5E D&D - Thieves' Guild
We can always use more 5E games, right? I'd like to play in one that's based around the players being a member of a thieves' guild, doing guild-related things. Players don't have to be rogues, it can be like any other crew of random people out there. Quests can be the full array of thieves' guild activities, from heists to assassination, fencing to "protection", simple pick pockets to burglaries, enforcing to gambling, brothels and beyond. If you want to take a premade adventure and reflavor the quests, that's perfectly fine too. You don't have to provide that array of content, I'm just open to any/all of it. The DM is free to design the guild however they see fit.
We've done this probably 5 times in the last 20 years or so, and every time the game has died in the first few months because the DM tries a little bit too hard, takes on more than they can handle, and then burns out and ghosts away. You don't have to figure out rules for how to handle elaborate ten-phase heists, flesh out a dozen NPCs to fence things through and determine which of those can get better values on art versus consumables, or any other crazy level of detail. Whether you find inspiration in shows like Money Heist or games like Assassin's Creed, I'm ultimately just looking for an urban adventure that follows a theme of the thieves' guild.
I'm not tied to any one setting. Forgotten Realms, Homebrew, Eberron, Dark Sun, I don't care where we end up.
Rules-wise, I would prefer to stick to just D&D 5E, as I don't really care for other game systems. I've been playing D&D for over 30 years, and have loved all of the editions in their own way, but 5E is where I hang my boots these days.