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OOC Thread 8.

Posted by FusilierFor group 0
Fusilier
GM, 2526 posts
Your Guide
Sun 25 Sep 2011
at 16:27
  • msg #51

Re: OOC Thread 8

Luis Ortega:
Fuse - do you need an OOC version of what tasks everyone has been assigned to do?

Also in writing it up I've assumed that Alex, Eikki and Caleb are still in their guard positions and haven't yet been rotated.  Hopefully that's ok.


No, I think that is okay. It's clear. Hopefully it'll help pushing things forward again, but if there is anything I can do, PM me or something.
This message was last edited by the GM at 16:28, Sun 25 Sept 2011.
Fusilier
GM, 2527 posts
Your Guide
Sun 25 Sep 2011
at 16:30
  • msg #52

Re: OOC Thread 8

Actually, on second thought, are you guys planning on doing anything more that might require combat or meeting new people withing say, 2 weeks?

If not, this might be a good time to wrap everything all up and push ahead to get everyone healed up and ready to go again.
This message was last edited by the GM at 16:30, Sun 25 Sept 2011.
Luis Ortega
player, 216 posts
Sergeant First Class
75th Rangers (US)
Sun 25 Sep 2011
at 19:40
  • msg #53

Re: OOC Thread 8

Fusilier:
Actually, on second thought, are you guys planning on doing anything more that might require combat or meeting new people withing say, 2 weeks?

If not, this might be a good time to wrap everything all up and push ahead to get everyone healed up and ready to go again.

I think that it all depends on how difficult some of these things are.  Taking it task by task my opinions are as follows:

B) Tasks needing to be done on site but which will take more than a couple of hours:
 - fix the vehicles that have been largely cannibalized (two civilian autos, a delivery truck and a BTR-60) - will require a significant amount of work and parts - this may be beyond our skills and we'll need to trade for the parts anyway and is only possibly worth roleplaying through in detail if we're getting the parts to repair the BTR-60


C) Tasks needing to be done offsite by recce parties:
 - build up stocks of non-perishable food - we may be able to trade some of the equipment, salvaged items and salvage site information for food but that's probably not worth roleplaying through

 - see if the wreck of the M113 is still where we left it and whether anything can be salvaged from it (including towing it back to the compound) - if there is a potential "encounter" involved with this then it's worth roleplaying through in detail, otherwise it could probably be summarised

 - see if the wreck of the BTR is still where we left it and whether anything can be salvaged from it (including towing it back to the compound) - if there is a potential "encounter" involved with this then it's worth roleplaying through in detail, otherwise it could probably be summarised

 - obtain more transport - - we may be able to trade some of the equipment, salvaged items and salvage site information for a vehicle but that's probably not worth roleplaying through


D) Long term tasks that can be done "off camera" later on:
 - find out what happened to Lt. Boswell - if there is a potential "encounter" involved with this then it's worth roleplaying through in detail, otherwise it could probably be summarised

 - find out details of Wright's mission and details of the "rewards" - I think that this certainly needs to be roleplayed through in detail if/when it happens

 - find out more about the missing ammo ship - if there is a potential "encounter" involved with this then it's worth roleplaying through in detail, otherwise it could probably be summarised

 - work out who we want to hand the compound over to and what we can trade that for - if there is a potential "encounter" involved with this then it's worth roleplaying through in detail, otherwise it could probably be summarised

 - work out who we can trade the salvaging information to - if there is a potential "encounter" involved with this then it's worth roleplaying through in detail, otherwise it could probably be summarised

I think that shortcutting as much as possible of this sounds like a good idea though.  The problem is food however - currently we have the following in the stores:

MRE Rations (15 units - suitable for 15 man/days)
Domestic Rations - Small Box (25 meals)
Domestic Rations - Large Box (75 meals)
x25 man days of postwar domestic food (mostly non-perishable)

We also have about 22 people to feed (depending on who exactly you include) so that means that we've got enough food to feed our unit for about 3 to 4 days.

That raises a question though.  As we're still reporting to the IB can we still draw food rations from them?  If we can't then we need to work out how we're feeding ourselves, particularly if we're sitting tight while people heal up.

We're sitting on a potential salvaging goldmine but I think that we need to start trading much of it away to feed ourselves and to build up non-perishable food stocks for when we start travelling.

