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21:32, 7th October 2024 (GMT+0)

Marvel Superpowered Fun (preferably FASERIP)

Posted by mesneaky
mesneaky
member, 319 posts
Thu 15 Aug 2024
at 23:15
  • msg #9

Marvel Superpowered Fun (preferably FASERIP)

Oh I'm not saying it can't be done, that it can't be fun to try and come up with SOME kind of cohesive story for the powers and whatnot rolled up. I ran a game where everyone rolled up full randoms. I'm just saying I would prefer not to but I'm flexible and would if a GM wanted to. Or if they wanted to not use the UPB at all. I just would like to game, preferably in 1 of the 2 aforementioned 'campaigns' but again I'm even open on that technically.
Knightsky
member, 163 posts
Fri 16 Aug 2024
at 21:49
  • msg #10

Marvel Superpowered Fun (preferably FASERIP)

Oh, it was definitely a mixed bag.  I was big on the UPB when it came out, but have cooled on it quite a bit since.  It still has its use, not only for powers not covered in the main book, but also some of the different backgrounds listed at the beginning of the book.  These days, I would definitely default to the main books, only using specific parts of the UPB if the player had a specific concept they wanted to play that the main rules didn't cover.
Skald
moderator, 1121 posts
Whatever it is,
I'm against it
Sat 17 Aug 2024
at 13:52
  • msg #11

Marvel Superpowered Fun (preferably FASERIP)

Got the old Marvel Superheros Advanced Set on the games shelf and always wanted to try it out (as a player).

Personally I favour random character generation in superhero games - to me that's half the fun, never knowing what an Origin is going to produce, and working with what you've got.  Very Fantastic Four, Inhumans, all the Mutant groups ... but can see why others prefer a directed build (basically everyone in the first MCU Avengers team would count as a directed build, except for Hulk).  ;>
mesneaky
member, 321 posts
Sun 18 Aug 2024
at 17:42
  • msg #12

Marvel Superpowered Fun (preferably FASERIP)

Mmm...disagree a bit on mutants. They "usually" have a powerset that is more 'themed' than other groups. Don't get me wrong, I like randomly-generated heroes too, but if we were playing through "Nightmares of Future Past", for instance, I would not want to roll origin, as being a mutant is a big part of that setting. And I'd prefer to maybe roll up the power category and then pick to try and come up with a themed set. But not opposed to randomly rolling and trying to make something cohesive.
This message was last edited by the user at 01:25, Fri 23 Aug.
mesneaky
member, 322 posts
Fri 23 Aug 2024
at 01:25
  • msg #13

Marvel Superpowered Fun (preferably FASERIP)

Any GM out there willing to run "Nightmares of Future Past" or an Exiles-style campaign for Marvel Superheroes RPG (aka FASERIP) since there appears to be some interest?
This message was last edited by the user at 03:56, Fri 23 Aug.
Bod Man
member, 447 posts
Fri 23 Aug 2024
at 17:53
  • msg #14

Marvel Superpowered Fun (preferably FASERIP)

Tempting to add this to my too long list of games. I’d have to look back through the nightmares books.

Or course I’d prefer to play in such a game…

I’d love to see someone do this with the new marvel multiverse game. I might try my hand at that but there’s a learning curve on that one.
Falkhor
member, 73 posts
Fri 23 Aug 2024
at 19:26
  • msg #15

Marvel Superpowered Fun (preferably FASERIP)

FASERIP mutant game would be interesting.
Bought the game in the 80's and never got to play it.
Aerith Firebird
member, 500 posts
Author, game designer
All-around nerdy girl!
Sun 25 Aug 2024
at 18:01
  • msg #16

Marvel Superpowered Fun (preferably FASERIP)

I never played it. When I got to Marvel games, it was Saga (which I loved). I'm down.
Bod Man
member, 448 posts
Mon 26 Aug 2024
at 20:13
  • msg #17

Marvel Superpowered Fun (preferably FASERIP)

For Nightmares, we’re essentially talking about a post apocalyptic setting where the world (or at least the us) is controlled by sentinels. Theoretically, you would play characters who are part of the resistance. The setup in the game is intended to have the setting be your home town. Obviously that doesn’t work on this platform.

