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OOC Thread 2.

Posted by FusilierFor group 0
Fusilier
GM, 332 posts
Your Guide
Thu 30 Oct 2008
at 08:59
  • msg #1

OOC Thread 2

Here we go.
Helmut Meyer
player, 196 posts
Unteroffizier
PanzerPionier (Germany)
Thu 30 Oct 2008
at 09:06
  • msg #2

Re: OOC Thread 2

Are some people away or are they MIA?
Stone
player, 159 posts
Private
Infantry (Australian/US)
Thu 30 Oct 2008
at 09:40
  • msg #3

Re: OOC Thread 2

lurking players maybe?
William Hicks
player, 27 posts
SPC, US Army Aviation
Comedian
Thu 30 Oct 2008
at 11:37
  • msg #4

Re: OOC Thread 2

I have been really busy IRL...getting prepared to go to Warrior Leadership Course in Hawaii, as well as helping to integrate new Soldiers into the unit.
Marc St.Gil
player, 145 posts
Staff Sgt
Marine Armor (US)
Thu 30 Oct 2008
at 12:19
  • msg #5

Re: OOC Thread 2

I am here. I was trying not to nudge the elbows of the folks outside the Bradley to much. Trying to share the posting love and let them have their fair share in the spotlight. :)
Fusilier
GM, 333 posts
Your Guide
Thu 30 Oct 2008
at 13:20
  • msg #6

Re: OOC Thread 2

Helmut Meyer:
Are some people away or are they MIA?


I'm hoping its how you guys say... people just busy or letting the others have some spotlight. I know Ben (Legbreaker) is changing jobs, and Kurt might be away quite a bit due to his upcoming deployment.

A couple people in the past have let me know about being away, and thank you. So just a reminder, a quick note eliminates confusion and keeps the pace of the game flowing.

I know I'm pretty paranoid and worry when things get quiet. So feedback is always appreciated - more combat, less combat, etc.
This message was last edited by the GM at 13:20, Thu 30 Oct 2008.
Fusilier
GM, 335 posts
Your Guide
Thu 30 Oct 2008
at 15:25
  • msg #7

Re: OOC Thread 2

Ok - I pushed the game a little further. I didn't think you'd want to stop at any of the countless villages and towns so I kept you going. There are always wrecks or some sort too but I don't figure you'd want to stop at any either (unless it looked like their was a chance of salvaging useful parts).

In this case though - a partially hidden (intact?) Humvee. I thought would be an exception, but you needn't inspect further if you don't want.
This message was last edited by the GM at 15:26, Thu 30 Oct 2008.
Ben Jagelis
player, 331 posts
Canadian Lieutenant
Airborne Infantry
Fri 31 Oct 2008
at 04:25
  • msg #8

Re: OOC Thread 2

More than just changing jobs as it turns out. Building an entirely new company division virtually singlehandedly.
I'm a property manager - the person who is usually seen as a landlords representative, collecting rents, inspecting properties and generally being a pain in the rear end (at least as far as tenants think).

HOWEVER, I'm a commercial property manager, a specialist role dealing with shops, warehouses, factories, offices and so on. Bucketloads more paperwork involved and often dealing with national and international companies. This new position requires me to create a commercial branch from scratch covering an area of approximately 30,000 square kilometres. The only good part about it is most of my work will be concentrated in just a couple of population centres and the main commercial agency in the area (which I used to work for) is about to self destruct.
Stone
player, 160 posts
Private
Infantry (Australian/US)
Fri 31 Oct 2008
at 06:59
  • msg #9

Re: OOC Thread 2

Ben Jagelis:
More than just changing jobs as it turns out. Building an entirely new company division virtually singlehandedly.


I'll i'm hearing are excuses!!!  :-)
Jan Krejcik
player, 12 posts
Kapitan
Army Aviation (Czech)
Fri 31 Oct 2008
at 08:18
  • msg #10

Re: OOC Thread 2

pwned.
Fusilier
GM, 336 posts
Your Guide
Sat 1 Nov 2008
at 09:27
  • msg #11

Re: OOC Thread 2

Oskar (and Kurt if you can) please post how you go about investigating the Hummer and building.
Fusilier
GM, 339 posts
Your Guide
Sat 1 Nov 2008
at 14:57
  • msg #12

Re: OOC Thread 2

Skimming over the PC sheets, it looks like only Handley is capable of any Polish.
Jan Krejcik
player, 14 posts
Kapitan
Army Aviation (Czech)
Sat 1 Nov 2008
at 15:57
  • msg #13

Re: OOC Thread 2

In reply to Fusilier (msg #12):

Krejcik is near fluent but I dont know he's in any position where they would send him off to speak with anyone..
Helmut Meyer
player, 201 posts
Unteroffizier
PanzerPionier (Germany)
Sun 2 Nov 2008
at 09:40
  • msg #14

Re: OOC Thread 2

Good to see you back Kurt.
Oskar Friedmann
player, 92 posts
Staff Sergeant
Special Forces (US)
Sun 2 Nov 2008
at 11:04
  • msg #15

Re: OOC Thread 2

quote:
"Don't want to no trouble." Hutchings says in a warning tone. "Put your weapons on the ground."


All those skill points in Observation too.  Should've put them into Negotiating.  :p

...

And here I was about to ask what it was going to take to beat a man to the punch when he's got a prepared weapon pointed at you.
This message was last edited by the player at 15:29, Sun 02 Nov 2008.
Arthur Fox
player, 91 posts
Sergeant
British Army
Mon 3 Nov 2008
at 17:26
  • msg #16

Re: OOC Thread 2

Just so you know

due to some major rebuilding to the ground floor of my house my time online might be a bit limited this week. The family is staying in my parents house so I can make good time on the rebuilding and I still don't know if I can get the internet going at my parents place.

Bottom line, I might have some time during lunch breaks but that's it for the next week.
Arthur Fox
player, 92 posts
Sergeant
British Army
Mon 3 Nov 2008
at 17:26
  • msg #17

Re: OOC Thread 2

Just so you know

due to some major rebuilding to the ground floor of my house my time online might be a bit limited this week. The family is staying in my parents house so I can make good time on the rebuilding and I still don't know if I can get the internet going at my parents place.

Bottom line, I might have some time during lunch breaks but that's it for the next week.
Fusilier
GM, 345 posts
Your Guide
Tue 4 Nov 2008
at 01:03
  • msg #18

Re: OOC Thread 2

Ok, thanks for letting us know.
Ben Jagelis
player, 334 posts
Canadian Lieutenant
Airborne Infantry
Tue 4 Nov 2008
at 12:37
  • msg #19

Re: OOC Thread 2

Fusilier:
The beginnings of a smile vanish quickly though when he notices the man's bound hands. As Tom translates, Mniszech savors his hoarse smoke. He looks over the group's prisoner, unsure what to say - if anything. When Tom is done, he says politely, "Skończony? Może udaję się."

So very tempted to give the man a wink and simply say "slave".

:P
Jan Krejcik
player, 19 posts
Kapitan
Army Aviation (Czech)
Tue 4 Nov 2008
at 12:48
  • msg #20

Re: OOC Thread 2

In reply to Ben Jagelis (msg #19):

lol
Fusilier
GM, 349 posts
Your Guide
Tue 4 Nov 2008
at 13:15
  • msg #21

Re: OOC Thread 2

Thanks to Legreaker (Ben), we've got the comms thread updated for callsigns. Some minor changes so please take a quick look. Thanks.
Varis Babicevs
player, 109 posts
Auxiliary
Scout/Translator (US)
Wed 5 Nov 2008
at 01:36
  • msg #22

Re: OOC Thread 2


My wife is out of town for the next few days which means I'll be too busy chasing my kids around to post anything worthwhile. I hope to be back in the loop on Saturday.

Fusilier, please feel free to NPC Varis as needed. Just don't make him do anything too crazy, okay?

; )
Fusilier
GM, 350 posts
Your Guide
Wed 5 Nov 2008
at 01:42
  • msg #23

Re: OOC Thread 2

Varis Babicevs:
My wife is out of town for the next few days which means I'll be too busy chasing my kids around to post anything worthwhile. I hope to be back in the loop on Saturday.

Fusilier, please feel free to NPC Varis as needed. Just don't make him do anything too crazy, okay?

; )


No problem.
Helmut Meyer
player, 203 posts
Unteroffizier
PanzerPionier (Germany)
Wed 5 Nov 2008
at 05:19
  • msg #24

Re: OOC Thread 2

Would it be worthwhile to ask if the locals would react hostile to us hanging out in there neighborhood for a couple or hours? He seems friendly, but if the towns are strongly pro-government we may not be very welcome to set up camp. Might be good to know ahead of time?

Good idea Handley, to post the intel/rumors.
Ben Jagelis
player, 335 posts
Canadian Lieutenant
Airborne Infantry
Wed 5 Nov 2008
at 05:47
  • msg #25

Re: OOC Thread 2

We need more than a couple of hours....
More like a week or two to distill fuel.
Helmut Meyer
player, 204 posts
Unteroffizier
PanzerPionier (Germany)
Wed 5 Nov 2008
at 07:48
  • msg #26

Re: OOC Thread 2

Yeah, I know what you mean. I just meant about the first half of JJs plan - to lie up for a couple hours and then cross the next river. Then - once across lie up to distill which would take a long time (unless we can trade for it - or raid/ambush something for it... Mad Max style).
This message was last edited by the player at 07:50, Wed 05 Nov 2008.
Ben Jagelis
player, 336 posts
Canadian Lieutenant
Airborne Infantry
Wed 5 Nov 2008
at 09:28
  • msg #27

Re: OOC Thread 2

Ah, yes, I'd forgotten that part of the plan.
What did we manage to strip from the Hind in the 5-10 minutes (or whatever it was) we were there? I'm certain there's no way we'd leave any fuel and whatever we couldn't take with us would no be soaking into the ground.
I think ammo was the other priority wasn't it? Rockets, and either 12.7mm or small (20-30mm) autocannon rounds?
Jan Krejcik
player, 20 posts
Kapitan
Army Aviation (Czech)
Wed 5 Nov 2008
at 11:16
  • msg #28

Re: OOC Thread 2

In reply to Ben Jagelis (msg #27):

Didn't have an autocannon. 12.7mm. Their were a lot of toys in it but it doesn't matter. You missed taking the mummified co-pilot. Would have made a great hood ornament for the M2.

Plead to the mighty GM for toys.

btw since Jan's hands are tied I'm assuming someone would have taken the frag grenade, skorpion and CZ-75 pistol he had on his person...
Fusilier
GM, 351 posts
Your Guide
Wed 5 Nov 2008
at 11:21
  • msg #29

Re: OOC Thread 2

In reply to Jan Krejcik (msg #28):

I already have a list of what was taken. I just need to get it posted. I'll try in a couple hours after sifting through it.
Jan Krejcik
player, 21 posts
Kapitan
Army Aviation (Czech)
Wed 5 Nov 2008
at 14:52
  • msg #30

Re: OOC Thread 2

In reply to Kurt Weiss (msg #585):

Usually in American films when the hero says something like this he gets blown up.. (run Oskar :P )

Like in that film Deep Blue Sea? Where Samuel L. Jackson gives his "lets stick together" speech? Right after = Shark bait.
Helmut Meyer
player, 205 posts
Unteroffizier
PanzerPionier (Germany)
Wed 5 Nov 2008
at 14:55
  • msg #31

Re: OOC Thread 2

Jan Krejcik:
In reply to Kurt Weiss (msg #585):

Usually in American films when the hero says something like this he gets blown up.. (run Oskar :P )

Like in that film Deep Blue Sea? Where Samuel L. Jackson gives his "lets stick together" speech? Right after = Shark bait.


I laughed at him calling Cutter 'High Speed', then telling them all to listen the hell up to what he had to say.
Tom P. Kelly
player, 84 posts
Spec4
Medic (US)
Wed 5 Nov 2008
at 23:47
  • msg #32

Re: OOC Thread 2

Fusilier:
Through the partially open window, the faint sounds of Iron Maiden creep in from the Hummer.

Up the Irons!
What song by the way?
Ben Jagelis
player, 337 posts
Canadian Lieutenant
Airborne Infantry
Thu 6 Nov 2008
at 00:39
  • msg #33

Re: OOC Thread 2

If it were earlier in the war, I'd say "Invaders" but in the current situation "Run to the hills" is probably more apt....
Fusilier
GM, 355 posts
Your Guide
Fri 7 Nov 2008
at 14:55
  • msg #34

Hind

Captured/looted goods from the Hind

CZ 75 pistol + 2 clips + Holster (Jan's personal)
Skorpion + 2 clips (Jan's personal)

2 x AKSU (1 x 30 round mag each)
1 x Medical Kit
1 x Small Ground to Air Radio
2 x Nightvision Goggles (from Pilot + Co-Pilot Helmets)
1 x Flare Gun (3 R/G/B flares)
1 x Heavy Winter Parka
11 x MRE (post-war Soviet style)
Detailed maps of Danzig (Gdansk) area in Northern Poland + Bohemia
1 x small case of rare wine
2 x case of old scotch (some bottles missing...)
1 x carton of Sparta cigarettes
Several jerry cans of aviation fuel

(Not yet added to the unit's stores list)
Jan Krejcik
player, 24 posts
Kapitan
Army Aviation (Czech)
Fri 7 Nov 2008
at 15:08
  • msg #35

Re: Hind

Fusilier:
Captured/<u>looted goods from the Hind</u>


You're all a bunch of pirates.
Marc St.Gil
player, 150 posts
Staff Sgt
Marine Armor (US)
Fri 7 Nov 2008
at 15:22
  • msg #36

Re: Hind

Avast Ye Hartes!, Inc. When it absolutly has to be plundered, call us.
Tom P. Kelly
player, 86 posts
Spec4
Medic (US)
Fri 7 Nov 2008
at 18:06
  • msg #37

Re: Hind

What can we say, we like booty.
Oskar Friedmann
player, 100 posts
Staff Sergeant
Special Forces (US)
Fri 7 Nov 2008
at 18:15
  • msg #38

Re: Hind

Jan Krejcik:
Jan spies the stairwell and (provided no one would stop him) carefully walks up it.


Teehee.
Ben Jagelis
player, 339 posts
Canadian Lieutenant
Airborne Infantry
Sat 8 Nov 2008
at 00:22
  • msg #39

Re: Hind

Tom P. Kelly:
What can we say, we like booty.

More than anyone will ever know....   :D

Henry Jordan:
retiring to the cool shade beneath his vehicle.

Not the best of ideas so I believe. If on soft ground, the vehicle may sink in, trapping the poor unfortunately beneath a dozen or more tonnes of armour, or worse, crushing them completely.

Most APC crews I've come across carry either collapsable stretchers or hammocks which they erect inside the pasenger compartment. Much safer than being under the machine (usually), out of any drafts and with the cargo hatch closed, rainproof too!
This message was last edited by the player at 00:26, Sat 08 Nov 2008.
Tom P. Kelly
player, 87 posts
Spec4
Medic (US)
Sat 8 Nov 2008
at 02:18
  • msg #40

Re: Hind

I always slept on the camo net atop the 577 when I was the RTO for the section FDC. If the netting was deployed, then I'd use something to prop up the swim vane and use it as a pallet.
Helmut Meyer
player, 209 posts
Unteroffizier
PanzerPionier (Germany)
Sat 8 Nov 2008
at 09:44
  • msg #41

Re: Hind

JJ, just a quick question. Who is in Team A and who is in Team B?
John Jameson McCarthy
player, 235 posts
Major
Cav Scout (US)
Sat 8 Nov 2008
at 09:46
  • msg #42

Re: Hind

The GM has kindly suggested:

1st Shift - On from 1200-1500 (Security, PoW debrief, Medical help, cooks food)
JJM, Oskar, Handley, Kelly

2nd Shift - On from 1500-1800
Ben, Gideon, Marc, Boswell

3rd Shift - On from 1800-2100
Meyer, Varis, Hicks

Driver/Scout shift - sleep right to 2000hrs. (eat?)
Jordan Stone Fox Weiss

I'mgoing to alter my post to reflect this.
Jan Krejcik
player, 27 posts
Kapitan
Army Aviation (Czech)
Sat 8 Nov 2008
at 10:29
  • msg #43

Re: Hind

My character would approve of this schedule completely (provided he lives through the next few minutes...
Oskar Friedmann
player, 103 posts
Staff Sergeant
Special Forces (US)
Sun 9 Nov 2008
at 00:38
  • msg #44

Re: Hind

No one asked you, furriner.

Also, please let us know if you find anything neat-o in the house.  :)
This message was last edited by the player at 00:38, Sun 09 Nov 2008.
Fusilier
GM, 358 posts
Your Guide
Sun 9 Nov 2008
at 10:38
  • msg #45

Re: Hind

Varis Babicevs:
I am soldier not wife. Maybe you should ask that arsehole APC driver.


The other one. The one Varis wants to punch out. Jordan.
Jan Krejcik
player, 30 posts
Kapitan
Army Aviation (Czech)
Sun 9 Nov 2008
at 22:04
  • msg #46

Re: Hind

re: house. found things. but they're far from neat-o...
Oskar Friedmann
player, 106 posts
Staff Sergeant
Special Forces (US)
Sun 9 Nov 2008
at 22:42
  • msg #47

Re: Hind

It puts the lotion on its skin or it gets the hose again.
Marc St.Gil
player, 152 posts
Staff Sgt
Marine Armor (US)
Mon 10 Nov 2008
at 00:06
Oskar Friedmann
player, 107 posts
Staff Sergeant
Special Forces (US)
Mon 10 Nov 2008
at 00:34
  • msg #49

Re: Hind

Tom Handley:
Using the vegetables he had obtained from the farmer in Borcz the previous night (has it only been that long?) and the meat and other ingredients from a few disassembled MREs, Handley had cobbled together a nice stew, which Varis certainly seems to appreciate.  Dishing out stew for those present and saving helpings for those sleeping and on patrol, he is about to dig in to his own portion when he realizes someone is unaccounted for.  "Hey, where's that chopper pilot?"


You rotten bastard.  :p
Tom Handley
player, 144 posts
Spec4
Infantry (US)
Mon 10 Nov 2008
at 00:58
  • msg #50

Re: Hind

Hey, Jan's still officially a prisoner.  Maybe someone has bound him up and hidden him away.  Handley just wants to know who has "cached the Czech."
Jan Krejcik
player, 32 posts
Kapitan
Army Aviation (Czech)
Mon 10 Nov 2008
at 10:54
  • msg #51

Re: Hind

In reply to Tom Handley (msg #50):

I think when the war is over and those who are alive, go home to the states, none of you should work for a prison.

:P
Oskar Friedmann
player, 108 posts
Staff Sergeant
Special Forces (US)
Mon 10 Nov 2008
at 14:27
  • msg #52

Re: Hind

Maybe we just believe in the transforming power of rehabilitation.
Tom P. Kelly
player, 90 posts
Spec4
Medic (US)
Mon 10 Nov 2008
at 17:17
  • msg #53

Re: Hind

Not the rehabilitating power of transformation?
Oskar Friedmann
player, 110 posts
Staff Sergeant
Special Forces (US)
Mon 10 Nov 2008
at 20:17
  • msg #54

Re: Hind

Sure, we have a big tent.  We'll take that too.
Jan Krejcik
player, 33 posts
Kapitan
Army Aviation (Czech)
Mon 10 Nov 2008
at 20:28
  • msg #55

Re: Hind

whatever. your POW is AWOL :P
Tom P. Kelly
player, 91 posts
Spec4
Medic (US)
Mon 10 Nov 2008
at 22:35
  • msg #56

Re: Hind

It is my duty as the unit medic to inform you that jumping out of a second story window, especially with one's hands bound, is likely to end in at least one broken limb....and I don't like to waste my morph, it has better uses.
Ben Jagelis
player, 341 posts
Canadian Lieutenant
Airborne Infantry
Mon 10 Nov 2008
at 23:05
  • msg #57

Re: Hind

Unarmed, bound and probably injured from the fall. What danger could he possibly be and why in hell would we want to take a prisoner with us anyway?

Much better to just shoot him in the back of the head and be done with it.

;)
Jan Krejcik
player, 34 posts
Kapitan
Army Aviation (Czech)
Mon 10 Nov 2008
at 23:22
  • msg #58

Re: Hind

Ben Jagelis:
Much better to just shoot him in the back of the head and be done with it.

;)


ah the rational one! :P
Varis Babicevs
player, 113 posts
Auxiliary
Scout/Translator (US)
Tue 11 Nov 2008
at 21:39
  • msg #59

Re: Hind


I think we should name the AFVs. It's a pretty common practice among armor crews, especially in wartime.

I nominate the vehicle crews for this honor.
Tom Handley
player, 146 posts
Spec4
Infantry (US)
Tue 11 Nov 2008
at 23:03
  • msg #60

Re: Hind

Just don't call the M113 "Gavin."  :-D
Tom P. Kelly
player, 92 posts
Spec4
Medic (US)
Tue 11 Nov 2008
at 23:35
  • msg #61

Re: Hind

M113=Liberty Belle
Ben Jagelis
player, 342 posts
Canadian Lieutenant
Airborne Infantry
Tue 11 Nov 2008
at 23:46
  • msg #62

Re: Hind

Tom Handley:
Just don't call the M113 "Gavin."  :-D

Or there'll be dead bodies....

The vehicle callsigns are 1-0 for the Bradley, 2-0 for the M113 and 3-0 for the motorcycle. Provided we end up with the humvee, it will be 4-0.

Note that naming vehicles is not a universal practise. Many armies frown upon any markings beyond the bare essentials to limit the possible intelligence value to the enemy. I strongly agree with this although don't have a problem with nicknames (provided it's not "gavin" and they're not visible on the exterior of the vehicle).
Fusilier
GM, 365 posts
Your Guide
Wed 12 Nov 2008
at 02:15
  • msg #63

Team

Stone:
OOC:  i dont know whose available to "get".  A couple on watch, a couple working on the patient, a few still away from the house doing a search.  Anyone whose nearby, get with Stone i guess


Anyone please correct me if I am wrong...

Inside (group's quarters)
Meyer - Hicks - Handley

Inside (living room)
Boswell - Kelly

Inside (2nd floor hallway)
Varis - Jan

Outside
Stone - Marc - JJM - Oskar - Jordan - Kurt (coming)

Sentry?
Fox - Ben - Gideon
Ben Jagelis
player, 343 posts
Canadian Lieutenant
Airborne Infantry
Wed 12 Nov 2008
at 04:32
  • msg #64

Re: Team

Sentry is good. I was intending to post something in response to Cutter, but struggling to find time at the moment.
Jan Krejcik
player, 38 posts
Kapitan
Army Aviation (Czech)
Wed 12 Nov 2008
at 21:05
  • msg #65

Re: Team

This encounter is hardcore. WHO will get killed? Will Jan become a hero and steal the girl? Will Varis blow a hole in Jan's head (my vote)? Will Cutter and his men kill a PC or NPC or more in the group? Will both groups talk it out? Or will the PCs group blow those savages to hell and back?

Tune in tomorrow...

(i like this encounter. its unique, feels a bit real in a rough way. Im new to the campaign but as much as I love taking on T-72s and M1A1s with LAWs and such, this is def a neat flavor)
Varis Babicevs
player, 114 posts
Auxiliary
Scout/Translator (US)
Wed 12 Nov 2008
at 23:45
  • msg #66

Re: Team


I concur. Nice work, Fusilier.

EDIT: I'm good on the positions of the various groups.
This message was last edited by the player at 02:50, Thu 13 Nov 2008.
Ben Jagelis
player, 344 posts
Canadian Lieutenant
Airborne Infantry
Thu 13 Nov 2008
at 00:01
  • msg #67

Re: Team

I'm in favour of climbing into the Bradley gunners seat and hosing the entire 1st floor of the building with 25mm.
Whoever survives is obviously (strike out as approriate) "in the right"/"innocent of all charges"/"a witch and must be burnt at the stake"....

;)
Marc St.Gil
player, 155 posts
Staff Sgt
Marine Armor (US)
Thu 13 Nov 2008
at 01:17
  • msg #68

Re: Team

You know Ben, I wouldn't say this for many leg officers, but you may want to consider a MOS change. I suspect you posses the delicate sense of subtlety needed for a good Armor officer.
Ben Jagelis
player, 345 posts
Canadian Lieutenant
Airborne Infantry
Thu 13 Nov 2008
at 01:45
  • msg #69

Re: Team

He's airborne infantry and assault pioneer (combat engineer) trained. If it goes bang, it's good. If it goes BOOM, it's better!  :P
Helmut Meyer
player, 214 posts
Unteroffizier
PanzerPionier (Germany)
Thu 13 Nov 2008
at 02:10
  • msg #70

Re: Team

Jan Krejcik:
This encounter is hardcore.


Agree 100%. This is really cool. I like the tension, atmosphere, and the element of lies and supposed treachery. Good how not too much is given away, that we are still in the dark. We have our presumptions, but nothing for sure. Nice work.
This message was last edited by the player at 02:11, Thu 13 Nov 2008.
Tom P. Kelly
player, 94 posts
Spec4
Medic (US)
Thu 13 Nov 2008
at 02:37
  • msg #71

Re: Team

Helmut Meyer:
Jan Krejcik:
This encounter is hardcore.


Agree 100%. This is really cool. I like the tension, atmosphere, and the element of lies and supposed treachery. Good how not too much is given away, that we are still in the dark. We have our presumptions, but nothing for sure. Nice work.


Yup. Huah!
Fusilier
GM, 366 posts
Your Guide
Thu 13 Nov 2008
at 02:54
  • msg #72

Re: Team

Thanks fellas. Criticism always appreciated too.

For clarification, here is the updated placements...

Inside (living room)
Boswell - Kelly - Oskar

Inside (2nd floor hallway)
Varis - Jan

Outside
Stone - Marc - JJM - Jordan - Meyer - Hicks - Handley - Kurt

Sentry
Fox - Ben - Gideon

Inside (room at opposite end of estate)
All of Cutter's men
This message was last edited by the GM at 02:56, Thu 13 Nov 2008.
Oskar Friedmann
player, 115 posts
Staff Sergeant
Special Forces (US)
Thu 13 Nov 2008
at 13:27
  • msg #73

Re: Team

Please can we have a rough-sketch layout of the place?
Jan Krejcik
player, 40 posts
Kapitan
Army Aviation (Czech)
Thu 13 Nov 2008
at 15:07
  • msg #74

Re: Team

In reply to Oskar Friedmann (msg #73):

if you bastards hadn't shot down the Hind... but Nooooooooooooo
Fusilier
GM, 367 posts
Your Guide
Thu 13 Nov 2008
at 15:35
  • msg #75

Re: Team

Oskar Friedmann:
Please can we have a rough-sketch layout of the place?


No problem. I just put it up in the Maps thread too.

Key points...

Cutter and Co. are in the large left room - "Dining / Meeting Room"

Kelly, Oskar, Boswell, & patient are in the large right room - "Living Room"

The bottom doors to each of these rooms are visible from each other across the foyer.

At the top of the staircase on the 2nd floor it is an open terrace. Along where is says "Kitchen and Toilet"on the map - these areas are open to the Foyer below (and the souther doors to the large rooms).

A mess of furniture is strewn about in some of the rooms, creating obstacles to sight, movement and possible to some fire. The map is bare, but the rooms have contents. The Foyer is one of the only rooms without any real large objects.

The rear "Sitting Room / Office has a back door to the garden and property outside.

The "Empty Room" next to the toilet is where Meyer and Hicks were sleeping.

Anything else just ask.


This message was last edited by the GM at 15:39, Thu 13 Nov 2008.
Oskar Friedmann
player, 116 posts
Staff Sergeant
Special Forces (US)
Thu 13 Nov 2008
at 15:58
  • msg #76

Re: Team

Oskar would've closed and locked the door from the Foyer to the Empty Room.  If he had enough time he would've arranged furniture such that it blocked easy access from the Sitting Room hallway to the Living Room.

Rather than on the staircase he'll be squatting on the floor near the back wall of the Living Room with line-of-sight to the Dining Room door and hopefully close to but out of sight of a window.
Fusilier
GM, 369 posts
Your Guide
Thu 13 Nov 2008
at 17:06
  • msg #77

Re: Team

Oskar Friedmann:
Rather than on the staircase he'll be squatting on the floor near the back wall of the Living Room with line-of-sight to the Dining Room door and hopefully close to but out of sight of a window.


Just to clarify for myself, you mean line of sight through the north or south door? Assuming north is the top of the map.
Helmut Meyer
player, 216 posts
Unteroffizier
PanzerPionier (Germany)
Thu 13 Nov 2008
at 17:17
  • msg #78

Re: Team

RIP Stone, you crazy bugger. :)

In case this gets hot, maybe it would be good to have worked out a order for the assault teams to work with.

For mine, I would think Handley should be the tail end (not sure if his injury is penalizing any of his actions). Kurt probably has higher initiative than Meyer so should probably go first.
Fusilier
GM, 370 posts
Your Guide
Thu 13 Nov 2008
at 17:30
  • msg #79

Re: Team

In case anyone was wondering. I've been in contact with Fox (Eagle Eye). He is still busy finishing up working on his house. But he's still committed to the game though - and not MIA or anything.

I know he's busy with the Army, but I also sent a PM to bighauser who plays Hicks.

***Please begin posting combat tags with your posts. Doesn't mean your move on Cutter is going to end up in a firefight - it'll just help me and the players keep track of where everyone is.
This message was last edited by the GM at 17:31, Thu 13 Nov 2008.
Oskar Friedmann
player, 117 posts
Staff Sergeant
Special Forces (US)
Thu 13 Nov 2008
at 17:33
  • msg #80

Re: Team

LOS on the northern door.
Kurt Weiss
player, 183 posts
Command Sergeant Major
Army Special Forces (US)
Thu 13 Nov 2008
at 19:30
  • msg #81

Re: Team

Forgive me, but how freakin' big is this house and how are we not all bumping into each other?  Are the naughty Americans on ground floor or upstairs?  If they are still upstairs, which I thought a couple of them were, how are the people up there not bumping into each other?

I'm sorry, but I'm not really getting a good mental image of the situation.  I picture a fairly large house, but with the amount of traffic, I just can't imagine us not stumbling on each other.

And we are missing Varis and the Czech...

I can see this is going to be a good AAR with lots of Command and Control improvements.
Oskar Friedmann
player, 118 posts
Staff Sergeant
Special Forces (US)
Thu 13 Nov 2008
at 19:38
  • msg #82

Re: Team

House is apparently pretty large.  Varis, Jan and the woman are the only people upstairs.

Oskar, Kelly and Boswell are the only people in the Living Room.  Cutter and his four(?) men are in the Dining Room.  All others are outside the house or just beginning to move in.
Kurt Weiss
player, 185 posts
Command Sergeant Major
Army Special Forces (US)
Thu 13 Nov 2008
at 20:19
  • msg #83

Re: Team

Ha!  When did that house schematic show up?

I swear it wasn't there a few minutes ago.  I must be getting old.
Kurt Weiss
player, 186 posts
Command Sergeant Major
Army Special Forces (US)
Thu 13 Nov 2008
at 20:36
  • msg #84

Re: Team

Had to alter my post a touch.  I realized that Oskar was in the room with Kelly and Boswell and Weiss knows that Oskar should be on top of just about anything going on.

Oskar can still stick your tongue out at Weiss if you like.  He didn't ignore you on purpose, though.  In fact, with you in the room, his attention was almost solely on you.  You are one handsome man.  ;)
Oskar Friedmann
player, 120 posts
Staff Sergeant
Special Forces (US)
Thu 13 Nov 2008
at 21:02
  • msg #85

Re: Team


"Man spotted"



Edited IC post.
This message was last edited by the player at 21:05, Thu 13 Nov 2008.
Varis Babicevs
player, 116 posts
Auxiliary
Scout/Translator (US)
Fri 14 Nov 2008
at 00:33
  • msg #86

Re: Team

"Man spotted"???

How about "Turn your head to the side and cough."
Fusilier
GM, 371 posts
Your Guide
Fri 14 Nov 2008
at 01:07
  • msg #87

Re: Team

Kurt Weiss:
how freakin' big is this house


Quite big. The amount of actual rooms are limited, but they're large. The second floor has only Varis, Jan, and a female.



Stone
player, 179 posts
Private
Infantry (Australian/US)
Fri 14 Nov 2008
at 02:14
  • msg #88

Re: Team

Helmut Meyer:
RIP Stone, you crazy bugger. :)



my first time taking a risk in a game, gotta happen some time i guess.  Holding my breath while i see where this goes :-)

I didnt mean for this to end up happening.  I had my PC sleeping outside and i feel like this has kinda fell into my lap.  But, i'll run with it.
Oskar Friedmann
player, 121 posts
Staff Sergeant
Special Forces (US)
Fri 14 Nov 2008
at 04:11
  • msg #89

Re: Team

Varis Babicevs:
"Man spotted"???

How about "Turn your head to the side and cough."


It's actually the signal for 'dog', but that was the joke.  :)

I did a pretty poor job selling it though.  I should have captioned it, "Man's man spotted".
Fusilier
GM, 372 posts
Your Guide
Fri 14 Nov 2008
at 08:52
  • msg #90

Re: Team

Jan - I am not sure what you mean with your last IG post.

Jan and Varis are on the top floor and Cutter is on the ground level inside of the dining room. The only place you can see him is at either doorway of the dining room, or outside on the grass looking in through the windows. At the top of the stairway area you could look down but you'd only be able to see the southern dining room door and not inside. Basically you are right above him with the floor/ceiling between you. I hope I make sense here.

The map only shows the ground floor - not the 2nd.

Re: Varis & climbing - it would be quite difficult, much more so with webbing and body armor. But still hard to pull through. The outside offers little to grip onto and the fall would be severe. Looking at the picture you can see that in the center is a terrace - that however might be of some use or not. But I would say the windows are a no go unless you have spiderman level agility and climbing skills.
This message was last edited by the GM at 08:53, Fri 14 Nov 2008.
Jan Krejcik
player, 42 posts
Kapitan
Army Aviation (Czech)
Fri 14 Nov 2008
at 09:24
  • msg #91

Re: Team

Im retarded. I thought they were outside. Post FIXED
John Jameson McCarthy
player, 242 posts
Major
Cav Scout (US)
Fri 14 Nov 2008
at 15:57
  • msg #92

Re: Team

Looking at the schematic, both assault teams will be in visual contact before entering the room as long as we leave the intervening door open. Is that correct, or do we need a go signal?
Tom P. Kelly
player, 96 posts
Spec4
Medic (US)
Fri 14 Nov 2008
at 19:50
  • msg #93

Re: Team

The suspense is killing me....
Oskar Friedmann
player, 122 posts
Staff Sergeant
Special Forces (US)
Fri 14 Nov 2008
at 19:53
  • msg #94

Re: Team

It may yet just out-and-out kill Stone.
Varis Babicevs
player, 119 posts
Auxiliary
Scout/Translator (US)
Fri 14 Nov 2008
at 23:09
  • msg #95

Re: Team


I sense some blue on blue coming on. Either that or an ol' fashioned Mexican standoff...
Fusilier
GM, 373 posts
Your Guide
Sat 15 Nov 2008
at 03:37
  • msg #96

Re: Team

John Jameson McCarthy:
Looking at the schematic, both assault teams will be in visual contact before entering the room as long as we leave the intervening door open. Is that correct, or do we need a go signal?


Via the kitchen yes - there is visibility. Not in the long hallway past the study. Since no 'go' signal was mentioned, I'll assume the northern team will change to the kitchen for simultaneous entry. It won't really matter for the end result.

Post will be up in about 2 hours. Meant to do it last night, but I fell asleep.
Fusilier
GM, 375 posts
Your Guide
Sat 15 Nov 2008
at 08:13
  • msg #97

Re: Team

Whoops. The post wasn't actually finished. I meant to preview it - but clicked on post by accident. I'll make a few rolls and narrate the action in a little bit.
Helmut Meyer
player, 218 posts
Unteroffizier
PanzerPionier (Germany)
Sat 15 Nov 2008
at 09:00
  • msg #98

Re: Team

I'll follow Kurt and JJ's lead and slip in a post too before the turn narrative is done up. Love the Turrino bit at the end.
This message was last edited by the player at 09:10, Sat 15 Nov 2008.
Jan Krejcik
player, 45 posts
Kapitan
Army Aviation (Czech)
Sat 15 Nov 2008
at 20:21
  • msg #99

Re: Team

Varis Babicevs:
...if the man insists on not cooperating, Varis will attempt to butt-stroke him into submission.


That is just wrong. I know he's handsome and has obscenly high charisma but come on.

;)
Varis Babicevs
player, 121 posts
Auxiliary
Scout/Translator (US)
Sat 15 Nov 2008
at 21:20
  • msg #100

Re: Team

Jan Krejcik:
That is just wrong. I know he's handsome and has obscenly high charisma but come on.


He was only trying to help!

; )
Marc St.Gil
player, 158 posts
Staff Sgt
Marine Armor (US)
Sat 15 Nov 2008
at 21:22
  • msg #101

Re: Team

Filthy foreign devils with your filth foreign ways! :)
Kurt Weiss
player, 189 posts
Command Sergeant Major
Army Special Forces (US)
Sat 15 Nov 2008
at 21:28
  • msg #102

Re: Team

At least they're not French...

;)

[11 blank lines suppressed]

...not that there is anything wrong with that.
Fusilier
GM, 379 posts
Your Guide
Sun 16 Nov 2008
at 07:03
  • msg #103

Re: Team

Ok, fellas - what do you all think about jumping forward to 2000 hours or so. With the situation stabilized would you want to get back to your original plan of sleep, maintenance, and eating? We'd throw in interrogation of Cutter & Co, Jan, and the girl too.

If everyone is in agreement, just make you next post indicate if there is anything specific your PC will be doing or whatever.

Or likewise, if you want to play it out further, thats fine with me too. You guys make the call.
Stone
player, 182 posts
Private
Infantry (Australian/US)
Sun 16 Nov 2008
at 08:44
  • msg #104

Re: Team

Phew, glad thats over eh?

Who dares wins :-)  As i said, first time for my PC in any game doing anything of significance.  Dont worry, i dont plan to make a habit of it :-)

Great picture of cutter Fuse.  I hate him so much just from that picture.  And i guess i hope we now can find out whats really been going on here.
Kurt Weiss
player, 190 posts
Command Sergeant Major
Army Special Forces (US)
Sun 16 Nov 2008
at 10:56
  • msg #105

Re: Team

I'm okay with a skip of time.  Weiss is just hoping for vindication in killing a fellow American outright, which fortunately looks almost assured.

His next biggest concern beyond that is making sure we have accountability of everyone, to include prisoners, and creating a system that won't allow the funky situation with Krejcik happen again.

And, of course, cleaning up of the situation upstairs part of which includes the handling of the perpetrators.
John Jameson McCarthy
player, 245 posts
Major
Cav Scout (US)
Sun 16 Nov 2008
at 11:02
  • msg #106

Re: Team

I agree here, no more wandering prisoners, I know there's been leeway with Jan because he's a PC, but it needs to stop now.
Fusilier
GM, 380 posts
Your Guide
Sun 16 Nov 2008
at 11:59
  • msg #107

Re: Team

Although prisoner security is important, maybe you PCs might consider that Jan didn't try to escape or purposely cause trouble. He's a PC and will eventually be integrated into the team... what just happened might be good to help get that started.

Kurt Weiss:
Weiss is just hoping for vindication in killing a fellow American outright, which fortunately looks almost assured.


I wouldn't have made Kurt take an opportunity shot against anyone unless it was justified. Washington was bringing his weapon to bear on JJ and his men. It was necessary to save lives.
This message was last edited by the GM at 12:03, Sun 16 Nov 2008.
Tom P. Kelly
player, 99 posts
Spec4
Medic (US)
Sun 16 Nov 2008
at 12:52
  • msg #108

Re: Team

Fusilier:
Ok, fellas - what do you all think about jumping forward to 2000 hours or so.


I'm cool with that.
Kurt Weiss
player, 191 posts
Command Sergeant Major
Army Special Forces (US)
Sun 16 Nov 2008
at 12:57
  • msg #109

Re: Team

No, I understand that he needed to take the shot.  It was the actual confrontation itself that was worrisome to him.  As in, "Did we really need to go crashing in on them with guns up in the first place."

As a player, I knew some stuff that Weiss didn't, so I was trying to play that out.
Jan Krejcik
player, 46 posts
Kapitan
Army Aviation (Czech)
Sun 16 Nov 2008
at 13:41
  • msg #110

Re: Team

Tom P. Kelly:
Fusilier:
Ok, fellas - what do you all think about jumping forward to 2000 hours or so.


I'm cool with that.


same here.
John Jameson McCarthy
player, 246 posts
Major
Cav Scout (US)
Sun 16 Nov 2008
at 13:50
  • msg #111

Re: Team

We do need to have a talk with Jan soon though, first we need to integrate him into the unit and we need to see about his INTEL. That can be done at 20:00 though.
Kurt Weiss
player, 192 posts
Command Sergeant Major
Army Special Forces (US)
Sun 16 Nov 2008
at 16:21
  • msg #112

Re: Team

Arguably, Jan's actions have put him in a poor light in Weiss's eyes.  He gets a cookie for being concerned about the girl, but he should get a spanking for wandering off on his own when his status within the unit is questionable at best.

Not so good for trying to integrate himself with us.  It's not like he is going to earn a bullet for his actions or anything, but a fairly tight leash seems appropriate in Weiss' mind.

The unit needs a spanking for letting him wander off on his own, too.  So spanks all around.  For goodness sakes, we hadn't even cleared to give him a weapon and I thought his hands were bound.
Tom Handley
player, 150 posts
Spec4
Infantry (US)
Sun 16 Nov 2008
at 16:27
  • msg #113

Re: Team

I'm fine with skipping forward.  By 2000 hours, Handley will have made supper, finishing off the domestic food (including the chickens).  Will you be adding the pots and pans to our equipment list?
Marc St.Gil
player, 159 posts
Staff Sgt
Marine Armor (US)
Sun 16 Nov 2008
at 16:54
  • msg #114

Re: Team

All in all I am kind of torn about Jan.

OOC his actions have been somewhat ammusing to watch. I also tend to try and give PC's a little bit of a break when trying to integrate them into the group, it's hard enough under the best situations and with the speed involved in PbP it can take an incredibly long time.That said, Jan has pushed it to the point where we really don't have many options to keep him around that don't compleatly suspend belief.

IC He is bug fucking insane. The man has continually ignored the armed people around him to make "pelvic thrusts" just to amuse himself. He casually tries to wonder of while his hands are bound and when caught makes demands on what terms he will accept when the situation is obviously going volitile. He is either insane or or so overconfident that he makes the average SEAL or fighter pilot look like the most cautious person it is possible to imagine. In honest truth had it been Marc that caught him rather than Varis I can say that he would have been shot while escaping. Too much trouble for any info we might get from him, we can't trust any info from some one that nuts, certainly to much trouble to keep around.

I hate to say it but I really have trouble seeing how he is going to integrate into the group at this point. I mean does anyone have even slight reason why we should trust him enough to not shoot him or set him free?
Jan Krejcik
player, 47 posts
Kapitan
Army Aviation (Czech)
Sun 16 Nov 2008
at 18:10
  • msg #115

Re: Team

Whether you take him into the group is entirely up to you guys. I've played him bugged out for that reason. It would be absurd a bit to just assume a POW into the group. So he's got a bit of flair and by all apperances is either crazy, a rogue, AWOL or all of the above.

If he gets shot IG is all part of the fun in the RP and good conflict for the group.
Helmut Meyer
player, 220 posts
Unteroffizier
PanzerPionier (Germany)
Sun 16 Nov 2008
at 18:37
  • msg #116

Re: Team

I think Marc said it spot on. The part about trying to find a middle ground between reality and that of a game. Being a game, I think we should try to keep him.

I mean consider this for newly joining players. Apart from Jan, they've all been Americans. It was brought up a few times about suppressing realism or the suspension of disbelief - just how many Americans are we going to run into in the backwoods of Poland? Someone mentioned we shouldn't be looking for the 8th Division... instead lets just stop and wait for everyone to join us. It wasn't very realistic it seemed.

So. New players go for the other side angle and play a Pact fellow. More "trouble" it seems.

There has to be a bit of leeway I think for any new PCs.

I also believe Jan is crazy but thats not the point.
John Jameson McCarthy
player, 247 posts
Major
Cav Scout (US)
Sun 16 Nov 2008
at 18:49
  • msg #117

Re: Team

Much of the problem hasn't been of Jan's making. He's been caught up in a fluid situation where he hasn't had the chance to be integrated. His options were to play on the left field or just make a month's worth of "I sit in the M113 with my hands tied" posts, boring for him.

OK, maybe he's stretched disbelief a little (in a game that already requires us to suspend disbelief), but it's not irrevokable, at least in my opinion. Let's kick some narrative options around and see what fits for us. I'm not suggesting a full on "Bobby in the shower moment", but surely we can work something out?

"Bobby in the shower"? mm, maybe we can retcon all of this as one of Varis' disturbed dreams?

Though Even Varis would be hard put to dream up Jan...
Oskar Friedmann
player, 125 posts
Staff Sergeant
Special Forces (US)
Sun 16 Nov 2008
at 19:37
  • msg #118

Re: Team

Jan was totally pushing it, even as a PC.  He was doing it on purpose because it entertained his player to do so.  I don't care since his antics are "off-camera" for Oskar, but for those whose verisimilitude has been compromised I suggest a brief chat IC to decide - since those are the ones whose characters are going to have to deal with it as players and characters.  Lynch him or not, their call.
Varis Babicevs
player, 122 posts
Auxiliary
Scout/Translator (US)
Sun 16 Nov 2008
at 21:46
  • msg #119

Re: Team


I'm all for letting bygones be bygones and granting Jan full membership. Yes, we will have to suspend disbelief to do so. Up to this point, Jan has cooperated not at all with the other PCs. I can understand why he's been played that way. What fun would it be to sit cuffed in the APC for the last few RT weeks while the other PCs are out having all the fun? On the other hand, Jan's IG behavior makes it almost impossible for any of the other PCs to trust him. Finding the girl whilst trying to escape (again) probably cancel each other out.

Anyway, as a player/reader, I've gotten a kick out of some of Jan's antics. But, my PC has been really frustrated with him and has come pretty close to doing him bodily harm on a couple of occasions.

I do think we can reconcile all of this, though. Let's just play it out IC and see where it goes. It seems like most of us- most importantly Jan's player- are up for it.
Marc St.Gil
player, 160 posts
Staff Sgt
Marine Armor (US)
Sun 16 Nov 2008
at 21:56
  • msg #120

Re: Team

John Jameson McCarthy:
Much of the problem hasn't been of Jan's making. He's been caught up in a fluid situation where he hasn't had the chance to be integrated.


I am going to have to disagre a little. It is always a bit of a pain to bring in new people, and he has activly gone out of his way not just to be a little eccentric or grumpy but to make it where we don't have any idea what he is going to do next. Show up in a Hind and act sutprised we shot him down, "Dude, why did you shoot me down? I was just here to help." Go house wondering after being warned we were in no mood for funny, not so bright, when we find him-demand a gun-full born loon. When Varis showed up he was an ass, but he had a back story to explain it, was with someone else to vouch for him, and while acting in character has not deliberatly gone out of his way to make things more difficult-other than that passing gas thing :).
When you come into a game in progress it is a balancing act in my opinion. The existing group should work with you to bring you in, and the person joining should give atleast some reason to join up. As it stands, given the best intel in the world, absolutly saving our lives by keeping us from walking into a setup, he earns not getting shot and released where he can make his way home. Nothing I have seen has shown the character as someone we should keep around other than hogtied, gagged, and chained to the back of a truck. Where is the reason to trust him even a little? Where is the reason to keep dealing with his antics?
I am sure the player is a nice guy, salt of the earth and great dancer, but why should we trust the character as it stands?
Kurt Weiss
player, 193 posts
Command Sergeant Major
Army Special Forces (US)
Sun 16 Nov 2008
at 23:37
  • msg #121

Re: Team

I tend to agree with Marc.  There needs to be some significant effort on the new player to mesh with the new party.  Unless, of course, your whole intent in making your character is to test the limits of the party dynamic.  In such a case, you take your chances of not using your brand new character for very long.

You can argue that it is strange that we are finding American's all over the place.  But given the world situation of the game, I don't think it would be all that unusual to bump into various NATO troops as we go.  Perhaps playing a Czech charging in with a Hind and an attitude to match wasn't the best idea if you really wanted to hang with the cool kids.  For all we know, his guns malfunctioned when he was coming in for a strafing run and he is playing it off like we are the jerks for trying to kill him.
Jan Krejcik
player, 48 posts
Kapitan
Army Aviation (Czech)
Sun 16 Nov 2008
at 23:40
  • msg #122

Re: Team

Heh just in defense of the logic behind some of his actions (as most of his actions have been victim of circumstance)

If you take a prisoner and don't have someone who is supposed to watch him closely, he may try to escape, get someplace where he can get out of his bonds (a la the House and when he wandered out of the M2 before). Also its a good idea to test the limits and lines of his captors. See who wants to shoot him. See who is curious. See who wants something from him or wants nothing to do with him.

I wont give away any motivation or IC INTEL here but he has some motivation behind all his actions.

I'm not just 'fucking around' as it may seem.

Although he is a bit crazy... (maybe more than a bit)

Then again I am all for balance in the campaign and the LAST thing I'd want to be is to kill Tempo of the game or make it 'not fun' for anyone.

When I came into this I wrote to the GM "I don't mind if my character dies". Doesn't mean I want him too. I like him :) But at the same time, I understand that this is a group of lost, disgruntled, exasperated soldiers who just killed some of their own countrymen so maybe Jan's chances are not so well.

I vote for let it playing out IC. But if you're irked, apologies.
Tom P. Kelly
player, 100 posts
Spec4
Medic (US)
Mon 17 Nov 2008
at 00:50
  • msg #123

Re: Team

I like his character, even though my character thinks that he's a loon. I vote to let it play out. Maybe when he sees us execute the murdering rapist bastards he'll come around.
Ben Jagelis
player, 348 posts
Canadian Lieutenant
Airborne Infantry
Mon 17 Nov 2008
at 05:14
  • msg #124

Re: Team

Although Ben hasn't had a lot to do with Jan so far, he's all for either releasing him to find his own way or just put a bullet in him. With Jan being an enemy combatant who attempted to do nasty things to the unit (mainly just the M2 I think), why, how can we trust him in our midst?
It may be simpler, and certainly more believable, if Jan goes his own way (living or not) and the player takes on one of the NPCs (Jordan, Gideon, Boswell or the very wounded Anderson).
Stone
player, 183 posts
Private
Infantry (Australian/US)
Mon 17 Nov 2008
at 07:56
  • msg #125

Re: Team

1)  i'm all for moving the game along.  We can get a summary of searching the house and finding out what cutters been up to from interogation and move allong.

2)  if we're moving the game along, we could speeden up what to do re Jan.  While we are searching the house etc we can "question" jan and find out more about what he's about.  Jan or Fusilier could post our findings or impressions of him over the next 4, 8, 12 hours and update us on Jan.  That we can either keep him tied up or trust him as is (warts and all).
Fusilier
GM, 381 posts
Your Guide
Mon 17 Nov 2008
at 11:57
  • msg #126

Re: Team

Post will push the game to 2000 hrs. Sorry, but it'll be delayed until tomorrow.
Fusilier
GM, 384 posts
Your Guide
Mon 17 Nov 2008
at 16:00
  • msg #127

Re: Team

Ok, I lied. I'm really busy with work - student's parents are coming into the school for an open house thing and I've got to have science experiments ready. Anyways, I took a break and posted a summary of up to 2200 and some Intel.

Please go ahead and post. The only thing I still need to add is Jan's and the girl's bit. It'll be up sometime tomorrow. Jan may also post his responses himself if he wishes.

EDIT - I forgot to mention. None of Cutter's men physically or sexually assaulted the girl. Yes she was tied to a bed, but she was untouched.
This message was last edited by the GM at 16:03, Mon 17 Nov 2008.
Arthur Fox
player, 93 posts
Sergeant
British Army
Mon 17 Nov 2008
at 18:49
  • msg #128

Re: Team

Just a word so you know I’m still around.

Rebuilding definitely took more of my time than expected. We’re currently moving back furniture and trying to get the dust cleaned. One of these days I’ll try and read up on what I’ve missed. Just don’t forget Fox is still around and will show signs of life soon enough.
Oskar Friedmann
player, 127 posts
Staff Sergeant
Special Forces (US)
Mon 17 Nov 2008
at 18:59
  • msg #129

Re: Team

Fusilier:
EDIT - I forgot to mention. None of Cutter's men physically or sexually assaulted the girl. Yes she was tied to a bed, but she was untouched.


You know, Oskar doesn't like these guys but other than raiding and shooting and killing civilians and kidnapping at least they're not rapists.
Kurt Weiss
player, 194 posts
Command Sergeant Major
Army Special Forces (US)
Mon 17 Nov 2008
at 22:29
  • msg #130

Re: Team

I'm posting in here with questions, but you can use what I right at ideas to how Weiss would act if I don't get to posting on the main thread in a timely manner...

Was it not indicated that they killed the residents of the home we are currently in?  Shooting local militia in the process of trying to obtain, although questionable, is understandable.  If these guys murdered civilians for their hidey hole, that is crossing a line.

Rapists or not, I think that at under normal circumstances, these guys would be looking at extremely long jail sentences.  Under these circumstances, I think we would be justified to execute them all.  And it may have been simply the lack of opportunity that saved that girls virtue.  I'd bet that at least Turrino would have had a go at her as soon as things cooled down enough.  Not that I believe in punishing people for what they thought about doing.

Also, if we intend on staying in the area for more than another day.  We might need to set an example to the scared locals that we are not the same as Cutter and his thugs and are willing to bring justice where its due.

I could be convinced not to execute them at all, or to execute only some of them.  Turrino and Cutter are arguably the worst of the bunch.  Pritchard is a coward, but is still dangerous in the way cornered animals are dangerous.  Anderson and the mechanic are probably recoverable, but still troublesome at best.

