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11:38, 28th March 2024 (GMT+0)

5E D&D - Thieves' Guild.

Posted by Lord Psynister
Lord Psynister
member, 175 posts
@Psynister on socials
HostparentingWordpressCom
Sat 29 Jan 2022
at 01:00
  • msg #1

5E D&D - Thieves' Guild

We can always use more 5E games, right? I'd like to play in one that's based around the players being a member of a thieves' guild, doing guild-related things. Players don't have to be rogues, it can be like any other crew of random people out there. Quests can be the full array of thieves' guild activities, from heists to assassination, fencing to "protection", simple pick pockets to burglaries, enforcing to gambling, brothels and beyond. If you want to take a premade adventure and reflavor the quests, that's perfectly fine too. You don't have to provide that array of content, I'm just open to any/all of it. The DM is free to design the guild however they see fit.

We've done this probably 5 times in the last 20 years or so, and every time the game has died in the first few months because the DM tries a little bit too hard, takes on more than they can handle, and then burns out and ghosts away. You don't have to figure out rules for how to handle elaborate ten-phase heists, flesh out a dozen NPCs to fence things through and determine which of those can get better values on art versus consumables, or any other crazy level of detail. Whether you find inspiration in shows like Money Heist or games like Assassin's Creed, I'm ultimately just looking for an urban adventure that follows a theme of the thieves' guild.

I'm not tied to any one setting. Forgotten Realms, Homebrew, Eberron, Dark Sun, I don't care where we end up.
Rules-wise, I would prefer to stick to just D&D 5E, as I don't really care for other game systems. I've been playing D&D for over 30 years, and have loved all of the editions in their own way, but 5E is where I hang my boots these days.
Lord_Sanduzun
member, 66 posts
Sat 29 Jan 2022
at 05:44
  • msg #2

5E D&D - Thieves' Guild

This gets going please count me in. I’ve a Shadar-Kai Elf assassin/echo knight build I’d love to try and would fit very well in this.
Rosslington
member, 35 posts
Sat 29 Jan 2022
at 21:12
  • msg #3

5E D&D - Thieves' Guild

I'd likewise be interested in this, I have a couple of character ideas.
Lord Psynister
member, 176 posts
@Psynister on socials
Sun 30 Jan 2022
at 19:33
  • msg #4

5E D&D - Thieves' Guild

People are always excited to play in such a game, we just need a DM willing to take on the task of running it.
HEarlPendelfield
member, 103 posts
I need a vacation
Mon 31 Jan 2022
at 21:12
  • msg #5

5E D&D - Thieves' Guild

I agree. Wold love to play in such a game but unfortunately don't have the time to run one.
razorbackyak
member, 16 posts
Thu 3 Feb 2022
at 13:15
  • msg #6

5E D&D - Thieves' Guild

Hey gang,

I would consider thanking a shot at this the Sagacious Shadows were a street gang from the fictional city of Ansver. Ansver is a giant city of my own design which has been built on the bones of an ancient cosmopolitan city that has been long forgotten. I say that to say that within the city structure there are mines, dungeons, and artifacts of many races that have been lost to time. With its many mysterious locations to explore (and because of the potential power to be found there) all of this is illegal and protected by various governmental agencies)

I would be interested in running something that would explore the beginning moves of a gang that has fashioned itself into a guild. The Shadows (just a placeholder you may come up with a name for the organization) will be the "new kids" on the block so there would be other more powerful (but probably corrupt) organizations to jocky against and perhaps wrest power from. I would imagine most of the adventure would be different quests to help the organization acquire the power to become more "official" but I am willing to follow events as they develop.

Thoughts?
Lord Psynister
member, 177 posts
@Psynister on socials
Thu 3 Feb 2022
at 19:37
  • msg #7

5E D&D - Thieves' Guild

Sounds great to me, razorbackyak!
Lord_Sanduzun
member, 68 posts
British Colombia Canada
Fri 4 Feb 2022
at 01:26
  • msg #8

5E D&D - Thieves' Guild

Sounds fun. Count me in
Rosslington
member, 36 posts
Fri 4 Feb 2022
at 08:08
  • msg #9

5E D&D - Thieves' Guild

Yes please!
razorbackyak
member, 17 posts
Fri 4 Feb 2022
at 13:06
  • msg #10

5E D&D - Thieves' Guild

Hello all,

Here is the link for the game. I'd like to do a "session zero" on the OOC board and discuss what everyone would like to play and get out of the game before we jump in.

link to another game
Veldken85
member, 1 post
Fri 4 Feb 2022
at 23:21
  • msg #11

5E D&D - Thieves' Guild

In reply to razorbackyak (msg # 10):

Are slots still available for this game, I'd love to play if possible. I've always enjoyed playing rogues.
Lord Psynister
member, 178 posts
@Psynister on socials
Fri 4 Feb 2022
at 23:24
  • msg #12

5E D&D - Thieves' Guild

It's best to ask that in the game rather than replying here.
Veldken85
member, 2 posts
Fri 4 Feb 2022
at 23:56
  • msg #13

5E D&D - Thieves' Guild

In reply to Lord Psynister (msg # 12):

My apologies, I was just excited about the concept. I put in a formal request through the gmae page.
Lord Psynister
member, 186 posts
@Psynister on socials
Mon 28 Mar 2022
at 20:46
  • msg #14

5E D&D - Thieves' Guild

Another DM has gone missing on us. If any of you brave souls out there feel like you're up to the task of hosting an urban adventure for a bunch of thieves, let's talk.
Falkhor
member, 67 posts
Tue 29 Mar 2022
at 00:24
  • msg #15

5E D&D - Thieves' Guild

Well I was just about to offer up a campaign. I was planning to play in the same campaign as you but alas. Storyteller forever heh.

Still working on details but I do a decent job of winging it.
I'm not the fastest storyteller but I am consistent.

The Vinici Isles is but a small part of my world. So far my Atlas and Lore book is around 200 pages and nowhere near done.

One important deviation from the usual D&D world is that there are no clerics because the gods are no longer talking. Whether this is because they are dead or have turned their back on the world is up for debate and it has shattered Teranoc and its former unified faith into dozens of factions and faiths. Druids are still a thing.

Note also that my world is not politically correct. This does not reflect my own world view, but I want a world that is politically and culturally diverse. In some nations if you're the wrong race you will be exiled or flat-out hunted. Slavery is a thing in some nations, serfdom is very much a thing in most nations. To be clear once more, this isn't because I agree with said divisions, but they do make for a more interesting setting in my opinion.
That being said the Vinici isles are relatively open minded and you won't burn you at the stake for being the wrong species :).

For the time being subclasses and new races are unfinished so unless you really want to try something out mentioned there you can mostly ignore it. I reserve the right to disallow certain races or classes if I feel they don't fit the setting.
This message was last edited by the user at 01:27, Tue 29 Mar 2022.
Falkhor
member, 68 posts
Tue 29 Mar 2022
at 00:25
  • msg #16

5E D&D - Thieves' Guild

Link, work in progress: link to another game

Background info, work in progress: https://docs.google.com/docume...p2I/edit?usp=sharing
This message was last edited by the user at 00:32, Tue 29 Mar 2022.
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