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OOC Thread - 13.

Posted by FusilierFor group 0
Fusilier
GM, 4570 posts
Your Guide
Thu 27 Nov 2014
at 21:20
  • msg #1

OOC Thread - 13

Alright so how do you guys want to handle this? It's probably best to skim over bartering and handle that OOC, but JJM has a list of other things the group should be doing over the next couple of days. I'm going to use that as a guide but I'd like to have some other players' imput and involvement - even if we are going skim over that a bit as well.



- Find Wiktor Tenza. He has a truck you need and he owes you.
No skills required

- Scavenge for barrels and potential trade goods.
Scrounge

- Modify vehicles (incomplete).
Mechanic / Machinist

- Reinforce defenses (incomplete).
Combat Engineer / Civil Engineer / Excavation

- Visit F.League with bid on KPV offer/trade
No skills required

- Trade with smugglers (now or later???)
Persuasion (barter)

- Improve living quarters for winter (on hold?)
Civil Engineer / Mechanic / Machinist

- Construct a still (need items first via F.League deal)
Multiple


(I listed a few skills that will probably be relevant)
This message was last edited by the GM at 21:32, Thu 27 Nov 2014.
Billy 'Crack' O'Brien
player, 553 posts
Corporal
Parachute Regiment (UK)
Thu 27 Nov 2014
at 21:31
  • msg #2

Re: OOC Thread - 13


Billy is happy to continue with reinforcing the defences as long as the 40mm is at least look for.
Alan Little
player, 24 posts
Captain (UK)
Royal Logistic Corps
Thu 27 Nov 2014
at 21:36
  • msg #3

Re: OOC Thread - 13


Alan is probably suited to helping with negotiations of some sort. So he would be happy to help with the FL deal, with the truck, construct the still (Don't know if his skills would help) or scavenge for barrels.

Would the island be best for the barrels ?
Luis Ortega
player, 1892 posts
Sergeant First Class
75th Rangers (US)
Thu 27 Nov 2014
at 23:29
  • msg #4

Re: OOC Thread - 13

Sorry. - have been out drinking for the afternoon/evening so will catch up fully tomorrow.

Ta,

Andy
Luis Ortega
player, 1893 posts
Sergeant First Class
75th Rangers (US)
Thu 27 Nov 2014
at 23:30
  • msg #5

Re: OOC Thread - 13

In reply to Fusilier (msg # 1):

Are you including scavenging the sites close to our base in this?
Francis 'Frank' Benucci
player, 1450 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Fri 28 Nov 2014
at 00:43
  • msg #6

Re: OOC Thread - 13

Frank is good with working with Billy and the defenses (hence his slight bump in CBE skill and trying to expand his field of knowledge).  He can also be brought along on anything else people may want him to go on or think they need him.
Francis 'Frank' Benucci
player, 1451 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Fri 28 Nov 2014
at 00:45
  • msg #7

Re: OOC Thread - 13

Also, this is silly but, did we actually get anything out of bringing the BM back?

Please point out the thread if I missed it please...
This message was last edited by the player at 00:46, Fri 28 Nov 2014.
Fusilier
GM, 4571 posts
Your Guide
Fri 28 Nov 2014
at 00:57
  • msg #8

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 7):

Kind of... but no. You might have gotten more but Wright got shot up during the BM's handover and has since disappeared (died/gone home/recovering in safety). The Mad Dogs got an 81mm mortar out it as well as information about Operation Omega - and a promise of help in reaching the evacuation ports in Germany.

The mortar you have, but the part about going home was been declined by the Mad Dogs. It took longer than expected to return to Gdansk and with the evacuation date nearing, it was felt that an attempt to reach Germany in time would be futile and just get everyone killed.
This message was last edited by the GM at 01:04, Fri 28 Nov 2014.
Billy 'Crack' O'Brien
player, 554 posts
Corporal
Parachute Regiment (UK)
Fri 28 Nov 2014
at 02:06
  • msg #9

Re: OOC Thread - 13

Billy is going to spend the following xp.

Autogun 4
Thrown Weapons 3
Scrounging 1+2 = 3
Alan Little
player, 25 posts
Captain (UK)
Royal Logistic Corps
Fri 28 Nov 2014
at 02:08
  • msg #10

Re: OOC Thread - 13

Alan is going to put his 1 XP into scrounging.

Also I was going to deal with this in character, but this is probably quicker. Alan will take from stores the following:

5.56mmN, 30rnd Mag x2
5.56mmN            x165

Gas Mask (UK) w/carrier  x1               -          -          -
Gas Mask (UK) Filters    x2
Binoculars               x1
Rain Poncho (Civ Black)  x1               -          -          -
Wool Hat (Black)         x1


and he will give the following to store:

5.45mmB x30

Thanks.

Cymon.
This message was last edited by the player at 03:05, Fri 28 Nov 2014.
Fusilier
GM, 4572 posts
Your Guide
Fri 28 Nov 2014
at 17:00
  • msg #11

Re: OOC Thread - 13

In reply to Billy 'Crack' O'Brien  (msg # 9):
In reply to Alan Little (msg # 10):

Thanks. Adjust your sheets if you haven't.
Luis Ortega
player, 1895 posts
Sergeant First Class
75th Rangers (US)
Fri 28 Nov 2014
at 22:59
  • msg #12

Re: OOC Thread - 13

Fuse,

Just to clarify please can we see if the smugglers are interested in any of the following for trade and the prices they'll give us.

AK-47 (Poor Condition) x3
Kbk Tantal (No Stock) x1
Radom Hunter SA Rifle x1
PM-63 RAK Submachinegun x1 & 25rnd mag x1
M231 Port Gun x1
M9 Pistol x1 & 15rnd mag x1
K-Bar x1
Bayonet (AK) x1
Combat knife w/sheath x1

I suspect that the answer is no as this stuff is poorer quality to what they're trying to sell to us.  If that's the case then we'll try to sell these to other merchants in Krakow.  Do you just want to narrate that or role play through it?

Ta,

Andy.
Fusilier
GM, 4573 posts
Your Guide
Fri 28 Nov 2014
at 23:22
  • msg #13

Re: OOC Thread - 13

They won't be interested in those things.

Narrate through is fine, but I don't have any idea of that yet. I know a couple guys are digging and Ferro offered to go look for Tenza, but that's it.
Luis Ortega
player, 1897 posts
Sergeant First Class
75th Rangers (US)
Fri 28 Nov 2014
at 23:49
  • msg #14

Re: OOC Thread - 13

In reply to Fusilier (msg # 13):

Does Kaminski know anyone who might be interested in buying them?
Fusilier
GM, 4575 posts
Your Guide
Fri 28 Nov 2014
at 23:51
  • msg #15

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 14):

He'd tell you to go to the markets.
Ferro
player, 436 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Fri 28 Nov 2014
at 23:56
  • msg #16

Re: OOC Thread - 13

Fusilier:
I know a couple guys are digging and Ferro offered to go look for Tenza, but that's it.


If nobody else volunteers I'll take Morgan and Caleb (he's NPC'd right?) with me. The zodiac is no good for it so we'll have to take the Humvee.

Should put this in IC or is there more to the current activities?
Fusilier
GM, 4576 posts
Your Guide
Fri 28 Nov 2014
at 23:59
  • msg #17

Re: OOC Thread - 13

In reply to Ferro (msg # 16):

Caleb is NPC'd yes, and correct on the zodiac being useless for where you want to search for Tenza.

Yes, I need PC actions for "tomorrow" so that's fine. We're done with what's happening in the present.
Luis Ortega
player, 1898 posts
Sergeant First Class
75th Rangers (US)
Sat 29 Nov 2014
at 00:12
  • msg #18

Re: OOC Thread - 13

Ferro,

I suggest that we do a 2 part trip the next day and the group that goes is Ortega, Ferro, Aleksander and Morgan in the Hummer.

We go firstly to the markets to try to trade the left over weapons and to buy some 40mmN grenades (if we can) and we then go to look for Tenza.  How does that sound?

Ta,

Andy.
Ferro
player, 437 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Sat 29 Nov 2014
at 00:21
  • msg #19

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 18):

That is okay with me.
Billy 'Crack' O'Brien
player, 555 posts
Corporal
Parachute Regiment (UK)
Sat 29 Nov 2014
at 01:38
  • msg #20

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 18):

We should price and check for availability on the ammunition we intend to buy from the smugglers in case we can get a better deal at one of the city markets.
Fusilier
GM, 4578 posts
Your Guide
Sat 29 Nov 2014
at 04:19
  • msg #21

Re: OOC Thread - 13

Re: the gunshield for the Humvee's .50cal
1) What armor value do you want it to be? Armor plate needs .5cm for each AV point.
2) Did you only want coverage from one direction? Or multiple?

I am using this link before to determine the weight...
http://www.portlandbolt.com/to...e-weight-calculator/

Re: work on the BMP Ambulance
1) Did you come to a decision on what weaponry do you want to mount on the deck?
2) Was there a plan for added armor to the BMP too?


Map for the Mad Dogs who are building the defenses and are now in need of materials. Note that the descriptions I gave for each location is based on a previous visit and you haven't gone of any of these places this turn. You're still in the compound.


This message was last edited by the GM at 04:23, Sat 29 Nov 2014.
Billy 'Crack' O'Brien
player, 556 posts
Corporal
Parachute Regiment (UK)
Sat 29 Nov 2014
at 04:31
  • msg #22

Re: OOC Thread - 13

In reply to Fusilier (msg # 21):

I think we had decided the Bunker/Pedestrian Tunnel was going to be a priority. Maybe this order by location;

1. Shipping Facility
2. Bunker/Pedestrian Tunnel
3. Scrap Yard
4. Recycling Depot
5. Building Supplies Warehouse
6. Burned Lot
7. School
Fusilier
GM, 4579 posts
Your Guide
Sat 29 Nov 2014
at 04:49
  • msg #23

Re: OOC Thread - 13

Alright, IC though please.
Fusilier
GM, 4580 posts
Your Guide
Sat 29 Nov 2014
at 07:53
  • msg #24

Re: OOC Thread - 13

For the party scrounging, you may want to consider the time it takes to search, the number of characters in your party, and the number of potential areas to search.

You have 7 areas to of potential search area and 6 PCs (Pows aren't scrounging I assume). You also probably don't want anyone to be alone, so that means pairing up and going as one or more groups.

Using the 2013 rules, to scrounge it takes 1/2 hour for a hectare of rural or wilderness land, two hours for a block of suburban houses or businesses, or fifteen minutes for one floor of a multi-story apartment or office building. In your case the nature of what you need means you may need to start ripping up and dismantling buildings for materials - so the estimated times will have to reflect that.
This message was last edited by the GM at 08:09, Sat 29 Nov 2014.
Billy 'Crack' O'Brien
player, 557 posts
Corporal
Parachute Regiment (UK)
Sat 29 Nov 2014
at 08:40
  • msg #25

Re: OOC Thread - 13



I was thinking that we just work through the list, not necessarily doing it all in one day. Spread it over several days and stay together as a group. Do our individual scrounging score become accumulative or is it based on the character with the highest ?
John Jameson McCarthy
player, 1784 posts
Major
Cav Scout (US)
Sat 29 Nov 2014
at 09:37
  • msg #26

Re: OOC Thread - 13

I'm not sure about the gun-shield but the way I envisaged the BMP going is this:

1) Convert the Z00-Two mount to take the two KPVs (We'll need to use some of the KPV ammo we have to sight the new targeting system in)
2) Bolt/weld/bracket the mount to the top of the BMP, this has been done a lot with MTLBs but we'll need to remove the wheels and do some serious bracing so it doesn't fall off. I envisage lowering the stabalising screws on the four legs and cutting holes in the deck to accommodate them. Then we bracket these to the interior sides so that the base is as flush to the deck as it can be. Once that's done we weld or bolt the mount to the deck, if we can and then put brackets over the four legs to hold it down. Once that's done there'll need to be blocks at the end of each mount leg to help absorb recoil.
3) Armouring the mount: Again, from what I've seen, a tubular frame is welded to the rotating part of the mount and then plates about six inches wide and four foot long are welded to the frame on the left, right and rear of the mount. The front is too filled with gun and mechanics to do much with. The gunner seems to climb in from the top and in winter it looks like a very unpleasant place to be. I'm guessing that Varis is going to end up as gunner...

Some of the jobs can be doubled up: the armour can be put on as the stabalisers are being braced etc but it's still a longish job.
Fusilier
GM, 4581 posts
Your Guide
Sat 29 Nov 2014
at 14:01
  • msg #27

Re: OOC Thread - 13

In reply to Billy 'Crack' O'Brien  (msg # 25):

It's averaged out... while the time it takes for a search is divided by each man.

You dont have to do it all in one day, but without materials work remains halted on improving the defenses.

Thanks for thr details on the BMP weaponry Mark.
This message was last edited by the GM at 14:02, Sat 29 Nov 2014.
Luis Ortega
player, 1899 posts
Sergeant First Class
75th Rangers (US)
Sat 29 Nov 2014
at 14:06
  • msg #28

Re: OOC Thread - 13

Work assignments for the moment:

Construction:
McCarthy
Lines
O'Brien
Benucci
Kolstrup
Hollister
POW x2

Trading:
Ortega
Ferro
Aleksandar
Morgan

Scavenging:
Little
Fox
Krupp
Anna
Majchrzak
Varis
Mulcahy
Wilson

Vehicles:
Marshall
Cooper (as gofer)

Ta,

Andy
John Jameson McCarthy
player, 1787 posts
Major
Cav Scout (US)
Sat 29 Nov 2014
at 14:23
  • msg #29

Re: OOC Thread - 13

Kolstrupp, Hollister and the POWs will roof. Everyone else will gather materials.
Luis Ortega
player, 1900 posts
Sergeant First Class
75th Rangers (US)
Sat 29 Nov 2014
at 14:27
  • msg #30

Re: OOC Thread - 13

In reply to John Jameson McCarthy (msg # 29):

Fuse,

Just to be clear one of Per and Owen will be a sentry while the POWs work.

Ta,

Andy
John Jameson McCarthy
player, 1788 posts
Major
Cav Scout (US)
Sat 29 Nov 2014
at 14:37
  • msg #31

Re: OOC Thread - 13

Totally.
John Jameson McCarthy
player, 1789 posts
Major
Cav Scout (US)
Sat 29 Nov 2014
at 14:38
  • msg #32

Re: OOC Thread - 13

Also, we need to be taking off rations for them. The POWs eat what we eat and have the same breaks.

Whatever Kamineski says...
Billy 'Crack' O'Brien
player, 558 posts
Corporal
Parachute Regiment (UK)
Sat 29 Nov 2014
at 23:20
  • msg #33

Re: OOC Thread - 13


Just a quick question.
The barbed wire on the fences is it concertinaed or just strung along the top ?
Fusilier
GM, 4583 posts
Your Guide
Sat 29 Nov 2014
at 23:29
  • msg #34

Re: OOC Thread - 13

In reply to Billy 'Crack' O'Brien  (msg # 33):

Strung on the top - barbed like a cattle fence.
Fusilier
GM, 4584 posts
Your Guide
Sat 29 Nov 2014
at 23:33
  • msg #35

Re: OOC Thread - 13

The link below is to a new map I've just started working on. I've posted the link at the very top of the "Intel, Maps & Comms" thread as well. There were a couple other Google Maps that we've used before, but ignore all of them from here on.

There's a lot more to add so I'll be updating this one periodically. If you want new places plotted let me know.

https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak
This message was last edited by the GM at 00:06, Sun 30 Nov 2014.
Fusilier
GM, 4585 posts
Your Guide
Sat 29 Nov 2014
at 23:45
  • msg #36

Re: OOC Thread - 13

Results of Ortega/Ferro visit at the Solidarity Market. Please handle any trade for this in the OOC. Everything else should be done IC.

Two (of the three) items that they were looking for were found:
6x 40mmN HE (all reloads) were available at 6$ value each
3x 100rnd Belt of 14.5mm Link were available at 40$ value each
This message was last edited by the GM at 23:47, Sat 29 Nov 2014.
Luis Ortega
player, 1901 posts
Sergeant First Class
75th Rangers (US)
Sun 30 Nov 2014
at 00:21
  • msg #37

Re: OOC Thread - 13

Ortega isn't present when JJM and Krupp are talking so I can't say this IC but please can I remind you of the political situation in Gdansk.  If we were to try to build up a military force including armour, in particular tanks, then the IB would either try to force us to merge with them, force us to give them our vehicles or view us as a threat to them.  At present I suspect that the BMP rearmed with a couple of KPVs is likely to prompt this reaction anyway.

That's regardless of working out where we would source those vehicles and the supplies required to maintain them.
Luis Ortega
player, 1902 posts
Sergeant First Class
75th Rangers (US)
Sun 30 Nov 2014
at 00:38
  • msg #38

Re: OOC Thread - 13

Fusilier:
Results of Ortega/Ferro visit at the Solidarity Market. Please handle any trade for this in the OOC. Everything else should be done IC.

Two (of the three) items that they were looking for were found:
6x 40mmN HE (all reloads) were available at 6$ value each
3x 100rnd Belt of 14.5mm Link were available at 40$ value each

We'd like to buy all of these for a total value of $156.

We'd also like to sell the items below.  What can we get for them?

AK-47 (Poor Condition) x3
Kbk Tantal (No Stock) x1
Radom Hunter SA Rifle x1
PM-63 RAK Submachinegun x1 & 25rnd mag x1
M231 Port Gun x1
M9 Pistol x1 & 15rnd mag x1
K-Bar x1
Bayonet (AK) x1
Combat knife w/sheath x1

I don't know what we can get as a "currency" but we'd obviously like something that we can either use (food, ammo, fuel, medical supplies, batteries, etc) or something small and valuable (gold, silver, medical supplies again, batteries again, etc).  Something we can trade on to the smugglers is also desirable.

What's possible/available?

Ta,

Andy
Billy 'Crack' O'Brien
player, 559 posts
Corporal
Parachute Regiment (UK)
Sun 30 Nov 2014
at 00:42
  • msg #39

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 38):

One thing I forgot to ask in character was see to if any 7.62mmN AP ammunition was available. Last ditch attack on light armour sort of thing. Also what type are the 14.5mm we have been able to source ? We still probably have a need for .50 AP if we are able to find any cheaper then the smugglers.
Luis Ortega
player, 1903 posts
Sergeant First Class
75th Rangers (US)
Sun 30 Nov 2014
at 00:58
  • msg #40

Re: OOC Thread - 13

In reply to Billy 'Crack' O'Brien  (msg # 39):

I know that there's no .50 cal at all as that was something that Ortega was looking for specifically.

What is 7.62mmN AP ammo?  I didn't know that that existed in this timeline?

Ta,

Andy
Billy 'Crack' O'Brien
player, 560 posts
Corporal
Parachute Regiment (UK)
Sun 30 Nov 2014
at 01:16
  • msg #41

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 40):

I was thinking of the M61 or the M993 armour piercing cartridge that was envisioned to make the M60, M240 and M14 more effective against structures and lightly armoured vehicles.

M61 Type classification: 31 JUL 1968

Armour Penetration:
300 meters: 0.28 in (7 mm)
500 meters: 0.2 in (5 mm)

M993 Type classification: 16 FEB 1996

Armour Penetration
500 meters: 0.28 in (7 mm)
Luis Ortega
player, 1904 posts
Sergeant First Class
75th Rangers (US)
Sun 30 Nov 2014
at 01:25
  • msg #42

Re: OOC Thread - 13

In reply to Billy 'Crack' O'Brien  (msg # 41):

Ok, way more knowledge than I have! <G>. Very good knowledge though!

I have no idea - I assume that all 7.62mmN ammo we have currently is standard ammo not AP.
Billy 'Crack' O'Brien
player, 561 posts
Corporal
Parachute Regiment (UK)
Sun 30 Nov 2014
at 01:47
  • msg #43

Re: OOC Thread - 13


I have several thousand pulled bullets and have in the past loaded up some. Fun stuff makes short work of 5mm plate and the masonry blocks holding it up.

I suppose it is to late to say we looked for it IC at the markets. Is there a list of the various markets in the city ?
Walter Krupp
player, 49 posts
Chemist/Engineer
Sun 30 Nov 2014
at 13:27
  • msg #44

Re: OOC Thread - 13

Thank you for that map. It makes things MUCH clearer.
Luis Ortega
player, 1905 posts
Sergeant First Class
75th Rangers (US)
Sun 30 Nov 2014
at 15:40
  • msg #45

Re: OOC Thread - 13

One thing.  Please can someone interrogate the two POWs IC.  We aren't certain what unit they're from and even whether they are Polish or Russian or from one of the Soviet republics.  It could turn out that they're interested in joining up with us, particularly after we've fed them!
Luis Ortega
player, 1906 posts
Sergeant First Class
75th Rangers (US)
Sun 30 Nov 2014
at 21:40
  • msg #46

Re: OOC Thread - 13

Luis Ortega:
Fusilier:
Results of Ortega/Ferro visit at the Solidarity Market. Please handle any trade for this in the OOC. Everything else should be done IC.

Two (of the three) items that they were looking for were found:
6x 40mmN HE (all reloads) were available at 6$ value each
3x 100rnd Belt of 14.5mm Link were available at 40$ value each

We'd like to buy all of these for a total value of $156.

We'd also like to sell the items below.  What can we get for them?

AK-47 (Poor Condition) x3
Kbk Tantal (No Stock) x1
Radom Hunter SA Rifle x1
PM-63 RAK Submachinegun x1 & 25rnd mag x1
M231 Port Gun x1
M9 Pistol x1 & 15rnd mag x1
K-Bar x1
Bayonet (AK) x1
Combat knife w/sheath x1

I don't know what we can get as a "currency" but we'd obviously like something that we can either use (food, ammo, fuel, medical supplies, batteries, etc) or something small and valuable (gold, silver, medical supplies again, batteries again, etc).  Something we can trade on to the smugglers is also desirable.

What's possible/available?

Ta,

Andy

Fuse,

As part of selling this gear I'm assuming that Ortega has a couple of bottles of beer to drink with Tenza.  I hope that that's ok?

Ta,

Andy.
Fusilier
GM, 4586 posts
Your Guide
Mon 1 Dec 2014
at 04:00
  • msg #47

Re: OOC Thread - 13

AK-47 (Poor Condition) x3 - $100
Kbk Tantal (No Stock) x1 - 100$
Radom Hunter SA Rifle x1 - 150$
PM-63 RAK Submachinegun x1 & 25rnd mag x1 - $175
M231 Port Gun x1 - $50
M9 Pistol x1 & 15rnd mag x1 - $50
K-Bar x1 - $10
Bayonet (AK) x1 $ - $3
Combat knife w/sheath x1 $ - $10

Luis Ortega:
I don't know what we can get as a "currency" but we'd obviously like something that we can either use (food, ammo, fuel, medical supplies, batteries, etc) or something small and valuable (gold, silver, medical supplies again, batteries again, etc).  Something we can trade on to the smugglers is also desirable.


I'm not sure what you mean, aren't you trading for the 40mmHE and 14.5mm rounds?
Luis Ortega
player, 1908 posts
Sergeant First Class
75th Rangers (US)
Mon 1 Dec 2014
at 09:07
  • msg #48

Re: OOC Thread - 13

In reply to Fusilier (msg # 47):

I think that we have a misunderstanding here.  Our intention is to trade the lot away for items that we can either use ourselves or trade with the smugglers so that we can hopefully give them less food, coal and mortar bombs in return for the weapons and ammo they have.  The total value of those items is $848 and we've already found items worth $156 (the 40mmN HE reloads and 14.5mm rounds).  That means that we're also looking for other items to the value of $692.  Does that make sense?

Some obvious things that we'd be looking for are:
 - fuel
 - food, particularly preserved food
 - ammo, 5.56mmN, 5.45mmB, 7.62mmN, 7.62mmS, .45 ACP and shotgun shells/slugs - if we can find any 7.62mmN AP rounds that Cymon was talking about then those will be of particular interest
 - grenades, in particular 40mmS grenades and RPG-7 rockets
 - medical supplies, particularly personal med kits
 - batteries
 - gold
 - silver
 - anything else that is small and valuable

As we're handling this OOC I suggest that you just tell us what we get rather than give us options.  Does that help?
Luis Ortega
player, 1909 posts
Sergeant First Class
75th Rangers (US)
Mon 1 Dec 2014
at 18:50
  • msg #49

Re: OOC Thread - 13

Luis Ortega:
One thing.  Please can someone interrogate the two POWs IC.  We aren't certain what unit they're from and even whether they are Polish or Russian or from one of the Soviet republics.  It could turn out that they're interested in joining up with us, particularly after we've fed them!

Owen and/or Per,

Could one or both of you do this?  That's assuming that your character speaks some Polish.

Ta,

Andy
Fusilier
GM, 4587 posts
Your Guide
Mon 1 Dec 2014
at 22:53
  • msg #50

Re: OOC Thread - 13

Luis Ortega:
I think that we have a misunderstanding here.  Our intention is to trade the lot away for items that we can either use ourselves or trade with the smugglers so that we can hopefully give them less food, coal and mortar bombs in return for the weapons and ammo they have.


That's why I was asking what you were looking for in addition to 40mm. Here's what you can grab for trading in the rest of the items...

2x   1L Bottle (Beer)
2x   6h Candles
20x  Tobacco
2x   Field Dressings (Postwar)
24x  12ga. Shotgun (Reloads - but good quality)
100x 5.45mmB
150x 7.62mmS
8x   500g Bottles (w/Preserved Venison)
40kg Potatoes/Carrots/Turnip Mix
10kg Corn/Maize
1x   20L Jerry (Ethanol)
2x   D Cell Batteries
6x   AA Cell Batteries
5x   10$ Silver Coins
1x   1L Motor Oil (Used)
1x   Hygiene Set (Toothpaste/Razor/Soap)
2x   Disposable Lighters
This message was last edited by the GM at 23:03, Mon 01 Dec 2014.
Luis Ortega
player, 1910 posts
Sergeant First Class
75th Rangers (US)
Mon 1 Dec 2014
at 23:30
  • msg #51

Re: OOC Thread - 13

Fusilier:
That's why I was asking what you were looking for in addition to 40mm. Here's what you can grab for trading in the rest of the items...

Sorry - I misunderstood what you meant.  My fault.  Apologies and thanks for sorting this out.

From this list there are a number of items where I've commented in purple that we might trade to the smugglers.  Do you want to short cut things and give us the value that the smugglers will give us for them?

2x   1L Bottle (Beer) - As Tenza isn't interested in these they'll get shared out when the trading team gets back - just a small glass each but a boost to morale.
2x   6h Candles - Are the smugglers interested in these at all and if so at what value?
20x  Tobacco - 5 of these can go to Marshall as he's the only dedicated smoker in the unit (I believe) - The other 15 can be traded with the smugglers - what value will they put on them?
2x   Field Dressings (Postwar) - these will go into the stores unless someone wants to claim them now?
24x  12ga. Shotgun (Reloads - but good quality) - Ferro - do you want these?
100x 5.45mmB - these will go into stores
150x 7.62mmS - these will go into stores
8x   500g Bottles (w/Preserved Venison) - is this particularly valuable food?  Would the smugglers give us a good price for some or all of it?
40kg Potatoes/Carrots/Turnip Mix - this will go into food stores for the moment
10kg Corn/Maize - this will go into food stores for the moment
1x   20L Jerry (Ethanol) - I'm a little unclear whether we can/should mix methanol and ethanol in an engine - please can you advise?
2x   D Cell Batteries - these will go into stores
6x   AA Cell Batteries - these will go into stores
5x   10$ Silver Coins - these will go into stores
1x   1L Motor Oil (Used) - these will go into stores
1x   Hygiene Set (Toothpaste/Razor/Soap) - are the smugglers interested in this and what value would they put on it?
2x   Disposable Lighters - are the smugglers interested in these and what value would they put on them?
Fusilier
GM, 4588 posts
Your Guide
Mon 1 Dec 2014
at 23:47
  • msg #52

Re: OOC Thread - 13

You wouldn't know what value the smugglers would place for these items unless you bought them first.

- Candles are consumables, so the smugglers would take them. Same with lighters and food.
- The deer meat is valuable food yes. It's bottled and will last a long time too. Meat isn't easy to come by.
- The hygiene set is probably the only thing the smugglers wouldn't want.
This message was last edited by the GM at 23:51, Mon 01 Dec 2014.
Luis Ortega
player, 1912 posts
Sergeant First Class
75th Rangers (US)
Mon 1 Dec 2014
at 23:54
  • msg #53

Re: OOC Thread - 13

In reply to Fusilier (msg # 52):

OK - thanks.
Fusilier
GM, 4589 posts
Your Guide
Tue 2 Dec 2014
at 00:04
  • msg #54

Re: OOC Thread - 13

Luis Ortega:
I'm a little unclear whether we can/should mix methanol and ethanol in an engine - please can you advise?


It's not necessary to mix. You have jerry cans to keep fuels separated and 20L can give the Humvee about 25km of road travel.
This message was last edited by the GM at 00:25, Tue 02 Dec 2014.
Luis Ortega
player, 1913 posts
Sergeant First Class
75th Rangers (US)
Tue 2 Dec 2014
at 00:11
  • msg #55

Re: OOC Thread - 13

In reply to Fusilier (msg # 54):

Thanks.
Luis Ortega
player, 1915 posts
Sergeant First Class
75th Rangers (US)
Tue 2 Dec 2014
at 14:47
  • msg #56

Re: OOC Thread - 13

Luis Ortega:
Luis Ortega:
One thing.  Please can someone interrogate the two POWs IC.  We aren't certain what unit they're from and even whether they are Polish or Russian or from one of the Soviet republics.  It could turn out that they're interested in joining up with us, particularly after we've fed them!

Owen and/or Per,

Could one or both of you do this?  That's assuming that your character speaks some Polish.

Ta,

Andy

Any volunteers for a bit of interaction?
John Jameson McCarthy
player, 1792 posts
Major
Cav Scout (US)
Tue 2 Dec 2014
at 14:49
  • msg #57

Re: OOC Thread - 13

If no-one wants to do it, I'll interrogate them but JJ already has A LOT OF FACE TIME.
Francis 'Frank' Benucci
player, 1453 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Tue 2 Dec 2014
at 22:40
  • msg #58

Re: OOC Thread - 13

Luis Ortega:
Luis Ortega:
Luis Ortega:
One thing.  Please can someone interrogate the two POWs IC.  We aren't certain what unit they're from and even whether they are Polish or Russian or from one of the Soviet republics.  It could turn out that they're interested in joining up with us, particularly after we've fed them!

Owen and/or Per,

Could one or both of you do this?  That's assuming that your character speaks some Polish.

Ta,

Andy

Any volunteers for a bit of interaction?

I'm in
Luis Ortega
player, 1917 posts
Sergeant First Class
75th Rangers (US)
Tue 2 Dec 2014
at 23:34
  • msg #59

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 58):

Superb.  Let's hope you don't get shot in the meantime! <G>
Luis Ortega
player, 1918 posts
Sergeant First Class
75th Rangers (US)
Wed 3 Dec 2014
at 08:31
  • msg #60

Re: OOC Thread - 13

Fuse,

Do we have maps that cover the route to Elblag?  Or do we need to get some?

Ta,

Andy
Fusilier
GM, 4592 posts
Your Guide
Wed 3 Dec 2014
at 17:21
  • msg #61

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 60):

Only partial. The map Ortega has... "Local Gdansk Area" is a proper 1:50,000 scale topographic map, but it ends at Nowy Dwor Gdanski. It's only 50km x 50km with Gdansk at the top center.

JJM's map is a large scale map of northern Poland that shows more coverage, including Elblag, but much less detail (1:250,000 scale) which is more like a roadmap than anything else.

I'm not aware of any other maps.
Luis Ortega
player, 1920 posts
Sergeant First Class
75th Rangers (US)
Wed 3 Dec 2014
at 20:26
  • msg #62

Re: OOC Thread - 13

In reply to Fusilier (msg # 61):

Thanks.
David 'Tosh' Lines
player, 243 posts
Corporal
1/RAR (UK)
Wed 3 Dec 2014
at 20:27
  • msg #63

Re: OOC Thread - 13

Is Tosh anywhere near the person shooting at Frank?
Fusilier
GM, 4594 posts
Your Guide
Wed 3 Dec 2014
at 21:17
  • msg #64

Re: OOC Thread - 13

In reply to David 'Tosh' Lines (msg # 63):

I'm not going to place where everyone is. I'll leave it to the players to decide how much involvement they want.

If you are in the school you're on the ground floor. Frank is two floors up. There's a stairwell at the north and south ends of the building.

If you are in the compound then you can hear the gunfire and that's it.
David 'Tosh' Lines
player, 244 posts
Corporal
1/RAR (UK)
Wed 3 Dec 2014
at 22:30
  • msg #65

Re: OOC Thread - 13

In reply to Fusilier (msg # 64):

Thanks.  Tosh volunteered to dig holes so I'm guessing that he's still with the construction team.
Varis Babicevs
player, 1075 posts
Auxiliary
Scout/Translator (US)
Thu 4 Dec 2014
at 02:55
  • msg #66

Re: OOC Thread - 13


I'm sorry folks. I've lost track of where Varis and Per are IG ATM. Per was watching the prisoners earlier. Varis was with Ortega but I see his name mentioned as being with the salvage team. I'm a little confused. I haven't been reading posts as closely as I should have. If you would forgive this lapse, and indulge me a bit by giving me a location for my PCs, I'll get back to posting IC.

-
Fusilier
GM, 4595 posts
Your Guide
Thu 4 Dec 2014
at 03:40
  • msg #67

Re: OOC Thread - 13

The prisoners are being guarded in the compound where JJM was questioning them, so Kolstrup is in the compound as well. He can hear gunfire coming from the schoolhouse.

Varis was on scavenging detail and posted to that effect so he's in the schoolhouse on the ground floor, ripping apart the place or whatever. He can hear gunfire coming from two floors up. Billy is there with him at least - and others may be as well but that's to be determined with player input. Until that happens only Frank, Billy and Varis are in the school for certain. Think of it like people are coming and going, carrying materials back to the compound. If nobody else posts that they are in the school, then at this specific time only you three are there.

There is a stairwell leading to the upper floors at the north and south ends of the building.




Note to all, I have a lot of IC, OOC and PM work on my plate at the moment. If I'm slow to get back to messages directed at me, I'm not ignoring you, just getting something else done first. Thanks for patience.

I'm going to delay putting up a turn for the schoolhouse tonight to give some people a extra time.
This message was last edited by the GM at 03:50, Thu 04 Dec 2014.
Fusilier
GM, 4596 posts
Your Guide
Thu 4 Dec 2014
at 07:49
  • msg #68

Re: OOC Thread - 13

For anyone interested, here are the rules I'll be using for cold weather effects on movement, survival (clothing requirements), and vehicle maintenance. It doesn't really apply quite yet, but it will soon.

http://i57.tinypic.com/33nys6q.jpg
http://oi58.tinypic.com/2u9r68k.jpg
http://oi58.tinypic.com/3356yyt.jpg
http://oi57.tinypic.com/34g6aa8.jpg
Billy 'Crack' O'Brien
player, 564 posts
Corporal
Parachute Regiment (UK)
Thu 4 Dec 2014
at 08:01
  • msg #69

Re: OOC Thread - 13

In reply to Fusilier (msg # 68):

Is there a list of the different markets ?
John Jameson McCarthy
player, 1794 posts
Major
Cav Scout (US)
Thu 4 Dec 2014
at 10:02
  • msg #70

Re: OOC Thread - 13

Are the people in the compound able to hear the shots?
Fusilier
GM, 4597 posts
Your Guide
Thu 4 Dec 2014
at 18:07
  • msg #71

Re: OOC Thread - 13

In reply to John Jameson McCarthy (msg # 70):

Yes.
John Jameson McCarthy
player, 1795 posts
Major
Cav Scout (US)
Thu 4 Dec 2014
at 19:11
  • msg #72

Re: OOC Thread - 13

Great, thankyou.
Fusilier
GM, 4598 posts
Your Guide
Thu 4 Dec 2014
at 21:52
  • msg #73

Re: OOC Thread - 13

In reply to Billy 'Crack' O'Brien  (msg # 69):

In the intel thread there is a list of various places in the city, but it's incomplete. The map also shows a couple, but that too isn't complete either.

Solidarity Market is the largest, located at the Monument to the Fallen Shipyard Workers of 1970, in the middle of the city. It's open air, but there is an indoor section. The market is controlled by the Merchant cartels. Quantities and quality of goods are usually decent, but prices a bit higher.

Thieves Night Market is a smaller bazaar that runs in the evening. It's name is rooted in recent local history when people did what they had to to survive, but these days it's (mostly) legit. The traders are unaffiliated with the Merchant Union. The quality and quantity of goods here is usually poor, but prices often better than the Solidarity Market, and you can get things that society usually frowns upon as well.

Hala Trargowa is a large (prewar) indoor market. Damaged by an accidental fire prior to the Mad Dogs' arrival, it's been closed for a while, but recently opened again. It's big, but not as large as the Solidarity Market and a lot of the trade revolves around bulk grains, seeds, wheat, and other staples. There are no weapons sold here.

Waterfront Docks (the fish market) is not a really a market, but caught fish and trade goods intended for import/export can be bartered for (usually in bulk only).

Market Street has no actual market, but is where laborers are hired and the handful of boarding houses and vice dens fuel a small economy. Minor trade can be found here.
This message was last edited by the GM at 21:52, Thu 04 Dec 2014.
Billy 'Crack' O'Brien
player, 565 posts
Corporal
Parachute Regiment (UK)
Thu 4 Dec 2014
at 21:55
  • msg #74

Re: OOC Thread - 13

In reply to Fusilier (msg # 73):

Thanks very helpful.
Francis 'Frank' Benucci
player, 1455 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Fri 5 Dec 2014
at 03:39
  • msg #75

Re: OOC Thread - 13

Not sure Frank would have his radio with him or even on.  I'll leave that final call to Fuse but, I don't see Frank having it on if he has it...

JJM, Frank is already in the school
Per Kolstrup
player, 328 posts
Oversergent (OR-7)
Danish Army Jaegerkorpset
Fri 5 Dec 2014
at 05:11
  • msg #76

Re: OOC Thread - 13


That's fine. It made sense for Per to try.

-
John Jameson McCarthy
player, 1799 posts
Major
Cav Scout (US)
Fri 5 Dec 2014
at 11:07
  • msg #77

Re: OOC Thread - 13

Sorry, the assignments had him with the construction team. I'll amend when I can.
Fusilier
GM, 4600 posts
Your Guide
Fri 5 Dec 2014
at 19:13
  • msg #78

Re: OOC Thread - 13

Note there are two stairwells. If you aren't specific, I'll roll on it and it's a fifty fifty chance for each. Same goes with front and rear entrances to the school. Thanks.

Most of the roof of the school is missing or caved in.

- Kolstrup / Lines / Wilson... check the picture of the school and the metal fence. You'll have to decide to try to stop and climb over it or keep going and enter through the gate seen on the map. You're approaching from the left side of the image btw. You can then either enter through the front or back of the school.

- JJM / Marshall... I'm not sure if this is where you intended to be. If it is, you have the same problem with the fence. Range is 100m to the windows you're covering, but the angle isn't the best for the north face.




This message was last edited by the GM at 19:23, Fri 05 Dec 2014.
Fusilier
GM, 4602 posts
Your Guide
Fri 5 Dec 2014
at 20:02
  • msg #79

Re: OOC Thread - 13

Also, be aware that nobody knows where Caleb is right now. People have been coming and going from the school to the compound and it's been hard to keep track of where everyone is at every moment. The last most of you know is that he sliced open his hand and went to get it bandaged, but that was a while ago.
Fusilier
GM, 4605 posts
Your Guide
Tue 9 Dec 2014
at 06:51
  • msg #80

Re: OOC Thread - 13

Turn is up.

Please post your actions in a Private Message in the IC section that can be viewed only by the people currently with your PC. An exception to this is any radio dialogue. Thanks.

If you don't know where you are (or who you are with for that matter) please ask me in a PM.

And what the heck happened to my map??? Who is that?
This message was last edited by the GM at 06:52, Tue 09 Dec 2014.
Fusilier
GM, 4606 posts
Your Guide
Tue 9 Dec 2014
at 20:24
  • msg #81

Re: OOC Thread - 13

Added in some rough sketches of the layout to help explain things a little.
David 'Tosh' Lines
player, 249 posts
Corporal
1/RAR (UK)
Wed 10 Dec 2014
at 00:17
  • msg #82

Re: OOC Thread - 13

Fuse, how thick are the internal walls?
Fusilier
GM, 4607 posts
Your Guide
Wed 10 Dec 2014
at 00:27
  • msg #83

Re: OOC Thread - 13

In reply to David 'Tosh' Lines (msg # 82):

Very thick.
Owen Hollister
player, 214 posts
Staff Sergeant
Scout Sniper (USMC)
Wed 10 Dec 2014
at 19:36
  • msg #84

Re: OOC Thread - 13

Sorry, guys.  I'm still out of sorts and not feeling up to posting.  My gastroenterologist is not going to be talking to me about the results of my colonoscopy and upper endoscopy until the 31st, though he told my wife after the procedure that there did not seem to be any obvious cause for my tummy problems.  More news later.  Fuse, please continue NPC'ing Owen (if you've been doing so).  Thanks.
Luis Ortega
player, 1924 posts
Sergeant First Class
75th Rangers (US)
Wed 10 Dec 2014
at 19:42
  • msg #85

Re: OOC Thread - 13

In reply to Owen Hollister (msg # 84):

Nasty - hope you get better soon!

Andy
Fusilier
GM, 4609 posts
Your Guide
Wed 10 Dec 2014
at 20:03
  • msg #86

Re: OOC Thread - 13

In reply to Owen Hollister (msg # 84):

Thanks for the update. Get well and take care. I'll hold Owen until you're better.
Varis Babicevs
player, 1080 posts
Auxiliary
Scout/Translator (US)
Thu 11 Dec 2014
at 01:31
  • msg #87

Re: OOC Thread - 13

Owen Hollister:
Sorry, guys.  I'm still out of sorts and not feeling up to posting.  My gastroenterologist is not going to be talking to me about the results of my colonoscopy and upper endoscopy until the 31st, though he told my wife after the procedure that there did not seem to be any obvious cause for my tummy problems.  More news later.  Fuse, please continue NPC'ing Owen (if you've been doing so).  Thanks.


I had the same procedures done the December before last. Same result. The abdominal pain that I'd been experiencing almost daily for the preceding several months completely went away after the procedure. For a little bit, it had be questioning my sanity. I hope this all ends well for you. I certainly empathize with the discomfort and uncertainty that goes along with not knowing what's ailing you.

-
John Jameson McCarthy
player, 1807 posts
Major
Cav Scout (US)
Thu 11 Dec 2014
at 10:32
  • msg #88

Re: OOC Thread - 13

Good luck with everything, I hope you return to health soon.
Fusilier
GM, 4613 posts
Your Guide
Fri 12 Dec 2014
at 03:02
  • msg #90

Re: OOC Thread - 13

From here on, all posts can be public (no PM hidden parts).
I'm also revealing all previous PM sections as well.

Note there was a radio transmission from Frank above that is only now visible, so that's heard by all with a working radio.


http://oi62.tinypic.com/nlsku1.jpg
http://oi58.tinypic.com/2iiirgo.jpg
This message was last edited by the GM at 03:13, Fri 12 Dec 2014.
Francis 'Frank' Benucci
player, 1458 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Fri 12 Dec 2014
at 11:54
  • msg #91

Re: OOC Thread - 13

Feel better soon buddy!
Fusilier
GM, 4615 posts
Your Guide
Sat 13 Dec 2014
at 18:29
  • msg #92

Re: OOC Thread - 13

Turn is up.

