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16:48, 30th April 2024 (GMT+0)

OOC Thread 3.

Posted by FusilierFor group 0
Fusilier
GM, 683 posts
Your Guide
Wed 22 Apr 2009
at 10:32
  • msg #1

OOC Thread 3

Question for the Bradley crew.

Are you stopping after you get off the bridge? More importantly, which direction is the hull facing in your next turn?
Stone
player, 296 posts
Private
Infantry (Australian/US)
Wed 22 Apr 2009
at 11:09
  • msg #2

Re: OOC Thread 3

without referencing the map.  Stone takes the bradley off the bridge and finds the first available place to do a 180 and park facing back onto the bridge (yeah, this is worrying me as i write this but its what i was thinking at the time).

So the bradley is off the bridge so other vehicles can exit the bridge.  The brad is facing back onto the bridge in order to drive back on next turn for any rescue thats required.  I'm not sure where the bradley actually would be, but i did post originally "off the bridge, first available place to turn and face the bridge while also being out of most of the LOS or fire" or words to that effect.

(waiting with bated breath).
Ben Jagelis
player, 620 posts
Canadian Lieutenant
Airborne Infantry
Wed 22 Apr 2009
at 11:15
  • msg #3

Re: OOC Thread 3

In which case the M113 will drive past the M2 and effectively take over the frontal arc.
Might be a better idea to have dismounted infantry move back onto the bridge rather than risk our armour being hit by another RPG - infantry can take advantage of the guard rail, broken down vehicles, etc as cover and may not even be seen.
Stone
player, 297 posts
Private
Infantry (Australian/US)
Wed 22 Apr 2009
at 11:32
  • msg #4

Re: OOC Thread 3

True.  I think there was a hint from JJ we may drive back on so bradley is facing that direction.

Bradley is currently stopped and waiting for the action to play out (other vehicles get off the bridge) before JJ would need to tell Stone to drive back (or order dismounts back onto the bridge).
John Jameson McCarthy
player, 377 posts
Major
Cav Scout (US)
Wed 22 Apr 2009
at 16:00
  • msg #5

Re: OOC Thread 3

That's the way I'd read it too, Stone. The Bradley will move to let the convoy through, the M113 taking the front arc, I didn't specify that in my post because I wanted to keep it brief and because I knew Ben would take the initiative and do the right thing.

I intend to keep the Brad off the bridge if the Hummer can get out without help. If they do need help we can send the Dismounts onto the bridge with the Bradley offering fire support.
Oskar Friedmann
player, 277 posts
Staff Sergeant
Special Forces (US)
Fri 24 Apr 2009
at 01:09
  • msg #6

Re: OOC Thread 3

I will be with my grandparents showing off my son for the entirety of the weekend and will not be returning until Tuesday.

GMs please push my characters along as the plot and circumstances dictate.
Fusilier
GM, 685 posts
Your Guide
Fri 24 Apr 2009
at 07:15
  • msg #7

Re: OOC Thread 3

No problem. Thanks for letting us know.
Ben Jagelis
player, 622 posts
Canadian Lieutenant
Airborne Infantry
Fri 24 Apr 2009
at 11:38
  • msg #8

Re: OOC Thread 3

Note that only the M113 is carrying passengers besides Kaminski and arguably Boswell aboard the Humvee.

The M2 and BTR passenger compartments are empty of everything but stores.

However, there are a handful of Germans who might be willing to leave their bullet magnet of a UAZ and do some good...
Kurt Weiss
player, 252 posts
Command Sergeant Major
Army Special Forces (US)
Fri 24 Apr 2009
at 18:39
  • msg #9

Re: OOC Thread 3

Alrighty,

Back now.  Sorry about two days turning into four.  That was unexpected but is also an unfortunate indicator of future operations for a bit.  I should still be around, but it looks like my rotation reversed so I will be four days out and two days back until further notice.

We are hoping that this will only continue for three or four weeks, but we'll see.

Hope you all are well.
Marc St.Gil
player, 202 posts
Staff Sgt
Marine Armor (US)
Sat 25 Apr 2009
at 16:40
  • msg #10

Re: OOC Thread 3

The rotation thing isn't important. You have been able to keep active under tough conditions. If we have to work around that a little bit I think it is well worth it. Stay safe and keep your head down.
Helmut Meyer
player, 337 posts
Unteroffizier
PanzerPionier (Germany)
Sat 25 Apr 2009
at 19:02
  • msg #11

Re: OOC Thread 3

Agreed 100% with Marc.

The PKM is listed at 100 rounds in the stores thread. Since then I think Meyer has fired 3 sets of 15 round bursts each time... so 45 rounds since the ambush started. Can I get a confirmation to it having 55 rounds remaining?
Ben Jagelis
player, 623 posts
Canadian Lieutenant
Airborne Infantry
Sat 25 Apr 2009
at 23:44
  • msg #12

Re: OOC Thread 3

The stores thread is out of date. We have substantially more than that available although I don't have the exact figures with me at the moment.

Edit: On leaving Wislinka, we had 570 7.62L belted rounds assigned to the M113. Another 1000 is in the BTR linked to the coaxial PK machinegun and a full case of 7.62L unbelted is in the Bradley.
It'd be a good idea to save the link if possible for reloading with the Bradley stocks.

As for 7.62mmN, we've got around 2800 rounds split between the M2, M113 and Humvee (and a couple of hundred given to the Germans).
This message was last edited by the player at 04:58, Sun 26 Apr 2009.
Ben Jagelis
player, 625 posts
Canadian Lieutenant
Airborne Infantry
Sun 26 Apr 2009
at 05:35
  • msg #13

Re: OOC Thread 3

There's two BG-1 launchers and half a dozen HE grenades in the BTR also.
Fusilier
GM, 688 posts
Your Guide
Sun 26 Apr 2009
at 07:07
  • msg #14

Re: OOC Thread 3

Ben Jagelis:
The stores thread is out of date.


Coming in the immediate future. Summer school (which I am working) ends in 2 days. After that I plan using my extra free time on revamping the stores layout to make it simpler and easier for me to keep it up to date.
Kurt Weiss
player, 255 posts
Command Sergeant Major
Army Special Forces (US)
Sun 26 Apr 2009
at 17:02
  • msg #15

Re: OOC Thread 3

Heading out for four days in a few hours.

My characters are definitely getting a lot more action than I am.  :)  I guess I'm pretty thankful for that, actually.
Ben Jagelis
player, 626 posts
Canadian Lieutenant
Airborne Infantry
Tue 28 Apr 2009
at 10:41
  • msg #16

Re: OOC Thread 3

John Jameson McCarthy:
Remembering Jagelis' suggestion he looked around to see if he could locate an M203.

Although they're listed as separate items, the four grenade launchers we have (2xM203 & 2xBG-1) should still be attached to rifles (M16A2 and AK-74).
Ben Jagelis
player, 628 posts
Canadian Lieutenant
Airborne Infantry
Wed 29 Apr 2009
at 14:53
  • msg #17

Re: OOC Thread 3

Oskar Friedmann:
Oskar looked down at the vehicle machinegun.

"Found Two here.  I can't see shit - there's no fucking LOS on anything hot.  Staying here isn't going to do sweet fuck unless I get a driver to move me or an RPG team pops up to try and kill me.  Requesting a driver or permission to dismount."

Firstly, the BTR machineguns (KPV and PKM) are located above the gunners seat - the gunner sits inside the hull of the vehicle and uses a periscope.



Secondly, there is no gunners hatch - they use the side doors or rear passenger/cargo hatches just like the passengers.

Thirdly, Varis is still in the drivers seat, he's just poked his head and shoulders out to provide a better view and pop off a few rounds with his rifle.

Fourthly, you only need take a look at what's happened to the Humvee to see the value of armour, even light armour like the BTR or M113. Getting out is not a particularly good idea.

Currently, all the vehicles (although probably not the UAZ or Humvee so much) are providing valuable fire support - this doesn't mean they need to actually be firing, just ready to do so at a moments notice. It also doesn't have to actually inflict any casualties, just prevent the enemy firing accurately, or leaving cover. It's usually the infantry's role to close with the enemy and do the real damage.
Oskar Friedmann
player, 280 posts
Staff Sergeant
Special Forces (US)
Wed 29 Apr 2009
at 15:23
  • msg #18

Re: OOC Thread 3

Message updated to reflect the situation better.

Feel free to report any/all that to him IC.
Kurt Weiss
player, 257 posts
Command Sergeant Major
Army Special Forces (US)
Wed 29 Apr 2009
at 18:00
  • msg #19

Re: OOC Thread 3

Got back early, but will likely leave sooner than my two 'normal' two days.

Bear with me.  Post for me as you need to.  Glad I was able to sneak one in.
Varis Babicevs
player, 216 posts
Auxiliary
Scout/Translator (US)
Wed 29 Apr 2009
at 22:36
  • msg #20

Re: OOC Thread 3


Varis asked for permission to dismount as soon as the BTR stopped moving. I'm with Oskar on this- an immobile, thinly armored APC is dead meat. We need to get dynamic.

Staying put in static, buttoned-up armor in an urban setting is like rolling around in honey and laying on an ant's nest. Look at what happened to the Russians in Grozny at the start of the first Chechnyan war.

The BTR either needs to get moving again or Varis and Oskar need to dismount.

I'm only posting this because Varis has already stated his desire IC and someone else brought it up.

Perhaps I shouldn't post after having a glass of wine...
Helmut Meyer
player, 339 posts
Unteroffizier
PanzerPionier (Germany)
Thu 30 Apr 2009
at 02:19
  • msg #21

Re: OOC Thread 3

Varis Babicevs:
Varis asked for permission to dismount as soon as the BTR stopped moving. I'm with Oskar on this- an immobile, thinly armored APC is dead meat. We need to get dynamic.

Staying put in static, buttoned-up armor in an urban setting is like rolling around in honey and laying on an ant's nest. Look at what happened to the Russians in Grozny at the start of the first Chechnyan war.

The BTR either needs to get moving again or Varis and Oskar need to dismount.


Not to mention the GM I think has given us subtle hint that not all of the enemy are accounted for. Probably means they are repositioning out of view. We've gave some heavy return fire, but I wouldn't get too comfortable in thinking we wiped em all out.

Varis Babicevs:
Perhaps I shouldn't post after having a glass of wine.


Absolutely not. If anything MORE. Don't you think it would only reflect crazy ol' Varis better.
Stone
player, 301 posts
Private
Infantry (Australian/US)
Thu 30 Apr 2009
at 08:48
  • msg #22

Re: OOC Thread 3

Helmut Meyer:
Varis Babicevs:
<quote Varis Babicevs>Perhaps I shouldn't post after having a glass of wine.


Absolutely not. If anything MORE. Don't you think it would only reflect crazy ol' Varis better.


You havent had enough to be in character until you cant remember the next morning what you posted, then and only then do you have Varis character down.
Ben Jagelis
player, 629 posts
Canadian Lieutenant
Airborne Infantry
Thu 30 Apr 2009
at 12:10
  • msg #23

Re: OOC Thread 3

Please note that orders were given for vehicle crews to NOT dismount. There are very good reasons for this.

Dismounting of drivers renders the vehicle immobile and therefore allows the enemy to manouver around it and attack from the best direction.

A gunner dismounting renders the vehicle toothless. A vehicle mounted weapon, especially one such as a heavy machinegun, is MUCH more effective than any personal weapon, even a GPMG (PKM, M60, M240, etc) or grenade launcher.

Vehicles such as APCs and IFVs have armour. It might not be proof against an RPG strike, although it appears the M2 has stood up fairly well, but it's certainly going to protect against near misses and anything up to, and in some cases including, a heavy machinegun.

-Dismounted soldiers are vulnerable to small arms fire and explosive weapons detonating nearby.

-Dismounted soldiers tend to move slower than vehicles.

-Dismounted soldiers cannot provide the same volume of fire as mounted weapons, nor anything near the same accuracy while under fire themselves.

Yes, vehicles attract attention, BUT a skilled driver takes advantage of the terrain (it's their responsibility for tactical placement rather than the commander). In a situation such as ours, our vehicles could, should be using other vehicle wrecks, etc as cover from the likely enemy positions while maintaining the ability to return fire.

Also, buttoning up should only be done at the commanders order, and only when receiving effective fire. So far the armoured vehicles have only suffered one hit from an RPG (presumably) and multiple ineffective hits from small arms. Therefore, there is no reason to button up and loose a vast proportion of visibility.

Infantry and dismounted units do have their place however - infantry will be a vital element of militaries from now until our sun burns itself out. They must be used with full knowledge of their limitations though, and not thrown out into harms way just because someone "feels like it" or isn't able to get a clean shot from their current position.

Military units are just that - a group of soldiers working together. There is little place for individuals. Initiative must always be encouraged, but only with reference to the overall unit picture - for example, it doesn't pay for one or two soldiers to charge and enemy position and capture it, if the aim is to actually disengage and regroup elsewhere. That only endangers the unit as a whole.
Oskar Friedmann
player, 281 posts
Staff Sergeant
Special Forces (US)
Thu 30 Apr 2009
at 12:25
  • msg #24

Re: OOC Thread 3

Currently, Oskar is buttoned up by definition of the vehicle he's in and his driver has left him on orders.  Not only that, but the vehicles have been parked and are immobile on orders as well.

I understand the need for combined arms and all that, but most of the sound reasons for staying in the vehicle aren't currently relevant.

I would also echo Varis - driving around an unknown and uncontrolled area with limited and sparse infantry support in a lightly-armored vehicle while an RPG team is on the loose in the area is a bad idea.  You want them supporting the infantry, not leading the charge.

There's also probably some merit in trying to draw fire away from the vehicles anyway, since they're individually more important than any infantry, but that's a pretty cold calculation.
Kurt Weiss
player, 258 posts
Command Sergeant Major
Army Special Forces (US)
Thu 30 Apr 2009
at 12:26
  • msg #25

Re: OOC Thread 3

Based off my experiences in Iraq, buttoning up is actually standard procedure once you leave the FOB or COP.  IEDs and RPGs are pretty unforgiving for exposed vehicle crews even on a near miss.

In our case in the game, I could see rolling exposed while in the open country, but I wouldn't be surprised if we buttoned up when we got close to town.
Ben Jagelis
player, 631 posts
Canadian Lieutenant
Airborne Infantry
Thu 30 Apr 2009
at 12:55
  • msg #26

Re: OOC Thread 3

Supporting the infantry is exactly what they're doing! There's no need for the vehicles to be actually inflicting any damage on the enemy (although that would be a very nice bonus) - just the threat alone of heavy weapon fire and a dozen plus tonnes of armour capable of repositioning rapidly is often enough to keep an enemies head down.

Varis, as far as I can recall, was not given an order to dismount. To the contrary, both Ben and JJ ordered all crews to remain mounted.

While we are currently stationary, that's not a situation which is intended to last very long at all. The moment everyone is in the Humvee (can't see anyone running back to the rest of the vehicles), I'm sure we're out of there. Having to wait until crews remount is a very dangerous thing.

I can understand that buttoning up is SOP for US units today, however back in my day (early 90's) it most definately was not, at least in the Australian army. On the rare occasion we did button up, the loss of situational awareness was astounding and absolutely crippling.
We also need to remind ourselves that we're not talking about the tactics, doctrine and equipment of 2009, but what was standard for the late 90s, at least a decade before. Back then, there were lessons to be learnt we take for granted today.

Buttonned up (talking M113s here as it's what I know), drivers are limited to just the three periscopes, of which only the central one being fitted with night vision.

In the back, infantry had no ability to see outside at all, and only the section commander and 2IC might have any idea of what was going on due to being plugged into the intercom system.

The commander was little better off being restricted to just the narrow ring of periscopes ringing the base of his cupola, and vision through them often obscured by externally carried stores.

Another fine example of not buttoning up is the Isrealis - tank commanders tended to have a high casualty rate as even under heavy fire they ride with heads exposed - again for the situation awareness this allows.

It's all well and good to button up to prevent taking casualties from shrapnel, but with a very small unit with extremely limited infantry support, we need every possible set of eyes on watch that we can, to prevent, or at least minimise the chance of an enemy going undetected until it's too late. Ideally we'd have a plattoon or more of infantry sweeping the way for us, but that's as likely as rain falling upward.

Personally, I'd prefer Ben to be on the ground raising hell, doing the job he's truely trained for and certainly better suited to, but he's been assigned to M113 commander, an assignment he (aka I) take seriously. To abandon that post places everyone in jeopardy - an entire quadrant would no longer be covered.
Varis Babicevs
player, 218 posts
Auxiliary
Scout/Translator (US)
Fri 1 May 2009
at 02:22
  • msg #27

Re: OOC Thread 3

Just to clarify, Varis is NOT DISMOUNTED. He's merely standing in his driver's hatch, looking for threats to the BTR and his comrades.

He's still wearing his tanker's helmet too. I don't know if the cord that hooks it up to the radio/intercom is long enough, though. Fuse? One way or another, he should be able to communicate with Oskar and he can always get back in and drive if need be. It should only take a turn or two to duck back down inside and start 'er up.

In response to Leg's assessment:

A parked APC like the BTR in an urban setting can not adequately defend itself. A Molotov or AT grenade dropped from above could turn the BTR into a blazing funeral pire. An RPG is not our only concern in this terrain.

Also, while I agree the firepower of the KPV is an asset that shouldn't be wasted, its limited elevation and fields of vision severely limit its abilities.

Tactically and doctrinally, an APC and its infantry should support one another. Currently, the BTR crew is supporting the dismounts (from the M113) but no infantry is supporting us. If we're watching out for them, who's watching out for us? Buttoned up and parked right next to a building, we are effectively blind and a sneaky kid with a hand grenade could take us right out of the fight.

I'll find an article but this sort of thing (armor in urban terrain unsupported by dismounted infantry) led to the annihilation of at least a battalion of Russian armor/motorized infantry during the first invasion of Grozny. By all accounts, it was a massacre. Their opponents were armed with nothing heavier than RPG-17s.

Yes, we have dismounts out, but they are a ways off and totally preoccupied with rescuing the Humvee people. The AFVs are effectivly without infantry support right now.
This message was last edited by the player at 02:26, Fri 01 May 2009.
Fusilier
GM, 692 posts
Your Guide
Fri 1 May 2009
at 03:34
  • msg #28

Re: OOC Thread 3

Alright fellas I move things on. I rolled for enemy action and they've had enough. See the thread for more info.

On the topic of buttoned up or exposed... I've assumed that you were all buttoned up only once combat started. If you don't want to be, please tell me specifically how you want your PC to be considered. It'll help eliminate any misunderstandings the next time vehicle combat occurs.

Varis Babicevs:
Just to clarify, Varis is NOT DISMOUNTED. He's merely standing in his driver's hatch, looking for threats to the BTR and his comrades.

He's still wearing his tanker's helmet too. I don't know if the cord that hooks it up to the radio/intercom is long enough, though. Fuse? One way or another, he should be able to communicate with Oskar and he can always get back in and drive if need be. It should only take a turn or two to duck back down inside and start 'er up.


I noticed both his position and the helmet issue. I didn't restrict comms either in this case.

I got word from Fox (well, the player I mean). He can't make the time and isn't sure when that'll ever improve. In any case, he's welcome to return if things work out.

Kaminski is still strangely MIA.

Tom is back (I think).
This message was last edited by the GM at 03:37, Fri 01 May 2009.
Ben Jagelis
player, 632 posts
Canadian Lieutenant
Airborne Infantry
Fri 1 May 2009
at 03:42
  • msg #29

Re: OOC Thread 3

Good thing we're in a relatively open area and not within throwing range of buildings (looking at the map anyway).
Elevation shouldn't be too much of a problem unless the BTR and M2 get right in close - the M113 machinegun is mounted on an antiaircraft mount.



Although the KPV and PKM coaxial machineguns only have an elevation of 30 degrees, the above graphic shows this is more than enough for most situations.
Fusilier
GM, 694 posts
Your Guide
Fri 1 May 2009
at 03:59
  • msg #30

Re: OOC Thread 3

I did take into consideration weapon elevations and even mentioned it at least once. It never got to be where the shot couldn't be taken however. I also thought about obscured vision and mentioned that a few times to those affected.

I did make an error with the map that I failed to correct. Varis plowed into a flower shop next to the intersection. It was connected to a newspaper/magazine shop. This was in the narrative but missing from the map. Sorry.
Helmut Meyer
player, 341 posts
Unteroffizier
PanzerPionier (Germany)
Fri 1 May 2009
at 18:02
  • msg #31

Re: OOC Thread 3

Adding in the others (Stone, Boswell & Anderson)

Kaminski - severed finger, broken wrist, concussion.
Rooke - minor/moderate bullet trauma to the arm.
Tom - battered and bruised but not requiring any real medical aid.
German Rifleman (in M113) - serious bullet trauma to neck and shoulder.
Stone - burn to the back.
Anderson - just really messed up.
Boswell - serious bullet wound to chest (I think)

This message was last edited by the player at 18:02, Fri 01 May 2009.
Varis Babicevs
player, 219 posts
Auxiliary
Scout/Translator (US)
Fri 1 May 2009
at 19:13
  • msg #32

Re: OOC Thread 3

Fusilier:
I did make an error with the map that I failed to correct. Varis plowed into a flower shop next to the intersection. It was connected to a newspaper/magazine shop. This was in the narrative but missing from the map. Sorry.


I noticed it in the narrative and that was why Varis was so worried about the BTR's position.
Fusilier
GM, 696 posts
Your Guide
Sat 2 May 2009
at 15:02
  • msg #33

Re: OOC Thread 3

Taken from the intel report...

Marian Faction – The weakest militarily, this faction has the strongest support from the general population. This is largely a humanitarian organization, formed around the core of survivors from a Swedish mercy ship that visited the port in 1999. The vessel struck a mine in the mouth of the harbor and was beach to prevent a total loss. Since then, the survivors have established themselves in the massive St. Mary’s Church and one of the local hospitals. This small cadre of doctors, specialists and clergy provide the only medical care in the region. The Marian faction is coincidentally led by Italian-American doctor Mary Giovannetti. The similarity in her name, the name of the city's premier church and the Biblical Mary have all help created and image which has inspired the much of the population. She is seen by many as a saint or blessing. (Neutral stance on independence)

The International Brigade – Is a mix of soldiers from some of the NATO countries as well as a few Soviet republics. Many are US Marines who were trapped in the city during their unit’s withdraw and presumed lost; some are former prisoners of war that were released during the Pact general withdraw; and some are deserters. While they are the smallest faction, they are likely the best trained, equipped and combat capable. They are loosely aligned with the Marian Faction and located in the adjacent neighborhood. (Pro-independent)

Also, the intel thread was updated with this...

Kaminski's Hotel
Is situated in the Srodmiescie quarter, otherwise known as the old city center. Despite bordering the more populous neighborhoods, the ruins of Srodmiescie are quiet and largely abandoned. The hotel is a six story brick building with a walled vehicle parking lot in the back. It is staffed by thugs, prostitutes, and a tiny assortment of hotel employees. In stark contrast to the significant damage in this part of the city, the Europa Hotel (its original name) stands out as rather inhabitable. It's dirty, rundown and missing most of its windows, but its offer of food, women and a dry bed is enough for its regular, abet shady clientele.
This message was last edited by the GM at 15:19, Sat 02 May 2009.
John Jameson McCarthy
player, 387 posts
Major
Cav Scout (US)
Sun 3 May 2009
at 15:00
  • msg #34

Re: OOC Thread 3

OK, by my count, five out of nine active players have chimed in. I'm not issuing any final orders until we've heard from everyone so either pipe up in IC or here, if like Varis you're asleep and are OK with things as they are (I'm assuming Varis is OK, if he isn't, say so here and I'll wake him IC).

Nothing is decided yet, the majority seem willing to go to the hospital, but nothing's finalised.
Marc St.Gil
player, 205 posts
Staff Sgt
Marine Armor (US)
Sun 3 May 2009
at 15:50
  • msg #35

Re: OOC Thread 3

I would be glad to join in on the hospital trip, but figgured we really needed the maintenence on the rides. We also serve who shoot big guns and turn wrenches. :)
Not to mention we need to keep a few of us with our gear so it doesnt try to walk off.
This message was last edited by the player at 15:51, Sun 03 May 2009.
Ben Jagelis
player, 634 posts
Canadian Lieutenant
Airborne Infantry
Sun 3 May 2009
at 22:01
  • msg #36

Re: OOC Thread 3

We're also extremely limited with space in the softskins. Only one or two more than Ben's suggestion would be possible, althought it'd be a tight squeeze with the wounded.
Fusilier
GM, 698 posts
Your Guide
Mon 4 May 2009
at 14:05
  • msg #37

Re: OOC Thread 3

Added 3 pictures to help illustrate. These are from the actual location. However, this time you'll have to use your imagination a little more - as its night time in the game. Some times I like to photoshop them for added realism, but I'm a little rushed tonight.

Photo 1 - Gdansk's wet streets and dark alleys.
Photo 2 - The view at the bridge facing to the west. St.Mary's cathedral is visible on the right.
Photo 3 - The old turret fortification at the bridge. Not shown is the other defensive works and roadblocks.

Correction on the Hummer, Ben removed some of the stores and munitions.

Also, I'm jumping ahead a little here, but take a look at just how big the cathedral is compared to the other buidlings...

http://en.wikipedia.org/wiki/S..._Church,_Gda%C5%84sk
This message was last edited by the GM at 14:14, Mon 04 May 2009.
Helmut Meyer
player, 344 posts
Unteroffizier
PanzerPionier (Germany)
Mon 4 May 2009
at 14:38
  • msg #38

Re: OOC Thread 3

Nice work.

Wow. That is pretty big. 25,000 capacity.
Fusilier
GM, 699 posts
Your Guide
Tue 5 May 2009
at 10:11
  • msg #39

Re: OOC Thread 3

Thanks.

I updated the stores list and changed the format to make it a little easier for me to keep updating the info. Well actually, I still need to subtract the ammo from the bridge ambush but at least most of the work is done. I hope you all have been better at book keeping than me and have your PC's inventory up.

--> I changed the ammo cases to the actual number of rounds.

--> I removed the weight listings. I know that might interfere with storage realism, but the list was too cluttered for me.

Man, that is a HUGE freaking list of stores.

Big thanks to Legbreaker who's taken a lot of his own time to help keep track of the book keeping.

Next up is getting the fuel updated.
This message was last edited by the GM at 10:14, Tue 05 May 2009.
Ben Jagelis
player, 636 posts
Canadian Lieutenant
Airborne Infantry
Tue 5 May 2009
at 10:23
  • msg #40

Re: OOC Thread 3

...and I'll keep doing it too.
I'll keep track of the weights, etc also.

Yes, there is a lot there, but much of it is really quite useless to us as a unit (take the 40 or so excess small arms we've got for example). What we really need is something worth trading it all for, such as a thousand litres or so of fuel, or a tonne (literally) of food.

Perhaps that's a job for our scroungers and negotiators? It's a big city (so we're told) and the chance of finding specific items is fairly good.

I'd like to try finding some replacement tyres, bilge pump and parts for the BTR-70, armour plate to fabricate gunshields for the M113 cargo hatch (or simply have them made for us), and numerous personal items such as armour vests and kevlar helmets.
Fusilier
GM, 700 posts
Your Guide
Tue 5 May 2009
at 11:18
  • msg #41

Re: OOC Thread 3

Ben Jagelis:
It's a big city (so we're told) and the chance of finding specific items is fairly good.


Sure.

Ben Jagelis:
I'd like to try finding some replacement tyres, bilge pump and parts for the BTR-70, armour plate to fabricate gunshields for the M113 cargo hatch (or simply have them made for us).


Being a harbor town with a fishing, merchant marine and ship building, none of that would be a problem.
Oskar Friedmann
player, 286 posts
Staff Sergeant
Special Forces (US)
Tue 5 May 2009
at 13:09
  • msg #42

Re: OOC Thread 3

Ben Jagelis:
...much of it is really quite useless to us as a unit (take the 40 or so excess small arms we've got for example).


What about our personal militia?  Or am I thinking too far ahead.  :)
John Jameson McCarthy
player, 389 posts
Major
Cav Scout (US)
Tue 5 May 2009
at 18:21
  • msg #43

Re: OOC Thread 3

I have a plan for the M113, leg might like it, but probably tell me that it's impossible. My answer is boo.

Kamineski has lots of broken PACT vehicles, I'm not sure what, but I really want to find a BMP, 2 or 3 would be good and cut out the section carrying the turret, then fix it on the M113 and make ourselves an ASLAV Frankentank. I reckon with a welder and some duct tape we could do it. Damn reality, I want my Frankentank!!!
Ben Jagelis
player, 637 posts
Canadian Lieutenant
Airborne Infantry
Wed 6 May 2009
at 01:23
  • msg #44

Re: OOC Thread 3

I like the idea, but the execution is probably beyond us. There's some significant engineering obstacles to overcome which I think might be beyond our skills and equipment (not to mention available time).

Still, it's worth taking a look at - we could be suprised.
Fusilier
GM, 702 posts
Your Guide
Wed 6 May 2009
at 04:14
  • msg #45

Re: OOC Thread 3

I'll get a post up for the fellas at the hotel in a couple hours. I still need some time to brainstorm and think up somethings to keep everything going there without it getting too boring for the PCs there.
Ben Jagelis
player, 638 posts
Canadian Lieutenant
Airborne Infantry
Wed 6 May 2009
at 04:25
  • msg #46

Re: OOC Thread 3

I'm happy to sit and wait for now.
The characters could certainly could do with the downtime.

Sleep, guard duty and maintenance is probably the order of the day.
Fusilier
GM, 705 posts
Your Guide
Wed 6 May 2009
at 12:34
  • msg #47

Re: OOC Thread 3

I will be away all day tomorrow and home late on Friday. The next GM posts may be delayed but I'll try to avoid it.
Fusilier
GM, 706 posts
Your Guide
Wed 6 May 2009
at 12:34
  • msg #48

Re: OOC Thread 3

I’d like to take a moment to announce that it has been one year now since our game here begun. It would never have been possible without the amazing contributions of the players. Both those who were in since the first days, (giving me credit in advance that I could pull something off), and those who we’ve had joined along the way. Thank you to everyone who has helped to build this game into what it is.

Looking back I feel not only thankful to my great players, but I am also surprised and relieved. You see, prior to this one, I’ve only played in Rae’s and KCs online games. So I’m quite new at experiencing Twilight2000 over the net, and was completely inexperienced in GM’ing one at that. I wasn’t really sure just how well everything would work out. Thanks for your assistance, patience and understanding towards this.
This message was last edited by the GM at 12:34, Wed 06 May 2009.
Oskar Friedmann
player, 289 posts
Staff Sergeant
Special Forces (US)
Wed 6 May 2009
at 14:13
  • msg #49

Re: OOC Thread 3

Well, I'm certainly enjoying myself.

I'd never managed to play T2k throughout my entire childhood; the setting was just too cool for me to abandon.  Getting to finally play here, with generally good writing (especially the Narrator) and people with military experience certainly adds to the game's feel and immersive qualities, and it's a real joy.

I do wish I could write more with Oskar that would be relevant to his experience rather than filling space with an occasionally witty internal monologue, but I don't think there's any possible way for me to reasonably do that.
This message was last edited by the player at 14:16, Wed 06 May 2009.
Fusilier
GM, 707 posts
Your Guide
Wed 6 May 2009
at 14:41
  • msg #50

Re: OOC Thread 3

Oskar Friedmann:
I do wish I could write more with Oskar that would be relevant to his experience rather than filling space with an occasionally witty internal monologue, but I don't think there's any possible way for me to reasonably do that.


I don't think its "filling space" as you put it. I think your posts are awesome. For every one I read I get a laugh and love the way he sees the world. Oskar gives an extra, really unique angle to the big picture. In addition, he's been spot on for putting the pieces together and figuring everything out... I can't ever keep things in the dark!
This message was last edited by the GM at 14:42, Wed 06 May 2009.
Helmut Meyer
player, 346 posts
Unteroffizier
PanzerPionier (Germany)
Wed 6 May 2009
at 14:45
  • msg #51

Re: OOC Thread 3

Game birthday wahoo! Congratulations. I'll second Oskar. I really enjoy gaming here with you guys.
Varis Babicevs
player, 221 posts
Auxiliary
Scout/Translator (US)
Wed 6 May 2009
at 23:22
  • msg #52

Re: OOC Thread 3


Has it been one year already? It doesn't seem like it's been that long. I think that's the sign of a good game. It doesn't drag at all.

I really enjoy playing with you guys.
Marc St.Gil
player, 206 posts
Staff Sgt
Marine Armor (US)
Wed 6 May 2009
at 23:29
  • msg #53

Re: OOC Thread 3

Wow, time flys when you are having fun. Happy Birthday everyone!
Stone
player, 311 posts
Private
Infantry (Australian/US)
Fri 8 May 2009
at 22:34
  • msg #54

Re: OOC Thread 3

hahah.  Well done St Gill.

I wasnt sure if "schwepps" was just available in Australia or not.  So i didnt know if people would think i was just shortening his name, or making a joke re the drink company.

But yes, i'm trying to gauge our german friend.  Hopefully the combination of talk re lucky symbols etc means it goes down ok.
Fusilier
GM, 709 posts
Your Guide
Sat 9 May 2009
at 08:13
  • msg #55

Re: OOC Thread 3

Hello,

I'm back now. I'll get the other group's post up shortly.
Kurt Weiss
player, 259 posts
Command Sergeant Major
Army Special Forces (US)
Sun 10 May 2009
at 08:35
  • msg #56

Re: OOC Thread 3

Apologies,

What I thought was going to be a two to four day mission turned into a ten day mission.  I will get caught up in the next 24 hours.
Fusilier
GM, 713 posts
Your Guide
Mon 11 May 2009
at 02:06
  • msg #57

Re: OOC Thread 3

I'm updating the vehicles/inventory and when I added the BTR-70, I remember there was no 7.62mmL for it... it came with around 175 KPV rounds (50 fired in ambush) but no PKT ammo. Did anyone transfer over any, and if so, how much?

No worries Kurt. Welcome back.

For the guys at the hotel, sorry if the time is dragging. I don't want to push too far ahead of the fellas at the church.
This message was last edited by the GM at 03:06, Mon 11 May 2009.
Ben Jagelis
player, 640 posts
Canadian Lieutenant
Airborne Infantry
Mon 11 May 2009
at 04:08
  • msg #58

Re: OOC Thread 3

The email I sent you just before the bridge battle had the breakup and loadings of equipment and ammo.
Oskar Friedmann
player, 292 posts
Staff Sergeant
Special Forces (US)
Mon 11 May 2009
at 14:55
  • msg #59

Re: OOC Thread 3

I'm laughing hysterically at the scene at the hotel.

Oskar would have shot Shweppenburg right there if he had heard and saw what was going on.  :p
Fusilier
GM, 717 posts
Your Guide
Mon 11 May 2009
at 17:07
  • msg #60

Re: OOC Thread 3

Hey everyone. Please welcome our newest player who I am very happy to have here. George Rawlinson is played by Forgeworth.
John Jameson McCarthy
player, 395 posts
Major
Cav Scout (US)
Mon 11 May 2009
at 17:14
  • msg #61

Re: OOC Thread 3

Hi, it's nice to meet you.
Varis Babicevs
player, 224 posts
Auxiliary
Scout/Translator (US)
Mon 11 May 2009
at 23:28
  • msg #62

Re: OOC Thread 3


Welcome aboard, Forgeworth. I've long toyed with the idea of playing a chaplain. It'll be interesting to see how you approach it.
This message was last edited by the player at 23:41, Mon 11 May 2009.
Helmut Meyer
player, 349 posts
Unteroffizier
PanzerPionier (Germany)
Tue 12 May 2009
at 10:55
  • msg #63

Re: OOC Thread 3

Hello and welcome. Interesting character I think.
George Rawlinson
player, 5 posts
Captain
Chaplain (Canadian)
Tue 12 May 2009
at 14:37
  • msg #64

Re: OOC Thread 3

Thanks guys, this game looks really cool. Nice to meet all of you too.
Fusilier
GM, 719 posts
Your Guide
Wed 13 May 2009
at 03:40
  • msg #65

Re: OOC Thread 3

Ok, post is up. Its a little short, but I did advance things and you are all back together again. Sorry if it got a little boring, I wasn't trying to get you play out sitting around in a waiting room, but just wanted to give you an opportunity to explore or make more contact with the locals.

Its dawn, and you've got the opportunity to make some plans.

EDIT - Updated experience points.
This message was last edited by the GM at 11:16, Wed 13 May 2009.
Oskar Friedmann
player, 294 posts
Staff Sergeant
Special Forces (US)
Wed 13 May 2009
at 12:48
  • msg #66

Re: OOC Thread 3

Fusilier:
EDIT - Updated experience points.


Where?
Ben Jagelis
player, 641 posts
Canadian Lieutenant
Airborne Infantry
Wed 13 May 2009
at 13:44
  • msg #67

Re: OOC Thread 3

Helmut Meyer
player, 351 posts
Unteroffizier
PanzerPionier (Germany)
Wed 13 May 2009
at 14:07
  • msg #68

Re: OOC Thread 3

What's our move guys? Follow up on the rumor of the POWs Lada dropped on us?

I also think we should get to the market area (we know of at least one) and trade. We should stock up on food.
Oskar Friedmann
player, 296 posts
Staff Sergeant
Special Forces (US)
Wed 13 May 2009
at 14:09
  • msg #69

Re: OOC Thread 3

I think resupply is #1 as the POWs can probably last another day... but I don't think that's a task for the whole squad.  Gathering intel on the POWs is another event for the day.

W00t.  Another split.  Whee!
Fusilier
GM, 722 posts
Your Guide
Fri 15 May 2009
at 10:10
  • msg #70

Re: OOC Thread 3

I'm going to hold off a GM post as we're all still planning things out.

Are people indifferent to the proposals given? Or do you need answers on some things? Let me know I can help.
This message was last edited by the GM at 10:15, Fri 15 May 2009.
Marc St.Gil
player, 208 posts
Staff Sgt
Marine Armor (US)
Fri 15 May 2009
at 16:53
  • msg #71

Re: OOC Thread 3

In my opinion, resupply and intel gathering are probably going to be our first priorities. We are carrying stuff we won't use that can go to food, fuel, parts, etc. If nothing else clearing it out so we can gather more is good. Before we jump into the POW thing I would definatly want more info on what is going on around here and how the POWs fit into it if at all. Grabbing them is a good thing but we need to know what to expect during and after.
Ben Jagelis
player, 643 posts
Canadian Lieutenant
Airborne Infantry
Sat 16 May 2009
at 13:09
  • msg #72

Re: OOC Thread 3

We've still got more available cargo space than we can possibly use - what we've currently got doesn't even fill us up halfway.

Priority in my mind is to find out where the POWs are, and get them out. Meanwhile, any and all other available personnel should be trying to trade for food and fuel - we're going to need both once, if, we break out the prisoners.
Varis Babicevs
player, 228 posts
Auxiliary
Scout/Translator (US)
Sat 16 May 2009
at 22:24
  • msg #73

Re: OOC Thread 3


The now mostly empty BTR will come in handy if and when we rescue the prisoners. I wasn't keen on taking it at first but it seems like it'll come in handy now.
This message was last edited by the player at 23:07, Sat 16 May 2009.
George Rawlinson
player, 10 posts
Captain
Chaplain (Canadian)
Sat 16 May 2009
at 22:42
  • msg #74

Re: OOC Thread 3

Trading and information gathering are things that Rawlinson can definitely help out with.
Fusilier
GM, 723 posts
Your Guide
Sun 17 May 2009
at 05:31
  • msg #75

Re: OOC Thread 3

Alright, I assume what's been posted is ok with everyone - JJM's goals with the team split up as Ben suggested. I'll get a GM post up tonight. If you want anything else from Schweppenburg now would be the time, as he and his men are leaving.
Fusilier
GM, 725 posts
Your Guide
Mon 18 May 2009
at 06:06
  • msg #76

Re: OOC Thread 3

Hello,

Sorry for the delay. Today is officially the first day back to school. Its quite hectic with all the students back and getting everything sorted.

I'm ready to post for the guys waiting at the hotel. But I'd like to have another post by the PCs to give a little more insight into their activities.

Also, on the inventory thread. Its been mentioned that the info is all over the place and not lined up in the correct rows. Please tell me how it looks for you.
Helmut Meyer
player, 357 posts
Unteroffizier
PanzerPionier (Germany)
Mon 18 May 2009
at 12:49
  • msg #77

Re: OOC Thread 3

Inventory looks ok to me.
Fusilier
GM, 726 posts
Your Guide
Tue 19 May 2009
at 03:13
  • msg #78

Re: OOC Thread 3

Varis Babicevs:
Varis was unaware that a deal had already been done. He felt a little disappointed that his "negotiating" skills would most likely not be required on this trip.


Your group also intends to hit the market street too I think.
Fusilier
GM, 729 posts
Your Guide
Tue 19 May 2009
at 12:58
  • msg #79

Re: OOC Thread 3

As per Stone's post regarding a short patrol walkabout, here is an overview of the area. Keep in mind this area has been heavily damaged, so places where is says shops for example - don't expect any trade as its just for clarification.

Note - the "church" is not St.Marys.



This message was last edited by the GM at 13:07, Tue 19 May 2009.
Oskar Friedmann
player, 302 posts
Staff Sergeant
Special Forces (US)
Tue 19 May 2009
at 14:48
  • msg #80

Re: OOC Thread 3

It would have come up by now that Oskar can run and set up a still.  Obviously that's not a short-term thing, but I thought I'd make it explicit.
Ben Jagelis
player, 647 posts
Canadian Lieutenant
Airborne Infantry
Wed 20 May 2009
at 04:45
  • msg #81

Re: OOC Thread 3

George Rawlinson:
Rawlinson asks in his good Polish (it would sound a little accented probably but very clear) "Do you know who is dealing?"

The two men Ben and Stone have been talking with are back at the hotel while Rawlinson is miles away at Lada's place.
Kurt Weiss
player, 261 posts
Command Sergeant Major
Army Special Forces (US)
Wed 20 May 2009
at 21:11
  • msg #82

Re: OOC Thread 3

Going to be out in sector for four days.  No posty posty until Monday-ish.

Sorry for my lack of posts.  I havn't had all that much to add.  Basically, Kurt is a sounding board and devils advocate.  Also, he has been pretty okay with how the Officers are doing so he has been quiet.  Plus none of the Enlisted guys are creating any issues so he hasn't had to ride anyone.

POW rescue is priority for Weiss (and if we survive a doublecross, Lada is going down).  Figuring out whether we are staying or going is number two.  Which faction we assist if we stay and which direction we are going if we leave is number three.  Otherwise, he is doing Sergeant Major things and he understands he is one of the most seasoned real combat guys we have.

Also, they keep threatening to move us to another FOB.  If that happens, the base we are going to is a bit more rustic and I will probably not be able to continue.  Not like I've been a major player lately, anyway, but even what little I have been doing will drop off.  I will keep you posted on that.

It may not even happen.  They have given us three different dates to move by and we have passed each one of them, so far. There is another they are looking at, however, so who knows.
Fusilier
GM, 732 posts
Your Guide
Thu 21 May 2009
at 03:42
  • msg #83

Re: OOC Thread 3

Ben Jagelis:
George Rawlinson:
Rawlinson asks in his good Polish (it would sound a little accented probably but very clear) "Do you know who is dealing?"

The two men Ben and Stone have been talking with are back at the hotel while Rawlinson is miles away at Lada's place.


George edited his post.

I'll try to place headers on the top to keep things straight whenever you split up.

Kurt Weiss:
Sorry for my lack of posts.

Also, they keep threatening to move us to another FOB.  If that happens, the base we are going to is a bit more rustic and I will probably not be able to continue.


Its ok. I think it completely understandable you are in and out. I think its great you are able to stick around as much as you are considering that you are in Iraq of all places.

I truly hope we don't lose you. Perhaps I should send a letter to your CO? In all seriousness though, you'd always be welcome to return in the future.

Stay safe.
Oskar Friedmann
player, 303 posts
Staff Sergeant
Special Forces (US)
Thu 21 May 2009
at 14:56
  • msg #84

Re: OOC Thread 3

All the really entertaining NPCs keep showing up when Oskar is out of the scene.  :p
Fusilier
GM, 735 posts
Your Guide
Sat 23 May 2009
at 16:11
  • msg #85

Re: OOC Thread 3

Oskar Friedmann:
All the really entertaining NPCs keep showing up when Oskar is out of the scene. :p


I hope he is a little entertaining.

Although, he's a little odd and neurotic, I'm not trying to take away from the relative "seriousness" of the game atmosphere. He's not a pointless NPC. If you know what I'm mean by that. I'm going to try to progress the "plot" a little with him providing you take to him (which you don't have to of course). I hope he doesn't turn anyone off.

I'll get the next Hotel post up soon. I would like to wait a little to give Stone and Ben a chance to respond before moving on.
This message was last edited by the GM at 16:14, Sat 23 May 2009.
Ben Jagelis
player, 648 posts
Canadian Lieutenant
Airborne Infantry
Sat 23 May 2009
at 23:11
  • msg #86

Re: OOC Thread 3

I'll see what I can bash out in the next few hours.
Tom Handley
player, 215 posts
Spec4
Infantry (US)
Sun 24 May 2009
at 02:11
  • msg #87

Re: OOC Thread 3

Hey guys, I'm back for tonight at least.  I will try to post once I've caught up on reading the IC thread.  That might not be until tomorrow, though.  Hopefully, my wife will let me use the computer then, as well.

The computer situation might be improving.  There is a distinct possibility my father-in-law will be giving us his old computer.  We would just need a wireless network card (if it does not already have one) to hook it up so we would once again have two computers and not have to try to share.
Helmut Meyer
player, 359 posts
Unteroffizier
PanzerPionier (Germany)
Sun 24 May 2009
at 05:32
  • msg #88

Re: OOC Thread 3

Tom Handley:
Hey guys, I'm back for tonight at least.  I will try to post once I've caught up on reading the IC thread.  That might not be until tomorrow, though.  Hopefully, my wife will let me use the computer then, as well.

The computer situation might be improving.  There is a distinct possibility my father-in-law will be giving us his old computer.  We would just need a wireless network card (if it does not already have one) to hook it up so we would once again have two computers and not have to try to share.


Hey Tom. Good to hear from you again. Hope you can make it back.
Fusilier
GM, 736 posts
Your Guide
Sun 24 May 2009
at 09:57
  • msg #89

Re: OOC Thread 3

Nice to hear from you again Tom. It would be great to get you back to the game.

John Jameson McCarthy:
"OK, there's seventeen of us and we need forty kilos of this stuff every day to survive. That's a pretty big ask even with the number of stalls around here, plus we'll need to feed an unspecified number of POWs if we go ahead with the raid."

He picked up one of the recovered Kalashnikovs and said, "Before this last push, the boys were trading one of these for about a month's local rations. Now the price of food may have gone up, but use that as your base, a Kalashnikov used to be worth about 120 kilos of food. We might not get that now, but use it as a base. Ideally I'd like us to have a couple of week's food in store, say 600 kilos, plus a couple to four hundred kilos for the POWs to give us some breathing space. That's pretty much all we can carry anyway so we might not be able to get that much."

"Varis," he continued, "are you up for trying to find us some fuel?"


Hey Mark. Thanks for the detail.
Ben Jagelis
player, 649 posts
Canadian Lieutenant
Airborne Infantry
Sun 24 May 2009
at 13:45
  • msg #90

Re: OOC Thread 3

Won't be able to post IC for about another 12 hours (maybe a little less).
Varis Babicevs
player, 231 posts
Auxiliary
Scout/Translator (US)
Sun 24 May 2009
at 17:03
  • msg #91

Re: OOC Thread 3


A couple of questions before I post IC.

We're running on methanol, right?

We do not currently have our own still, correct?

We're trading ammo for fuel, yes?

Varis is fine concentrating on fuel. Who's asking around about 14.5mm ammo for the KPV?

Also, if we're splitting up to trade, we run the risk of promising more than we have as payment. For example, let's say we've got 6 AKMR to use. Someone offers 5 AKMRs for some food, and Varis, operating alone, offers 3 AKMRs for some methanol. Uh-oh! Perhaps we should set caps or assign specific payment resources (i.e., "Varis, you get 3 AKMRs to trade with. Get as much as you can for them.") Does this make sense?
This message was last edited by the player at 17:07, Sun 24 May 2009.
Fusilier
GM, 737 posts
Your Guide
Sun 24 May 2009
at 17:28
  • msg #92

Re: OOC Thread 3

Varis Babicevs:
We do not currently have our own still, correct?


The group has a medium still (trailer), but it has not been put to use yet.
Ben Jagelis
player, 651 posts
Canadian Lieutenant
Airborne Infantry
Mon 25 May 2009
at 14:44
  • msg #93

Re: OOC Thread 3

Would have posted about twelve hours ago but halfway through writing it up I got the "sick kid" phone call and had to drop everything.

Kid ok, post finally done!
George Rawlinson
player, 18 posts
Captain
Chaplain (Canadian)
Mon 25 May 2009
at 20:51
  • msg #94

Re: OOC Thread 3

Glad your kid is okay.
Ben Jagelis
player, 652 posts
Canadian Lieutenant
Airborne Infantry
Tue 26 May 2009
at 05:29
  • msg #95

Re: OOC Thread 3

Just a minor virus causing a rash, nothing too bad. He didn't even feel sick!
Stone
player, 324 posts
Private
Infantry (Australian/US)
Tue 26 May 2009
at 12:46
  • msg #96

Re: OOC Thread 3

Sorry i am lost.  Who is the IB?  And why are they coming to take hte bradley?

Stone has tried to cleanly sabotage the bradley so it cant be taken easily, but i am still a bit lost as to what is happening.
Ben Jagelis
player, 653 posts
Canadian Lieutenant
Airborne Infantry
Tue 26 May 2009
at 12:58
  • msg #97

Re: OOC Thread 3

The independant brigade - a bunch of soliders from just about everywhere who'd like us to believe they're neutral.

Why do they want the Bradley? Well because it's about the heaviest armour in the city and represents one hell of a big wild card for whoever has it.

While we're in the city, or even known to be in the area, you can count on somebody trying to take it, the BTR and M113 off us. Even if we manage to fend everyone off for the time being, we'll still be in constant danger as each group tries to take what we have, make some kind of alliance which is sure to piss off at least one other group, or sabotage us to prevent their enemies from getting what we have.
Fusilier
GM, 741 posts
Your Guide
Tue 26 May 2009
at 13:36
  • msg #98

Re: OOC Thread 3

Ben Jagelis:
The independant brigade


Almost.

International Brigade

I modeled them after a brigade of mixed western mercenaries by the same name who fought for Croatia in the 90s.

Ben is correct. That the Bradley and its firepower are something most groups would like to get there hands on. So don't leave the keys in the ignition. EDIT - ah ha. I see you removed the distributor.

Check the Intel thread for more (they have a paragraph or 2).
This message was last edited by the GM at 13:37, Tue 26 May 2009.
Kurt Weiss
player, 263 posts
Command Sergeant Major
Army Special Forces (US)
Tue 26 May 2009
at 22:03
  • msg #99

Re: OOC Thread 3

Hey guys,

It's happened.  They finally pulled the trigger and we are moving.  We go to the field the next couple days.  We pack the day after and move the day after that.  We will be set up in our new FOB on the 30th.  I'll still have personal internet all the way up 'til then.

That means I'm pretty much out of it until I get back to Germany in 6 months.  The new FOB doesn't have much but a good chow hall and laundry facilities.  The only internet available is public with some very long wait lines for 30 minutes a shot.  I unashamedly will be using those minutes to contact my wife and friends and gaming will now have to take a back seat.

It has been a blast and I hope maybe to squeeze back in when I am better able to participate.  Thank you all for a great experience.  Fusilier, you put up a great game.  Fellow players, its been a real joy gaming with you all.

All my best,

Tim
Varis Babicevs
player, 234 posts
Auxiliary
Scout/Translator (US)
Tue 26 May 2009
at 23:58
  • msg #100

Re: OOC Thread 3

In reply to Kurt Weiss (msg #99):

Take care, Tim.
Oskar Friedmann
player, 305 posts
Staff Sergeant
Special Forces (US)
Wed 27 May 2009
at 00:39
  • msg #101

Re: OOC Thread 3

All the best.
Fusilier
GM, 742 posts
Your Guide
Wed 27 May 2009
at 00:50
  • msg #102

Re: OOC Thread 3

Good luck with everything and thank you.

-Check your PM
Helmut Meyer
player, 362 posts
Unteroffizier
PanzerPionier (Germany)
Wed 27 May 2009
at 01:02
  • msg #103

Re: OOC Thread 3

Be safe and hope you rejoin us when you are done.

JS
Ben Jagelis
player, 654 posts
Canadian Lieutenant
Airborne Infantry
Wed 27 May 2009
at 01:18
  • msg #104

Re: OOC Thread 3

You'll be back, you can't stay away!  ;)

Six months will pass in the blink of an eye. In the meantime, we'll try to keep Weiss alive and in one peice - good SNCO's are hard to come by after all.
Stone
player, 325 posts
Private
Infantry (Australian/US)
Wed 27 May 2009
at 09:27
  • msg #105

Re: OOC Thread 3

thanks, i figured they were against us but wasnt sure how overt they were.  Or if it was someone we had made friends with or met recently (just wasnt sure).
Stone
player, 327 posts
Private
Infantry (Australian/US)
Wed 27 May 2009
at 12:02
  • msg #106

Re: OOC Thread 3

Fusilier:
EDIT - ah ha. I see you removed the distributor.


It was either that or the "bananna in the tail pipe" trick.
Fusilier
GM, 743 posts
Your Guide
Wed 27 May 2009
at 14:32
  • msg #107

Re: OOC Thread 3

Sorry guys. GM post will have to be delayed until tomorrow morning. I'm sick, and my students must have sensed my weakened state... they gave me hell today. I'm going to bed. Will post in about 12 hours.
Varis Babicevs
player, 235 posts
Auxiliary
Scout/Translator (US)
Wed 27 May 2009
at 17:12
  • msg #108

Re: OOC Thread 3

Fusilier:
Sorry guys. GM post will have to be delayed until tomorrow morning. I'm sick, and my students must have sensed my weakened state... they gave me hell today. I'm going to bed. Will post in about 12 hours.


Don't you just love it? They're like a pack of wolves or sharks, sometimes. Funny thing is, they probably love you. Kids have a weird way of relating to adults sometimes. Some of my students gave me hell (off and on) all year long but they were crying and hugging me on the last day of school.
John Jameson McCarthy
player, 410 posts
Major
Cav Scout (US)
Wed 27 May 2009
at 19:47
  • msg #109

Re: OOC Thread 3

All children are wonderful individuals, that's why I love the job. Classes however are pack animals and the individual is subsumed to the will of the whole. They sense weakness and go for it, not because it's you, but because they can.

Don't let it get you down, get through to the weekend and recharge and then go back in and remind them who's top dog.

Easy for me to say though, I've been teaching tough classes for over seventeen years and my discipline's OK. I also have the advantage of having taught in the school I'm in now for twelve of those years. I don't just have discipline built up with a class, I've got inherited discipline from their older brothers and sisters who've all grown up with: "Treat Mr. T right and he'll go the extra mile for you, fuck with him and he will get you in the end."

This year, I also teach ten kids whose parents are also ex-pupils, inter-generational reputations are hard to beat.

And you know what? Even with all that experience and all that reputation, there are still days where they shred you without a second thought. It happens to everyone in the job, I know, I've seen them do it to teachers who are ten times as good as me.

The key to teaching is perseverance, keep going and either you'll win, or they'll leave, either way you get paid and if they leave knowing more about your subject than they did before, hey, that's a bonus.
Ben Jagelis
player, 655 posts
Canadian Lieutenant
Airborne Infantry
Thu 28 May 2009
at 00:43
  • msg #110

Re: OOC Thread 3

John Jameson McCarthy:
...if they leave knowing more about your subject than they did before, hey, that's a bonus.

And if they leave without you having shot them, it's been a good year!

:D
George Rawlinson
player, 19 posts
Captain
Chaplain (Canadian)
Thu 28 May 2009
at 04:50
  • msg #111

Re: OOC Thread 3

My heart goes out to you. You're doing a good job.

Wish I could say the same for me; I think I got muddled again and I clearly missed J.J's post.
Fusilier
GM, 745 posts
Your Guide
Thu 28 May 2009
at 15:23
  • msg #112

Re: OOC Thread 3

Its definitely not any work of art, but here is something to maybe help visualize the lot. The main road runs N / S just to the left of the map, with a small access lane. The (brick) walls to the lot compound are about 10 feet tall with barbed wire running along the top. The sliding doors are metal and heavy wood. The doors slide along wheels attached to the bottom... they don't swing out. The service door is a normal type entrance and connects right into the lobby.



I'll try to get the Hummer fella's post up soon. Sorry for keeping you waiting.

Thanks for the supportive advice regarding teaching. I'm still sick and very easily agitated. My students were just sapping the strength right out of me.

George Rawlinson:
Wish I could say the same for me; I think I got muddled again and I clearly missed J.J's post.


It's ok. I think you are doing well and am glad to have you here. Good RP all around.
This message was last edited by the GM at 15:26, Thu 28 May 2009.
Fusilier
GM, 748 posts
Your Guide
Sun 31 May 2009
at 09:27
  • msg #113

Re: OOC Thread 3

Working on the hotel post now.

I had different intentions with the Hummer guys - but a couple good rolls (both skill and random) played out pretty well for you. My expectations of what would happen didn't occur, but in the end nobody goes home hurt today I guess.
John Jameson McCarthy
player, 413 posts
Major
Cav Scout (US)
Sun 31 May 2009
at 10:18
  • msg #114

Re: OOC Thread 3

I know the roving guards had an AKMR, an Uzi and a shotgun, what do the ones in the truck have?
This message was last edited by the player at 10:18, Sun 31 May 2009.
Fusilier
GM, 750 posts
Your Guide
Sun 31 May 2009
at 11:44
  • msg #115

Re: OOC Thread 3

Two in bed... one Mauser & one M231. Guys in the cab unknown.
Fusilier
GM, 751 posts
Your Guide
Mon 1 Jun 2009
at 03:16
  • msg #116

Re: OOC Thread 3

Legbreaker (Ben) appears to be away at the moment. I'll hold off a little while longer to post since I assume he'll be the one handling the negotiating at the hotel.

If it gets too long, I'll NPC the response. However I'd like to know ahead of time your collective reply. I take it you'll decline... right?
This message was last edited by the GM at 03:17, Mon 01 June 2009.
Stone
player, 330 posts
Private
Infantry (Australian/US)
Mon 1 Jun 2009
at 07:48
  • msg #117

Re: OOC Thread 3

Sorry, have i missed the post where we talk to the ID?  I didnt htink they had arrived yet.
Fusilier
GM, 752 posts
Your Guide
Mon 1 Jun 2009
at 07:58
  • msg #118

Re: OOC Thread 3

Yeah. First post they pulled up, second one (lots of red speech dialogue) for them talking.
Ben Jagelis
player, 657 posts
Canadian Lieutenant
Airborne Infantry
Mon 1 Jun 2009
at 12:20
  • msg #119

Re: OOC Thread 3

Argh! Damn life getting in the way of gaming!
Mind you, this is a busy time of the month for me. End of June/early July is likely to be a nightmare for a few days thought what with the end of financial year here in Australia to deal with.
Ben Jagelis
player, 659 posts
Canadian Lieutenant
Airborne Infantry
Mon 1 Jun 2009
at 12:45
  • msg #120

Re: OOC Thread 3

You had to know that was coming....

:D
Ben Jagelis
player, 660 posts
Canadian Lieutenant
Airborne Infantry
Mon 1 Jun 2009
at 13:49
  • msg #121

Re: OOC Thread 3

Oskar Friedmann:
"Also, I'm looking for some 7.62mm Short.  Got any?"

We've got 2511 rounds of that between the M2 and Humvee - over 42kgs of the useless, underpowered stuff.

;)
Oskar Friedmann
player, 309 posts
Staff Sergeant
Special Forces (US)
Mon 1 Jun 2009
at 16:06
  • msg #122

Re: OOC Thread 3

MORE AMMO

I should have checked the stores thread.  It's only underpowered outside of T2k... here, it lets Oskar pop off 5 shots at no penalty each initiative pass with a decent-damage weapon that can be fitted with a BG15.  :p
Fusilier
GM, 755 posts
Your Guide
Tue 2 Jun 2009
at 07:56
  • msg #123

Re: OOC Thread 3

Hey fellas.

Please welcome CJ who will be playing Jonathan Young.

I'm looking to get everyone back together as a whole asap. The Hummer guys are heading back correct?
Helmut Meyer
player, 365 posts
Unteroffizier
PanzerPionier (Germany)
Tue 2 Jun 2009
at 08:08
  • msg #124

Re: OOC Thread 3

Fusilier:
Please welcome CJ who will be playing Jonathan Young.


Welcome. Glad to have you here.
Jonathan Young
player, 2 posts
Sergeant
Infantry (US)
Tue 2 Jun 2009
at 19:45
  • msg #125

Re: OOC Thread 3


Hello all, nice to be here.
George Rawlinson
player, 24 posts
Captain
Chaplain (Canadian)
Tue 2 Jun 2009
at 20:42
  • msg #126

Re: OOC Thread 3

Hey welcome; I'm relatively new myself.
Ben Jagelis
player, 661 posts
Canadian Lieutenant
Airborne Infantry
Wed 3 Jun 2009
at 00:29
  • msg #127

Re: OOC Thread 3

Welcome.
Don't forget to post something here:
link to a message in this game
Jonathan Young
player, 3 posts
Sergeant
Infantry (US)
Wed 3 Jun 2009
at 02:02
  • msg #128

Re: OOC Thread 3

Will do that.. After I got some sleep, What counts as poor, average and so on?
Ben Jagelis
player, 662 posts
Canadian Lieutenant
Airborne Infantry
Wed 3 Jun 2009
at 02:33
  • msg #129

Re: OOC Thread 3

Poor 1-4
Average 5-8
Above Average 9-12
Good 13-15
Excellent 15+

No need to be too specific, don't even need to get it "right". It's all about how the character perceives their abilities and knowledge.
Fusilier
GM, 757 posts
Your Guide
Fri 5 Jun 2009
at 07:21
  • msg #130

Re: OOC Thread 3

Hi all,

I see that a few of the you are very involved in the planning debate which is great. I hope that the overall interest still applies to all of the players though, including the lesser involved fellas.

That said, I don't want to stifle dialogue (especially if you think its important), so I'll let continue for a little while longer. I assume that JJ is about to conclude the debating part anyways, and only needs everyone to give a final "vote" before announcing the plan of action.

Also, I am not trying to give away too much regarding plot. It seems like ya'll like to figure things out for yourself, and are pretty good at it. However, if I'm not giving enough info or not making things clear on parts, let me know.
Fusilier
GM, 758 posts
Your Guide
Sat 6 Jun 2009
at 12:53
  • msg #131

Re: OOC Thread 3

John Jameson McCarthy:
"Ben, you, the Sargeant Major, Stone, St. Gil and Jordan will be base security and maintainence."

"Oskar, you'll be scouting out the POW camp tonight, Fox and Rooke are with you. Brief tham and get some rest."

"Pastor Rawlinson, you'll have Meyer and Handley as your security to go to the Marians. Sound them out about added security and whatever else you see fit."

"Varis, I think you just haven't met the right people yet for your skills to get to work, I'd like you and Young to try to get to know the local Black Market, Kaminski, I'd appreciate you going with them in order to provide an 'in'."


A request. Can you reorder some of the placements. Leaving the only NPCs as the security, and the PCs to one of the more active jobs. I don't mean to screw up your plan, but it'd leave one less group for me to deal with, and the one that is probably the least interesting. What do you say?
This message was last edited by the GM at 13:26, Sat 06 June 2009.
John Jameson McCarthy
player, 424 posts
Major
Cav Scout (US)
Sat 6 Jun 2009
at 16:12
  • msg #132

Re: OOC Thread 3

OK, will do.
Fusilier
GM, 759 posts
Your Guide
Sat 6 Jun 2009
at 16:41
  • msg #133

Re: OOC Thread 3

Thanks, appreciate it.

I'm still putting everything through my mind to try to make it work with three groups all on independent missions. It's a tall order for me, but I'm not going to reject the it. I'll get started once the other PCs give a little feedback in their next posts towards how they'll carry out the orders.
Ben Jagelis
player, 668 posts
Canadian Lieutenant
Airborne Infantry
Sat 6 Jun 2009
at 16:47
  • msg #134

Re: OOC Thread 3

Msg #99 had a breakup of the group with the possible tasks taken into account.
The scouting team should have managed a few hours rest while the trading team were out and they are the best at the task.