No matter what, if we keep 'em alive, we got our hands full.  Weiss will not let these guys run loose.  We either take 'em with us, or they get shallow graves with markers stating their crimes.
Fusilier
GM, 385 posts
Your Guide
Tue 18 Nov 2008
at 01:13
  • msg #131

Re: Team

Arthur Fox:
Just a word so you know I’m still around.


S'ok.
I haven't got any response from Hicks (bighauser) though. I knew he's busy with the Army, but soon I'm unfortunately going to have to say he is MIA. I don't want to, but what can I do?

Kurt Weiss:
Was it not indicated that they killed the residents of the home we are currently in?


There are two bodies upstairs, both men. One is in civilian clothes, and the other in mixed civilian/Polish Army. All of Cutter's men's stories fit that these guys were living (squatting) here and tried to defy (ambush) Cutter's sudden arrival of their squat. They fought back and killed them both. The girl only heard the gunshots from inside the Hummer.
Fusilier
GM, 387 posts
Your Guide
Tue 18 Nov 2008
at 03:03
  • msg #132

Re: Team

Oskar Friedmann:
What intel did Anderson add, if any?


Anderson hasn't been able to be questioned to any real value.

Stone's assessment of the Hummer will be on the next post after a couple rolls.

A list for Cutter & Co. inventory will be posted then too.

I don't recall anyone searching thoroughly the house. Am I incorrect. A good scrounger will give better results (most likely).
Tom Handley
player, 151 posts
Spec4
Infantry (US)
Tue 18 Nov 2008
at 04:07
  • msg #133

Re: Team

Gee, I wonder who you're talking about, hmmm?  Problem is, between cooking and guarding and catching some Z's, Handley has not had any opportunity to search more than the kitchen.
Ben Jagelis
player, 349 posts
Canadian Lieutenant
Airborne Infantry
Wed 19 Nov 2008
at 09:31
  • msg #134

Re: Team

http://forum.valka.cz/index.php/f/500009

A little something I just stumbled across. Loads of threads, one per vehicle it appears each with photos even of some very obscure stuff. Shame it's all in Czech (or whatever).
According to that, this is the trailer we have...



If that's the case, making it float and still roll is actually fairly easy as the cargo bed is above the top of the wheels. It also means we're not required to unhitch it to make amphibious crossings.

I've also found this link in relation to stills (medium still weighing 2 tonnes is on the above trailer)
http://running_on_alcohol.tripod.com/

With a combined weight of nearly four tonnes, it appears after nearly two hours of research, that the HMMWV just isn't up to the job of towing the trailer on anything but the flatest, well maintained roads. Even then it's going to put one hell of a lot of strain on it and probably break the hitch (at best!)



Therefore, I think we need a truck for the still if we want to use the M2 and M113 to their fullest potential and not just cargo haulers.
Helmut Meyer
player, 223 posts
Unteroffizier
PanzerPionier (Germany)
Wed 19 Nov 2008
at 12:10
  • msg #135

Re: Team

Sorry to hear about Marc. Hope he returns.
Helmut Meyer
player, 226 posts
Unteroffizier
PanzerPionier (Germany)
Thu 20 Nov 2008
at 15:01
  • msg #137

Re: Team

Hope its okay that I post this...

Baltiysk is a former air base in Kaliningrad Oblast, Russia located 5 km southwest of Baltiysk. Constructed in the 1930s by the German airforce, Soviet airforce took this place over after 1945 and it used to be Russia's westernmost air base. It appears to house a small number of interceptor alert pads.

Looking at the map, I think we need boats.
This message was last edited by the player at 15:02, Thu 20 Nov 2008.
Oskar Friedmann
player, 133 posts
Staff Sergeant
Special Forces (US)
Fri 21 Nov 2008
at 15:04
  • msg #138

Re: Team

Is Friedmann really with the command staff?  Obviously he (me) is a chatterbox full of opinions and what-not but that's not really his role unless he's been invited, right?
Fusilier
GM, 391 posts
Your Guide
Fri 21 Nov 2008
at 15:32
  • msg #139

Re: Team

Well his active interest in suggestions and opinions earned him a placement with that group as far as I was concerned with the narrative. Besides JJ, Ben, and Kurt, I would leave who exactly is in the top leadership up to you guys.
John Jameson McCarthy
player, 256 posts
Major
Cav Scout (US)
Fri 21 Nov 2008
at 21:25
  • msg #140

Re: Team

Hum-vee: Lead Scout Vehicle
Driver: Varis Babicevs
Shotgun/Vehicle Commander: Kurt Weiss
Gunner (M60): Oscar Friedmann
Passenger 1: Arthur Fox
Passenger 2: Helmut Meyer

M113
Driver: Jordan
Commander (M2): Jagelis
Gunner (M240): Gideon
Passenger 1: Tom P. Kelly
Passenger 2: Tom Handley
Passenger 3:
Passenger 4: Paul Boswell
Passenger 5: Anderson
Passenger 6: Anderson
Passenger 7: Anderson
Passenger 8: Prisoner 1
Passenger 9: Prisoner 2
Passenger 10:

M2 Bradley
Driver: Stone
Gunner: St. Gil
Commander: Jameson
Passenger 1: Jan Krejick
Passenger 2: William Hicks
Passenger 3: Cutter
Passenger 4: Turrino
Passenger 5: Rescued Girl
Passenger 6:

What about this as a convoy set up? Suggestions and alterations welcome.
Kurt Weiss
player, 197 posts
Command Sergeant Major
Army Special Forces (US)
Fri 21 Nov 2008
at 22:34
  • msg #141

Re: Team

I think until we drop off the problem children (Cutter, etc.), we might want to have one of the HMMWV passengers in with the M2 instead.  A little extra security with the more aggressive prisoners couldn't hurt.
Varis Babicevs
player, 124 posts
Auxiliary
Scout/Translator (US)
Fri 21 Nov 2008
at 23:40
  • msg #142

Re: Team

Feel free to put Varis wherever he's needed. I haven't posted IC because I wasn't sure where he was and I didn't want to take too many liberties. When I have an idea of what Varis is up to, I'll post again. I guess he's pulling guard if no one needs him for anything else. I just wasn't sure if he was watching the outside or the inside (i.e. the prisoners).

Besides, I think everyone needed a break from Varis. He's like a good whiskey. It's better to sip it than shoot it.
Oskar Friedmann
player, 134 posts
Staff Sergeant
Special Forces (US)
Sat 22 Nov 2008
at 00:29
  • msg #143

Re: Team

Split up Turrino and Cutter for sure.
Ben Jagelis
player, 354 posts
Canadian Lieutenant
Airborne Infantry
Sat 22 Nov 2008
at 07:51
  • msg #144

Re: Team

The M2 and M113 are combat infantry vehicles. Lets use them as such.

While we definately have need of a scout vehicle, I'm more inclined to use the more economical and manouverable motorcyle in that role when travelling as a whole unit.
The humvee might be better used as a cargo/support vehicle at those times.
When sitting still brewing fuel and long range patrols are called for, then I think the humvee shoud be used in that role (perhaps with the motorcycle carried as cargo).

My thoughts are that any major move should if at all possible, only take place after the route has been scouted or reliable intelligence on what to expect is found. In that case, our scout vehicle would act as little more than a screen and move no more than a mile or two in front.

If the humvee was used as support rather than scout, I suggest the following:

Hum-vee: support carrying bulk of supplies
Driver: William Hicks
Commander/Gunner (M60): Captain Gideon
Passenger 1: Lt Boswell
Passenger 2: Tom Handley
Passenger 3: Turrino

M113
Driver: Jordan
Commander (M2): Jagelis
Gunner (M240): Kelly
Gunner (PKM): Kurt Weiss
Passenger 1: Elzbieta Czartoryski
Passenger 2: Jan Krejick
Passenger 3: Hutchings,
Passenger 4: Pritchard
Passenger 5: Cutter
Passenger 6: Anderson
Passenger 7:   ''
Passenger 8:   ''
Passenger 9:   ''

M2 Bradley
Driver: Stone
Gunner: St. Gil
Commander: Jameson
Passenger 1: Arthur Fox
Passenger 2: Oskar Friedmann
Passenger 3: Helmut Meyer
Passenger 4: Varis Babicevs
Passenger 5:
Passenger 6:

All five prisoners (Cutter, Turrino, Hutchings, Pritchard and Jan) to be bound at all times. I'm very, very uncomfortable with taking Cutter and Turrino anywhere but the nearest ditch, but.... I'm even more uncomfortable with one of them inside the M2 and potentially able to cause havock during a contact.
Once those two have been disposed of, Lt Boswell moves over to the M113 to take over the PKM, and Handley and Weiss head over to the M2 to resume infantry duties (Ben would be more than happy to swap places with Weiss though).

If the motorcycle is deemed necessary, then Friedman and Fox would probably be the best pairing I think.
Jan Krejcik
player, 56 posts
Kapitan
Army Aviation (Czech)
Sat 22 Nov 2008
at 10:23
  • msg #145

Re: Team

may be out of line here but wouldn't the three savages kill Jan in the back of that M113? Then again putting someone in there with armed would also be pretty dangerous. Heh actually I think if anyone wanted to get rid of Jan, it would be one way of doing it...
Kurt Weiss
player, 199 posts
Command Sergeant Major
Army Special Forces (US)
Sat 22 Nov 2008
at 10:33
  • msg #146

Re: Team

We need to have someone dedicated to watching the prisoners was my point in my earlier post.  Jan and the girl or anyone in a turret or gun position doesn't count.  Someone sitting across from them with a pistol pointing at them is what I'm talking about.  And I don't think we are ready to let Jan (or the girl) have a gun.
Jan Krejcik
player, 58 posts
Kapitan
Army Aviation (Czech)
Sat 22 Nov 2008
at 10:53
  • msg #147

Re: Team

Yeah I wasn't thinking that would be an option for the group. I just don't know what the interior of an M113 looks like. and OT, if the group did head back to the Island I was trying to think how many ppl could fit into an Mi-24 if its hydraulic fluid and hose were replaced. If you dropped most or all of its pods/missiles MAYBE you could squeeze in the group but they couldn't really carry anything. That troop cabin is pretty tiny. I mean its possible... sorta. Also depends on if it hasn't been stripped or blown up yet.
Kurt Weiss
player, 200 posts
Command Sergeant Major
Army Special Forces (US)
Sat 22 Nov 2008
at 11:09
  • msg #148

Re: Team

The interior of a 113 is essentially the inside of a box.  Pretty open with bench seats on either side wall.

It looks like this, kind of:

Driver

Passenger    Commander  Passenger

Passenger  (Metal Post)     Passenger

Passenger  Squad Leader  Passenger

Passenger                          Passenger

Passenger                          Passenger

There are storage compartments on either side behind the passengers, also.  And there is a hacth centered over the back half of the track so that some of the people in the back can stand.  And, of course, the door in the rear and the back wall is lowers like a ramp.
This message was last edited by the player at 11:16, Sat 22 Nov 2008.
Helmut Meyer
player, 229 posts
Unteroffizier
PanzerPionier (Germany)
Sat 22 Nov 2008
at 11:20
  • msg #149

Re: Team

For what its worth, I think we should go with the Gdansk option. Kurt and Ben both have pretty valid and correct points, along with JJ. That said, we could debate all week and still only accept that both east and west have bad news waiting for us.

Good ideas for the vehicles.
Ben Jagelis
player, 355 posts
Canadian Lieutenant
Airborne Infantry
Sat 22 Nov 2008
at 11:45
  • msg #150

Re: Team

One more thing I hadn't mentioned IC is that the US 2nd Marine Division was also supposed to have taken part in the recent offensive along with the US 5thID and 8th ID.

Guess where 4000 marines were supposed to make amphibious assaults?
Fusilier
GM, 392 posts
Your Guide
Sat 22 Nov 2008
at 19:18
  • msg #151

Re: Team

I'm intending to bump the next turn's time to 0430, departure time. Please take that into consideration for your next post. Any preparations or tasks you want done before you leave should be noted.
Varis Babicevs
player, 125 posts
Auxiliary
Scout/Translator (US)
Sat 22 Nov 2008
at 19:32
  • msg #152

Re: Team

Kurt Weiss:
We need to have someone dedicated to watching the prisoners was my point in my earlier post.  Jan and the girl or anyone in a turret or gun position doesn't count.  Someone sitting across from them with a pistol pointing at them is what I'm talking about.  And I don't think we are ready to let Jan (or the girl) have a gun.


If we can't trust an NPC to watch them, Varis will do it. I'd rather he be used for scouting, but he would do a good job and he wouldn't hesitate to use force if any of them act up.

That said, IMO, it would be better to split the prisoners up so that they can't work together. Especially, Cutter and Turino.
Kurt Weiss
player, 201 posts
Command Sergeant Major
Army Special Forces (US)
Sun 23 Nov 2008
at 01:02
  • msg #153

Re: Team

In response to Ben...

Where the hell has there been any mention of 5th ID and the 2nd MARDIV?  I have briefly read mention of 11th Corp, but no specifics...Is it something in the rule book?  And is that canon?  And do we know about it?
Ben Jagelis
player, 357 posts
Canadian Lieutenant
Airborne Infantry
Sun 23 Nov 2008
at 06:38
  • msg #154

Re: Team

The 8th ID, 5th ID, 50th AD, 116th ACR, 2nd MAR and the Canadian 4th MB acting together as XI Corp, were tasked with clearing the Baltic coastline as part of the greater German 3rd army offensive in spring of 2000.

As we all know, the 5th ID spearheaded the Corps' drive ending up at Kalisz.

Meanwhile, the 8th was detached from XI corp to "act as a pursuit and deep penetration unit"1.

Information on the 50th AD's role is scarce and limited to no more than being under the command of XI Corp and taking part in the offensive2.

The Canadian 4th MB is almost impossible to place within the offensive. It's stated in the Nato Vehicle guide (1st ed) that they're a part of XI Corp and took part in the offensive, but that's it. I'm inclined to believe it was held in reserve, perhaps alongside the 50th AD.

Little is also known about the 116th ACR (barely more than the 50th), except that 116th ACR saw action around the Baltic coast before B troop, 1/116th ACR was detached, sent to the Chojnice area for reinforcement and re-equipping before travelling with the 5th ID to Lodz. From there they headed south into Silesia3.

And so we get to the 2nd Marine Division. Unit history in several books state "the division participated in the 3rd German Army's offensive into northern Poland by launching amphibious assaults against the Polish Baltic coast and across the estuary of the Vistula."

As can be seen from a little careful reading of the various books, the offensive was huge and if it hadn't been for the sudden, unexpected appearance of the Soviet 4th Guards Tank Army and their superior mobility (due to running on petroleum fuels rather than alcohol), the attack might actually have achieved it's goal of clearing northern Poland of Pact forces.

Note also that all the maps I've seen both in the books and online, are a combination of starting positions at the 1st of July 2008 and the area within roughly 200 kilometres of Kalisz 18 days later.

All the information above is taken directly from the books and is about as canon as you can get. It's just that nobody reads closely enough.

1 East Europe Sourcebook, pg 60
2 Unit history, 1st and 2nd ed US vehicle guides
3 The Black Madonna, pg 28
Helmut Meyer
player, 230 posts
Unteroffizier
PanzerPionier (Germany)
Sun 23 Nov 2008
at 07:16
  • msg #155

Re: Team

I think its best to just hear out what little Boswell has to say on the matter, since he's speaking from/for the GM.

We've probably been not been in the exact area the action has been.

Lets stick to what we as PC's know or have been lead to believe.
Ben Jagelis
player, 359 posts
Canadian Lieutenant
Airborne Infantry
Sun 23 Nov 2008
at 08:04
  • msg #156

Re: Team

While reading through the books, I thought the best place for the 2nd to land was actually Elblag.
Then I found the Vistula lagoon is actually freshwater and the only entrance was carved by the Russians way back in the 15th century. This 400 metre wide opening just so happens to be between the naval and airbases we were discussing a couple of R/L days ago.

I suppose it's possible a nuke put another opening into the lagoon, but would that be wide enough for a waterborne division to get through? Probably not. But, what about just a smaller component of it? Quite possibly and actually fits better into the overall divisions mission anyway.

To acheive all likely objectives, I estimate that landings would have been required all along the coast from around Martwa Vistla (east of Gdansk) through to about Suchacz. Each landing group couldn't be much more than 300-400 men in strength1 and probable locations would be at Martwa Vistla, Mikoszewo, Katy Rybackie (to block any advance down the peninsula), the mouth of the Szkarpawa river and Suchacz.
Company sized elements might then advance southward to secure natural barriers such as the Szkarpawa river.

The last two elements would probably need to be the ones equipped with all the available AAVP7s 7s and the like as shipping would not be able to take them in as close as elsewhere. Perhaps they landed on the peninsula first, drove across it's approximate 1km width before plunging back into the lagoon for a 10km crossing. As the 8th is listed as possessing 42 M2 Bradleys, down from the normal 70, I don't think it's much of a stretch of the imagination to believe the 2nd MARDIV has more than enough amphibious vehicles to carry out their mission.

Note a minimum of 50 AAVP9s are attached to a marine division engaged in amphibious operations (in addition to their usually assigned vehicles).2


1 Total division strength 4000
2 American Combat Vehicle handbook, 2nd ed, pg 102
Kurt Weiss
player, 203 posts
Command Sergeant Major
Army Special Forces (US)
Sun 23 Nov 2008
at 08:59
  • msg #157

Re: Team

Thats all well and good, but I don't have those books.  I have the Core book, and its pretty vague...It sounded almost like you were pulling stuff out of your ass.  I just don't like getting blindsided by information that my character should have but as a player I don't.
Jan Krejcik
player, 60 posts
Kapitan
Army Aviation (Czech)
Sun 23 Nov 2008
at 09:41
  • msg #158

Re: Team

Helmut Meyer:
I think its best to just hear out what little Boswell has to say on the matter, since he's speaking from/for the GM.

We've probably been not been in the exact area the action has been.

Lets stick to what we as PC's know or have been lead to believe.


see above.
Oskar Friedmann
player, 136 posts
Staff Sergeant
Special Forces (US)
Sun 23 Nov 2008
at 12:41
  • msg #159

Re: Team

I spent the whole of 30 minutes doing up a Google Earth layover of unit positions and movements for T2k before giving up out of boredom about 20 or 30 pages into the Eastern European sourcebook.  If anyone wants to take that on, let me know.  :)
Ben Jagelis
player, 360 posts
Canadian Lieutenant
Airborne Infantry
Mon 24 Nov 2008
at 05:12
  • msg #160

Re: Team

Somebody's got to sooner or later I think, although perhaps that's information on a GM should really know....
On the other hand, any officer or SNCO should probably have at least some idea of the overall plan, at least relating to their division (well maybe just brigade unless they're in senior positions).
Jan Krejcik
player, 62 posts
Kapitan
Army Aviation (Czech)
Mon 24 Nov 2008
at 06:14
  • msg #161

Re: Team

In reply to Ben Jagelis (msg #160):

I may be 'out of bounds' here but I think as players we're supposed to just take the info we're given from the GM and use that as the intel. Once you get into expansions and other books you always need to be careful for who has what and not assume anything.
Ben Jagelis
player, 361 posts
Canadian Lieutenant
Airborne Infantry
Mon 24 Nov 2008
at 06:18
  • msg #162

Re: Team

I agree, but when Corps, or even just Divisions move about, it's a little hard to miss them....
Fusilier
GM, 393 posts
Your Guide
Mon 24 Nov 2008
at 06:41
  • msg #163

Re: Team

Regarding the players knowledge of the big pictures - I'll post up something later tonight and put it into the intel thread.

Next post will go up once I get home from work in a few hours. I'm going to bump the time up to the point of either arriving at the NE crossing point (mouth of Vistula) or if there is a random encounter.

Can I get a confirmation of the travel tactics for the 3 (4) vehicles. Such as the order of march... distance of lead scout (if any) to main body... any changes to seating, etc.

Also, will any stores be crossloaded into the Hummer?

Thank you.
Tom Handley
player, 156 posts
Spec4
Infantry (US)
Mon 24 Nov 2008
at 09:36
  • msg #164

Out of contact?

Hey everybody,

There is a chance my ISP is going to cut off my service (my wife forgot to pay the bill -- grrr).  If you don't hear from me, that is why.  Fusilier, please NPC Handley until I get back.
Stone
player, 190 posts
Private
Infantry (Australian/US)
Mon 24 Nov 2008
at 11:41
  • msg #165

Re: Team

Fusilier:
Can I get a confirmation of the travel tactics for the 3 (4) vehicles. Such as the order of march... distance of lead scout (if any) to main body... any changes to seating, etc.


Thank you.



Leading with the Bradley???
Fusilier
GM, 394 posts
Your Guide
Mon 24 Nov 2008
at 12:35
  • msg #166

Re: Team

Tom - no worries. Thanks for the heads up.

Stone (KC) - thanks for the confirmation. I'll go with that.

Ok, I posted up a little conclusion to the Junoszyno events. Mostly just to confirm Stone's success on the Hummer and Handley's success on the scrounging. That'll also be the close for the chapter. I'll be starting Ch.3 for Gdansk in about an hour or two.
Oskar Friedmann
player, 137 posts
Staff Sergeant
Special Forces (US)
Mon 24 Nov 2008
at 14:04
  • msg #167

Re: Team

Suppose this should have come up earlier, but...

Is the motorcycle actively being used as a scout screen?  Or are we stowing it for the moment?

Are we really stacking up the M113 with all the prisoners?  I figured bound hands-to-feet and on the floor would be the way to travel with them.  Sorry, Jan.  :)
Fusilier
GM, 397 posts
Your Guide
Mon 24 Nov 2008
at 14:19
  • msg #168

Re: Team

In reply to Oskar Friedmann (msg #167):

I assumed the bike was stowed. There didn't appear to be any deliberate action taken by anyone to use it during the last turn.

I split Cutter's men up so some are in the Hummer too. None are in the Bradley as I figured it was the principal fighting element. Jan is in the M113.

New tactical map up.
This message was last edited by the GM at 14:22, Mon 24 Nov 2008.
Fusilier
GM, 398 posts
Your Guide
Mon 24 Nov 2008
at 14:39
  • msg #169

Re: Team

Updated the planning map to show the back tracking to the river. I made an error that I'm too lazy to fix... since its probably not important. The location of the estate is incorrectly labeled in Jantar - its supposed to be north of Junoszyno... but not like it really matters anymore.

I still have the NATO offensive information coming.

I'll also be adding the latest equipment and supplies too. Most going to the M113 I assume? Or the Hummer. What was your decision on its use... scout or utility?
Jan Krejcik
player, 63 posts
Kapitan
Army Aviation (Czech)
Mon 24 Nov 2008
at 16:27
  • msg #170

Re: Team

did we end up going with JJM's seating arrangements or ?
Ben Jagelis
player, 362 posts
Canadian Lieutenant
Airborne Infantry
Mon 24 Nov 2008
at 22:13
  • msg #171

Re: Team

I'll knock something together in about 10 hours from this post as far as seating and stores arrangements. Scout or supply is definately somthing to think about but if the bike is being carried, I would suggest scout for the humvee.
Ben Jagelis
player, 363 posts
Canadian Lieutenant
Airborne Infantry
Tue 25 Nov 2008
at 05:24
  • msg #172

Re: Team

quote:
Food Stocks (as of 0500hrs. 29July2001)

Funny how Ben still feels so tired after a full 12 months asleep!  ;)
Fusilier
GM, 400 posts
Your Guide
Tue 25 Nov 2008
at 06:14
  • msg #173

Re: Team

In reply to Ben Jagelis (msg #172):

I more surprised how the food lasted that long.

No, actually, checking back it seems I've been typing 2001 for a while and the error just continued.
Fusilier
GM, 401 posts
Your Guide
Tue 25 Nov 2008
at 11:12
  • msg #174

Re: Team

I updated the food and fuel.

The party has about 5 days of food (3 domestic/2 MRE) at full ration allotment. It can be stretched out if you have to cut each persons rations... but some of the domestic won't last (so thats being eaten first).

Fuel has been redone. The 2 armored vehicles have allotments that will allow them to both go 75km cross country before running dry together. The Hummer much more at 135km cross country and that is not taking into account the significant amount of diesel remaining in reserve.

There is 80L Aviation in reserve as well.

I still have to post the info you have about the offensive... and I'll recheck the status of Handley's healing.

I know there hasn't been any actual combat lately, but I hope you are not getting bored. Gdansk will be a challenge.
Jan Krejcik
player, 64 posts
Kapitan
Army Aviation (Czech)
Tue 25 Nov 2008
at 11:57
  • msg #175

Re: Team

In reply to Fusilier (msg #174):

Wasn't their more fuel in the Hind? A lot more? Or did they only take 80L? Some goddamn farmer is going to strike gold soon if he hasn't already :P
Fusilier
GM, 402 posts
Your Guide
Tue 25 Nov 2008
at 12:22
  • msg #176

Re: Team

All that was taken, along with some gear.
Tom P. Kelly
player, 106 posts
Spec4
Medic (US)
Tue 25 Nov 2008
at 23:06
  • msg #177

Re: Team

Did we ever solidify a vehicle crew loadout? I saw that two different ones were posted, which was chosen?
Fusilier
GM, 403 posts
Your Guide
Wed 26 Nov 2008
at 01:55
  • msg #178

Re: Team

In reply to Tom P. Kelly (msg #177):

I'm not sure of the seating myself. I'll need to know before any combat occurs... and would like to know asap regardless.

Game post up today.
Ben Jagelis
player, 364 posts
Canadian Lieutenant
Airborne Infantry
Wed 26 Nov 2008
at 03:10
  • msg #179

Re: Team

Been trying to work on that but first I've been looking at the cargo loadouts. The M113 is woefully overloaded at the moment (internally anyway) and the M2 Bradley is nearly empty. There will need to be a lot of changes before we can even consider who's sitting where.
Varis Babicevs
player, 128 posts
Auxiliary
Scout/Translator (US)
Wed 26 Nov 2008
at 03:51
  • msg #180

Re: Team


Wasn't the girl left behind? I'm not sure Varis should mention her to the locals if she isn't with the party, currently.
Tom Handley
player, 158 posts
Spec4
Infantry (US)
Wed 26 Nov 2008
at 04:18
  • msg #181

Re: Team

The girl who was tied to the bed is still with us.  It is the little girl who was hiding in the attic of the other house that was left behind.
Fusilier
GM, 404 posts
Your Guide
Wed 26 Nov 2008
at 05:31
  • msg #182

Re: Team

Tom is correct. The girl left behind was the one Kurt shared his chocolate with, the girl Cutter's men took from the island is with you.
Ben Jagelis
player, 365 posts
Canadian Lieutenant
Airborne Infantry
Wed 26 Nov 2008
at 05:46
  • msg #183

Re: Team

Wonder if the prisoners should be secured "properly" with sandbags over their heads and all? Might save some trouble...
Jan Krejcik
player, 66 posts
Kapitan
Army Aviation (Czech)
Wed 26 Nov 2008
at 07:13
  • msg #184

Re: Team

I just took JJ's seating thing and figured Jan was in the M2 last time so I winged it.

Also continuing to assume Jan's hands are bound from the front at the wrists. If anything is different tell me and I'll RP it accordingly
Ben Jagelis
player, 366 posts
Canadian Lieutenant
Airborne Infantry
Wed 26 Nov 2008
at 08:57
  • msg #185

Interesting links

http://av.rds.yahoo.com/_ylt=A...%2520PLAN%2520A3.doc
A lesson plan for teaching how and where to store equipment and ammunition on and in the M2 Bradley.

http://www.tpub.com/content/op...ls/TM-9-2350-277-10/
M113 operators manual

http://www.tpub.com/content/op...350-277-100066im.jpg
A diagram of the passenger compartment of the M113.

http://www.tpub.com/content/op...350-277-100474im.jpg
http://www.tpub.com/content/op...350-277-100475im.jpg
Diagram of the trailer hitch.
Ben Jagelis
player, 367 posts
Canadian Lieutenant
Airborne Infantry
Wed 26 Nov 2008
at 10:31
  • msg #186

Vehicle assignments

Ok, here's how Ben would have assigned people:
Hum-vee
Driver:                 William Hicks
Commander/Gunner (M60): Captain Gideon
Passenger 1 (guard):    Lt Boswell
Passenger 2:            Turrino
Passenger 3:            Jan Krejick

M113
Driver:                 Jordan
Commander (M2):         Jagelis
Gunner (M240):          Kelly
Gunner (PKM):           Kurt Weiss
Passenger 1:            Elzbieta Czartoryski
Passenger 2/guard:      Tom Handley
Passenger 3:            Hutchings
Passenger 4:            Pritchard
Passenger 5:            Cutter
Passenger 6:            Anderson
Passenger 7:               ''
Passenger 8:               ''
Passenger 9:               ''

M2 Bradley
Driver:                 Stone
Gunner:                 St. Gil
Commander:              Jameson
Passenger 1:            Arthur Fox
Passenger 2:            Oskar Friedmann
Passenger 3:            Helmut Meyer
Passenger 4:            Varis Babicevs
Passenger 5:
Passenger 6:
Note the M240 placed in the rear of the M113 by the GM I believe is actually Friedmanns?
Also note there's no way known Ben would agree to ANY prisoner riding in the M2.

Once we ditch the prisoners and Elzbieta I suggest the following for normal movement (Humvee in support).
Hum-vee
Driver:                 William Hicks
Commander/Gunner (M60): Captain Gideon
Passenger 1:            Lt Boswell

M113
Driver:                 Jordan
Commander (M2):         Jagelis
Gunner (M240):          Kelly
Gunner (PKM):           Tom Handley

M2 Bradley
Driver:                 Stone
Gunner:                 St. Gil
Commander:              Jameson
Passenger 1:            Arthur Fox
Passenger 2:            Oskar Friedmann
Passenger 3:            Helmut Meyer
Passenger 4:            Varis Babicevs
Passenger 5:            Kurt Weiss
Passenger 6:
This allows for maximum offensive ability with the heaviest vehicle able to close with the enemy and disgorge arguably our best infantrymen right into their midst while the M113 (trailer attached) provides high volumes of medium and heavy machinegun fire in support.
The Humvee remains out of the line of fire with the technical "experts".

When scouting, obviously changes would need to be made, mainly I think by transfering the Humvee crew into the M113 and shifting say Oskar, Handley (since he's stated it's his prefered position), Fox, and perhaps one or two others as required.

Of course it's always going to be more fuel efficent to use the motorcycle, or better yet, foot patrols.
Oskar Friedmann
player, 141 posts
Staff Sergeant
Special Forces (US)
Wed 26 Nov 2008
at 18:12
  • msg #187

Re: Vehicle assignments

Jan Krejcik:
"I wonder how offering them cigarrettes, Kalashnikovs and four American perverts is going."


Well, shit, if that ain't a party then I don't know what is.
Jan Krejcik
player, 68 posts
Kapitan
Army Aviation (Czech)
Wed 26 Nov 2008
at 18:14
  • msg #188

Re: Vehicle assignments

In reply to Oskar Friedmann (msg #187):

rolfmao
Tom Handley
player, 159 posts
Spec4
Infantry (US)
Wed 26 Nov 2008
at 20:35
  • msg #189

Re: Vehicle assignments

Ben Jagelis:
"Handley, shut the prisoner up will you?"

Kinda hard for Handley to do that from the M113 when Jan is in the Humvee per your own plan, or in the Bradley if that is where he is.
Ben Jagelis
player, 370 posts
Canadian Lieutenant
Airborne Infantry
Thu 27 Nov 2008
at 01:42
  • msg #190

Re: Vehicle assignments

Doh!
That's what happens after changing the damn thing about a dozen times!
Ben Jagelis
player, 371 posts
Canadian Lieutenant
Airborne Infantry
Thu 27 Nov 2008
at 04:44
  • msg #191

Re: Vehicle assignments

John Jameson McCarthy:
I'm leaving you an RPG-16 and four rockets. In addition to that, I'm willing to offer you five AK-74s and twenty loaded magazines, two AT-5 rockets, we don't have a launcher but you might, if not they'll come for trade, also we have 12 recoiless rifle shells for a 107mm Recoiless Rifle, again they can be used for trade or as IEDs if you don't have a weapon for them."

One RPG-16, three rockets, 5 AKMs and 15 mags along with all the antitank mines were left last time. We only have one RPG-16 and 7 rockets remaining which I'd REALLY like to hang onto.
We could offer the two PKT's salvaged from the BMPs - they're next to useless to us without stocks, triggers, etc although somebody with a few tools and a couple of hours could bodge up a nice twin mount for them (perfect for the pilot boat).
We've got a fair bit of ammo too without weapons to fire it (7.62mmS by the caseful for example).

Of course we could still turn around (again) and see if the 2nd MARDIV is further along - we only went about 1/3rd of the way to the next major river.
Fusilier
GM, 406 posts
Your Guide
Thu 27 Nov 2008
at 05:41
  • msg #192

Re: Vehicle assignments

Ben Jagelis:
One RPG-16, three rockets, 5 AKMs and 15 mags along with all the antitank mines were left last time. We only have one RPG-16 and 7 rockets remaining


I'm not saying you are wrong or anything, but I don't recall this. The inventory says lists all of it ... who did you trade with (Damian?)
Fusilier
GM, 407 posts
Your Guide
Thu 27 Nov 2008
at 08:41
  • msg #193

Re: Vehicle assignments

Arrggh!!!!!!!!!! I just wrote up a response and the stupid browser crashed. I'll try to get a replacement post up tonight. It should be the last one for negotiating a crossing.

I don't want negotiations to get too drawn out and leave everyone else stuck doing nothing. Please be patient.

I suppose the confusion of the trade items (see previous post) needs to be clarified firstly anyways.
Kurt Weiss
player, 204 posts
Command Sergeant Major
Army Special Forces (US)
Thu 27 Nov 2008
at 08:45
  • msg #194

Re: Vehicle assignments

Packing up the computer.  Out the loop until further notice.  Take care, folks.
Jan Krejcik
player, 69 posts
Kapitan
Army Aviation (Czech)
Thu 27 Nov 2008
at 08:51
  • msg #195

Re: Vehicle assignments

In reply to Kurt Weiss (msg #194):

:(
Ben Jagelis
player, 372 posts
Canadian Lieutenant
Airborne Infantry
Thu 27 Nov 2008
at 08:51
  • msg #196

Re: Vehicle assignments

In reply to Fusilier (msg #192):
John Jameson McCarthy:
"Meyer, before joining the dismounts, please ask the indigs if they will provide us with a boat to ferry our dismounts accross the Vistula, tell them we'll give them mines, an RPG and small arms, tell them it'll get us out of their hair quickly and if we do try to double cross them they'll have the arms to deal with us..."

The way I read that, the items would have been handed over before the boat ride.
Fusilier
GM, 408 posts
Your Guide
Thu 27 Nov 2008
at 11:46
  • msg #197

Re: Vehicle assignments

Thanks for gaming here with us Kurt/Doji Hoturi and giving us some great contributions. Good luck with everything.

You are always welcome to return in the future.
Helmut Meyer
player, 233 posts
Unteroffizier
PanzerPionier (Germany)
Thu 27 Nov 2008
at 13:31
  • msg #198

Re: Vehicle assignments

Re: tools, machine goods, parts, and electronics...

How about we give the diving gear and compressor?  Those got to be taking up a lot of space and we're not exactly really in need of them I don't think.
Jan Krejcik
player, 71 posts
Kapitan
Army Aviation (Czech)
Thu 27 Nov 2008
at 13:38
  • msg #199

Re: Vehicle assignments

You have that looted aircraft repair toolkit.. may want to keep it though, yet its out of my hands...

Could offer to trade him the Hind which is 10km down river... If we don't plan on going back to it.

also JJM said 4 prisoners so I'm taking it that Turrino and Jan are still part of the group known as 'Cannon Fodder'? ;)
Fusilier
GM, 411 posts
Your Guide
Thu 27 Nov 2008
at 15:35
  • msg #200

Re: Vehicle assignments

Redid the unit's inventory with some massive organizational help from Ben/Legbreaker. I think it'll be easier this way.
Jan Krejcik
player, 73 posts
Kapitan
Army Aviation (Czech)
Thu 27 Nov 2008
at 17:13
  • msg #201

Re: Vehicle assignments

I'm probably wrong and I hate posting things like this (because usually theirs a GM reason for it) but just in case I didn't see anything looted from the HIND in that list. If I'm out of line Fus just say "STFU n00b or I'll throw you to the Poles!"

CZ 75 pistol + 2 clips + Holster
Skorpion + 2 clips

2 x AKSU (1 x 30 round mag each)
1 x Medical Kit
1 x Small Ground to Air Radio
2 x Nightvision Goggles (from Pilot + Co-Pilot Helmets)
1 x Flare Gun (3 R/G/B flares)
1 x Heavy Winter Parka
11 x MRE (post-war Soviet style)
Detailed maps of Danzig (Gdansk) area in Northern Poland + Bohemia
1 x small case of rare wine
2 x case of old scotch (some bottles missing...)
1 x carton of Sparta cigarettes
Several jerry cans of aviation fuel
John Jameson McCarthy
player, 263 posts
Major
Cav Scout (US)
Thu 27 Nov 2008
at 19:00
  • msg #202

Re: Vehicle assignments

We didn't get time to make the trade, thus we still have all that stuff.
Fusilier
GM, 412 posts
Your Guide
Fri 28 Nov 2008
at 01:08
  • msg #203

Re: Vehicle assignments

The Hind stuff was taken, I have the list - I forgot to add it (except the fuel). It'll be done.
Jan Krejcik
player, 75 posts
Kapitan
Army Aviation (Czech)
Sat 29 Nov 2008
at 09:27
  • msg #204

Re: Vehicle assignments

hey is the interface bugged? it keeps saying I have a private message unread but theirs nothing new in my Private Messages? Anyone else have this problem?
Fusilier
GM, 414 posts
Your Guide
Sat 29 Nov 2008
at 13:00
  • msg #205

Re: Vehicle assignments

OK, there doesn't seem to be a lot of interest playing out the crossing. Not sure. Thats ok, I'll put up a post and we'll continue with you on the other side and heading for Gdansk.

Y'all probably itching for some combat I know.

(sorry Jan. Don't know what to tell you at the moment.)
This message was last edited by the GM at 13:01, Sat 29 Nov 2008.
Jan Krejcik
player, 76 posts
Kapitan
Army Aviation (Czech)
Sat 29 Nov 2008
at 15:46
  • msg #206

Re: Vehicle assignments

Damn. strange then. Personally I dont mind the character RP I just don't know it is a faux pas to keep posting little Jan Krejcik-isms every other post.
Jan Krejcik
player, 78 posts
Kapitan
Army Aviation (Czech)
Sun 30 Nov 2008
at 10:23
  • msg #207

Re: Vehicle assignments

heh made the mistake of making that translation known to all :P

fixed.
John Jameson McCarthy
player, 269 posts
Major
Cav Scout (US)
Sun 30 Nov 2008
at 10:55
  • msg #208

Re: Vehicle assignments

No, not a mistake, JJ's been using XP to learn Polish. he thought it'd come in useful at some point, just not in this way.
Jan Krejcik
player, 79 posts
Kapitan
Army Aviation (Czech)
Sun 30 Nov 2008
at 11:00
  • msg #209

Re: Vehicle assignments

In reply to John Jameson McCarthy (msg #208):

you sly devil ;)
Fusilier
GM, 416 posts
Your Guide
Sun 30 Nov 2008
at 11:14
  • msg #210

Re: Vehicle assignments

Speaking of XP, I'm going to allocate one each to the players for their recent actions. There was no combat but their actions were well played. They outmaneuvered Cutter's attempt at double crossing you, rescued a hostage, and made some other good moves all without anyone getting hurt.
Ben Jagelis
player, 376 posts
Canadian Lieutenant
Airborne Infantry
Mon 1 Dec 2008
at 12:47
  • msg #211

M113 Interior

A little something to help picture things.



I like the claymores! We should do that to the M113 and Bradley when we get the chance.


Tom P. Kelly
player, 110 posts
Spec4
Medic (US)
Mon 1 Dec 2008
at 23:53
  • msg #212

Re: M113 Interior

Hells yeah...
Ben Jagelis
player, 378 posts
Canadian Lieutenant
Airborne Infantry
Tue 2 Dec 2008
at 02:00
  • msg #213

Claymores

Only problem with placing claymores like that (and obviously not a major concern) is that you're not supposed to place a claymore with anything more solid than brush within a metre behind it. The shockwave created on firing bounces off anything solid and can disrupt the pattern of shrapnel and potentially minimising casulties at anything beyond point blank range.

However, if things are so bad that you need to fire the claymores, chances are the enemy are already climbing the sides of the vehicle.
Oskar Friedmann
player, 143 posts
Staff Sergeant
Special Forces (US)
Tue 2 Dec 2008
at 02:30
  • msg #214

Re: Claymores

I think they're there specifically to prevent boarding.
Varis Babicevs
player, 133 posts
Auxiliary
Scout/Translator (US)
Tue 2 Dec 2008
at 02:50
  • msg #215

Re: Claymores

Wow. I'm kinda surprised by that pic. The thin aluminum armor of the M113 is really only proof against small-ish bits of shrapnel and 7.62mm fire. From what I've read, 14.5mm fire can penetrate it. I would imagine that a Claymore's back-blast would do some damage. Back in 'Nam, LRRP and SOG recon teams used the Claymore's backblast to cut down small trees (8"-12" in diameter) for impromptu landing zones.

Hey, if what's illustrated works, right on. But, I have some serious doubts.
Ben Jagelis
player, 379 posts
Canadian Lieutenant
Airborne Infantry
Tue 2 Dec 2008
at 03:39
  • msg #216

Re: Claymores

I'd imagine there's an extra plate of steel at the rear of those boxes between the claymore and vehicle. Even without it, there should be sufficient solidity there to direct the majority of the blast outward from the vehicle especially as there is an air gap of a centimetre or so between them.

As for claymore being used to cut down trees with the backblast, I think that's more myth than fact. They only contain 700 grams of explosive in a thin sheet sandwiched between a metal plate (behind) and 700 1 gram ball bearings (in front) with the whole lot encased in fibreglass. All the backblast is likely to do is take the bark off.

Using that small amount of explosive to take down trees would a) require a thin, relatively weak trunk and b) probably need to be inserted as a borehole charge (drill a hole, fill it with explosive). Even tamping the claymore with mud wouldn't be all that effective as there'll always be an airgap inside the claymore's case (air does not conduct explosive forces very well at all).

Note that claymores, even when fired in banks of three or more at a time, don't "shred" the contryside either. I observed a bank of six fired at mansized standing targets at a range of between 20 and 50 metres. The most holes counted afterwards (remember 4200 bearings in the air) was 5 in one target with some of the approximately 20 targets missed entirely.

HOWEVER, the blast and noise was absolutely terrific! Anyone lucky enough to have been missed by shrapnel still wouldn't have been in any shape to do anything for probably a minute or so - the shock value alone is immense!
Fusilier
GM, 418 posts
Your Guide
Tue 2 Dec 2008
at 04:13
  • msg #217

Re: Claymores

Ben Jagelis:
Note that claymores, even when fired in banks of three or more at a time, don't "shred" the contryside either. I observed a bank of six fired at mansized standing targets at a range of between 20 and 50 metres. The most holes counted afterwards (remember 4200 bearings in the air) was 5 in one target with some of the approximately 20 targets missed entirely.

HOWEVER, the blast and noise was absolutely terrific! Anyone lucky enough to have been missed by shrapnel still wouldn't have been in any shape to do anything for probably a minute or so - the shock value alone is immense!


Same here. Huge blast and noise but the fragment damage to the targets were much less than I expected. When I use claymores in the game, I add increased shock/hesitation value similar to the ambush rules.

Post up tonight.
Stone
player, 198 posts
Private
Infantry (Australian/US)
Tue 2 Dec 2008
at 08:04
  • msg #218

Re: Claymores

Fusilier:
Post up tonight.



Cant wait :-)
Helmut Meyer
player, 234 posts
Unteroffizier
PanzerPionier (Germany)
Tue 2 Dec 2008
at 10:26
  • msg #219

Re: Claymores

I'm back online. I need to read back a couple posts later to catch up - but hopefully I'll get in before the game post.

Re: the M113 pic. What are those square looking things above the claymores?
This message was last edited by the player at 10:27, Tue 02 Dec 2008.
Ben Jagelis
player, 380 posts
Canadian Lieutenant
Airborne Infantry
Tue 2 Dec 2008
at 10:33
  • msg #220

Re: Claymores

You've got me! Maybe added armour panels? If so then they seem a bit small but they are in the right places to protect the crew and passengers.
Oskar Friedmann
player, 144 posts
Staff Sergeant
Special Forces (US)
Tue 2 Dec 2008
at 13:11
  • msg #221

Re: Claymores

Reactive armor, I think.

Welding cage armor around the vehicle would probably be a good idea too.
Jan Krejcik
player, 82 posts
Kapitan
Army Aviation (Czech)
Tue 2 Dec 2008
at 14:10
  • msg #222

Re: Claymores

make it look like something from Mad Max. First Impressions against the enemy go a long way.
Oskar Friedmann
player, 145 posts
Staff Sergeant
Special Forces (US)
Tue 2 Dec 2008
at 15:14
  • msg #223

Re: Claymores

Well, there's always this:



Or...

REMEMBER YOUR INSPIRATION!

We can mount Cutter and Pritchard up in front.



http://www.youtube.com/watch?v=_TL4XZdyo3g
This message was last edited by the player at 15:15, Tue 02 Dec 2008.
Jan Krejcik
player, 83 posts
Kapitan
Army Aviation (Czech)
Tue 2 Dec 2008
at 16:04
  • msg #224

Re: Claymores

Yeah. Thats how we do it in the Czech Republic. You fairies with your Nato gear and claymores, learn how to do it right :P Pimp my Ride: the apocalyptic edition
Tom P. Kelly
player, 112 posts
Spec4
Medic (US)
Tue 2 Dec 2008
at 23:04
  • msg #225

Re: Claymores

That's what I'm talkin' about...lets make our vehicles look something like these WH40K Ork battlewagons...
http://www.games-workshop.com/...Battlewagon_Main.jpg
Oskar Friedmann
player, 147 posts
Staff Sergeant
Special Forces (US)
Wed 3 Dec 2008
at 02:49
  • msg #226

Re: Claymores

Tom P. Kelly:
That's what I'm talkin' about...lets make our vehicles look something like these WH40K Ork battlewagons...
http://www.games-workshop.com/...Battlewagon_Main.jpg


I was so proud of myself, and then you fucking showed me up hard like that.  You ruthless bastard.

:(
Fusilier
GM, 420 posts
Your Guide
Wed 3 Dec 2008
at 03:21
  • msg #227

Re: Claymores

Oskar... just what exactly is that thing in the first pic (above the Mad Max pic).
Tom Handley
player, 162 posts
Spec4
Infantry (US)
Wed 3 Dec 2008
at 03:23
  • msg #228

Grand-dad would be proud

Oskar Friedmann:
but other than that, it's probably been picked clean.  Handley could probably find some fucking RPGs in a wheel-well and maybe a satellite where the spare should be but other than that I don't know if we're gonna find anything more important than corpses.

LOL!
Fusilier
GM, 421 posts
Your Guide
Wed 3 Dec 2008
at 03:41
  • msg #229

Re: Grand-dad would be proud

I'll post a quick conclusion and get you off the island as soon as you indicate if you'll stop at the LAV or not.

Doing my best at not dragging it out. Need to get some action going again.
This message was last edited by the GM at 03:42, Wed 03 Dec 2008.
Oskar Friedmann
player, 148 posts
Staff Sergeant
Special Forces (US)
Wed 3 Dec 2008
at 03:57
  • msg #230

Re: Claymores

Fusilier:
Oskar... just what exactly is that thing in the first pic (above the Mad Max pic).


That, my friend, is the EM-50 Urban Assault Vehicle.

Col. Glass: Let's skip the bullshit, Captain. I have a problem, and I need your help. Are you familiar with the EM-50 project we have in Italy?

Captain Stillman: Yes... it's a tank... or something.

Col. Glass: [impatiently] It's an Urban Assault Vehicle!
Fusilier
GM, 422 posts
Your Guide
Wed 3 Dec 2008
at 04:02
  • msg #231

Re: Claymores

Ok, you have me laughing but from what movie?
Tom Handley
player, 163 posts
Spec4
Infantry (US)
Wed 3 Dec 2008
at 04:08
  • msg #232

Re: Claymores

Stripes
Oskar Friedmann
player, 149 posts
Staff Sergeant
Special Forces (US)
Wed 3 Dec 2008
at 04:10
  • msg #233

Re: Claymores

Stripes.

...

AND NOW THIS.

If you squint you can see Jan hanging off the back of it.


This message was last edited by the player at 19:46, Wed 03 Dec 2008.
Fusilier
GM, 423 posts
Your Guide
Thu 4 Dec 2008
at 15:49
  • msg #234

Re: Claymores

Ok fellas, I'm having a bit of a delay getting the post up. It'll be done in a couple hours. Sorry for the delay.
Jan Krejcik
player, 85 posts
Kapitan
Army Aviation (Czech)
Thu 4 Dec 2008
at 18:56
  • msg #235

Re: Claymores

Oskar Friedmann:
Stripes.

...

AND NOW THIS.

If you squint you can see Jan hanging off the back of it.


LoL! Forever debating whether he should he escape or stay safe with his pseudo-captors...
Helmut Meyer
player, 236 posts
Unteroffizier
PanzerPionier (Germany)
Thu 4 Dec 2008
at 21:00
  • msg #236

Re: Claymores

Looking at the map, it looks like we are going to be heading right for them. There's only one road in and out. Problem with the ground is the river on our right and behind us is limiting our room to maneuver. We're getting wedged in.

Perhaps if a fight is inevitable we should hole up in a one of the countless hamlets that we've been told are around us. Dismount - to get the full advantage of all of our manpower/firepower and fight from the defense and advantage of cover.

Thoughts?
This message was last edited by the player at 21:01, Thu 04 Dec 2008.
Erich Hawkins
player, 2 posts
Spec4
Infantry (US)
Thu 4 Dec 2008
at 22:08
  • msg #237

Re: Claymores

Hey guys nice to get involved
Oskar Friedmann
player, 150 posts
Staff Sergeant
Special Forces (US)
Thu 4 Dec 2008
at 22:20
  • msg #238

Re: Claymores

If we hustle we can avoid an interception - especially if they're still trying to catch us at a crossing and we already crossed - but stopping would ensure a fight.  Stopping ensures that we're entrenched but I don't know if that's what we want to be if they're showing up in force: we've been motoring back and forth and I'm assuming that they're pissed enough to bring enough mojo to re-establish strong control of the area.  We're going to have our backs to the river or get surrounded, and that means no retreat and they're bringing mortars; at that point its breakout or nothing since staying entrenched means death.

I'm thinking that if we rush for Gdansk we can force the Pact guys to give up the chase once they're within range of the outlying Gdansk defense elements.  We have to get past those same elements but at least if we rush forward in a US vehicle with a US flag flying proud they may not kill us on sight.  :)
Helmut Meyer
player, 237 posts
Unteroffizier
PanzerPionier (Germany)
Fri 5 Dec 2008
at 06:50
  • msg #239

Re: Claymores

Welcome Erich.
Fusilier
GM, 426 posts
Your Guide
Fri 5 Dec 2008
at 06:56
  • msg #240

Re: Claymores

Yes, please welcome Alex Blade who'll be playing Erich Hawkins.
Arthur Fox
player, 97 posts
Sergeant
British Army
Fri 5 Dec 2008
at 07:45
  • msg #241

Re: Claymores

Erich welcome to our well oiled group.

I agree to rush for Gdansk and hope the poles haven't already prepared an ambush for us along the way, most likely at the intersection at Przejazdowo. Of course we are making the assumption here that our intel on Gdansk is correct and we ingnore the warning given by Gustaw.
Jan Krejcik
player, 87 posts
Kapitan
Army Aviation (Czech)
Fri 5 Dec 2008
at 08:41
  • msg #242

Re: Claymores

Welcome Erich.
Tom P. Kelly
player, 115 posts
Spec4
Medic (US)
Fri 5 Dec 2008
at 14:03
  • msg #243

Re: Claymores

Erich Hawkins:
Hey guys nice to get involved

...
This message was last edited by the player at 14:04, Fri 05 Dec 2008.
Fusilier
GM, 427 posts
Your Guide
Fri 5 Dec 2008
at 14:09
  • msg #244

Re: Claymores

Updated the vehicle seating.

Question to all. I don't see the items from the Hind in the unit inventory. They were,
2 x AKSU
1 x Medical Kit
1 x Small Ground to Air Radio
1 x Short Range Radio
2 x Nightvision Goggles (from Pilot + Co-Pilot Helmets)
1 x Flare Gun (3 R/G/B flares)
1 x Heavy Winter Parka (for Crew Tech)
Cigarettes and booze

Did these get traded/left behind? Or did I forget to add them?

Jan, you can add the following to you PC's inventory sheet...
White Silk Scarf
Aviator Glasses
Winter Aviator Jacket
Czech Military Fatigues
Gold Designer Watch
Pocket sized toiletry kit w: designer lip balsam, moisturizing lotion, cologne, aftershave, soap and a razor.
CZ 75 pistol + 2 clips + Holster
Skorpion + 2 clips
Leatherman tool/knife

Everyone's been keeping track of their ammo right?
This message was last edited by the GM at 14:11, Fri 05 Dec 2008.
Jan Krejcik
player, 88 posts
Kapitan
Army Aviation (Czech)
Fri 5 Dec 2008
at 15:17
  • msg #245

Re: Claymores

i thought you forgot to add them. you said earlier you would but got sidetracked.
John Jameson McCarthy
player, 276 posts
Major
Cav Scout (US)
Fri 5 Dec 2008
at 16:30
  • msg #246

Re: Claymores

Hi, Erich.
Varis Babicevs
player, 136 posts
Auxiliary
Scout/Translator (US)
Fri 5 Dec 2008
at 22:38
  • msg #247

Re: Claymores

Hi Erich.
Erich Hawkins
player, 4 posts
Spec4
Infantry (US)
Fri 5 Dec 2008
at 22:43
  • msg #248

Re: Claymores

'sup guys.  so you misplaced a giant stack of hind equipment?  hmmm...
Stone
player, 201 posts
Private
Infantry (Australian/US)
Fri 5 Dec 2008
at 22:54
  • msg #249

Re: Claymores

Erich Hawkins:
'sup guys.  so you misplaced a giant stack of hind equipment?  hmmm...