This will be the last turn before I skip over the next day entirely. I already rolled for future encounters and there won't be anything that needs to be played out for the next 24 hours. Unless you have other plans, the next turn will cover:

(A) finishing the scheduled work
(B) getting the results of the F.League bid
(C) making the trade with smugglers
(D) carrying on with anything posted IC this turn (with the prisoners for example)

I can handle 'A-C' without any further input, so IC posts should just focus on 'D'.
This message was last edited by the GM at 18:38, Sat 13 Dec 2014.
Luis Ortega
player, 1925 posts
Sergeant First Class
75th Rangers (US)
Sun 14 Dec 2014
at 13:05
  • msg #93

Re: OOC Thread - 13

My router has died and my posting will be erratic until my new one arrives.  That might be as much as until Friday but I'm hoping for earlier.  Please NPC as necessary.

Sorry about this.

Andy
Fusilier
GM, 4616 posts
Your Guide
Sun 14 Dec 2014
at 22:44
  • msg #94

Re: OOC Thread - 13

You guys dont have a battery charger.
Alan Little
player, 35 posts
Captain (UK)
Royal Logistic Corps
Sun 14 Dec 2014
at 23:12
  • msg #95

Re: OOC Thread - 13

In reply to Fusilier (msg # 94):

That will make things difficult. He will work on the radio and wind turbine and if possible make something to charge the batteries off that.
Caleb Mulcahy
player, 1105 posts
Spec4-Infantry (US)
Callsign "Rockstar"
Mon 15 Dec 2014
at 06:33
  • msg #96

Re: OOC Thread - 13

Hi guys, sorry for my extended absence. RL has been busy and I just haven't been able to keep up. I hope to do better in 2015!

I'm not fully up to speed on all of what has been happening, but if anyone has any instructions for me then please go for it!

Note - my radio battery is still dead (as far as I know).
Fusilier
GM, 4618 posts
Your Guide
Tue 16 Dec 2014
at 05:50
  • msg #97

Re: OOC Thread - 13

Turn is up. There is a bit of information there, some needing attention before we move on, but I shot things ahead so we can get back to adventuring style gameplay again.

I found this on making a battery charger, and rolled vs. Little's skill. He can build it if you get the parts... which isn't hard (scrounging)... just that because the parts are item specific it'll take more hours than usual scrounging attempts to find them. Also note that the inclusion of proper tools will help with the actual construction.

http://www.otherpower.com/othe...riments_charger.html

Also, Little didn't fix the broken radio, but at least now you know what's wrong with it. Again, proper tools will needed to attempt a repair.
This message was last edited by the GM at 06:06, Tue 16 Dec 2014.
David 'Tosh' Lines
player, 254 posts
Corporal
1/RAR (UK)
Tue 16 Dec 2014
at 20:27
  • msg #98

Re: OOC Thread - 13

The scavenger we killed - when he gets buried he's being stripped of any clothing and boots that are we can either use or trade.  Clothing may be ruined from his wounds but boots and socks are worth keeping.

Also is it possible for Tosh to get any wire or cord that can be used to make snares?
Luis Ortega
player, 1926 posts
Sergeant First Class
75th Rangers (US)
Tue 16 Dec 2014
at 20:28
  • msg #99

Re: OOC Thread - 13

Fusilier:
Also, Little didn't fix the broken radio, but at least now you know what's wrong with it. Again, proper tools will needed to attempt a repair.

Is this the broken radio Ortega has on his character sheet or another one?
Fusilier
GM, 4619 posts
Your Guide
Tue 16 Dec 2014
at 20:34
  • msg #100

Re: OOC Thread - 13

I believe that's the radio, yes.

Snares for cat or rat? That's about all that is around here.
Luis Ortega
player, 1927 posts
Sergeant First Class
75th Rangers (US)
Tue 16 Dec 2014
at 22:11
  • msg #101

Re: OOC Thread - 13

I have a new router and will hopefully post IC tomorrow evening.

Thanks,

Andy
Francis 'Frank' Benucci
player, 1464 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Tue 16 Dec 2014
at 23:57
  • msg #102

Re: OOC Thread - 13

Also, when Frank has a chance, he wants to checks the function-ability of his Para-Ordnance.
Fusilier
GM, 4620 posts
Your Guide
Wed 17 Dec 2014
at 02:52
  • msg #103

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 102):

Sorry, I knew you intended on Frank doing that but I forgot to include it in the turn. I've edited it and it's in there now.
Fusilier
GM, 4621 posts
Your Guide
Wed 17 Dec 2014
at 19:23
  • msg #104

Re: OOC Thread - 13

Ferro raised a valid point that affects a couple PCs but there hasn't been response from anyone. It would be helpful if this was resolved, thanks.
John Jameson McCarthy
player, 1817 posts
Major
Cav Scout (US)
Wed 17 Dec 2014
at 20:33
  • msg #105

Re: OOC Thread - 13

Sorry, I'd missed it, done now.
David 'Tosh' Lines
player, 255 posts
Corporal
1/RAR (UK)
Wed 17 Dec 2014
at 22:40
  • msg #106

Re: OOC Thread - 13

Fusilier:
Snares for cat or rat? That's about all that is around here.

Tosh will make snares for rats and will set a load around our base, in particular our food stores.  There are bound to be rats trying to eat our food and keeping them down seems like a good idea.

Does anyone fancy rat though?  Are we that hungry?

If we don't eat rat then what can we do with the bodies?
Luis Ortega
player, 1928 posts
Sergeant First Class
75th Rangers (US)
Wed 17 Dec 2014
at 22:44
  • msg #107

Re: OOC Thread - 13

Fusilier:
I believe that's the radio, yes.

I think that we actually have two broken radios.

In the stores there is: R-159 Manpack (Broken)

Separate to that Ortega has the following in his pack: SEM 52 S Radio (0.95kg) - crack in casting - not currently working

That second radio hasn't yet been shown to Alan but I'll sort that out IC.  It was Ortega's original radio and I think that it was damaged by a bullet in Silesia.
Fusilier
GM, 4622 posts
Your Guide
Wed 17 Dec 2014
at 23:27
  • msg #108

Re: OOC Thread - 13

Ok, there are two radios. I forgot about the one on stores and was just rolling for one.

I never thought about trapping rats to prevent food spoil. I consider the containers for food spoilage... but I think I'll modify for pest control as well.

Dead rat can serve as bait. Trapping fishing without bait is one level more difficult.
Fusilier
GM, 4623 posts
Your Guide
Thu 18 Dec 2014
at 02:59
  • msg #109

Re: OOC Thread - 13

Apparently I overlooked that there was some fuel in the jerry cans so I just put the amount into the Humvee, giving you some mobility again. Plus there was 20L that Ortega traded for.

So, you're good for local motorized travel... except for the BMP. That fuel tank is bone dry.
This message was last edited by the GM at 03:01, Thu 18 Dec 2014.
Luis Ortega
player, 1930 posts
Sergeant First Class
75th Rangers (US)
Thu 18 Dec 2014
at 20:55
  • msg #110

Re: OOC Thread - 13

Fuse,

Just to be clear which radio has Alan been working on already?  Ortega's spare or the manpack in the stores?

Also do you want me to specify what batteries are being used where?

Ta,

Andy
Fusilier
GM, 4624 posts
Your Guide
Thu 18 Dec 2014
at 21:01
  • msg #111

Re: OOC Thread - 13

Oretaga's.

All of the batteries are in the inventory. I'll need to know what device they are being use for.
Luis Ortega
player, 1931 posts
Sergeant First Class
75th Rangers (US)
Thu 18 Dec 2014
at 23:22
  • msg #112

Re: OOC Thread - 13

In reply to Fusilier (msg # 111):

OK - the batteries we have in the stores are as follows: AAx12 Dx4 9vtx3

I'm assuming that we can replace some of the batteries in a radio or NVGs to improve the current charge and maximum charge a bit.  Is that correct?

Assuming that it is the twelve AA batteries will be issued as follows:

*** Night Vision Devices ***

Aleksandar  -                                 -
Anna        -                                 -
Babicevs    > Kalinka Pn-14K Gen2 (1AA)      2/12 - 1xAA issued
Barnett     -                                 -
Benucci     -                                 -
Cooper      -                                 -
Ferro       > Kalinka Pn-14K Gen2 (1AA)      1/12 - 1xAA issued
Fox         > AN/PVS-4 Scope Gen2 (2AA)      3/8 - 1xAA issued
Hollister   > Simrad KN200 Sight (2AA)      19/30
Kolstrup    -                                 -
Krupp       -                                 -
Lines       -                                 -
Majchrzak   -                                 -
Marshall    -                                 -
McCarthy    > AN/PVS-7 Gen3 (2AA)            6/12
Meyer       -                                 -
Morgan      -                                 -
Mulcahy     -                                 -
O'Brien     > NVS-7 Gen3 (2AA)               1/12 - 1xAA issued
Ortega      > AN/PVS-7 Gen3 (2AA)            2/14 - 1xAA issued
Wilson      -                                 -


*** Radios ***							

Aleksandar  -                                 -
Anna        -                                 -
Babicevs    -                                 -
Barnett     -                                 -
Benucci     > AN/PRC-127 (9AA)               8/14
Cooper      -                                 -
Ferro       > AN/PRC-139 (8AA)               6/12
Fox         > Cougarnet PRC6515 (PACK)       0/6
Hollister   > AN/PRC-139 (8AA)               7/14
Kolstrup    - AN/PRC-139 (8AA)               5/12 - 1xAA issued
Krupp       -                                 -
Lines       -                                 -
Majchrzak   -                                 -
Marshall    -                                 -
McCarthy    > AN/PRC-127 (9AA)               3/10 - 3xAA issued
Meyer       -                                 -
Morgan      -                                 -
Mulcahy     > Cougarnet PRC6515 (PACK)       0/6
O'Brien     > SEM-52S (PACK / 8AA)           3/10 - 3xAA issued
Ortega      > SEM-52S (PACK)                 0/0 [BROKEN]
Ortega      > SEM-52S (PACK)                14/22
Wilson      -                                 -

That uses up all of the 12 AA batteries.  Can the D and 9vt batteries be used in any of the radios that have Pack batteries?  Or are they solid state ones that need to be recharged?



I also think that we need to consider taking AA batteries out of those flashlights that use them.

In the stores we have two "Angle-neck Flashlights" that use D batteries as well as four D batteries.  Does anyone with a flashlight that uses AA batteries want to volunteer to swap?  Those with AA battery flashlights are:

  • Benucci     > Flashlight-AKM (2AA) - is this attached to the AKM though?
  • Ferro       > Flashlight (2AA)
  • Hollister   > Flashlight (2AA)
  • Wilson      - Flashlight (AA)

Any volunteers?

Ta,

Andy.
Fusilier
GM, 4625 posts
Your Guide
Fri 19 Dec 2014
at 02:52
  • msg #113

Re: OOC Thread - 13

Hey fellas,

I won't be able to get the turn up tonight as I planned, and I'll be away for the weekend, so I won't able move things on until Sunday. Sorry about that.


Luis Ortega:
Can the D and 9vt batteries be used in any of the radios that have Pack batteries?  Or are they solid state ones that need to be recharged?


Pack is solid state / model specific batteries.
Francis 'Frank' Benucci
player, 1469 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Fri 19 Dec 2014
at 03:16
  • msg #114

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 112):

Flashlight on AKM
Dean Wilson
player, 67 posts
Petty Officer
Medic - USMC Force Recon
Fri 19 Dec 2014
at 09:46
  • msg #115

Re: OOC Thread - 13


Wilson will swap his one quite happily.
Fusilier
GM, 4628 posts
Your Guide
Tue 23 Dec 2014
at 21:12
  • msg #117

Re: OOC Thread - 13

Turn is up. I think everything you wanted to do is accomplished as much as possible so we can probably get back into some trigger time.

Update on the unit personnel:

Character    Status    Morale  Blood    Notes
McCarthy     OK        High    A+       -
Ortega       OK        High    AB+      -
Hollister    OK        High    O+       -
Benucci      OK        High    O+       -
O'Brien      OK        High    O+       -
Little       Bruised   Good    A+       Blunt trauma to chest
Mulcahy      Scratched Good    O+       Lacerated hand
Ferro        OK        High    O+       -
Varis        OK        High    O+       -
Fox          Sick      Fair    O+       Abdominal pains/diarrhea
Kolstrup     OK        High    AB+      -
Wilson       OK        High    B-       -
Lines        OK        High    A-       -
Meyer        OK        Good    O+       -
Marshall     OK        High    O+       -
Morgan       OK        Good    AB+      -
Aleksandar   OK        Good    A-       -
Krupp        OK        High    A+       -
Cooper       Injured   Fair    B+       Fractured left arm (in splint) - Recovery Expected on Nov.1/Nov.15
Kaczka       OK        Good    ???      Ex-prisoner
Anna         Sick      Fair    ???      Abdominal pains/diarrhea
Majchrzak    OK        Good    ???      -
This message was last edited by the GM at 02:38, Wed 24 Dec 2014.
John Jameson McCarthy
player, 1822 posts
Major
Cav Scout (US)
Wed 24 Dec 2014
at 12:40
  • msg #118

Re: OOC Thread - 13

Time to really get ready for the next trip.

I'd appreciate any comments or suggestions about how we should proceed.

General Plan is:
1) Wiktor provides heavy lift capacity for 20% of fuel.
2) We head off along the coast and then work our way to Elbag using about seven bridges.
3) We load up and come back.

Problems include:
1) Enemy positions that block our route (one very close to Gdansk)
2) Getting the fuel for the journey
3) Pumping the fuel when we get there

I have some ideas that might make it easier to get to the fuel cache but would involve more logistics back here:
1) Talk to the IB and hand over our prisoner and INTEL. Offer them the mortar and ammo for fuel and help attacking the blocking position. We would attack with fire support and the IB taking the position so the way back would be open for us.
2) It is possible that if we travel along the coast to the Wistula Lagoon, we could use the water to bypass many of the bridges. We could travel to within 2 kilometres of the cache by water. The problem is we'd need to pump the fuel and transport the barrels. What I need is ideas on:
A) How do we pump the fuel?
B) Can we get the ILTIS on a boat or raft to get it to the cache and ferry oil drums to the boat?
C) We have one zodiac? What other boats could we look for and hat sources can we look in/at?
D) Any ideas on taking out the blocking position without the IB? I have no intel on it as yet, hopefully when Walter and I have a conversation we'll know more.
E)Any other ideas that people have.

If we get these in as soon as possible I'll cobble a plan together so we can get to shooting people and buying cool stuff with black gold.

Aargh!
Ferro
player, 442 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Wed 24 Dec 2014
at 16:32
  • msg #119

Re: OOC Thread - 13

John Jameson McCarthy:
Problems include:
1) Enemy positions that block our route (one very close to Gdansk)
2) Getting the fuel for the journey
3) Pumping the fuel when we get there


For #2 I don't think we have to worry about that.

"Wiktor can have enough fuel available to cover 100km of road travel for each of your vehicles. The ethanol is not free but you won't be required to pay Tenza's supplier until you return - at the usual cost per liter."

For #3 we have a portable generator in the stores. Can that power a pump? I'm guessing manual pumps might be in demand these days but would a powered pump be hard to find?



I thought it would be easy with Wiktor but now maybe hiring a boat would be better. We took that big one during the attack on Hel. Then again how do you get into the lagoon? Is Baltiysk the only place? That's in Russian territory... that could be a problem... but then again nothing we choose is going to be without problems.
John Jameson McCarthy
player, 1823 posts
Major
Cav Scout (US)
Wed 24 Dec 2014
at 20:13
  • msg #120

Re: OOC Thread - 13

Absolutley the only place. I was thinking of something we could transport on Viktor's truck. It would need to be capable of carrying a light vehicle though because the cache is 2.6km from the shore and we might be hauling up to forty barrels.

As you say, every option will have problems, I'd just like everyone to have some fun considering the problem rather than lumbering you all with my solution.

Good idea on the pump, we'll see if there are any that haven]t been broken up for parts.
Krzysztof Kaminski
NPC, 205 posts
Many fingers in many pies
and none of them legal...
Wed 24 Dec 2014
at 20:31
  • msg #121

Re: OOC Thread - 13

John Jameson McCarthy:
Good idea on the pump, we'll see if there are any that haven]t been broken up for parts.


"I can get you the pump."
Luis Ortega
player, 1933 posts
Sergeant First Class
75th Rangers (US)
Thu 25 Dec 2014
at 17:08
  • msg #122

Re: OOC Thread - 13

Merry Christmas to you all.  Sorry for my absence - Christmas preparations rather overtook everything!  I'm not back to work until 5th Jan so will catch up over the next couple of days.

Thanks,

Andy
Varis Babicevs
player, 1085 posts
Auxiliary
Scout/Translator (US)
Thu 25 Dec 2014
at 18:52
  • msg #123

Re: OOC Thread - 13


Merry Christmas, cyberfriends!

-
Francis 'Frank' Benucci
player, 1470 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Thu 25 Dec 2014
at 22:40
  • msg #124

Re: OOC Thread - 13

Varis Babicevs:
Merry Christmas, cyberfriends!

-

Likewise to you all!
Francis 'Frank' Benucci
player, 1471 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Sat 27 Dec 2014
at 15:21
  • msg #125

Re: OOC Thread - 13

I hope everyone had a safe and Merry Christmas (or whatever you may celebrate)...

It looks some options require reconnaissance.  Are we going to give ourselves those options or are we on a tighter schedule?
Fusilier
GM, 4629 posts
Your Guide
Sat 27 Dec 2014
at 21:58
  • msg #126

Re: OOC Thread - 13

I hope everyone here had a good holiday. Can I get a roll call to see who's here and ready to go again?
Billy 'Crack' O'Brien
player, 576 posts
Corporal
Parachute Regiment (UK)
Sat 27 Dec 2014
at 23:35
  • msg #127

Re: OOC Thread - 13


Yes still here.
Francis 'Frank' Benucci
player, 1472 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Sat 27 Dec 2014
at 23:50
  • msg #128

Re: OOC Thread - 13

Aqui...
Alan Little
player, 38 posts
Captain (UK)
Royal Logistic Corps
Sat 27 Dec 2014
at 23:59
  • msg #129

Re: OOC Thread - 13



How did Alan go with the battery charger ? I did'nt see it mentioned in the post.
Fusilier
GM, 4630 posts
Your Guide
Sun 28 Dec 2014
at 20:01
  • msg #130

Re: OOC Thread - 13

Ok it looks like only 2 players are around right now so I'll hold off things for a little while longer.

I'll review the battery charger bit and put something up for it later tonight.
Fusilier
GM, 4632 posts
Your Guide
Mon 29 Dec 2014
at 04:39
  • msg #132

Re: OOC Thread - 13

In reply to Alan Little (msg # 129):

There are some outstanding issues that need resolving first... namely whether or not Alan get's his hands on some electric repair tools. The inclusion of the tools will affect the difficulty of the rolls (for both building a battery charger and fixing the radio).

- Alan has half of a set picked up here and there (recent scavenging).
- The other half of the set can be traded for at the market.
- The vendor's price for the second half is 250$ equivalent value with any item(s).

I need to know if the Mad Dogs are going to get this set and what items are they willing to part with to get it.

Second, time will have to be allocated for a search for Alan to get the parts needed to build a charger. Right now he doesn't have any parts (or tools).
This message was last edited by the GM at 04:40, Mon 29 Dec 2014.
Alan Little
player, 39 posts
Captain (UK)
Royal Logistic Corps
Mon 29 Dec 2014
at 05:06
  • msg #133

Re: OOC Thread - 13

In reply to Fusilier (msg # 132):

Thanks for the update. Alan only has the packet of cigarettes he found on the island but will offer them up. I will do an IC post for the battery charger part search.
Fusilier
GM, 4634 posts
Your Guide
Mon 29 Dec 2014
at 06:11
  • msg #134

Re: OOC Thread - 13

The pack of smokes to the vender selling the tools is valued at 50$.


I added in a little narrative that covered something JJM was working on. It out of place in the order of things (it happened the day before) but I wanted to let anyone else who is interested know what's going on. Basically, JJM wants to hit the eastern outpost with IB help, so you don't get shot to pieces as soon as you drive out of the city on the way to the fuel dump.
This message was last edited by the GM at 06:14, Mon 29 Dec 2014.
Ferro
player, 443 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Mon 29 Dec 2014
at 06:38
  • msg #135

Re: OOC Thread - 13

In reply to Fusilier (msg # 126):

I am here and ready to go.

For Alan's trade needs Ferro can offer a NBCW suit (used)... I still have mine from Silesia). Apart from that I suggest some things from the unit inventory... since he is trying to help the unit's needs. How about one the double barrel shotguns or one of the Uzis?

GM Edit -
the NBC suit is valued at 75$
the shotgun is valued at 200$
the Uzi is valued at at 350$ (which is far more than what the tools are worth)

This message was last edited by the GM at 06:43, Mon 29 Dec 2014.
Alan Little
player, 41 posts
Captain (UK)
Royal Logistic Corps
Mon 29 Dec 2014
at 07:47
  • msg #136

Re: OOC Thread - 13

If there are no complainants, then the cigarettes and the shotgun and we make the trade.

GM - Done
This message was last edited by the GM at 19:47, Mon 29 Dec 2014.
Fusilier
GM, 4635 posts
Your Guide
Mon 29 Dec 2014
at 16:36
  • msg #137

Re: OOC Thread - 13

I added a map to JJM's last post to highlight the route and obstacles along the way.
Ferro
player, 445 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Mon 29 Dec 2014
at 18:40
  • msg #138

Re: OOC Thread - 13

I put up a few ideas... but I don't know how realistic they are.

Also Ferro will return the NBCW suit to the stores.
GM - done, adjust your sheet please.
This message was last edited by the GM at 19:45, Mon 29 Dec 2014.
Fusilier
GM, 4636 posts
Your Guide
Mon 29 Dec 2014
at 21:16
  • msg #139

Re: OOC Thread - 13

XP added for what happened in the school. It was brief, but the PC's involved will still get it.



The pontoon raft idea is feasible.

You can build it from the materials you already have and the zodiac can act as tug.

The downsides are it'll be very slow and vs. a roll for craftsmanship - failure resulting in the raft breaking up en route or something. It also might take a couple trips with the cargo of fuel.

I'm not exactly sure what ferry you're talking about, but the pics of the ones I found seem to be either too large to fit the back of the truck... or too heavy to lift up onto the truck. So, if you don't want to drive there, I think the only other alternative is the raft across the lagoon idea.
This message was last edited by the GM at 21:27, Mon 29 Dec 2014.
Caleb Mulcahy
player, 1107 posts
Spec4-Infantry (US)
Callsign "Rockstar"
Wed 31 Dec 2014
at 08:02
  • msg #140

Re: OOC Thread - 13

Merry Xmas and Happy New Year to all!!!




Re Caleb's radio battery. Did we manage to charge it or find a replacement battery? If not then I will remove it from my kit and return it to stores. It weighs 2 kilos so I don't fancy lugging it around unless it actually works.

Also, are there any 40mm grenades hanging around spare?
This message was last edited by the player at 08:06, Wed 31 Dec 2014.
Luis Ortega
player, 1934 posts
Sergeant First Class
75th Rangers (US)
Tue 6 Jan 2015
at 17:26
  • msg #141

Re: OOC Thread - 13

Sorry for my absence everyone.  Am catching up.

Andy.



Caleb Mulcahy:
Re Caleb's radio battery. Did we manage to charge it or find a replacement battery?

Alan has built a battery charger and we're charging as much electronics as possible, starting with radio's like Caleb's.

Caleb Mulcahy:
Also, are there any 40mm grenades hanging around spare?

I assume that you mean 40mmS grenades.  How short is Caleb?  There are none in the stores and the only other user I believe is Varis.
This message was last edited by the player at 17:27, Tue 06 Jan 2015.
Fusilier
GM, 4637 posts
Your Guide
Tue 6 Jan 2015
at 17:38
  • msg #142

Re: OOC Thread - 13

Ok, some devices had their batteries charged. Four devices can be charge per four hour period, so in the night (8 hours) following Alan's construction of the charger Ortega selected the following to be recharged...

Ortega's spare SEM-52S
Mulcahy's Cougarnet PRC6515
Fox's Cougarnet PRC6515
McCarthy's AN/PRC-127
Kolstrup's AN/PRC-139
Ferro's AN/PRC-139
O'Brien's SEM-52S
Hollister's AN/PRC-139

Note, every time a device is charged, it loses 1 point from it's base charge. For example, if you have a 2/10 for a radio and it gets fully charged, it changes to a 9/9... full charge minus a base point.

Battery info can be found in the main inventory thread.
This message was last edited by the GM at 17:39, Tue 06 Jan 2015.
Fusilier
GM, 4638 posts
Your Guide
Tue 6 Jan 2015
at 17:48
  • msg #143

Re: OOC Thread - 13

I'm keen on getting things moving again. It would be great if someone in the patrol could explain to me where you plan on going. Your orders are to put the Przejazdowo outpost under observation and I'd rather not play patrol commander/navigator when a PC should do it.

Here's the game map. https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak

Przejazdowo is a little village (marked) southeast of Gdansk and south of a refinery with the skull/crossbones icon. There's a lot of open ground, but the NODLR is designed for long range observation... it can pick out details a few KM away.
Ferro
player, 448 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Tue 6 Jan 2015
at 17:54
  • msg #144

Re: OOC Thread - 13

Fusilier:
There's a lot of open ground, but the NODLR is designed for long range observation... it can pick out details a few KM away.


What is a NODLR exactly? I know we got it from KRupp and it is for observation but nothing else.
Fusilier
GM, 4639 posts
Your Guide
Tue 6 Jan 2015
at 18:07
  • msg #145

Re: OOC Thread - 13

It stands for Night Observation Device Long Range

It's a tripod mounted Infrared device. You can pick out heat signatures up to about 4000m (depending on what they are), day or night, regardless of weather... which is far better than anything else you currently have.

It has a built in range finder and compass - giving a good bonus to FO skill checks.

It's a bit large and heavy, and makes a little bit of noise (it sounds like a low hum). It's powered, so it needs the large battery pack made for it or to be plugged into a vehicle (but it isn't practical for use while moving).

Essentially it allows you to setup an OP and observe without risking yourself by needing to get close. It's also good to have in a static defensive position.

It comes in a case (like a hard suitcase), to make transportation easy and protect it from damage.
This message was last edited by the GM at 18:12, Tue 06 Jan 2015.
Ferro
player, 449 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Tue 6 Jan 2015
at 18:34
  • msg #146

Re: OOC Thread - 13

Thanks.
This message was last edited by the player at 18:35, Tue 06 Jan 2015.
Luis Ortega
player, 1935 posts
Sergeant First Class
75th Rangers (US)
Tue 6 Jan 2015
at 22:52
  • msg #147

Re: OOC Thread - 13

How portable is the battery charger?
Luis Ortega
player, 1937 posts
Sergeant First Class
75th Rangers (US)
Tue 6 Jan 2015
at 23:24
  • msg #148

Re: OOC Thread - 13

OK, please can I double check how many people we are taking and who is going on the scouting patrol:

Not Going:
Cooper
Kaczka
Majchrzak

Awaiting Medical Assessment by Dean:
Fox
Anna

Going:
McCarthy
Ortega
Hollister
Benucci
O'Brien
Little
Mulcahy
Ferro
Varis
Kolstrup
Wilson
Lines
Meyer
Marshall
Morgan
Aleksandar
Krupp

Assuming that we have those 17 people going then 7 or 8 can go in the Humvee and the Iltis.  From the IC thread that is currently:

O'Brien
Benucci
Mulcahy
Kolstrup
Ferro

Does anyone else want to go?  Ortega would like to so that leaves 1 or 2 slots, probably 1 as we'll want to put some cargo in the Iltis.  If no one else wants to go then Ortega will take Morgan.
Per Kolstrup
player, 339 posts
Oversergent (OR-7)
Danish Army Jaegerkorpset
Wed 7 Jan 2015
at 01:00
  • msg #149

Re: OOC Thread - 13


Are the ruins of the refinery toxic? Maybe the patrol could take a small boat there, stash it, traverse the ruins, and then head through the fields (preferably at night) to a hide site overlooking the village.

-
Fusilier
GM, 4640 posts
Your Guide
Wed 7 Jan 2015
at 01:44
  • msg #150

Re: OOC Thread - 13

In reply to Per Kolstrup (msg # 149):

They are, and going through at night might be dangerous, but that plan isn't out of the question.
Per Kolstrup
player, 340 posts
Oversergent (OR-7)
Danish Army Jaegerkorpset
Wed 7 Jan 2015
at 04:37
  • msg #151

Re: OOC Thread - 13


Tomorrow I'll post a slightly revised plan IC.

-
Caleb Mulcahy
player, 1110 posts
Spec4-Infantry (US)
Callsign "Rockstar"
Wed 7 Jan 2015
at 14:41
  • msg #152

Re: OOC Thread - 13

Luis Ortega:
I assume that you mean 40mmS grenades.  How short is Caleb?  There are none in the stores and the only other user I believe is Varis.

Correct. I have 4x 40mmS HE grenades left, plus one smoke and one illum.
This message was last edited by the player at 14:41, Wed 07 Jan 2015.
Luis Ortega
player, 1939 posts
Sergeant First Class
75th Rangers (US)
Wed 7 Jan 2015
at 22:54
  • msg #153

Re: OOC Thread - 13

In reply to Caleb Mulcahy (msg # 152):

That's about as many as the people with 40mmN GL's have.  We'll have to try to trade for some more at some point.
David 'Tosh' Lines
player, 261 posts
Corporal
1/RAR (UK)
Wed 7 Jan 2015
at 22:57
  • msg #154

Re: OOC Thread - 13

Fuse - Tosh is taking the following from the stores:

AKMS-74
5.45mmB, 45rnd mag x1
5.45mmB, 30rnd mag x6
5.45mmB rounds x225

GM - Done
This message was last edited by the GM at 01:15, Thu 08 Jan 2015.
Luis Ortega
player, 1940 posts
Sergeant First Class
75th Rangers (US)
Wed 7 Jan 2015
at 23:09
  • msg #155

Re: OOC Thread - 13

Luis Ortega:
How portable is the battery charger?

Fuse, please can we get an answer to this question?  I'm trying to figure out whether we should be bringing it with us or not.

Ta,

Andy.
Fusilier
GM, 4641 posts
Your Guide
Wed 7 Jan 2015
at 23:35
  • msg #156

Re: OOC Thread - 13

Luis Ortega:
Fuse, please can we get an answer to this question?  I'm trying to figure out whether we should be bringing it with us or not.


I used the below example of a home made charger. It's 25kg... so it's heavy.


Luis Ortega
player, 1941 posts
Sergeant First Class
75th Rangers (US)
Wed 7 Jan 2015
at 23:37
  • msg #157

Re: OOC Thread - 13

In reply to Fusilier (msg # 156):

Thanks for the info.

Does anyone thing that we should bring this?  I don't now.
Luis Ortega
player, 1942 posts
Sergeant First Class
75th Rangers (US)
Wed 7 Jan 2015
at 23:41
  • msg #158

Re: OOC Thread - 13

OK, what gear from the stores are we taking with us?  I suggest the following:

PTRS-41 Anti-armor Rifle
14.5mm rounds x20

M2 Carl Gustav
84mm FFV-551 HEAT Rocket x6
84mm FFV-502 HEDP Rocket x3

RPG-7 Launcher
RPG-7 HEAT Rocket x3

Heavy Demolition Charge x1
Demo charge (burn fuse) x2

Excavating Tools x2
Tracked Vehicle Tools
Axe
Hacksaw
Hand Pump for 55g drum
Garden hose (siphoning)

AN/PRC-77 Manpack
Chinese Short Range Set
IR NODLR System

Rope, 11mm/meter x25
Grapple
Prybar
Tarp/Ground Sheet
Cookware & kettle
Animal trap x2
Silver Coins (10$ Equiv) x5
Tobacco (unit) x15

Jerry can 20L (Water) x3
Rations x119 man days (based on 17 people for 7 days – will adjust if Fox or Anna is coming along)

Anyone any opinions on the above?  Either things that we shouldn’t bother taking or other things that we should add?

Ta,

Andy.
Ferro
player, 450 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Wed 7 Jan 2015
at 23:50
  • msg #159

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 158):

1.5 Kilowatt generator
Fusilier
GM, 4642 posts
Your Guide
Thu 8 Jan 2015
at 00:13
  • msg #160

Re: OOC Thread - 13

One thing to consider fellas, is that it's early morning. Keep that in mind for your patrol, if you're planning on it being a night OP.

I'll advance the game time to whenever you'd like, once we get a plan.

I'll have something else for those not participating in the patrol... which I believe is JJM and a couple others?
Francis 'Frank' Benucci
player, 1481 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Thu 8 Jan 2015
at 00:24
  • msg #161

Re: OOC Thread - 13

Any chance of getting some 9mm subsonic for suppressed weapons, even if it is the D.I.Y. stuff we had before?  And, will Frank's Para-Ordnance be fixed by the time we kick the mission off.
Fusilier
GM, 4643 posts
Your Guide
Thu 8 Jan 2015
at 00:30
  • msg #162

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 161):

For subsonic ammo, it depends on the Mad Dogs schedule. If you're leaving shortly, then no, but if it's not until nightfall then there's time.

No - on the sidearm. He put it in for repairs on the 14th and was told it will take three days. It's currently the 16th, so not until tomorrow some time.
This message was last edited by the GM at 00:31, Thu 08 Jan 2015.
Francis 'Frank' Benucci
player, 1482 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Thu 8 Jan 2015
at 00:35
  • msg #163

Re: OOC Thread - 13

Fusilier:
In reply to Francis 'Frank' Benucci (msg # 161):

For subsonic ammo, it depends on the Mad Dogs schedule. If you're leaving shortly, then no, but if it's not until nightfall then there's time.

No - on the sidearm. He put it in for repairs on the 14th and was told it will take three days. It's currently the 16th, so not until tomorrow some time.

Very good, thanks Fuse!
Luis Ortega
player, 1944 posts
Sergeant First Class
75th Rangers (US)
Thu 8 Jan 2015
at 08:43
  • msg #164

Re: OOC Thread - 13

Ortega is taking several things from the stores and issuing most of them to NPCs:

 - Steel Helmet (Pol) for Ortega

 - Meyer is being issued 3 full mags for his AK to give him 9.

 - Aleksander is being issued 3 full mags for his AK to give him 9.

 - Morgan is being issued 3 full mags for his AK to give him 9, Pack (USSR), Fatigues (Polish) x1 and Sleeping Bag (Civ).
Luis Ortega
player, 1945 posts
Sergeant First Class
75th Rangers (US)
Thu 8 Jan 2015
at 08:45
  • msg #165

Re: OOC Thread - 13

Ferro:
In reply to Luis Ortega (msg # 158):

1.5 Kilowatt generator

A question regarding this.  What do we need to power?
Luis Ortega
player, 1946 posts
Sergeant First Class
75th Rangers (US)
Thu 8 Jan 2015
at 08:54
  • msg #166

Re: OOC Thread - 13

In reply to Fusilier (msg # 145):

How heavy is the NODLR please?
Luis Ortega
player, 1948 posts
Sergeant First Class
75th Rangers (US)
Thu 8 Jan 2015
at 16:24
  • msg #167

Re: OOC Thread - 13

Does everyone have body armour?  There is a set of Kevlar in the stores.
Fusilier
GM, 4644 posts
Your Guide
Thu 8 Jan 2015
at 16:57
  • msg #168

Re: OOC Thread - 13

There isn't enough ammo to issue Morgan, Meyer, and Aleksandar all 3 full mags. Do you want to adjust?

The generator is needed to power the pump. You can't hand crank out 8000L... well, you can, but do you want to. Kaminski will provide you with the pump.

The NODLR weighs 25kg (everything included).
Luis Ortega
player, 1949 posts
Sergeant First Class
75th Rangers (US)
Thu 8 Jan 2015
at 17:12
  • msg #169

Re: OOC Thread - 13

In reply to Fusilier (msg # 168):

Thanks, I'll add the generator and extension cables to the gear list.

With ammo for the NPCs there are currently 309 5.45mmB rounds in the stores (there were about 700 before Tosh took 225 and when I worked out the numbers above there were about 480) and 3 x 30 round mags each for the 3 of them is 270 rnds (3 x 30 x 3 = 270).  Have I missed something?
Fusilier
GM, 4645 posts
Your Guide
Thu 8 Jan 2015
at 17:15
  • msg #170

Re: OOC Thread - 13

Yes, Czeslaw Kaczka (the turncoat) drew 180 rounds for the Romanian AK he was just issued.

He also took some personal gear, but I was going to mention that in a turn post.
This message was last edited by the GM at 17:16, Thu 08 Jan 2015.
Luis Ortega
player, 1950 posts
Sergeant First Class
75th Rangers (US)
Thu 8 Jan 2015
at 17:18
  • msg #171

Re: OOC Thread - 13

In reply to Fusilier (msg # 170):

That should be fine.  I was going to have Tosh do that.

After he's taken his 180 though we still have 309 left so there should be the 270 for the 9 mags being issued leaving 39 in the stores.

Or has my maths gone wrong?
Fusilier
GM, 4646 posts
Your Guide
Thu 8 Jan 2015
at 17:24
  • msg #172

Re: OOC Thread - 13

Disregard what I said. I must have been thinking of other numbers or something...
Luis Ortega
player, 1951 posts
Sergeant First Class
75th Rangers (US)
Thu 8 Jan 2015
at 18:18
  • msg #173

Re: OOC Thread - 13

In reply to Fusilier (msg # 172):

No worries.
Luis Ortega
player, 1952 posts
Sergeant First Class
75th Rangers (US)
Thu 8 Jan 2015
at 19:13
  • msg #174

Re: OOC Thread - 13

We need 6 NBCW suits for the patrol and there are 3 in the stores.  Who still has one on their character sheet?

Fuse, does Fox still have his?
Billy 'Crack' O'Brien
player, 580 posts
Corporal
Parachute Regiment (UK)
Thu 8 Jan 2015
at 19:17
  • msg #175

Re: OOC Thread - 13

Luis Ortega:
We need 6 NBCW suits for the patrol and there are 3 in the stores.  Who still has one on their character sheet?

Fuse, does Fox still have his?


Billy still has one.
Fusilier
GM, 4647 posts
Your Guide
Thu 8 Jan 2015
at 20:04
  • msg #176

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 174):

No, he doesn't.
Luis Ortega
player, 1953 posts
Sergeant First Class
75th Rangers (US)
Thu 8 Jan 2015
at 22:41
  • msg #177

Re: OOC Thread - 13

Thanks - that gives us 4 - we need 2 more.  Anyone else?
Luis Ortega
player, 1954 posts
Sergeant First Class
75th Rangers (US)
Thu 8 Jan 2015
at 22:46
  • msg #178

Re: OOC Thread - 13

Current assignments (on the assumption that we can find 6 NBCW suits for the patrol):

Phase 1 assignments:

Patrol:
 - Personnel: Ortega, Kolstrup, Benucci, O'Brien, Mulcahy & Ferro
 - Gear Assigned: Zodiac, Outboard, AN/PRC-77 Manpack, IR NODLR System, NBC Gear, Chemical Sniffer (from JJM), Rations x6 man days

QRF:
Vehicle: Iltis
 - Personnel: Hollister, Wilson, Lines, Varis
 - Gear Assigned: RPG-7 Launcher, RPG-7 HEAT Rocket x3, Chinese Short Range Radio Set, Jerry can 20L (Water), Rations x40 man days, Garden hose (siphoning)

Main Body:
Vehicle: HUMVEE
 - Personnel: McCarthy, Meyer, Morgan, Krupp, Aleksandar
 - Gear Assigned: M2 Carl Gustav, 84mm FFV-551 HEAT Rocket x6, 84mm FFV-502 HEDP Rocket x3, Silver Coins (10$ Equiv) x5, Tobacco (unit) x15, Jerry can 20L (Water), Rations x40 man days

Vehicle: BMP
 - Personnel: Little, Fox, Marshall
 - Gear Assigned: PTRS-41 Anti-armor Rifle, 14.5mm rounds x20, Heavy Demolition Charge x1, Demo charge (burn fuse) x2, Tracked Vehicle Tools, Jerry can 20L (Water), Rations x40 man days

Vehicle: Truck
 - Personnel: Tenza & McKinley
 - Gear Assigned: Barrels and bridging supplies

Vehicle: Wrecker
 - Personnel: Kaminski & Szukała
 - Gear Assigned: Excavating Tools x2, Axe, Hacksaw, Hand Pump for 55g drum, Rope, 11mm/meter x25, Grapple, Prybar, Tarp/Ground Sheet, Cookware & kettle, Animal trap x2, 1.5 Kilowatt Generator,  Extension Lead 20m x2, Electronic Pump (from Kaminski), Improvised Battery Charger



We also need to sort out a new set of Call Signs.  Based on my memory the call signs we have established so far are:

McCarthy - Sunray
Ortega - Delta
Hollister - TBC
Fox - Molar
Benucci – Iron Man
O'Brien - Crack
Little - Felix
Mulcahy - Rockstar
Ferro - TBC
Varis - TBC
Kolstrup - Viking
Wilson - TBC
Lines - TBC
Meyer - Holdfast
Marshall - TBC
Morgan - TBC
Aleksandar - TBC
Krupp - TBC

A number of people have "TBC" at present.  Please can you tell me what call sign you would prefer or any corrections to the list that are necessary.  Otherwise I'll make up something arbitrary for you.
This message was last edited by the player at 23:01, Thu 08 Jan 2015.
Billy 'Crack' O'Brien
player, 581 posts
Corporal
Parachute Regiment (UK)
Thu 8 Jan 2015
at 23:21
  • msg #179

Re: OOC Thread - 13

Callsigns are in the intel comms thread.
Fusilier
GM, 4648 posts
Your Guide
Thu 8 Jan 2015
at 23:42
  • msg #180

Re: OOC Thread - 13

Not all of those guys have radios so they dont all need call signs.
Luis Ortega
player, 1955 posts
Sergeant First Class
75th Rangers (US)
Thu 8 Jan 2015
at 23:45
  • msg #181

Re: OOC Thread - 13

Billy 'Crack' O'Brien :
Callsigns are in the intel comms thread.

Those are old and out of date.  If you look through the list there are people listed who have either now left (Oscar, Mitch, Michaels, Young, Felix & Eikki) or died (Mike & Williamson) and there are new people who aren't included (e.g. Per, Owen, Dean, Tosh, Marshall, Krupp & Alan).

It needs to be updated.
Luis Ortega
player, 1956 posts
Sergeant First Class
75th Rangers (US)
Thu 8 Jan 2015
at 23:48
  • msg #182

Re: OOC Thread - 13

Fusilier:
Not all of those guys have radios so they dont all need call signs.

Possibly but as the BMP has a working radio and we've got the manpack and the Chinese radio almost everyone will be on the net so I thought that it was simpler to just get call signs for everyone.
Fusilier
GM, 4649 posts
Your Guide
Fri 9 Jan 2015
at 02:13
  • msg #183

Re: OOC Thread - 13

This is can be updated once I get some info to fill in...
McCarthy     RADIO    "Sunray"
Ortega       RADIO    "Delta"
Hollister    RADIO    -----
Benucci      RADIO    "Iron Man"
O'Brien      RADIO    "Found Four"
Little       RADIO    "Felix"
Mulcahy      RADIO    "Rockstar"
Ferro        RADIO    "Found Ten"
Varis        -----    "Found Nine"
Fox          RADIO    "Molar"
Kolstrup     RADIO    "Viking"
Wilson       RADIO    "Starlight"
Lines        -----    -----
Meyer        -----    "Holdfast"
Marshall     -----    -----
Morgan       -----    "Found Eight"
Aleksandar   -----    -----
Krupp        -----    -----
Cooper       -----    -----
Kaczka       -----    -----
Anna         -----    -----
Majchrzak    -----    -----

Spare radios:
 AN/PRC-77 Manpack
 Chinese Tactical

Vehicle comms status:
 BMP Ambulance: R-123M Long radio radio
 Humvee: no radio
 Iltis: no radio

* The mortar (compound) has no radio

** "Found" was the call sign header for the Mad Dogs' infantry element.
This message was last edited by the GM at 15:34, Fri 09 Jan 2015.
Caleb Mulcahy
player, 1111 posts
Spec4-Infantry (US)
Callsign "Rockstar"
Fri 9 Jan 2015
at 07:27
  • msg #184

Re: OOC Thread - 13

In reply to Fusilier (msg # 183):

Can I take it that Caleb's radio has been charged?