Obviously we've an extra body now (Young), but why change things dramatically when some of the prep work has already been done?
John Jameson McCarthy
player, 425 posts
Major
Cav Scout (US)
Sat 6 Jun 2009
at 19:07
  • msg #135

Re: OOC Thread 3

Because of the GM request. Stone and St. Gil need to go somewhere active. Post your suggestions IC and we can change it, there's nothing written in stone.
Fusilier
GM, 760 posts
Your Guide
Sat 6 Jun 2009
at 19:39
  • msg #136

Re: OOC Thread 3

John Jameson McCarthy:
Because of the GM request.


Yeah. I'm not trying to throw a wrench into the works, but it'll help me out a bit. If it needs being done, I'll adjust any fatigue levels or anything else that may be affected.
Varis Babicevs
player, 241 posts
Auxiliary
Scout/Translator (US)
Sun 7 Jun 2009
at 21:02
  • msg #137

Re: OOC Thread 3

Do we have any AKS-74Us left that Varis could take on his errand? His full-sized '74/BG-15 is a bit unwieldly inside a Mercedes. His .45 is great and all but he could use something with a little more pop.
Fusilier
GM, 761 posts
Your Guide
Mon 8 Jun 2009
at 06:44
  • msg #138

Re: OOC Thread 3

Varis Babicevs:
Do we have any AKS-74Us left that Varis could take on his errand? His full-sized '74/BG-15 is a bit unwieldly inside a Mercedes. His .45 is great and all but he could use something with a little more pop.


No, all trader for food/fuel. There is an M177 though if you want a small weapon with more punch than 9mm.



Things seem to have gone a little silent. Any feedback? Is there any hesitation to play out your assigned tasks? Should I just post the results with what I have. Or is it just the occasional slow spell?
Ben Jagelis
player, 669 posts
Canadian Lieutenant
Airborne Infantry
Mon 8 Jun 2009
at 11:26
  • msg #139

Re: OOC Thread 3

We've also got a Skorpion, MP5A2, and pump shotgun (although the latter is getting a bit on the larger size).
Stone
player, 335 posts
Private
Infantry (Australian/US)
Mon 8 Jun 2009
at 11:30
  • msg #140

Re: OOC Thread 3

I was away for 3 days (game post up).

Ben - Stone has a skorpion as his personal side arm ... not sure if its the same one you mention below.
Ben Jagelis
player, 670 posts
Canadian Lieutenant
Airborne Infantry
Mon 8 Jun 2009
at 11:36
  • msg #141

Supplies

It's definately a different one. I've only kept track of the group items we intially started out with plus what we're picked up - personal gear I've left completely alone.

Therefore, the ammo totals you can see in the stores thread are actually a bit short of what we've got as a group - each character could probably add another couple of hundred rounds (Ben alone adding 1077 x 5.56mm, 40 x .45ACP, six claymores, 5 Frag grenades, and a case of plastic explosives).
Fusilier
GM, 762 posts
Your Guide
Mon 8 Jun 2009
at 23:58
  • msg #142

Re: Supplies

Correct, different Skorpion.

Thanks guys. GM post up later today after work. Where does JJ fit into the three mission groups? Or does he remain with the security?
This message was last edited by the GM at 00:04, Tue 09 June 2009.
Ben Jagelis
player, 675 posts
Canadian Lieutenant
Airborne Infantry
Tue 9 Jun 2009
at 06:47
  • msg #143

Re: Supplies

Krzysztof Kaminski:
Draped over the hired thug's arm, are several sets of clothing. Kaminski takes them and lays them out over the hood of the Hummer. Although black or dark blue seem to be the only colors available, there is a wide variety of styles for Varis and Young to choose from. "Take your pick." he says pointing. There are suit jackets, hooded tracksuit tops, denim work shirts, leather vests, silk dress shirts, gaudy 70s style street clothes, casual t-shirts, etc.

We've got 2 sets of US fatigues, 1 of British and 2 of US thermal fatigues available also.
This message was last edited by the player at 06:47, Tue 09 June 2009.
Fusilier
GM, 763 posts
Your Guide
Tue 9 Jun 2009
at 11:32
  • msg #144

Re: Supplies

Please keep in mind that there are groups in different locations now. I'll run each team on separate posts. To help with cutting down confusion, please ensure the "Subject" line on the top of your reply is set to the correct location. If you see that the GM has edited it your post, it was not for content but only to correct any location errors.

GM post is under development
Ben Jagelis
player, 676 posts
Canadian Lieutenant
Airborne Infantry
Tue 9 Jun 2009
at 13:22
  • msg #145

Re: Supplies

Might be better to have different threads to cut down on confusion.
George Rawlinson
player, 30 posts
Captain
Chaplain (Canadian)
Tue 9 Jun 2009
at 14:10
  • msg #146

Re: Supplies

Thanks for making it so clear. Does anyone have any suggestions or anything for my conversation with the doc? Otherwise I'll just go ahead.
Helmut Meyer
player, 372 posts
Unteroffizier
PanzerPionier (Germany)
Tue 9 Jun 2009
at 14:11
  • msg #147

Re: Supplies

George Rawlinson:
Thanks for making it so clear. Does anyone have any suggestions or anything for my conversation with the doc? Otherwise I'll just go ahead.


Go for it. You'll do us well.
Fusilier
GM, 766 posts
Your Guide
Tue 9 Jun 2009
at 14:16
  • msg #148

Re: Supplies

Ben Jagelis:
Might be better to have different threads to cut down on confusion.


If it gets bad I will.

Meantime, I'll hold off Varis's group until tomorrow or so, when I know they are ready. Same goes for Ben's team... which I believe is leaving a little later in the day as well, correct? I may need to read over the planning post again - there was a lot said by everybody.
Stone
player, 339 posts
Private
Infantry (Australian/US)
Thu 11 Jun 2009
at 08:47
  • msg #149

Re: Supplies

Is stone part of the street post?
Fusilier
GM, 769 posts
Your Guide
Thu 11 Jun 2009
at 10:15
  • msg #150

Re: Supplies

Stone:
Is stone part of the street post?


No, Stone is going on the recon to the suspected PW location.
Jonathan Young
player, 12 posts
Sergeant
Infantry (US)
Fri 12 Jun 2009
at 10:54
  • msg #151

Re: Supplies

I wont be able to post today or tomorrow, got to much work this weekend, but I´ll roll along with whatever decision you guys make.

/Tomas
Fusilier
GM, 770 posts
Your Guide
Fri 12 Jun 2009
at 14:47
  • msg #152

Re: Supplies

Hi,

I've been busy wrapping up the week myself. I wasn't able to split the threads like I planned. I'll get things moving on my end saturday (tomorrow).
Varis Babicevs
player, 245 posts
Auxiliary
Scout/Translator (US)
Fri 12 Jun 2009
at 22:03
  • msg #153

Re: Supplies


Hi everybody. I'm going to be embarking on a bit of a road trip tomorrow- flying from Tucson to Denver and then driving from there to Seattle- I'll be flying back home on Thursday. I most likely won't be able to check in during that time so please feel free to NPC Varis while I'm away. Knock on wood, I should be back online by next Friday. See you later!
Fusilier
GM, 773 posts
Your Guide
Sat 13 Jun 2009
at 06:15
  • msg #154

Re: Supplies

Hi, have a good time. See you when you get back.

Ok, I've made two new threads for the guys on their missions. I won't transfer over any of the already written posts, but hopefully this will keep it clear. For the guys going on the recon, just use the main Gdansk thread as you've been doing.

I'll get a GM post up tonight and advance us a little. I'm a little stuck on how to keep the recon guys active at the moment, since they want to depart at night for their mission.
Ben Jagelis
player, 678 posts
Canadian Lieutenant
Airborne Infantry
Sat 13 Jun 2009
at 14:37
  • msg #155

Re: Supplies

We're best used as security while we're waiting. We should also get some sleep as duties allow...
Fusilier
GM, 776 posts
Your Guide
Sat 13 Jun 2009
at 15:09
  • msg #156

Re: Supplies

Ben Jagelis:
We're best used as security while we're waiting. We should also get some sleep as duties allow...


I figured you'd have something like that in mind. I'm only worried about some of the players going quiet during the wait. We seem to be running short a little... I'm not sure of the gaming status of Handley and Marc, and Varis is away for a week, etc.

I've been thinking about a solution, but not sure if its practical. Running the patrol now by pushing ahead the clock for them. And keeping the other 2 missions running on the current game time.

I'm not sure if that could work, or be done without massive confusion.
Ben Jagelis
player, 680 posts
Canadian Lieutenant
Airborne Infantry
Sat 13 Jun 2009
at 15:26
  • msg #157

Re: Supplies

As we're not taking any vehicles, or other equipment of note which might be used by others, it's not likely to be a problem unless something happens during daylight.

With regard to the flares we're taking, I'm working on the assumption they're PG-431 Illuminating Rockets which can be found at http://www.pmulcahy.com/lighti...ignaling_devices.htm
Fusilier
GM, 778 posts
Your Guide
Sun 14 Jun 2009
at 13:26
  • msg #158

Re: Supplies

Ok, the recce patrol (Ben, Oskar, Stone, and Meyer) have their post up. They wanted to go out at night, but that would mean sitting around (real time) until the other players finished up their own daytime missions. Play out all concurrently, but please keep in mind the time difference.

I don't want to confuse anyone, but I wanted to breathe some life back into the game. I didn't want four, good, high rate posters sitting around - nor did I want to conclude the other fella's missions without giving them a chance in the spotlight and the opportunity for some independent action.
This message was last edited by the GM at 13:27, Sun 14 June 2009.
Fusilier
GM, 779 posts
Your Guide
Sun 14 Jun 2009
at 13:40
  • msg #159

Re: Supplies

To help keep things clear here is where everyone is -

These guys are holding security at the hotel...
Rooke, Fox, Jordan, Weiss

These guys are establishing contacts with the criminal underworld...
Varis, Young, Kaminski

These guys are establishing contacts with the Marian Faction and possibly others...
George, Tom, Marc

These guys are on a recce patrol to scout out one of the city islands for POWS...
Ben, Oskar, Meyer, Stone

I dont know where JJM is (hotel?)

All the PCs in bold are active (except for Varis who is away for a week).
The rest are NPCs or MIA players.
This message was last edited by the GM at 13:42, Sun 14 June 2009.
George Rawlinson
player, 34 posts
Captain
Chaplain (Canadian)
Sun 14 Jun 2009
at 13:52
  • msg #160

Re: Supplies

Just to be clear--I'm just supposed to be finding out who's who in the IB and so on, right? Since we're not entirely clear yet on what our aims are?
Ben Jagelis
player, 682 posts
Canadian Lieutenant
Airborne Infantry
Sun 14 Jun 2009
at 14:15
  • msg #161

Re: Supplies

I think it bears pointing out that at no time are Rooke, Fox, Jordan and Weiss left all alone at the hotel. The recce team is not leaving until at least one other group returns (preferably both).
JJ should definately remain at the hotel since he's the overall commander. It'll probably be his role to monitor the radios and make snap decisions (such as mounting everyone up to come rescue the recce team).
Ben Jagelis
player, 684 posts
Canadian Lieutenant
Airborne Infantry
Sun 14 Jun 2009
at 14:31
  • msg #162

Re: Supplies

I'm really hoping Oskar, Meyer and Stone can swim, otherwise we're in trouble....
Helmut Meyer
player, 374 posts
Unteroffizier
PanzerPionier (Germany)
Sun 14 Jun 2009
at 14:56
  • msg #163

Re: Supplies

George Rawlinson:
Just to be clear--I'm just supposed to be finding out who's who in the IB and so on, right? Since we're not entirely clear yet on what our aims are?


Try to get a meeting with the Captain. Also, perhaps maybe put out the option of us getting some meds for them?
Ben Jagelis
player, 685 posts
Canadian Lieutenant
Airborne Infantry
Sun 14 Jun 2009
at 23:41
  • msg #164

Re: Supplies

Yes... the captain....
The same captain who came with veiled threats wanting to take our armour....
The same captain reported as slightly unstable after spending much of the war in a prison camp...

Yeah, I can see making friends working real well in our favour....
Helmut Meyer
player, 376 posts
Unteroffizier
PanzerPionier (Germany)
Sun 14 Jun 2009
at 23:55
  • msg #165

Re: Supplies

Ben Jagelis:
The same captain who came with veiled threats wanting to take our armour....

The same captain reported as slightly unstable after spending much of the war in a prison camp...


LOL. But I think these two are two separate guys.
Ben Jagelis
player, 686 posts
Canadian Lieutenant
Airborne Infantry
Mon 15 Jun 2009
at 01:13
  • msg #166

Re: Supplies

Hmm, appears we've got three Captains to choose from....

Captain Dobson (short and pudgy loudmouth), Thomas (air of professionalism) and Webb (bitter and hate filled commander of security) recently promoted from Lieutenant.

In overall command (so we're told) is Major Vance, a US Marine, although I'm thinking he's a relative newcomer and deserter from the 2nd Marines when they pulled out a week or so ago.

What I'm wondering most about is why Webb was promoted and assigned to command the security / military forces while Thomas (already a Captain) was apparently passed over? My guess is politics and / or blackmail...
Fusilier
GM, 780 posts
Your Guide
Mon 15 Jun 2009
at 05:49
  • msg #167

Re: Supplies

You both are correct.

You have been introduced to 3 different captains within the IB chain of command. You don't know the appointments of the first two (Dobson/Thomas), but the third commands the "platoon" circling the Marian's property.

Doyle probably knows more about their orbat and chain of command... but he hasn't been around.
Fusilier
GM, 781 posts
Your Guide
Mon 15 Jun 2009
at 05:51
  • msg #168

Re: Supplies

George Rawlinson:
Just to be clear--I'm just supposed to be finding out who's who in the IB and so on, right? Since we're not entirely clear yet on what our aims are?


Can one or more of you guys give an answer for this? George is handling the situation all on his own (his companions are both NPCs).
John Jameson McCarthy
player, 429 posts
Major
Cav Scout (US)
Mon 15 Jun 2009
at 09:19
  • msg #169

Re: Supplies

Fusilier:
George Rawlinson:
Just to be clear--I'm just supposed to be finding out who's who in the IB and so on, right? Since we're not entirely clear yet on what our aims are?


Can one or more of you guys give an answer for this? George is handling the situation all on his own (his companions are both NPCs).


Yes, George needs to find out what he can about the IB. Also he should look into medical supplies and the possibility of our unit working for the Marians if he can.
Fusilier
GM, 782 posts
Your Guide
Mon 15 Jun 2009
at 12:33
  • msg #170

Re: Supplies

Thank you.

Also. With Varis out of action for a couple posts, Young will be handling that mission on his own for the moment. He's mentioned that he'd welcome any advice as well.
Jonathan Young
player, 13 posts
Sergeant
Infantry (US)
Mon 15 Jun 2009
at 12:43
  • msg #171

Re: Supplies

Hi guys sorry for not having post in a while, to much to do. But now I am back.
Is it something more than a boat I should be asking for? like Maps of the sewers? Abandoned places and so?

Will post when I know what to ask for.
George Rawlinson
player, 35 posts
Captain
Chaplain (Canadian)
Mon 15 Jun 2009
at 22:39
  • msg #172

Re: Supplies

I've edited my last response, thanks guys.
John Jameson McCarthy
player, 430 posts
Major
Cav Scout (US)
Tue 16 Jun 2009
at 16:31
  • msg #173

Re: Supplies

As a prompt for Young I'd suggest:

1) Ask about Black Market trade and how that could be used for mutual benefit
2) Try to find out which factions the criminal elements support
3) Any other INTEL such as safe travel routes etc. would be good
Fusilier
GM, 784 posts
Your Guide
Tue 16 Jun 2009
at 16:48
  • msg #174

Re: Supplies

I'm working on the recon post now and trying to decide how far to advance it. The group made something of a discovery of sorts. The discovery may not really be anything helpful, so I think I'll stick them in the water... if they want to retroactively investigate further I'll allow it.
Oskar Friedmann
player, 320 posts
Staff Sergeant
Special Forces (US)
Tue 16 Jun 2009
at 16:52
  • msg #175

Re: Supplies

Can Oskar retroactively shoot it and then loot it for gold ammo?
Fusilier
GM, 786 posts
Your Guide
Tue 16 Jun 2009
at 17:50
  • msg #176

Re: Supplies

Then... OSKAR SHOT EVERYBODY!

Post done for another group. I'm not sure if I left it where I should have. I didn't think you'd nose around the ruins, but also felt it'd be too easy to get across the river in one go/roll/turn. I dunno. Anyways, hope you're all ok with it.

It's 1AM here and I've got work tomorrow. I apologize, but the criminal post will have to go up tomorrow.
Ben Jagelis
player, 687 posts
Canadian Lieutenant
Airborne Infantry
Thu 18 Jun 2009
at 00:46
  • msg #177

Re: Supplies

Heh, Young is in a tough spot. As the new guy, he's likely to get shot by us if he offers up too much, or the wrong thing.
He's also likely to get shot, or at least severely bashed if he doesn't offer enough!

:D
Oskar Friedmann
player, 322 posts
Staff Sergeant
Special Forces (US)
Thu 18 Jun 2009
at 02:26
  • msg #178

Re: Supplies

OSKAR IS WAITING, YOUNG
Jonathan Young
player, 16 posts
Sergeant
Infantry (US)
Thu 18 Jun 2009
at 04:36
  • msg #179

Re: Supplies

I know that I´m keeping the game on hold, but I really need to know what we have to offer, otherwise it is little bit hard to offer anything.
Ben Jagelis
player, 688 posts
Canadian Lieutenant
Airborne Infantry
Thu 18 Jun 2009
at 05:54
  • msg #180

Re: Supplies

link to a message in this game

Almost everything is up for negotiation (except for the obviously vital items such as 25mm ammo.

Probably best to choose from the following:

5.45mmB
9mmM
9mmP
AK-74
RPK-74
MP5A2 SMG (w/light)
Pumpaction Shotgun
M177 Carbine
M16A2
Automotive Batteries
Soviet Field Telephone
Comms Wire, meter 30
Hand Cranked Lamp
Pressure Cooker
Flashlight, Civilian
Flashlight, military
Cigarettes, 2 cartons
Liqueur, 3 bottles
Vodka, 1 bottle
900 grams in gold/silver jewelry
3100$ random/misc (eyeglasses, prewar soap, calculator, condoms, toothpaste, windup alarm clock, bottle of cod liver oil, etc)
This message was last edited by the player at 15:37, Sat 20 June 2009.
Fusilier
GM, 788 posts
Your Guide
Thu 18 Jun 2009
at 16:44
  • msg #181

Re: Supplies

I've been a bit slow to get another turn post up. I'll have something concrete tomorrow.
Fusilier
GM, 792 posts
Your Guide
Sat 20 Jun 2009
at 09:59
  • msg #182

Re: Supplies

Another post is up. I hope I'm not slowing things down or dragging things out too much. Again, I don't mind three groups, I just wish I had more time to be able to keep up a GM turn for each one on time. I take so damn long just to get one up, I usually run out of time to begin working on another.

Welcome back Varis (Rae).
Varis Babicevs
player, 249 posts
Auxiliary
Scout/Translator (US)
Sat 20 Jun 2009
at 20:10
  • msg #183

Re: Supplies

Fusilier:
Welcome back Varis (Rae).


Thanks, Fuse. It's good to be back.

Young, I hope it's OK that Varis has stepped in to the negotiations. Feel free to add anything you feel could help us out any.
Jonathan Young
player, 17 posts
Sergeant
Infantry (US)
Sat 20 Jun 2009
at 22:22
  • msg #184

Re: Supplies


Varis. No problem at all, as it is the first serious rpg I do in English, It is not always easy to write down what I think, I´ll be just fine with Varis in the lead, at least until I am a little bit more comfortable with my spelling and way to express myself.

And a question about value, when you want something in twilight how do you decide what something is worth? Taking the value of, say a weapon in dollars? Or is it more of a feeling?
Stone
player, 342 posts
Private
Infantry (Australian/US)
Sun 21 Jun 2009
at 00:04
  • msg #185

Re: Supplies

Jonathan Young:
And a question about value, when you want something in twilight how do you decide what something is worth? Taking the value of, say a weapon in dollars? Or is it more of a feeling?



I'd say feeling.

Cash is worthless, but sometimes used just to give a ballpark number.

Gold still has some value, its a hard commodity to let go of.

But really, weapons and bullets are now worth allot more than they used to (a sign of the times?).

Whats the most valuable thing in T2K?  Anything that the other person needs right now!

Barter is big.
Helmut Meyer
player, 379 posts
Unteroffizier
PanzerPionier (Germany)
Sun 21 Jun 2009
at 13:25
  • msg #186

Re: Supplies

Stone:
Whats the most valuable thing in T2K?  Anything that the other person needs right now!


Yeah. Just to jump in, the city is encircled. We've leaned there isn't a complete embargo... food for example and most domestic trade items are permitted in and out. The value of things on the surrounding Pact's contraband list is what will fetch high prices I'd say... namely weapons and ammo.

From what Volodya said, it seems they deal in anything that has a high cost vs low bulk or weight. They want things that they can store and transport easily yet fetch a high price. So they won't deal in clothes for example.
Fusilier
GM, 794 posts
Your Guide
Sun 21 Jun 2009
at 17:23
  • msg #187

Re: Supplies

Stone:
Does stone have his .45 pistal to call on?)</Orange>


Yes. Besides the AK/BG-15, nobody in the group lost anything else.
George Rawlinson
player, 38 posts
Captain
Chaplain (Canadian)
Mon 22 Jun 2009
at 03:40
  • msg #188

Re: Supplies

Thanks to St. Gil for jumping in as well. I hope everyone had a good weekend.
Ben Jagelis
player, 689 posts
Canadian Lieutenant
Airborne Infantry
Mon 22 Jun 2009
at 05:59
  • msg #189

Re: Supplies

He might even have his Skorpion if he could handle the load.
Will certainly still have spare 5.45mm mags and a few 40mmS grenades that Oskar could use (Meyer could use the mags too).
Ben Jagelis
player, 691 posts
Canadian Lieutenant
Airborne Infantry
Mon 22 Jun 2009
at 06:32
  • msg #190

Re: Supplies

Varis Babicevs:
"First, what do you know of a small POW camp holding NATO prisoners on the outskirts of the city?"

Recce team should probably wait until the above query has been answered. It's information we're sure to already know since we left several hours afterward.
Fusilier
GM, 795 posts
Your Guide
Mon 22 Jun 2009
at 07:50
  • msg #191

Re: Supplies

Ben Jagelis:
He might even have his Skorpion if he could handle the load.
Will certainly still have spare 5.45mm mags and a few 40mmS grenades that Oskar could use (Meyer could use the mags too).


I understood the swapping of weapons to mean leaving the other behind. I was also under the impression that your gear was thinned out to lighten the load for the swim. Sorry, but for those reasons I'm going to say no Skorpion.

5.45mm ammo and 40mmS... yes.
Ben Jagelis
player, 692 posts
Canadian Lieutenant
Airborne Infantry
Tue 23 Jun 2009
at 06:30
  • msg #192

Re: Supplies

I left it up to Stone IC to decide if he wanted to take it or not. I think I said something like "if you think you can carry it...."
Stone
player, 346 posts
Private
Infantry (Australian/US)
Tue 23 Jun 2009
at 11:21
  • msg #193

Re: Supplies

No worries.  THe point of the skorpian was to save weight.  IN the end he took the rifle and GL and left the skorpian behind.  Taking both went against the whole "saving weight" business.
George Rawlinson
player, 41 posts
Captain
Chaplain (Canadian)
Wed 24 Jun 2009
at 04:55
  • msg #194

Re: Supplies

Anything else I should be asking Webb? Guy seems to have a bit of a chip on his shoulder. Should I hum a hymn? ;)
Fusilier
GM, 799 posts
Your Guide
Wed 24 Jun 2009
at 09:03
  • msg #195

Re: Supplies

Sorry I've been neglecting the recce patrol fellas. Post up in 3 or 4 hours.
Fusilier
GM, 801 posts
Your Guide
Wed 24 Jun 2009
at 14:05
  • msg #196

Re: Supplies

Nothing was stated on the order of march so I stuck Oskar in front. He has the highest observation and most likely to spot someone before they spot you. I put Meyer in the rear since Stone is somewhat unarmed, and Ben probably leading from near the front.

If you want to change this, go ahead - but the dice already rolled so it won't affect anything until next turn.
Fusilier
GM, 802 posts
Your Guide
Fri 26 Jun 2009
at 05:17
  • msg #197

Re: Supplies

Everyone ok? I'm feeling it might be time to conclude some of the "make contact" missions. Everyone seems done on their meetings and it might be getting kind of boring... time for some action.

I'll try to wrap things up and get the next patrol post up.

Things are pretty hectic at home right now. We had an outbreak of H1N1 influenza at our school and all classes are canceled for a week. While it means I've no students, I've been working like mad to get some home study material out.

Thanks for your patience.
This message was last edited by the GM at 05:18, Fri 26 June 2009.
Jonathan Young
player, 20 posts
Sergeant
Infantry (US)
Fri 26 Jun 2009
at 07:46
  • msg #198

Re: Supplies

Well, I´ll wont be around 3-5 of July. My mum are getting remarried! =D

Other than that, well, it might be slow right now, but I don´t mind, I think the action will come, and the more time we have to prepare, well the better.
Helmut Meyer
player, 380 posts
Unteroffizier
PanzerPionier (Germany)
Fri 26 Jun 2009
at 10:22
  • msg #199

Re: Supplies

Hi. I'm back GM. A day early too.

I'll just got in and will try to read over the posts and get mine up in 3-4 hours.
Fusilier
GM, 805 posts
Your Guide
Fri 26 Jun 2009
at 17:28
  • msg #200

Re: Supplies

Helmut Meyer:
Hi. I'm back GM. A day early too.


Excellent.

Ben, can you get a post in to give some info on how you recce the objective area?
George Rawlinson
player, 42 posts
Captain
Chaplain (Canadian)
Fri 26 Jun 2009
at 22:21
  • msg #201

Re: Supplies

I hope it's as happy an occasion as it can be, J. Young.

For my part this is a very busy weekend too--my Dad is moving back to Winnipeg; my uncle and I are going to be busy with the truck and stuff and tonight...well let's just call it my birthday and my lady and the kids and I going out for some Greek supper. So just a quick post to say I may not be able to post for a couple of days. Many thanks Fusilier for being such a great gm!
Fusilier
GM, 806 posts
Your Guide
Sat 27 Jun 2009
at 08:19
  • msg #202

Re: Supplies

George Rawlinson:
So just a quick post to say I may not be able to post for a couple of days.


Jonathan Young:
Well, I´ll wont be around 3-5 of July.



Ok. No problem fellas, thanks for letting us know.
Fusilier
GM, 807 posts
Your Guide
Sat 27 Jun 2009
at 19:17
  • msg #203

Re: Supplies

Hey fellas,

Please welcome Corkman, who will be playing Frank Benucci.
Helmut Meyer
player, 382 posts
Unteroffizier
PanzerPionier (Germany)
Sat 27 Jun 2009
at 19:49
  • msg #204

Re: Supplies

Hiya.
Jonathan Young
player, 22 posts
Sergeant
Infantry (US)
Sat 27 Jun 2009
at 20:00
  • msg #205

Re: Supplies


Hi and welcome.
Oskar Friedmann
player, 325 posts
Staff Sergeant
Special Forces (US)
Sun 28 Jun 2009
at 00:41
  • msg #206

Re: Supplies

Sweet.  Welcome to the game!

We always give the new guy the honor of driving the lead vehicle.  It's how we say, 'hi!'.

You're gonna love it here.
Francis 'Frank' Benucci
player, 2 posts
American Sergeant
Ranger
Sun 28 Jun 2009
at 03:36
  • msg #207

Re: Supplies

Oskar Friedmann:
Sweet.  Welcome to the game!

We always give the new guy the honor of driving the lead vehicle.  It's how we say, 'hi!'.

You're gonna love it here.

Thanks & happy to aboard (driving or not driving)...
Ben Jagelis
player, 693 posts
Canadian Lieutenant
Airborne Infantry
Sun 28 Jun 2009
at 06:42
  • msg #208

Re: Supplies

Hmmm, Corkman....
Haven't had much out of Tanya lately...  ;)

Corkman's been a long time player in my game and I can say he's a welcome addition here!
Ben Jagelis
player, 694 posts
Canadian Lieutenant
Airborne Infantry
Sun 28 Jun 2009
at 06:50
  • msg #209

Re: Supplies

In reply to Fusilier (msg #200):

Soon as I can. It's been an "interesting" week and now I've finally got some time to sit down, I've got two small kids arguing in the background!
Francis 'Frank' Benucci
player, 3 posts
American Sergeant
Ranger
Sun 28 Jun 2009
at 16:07
  • msg #210

Re: Supplies

In reply to Ben Jagelis (msg #208):

Ahhh, Have been waiting for the right time to speak up since she's out of place not knowing the lingo and the situation you threw at us was not very nice but, very challenging...  Tanya is still very much there...

Thank you for the kind words!
Varis Babicevs
player, 254 posts
Auxiliary
Scout/Translator (US)
Sun 28 Jun 2009
at 19:35
  • msg #211

Re: Supplies

In reply to Francis 'Frank' Benucci (msg #210):

Yes, welcome Corkman/Tucker!
Kurt Weiss
player, 267 posts
Command Sergeant Major
Army Special Forces (US)
Mon 29 Jun 2009
at 03:58
  • msg #212

Re: Supplies

Hey Folks,

Just stopping in to say, "Hi."  On R&R right now in the States for a couple of weeks.  I won't be posting but I'm trying to catch up on the reading in the games I was in.  Showing the wife some of the stuff we've done, too.

Hope you all are well,

Tim
Fusilier
GM, 810 posts
Your Guide
Mon 29 Jun 2009
at 04:47
  • msg #213

Re: Supplies

Wow, good to to hear from you. Glad that everything is working out well. When you get back from Iraq we'd love to see you here again.

Take care,
George Rawlinson
player, 44 posts
Captain
Chaplain (Canadian)
Mon 29 Jun 2009
at 07:05
  • msg #214

Re: Supplies

Glad you're getting some R&R. Take care!
Helmut Meyer
player, 383 posts
Unteroffizier
PanzerPionier (Germany)
Mon 29 Jun 2009
at 12:58
  • msg #215

Re: Supplies

Hi Tim!

Nice to hear things are fine on your end. Stay safe.


Oskar Friedmann:
The fact that the place didn't have "Arbeit macht frei" on an iron gate across the front was already a bit of a strike against the place being what Lada advertised it to be.

Maybe they were in the basement frantically making soccer balls or something.


Oskar never gets old in my books.


Nice work btw GM.
Jonathan Young
player, 24 posts
Sergeant
Infantry (US)
Wed 1 Jul 2009
at 08:34
  • msg #216

Re: Supplies

Just want to say, wonderful work Fusilier.

And I will post asp, just need to catch some sleep first.
Varis Babicevs
player, 257 posts
Auxiliary
Scout/Translator (US)
Thu 2 Jul 2009
at 03:03
  • msg #217

Re: Supplies


Hi folks. I have a couple of vacancies over in my T2K campaign. If you're looking for more T2K, we'd love to have you. Several players (and our awesome GM) here also play over there.

link to another game

The following NPCs (formerly PCs) are in need of players.

Alexei Ondar- Taciturn, ex-Soviet commando with a personal grudge against the
              Red Army.

Jason Kasparov- Conflicted ex-CIA helicopter pilot and partisan fighter with
                unrequited feelings for Minh.

Dave "Bones" Stoner- Sarcastic, ballsy SEAL corpsman and bullet magnet.

Jan Cerny- Cooly proffesional FFL noncom

Tom Jones- British (Welsh?) soldier. Law didn't get a chance to really establish
           the character's personality so this one has the most maleability.

If you'd like to play but would rather create your own PC, that's fine too.
This message was last edited by the player at 03:04, Thu 02 July 2009.
Helmut Meyer
player, 386 posts
Unteroffizier
PanzerPionier (Germany)
Thu 2 Jul 2009
at 03:23
  • msg #218

Re: Supplies

Guys, lets get out of there (docks), before something bad happens. Lada is screwing us over. Probably thinking we were just going to ram down the gates and blow everyone away without checking first. I think we snoop around more and we'll find unnecessary trouble.
George Rawlinson
player, 47 posts
Captain
Chaplain (Canadian)
Thu 2 Jul 2009
at 12:15
  • msg #219

Re: Supplies

Great line from Oskar. I like the way he leads up to his punchlines.

So GM, are we going to be posting in the main Gdansk thread, or should I keep posting in St. Mary's?
Fusilier
GM, 815 posts
Your Guide
Thu 2 Jul 2009
at 12:40
  • msg #220

Re: Supplies

George Rawlinson:
So GM, are we going to be posting in the main Gdansk thread, or should I keep posting in St. Mary's?


Hmm, good question. In retrospect I should have made a separate thread for the patrol since it was probably going to run longer than the other groups. Either the church or criminal thread could have been the one without.

How about everyone just post in the St.Mary's thread who is not on patrol (Ben, Meyer, Oskar, & Stone).

I hope that's not confusing anything.
This message was last edited by the GM at 12:43, Thu 02 July 2009.
Fusilier
GM, 817 posts
Your Guide
Fri 3 Jul 2009
at 08:20
  • msg #221

Re: Supplies

Hello everyone,

I will be away starting tomorrow morning for the next 3-4 nights. Unlike all the other times I've been out of town, I seriously doubt I will have internet access this time. I hope this won't be a game killer.

I would like to ask for the group to continue during this time as much as possible. I know we usually slow down a little over the weekends, but I'd like to suggest carrying on a planning session to determine your next move. Be it against those that Lada sent you after, or any other options*.

*like from the info that the criminal and church missions gained.

This way we can get right back into things when I return. I'm hoping to be able to have everyone back in one thread then too. I'm thinking that the recce thread is almost concluded, correct? There won't be much else you'll learn as it is. If you are ok with this, the next GM thread will be for the morning after (with everyone together) and if you've worked out a plan I'll get it in motion too.

Have a good weekend.
This message was last edited by the GM at 08:22, Fri 03 July 2009.
George Rawlinson
player, 49 posts
Captain
Chaplain (Canadian)
Fri 3 Jul 2009
at 14:07
  • msg #222

Re: Supplies

I hope things go well for you, and take care. Regards to your family.
Stone
player, 352 posts
Private
Infantry (Australian/US)
Sat 4 Jul 2009
at 08:35
  • msg #223

Re: Supplies

(assuming we're all back together that same night)

Next moves guys?
Stone
player, 353 posts
Private
Infantry (Australian/US)
Sat 4 Jul 2009
at 23:10
  • msg #224

Re: Supplies

Plans could include
get revenge on lada
Make our own powerbase in town
Leave, and head out somewhere.
Varis Babicevs
player, 259 posts
Auxiliary
Scout/Translator (US)
Sun 5 Jul 2009
at 00:50
  • msg #225

Re: Supplies

In reply to Stone (msg #224):

I'm not sure what thread to post in so I'm just kind of waiting for Fusilier to get back.

Varis' vote, if the group decides to stay in the city (I believe we already crossed that bridge), is to go after Lada and/or whoever set up the hit that almost killed him. In Varis' mind, it's a good way of saying "we're here to stay and we're not somebody you wanna mess with." I'll post this IC, when I've got a better idea of what's going on.
Stone
player, 354 posts
Private
Infantry (Australian/US)
Sun 5 Jul 2009
at 00:52
  • msg #226

Re: Supplies

I thought Fuse said to sort out our plans so we had a clear objective when he gets back.

I vote to get revenge also.  It ties in with staying here for the long haul.
Oskar Friedmann
player, 328 posts
Staff Sergeant
Special Forces (US)
Sun 5 Jul 2009
at 00:52
  • msg #227

Re: Supplies

I'm not convinced this place we're stalking doesn't have something worth taking.
Stone
player, 355 posts
Private
Infantry (Australian/US)
Sun 5 Jul 2009
at 01:16
  • msg #228

Re: Supplies

Oskar Friedmann:
I'm not convinced this place we're stalking doesn't have something worth taking.


Do you want to jump the fence?
Oskar Friedmann
player, 329 posts
Staff Sergeant
Special Forces (US)
Sun 5 Jul 2009
at 01:17
  • msg #229

Re: Supplies

Not really.
Stone
player, 356 posts
Private
Infantry (Australian/US)
Sun 5 Jul 2009
at 01:29
  • msg #230

Re: Supplies

how do you want to find out whats here?
Oskar Friedmann
player, 330 posts
Staff Sergeant
Special Forces (US)
Sun 5 Jul 2009
at 01:49
  • msg #231

Re: Supplies

I'm still trying to figure that out.  :p
Stone
player, 357 posts
Private
Infantry (Australian/US)
Sun 5 Jul 2009
at 01:53
  • msg #232

Re: Supplies

knock on the gate?
Stone
player, 358 posts
Private
Infantry (Australian/US)
Sun 5 Jul 2009
at 01:58
  • msg #233

Re: Supplies

we could cause a small distraction, see what response it gets.  Try and make it look like a homeless hermit or maybe an animal so they dont know we're around.

does the map give us any clues?
Ben Jagelis
player, 697 posts
Canadian Lieutenant
Airborne Infantry
Mon 6 Jul 2009
at 01:10
  • msg #234

Re: Supplies

Varis Babicevs:
OOC: GM, the M117 was borrowed from team stocks so I don't think its ammo is listed on Varis' char-sheet. Perhaps just deduct a full mag from the community chest?

Can do.
Ben Jagelis
player, 698 posts
Canadian Lieutenant
Airborne Infantry
Mon 6 Jul 2009
at 01:47
  • msg #235

Re: Supplies

Stone:
Plans could include
get revenge on lada
Make our own powerbase in town
Leave, and head out somewhere.

I'm up for option 1 and 3 although 3 is the more important of the two. I'm REALLY hesitant to hang about in a city that's threatened by seige and possible assault by the Soviets.
George Rawlinson
player, 52 posts
Captain
Chaplain (Canadian)
Mon 6 Jul 2009
at 04:20
  • msg #236

Re: Supplies

I'm a little concerned about the lack of real intelligence about the Soviets actually. My impression is that it was difficult enough just to get to Gdansk. What do we actually know about the positions and conditions of the Soviet and Polish forces that were pursuing XI Corps to the west of our current position?
Ben Jagelis
player, 701 posts
Canadian Lieutenant
Airborne Infantry
Mon 6 Jul 2009
at 04:23
  • msg #237

Re: Supplies

link to a message in this game
Message #231 has probably the best summary of what we know of the Soviets.
Not much, but the situation is going to get worse as time moves on, that much we've learnt from other sources over the past few game days.
George Rawlinson
player, 53 posts
Captain
Chaplain (Canadian)
Mon 6 Jul 2009
at 18:41
  • msg #238

Re: Supplies

Thanks, that's about what I figured.
Fusilier
GM, 818 posts
Your Guide
Tue 7 Jul 2009
at 13:35
  • msg #239

Re: Supplies

Hello,

I'm back. Thanks for keeping things running while I was away. I've skimmed through the posts, had a few laughs, and will get something up soon. It'll need another read over but it looks like we're still making up our minds. In any case, I'll try for tonight or tomorrow afternoon.
Stone
player, 362 posts
Private
Infantry (Australian/US)
Thu 9 Jul 2009
at 11:59
  • msg #240

Re: Supplies

I'm offline until Tuesday.  Stay safe.  No, no ... go for broke!!!
Fusilier
GM, 820 posts
Your Guide
Fri 10 Jul 2009
at 02:13
  • msg #241

Re: Supplies

Stone:
I'm offline until Tuesday.  Stay safe.  No, no ... go for broke!!!


Thanks for letting us know. Have a good weekend.


Has everyone gotten in their opinions and suggestions for the group's next move?
Oskar Friedmann
player, 336 posts
Staff Sergeant
Special Forces (US)
Fri 10 Jul 2009
at 21:57
  • msg #242

Re: Supplies

Lada hasn't screwed us yet.
Varis Babicevs
player, 265 posts
Auxiliary
Scout/Translator (US)
Fri 10 Jul 2009
at 22:37
  • msg #243

Re: Supplies

Oskar Friedmann:
Lada hasn't screwed us yet.


I'm not sure I follow. He gave us a bogus lead on a NATO POW camp. It turned out to be a group of salvagers- competitors/rivals, most likely. What am I missing? Perhaps Oskar could share his thoughts on the matter IC.
Fusilier
GM, 821 posts
Your Guide
Sat 11 Jul 2009
at 06:26
  • msg #244

Re: Supplies

"Not yet" but will.

As in it hasn't happened yet for the time of the meeting. Remember when we broke up into different groups/threads... the recce patrol was going out at night. This meeting is taking place before that. The recce patrol thread was on a different "time" than everyone else. Otherwise none of those PCs would have taken any turns yet since they needed to wait for the other two groups to return.

I figured it might get confusing, but didn't see any way around it.
Ben Jagelis
player, 706 posts
Canadian Lieutenant
Airborne Infantry
Sat 11 Jul 2009
at 08:19
  • msg #245

Re: Supplies

Exactly, the recce patrol which Ben, Oskar, Meyer and Stone are preparing for while the discussion is being carried on, is taking place hours later (roughly six I'd think).
What we're finding out at the shipyards, while relevant to the conversation, isn't yet known.
Varis Babicevs
player, 266 posts
Auxiliary
Scout/Translator (US)
Sat 11 Jul 2009
at 19:57
  • msg #246

Re: Supplies

Sorry. I got confused. I guess there's little point for me to post IC until the recce team gets back. Varis' opinions are well known by now.
This message was last edited by the player at 19:58, Sat 11 July 2009.
Fusilier
GM, 823 posts
Your Guide
Mon 13 Jul 2009
at 00:56
  • msg #247

Re: Supplies

Sorry for being slow here on my end. Tough weekend. I'll get fresh posts up today and things moving again.
George Rawlinson
player, 58 posts
Captain
Chaplain (Canadian)
Mon 13 Jul 2009
at 05:39
  • msg #248

Re: Supplies

Hey everyone. I have to work overtime a fair bit over the next two weeks and there's a family crisis on top of that. So please forgive me if my posting is sporadic. I'll try by tomorrow evening to send a synopsis of Rawlinson's plans to the gm.
Helmut Meyer
player, 389 posts
Unteroffizier
PanzerPionier (Germany)
Tue 14 Jul 2009
at 05:43
  • msg #249

Re: Supplies

George Rawlinson:
Hey everyone. I have to work overtime a fair bit over the next two weeks and there's a family crisis on top of that. So please forgive me if my posting is sporadic. I'll try by tomorrow evening to send a synopsis of Rawlinson's plans to the gm.


Take care. See you then.
This message was last edited by the player at 05:43, Tue 14 July 2009.
Fusilier
GM, 827 posts
Your Guide
Tue 14 Jul 2009
at 06:16
  • msg #250

Re: Supplies

George Rawlinson:
Hey everyone. I have to work overtime a fair bit over the next two weeks and there's a family crisis on top of that. So please forgive me if my posting is sporadic. I'll try by tomorrow evening to send a synopsis of Rawlinson's plans to the gm.


Hey no worry. Hope everything works out for you the soonest.
Oskar Friedmann
player, 338 posts
Staff Sergeant
Special Forces (US)
Tue 14 Jul 2009
at 15:48
  • msg #251

Re: Supplies

Ben Jagelis:
"It's Lieutenant," he replied, trying to hide his annoyance at being refered to as an enlisted man.
"I'm second in command of this unit."



We <3 u Ben!
Fusilier
GM, 828 posts
Your Guide
Tue 14 Jul 2009
at 16:26
  • msg #252

Re: Supplies

Oskar Friedmann:
Ben Jagelis:
"It's Lieutenant," he replied, trying to hide his annoyance at being refered to as an enlisted man.
"I'm second in command of this unit."


We <3 u Ben!


Ah man. You crack me up all the time. Thanks... I needed it.
Francis 'Frank' Benucci
player, 16 posts
American Sergeant
Ranger
Tue 14 Jul 2009
at 21:46
  • msg #253

Re: Supplies

Sorry about that....
Ben Jagelis
player, 710 posts
Canadian Lieutenant
Airborne Infantry
Wed 15 Jul 2009
at 03:54
  • msg #254

Re: Supplies

Ben's Canadian. He's used to Americans getting confused at just how superior other nationalities really are.

;)
John Jameson McCarthy
player, 445 posts
Major
Cav Scout (US)
Wed 15 Jul 2009
at 18:52
  • msg #255

Events

Nice post Fuse.

I was just about to drop on this and then i thought someone else might like first crack at it. I know this is technically meta-gaming but as it is done to try and enhance game enjoyment, I reckon it's OK.

Does anyone else want first shot at this?
Oskar Friedmann
player, 339 posts
Staff Sergeant
Special Forces (US)
Wed 15 Jul 2009
at 19:03
  • msg #256

Re: Events

I had to check the timeline.  The recon team is gone, otherwise I would have.
John Jameson McCarthy
player, 446 posts
Major
Cav Scout (US)
Wed 15 Jul 2009
at 19:07
  • msg #257

Re: Events

I know, though this situation could really benefit from the Friedmann or Jagelis school of diplomacy...
Varis Babicevs
player, 267 posts
Auxiliary
Scout/Translator (US)
Wed 15 Jul 2009
at 19:37
  • msg #258

Re: Events

Congrats, everyone (Fuse especially) on hitting post #5000. This is a top-notch game.
Fusilier
GM, 830 posts
Your Guide
Thu 16 Jul 2009
at 01:49
  • msg #259

Re: Events

Thanks guys.

It hasn't really been stated by anyone but, I'll give a bit of leeway as to where most of the PCs at the hotel are positioned. Except...

Fox is inside, on the top floor.
JJM is in the middle of vehicle yard between the two other groups.
Rooke is by the main gate (and is an NPC anyways)
Ben, Stone, Oskar & Meyer are closing down the recce and not on site.

Anyone else really can be placed anywhere they wish in the vehicle yard. I made a guess and put half of the unit providing security and the rest would help with the offloading (since you probably don't want unknown civilians tinkering around your vehicles).
Ben Jagelis
player, 711 posts
Canadian Lieutenant
Airborne Infantry
Thu 16 Jul 2009
at 03:27
  • msg #260

Re: Events

"Dip...low....mah...see"

Ben stumbled over each unfamiliar syllable, his tongue exploring the alien sounds.

"What calibre is that?"
Helmut Meyer
player, 392 posts
Unteroffizier
PanzerPionier (Germany)
Thu 16 Jul 2009
at 05:25
  • msg #261

Re: Events

Yeah, nice post, and hooray for 5000.

Question: Where is Doyle? Has he been absent, or have you just not been mentioning him?
Fusilier
GM, 831 posts
Your Guide
Thu 16 Jul 2009
at 05:41
  • msg #262

Re: Events

Helmut Meyer:
Question: Where is Doyle? Has he been absent, or have you just not been mentioning him?


Absent. I don't remember the last time he was around, but it's been a while. He left a short time after whenever the last time he had dialogue was I think. So, although I can't be certain when (without checking back), I can say he hasn't been around for sure.
Fusilier
GM, 832 posts
Your Guide
Thu 16 Jul 2009
at 15:19
  • msg #263

Re: Events

Can the recce guys tell me how you plan on getting back? I mean the route. A general idea. It may affect encounters and stuff.
John Jameson McCarthy
player, 447 posts
Major
Cav Scout (US)
Thu 16 Jul 2009
at 16:06
  • msg #264

Re: Events

Ben Jagelis:
"Dip...low....mah...see"

Ben stumbled over each unfamiliar syllable, his tongue exploring the alien sounds.

"What calibre is that?"


I'm not sure of the calibre, but in Ben's case it is probably a dum-dum :)
Ben Jagelis
player, 712 posts
Canadian Lieutenant
Airborne Infantry
Fri 17 Jul 2009
at 00:16
  • msg #265

Re: Events

Ah, so diplowmahsee is a large calibre rifle round designed for maximum damage and minimal hard target penetration.

Got it!

;)
Fusilier
GM, 833 posts
Your Guide
Fri 17 Jul 2009
at 04:27
  • msg #266

Re: Events

Everything ok with the main group? I've only got a post from Varis. I think its probably best to hold off a turn resolution until I get a little more.

Just some clarification...

Ben Jagelis:
"Two, try for the southern bridge, however as it was capable of opening before the war, there's a good chance it'll be open now, if only for defence."


That particular bridge was very close to where you climbed out of the water so you've seen it from a short distance. Its intact, at least enough for people to cross. Not much of any sign of life around it, and beyond it were some lights and fires where you believe one of the night markets is.

The status of the other bridge you mentioned, is unknown.
Ben Jagelis
player, 714 posts
Canadian Lieutenant
Airborne Infantry
Fri 17 Jul 2009
at 04:56
  • msg #267

Re: Events

Hmm, useful intel that.
Still prefer to avoid bridges if possible though. Rather nobody knew we were ever even on the island if at all possible.
Helmut Meyer
player, 394 posts
Unteroffizier
PanzerPionier (Germany)
Fri 17 Jul 2009
at 07:05
  • msg #268

Re: Events

Ben Jagelis:
Hmm, useful intel that.
Still prefer to avoid bridges if possible though. Rather nobody knew we were ever even on the island if at all possible.


As outlined IC, I think it might be good idea to take the bridges for 3 reasons.

-As getting around the city is through channeling choke points (due to the rivers, canals, and ruins), increasing our knowledge over the status of the bridges seems like it should be on our list of things to do.

-Its against the current, we're cold, and probably a little tired.

-The recce revealed there were no prisoners so its unlikely we'll be heading back to the island soon. No harm was done either. So while OPSEC is good, is it really much if we are seen crossing the bridge? Another way to look at it is, whats worse, being seen crossing / or being seen swimming up the river.
Stone
player, 368 posts
Private
Infantry (Australian/US)
Fri 17 Jul 2009
at 08:03
  • msg #269

Re: Events

Stone nodding
Oskar Friedmann
player, 340 posts
Staff Sergeant
Special Forces (US)
Fri 17 Jul 2009
at 12:59
  • msg #270

Re: Events

I was waiting for a Fusilier post saying that Oskar and Meyer rejoined Stone and Lt. Ben.

Do we assume that and post away?
Fusilier
GM, 834 posts
Your Guide
Fri 17 Jul 2009
at 17:36
  • msg #271

Re: Events

Oskar Friedmann:
I was waiting for a Fusilier post saying that Oskar and Meyer rejoined Stone and Lt. Ben.

Do we assume that and post away?


Sorry about that. I was waiting as well. I rolled for your stealth and for the "enemy" actions, and it was ok, no detection. I neglected to mention it, so its my fault. Consider the patrol regrouped, and like Ben posted, a short distance away from the objective where you can safely talk.

I'd like to roll again (just once) for the move back to base. Before I do that, I need a final decision on the route.
This message was last edited by the GM at 17:37, Fri 17 July 2009.
Fusilier
GM, 835 posts
Your Guide
Sat 18 Jul 2009
at 14:30
  • msg #272

Re: Events

I'll get a post up for both groups in the morning. I planned on today, but got home late.
Oskar Friedmann
player, 342 posts
Staff Sergeant
Special Forces (US)
Sun 19 Jul 2009
at 01:16
  • msg #273

Re: Events

Party like its old school?

I know Kaminski's player isn't around, but I think you nailed it pretty well there Fusilier.
Fusilier
GM, 838 posts
Your Guide
Mon 20 Jul 2009
at 02:08
  • msg #274

Re: Events

Hey Oskar, I need some clarification on something before I roll up and post.

Oskar Friedmann:
He busied himself by measuring the safest distance he figured he could rush the man and put him in a chokehold, and keeping his SMG ready for anything outside that range.


Are you planning on attempting to subdue the person? Or is this only in case you are discovered or anything?
Oskar Friedmann
player, 344 posts
Staff Sergeant
Special Forces (US)
Mon 20 Jul 2009
at 02:36
  • msg #275

Re: Events

Sorry - only in case of discovery.
Ben Jagelis
player, 717 posts
Canadian Lieutenant
Airborne Infantry
Mon 20 Jul 2009
at 02:57
  • msg #276

Re: Events

Fusilier:
...the unmistakable silhouette of a MI-24 Hind. The menacing helicopter passes directly overhead, its beating rotors and the whine of its engines deafening your world.

"Lost him in the fog." reports Fox from the upper floor. "Last heading due west to the city center."

Why do I have the feeling we've seen that very machine once before? It's flying in from the right direction...
Fusilier:
<img src="http://img259.imageshack.us/img259/8703/mi24hindch9.jpg"align="right">As the Czech Hind overflies the Bradley, JJM (peering out of his unbuttoned hatch) for a brief second spots the pilot giving him the finger and mouthing something he would suspect was an obscenity. The Hind then banks hard and flies past the dory, the strong rotor wash hits them hard and nearly overturns the heavily laden boat. As it turns for what you expect to be an attack run, a plume of smoke suddenly erupts from one of its recent wounds. The Hind banks again as the pilot is either taking evasive maneuvers or is fighting to keep the craft airborne. As Marc completes rotating the the Bradley turret around for another engagement the Czech Hind begins to descend... those familiar with helicopters identify the drill as an auto rotation, or controlled forced landing.

You watch as the potentially deadly aircraft comes to a rough stop in the middle of the field. A hard landing, but the skilled pilot has managed to bring her down without further damage. The rotors spinning wildly, begin to slow.

And then I found this (which scared the pants off me!)
Jan Krejcik:
Krejcik weighed Meyer and his eyes darted to others in the hold... he wasn't so sure and he frowned as the German pressed him about Lada, his co-pilot from the Hind.

While it may not be one and the same person, there's definately been ample time to move from the landing sight back to Gdansk. If Lada (the salvager) is the same as Lada the copilot, maybe this POW gig is all just an attempt at payback?
Send us into an ambush, and then move in to pick over what's left...
Oskar Friedmann
player, 345 posts
Staff Sergeant
Special Forces (US)
Mon 20 Jul 2009
at 03:13
  • msg #277

Re: Events

I do not think the fat man with the Rambo shirt is the gent who was all shot up in the cockpit (if I remember correctly, anyway).

I do think that its the same Hind as Jan's.

I'm more curious if the German special forces gent is involved.
Fusilier
GM, 839 posts
Your Guide
Mon 20 Jul 2009
at 08:23
  • msg #278

Re: Events

While I don't want to give anything away, as a great deal of things that will be happening will be directly related to the big picture (for Gdansk) - the copilot you mentioned was very much dead. Same in first name only.

Thanks for the clarification Oskar.
Ben Jagelis
player, 719 posts
Canadian Lieutenant
Airborne Infantry
Wed 22 Jul 2009
at 03:19
  • msg #279

Re: Events

John Jameson McCarthy:
"....get another group to disassemble our defences, Benucci, young and Varis might be best for that."

Bad idea. Leave the defences in place until the last possible moment in case the position is attacked. As it's only about a dozen claymores, this shouldn't take more than a few minutes per mine (just a matter of disconnecting the cable and winding it up and picking up the mine itself - the cable could also be left connected although it's a little more risky...)
John Jameson McCarthy:
"As for Bennucci, find out what he's best at and select a team for him, I'd particularly like a driver for the BTR, Varis is very antsy in that position."

Already thrown him in the back of the M113 as infantry. link to a message in this game message 6
George has been assigned to BTR-70 commander freeing up Oskar to man the guns full time.

How's Handley doing? Is he up to driving the Humvee? Boswell also needs to be collected from St Mary's.
Fusilier
GM, 841 posts
Your Guide
Wed 22 Jul 2009
at 04:53
  • msg #280

Re: Events

Ben Jagelis:
Already thrown him in the back of the M113 as infantry. link to a message in this game message 6
George has been assigned to BTR-70 commander freeing up Oskar to man the guns full time.

How's Handley doing? Is he up to driving the Humvee? Boswell also needs to be collected from St Mary's.


Ok, I missed that about Frank, otherwise Weiss wouldn't have asked. I'll update the vehicles and seating.

Handley can drive the Humvee no problem.

Fellas, I know things are kind of dragging out. We haven't had any real combat for a while either. Once I know how the recce team wants to hand their situation, I'm going to bump the posts (all) into one for the move to the new position. I realize I've been trying to conclude everything for a while now, but I'm working on it.
Oskar Friedmann
player, 349 posts
Staff Sergeant
Special Forces (US)
Thu 23 Jul 2009
at 04:24
  • msg #281

Re: Events

Helmut "the Fucker" Meyer:
HAY GUYZ LETS GO BE GOOD


Listen, you rotten paladin crusader bastard, there is no XP in this game for good deeds.  Stop this shit right here.
Helmut Meyer
player, 397 posts
Unteroffizier
PanzerPionier (Germany)
Thu 23 Jul 2009
at 05:31
  • msg #282

Re: Events

Very funny.
Ben Jagelis
player, 721 posts
Canadian Lieutenant
Airborne Infantry
Thu 23 Jul 2009
at 05:45
  • msg #283

Re: Events

Hmmm, I seem to remember giving some specific orders....

"DON'T get caught and avoid contact at all cost."

Now who's being a "rotten paladin crusader bastard"?   ;)
Oskar Friedmann
player, 350 posts
Staff Sergeant
Special Forces (US)
Thu 23 Jul 2009
at 13:25
  • msg #284

Re: Events

Ahem.  Yes.  Well.

HELMUT.  :p
Fusilier
GM, 846 posts
Your Guide
Fri 24 Jul 2009
at 09:13
  • msg #285

Re: Events

Stone:
What weapon types are there on the ground?


Girl - Tantal rifle & .22cal handgun

Group - Pipe, knife, sawed off shotgun (single shot) w/13x 12ga. rounds
Ben Jagelis
player, 724 posts
Canadian Lieutenant
Airborne Infantry
Fri 24 Jul 2009
at 13:10
  • msg #286

Re: Events

It'd be nice to get an update of some sort from the hotel - aka sitrep.
The four (now probably five) of us out in the patrol have NO idea of what's been happening, nor that the move has been bumped up to the moment we get back.
Fusilier
GM, 847 posts
Your Guide
Fri 24 Jul 2009
at 16:38
  • msg #287

Re: Events

Oskar Friedmann:
What contents spilled out of the bag? Papers?


Socks & Undergarments
An artist's sketchpad & various art tools
A musty wool blanket
A miniature folding chessboard (no pieces)
A US Army issue canteen and stove unit
A box of wooden matches
A set of eyeglasses
A small jewelry case with 11x .22 rounds
Three school medals
A handful of out of date government ration coupons
A handtowel and rudimentary hygiene stuff
A set of pliers, scissors and a screwdriver
A bottle of blue ink
A wooden slingshot
A map of Gdansk (actually the back of a restaurant placemat drawn with caricatures of various city locations and not to scale)

So nothing of any military strategic value, that's for sure...
Fusilier
GM, 849 posts
Your Guide
Sun 26 Jul 2009
at 11:03
  • msg #288

Re: Events

Finally.

We're all back together. I'd like to advance things with the move, but I'll give ya'll a chance to post once in case you want to coordinate anything or discuss the recent events. Please post in the main Gdansk thread as I'll be closing the other.
Ben Jagelis
player, 727 posts
Canadian Lieutenant
Airborne Infantry
Mon 27 Jul 2009
at 02:57
  • msg #289

Re: Events

NOTE!

The infantry are no longer carried within the M2 Bradley but as of about 24 hours game time ago, in the M113.

This was to free up the greater firepower and manouverability of the M2, as well as reduce the congestion for the infantry.

The majority of stores are carried within the BTR and Humvee with only those items necessary for combat operations routinely in the M113 and M2 (a few spare weapons, ammo, a little food, etc).
Stone
player, 381 posts
Private
Infantry (Australian/US)
Mon 27 Jul 2009
at 03:05
  • msg #290

Re: Events

Can someone give me the cliff notes verstion of whats happened at the hotel, to save me reading the other threads.  Even dot points eg
the russians are coming
CIA has double crossed us, moving location
whatever.

I dont need anything in depth.  Just why we're moving.
ta
Fusilier
GM, 850 posts
Your Guide
Mon 27 Jul 2009
at 03:19
  • msg #291

Re: Events

Ben Jagelis:
The infantry are no longer carried within the M2 Bradley but as of about 24 hours game time ago, in the M113.


I know about the stores but can you post a new updated version of the seating? I either didn't realize this or more likely forget.

Also, if the dismounts are pooled in the M113, are you placing the still/trailer onto another vehicle?
Ben Jagelis
player, 729 posts
Canadian Lieutenant
Airborne Infantry
Mon 27 Jul 2009
at 05:02
  • msg #292

Re: Events

Did that two weeks ago (in SOPs).
The trailer has been on the back of the BTR since we picked it up in Wislinka. It's the obvious choice to tow it as the Humvee isn't powerful enough, and both the M2 and M113 have rear ramps (and are our two main combat vehicles).
If we still had the tanker trailer, then the Humvee would be the obvious vehicle to put it on.

We need a volunteer to take Boswells position in the Humvee - gets to play with an M60 and keep Handley company.

Also, it might pay to have somebody besides Stone drive the M2 for the coming move since he's been out on operations all night and fatigued.
Perhaps Handley could shift over to the M2 and Captain Rawlinson take the Humvee wheel?
This message was last edited by the player at 05:23, Mon 27 July 2009.
Fusilier
GM, 851 posts
Your Guide
Mon 27 Jul 2009
at 05:39
  • msg #293

Re: Events

Ben Jagelis:
Did that two weeks ago (in SOPs).


Ahh. Ok. I was looking in the other loadout thread.

M2 Bradley 1st
Driver:                 Stone
Gunner:                 St. Gil
Commander:              Jameson

M113 2nd
Driver:                 Jordan
Commander (M2):         Jagelis
Gunner (M240):          Kurt Weiss
Gunner (PKM):           Helmut Meyer
Passenger 1:            Francis 'Frank' Benucci
Passenger 2:            Arthur Fox
Passenger 3:            Andrew Rooke
Passenger 4:            Jonathan Young

BTR-70 3rd (towing still trailer)
Driver:                 Varis Babicevs
Gunner (KPV/PKM):       Oskar Friedmann
Commander:              George Rawlinson

Hum-vee rear
Driver:                 Tom Handley
Commander/Gunner (M60): Lt Boswell (((Absent)))



Player Update (there was a question as to who was active)

-I got a PM from Rawlinson's player that he'll still be out for a couple of days (so he isn't MIA but don't expect much interaction from him for the next few days).

-Marc, Fox, Tom, Rooke are all MIA players. They are free to return but it looks like I'll be NPCing them indefinitely.

-Weiss' player is in Iraq and is NPC'd until his eventual return.
This message was last edited by the GM at 05:45, Mon 27 July 2009.
Ben Jagelis
player, 730 posts
Canadian Lieutenant
Airborne Infantry
Mon 27 Jul 2009
at 05:50
  • msg #294

Re: Events

The new girl, should she wish to come along, will need to slot into the M113 I think where there's people to watch her. She might be friendly so far, but no point taking risks...
Should the infantry be required on the ground, Meyer would stay aboard to keep an eye on her. He's bound to be fatigued and therefore could do with the lighter duty.

So looks like we've got a 7 man security unit (the NPCs and inactive).
Fusilier
GM, 852 posts
Your Guide
Mon 27 Jul 2009
at 14:23
  • msg #295

Re: Events

I'll get the turn post up tomorrow morning at school. Its only 930 and I need to get to sleep. I some time to think some things out as well, and get some action going again.
Ben Jagelis
player, 732 posts
Canadian Lieutenant
Airborne Infantry
Mon 27 Jul 2009
at 14:42
  • msg #296

Re: Events

I imagine that we've only got maybe half an hours driving to do, provided our prefered location is currently unoccupied and suitable for habitation.
Close to the bridge and major roads would be ideal as long as there are decent fields of fire all around (ie no cover for an enemy to sneak up through).
A supply of organic material for the still would be nice as would fresh clean water.
Stone
player, 382 posts
Private
Infantry (Australian/US)
Mon 27 Jul 2009
at 22:43
  • msg #297

Re: Events

Can Stone get a 3 line update on why we are moving to help me catch up to the story line?
Fusilier
GM, 853 posts
Your Guide
Tue 28 Jul 2009
at 00:00
  • msg #298

Re: Events

Stone:
Can Stone get a 3 line update on why we are moving to help me catch up to the story line?


Sure. If nobody else does before I add the turn post I'll put something in.
Stone
player, 383 posts
Private
Infantry (Australian/US)
Tue 28 Jul 2009
at 00:19
  • msg #299

Re: Events

nothing major.  just a very short recap why we are leaving.
Ben Jagelis
player, 733 posts
Canadian Lieutenant
Airborne Infantry
Tue 28 Jul 2009
at 01:24
  • msg #300

Re: Events

  • Our current position in the hotel is extremely vulnerable to enemy infiltration - no clear lines of sight so it's possible enemy might be on us before detection.
  • We have received veiled threats from the IB that they'll be coming for our vehicles, specifically the Bradley, but why would they stop there?
  • The city is in immediate danger of invasion form PACT forces - the helicopter is a sure sign of that about to occur (if it hasn't already started).
  • We've annoyed several of the factions, notably at least one of the criminal cartels.
  • The current location has very limited paths of escape. There are rivers in every direction and it's a bit hard to drive through buildings.