Y'all know.  Shit happens :-)


.
Jan Krejcik
player, 90 posts
Kapitan
Army Aviation (Czech)
Fri 5 Dec 2008
at 22:58
  • msg #250

Re: Claymores

Erich Hawkins:
'sup guys.  so you misplaced a giant stack of hind equipment?  hmmm...

they misplaced a hind actually...

pull a replacement hose for its hydraulics out of your rucksack and lets go for a ride :P
Erich Hawkins
player, 5 posts
Spec4
Infantry (US)
Sat 6 Dec 2008
at 01:27
  • msg #251

Re: Claymores


what?  you couldn't rig that up?  man id give the bradley anyday for a hind...
Ben Jagelis
player, 384 posts
Canadian Lieutenant
Airborne Infantry
Sat 6 Dec 2008
at 12:22
  • msg #252

Re: Claymores

FYI
"Echo" is the codeword for enemy forces or personnel.

Hi Alex, what's Hawkins weapon? If it's a sniper rifle, might be an idea to draw something a little more "battlefield friendly" like an AK or M16 for general use.
Personally I love sniper type weapons for their accuracy and range, but I wouldn't want to be caught with only that on a modern battlefield (scouting, etc is a completely different thing of course).
Jan Krejcik
player, 91 posts
Kapitan
Army Aviation (Czech)
Sat 6 Dec 2008
at 14:43
  • msg #253

Re: Claymores

you know depending on what intell you guys already have about these forces, it may be worth Jan +1 going back to see if the Hind can be jury rigged to get Airborne. It was just a hydraulic hose + some fluid. Still had enough of its armament to neutralize some armor. Could trade it (before any jury rigged solution would fail) in Gdansk or hold for further repairs to get everyone to the 5th or that Phantom Marine division (provided they wouldn't shoot me down.

On the bike could get there pretty soon. This is provided Jan could fix it, if it hadn't been stripped/looted for the other thousand or so liters of aviation fuel.

Anyway its a thought since if it works it briefly solves some issues (Where divisions are, protecting group, providing leverage in Gdansk).

in theory.

at the worst Jan would get killed trying to get to it/get stranded/crash.

thoughts? it's a command (JJ/Ben) decision anyway.
This message was last edited by the player at 14:44, Sat 06 Dec 2008.
Tom P. Kelly
player, 118 posts
Spec4
Medic (US)
Sat 6 Dec 2008
at 14:50
  • msg #254

Re: Claymores

It's a superb idea, but only if the command completely trusts you, which I don't believe they do...yet.

Help kill us some commies and I'm sure that they might reconsider.
John Jameson McCarthy
player, 279 posts
Major
Cav Scout (US)
Sat 6 Dec 2008
at 15:45
  • msg #255

Re: Claymores

Getting back would be a problem now, hostile forces are moving in and the people that hold the crossings aren't exactly friendly.
Jan Krejcik
player, 92 posts
Kapitan
Army Aviation (Czech)
Sat 6 Dec 2008
at 16:08
  • msg #256

Re: Claymores

John Jameson McCarthy:
...and the people that hold the crossings aren't exactly friendly.


Friendly to NATO. All those points into negotiation/persuasion have to take me somewhere (don't say a coffin...). But good point. I just don't want to give up the Hind so easily *g*
Fusilier
GM, 428 posts
Your Guide
Sat 6 Dec 2008
at 16:45
  • msg #257

Re: Claymores

Working on the post now. Be up in an hour or less.
Tom P. Kelly
player, 119 posts
Spec4
Medic (US)
Sat 6 Dec 2008
at 17:11
  • msg #258

Re: Claymores

We're fucked.
Jan Krejcik
player, 93 posts
Kapitan
Army Aviation (Czech)
Sat 6 Dec 2008
at 17:15
  • msg #259

Re: Claymores

Tom P. Kelly:
We're fucked.

John Jameson McCarthy
player, 280 posts
Major
Cav Scout (US)
Sat 6 Dec 2008
at 17:17
  • msg #260

Re: Claymores

No, just a temporary setback...
Tom P. Kelly
player, 120 posts
Spec4
Medic (US)
Sat 6 Dec 2008
at 17:19
  • msg #261

Re: Claymores

Good philosophy you have there that death is just a temporary setback...
Fusilier
GM, 430 posts
Your Guide
Sat 6 Dec 2008
at 17:42
  • msg #262

Re: Claymores

LOL. One of the maps is up. I want to put up another to show more detail as well - good for once the ranges decrease.

BTW - Erich has a M16/203. Returned back to him in his gear. Its broken down into its main components and minus any ammunition.
This message was last edited by the GM at 17:43, Sat 06 Dec 2008.
John Jameson McCarthy
player, 281 posts
Major
Cav Scout (US)
Sat 6 Dec 2008
at 18:51
  • msg #263

Re: Claymores

Found a nice picture of the area and have uploaded it to here:

[IMG]http://i157.photobucket.com/al...96408_33ee4677ae.jpg[/IMG]

I'm not sure how to get the image to appear here, if someone can do it, I'd be grateful. It's useful for tactical planning I think.
This message was last edited by the player at 18:52, Sat 06 Dec 2008.
Oskar Friedmann
player, 151 posts
Staff Sergeant
Special Forces (US)
Sat 6 Dec 2008
at 19:31
  • msg #264

Re: Claymores

The syntax is:

<img src="http://i157.photobucket.com/albums/t55/simonmark_2007/2359196408_33ee4677ae.jpg">


This message was last edited by the player at 19:31, Sat 06 Dec 2008.
John Jameson McCarthy
player, 282 posts
Major
Cav Scout (US)
Sat 6 Dec 2008
at 20:14
  • msg #265

Re: Claymores

Excellent.

Thanks very much.

Fusillier:

I'm assuming that we're to the North of this picture, just below the second large body of water. Is this the case?
Varis Babicevs
player, 137 posts
Auxiliary
Scout/Translator (US)
Sat 6 Dec 2008
at 20:49
  • msg #266

Re: Claymores

How much chatter from the Bradley driver/gunner/commander can passengers hear in the back of the thing? I want to respond IC but I don't want to metagame.
Tom P. Kelly
player, 122 posts
Spec4
Medic (US)
Sat 6 Dec 2008
at 20:57
  • msg #267

Re: Claymores

John Jameson McCarthy:
Excellent.

Thanks very much.

Fusillier:

I'm assuming that we're to the North of this picture, just below the second large body of water. Is this the case?

 I think that we're just off to the right edge of the picture.
Fusilier
GM, 431 posts
Your Guide
Sat 6 Dec 2008
at 21:03
  • msg #268

Re: Claymores

Varis Babicevs:
How much chatter from the Bradley driver/gunner/commander can passengers hear in the back of the thing? I want to respond IC but I don't want to metagame.


I'd like to say everyone in the vehicle can hear each other (except for incoming radio calls if they have no headset).

John Jameson McCarthy:
Fusillier:

I'm assuming that we're to the North of this picture, just below the second large body of water. Is this the case?


Not sure at the moment. Kelly may be correct. I'll have to get into google earth and try to figure it out. I'll get back to you.
Erich Hawkins
player, 7 posts
Spec4
Infantry (US)
Sat 6 Dec 2008
at 21:53
  • msg #269

Re: Claymores

Damn, Infantry vs. tanks...sigh and just when you give all you anti armor shit away...could be worse right?
John Jameson McCarthy
player, 283 posts
Major
Cav Scout (US)
Sat 6 Dec 2008
at 21:59
  • msg #270

Anti-armour

We've still got 6 LAW-72s and an RPG-16 with 7 rockets. Pluss the Bradley's TOW launcher has two loaded missiles. It's a rough combat, no doubt, but far from hopless.

At least, that's my opinion.
Jan Krejcik
player, 94 posts
Kapitan
Army Aviation (Czech)
Sat 6 Dec 2008
at 22:14
  • msg #271

Re: Anti-armour

I was thinking about the HUM VEE. It's fast but I dunno how good Hicks is as a driver. And where are those LAWS and RPGs stored?
Erich Hawkins
player, 8 posts
Spec4
Infantry (US)
Sat 6 Dec 2008
at 22:31
  • msg #272

Re: Anti-armour

although i think the hind would be the way to go...i dont think the characters would be willing to risk their safety, position, a comrade, and a humvee to get it.  however, you guys should have forces jan to fly for you, or rig something like a flatbed mack truck to carry the hind.
Jan Krejcik
player, 95 posts
Kapitan
Army Aviation (Czech)
Sat 6 Dec 2008
at 22:42
  • msg #273

Re: Anti-armour

In reply to Erich Hawkins (msg #272):

It's not their fault. Jan isn't the most...prime team player nor the most trust worthy person atm...
Erich Hawkins
player, 9 posts
Spec4
Infantry (US)
Sat 6 Dec 2008
at 23:12
  • msg #274

Re: Anti-armour

i hear ya brother, stick it to the man and all that shit!
Stone
player, 204 posts
Private
Infantry (Australian/US)
Sun 7 Dec 2008
at 00:47
  • msg #275

Re: Anti-armour

I think our group is heading north west, while the threat is south west.  Does that mean we are heading away from them?
Tom P. Kelly
player, 123 posts
Spec4
Medic (US)
Sun 7 Dec 2008
at 02:45
  • msg #276

Re: Anti-armour

The tacmap shows us facing them.
Erich Hawkins
player, 12 posts
Spec4
Infantry (US)
Sun 7 Dec 2008
at 03:12
  • msg #277

Re: Anti-armour

the little road we are on parallels the big road and then heads south they are waiting for us there
Ben Jagelis
player, 385 posts
Canadian Lieutenant
Airborne Infantry
Sun 7 Dec 2008
at 04:44
  • msg #278

Re: Anti-armour

Although the hind might be a good idea, we've got a couple of things against it.

Firstly, it's on the other side of a very wide river.
Secondly, it is, albeit lightly, damaged and currently not airworthy. Repairs are likely to take time.
Thirdly, the fuel tanks were drained I believe and we've only got 80 litres in four jerrycans spread over two vehicles. I'm not too sure how far that would go, but I doubt if would be worth more than a few minutes flight time.
Fourthly, the aircraft has been sitting unguarded for about 24 hours and there was at least one survivor from the gunboat in the immediate area. Chances are the helicopter is already back in Pact hands.
And Fifth, we don't trust Jan.
Fusilier:
Erich has a M16/203. Returned back to him in his gear. Its broken down into its main components and minus any ammunition.

I think about three seconds after he's got it back in his hands it'd be reassembled. Good to know we've increased out explosive firepower too.   :D
Varis Babicevs:
How much chatter from the Bradley driver/gunner/commander can passengers hear in the back of the thing? I want to respond IC but I don't want to metagame.

In my experience with M113s, it's practically impossible to carry on a conversation without an intercom with anyone not sitting within arms reach - there's just far too much noise from the clanking of tracks and roaring of the engine (still don't understand why a better exhaust muffler isn't installed).
(I can't speak for the M2 of course, but there are two passenger headsets in the back of the M113 usually used by the section commander and 2IC. I'd imagine there'd be at least as many in the M2.
These headsets hook into the radio net also and operate on a toggle switch - centre position is neutral, can hear but not speak, one way is radio and the other intercom. Conversations can be heard when in any position, but only one person can transmit (even just over the intercom) at a time - vehicle crews get quite irate if the passengers forget to switch back to the neutral position...
Jan Krejcik:
And where are those LAWS and RPGs stored?

link to a message in this game
4 M72s in the M2
2 M72s in the M113
1 RPG-16 in the HMMWV
Plus whatever individuals (like Varis and his RPG-18) happen to have in their personal equipment.
Jan Krejcik
player, 96 posts
Kapitan
Army Aviation (Czech)
Sun 7 Dec 2008
at 09:12
  • msg #279

Re: Anti-armour

fyi the Hind was a little over 1/2 full of fuel. the damage is sorta easy to fix since you cna use break fluid for hydraulic fluid. Pact hands is correct through. Thats the risk.

And no one trusts Jan ;)

Still may be worth it to go after we get blown to hell and back to see.

And good to know about the Gear. I'm assuming Boswell gave Jan an AKUSU or something that was in the HUMVEE
Fusilier
GM, 432 posts
Your Guide
Sun 7 Dec 2008
at 11:43
  • msg #280

Re: Anti-armour

The reason I said I'd like people in each of the vehicles to hear everyone inside was just for gameplay. It might not be entirely accurate for some of the vehicles like Ben said, but I was thinking it might help a PC able to post something. Often for the passengers its a little hard as it is to post when there is little they can see or do. Lets assume minus the radio chatter, those without headsets can hear.

For positions. Yes, both groups are facing each other. The group is at the fork in the road NE of the village. The left fork is the road the enemy is advancing on... and in between (closer to you) is the village. The right fork heads west along nothing special, just farmland and the odd farm house/barn in various states of damage.

Once they get closer next turn (and I get some freetime tomorrow) I'll post a suitable tactical map showing each of the buildings and the vehicles. At the moment you can see approaching from front to back in single file - a BMP, two BTRs, and two more vehicles of unknown type. The tank is off to the side a few dozen meters from the road where it took up a position to fire static/overwatch (Soviet tanks not being all that great for moving fire especially at this range).

I'm not too sure a HIND would still be untouched or unguarded. It went down visible to the Sobieszewo militia at the southern bridge and its location no secret. Surely a potentially operational aircraft is going to be a high priority for the local forces... not necessarily them but the government.
Oskar Friedmann
player, 152 posts
Staff Sergeant
Special Forces (US)
Sun 7 Dec 2008
at 20:49
  • msg #281

Re: Anti-armour

Stores should be updated with motorcycle and contents - whoever is putting together that lovely spreadsheet can update it, or if its emailed/hosted I can grab it and update it myself.


MOTORCYCLE
Secure Manpack Radio (AN/PRC-70) (Left Saddle Bag)
Chemical Defense Suit (Left Saddle Bag)
Thermal Fatigues (US Issue) (Left Saddle Bag)
Basic Tool Kit (Right Saddle Bag)
Small Arms Tools (Right Saddle Bag)
BG15 HE 40mm Grenades (x16) (Right Saddle Bag)
BG15 ILLUM 40mm Grenades (x2) (Right Saddle Bag)
7.62mmS Ammunition (x120 Loose) (Right Saddle Bag)
7.62mmN Linked (x150 Left Saddle Bag)
7.62mmN Linked (x150 Right Saddle Bag)
FN MAG (w/50 round 7.62mmN linked 'contact' belt - loaded)
LAW 80
Domestic Food/Water (x12 kg)

...

Fusilier wouldn't let me start with the RPG-16.  :p
Erich Hawkins
player, 14 posts
Spec4
Infantry (US)
Sun 7 Dec 2008
at 21:49
  • msg #282

Re: Anti-armour

Hey guys I'm sure you hooked Erich some ammo out of the stores, buy how much would you have given up, we need to subtract that from the stores.
Ben Jagelis
player, 387 posts
Canadian Lieutenant
Airborne Infantry
Mon 8 Dec 2008
at 01:41
  • msg #283

Re: Anti-armour

Thanks for the list of extras. What I'll do it add them to the HMMWV list as I believe that's the vehicle currently carrying the motorcycle.
The MAG is currently to one in the M113 (thought you wouldn't mind).
The LAW 80 and extra grenades I would assume you'd want close at hand? (plenty of room in the Bradley for them).
The NBC suit and thermals I would think are personal items and better recorded on your character sheet (I doubt anyone else would want to wear the thermals at least).

How much ammo do you want Erich? There's a full case of 5.56mm and 24 40mm HEDP grenades in the Bradley? Take as much as you need (there's plenty more).

Jan, there are 13 AK-74, 3 AKR, 2 RPK-74, 1 Pumpaction Shotgun and 2 M16s available to choose from. I would suggest an AK-74, RPK-74 or M16 as the other two are too short ranged for normal combat.
This message was last edited by the player at 01:43, Mon 08 Dec 2008.
Erich Hawkins
player, 15 posts
Spec4
Infantry (US)
Mon 8 Dec 2008
at 02:06
  • msg #284

Re: Anti-armour

hell yeah! full combat load! ill take 7 30 round mags and six HEDP 40mm grenades...
Ben Jagelis
player, 389 posts
Canadian Lieutenant
Airborne Infantry
Mon 8 Dec 2008
at 02:11
  • msg #285

Re: Anti-armour

I hope you've got empty mags then - all the spares are in the HMMWV. (should have your issue 6 I'd imagine for character gen)

I'll update the list (and email to Fusilier for posting)
Fusilier
GM, 433 posts
Your Guide
Mon 8 Dec 2008
at 03:16
  • msg #286

Re: Anti-armour

The Sobieszewo people kept Erich's magazines/ammo. They also took his NVGs, Kevlar and a couple other items.
Ben Jagelis
player, 390 posts
Canadian Lieutenant
Airborne Infantry
Mon 8 Dec 2008
at 04:24
  • msg #287

Re: Anti-armour

Then I suppose it would have made sense for some of the spares currently carried in the HMMWV to be issued to him before moving on at the bridge?
Failing that then there should be a collection from those within the Bradley.
Erich Hawkins
player, 16 posts
Spec4
Infantry (US)
Mon 8 Dec 2008
at 12:20
  • msg #288

Re: Anti-armour

well, if all else fails i could fix bayonet and use my rifle as a javelin!
Fusilier
GM, 434 posts
Your Guide
Mon 8 Dec 2008
at 12:52
  • msg #289

Re: Anti-armour

I've set up a map with horizontal and vertical indicators. Unlike the other battles, I think this one can be more tactically oriented. What I mean is your movements will be more specific.

I've given a quick setup for the vehicles... however please tell me exactly where each of you will be going using the letter/number indicators. Which building(s) (if any) will the dismounts be setting up for example. Or how will the vehicles maneuver?

You should have about 3* turns worth of time before the enemy shows up, so choose a good spot!

*But for posting purposes, next GM post will be their arrival just to speed things up.
This message was last edited by the GM at 12:55, Mon 08 Dec 2008.
Ben Jagelis
player, 391 posts
Canadian Lieutenant
Airborne Infantry
Mon 8 Dec 2008
at 13:33
  • msg #290

Re: Anti-armour

Helmut Meyer:
OOC - Seems I forgot to reload his half empty magazine last time! D'oh.</Orange>

See SOP number five. I think that should cover you.

;)
Fusilier
GM, 436 posts
Your Guide
Mon 8 Dec 2008
at 13:39
  • msg #291

Re: Anti-armour

I think the SOP Ben mentioned will cover you. Meyer seems like the kind to do whats required of him anyways. Just ensure you subtract the ammo from your inventory or from the unit's stores ok?

Since we are on the topic, I hope everyone's been honest with your personal ammo. We've a lot to spare, but still...
Oskar Friedmann
player, 154 posts
Staff Sergeant
Special Forces (US)
Mon 8 Dec 2008
at 14:34
  • msg #292

Re: Anti-armour

Are we still using your house rule for personnel movement?  Or are we back to by-the-book?
John Jameson McCarthy
player, 287 posts
Major
Cav Scout (US)
Mon 8 Dec 2008
at 20:00
  • msg #293

Re: Anti-armour

If there's a real squeeze for magazines, Erich can have 3 of JJ's mags. Whilst he's rummaging about his person, he also had a couple of HEAT rifle grenades and two RAW HEAT rifle grenades, those are grenades in his pockets and he's not gald to see you...
Erich Hawkins
player, 18 posts
Spec4
Infantry (US)
Mon 8 Dec 2008
at 22:10
  • msg #294

Re: Anti-armour

I took the grenades after all, if that's a problem let me know, I figure once he realized he was without ammo they would have help poor Erich out.
Ben Jagelis
player, 393 posts
Canadian Lieutenant
Airborne Infantry
Mon 8 Dec 2008
at 23:57
  • msg #295

Re: Anti-armour

mmmmmmm, RAW HEAT.......    :P

Shame they can't be used when a grenade launcher (such as the M203) is fitted.   :(


What's the chances of the M2 pushing it's way through the buildings (specifically the damaged ones) without if being trapped? Seems to have been a relatively common practice in the past - brick wall in the way? no problems! *crash!*

If we're to survive this I think we need to ignore any concerns about property damage and just hook in.
This message was last edited by the player at 00:05, Tue 09 Dec 2008.
Fusilier
GM, 437 posts
Your Guide
Tue 9 Dec 2008
at 01:03
  • msg #296

Re: Anti-armour

Oskar - you can stretch it a little, but since the ranges shouldn't be so far this time perhaps not as much as before. I'd rather not give specific distances at the moment until I see how the pace of the game is moving.

Ben - the Bradley might be able to smash through some of the structures, but there is the risk if there is a basement/cellar it will end up there.

Fox - the structure at J-16 is a garage/shed. A large set of double doors at the entrance facing the southwest. Its built of wood with a flat roof. Not many windows, most up high and not at eye level. There is also an access door next to the main vehicular one.

Directly outside there are some pallets, some bins, a piece of farming machinery normally attached to a tractor, and a snow plow usually attached to a pickup.
This message was last edited by the GM at 01:04, Tue 09 Dec 2008.
Erich Hawkins
player, 19 posts
Spec4
Infantry (US)
Tue 9 Dec 2008
at 01:06
  • msg #297

Re: Anti-armour

aww man!  a snow plow could come in handy!
Ben Jagelis
player, 394 posts
Canadian Lieutenant
Airborne Infantry
Tue 9 Dec 2008
at 02:09
  • msg #298

Re: Anti-armour

Stone:
OOC good work with the tac map.  The enemey as far as we know, will be coming in from the top of the map, yes?

The enemy are approaching from the south - bottom of the map.
Ben Jagelis
player, 395 posts
Canadian Lieutenant
Airborne Infantry
Tue 9 Dec 2008
at 09:20
  • msg #299

Teams

Kurt Weiss:
He regretted not setting up fireteams prior. He didn't like the idea of the dismounts working alone and not in pairs.

Whoops! I thought I'd done that already (I was certianly thinking about it when I did up the seating plan).
Meyer and Varis appear to work well together. Makes sense for them to continue as a pair.
Oskar and Fox are both sneaky types and so I think probably shoud stick together.
Which leaves Weiss and Hawkins. The grizzled old soldier and the new guy - that seems to make sense too...
Oskar Friedmann
player, 155 posts
Staff Sergeant
Special Forces (US)
Tue 9 Dec 2008
at 13:39
  • msg #300

Re: Teams

Ben Jagelis:
Oskar and Fox are both sneaky types and so I think probably shoud stick together.


Too bad Fox doesn't like Oskar.  But Oskar doesn't mind.  ;)
Helmut Meyer
player, 240 posts
Unteroffizier
PanzerPionier (Germany)
Tue 9 Dec 2008
at 14:13
  • msg #301

Re: Teams

We broke 3000 posts!
Arthur Fox
player, 101 posts
Sergeant
British Army
Tue 9 Dec 2008
at 19:38
  • msg #302

Re: Teams

Oskar Friedmann:
Ben Jagelis:
Oskar and Fox are both sneaky types and so I think probably shoud stick together.


Too bad Fox doesn't like Oskar.  But Oskar doesn't mind.  ;)


Where do you get the idea Fox doesn't like Oskar.

For Fox it can be said he doesn't care much for people, period, but he doesn't carry a grudge against Oskar specifically.

That said, please don't take Fox's next reaction personal ;)
It would just be bad tactics putting Fox with a low ROF rifle and high effective range in the most probable center of this confrontation. He'd rather try and deny enemy movement over their left flank. Feel free to tag along though, some anti armor might be usefull on this side as well.
Oskar Friedmann
player, 157 posts
Staff Sergeant
Special Forces (US)
Tue 9 Dec 2008
at 20:16
  • msg #303

Re: Teams

I'm trying to get Oskar somewhere he can use the LAW and cover the left flank from infantry advance.  So far there's no sniper cover on that side, though the M113 hasn't disgorged its occupants yet.

There are two concerns: any enemy moving towards us east of the road has LOS blocked by the buildings in the center of the map being the first, and the scale of the map is the second - that sniper rifle's effective range is about 7 grid squares, meaning that at J15 you're really only covering everything on our side of the buildings north of gridline 10 due to blocked LOS.  That's the same coverage area that Meyer and Weiss are covering.

From R9 you can pin down a whole squad trying to move north; at J15 you're reacting to trouble that's already on top of you, probably brought there by a vehicle your sniper rifle can't do anything to.  If anything, Oskar should be headed that way and Fox should be at Oskar's position.  I'm hoping that between Meyer and Weiss they can cover that though.

No time to hash it out IC though.  Just opining.  :)
This message was last edited by the player at 20:22, Tue 09 Dec 2008.
Jan Krejcik
player, 101 posts
Kapitan
Army Aviation (Czech)
Tue 9 Dec 2008
at 20:23
  • msg #304

Re: Teams

it appears that both the HUMVEE group and the M2 group are heading for the same house :P
Arthur Fox
player, 103 posts
Sergeant
British Army
Tue 9 Dec 2008
at 20:46
  • msg #305

Re: Teams

Oskar, I see your points, I think though most arguments count for both positions.

We just see how this works out. It appears you have enough company at R9 anyways. When Fox is wrong we might still be able to hash it out IC, afterwards... hopefully ;)
Ben Jagelis
player, 396 posts
Canadian Lieutenant
Airborne Infantry
Wed 10 Dec 2008
at 01:29
  • msg #306

Re: Teams

Oskar Friedmann:
...the M113 hasn't disgorged its occupants yet.

Not likely to either. Besides the crew (Jordan and Ben) there's only Kelly, the medic and Handley who'd only got one good arm. The four of us are far better off fighting from within the M113 (Ben being perhaps the only exception but he's got a job to do).
There's no way the M113 is going to be a significant threat to the enemy vehicles, but the three machineguns we bring to the party could prove very useful supporting our own infantry.

With regard to the HMMWV moving so far south, I believe that's a very bad idea. Captain Gideon is a rear area engineer and has proven to freeze (or worse) under stress.
Lt Boswell isn't any better and as an airforce intel officer, has barely seen combat (first time was probably with us in the past few days).
Hicks is a bit of an unknown, but as he's Army Aviation I would think he'd have to be more mechanic than soldier.

The only thing going for the HMMWV is that it's carrying the RPG-16 and spare ammo for it.

As for Fox and his sniper rifle, I think we may have to rethink the equipment loadouts a little. Having a spare assault rifle or automatic rifle in the Bradely would give us a few more options and make Fox perhaps a little more effective in close combat. For now though, perhaps a sandbag of hand grenades could be useful? (there's still 18 spares in the M2 I think).
Erich Hawkins
player, 21 posts
Spec4
Infantry (US)
Wed 10 Dec 2008
at 01:34
  • msg #307

Re: Teams

there needs to be an even spread in each vehicle, that way no one is denied firepower when it is needed, we could encounter any threat any time, and not having access to equipment could get us all killed.
Ben Jagelis
player, 397 posts
Canadian Lieutenant
Airborne Infantry
Wed 10 Dec 2008
at 01:40
  • msg #308

Re: Teams

I hadn't really been thinking about the usual weapons each person carried when I did up the vehicle loads. Once the combat is over though, we should definately shift 2-3 spares into the M2 - perhaps the two spare M16s and one RPK-74?
Fusilier
GM, 439 posts
Your Guide
Wed 10 Dec 2008
at 06:24
  • msg #310

Re: Teams

Post up in a few hours when I get home from work.
Jan Krejcik
player, 102 posts
Kapitan
Army Aviation (Czech)
Wed 10 Dec 2008
at 08:24
  • msg #311

Re: Teams

Ben Jagelis:
With regard to the HMMWV moving so far south, I believe that's a very bad idea. Captain Gideon is a rear area engineer and has proven to freeze (or worse) under stress.
Lt Boswell isn't any better and as an airforce intel officer, has barely seen combat (first time was probably with us in the past few days).
Hicks is a bit of an unknown, but as he's Army Aviation I would think he'd have to be more mechanic than soldier.


Perhaps you're right but it's a little late during the move. Then again due to their overall inexperience and past freeze ups maybe they would actually be inclined to rush forward to redeem themselves or simply because they're bad at making decisions.

I know that if Krejcik wasn't a helicopter pilot and used to high tiers of stress (to a point. he's definately not unbreakable) he would have paniced already and be running North along the road :P
Ben Jagelis
player, 398 posts
Canadian Lieutenant
Airborne Infantry
Wed 10 Dec 2008
at 09:50
  • msg #312

Re: Teams

Ben is a hardened combat veteran and he's certainly considering making a run for it!

As we're facing a tank (most likely a T54/55), a BMP (most likely a BMP-1), two BTR look-a-likes (probably OT-64s) and perhaps another couple of vehicles (I'm guessing softskins, but just as likely to be more APCs), chances are we're facing a good 40+ infantry in addition.

Throw in the mortars we falled to destroy the day before if they're from the same unit and we're totally screwed.
Jan Krejcik
player, 103 posts
Kapitan
Army Aviation (Czech)
Wed 10 Dec 2008
at 10:00
  • msg #313

Re: Teams

Ben Jagelis:
Ben is a hardened combat veteran and he's certainly considering making a run for it!

As we're facing a tank (most likely a T54/55), a BMP (most likely a BMP-1), two BTR look-a-likes (probably OT-64s) and perhaps another couple of vehicles (I'm guessing softskins, but just as likely to be more APCs), chances are we're facing a good 40+ infantry in addition.

Throw in the mortars we falled to destroy the day before if they're from the same unit and we're totally screwed.


Their is a reason why Jan wear's a WHITE scarf...::joke::

Running would be an option... I wish Jan was whereever that damn soviet radio gear which was looted from his HIND.
Stone
player, 209 posts
Private
Infantry (Australian/US)
Wed 10 Dec 2008
at 11:08
  • msg #314

Re: Teams

i am happy to run, but where too?  along the exposed road?  i think we are better off holing up in the town for now.
Jan Krejcik
player, 104 posts
Kapitan
Army Aviation (Czech)
Wed 10 Dec 2008
at 11:55
  • msg #315

Re: Teams

In reply to Stone (msg #314):

though I tend to think running now would result in casualties as perhaps that window of opportunity has passed.
Erich Hawkins
player, 22 posts
Spec4
Infantry (US)
Wed 10 Dec 2008
at 12:28
  • msg #316

Re: Teams

we will be fine, we have enough hardened vets to take the pain to these guys.  we have the weaponry to destroy their vehicles, and enough anti infantry to seal the deal...as long as no one dies...
Jan Krejcik
player, 105 posts
Kapitan
Army Aviation (Czech)
Wed 10 Dec 2008
at 13:03
  • msg #317

Re: Teams

Erich Hawkins:
we will be fine, we have enough hardened vets to take the pain to these guys.  we have the weaponry to destroy their vehicles, and enough anti infantry to seal the deal...as long as no one dies...


that much firepower? those odds? someone is dying ;)
Oskar Friedmann
player, 159 posts
Staff Sergeant
Special Forces (US)
Wed 10 Dec 2008
at 16:14
  • msg #318

Re: Teams

Fuck that's a lot of opposition.
Jan Krejcik
player, 106 posts
Kapitan
Army Aviation (Czech)
Wed 10 Dec 2008
at 17:00
  • msg #319

Re: Teams

lol yeah. that's um, a crapload of men. Heh. NPC's are cannon fodder right? Krejcik is going to shoot at that BTR now (and will miss probably).
Erich Hawkins
player, 23 posts
Spec4
Infantry (US)
Wed 10 Dec 2008
at 21:17
  • msg #320

Re: Teams

damn...a bunch of optimists in here...
Ben Jagelis
player, 399 posts
Canadian Lieutenant
Airborne Infantry
Wed 10 Dec 2008
at 23:57
  • msg #321

Re: Teams

Sure we have the technology and firepower at our disposal - that's not the issue.

The problems are:

1) we're in a crappy position - ie they know almost exactly where we are.
2) plenty of weapons, not enough operators
3) position, position, position - we can easily be outflanked by their armour. Besides the M2s TOW, we've got next to nothing that can "reach out and touch them" with any likelyhood of actually hitting.

In my opinion, the wheeled APCs will drop their infantry on the southern outskirts of the village while the tank and BMP make flanking moves (perhaps under cover of smoke thrown from the village) to cut off our withdrawal.

With about 30 infantry in the village to our maximum (vehicle capacity) of around 20, it'd be a tough ask, but as they've undoubtably been told our true numbers (somebody from the island had to have said something) of infantry being only half a dozen, AND they've got so much armour in support, it's very likely to be a walkover.

To get out of this in one peice will require luck, extraordinary teamwork, luck, amazing coordination, and luck.

And all that's not even considering if they've got indirect fire support (mortars, artillery)!
Ben Jagelis
player, 400 posts
Canadian Lieutenant
Airborne Infantry
Thu 11 Dec 2008
at 00:20
  • msg #322

Re: Teams

Fusilier:
Far to their left the wheeled APC is heading east (oblivious to the two men) at high speed, a little beyond the gas station (P-10). Infantry cling to the topside.

Crap.

With infantry riding on the outside, there could well be more inside which potentially swells their numbers to around 60-70 (perhaps a few more).

The good news is those infantry make great machinegun targets!   :D
Erich Hawkins
player, 25 posts
Spec4
Infantry (US)
Thu 11 Dec 2008
at 00:26
  • msg #323

Re: Teams

Okay, yes they have the potential to kick our asses up and down this little farm village.  But if we really analyze this properly we can capitalize.

1. A flanking vehicle is an isolated vehicle, if we hit that one hard it can be dealt with quickly and no longer be a problem.

2. Most of the dismounted infantry scrambled into the building at R-7 i think...these structures do not look very sound, and a collapsing building will far more damage than most of our weaponry.

3.  The tank is 300m away, its line of sight has to suck right now, we cripple their fast movers, destroy that building and we haul ass, they wont know what the hell to do.
Ben Jagelis
player, 401 posts
Canadian Lieutenant
Airborne Infantry
Thu 11 Dec 2008
at 01:07
  • msg #324

Re: Teams

Yes, they've definately made a mistake splitting their force like that and they're about to pay dearly for it!   :D

I think we can take that tank with a little careful forthought. If it's truely an earlier MBT, it's extremely unlikely to possess thermal gear. A bit of smoke in the right place, and the Bradely and trundle into a firing position and thwack it!

We may be on the run so to speak, but it's still our duty as NATO soliders to inflict the maximum damage and mayhem we can on the enemy. What could be better than taking out one of the few remaining Pact tanks?
Oskar Friedmann
player, 160 posts
Staff Sergeant
Special Forces (US)
Thu 11 Dec 2008
at 01:42
  • msg #325

Re: Teams

There must have been some sort of mistake.  I think I distinctly posted that Oskar was in Gdansk calling in artillery, possibly being massaged.
Ben Jagelis
player, 403 posts
Canadian Lieutenant
Airborne Infantry
Thu 11 Dec 2008
at 01:49
  • msg #326

Re: Teams

I thought it was an incidendiary airstrike.
Missed the massage bit though I think we might be able to rustle up a hairy Bulgarian weightlifter for you.

:D
Erich Hawkins
player, 26 posts
Spec4
Infantry (US)
Thu 11 Dec 2008
at 02:48
  • msg #327

Re: Teams

Hmm, Ben you may be right, but I think if we get the chance to move we should take it immediately.  If they break contact then we are in a better position, if they pursue us we could set up a nice ambush...IED style.
Ben Jagelis
player, 404 posts
Canadian Lieutenant
Airborne Infantry
Thu 11 Dec 2008
at 06:37
  • msg #328

Re: Teams

Withdrawal is not an option. This entire area is flatter than a pool table (in fact I think the village is actually a low point but only by a foot or two).
We leave the cover of the buildings and that tank and BMP will pick us off easily. There is no option but to fight (even if it kills us all).
Fusilier
GM, 441 posts
Your Guide
Thu 11 Dec 2008
at 07:42
  • msg #329

Re: Teams

Clarification on the eastern BTR.

It is already visible to the M113, M2, Hummer, Jan, and Boswell - moving north.

It is blocked by the Hummer - the Bradley can't engage.

Because it didn't round the corner of the gravel pile firing nor did it unload its infantry beforehand... its probably just as surprised to find two vehicles there as you are.

Players like Ben may edit there posts.

Re: withdrawing. You are pretty penned in. Looking at the map there is not many places beside the Vistula itself that you can run to.
This message was last edited by the GM at 07:45, Thu 11 Dec 2008.
Ben Jagelis
player, 405 posts
Canadian Lieutenant
Airborne Infantry
Thu 11 Dec 2008
at 11:17
  • msg #330

Re: Teams

Remember I said it was a bad idea to head to Gdansk.....
Oskar Friedmann
player, 161 posts
Staff Sergeant
Special Forces (US)
Thu 11 Dec 2008
at 11:47
  • msg #331

Re: Teams

What?  I don't remember that.
Erich Hawkins
player, 27 posts
Spec4
Infantry (US)
Thu 11 Dec 2008
at 12:42
  • msg #332

Re: Teams

Hahaha Ben you better go back to an earlier post and edit that in!

All I'm saying is, we only have to fight 50% of these guys, if we disable their fast moving vehicles and maim a good number of infantry we can break contact  move to the northeast toward Gdansk, that tank will not want to engage us alone while all of his buddies are trapped under a demolished building. I'm all about total annihilation though!
Jan Krejcik
player, 108 posts
Kapitan
Army Aviation (Czech)
Thu 11 Dec 2008
at 12:57
  • msg #333

Re: Teams

This is going to be a regular occurance I think until the group gets closer to Germany (or the Czech Republic ;) ). East or West you still have rag-tag forces, organized forces, rabid AWOL american's, reinforcements from Belarus, etc, etc.

The situation is bad whereever we go. Although I would think Gdansk would be violent as well although we should always expect this.
Stone
player, 210 posts
Private
Infantry (Australian/US)
Thu 11 Dec 2008
at 21:07
  • msg #334

Re: Teams

Ben Jagelis:
.

The problems are:

1) we're in a crappy position - ie they know almost exactly where we are.
2) plenty of weapons, not enough operators
3) position, position, position - we can easily be outflanked by their armour.



Ahh.  T2K at its finest.

Until we find ourselves in a knife fight.  Without a knife.
Ben Jagelis
player, 406 posts
Canadian Lieutenant
Airborne Infantry
Fri 12 Dec 2008
at 00:37
  • msg #335

Re: Teams

Oh we've got the knife, just not damn hands to hold it!


http://navysite.de/dd/dd981.htm
This is the flagship of TF Bremerhaven, the flotilla of vessels cobbled together to carry US forces back to the USA in November 2000.
Ben Jagelis
player, 407 posts
Canadian Lieutenant
Airborne Infantry
Fri 12 Dec 2008
at 02:02
  • msg #336

Re: Teams

Tom P. Kelly:
I note in the vehicle stores that there are no spare belts for 7.62mmN on the M113...am I to assume that I was only supplied with the single belt or was I issued extra ammo before we embarked?

There are the 350 rounds that came with the M240 from Oskars saddlebags. The spreadsheet has been altered but Fusilier hasn't gotten around to posting the latest list yet (only adds in what Oskar said was on his bike really).

Note the original list (as currently posted) does not actually include the M240 which is why no 7.62mmN was allocated to the M113.


And don't call the M113 a bloody "Gavin"! The name is pure invention by an insane man and has NEVER been used by anyone even vaguely associated with the vehicle (or anyone with half a brain for that matter).

The man in question has been exposed on many occasions as a complete nutter. He's so mad as to have suggested fitting a fleet of M113s with wings to make then into air deployable gliders. Yes, he was (and still is last I heard) actually serious....
This message was last edited by the player at 02:07, Fri 12 Dec 2008.
Ben Jagelis
player, 408 posts
Canadian Lieutenant
Airborne Infantry
Fri 12 Dec 2008
at 02:29
  • msg #337

2000 Spring Offensive, 3rd German Army

A little something I've been working on lately. Based firmly on the little available information in the various books, I've tied it all together with a few strategic assumptions based on unit and equipment capabilities.
During this process I've come to believe that although the map showing unit positions in the main book is dated the 1st of July 2000, it much closer resembles the situation as at the 1st of August or later.

In all the hours of research I did (good thing I own every T2K resource ever published in English) I could find no reason why events would not have proceeded as detailed below.

Note that although starting positions are hard to pin down for most units, the module "Going Home" sets the final positions in stone. These positions are as indicated in the map mentioned above.


This is an assessment of the German 3rd Army spring offensive, why it was undertaken and how it was that the sudden appearance of the Soviet 4th Guards Army at Lodz was so absolutely disastrous not only to the US 5th ID but to the offensive as a whole.

The 3rd Army, consisting of the German III Corp (6th PGD, 21st PGD, 29th PD, Jutland (Danish) Mechanised Division) and XI US Corp (5th ID, 8th ID, 50th AD, 2nd MARDIV, 4th Canadian Mechanised Brigade and the 116th ACR) were to sweep the Baltic coastline clear of Pact forces. Numbering approximately 30,000 troops and over 185 tanks it was a force more than capable of achieving it's goals, especially when it is considered that no major operations had been conducted in about a year (time in which fuel, food and ammunition was being stockpiled).

At the commencement of the offensive, Pact forces in the area consisted of little more than the remnants of almost all Poland’s military forces (mostly cavalry with mostly 40+ year old tanks). Total Polish strength was barely 20,000 men and 28 tanks. Between them and Czechoslovakia was the might of the Soviet Army - virtually impregnable for the forces of NATO in 2000.

Holding the right flank of the starting position of the offensive was the British army (region of Berlin and Frankfurt). Facing them across well prepared positions was the northern end of the Soviet line. It would have been the British responsibility to hold these Soviet positions with those units already in contact while swinging their reserves up and around behind the 3rd Army to cover their rear - due to the appearance of the Soviet 4th Guards Army approximately 700km to the east, these units never moved.

The plan was simple enough in concept and should have been almost simpler in execution. XI US Corp was to lead, perhaps due to the usual American desire to be predominant, maybe because they had been resting longer, or perhaps it was as simple as them being in the best position to begin with. For whatever reason, the US 5th ID found itself the spearhead, tasked with making the initial breakthrough and then bearing south in an attempt to outflank and cut supply lines to Soviet forces close to the German border (the same ones facing the British).

Meanwhile amphibious landings were to be made by the 2nd MARDIV across the river estuaries of northern Poland with the 8th ID heading further east to cut lines of any hope of reinforcement from Russia. The 50th Armoured Division was to fill the gap between the 5th and 8th while 116th ACR and Can 4th Mech Bde were held in reserve.

The remainder of the 3rd Army were tasked with filling the gap between the 5th ID and the British forces. They, like the British, had barely reached the start line recently vacated by the US units before the Soviet 4th Guards Army screwed everything up.

The Polish units directly in the path of the juggernaut US XI Corps, simply melted away in the face of far superior technical and numeric forces rather than submitting to the certainty of defeat and destruction. Heading north in good order they entered the area between Gdansk and Slupsk to begin harassing the northern flank of the offensive. Although cut of from the rest of the Pact forces, their supply needs were minimal due to low numbers and high reliance on horses. Food was also plentiful with rich fishing grounds to three sides. With the Polish withdrawal north, XI Corps were forced to commit the 50th AD to holding them in check until the Canadians and 116th ACR could be brought up to eliminate them.

The Canadians and bulk of 116th ACR however had been called upon to assist the British in holding an increasingly restless Soviet Army. The Germans were to have relieved the Canadians and 116th in place within a week freeing them to join the 50th AD, crush the under equipped Poles and catch up with the remainder of the XI Corp.

The US 2nd MARDIV commenced it’s move by sea to assault the area from the ruins of Gdansk to Elblag escorted by the only US Destroyer still afloat in within five thousand miles, the USS John Hancock. Although the move was successful, valuable equipment was lost when a supporting vessel struck a sea mine and sunk taking nearly 30% of the divisions stores with it. Fortunately almost all the divisions personnel and armour made it to shore but within a week were running short on fuel. Ammunition expenditure had been minimal due to the absence of any enemy opposition beyond local militias while food was plentiful in the mainly agricultural floodplains.

Faced with the growing fuel shortage and lack of significant enemy units within the area to raid for more, the divisional commander chose to move westward with the aim of linking up with the 50th AD and lending what support he could against the trapped Poles.

By the middle of July the situation had changed dramatically for the worse. The US 5th ID was about to face annihilation, the 8th had moved far beyond it’s originally intended area chasing fleeing rear area Pact units, the 50th was holding the Polish forces in place waiting for the Canadians and 116th ACR to arrive and the 2nd Marines were virtually immobile but slowly crawling westward. There was nobody who could rescue the beleaguered 5th ID and the last reported position of the 8th was, amazingly, somewhere in western Russia.

As the sudden appearance of the Soviet 4th Guards Army had stirred up the entire European front with pressure being brought to bear everywhere, the 3rd Army commander had no choice but to cut his losses and attempt to consolidate what few gains had been made. The German III Corp was given orders to move into positions supporting British and other German units but before this order could be carried out, the remaining Polish units not trapped by the US 50th AD or in contact with the remnants of the US 5th ID began exerting northward pressure around the eastern flank of the Canadians and 116th ACR. Soviet units held in reserve moved northward directly against the Canadians forcing them back towards the coast.

What had initially been conceived as a deep penetration into central Poland followed by right swing to cut off Pact forces had suddenly turned into a gigantic trap for the Americans and Canadians as Pact divisions forced their way towards Szczecin. With the German units already on the road elsewhere the race was on between the Americans and Soviets – if the Soviets reached the coastline first, the entire XI Corps would be cut off.

The 2nd MARDIV made contact with the right (east) flank of the 50th AD just in time. Fuel reserves were transferred and suddenly the marine were mobile once more. The bulk of the 50th Ads fighting force was hurriedly redeployed southward to screen the 2nd Marines move from the much more dangerous Soviets (the marines taking over responsibility for holding the Poles back).

Meanwhile the Canadians and 116th ACR fell back under increasing pressure from combined Soviet and Polish forces, towards the Corp HQ at Karlino, unable to do more than slow the oncoming mass of troops and tanks.

Aftermath
The XI Corp is cut off from friendly forces not so much by the Soviets as by the terrain – the Oder river and numerous interconnected lakes form a water barrier from Szczecin to the Baltic. The Corp is still in contact by sea with Germany, but any move to rejoin allied forces would require an offensive against Pact divisions to the south and east of the irradiated ruins of Szczecin. Some supply is possible by available shipping, but there is not enough capacity remaining after the spring debacle to withdraw even a small part of the Corp. Port facilities are likewise limited with most supplies having to be brought directly onto the beaches by small boat.
Fusilier
GM, 442 posts
Your Guide
Fri 12 Dec 2008
at 11:25
  • msg #338

Re: 2000 Spring Offensive, 3rd German Army

Post up later tonight. Hang tight.
Tom P. Kelly
player, 126 posts
Spec4
Medic (US)
Fri 12 Dec 2008
at 12:31
  • msg #339

Re: Teams

Ben Jagelis:
Tom P. Kelly:
I note in the vehicle stores that there are no spare belts for 7.62mmN on the M113...am I to assume that I was only supplied with the single belt or was I issued extra ammo before we embarked?


And don't call the M113 a bloody "Gavin"! The name is pure invention by an insane man and has NEVER been used by anyone even vaguely associated with the vehicle (or anyone with half a brain for that matter).

The man in question has been exposed on many occasions as a complete nutter. He's so mad as to have suggested fitting a fleet of M113s with wings to make then into air deployable gliders. Yes, he was (and still is last I heard) actually serious....


Never even rode in one personally, we used the M106's and then M1064A3's. Never heard them referred to as one either...

You're touchy about your nomenclature ain't you? They have medications for that.
*Roots around in Kelly's medkit looking for some....*
This message was last edited by the player at 12:34, Fri 12 Dec 2008.
Erich Hawkins
player, 28 posts
Spec4
Infantry (US)
Fri 12 Dec 2008
at 13:50
  • msg #340

Re: Teams

wow...someone needs a chill pill...
Ben Jagelis
player, 409 posts
Canadian Lieutenant
Airborne Infantry
Fri 12 Dec 2008
at 14:00
  • msg #341

Re: Teams

Tom P. Kelly
player, 127 posts
Spec4
Medic (US)
Fri 12 Dec 2008
at 14:31
  • msg #342

Re: Teams

Oh, I'm not disputing it...I never heard of it referred to as a Gavin in my time in the Army either, not until I got out...

I was just following my fellow roleplayers' lead (too lazy to refer to the posts where I'd seen it mentioned previously) in calling the thing something other than the repeatedly monotonous 'M113' or '113'

I think it a ridiculous name as well....sounds like the lead singer of some pansy British band if you ask me. Let's call it the "Schwarzenegger" or the "Sam L. Jackson."
Jan Krejcik
player, 109 posts
Kapitan
Army Aviation (Czech)
Fri 12 Dec 2008
at 14:33
  • msg #343

Re: Teams

M113/Gavin/Green Box that Moves

i say this talk should:



edit: Nice though Tom, but forget that. Mad Max Mobile and if Ben wants claymores he has to go all the way with the S&M gear and spikes on the front, etc.
This message was last edited by the player at 14:35, Fri 12 Dec 2008.
Fusilier
GM, 443 posts
Your Guide
Fri 12 Dec 2008
at 15:47
  • msg #344

Re: Teams

Ok, actually I won't be putting up the next turn tonight. Not all of the players posted and they aren't actually late since it hasn't been two days (real time) which is the game's normal post rate. I got a little ahead of myself.

Next post up tomorrow.
Varis Babicevs
player, 142 posts
Auxiliary
Scout/Translator (US)
Fri 12 Dec 2008
at 19:24
  • msg #345

Re: Teams

Ben Jagelis:
And don't call the M113 a bloody "Gavin"! The name is pure invention by an insane man and has NEVER been used by anyone even vaguely associated with the vehicle* (or anyone with half a brain for that matter).


Gavin, Gavin, Gavin, Gavin...

; )


*This is precisely why Varis calls the M113 a Gavin. The Soviets picked up on the unofficial nickname and assumed it was sanctioned so they've been training their troops in vehi recognition classes that the M113's NATO designation is Gavin. Kind of like NATO calling the MiG-21 a "Fishbed" and all that.

Hey guys, sorry I've been quiet. My ISP's been down for the past few. It's supposed to be back up today but that's what they said yesterday too. I think they tell people they've put in a "rush order" just to shut them up and make them go away. We'll see.

Being as we're in combat right now, I'll try to post something forthwith.
Ben Jagelis
player, 410 posts
Canadian Lieutenant
Airborne Infantry
Sat 13 Dec 2008
at 00:52
  • msg #346

Re: Teams

Varis Babicevs:
*This is precisely why Varis calls the M113 a Gavin. The Soviets picked up on the unofficial nickname and assumed it was sanctioned so they've been training their troops in vehi recognition classes that the M113's NATO designation is Gavin. Kind of like NATO calling the MiG-21 a "Fishbed" and all that.

Which might actually make sense if the first mention of it wasn't until 1995 and by far the majority of mentions are online (yahoo and google free sites).
Can anyone tell me when Yahoo and Google started? Bet it was after the first nukes were fired, frying the newborn internet with EMP and keeping nutcases like Mike Sparks unheard.
Varis Babicevs
player, 144 posts
Auxiliary
Scout/Translator (US)
Sat 13 Dec 2008
at 02:10
  • msg #347

Re: Teams

Ben Jagelis:
Varis Babicevs:
*This is precisely why Varis calls the M113 a Gavin. The Soviets picked up on the unofficial nickname and assumed it was sanctioned so they've been training their troops in vehi recognition classes that the M113's NATO designation is Gavin. Kind of like NATO calling the MiG-21 a "Fishbed" and all that.

Which might actually make sense if the first mention of it wasn't until 1995 and by far the majority of mentions are online (yahoo and google free sites).
Can anyone tell me when Yahoo and Google started? Bet it was after the first nukes were fired, frying the newborn internet with EMP and keeping nutcases like Mike Sparks unheard.


GAVIN!!!

; )

Seriously, though. Maybe the Soviets were using it before '95 and/or the internet. It's all in good fun.
Oskar Friedmann
player, 163 posts
Staff Sergeant
Special Forces (US)
Sat 13 Dec 2008
at 02:21
  • msg #348

Re: Teams

Hey, isn't the Gavin supposed to replace the M1126?
Ben Jagelis
player, 411 posts
Canadian Lieutenant
Airborne Infantry
Sat 13 Dec 2008
at 02:26
  • msg #349

Re: Teams

According to Sparks, it's supposed to be able to replace even an M1 tank!
Erich Hawkins
player, 30 posts
Spec4
Infantry (US)
Sun 14 Dec 2008
at 03:18
  • msg #350

Re: Teams

Sorry for the delay guys, I was at my brothers house playing the Old Whore in a new dress for the weekend.
Tom P. Kelly
player, 128 posts
Spec4
Medic (US)
Sun 14 Dec 2008
at 03:46
  • msg #351

Re: Teams

Erich Hawkins:
Sorry for the delay guys, I was at my brothers house playing the Old Whore in a new dress for the weekend.

Liar.
Fusilier
GM, 444 posts
Your Guide
Sun 14 Dec 2008
at 12:03
  • msg #352

Re: Teams

Although I was wanting to get the post up on Friday (my time), the wife threw me a bit of a curveball. I'll try to get it up in 3-4 hours. Sorry for the delay, hope I don't lose anyone.
This message was last edited by the GM at 12:05, Sun 14 Dec 2008.
Ben Jagelis
player, 412 posts
Canadian Lieutenant
Airborne Infantry
Sun 14 Dec 2008
at 12:59
  • msg #353

Re: Teams

Fusilier:
... hope I don't lose anyone.