FYI I don't have an NBC suit on my char sheet.
Luis Ortega
player, 1957 posts
Sergeant First Class
75th Rangers (US)
Fri 9 Jan 2015
at 08:42
  • msg #185

Re: OOC Thread - 13

In reply to Caleb Mulcahy (msg # 184):

Yes - check out message #142 of this thread or the battery charge post in the stores thread.
Francis 'Frank' Benucci
player, 1484 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Fri 9 Jan 2015
at 14:01
  • msg #186

Re: OOC Thread - 13

I'm without an NBC suit as well
Fusilier
GM, 4650 posts
Your Guide
Fri 9 Jan 2015
at 17:23
  • msg #187

Re: OOC Thread - 13

Working on a turn now... but I noticed something that needs adjusting. You can only fit 3 people in the Iltis (not four) with the current modifications and cargo.
Fusilier
GM, 4652 posts
Your Guide
Fri 9 Jan 2015
at 18:28
  • msg #188

Re: OOC Thread - 13

Turn is up. It applies to JJM anyone who wants to participate except for the six Mad Dogs who are in the recon patrol. I'll do a separate turn* for them after.

* Are you changing your plan because of a lack of NBCW suits and avoiding the refinery?
This message was last edited by the GM at 18:29, Fri 09 Jan 2015.
Luis Ortega
player, 1958 posts
Sergeant First Class
75th Rangers (US)
Fri 9 Jan 2015
at 19:22
  • msg #189

Re: OOC Thread - 13

In reply to Fusilier (msg # 188):

Yes.  Revised route now skirting the eastern side of the ruined refinery.

The patrol will have a 4 hour rest/battery recharging session before leaving.  Do you have the details still of what gets recharged?
Fusilier
GM, 4653 posts
Your Guide
Fri 9 Jan 2015
at 19:25
  • msg #190

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 189):

Not sure. You'll need to point them out again.
Luis Ortega
player, 1960 posts
Sergeant First Class
75th Rangers (US)
Fri 9 Jan 2015
at 19:47
  • msg #191

Re: OOC Thread - 13

Revised assignments as there are now only 3 seats on the Iltis.

Phase 1 assignments:

Patrol:
 - Personnel: Ortega, Kolstrup, Benucci, O'Brien, Mulcahy & Ferro
 - Gear Assigned: Zodiac, Outboard, AN/PRC-77 Manpack, IR NODLR System, NBC Gear, Chemical Sniffer (from JJM), Rations x6 man days

QRF:
Vehicle: Iltis
 - Personnel: Hollister, Lines, Varis
 - Gear Assigned: RPG-7 Launcher, RPG-7 HEAT Rocket x3, Chinese Short Range Radio Set, Jerry can 20L (Water), Rations x40 man days, Garden hose (siphoning)

Main Body:
Vehicle: HUMVEE
 - Personnel: McCarthy, Meyer, Morgan, Krupp, Ibanez
 - Gear Assigned: M2 Carl Gustav, 84mm FFV-551 HEAT Rocket x6, 84mm FFV-502 HEDP Rocket x3, Silver Coins (10$ Equiv) x5, Tobacco (unit) x15, Jerry can 20L (Water), Rations x40 man days

Vehicle: BMP
 - Personnel: Little, Fox, Marshall, Wilson, Aleksander
 - Gear Assigned: PTRS-41 Anti-armor Rifle, 14.5mm rounds x20, Heavy Demolition Charge x1, Demo charge (burn fuse) x2, Tracked Vehicle Tools, Jerry can 20L (Water), Rations x40 man days

Vehicle: Truck
 - Personnel: Tenza & McKinley
 - Gear Assigned: Barrels and bridging supplies

Vehicle: Wrecker
 - Personnel: Kaminski & Szukała
 - Gear Assigned: Excavating Tools x2, Axe, Hacksaw, Hand Pump for 55g drum, Rope, 11mm/meter x25, Grapple, Prybar, Tarp/Ground Sheet, Cookware & kettle, Animal trap x2, 1.5 Kilowatt Generator,  Extension Lead 20m x2, Electronic Pump (from Kaminski), Improvised Battery Charger
Luis Ortega
player, 1961 posts
Sergeant First Class
75th Rangers (US)
Fri 9 Jan 2015
at 19:49
  • msg #192

Re: OOC Thread - 13

In reply to Fusilier (msg # 190):

While the recon patrol rest up they're recharging the manpack radio and Ferro, Billy and Ortega's NVGs.  Is that ok?
Luis Ortega
player, 1962 posts
Sergeant First Class
75th Rangers (US)
Fri 9 Jan 2015
at 19:51
  • msg #193

Re: OOC Thread - 13

One question regarding the patrol - what's our exit or link up plan/strategy?
Fusilier
GM, 4654 posts
Your Guide
Fri 9 Jan 2015
at 19:53
  • msg #194

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 192):

Yes, who is carrying the manpack radio? And who is carrying the NODLR?
This message was last edited by the GM at 19:55, Fri 09 Jan 2015.
Ferro
player, 454 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Fri 9 Jan 2015
at 20:03
  • msg #195

Re: OOC Thread - 13

In reply to Fusilier (msg # 194):

Ferro will carry the NODLR. I'll leave the shotgun and other heavy stuff in the Humvee for later.
Francis 'Frank' Benucci
player, 1485 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Fri 9 Jan 2015
at 20:04
  • msg #196

Re: OOC Thread - 13

Frank might have to because he's only got [3] mags for his MP5SD and [2] for the borrowed M-9.  He might be the likely choice.  His AKM and ammo will be going with the rest of the recon teams gear.
Billy 'Crack' O'Brien
player, 582 posts
Corporal
Parachute Regiment (UK)
Fri 9 Jan 2015
at 20:24
  • msg #197

Re: OOC Thread - 13

In reply to Fusilier (msg # 194):

Billy was going to keep Ferro company while the rest of the patrol got closer. If the manpack radio only needs to go that far he can carry it. He also has a Browning HP and silencer that he will past off to anyone going forward.

He also has 52 9mmN which I assume is subsonic, at least that is what I played it was.
This message was last edited by the player at 20:47, Fri 09 Jan 2015.
Fusilier
GM, 4656 posts
Your Guide
Fri 9 Jan 2015
at 22:20
  • msg #198

Re: OOC Thread - 13

Patrol...

I've plotted your current position, two tentative OP locations, where the zodiac is hidden, and the objective.

If you can't find it on the map, scroll down the items in the list on the left until you see "patrol" near the bottom. It'll center the map onto it and then you can zoom in.

OP team will need to choose a spot to setup. I've given two options but you aren't limited to them. It will take about ten minutes to set up the NODLR.

The Mobile team will need to get closer to see anything. Please choose a route and where you'd like to approach to (I'm unsure how close you want to get or how you want to do this).

Remember, this is essentially the front lines. This (and the two other outposts) are the closest the enemy are to Gdansk. It's not an administrative encampment or a rear area garrison. On the other hand, this outpost has never been attacked before, so it's possible that they may have become complacent from routine boredom.

Map > https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak
This message was last edited by the GM at 22:56, Fri 09 Jan 2015.
Ferro
player, 456 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Sat 10 Jan 2015
at 02:38
  • msg #199

Re: OOC Thread - 13

Ferro has a silenced Makarov if anyone wants to borrow it.

On the map straight across a little to the right of the chemical tanks there are four larger ones. They seem taller and there is stuff on the top to hide behind. Are any of the four intact?
Fusilier
GM, 4657 posts
Your Guide
Sat 10 Jan 2015
at 05:33
  • msg #200

Re: OOC Thread - 13

In reply to Ferro (msg # 199):

Two of them are intact and they are taller than the other tanks with structures that provide cover/concealment. If you're going to take chemical tanks over the inside of a building, the these larger tanks would be better.
Caleb Mulcahy
player, 1112 posts
Spec4-Infantry (US)
Callsign "Rockstar"
Sat 10 Jan 2015
at 10:02
  • msg #201

Re: OOC Thread - 13

My radio is the Cougarnet PRC6515 [2kg]. Is that the man pack, or are we talking about another man pack radio?

Ferro - I have a Makarov so will take your silencer if still available.

Also I assume that I don't have my rucksack but have an NBC suit and some food in my webbing pouches.
This message was last edited by the player at 10:11, Sat 10 Jan 2015.
Fusilier
GM, 4658 posts
Your Guide
Sat 10 Jan 2015
at 16:07
  • msg #202

Re: OOC Thread - 13

Different radio. There's a AN/PRC-77 set with a longer range - carried by O'Brien.

If you're bringing your NBCW gear, you'll probably need a ruck, but we can assumed (from Luis' posts) that any present rucks have been thinned out of other gear (which will be waiting in the vehicles) so they're won't be any restrictions.

If it were just the NBCW body suit, then you could strap/tie it to the outside of your webbing or something, but if it's the complete set, then you're also looking at rubber overboots and gloves - so it would need something like a pack.
This message was last edited by the GM at 16:08, Sat 10 Jan 2015.
Francis 'Frank' Benucci
player, 1488 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Sat 10 Jan 2015
at 16:33
  • msg #203

Re: OOC Thread - 13

Is the recon team going with body armor?
Ferro
player, 458 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Sat 10 Jan 2015
at 18:31
  • msg #204

Re: OOC Thread - 13

Fusilier:
This is can be updated once I get some info to fill in...
McCarthy     RADIO    "Sunray"
Ortega       RADIO    "Delta"
Hollister    RADIO    -----
Benucci      RADIO    "Iron Man"
O'Brien      RADIO    "Found Four"
Little       RADIO    "Felix"
Mulcahy      RADIO    "Rockstar"
Ferro        RADIO    "Found Ten"
Varis        -----    "Found Nine"
Fox          RADIO    "Molar"
Kolstrup     RADIO    "Viking"
Wilson       RADIO    "Starlight"
Lines        -----    -----
Meyer        -----    "Holdfast"
Marshall     -----    -----
Morgan       -----    "Found Eight"
Aleksandar   -----    -----
Krupp        -----    -----
Cooper       -----    -----
Kaczka       -----    -----
Anna         -----    -----
Majchrzak    -----    -----


Ok if we are going with cool names then I would like to change to Valkyrie... and ignore that it isn't Italian or something.
This message was last edited by the player at 18:31, Sat 10 Jan 2015.
Luis Ortega
player, 1964 posts
Sergeant First Class
75th Rangers (US)
Mon 12 Jan 2015
at 00:08
  • msg #205

Re: OOC Thread - 13

Francis 'Frank' Benucci:
Frank might have to because he's only got [3] mags for his MP5SD and [2] for the borrowed M-9.  He might be the likely choice.  His AKM and ammo will be going with the rest of the recon teams gear.

Not sure if Fuse will allow this to be changed but that wasn't Ortega's intention.  Everyone should be bring full fighting gear.  What goes on the truck is other gear in backpacks.  Things like Ortega's shotgun, sleeping bags, climbing gear.  Stuff like that.

Hope that makes more sense now.  I've corrected this IC.

Fusilier:
The Mobile team will need to get closer to see anything. Please choose a route and where you'd like to approach to (I'm unsure how close you want to get or how you want to do this).

We're securing our immediate location first to ensure the safety of the NODLR team.  I'll map out a route for you though.

What time of day is it now and what time can we expect it to get dark?

Fusilier:
Remember, this is essentially the front lines. This (and the two other outposts) are the closest the enemy are to Gdansk. It's not an administrative encampment or a rear area garrison. On the other hand, this outpost has never been attacked before, so it's possible that they may have become complacent from routine boredom.

Noted.

Fusilier:
If you're bringing your NBCW gear, you'll probably need a ruck, but we can assumed (from Luis' posts) that any present rucks have been thinned out of other gear (which will be waiting in the vehicles) so they're won't be any restrictions.

We've brought all 4 NBCW suits (3 in the stores and 1 from Billy) and Ortega will have a rucksack for certain with some (or all) of them in.

JJM mentioned lending the patrol team a chemical sniffer.  We'll will have been using that from the moment we landed and will then make a decision on whether we need to use the NBCW suits based on the readings.  Does that make sense?

Francis 'Frank' Benucci:
Is the recon team going with body armor?

Yes.  And helmets.
Francis 'Frank' Benucci
player, 1491 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Mon 12 Jan 2015
at 03:27
  • msg #206

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 205):

No, makes sense.
Fusilier
GM, 4661 posts
Your Guide
Tue 13 Jan 2015
at 02:46
  • msg #207

Re: OOC Thread - 13

Turn is up for the patrol.

Once I know how long the maneuver group is going to remain in place at the chemical tanks, I'll make some rolls and describe what the NODLR team has observed during that time. Sunset can be expected at 17:45hrs and first light tomorrow around 0715hrs.
Fusilier
GM, 4662 posts
Your Guide
Tue 13 Jan 2015
at 04:29
  • msg #208

Re: OOC Thread - 13

I'm not sure yet if I'm going to plot the patrol/attack on the game map or use my own. The landscape is quite different than what the game map shows - namely far less trees and some razed buildings. I can't update all those changes on the game map as it would be way too cluttered.

The game map is updated but here is a secondary map showing some changes to the landscape.


This message was last edited by the GM at 04:44, Tue 13 Jan 2015.
Luis Ortega
player, 1965 posts
Sergeant First Class
75th Rangers (US)
Tue 13 Jan 2015
at 11:29
  • msg #209

Re: OOC Thread - 13

In reply to Fusilier (msg # 208):

Thanks for this.  Please can I double check what you mean by "razed structures"?  Are these ruined building that have collapsed leaving sufficient rubble for a man to crouch behind or does it look like someone has deliberately cleared them to open up fields of fire, leaving little more than rubble a man could lie behind?
Fusilier
GM, 4663 posts
Your Guide
Tue 13 Jan 2015
at 16:16
  • msg #210

Re: OOC Thread - 13

Burned to the ground mostly. There isn't much to crouch behind and are difficult to move through. Some have remains that might offer concealment, but not sufficient cover, and a few others are just basement foundations.
Luis Ortega
player, 1967 posts
Sergeant First Class
75th Rangers (US)
Wed 14 Jan 2015
at 00:04
  • msg #211

Re: OOC Thread - 13

In reply to Fusilier (msg # 210):

Thanks.  We're going to wait until dark before setting out with the foot patrol.

Ortega is observing the various routes towards village to try to work out the best one.  One immediate question though - how deep are the irrigation ditches?
Fusilier
GM, 4664 posts
Your Guide
Wed 14 Jan 2015
at 00:34
  • msg #212

Re: OOC Thread - 13

Knee to hip level or so.
Francis 'Frank' Benucci
player, 1492 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Wed 14 Jan 2015
at 03:47
  • msg #213

Re: OOC Thread - 13

I will be able to post tomorrow
Fusilier
GM, 4666 posts
Your Guide
Wed 14 Jan 2015
at 20:51
  • msg #214

Re: OOC Thread - 13

I'll just make this up but if you want to swap that's fine.

Wiktor's rig: JJM / Wiktor

Iltis: Krupp / Little / Lines

Humvee: Wilson / Varis / Hollister / Auttenberg

BMP Ambulance: Marshall / Aleksandar / Meyer

Kaminski's Wrecker: Wilusz (One of Kaminski's guys)
John Jameson McCarthy
player, 1836 posts
Major
Cav Scout (US)
Thu 15 Jan 2015
at 13:48
  • msg #215

Summary of latest orders

So people don't need to read huge wodges of text:

1) We're backing up
2) BMP ambulance finds a spot to get off road and waist for us to pass
3) BMP ambulance gets in front of convoy
4) Iltis keeps position in convoy
5) When we have room to manoeuvre the Hum-Vee takes the rear
6) Anyone not manning a gun or driving gets out and gets ready to back JJ up in case of an attack
Fusilier
GM, 4668 posts
Your Guide
Thu 15 Jan 2015
at 20:19
  • msg #216

Re: Summary of latest orders

Reminder, I still need a route or coarse of action for the patrol if they want to proceed further.
Luis Ortega
player, 1968 posts
Sergeant First Class
75th Rangers (US)
Thu 15 Jan 2015
at 21:54
  • msg #217

Re: Summary of latest orders

In reply to Fusilier (msg # 216):

I'll sort one out but it might be tomorrow night.  Any chance you can update the map above with the positions we've noted?  Ortega is sketching it all.
David 'Tosh' Lines
player, 263 posts
Corporal
1/RAR (UK)
Thu 15 Jan 2015
at 22:01
  • msg #218

Re: OOC Thread - 13

Fusilier:
Iltis: Krupp / Little / Lines

What seat does Tosh have?

My guess is that Krupp is driving, Little is commanding and Tosh is in the gunner's seat.

Make sense?
Fusilier
GM, 4669 posts
Your Guide
Fri 16 Jan 2015
at 01:38
  • msg #219

Re: OOC Thread - 13

Ok here is an update to the map. I've added in grid references to help point things out.

This one here is the same, but it just includes the route taken by the dusk clearance patrol > http://oi61.tinypic.com/204cjn.jpg


This message had punctuation tweaked by the GM at 01:41, Fri 16 Jan 2015.
Billy 'Crack' O'Brien
player, 589 posts
Corporal
Parachute Regiment (UK)
Fri 16 Jan 2015
at 08:19
  • msg #220

Re: OOC Thread - 13


I believe we were able to secure some 40MMN reloads from the market ? I was wondering how many and if they have been dolled out yet ? Thanks.
Luis Ortega
player, 1969 posts
Sergeant First Class
75th Rangers (US)
Fri 16 Jan 2015
at 22:24
  • msg #221

Re: OOC Thread - 13

Billy 'Crack' O'Brien :
I believe we were able to secure some 40MMN reloads from the market ? I was wondering how many and if they have been dolled out yet ? Thanks.

Check out posts 36 and 38 of this thread.  Six 40mmN HE (Reloads) were traded for and I believe that they were all for Billy.  Ortega certainly didn't need any and I don't believe that JJM wanted any either.



In reply to Fusilier (msg # 219):

Thanks for this.
This message was last edited by the player at 22:26, Fri 16 Jan 2015.
Billy 'Crack' O'Brien
player, 590 posts
Corporal
Parachute Regiment (UK)
Fri 16 Jan 2015
at 23:01
  • msg #222

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 221):

Thanks much appreciated.
Luis Ortega
player, 1971 posts
Sergeant First Class
75th Rangers (US)
Fri 16 Jan 2015
at 23:56
  • msg #223

Re: OOC Thread - 13

Fuse,

Ortega has started a discussion IC about whether to do the foot patrol or not (I'm personally not sure that it's a good idea because of the risk of alerting the enemy that someone has been around).

I've worked out the planned patrol route though, just in case we decide to go for it.  The primary patrol route is shown by the green arrows and the objective is to check out the ruins along the road.  If there is time (or the first patrol route is obviously a bad idea) then the second patrol route is shown in orange.  The objective of this is to check out the road heading east and the return route is off the eastern side of the map.



If the foot patrol is taking place then we need to work out what time to leave.  That's partly dependent on how light it is at night.  Is there much cloud cover?

Ta,

Andy.
Per Kolstrup
player, 343 posts
Oversergent (OR-7)
Danish Army Jaegerkorpset
Sat 17 Jan 2015
at 00:02
  • msg #224

Re: OOC Thread - 13


I like the secondary route more. It looks like the main defenses are facing the city (i.e. north, northwest) and they're not so concerned about traffic from the east. Therefore, I think their sentries on the east side will be less vigilant/numerous and the patrol could probably get in closer.

-
Luis Ortega
player, 1972 posts
Sergeant First Class
75th Rangers (US)
Sat 17 Jan 2015
at 00:10
  • msg #225

Re: OOC Thread - 13

In reply to Per Kolstrup (msg # 224):

Good point - I've edited my IC post to include the map so that we can discuss options.
Fusilier
GM, 4670 posts
Your Guide
Sat 17 Jan 2015
at 02:13
  • msg #226

Re: OOC Thread - 13

I would say that if you aren't going to get closer than that you might not as well go and take the risk. You won't see anything at 400-1000m away, which is the closest those routes take you (remember you are already more than 1500m away now).

Secondly, there is more than just one platoon out there as it is a company position - I've only marked what you know. You've already located the north defenses, so Green route has the potential to only gain more info on that particular position. That's not a bad thing, as right now the details are limited, but I just want to point out that it won't locate any other positions. Orange route might, but as I mentioned in the first point it's (currently) too far.

Hope this helps some.



Also, minor point, there is a canal you have to cross first. It's not a serious obstacle, but it's no ditch either. You'll get wet.
This message was last edited by the GM at 07:44, Sat 17 Jan 2015.
Ferro
player, 462 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Sat 17 Jan 2015
at 04:35
  • msg #227

Re: OOC Thread - 13

The civilians in the houses are at G14 and H14.
Luis Ortega
player, 1973 posts
Sergeant First Class
75th Rangers (US)
Sat 17 Jan 2015
at 22:41
  • msg #228

Re: OOC Thread - 13

Fusilier:
I would say that if you aren't going to get closer than that you might not as well go and take the risk. You won't see anything at 400-1000m away, which is the closest those routes take you (remember you are already more than 1500m away now).

Secondly, there is more than just one platoon out there as it is a company position - I've only marked what you know. You've already located the north defenses, so Green route has the potential to only gain more info on that particular position. That's not a bad thing, as right now the details are limited, but I just want to point out that it won't locate any other positions. Orange route might, but as I mentioned in the first point it's (currently) too far.

Hope this helps some.

I'm really not sure now.  My logic of the two patrols objectives was as follows:

Green Route: The ruins would make a good place to set up an ambush of the enemy patrol (assuming that they repeated their checking of the ruins) and my thought was that we could catch some of the enemy in the open and give them a problem to deal with.  We don't actually need to recce it however to set this up and could just occupy it overnight.

Orange Route: This would help us understand more about where we're going immediately after engaging the enemy strongpoint and might well reveal some defensive positions on the eastern side of the village.  This isn't vital however.

Fusilier:
Also, minor point, there is a canal you have to cross first. It's not a serious obstacle, but it's no ditch either. You'll get wet.

Finding a good place to cross will be the first objective.
Fusilier
GM, 4671 posts
Your Guide
Sat 17 Jan 2015
at 22:47
  • msg #229

Re: OOC Thread - 13

Re: canal - you can wade it. I just wanted to mention it so people are aware.

If you hit a clearance patrol, you've nicked just one squad, but alerted the entire position. That doesn't seem like a equal tradeoff.

It was my understanding that the patrol was to gain information on the outpost. I would think that means like finding out where and what kind of defenses there are, locating heavy weapons and command positions, and detecting obstacles and minefields. You have to get close for that. If this wasn't the purpose of the patrol, then you're attack is going in blind.
Luis Ortega
player, 1974 posts
Sergeant First Class
75th Rangers (US)
Sat 17 Jan 2015
at 23:08
  • msg #230

Re: OOC Thread - 13

In reply to Fusilier (msg # 229):

OK, those are some very good points.  Thanks.

I'll re think the patrol route and come back to you.  Anyone got any suggestions on where we go?  The eastern side of the village sounds like a good option to me.
Fusilier
GM, 4673 posts
Your Guide
Sat 17 Jan 2015
at 23:25
  • msg #231

Re: OOC Thread - 13

I've shut down what was happening with the convoy as there didn't seem to be much interest. I know only of Hollister's player being away, yet we haven't heard from some PCs in days or weeks. If you wish to continue gaming, there really needs to be some sort of regular commitment as it's affecting active players and myself/the game. I don't like bringing this up, or getting after people, but at this point I think it needs to be mentioned.



Using the tactical visibility rules, the background light level value is 2. There is no cloud cover, but not much moonlight either. That means you can get to within 200m of the enemy before you are seen - but that's when moving about in open ground. If you take account any concealment and are moving stealthily, then that distance is justly going to drop and modifications be made to difficulty levels for rolls against you.

As long as you don't march up to the front gates I don't think you have too much to worry about dice rolls. Just be smart about it.
This message was last edited by the GM at 23:26, Sat 17 Jan 2015.
Luis Ortega
player, 1975 posts
Sergeant First Class
75th Rangers (US)
Sat 17 Jan 2015
at 23:32
  • msg #232

Re: OOC Thread - 13

Fusilier:
Using the tactical visibility rules, the background light level value is 2. There is no cloud cover, but not much moonlight either. That means you can get to within 200m of the enemy before you are seen - but that's when moving about in open ground. If you take account any concealment and are moving stealthily, then that distance is justly going to drop and modifications be made to difficulty levels for rolls against you.

As long as you don't march up to the front gates I don't think you have too much to worry about dice rolls. Just be smart about it.

Thanks for the info.

Ferro:
The civilians in the houses are at G14 and H14.

I may have missed something but are we certain that these are civilians?  I thought it was just cooking fires and could therefore be the troops stationed there feeding themselves.
Fusilier
GM, 4674 posts
Your Guide
Sat 17 Jan 2015
at 23:34
  • msg #233

Re: OOC Thread - 13

I'll answer that.

Ferro observed unarmed people dressed in what appears to be civilian clothing around a few of the houses. Also remember there were civilians working on the wire fence earlier in the day.

The cooking fires is  something different (not that area) though it may be connected.
Luis Ortega
player, 1976 posts
Sergeant First Class
75th Rangers (US)
Sat 17 Jan 2015
at 23:48
  • msg #234

Re: OOC Thread - 13

In reply to Fusilier (msg # 233):

Ah ok, thanks for clarifying.
Billy 'Crack' O'Brien
player, 591 posts
Corporal
Parachute Regiment (UK)
Sun 18 Jan 2015
at 23:08
  • msg #235

Re: OOC Thread - 13


I was wondering if we could get a model number or better description for the following:

Heavy Demolition Charge
Demo charge (burn fuse)

I was assuming the first was a satchel charge and the second was dynamite ? Thanks.
Fusilier
GM, 4675 posts
Your Guide
Sun 18 Jan 2015
at 23:45
  • msg #236

Re: OOC Thread - 13

There's no model numbers, as they are both improvised postwar charges.

The smaller demo charge is essentially dynamite, wrapped in an extra layer of wax paper to keep it water resistant. It's comes in a cloth bag with a strap - which is a reused carrier for a SAW ammo box. There's a fifteen second (maybe) fuse. It's enough to breach entries into buildings but you can't be sure how much more do to its nature.

The heavy charge is heavy. It would help if two people carried and set it up. It comes in a wooden chest with rope handles on the sides. Inside is a mix of commercial dynamite, cardboard packaged explosive compound (sourced from uxo?), and a small amount of Semtex. It's armed and set with an old fashioned clock timer - up to an hour. There's enough explosives to mess up a large building like an apartment complex. Think small car bomb.

Does this help?
This message was last edited by the GM at 23:46, Sun 18 Jan 2015.
Billy 'Crack' O'Brien
player, 592 posts
Corporal
Parachute Regiment (UK)
Mon 19 Jan 2015
at 00:12
  • msg #237

Re: OOC Thread - 13

In reply to Fusilier (msg # 236):

Thanks, much more clear.
Fusilier
GM, 4677 posts
Your Guide
Mon 19 Jan 2015
at 19:06
  • msg #238

Re: OOC Thread - 13

Zoomed in view displaying newly discovered details. The yellow buildings are known/suspected to house civilians and some livestock. Note that all this only shows what you know or can see, and may not be complete.

Rolls were made on stealth, observation, and tracking.


This message was last edited by the GM at 19:40, Mon 19 Jan 2015.
Francis 'Frank' Benucci
player, 1496 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Wed 21 Jan 2015
at 20:32
  • msg #239

Re: OOC Thread - 13

I should be able to post this evening or tomorrow morning
Luis Ortega
player, 1979 posts
Sergeant First Class
75th Rangers (US)
Wed 21 Jan 2015
at 22:54
  • msg #240

Re: OOC Thread - 13

Sorry for the delay in posting - is it clear what Ortega intends the patrol to do?
Fusilier
GM, 4679 posts
Your Guide
Wed 21 Jan 2015
at 23:01
  • msg #241

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 240):

Yes, but just to be clear, swinging south and investing that position means you'll be approaching them head on.
Luis Ortega
player, 1980 posts
Sergeant First Class
75th Rangers (US)
Wed 21 Jan 2015
at 23:06
  • msg #242

Re: OOC Thread - 13

In reply to Fusilier (msg # 241):

Hum, maybe a bit further south than that.
Luis Ortega
player, 1981 posts
Sergeant First Class
75th Rangers (US)
Wed 21 Jan 2015
at 23:51
  • msg #243

Re: OOC Thread - 13

Luis Ortega:
Fusilier:
That's why I was asking what you were looking for in addition to 40mm. Here's what you can grab for trading in the rest of the items...

Sorry - I misunderstood what you meant.  My fault.  Apologies and thanks for sorting this out.

From this list there are a number of items where I've commented in purple that we might trade to the smugglers.  Do you want to short cut things and give us the value that the smugglers will give us for them?

2x   1L Bottle (Beer) - As Tenza isn't interested in these they'll get shared out when the trading team gets back - just a small glass each but a boost to morale.
2x   6h Candles - Are the smugglers interested in these at all and if so at what value?
20x  Tobacco - 5 of these can go to Marshall as he's the only dedicated smoker in the unit (I believe) - The other 15 can be traded with the smugglers - what value will they put on them?
2x   Field Dressings (Postwar) - these will go into the stores unless someone wants to claim them now?
24x  12ga. Shotgun (Reloads - but good quality) - Ferro - do you want these?
100x 5.45mmB - these will go into stores
150x 7.62mmS - these will go into stores
8x   500g Bottles (w/Preserved Venison) - is this particularly valuable food?  Would the smugglers give us a good price for some or all of it?
40kg Potatoes/Carrots/Turnip Mix - this will go into food stores for the moment
10kg Corn/Maize - this will go into food stores for the moment
1x   20L Jerry (Ethanol) - I'm a little unclear whether we can/should mix methanol and ethanol in an engine - please can you advise?
2x   D Cell Batteries - these will go into stores
6x   AA Cell Batteries - these will go into stores
5x   10$ Silver Coins - these will go into stores
1x   1L Motor Oil (Used) - these will go into stores
1x   Hygiene Set (Toothpaste/Razor/Soap) - are the smugglers interested in this and what value would they put on it?
2x   Disposable Lighters - are the smugglers interested in these and what value would they put on them?

Marshall - I think that you've missed this little bit of tobacco that Ortega got for you - please see the highlighted section above.
Fusilier
GM, 4681 posts
Your Guide
Fri 23 Jan 2015
at 07:53
  • msg #244

Re: OOC Thread - 13

Updated with new info learned this turn.


Luis Ortega
player, 1984 posts
Sergeant First Class
75th Rangers (US)
Sat 24 Jan 2015
at 11:47
  • msg #245

Re: OOC Thread - 13

In reply to Fusilier (msg # 244):

Thanks for this.

Do you have a map with all the info we've spotted on it by any chance?
Walter Krupp
player, 56 posts
Chemist/Engineer
Sat 24 Jan 2015
at 13:30
  • msg #246

Re: OOC Thread - 13

Is there any way to cross the river from the refinery besides going back out and taking the road?
Fusilier
GM, 4682 posts
Your Guide
Sat 24 Jan 2015
at 16:14
  • msg #247

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 245):

That shows it all.
Nothing happens in another ten minutes.

In reply to Walter Krupp (msg # 246):

I'm sorry, I'm not sure what you mean.
This message was last edited by the GM at 16:14, Sat 24 Jan 2015.
Walter Krupp
player, 57 posts
Chemist/Engineer
Sat 24 Jan 2015
at 16:31
  • msg #248

Re: OOC Thread - 13

The vehicles are parked at the refinery right? There is a river boarder the refinery right? This prevents exit from the refinery except by established roads....unless there is a way to cross that water barrier.
Fusilier
GM, 4683 posts
Your Guide
Sat 24 Jan 2015
at 16:35
  • msg #249

Re: OOC Thread - 13

In reply to Walter Krupp (msg # 248):

No, the vehicles are at the compound.
Fusilier
GM, 4685 posts
Your Guide
Sun 25 Jan 2015
at 05:16
  • msg #250

Re: OOC Thread - 13

Map showing the routes of the various groups visible to the Mad Dogs right now.

@Patrol guys - if you recall I mentioned there is a canal that needed to be crossed. I forgot to mention you found a foot bridge on the way to the objective and crossed there.


This message was last edited by the GM at 08:42, Sun 25 Jan 2015.
Luis Ortega
player, 1985 posts
Sergeant First Class
75th Rangers (US)
Sun 25 Jan 2015
at 22:50
  • msg #251

Re: OOC Thread - 13

Fuse,

Thanks for the map.  Please can I double check something.  Billy and Ferro are on top of a chemical tower and that is several stories high and you have to climb up an external ladder to reach the top.  Is that correct?

My assumption is that if they lie flat on top they can't be observed (unless someone climbs a different tower) and can't be reached unless someone climbs up the ladder (which they should be able to hear).

I just want to check that my understanding is correct.

Ta,

Andy.
Fusilier
GM, 4687 posts
Your Guide
Mon 26 Jan 2015
at 00:08
  • msg #252

Re: OOC Thread - 13

Yes.

Turn up tomorrow.
This message was last edited by the GM at 02:28, Mon 26 Jan 2015.
Francis 'Frank' Benucci
player, 1500 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Mon 26 Jan 2015
at 09:02
  • msg #253

Re: OOC Thread - 13

Expecting bad snow storm in the Northeast (NJ) and maybe unable to post due to me being at work.  Please NPC me as needed.

John
Fusilier
GM, 4688 posts
Your Guide
Mon 26 Jan 2015
at 16:23
  • msg #254

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 253):

No problem. We get whatever you NJ fellas get a day or two later, so that may apply to me as well tomorrow.



Turn is up. A couple points...

1) Cold weather rules are in place. Some PCs lack cold weather gear so you may want to think about getting some. Other PCs have it, but it's listed in their packs. Those need be moved to worn items and the added weight taken into account for it to be in use.

2) Reminder about battery charges. The list is updated. As it stands, you really only have enough batteries/charge for one full night OP. That may be something to keep in mind for planning OPs with lengthy time frames.

3) Don't neglect fatigue rules. Not a serious issue right now, but just a reminder.
This message was last edited by the GM at 16:32, Mon 26 Jan 2015.
Ferro
player, 469 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Mon 26 Jan 2015
at 19:16
  • msg #255

Re: OOC Thread - 13

I've been sitting on a huge amount of xp for a long time now and want to make use of it. Where can I be most useful? I thought about forward observer but don't want to if it is redundant. Is JJM the only one with that skill (and who is good at it)?
John Jameson McCarthy
player, 1842 posts
Major
Cav Scout (US)
Mon 26 Jan 2015
at 19:35
  • msg #256

Re: OOC Thread - 13

If no-one else has FO skill, it would be good for Ferro to get it. Then I'll pump points into Grenade Launcher and stay back with the mortar. It will give us a good capability that we don't have now as JJ can stay back and co-ordinate and Ferro can be with the scout group.
Fusilier
GM, 4690 posts
Your Guide
Mon 26 Jan 2015
at 19:39
  • msg #257

Re: OOC Thread - 13

Some time tonight or tomorrow I'll put together a little database showing where the group has specialists and such for various skills.
John Jameson McCarthy
player, 1843 posts
Major
Cav Scout (US)
Mon 26 Jan 2015
at 19:44
  • msg #258

Re: OOC Thread - 13

That would be brilliant, thank you.
Billy 'Crack' O'Brien
player, 597 posts
Corporal
Parachute Regiment (UK)
Mon 26 Jan 2015
at 19:50
  • msg #259

Re: OOC Thread - 13


Billy has the FO skill to an O.k. level.
Fusilier
GM, 4691 posts
Your Guide
Tue 27 Jan 2015
at 00:14
  • msg #260

Re: OOC Thread - 13

I plan on making a more detailed list some time later, but this covers most of the high use skills. If you see a skill not listed and would like it included, just let me know. The ratings are for assets (skill plus attribute) and only covers those who are about 9-10 or higher... except in cases where the listed PCs are below average but the only/few party members with that certain skill.


Heavy Machinegun: Billy Kolstrup McCarthy Ortega

Heavy Gun[1]: McCarthy Meyer Kaczka Krupp

Grenade Launcher[2]: Ortega Varis Billy Meyer Frank Caleb Kolstrup

Driver (Wheel): Ferro Wilson Hollister Krupp

Driver (Track): Marshall Krupp

Stealth: Frank Hollister Caleb

Forward Observer: McCarthy

Medic: Wilson

Mechanic: Marshall

Combat Engineer: Billy Meyer Caleb



[1] Needed for ZPU-2 AA Gun
[2] Needed for 81mm Mortar
This message was last edited by the GM at 00:39, Tue 27 Jan 2015.
Francis 'Frank' Benucci
player, 1501 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Tue 27 Jan 2015
at 00:45
  • msg #261

Re: OOC Thread - 13

In reply to Fusilier (msg # 254):

I made it out of work today OK but, brunt of the storm (12-24 inches in my area and out by the prison I work at) is supposed to hit about 0400 EST so I need to be on the road by then to get to work by 0600, work a double shift and maybe make it out tomorrow night to return Wednesday morning.  And I hear more snow for Thursday.
Luis Ortega
player, 1987 posts
Sergeant First Class
75th Rangers (US)
Wed 28 Jan 2015
at 23:27
  • msg #262

Re: OOC Thread - 13

Fuse - Sorry for my absence - work has been rather manic and I need to catch up.  I'll try to get that done in the next couple of days.

Sorry about this.

Andy.
Caleb Mulcahy
player, 1119 posts
Spec4-Infantry (US)
Callsign "Rockstar"
Thu 29 Jan 2015
at 06:54
  • msg #263

Re: OOC Thread - 13

In reply to Fusilier (msg # 260):

You can add Disguise and Persuasion to that list for me, Caleb has a high CHA score.
Fusilier
GM, 4693 posts
Your Guide
Fri 30 Jan 2015
at 05:35
  • msg #264

Re: OOC Thread - 13

I just finished a summary of the entire enemy position only to have my browser crash and take the last hour of my time with it. I'm feeling pretty dejected at the moment but I might try again tomorrow.
This message was last edited by the GM at 17:18, Fri 30 Jan 2015.
Caleb Mulcahy
player, 1121 posts
Spec4-Infantry (US)
Callsign "Rockstar"
Fri 30 Jan 2015
at 13:11
  • msg #265

Re: OOC Thread - 13

In reply to Fusilier (msg # 264):

Arrrgh! Don't you just hate that!
Fusilier
GM, 4695 posts
Your Guide
Fri 30 Jan 2015
at 17:23
  • msg #266

Re: OOC Thread - 13

What's worse is that I keep my PC running pretty clean. Things don't crash on their own often at all.

I gave it another shot. Let me know if you need more info on something. Apart from that heavy weapon system it shouldn't be as hard as it might seem. That gun might cause problems though.

As a friendly warning I'm skipping the next turn right to getting into attack position.
This message was last edited by the GM at 17:27, Fri 30 Jan 2015.
Ferro
player, 471 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Fri 30 Jan 2015
at 18:05
  • msg #267

Re: OOC Thread - 13

I am going to dump most of my XP into Forward Observer and if any left over to increase Ferro's medic a little.
Francis 'Frank' Benucci
player, 1503 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Fri 30 Jan 2015
at 19:24
  • msg #268

Re: OOC Thread - 13

Thermal Underwear {set} [.50 kg]
Wool Sweater [.50 kg]
Sleeping Bag [0.0 kg]
[1] pr. Gore-Tex Oversocks [.10 kg]

I have the following above items.  Does Frank need any more than this?
Fusilier
GM, 4696 posts
Your Guide
Fri 30 Jan 2015
at 20:17
  • msg #269

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 268):

As long as he stays dry, Frank is fine down to -9 Celsius while wearing both the thermal underwear and sweater. The current temperature is 4 Celsius and has yet to drop below freezing so he'll be fine so long as he remains dry.




Here's a summary of cold weather rules:

A PC can tolerate temperatures down to 10 Celsius while wearing standard fatigues before any negative effects occur. At temperatures below that heavier clothing is required. These figures assume the PC's clothing is not wet.

-A basic sweater is good down to 1 Celsius.
-Thermal underwear is good down to 2 Celsius.
-Thermal fatigues are good down to -4 Celsius.
-Parkas are good down to -10 Celsius.
-Other types of jackets/coats will vary but are generally good to -6 Celsius.
-Winter Combat Uniform (including boots) are good down to -12 Celsius.
-Light gloves are good down to -6 Celsius.

-Sleeping bags vary but are generally good (on their own) down to -10 Celsius. Most heat loss will come from conduction against the ground, so an air mattress or some other sort of insulator will improve the sleeping bag's rating.

-Gore-Tex Oversocks will keep the feet dry.

Items may be combined.

For each four hour period, PCs suffer one point of fatigue for each 6 degrees that they are under dressed for. This is in addition to fatigue that is gained from activity. If the fatigue continues to build up eventually the PC will be incapacitated/fall unconscious until recovery or death. Frostbite is a separate matter.
This message was last edited by the GM at 20:21, Fri 30 Jan 2015.
Fusilier
GM, 4697 posts
Your Guide
Fri 30 Jan 2015
at 20:32
  • msg #270

Re: OOC Thread - 13

If anyone is wondering here are the effects of fatigue:

- For each accumulated level of fatigue all attributes are reduced by 1 - and thus the skill assets are affected too. If an attribute reaches 0 the PC is incapacitated/unconscious.

- When shooting, accuracy is modified by adding 3 to dice rolls at short range, 2 at medium, and 1 at long/extreme.

- Load is reduced by 10% per level of fatigue, as is throw range.
John Jameson McCarthy
player, 1845 posts
Major
Cav Scout (US)
Fri 30 Jan 2015
at 20:34
  • msg #271

Re: OOC Thread - 13

Just remember, staying dry in Poland in early winter when we're travelling in open vehicles over several rivers finished by many kilometres of lagoon crossing and then coming back over the same route is bound to be easy. My research into the WW2 German playbook for attacking in Eastern Europe says that winter gear is unnecessary. Given that, Krupp and Meyer may well be willing to give up their winter gear.
Francis 'Frank' Benucci
player, 1504 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Fri 30 Jan 2015
at 20:34
  • msg #272

Re: OOC Thread - 13

In reply to Fusilier (msg # 269):

I also found this, [1] Gore-Tex Anorack [.50 kg]

I guess I could use some kind of coat and I have a pair of nomex gloves
John Jameson McCarthy
player, 1846 posts
Major
Cav Scout (US)
Fri 30 Jan 2015
at 20:35
  • msg #273

Re: OOC Thread - 13

So Kamineski needs to be looking out for straw billets too if he can find them.
Fusilier
GM, 4698 posts
Your Guide
Fri 30 Jan 2015
at 20:37
  • msg #274

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 272):

What is that, a type of water proof shell? Like a wind breaker?

In reply to John Jameson McCarthy (msg # 271):

LOL
Francis 'Frank' Benucci
player, 1505 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Fri 30 Jan 2015
at 20:40
  • msg #275

Re: OOC Thread - 13

Fusilier:
In reply to Francis 'Frank' Benucci (msg # 272):

What is that, a type of water proof shell? Like a wind breaker?