Basically, the longer we stay, the more screwed we become.
Stone
player, 384 posts
Private
Infantry (Australian/US)
Tue 28 Jul 2009
at 01:51
  • msg #301

Re: Events

Thanks
Oskar Friedmann
player, 357 posts
Staff Sergeant
Special Forces (US)
Tue 28 Jul 2009
at 14:17
  • msg #302

Re: Events

 * Doing good and making the world a better place by killing people is currently not on the agenda, unless you're Oskar.  :D
Fusilier
GM, 855 posts
Your Guide
Tue 28 Jul 2009
at 15:57
  • msg #303

Re: Events

Picture Album

My description of the place was for just the brief, once over inspection as you were basically just clearing it of potential threats. You didn't go into any thorough searches in any of the buildings or rooms. Also, you don't have to use this place if you don't want.

Map of the local area.


Aerial view of the local area.


Bridge that you were ambushed at. Notice the church and apartment buildings in the background.
http://img525.imageshack.us/img525/3378/ambushz.jpg

Outside of the actual school (a winter time shot and not showing any of the cosmetic damage to the outside).
http://img91.imageshack.us/img91/5906/schoolm.jpg

Interior shots of the school. Not all of the rooms are in such bad shape. Those with busted windows have been much more exposed to the elements and neglect than others (which are in almost perfect condition).
http://img525.imageshack.us/img525/6641/hall1.jpg
http://img200.imageshack.us/img200/9577/hall2.jpg
http://img91.imageshack.us/img91/9968/hall3.jpg
http://img525.imageshack.us/img525/9954/class2.jpg
http://img200.imageshack.us/img200/7029/classakh.jpg
Oskar Friedmann
player, 358 posts
Staff Sergeant
Special Forces (US)
Tue 28 Jul 2009
at 17:46
  • msg #304

Re: Events

Those pictures are awesome.
Ben Jagelis
player, 734 posts
Canadian Lieutenant
Airborne Infantry
Wed 29 Jul 2009
at 01:35
  • msg #305

Re: Events

Hmm, it's bigger building than I'd hoped for - we'd need to spread out a bit to cover all angles....  :(

Are those pics from Chernobyl?
Fusilier
GM, 856 posts
Your Guide
Wed 29 Jul 2009
at 03:56
  • msg #306

Re: Events

The ugly ones yes. The nice ones are of the actual location.

By square footage, its smaller than the one you indicated on the map. Which, once I found the aerial view, realized it was only really a roof and some supports. I spent some time looking over the nearby sites, and figured this was close to what you were looking for.

Some map notes...

North of you is a railroad bridge. And according to the maps/satellite images there is a impressive road/highway suspension bridge as well. That is a IRL recent construction and didn't exist back in the game time.

I'll make a school map soon. Since its likely there will be combat, I'd like everyone to have a pretty good idea of the layout. Its probably not as big as it looks on the map either. I'm hoping for some details on how you plan on occupying it (and defending yourself if it comes to that).

Also, our player playing George (padre) PM'd me and is able to get back into the game. Would anyone like to volunteer to post a brief outline of what happened, nothing too detailed? I'll do it otherwise, but thought I'd ask.
This message was last edited by the GM at 03:57, Wed 29 July 2009.
Ben Jagelis
player, 736 posts
Canadian Lieutenant
Airborne Infantry
Wed 29 Jul 2009
at 04:25
  • msg #307

Re: Events

Regarding the school map, it should cover out to about 3-400 metres in all directions, possibly a bit further.
It might actually be worth a seperate detailed map of the school grounds and buildings. Where windows and doors are located. The perimeter fence, what it's made of and how high, access to the roof, etc.
Many of the entry points we'll need to close up in some way. Boards will do but will potentially limit field of view. Leaving glass in them (if there is any) would be ok, for stopping the first grenade thrown, but useless afterward.
Chicken wire or similar nailed securely across the inside would be ideal.

If the perimeter fence is adequate, our barbed could be used to internally block of sections of the building, or in the actual doorways.

Claymores and other devices will need placing once we've a sketch of the area. Machineguns (primarily the M240 and PKM from the M113 - The M60 may be best kept on the Humvee) also need careful sighting to maximise effectiveness.

Vehicles if possible should be positioned in hull down locations behind walls or other obstacles but with clear exit paths in case we need to move quickly.

Any spare clothing (we've at least five sets of fatigues) could be stuffed and used as decoys, possibly on roof or in the shadows of upper level windows to delay detection as such. Given lengths of pipe or broom handles painted black as weapons, they could attract a few shots away from our real locations (especially at night).

The more we can keep the place looking like a run down school and less of a heavily fortified (from the outside at least) military encampment the better. Everything we do should be camoflagued and an approach made to the locals to keep them on side too (sooner the better!).
Fusilier
GM, 857 posts
Your Guide
Wed 29 Jul 2009
at 19:48
  • msg #308

Re: Events

I'm going to make 2 maps. One for the layout and floor plans, and out to like you said a couple hundred meters (I might just label the satellite shot).

This is the layout to the ground floor. I'll add the upper levels soon, but its basically smaller (just the area above the classrooms go up into other floors - and are just more classrooms mostly).

There are only two main entrances, both opposite each other. And a service door out by the cafeteria.

Lots of windows along the classrooms and admin office, similar to the winter photo I posted, but there are none in the gym. The cafeteria only has some along the east wall. All windows are elevated about as high as the picture.

There is a small basement (boiler room), with a couple small windows. Access is in the janitor's room. There is also access to the roof via the top floor.

The perimeter fence doesn't extend all the way around the property. Its mostly out in front running parallel to the road and sidewalk. Down two sides are hedges like in the winter photo. Out in back, its mostly bordered by a couple trees, brush, and the remnants of a fallen down wooden fence.

Re: Vehicles.
You've room for all of them in the parking lot, but that isn't on the "sheltered side". If you plow over the hedge, you can squeeze in some vehicles in the play area. You could always hide another vehicle amongst the nearby homes (unless you didn't want to spread out).

Its hard to see, but the road runs along the top of the map (E - W).


This message was last edited by the GM at 19:55, Wed 29 July 2009.
George Rawlinson
player, 59 posts
Captain
Chaplain (Canadian)
Wed 29 Jul 2009
at 20:24
  • msg #309

Re: Events

Hi guys, thanks very much for being patient--lots of personal/family stuff going on that demanded much of my concentration. Anyway I'm back in the game. I would appreciate a brief recap, possibly with the message #/location indicating George's instructions as well as my current position. (Am I correct in understanding that he's in the BTR-70?)
Fusilier
GM, 858 posts
Your Guide
Thu 30 Jul 2009
at 01:10
  • msg #310

Re: Events

Welcome back.

A short time after George reported back from his mission to make contact with the IB and Marian Faction, there was an incident at the hotel. The merchant cartel from the docks showed up with the fuel and food, but their arrival coincided with that from the criminal gang you've also made contact with (although both groups are pro-independence, they are obviously in opposition to each other). There was almost a shootout, but the situation was defused, but not resolved.

The recce patrol (away at this time) investigated the bombed out shipyards in their search for NATO prisoners that they were told existed there (paid for that info). No POWs were found, and it was determined that the the guy who sold you the information just wanted some competition removed (he wanted the rescue to be guns blazing and no survivors). On their return, they put a stop to a group of street thugs who were apparently accosting a teen aged girl (or perhaps about to go much further). The thugs died, and the girl has be brought along.

It was decided that the hotel was not a good place to stay, for reasons Ben mentions a few posts back in this thread. Basically its just not tactically sound. And its position right next to one of the bottlenecks (the city is divided by many canals and rivers so holding the bridges would make it easy for a small army to hold off a larger one) means its likely it will be squat in a combat zone.

The group has moved out towards the eastern edges of town, and have found a somewhat isolated school which is suitable for a new base of operations. George's seating is normally allocated to the BTR's commander position with Varis (driver) and Oskar (gunner). The group has only just arrived and the next GM post today will get your searches of the grounds covered.

The group has discussed a few options they can take. The big one, involves getting the factions to try to agree (again) to push for unified independence before its tool late. Its believed that the local Polish/Soviets have lost patience with the semi-autonomous city and have finally begun to put into action restoring control (a helicopter flew over as well). Basically its now or never - all join in or expect to come under tight control by Malbork (nearest seat of military government).

Other upcoming events (may) include -
-Reinforcing your current position and readying it to defend from
-Getting your refund back from the salvager who sold you misleading info
-Meeting with Vincent Wright (of an unnamed agency)
-Meeting with the next community over to ensure understanding and cooperation about your arrival at the school.
-Working with any of the factions or anything else I'm forgetting
This message was last edited by the GM at 01:11, Thu 30 July 2009.
Ben Jagelis
player, 737 posts
Canadian Lieutenant
Airborne Infantry
Thu 30 Jul 2009
at 02:33
  • msg #311

Re: Events

The next 24 hours tasks in order of priority should probably be:

1. Meet with the next community over and establish friendly relations
2. Improve our position (ongoing for as long as we're there)
3. Set up still and commence brewing (also ongoing)
4. Recover Lt Boswell from the "hospital" or at least inquire into his current condition.
5. Scout out escape routes from the city to prepare for a possible hasty withdrawal (the chance of this may decrease over time provided the various city factions can work together - highly doubtful in my opinion)
6. Recover traded items plus a "penalty" for false info from Lada (wipe him from the face of Gdansk I say!)
7. Seek more information on the Soviet force dispositions and intentions, not just in the Gdansk area, but for as far around as possible

Anything more is unlikely to be feasible and would stretch us too thin. Remember several members of the group have not slept since a catnap the previous day and are likely to be out of action until at least early afternoon.
Points 4, 6 and 7 could be done by the one group while 5 might take only two people on the motorbike.
Movement to and from the city might be best done on foot (to save fuel and remove the need to leave guards with vehicles). The security element left at the school could include enough vehicle crew to mount an armoured rescue with a vehicle or two should the need arise.
Fusilier
GM, 860 posts
Your Guide
Thu 30 Jul 2009
at 16:51
  • msg #312

Re: Events

Stone, did you ever pick one of the spare weapons that Weiss mentioned? I know you have your Skorpion, but wanted to know if you took something else.
George Rawlinson
player, 61 posts
Captain
Chaplain (Canadian)
Thu 30 Jul 2009
at 18:21
  • msg #313

Re: Events

That's a creepy picture. :)

Rawlinson btw is going to be carrying an M16 and will have stowed his hunting rifle in the BTR-70. The M16 will be in an accessible position to the commander's seat. He would have requested 5-8 magazines for the assault rifle and a couple of grenades. His HP-35 still has a couple of clips; he would request another two for it.
Stone
player, 388 posts
Private
Infantry (Australian/US)
Fri 31 Jul 2009
at 02:03
  • msg #314

Re: Events

Stone has his scoprian in the vehicle.

When out of the vehicle, he has the shotgun he picked up at the bridge from the girl.
Ben Jagelis
player, 738 posts
Canadian Lieutenant
Airborne Infantry
Fri 31 Jul 2009
at 04:21
  • msg #315

Re: Events

We'll issue Rawlinson an M16A2, 8x30rd mags (full), 4 Frags and 1 HC smoke grenades.
Unfortunately we don't have any spare mags for the HP-35 (the ones we have are for the Berreta), but we can issue 30 loose rounds of 9mmP (and will).

Stone, I believe the shotgun you picked up is a single shot, single barrel weapon - essentially useless in combat.
We do have a pump shotgun you could call your own if you really want limited range but hard hitting firepower? Alternatively an RPK-74 or M16A2 (we've got plenty of ammo for either).
There's also a couple (each) of BG-15s and M203 available.

The G3 we have I believe only has the one mag so it's not really a serious option.
Fusilier
GM, 861 posts
Your Guide
Fri 31 Jul 2009
at 05:02
  • msg #316

Re: Events

Ben Jagelis:
Stone, I believe the shotgun you picked up is a single shot, single barrel weapon - essentially useless in combat.


Quite. Its better suited for those late night liquor store or gas station robberies.
Ben Jagelis
player, 739 posts
Canadian Lieutenant
Airborne Infantry
Fri 31 Jul 2009
at 06:34
  • msg #317

Re: Events

Hmm, maybe judicious use of a hacksaw on the barrel and stock might make it a nice little suprise for somebody?
Shame it's only a 12 gauge and not 8.....
Jonathan Young
player, 33 posts
Sergeant
Infantry (US)
Fri 31 Jul 2009
at 11:12
  • msg #318

Re: Events

Hey fellas, my internet broke down the other day, so I´m going to have limited access for a while, Just let Young do whatever is necessary.

And Fusilier, How many windows is salvageable? Young is nourishing a dream about some quiet time and building a green house. Not on the top ten to do, but he will gather the odd stuff he thinks he needs.

Anyhow, will check in as often as it get, but sitting on a small island, internet is a limited option.
Fusilier
GM, 862 posts
Your Guide
Fri 31 Jul 2009
at 11:29
  • msg #319

Re: Events

Jonathan Young:
Hey fellas...


Hi. No worries. Thank you for letting us know.

A green house yeah? Interesting. Well, there are quite a few broken windows on the bottom floor. However most on the 2nd and 3rd floors are fine. Still, even with lots of broken ones, there many.

http://img91.imageshack.us/img91/5906/schoolm.jpg

This is a picture of that particular school, so those are the types of windows.
Ben Jagelis
player, 740 posts
Canadian Lieutenant
Airborne Infantry
Sat 1 Aug 2009
at 12:29
  • msg #320

Re: Events

I hope we're not there anywhere near long enough for the first seeds to even sprout!
Ben Jagelis
player, 741 posts
Canadian Lieutenant
Airborne Infantry
Sat 1 Aug 2009
at 14:22
  • msg #321

Re: Events

I'm rather suprised there isn't a fire exit or two from the gym. I know communist regimes don't tend to look after their people all that well, but a few hundred people in there with the closest exit being through the kitchen?
Varis Babicevs
player, 274 posts
Auxiliary
Scout/Translator (US)
Sat 1 Aug 2009
at 21:57
  • msg #322

Re: Events


Varis doesn't know about it yet but I think the paper, ink, and printing machine could be really helpful in rallying the people (and factions) of Gdansk against the coming PACT threat.
Ben Jagelis
player, 743 posts
Canadian Lieutenant
Airborne Infantry
Sun 2 Aug 2009
at 01:46
  • msg #323

Re: Events

Stone, you want the pump shotgun to call your own? I'll scratch it off the stores list if so.
Helmut Meyer:
What does the chainsaw run on? Can it use methanol?

As it's a component of the Power Tools set, it's probably electric. Good thing we have a 1.5 kw generator and 20+ metres of cord.
Bad news is that there's more equipment to lug into position.
John Jameson McCarthy
player, 456 posts
Major
Cav Scout (US)
Sun 2 Aug 2009
at 10:05
  • msg #324

Re: Events

We used to call those babies, Bandas, in the UK, I got trained on them when I was starting my teacher training but never actually used one at the chalkface. Mind you, chalk was still around then, now i wouldn't know what to do without my remote link to the school system, interactive whiteboard, classroom voting system, set of laptops and scanner/printer. Things have moved on, this summer my classroom's having air conditioning put in because there's so much hardware in there the children are melting.

Remember, I'm in the UK so air con is nearly unheard of.

One of the things that bandas did do for a long time that computers and photocopiers in school couldn't was use colour. You used the different inks on one master copy, very, very carefully, and you could get three or four different colours on one page. The best thing though was that the banda would always be in a small unventilated room and using it for ten minutes in the morning guaranteed a light head for the whole day.
Helmut Meyer
player, 405 posts
Unteroffizier
PanzerPionier (Germany)
Sun 2 Aug 2009
at 10:21
  • msg #325

Re: Events

Ben Jagelis:
Helmut Meyer:
What does the chainsaw run on? Can it use methanol?
As it's a component of the Power Tools set, it's probably electric. Good thing we have a 1.5 kw generator and 20+ metres of cord.
Bad news is that there's more equipment to lug into position.


How do we make this work then? Bring the BTR or something?
This message was last edited by the player at 10:21, Sun 02 Aug 2009.
Ben Jagelis
player, 744 posts
Canadian Lieutenant
Airborne Infantry
Sun 2 Aug 2009
at 11:06
  • msg #326

Re: Events

Both the generator and power tools are loaded aboard the Humvee. If it comes to it, the generator is only 50 kgs so two characters should be able to shift it to where it's needed.

As for the Humvee being driven to meet the locals, why!?
Their homes are barely a stones throw away - maybe 200 metres, 300 if the road is taken.

As we've been talking about walking back into the city when necessary, why waste fuel on such a short hop?
Helmut Meyer
player, 406 posts
Unteroffizier
PanzerPionier (Germany)
Sun 2 Aug 2009
at 11:41
  • msg #327

Re: Events

Ben Jagelis:
Both the generator and power tools are loaded aboard the Humvee. If it comes to it, the generator is only 50 kgs so two characters should be able to shift it to where it's needed.


Ah ok. I understand now.
Francis 'Frank' Benucci
player, 23 posts
American Sergeant
Ranger
Sun 2 Aug 2009
at 12:28
  • msg #328

Re: Events

I'll post for Frank sometime this afternoon or early evening
Varis Babicevs
player, 275 posts
Auxiliary
Scout/Translator (US)
Sun 2 Aug 2009
at 21:03
  • msg #329

Re: Events

Ben Jagelis:
As for the Humvee being driven to meet the locals, why!?


1.) Varis doesn't want to walk.

2.) Hood art = shock and awe.

3.) The M-60 should dissuade any funny business.

4.) Fast getaway, if need be.
Ben Jagelis
player, 746 posts
Canadian Lieutenant
Airborne Infantry
Mon 3 Aug 2009
at 01:59
  • msg #330

Re: Events

I'm thinking point one is what you're really all about.

;)
Fusilier
GM, 864 posts
Your Guide
Mon 3 Aug 2009
at 05:52
  • msg #331

Re: Events

Varis Babicevs:
OOC: It's a cultivated field were crossing, right? If not, Varis will be on the lookout for landmines.


The field is cultivated yes. But if you look at the aerial shot, the irrigation trench (filled) is pretty wide. Its way too big of an obstacle to jump. While you can wade across, its probably more convenient to just walk around the road (north).

Map of the local area.


Aerial view of the local area.


Turn post up tonight. Thanks for everyone getting their turns in.
This message was last edited by the GM at 05:53, Mon 03 Aug 2009.
Fusilier
GM, 866 posts
Your Guide
Mon 3 Aug 2009
at 16:52
  • msg #332

Re: Events

Ben Jagelis:
We'll issue Rawlinson an M16A2, 8x30rd mags (full), 4 Frags and 1 HC smoke grenades. Unfortunately we don't have any spare mags for the HP-35 (the ones we have are for the Berreta), but we can issue 30 loose rounds of 9mmP (and will).


Ok. I am going to take this out of the unit stores.

George can you add it to you character sheet please?

Stone - just to clarify, you are leaving the pump shotgun and just going with the Skorpion?

Anyone else change anything with the unit stores?
George Rawlinson
player, 68 posts
Captain
Chaplain (Canadian)
Mon 3 Aug 2009
at 19:42
  • msg #333

Re: Events

Thanks very much, yes I will.
Oskar Friedmann
player, 364 posts
Staff Sergeant
Special Forces (US)
Mon 3 Aug 2009
at 20:54
  • msg #334

Re: Events

Fusilier:
After clearing his throat, he introduces himself, "Aurek."


Does he look like this?


Stone
player, 391 posts
Private
Infantry (Australian/US)
Mon 3 Aug 2009
at 21:32
  • msg #335

Re: Events

Just the skorpion for Stone.
Fusilier
GM, 867 posts
Your Guide
Tue 4 Aug 2009
at 00:46
  • msg #336

Re: Events

Oskar Friedmann:
Fusilier:
After clearing his throat, he introduces himself, "Aurek."


Does he look like this?



LOL. No. Who is that?
Oskar Friedmann
player, 365 posts
Staff Sergeant
Special Forces (US)
Tue 4 Aug 2009
at 00:55
  • msg #337

Re: Events

Who is that?  That, my good sir, is AURIC GOLDFINGER.


Fusilier
GM, 868 posts
Your Guide
Tue 4 Aug 2009
at 01:08
  • msg #338

Re: Events

Haha, right.
Ben Jagelis
player, 748 posts
Canadian Lieutenant
Airborne Infantry
Tue 4 Aug 2009
at 10:36
  • msg #339

Re: Events

Helmut Meyer:
If we've got combat coming soon, which I think we do, exhaustion is going to start whittling away our effectiveness. Both Meyer and Ben did a long patrol (hard work) plus are doing this clearing (hard work) with pretty much no sleep in a long time. OOC, I'd be cool getting some rest.

I agree. Once the trees are down and the bodies buried (or burnt, don't care which), I'm all for having Stone, Oskar, Meyer and Ben grab 4-5 hours of sleep, more if we can get it.
Us "engineers" can at least make plans before sleeping and leave the implementation up to the rest of the unit under Jordans supervision (he's got basic Combat Engineer skill).
Helmut Meyer
player, 410 posts
Unteroffizier
PanzerPionier (Germany)
Tue 4 Aug 2009
at 11:40
  • msg #340

Re: Events

Oskar Friedmann:
Does he look like this?


Why is he playing poker in his bathrobe?
Oskar Friedmann
player, 366 posts
Staff Sergeant
Special Forces (US)
Tue 4 Aug 2009
at 12:34
  • msg #341

Re: Events

He's at a resort fleecing people.
Oskar Friedmann
player, 367 posts
Staff Sergeant
Special Forces (US)
Tue 4 Aug 2009
at 12:43
  • msg #342

Re: Events

Fusilier:
...you notice Oskar, George, and Tom arriving at the edge of the neighboring community.


That should be Varis, George and Tom.
Ben Jagelis
player, 750 posts
Canadian Lieutenant
Airborne Infantry
Wed 5 Aug 2009
at 07:24
  • msg #343

Re: Events

"Found Three" is Handley - Fox is simply "Found".
Mind you, Fox is in a good position to reply anyway....

Is there anything in the recycling depot? I'd guess that they'd have need of something to shift bulk amounts of broken glass, etc.
Ben Jagelis
player, 751 posts
Canadian Lieutenant
Airborne Infantry
Thu 6 Aug 2009
at 00:14
  • msg #344

Re: Events

Varis Babicevs:
Things were moving too fast. If the WTO forces surrounding the city attacked sometime during the next 48 hours, there simply wouldn't be enough time to unify the various armed factions of Gdansk and arrange a coherent defense. The WTO would steamroll the divided defenders and assume control. Any NATO soldiers who survived the onslaught would either become POWs or be forced to become fugitives again. Perhaps it was time to pull up stakes and leave the city.

At last! The voice of reason!
Our current location should keep us out of the direct line of enemy attack, but at best we'd only gain a few short hours notice in which to decide what to do.
There's certainly no time left to try banding the disparate elements of the city together into something even close to resembling a coheasive defense. All we could do now really is put our small unit in harms way and hope the rest of the dyke doesn't disintergrate around us.
One of the drawbacks of this is that we and our three armoured vehicles are likely to attract a lot of unwanted enemy attention - we represent a strongpoint in the defenses against which a large proportion of the enemy attention will be focused.

My vote? RUN! As fast and as far east as we can!

Why east? Because any other direction is going to run directly into the advancing soviets.
George Rawlinson
player, 70 posts
Captain
Chaplain (Canadian)
Thu 6 Aug 2009
at 01:47
  • msg #345

Re: Events

I'm sorry if I seem a little lost--have we actual verification that the Soviets/Poles are advancing? How many, what units, etc? Maybe what we need to do is do a recon ourselves? And what intel do we have on the idea of moving East?
Ben Jagelis
player, 752 posts
Canadian Lieutenant
Airborne Infantry
Thu 6 Aug 2009
at 02:22
  • msg #346

Re: Events

We've been east and only in the past few days. We know a fair bit about the conditions almost as far as Elblag. We encountered no Soviet, or any other military forces east of the Vistula and we also know the 8th ID passed through that area within the past 2 weeks.
We have observed soviet troop movements heading towards Gdansk within the past 48 hours. There is a definate build up of forces between us and the presumed Nato front lines, a build up which we've been informed from numerous sources is intent on retaking Gdansk.
Helmut Meyer
player, 411 posts
Unteroffizier
PanzerPionier (Germany)
Thu 6 Aug 2009
at 02:58
  • msg #347

Re: Events

I don't think things are as lost. We are basing a lot on weak information and there is a lot we don't know. I think we should stick to the plan.

I also think there is time to still get everyone together. This isn't something new to them. Its been said that they pretty were already to do so before. But once the Marines withdrew, the idea of unifying got pushed aside. If they were willing to unite before, they can be again,

Many of the neighborhoods are already organized for self defense. Like the IB zone. There are already fortifications and fighting positions. They don't need to start digging in and raising militias. Its done. All they really need is someone to coordinate between each zone.

Doyle is on his way back with real intel. He's had a couple days to see exactly what is out there, unlike anything else (rumors) that we've heard.

For the time we (think) have, I believe there is enough time. If things are as bad as you think, then a breakout is likely going to end up bad. At least wait until things are moving and chaotic.
This message was last edited by the player at 03:01, Thu 06 Aug 2009.
Oskar Friedmann
player, 369 posts
Staff Sergeant
Special Forces (US)
Thu 6 Aug 2009
at 03:13
  • msg #348

Re: Events

We really blew it by...

1) Not killing that GDR assassin (or was he a pilot)

2) Not beating the Soviets to the punch by assassinating the commie leaders

3) Not planning for the inevitable assassination attempts against the friendlies


But, whatever.  Oskar's going to live regardless.  :p
Helmut Meyer
player, 412 posts
Unteroffizier
PanzerPionier (Germany)
Thu 6 Aug 2009
at 03:23
  • msg #349

Re: Events

Oskar Friedmann:
We really blew it by...

1) Not killing that GDR assassin (or was he a pilot)

2) Not beating the Soviets to the punch by assassinating the commie leaders

3) Not planning for the inevitable assassination attempts against the friendlies


But, whatever.  Oskar's going to live regardless.  :p


1) Well, we really didn't know. If anything the guys he was with were wearing West German uniforms. If we treated everyone like they were undercover - half of our team (newcomers) would be dead. I don't think he was a pilot. He was from the GDR airbone/spec ops battalion. The helo isn't connected to him directly.

2) Is it too late? Maybe so, but we can always take some offensive action against somebody.

3) We still don't know the damage, it might not be much. And as Kaminski said, it may have have solidified the movement.
This message was last edited by the player at 03:26, Thu 06 Aug 2009.
Ben Jagelis
player, 753 posts
Canadian Lieutenant
Airborne Infantry
Thu 6 Aug 2009
at 03:51
  • msg #350

Re: Events

Right now we're outside the expected combat zone and have a chance to make a clean break.
The potential to extract ourselves diminishes by the minute.

Yes, we don't know a lot for certain - that's war for you. What we do know is that there was a movement to independance while several thousand US Marines were in the area. Can our small unit of four vehicles and 15 men really compare to one of the strongest remaining Nato divisions?

We also know from our own observations that there is a definate build up of soviet forces, which may well include aerial assets in the form of a Hind. Any unit utilising airpower in 2000 is deadly serious about achieving their goal.

We also know they had committed at least one T-55 tank (which we destroyed through pure luck more than anything else). There is a strong chance that more tanks, and probably newer, tougher ones at that, will be included in the Soviet force roster.

While the individual factions do have varying levels of preparedness, we still have no idea of what they are. The factions defences are geared more to defending against each other than a unified defence against a powerful external agressor. Time is required to first learn what's already in place and then link it together into something useful.

The only force we could rely on, at least as far as training and prepared defences, is also the smallest in number - the IB. Personally I do not trust them as a group at all. They are quite likely to see us as little more than a thorn in the side, and actively seek to seperate us from our vehicles and supplies. Yes, this might be in order to further the defence of the city, or it might be to simply increase the power of the IB commander who may be attempting to set themselves up as some type of feudal ruler (something that's becoming very common across Europe).

Our wellbeing as a unit, let alone individuals, is bound to be very low on the IB's list of priorities - without our vehicles and stores, there's a strong chance we would not survive the comming winter.

Currently all we are is a slightly tougher than normal target, which many factions might just feel is worth the effort to strip up clean.
Helmut Meyer
player, 413 posts
Unteroffizier
PanzerPionier (Germany)
Thu 6 Aug 2009
at 11:07
  • msg #351

Re: Events

Well I'm not going to say you are wrong - I respect your opinion. But I still think this is a fight we shouldn't run from. Many people in the city have been waiting for this moment, so there must be some preparation already in place. We won't be making any friends by leaving them. If the city wins, we've gain a lot.
Jonathan Young
player, 36 posts
Sergeant
Infantry (US)
Thu 6 Aug 2009
at 13:17
  • msg #352

Re: Events

I think we should stay, at least until the meting is done, if it looks like we are on our one, then cut our loses, but if it is possible to mount a defence, no matter how small it is, then we should stay, Young is tired of running, and the longer we can bind up the commies, the better for 8th ball, and everyone else.
Fusilier
GM, 871 posts
Your Guide
Fri 7 Aug 2009
at 01:27
  • msg #353

Re: Events

I'm thinking of moving things up to noon, which is when you were shooting for (and the earliest possible anyways) a meeting in town. I was going to have some of the players get a period of rest and get the wire obstacle finished.

However, if you have other plans that's ok too. If you want to push through the morning doing more things to the school position, or going on other errands that's alright.

Alternatively you could assign some NPCs to an errand/mission and I wouldn't play it out - only give you the final results.

Either way, please let me know soonest so I can get the post up with everyone happy.
Ben Jagelis
player, 754 posts
Canadian Lieutenant
Airborne Infantry
Fri 7 Aug 2009
at 02:44
  • msg #354

Re: Events

quote:
The next 24 hours tasks in order of priority should probably be:

1. Meet with the next community over and establish friendly relations
2. Improve our position (ongoing for as long as we're there)
3. Set up still and commence brewing (also ongoing)
4. Recover Lt Boswell from the "hospital" or at least inquire into his current condition.
5. Scout out escape routes from the city to prepare for a possible hasty withdrawal (the chance of this may decrease over time provided the various city factions can work together - highly doubtful in my opinion)
6. Recover traded items plus a "penalty" for false info from Lada (wipe him from the face of Gdansk I say!)
7. Seek more information on the Soviet force dispositions and intentions, not just in the Gdansk area, but for as far around as possible

Anything more is unlikely to be feasible and would stretch us too thin. Remember several members of the group have not slept since a catnap the previous day and are likely to be out of action until at least early afternoon.
Points 4, 6 and 7 could be done by the one group while 5 might take only two people on the motorbike.
Movement to and from the city might be best done on foot (to save fuel and remove the need to leave guards with vehicles). The security element left at the school could include enough vehicle crew to mount an armoured rescue with a vehicle or two should the need arise.

Point 1 is done, although I'd like to donate some of our more useless, excess weaponry to the locals to build goodwill. The single barrel shotgun Stone picked up last night being a good example - useful for hunting, almost worse than nothing as a combat weapon.
2 is ongoing and ideally will never be finished (there's always something more that can be done to improve).
3 is a relatively quick and easy task to set up. Maintenance (ie collecting materials, mashing, etc) is something everyone should lend a hand with when not otherwise occupied.
4 should occur as soon as it's humanly possible. Not sure about Anderson though, but since his' true loyalties are still somewhat suspect, he may be better off where he is.
5 is extremely important and could be included as part of 7, although simply talking to locals could go a long way to accomplishing both of these points.
6 is probably becoming less important. Yes we got ripped off, but it wasn't all that much in the grand scheme of things. If the opportunity arises to recover goods plus "interest" I say take it, but don't spend too much energy on it.
Oskar Friedmann
player, 370 posts
Staff Sergeant
Special Forces (US)
Fri 7 Aug 2009
at 17:19
  • msg #355

Re: Events

If we're staying, #6 will be of utmost priority.
Varis Babicevs
player, 278 posts
Auxiliary
Scout/Translator (US)
Sat 8 Aug 2009
at 00:29
  • msg #356

Re: Events

Oskar Friedmann:
If we're staying, #6 will be of utmost priority.


Varis agrees, although I don't really care. IRL, I could walk away. In his world, though, you don't let folks rip you off, use you, and play you for a fool. It sends a message to everyone else who's paying attention that you can be had. In prison slang, it paints you as a "punk" or "bitch". Varis will have none of that.

This, however, is completely moot if the group has to leave the city.
Fusilier
GM, 872 posts
Your Guide
Sun 9 Aug 2009
at 04:54
  • msg #357

Re: Events

Sorry guys, yesterday (Sat) was a writeoff for getting anything done. GM post is up later today.
Ben Jagelis
player, 755 posts
Canadian Lieutenant
Airborne Infantry
Sun 9 Aug 2009
at 13:45
  • msg #358

Re: Events

Fusilier:
In the absence of metal pickets, the wire was fastened to trees.

We took the stakes, etc used at Wislinka with us.
Fusilier:
Six claymores have been setup, with each being paired with one of the small, homemade, directional mines.

We have a total of 12 claymores (Ben has six in his personal stores) plus the 6 Jennifer Gideon made up at our first position.
The Soviet PMD-1's we have should probably be laid within the wire itself along the most likely enemy vehicle approaches - barbed wire is little obstacle to armour (unless it gets tangled up in the suspension).
The POMZ-2's I'm still considering. I'd like to deploy them, but if the locals are going to be wandering about (something they'll be STRONGLY discouraged from), then probably not.
Fusilier
GM, 874 posts
Your Guide
Sun 9 Aug 2009
at 14:11
  • msg #359

Re: Events

Ben Jagelis:
We took the stakes, etc used at Wislinka with us.

We have a total of 12 claymores (Ben has six in his personal stores) plus the 6 Jennifer Gideon made up at our first position.

The Soviet PMD-1's we have should probably be laid within the wire itself


I wasn't clear on the first one. I meant to say, where there wasn't enough. I thought there was only enough pickets for 100 meters. If I'm wrong its alright. In any case the obstacle is properly anchored.

I didn't count the 6 you had in your gear. Consider them set up.

I didn't lay any other mines since JJM said he didn't want curious locals stepping on them. Confirm this?

Krzysztof Kaminski:
Wright... "However, more importantly here is his report, attained courtesy of me."


I forgot this... http://rapidshare.com/files/265461187/OOB.doc.html

I wasn't sure what else I could add to it, but you can always ask and see if there is any answer.
This message was last edited by the GM at 14:12, Sun 09 Aug 2009.
John Jameson McCarthy
player, 465 posts
Major
Cav Scout (US)
Sun 9 Aug 2009
at 14:16
  • msg #360

Re: Events

No booby trap style mines will have been laid yet. When someone drops off the arms Jagelis suggested to the locals, they can warn them off the areas we intend to lay them.
Ben Jagelis
player, 756 posts
Canadian Lieutenant
Airborne Infantry
Sun 9 Aug 2009
at 14:42
  • msg #361

Re: Events

I'd rather not let anyone know where we put our mines, not even our supposed allies. You never know who they're talking to.

Hand over the single shot shotgun, two dozen shells, and a bottle of Vodka. That should keep them happy (and dangerous to each other) for a while.
Perhaps the equivalant of 1.5 sets of basic tools also (we have 3.5).

The OOB is interesting, however without estimated strengths, it's usefulness is very limited.

What is most interesting is our current location is right on top of one of the expected assault routes into the city - this is NOT GOOD!
Fusilier
GM, 875 posts
Your Guide
Sun 9 Aug 2009
at 14:50
  • msg #362

Re: Events

Ben Jagelis:
The OOB is interesting, however without estimated strengths, it's usefulness is very limited.


That's true. The fog of war and all. It was more so to give an idea of how the Sov commander was dividing his forces and such. Perhaps the Polish artillery could expose more of real numbers.
Fusilier
GM, 878 posts
Your Guide
Mon 10 Aug 2009
at 11:28
  • msg #363

Re: Events

I'll jump the game a bit once I know what vehicles you are taking and who sitting where (driver/gunner/etc).

Lets assume everyone is going (except JJM/George), yes?
That would be - Ben, Frank, Meyer, Young, Oskar, Stone & Varis.

JJM & George are taking Kaminski's car, so you've got the choice of picking any of your vehicles.
Ben Jagelis
player, 757 posts
Canadian Lieutenant
Airborne Infantry
Mon 10 Aug 2009
at 12:49
  • msg #364

Re: Events

Hopefully I'll get an IC post in shortly, but if not, I propose NO vehicles on the artillery mission. Leave them all at the school as a rapid response unit.
On foot we can use stealth, somthing that's just a bit hard to achieve in a noisy armoured vehicle.

The previous nights recce team still need another 8 hours sleep also - haven't had our heads down since a catnap the previous day, and I can't even remember the last decent nights sleep we had.
Fusilier
GM, 879 posts
Your Guide
Mon 10 Aug 2009
at 14:22
  • msg #365

Re: Events

Ben Jagelis:
<blue>"Rooke, Fox and Handley handle the mortar."


I think their is confusion. However it shouldn't matter too much for your plan.

In msg #430, Wright is offering 81mm support - from his guys. Sorry if I wasn't clear on that. In any case his gunners are probably better than any of the NPCs right now (only Tom has minimal skill). You call and they will deliver the rounds.

Then he goes on to say he'll drop off a 60mm mortar and some ammo - for your troubles... as in once the mission is done.

Again this shouldn't ruin your plan, but just want it to be clear.



*Also Meyer is correct about the search. The more time passes the more chance he'll be picked up by one of the sweeps. You can still try for 1600 but I might roll on it to keep things random.
Ben Jagelis
player, 759 posts
Canadian Lieutenant
Airborne Infantry
Tue 11 Aug 2009
at 02:37
  • msg #366

Re: Events

Ben is tired, that should explain his confusion over the mortars and timings.

If these points are raised, then so be it, otherwise he's crawling off back to bed.
Oskar Friedmann
player, 372 posts
Staff Sergeant
Special Forces (US)
Tue 11 Aug 2009
at 14:53
  • msg #367

Re: Events

THE Kukliński?  We <3 u Fusilier.
Fusilier
GM, 880 posts
Your Guide
Tue 11 Aug 2009
at 15:27
  • msg #368

Re: Events

Heh heh, yeah. He's real.

Did you know about him before? I'll admit I didn't. I just stumbled upon him looking for some information. I usually don't add real people, but I thought I'd throw him.


I've been busy doing map stuff all tonight. Tomorrow is a holiday for me. I'll get the post up then for everyone.
This message was last edited by the GM at 15:34, Tue 11 Aug 2009.
Oskar Friedmann
player, 374 posts
Staff Sergeant
Special Forces (US)
Tue 11 Aug 2009
at 15:50
  • msg #369

Re: Events

OSKAR KNOWS ALL.  The man's a patriot.
Fusilier
GM, 882 posts
Your Guide
Wed 12 Aug 2009
at 11:30
  • msg #370

Re: Events

I forgot to mention, but prior to stepping off, you and Wright's mortar team established radio contact. Their callsign is "Slingshot". They will be ready and standing by for fire support. They have pre-registered the objective (the farm) as a fire mission. If you are wondering, they are not at the school, nor do you know exactly where they are.

I need to know - who amongst you is carrying the manpack?

Also in your next post, indicate if you took anything extra along. Rucksacks were left behind right? So let me know if you grabbed any kit from your pack or from the vehicles. Otherwise I'll assume you went with just your battle order (webbing).

I'll get JJM/George's post up soon. I just need a break.
This message was last edited by the GM at 11:33, Wed 12 Aug 2009.
Fusilier
GM, 885 posts
Your Guide
Wed 12 Aug 2009
at 17:49
  • msg #372

Re: Events

Re: George and JJM. Since you are there, post in the St.Mary's thread please. Everyone else in in the regular Gdansk thread.
Helmut Meyer
player, 419 posts
Unteroffizier
PanzerPionier (Germany)
Thu 13 Aug 2009
at 02:08
  • msg #373

Re: Events

Fusilier:
you catch Wright muttering something about 'shooting his way out of a checkpoint in Buenos Aires once.'


LOL. Awesome.

Fusilier:
Also in your next post, indicate if you took anything extra along. Rucksacks were left behind right? So let me know if you grabbed any kit from your pack or from the vehicles. Otherwise I'll assume you went with just your battle order (webbing).


I'll also mention it in my post, but Meyer took an M72. He doesn't have the manpack unless he's been ordered.
Francis 'Frank' Benucci
player, 29 posts
American Sergeant
Ranger
Thu 13 Aug 2009
at 02:18
  • msg #374

Re: Events

No rucksack for Frank and this is what he's carrying with him:

Worn or Carried Items
Mini Mag Light Flashlight
Light utility gloves- nomex type [OD]
Goggles, utility
NVG Goggles
Military style watch
Ranger Utility Cap
Kevlar Vest & Helmet
[2] M72 LAW's

ALICE Style Combat Webbing
 [1] First Aid/Compass Pouch
 [3] Rifle Mag Pouches (Holds 3 mags/pouch)
 [2] Canteens w. pouches
 [1] Small ALICE Buttpack [4x Binoculars, Camo Compact, .5km Hand Radio]
 [1] Personal Medkits
 [1] Survival Knife w. sheath
 [1] Nylon Tactical Holster w. spare mag pouch
 [4] Frag Grenades
 [2] Smoke Grenades
 [1] Bayonet
This message was last edited by the player at 00:50, Sat 15 Aug 2009.
Ben Jagelis
player, 760 posts
Canadian Lieutenant
Airborne Infantry
Thu 13 Aug 2009
at 06:28
  • msg #375

Re: Events

Who can carry it without overloading themselves?
It won't be Ben - he's already touching overload, AND he's an officer. ;)

Equipment should be similar to that taken on the previous night recce - personal weapon, some food (just in case), webbing, etc. Packs (except perhaps for the radioman) would of course be left behind.

As Meyer has indicated, anti-armour weapons are a GOOD THING. We should endevour to carry them all between the 6 of us, including the antitank grenade.
Ben Jagelis
player, 762 posts
Canadian Lieutenant
Airborne Infantry
Fri 14 Aug 2009
at 01:44
  • msg #376

Re: Events

I'm hoping Frank picked up an extra LAW or two since he appears to be carrying the lightest load.
Originally I'd had Frank carrying the radio, but then noticed Young is a pretty good FO. Didn't make sense for Young not to have it when we've got mortar support.
Fusilier
GM, 888 posts
Your Guide
Fri 14 Aug 2009
at 07:36
  • msg #377

Re: Events

Ben Jagelis:
I'm hoping Frank picked up an extra LAW or two since he appears to be carrying the lightest load.


I'll be a nice GM and say ok.

Things will be ugly interesting soon enough anyways.
Francis 'Frank' Benucci
player, 31 posts
American Sergeant
Ranger
Sat 15 Aug 2009
at 00:49
  • msg #378

Re: Events

Fusilier:
Ben Jagelis:
I'm hoping Frank picked up an extra LAW or two since he appears to be carrying the lightest load.


I'll be a nice GM and say ok.

Things will be ugly interesting soon enough anyways.

I will add a pair [x2] to Frank's inventory...

...We going in with rifles or pistols?  Frank has NVG's & a small mini-maglite.
This message was last edited by the player at 02:01, Sat 15 Aug 2009.
Fusilier
GM, 889 posts
Your Guide
Sat 15 Aug 2009
at 06:40
  • msg #379

Re: Events

Ok. 2xM72 is fine.

George and JJM, sorry for leaving you hanging. Somethings came up at home and I'm a little short of time. I'll try to get everything up by tonight.
George Rawlinson
player, 76 posts
Captain
Chaplain (Canadian)
Mon 17 Aug 2009
at 18:23
  • msg #380

Re: Events

Thanks that's okay, you're doing a lot of work! We had family stuff going on all weekend anyway.
Francis 'Frank' Benucci
player, 34 posts
American Sergeant
Ranger
Mon 17 Aug 2009
at 22:38
  • msg #381

Re: Events

I just wanted to let everyone know that I will be out of the country away on vacation with internet (or computer) from the 21st of August until the 29th of August.  I should be back to posting on Sunday the 30th or Monday the 1st of September.  Please NPC my character until I get back.

Thanks,
John
Helmut Meyer
player, 422 posts
Unteroffizier
PanzerPionier (Germany)
Tue 18 Aug 2009
at 06:19
  • msg #382

Re: Events

Re: last GM post - Oh shiiiii....
Ben Jagelis
player, 765 posts
Canadian Lieutenant
Airborne Infantry
Tue 18 Aug 2009
at 06:57
  • msg #383

Re: Events

Is there much in the way of concealment in the house?
Fusilier
GM, 894 posts
Your Guide
Tue 18 Aug 2009
at 07:55
  • msg #384

Re: Events

Well, you can't all fit hiding underneath the bed if that's what you mean.

Although I admit I did kind of laugh to myself while imagining all the PCs scrambling to hide in the closets, under beds and behind shower curtains.

There are a few rooms, fairly furnished, and for the most part as any pre-war farmhouse. Its kind of dark, but the sun is still up so its only really good vs anyone outside looking in. As far as the PCs know (those who did the sweep anyways) there is no cellar but only a semi-furnished attic (like a rec room or den).
This message was last edited by the GM at 07:55, Tue 18 Aug 2009.
Helmut Meyer
player, 424 posts
Unteroffizier
PanzerPionier (Germany)
Tue 18 Aug 2009
at 08:56
  • msg #385

Re: Events

I say stall the UAZ guys until the last possible minute (by not answering) and then unloading on them. By then if we are fast enough we ought to be able to load up in the UAZ and car before anyone in the convoy can realize whats going on and turn around.
Stone
player, 399 posts
Private
Infantry (Australian/US)
Tue 18 Aug 2009
at 09:26
  • msg #386

Re: Events

Varis and co are still outside, arnet they?  Encircled fire anyone?
Fusilier
GM, 895 posts
Your Guide
Tue 18 Aug 2009
at 11:34
  • msg #387

Re: Events

Stone:
Varis and co are still outside, arnet they?  Encircled fire anyone?


Yes. Close by in the irrigation trench/grass.
Ben Jagelis
player, 766 posts
Canadian Lieutenant
Airborne Infantry
Wed 19 Aug 2009
at 00:51
  • msg #388

Re: Events

Don't do anything rash just yet - I have a plan.....
Oskar Friedmann
player, 379 posts
Staff Sergeant
Special Forces (US)
Wed 19 Aug 2009
at 00:56
  • msg #389

Re: Events

Oskar can take someone out without noise.  One person at a time.

The real trick will be getting them to enter in single file, thirty seconds apart.  :D
Ben Jagelis
player, 767 posts
Canadian Lieutenant
Airborne Infantry
Wed 19 Aug 2009
at 01:37
  • msg #390

Re: Events

Like I said, I have a plan.....
Now I just need to post it.  :S
Ben Jagelis
player, 769 posts
Canadian Lieutenant
Airborne Infantry
Wed 19 Aug 2009
at 02:03
  • msg #391

Re: Events

Hmmm, yes, that should work.....

:P
Fusilier
GM, 896 posts
Your Guide
Wed 19 Aug 2009
at 03:28
  • msg #392

Re: Events

Francis 'Frank' Benucci:
I just wanted to let everyone know that I will be out of the country away on vacation with internet (or computer) from the 21st of August until the 29th of August.  I should be back to posting on Sunday the 30th or Monday the 1st of September.  Please NPC my character until I get back.

Thanks,
John


Thanks for letting us know. No problem of course.

Where are you off to?
Ben Jagelis
player, 770 posts
Canadian Lieutenant
Airborne Infantry
Wed 19 Aug 2009
at 04:13
  • msg #393

Re: Events

I'm assuming the main body of the enemy has moved past the farmhouse and that by the time the bombs hit, they'll be somewhere between 500 and 1000 metres further on.
It should be very, very hard, if not totally impossible for anyone to identify the FO position, or any clear link between the farmhouse and the mortars.
With the enemy vanguard scurrying for cover, It's going to be very difficult for anyone to notice even gunshots at the farmhouse, provided they don't last more than 20-30 seconds.
Fusilier
GM, 897 posts
Your Guide
Wed 19 Aug 2009
at 08:39
  • msg #394

Re: Events

Ben Jagelis:
It should be...


I'll go with whats posted as you plan and make some rolls. But please don't paint me into a corner.

Oskar, what is you intended method of taking out anyone who (might) enter? Knife/Hands? Subdue or kill?
Ben Jagelis
player, 771 posts
Canadian Lieutenant
Airborne Infantry
Wed 19 Aug 2009
at 09:02
  • msg #395

Re: Events

My last is a general overview of how I'd like it to be. If it's not, so be it.
As far as spotting the FO, as long as Youg doesn't attract attention to himself by jumping up or yelling, I'd think we'll remain undetected.
Of course if we need to open fire in support of the snatch team, then we might have some problems.
Oskar Friedmann
player, 380 posts
Staff Sergeant
Special Forces (US)
Wed 19 Aug 2009
at 17:10
  • msg #396

Re: Events

Method?  Strangling.  Oskar should be able to take him out instantly if he can get the drop on him.
Francis 'Frank' Benucci
player, 37 posts
American Sergeant
Ranger
Wed 19 Aug 2009
at 19:48
  • msg #397

Re: Events

Fusilier:
Francis 'Frank' Benucci:
I just wanted to let everyone know that I will be out of the country away on vacation with internet (or computer) from the 21st of August until the 29th of August.  I should be back to posting on Sunday the 30th or Monday the 1st of September.  Please NPC my character until I get back.

Thanks,
John


Thanks for letting us know. No problem of course.

Where are you off to?

Thank you!

Bahamas...
Fusilier
GM, 900 posts
Your Guide
Thu 20 Aug 2009
at 03:49
  • msg #398

Re: Events

Oskar Friedmann:
Method?  Strangling.  Oskar should be able to take him out instantly if he can get the drop on him.


Ok cool. I'll get the turn post up in a couple hours then.

Francis 'Frank' Benucci:
Bahamas...


Nice. Have a good time.
Oskar Friedmann
player, 382 posts
Staff Sergeant
Special Forces (US)
Fri 21 Aug 2009
at 18:28
  • msg #399

Re: Events

Good play, McCarthy.
George Rawlinson
player, 78 posts
Captain
Chaplain (Canadian)
Sat 22 Aug 2009
at 01:38
  • msg #400

Re: Events

Congratulations. I'm just off to the zoo with the kids and my lady tomorrow.
Fusilier
GM, 904 posts
Your Guide
Sat 22 Aug 2009
at 12:56
  • msg #401

Re: Events

I'm going to be working on the post later tonight - tomorrow afternoon. I think I am correct to assume that everyone is going to open fire together once either the next guys walks into the house or the mortar fire hits.

I'll guess with how much ammo to fire off, but as a friendly reminder please add it on your combat tag even if its a subsequent action you plan on taking. Thanks fellas.
This message was last edited by the GM at 18:24, Sat 22 Aug 2009.
Ben Jagelis
player, 772 posts
Canadian Lieutenant
Airborne Infantry
Sun 23 Aug 2009
at 12:38
  • msg #402

Re: Events

Mix the local criminal organisations in amongst our own people? Madness!
Have them armed and inside our armoured vehicles? Totally suicidal!
George Rawlinson
player, 80 posts
Captain
Chaplain (Canadian)
Sun 23 Aug 2009
at 17:04
  • msg #403

Re: Events

I don't really see the problem; we're more or less offering them battle taxis.

BTW are there any thoughts on me acting as liason? GM, will this make things too complicated, because if so I can gladly go along with just sticking by McCarthy or being put in the BTR-70
Fusilier
GM, 907 posts
Your Guide
Sun 23 Aug 2009
at 17:10
  • msg #404

Re: Events

George Rawlinson:
BTW are there any thoughts on me acting as liason? GM, will this make things too complicated, because if so I can gladly go along with just sticking by McCarthy or being put in the BTR-70


Unless I misunderstood what you suggested, George will still be with the group. Anjo's reinforcements will be employed as dismounts for the M113/Bradley/BTR and basically led by you guys. You'll all be in one big unit.

Or were you suggesting you go somewhere else?
George Rawlinson
player, 82 posts
Captain
Chaplain (Canadian)
Sun 23 Aug 2009
at 21:07
  • msg #405

Re: Events

Just to be clear I guess, maybe I misunderstood. Anyway roger what you said. :)
Ben Jagelis
player, 774 posts
Canadian Lieutenant
Airborne Infantry
Mon 24 Aug 2009
at 01:34
  • msg #406

Re: Events

The problem I see is that there is no way to prevent the Mafia (for lack of a better title) from taking over our vehicles should they so choose.
There is no physical seperation between the crew and passenger compartments so it only takes one man with a pistol to shoot all the PC crew and we've lost a vehicle. Even worse, they could then turn it against the rest of us - not necessarily life threatening if it's the M113, but if they take over the BTR with KPV, or Bradley with it's 25mm and twin TOW....

Our only hope is that a) they're not interested in taking our armour, and b) they realise that they couldn't use it as effectively as us anyway.
John Jameson McCarthy:
"When we go into combat, one group of six will be in the BTR and the other group in the M113..."

Now I'm not say we couldn't do with the extra infantry, just that we need to be EXTREMELY careful and vigilant while they're around (they are criminals after all).
We've also got our own dismounts assigned to the M113 currently, so alteration to JJ's plan is advised. I'd suggest we split our people two to a vehicle, perhaps as follows:

M113
Driver:                 Jordan
Commander (M2):         Jagelis
Gunner (M240):          Kurt Weiss
Gunner (PKM):           Helmut Meyer
Passenger 1:            Arthur Fox
Passenger 2:            Militia
Passenger 3:            Militia
Passenger 4:            Militia
Passenger 5:            Militia

M2 Bradley
Driver:                 Stone
Gunner:                 St. Gil
Commander:              Jameson
Passenger 1:            Francis 'Frank' Benucci
Passenger 2:            Tom Handley
Passenger 3:            Militia
Passenger 4:            Militia
Passenger 5:            Militia
Passenger 6:            Militia

BTR
Driver:                 Varis Babicevs
Gunner (KPV/PKM):       Oskar Friedmann
Commander:              George Rawlinson
Passenger 1:            Jonathan Young
Passenger 2:            Andrew Rooke
Passenger 3:            Militia
Passenger 4:            Militia
Passenger 5:            Militia
Passenger 6:            Militia
This allows us to have at least two of our own mixed in amongst the mafia acting both as chaperones and unit leaders. It also keeps our vehicle crews together (except Handley but I doubt the Humvee will be seeing combat).
Exact seating assignments subject to change according to weaponry and skills (for example, Young (our FO) might be better off with the Bradley as the Bradley is most likely to be used as fire support - he probably wouldn't have time to call fire from the assault line.
Machinegun and sniper armed PCs might also be better utilised in the M2.
PC language ability is another consideration.

Something else we may want to consider is subsituting the PC vehicle drivers with a Mafia, at least in the BTR (it's wheeled, so shouldn't be too hard to find somebody).
This message was last edited by the player at 02:04, Mon 24 Aug 2009.
Helmut Meyer
player, 428 posts
Unteroffizier
PanzerPionier (Germany)
Mon 24 Aug 2009
at 07:55
  • msg #407

Re: Events

Ben Jagelis:
Something else we may want to consider is substituting the PC vehicle drivers with a Mafia, at least in the BTR (it's wheeled, so shouldn't be too hard to find somebody).


I agree with JJ asking the gang for reinforcements. However I think we should try for this ^

In terms of getting more value for your dollar, the PCs should be dismounted and the militia mounted as much as possible (I don't mean possible as in completely crewed).

Almost anyone can shoot the M113's PKM... be it Meyer or a militia. But with offensive action on the ground, Meyer is likely a better asset than a militia. Same goes with other PC's like Oskar for example.

Security aside, I think you should put your best personnel where you can maximize their abilities. Of course it can't be 100% because of security though.

This might also apply to our NPCs. Its the PCs of who are going to be the team winners here, not Weiss or Rooke for example.
Ben Jagelis
player, 775 posts
Canadian Lieutenant
Airborne Infantry
Mon 24 Aug 2009
at 10:05
  • msg #408

Re: Events

My thoughts are that the two GPMGs would be taken with the infantry - same with the M60 currently on the Humvee but probably best given to one of thr infantry sections.
For security, we don't want anyone but ourselves near the heavy weapons, and our own people are most likely the best vehicle commanders so driver is about the only seat the mafia could fill.
Fusilier
GM, 909 posts
Your Guide
Mon 24 Aug 2009
at 11:42
  • msg #409

Re: Events

Ben Jagelis:
PC language ability is another consideration.


While he has mentioned he can shoot, George has suggested he's probably best utilized as translating (expert).

Another idea you guys might want to think about is avoiding the BTR commander's spot altogether. Its not a requirement for movement/gunnery and only really adds an extra set of eyes (yet that itself would be limited when buttoned up vs. when on the ground).

Also, if you are not going to use the Hummer in combat - it will need to remain behind or at least stay one tactical bound behind you (out of view of enemy). Both will need someone to watch over it right?
This message was last edited by the GM at 11:43, Mon 24 Aug 2009.
Ben Jagelis
player, 776 posts
Canadian Lieutenant
Airborne Infantry
Mon 24 Aug 2009
at 12:06
  • msg #410

Re: Events

I'm never happy leaving the commanders seat vacant in most vehicles, and with the extremely limited field of vsion of the BTR gunner, I'd have to say the commander is rather vital.
For this particular vehicle however, one of the mafia could do the job - it's mainly just observation that's the requirement (more IRL obviously, but Obs skill is the primary factor I'd think).

Re the Humvee, it really depends on the mission. Purely recon and it, along with the motorbike, are certainly better than armour. Any risk of combat though and it's nothing but a bullet magnet, sure to get it's crew and passengers injured or killed.

After our first engagement, we're likely to have at least one wounded. This person, or persons, might be the best assigned to watching our camp. In the meantime, perhaps we just deploy 2/3rds (or less) of our strength?

I'd like to avoid any head to head confrontations and use ambush as our mode of operation. With three armoured vehicles (plus softskins) we've got a lot of manouevrability and should be able to pick and chose our battles to some degree.

I'd also like to have our Humvee and anything else we can beg or borrow loaded up and ready to run should we need to get the hell out of town in a hurry - I'll work up some suggested loadouts with that in mind and see what everyone thinks.
Oskar Friedmann
player, 383 posts
Staff Sergeant
Special Forces (US)
Mon 24 Aug 2009
at 18:22
  • msg #411

Re: Events

I, for one, look forward to working alongside our new allies.

Commissar Friedmann has a nice ring to it.


Oskar Friedmann
player, 386 posts
Staff Sergeant
Special Forces (US)
Wed 26 Aug 2009
at 13:02
  • msg #412

Re: Events

Goddamnit I knew we should have killed the Hauptmann.
Ben Jagelis
player, 778 posts
Canadian Lieutenant
Airborne Infantry
Wed 26 Aug 2009
at 13:04
  • msg #413

Re: Events

But then you wouldn't have had the pleasure of hunting him down like an animal for the sport of it!

:D
Ben Jagelis
player, 779 posts
Canadian Lieutenant
Airborne Infantry
Thu 27 Aug 2009
at 05:10
  • msg #414

Re: Events

In reply to Ben Jagelis (msg #410):

And here it is.
                            Units     M2    M113    BTR-70    HUMVEE
Small Arms Ammo (mags)
5.45mmB Case                   5        1               1        3
5.45mmB, loose                20                                20
5.45mmB, mag, 30 rnd          72        8      24      40
5.45mmB, mag, 40 rnd          15                2      13
5.45mmB, mag, 45 rnd          10               10
5.56mmN Case                   2                                 2
5.56mmN, mag, 30rnd           16        8                        8
7.62mmS Case                   4                                 4
7.62mmS, loose, individual   111                               111
7.62mmN 100rd Belt            27.2     17.2    10
7.62mmL Case                   5        1                        4
7.62mmL Belt, x100            15.7              5.7    10
.32 ACP, 20rnd mag             2                                 2
9mmM Case                      0.333                             0.333
9mmP, case                     1.98                              1.98
9mmP, 15 rnd mag               5                                 5
9mmP 30rd Mag                  6                                 6
.45ACP Case                    2                                 2
.50SLAP 105rd belt            19               19
.50BMG 105rd Belt             16.71            16.71
12Ga. Shotgun Case             2                                 2
12 gauge, individual          19                                19

Small arms
M60                            1         1
PK                             1                1
M240                           1                1
AK-74                          8                        8
M231                           2         2
G3A3                           1                                 1
RPK-74                         4         2      2
92FS Beretta 9mm               1                                 1
CZ 75 pistol                   1                                 1
VZ-61 Skorpion                 1                                 1
MP5A2 SMG (w/light)            1                                 1
Pumpaction Shotgun             1                                 1
M177 Carbine                   1                                 1
M16A2                          5         2                       3

Tripods
NMT                            1                 1
NHT                            1                 1
NLT                            1         1

Hand Grenades
White Phosphorus              34        16      16       2
Fragmentation                 24         8       8       8
Smoke, HC                      8         2       2       2       2
Smoke, Purple                  1                 1
Molotov (Alcohol)              1                 1

Grenade Launchers
BG-15                          1                         1
M203                           2         2

Rockets
M72A4 LAW                      3                 3
RPG-16                         1                 1
RPG-22                         1                         1
RPG Rocket                     4                 4
LAW 80                         1                         1

Rifle Grenades
40mmHEDP                      66        22      22      22
40mmS HE                      21                15       6
40mmS ILLUM                    2         2

Autocannon Rounds
25mm API, Case                 3.9       3.9

Explosives
Claymore                       6                                 6
C4 Explosive                   4                                 4
C4 IED, Directional            6                                 6
Dynamite                      24                                24
Engineer's Demolition Kit      1                                 1
POMZ-2                         7                                 7
PMD-1                          6                                 6

Generators & electrical					
1.5 Kilowatt generator         1                                 1
Extension lead, 20 metre       1                                 1
Batteries, AA                  4                                 4

Stills
Medium Still                   1                          1

Hand
Excavating Tools               4        1        1        1      1
Tracked Vehicle Tools          3        1        1        1
Wheeled Vehicle Tools          1                                 1
Basic tools                    3.5      0.5      1        1      1
Power tools                    1                                 1
Construction tools             1                                 1
Small Arms tools               2                 1               1
Heavy Ordnace tools            1        1
Electrical tools               1                                 1
Electronic tools               1                                 1
Arc welder                     1                                 1
Battery Charger                2        1                 1
Bolt Cutters                   2                 1        1
Air Compressor                 1                                 1
Hatchet                        1                 1
Axe                            1                 1
Glass cutter, hand             1                                 1
Hand Pump for 55 gallon drum   1                                 1
Civilian Tire Patching Kit     1                                 1
Hydraulic Hand Pump and Jack   1                                 1
Towing Cable                   1                          1
Automotive Grease              1                                 1
Oil/Fuel Filters               1                                 1
Coolant Liquid                 1                                 1
Automotive Batteries           4                                 4
Motor Oil                      4                                 4

Heaters & Coolers
Small electric space heater    1                                 1

Radios & Electronics
AN/VRC-12 13km Vehicle Radio   3         1       1               1
Secure Manpack - AN/PRC-70     1                                 1
R-159 Manpack                  1                          1
Soviet Field Telephone         1                                 1
SEM 52-S Hand                  1                                 1
Radio (Short Ranged Soviet)    1                                 1
Comms Wire, metre             30                                30

Vision Devices
Binoculars                     5         1        2       2
Night Vision Goggles (Soviet)  6         2        2       2
Flare Gun                      1                  1
Flare Gun Rounds               5                  5
PG-431 Illuminating Rocket     6                  6
EXPAL Red Hand Flare          10                 10

NBC Equipment
Geiger counter                 1                  1
Chem sniffer                   1                  1
Gas mask                       2                          2

Body Armour
Steel Helmet, Soviet           1                          1
Kevlar Vest                    1                          1
Kevlar Helmet                  1                          1

Medical
Personal medikit               2         1                        1
Squad Medical Trauma Kit       2                  1       1
Doctors Med Kit (70%)          1                  1
Antiseptic Soap                1         1
Emergency Eyewash              1         1
Iodine (small bottle)          1         1

Other Equipment
4 Man Tent                     3                                  3
Large Camouflage Netting       5         1        1       1       2
Wire, barbed, Concertina     250                                250
Wire, barbed, Straight       225                                225
Hand Cranked Lamp              2                                  2
Duct Tape                      1                                  1
Bucket, Metal                  1                                  1
Cord, 1metre                  40                                 40
Rope, 11mm milspec, 50m        2.3       1        1               0.3
Snorkel Gear                   1                                  1
Aqualung                       1                                  1
Wetsuit                        1                                  1
Grapple                        1                  1
Sandbags                     100                                100
Water purification Kit         1                  1
Field cooker                   1                                  1
Pressure Cooker                1                                  1
Can Opener                     1                                  1
Small Shower Unit              1                                  1
Foam Sleeping Mats            10                                 10
Matress, air, inflatable       1                                  1
Sleeping Bag                   2                                  2
Compass                        1                                  1
Flashlight, Civilian           2                          1       1
Flashlight, military           8         4         2      1       1
Trade Goods Box                1                                  1
Air Tank                       1                                  1
Shelter 1/2                    2                                  2
Tarp, 2x3m                     4         1         1      1       1
Pack                           2                                  2
Combat Webbing, US             2                                  2
Skis, cross country, pair      2                                  2
Candle, wax                    3                                  3

Clothing/personal items
Bush Hat                       2                                  2
Thermal Fatigues               2                                  2
Rain Gear                      1                                  1
Poncho                         1                                  1
Fatigues                       3                                  3
Disposable razors              5                                  5

Food
MRE, kg                       56                                 56
Domestic, kg                 837                                837

Fuel					
Diesel                       177.5                              177.5
Avgas                         80        40                40
Ethanol                      175                         175
Methanol                    1000

Motorcycle                     1                                  1
Note that fuel and food needs updating (we do have to eat from time to time) and, provided the barbed wire is left behind, we could leave with just a moment notice (still about 175kg capacity in the Humvee).