Yeah, like that's going to happen!
Erich Hawkins
player, 31 posts
Spec4
Infantry (US)
Sun 14 Dec 2008
at 14:34
  • msg #354

Re: Teams

I'm so lost without you!
Fusilier
GM, 445 posts
Your Guide
Sun 14 Dec 2008
at 17:44
  • msg #355

Re: Teams

Sorry fellas. I just got off the hook now and its almost one in the morning. I don't have classes tomorrow, so at work I'll put it up. Apologies to those like Erich who can't live without the game :)
Ben Jagelis
player, 414 posts
Canadian Lieutenant
Airborne Infantry
Tue 16 Dec 2008
at 04:32
  • msg #356

Re: Teams

Tom Handley:
Once the backblast of Jagelis' LAW has cleared, Handley pops up again to search for more targets.  He is slightly frustrated that he is out of position to engage, but realizes that having more eyes looking out is just as important, if not more so.

If you really want to join the party, there is space for two to fire out the same side of the cargo hatch although one of you will end up wearing a lot of hot brass as it's ejected from the weapon.

Hmm, on second thought, I think the M240 ejects it's brass downwards? (not sure not having actually used one myself).
Oskar Friedmann
player, 165 posts
Staff Sergeant
Special Forces (US)
Tue 16 Dec 2008
at 10:54
  • msg #357

Re: Teams


Fusilier
GM, 447 posts
Your Guide
Tue 16 Dec 2008
at 11:09
  • msg #358

Re: Teams

Updated map up. Next game post tomorrow.

Good vid. What's it from?
Jan Krejcik
player, 111 posts
Kapitan
Army Aviation (Czech)
Tue 16 Dec 2008
at 11:44
  • msg #359

Re: Teams

Gods Must Be Crazy.

Also should we roll for our RPGs/Guns etc? Like how did Ben hit? Do we roll or just assume or just write what we hope for and see if we can get away with it :) :) :) (thinks about writing that his RPG-16 fires AT-6 rockets...)
Ben Jagelis
player, 415 posts
Canadian Lieutenant
Airborne Infantry
Tue 16 Dec 2008
at 13:47
  • msg #360

Re: Teams

I made the to hit roll and location. I would have done penetration too but not sure which model M72 we have.
Jan Krejcik
player, 112 posts
Kapitan
Army Aviation (Czech)
Tue 16 Dec 2008
at 15:05
  • msg #361

Re: Teams

Ben Jagelis:
not sure which model M72 we have.


Oh so Fus doesn't roll our attacks and damage? Ok. I just looked in the "Dice Roller" and saw that in the past he had rolled all of them (was about to roll for the RPG-16 earlier.

Actually speaking of model of the M72, it's an interesting note that the Twilight 2k source books refer to the RPG-16. It's not really so common. Most nations still use the RPG-7.
Fusilier
GM, 448 posts
Your Guide
Tue 16 Dec 2008
at 15:20
  • msg #362

Re: Teams

I don't mind if some rolls are made by the player. Depending on the skill and/or the situation, some however it must be only the GM... scrounging for example.

If players want to roll for shooting thats ok with me. However - the GM must be able to reserve the right to edit or negate any rolls if necessary so keep that in mind. For that reason, its not a good idea to post the outcome as it may not be that way.

So, I'd prefer not to have to edit any posts, but go ahead and roll but leave the results up to me please.

Jan, yes I agree on the more common RPG... but the model you have is an RPG-16 however.
Jan Krejcik
player, 113 posts
Kapitan
Army Aviation (Czech)
Tue 16 Dec 2008
at 17:27
  • msg #363

Re: Teams

In reply to Fusilier (msg #362):

Rolls: OK. Fus, you can handle mine (please). I'm not 100% clear on the rules for to hit, etc anyway. I'll roll for perception checks and that sort of thing if you ask for it as we've done in the past.

RPG's, the Game Books vs the Real world + Your Campaign: tbh, I don't care at all what is in the books or what I know in RL. It's all you so I tend to hold that stuff back. Just b/c you do something the books or RL would disagree with, I think it's cool. Sides, I'm happy with the -16. Blow more shit up :P
Ben Jagelis
player, 416 posts
Canadian Lieutenant
Airborne Infantry
Tue 16 Dec 2008
at 22:25
  • msg #364

Re: Teams

This is how I usually do it:


Rapidly surveying the battelfield, Ben spotted one of the enemy in the treeline and brought his rifle to bear.
Five rounds flew forth in rapid succession covering Meyers bound forward. Four smacked into inanimate objects, but the first drilled into the unfortunate enemy soldiers chest...

[Private to GM: Five single shots.
One hit (rolled a 1)
Location chest
Damage is 6 points, both armoured and if unarmoured (crap rolls of 1, 4, 1]
Prone and providing accurate cover fire

You could (and probably should) also do something like this:

[provate to GM: Five single shots
Skill = 10, medium range to hit = 10
rolls of 1, 15, 16, 12 & 11
Location rolled = 4 - chest
Damage = 3d6 with rolls of 1, 4, 1]
Ben Jagelis
player, 417 posts
Canadian Lieutenant
Airborne Infantry
Thu 18 Dec 2008
at 02:38
  • msg #365

Re: Teams

Tom P. Kelly:
Aiming then firing single burst (10 rounds) at the fleeing infantry from the easternmost BTR

I believe aiming for automatic fire is a bit pointless according to the game mechanics isn't it?
Fusilier
GM, 449 posts
Your Guide
Thu 18 Dec 2008
at 08:51
  • msg #366

Re: Teams

Just waiting to post to give Meyer a chance to get their turn in as they were due back to the game today. Up in a couple hours.
Helmut Meyer
player, 243 posts
Unteroffizier
PanzerPionier (Germany)
Thu 18 Dec 2008
at 13:42
  • msg #367

Re: Teams

Yeah sorry to slow things up.

Looking at the die roller, did somebody get their freebie divine intervention? Possibly someone not getting hit by one or two humongous KPV rounds? Erich perhaps lol.

BTW - Meyer was already given his freebie a ways back.
Jan Krejcik
player, 115 posts
Kapitan
Army Aviation (Czech)
Thu 18 Dec 2008
at 14:56
  • msg #368

Re: Teams

*Jan hugs his RPG*

Hey can an RPG hurt an MBT? Not talking about a hit from the rear situation but just in general. RPG-16 VS T-55 or T-72?
Oskar Friedmann
player, 166 posts
Staff Sergeant
Special Forces (US)
Thu 18 Dec 2008
at 16:29
  • msg #369

Re: Teams

Is Oskar aware of what direction the fire at his position came from?
Erich Hawkins
player, 33 posts
Spec4
Infantry (US)
Thu 18 Dec 2008
at 21:26
  • msg #370

Re: Teams

Damn, that was close!!!  i guess i should be more careful...who would have thought tht damned thing would shoot at little ol me!
Ben Jagelis
player, 418 posts
Canadian Lieutenant
Airborne Infantry
Thu 18 Dec 2008
at 22:00
  • msg #371

Re: Teams

In reply to Jan Krejcik (msg #368):

Short answer - yes
Longer answer - hope they don't see you and spray machinegune fire at you first.

I'm fairly convinced it's a T-55 as that was the main tank used by the Poles. Only one tank division I believe used anything else - the T-72.
Of course that doesn't mean they haven't picked up something a little better than the 40+ year old T-55/54.
Fusilier
GM, 451 posts
Your Guide
Fri 19 Dec 2008
at 01:23
  • msg #372

Re: Teams

Helmut Meyer:
Looking at the die roller, did somebody get their freebie divine intervention?


True.

I told myself in the beginning and to the starting players that the PCs can die. It only seems right in Twilight2000, although I know some GMs don't. If the PCs couldn't potentially meet such a fate - I think it would end up with them always taking ridiculously dangerous acts since there was no risks. It cuts the challenge out too I think. Its a game of survival.

Nobody probably wants to lose a character they've gotten used to... but hope everyone will accept any unfortunate events and carry on playing.

That said as much as I want realism and virtual tension, I don't enjoy killing PCs. I've subtly given everyone one chance of divine intervention. Erich got his yesterday instead of 2 KPV rounds, as have a small number of other PCs.

Ben Jagelis:
I'm fairly convinced it's a T-55 as that was the main tank used by the Poles. Only one tank division I believe used anything else - the T-72. Of course that doesn't mean they haven't picked up something a little better than the 40+ year old T-55/54.


I don't think I'm spoiling anything by admitting that it is a T-55. It is. Ben's also correct on the popularity in Polish usage. Despite this, I mentioned these troops were actually Russian, as were the last guys (BMP battle).

However... its still an old T-55.
Ben Jagelis
player, 419 posts
Canadian Lieutenant
Airborne Infantry
Fri 19 Dec 2008
at 02:07
  • msg #373

Re: Teams

Meh, they're all commie scum....

;)
Ben Jagelis
player, 420 posts
Canadian Lieutenant
Airborne Infantry
Fri 19 Dec 2008
at 02:50
  • msg #374

Re: Teams

What weapons were seen being carried by the infantry from the destroyed BTR? Specifically, were any antiarmour weapons seen?
Ben's orders rely heavily on that information.
Varis Babicevs
player, 147 posts
Auxiliary
Scout/Translator (US)
Fri 19 Dec 2008
at 04:31
  • msg #375

The Man, the Myth, the Legend:


I've finally posted Varis' character description. I'd totally forgotten that I'd never done so until Legbreaker so very kindly called it to attention. It is truly a labor of love. I hope that it will provide those curious few a deeper understanding of the elegant enigma known to the world as Varis Babicevs.
Oskar Friedmann
player, 167 posts
Staff Sergeant
Special Forces (US)
Fri 19 Dec 2008
at 05:01
  • msg #376

Re: The Man, the Myth, the Legend:

Fusilier

Is Oskar aware of what direction the fire at his position came from?
Fusilier
GM, 452 posts
Your Guide
Fri 19 Dec 2008
at 08:51
  • msg #377

Re: Teams

Ben Jagelis:
What weapons were seen being carried by the infantry from the destroyed BTR? Specifically, were any antiarmour weapons seen?
Ben's orders rely heavily on that information.


Unknown, only that there is nothing as obvious as an RPG-7/16.

Oskar Friedmann:
Fusilier

Is Oskar aware of what direction the fire at his position came from?


From the West or Southwest. Not from the south. Likely from the squad holding K-7. A turn spent observing might reveal more possibilities or confirm it. I'm not trying to bait you - just that Oskar didn't really have time to look around as he was getting himself into the service station through the window.
This message was last edited by the GM at 08:53, Fri 19 Dec 2008.
Ben Jagelis
player, 422 posts
Canadian Lieutenant
Airborne Infantry
Fri 19 Dec 2008
at 10:24
  • msg #378

Re: Teams

Surely we could have at least seen if they were carrying AKs or M16s for example? Not worried about the actual model, just types - assault rifles, machineguns, etc (and the antiarmour of course).
Fusilier
GM, 453 posts
Your Guide
Fri 19 Dec 2008
at 10:55
  • msg #379

Re: Teams

Ben Jagelis:
Surely we could have at least seen if they were carrying AKs or M16s for example? Not worried about the actual model, just types - assault rifles, machineguns, etc (and the antiarmour of course).


Oh, misread that as you only wanted anti-armor.

AKs for sure were observed and at least one AK type LMG. Nothing that stood out like NATO arms.

Also. Most are with helmets and all have body armor - which is unlike previous guys you've messed with. Soviet uniforms.

A count of 8-9 before at least two became casualties from Kelly. Possibly even less are able bodied after the two rocket hits. Most are out of view, those visible are scrambling for cover. Only one fired back and it was more to make noise than anything else.
This message was last edited by the GM at 10:57, Fri 19 Dec 2008.
Helmut Meyer
player, 244 posts
Unteroffizier
PanzerPionier (Germany)
Fri 19 Dec 2008
at 11:12
  • msg #380

Re: The Man, the Myth, the Legend:

Varis Babicevs:
I've finally posted Varis' character description. I'd totally forgotten that I'd never done so until Legbreaker so very kindly called it to attention. It is truly a labor of love. I hope that it will provide those curious few a deeper understanding of the elegant enigma known to the world as Varis Babicevs.


AND a portrait!

Good writeup Rae. I really like that part about calling him handsome. Touching.
Oskar Friedmann
player, 168 posts
Staff Sergeant
Special Forces (US)
Fri 19 Dec 2008
at 13:36
  • msg #381

Re: Teams

Fusilier:
...I'm not trying to bait you - just that Oskar didn't really have time to look around as he was getting himself into the service station through the window.


WHY ARE YOU DOING THIS ONLY TO MEEEEEEEEEEEEEEEEEEE
Stone
player, 215 posts
Private
Infantry (Australian/US)
Fri 19 Dec 2008
at 21:18
  • msg #382

Re: Teams

Fusilier:
Also. Most are with helmets and all have body armor - which is unlike previous guys you've messed with. Soviet uniforms.


Agh.  We meet a Spetznaz team then?  :-)  Or "Veteran" NPC cannon fodder :-)
Tom Handley
player, 172 posts
Spec4
Infantry (US)
Fri 19 Dec 2008
at 21:38
  • msg #383

Re: Teams

Stone:
5) stone evacs himself
Eewwwwww!  :-)
Stone
player, 217 posts
Private
Infantry (Australian/US)
Fri 19 Dec 2008
at 21:58
  • msg #384

Re: Teams

Its "pants off friday" where i am.  Am i the only one that does this??? (am i??)  (am i???)
Erich Hawkins
player, 35 posts
Spec4
Infantry (US)
Sat 20 Dec 2008
at 00:31
  • msg #385

Re: Teams

"Arthur mechanically operated the lever"

beat that!
Varis Babicevs
player, 148 posts
Auxiliary
Scout/Translator (US)
Sat 20 Dec 2008
at 03:24
  • msg #386

Re: The Man, the Myth, the Legend:

Helmut Meyer:
Good writeup Rae. I really like that part about calling him handsome. Touching.


Thank you! I'm trying to make him atypical but still believable. I think that the ugly, stinky, hoodlum with a heart of gold is underepresented in the world of T2K and I'm aiming to represent.
Oskar Friedmann
player, 170 posts
Staff Sergeant
Special Forces (US)
Sat 20 Dec 2008
at 03:26
  • msg #387

Re: The Man, the Myth, the Legend:

I was going for Mad Max and then you spoilsports wanted to maintain military protocol.
Fusilier
GM, 454 posts
Your Guide
Sat 20 Dec 2008
at 07:50
  • msg #388

Re: Teams

Stone:
Fusilier:
Also. Most are with helmets and all have body armor - which is unlike previous guys you've messed with. Soviet uniforms.


Agh.  We meet a Spetznaz team then?  :-)  Or "Veteran" NPC cannon fodder :-)


Something like that.

Good... no wait... "better" troops usually get priority on equipment and supplies.
Ben Jagelis
player, 423 posts
Canadian Lieutenant
Airborne Infantry
Sat 20 Dec 2008
at 12:54
  • msg #389

Re: The Man, the Myth, the Legend:

Varis Babicevs:
...hoodlum with a heart of gold...

Why do I get the feeling that if he thought he could surivive without it, that heart of gold would have been melted down and sold off years ago?

:D
Ben Jagelis
player, 424 posts
Canadian Lieutenant
Airborne Infantry
Sat 20 Dec 2008
at 13:08
  • msg #390

Re: The Man, the Myth, the Legend:

I was about to add the following to my IC post:
quote:
A mischevious and decidedly devious grin grew on his face as the apparent lack of antiarmour weapons amongst the now unsupported enemy infantry nearby sunk in.
"Jordan, overrun the enemy to our east."
While far from a tank, a dozen tonnes of armoured M113 rattling along and directed with murderous intent was still a force to be reckoned with. For Ben and the three with him, they were about to have a ringside seat as blood and gore erupted under and around them.

For the enemy infantry, it was brown trouser time....

...but then I saw there's a big open space between the enemy and suspected T-55 location.

:(
Fusilier
GM, 455 posts
Your Guide
Sat 20 Dec 2008
at 13:23
  • msg #391

Re: The Man, the Myth, the Legend:

Getting the turn post up in an hour or two. Didn't check, but I hope everyone got their post in.
Ben Jagelis
player, 425 posts
Canadian Lieutenant
Airborne Infantry
Sat 20 Dec 2008
at 13:31
  • msg #392

Re: The Man, the Myth, the Legend:

Done now.
Not quite what I originally intended, but that damn tank out there restrcted things just a little....

:(
Varis Babicevs
player, 150 posts
Auxiliary
Scout/Translator (US)
Sat 20 Dec 2008
at 17:34
  • msg #393

Re: The Man, the Myth, the Legend:

Ben Jagelis:
Varis Babicevs:
...hoodlum with a heart of gold...

Why do I get the feeling that if he thought he could surivive without it, that heart of gold would have been melted down and sold off years ago?


LOL.

Well, maybe "heart of gold" is a bit much. How about "shred of humanity"?
Tom P. Kelly
player, 131 posts
Spec4
Medic (US)
Sat 20 Dec 2008
at 17:45
  • msg #394

Re: The Man, the Myth, the Legend:

This CQB is fuckin' brutal.

I love it.
Varis Babicevs
player, 151 posts
Auxiliary
Scout/Translator (US)
Sat 20 Dec 2008
at 17:58
  • msg #395

Re: The Man, the Myth, the Legend:

Tom P. Kelly:
I love it.


Agreed. I'm really nervous for everyone (the PCs) right now.
Helmut Meyer
player, 247 posts
Unteroffizier
PanzerPionier (Germany)
Sat 20 Dec 2008
at 18:03
  • msg #396

Re: The Man, the Myth, the Legend:

Same. Its up close, fast and soon to be very brutal.
Jan Krejcik
player, 116 posts
Kapitan
Army Aviation (Czech)
Sat 20 Dec 2008
at 22:24
  • msg #397

Re: The Man, the Myth, the Legend:

this is badass. Im nervous about who is going to get killed though. RPG going into that house I think.
Oskar Friedmann
player, 172 posts
Staff Sergeant
Special Forces (US)
Sat 20 Dec 2008
at 22:29
  • msg #398

Re: The Man, the Myth, the Legend:

My main complaint about it all is that Oskar isn't on a motorcycle, firing his LAW at the tank from close range after outmaneuvering it.  Preferably with a cowboy hat miraculously staying on his head as he does so.
This message was last edited by the player at 23:05, Sat 20 Dec 2008.
Jan Krejcik
player, 118 posts
Kapitan
Army Aviation (Czech)
Sat 20 Dec 2008
at 22:39
  • msg #399

Re: The Man, the Myth, the Legend:

yeah i opted not too b/c its a bit too out of character. Jan is an opportunist and will wait for the best target he can spot...but not before his own neck is saved. If he doesn't spot anything too juicy, he'll lay one into that house (if he can hit it). . .
Erich Hawkins
player, 37 posts
Spec4
Infantry (US)
Sat 20 Dec 2008
at 22:39
  • msg #400

Re: The Man, the Myth, the Legend:

What are you guys complaining about at least you arent pinned down without a target!
Ben Jagelis
player, 426 posts
Canadian Lieutenant
Airborne Infantry
Sun 21 Dec 2008
at 07:06
  • msg #401

Re: The Man, the Myth, the Legend:

CQB, FIBUA in particular, is great for using hand grenades....

And I can tell you from experience, there's nothing like given the enemy a glimpse of cold, hard, steel either!


:D
Ben Jagelis
player, 428 posts
Canadian Lieutenant
Airborne Infantry
Sun 21 Dec 2008
at 11:51
  • msg #402

Re: The Man, the Myth, the Legend:

Stone:
Which track has thrown left or right)?  Which side of the brad is stone on?  Can he make a vehicle check from where he is on how bad the bradley is, and if it has any other damage apart from what appears to be a thrown track.

I'd say based on the angle of attack and the die roller, it's major damage to the right side track (a thrown track is assessed as minor damage in the skills section under Ground Vehicle: Tracked).
It should therefore require 1D10 parts, a difficult Mechanic roll and, since the book doesn't actually specify, I'd estimate at least one manhour of labour.
Good thing we're carrying some parts already.

My guess is the 73mm round has destroyed a road wheel or two.
John Jameson McCarthy
player, 296 posts
Major
Cav Scout (US)
Sun 21 Dec 2008
at 12:06
  • msg #403

Re: The Man, the Myth, the Legend:

I'd concur with the potential damage, but I'd have to say that an hour would be a very optomistic time frame, even if the parts we have happen to be the right ones. Changing a tire on a car takes me about fifteen minutes, I suppose I could get that down to five. Working on a heavy vehicle which will need work doing to it before we can put the parts on sounds like a much harder job. If the road wheels are damaged we'll have to remove what wreckage there is, then clean up the area and check for warping. Then we'll need to fix the places where the parts go and then fit the parts.

Sounds like more than an hour to me, but it's the GM's call.

Even an hour might be too long with the Soviets breathing down our necks. If we're too hot, the authorities at Gdansk might not even want us in as we'd be too much trouble.
Fusilier
GM, 457 posts
Your Guide
Sun 21 Dec 2008
at 12:33
  • msg #404

Re: The Man, the Myth, the Legend:

Stone:
Stone wants to check the status of the Bradley.  WHich track has thrown (left or right)?  Which side of the brad is stone on?  Can he make a vehicle check from where he is on how bad the bradley is, and if it has any other damage apart from what appears to be a thrown track.


The Bradley is facing SE... like towards 4 or 5 o'clock.
The right side is thrown - likely near the front as that's what was exposed at the time.
Stone is on the left side (north) so he can't assess the track (he went to sheltered side during dismount). He must move to check and remain exposed as long as the check takes.

I'm not going to mention repair requirements until Stone makes an inspection as the estimation is based on his skill check.
This message was last edited by the GM at 12:34, Sun 21 Dec 2008.
Ben Jagelis
player, 429 posts
Canadian Lieutenant
Airborne Infantry
Sun 21 Dec 2008
at 12:45
  • msg #405

Re: The Man, the Myth, the Legend:

It's amazing how quickly work can get done when you're in danger. Nothing like the threat of a few dozen Russian soldiers to bring out the best in you.

:D

You're probably right about the time though, but I think if we could have several people working on it, even just providing muscle, we can cut it down significantly.
First though we need to win the battle and eliminate all their vehicles (doesn't matter too much of a couple of infantry get away).
Tom P. Kelly
player, 132 posts
Spec4
Medic (US)
Sun 21 Dec 2008
at 14:14
  • msg #406

Re: The Man, the Myth, the Legend:

Dude, fixing a thrown track is hell, and takes a while even in the best of circumstances.
Jan Krejcik
player, 119 posts
Kapitan
Army Aviation (Czech)
Sun 21 Dec 2008
at 15:01
  • msg #407

Re: The Man, the Myth, the Legend:

fuck the Bradley. Let's live first and then worry about how long it's going to take to fix it.
John Jameson McCarthy
player, 297 posts
Major
Cav Scout (US)
Sun 21 Dec 2008
at 15:46
  • msg #408

Re: The Man, the Myth, the Legend:

Thank you for your erudite contribution to the debate.
Kurt Weiss
player, 209 posts
Command Sergeant Major
Army Special Forces (US)
Sun 21 Dec 2008
at 20:18
  • msg #409

Re: The Man, the Myth, the Legend:

Gah, first real chance to check out what's been going on since I got in country and I'm getting kicked off the damn computer.

Hope things are going well for y'all.

Be safe.
Ben Jagelis
player, 430 posts
Canadian Lieutenant
Airborne Infantry
Sun 21 Dec 2008
at 23:00
  • msg #410

Re: The Man, the Myth, the Legend:

I agree wholeheartedly with winning the battle first, but I don't want to see the M2 dismissed as useless just because it's immobilised. While it can't move about, and is perhaps not in the best of positions, the turret still works enabling 360 degree fire.

Think of it as a heavily armed strongpoint capable of destroying any vehicle or soldier stupid enough to come into view.
Oskar Friedmann
player, 173 posts
Staff Sergeant
Special Forces (US)
Mon 22 Dec 2008
at 00:03
  • msg #411

Re: The Man, the Myth, the Legend:

Kurt Weiss:
Be safe.


The irony runs pretty thick in these parts.  Let's make a deal - I'll try not to hurt myself shoveling snow and you, y'know, be safe too.
Tom P. Kelly
player, 133 posts
Spec4
Medic (US)
Mon 22 Dec 2008
at 01:41
  • msg #412

Re: The Man, the Myth, the Legend:

Oskar Friedmann:
Kurt Weiss:
Be safe.


The irony runs pretty thick in these parts.  Let's make a deal - I'll try not to hurt myself shoveling snow and you, y'know, be safe too.

What's snow?
Ben Jagelis
player, 431 posts
Canadian Lieutenant
Airborne Infantry
Mon 22 Dec 2008
at 02:10
  • msg #413

Re: The Man, the Myth, the Legend:

So we're just waiting on Weiss (if he can grab more than three seconds on a computer) and Kelly?
Oskar Friedmann
player, 174 posts
Staff Sergeant
Special Forces (US)
Mon 22 Dec 2008
at 02:40
  • msg #414

Re: The Man, the Myth, the Legend:

Tom P. Kelly:
What's snow?


Apparently the ancient pagan gods' punishment for forgetting their holy solstice celebrations.
Ben Jagelis
player, 432 posts
Canadian Lieutenant
Airborne Infantry
Mon 22 Dec 2008
at 02:44
  • msg #415

Re: The Man, the Myth, the Legend:

And yet all I've got here is a warm, sunny, summer day.....

:D
Fusilier
GM, 458 posts
Your Guide
Mon 22 Dec 2008
at 12:30
  • msg #416

Re: The Man, the Myth, the Legend:

Kurt Weiss:
Gah, first real chance to check out what's been going on since I got in country and I'm getting kicked off the damn computer.

Hope things are going well for y'all.

Be safe.


Good to hear from you. Hope some day you'll be able to make it back to playing. Stay safe over there.

Ben Jagelis:
So we're just waiting on Weiss (if he can grab more than three seconds on a computer) and Kelly?


Yeah. Post up sometime in a few hours. Weiss is being NPC'd and probably will be taking a backseat to much of the action. I'm hoping Kelly can get a chance to get his turn in.
Fusilier
GM, 459 posts
Your Guide
Mon 22 Dec 2008
at 14:21
  • msg #417

Re: The Man, the Myth, the Legend:

Ok, turn is done, but I don't want to post it right yet. I'll go do the map update and check back in an hour. I'd like to give Kelly a chance to post, and also am not sure about Stone's actions. I don't think he completed it - having needed some info first.
Tom P. Kelly
player, 134 posts
Spec4
Medic (US)
Mon 22 Dec 2008
at 23:53
  • msg #418

Re: The Man, the Myth, the Legend:

My bad...I was at work all day today...and my stupid gay brother (Erich) was bothering me all day yesterday....disallowing me to post anything useful.
Jan Krejcik
player, 120 posts
Kapitan
Army Aviation (Czech)
Mon 22 Dec 2008
at 23:58
  • msg #419

Xmas posting

I will try to post something tomorrow but will perhaps be away from tomorrow's post until. . .the 25th late in the evening GMT +1.

and I'm wondering not in a META game kind of way, but just b/c that's probably Krejcik's next action unless he hears that tank or sees the other BTR/that 3/4 ton within 100 meters or so. but would an RPG against soft targets like men in a house do any damage? or just make some ears bleed?
Erich Hawkins
player, 38 posts
Spec4
Infantry (US)
Tue 23 Dec 2008
at 00:02
  • msg #420

Re: Xmas posting

dont you pull that ADD nonsense out to try and dilude anyone other than yourself...oh yeah and stop mumbling
This message was last edited by the player at 00:02, Tue 23 Dec 2008.
Tom P. Kelly
player, 136 posts
Spec4
Medic (US)
Tue 23 Dec 2008
at 00:03
  • msg #421

Re: Xmas posting

The word is 'delude' dude.
Ben Jagelis
player, 433 posts
Canadian Lieutenant
Airborne Infantry
Tue 23 Dec 2008
at 00:17
  • msg #422

Re: Xmas posting

Jan Krejcik:
...would an RPG against soft targets like men in a house do any damage? or just make some ears bleed?

HELL YES!!!!
What do you think killed all those dismounted infantry over on the east side?
Those things are nasty.
Fusilier
GM, 461 posts
Your Guide
Tue 23 Dec 2008
at 00:54
  • msg #423

Re: Xmas posting

Jan Krejcik:
I will try to post something tomorrow but will perhaps be away from tomorrow's post until. . .the 25th late in the evening GMT +1.


Sure.

I'm thinking it might be best to put a pause on the game over Christmas... real life priorities and all that. What do you all say?
Ben Jagelis
player, 434 posts
Canadian Lieutenant
Airborne Infantry
Tue 23 Dec 2008
at 01:02
  • msg #424

Re: Xmas posting

I'm all for continuing at the current post (with maybe an extra day for the turn over Christmas).
Tom Handley
player, 174 posts
Spec4
Infantry (US)
Tue 23 Dec 2008
at 02:40
  • msg #425

Re: Xmas posting

I don't have any travel plans (other than Christmas dinner at my in-laws' three blocks away), so I do not care one way or the other.  Whatever you decide is fine by me.
Erich Hawkins
player, 39 posts
Spec4
Infantry (US)
Tue 23 Dec 2008
at 02:44
  • msg #426

Re: Xmas posting

iiiiiiiiiill be home fooooor Christmas....

sorry seemed appropriate
This message was last edited by the player at 02:44, Tue 23 Dec 2008.
Tom P. Kelly
player, 137 posts
Spec4
Medic (US)
Tue 23 Dec 2008
at 02:58
  • msg #427

Re: Xmas posting

Meh.
Christmas is for chumps.
But I'm a tolerant individual, so whatever y'all feel appropriate is cool.
Oskar Friedmann
player, 175 posts
Staff Sergeant
Special Forces (US)
Tue 23 Dec 2008
at 03:25
  • msg #428

Re: Xmas posting

YES ONLY REAL MEN IGNORE CELEBRATIONS AND STATE-SANCTIONED HOLIDAYS.

Personally, I spend the holidays training my incredible hand-to-hand skills, doing endless burpees, manufacturing homemade explosives and waiting for the world to end.  There is only training.  Christmas?  Training.  President's Day?  Training.  Fourth of July?  Training.  Birth of my children?  TRAINING.

Seriously, what kind of Scrooge says "Christmas is for chumps"?
Ben Jagelis
player, 435 posts
Canadian Lieutenant
Airborne Infantry
Tue 23 Dec 2008
at 03:40
  • msg #429

Re: Xmas posting

This one.

But perhaps thats because over the past few decades Christmas has just been one big letdown after another? Hell, I probably won't even get to see my kids this Christmas (just like last year) because my ex has "other plans", even though it's supposed to be a 50/50 split.

Bitter and twisted? Who, me?

:D
Erich Hawkins
player, 40 posts
Spec4
Infantry (US)
Tue 23 Dec 2008
at 10:38
  • msg #430

Re: Xmas posting

you know...Christmas is kinda lame...some fat weirdo is going to break into my house and give me things...eat my cookies and milk...and that's not even the religious part of it, which I'm not even going to get into.
Tom P. Kelly
player, 138 posts
Spec4
Medic (US)
Wed 24 Dec 2008
at 00:10
  • msg #431

Re: Xmas posting

Oskar Friedmann:
YES ONLY REAL MEN IGNORE CELEBRATIONS AND STATE-SANCTIONED HOLIDAYS.

Personally, I spend the holidays training my incredible hand-to-hand skills, doing endless burpees, manufacturing homemade explosives and waiting for the world to end.  There is only training.  Christmas?  Training.  President's Day?  Training.  Fourth of July?  Training.  Birth of my children?  TRAINING.

Seriously, what kind of Scrooge says "Christmas is for chumps"?


Honestly, I'd feel a bit better about the holiday if I had more to give others (And no, I do not mean that facetiously); that would surely ramp up my holiday spirit some.

Besides, every time I see a sign emblazoned "Happy Birthday Jesus!" I want to retch.

But I digress, and if I have given offense, I wholeheartedly and seriously apologize; I mean no ill will to others who feel differently.
Helmut Meyer
player, 248 posts
Unteroffizier
PanzerPionier (Germany)
Wed 24 Dec 2008
at 00:51
  • msg #432

Re: Xmas posting

I'm a bit busy, but don't think it will affect getting my posts in on time. Maybe just an extra day for Christmas.
Ben Jagelis
player, 436 posts
Canadian Lieutenant
Airborne Infantry
Wed 24 Dec 2008
at 02:23
  • msg #433

Re: Xmas posting

Over here, it wasn't until a few days ago that I remembered there was actually a religious festival behind the whole retail farce....

Amazing how we're all just so materialistic.
Fusilier
GM, 462 posts
Your Guide
Wed 24 Dec 2008
at 04:47
  • msg #434

Re: Xmas posting

Alright thanks for the feedback. I'll put up the turn post tonight (Christmas Eve my time) and give until the 28th or 29th (depending on player posts). If this interferes with anyone, just let me know.
Fusilier
GM, 463 posts
Your Guide
Wed 24 Dec 2008
at 13:20
  • msg #435

Re: Xmas posting

Edit. Er... I can't get the turn up tonight. Family stuff. Try again tomorrow.
Oskar Friedmann
player, 176 posts
Staff Sergeant
Special Forces (US)
Thu 25 Dec 2008
at 01:14
  • msg #436

Re: Xmas posting

Ben Jagelis:
Over here, it wasn't until a few days ago that I remembered there was actually a religious festival behind the whole retail farce....

Amazing how we're all just so materialistic.


Birth of the Son of God or as pagan death of the old year analogized into the extending days following the Winter Solstice, it's worth the hoot and drinks it brings in its wake.

I wish all the best to Jesus and Chernobog, the Black God of Winter, too.
William Hicks
player, 31 posts
SPC, US Army Aviation
Comedian
Thu 25 Dec 2008
at 12:02
  • msg #437

Re: Xmas posting

SO...I am alive...and have some time to post.

Currently trying to catch up...seems a loooot of shit has happened since the last month.
Fusilier
GM, 464 posts
Your Guide
Fri 26 Dec 2008
at 10:49
  • msg #438

Re: Xmas posting

Xmas is quieted down for me. Doing up the post now. Sorry for the wait. Up in a hour or two.
Helmut Meyer
player, 250 posts
Unteroffizier
PanzerPionier (Germany)
Fri 26 Dec 2008
at 11:58
  • msg #439

Re: Xmas posting

Even if you don't celebrate Christmas, or are not a Christian like me, I hope everyone here had a good holiday or weekend with people you care about.
Tom P. Kelly
player, 139 posts
Spec4
Medic (US)
Fri 26 Dec 2008
at 13:53
  • msg #440

Re: Xmas posting

William Hicks:
SO...I am alive...and have some time to post.

Currently trying to catch up...seems a loooot of shit has happened since the last month.


Bout time! (welcome back)

Helmut Meyer:
Even if you don't celebrate Christmas, or are not a Christian like me, I hope everyone here had a good holiday or weekend with people you care about.


You too.
This message was last edited by the player at 13:53, Fri 26 Dec 2008.
Varis Babicevs
player, 153 posts
Auxiliary
Scout/Translator (US)
Fri 26 Dec 2008
at 20:08
  • msg #441

Re: Xmas posting

Helmut Meyer:
Even if you don't celebrate Christmas, or are not a Christian like me, I hope everyone here had a good holiday or weekend with people you care about.


Likewise!

Mr. Ref, does Varis have any more ammo in his current mag and if so, how much?

This will determine his next (or last... gulp!) action. Thank you, sir.
Fusilier
GM, 466 posts
Your Guide
Sat 27 Dec 2008
at 08:40
  • msg #442

Re: Xmas posting

Varis Babicevs:
Mr. Ref, does Varis have any more ammo in his current mag and if so, how much?


Ahh, I forgot to mention. It took him two bursts to hit the the guy rolling, so 10 rounds. He last had 18, so 8 left in the magazine. Fortunately Meyer is next to you now anyways so you've got some back up.
Ben Jagelis
player, 438 posts
Canadian Lieutenant
Airborne Infantry
Sun 28 Dec 2008
at 02:56
  • msg #443

Re: Xmas posting

Hand grenades work wonders in situations like Varis is in.....
Varis Babicevs
player, 154 posts
Auxiliary
Scout/Translator (US)
Sun 28 Dec 2008
at 03:02
  • msg #444

Re: Xmas posting

Ben Jagelis:
Hand grenades work wonders in situations like Varis is in.....


What?!? Really? = Good Natured Sarcasm

Thanks, Leg but both Varis and I are aware of this. Problem is, as we see it, it will take at least a few seconds to...

Drop rifle
Pull grenade from webbing
Pull pin
Throw grenade

And, during this time, the enemy entry team can do the very same thing or charge through the door and shoot and/or bayonet Varis (& Meyer).

So, I figured, 10'x10' room + full auto opportunity fire on someone crawling through a 3'x3' window should = easy kill. Unfortunately, luch was not on my side.

Just read Meyer's post. Thanks for the back-up Jinny!
This message was last edited by the player at 03:13, Sun 28 Dec 2008.
Ben Jagelis
player, 439 posts
Canadian Lieutenant
Airborne Infantry
Sun 28 Dec 2008
at 03:32
  • msg #445

Re: Xmas posting

I think you might have hit upon your own salvation there...

Bayonets....

Yes, they're damn scary to have to actually use, but if you're on the receiving end (and the weilder has a wild look in their eyes), even the strongest can break and run. Somehow cold steel and the will to use it usually trumps even an automatic weapon when you're at close range...   :S
Varis Babicevs
player, 156 posts
Auxiliary
Scout/Translator (US)
Sun 28 Dec 2008
at 03:39
  • msg #446

Re: Xmas posting

Indeed. From now on, in a CQB situation, Varis will make sure to attach his bayonet to his rifle ahead of time.
Ben Jagelis
player, 440 posts
Canadian Lieutenant
Airborne Infantry
Sun 28 Dec 2008
at 04:26
  • msg #447

Re: Xmas posting

Even a rifle butt will usually do the job and should inflict 1d6+1/2 STR on a hit (with range of S).
A bayonet on the other hand only has the benefit of longer range and a slight bonus to hit (besides the psychological effects).

Note that this is often actually more damage than the average pistol....
Ben Jagelis
player, 442 posts
Canadian Lieutenant
Airborne Infantry
Sun 28 Dec 2008
at 06:11
  • msg #448

Re: Xmas posting

I count five of the approximately eight western BTR infantry either killed or wounded with all but one of the eastern BTR infantry dealt with.
If it weren't for the tank out there I'd think we were actually winning since we've not received a single injury thus far.

However, we can't assume anything. There is that T-55 out there, one BTR still functioning, the BMP status unknown and that pickup truck with the heavy weapon (whatever it is). Running now is just as suicidal as it was before we reached the cover of village, possibly more so.
William Hicks
player, 32 posts
SPC, US Army Aviation
Comedian
Sun 28 Dec 2008
at 14:19
  • msg #449

Re: Xmas posting

So Hicks is driving the Vee, eh?

Damn it...I don't know where to jump in!
Ben Jagelis
player, 443 posts
Canadian Lieutenant
Airborne Infantry
Sun 28 Dec 2008
at 14:40
  • msg #450

Re: Xmas posting

Depending on his skills, he might be useful jumping out and heading into the nearby building. From there he could offer fire support for those in direct contact while also keeping an eye out for the tank and other armour.
I rather doubt the humvee itself will be much use in the combat (except as a bullet magnet).
Tom P. Kelly
player, 141 posts
Spec4
Medic (US)
Sun 28 Dec 2008
at 15:54
  • msg #451

Re: Xmas posting

William Hicks:
So Hicks is driving the Vee, eh?

Damn it...I don't know where to jump in!

He could always throw the commies into deadly paroxysms of laughter with a well-timed joke...

"In America, you can always find a party.
In Russia, The Party can always find you!"

And then we knife 'em and take their rides.
Fusilier
GM, 467 posts
Your Guide
Mon 29 Dec 2008
at 01:02
  • msg #452

Re: Xmas posting

Post up today after work.
Erich Hawkins
player, 43 posts
Spec4
Infantry (US)
Mon 29 Dec 2008
at 10:38
  • msg #453

Re: Xmas posting

bayonets...are you an crack?  this isn't the civil war, as soon as they come out of cover they are toast.  that's all they need to do is get closer to the window where they can be cut down by big ass guns providing cover.  the only way they will get out of there is if the enemy keeps running into their bullets and they stay down, the enemy runs away with their tail between their legs, or we go get them...number three will probably be the most successful to be honest...
Ben Jagelis
player, 444 posts
Canadian Lieutenant
Airborne Infantry
Mon 29 Dec 2008
at 12:09
  • msg #454

Re: Xmas posting

No, I'm actually speaking from RL experience....
Bayonets, or "fighting knives" as they're more commonly known today, are excellent for close quarter fighting and absolutely AWESOME when the enemy is green and inexperienced.
Mind you, my personal philosophy was "they give you a rifle so you can shoot them while they're waaaaaaay out there." Getting close and personal was something I prefered to avoid.
Erich Hawkins
player, 44 posts
Spec4
Infantry (US)
Mon 29 Dec 2008
at 17:51
  • msg #455

Re: Xmas posting

what real life experience?  are you a knife fighter?  theres no way you would take two guys pinned and outnumbered and expect them to gut the lot of enemies without getting shot to shit.  anyone experienced with knives would know that you dont try to knife fight somebody with expecting to get seriously injured yourself.  a bayonet is a either surprise weapon of a stealth weapon.  im sorry but im calling bullshit.
Oskar Friedmann
player, 180 posts
Staff Sergeant
Special Forces (US)
Mon 29 Dec 2008
at 22:14
  • msg #456

Re: Xmas posting

http://www.youtube.com/watch?v=uxkr4wS7XqY
This message was last edited by the player at 22:14, Mon 29 Dec 2008.
Tom P. Kelly
player, 142 posts
Spec4
Medic (US)
Mon 29 Dec 2008
at 23:18
  • msg #457

Re: Xmas posting


That has to be the most incredibly homoerotic knife-fight scene I have ever seen...
Oskar Friedmann
player, 182 posts
Staff Sergeant
Special Forces (US)
Tue 30 Dec 2008
at 00:15
  • msg #458

Re: Xmas posting

Here's something more manly for you.


Erich Hawkins
player, 45 posts
Spec4
Infantry (US)
Tue 30 Dec 2008
at 00:59
  • msg #459

Re: Xmas posting

i know even the woman with the broken arm looked like a man
Oskar Friedmann
player, 183 posts
Staff Sergeant
Special Forces (US)
Tue 30 Dec 2008
at 01:11
  • msg #460

Re: Xmas posting

I wish I could find the version of this with the death metal soundtrack, but oh well.

http://www.youtube.com/watch?v=XyhhFzE5O5U
Ben Jagelis
player, 445 posts
Canadian Lieutenant
Airborne Infantry
Tue 30 Dec 2008
at 01:55
  • msg #461

Re: Xmas posting

Years of experience in the infantry actually, mainly as an M60 machinegunner, but also as assault pioneer (explosives, booby traps, field fortifications, etc) and rifleman.

Now, nobody said it was a knife fight either. Knives and bayonets are used in a totally different manner (most bayonets actually being blunt) and it's not just the blade that's used. The whole weapon is used to parry the enemy rifle out of the way, the butt can be smashed into them in both a swinging hit or reverse thrust, the blade of course can also be stabbed or slashed.
And don't forget that bayonet fighting is a whole body experience - elbows, knees, boots, anything in the right place at the right time can, and should, be used.

Pure agression plays a huge part too as indicated in http://au.youtube.com/watch?v=...&feature=related
Now imagine how you'd feel if that madman was coming at you screaming like that?

Bayonets are NOT suprise or stealth. They're for taking the fight in close and personal to the enemy and either killing them outright or putting enough of a scare into them that they either freeze, or bolt. Bayonets are all about intimidation, showing the enemy you have no fear (even though you'll probably need to change your own underwaer afterwards).

They are not however a weapon of first choice. If your rifle is in working order and you've got ammo in the chamber, then that's got to be the first option. If however ammo is short, you've got a stoppage, or a multitude of other problems, AND you're within just a few metres, the bayonet is a serious option.

As previously stated, they give you a rifle so you can shoot the enemy, but they also issue bayonets....

http://au.youtube.com/watch?v=_eI2Ef7sH8c

No, getting down to game mechanics, as long as the attacker starts the phase/turn (depending on edition) within trotting range (16 metres 2.0, 20 metres 2.2) plus the weapon range (2 metres S, 3 metres L), then an attack can be made. As Varis has got to be within the 22 metres of his closest potential target, a strike should be possible.

The age of the enemy was described as roughly 20 years, so I would think they're probably fairly inexperienced also (but on the other hand, this is T2K, they could be a combat hardened veteran). A screaming Ukrainian charging at them with a wild look in their eyes and aproximately four kilograms of rifle shaped club in their hands would have to warrant at least a panic check...
Erich Hawkins
player, 46 posts
Spec4
Infantry (US)
Tue 30 Dec 2008
at 02:10
  • msg #462

Re: Xmas posting

You are crazy, if I'm pinned behind a table taking fire I'm not going to take the time to fix bayonets and jump over the table...just because you don't fear death doesn't mean it not going to get handed to you.  They would have to cover ten of the longest feet of their lives...while being aimed at which the enemy would panic and do the reflexive thing...shoot them in the face.

I know what a bayonet is for and how it is used.  like i said, either you are sneaking up to gut someone or you are fucked and have no other option...our boys have ammo and the argument was the using a bayonet would be more effective, it not and never will be.

Dont whip out your ive been in the infantry for fifty-seven year of hardened fighting...whatever.  you act like a know it all and these have to be getting tired of it.  so im going to take my character and climb aboard the "gavin" to ride out of this conversation.
Ben Jagelis
player, 446 posts
Canadian Lieutenant
Airborne Infantry
Tue 30 Dec 2008
at 02:26
  • msg #463

Re: Xmas posting

Everyone is welcome to their opinion.

While some will always believe bayonets have had their day, others like myself will hope they'll never need to use them but still fix them to the end of their rifles at the beginning of a battle, just in case...

I'd rather have it there ready for use than be suprised at close range without it while changing mags. It's also an excellent peice of kit for ensuring there's no "sleepers", without wasting valuable ammo.

Whether or not Varis, or any other character for that matter actually ever uses one is up to the individual players. While I agree shooting is prefereable, to blindly state bayonets are useless is just plain misleading.

Also the enemy has to actually hit first, all the while being charged at by a madman and their instincts telling them to fend off the sharp pointing thing...
Helmut Meyer
player, 252 posts
Unteroffizier
PanzerPionier (Germany)
Tue 30 Dec 2008
at 03:00
  • msg #464

Re: Xmas posting

...fellas. C'mon.
Ben Jagelis
player, 447 posts
Canadian Lieutenant
Airborne Infantry
Tue 30 Dec 2008
at 03:04
  • msg #465

Re: Xmas posting

Like I said, it's individual choice.
I'm just laying it out as I see it. If others disagree, I'm more than happy for them to have their say.
William Hicks
player, 33 posts
SPC, US Army Aviation
Comedian
Tue 30 Dec 2008
at 09:41
  • msg #466

Re: Xmas posting

Erich Hawkins:
bayonets...are you an crack?  this isn't the civil war, as soon as they come out of cover they are toast.  that's all they need to do is get closer to the window where they can be cut down by big ass guns providing cover.  the only way they will get out of there is if the enemy keeps running into their bullets and they stay down, the enemy runs away with their tail between their legs, or we go get them...number three will probably be the most successful to be honest...



In a more real world sense...one element could be suppressing the enemy, while an assaulting element could be assaulting through.  If there are bayonets present to put on those bayonet lugs that were installed for a reason, I would say go for it...not only would it be handy, but it adds to the psychological effect as if the suppressing fire bullets, sound, and charging assault element weren't enough.

Even if there wasn't very good suppressive fire, there are only so many rounds in a magazine.  It would be suicidal to an extent, but if one were to see several dozen enemy charging at him with bayonets affixed-furthermore, this guy has no high cyclic rate weapons-he can only aim so fast, and shoot so fast...that is just my take on this.

If we didn't have a use for bayonets, why are they still made?

************

AAAAANYWAY....where do you all want me to go?  Into the nearest building to give a lending hand, or...?
This message was last edited by the player at 09:44, Tue 30 Dec 2008.
Ben Jagelis
player, 448 posts
Canadian Lieutenant
Airborne Infantry
Tue 30 Dec 2008
at 10:01
  • msg #467

Re: Xmas posting

Take your pick really. I think JJ stated he wants the Humvee ready to do a runner but I think while the tank and other armoured vehicles are out there, and the humvee is loaded with a substantial amount of munitions, that's just plain suicide.
As the only PC in the vehicle, it's probably up to you what you want to do, but perhaps lending a hand with shooting the enemy would be a good thing?
Varis Babicevs
player, 158 posts
Auxiliary
Scout/Translator (US)
Tue 30 Dec 2008
at 20:13
  • msg #468

Re: Xmas posting

Ben Jagelis:
A screaming Ukrainian charging at them with a wild look in their eyes and aproximately four kilograms of rifle shaped club in their hands would have to warrant at least a panic check...


Does the same thing go for a screaming Latvian?

; )
This message was last edited by the player at 20:34, Tue 30 Dec 2008.
Ben Jagelis
player, 450 posts
Canadian Lieutenant
Airborne Infantry
Tue 30 Dec 2008
at 22:23
  • msg #469

Re: Xmas posting

Meh, whatever....
Just as long as they're hairy, unkempt, and smell REALLY bad!

:D
Oskar Friedmann
player, 184 posts
Staff Sergeant
Special Forces (US)
Tue 30 Dec 2008
at 23:10
  • msg #470

Re: Xmas posting

quote:
"Found Two, where's the tank?" he called over the radio to the only person he could think of who had a radio and might actually have a veiw of it.


Not sure if Oskar's spotted this or not.  Thought I'd ask for GM clarification before responding in curse-laden negative.
Varis Babicevs
player, 159 posts
Auxiliary
Scout/Translator (US)
Wed 31 Dec 2008
at 02:20
  • msg #471

Re: Xmas posting

Ben Jagelis:
Just as long as they're hairy, unkempt, and smell REALLY bad!


Phew! Sounds like Varis is covered, then.

: )
Fusilier
GM, 469 posts
Your Guide
Wed 31 Dec 2008
at 06:18
  • msg #472

Re: Xmas posting

Oskar Friedmann:
quote:
"Found Two, where's the tank?" he called over the radio to the only person he could think of who had a radio and might actually have a veiw of it.


Not sure if Oskar's spotted this or not.  Thought I'd ask for GM clarification before responding in curse-laden negative.


No. At this point nobody has been in a position of los to the tank and/or capable of noticing. Same goes for other enemy that are not on the map. Just three infantry squads around you, their carriers, and the pickup.

Guys, its New Years Eve today (my time). I'll try to get the turn post up before I get prioritized by my wife. If I can't it'll be up tomorrow. Sorry for the delay and hope everyone is still having fun with the battle and everything.
This message was last edited by the GM at 06:20, Wed 31 Dec 2008.
Helmut Meyer
player, 254 posts
Unteroffizier
PanzerPionier (Germany)
Wed 31 Dec 2008
at 08:51
  • msg #473

Re: Xmas posting

No worries from me. I don't think everyone has got their turn in yet either.
Fusilier
GM, 470 posts
Your Guide
Fri 2 Jan 2009
at 11:21
  • msg #474

Re: Xmas posting

Fellas, more trouble. I'm having pc problems and had to reinstall XP. I'm on a neighbors PC right now. Sorry for all this delay but I'm having a real bad day with the comp and other things. I won't be able to get the post up. Real sorry to keep people waiting.

It'll be up this weekend even if I have to use my neighbors PC again and give just the bare elements of the turn.
Fusilier
GM, 471 posts
Your Guide
Sat 3 Jan 2009
at 08:08
  • msg #475

Re: Xmas posting

Back online. Post up in a few hours.
Fusilier
GM, 473 posts
Your Guide
Sat 3 Jan 2009
at 17:12
  • msg #476

Re: Xmas posting

Ok, I think everything is back in order - I'm not too happy with the turn post, but didn't want things to wait any longer.

Usual posting should be good to go from here on. I'll get the map updated and posted tomorrow. Any questions regarding it, feel free to ask OOC until then. Again, sorry for keeping things held back. Hope we are all still on board and good to get things moving again.
This message was last edited by the GM at 17:13, Sat 03 Jan 2009.
Oskar Friedmann
player, 186 posts
Staff Sergeant
Special Forces (US)
Sun 4 Jan 2009
at 05:47
  • msg #477

Re: Xmas posting

Hm.  I could've been with Fox and tried to crack the tank with the LAW, but instead I get to save Jan and Boswell.

...is it too late to be with Fox?  :p
Arthur Fox
player, 111 posts
Sergeant
British Army
Sun 4 Jan 2009
at 09:59
  • msg #478

Re: Xmas posting

I think this is the right time for this...

"I told you so ;D"

On another note, now I'm stuck her all alone with nothing to put against that piece of armor. Thanks !
Ben Jagelis
player, 451 posts
Canadian Lieutenant
Airborne Infantry
Sun 4 Jan 2009
at 13:18
  • msg #479

Re: Xmas posting

Weiss shouldn't be too far away. Not sure if he picked up anything useful those I would have thought he'd be experienced enough to not have left himself (and the team) short.
Perhaps a better tactic would be to lure the tank into the Bradleys line of fire?
Oskar Friedmann
player, 187 posts
Staff Sergeant
Special Forces (US)
Sun 4 Jan 2009
at 18:08
  • msg #480

Re: Xmas posting

Lure the tank?

For a guy unwilling to take it on with a vehicle that's a pretty bold question to ask of a lone infantryman.
Tom P. Kelly
player, 145 posts
Spec4
Medic (US)
Mon 5 Jan 2009
at 00:29
  • msg #481

Re: Xmas posting

I think we should fix bayonets and give the tank an infantry charge...
Oskar Friedmann
player, 189 posts
Staff Sergeant
Special Forces (US)
Mon 5 Jan 2009
at 00:51
  • msg #482

Re: Xmas posting

We'd have to wait for it to get closer and then surprise it.
Ben Jagelis
player, 452 posts
Canadian Lieutenant
Airborne Infantry
Mon 5 Jan 2009
at 00:52
  • msg #483

Re: Xmas posting

The M113 is a lightly armoured rolling box with a couple of machineguns, a single short ranged M72 LAW and a hand thrown antitank grenade for armament. The T-55 is, well, a tank with armour about a foot thick, a 100mm gun capable of blasting just about any vehicle (besides the more modern MBTs) into a million peices at ranges of well over a mile.