Inspired by anoraks that protected the intrepid 10th Mountain Division soldiers in the 1940s, this pullover is equally rugged and ready. Though the anorak style itself is noted for its ability to buffet wind and weather, we've upped the ante with a high-performance three-layer shell and a number of unique features. Our TEK3 shell features a waterproof, windproof exterior plus breathable membrane and interior backer of soft yet durable tricot for next-to-skin comfort. Features you'll appreciate when a front comes through include a hood that adjusts in a single pull, providing complete protection without hindering your vision. Zip the offset expanding throat gusset to protect your chin and neck from the elements, and unzip for easy venting – and a dash of color. Anoraks can be a challenge to put on and take off, but a side zipper that extends from hem to underarm solves this neatly. A partial zipper on the opposite side adds more ease. Unique pocket is designed with three openings, a kangaroo plus two hand pockets, for roomy storage and hand warming. Imported. Machine wash and dry.

I don't think it's heavy duty, perhaps like a three-season jacket...
This message was last edited by the player at 20:41, Fri 30 Jan 2015.
Fusilier
GM, 4699 posts
Your Guide
Fri 30 Jan 2015
at 20:43
  • msg #276

Re: OOC Thread - 13

Ok, thanks for pointing that out. I skimmed over everyone's inventory, but I didn't see that (or know what it was). I also only really looked at what is currently worn and not in people's packs.

I think Frank is fine for gear.
This message was last edited by the GM at 20:48, Fri 30 Jan 2015.
Francis 'Frank' Benucci
player, 1506 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Fri 30 Jan 2015
at 20:46
  • msg #277

Re: OOC Thread - 13

Fusilier:
Ok, thanks for pointing that out. I skimmed over everyone's inventory, but I didn't see that (or know what it was).

I think Frank is fine for gear.

OK, good.  I'll put that in a note for my gear and I had to go back and look for it because I knew I had something else and couldn't find it.  It was tucked into my buttpack contents.
Ferro
player, 472 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Fri 30 Jan 2015
at 20:58
  • msg #278

Re: OOC Thread - 13

I am set for cold weather clothing but I don't have anything against getting wet.
Billy 'Crack' O'Brien
player, 599 posts
Corporal
Parachute Regiment (UK)
Fri 30 Jan 2015
at 21:07
  • msg #279

Re: OOC Thread - 13


PARA Smock-Arctic Insert
Thermals,UK Commercial
Poncho, DPM

Should hopefully be ok.
Alan Little
player, 48 posts
Captain (UK)
Royal Logistic Corps
Fri 30 Jan 2015
at 21:09
  • msg #280

Re: OOC Thread - 13


SAS Smock-Cold Weather Insert
Rain Poncho (Civ Black)
Wool Hat (Black)

Alan should be ok as well.
Ferro
player, 473 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Fri 30 Jan 2015
at 23:12
  • msg #281

Re: OOC Thread - 13

Francis 'Frank' Benucci:
Are we thinking of going in at Bootlace?


Bootlace has that large gun waiting to wreck our rides. That's what I don't like about it.

What about coming down the road from the hamlet and going in at Top Hat instead? We can then come in behind Bootlace.
Francis 'Frank' Benucci
player, 1508 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Fri 30 Jan 2015
at 23:14
  • msg #282

Re: OOC Thread - 13

Ferro:
Francis 'Frank' Benucci:
Are we thinking of going in at Bootlace?


Bootlace has that large gun waiting to wreck our rides. That's what I don't like about it.

What about coming down the road from the hamlet and going in at Top Hat instead? We can then come in behind Bootlace.

I was thinking of trying to go in that way as quietly as possible so as we could take the position without them being able to use their big guns against us.
Ferro
player, 474 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Fri 30 Jan 2015
at 23:21
  • msg #283

Re: OOC Thread - 13

Oh you mean infiltrate and blow up or capture the big gun before the attack begins? That might be a good idea.
Per Kolstrup
player, 348 posts
Oversergent (OR-7)
Danish Army Jaegerkorpset
Fri 30 Jan 2015
at 23:31
  • msg #284

Re: OOC Thread - 13


It looks like both of my PCs have lost their packs. Neither have cold weather gear, at present. I don't think Per's Viking blood or Varis' persistent VD are going to keep them warm.

-
Francis 'Frank' Benucci
player, 1509 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Fri 30 Jan 2015
at 23:43
  • msg #285

Re: OOC Thread - 13

Ferro:
Oh you mean infiltrate and blow up or capture the big gun before the attack begins? That might be a good idea.

That was what I was thinking.  even if we can get in and occupy them so they can't use their heavy stuff on our vehicles.
Caleb Mulcahy
player, 1122 posts
Spec4-Infantry (US)
Callsign "Rockstar"
Sat 31 Jan 2015
at 10:34
  • msg #286

Re: OOC Thread - 13

I have thermal fatigues and a parka. Should I wear both, or just the fatigues and then lend my parka to someone else?
Fusilier
GM, 4700 posts
Your Guide
Sat 31 Jan 2015
at 17:08
  • msg #287

Re: OOC Thread - 13

In reply to Caleb Mulcahy (msg # 286):

You don't need to wear both.
Thermal fatigues are good down to -4 Celsius and Parkas are good down to -10 Celsius.

The current temp is 4 (plus) Celsius and unlikely to go below freezing in the immediate future.
Francis 'Frank' Benucci
player, 1514 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Sat 31 Jan 2015
at 19:34
  • msg #288

Re: OOC Thread - 13

The SVD we have in stores, is the scope messed up on it?
Per Kolstrup
player, 351 posts
Oversergent (OR-7)
Danish Army Jaegerkorpset
Sat 31 Jan 2015
at 19:39
  • msg #289

Re: OOC Thread - 13


Per calls dibs on the Polish parka (his current fatigues are Polish pantera pattern). Varis calls dibs on the Soviet thermal fatigues (all the better should he ever be called upon to play a Red Army soldier).

-
Francis 'Frank' Benucci
player, 1516 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Sat 31 Jan 2015
at 19:42
  • msg #290

Re: OOC Thread - 13

Fusilier:
The Major met him in the hallway, "Well done. Where did you get all of--?" "--Bought begged borrowed and ugh-don't ask." Kaminski mumbled in reply as he laid out the gear on a table.
2x Light Gloves (Wool)               0.25kg
1x Sweater (Wool - Brown)            1kg
1x Sweater (Wool - Red)              0.75kg
1x Sweater (Wool - Black)            0.75kg
1x Thermal Fatigues (Soviet)         3kg
1x Thermal Underwear                 0.5kg
1x Civilian Peacoat/Overcoat (Black) 4kg
1x Parka (Polish Army)               3kg
1x Civilian Coat (Youth Size)        2kg

OOC - Don't let this interfere with the planning discussion. I just wanted to get this out of the way so the next turn can focus on the attack.

I'm happy with just being issued something when the time is right
Per Kolstrup
player, 352 posts
Oversergent (OR-7)
Danish Army Jaegerkorpset
Sat 31 Jan 2015
at 19:43
  • msg #291

Re: OOC Thread - 13


IF* it's decided to execute Per's addendum to the plan (i.e. sniper team/s sneak to within range of the ville to take out the HMG prior to the mech attack), then I think it would be worth spending a chunk of his XP on the FO skill.

*I'd like to spend 10XP to put his FO skill at 4.

Based on JJM's latest post about training, I'd like to spend 2XP to bump Per's Instruction skill to 2.

I'd like to spend 2XP to bump his Navigation skill to 2 as well.

That's all of it so let me know if I'm being wasteful.

-
Fusilier
GM, 4702 posts
Your Guide
Sat 31 Jan 2015
at 19:43
  • msg #292

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 288):

There was one that was messed up, but I believe it's been repaired or this is another SVD. Either way, I didn't marked the one in stores as deficient so I'll honor it as is, and say it's good.

Fox and Hollister also have sniper rifles - free to trade.



In reply to Per Kolstrup (msg # 289):

Thank you.
Varis Babicevs
player, 1087 posts
Auxiliary
Scout/Translator (US)
Sat 31 Jan 2015
at 19:56
  • msg #293

Re: OOC Thread - 13


I don't want to be greedy and selfish, so if someone else would like to claim them, I'll defer, but I'd like to speak for both pairs of light gloves as well.

-
Francis 'Frank' Benucci
player, 1517 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Sat 31 Jan 2015
at 19:59
  • msg #294

Re: OOC Thread - 13

Fusilier:
In reply to Francis 'Frank' Benucci (msg # 288):

There was one that was messed up, but I believe it's been repaired or this is another SVD. Either way, I didn't marked the one in stores as deficient so I'll honor it as is, and say it's good.

Fox and Hollister also have sniper rifles - free to trade.

I don't know if now is a good time to start using it but, just a thought.  Something simple might be easiest.
Ferro
player, 476 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Sun 1 Feb 2015
at 02:52
  • msg #295

Re: OOC Thread - 13

Varis Babicevs:
I don't want to be greedy and selfish, so if someone else would like to claim them, I'll defer, but I'd like to speak for both pairs of light gloves as well.


Ferro asked for gloves before Kaminski even left. Is that ok?
Varis Babicevs
player, 1088 posts
Auxiliary
Scout/Translator (US)
Sun 1 Feb 2015
at 03:41
  • msg #296

Re: OOC Thread - 13


Of course. That still leaves a pair for Varis and Per to fight over.

-
Francis 'Frank' Benucci
player, 1518 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Sun 1 Feb 2015
at 09:20
  • msg #297

Re: OOC Thread - 13

Varis Babicevs:
Of course. That still leaves a pair for Varis and Per to fight over.

-

And Frank...
Billy 'Crack' O'Brien
player, 601 posts
Corporal
Parachute Regiment (UK)
Sun 1 Feb 2015
at 19:14
  • msg #298

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 297):

Someone is going to have to take up knitting.
Thomas Marshall
player, 422 posts
Sergeant
Support (PANG)
Sun 1 Feb 2015
at 19:41
  • msg #299

Re: OOC Thread - 13

Women's work...get to it Ferro.

Marshall is in for the thermal underwear and black sweater
This message was last edited by the player at 19:42, Sun 01 Feb 2015.
Walter Krupp
player, 58 posts
Chemist/Engineer
Sun 1 Feb 2015
at 19:43
  • msg #300

Re: OOC Thread - 13

Krupp is in for the pea coat.
Varis Babicevs
player, 1089 posts
Auxiliary
Scout/Translator (US)
Mon 2 Feb 2015
at 03:13
  • msg #301

Re: OOC Thread - 13

Francis 'Frank' Benucci:
And Frank...


Varis and Per know better than to mess with Frank. They're yours.

-
Fusilier
GM, 4703 posts
Your Guide
Mon 2 Feb 2015
at 05:16
  • msg #302

Re: OOC Thread - 13

Hey all,

First, if your name is on this list at the bottom please adjust your sheets. Also, ensure your sheets are up to date on what your PC is actually wearing. When I check for cold weather effects, I don't look at what is in people's packs so those things won't apply. There should be a section in the inventory for carried/worn items.

Second, I'd like to get the turn up as soon as possible and get some bullets flying. I don't want to rush things though if there isn't a solid plan and Andy/Ortega isn't around either, so I'll hold off a little longer. Considering that it'll probably a serious fight I don't want people to lose a PC that they've hung onto for a long time end up KIA because of incomplete plans or whatever.

Lastly for Rae/Kolstrup... I assume you haven't implemented what you mention in msg #291 yet, correct?

2x Light Gloves (Wool)               0.25kg        Ferro/Frank
1x Sweater (Wool - Brown)            1kg
1x Sweater (Wool - Red)              0.75kg
1x Sweater (Wool - Black)            0.75kg        Marshall
1x Thermal Fatigues (Soviet)         3kg           Varis
1x Thermal Underwear                 0.5kg         Marshall
1x Civilian Peacoat/Overcoat (Black) 4kg           Krupp
1x Parka (Polish Army)               3kg           Kolstrup
1x Civilian Coat (Youth Size)        2kg           Anna
This message was last edited by the GM at 03:38, Tue 03 Feb 2015.
John Jameson McCarthy
player, 1850 posts
Major
Cav Scout (US)
Mon 2 Feb 2015
at 17:02
  • msg #303

Re: OOC Thread - 13

OK, here's what I'm thinking for orders. I'll post them here for anyone to comment or change where they are in the roster so we can keep IC uncluttered. I'm pretty flexible on nearly everything so if I haven't accommodated your wishes, it can be changed: everyone's here to have fun so I don't want you feeling sidelined. Some changes would weaken the attack as we only have a few people with skills but I'd rather weaken it than have someone getting bored.

Orders:

 Unit Allocations:
Fire Support Team:
Mortar Team: on Viktor’s truck
 Meyer: Gunner/Anna: Loader/New Guy: Loader
Command team: Wrecker
 JJ: Commander/FO
 Ortega: 2 IC
 Aleksandar: RTO PRC-77 (From Store)
 Ibanez: Liaison
Mobile Support: Iltis
 Wilson: Driver/Commander
 Mulcahay: Gunner
Route: Along E50 to set up in supermarket ruins.


Sniper Team: Zodiac
 Kolstrupp: Sniper Commander
 Fox: Sniper
 O’Brien: Sniper/Spotter
Route: Water insertion same as last night.

Assault Unit: Overall Command Krupp/2IC Little
Hum-Vee
 Ferro: Commander/FO
 Hollister: Driver
 Bennucci: Gunner
BMP:
 Marshall: Driver
 Krupp: Gunner/Commander
Fire Team 1:
 Little: Commander
 Morgan Draw and MG we have (or dismount the one on the Iltis)
 Majcharak
Fire team 2:
 Varis: Commander/Charlie G/Radio(from JJ)
 Barnett
 Lines
Route: Cross bridge at E50. South at junction along 85 to 57. Parallel 57 to bridge over canal. Wait. Assault north from here.

 Waterloo:
 Platoon 1: Bradley
 Attack eastward
 Platoon 2: Marder
 Block river crossings

 Militia:
 Platoon 1 and 2: Attack Top Hat from North (diversion initially)

 1) Preparations:
 Units prepare vehicles draw needed weapons:
 JJ to deliver mortar shells and co-ordinate attack with IB and then return
 2) T- 4hours: Sniper team use Zodiac to return to last night’s position then move to sniping position to cover heavy weapons
 3) T-1 hour: Other elements move to jump-off points
 4) T-hour: attack begins
 Attack outline:

Phase One:
 Units move into position.
Phase Two:
 JJ begins mortar barrage on Top Hat and militia unit advances on Top Hat
 Waterloo begins to move toward position using the AFVs as fire support
 Assault unit waits
Phase Three:
 IB Barrage 1 joins JJ’s attack on Top Hat
 Militia hunkers down
 Snipers engage heavy weapons units as they deploy
Phase Four:
 Waterloo continues attack
 Snipers suppress
 Barrage moves to Boot Lace
 Assault unit attacks
 Phase Five:
 Assuming Assault on Boot Lace is going well…
Attacks pause and surrender is offered
Phase Six:
 Assuming surrender is not accepted…
Assault team rolls up northward and Waterloo and Militia head for targets
Fusilier
GM, 4704 posts
Your Guide
Mon 2 Feb 2015
at 17:09
  • msg #304

Re: OOC Thread - 13

Need to omit Barnett - not present/at hospital.

A suggestion would be to put Owen in Fireteam 2 and have Ferro drive and do FO duty.
John Jameson McCarthy
player, 1851 posts
Major
Cav Scout (US)
Mon 2 Feb 2015
at 17:17
  • msg #305

Re: OOC Thread - 13

That'll work as long as Ferro can multi-task. She's a woman so it shouldn't be as big a problem as some would find it...
Francis 'Frank' Benucci
player, 1519 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Tue 3 Feb 2015
at 02:40
  • msg #306

Re: OOC Thread - 13

In reply to Fusilier (msg # 302):

 Brown  sweater for Frank please and adding gloves as well.

Cancel Brown sweater for Frank.  He already has one on his character sheet.  Still taking gloves and will need a winter jacket the next opportunity they can get their hands on one.
This message was last edited by the player at 02:44, Tue 03 Feb 2015.
John Jameson McCarthy
player, 1852 posts
Major
Cav Scout (US)
Tue 3 Feb 2015
at 07:22
  • msg #307

Re: OOC Thread - 13

JJ will take a left-over jumper. As for wet weather gear, can our shelter halves be used as ponchos?
John Jameson McCarthy
player, 1854 posts
Major
Cav Scout (US)
Tue 3 Feb 2015
at 07:36
  • msg #308

Re: OOC Thread - 13

Hm...JJ uses a lot of premature ejaculation imagery. I'm starting to worry about him...
Fusilier
GM, 4706 posts
Your Guide
Tue 3 Feb 2015
at 07:38
  • msg #309

Re: OOC Thread - 13

Ok, looks like everyone is alright with which group their PC is assigned to.

Please take note of the final organization, who is in your group/teams and what vehicles you are assigned to (if any):

Sniper Team:
-- Kolstrupp / Fox / O’Brien

Fire Support Group:
-- Command Team (Tow Truck) - McCarthy / Ibanez / Aleksandar / Szukała
-- Mortar Team (Wicktor's Flatbed) - Meyer / Anna / Auttenberg + Tenza / Dave
-- Mobile Support Team (Iltis) - Mulcahy / Wilson


Assault Group:
-- Mobile Support Team (Humvee) - Ferro / Benucci
-- Main Assault (BMP Ambulance) - Krupp / Marshall
----- 2i/c - Ortega
----- Fire Team 1 - Little / Morgan / Kaczka
----- Fire Team 2 - Varis / Hollister / Lines






Mark/JJM has given me a breakdown of the plan and route each group took. What I need is a more precise location that you want to start from.

Snipers Group - you are free to set up anywhere.

Fire Support Group - you are setup by the supermarket as per the orders. If you want to detached the Iltis (Caleb/Wilson) let me know and I'll create a separate icon for them.

Assault Group - You're to setup anywhere south or southeast of the village. If the Humvee and BMP want to split up let me know and I'll create separate icons.

This is where I've dropped the units onto the map, showing their general starting areas, but you should adjust them into better locations. I've edited the settings on the game map allowing other people can now edit it, so you can plot your own unit's position if you'd like. Otherwise please just describe where and I'll do it for you.

Game Map Here >>> https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak


This message was last edited by the GM at 07:50, Tue 03 Feb 2015.
John Jameson McCarthy
player, 1855 posts
Major
Cav Scout (US)
Tue 3 Feb 2015
at 07:41
  • msg #310

Re: OOC Thread - 13

The Iltis will stay by us for now but may detach if their fire isn't effective or someone needs back-up.

I'd forgotten about the AGS, I'll modfiy my post to make sure they have orders.
Fusilier
GM, 4707 posts
Your Guide
Tue 3 Feb 2015
at 07:46
  • msg #311

Re: OOC Thread - 13

In reply to John Jameson McCarthy (msg # 310):

Sure thing. Just a reminder that the range is pretty long though. The AGS-17 is rated to have an effective range of 1,700m but also don't forget that it's nighttime and Caleb's NVG have a more limited range than that.

Edit: Battlefield ILLUM will change visibility ranges.

On that note, JJM could attempt indirect fire with it/Caleb, but it's not so easy compared to a mortar.
This message was last edited by the GM at 08:11, Tue 03 Feb 2015.
Billy 'Crack' O'Brien
player, 602 posts
Corporal
Parachute Regiment (UK)
Tue 3 Feb 2015
at 07:47
  • msg #312

Re: OOC Thread - 13

In reply to John Jameson McCarthy (msg # 310):

Have the sniper team taken the PTRS-41 and ammunition ? Thanks.
Fusilier
GM, 4708 posts
Your Guide
Tue 3 Feb 2015
at 07:53
  • msg #313

Re: OOC Thread - 13

Updated the map, showing starting positions for the two militia platoons and the one from from Waterloo. The later have an M2A2 Bradley in support.

Second platoon from Waterloo isn't on the map - they are holding the river crossings to the southwest to prevent the arrival of enemy reinforcements.



Here is the plan:


Phase One:
- Units move into position. DONE (NEED CONFIRMATION)

Phase Two:
- JJ begins mortar barrage on Top Hat and militia unit advances on Top Hat IN PROGRESS
 - Waterloo begins to move toward position using the AFVs as fire support
 - Assault Group waits


Phase Three:
- IB Barrage 1 joins JJ’s attack on Top Hat
 - Militia stop advance and hunker down
 - Snipers engage heavy weapons units as they deploy


Phase Four:
- Waterloo continues attack
 - Snipers suppress
 - Barrage moves to Boot Lace
 - Assault unit attacks


Phase Five:
- Assuming Assault on Boot Lace is going well... attacks pause and surrender is offered

Phase Six:
- Assuming surrender is not accepted... Assault Group rolls up northward and Waterloo and Militia head for targets
This message was last edited by the GM at 08:12, Tue 03 Feb 2015.
Francis 'Frank' Benucci
player, 1520 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Tue 3 Feb 2015
at 09:02
  • msg #314

Re: OOC Thread - 13

I won't be able to post until Wednesday afternoon or evening
Ferro
player, 477 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Wed 4 Feb 2015
at 04:50
  • msg #315

Re: OOC Thread - 13

Can you make a separate icon for the Humvee? We will keep some distance and won't be assaulting the position with the BMP too closely.
Ferro
player, 478 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Wed 4 Feb 2015
at 05:03
  • msg #316

Re: OOC Thread - 13

Also what distance can Ferro and Frank see to with their NVGs?
Fusilier
GM, 4709 posts
Your Guide
Wed 4 Feb 2015
at 05:36
  • msg #317

Re: OOC Thread - 13

Ok, Assault Group has two icons now, both the BMP and Humvee. Once the dismounts are deployed I'll add one for them as well.

These are maximum distances, but success depends on OBS checks. This also assumes the object is in the open - cover and concealment will obviously make it harder and lower the spotting ranges.

Naked eye ranges for the current natural lighting conditions:
-moving vehicles and large structures out to 600m
-stationary vehicles, small structure, and moving people out to 300m
-stationary people out to 150m

NVGs will add to +2 to OBS skill and make anything potentially visible out to 900m

Once ILLUM from the mortar barrage and the enemy light the sky up these figures won't apply.



I think I know what you mean for the approach... but you are currently too far north for it to work. You need to start further south of the highway that I put you on. I'll reposition them.
Fusilier
GM, 4710 posts
Your Guide
Wed 4 Feb 2015
at 05:49
  • msg #318

Re: OOC Thread - 13

@Ferro

Ahh... I forgot there was a canal in that area. The BMP wouldn't have a problem crossing it, but I didn't roll to see if you sank the Humvee. That one is freebie I guess.

Here is a suggested route that will allow you to approach Bootlace how I think you want. There are some irrigation ditches you'll need to cross but mostly it's hidden minefields that may be the only real worry.

Here is a rough map...


Ferro
player, 480 posts
Caporale Maggiore (OR-4)
Italian Carabinieri (ROS)
Wed 4 Feb 2015
at 05:57
  • msg #319

Re: OOC Thread - 13

Yeah that's perfect. But probably not that close. Humvee will do 50cal fire support from maybe the other (south) side of that main road. Maybe from the field and to the right of where it says "ruins". Looks like a yellowish field.
Billy 'Crack' O'Brien
player, 603 posts
Corporal
Parachute Regiment (UK)
Wed 4 Feb 2015
at 06:05
  • msg #320

Re: OOC Thread - 13

Are the sniper positioned in the sewage plant on top of the holding tanks ? Thanks.

Edit: Just saw the icon on the map.
This message was last edited by the player at 06:09, Wed 04 Feb 2015.
Fusilier
GM, 4711 posts
Your Guide
Wed 4 Feb 2015
at 06:10
  • msg #321

Re: OOC Thread - 13

In reply to Billy 'Crack' O'Brien  (msg # 320):

I think Rae meant in the field/thin scrub near the minefield. Rae can you confirm?

Actually, you guys can move the icons yourself. Just click and drag.

* the chem tanks are way too far for night shooting, even with ILLUM.



Also, O'Brien raised a question about the PTRS-41. I need (maybe JJM) to confirm where it is. I know back in early January Ortega drew up a list of what extra weapons are gear are coming along, and the PTRS-41 was slotted for carry in the BMP, but I'll allow any changes for this turn.
This message was last edited by the GM at 06:12, Wed 04 Feb 2015.
Billy 'Crack' O'Brien
player, 604 posts
Corporal
Parachute Regiment (UK)
Wed 4 Feb 2015
at 06:18
  • msg #322

Re: OOC Thread - 13

In reply to Fusilier (msg # 321):

Billy is happy to take the PTRS-41 into the fight if no one objects. What was the 14.5mm ammunition we received ?

BS: Armor-piercing incendiary original anti-tank round.
B-32: Armor-piercing incendiary full metal jacket round with a hardened steel core.
BS-41: Armor-piercing full metal jacket bullet round with a tungsten carbide core
BZT: Armor-piercing incendiary tracer full metal jacket round with a steel core.
MDZ: High-explosive incendiary bullet of instant action.
ZP: Incendiary tracer round
This message was last edited by the player at 06:44, Wed 04 Feb 2015.
Fusilier
GM, 4712 posts
Your Guide
Wed 4 Feb 2015
at 06:57
  • msg #323

Re: OOC Thread - 13

All of the ammo is with the ZPU-2 which is mounted on the BMP, except for 20 rounds allocated for the rifle. I'm not sure of that exact type, I was just using the generic ammo listing in the book, but the BZT seems to be most likely.

If Billy is going to take the PTRS-41 he's going to have to leave his GL behind... or take the GL and leave his FN-FAL behind. It weights 21kg, plus ammo, and has a bulk rating of 14, so it's going to affect him and his actions.
Francis 'Frank' Benucci
player, 1521 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Wed 4 Feb 2015
at 20:57
  • msg #324

Re: OOC Thread - 13

I will be posting this evening
Fusilier
GM, 4714 posts
Your Guide
Thu 5 Feb 2015
at 00:39
  • msg #325

Re: OOC Thread - 13

The turn isn't finished. I need to break for a short while.

@Snipers - I need confirmation on where you want to be set up. Are you fine with where I put you? That's 500m from Bootlace. Speak now (or move the map icon) while you still have the option or I'll assume you're ok with it.

https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak
Fusilier
GM, 4715 posts
Your Guide
Thu 5 Feb 2015
at 02:22
  • msg #326

Re: OOC Thread - 13

Turn is up. I'll try to shorten things for combat and give only important info, but I just wanted to lay out the setting as best I could.

Please include combat tags.

Here is the plan again to help explain what's going on...

Phase One:
- Units move into position. DONE

Phase Two:
- JJ begins mortar barrage on Top Hat and militia unit advances on Top Hat DONE
 - Waterloo begins to move toward position using the AFVs as fire support IN PROGRESS
 - Assault Group waits IN PROGRESS


Phase Three:
- IB Barrage 1 joins JJ’s attack on Top Hat IN PROGRESS
 - Militia stop advance and hunker down
 - Snipers engage heavy weapons units as they deploy


Phase Four:
- Waterloo continues attack
 - Snipers suppress
 - Barrage moves to Boot Lace
 - Assault unit attacks


Phase Five:
- Assuming Assault on Boot Lace is going well... attacks pause and surrender is offered

Phase Six:
- Assuming surrender is not accepted... Assault Group rolls up northward and Waterloo and Militia head for targets



I apologize for using two maps, but the google map is just too full of things that aren't there in the game, like houses. I'll avoid this for next time. I'll add the sniper's to this map once I know for sure where they are.

This message was last edited by the GM at 02:40, Thu 05 Feb 2015.
John Jameson McCarthy
player, 1857 posts
Major
Cav Scout (US)
Thu 5 Feb 2015
at 12:37
  • msg #327

Re: OOC Thread - 13

Assault Team

I know I've left the order vague but I don't want you tooling around by giving "Wait" orders. If you're content to wait it's your call. If you want to get into action I support that too.
Francis 'Frank' Benucci
player, 1523 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Thu 5 Feb 2015
at 18:19
  • msg #328

Re: OOC Thread - 13

Ferro has the only NV device in our vehicle correct???
Fusilier
GM, 4716 posts
Your Guide
Thu 5 Feb 2015
at 18:26
  • msg #329

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 328):

Yes.
Francis 'Frank' Benucci
player, 1525 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Fri 6 Feb 2015
at 14:32
  • msg #330

Re: OOC Thread - 13

Fusilier:
In reply to Francis 'Frank' Benucci (msg # 328):

Yes.

As I thought, thank you.
Fusilier
GM, 4718 posts
Your Guide
Sat 7 Feb 2015
at 19:14
  • msg #331

Re: OOC Thread - 13

Note battlefield ILLUM means anything in you PC's general LOS is now visible to those without NVGs... but targets are still considered obscured for 'marksmanship' purposes.


Phase One:
- Units move into position. DONE

Phase Two:
- JJ begins mortar barrage on Top Hat and militia unit advances on Top Hat DONE
- Waterloo begins to move toward position using the AFVs as fire support DONE
- Assault Group waits DONE


Phase Three:
- IB Barrage 1 joins JJ’s attack on Top Hat IN PROGRESS
- Militia stop advance and hunker down DONE
 - Snipers engage heavy weapons units as they deploy


Phase Four:
- Waterloo continues attack IN PROGRESS / STALLING
 - Snipers suppress
 - Barrage moves to Boot Lace
 - Assault unit attacks


Phase Five:
- Assuming Assault on Boot Lace is going well... attacks pause and surrender is offered

Phase Six:
- Assuming surrender is not accepted... Assault Group rolls up northward and Waterloo and Militia head for targets

Interactive Map >>> https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak


This message was last edited by the GM at 19:18, Sat 07 Feb 2015.
Caleb Mulcahy
player, 1123 posts
Spec4-Infantry (US)
Callsign "Rockstar"
Sun 8 Feb 2015
at 08:58
  • msg #332

Re: OOC Thread - 13

In reply to John Jameson McCarthy (msg # 310):

Sorry, busy week.

Happy with that assignment. I have put on my thermal fatigues but not my parka.

Edit - unless I missed something Caleb doesn't have NVGs.
This message was last edited by the player at 08:59, Sun 08 Feb 2015.
Caleb Mulcahy
player, 1125 posts
Spec4-Infantry (US)
Callsign "Rockstar"
Thu 12 Feb 2015
at 09:33
  • msg #333

Re: OOC Thread - 13

Does the Iltis have an MG or is it just my personal weapon?

EDIT - just seen the Vehicles thread.

Assuming that the weapons and ammo are as listed I will be on the MG at present.
This message was last edited by the player at 09:36, Thu 12 Feb 2015.
Fusilier
GM, 4720 posts
Your Guide
Thu 12 Feb 2015
at 19:47
  • msg #334

Re: OOC Thread - 13

Turn is up.

Ok, I'm going to be away for a few days, probably without sufficient internet time to post the next turn again until Monday night or Tuesday day. That's a lot of time, so please have your post in by then. I'll probably be able to respond to PMs and any OOC stuff.

Unfortunately I won't have time to update the map but the location to everything I've mentioned (enemy targets) is already shown, and there is a scale to indicate the distance for everything... so it should be enough.

If you are shooting, please give me an idea of either how many rounds you're firing or some sort of description on the rate of fire (if it's going to be sustained or whatever). Thanks.

Also just to be explain things a little, I'm being vague and stingy on the details regarding the enemy because no PCs are really in a good position to observe anything. They're either in a fast moving vehicle or far away.
This message was last edited by the GM at 19:56, Thu 12 Feb 2015.
Francis 'Frank' Benucci
player, 1529 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Thu 12 Feb 2015
at 22:47
  • msg #335

Re: OOC Thread - 13

Enjoy your time off/away.

Does Ferro and Frank notice the BMP hit and damage?
Fusilier
GM, 4721 posts
Your Guide
Thu 12 Feb 2015
at 23:57
  • msg #336

Re: OOC Thread - 13

No. The hit wasn't that noticeable to anyone except for them. You will notice if the BMP stops and dismounts, or keeps going, though.
Francis 'Frank' Benucci
player, 1530 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Fri 13 Feb 2015
at 00:44
  • msg #337

Re: OOC Thread - 13

Fusilier:
No. The hit wasn't that noticeable to anyone except for them. You will notice if the BMP stops and dismounts, or keeps going, though.

Very good
Francis 'Frank' Benucci
player, 1531 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Fri 13 Feb 2015
at 02:29
  • msg #338

Re: OOC Thread - 13

is the subdued movement we're seeing across the street from us possibly some of our troops that may be attacking from that direction and/or is there muzzle flashes or fire coming from their location?
Walter Krupp
player, 61 posts
Chemist/Engineer
Fri 13 Feb 2015
at 02:32
  • msg #339

Re: OOC Thread - 13

Krupp was on top of the vehicle...and chance he saw where that shot came from?
Fusilier
GM, 4722 posts
Your Guide
Fri 13 Feb 2015
at 02:57
  • msg #340

Re: OOC Thread - 13

In reply to Walter Krupp (msg # 339):

Most of the fire seems to be coming from #4 building. Some other fire may be coming in from elsewhere in the village, or it may be echo - nothing concrete.

In reply to Francis 'Frank' Benucci (msg # 338):

Yeah, they may be involved but not shooting at this moment - could be spotting, reloading, observing, etc... just not shooting right now. Really all you can tell is that there are shadowy silhouettes (one or two) on top of the berm.
This message was last edited by the GM at 02:59, Fri 13 Feb 2015.
Fusilier
GM, 4723 posts
Your Guide
Tue 17 Feb 2015
at 22:54
  • msg #341

Re: OOC Thread - 13

We had some weather delay my travel plans by a day. I'll be able to get this game moving again tomorrow. Sorry about the delay.
Varis Babicevs
player, 1093 posts
Auxiliary
Scout/Translator (US)
Wed 18 Feb 2015
at 00:51
  • msg #342

Re: OOC Thread - 13


No problem. Stay safe.

-
Fusilier
GM, 4726 posts
Your Guide
Wed 18 Feb 2015
at 23:29
  • msg #344

Re: OOC Thread - 13

Turn is up. I will update the map later tonight.

Don't forget ammo accounting for personal weapons. I'll keep track of the AT rifle and vehicle mounted weapons. The ammo status for those can be viewed in the inventory thread. Keep it mind otherwise you might find be surprised with an empty belt/mag.

Next turn should be up Friday.
This message was last edited by the GM at 00:24, Thu 19 Feb 2015.
Fusilier
GM, 4727 posts
Your Guide
Fri 20 Feb 2015
at 02:00
  • msg #345

Re: OOC Thread - 13


Fusilier
GM, 4728 posts
Your Guide
Fri 20 Feb 2015
at 07:44
  • msg #346

Re: OOC Thread - 13

Ferro:
1. Are there any obstacles blocking entry through the berm (or wall?) at N-9 or O-9?
2. There is wire on the road at the south checkpoint but can you drive around it?
3. Any details on that guy on the berm yet?


1. That dotted line is the anti-vehicle berm (made of soil, automobiles, and bulldozed rubble from destroyed houses. The gap at N-9 looks to be too narrow for a motor vehicle... or at least it might be a very tight squeeze. You'll have to get closer to judge it. The gap at O-9 however is open.

2. Yes, the wire is only on the road in three wooden frames, designed to be dragged aside to allow traffic to pass. The area between the road and the first house to the right is "open"... but there is a communication trench linking the house and a simple bunker dug across it. Communication trenches are usually narrow, just enough for a guy to move through but at this distance nothing is really known about it.

3. Ferro can't tell what the guy on berm is doing, but...
Francis 'Frank' Benucci
player, 1534 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Fri 20 Feb 2015
at 13:58
  • msg #347

Re: OOC Thread - 13

Ferro then made a mental note to draw that SVD Dragunov sitting in stores when she got the chance. Keeping it in the Humvee meant when she wasn't driving she would be able to pick off individual targets while Frank or whoever was mowing down enemy with the fifty.
I know this is in Ferro's head but, I was also thinking of something similar for Frank using or now, Ferro for Forward Observer shit or, as needed.
Francis 'Frank' Benucci
player, 1535 posts
Sergeant /U.S. Rangers
Call Sign: 'Iron Man'
Sat 21 Feb 2015
at 17:07
  • msg #348

Re: OOC Thread - 13

Updated Frank's post with a comment only, no change in action.
Fusilier
GM, 4732 posts
Your Guide
Sun 22 Feb 2015
at 05:44
  • msg #349

Re: OOC Thread - 13

Turn is up.

The map will be reused for this turn as there is only one change... that is the snipers are now at Q-07 or thereabouts.
Fusilier
GM, 4733 posts
Your Guide
Mon 23 Feb 2015
at 04:58
  • msg #350

Re: OOC Thread - 13

I'd like those in Assault, particularly Captain Little and Varis to take a look at this map. Is the route that I've drawn in accurate? Or would you take another path?

Note - the distance is 200m.


Varis Babicevs
player, 1096 posts
Auxiliary
Raellus
Mon 23 Feb 2015
at 05:10
  • msg #351

Re: OOC Thread - 13


Varis will lead his squad- assuming they follow, more to the right, as per Little's "suggestion". He wouldn't want to cluster up with the other fireteam, making both a bigger, easier target. If this means he has to go around the wire on the right, then so be it.

-
Alan Little
player, 54 posts
Cpt (UK) Logistics
Cymon
Mon 23 Feb 2015
at 05:41
  • msg #352

Re: OOC Thread - 13

In reply to Fusilier (msg # 350):

Looks good as Rae said we can spread out somewhat, but that can be our general direction.
Fusilier
GM, 4735 posts
Your Guide
Tue 24 Feb 2015
at 17:45
  • msg #353

Re: OOC Thread - 13

Ok, you fellas in Assault have made it to the first house, or thereabouts, in one piece. Don't think I'm giving a free pass though just because you didn't take any effect fire LOL - it's been shredded by KPV and mortar fire. It's probably safe to assume that not everyone inside is dead or incapacitated. I just wanted to mention this so you don't get too confident or reckless.

I'll repost the image below as a reminder of what you're up against. The house (#4 building) is well fortified, with windows and openings covered up by various means, hard to see loopholes for shooting through, and the entryway blocked by wire (and maybe more).

The roof/top floor has been hit the hardest.

Also, don't feel like I'm railroading you into taking this. You can always bypass it.

I'll update the map asap.


This message was last edited by the GM at 18:03, Tue 24 Feb 2015.
Fusilier
GM, 4736 posts
Your Guide
Tue 24 Feb 2015
at 18:05
  • msg #354

Re: OOC Thread - 13

Oops... I forgot to mark in the smoke, but it's where it was before... roughly between the snipers, the heavy gun emplacement, and north side of #4 building. It's thinned out enough that you can see large objects through it such as buildings (obscured), but the man sized targets aren't yet visible.


This message was last edited by the GM at 18:13, Tue 24 Feb 2015.
Per Kolstrup
player, 360 posts
Oversergent (Den)
Raellus
Wed 25 Feb 2015
at 02:11
  • msg #355

Re: OOC Thread - 13


Fuse, which building was burning a little after the earlier mortar barrage? Is it still? Thanks.

-
Fusilier
GM, 4737 posts
Your Guide
Wed 25 Feb 2015
at 04:32
  • msg #356

Re: OOC Thread - 13

In reply to Per Kolstrup (msg # 355):

#2 House... smoldering.
Caleb Mulcahy
player, 1132 posts
Spec4 (US) Ranger
Jarodemo
Thu 26 Feb 2015
at 09:41
  • msg #357

Re: OOC Thread - 13

Fuse, did we set up any code words with the other friendly units? If not, can we retcon that we did?
Fusilier
GM, 4738 posts
Your Guide
Thu 26 Feb 2015
at 17:37
  • msg #358

Re: OOC Thread - 13

In reply to Caleb Mulcahy (msg # 357):

No, sorry, not this time. There was no real interaction with the militia. You don't even know the other unit's frequencies.
Caleb Mulcahy
player, 1133 posts
Spec4 (US) Ranger
Jarodemo
Thu 26 Feb 2015
at 18:19
  • msg #359

Re: OOC Thread - 13

In reply to Fusilier (msg # 358):

I will rely on the traditional British method of communication - wave, smile, shout loudly (in English). If that doesn't work then shoot them and steal their country...
Fusilier
GM, 4742 posts
Your Guide
Fri 27 Feb 2015
at 22:20
  • msg #360

Re: OOC Thread - 13

Turn is up. I'll be updating the map shortly.

Please adjust your sheets for any ammunition fired.
Fusilier
GM, 4743 posts
Your Guide
Fri 27 Feb 2015
at 23:09
  • msg #361

Re: OOC Thread - 13

Updated map, with a close in view...



Ferro
player, 488 posts
CaporaleMaggior (It)
Jinnysong
Sat 28 Feb 2015
at 00:00
  • msg #362

Re: OOC Thread - 13

Sorry Frank my plan didn't work. I hope I don't come to regret driving into the freaking middle of an enemy camp and losing sight of the BRDM...

@Fuse. On the map looking left of the Humvee's position the green is vegetation but is it like brush or trees? Can the Humvee drive into (through) it?
Fusilier
GM, 4744 posts
Your Guide
Sat 28 Feb 2015
at 00:07
  • msg #363

Re: OOC Thread - 13

In reply to Ferro (msg # 362):

It's passable for a Humvee, being mostly brush, thick in some places, with some scattered trees (none that are large). It's mostly a barrier to visibility.
Francis 'Frank' Benucci
player, 1538 posts
Sgt (US) Ranger
Corkman
Sat 28 Feb 2015
at 04:12
  • msg #364

Re: OOC Thread - 13

Ferro:
Sorry Frank my plan didn't work. I hope I don't come to regret driving into the freaking middle of an enemy camp and losing sight of the BRDM...

Don't worry about it!  We're still doing OK so, let's not dwell on it.  Plus in the heat of the moment, Frank probably thinks she knows what she's doing...
Francis 'Frank' Benucci
player, 1539 posts
Sgt (US) Ranger
Corkman
Sat 28 Feb 2015
at 22:09
  • msg #365

Re: OOC Thread - 13

After the last round, Frank can hear over the radio that we've been ordered to cover Waterloo's advance?

Ferro is going to head that way?
Fusilier
GM, 4745 posts
Your Guide
Sat 28 Feb 2015
at 22:27
  • msg #366

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 365):

Yes (on the first one anyway).
Fusilier
GM, 4747 posts
Your Guide
Sun 1 Mar 2015
at 05:54
  • msg #367

Re: OOC Thread - 13

Just getting in some narrative and die rolling early...
Fusilier
GM, 4748 posts
Your Guide
Sun 1 Mar 2015
at 07:22
  • msg #368

Re: OOC Thread - 13

Caleb Mulcahy:
OOC - presently on the AGL, not the MG.


Noted, will amend, thanks.
Luis Ortega
player, 1988 posts
Sgt1stC (US) Ranger
Mahatatain
Sun 1 Mar 2015
at 20:48
  • msg #369

Re: OOC Thread - 13

Apologies all for my extended absence and for messing everyone around, Fuse and Mark in particular.  I am starting to catch up and will look to post IC ASAP.

Ta,

Andy.
Alan Little
player, 58 posts
Cpt (UK) Logistics
Cymon
Sun 1 Mar 2015
at 21:00
  • msg #370

Re: OOC Thread - 13

Sorry if Alan's post is to long for the turn.

Cymon.

GM - no it's fine.
This message was last edited by the GM at 05:03, Mon 02 Mar 2015.
Fusilier
GM, 4751 posts
Your Guide
Mon 2 Mar 2015
at 05:02
  • msg #371

Re: OOC Thread - 13


Caleb Mulcahy
player, 1137 posts
Spec4 (US) Ranger
Jarodemo
Mon 2 Mar 2015
at 07:02
  • msg #372

Re: OOC Thread - 13

Just seen a load of new names in the Cast List. Welcome all! Are you all new players or are some 2nd PCs for existing players?
Ferro
player, 490 posts
CaporaleMaggior (It)
Jinnysong
Mon 2 Mar 2015
at 07:38
  • msg #373

Re: OOC Thread - 13

Welcome new players.



