RolePlay onLine RPoL Logo

, welcome to Wanted - GMs

10:06, 24th April 2024 (GMT+0)

Rifts.

Posted by LaughingKefka
LaughingKefka
member, 1 post
Fri 27 Jan 2023
at 20:03
  • [deleted]
  • msg #1

Rifts

This message was deleted by the user at 21:10, Sat 11 Feb 2023.
MrSerious
member, 50 posts
Fri 27 Jan 2023
at 22:34
  • msg #2

Rifts

Ah Rifts.... not a fan of the system... but man the setting.... have not played in some time.

Was playing a game on RPoL, we were getting started and the GM pulled the plug sadly, I am keen to play another game again.
Jack Starkiller
member, 89 posts
Sat 28 Jan 2023
at 00:39
  • msg #3

Rifts

I am a total fan of the game.  I was actually talking with someone about different ways of streamlining the rules.  There are some quick fixes to make it flow quickly.

There are so many awesome character options from Anti-Monsters, Serpent Hunters, Triax soldiers, Megaversal Legion, Juicers, Cyber-knights.

I am interested, but would you care to work toward narrowing down the idea?
LimeyDragon
member, 71 posts
Sat 28 Jan 2023
at 02:33
  • msg #4

Rifts

You guys should check out the Savage Worlds version of Rifts.
Jobe00
member, 347 posts
Role-Playing
Game Mechanic
Sat 28 Jan 2023
at 07:32
  • msg #5

Rifts

LimeyDragon:
You guys should check out the Savage Worlds version of Rifts.

I second this. The Palladium system is really long in the tooth and needs to be overhauled from the ground up.
I would only play Savage Worlds RIFTS because it's RIFTS with a system that is actually good.
Korentin_Black
member, 581 posts
I remember when all
this was just fields...
Sat 28 Jan 2023
at 20:45
  • msg #6

Rifts


 The Adventure Edition of Savage Rifts is particularly good. Still by no means perfect, but a great deal more... integrated than Rifts classic.

 I adore the Rifts setting (while being fully aware of how awful almost everything about the lack-of-system is), but Savage Worlds is a pretty good adaption.
LaughingKefka
member, 2 posts
Sun 29 Jan 2023
at 02:24
  • msg #7

Re: Rifts

Even if I hadn't mentioned that the Palladium system in all its clunky, broken glory is part of the experience I'm looking for, I don't like Savage Worlds in general.

Jack Starkiller:
I am interested, but would you care to work toward narrowing down the idea?


If you're interested in running I'd be more than happy to help narrow the options. :) I wanted to keep it open so a potential GM didn't say, "Ah, this person only wants X, but I really want to run a game that does Y."

The only thing I'm not directly interested in is a straight-up military campaign. That said, I'd be okay with a ragtag group that might be working against some baddies and occasionally liaison with another group, but are outside of the chain of command and are working toward their own goals. I'll start by throwing out a couple of ideas to see if there's anything to catch your interest and go from there.

Wormwood or Skraypers. These are two settings that I've always felt were underused, and both have interesting elements. The downside to Wormwood is that most native characters can't go anywhere else without losing their various symbiotes/powers. Skraypers could have pretty much any characters from Rifts Earth or Phase World, as well as breaking out the Heroes Unlimited books.

Minion War. Over the top Megaversal Madness(tm). Once again, built-in options for Earth, Phase World and HU, but since it theoretically spans the entire megaverse, people could be dragged into it from all points. It might also be interesting to go the opposite direction of cosmic power - something like a War Correspondent (from Macross II, but there's probably an equivalent somewhere), maybe some kind of medic type, and one or two beefier characters who find themselves caught up in the mess and are trying to help ordinary people and just stay alive in the face of a cosmic-level onslaught (this could also be a good setup for a Chaos Earth game - XD).

Lone Star Escapees. Allows for a wider variety of character types since PCs could either be illegal Lone Star creations or captured by LS to experiment on instead of being automatically executed like would usually happen in a Coalition prison. The main thing I would be looking for here is to start In Media Res post escape, with the players having picked a common goal. I've found that even in tabletop environments this helps keep prison break style games from stagnating.

These aren't the only ideas I'd potentially be interested in, but they're the ones that came to mind off the top of my head. Hopefully, something there catches your imagination or sparks some ideas of your own.
MrSerious
member, 51 posts
Sun 29 Jan 2023
at 11:41
  • msg #8

Re: Rifts

ehh, I've never played Savage Worlds myself and have no idea bout the ruleset - how would one even convert the wide variety of OOCs and RCC's to another game system? I do love the Palladium Rifts lore and was enjoying the short-lived RPoL game before the GM pulled the plug.
Aleph Null
member, 57 posts
I have my PhD
In Wumbology
Mon 30 Jan 2023
at 14:14
  • msg #9