If we couldn't get one of the APCs back to the school, we would have to loose the trailer and still though - the Humvee just can't pull the four tonnes total weight.

I've purposely removed all small weapons (pistols and SMGs) from the APCs to remove the chance of them being used against the crew - rifles aren't exactly usful inside the cramped confines of an armoured vehicle. Grenades I haven't bothered with - Can't see any mafia blowing himself up too!

As can be seen, we've a lot of good weapons unissued - M16/M203s, AK/BG15, RPK-74, even the three GMPGs currently used as passenger weapons but probably should be used dismounted.

Grenades should as JJ said be distributed, but GLs and rockets should only be in PC hands. There's a few bits of body armour, webbing, NVGs, etc which should also be issued.
Francis 'Frank' Benucci
player, 42 posts
American Sergeant
Ranger
Sun 30 Aug 2009
at 02:13
  • msg #415

Re: Events

 Hey I'm back!  I'll try to catch up with back posts and get back up to speed shortly.
Fusilier
GM, 914 posts
Your Guide
Sun 30 Aug 2009
at 13:03
  • msg #416

Re: Events

Welcome back.

For everyone who recently fired - please calculate your ammo and subtract it from your totals. I know it wasn't much and your loads of it back in camp, but I'd like it to be accounted for.
Helmut Meyer
player, 431 posts
Unteroffizier
PanzerPionier (Germany)
Sun 30 Aug 2009
at 14:04
  • msg #417

Re: Events

Fusilier:
please calculate your ammo and subtract it from your totals.


Done.

Hey JJ, I had you figured for being the type to have gotten out of the car and chased after Schwepps down the alley.
Helmut Meyer
player, 433 posts
Unteroffizier
PanzerPionier (Germany)
Sun 30 Aug 2009
at 14:12
  • msg #418

Re: Events

Sorry Frank, I posted at the same time you did.
John Jameson McCarthy
player, 480 posts
Major
Cav Scout (US)
Sun 30 Aug 2009
at 14:20
  • msg #419

Re: Events

Yes, that was an option I considered but it would have meant explaining to teh IB how we escorted the Soviet Assassin through frendly lines and set him up for his killing spree. I reckon we need a bit more standing in the city before we let anyone know about that!
Varis Babicevs
player, 290 posts
Auxiliary
Scout/Translator (US)
Sun 30 Aug 2009
at 14:34
  • msg #420

Re: Events


Wow. I'm really curious. I haven't been reading the city thread so that I'm not tempted to metagame or offer unwanted advice. Varis will definitely want a briefing once the group is reunited.
Helmut Meyer
player, 434 posts
Unteroffizier
PanzerPionier (Germany)
Sun 30 Aug 2009
at 14:34
  • msg #421

Re: Events

John Jameson McCarthy:
Yes, that was an option I considered but it would have meant explaining to teh IB how we escorted the Soviet Assassin through frendly lines and set him up for his killing spree. I reckon we need a bit more standing in the city before we let anyone know about that!


True enough.
Francis 'Frank' Benucci
player, 44 posts
American Sergeant
Ranger
Sun 30 Aug 2009
at 14:36
  • msg #422

Re: Events

Helmut Meyer:
Sorry Frank, I posted at the same time you did.

Hey, not a problem.  I'll adjust my post after yours accordingly...
Helmut Meyer
player, 435 posts
Unteroffizier
PanzerPionier (Germany)
Sun 30 Aug 2009
at 14:38
  • msg #423

Re: Events

Francis 'Frank' Benucci:
Hey, not a problem.  I'll adjust my post after yours accordingly...


We can always say in the hurried excitement of things with the getaway, it is a little chaotic.
Francis 'Frank' Benucci
player, 46 posts
American Sergeant
Ranger
Sun 30 Aug 2009
at 14:50
  • msg #424

Re: Events

Helmut Meyer:
Francis 'Frank' Benucci:
Hey, not a problem.  I'll adjust my post after yours accordingly...


We can always say in the hurried excitement of things with the getaway, it is a little chaotic.

Exactly.  I just reposted to your last.
Ben Jagelis
player, 782 posts
Canadian Lieutenant
Airborne Infantry
Tue 1 Sep 2009
at 01:32
  • msg #425

Re: Events

Hmm, a BMP - I think we're in trouble....

Jonathan Young:
"Slingshot, this is Two-one. HE And smoke, I Repeat He And smoke! Give them hell!"

Small point - "Repeat" means shoot the same fire mission again, ie another 20 HE on the same target location.
"I say again" is the better way of saying it (and standard practise in the Australian army - don't know about other nationalities).
Jonathan Young
player, 46 posts
Sergeant
Infantry (US)
Tue 1 Sep 2009
at 01:41
  • msg #426

Re: Events

I change it right away :)
Fusilier
GM, 918 posts
Your Guide
Tue 1 Sep 2009
at 11:37
  • msg #427

Re: Events

Everyone please post in the main Gdansk thread as the unit is whole once again.

I originally planned on having the 73mm knock the Fiat off the road and into a water filled ditch, but went ahead with a clean getaway. I'll try to remember it for the next time.

Its around 8-something at night. I'll have to double check, but I don't think anyone has eaten.

Other things to keep in mind...

-Wright is to show up and take Kuklinski - he'll drop off a 60mm and some ammo.
-The IB also want what Kuklinski knows and are expecting it.
-The reinforcements from Gang Anjo need picking up (they don't have enough transport).
-Whatever else you need doing before dawn. The last you were told, was to expect the attack to occur within 48 hours. Its likely to be either tomorrow dawn or the next day at dawn. Its not probable that the enemy will attack at night (except for limited infiltration raids and probes).
This message was last edited by the GM at 12:40, Tue 01 Sept 2009.
Fusilier
GM, 920 posts
Your Guide
Wed 2 Sep 2009
at 15:14
  • msg #428

Re: Events

I've been asked what gear was scooped up during the extraction and how much fuel is in both vehicles and jerry cans. I neglected to mention it in the last turn post and my notes are on a different computer. I'll get it listed sometime tomorrow.
George Rawlinson
player, 87 posts
Captain
Chaplain (Canadian)
Wed 2 Sep 2009
at 15:17
  • msg #429

Re: Events

Thanks GM, what a lot of work you put in.

Just so I know, will my character be expected to go in the BTR-70 to pick up some of Anjo's gang, since I'm the designated liason?
John Jameson McCarthy
player, 483 posts
Major
Cav Scout (US)
Wed 2 Sep 2009
at 16:18
  • msg #430

Re: Events

That's the general idea, there are twelve of them so you'll probably need the hummer as well.
Helmut Meyer
player, 437 posts
Unteroffizier
PanzerPionier (Germany)
Wed 2 Sep 2009
at 16:53
  • msg #431

Re: Events

I've got questions too:

How are we going to respond to the assault?

Do something with Kuklinski's info on the artillery units?

Then wait for them to make their move and counter attack where the city needs it most?

Are we all going? Or are we going to keep some NPCs at the school?
John Jameson McCarthy
player, 484 posts
Major
Cav Scout (US)
Wed 2 Sep 2009
at 17:24
  • msg #432

Re: Events

All good questions. We'll have a pow-wow over food and sort things out.
Ben Jagelis
player, 783 posts
Canadian Lieutenant
Airborne Infantry
Fri 4 Sep 2009
at 04:22
  • msg #433

Re: Events

Any reason why the UAZ and Fiat couldn't manage? They're certain to use less fuel and attract much less attention.



For that matter, why can't they walk? It's only a couple of kilometres - should be able to manage that distance in a little more than half an hour... (at a stroll!)
Ben Jagelis
player, 784 posts
Canadian Lieutenant
Airborne Infantry
Fri 4 Sep 2009
at 05:27
  • msg #434

Re: Events

I'm travelling for the next day or two. I'll have my blackberry, but probably won't be putting up to many posts.
John Jameson McCarthy
player, 489 posts
Major
Cav Scout (US)
Sat 5 Sep 2009
at 12:08
  • msg #435

Road trip

OK, anyone who's bored with planning, you can volunteer for the side trip. Sound off IC and we'll get you rolling.
Helmut Meyer
player, 439 posts
Unteroffizier
PanzerPionier (Germany)
Sat 5 Sep 2009
at 12:34
  • msg #436

Re: Road trip

I'm good with sticking around the school. Planning meeting sometimes are a bore to some players, but I'm ok. Meyer will keep my hand down for this one.

I'll get a post up soon.
This message was last edited by the player at 12:36, Sat 05 Sept 2009.
George Rawlinson
player, 91 posts
Captain
Chaplain (Canadian)
Sat 5 Sep 2009
at 18:39
  • msg #437

Re: Road trip

I like planning, but if I'm going to be liason I want a good look at these guys and have a chance at a last word with Anjo.
Ben Jagelis
player, 785 posts
Canadian Lieutenant
Airborne Infantry
Sat 5 Sep 2009
at 21:19
  • msg #438

Re: Road trip

Planning is important. Now I just need to find something with a real keyboard so I can properly contribute.
Oskar Friedmann
player, 395 posts
Staff Sergeant
Special Forces (US)
Sun 6 Sep 2009
at 07:03
  • msg #439

Re: Road trip

Before Wright leaves, the Major should probably mention the Hauptmann to him.
George Rawlinson
player, 93 posts
Captain
Chaplain (Canadian)
Tue 8 Sep 2009
at 02:13
  • msg #440

Re: Road trip

JJJ, I probably should have asked for clarification on what you want me to brief who on exactly--when you say 'my team' do you also mean Anjo's men or do you mean the pickup team?
Henry Jordan
NPC, 59 posts
Spec4
Cav Scout (US)
Tue 8 Sep 2009
at 07:00
  • msg #441

Re: Road trip

Just the pickup team not the cartel and tell them about Schweppenberg.
Ben Jagelis
player, 788 posts
Canadian Lieutenant
Airborne Infantry
Tue 8 Sep 2009
at 08:20
  • msg #442

Re: Road trip

Any chance we can have the three locations marked on a map? The two artillery positions and the ammo dump.
Fusilier
GM, 929 posts
Your Guide
Tue 8 Sep 2009
at 13:12
  • msg #443

Re: Road trip

Ben Jagelis:
Any chance we can have the three locations marked on a map? The two artillery positions and the ammo dump.


Sure. I've been meaning to update the map a little. It will need to wait until tomorrow night though I'm afraid (its nearing exam time and I'm still in the middle of making mine).

On a different note, I hope the pace isn't too slow. I've been meaning to get us back into real combat, but I'm admittedly a slow paced GM (I seem to game through everything instead of skipping ahead at times). Once the plan is set, I'll be ready myself to bump us up to your intended launch time (providing the enemy don't do anything first). But either way they'll be action.
This message was last edited by the GM at 13:13, Tue 08 Sept 2009.
Ben Jagelis
player, 789 posts
Canadian Lieutenant
Airborne Infantry
Tue 8 Sep 2009
at 13:24
  • msg #444

Re: Road trip

You think you're slow!? Head over to my game and you'll see slow!

:(
Oskar Friedmann
player, 398 posts
Staff Sergeant
Special Forces (US)
Tue 8 Sep 2009
at 19:17
  • msg #445

Re: Road trip

Updated Oskar's post to reflect the Chaplain's relaying of information.
Fusilier
GM, 930 posts
Your Guide
Wed 9 Sep 2009
at 12:04
  • msg #446

Re: Road trip

Artillery Positions
http://maps.google.com/maps/ms...00473233092ef9c905a6

The city map seems to have been deleted. I'll try to get a new one up soon. If I've got time I'll add in the places you've "discovered" like the cathedral, markets, and IB positions, etc.
Ben Jagelis
player, 790 posts
Canadian Lieutenant
Airborne Infantry
Wed 9 Sep 2009
at 12:16
  • msg #447

Re: Road trip

ARGH!

My blackberry won't show the google map and I'm probably still several days away from a real computer!!!

);
Fusilier
GM, 931 posts
Your Guide
Wed 9 Sep 2009
at 12:33
  • msg #448

Re: Road trip

Here Leg.
You can see the school. Go SW to the D30 guns. Then W to the ammo dump. Then NNE to the SP guns.

This message was last edited by the GM at 12:33, Wed 09 Sept 2009.
Ben Jagelis
player, 791 posts
Canadian Lieutenant
Airborne Infantry
Wed 9 Sep 2009
at 14:10
  • msg #449

Re: Road trip

Thanks for that. Definately looks like both the ammo dump and SP guns are effectively not possible - we'd have to cross waaaay too much enemy held territory for the dump, and getting through the city for the SP gun without our presence being reported by spies? Yeah, right...
Oskar Friedmann
player, 400 posts
Staff Sergeant
Special Forces (US)
Wed 9 Sep 2009
at 14:22
  • msg #450

Re: Road trip

With Young as FO and Oskar manning the mortar, the two of them could move onto one of the sites on the motorcycle.
Jonathan Young
player, 49 posts
Sergeant
Infantry (US)
Wed 9 Sep 2009
at 14:36
  • msg #451

Re: Road trip

I like that idea Oskar. The only problem is getting back in one piece, we need some sort of diversion.
Oskar Friedmann
player, 401 posts
Staff Sergeant
Special Forces (US)
Wed 9 Sep 2009
at 15:34
  • msg #452

Re: Road trip

We have a motorcycle!  We can drop a few well-aimed shots and might even be able to link up with our main attack group before they're even in proper position.  :)
John Jameson McCarthy
player, 497 posts
Major
Cav Scout (US)
Wed 9 Sep 2009
at 15:42
  • msg #453

Re: Road trip

I'd advise against firing before the main attack went in because it would ruin our surprise. I'd suggest waiting for our attack and using the confusion to launch your own.
Fusilier
GM, 932 posts
Your Guide
Wed 9 Sep 2009
at 15:44
  • msg #454

Re: Road trip

Working on a post now. Everyone will be back at the school.
Jonathan Young
player, 50 posts
Sergeant
Infantry (US)
Wed 9 Sep 2009
at 15:45
  • msg #455

Re: Road trip

Yes, that´s was our plan I think.
Ben Jagelis
player, 792 posts
Canadian Lieutenant
Airborne Infantry
Wed 9 Sep 2009
at 22:55
  • msg #456

Re: Road trip

In reply to Oskar Friedmann (msg #452):

And what happens if you run into more than a small patrol of soviets? It only takes one lucky shot and you're both lost, not to mention the loss of the mortar (and probable capture and use by the soviets).
George Rawlinson
player, 96 posts
Captain
Chaplain (Canadian)
Thu 10 Sep 2009
at 03:17
  • msg #457

Re: Road trip

Maybe it might be best to take advantage of standard Soviet tactics--Kuklinski suggests that they will follow them, putting their best units forward. Hit that artillery hard, then smash up whatever else we can and get out of dodge, regroup.
Fusilier
GM, 935 posts
Your Guide
Thu 10 Sep 2009
at 13:39
  • msg #458

Re: Road trip

I've been working with Mark (JJM) on developing a suitable set of macro combat rules for gaming out the battle. He's been a huge help and I'd like to thank him here for his contributions. Its basically all his doing.

Originally I was going to make a simple decision on the fate of the city. However now things are much more dependent on a large amount of factors (only some of which the players can directly influence) which can swing towards victory or defeat. Basically the more damage you do - the better of course. However you can't be everywhere at once of course.

Pearce will be your window to the bigger picture. He'll give updates to how things are progressing in the other parts of the city. Therefore you have the ability to see where you can make a difference, exploit weaknesses, or come to the conclusion all is lost and its time to run.

Ok, using the google-maps link I gave here (and in maps thread), I will be expanding it to include as much information as possible in regards to the upcoming battle. I've just added the routes and a couple more points of interest. If there is anything in particular you want placed, just let me know.

http://maps.google.com/maps/ms...00473233092ef9c905a6
This message was last edited by the GM at 13:42, Thu 10 Sept 2009.
Oskar Friedmann
player, 404 posts
Staff Sergeant
Special Forces (US)
Thu 10 Sep 2009
at 13:57
  • msg #459

Re: Road trip

Play it out in TacOps.  I have a spare copy around here somewhere...  :)
This message was last edited by the player at 13:57, Thu 10 Sept 2009.
Ben Jagelis
player, 794 posts
Canadian Lieutenant
Airborne Infantry
Thu 10 Sep 2009
at 13:59
  • msg #460

Re: Road trip

Information on the units taking Route "Tarawa" would be nice.

I'm currently thinking that as our base of operations is located on a main path of advance, we'd do well to pack up everything (exept the wire - it'd take too long) and take it all with us on the attack. As I've previously posted, the Humvee should be able to handle most of the gear and what's left is sure to fit in the UAZ (it was only about half full when we grabbed it).
The Bradley would tow the still trailer to the position the fire support would be at before decoupling to enable rapid, and unimpeded movement.
Ben Jagelis
player, 797 posts
Canadian Lieutenant
Airborne Infantry
Thu 10 Sep 2009
at 15:37
  • msg #461

Re: Road trip

We've got quite a bit of unclaimed equipment that I'd think should be offered to PCs first. Whatever's left will be offered as a loan to Anjo's men.

available to all
3 steel helmets
1 kevlar helmet
1 kevlar vest
2 gas masks
6 4 Soviet night vision goggles
1 hatchet (for those who like it close and personal)
24 fragmentation grenades
4 RPK-74 (at least two should go with the M113 to replace the PKM and M240 used in the cargo hatch)
1 pump shotgun
5 M16A2
8 AK-74
3 AKM
73 5.45 30 rnd mags
15 5.45 40 rnd mags
10 5.45 45 rnd mags
16 5.56N 30 rnd mags
11 7.62S 30 rnd mags
111 7.62S loose
5 9mmP 15 rnd mags
499 12 gauge buckshot

available to PC group ONLY!
1 92FS Berretta 9mmP pistol
1 CZ 75 9mmP pistol
1 TT-33 Tokarev pistol (1 mag only plus 35 rounds in PPS-43 mag)
1 VZ-61 Skorpian SMG (2 mags only)
1 M177 carbine
1 AK-74U carbine
1 MP5A2 SMG with light (6 30 rnd mags)
33 White Phosphorus grenades
1 molotov cocktail (alchohol)
1 BG-15 GL
2 M203
66 40mm HEDP
21 40mmS HE
2 40mmS ILLUM
3 1 M72A4 LAW
1 RPG-16 (4 rockets)
1 RPG-22 LAW
1 LAW 80

Note that the rockets will be assigned if not all claimed.
Pre-prepared dynamite charges for destruction of guns, ammo, and supplies will also be available (we've got 24 sticks plus a small supply of plastic and primercord)
This message was last edited by the player at 00:03, Fri 11 Sept 2009.
Jonathan Young
player, 52 posts
Sergeant
Infantry (US)
Thu 10 Sep 2009
at 15:40
  • msg #462

Re: Road trip

Young grabs one of the soviet Night vision goggels, if we go before dawn.
This message was last edited by the player at 15:41, Thu 10 Sept 2009.
Ben Jagelis
player, 798 posts
Canadian Lieutenant
Airborne Infantry
Thu 10 Sep 2009
at 15:42
  • msg #463

Re: Road trip

That's the plan. Catch them in the darkness where the M2 can use it's thermal vision.
I'll update the list as people claim stuff.
Jonathan Young
player, 53 posts
Sergeant
Infantry (US)
Thu 10 Sep 2009
at 15:52
  • msg #464

Re: Road trip

Silly me... Of course we do. Not quite awake here.
Oskar Friedmann
player, 405 posts
Staff Sergeant
Special Forces (US)
Thu 10 Sep 2009
at 16:45
  • msg #465

Re: Road trip

We need to distribute those LAWs and the RPG.
Francis 'Frank' Benucci
player, 54 posts
American Sergeant
Ranger
Thu 10 Sep 2009
at 20:02
  • msg #466

Re: Road trip

Oskar Friedmann:
We need to distribute those LAWs and the RPG.

Benucci still has two from the last mission to get the artillery officer.  If others need them or can use them better, by all means claim them!
Varis Babicevs
player, 299 posts
Auxiliary
Scout/Translator (US)
Thu 10 Sep 2009
at 23:42
  • msg #467

Re: Road trip


Varis was assigned a pair of NVGs when he was given the BTR driver slot. He will hold on to them unless given a very convincing reason why he should give them up.
Ben Jagelis
player, 799 posts
Canadian Lieutenant
Airborne Infantry
Fri 11 Sep 2009
at 00:00
  • msg #468

Re: Road trip

As I said, the rockets/RPGs/LAWs will be assigned if not all claimed. They (and the dynamite) are vital mission equipment - bit pointless to attack if we can't actually carry on and destroy the targets!
The NVGs Varis was given really belong to the BTR but there's no reason he can't keep them (whoever's driving can use one of the other sets).

Anything claimed, please add to your character sheet - they will be deleted from the "stores" list.
Likewise, if you stop carrying something on a normal basis (such as an RPG or radio, etc) that could be used by somebody else, let us know so it can be added in.
This message was last edited by the player at 00:09, Fri 11 Sept 2009.
Fusilier
GM, 936 posts
Your Guide
Fri 11 Sep 2009
at 00:03
  • msg #469

Re: Road trip

Ben Jagelis:
Anything claimed, please add to yoyr character sheet - they will be deleted from the "stores" list.

Likewise, if you stop carrying something on a normal basis (such as an RPG or radio, etc) that could be used by somebody else, let us know so it can be added in.


Yes please do.
Francis 'Frank' Benucci
player, 55 posts
American Sergeant
Ranger
Fri 11 Sep 2009
at 01:11
  • msg #470

Re: Road trip

Frank will request the following equipment:

[10] Loose 5.56N rounds to top off [1] Mag
[3] 30 round 5.56N mags
[2] Frags
[1] Smoke
[2] WP grenades
[20] Loose .45ACP rounds
[20] Loose 12G Shells

BTW, what kind of pump shotgun is that?
Fusilier
GM, 937 posts
Your Guide
Fri 11 Sep 2009
at 01:14
  • msg #471

Re: Road trip

Francis 'Frank' Benucci:
Frank will request the following equipment:

[10] Loose 5.56N rounds to top off [1] Mag
[3] 30 round 5.56N mags
[2] Frags
[1] Smoke
[2] WP grenades
[20] Loose .45ACP rounds
[20] Loose 12G Shells

BTW, what kind of pump shotgun is that?


Ok, subtracting it from the totals now. Please add to your sheet.

I'll have to get back to you on the shotgun. I'll need to determine where it came from first.

Also, what did you guys want from the UAZ?
This message was last edited by the GM at 01:18, Fri 11 Sept 2009.
Francis 'Frank' Benucci
player, 56 posts
American Sergeant
Ranger
Fri 11 Sep 2009
at 01:17
  • msg #472

Re: Road trip

Fusilier:
Francis 'Frank' Benucci:
Frank will request the following equipment:

[10] Loose 5.56N rounds to top off [1] Mag
[3] 30 round 5.56N mags
[2] Frags
[1] Smoke
[2] WP grenades
[20] Loose .45ACP rounds
[20] Loose 12G Shells

BTW, what kind of pump shotgun is that?


Ok, subtracting it from the totals now. Please add to your sheet.

I'll have to get back to you on the shotgun. I'll need to determine where it came from first.

OK, no biggie on the shotgun.  Was just curious because I thought it would be more useful than the Double Barrel he has now.  If Frank is going in the scouting team, I was thinking of dropping it anyway for more ammo.

Are there any holsters for the two pistols available?
Fusilier
GM, 938 posts
Your Guide
Fri 11 Sep 2009
at 01:20
  • msg #473

Re: Road trip

No real holsters, sorry.

Jonathan Young:
Young grabs one of the soviet Night vision goggles, if we go before dawn.


Done. Please add to your sheet.

There are 5 more of the Sov old generation models left if anyone wants (did we really have that many extra?).
This message was last edited by the GM at 01:23, Fri 11 Sept 2009.
Ben Jagelis
player, 800 posts
Canadian Lieutenant
Airborne Infantry
Fri 11 Sep 2009
at 04:28
  • msg #474

Re: Road trip

Jennifer Gideon:
Equip:
L42  (Sniper Rifle)
HP35 (Sidearm)
Pump Action Shotgun

I think that answers the "where" but not the "what". As I don't think shotguns of any type are issued to British engineers, especially ones not meant to be on the front lines in the first place, it's probably one of the US issue Remingtons or Mossbergs.
Does anyone remember what happened to her L42?
Fusilier:
There are 5 more of the Sov old generation models left if anyone wants (did we really have that many extra?)

Four actually, and yes. Scary how fast some items accumulate.
Fusilier:
Also, what did you guys want from the UAZ?

Basically everything. I'll send the updated spreadsheet in a day or two.
I think that the fuel recovered amounts to onlt one litre more than the vehicle's tank capacity so essentially we've gained no fuel but a couple of jerrycans.
Weapons found were usefull, but we're going to have to make a bit of an effort in future to obtain magazines also.
Fusilier
GM, 940 posts
Your Guide
Fri 11 Sep 2009
at 04:55
  • msg #475

Re: Road trip

Ben Jagelis:
Fusilier:
There are 5 more of the Sov old generation models left if anyone wants (did we really have that many extra?)

Four actually, and yes. Scary how fast some items accumulate.


Where did the other one go?
Ben Jagelis
player, 801 posts
Canadian Lieutenant
Airborne Infantry
Fri 11 Sep 2009
at 07:00
  • msg #476

Re: Road trip

Fusilier:
Where did the other one go?

Young put up his hand for one, and the one Varis has was actually assigned to the BTR drivers position rather than the character and so wasn't previously removed from the stores list.
Oskar Friedmann
player, 406 posts
Staff Sergeant
Special Forces (US)
Fri 11 Sep 2009
at 13:14
  • msg #477

Re: Road trip

I'm Rambo and Rambo always gets the RPG-16.


Oskar Friedmann
player, 407 posts
Staff Sergeant
Special Forces (US)
Fri 11 Sep 2009
at 13:23
  • msg #478

Re: Road trip

GM - can you please upload the artillery positions to the Intel thread?
Helmut Meyer
player, 444 posts
Unteroffizier
PanzerPionier (Germany)
Fri 11 Sep 2009
at 13:29
  • msg #479

Re: Road trip

It is Oskar.

Its labeled "mission map" and is the at the very bottom of msg #2.
Fusilier
GM, 941 posts
Your Guide
Sat 12 Sep 2009
at 11:22
  • msg #480

Re: Road trip

LOL. That's the pic I envisioned was on Lada's t-shirt. Shirtless, hip firing RPG, with lots of flames and explosions.

Post up soon. You're on the move.

I'm going to try to pick the pace up a little. If you are still sorting out what rockets and other weapons are to be issued, I'll let you do it OOC since you'll already be on the move IC. At least until the first shots are fired (so please have it sorted out in the next 2-3 GM posts).
This message was last edited by the GM at 11:25, Sat 12 Sept 2009.
Fusilier
GM, 942 posts
Your Guide
Sat 12 Sep 2009
at 17:10
  • msg #481

Re: Road trip

Varis Babicevs:
OOC: Varis has asked a couple of times of Kulinski could provide the group with the unit designations for the units in the AO. That way, Varis could mimic the tactical markings and add some realistic detail to the ruse. Can we assume that Kulinski provided that information?


Yes. That was an oversight on me, so consider it given.
Ben Jagelis
player, 802 posts
Canadian Lieutenant
Airborne Infantry
Sun 13 Sep 2009
at 14:20
  • msg #482

Re: Road trip

This is how it is people.

Scout/infiltration/FO team moving well ahead in the Fiat, stopping a mile or so from the target and continuing on foot while the bulk of the unit move up behind.
Oskar (with M240)
Fox
Frank (2xM72 LAW)
Young (FO with radio)

Mortar/Humvee with mounted M60
Handley
Anjo's Man #2

UAZ/Mortar with mounted PKM
Rooke
Anjo's Man #3

BTR
Driver Anjo's Man #1
Commander Rawlinson
Gunner Weiss
Dismount 1 Meyer
Dismount 2 Anjo's Man #4
Dismount 3 Anjo's Man #5
Dismount 4 Anjo's Man #6
Dismount 5 Anjo's Man #7

M113
Driver Jordan
Commander/gunner Jagelis
Dismount 1 Varis
Dismount 2 Volodya (aka #12)
Dismount 3 Anjo's Man #8
Dismount 4 Anjo's Man #9
Dismount 5 Anjo's Man #10
Dismount 5 Anjo's Man #11

M2 Bradley
Driver Stone
Gunner St Gil
Commander McCarthy
Passenger Pearce
George Rawlinson
player, 99 posts
Captain
Chaplain (Canadian)
Sun 13 Sep 2009
at 14:49
  • msg #483

Re: Road trip

I'm cool with that. Actually my next post was going to be a request for someone whose character had more experience than mine to be in the BTR, since let's face it, my character is a chaplain.
Fusilier
GM, 944 posts
Your Guide
Sun 13 Sep 2009
at 15:49
  • msg #484

Re: Road trip

This groupings have been altered. Next GM post will put you past a sort of point of no return... so you can still work this out until then. I want to be fair enough to give you time to sort all this stuff out, but at the same time didn't want the game to slow down any longer.

Ben Jagelis:
Scout/infiltration/FO team
Oskar (with M240)
Fox
Frank
Young

Mortar/Humvee with mounted M60
Handley
Anjo's Man #2

UAZ/Mortar with mounted PKM
Rooke
Anjo's Man #3

BTR
Driver Anjo's Man #1
Commander Rawlinson
Gunner Weiss
Dismount 1 Meyer
Dismount 2 Anjo's Man #4
Dismount 3 Anjo's Man #5
Dismount 4 Anjo's Man #6
Dismount 5 Anjo's Man #7

M113
Driver Jordan
Commander/gunner Jagelis
Dismount 1 Varis
Dismount 2 Volodya (aka #12)
Dismount 3 Anjo's Man #8
Dismount 4 Anjo's Man #9
Dismount 5 Anjo's Man #10
Dismount 5 Anjo's Man #11

M2 Bradley
Driver Stone
Gunner St Gil
Commander McCarthy
Passenger Pearce
Passenger "The Girl"

Note the motorcycle will not be used - carried on the Humvee as cargo.
Scout team will be traveling most of the way by in the Fiat and the last kilometre or two on foot.

The above is the best arrangement I can come up with considering all the skills of all the characters as well as the crew positions and tasks we need to complete. Yes, there are better mortarmen than Handley and Rooke, or better translators than Varis, Meyer or even Weiss, but when it comes down to it, those "better" characters are desperately needed elsewhere (Young being our only FO is a good example, even though he's got no stealth or observation skill and is a better mortarman than FO).

Fusilier
GM, 945 posts
Your Guide
Sun 13 Sep 2009
at 16:30
  • msg #485

Re: Road trip

I stopped the turn here as I'd like you to explain how you will make the final approach... like formations for example.
Ben Jagelis
player, 803 posts
Canadian Lieutenant
Airborne Infantry
Sun 13 Sep 2009
at 22:07
  • msg #486

Re: Road trip

Whoops! Forgot to add the Polish girl to the Bradley as a passenger.

George's main role is translator (although Weiss has a smattering of Polish) and in the event there is nobody else, may have to tag along with the dismounts. He'll also be required to keep a watch for threats.
Oskar Friedmann
player, 408 posts
Staff Sergeant
Special Forces (US)
Mon 14 Sep 2009
at 17:51
  • msg #487

Re: Road trip

Yeah, put the rape victim in an enclosed space with the criminals.
Fusilier
GM, 948 posts
Your Guide
Wed 16 Sep 2009
at 12:18
  • msg #489

Re: Road trip

Ok turn is up and the rolls are in.

As it looks you have 2 options (besides aborting)...

1 - Wait for the scouts to get into a good position. It'll take time and likely allow the enemy to react towards whoever they spotted.

2 - Don't waste any time and attack. Go without the direct support from the scouts for a little. Although a limited line of sight might be possible just ahead.
This message was last edited by the GM at 14:15, Wed 16 Sept 2009.
Oskar Friedmann
player, 410 posts
Staff Sergeant
Special Forces (US)
Wed 16 Sep 2009
at 18:31
  • msg #490

Re: Road trip

That Google map is so awesome.
Varis Babicevs
player, 302 posts
Auxiliary
Scout/Translator (US)
Wed 16 Sep 2009
at 22:54
  • msg #491

Re: Road trip

Oskar Friedmann:
That Google map is so awesome.


Indeed. How did you do it?
Fusilier
GM, 949 posts
Your Guide
Thu 17 Sep 2009
at 01:37
  • msg #492

Re: Road trip

Thanks guys. I prefer to make my own with photoshop, but the google ones are good when I don't have a lot of time. I just signed up, and use the (unfortunately few) icons they have to place.

I've got a couple points I'd like to bring up.

The first one is try to keep it in mind who has radio's and who doesn't. If your PC is without, your dialogue to other PCs is obviously going to be limited to those next to you. We're pretty good at this already, but just wanted to put out a reminder since we haven't had much large scale combat in a while.

Next is extra equipment. If you took an anti-tank rocket, please include it in your combat tag after each action. In order to prevent duplication, I'm going to remove the rockets from the inventory until your PC returns them (if unused).

The other point is about PC deaths. I hope that if anyone's character is KIA, then it won't discourage them from playing any longer. Most (but not all) players have already used up their freebie* I like to give out. I'll try to be as fair as possible, but if it happens, well... you know.

*For the newer players - I usually allow each PC to escape a killing/critical wound once. Sort of like a get out of jail card. Once its used, I let the dice roll from there on. Most of the players have by now used theirs up. While it sucks to lost a character you might have become attached to, I think gameplay suffers if the risk of actual death isn't there. For whatever reason though, no active PC's have died yet.

Thanks
This message was last edited by the GM at 01:42, Thu 17 Sept 2009.
Francis 'Frank' Benucci
player, 60 posts
American Sergeant
Ranger
Thu 17 Sep 2009
at 21:24
  • msg #493

Re: Road trip

That sounds reasonable to me & great job on the maps!
Ben Jagelis
player, 804 posts
Canadian Lieutenant
Airborne Infantry
Fri 18 Sep 2009
at 06:15
  • msg #494

Re: Road trip

ARGH!
First week back at work from two weeks away and it's been a nightmare. Will try to post within 24 hours.
Fusilier
GM, 950 posts
Your Guide
Fri 18 Sep 2009
at 07:00
  • msg #495

Re: Road trip

Ben Jagelis:
Will try to post within 24 hours.


Its 2 PM here at the moment, and I won't be home and in a position to get the turn put together until around 7 PM or so... not to mention it usually takes me forever to write it all up.

On a related note, just to clarify...

The Bradley will set itself up as the fire base.
The BTR and M113 will close in and dismount as close as possible to the gun position.
The scout/FO group will keep moving in from the north.

I'm pretty sure this is how the first phase of the raid is to be. But just want to be correct.
This message was last edited by the GM at 07:02, Fri 18 Sept 2009.
Ben Jagelis
player, 805 posts
Canadian Lieutenant
Airborne Infantry
Fri 18 Sep 2009
at 07:04
  • msg #496

Re: Road trip

I'll try and get something together before then. Might not be quality, but I'll give it a go (5pm here and I'm already asleep on my feet).
Ben Jagelis
player, 806 posts
Canadian Lieutenant
Airborne Infantry
Fri 18 Sep 2009
at 12:42
  • msg #497

Re: Road trip

Helmut Meyer:
"When does our driver stop to dismount us?"

Here's a scary thought - it is standard soviet doctrine to dismount through the side doors (and top hatches) while the vehicle is still moving. Time it wrong or catch on something and those great big wheels just keep on turning right over the top!
Fusilier
GM, 951 posts
Your Guide
Sat 19 Sep 2009
at 07:07
  • msg #498

Re: Road trip

Uggh... I passed out on my couch after getting home from school.
Working on the post now. Sorry about the delay.
Ben Jagelis
player, 808 posts
Canadian Lieutenant
Airborne Infantry
Sat 19 Sep 2009
at 07:23
  • msg #499

Re: Road trip

Gave me a chance to bang something out at least....
Fusilier
GM, 953 posts
Your Guide
Sat 19 Sep 2009
at 08:51
  • msg #500

Re: Road trip

Ok, turn is finally up.

There's a lot going on, four groups worth, but the map should help clarify where everyone is and what has been spotted. I know the post might be a little cluttered and hard to follow maybe.

Feel free to look at the map via the satellite view as it shows more detail (which your PCs would be privy to since you are here... as opposed to viewing from map without real knowledge of the location).

Ask for any more clarification if you need.

Since you are getting close, I'd like to get as precise as possible, where you plan on moving. Please be detailed in your post.
This message was last edited by the GM at 08:51, Sat 19 Sept 2009.
Helmut Meyer
player, 449 posts
Unteroffizier
PanzerPionier (Germany)
Sun 20 Sep 2009
at 10:51
  • msg #501

Re: Road trip

I don't know if this is common knowledge, but do you guys know that the current maps can also be automatically viewed in GoogleEarth? It shows all of the same info but is a bit more useful for measuring distances and things like that. Its not really a big deal, but I thought I'd mention it.

http://maps.google.com/maps/ms...00473233092ef9c905a6

Click on this and it will install the "operations map" right into your G.Earth.
Kurt Weiss
player, 279 posts
Command Sergeant Major
Army Special Forces (US)
Sun 20 Sep 2009
at 13:03
  • msg #502

Re: Road trip

Hey Folks,

Just letting you know.  It looks like I will probably be back in the loop around November time frame.  They are talking of shaving about 30 days off our deployment so we, in theory, should be back at our home station by Halloween.

Looking forward to jumping back in with y'all.  I hope everyone is happy and healthy.

Tim
Fusilier
GM, 955 posts
Your Guide
Mon 21 Sep 2009
at 03:15
  • msg #503

Re: Road trip

Hi Tim,

Great to hear from you again. I'm real glad things are going ok and you'll be home from Iraq soon. Looking forward to your return here too.

...

Post up in a few hours.
Oskar Friedmann
player, 413 posts
Staff Sergeant
Special Forces (US)
Mon 21 Sep 2009
at 13:16
  • msg #504

Re: Road trip

Helmut Meyer:
I don't know if this is common knowledge, but do you guys know that the current maps can also be automatically viewed in GoogleEarth? It shows all of the same info but is a bit more useful for measuring distances and things like that. Its not really a big deal, but I thought I'd mention it.

http://maps.google.com/maps/ms...00473233092ef9c905a6

Click on this and it will install the "operations map" right into your G.Earth.


That's a really helpful tool.  Thanks!


...


Fusilier, how far could we move on that turn?  I was under the impression we'd be covering the distance to the house for more than one round; if we can get there in one round I'd like to be able to then turn south after the horses have passed and try to use Houses #2-4 to block LOS from the infantry detachments to the south.
Fusilier
GM, 956 posts
Your Guide
Mon 21 Sep 2009
at 13:33
  • msg #505

Re: Road trip

I'm doing the turn now actually. If you look at the map, I've already moved you - I think it was like 100 meters. Its more than you'd be able to normally, as I fudged things a little to keep you guys from taking countless "move ahead" turns while the battle is fought out.

Once things begin to change from maneuver to more combat, I'll have to impose more restrictions of course.

So - if you want to move next to the other three houses it can be done in another single move.
Fusilier
GM, 958 posts
Your Guide
Mon 21 Sep 2009
at 14:48
  • msg #506

Re: Road trip

Turn post is up.

For the guys in the vehicles, remember it'll take a full turn to dismount and take up a position.

For Oskar's intervention... I rolled it. He has higher initiative but I figured his back would be to his team mates since he was leading. To give everyone a fair chance I put it to a roll.

I'm not going to post the location for every man. But once you start getting an idea of whats going on around you, I'll tag each unit icon with a number of known enemy. At the moment however, things are just too chaotic and you've just rolled into position anyways.

Since the mortar team is entirely made up of NPCs, I will from here on only post what info your PC's are aware of (radio calls for example).

Don't forget to keep a count of your ammo!!! I just did the vehicles.
This message was last edited by the GM at 14:50, Mon 21 Sept 2009.
Oskar Friedmann
player, 414 posts
Staff Sergeant
Special Forces (US)
Tue 22 Sep 2009
at 13:33
  • msg #507

Re: Road trip

Straight rules on Forward Observation require 6 rounds of radio chatter to give proper coordinates... so I think we're giving up on that option.  ;)


...


Fusilier, for our planning and action statements, how far are you willing to let us move?  If I have a static per round distance it'll give me an idea of what to post.
This message was last edited by the player at 13:50, Tue 22 Sept 2009.
Fusilier
GM, 959 posts
Your Guide
Tue 22 Sep 2009
at 14:42
  • msg #508

Re: Road trip

Ehhh...60-70 meters well say. Its stretching things but I don't like you guys isolated and out of play.

We can also cut the FO time down say by half (3 - one communicating, one plotting, one firing/rounds flying).

I know this makes things more 'arcadish' but play-by-post definitely has its disadvantages.
This message was last edited by the GM at 14:43, Tue 22 Sept 2009.
Fusilier
GM, 960 posts
Your Guide
Wed 23 Sep 2009
at 03:15
  • msg #509

Re: Road trip

Varis Babicevs:
*This assumes that Jagelis is remaining with the M113. How many dismounts are there? Does the M113 have a .50 cal? If so, Ben could provide covering/suppressive fire from the APC and the RPD gunner can dismount and directly support the assault on the battery. If not, Varis would like the RPD gunner to stay with the APC and maintain support/covering fires from there.


M113
Driver Jordan
Commander/gunner Jagelis
Dismount 1 Varis
Dismount 2 Volodya (aka #12)
Dismount 3 Anjo's Man #8 (RPD Gunner)
Dismount 4 Anjo's Man #9
Dismount 5 Anjo's Man #10
Dismount 5 Anjo's Man #11

There is a .50cal so I'll have the RPD guy follow you out as you want. I think Ben will stay to command the APC.

There are 5 gang menmbers... made up of Volodya, the RPD gunner, and 3 riflemen.
Varis Babicevs
player, 306 posts
Auxiliary
Scout/Translator (US)
Wed 23 Sep 2009
at 03:38
  • msg #510

Re: Road trip


Thanks, Fuse. I'll edit my last IC accordingly.
Ben Jagelis
player, 809 posts
Canadian Lieutenant
Airborne Infantry
Wed 23 Sep 2009
at 06:25
  • msg #511

Re: Road trip

Ben is certain to remain mounted although he'd prefer to be on the ground.
The firepower of the .50 is too much to give up (even if he does carry a light machinegun) and having most of his body behind armour plate helps a lot too.
Another issue is communications. He does have a tac radio, however it's of limited range. The higher vantage point of the commanders position also allows for a better awareness of the overall situation.

In other words, Varis and Volodya get to be in charge of the M113 infantry team....
This message was last edited by the player at 06:26, Wed 23 Sept 2009.
Fusilier
GM, 962 posts
Your Guide
Wed 23 Sep 2009
at 14:25
  • msg #512

Re: Road trip

Ok, turn is up. The map is also updated and the information for each map icon may have also been updated. A couple people didn't get a post in, I hope it was because of real life issues and not due to the game. If things are confusing let me know.

This is a simple diagram of the trench layout. Its more of a communications trench as opposed to something designed for fighting from. As a result of this, and that you are attacking from the narrow flanks, means despite the numerically strong force inside, they are limited to how many can return fire at once. If I'm making any sense here.

Its also rather shallow, although the tops (lips) have been reinforced with a small earthen mound and sandbags (basically the dug out dirt piled up on the sides).


This message was last edited by the GM at 14:40, Wed 23 Sept 2009.
Varis Babicevs
player, 308 posts
Auxiliary
Scout/Translator (US)
Thu 24 Sep 2009
at 00:48
  • msg #513

Re: Road trip


I hope I haven't seriously misinterpreted the tactical situation in Varis' immediate vicinity. If so, my apologies to all. If Varis buys it, it's been a good run and I've enjoyed playing with all of you. Of course, if Fuse lets me, I'll be happy to rejoin as someone else.
Fusilier
GM, 964 posts
Your Guide
Thu 24 Sep 2009
at 09:17
  • msg #514

Re: Road trip

Varis Babicevs:
If Varis buys it, it's been a good run and I've enjoyed playing with all of you. Of course, if Fuse lets me, I'll be happy to rejoin as someone else.


Don't be silly Rae.

When I get home I'll paintshop up a simple map to help illustrate the area directly around the M113. From how I read your post, I think you already have the right idea though.

EDIT: Here it is. Nothing too much, but it may help illustrate the ground a bit better. It says "BTR-70" but that's a mistake - its the M113.

The fence is really high, you can't see over it and although it is wood, the boards are spaced tightly together so you can't really see through. There is a faded and weather beaten mural painted on it, showing dinosaurs, unicorns, and raggedy dolls, and other children's icons. The gate is metal and closed shut. Over the top of the fence, you can see the rooftops of two house sized buildings and a smaller garage type. The fence likely goes around the whole property. Most of the squad is taking cover between the APC and the fence (sheltered side from the trench - but exposed to door).


This message was last edited by the GM at 13:23, Thu 24 Sept 2009.
Oskar Friedmann
player, 417 posts
Staff Sergeant
Special Forces (US)
Thu 24 Sep 2009
at 15:32
  • msg #515

Re: Road trip

Varis, if you want a mortar on your position just ask.  We can do that for you.  Hell, before I edited my post we DID do that for you.  :)
This message was last edited by the player at 15:33, Thu 24 Sept 2009.
Varis Babicevs
player, 309 posts
Auxiliary
Scout/Translator (US)
Thu 24 Sep 2009
at 23:09
  • msg #516

Re: Road trip

Oskar Friedmann:
Varis, if you want a mortar on your position just ask.  We can do that for you.  Hell, before I edited my post we DID do that for you.  :)


That sounds pretty good but a miss could put a round right on Varis' head. I know Varis is a bit of a jerk sometimes, but come on! ; )
Oskar Friedmann
player, 418 posts
Staff Sergeant
Special Forces (US)
Fri 25 Sep 2009
at 00:36
  • msg #517

Re: Road trip

There's a negligibly small chance it would do that... my back-of-napkin guess is that a 60mm mortar round miss has about a 20% (or less) chance of hitting any particular exposed infantryman on a miss and even then it's just not that impressive - equivalent to a knife wound in most cases.  The chance of an actual deadly wound from a missed 60mm mortar round is even less - perhaps 5%.

Now a 120mm mortar... that'll take a massive poo on you no matter where you are relative to ground zero.  You can be 100m from the target site and on a direct hit against the target you still have a 40% chance of eating some kind of shrapnel (and maybe a 10-20% chance of dying).
Varis Babicevs
player, 310 posts
Auxiliary
Scout/Translator (US)
Fri 25 Sep 2009
at 01:39
  • msg #518

Re: Road trip


Fuse, should I post a second action/turn or just sit tight and wait for a full GM turn. I'm game, either way.
Fusilier
GM, 965 posts
Your Guide
Fri 25 Sep 2009
at 01:58
  • msg #519

Re: Road trip

When I do the post tonight I've got Varis throwing a hand grenade and immediately assaulting the house. So I think we can go with that yeah?
Varis Babicevs
player, 311 posts
Auxiliary
Scout/Translator (US)
Fri 25 Sep 2009
at 02:06
  • msg #520

Re: Road trip

Fusilier:
When I do the post tonight I've got Varis throwing a hand grenade and immediately assaulting the house. So I think we can go with that yeah?


That's totally cool with me. I just don't want to hold up play. Judge give me a nudge if you need to. I usually check in at least once a day. My brother's in town this weekend so I might not be checking in as often for the next 2-3 days.
Fusilier
GM, 966 posts
Your Guide
Fri 25 Sep 2009
at 02:12
  • msg #521

Re: Road trip

Varis Babicevs:
...so I might not be checking in as often for the next 2-3 days.


No worries. I notice things always slow down a little on weekends anyways. I'll get the post up tonight (which is Friday my time) but probably won't have everyone's turn in until Monday morning or early evening.
Ben Jagelis
player, 810 posts
Canadian Lieutenant
Airborne Infantry
Fri 25 Sep 2009
at 12:19
  • msg #522

Re: Road trip

Grr, a horrible week of a crushing workload, limited sleep and jury duty. Top that off with me picking up a cold right at the end of winter, and....well lets just say my brain hasn't been co-operating with my willingness to post.
Fusilier
GM, 968 posts
Your Guide
Sun 27 Sep 2009
at 07:52
  • msg #523

Re: Road trip

Helmut Meyer:
GM - The trench is zig zagging like it shows on the map correct? So if we can gain a foothold on the far right and stay low, there shouldn't be a LOS to the rest of the trench right? Only from the corners? Kinda like what these guys are doing I think???

http://www.youtube.com/watch?v=Sm6W9i3tvG4


Yes exactly. The trench is the shape shown on the maps. So like the trench clearing drills in your video, once you breach and gain lodgement you'll be under cover. Each corner is a point to control the trench. Clearing it works in the same method as with FIBUA where you clear one room (trench corner) after another... almost the same drills.

Post up later tonight.
EDIT - I'm in the midst of writing report card comments for 3 classes which were due on Friday. If things don't work out, I'll do the post tomorrow at school. If that's the case, sorry for the delay.
This message was last edited by the GM at 09:43, Sun 27 Sept 2009.
Fusilier
GM, 971 posts
Your Guide
Mon 28 Sep 2009
at 12:30
  • msg #524

Re: Road trip

Turn post is up. Remember any questions, just ask here or PM me. Don't forget to subtract the ammunition...

Oskar x5 rounds
Frank x3 rounds
Young x2 rounds
Fox x1 round
George x6 rounds
Meyer x2 HC smoke
Varis x15 rounds

Note to Varis (and anyone): I initially posted that each of the auxiliaries were issued a single frag grenade. Consider that to an error and they were issued 2.
Helmut Meyer
player, 454 posts
Unteroffizier
PanzerPionier (Germany)
Mon 28 Sep 2009
at 16:25
  • msg #525

Re: Road trip

Fusilier:
Helmut Meyer:
GM - The trench is zig zagging like it shows on the map correct? So if we can gain a foothold on the far right and stay low, there shouldn't be a LOS to the rest of the trench right? Only from the corners? Kinda like what these guys are doing I think???

http://www.youtube.com/watch?v=Sm6W9i3tvG4


Yes exactly. The trench is the shape shown on the maps. So like the trench clearing drills in your video, once you breach and gain lodgement you'll be under cover. Each corner is a point to control the trench. Clearing it works in the same method as with FIBUA where you clear one room (trench corner) after another... almost the same drills.


Great. Thanks.
Oskar Friedmann
player, 420 posts
Staff Sergeant
Special Forces (US)
Mon 28 Sep 2009
at 17:07
  • msg #526

Re: Road trip

Did Fox hit his target?  He was aiming for the one with NGVs.
Arthur Fox
NPC, 143 posts
Sergeant
British Army
Mon 28 Sep 2009
at 17:10
  • msg #527

Re: Road trip

Oskar Friedmann:
Did Fox hit his target?  He was aiming for the one with NGVs.


"Hit".
Fusilier
GM, 972 posts
Your Guide
Wed 30 Sep 2009
at 13:16
  • msg #528

Re: Road trip

Jonathan Young:
Sorry for my short replies, I have a shit-load of work this week and am a little bit unfocused.


Completely understandable. I'm just hesitant to post a turn while in combat without a couple more players.
Ben Jagelis
player, 813 posts
Canadian Lieutenant
Airborne Infantry
Wed 30 Sep 2009
at 13:50
  • msg #529

Re: Road trip

Putting one together now.
Oskar Friedmann
player, 422 posts
Staff Sergeant
Special Forces (US)
Thu 1 Oct 2009
at 13:46
  • msg #530

Re: Road trip

I love this fucking game.
Varis Babicevs
player, 314 posts
Auxiliary
Scout/Translator (US)
Fri 2 Oct 2009
at 00:37
  • msg #531

Re: Road trip


I second that emotion.

Fuse, a couple of questions before I can post. The building is at least two stories, correct? What percentage of the building has been cleared to this point?

With one of Volodya's men KIA and another WIA (in the M113), Varis is aware that he may not have enough manpower to clear much more or hold it for any length of time. Varis would be worried that, once his team is on the second floor, more enemy may enter the building on the ground floor.

Varis intends to set the building on fire once cleared to deny it to the enemy and create an obstacle to enemy reinforcements on the attack force's flank.

I'm thinking that, if he doesn't have enough men to clear the building (and secure it while doing so), Varis would go ahead and light it up, hoping to burn or drive out anyone still holding out on the upper stories.

On the other hand, if there's only a bit left to clear, Varis will continue conventional clearing operations BEFORE trying to set it on fire.

I'm not trying to metagame at all. I just need a little more info so that Varis can make an informed decision. I also wanted to let you know what Varis was planning.
Fusilier
GM, 974 posts
Your Guide
Fri 2 Oct 2009
at 07:21
  • msg #532

Re: Road trip

Varis Babicevs:
The building is at least two stories, correct? What percentage of the building has been cleared to this point?


Yes 2 stories. Most of the bottom floor, but not all... one room is still holding you up with someone inside, and there is the back section (maybe another door) too. If the locked room is dealt with effectively, the bottom floor probably can be yours in the next turn.

But yes, there is only Varis, Volodya, and two men - not much.

Something to consider is you may not actually want to hold it. It seems to me like you guys are going to hit and run, not staying anymore than a few minutes. You are trying to inflict as much damage as possible not take ground. Sticking around and holding the building will only keep you from your real mission right?

How is he going to set the place on fire?


...

Thanks Oskar.
Ben Jagelis
player, 815 posts
Canadian Lieutenant
Airborne Infantry
Fri 2 Oct 2009
at 12:48
  • msg #533

Re: Road trip

Fusilier:
How is he going to set the place on fire?

Ben has a white phos grenade.....

If Varis, or anyone in his group had a radio, Ben would have already spoken up and said something to them about what was happening. I'm not about to say WHAT it is he'd have said though....

Found this about the D-30 guns a few minutes ago. It's all in russian, but damn informative all the same. http://www.youtube.com/watch?v=MnEWTgUzIt0
Francis 'Frank' Benucci
player, 68 posts
American Sergeant
Ranger
Fri 2 Oct 2009
at 21:23
  • msg #534

Re: Road trip

FN good game!!!
Varis Babicevs
player, 315 posts
Auxiliary
Scout/Translator (US)
Fri 2 Oct 2009
at 23:04
  • msg #535

Re: Road trip

Fusilier:
Varis Babicevs:
The building is at least two stories, correct? What percentage of the building has been cleared to this point?


Yes 2 stories. Most of the bottom floor, but not all... one room is still holding you up with someone inside, and there is the back section (maybe another door) too. If the locked room is dealt with effectively, the bottom floor probably can be yours in the next turn.

But yes, there is only Varis, Volodya, and two men - not much.

Something to consider is you may not actually want to hold it. It seems to me like you guys are going to hit and run, not staying anymore than a few minutes. You are trying to inflict as much damage as possible not take ground. Sticking around and holding the building will only keep you from your real mission right?

How is he going to set the place on fire?


Yeah, Varis never intended to hold it. He just went in to clear it and he wants to raze it to deny its use to the enemy.

As for how... Well, that's a good question. He has a full Zippo lighter. Are there any curtains, papers, flammables around for him to use? Varis wasted his only WP when that Hind "attacked" us a while back. I suppose he could send someone back to the M113 to fetch another. But, that would be metagaming.

I'll post an action tomorrow.
Fusilier
GM, 976 posts
Your Guide
Sun 4 Oct 2009
at 10:57
  • msg #536

Re: Road trip

Post up.

I had to split my time writing this today while chasing after my two boys. If its hard to read, I apologize, it was hard to concentrate. It probably has some pretty horrid grammar and sentence structure.

I don't want to play out the turn with the M113 without a confirmation on their actions, so I'll go back and edit the post once that's in.

And finally, but not least, please welcome Mahatatain to the game. He'll be playing  Robert 'Mitch' Mitchell.
Helmut Meyer
player, 456 posts
Unteroffizier
PanzerPionier (Germany)
Sun 4 Oct 2009
at 18:34
  • msg #537

Re: Road trip

Welcome Mahatatain! Hope you enjoy your time gaming here with us.
Robert Mitchell
player, 2 posts
Corporal
British Infantry
Sun 4 Oct 2009
at 21:04
  • msg #538

Re: Road trip

Hi there everyone and thanks for letting me join this game.

It looks to be a very good game and I hope to do justice with my contribution to the story you're telling so far.
Varis Babicevs
player, 318 posts
Auxiliary
Scout/Translator (US)
Sun 4 Oct 2009
at 21:32
  • msg #539

Re: Road trip

In reply to Robert Mitchell (msg #538):

Welcome aboard!
Francis 'Frank' Benucci
player, 69 posts
American Sergeant
Ranger
Mon 5 Oct 2009
at 02:04
  • msg #540

Re: Road trip

Welcome!!!
Ben Jagelis
player, 817 posts
Canadian Lieutenant
Airborne Infantry
Mon 5 Oct 2009
at 03:19
  • msg #541

Re: Road trip

Robert Mitchell:
Hi there everyone and thanks for letting me join this game.

What, we had a choice?   ;)

Robert Mitchell:
At present he’s armed with an M249 SAW and is getting dangerously low on ammo!

That situation won't last long although we're a bit short on 5.56mm belts. Plenty of mags though.

Don't forget to add a little something to link to a message in this game

Oh, and one last thing - have fun!  :D
Oskar Friedmann
player, 424 posts
Staff Sergeant
Special Forces (US)
Mon 5 Oct 2009
at 13:46
  • msg #542

Re: Road trip

JJM: You know what to do.  HE!  HE!  HE!


...


Meyer: Pure awesome.  Next time though you may want one of these:


This message was last edited by the player at 13:57, Mon 05 Oct 2009.
Oskar Friedmann
player, 425 posts
Staff Sergeant
Special Forces (US)
Mon 5 Oct 2009
at 13:47
  • msg #543

Re: Road trip

...and I TOLD you that woman was not what she seemed.
Ben Jagelis
player, 818 posts
Canadian Lieutenant
Airborne Infantry
Mon 5 Oct 2009
at 22:55
  • msg #544

Re: Road trip

In reply to Oskar Friedmann (msg #542):

Why? It's barely bigger than a pin.

No, next time try one of these!


Francis 'Frank' Benucci
player, 71 posts
American Sergeant
Ranger
Tue 6 Oct 2009
at 19:17
  • msg #545

Re: Road trip

Does Frank have time to hit the ground and fire when Young is throwing his grenade?
Varis Babicevs
player, 319 posts
Auxiliary
Scout/Translator (US)
Wed 7 Oct 2009
at 02:47
  • msg #546

Re: Road trip


I'm reading a book I picked up from the library about the WWII siege of Konigsberg (now Kaliningrad) and I just learned that Gdansk (aka Danzig) was also a free city after WWI. Seems like everyone wanted it, Germans, Poles, Lithuanians, and Russians/Soviets have all laid claim to it over the last 100 years or so.
Ben Jagelis
player, 820 posts
Canadian Lieutenant
Airborne Infantry
Wed 7 Oct 2009
at 03:00
  • msg #547

Re: Road trip

Poland, as a country, has barely existed over the centuries. For years and decades at a time it's been divided up amongst it's neighbours. For much of it's history, the western half has belonged to Germany, which explains why a huge percentage of western Poles primarily speak German rather than Polish.
This message was last edited by the player at 09:01, Wed 07 Oct 2009.
Robert Mitchell
player, 4 posts
Corporal
British Infantry
Wed 7 Oct 2009
at 08:02
  • msg #548

Re: Road trip

That's good to know - Mitch can speak German at a basic level and that will be more immediately useful than I was hoping.

Also wasn't Gdansk the centre of the Solidarity movement?
Oskar Friedmann
player, 427 posts
Staff Sergeant
Special Forces (US)
Wed 7 Oct 2009
at 14:05
  • msg #549

Re: Road trip

I think there aren't that many German-speakers anymore, though - the Nazis repopulated Gdansk with loyal Germans after they took it at the start of WW2 and the Poles and Soviets drove them back out at the end of the war.  Nowadays it's pretty much Polish or nothing.
Oskar Friedmann
player, 428 posts
Staff Sergeant
Special Forces (US)
Wed 7 Oct 2009
at 14:20
  • msg #550

Re: Road trip

Varis Babicevs:
I'm reading a book I picked up from the library about the WWII siege of Konigsberg (now Kaliningrad) and I just learned that Gdansk (aka Danzig) was also a free city after WWI. Seems like everyone wanted it, Germans, Poles, Lithuanians, and Russians/Soviets have all laid claim to it over the last 100 years or so.


It goes back even further - it was passed between the Polish Crown and the order of Teutonic Knights until the mid 15th century, when it basically was allowed to be its own little corner of the world until the wars for German Unification in the 18th and 19th centuries.

Wikipedia lays it out like this:

    * 997-1308: as part of Poland
    * 1308-1454: as part of territory of Teutonic Order
    * 1454-1466: Thirteen Years' War
    * 1466-1793: as part of Poland
    * 1793-1805: as part of Prussia
    * 1807-1814: as a free city
    * 1815-1871: as part of Prussia
    * 1871-1918: as part of Imperial Germany
    * 1918-1939: as a free city
    * 1939-1945: as part of Nazi Germany

...but in practice, from the mid-15th century until the founding of the German Empire under Wilhelm I it was basically a free city with sovereign rights to mint money and that sort of thing.  It even dodged the German Confederation in the early 19th century even though it was part of the Prussian kingdom; I have no idea how it pulled that off.
Robert Mitchell
player, 5 posts
Corporal
British Infantry
Wed 7 Oct 2009
at 14:27
  • msg #551

Re: Road trip

Gdansk is certainly an interesting city!
Jonathan Young
player, 62 posts
Sergeant
Infantry (US)
Wed 7 Oct 2009
at 14:48
  • msg #552

Re: Road trip

First and foremost. Welcome Mitchell.

Second, I love this game and all the characters, it´s one of the highlights of my evening to check on it.

Third, I´m back, so I got to post a little more detailed posts.
Fusilier
GM, 981 posts
Your Guide
Wed 7 Oct 2009
at 16:48
  • msg #553

Re: Road trip

Hey all,

Varis Babicevs:
I just learned that Gdansk (aka Danzig) was also a free city after WWI.


Robert Mitchell:
Also wasn't Gdansk the center of the Solidarity movement?


Oskar Friedmann:
It goes back even further...


Yeah, I drew a lot of ideas and inspirations from Gdansk/Danzig's history for the game plot. I know many of the original inhabitants (the ethnic Germans) were deported/expelled to East Germany after WW2, but coupled with the heart of the solidarity movement and its earlier history as a free city I made it happen (along with some stress factors to help trigger it).

Don't forget to update your ammo please.
This message was last edited by the GM at 18:11, Sun 11 Oct 2009.
Ben Jagelis
player, 821 posts
Canadian Lieutenant
Airborne Infantry
Thu 8 Oct 2009
at 03:31
  • msg #554

Re: Road trip

Jonathan Young:
...I love this game and all the characters...

The first thing I thought when I read that was "how much have you drunk?" and the mental image of Young holding anyone he could reach in a headlock.

:D

Ben Jagelis:
"Found three this is Seagull. Require rounds on gun position approximately seven hundred metres from your position along axis of advance."

Fusilier:
Mortar/Rear Guard "Five/Six Zero" (Handley-Rooke-2xGangsters)

Nothing reported.

I think we have a problem since Handley has not responded to Ben's radio transmission....

:(
This message was last edited by the player at 03:39, Thu 08 Oct 2009.
Ben Jagelis
player, 822 posts
Canadian Lieutenant
Airborne Infantry
Thu 8 Oct 2009
at 03:46
  • msg #555

Re: Road trip

Besides one of the guns being manned and the prospect of reinforcements arriving at some point, is there any serious reason for us to break off the attack?

As I see it, leaving ANY of the D-30s still functional is only inviting a 122mm round up our rear as we run.

