MrSerious
 member, 32 posts
Wed 18 Nov 2020
at 09:41
Aberrant d10
I'm hoping to find a GM and players willing to do some transhuman Abberant using White-wolf's old school d10 system. Any takers to play superheros, anti-heros, villains or people just trying to get by while not losing touch with their humanity?
Nu_Fenix
 member, 159 posts
Wed 18 Nov 2020
at 12:06
Aberrant d10
I would be up for playing. It was a great setting made by White Wolf, and these days watching The Boys makes me think of Aberrant.
Sir Swindle
 member, 264 posts
Wed 18 Nov 2020
at 17:22
Aberrant d10
Always have players for this.
MarkK
 member, 138 posts
Wed 18 Nov 2020
at 21:36
Aberrant d10
I'd be cool to play (I mean, pending campaign concept certainly). I don't imagine you'll have a shortage of players for this, it's finding a GM that's usually the problem.
razorbackyak
 member, 8 posts
Thu 19 Nov 2020
at 00:12
Aberrant d10
In reply to MrSerious (msg # 1):

What if Aberrant were used as the framework for a "The Boys" style/type campaign? I'd be interested in playing supers or an anti-super squad. Just an idea to drape the Abberant system over.
Sunphoenix
 member, 5 posts
Thu 19 Nov 2020
at 00:51
Aberrant d10
Yeah sorry Mr. Serious took me a while to find this.. YEAH! I'm all game for a Aberrant game!

I'm not certain about a 'The Boys' genre.. but it does sound interesting.  I have Watched all the Amazon Series episodes but have never read the comic I expect their widely different.

'shrug' I've ALWAYS wanted to play in the Aberrant universe... but I can be flexible, depending... on what the specifics are.

This message was last edited by the user at 00:52, Thu 19 Nov.

Daredevil
 member, 2 posts
Thu 19 Nov 2020
at 02:31
Aberrant d10
In reply to Sunphoenix (msg # 6):

I would definitely be interested in playing as well.
Sunphoenix
 member, 6 posts
Thu 19 Nov 2020
at 03:47
Aberrant d10
So.  That's at least 6 or 7 players... who's willing to run it?

I have a Fire projector character ready... phoenix motif, of course. :)

This message was last edited by the user at 03:49, Thu 19 Nov.

jait
 member, 421 posts
Thu 19 Nov 2020
at 13:43
Aberrant d10
I have fond memories of GMing Aberrant....

But, man, I haven't looked at the Storyteller system in nearly twenty years...

I'd love to play.  I might consider GMing...  But no guarantee yet.

This message was last edited by the user at 13:43, Thu 19 Nov.

Daredevil
 member, 3 posts
Thu 19 Nov 2020
at 16:05
Aberrant d10
In reply to jait (msg # 9):

I thank you for considering it.
Sunphoenix
 member, 7 posts
Thu 19 Nov 2020
at 18:29
Aberrant d10
In reply to jait (msg # 9):

I believe the system is Roll a pool of d10's anything 6 or higher is a success.  Target numbers are number of successes.
1 simple, 2 average, 3 moderate, 4 difficult, 5 hard, 6 Very hard, 7 Heroic, 8+ superhuman

'shrug'... might be more to that but its basically like ALL White Wolf {Vampire, Warewolf Games}
MarkK
 member, 139 posts
Thu 19 Nov 2020
at 20:56
Aberrant d10
No real interest in just using the Aberrant system but otherwise junking the setting to do a "the Boys" riff, part of the draw for me is the really rich setting Aberrant has to play around in. It's one of the better/more interesting ones.

Honestly I have no great interest in that show otherwise.
MrSerious
 member, 33 posts
Fri 20 Nov 2020
at 09:16
Re: Aberrant d10
Sunphoenix:
In reply to jait (msg # 9):

I believe the system is Roll a pool of d10's anything 6 or higher is a success.

It is a modified version of the WhiteWolf Exalted system.  A success is 7+ and rolls have a difficulty requiring a number of successes. When rolling Mega Attributes, a 7-9 is counted as two successes, a 10 is counted as three successes. This of course lead to most character builds dumping as many nova points as possible into Mega attributes, especially Mega-Dexterity. If I ever GM'd, I would be modifying character creation to limit that.