From in and out of the toilet to the middle of a General's campsite. Good job Ferro.
Fire away Frank!
Karel Janku
player, 1 post
canceled Czech
Tegyrius
Mon 2 Mar 2015
at 13:20
  • msg #374

Re: OOC Thread - 13

Three new players who decided to escape from Raellus' tyrannical and capricious narration and give Fuse's GMing style a try.  ;)
Michael Kessler
player, 1 post
Major (Ger)
Dave Ross
Mon 2 Mar 2015
at 13:38
  • msg #375

Re: OOC Thread - 13

The Germans are coming... ;-)
Caleb Mulcahy
player, 1138 posts
Spec4 (US) Ranger
Jarodemo
Mon 2 Mar 2015
at 15:41
  • msg #376

Re: OOC Thread - 13

In reply to Michael Kessler (msg # 375):

Lol! In Europe that is usually bad news... :)
Sabine Riedel
player, 1 post
Soldat (Ger)
Dave Ross
Mon 2 Mar 2015
at 15:56
  • msg #377

Re: OOC Thread - 13

LOL...didn't you see us putting our towels down on all the best gear?
Karel Janku
player, 2 posts
canceled Czech
Tegyrius
Mon 2 Mar 2015
at 16:00
  • msg #378

Re: OOC Thread - 13

Just because you convinced the Brits it was a peaceful annexation...
Caleb Mulcahy
player, 1139 posts
Spec4 (US) Ranger
Jarodemo
Mon 2 Mar 2015
at 16:13
  • msg #379

Re: OOC Thread - 13

In reply to Sabine Riedel (msg # 377):

First ze svimming pool, then ze breakfast buffet. Tomorrow, the world!
Michael Kessler
player, 2 posts
Major (Ger)
Dave Ross
Mon 2 Mar 2015
at 16:56
  • msg #380

Re: OOC Thread - 13

In reply to Caleb Mulcahy (msg # 379):

Produces a notebook and pen.

Your name will be on the list...
Caleb Mulcahy
player, 1140 posts
Spec4 (US) Ranger
Jarodemo
Mon 2 Mar 2015
at 17:01
  • msg #381

Re: OOC Thread - 13

In reply to Michael Kessler (msg # 380):

"Don't tell him, Pike!"
Billy 'Crack' O'Brien
player, 613 posts
Cpl (UK) Airborne
Cymon
Wed 4 Mar 2015
at 01:46
  • msg #382

Re: OOC Thread - 13



Just a heads up I am moving tomorrow and hopefully it will not effect my characters. I don't have internet set up at the new address, but I can post using my phone. Thanks.

Cymon.
Fusilier
GM, 4753 posts
Your Guide
Wed 4 Mar 2015
at 07:20
  • msg #383

Re: OOC Thread - 13

Thanks for the heads up just in case Cymon.

Turn is up.
Map is unchanged.
Please account for ammo fired.
Ferro
player, 493 posts
CaporaleMaggior (It)
Jinnysong
Thu 5 Mar 2015
at 04:16
  • msg #384

Re: OOC Thread - 13

Humvee wish list.

Off road lights and roof rack
Loudspeaker
Luis Ortega
player, 1991 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 5 Mar 2015
at 08:30
  • msg #385

Re: OOC Thread - 13

Fuse, has Marshall managed to get the BMP moving or are we immobilised?  And is Krupp firing?
Francis 'Frank' Benucci
player, 1541 posts
Sgt (US) Ranger
Corkman
Thu 5 Mar 2015
at 13:16
  • msg #386

Re: OOC Thread - 13

Ferro:
Humvee wish list.

Off road lights and roof rack
Loudspeaker

Nice
Fusilier
GM, 4754 posts
Your Guide
Thu 5 Mar 2015
at 14:13
  • msg #387

Re: OOC Thread - 13

It's has mobility. There's nothing to fire at from where you are.
Luis Ortega
player, 1992 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 5 Mar 2015
at 14:45
  • msg #388

Re: OOC Thread - 13

In reply to Fusilier (msg # 387):

Thanks.
Fusilier
GM, 4756 posts
Your Guide
Sun 8 Mar 2015
at 02:49
  • msg #389

Re: OOC Thread - 13

Sorry for the delay everyone. Yesterday was my birthday and I have to complete a research project before Monday. Will resume things asap...
Varis Babicevs
player, 1102 posts
Auxiliary (Latvia)
Raellus
Sun 8 Mar 2015
at 03:13
  • msg #390

Re: OOC Thread - 13

Fusilier:
Sorry for the delay everyone. Yesterday was my birthday and I have to complete a research project before Monday. Will resume things asap...


Let me be the first here to wish you a happy belated birthday!

-
Caleb Mulcahy
player, 1141 posts
Spec4 (US) Ranger
Jarodemo
Sun 8 Mar 2015
at 07:25
  • msg #391

Re: OOC Thread - 13

In reply to Fusilier (msg # 389):

Second!!!
Francis 'Frank' Benucci
player, 1543 posts
Sgt (US) Ranger
Corkman
Sun 8 Mar 2015
at 08:35
  • msg #392

Re: OOC Thread - 13

Happy belated birthday!
Fusilier
GM, 4759 posts
Your Guide
Sun 8 Mar 2015
at 18:40
  • msg #394

Re: OOC Thread - 13

Thanks fellas.

Turn is up. It's a bit rushed as I don't have much time this weekend, but the next turn ought to be up on Wednesday.

Map will stay the same, except that the BMP Ambulance is at K-07 (and moving NW on the lane)


@Billy - Die roll results need you to make a choice on what you leave behind. Although he intended to drag Kolstrup, as well as both of their weapons, including the PTRD-41, Billy will be forced to abandon one of them. You aren't going far, so it's not like it will be lost, but something needs to stay behind.
This message was last edited by the GM at 18:42, Sun 08 Mar 2015.
Per Kolstrup
player, 364 posts
Oversergent (Den)
Raellus
Sun 8 Mar 2015
at 19:28
  • msg #395

Re: OOC Thread - 13


Leave the AT rifle. Leave the AT rifle. Leave the AT rifle...

-
Luis Ortega
player, 1995 posts
Sgt1stC (US) Ranger
Mahatatain
Tue 10 Mar 2015
at 22:40
  • msg #396

Re: OOC Thread - 13

Fuse,

Firstly happy birthday for a couple of days ago and congratulations on still being younger than me! <G>

Secondly, sorry to be a pain but please can you update the map with the position the BMP has now moved to?  I want to check whether Ortega going on foot with the RPG is a better idea than simply driving up?

Ta,

Andy.
Varis Babicevs
player, 1104 posts
Auxiliary (Latvia)
Raellus
Wed 11 Mar 2015
at 00:01
  • msg #397

Carpet Call


WTF, people?

Where's everyone at? I mean all you other players out there. The last turn post went up two days ago and only two players have posted IC since. Fuse puts in a lot of work to create this rich, realistic, post-apocalyptic T2K-verse for us to play in and he's repaid with... silence? That's messed up. I GM myself and nothing's more frustrating than pouring myself in long, detailed narratives only for players to dither or wander in at out. You're leaving the other players hanging too. Bottom line, it's not cool to go AWOL without at least a heads-up to the GM.

Please don't take this campaign for granted. We've got a good thing going here but it all revolves around the efforts of our hard-working GM. Those of you who know me from Twilight Cruise (PotV) probably won't be surprised to know that player apathy was one of the main reasons I decided to shut that game down after five years (RT) of running it. I sure hope Fuse isn't getting as discouraged as I would be, under the current circumstances. It's time to reciprocate and repay his efforts with some of your own. Step up, people.

Rae

-
This message was last edited by the player at 00:45, Wed 11 Mar 2015.
Karel Janku
player, 3 posts
canceled Czech
Tegyrius
Wed 11 Mar 2015
at 00:04
  • msg #398

Re: Carpet Call

Somewhere in Poland, Karel awakens from a sound sleep with the voice of a small angry Baltic demigod of rage and felonies echoing in his head.

Also, I've been reading the game's IC archives in preparation for coming into play and I can't believe you guys didn't frag Ben Jagelis hard enough to retcon him out of the first day of play.
This message was last edited by the player at 00:05, Wed 11 Mar 2015.
Lukas Fischer
player, 1 post
Callsign 'Kriegshammer'
Spartan-117
Wed 11 Mar 2015
at 00:30
  • msg #399

Re: Carpet Call

In reply to Varis Babicevs (msg # 397):

40 Fallschirmjägerbataillon 'Willi Sänger' is here to help.  Can I get ride into Gdansk with your unit?
This message was last edited by the player at 00:31, Wed 11 Mar 2015.
Ferro
player, 495 posts
CaporaleMaggior (It)
Jinnysong
Wed 11 Mar 2015
at 01:33
  • msg #400

Re: Carpet Call

Karel Janku:
Also, I've been reading the game's IC archives in preparation for coming into play and I can't believe you guys didn't frag Ben Jagelis hard enough to retcon him out of the first day of play.


Now there is some ancient history. Good times LOL!

I remember when he was put in a choke hold by another PC and knocked out cold in the midst of giving orders.
Fusilier
GM, 4760 posts
Your Guide
Wed 11 Mar 2015
at 01:51
  • msg #401

Re: OOC Thread - 13

Luis Ortega:
Secondly, sorry to be a pain but please can you update the map with the position the BMP has now moved to?  I want to check whether Ortega going on foot with the RPG is a better idea than simply driving up?


Driving on the lane, which merges with the N/S highway in about 7 seconds*.

* You'll need to act swiftly if you don't want Marshall to keep going.

You don't know where the BRDM-2 is, only that it just drove by, and disappeared again behind some houses and rubble. It might have kept going, all the way to Top Hat and the Iltis, or it might have turned, or it might have stopped.



This message was last edited by the GM at 01:52, Wed 11 Mar 2015.
Francis 'Frank' Benucci
player, 1544 posts
Sgt (US) Ranger
Corkman
Wed 11 Mar 2015
at 02:44
  • msg #402

Re: Carpet Call

Varis Babicevs:
WTF, people?

Where's everyone at? I mean all you other players out there. The last turn post went up two days ago and only two players have posted IC since. Fuse puts in a lot of work to create this rich, realistic, post-apocalyptic T2K-verse for us to play in and he's repaid with... silence? That's messed up. I GM myself and nothing's more frustrating than pouring myself in long, detailed narratives only for players to dither or wander in at out. You're leaving the other players hanging too. Bottom line, it's not cool to go AWOL without at least a heads-up to the GM.

Please don't take this campaign for granted. We've got a good thing going here but it all revolves around the efforts of our hard-working GM. Those of you who know me from Twilight Cruise (PotV) probably won't be surprised to know that player apathy was one of the main reasons I decided to shut that game down after five years (RT) of running it. I sure hope Fuse isn't getting as discouraged as I would be, under the current circumstances. It's time to reciprocate and repay his efforts with some of your own. Step up, people.

Rae

-

I remember Rae and am still saddened you shut it down but, respect and understand it completely.  I'll try to keep up by tomorrow latest pending my work schedule.
Fusilier
GM, 4762 posts
Your Guide
Wed 11 Mar 2015
at 22:05
  • msg #403

Re: Carpet Call

Andy, if you see this before I resolve things, can you confirm that you want Luis to take an aimed shot? Or do you want to take a shot, without any delay, as soon as LOS is returned.
Luis Ortega
player, 1997 posts
Sgt1stC (US) Ranger
Mahatatain
Wed 11 Mar 2015
at 22:22
  • msg #404

Re: Carpet Call

In reply to Fusilier (msg # 403):

Aimed shot if possible but if someone starts shooting at him it will need to be a Quick shot.  He will then return ASAP to the BMP.

Thanks,

Andy
Varis Babicevs
player, 1105 posts
Auxiliary (Latvia)
Raellus
Thu 12 Mar 2015
at 00:58
  • msg #405

I'm Out


Well, fat lot of good my little rant did. And now I'm likely going to miss the next couple of turns, at least. I'll be travelling in Europe from 3/12-3/21 and won't have the time or internet access to actively participate in this game.

Fuse, please NPC Varis and Per as needed.

Hope to see the game going gangbusters when I get back.

Cheers,

Rae

-
Francis 'Frank' Benucci
player, 1546 posts
Sgt (US) Ranger
Corkman
Thu 12 Mar 2015
at 01:49
  • msg #406

Re: I'm Out

In reply to Varis Babicevs (msg # 405):

Safe trip Rae!!!
Caleb Mulcahy
player, 1143 posts
Spec4 (US) Ranger
Jarodemo
Thu 12 Mar 2015
at 10:20
  • msg #407

Re: I'm Out

Sorry, been busy and poorly at the same time. Am catching up now...
David 'Tosh' Lines
player, 271 posts
Cpl (UK) Infantry
Mahatatain
Thu 12 Mar 2015
at 18:20
  • msg #408

Re: I'm Out

Fuse,

How difficult a throw is it to lob a hand grenade down the trench to where the guys are who are firing at Tosh etc?

Ta,

Andy
Fusilier
GM, 4764 posts
Your Guide
Thu 12 Mar 2015
at 18:22
  • msg #409

Re: I'm Out

Not too difficult. It's essentially down a narrow corridor, so as long as it goes far enough it'll hit something and stop at the corner.
Billy 'Crack' O'Brien
player, 615 posts
Cpl (UK) Airborne
Cymon
Fri 13 Mar 2015
at 03:00
  • msg #410

Re: OOC Thread - 13

In reply to Fusilier (msg # 394):

I am back and will catch up as ASAP. Billy was pushing the AT rifle down and leaving it.

Cymon.
Luis Ortega
player, 2000 posts
Sgt1stC (US) Ranger
Mahatatain
Sat 14 Mar 2015
at 07:16
  • msg #411

Re: OOC Thread - 13

Ferro:
Fusilier:
This is can be updated once I get some info to fill in...
McCarthy     RADIO    "Sunray"
Ortega       RADIO    "Delta"
Hollister    RADIO    -----
Benucci      RADIO    "Iron Man"
O'Brien      RADIO    "Found Four"
Little       RADIO    "Felix"
Mulcahy      RADIO    "Rockstar"
Ferro        RADIO    "Found Ten"
Varis        -----    "Found Nine"
Fox          RADIO    "Molar"
Kolstrup     RADIO    "Viking"
Wilson       RADIO    "Starlight"
Lines        -----    -----
Meyer        -----    "Holdfast"
Marshall     -----    -----
Morgan       -----    "Found Eight"
Aleksandar   -----    -----
Krupp        -----    -----
Cooper       -----    -----
Kaczka       -----    -----
Anna         -----    -----
Majchrzak    -----    -----


Ok if we are going with cool names then I would like to change to Valkyrie... and ignore that it isn't Italian or something.

Fusilier
GM, 4766 posts
Your Guide
Sat 14 Mar 2015
at 18:43
  • msg #412

Re: OOC Thread - 13

Will finish later.

If anyone posts before I resume, you can post extended turn actions... as in you're not limited to short, combat turn style turn.
This message was last edited by the GM at 18:45, Sat 14 Mar 2015.
Ferro
player, 498 posts
CaporaleMaggior (It)
Jinnysong
Sun 15 Mar 2015
at 19:02
  • msg #413

Re: OOC Thread - 13

We... we won?
Francis 'Frank' Benucci
player, 1549 posts
Sgt (US) Ranger
Corkman
Mon 16 Mar 2015
at 08:24
  • msg #414

Re: OOC Thread - 13

In reply to Fusilier (msg # 412):

Will post this evening
Fusilier
GM, 4769 posts
Your Guide
Mon 16 Mar 2015
at 22:54
  • msg #415

Re: OOC Thread - 13

Based on how the situation was changing and how the PCs were responding to it, I've hurried through the clean up stage of the battle.

Please account for any ammunition fired, grenades thrown, or medical supplies used.

To make things simple, everyone is located in and around Bootlace... tending to wounded, cleaning weapons, taking a breather, or whatever you post. Dark storm clouds are moving in, but if you're staying with the plan you'll be on Sobieszewo Island before the rain hits.
This message was last edited by the GM at 22:57, Mon 16 Mar 2015.
Fusilier
GM, 4770 posts
Your Guide
Tue 17 Mar 2015
at 16:50
  • msg #416

Re: OOC Thread - 13

Added in a couple pictures that I forgotten...
Caleb Mulcahy
player, 1147 posts
Spec4 (US) Ranger
Jarodemo
Wed 18 Mar 2015
at 06:50
  • msg #417

Re: OOC Thread - 13

Are we reassigning personnel to vehicles for the next phase? I ask for 2 reasons:

- We are 3 people down.
- Roles may have changed.

Basically, is the Iltis going to scout ahead? If so do we want a 3-man team on board for max firepower, and do we want to take our medic out of the firing line and assign a different driver?
Fusilier
GM, 4772 posts
Your Guide
Wed 18 Mar 2015
at 07:53
  • msg #418

Re: OOC Thread - 13

In reply to Caleb Mulcahy (msg # 417):


On that note, this what the organization looked like...

Iltis - Mulcahy / Wilson [1 Seat Vacant]

Humvee - Ferro / Benucci [3 Seats Vacant]

BMP - Krupp / Marshall / Ortega / Little / Morgan / Kaczka / Varis / Hollister / Lines [2 Seats Vacant]

Tow Truck - McCarthy / Aleksandar / Szukała [FULL]

Wicktor's Flatbed - Meyer / Anna / Auttenberg + Tenza / Dave [FULL + 2 RIDING EXTERNAL]

I can't remember how these guys are placed - Kolstrupp / Fox / O’Brien
Luis Ortega
player, 2003 posts
Sgt1stC (US) Ranger
Mahatatain
Wed 18 Mar 2015
at 18:24
  • msg #419

Re: OOC Thread - 13

Fusilier:
Added in a couple pictures that I forgotten...

Good pictures!
Francis 'Frank' Benucci
player, 1551 posts
Sgt (US) Ranger
Corkman
Wed 18 Mar 2015
at 19:51
  • msg #420

Re: OOC Thread - 13

Fusilier:
In reply to Caleb Mulcahy (msg # 417):


On that note, this what the organization looked like...

Iltis - Mulcahy / Wilson [1 Seat Vacant]

Humvee - Ferro / Benucci [3 Seats Vacant]

BMP - Krupp / Marshall / Ortega / Little / Morgan / Kaczka / Varis / Hollister / Lines [2 Seats Vacant]

Tow Truck - McCarthy / Aleksandar / Szukała [FULL]

Wicktor's Flatbed - Meyer / Anna / Auttenberg + Tenza / Dave [FULL + 2 RIDING EXTERNAL]

I can't remember how these guys are placed - Kolstrupp / Fox / O’Brien

It's going to suck being three down but, no one should have to ride externally any more...

Maybe sub out Wilson to the HumVee and the two that were riding on top of the flat bed to the Iltis???
Fusilier
GM, 4773 posts
Your Guide
Wed 18 Mar 2015
at 20:19
  • msg #421

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 420):

In addition, perhaps move JJM to a PC occupied vehicle? It would be easier for me if we concentrated PCs and NPCs separately.
This message was last edited by the GM at 20:20, Wed 18 Mar 2015.
Billy 'Crack' O'Brien
player, 619 posts
Cpl (UK) Airborne
Cymon
Wed 18 Mar 2015
at 20:22
  • msg #422

Re: OOC Thread - 13


Alan can stay in the BMP, maybe move Billy to the Humvee along with Fox ?
Francis 'Frank' Benucci
player, 1552 posts
Sgt (US) Ranger
Corkman
Wed 18 Mar 2015
at 21:07
  • msg #423

Re: OOC Thread - 13

Billy 'Crack' O'Brien :
Alan can stay in the BMP, maybe move Billy to the Humvee along with Fox ?

That sounds like a good plan.  HumVee is turning out to be a good platform for us.
Luis Ortega
player, 2004 posts
Sgt1stC (US) Ranger
Mahatatain
Wed 18 Mar 2015
at 22:00
  • msg #424

Re: OOC Thread - 13

Who besides Ferro is a good driver please?

EDIT - Also where is Kaminski?
This message was last edited by the player at 22:02, Wed 18 Mar 2015.
Fusilier
GM, 4777 posts
Your Guide
Wed 18 Mar 2015
at 22:39
  • msg #425

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 424):

Kaminski didn't come on this trip.

Wilson is good driver.
Luis Ortega
player, 2005 posts
Sgt1stC (US) Ranger
Mahatatain
Wed 18 Mar 2015
at 23:16
  • msg #426

Re: OOC Thread - 13

In reply to Fusilier (msg # 425):

Thanks.  The map recovered - does it cover a wider area than Ortega's?
Fusilier
GM, 4778 posts
Your Guide
Wed 18 Mar 2015
at 23:31
  • msg #427

Re: OOC Thread - 13

Ortega's just shows the city and (very) local surroundings... so it shows less coverage but the scale is smaller so there's more detail.
Ferro
player, 501 posts
CaporaleMaggior (It)
Jinnysong
Thu 19 Mar 2015
at 01:58
  • msg #428

Re: OOC Thread - 13

Sorry. Just missed the turn.
Fusilier
GM, 4780 posts
Your Guide
Thu 19 Mar 2015
at 02:48
  • msg #429

Re: OOC Thread - 13

In reply to Ferro (msg # 428):

No problem.

Hollister will give up his rifle. He has a sidearm, so Ferro can hold onto her shotgun. If you lose his weapon or break the sight I can't be responsible for what happens.

1x M40A3 5/5 7.72mmN [6.3kg]
1x Simrad KN200 Night Sight [1.4kg]
50x 7.62mmN (loose)
Francis 'Frank' Benucci
player, 1553 posts
Sgt (US) Ranger
Corkman
Thu 19 Mar 2015
at 03:52
  • msg #430

Re: OOC Thread - 13

Fusilier:
In reply to Ferro (msg # 428):

No problem.

Hollister will give up his rifle. He has a sidearm, so Ferro can hold onto her shotgun. If you lose his weapon or break the sight I can't be responsible for what happens.

1x M40A3 5/5 7.72mmN [6.3kg]
1x Simrad KN200 Night Sight [1.4kg]
50x 7.62mmN (loose)

Wow, great rifle but, I'm almost afraid to use it and fuck something up on it.
Caleb Mulcahy
player, 1148 posts
Spec4 (US) Ranger
Jarodemo
Thu 19 Mar 2015
at 06:15
  • msg #431

Re: OOC Thread - 13

Okay, so if we leave Wilson as driver of the Iltis and Caleb on shotgun, does anyone else want to ride along?
Luis Ortega
player, 2006 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 19 Mar 2015
at 08:03
  • msg #432

Re: OOC Thread - 13

In reply to Caleb Mulcahy (msg # 431):

My concern with that is that the Iltis is going to be used as a scout vehicle (I believe) and we shouldn't send our medic with the scouts.  Therefore how about the following

Iltis – Mulcahy, Ortega & Varis
Humvee – Ferro, Benucci, McCarthy, Lines & O’Brian
BMP – Krupp, Marshall, Wilson, Meyer, Anna, Little, Morgan & Fox
Tow Truck – Szukala & Aleksandar
Wicktor’s Flatbed – Auttenberg, Tenza & Dave
Luis Ortega
player, 2007 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 19 Mar 2015
at 08:12
  • msg #433

Re: OOC Thread - 13

From going through the various details of the gear we've found I believe we have the following:

Found by Alan:
1x Range card (can't see any details on it in the dark)
1x Field telephone
1x Binoculars
1x Individual Field Cooker (Hobo stove)
2x AKM Rifles w/several magazines - how many mags and rounds please?
1x Steel Helmet

Our share from Waterloo Company:
25x Individual Field/Day Rations
4x 20kg sacks of flour
2x 20L Jerry Cans (Ethanol)
1x 2L Bottle (Vodka)
1x Tin of tobacco (25 grams)
1x Lantern
100x 14.5mm Link - this will go to the BMP.
1x 50:000 scale map of Gdansk (out to 25km) - Ortega would like this

Other gear found:
5x Fragmentation Grenade
1x Smoke Grenade (Violet) (Signal)
1x 40mmS HE
1x R-126 TacRadio (2km)
1x Field Telephone <in addition to one found by Alan>
2x AA Batteries
2x Field Dressing (Postwar)
1x AKM Rifle
1x RPK LMG
7x 30rd 7.62mmS Magazine
1x 40rd 7.62mmS Magazine
135x 7.62mmS
1x Parka (Polish)
1x 500ml Bottle (Apple Sauce)

Is there anything else other people have found that are being put into the "stores".  Also does anyone want any of this gear?
Caleb Mulcahy
player, 1150 posts
Spec4 (US) Ranger
Jarodemo
Thu 19 Mar 2015
at 08:18
  • msg #434

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 432):

Fine by me. Who's driving the Iltis? My combined asset level is 10.

I can also edit my IC post if needed.
Francis 'Frank' Benucci
player, 1554 posts
Sgt (US) Ranger
Corkman
Thu 19 Mar 2015
at 12:18
  • msg #435

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 433):

Anyone else using AKM mags or ammo?  Frank is interested in some/most of the AKM stuff and the parka for himself as well.
Caleb Mulcahy
player, 1151 posts
Spec4 (US) Ranger
Jarodemo
Thu 19 Mar 2015
at 14:19
  • msg #436

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 433):

I'll take unless someone else grabs it first.

1x 40mmS HE
David 'Tosh' Lines
player, 275 posts
Cpl (UK) Infantry
Mahatatain
Thu 19 Mar 2015
at 17:09
  • msg #437

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 435):

Is it worth Tosh converting to the RPK until his LMG gets fixed?
Caleb Mulcahy
player, 1152 posts
Spec4 (US) Ranger
Jarodemo
Thu 19 Mar 2015
at 17:21
  • msg #438

Re: OOC Thread - 13

In reply to David 'Tosh' Lines (msg # 437):

I'd say yes. It is a good weapon and I think we have a decent amount of ammo for it.
Alan Little
player, 63 posts
Cpt (UK) Logistics
Cymon
Thu 19 Mar 2015
at 18:23
  • msg #439

Re: OOC Thread - 13

Alan would like the following:
1x Field Dressing (Postwar)
3x Fragmentation Grenades

He will also hand off the range card as soon as he sees the Major.

Thanks.
This message was last edited by the player at 18:30, Thu 19 Mar 2015.
Fusilier
GM, 4781 posts
Your Guide
Thu 19 Mar 2015
at 20:32
  • msg #440

Re: OOC Thread - 13

Luis Ortega:
2x AKM Rifles w/several magazines - how many mags and rounds please?


5x 30rd 7.62mmS Magazines
95x 7.62mmS Magazines
Luis Ortega
player, 2008 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 19 Mar 2015
at 20:36
  • msg #441

Re: OOC Thread - 13

In reply to Fusilier (msg # 440):

Thanks.
Francis 'Frank' Benucci
player, 1556 posts
Sgt (US) Ranger
Corkman
Thu 19 Mar 2015
at 20:44
  • msg #442

Re: OOC Thread - 13

Fusilier:
Luis Ortega:
2x AKM Rifles w/several magazines - how many mags and rounds please?


5x 30rd 7.62mmS Magazines
95x 7.62mmS Magazines

Who else is using an AKM?
Fusilier
GM, 4782 posts
Your Guide
Thu 19 Mar 2015
at 20:47
  • msg #443

Re: OOC Thread - 13

This is the latest data...

MAD DOG     RADIO     PRIMARY          SECONDARY      SPECIAL            NOD
McCarthy    Y         5.56mmN M16A2    45ACP          40mmN Launcher     Y
Ortega      Y         7.62mmN G4       45ACP          40mmN Launcher     Y
O'Brien     Y         7.62mmN L1A1     45ACP          40mmN Launcher     Y
Mulcahy     Y         5.45mmB Tantal   9mmM           40mmS Launcher     -
Lines       -         5.56mmN CZ-2000  9mmP           -                  -
Wilson      -         5.56mmN M4       9mmP           -                  -
Ferro       Y         9mmP MP5SD3      9mmP           -                  Y
Benucci     Y         7.62mmS AKM      45ACP          -                  -
Hollister   Y         7.62mmN M40A3    9mmP           -                  Y
Kolstrup    Y         7.62mmN HK21     9mmP           -                  -
Barnett     -         5.45mmB Tantal   45ACP          -                  -
Cooper      -         5.56mmN L85      -              -                  -
Marshall    -         5.56mmN M16A2    7.62mmT        -                  -
Varis       Y         5.45mmB AK105    45ACP          40mmS Launcher     -
Fox         Y         7.62mmN L42      9mmP           -                  Y
Meyer       -         5.45mmB AK74     9mmP           -                  -
Morgan      -         5.45mmB AK74     -              -                  -
Krupp       -         9mmP P7          -              -                  -
Aleksandar  -         5.56mmN M16A2    -              -                  -
Majchrzak   -         -                -              -                  -
Anna        -         7.62mmT PPSH41   -              -                  -
This message was last edited by the GM at 20:48, Thu 19 Mar 2015.
David 'Tosh' Lines
player, 276 posts
Cpl (UK) Infantry
Mahatatain
Thu 19 Mar 2015
at 22:00
  • msg #444

Re: OOC Thread - 13

Corkman - how short of 7.62mmS ammo is Frank?  I'm thinking of converting Tosh to the RPK for the moment because the sear is still broken on his LMG.  If you're short of ammo though then it's not a good idea.

Thanks,

Andy.
Luis Ortega
player, 2009 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 19 Mar 2015
at 22:46
  • msg #445

Re: OOC Thread - 13

OK, summarising the gear we recovered and the various requests so far the situation is as follows:

1x Range card – This should go to the commander of Waterloo as I assume that it’s most useful for continued defence of the position.  is that right?
2x Field telephone
1x Binoculars
1x Individual Field Cooker (Hobo stove)
3x AKM Rifles
1x RPK LMG - Possibly Tosh
12x 30rd 7.62mmS Magazines – Frank and possibly Tosh (if he takes the RPK)
1x 40rd 7.62mmS Magazine – Frank and possibly Tosh (if he takes the RPK)
230x 7.62mmS Magazines – Frank and possibly Tosh (if he takes the RPK)
5x Fragmentation Grenade  - Alan x3, Tosh x1
1x Smoke Grenade (Violet) (Signal)
1x 40mmS HE - Caleb
1x R-126 TacRadio (2km) – Unless someone wants it this will be assigned to Varis
100x 14.5mm Link - this will go to the BMP.
1x 50:000 scale map of Gdansk (out to 25km) - Ortega
1x Steel Helmet
1x Parka (Polish) - Frank
2x AA Batteries – Unless someone else wants these then they will be assigned to Frank’s radio
2x Field Dressing (Postwar) – Alan x1
25x Individual Field/Day Rations
4x 20kg sacks of flour
2x 20L Jerry Cans (Ethanol)
1x 2L Bottle (Vodka)
1x Tin of tobacco (25 grams) – How many “uses” does this comprise?  5?
1x Lantern
1x 500ml Bottle (Apple Sauce)

Does anyone want anything else?  I’m currently putting together a stores list for Fuse of gear we’ve brought with us and I’ll add anything not claimed to that list.

Ta,

Andy.
Luis Ortega
player, 2010 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 19 Mar 2015
at 22:48
  • msg #446

Re: OOC Thread - 13

Just to note that the first overnight stop we get the battery recharger will be used to charge the AN/PRC-77 Manpack battery pack.

Ta,

Andy.
Francis 'Frank' Benucci
player, 1557 posts
Sgt (US) Ranger
Corkman
Fri 20 Mar 2015
at 00:51
  • msg #447

Re: OOC Thread - 13

David 'Tosh' Lines:
Corkman - how short of 7.62mmS ammo is Frank?  I'm thinking of converting Tosh to the RPK for the moment because the sear is still broken on his LMG.  If you're short of ammo though then it's not a good idea.

Thanks,

Andy.

I just went over my sheet and I have [2] drums and [6] magazines so, I should be OK.  Maybe just another AKM rifle for the HumVee in case something goes bad?

Take them all, I just went over my sheet again and found some more.  Do you want a 75 round drum to borrow until we get done with this operation???
This message was last edited by the player at 00:53, Fri 20 Mar 2015.
Fusilier
GM, 4786 posts
Your Guide
Sat 21 Mar 2015
at 03:53
  • msg #448

Re: OOC Thread - 13

Luis Ortega:
1x Range card – This should go to the commander of Waterloo as I assume that it’s most useful for continued defence of the position.  is that right?

1x Tin of tobacco (25 grams) – How many “uses” does this comprise?  5?


Yeah, the range card is only useful at the position. It includes showing the location of minefields and tripwires, and well as dead ground, and other details helpful for defense.

The tobacco should read "25 uses" actually. For tobacco I'm going with a generic "use" that applies to pipes or making a cigarette.
This message was last edited by the GM at 03:53, Sat 21 Mar 2015.
Fusilier
GM, 4788 posts
Your Guide
Sun 22 Mar 2015
at 04:45
  • msg #449

Re: OOC Thread - 13

I'm trying to push through things quickly. Your next post should reflect a full four hour period.
Luis Ortega
player, 2013 posts
Sgt1stC (US) Ranger
Mahatatain
Sun 22 Mar 2015
at 07:32
  • msg #450

Re: OOC Thread - 13

We need to pay for our stay on the island.  Does anyone besides Wilson have any skills that we can "sell"?
Caleb Mulcahy
player, 1155 posts
Spec4 (US) Ranger
Jarodemo
Sun 22 Mar 2015
at 07:33
  • msg #451

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 450):

I can play a merry tune on ma gee-tarr!

Otherwise, good old manual labour... :)
Fusilier
GM, 4789 posts
Your Guide
Sun 22 Mar 2015
at 07:34
  • msg #452

Re: OOC Thread - 13

Crap... forgot the picture again.
Caleb Mulcahy
player, 1156 posts
Spec4 (US) Ranger
Jarodemo
Sun 22 Mar 2015
at 07:36
  • msg #453

Re: OOC Thread - 13

In reply to Fusilier (msg # 452):

Looks like Sesame Street meets Pyscho!!! :)
David 'Tosh' Lines
player, 277 posts
Cpl (UK) Infantry
Mahatatain
Sun 22 Mar 2015
at 15:50
  • msg #454

Re: OOC Thread - 13

Francis 'Frank' Benucci:
David 'Tosh' Lines:
Corkman - how short of 7.62mmS ammo is Frank?  I'm thinking of converting Tosh to the RPK for the moment because the sear is still broken on his LMG.  If you're short of ammo though then it's not a good idea.

Thanks,

Andy.

I just went over my sheet and I have [2] drums and [6] magazines so, I should be OK.  Maybe just another AKM rifle for the HumVee in case something goes bad?

Take them all, I just went over my sheet again and found some more.  Do you want a 75 round drum to borrow until we get done with this operation???

Corkman,

Please can Tosh borrow a 75rnd drum (which I assume is full)?

He will also take 6x 30rnd mags from the gear recovered and we captured enough rounds to fill those.

Ta,

Andy.
Luis Ortega
player, 2014 posts
Sgt1stC (US) Ranger
Mahatatain
Sun 22 Mar 2015
at 16:02
  • msg #455

Re: OOC Thread - 13

Dear all,

Update on the gear we recovered from the battle:

Resolved (please can people add this to their equipment lists):
1x Range card – Given to the commander of Waterloo after we’ve taken a quick copy of the minefields location
100x 14.5mm Link - Added to the BMP.
2x AA Batteries – Added to Frank’s radio
1x RPK LMG - Tosh
1x 40rd 7.62mmS Magazine - Tosh
6x 30rd 7.62mmS Magazines - Tosh
230x 7.62mmS rounds - Tosh
1x R-126 TacRadio (2km) – Assigned to Varis
1x Field Dressing (Postwar) – Alan x1
4x Fragmentation Grenade  - Alan x3, Tosh x1
1x 40mmS HE - Caleb
1x 50:000 scale map of Gdansk (out to 25km) - Ortega
1x Parka (Polish) - Frank
1x Steel Helmet - Ortega


Potential Trade (Fuse – please can you give us prices for the following):
2x Field telephone
1x Binoculars
1x Individual Field Cooker (Hobo stove)
3x AKM Rifles
6x 30rd 7.62mmS Magazines
1x 2L Bottle (Vodka)
1x Tin of tobacco (25 uses)
1x Lantern


Kept for us (Fuse - I will add this to the mission gear list I've been working out for you):
1x Fragmentation Grenade
1x Smoke Grenade (Violet) (Signal)
1x Field Dressing (Postwar)
25x Individual Field/Day Rations
4x 20kg sacks of flour
2x 20L Jerry Cans (Ethanol)
1x 500ml Bottle (Apple Sauce)

Does anyone else want anything?

Ta,

Andy.
David 'Tosh' Lines
player, 278 posts
Cpl (UK) Infantry
Mahatatain
Sun 22 Mar 2015
at 16:09
  • msg #456

Re: OOC Thread - 13

Fusilier:
In reply to Ferro (msg # 428):

No problem.

Hollister will give up his rifle. He has a sidearm, so Ferro can hold onto her shotgun. If you lose his weapon or break the sight I can't be responsible for what happens.

1x M40A3 5/5 7.72mmN [6.3kg]
1x Simrad KN200 Night Sight [1.4kg]
50x 7.62mmN (loose)

Ferro,

Do you particularly want a sniper rifle?

I ask because as well as his LMG Tosh brought along an AK74 as a secondary weapon.  As he now has the RPK (for the moment at least) that means that the AK74 is spare if Ferro wants it.

Specifically he has the following on his sheet:

AKMS-74
 5.45mmB, 45rnd mag x1
 5.45mmB, 30rnd mag x6
 5.45mmB rounds x225

Please let me know if you want it.  Otherwise it will go back into our mission stores.

Ta,

Andy.
Francis 'Frank' Benucci
player, 1558 posts
Sgt (US) Ranger
Corkman
Sun 22 Mar 2015
at 19:20
  • msg #457

Re: OOC Thread - 13

we were thinking of having a sniper rifle in our vehicle in case we had t at as a scout or just do some reconnaissance.
David 'Tosh' Lines
player, 279 posts
Cpl (UK) Infantry
Mahatatain
Sun 22 Mar 2015
at 19:39
  • msg #458

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 457):

Ok, no worries.

Is Frank still ok to loan Tosh a drum mag?

Ta,

Andy
Luis Ortega
player, 2015 posts
Sgt1stC (US) Ranger
Mahatatain
Sun 22 Mar 2015
at 19:54
  • msg #459

Re: OOC Thread - 13

Fuse, do you want to handle the cost of staying here OOC?

Also are we allowed to set up and run the battery charger?
Varis Babicevs
player, 1107 posts
Auxiliary (Latvia)
Raellus
Sun 22 Mar 2015
at 20:10
  • msg #460

Re: OOC Thread - 13


Hi everyone. I'm back from my trip behind the Iron Curtain and looking to catch up with my PbP obligations. It'll be easier with only one PC still in the mix.

;)

If no one else has claimed it yet, Varis would like the captured 40mmS HE grenade to replace the one he took the SA-60 out with.

-
This message was last edited by the player at 20:12, Sun 22 Mar 2015.
Fusilier
GM, 4791 posts
Your Guide
Sun 22 Mar 2015
at 21:02
  • msg #461

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 459):

Yes, OOC. IC turn should reflect a full 4 hours.

Hotel doesn't have electricity.


Welcome back Rae.
This message was last edited by the GM at 21:02, Sun 22 Mar 2015.
Francis 'Frank' Benucci
player, 1559 posts
Sgt (US) Ranger
Corkman
Sun 22 Mar 2015
at 22:55
  • msg #462

Re: OOC Thread - 13

David 'Tosh' Lines:
In reply to Francis 'Frank' Benucci (msg # 457):

Ok, no worries.

Is Frank still ok to loan Tosh a drum mag?

Ta,

Andy

Just say the word.  It's for a good cause and I still have one loaded for my AKM.
Luis Ortega
player, 2017 posts
Sgt1stC (US) Ranger
Mahatatain
Mon 23 Mar 2015
at 22:37
  • msg #463

Re: OOC Thread - 13

Fuse,

Updated list of the items that we need values of for possible trade for staying on the island and being transported across the river.

From the items recently captured:

2x Field telephone
1x Binoculars (Battery Charge)
1x Individual Field Cooker (Hobo stove)
3x AKM Rifles
6x 30rd 7.62mmS Magazines
1x 2L Bottle (Vodka)
1x Tin of tobacco (25 uses)
1x Lantern (Battery Charge)
1x 20kg sack of flour (Eating at the inn)

From the stores we brought with us:
9mmM rounds x109
Candle (4-6 hour) x6 (Eating at the inn)
Matches x16
Disposable Lighters x2 x1 (Battery Charge)
Hygiene Set (Complete) x1
Silver Coins (10$ Equiv) x5
Tobacco (tin box) x40
Single Shot Para-flares x6
Emergency Road Flares x2
Signal (Rocket) Flares x2
Stationery & Paper Set x5
Batteries 9vtx3
Wool Blankets x8 x6 (Eating at the inn)
Mousetrap x3 (Eating at the inn)

If you can give us values for each of these we can then work out we want to trade.

Ta,

Andy.
This message was last edited by the GM at 05:46, Tue 24 Mar 2015.
Luis Ortega
player, 2019 posts
Sgt1stC (US) Ranger
Mahatatain
Mon 23 Mar 2015
at 23:00
  • msg #464

Re: OOC Thread - 13

Varis Babicevs:
Hi everyone. I'm back from my trip behind the Iron Curtain and looking to catch up with my PbP obligations. It'll be easier with only one PC still in the mix.

Welcome back Rae.

Varis Babicevs:
If no one else has claimed it yet, Varis would like the captured 40mmS HE grenade to replace the one he took the SA-60 out with.

Currently it has been claimed by Caleb but I'll leave it to the two of you to work out between you.

One thing - please check out post #455 above.  We captured a R-126 TacRadio and this has been assigned to Varis.

Ta,

Andy.
David 'Tosh' Lines
player, 281 posts
Cpl (UK) Infantry
Mahatatain
Mon 23 Mar 2015
at 23:01
  • msg #465

Re: OOC Thread - 13

Francis 'Frank' Benucci:
David 'Tosh' Lines:
In reply to Francis 'Frank' Benucci (msg # 457):

Ok, no worries.

Is Frank still ok to loan Tosh a drum mag?

Ta,

Andy

Just say the word.  It's for a good cause and I still have one loaded for my AKM.

Thanks.
Lukas Fischer
player, 8 posts
Callsign 'Kriegshammer'
Spartan-117
Mon 23 Mar 2015
at 23:12
  • msg #466

Fischer's feeling on the BTR/SPW-80...

Varis Babicevs
player, 1109 posts
Auxiliary (Latvia)
Raellus
Tue 24 Mar 2015
at 00:13
  • msg #467

Re: OOC Thread - 13

Luis Ortega:
One thing - please check out post #455 above.  We captured a R-126 TacRadio and this has been assigned to Varis.


Awesome!

Varis will also pull 60 rounds of 5.45mm from stores to refill the mags emptied in the recent battle.

-
This message was last edited by the player at 00:21, Tue 24 Mar 2015.
Luis Ortega
player, 2020 posts
Sgt1stC (US) Ranger
Mahatatain
Tue 24 Mar 2015
at 00:48
  • msg #468

Re: OOC Thread - 13

In reply to Varis Babicevs (msg # 467):

There's only 39 rounds there at present.
Varis Babicevs
player, 1110 posts
Auxiliary (Latvia)
Raellus
Tue 24 Mar 2015
at 01:18
  • msg #469

Re: OOC Thread - 13

Luis Ortega:
There's only 39 rounds there at present.


Sorry, I just saw the + Case notation and thought there was a case of it. Varis will take 30 then. Is that ok?