Sure we've taken a couple of casualties, but wasn't that to be expected? We've allowed ourselves to become bogged down short of the objective and return the intiative to the enemy - time to take it back by being a bit more aggressive!
Helmut Meyer
player, 459 posts
Unteroffizier
PanzerPionier (Germany)
Thu 8 Oct 2009
at 04:32
  • msg #556

Re: Road trip

Ben Jagelis:
Is there any serious reason for us to break off the attack?


I'm more worried about that than anything else. They are probably close and won't send anything that can't handle what's reported to be attacking their arty unit.
Ben Jagelis
player, 823 posts
Canadian Lieutenant
Airborne Infantry
Thu 8 Oct 2009
at 05:36
  • msg #557

Re: Road trip

By my estimate, we've only been attacking for a few short minutes. With the time of night and the fact the Soviets have deployed to attack the city in the morning and not for defence, I would judge we've still got roughly 20-30 minutes to complete the job and get away before significant vehicle mounted reinforcements arrive. Foot and horse mobile units are likely to take longer - so long that they're more likely to stay in place in preperation for the assault.

Chances are though that we're not going to be heading back the way we came and will in fact be forced away from the city - most likely towards the south east. Those checkpoints and patrols we encountered on the way in have by now, or will very shortly be reporting our presence in those areas. If I were the enemy commander, I'd be pushing units to cut that path as well as towards the ongoing contact.

Looking at the OOB provided by the officer we picked up earlier, it appears the only reinforcements are likely to be light infantry (foot mobile) and maybe tanks, but only if they can get from their current positions quickly and without using up too much fuel.
Helmut Meyer
player, 460 posts
Unteroffizier
PanzerPionier (Germany)
Thu 8 Oct 2009
at 06:55
  • msg #558

Re: Road trip

I dunno. I think that can be all vague guessing or wishful thinking.
John Jameson McCarthy
player, 516 posts
Major
Cav Scout (US)
Thu 8 Oct 2009
at 11:33
  • msg #559

Re: Road trip

JJ didn't say that we were about to break contact and leave the job unfinished. He asked the units to report in and tell him how soon they'd be able to break contact given their present situations.

If I were the Soviet commander I'd have fast reaction forces ready, and if they don't, they do have the Hind.
Robert Mitchell
player, 7 posts
Corporal
British Infantry
Thu 8 Oct 2009
at 13:47
  • msg #560

Re: Road trip

In reply to John Jameson McCarthy (msg #559):

The Soviet's have a working Hind!

What has Mitch gotten himself into.... <G>
Varis Babicevs
player, 321 posts
Auxiliary
Scout/Translator (US)
Thu 8 Oct 2009
at 22:44
  • msg #561

Re: Road trip

A rule of thumb for intel is to look at what the enemy is capable of doing instead of guessing what they will do.

So, is the enemy capable of mounting a quick reaction to the attack on their rear areas?

With recent sightings of BTRs, trucks, and horse patrols, the answer to that question is a resounding yes.

That said, however, Leg/Ben raises a good point about reaction times. It'll probably be at least a few minutes before a reaction force gets underway so we do still have time to capture or at least spike the guns. BUT, we need to think about our exfil. It's going to be a lot harder if we have to swim upstream against enemy units falling back to defend their guns...

NOT TO METAGAME BUT:

As soon as Varis' team has recovered enemy gear, removed their dead, and fired the building, Varis will be happy to lob some 40mm HE at the nearest viable howitzer.
This message was last edited by the player at 22:50, Thu 08 Oct 2009.
Ben Jagelis
player, 825 posts
Canadian Lieutenant
Airborne Infantry
Fri 9 Oct 2009
at 02:41
  • msg #562

Re: Road trip

I've been thinking for weeks about how we can get ourselves away and in my opinion, heading back towards the city isn't an option.
Our best bet is to fall back to the mortar position once the guns are dealt with, cross the bridge there and then head south for a bit.
Ben Jagelis
player, 826 posts
Canadian Lieutenant
Airborne Infantry
Fri 9 Oct 2009
at 04:27
  • msg #563

Re: Road trip

Marc St.Gil:
"Firing!" Marc reports over the IC as he engages the westernmost D-30. The 25mm hammers out over a dozen rounds cover the incredibly short distance in the blink of an eye.

Just curious, but is there any reason why the 25mm needs to be used exclusively, eating up our relatively limited HE?
There's a perfectly good 7.62mm coax machinegun with litterally THOUSANDS of rounds sitting right next to it....
Fusilier
GM, 982 posts
Your Guide
Fri 9 Oct 2009
at 04:56
  • msg #564

Re: Road trip

Ben Jagelis:
Just curious, but is there any reason why the 25mm needs to be used exclusively, eating up our relatively limited HE?
There's a perfectly good 7.62mm coax machinegun with literally THOUSANDS of rounds sitting right next to it....


Because the 25mm is an effective means to damage the gun. And its firing API not the HE.
Helmut Meyer
player, 462 posts
Unteroffizier
PanzerPionier (Germany)
Fri 9 Oct 2009
at 13:08
  • msg #565

Re: Road trip

How bad is Meyer's wound?
Oskar Friedmann
player, 430 posts
Staff Sergeant
Special Forces (US)
Fri 9 Oct 2009
at 13:32
  • msg #566

Re: Road trip

Oskar... isn't invincible?

I quit.
Helmut Meyer
player, 463 posts
Unteroffizier
PanzerPionier (Germany)
Fri 9 Oct 2009
at 13:49
  • msg #567

Re: Road trip

Oskar Friedmann:
Oskar... isn't invincible?

I quit.


Well he's not dead yet. Or is it something like that line in Predator "If it bleeds, we can kill it."
Fusilier
GM, 984 posts
Your Guide
Fri 9 Oct 2009
at 14:08
  • msg #568

Re: Road trip

Helmut Meyer:
How bad is Meyer's wound?


We'll it hasn't been inspected yet... but it doesn't feel too bad. Meyer has arm mobility but with pain, bleeding and maybe an slightly greater impact regarding weapon recoil.
Robert Mitchell
player, 9 posts
Corporal
British Infantry
Fri 9 Oct 2009
at 14:51
  • msg #569

Re: Road trip

Fusilier,

Just to be totally clear Mitch is looking to see if they have either 5.56mm belted ammo (which I know there isn't any of but he doesn't) or full STANAG 30 round mags.  If they do have some then he's not taking them yet - he'll ask/scrounge them off the Lieutenant first.

Thanks,

Mahatatain.
Ben Jagelis
player, 827 posts
Canadian Lieutenant
Airborne Infantry
Sun 11 Oct 2009
at 13:03
  • msg #570

Bradley stores

There is currently only 8 x 30rd 5.56mmN mags carried in the M2. The remainder of the spare 5.56mm is about half a kilometre away in the Humvee.
However, St Gil carries an M249 when dismounted, so whatever ammo he has for that....

Also in the back of the M2 which Mitchell may find interesting is 2 x M16/M203s, 22 x 40mm HEDP, 16 x WP grenades, 8 x Frags, and 2 x Night Vision Goggles (Soviet Gen I).

Additionally, both rear firing ports are currently fitted with M231 SMGs (which is what the 8 x 30rd mags are supposed to be for).
Ben Jagelis
player, 828 posts
Canadian Lieutenant
Airborne Infantry
Sun 11 Oct 2009
at 13:15
  • msg #571

Re: Bradley stores

Fusilier:
Scout/FO Group (Oskar-Frank-Young-Fox)The enemy shooter is somewhere along the drainage ditch next to the road, perhaps no more than 10 meters away.
Oskar Friedmann:
He slid into the trench and trusted to his NVGs, his position and his white-hot anger and lined up his BG15.  With a little skill and righteousness he'd be able to drop it right in the trench.

Probably not the best of ideas. The VOG-25 grenade fired from the BG-15/GP-25 has a minimum arming distance of 10-40 metres...
http://www.arcus-bg.com/produc...he_vog_25/61main.htm

Of course you could always aim to simply hit him in the head and knock him cold - a scenario I believe has actually happened at least once. (M79 armed soldier in Vietnam - the impact of the grenade cracked the skull and killed the enemy soldier.)
Fusilier
GM, 985 posts
Your Guide
Sun 11 Oct 2009
at 13:25
  • msg #572

Re: Bradley stores

Ben Jagelis:
Fusilier:
Scout/FO Group (Oskar-Frank-Young-Fox)The enemy shooter is somewhere along the drainage ditch next to the road, perhaps no more than 10 meters away.
Oskar Friedmann:
He slid into the trench and trusted to his NVGs, his position and his white-hot anger and lined up his BG15.  With a little skill and righteousness he'd be able to drop it right in the trench.

Probably not the best of ideas. The VOG-25 grenade fired from the BG-15/GP-25 has a minimum arming distance of 10-40 metres...
http://www.arcus-bg.com/produc...he_vog_25/61main.htm


Too late. I'm almost done writing up the turn post and I've already done that part... Unfortunately Frank is now dead.



Just kidding.
Ben Jagelis
player, 829 posts
Canadian Lieutenant
Airborne Infantry
Sun 11 Oct 2009
at 13:35
  • msg #573

Re: Bradley stores

Writing up my post now
Francis 'Frank' Benucci
player, 74 posts
American Sergeant
Ranger
Sun 11 Oct 2009
at 13:47
  • msg #574

Re: Bradley stores

Fusilier:
Ben Jagelis:
Fusilier:
Scout/FO Group (Oskar-Frank-Young-Fox)The enemy shooter is somewhere along the drainage ditch next to the road, perhaps no more than 10 meters away.
Oskar Friedmann:
He slid into the trench and trusted to his NVGs, his position and his white-hot anger and lined up his BG15.  With a little skill and righteousness he'd be able to drop it right in the trench.

Probably not the best of ideas. The VOG-25 grenade fired from the BG-15/GP-25 has a minimum arming distance of 10-40 metres...
http://www.arcus-bg.com/produc...he_vog_25/61main.htm


Too late. I'm almost done writing up the turn post and I've already done that part... Unfortunately Frank is now dead.



Just kidding.

WOW!
Ben Jagelis
player, 831 posts
Canadian Lieutenant
Airborne Infantry
Sun 11 Oct 2009
at 13:54
  • msg #575

Re: Bradley stores

Finally updated the comms and callsigns post in link to a message in this game
Removed Anderson, added in Rawlinson (Shepherd), Young (Found Five) and Mitchell (Found Six even though he's not yet technically a member - I'll forget to do it if I put it off).
Fusilier
GM, 987 posts
Your Guide
Sun 11 Oct 2009
at 14:45
  • msg #576

Re: Bradley stores

Ben Jagelis:
Adding another 105 round belt of BMG to whatever's left.


There are 140 rounds on the gun now.

Ben Jagelis:
Finally updated the comms and callsigns post...


Thanks. Looks good.
This message was last edited by the GM at 17:54, Sun 11 Oct 2009.
Fusilier
GM, 988 posts
Your Guide
Sun 11 Oct 2009
at 18:13
  • msg #577

Re: Bradley stores

Thought I'd repost the trench diagram (updated)...



And for JJM who's about to be dealing with the train stop, this is what it looks like...


George Rawlinson
player, 107 posts
Captain
Chaplain (Canadian)
Sun 11 Oct 2009
at 22:14
  • msg #578

Re: Bradley stores

Sorry for not posting this week--family crisis going on. To my fellow Canadians, happy Thanksgiving. I'll read through the thread and post tomorrow.
Ben Jagelis
player, 832 posts
Canadian Lieutenant
Airborne Infantry
Sun 11 Oct 2009
at 23:29
  • msg #579

Re: Bradley stores

Fusilier:
Thought I'd repost the trench diagram (updated)...

Hmm, teach me to post before looking....
Oh well, fog of war and all that.
Fusilier
GM, 990 posts
Your Guide
Mon 12 Oct 2009
at 04:57
  • msg #580

Re: Bradley stores

In reply to George Rawlinson (msg #578):

No problem. Hope things get smoothed out for everyone out shorty. Take care.

Robert Mitchell:
He pulled out four fully loaded mags and swapped them for the four empty ones in his webbing pouches, dropping the empty ones into the ammo bin.


Please add the ammo to your character sheet and I'll make the adjustment to the group stores.
Robert Mitchell
player, 11 posts
Corporal
British Infantry
Mon 12 Oct 2009
at 13:20
  • msg #581

Re: Bradley stores

Fusilier:
Please add the ammo to your character sheet and I'll make the adjustment to the group stores.


I've added the ammo to Mitch's character sheet.

Thanks.
Robert Mitchell
player, 12 posts
Corporal
British Infantry
Mon 12 Oct 2009
at 16:55
  • msg #582

Oskar on the radio....

Oskar Friedmann:
"This is Scout Found Zero or whatever the fuck.  What the fuck is our call sign?  Whatever.  This is the recce team.  We're across the street from the fucking house on fire, calling in to Five-Zero against the main objectives.  Are we winning?  Over."


Superb! <G>
This message was last edited by the player at 16:55, Mon 12 Oct 2009.
Fusilier
GM, 992 posts
Your Guide
Tue 13 Oct 2009
at 16:58
  • msg #583

Re: Oskar on the radio....

Ok, after fighting off some distractions I've got the post up and complete.
Robert Mitchell
player, 13 posts
Corporal
British Infantry
Tue 13 Oct 2009
at 17:06
  • msg #584

Re: Oskar on the radio....

A quick question about the Bradley.

Am I correct that there are firing ports in the sides & rear designed for the M231's to be fired through?  Are these ports just sized for the M231's or could Mitch fire his M249 SAW through one?
Fusilier
GM, 994 posts
Your Guide
Tue 13 Oct 2009
at 17:18
  • msg #585

Re: Oskar on the radio....

Robert Mitchell:
A quick question about the Bradley.

Am I correct that there are firing ports in the sides & rear designed for the M231's to be fired through?  Are these ports just sized for the M231's or could Mitch fire his M249 SAW through one?


M231 only.

And the team's Bradley is the M2A2 version. This means there are firing ports on the rear only... the four on the sides have been covered/armored over.
This message was last edited by the GM at 17:19, Tue 13 Oct 2009.
Robert Mitchell
player, 14 posts
Corporal
British Infantry
Tue 13 Oct 2009
at 17:21
  • msg #586

Re: Oskar on the radio....

In reply to Fusilier (msg #585):

Thanks for the info.
Robert Mitchell
player, 16 posts
Corporal
British Infantry
Tue 13 Oct 2009
at 17:39
  • msg #587

Re: Bradley stores

Ben Jagelis:
Finally updated the comms and callsigns post in link to a message in this game
Removed Anderson, added in Rawlinson (Shepherd), Young (Found Five) and Mitchell (Found Six even though he's not yet technically a member - I'll forget to do it if I put it off).


Thanks for doing this - just to let you know that Mitch doesn't have a personal radio.
Varis Babicevs
player, 325 posts
Auxiliary
Scout/Translator (US)
Tue 13 Oct 2009
at 18:33
  • msg #588

Re: Bradley stores


This is blatant megatagaming since Varis doesn't know where the hell the recon team is but, being as they're only 30m or so away from the Gavin's current position, and without a ride of their own, why don't the two groups link up. That will add significantly to the M113 team's combat power.

I'm worried about those three. How are they going to exfil the hornet's nest we've just poked a stick in?
Francis 'Frank' Benucci
player, 76 posts
American Sergeant
Ranger
Tue 13 Oct 2009
at 19:51
  • msg #589

Re: Bradley stores

Varis Babicevs:
I'm worried about those three. How are they going to exfil the hornet's nest we've just poked a stick in?

LOL!  It was fun getting in and it looks like it's going to be the same getting out!  Frank will work with the Recon/FO team anytime!!!  FN Great!!!
Varis Babicevs
player, 326 posts
Auxiliary
Scout/Translator (US)
Tue 13 Oct 2009
at 20:31
  • msg #590

Re: Bradley stores


Seriously, Fuse, this is great squad/platoon level combat. First rate!
Fusilier
GM, 995 posts
Your Guide
Tue 13 Oct 2009
at 20:46
  • msg #591

Re: Bradley stores

In reply to Varis Babicevs (msg #590):

Thanks a lot.

John Jameson McCarthy:
"Driver, take us straight forward about fifty to sixty meteres, after I've fired the TOW I want you to swing us East to parallel the road heading back to the M113 and the BTR."


Just so I send you the right way...

You want to go straight (which is North at this point) about 65 meters. Then turn back to the East after taking the shot.
This message was last edited by the GM at 20:48, Tue 13 Oct 2009.
John Jameson McCarthy
player, 520 posts
Major
Cav Scout (US)
Wed 14 Oct 2009
at 07:03
  • msg #592

Re: Bradley stores

Yes, the ground looks suitable for that sort of manouvre, but if reality is different to my perception of it (often a problem I find), feel free to change Stone's course to something more sensible.
Ben Jagelis
player, 833 posts
Canadian Lieutenant
Airborne Infantry
Wed 14 Oct 2009
at 09:16
  • msg #593

Re: Bradley stores

In reply to Robert Mitchell (msg #587):

Thanks for letting us all know.
Anyone else have (or have not) a radio that's not on that list?

As for the "metagaming", I don't think anyone's going to have any great difficulty in hearing the M113 from that distance....
Ben Jagelis
player, 834 posts
Canadian Lieutenant
Airborne Infantry
Wed 14 Oct 2009
at 10:16
  • msg #594

Re: Bradley stores

You've got enemy in a trench with anti-armour and small arms?
Here's an idea, use the weight of the M2 to collapse that trench in on them....

Saves a very expensive and rare missile.

Also, if the weapons still fire, they're not completely useless. A burst or two from them, even unaimed, should convince at least a few enemy that they're still fully functional.

Don't forget there's two M16/M203's in the vehicle along with a supply of grenades, not to mention two M249's, a couple of M231's quite capable of being used for supressive fire and various other personal weapons.
This message was last edited by the player at 10:30, Wed 14 Oct 2009.
Fusilier
GM, 996 posts
Your Guide
Wed 14 Oct 2009
at 16:10
  • msg #595

Announcement

Hello all,

I'm putting up the turn post early. I don't want to rush everyone... straying from the 2 day turn cycle, but I wanted to try to get in as much before the 17th (my timezone).

I'll be in Vietnam starting on the 17th until the 26th. I am anticipating not being able to post during this time. I'm not happy about that... since breaks sometimes carry the potential of losing players. I'll probably be able to check in once in a while, but don't think I'll be able to keep up with proper turn posts (especially combat tuns and I don't think out battle here will be concluded by then).

Anyways, so this is just a heads up for everyone. We can see how much we can accomplish before then and hope everyone will be good to go after the break.
This message was last edited by the GM at 16:15, Wed 14 Oct 2009.
Ben Jagelis
player, 836 posts
Canadian Lieutenant
Airborne Infantry
Thu 15 Oct 2009
at 00:40
  • msg #596

Re: Announcement

Fusilier:
At about fifty meters out, Stone veers to the right taking the Bradley out of the marshy field and onto the rail tracks. By now, JJM has rotated the turret, and has activated the TOW Missile system. Partway across the twin railroad tracks, the vehicle comes to the jarring halt. The Bradley is not halted and beyond the TOW's minimum arming distance.
John Jameson McCarthy:
Firing the TOW at the train depot building.

Probably want to reconsider that since the missile won't arm.
Perhaps a burst of 25mm HE might do the job. A direct hit is probably very unlikely, but might catch somebody with the shrapnel?
This message was last edited by the player at 01:03, Thu 15 Oct 2009.
Varis Babicevs
player, 328 posts
Auxiliary
Scout/Translator (US)
Thu 15 Oct 2009
at 01:22
  • msg #597

Re: Announcement


The Bushmaster's damaged. The elevation's shot and trying to fire it before assessing further damage could lead to a catastrophic stoppage.

Why won't the TOW arm? I think Fuse might have meant to write "now halted and beyond the minimum arming range" instead of "not halted...". Even if it doesn't arm, it'll probably still ram through the RR wall, scaring anyone it doesn't kill or injure.

Anyway, we still have one ready missile and 6 reloads so it's that much of a loss.
This message was last edited by the player at 01:24, Thu 15 Oct 2009.
Ben Jagelis
player, 837 posts
Canadian Lieutenant
Airborne Infantry
Thu 15 Oct 2009
at 01:30
  • msg #598

Re: Announcement

Minimum range of 65 metres - they're only at 50...

If the 25mm is damaged, and not just the elevation hydrolics, then there's still the coax machinegun which is worth a shot. Sure it's not exactly likely to hit much, but should be good to put a scare into them.

I would expect current weapon elevation should be easily assessed from inside the turrent. Only need to take a look at the back end of the weapon to tell if it's pointed skyward or not.
Fusilier
GM, 998 posts
Your Guide
Thu 15 Oct 2009
at 06:00
  • msg #599

Re: Announcement

Varis Babicevs:
I think Fuse might have meant to write "now halted and beyond the minimum arming range" instead of "not halted...".


Yeah. There is some confusion on my part. The Bradley is halted, and I meant to write "now".

And again my fault - the "50m" was from their last position (not the distance to the building).

I realize now that wasn't really clear. Sorry about the confusion. Post edited.
This message was last edited by the GM at 06:03, Thu 15 Oct 2009.
Francis 'Frank' Benucci
player, 79 posts
American Sergeant
Ranger
Thu 15 Oct 2009
at 20:09
  • msg #600

Re: Announcement

I should have a post up for Frank tonight by 7:00 so we can keep rolling along
Fusilier
GM, 1000 posts
Your Guide
Thu 15 Oct 2009
at 20:15
  • msg #601

Re: Announcement

Francis 'Frank' Benucci:
I should have a post up for Frank tonight by 7:00 so we can keep rolling along


No worries. I know we're going a bit faster than our usual pace at the moment, and if not everyone is cool with that then its ok.
Robert Mitchell
player, 19 posts
Corporal
British Infantry
Thu 15 Oct 2009
at 21:02
  • msg #602

Re: Announcement

In reply to Fusilier (msg #601):

I'm very happy with the pace! <G>

I've assumed that it is still ok for Mitch to grab a 200rd belt of 5.56mm link ammo from St.Gil's webbing.  If this is ok then I'll add it to his character sheet.

Thanks.
Francis 'Frank' Benucci
player, 81 posts
American Sergeant
Ranger
Thu 15 Oct 2009
at 21:25
  • msg #603

Re: Announcement

Fusilier:
Francis 'Frank' Benucci:
I should have a post up for Frank tonight by 7:00 so we can keep rolling along


No worries. I know we're going a bit faster than our usual pace at the moment, and if not everyone is cool with that then its ok.

POst is up and the pace is just fine for me...
Oskar Friedmann
player, 437 posts
Staff Sergeant
Special Forces (US)
Thu 15 Oct 2009
at 21:31
  • msg #604

Re: Announcement

Frank - Oskar is bullshitting you.  The school is roughly an hour's drive away.  You might want to edit your post.  :)
Francis 'Frank' Benucci
player, 82 posts
American Sergeant
Ranger
Thu 15 Oct 2009
at 21:56
  • msg #605

Re: Announcement

Oskar Friedmann:
Frank - Oskar is bullshitting you.  The school is roughly an hour's drive away.  You might want to edit your post.  :)

Ah, definitely missed that.  Edited post slightly
Robert Mitchell
player, 20 posts
Corporal
British Infantry
Fri 16 Oct 2009
at 09:41
  • msg #606

Re: Announcement

Fusilier:
I'll be in Vietnam starting on the 17th until the 26th. I am anticipating not being able to post during this time. I'm not happy about that... since breaks sometimes carry the potential of losing players. I'll probably be able to check in once in a while, but don't think I'll be able to keep up with proper turn posts (especially combat tuns and I don't think out battle here will be concluded by then).


Hope you enjoy Vietnam - it's somewhere I've always wanted to visit!
Fusilier
GM, 1001 posts
Your Guide
Fri 16 Oct 2009
at 11:40
  • msg #607

Re: Announcement

Robert Mitchell:
I've assumed that it is still ok for Mitch to grab a 200rd belt of 5.56mm link ammo from St.Gil's webbing.  If this is ok then I'll add it to his character sheet.


Yes go ahead. I took it off Marc's inventory. He's got a bit to spare.

Robert Mitchell:
Hope you enjoy Vietnam - it's somewhere I've always wanted to visit!


Thanks! I hope I do too.
Robert Mitchell
player, 21 posts
Corporal
British Infantry
Fri 16 Oct 2009
at 13:58
  • msg #608

Re: Announcement

Fusilier:
Robert Mitchell:
I've assumed that it is still ok for Mitch to grab a 200rd belt of 5.56mm link ammo from St.Gil's webbing.  If this is ok then I'll add it to his character sheet.


Yes go ahead. I took it off Marc's inventory. He's got a bit to spare.


Done and thanks.
Varis Babicevs
player, 330 posts
Auxiliary
Scout/Translator (US)
Sat 17 Oct 2009
at 16:49
  • msg #609

Re: Announcement


WP could be devastating to anyone in the trench and its burning phosphorous fragments could also detonate any artillery ammunition stored close to the burst area. Also, the smoke produced will make charging the trench very dangerous.
Robert Mitchell
player, 22 posts
Corporal
British Infantry
Sat 17 Oct 2009
at 19:50
  • msg #610

Re: Announcement

Varis Babicevs:
WP could be devastating to anyone in the trench and its burning phosphorous fragments could also detonate any artillery ammunition stored close to the burst area. Also, the smoke produced will make charging the trench very dangerous.


I've always wondered what the theoretical military purpose of a white phosphorous grenade is?

They are extremely dangerous but it seems that the thrower is usually going to suffer some bad effects, though obviously not as bad as the target.

I remember reading a book once about soldiers in Vietnam and the comment was that they didn't like/use WP grenades because you couldn't throw them far enough in the jungle to avoid being in the blast radius as well as the target.
Varis Babicevs
player, 331 posts
Auxiliary
Scout/Translator (US)
Sat 17 Oct 2009
at 19:58
  • msg #611

Re: Announcement


Yeah, they're nasty. From time to time, there's even talk of an international, Geneva Accords-style ban on them. Most recently, the Israelis took a lot of flak for allegedly using phosphorous shells against built-up areas during their incursion into the Gaza Strip last year.

Tactically, WP is used to set up an instant smokescreen and it is also used as an incindiary weapon.

It is particularly handy as a break-contact weapon since it can kill and maim enemy troops within the burst radius while simultaneously creating a thick smokescreen. American SOG and LRRP recon teams routinely carried WP grenades for just this purpose during the Vietnam War.

I would suggest using them to break contact once we're ready to pull back. Using one now could harm friendly troops, detonate nearby artillery shells, and make an assault difficult due to the smoke.
Ben Jagelis
player, 840 posts
Canadian Lieutenant
Airborne Infantry
Fri 23 Oct 2009
at 05:44
  • msg #612

Re: Announcement

Three more days to the 26th! I'm gettig withdrawal shakes. Don't know if I can last until then!
Robert Mitchell
player, 23 posts
Corporal
British Infantry
Fri 23 Oct 2009
at 08:08
  • msg #613

Re: Announcement

In reply to Ben Jagelis (msg #612):

Agreed on that and I've only been playing this game for just over a week! <G>
Francis 'Frank' Benucci
player, 83 posts
American Sergeant
Ranger
Fri 23 Oct 2009
at 21:57
  • msg #614

Re: Announcement

Yeah, looking foward to getting back to this game
Robert Mitchell
player, 24 posts
Corporal
British Infantry
Sun 25 Oct 2009
at 18:02
  • msg #615

Re: Announcement

Just in case things don't start up tomorrow on the 26th, I'm away on the 27th & 28th and may not have internet access until late on the 27th.

Should it be necessary to NPC Mitch in the next round his intention is just to debus and then cover the direction the Major instructed him to with his M249 SAW.

Thanks,

Mahatatain
Fusilier
GM, 1002 posts
Your Guide
Mon 26 Oct 2009
at 10:45
  • msg #616

Re: Announcement

Hello everyone,

I just fell through my front door about 20 minutes ago and after getting everything squared away, I'm going to try to get the turn post up tonight... maybe in 6 hours or so. If that fails, then up tomorrow afternoon at the latest.

Thanks for standing by.
Robert Mitchell
player, 25 posts
Corporal
British Infantry
Mon 26 Oct 2009
at 10:53
  • msg #617

Re: Announcement

In reply to Fusilier (msg #616):

Superb - I'll be able to reply before I'm away!
Varis Babicevs
player, 332 posts
Auxiliary
Scout/Translator (US)
Mon 26 Oct 2009
at 23:44
  • msg #618

Re: Announcement


Welcome back, Fuse. How was Vietnam? I expect a full report. ; )
Fusilier
GM, 1004 posts
Your Guide
Tue 27 Oct 2009
at 10:40
  • msg #619

Re: Announcement

Alright everyone, we're back in business. Here is a rough, updated map of the trench line.



Varis Babicevs:
Welcome back, Fuse. How was Vietnam? I expect a full report. ; )


Thanks.

It was awesome. Definitely a place one should go if they like to travel. Its surreal and very interesting. From what I noticed, after more than 30 years of unification, the North and South are still very different than one another (culturally and with their opinions on the war). The people were incredibly friendly in all parts though.

I got to visit many of the key places of the 60-70 war (Hanoi, Ha Long Bay, Hue, Da Nang, Hoi An, Saigon, Cu Chi, and up the Mekong). And I also learned about some interesting/awful improvised booby traps that I got to inspect at some preserved VC tunnels... so be extra careful the next time you approach a village in the game...
This message was last edited by the GM at 12:41, Tue 27 Oct 2009.
Oskar Friedmann
player, 439 posts
Staff Sergeant
Special Forces (US)
Tue 27 Oct 2009
at 12:11
  • msg #620

Re: Announcement

Oh, awesome.  Hooray.  Glad to hear you had fun and came back with gifts for the kids.


This message was last edited by the player at 12:22, Tue 27 Oct 2009.
Helmut Meyer
player, 469 posts
Unteroffizier
PanzerPionier (Germany)
Tue 27 Oct 2009
at 12:20
  • msg #621

Re: Announcement

In reply to Oskar Friedmann (msg #620):

That looks like its built into concrete. Where is that? Booby traps in your house Oskar?
Oskar Friedmann
player, 440 posts
Staff Sergeant
Special Forces (US)
Tue 27 Oct 2009
at 12:22
  • msg #622

Re: Announcement

Trick-or-treat is fucking rough in my neighborhood.
Helmut Meyer
player, 471 posts
Unteroffizier
PanzerPionier (Germany)
Tue 27 Oct 2009
at 12:50
  • msg #623

Re: Announcement

In reply to Oskar Friedmann (msg #622):

That's awful Oskar.

Fuse, I heard the museums were pretty one sided. Was it really obvious?
Fusilier
GM, 1005 posts
Your Guide
Tue 27 Oct 2009
at 13:07
  • msg #624

Re: Announcement

Helmut Meyer:
Fuse, I heard the museums were pretty one sided. Was it really obvious?


Very. Unfortunately the communist government is all about pointing fingers at the Americans and French, showing all the horrible things done by them, but ignoring so much of what they are responsible for themselves. The museums are painfully one sided.

In the south, many of the people however have no ill feelings about the US. At least more so in the cities (like Saigon and Da Nang). Unlike those in the more indoctrinated North, they seem to have a much more unbiased and fair assessment about the war. The museums however all fall in line with whatever the government lays out as "history".
This message was last edited by the GM at 13:08, Tue 27 Oct 2009.
Robert Mitchell
player, 27 posts
Corporal
British Infantry
Tue 27 Oct 2009
at 16:09
  • msg #625

Re: Announcement

Sounds like you had a great time in Vietnam!

I've been told before that the museums have "pictures" of American's committing atrocities but that many of the pictures are very obvious fakes.
Francis 'Frank' Benucci
player, 84 posts
American Sergeant
Ranger
Tue 27 Oct 2009
at 20:15
  • msg #626

Re: Announcement

That's a real shitty thing about the museums being one-sided like that after what happened over there.  Not many people can say that they've been able to see something like that though, a unique experience.

Welcome back!
Ben Jagelis
player, 842 posts
Canadian Lieutenant
Airborne Infantry
Tue 27 Oct 2009
at 23:07
  • msg #627

Re: Announcement

It's the victors who write history....
Robert Mitchell
player, 28 posts
Corporal
British Infantry
Thu 29 Oct 2009
at 10:05
  • msg #628

Re: Announcement

Fusilier - I have a couple of quick questions for you.

Is the building blown up by the TOW burning at all?  If it is burning then is it generating much light?

Thanks.
Fusilier
GM, 1007 posts
Your Guide
Thu 29 Oct 2009
at 10:21
  • msg #629

Re: Announcement

Robert Mitchell:
Is the building blown up by the TOW burning at all?  If it is burning then is it generating much light?


No it isn't. With the flares gone out, there are no light sources anywhere in that area.
Robert Mitchell
player, 29 posts
Corporal
British Infantry
Thu 29 Oct 2009
at 10:33
  • msg #630

Re: Announcement

In reply to Fusilier (msg #629):

Thanks for the confirmation.
Francis 'Frank' Benucci
player, 86 posts
American Sergeant
Ranger
Sat 31 Oct 2009
at 15:44
  • msg #631

Re: Announcement

I won't be able to post from this afternoon until Sunday night.

GO PHILS!
Robert Mitchell
player, 31 posts
Corporal
British Infantry
Sat 31 Oct 2009
at 17:10
  • msg #632

Re: Announcement

Francis 'Frank' Benucci:
I won't be able to post from this afternoon until Sunday night.

GO PHILS!


Are you physically going to a game or just watching it on TV?
Fusilier
GM, 1011 posts
Your Guide
Sun 1 Nov 2009
at 11:21
  • msg #633

Re: Announcement

NPC Status

Gang Member #1 (Volodya) - OK
Gang Member #2 (RPD Gunner) - WOUNDED
Gang Member #3 - OK
Gang Member #4 - OK
Gang Member #5 - DEAD

Gang Member #1 - OK
Gang Member #1 - (RPK Gunner) - WOUNDED
Gang Member #1 - WOUNDED
Gang Member #1 - WOUNDED
Gang Member #1 - DEAD

Gang Member #1 - OK
Gang Member #1 - OK

Totals

OK - 6
Slightly Wounded - 2
Seriously Wounded - 2
Dead - 2
Fusilier
GM, 1012 posts
Your Guide
Sun 1 Nov 2009
at 11:35
  • msg #634

Re: Announcement

Ok, turn is up. I'm been horribly sick at the moment, so its a day late.
This message was last edited by the GM at 11:36, Sun 01 Nov 2009.
Robert Mitchell
player, 32 posts
Corporal
British Infantry
Sun 1 Nov 2009
at 11:51
  • msg #635

Re: Announcement

In reply to Fusilier (msg #634):

Hope you're feeling better soon!
Ben Jagelis
player, 843 posts
Canadian Lieutenant
Airborne Infantry
Sun 1 Nov 2009
at 12:07
  • msg #636

Re: Announcement

My home computer is getting bluescreened - I'll post when I can.
Kurt Weiss
player, 281 posts
Command Sergeant Major
Army Special Forces (US)
Sun 1 Nov 2009
at 20:03
  • msg #637

Re: Announcement

Alrighty folks,

I'm back in Germany.  Iraq is just a memory and I'm ready to start killin' some commies for mommy.

Hope you all are well.

Cheers,

Tim (Weiss)

ps.  I'm a little bit drunk, so please forgive any spelling errors or disjointedness.  ;)
Robert Mitchell
player, 34 posts
Corporal
British Infantry
Sun 1 Nov 2009
at 23:55
  • msg #638

Re: Announcement

Kurt Weiss:
Iraq is just a memory


Assuming that it's ok to ask - what were you doing in Iraq?
Robert Mitchell
player, 35 posts
Corporal
British Infantry
Sun 1 Nov 2009
at 23:58
  • msg #639

Re: Announcement

A question for you all:

Who is still wearing their rank insignia?  Will Mitch be able to tell people's ranks from looking at them?

Thanks.
Varis Babicevs
player, 336 posts
Auxiliary
Scout/Translator (US)
Mon 2 Nov 2009
at 00:17
  • msg #640

Re: Announcement


Varis is not wearing rank insignia but will proudly tell anyone who asks that he is a major general. ; )
Francis 'Frank' Benucci
player, 89 posts
American Sergeant
Ranger
Mon 2 Nov 2009
at 00:39
  • msg #641

Re: Announcement

I don't have it specififed but, I guess Frank would be wearing his.
Kurt Weiss
player, 282 posts
Command Sergeant Major
Army Special Forces (US)
Mon 2 Nov 2009
at 07:44
  • msg #642

Re: Announcement

I'm a Staff Sergeant in the Army.  An infantryman by trade and I was just wrapping up a combat tour in Iraq.

As far as the game is concerned, Kurt would probably be still wearing his rank, but probably not be wearing his unit patch.
Robert Mitchell
player, 36 posts
Corporal
British Infantry
Mon 2 Nov 2009
at 08:08
  • msg #643

Re: Announcement

Thanks for the info about rank insignia - I suspect that I'm going to have some interesting conversations with Varis!

Kurt Weiss:
I'm a Staff Sergeant in the Army.  An infantryman by trade and I was just wrapping up a combat tour in Iraq.


As someone who looked at joining the British Army as a youngster but never did I salute you.  It's one hell of a hard job.

I don't know if these documentaries (http://en.wikipedia.org/wiki/Ross_Kemp_in_Afghanistan) have made it out of Britain but if you get a chance to see Ross Kemp's documentaries about British soldiers in Afganistan then they are (I'm told) a good insight into what the life of an infantry soldier is like and are a good counter to some of the crap that the media come out with.
Fusilier
GM, 1013 posts
Your Guide
Tue 3 Nov 2009
at 11:54
  • msg #644

Re: Announcement

Couple of announcements...

First off - welcome back Tim! Awesome news, and I'm glad everything is ok. Feel free to jump in whenever.

Second - Please welcome (back) Dakota_CZ who will be playing Kaminski once again.

Third - Please welcome HellHound1812 who is just joining us.

Fourth - I've been getting over a nasty flu, so I apologize to any PM's and game stuff I've been slow to get on top of. Turn post up tonight.
This message was last edited by the GM at 11:55, Tue 03 Nov 2009.
Krzysztof Kaminski
player, 71 posts
Many fingers in many pies
and none of them legal...
Tue 3 Nov 2009
at 12:04
  • msg #645

Re: Announcement

Dat's right Sally!

Figured you bums need some real charisma / criminal / some weird cocktail of CIA, KGB, Polish Secret Police intel back in the mix.

I read through all the posts. Glad to see Fus kept Kaminski in character and in Spirit.

Glad you took care of Kaminski and drank all his booze, ate all his food, gave all his whores VD (I blame you Varis) and scared away customers from his beautiful FIVE STAR Hotel in the heart of scenic and historic poland. Who do I blame for the missing finger (and more importantly, the ring that was on it)...

Glad to be back.

:) Hope you guys are well.

-Back in Prague :)
This message was last edited by the player at 12:30, Tue 03 Nov 2009.
Oskar Friedmann
player, 444 posts
Staff Sergeant
Special Forces (US)
Tue 3 Nov 2009
at 16:13
  • msg #646

Re: Announcement

Krzysztof - you're down a finger.  Tough break.  On the upside, it's not any of the important ones.  :)
Kurt Weiss
player, 283 posts
Command Sergeant Major
Army Special Forces (US)
Tue 3 Nov 2009
at 21:49
  • msg #647

Re: Announcement

Thanks Fusilier,

Welcome new (and old) folks.  Looking forward to trouncing Eastern Europe with y'all once again...

Now, from what I understand, Kurt was injured in a mortar attack while TCing the BTR.  I was looking for something specific but didn't find it.  Did I miss it, or was there some leeway there for creative license?

Cheers,

Tim

ps. Get well, Fus.
Fusilier
GM, 1016 posts
Your Guide
Wed 4 Nov 2009
at 11:21
  • msg #648

Re: Announcement

Kurt Weiss:
Now, from what I understand, Kurt was injured in a mortar attack while TCing the BTR.  I was looking for something specific but didn't find it.  Did I miss it, or was there some leeway there for creative license?


There wasn't anything specific written, at least very little. Everyone inside the BTR was an NPC at the time, so I left things in the dark where PCs weren't directly involved.

Kurt suffered a slight wound to the back of his neck and some concussion damage... basically he needs a field dressing and some time to let the concussion where off. Nothing as serious as the two (already wounded) passengers suffered (one died).
Fusilier
GM, 1017 posts
Your Guide
Wed 4 Nov 2009
at 11:55
  • msg #649

Re: Announcement

This is a breakdown of the casualties:

Meyer - large shovel blade gash across back of arm/shoulder (moderate)
      - fragmentation wounds to leg and arm (moderate)

Oskar - 2 bullet wounds through one calf and across the abdomen (slight)

Gangmember# 1 - bullet to shoulder/collar bone (SERIOUS)

Gangmember# 2 - bullet through forearm (slight)
      - Fragmentation wounds and flash burns to face and chest (now SERIOUS)

Gangmember# 3 - bullet through thigh (slight / moderate)

Gangmember# 4 - fragmentation wounds to hand & abdomen (slight)



Oh... and one of the guys who died is still in the BTR.
This message was last edited by the GM at 12:01, Wed 04 Nov 2009.
Robert Mitchell
player, 39 posts
Corporal
British Infantry
Thu 5 Nov 2009
at 14:30
  • msg #650

Re: Announcement

Fusilier - do you want me to just put together a list of what equipment Mitch would like to take from the stores for approval via Fox?
Krzysztof Kaminski
player, 73 posts
Many fingers in many pies
and none of them legal...
Thu 5 Nov 2009
at 15:40
  • msg #651

Kaminski's Backyard and Cache

Guys I read over all the old post but it was more of a skim. Did you pillage / take any of the gear in his cache? the messed up BMp-2, the 105mm main gun, the 122mm rockets? could come in handy soon.. not much ammo but he has some. in character speaking though it wont be free.. not for greed but he's got mouths that belong to pretty ladies to feed...
Fusilier
GM, 1019 posts
Your Guide
Thu 5 Nov 2009
at 16:33
  • msg #652

Re: Announcement

Robert Mitchell:
Fusilier - do you want me to just put together a list of what equipment Mitch would like to take from the stores for approval via Fox?


Yes. Check out the stores thread... there's personal gear there, and go ahead and post what you want.

While you are back in location (if only for a short while)...

Here is a map of the school again:


And the local area:


And the school:

Helmut Meyer
player, 475 posts
Unteroffizier
PanzerPionier (Germany)
Thu 5 Nov 2009
at 16:43
  • msg #653

Re: Kaminski's Backyard and Cache

Krzysztof Kaminski:
Did you pillage / take any of the gear in his cache?


We got a tour, looked through it, but seemed like it was better worth trading for things that worked or hard different calibers.
Robert Mitchell
player, 41 posts
Corporal
British Infantry
Thu 5 Nov 2009
at 16:51
  • msg #654

Re: Announcement

As there is no belted 5.56mmN Mitch will just take the following:

9mmP – 30 rounds
Kevlar Vest x1
Sleeping Bag x1
Flashlight, military x1
Pack x1 (is this a backpack or a patrol pack?)
Fatigues x1
Disposable razor x1

He may take a second weapon depending on what the plan/orders for the future are.

Please let me know if it's ok to add this to his character sheet?
Helmut Meyer
player, 477 posts
Unteroffizier
PanzerPionier (Germany)
Thu 5 Nov 2009
at 16:57
  • msg #655

Re: Announcement

Robert Mitchell:
As there is no belted 5.56mmN


Capt Thomas never asked for 5.56mm belted so there might be a chance the IB has some to spare? Of course Pierce could have just told him already we don't have any, which is why they didn't ask us - but its a chance.

What's the day's plan?

I think we should take the IB trade, move into their positions, and rest/recover (all of us missed sleep last night and some of us didn't get much the last 2 nights before that). We're going to start taking initiative and other penalties (if we already haven't).
John Jameson McCarthy
player, 534 posts
Major
Cav Scout (US)
Thu 5 Nov 2009
at 17:00
  • msg #656

Re: Announcement

That sounds like a good enough option to me.
Fusilier
GM, 1020 posts
Your Guide
Thu 5 Nov 2009
at 17:00
  • msg #657

Re: Announcement

Robert Mitchell:
Mitch will just take the following:

9mmP – 30 rounds
Kevlar Vest x1
Sleeping Bag x1
Flashlight, military x1
Pack x1 (is this a backpack or a patrol pack?)
Fatigues x1
Disposable razor x1

Please let me know if it's ok to add this to his character sheet?


Ok. Go ahead and add this. I'll take it off the stores list. The "pack" is a full sized rucksack.
This message was last edited by the GM at 17:03, Thu 05 Nov 2009.
Robert Mitchell
player, 42 posts
Corporal
British Infantry
Thu 5 Nov 2009
at 17:03
  • msg #658

Re: Announcement

Fusilier:
Robert Mitchell:
Mitch will just take the following:

9mmP – 30 rounds
Kevlar Vest x1
Sleeping Bag x1
Flashlight, military x1
Pack x1 (is this a backpack or a patrol pack?)
Fatigues x1
Disposable razor x1

Please let me know if it's ok to add this to his character sheet?


Ok. Go ahead and add this. I'll take it off the stores list.


Thanks - please can I check whether the pack is a backpack or a patrol pack? (should it ever become relevant)
Fusilier
GM, 1021 posts
Your Guide
Thu 5 Nov 2009
at 17:06
  • msg #659

Re: Announcement

Its a full sized rucksack.
Robert Mitchell
player, 43 posts
Corporal
British Infantry
Thu 5 Nov 2009
at 17:09
  • msg #660

Re: Announcement

Superb - thanks.
Helmut Meyer
player, 478 posts
Unteroffizier
PanzerPionier (Germany)
Thu 5 Nov 2009
at 17:32
  • msg #661

Re: Announcement

Fuse is going to let me play one of the PCs until Meyer recovers a bit. Anyone want to help make a suggestion as to which NPC we might want become more "active" in game, to make better use of their skills?
Oskar Friedmann
player, 446 posts
Staff Sergeant
Special Forces (US)
Thu 5 Nov 2009
at 17:34
  • msg #662

Re: Announcement

Lots of good NPCs -

Fox
Doyle
Handley
Helmut Meyer
player, 479 posts
Unteroffizier
PanzerPionier (Germany)
Thu 5 Nov 2009
at 17:36
  • msg #663

Re: Announcement

Oskar Friedmann:
Lots of good NPCs


Yeah thats what I mean. They're good. But they still take a backseat to the game/action compared to PCs, so their true value isn't fully taken advantage of. When a player take a hold them out its a different story... so what player would benefit the team the most as becoming a PC again?

I'm thinking Handley.
This message was last edited by the player at 17:38, Thu 05 Nov 2009.
Kurt Weiss
player, 287 posts
Command Sergeant Major
Army Special Forces (US)
Thu 5 Nov 2009
at 17:53
  • msg #664

Re: Announcement

That is tough...

I think Fox could stay on the bench, for now.  He is probably the most focused and it happens to be in being sneaky and shooting.

Doyle and Handley each offer a slightly broader skillset, if at the cost of specialization.
Robert Mitchell
player, 45 posts
Corporal
British Infantry
Thu 5 Nov 2009
at 17:59
  • msg #665

Re: Announcement

Oskar Friedmann:
Also Oskar was a bit of a packrat and he didn't like the idea of Mitchell nicking the MAG.  He'd seen its last owner blown in half and it was sentimental, plus it had a really great rate-of-fire.


Um, Mitch hasn't taken the MAG - he has his own SAW and has stuck with that.  Sorry if I've confused you.
Fusilier
GM, 1022 posts
Your Guide
Thu 5 Nov 2009
at 17:59
  • msg #666

Re: Announcement

Doyle has been arrested by the IB on suspicion of spying... part of the panicky roundup of potential suspects and general trouble makers once the rebellion got into full swing.

Fox is pretty strong even as an NPC. So you won't be getting much bang for your buck taking him.

Handley is probably a good choice.

----------

Oh before I forget, I'll be adding XP for the raid. Lemme know if anyone is bumping up any skills.
Oskar Friedmann
player, 448 posts
Staff Sergeant
Special Forces (US)
Thu 5 Nov 2009
at 18:00
  • msg #667

Re: Announcement

Robert Mitchell:
Oskar Friedmann:
Also Oskar was a bit of a packrat and he didn't like the idea of Mitchell nicking the MAG.  He'd seen its last owner blown in half and it was sentimental, plus it had a really great rate-of-fire.


Um, Mitch hasn't taken the MAG - he has his own SAW and has stuck with that.  Sorry if I've confused you.


It was more of a chance for Oskar to play the asshole, actually.  :D
Robert Mitchell
player, 47 posts
Corporal
British Infantry
Thu 5 Nov 2009
at 18:01
  • msg #668

Re: Announcement

LOL - ok!
Varis Babicevs
player, 337 posts
Auxiliary
Scout/Translator (US)
Thu 5 Nov 2009
at 23:59
  • msg #669

Re: Announcement


Varis misses teasing Handley.
Fusilier
GM, 1023 posts
Your Guide
Fri 6 Nov 2009
at 08:42
  • msg #670

Re: Announcement

If everyone is ok with it, I'll push things ahead a couple hours in the next game post. If I understand it right, your next move will be reacting to the enemy's next actions? If that's the case, it'd be helpful to tell me what you'd like to accomplish before that time (estimated time of enemy to begin moving on the city is now dawn tomorrow).

This way I can bump up the time in playable increments, and not drag out certain things.

Varis - how much ammo did you take from stores?
This message was last edited by the GM at 08:44, Fri 06 Nov 2009.
Robert Mitchell
player, 48 posts
Corporal
British Infantry
Fri 6 Nov 2009
at 08:57
  • msg #671

Re: Announcement

Mitch (with Fox) will pass around some hot food and drink to everyone involved (how much kg of food do you want to deduct?) and use that as an opportunity to get to meet everyone and learn a few names.

He'll also try to get hold of some more belted 5.56mmN ammo if possible and will talk to Sergeant Major Weiss or Lieutenant Jagelis about this.  Mitch doesn't know that a trade may be being set up but it might be possible to get a couple of belts as part of this.

That is slightly dependent on what the plan is though.  If we're going to be defending a fixed position then it may be better to give Mitch something heavier than the SAW (possibly the MAG, just to wind up Oskar <G>) but if we're staying mobile then the SAW is his weapon of preference.

Mitch will also try to get a little sleep, though I don't think that he's as tired as most of the others.


ooh - this is message 6,000!
This message was last edited by the player at 08:58, Fri 06 Nov 2009.
Kurt Weiss
player, 288 posts
Command Sergeant Major
Army Special Forces (US)
Fri 6 Nov 2009
at 09:12
  • msg #672

Re: Announcement

Weiss will just be doing Sergeant Majorly things...

-Ensuring a security, weapon's maintenance (operator level), sleep, and chow plan is established.
-Getting ammo and equipment properly sorted among the group.
-Assisting with the trade as far as hashing out what they can afford to get rid of.
-Ensuring wounded are cared for and the dead are dealt with properly.
-Tracking vehicle maintenance issues (although that is primarily the XO's cool-aid)
-Keeping the Major up to speed on all of the above.

He is more of a filter for work done by all those high speed Staff Sergeants, Sergeants and Corporals we got working hard so he doesn't have to.

;)
Robert Mitchell
player, 49 posts
Corporal
British Infantry
Fri 6 Nov 2009
at 09:20
  • msg #673

Re: Announcement

Oh - that's something I forgot.

Mitch will clean his weapon as well.
John Jameson McCarthy
player, 538 posts
Major
Cav Scout (US)
Fri 6 Nov 2009
at 09:38
  • msg #674

Re: Announcement

Weiss has amde a good list of details and no doubt Ben will want to contribute too, but I'd suggest that the posts are split a bit like this:

1) Transit to the IB perimeter and settle in:
PC interaction
Redistribution of supplies: bullets for fuel
Individual rationalisation of supplies: scrounging belted SAW ammo etc...
Maintainence

2) Rest and recupperation:
Sleep

3) Re organisation:
Work out squads and seating plans according to status of vehicles and personnel
Plan response to PACT movements
Fusilier
GM, 1024 posts
Your Guide
Fri 6 Nov 2009
at 10:22
  • msg #675

Re: Announcement

John Jameson McCarthy:
no doubt Ben will want to contribute too...


I think he's having computer trouble, so it might be safe not to wait for him at the moment until he gets back.

Thanks for the detailed plans/feedback fellas.
Robert Mitchell
player, 50 posts
Corporal
British Infantry
Fri 6 Nov 2009
at 10:33
  • msg #676

Re: Announcement

What is the plan for our response to the attack?

Are we going to defend a strategic location?

Or are we going to act as a mobile reserve and move to where there is a problem?

Or are we going to attempt to attack their rear area again? (if their attack is delayed until dawn again should we attempt another commando type raid?)

Or are we going to do something else?

Or am I totally jumping the gun and it's too early to discuss this stuff?
This message was last edited by the player at 10:34, Fri 06 Nov 2009.
Helmut Meyer
player, 480 posts
Unteroffizier
PanzerPionier (Germany)
Fri 6 Nov 2009
at 11:06
  • msg #677

Re: Announcement

Robert Mitchell:
are we going to act as a mobile reserve and move to where there is a problem?


I think the Major mentioned to the city defenders a ways back, that this was our intended purpose. We'd serve as the city's fire brigade wherever the enemy pressure was threatening to overwhelm local defenses. I think we should continue with this plan. We can strike first again at half strength - or take as much time as possible to recover (and be able to fight again at full strength).

Robert Mitchell:
Or are we going to attempt to attack their rear area again? (if their attack is delayed until dawn again should we attempt another commando type raid?)


I think we should be very careful with this one. Its already been advised that the enemy will adjust to the threat that we are to them. Routes out of the city are limited with the few bridges and other choke points, and I'd say they'd be much more of a problem now getting across. We can fool them once, but not again.
Krzysztof Kaminski
player, 77 posts
Many fingers in many pies
and none of them legal...
Fri 6 Nov 2009
at 11:14
  • msg #678

Re: Announcement

Kaminski, if he's not needed will head back to the hotel and bring back as many of those 122mm rockets that he can fit in the car and try to sell em to the IB or anyone with enough gold to buy em.. IED anyone?**

Robert Mitchell:
What is the plan for our response to the attack?

Are we going to defend a strategic location?

Or are we going to act as a mobile reserve and move to where there is a problem?

Or are we going to attempt to attack their rear area again? (if their attack is delayed until dawn again should we attempt another commando type raid?)

Or are we going to do something else?

Or am I totally jumping the gun and it's too early to discuss this stuff?


Just make sure you don't piss off Oskar or Varis in combat ;)
This message was last edited by the player at 11:17, Fri 06 Nov 2009.
Robert Mitchell
player, 51 posts
Corporal
British Infantry
Fri 6 Nov 2009
at 11:24
  • msg #679

Re: Announcement

Krzysztof Kaminski:
Just make sure you don't piss off Oskar or Varis in combat ;)


Why?  Have they got a track history..... <G>
Fusilier
GM, 1026 posts
Your Guide
Fri 6 Nov 2009
at 11:46
  • msg #680

Re: Announcement

PC skill points if there is anyone interested in skill improvment.


Ben Jagelis             3
Oskar Friedmann         5
Helmut Meyer            5
John McCarthy           4
Kurt Weiss              5
Varis Babicevs          5
Krzysztof Kaminski      1
George Rawlinson        1
Frank Benucci           1
Jon Young               1
Mike Catchings          0
Robert Mitchell         0

Kurt Weiss
player, 289 posts
Command Sergeant Major
Army Special Forces (US)
Fri 6 Nov 2009
at 15:11
  • msg #681

Re: Announcement

I wasn't there if Varis had an actual incident, but I know that Oskar smoked a Czech pilot that was kind of a thorn in our side if not actually an enemy.  Considering the situation we were in at the time, he figured better safe than sorry.

Varis just has a low tolerance for shenanigans from anyone.

;)
Krzysztof Kaminski
player, 78 posts
Many fingers in many pies
and none of them legal...
Fri 6 Nov 2009
at 15:20
  • msg #682

Re: Announcement

heh another dead, shady character of mine.. (hopefully the last dead one though *cough*)
Robert Mitchell
player, 52 posts
Corporal
British Infantry
Fri 6 Nov 2009
at 15:53
  • msg #683

Re: Announcement

Kurt Weiss:
I wasn't there if Varis had an actual incident, but I know that Oskar smoked a Czech pilot that was kind of a thorn in our side if not actually an enemy.  Considering the situation we were in at the time, he figured better safe than sorry.

Varis just has a low tolerance for shenanigans from anyone.

;)


Krzysztof Kaminski:
heh another dead, shady character of mine.. (hopefully the last dead one though *cough*)


LOL – Mitch will remember to mind his manners and I might go and find the incident with the Czech pilot as I’m sure that it will be an interesting read!
Oskar Friedmann
player, 451 posts
Staff Sergeant
Special Forces (US)
Fri 6 Nov 2009
at 18:21
  • msg #684

Re: Announcement

Oskar has very elastic ethics laid over a very violent stat+ability array.  He has:


Killed a nominal ally in the middle of battle in order to properly deploy the antitank weapon the ally was carrying

Killed unidentified armed men against orders

Counseled the immediate, summary ambush/execution of multiple people in separate incidences, most of whom (it is now apparent) deserved to die

Killed an armed man with his bare hands

Just finished running through that entire last set-piece battle with an RPG on his back, and only settling for that after trying to figure out a way to do it with his rifle, grenade launcher, the RPG, and a machinegun


...I'm sure there's more.


...


Oskar will use the downtime to rest and recuperate.  I'm not sure how long his wounds will take to heal but he's very cognizant of the possibility of infection.
This message was last edited by the player at 18:25, Fri 06 Nov 2009.
Mike Catchings
player, 6 posts
HM3
Navy Corpsman (US)
Fri 6 Nov 2009
at 20:46
  • msg #685

Re: Announcement

Catchings is going to stick around to make sure everyones wounds heal and don't get infected. Don't worry


He will use this downtime mostly keeping out of the way, and checking on the wounded, cleaning their wounds, replacing bandages if needed, etc. He will also introduce himself to members of the unit when asked. All he will say when asked is what's in his character description.
This message was last edited by the player at 22:11, Fri 06 Nov 2009.
Fusilier
GM, 1028 posts
Your Guide
Sat 7 Nov 2009
at 16:43
  • msg #686

Re: Announcement

John Jameson McCarthy:
I'd suggest that the posts are split a bit like this:

1) Transit to the IB perimeter and settle in:
PC interaction
Redistribution of supplies: bullets for fuel
Individual rationalisation of supplies: scrounging belted SAW ammo etc...
Maintainence

2) Rest and recupperation:
Sleep

3) Re organisation:
Work out squads and seating plans according to status of vehicles and personnel
Plan response to PACT movements


I'll be trying to go by this for posting, unless something changes in-game. So with the post up, I'll let you play out setting up your new base, trading with the IB, and sorting out your weapons and vehicles. Once thats on the go you can break things down by getting some sleep and I'll jump ahead.
This message was last edited by the GM at 17:31, Sat 07 Nov 2009.
Robert Mitchell
player, 54 posts
Corporal
British Infantry
Sat 7 Nov 2009
at 23:53
  • msg #687

Re: Announcement

Fusilier:
IB's POL stores


A quick terminology question - what are POL stores?


Krzysztof Kaminski:
C: Play the New Order tape **


I've got the original 12" record version of Blue Monday somewhere!
Kurt Weiss
player, 290 posts
Command Sergeant Major
Army Special Forces (US)
Sun 8 Nov 2009
at 01:28
  • msg #688

Re: Announcement

POL, as far as I know, means Petroleum, Oils, and Lubricants...more often than not, it just means fuel.
Fusilier
GM, 1029 posts
Your Guide
Sun 8 Nov 2009
at 06:03
  • msg #689

Re: Announcement

Robert Mitchell:
A quick terminology question - what are POL stores?


Kurt Weiss:
POL, as far as I know, means Petroleum, Oils, and Lubricants...more often than not, it just means fuel.


Yes, that's what I meant.
Robert Mitchell
player, 55 posts
Corporal
British Infantry
Sun 8 Nov 2009
at 07:47
  • msg #690

Re: Announcement

Thanks for the info.
Fusilier
GM, 1031 posts
Your Guide
Sun 8 Nov 2009
at 09:49
  • msg #691

Re: Announcement

No problem.

I got a bit of spare time today, so I'll try to get an early response out to those PC's needing it. If your PC is sleeping/resting or whatever thats ok, but until I can bump things up - feel free to make yourself active. For example, as JJM said, a group can go to the motor pool, and Kaminski is on an errand.
This message was last edited by the GM at 09:51, Sun 08 Nov 2009.
Ben Jagelis
player, 844 posts
Canadian Lieutenant
Airborne Infantry
Sun 8 Nov 2009
at 11:45
  • msg #692

Re: Announcement

Robert Mitchell:
As there is no belted 5.56mmN Mitch will just take the following:

9mmP – 30 rounds
Kevlar Vest x1
Sleeping Bag x1
Flashlight, military x1
Pack x1 (is this a backpack or a patrol pack?)
Fatigues x1
Disposable razor x1

Done.
Ben might be willing to part with a belt or two.
Fusilier:
I think he's having computer trouble, so it might be safe not to wait for him at the moment until he gets back.

Still do too even after handing it over to the techies for a couple of days.
Looks like I'm fairly stable again though, but still averaging about 5-6 blue screens per day.
Narrowed the problem down to a driver - which one is yet to be determined (damn microstuffed!)
Mike Catchings:
Catchings is going to stick around to make sure everyones wounds heal and don't get infected.

Woo hoo! A real medic again!  :D

He doesn't happen to have a morphine addiction by chance?  :(
Ben Jagelis
player, 845 posts
Canadian Lieutenant
Airborne Infantry
Sun 8 Nov 2009
at 12:19
  • msg #693

Re: Announcement

Mike Catchings:
Mike will swap out his M3 and all mags for a clean looking M16A2, and take 5 mags, loading one.

How many mags (full or otherwise) does he put into the stores? I can't imagine he'd want to carry .45 if he didn't have a weapon to go with it.
Fusilier
GM, 1033 posts
Your Guide
Sun 8 Nov 2009
at 12:20
  • msg #694

Re: Announcement

Ben Jagelis:
Mike Catchings:
Mike will swap out his M3 and all mags for a clean looking M16A2, and take 5 mags, loading one.

How many mags (full or otherwise) does he put into the stores? I can't imagine he'd want to carry .45 if he didn't have a weapon to go with it.


5x 30 round mags
Ben Jagelis
player, 846 posts
Canadian Lieutenant
Airborne Infantry
Sun 8 Nov 2009
at 12:26
  • msg #695

Re: Announcement

150 more .45 added to the list.
Now all we need is somebody who actually uses it! (we've now got 2150)

I assume "collapsing the hide" includes pulling down and collecting the barbed wire. If we're truely going back into the city, I think we're going to need it.
This message was last edited by the player at 12:28, Sun 08 Nov 2009.
Fusilier
GM, 1034 posts
Your Guide
Sun 8 Nov 2009
at 12:34
  • msg #696

Re: Announcement

Ben Jagelis:
I assume "collapsing the hide" includes pulling down and collecting the barbed wire. If we're truely going back into the city, I think we're going to need it.


Nothing was said, so it was left in place like the other time.
Ben Jagelis
player, 847 posts
Canadian Lieutenant
Airborne Infantry
Sun 8 Nov 2009
at 12:53
  • msg #697

Re: Announcement

If time (and manpower) was available, it'd have been a definate priority since we were heading to a fixed location.
Of course time and manpower is something we're currently a little short on so perhaps sending out an IB team might be an idea for recovery?
Fusilier
GM, 1035 posts
Your Guide
Sun 8 Nov 2009
at 13:02
  • msg #698

Re: Announcement

Fuel update

Ok, finally gotten through sorting out the fuel situation. Five vehicles all with different consumption rates, capacities, and speeds makes too much damn math. Anyways if you are interested in the logistics of the group...

At the moment the party has a total methanol carrying capacity of - 1510 Liters. This includes all fuel tanks and available jerry cans. I'm not including the Hummer as its running on Diesel.

When the party travels as a group (all Meth vehicles), it consumes a total of 18 liters of Meth per KM - in which it can do at about 15km cross-country moving (at the slowest vehicle speed) in an hour.

At the moment your current combined Meth supply is 1100/1510 Liters... so you have a total unit travel distance of 61km (which would take 4 hours to cover on cross country).

Your maximum travel distance (if all tanks & jerry cans were full) would be 83km.


Just some trivial figures...
the raid consumed about 270 liters of Meth
the Hummer has the absolute best fuel efficiency at .7L/KM
Ben Jagelis
player, 848 posts
Canadian Lieutenant
Airborne Infantry
Sun 8 Nov 2009
at 13:14
  • msg #699

Re: Announcement

Six vehicles....you forgot the civilian car picked up earlier (but not on the raid)

Seven if you count the motorbike too.

