RolePlay onLine RPoL Logo

, welcome to Twilight 2000 - The Modern Dark Ages

11:11, 6th May 2024 (GMT+0)

OOC Thread 2.

Posted by FusilierFor group 0
Ben Jagelis
player, 601 posts
Canadian Lieutenant
Airborne Infantry
Tue 7 Apr 2009
at 13:22
  • msg #906

Re: Defence

Just emailed an updated vehicle stores loadout. I've assigned 1000 rounds to the BTR specifically for the PK and kept 570 with the PKM in the M113.
No vehicle is more than half loaded internally, and barely anything is stored on the exterior with the notable exceptions of such items as the barbed wire and excavation tools.

Once Fusilier checks it over and posts it, please feel free to pick up anything from the lists you'd like to havesuch as the Kevlar vest, gas masks, razors, one of the two hand radios, or six soviet night vison goggles.

It's all well and good to have it in the stores, but if nobody is using it, it might as well be a lump of lead. Just remember to please PM me with what you're grabbing so I can update.

Note that I'm assuming items not on the list, such as the chickens, are in the BTR as it's the least likely vehicle to need to carry passengers any time soon - those side doors are deadly to get in and out of when it's moving!
This message was last edited by the player at 13:25, Tue 07 Apr 2009.
Kurt Weiss
player, 243 posts
Command Sergeant Major
Army Special Forces (US)
Tue 7 Apr 2009
at 19:43
  • msg #907

Re: Defence

Heading out for a couple days in a few hours.

As far as what's going on in Gdansk, he could do some first aid, perhaps a step or two up from that, but he doesn't have much in the way of materials.  He will offer if it comes to that.

Otherwise, just utilize some of the things that have come up in PMs as a guide to what he would push for.
Kurt Weiss
player, 244 posts
Command Sergeant Major
Army Special Forces (US)
Tue 7 Apr 2009
at 19:55
  • msg #908

Re: Defence

Umm, folks,

Could've used a hint that we had all moved to Wislinka thread.  I havn't been reading it and there wasn't even a real good indication in OOC that we all had gathered back together.  I saw Weiss mentioned once for some kind of patrol or something and thought they just forgot that I was busy in Gdansk.

I've literally been waiting for something to happen in the Gdansk thread for almost a week.

Apologies on my part for not participating as I could have, but now you know why I've been quiet in anything but PM.
Fusilier
GM, 652 posts
Your Guide
Wed 8 Apr 2009
at 00:16
  • msg #909

Re: Defence

Damn, really sorry about that Kurt. I did mention it and then closed the thread to prevent further posts... but feel bad that you've been sitting around waiting. No need to apologize on your part, just glad its fixed.
Ben Jagelis
player, 602 posts
Canadian Lieutenant
Airborne Infantry
Wed 8 Apr 2009
at 01:52
  • msg #910

Re: Defence

Might be an idea to post a final message before closing a thread. Something like - "continue posting here link to a message in this game"
Fusilier
GM, 653 posts
Your Guide
Wed 8 Apr 2009
at 07:28
  • msg #911

Re: Defence

I still need to know the order of march for the three vehicles.

Any thoughts on the route or do you just want to drive on in?
Ben Jagelis
player, 603 posts
Canadian Lieutenant
Airborne Infantry
Wed 8 Apr 2009
at 07:32
  • msg #912

Re: Defence

I'd say in the order Ben listed IC when he suggested the crew placements.
Note also we need to pull in the mines and wire before leaving. Don't want to leave the wire behind unless we absolutely have to - it's one of our few defensive advantages even if it does take a little time and effort to erect.

I think it's worth pointing out that the BTR-70 does not have a hatch at the top of it's turret - the gunner must enter and exit through either the other crew hatches, or the infantry hatches.

Therefore, I think it's probably a good idea for Oskar to travel in the commanders seat next to the driver so that he can poke his head out the hatch for visibility. As this vehicle is third in the order of march and primarily the cargo vehicle (with the two tonne still trailer hooked behind), I think the few moments of delay while he changes seats shouldn't be too much of a drawback.
This message was last edited by the player at 07:40, Wed 08 Apr 2009.
Fusilier
GM, 654 posts
Your Guide
Wed 8 Apr 2009
at 07:39
  • msg #913

Re: Defence

Right, I see it now. Missed it before.
Fusilier
GM, 655 posts
Your Guide
Wed 8 Apr 2009
at 12:31
  • msg #914

Re: Defence

I've got too much take-home work to do tonight to get the post in. Tomorrow will be good to go. Sorry.

