Xeriph:
I have seen a few of these get started, and not one has lasted past the first fight that i know of.
But i would like to see one last.
Yeah, mech combat can be an issue, but, I think using the free Battltetch Quick Start Rules, with a simple change that a mech is considered destroyed after CT or head loss. Destroyed leg = no MP, every other area = weapons lost. Using megamek as a way to keep track of imagery and boards.
I mean, yes it can still be slow when mech combat arises but if the campaign has combat as a big thing, not a trivial everyday occurence then perhaps it is workable?