You do the maths and tell me it's a GOOD IDEA to risk the M113 in a pointless and totally ineffective attack on the T-55.

No, hiding behind buildings, taking on infantry and launching a supprise attack at extremely short range if the opportunity presents itself is what it's all about. There's no way Ben will risk the M113 and the other three people in it for no reasonable chance of sucess.

The M2 on the other hand while imobilised, is armed with an exceptionally effective TOW II launcher. As it would have to be stationary to fire anyway, it's imobility isn't exactly a huge problem if the tank comes into it's line of sight. Also, if those individuals on the ground with radios keep the gunner informed as to the T-55's movements, they can be already aiming at the location the T-55 first comes into sight - at this time I would guess it's reasonable to assume the enemy do not know the M2 is damaged as the BMP was neutralised a moment or two after the damage (and before they would have had enough time to radio) and smoke was popped further obscuring the situation.

Likewise, the only other force in a possible location to observe was destroyed within heatbeats of appearing (the western BTR).
Erich Hawkins
player, 48 posts
Spec4
Infantry (US)
Mon 5 Jan 2009
at 01:05
  • msg #484

Re: Xmas posting

i think we should mount a bayonet on the M113 and charge it at the tank!
Ben Jagelis
player, 453 posts
Canadian Lieutenant
Airborne Infantry
Mon 5 Jan 2009
at 01:17
  • msg #485

Re: Xmas posting

Mad Max style?
Why not!


Might shock them into inaction (or kill them from laughing too hard).

;)
Oskar Friedmann
player, 190 posts
Staff Sergeant
Special Forces (US)
Mon 5 Jan 2009
at 02:51
  • msg #486

Re: Xmas posting

I don't think the order was to charge the tank in the M113, it was to try and regroup the dismounts for an orderly retreat.

If the dismounts don't see the tank, then the tank doesn't see the dismounts (or any nearby M113s).

I don't think taking on a tank in a glorified APC is a good idea either - its a very bad idea -  but the suggestion that someone "lure out the tank" seemed mean-spirited in light of what it was asking someone to do compared to what Ben didn't think was a good idea.  At least a vehicle has a better chance of not getting chopped into kibble.
Ben Jagelis
player, 454 posts
Canadian Lieutenant
Airborne Infantry
Mon 5 Jan 2009
at 03:01
  • msg #487

Re: Xmas posting

Lureing the tank doesn't mean exposing yourself to it's fire. It could be done in one (or more) of many ways including but certainly not limited to "herding" it through the use of light antiarmour weapons, brief exposure by one or more people/vehicles, creating a point of resistance which required the tanks firepower from a certain angle, etc

I'm sure others can come up with numerous and probably better ideas for getting the tank in the Bradley's sights.

As for retreating, that's just not possible for the very same reason that we're here now. We headed to the village as it represented the only cover from the enemies weapons for miles in any direction. It's just fortunate we reached cover before the tank had time to reload for another, and probably fatal shot.

Leaving now except by crawling on our bellies like snakes, will once again expose us to destruction and this time we'll have no effective or accurate way to shoot back since the Bradley wouldn't be going with us.

Better we continue the fight here where we've got some chance of survival than run away with the certainty of a 100mm HEAT up the rear.

Yes, it's a crappy situation, but what viable options do we have?
Ben Jagelis
player, 455 posts
Canadian Lieutenant
Airborne Infantry
Mon 5 Jan 2009
at 03:19
  • msg #488

Re: Xmas posting

An updated map would be nice showing the tank and M113 positions (I'm guessing the tank is pretty much directly west of Meyer and Varis?
Erich Hawkins
player, 49 posts
Spec4
Infantry (US)
Mon 5 Jan 2009
at 03:25
  • msg #489

Re: Xmas posting

Oskar Friedmann:
I don't think the order was to charge the tank in the M113, it was to try and regroup the dismounts for an orderly retreat.

If the dismounts don't see the tank, then the tank doesn't see the dismounts (or any nearby M113s).

I don't think taking on a tank in a glorified APC is a good idea either - its a very bad idea -  but the suggestion that someone "lure out the tank" seemed mean-spirited in light of what it was asking someone to do compared to what Ben didn't think was a good idea.  At least a vehicle has a better chance of not getting chopped into kibble.


i.e Erich's canteens.
Oskar Friedmann
player, 191 posts
Staff Sergeant
Special Forces (US)
Mon 5 Jan 2009
at 03:56
  • msg #490

Re: Xmas posting

Maybe the retreat could be the lure then.

Drop Oskar off with his cycle and his LAW 80.  :)
Ben Jagelis
player, 456 posts
Canadian Lieutenant
Airborne Infantry
Mon 5 Jan 2009
at 04:10
  • msg #491

Re: Xmas posting

I rather doubt that exposing anyone or any vehicle to the T-55's gun for any period longer than say 10 seconds will result in anything less than one dead soldier/vehicle - ours! One turn 5 seconds) to aim, and another to fire....

Much better off giving them brief glimpses and make them chase us into the kill zone of an antiarmour ambush. As the only anti-armour weapon we've got with a decent chance of destroying it first (and likely only) shot is the TOW, then some way needs to be thought of to bring the T-55 to the Bradley.

Yes we might be able to take it with the RPG, M72s or LAW 80, but a miss, or ineffective strike will undoubtably mean the firer will come under almost immediate machinegun fire. At least the M2 has some armour and should survive against the tanks machineguns (but not the 100mm obviously).
Fusilier
GM, 474 posts
Your Guide
Mon 5 Jan 2009
at 06:38
  • msg #492

Re: Xmas posting

Ben Jagelis:
An updated map would be nice showing the tank and M113 positions (I'm guessing the tank is pretty much directly west of Meyer and Varis?


Up today after school. I had to reinstall Windows and needed to get photoshop back too.

Keep in mind, there is an arming distance for the TOW.
Ben Jagelis
player, 457 posts
Canadian Lieutenant
Airborne Infantry
Mon 5 Jan 2009
at 11:07
  • msg #493

Arming distance

As that is only 65 metres, I don't see it as a great problem especially when you keep in mind this is only about the distance between the building Meyer and Varis are occupying and the one across the road Oskar was in.

Chances are extremely high that the tank driver/commander is not going to be hugging the buildings to prevent attack by satchel charges, antitank grenades, etc so the 65 metres is easily achieved.

If they are stupidly closer, then they're DEFINATELY going to be well within the effective range of our lighter antiarmour weapons (which have a correspondingly shorter arming distance), AND the firers will be able to pick their shots and attack the weaker sides and rear and perhaps even the top.
Fusilier
GM, 475 posts
Your Guide
Mon 5 Jan 2009
at 11:50
  • msg #494

Re: Arming distance

Working on the map. Stone, can I get a grid reference to where you are headed?
Ben Jagelis
player, 458 posts
Canadian Lieutenant
Airborne Infantry
Mon 5 Jan 2009
at 11:53
  • msg #495

Re: Arming distance

I'm delaying my post until I can see what's happening with the map. You can see my intentions in the M113 PM though, so....
Fusilier
GM, 476 posts
Your Guide
Mon 5 Jan 2009
at 11:58
  • msg #496

Re: Arming distance

Ok, its up. I know I should have had the map updated for the last turn, but I had too many problems with the PC. Left out Stone's team for the moment as I'm still working out for myself there positions and route.
Stone
player, 225 posts
Private
Infantry (Australian/US)
Tue 6 Jan 2009
at 01:48
  • msg #497

Re: Arming distance

Fusilier:
Ok, its up. I know I should have had the map updated for the last turn, but I had too many problems with the PC. Left out Stone's team for the moment as I'm still working out for myself there positions and route.


Heading for Erich i think.
Erich Hawkins
player, 50 posts
Spec4
Infantry (US)
Tue 6 Jan 2009
at 10:16
  • msg #498

Re: Arming distance

c'mon in Stone theres plenty of room in here!
Stone
player, 226 posts
Private
Infantry (Australian/US)
Tue 6 Jan 2009
at 11:01
  • msg #499

Re: Arming distance

here comes the cavelry.

dont get your hopes up though :-)
Fusilier
GM, 477 posts
Your Guide
Tue 6 Jan 2009
at 13:24
  • msg #500

Re: Arming distance

Stone:
Heading for Erich i think.


Ok, no problem. Working on the turn now.
Jan Krejcik
player, 125 posts
Kapitan
Army Aviation (Czech)
Wed 7 Jan 2009
at 02:42
  • msg #501

Re: Arming distance

Ben Jagelis:
If they are stupidly closer, then they're DEFINATELY going to be well within the effective range of our lighter antiarmour weapons (which have a correspondingly shorter arming distance), AND the firers will be able to pick their shots and attack the weaker sides and rear and perhaps even the top.


Just as it will be able to blow us all to hell and back with its BFG and MG
Ben Jagelis
player, 461 posts
Canadian Lieutenant
Airborne Infantry
Wed 7 Jan 2009
at 02:51
  • msg #502

Re: Arming distance

True, very true, but first it's crew have to spot the infantry concealed within the buildings through their tiny, vision restricting periscopes. Sure they could (and there's a strong arguement for) remain unbuttoned, but that's inviting a snipers bullet or thrown grenade.
Fusilier
GM, 479 posts
Your Guide
Wed 7 Jan 2009
at 03:19
  • msg #503

Re: Arming distance

Ben Jagelis:
True, very true, but first it's crew have to spot the infantry concealed within the buildings through their tiny, vision restricting periscopes. Sure they could (and there's a strong arguement for) remain unbuttoned, but that's inviting a snipers bullet or thrown grenade.


I've been keeping crew difficulties in spotting targets in mind. Fox's moves were aided by this difficulty imposed on the tank.

Typing this I just realized, that it doesn't mean those on the ground can't direct fire onto a general target such as a house or with physical marking... but on the positive side for the PCs - radios are not exactly a common thing among such enemy units I'll say.
This message was last edited by the GM at 03:20, Wed 07 Jan 2009.
Ben Jagelis
player, 462 posts
Canadian Lieutenant
Airborne Infantry
Wed 7 Jan 2009
at 03:32
  • msg #504

Re: Arming distance

Radios aren't all that common amongst us either. Several of the current "units" we've had deployed appear to be totally out of touch due to lack of radios.

Jan and Boswell are just one example although now they're with Oskar (even though the rest of us don't know that yet).

St Gil, Stone and I believe Erich are another "unit" technically out of touch.

This is just one more reason why Ben refused to withdraw - it would have meant either trying to make contact by shouting (extremely hard during a battle especially from very noisy armoured vehicles) or leaving the out of touch people behind.
Fusilier
GM, 480 posts
Your Guide
Thu 8 Jan 2009
at 11:33
  • msg #505

Re: Arming distance

Doing up the turn post now.

Just wondering, how we all feeling about things? I noticed the combat in our game here last quite a number of turns/real days... say compared to another game I'm a player in. Does this get boring? Too long? Criticism wanted.

Anyways, I'd guess this engagement is nearing its conclusion soon.
Helmut Meyer
player, 257 posts
Unteroffizier
PanzerPionier (Germany)
Thu 8 Jan 2009
at 13:43
  • msg #506

Re: Arming distance

Fusilier:
Too long? Criticism wanted.


Our battles are pretty long to play out, but I'm not complaining. For me, they are kept interesting and tense. I suppose its kinda hard to try to have a realistic battle gamed out in PbP game... I mean I don't think most battles are over after 30 seconds of fighting (which would be 6 turns/posts equaling about 12 real life days).

I'm good with things as they are.
This message was last edited by the player at 13:43, Thu 08 Jan 2009.
Oskar Friedmann
player, 193 posts
Staff Sergeant
Special Forces (US)
Thu 8 Jan 2009
at 13:56
  • msg #507

Re: Arming distance

It's tough maintaining tension given PbP pacing.  I think given the number of players involved its inevitable that the progress will be slow due to enemy numbers and general complexity of the engagements, but I don't have any real advice to speed it up.

I do believe that even though things are moving slowly, its at the bearable/expected PbP pace and that the game isn't suffering for it.
This message was last edited by the player at 13:56, Thu 08 Jan 2009.
Arthur Fox
player, 113 posts
Sergeant
British Army
Thu 8 Jan 2009
at 20:28
  • msg #508

Re: Arming distance

Unfortunately there will be a little delay in my posting.

Both my two daughters have the chicken-pox. This means, next to work most of my time will be spend in morale support of my wife and comforting my children.

I hope things will settle by the start of the weekend.
Ben Jagelis
player, 463 posts
Canadian Lieutenant
Airborne Infantry
Thu 8 Jan 2009
at 22:14
  • msg #509

Re: Arming distance

The pace seems fine to me. It's certainly not too slow and although it would be nice quicker, not all of us can get on every day.
Jan Krejcik
player, 126 posts
Kapitan
Army Aviation (Czech)
Thu 8 Jan 2009
at 23:12
  • msg #510

Re: Arming distance

Yeah Im fine with this pace. I can post quicker but I've been on a month long holiday so I lapse a day or two with posting now.
Varis Babicevs
player, 163 posts
Auxiliary
Scout/Translator (US)
Thu 8 Jan 2009
at 23:13
  • msg #511

Re: Arming distance

I think you're doing a darn fine job with the pace, Fusilier. No complaints here.

Hey Jinny, does Meyer have a radio? No, right?

I won't metagame but if all the groups could coordinate their fire on K7, we could probably force the enemy to withdraw. It seems as though the bulk of the enemy infantry is holed up there.
Oskar Friedmann
player, 194 posts
Staff Sergeant
Special Forces (US)
Thu 8 Jan 2009
at 23:22
  • msg #512

Re: Arming distance

quote:
Just outside, a heavy machine gun rattles a set of bursts. Observing the house at K7, Oskar watches as tracers streak past the open door to an unknown target further down the main road (out of view). Looking back to K7, he spots a solitary enemy soldier watching as well. A moment later, the house erupts into a flurry of small arms fire. Several stray rounds slam into the aluminum siding of the garage. A few penetrate the walls, creating instant, thin beams of light into the darkened garage.


The soldier is watching the M113 or the garage?  Is he obviously aware of our presence in the garage?
Ben Jagelis
player, 464 posts
Canadian Lieutenant
Airborne Infantry
Thu 8 Jan 2009
at 23:46
  • msg #513

Re: Arming distance

Varis Babicevs:
Hey Jinny, does Meyer have a radio? No, right?

link to a message in this game has a listing of who's got a radio (excepting Erich as he joined after the list was posted).
Fusilier
GM, 482 posts
Your Guide
Fri 9 Jan 2009
at 00:06
  • msg #514

Re: Arming distance

Oskar Friedmann:
The soldier is watching the M113 or the garage?  Is he obviously aware of our presence in the garage?


Well, both are pretty much next to each other, and at the distance its impossible to really tell. However, they began firing on the M113 so Oskar would probably think the M113. You guys are hidden in the dark also.

___

Alright, thanks for the feedback.
Ben Jagelis
player, 466 posts
Canadian Lieutenant
Airborne Infantry
Fri 9 Jan 2009
at 00:56
  • msg #515

Re: Arming distance

Five short seconds (the length of a turn) isn't very long when you're in combat (or even out of it).
Ben wants, hell, NEEDS to do more than he is currently with updates sent by radio to other units, requests for assistance, etc but for now he's got to be limited to firing his weapon at the enemy and a very brief request to his crewmates.
Ben Jagelis
player, 467 posts
Canadian Lieutenant
Airborne Infantry
Fri 9 Jan 2009
at 01:33
  • msg #516

Re: Arming distance

Oskar Friedmann:
Jagelis' voice....

Note Ben spoke over the intercom, not radio.
Fusilier
GM, 483 posts
Your Guide
Sat 10 Jan 2009
at 13:43
  • msg #517

Re: Arming distance

Post is supposed to be up tonight. I'll try to get it in, but if not, it'll be up by tomorrow morning.
Stone
player, 228 posts
Private
Infantry (Australian/US)
Sun 11 Jan 2009
at 10:28
  • msg #518

Re: Arming distance

game speed is ok.

i might start talking more during each 5 second combat turn.  Its not realistic but it keeps things moving.
Fusilier
GM, 485 posts
Your Guide
Sun 11 Jan 2009
at 13:57
  • msg #519

Re: Arming distance

Post up. Sorry about that. Got in real late last night.

Stone:
i might start talking more during each 5 second combat turn.  Its not realistic but it keeps things moving.


Yeah, I'm torn about this. When I play FtF I always want strict speech limits. But here its so damn hard not too. I know a couple players have been making it a point to limit their speech (and actions), but I've felt I've had to let it slide a few other time times for different reasons.

That said, as far a Stone is, he could probably add a bit more and not stretch things.
This message was last edited by the GM at 13:57, Sun 11 Jan 2009.
Erich Hawkins
player, 55 posts
Spec4
Infantry (US)
Sun 11 Jan 2009
at 23:42
  • msg #520

Re: Arming distance

HAHA! Yes Oskar, kill'em dead!
Oskar Friedmann
player, 198 posts
Staff Sergeant
Special Forces (US)
Mon 12 Jan 2009
at 00:33
  • msg #521

Re: Arming distance

I was laughing like a hyena as I posted that... it was about where I figured things would begin to break down.
Erich Hawkins
player, 56 posts
Spec4
Infantry (US)
Mon 12 Jan 2009
at 00:36
  • msg #522

Re: Arming distance

haha me too! oh well one less snotty enemy in the world...no offense Jan...you character is kinda counter productive and snotty though.
Oskar Friedmann
player, 199 posts
Staff Sergeant
Special Forces (US)
Mon 12 Jan 2009
at 00:49
  • msg #523

Re: Arming distance

Well, I've been playing nice-nice but I just got the impression that Oskar would've hit his limit right there.
Helmut Meyer
player, 259 posts
Unteroffizier
PanzerPionier (Germany)
Mon 12 Jan 2009
at 00:55
  • msg #524

Re: Arming distance

I think it was a little extreme. I'm not too sure about PCs killing PCs.
Erich Hawkins
player, 57 posts
Spec4
Infantry (US)
Mon 12 Jan 2009
at 01:39
  • msg #525

Re: Arming distance

extreme nothing...he had it coming and he was warned, no funny business, besides...i dont think we would have even given an epw a weapon in the first place.
Oskar Friedmann
player, 200 posts
Staff Sergeant
Special Forces (US)
Mon 12 Jan 2009
at 01:46
  • msg #526

Re: Arming distance

Helmut Meyer:
I think it was a little extreme. I'm not too sure about PCs killing PCs.

I agree in principle.  I had been consciously muting Oskar's interactions with Jan in light of his player's humor factor in the game, but there's a limit... it just felt like Oskar had hit it.

That said, I'd be lying if I didn't admit to there being some catharsis from the act.
This message was last edited by the player at 01:48, Mon 12 Jan 2009.
Jan Krejcik
player, 129 posts
Kapitan
Army Aviation (Czech)
Mon 12 Jan 2009
at 16:26
  • msg #527

Re: Arming distance

lol. Jan was just in character. He wasn't playing games or fucking w/ Oskar. After a tank round goes off in a building I had a hard time RPing that he could even hear Oskar. No time to fuck playing hot potato w/ the RPG was all. At least he got to blow up a BTR. X_X. Oh well.
This message was last edited by the player at 16:28, Mon 12 Jan 2009.
Oskar Friedmann
player, 201 posts
Staff Sergeant
Special Forces (US)
Mon 12 Jan 2009
at 16:58
  • msg #528

Re: Arming distance

Jan Krejcik:
lol. Jan was just in character. He wasn't playing games or fucking w/ Oskar. After a tank round goes off in a building I had a hard time RPing that he could even hear Oskar. No time to fuck playing hot potato w/ the RPG was all. At least he got to blow up a BTR. X_X. Oh well.


I figure it was just Jan being Jan, certainly not him being cute or going out of his way to dick around (teehee, i gots yer RPG fag, lol etc).  I just figured that Oskar was trying to stay on top of the situation and watching Jan go running out the back with the RPG he figured he needed to aid his mates was just too much.

I don't think it would be an action that would be looked on favorably in an AAR.

...and I'm looking forward to your next character, assuming he's as playful.  Try to keep him NATO though: we don't shoot them in the back.  :)
This message was last edited by the player at 16:59, Mon 12 Jan 2009.
Jan Krejcik
player, 130 posts
Kapitan
Army Aviation (Czech)
Mon 12 Jan 2009
at 19:26
  • msg #529

Re: Arming distance

Oskar Friedmann:
I just figured that Oskar was trying to stay on top of the situation and watching Jan go running out the back with the RPG he figured he needed to aid his mates was just too much.

...

...and I'm looking forward to your next character, assuming he's as playful.  Try to keep him NATO though: we don't shoot them in the back.  :)


For him the idea was to keep the hell away from the M113 as it's bound to draw the kind of fire that gets collateral damage (as per the tank round) + it was a pretty good point of defense until that M113 showed up.

and I've never played anything conventional. Perhaps I'm a bit difficult that way but then again I've never liked the idea that random NATO soldiers would always come across each other in a world where civilians and PACT soldiers clearly outnumber them.

I'm not mad or anything although I think shooting him in the back in a situation where Oskar is clearly more pissed @ the M113 than very was extreme and perhaps a bit out of character. In fact based on that I'm liable to think that Oskar would now fire the RPG or LAW @ the M113 now if it disobeyed orders and added to the general chaos as opposed to help control an uncontrolable situation. Besides I think action has showed that Jan, despite being a Rogue, has gone out of his way in the current combat scenario to help and put his life on the line for the group rather than run, surrender, defect or betray as he could have from turn 1 (grabbing the RPG w/o being told, trying to order Hicks to GTFO with the hummer, hitting the BTR w/o orders, Getting Boswell away from the line of fire and then trying to draw fire from that house/hitting it with the other RPG round).

Anyway he's probably dead now unless Oskar misses or something else happens.
This message was last edited by the player at 19:28, Mon 12 Jan 2009.
Ben Jagelis
player, 468 posts
Canadian Lieutenant
Airborne Infantry
Mon 12 Jan 2009
at 23:40
  • msg #530

Re: Arming distance

Do you have any idea on just how hard it is to kill a PC? Damn near impossible actually although you can wound them to incapacitation very easily.
Unless it's a headwound, as long as effective (read "any") medical attention is applied within ten minutes of wounding, the character should (read "unless they've been nuked") survive to fight another day and without lasting disability!

Strictly by the rules, it's possible for a character to be hit with a 100mm HE round squarely in the abdomen and two weeks later be up and about with barely a scar to show for it!

Now 1st edition wounds on the other hand were nasty - took literally months to recover from a serious wound - put a character out of play for half the year if it was critical.

But they still didn't die!
Fusilier
GM, 486 posts
Your Guide
Tue 13 Jan 2009
at 11:33
  • msg #531

Re: Arming distance

I'm thinking about postponing the turn until tomorrow. We're still short of Fox, Handley, and Kelly's turns. I'd move on normally, but 3 players is a bit to skip. I'd like everyone to get a chance to get their turn in (I know Fox is busy with sick children).

I'll check in after a couple hours.
Arthur Fox
player, 114 posts
Sergeant
British Army
Tue 13 Jan 2009
at 20:20
  • msg #532

Re: Arming distance

Sorry for the delay guys.

I'm free of work tomorow morning (CET). I plan on getting a post in by then.
Ben Jagelis
player, 470 posts
Canadian Lieutenant
Airborne Infantry
Tue 13 Jan 2009
at 23:23
  • msg #533

Re: Arming distance

By the look of things, I think Kelly isn't likely to be doing much for a while....

:(
Tom P. Kelly
player, 148 posts
Spec4
Medic (US)
Tue 13 Jan 2009
at 23:35
  • msg #534

Re: Arming distance

Am I even able to do anything? I was just shot in the face...the best he could manage in my opinion is to assess whether or not he'll have to resort to paying for hookers the rest of his life due to an ugly mug.

It really wasn't clear to me whether Kelly is functional or not.
Ben Jagelis
player, 471 posts
Canadian Lieutenant
Airborne Infantry
Tue 13 Jan 2009
at 23:47
  • msg #535

Re: Arming distance

Depends in if he passed his CON roll or not. If he did then probably only stunned for a short time (a few turns - have to check the rulebook to be sure), if not, then technically he's probably drifted off into blessed unconsciousness....
Final determination is of course up to Fusilier.

Head wounds suck.
Fusilier
GM, 487 posts
Your Guide
Wed 14 Jan 2009
at 01:01
  • msg #536

Re: Arming distance

I should have clarified. Yeah, he needs to roll a CON check. You are welcome to roll it yourself and post based on the results. I'm tempted to make the difficulty one level easier every turn... otherwise you might be over a week real time out of the game.
Fusilier
GM, 489 posts
Your Guide
Wed 14 Jan 2009
at 13:50
  • msg #537

Re: Arming distance

Post up. I'll be updating the map as soon as I can.

Jan has been killed. I don't want to be a GM who restricts the actions of the players. You have the freedom to follow through with the choices you make. However, lets not kill anymore of our player's characters alright? At this point, I'd like everyone to move on... finish up this battle, get sorted out, and meet the new PC.
This message was last edited by the GM at 13:51, Wed 14 Jan 2009.
Helmut Meyer
player, 262 posts
Unteroffizier
PanzerPionier (Germany)
Wed 14 Jan 2009
at 15:26
  • msg #538

Re: Arming distance

Rae - sorry I never noticed you asked about Meyer's radio the other day. He does have one though.
Fusilier
GM, 490 posts
Your Guide
Wed 14 Jan 2009
at 16:23
  • msg #539

Re: Arming distance

Helmut Meyer:
GM, as per my last post, Meyer wanted to get into a position of cover, but he'd need to be able to safely fire. Is this the case?


Meyer thinks so. At least as best as possible if he wants to fire from the cover of the house. He won't injure himself or Varis from the backblast at the least.
Tom P. Kelly
player, 149 posts
Spec4
Medic (US)
Thu 15 Jan 2009
at 00:32
  • msg #540

Re: Arming distance

Fusilier:
I should have clarified. Yeah, he needs to roll a CON check. You are welcome to roll it yourself and post based on the results. I'm tempted to make the difficulty one level easier every turn... otherwise you might be over a week real time out of the game.

He rolled a 20.
quote:
20:06, Thu 08 Jan: Tom P. Kelly rolled 20 using 1d20. Head shot Con check.

This message was last edited by the player at 00:34, Thu 15 Jan 2009.
Fusilier
GM, 491 posts
Your Guide
Thu 15 Jan 2009
at 00:54
  • msg #541

Re: Arming distance

Kelly is ok now for the current turn. Passed a CON check.
Fusilier
GM, 493 posts
Your Guide
Thu 15 Jan 2009
at 14:05
  • msg #542

Re: Arming distance

Map is updated. I've got a feeling ya'll are getting a little tired of the battle. I'm trying to finish it up - just kill that tank!

Heading out of town for tomorrow and the weekend. I should have internet. I'm guessing two more turns or so and we can progress into non-combat turns.
Ben Jagelis
player, 472 posts
Canadian Lieutenant
Airborne Infantry
Fri 16 Jan 2009
at 00:39
  • msg #543

Re: Arming distance

I'm quite enjoying the combat actually. Of course hitting a bit more with the .50 would make it even more fun.
Helmut Meyer
player, 263 posts
Unteroffizier
PanzerPionier (Germany)
Fri 16 Jan 2009
at 01:50
  • msg #544

Re: Arming distance

Same.
Ben Jagelis
player, 474 posts
Canadian Lieutenant
Airborne Infantry
Sun 18 Jan 2009
at 10:47
  • msg #545

Re: Arming distance

I thought Meyer fired the M72 last round? What's the result?
Also, are the BTR weapons facing the M113?
Additionally, we're being chased by a tank. Why would Jordan slow down? I'm fairly sure they'd have been able to use their initiative and keep moving.
Fusilier
GM, 495 posts
Your Guide
Sun 18 Jan 2009
at 11:01
  • msg #546

Re: Arming distance

Ben Jagelis:
I thought Meyer fired the M72 last round? What's the result?
Also, are the BTR weapons facing the M113?
Additionally, we're being chased by a tank. Why would Jordan slow down? I'm fairly sure they'd have been able to use their initiative and keep moving.


Hmm. Very correct. I reread the posts and Meyer fired (I mistakenly thought the last turn was the one he spent aiming). Everyone hold off on your posts until I roll the results out.
Fusilier
GM, 496 posts
Your Guide
Sun 18 Jan 2009
at 11:32
  • msg #547

Re: Arming distance

Ok, its edited. Thanks for pointing that out. Hope there are no continuity errors. Meyer struck the tank, in the front of the turret between the mantlet and the turret itself. It continued driving into the intersection and has begun to rotate both the turret and hull to the south.

The BTR's weapons are pointed south in the same direction as the hull it pointed. It is rotating towards the M113 during this turn.
This message was last edited by the GM at 11:34, Sun 18 Jan 2009.
Ben Jagelis
player, 475 posts
Canadian Lieutenant
Airborne Infantry
Sun 18 Jan 2009
at 11:56
  • msg #548

Re: Arming distance

So the tank is now in full view of the M2 and exposing it's rear to it?
There's got to be an opportunity there!
Ben Jagelis
player, 477 posts
Canadian Lieutenant
Airborne Infantry
Mon 19 Jan 2009
at 00:42
  • msg #549

Re: Arming distance



It'd be nice to get a round into one of the open hatches. Can't find anything to say the hatches are powered and controlled by the crew, so since the infantry bailed on the attempt to mount up, chances are they're still hanging open.
Jan Krejcik
player, 131 posts
Kapitan
Army Aviation (Czech)
Mon 19 Jan 2009
at 14:54
  • msg #550

Re: Arming distance

Oskar Friedmann:
"... Pray.  Maybe Jan will guide it home...."

...It was a tough spot to be in and if he was going to justify Jan's death to himself he figured he needed to take the best shot he could.


actually I told Fus that Jan would tense up and fire the RPG once Oskar took the pansy route and shoot him in the back for little reason  (in the hopes that it would blow everyone else up).

so please, RPG, be guided home ;)
Oskar Friedmann
player, 204 posts
Staff Sergeant
Special Forces (US)
Mon 19 Jan 2009
at 15:20
  • msg #551

Re: Arming distance

That's the spirit!  :D
Fusilier
GM, 498 posts
Your Guide
Tue 20 Jan 2009
at 15:46
  • msg #552

Re: Arming distance

Turn post is up. I went ahead with it even though I couple people missed out. Stone PM'd me he was away for this turn, but I'm not sure about Tom or Erich. Hopefully everyone will be back for the next round.

Summary - All threats have been eliminated or are keeping quiet. There still is a squad or so in the southern house, but they don't seem to be as active anymore - probably will be even less having just witness their tank blown up. The other elements that were spotted in the beginning are well beyond the pickup and out of sight.
John Jameson McCarthy
player, 309 posts
Major
Cav Scout (US)
Tue 20 Jan 2009
at 19:08
  • msg #553

Mopping up

OK, what do we want to do?

I'm for grabbing what we can salvage and running before the Soviets decide to nuke us.

However I'm open to OC suggestions before I post up.
Tom Handley
player, 185 posts
Spec4
Infantry (US)
Tue 20 Jan 2009
at 20:28
  • msg #554

Re: Mopping up

Let's try to remember to pick up that LAW off to the east.
Kurt Weiss
player, 213 posts
Command Sergeant Major
Army Special Forces (US)
Wed 21 Jan 2009
at 01:18
  • msg #555

Re: Mopping up

Hey Folks,

Finally got consistant internet and am ready to start posting again.  Hopefully I havn't been killed.  I have a lot of reading to catch up with so give me a couple days and I get Kurt rolling again.

Hope you have all been well.
Ben Jagelis
player, 478 posts
Canadian Lieutenant
Airborne Infantry
Wed 21 Jan 2009
at 02:06
  • msg #556

Re: Mopping up

We can't leave the M2. We just don't have the capacity to carry everyone and our stores without it.

Therefore, I suggest our best course of action is to remain on the offensive and eliminate all remaining enemy hiding in and around the village. We then send a small party of 3-4 people in the Humvee off towards Gdansk to attempt to obtain parts for the suspension and perhaps even a little help - Lt Doyle who's got a day or so lead on us could be useful there and I think he may be carrying a radio....

Meanwhile, the remaining people prepare the M2 (strip out the damaged parts), scavenge what's possible and prepare defenses with claymores, barbed wire and whatever else we can find. Might help to fire a building or two also to clear lines of fire and reduce available cover for any enemy.
Fusilier
GM, 499 posts
Your Guide
Wed 21 Jan 2009
at 02:08
  • msg #557

Re: Mopping up

Kurt Weiss:
Hey Folks,

Finally got consistant internet and am ready to start posting again.  Hopefully I havn't been killed.  I have a lot of reading to catch up with so give me a couple days and I get Kurt rolling again.

Hope you have all been well.


Hey, really good to hear from you again and to know things are ok. Awesome news about getting back into the game as well.
Fusilier
GM, 500 posts
Your Guide
Wed 21 Jan 2009
at 05:54
  • msg #558

Re: Mopping up

I thought it was redundant to mention it in all the 'traveling' posts, but there is also the potential for salvaging wrecks strewn about the countryside. It'd be a matter of time - not if, but rather how many hours (finding a wreck and one with suitable parts).

I'm not trying to affect Ben's suggestion, just pointing out something.

Doyle hasn't been forgotten by the GM either - he has a radio, and is aware of the freqs and call signs (worked out prior to his departure anticipating your return to the Gdansk area).

If you do decide to split up, try to make it easy for me (and the guys left behind). Gdansk is a big place with a lot going on... in contrast to sitting around guarding vehicles.
Ben Jagelis
player, 480 posts
Canadian Lieutenant
Airborne Infantry
Wed 21 Jan 2009
at 06:00
  • msg #559

Re: Mopping up

Those left behind would probably be kept very busy setting up defences, patrolling the area, scrounging for parts and other goodies, stripping the M2's damaged parts, etc. And there there's the damaged enemy vehicles all begging for somebody to go over and repair or strip.

Those lucky few who'd go to Gdansk would probably have a relatively easy time of it in comparison, only having to navigate through potentially hostile areas, locate friendly (or at least neutral) forces able to help, and gain the assistance needed - a diplomatic mission really.
Helmut Meyer
player, 268 posts
Unteroffizier
PanzerPionier (Germany)
Wed 21 Jan 2009
at 10:26
  • msg #560

Re: Mopping up

John Jameson McCarthy:
OK, what do we want to do?


The fight is pretty much won. At a cost of 2 of our numbers, some wounded, and (potentially) our best AFV... we should stay and make good of those loses by keeping the M2 and collecting the spoils of war.

Fix the M2/get to Gdansk is my suggestion.
Oskar Friedmann
player, 206 posts
Staff Sergeant
Special Forces (US)
Wed 21 Jan 2009
at 18:49
  • msg #561

Re: Mopping up

The M2 is awesome but do we have the time?

I guess this is a conversation for the IC thread.  :)
John Jameson McCarthy
player, 311 posts
Major
Cav Scout (US)
Wed 21 Jan 2009
at 18:53
  • msg #562

Re: Mopping up

If people are willing to take the chance of get caught again, I'm happy to go with that too. It's a risk, but the pay off is good, that's true.
Kurt Weiss
player, 214 posts
Command Sergeant Major
Army Special Forces (US)
Wed 21 Jan 2009
at 23:40
  • msg #563

Re: Mopping up

If I recall correctly, there was a garage or something that someone ran into early on with tools and scraps and parts.  We'll be thorough enough to either look for that or someone hopefully remembers they saw it and coughs up the info.

Probably wont be exactly what we need, but it might help.

As much as I hate to say this, if we can get the M2 running, we probably want to try.  If we are smart about it we could still have a good amount of warning if they come at us heavy again and scoot with what we got, but that will get real tight and some of us will likely be on foot.  Either that or all our stores will have to be dumped to make room...but with our wounded and all, making room is getting more and more difficult.

Of course, we still have to get the remaining bad guys to die or surrender.

...and wow, folks, that fight was pretty nuts...
Ben Jagelis
player, 481 posts
Canadian Lieutenant
Airborne Infantry
Thu 22 Jan 2009
at 00:37
  • msg #564

Re: Mopping up

The village also has one really good thing going for it - the surrounding countryside is dead flat for miles in every direction.
If we have a sentry or two posted on the rooftops, we're sure to spot any enemy vehicles, possibly even infantry, long before they get close enough to be a serious threat.

Now all we need is something of sufficently long range to deal with them.....
Kurt Weiss
player, 215 posts
Command Sergeant Major
Army Special Forces (US)
Thu 22 Jan 2009
at 23:04
  • msg #565

Re: Mopping up

Just to let you know...

An unusual mission has just come down and I will likely be out of the loop for 8-10 days starting tomorrow or the next day.

This is definitely not the norm, so I still feel confidant about regularly partipating.  It will just have to wait until I get back.  Sorry about that.

Be safe, All.
Ben Jagelis
player, 482 posts
Canadian Lieutenant
Airborne Infantry
Thu 22 Jan 2009
at 23:30
  • msg #566

Re: Mopping up

Sounds like fun....
Fusilier
GM, 502 posts
Your Guide
Fri 23 Jan 2009
at 10:22
  • msg #567

Re: Mopping up

I'm not sure about player interest about playing out the final clean up of enemy troops. I think only one player spoke up (in favor). Is our interest fading? Just want me to push things forward and assume they were wiped out? Let me know please.
Ben Jagelis
player, 483 posts
Canadian Lieutenant
Airborne Infantry
Fri 23 Jan 2009
at 11:50
  • msg #568

Re: Mopping up

Personally I'm happy to leave it up to you.
If you judge it's a forgone conclusion, then we might as well skip past it, scratch some ammo and start thinking about our next move.
If on the other hand they're likely to make a fight of it....

Regardless, I'd like to follow up fairly quickly on the occupants of the pickup as well as clear the BMP properly - we don't yet know if the gunner for instance was just knocked unconscious and will start shooting again the moment our guard is down.

I know all the characters are very tired, but we don't have time to stop work for a rest yet either. If we stay to fix the M2 (which I'm extremely in favour of) then we need to prepare defenses against the next attack. Mind you, since we've virtually wiped out a sizable force of armour and mechanised infantry, the enemy might think twice about attacking again any time soon. Perhaps it's more in their interest to just keep us under observation for now while they bring up some serious artillery?
Oskar Friedmann
player, 207 posts
Staff Sergeant
Special Forces (US)
Fri 23 Jan 2009
at 13:49
  • msg #569

Re: Mopping up

If final cleanup involves dramatic tension then I'd prefer we do it.  Otherwise, I echo Jagelis - if its foregone and they're just going to surrender peaceably and easily, then we can get on the part where we prep defenses and try to figure out what to do with THIS crop of prisoners.
Fusilier
GM, 503 posts
Your Guide
Fri 23 Jan 2009
at 13:56
  • msg #570

Re: Mopping up

Oskar Friedmann:
If final cleanup involves dramatic tension then I'd prefer we do it.


I think that would depend on how you all are going to do this. If you're just going to lob 40mm 's into the windows and pepper it with 50cal fire, then it won't be.

...ammunition intensive - but likely to be 100% effective with no casualties.

However, if you are going to assault it - it'd probably be intense close combat.

Judging by the lack of fire - I'd say those PC's who've been dealing with them, have a feeling they've had enough.
Oskar Friedmann
player, 208 posts
Staff Sergeant
Special Forces (US)
Fri 23 Jan 2009
at 15:02
  • msg #571

Re: Mopping up

RP it is!
Stone
player, 234 posts
Private
Infantry (Australian/US)
Sun 25 Jan 2009
at 11:38
  • msg #572

Re: Mopping up

Combats not over yet but ... a couple of comments to Fusilier.

Great use of maps.  great tactical map and markings (including the fine print in the south east corner!).

Having the map, it made it very easy to visulise the battle field and make decisions.  yes yes, this is a RP game, but the "wargame" aspect of this fight was great i think.  And well worth while.  I hate the wargame comparisons maps generate.  We need to be able to see whats going on, where cover is etc.  It allows us to play stuff out.

Great work.
Fusilier
GM, 506 posts
Your Guide
Sun 25 Jan 2009
at 11:53
  • msg #573

Re: Mopping up

Thank you.

I'm only a little concerned that it takes so long to play out. We have a pretty nice size group of players - so the opposition will usually be large as well (not always)... which means long battles that begin to wear down interest (I think).

I believe some player's input began to wane over the last couple of days. But I think things are in hand now, and we can look forward to securing the new position and getting things moving again.
Ben Jagelis
player, 486 posts
Canadian Lieutenant
Airborne Infantry
Sun 25 Jan 2009
at 12:10
  • msg #574

Re: Mopping up

Combat using any game system is always going to be slow in pbp situations.
While a characters post in normal play can cover minutes, hours and in some rare instances, days, combat by it's very nature MUST be taken slowly and one step at a time.
Things change so very quickly and dramatically in combat - you just can't afford to rush posts.
Fusilier
GM, 507 posts
Your Guide
Sun 25 Jan 2009
at 12:40
  • msg #575

Re: Mopping up

Oh I agree... just that it drains on some player's interest.
Ben Jagelis
player, 487 posts
Canadian Lieutenant
Airborne Infantry
Sun 25 Jan 2009
at 12:45
  • msg #576

Re: Mopping up

Hands up everyone who lost interest during combat? Be honest, we can't make a good game great without accurate feedback.

It's a definate NO from me.
Helmut Meyer
player, 271 posts
Unteroffizier
PanzerPionier (Germany)
Sun 25 Jan 2009
at 13:26
  • msg #577

Re: Mopping up

Ben Jagelis:
Hands up everyone who lost interest during combat?


Not here either. I think what he's getting at is how its been a little quiet from some players lately - as in zero posting. At least thats just something I noticed over the last week.

I'm not sure who mentioned they'd be away, so maybe its a pointless observation - I dunno.
This message was last edited by the player at 13:26, Sun 25 Jan 2009.
Fusilier
GM, 508 posts
Your Guide
Sun 25 Jan 2009
at 13:59
  • msg #578

Re: Mopping up

Helmut Meyer:
Not here either. I think what he's getting at is how its been a little quiet from some players lately - as in zero posting. At least thats just something I noticed over the last week.

I'm not sure who mentioned they'd be away, so maybe its a pointless observation - I dunno.


Something like that. Quiet players usually mean something is wrong or lacking. It's one of the few ways I can judge how things are going - thats why I brought it up I guess.

Ben Jagelis:
"Oh shit," Ben swore as his problems appeared to increase sixfold.


Hehe...
This message was last edited by the GM at 14:00, Sun 25 Jan 2009.
Arthur Fox
player, 118 posts
Sergeant
British Army
Sun 25 Jan 2009
at 14:09
  • msg #579

Re: Mopping up

No loss of interest due to combat here.

I realize my posting has been a bit slow the last few weeks, but that has nothing to do with loss of interest during combat rounds. But more with RL time constraints.
Tom Handley
player, 187 posts
Spec4
Infantry (US)
Sun 25 Jan 2009
at 19:14
  • msg #580

Re: Mopping up

In reply to Arthur Fox (msg #579):

Ditto.
Oskar Friedmann
player, 211 posts
Staff Sergeant
Special Forces (US)
Mon 26 Jan 2009
at 01:45
  • msg #581

Re: Mopping up

THE MADMAN:
Aiming at prisoners...pulling trigger.


Well, at least no one's really going to care about Jan.  :p
Jan Krejcik
player, 132 posts
Kapitan
Army Aviation (Czech)
Mon 26 Jan 2009
at 08:00
  • msg #582

Re: Mopping up

In reply to Oskar Friedmann (msg #581):

considering how amped up the group is and the rationale behind his snuffing, i'd think it out of character of someone not to shoot the prisoners...
Ben Jagelis
player, 489 posts
Canadian Lieutenant
Airborne Infantry
Mon 26 Jan 2009
at 11:16
  • msg #583

Re: Mopping up

I'm actually quite suprised that anyone would consider shooting the prisoners. We've taken just one significant enemy inflicted casualty which most of use don't even yet know about. Besides Gideon, I think only Kelly has suffered injury.
I'm not counting Jan as a battle casualty since it was "self" inflicted by Oskar on what he probably has good reason to see as an armed PW not obeying a direct instruction.

I put Kelly's action down to his head wound. Either his brain has been addled by the injury (concussion can do strange things) or he's intensly pissed at the Russians for messing up his hairstyle and giving him the mother of all headaches.

Regardless, there will have to be some consequences from both of Jan and the prisoners deaths, although in our current situation, these are likely to be very mild - can't put Oskar or Kelly in front of a firing squad now can we, we'd be short on mine detectors.   ;)

On theother hand, prisoners are definately something we DON'T need right now. We've got enough problems of our own without having to deal with feeding, housing guarding and transporting them.
Oskar Friedmann
player, 212 posts
Staff Sergeant
Special Forces (US)
Mon 26 Jan 2009
at 16:44
  • msg #584

Re: Mopping up

One of these guys is Jan's new PC, isn't it.  :(

That's a bag of ass.
Ben Jagelis
player, 490 posts
Canadian Lieutenant
Airborne Infantry
Mon 26 Jan 2009
at 22:44
  • msg #585

Re: Mopping up

Henry Jordan:
Leaning back until his face invades Kelly's stare, he quickly rests a hand on the machinegun and lowers it, breaking the medic's aim.

I'm confused.
Was it them or us that just dodged a bullet?   ;)
Helmut Meyer
player, 272 posts
Unteroffizier
PanzerPionier (Germany)
Tue 27 Jan 2009
at 05:20
  • msg #586

Re: Mopping up

Whats the plan fellas? Some players might do with a little IC organization and instruction.
Ben Jagelis
player, 491 posts
Canadian Lieutenant
Airborne Infantry
Tue 27 Jan 2009
at 05:29
  • msg #587

Re: Mopping up

Dig in, scrounge for parts, fix the bradley (and any of the other vehicles if possible) and then move on. Probably take more than a few minutes though - likely hours, if not a day or two if we need to send a scrounging party to Gdansk.

Ben is more than happy to stay in the village and supervise the necessary work while JJ takes a team to seek help.
Ben Jagelis
player, 492 posts
Canadian Lieutenant
Airborne Infantry
Tue 27 Jan 2009
at 11:04
  • msg #588

Re: Mopping up

I'm going to be away until sunday although I will have my blackberry with me. I'll be reading, but any posts are likely to be very short (hard trying to write up a decent length post on the tinsy little keyboard!)
Fusilier
GM, 510 posts
Your Guide
Thu 29 Jan 2009
at 02:59
  • msg #589

Re: Mopping up

Thanks for letting me know.

__________

I'll get up a post tonight. Might push things ahead based on everyone's mentioned plan of action.

Also going to be adding experience points.
Fusilier
GM, 513 posts
Your Guide
Thu 29 Jan 2009
at 14:48
  • msg #590

Re: Mopping up

GM post is up. Again to summarize what I send in the OOC tag... I'd like to know what everyone plans on doing, and for how long.

I'd like to narrate the results, but leave all the decision making up to you guys.

Work it out IC alright?

XP added (see The Cast thread).
This message was last edited by the GM at 14:54, Thu 29 Jan 2009.
Stone
player, 238 posts
Private
Infantry (Australian/US)
Fri 30 Jan 2009
at 02:11
  • msg #591

Re: Mopping up

Fusilier, some Q's below.
Fusilier
GM, 514 posts
Your Guide
Fri 30 Jan 2009
at 05:00
  • msg #592

Re: Mopping up

Stone:
Fusilier, some Q's below.


1 - Slim chance. I'll roll it, but very slim.

2 - 1200 noon... rained earlier in the day, stopped during battle, cloudy. One and a half periods (of daylight left). Scrounging is much harder at night.

3 - True. I'll keep it in mind.
This message was last edited by the GM at 05:01, Fri 30 Jan 2009.
Ben Jagelis
player, 495 posts
Canadian Lieutenant
Airborne Infantry
Fri 30 Jan 2009
at 05:59
  • msg #593

Re: Mopping up

Assume Ben mentions my ooc plan from a week or so back. Too damn hard to write a decent long post on a blackberry keyboard.
Helmut Meyer
player, 275 posts
Unteroffizier
PanzerPionier (Germany)
Fri 30 Jan 2009
at 11:30
  • msg #594

Re: Mopping up

Hey guys,

Don't forget to top-up your ammo if needed. Might be a good idea to load back up on LAW/RPGs too, if you used them up.
Ben Jagelis
player, 496 posts
Canadian Lieutenant
Airborne Infantry
Sat 31 Jan 2009
at 12:01
  • msg #595

Re: Mopping up

I think Stone may be the better person to go as he seems to be more of a dismounted combat type being essentially infantry.
Jordan, as far as I know is an armour crewman who, while probably capable of the task, is likely to be less than comfortable with it.
Jordan also is the M113 driver and I'd prefer not to split vehicle crews if at all possible.

What does everyone think about putting one or two of the prisoners to work as labourers? They could assist with heavy lifting and preparing the M2 while under guard of say Handley (who's only got one good arm at the moment).

Regarding the ammo, it's an SOP, but definately something players should ensure is updated on their character sheets.
Tom P. Kelly
player, 153 posts
Spec4
Medic (US)
Sat 31 Jan 2009
at 12:06
  • msg #596

Re: Mopping up

I'm gonna be out for a bit fellas. I started a new job this week and in conjunction with this last semester of school, I'm finding it difficult to make the postings here. Hopefully things'll calm down soon and then I'll be returning.

Anyways, have fun killing the Russkis!
Fusilier
GM, 516 posts
Your Guide
Sun 1 Feb 2009
at 18:16
  • msg #597

Re: Mopping up

Understandable and good luck. And thanks for letting us know. Hope we don't lose you though.

Same goes for the other players who have been pretty quiet lately.
This message was last edited by the GM at 18:17, Sun 01 Feb 2009.
Ben Jagelis
player, 497 posts
Canadian Lieutenant
Airborne Infantry
Mon 2 Feb 2009
at 00:32
  • msg #598

Re: Mopping up

I imagine you got stuck for time before posting the scrounged items and new intel?
As soon as time is available, all the claymores and IEDs will be deployed. Defensive positions within buildings or weapon pits dug down to about a foot in depth (shell scrapes, first and most basic of the prepared firing positions just deep enough to get down out of direct fire).
Then, barbed wire deployed.

I'll try and get a defensive plan drawn up within the next 24 hours showing where is what.
Fusilier
GM, 517 posts
Your Guide
Mon 2 Feb 2009
at 03:13
  • msg #599

Re: Mopping up

In reply to Ben Jagelis (msg #598):

Yeah, it got pretty late. I'll put it up after I get home today.

Ben Jagelis:
Regarding the ammo, it's an SOP, but definately something players should ensure is updated on their character sheets.


I think what Meyer was getting at, is filling up ammo from the unit's supply and not from ammo in rucksacks or whatever. If your PC used a mag of ammo and wants 30 new rounds from the stores in the vehicles, please post that IC so the bookkeeping can take the consumption into account.
Ben Jagelis
player, 498 posts
Canadian Lieutenant
Airborne Infantry
Mon 2 Feb 2009
at 03:57
  • msg #600

Re: Mopping up

And make it DAMN OBVIOUS so I don't miss it to update the spreadsheet (which I periodically email to Fusilier for posting).
Fusilier
GM, 518 posts
Your Guide
Mon 2 Feb 2009
at 14:03
  • msg #601

Re: Mopping up

I'm still working on the scrounging items list, and to update the ammo, food and fuel consumption. I don't think there is anything there that you should be aware of before you can post.

Yes some players are away, some MIA, and some just a little quiet. I'm not too sure what to do about it all at the moment.
Jan Krejcik
player, 133 posts
Kapitan
Army Aviation (Czech)
Mon 2 Feb 2009
at 14:11
  • msg #602

Re: Mopping up

I'm here as a ghost. Consider yourself haunted.

:P
Fusilier
GM, 519 posts
Your Guide
Mon 2 Feb 2009
at 14:15
  • msg #603

Re: Mopping up

Will get you back in game asap.

Hint to players, (new)-Jan is the guide. So please meet him to get the player back in action.
Helmut Meyer
player, 276 posts
Unteroffizier
PanzerPionier (Germany)
Mon 2 Feb 2009
at 14:20
  • msg #604

Re: Mopping up

I guessed Jan was the officer. So, it looks like we have no need for them now...

kidding.
Jan Krejcik
player, 134 posts
Kapitan
Army Aviation (Czech)
Mon 2 Feb 2009
at 14:23
  • msg #605

Re: Mopping up

yeah. I expect to have a life expectancy of about 1 day since I know just how much this group looooooves non NATO players ;)
Helmut Meyer
player, 277 posts
Unteroffizier
PanzerPionier (Germany)
Mon 2 Feb 2009
at 14:35
  • msg #606

Re: Mopping up

This time you've got someone to vouch for you. I'm sure it'll be cool.
Jan Krejcik
player, 135 posts
Kapitan
Army Aviation (Czech)
Mon 2 Feb 2009
at 14:45
  • msg #607

Re: Mopping up

expectations are very low and I doubt it ;)

I was tempted to play a NATO guy but realism kicked in. So he's a native, a nationalist and a civilian.

RE: Missing players

So who is here and who is not?

I like this campaign and the group. But sort of feel strange being surrounded by characters that sort of float in and out of NPCness and those that are PC'd and not.
Fusilier
GM, 521 posts
Your Guide
Mon 2 Feb 2009
at 15:07
  • msg #609

Re: Mopping up

Jan Krejcik:
So who is here and who is not?

I like this campaign and the group. But sort of feel strange being surrounded by characters that sort of float in and out of NPCness and those that are PC'd and not.