EDIT: I have pondered GMing but..... a)I really want to play! b)I don’t have a lot of free time except on the weekend and c)I don’t have a good grasp of the rules or universe.

EDIT2: Read the Aberrant rules and corrected about the basic d10 system.

This message was last edited by the user at 10:54, Fri 20 Nov.

Sunphoenix
 member, 8 posts
Sat 21 Nov 2020
at 00:30
Re: Aberrant d10
Sorry... bored.

-----

ABERRANT D10

HUMAN:  Roger Connel
Concept:  Philosopher {Student-Intern Physicist}
Nature:  Paragon
Allegiance:  Individualist
- Appearance:  HT: 6'2" (185cm);  WT: 187lbs (85kg);  Ethnicity: Black American 'skin: brown';
Hair: Red - Straight {flames with Invulnerability};  Eyes: Amber;  Age: 19

ATTRIBUTES {7/ 5/ 3} - [+1 bp, +9 Nova]
{primary}
STR  {4n} (Athletic)
DEX  4 (Fast)
STA  {4n} (Resiliant)

{tertiary}
PER  {3n}
INT  {4'b/n'} (Bright)
WIT  {3n}

{secondary}
APP  {4n} (Exotic)
MAN  {4n} (Persuasive)
CHR  {4n} (Charming)

ABILITIES {23} - [+2bp, +6 Nova]
[Dex] Athletics: 2 (6) [Spec - Dodge];  Drive: 1 (5);  Firearms: 1 (5);  Martial Arts: 2 (6);  Melee: 2 (6);  Pilot: 1 (5)
[Sta] Endurance: '3’ 4 (8);  Resistance: ‘3’ 4 (8)
[Per] Awareness: 2 (5);  Navigation: 1 (4)
[Int] Academics: 1 (5);  Computer: 1 (5);  Engineering: 2 (6);  Science: 2 (6) [Spec - Physics]
[Wit] Meditation: 1 (4);  Rapport: 1 (4);  Tactics: 1 (4)
[App] Style: 1 (5)
[Man] Diplomacy: 1 (5);  Seduction: 1 (5)
[Chr] Command: 2 (6);  Instruction: 1 (5);  Perform: 1 (5)

BACKGROUNDS {7} - [2bp]
Attunement:  2 [5kg, briefcase]
Dormancy:  1 [+1die resist detection]
Eufiber:  2 [2pt cap]
Node:  2 [3rd Instar, 10 Quantum/turn]
{Resources:  2} [comfortable, $50,000]

WILLPOWER: {5} (Certain) [2 nova]
QUANTUM:  '2' [7bp]
QUANTUM POOL:  24
TAINT:  1
INITIATIVE:  8
Movement:  7m {walk}, 16m {run}, 32m {sprint}

BACKGROUND POINTS {15} -  [3 flaws]
INT +1 (5);  Athletics +1 (2);  Quantum +1 (7);  Resourses 2 (2);  Specialty - Dodge (1);  Specialty - Physics (1)

MERITS - '3' [3 flaws]
Ambidexterity (1);  Internal Compass (1);  Sexy (1)

FLAWS - '+6'
Costume Fetish - Phoenix Emblem, Cape (1);  Lusty (1);  Minority - Black American (1);  Obsession - Crimefighting (2);  Intollerance - Criminals (1)

NOVA:  Sun Phoenix
Eruption:  Accident
- Roger was a 3rd year intern physicist at a particle accelerator power generation experiment that a TERAGEN terrorist attack caused the accelerator to explode!  Roger was caught along with the rest of the researchers in the explosion by complete surprise.  Of all the researchers in the lab caught in the fiery explosion and awash with lethal levels of radiation... roger did not die. He was reborn in flames - SUN PHOENIX

Nova Points (30) -
Quantum Powers:
[3n] MEGA-Stamina:  1 (Adaptability)
- Soak +1

[3n/ Lv2] Absorption:  1 (Energy)
- [Sta + Ab'1' = -1health level/succ, +1 Str/2 health level]