Re: Rifts

Rifts has the right idea with its system but MAN is it convoluted.
I do like the "you can play anything" type vibe but the amount of overhead that goes into a character sheet is worse than D&D 3.5e. And that's saying something. Lol.
That having been said, Megaversal Madness (TM) is one of my favorite kinds of games because it plays perfectly into the gonzo "dragon adventuring with a tech wizard adventuring with a half-bird half-snake half-human demigod who isn't quite sure how he got so many halves but still makes it work" vibe. Like, you can do template stacking or monster race cheese in D&D but it usually comes out making no sense in-setting whilst also feeling like arbitrary munchkinry, but in a Megaverse setting it is both something that could theoretically happen and also a good plot hook in a world where half the world is a mix of wacky races just trying to fit in somewhere and the other half is a bunch of human-purist factions and evil empires that would sooner have them dead or enslaved than living a normal life. And then of course you have super-powerful beings who are strong on their own but have to be careful not to make too many people mad or they'll get ganked by a pile of coalition soldiers in power armor.
Anyway, suffice to say that, should a game actually get off the ground here, I would be happy to get involved in it.
Hunter
member, 1884 posts
Captain Oblivious!
Lurker
Mon 30 Jan 2023
at 23:57
  • msg #10

Re: Rifts

In reply to Aleph Null (msg # 9):

That's because Rifts is virtually a clone of AD&D, right down to the experience tables.  The real irony being that it takes forever to level up...and the difference is very minimal.   The setting would be better served with either some form of spending xp for abilities...or coming up with a way to make levels actually matter.

That aside, it's quite a blast to play with the right GM.
LaughingKefka
member, 3 posts
Sat 4 Feb 2023
at 09:14
  • msg #11

Re: Rifts

I'd still like to find a game of Rifts. As before, I'm open to most anything that isn't a military campaign. I'll toss out another idea for the pile in case it appeals to a potential GM.

Da' Burbs: Less about Deevils and Dragons, and more about living in the shadow of a society where being literate without authorization can get you shot in the face, and smuggling pre-Rifts holos of Taylor Swift makes you Public Enemy Number One. Can lend itself well to more episodic content than some of the other settings; dealing with ISS, wrangling with (rival) smugglers, or simply dealing with the realities of making it through the week in a town that's a legal non-entity. Also allows a variety of potential character types while still keeping things a bit more leashed since anything too outre would result in a fresh order of plasma to the face.
MrSerious
member, 52 posts
Sat 4 Feb 2023
at 09:33
  • msg #12

Re: Rifts

In reply to LaughingKefka (msg # 11):

Deevils and Dragons is a great title for a Rifts game :D
Jack Starkiller
member, 90 posts
Thu 9 Feb 2023
at 23:28
  • msg #13

Re: Rifts

Ideally I would love an undersea game and I am open to military game and I would be really interested in playing through the Siege of Tolkeen series.

I have the SW rules, but haven't read them yet.  There are easy ways to streamline the Palladium ruleset.
jedi078
member, 96 posts
Robotech
It gets into your blood
Sat 25 Feb 2023
at 18:33
  • msg #14

Re: Rifts

LaughingKefka:
Da' Burbs:

I ran a game like this set in the bowels of Cui-town back in the 20 ought's. It didn't last long. But was the 2nd or third game I tried to run here.

Jack Starkiller:
Ideally I would love an undersea game and I am open to military game and I would be really interested in playing through the Siege of Tolkeen series.

I have the SW rules, but haven't read them yet.  There are easy ways to streamline the Palladium ruleset.


I was in a pair of Siege of Tolkeen games back in the 20 ought's. One was CS specific and the other Tolkeen specific.

I have ideas for a Choas Earth game set 80 years after the coming of the Rifts. But it's a very basic outline/shell of an idea.
LaughingKefka
member, 6 posts
Sat 25 Feb 2023
at 20:36
  • msg #15

Re: Rifts

I'd at least be interested enough to take a look at a Chaos Earth game, though it would come down to the specifics, really.
MrSerious
member, 53 posts
Wed 1 Mar 2023
at 09:40
  • msg #16

Re: Rifts

In reply to LaughingKefka (msg # 15):

While I don’t have access to the Chaos Earth book the premise has always intrigued me. Though I am loathe to play Rifts using the savage worlds system as was suggested earlier in this thread.
Toc Rat
member, 28 posts
Fri 3 Mar 2023
at 21:45
  • msg #17

Re: Rifts

I'm GMing a Rifts game now using the Palladium rules (with rules holes plugged) but it is a New Navy based game where the PCs are all SEALs/SF. Reading through your posts, you are dead set against a military based game.

I have another Rifts game with a slower posting rate that isn't military based. The short version of the campaign plot is Erin Tarn has gone missing. Plato is calling in friends and favors to put together a random bunch of PCs to go find her. It is a high power game, which is saying something for Rifts.

Fair warning, I set all my games to adult rated just so (presumably) all players are adults.
This message was last edited by the user at 21:46, Fri 03 Mar 2023.
moonbunny
member, 12 posts
Mon 6 Mar 2023
at 05:14
  • msg #18

Re: Rifts

The first post has been deleted so I am unsure what is being looked for. Though it may be this has been completed.
Toc Rat
member, 29 posts
Mon 6 Mar 2023
at 14:54
  • msg #19

Re: Rifts

moonbunny:
The first post has been deleted so I am unsure what is being looked for. Though it may be this has been completed.

I believe the OG poster is/was looking for a Rifts game that is not military based.
LaughingKefka
member, 11 posts
Mon 6 Mar 2023
at 21:07
  • msg #20

Re: Rifts

Other than mentioning that I prefer games with a mature/adult rating for the sake of flexibility, the original post didn't contain any information that wasn't elaborated on later.
Sign In