OK – the suggested plan/sequence of events is as follows:
- Acknowledge that we'll help out the Marines
- Reorganise the squads as follows (it was how we were organised before the mission to assault the lighthouse but with a slight tweak - Morgan and Michaels swap fireteams so that Weapons and Fireteam #3 have a FO with them – the reason for this is below)
HQ:
Major McCarthy (Platoon Commander) (PC) (Tac Radio)
HM3 Catchings (Medic) (PC) (TAC-SEM 52-S Radio)
Private Termonen (sniper) (PC) (Radio of some description)
Auxiliary Anna (NPC)
Ibanez (NPC) (manpack radio)
Weapons Detachment:
Sergeant First Class Ortega (Platoon Sergeant) (PC) (TAC-SEM 52-S Radio)
Sergeant Fox (designated marksman) (NPC)
Unteroffizier Meyer (PC) (M240)
Fireteam #1:
Sergeant Benucci (Fireteam Commander) (PC) (Tac Radio)
Corporal Mitchell (PC) – M249 SAW (Tac Radio)
Corporal Morgan (NPC)
Lance Corporal Cooper (PC)
Fireteam #2:
PFC Babicevs (PC) (Fireteam Commander) (Tac Radio)
Auxiliary Ferro (PC) (Tac Radio)
Auxiliary Aleksandar (NPC)
Auxiliary Janusz (NPC) – RPK-74
Fireteam #3:
Corporal O'Brien (Fireteam Commander) (PC) (Radio of some description)
Spec 4 Mulcahy (PC) (Tac Radio)
Corporal Michaels (NPC)
PFC Williamson (PC) – RPK-74
- Get Ibanez to set up a call sign for Fox on the Marine’s radio net (Fox can then coordinate with them for Weapons and Fireteam #3 while Ibanez continues with JJM and that callsign can be used for FO duties if necessary)
- Send Eikki back to find Olek.
- Everyone besides Eikki then continues along the road and then cuts across country to the building marked at #1, as shown on the map below:
From that location we can then reassess what to do next but the rough plan is:
- Weapons and Fireteam #3 can set up in building #1 to engage the enemy in the Electrical Power Plant and possibly engage the enemy in the Woods (depending on the terrain and the elevation we can achieve in the building - it looks big though). They have a FO capability to make best use of the mortars.
- HQ, Fireteam #1, Fireteam #2 and the Demo guys can use building #1 as a launching point to make their way down to the docks to deal with the two ships.
How does that sound for our next bound? Comments please.
Some questions relating to this:
1. Mike – where would you want to set up a CCP?
2. Do we need to take control of the Electrical Power Plant before moving on to the two ships?