:P

I vote we "donate" the civilian car to the IB motorpool (after almost draining it's tanks of course). I'm also leaning towards doing the same with the UAZ but it might prove useful as an infiltrator. I suppose we could always borrow it back if needed....

I've got this nagging memory of an almost intact 25mm gun somewhere but can't remember where it is (or even if it was in this game). Could be useful?

Is Kaminiski's BMP drivable? Is it repairable in the near term? (same for his other vehicles).
Krzysztof Kaminski
player, 80 posts
Many fingers in many pies
and none of them legal...
Sun 8 Nov 2009
at 13:19
  • msg #700

Re: Announcement

In reply to Ben Jagelis (msg #699):

hope you dont mean Kaminski's Benz or his banged up BMW..

Fus said that the MLBT is in good condition.. minus an engine. BMP-2 has an engine and works but has been stripped of somethings. Not specified though.
Ben Jagelis
player, 849 posts
Canadian Lieutenant
Airborne Infantry
Sun 8 Nov 2009
at 13:22
  • msg #701

Re: Announcement

I'm thinking of moving them (somehow) to suppport "our" IB company.
The MTLB, while without an engine, is armour (albeit tinfoil) and could prove a good distraction, while the BMP, depending on status, might even be usable in a mobile supporting role - or just a bullet magnet while the infantry do the real work (as usual).
Krzysztof Kaminski
player, 81 posts
Many fingers in many pies
and none of them legal...
Sun 8 Nov 2009
at 13:26
  • msg #702

Re: Announcement

In reply to Ben Jagelis (msg #701):

Kaminksi is working on selling them to the IB or to anyone else atm.
Ben Jagelis
player, 850 posts
Canadian Lieutenant
Airborne Infantry
Sun 8 Nov 2009
at 13:26
  • msg #703

Re: Announcement

In reply to Fusilier (msg #698):

I thought we had some ethanol or has that been used up? My records are showing 175 litres plus 1000 methanol, 80 Avgas and 177.5 diesel (probably out of date though by a game day or so).
Fusilier
GM, 1036 posts
Your Guide
Sun 8 Nov 2009
at 13:38
  • msg #704

Re: Announcement

I didn't think you'd be keeping the civie car, but yes if you drain it, you'll get something out of it.

There was the wreck of the Bradley in Chelm (Jewish neighborhood) in the western part of the city.

Kaminski's MTLB has no engine like he said, and the BMP has no turret. He also has a tour bus (belonged to the hotel)... but of unknown condition.

No ethanol... either traded or used somehow. There IS 80L of aviation fuel though (in 4 Jerry Cans).
Krzysztof Kaminski
player, 82 posts
Many fingers in many pies
and none of them legal...
Sun 8 Nov 2009
at 14:53
  • msg #705

Re: Announcement

"Shit. That asshole Varis is looking to make trouble again." he says quietly to Stone and Marc. Standing up on glacis plate, Jordan holds both arms outstretched, the large wrench clearly visible, and replies aggressively to Varis, "What? You got a problem comrade?"

Still standing on the hull and out of dangerous reach of the Latvian, Jordan confidently looks to his two companions and adds, "Boys! Seems the Russian here has a problem. I just don't know who he thinks he is. Well I'll tell ya. <i>He's
a Russian... the only one here."</i>

::gets popcorn::
Krzysztof Kaminski
player, 83 posts
Many fingers in many pies
and none of them legal...
Sun 8 Nov 2009
at 14:54
  • msg #706

Re: Announcement

Fusilier:
I didn't think you'd be keeping the civie car, but yes if you drain it, you'll get something out of it.

There was the wreck of the Bradley in Chelm (Jewish neighborhood) in the western part of the city.

Kaminski's MTLB has no engine like he said, and the BMP has no turret. He also has a tour bus (belonged to the hotel)... but of unknown condition.

No ethanol... either traded or used somehow. There IS 80L of aviation fuel though (in 4 Jerry Cans).

find out whoever took Krejcik's HIND (landed near here) and sell it to them..
Francis 'Frank' Benucci
player, 93 posts
American Sergeant
Ranger
Sun 8 Nov 2009
at 18:25
  • msg #707

Re: Announcement

Ben Jagelis:
150 more .45 added to the list.
Now all we need is somebody who actually uses it! (we've now got 2150)

Hell, I got a .45 but only have two 1911 mags to stuff them with!  LIke the idea of the M3 though....
Krzysztof Kaminski
player, 84 posts
Many fingers in many pies
and none of them legal...
Sun 8 Nov 2009
at 21:47
  • msg #708

Re: Announcement

Grrr i wish Kaminski was there. He'd set odds and take bets...
Varis Babicevs
player, 341 posts
Auxiliary
Scout/Translator (US)
Sun 8 Nov 2009
at 21:58
  • msg #709

Re: Announcement

Krzysztof Kaminski:
Grrr i wish Kaminski was there. He'd set odds and take bets...


Never bet against a Latvian. ; )

P.S. Welcome back.
This message was last edited by the player at 22:11, Sun 08 Nov 2009.
Krzysztof Kaminski
player, 85 posts
Many fingers in many pies
and none of them legal...
Sun 8 Nov 2009
at 22:16
  • msg #710

Re: Announcement

In reply to Varis Babicevs (msg #709):

pfft, if their was no war Kaminski would try and give Varis and Oskar a job. It's a miracle both of those characters haven't been in prison before...
Varis Babicevs
player, 342 posts
Auxiliary
Scout/Translator (US)
Sun 8 Nov 2009
at 22:37
  • msg #711

Re: Announcement

Krzysztof Kaminski:
pfft, if their was no war Kaminski would try and give Varis and Oskar a job. It's a miracle both of those characters haven't been in prison before...


Once the war dies down, Varis would be happy to go into business with Krzysztof. He's done a little time for various minor offenses (he never got caught for the big ones) and his time in a Soviet penal battalion is about as good as hard time. Right now, though, there's Soviets to foil...
Ben Jagelis
player, 852 posts
Canadian Lieutenant
Airborne Infantry
Sun 8 Nov 2009
at 23:45
  • msg #712

Re: Announcement

The BMP, even without a turrent, will be a decent APC (albeit with a hole in the top).
A few mounts welded on the outside and a handful of machineguns would make one nasty anti-infantry vehicle, especially since it's also got firing ports for another half dozen or so rifles.
Varis Babicevs
player, 343 posts
Auxiliary
Scout/Translator (US)
Mon 9 Nov 2009
at 01:43
  • msg #713

Re: Announcement

Ben Jagelis:
The BMP, even without a turrent, will be a decent APC (albeit with a hole in the top).
A few mounts welded on the outside and a handful of machineguns would make one nasty anti-infantry vehicle, especially since it's also got firing ports for another half dozen or so rifles.


That's a pretty good idea. I would also recommend some added hull armor. With the missing turret, you'd still not be adding any net weight. The Israelis have made some heavy APCs from turretless T-54/55 hulls (the Achzarit, I believe). In fact, I believe the v1.0 Soviet Vehicle Guide shows a similar vehicle to the one Leg described. IIRC, they classify it as a "fire support vehicle".
Mike Catchings
player, 9 posts
HM3
Navy Corpsman (US)
Mon 9 Nov 2009
at 02:08
  • msg #714

Re: Announcement

What about mounting the mortar (or a bigger one we trade for) in the hull?
Ben Jagelis
player, 854 posts
Canadian Lieutenant
Airborne Infantry
Mon 9 Nov 2009
at 03:09
  • msg #715

Re: Announcement

Nice idea, but probably more work than we've got time for.
I doubt we could buy a larger mortar for a million litres of Avgas about now either - whoever's got them will be wanting to hold onto them in the current situation.
Robert Mitchell
player, 58 posts
Corporal
British Infantry
Mon 9 Nov 2009
at 09:09
  • msg #716

Re: Announcement

Mounting some decent sized machineguns on the turretless BMP sounds like a great idea to me, even if it's not under our control.
Krzysztof Kaminski
player, 86 posts
Many fingers in many pies
and none of them legal...
Mon 9 Nov 2009
at 10:25
  • msg #717

Re: Announcement

re: BMP-2

and its easy to get parts for.. most Russian equipment parts wise is standardized anyway

re: MLBT

if their was ammo you could manually crank / turn the turret and use it as a weapon..

re: the fight... i wish I was there :(
Oskar Friedmann
player, 452 posts
Staff Sergeant
Special Forces (US)
Mon 9 Nov 2009
at 12:13
  • msg #718

Re: Announcement

I usually don't post on the weekends, so imagine my disappointment as I quickly check the threads just before heading off to my commute and morning meetings.

This isn't as bad as missing the chance to kill the spec ops guy, but it ranks.  :)
Fusilier
GM, 1038 posts
Your Guide
Mon 9 Nov 2009
at 14:14
  • msg #719

Re: Announcement

Whew... long post is up. Sorry if its too much... I've been just having a lot of free time lately and had a lot to say. I still need to add something for Kaminski's endeavors.

I noticed Frank was asking about checking out some trading. Now would be a good time for that and anything else you guys have in mind. I'd like to get all game play done before too many players get some sleep... otherwise they'll be inactive for too long.

Good ideas on the BMP.
Oskar Friedmann
player, 453 posts
Staff Sergeant
Special Forces (US)
Mon 9 Nov 2009
at 14:36
  • msg #720

Re: Announcement

Fusilier:
PC skill points if there is anyone interested in skill improvment.


Ben Jagelis             3
Oskar Friedmann         5
Helmut Meyer            5
John McCarthy           4
Kurt Weiss              5
Varis Babicevs          5
Krzysztof Kaminski      1
George Rawlinson        1
Frank Benucci           1
Jon Young               1
Mike Catchings          0
Robert Mitchell         0


Where do you want the accounting for these expenditures?  I think Oskar is going to pick up Scrounging.
Fusilier
GM, 1039 posts
Your Guide
Mon 9 Nov 2009
at 14:38
  • msg #721

Re: Announcement

Oskar Friedmann:
Where do you want the accounting for these expenditures?


Not sure what you mean. Just let me know how many points you want to raise the skill and I'll knock off the points you have available.
Robert Mitchell
player, 60 posts
Corporal
British Infantry
Mon 9 Nov 2009
at 14:41
  • msg #722

Re: Announcement

Fusilier - I've posted just a couple of minutes after you did - I don't think that it really conflicts (Mitch is actually outside watching the fight from the back) but let me know if you'd like me to change my post?

Thanks.
Helmut Meyer
player, 481 posts
Unteroffizier
PanzerPionier (Germany)
Mon 9 Nov 2009
at 14:43
  • msg #723

Re: Announcement

I'll up some of Meyer skills. Are you talking care of the NPCs?

Fusilier:
"This ain't Gdansk. It's Danzig."
SSgt Oskar Friedmann

0745 August 2 2000
Gdansk, Poland
Clear, 17’C


Ha. Missed this the first time I read it. Oskar got the chapter quote.
Fusilier
GM, 1040 posts
Your Guide
Mon 9 Nov 2009
at 14:48
  • msg #724

Re: Announcement

Helmut Meyer:
Oskar got the chapter quote.


Yeah lol. I usually try to find a quote that matches the some theme that's been happening. His comment seemed to sum up the change the city is going through.

Yes, I'm supposed to take care of NPC skill improvement but I've forgotten. Since you are covering Handley for a bit, let me know if there is something specific you want to boost.

Robert Mitchell:
Fusilier - I've posted just a couple of minutes after you did - I don't think that it really conflicts (Mitch is actually outside watching the fight from the back) but let me know if you'd like me to change my post?


No, don't worry about it. I noticed it and was going to alter my post, but don't think it matters too much. We can just say you were there for the half of each segment.
This message was last edited by the GM at 14:48, Mon 09 Nov 2009.
Oskar Friedmann
player, 455 posts
Staff Sergeant
Special Forces (US)
Mon 9 Nov 2009
at 14:50
  • msg #725

Re: Announcement

Fusilier:
Helmut Meyer:
Oskar got the chapter quote.


Yeah lol. I usually try to find a quote that matches the some theme that's been happening. His comment seemed to sum up the change the city is going through.


I didn't drop just some random tidbit there.  ;)
Krzysztof Kaminski
player, 87 posts
Many fingers in many pies
and none of them legal...
Mon 9 Nov 2009
at 14:52
  • msg #726

Re: Announcement

yeah i think i'll boost scrounge myself.. *runs to read the rules on skill increase again...*
Robert Mitchell
player, 61 posts
Corporal
British Infantry
Mon 9 Nov 2009
at 14:54
  • msg #727

Re: Announcement

Fusilier:
Robert Mitchell:
Fusilier - I've posted just a couple of minutes after you did - I don't think that it really conflicts (Mitch is actually outside watching the fight from the back) but let me know if you'd like me to change my post?


No, don't worry about it. I noticed it and was going to alter my post, but don't think it matters too much. We can just say you were there for the half of each segment.


Thanks and I agree.
Fusilier
GM, 1041 posts
Your Guide
Mon 9 Nov 2009
at 14:57
  • msg #728

Re: Announcement

Krzysztof Kaminski:
yeah i think i'll boost scrounge myself.. *runs to read the rules on skill increase again...*


! Kaminksi has that one covered pretty strongly I think !

He ultimately can't up that skill for a long time (without many more skill points). Right now you can only up any 0 skill to 1.
Krzysztof Kaminski
player, 88 posts
Many fingers in many pies
and none of them legal...
Mon 9 Nov 2009
at 16:14
  • msg #729

Re: Announcement

Fusilier:
Krzysztof Kaminski:
yeah i think i'll boost scrounge myself.. *runs to read the rules on skill increase again...*


! Kaminksi has that one covered pretty strongly I think !

He ultimately can't up that skill for a long time (without many more skill points). Right now you can only up any 0 skill to 1.

can i trade all this Unarmed or Pistol I got from prison for that :P

I'll save em then.
Fusilier
GM, 1043 posts
Your Guide
Mon 9 Nov 2009
at 18:17
  • msg #730

Re: Announcement

A couple people asked about when the game is going to get bumped up. Originally I didn't expect this much RP as I figured you'd make a do some quick tasks then sleep. So... lets things play out a little more (like Frank's trade errand), but I would like to cut things down soon.

I've got a feeling a few players are more interested in getting much needed sleep for their PCs, and I don't want too many players waiting around with not much for them to do. That said I don't want to cut out any RP you had in mind. I'm juggling here.

So lets say, try to get things wrapped up 2 game turns? If that's acceptable, keep this in mind when you post so I have a clear idea how to end this phase of the day.
Oskar Friedmann
player, 456 posts
Staff Sergeant
Special Forces (US)
Mon 9 Nov 2009
at 18:22
  • msg #731

Re: Announcement

The GM clock ticking ahead at 2 posts from now is fine by me.  I'm only cramming Oskar into places where I didn't already miss the major scenes.  If I'm really clever I'll be able to get him to interact with the gangsters before we're moving ahead, but a simple handwave of that interaction would suffice if I don't get to it in time IC.
Krzysztof Kaminski
player, 90 posts
Many fingers in many pies
and none of them legal...
Mon 9 Nov 2009
at 22:13
  • msg #732

Re: Announcement

nice sales pitch JJM.
Mike Catchings
player, 12 posts
HM3
Navy Corpsman (US)
Mon 9 Nov 2009
at 22:31
  • msg #733

Re: Announcement

Jeez guys, he's a Corpsman or 'Doc'. Not a medic.  Afterall, his parents were married.

Has this unit had a medic before? I'm amazed you guys made it this far without one.
Francis 'Frank' Benucci
player, 98 posts
American Sergeant
Ranger
Mon 9 Nov 2009
at 22:40
  • msg #734

Re: Announcement

If things have to bge moved forward that's fine with me.  Frank will catch up on some needed sleep.  Just thought it would be nice to get out of camp for a little distraction before the big action starts.
Robert Mitchell
player, 63 posts
Corporal
British Infantry
Mon 9 Nov 2009
at 22:56
  • msg #735

Re: Announcement

Mike Catchings:
Jeez guys, he's a Corpsman or 'Doc'. Not a medic.  Afterall, his parents were married.


Sorry – didn’t realise that calling Catchings a medic was an issue.  The rank of Corpsman means little to the British (I believe) but Mitch will call him Doc when he speaks to him.


Francis 'Frank' Benucci:
If things have to bge moved forward that's fine with me.  Frank will catch up on some needed sleep.  Just thought it would be nice to get out of camp for a little distraction before the big action starts.


Alternatively we (assuming that Mitch goes with Frank) could just summarise the trading trip in a couple of IC posts.  What do you think?
Kurt Weiss
player, 294 posts
Command Sergeant Major
Army Special Forces (US)
Mon 9 Nov 2009
at 23:04
  • msg #736

Re: Announcement

Ref Catchings:

We had a medic before.  He was Army and we called him 'Doc' and his name was Kelly.  He was a Morphine addict and was killed in a firefight...

Army guys definitely call there medics 'Medic' or 'Doc'.  'Doc' is usually reserved for the medic you work with all the time.

Now bear in mind a Corpsman might have to get used to Army guys calling a Corpsman 'Medic' or 'Doc'.  American military is also different from Commonwealth military as far as tradition.

'Doc' is more personal, so that might be why we havn't used it as much.  We don't know you all that well.  If you stick with us, it's likely you'll get to be known as that.  And if you get pissy about it, we can call you 'Corpsman' if you are a stickler for your Navy-ness.
Oskar Friedmann
player, 457 posts
Staff Sergeant
Special Forces (US)
Mon 9 Nov 2009
at 23:25
  • msg #737

Re: Announcement

Pecker-checker.
Mike Catchings
player, 13 posts
HM3
Navy Corpsman (US)
Mon 9 Nov 2009
at 23:46
  • msg #738

Re: Announcement

It's alright.  I was just doing some playful jibes.  Catchings would probably just be more used to the phrase Corpsman, having been with 2nd LAR and other Marine and Navy units for so long.  I'll respond to pretty much everything, with some exceptions Oskar, and you can figure out whether he earns the Doc status after I've been with your unit for a while (assuming we live through the assault).
Kurt Weiss
player, 295 posts
Command Sergeant Major
Army Special Forces (US)
Mon 9 Nov 2009
at 23:58
  • msg #739

Re: Announcement

'Pecker-checker' seems to be reserved pretty much for Corpsmen.  I think (am sure that) it has to do with the inordinate amount of STDs Corpsmen have to deal with.

Army medics, not that its unheard of by any means, seem to deal with less of that so avoid the moniker.
Mike Catchings
player, 14 posts
HM3
Navy Corpsman (US)
Tue 10 Nov 2009
at 00:03
  • msg #740

Re: Announcement

I'm aware of that, but don't think it doesn't mean I won't 'accidentally' let the needle slip when I'm trying to put in an IV...

Kidding of course
This message was last edited by the player at 00:13, Tue 10 Nov 2009.
Oskar Friedmann
player, 458 posts
Staff Sergeant
Special Forces (US)
Tue 10 Nov 2009
at 00:21
  • msg #741

Re: Announcement

I assure you that Oskar has enough sense to not use that title publicly in reference to the only attached medical personnel in a post-apocalypse scenario.
Fusilier
GM, 1044 posts
Your Guide
Tue 10 Nov 2009
at 00:59
  • msg #742

Re: Announcement

Francis 'Frank' Benucci:
Just thought it would be nice to get out of camp for a little distraction before the big action starts.


Totally agree. We just need to do it all together at once to keep everyone active. Don't worry, I won't jump the clock until the shooting. If not everyone gets out for some distraction now, then we'll do it after the clock bumps ahead.

We spent a while real-time in combat, so I think it might not be good to jump back into it so soon... even though the enemy is coming.
Fusilier
GM, 1045 posts
Your Guide
Tue 10 Nov 2009
at 04:14
  • msg #743

Re: Announcement

So to update my last message - how about we break into 3 groups.

1 - With the Major to the other part of town
2 - With Frank to trade in a market
3 - With a crew to Chelm to recover 25mm parts.

4 - The NPCs stay behind to guard and sleep. Although Stone should go with team 3.

If all of the PCs are in one of these groups, then we can keep playing out the morning. None of them will get sleep, but they'll be time for that later. This will allow us to keep playing without anyone sitting out "sleeping".


Frank / JJM / Ben / Kaminski / Kurt / Catchings / Oskar / Mitchell / Handley / Varis

I'll add in a bit for Oskar's intrusion soon.
This message was last edited by the GM at 04:14, Tue 10 Nov 2009.
Kurt Weiss
player, 296 posts
Command Sergeant Major
Army Special Forces (US)
Tue 10 Nov 2009
at 07:19
  • msg #744

Re: Announcement

I may lose a bit of posting time, but I think Kurt would probably stay behind with the NPCs.  Between having a mild concussion and a relatively minor neck wound, he would also want to have someone with a bit of authority, for what it's worth, staying back.

He could be convinced otherwise, though.
Mike Catchings
player, 15 posts
HM3
Navy FMF Corpsman (US)
Tue 10 Nov 2009
at 08:21
  • msg #745

Re: Announcement

Mike has already gotten to know the town pretty well since his unit was left behind by the Marines.  As such, he doesn't have a huge desire to explore.  However, I would like to try and snag any trauma supplies I can, some antibiotics and morphine(although these may prove to be a hard trade, and no, not for my personal use) and in a perfect world an M14 + Mags.  If needed, he can stay and guard, and he'll just give his shopping list to Frank, Mitch, or Rooke.
This message was last edited by the player at 08:35, Tue 10 Nov 2009.
Francis 'Frank' Benucci
player, 99 posts
American Sergeant
Ranger
Tue 10 Nov 2009
at 09:52
  • msg #746

Re: Announcement

Frank's happy to take anyone who wants to go with him to the market.
Robert Mitchell
player, 64 posts
Corporal
British Infantry
Tue 10 Nov 2009
at 10:01
  • msg #747

Re: Announcement

In reply to Francis 'Frank' Benucci (msg #746):

Mitch would like to come then as he doesn't know the city at all and would like to get a bit of the lie of the land.

He doesn't speak any Polish though.

Also is it inappropriate to take a SAW on a shopping trip?  What kind of city is Gdansk now?  Would an assault rifle be more appropriate?
Fusilier
GM, 1046 posts
Your Guide
Tue 10 Nov 2009
at 11:16
  • msg #748

Re: Announcement

Robert Mitchell:
Also is it inappropriate to take a SAW on a shopping trip?  What kind of city is Gdansk now?  Would an assault rifle be more appropriate?


I actually laughed when I read this... not sure why. But it kinda sounded funny.

But seriously, that's good thinking though. A different weapon might be better suited.

Gdansk is officially united now. At least the neighborhoods and factions that have spoken up for declaring independence.

The good side of this is there isn't really any chance of ending up in a turf war as long as you keep to the friendly "core" neighborhoods (fortunately where all the good markets are).

The downside is that the declaration and subsequent Warpac moves have the city on edge. Topped off with rumors/truth about a Warpac death squad killing people and IB and allied city militias arresting suspected spies, pro-government sympathizers and assorted troublemakers... there is potential to get mixed up into trouble.

The larger markets (except the "thieves market") are policed by the Merchant's union. But that doesn't mean people can't follow you to make trouble elsewhere. The players have gotten into some trouble before... but you shouldn't feel like go out trading is a HUGE risk, unless you flash around a lot of valuables and look like tourists.

I'll leave until next game turn for people to speak up where they want to go. So far I see something like this for the PCs...

1 - Liaison - Major,
2 - Trade - Frank, Mitch, the girl, and maybe Catchings
3 - 25mm salvage - Stone, Tom,

4 - Stay Behind - Maybe Kurt

Not sure - Oskar, Ben, Kaminski, Varis
This message was last edited by the GM at 11:41, Tue 10 Nov 2009.
Robert Mitchell
player, 65 posts
Corporal
British Infantry
Tue 10 Nov 2009
at 11:40
  • msg #749

Re: Announcement

Fusilier:
Robert Mitchell:
Also is it inappropriate to take a SAW on a shopping trip?  What kind of city is Gdansk now?  Would an assault rifle be more appropriate?


I actually laughed when I read this... not sure why. But it kinda sounded funny.

But seriously, that's good thinking though. A different weapon might be better suited.


I just had a funny mental image of Mitch going "shopping" with a SAW slung over his shoulder! <G>

If it's ok then Mitch will take the M117 Carbine and 3 extra full mags (his 4 spares for the SAW should fit as well) from the stores (assuming that I'm correct and the M117 Carbine is this http://en.wikipedia.org/wiki/CAR-15 and is 5.56mm).

Thanks.
Tom Handley
NPC, 225 posts
Spec4
Infantry (US)
Tue 10 Nov 2009
at 11:40
  • msg #750

Re: Announcement

I'll be getting a post up soon, but Tom will be willing to go with the salvage team. He's got high scrounge so it might come in use.

I don't want to speak for the other players, but Kaminski might be a nice help for the salvage team. The Bradley is back at that neighborhood he brought us to in the first place. The locals were not the friendliest and he might be needed as our "in".
Krzysztof Kaminski
player, 91 posts
Tue 10 Nov 2009
at 11:46
  • [deleted]
  • msg #751

Re: Announcement

This message was deleted by the player at 12:50, Tue 10 Nov 2009.
Krzysztof Kaminski
player, 93 posts
Many fingers in many pies
and none of them legal...
Tue 10 Nov 2009
at 12:51
  • msg #752

Re: Announcement

Tom Handley:
I'll be getting a post up soon, but Tom will be willing to go with the salvage team. He's got high scrounge so it might come in use.

I don't want to speak for the other players, but Kaminski might be a nice help for the salvage team. The Bradley is back at that neighborhood he brought us to in the first place. The locals were not the friendliest and he might be needed as our "in".


I just manhandled that to give the merch team a quick drive to the market and so Kaminski can sit along and translate to that part of Gdansk for the salvage team. It's the jewish part and kaminski is a jew. I just hope it doesn't end up like last time....
Oskar Friedmann
player, 459 posts
Staff Sergeant
Special Forces (US)
Tue 10 Nov 2009
at 13:43
  • msg #753

Re: Announcement

Oskar's a resource - he'll go where ordered and he's available for duty.

His preference would be the salvage, since that squad seems to lack fire support.  Second preference is to liason so that Oskar can get a look around the important places.  Research purposes.

Going to the market might be a chance for Oskar to find that fucking commie spec ops guy though.  Who knows.
This message was last edited by the player at 13:50, Tue 10 Nov 2009.
Mike Catchings
player, 16 posts
HM3
Navy FMF Corpsman (US)
Tue 10 Nov 2009
at 20:48
  • msg #754

Re: Announcement

Perhaps it would be good for a Senior NCO to tag along with the market group in order to ensure that we get everything the group needs.

In other news:

Happy Birthday Devil Dogs! 234
This message was last edited by the player at 21:38, Tue 10 Nov 2009.
Varis Babicevs
player, 346 posts
Auxiliary
Scout/Translator (US)
Tue 10 Nov 2009
at 22:20
  • msg #755

Re: Announcement


Varis fancies himself a businessman of sorts and he's made some inroads into the local underworld. Like Kaminski, he half expects another attempted hit and he is hoping for some payback. So, I nominate Varis for the trip to the market. And he's going fully armed this time.
Robert Mitchell
player, 66 posts
Corporal
British Infantry
Tue 10 Nov 2009
at 22:46
  • msg #756

Re: Announcement

So that sounds like Frank, Mitch, Doc and Varis to the market in Kaminski's car with Otto driving.

And the salvage team sounds like Kaminski, Hanley, St. Gil, Oskar and Major McCarthy?  Or have I missed someone?

That does leave several PCs inactive (unless there is something else that they can be doing besides sleeping).

Edit: Also - just to be clear Mitch doesn't have anything to trade - he just along to help out.

Thinking about it is there anything that we're actively looking to trade or or get rid of at present?  Maybe fresh food for preserved food or something?  Are there any instructions to the trading party from the officers/senior NCOs (as Catchings commented above)?  Or do we want to roleplay through this?
This message was last edited by the player at 22:52, Tue 10 Nov 2009.
Krzysztof Kaminski
player, 94 posts
Many fingers in many pies
and none of them legal...
Tue 10 Nov 2009
at 23:04
  • msg #757

Re: Announcement

Varis Babicevs:
Varis fancies himself a businessman of sorts and he's made some inroads into the local underworld. Like Kaminski, he half expects another attempted hit and he is hoping for some payback. So, I nominate Varis for the trip to the market. And he's going fully armed this time.


dont be more bad luck and come back with a fucked up Benz.. Kaminski will be driving around in a Lada next..

;)
Francis 'Frank' Benucci
player, 101 posts
American Sergeant
Ranger
Wed 11 Nov 2009
at 01:51
  • msg #758

Re: Announcement

I'm going to be in and out until tomorrow night.  I will hopefully be able to post again tomorrow (Wednesday) night.
Fusilier
GM, 1047 posts
Your Guide
Wed 11 Nov 2009
at 10:34
  • msg #759

Re: Announcement

Robert Mitchell:
And the salvage team sounds like Kaminski, Hanley, St. Gil, Oskar and Major McCarthy?  Or have I missed someone?


I believe the Major is going to visit one of the other companies of the IB. At least I think so. So there is actually another team.

I'll put up the post tonight soon. And unless I get word before that to change things, I'll divide it like this...

Market - Frank, Mitch, Doc and Varis in Kaminski's car with Otto driving. The girl was invited to come along, and she might.

Salvage - Kaminski, Stone, Oskar, Marc and Tom in the Hummer(?).

Liaison - JJM, Pearce... and I'll add Ben and Kurt too (but if they object I have no problem editing them out easily). They can get a ride in the Hummer on the way and walk back - IB territory isn't that big.

Camp - (All NPCs) Fox, Meyer, Rooke, Padre, Jordan, and Young. All NPCs means I only have to do 3 writeups and not 4.
Robert Mitchell
player, 68 posts
Corporal
British Infantry
Wed 11 Nov 2009
at 13:15
  • msg #760

Re: Announcement

Fusilier - I've assumed that it's ok for Mitch to borrow/take the M117 Carbine with three 30 round mags from the HUMVEE and I've added it to his character sheet.  Please can you make the relevant deductions from the stores?

I also noticed that though Mitch has been assigned a call sign both Frank and Doc haven't been yet.

Thanks.
Fusilier
GM, 1048 posts
Your Guide
Wed 11 Nov 2009
at 13:22
  • msg #761

Re: Announcement

OK. No problem, the M177 + 3 mags are yours.

Ben handles the net callsigns, so I'll let him assign whatever c/s he wants. Thanks for pointing it out.
This message was last edited by the GM at 13:24, Wed 11 Nov 2009.
Fusilier
GM, 1053 posts
Your Guide
Wed 11 Nov 2009
at 17:34
  • msg #762

Re: Announcement

Turn post is up for Franks' trading team and the Major's leader's recce. To keep the confusion down, each of the three teams will have a separate thread (like the last time). I'll get the other team's post up at work tomorrow... sorry for the wait.
Robert Mitchell
player, 70 posts
Corporal
British Infantry
Wed 11 Nov 2009
at 18:48
  • msg #763

Re: Announcement

Just to check - has the trading group been given any instructions or requests for items the unit (or individuals) would like?

Also a technical question - can the links of a 5.56mmN belt be re-used and re-linked together to form another belt?

Edit: Mitch will have suggested that obtaining any additional radios or magazines would be a good idea.  Would he be given any of the trade goods to try and make that happen (should he be lucky enough to find something good and working)?  He's so new to the unit he wouldn't have taken any trade goods without being prompted by an established member of the unit.
This message was last edited by the player at 23:10, Wed 11 Nov 2009.
Krzysztof Kaminski
player, 96 posts
Many fingers in many pies
and none of them legal...
Wed 11 Nov 2009
at 19:37
  • msg #764

Re: Announcement

Fusilier:
I'll get the other team's post up at work tomorrow... sorry for the wait.

It's cool :)
Francis 'Frank' Benucci
player, 105 posts
American Sergeant
Ranger
Thu 12 Nov 2009
at 10:19
  • msg #765

Re: Announcement

Robert Mitchell:
OOC – Fusilier – would it be ok to say that we’ve borrowed a radio off someone before we left?  Meyer is wounded so his is a possibility or we could have borrowed one from Fox or Rooke (if he has one).

Frank does have a radio but, never specified taking it with them.
Fusilier
GM, 1054 posts
Your Guide
Thu 12 Nov 2009
at 10:45
  • msg #766

Re: Announcement

Francis 'Frank' Benucci:
Frank does have a radio but, never specified taking it with them.


If you're character is wearing their webbing then we can say you have your radio. So then, who amongst you is wearing their webbing?

I'll start the post for team 3 soon.
Robert Mitchell
player, 72 posts
Corporal
British Infantry
Thu 12 Nov 2009
at 11:05
  • msg #767

Re: Announcement

Mitch is wearing his webbing but doesn't have a radio.
Krzysztof Kaminski
player, 97 posts
Many fingers in many pies
and none of them legal...
Thu 12 Nov 2009
at 11:54
  • msg #768

Re: Announcement

Fusilier:
Francis 'Frank' Benucci:
Frank does have a radio but, never specified taking it with them.


If you're character is wearing their webbing then we can say you have your radio. So then, who amongst you is wearing their webbing?

I'll start the post for team 3 soon.

theirs a radio in the Benz.
Krzysztof Kaminski
player, 99 posts
Many fingers in many pies
and none of them legal...
Thu 12 Nov 2009
at 13:42
  • msg #769

Re: Announcement

Do we have any anti-tank stuff in the Hummer? Just thinking worst case scenario..
Fusilier
GM, 1056 posts
Your Guide
Thu 12 Nov 2009
at 13:50
  • msg #770

Re: Announcement

Krzysztof Kaminski:
Do we have any anti-tank stuff in the Hummer? Just thinking worst case scenario..


A single RPG-22 and some grenades.
This message was last edited by the GM at 13:50, Thu 12 Nov 2009.
Francis 'Frank' Benucci
player, 106 posts
American Sergeant
Ranger
Thu 12 Nov 2009
at 20:06
  • msg #771

Re: Announcement

Fusilier:
Francis 'Frank' Benucci:
Frank does have a radio but, never specified taking it with them.


If you're character is wearing their webbing then we can say you have your radio. So then, who amongst you is wearing their webbing?

I'll start the post for team 3 soon.

Benucci would be wearing his web gear
Krzysztof Kaminski
player, 100 posts
Many fingers in many pies
and none of them legal...
Fri 13 Nov 2009
at 23:35
  • msg #772

Re: Announcement

brainstorm re: coming attack..

BMP + my 105mm?

I dont know the feasibility of mounting a separate gun on a turretless chassis, but it couldn't be *that* difficult could it? of course... theirs no ammo for the 105mm..
Tom Handley
NPC, 227 posts
Spec4
Infantry (US)
Sat 14 Nov 2009
at 01:34
  • msg #773

Re: Announcement

Robert Mitchell:
"Have we tried recruiting these guys?"


This faction is on board. I believe they were hesitant, but were willing to go ahead with things. They have a business and military alliance with the Fisherman's League (which despite their name aren't just a bunch of guys on a boat hauling in nets). Also they are odds with the gangs of course, so that means potential problems as we have one gang directly allied/employed.

Krzysztof Kaminski:
BMP + my 105mm?

I dont know the feasibility of mounting a separate gun on a turretless chassis


Nor do I but think that time is a problem. We've got less than 24 hours (which sleep is needed), and our mechanics are occupied on the Bradley anyways. That and as you said, we'd need to concentrate on getting ammo.

I think we should stick to getting it worthy as an armored transport.
Fusilier
GM, 1060 posts
Your Guide
Sat 14 Nov 2009
at 13:33
  • msg #774

Re: Announcement

Market guys: unless Varis is adamant and/or you change your minds - I'll put the next turn inside the building. You're right to be wary of shady deals and cons, but as far as safety you should be ok in the building. Its one of the M.U.'s prime places of business and trouble hurts profits. I still have some rolls to make, but can't see a firefight breaking out inside the building.
Krzysztof Kaminski
player, 102 posts
Many fingers in many pies
and none of them legal...
Sat 14 Nov 2009
at 13:43
  • msg #775

Re: Announcement

so... rolling a 20 is like the best eh? ;)

...shiiiit.

well.. 12 for parts.. better than the 1600 rounds last time or whatever it was.. better strip it of everything you guys can.
This message was last edited by the player at 13:59, Sat 14 Nov 2009.
Varis Babicevs
player, 349 posts
Auxiliary
Scout/Translator (US)
Sat 14 Nov 2009
at 16:51
  • msg #776

Re: Announcement

Fusilier:
Market guys: unless Varis is adamant and/or you change your minds - I'll put the next turn inside the building. You're right to be wary of shady deals and cons, but as far as safety you should be ok in the building. Its one of the M.U.'s prime places of business and trouble hurts profits. I still have some rolls to make, but can't see a firefight breaking out inside the building.


OK then. Varis will acquiesce. Let's go to the MU building.
Mike Catchings
player, 20 posts
HM3
Navy FMF Corpsman (US)
Sun 15 Nov 2009
at 00:44
  • msg #777

Re: Announcement

I agree.
Krzysztof Kaminski
player, 105 posts
Many fingers in many pies
and none of them legal...
Sun 15 Nov 2009
at 09:59
  • msg #778

Re: Announcement

thinking with you Oskar. If the Jews have a radio we can coordinate some sort of hit and run thing with a mortar or any ghetto arty we have (those 122mm rockets but no launcher so accuracy is like... non existent). Maybe just let them do the dirty work. Hopefully force the Russians to either reinforce the southern flank or concentrate more to the West..
Ben Jagelis
player, 855 posts
Canadian Lieutenant
Airborne Infantry
Sun 15 Nov 2009
at 12:05
  • msg #779

Re: Announcement

In reply to Robert Mitchell (msg #760):

Updated.
Also rearranged a few of the "Found" (infantry) callsigns to take into account casualties and replacements, as well as NPC status (Fox moved down to Found Two as an example with Oskar up to Found - infantry leader).

Note the list is ordered by rank.

Also, can everyone check the radio collumn? There's a few characters that we don't know if they're carrying one or not and others might have changed.
Robert Mitchell:
Also a technical question - can the links of a 5.56mmN belt be re-used and re-linked together to form another belt?

Yes, at least in the case of 7.62N, but it's not advised (and in the Australian Army it's a chargable offense - nearly got caught once myself). The links can stretch and cause misfeeds, etc but in the world of T2K I think it's a given they're been used at least half a dozen times.
Robert Mitchell:
Mitch will have suggested that obtaining any additional radios or magazines would be a good idea.

Can never have enough radios. Mags - we have buckets of 5.45mm but only a handful of 5.56mm. Very limited (or none) of other calibres.
Francis 'Frank' Benucci:
"I figured we could use the claymore's, even though we don't have a detonator for it, it might come in handy."

We've got plenty in the two demolitions kits we're carting about (one in stores, one in Bens personal gear in the back of the M113).
This message was last edited by the player at 12:38, Sun 15 Nov 2009.
Krzysztof Kaminski
player, 106 posts
Many fingers in many pies
and none of them legal...
Sun 15 Nov 2009
at 13:31
  • msg #780

Re: Announcement

FYI subtract 12 40mm grenades from the HUMVEE..
Robert Mitchell
player, 75 posts
Corporal
British Infantry
Sun 15 Nov 2009
at 16:36
  • msg #781

Re: Announcement

Fusilier - any STANAG mags or M249 SAW box mags in the Merchant Union building?
Fusilier
GM, 1065 posts
Your Guide
Sun 15 Nov 2009
at 17:21
  • msg #782

Re: Announcement

Robert Mitchell:
Fusilier - any STANAG mags or M249 SAW box mags in the Merchant Union building?


Yes both. Not many boxes though, but mags are plentiful.
Francis 'Frank' Benucci
player, 109 posts
American Sergeant
Ranger
Sun 15 Nov 2009
at 17:46
  • msg #783

Re: Announcement

Fusilier:
Market guys: unless Varis is adamant and/or you change your minds - I'll put the next turn inside the building. You're right to be wary of shady deals and cons, but as far as safety you should be ok in the building. Its one of the M.U.'s prime places of business and trouble hurts profits. I still have some rolls to make, but can't see a firefight breaking out inside the building.

OK got it
Francis 'Frank' Benucci
player, 110 posts
American Sergeant
Ranger
Sun 15 Nov 2009
at 17:54
  • msg #784

Re: Announcement

Ben Jagelis:
Francis 'Frank' Benucci:
"I figured we could use the claymore's, even though we don't have a detonator for it, it might come in handy."

We've got plenty in the two demolitions kits we're carting about (one in stores, one in Bens personal gear in the back of the M113).

"The claymore is yours then!  I've also got a trip flare to go along with that!"

Updated Frank's Call sign to 'Found Four'
This message was last edited by the player at 17:57, Sun 15 Nov 2009.
Robert Mitchell
player, 77 posts
Corporal
British Infantry
Sun 15 Nov 2009
at 21:17
  • msg #785

Re: Announcement

Mitch's list of possible things to trade for wtih some questions that I think that we'll need clarification on:

M1911A1 (plus how many spare mags?)
3x RPG-7 with numerous rounds (how many is numerous?  20?)
1x Armbrust
2x AT4
1x M72 LAW
Mines of all types (depending on the priorities I think that we'll need more detail here)
1x KPV HMG on a tripod/carriage (how much ammo?)
1x Wojo Combo Mortar
Mortar Rounds of all calibers (depending on the priorities I think that we'll need more detail here)
1x PRC-77 set radio (is this in good working order?)
M249 SAW Box Mag (you said not many so I'm assuming 3 if that's ok?)
STANAG Mags (you said plentiful so I'm assuming 20 if that's ok?)

I think that we're going to need prices on all of this gear as well and it might be best to shortcut that now as well if that's ok?
This message was last edited by the player at 21:21, Sun 15 Nov 2009.
Varis Babicevs
player, 352 posts
Auxiliary
Scout/Translator (US)
Sun 15 Nov 2009
at 21:24
  • msg #786

Re: Announcement


Mitch, in regards to the joking, Varis was just a little sensitive following the fist fight with Jordan. He's normally a pretty cheerful, friendly person. I don't want him to be a boorish drag on the group. I/he'll lighten up presently.

Kaminski said we could trade whatever's in the Mercedes' trunk, as long as he gets a cut of the "profits". I can't recall what's in there, though.

What're our priorities, if we can't buy it all? I mean, we really could use it all and whatever we can't practically use, the IB definitely could.
Robert Mitchell
player, 78 posts
Corporal
British Infantry
Sun 15 Nov 2009
at 21:59
  • msg #787

Re: Announcement

Varis Babicevs:
Mitch, in regards to the joking, Varis was just a little sensitive following the fist fight with Jordan. He's normally a pretty cheerful, friendly person. I don't want him to be a boorish drag on the group. I/he'll lighten up presently.


Glad to know that and sorry if I made it sound like Varis was being boorish - Mitch is just going on his first impression of Varis at present but that will change rapidly over time!

I also looked at Mitch's skills in unarmed combat and realised he'd get the shit kicked out of him if he picked a fight with Varis! <G>

Varis Babicevs:
Kaminski said we could trade whatever's in the Mercedes' trunk, as long as he gets a cut of the "profits". I can't recall what's in there, though.

What're our priorities, if we can't buy it all? I mean, we really could use it all and whatever we can't practically use, the IB definitely could.


I agree - we want everything and I'd forgotten that we can trade the contents of Kaminski's trunk!  I'm also not sure whether we've brought any of the unit trade goods with us - we might need to agree a price and then say that a trip back to the base takes place to pick up the unit's trade goods.
Ben Jagelis
player, 857 posts
Canadian Lieutenant
Airborne Infantry
Sun 15 Nov 2009
at 22:40
  • msg #788

Re: Announcement

Krzysztof Kaminski:
FYI subtract 12 40mm grenades from the HUMVEE..

According to the loadout for the previous nights raid on the artillery, the humvee is carrying no grenades of any type.
In fact, it's carrying little of combat use (mainly just support gear).
Krzysztof Kaminski
player, 107 posts
Many fingers in many pies
and none of them legal...
Sun 15 Nov 2009
at 23:01
  • msg #789

Re: Announcement

Ben Jagelis:
Krzysztof Kaminski:
FYI subtract 12 40mm grenades from the HUMVEE..

According to the loadout for the previous nights raid on the artillery, the humvee is carrying no grenades of any type.
In fact, it's carrying little of combat use (mainly just support gear).

meh. i went by whats listed in the thread vehicle stores or something like that. says theirs loads of em in there.

:/
Ben Jagelis
player, 858 posts
Canadian Lieutenant
Airborne Infantry
Mon 16 Nov 2009
at 00:10
  • msg #790

Re: Announcement

This is true, but was superceeded by a resuffle of gear the previous evening so that only combat equipment was in the M2, M113 and BTR.

There are however plenty of small arms rounds, 1 each of RPD, 92FS Beretta 9mm, CZ 75 pistol, VZ-61 Skorpion, MP5A2 SMG (w/light) and a Pumpaction Shotgun, 2x HC smoke grenades and almost all our explosives loaded aboard (can anyone say BOOM!?), in addition to the majority of our non combat gear (tools, food, sleeping bags, etc).

Basically, if you'd picked anything but 40mm grenades, you'd probably have been ok.  ;)
Varis Babicevs
player, 353 posts
Auxiliary
Scout/Translator (US)
Mon 16 Nov 2009
at 00:21
  • msg #791

Re: Announcement

Robert Mitchell:
Glad to know that and sorry if I made it sound like Varis was being boorish - Mitch is just going on his first impression of Varis at present but that will change rapidly over time!


No worries. I figured you had a handle on things. I just wanted to reassure you and the other newer players that I'm not one of those grumpy, perenially negative players that's always picking fights with people, IC or IG.

As for the trade, I'm sure our supercool GM would let us fudge a bit and say that the group brought their trade items along. Is that cool, Fuse?
Francis 'Frank' Benucci
player, 112 posts
Sergeant /U.S. Rangers
Found Four
Mon 16 Nov 2009
at 01:55
  • msg #792

Re: Announcement

Robert Mitchell:
Mitch's list of possible things to trade for wtih some questions that I think that we'll need clarification on:

M1911A1 (plus how many spare mags?)

I think that we're going to need prices on all of this gear as well and it might be best to shortcut that now as well if that's ok?

Frank is just really concerned about fionding spare mags right now.  If he can get a good price on another 1911, he might take it.
Fusilier
GM, 1067 posts
Your Guide
Mon 16 Nov 2009
at 12:30
  • msg #793

Re: Announcement

Hi,

I'd like to try to tie things up in just a couple more turns if possible. A break from combat for some RP is okay, but 3 groups is a lot to handle and we could still carry on as we are back at the billet. Not sure if its boring for anyone, so let me know.

I'll give a rough estimation on prices for the market guys in the next post asap. I know its kind of hard to trade when you don't have a lot of info... I'll try to fix this. I'll also say you brought your trade goods.

I deducted the salvage teams 40mm... I went by the main inventory. We'll just have to assume everything was put back into its normal storage space after the raid.
This message was last edited by the GM at 12:33, Mon 16 Nov 2009.
Robert Mitchell
player, 79 posts
Corporal
British Infantry
Mon 16 Nov 2009
at 14:24
  • msg #794

Re: Announcement

Fusilier:
Hi,

I'd like to try to tie things up in just a couple more turns if possible. A break from combat for some RP is okay, but 3 groups is a lot to handle and we could still carry on as we are back at the billet. Not sure if its boring for anyone, so let me know.

I'll give a rough estimation on prices for the market guys in the next post asap. I know its kind of hard to trade when you don't have a lot of info... I'll try to fix this. I'll also say you brought your trade goods.


Just to speed things along a bit would it be ok to assume that we've had a discussion by radio with the relevant people about priorities for equipment (assuming that we can’t trade for it all)?

Assuming that that is the case what does everyone think are the priorities?

More anti tank/vehicle capability?

Mortar rounds?  And possibly an extra mortar?  (when Mitch joined Handley & Rooke were acting as a mortar unit but I can’t find any details of the actual mortar – was it borrowed or am I being blind?)

Mines?

The machinegun?

The radio?

From reading the other threads I’ve gathered that at least one IB unit (Company?) is relying on runners for communications so I’d have thought that the radio would be a high priority.


Francis 'Frank' Benucci:
Frank is just really concerned about fionding spare mags right now.  If he can get a good price on another 1911, he might take it.


Noted – I thought that was the case but wasn’t sure.

Hopefully we can get a couple of those and some other mags/boxes for Mitch as well.
Fusilier
GM, 1069 posts
Your Guide
Mon 16 Nov 2009
at 14:41
  • msg #795

Re: Announcement

Robert Mitchell:
Just to speed things along a bit would it be ok to assume that we've had a discussion by radio with the relevant people about priorities for equipment (assuming that we can’t trade for it all)?


Frank has his radio, so okay. I think that's fair. I'm not too sure about reception at this distance amongst the buildings... but we can save the problems of losing comms for combat when its more interesting.

The team has a 60mm mortar with eighteen HE, six WP, and six illumination rounds.

The IB are short of radios yes.

There are a couple (2) magazines available for a M1911A1.

This is the type of KPV rig they have (at about 3200$ +/- deal rolls). It can punch through APC armor.




This message was last edited by the GM at 14:50, Mon 16 Nov 2009.
Mike Catchings
player, 22 posts
HM3
Navy FMF Corpsman (US)
Mon 16 Nov 2009
at 16:06
  • msg #796

Re: Announcement

I started making my post as you were making turn post for downtown Fus, but I agree with the radio check.  Just incorporate what I said as my next actions.
Robert Mitchell
player, 80 posts
Corporal
British Infantry
Mon 16 Nov 2009
at 21:33
  • msg #797

Re: Announcement

OK – I think that this is a summary of the variables in the trading discussion (sorry – bored this evening and looking for something to do! <G>).

Items we’re interested in:

M1911A1 Mags – 2 available at $5 each

3x RPG-7 with 9 rockets – price TBC

1x Armbrust – book price $200

2x AT4 – book price $200 each

1x M72 LAW – book price $180

AP Mines – lots – book price $50

AT Mines – lots – book price $100

1x KPV HMG on a tripod/carriage with 3x 100 round belts (plus more reloads potentially available) - £3,200 (EDIT - what's the price for just the 3 belts?)

1x Wojo Combo Mortar – book price $8,000

1x 120mm mortar potentially available – book price $15,000

Mortar Rounds of all calibers – lots but local manufacture:
- 60mm HE - book price $25 each
- 60mm WP - book price $50 each
- 60mm ILLUM - book price $25 each
- 81mm HE - book price $50 each
- 81mm WP - book price $100 each
- 81mm ILLUM - book price $50 each
- 82mm HE - book price $60 each (are these normally in 5 round clips?)
- 82mm HEDP - book price $120 each (are these normally in 5 round clips?)
- 82mm WP - book price $100 each
- 82mm ILLUM - book price $50 each
- 120mm HE - book price $100 each
- 120mm WP - book price $200 each
- 120mm CHEM - book price $125 each
- 120mm ILLUM - book price $100 each

1x PRC-77 set radio - $800

M249 SAW Box Mag (2 full) – price “expensive” – I think that the separate trade with the IB will get us sufficient 5.56mmN link belts so this is not a priority.

M249 SAW Box Mag (2 empty) – price “cheap”

STANAG Mags (you said plentiful so I'm assuming 20 if that's ok?) – price TBC

Please note that in character Mitch is conscious that the gear being traded with isn’t his and as a player I’m also conscious that my character has done nothing to acquire these goods so if people want to limit the items being traded or would rather the trade didn’t take place then please say!

Items we’re offering to trade:

Cigarettes, 2 cartons – value TBC

Liqueur, 3 bottles – value TBC

Vodka, 1 bottle – value TBC

900 grams in gold/silver jewelry – value TBC

3100$ random/misc (eyeglasses, prewar soap, calculator, condoms, toothpaste, windup alarm clock, bottle of cod liver oil, etc)

Also am I correct that Kaminski offered us the remaining gear in his trunk to contribute to the trade?

If that is correct then I believe that the following is also available for trade (that we need values for):

[1] Case of UHT 2% Milk
[1] Case FPSAS (Food Packet, Survival, Abandon Ship)
[2] Bottles of multivitamins
[Several] Liters of various fluids needed to get his BMP started again (should we keep this?)
[1] Carton of post-war cigarettes
[1] Red Cross HCP-1 (Health and Comfort Pack, Type 1)
[1] Car Battery
[1] HC Smoke Pot (basically a HUGE smoke grenade that burns for a long time)
[3] RPG-16 HEAT Rockets (should we keep these?)
[Several] Bottles of various chemical liquids (chlorine, sulfuric acid, etc)

Also has the following been added to our unit equipment?

[1] Case of M-14 US Anti-Personnel Landmines
[1/2] Case of 60mm HE Mortar Bombs

Thanks,

Mahatatain.
This message was last edited by the player at 23:10, Mon 16 Nov 2009.
Varis Babicevs
player, 354 posts
Auxiliary
Scout/Translator (US)
Tue 17 Nov 2009
at 00:19
  • msg #798

Re: Announcement


We should probably keep the RPG-16 rockets if we end up buying a launcher or buy some more rockets if we already have a launcher.
This message was last edited by the player at 01:38, Tue 17 Nov 2009.
Ben Jagelis
player, 859 posts
Canadian Lieutenant
Airborne Infantry
Tue 17 Nov 2009
at 01:05
  • msg #799

Re: Announcement

Robert Mitchell:
1x KPV HMG on a tripod/carriage with 3x 100 round belts (plus more reloads potentially available) - $3,200 (EDIT - what's the price for just the 3 belts?)

Do we need another heavy machinegun? Will it tie us down to one place? I suppose it might possibly be mounted on the BMP but until our mechanics lay eyes on the vehicle, we're not to know.
We can certainly do with a LOT more 14.5mm ammo though (only 122 rounds left for the BTR's main weapon).
Robert Mitchell:
1x Wojo Combo Mortar – book price $8,000

1x 120mm mortar potentially available – book price $15,000

Give both a miss. We don't have the manpower to operate more than the one mortar we already have. Can definately do with as much 60mm HE and WP as we can get our hands on, and ILLUM wouldn't hurt either.
Robert Mitchell:
1x PRC-77 set radio - $800

If nothing else, we need this.
Robert Mitchell:
M249 SAW Box Mag (2 empty) – price “cheap”

Ben has a total of five full boxes plus there's whatever St Gil has in his gear. The ammo is needed, but we should be able to do without the boxes. If it comes down to it, the gunners will simply have to deal with the trailing belt (as I did back when I carried an M60).
Robert Mitchell:
[Several] Liters of various fluids needed to get his BMP started again (should we keep this?)

Absolutely vital. We have some items scrounged over the past week or two, but do we have enough? I doubt it.
Robert Mitchell:
[3] RPG-16 HEAT Rockets (should we keep these?)

Again, absolutely. We have a launcher but only four rockets left. Three more will make it a weapon to fear.
Robert Mitchell:
[Several] Bottles of various chemical liquids (chlorine, sulfuric acid, etc)

Is there a chemist in the party? I'm thinking home made chemical grenades - a glass jar filled with nastiness.
For that matter, I wonder if we can get our hands on bulk supplies of pool chlorine and brake fluid, or perhaps a few other relatively common ingrediants of basic, WWI era gases. Could shift the balance if used at the right time in the right place.
Ben Jagelis
player, 860 posts
Canadian Lieutenant
Airborne Infantry
Tue 17 Nov 2009
at 02:28
  • msg #800

Re: Announcement

Fusilier:
We'll just have to assume everything was put back into its normal storage space after the raid.

Now that we have two softskin cargo carriers, in addition to our three IFVs (soon to be four if the BMP pans out), I can't see the need for more than a day or two's stores carried within the armour (except for the Still towed behind the BTR of course).
Virtually all our usable ammo (that which characters are carrying weapons for) should be in the IFVs though, with only enough in the softskins to give the crew a couple of extra reloads (plus ammo not currently in use by characters). 9mmM is a case in point. I don't believe anyone is using that calibre, so therefore it should be in either the UAZ or more likely the Humvee (larger cargo capacity).
Mike Catchings:
He would also be interested in some form of optics for his M16 or the M14.

You want a what? We have a perfectly servicable G3A3 in stores only needing a couple of mags. Stick a scope on that and you've got some serious firepower!
This message was last edited by the player at 02:35, Tue 17 Nov 2009.
Fusilier
GM, 1071 posts
Your Guide
Tue 17 Nov 2009
at 04:31
  • msg #801

Re: Announcement


Ben Jagelis:
Is there a chemist in the party?


Yes, and I specifically added the chemicals for the reasons you gave. Just don't kill yourself making them.

If the Doc wants medical supplies, then the Marian Faction is who you'll want to trade with. The M.Union have some, but it's mostly post-war bandages and other locally made "simple" things... no actual medicines for example. The Marians value social and humanitarian goods being worth more in trade than military goods (but will still take virtually anything).

Once the players have some unit admin time, I have no problem with reorganizing the stores amongst the different vehicles.

Thanks to Mitch and JJ for helping out with the trading lists. I haven't had a real chance to look them over, but they're both good for general planning. Here's some more info...

John Jameson McCarthy:
Just to save you a little time, I've made a list of the stuff that we're most likely to trade and the book value, which may not be it's retail value:

Liqueur 3 bottles $20@ estimate
Vodka 1 bottle $20 estimate
900 grams gold/silver I use $1/gram silver, $20/gram gold, YMMV and the proportion of gold to silver has never been stated
$3100 random trade goods

Ammo:
5.45mmB 3000 c.$300
83 5.45mmB 30 rd mags: $10@ $830 total
15 5.45mmB 40 rd mags: $15@ $150 total*
10 5.45mmB 45 rd mags: $15@ $100 total*
7.62mmL 3000 $180

Guns:
AK-74 @$300 9 left $2700 total
M231 @$300 2 left $600 total
G3 $500
CZ 75 $100
AKM @$300 3 left $900 total
PPS $300
Tokarev $100

UAZ $8000/Wear Value

Total to play with: About $10,000 without the gold/silver and the UAZ.

Hope this is some help.

This message was last edited by the GM at 04:31, Tue 17 Nov 2009.
Krzysztof Kaminski
player, 110 posts
Many fingers in many pies
and none of them legal...
Tue 17 Nov 2009
at 08:00
  • msg #802

Re: Announcement

Robert Mitchell:
Also am I correct that Kaminski offered us the remaining gear in his trunk to contribute to the trade?

If that is correct then I believe that the following is also available for trade (that we need values for):

[1] Case of UHT 2% Milk
[1] Case FPSAS (Food Packet, Survival, Abandon Ship)
[2] Bottles of multivitamins
[Several] Liters of various fluids needed to get his BMP started again (should we keep this?)
[1] Carton of post-war cigarettes
[1] Red Cross HCP-1 (Health and Comfort Pack, Type 1)
[1] Car Battery
[1] HC Smoke Pot (basically a HUGE smoke grenade that burns for a long time)
[3] RPG-16 HEAT Rockets (should we keep these?)
[Several] Bottles of various chemical liquids (chlorine, sulfuric acid, etc)

Also has the following been added to our unit equipment?

[1] Case of M-14 US Anti-Personnel Landmines
[1/2] Case of 60mm HE Mortar Bombs

Thanks,

Mahatatain.


Note: These are not really (not yet at least) part of Party Stores. Hopefully this will all be merged (as well as the rest of Kaminski's gear). You can trade it but will have to work through Otto. Kaminski took the two cases out of the Benz to make room (all that stuff in the trunk of a big body car like a benz would prob fill it). Reason Kaminski has to make trades in his downtime is to keep 'business going' and to ensure the operation of the brothel / get information, etc, etc. Many rolls or many dice.

You can trade them b/c Kaminski isn't there, but Otto may say something (up to Fus).

In the end most that stuff will be used by the group anyway probably.
Mike Catchings
player, 25 posts
HM3
Navy FMF Corpsman (US)
Tue 17 Nov 2009
at 08:03
  • msg #803

Re: Announcement

Fusilier:
If the Doc wants medical supplies, then the Marian Faction is who you'll want to trade with. The M.Union have some, but it's mostly post-war bandages and other locally made "simple" things... no actual medicines for example. The Marians value social and humanitarian goods being worth more in trade than military goods (but will still take virtually anything).

We seem to be pretty well off for now, and if we run out of our stocks during the battle, that will be the least of our problems.  If Mike and the rest survive, we could head to the hospital and the marians if it's still intact.
Ben Jagelis:
You want a what? We have a perfectly servicable G3A3 in stores only needing a couple of mags. Stick a scope on that and you've got some serious firepower!

Ahh missed that.  I wasn't really super interested in grabbing one anyway.  I think I'll stick with the M16.  Unless the Merchant we just roughed up is willing to give a good price on some G3 Mags.
This message was last edited by the player at 08:03, Tue 17 Nov 2009.
Ben Jagelis
player, 861 posts
Canadian Lieutenant
Airborne Infantry
Tue 17 Nov 2009
at 10:06
  • msg #804

Re: Announcement

Probably a fine idea to hunt a few mags down for it anyway. I think the Padre showed some interest in it a while back and if it's not required for trade....

We definately need to hang onto the two M231s - they're currently installed in the rear two ports of the Bradley and could prove handy if the fighting gets close.

The UAZ I'm still of two minds about - it's a useful utility vehicle, can take the PKM, and allows us a measure of sucess should we try to infiltrate the enemy.
On the other hand, we're already loaded down with vehicles we struggle to keep in fuel and every character assigned to driving duties is basically stuck behind the wheel, so...

After the coming engagement, win or loose, we may also wish to trade in the Humvee and dedicate the BTR to cargo. It's not exactly what I would call infantry friendly without a rear ramp and we certainly don't need the space the Humvee provides.
Robert Mitchell
player, 82 posts
Corporal
British Infantry
Tue 17 Nov 2009
at 10:50
  • msg #805

Re: Announcement

OK – I think that various trade items break down as follows:

Items we’re interested in trading for:

14.5mm 100 round belts for a KPV HMG – 3 available – book price $30 each
60mm HE mortar rounds - book price $25 each
60mm WP mortar rounds - book price $50 each
60mm ILLUM mortar rounds - book price $25 each
1x PRC-77 set radio - $800


Items we’re undecided about trading for:

3x RPG-7 with 9 rockets – price TBC
1x Armbrust – book price $200
2x AT4 – book price $200 each
1x M72 LAW – book price $180
AP Mines – lots – book price $50
AT Mines – lots – book price $100
STANAG Mags (you said plentiful so I'm assuming 20 if that's ok?) – price TBC
G3 Mags – price & availability TBC


Items we’re not interested in trading for:

1x KPV HMG on a tripod/carriage - £3,200
1x Wojo Combo Mortar – book price $8,000
1x 120mm mortar potentially available – book price $15,000
M249 SAW Box Mag (2 full) – price “expensive”
M249 SAW Box Mag (2 empty) – price “cheap”


Items we’re offering for trade:

Liqueur 3 bottles $20@ estimate
Vodka 1 bottle $20 estimate
900 grams gold/silver I use $1/gram silver, $20/gram gold, YMMV and the proportion of gold to silver has never been stated
$3100 random trade goods

Ammo:
 - 5.45mmB 3000 rounds – book value $300
 - 83 5.45mmB 30 rd mags – book value $10 each
 - 15 5.45mmB 40 rd mags – book value $15 each
 - 10 5.45mmB 45 rd mags – book value $15 each
 - 7.62mmL 3000 rounds – book value $180

Guns:
AK-74 – 9 left – book value $300 each
CZ 75 – book value $100
AKM – 3 left – book value $300 each
PPS – book value $300
Tokarev – book value $100


Items we could trade if necessary:

G3 – book value $500
UAZ - book value $8000/Wear Value


Items from Kaminski that could be added to the trade if necessary (depending on Otto not breaking Mitch's head! <G>):

[1] Case of UHT 2% Milk
[1] Case FPSAS (Food Packet, Survival, Abandon Ship)
[2] Bottles of multivitamins
[1] Carton of post-war cigarettes
[1] Red Cross HCP-1 (Health and Comfort Pack, Type 1)
[1] Car Battery
[1] HC Smoke Pot (basically a HUGE smoke grenade that burns for a long time)


Items from Kaminski that need to be added to the group equipment:

[Several] Liters of various fluids needed to get his BMP started again
[3] RPG-16 HEAT Rockets
[Several] Bottles of various chemical liquids (chlorine, sulfuric acid, etc)
[1] Case of M-14 US Anti-Personnel Landmines
[1/2] Case of 60mm HE Mortar Bombs


Personally I think that we should trade for:
- All of the RPG-7s with their rockets and split them between the IB units
- The Armbrust, the two AT4s and the M72 LAW and keep these for ourselves
- As many STANAG mags as possible
- Some G3 mags to make that a more viable weapon
Ben Jagelis
player, 864 posts
Canadian Lieutenant
Airborne Infantry
Tue 17 Nov 2009
at 11:36
  • msg #806

Re: Announcement

Grab a few empty M249 boxes anyway since they're cheap. The KPV too if there's funds left over - it's a tempting weapon even if we can't use it immediately. Better run an expert eye over it first though, just to make sure it's not a lemon.
We'd be fools not to grab as many anti-armour weapons as possible also. We know there's a couple of tanks plus numerous APCs, etc on the enemy side, so it'd be preferable if every last one of us was carrying at least one round, with the better shots taking the RPGs.

my own woefully neglected game:
Based on July 2008 prices, and taking a bit off just because I feel like it, 1 gram is equal to $20. Therefore, $2,000 only weighs 100 grams or 0.1 kg. As one gram is next to nothing, gold will be in coins of a value no less than $200 each, and more likely $500 each. Anything smaller and they're very likely to get lost.