In the meantime, if anyone wants to follow Meyer's lead that would be good. The less I have to assume the better (and there's less chance of me missing things if its posted IC).
Ben Jagelis
player, 604 posts
Canadian Lieutenant
Airborne Infantry
Wed 8 Apr 2009
at 14:29
  • msg #915

Re: Defence

There's still a few questions that need answering before we move on.
They include what condition is the BMP in regarding strippable items, can the BTR be patch from available materials, how much is taken from the pickup, and how welk maintained were all the vehicles?
There's more but I'll have to post them in the morning (12.30 am here now)
Fusilier
GM, 656 posts
Your Guide
Wed 8 Apr 2009
at 15:15
  • msg #916

Re: Defence

Ok, I won't push ahead the time too far in the next post unless the questions are answered. Here is what I can offer in the meantime...

Average maintenance. Not the best condition but not reasonable for being in Poland. Considering they came from a unit deployed in the Ukraine and Caucasus, supply and logistics may be easier in keeping vehicles in good condition compared to the front lines of Poland.

Patching the BTR, yes possible... but you'd need a cutting torch or something wouldn't you? I'm not saying no, I just need you to clarify what you want to do and how please.

BMP-1

ATGM unit is destroyed. One reload is present however, an AT-4 Spiggot.

Fuel supply untouched, 80% alcohol fuel in the tanks (330 liters).

Engine is a write off for future use without extensive repair resources. Some random parts may be salvageable (skill check dependent).

73mm gun and coax are both totaled. 11 rounds or 73mm are present however, along with 500 rounds of 7.62mmL link.

Radio is gone.

IR light is gone.

Pickup

Pickup has a third of a tank... say 25 liters.

Most engine parts like radiator, the block, etc have been punctured/cracked by .50 cal rounds. The battery is intact.

Two tires are punctured, two are ok.

No internal radio present.
This message was last edited by the GM at 15:16, Wed 08 Apr 2009.
Ben Jagelis
player, 605 posts
Canadian Lieutenant
Airborne Infantry
Thu 9 Apr 2009
at 02:39
  • msg #917

Re: Defence

Ok, then we need to strip them both starting with fuel, then ammo followed by whatever parts we can pry loose (tyres, oil filters, etc.) We'll have two people workin on that while the wire and mines are pulled in.

How's the tank and other BTR? Anything recoverable from them? Mainly hoping for some BTR tyres and a few plates of armour to repair the good one.

We've got a bucketload of tools available to us here at the village and a small generator to power them. We've also got an arc welder, so hopefully the BTR holes are fixable relativley easily.
Ben Jagelis
player, 607 posts
Canadian Lieutenant
Airborne Infantry
Thu 9 Apr 2009
at 03:18
  • msg #918

Re: Defence

The list as mentioned IC is the one emailed to Fusilier a day or two back.
I'm sure he'll look it over as soon as he gets a chance, alter anything as necessary and replace the existing out of date list in link to a message in this game
Fusilier
GM, 658 posts
Your Guide
Thu 9 Apr 2009
at 13:01
  • msg #919

Re: Defence

Thanks for the update Leg.

I've updated the fuel... I've really got to keep on that. It makes it so much easier than digging back dozens of posts and tracking the routes.

About the stores. Leg, I really appreciate all the extra work you've provided, but I think I'm going to switch the format. Its really cluttered when I try to update in the posts as the columns don't line up like they do in the Excel file. I think I might dump the weight listings. As you said no vehicle is more than half full anyways. I'd probably keep better track if it was more simple. Right now every item's figures are spread over two lines but the numbers don't match to the top headings, so I have to figure out what every number means by looking at the order. Might be simple for some, but it's getting on my nerves.

On top of that, I think it'd be easier (for me anyways) to not list the ammo in cases, but in actual rounds. Once the cases start getting into dug into, it'd be easier than to fraction or decimalize them or whatever.

Or. I just had a thought. Maybe I'll simplify the game posted list, and use yours for my own records (keeping the weight listings).