-
Fusilier
GM, 4792 posts
Your Guide
Tue 24 Mar 2015
at 02:06
  • msg #470

Re: OOC Thread - 13

In reply to Varis Babicevs (msg # 469):

Sorry, yeah, I put "case" down just as a note that there is a container. Always go by the individual counts.
This message had punctuation tweaked by the GM at 02:06, Tue 24 Mar 2015.
Fusilier
GM, 4794 posts
Your Guide
Tue 24 Mar 2015
at 08:11
  • msg #471

Re: OOC Thread - 13

Ok, I lied... I made it 8 hours instead of 4.

I don't want to slow down the tempo and get into more "village life" since we've done that a bit lately and some players find it boring. Eight hours also gave you enough time to do everything - including repair the vehicles. Everyone is now present, together at the inn.

I'll update unit inventories, battery charges, morale, and all of that other admin stuff later today some time.

Did anyone pick up on my classic Saturday Night Live reference?
This message was last edited by the GM at 08:53, Tue 24 Mar 2015.
Luis Ortega
player, 2021 posts
Sgt1stC (US) Ranger
Mahatatain
Tue 24 Mar 2015
at 12:07
  • msg #472

Re: OOC Thread - 13

In reply to Fusilier (msg # 471):

Good turn - I liked the bit with Varis particularly.

And I didn't get the Saturday Night Live reference.......
Luis Ortega
player, 2022 posts
Sgt1stC (US) Ranger
Mahatatain
Tue 24 Mar 2015
at 12:08
  • msg #473

Re: OOC Thread - 13

Varis Babicevs:
Luis Ortega:
There's only 39 rounds there at present.


Sorry, I just saw the + Case notation and thought there was a case of it. Varis will take 30 then. Is that ok?

-

Yep - I'll do the admin.
Caleb Mulcahy
player, 1157 posts
Spec4 (US) Ranger
Jarodemo
Tue 24 Mar 2015
at 17:41
  • msg #474

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 472):

I have just read the German thread and haven't read ours yet. I chuckled at the ugly Russian hitting on the woman, assuming that he MUSt be Varis!
Fusilier
GM, 4796 posts
Your Guide
Tue 24 Mar 2015
at 19:20
  • msg #475

Re: OOC Thread - 13

Updated battery charges, inventory changes, XP, and vehicle damage/repairs.

Still need to do fuel and morale.

Am I missing anything else?
Luis Ortega
player, 2024 posts
Sgt1stC (US) Ranger
Mahatatain
Tue 24 Mar 2015
at 19:33
  • msg #476

Re: OOC Thread - 13

In reply to Fusilier (msg # 475):

Do you want me to reflect the inventory changes to stores on the list of gear we've taken with us on the SOP thread?  Essentially we need to record every change twice.....
Fusilier
GM, 4797 posts
Your Guide
Tue 24 Mar 2015
at 20:21
  • msg #477

Re: OOC Thread - 13

For msg463?
Luis Ortega
player, 2025 posts
Sgt1stC (US) Ranger
Mahatatain
Tue 24 Mar 2015
at 21:11
  • msg #478

Re: OOC Thread - 13

In reply to Fusilier (msg # 477):

Yep.
Fusilier
GM, 4798 posts
Your Guide
Tue 24 Mar 2015
at 22:03
  • msg #479

Re: OOC Thread - 13

Sorry, I dont know what you mean. I've updated that message.
Thomas Marshall
player, 427 posts
Sgt (US) Support
Kiltedguard
Wed 25 Mar 2015
at 00:16
  • msg #480

Re: OOC Thread - 13

I caught the SNL reference. I'm back....life has eased up a bit. The Army is cutting into my gaming time....lame
Francis 'Frank' Benucci
player, 1561 posts
Sgt (US) Ranger
Corkman
Wed 25 Mar 2015
at 02:33
  • msg #481

Re: OOC Thread - 13

I just started a new part time job and my nights are not going to be as free.  I won't be able to catch up with posting until about Thursday of this week.
Fusilier
GM, 4799 posts
Your Guide
Wed 25 Mar 2015
at 17:11
  • msg #482

Re: OOC Thread - 13

Fuel is updated. The four jerry cans with fuel in them are needed to get the BMP back to Gdansk.

In reply to Francis 'Frank' Benucci (msg # 481):

No problem.
Michael Kessler
player, 14 posts
Hauptmann (Ger)
Dave Ross
Wed 25 Mar 2015
at 21:18
  • msg #483

Re: OOC Thread - 13

Luis Ortega:
In reply to Caleb Mulcahy (msg # 431):

My concern with that is that the Iltis is going to be used as a scout vehicle (I believe) and we shouldn't send our medic with the scouts.  Therefore how about the following

Iltis – Mulcahy, Ortega & Varis
Humvee – Ferro, Benucci, McCarthy, Lines & O’Brian
BMP – Krupp, Marshall, Wilson, Meyer, Anna, Little, Morgan & Fox
Tow Truck – Szukala & Aleksandar
Wicktor’s Flatbed – Auttenberg, Tenza & Dave

Guys, as you have probably gathered the Germans are joining the group.

That being the case, at the moment the Medic (Riedel) is currently pulling duty as our BTR's driver on account of the previous NPC incumbent being killed off camera. IC that does not seem to be the best place for a medic to be, therefore, if anyone wants to volunteer to drive the BTR you're more than welcome (it can be done off camera IC).

There are also a number of spare seats in the back of the BTR, so it can also take a couple of passengers if anyone is currently having to ride on the top of any of the other vehicles.
Francis 'Frank' Benucci
player, 1562 posts
Sgt (US) Ranger
Corkman
Thu 26 Mar 2015
at 03:19
  • msg #484

Re: OOC Thread - 13

Before I post for Frank, can Frank work in some time with the rifle and share with her???
Fusilier
GM, 4800 posts
Your Guide
Thu 26 Mar 2015
at 03:20
  • msg #485

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 484):

Sure.
Fusilier
GM, 4801 posts
Your Guide
Thu 26 Mar 2015
at 04:42
  • msg #486

Re: OOC Thread - 13

Deleted a few small and incidental items from the stores to reflect food & drink. Mostly spare magazines, a knife, etc...

Removed some small items from Wilson's med kit, for the clinic work.

Also deleted 1 "use" from the gun oil, to reflect .50cal maintenance. 2 uses remaining.
This message was last edited by the GM at 04:44, Thu 26 Mar 2015.
Fusilier
GM, 4803 posts
Your Guide
Thu 26 Mar 2015
at 18:21
  • msg #487

Re: OOC Thread - 13

Ok, turn is up. Couple of points...

- I need ferry crossing fees to be decided. You have some choice between a couple items on the list, but the others you'll need to hand over to meet the cost.

- I need to know which group will cross first, A or B.

- What is the new order for the vehicles once you are on the other side.

- What is your route once you are on the other side.
This message was last edited by the GM at 18:22, Thu 26 Mar 2015.
Fusilier
GM, 4804 posts
Your Guide
Thu 26 Mar 2015
at 18:51
  • msg #488

Re: OOC Thread - 13

Oh and here is the map. The link is at the top of the "Intel, Maps & Comms" thread.

Scroll down the legend for "Current Position" if you can't find where you are.

https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak
John Jameson McCarthy
player, 1879 posts
Major (US) Cavalry
Mark101
Thu 26 Mar 2015
at 19:08
  • msg #489

Re: OOC Thread - 13

I'd say keep the vodka, matches and blankets.

First across BMP and BTR

Everything else second.

How about this for vehicle order?

Iltis scout (about 1 k forward)

Humvee Lead
Wrecker
Tenza's truck
BMP
BTR

As for a route, we follow the road to a few k outside of Stegna. The Iltis then scouts out Stegna and if we can transit we will. Eventuall we want to head right to the lagoon, but we'll decide that after we've checked Stegna out.
Michael Kessler
player, 17 posts
Hauptmann (Ger)
Dave Ross
Thu 26 Mar 2015
at 21:40
  • msg #490

Re: OOC Thread - 13

I'd suggest keeping the fatigues and ammo and trading the parka.

Sending the BTR and the BMP over first sounds good to me. How about if we temporarily pull some passengers from the Humvee and / or Iltis to put as full a dismount squad as possible across with the first lift in case we get jumped by bandits before the second lift gets over? (Also the more of us go over on first lift the more it may discourage any bandits from having a go in the first place)

No probs with vehicle order / route.
Varis Babicevs
player, 1113 posts
Auxiliary (Latvia)
Raellus
Thu 26 Mar 2015
at 21:53
  • msg #491

Re: OOC Thread - 13


I think that's a good idea, re the bridgehead.

Do we have an updated roster, with seating assignments and dismount sections? I know Kolstrup's no longer with us. Any others?

Varis, for one, wants out of the back of the BMP. He'd much rather ride in something less claustrophobic, even if it doesn't have as much armor.

-
Fusilier
GM, 4805 posts
Your Guide
Thu 26 Mar 2015
at 21:57
  • msg #492

Re: OOC Thread - 13

Luis Ortega:
In reply to Caleb Mulcahy (msg # 431):

My concern with that is that the Iltis is going to be used as a scout vehicle (I believe) and we shouldn't send our medic with the scouts.  Therefore how about the following

Iltis – Mulcahy, Ortega & Varis
Humvee – Ferro, Benucci, McCarthy, Lines & O’Brian
BMP – Krupp, Marshall, Wilson, Meyer, Anna, Little, Morgan & Fox
Tow Truck – Szukala & Aleksandar
Wicktor’s Flatbed – Auttenberg, Tenza & Dave


I'm going by this until told otherwise.
Michael Kessler
player, 18 posts
Hauptmann (Ger)
Dave Ross
Thu 26 Mar 2015
at 22:44
  • msg #493

Re: OOC Thread - 13

Thinking more about the crossing...and assuming we agree the BTR and the BMP go first.

The BTR has firing ports.

The BMP (at least this version) doesn't.

Fuse, if the BTR goes on to the ferry first, will the configuration of the ferry allow all firing ports to be used if we come under fire from the east bank as we cross? And can the ZPU 2 on the BMP fire over the top of the BTR? I am presuming the BTR's weapons will not be able to fire over the top of the BMP. (According to wiki a BTR 80 is 2.41 metres high; a standard BMP 1 is 2.06 metres without turret / raised passenger compartment - I can't source a height for the ambulance variant plus there's the gun mount - am I right in thinking that's a field expedient?)

What I'm getting at here is that dependent on the ferry's config we may be able to bring more fire to bear on the far bank if attacked if the BTR goes on to the ferry first.
Fusilier
GM, 4806 posts
Your Guide
Thu 26 Mar 2015
at 23:06
  • msg #494

Re: OOC Thread - 13

You won't be able to have effective fire from the firing ports. Infantry would be better used dismounted while on the ferry... especially if it sank.

The BMP has a very high silhouette, so it may fire over the BTR as long as care is taken by the gunner. It is a field expedient, yes.
Ferro
player, 505 posts
CaporaleMaggior (It)
Jinnysong
Fri 27 Mar 2015
at 06:17
  • msg #495

Re: OOC Thread - 13

Luis Ortega:
Kept for us (Fuse - I will add this to the mission gear list I've been working out for you):
1x Fragmentation Grenade
1x Smoke Grenade (Violet) (Signal)
1x Field Dressing (Postwar)
25x Individual Field/Day Rations
4x 20kg sacks of flour
2x 20L Jerry Cans (Ethanol)
1x 500ml Bottle (Apple Sauce)


Is the smoke grenade still available? Is it the one in the BMP (listed in the SOP thread)? Or is there two?
Luis Ortega
player, 2028 posts
Sgt1stC (US) Ranger
Mahatatain
Fri 27 Mar 2015
at 06:25
  • msg #496

Re: OOC Thread - 13

In reply to Ferro (msg # 495):

There are two.  I'll sort out some admin on mission gear available shortly.
Caleb Mulcahy
player, 1159 posts
Spec4 (US) Ranger
Jarodemo
Fri 27 Mar 2015
at 07:25
  • msg #497

Re: OOC Thread - 13

Should Ortega be scouting in the Iltis? Should we swap him for a lower ranked NCO?
Michael Kessler
player, 20 posts
Hauptmann (Ger)
Dave Ross
Fri 27 Mar 2015
at 08:27
  • msg #498

Re: OOC Thread - 13

Luis Ortega:
In reply to Ferro (msg # 495):

There are two.  I'll sort out some admin on mission gear available shortly.

Just in case you missed it, Kessler asked McCarthy for some 7.62mm S in the IC thread (Msg 502).

Up to you guys how much (if any) you want to give us.

Cheers
Luis Ortega
player, 2029 posts
Sgt1stC (US) Ranger
Mahatatain
Fri 27 Mar 2015
at 10:11
  • msg #499

Re: OOC Thread - 13

In reply to Michael Kessler (msg # 498):

Yes, I saw that and though we've obviously going to end up staying together as a group of PCs (unless Fuse has a plan for two games?) I think that we should sort this out as a trade for the moment.  Let's make it a fair one and sort it out here OOC though as we've moved passed the point where it would have happened.

How many 7.62mmS rounds are you after and what can you trade for it?
Michael Kessler
player, 21 posts
Hauptmann (Ger)
Dave Ross
Fri 27 Mar 2015
at 10:22
  • msg #500

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 499):

OK, McCarthy said to Kessler "is there anything that you need? if so we can see if we can help out" (or words to that effect). Kessler would have interpreted that as a pooling of resources for mutual benefit. If it had been expressed as a quid pro quo trade Kessler wouldn't have brought it up, so I'll just leave it.

Cheers
Luis Ortega
player, 2030 posts
Sgt1stC (US) Ranger
Mahatatain
Fri 27 Mar 2015
at 10:27
  • msg #501

Re: OOC Thread - 13

In reply to Michael Kessler (msg # 500):

Sorry - missed that comment from JJM.

How many rounds do you need?
David 'Tosh' Lines
player, 285 posts
Cpl (UK) Infantry
Mahatatain
Fri 27 Mar 2015
at 10:29
  • msg #502

Re: OOC Thread - 13

Fuse,

Tosh is returning the following to the stores as he now has the RPK:

AKMS-74
 5.45mmB, 45rnd mag x1
 5.45mmB, 30rnd mag x6
 5.45mmB rounds x225

I'll add them to the mission stores list.

Ta,

Andy.



EDIT - Rae this means that there is more 5.45mmB ammo in the stores if Varis wants some more.
This message was last edited by the player at 10:30, Fri 27 Mar 2015.
Michael Kessler
player, 22 posts
Hauptmann (Ger)
Dave Ross
Fri 27 Mar 2015
at 10:38
  • msg #503

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 501):

No worries, there was a lot going on at the time.

To be honest, as much as you want to give us! (It's really up to you - we'll take whatever you (IC) feel you can spare). If you want to play it that you feel you can't spare any that's all good, we can just assume you told us IC that you don't have any - IC we might be a bit pissed off if we find out that you shafted us, but hey. it's all good rp opportunities!
Luis Ortega
player, 2031 posts
Sgt1stC (US) Ranger
Mahatatain
Fri 27 Mar 2015
at 10:42
  • msg #504

Re: OOC Thread - 13

John Jameson McCarthy:
I'd say keep the vodka, matches and blankets.

Fuse,

Based on the above I've amended the mission equipment list to reflect all recent changes, including assigning where a few items are being stored.  Hopefully I haven't missed anything but please say if I have.

One thing outstanding is where the two extra jerry cans of Ethanol should be stored.  I don't know which vehicles the other full jerry cans are currently being carried on so please can you advise?

Ta,

Andy.
Luis Ortega
player, 2032 posts
Sgt1stC (US) Ranger
Mahatatain
Fri 27 Mar 2015
at 10:44
  • msg #505

Re: OOC Thread - 13

Michael Kessler:
In reply to Luis Ortega (msg # 501):

No worries, there was a lot going on at the time.

To be honest, as much as you want to give us! (It's really up to you - we'll take whatever you (IC) feel you can spare). If you want to play it that you feel you can't spare any that's all good, we can just assume you told us IC that you don't have any - IC we might be a bit pissed off if we find out that you shafted us, but hey. it's all good rp opportunities!

We currently have 7.62mmS x455 rounds.  I think that you said that you need it for an RPK.  is that right?  If so how many mags do you have?
This message was last edited by the player at 10:44, Fri 27 Mar 2015.
Luis Ortega
player, 2033 posts
Sgt1stC (US) Ranger
Mahatatain
Fri 27 Mar 2015
at 10:53
  • msg #506

Re: OOC Thread - 13

I'm looking at the vehicle assignments and please can I check how many people are on the BTR-80 already?  I think that it's just the following but I saw a mention of a fifth person at one point so is there an NPC as well?

Janku
Fischer
Kessler
Riedel

Also what roles do they have?  I think that Kessler is the commander and Janku is a potential dismount but do Fischer and Riedel have assigned roles?  Riedel has been driving but now wants not to.  Is that correct?



Ortega wants to stay on the Iltis to command the scout party.
Michael Kessler
player, 23 posts
Hauptmann (Ger)
Dave Ross
Fri 27 Mar 2015
at 11:02
  • msg #507

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 505):

Pass!! (They're on Fischer's personal inventory so will need to get him to answer that one!)
Karel Janku
player, 14 posts
canceled Czech
Tegyrius
Fri 27 Mar 2015
at 11:05
  • msg #508

Re: OOC Thread - 13

Luis Ortega:
Janku
Fischer
Kessler
Riedel


+ dog.  Achtung!  Kriegshund!

Riedel is driver/medic.  We were wanting to shift her to a dismount role to make her a more effective medic, but I think she can continue to drive if no other driver is available.

Karel is a dismount.  He has no real vehicle ops skills.  I think our SOP prior to meeting the Mad Dogs was for Fischer to run the turret and Kessler to act as commander/spotter.
This message was last edited by the player at 11:15, Fri 27 Mar 2015.
Michael Kessler
player, 24 posts
Hauptmann (Ger)
Dave Ross
Fri 27 Mar 2015
at 11:09
  • msg #509

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 506):

There are only four of us. Plus the dog.

Kessler - Vehicle Commander
Fischer - Gunner
Janku - Dismount
Riedel - Driver

As has been mentioned upthread Riedel is a reasonably competent driver but it's not her primary skillset - she's a trained medic so is filling in as driver. I'm keen to get her out of the driver's seat to free her up to provide medical support if / when a qualified replacement driver can be found.
Sabine Riedel
player, 8 posts
Soldat (Ger)
Dave Ross
Fri 27 Mar 2015
at 11:10
  • msg #510

Re: OOC Thread - 13

Karel Janku:
We were wanting to shift her to a dismount role to make her a more effective medic, but I think she can continue to drive if no other driver is available.


Exactly what he said...
Luis Ortega
player, 2034 posts
Sgt1stC (US) Ranger
Mahatatain
Fri 27 Mar 2015
at 11:17
  • msg #511

Re: OOC Thread - 13

Thanks for the clarifications.  That's what I thought but wanted to double check.

Fuse - how good a driver is Aleksander and could he drive the BTR-80?

Assuming that Aleksander doesn't take over the driving duties I suggest the following assignments for the vehicles:

Iltis – Mulcahy (driver), Ortega (commander) & Varis (gunner)
Humvee – Ferro (driver), Benucci (gunner), McCarthy (commander), Anna & O’Brian
BMP – Krupp (commander) & Marshall (driver), Wilson (medic) – dismount squad of Fox (IC), Meyer & Morgan
Tow Truck – Szukala (driver) & Aleksandar
Wicktor’s Flatbed – Auttenberg, Tenza (driver) & Dave
BTR-80 – Kessler (commander), Fischer (gunner) & Riedel (driver) – dismount squad of Little (IC), Lines & Janku

if Aleksander is going to drive the BTR-80 then I suggest the following assignments:

Iltis – Mulcahy (driver), Ortega (commander) & Varis (gunner)
Humvee – Ferro (driver), Benucci (gunner), McCarthy (commander), Anna & O’Brian
BMP – Krupp (commander) & Marshall (driver), Wilson (medic) – dismount squad of Fox (IC), Meyer & Morgan
Tow Truck – Szukala (driver) & Auttenberg
Wicktor’s Flatbed – Tenza (driver) & Dave
BTR-80 – Kessler (commander), Fischer (gunner) & Aleksandar (driver), Riedel (medic) – dismount squad of Little (IC), Lines & Janku

Does that make sense?  Please pick holes (constructively) etc.



Fischer - please let me know how many 7.62mmS rounds you need to "borrow"?

Thanks,

Andy.
Lukas Fischer
player, 13 posts
Callsign 'Kriegshammer'
Spartan-117
Fri 27 Mar 2015
at 11:21
  • msg #512

Re: OOC Thread - 13

Luis Ortega:
We currently have 7.62mmS x455 rounds.  I think that you said that you need it for an RPK.  is that right?  If so how many mags do you have?


We have 9x 40-round magazines (empty), along with 2x 4-cell RPK magazine pouches.  Plenty of mags, just no ammo.

Do you guys need any 40-round magazines?

Also, Fischer is the gunner for the BTR-80.
Luis Ortega
player, 2035 posts
Sgt1stC (US) Ranger
Mahatatain
Fri 27 Mar 2015
at 11:28
  • msg #513

Re: OOC Thread - 13

In reply to Lukas Fischer (msg # 512):

There are now two characters using 7.62mmS weapons I believe.

 - Frank has an AKM with a 75rnd drum attached.  I don't know about his other mags.

 - Tosh has an RPK with a 75rnd drum attached.  He has 1x40rnd mag and 6x30rnd mags as well.

My suggestion is that we just give you 360 rounds to fill up the mags that you have.  Call it a sign of good faith from the Mad Dogs.



One other thing.  What version of the CZ-2000 does Janku have?  Tosh has the 5.56mmN LMG version but it has a damaged Sear and he's trying to replace it.
Karel Janku
player, 15 posts
canceled Czech
Tegyrius
Fri 27 Mar 2015
at 11:50
  • msg #514

Re: OOC Thread - 13

Luis Ortega:
One other thing.  What version of the CZ-2000 does Janku have?  Tosh has the 5.56mmN LMG version but it has a damaged Sear and he's trying to replace it.


Karel's running the 5.45mm assault rifle version (takes AK-74-type magazines).
David 'Tosh' Lines
player, 286 posts
Cpl (UK) Infantry
Mahatatain
Fri 27 Mar 2015
at 11:57
  • msg #515

Re: OOC Thread - 13

In reply to Karel Janku (msg # 514):

If the sear is interchangeable between the two versions then Tosh will want to trade you for the CZ-2000 as his LMG is currently unreliable and not being used.  It would give us a 3rd LMG (as he would pass on his RPK to someone else, probably Morgan or Meyer) but is dependent on the sear being interchangeable.  I have no idea myself whether they are interchangeable though......
Michael Kessler
player, 25 posts
Hauptmann (Ger)
Dave Ross
Fri 27 Mar 2015
at 12:22
  • msg #516

Re: OOC Thread - 13

Luis Ortega:
My suggestion is that we just give you 360 rounds to fill up the mags that you have.  Call it a sign of good faith from the Mad Dogs.


Sounds like a fair deal to me.
Francis 'Frank' Benucci
player, 1564 posts
Sgt (US) Ranger
Corkman
Fri 27 Mar 2015
at 12:47
  • msg #517

Re: OOC Thread - 13

First off, welcome to all of the new players!

Secondly, I would think that if Tosh winds up using/keeping the Russian SAW, he should go to the 40 round mags instead of the 30 rounders.  It's only another 10 rounds but, they're a little unwieldy when used prone in another assault rifle type weapon (like the AKM).  They work but, I believe the 40's are better suited for the SAW style weapon system.  Just my two cents...

I think having as many SAW's out there with our dismounts would be a decent idea for fire support.  Much better now having another vehicle and dismounts.
Michael Kessler
player, 26 posts
Hauptmann (Ger)
Dave Ross
Fri 27 Mar 2015
at 16:57
  • msg #518

Re: OOC Thread - 13

Does Alexsandr have any experience driving BTR's?

(Kessler would ask this question IC. If he does then great, him and Riedel can swap over straight away. If he doesn't, Kessler will leave Riedel in place until we've crossed the river then swap them as he'd rather not have a new driver who's unfamiliar with the vehicle drive them on to the ferry just in case of accident. Der Krok's amphib capabaility is kaput!)


Francis 'Frank' Benucci:
First off, welcome to all of the new players!

Thank you...
This message was last edited by the player at 16:57, Fri 27 Mar 2015.
Fusilier
GM, 4807 posts
Your Guide
Fri 27 Mar 2015
at 17:12
  • msg #519

Re: OOC Thread - 13

Aleksandar can drive the BTR-80. He's driven a fire truck before. He has very low skill though.
Fusilier
GM, 4808 posts
Your Guide
Fri 27 Mar 2015
at 18:07
  • msg #520

Re: OOC Thread - 13

Pruned out a lot of ancient and useless posts in the SOP thread.
Fusilier
GM, 4809 posts
Your Guide
Fri 27 Mar 2015
at 19:59
  • msg #521

Re: OOC Thread - 13

For the first group to cross over, there's been some discussion on what will happen on the other sideof the river. As you can see in this map, there is a dyke, about 3 meters high, between where the ferry unloads and the village. The dyke blocks much of the LOS to the east.

There is a no cover on the dyke and the only cover before it is among some trees, brush, and where a restaurant and house used to be.

I'd like those involved (BTR/BMP) to organize where they will position their vehicles (and in what direction) and how dismounts will be utilized.


Michael Kessler
player, 28 posts
Hauptmann (Ger)
Dave Ross
Fri 27 Mar 2015
at 20:11
  • msg #522

Re: OOC Thread - 13

Ok, initial suggestion / thoughts...

BTR boards ferry first, BMP second, so both vehicles can use their weapons if the ferry comes under fire.

Dismounts stay on ferry deck for crossing in case we have a Titanic moment.

Once across proceed to ruins west of dyke (marked Cover). Secure position. One vehicle parked covering north east and highway 501 with vehicle mounted weapons. The other pointed south east?

Two dismount volunteers recce dyke, rest of dismounts pull security whilst we await rest of group.

Any thoughts?
Caleb Mulcahy
player, 1161 posts
Spec4 (US) Ranger
Jarodemo
Sat 28 Mar 2015
at 07:45
  • msg #523

Re: OOC Thread - 13

In reply to Michael Kessler (msg # 522):

Sounds good to me! He says still parked up on the other side of the water...
Michael Kessler
player, 30 posts
Hauptmann (Ger)
Dave Ross
Sat 28 Mar 2015
at 12:11
  • msg #524

Re: OOC Thread - 13

Caleb Mulcahy:
In reply to Michael Kessler (msg # 522):

Sounds good to me! He says still parked up on the other side of the water...


Good point...it was mentioned upthread at one point about temporarily beefing up the dismount squads going across on the first lift with people from the other vehicles. The way I see it if we are going to get jumped it's more likely to be while the first lift are over there on their own, which will be for at least 15 / 20 minutes if you allow for 6 / 7 minute one way crossing time plus loading time so I think the stronger the first lift is the better. By contrast, second lift are likely to be in relatively little danger on the west bank.

Looking at who is assigned to what vehicle and what roles they have how about O'Brien and Anna both come over on first lift to add extra resource / firepower? They can rejoin the Humvee when it comes over with the second lift.
Luis Ortega
player, 2036 posts
Sgt1stC (US) Ranger
Mahatatain
Sat 28 Mar 2015
at 22:22
  • msg #525

Re: OOC Thread - 13

I'm away for the weekend and was hoping to be able to post but haven't been able to.  Will hopefully be able to post tomorrow.  Please NPC me if necessary.
Caleb Mulcahy
player, 1162 posts
Spec4 (US) Ranger
Jarodemo
Sun 29 Mar 2015
at 07:39
  • msg #526

Re: OOC Thread - 13

In reply to Michael Kessler (msg # 524):

Varis and/or Ortega could go as well, leaving Caleb to drive over on his own if needed.
Michael Kessler
player, 31 posts
Hauptmann (Ger)
Dave Ross
Sun 29 Mar 2015
at 17:07
  • msg #527

Re: OOC Thread - 13

In reply to Caleb Mulcahy (msg # 526):

Yeah, I did think about that, but don't know if stripping the second lift of virtually everyone except drivers is a good idea. The threat level on the west bank certainly appears to be minimal, but if almost everyone goes over in one go and something really unexpected happens (either the ferry sinking or a large enemy force jumping us once we get to the east bank and killing everyone both spring to mind) and the guys on the west bank are at bare minimum manning level it leaves them in a tenuous position going forward (granted not as tenuous as those of us on the east bank 'cos we'll be dead).

Any thoughts?

Also, who's in command of the dismounts? Little obviously holds the highest rank, but I'm not sure what his role is within the dismount squad as he's RE(EOD)? (That may be related to the above as it may influence whether or not Ortega wants to come over with first lift)
Francis 'Frank' Benucci
player, 1566 posts
Sgt (US) Ranger
Corkman
Sun 29 Mar 2015
at 21:18
  • msg #528

Re: OOC Thread - 13

In reply to Michael Kessler (msg # 527):

I think that the drivers and any mounted weapon/station that needs it should be left as such and any dismounts not assigned could go with the first crossing.
David 'Tosh' Lines
player, 288 posts
Cpl (UK) Infantry
Mahatatain
Sun 29 Mar 2015
at 22:01
  • msg #529

Re: OOC Thread - 13

David 'Tosh' Lines:
In reply to Karel Janku (msg # 514):

If the sear is interchangeable between the two versions then Tosh will want to trade you for the CZ-2000 as his LMG is currently unreliable and not being used.  It would give us a 3rd LMG (as he would pass on his RPK to someone else, probably Morgan or Meyer) but is dependent on the sear being interchangeable.  I have no idea myself whether they are interchangeable though......

Fuse - what's your ruling on the interchangeability of sears between different versions of the CZ-2000 please?

Janku - if Tosh can use the sear are you happy to swap your CZ-2000 for an AKMS-74?  If you'd rather keep the CZ-2000 then please say.

Ta,

Andy
Fusilier
GM, 4810 posts
Your Guide
Sun 29 Mar 2015
at 22:07
  • msg #530

Re: OOC Thread - 13

I don't know enough about them to know.

Use the die roller. 1D10... four or below it is compatible.
Luis Ortega
player, 2038 posts
Sgt1stC (US) Ranger
Mahatatain
Sun 29 Mar 2015
at 22:11
  • msg #531

Re: OOC Thread - 13

In reply to Michael Kessler (msg # 527):

This sounds like a plan.  Assuming the JJM is happy with Ortega's suggestion then he plus Billy will go along as well.
David 'Tosh' Lines
player, 289 posts
Cpl (UK) Infantry
Mahatatain
Sun 29 Mar 2015
at 22:12
  • msg #532

Re: OOC Thread - 13

Fusilier:
I don't know enough about them to know.

Use the die roller. 1D10... four or below it is compatible.

Thanks.  I'll roll if Janku is happy to trade.
Michael Kessler
player, 33 posts
Hauptmann (Ger)
Dave Ross
Sun 29 Mar 2015
at 22:16
  • msg #533

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 531):

Yeah, I think it's best use of our resources on this occasion - we want to put a strong force across on the first lift. What do you want to do with NPC Anna? If I'm counting everyone correctly that means we'd be doing it as Corkman suggested other than Ortega.
Luis Ortega
player, 2039 posts
Sgt1stC (US) Ranger
Mahatatain
Sun 29 Mar 2015
at 22:30
  • msg #534

Re: OOC Thread - 13

In reply to Michael Kessler (msg # 533):

Ortega can't make out Anna so tends to leave her with JJM........

He doesn't quite trust her to react in a predictable way in combat.
Karel Janku
player, 18 posts
canceled Czech
Tegyrius
Sun 29 Mar 2015
at 23:47
  • msg #535

Re: OOC Thread - 13

Jeez, guys, let me get some play time in on my new character before you start cannibalizing his gear.

Fuse, are you using weapon wear values?

From a technical perspective, I would expect the sears to be compatible, based on the Wikipedia description of the CZ-2000 as a family of weapons with different barrel lengths (and op systems in the carbine variant).  The caliber difference shouldn't be an issue - ARs and AKs use the same trigger mechanisms regardless of whether they're 5.45 or 5.56, so that should hold for the CZ 2000 as well.

Having said that, from a pure roleplaying perspective, there's no way Karel would hand over his trusted personal weapon to some rando he just met, especially if the outcome for him will be going into a potential firefight with a replacement rifle of unknown reliability and zero.  I'd rather put up some trade goods to have a machinist or gunsmith fabricate a replacement sear (and a spare for when one goes down again).
This message was last edited by the player at 23:52, Sun 29 Mar 2015.
Fusilier
GM, 4811 posts
Your Guide
Mon 30 Mar 2015
at 01:18
  • msg #536

Re: OOC Thread - 13

Hey all, I've been away all weekend and just getting in now. I'll have to postpone the turn until tomorrow. Sorry about that.

Karel Janku:
Fuse, are you using weapon wear values?


Yes, but I'm far behind in keeping up with personal weapons. Only unit support weapons like the .50cal and antiarmor weapons are up to date. I'll get around to the others in the near future.
Caleb Mulcahy
player, 1163 posts
Spec4 (US) Ranger
Jarodemo
Mon 30 Mar 2015
at 06:07
  • msg #537

Re: OOC Thread - 13

In reply to Karel Janku (msg # 535):

Lol! Bloody vultures!!!
John Jameson McCarthy
player, 1881 posts
Major (US) Cavalry
Mark101
Mon 30 Mar 2015
at 07:26
  • msg #538

Re: OOC Thread - 13

More than happy to make whatever dispositions you want here.
David 'Tosh' Lines
player, 290 posts
Cpl (UK) Infantry
Mahatatain
Mon 30 Mar 2015
at 07:29
  • msg #539

Re: OOC Thread - 13

In reply to Karel Janku (msg # 535):

Fair enough.

Tosh won't realise that it's a CZ-2000 and will stick with the original plan of getting a replacement sear made.  I've just got to remember to do that IC.......
Michael Kessler
player, 35 posts
Hauptmann (Ger)
Dave Ross
Tue 31 Mar 2015
at 09:20
  • msg #540

Re: OOC Thread - 13

@All

To elaborate slightly on Kessler’s latest IC, what I’m thinking is as follows:

Intent is to attempt to draw the attention of the enemy vessel away from the ferry by engaging it with anti armour weapons / heavy machine gun fire

If the other side of the dyke is clear of hostiles push personnel not directly involved in taking on the monitor across to the east side asap so they are out of direct line of fire. Those of us remaining open fire on the monitor

Once (if?!?) those on the ferry are across everyone remaining on the west side of the dyke proceeds to the east side of the dyke as quickly as possible

Thoughts / comments? (does it make sense?)

if everyone is happy with that my intent would be to send Lines forward to liaise with Ortega and report back on conditions on the other side whilst we establish what weapons we have that can affect the monitor.
Caleb Mulcahy
player, 1164 posts
Spec4 (US) Ranger
Jarodemo
Tue 31 Mar 2015
at 10:11
  • msg #541

Re: OOC Thread - 13

How far across the river are we? Might it be possible to turn around and go back to the Eastern side before the Monitor arrives?
Michael Kessler
player, 36 posts
Hauptmann (Ger)
Dave Ross
Tue 31 Mar 2015
at 10:13
  • msg #542

Re: OOC Thread - 13

Don't think so...
quote:
The monitor is currently 2km away, and depending on its weaponry, it'll likely be in range before the ferry can reach either side of the river and unload.

Caleb Mulcahy
player, 1165 posts
Spec4 (US) Ranger
Jarodemo
Tue 31 Mar 2015
at 10:39
  • msg #543

Re: OOC Thread - 13

In reply to Michael Kessler (msg # 542):

Ah,thanks. I misread and assumed Fuse meant the other side, not both sides.
Caleb Mulcahy
player, 1167 posts
Spec4 (US) Ranger
Jarodemo
Tue 31 Mar 2015
at 11:08
  • msg #544

Re: OOC Thread - 13

Can I confirm which personnel are currently on the boat:

Caleb
Varis
Szukala
Auttenberg
Tenza
Dave
Ferro
Frank
JJM
Anna

Plus boat crew

Do any of this group have any sniper rifles or heavy weapons?

All others are on the Western shore, correct?
Michael Kessler
player, 37 posts
Hauptmann (Ger)
Dave Ross
Tue 31 Mar 2015
at 11:09
  • msg #545

Re: OOC Thread - 13

Sorry, just to add as I never mentioned it, once we're settled on the plan Kessler will radio McCarthy (either himself or by delegating the task to someone else) to keep McCarthy in the loop as to our intentions.
Michael Kessler
player, 38 posts
Hauptmann (Ger)
Dave Ross
Tue 31 Mar 2015
at 11:15
  • msg #546

Re: OOC Thread - 13

Afaik personnel already across are

BMP – Krupp (commander) & Marshall (driver), Wilson (medic) – dismount squad of Fox (IC), Meyer & Morgan
BTR-80 – Kessler (commander), Fischer (gunner) & Aleksandar (driver), Riedel (medic) – dismount squad of Little (IC), Lines & Janku
Augmented by Ortega and O'Brien, who are scouting the dyke

All other personnel are on the ferry (afaik)

Should we go ahead and engage Kessler has no idea IC what sort of heavy weapons are available to his team so will attempt to find out IC (probably from Little) in a subsequent post
John Jameson McCarthy
player, 1883 posts
Major (US) Cavalry
Mark101
Tue 31 Mar 2015
at 12:17
  • msg #547

Re: OOC Thread - 13

For those grabbing gear, here is the general break down of what is where:
BMP:
 5.45mmB x39 + Case
 5.56mmN x160 + Case
 7.62mmS x455 + Case
 7.62mmN x179 + Case
 9mmM x109
 9mmP x86
 .45ACP x55
 14.5mm Link x12 + Case
PTRS-41 Anti-armor Rifle
 Fragmentation Grenades x7
 Stun Grenades x2
 Signal Coloured Smoke Grenade x1
 Heavy Demolition Charge x1
 Demo charge (burn fuse) x2
 C3A1 ELSIE Mines (Case) x12
 1.5 Kilowatt generator
 Extension lead, 20m x2
 Tracked Vehicle Tools
 Motor Oil (1L Bottle) x4
 Transmission Fluid (1L)
 BMP-2 Spare Parts x2
 BMP-2 Spare Parts (dam) x1
 Field Dressing Material x8
 Field Dressing (Postwar) x2

Humvee:
 12Ga. Shotgun (Shot) x13
 12ga. Shotgun (Shot/RL) x30
 Double Barrelled Shotgun
 M2 Carl Gustav (set)
 84mm FFV-551 HEAT x6
 84mm FFV-502 HEDP x3
 Gun Oil (3/8 of Bottle)
 Batteries Dx4 9vtx3
 Automobile Spare Parts x1
 Chinese Short Range Radio
 IR NODLR System
 Improvised Battery Charger
 Single Shot Para-flares x6
 Emergency Road Flares x2
 Signal (Rocket) Flares x2
 Stationery & Paper Set x5
 Police Handcuffs w/key x1
 Large Camouflage Netting x1
 Candle (4-6 hour) x6
 Matches x16
 Disposable Lighters x2
 Hygiene Set (Complete) x1
 Silver Coins (10$ Equiv) x5
 Tobacco (tin box) x40

Iltis:
 7.62mmN Link x1200 + Case
RPG-7 Launcher
 RPG-7 HEAT x2
 AN/PRC-77 Manpack Radio
 Large Camouflage Netting x1
 Portable Radio (AA)

Tow Truck:
 Excavating Tools x2
 Axe
 Hatchet x2
 Hacksaw
 Hand Pump for 55g drum
 Garden hose (siphoning)
 NBCW suit (used) x3
 Swim fins set x4
 Snorkel and mask x4
 Bucket, Metal
 Rope, 11mm/meter x25m
 Cordage/m x7
 Grapple
 Prybar
 Lantern
 Wool Blankets x8
 Tarp/Ground Sheet
 Steel Pot
 Cookware & kettle
 Thermos x2
 Animal trap x2
 Mousetrap x3
 Zodiac Boat w/Oars
 Outboard Motor

Tenza's Truck
81mm mortar
15 rounds HE
Michael Kessler
player, 39 posts
Hauptmann (Ger)
Dave Ross
Tue 31 Mar 2015
at 12:25
  • msg #548

Re: OOC Thread - 13

Thanks Mark, appreciate that.

There's also one RPG 18 aboard the BTR.
Luis Ortega
player, 2040 posts
Sgt1stC (US) Ranger
Mahatatain
Tue 31 Mar 2015
at 12:42
  • msg #549

Re: OOC Thread - 13

The situation is about to get a lot more complicated.....
Luis Ortega
player, 2041 posts
Sgt1stC (US) Ranger
Mahatatain
Tue 31 Mar 2015
at 12:43
  • msg #550

Re: OOC Thread - 13

We need to update this list:

McCarthy     RADIO    "Sunray"
Ortega       RADIO    "Delta"
Hollister    RADIO    -----
Benucci      RADIO    "Iron Man"
O'Brien      RADIO    "Found Four"
Little       RADIO    "Felix"
Mulcahy      RADIO    "Rockstar"
Ferro        RADIO    "Found Ten"
Varis        -----    "Found Nine"
Fox          RADIO    "Molar"
Kolstrup     RADIO    "Viking"
Wilson       RADIO    "Starlight"
Lines        -----    -----
Meyer        -----    "Holdfast"
Marshall     -----    -----
Morgan       -----    "Found Eight"
Aleksandar   -----    -----
Krupp        -----    -----
Cooper       -----    -----
Kaczka       -----    -----
Anna         -----    -----
Majchrzak    -----    -----
Michael Kessler
player, 41 posts
Hauptmann (Ger)
Dave Ross
Tue 31 Mar 2015
at 12:47
  • msg #551

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 549):

Oh bugger... ;-)
Michael Kessler
player, 42 posts
Hauptmann (Ger)
Dave Ross
Tue 31 Mar 2015
at 12:51
  • msg #552

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 550):

Callsigns for the Germans:

Kessler - Kaiser
Fischer - Kriegshammer
Riedel - Ursa (she served in the Berliner Bears Division and it was pretty much the best I could come up with)
Janku - TBA

Note none of us have tac radios.
Luis Ortega
player, 2043 posts
Sgt1stC (US) Ranger
Mahatatain
Tue 31 Mar 2015
at 12:58
  • msg #553

Re: OOC Thread - 13

In reply to Michael Kessler (msg # 552):

Thanks.  Will update the call sign list later.
Caleb Mulcahy
player, 1168 posts
Spec4 (US) Ranger
Jarodemo
Tue 31 Mar 2015
at 13:15
  • msg #554

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 553):

Ferro is Valkyrie...

So, a lot of the heavy weapons are on the ferry. Let's hope our aim is good as we might not get another shot!
Michael Kessler
player, 44 posts
Hauptmann (Ger)
Dave Ross
Tue 31 Mar 2015
at 13:15
  • msg #555

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 553):

No worries, I've countermanded Kessler's orders so yours have the precedence.

I better get back to work now...!
Luis Ortega
player, 2044 posts
Sgt1stC (US) Ranger
Mahatatain
Tue 31 Mar 2015
at 13:24
  • msg #556

Re: OOC Thread - 13

Actually, from checking back, I think that Ferro is Valyrie not Valkyrie but I'll let Jinny correct me if I'm wrong.

Cymon - is Billy supposed to be "Crack" rather than "Found Four"?  I'm not sure.

McCarthy     RADIO    "Sunray"
Ortega       RADIO    "Delta"
Hollister    RADIO    -----
Benucci      RADIO    "Iron Man"
O'Brien      RADIO    "Found Four"
Little       RADIO    "Felix"
Mulcahy      RADIO    "Rockstar"
Ferro        RADIO    "Valyrie"
Varis        RADIO    "Found Nine"
Fox          RADIO    "Molar"
Kolstrup     RADIO    "Viking"
Wilson       RADIO    "Starlight"
Lines        -----    -----
Meyer        -----    "Holdfast"
Marshall     -----    -----
Morgan       -----    "Found Eight"
Aleksandar   -----    -----
Krupp        -----    -----
Cooper       -----    -----
Kaczka       -----    -----
Anna         -----    -----
Majchrzak    -----    -----
Kessler      -----    "Kaiser"
Fischer      -----    "Kriegshammer"
Riedel       -----    "Ursa"
Janku        -----    -----

If anyone else wants to request/claim/suggest other call signs please say.  We've been meaning to get this updated for ages.