However, gold dust is sometimes available, but unlikely to be taken in trade.

Silver is also much more likely to be in coin, or ingot form rather than dust. It's value is assessed at $500 per kilogram, or $0.50 per gram. The smallest coin commonly available as pure silver is worth just $5.00 but bear in mind it's still relatively tiny at 10 grams (about the same as 10 drops of water).

Additionally, the rules state a character may take no more than 10% of their starting allowance in Gold. This 10% includes such trade items as bulk supplies of ciggarettes, drinking alchohol, precious metals of all types, and other luxury items as determined from time to time by the GM.


My estimate gives us around $14-15k without selling off the UAZ. As the "interested" plus "undecided" only adds to about 40% of that....
Robert Mitchell
player, 83 posts
Corporal
British Infantry
Tue 17 Nov 2009
at 12:12
  • msg #807

Re: Announcement

Ben Jagelis:
The KPV too if there's funds left over - it's a tempting weapon even if we can't use it immediately. Better run an expert eye over it first though, just to make sure it's not a lemon.


Mitch is an expert machinegunner and should be able to tell if the KPV is duff or not.

OK – that gives us the following revised list:

Items we’re interested in trading for:

14.5mm 100 round belts for a KPV HMG – 3 available – book price $30 each
60mm HE mortar rounds - book price $25 each
60mm WP mortar rounds - book price $50 each
60mm ILLUM mortar rounds - book price $25 each
1x PRC-77 set radio - $800
3x RPG-7 with 9 rockets – price TBC
1x Armbrust – book price $200
2x AT4 – book price $200 each
1x M72 LAW – book price $180
STANAG Mags (you said plentiful so I'm assuming 20 if that's ok?) – price TBC
G3 Mags – price & availability TBC
M249 SAW Box Mag (2 empty) – price “cheap


Items we’re undecided about trading for:

AP Mines – lots – book price $50
AT Mines – lots – book price $100
1x KPV HMG on a tripod/carriage - £3,200


Items we’re not interested in trading for:

1x Wojo Combo Mortar – book price $8,000
1x 120mm mortar potentially available – book price $15,000
M249 SAW Box Mag (2 full) – price “expensive””


Items we’re offering for trade:


Liqueur 3 bottles $20@ estimate
Vodka 1 bottle $20 estimate
900 grams gold/silver I use $1/gram silver, $20/gram gold, YMMV and the proportion of gold to silver has never been stated
$3100 random trade goods

Ammo:
 - 5.45mmB 3000 rounds – book value $300
 - 83 5.45mmB 30 rd mags – book value $10 each
 - 15 5.45mmB 40 rd mags – book value $15 each
 - 10 5.45mmB 45 rd mags – book value $15 each
 - 7.62mmL 3000 rounds – book value $180

Guns:
AK-74 – 9 left – book value $300 each
CZ 75 – book value $100
AKM – 3 left – book value $300 each
PPS – book value $300
Tokarev – book value $100


Items we could trade if necessary:

G3 – book value $500
UAZ - book value $8000/Wear Value


Items from Kaminski that could be added to the trade if necessary:

[1] Case of UHT 2% Milk
[1] Case FPSAS (Food Packet, Survival, Abandon Ship)
[2] Bottles of multivitamins
[1] Carton of post-war cigarettes
[1] Red Cross HCP-1 (Health and Comfort Pack, Type 1)
[1] Car Battery
[1] HC Smoke Pot (basically a HUGE smoke grenade that burns for a long time)


Items from Kaminski that need to be added to the group equipment:

[Several] Liters of various fluids needed to get his BMP started again
[3] RPG-16 HEAT Rockets
[Several] Bottles of various chemical liquids (chlorine, sulfuric acid, etc)
[1] Case of M-14 US Anti-Personnel Landmines
[1/2] Case of 60mm HE Mortar Bombs


Further comments from me:
1. There are several people in the unit using 5.45mmB weapons – are we sure that we want to trade away this much ammo and mags?
2. Fusilier – we need to know the quantities of 60mm mortar rounds, STANAG Mags and G3 mags available please?
3. Do we want to try and hold onto the gold and silver as that is smaller in terms of weight and to trade some of the larger items (weapons, ammo & random trade goods) instead?
Ben Jagelis
player, 865 posts
Canadian Lieutenant
Airborne Infantry
Tue 17 Nov 2009
at 13:44
  • msg #808

Re: Announcement

This was the general idea from the brief discussion with Sergeant Major Weiss.
                              Have    Suggest
5.45mmB                       7430       5000
5.45mmB, 30rd mag, empty        72         60
7.62mmS                       2511       2400
7.62mmN, belted               2720       1000 (still have M2 coax, M60 on the Humvee & Oskars Mag58)
7.62mmL                       4570       2000 (still have BTR coax & PKM on the UAZ)
.32 ACP, 20rd mag, empty         2          2 (for Skorpion SMG)
.32 ACP                         40         40
9mmM                           500        400
9mmP                          3225       2500
.45 ACP                       2150       1500
.50 BMG                       1700       1260 (plus 1995 SLAP for ourselves)
12 gauge                       499        240

AK-74                            8          8
G3A3 (no mags in stores)         1          1
RPD                              1          1 (no idea how many rounds recovered with it)
VZ-61 Skorpion                   1          1
M177 carbine                     1          1
It may have been in response to the IB's request, but I think the totals still hold.
5.45mmB is seriously common in the areas we've been - almost grows on trees the way we've been able to pick it up off dead and wounded enemy.
I'm not too sure on how much was sent to the IB, but we know the weapons are still in our hands. If the suggested figures were used, we probably should hang onto the ammo that's left - it's not really worth much in trade compared to the gold, silver and miscellaneous trade goods.

I would suggest we snap up every last 60mm mortar round available of any type. There's nothing like high angle explosive firepower raining down to break up an assault and if we don't use it now, it's sure to be useful later.
This message was last edited by the player at 13:47, Tue 17 Nov 2009.
Robert Mitchell
player, 84 posts
Corporal
British Infantry
Tue 17 Nov 2009
at 14:03
  • msg #809

Re: Announcement

OK - so keep ammo (and mags) unless necessary.

Also, I think that the M117 Carbine is now being carried by Mitch, unless there were two?

Lastly, what's the details of the deal with the IB for ammo - are we getting our trade stuff for the IB deal mixed in with the trade with the MU?
Fusilier
GM, 1074 posts
Your Guide
Tue 17 Nov 2009
at 14:22
  • msg #810

Re: Announcement

Robert Mitchell:
Fusilier – we need to know the quantities of 60mm mortar rounds, STANAG Mags and G3 mags available please?


The following are immediately available through the dealer or other merchants he'll trade on their behalf.

HE 60mm x21 (about 1/3 are post-war manufacture)
STANAG 5.56mmN magazines x15
G3 7.62mmN x7

More might be possible "on order".

Ben Jagelis:
I'm not too sure on how much was sent to the IB, but we know the weapons are still in our hands.


JJM was doing the negotiating at the time with the IB, and this was agreed to...

1000x rounds of 5.56mmN in exchange for 5x 200 round belts
10x .50 SLAP Belts
10X .50 BMG Belts
15x 7.62mmN Belts
36x 40mmHEDP Rounds

Robert Mitchell:
I think that the M117 Carbine is now being carried by Mitch, unless there were two?

Lastly, what's the details of the deal with the IB for ammo - are we getting our trade stuff for the IB deal mixed in with the trade with the MU?


There is one. It was removed from the main inventory here when you were issued it.

No. The IB will be sending a group to make the deal separately. What you do with the MU is a different affair.

Unless I mention a problem, assume that any and all weapons inspections (that you announce in your post + pass a roll) find the munitions to be satisfactory quality.
This message was last edited by the GM at 14:41, Tue 17 Nov 2009.
Robert Mitchell
player, 86 posts
Corporal
British Infantry
Tue 17 Nov 2009
at 14:36
  • msg #811

Re: Announcement

In reply to Fusilier (msg #810):

Thanks for this info - I'll update the trading list when I get a chance!
Varis Babicevs
player, 356 posts
Auxiliary
Scout/Translator (US)
Tue 17 Nov 2009
at 22:56
  • msg #812

Re: Announcement

Robert Mitchell:
Items we’re interested in trading for:

14.5mm 100 round belts for a KPV HMG – 3 available – book price $30 each
60mm HE mortar rounds - book price $25 each
60mm WP mortar rounds - book price $50 each
60mm ILLUM mortar rounds - book price $25 each
1x PRC-77 set radio - $800
3x RPG-7 with 9 rockets – price TBC
1x Armbrust – book price $200
2x AT4 – book price $200 each
1x M72 LAW – book price $180
STANAG Mags (you said plentiful so I'm assuming 20 if that's ok?) – price TBC
G3 Mags – price & availability TBC
M249 SAW Box Mag (2 empty) – price “cheap


Items we’re undecided about trading for:

AP Mines – lots – book price $50


I'm in total agreement on this list. I think the AP mines might be a good investment too. We're a small unit and the mines could help channel an enemy attack into a kill zone, thin out the enemy, and/or to block off an area that we can't defend adequately.
Robert Mitchell
player, 87 posts
Corporal
British Infantry
Tue 17 Nov 2009
at 23:16
  • msg #813

Re: Announcement

OK – revised MU trading list:

Items we’re interested in trading for:

14.5mm 100 round belts for a KPV HMG – 3 available – book price $30 each
60mm HE mortar rounds – 14 pre war manufacture, 7 post war manufacture available – book price $25 each
1x PRC-77 set radio - $800
RPG-7 – 3 available – not listed in my book so price estimated at $500 each (half the price of an RPG-16)
RPG-7 rockets – 9 available – not listed in my book so price estimated at $25 each (half the price of an RPG-16 rocket)
1x Armbrust – book price $200
2x AT4 – book price $200 each
1x M72 LAW – book price $180
STANAG Mags – 15 available – price estimated at $15 each (1.5 times the 5.45mmB 30 rd mags book value)
G3 Mags – 7 available – price estimated at $15 each (1.5 times the 5.45mmB 30 rd mags book value)
M249 SAW Box Mag (2 empty) – price estimated at $30 each (2 times the 5.45mmB 45 rd mags book value)


Items we’re interested in trading for but are unavailable:


60mm WP mortar rounds – none available – book price $50 each
60mm ILLUM mortar rounds – none available – book price $25 each


Items we’re undecided about trading for:

AP Mines – lots – book price $50
AT Mines – lots – book price $100
1x KPV HMG on a tripod/carriage - £3,200


Items we’re not interested in trading for:

1x Wojo Combo Mortar – book price $8,000
1x 120mm mortar potentially available – book price $15,000
M249 SAW Box Mag (2 full) – price “expensive””


Items we’re offering for trade:

Liqueur 3 bottles $20@ estimate
Vodka 1 bottle $20 estimate
900 grams gold/silver (I use $1/gram silver, $20/gram gold, YMMV and the proportion of gold to silver has never been stated)
$3100 random trade goods

Ammo:
 - 5.45mmB 3000 rounds – book value $300
 - 83 5.45mmB 30 rd mags – book value $10 each
 - 15 5.45mmB 40 rd mags – book value $15 each
 - 10 5.45mmB 45 rd mags – book value $15 each
 - 7.62mmL 3000 rounds – book value $180

Guns:
AK-74 – 9 left – book value $300 each
CZ 75 – book value $100
AKM – 3 left – book value $300 each
PPS – book value $300
Tokarev – book value $100


Items we could trade if necessary:

G3 – book value $500
UAZ - book value $8000/Wear Value


Items from Kaminski that could be added to the trade if necessary:

[1] Case of UHT 2% Milk
[1] Case FPSAS (Food Packet, Survival, Abandon Ship)
[2] Bottles of multivitamins
[1] Carton of post-war cigarettes
[1] Red Cross HCP-1 (Health and Comfort Pack, Type 1)
[1] Car Battery
[1] HC Smoke Pot (basically a HUGE smoke grenade that burns for a long time)


Items from Kaminski that need to be added to the group equipment:


[Several] Liters of various fluids needed to get his BMP started again
[3] RPG-16 HEAT Rockets
[Several] Bottles of various chemical liquids (chlorine, sulfuric acid, etc)
[1] Case of M-14 US Anti-Personnel Landmines
[1/2] Case of 60mm HE Mortar Bombs


Assuming that the prices above are in the correct ballpark (I’ve made up several estimated ones) then the total trade value we’re after is $4,310.  If we trade the Random Trade Goods, the 3 AKMs, the 3k 7.62mmL ammo, the Tokarev, the CZ 75 and the PPS then that comes to a total trade value of $4,680 which should hopefully cover any bad Scrounging task checks!

How does that sound to people?

Lastly do we want to add in the AP mines as Varis suggested?  We can afford to trade for some of them as well?  I think that it would be a good idea as long as we’ll get a chance to set them up.
Ben Jagelis
player, 866 posts
Canadian Lieutenant
Airborne Infantry
Tue 17 Nov 2009
at 23:37
  • msg #814

Re: Announcement

Whoa! Whoever mentioned trading away SLAP rounds needs a wack over the head! That's prime ammo there, stuff we want to hang onto ourselves - give the IB the BMG, SLAP would be wasted on them.

What are our thoughts on AT mines? They might prove useful to block/delay enemy vehicles, but may also reduce our own options for mobility...
Fusilier
GM, 1077 posts
Your Guide
Wed 18 Nov 2009
at 13:57
  • msg #815

Re: Announcement

Robert Mitchell:
Items from Kaminski that need to be added to the group equipment:</b>

[Several] Liters of various fluids needed to get his BMP started again
[3] RPG-16 HEAT Rockets
[Several] Bottles of various chemical liquids (chlorine, sulfuric acid, etc)
[1] Case of M-14 US Anti-Personnel Landmines
[1/2] Case of 60mm HE Mortar Bombs


Assuming that the prices above are in the correct ballpark (I’ve made up several estimated ones) then the total trade value we’re after is $4,310.</quote>

I'll add those things you mentioned as being unit stores now.

Those ballpark figures are close enough for what were doing at the moment.

Ben Jagelis:
SLAP


I think the IB mentioned it first.
This message was last edited by the GM at 13:58, Wed 18 Nov 2009.
Krzysztof Kaminski
player, 111 posts
Many fingers in many pies
and none of them legal...
Wed 18 Nov 2009
at 14:09
  • msg #816

Re: Announcement

heh Kaminski is gonna have some words about that. but OK..

btw I'm holding off posting until Oskar or Tom say something. Kaminski is busy playing grease monkey..
This message was last edited by the player at 14:17, Wed 18 Nov 2009.
Kurt Weiss
player, 299 posts
Command Sergeant Major
Army Special Forces (US)
Wed 18 Nov 2009
at 16:48
  • msg #817

Re: Announcement

I didn't think the SLAP was on the table.  I thought we were indicating that we were keeping the SLAP for ourselves and we were considering trading from the regular BMG ammo stores.

Perhaps I misunderstood what was being worked out when I gave a Command Sergeant Major's stamp-of-approval.
Robert Mitchell
player, 88 posts
Corporal
British Infantry
Wed 18 Nov 2009
at 16:57
  • msg #818

Re: Announcement

Fusilier:
While he waits for you to come to a final decision on the team's purchases, the trader asks aloud, "Carry out or delivery?".


I think that we’ve said that we have all of our trade goods with us.

Is that correct?

With regards to the IB wanting SLAP – if we give them 3 RPG-7s with 3 rockets each will that help?  That presumably gives them three more AT units.
Fusilier
GM, 1078 posts
Your Guide
Wed 18 Nov 2009
at 17:06
  • msg #819

Re: Announcement

Robert Mitchell:
I think that we’ve said that we have all of our trade goods with us.

Is that correct?

With regards to the IB wanting SLAP – if we give them 3 RPG-7s with 3 rockets each will that help?  That presumably gives them three more AT units.


Yes, I'll say you have what you need. I never really intended for these 3 side missions to get become so involved so I kinda of pushed things quickly before a detailed trade plan could be made.

Anything you give them will help. However they were specific on certain things for a reason. Ammo for their .50's and other weapons they mentioned is crucial and will have a greater impact.

Regarding the SLAP, you aren't giving it all away. And its also worth noting that none of its ever been fired yet.
Robert Mitchell
player, 89 posts
Corporal
British Infantry
Wed 18 Nov 2009
at 17:17
  • msg #820

Re: Announcement

Fusilier:
Yes, I'll say you have what you need.


Thanks - I'll post appropriately.

Also with the SLAP, what is it designed for?  Shooting lightly armoured vehicles like BMPs?  It has better armour penetration doesn't it?
Fusilier
GM, 1079 posts
Your Guide
Wed 18 Nov 2009
at 17:28
  • msg #821

Re: Announcement

Robert Mitchell:
Also with the SLAP, what is it designed for?  Shooting lightly armoured vehicles like BMPs?  It has better armour penetration doesn't it?


Yes.
Krzysztof Kaminski
player, 113 posts
Many fingers in many pies
and none of them legal...
Wed 18 Nov 2009
at 18:15
  • msg #822

Re: Announcement

Fusilier:
Robert Mitchell:
Also with the SLAP, what is it designed for?  Shooting lightly armoured vehicles like BMPs?  It has better armour penetration doesn't it?


Yes.

it is a bitch-SLAP to APCs
Robert Mitchell
player, 91 posts
Corporal
British Infantry
Wed 18 Nov 2009
at 20:12
  • msg #823

Re: Announcement

Krzysztof Kaminski:
heh Kaminski is gonna have some words about that. but OK..

It’s more of an admin thing but I’m sure that Kaminski will have a word or ten to say about it! <G>

Krzysztof Kaminski:
Fusilier:
Robert Mitchell:
Also with the SLAP, what is it designed for?  Shooting lightly armoured vehicles like BMPs?  It has better armour penetration doesn't it?


Yes.

it is a bitch-SLAP to APCs

Superb! <G>
Ben Jagelis
player, 867 posts
Canadian Lieutenant
Airborne Infantry
Thu 19 Nov 2009
at 01:52
  • msg #824

Re: Announcement

Fusilier:
Regarding the SLAP, you aren't giving it all away. And its also worth noting that none of its ever been fired yet.

Hasn't been fired yet as BMG is the standard ammo loaded in the M2HB, we haven't needed to fire the .50 at anything all that hard, and SLAP is just too damn valuable in the long run to waste when we've got a Bradley and BTR for the harder targets.

Still, if we'd had the choice at the beginning, I'd have liked to ditch all BMG in favour of nothing but SLAP even if it meant less rounds overall.

As far as preferance of SLAP over RPG-7, the latter is the hands down winner. SLAP has next to no chance of doing much to anything heavier than a lightly armoured recce vehicle, while the RPG has a chance to take out anything up to and including most tanks (with a lucky hit).

Ok, you have to get in closer, but no matter what range you're at with the SLAP, all you're going to do usually is scratch the paintwork....
Ben Jagelis
player, 868 posts
Canadian Lieutenant
Airborne Infantry
Thu 19 Nov 2009
at 04:17
  • msg #825

Re: Announcement

Tom Handley:
"Fuck the tools. Let's go!"

Not such a good idea. We've got one (1) set of heavy weapons tools total and they're currently what are being gathered up. Without them the parts are useless.
Tom Handley
NPC, 230 posts
Spec4
Infantry (US)
Thu 19 Nov 2009
at 05:17
  • msg #826

Re: Announcement

Ben Jagelis:
Tom Handley:
"Fuck the tools. Let's go!"
Not such a good idea. We've got one (1) set of heavy weapons tools total and they're currently what are being gathered up. Without them the parts are useless.


We have small platoon driving at us with who knows what else we haven't yet seen. Kaminski's identified them as Soviet so its safe to say the threat level went from unknown to hostile. They were under 300 meters when they first began approaching, and won't take long at all before we're in greater trouble.

I say we get the drop and run considering the time it takes to pick everything up, get down from the Bradley, get into the Hummer, start the Hummer and begin to drive away... before they get within any closer weapon's range.
Mike Catchings
player, 26 posts
HM3
Navy FMF Corpsman (US)
Thu 19 Nov 2009
at 08:13
  • msg #827

Re: Announcement

Our unit is right next to the IB's motor pool. They'll have some to spare.

Then again this is all the field guys' call. Exciting to watch though.
Krzysztof Kaminski
player, 114 posts
Many fingers in many pies
and none of them legal...
Thu 19 Nov 2009
at 10:09
  • msg #828

Re: Announcement

Tom Handley:
Ben Jagelis:
Tom Handley:
"Fuck the tools. Let's go!"
Not such a good idea. We've got one (1) set of heavy weapons tools total and they're currently what are being gathered up. Without them the parts are useless.


We have small platoon driving at us with who knows what else we haven't yet seen. Kaminski's identified them as Soviet so its safe to say the threat level went from unknown to hostile. They were under 300 meters when they first began approaching, and won't take long at all before we're in greater trouble.

I say we get the drop and run considering the time it takes to pick everything up, get down from the Bradley, get into the Hummer, start the Hummer and begin to drive away... before they get within any closer weapon's range.

Well we're either in deep shit or they're confused. Regardless we have to GTFO.

Technically they're not driving. They're just watching us.. hopefully they'll be watching us leave very soon..
Robert Mitchell
player, 93 posts
Corporal
British Infantry
Thu 19 Nov 2009
at 10:15
  • msg #829

Re: Announcement

OK – I think that the only outstanding items on the MU trade are the AT and AP mines (Fusilier – please can you outline quantities available of these?

Therefore the summary of the trade is:

Items we’re interested in trading for: Estimated total value $4,310

14.5mm 100 round belts for a KPV HMG – 3 available – book price $30 each
60mm HE mortar rounds – 14 pre war manufacture, 7 post war manufacture available – book price $25 each
1x PRC-77 set radio - $800
RPG-7 – 3 available – not listed in my book so price estimated at $500 each (half the price of an RPG-16)
RPG-7 rockets – 9 available – not listed in my book so price estimated at $25 each (half the price of an RPG-16 rocket)
1x Armbrust – book price $200
2x AT4 – book price $200 each
1x M72 LAW – book price $180
STANAG Mags – 15 available – price estimated at $15 each (1.5 times the 5.45mmB 30 rd mags book value)
G3 Mags – 7 available – price estimated at $15 each (1.5 times the 5.45mmB 30 rd mags book value)
M249 SAW Box Mag (2 empty) – price estimated at $30 each (2 times the 5.45mmB 45 rd mags book value)


Items we’re undecided about trading for:

AP Mines – lots – book price $50
AT Mines – lots – book price $100


Items we’re offering for trade: Estimated total value $4,680

$3100 random trade goods
Ammo - 7.62mmL 3000 rounds – book value $180

Guns:
CZ 75 – book value $100
AKM – 3 left – book value $300 each
PPS – book value $300
Tokarev – book value $100


Other items we can add into the trade if necessary:

Liqueur 3 bottles $20@ estimate
Vodka 1 bottle $20 estimate
900 grams gold/silver (I use $1/gram silver, $20/gram gold, YMMV and the proportion of gold to silver has never been stated)

Ammo:
 - 5.45mmB 3000 rounds – book value $300
 - 83 5.45mmB 30 rd mags – book value $10 each
 - 15 5.45mmB 40 rd mags – book value $15 each
 - 10 5.45mmB 45 rd mags – book value $15 each

Guns:
AK-74 – 9 left – book value $300 each


Items from Kaminski that could be added to the trade if necessary:

[1] Case of UHT 2% Milk
[1] Case FPSAS (Food Packet, Survival, Abandon Ship)
[2] Bottles of multivitamins
[1] Carton of post-war cigarettes
[1] Red Cross HCP-1 (Health and Comfort Pack, Type 1)
[1] Car Battery
[1] HC Smoke Pot (basically a HUGE smoke grenade that burns for a long time)
Fusilier
GM, 1082 posts
Your Guide
Thu 19 Nov 2009
at 11:19
  • msg #830

Re: Announcement

Krzysztof Kaminski:
Technically they're not driving. They're just watching us.. hopefully they'll be watching us leave very soon.


I'm afraid that's not entirely correct. The last line in the post...

"Then as if on cue, they begin to roll forward."

Tom/Meyer is correct, they are moving in, and Kaminski quick perception picked up enough details to finger them as Soviet troops.
This message was last edited by the GM at 11:36, Thu 19 Nov 2009.
Robert Mitchell
player, 94 posts
Corporal
British Infantry
Thu 19 Nov 2009
at 11:39
  • msg #831

Re: Announcement

Fusilier:
Taking the list the arms merchant skims it over and mumbles, "Yes yes. I can read it." Then after giving Tucker a long look he reaches into a box of webbing parts and pulls out a small pouch suitable for holding .45cal magazines. "Here. Discount for you... for this, just enough to get some lunch." he says.

OOC - Ok, I think we should wrap this up now. I'll go with the latest list and put up a turn post for your RTB sometime tomorrow or so.


Two things while you wrap this up:

1. Who’s Tucker?
2. Are we including any mines in the deal?  We need to know the quantity available I think?

Thanks.

Mahatatain.
Fusilier
GM, 1084 posts
Your Guide
Thu 19 Nov 2009
at 11:43
  • msg #832

Re: Announcement

Robert Mitchell:
Two things while you wrap this up:

1. Who’s Tucker?
2. Are we including any mines in the deal?  We need to know the quantity available I think?


Whoops. That's Frank's other character. I meant 'Frank'.

Mines... hard to say because he canvases the other dealers and pools the goods. It would probably be easier to tell me how many you want. AP are pretty plentiful and AT are rare.

Catchings traded for some med supplies too, which I'll work out soon.
This message was last edited by the GM at 11:46, Thu 19 Nov 2009.
Robert Mitchell
player, 95 posts
Corporal
British Infantry
Thu 19 Nov 2009
at 11:55
  • msg #833

Re: Announcement

Ok – I’m not sure how many AP and AT mines we have at present.  From going through the stores list there are the following, but I’m not sure whether some of them are AP or AT?

Explosives
Antitank – 1 (is this a mine or some kind of anti tank grenade?

Claymore – 6 (AP) (was there an extra one that Frank found?)
C4 Explosive – 4 (probably worth saving)
C4 IED, Directional – 6 (are these just AP or are they capable of taking out a lightly armoured vehicle?)
Dynamite – 24 (probably worth saving)
POMZ-2 – 7 (is this AP or AT?)
PMD-1 – 6 (is this AP or AT?)

Also let me know if I've missed anything?
Ben Jagelis
player, 869 posts
Canadian Lieutenant
Airborne Infantry
Thu 19 Nov 2009
at 13:03
  • msg #834

Re: Announcement

Robert Mitchell:
RPG-7 – 3 available – not listed in my book so price estimated at $500 each (half the price of an RPG-16)
RPG-7 rockets – 9 available – not listed in my book so price estimated at $25 each (half the price of an RPG-16 rocket)
STANAG Mags – 15 available – price estimated at $15 each (1.5 times the 5.45mmB 30 rd mags book value)
G3 Mags – 7 available – price estimated at $15 each (1.5 times the 5.45mmB 30 rd mags book value)
M249 SAW Box Mag (2 empty) – price estimated at $30 each (2 times the 5.45mmB 45 rd mags book value)

RPG-7 has a rocket price of $45 per the Heavy Weapons Handbook and a launcher is listed as $800.
According to the big yellow book, mags have a cost of $1 per 3 rounds of capacity. Therefore a 30 rd mag costs $10 while a 200 round box should be about $66
Robert Mitchell:
Items we’re offering for trade: Estimated total value $4,680

$3100 random trade goods
Ammo - 7.62mmL 3000 rounds – book value $180

Hold off on the 7.62L. Both the UAZ mounted PKM and the BTR coaxial PK use this ammo. If the softskins are not involved in the battle, the the PKM should be transfered to the M113 or perhaps the BTR (if it carries infantry) and fired by the passengers from the top cargo hatches. As 3000 rounds is only likely to net us $180, in my opinion it's a bad trade.
Robert Mitchell:
- 5.45mmB 3000 rounds – book value $300
 - 83 5.45mmB 30 rd mags – book value $10 each
 - 15 5.45mmB 40 rd mags – book value $15 each
 - 10 5.45mmB 45 rd mags – book value $15 each

Keep all the larger capacity 5.45 mags for the several RPK-74s we've got and don't hand over more than 60 of the 30 rnd mags (need to keep at least some back "just in case".
Robert Mitchell:
Explosives
Antitank – 1 (is this a mine or some kind of anti tank grenade?

Grenade and currently carried by Ben.

Claymore – we currently have a total of 13 including the one recently salvaged (6 in stores, 6 in Bens gear)
C4 IED, Directional – Home made claymores baby! Our previous engineer knocked them up on our very first day out. They're usually deployed in a bank with one of the "real" ones.
POMZ-2 – AP. A grenade on a stick really, which is stuck into the ground and usually set off by a trip wire or (rarely) command.
PMD-1 – AP, pressure detonated (step on it an loose the ability to walk)
Ben Jagelis
player, 870 posts
Canadian Lieutenant
Airborne Infantry
Thu 19 Nov 2009
at 13:13
  • msg #835

Re: Announcement

With regard to the radio conversation about the trade items, we don't want to be transmitting the list. Either Ben, Weiss, or both will need to physically attend the market to finalise the lists, but I don't think we need RP that.

So, to summarise, the list of purchases is:
Machinegun, Heavy, 14.5mm, KPV    1
Carriage, machinegun, KPV         1
14.5mm, belt, 100 rounds          3
Mortar, round, 60mm, HE          14 pre war
                                  7 post war
PRC-77 set radio                  1
RPG-7, launcher, rocket           3
RPG-7, rocket                     9
Armbrust                          1
AT4                               2
M72 LAW                           1
STANAG Mags, 30rd cap            15
Magazine, 7.62mmN, 20rd, G3       7
Box, ammo, 5.56mmN, 200rd, M249   2
AP Mines                          ?
AT Mines                          ?
Robert Mitchell
player, 96 posts
Corporal
British Infantry
Thu 19 Nov 2009
at 13:58
  • msg #836

Re: Announcement

OK – I’d obviously gotten the wrong end of the stick on the KPV and a couple of other things.

Items we’re trading for:

Machinegun, Heavy, 14.5mm, KPV (inc carriage) - $3200
14.5mm, belt, 100 rounds - 3 belts - book price $30 each
Mortar, round, 60mm, HE - 14 pre war - book price $25 each
Mortar, round, 60mm, HE - 7 post war - price TBC (assume $25?)
PRC-77 set radio - $800
RPG-7, launcher, rocket - 3 launcher - book price $800 each
RPG-7, rocket - 9 rockets - book price $45 each
Armbrust - book price $200
AT4 - 2 units - book price $200
M72 LAW - book price $180
STANAG Mags, 30rd cap - 15 mags - book price $10 each
Magazine, 7.62mmN, 20rd, G3 - 7 mags - book price $7 each
Box, ammo, 5.56mmN, 200rd, M249 - 2 boxes - book price $66 each
AP Mines - how many do we want? - book price $50 each
AT Mines - how many do we want? - book price $100 each

Assuming that those prices above are valid guidelines the total is $8,531.

What do we want to trade for this?

The 3k 7.62mmL rounds are loose (aren’t they?) so I don’t think that they are any use for the PKM and PK (please correct me if I’m wrong).

I therefore think that the items we’re offering for trade are:

Liqueur 3 bottles $20@ estimate
Vodka 1 bottle $20 estimate
$3100 random trade goods
60 5.45mmB 30 rd mags – book value $10 each
CZ 75 – book value $100
AKM – 3 left – book value $300 each
PPS – book value $300
Tokarev – book value $100

Assuming that the prices are valid guidelines then the total is $5,180 and we therefore need to find about $3.5k.

How many Ak-74’s (book price $300 each) can we trade (out of the 9 we current have in the stores)?

Fusilier – how much is the 900 grams gold/silver worth – JJM (I think) said that a “normal” price is $1/gram silver and $20/gram gold but that the proportion of gold to silver has never been stated.

With regards to AP mines it sounds like we have enough at present (in my opinion).  Do we have locations we’d like to place AT mines and time to place them?

Lastly are we sure we want the KPV at this precise moment?  Would we be better off waiting to see the outcome of the battle and then buying it then should we still want it?  There are only three 100rd belts available at present and those are needed by our existing KPV aren’t they?
Ben Jagelis
player, 871 posts
Canadian Lieutenant
Airborne Infantry
Thu 19 Nov 2009
at 14:08
  • msg #837

Re: Announcement

We have 5 cases of loose 7.62L and a little over 15 100 round belts. Provided the link is recovered along with the brass, we can still use the loose rounds in the machineguns.

We can never have enough mines of any type so if they're available and we've got the cash to spare, grab them.

The KPV is likely to sit out the battle with the 3 belts it comes with assigned to the BTR's gun. Might as well get it now though and save a trip later as ity looks like we'll have more than enough cash.

AT mines should probably be handed over to the IB for placement amongst their existing obstacle fields. A dozen or so mines planted by us in isolation do not make much of a barrier.

Something else that just sprung to mind is chicken wire or other light mesh. Good for constructing obstacles and pre-detonating RPGs.
Fusilier
GM, 1085 posts
Your Guide
Thu 19 Nov 2009
at 14:24
  • msg #838

Re: Announcement

Ben Jagelis:
Grenade and currently carried by Ben.


To prevent duplicates, I'm going to remove it from the stores list then.
Ben Jagelis
player, 872 posts
Canadian Lieutenant
Airborne Infantry
Thu 19 Nov 2009
at 14:27
  • msg #839

Re: Announcement

Mike Catchings:
Our unit is right next to the IB's motor pool. They'll have some to spare.

And if they don't? I can't recall the IB having anything bigger than heavy machineguns.
Remember we need heavy weapons tools, not vehicle tools to fix the Bradleys gun.
Robert Mitchell
player, 97 posts
Corporal
British Infantry
Thu 19 Nov 2009
at 14:34
  • msg #840

Re: Announcement

Ben Jagelis:
We have 5 cases of loose 7.62L and a little over 15 100 round belts. Provided the link is recovered along with the brass, we can still use the loose rounds in the machineguns.

We can never have enough mines of any type so if they're available and we've got the cash to spare, grab them.

The KPV is likely to sit out the battle with the 3 belts it comes with assigned to the BTR's gun. Might as well get it now though and save a trip later as ity looks like we'll have more than enough cash.

AT mines should probably be handed over to the IB for placement amongst their existing obstacle fields. A dozen or so mines planted by us in isolation do not make much of a barrier.

Something else that just sprung to mind is chicken wire or other light mesh. Good for constructing obstacles and pre-detonating RPGs.


OK - that makes sense.

So we probably want to use some/all of the gold and silver to round out this deal grabbing as many AT and AP mines as possible!

I imagine that chicken wire is best obtained via Kaminski, assuming that he doesn't get killed by the Soviet patrol..... <G>
This message was last edited by the player at 14:35, Thu 19 Nov 2009.
Fusilier
GM, 1086 posts
Your Guide
Thu 19 Nov 2009
at 16:26
  • msg #841

Re: Announcement

Robert Mitchell:
Assuming that the prices are valid guidelines then the total is $5,180 and we therefore need to find about $3.5k.

Fusilier – how much is the 900 grams gold/silver worth – JJM (I think) said that a “normal” price is $1/gram silver and $20/gram gold but that the proportion of gold to silver has never been stated.


Final agreed negotiated price is $5,000 for everything (including Doc's supplies). There is actually a fair amount of stuff not being listed as being put up for your side of the trade... stuff I don't think you need (or need as much as). You definitely won't be going bust buying what you want and you're walking away with a fair amount of hardware.

Remember, you guys have been entirely self-sufficient. You've been able to resupply yourselves with the dead and maintain a healthy stock of trade items. Considering your going up against presumably well equipped enemy, you'll likely by filling up again.

I don't want to rush you too much, but think you're getting a nice little score here at the market as it is. Shall we throw in some of those rifles and other gear and call it a deal?

(Gold is 40% and silver is 60% of the 900 grams)
This message was last edited by the GM at 16:37, Thu 19 Nov 2009.
Ben Jagelis
player, 873 posts
Canadian Lieutenant
Airborne Infantry
Thu 19 Nov 2009
at 22:52
  • msg #842

Re: Announcement

As we appear to be increasing our general wealth, perhap sin the days to come we should start spending on spare parts for the vehicles, food, better quality fuel (more diesel for the Humvee and perhaps one other), food, missiles, electronics, food, and perhaps more food?
Mike Catchings
player, 27 posts
HM3
Navy FMF Corpsman (US)
Fri 20 Nov 2009
at 05:32
  • msg #843

Re: Announcement

Unless we can make effective use of the KPV, which I see as being difficult since we are expected to be a mobile reaction force, I don't see it being worth the purchase. Plus if we save the city, we could probably get a better deal.
Ben Jagelis
player, 875 posts
Canadian Lieutenant
Airborne Infantry
Fri 20 Nov 2009
at 05:48
  • msg #844

Re: Announcement

On the other hand, if the BMP is a runner it could be mounted on that along with a couple of lighter machineguns. Give it say 100 rounds to deal with the heavy opponents, and let the lighter guns do most of the work.
Fusilier
GM, 1087 posts
Your Guide
Fri 20 Nov 2009
at 11:16
  • msg #845

Re: Announcement

Ben Jagelis:
Ben suggested the trio head over to assist in the final details of the trade before heading back to camp.


Walking or getting ride?

I planned on getting up turn posts for everyone - to get things moving along again. But its been a tough week and I'm pretty beat. I'll get it up Saturday (tomorrow). Sorry for any delay.
This message was last edited by the GM at 11:19, Fri 20 Nov 2009.
Robert Mitchell
player, 98 posts
Corporal
British Infantry
Fri 20 Nov 2009
at 11:24
  • msg #846

Re: Announcement

Fusilier:
I planned on getting up turn posts for everyone - to get things moving along again. But its been a tough week and I'm pretty beat. I'll get it up Saturday (tomorrow). Sorry for any delay.


No worries! <S>
Ben Jagelis
player, 876 posts
Canadian Lieutenant
Airborne Infantry
Fri 20 Nov 2009
at 13:32
  • msg #847

Re: Announcement

In reply to Fusilier (msg #845):

Hitch a ride if possible, but whatever works. The three of us are heavily enough armed to deter most muggers, etc I'd think.
Varis Babicevs
player, 357 posts
Auxiliary
Scout/Translator (US)
Sat 21 Nov 2009
at 00:18
  • msg #848

Re: Announcement

Mike Catchings:
Unless we can make effective use of the KPV, which I see as being difficult since we are expected to be a mobile reaction force, I don't see it being worth the purchase. Plus if we save the city, we could probably get a better deal.


If the merchants' current dealing is any indication, if we save the city, the prices will go way up.

If we can adequately crew the BMP, it would add more punch to our reaction force. At bare minimum, it will need a driver, KPV gunner, and a couple of LMG'ers. But, as it is, we barely have enough men to properly crew for the Bradley, M113, and BTR.

Any chance of putting together another squad of Volodya's Volunteers or IB misfits for the BMP? Maybe a squad of Kaminski's employees?

This is it. This coming battle looks like it's for all the chips. There's no use in holding anything back.
Fusilier
GM, 1090 posts
Your Guide
Sat 21 Nov 2009
at 12:16
  • msg #849

Re: Announcement

Posts are up. Please note - Kurt, Ben, and JJM... please post in the Gdansk (Addendum - Downtown) thread with the trading team now that you're all together in one place.

Ooops. That $5000 price was not including the mines. How many were you wanting?

Machinegun, Heavy, 14.5mm, KPV (inc carriage) - $3200
14.5mm, belt, 100 rounds - 3 belts - book price $30 each
Mortar, round, 60mm, HE - 14 pre war - book price $25 each
Mortar, round, 60mm, HE - 7 post war - price TBC (assume $25?)
PRC-77 set radio - $800
RPG-7, launcher, rocket - 3 launcher - book price $800 each
RPG-7, rocket - 9 rockets - book price $45 each
Armbrust - book price $200
AT4 - 2 units - book price $200
M72 LAW - book price $180
STANAG Mags, 30rd cap - 15 mags - book price $10 each
Magazine, 7.62mmN, 20rd, G3 - 7 mags - book price $7 each
Box, ammo, 5.56mmN, 200rd, M249 - 2 boxes - book price $66 each
AP Mines - how many do we want? - book price $50 each
AT Mines - how many do we want? - book price $100 each
This message was last edited by the GM at 12:35, Sat 21 Nov 2009.
Krzysztof Kaminski
player, 116 posts
Many fingers in many pies
and none of them legal...
Sat 21 Nov 2009
at 12:49
  • msg #850

Re: Announcement

nice post Fus. I like how Kaminski waves and they shoot at him. lol. fucking soviets.
Fusilier
GM, 1092 posts
Your Guide
Sat 21 Nov 2009
at 12:52
  • msg #851

Re: Announcement

Krzysztof Kaminski:
nice post Fus. I like how Kaminski waves and they shoot at him. lol. fucking soviets.


In Soviet Russia, people wave with bullets.

BTW, I'll be rolling for driving - but you can do it if you want.
This message was last edited by the GM at 12:53, Sat 21 Nov 2009.
Robert Mitchell
player, 99 posts
Corporal
British Infantry
Sat 21 Nov 2009
at 13:23
  • msg #852

Re: Announcement

Fusilier:
2ndLt. Pearce looks down at the collection of weapons and munitions being traded for. The IB liaison officer then asks, "How are we getting all of this back? That BMW can't hold all of this."


Kaminski's car is a Merc isn't it?  Or is this just a typical officer who can't tell one make of car from another? <G>

Fusilier:
Ooops. That $5000 price was not including the mines. How many were you wanting?

AP Mines - how many do we want? - book price $50 each
AT Mines - how many do we want? - book price $100 each


How about 10 AT and 5 AP as a suggestion?  The AP for us to keep and the AT for us to give to the IB.
Fusilier
GM, 1093 posts
Your Guide
Sat 21 Nov 2009
at 13:30
  • msg #853

Re: Announcement

In reply to Robert Mitchell (msg #852):

Fixed, thanks.

Ok on the mines. Do you want me to offset the price with some of the small arms? Or do you want to give me an final list.
Robert Mitchell
player, 101 posts
Corporal
British Infantry
Sat 21 Nov 2009
at 13:33
  • msg #854

Re: Announcement

In reply to Fusilier (msg #853):

Personally I think put a couple of AK-74s into the deal to pay for the mines but what do others think?
Krzysztof Kaminski
player, 117 posts
Many fingers in many pies
and none of them legal...
Sat 21 Nov 2009
at 13:57
  • msg #855

Re: Announcement

Fusilier:
Krzysztof Kaminski:
nice post Fus. I like how Kaminski waves and they shoot at him. lol. fucking soviets.


In Soviet Russia, people wave with bullets.

BTW, I'll be rolling for driving - but you can do it if you want.

 Roll away.

+ Mitch. Its a Benz. Theirs a BMW in Kaminski's lot with a smashed front end and smashed rear end.. still runs though :P
Helmut Meyer
player, 482 posts
Unteroffizier
PanzerPionier (Germany)
Sat 21 Nov 2009
at 19:11
  • msg #856

Re: Announcement

Robert Mitchell:
Personally I think put a couple of AK-74s into the deal to pay for the mines but what do others think?


I'm good with that.
Oskar Friedmann
player, 469 posts
Staff Sergeant
Special Forces (US)
Sat 21 Nov 2009
at 22:30
  • msg #857

Re: Announcement

I probably won't have the time to post until Monday.  But we'll see.  :)
Fusilier
GM, 1098 posts
Your Guide
Sun 22 Nov 2009
at 09:56
  • msg #858

Re: Announcement

I've put everyone except for the salvage team back at the billet. A couple players have been kind of quiet and I figure the dealing and such probably got a little monotonous. So... once I wrap up the salvage team (shouldn't be too long), you ought to think about getting some sleep. Until that time, you are free to work on the BMP and anything other last things you want to do.
Mike Catchings
player, 28 posts
HM3
Navy FMF Corpsman (US)
Sun 22 Nov 2009
at 10:08
  • msg #859

Re: Announcement

Sounds good.
Ben Jagelis
player, 877 posts
Canadian Lieutenant
Airborne Infantry
Sun 22 Nov 2009
at 12:18
  • msg #860

Re: Announcement

In reply to Fusilier (msg #853):

Give them AK's to make up the difference. If that's still not enough, toss in some pistols, SMGs and perhaps the pump shotgun (in that order).
If it's still tight, wave the promise of a few litres of avgas under their noses.
Krzysztof Kaminski:
While Kaminski reached down frantically to shift gear, his hand stuck the radio, inadvertently turning it on.

I think the radio got smashed up a few days/nights before when we were first crossing the bridge into town - the engagement that got Boswell put into hospital and Handley gained a new scar.
This message was last edited by the player at 12:42, Sun 22 Nov 2009.
Krzysztof Kaminski
player, 119 posts
Many fingers in many pies
and none of them legal...
Sun 22 Nov 2009
at 13:34
  • msg #861

Re: Announcement

yeah fus told me in a pm :(

i hate that encounter. it cost kaminski a finger and a ring and now no tunes as a soundtrack for this chaos :P
Ben Jagelis
player, 878 posts
Canadian Lieutenant
Airborne Infantry
Sun 22 Nov 2009
at 14:06
  • msg #862

Re: Announcement

Maybe his amazing powers of persuasion managed to resurrect the machine from the dozens of shattered peices?
Poles are supposed to be amongst the most devout peoples on the face of the planet aren't they?
Krzysztof Kaminski
player, 120 posts
Many fingers in many pies
and none of them legal...
Sun 22 Nov 2009
at 14:48
  • msg #863

Re: Announcement

Ben Jagelis:
Maybe his amazing powers of persuasion managed to resurrect the machine from the dozens of shattered peices?
Poles are supposed to be amongst the most devout peoples on the face of the planet aren't they?

it's possible. i dunno. all those points in charisma and persuasion.. have to hope at least.

and Poles sort of are.
Robert Mitchell
player, 103 posts
Corporal
British Infantry
Sun 22 Nov 2009
at 15:47
  • msg #864

Re: Announcement

Fusilier:
OOC - I'll be taking off the ammo JJM negotiated with the IB, however you'll have to clarify just what goods you've just traded for will be going to the IB as well.


I think that it is the (10?) AT mines, the PRC-77 set radio, the 3 RPG-7s and the 9 rockets for the RPG-7s but others should confirm that as well.
Robert Mitchell
player, 104 posts
Corporal
British Infantry
Sun 22 Nov 2009
at 16:01
  • msg #865

Re: Announcement

Fusilier:
I've put everyone except for the salvage team back at the billet. A couple players have been kind of quiet and I figure the dealing and such probably got a little monotonous. So... once I wrap up the salvage team (shouldn't be too long), you ought to think about getting some sleep. Until that time, you are free to work on the BMP and anything other last things you want to do.


Fusilier, would it be worth us listing out a few things (besides sleep) that we are hopefully doing in the few hours of spare time we've got before we go on alert so that we can cover them off in downtime rather than roleplay through them.

For example Mitch will probably cook up some more food for everyone but that hardly needs to be roleplayed through.

What do you think?
Fusilier
GM, 1099 posts
Your Guide
Sun 22 Nov 2009
at 16:41
  • msg #866

Re: Announcement

Yes of course. I try to gauge the time per post depending on what the players write. However it's not always correct of course. A list or timetable is fine though.
Ben Jagelis
player, 879 posts
Canadian Lieutenant
Airborne Infantry
Mon 23 Nov 2009
at 01:44
  • msg #867

Re: Announcement

I'll post something IC when I get the chance, but I see the following tasks need to be completed.

* Eat
* Sleep
* Maintain personal equipment
* Conduct preventative maintence on all current vehicles, prioritising with the armour
* Fix the Bradley
* Get the BMP running
* Arm the BMP with at least the KPV, plus possible RPD, and perhaps two RPK-74s plus and RPG-7
* Reorganise vehicle crews to take into account wounded and new personnel (I'll get that sorted tonight)

If it turns out we're a bit short on adequately skilled crew, perhaps lending the BMP to the IB for the duration might be an idea? As we've already discussed, it'll make an awesome anti-infantry vehicle festooned with half a dozen machineguns plus firing ports.
Of course if we do lend it out, we might consider leaving the work up to their mechanics so we can concentrate on our own equipment.
Varis Babicevs
player, 358 posts
Auxiliary
Scout/Translator (US)
Mon 23 Nov 2009
at 01:55
  • msg #868

Re: Announcement

Fusilier:
I've put everyone except for the salvage team back at the billet. A couple players have been kind of quiet and I figure the dealing and such probably got a little monotonous. So... once I wrap up the salvage team (shouldn't be too long), you ought to think about getting some sleep. Until that time, you are free to work on the BMP and anything other last things you want to do.


I'm sure this was mentioned but I can't find the answer. Which thread are we posting in now?

Varis will pitch in wherever he's needed. He will also inspect all of his remaining 40mm grenades looking for defects or other indications suggesting duds. He'll field strip and clean his AK-74 and his BG-15 and sharpen his knife, bayonet, and hatchet.
Francis 'Frank' Benucci
player, 117 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Mon 23 Nov 2009
at 02:50
  • msg #869

Re: Announcement

I'm done with my firearms instructor course after tomorrow and I should be back to posting normally starting on Tuesday!
Fusilier
GM, 1100 posts
Your Guide
Mon 23 Nov 2009
at 03:18
  • msg #870

Re: Announcement

Varis Babicevs:
I'm sure this was mentioned but I can't find the answer. Which thread are we posting in now?


Varis is in the "Downtown" thread... along with everyone except - Oskar, Kaminski, and Tom. Sorry if its a little confusing, but I find we get more confusion when we have 3 teams doing stuff in 3 different locations - one a single thread.

Thanks Ben. It would be great if you can put that into a IC post. All I need is a plan of action and if possible some timings to work with (to account for keeping track of sleep and maintenance).

That said, you know the Soviets are more than likely going to be moving in on the city at dawn. So it will be combat soon, so if everyone is happy with that we'll move on from the non-combat RP'ing very soon.
This message was last edited by the GM at 03:18, Mon 23 Nov 2009.
Ben Jagelis
player, 880 posts
Canadian Lieutenant
Airborne Infantry
Mon 23 Nov 2009
at 04:00
  • msg #871

Re: Announcement

In order of priority it should probably be:

* Maintain personal equipment
* Reorganise vehicle crews to take into account wounded and new personnel
* Eat
* Sleep
* Fix the Bradley
* Get the BMP running
* Arm the BMP with at least the KPV, plus possible RPD, and perhaps two RPK-74s plus and RPG-7
* Conduct preventative maintence on all current vehicles, prioritising with the armour

Obviously a few items can be done concurrently.
Mike Catchings
player, 29 posts
HM3
Navy FMF Corpsman (US)
Mon 23 Nov 2009
at 04:40
  • msg #872

Re: Announcement

If Stone doesn't die en route, or get dropped off somewhere, then Mike's time will be more or less focused entirely on saving his life.  If it works, Doc will then spend time supervising all of the wounded, and general assistance where needed around the post.  He'll stand a watch if need be, as he's well rested (full night's sleep before joining the unit).  Before he rests at night, he'll clean and rebandage the wounded from the raid.  I imagine a lot of people will be sleeping during the day, so he'll stay up while everyone rests.  However as people start to wake up towards evening, he'd like to get some sleep in before the attack tomorrow.

Also, at some point Doc will give the crutches to Herr Meyer.
This message was last edited by the player at 04:41, Mon 23 Nov 2009.
Ben Jagelis
player, 881 posts
Canadian Lieutenant
Airborne Infantry
Mon 23 Nov 2009
at 05:04
  • msg #873

Re: Announcement

Those who recced the island where the POWs were supposed to be are probably dead on their feet by now.
That includes Ben, Oskar, Stone and Meyer - two of which are unlikely to be doing anythign BUT resting for a while at least.
Ben Jagelis
player, 882 posts
Canadian Lieutenant
Airborne Infantry
Mon 23 Nov 2009
at 10:00
  • msg #874

Re: Announcement

How wounded is Meyer? Could he act as BTR commander?
Basically, it's looking like him or Fox at the moment....

:S

On a second look, could he handle the mortar with an assistant? (Strong GL skill)
This message was last edited by the player at 10:04, Mon 23 Nov 2009.
Mike Catchings
player, 30 posts
HM3
Navy FMF Corpsman (US)
Mon 23 Nov 2009
at 10:06
  • msg #875

Re: Announcement

He's going to live. Unless Fus okays it (or does it himself), It'd be more appropriate to explain IC. Besides, I don't think Catchings and the lieutenant have been properly introduced.
Ben Jagelis
player, 883 posts
Canadian Lieutenant
Airborne Infantry
Mon 23 Nov 2009
at 10:36
  • msg #876

Re: Announcement

Is lieutenant Pearce coming along for the ride? Could we use him as BTR commander? It'd tie him directly into our radio net and make him useful to the unit as well.
Robert Mitchell
player, 105 posts
Corporal
British Infantry
Mon 23 Nov 2009
at 11:01
  • msg #877

Re: Announcement

Isn't Fox our sniper?  Keeping him mobile and independent is probably a good idea.

If we need a commander for the BTR how about Rooke?  He's a Corporal from the same unit as Mitch and therefore is probably experienced at commanding an APC (Ben - the same logic we discussed for Mitch applies to Rooke).  I don't know about his competency with a machinegun as a player but I'm sure that Mitch will know as a character.
Ben Jagelis
player, 884 posts
Canadian Lieutenant
Airborne Infantry
Mon 23 Nov 2009
at 11:06
  • msg #878

Re: Announcement

I'm considerong Fox due to his NPC status and high Observation skill.
As our unit is meant to be a highly mobile response unit, I don't see a lot of use for sa sniper.
Robert Mitchell
player, 106 posts
Corporal
British Infantry
Mon 23 Nov 2009
at 11:16
  • msg #879

Re: Announcement

I see your point but still think that you should consider Rooke.  Fox gives you another potential dimension if he's not tied down to commanding a vehicle whereas Rooke is "just" another infantryman rather than being a sniper.

Put it another way - what will Rooke or Fox be doing if they're not commanding the BTR?
Fusilier
GM, 1101 posts
Your Guide
Mon 23 Nov 2009
at 11:57
  • msg #880

Re: Announcement

Ben Jagelis:
How wounded is Meyer? Could he act as BTR commander? On a second look, could he handle the mortar with an assistant? (Strong GL skill)


He could handle both of those jobs with the wounds he has.

Ben Jagelis:
Is lieutenant Pearce coming along for the ride? Could we use him as BTR commander? It'd tie him directly into our radio net and make him useful to the unit as well.


He needs to be with the Major and employed entirely in his current role only.

...

Who are going to be the dismounts/machinegun crew? If they aren't from your team, you might want to think about giving up the commander spot too (putting them elsewhere). Remember the issue we had at the bridge... urban setting with a mechanized force. You all agree in the after action report that there wasn't enough dismounts to fight effectively.
This message was last edited by the GM at 11:58, Mon 23 Nov 2009.
Ben Jagelis
player, 885 posts
Canadian Lieutenant
Airborne Infantry
Mon 23 Nov 2009
at 12:09
  • msg #881

Re: Announcement

It's looking like we'll lend the BMP to the IB then unless we can't get the Bradley working again in time (tools are now scattered about in enemy held terrain).
Meyer is certain to be no.1 mortarman which keeps him safe and gives us an excellent man in control of the tube.
George may be another option for BTR commander as he's not exactly infantry and doesn't really fit too well in any position.
What's Krzysztof's intentions for the duration? As his skills don't appear to be all that combat orientated, I'm thinking pair him with Meyer on the mortar?

We've still got a few gang members right? How many, armed with what and how much ammo?
Robert Mitchell
player, 107 posts
Corporal
British Infantry
Mon 23 Nov 2009
at 12:11
  • msg #882

Re: Announcement

Also even if he survives his wound it looks unlikely that Stone will be driving the Bradley.

Who would take over driving in that situation?
Krzysztof Kaminski
player, 121 posts
Many fingers in many pies
and none of them legal...
Mon 23 Nov 2009
at 12:56
  • msg #883

Re: Announcement

Ben Jagelis:
What's Krzysztof's intentions for the duration? As his skills don't appear to be all that combat orientated, I'm thinking pair him with Meyer on the mortar?

 Intentions are being at the Brothel getting a massage while everyone else fights it out. He'll show up in the end and pick up the pieces then sell them off to the highest bidder..

But more than likely he'll make some arrangements @ the brothel to make sure its somewhat defended (hookers wielding SKS's...)

Then he'll ask you and JJM to see what exactly he can do to help. Combat wise he's not too shabby with a rifle and solid with a pistol. UMA is his thing though.

Otherwise he could take those 122mm rockets he has left + someone whose good w/ explosives and rig up some IEDs. Hang to the side. Wear a Russian Uniform (his Russian is perfect). Fight dirty. Or chill w/ the mortar. He doesn't care tbh as long as he gets Lada's head and a piece of the city.
Robert Mitchell
player, 108 posts
Corporal
British Infantry
Mon 23 Nov 2009
at 13:08
  • msg #884

Re: Announcement

Does Kaminski have any other muscle in his employ beside Otto?

Or will those be guarding the brothel?
Krzysztof Kaminski
player, 122 posts
Many fingers in many pies
and none of them legal...
Mon 23 Nov 2009
at 13:14
  • msg #885

Re: Announcement

Robert Mitchell:
Does Kaminski have any other muscle in his employ beside Otto?

Or will those be guarding the brothel?


two more bouncers + Otto + Madam + 8 lovely ladies

the two bouncers are always @ the brothel.
This message was last edited by the player at 13:57, Mon 23 Nov 2009.
Ben Jagelis
player, 886 posts
Canadian Lieutenant
Airborne Infantry
Mon 23 Nov 2009
at 13:38
  • msg #886

Re: Announcement

In reply to Robert Mitchell (msg #882):

That would be Handley. He's next best with tracks although wheeled is really his thing.

Unless he can come up with something better, once the shooting starts, Kaminski is probably best assisting with the mortar.
Speaking of which, it's probably a good idea to start plotting and pre-registering targets. Probably work getting in contact with the IB mortar units too.
Robert Mitchell
player, 109 posts
Corporal
British Infantry
Tue 24 Nov 2009
at 10:46
  • msg #887

Re: Announcement

So the deal with the merchants is finalised - do we have a summary of the swap with the IB as well?

Also have we finalised what we're giving the IB?
Ben Jagelis
player, 888 posts
Canadian Lieutenant
Airborne Infantry
Tue 24 Nov 2009
at 11:47
  • msg #888

Re: Announcement

We discussed handing over the following:
5.45mmB                       5000
7.62mmS                       2400
7.62mmN, belted               2100
7.62mmL                       2000
.32 ACP, 20rd mag, empty         2
.32 ACP                         40
9mmM                           400
9mmP                          2500
.45 ACP                       1500
.50 BMG                       1260
12 gauge                       240
They wanted:
.50cal
7.62 link
40mm grenades

Therefore I'd say we give them all the small arms ammo above (we'd still have plenty left) plus 25 40mm NATO HEDP and 10 40mmS HE (roughly half our grenades).
We may also wish to hand over one or two of the recently aquired RPG-7s + 3 rounds each, plus 2 RPK-74s and 12x 40rnd 5.45 mags.
Since they're essentially stationary, I'd also want to give them (on loan) the field telephone (plus wire), and see if they're interested in going out and recovering and using the 250 metres of barbed wire we left at the school.

Hmm, now I'm thinking about it, a thousand litres of methanol (or however much it is) isn't worth half as much as they want from us (grenades especially).
Fusilier
GM, 1102 posts
Your Guide
Tue 24 Nov 2009
at 11:54
  • msg #889

Re: Announcement

Alright, I've added everything you've traded for and put it all in the stores thread. I hope I didn't miss anything. From there you can list off everything you want to help support the local war effort with.

Another option is not to give the IB some of things you just traded for, but to one of the local militias or factions. Just a suggestion.

Oskar, I have the RPG-16 listed but you took it for the raid. Can I consider it returned?

The following is being turned over to the IB as part of a separate deal made with the Major. It gives the IB units added combat value for the battle but it's not really a donation. You'll get as much methanol as you need. When the fight is over, if there is an outstanding difference between the amount of fuel you used and the value of the ammo - you can carry off as much as your tanks can hold.

1000 rounds of 5.56mmN (for 5 200 round belts - so not included re: fuel value)
5x .50 SLAP
15X .50
15x 7.62mmN
36x 40mmHEDP
Mike Catchings
player, 32 posts
HM3
Navy FMF Corpsman (US)
Tue 24 Nov 2009
at 11:59
  • msg #890

Re: Announcement

Ben's IC trade summary doesn't take into the account the pair of crutches + unspecified amount of bandages Doc secured.  I appologize for not being clear on purchase, so make up a number that seems appropriate, and add them to Catchings personal trauma supply.
This message was last edited by the player at 12:01, Tue 24 Nov 2009.
Robert Mitchell
player, 110 posts
Corporal
British Infantry
Tue 24 Nov 2009
at 12:03
  • msg #891

Re: Announcement

Fusilier:
The following is being turned over to the IB as part of a separate deal made with the Major. It gives the IB units added combat value for the battle but it's not really a donation. You'll get as much methanol as you need. When the fight is over, if there is an outstanding difference between the amount of fuel you used and the value of the ammo - you can carry off as much as your tanks can hold.

1000 rounds of 5.56mmN (for 5 200 round belts - so not included re: fuel value)
5x .50 SLAP
15X .50
15x 7.62mmN
36x 40mmHEDP


Have the five 200rd belts been added to the stores list yet?

I couldn't see them but I may have missed something.

Also there are some 60mm HE rounds listed at the bottom of the stores list that should probably be moved up to the section that details the 60mm mortar.
Ben Jagelis
player, 889 posts
Canadian Lieutenant
Airborne Infantry
Tue 24 Nov 2009
at 12:23
  • msg #893

Re: Announcement

While I know we've got 19 belts of SLAP and only about 16 of BMG, I'm very uncomfortable about handing over our best ammo. As I understand it, BMG is relatively easy to reload while SLAP is virtually impossible given the current technical "difficulties".
I know it's not as good against harder targets, which is why I suggested an RPG or two.

Also, handing over 36 HEDP doesn't leave us much of a reserve - just 18 which if our grenade launchers are used properly, will disappear in a heartbeat.

Speaking of which, I'd advice that anyone with an M16 or M4/M177 should attach an M203 to it regardless of GL skill - it's an explosive weapon, near enough is often good enough. This would be JJ, Jordan, George, Frank and Mike (Frank is the only one with skill as far as we know, so he should definatley get one of the two available).
We've also still got one BG-15 GL in stores.
Meyer is the only one routinely carrying an AK but as he's wounded and probably to be left controlling the mortar, he's not exactly the best match for it.
Fusilier
GM, 1106 posts
Your Guide
Tue 24 Nov 2009
at 13:57
  • msg #894

Re: Announcement

Turn post up. Note, everyone post in the main thread since we are all back together. How much RP do you want for the rest of the prep? One turn? More? I have a feeling some players are itching to get back into some action... but if its only one turn you want please make it count. It'll help a lot if you are specific. Gaming out the assault will be next.
This message was last edited by the GM at 14:02, Tue 24 Nov 2009.
Fusilier
GM, 1107 posts
Your Guide
Tue 24 Nov 2009
at 14:14
  • msg #895

Re: Announcement

Ben Jagelis:
While I know we've got 19 belts of SLAP and only about 16 of BMG, I'm very uncomfortable about handing over our best ammo. As I understand it, BMG is relatively easy to reload while SLAP is virtually impossible given the current technical "difficulties".

Also, handing over 36 HEDP doesn't leave us much of a reserve - just 18 which if our grenade launchers are used properly, will disappear in a heartbeat.


I know a couple of you were uncomfortable about the SLAP, so I halved the amount given and took the difference from the ball rounds. Fair?

True about 18 rounds. But look at how much 60mm ammunition you have now. If employed effectively, surely that will lessen the need for grenades. A least somewhat I'd say.

Robert Mitchell:
Have the five 200rd belts been added to the stores list yet? Also there are some 60mm HE rounds listed at the bottom of the stores list that should probably be moved up to the section that details the 60mm mortar.


Both are added now.

Mike Catchings:
Also, at some point Doc will give the crutches to Herr Meyer.


If it doesn't get RP'd out, its been noted.

Mike Catchings:
Ben's IC trade summary doesn't take into the account the pair of crutches + unspecified amount of bandages Doc secured.  I appologize for not being clear on purchase, so make up a number that seems appropriate, and add them to Catchings personal trauma supply.