There are varying degrees of post apocalyptic we could do. This could be full on apocalypse, where the sentinels dole out rations to settlements and mostly leave humans to their own devices with periodic checks. Most communities are fearful of mutants, inundated with rhetoric and also just wanting to keep themselves safe from sentinel incursions.

Or we could do something a little less apocalyptic. More like an occupied Germany type thing. More of a war type environment. I think this smaller scale might work better. Picking a city like Chicago that has a downtown but also plenty of sprawl might work quite nicely. You are a member of the mutant underground, battling the sentinels, getting mutants to safety, etc.

Would there be a preference for the setup? The books are… not that helpful or well written and are more of a setting than any kind of plotline.
This message was last edited by the user at 20:26, Mon 26 Aug.
Falkhor
member, 74 posts
Wed 28 Aug 2024
at 00:50
  • msg #18

Marvel Superpowered Fun (preferably FASERIP)

Either works but i think the second allows for a wider range of scenarios.
mesneaky
member, 323 posts
Wed 28 Aug 2024
at 03:25
  • msg #19

Marvel Superpowered Fun (preferably FASERIP)

Yes, the first 2 books (if I remember correctly) are just...setting and such, no actual 'adventure' (though the 2nd one might have had like some...encounters or something?) and then the 3rd, or at least the 4th, had some actual stuff in it to go through with the...Canadian Resistance I think?

Yeah, home town for a home game, not so much on this platform. Picking a city and using it would be the way to go.

Well. I mean, ideally, I'd like to go through at least the bits of adventure that were offered in the last book or two, but if you have different ideas and want to run something more of your own making that deals with less apocalyptic and more war...I guess I'd be willing to try it out.

Being part of the Resistance, or inducted into it at the beginning of the game would be my preference. Either all of us part of the same Cell and knowing each other or starting off being brought together or something?
Falkhor
member, 75 posts
Fri 30 Aug 2024
at 23:51
  • msg #20

Marvel Superpowered Fun (preferably FASERIP)

Works for me.
Bod Man
member, 449 posts
Sat 31 Aug 2024
at 01:42
  • msg #21

Marvel Superpowered Fun (preferably FASERIP)

The problem is, I’m already running too many games.

I have a whole setup, but I just am not sure I have time.
mesneaky
member, 324 posts
Sat 31 Aug 2024
at 02:16
  • msg #22

Marvel Superpowered Fun (preferably FASERIP)

If you can't, then you can't. I understand. I'll keep looking for a GM here. I have some things going on, and this is a comfort game idea, albeit one I'd really like to play in.
This message was last edited by the user at 17:02, Sat 31 Aug.
mesneaky
member, 325 posts
Sat 7 Sep 2024
at 16:02
  • msg #23

Marvel Superpowered Fun (preferably FASERIP)

Bump
This message was last edited by the user at 15:56, Sat 14 Sept.
mesneaky
member, 326 posts
Sat 14 Sep 2024
at 16:50
  • msg #24

Marvel Superpowered Fun (preferably FASERIP)

Still looking for a GM to run a Marvel Superheroes (preferably FASERIP but potentially open to others) either Nightmares of Future Past or an Exiles/What If style game. We have a few interested players it looks like, and probably more would RTJ.
liblarva
member, 815 posts
Sat 21 Sep 2024
at 06:12
  • msg #25

Marvel Superpowered Fun (preferably FASERIP)

I might be willing to run this. It depends on the details.

FASERIP would be my preference, too. It’s been a few years, but I love the system. Light and flexible.