[3n/ Lv2] Flight:  1
- [Dex + F'1'; Combat Speed = (F'1' x 4) +40m <44m>, Non-combat = (Q'2' + F'1') x 50kph <150kph>]

[3n/ Lv2] Force Field {fixed}:  1
- [Sta + FF'1'; Q'2' soak + 2/succ {Q’2’+3 soak +2/QP {Max 1}]

[1n {3}/ Lv2] Hyper-movement:  1 (Flight)
* Linked - Simultaneous (3), Only use with Immolate (2)
- [Dex + H'1'; +6 xMulti, Combat Speed = (F'1' x "10") +40m <50m>, Non-combat = F'1' x 500kph <500kph>]

[3n/ Lv2] Immolate:  1 (Raw Quantum Energy)
- DM:  5B / 4L

[3 {5n}/ Lv3] Invulnerability {TAINTED}:  1
+ Extra:  Broad Category - Energy Attacks, Taint 1
* Aberration:  Anima Banner "PHOENIX AURA"
- Soak +6

[1n/ Lv1] Psychic Shield:  1
- [+2succ resist mental powers, +2 soak ‘mental damage’]

[3n/ Lv2] Quantum Bolt:  1 (Fire)
- [Dex + QB'1'; Ra: (Q'2' + QB'1') x 15m <45m>, DM: 10B / 8L]

[1n/ Lv1] Quantum Conversion:  1 (Fire/Heat)
- [Sta + QC'1'; DM: (1 health lv/Q) Bashing or 2Q - Lethal]

[3n] ATTRIBUTES +9
[1n] ABILITIES +6
[2n] WILLPOWER +2

GEAR –
Neo-Katana ‘Sword’
Heavy Revolver

Reinforced ‘Clothing’ Costume
Armored  T-shirt

Sports Motorcycle

This message was last edited by the user at 14:30, Sat 21 Nov.

Daredevil
 member, 4 posts
Sat 21 Nov 2020
at 00:55
Re: Aberrant d10
In reply to Sunphoenix (msg # 14):

I'm glad you got bored. ;)

There is a lot of good stuff here. I particularly like the Eruption, with his survival of an Terragen terrorist attack. I always liked how Aberrant & Exalted had it muggles can get cosmic power if you pick on them.
Sunphoenix
 member, 9 posts
Sat 21 Nov 2020
at 04:08
Re: Aberrant d10
Thx DD!


So... don't be shy folks.. I've shown you mine... now show me yours! :)
MrSerious
 member, 34 posts
Sat 21 Nov 2020
at 14:01
Re: Aberrant d10
I am impressed with the bang for buck that sunphoenix managed with his Nova Points. I know, I know Boost is a pretty crappy power but I feel that by reducing it to level 1, it is better bang for buck.

---------------------
ABERRANT D10

HUMAN:  Mike Stryker
Concept:  Project Utopia operative
Nature:  Thrillseeker
Allegiance:  Project Utopia
Appearance:  HT: 5'11" (180cm);  WT: 165lbs (75kg);  Ethnicity: Caucasian
Hair: Brown;  Eyes: Blue;  Age: 22

ATTRIBUTES {7/ 5/ 3} - [+3 Nova]
{primary}
STR  3
DEX  4 (Fast)
STA  {4n} (Resiliant)

{secondary}
PER  3
INT  2
WIT  3

{secondary}
APP  {3n}
MAN {3n}
CHR  2

ABILITIES {23} -
[Str] Might 1 (4)
[Dex] Athletics: 2 (6);  Drive: 1 (5);  Firearms: 1 (5);  Martial Arts: 2 (6);  Melee: 2 (6);
[Sta] Endurance: 3 (8);  Resistance: 3 (8)
[Per] Awareness: 2 (5);  Navigation: 1 (4)
[Wit] Rapport: 2 (5);
[App] Style: 2 (5)
[Man] Streetwise: 1 (4);  Subterfuge: 1 (4)
[Chr] Ettiquete : 1 (3);

BACKGROUNDS {7} - [1n - 5 points]
Attunement: 2   [5kg, briefcase]
Backing(Utopia): 1 [low level operative]
Contacts:  1
Dormancy:  3   [+3die resist detection]
Node:      3   [4th Instar, 12 Quantum/turn]
Resources: 2   [comfortable, $50,000]