Ta,

Andy.
Caleb Mulcahy
player, 1169 posts
Spec4 (US) Ranger
Jarodemo
Tue 31 Mar 2015
at 13:25
  • msg #557

Re: OOC Thread - 13

JJM, to clarify your order - you want Caleb and Varis to drive off the ferry when we land, get to a good location, both fire heavy weapons at the boat, then keep moving around and not get shot. Is that right? Bear in mind Caleb is driver and Varis is gunner.

Ortega - I think that was a spelling error...
Fusilier
GM, 4813 posts
Your Guide
Tue 31 Mar 2015
at 13:34
  • msg #558

Re: OOC Thread - 13

Map is updated (and centered) showing positions/status...

https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak
Luis Ortega
player, 2045 posts
Sgt1stC (US) Ranger
Mahatatain
Tue 31 Mar 2015
at 13:41
  • msg #559

Re: OOC Thread - 13

Caleb Mulcahy:
Ortega - I think that was a spelling error...

Possibly.  I'll wait for Jinny to clarify.

Fusilier:
Map is updated (and centered) showing positions/status...

https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak

Thanks for the map.  I think that Cavalry squad 2 is shown on the map twice.

Also are the icons for the Cavalry actually cows....... <G>

Lastly from the PM description you sent me I assume that there are no high points in the village that can see the crossing as the village has been heavily damaged.  Is that correct?

Ta,

Andy.
Fusilier
GM, 4814 posts
Your Guide
Tue 31 Mar 2015
at 13:46
  • msg #560

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 559):

It was labeled wrong. Fixed.

Yes cows... horses are in short supply don't you know.

Hmmm, no... because you could see the village while you were waiting on the other side. A few upper floors such as attics have LOS, but that not many on account of the damage.
Luis Ortega
player, 2046 posts
Sgt1stC (US) Ranger
Mahatatain
Tue 31 Mar 2015
at 13:52
  • msg #561

Re: OOC Thread - 13

In reply to Fusilier (msg # 560):

Great, now there's 3 squads!  I should have kept my mouth shut! <G>



Ok, that means that there are loads of possible locations an observation team could be located.  Fun, fun, fun.....
Caleb Mulcahy
player, 1170 posts
Spec4 (US) Ranger
Jarodemo
Tue 31 Mar 2015
at 14:12
  • msg #562

Re: OOC Thread - 13

In reply to Fusilier (msg # 560):

Cows, sergeant?

Friesians sah! Thousands of 'em!
Karel Janku
player, 20 posts
canceled Czech
Tegyrius
Tue 31 Mar 2015
at 14:37
  • msg #563

Re: OOC Thread - 13

If we can pull this off, we'll eat like kings...
Billy 'Crack' O'Brien
player, 623 posts
Cpl (UK) Airborne
Cymon
Tue 31 Mar 2015
at 18:58
  • msg #564

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 556):

No lets stick with found four. Little was Felix. Thanks.

Cymon.
Francis 'Frank' Benucci
player, 1567 posts
Sgt (US) Ranger
Corkman
Wed 1 Apr 2015
at 02:25
  • msg #565

Re: OOC Thread - 13

I won't be able to post until late Wednesday night or sometime on Thursday.
John Jameson McCarthy
player, 1886 posts
Major (US) Cavalry
Mark101
Wed 1 Apr 2015
at 07:32
  • msg #566

Re: OOC Thread - 13

Missed Caleb's post earlier, sorry.

I've posted IC to change the order, JJ will take the RPG and Caleb can drive. Thanks for pointing it out, though Caleb doing a one handed drive-by RPG attack whilst driving would have been something to see.
Francis 'Frank' Benucci
player, 1568 posts
Sgt (US) Ranger
Corkman
Wed 1 Apr 2015
at 19:04
  • msg #567

Re: OOC Thread - 13

In reply to John Jameson McCarthy (msg # 566):

I have a total value of 12 in grenade launcher if that makes a difference and I can't post until sometime later tonight or later on tomorrow.  My schedule kind of sucks as of late.  Apologies.

If you need to NPC me for this turn, I understand.  If Frank has the better score than he will take the shot.

I was also thinking of getting the rifle out foe the hell of it to see what we can do with it...
Fusilier
GM, 4815 posts
Your Guide
Wed 1 Apr 2015
at 19:11
  • msg #568

Re: OOC Thread - 13

At what range are you planning on firing?
John Jameson McCarthy
player, 1887 posts
Major (US) Cavalry
Mark101
Wed 1 Apr 2015
at 19:46
  • msg #569

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 567):

That beats mine, you'll take the shot.

Range is dependent on if we get off the ferry. As soon as we're on the bank we'll take a shot if the range isn't silly. If it's over 500m we'll take evasive manoeuvres to try and close to that gap.
Michael Kessler
player, 45 posts
Hauptmann (Ger)
Dave Ross
Wed 1 Apr 2015
at 20:14
  • msg #570

Re: OOC Thread - 13

In reply to Fusilier (msg # 568):

For the BTR and BMP I'm thinking we should open fire once they're at or around 1600 metres from our position (If I'm doing my sums right that's long range for a KPV based on Paul Mulchay's stats). I know that it's optimistic and at that range we may not do much more than scratch their paint, but our aim in the first instance is to draw their attention away from the ferry which hopefully we'll succeed in doing.

If they have something with a longer range like a large calibre gun, then we could be in trouble, but then so, presumably, is the ferry, so again by signalling our presence we're buying the ferry some time. If, on the other hand, they're using smaller calibre MG's like a Dushka or a PK we might get a few free hits at them. That's what I'm thinking...
Fusilier
GM, 4816 posts
Your Guide
Wed 1 Apr 2015
at 23:50
  • msg #571

Re: OOC Thread - 13

Good call by Krupp. There is no radio fitted for the external gunner's position.
Walter Krupp
player, 68 posts
Chemist/Engineer
Kiltedguard
Wed 1 Apr 2015
at 23:59
  • msg #572

Re: OOC Thread - 13

Didn't want to delay the thread by edits and rewrites....
Fusilier
GM, 4817 posts
Your Guide
Thu 2 Apr 2015
at 02:47
  • msg #573

Re: OOC Thread - 13

Turn is up. Map will be updated shortly.

@Ferry passengers
I've just made some early rolls on behalf of the enemy before the next turn to speed things up. I won't get into the details, but in the this turn all vehicles may disembark (as in they are not flaming wrecks or underwater relics). Any other relevant information will be sent to you by PM, if applicable.

@All
You're in combat... please include combat tags. Thanks.

@Vehicle crews
I still need to count up ammo fired and make amendments to the KPV loads.

EDIT - Map updated
https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak

One thing that I just noticed is that the BMP isn't suitable for sustained fire. The ammo boxes only hold 50 rounds per gun and you can blow through that in as little as one turn if you wanted (ROF is 10 per barrel). Seeing how there isn't room for a no.2 the single gunner needs to spend a turn reloading... which means he can't take any other action.
This message was last edited by the GM at 03:21, Thu 02 Apr 2015.
Luis Ortega
player, 2047 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 2 Apr 2015
at 05:54
  • msg #574

Re: OOC Thread - 13

Fusilier:
Good call by Krupp. There is no radio fitted for the external gunner's position.

I think that Wilson is still in the BMP so he could relay messages and help load the KPVs.
Caleb Mulcahy
player, 1171 posts
Spec4 (US) Ranger
Jarodemo
Thu 2 Apr 2015
at 06:31
  • msg #575

Re: OOC Thread - 13

In reply to John Jameson McCarthy (msg # 569):

Okay, so Iltis crew is now:

Caleb (driver)
Frank (passenger seat on GPMG) with RPG
Varis (rear on AGL) with Carl Gustav

Should be fun!
Fusilier
GM, 4819 posts
Your Guide
Fri 3 Apr 2015
at 02:32
  • msg #576

Re: OOC Thread - 13

For those on the dyke, I am unsure whether you are firing this turn or are going to continue waiting a little longer.
This message was last edited by the GM at 02:32, Fri 03 Apr 2015.
Billy 'Crack' O'Brien
player, 626 posts
Cpl (UK) Airborne
Cymon
Fri 3 Apr 2015
at 02:38
  • msg #577

Re: OOC Thread - 13

In reply to Fusilier (msg # 576):

I think the call was to wait until the riders were in small arms range and for Fox to fire on the APC to start things off. So if they make it into range this turn then yes otherwise no.
Luis Ortega
player, 2049 posts
Sgt1stC (US) Ranger
Mahatatain
Fri 3 Apr 2015
at 06:08
  • msg #578

Re: OOC Thread - 13

In reply to Billy 'Crack' O'Brien  (msg # 577):

That's correct.
Francis 'Frank' Benucci
player, 1570 posts
Sgt (US) Ranger
Corkman
Fri 3 Apr 2015
at 14:49
  • msg #579

Re: OOC Thread - 13

Been a long time since I looked through the rules but, Frank can use his time to concentrate and aim at the monitor with the RPG?
Fusilier
GM, 4820 posts
Your Guide
Fri 3 Apr 2015
at 16:24
  • msg #580

Re: OOC Thread - 13

Yes.
Francis 'Frank' Benucci
player, 1571 posts
Sgt (US) Ranger
Corkman
Fri 3 Apr 2015
at 16:51
  • msg #581

Re: OOC Thread - 13

Fusilier:
Yes.

Consider that his action then please
Fusilier
GM, 4822 posts
Your Guide
Sat 4 Apr 2015
at 16:35
  • msg #582

Re: OOC Thread - 13

Turn is completed. Map updated.

Please adjust your sheets for personal ammunition fired.
This message was last edited by the GM at 16:50, Sat 04 Apr 2015.
Varis Babicevs
player, 1118 posts
Auxiliary (Latvia)
Raellus
Sat 4 Apr 2015
at 21:40
  • msg #583

Re: OOC Thread - 13


Someone mentioned an AGS-17 on the Iltis? When Per was on the Iltis not too long ago, it had a PKM on the roll bar. I must have missed something. How many rounds of 30mm are available?

-
Michael Kessler
player, 50 posts
Hauptmann (Ger)
Dave Ross
Sat 4 Apr 2015
at 22:18
  • msg #584

Re: OOC Thread - 13

Rae, this is what's currently in the vehicles / stores thread

quote:
Armament[2] (Rear Passenger/Rollbar): AGS-17 Plamya
Ammunition[2] (Ready/Loaded): 30mmHE x18
Ammunition[2] (Extra Carried): 30mmHE (29rnds ea.) Drums x2

Cheers
Varis Babicevs
player, 1119 posts
Auxiliary (Latvia)
Raellus
Sat 4 Apr 2015
at 22:25
  • msg #585

Re: OOC Thread - 13


Thanks, Dave.

-
Caleb Mulcahy
player, 1173 posts
Spec4 (US) Ranger
Jarodemo
Sun 5 Apr 2015
at 05:57
  • msg #586

Re: OOC Thread - 13

In reply to Michael Kessler (msg # 584):

Note, both weapons on the Iltis were reloaded...
Luis Ortega
player, 2050 posts
Sgt1stC (US) Ranger
Mahatatain
Sun 5 Apr 2015
at 21:45
  • msg #587

Re: OOC Thread - 13

Fuse,

Do you have an updated map of the battle by any chance please?

Ta,

Andy.
Fusilier
GM, 4823 posts
Your Guide
Sun 5 Apr 2015
at 22:13
  • msg #588

Re: OOC Thread - 13

It is updated.
Luis Ortega
player, 2052 posts
Sgt1stC (US) Ranger
Mahatatain
Sun 5 Apr 2015
at 22:30
  • msg #589

Re: OOC Thread - 13

Thanks - sorry - was looking in the wrong place for the link.....

Doh!



Happy Easter to you all!
This message was last edited by the player at 23:04, Sun 05 Apr 2015.
Francis 'Frank' Benucci
player, 1573 posts
Sgt (US) Ranger
Corkman
Sun 5 Apr 2015
at 23:10
  • msg #590

Re: OOC Thread - 13

Luis Ortega:


Happy Easter to you all!

Happy Easter & Passover to all!
Fusilier
GM, 4825 posts
Your Guide
Wed 8 Apr 2015
at 03:31
  • msg #591

Re: OOC Thread - 13

Turn is up, sorry to those in the dismount group for the delay.

Please adjust for personal ammo.

Note, the enemy moving along the dyke are visible only to Karel at this point (turn).
This message was last edited by the GM at 03:34, Wed 08 Apr 2015.
Francis 'Frank' Benucci
player, 1574 posts
Sgt (US) Ranger
Corkman
Wed 8 Apr 2015
at 19:26
  • msg #592

Re: OOC Thread - 13

Won't be able to post until tomorrow night (Thursday) probably.  Frank will return fire per JJM's request if you need to move the turn along without me.
Luis Ortega
player, 2053 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 9 Apr 2015
at 07:38
  • msg #593

Re: OOC Thread - 13

Sorry - should be able to post Thurday evening UK time.  Am thinking of sending Riedel with Little, Karel and Billy to rescue Caleb and hopefully recover the Iltis.  Does that sound like a plan?
Francis 'Frank' Benucci
player, 1575 posts
Sgt (US) Ranger
Corkman
Thu 9 Apr 2015
at 19:20
  • msg #594

Re: OOC Thread - 13

Post coming this evening
Francis 'Frank' Benucci
player, 1576 posts
Sgt (US) Ranger
Corkman
Thu 9 Apr 2015
at 22:37
  • msg #595

Re: OOC Thread - 13

For clarity, Frank has a better view of the APC and dismounted troops or the mounted Calvary?
Fusilier
GM, 4826 posts
Your Guide
Thu 9 Apr 2015
at 22:48
  • msg #596

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 595):

At the moment  you can see neither, as they are on the opposite side of the dyke.
Fusilier
GM, 4828 posts
Your Guide
Fri 10 Apr 2015
at 05:16
  • msg #597

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 595):

Sorry, I should have been more clear...

Last turn, being on the west side of the dyke, you could see nothing at first.

Once Ferro drove over it and down onto the east side, the APC and the mounted cavalry moving off in the distance both became visible. The dismounted infantry however, which includes those by the APC as well as the technical and huddled alongside the dyke, were not... bad observation check, made more difficult by being in a moving vehicle and the enemy is good cover. That was for the turn I just did.

Based on the limited targets and their ranges, plus the Humvee's up and down drive over the dyke, I had Frank refrain from shooting - it would have missed.

Does that make sense? If not, no matter, the important part is below...

This turn, Frank can see:

Mounted cavalry moving away - 750m [east]
Technical, stuck, - 300m [southeast]
BRDM-2, poor hull down, plus one or two scattered infantry - 200m [southeast]




Turn is up and map is updated.

Please account for ammunition fired.

I'll be away for the weekend. I may be able to respond to OOC questions and PMs, but I won't be able to check in regularly until Monday night. Next turn should be up then or Tuesday at the latest.
This message was last edited by the GM at 05:20, Fri 10 Apr 2015.
Fusilier
GM, 4830 posts
Your Guide
Wed 15 Apr 2015
at 02:50
  • msg #598

Re: OOC Thread - 13

Turn is completed.

Map is updated. Refer to it to see the status of enemy units.
This message was last edited by the GM at 03:08, Wed 15 Apr 2015.
Michael Kessler
player, 53 posts
Hauptmann (Ger)
Dave Ross
Wed 15 Apr 2015
at 07:59
  • msg #599

Re: OOC Thread - 13

Fuse, if the BTR crew engage Cav Squad #1 by the dyke (which I think they can see) can they tell if there's a risk of a blue on blue with either the dismounts or the other vehicles if their aim is off?

Also, do the BTR crew have a line of sight to the technical?

Cheers
Fusilier
GM, 4831 posts
Your Guide
Wed 15 Apr 2015
at 13:53
  • msg #600

Re: OOC Thread - 13

In reply to Michael Kessler (msg # 599):

The BTR-80 can engage Cav#1 unit safely with no immediate concern for friendly fire. That may change if the friendly units move. You can't really see the enemy well, apart from the occasional hint of movement or a helmet popping up, but you know they are there.

You can engage the technical. There's part of a barn on the map that's in the way, but it's not really all there.
Walter Krupp
player, 73 posts
Chemist/Engineer
Kiltedguard
Wed 15 Apr 2015
at 23:14
  • msg #601

Re: OOC Thread - 13

Since it's on the last page...figured this would help
https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak
John Jameson McCarthy
player, 1898 posts
Major (US) Cavalry
Mark101
Sat 18 Apr 2015
at 07:26
  • msg #602

Re: OOC Thread - 13

OK, continuing the fight or moving on.

My instincts are to drive the enemy from the field so we can pick up loot and clear our back route. Something isn't feeling right though so I'll take opinions IC and OC before issuing orders.
Michael Kessler
player, 55 posts
Hauptmann (Ger)
Dave Ross
Sat 18 Apr 2015
at 08:15
  • msg #603

Re: OOC Thread - 13

Short answer.

I think we have the initiative at the moment so best to carry on pounding them as long as that's the case.

Long answer.

Pros and cons as I see them

Pros
Clear the back route as mentioned. If we leave them be we're going to have to keep watching out for them behind us.

Intel / loot. As far as I know we know nothing about these guys, who they are, whether they are a regular Warpac unit or marauders, what their strength is, where they're located, what their connection to the boat is etc, etc.  The intel the Krok group got from the locals on the island was that as far as they knew other than the possibility of a small garrison at Rybina there were no organised garrisons north of Highway 7, only marauders . So in addition to loot if we can secure the field we can check the bodies for intel. If we can get prisoners that would be a bonus (both Kessler and Janku are trained interrogators).

Cons
They may be using a radio to scream for help / reinforcements right now. I'm concerned about the 73mm gun on that boat being used either in direct fire against the dismount group on the dyke or to lob shells indirectly against the vehicles on the east side of the dyke (particularly if the cav are in radio contact and can act as forward observers or if they have an unidentified OP anywhere, which we never established)

We're also quite spread out at the moment. If they have a second group to the east (not Cav group #3) but another platoon sized or larger force) and that hits us we are not in a position to support each other in our current locations, so I think it's best might be better if we can get everyone across the dyke and into the village. That also removes the dismounts from the gunboat's line of direct fire.

At the moment I think pros outweigh cons. If we move on we are leaving behind us an enemy force of unknown size that have cause to dislike us and potential to interdict the ferry crossing that we need to get back.

If feasible I'd also suggest offering them the opportunity to surrender (what we'd do with a relatively large number of prisoners is another matter, but they may not wish to fight to the death and it removes the risk of us taking further casualties).

If we do start to come under fire from the gunboat or we see signs of reinforcements on the way we probably need to re evaluate that though (the gunboat is the thing that is making me feel nervous about staying).
Caleb Mulcahy
player, 1179 posts
Spec4 (US) Ranger
Jarodemo
Sat 18 Apr 2015
at 08:19
  • msg #604

Re: OOC Thread - 13

My opinion is that we press the attack, hopefully they will then surrender or flee. We can then scavenge the battlefield quickly and be on our way ASAP. Prisoners can be stripped of useful gear and boots then set free, we don't have the facilities to guard them.

Not sure about Meyer. If we stay put to allow the medics to do their thing we risk exposing everyone else, and he might die anyway. But if we leave without operating then his chances are even less. I'll leave that fun decision to the officer types!!!
Michael Kessler
player, 56 posts
Hauptmann (Ger)
Dave Ross
Sat 18 Apr 2015
at 08:34
  • msg #605

Re: OOC Thread - 13

In reply to Caleb Mulcahy (msg # 604):

If we can find out more about the enemy force that may help us make an informed decision about Meyer. Best solution is probably to get him back across the river to the island with one of the medics but I doubt if that will be possible whilst the gunboat is skulking around.
John Jameson McCarthy
player, 1899 posts
Major (US) Cavalry
Mark101
Sat 18 Apr 2015
at 09:48
  • msg #606

Re: OOC Thread - 13

I've looked up the capabilities of the BMP-1 turret and once we're beyond the dyke I don't think it will be a threat to us. It has an elevation of +33 degrees and can engage in aimed fire up to +15 degrees. I'm taking that to mean it can fire indirectly because otherwise there isn't much point having the extra 18 degrees (this is purely a guess with no experience or data to back it up) however, the angle of fire they have probably isn't enough to engage us if we stay close to the dyke.

Once we're organised we can break the mortar out. A move on the cavalry's flank backed up by mortar support should get them running. Then lobbing a few rounds at the boat might drive that off. It'll use up the few rounds we have left but without Meyer, the mortar isn't that effective anyway.

Also, is there anyway of contacting the Soviets using an open channel of some sort? We could arrange for them to evacuate their casualties to the boat and retreat as long as they leave the field to us. Might work...
Michael Kessler
player, 58 posts
Hauptmann (Ger)
Dave Ross
Sat 18 Apr 2015
at 10:56
  • msg #607

Re: OOC Thread - 13

In reply to John Jameson McCarthy (msg # 606):

Don't know for sure about an open channel on the radio but if you want we can broadcast on the BTR's vehicle radio in Russian and Polish offering a ceasefire to discuss terms of their surrender or withdrawal.
Francis 'Frank' Benucci
player, 1579 posts
Sgt (US) Ranger
Corkman
Sat 18 Apr 2015
at 13:43
  • msg #608

Re: OOC Thread - 13

Let's press it.  We're already committed to this action, it would suck to have to bug-out empty handed.

Apologies for late posting.  Second job is getting in the way of my social life...
Walter Krupp
player, 74 posts
Chemist/Engineer
Kiltedguard
Sat 18 Apr 2015
at 14:56
  • msg #609

Re: OOC Thread - 13

Press the attack. They need to pay for the blood. Meyer probably isn't going to make it, and we have a long way to go yet. The extra gear would be useful. Curious about the apathy of the BTR out in the field though.
Billy 'Crack' O'Brien
player, 631 posts
Cpl (UK) Airborne
Cymon
Sun 19 Apr 2015
at 03:20
  • msg #610

Re: OOC Thread - 13


Hit them hard.
John Jameson McCarthy
player, 1900 posts
Major (US) Cavalry
Mark101
Sun 19 Apr 2015
at 07:15
  • msg #611

Re: OOC Thread - 13

OK, I'd wait for more feedback but that would make the turn late. I'll post up now.
Luis Ortega
player, 2058 posts
Sgt1stC (US) Ranger
Mahatatain
Sun 19 Apr 2015
at 07:23
  • msg #612

Re: OOC Thread - 13

I think that we press and call for their surrender.
Varis Babicevs
player, 1123 posts
Auxiliary (Latvia)
Raellus
Sun 19 Apr 2015
at 15:31
  • msg #613

Re: OOC Thread - 13

John Jameson McCarthy:
OK, I'd wait for more feedback but that would make the turn late. I'll post up now.


I'm not sure what Varis' wound status is ATM. I think he has a concussion and a slight leg wound so he should probably still be able to fight.

I forgot to color his dialogue text but Varis reminded JJM to grab the Carl Gustav and its ammo- it probably fell out of the Iltis when it rolled.

-
John Jameson McCarthy
player, 1903 posts
Major (US) Cavalry
Mark101
Sun 19 Apr 2015
at 18:13
  • msg #614

Re: OOC Thread - 13

I had spotted that but was fixated on the AGS. It's another reason I don't want to leave the battlefield: I want to clean up what we've lost.
Luis Ortega
player, 2059 posts
Sgt1stC (US) Ranger
Mahatatain
Sun 19 Apr 2015
at 20:26
  • msg #615

Re: OOC Thread - 13

In reply to John Jameson McCarthy (msg # 614):

There is a mention in a turn post of an ammo can that fell out of the Iltis as well.....
Fusilier
GM, 4834 posts
Your Guide
Mon 20 Apr 2015
at 20:57
  • msg #616

Re: OOC Thread - 13

Turn is up. It wasn't very eventful, but that may be because some things just aren't visible to anyone.

I need to know the seating for the Humvee and Iltis. Note, Meyer will need the entire back seat, limiting the passenger capacity.
Sabine Riedel
player, 19 posts
Soldat (Ger)
Dave Ross
Tue 21 Apr 2015
at 18:31
  • msg #617

Re: OOC Thread - 13

Fuse, is there room for Riedel to squeeze in the back of the humvee so she can stay with Meyer and monitor him, or is that a no no?
Caleb Mulcahy
player, 1180 posts
Spec4 (US) Ranger
Jarodemo
Tue 21 Apr 2015
at 19:09
  • msg #618

Re: OOC Thread - 13

In reply to Fusilier (msg # 616):

Will catch up tomorrow AM. I assume Caleb is still driving the Iltis, and that the MG is still functional in the front passenger seat.
Fusilier
GM, 4835 posts
Your Guide
Tue 21 Apr 2015
at 21:21
  • msg #619

Re: OOC Thread - 13

In reply to Sabine Riedel (msg # 617):

Hmm, only if Frank leaves the gunner's position and finds somewhere else to go.
Sabine Riedel
player, 20 posts
Soldat (Ger)
Dave Ross
Tue 21 Apr 2015
at 21:29
  • msg #620

Re: OOC Thread - 13

In reply to Fusilier (msg # 619):

That's OK...I'll put her in the front in that case (I'm reading it as JJM, Varis, and Anna are heading to the mortar on foot)
This message was last edited by the player at 21:29, Tue 21 Apr 2015.
Fusilier
GM, 4836 posts
Your Guide
Wed 22 Apr 2015
at 01:35
  • msg #621

Re: OOC Thread - 13

Ok, nothing is going to happen for at least 6 or 7 minutes. So if you can take a look at the map and tell me your starting positions for the flanking, I'll move things ahead next turn.

Ideally, it would be good if this came from the various vehicle/group commanders. JJM provided the plan, but the sub leaders have to interpret and apply it themselves.
This message was last edited by the GM at 01:36, Wed 22 Apr 2015.
Michael Kessler
player, 61 posts
Hauptmann (Ger)
Dave Ross
Wed 22 Apr 2015
at 07:50
  • msg #622

Re: OOC Thread - 13

Fusilier:
Ok, nothing is going to happen for at least 6 or 7 minutes. So if you can take a look at the map and tell me your starting positions for the flanking, I'll move things ahead next turn.

Fuse, in last IC post Kessler had indicated intention to study battlefield with his spotting scope. If we're going to be in situ for up to 7 minutes he would ideally spend a fair amount of that time doing that provided there are no interuptions (e.g. a sniper trying to blow his head off) and starting position would be influenced by what (if anything) he observes. If there's time for a lengthy examination particular things of interest would be whether he can see if there are any trenches the BTR might fall into, what conditions are like on the road marked Polna on the map, and whether he can actually see signs of any movement by the enemy troops.

He'll also happily let Fischer / McCarthy / Ortega have a look through the scope should any of them so wish.
Fusilier
GM, 4837 posts
Your Guide
Wed 22 Apr 2015
at 17:03
  • msg #623

Re: OOC Thread - 13

In reply to Michael Kessler (msg # 622):

Well, that's kind of a problem, since a lot of that isn't visible to Kessler.

You can't tell how wide any of the trenches are at that distance - though they don't appear to be anti-tank ditches or anything like that. The eight wheeled BTR-80 certainly have better clearance and mobility than a pickup truck, so what Kessler can see, even just by making out the outlines, doesn't appear to be a concern.

The Iltis however might run into some problems though - which might be avoided by weaving around the trench lines or stopping before they start. They start at the sand colored rectangular plot. As long at vehicles remain north of that then the trenches aren't a problem.

You can't see enough of Polna road to determine anything.

The enemy by the two vehicles are not visible, they're keeping low. Kessler does observe some hints of movement by the dyke/smoke, but it looks as though the enemy there are carefully pulling back (as opposed to a panicked rout for example).

Sorry, that's all he can see.


This message was last edited by the GM at 17:04, Wed 22 Apr 2015.
Michael Kessler
player, 62 posts
Hauptmann (Ger)
Dave Ross
Wed 22 Apr 2015
at 17:21
  • msg #624

Re: OOC Thread - 13

In reply to Fusilier (msg # 623):

No worries, that's absolutely fine.

Cheers
Luis Ortega
player, 2061 posts
Sgt1stC (US) Ranger
Mahatatain
Wed 22 Apr 2015
at 21:35
  • msg #625

Re: OOC Thread - 13

Apologies.  Not been able to post over the last couple of days.  Am catching up but will have to post tomorrow morning.  Please NPC if necessary.

Sorry,

Andy
Francis 'Frank' Benucci
player, 1582 posts
Sgt (US) Ranger
Corkman
Thu 23 Apr 2015
at 08:25
  • msg #626

Re: OOC Thread - 13

I won't be able to post again until Friday night.
Michael Kessler
player, 63 posts
Hauptmann (Ger)
Dave Ross
Thu 23 Apr 2015
at 22:13
  • msg #627

Re: OOC Thread - 13

In reply to Fusilier (msg # 621):

OK, plan for the BTR / Iltis is as follows

There is a large grey square directly south east of the red circle (looks like it could be a car park or similar). We will use that as the jump off point.

Prior to jumping off, McCarthy will fire two mortar rounds at the enemy positions. Kessler will then broadcast in the clear in Russian then Polish offering them an opportunity to surrender with a deadline to do so.

If they choose not to surrender, we will launch the flanking attack by taking the BTR south east from there aiming towards the intersection of the Polna road and the sand coloured rectangle. That should keep us clear of the trenches (apologies, I can't put a map up, but I hope that's clear).

The BTR will fire on the enemy in the field with both 7.62mm coax and three man dismount squad firing through right hand side firing ports. Given that the BRDM appears to be knocked out and the technical is on fire, initial targets for the BTR's fire will be Cav Squad #1 by the dyke.  Kessler and Fischer will attempt to observe through their vision blocks. Fischer is clear to switch targets at his discretion if he sees a target of higher value, Kessler will attempt to give firing instructions to the dismounts (whose visibility will be non existent) but we will also be relying on Ortega / Mulcahy in the Iltis to act as our eyes to highlight any potential hazards / targets.

The Iltis should keep to the left of the BTR. That way the BTR can shield it from enemy fire coming from Cav Squad 1 and 2 and any vehicle crews in the field. That will also keep the Iltis out of the way of the fire coming from the BTR's firing ports.

Once the BTR reaches the intersection of Polna road and the sand coloured rectangle options will depend on how the situation unfolds during the turn.

Dismounts will dismount on Ortega's order.
Fusilier
GM, 4838 posts
Your Guide
Fri 24 Apr 2015
at 01:36
  • msg #628

Re: OOC Thread - 13

In reply to Michael Kessler (msg # 627):

Thanks, that's great.

Turn up tomorrow.
Fusilier
GM, 4840 posts
Your Guide
Fri 24 Apr 2015
at 19:14
  • msg #629

Re: OOC Thread - 13

Ok, the turn is up. I'm going to stop where I did, but I'll add a supplement as soon as the mortar is fired to indicate the results. I can say now though, that there will be no responseof any kind following Kessler's radio transmission (attempting to get the Poles to surrender).

Map is updated - let me know if you are in the wrong place.
This message was last edited by the GM at 19:25, Fri 24 Apr 2015.
Luis Ortega
player, 2063 posts
Sgt1stC (US) Ranger
Mahatatain
Mon 27 Apr 2015
at 22:51
  • msg #630

Re: OOC Thread - 13

Sorry I haven't posted.  Will be able to do so tomorrow morning UK time.

Apologies.

Andy
Luis Ortega
player, 2066 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 30 Apr 2015
at 17:42
  • msg #631

Re: OOC Thread - 13

I may have misunderstood something earlier on but is the BTR-80 equipped with a loudspeaker?
Fusilier
GM, 4843 posts
Your Guide
Thu 30 Apr 2015
at 17:50
  • msg #632

Re: OOC Thread - 13

No.
Luis Ortega
player, 2067 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 30 Apr 2015
at 18:20
  • msg #633

Re: OOC Thread - 13

In reply to Fusilier (msg # 632):

Ta.  Are our positions on the map correct?

Thanks,

Andy
Fusilier
GM, 4844 posts
Your Guide
Thu 30 Apr 2015
at 18:50
  • msg #634

Re: OOC Thread - 13

No, you're where the enemy are.
Luis Ortega
player, 2068 posts
Sgt1stC (US) Ranger
Mahatatain
Fri 1 May 2015
at 07:18
  • msg #635

Re: OOC Thread - 13

In reply to Fusilier (msg # 634):

Thanks.
Fusilier
GM, 4846 posts
Your Guide
Tue 5 May 2015
at 17:59
  • msg #636

Re: OOC Thread - 13

Turn is up. Sorry about that.
This message was last edited by the GM at 17:59, Tue 05 May 2015.
Fusilier
GM, 4847 posts
Your Guide
Tue 5 May 2015
at 18:18
  • msg #637

Re: OOC Thread - 13

Recovered:

Prisoners (Cavalry) x4 [1x Wounded]
Prisoners (Vehicle crew) x2 [1x Wounded]

1x RPG-7
1x P-64 Pistol (w/8 rounds 9mm)
Michael Kessler
player, 71 posts
Hauptmann (Ger)
Dave Ross
Tue 5 May 2015
at 18:29
  • msg #638

Re: OOC Thread - 13

Fuse, do the prisoners give the impression that they are part of a cohesive military unit (e.g. all wearing Polish camo, any consistent and visible unit insignia, etc) or do they appear to be more irregular (e.g. uniforms a mix of different nationalities)?

Also, do any of them have any rank insignia that would suggest they are an officer or NCO?

Thanks
Fusilier
GM, 4848 posts
Your Guide
Tue 5 May 2015
at 18:38
  • msg #639

Re: OOC Thread - 13

Oh yes, these guys are likely regulars from the nearby 12th Cavalry Division. Their uniforms are in decent shape and matching (enough).

The wounded guy is an NCO.
Varis Babicevs
player, 1128 posts
Auxiliary (Latvia)
Raellus
Fri 8 May 2015
at 00:15
  • msg #640

Re: OOC Thread - 13


RL is keeping me rather busy so I probably won't be able to post anything IC until Saturday. Fuse, feel free to NPC Varis as needed.

-
Michael Kessler
player, 75 posts
Hauptmann (Ger)
Dave Ross
Fri 8 May 2015
at 09:53
  • msg #641

Re: OOC Thread - 13

Guys, just as a quick fyi, I've got people staying this weekend, so after tonight I wont be able to post again until sometime later on Sunday (UK time).
John Jameson McCarthy
player, 1907 posts
Major (US) Cavalry
Mark101
Fri 8 May 2015
at 15:15
  • msg #642

Re: OOC Thread - 13

I'm away for the weekend too. Don't know If I'll have net access. I'll post now and can't promise until Sunday evening.
Fusilier
GM, 4849 posts
Your Guide
Fri 8 May 2015
at 16:05
  • msg #643

Re: OOC Thread - 13

No problem everyone. The current turn resolution will be up today and the next one probably on Monday night.
Fusilier
GM, 4851 posts
Your Guide
Fri 8 May 2015
at 21:38
  • msg #644

Re: OOC Thread - 13

Turn is up. Next one on Monday. Please account for anything used up (like painkillers and smokes) from your sheets, thanks.
This message was last edited by the GM at 21:41, Fri 08 May 2015.
Luis Ortega
player, 2072 posts
Sgt1stC (US) Ranger
Mahatatain
Fri 8 May 2015
at 21:59
  • msg #645

Re: OOC Thread - 13

Fuse,

Do you want me to put together a list of salvaged gear?

Ta,

Andy
Fusilier
GM, 4852 posts
Your Guide
Fri 8 May 2015
at 23:50
  • msg #646

Re: OOC Thread - 13

Yeah, I just listed what you found, but not what's taken.
Francis 'Frank' Benucci
player, 1585 posts
Sgt (US) Ranger
Corkman
Sun 10 May 2015
at 01:05
  • msg #647

Re: OOC Thread - 13

My free time is ass lately with this second job I took on.  I will try to keep up but, my posts may be short.
Caleb Mulcahy
player, 1182 posts
Spec4 (US) Ranger
Jarodemo
Sun 10 May 2015
at 07:02
  • msg #648

Re: OOC Thread - 13

Sorry, catching up now.
Varis Babicevs
player, 1129 posts
Auxiliary (Latvia)
Raellus
Wed 13 May 2015
at 00:53
  • msg #649

Re: OOC Thread - 13


RL is crowding in again and I probably won't have a chance to catch up on the IC thread and post anything substantive until Thursday or so. Please NPC as necessary.

-
Fusilier
GM, 4856 posts
Your Guide
Wed 13 May 2015
at 03:26
  • msg #650

Re: OOC Thread - 13

In reply to Varis Babicevs (msg # 649):

Thanks for the heads up.



@All - I plan on getting the turn up tomorrow, but I'm afraid it'll be my last one for a full week. I won't be able to get up a usual Friday post and I'll be away for the long weekend... and not ready get back into things until Wednesday. PMs and OOC chat will probably be the most I can do.

I skipped doing a random encounter and scripted this engagement. My intention was for a brief skirmish, to help solidify the cooperation between the two groups, but I think I over did it... again. You'd think after years of RPOL I'd know better. Anyway, I'm trying to wrap things up with it quickly, so if you can too (in your posts) that would help. Note, that's not to say if you stick around the battle won't continue.

Lastly, I don't require it for this current turn, but soon I will need another route plan again.
This message was last edited by the GM at 03:27, Wed 13 May 2015.
Billy 'Crack' O'Brien
player, 637 posts
Cpl (UK) Airborne
Cymon
Thu 14 May 2015
at 00:27
  • msg #651

Re: OOC Thread - 13



Did we get an ammunition count for the technical and the BRDM-2 ? Thanks.
Fusilier
GM, 4858 posts
Your Guide
Thu 14 May 2015
at 04:57
  • msg #652

Re: OOC Thread - 13

In reply to Billy 'Crack' O'Brien  (msg # 651):

I just posted what's available in the BRDM-2. I still need a list of what the group plans on taking from the truck (or anything else). As of now, technically, nothing has been taken.



Ok, so the turn post is up and the next one won't be due until next Wednesday. Here are a couple things that need to be handled by the PCs before then...

1) Destination & Route
2) List of items you are taking (note the 75% limitation on the BRDM-2 list)
3) Changes to vehicle order or seating changes

If there is anything you need from me, my check in time may be limited, but I'll be able to get back to you.

https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak
This message was last edited by the GM at 05:00, Thu 14 May 2015.
Luis Ortega
player, 2075 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 14 May 2015
at 09:18
  • msg #653

Re: OOC Thread - 13

Fuse,

Below is the list of items that I think that we've recovered from the battle.  There are a number of questions (particularly regarding a couple of items that might be fixed in place and therefore not salvaged) and if anyone spots anything that I've missed then please say.

  • 1x RPG-7
  • 1x P-64 Pistol (w/8 rounds 9mm)
  • Map from Technical - a rather crude and locally produced fabrication, suitable really to only navigation
  • Pair of sunglasses
  • M1911A1 pistol - any spare clips?
  • Box which houses a flare gun but no flares, a single prewar cigarette, a flashlight in the glove box containing a pair of non-rechargeable AA batteries, and a large set of bolt cutters.
  • Two RPG-7 rockets which have survived the fire and therefore may not work correctly.
  • Punctured water jerry - does this look like it can be repaired or is it scrap?
  • Partially melted milk crate containing some fresh, but singed, rations - how many man day's worth please?
  • Mounted NSV heavy machinegun with no ammunition box and perhaps thirty or forty rounds of 12.7mm ammunition - have we actually salvaged the machinegun or just taken the ammo so far?
  • .38cal revolver (x18 rounds)
  • Pair of very worn out AK-74 rifles (x215 rounds) - how many mags please?
  • Map and some papers from the BRDM
  • Radio equipment from BRDM - is this a fixed radio that's difficult to remove or a portable radio that's easy to take?
  • 2x Steel Helmet (Polish)
  • 3x AKM (no bolts or return springs)
  • 1x AKM/GP-15
  • 1x AKM
  • 11x 7.62mmS 30rnd Magazines (x95 rounds)
  • 1x 40mmS Illum
  • 1x 220rnd Ammo Can [Empty]
  • 1x Flak Vest (Soviet)
  • 5x Webbing (Polish) (containing rain ponchos, gloves and the items listed below)
  • 2x Fragmentation Grenade
  • 1x Smoke Grenade
  • 2x AA Batteries
  • 1x Whistle
  • 10m Thick Cord


There are also the items found on the second check of the BRDM and you've said that we can take 75% of these.  I've put my suggestions below regarding what Tosh takes but if Karel has other ideas then I will adjust - Tegyrius, please say if you want to change any of this.

- x165 14.5mm Link - take
- x450 7.62mmS Link - take
- x1 Vehicular Camouflage Netting - take
- x1 20L Jerry Can (Ethanol) - take
- x1 20L Jerry Can (Drinking Water) - take
- x2 20L Jerry Can (Empty) - take
- x1 AK-47 Rifle (30/30 Magazine) - take
- x2 PPSH-43 Submachineguns (35/35 Magazine) - take
- x1 PM-63 Pistol (6/6 Magazine) - take
- x1 Cardboard box w/x4 Rations (Fresh) - take
- x4 Gas Masks (Polish)
- x2 Mechanic's Overalls
- x1 Field Cooker (Small/Homemade)
- x1 14.5mm/7.62mm Weapon Cleaning Kit - take
- x1 Bottle Gun Oil [16 uses] - take
- x1 Binoculars - take
- x1 AN/PVS-5 (Gen II) Night Vision Goggles (No batteries) - take
- x1 Crewman's Helmet (Leather Padded)
- x1 Parka (Polish) - take
- x1 Flashlight (No Batteries)
- x4 Bed Rolls (2 Wool Blankets each)
- x1 Metal Box (Small/Locked) - Tosh will pocket this himself while unobserved (I'm assuming that it's inside the BRDM with Tosh) and he'll investigate it further later
- x1 Tin (Tobacco) [8 uses] - take
- x1 Utility Ground Sheet - take

Thanks,

Andy.
This message was last edited by the player at 13:44, Thu 14 May 2015.
Fusilier
GM, 4859 posts
Your Guide
Thu 14 May 2015
at 18:49
  • msg #654

Re: OOC Thread - 13

[*] M1911A1 pistol - any spare clips?

No.

[*] Punctured water jerry - does this look like it can be repaired or is it scrap?

Not really. Not really worth the effort unless you really want it.

[*] Partially melted milk crate containing some fresh, but singed, rations - how many man day's worth please?

Maybe 6 man days... maybe less with the ruined portions.

[*] Mounted NSV heavy machinegun with no ammunition box and perhaps thirty or forty rounds of 12.7mm ammunition - have we actually salvaged the machinegun or just taken the ammo so far?

You can take the gun, but it's useless without a mount (which is not available).

[*] Pair of very worn out AK-74 rifles (x215 rounds) - how many mags please?

10.

[*] Radio equipment from BRDM - is this a fixed radio that's difficult to remove or a portable radio that's easy to take?

It's fixed.
Luis Ortega
player, 2076 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 14 May 2015
at 19:43
  • msg #655

Re: OOC Thread - 13

In reply to Fusilier (msg # 654):

Thanks for this.  We'll ditch the damaged jerry can then but will take the NSV machinegun.  Can it's ammo be fired by either the .50 Cal or the AT rifle?  I have no idea whether it's interchangeable or not......

I'll sort out the radio IC.