I would very much want it to be the Resistance vs the Evil Empire in tone and run as a player/character-driven sandbox. Stealing supplies, ambushing shipments, breaking into the camps and freeing mutants, destroying factories, etc. Some downtime and soap opera moments like the best Chris Claremont comics.

All the PCs as mutants would be the default. It just makes more sense that way to me. More skin in the game as it were.

Posting 3-4 times a week works. Much less would drag, I think.

That work for you, OP?
mesneaky
member, 328 posts
Sun 22 Sep 2024
at 18:12
  • msg #26

Marvel Superpowered Fun (preferably FASERIP)

Hello! Thank you for looking and be willing to GM. =)

So, you're more for running in that 'setting', but not the actual encounters and adventure pieces from the books?

I could try for 3 posts a week, 4 might push it. I can usually post every day to every couple of days.
Falkhor
member, 76 posts
Sun 22 Sep 2024
at 22:54
  • msg #27

Marvel Superpowered Fun (preferably FASERIP)

Dice rolls or point buy?
I prefer some control over character builds myself.

This is a short form version of the unofficial point buy system if you're not familiar.

https://classicmarvelforever.c...ith-great-power.html
mesneaky
member, 329 posts
Sun 22 Sep 2024
at 23:22
  • msg #28

Marvel Superpowered Fun (preferably FASERIP)

But mutants are random! lol

I like rolling. It can get weird, and hard to make coherent sometimes, but fun. Shrug. But I'd be okay either way.
This message was last edited by the user at 04:25, Mon 23 Sept.
Choomie
member, 12 posts
Mon 23 Sep 2024
at 04:43
  • msg #29

Marvel Superpowered Fun (preferably FASERIP)

I would love to be part of this. Thank you for taking the time to cobsuder running this.
Falkhor
member, 77 posts
Mon 23 Sep 2024
at 16:48
  • msg #30

Marvel Superpowered Fun (preferably FASERIP)

I could make an argument that mutants are often thematic rather than random.
But truth is both types exist. Just stating my personal favour.
Up to the storyteller.
liblarva
member, 816 posts
Mon 23 Sep 2024
at 22:47
  • msg #31

Marvel Superpowered Fun (preferably FASERIP)

In reply to mesneaky (msg # 26):

I re-read the first module and glanced at the second. It reads like a setting with a few possible events rather than a typical module with a set story. I really hate adventure paths and modules with set stories the PCs must follow. If the modules only present optional events, then I’m fine with that. I don’t want to railroad players. If the module presents an event and it’s presented in game and the players choose to not engage, I won’t force things. If the later modules present a specific set of events that must be followed to complete the adventure, I’m the wrong Judge to run it.

Mutants and random powers. The fun thing about MSHRPG is the Optional Powers listed with most powers. You can create a themed character by swapping out randomly rolled powers for Optional Powers as default. There’s still some randomness involved, but there is also some control.
mesneaky
member, 331 posts
Mon 23 Sep 2024
at 23:47
  • msg #32

Marvel Superpowered Fun (preferably FASERIP)

Mmm, I haven't read through the books in quite some time, but I vaguely remember the first 2 books being mostly setting and the setup, with a few bits and bobs that a Judge could use for hooks or encounters or whatever. The 3rd and 4th book had more 'meat' in them, adventure-wise, but I don't remember it being like an adventure path or anything. An older Nick Fury and Wolverine were in there, which is kind of cool.

And while I would like to have those run, if you don't want to, I get it. It's not a deal-breaker.
This message was last edited by the user at 01:21, Tue 24 Sept.
liblarva
member, 817 posts
Tue 24 Sep 2024
at 04:49
  • msg #33

Marvel Superpowered Fun (preferably FASERIP)

In reply to mesneaky (msg # 32):

Skimming the 3rd and 4th modules in the series, they're much the same. Optional events and encounters but no set story to speak of.

Anyone who's interested is welcome.

link to another game
This message was last edited by the user at 04:49, Tue 24 Sept.
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