Another thought concerns fuel.  I don't think that we have a still anymore but can we draw fuel supplies from the IB anymore?  If we can then we need to stock up fully and also fill as many jerry cans as we can on the quiet.
Luis Ortega
player, 217 posts
Sergeant First Class
75th Rangers (US)
Sun 25 Sep 2011
at 19:45
  • msg #54

Re: OOC Thread 8

I've thought of a few more items to add to this list (highlighted in italics):

Task List:

A) Tasks needing to be done within a few hours on site:
 - deal with the intact canisters of gas and the damaged ones - Partially done by Mike but waiting to be moved.
 - recover and decontaminate all gear left by the forklift
 - find out from the women if any of the dead are people that they want to bury in a single grave rather than a mass grave (I imagine Lada is one of those that they want to bury)
 - bury the dead - Not done yet due to manpower/time issue.
 - investigate the small commercial property that hugs the river's edge over to the east
 - investigate the old junkyard or small recycling facility to the west of the ruin
 - improve the OPs on top of the grain elevator
 - see if the broken searchlight can be repaired
 - see if one of the old ZSU-23-2 mounts can be adapted to mount the KPV
 - do something about Varis and Meyer's infected wounds and check out Low Blow's illness
 - give Low Blow $100 out of the $6400 in gold - (old instruction of JJM's that hasn't been done yet)


B) Tasks needing to be done on site but which will take more than a couple of hours:
 - erect the second wind turbine
 - fix the vehicles that have been largely cannibalized (two civilian autos, a delivery truck and a BTR-60) - will require a significant amount of work and parts
- see if the equipment in the grain elevator and/or processing plant can be used to construct a still - is Farming the right skill for this?


C) Tasks needing to be done offsite by recce parties:
 - build up stocks of non-perishable food
 - see if the wreck of the M113 is still where we left it and whether anything can be salvaged from it (including towing it back to the compound)
 - see if the wreck of the BTR is still where we left it and whether anything can be salvaged from it (including towing it back to the compound)
 - obtain more transport


D) Long term tasks that can be done "off camera" later on:
 - find out what happened to Lt. Boswell
 - find out details of Wright's mission and details of the "rewards"
 - find out more about the missing ammo ship
 - work out who we want to hand the compound over to and what we can trade that for
 - work out who we can trade the salvaging information to
- try to contact Kaminski to use him as a middleman for trading salvage and to see if he knows anyone who could take over the salvage operation (and pay us for it)
This message was last edited by the player at 19:46, Sun 25 Sept 2011.
Eikki Termonen
player, 421 posts
Alikersantti (OR-4)
Finnish Sissi
Mon 26 Sep 2011
at 00:14
  • msg #55

Re: OOC Thread 8

What's the "Heavy Demolition Charge" in the stores?
What's the Pen and DPV?
Fusilier
GM, 2528 posts
Your Guide
Mon 26 Sep 2011
at 01:31
  • msg #56

Re: OOC Thread 8

In reply to Eikki Termonen (msg #55):

Small footlocker filled with a timed explosive device.

The PC's wouldn't know what the Pen and DPV is.
This message was last edited by the GM at 01:45, Mon 26 Sept 2011.
Eikki Termonen
player, 422 posts
Alikersantti (OR-4)
Finnish Sissi
Mon 26 Sep 2011
at 01:54
  • msg #57

Re: OOC Thread 8

But those with Combat engineer skill, such as Eikki, should be able to take a guess as to how powerful it is compared to say the demolition blocks he's carrying or C4.
Mike Catchings
player, 424 posts
HM3
Navy FMF Corpsman (US)
Mon 26 Sep 2011
at 03:38
  • msg #58

Re: OOC Thread 8

Meyer's the designated combat engineer of the group, right?
Mike Catchings
player, 425 posts
HM3
Navy FMF Corpsman (US)
Mon 26 Sep 2011
at 03:42
  • msg #59

Re: OOC Thread 8

What ever happened to the tank killer guys that were attached to us in the last fight?
Fusilier
GM, 2529 posts
Your Guide
Mon 26 Sep 2011
at 03:50
  • msg #60

Re: OOC Thread 8

In reply to Eikki Termonen (msg #57):

They did - estimating it would make a very large breach or take down the side of a building (depending on what it was made of). If a house or something couldn't be cleared by infantry for example, the explosive could be laid outside and demolish the building. Or it could be used to breach large, structurally sound buildings.

In reply to Mike Catchings (msg #58):

Yes he is.