My next big job will be to overhaul all of the medical stores. I want to create a value system towards each type of med item so it can be more easily kept track of and you'll have a better idea how much is left... as in - the 'squad trauma kit' can handle X number of wounds, with serious and critical wounds being a multiplier to this value.
Robert Mitchell
player, 111 posts
Corporal
British Infantry
Tue 24 Nov 2009
at 14:25
  • msg #896

Re: Announcement

Fusilier – Mitch will take the following (after checking with Jagelis/Weiss that it’s ok to do so) from the stores in preparation for the upcoming battle.

5.56mmN, box, 200rd x2
5.56mmN, belted – 100rd belt x3

He will then return one full box to St.Gil if that’s ok.

Also as it seems to be spare and unclaimed Mitch will also take:

NVG (Soviet Gen I) x1
Personal medikit x1
Bush Hat x1
Plastic bottles 1L x1 (he’ll fill this with clean water)
Day rations (post war equivalent of Soviet MRE) x1 day’s worth

Please let me know if it's ok to add this gear to Mitch's character sheet?  Looking forward to getting into the action again!
Helmut Meyer
player, 483 posts
Unteroffizier
PanzerPionier (Germany)
Tue 24 Nov 2009
at 14:29
  • msg #897

Re: Announcement

Fuse, I'd like to keep playing Tom for a bit. That might change depending on Meyer's role, but I'll mention it as soon as its been sorted out.

I'm okay with only one more turn before the attack starts. I do have one question though, are we going to move into a staging area? Or simply move out from the billet once we're given the green light?
This message was last edited by the player at 14:30, Tue 24 Nov 2009.
Fusilier
GM, 1108 posts
Your Guide
Tue 24 Nov 2009
at 14:43
  • msg #898

Re: Announcement

Robert Mitchell:
5.56mmN, box, 200rd x2
5.56mmN, belted – 100rd belt x3
NVG (Soviet Gen I) x1
Personal medikit x1
Bush Hat x1
Plastic bottles 1L x1 (he’ll fill this with clean water)

He will then return one full box to St.Gil if that’s ok.

Day rations (post war equivalent of Soviet MRE) x1 day’s worth


Ok, they're taken off so go ahead and add them to your sheet. One box of SAW ammo has been added to St.Gil as well. Don't add the rations though. It's just easier for me if I just handle the food supply collectively.
Oskar Friedmann
player, 472 posts
Staff Sergeant
Special Forces (US)
Tue 24 Nov 2009
at 14:44
  • msg #899

Re: Announcement

Fusilier:
Oskar, I have the RPG-16 listed but you took it for the raid. Can I consider it returned?


Yep.
Ben Jagelis
player, 890 posts
Canadian Lieutenant
Airborne Infantry
Tue 24 Nov 2009
at 14:48
  • msg #900

Re: Announcement

In reply to Robert Mitchell (msg #896):

Do it. Everyone else who sees something they want in stores should do the same, just post what you're wanting after checking nobody else has grabbed all of a particular item since the last stores update we've got it, might as well use it..

My thoughts are the mortar would remain where we are along with the bulk of our non-combat stores and softskin vehicles.
What's the status on the BMP? Can it be made ready in time? What's it's wear value?

While we do have a reasonable number of 60mm rounds, it takes time for them to be fired and fall on target. A handheld grenade launcher might not have the same impact, but it's available at a moments notice and doesn't (usually) require and FO. The mortar is a great support weapon, but in the heat of battle the GL's will be more useful.

We'll load up Anjo's men with as much rifle ammo as they can carry and ensure there's more in the three IFVs. Hand grenades and AT weapons will be assigned also with the aim of each infantryman carrying one as well as at least one round per vehicle. Left over hand grenades will be passed out once all the PCs have taken what they need.

Whatever happens I doubt we'll have long between engagements so we'll need to have food, water and everything else we need to last up to 48 hours without returning to camp. From what I understand, we represent about 80% of the cities armour, so we're going to be very busy!
This message was last edited by the player at 14:52, Tue 24 Nov 2009.
Robert Mitchell
player, 112 posts
Corporal
British Infantry
Tue 24 Nov 2009
at 15:09
  • msg #901

Re: Announcement

Fusilier:
Don't add the rations though. It's just easier for me if I just handle the food supply collectively.


OK - should Mitch get separated again then I'll mention grabbing him some food! <S>
Robert Mitchell
player, 113 posts
Corporal
British Infantry
Tue 24 Nov 2009
at 15:09
  • msg #902

Re: Announcement

Also what is the plan for the upcoming battle?
Robert Mitchell
player, 114 posts
Corporal
British Infantry
Tue 24 Nov 2009
at 15:19
  • msg #903

Re: Announcement

I've just been looking through the stores list and noticed that there is a hand held radio in there (SEM 52-S Hand).

I suggest that Doc Catchings have this so that our medical support is on the radio net.

Does that make sense?
Helmut Meyer
player, 485 posts
Unteroffizier
PanzerPionier (Germany)
Tue 24 Nov 2009
at 15:29
  • msg #904

Re: Announcement

Robert Mitchell:
I suggest that Doc Catchings have this so that our medical support is on the radio net. Does that make sense?


Perfect sense to me.

Robert Mitchell:
Also what is the plan for the upcoming battle?


From how I understand it, we go where we're needed most. Either to shore up failing defenses or counterattacking if the opportunity comes up.

Since we're basically being sent forth by the unified city's HQ, we should IMO probably just concentrate on where everyone is being placed.
Fusilier
GM, 1109 posts
Your Guide
Tue 24 Nov 2009
at 17:24
  • msg #905

Re: Announcement

Ben Jagelis:
What's the status on the BMP? Can it be made ready in time? What's it's wear value?

From what I understand, we represent about 80% of the cities armour, so we're going to be very busy!


Depends on how you manage your manpower I would say. It'll need at least one mechanic and/or someone like Varis who is familiar with the vehicles (maybe one of Anjo's men?). Stone is out, so taking yet another mechanic from the Bradley efforts might delay its repairs.

Nobody has inspected the BMP yet (so no wear value), just going by Kaminski's word that it runs. He's drained it of fluid to sell a ways back, but with the replacement fluids he says it should work fine. Putting the KPV in won't take too much time, skill, or equipment.

To get everything done, you might have to outsource a little. Remember you guys are alone out there altogether. Some might ask for something in return, but it all depends and you never know.

Yeah, there isn't much in the way of working armor beyond the tiny fleet of damaged IB vehicles.
Robert Mitchell
player, 115 posts
Corporal
British Infantry
Tue 24 Nov 2009
at 17:34
  • msg #906

Re: Announcement

Is it worth just giving the damaged BMP (assuming that Kaminski is happy with this or paid to be happy! <G>) and the KPV to the IB and letting them sort it out as another vehicle?

Are we stretching ourselves too thin but trying to add another vehicle to our unit?
Krzysztof Kaminski
player, 124 posts
Many fingers in many pies
and none of them legal...
Tue 24 Nov 2009
at 17:56
  • msg #907

Re: Announcement

Robert Mitchell:
Is it worth just giving the damaged BMP (assuming that Kaminski is happy with this or paid to be happy! <G>) and the KPV to the IB and letting them sort it out as another vehicle?

Are we stretching ourselves too thin but trying to add another vehicle to our unit?

Deal's been made. It's the groups to pick up. Kaminski's payment i hope will come soon :P
Krzysztof Kaminski
player, 126 posts
Many fingers in many pies
and none of them legal...
Tue 24 Nov 2009
at 19:54
  • msg #908

Re: Announcement

btw do you want Kaminski to bring that 105 and those 122mm? Anyone have tac missle?
Robert Mitchell
player, 117 posts
Corporal
British Infantry
Wed 25 Nov 2009
at 00:24
  • msg #909

Re: Announcement

Varis Babicevs:
After taking care of his own gear*, Varis helps Mitchell clean and service the group's various machine guns.


I assume therefore that Mitch gets to see the more friendly side of Varis' personality then?
Ben Jagelis
player, 891 posts
Canadian Lieutenant
Airborne Infantry
Wed 25 Nov 2009
at 02:50
  • msg #910

Re: Announcement

Robert Mitchell:
OK - should Mitch get separated again then I'll mention grabbing him some food!

New SOP:

"Each person is to carry 24 hours rations in their webbing at all times. These rations will remain part of the overall unit stores but will need to be accounted for in a characters total equipment load."

Makes sense to me and it was pretty standard practise while I was in the infantry.


In reply to Robert Mitchell (msg #902):

The plan is basically what Meyer said. All we can do for the moment is ensure we're up and ready to move into combat at the drop of a hat. In other words rest, eat, conduct repairs and maintenance, and repeat.
Robert Mitchell:
I've just been looking through the stores list and noticed that there is a hand held radio in there (SEM 52-S Hand).

That particular radio was issued to Lt Boswell. As he's currently laid up in the hospital, it should be free.

We should probably get everyone to post what radios they have so we can check for duplication of the same unit as well as ensure everyone who needs one, has one. In the raid on the artillery unit the previous night, it became painfully obvious that Varis and his teammates desperately needed one with them to allow for better command and control. Although in my time in the early 90's radios were uncommon below plattoon level, on the odd occasion sections carried them comms were a LOT easier than hand signals between APC and infantry. The lack of radios while operating in built up areas would have been crippling though (fortunately most of what we did was in the bush).

At this late stage and with the sudden loss of Stone, we'll be struggling to finish the Bradley repairs in time. As has been mentioned, we're also getting very thin on the ground, so I'd suggest replacing the fluids to get the BMP mobile again, and drop it off at the IB motorpool and let them see what they can do with it for the duration.

Personally I like BMPs, but as this one is missing a turrent (the bit that makes it cool in my opinion) and we're short on crew (specifically competant drivers)....

Kaminski should definately bring along the 105 and 122mm. We may not be able to use them, but there's not chance if they stay where they are.
Kurt Weiss
player, 300 posts
Command Sergeant Major
Army Special Forces (US)
Wed 25 Nov 2009
at 09:36
  • msg #911

Re: Announcement

Alright folks,

Sorry about my relative silence.  The wife is out in Germany and has been for a few days and will be for a few days more.  Travelling exstensively over the Thanksgiving weekend to sightsee and celebrate.

I should be significantly more focused once she heads back to the States on Sunday.

Cheers
Krzysztof Kaminski
player, 127 posts
Many fingers in many pies
and none of them legal...
Wed 25 Nov 2009
at 09:50
  • msg #912

Re: Announcement

OK so.. Kaminski will bring / have brought to the Billet...

BMP-2  - No turret. needs fuel. Check for ware value.
.30 Caliber Machine Gun w/ Tripod + 1 x 100 round belt
7 x 122mm Rockets - Kaminski knows nothing about these cept you don't -need- a tube to fire them and they're labeled in Russian and state they're HE
M101 105mm Artillery Gun on a wheeled carriage (no ammo)


add those + Kaminski's..

Box of m-14 landmines
Box 1/2 full of 60mm Mortar rounds
3 RPG-16 rounds


THOSE ARE PART OF THE PARTY STORES NOW (taken them off Kaminski's Cache)

In meantime Kaminski will speak w/ try and persuade:

Anjo to get more men AND/OR Any heavy artillery or vehicles that the they can use in the fight.

The IB it's about access to the Motorpool + Ammo for the 105mm + maybe some help wielding that bitch on the BMP-2 + Two IB Armbands..

Ben,  Kaminski, if not apart of the dismount team and isolated with the mortar will ask for an RPG or a LAW to give to Otto. Some form of Anti-Armor. Otto will be with Kaminski w/ the RPD. Weapons wise Kaminski has the two pistol, the AKSU and 1 grenade.
This message was last edited by the player at 10:04, Wed 25 Nov 2009.
Robert Mitchell
player, 118 posts
Corporal
British Infantry
Wed 25 Nov 2009
at 10:41
  • msg #913

Re: Announcement

Ben Jagelis:
The plan is basically what Meyer said. All we can do for the moment is ensure we're up and ready to move into combat at the drop of a hat. In other words rest, eat, conduct repairs and maintenance, and repeat.


So we're essentially a quick reaction mobile reserve - that makes sense.

Ben Jagelis:
That particular radio was issued to Lt Boswell. As he's currently laid up in the hospital, it should be free.


Ah - I'd read his description on the cast list and had gathered that he wasn't around but not what had happened to him.  How badly wounded is he?  Should we have to leave Gdansk in a hurry do we need to take him with us?

We'd obviously grab Stone from the hospital if necessary but would we need to get Boswell as well?

Also who is Matt Doyle?  He's on the cast list but isn't with the unit any more from the description.
Robert Mitchell
player, 119 posts
Corporal
British Infantry
Wed 25 Nov 2009
at 10:45
  • msg #914

Re: Announcement

Krzysztof Kaminski:
.30 Caliber Machine Gun w/ Tripod + 1 x 100 round belt


Is it worth asking the IB whether they have any spare ammo for this?

If there is time and it seems worth doing then Mitch will check this machinegun and clean it.

He'll also clean the KPV they just bought as well (I forgot to list this one previously).
Fusilier
GM, 1110 posts
Your Guide
Wed 25 Nov 2009
at 11:13
  • msg #915

Re: Announcement

I'll be putting up a turn post tomorrow. Do you guys need more time to get organized (platoon layout and such)? We know the mission but not everyone knows their job and placement within the vehicles and squads.

Kurt Weiss:
Sorry about my relative silence. I should be significantly more focused once she heads back to the States on Sunday.


No worries. Totally understandable. Thanks for letting us know though.

Krzysztof Kaminski:
7 x 122mm Rockets - Kaminski knows nothing about these cept you don't -need- a tube to fire them and they're labeled in Russian and state they're HE.


Clarification - one rocket. The others were traded off already for some of the things Kaminski is adding to the stores (or were traded off themselves at the market).

Robert Mitchell:
I'd read his description on the cast list and had gathered that he wasn't around but not what had happened to him.  How badly wounded is he?  Should we have to leave Gdansk in a hurry do we need to take him with us?

We'd obviously grab Stone from the hospital if necessary but would we need to get Boswell as well?

Also who is Matt Doyle?  He's on the cast list but isn't with the unit any more from the description.


Boswell has actually been discharged. It's become apparent that he is now in the care/custody of Vincent Wright at an unknown location. Technically he is part of the original team, even if he is an NPC, so I would hope he isn't considered too expendable.

Doyle is a former member of the team. He left early after deciding to head out and try to make it on his own - well before the team was interested in Gdansk. He's since been a supplier of information and contacts (introducing the team to Kaminski). He's since been arrested by the IB for suspicion of spying (he was arrested during the round up of suspected pro-government sympathizers and assorted troublemakers).
This message was last edited by the GM at 11:16, Wed 25 Nov 2009.
Robert Mitchell
player, 120 posts
Corporal
British Infantry
Wed 25 Nov 2009
at 11:30
  • msg #916

Re: Announcement

Fusilier:
I'll be putting up a turn post tomorrow. Do you guys need more time to get organized (platoon layout and such)? We know the mission but not everyone knows their job and placement within the vehicles and squads.


Organising squads and who is in which vehicle definitely needs to be done.  I think that we need to resolve the situation with the BMP first though as this dictates whether we are trying to recruit more dismounts (from Anjo via Kaminski) and how many of us will need to be assigned as vehicle crews.

Fusilier:
Boswell has actually been discharged. It's become apparent that he is now in the care/custody of Vincent Wright at an unknown location. Technically he is part of the original team, even if he is an NPC, so I would hope he isn't considered too expendable.

Doyle is a former member of the team. He left early after deciding to head out and try to make it on his own - well before the team was interested in Gdansk. He's since been a supplier of information and contacts (introducing the team to Kaminski). He's since been arrested by the IB for suspicion of spying (he was arrested during the round up of suspected pro-government sympathizers and assorted troublemakers).


OK - this is obviously stuff that Mitch doesn't know about but who is Vincent Wright and is retrieving Boswell from his care/custody something that we need to do at some point?
Fusilier
GM, 1111 posts
Your Guide
Wed 25 Nov 2009
at 12:00
  • msg #917

Re: Announcement

Robert Mitchell:
OK - this is obviously stuff that Mitch doesn't know about but who is Vincent Wright and is retrieving Boswell from his care/custody something that we need to do at some point?


I'm starting to think a cast of characters might be helpful, to either new players and the old ones. Kind of like how the source books do it.

Vincent Wright is an odd fellow who wields subtle but impressive power and resources. Some claim he is CIA, while others argue DIA, KGB, or GRU. Some even suggest he is not even an agent at all, but rather delusional and psychologically damaged. Regardless the neurotic Mr. Wright works in the shadows of Gdansk claiming he does what he does because he is a "patriot".

As Kaminski once learned, Wright uses whomever he wants in whatever fashion he desires as long as his goal is met. That said, those who survive the ordeal are usually well compensated for their sacrifice. He's since made his intention of "recruiting" the team for patriotic purposes in Gdansk. He's hinted your cooperation will likely involve a boat out of Poland. Your last errand for him netted you a very important intelligence asset and the 60mm mortar with ammo.
This message was last edited by the GM at 12:00, Wed 25 Nov 2009.
Helmut Meyer
player, 486 posts
Unteroffizier
PanzerPionier (Germany)
Wed 25 Nov 2009
at 12:08
  • msg #918

Re: Announcement

Robert Mitchell:
Fusilier:
I'll be putting up a turn post tomorrow. Do you guys need more time to get organized (platoon layout and such)? We know the mission but not everyone knows their job and placement within the vehicles and squads.


Organising squads and who is in which vehicle definitely needs to be done.  I think that we need to resolve the situation with the BMP first though as this dictates whether we are trying to recruit more dismounts (from Anjo via Kaminski) and how many of us will need to be assigned as vehicle crews.


I agree with Mitch. I'm now thinking we might need 2 turns before the jump-to-dawn post goes up. A turn for the BMP efforts and another based on the outcome of success or failure with it.

I suggest we post for our next phase of prep (BMP), but the GM doesn't jump the clock ahead. Not until we do another final post afterward which will include organizing squads.

Or - We make up two rosters. One for if we have the BMP and one if we don't. I don't know. Just throwing out ideas.

If the Bradley isn't fixable by dawn to we still deploy with it? Or do we let the mechanics continue while we fight without it. There's strong pros and cons to both options.
Robert Mitchell
player, 121 posts
Corporal
British Infantry
Wed 25 Nov 2009
at 12:14
  • msg #919

Re: Announcement

Fusilier:
I'm starting to think a cast of characters might be helpful, to either new players and the old ones. Kind of like how the source books do it.


This sounds like a good idea to me and Wright sounds like an interesting guy to me!

If you're in the mood for explaining bits about various NPCs what is common knowledge about the girl?  Fox said that she does understand English but I have no idea why she's mute or where she came from?
Robert Mitchell
player, 122 posts
Corporal
British Infantry
Wed 25 Nov 2009
at 12:16
  • msg #920

Re: Announcement

Is the BMP something that can be resolved in this OOC thread or does it need to be done in character to some extent?
Fusilier
GM, 1112 posts
Your Guide
Wed 25 Nov 2009
at 12:35
  • msg #921

Re: Announcement

Robert Mitchell:
If you're in the mood for explaining bits about various NPCs what is common knowledge about the girl?  Fox said that she does understand English but I have no idea why she's mute or where she came from?


Yeah no problem. Just goes to show I should do up a personalities list.

"The Girl" is another character where there are far more questions than answers. But here is what you do know...

On the night before you met the group, she was discovered by some of the team on a patrol (wild goose chase) in the ruined dockyards. The group witnessed her get ambushed and assaulted by three thugs. The patrol intervened decisively, however it was noted that she wasn't going down without a struggle (she is armed).

She can't or doesn't talk - its not known which. Fox at least thinks there's enough evidence to suggest she at least can understand English and Polish. Her age is difficult to guess, as she usually keeps hidden beneath a scarf wrapped around her head and face. An estimation could be anywhere between 16-20. She's definitely street smart and has a real knack for survival and self preservation. She isn't feral, but likely alone and "nomadic" to some degree. Some of the team have noted that despite her lack of formal training, she probably has some combat ability.

She is armed with a Tantal and a small .22cal pistol. When she's on the move or not comfortable with her environment she'll carry her small brown leather pack around. She wears a knitted, navy blue sweater, with a crest of some sort embroider on, as well as US Army combat pants that have been cut off into long shorts. She also wears a faded and torn armband of the Polish Home Army. Her personal possessions are random and meager.

At the moment she is just being allowed to tag along.
This message was last edited by the GM at 12:37, Wed 25 Nov 2009.
Fusilier
GM, 1113 posts
Your Guide
Wed 25 Nov 2009
at 12:44
  • msg #922

Re: Announcement

Robert Mitchell:
Is the BMP something that can be resolved in this OOC thread or does it need to be done in character to some extent?


I guess I can do it OOC if it'll get things moving. However I want to know who is working on what vehicle (Bradley or BMP) - to sort out some rolling.

-The Bradley requires mechanics (although someone with a related skill like Gunsmith could be included for a roll modifier).

-The BMP needs at least 1 mechanic and anyone with experience with it.

As mentioned before, if you wanted you could always try to acquire assistance outside of the platoon.
This message was last edited by the GM at 12:44, Wed 25 Nov 2009.
Robert Mitchell
player, 123 posts
Corporal
British Infantry
Wed 25 Nov 2009
at 12:51
  • msg #923

Re: Announcement

Thanks for the info - all very interesting!

With the Bradley don't we need the help of the IB motor pool anyway as we lost the relevant tools in the encounter where Stone was shot?
This message was last edited by the player at 12:51, Wed 25 Nov 2009.
Fusilier
GM, 1114 posts
Your Guide
Wed 25 Nov 2009
at 13:06
  • msg #924

Re: Announcement

Robert Mitchell:
Thanks for the info - all very interesting!

With the Bradley don't we need the help of the IB motor pool anyway as we lost the relevant tools in the encounter where Stone was shot?


Yeah. Borrowing them isn't a problem.

They are currently working on a Marine LAV but have enough to spare.
Ben Jagelis
player, 893 posts
Canadian Lieutenant
Airborne Infantry
Wed 25 Nov 2009
at 13:27
  • msg #925

Re: Announcement

I've got a very rough draft of crew positions worked out but it's very dependant on the condition of the BMP, if the Bradley can be fixed on time, and how many extra bodies Anjo supplies (and any relevant skills they may bring to the party).

JJ and St Gill remain with the Bradley and Handley moves over as Driver.
Jordan and Mitch are M113 crew.
The BTR is giving me some troubles but it'll be either Varis or George as driver. Somebody with good (or better) Autogun as gunner and decent Observation as commander.
If we could get Boswell back he'd be perfect as BTR commander (great obs). In fact this is likely to be his permanent position as it keeps him out of direct trouble (the BTR is our still and stores vehicle rather than combat when travelling).

Meyer and Kaminski along with Otto will stay with the mortar and softskins plus the bulk of our gear (unless Kaminski is keen on something else in which case one of Anjos men becomes assistant mortarman).

Everyone else is infantry unless the BMP is used by un in which case it's crewed by, well, I haven't much of a clue as to driver, but they won't be particularly skilled...
How the infantry are organised and in which vehicles is also yet to be determined, but the BTR is unlikely to carry any.

Ben has some operational experience with a BMP (see his background/description) but next to no mechanical skills. He's also in desperate need of sleep along with Oskar, Meyer and Stone.
Krzysztof Kaminski
player, 128 posts
Many fingers in many pies
and none of them legal...
Wed 25 Nov 2009
at 14:25
  • msg #926

Re: Announcement

Yeah Kaminski is fine w/ being w/ the Mortar unless you want him someplace else or something comes up. Combat skill wise besides Pistol and UMA his Observation skill is one of the highest he has. And Russian. Maybe on a radio monitoring transmissions? Make disguise/ persuade rolls to see if he can throw any bogus commands their way?
Oskar Friedmann
player, 474 posts
Staff Sergeant
Special Forces (US)
Wed 25 Nov 2009
at 17:21
  • msg #927

Re: Announcement

Ben Jagelis:
He's also in desperate need of sleep along with Oskar, Meyer and Stone.


At least two of those don't count any more.  :)
Oskar Friedmann
player, 475 posts
Staff Sergeant
Special Forces (US)
Wed 25 Nov 2009
at 20:47
  • msg #928

AFK

All - I'll be away for the Thanksgiving holidays from today hereon, until Monday 11/30.  Cheers!
Varis Babicevs
player, 360 posts
Auxiliary
Scout/Translator (US)
Wed 25 Nov 2009
at 23:52
  • msg #929

Re: AFK


Varis spent some time in old BMP-1s before his unit transitioned to horses (and he was sent to a penal battalion).

And yes, Mitch will finally see Varis' jovial, friendly side. ; )
Ben Jagelis
player, 894 posts
Canadian Lieutenant
Airborne Infantry
Thu 26 Nov 2009
at 00:06
  • msg #930

Re: Announcement

Oskar Friedmann:
At least two of those don't count any more.  :)

Only Stone - Meyer will be needed for the mortar.

There will be a long range radio with the mortar team (probably just use the Humvee or UAZ's, saving the portables for the front line troops) so it's quite possible for Kaminski to play around with it. Of course as most transmissions will be coded, or at least using code words, it might be a bit hard to stuff the soviets around that way.

The more I think about it, the more I feel the BMP should be lent to the IB. We just don't have sufficent manpower to crew four vehicles, and although a complete BMP is hands down better than an M113 or BTR, this one is lacking all armament and top protection - the latter a significant handicap in urban combat.

Kaminski's 105mm should probably also go to the IB (by IB I mean any of the allied Gdansk factions) as a) no ammo and b) no crew available for it.
Robert Mitchell
player, 124 posts
Corporal
British Infantry
Thu 26 Nov 2009
at 07:21
  • msg #931

Re: Announcement

What else are we giving to the IB?

We've talked about mounting the KPV on the BMP so we could lend this to them and let them mount it - how much ammo do we want to give them though?

Some or all of the 3 RPG-7s with rockets?

The Browning .30 Machinegun (as it only has 1 belt and they might have more ammo for it)

Some of the more static radios/comms systems like the Soviet Field Telephone?
Krzysztof Kaminski
player, 129 posts
Many fingers in many pies
and none of them legal...
Thu 26 Nov 2009
at 08:28
  • msg #932

Re: Announcement

i just like the idea of putting that 105mm on the BMP-2 and making an Assault Gun :P

what would the roll be for that stuff w/ the radio? Intrusion? Disguise?
Robert Mitchell
player, 125 posts
Corporal
British Infantry
Thu 26 Nov 2009
at 09:05
  • msg #933

Re: Announcement

In reply to Krzysztof Kaminski (msg #932):

Or Persuasion?

And you don't just need to pose as a Russian - aren't there Polish militia in the city who we think will turn out to be loyal to the Soviets?  If that's the case then you could potentially pose as one of them as well.
Fusilier
GM, 1115 posts
Your Guide
Thu 26 Nov 2009
at 09:19
  • msg #934

Re: Announcement

I'm about to head home from work in a minute. So there will be a turn post up. I'll try to read over the posts and put together something productive for you. However some of it is OOC suggestions and lacking a clear agreement. I'll try to clarify some things (like with the BMP, but if we are still indecisive over some matters I'll have to push on ahead anyways the next turn to dawn.

Krzysztof Kaminski:
What would the roll be for that stuff w/ the radio? Intrusion? Disguise?


It's not that simple I'm afraid. SIGINT/COMINT would require trained electronic warfare specialists with proper radio direction finding equipment. Neither of which are available. Even if the Soviets were broadcasting without their comms being encrypted, its still a big deal. For example the ARVN had lots of French communication equipment and still were very ineffective at electronic warfare until properly trained Americans were sent in.

Then there is the added factor of the standard defensive measures put into place to counter SIGINT/COMINT. Procedures for a compromised net, jamming, etc would all be in place just for this sort of thing.

Interfering with Bandits using civilian walkie-talkies would be easy. But these are veteran comms operators using methods that would have been improved and modified as the war went on.

That said, if you captured a radio things would be easy - at least until the moment the enemy caught on. Then you are back to square one.
Francis 'Frank' Benucci
player, 120 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Thu 26 Nov 2009
at 16:29
  • msg #935

Re: Announcement

In reply to Fusilier (msg #934):

Listen, if it makes a difference or if anyone has any ideas, Frank has three [3] sets of Russian BDU's
Fusilier
GM, 1117 posts
Your Guide
Thu 26 Nov 2009
at 18:01
  • msg #936

Re: Announcement

Post up...

If you posted it IC, I've given your PC a couple hours of some early sleep.

If I missed something you mentioned you wanted to have happen, PM me and I'll see if can be edited in or not.

Next turn goes up for dawn so please have everything organized by then.

I'll add a supplementary post tomorrow for some dialogue and a chance for you to donate some gear to the city (either IB or an allied faction/militia). At the moment that are borrowing the BMP w/KPV and the ammo. Mitch put up a suggestion or two as well.

Bradley work is still ongoing. There are no PC's at the motor pool so I didn't include it in the narrative. However at last word, repairs were continuing with an estimated 2200 hours completion time.

You have an 8 man detachment from Gang Anjo (6 rifles / 1 RPK / 1 RPD), plus 2 wounded that could be of some use. They've been resupplied on ammunition but not all on grenades (you have none left - there were only 2 frag in the list). I didn't give them AT weapons because I'd prefer you be specific.

Ben Jagelis:
In order of priority it should probably be:

* Maintain personal equipment
* Reorganize vehicle crews to take into account wounded and new personnel
* Eat
* Sleep
* Fix the Bradley
* Get the BMP running
* Arm the BMP with at least the KPV, plus possible RPD, and perhaps two RPK-74s plus and RPG-7
* Conduct preventative maintence on all current vehicles, prioritizing with the armour


Most of this is done or ongoing (Bradley).
This message was last edited by the GM at 18:03, Thu 26 Nov 2009.
Robert Mitchell
player, 126 posts
Corporal
British Infantry
Thu 26 Nov 2009
at 18:27
  • msg #937

Re: Announcement

One quick thing - I don't think that we should lend the IB all of the 14.5mm ammo for the KPV as our BTR-70 is short of ammo as well for its KPV.

There were 3 belts so my suggestion would be that we keep one belt for our vehicle and lend the IB the other two.

With AT capability we have the following in the stores:

M72 LAW x4
AT4 x2
RPG-22 x1
Armbrust x1
LAW 80 x1
RPG-16 x1 (7 rockets)
RPG-7 Launcher x3 (9 rockets)

I think that we can afford to give/loan at least two RPG-7 launchers with 2 or 3 rockets each to the IB.  That will leave us with a serious amount of AT capability surely?

Also who is competent at using AT weapons?  Is it Tactical Missile skill?  I'm 99% certain that Mitch is a total liability with an AT weapon!

Lastly I also think that we should give all the AT mines to the IB (this was mentioned but I don't think that it has been actioned).
Fusilier
GM, 1118 posts
Your Guide
Thu 26 Nov 2009
at 18:40
  • msg #938

Re: Announcement

In reply to Robert Mitchell (msg #937):

No problem. A belt has been added to the BTR-70.

Those AT weapons are fired under the Grenade Launcher skill. Tac Missile would be things like the TOW and other wire guided systems.

I didn't give the IB any mines or other weapons (except for the MG ammo) until there is a definite decision.
Helmut Meyer
player, 487 posts
Unteroffizier
PanzerPionier (Germany)
Thu 26 Nov 2009
at 19:13
  • msg #939

Re: Announcement

How about this? Note there is only 2 Bradley crew since whomever sits in the gunner's seat won't have a targeting/thermal monitor even if the turret is fixed. The commander's seat is doubled as gunner. Also, the mortar is left as NPC only which makes it easier on the GM and it'll probably in the (boring) rear anyways. Its basically a 2 squad platoon (8 men with each soldier pair with one of Anjo's) and a designated platoon HQ staff.

Anyways, its just a suggestion to get things moving.

Bradley Crew
JJM - Commander/Gunner
Marc - Diver

Bradley Dismounts (Platoon HQ)
Catchings (Corpsman)
Fox (Platoon Sniper)
Pearce (Comms/Coordination)
Kaminski (Translator/Guide)

M113 Crew
Mitch - Commander/Gunner
Jordan - Driver

M113 Dismounts 8
Ben (Dismount Commander)
Oskar (Asst. Commander)
Varis
Young
4x Anjo

BTR Crew
Kurt - Commander Gunner
George - Driver

BTR Dismounts 8
Frank (Dismount Commander)
Mitch (Asst. Commander)
Handley
Rooke
4x Anjo

Hummer / Mortar Team
Meyer
Otto
The Girl
This message was last edited by the player at 19:17, Thu 26 Nov 2009.
Robert Mitchell
player, 127 posts
Corporal
British Infantry
Thu 26 Nov 2009
at 21:43
  • msg #940

Re: Announcement

In reply to Helmut Meyer (msg #939):

One problem I've spotted - Mitch is in two places at one time! <G>

How about the following:

Bradley Crew
JJM - Commander/Gunner
Marc - Diver

Bradley Dismounts (Platoon HQ)
Catchings (Corpsman)
Pearce (Comms/Coordination)
Kaminski (Translator/Guide)
The Girl (Security)

M113 Crew
Mitch - Commander/Gunner
Jordan - Driver

M113 Dismounts (1st Squad)
Ben (Dismount Commander)
Oskar (Asst. Commander)
Varis
Young
4x Anjo

BTR Crew
Kurt - Commander Gunner
George - Driver

BTR Dismounts (2nd Squad)
Frank (Dismount Commander)
Fox (Asst. Commander)
Handley
Rooke
4x Anjo

Hummer / Mortar Team
Meyer
Otto

The question this raises is whether speaking Polish will be an issue?  Does anyone amongst either dismount squads speak Polish to communicate with Anjo’s men?  Or do Anjo’s men speak sufficient English to follow orders?
Robert Mitchell
player, 128 posts
Corporal
British Infantry
Thu 26 Nov 2009
at 23:31
  • msg #941

Re: Announcement

Fusilier - thanks for the info about the Grenade Launcher skill - Mitch is still a liability with an AT weapon though! <G>

Do the IB have any KPVs already and if they do can they provide any ammo for the one we're lending them?  If they do then we could keep more than 1 out of the 3 belts we traded for?

Also with the Browning .30 that Kaminski has produced do the IB have any additional ammo for that?  With 1 belt it isn't much use but if the IB have spare ammo then I think that we should give it to them.
Varis Babicevs
player, 361 posts
Auxiliary
Scout/Translator (US)
Fri 27 Nov 2009
at 01:45
  • msg #942

Re: Announcement


Varis' Polish is decent. I may spend some XP to bump it too. He's had quite a bit of practice lately. He also sees himself as the go-to squad leader for Anjo's crew given his recent success in that position.

The AT-4s are probably our most effective AT weapons (not including the M2's TOW II). The others will probably work OK against light armored or softskin vehicles. The LAWs and RPGs are probably best employed as bunker busters. I'm assuming we'll be doing most of our fighting in built up areas. The LAWs and RPGs will be good for softening up, if not clearing out, occupied buildings. Varis' GL is pretty good.

I think we should give the AT mines to the IB. I'd say keep 'em if we had a static defense position to man, but since we're mobile reserve, we probably won't have any use for them. The AP mines, on the other hand, will be good for booby trapping buildings we might have to abandon.
Ben Jagelis
player, 895 posts
Canadian Lieutenant
Airborne Infantry
Fri 27 Nov 2009
at 03:29
  • msg #943

Re: Announcement

I definately want three crew in the Bradley. Although the thermal sight is damaged, everything else would be operational.  Also, historically when a commander must also act as gunner, etc, a vehicles combat performance drops dramatically. A commander must navigate, spot enemy threats, communicate with other units by radio or visual signal, and about a dozen other tasks - lets not overload him if we don't absolutely need to.

Therefore, Handley should be the Bradley driver and St Gil remain gunner.

Our liason will also be in the Bradley as a passenger and able to operate one of the M231's and assist with reloading the TOW (will need to rehearse that ASAP).

Anjo's wounded should stay with the Mortar as assistants/security with the rest split up as infantry (unless one or two show talent in some other area).

I should post final assignments in the next 8-10 hours.

The enemy have only 3 T-55 tanks which are even more obsolete than our oldest anti-armour weapon, and a number of APCs and light scout vehicles. Every one of our rockets and missiles is more than capable of dealing with these threats, although a number of them are rather short ranged (the M72 for example).

The BMP should definately go to the IB for their repair and use however we should only supply the KPV, one belt of 14.5mm (they're sure to have a little more somewhere), and perhaps the RPD and ammo. Any other machineguns they wish to mount can come from their own resources, however I'm not against throwing in 2x RPK-74, a dozen 40 rd mags, and an RPG-7 plus 3 rockets. Should they get it operational, they may wish to attach it to our unit rather than operate alone - concentration of force.

The remaining anti-armour weapons should be split up with three rounds each to the M113 and BTR and the rest carried by infantry. If the individual carrying it cannot use it effectively there's sure to be somebody very close by that can.
Ben Jagelis
player, 896 posts
Canadian Lieutenant
Airborne Infantry
Fri 27 Nov 2009
at 12:48
  • msg #944

Re: Announcement

Finally working on a post for positions, etc. Some may not like what they've been assigned, but it is the best possible combination if we're to see another day.

I strongly suggest those with XPs available use them now.
Fusilier
GM, 1120 posts
Your Guide
Fri 27 Nov 2009
at 12:53
  • msg #945

Re: Announcement

Alright, I'm going with this tomorrow. This covers the points brought up as best I think they can be. It'll give you 2x six man squads with enough leadership to break into 4x three man fireteams (small teams well suited for FIBUA/urban combat.) There are enough NCOs with Polish/Russian skills and/or enough of the auxilliaries who speak English (like Volodya) that it can work.

Bradley Crew
JJM - Commander
Marc - Gunner
Handley - Driver

Bradley Dismounts (Platoon HQ)
Catchings (Corpsman)
Fox (Platoon Sniper)
Pearce (Comms/Coordination)
Kaminski (Translator/Guide)
Anna (Security / Corpsman Assistant)

M113 Crew
Mitch - Commander/Gunner
Jordan - Driver

M113 Dismounts 6
Ben (Dismount Commander)
Oskar (Asst. Commander)
Young
3x Anjo

BTR Crew
Kurt - Commander Gunner
George - Driver

BTR Dismounts 6
Frank (Dismount Commander)
Varis (Asst. Commander)
Rooke
3x Anjo

Hummer / Mortar Team
Meyer
Otto
2x Wounded Anjo

EDIT - I wrote this while you posted Ben. Post yours anyways.
This message was last edited by the GM at 12:54, Fri 27 Nov 2009.
Ben Jagelis
player, 897 posts
Canadian Lieutenant
Airborne Infantry
Fri 27 Nov 2009
at 13:21
  • msg #946

Re: Announcement

It's a biggie and places everyone in the best possible positions (I hope) according to skills.
Ben Jagelis
player, 899 posts
Canadian Lieutenant
Airborne Infantry
Fri 27 Nov 2009
at 14:13
  • msg #947

Re: Announcement

I felt it best to group all of Anjo's men together into one team and all the PCs into another two. IC it shows confidence in them I think.

All the PC infantry (HQ and 1 Section) will ride in the M113 while 2 Section (Anjo's men) will be in the BTR. Although I hadn't planned it that way, everyone besides Weiss in the BTR is able to speak Polish fluently, and Weiss still has some ability in that language.

I was unsure exactly what to do with "The Girl" Anna, so placed her back into the Bradley with Lt Pearce. At the very least she can operate one of the M231s and maybe help out with reloading the TOW if necessary.

I'm expecting that most deployments will be in a standard "two up" arrangement with 1 & 2 sections forward and the infantry HQ behind. The vehicles would likely be in a similar arrangement if it's a set defensive situation.

We have substantial quantities of ammunition and explosives. If a character has the load capacity available, I urge you to carry a few spare mags, an extra couple of grenades, etc for others - they might not be as strong. This is why I've directed some characters with very low applicable skills to carry RPGs, etc - they can always hand the weapon off to a teammate.

Regarding the BMP, I expect that the KPV + 1x100 belt, RPD+1 belt, and one of the RPG-7s + 3 rockets would have been handed to the IB.

All other anti-armour weapons should be split evenly between the BTR and M113 (the Bradley has it's TOW and 25mm). The other two 14.5mm belts are loaded immediately aboard the BTR along with 8 of out ten 7.62L belts. The PKM remains with the mortar team mounted on the UAZ while the M60 is dismounted from the Humvee (leaving it unarmed) and transfered to the M113.
Krzysztof Kaminski
player, 131 posts
Many fingers in many pies
and none of them legal...
Fri 27 Nov 2009
at 14:53
  • msg #948

Re: Announcement

So to be IC and help Anjo's team I suppose I'll be issue commands in Polish?

Also since theirs armor running and various IFV and improvised IFV's shouldn't Anjo's team have more than 1 dedicated RPG guy? Maybe a LAW or two?
This message was last edited by the player at 14:54, Fri 27 Nov 2009.
Ben Jagelis
player, 900 posts
Canadian Lieutenant
Airborne Infantry
Fri 27 Nov 2009
at 14:57
  • msg #949

Re: Announcement

See the last paragraph in msg #947
Krzysztof Kaminski
player, 132 posts
Many fingers in many pies
and none of them legal...
Fri 27 Nov 2009
at 15:04
  • msg #950

Re: Announcement

Ben Jagelis:
See the last paragraph in msg #947

yes but how? what goes where? also is George an NPC? if yes, then would it be a good idea for Otto to drive the BTR? Since its the same skill set as Ground Vehicle Wheeled.. ? Would also make it an all Polish speaking vehicle.
This message was last edited by the player at 15:08, Fri 27 Nov 2009.
Fusilier
GM, 1122 posts
Your Guide
Fri 27 Nov 2009
at 16:03
  • msg #951

Re: Announcement

Varis Babicevs:
Varis draws...
20x 40mm S grenades + the RPG-22
I'm not sure how many or what type of 40mm S grenades we have.

Done + Done (20 40mmS HE)
VOG-25 (regular - no bouncing VOG-25Ps)
There are no 40mm CS or SMK though.
This message was last edited by the GM at 16:06, Fri 27 Nov 2009.
Mike Catchings
player, 35 posts
HM3
Navy FMF Corpsman (US)
Fri 27 Nov 2009
at 19:34
  • msg #952

Re: Announcement

So just to clarify, Catchings, Young, and Jagelis are going to be remaining at the billet, correct?
Robert Mitchell
player, 131 posts
Corporal
British Infantry
Fri 27 Nov 2009
at 20:47
  • msg #953

Re: Announcement

I don't think so.  I think that the following are all in the M113 and the intention is that when they dismount they split into two groups.

Plattoon Commander    Lieutenant Jagelis
Plattoon Sergeant/FO  Sergeant Young
Medic/Signalman       Corspman Catchings

1 Section
Section commander     Staff Sergeant Freidman
2IC                   Sergeant Benucci
No1 rifleman          Sergeant Fox
No2 rifleman          Corporal Rooke
Grenadier             Varis Babicevs

Ben - please can you clarify as I was also slightly confused where yourself, Doc and Young were.
Francis 'Frank' Benucci
player, 122 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Sat 28 Nov 2009
at 01:32
  • msg #954

Re: Announcement

How much 40mm is left for me to take or how many should I take?  My last count was 20 HEDP & 20 HE.  I know someone else was taking some as well.

Also, I'd like to have Frank draw [3] more 30 round mags for the M-16 and [3] WP grenades.

I would guess that Frank will be carrying the [2] M-72 LAW's again?  If so, that's kewl with me.
This message was last edited by the player at 01:45, Sat 28 Nov 2009.
Ben Jagelis
player, 901 posts
Canadian Lieutenant
Airborne Infantry
Sat 28 Nov 2009
at 03:15
  • msg #955

Re: Announcement

In reply to Krzysztof Kaminski (msg #950):

I'll have vehicle loadouts complete in the next few hours but there is sure to be a couple of antiarmour weapons available to each vehicle in addition to those carried by the infantry. It is likely to be the infantry that uses them however as they can get into a better position than a rather large vehicle in a city.

If you feel Otto is the better driver for the BTR, I'm happy with that. George has Average wheeled skill so as long as Otto is better, there shouldn't be any issue (I haven't been happy with placing a priest behind the wheel of a combat vehicle from the beginning, but felt we didn't have a lot of choice).


In reply to Mike Catchings (msg #952):

Plt HQ and 1 Section will both ride in the M113 but, if the situation demands it, might temporarily relocate to the Bradley - don't count on that happening though.
Plt HQ will dismount along with 1 & 2 sections but will usually hang back a little - this is likely to be little more than a dozen metres or so, just far enough to be able to move around a little as a reserve if the other sections get pinned down (rather unlikely with the firepower we've got).

In reply to Francis 'Frank' Benucci (msg #954):

Feel free to load up on as much ammo as you can carry. Although we'll be operating with vehicle support, we don't want to have to run back to them every five minutes to reload or pick up a couple of extra grenades.
Ben Jagelis
player, 903 posts
Canadian Lieutenant
Airborne Infantry
Sat 28 Nov 2009
at 05:07
  • msg #956

Re: Announcement

Are the two AT-4's the Russian wireguided "Spigot" or the Swedish AT-4W (M136)?
Fusilier
GM, 1123 posts
Your Guide
Sat 28 Nov 2009
at 06:02
  • msg #957

Stores

Re: Mike - inventory change confirmed, add it to your inventory.

AT4
M203
92FS
6 rounds 40mm HEDP
1 STANAG w/30 rounds 5.56mmN
3 15 round 9mmP mags w/45 rounds 9mmP
SEM-52 Radio


Ben Jagelis:
Are the two AT-4's the Russian wireguided "Spigot" or the Swedish AT-4W (M136)?

Swede.
Francis 'Frank' Benucci:
How much 40mm is left for me to take or how many should I take?  My last count was 20 HEDP & 20 HE.  I know someone else was taking some as well. Also, I'd like to have Frank draw [3] more 30 round mags for the M-16 and [3] WP grenades. I would guess that Frank will be carrying the [2] M-72 LAW's again?  If so, that's kewl with me.

Yes, whats is listed is up to date - 16x 40mmHEDP + 2x 40mmILLUM are available. Varis took 40mmS.

3x 30rd Mags (ok) + 3 WP Grenades (ok) - add them. The mags are EMPTY... so you'll need 5.56mmN loose to fill em. Add the M16A2 + M203 too!

Also add the 2x M72 to your inventory.

Keep your M4 in your inventory... it can be stuffed into you rucksack.
This message was last edited by the GM at 07:01, Sat 28 Nov 2009.
Ben Jagelis
player, 904 posts
Canadian Lieutenant
Airborne Infantry
Sat 28 Nov 2009
at 07:01
  • msg #958

Re: Stores

In reply to Fusilier (msg #957):

Varis is going to have to hand some of the 40mm grenades to Anjo as he's been given the last BG-15.

How much of the 7.62S is belted for the RPD Anjo's section carries? I don't think we had any belts at the beginning so it'll only be what we've recovered along with weapons.

The soviet handheld radio Handley is carrying might want to be given to Anjo too althougj I'm assigning both the 77 set and R-159 manpacks to the BTR.

Young will need the AN/PRCU-70 secure manpack for his FO duties and it should allow him to tie into the IB artillery net.
Fusilier
GM, 1124 posts
Your Guide
Sat 28 Nov 2009
at 07:11
  • msg #959

Re: Stores

Ben Jagelis:
Varis is going to have to hand some of the 40mm grenades to Anjo as he's been given the last BG-15.

How much of the 7.62S is belted for the RPD Anjo's section carries? I don't think we had any belts at the beginning so it'll only be what we've recovered along with weapons.

The soviet handheld radio Handley is carrying might want to be given to Anjo too although I'm assigning both the 77 set and R-159 manpacks to the BTR.

Young will need the AN/PRCU-70 secure manpack for his FO duties and it should allow him to tie into the IB artillery net.


- You'll have to mean Volodya getting the BG15, Anjo isn't staying on with us. But yes, I'll add the launcher and perhaps Varis can part with some of the ammo (I forgot to bring it up).

- They have 2x 100 round drums in total. I'll add their RPG-7, RPKs, and the small radio in a minute. They don't all have frag grenades though (QM ran out of them).

- I'll give the AN/PRCU-70 secure manpack to Young now.
Ben Jagelis
player, 905 posts
Canadian Lieutenant
Airborne Infantry
Sat 28 Nov 2009
at 07:51
  • msg #960

Re: Stores

Might as well give them two WP grenades each as well.
Volodya (Anjo was sooo much easier to spell) should get one of the two ILLUM rounds for the GL with either Varis or Oskar getting the other.
Fusilier
GM, 1126 posts
Your Guide
Sat 28 Nov 2009
at 08:43
  • msg #961

Re: Stores

Ben Jagelis:
Might as well give them two WP grenades each as well.

Done.

Also...
Young took an AT4 and his radio.
Rooke took the LAW80.
The gang took 1x RPG-7, 3x rounds, 2x RPK and mags
Fox unhappily took the MP5, 1x RPG-16, and 4x rounds

I planned on putting up the turn post today (the attack), but been busy doing game bookkeeping and updating things, so I'm putting it off until tomorrow. This way I can start fresh. A few of our American players have a holiday anyways so we'd be missing some final input.

I think I covered all of the PCs who wanted an inventory change. If I haven't mentioned you by name it was probably overlooked - let me know if that's the case.
Ben Jagelis
player, 906 posts
Canadian Lieutenant
Airborne Infantry
Sat 28 Nov 2009
at 08:55
  • msg #962

Re: Stores

Fox's L42 has no place on a high intensity battlefield. I know he's all about the rifles, but somebody has to carry (and use) the M60 or RPG and he worked out as best for the job.

:S
Krzysztof Kaminski
player, 134 posts
Many fingers in many pies
and none of them legal...
Sat 28 Nov 2009
at 09:22
  • msg #963

Re: Stores

re: Otto, its more of a RP decision as well as a practical decision. I don't know his skill but given that all he does is:

1. Drive
2. Break Bones
3. Shoot the RPD
4. Grunt

I think he'd suit that position well.

This also means that the whole BTR can speak Polish
This message was last edited by the player at 09:24, Sat 28 Nov 2009.
Ben Jagelis
player, 907 posts
Canadian Lieutenant
Airborne Infantry
Sat 28 Nov 2009
at 10:19
  • msg #964

Re: Stores

According to George's entry in "the cast" thread, he's one of the most fluent with Polish in the unit - probably speaks it even better than Kaminski...

;)
Mike Catchings
player, 36 posts
HM3
Navy FMF Corpsman (US)
Sat 28 Nov 2009
at 10:29
  • msg #965

Re: Stores

Are we going to take this opportunity to let the rest of the characters get some sleep?  Without inserting myself too far into the administrative slot, I think we all could get a decent nights sleep in with just a one or two person watch. Mike will volunteer to take like an 04-05ish one if needed, as I want to clean and rebandage all the wounded from the previous engagement first thing in the morning. if we are under attack that early, I'll do them anyway (assuming its safe) as from my understanding all the wounded are staying behind.

For the M203, I have no preference on who the refresher is from.
This message was last edited by the player at 10:32, Sat 28 Nov 2009.
Ben Jagelis
player, 908 posts
Canadian Lieutenant
Airborne Infantry
Sat 28 Nov 2009
at 10:38
  • msg #966

Re: Stores

In reply to Mike Catchings (msg #965):

Ben suggested Handley do it as he has the best GL / Instruction skill combination. There's better with a GL, but their Instruction sucks if it exists at all.

Sleep is certainly something we need to have. The ideal is to have everyone at zero fatigue by the commencement of operations.
We also need to shoehorn some rehersals into our available time - weapons training, action on contact, even how to get in and out of the vehicles and in which order.

There's also a bit of a stores reshuffle as has been previously indicated, but it shouldn't take long. Did you know we now have over five tonnes of stores not including the still!  :O
Robert Mitchell
player, 132 posts
Corporal
British Infantry
Sat 28 Nov 2009
at 12:38
  • msg #967

Re: Stores

A couple of things about the various firearms assignments.

1. I thought an M4 carbine could have a M203 grenade launcher attached to it?

2. It might be better to give Fox the M240 as a dismount MG rather than the M60 because of the worn state of the M60.

3. 7.62mmN belts:

Ben Jagelis:
"Transfer the M60 over to the M113 along with all the belts the Bradley doesn't need."


There are four 7.62mmN belts in the HUMVEE - I suggest two each for the Bradley and the M113 giving us 6 per vehicle.

4. Should I add the RPG-7 to Mitch's character sheet and how many rounds has he been given for it?

5. Does anyone know the layout of an M113?  If Mitch is in the commander/gunner position is he standing or sitting?  Also how big is the cupola?  Will he have the RPG-7 inside the vehicle to pull out if necessary or should it be strapped on the top, outside of the vehicle?  I just want to ensure that I describe things correctly should they become relevant!  I have found the following however: http://www.inetres.com/gp/military/cv/inf/M113.html
Robert Mitchell
player, 133 posts
Corporal
British Infantry
Sat 28 Nov 2009
at 12:41
  • msg #968

Re: Stores

Fusilier:
FORMER UNIT MEMBERS

Ethan Creswick (UK) - KIA (Near Blotnik, Poland, July 28, 2000)
Jennifer Gideon (UK) - KIA (Wislinka, Poland, July 29, 2000)
Jan Krejcik (Czech) - KIA (Wislinka, Poland, July 29, 2000)
Erich Hawkins (US) - KIA (Wislinka, Poland, July 29, 2000)
Tom P. Kelly (US) - DIED (Wislinka, Poland, July 30, 2000)
William Hicks (US) - MIA/Deserted (Wislinka, Poland, July 30, 2000)


That’s quite a casualty rate!  Mind you it seems that no one has died for the last two days! <G>
Ben Jagelis
player, 909 posts
Canadian Lieutenant
Airborne Infantry
Sat 28 Nov 2009
at 14:06
  • msg #969

Re: Stores

Robert Mitchell:
1. I thought an M4 carbine could have a M203 grenade launcher attached to it?
Yes, but it has a lower effective range and higher felt recoil compared to the full sized weapon.
Robert Mitchell:
2. It might be better to give Fox the M240 as a dismount MG rather than the M60 because of the worn state of the M60.

That's up to Oskar, commander of that section. However, the M240 is one of his "personal" weapons (he brought it to the party on his motorbike).
Originally I had the PKM as the second machinegun, but ammunition commonality is vital, at least as much as we can get it. This is why everyone (excluding Weiss) in the BTR has 5.45 mm or 7.62mmS weapons and I would advise Weiss draw an AK-74 or AK-74U to suplement his M21 sniper rifle in the unlikely event he needs to head out on foot.
Robert Mitchell:
3. 7.62mmN belts:
Ben Jagelis:
"Transfer the M60 over to the M113 along with all the belts the Bradley doesn't need."

There are four 7.62mmN belts in the HUMVEE - I suggest two each for the Bradley and the M113 giving us 6 per vehicle.

That is in addition to the 2130 rounds of belted already loaded aboard the Bradley. Note also that we have a total of 1200 rounds in stores, split between the Bradley, M113 and Humvee all of which should be concentrated with the two MGs (600 each). On reflection, the Bradley already has enough.
Robert Mitchell:
4. Should I add the RPG-7 to Mitch's character sheet and how many rounds has he been given for it?

If it was actually to be carried by him, I'd say yes, but as it's really been assigned to the vehicle instead....
Each RPG-7 has three rounds (what type I don't really know - there's dozens according to Pauls site). If the infantry are aboard, Mitch would be better allowing Oskar to take the shot from the cargo hatch.
Robert Mitchell:
5. Does anyone know the layout of an M113? If Mitch is in the commander/gunner position is he standing or sitting? Also how big is the cupola?  Will he have the RPG-7 inside the vehicle to pull out if necessary or should it be strapped on the top, outside of the vehicle?

Quite well actually - I spend plenty of time in the back of them when I was in the army.
The commander has a seat which can be raised or lowered. He may also elect to stand, although this gets a bit tiring after a while.
The cupola is:


The rest of the vehicle can be see here: http://svsm.org/gallery/M113A3
I would suggest that the RPG and his personal weapon (an M249 I believe) be secured somehow on the outside of the cupola. Hanging from it's shoulderstrap (for the M249) should be sufficient. Having either of those weapons inside is going to be a big problem if he needs them in a hurry.
Robert Mitchell
player, 134 posts
Corporal
British Infantry
Sat 28 Nov 2009
at 16:35
  • msg #970

Re: Stores

Robert Mitchell:
There are four 7.62mmN belts in the HUMVEE - I suggest two each for the Bradley and the M113 giving us 6 per vehicle.

Ben Jagelis:
That is in addition to the 2130 rounds of belted already loaded aboard the Bradley. Note also that we have a total of 1200 rounds in stores, split between the Bradley, M113 and Humvee all of which should be concentrated with the two MGs (600 each). On reflection, the Bradley already has enough.

OK - Fusilier - please can you move the four belts from the HUMVEE to the M113?


Robert Mitchell:
4. Should I add the RPG-7 to Mitch's character sheet and how many rounds has he been given for it?

Ben Jagelis:
If it was actually to be carried by him, I'd say yes, but as it's really been assigned to the vehicle instead....
Each RPG-7 has three rounds (what type I don't really know - there's dozens according to Pauls site). If the infantry are aboard, Mitch would be better allowing Oskar to take the shot from the cargo hatch.

OK - that makes sense - Fusilier - please can you amend the M113 vehicle weapons accordingly?


Robert Mitchell:
5. Does anyone know the layout of an M113? If Mitch is in the commander/gunner position is he standing or sitting? Also how big is the cupola?  Will he have the RPG-7 inside the vehicle to pull out if necessary or should it be strapped on the top, outside of the vehicle?

Ben Jagelis:
The commander has a seat which can be raised or lowered. He may also elect to stand, although this gets a bit tiring after a while.

The rest of the vehicle can be see here: http://svsm.org/gallery/M113A3

Thanks for this - very interesting!


Ben Jagelis:
I would suggest that the RPG and his personal weapon (an M249 I believe) be secured somehow on the outside of the cupola. Hanging from it's shoulderstrap (for the M249) should be sufficient. Having either of those weapons inside is going to be a big problem if he needs them in a hurry.

I think that he'll have the M117 secured somehow on the outside of the cupola rather than the M249 as if he dismounts he'll probably be looking to move fast!
Varis Babicevs
player, 364 posts
Auxiliary
Scout/Translator (US)
Sat 28 Nov 2009
at 17:51
  • msg #971

Re: Stores


In urban fighting, the M4 is usually preferable to the full sized M16 due to its handier size. And yes, the M203 can quite easily be fitted to the shorter M4.

Varis will part with some 40mm S grenades if he's confident that Volodya knows how to use the GL. Varis is seriously looking forward to blowing some sh*t up!
Fusilier
GM, 1127 posts
Your Guide
Sat 28 Nov 2009
at 18:00
  • msg #972

Re: Stores

Robert Mitchell:
OK - Fusilier - please can you move the four belts from the HUMVEE to the M113? And RPG.


Done.

Mitch, bear in mind there is only a forward mounted gunshield and not the all-around protection rig.
This message was last edited by the GM at 18:01, Sat 28 Nov 2009.
Robert Mitchell
player, 135 posts
Corporal
British Infantry
Sat 28 Nov 2009
at 18:07
  • msg #973

Re: Stores

Fusilier:
Mitch, bear in mind there is only a forward mounted gunshield and not the all-around protection rig.


Thank you for that wonderful news! <G>
Ben Jagelis
player, 910 posts
Canadian Lieutenant
Airborne Infantry
Sun 29 Nov 2009
at 02:09
  • msg #974

Re: Stores

In reply to Fusilier (msg #972):

I thought we'd rigged that up but not shields for the cargo hatch gun?
Might not look the same, but the effect was.
Fusilier
GM, 1128 posts
Your Guide
Sun 29 Nov 2009
at 10:26
  • msg #975

Re: Stores

Francis 'Frank' Benucci:
Frank will be taking [84] 5.56N rounds to fill the three other magazines he took from the inventory with [28] rounds apiece like his other ones he carries.  He will also take the [16] HEDP rounds and the [2] ILLUM rounds as well.  Looking for something that will hold the 40mm rounds.


Frank - go ahead with the 5.56mmN but you there are only 14x 40mmHEDP available (and no ILLUM). So please only add 14 HEDP grenades.

Ben Jagelis:
I thought we'd rigged that up but not shields for the cargo hatch gun?Might not look the same, but the effect was.


I can't remember exactly what was said, but I've got it written in notes, and have been playing it out that way in combat as well. Just a forward protection with partial side protection.
This message was last edited by the GM at 10:29, Sun 29 Nov 2009.
Krzysztof Kaminski
player, 138 posts
Many fingers in many pies
and none of them legal...
Sun 29 Nov 2009
at 10:55
  • msg #976

Re: Stores

not sure what the stores are like but Kaminski would like to add 2-3 frags and 1 smoke grenade + 3 mags for the AKSU re: post from Varis. Confirm and I'll add it to the sheet.
Ben Jagelis
player, 911 posts
Canadian Lieutenant
Airborne Infantry
Sun 29 Nov 2009
at 12:23
  • msg #977

Re: Stores

Kaminski was issued the RPK for use while in the commanders seat and to be fired through the port to his right.
Fusilier
GM, 1129 posts
Your Guide
Sun 29 Nov 2009
at 13:49
  • msg #978

Re: Stores

Krzysztof Kaminski:
not sure what the stores are like but Kaminski would like to add 2-3 frags and 1 smoke grenade + 3 mags for the AKSU re: post from Varis. Confirm and I'll add it to the sheet.


I am not sure what you mean.

Do you want to add 2-3 frags and other things to the unit store? Or draw them and put them into your inventory? Or is this from player to player?

I'm thinking you mean from Varis - Kaminski but want to be sure.
Krzysztof Kaminski
player, 139 posts
Many fingers in many pies
and none of them legal...
Sun 29 Nov 2009
at 14:25
  • msg #979

Re: Stores

draw from stores, put into inventory.
Fusilier
GM, 1130 posts
Your Guide
Sun 29 Nov 2009
at 14:36
  • msg #980

Re: Stores

Krzysztof Kaminski:
draw from stores, put into inventory.


Ok. Well, there are no frags available anymore.
But you can still add 1 smoke grenade + 3x 30round 5.45mmB mags if you want.
Krzysztof Kaminski
player, 140 posts
Many fingers in many pies
and none of them legal...
Sun 29 Nov 2009
at 15:06
  • msg #981

Re: Stores

done
Fusilier
GM, 1131 posts
Your Guide
Sun 29 Nov 2009
at 15:12
  • msg #982

Re: Stores

Alright everyone, this is the platoon layout for the moment. I'll put up a post tonight or tomorrow for dawn and well go from there. Hopefully everyone has their admin/prep done and for those who are tired of it already - well, we're finally done.


Robert Mitchell
player, 136 posts
Corporal
British Infantry
Sun 29 Nov 2009
at 20:34
  • msg #983

Re: Stores

Can I double check that I'm right about a couple of comms things.

While Mitch is commanding the M113 am I correct that he is "Two Zero" but if he dismounts he becomes "Found Five"?

Also are we on a separate radio net to the IB and our only contact with their net is via Pearce?

Thanks.
Mike Catchings
player, 37 posts
HM3
Navy FMF Corpsman (US)
Sun 29 Nov 2009
at 20:49
  • msg #984

Re: Stores

Also, was Gdansk nuked during the war?


Edit: thanks for clarifying
This message was last edited by the player at 01:06, Mon 30 Nov 2009.
Robert Mitchell
player, 137 posts
Corporal
British Infantry
Sun 29 Nov 2009
at 20:53
  • msg #985

Re: Stores

Mike Catchings:
Also, was Gdansk nuked during the war?


According to the official game map I believe so though I'm not sure to what "extent".
Varis Babicevs
player, 366 posts
Auxiliary
Scout/Translator (US)
Sun 29 Nov 2009
at 21:08
  • msg #986

Re: Stores


Check out the Intel thread.
Fusilier
GM, 1133 posts
Your Guide
Mon 30 Nov 2009
at 01:30
  • msg #987

Re: Stores

Robert Mitchell:
While Mitch is commanding the M113 am I correct that he is "Two Zero" but if he dismounts he becomes "Found Five"?

Also are we on a separate radio net to the IB and our only contact with their net is via Pearce?


1. Yes, and the dismounts you are carrying are "Two-One".

2. Yes. Completely separate. As are the other militia sub units. Only the everyone's HQ is on the main command post's channel. Otherwise you'd have too many people talking at once from all over the city completely unrelated to each and everyone's situation.

The nuclear detonations were from ("small") tactical devices. Most of the damage is further out to the west and the large part of Gdansk's northwest. Most of the story so far has been kept to what is called the "old city" which was spared most of the damage (and radiation). Thanks Varis.

I'm going to close this OOC thread and start up a new one.
This message was last edited by the GM at 01:31, Mon 30 Nov 2009.
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