Here... either always or most of the time
Ben
Meyer
JJM
Varis
Oskar
Stone
Handley

Absent...
Fox - reported busy a lot, but gets in occasionally (quite often actually)
Erich - not sure
Kelly - busy
Weiss - In Iraq! But still posting when able
Hicks - Was never really here
Marc - Withdrew, but said there was a chance of returning

True NPCs...
Boswell
Jordan

I sort of feel the same. I'm really fortunate to have this group of players. Its the players that make the game, and I'm really glad to have the input some most of the players give. We've only really had 2 people (regular posters) quit, so I think we're doing something right if that's any indication.

That said, it gets hard for a first time GM (play by post GM anyway) when things get quiet. Sometimes that's a red flag for something not working. Now I know real life has priority... this is just a game and I know as well as anyone that life comes first. But, sometimes its just fading players. I'm not sure how to handle that yet.
Kurt Weiss
player, 218 posts
Command Sergeant Major
Army Special Forces (US)
Mon 2 Feb 2009
at 16:19
  • msg #610

Re: Mopping up

Hey Folks,

Back from election support now that that they are over.  Missions from here on out should be less than 24 hour deals.  So that means back to regular posting.

I'm ready to pick up and run with what we got.  Thanks Fusilier for playing Kurt in the meantime.

I will wait a day or two to post in case there are other folks that are going to post.  Kurt is all about getting to Gdansk ASAP, but bringing the Bradley along would be ideal.

The more we can offer, the better our situation when we arrive.

Hope everyone is well.
Helmut Meyer
player, 279 posts
Unteroffizier
PanzerPionier (Germany)
Mon 2 Feb 2009
at 16:50
  • msg #611

Re: Mopping up

Hey Kurt! Good to hear from you and that you're staying safe over there. Glad to have you back.
Arthur Fox
player, 121 posts
Sergeant
British Army
Mon 2 Feb 2009
at 18:31
  • msg #612

Re: Mopping up

Fusilier:
Fox - reported busy a lot, but gets in occasionally (quite often actually)


You're correct Fus, I usually check in every day to see what's going on.

Still busy and that drains on my inspiration causing alot of writers block, that's why my posting is less regular than used to be.
Jan Krejcik
player, 136 posts
Kapitan
Army Aviation (Czech)
Mon 2 Feb 2009
at 19:43
  • msg #613

Re: Mopping up

Good to hear you're back Kurt.

I have an uncle on my american side of the family who was in the Marines forever. Few tours in Vietnam. Later stationed in Hawaii. Retired when he was past over again and again. Was a full col. He now works for some company out in Colorado and they ship him all over the world whenever things go shit. Was in Kosovo heaps of times. Iraq a few times, and so on. Still gets asked to participate in those war games where they'll ask retired brass to play generals of the "Red Team" or the chief of staff of some phantom nation. Last time he was in Iraq (in 2006?) and he said it was like the wild west.

Anyway the point is, I'm glad you came back safe.

Also Fus, you forgot Gideon. She's another AWOL NPC.
Ben Jagelis
player, 499 posts
Canadian Lieutenant
Airborne Infantry
Tue 3 Feb 2009
at 00:35
  • msg #614

Re: Mopping up

Fusilier:
Here... either always or most of the time
Ben

Even when a thousand miles from my computer....

:P
Kurt Weiss:
Missions from here on out should be less than 24 hour deals.

What!? only 24 hours!?
Back in my day we wouldn't even bother rolling out of bed in the morning for that! "Real" missions were weeks, even months long!
</pulling leg>

Jan Krejcik:
Also Fus, you forgot Gideon. She's another AWOL NPC.

Technically she's an AWOL PC, turned NPC, turned land fill.
Oskar Friedmann
player, 216 posts
Staff Sergeant
Special Forces (US)
Tue 3 Feb 2009
at 14:49
  • msg #615

Re: Mopping up

Next time I don't wander away until AFTER the NPCs spill the beans.  :p
Fusilier
GM, 522 posts
Your Guide
Wed 4 Feb 2009
at 07:57
  • msg #616

Re: Mopping up

If there's no opposition, I'll press ahead with JJM's plan.

Two questions I need answered before I can post.

Will Kurt be going? He's a translator. This may or may not be absolutely required, but you probably don't want to get into a situation where you need one. Will anyone else be going for that matter?

A time for meeting will have to be relayed to Doyle. Considering the guide will have to meet you about half way means it can be this instant. For GM'ing purposes I'd like to have at least clear start time of when you'd like to depart from the village.
Fusilier
GM, 523 posts
Your Guide
Wed 4 Feb 2009
at 09:03
  • msg #617

Re: Mopping up

Scrounging And Post-Battle Cleanup

Agricultural Equipment
Tools such as tillers, scythes, shovels, sledge, push plows and hoes - x11 assorted
Mousetraps (spring - also useful for boobytrap detonators) - x5
Polypropylene Tubing (perforated for drip irrigation) - x100 meters
Barbed Wire - x25 well used and rusted
Hand Pump for 55gallon drum - x1
55 gallon drums - x7

Mechanical And Light Industry
Civilian Tire Patching Kit
Hydraulic Hand Pump and Jack
Spray Paint (Assorted Colors)
Bolt Cutters
Towing Cable
Automotive Grease
Oil/Fuel Filters
Coolant Liquid
Hand Tools (Automotive and Domestic)
Power Tools (drill press, lathes, and saws) (x4)
Automotive Batteries - x4 serviceable
Motor Oil - x4 1L
Mechanic's dust and paint masks - x2
Coveralls - x5

Miscellaneous
Multivitamins (about 50)
Food (about 1 days worth current party size)
-----Dehydrated Applesauce (Canned)
-----Powdered Egg (Sealed)
-----Pasta (Sealed)
Antiseptic Dish Soap
Emergency Road Flares (x10)
Pressure Cooker
Emergency Eyewash
Iodine (small bottle)
.22caliber cartridges (1 box of 50)
Rechargeable Batteries (enough for one set NVGs, small flashlight, or equivalent)

Pretty much all of it has usefulness in one form or another. If not to you, somebody else. Some may appear trivial, but consider the Twilight world and they may really be high value items.

It can't be all taken, and some like the heavy tools were left. Please decide what you'll take. There may be other things that were not listed so ask if you were looking for something in particular The search covered the gas station and garage buildings.

I'll add the "loot" from the dead troops and vehicles later tonight.

Ben Jagelis
player, 502 posts
Canadian Lieutenant
Airborne Infantry
Wed 4 Feb 2009
at 10:35
  • msg #618

Re: Mopping up

Just looking at the tools and thinking we might be able to fabricate a few bits and peices.
Obviously it'd be nice to make a new M2 drive wheel, but even if that's not possible, I'm thinking we should have a go at proper mounts for the two medium machineguns at the M113 cargo hatch, armoured shields for same, side and rear armour for the commanders position, steel posts for barbed wire (bound to be plenty of them laying about), beams to turn into dragons teeth (antiarmour obstacles), and probably a million other things I haven't even dreamed of yet!

What really strikes me as odd is why the village hasn't been stripped of some of this stuff already? Take the oil for example. Four litres of lubrication oils is a small fortune!
Jan Krejcik
player, 137 posts
Kapitan
Army Aviation (Czech)
Wed 4 Feb 2009
at 10:46
  • msg #619

Re: Mopping up

maybe this world is not as desolate as we assume it is :P It isn't quite The Road so it's possible.
Fusilier
GM, 524 posts
Your Guide
Wed 4 Feb 2009
at 11:03
  • msg #620

Re: Mopping up

Ben Jagelis:
Just looking at the tools and thinking we might be able to fabricate a few bits and peices.

What really strikes me as odd is why the village hasn't been stripped of some of this stuff already? Take the oil for example. Four litres of lubrication oils is a small fortune!


The tools (especially the power tools) in the garage would be able to begin this without too much difficulty. The amount of material is easily obtained as well.

Good point, but don't worry. The GM didn't overlook village not having been stripped of everything.
Ben Jagelis
player, 503 posts
Canadian Lieutenant
Airborne Infantry
Wed 4 Feb 2009
at 11:08
  • msg #621

Re: Mopping up

Ok, so that's the village. What about the Soviet vehicles and so on?
Fusilier
GM, 526 posts
Your Guide
Wed 4 Feb 2009
at 12:52
  • msg #623

Re: Mopping up

Battle Area Scrounging

Standard USSR infantry personal gear such as steel helmets, flak Vests, webbing, canteens, bayonets, gas masks, and miscellaneous accouterments for 22 infantry, (no rucksacks though).

Weaponry
RPK-74 LMGs            2
AKMR Rifles            8
AKRM w/BG15 Combos     2
M16A2 Rifles           2
M16A2/M203 Combos      1
G3 Rifles              1
AKS-74U Carbines       4
M231 SMGs              2
Tokarev Pistols        4
Flare Gun              1
M72 LAW                1
RPG-22                 1
Hand Grenades         12    (-1 for Varis)
Smoke Grenades         2
WP Grenades            1

Ammunition
5.54mmB 30rnd Magazines      90+ (-3 for Varis)
5.54mmB 40rnd Magazines      15
5.45mmB Cases                 3 (averages to 1/4 full once spent mags are reloaded)
5.56mmN 30rnd Magazines      12
Tokarev Magazines             8
40mm BG-15 Grenades (HE)      6 (-3 for Oskar) (-3 for Varis)</Red>

Other Equipment
Night Vision Goggles          2
Single Shot Para-flares       6
Flare Gun Rounds              5
Pact post-war MRE type rats   Enough to feed the party for 2 days if you can stomach it.
Tracked Vehicle Tools         1
Excavating Tools              2
Concertina Wire (50m)         3
Soviet 13km Manpack Radio     1
Binoculars                    3
Geiger Counter                1
Chem Sniffer                  1
Squad Medical Trauma Kit      1 (basically all the pooled pers. med kits and other supplies)
4 Man Tent                    1
Utility Sheet/Tarps           2
Camo Netting                  3
Flashlights                   6
Battery Charger               1
Homemade Field Cooker         1
Land Mines (pressure)         6
Land Mines (trip)             6
Trade Goods                500$ (mixed jewelry, gold, and luxury items)

Vehicles
BTR-70 w/KPV HMG & PK Coax + ammo
BMP-1 w/73mm Gun & PK Coax & ATGM + ammo
3/4 Ton Pickup (unarmed)
BTR-70 (weaponry damaged)
T-55 (weaponry damaged)

The exact state of each vehicle will require a proper inspection and specific skill check.

This message was last edited by the GM at 01:54, Thu 05 Feb 2009.
Oskar Friedmann
player, 217 posts
Staff Sergeant
Special Forces (US)
Wed 4 Feb 2009
at 14:37
  • msg #624

Re: Mopping up

Oskar will want to take 3 BG-15 rounds out of that bunch.

Also, deduct 9 rounds of 7.62mmS from the stores to replenish his supplies.
Helmut Meyer
player, 280 posts
Unteroffizier
PanzerPionier (Germany)
Wed 4 Feb 2009
at 17:00
  • msg #625

Re: Mopping up

Meyer is watching the POWs in the house right next to you guys doing the planning. He could get them to work, or moved someplace more lock-downable... just let him know what the future holds for these guys (or Meyer) ok?
Ben Jagelis
player, 504 posts
Canadian Lieutenant
Airborne Infantry
Thu 5 Feb 2009
at 00:55
  • msg #626

Re: Mopping up

Fusilier:
M231 SMGs              2

Ok, there's no way we can possibly consider leaving the M2 now we've got firing port weapons for it!
Just doubled the vehicles firepower!  ;)

There's a LOT of good stuff there too. Priority will definately be on assessing the vehicles to see which can be got back on the road and which are scrap (wonder which category the tank falls in?)
Ben Jagelis
player, 505 posts
Canadian Lieutenant
Airborne Infantry
Thu 5 Feb 2009
at 01:23
  • msg #627

Re: Mopping up

quote:
Enemy Material Losses - 1 BMP-1 AIFV, 2 BTR-70 APCs, 1 Light Utility Truck

You missed the tank.

What was the weapon on the pickup anyway?
Fusilier
GM, 528 posts
Your Guide
Thu 5 Feb 2009
at 01:26
  • msg #628

Re: Mopping up

Ben Jagelis:
Priority will definitely be on assessing the vehicles to see which can be got back on the road and which are scrap (wonder which category the tank falls in?)


The best evaluation would be best done by someone with suitable skills - tracked vehicle, wheeled vehicle, mechanic, heavy weapons, etc. I usually roll for assessing when it isn't 100% obvious.

The BMP took a bunch of 25mm rounds to the front. I'll have to dig up the records to figure out exactly what was destroyed/damaged. Considering no crew survived, I don't think its in the best shape but I can't remember.

The eastern was hit by an M72 and RPG, popping its turret and setting it ablaze. Its a complete write off like the T55.

The western BTR (I have to check the records again) a 40mm hit and I believe an M72 hit. Two crewman survived (one injured).

To Oskar - Done. Update your inventory.
Ben Jagelis
player, 506 posts
Canadian Lieutenant
Airborne Infantry
Thu 5 Feb 2009
at 01:45
  • msg #629

Re: Mopping up

The M72 was a miss so the last BTR only suffered a 40mm HEDP. Should with a little luck be in fairly good condition.
Varis Babicevs
player, 173 posts
Auxiliary
Scout/Translator (US)
Thu 5 Feb 2009
at 01:50
  • msg #630

Re: Mopping up


If no one objects, Varis will take the other three BG-15 rounds, three full AK-74 mags, and a frag.
Fusilier
GM, 529 posts
Your Guide
Thu 5 Feb 2009
at 01:52
  • msg #631

Re: Mopping up

Varis Babicevs:
If no one objects, Varis will take the other three BG-15 rounds, three full AK-74 mags, and a frag.


Done. Update your sheet please.

Ben Jagelis:
The M72 was a miss so the last BTR only suffered a 40mm HEDP. Should with a little luck be in fairly good condition.


Ah thats right. Yeah, That BTR is in pretty good condition.

Ben Jagelis:
You missed the tank. What was the weapon on the pickup anyway?


Fixing.

Unknown. They took it with them... so "big" but light enough to carry.
This message was last edited by the GM at 01:55, Thu 05 Feb 2009.
Ben Jagelis
player, 507 posts
Canadian Lieutenant
Airborne Infantry
Thu 5 Feb 2009
at 02:24
  • msg #632

Re: Mopping up

I'm going to guess around a GPMG or AGL, possibly a HMG but that seems unlikely.
Once we get a closer look at the vehicle we should be able to get a better idea from the mount (or marks in the cargo tray if it's gone too).
Fusilier
GM, 530 posts
Your Guide
Thu 5 Feb 2009
at 10:13
  • msg #633

Re: Mopping up

GM post up in a couple hours. Sorry for the delay. Thanks for those not directly involved in the planning on your patience.
This message was last edited by the GM at 10:14, Thu 05 Feb 2009.
Ben Jagelis
player, 509 posts
Canadian Lieutenant
Airborne Infantry
Thu 5 Feb 2009
at 12:45
  • msg #634

Re: Mopping up

Could be an idea to have a separate thread for the village? Should save a lot of confusion.

Those staying behind will be put to work. First priority is our defenses - barbed wire (the little we have) deployed, claymores, IEDs, heavy and automatic weapons sited (I'll work up a plan hopefull in the next 24 hours).

Next will be inspection and relocation of the Soviet vehicles. If it can move under it's own power it'll be shifted closer to the Bradley, if it can't, but can still roll then either the M113 or another vehicle will tow it. I'd like to use those vehicles as part of the defences, even if their weaponry is damaged, they'll still at least look threatening from a distance. The tank and eastern BTR will attract a cursory look, but as both burnt, I doubt they'll be of much use.

The prisoners will be put to work with the heavy lifting under guard. I think perhaps 3-4 under the eyes of two of us should be ok for the wiring party, perhaps others helping (ie doing) with digging weapon pits or shifting material for strong points. Might help to feed them first and give them something to look forward to if they do a good job (not really sure what though).

Once the defences are at the point where they'll actually have some use, we'll start resting ourselves, a few at a time. It'll probably be dark by then anyway. Sentries will be posted at all times, at least two people and they'll be rotated about every hour.

After that, the next priority will be investigating the possibility of fabricating the weapon mounts, etc mentioned previously.

While all of the above is going on, I'd like some shorter term tasked carried out also. These will include shifting the stores and equipment scavanged into the area of the M2 and stripping out the damaged parts on the M2.

At no time will the prisoners be allowed near a weapon, even if it's known to be unloaded. Who knows if they've secreted a magazine or handful of rounds nearby?

Yes, I'm aware there's probably more work there than ten times our number can hope to achieve, but that's pretty much par for the course in the army - or at least it is in my experience....
Helmut Meyer
player, 281 posts
Unteroffizier
PanzerPionier (Germany)
Thu 5 Feb 2009
at 12:49
  • msg #635

Re: Mopping up

I could use a job. If I'm to guard POWs then I'm ok with that. But will I be relieved? When? I'm not trying to be pushy or demanding, but it'd be easier for me to post if I had a clearer idea what I am to do.

We are building defenses still? Meyer is a pioneer like Jagelis so he's good as organizing that or doing it or whatever. We going to have a sentry roster or just play things out individually?

Sorry if I'm being demanding, that's not my intention.
Helmut Meyer
player, 282 posts
Unteroffizier
PanzerPionier (Germany)
Thu 5 Feb 2009
at 12:51
  • msg #636

Re: Mopping up

Okay. Nevermind. Ben pretty much posted what I was asking at the same time.
Fusilier
GM, 532 posts
Your Guide
Thu 5 Feb 2009
at 12:55
  • msg #637

Re: Mopping up

Ben Jagelis:
These will include shifting the stores and equipment scavanged into the area of the M2


Please tell me what you're planning on taking.

Also - before we get too far into things... what did the Hummer team take as trade goods?
Ben Jagelis
player, 510 posts
Canadian Lieutenant
Airborne Infantry
Thu 5 Feb 2009
at 13:22
  • msg #638

Re: Mopping up

At this stage the focus is more on getting everything centralised rather than picking and choosing items.
It would help though it we knew how much the various items weighed, or at least relative sizes so we can assess what's just too damn bulky and what's small, light and valuable.
John Jameson McCarthy
player, 322 posts
Major
Cav Scout (US)
Thu 5 Feb 2009
at 14:43
  • msg #639

Re: Mopping up

Trade goods: I'd suggest taking the PACT weapons we'd already salvaged with the exception of any AT or support weapons as well as the Pact gear and the trade goods box. That should do us.

As for the prisoners, if they co-operate, Id suggest two options, although others may disagree:

1) They can be left here when we leave with enough kit and weaponry to safely rejoin their unit.

2) They can cadge a lift with us to Gdansk (or as near as we go in convoy) and try their luck there, in which case I'd suggest leaving them with a weapon each as well as some supplies and food. I know that leaves us with less loot, but having the prisoners co-operate might be a good deal. I'd be very uncomfortable with just killing them, no matter how much military sense it would make, I think others would feel the same too.
Ben Jagelis
player, 511 posts
Canadian Lieutenant
Airborne Infantry
Thu 5 Feb 2009
at 23:45
  • msg #640

Re: Mopping up

Another relatively quick task I just thought of is stripping, cleaning and fitting the M231s to the Bradley. Might as well since that's where they belong anyway.
One person should be able to manage that in less than ten minutes (probably MUCH faster).
Ben Jagelis
player, 512 posts
Canadian Lieutenant
Airborne Infantry
Fri 6 Feb 2009
at 02:48
  • msg #641

Re: Mopping up

Working on the equipment at the moment.
I presume the 13km radio is an "R-159 Manpack Radio"?
http://www.pmulcahy.com/equipm...tions_equipment.html

And what sort of mines are they? Antitank, metallic/plastic, directional, apers?
This message was last edited by the player at 02:58, Fri 06 Feb 2009.
Fusilier
GM, 533 posts
Your Guide
Fri 6 Feb 2009
at 08:57
  • msg #642

Re: Mopping up

Re: radio - yes.

Re: mines - 6 Sov typical anti-pers - pressure
          - 6 Sov POMZ-2 anti-pers - trip

I'll put up a post tonight for the village fellas. I'll be out of town for the weekend with no internet access. Its a long weekend where I am too, so after tonight I'll be out until Monday afternoon (Asia Time).
Helmut Meyer
player, 284 posts
Unteroffizier
PanzerPionier (Germany)
Fri 6 Feb 2009
at 14:03
  • msg #643

Re: Mopping up

Ben Jagelis:
Could be an idea to have a separate thread for the village.


I'll second the request please.
Arthur Fox
player, 122 posts
Sergeant
British Army
Fri 6 Feb 2009
at 17:29
  • msg #644

Re: Mopping up

Helmut Meyer:
Ben Jagelis:
Could be an idea to have a separate thread for the village.


I'll second the request please.


I'll second, second that request.
Stone
player, 243 posts
Private
Infantry (Australian/US)
Sat 7 Feb 2009
at 00:49
  • msg #645

Re: Mopping up

if its not to hard for fusilier, seperate threads would be great.
Fusilier
GM, 534 posts
Your Guide
Sat 7 Feb 2009
at 01:07
  • msg #646

Re: Mopping up

It's no problem. I think I'd like it myself.

Bad news on my part I'm afraid. I got home late and been swamped getting myself and my family ready for traveling. I won't be able to get the village guy's post up or anything. I've got to head out now. I'm really sorry and don't want you to think you're left out of the action by staying behind - as I've got plans to the contrary.
Tom Handley
player, 192 posts
Spec4
Infantry (US)
Sat 7 Feb 2009
at 02:10
  • msg #647

Re: Mopping up

I am holding off on posting until after you return and post the results of Handley's geiger counter sweep.
Ben Jagelis
player, 513 posts
Canadian Lieutenant
Airborne Infantry
Sat 7 Feb 2009
at 04:04
  • msg #648

Re: Mopping up

Fusilier:
6 Sov typical anti-pers - pressure

Lets call them PMD-1 then shall we? http://www.pmulcahy.com/mines/russian_mines.html

The extra time will allow me to organise some sort of defensive plan as previously mentioned (finding time has been a bit harder than expected and not helped by the fire last night which knocked out power to my part of town).


Damn possum....
This message was last edited by the player at 09:57, Mon 09 Feb 2009.
Fusilier
GM, 535 posts
Your Guide
Mon 9 Feb 2009
at 14:11
  • msg #649

Re: Mopping up

Yeah, those mines are fine.

Alright fellas I back. Sorry for the show getting shut down. My first priority will be getting everyone in town back into play. I'll get my kids to bed and begin.

EDIT - Seems I always plan more than I can offer... The City guys will get their post tomorrow. Apologies.

I'll also send Ben the map he wanted... I gotta dig through one of my flash drives for the clean version.

Gdansk Thread - JJM, Stone, Kurt, Oskar, and Krzysztof Kaminski (added your name)
Wislinka Thread - Fox, Ben, Erich, Meyer, Marc, Handley, Kelly, Varis, Hicks, Jordan, Boswell
This message was last edited by the GM at 17:23, Mon 09 Feb 2009.
Krzysztof Kaminski
player, 4 posts
Many fingers in many pies
and none of them legal...
Mon 9 Feb 2009
at 21:36
  • msg #650

Re: Mopping up

In reply to Fusilier (msg #649):

My name was added! Woo-hoo!

Kind of an oddball character but I figure this is another good curve ball to liven things up and keep it 'real' w.o taking the radiated farmer route. Sides it's a void I think he'll fill until he gets assassinated in Gdansk or pwned by FF ;)
This message was last edited by the player at 21:36, Mon 09 Feb 2009.
Oskar Friedmann
player, 220 posts
Staff Sergeant
Special Forces (US)
Mon 9 Feb 2009
at 21:42
  • msg #651

Re: Mopping up

PWNING AHOY
Helmut Meyer
player, 285 posts
Unteroffizier
PanzerPionier (Germany)
Tue 10 Feb 2009
at 06:04
  • msg #652

Re: Mopping up

Cool pictures. Atmosphere building.

I'm going to hold off my post for the moment. Meyer needs some direction.
Krzysztof Kaminski
player, 6 posts
Many fingers in many pies
and none of them legal...
Tue 10 Feb 2009
at 09:02
  • msg #653

Re: Mopping up

In reply to Helmut Meyer (msg #652):

yeah badass atmosphere. Mos Eisly ftw. I call dibs on Jabba the Hut. Oskar can be Guido :P
Stone
player, 247 posts
Private
Infantry (Australian/US)
Tue 10 Feb 2009
at 09:31
  • msg #654

Re: Mopping up

what does ftw stand for????

great post and pics.

Can someone remind me who dolye was again ...
Krzysztof Kaminski
player, 7 posts
Many fingers in many pies
and none of them legal...
Tue 10 Feb 2009
at 09:36
  • msg #655

Re: Mopping up

Stone:
what does ftw stand for????

great post and pics.

Can someone remind me who dolye was again ...

WoW/4chan term.

ftw = For The W1n (basically)

and Doyle was someone was showed up and then left the game IRL and his character was disillusioned (was what I got from reading past posts) and went off to Gdansk right before you shot down the HIND
Ben Jagelis
player, 515 posts
Canadian Lieutenant
Airborne Infantry
Tue 10 Feb 2009
at 09:39
  • msg #656

Re: Mopping up

He was Oskar's Lieutenant - they both arrived on the same boat at least and claimed to be SF.
Fusilier
GM, 540 posts
Your Guide
Tue 10 Feb 2009
at 11:53
  • msg #657

Re: Mopping up

Thanks for the comments.

All correct. Doyle was looking for a friendly linkup along with Oskar... but the goals of the unit didn't fit in with his future plans. He left after the battle vs. the BMP guys (before you crossed the river). Prior to leaving he promised Kurt he'd keep listening to a specific radio channel just in case ya'll headed back his way (he was going to Gdansk to follow the rumors).

XP has been updated. Most of you have about 3 now.

EDIT - Leg, I think you forgot to place Erich into the plan.
This message was last edited by the GM at 12:26, Tue 10 Feb 2009.
Ben Jagelis
player, 516 posts
Canadian Lieutenant
Airborne Infantry
Tue 10 Feb 2009
at 12:36
  • msg #658

Re: Mopping up

Well, that's what happens when they're not in the Cast thread. Nearly missed Hicks too!

Doyle seems very well set up for having been in Gdansk only a day or two....
Krzysztof Kaminski
player, 8 posts
Many fingers in many pies
and none of them legal...
Tue 10 Feb 2009
at 12:38
  • msg #659

Re: Mopping up

In reply to Ben Jagelis (msg #658):

here's to foreign contacts. ::raises glass::
Fusilier
GM, 541 posts
Your Guide
Tue 10 Feb 2009
at 12:45
  • msg #660

Re: Mopping up

He's not is he. Hmm, I am not sure about the player either. Unfortunately I may have to move him to MIA status.

Krzysztof Kaminski, please add your PC to the "Cast" thread as well.

Re: Doyle. Yeah I know. I gave it a little suspension of disbelief to help things along... as well as foreign contacts lol.
Ben Jagelis
player, 517 posts
Canadian Lieutenant
Airborne Infantry
Tue 10 Feb 2009
at 12:56
  • msg #661

Re: Mopping up

Krzysztof Kaminski:
Languages: Polish, Slovak, Russian, Czech, Lithuanian, Estonian, English, German, Swedish, Finnish, Romanian (obviously not all fluent)

That must be close to every Pact language there is....
Oh, wait, you missed Kazakh.

:D
Krzysztof Kaminski
player, 10 posts
Many fingers in many pies
and none of them legal...
Tue 10 Feb 2009
at 13:02
  • msg #662

Re: Mopping up

Ben Jagelis:
Krzysztof Kaminski:
Languages: Polish, Slovak, Russian, Czech, Lithuanian, Estonian, English, German, Swedish, Finnish, Romanian (obviously not all fluent)

That must be close to every Pact language there is....
Oh, wait, you missed Kazakh.

:D


Tried to think what languages are spoken in prisons here and what you would need to know for what he did b4 the war/during/after. Civilian carriers don't get many choices w/ skills. Languages are always one of them though.
Fusilier
GM, 542 posts
Your Guide
Tue 10 Feb 2009
at 13:11
  • msg #663

Re: Mopping up

Only 3 are fluent, and that includes Polish. The rest are average to very weak, mostly related as being in the same family of languages.
Krzysztof Kaminski
player, 11 posts
Many fingers in many pies
and none of them legal...
Tue 10 Feb 2009
at 13:19
  • msg #664

Re: Mopping up

Yeap. It's like I speak Czech. But if I talk to someone who is speaking Russian, which I wouldn't say I speak but understand a little, I can generally tell if they are from the Ukraine or Russia. Same with someone who speaks Slovak. I know if they are from Poland, Croatia or a Serb after a minute of listening to them. Once you know one, you can communicate and possibily speak enough to work things out. Or misunderstand a word completely, not recognizing that you did in the first place.
Oskar Friedmann
player, 221 posts
Staff Sergeant
Special Forces (US)
Tue 10 Feb 2009
at 15:19
  • msg #665

Re: Mopping up

Jan:
Strong
Womanizing


I missed that one earlier.
Oskar Friedmann
player, 222 posts
Staff Sergeant
Special Forces (US)
Tue 10 Feb 2009
at 16:13
  • msg #666

Re: Mopping up

Fusilier, where the hell do you get your photos?  They're awesome.
Kurt Weiss
player, 222 posts
Command Sergeant Major
Army Special Forces (US)
Tue 10 Feb 2009
at 20:04
  • msg #667

Re: Mopping up

Out of the loop for a couple days...stupid Army.
Ben Jagelis
player, 518 posts
Canadian Lieutenant
Airborne Infantry
Tue 10 Feb 2009
at 22:19
  • msg #668

Re: Mopping up

I'm guessing http://www.abandoned-places.com
Awesome site for destruction and decay.
Helmut Meyer
player, 286 posts
Unteroffizier
PanzerPionier (Germany)
Wed 11 Feb 2009
at 10:22
  • msg #669

Re: Mopping up


Hey Oskar - nice post.

Kurt Weiss:
Out of the loop for a couple days...stupid Army.


Stay safe over there (its Iraq right? not Afghanistan?).
This message was last edited by the player at 10:22, Wed 11 Feb 2009.
Helmut Meyer
player, 288 posts
Unteroffizier
PanzerPionier (Germany)
Wed 11 Feb 2009
at 12:26
  • msg #670

Re: Mopping up

LOL! I was just browsing the vehicle lists to check our supplies and realized... we still have Anderson! The wounded guy from Cutter's gang!
Fusilier
GM, 543 posts
Your Guide
Wed 11 Feb 2009
at 12:43
  • msg #671

Re: Mopping up

Hehe, abandoned in the back of the M113 it seems. I forgot all about him.

I finished updating the unit ammo. Besides the people I responded to, did anyone draw any ammo to replenish your own supplies.

I tallied up the following for the last battle for the unit weapons...

25mmAPI x10
Bradley Smoke Unit x1
RPG-16 x3
M72 x3
M2HB x30
PKM x30
M240 x70

I still need to do food and fuel. I wish there was an automated system. Book keeping sucks. Also, I didn't add anything from the recent scrounge/collection.

EDIT - I did the food assuming you'd be taking their rations. Looks like you've got 5 full days left (after today... as in after the evening meal is done).
This message was last edited by the GM at 12:52, Wed 11 Feb 2009.
Ben Jagelis
player, 520 posts
Canadian Lieutenant
Airborne Infantry
Wed 11 Feb 2009
at 12:53
  • msg #672

Re: Mopping up

I'm keeping track of everything here on an excel spreadsheet including the goodies we're currently going through.
I'll send it throught to you iin the next 24.
Don't mind bookwork myself.
Fusilier
GM, 544 posts
Your Guide
Wed 11 Feb 2009
at 14:14
  • msg #673

Re: Mopping up

Below the Wislinka tactical map I've given a little description of each of the buildings.

I'm going to be reviewing the wounded to see when they should be recovering or whatever. As it is now, we have...

Oskar - deep cut to his hand.
Anderson - is wounded and infected/sick. Needs surgery to be able to walk.
Kelly is wounded (face).
Boswell is wounded (foot).
Handley is wounded twice*.


*Handley, you came into the game with a slight arm wound correct? Then took round to the shoulder. Was that also a slight wound (I've lost much of my old data in a hard drive crash). Also, that happened during the BMP-2 battle by the riverside correct?
This message was last edited by the GM at 14:15, Wed 11 Feb 2009.
Oskar Friedmann
player, 224 posts
Staff Sergeant
Special Forces (US)
Wed 11 Feb 2009
at 14:50
  • msg #674

Re: Mopping up

Slight to the Leg.

I honestly had forgotten about it, though I assume that Oskar didn't.  Can we retroactively say that he at least had someone look at it?  Infection's a bitch.
This message was last edited by the player at 15:12, Wed 11 Feb 2009.
Krzysztof Kaminski
player, 13 posts
Many fingers in many pies
and none of them legal...
Wed 11 Feb 2009
at 14:57
  • msg #675

Re: Mopping up

I smell an infection....MWAHAHAHAHAHAHAHA no brothel whore for you! Damaged goods.

Can someone just shoot Anderson?
Tom Handley
player, 193 posts
Spec4
Infantry (US)
Wed 11 Feb 2009
at 22:03
  • msg #676

Re: Mopping up

Correct in all three cases.  His original arm wound was nearly recovered, and Kelly proclaimed it free of infection.  The shoulder wound sustained in the riverside battle in which the BMP-2s participated was considered slight.
Ben Jagelis
player, 521 posts
Canadian Lieutenant
Airborne Infantry
Thu 12 Feb 2009
at 00:35
  • msg #677

Re: Mopping up

So with Anderson, that's one extra task for us to think about. He's going to need somebody nearby to change dressings, administer antibiotics, feed him, etc.

Hmm, maybe one of the prisoners was a surgeon in their prewar life?  :D
Fusilier
GM, 545 posts
Your Guide
Thu 12 Feb 2009
at 00:56
  • msg #678

Re: Mopping up

I'm going to have to NPC JJM for the next turn. He hasn't signed in for a few days and I don't want to hold things up. Its not like him - and I hope everything is ok.

So. How'd you guys want to do this? Come right out and say - got a Bradley wheel around? Or do you want to work it around a different angle?
Krzysztof Kaminski
player, 14 posts
Many fingers in many pies
and none of them legal...
Thu 12 Feb 2009
at 08:18
  • msg #679

Re: Mopping up

In reply to Fusilier (msg #678):

yeah I hope all is well w/ him. he's always around generally.

edit: it's not my call but everyone seems to be waiting for JJM to ask Doyle what his take on the scenario in Gdansk is from his perspective, tell who the hell Krzysztof is and how he knows him and then to get down to brass tacks and sort out supplies and things.
This message was last edited by the player at 10:37, Thu 12 Feb 2009.
Oskar Friedmann
player, 225 posts
Staff Sergeant
Special Forces (US)
Thu 12 Feb 2009
at 14:02
  • msg #680

Re: Mopping up

JJM is also a pretty good-natured commander.  Questions about where to house the troops, the general political situation (after all, this is scouting) and basically enough information to figure out if things are safe enough to consider moving in on a more permanent basis.
Stone
player, 249 posts
Private
Infantry (Australian/US)
Thu 12 Feb 2009
at 20:58
  • msg #681

Re: Mopping up

Agree JJM is good natured so play him in that regard.  Even given 5 minutes of conversation i would expect current Ganskt situation to be discussed, hooks, errr i mean upcoming events etc.

one we see doyle is "OK", Stone can ask hte real question, is there a bradley about the place.
Stone
player, 251 posts
Private
Infantry (Australian/US)
Thu 12 Feb 2009
at 21:09
  • msg #682

Re: Mopping up

i'm away for 2 days, back late sunday which might still be saturday night for the guys in the usa.
Krzysztof Kaminski
player, 15 posts
Many fingers in many pies
and none of them legal...
Thu 12 Feb 2009
at 22:54
  • msg #683

Re: Mopping up

I'll post something w/ some meat on it tomorrow afternoon (US/Canada Morning)
Varis Babicevs
player, 177 posts
Auxiliary
Scout/Translator (US)
Fri 13 Feb 2009
at 02:13
  • msg #684

Re: Mopping up


I think Varis would be quite at home in Gdansk. His pre-war, civilian background would come in pretty handy there. He and Krzysztof should get along great.
Ben Jagelis
player, 523 posts
Canadian Lieutenant
Airborne Infantry
Fri 13 Feb 2009
at 02:20
  • msg #685

Re: Mopping up

Long term, why would Krysztof want to come with us? Seems he's set up pretty well himself there.
I think we can all agree Gdansk is not a place we want to be for very long.
Stone
player, 252 posts
Private
Infantry (Australian/US)
Fri 13 Feb 2009
at 03:42
  • msg #686

Re: Mopping up

Ben Jagelis:
Long term, why would Krysztof want to come with us? Seems he's set up pretty well himself there.
I think we can all agree Gdansk is not a place we want to be for very long.


1) we're a bunch of great guys, why wouldnt he want to be with us?
2) maybe gdansk is worth fighting for?
3) maybe ... we cant get out of gdansk ...
Ben Jagelis
player, 524 posts
Canadian Lieutenant
Airborne Infantry
Fri 13 Feb 2009
at 03:44
  • msg #687

Re: Mopping up

Stone:
2) maybe gdansk is worth fighting for?

Yeah, I can see it's a real paradise.....
</sarcasm>

:D
Kurt Weiss
player, 223 posts
Command Sergeant Major
Army Special Forces (US)
Fri 13 Feb 2009
at 06:25
  • msg #688

Re: Mopping up

I've been assuming that Weiss would make sure that everyone tops off their magazines with the unit stores after each fight.  Except under very strange circumstances, we should start every fight with full mags...

We could dump Anderson here, if there is a place to take care of him.  Otherwise, we will just have to continue to babysit...

As far as Krystof is concerned, it sounds like there is enough shady stuff going on that he may very well have to join us to save his own skin.  For trumped up reasons or not...

As far as getting what we need, gathering intel is probably as important as getting a road wheel (or whatever we need) for the Bradley.  Weiss is going to let JJM handle this unless he thinks something is being missed.  Kurt is all about stepping on people's toes, but only if they leave them out there to get stepped on.

And, yeah, I'm in Iraq.  Kissing babies and such.  Actually, so far, it's been a lot of driving around with some rather odd mission objectives.  Me thinks someone is trying to puff up his Officer Evaluation Report.
Fusilier
GM, 547 posts
Your Guide
Fri 13 Feb 2009
at 10:17
  • msg #689

Re: Mopping up

Kurt Weiss:
I've been assuming that Weiss would make sure that everyone tops off their magazines with the unit stores after each fight.  Except under very strange circumstances, we should start every fight with full mags...


I've assumed that as well. I think its part of the unit's SOPs. My only concern was replacing the rounds... do the PCs have loose rounds in their rucksacks or do they draw them from the main supply. If thats the case, you need to speak up IC so I can deduct them from the totals. It isn't like we're ever going to run out of ammo - but I like to try to book keeping accurate.

Kurt Weiss:
As far as Krystof is concerned, it sounds like there is enough shady stuff going on that he may very well have to join us to save his own skin.  For trumped up reasons or not...


When we discussed his new PC (Krysof), that was one thing we had to cover. It hasn't been overlooked.

Kurt Weiss:
As far as getting what we need, gathering intel is probably as important as getting a road wheel (or whatever we need) for the Bradley.  Weiss is going to let JJM handle this unless he thinks something is being missed.


Until Mark101 (JJM) makes his return here, I'd appreciate all of you taking up the job of asking. I understand you'd want the Major to speak, but its me NPCing him at the moment, and being the GM I'd like to stay as uninvolved as possible.
This message was last edited by the GM at 10:19, Fri 13 Feb 2009.
Krzysztof Kaminski
player, 16 posts
Many fingers in many pies
and none of them legal...
Fri 13 Feb 2009
at 11:02
  • msg #690

Re: Mopping up

Ben Jagelis:
Long term, why would Krysztof want to come with us? Seems he's set up pretty well himself there.
I think we can all agree Gdansk is not a place we want to be for very long.


heh it's starting to sound like you don't want a non NATO character in the group ;)

Yeah when I presented him to Fus their were a few aspects we discussed to motivate him to join up or at least be a big enough asset for the group + group for him.

You don't open a little island of stability in a city thats about to explode w/o risking getting assassinated... (the goons while for show, do serve a purpose and you'll never see him standing by a window or with his back to a door)

I don't want to give too much but that bridge was crossed.
Krzysztof Kaminski
player, 18 posts
Many fingers in many pies
and none of them legal...
Fri 13 Feb 2009
at 19:01
  • msg #691

Re: Mopping up

that was an obscenely large and long post. Sorry about that if it was too distracting or selfish. Just wanted to get all that exposition out of the way.
This message was last edited by the player at 20:50, Fri 13 Feb 2009.
Varis Babicevs
player, 178 posts
Auxiliary
Scout/Translator (US)
Fri 13 Feb 2009
at 23:33
  • msg #692

Re: Mopping up

Anyone here see a film by the name of Uncommon Valor (Gene Hackman, Patrick Swazy, and a couple other B-list '80s movie stars)?

Our new friend in Gdansk reminds me a little of the smarmy Bangkok restauranteur from the movie who literally has a menu featuring various military vehicles for sale. He also has a cellar full of guns and ammo.

IMO, U.V. is one of the better '80s era Vietnam War revenge/redemption fantasy flicks. Way better than Rambo II or MIA* (although that's not saying much...).

*Mr. Norris, if you're reading this, I mean no disrespect. Your acting totally carried those films.
Fusilier
GM, 548 posts
Your Guide
Sat 14 Feb 2009
at 10:59
  • msg #693

Re: Mopping up

Varis Babicevs:
Anyone here see a film by the name of Uncommon Valor (Gene Hackman, Patrick Swazy, and a couple other B-list '80s movie stars)?


How could you not mention Randall Tex Cobb?!?! (The burly biker like-guy). LOL. That movie is a good laugh. But a great connection on the seedy arms guy.

For the guys in town... everything ok? With the game split I'm going to try to keep something interesting for both. But, not sure if I'm moving you guys along too slow or anything. I have some possible "events" planned, but wasn't sure if you'd want to play out the part of getting to work or just skip ahead until one of them happens.

Let me know how you guys feel.
Krzysztof Kaminski
player, 20 posts
Many fingers in many pies
and none of them legal...
Sat 14 Feb 2009
at 11:05
  • msg #694

Re: Mopping up

In reply to Fusilier (msg #693):

I think it's fine as long as we keep moving. I'm sure the main group wants to get in on all the info. Could radio them and figure out how the hell we're going to get a busted M2 and all that other gear in. Thinking Salvage wise it would take a day to persuade the crew +1-2 days to get the part and get it to them + repairs.

I think the longer we stay in Gdansk the longer the boys @ the M2 wreck could end up in an Alamo situation...

Or we can keep it split and see where we meet.

Varis: I think I saw that film dubbed into Czech but don't remember the arms dealer. Heh hope the connection is a good thing. :P
This message was last edited by the player at 11:09, Sat 14 Feb 2009.
Helmut Meyer
player, 289 posts
Unteroffizier
PanzerPionier (Germany)
Sat 14 Feb 2009
at 11:21
  • msg #695

Re: Mopping up

Fusilier:
For the guys in town... everything ok? With the game split I'm going to try to keep something interesting for both. But, not sure if I'm moving you guys along too slow or anything. I have some possible "events" planned, but wasn't sure if you'd want to play out the part of getting to work or just skip ahead until one of them happens.


I'm good with playing it out. But if the others want to shift the clock ahead I won't complain. I'll get my turn up in a few hours and get Meyer working on getting the position ready.
John Jameson McCarthy
player, 326 posts
Major
Cav Scout (US)
Sat 14 Feb 2009
at 18:31
  • msg #696

Re: Mopping up

I'm sorry for my absence. My computer fried on Saturday and I couldn't get an alternative until today. I'm sorry it has slowed things down.
Fusilier
GM, 549 posts
Your Guide
Sat 14 Feb 2009
at 19:46
  • msg #697

Re: Mopping up

No worries. I thought something big had to have happened. Glad you are back.
Varis Babicevs
player, 179 posts
Auxiliary
Scout/Translator (US)
Sat 14 Feb 2009
at 20:39
  • msg #698

Re: Mopping up

Fusilier:
How could you not mention Randall Tex Cobb?!?! (The burly biker like-guy). LOL. That movie is a good laugh. But a great connection on the seedy arms guy.


LOL. I wanted to mention him but I couldn't remember his name!
Krzysztof Kaminski
player, 22 posts
Many fingers in many pies
and none of them legal...
Sun 15 Feb 2009
at 11:20
  • msg #699

Re: Mopping up

Varis Babicevs:
"Good work, men. You work hard, you live and be free. Remember this."

Varis hopes the AK on his lap clearly relays the alternative.


lol Varis is a Nazi. 'Work Will Make You Free'.... :P
Fusilier
GM, 550 posts
Your Guide
Sun 15 Feb 2009
at 11:25
  • msg #700

Re: Mopping up

LOL... I never noticed that until you mentioned it.
This message was last edited by the GM at 17:05, Sun 15 Feb 2009.
Ben Jagelis
player, 525 posts
Canadian Lieutenant
Airborne Infantry
Mon 16 Feb 2009
at 10:38
  • msg #701

Re: Mopping up

Krzysztof Kaminski:
I'm sure the main group wants to get in on all the info. Could radio them and figure out how the hell we're going to get a busted M2 and all that other gear in.

I'm working on the assumption we're making regular radio contacts, even if it's just a couple of brief codewords to indicate all is well.

Had computer problems myself over the weekend. Well, not computer exactly, but ISP. Even after speaking to three seperate people over 20 mins on their fault line, I STILL couldn't convince them that there was no wireless broadband signal where I was. Even told them three, yes three separate devices with three seperate totally unconnected accounts running on their network had no signal (computer, blackberry and mobile phone). They had the gall to tell me a) it had to be my modem, b) my account had been suspended without explaination and couldn't be reactivated until Monday and c) the only outage they could see at the time was two hours drive away so I must have been doing something wrong!

This is what you get for outsourcing IT support to India!
</vent>

24 hours later I called again and got a lovely young lady who bent over backwards to help!  :D
Ben Jagelis
player, 526 posts
Canadian Lieutenant
Airborne Infantry
Mon 16 Feb 2009
at 11:15
  • msg #702

Re: Mopping up

ARGH!

Why did the M2 have to stop where it is? Why couldn't it be immobilised next to the eastern buildings where all the machinery is?
Or at least next to the building with all the furniture! (might as well be comfortable.)
Fusilier
GM, 551 posts
Your Guide
Mon 16 Feb 2009
at 12:24
  • msg #703

Re: Mopping up

Hey everyone,

I can't get the post up tonight like I'd hoped to. There are no students tomorrow so I'm pretty much free all day at work. Apologies.
Ben Jagelis
player, 528 posts
Canadian Lieutenant
Airborne Infantry
Mon 16 Feb 2009
at 13:03
  • msg #704

Defense

Basically, we're going to have to abandon all the buildings except the one next to the M2. Barbed wire entanglement will effectively cut the village in two starting at about I13, heading down the roadway to the intersection at O10 and then heading up as far as it'll go in the direction of S12.

The scavenged Soviet mines will be scattered in and around the buildings south of the wire and our 18 directional mines (12 claymores and 6 "Wojo's" Gideon made) spread around the perimeter and behind the wire.
The 107mm HEAT rounds will also be used - rigged up with a bit of dynamite or plastic and command detonated.

I'm seriously considering firing the buildings west of the road to remove them as cover for potential enemy, however, ruins are actually better than standing structures - you're not restricted to just windows and doors. However, that depends on there being anything left to hide behind (take a look at some of the buildings burnt in last weeks fires here in Australia).

Might be an idea to simply rig these buildings for remote ignition - bit hard to fight from a burning building - but I'm not sure we have the necessary materials for it to work reliably.

Is the cellar secure enough to keep the prisoners in overnight?
John Jameson McCarthy
player, 329 posts
Major
Cav Scout (US)
Mon 16 Feb 2009
at 13:08
  • msg #705

Re: Defense

I know I'm a layman but it sounds good to me. As for the abandoned buildings, would it be possible to guess where people might position themselves if they were attacking and then booby trap the most likely places?
Ben Jagelis
player, 529 posts
Canadian Lieutenant
Airborne Infantry
Mon 16 Feb 2009
at 13:18
  • msg #706

Re: Defense

I've addressed that in an email to Fusillier. A few pressure detonated mines scattered here and there in the likely locations - under windows and in doorways that are most likely to be used as entry/exit points. Tripwire detonated mines closing the gaps between buildings.

Actual fighting positions (besides vehicle locations) are yet to be established, but I'm open to suggestions. Each vehicle will need somebody in them in the event of trouble - an armoured machinegun turret is a better place to be than out in the open in my opinion (unless the enemy have antiarmour weapons).
Krzysztof Kaminski
player, 24 posts
Many fingers in many pies
and none of them legal...
Mon 16 Feb 2009
at 13:19
  • msg #707

Re: Defense

In reply to Ben Jagelis (msg #704):

I think I missed it but if you mean Krzysztof's cellar he'd just assume as shoot them, give them to his girls to cook and then pass them off as "Special of the Day"

if you mean a cellar at the Alamo just have Varis and Kelly shoot them :P
Ben Jagelis
player, 530 posts
Canadian Lieutenant
Airborne Infantry
Mon 16 Feb 2009
at 13:22
  • msg #708

Re: Defense

Ben's been tempted to do it himself actually....
Lets just wait and see how much trouble they give though. Should be able to get a few good hours out of them before they all come down with a sudden, and very fatal case of lead poisoning.

:D
Kurt Weiss
player, 225 posts
Command Sergeant Major
Army Special Forces (US)
Mon 16 Feb 2009
at 21:48
  • msg #709

Re: Defense

Out of the loop for a couple days.  Sorry, this looks like it's gonna be a once a week kind of thing.
Ben Jagelis
player, 531 posts
Canadian Lieutenant
Airborne Infantry
Tue 17 Feb 2009
at 00:12
  • msg #710

Re: Defense

Tom Handley:
His delivery made, Tom then pays a visit to the buildings he has not yet looked in, searching for nails and boards and something to stuff the coveralls and dead Soviets' uniforms with, but settling for whatever he can find that might be of use.

That would include T16 right?
Tom Handley
player, 197 posts
Spec4
Infantry (US)
Tue 17 Feb 2009
at 00:24
  • msg #711

Re: Defense

Yes, that would be included.  The only buildings Handley has checked are the gas station and the metal garage.
Ben Jagelis
player, 533 posts
Canadian Lieutenant
Airborne Infantry
Tue 17 Feb 2009
at 00:43
  • msg #712

Re: Defense

Anyone else starting to feel a little like this?

http://www.youtube.com/watch?v=wyz_2DEah4o
Krzysztof Kaminski
player, 25 posts
Many fingers in many pies
and none of them legal...
Tue 17 Feb 2009
at 08:45
  • msg #713

Re: Defense

Stone:
OOC: do we have a radio?  Or a vehicle radio?


Krzyszstof's got that hand portable w/ him.
Ben Jagelis
player, 534 posts
Canadian Lieutenant
Airborne Infantry
Tue 17 Feb 2009
at 09:32
  • msg #714

Re: Defense

All the vehicles have a radio as well as a few individuals.
Check the Intel, Maps and Comms thread for who's connected...
Fusilier
GM, 553 posts
Your Guide
Tue 17 Feb 2009
at 12:06
  • msg #715

Re: Defense

Gdansk guys' post is up. I'm still working on the Wislinka post, but it'll be up in a couple hours.


Kurt Weiss:
Out of the loop for a couple days.  Sorry, this looks like it's gonna be a once a week kind of thing.


No problem. I just happy (and amazed) you can still post being deployed in Iraq.
This message was last edited by the GM at 12:10, Tue 17 Feb 2009.
Krzysztof Kaminski
player, 27 posts
Many fingers in many pies
and none of them legal...
Tue 17 Feb 2009
at 16:06
  • msg #716

Re: Defense

Oskar Friedmann:
At that precise moment, things crystallized and it seemed pretty clear that the number one traded commodity in the area was bullshit.  Oskar's confidence that he'd be able to shoot, strangle and bomb his way out of the complex despite any mounted opposition rose dramatically....


lol nice observation and post. see? you just stepped into poltics. good news, you guys carry lots of guns.
Fusilier
GM, 555 posts
Your Guide
Tue 17 Feb 2009
at 18:22
  • msg #717

Re: Defense

This is a map Legbreaker sent to me illustrating his concept for the defensive plan once finished. As you can read in the post, the work is incomplete and the BMP shown in the map hasn't yet been attempted to be moved into this position.



This message was last edited by the GM at 18:23, Tue 17 Feb 2009.
Ben Jagelis
player, 535 posts
Canadian Lieutenant
Airborne Infantry
Wed 18 Feb 2009
at 03:05
  • msg #718

Re: Defense

Fusilier:
Summary of incomplete tasks that were part of the original plan...
Moving BMP (if possible)
Making and deploying dummies
Finish the wire obstacle
Building up the fire positions (no sandbags left though)
Rigging and deploying 107mm IEDs
Creating loopholes (and dummies)
Fencing off the rest of the windows

Shifting the BMP is actually a higher priority than erecting the wire.
Tasks to hopefully be completed before nightfall are:
1. Moving BMP (if possible)
2. Finish the wire obstacle
3. Rigging and deploying 107mm IEDs
4. Constructing fire positions and alternates (if time permits)
5. Shifting farm machinery and materials to screen off vehicles (give them something to detonate incoming HEAT rounds prematurely)
6. "Meshing" windows and doors with chainlink

Note Ben has 6 claymores in addition to the 6 shown in the vehicle stores and the 6 made by Gideon for a total of 18 directional AP mines.
Krzysztof Kaminski
player, 28 posts
Many fingers in many pies
and none of them legal...
Wed 18 Feb 2009
at 13:40
  • msg #719

Re: Defense

Ben Jagelis:
Fusilier:
Summary of incomplete tasks that were part of the original plan...
Moving BMP (if possible)
Making and deploying dummies
Finish the wire obstacle
Building up the fire positions (no sandbags left though)
Rigging and deploying 107mm IEDs
Creating loopholes (and dummies)
Fencing off the rest of the windows

Shifting the BMP is actually a higher priority than erecting the wire.
Tasks to hopefully be completed before nightfall are:
1. Moving BMP (if possible)
2. Finish the wire obstacle
3. Rigging and deploying 107mm IEDs
4. Constructing fire positions and alternates (if time permits)
5. Shifting farm machinery and materials to screen off vehicles (give them something to detonate incoming HEAT rounds prematurely)
6. "Meshing" windows and doors with chainlink

Note Ben has 6 claymores in addition to the 6 shown in the vehicle stores and the 6 made by Gideon for a total of 18 directional AP mines.



yeah. looks just like the Alamo. *G*
Oskar Friedmann
player, 230 posts
Staff Sergeant
Special Forces (US)
Thu 19 Feb 2009
at 01:45
  • msg #720

Re: Defense

I'm leaving tomorrow morning for a whirlwind tour of the Great White North and won't be back until Tuesday the 24th.