In reply to Mike Catchings (msg #59):

They got separated in the first couple of minutes of the large battle against the Soviets. They were last seen trying to make it over to Waterloo Company, who are their parent unit.
This message was last edited by the GM at 03:51, Mon 26 Sept 2011.
Eikki Termonen
player, 423 posts
Alikersantti (OR-4)
Finnish Sissi
Mon 26 Sep 2011
at 04:28
  • msg #61

Re: OOC Thread 8

In reply to Mike Catchings (msg #58):

Meyer may be the designated engineer (and why the hell isn't he therefore tasked with digging holes?), but Mulcahy and Eikki are no slouches with explosives either. Eikki himself has substantial experience with blowing up railway lines, bridges and other infrastruture targets behind enemy lines.
At a glance, Young has Excavation skill too so lets toss him a shovel! (Yes, Eikki is feeling lazy). :D

Sounds like that demo charge could be a lot of fun then! :P
What's it weigh and what's the type of explosive it contains? C4, Anfo, home made chemistry experiment?
Luis Ortega
player, 218 posts
Sergeant First Class
75th Rangers (US)
Mon 26 Sep 2011
at 08:06
  • msg #62

Re: OOC Thread 8

In reply to Eikki Termonen (msg #61):

Leg, do you really want me to explain OOC why Meyer and Young aren't digging holes and Eikki is?
Caleb Mulcahy
player, 335 posts
Spec4-Infantry (US)
Callsign "Found-3"
Mon 26 Sep 2011
at 09:12
  • msg #63

Re: OOC Thread 8

In reply to Eikki Termonen (msg #61):

Leg - Caleb only has a decent Combat Engineer rating due to his high Con, his skill level is basic at best. Also, he has an injured arm so isn't really up for digging firepits just yet.

Ortega - I would be happy to be assigned to interrogating the female prisoner/survivor, as I am one of the best non-native Polish speakers, and have a high Cha/Persuasion score. Also happy to get involved in investigation work.

Is it worth trying to hire some more locals to deal with mundane tasks, such as burying dead, as well as manning the salvage yard?

Also, as per my IC post, we need to deal with the dogs.
This message was last edited by the player at 09:40, Mon 26 Sept 2011.
Caleb Mulcahy
player, 336 posts
Spec4-Infantry (US)
Callsign "Found-3"
Mon 26 Sep 2011
at 09:19
  • msg #64

Re: OOC Thread 8

Can I take the following from stores:

1x binoculars
Eikki Termonen
player, 424 posts
Alikersantti (OR-4)
Finnish Sissi
Mon 26 Sep 2011
at 09:56
  • msg #65

...and the future

In reply to Luis Ortega (msg #62):

Of course not! Anyone can see that was tongue in cheek. If I was serious I'd have posted something IC.
However, it may be worth noting for future reference which characters have construction type skills. I'm not stressed about it, but there's probably some characters who could be put to better use (even if only supervising unskilled workers while they sit back nursing wounds).

What is the plan anyway? Is the group moving in and making a home for a while, or just stripping the place, trading the excess for fuel and supplies,m and getting the hell out of town before the political power struggles kills us all?
Luis Ortega
player, 219 posts
Sergeant First Class
75th Rangers (US)
Mon 26 Sep 2011
at 10:06
  • msg #66

Re: ...and the future

In reply to Eikki Termonen (msg #65):

See message #21 for an IC response about how long we’re staying for.

In summary though I think that the plan is to stay put long enough for people to heal up before we decide what to do next (and that is yet undecided).  The other major constraint for how long we stay in the city is food - see the bottom of message #53 above.  We have enough food at present for 3 to 4 days and that isn't long enough for all the serious wounds to heal to slight.
Eikki Termonen
player, 426 posts
Alikersantti (OR-4)
Finnish Sissi
Mon 26 Sep 2011
at 11:07
  • msg #67

Re: ...and the future

Agreed, and with the Russians and Poles effectively laying siege in the surrounding farmland, I'm not seeing much opportunity for food supplies to grow either.
Perhaps time to plan another raid on a food warehouse, before rationing really kicks in and the masses do something stupid.
Luis Ortega
player, 220 posts
Sergeant First Class
75th Rangers (US)
Mon 26 Sep 2011
at 11:18
  • msg #68

Re: ...and the future

Eikki Termonen:
and with the Russians and Poles effectively laying siege in the surrounding farmland

Do we know that that is the current situation for certain?

It follows logically that they still control the surrounding countryside but with the failure of their siege it's possible that they are now pulling back to easier to control positions.