Anyways, I just wanted to thank you but think I need to adjust it for myself.
This message was last edited by the GM at 13:02, Thu 09 Apr 2009.
Oskar Friedmann
player, 265 posts
Staff Sergeant
Special Forces (US)
Thu 9 Apr 2009
at 13:20
  • msg #920

Re: Defence

Whatever works.  You might have some success with the <pre> tags.
Fusilier
GM, 659 posts
Your Guide
Thu 9 Apr 2009
at 13:35
  • msg #921

Re: Defence

I do. But not all of the figures fit onto my screen. So and the formatting codes also shift the headings over. All of this is distortion is visible when I edit the post. Anyways, I'll figure something out.
Oskar Friedmann
player, 267 posts
Staff Sergeant
Special Forces (US)
Thu 9 Apr 2009
at 14:10
Helmut Meyer
player, 324 posts
Unteroffizier
PanzerPionier (Germany)
Thu 9 Apr 2009
at 15:10
  • msg #923

Re: Defence

Oskar Friedmann:
Those cocksuckers were going to make some kind of play in Gdansk, but he couldn't figure out what.  He idly wondered if it would involve a mess of gold in a well-protected bank, though these days maybe it was just a big 'ol cache of unradiated Alpo.


Amazing post as usual Oskar. I really get a kick out of them.
Fusilier
GM, 660 posts
Your Guide
Fri 10 Apr 2009
at 11:58
  • msg #924

Re: Defence

Hey,

I think there might be some continued misunderstandings about the situation. The UAZ is not heading to the your position. Its currently just traveling west along the highway to the south of you (about 500m from your position).

It's on the same road that the Pact forces have been seen to be using a few times over the last 2 days in their deployment around the Gdansk outskirts. The road passes by your village, to the Przejazdowo village intersection and then splits to either head to the city itself or to the countryside to the south.
This message was last edited by the GM at 13:21, Wed 15 Apr 2009.
Fusilier
GM, 666 posts
Your Guide
Tue 14 Apr 2009
at 12:14
  • msg #925

Re: Defence

The Germans are looking for...

80L of fuel
A few belts of 7.62mmN
About 300 rounds of 5.56mmN
Some food (at least 1 meal)

... and won't refuse anything else.
Helmut Meyer
player, 329 posts
Unteroffizier
PanzerPionier (Germany)
Tue 14 Apr 2009
at 14:06
  • msg #926

Re: Defence

Did anyone think about taking the refinery route. It would bypass the outpost at Przejazdowo. Granted we may be avoiding one outpost that we know of only to run into another but...
Ben Jagelis
player, 610 posts
Canadian Lieutenant
Airborne Infantry
Tue 14 Apr 2009
at 14:26
  • msg #927

Re: Defence

That was our original intention. We only headed south to take advantage of the cover the village afforded from the tank and BMP guns.
Kurt Weiss
player, 247 posts
Command Sergeant Major
Army Special Forces (US)
Tue 14 Apr 2009
at 14:49
  • msg #928

Re: Defence

Oskar, how did you make the jump to the German officer being a communist?  Did I miss something in the post.  All I got was that he was out of the 40th Fallshirmjager and now hanging with these engineers after having been a POW for a bit.
John Jameson McCarthy
player, 371 posts
Major
Cav Scout (US)
Tue 14 Apr 2009
at 15:03
  • msg #929

Re: Defence

The 40th FJ "Willi Sanger" was originally an East German Special Forces unit. Oscar's a Sneaky Beaky so he'd probably heard of them as the "opposition" before re-unification.

Now, if he's on the level, the fact that he was a POW suggests he's politically reliable if not down-right anti-communist. We only have his word for this however.
Fusilier
GM, 667 posts
Your Guide
Tue 14 Apr 2009
at 15:04
  • msg #930

Re: Defence

Kurt Weiss:
Oskar, how did you make the jump to the German officer being a communist?  Did I miss something in the post.  All I got was that he was out of the 40th Fallshirmjager and now hanging with these engineers after having been a POW for a bit.


I believe his statement was reflecting on how (remember in this timeline) the 40th was an East German unit, so he technically was under the old (commie) regime. This game used the V1 timeline so up until the war he was with the rest of the East Germans as part of the Warsaw Pact.

Not that it matters a whole lot, but they aren't engineers. Infantry - as part of their unit's anti-armor group (in this case a motorized Milan post).

If anyone is not familiar with them, this wikipedia link is pretty brief...
http://en.wikipedia.org/wiki/4...on_Willi_S%C3%A4nger
This message was last edited by the GM at 15:06, Tue 14 Apr 2009.
Sign In