Posting will be sporadic at best, non-existent at worst.
Fusilier
GM, 558 posts
Your Guide
Thu 19 Feb 2009
at 12:36
  • msg #721

Re: Defense

Oskar Friedmann:
I'm leaving tomorrow morning for a whirlwind tour of the Great White North and won't be back until Tuesday the 24th.

Posting will be sporadic at best, non-existent at worst.


No problem. Thanks for letting us know. Would that be Canada?
Arthur Fox
player, 125 posts
Sergeant
British Army
Thu 19 Feb 2009
at 20:14
  • msg #722

Re: Defense

Starting next Friday until next Wednesday a little thing called "Carnaval" (or Carnival will engulf the southern part of The Netherlands. The part I live.

Unlike other years where I would have been drinking and partying for at least three days in a row I now decided to take a more healty approach to all this and try to escape to the north of our little country.

Starting Friday I will be away on an extended family weekend. Although I'm still working on convincing my wife to let me bring my laptop, I'm afraid I'll not be online alot from Friday until Tuesday. That is assuming there is some sort of wifi connection where I'll be heading.
Krzysztof Kaminski
player, 30 posts
Many fingers in many pies
and none of them legal...
Fri 20 Feb 2009
at 00:08
  • msg #723

Re: Defense

Yeah I hope Kelly comes around. I liked his character.

Cool you live in the Netherlands? I have some friends who live in Amsterdam.
Ben Jagelis
player, 536 posts
Canadian Lieutenant
Airborne Infantry
Fri 20 Feb 2009
at 00:44
  • msg #724

Re: Defense

Krzysztof Kaminski:
OOC: Rolled with a big beautiful 1. lol. I want that fat bastard to repair the BMP-2 :P

And I want to repair the BMP-1 we've got back at Wislinka. It may be a Soviet piece of crap, but it's armoured and armed almost as well as the M2.
Of course fuel, as usual, is likely to be a problem no matter what we do...

How much is in the 3/4, BTR and BMP anyway?
Fusilier
GM, 561 posts
Your Guide
Fri 20 Feb 2009
at 01:28
  • msg #725

Re: Defense

About 1/3 of a tank for each.

I'll put up the wislinka turn tonight. Just wanted to wait to see some of your actions on a couple things.
Ben Jagelis
player, 537 posts
Canadian Lieutenant
Airborne Infantry
Fri 20 Feb 2009
at 02:16
  • msg #726

Re: Defense

Very little in reaction to the other unit. Probably just stand to for 10-15 minutes while the pass with the prisoners herded into a secure area (probably the basement) before getting back to work.
We have several sentries on duty at all times with radios, so we shouldn't be supprised by an approaching force (maybe a few indivuals crawling through the grass though).

Once the defences are constructed, or at least to the point they're effective, other tasks can begin (such as sending out a patrol of the local area).

Jordan and St Gil are to be almost exclusively occupied with the vehicles - first shifting them, then assessing and repairing them. The 3/4 tank is to be drained into the M113 (providing it's the same fuel) as will the BMP's tanks if it's assessed as immobile.

The 3/4 is to be stripped for parts as time is available - I doubt it's going to be repairable with what we've got and we don't really need it anyway. Parts on the other hand can always be traded. The BMP will also be stripped if it can't be moved/repaired.
Ben Jagelis
player, 539 posts
Canadian Lieutenant
Airborne Infantry
Fri 20 Feb 2009
at 10:31
  • msg #727

Re: Defense

Two more tasks that need doing are burying the dead (including Gideon) and having Handley show probably Ben and certainly St Gil how to operate the TOW launcher.
Ben Jagelis
player, 540 posts
Canadian Lieutenant
Airborne Infantry
Fri 20 Feb 2009
at 14:03
  • msg #728

Re: Defense

1. What happened to the idea of using the BTR to tow and M113 to push the BMP? (msg #18)
2. Was the tow cable the one scrounged from the village or one of our own?
3. Is the officer speaking english?
4. Did Handley locate any 4 1/4 inch pipe as per msg #20?

The MAG is at P15 with Boswell (a few short steps from the M2)
The PK is at M9 with Hawkins
Hicks, and the third sentry position, is probably best located close to H14. He'd have to be issued with an automatic weapon though, probably a captured RPK-74 and at least half a dozen magazines (larger capacity).

Kelly should be resting (head wound), probably with Anderson in the basement? It's a fairly safe place out of the way of bullets.

Handley was roaming about scrounging, but concentrating to begin with on the building at T16 I believe.

Fox is probably the one Ben grabbed to help man the M2 during stand to. It's likely he's still relatively close by although had begun to patrol the area.

Jordan and Marc are working with the M113 to position vehicles before assessing damage, etc.

Meyer, Varis and Ben are all working with (aka guarding and supervising) the prisoners in the area of the wire.
Fusilier
GM, 563 posts
Your Guide
Fri 20 Feb 2009
at 14:56
  • msg #729

Re: Defense

Ben Jagelis:
1. What happened to the idea of using the BTR to tow and M113 to push the BMP? (msg #18)
2. Was the tow cable the one scrounged from the village or one of our own?
3. Is the officer speaking english?
4. Did Handley locate any 4 1/4 inch pipe as per msg #20?


1. That BTR has an electrical problem. The engine is good but it can't be started. It was towed into position itself.

2. The tow cable from the village. You still have yours. You can try again. I rolled on it, giving the chance to break pretty low.

3. No. Sorry I'll edit that.

4. No. But he's only been scrounging the garage, gas station, and area around the dead enemy. Does it have to be exactly that size? Or just similar pipe? It'll be good to know if he tries another building (or the same location again in case if was overlooked).

Ok on the positions. I'll assume from his last post that Fox is acting as roving sentry.
Ben Jagelis
player, 541 posts
Canadian Lieutenant
Airborne Infantry
Fri 20 Feb 2009
at 15:14
  • msg #730

Re: Defence

Can't be smaller than 4 7/32 and not much larger than 4 1/4.

Definately want to keep trying with the BMP. If it takes spending half an hour repairing the BTR to assist, or if it can be jump or push started....
Handley should probably keep an eye out for some heavy chain and/or wire rope too. Fairly common items in farmland in my experience.
Fusilier
GM, 564 posts
Your Guide
Fri 20 Feb 2009
at 15:41
  • msg #731

Re: Defence

Can you tell me what it's for, or is it a surprise?

Those items (wire/chain) will likely be found. I try to think up of everything the scrounger comes across, but usually its easier if I know if there is anything in particular ya'll want (like the pipe). There's just so many possibilities.

The tactical map is updated. It shows the current positions of the vehicles - except for the M113 as it's mobile. Currently it is (northside) adjacent to the BMP as it was towing it.

The basement is suitable. Its just one big room with concrete walls. Is this also where you'll stash the prisoners when you need to?
This message was last edited by the GM at 15:41, Fri 20 Feb 2009.
Ben Jagelis
player, 542 posts
Canadian Lieutenant
Airborne Infantry
Fri 20 Feb 2009
at 16:28
  • msg #732

Re: Defence

A suprise, definately a suprise!   :D

The basement will probably serve the dual purpose of gaol cell and bomb shelter.
At night we'll have two people skeeping in each vehicle and the rest in the building with the prisoners locked below unless somebody comes up with a better idea.
Fusilier
GM, 567 posts
Your Guide
Sat 21 Feb 2009
at 16:37
  • msg #733

Re: Defence

Good news.

Branmac, the player who created and played Marc has returned. Please welcome him back to the game.
Krzysztof Kaminski
player, 33 posts
Many fingers in many pies
and none of them legal...
Sat 21 Feb 2009
at 20:54
  • msg #734

Re: Defence

Jan's player here. Welcome back. Just in time to be a part of the Alamo.
Varis Babicevs
player, 183 posts
Auxiliary
Scout/Translator (US)
Sat 21 Feb 2009
at 20:55
  • msg #735

Re: Defence


Welcome back, Branmac. Any chance you'll be rejoining my game as Jan Cerny?

-Raellus
Krzysztof Kaminski
player, 34 posts
Many fingers in many pies
and none of them legal...
Sat 21 Feb 2009
at 23:00
  • msg #736

Re: Defence

Fusilier:
There then follows a slight but unmistakable odor of burnt urine.

lol how do you know what burnt urine smells like?
John Jameson McCarthy
player, 337 posts
Major
Cav Scout (US)
Sat 21 Feb 2009
at 23:03
  • msg #737

Re: Defence

Welcome back.

Ever see the grafitti: "If you can piss this high, join the Fire Brigade?" Fusillier took them literally...
Helmut Meyer
player, 293 posts
Unteroffizier
PanzerPionier (Germany)
Sun 22 Feb 2009
at 05:58
  • msg #738

Re: Defence

Welcome back.
Fusilier
GM, 568 posts
Your Guide
Sun 22 Feb 2009
at 13:59
  • msg #739

Re: Defence

Putting up GM posts tonight. If only one goes up, the other group will get theirs a few hours later or at the latest tomorrow morning.

I've also added yet another map. This one is rather large so to view it, look for the link. Depending on if you hang around in Gdansk for a while, this is the map I'll be updating with newly discovered locations and "attractions". At the moment I've only added 3... the train yard where you had the meeting, the Chelm neighborhood/quarter where the Bradley is, and the huge St.Mary's Cathedral where Kaminski told you was the location of one of the factions. The Gdansk team is somewhere between them... sort of.

Link is also here...
http://img21.imageshack.us/img21/328/map2e.jpg
This message was last edited by the GM at 14:02, Sun 22 Feb 2009.
Marc St.Gil
player, 169 posts
Staff Sgt
Marine Armor (US)
Sun 22 Feb 2009
at 14:19
  • msg #740

Re: Defence

Hey there everyone. :)   Definatly glad to be back. I am trying to go through the various posts and get caught up on what has been going on. You do seem to cause a stir when I am not around to keep an eye on you. LoL.
Fusilier
GM, 570 posts
Your Guide
Sun 22 Feb 2009
at 15:25
  • msg #741

Re: Defence

Subtacted the munitions from Lada's first deal.

5 AK74
30 AK74 Magazines
1 PKT
200 Rounds of linked 7.62mmL
1 Tokarev + ammo
1 Makarov + ammo

Food doesn't need to be subtracted as you've eaten the enemy's supply. Lunch not eaten yet though.

Fuel... I don't want to mention it, but I'm way behind on keeping this one up to date.
Helmut Meyer
player, 294 posts
Unteroffizier
PanzerPionier (Germany)
Sun 22 Feb 2009
at 15:39
  • msg #742

Re: Defence

Marc St.Gil:
I am trying to go through the various posts and get caught up on what has been going on.


Here's a little summary of the main events.

-We turned on those deserters led by Cutter before they could turn on us. Killed one, and took the rest prisoner.

-Backtracked to the Vistula. Paid for a ferry crossing there to an insular island on the coast. Gave them Cutter and his gang as part of the payment.

-Picked up a new fellow named Erich who was held there.

-Back on the mainland we headed for Gdansk. Ran headfirst into an enemy force coming to intercept us. Big battle broke out - some KIA (Gideon + Jan) and WIA (Kelly). The Bradley got damaged and is immobilized.

-We sent 4 of the team to Gdansk to score us the needed parts to fix it. Met up with Doyle who left us back at the river (the first time we crossed it/Hind attack)

-Met a contact of Doyle, Krzysztof Kaminski.

Of course more things happened but this is the main idea.
Kurt Weiss
player, 228 posts
Command Sergeant Major
Army Special Forces (US)
Sun 22 Feb 2009
at 17:37
  • msg #743

Re: Defence

Yep, we've been busy.  Glad to have you back, Marc.

Just so y'all know.  I'll be out of the loop the next couple days.  So much for 24 hour missions, they seem to like 48 hours now that they actually have something for us to do.

I'll continue to try to keep you informed on when I'm around or not.  If you need my post for something and you don't see me respond within 24 hours, just post for me if time is an issue.

Take care, guys (and gals?, just guys, right?)
Helmut Meyer
player, 295 posts
Unteroffizier
PanzerPionier (Germany)
Sun 22 Feb 2009
at 18:13
  • msg #744

Re: Defence

Kurt Weiss:
Take care, guys (and gals?, just guys, right?)


You too. And that's a negative on the last bit.
Ben Jagelis
player, 544 posts
Canadian Lieutenant
Airborne Infantry
Mon 23 Feb 2009
at 00:58
  • msg #745

Re: Defence

Gasp!
We have a female in our midst!?

Known it since day one myself.... :D

Anderson, the seriously wounded member of Cutters crew is still with us also (although we do have a habit of forgetting they're there).
Ben Jagelis
player, 545 posts
Canadian Lieutenant
Airborne Infantry
Mon 23 Feb 2009
at 02:25
  • msg #746

Re: Defence

Marc St.Gil:
Marc moves forward towards the APC's commander spot, the Ma Duce looking rather good right now.

Thought you might like that at your fingertips!   :D

Guess who the reaction team is too.....   :D
Marc St.Gil
player, 171 posts
Staff Sgt
Marine Armor (US)
Mon 23 Feb 2009
at 03:00
  • msg #747

Re: Defence

Yep, I think Marc woke up on the wrong side of the bed this morning. And I was guessing we might be involved in flushing them out at the least. :D
Ben Jagelis
player, 546 posts
Canadian Lieutenant
Airborne Infantry
Mon 23 Feb 2009
at 03:23
  • msg #748

Re: Defence

If by flushing them out you mean running them over and grinding them into the dirt with the tracks, then you're spot on!

:D
Marc St.Gil
player, 172 posts
Staff Sgt
Marine Armor (US)
Mon 23 Feb 2009
at 03:27
  • msg #749

Re: Defence

Once again you demonstrate that you have the fine sense of subtlty and restraint of an armor trooper.
Ben Jagelis
player, 547 posts
Canadian Lieutenant
Airborne Infantry
Mon 23 Feb 2009
at 03:39
  • msg #750

Re: Defence

Oh, but I'm infantry. I just know how awful armour can be to those poor unfortunates unlucky to be caught out in the open!
Besides, it's not like they don't have it coming after being so rude and shooting at us...
Fusilier
GM, 573 posts
Your Guide
Mon 23 Feb 2009
at 13:26
  • msg #751

Re: Defence

Gdansk map is added for the current situation.
Fusilier
GM, 575 posts
Your Guide
Tue 24 Feb 2009
at 11:11
  • msg #752

Re: Defence

Clarification on the melee by the wire if anyone needs it...

There are 7 prisoners (1 walking wounded) - the eighth died before medical aid could be given.

Composed of...

One Russian officer who unsuccessful jumped Meyer, got tackled by Ben and then is being shot
One hammer throwing man who is running away after missing Varis (who is shooting back)
One BTR crewman running away

The remaining four (one wounded) have either opted to raise their hands and offer no aggression OR are surprised and confused by whats going on and haven't been able to make any moves this turn.

All are by the wire in the center of the village where they we working.

Party members locations...

Wire obstacle with the prisoners - Ben, Meyer, and Varis
M113 - Jordan and Marc
Bradley - Tom and Boswell
East side of village by stacked fencing - Fox
West sentry - Hicks
South sentry - Hawkins
Inside HQ house - Kelly and Anderson
This message was last edited by the GM at 11:12, Tue 24 Feb 2009.
Ben Jagelis
player, 549 posts
Canadian Lieutenant
Airborne Infantry
Tue 24 Feb 2009
at 11:36
  • msg #753

Re: Defence

And since Hawkins is yet to report in, it's a fair bet he was the target of the sniper....
Oskar Friedmann
player, 232 posts
Staff Sergeant
Special Forces (US)
Tue 24 Feb 2009
at 14:17
  • msg #754

Re: Defence

Good to see that Oskar won't be the only callous SOB to shoot a man in the back, or to kill an EPW.  Now if the rest of you fall in line we can Kurtz ourselves up and start putting heads on poles.
Marc St.Gil
player, 174 posts
Staff Sgt
Marine Armor (US)
Tue 24 Feb 2009
at 15:05
  • msg #755

Re: Defence

I don't know. Impailing is more of a Romainian thing and we are in Poland. We wouldn't want to send the wrong message.
Fusilier
GM, 576 posts
Your Guide
Wed 25 Feb 2009
at 05:56
  • msg #756

Re: Defence

Turn post goes up today, in about 6 or 7 hours. I'm still short a couple player's turns so maybe we can get them in sometime today ok?
Ben Jagelis
player, 550 posts
Canadian Lieutenant
Airborne Infantry
Wed 25 Feb 2009
at 11:04
  • msg #757

Re: Defence

Stone:
Stone felt like an ipod.

What the hell is an "eye pod"?  ;)

Technology level can't be much past 1997
Fusilier
GM, 578 posts
Your Guide
Wed 25 Feb 2009
at 15:08
  • msg #758

Re: Defence

I'll give 2 or 3 more hours to see if we can get some more of the Wislinka posts in.
Oskar Friedmann
player, 233 posts
Staff Sergeant
Special Forces (US)
Wed 25 Feb 2009
at 15:22
  • msg #759

Re: Defence

Fusilier - thanks for the heads-up PMs in your message.  It's appreciated.
Oskar Friedmann
player, 235 posts
Staff Sergeant
Special Forces (US)
Wed 25 Feb 2009
at 15:29
  • msg #760

Re: Defence

We're still in the Hummer, yes?

Are there any major trails leading to the current site?  The reasoning I'm using is: the locals would respond to any looting or incursion quickly, so the intruders would be closer to the border of the neighborhood than the responders.  Or are we basically in the middle of the neighborhood?
Kurt Weiss
player, 231 posts
Command Sergeant Major
Army Special Forces (US)
Wed 25 Feb 2009
at 17:26
  • msg #761

Re: Defence

Hey folks,

Back for a few days.  Then more two day rotations.  A little tighter schedule starting soon that will last for a couple of weeks.  Then back to the more 'normal' trend here.  Or so they tell us.

Hope everyone is happy and healthy.
Fusilier
GM, 579 posts
Your Guide
Wed 25 Feb 2009
at 17:53
  • msg #762

Re: Defence

Oskar Friedmann:
Fusilier - thanks for the heads-up PMs in your message.  It's appreciated.


No problem. I'm not the best writer for sure, and its sometimes hard for me to put my thoughts into words. Just trying to help without ruining the figuring it out for yourself bit.

Oskar Friedmann:
We're still in the Hummer, yes?

Are there any major trails leading to the current site?  The reasoning I'm using is: the locals would respond to any looting or incursion quickly, so the intruders would be closer to the border of the neighborhood than the responders.  Or are we basically in the middle of the neighborhood?


Yes.

There are several lanes that branched off the main road. They divide the apartment complexes and serve as the driveways to each. You took one to get in past several of the buildings.

Its (Chelm) a fairly large neighborhood and there hasn't been any form of barrier, border marking, or fortification/checkpoints, etc... so its kind of hard to judge where exactly you are in terms of the local people's territory. As far as the map of this neighborhood is concerned, you are nearly in the middle - but maps sort of mean little in Gdansk. So in other words you can't tell. Likewise, without a fortified border these attacker may have struck deep before the first shots were fired.

In addition, this Quarter is one of the ones on the outskirts of the city proper. So its seen its share of combat between NATO during the first offensive a few years ago. Some buildings are likely to be abandoned due to the damage making it difficult to gauge where the population is concentrated.

Also - as I said geography doesn't play a clear line here. Yes, the Jewish population has this land staked out (historically this was a Jewish quarter)... but that doesn't mean they control all of it or nobody else own part. You're in the middle of Chelm but may be on the border of two different "communities".

Here's another image to show how these lanes intersect the apartments.


Kurt Weiss:
Back for a few days.  Then more two day rotations.  A little tighter schedule starting soon that will last for a couple of weeks.  Then back to the more 'normal' trend here.  Or so they tell us.


Thanks for the continued updates. Appreciate it. Stay safe.
Arthur Fox
player, 127 posts
Sergeant
British Army
Wed 25 Feb 2009
at 20:56
  • msg #763

Re: Defence

Bad news …
After a very relaxing weekend I was immediately punished at work for taking some time off. My colleagues had been so nice as to drop three project proposals onto my desk, all with deadlines this week of course. So I’m now swamped and working extra hours just to catch up.

This means I won’t be able to post anything significant until next Friday at the earliest and probably not even before next Wednesday because my own workload is on a deadline for tuesday as well.
Ben Jagelis
player, 551 posts
Canadian Lieutenant
Airborne Infantry
Thu 26 Feb 2009
at 00:50
  • msg #764

Re: Defence

Fusilier:
I'm not the best writer for sure, and its sometimes hard for me to put my thoughts into words.

You seem to do quite nicely I think....
Fusilier
GM, 581 posts
Your Guide
Thu 26 Feb 2009
at 01:13
  • msg #765

Re: Defence

Arthur Fox:
This means I won’t be able to post anything significant until next Friday at the earliest and probably not even before next Wednesday because my own workload is on a deadline for Tuesday as well.


Bad news it is, but understandable. Thank you for the heads up and see you then.

Ben Jagelis:
You seem to do quite nicely I think....


Thanks Leg.
Ben Jagelis
player, 553 posts
Canadian Lieutenant
Airborne Infantry
Thu 26 Feb 2009
at 09:07
  • msg #766

Re: Defence

Just out of curiousity, is anyone manning the M60 on top of the humvee?
Fusilier
GM, 582 posts
Your Guide
Thu 26 Feb 2009
at 10:33
  • msg #767

Re: Defence

Ben Jagelis:
Just out of curiousity, is anyone manning the M60 on top of the humvee?


I've been keeping an eye out, but I don't think anyone's mentioned it in their posts.
Krzysztof Kaminski
player, 37 posts
Many fingers in many pies
and none of them legal...
Thu 26 Feb 2009
at 14:10
  • msg #768

Re: Defence

In reply to Fusilier (msg #767):

i rolled for observation last round. did I notice anything? was holding off posting which is a good thing b/c if I posted first I would have shot the man covering the kid...which I still may do as I hate to metagame...depends on what I notice.
This message was last edited by the player at 14:10, Thu 26 Feb 2009.
Fusilier
GM, 583 posts
Your Guide
Thu 26 Feb 2009
at 14:17
  • msg #769

Re: Defence

No sorry. I didn't overlook that, but I should have mentioned it to you. Nothing more gained that what was said in the narrative.

It was a harder task as you were in a moving vehicle.
Krzysztof Kaminski
player, 39 posts
Many fingers in many pies
and none of them legal...
Thu 26 Feb 2009
at 14:44
  • msg #770

Re: Defence

np. Fus you'll have to roll for me b/c I don't have the .pdf with me and forget the rules on how many bursts I can fire once you just hold the trigger down. it's 8+0 for attribute score.
Ben Jagelis
player, 554 posts
Canadian Lieutenant
Airborne Infantry
Fri 27 Feb 2009
at 00:33
  • msg #771

Re: Defence

As long as the total recoil is less than your strength you can fire as many bursts as you like (up to a maximum of five) without penalty (from recoil anyway).

ie. Strength 8, recoil 3 means two bursts can be fired in the turn without penalty. Three bursts means a one die reduction from each burst fired that turn. Four bursts, which generate 12 points of recoil and you're deducting four dice from each burst - from most weapons, with five round bursts, this is a TOTAL waste of ammo.

Single shots work in a similar way. Strength 5 for example and recoil 2 means two shots without penalty to accuracy, three with a -1 to hit for each shot, four shots totalling 8 recoil for -3 to hit for each shot and so on.

Note that most weapons have a higher recoil than just two - 3 or 4 being more common and so the penalty is actually MUCH greater.

Emptying magazines as fast as you can is definately counterproductive....
Ben Jagelis
player, 556 posts
Canadian Lieutenant
Airborne Infantry
Fri 27 Feb 2009
at 04:03
  • msg #772

Re: Defence

Arthur Fox:
L42 (7/7)

Somebody broke SOP No. 5!

;)
Fusilier
GM, 584 posts
Your Guide
Fri 27 Feb 2009
at 04:45
  • msg #773

Re: Defence

Thats an error. I don't have any idea why I wrote 7.
Oskar Friedmann
player, 237 posts
Staff Sergeant
Special Forces (US)
Fri 27 Feb 2009
at 14:57
  • msg #774

Re: Defence

Is Oskar aware of the direction the firing against him is coming from?  From the apartment block he's close to?  From the wreck ahead?  From the elevated riflemen across the clearing?
Fusilier
GM, 586 posts
Your Guide
Fri 27 Feb 2009
at 15:06
  • msg #775

Re: Defence

Can't tell. Probably the car wreck guys. The elevated shooter across the field should be aware that the Hummer is firing into the alley... so he ought to know you are an enemy of the enemy.
Kurt Weiss
player, 233 posts
Command Sergeant Major
Army Special Forces (US)
Fri 27 Feb 2009
at 18:16
  • msg #776

Re: Defence

Out for a couple days again.  Back Sunday Night, Monday Morningish.
Oskar Friedmann
player, 239 posts
Staff Sergeant
Special Forces (US)
Fri 27 Feb 2009
at 18:46
  • msg #777

Re: Defence

What the fuck am I doing?!
Krzysztof Kaminski
player, 41 posts
Many fingers in many pies
and none of them legal...
Fri 27 Feb 2009
at 20:43
  • msg #778

Re: Defence

Oskar Friedmann:
What the fuck am I doing?!

was going to ask you the same question. lol.
Oskar Friedmann
player, 240 posts
Staff Sergeant
Special Forces (US)
Fri 27 Feb 2009
at 21:03
  • msg #779

Re: Defence

Well, at least we're on the same page.
Marc St.Gil
player, 176 posts
Staff Sgt
Marine Armor (US)
Sat 28 Feb 2009
at 00:53
  • msg #780

Re: Defence

Oskar I think you are in the city of Metropolis. I just want to know where you are keeping your cape?  :)
Oskar Friedmann
player, 241 posts
Staff Sergeant
Special Forces (US)
Sat 28 Feb 2009
at 05:13
  • msg #781

Re: Defence

I just couldn't convince myself to admit this was nuts and get back into the ride.  I just couldn't.

A few more rounds should convince me.  :p
Fusilier
GM, 587 posts
Your Guide
Sat 28 Feb 2009
at 06:40
  • msg #782

Re: Defence

I'll get the next turns up today.

Handley, you still kicking around?
Krzysztof Kaminski
player, 42 posts
Many fingers in many pies
and none of them legal...
Sat 28 Feb 2009
at 11:29
  • msg #783

Re: Defence

Was the M60 on the HUMVEE reloaded after the last skirmish w/ the Tank? last round i did 5 bursts so thats 25 and this round is another 20 rounds...
Ben Jagelis
player, 557 posts
Canadian Lieutenant
Airborne Infantry
Sat 28 Feb 2009
at 11:47
  • msg #784

Re: Defence

See SOP No 5
As it's vehicle mounted at the moment, it's probable that more than just a 100 round belt is attached. If it needs dismounting, belts can be very quickly broken into a more managable length.

Back in my day I used to move with just a 50 round belt in my M60 and 100's in my webbing. When in a prepared defensive position, almost every last round would be linked into one long belt to avoid the need for reloading.
This message was last edited by the player at 11:51, Sat 28 Feb 2009.
Fusilier
GM, 589 posts
Your Guide
Sat 28 Feb 2009
at 12:01
  • msg #785

Re: Defence

Its an SOP so I'll say it happened. There was another 100 round belt added on before your went to Gdansk. I updated the inventory... the M60 should read 170 minus the 2 current turns worth.
Ben Jagelis
player, 559 posts
Canadian Lieutenant
Airborne Infantry
Sat 28 Feb 2009
at 12:08
  • msg #786

Re: Defence

The Humvee is carrying a total of 1000 rounds of belted 7.62N less what's been used at Wislinka and last round.
Fusilier
GM, 590 posts
Your Guide
Sat 28 Feb 2009
at 12:16
  • msg #787

Re: Defence

Ben Jagelis:
The Humvee is carrying a total of 1000 rounds of belted 7.62N less what's been used at Wislinka and last round.


10x 100 round belts is stored. There was 11, but one was linked onto the 70 round loaded belt.

There is another 11x 100 round belts in the M2 (mostly for the coax I assume). EDIT - or maybe not. The M2 is listed as having some 2000 rounds for the coax... is that separate!?!

The MAG GPMG has a belt (which was rounded off to 100 after the battle). Its normally on the M113 (no spare ammo in the M113) but its been dismounted for the sentries.

There's got to be an easier way of keeping track of all of this ammo.
This message was last edited by the GM at 12:19, Sat 28 Feb 2009.
Krzysztof Kaminski
player, 43 posts
Many fingers in many pies
and none of them legal...
Sat 28 Feb 2009
at 12:18
  • msg #788

Re: Defence

In reply to Ben Jagelis (msg #784):

don't the barrels heat up and need to be changed? or is that (hopefully) ignored in Twilight 2k?
Fusilier
GM, 591 posts
Your Guide
Sat 28 Feb 2009
at 12:24
  • msg #789

Re: Defence

Yes and no. Normally with (the MAG GPMG for example) you change barrels after a 220 round belt fired at a high rate... but since we don't fire hardly as much I haven't taken it into much consideration.
This message was last edited by the GM at 12:29, Sat 28 Feb 2009.
Ben Jagelis
player, 560 posts
Canadian Lieutenant
Airborne Infantry
Sat 28 Feb 2009
at 12:44
  • msg #790

Re: Defence

Absolutely, although it has been know for M60s (and I presume other MGs) to have hundreds, even thousands of rounds fired in a short space of time without a barrel change.

During the Battle of Long Tan in Vietnam (look it up, it's amazing) the fighting was so intense that some swore the M60s got so hot they could see the rounds going through the barrel. Nine M60s were involved in the initial few hours of the battle (one Australian infantry company against 2-3000 NVA soldiers), and several were US by the end - rounds had welded themselves inside the hot barrels.

The above is not usually found in the books, but I've got it on good authority - I served with several veterans of the battle. Our Battalion Padre was a rifleman in 10 plt and at the time the shortest man in the entire army - only 4'10"!


The M240 is Oskars. I would assume that any ammo he had for it remained with the weapon. If that's already been taken into account then several hundred rounds would have been removed from the M2 for it while it's in the sentry position (a minimum number of rounds was specified when setting up the initial defences).
This message was last edited by the player at 12:46, Sat 28 Feb 2009.
Krzysztof Kaminski
player, 44 posts
Many fingers in many pies
and none of them legal...
Sun 1 Mar 2009
at 14:02
  • msg #791

Re: Defence

Fuuuuuuus...I was shooting @ the wreck, not in the alleyway for the 2nd round :P

it's cool though. I'll pelt it next round.
Fusilier
GM, 593 posts
Your Guide
Sun 1 Mar 2009
at 14:26
  • msg #792

Re: Defence

Sorry - I didn't read it close enough.
Krzysztof Kaminski
player, 46 posts
Many fingers in many pies
and none of them legal...
Sun 1 Mar 2009
at 15:08
  • msg #793

Re: Defence

It's np. I had him change it this turn, and try to kill that British guy in the doorway (it's too loud and he's too focused on keeping all potential threats away and out of the LOS from the HUMVEE to care to pause.)

You rolled 30 using 4d20 ((16,5,1,8)).

and I do believe that his two hits. MWAHAHAHAHAHAHAHAHA :)
This message was last edited by the player at 15:11, Sun 01 Mar 2009.
Oskar Friedmann
player, 242 posts
Staff Sergeant
Special Forces (US)
Mon 2 Mar 2009
at 01:30
  • msg #794

Re: Defence

I think you might be overstating the negative results of an Observation check you haven't made.
Krzysztof Kaminski
player, 47 posts
Many fingers in many pies
and none of them legal...
Mon 2 Mar 2009
at 01:39
  • msg #795

Re: Defence

Oskar Friedmann:
I think you might be overstating the negative results of an Observation check you haven't made.

logic being he came out of an area that two other men just were who pointed weapons at us to fire. And Krzysztof wont stop to ask if he's friendly before shooting at this moment. It's the callousness of him from living in a dog eat dog, everyman for himself Poland as a civilian/arms dealer/hustler.
Helmut Meyer
player, 299 posts
Unteroffizier
PanzerPionier (Germany)
Mon 2 Mar 2009
at 11:15
  • msg #796

Re: Defence

I'd say if you're not careful who you shoot at, you'll have the whole neighborhood to deal with. Right now it seems since the Brit is talking rather than shooting, you might have chance at making allies.

Stone's going to have a hard time stripping the Bradley under fire from hostile locals otherwise.
Krzysztof Kaminski
player, 48 posts
Many fingers in many pies
and none of them legal...
Mon 2 Mar 2009
at 22:25
  • msg #797

Re: Defence

damnit you'll fuck up those 2 bursts that were hits @ the auto wreck :P

sabotaged.
Fusilier
GM, 595 posts
Your Guide
Tue 3 Mar 2009
at 12:01
  • msg #798

Re: Defence

"Voice of Distant Stars" plays Andrew Rooke of the British Army. Don't shoot him, But welcome him instead please.

I held off the shooting of Rooke for a couple reasons...

You can't engage two targets which are too far apart in one action phase. For example, Rooke is at the 12 o'clock facing of the Hummer, and the guys by the car are almost at the 3 o'clock position. Check the rulebook for more info.

If you roll your own die you need to ensure that the "Record Each Die" box is checked if applicable. I had to reroll, and the last round ended up as a stoppage.


One reason I don't like to activate new players until the last minute is to keep you all in the dark on who is friend of foe. Getting shot right away is a downside of that, but Rooke only escaped death due to rule intervention. I didn't halt the shooting because he's a PC - so be careful in the future.
This message was last edited by the GM at 12:03, Tue 03 Mar 2009.
Fusilier
GM, 596 posts
Your Guide
Tue 3 Mar 2009
at 12:04
  • msg #799

Re: Defence

Wislinka post up in two or three hours.

Handley where are you?
Ben Jagelis
player, 561 posts
Canadian Lieutenant
Airborne Infantry
Tue 3 Mar 2009
at 12:09
  • msg #800

Re: Defence

So Fox is not longer alone....

Woo hoo! New meat shield team member!  :D
Krzysztof Kaminski
player, 49 posts
Many fingers in many pies
and none of them legal...
Tue 3 Mar 2009
at 13:29
  • msg #801

Re: Defence

Fusilier:
"Voice of Distant Stars" plays Andrew Rooke of the British Army. Don't shoot him, But welcome him instead please.

I held off the shooting of Rooke for a couple reasons...

You can't engage two targets which are too far apart in one action phase. For example, Rooke is at the 12 o'clock facing of the Hummer, and the guys by the car are almost at the 3 o'clock position. Check the rulebook for more info.

If you roll your own die you need to ensure that the "Record Each Die" box is checked if applicable. I had to reroll, and the last round ended up as a stoppage.



One reason I don't like to activate new players until the last minute is to keep you all in the dark on who is friend of foe. Getting shot right away is a downside of that, but Rooke only escaped death due to rule intervention. I didn't halt the shooting because he's a PC - so be careful in the future.

re dice roll: noted + engagement rules. Was nothing cowboyish or personal. just a shit situation to be stuck in.
Oskar Friedmann
player, 244 posts
Staff Sergeant
Special Forces (US)
Tue 3 Mar 2009
at 14:32
  • msg #802

Re: Defence

Welcome to the- BLAOWBLAOW!  RATTATATATATATTTA!  KABOOM!
Fusilier
GM, 598 posts
Your Guide
Tue 3 Mar 2009
at 14:42
  • msg #803

Re: Defence

You guys in the village ok? I'm not sure how you're all taking to your sniper problem. Seems kind of quiet.

Complaints?
Oskar Friedmann
player, 246 posts
Staff Sergeant
Special Forces (US)
Tue 3 Mar 2009
at 14:48
  • msg #804

Re: Defence

DEPLOY THE FOX.
Varis Babicevs
player, 188 posts
Auxiliary
Scout/Translator (US)
Tue 3 Mar 2009
at 15:47
  • msg #805

Re: Defence

Fusilier:
You guys in the village ok? I'm not sure how you're all taking to your sniper problem. Seems kind of quiet.

Complaints?


No complaints, here. I'm just not sure what Varis is doing. I originally had him going to collect the guy he shot but Ben countermanded that action. Then Varis went with Meyer who now apparently has gone to collect the guy Varis shot. I'm just a little confused, that's all.
Helmut Meyer
player, 300 posts
Unteroffizier
PanzerPionier (Germany)
Tue 3 Mar 2009
at 17:30
  • msg #806

Re: Defence

Fusilier:
You guys in the village ok? I'm not sure how you're all taking to your sniper problem. Seems kind of quiet.

Complaints?


None. I'm ok. I think we'll be ok once we get ourselves sorted out with the prisoners. Like Varis said, there seems to be a little bit of confusion.

I like the cat and mouse type situation. Its new for the game and IMO keeps it interesting (like the Cutter situation - not your standard shoot em up encounter)

Oskar Friedmann:
Welcome to the- BLAOWBLAOW!  RATTATATATATATTTA!  KABOOM!


LOL... for some reason that really made me laugh.

Oskar Friedmann:
DEPLOY THE FOX.


Where is the Fox? Still away? We need him asap.
This message was last edited by the player at 17:31, Tue 03 Mar 2009.
Stone
player, 263 posts
Private
Infantry (Australian/US)
Wed 4 Mar 2009
at 02:13
  • msg #807

Re: Defence

In Gdansk, where are the father and child in relation to hte humvee?  I dont want to leave without them.

How far to the new british guy?
Ben Jagelis
player, 562 posts
Canadian Lieutenant
Airborne Infantry
Wed 4 Mar 2009
at 03:02
  • msg #808

Re: Defence

As far as I know, Ben does not know Kelly is incapacitated and hasn't moved to assist Fox with the wounded prisoner.

Meyer, Varis and Ben (if needed) were to round up the other prisoners and herd them into the basement where the two Toms, Handley and Kelly, were to keep watch over them. Kelly of course would be required to administer medical aid to the two wounded.

Meyer, Varis and Fox were then to join Ben to root out the other runnaway and after either killing or recapturing and delivering into the two Toms care, try to locate and eliminate the sniper.

Meanwhile, Boswell and Hicks were to stay in place at their sentry positions with the M113 (Jordan and St Gil) temporarily taking over where Hawkins is apparenlty laying dead (although nobody has actually checked for lifesigns last I read).

With Kelly out of action, some changes will need to be made, but as Ben doesn't yet know about that, he can't do anything about it.
Fusilier
GM, 599 posts
Your Guide
Wed 4 Mar 2009
at 03:13
  • msg #809

Re: Defence

Stone:
In Gdansk, where are the father and child in relation to the humvee?  I dont want to leave without them.

How far to the new british guy?


1. Close enough to touch it.

2. About the distance that one turn spent running will cover it.
Ben Jagelis
player, 564 posts
Canadian Lieutenant
Airborne Infantry
Wed 4 Mar 2009
at 12:58
  • msg #810

Re: Defence

I'll admit I'm a bit stumped on how to proceed from here. If the sniper is good enough, then they're going to remain unfound for a very long time, occasionally relocating and firing off single shots at will.

We could simply move south in a sweep and hope not to get shot, but I'd rather not repeat the tactics of WWI thanks.

An original idea I had (back when the first shot was fired) was to threaten to shoot the prisoners if the sniper didn't give themselves up. With the BTR crewman executed, this has become much less of a viable option it seems.

If anyone in the village has an idea, please feel free to have the character pick up the radio next to them and speak up...
Helmut Meyer
player, 303 posts
Unteroffizier
PanzerPionier (Germany)
Wed 4 Mar 2009
at 13:09
  • msg #811

Re: Defence

Ben Jagelis:
An original idea I had (back when the first shot was fired) was to threaten to shoot the prisoners if the sniper didn't give themselves up. With the BTR crewman executed, this has become much less of a viable option it seems.


I'm thinking he might have gotten killed by accident. The sniper might have just seen someone moving and took him out. Possible, but just a guess.
Ben Jagelis
player, 565 posts
Canadian Lieutenant
Airborne Infantry
Wed 4 Mar 2009
at 13:13
  • msg #812

Re: Defence

In which case the sniper might not actually BE a sniper but instead just somebody with a rifle and time to aim. I could be wrong, but I think most snipers would want to confirm the ID of their target before firing, especially if they knew friendly troops were in the area.

On theother hand, maybe the shooter did know who was in their crosshairs and simply took the opportunity to wipe out a rather large gambling debt the easy way....
Tom Handley
player, 200 posts
Spec4
Infantry (US)
Wed 4 Mar 2009
at 21:19
  • msg #813

Re: Defence

Fusilier:
Handley where are you?

Sorry, guys.  It's been a month, and I'm still in the process of becoming accustomed to my new job.  When I get home from work, I'm too tired to do much more than read the new posts, if I even do that much.  Even on the days I'm not working, I find myself needing to go to bed two to three hours earlier than what was usual.  Add to this the fact that my wife wants to use the computer as well...  You get the idea.

I will be trying to post more often and get back to being more active, but it will probably take a while yet.  In the meantime, Fusilier, please continue to NPC Handley as necessary.  Thanks.
Ben Jagelis
player, 567 posts
Canadian Lieutenant
Airborne Infantry
Thu 5 Mar 2009
at 01:38
  • msg #814

Re: Defence

Varis Babicevs:
"Could we burn the field?"

There's a molotov in the M113. Shame it's been raining otherwise that would be a wonderful idea!
Fusilier
GM, 602 posts
Your Guide
Fri 6 Mar 2009
at 10:57
  • msg #815

Re: Defence

Hi all,

Today is supposed to be a GM turn post. I can see pretty much everyone has their post in and is waiting on me.

It also so happens to be my birthday. I planned on posting anyways, but my wife and kids want to take me out. I'll have to get it up tomorrow.

Thanks for understanding
See you tomorrow
Marc St.Gil
player, 179 posts
Staff Sgt
Marine Armor (US)
Fri 6 Mar 2009
at 13:03
  • msg #816

Re: Defence

Happy Birthday!

Enjoy your time with the family.
Kurt Weiss
player, 237 posts
Command Sergeant Major
Army Special Forces (US)
Fri 6 Mar 2009
at 17:34
  • msg #817

Re: Defence

Happy Birthday,

Hope you get all kinds of cool stuff...

And then send it to me.

MUAHAHAHA
Krzysztof Kaminski
player, 53 posts
Many fingers in many pies
and none of them legal...
Fri 6 Mar 2009
at 18:15
  • msg #818

Re: Defence

Fus Happy Birthday.

I want to tell you frankly that I'm vry impressed at how your able to keep this going with such momentum and happy that I'm a player in your campaign.

I could say a lot more nice things but I'll let you speculate.

You rock.
Varis Babicevs
player, 191 posts
Auxiliary
Scout/Translator (US)
Fri 6 Mar 2009
at 23:23
  • msg #819

Re: Defence

Happy birthday, Fuse.
Kurt Weiss
player, 238 posts
Command Sergeant Major
Army Special Forces (US)
Sat 7 Mar 2009
at 19:37
  • msg #820

Re: Defence

Out of the loop until Monday morning-ish.

Have a good rest of your weekend, folks.
Helmut Meyer
player, 305 posts
Unteroffizier
PanzerPionier (Germany)
Sun 8 Mar 2009
at 01:03
  • msg #821

Re: Defence

Happy birthday. Have a good break.
Fusilier
GM, 604 posts
Your Guide
Sun 8 Mar 2009
at 02:02
  • msg #822

Re: Defence

Thanks for the good words everybody. I'll be adding the Wislinka section today.
Krzysztof Kaminski
player, 54 posts
Many fingers in many pies
and none of them legal...
Mon 9 Mar 2009
at 18:36
  • msg #823

Re: Defence

will post tomorrow. if zou want to move a turn and are waiting for me NPC me Fus.
Kurt Weiss
player, 239 posts
Command Sergeant Major
Army Special Forces (US)
Tue 10 Mar 2009
at 08:56
  • msg #824

Re: Defence

I will be out of the loop for 12 of the next 14 days.  Mission schedule should go back to normal after that.

Hope everyone is well.
Stone
player, 267 posts
Private
Infantry (Australian/US)
Tue 10 Mar 2009
at 11:11
  • msg #825

Re: Defence

sorry to be a pain, is it possible to get any known or suspect enemy positions marked on the gdansk map?  In my next post i thought i'd be a bit more specific about where Stone drives.  Fuse, if its not warrented, dont let this slow the game down.
Fusilier
GM, 606 posts
Your Guide
Tue 10 Mar 2009
at 17:00
  • msg #826

Re: Defence

Stone:
sorry to be a pain, is it possible to get any known or suspect enemy positions marked on the gdansk map?  In my next post i thought i'd be a bit more specific about where Stone drives.  Fuse, if its not warrented, dont let this slow the game down.


There's no longer any credible threats that are visible to you guys. The only 'danger area' would be behind the civilian auto wreck. However, at last look, it was only one guy left. All other hostile participants are beyond your view and diminishing (off to the NE).

Working on the turn posts now.
Fusilier
GM, 608 posts
Your Guide
Tue 10 Mar 2009
at 17:57
  • msg #827

Re: Defence

Guys, I've only got two posts in for the Wislinka team. I'd rather have a little more input, so I'm going to delay the post until tomorrow alright?

I'd like to have posts by at least 2 of the following... Ben, Handley, Fox, and Marc.

I know a few of you are busy IRL, but this could also be an interest thing. If it is, I don't mind wrapping the sniper episode up - but I need to know.
Ben Jagelis
player, 568 posts
Canadian Lieutenant
Airborne Infantry
Wed 11 Mar 2009
at 01:48
  • msg #828

Re: Defence

I'll try to get something out, although I'm still a little stumped on how we should deal with tehm. If they maintain discipline, we could be wandering about for hours without luck, the sniper picking us off one by one each time we turn our backs.

However, if they're an idiot (which I highly doubt), they'll shoot at anything that moves regardless of the personal risk.

To put it in Ben's words, "there's nothing in the handbooks that cover this situation!"
Ben Jagelis
player, 569 posts
Canadian Lieutenant
Airborne Infantry
Wed 11 Mar 2009
at 01:55
  • msg #829

Re: Defence

Tom Handley:
...without a radio handy, he has no way of getting more information.

Kelly was assigned a radio captured at the time of the two BMPs on the river bank. As he's unconscious and it's just laying there with him....
Fusilier
GM, 611 posts
Your Guide
Sat 14 Mar 2009
at 13:12
  • msg #830

Re: Defence

Gdansk Team

How are you going to go about this? On foot like it's been mentioned? Where to exactly?
John Jameson McCarthy
player, 349 posts
Major
Cav Scout (US)
Sat 14 Mar 2009
at 14:32
  • msg #831

Re: Defence

Going on foot to see if we can get someone in the flats to talk to us would be useful, but I'm worried about leaving the Hummer and trade goods alone, they're likely to get boosted. That means leaving a guard and splitting the group again which isn't good gamewise.
Andrew Rooke
player, 5 posts
Corporal
British Army
Sat 14 Mar 2009
at 14:59
  • msg #832

Re: Defence

In reply to Fusilier (msg #830):

I already replied IC.
Fusilier
GM, 612 posts
Your Guide
Sun 15 Mar 2009
at 16:33
  • msg #833

Re: Defence

Ok. Working on a Gdansk post now. Sorry its a little late. I'm having a little difficulty on working it out.
Krzysztof Kaminski
player, 55 posts
Many fingers in many pies
and none of them legal...
Mon 16 Mar 2009
at 08:33
  • msg #834

Re: Defence

Apologies for being away. Am back :)

Working on something IRL that's big for me and once I get a little closer I'll spill the beans on it...
Varis Babicevs
player, 195 posts
Auxiliary
Scout/Translator (US)
Mon 16 Mar 2009
at 17:16
  • msg #835

Re: Defence

BTW, Fuse, congrats on your 4000th post. At this rate, you're going to blow past Pirates in a couple of months.

Good work all around, people.
Fusilier
GM, 616 posts
Your Guide
Mon 16 Mar 2009
at 17:36
  • msg #836

Re: Defence

Thank you Rae. I just hope the quality matches the quantity. Most of the thanks have to go to the players anyways.

On a different note. Tomorrow I'll be out of the country for three or so days - and won't likely be able to post at all. Despite the 4000 mark, I've gotten the feeling things have slowed a bit (or not). Maybe the break will be good and we can all return refreshed.

Refreshing the situation might help too, and it looks that way... the Wislinka guys have themselves nearly sorted out, and the Gdansk fellas have the Bradley pretty much in their hands. So once this is taken care of we can head into something new and hopefully on my part interesting.

Anyways, I hope to see you here all when I return (about Friday or so). Everyone will probably have a post or two up by then so try to do up your turn with enough info that I can conclude both group's situations (if possible) on the next GM post. This way I'm hopping the GM turn can start ourselves onto something fresh.
Ben Jagelis
player, 573 posts
Canadian Lieutenant
Airborne Infantry
Tue 17 Mar 2009
at 02:11
  • msg #837

Re: Defence

Sorry, I've been a bit busy the past few days and barely able to log on let alone even READ anything new.

My reason for being so busy? Oh, not really a good one.....just dating a GORGEOUS model...

:P
Helmut Meyer
player, 309 posts
Unteroffizier
PanzerPionier (Germany)
Tue 17 Mar 2009
at 05:42
  • msg #838

Re: Defence

Congrats on the milestone. See you in a couple days.
Fusilier
GM, 617 posts
Your Guide
Fri 20 Mar 2009
at 11:50
  • msg #839

Re: Defence

Hi all,

Back earlier this morning. Post up tonight. Thanks for your patience.
Fusilier
GM, 620 posts
Your Guide
Fri 20 Mar 2009
at 15:21
  • msg #840

Re: Defence

Stores - I subtracted ammo from the vehicle weapons for the latest usage. I don't need to adjust food levels since the you gotten a load of rations from the prisoners.

Everyone ok to get back to things?
This message was last edited by the GM at 15:22, Fri 20 Mar 2009.
Helmut Meyer
player, 312 posts
Unteroffizier
PanzerPionier (Germany)
Fri 20 Mar 2009
at 15:53
  • msg #841

Re: Defence

Good to go.

Maybe you already know, but maybe everyone should sound off on them being "here". I've kinda lost track of who's around and who's not myself.
Fusilier
GM, 622 posts
Your Guide
Mon 23 Mar 2009
at 12:39
  • msg #842

Re: Defence

Post due tonight will be delayed until tomorrow morning. Sorry for those waiting on me. For the quiet few, maybe the extra day will be good for them to get a post in.
Ben Jagelis
player, 577 posts
Canadian Lieutenant
Airborne Infantry
Tue 24 Mar 2009
at 23:53
  • msg #843

Re: Defence

I don't think it need be specifically stated IC that the sentries in Wislinka will be rotated periodically to a) allow them a chance to do something besides lay there watching and b) give the players a chance to post.
Who's actually on duty when shouldn't be all that important I think as there's only a short time until they're withdrawn from their positions to prepare for nightfall.
Fusilier
GM, 624 posts
Your Guide
Wed 25 Mar 2009
at 15:01
  • msg #844

Re: Defence

Sorry I missed the Wislinka fellas last night. I was working on it in a internet cafe joint (was out of town) and my "account" timed out on me. When I went back everything on RPOL that I wrote was gone. I was so discouraged I left.

If anyone with the skill wants to try to diagnose Kelly, let me know so I can roll it. I know its kinda similar to Gideon, but its not a repeat.
This message was last edited by the GM at 17:47, Wed 25 Mar 2009.
Helmut Meyer
player, 314 posts
Unteroffizier
PanzerPionier (Germany)
Wed 25 Mar 2009
at 16:19
  • msg #845

Re: Defence

Fusilier:
If anyone with the skill wants to try to diagnose Kelly, let me know...


Heh, count old Meyer out on that one.
Stone
player, 278 posts
Private
Infantry (Australian/US)
Wed 25 Mar 2009
at 20:36
  • msg #846

Re: Defence

Fusilier:
I was working on it in a internet cafe joint (was out of town)


Internet cafe?  I thought you were a real man?

Were you drinking a latte at the time?  Or maybe just a coffee with lots of milk? :-)

(was out of town) - we dont accept excuses here in T2K world.
Fusilier
GM, 625 posts
Your Guide
Wed 25 Mar 2009
at 21:16
  • msg #847

Re: Defence

LOL. Yeah I know. It was embarrassing.
Ben Jagelis
player, 578 posts
Canadian Lieutenant
Airborne Infantry
Wed 25 Mar 2009
at 22:59
  • msg #848

Re: Defence

I'm afraid Meyer is our one and only default medic, at least still in the Wislinka area....

:(
Fusilier
GM, 626 posts
Your Guide
Thu 26 Mar 2009
at 04:44
  • msg #849

Re: Defence

Ben Jagelis:
I don't think it need be specifically stated IC that the sentries in Wislinka will be rotated periodically to a) allow them a chance to do something besides lay there watching and b) give the players a chance to post.
Who's actually on duty when shouldn't be all that important I think as there's only a short time until they're withdrawn from their positions to prepare for nightfall.


Good point. Just post normally. If I roll up a random encounter or anything, I'll just also roll to see who is on shift.

For the Gdansk guys. What's you intentions after you get the part? Heading back? I'd like to wrap things up pretty soon and get everyone back together... but you're free to decide. You can always split the group again - but I'm thinking it would be better based on who's actively playing and not. At least until I sort the players and their status.
This message was last edited by the GM at 04:45, Thu 26 Mar 2009.
Helmut Meyer
player, 315 posts
Unteroffizier
PanzerPionier (Germany)
Thu 26 Mar 2009
at 13:41
  • msg #850

Re: Defence

Ben Jagelis:
I'm afraid Meyer is our one and only default medic, at least still in Wislinka.