WILLPOWER: {5} (Certain) [2n]
QUANTUM:  '4' [14bp, 5n]
QUANTUM POOL:  28
TAINT:  1
INITIATIVE:  7
Movement:  7m {walk}, 16m {run}, 32m {sprint}

BONUS POINTS {15}
Quantum +2 (14);

MERITS - '1'
Quantum Recovery (1)

NOVA:  ION
Eruption:  Deliberate
- After all the craze of Novas and the fame and stardom, Mike became convinced that he had the innate talent of a Nova and proceeded to put himself into dangerous situations trying to unlock his hidden potential. After several near-death accidents and stays in the hospital, involving things such as bing shot, stabbed, run over, base jumping, it turned out that deliberately subjecting himself to high voltage unlocked his dormant powers.

Nova Points (30) -
Quantum Powers:
[3n] MEGA-Strength:  1 (Lifter)
-Carry 100kgs unencumbered
- +5 automatic successes to close combat damage dice pools

[6n] MEGA-Stamina:  2 (Resiliency)
- Heals 4 times faster than baseline
- Soak +4B/+2L, -2 to injury penalties, 1 extra Bruised level

[5n/ Lv3] Elemental Anima (Electricity):  1
- Blast
[DP: Dex'4' + EA'1' = 5; Ra (Q'4' +P'1') x 10m = 50m; DMG 11B;]

[3n/ Lv2] Immolate:  1
- [Duration: Maintenance; DMG: 7B/6L]

[1n {3}/ Lv2] Flight:  1
- [Dex + F'1'; Combat Speed = (F'1' x 4) +40m <44m>, Non-combat = (Q'4' + F'1') x 50kph <250kph>]
* Linked - Simultaneous (3), Only use with Immolate (2)

[2n {6}/ Lv2) Boost(Dexterity):  2
- [Dice Pool: Q'4' + P'2' = 6; Fades: 1 dot / (Q'4' + P'2' = 6) turns
* Linked - Simultaneous (3), Only use with Immolate (2)

[1n/ Lv1] Quantum Conversion:  1 (Electricity)
- [Sta + QC'1'; DM: (1 health lv/Q) Bashing or 2Q - Lethal]

[1n] ATTRIBUTES +3
[1n] BACKGROUND +5
[2n] WILLPOWER +2
[5n] QUANTUM +1

GEAR –
2 x Tasers
Heavy Revolver

Armored  T-shirt

Sports Motorcycle

This message was last edited by the user at 14:27, Sat 21 Nov.

Sunphoenix
 member, 10 posts
Sat 21 Nov 2020
at 14:25
Re: Aberrant d10
HAHAHA! That's pretty cool! Mr. Serious... I'm flattered you liked my build!  Nice build yourself!

Keep them coming!
jait
 member, 423 posts
Sat 21 Nov 2020
at 21:59
Re: Aberrant d10
Apparently, it's been only a decade since I last played around with Aberrant, as I found an old post of mine in the Game Systems thread.  I certainly don't have that level of familiarity with the mechanics of the system anymore...

I like the depth of the Aberrant setting, but I was never into the core storyline.  So, I want to ignore that.  It's just not interesting to me.  I like the broad-strokes:  Utopia vs Teragen, and the conflict of ideologies.

Drawing on my childhood, I really like the Black Air storylines of the old Excalibur comic books, and can see some possibilities for that dovetailing well with the Aberrant setting.  So...  Echo Cell is a loose cell affiliated with the Directive. 

Let's go with an independent "black ops" group with a mandate to investigate some of the more egregious abuses of Nova Celebrity and Power.  Note that "Black Ops" doesn't mean it has to be stealthy and subtle all the time.  It's just that your involvement and who put you up to it isn't easily discernible...

I've built the basics of a game at: Bright Lights, Black Air

This message was last edited by the user at 00:36, Sun 22 Nov.

Sunphoenix
 member, 11 posts
Sun 22 Nov 2020
at 04:22
Re: Aberrant d10
Yup.. I put in my Character request!