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04:47, 5th December 2024 (GMT+0)

Shadowrun 5th edition.

Posted by Hunter
Hunter
member, 2025 posts
Sat 2 Dec 2023
at 10:01
  • [deleted]
  • msg #8

Shadowrun 5th edition

This message was deleted by the user at 10:01, Sat 02 Dec 2023.
Hunter
member, 2027 posts
Captain Oblivious!
Lurker
Mon 4 Dec 2023
at 23:14
  • msg #9

Shadowrun 5th edition

Bump.
Hunter
member, 2033 posts
Captain Oblivious!
Lurker
Mon 11 Dec 2023
at 14:01
  • msg #10

Shadowrun 5th edition

I know that you're out there...I can hear you snoring.
This message was last edited by the user at 23:15, Mon 11 Dec 2023.
Hunter
member, 2034 posts
Captain Oblivious!
Lurker
Wed 20 Dec 2023
at 03:58
  • msg #11

Shadowrun 5th edition

My final idea for this thread: Using Shadowrun 5th rules for a Halo-esque game.
Hunter
member, 2037 posts
Captain Oblivious!
Lurker
Wed 27 Dec 2023
at 09:01
  • msg #12

Shadowrun 5th edition

Bump.
Hunter
member, 2049 posts
Captain Oblivious!
Lurker
Fri 5 Jan 2024
at 16:14
  • msg #13

Shadowrun 5th edition

Still Looking.
Hunter
member, 2052 posts
Captain Oblivious!
Lurker
Sat 13 Jan 2024
at 01:52
  • msg #14

Shadowrun 5th edition

Bump.
MrSerious
member, 59 posts
Sat 13 Jan 2024
at 21:21
  • msg #15

Shadowrun 5th edition

In reply to Hunter (msg # 14):

Corp HTR team sounds interesting. If you can put up with a slow posting rate...
Merbak
member, 4 posts
Sun 14 Jan 2024
at 01:01
  • msg #16

Shadowrun 5th edition

I'm hoping the OP is down for the slow post rate, because it sounds like a fun game to me.
Hunter
member, 2055 posts
Captain Oblivious!
Lurker
Fri 19 Jan 2024
at 01:30
  • msg #17

Shadowrun 5th edition

Still Looking.
Xeriph
member, 19 posts
Sat 20 Jan 2024
at 03:32
  • msg #18

Shadowrun 5th edition

Lots of interest in shadowrun, i know i'm looking and would be happy to play.
Hunter
member, 2060 posts
Captain Oblivious!
Lurker
Fri 2 Feb 2024
at 06:57
  • msg #19

Shadowrun 5th edition

There are still plenty of peoples interested in this.  :D
Hunter
member, 2062 posts
Captain Oblivious!
Lurker
Mon 12 Feb 2024
at 05:12
  • msg #20

Shadowrun 5th edition

Bump.
Hunter
member, 2069 posts
Captain Oblivious!
Lurker
Tue 20 Feb 2024
at 04:58
  • msg #21

Shadowrun 5th edition

We're giving this a bump.
Hunter
member, 2078 posts
Captain Oblivious!
Lurker
Tue 27 Feb 2024
at 05:41
  • msg #22

Shadowrun 5th edition

Bump.
LifeIsArt
member, 3 posts
Wed 28 Feb 2024
at 14:52
  • msg #23

Shadowrun 5th edition

I’ve been away from RPOL and GMing in general for a few years (real life issues that don’t apply any more).  The last Shadowrun I played/GM’d was SR3, but I got a stack of SR5 books from humble.com that I’m working my way through.  I’m okay with any sourcebook I have… I do have Run Faster, but I’ve not read it yet.  If I don’t have a sourcebook that you want to use, make your case and if it sounds interesting, I may go buy it.

I’m not comfortable enough with the system yet to go the Prime Runner route, but I do really like the cohesive team idea, even if it’s a dysfunctional family sort of team.  No real lone wolves, but a family/team of the sort where ‘nobody kicks my brother but me’ variety is fine.

I’m not interested in running military/merc, but the other options are possible.  Here are some options/variations.
===================
Magical Collection Team (freelance, DIMR, Atlantean, Black Lodge)

Bug hunters / Shedim hunters / Infected hunters / Toxic hunters

History rollback to the dragon civil war using SR5 rules, working for a dragon or dragons, though they may not know it to start out, and may not really know which one(s) for a while (yes, this calls for some tweaks to the canon history lines, but I’m good with that if people are interested.

Corp Troubleshooters / HTR, defense against shadowrunners

Ex-corp team with a grudge against their former employer… not all runs will go that way, but there’s a definite slant

Blackmailed and forced to work together… if they can make it as a team, may be able to clear the blackmail threat… then what?

Misfits that just clicked together… what keeps them together?  Us against the world?  Shared history?

Let's talk it over and find something everyone will enjoy.

If you're interested, come take a look at:
link to another game
Hunter
member, 2081 posts
Captain Oblivious!
Lurker
Tue 5 Mar 2024
at 13:15
  • msg #24

Shadowrun 5th edition

Bump.
Hunter
member, 2084 posts
Captain Oblivious!
Lurker
Tue 12 Mar 2024
at 21:01
  • msg #25

Shadowrun 5th edition

Bump.
Hunter
member, 2086 posts
Captain Oblivious!
Lurker
Wed 20 Mar 2024
at 00:45
  • msg #26

Shadowrun 5th edition

Bump.
Hunter
member, 2089 posts
Captain Oblivious!
Lurker
Wed 27 Mar 2024
at 06:32
  • msg #27

Shadowrun 5th edition

Bump.
Hunter
member, 2091 posts
Captain Oblivious!
Lurker
Tue 2 Apr 2024
at 14:25
  • msg #28

Shadowrun 5th edition

Bump.
This message was undeleted by the user at 10:53, Wed 03 Apr.
Hunter
member, 2099 posts
Captain Oblivious!
Lurker
Thu 11 Apr 2024
at 17:45
  • msg #29

Shadowrun 5th edition

Bump.
Hunter
member, 2110 posts
Captain Oblivious!
Lurker
Sat 25 May 2024
at 16:33
  • msg #30

Shadowrun 5th edition

Bumping this because there's more people than me interested.
Hunter
member, 2114 posts
Captain Oblivious!
Lurker
Sun 2 Jun 2024
at 08:05
  • msg #31

Shadowrun 5th edition

Giving this a bump.
Hunter
member, 2118 posts
Captain Oblivious!
Lurker
Sun 9 Jun 2024
at 08:06
  • msg #32

Shadowrun 5th edition

Okay, so there's plenty of interested people looking for games.    I'd like to encourage my fellow Shadowrunners and potential GMxs to take up the charge.....

Here's what I'm looking for:
Corporate/Military/Merc:  I'd really like to get into a high nuyen resource game, preferably with a high availability on 'ware and gear.  I've got at least one idea that I'd like to give a spin, but cybered characters can be hard to make on the regular priority build (at least compared to equivalent magic users).

Idol Group: No, I'm not talking about a band, which I suspect has been done to death.   I'm thinking Idol Group...cute girls who sing, dance, and perform sorta thing.    I'd expect that the group would have the ability to move around a bit, if the game gets focused that way; plus room for characters who don't perform (someone has to run the equipment).

High Life: I finally get my Pixie/Windling Tir Noble/Mage/Entertainer done, and the game dies.   I'd really like to get her into a game that lasts.
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