"I've some bad news Kelly. Looks like Bubonic Plague and a touch of cholera." says Meyer. "We'll need to inject 10 cc of atropine."

Fusilier:
For the Gdansk guys. What's you intentions after you get the part? Heading back? I'd like to wrap things up pretty soon and get everyone back together... but you're free to decide. You can always split the group again - but I'm thinking it would be better based on who's actively playing and not. At least until I sort the players and their status.


I think that's a good idea... game wise too.
Marc St.Gil
player, 184 posts
Staff Sgt
Marine Armor (US)
Thu 26 Mar 2009
at 14:00
  • msg #851

Re: Defence

Naw, it's morphine withdrawl. He has used up our supply and is detoxing.
John Jameson McCarthy
player, 354 posts
Major
Cav Scout (US)
Thu 26 Mar 2009
at 14:32
  • msg #852

Re: Defence

Getting back ASAP would be my vote. We can get the game rolling along again with all posters together.
Stone
player, 279 posts
Private
Infantry (Australian/US)
Thu 26 Mar 2009
at 20:35
  • msg #853

Re: Defence

Fusilier:
For the Gdansk guys. What's you intentions after you get the part?



Sorry i missed this - yes, get back and repair bradley, then hit the road again i think.
Ben Jagelis
player, 580 posts
Canadian Lieutenant
Airborne Infantry
Thu 26 Mar 2009
at 22:43
  • msg #854

Re: Defence

Be nice to pick up that range finder and bushmaster autocannon too if it could be done in say less than half an hour. Never know when the parts could come in handy.
Not worth staying overnight for though.
Ben Jagelis
player, 581 posts
Canadian Lieutenant
Airborne Infantry
Thu 26 Mar 2009
at 22:54
  • msg #855

Re: Defence

Fusiliere:
Besides moving the BMP the last few meters, and Varis giving a quick tutorial on the BMP, is there anything else you have planned besides normal night routine?

Besides the usual stand to at dusk and dawn, not that I can recall. Don't think we've got the manpower to continue work after dark (as much as I'd like to), although it may be an idea for the prisoner guards to fabricate dummies from old clothes and straw (or whatever's available) in the basement. I'm sure they can do that and watch a closed and locked door.
Ben Jagelis
player, 582 posts
Canadian Lieutenant
Airborne Infantry
Thu 26 Mar 2009
at 23:18
  • msg #856

Re: Defence

John Jameson McCarthy:
"We don't have any medics with us..."

Try Weiss. He's got at least basic first aid according to the cast thread.
Fusilier
GM, 629 posts
Your Guide
Sun 29 Mar 2009
at 07:59
  • msg #857

Re: Defence

I've shot things ahead quite a bit. I think I dwell too long on things, keeping the pace too slow and it hurts interest. I'll try to work on that.

As you can see, I'm pruning off the characters. I'm hesitant to do so for some players, but we've had too many absent players too long. I'll wait a bit for the next thinning out, in the hope of the return of some high valued players. Fair?

So - consider where you are at a fresh start. The vehicles are mobile (except the Soviet ones), you've still got fuel, there are plenty of gaming opportunities in Gdansk, or wherever else you want to head.
John Jameson McCarthy
player, 356 posts
Major
Cav Scout (US)
Sun 29 Mar 2009
at 08:23
  • msg #858

Re: Defence

That all sounds fine, so the Hummer, M113 and Bradley are all mobile and all the Soviet vehicles are immobile, is that right?

Jagelis used the BTR to help tow the BMP, I think, did that finally kill the engine?

OC, I'd say we load up everything we can on what we have, release the prisoners and head for Krystofv's hotel. There we can rest up, pay off our debts and decide what to do next.

That'll be a good time to do more pruning or rearranging if you want to as we'll be thinly spread at present.
Fusilier
GM, 631 posts
Your Guide
Sun 29 Mar 2009
at 08:28
  • msg #859

Re: Defence

Please let me know if this needs editing...

Players currently active

Ben
Stone
Meyer
JJM
Varis
Oskar
Rooke

Kurt - Due back anytime now from his last mission (Iraq)

For these players I'd like to hear from them to know their intentions...

Kaminski - Unknown (last reported to be back to the game)
Fox - Unknown (last reported busy with work)
Handley - Unknown, last post more than week ago
Marc - Back? I'm not sure.
Fusilier
GM, 632 posts
Your Guide
Sun 29 Mar 2009
at 08:31
  • msg #860

Re: Defence

John Jameson McCarthy:
That all sounds fine, so the Hummer, M113 and Bradley are all mobile and all the Soviet vehicles are immobile, is that right?

Jagelis used the BTR to help tow the BMP, I think, did that finally kill the engine?

OC, I'd say we load up everything we can on what we have, release the prisoners and head for Krystofv's hotel. There we can rest up, pay off our debts and decide what to do next.

That'll be a good time to do more pruning or rearranging if you want to as we'll be thinly spread at present.


Yes on the vehicles.

The BTR is in relatively good shape. There's an electrical problem (maybe) that's keeping the vehicle from starting (no power). It wasn't used to tow.

Hotel sounds fine to me. I'm not going to prune any more until I can a better idea of the player's situations though.
This message was last edited by the GM at 08:31, Sun 29 Mar 2009.
Marc St.Gil
player, 186 posts
Staff Sgt
Marine Armor (US)
Sun 29 Mar 2009
at 17:26
  • msg #861

Re: Defence

Wow, It's a sad commentary on some of the folks I have known that I was able to ID morphine withdrawl correctly.
Varis Babicevs
player, 199 posts
Auxiliary
Scout/Translator (US)
Sun 29 Mar 2009
at 20:43
  • msg #862

Re: Defence

"Handley" posted in my game that he's been really busy with work and probably won't be able to post on the weekends. Hopefully, he's able to play during the week. We shall have to hope and wait.
Ben Jagelis
player, 585 posts
Canadian Lieutenant
Airborne Infantry
Mon 30 Mar 2009
at 01:21
  • msg #863

Re: Defence

I'm working on the assumption that every dawn and dusk we're sending out a "clearing patrol" into the area a few hundred metres around our position. It's a fairly standard part of the dawn and dusk "stand to".

Hmmm, should put that in SOPs if it's not already there....
Fusilier
GM, 633 posts
Your Guide
Mon 30 Mar 2009
at 06:15
  • msg #864

Re: Defence

I know its a pretty common real life routine, but I haven't really been keeping it in mind as an automatic event. If you want to add it, thats fine, on the condition I know the names who goes out... add it to the SOPs or whatever.

Having the names beforehand also makes it easier for me if something happens... then I don't have to wait to find out who is there to be affected (and thus the post can go up quicker).

On a related note, can I get the names of the upcoming perimeter patrol. I need it for observation rolls (and others).
Fusilier
GM, 634 posts
Your Guide
Mon 30 Mar 2009
at 07:26
  • msg #865

Re: Defence

Kelly's gear... take what your PC's want, the rest will be pooled into unit stores.

M177 Carbine
92FS Beretta 9mm
STANAG 30rd Magazines 5.56N (x6 loaded)
9mmP 15rd Magazines (x3 loaded)
HC Smoke Grenades (x4)

Kevlar Helmet
Kevlar Vest
Fatigues
Combat Webbing
Bush Hat
Thermal Fatigues
Rain Gear

Personal Med Kit x1
Doctors Med Kit (70% complete - no morphine)
Gas Mask
Flashlight
Pack
Sleeping Bag
Shelter 1/2
Stone
player, 281 posts
Private
Infantry (Australian/US)
Mon 30 Mar 2009
at 07:57
  • msg #866

Re: Defence

Thats it fellas, pick the carcus over.

Actually, what is going on back there?  I havent been reading the other thread.  Have we lost players &/or PC's?  Can i even ask that question?
Ben Jagelis
player, 586 posts
Canadian Lieutenant
Airborne Infantry
Mon 30 Mar 2009
at 10:45
  • msg #867

Re: Defence

Hawkins got shot and killed by a sniper, the prisoners tried to make a break for it (Varis shot & wounded one while fleeing, the enemy sniper killed another and Ben coldly shot the unconscious/stunned officer in the leg, twice, with his .45).

Hmm, what else?

One sniper was shot, then run over with the M113 (his spotter captured), the area south of the barbed wire is laced with mines and claymores, Hicks did a runner in the night and Kelly topped himself with a morphine overdose.

Is that all you ask? Well, nearly.

We've moved the BTR-80 (electrical issues), BMP-1 (25mm engine issues) and pickup (.50 cal engine problems) into our position to allow work on them. Oh, and I nearly forgot about the soviet vehicle and cavalry convoy headed towards Gdansk on the road just to the south a little before the sniper attack.

Basically it's been pretty quiet really.....

;)
Fusilier
GM, 635 posts
Your Guide
Mon 30 Mar 2009
at 10:59
  • msg #868

Re: Defence

Stone:
Actually, what is going on back there?  I havent been reading the other thread.  Have we lost players &/or PC's?  Can i even ask that question?


Exactly how he said it for gaming.

Of course you can ask. Ask anything. Yes, due to prolonged absenteeism without any real sign of continued commitment - I've begun cleaning house with some of the MIA players.

Also, if you haven't already - rejoin the "Wislinka" thread as everyone is back together there.
This message was last edited by the GM at 11:02, Mon 30 Mar 2009.
Ben Jagelis
player, 587 posts
Canadian Lieutenant
Airborne Infantry
Mon 30 Mar 2009
at 12:54
  • msg #869

Re: Defence

Ladies and gentlemen, with just some of the stores picked up in the village, we've now topped six tonnes of equipment!
That's 13,227 pounds for the heathens out there.

...and that doesn't include personal gear!
Stone
player, 282 posts
Private
Infantry (Australian/US)
Mon 30 Mar 2009
at 20:37
  • msg #870

Re: Defence

Fusilier:
Also, if you haven't already - rejoin the "Wislinka" thread as everyone is back together there.


Doh!
Fusilier
GM, 636 posts
Your Guide
Tue 31 Mar 2009
at 11:00
  • msg #871

Re: Defence

Guys, I still need the list of who is on the clearing patrol.
Helmut Meyer
player, 317 posts
Unteroffizier
PanzerPionier (Germany)
Tue 31 Mar 2009
at 11:04
  • msg #872

Re: Defence

I'm guarding the grave diggers so I'm out. As are Varis and Ben I guess. Same goes for Stone I'm sure too.
This message was last edited by the player at 11:07, Tue 31 Mar 2009.
Ben Jagelis
player, 589 posts
Canadian Lieutenant
Airborne Infantry
Tue 31 Mar 2009
at 11:30
  • msg #873

Re: Defence

Oskar, Fox and Weiss are probably the best "standard" members of the clearing patrol. They've got about the best Observation skills (besides, suprisingly, Boswell).
The clearing patrol usually only takes about 15-20 minutes as it's really only the immediate area to clear it of any enemy laying in wait and to scout out any dead ground and cover available to assaulting troops.
While it's being carried out, everyone else is "stood to" in fighting positions just in case the clearing patrol finds something nasty.

The slightly longer range patrol Ben suggested to the major would probably included Oskar (I think he's already put up his hand), Rooke (needs to make himself useful sometime soon), Boswell (he's got great obs skill, and could do with the walk - might find some good intel too), and one other.

Any volunteers for the fourth spot? Anyone not otherwise occupied is likely to be relegated to guarding the wounded prisoners or sentry duty - both rather boring usually.
Ben Jagelis
player, 590 posts
Canadian Lieutenant
Airborne Infantry
Tue 31 Mar 2009
at 11:32
  • msg #874

Re: Defence

Mr Rooke, would you mind posting in the Cast thread please?
Everyone else should check and update too.
Andrew Rooke
player, 8 posts
Corporal
British Army
Tue 31 Mar 2009
at 11:55
  • msg #875

Re: Defence

In reply to Ben Jagelis (msg #874):

Will have to be tomorrow, on for 30 secs here and then works both jobs til late.
Fusilier
GM, 637 posts
Your Guide
Tue 31 Mar 2009
at 12:30
  • msg #876

Re: Defence

Ben Jagelis:
The slightly longer range patrol Ben suggested to the major would probably included Oskar (I think he's already put up his hand), Rooke (needs to make himself useful sometime soon), Boswell (he's got great obs skill, and could do with the walk - might find some good intel too), and one other.

Any volunteers for the fourth spot? Anyone not otherwise occupied is likely to be relegated to guarding the wounded prisoners or sentry duty - both rather boring usually.


Sorry, yeah, that's the one I meant. Thanks.

Oskar, Rooke, Boswell, and... (I'll leave a space open a edit if needed for any rolls once a 4th is determined).
Kurt Weiss
player, 241 posts
Command Sergeant Major
Army Special Forces (US)
Tue 31 Mar 2009
at 15:11
  • msg #877

Re: Defence

Woohoo,

Okay, back from the big push and now on our more normal 2 days out 4 days back thing.  Unfortunately, I got sucked into another platoon for a bit and my first iteration is only 2 days back 2 days out.  But it will normalize by the end of the week.

I should have something posted by the end of the night (for me).

Hope you all have been well.
Marc St.Gil
player, 188 posts
Staff Sgt
Marine Armor (US)
Tue 31 Mar 2009
at 15:20
  • msg #878

Re: Defence

Glad to hear things are stabilizing a bit. We always worry just a little when we don't hear from you. Stay safe.
Fusilier
GM, 638 posts
Your Guide
Wed 1 Apr 2009
at 01:13
  • msg #879

Re: Defence

Yeah, it's very good to hear from you.

GM post will go up sometime today. I was just too tired last night. Its the first day back to school for me, so things are pretty hectic with prepping for classes and everything.
Fusilier
GM, 639 posts
Your Guide
Wed 1 Apr 2009
at 08:05
  • msg #880

Re: Defence

Erich's gear

M16A2/M203
30 round 5.56mm Mags (x5) - no 40mm ammo
US Army woodland BDUs w/boots + undergarments
Field cap ("boonie hat")
US Army issue webbing
Combat Webbing
Gas mask w/filter
Canteen and mess kit
Poncho
Rucksack
Sleeping bag
Shelter half/utility sheet
Flashlight (dead batteries)
US Army woodland BDUs w/undergarments (spare)
Hygiene kit w/mirror
Thermal Fatigues (1 set)

Want anything, let me know. Otherwise its going into the back of the M113.

EDIT - The BTR works. A good roll from Marc resulted in the problem being simple to rectify and requiring no real parts. It will need a another check to determine wear value, and more work to fix its sputtering problem... which may or may not interfere with its usage.

Fuel gauge reads 1/2 tank.

Don't forget basic maintenance for your own vehicles. The amount is kept track of in the respective vehicle threads.

The last of the Soviet food has been eaten. So, any further meals will be deducted from your supply of rations.

I still need to update the fuel. But it should only be a bit of diesel from the Hummer. No siphoning or checks on the broken Soviet vehicles has been done.
This message was last edited by the GM at 08:56, Wed 01 Apr 2009.
Ben Jagelis
player, 592 posts
Canadian Lieutenant
Airborne Infantry
Thu 2 Apr 2009
at 03:48
  • msg #881

Re: Defence

Marc St.Gil:
Once he gets the Block APC running Marc tries to finess the filters a bit.

I think we can spare a little fuel to wash them out properly. Would alcohol be suitable or should we just sacrifice a litre of diesel?

What's the condition of the BMP? I'm not expecting it to be drivable any time soon (but we do know where there are some parts not so far away).

Oh, wait, Ben put a charge on each of the engines......   :(
Maybe they didn't go off as planned?  :D
This message was last edited by the player at 03:50, Thu 02 Apr 2009.
Fusilier
GM, 641 posts
Your Guide
Thu 2 Apr 2009
at 12:34
  • msg #882

Re: Defence

Ben Jagelis:
Marc St.Gil:
Once he gets the Block APC running Marc tries to finess the filters a bit.

I think we can spare a little fuel to wash them out properly. Would alcohol be suitable or should we just sacrifice a litre of diesel?


I was already thinking of giving a little bonus for the task roll. I like to when the tasks are played out in detail as a kind of incentive bonus. If you want to use some fuel (either will do), I think it'd be okay to (again) make it a little more easier on the task roll.

Marc St.Gil:
What's the condition of the BMP? I'm not expecting it to be drivable any time soon (but we do know where there are some parts not so far away).


Nobody really checked thoroughly as far as I know. I mean nothing as in an intentional, detailed inspection with results based on a roll. Its got about a half dozen 25mm rounds into the front hull and turret... it won't start, and there is obvious damage to its weaponry.
This message was last edited by the GM at 12:37, Thu 02 Apr 2009.
Ben Jagelis
player, 593 posts
Canadian Lieutenant
Airborne Infantry
Thu 2 Apr 2009
at 12:40
  • msg #883

Re: Defence

It's definately on the list of things to do. As soon as the BTR is running nicely, hell, even before then if Jordan isn't doing anything, it'll be given the once over.
It'd be nice to get it running to give us a bucketload of choice, but on the other hand we're running out of crewmen pretty fast and fuel will disappear in a heartbeat. Should at least be able to strip it for parts and supplies - fuel, ammo, weaponry, etc and in the meantime it makes a nice, scary looking pilbox.

As Ben and Boswell spent a fair amount of time in it during the night (it was their sleeping quarters and Varis did show them the various systems), I think we should already have a reasonable idea of it's condition.


I'm rather keen to take the BTR-70 with us, but should we take the unarmoured and non-amphibious Humvee too? The BTR will make a great cargo carrier and still towing vehicle (which allows the M113 to use it's rear ramp) while being only marginally more expensive fuelwise (88 litres per period for the BTR and 70 for the Hummer).

Do we have any volunteers to crew it, or requests to change from their current assigned seats which are:

M2 Bradley leading
Driver:                 Stone
Gunner:                 St. Gil
Commander:              Jameson
Passenger 1:            Arthur Fox
Passenger 2:            Oskar Friedmann
Passenger 3:            Helmut Meyer
Passenger 4:            Varis Babicevs
Passenger 5:            Kurt Weiss
Passenger 6:            Erich Hawkins

M113 2nd
Driver:                 Jordan
Commander (M2):         Jagelis
Gunner (M240):          Kelly
Gunner (PKM):           Tom Handley
Passenger 1:            Anderson

Hum-vee rear
Driver:                 William Hicks
Commander/Gunner (M60): Captain Gideon
Passenger 1:            Lt Boswell
Passenger 2:            Jan Krejick
This leaves Rooke and Kaminski still to be placed and Boswell all alone (and he can't drive according to the Cast thread).
This message was last edited by the player at 13:08, Thu 02 Apr 2009.
Marc St.Gil
player, 190 posts
Staff Sgt
Marine Armor (US)
Thu 2 Apr 2009
at 13:48
  • msg #884

Re: Defence

When it comes to equipment maintenance, I can be fairly creative when I want. My fater was a mechanic for a few hundred years[he started back around 1945 when he was 14], and while I am not, I know enough to make good solid posts on that sort of thing. Combined with a reasonable familiarity with the equipment, and access to a few shelves worth of reference books on auto repair I can fake a lot. :)

As far as equipment goes, I defiantly planned on looking at the truck and BLT to see what we are dealing with. It just seemed like from the descriptions that the BTR was the best starting point.

As far as flushing the filters, I would go with methanol. It dries quicker and leves less residue on the air filter and on the fuel filter it might just cut some of the old petrolium based gunk better. Pluss we have more of it so we might as well start there.
Fusilier
GM, 642 posts
Your Guide
Thu 2 Apr 2009
at 14:57
  • msg #885

Re: Defence

Ben Jagelis:
As Ben and Boswell spent a fair amount of time in it during the night, I think we should already have a reasonable idea of it's condition.


I was more referring to the mechanical aspects of it. Any of the PCs can give a general inspection and come out with something like what I posted above. But it'd take either a mechanic/tracked vehicle/weapons related roll to know exactly its condition (like its wear value), and if there isn't something working right - what the exact problem.

As a rough example, you may own a car and it suddenly keeps overheating... that's a simple inspection that anyone can do. But it may take someone with some skill to tell you why.

Boswell can drive providing its nothing more than he'd be used to driving his car to work (on a road). Once you start going x-country or in combat, the chance of mishap begins with him. So, its possible and totally up to you if you want to use him this way.
This message was last edited by the GM at 14:58, Thu 02 Apr 2009.
Ben Jagelis
player, 594 posts
Canadian Lieutenant
Airborne Infantry
Thu 2 Apr 2009
at 23:03
  • msg #886

Re: Defence

So he's got say a "poor" rating then?

Ben would definatley have looked over the BMP weapons for servicablity when Vairs was showing him and Boswell what the various labels meant the previous evening - rather bad form to try using the 73mm for example when the breach has been blown out. A couple of dry firing runs during the familiarisation should have found most of the more obvious problems too (like lack of ammo or faulty trigger mechanism).

Actual overall vehicle condition and specific mechanical issues are definately something for the mechanics to look out for.
Fusilier
GM, 644 posts
Your Guide
Fri 3 Apr 2009
at 08:40
  • msg #887

Re: Defence

Yes. Poor would be accurate.

Ok, turn post is up. Everyone is finished what they were doing and free to start something new.

I'm at work and don't have my notes regarding the BMP's damage. If I remember correctly it has some major engine damage and the 73mm is busted up... but don't quote me on this yet. Looking back over the thread... the missile launcher was blown off as was the IR light. The front hull took some good solid hits and it'll probably be needing some serious work and suitable parts for the engine. Its fuel tanks were not ruptured though.

I'll hold off adding the BTR until I know what you want to do with it.
This message was last edited by the GM at 08:47, Fri 03 Apr 2009.
Tom Handley
player, 205 posts
Spec4
Infantry (US)
Sat 4 Apr 2009
at 03:39
  • msg #888

Re: Defence

Hey folks,

Sorry I haven't been around lately.  My wife has been monopolizing the computer and I have not had enough ambition for writing to kick her off ask to use it.  In addition, I had to work some extra days this week, including today (Friday).  I am going to try to post Saturday night, since I have the day off from work in order to attend a wedding (hopefully, I will not be too wiped out from the festivities).

I believe I am beginning to get accustomed to the rigors of working again after nearly a year of unemployment, so I am less tired as when I started.  Now all I have to do is talk my wife into letting me play on the computer once in a while...  I hope to be able to start posting regularly again starting this coming week.
Fusilier
GM, 645 posts
Your Guide
Sat 4 Apr 2009
at 04:58
  • msg #889

Re: Defence

Thanks for letting us know. Hope you are able to stick with it and find the time.

On a related note, I think we may have lost Fox... and possibly Kaminski.
Stone
player, 286 posts
Private
Infantry (Australian/US)
Sat 4 Apr 2009
at 06:16
  • msg #890

Re: Defence

Fusilier:
On a related note, I think we may have lost Fox... and possibly Kaminski.


T2K is truly a war of attrition.
Ben Jagelis
player, 595 posts
Canadian Lieutenant
Airborne Infantry
Sat 4 Apr 2009
at 15:17
  • msg #891

Re: Defence

I'd REALLY like to take the BTR. It's armoured similarly to the M113 and armed with a heavier weapon plus coax. We've got 1570 rounds of 7.62mmL belted at my last count (Fusilier to confirm of course), so plenty to supply the PK.

Can any parts be scrounged from other one?

Can parts be stripped from the BMP (like the bildge pump) and installed in the BTR? What about rigging up a pump from the farm to do the job?

The trim panel isn't much more than a sheet of plywood - I think that we could knock something together fairly quickly, and the holes should be able to be patched by cutting pieces from other vehicles and welding into place.

One other good reason to take it is the "Trojan horse" concept comes into play. With a crew of three (the commander appears to dismount with the infantry) and 8 passengers, there's a reasonable chance we can simply drive up to say a bridge checkpoint without a shot being fired before dismounting right in amongst them. A few holes, and missing pump and trim become much less of a problem for river crossings.

As the BMP has suffered major engine damage, then we should drain the tanks into our own (same with the pickup), strip out any working weapons and ammo, as well as any electronics such as radio, range finder, night vision, etc. With the engine knocked out, I don't think anyone's going to be putting it back into service any time soon so not a lot of point destroying it with explosives when we leave.

To my mind, it's really just sorting out the vehicles that's now keeping us here. Once that's done, we pull in the mines, take down the wire and move on.

So, who'd like an armoured vehicle to call their own?
Oskar Friedmann
player, 260 posts
Staff Sergeant
Special Forces (US)
Sat 4 Apr 2009
at 17:32
  • msg #892

Re: Defence

OSKAR.

Oskar cannot drive.
Helmut Meyer
player, 319 posts
Unteroffizier
PanzerPionier (Germany)
Sat 4 Apr 2009
at 20:08
  • msg #893

Re: Defence

I say we should take the BTR, for a little while anyways. I get the impression that we're kinda of penned in here in the village. Our departure may be more of a breakout... the more vehicles we have means there is more targets for the enemy to deal with. And if we lose a ride we'll still have the means to haul everyone out.

If it doesn't come to that, we might want to trade off one of them for something like fuel.

Where is our next objective?
Varis Babicevs
player, 203 posts
Auxiliary
Scout/Translator (US)
Sat 4 Apr 2009
at 20:43
  • msg #894

Re: Defence


I wouldn't mind taking the BTR. Fueling and crewing it are going to present greater challenges but it does give greater protection and carry heavier firepower than the Humvee. I don't think Varis will be of much help as a driver, though.
Ben Jagelis
player, 596 posts
Canadian Lieutenant
Airborne Infantry
Mon 6 Apr 2009
at 13:00
  • msg #895

Re: Defence

What have we been hearing on the radio over the past couple of days?
Fusilier
GM, 647 posts
Your Guide
Mon 6 Apr 2009
at 14:15
  • msg #896

Re: Defence

Ben Jagelis:
What have we been hearing on the radio over the past couple of days?


Nothing really. I don't think anyone has been purposely spending time trying to listen in on any (known enemy channels) though. Nothing has come over the friendly side since the very beginning* except for Doyle.

*That reminds me. Remember back at the start? There was clicking over the net? It was a friendly unit trying to make contact with its command. Their radio was busted and not transmitting, only breaking the air. Guess its safe to let that one out now.
This message was last edited by the GM at 14:16, Mon 06 Apr 2009.
Fusilier
GM, 648 posts
Your Guide
Mon 6 Apr 2009
at 15:12
  • msg #897

Re: Defence

Tom's initial search came up with the following:

Rechargeable batteries x 4 (AA size... good for NVGs or small flashlights)
Electrical extension cord x 1 (20 meters)
Small (single room) electric space heater (non portable)
WD40 lubricant (or equivalent Polish brand)
Glass cutter (hand)
Plastic food containers (sealable)
Writing paper & stationery
Miscellaneous hand tools (equivalent to 1/2 set of standard "hand tools" in the rules)
Pneumatic air mattress
Flashlight
Disposable razors x 5
Cross country skis x 2 pairs
Candles x3

Nothing will be added unless I know exactly what you want to take, ok?

Noticeably absent in the search was jewelry, pharmaceuticals, and booze.
This message was last edited by the GM at 15:19, Mon 06 Apr 2009.
Ben Jagelis
player, 598 posts
Canadian Lieutenant
Airborne Infantry
Tue 7 Apr 2009
at 00:15
  • msg #898

Re: Defence

Take the lot. We've got the space and it's all usable in one way or another.
Note that one set of rechargable batteries will be used to replace the flat ones in one of the casualties flashlights (charge them up first of course).
Ben Jagelis
player, 600 posts
Canadian Lieutenant
Airborne Infantry
Tue 7 Apr 2009
at 01:33
  • msg #899

Re: Defence

As far as drivers go, there's a choice of just two with any significant ability at all (most list themselves as "weak" or "poor") - Handley and Varis.
Handley has indicated IC a while back that the Humvee is his prefered vehicle and one he's spent much of his military carreer driving. This leaves Varis....

I'm quite happy if the two of you wish to trade places, but you'll both be drivers regardless, at least for the time being. Once we liberate the prisoners (if we liberate the prisoners), we might get lucky and find ourselves with an expert LAV-25 driver, but for now....

There is an upside to this. It's an armoured vehicle - you can run off the road and into things and barely scratch the paintwork!
Fusilier
GM, 649 posts
Your Guide
Tue 7 Apr 2009
at 09:16
  • msg #900

Re: Defence

When you guys are ready I'd like to know the following...

1. What time are you leaving?
2. What is the order of march for the vehicles?
3. Confirm Ben's seating plan.
4. What is your first destination?
5. Any thoughts on the route? Or do you want me to just use my own judgment?
Stone
player, 289 posts
Private
Infantry (Australian/US)
Tue 7 Apr 2009
at 10:33
  • msg #901

Re: Defence

As a conversation starter, we're heading into Gdansk to stay at the hotel, leaving just on sundown to take advantage of darkness and using our thermal image gear.
John Jameson McCarthy
player, 364 posts
Major
Cav Scout (US)
Tue 7 Apr 2009
at 10:52
  • msg #902

Re: Defence

Sounds fine to me.
Fusilier
GM, 650 posts
Your Guide
Tue 7 Apr 2009
at 11:15
  • msg #903

Re: Defence

Ok, thanks Stone.




Just a reminder for myself to add this stuff...

Rechargeable batteries x 4 (AA size... good for NVGs or small flashlights)
Electrical extension cord x 1 (20 meters)
Small (single room) electric space heater (non portable)
WD40 lubricant (or equivalent Polish brand)
Glass cutter (hand)
Plastic food containers (sealable)
Writing paper & stationery
Miscellaneous hand tools (equivalent to 1/2 set of standard "hand tools" in the rules)
Pneumatic air mattress
Flashlight
Disposable razors x 5
Cross country skis x 2 pairs
Candles x3

M16A2/M203
30 round 5.56mm Mags (x5) - no 40mm ammo
US Army woodland BDUs w/boots + undergarments
Field cap ("boonie hat")
US Army issue webbing
Combat Webbing
Gas mask w/filter
Canteen and mess kit
Poncho
Rucksack
Sleeping bag
Shelter half/utility sheet
Flashlight (dead batteries)
US Army woodland BDUs w/undergarments (spare)
Hygiene kit w/mirror
Thermal Fatigues (1 set)

M177 Carbine
92FS Beretta 9mm
STANAG 30rd Magazines 5.56N (x6 loaded)
9mmP 15rd Magazines (x3 loaded)
HC Smoke Grenades (x4)
Kevlar Helmet
Kevlar Vest
Fatigues
Combat Webbing
Bush Hat
Thermal Fatigues
Rain Gear
Personal Med Kit x1
Doctors Med Kit (70% complete - no morphine)
Gas Mask
Flashlight
Pack
Sleeping Bag
Shelter 1/2
Oskar Friedmann
player, 262 posts
Staff Sergeant
Special Forces (US)
Tue 7 Apr 2009
at 12:43
  • msg #904

Re: Defence

Does this magnificent BTR have any mounted weaponry?  That would make me happy.  :)
Fusilier
GM, 651 posts
Your Guide
Tue 7 Apr 2009
at 12:50
  • msg #905

Re: Defence

KPV with some ammo. I can't remember off hand how much - its in the thread where I think Marc or Stone inspected the vehicle.

There is also a PKT coax with zero ammo. However, the group has some so get that transferred over.
Ben Jagelis
player, 601 posts
Canadian Lieutenant
Airborne Infantry
Tue 7 Apr 2009
at 13:22
  • msg #906

Re: Defence

Just emailed an updated vehicle stores loadout. I've assigned 1000 rounds to the BTR specifically for the PK and kept 570 with the PKM in the M113.
No vehicle is more than half loaded internally, and barely anything is stored on the exterior with the notable exceptions of such items as the barbed wire and excavation tools.

Once Fusilier checks it over and posts it, please feel free to pick up anything from the lists you'd like to havesuch as the Kevlar vest, gas masks, razors, one of the two hand radios, or six soviet night vison goggles.

It's all well and good to have it in the stores, but if nobody is using it, it might as well be a lump of lead. Just remember to please PM me with what you're grabbing so I can update.

Note that I'm assuming items not on the list, such as the chickens, are in the BTR as it's the least likely vehicle to need to carry passengers any time soon - those side doors are deadly to get in and out of when it's moving!
This message was last edited by the player at 13:25, Tue 07 Apr 2009.
Kurt Weiss
player, 243 posts
Command Sergeant Major
Army Special Forces (US)
Tue 7 Apr 2009
at 19:43
  • msg #907

Re: Defence

Heading out for a couple days in a few hours.

As far as what's going on in Gdansk, he could do some first aid, perhaps a step or two up from that, but he doesn't have much in the way of materials.  He will offer if it comes to that.

Otherwise, just utilize some of the things that have come up in PMs as a guide to what he would push for.
Kurt Weiss
player, 244 posts
Command Sergeant Major
Army Special Forces (US)
Tue 7 Apr 2009
at 19:55
  • msg #908

Re: Defence

Umm, folks,

Could've used a hint that we had all moved to Wislinka thread.  I havn't been reading it and there wasn't even a real good indication in OOC that we all had gathered back together.  I saw Weiss mentioned once for some kind of patrol or something and thought they just forgot that I was busy in Gdansk.

I've literally been waiting for something to happen in the Gdansk thread for almost a week.

Apologies on my part for not participating as I could have, but now you know why I've been quiet in anything but PM.
Fusilier
GM, 652 posts
Your Guide
Wed 8 Apr 2009
at 00:16
  • msg #909

Re: Defence

Damn, really sorry about that Kurt. I did mention it and then closed the thread to prevent further posts... but feel bad that you've been sitting around waiting. No need to apologize on your part, just glad its fixed.
Ben Jagelis
player, 602 posts
Canadian Lieutenant
Airborne Infantry
Wed 8 Apr 2009
at 01:52
  • msg #910

Re: Defence

Might be an idea to post a final message before closing a thread. Something like - "continue posting here link to a message in this game"
Fusilier
GM, 653 posts
Your Guide
Wed 8 Apr 2009
at 07:28
  • msg #911

Re: Defence

I still need to know the order of march for the three vehicles.

Any thoughts on the route or do you just want to drive on in?
Ben Jagelis
player, 603 posts
Canadian Lieutenant
Airborne Infantry
Wed 8 Apr 2009
at 07:32
  • msg #912

Re: Defence

I'd say in the order Ben listed IC when he suggested the crew placements.
Note also we need to pull in the mines and wire before leaving. Don't want to leave the wire behind unless we absolutely have to - it's one of our few defensive advantages even if it does take a little time and effort to erect.

I think it's worth pointing out that the BTR-70 does not have a hatch at the top of it's turret - the gunner must enter and exit through either the other crew hatches, or the infantry hatches.

Therefore, I think it's probably a good idea for Oskar to travel in the commanders seat next to the driver so that he can poke his head out the hatch for visibility. As this vehicle is third in the order of march and primarily the cargo vehicle (with the two tonne still trailer hooked behind), I think the few moments of delay while he changes seats shouldn't be too much of a drawback.
This message was last edited by the player at 07:40, Wed 08 Apr 2009.
Fusilier
GM, 654 posts
Your Guide
Wed 8 Apr 2009
at 07:39
  • msg #913

Re: Defence

Right, I see it now. Missed it before.
Fusilier
GM, 655 posts
Your Guide
Wed 8 Apr 2009
at 12:31
  • msg #914

Re: Defence

I've got too much take-home work to do tonight to get the post in. Tomorrow will be good to go. Sorry.

In the meantime, if anyone wants to follow Meyer's lead that would be good. The less I have to assume the better (and there's less chance of me missing things if its posted IC).
Ben Jagelis
player, 604 posts
Canadian Lieutenant
Airborne Infantry
Wed 8 Apr 2009
at 14:29
  • msg #915

Re: Defence

There's still a few questions that need answering before we move on.
They include what condition is the BMP in regarding strippable items, can the BTR be patch from available materials, how much is taken from the pickup, and how welk maintained were all the vehicles?
There's more but I'll have to post them in the morning (12.30 am here now)
Fusilier
GM, 656 posts
Your Guide
Wed 8 Apr 2009
at 15:15
  • msg #916

Re: Defence

Ok, I won't push ahead the time too far in the next post unless the questions are answered. Here is what I can offer in the meantime...

Average maintenance. Not the best condition but not reasonable for being in Poland. Considering they came from a unit deployed in the Ukraine and Caucasus, supply and logistics may be easier in keeping vehicles in good condition compared to the front lines of Poland.

Patching the BTR, yes possible... but you'd need a cutting torch or something wouldn't you? I'm not saying no, I just need you to clarify what you want to do and how please.

BMP-1

ATGM unit is destroyed. One reload is present however, an AT-4 Spiggot.

Fuel supply untouched, 80% alcohol fuel in the tanks (330 liters).

Engine is a write off for future use without extensive repair resources. Some random parts may be salvageable (skill check dependent).

73mm gun and coax are both totaled. 11 rounds or 73mm are present however, along with 500 rounds of 7.62mmL link.

Radio is gone.

IR light is gone.

Pickup

Pickup has a third of a tank... say 25 liters.

Most engine parts like radiator, the block, etc have been punctured/cracked by .50 cal rounds. The battery is intact.

Two tires are punctured, two are ok.

No internal radio present.
This message was last edited by the GM at 15:16, Wed 08 Apr 2009.
Ben Jagelis
player, 605 posts
Canadian Lieutenant
Airborne Infantry
Thu 9 Apr 2009
at 02:39
  • msg #917

Re: Defence

Ok, then we need to strip them both starting with fuel, then ammo followed by whatever parts we can pry loose (tyres, oil filters, etc.) We'll have two people workin on that while the wire and mines are pulled in.

How's the tank and other BTR? Anything recoverable from them? Mainly hoping for some BTR tyres and a few plates of armour to repair the good one.

We've got a bucketload of tools available to us here at the village and a small generator to power them. We've also got an arc welder, so hopefully the BTR holes are fixable relativley easily.
Ben Jagelis
player, 607 posts
Canadian Lieutenant
Airborne Infantry
Thu 9 Apr 2009
at 03:18
  • msg #918

Re: Defence

The list as mentioned IC is the one emailed to Fusilier a day or two back.
I'm sure he'll look it over as soon as he gets a chance, alter anything as necessary and replace the existing out of date list in link to a message in this game
Fusilier
GM, 658 posts
Your Guide
Thu 9 Apr 2009
at 13:01
  • msg #919

Re: Defence

Thanks for the update Leg.

I've updated the fuel... I've really got to keep on that. It makes it so much easier than digging back dozens of posts and tracking the routes.

About the stores. Leg, I really appreciate all the extra work you've provided, but I think I'm going to switch the format. Its really cluttered when I try to update in the posts as the columns don't line up like they do in the Excel file. I think I might dump the weight listings. As you said no vehicle is more than half full anyways. I'd probably keep better track if it was more simple. Right now every item's figures are spread over two lines but the numbers don't match to the top headings, so I have to figure out what every number means by looking at the order. Might be simple for some, but it's getting on my nerves.

On top of that, I think it'd be easier (for me anyways) to not list the ammo in cases, but in actual rounds. Once the cases start getting into dug into, it'd be easier than to fraction or decimalize them or whatever.

Or. I just had a thought. Maybe I'll simplify the game posted list, and use yours for my own records (keeping the weight listings).

Anyways, I just wanted to thank you but think I need to adjust it for myself.
This message was last edited by the GM at 13:02, Thu 09 Apr 2009.
Oskar Friedmann
player, 265 posts
Staff Sergeant
Special Forces (US)
Thu 9 Apr 2009
at 13:20
  • msg #920

Re: Defence

Whatever works.  You might have some success with the <pre> tags.
Fusilier
GM, 659 posts
Your Guide
Thu 9 Apr 2009
at 13:35
  • msg #921

Re: Defence

I do. But not all of the figures fit onto my screen. So and the formatting codes also shift the headings over. All of this is distortion is visible when I edit the post. Anyways, I'll figure something out.
Oskar Friedmann
player, 267 posts
Staff Sergeant
Special Forces (US)
Thu 9 Apr 2009
at 14:10
Helmut Meyer
player, 324 posts
Unteroffizier
PanzerPionier (Germany)
Thu 9 Apr 2009
at 15:10
  • msg #923

Re: Defence

Oskar Friedmann:
Those cocksuckers were going to make some kind of play in Gdansk, but he couldn't figure out what.  He idly wondered if it would involve a mess of gold in a well-protected bank, though these days maybe it was just a big 'ol cache of unradiated Alpo.


Amazing post as usual Oskar. I really get a kick out of them.
Fusilier
GM, 660 posts
Your Guide
Fri 10 Apr 2009
at 11:58
  • msg #924

Re: Defence

Hey,

I think there might be some continued misunderstandings about the situation. The UAZ is not heading to the your position. Its currently just traveling west along the highway to the south of you (about 500m from your position).

It's on the same road that the Pact forces have been seen to be using a few times over the last 2 days in their deployment around the Gdansk outskirts. The road passes by your village, to the Przejazdowo village intersection and then splits to either head to the city itself or to the countryside to the south.
This message was last edited by the GM at 13:21, Wed 15 Apr 2009.
Fusilier
GM, 666 posts
Your Guide
Tue 14 Apr 2009
at 12:14
  • msg #925

Re: Defence

The Germans are looking for...

80L of fuel
A few belts of 7.62mmN
About 300 rounds of 5.56mmN
Some food (at least 1 meal)

... and won't refuse anything else.
Helmut Meyer
player, 329 posts
Unteroffizier
PanzerPionier (Germany)
Tue 14 Apr 2009
at 14:06
  • msg #926

Re: Defence

Did anyone think about taking the refinery route. It would bypass the outpost at Przejazdowo. Granted we may be avoiding one outpost that we know of only to run into another but...
Ben Jagelis
player, 610 posts
Canadian Lieutenant
Airborne Infantry
Tue 14 Apr 2009
at 14:26
  • msg #927

Re: Defence

That was our original intention. We only headed south to take advantage of the cover the village afforded from the tank and BMP guns.
Kurt Weiss
player, 247 posts
Command Sergeant Major
Army Special Forces (US)
Tue 14 Apr 2009
at 14:49
  • msg #928

Re: Defence

Oskar, how did you make the jump to the German officer being a communist?  Did I miss something in the post.  All I got was that he was out of the 40th Fallshirmjager and now hanging with these engineers after having been a POW for a bit.
John Jameson McCarthy
player, 371 posts
Major
Cav Scout (US)
Tue 14 Apr 2009
at 15:03
  • msg #929

Re: Defence

The 40th FJ "Willi Sanger" was originally an East German Special Forces unit. Oscar's a Sneaky Beaky so he'd probably heard of them as the "opposition" before re-unification.

Now, if he's on the level, the fact that he was a POW suggests he's politically reliable if not down-right anti-communist. We only have his word for this however.
Fusilier
GM, 667 posts
Your Guide
Tue 14 Apr 2009
at 15:04
  • msg #930

Re: Defence

Kurt Weiss:
Oskar, how did you make the jump to the German officer being a communist?  Did I miss something in the post.  All I got was that he was out of the 40th Fallshirmjager and now hanging with these engineers after having been a POW for a bit.


I believe his statement was reflecting on how (remember in this timeline) the 40th was an East German unit, so he technically was under the old (commie) regime. This game used the V1 timeline so up until the war he was with the rest of the East Germans as part of the Warsaw Pact.

Not that it matters a whole lot, but they aren't engineers. Infantry - as part of their unit's anti-armor group (in this case a motorized Milan post).

If anyone is not familiar with them, this wikipedia link is pretty brief...
http://en.wikipedia.org/wiki/4...on_Willi_S%C3%A4nger
This message was last edited by the GM at 15:06, Tue 14 Apr 2009.
Kurt Weiss
player, 248 posts
Command Sergeant Major
Army Special Forces (US)
Tue 14 Apr 2009
at 17:23
  • msg #931

Re: Defence

Kurt has probably heard of them, too.  I guess I just need to be willing to research some of the stuff that's said in game.  My bad.  I thought he was going off something specific (which I guess he was) and I missed it.

And yeah, I was thinking engineers because they were trying to blow a bridge...again, poor attention to detail.  Sorry for the distraction.  Carry on.  Carry on.  *waves hand in a pushing away motion*

Also, to let you know.  Heading out for four days in the next twelve hours.  So I guess continue to keep Kurt in the background.

I feel bad for missing a whole week that I could've been posting.  Once I got into the thread I realized that there wasn't overly much that I could've added, though.  So, good on you guys.
Fusilier
GM, 669 posts
Your Guide
Tue 14 Apr 2009
at 17:28
  • msg #932

Re: Defence

Kurt Weiss:
I feel bad for missing a whole week that I could've been posting.  Once I got into the thread I realized that there wasn't overly much that I could've added, though.  So, good on you guys.


Don't worry. I'm just happy your able to stick it out with being deployed.
Ben Jagelis
player, 611 posts
Canadian Lieutenant
Airborne Infantry
Wed 15 Apr 2009
at 00:23
  • msg #933

Re: Defence

Ben's also Airborne, although has barely even seen an aircraft in the past year. Fortunately (or unfortunately depending on point of view) he's also been trained in demolitions and mechanised operations (all part of the Canadian "rotation" system for infantry units).
Fusilier
GM, 670 posts
Your Guide
Wed 15 Apr 2009
at 07:04
  • msg #934

Re: Defence

The Germans are armed with the following...

1x Fixed Stock MP5 SMG
2x G36 Rifles
1x Folding Stock HK33 Rifle
1x MG3 GPMG (Bipod)
1x Milan (no rounds)
Fusilier
GM, 671 posts
Your Guide
Wed 15 Apr 2009
at 09:20
  • msg #935

Re: Defence

For the next post, I'd like to know if we can move on to the entry into the city. If you still have business in Wislinka or with the Germans thats fine too, but I need to know.
Fusilier
GM, 673 posts
Your Guide
Wed 15 Apr 2009
at 13:01
  • msg #936

Re: Defence

The group's vehicles assembled for preparation for the night move. Pictured here is the Bradley and BTR-70. Notice Varis sporting a Soviet crewman's leather helmet.


Fusilier
GM, 674 posts
Your Guide
Wed 15 Apr 2009
at 13:22
  • msg #937

Re: Defence

I've cleaned up the maps a little in the Intel thread. There is a tactical one and this one I'll be updating for city travel/operations.



EDIT - I've also added a thread to the Intel section. Its the very first one. It contains information on Gdansk and will be continuously updated. Right now it represents everything Kaminski/Doyle have told you.
This message was last edited by the GM at 13:55, Wed 15 Apr 2009.
Helmut Meyer
player, 330 posts
Unteroffizier
PanzerPionier (Germany)
Wed 15 Apr 2009
at 14:09
  • msg #938

Re: Defence

Nice work on everything Fuse.

I can't find the post that shows where everyone is seated. I think I'm in the Bradley but am not sure who is with me.
Varis Babicevs
player, 208 posts
Auxiliary
Scout/Translator (US)
Wed 15 Apr 2009
at 22:26
  • msg #939

Re: Defence

Fusilier:
The group's vehicles assembled for preparation for the night move. Pictured here is the Bradley and BTR-70. Notice Varis sporting a Soviet crewman's leather helmet.


That handsome devil!
Ben Jagelis
player, 613 posts
Canadian Lieutenant
Airborne Infantry
Thu 16 Apr 2009
at 00:15
  • msg #940

Re: Defence

Helmut Meyer:
Nice work on everything Fuse.

I can't find the post that shows where everyone is seated. I think I'm in the Bradley but am not sure who is with me.

Check Bens last IC post.
I'll redo the post in SOP as soon as I can.
Ben Jagelis
player, 614 posts
Canadian Lieutenant
Airborne Infantry
Thu 16 Apr 2009
at 00:29
  • msg #941

Re: Defence

And done. More than happy for the M113 passengers to swap around on the machineguns, but from my personal RL experience, once you're up through the hatch, there's not a lot that would make you swap back down again!
There is space for four to stand though, but you'd need to be careful not to trample on Anderson.
Fusilier
GM, 675 posts
Your Guide
Fri 17 Apr 2009
at 12:57
  • msg #942

Re: Defence

There's 3 or 4 potential players who haven't posted this turn. I'll write it up tomorrow to give them a bit more time.
Fusilier
GM, 677 posts
Your Guide
Sat 18 Apr 2009
at 18:30
  • msg #943

Re: Defence

Re: updated map. Ignore the dotted line from the warehouse. I mistakenly drew it in as if it was firing at you - but thats not the case. Only a flare has been launched from there.

Leg, I gave you authorship of the comms/seating thread you mentioned. Thanks... I'm always behind the book keeping.

Question - A couple players came in a little late. How is the pace? Do we need to revert to turns every 3 days instead of 2? Just asking. Remember, let me know how things are going if they need fixing/adjusting.
This message was last edited by the GM at 18:42, Sat 18 Apr 2009.
Varis Babicevs
player, 211 posts
Auxiliary
Scout/Translator (US)
Sat 18 Apr 2009
at 22:38
  • msg #944

Re: Defence


Fuse, is Kaminski an NPC now? What happened to his player? The dude used to post 2-3 times a day. Who else has fallen off the radar? What are they thinking? This game rocks!
Fusilier
GM, 678 posts
Your Guide
Sun 19 Apr 2009
at 06:09
  • msg #945

Re: Defence

Varis Babicevs:
Fuse, is Kaminski an NPC now? What happened to his player? The dude used to post 2-3 times a day. Who else has fallen off the radar? What are they thinking? This game rocks!


Unfortunately yes, and I don't know why. He was a high volume poster then for one week said he was busy with something really big but it was a surprise. Then nothing. Rather bad IMO, I liked how he was playing Kaminski and he seemed really into it.

Fox disappeared too. He was struggling to keep regular posts up because of his job. But at least he let me know what was going on. Then like Kaminski he was gone.

Rooke joined but at a difficult time himself. He never was able to get into the game.

They're always free to return I guess. I don't mind players leaving, that's life. But I just wish people would let us know so we are not left guessing why.
Helmut Meyer
player, 333 posts
Unteroffizier
PanzerPionier (Germany)
Sun 19 Apr 2009
at 06:53
  • msg #946

Re: Defence

I never got to know Rooke, but thats too bad about Fox and Kaminski. They were good to game here with. Maybe they'll return.

I've no complaints on the pace. Enjoying it as always.
Oskar Friedmann
player, 273 posts
Staff Sergeant
Special Forces (US)
Sun 19 Apr 2009
at 11:11
  • msg #947

Re: Defence

IC post from Oskar coming on Monday.  Mrs Friedmann is not a fan of weekend gaming.  :)
Ben Jagelis
player, 616 posts
Canadian Lieutenant
Airborne Infantry
Sun 19 Apr 2009
at 13:02
  • msg #948

Re: Defence

Fusilier:
Does Varis have NVGs? Because the driver's device was noted as broken/missing.

There's a set of Soviet NVGs assigned to the BTR-70.
There's also 1 in the M2, 2 in the M113, and 1 in the Humvee for a total of six spare units.
Ben Jagelis
player, 618 posts
Canadian Lieutenant
Airborne Infantry
Sun 19 Apr 2009
at 13:14
  • msg #949

Re: Defence

I think we can assume both Rooke (L85) and Fox (L42) will also be standing up in the cargo hatch and returning fire.
Might be an idea for Fox to grab Meyer's AK-74 for the moment though - a bolt action rifle isn't exactly suited to the current situation.
Weiss is due back sometime in the next 24 hours, but I'd imagine he'll be tempted to go cyclic* with the M240 (we've certainly got enough ammo).


* aka full auto
Marc St.Gil
player, 198 posts
Staff Sgt
Marine Armor (US)
Sun 19 Apr 2009
at 15:29
  • msg #950

Re: Defence

Yep, this is one of those situations where a careful and measured responce is not the best choice. If the barrel gets a bit hot then so be it. :)
"Quantity has a quality all its own."
One of the few things I agree with crazy uncle jo on.
Fusilier
GM, 679 posts
Your Guide
Mon 20 Apr 2009
at 12:18
  • msg #951

Re: Defence

Fellas, I'll be getting the turn post up tomorrow sometimes during work. It'll be 8pm here in a few minutes and I'll be in bed by then... I'm horribly beat.

I think everyone's got their turn in. Thank you for that, and sorry to keep everyone waiting.
Kurt Weiss
player, 250 posts
Command Sergeant Major
Army Special Forces (US)
Tue 21 Apr 2009
at 02:19
  • msg #952

Re: Defence

Out for two days-ish.  See you then.
Kurt Weiss
player, 251 posts
Command Sergeant Major
Army Special Forces (US)
Tue 21 Apr 2009
at 02:21
  • msg #953

Re: Defence

Out for two days-ish.  See you then.
Ben Jagelis
player, 619 posts
Canadian Lieutenant
Airborne Infantry
Tue 21 Apr 2009
at 12:13
  • msg #954

Re: Defence

Note that the M113 has radio/intercom headsets for both crew (Jordan and Ben) and two passengers. As it seems we've only got two active PCs in the back (Meyer and Weiss), and they're both manning the machineguns and therefore in positions to actually see what's going on, it makes sense for them to have them.

In other words, as long as a hand has time to flick the toggle switch, there's no need for those four PCs to yell to each other (although probably a good idea anyway what with a) three MGs firing together and b) so the other three in the back (Fox, Anderson and Rooke) can know what's going on.
Fusilier
GM, 681 posts
Your Guide
Tue 21 Apr 2009
at 14:02
  • msg #955

Re: Defence

Whew. Long post.

Anyways, its up and sorry for the delay. I'm not going to update the map for this turn but I'll just summarize it...

The M2 and M113 have just gotten off the bridge, and the UAZ is just about to. The BTR will exit next turn unless Varis sends the BTR over the guard rails and into the canal... which might be kind of exciting. The Hummer is halted near the middle of the bridge.

The hummer is facing south, side by side a BRDM-1. So fire from the west will be limted from the wreck shielding you. The factory however has full view of them.

The incoming fire from the church is non-existant.

Also, I'll be closing this thread and opening up a new OOC as we are nearing the post limit.
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