Essentially we need an update on this I think.
Eikki Termonen
player, 427 posts
Alikersantti (OR-4)
Finnish Sissi
Mon 26 Sep 2011
at 11:25
  • msg #69

Re: ...and the future

Not a typical siege as such, but I can't imagine the farmers would be doing much farming, and the traders doing a lot of travelling outside the city either. All in all, I just don't see the Russians and Poles allowing much of anything going into the city.
I can't see a lot of reasons they'd stop anyone leaving though - every abled bodied person able to hold a weapon on the way somewhere else is one less they need to deal with when the time comes for another assault. Leaving might be a little hairy though for those in trucks and other cargo carrying vehicles. The soldiers might feel like plundering a potentially rich group if they feel the risk isn't too great.
Waiting until later to leave might also work against us given the enemy are currently in somewhat of a disarray. Give them a few days to reorganise, mount patrols and so forth...
Fusilier
GM, 2530 posts
Your Guide
Mon 26 Sep 2011
at 11:28
  • msg #70

Re: OOC Thread 8

Caleb Mulcahy:
Can I take the following from stores: 1x binoculars


Yes. Add it to your sheet please.
Luis Ortega
player, 221 posts
Sergeant First Class
75th Rangers (US)
Mon 26 Sep 2011
at 13:11
  • msg #71

Re: OOC Thread 8

Update on the outstanding task list:

A) Tasks needing to be done within a few hours on site:
 - deal with the intact canisters of gas and the damaged ones - Partially done by Mike but waiting to be moved.
 - recover and decontaminate all gear left by the forklift
 - find out from the women if any of the dead are people that they want to bury in a single grave rather than a mass grave (I imagine Lada is one of those that they want to bury)
 - bury the dead - Not done yet due to manpower/time issue.
 - investigate the small commercial property that hugs the river's edge over to the east
 - investigate the old junkyard or small recycling facility to the west of the ruin
 - improve the OPs on top of the grain elevator
 - see if the broken searchlight can be repaired
 - see if one of the old ZSU-23-2 mounts can be adapted to mount the KPV
 - do something about Varis and Meyer's infected wounds and check out Low Blow's illness
 - give Low Blow $100 out of the $6400 in gold - (old instruction of JJM's that hasn't been done yet)


B) Tasks needing to be done on site but which will take more than a couple of hours:
 - erect the second wind turbine
 - fix the vehicles that have been largely cannibalized (two civilian autos, a delivery truck and a BTR-60) - will require a significant amount of work and parts
 - see if the equipment in the grain elevator and/or processing plant can be used to construct a still - is Farming the right skill for this?


C) Tasks needing to be done offsite by recce parties:
 - build up stocks of non-perishable food
 - see if the wreck of the M113 is still where we left it and whether anything can be salvaged from it (including towing it back to the compound)
 - see if the wreck of the BTR is still where we left it and whether anything can be salvaged from it (including towing it back to the compound)
 - obtain more transport


D) Long term tasks that can be done "off camera" later on:
 - find out what happened to Lt. Boswell
 - find out details of Wright's mission and details of the "rewards"
 - find out more about the missing ammo ship
 - work out who we want to hand the compound over to and what we can trade that for
 - work out who we can trade the salvaging information to
 - try to contact Kaminski to use him as a middleman for trading salvage and to see if he knows anyone who could take over the salvage operation (and pay us for it)
 - find out more about the situation outside of Gdansk and whether PACT troops have started to withdraw back to their cantonments and garrisons


Fuse - one question that you've missed on the above - is Farming the right skill to set up a still?
Eikki Termonen
player, 428 posts
Alikersantti (OR-4)
Finnish Sissi
Mon 26 Sep 2011
at 13:25
  • msg #72

Re: OOC Thread 8

I would think Mechanic is the skill required given most of the canon background material seems to have the groups mechanic dealing with it.
Chemistry might also apply, at least to running it...
Fusilier
GM, 2532 posts
Your Guide
Mon 26 Sep 2011
at 13:26
  • msg #73

Re: OOC Thread 8

Luis Ortega:
Fuse - one question that you've missed on the above - is Farming the right skill to set up a still?

Hmm... Education, Biology, Chemistry, Mechanic, Machinist, Farming and Scrounging could all be relevant to some degree or another.

Depending on who is given the task, I'll look at what skills they have and make a roll (combining more than one skill if possible).
This message was last edited by the GM at 13:27, Mon 26 Sept 2011.
Luis Ortega
player, 222 posts
Sergeant First Class
75th Rangers (US)
Mon 26 Sep 2011
at 13:29
  • msg #74

Re: OOC Thread 8

In reply to Fusilier (msg #73):

Fair enough - that makes sense.

I think that 1st Ed rules had it as a Farming skill task but I may well be wrong!
Fusilier
GM, 2533 posts
Your Guide
Mon 26 Sep 2011
at 13:35
  • msg #75

Re: OOC Thread 8

In reply to Luis Ortega (msg #74):

Maybe. I don't have my books and can't remember. Even if there was only one skill listed though, I still think more than one can be applicable, or combined to some degree.

For example, distillation is just a means of physical separation which I taught in science class. I explained and designed on the blackboard the concept of a still - and I don't have any real mechanical or farming skills.
This message was last edited by the GM at 13:36, Mon 26 Sept 2011.
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