Revised list of what we've recovered:

  • 1x RPG-7
  • 1x P-64 Pistol (w/8 rounds 9mm)
  • Map from Technical - a rather crude and locally produced fabrication, suitable really to only navigation
  • Pair of sunglasses
  • M1911A1 pistol with 1 clip
  • Box which houses a flare gun but no flares, a single prewar cigarette, a flashlight in the glove box containing a pair of non-rechargeable AA batteries, and a large set of bolt cutters.
  • Two RPG-7 rockets which have survived the fire and therefore may not work correctly.
  • Partially melted milk crate containing some fresh, but singed, rations (est. 4 days after allowing for spoilage)
  • Mounted NSV heavy machinegun with no ammunition box and perhaps thirty or forty rounds of 12.7mm ammunition
  • .38cal revolver (x18 rounds)
  • Pair of very worn out AK-74 rifles (x215 rounds & 10 mags)
  • Map and some papers from the BRDM
  • 2x Steel Helmet (Polish)
  • 3x AKM (no bolts or return springs)
  • 1x AKM/GP-15
  • 1x AKM
  • 11x 7.62mmS 30rnd Magazines (x95 rounds)
  • 1x 40mmS Illum
  • 1x 220rnd Ammo Can [Empty]
  • 1x Flak Vest (Soviet)
  • 5x Webbing (Polish) (containing rain ponchos, gloves and the items listed below)
  • 2x Fragmentation Grenade
  • 1x Smoke Grenade
  • 2x AA Batteries
  • 1x Whistle
  • 10m Thick Cord


There are also the items found on the second check of the BRDM and you've said that we can take 75% of these.  I've put my suggestions below regarding what Tosh takes but if Karel has other ideas then I will adjust - Tegyrius, please say if you want to change any of this.

- x165 14.5mm Link - take
- x450 7.62mmS Link - take
- x1 Vehicular Camouflage Netting - take
- x1 20L Jerry Can (Ethanol) - take
- x1 20L Jerry Can (Drinking Water) - take
- x2 20L Jerry Can (Empty) - take
- x1 AK-47 Rifle (30/30 Magazine) - take
- x2 PPSH-43 Submachineguns (35/35 Magazine) - take
- x1 PM-63 Pistol (6/6 Magazine) - take
- x1 Cardboard box w/x4 Rations (Fresh) - take
- x4 Gas Masks (Polish)
- x2 Mechanic's Overalls
- x1 Field Cooker (Small/Homemade)
- x1 14.5mm/7.62mm Weapon Cleaning Kit - take
- x1 Bottle Gun Oil [16 uses] - take
- x1 Binoculars - take
- x1 AN/PVS-5 (Gen II) Night Vision Goggles (No batteries) - take
- x1 Crewman's Helmet (Leather Padded)
- x1 Parka (Polish) - take
- x1 Flashlight (No Batteries)
- x4 Bed Rolls (2 Wool Blankets each)
- x1 Metal Box (Small/Locked) - Tosh will pocket this himself while unobserved (I'm assuming that it's inside the BRDM with Tosh) and he'll investigate it further later
- x1 Tin (Tobacco) [8 uses] - take
- x1 Utility Ground Sheet - take
Alan Little
player, 81 posts
Cpt (UK) Logistics
Cymon
Thu 14 May 2015
at 20:58
  • msg #656

Re: OOC Thread - 13

In reply to Luis Ortega (msg # 655):

Are we able to remove the autocannon and coaxial MG from the APC ? They would be good for parts, otherwise Billy can rig a charge to blow them to bits. Perhaps we should still try and tow the whole thing and sort it out later.

I don't think the ammunition is interchangeable, slightly longer case.
Luis Ortega
player, 2077 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 14 May 2015
at 21:05
  • msg #657

Re: OOC Thread - 13

Alan Little:
Are we able to remove the autocannon and coaxial MG from the APC ? They would be good for parts, otherwise Billy can rig a charge to blow them to bits. Perhaps we should still try and tow the whole thing and sort it out later.

I don't think that there is either time to remove either MG from the BRDM or time to sort out towing it (Fuse - please correct me if I'm wrong).  We need to get the hell out of there before the reinforcements engage us.

Blowing it with a charge sounds like a good idea.

Alan Little:
I don't think the ammunition is interchangeable, slightly longer case.

Thanks for clarifying.
David 'Tosh' Lines
player, 307 posts
Cpl (UK) Infantry
Mahatatain
Thu 14 May 2015
at 21:08
  • msg #658

Re: OOC Thread - 13

Fuse,

If it possible (and is there time) for Tosh to try to remove the radio from the BRDM?  He has a multitool and a Swiss Army knife so if it's just a question of removing a few screws then he'll do it.  If there are cables attached then he'll just cut them for the moment on the basis that someone somewhere will be able to replace them later.

Is it possible?  Or should he just smash it?

Ta,

Andy.
Fusilier
GM, 4860 posts
Your Guide
Thu 14 May 2015
at 21:15
  • msg #659

Re: OOC Thread - 13

It's going to take time. And you have nothimg compatible to it for your own use.
This message was last edited by the GM at 21:17, Thu 14 May 2015.
David 'Tosh' Lines
player, 308 posts
Cpl (UK) Infantry
Mahatatain
Thu 14 May 2015
at 21:35
  • msg #660

Re: OOC Thread - 13

In reply to Fusilier (msg # 659):

Ah, ok.  I thought that it would be compatible with the R-123M Radio in the BMP Ambulance.  Tosh will smash it if we can't loot it.
Fusilier
GM, 4861 posts
Your Guide
Thu 14 May 2015
at 21:58
  • msg #661

Re: OOC Thread - 13

I mean, where are you going to plug it in?
David 'Tosh' Lines
player, 309 posts
Cpl (UK) Infantry
Mahatatain
Thu 14 May 2015
at 22:06
  • msg #662

Re: OOC Thread - 13

In reply to Fusilier (msg # 661):

God knows.  If it works though it's worth something so Tosh's attitude is to grab it and then figure it out later.  We can either try to cobble something to get it to work or sell it.

It has value though in Tosh's eyes..... <G>
Fusilier
GM, 4862 posts
Your Guide
Thu 14 May 2015
at 22:08
  • msg #663

Re: OOC Thread - 13

Ok, that's fine, but it will take time. You'll have to knock off 3 items from thr timed list.
Francis 'Frank' Benucci
player, 1588 posts
Sgt (US) Ranger
Corkman
Thu 14 May 2015
at 22:12
  • msg #664

Re: OOC Thread - 13

When we get to it, Frank needs a set of NVG's, even though there isn't any batteries in it.
Billy 'Crack' O'Brien
player, 638 posts
Cpl (UK) Airborne
Cymon
Thu 14 May 2015
at 23:35
  • msg #665

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 664):

Billy has two sets of batteries he found in the trenches outside the monastery. He will be happy to pass them on.
Francis 'Frank' Benucci
player, 1589 posts
Sgt (US) Ranger
Corkman
Fri 15 May 2015
at 01:38
  • msg #666

Re: OOC Thread - 13

Billy 'Crack' O'Brien :
In reply to Francis 'Frank' Benucci (msg # 664):

Billy has two sets of batteries he found in the trenches outside the monastery. He will be happy to pass them on.

Thank you!
Varis Babicevs
player, 1130 posts
Auxiliary (Latvia)
Raellus
Fri 15 May 2015
at 02:35
  • msg #667

Re: OOC Thread - 13


Were we able to recover the Carl Gustav and all of its rockets? I had concussed Varis help McCarthy to search for and recover them. I don't know if rolls were necessary and/or made, and, if so, what we got back.

-
Michael Kessler
player, 82 posts
Hauptmann (Ger)
Dave Ross
Fri 15 May 2015
at 07:20
  • msg #668

Re: OOC Thread - 13

This is a bit macabre, but can we butcher any meat from the dead horses?
Fusilier
GM, 4863 posts
Your Guide
Fri 15 May 2015
at 11:38
  • msg #669

Re: OOC Thread - 13

In reply to Varis Babicevs (msg # 667):

Yes, everything that spilled out from the Iltis was recovered.

In reply to Michael Kessler (msg # 668):

Yes, but it's a timed thing. It'll have to be someone on site, not already doing something (Ortega, Mulcahy, Karel, and Tosh are already involved in other work).
David 'Tosh' Lines
player, 310 posts
Cpl (UK) Infantry
Mahatatain
Fri 15 May 2015
at 16:00
  • msg #670

Re: OOC Thread - 13

In reply to Fusilier (msg # 669):

Tosh is wearing a machete if someone wants to borrow it......
Lukas Fischer
player, 32 posts
Callsign 'Kriegshammer'
Spartan-117
Fri 15 May 2015
at 16:53
  • msg #671

Re: OOC Thread - 13

In reply to David 'Tosh' Lines (msg # 670):

I'm in a Fundamentals of Supervision class this week, so I will use directing and supporting behaviors to delegate the task to one of the Polish prisoners.
Luis Ortega
player, 2079 posts
Sgt1stC (US) Ranger
Mahatatain
Sun 17 May 2015
at 21:22
  • msg #672

Re: OOC Thread - 13

Revised list of what we've recovered:

  • 1x RPG-7
  • 1x P-64 Pistol (w/8 rounds 9mm)
  • Map from Technical - a rather crude and locally produced fabrication, suitable really to only navigation
  • Pair of sunglasses
  • M1911A1 pistol with 1 clip
  • Box which houses a flare gun but no flares, a single prewar cigarette, a flashlight in the glove box containing a pair of non-rechargeable AA batteries, and a large set of bolt cutters.
  • Two RPG-7 rockets which have survived the fire and therefore may not work correctly.
  • Partially melted milk crate containing some fresh, but singed, rations (est. 4 days after allowing for spoilage)
  • Mounted NSV heavy machinegun with no ammunition box and perhaps thirty or forty rounds of 12.7mm ammunition
  • .38cal revolver (x18 rounds)
  • Pair of very worn out AK-74 rifles (x215 rounds & 10 mags)
  • Map and some papers from the BRDM
  • 2x Steel Helmet (Polish)
  • 3x AKM (no bolts or return springs)
  • 1x AKM/GP-15
  • 1x AKM
  • 11x 7.62mmS 30rnd Magazines (x95 rounds)
  • 1x 40mmS Illum
  • 1x 220rnd Ammo Can [Empty]
  • 1x Flak Vest (Soviet)
  • 5x Webbing (Polish) (containing rain ponchos, gloves and the items listed below)
  • 2x Fragmentation Grenade
  • 1x Smoke Grenade
  • 2x AA Batteries
  • 1x Whistle
  • 10m Thick Cord


Revised list of what we're taking from the BRDM (Tegyrius, please say if you want to change any of this):

- Radio from BRDM (hastily removed) - take
- x165 14.5mm Link - take
- x450 7.62mmS Link - take
- x1 Vehicular Camouflage Netting - take
- x1 20L Jerry Can (Ethanol) - take
- x1 20L Jerry Can (Drinking Water) - take
- x2 20L Jerry Can (Empty) - take
- x1 AK-47 Rifle (30/30 Magazine) - take
- x2 PPSH-43 Submachineguns (35/35 Magazine) - take
- x1 PM-63 Pistol (6/6 Magazine) - take
- x1 Cardboard box w/x4 Rations (Fresh) - take
- x4 Gas Masks (Polish)
- x2 Mechanic's Overalls
- x1 Field Cooker (Small/Homemade)
- x1 14.5mm/7.62mm Weapon Cleaning Kit - take
- x1 Bottle Gun Oil [16 uses] - take
- x1 Binoculars - take
- x1 AN/PVS-5 (Gen II) Night Vision Goggles (No batteries) - take
- x1 Crewman's Helmet (Leather Padded)
- x1 Parka (Polish)
- x1 Flashlight (No Batteries)
- x4 Bed Rolls (2 Wool Blankets each)
- x1 Metal Box (Small/Locked) - Tosh will pocket this himself while unobserved (I'm assuming that it's inside the BRDM with Tosh) and he'll investigate it further later
- x1 Tin (Tobacco) [8 uses]
- x1 Utility Ground Sheet
Francis 'Frank' Benucci
player, 1590 posts
Sgt (US) Ranger
Corkman
Sun 17 May 2015
at 21:30
  • msg #673

Re: OOC Thread - 13

Is the GP-15 a grenade launcher or a different weapon system so I can check it out please?
Karel Janku
player, 33 posts
canceled Czech
Tegyrius
Sun 17 May 2015
at 21:38
  • msg #674

Re: OOC Thread - 13

Works for me, Andy.
David 'Tosh' Lines
player, 312 posts
Cpl (UK) Infantry
Mahatatain
Sun 17 May 2015
at 21:44
  • msg #675

Re: OOC Thread - 13

Karel Janku:
Works for me, Andy.

I'll post Tosh letting Janku take over removing the radio.

That's a much better idea.
Fusilier
GM, 4864 posts
Your Guide
Mon 18 May 2015
at 03:06
  • msg #676

Re: OOC Thread - 13

In reply to Francis 'Frank' Benucci (msg # 673):

It was a typo... GP-25 grenade launcher
Fusilier
GM, 4865 posts
Your Guide
Tue 19 May 2015
at 15:55
  • msg #677

Re: OOC Thread - 13

Hey all,

I'm going to need an extra day before I can resume things here. I'll get everything moving again tomorrow.
Luis Ortega
player, 2081 posts
Sgt1stC (US) Ranger
Mahatatain
Wed 20 May 2015
at 16:10
  • msg #678

Re: OOC Thread - 13

Just to pre-warn people, I'm away on holiday in France from 25th to 29th May and I don't know if I'll be able to post while I'm away.  It depends on whether I have usable WiFi in my hotel or not but I will try.

Thanks,

Andy.
Fusilier
GM, 4867 posts
Your Guide
Wed 20 May 2015
at 20:39
  • msg #679

Re: OOC Thread - 13

Most of the turn is up. I'll add a second part later, concerning your drive to Jantar (the next village) along the highway, and then into the forested back roads where you plan to setup a hide. Contact is broken and there won't be any threats encountered.

I have to study for a midterm that I have tomorrow, so I'm not sure if it'll be tonight or tomorrow though.
This message was last edited by the GM at 20:39, Wed 20 May 2015.
Luis Ortega
player, 2082 posts
Sgt1stC (US) Ranger
Mahatatain
Wed 20 May 2015
at 21:10
  • msg #680

Re: OOC Thread - 13

In reply to Fusilier (msg # 679):

Good luck with your exam.  I'm glad I don't have to do them any more - I was always terrible at exams.......
Fusilier
GM, 4869 posts
Your Guide
Fri 22 May 2015
at 02:58
  • msg #681

Re: OOC Thread - 13

Ok, turn is up. I know quite a few people are away right now, but for those of you who're here, I hope nobody is getting frustrated or bored with the pace (or anything). I just had a lot on my plate this week. I'm taking a summer course and it's condensed, meaning we cover about a week's worth of material a day.

Here's a picture of the terrain you're in, with the only difference being that it's later in the year for you, so a bit less green and leafy. You're on a soft dirt track, in fairly open forest.


This message was last edited by the GM at 03:06, Fri 22 May 2015.
Fusilier
GM, 4870 posts
Your Guide
Fri 22 May 2015
at 03:13
  • msg #682

Re: OOC Thread - 13

Oh, and XP has been awarded.

See the first post in "The Cast" thread.
Ferro
player, 510 posts
CaporaleMaggior (It)
Jinnysong
Fri 22 May 2015
at 05:23
  • msg #683

Re: OOC Thread - 13

Fusilier:
I know quite a few people are away right now-


I am back now.
Varis Babicevs
player, 1132 posts
Auxiliary (Latvia)
Raellus
Fri 22 May 2015
at 21:13
  • msg #684

Re: OOC Thread - 13


I will likely be offline until, realistically, Monday. If it'll be any longer, I'll try to post to that effect from my phone.

-
Caleb Mulcahy
player, 1185 posts
Spec4 (US) Ranger
Jarodemo
Sat 23 May 2015
at 07:08
  • msg #685

Re: OOC Thread - 13

Apologies, have caught up in the IC thread now.
Caleb Mulcahy
player, 1186 posts
Spec4 (US) Ranger
Jarodemo
Sat 23 May 2015
at 07:13
  • msg #686

Re: OOC Thread - 13

Can Caleb please claim the following if they haven't already been taken:

Pair of Sunglasses
1x 40mmS Illum
Francis 'Frank' Benucci
player, 1591 posts
Sgt (US) Ranger
Corkman
Sat 23 May 2015
at 19:10
  • msg #687

Re: OOC Thread - 13

Is anyone interested in that grenade launcher that's on the AKM?  There was only one or two rounds for it anyway right?
Caleb Mulcahy
player, 1187 posts
Spec4 (US) Ranger
Jarodemo
Sun 24 May 2015
at 05:15
  • msg #688

Re: OOC Thread - 13

Guys

Sorry, but for RL reasons I am going to have to drop out of the game. RPOL is taking up too much of my time and for the sake of my personal relationships I need a complete break. I have tried to cut down but that doesn't work so feel that cold turkey is the best option.

Fuse, please feel free to manage Caleb as you see fit.

Thanks guys, it has been fun!

J.
Fusilier
GM, 4871 posts
Your Guide
Mon 25 May 2015
at 01:02
  • msg #689

Re: OOC Thread - 13

Sorry to hear that. I really am. I've enjoyed gaming with you... you've been here for just over five years. Long time!

Real life comes first though.

Anyways, thanks for the fun and the years of commitment. You're always welcome to come back of course.

Best of luck,
Brandon


PS - most memorable post: your PC's last dying words to Legbreaker, "You always were an asshole."
Michael Kessler
player, 87 posts
Hauptmann (Ger)
Dave Ross
Mon 25 May 2015
at 10:48
  • msg #690

Re: OOC Thread - 13

If we're claiming loot can I request the following:

1 X Whistle

Ta
Michael Kessler
player, 90 posts
Hauptmann (Ger)
Dave Ross
Mon 25 May 2015
at 14:25
  • msg #691

Re: OOC Thread - 13

OK, so seating for BTR / Iltis is now as follows

BTR
Kessler (Commander)
Aleksandar (Driver)
Fischer (Gunner)
Janku (Radio Monitor / Dismount)
Little (Starboard Air Guard / Dismount)
Lines (Port Air Guard / Dismount)
Riedel (Passenger / Dismount)
Klinsi (Guard Dog)

(The BTR will normally run with hatches open / air guard positions manned and only button up if necessary - even when under fire preference was to keep hatches open so those aboard could get out in a hurry if they got hit by an RPG etc)

Iltis
Ortega (Commander)
Mulcahy (Driver)
Babicevs / Ferro (dependent on whether Babicevs is  passed fit or not)

Vehicle radio call signs
Humvee - Alpha One
Iltis - Alpha Two
BMP - Alpha Three
BTR - Alpha Four
Francis 'Frank' Benucci
player, 1592 posts
Sgt (US) Ranger
Corkman
Mon 25 May 2015
at 14:44
  • msg #692

Re: OOC Thread - 13

Fusilier:
Sorry to hear that. I really am. I've enjoyed gaming with you... you've been here for just over five years. Long time!

Real life comes first though.

Anyways, thanks for the fun and the years of commitment. You're always welcome to come back of course.

Best of luck,
Brandon


PS - most memorable post: your PC's last dying words to Legbreaker, "You always were an asshole."

Awesome...
Fusilier
GM, 4873 posts
Your Guide
Tue 26 May 2015
at 03:44
  • msg #693

Re: OOC Thread - 13

Ok, turn is up. I'm a little unsure how to play things out with so many people absent, so I may skim through or over some things. I know from your PMs that your already discussing it, but for the recce patrols (Rybina) you intend on doing, please try to make the most use of active players.

Next turn is scheduled for Wednesday night.

Here's a map of the area. Note you came from the east, but that's due to a lack of back roads on the near side of the old camp, so you have to circle around a little.

Since the ground in the game world is essentially the same, feel free to use google maps or whatever, if you want to detail your setup.


This message was last edited by the GM at 03:54, Tue 26 May 2015.
Ferro
player, 511 posts
CaporaleMaggior (It)
Jinnysong
Wed 27 May 2015
at 02:19
  • msg #694

Re: OOC Thread - 13

What are we doing guys? What's the plan?
Varis Babicevs
player, 1133 posts
Auxiliary (Latvia)
Raellus
Wed 27 May 2015
at 02:26
  • msg #695

Re: OOC Thread - 13


Well, we're in the new place, but it hasn't been easy. Two days of busting my ass, following by a day in bed with a nasty stomach virus, followed by two more days of busting my ass and we're still only 25% settled in. So far, this summer vacation has been anything but. After an insanely frustrating couple of days (scheduling issues complicated by Memorial Day), I finally got the internet to work. It's a long, boring-ass story so I won't trouble you with the details but, as a highlight, I did successfully- using nothing but a photo I took on my phone of a functional one- rewire a faulty phone jack so that I could get my desktop on to the net. It worked, obviously, but that was literally five minutes ago so...

It's going to take a while to catch up on everything and start posting again, but I'll try to put a dent in my PbP obligations tomorrow. Thanks for your patience.

-
Michael Kessler
player, 92 posts
Hauptmann (Ger)
Dave Ross
Wed 27 May 2015
at 08:08
  • msg #696

Re: OOC Thread - 13

In reply to Ferro (msg # 694):

Big picture , plan is to lay up at the camp until dark then send out the recce patrol.

On a more detailed level, we'll split into groups during the day to cover four tasks:

1. Keeping Watch
2. Vehicle maintenance
3. Scrounging (firewood, wire, anything else we can find)
4. Rest

In addition, one of either McCarthy, Kessler, or Little will be on duty as radio watchkeeper in the BTR

Wilson is off the roster (he's looking after Meyer)

Patrol will head off at 2000

We've drawn up a provisional rota as follows. If anyone wants their PC put onto a different duty shout out and we'll try and find a way to make it happen. We tried to get as many active players as possible onto the recce patrol - only question mark is whether Babicevs swaps for Lines (Rae is here, Andy isn't although will be back soon, but Andy already has Ortega on the patrol). @Fuse , maybe we need to see if Reidel will pass Babicevs as fit for duty after his concussion? If Babicevs does go it would be a straight swap with Lines. The idea was also to give everyone going on patrol a rest period immediately before they set off.

Note after 2000 (and especially after midnight) may be subject to some changes but that will only affect those not on the recce patrol (haven't had a chance to finalise it but hopefully gives enough to be going on with for now - for those staying at camp I'll try to sort out a four hour on / four hour off schedule through to dawn to cover watch / rest).

Tenza's civilians are not included - presume they will deal with their own maintenance / assist with scrounging

Feedback welcome!

Character1200-16001600-20002000-24002400-0400
McCarthy Radio Monitor Rest Patrol Patrol
Kessler Rest Radio Monitor Watch Radio Monitor
Ortega Watch Rest Patrol Patrol
Fischer Vehicle Maintenance Rest Watch ?
FerroVehicle Maintenance Rest Patrol Patrol
Marshall Vehicle Maintenance Rest Watch ?
Aleksandar Vehicle Maintenance Rest Watch ?
Mulcahy Vehicle Maintenance Rest Watch ?
Benucci Watch Rest Patrol Patrol
O'Brien Watch Rest Patrol Patrol
Fox Rest Watch Rest Watch
Janku Rest Watch Rest Watch
Varis Rest Watch Rest Watch
Little Scrounging Rest Radio Monitor Watch
Lines Watch Rest Patrol Patrol
Morgan Rest Watch Rest Watch
Krupp Scrounging Scrounging Rest ?
Riedel Scrounging Rest Patrol Patrol
Anna Scrounging Scrounging Rest ?

This message was last edited by the player at 08:09, Wed 27 May 2015.
Fusilier
GM, 4874 posts
Your Guide
Wed 27 May 2015
at 10:57
  • msg #697

Re: OOC Thread - 13

Just an observation, we really only have one mechanically inclined member of the group (Marshall). Do any of those driver/crew want to invest XP in Mechanic?
Michael Kessler
player, 93 posts
Hauptmann (Ger)
Dave Ross
Wed 27 May 2015
at 12:12
  • msg #698

Re: OOC Thread - 13

OK, updated with the 2400 - 0400 and 0400 - 0800 rota (Fuse, I know that's probably further in advance than you actually need but it just seemed to make sense to carry on)

There are seven prople on patrol, which leaves twelve in camp (if I've missed anyone please shout out and accept my apologies!). For those in camp, this puts six people on rest and six people on watch (including the radio monitor) at any given time and ensures that every character staying at camp gets an equal opportunity to get some rest (I think).

As before, shout out if you want to change anything.

Cheers

Character1200-16001600-20002000-24002400-04000400-0800
McCarthy Radio Monitor Rest Patrol Patrol Patrol
Kessler Rest Radio Monitor Watch Radio Monitor Rest
Ortega Watch Rest Patrol Patrol Patrol
Fischer Vehicle Maintenance Rest Watch Rest Radio Monitor
FerroVehicle Maintenance Rest Patrol Patrol Patrol
Marshall Vehicle Maintenance Rest Watch Rest Watch
Aleksandar Vehicle Maintenance Rest Watch Rest Watch
Mulcahy Vehicle Maintenance Rest Watch Rest Watch
Benucci Watch Rest Patrol Patrol Patrol
O'Brien Watch Rest Patrol Patrol Patrol
Fox Rest Watch Rest Watch Rest
Janku Rest Watch Rest Watch Rest
Babicevs Rest Watch Rest Watch Rest
Little Scrounging Rest Radio Monitor Watch Rest
Lines Watch Rest Patrol Patrol Patrol
Morgan Rest Watch Rest Watch Rest
Krupp Scrounging Scrounging Rest Rest Watch
Riedel Scrounging Rest Patrol Patrol Patrol
Anna Scrounging Scrounging Rest Rest Watch

This message was last edited by the player at 12:19, Wed 27 May 2015.
Fusilier
GM, 4875 posts
Your Guide
Wed 27 May 2015
at 16:53
  • msg #699

Re: OOC Thread - 13

I'll have the turn up later tonight.

Before that, how do you want to work in the rest of the day's food requirements? Or are you? One meal? Two? Hot or cold rations?
Lukas Fischer
player, 36 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 27 May 2015
at 17:56
  • msg #700

Re: OOC Thread - 13

Forgot to mention this, but Fischer will volunteer as tribute to put a Pint of blood into Meyer, once the vehicle maintance is over.  He's got fairly light duty for the rest of the day (no patroling, just watches and rest).  It's better than taking from someone whose going out on patrol in the next 24 hours.

GM - Noted, thanks.
This message was last edited by the GM at 18:01, Wed 27 May 2015.
John Jameson McCarthy
player, 1918 posts
Major (US) Cavalry
Mark101
Wed 27 May 2015
at 17:58
  • msg #701

Re: OOC Thread - 13

I was thinking a cold meal for lunch and once we've rustled up firewood starting a slow-cooked casserole with the horsemeat and any onion and veggies we have. The firewood collecting parties can scavenge for wood-sorrel and samphire this close to the coast which will make for good winter fresh greens.

The casserole should make a hearty meal by the evening and if we make flatbreads at the same time the leftovers can be used as breakfast or a snack for the patrol. If anyone has tabasco sauce left we can even make the wraps vaguely Mexican.
Fusilier
GM, 4876 posts
Your Guide
Wed 27 May 2015
at 18:00
  • msg #702

Re: OOC Thread - 13

In reply to John Jameson McCarthy (msg # 701):

Right on, thanks.
Fusilier
GM, 4878 posts
Your Guide
Thu 28 May 2015
at 06:27
  • msg #703

Re: OOC Thread - 13

Turn is up.

Question on the radio watch. Which radio is being monitored?

Note 1 - See msg #8 in the inventory thread for updated status of NVG and radio batteries

Note 2 - Don't forget about personal camouflage. House rules modify stealth/enemy observation checks with that sort of thing

Here's a map of your patrol area.


Michael Kessler
player, 95 posts
Hauptmann (Ger)
Dave Ross
Thu 28 May 2015
at 08:00
  • msg #704

Re: OOC Thread - 13

In reply to Fusilier (msg # 703):

Radio monitor will be aboard the BTR using its radio to monitor our own transmissions, i.e. comms with the patrol, any alerts / messages from the OP's.

As there's five people (plus the radio monitor) on watch after 2000 I'd planned to place one person at the BTR with the radio monitor to act as a runner (e.g. if we need to wake people up to scramble a QRF to support the patrol)
Fusilier
GM, 4879 posts
Your Guide
Thu 28 May 2015
at 12:21
  • msg #705

Re: OOC Thread - 13

Ahh OK. Thanks. In that case though I'll need to knock off some of the battery charges for those who were on sentry.
Fusilier
GM, 4880 posts
Your Guide
Thu 28 May 2015
at 22:41
  • msg #706

Re: OOC Thread - 13

I forgot to mention the turn will be up tomorrow... if you can have your post in by then that would be good. Thanks.
Fusilier
GM, 4883 posts
Your Guide
Fri 29 May 2015
at 22:25
  • msg #708

Re: OOC Thread - 13

Turn is up for both.


Lukas Fischer
player, 38 posts
Callsign 'Kriegshammer'
Spartan-117
Sat 30 May 2015
at 01:04
  • msg #709

Re: OOC Thread - 13

Is it safe to assume that the OP has a radio or field phone?  Fischer doesn't have a personal set.
Fusilier
GM, 4884 posts
Your Guide
Sat 30 May 2015
at 01:58
  • msg #710

Re: OOC Thread - 13

In reply to Lukas Fischer (msg # 709):

Well, you can take Fox's radio as he goes off shift. The only issue with it is that the battery doesn't hold much of charge anymore, so you'll only get a few hours at most.
Luis Ortega
player, 2085 posts
Sgt1stC (US) Ranger
Mahatatain
Sat 30 May 2015
at 02:10
  • msg #711

Re: OOC Thread - 13

Hi there.  Am back from my holiday and just saying hello.  Will catch up and post tomorrow.

Ta,

Andy
Fusilier
GM, 4886 posts
Your Guide
Mon 1 Jun 2015
at 03:27
  • msg #712

Re: OOC Thread - 13

Ok, turn is up for both groups. Next turn will be up Wednesday.
Lukas Fischer
player, 40 posts
Callsign 'Kriegshammer'
Spartan-117
Mon 1 Jun 2015
at 10:45
  • msg #713

And today's googlefu kata is...

Fusilier
GM, 4887 posts
Your Guide
Tue 2 Jun 2015
at 01:59
  • msg #714

Re: And today's googlefu kata is...

Map updated to show camp positions.
Fusilier
GM, 4889 posts
Your Guide
Thu 4 Jun 2015
at 05:16
  • msg #715

Re: And today's googlefu kata is...

Turn is up and map is updated as well.

https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak
Lukas Fischer
player, 43 posts
Callsign 'Kriegshammer'
Spartan-117
Sat 6 Jun 2015
at 12:38
  • msg #716

WHOA..

Super creepy youtube sound video is excellent!  Thank you!
Fusilier
GM, 4891 posts
Your Guide
Sun 7 Jun 2015
at 03:29
  • msg #717

Re: WHOA..

In reply to Lukas Fischer (msg # 716):

Glad you liked it.

Ok, the rest of the turn is up. Apologies for the delay. I worked late into the night for the first part but couldn't finish. Today family matters called me away from home for the whole day, so I'm just getting the rest of it completed now.

Map is updated.

FYI (I should have mentioned this) - two way comms between the camp and patrol was NOT possible for the previous turn(s)... EXCEPT via the manpack (Ortega) and the Krokodil (Little). It is possible for this turn though.
This message was lightly edited by the GM at 03:29, Sun 07 June 2015.
Fusilier
GM, 4893 posts
Your Guide
Wed 10 Jun 2015
at 04:12
  • msg #718

Re: WHOA..

Next turn is scheduled for Friday. To speed things up, I can say for the patrol fellas that nothing will happen for at least 45 minutes... so your next turn can include enough action(s) to cover that amount of time.

The map is updated as well.
https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak
This message was last edited by the GM at 04:12, Wed 10 June 2015.
Fusilier
GM, 4895 posts
Your Guide
Fri 12 Jun 2015
at 05:56
  • msg #719

Re: WHOA..

Ok, turn is up. Short one. A few points...

Everyone assigned to patrol duty is in the administration building. I'm also going to move Kessler, Varis, Karel, and Fischer there as well (consider them relieved). This way all active PCs can be together. From PM discussions, it seems that the patrol is only back for a short break. JJM is going to head back out to check out a museum located along the lagoon, and there's talk of switching up some PCs from camp duty to the patrol. Here's your chance to sort that out.

If possible, it would be good to move all active & primary PCs into the patrol. There won't be anything else happening in camp, sorry. This region doesn't have a lot of people around and the one encounter (or close brush with one) that occurred earlier is all that'll happen there tonight.

JJM - As usual I need a route.

Lastly. I got a little confused with what radios are being charged. To make things simple, I've added a new column to the battery status thread, which will indicate what devices are being charged. As a reminder, I can't keep track of batteries, like each individual ones, so it's the device that is being charged. Unfortunately that means a device can't be used while it's being charged. Sorry, I know this is a flawed system but I need to simplify the already lengthy bookkeeping that I have to do.

So, you tell me what devices are being charged and I'll tick them off on the status thread for everyone to see. It takes a game period to charge a device. You can charge six devices at a time with the Krok's device. Little's charger can charge four but only when it has a working power source (like the generator at Kaminski's).

I've also added in a column for temporarily swapping devices. This will make it easier say, if you want Wilson to hand off his radio to someone going out on patrol but their radio is being charged.
This message was last edited by the GM at 05:59, Fri 12 June 2015.
John Jameson McCarthy
player, 1928 posts
Major (US) Cavalry
Mark101
Fri 12 Jun 2015
at 09:21
  • msg #720

Re: WHOA..

I'll put a post up 24 hours from now (roughly)with the orders. If an active PC in teh camp wants to come along we can swap out on eor two. If you're happy where you are, stay shthum.
Varis Babicevs
player, 1143 posts
Auxiliary (Latvia)
Raellus
Sat 13 Jun 2015
at 15:56
  • msg #721

Re: WHOA..


I visited Auschwitz-Birkenau over spring break this year and I have to say that it was the most somber, emotionally-charged place that I have ever been to. We were only there for about 2-3 hours, but I left feeling profoundly sad. It's strange but I think I better understand what survivor's guilt feels like now too. I can only imagine what camping out there overnight would have felt like.

-
Fusilier
GM, 4897 posts
Your Guide
Sun 14 Jun 2015
at 05:39
  • msg #722

Re: WHOA..

In reply to Varis Babicevs (msg # 721):

I imagine it would be. I'm trying to make it uncomfortable and eerie... but not trying to go overboard... spooky, but not to point of being silly... if that makes any sense.


Ok, partial turn is up. I can't go any further until I know who is on foot with McCarthy. That is a hint that observation rolls for and against you will be made, so I need some details. Also, it would be helpful if an order of march was stated. Assuming you're moving in single file who is first, second, and so on.

See the map. I've placed you at a vantage point, but it's only close enough to make out the shapes of the buildings - no details. You'll have to get closer.

Re:Kessler's patrol, I am working on it.
EDIT: turn is up. See the map for your updated location.
This message was last edited by the GM at 06:56, Sun 14 June 2015.
Varis Babicevs
player, 1145 posts
Auxiliary (Latvia)
Raellus
Sun 14 Jun 2015
at 23:06
  • msg #723

Re: WHOA..

Fusilier:
In reply to Varis Babicevs (msg # 721):

I imagine it would be. I'm trying to make it uncomfortable and eerie... but not trying to go overboard... spooky, but not to point of being silly... if that makes any sense.


Indeed. You're nailing it.

-
Francis 'Frank' Benucci
player, 1604 posts
Sgt (US) Ranger
Corkman
Mon 15 Jun 2015
at 02:35
  • msg #724

Re: WHOA..

I'll try to get a post in by late Monday night, hopefully sooner.
Luis Ortega
player, 2091 posts
Sgt1stC (US) Ranger
Mahatatain
Tue 16 Jun 2015
at 21:11
  • msg #725

Re: WHOA..

Sorry I haven't posted.  I've have a bit of a bug but am trying to catch up and hope to post IC in the next 24hrs.  Sorry for the delay.

Andy.
Fusilier
GM, 4899 posts
Your Guide
Wed 17 Jun 2015
at 20:41
  • msg #726

Re: WHOA..

Luis Ortega:
You turn the Humvee first and then the Iltis.  Riedel can keep watch on the fifty.  Billy and I'll keep watch out on foot but I'll radio the Major first to let him know what we're doing.  You tell Riedel.  If the space is tight and you need a hand then stop and let me know."</Blue>


The space is very tight.

You could try to turn around in place, but you'll have to crash through the woods a bit and it's not a sure thing. Otherwise you need to do as Ferro suggested and reverse back down the trail to the last junction (couple hundred meters) and turn around there, and then come back.



@All, will be working on the turn tonight.
This message was last edited by the GM at 20:41, Wed 17 June 2015.
Michael Kessler
player, 111 posts
Hauptmann (Ger)
Dave Ross
Wed 17 Jun 2015
at 20:45
  • msg #727

Re: WHOA..

Fuse, just a hypothetical at this point, but can Kessler's patrol communicate directly with McCarthy's or would they need to relay via the BTR?
Fusilier
GM, 4900 posts
Your Guide
Wed 17 Jun 2015
at 20:59
  • msg #728

Re: WHOA..

You'll need a manpack (long range set) or relay through the BTR.

JJM's group will need to relay through the manpack that's in the Humvee.

Clear? LOL



Ranges:
Kessler - BTR (2km)
Kessler - Humvee (7km)
Kessler - JJM Dismounted (7km)
JJM - Humvee (400m)
JJM - BTR (5km)
Humvee - BTR (5km)

Tac radios average out at around 2km for range
Manpacks and vehicles ranges will reach anyone
This message was last edited by the GM at 21:01, Wed 17 June 2015.
Luis Ortega
player, 2093 posts
Sgt1stC (US) Ranger
Mahatatain
Wed 17 Jun 2015
at 21:53
  • msg #729

Re: WHOA..

In reply to Fusilier (msg # 726):

Sorry - that's what I was meaning.
Lukas Fischer
player, 49 posts
Callsign 'Kriegshammer'
Spartan-117
Fri 19 Jun 2015
at 00:16
  • msg #730

FIGMO

Sorry my posts are getting short, but getting ready for this move is kicking my ass.
Fusilier
GM, 4903 posts
Your Guide
Fri 19 Jun 2015
at 04:16
  • msg #731

Re: FIGMO

In reply to Lukas Fischer (msg # 730):

Hey, no problem. Good luck with the move.



Second part of the turn is up. Man... I'm sorry again for not being able to get both sections up together.

Also, for everyone, please check out the map, as it probably better illustrates the situation your PC is in than just the narrative.
This message was last edited by the GM at 04:17, Fri 19 June 2015.
Luis Ortega
player, 2094 posts
Sgt1stC (US) Ranger
Mahatatain
Fri 19 Jun 2015
at 13:37
  • msg #732

Re: FIGMO

Fuse, from the sound of the vehicle is it moving slowly or quickly?

Thanks,

Andy
Fusilier
GM, 4904 posts
Your Guide
Fri 19 Jun 2015
at 16:56
  • msg #733

Re: FIGMO

I think it would be hard to tell. It's not creeping, but it's not on a paved motorway either.
Luis Ortega
player, 2095 posts
Sgt1stC (US) Ranger
Mahatatain
Sat 20 Jun 2015
at 16:27
  • msg #734

Re: FIGMO

In reply to Fusilier (msg # 733):

OK, that makes sense.  Is there any sign of them using headlights?
Fusilier
GM, 4905 posts
Your Guide
Sat 20 Jun 2015
at 21:01
  • msg #735

Re: FIGMO

No.
Luis Ortega
player, 2096 posts
Sgt1stC (US) Ranger
Mahatatain
Sat 20 Jun 2015
at 21:57
  • msg #736

Re: FIGMO

In reply to Fusilier (msg # 735):

Thanks.
Fusilier
GM, 4908 posts
Your Guide
Mon 22 Jun 2015
at 04:16
  • msg #738

Re: FIGMO

Turn is up and the map is updated.

Please don't forget to keep track of ammo on your PC sheets.

* Next turn is scheduled for Wednesday night. I'll be away for a long weekend, so it'll be the last one until either next Tuesday or Wednesday.
Francis 'Frank' Benucci
player, 1607 posts
Sgt (US) Ranger
Corkman
Thu 25 Jun 2015
at 02:19
  • msg #739

Re: FIGMO

Just a quick heads up,  I am having surgery tomorrow (Thursday) and will likely be not able to post until the weekend (possibly), depends also on the Wifi at the hospital.

Regards,
John
Fusilier
GM, 4910 posts
Your Guide
Thu 25 Jun 2015
at 05:22
  • msg #740

Re: FIGMO

In reply to Francis 'Frank' Benucci (msg # 739):

Best of luck, John. No rush... be well.



Ok, turn is up. As mentioned, I'll be away for nearly a week, so this will be the last turn before Tues/Wed sometime. Unfortunately, I wasn't able to finish Kessler/Fischer/Varis' situation at the same time as JJM's patrol, so it kind of messes things up. I was hoping the next few days could be used for IC planning (Rybina attack). I might be able to squeeze in a short conclusion for Kessler's party... maybe.

Also, the game time for Kessler's patrol and the rest of the group is now different by about 20 minutes. I couldn't keep one party in combat and the other traveling, and have them conclude the turn in the same time frame. Please keep this in mind if you're going to attempt radio comms.
Luis Ortega
player, 2100 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 25 Jun 2015
at 21:52
  • msg #741

Re: FIGMO

In reply to Francis 'Frank' Benucci (msg # 739):

Hope it goes well Cork.
Lukas Fischer
player, 53 posts
Callsign 'Kriegshammer'
Spartan-117
Sat 27 Jun 2015
at 15:26
  • msg #742

I HAS A PLAN!

I have a plan for that horse guys.


This was taken this weekend by a friend of mine stationed in the Netherlands.  Welcome to the future, where everything old is new again! 
Varis Babicevs
player, 1151 posts
Auxiliary (Latvia)
Raellus
Sat 27 Jun 2015
at 15:28
  • msg #743

Re: I HAS A PLAN!


That's awesome. What are those, Panzerfaust 3s? Do you know what unit that is? I'm assuming it's some kind of commando outfit.

-
Lukas Fischer
player, 54 posts
Callsign 'Kriegshammer'
Spartan-117
Sat 27 Jun 2015
at 18:55
  • msg #744

NEED MOAR HORSES

Ok, I got the scoop from my friend.  This was from the Dutch Veteran's Day parade today.  I re-posted some of the pics to my photobucket.  There's another horse with a medium mortar and 24+ rounds.  He said unit with the horses were Korps Mariniers (he's served as a US Marine, so I'm sure he knows what he's talking about). Anyway, a few more pics if anyone is interested.

http://i1113.photobucket.com/a...93_o_zpsw7dmbsld.jpg

http://i1113.photobucket.com/a...01_o_zpslqci2s6l.jpg

http://i1113.photobucket.com/a...84_o_zpsnweojxc0.jpg

http://i1113.photobucket.com/a...88_o_zpsqnpxlrkb.jpg

http://i1113.photobucket.com/a...62_o_zpslfovmqsk.jpg

http://i1113.photobucket.com/a...64_o_zpsb17oavdb.jpg
This message was last edited by the player at 19:10, Sat 27 June 2015.
Francis 'Frank' Benucci
player, 1608 posts
Sgt (US) Ranger
Corkman
Sat 27 Jun 2015
at 23:07
  • msg #745

Re: NEED MOAR HORSES

In reply to Lukas Fischer (msg # 744):

Cool pics
Luis Ortega
player, 2103 posts
Sgt1stC (US) Ranger
Mahatatain
Wed 1 Jul 2015
at 16:29
  • msg #746

Re: NEED MOAR HORSES

Did we bring Hollister's sniper rifle with us?  I think that we did and that it's in the Humvee but I want to double check.
Luis Ortega
player, 2105 posts
Sgt1stC (US) Ranger
Mahatatain
Wed 1 Jul 2015
at 16:52
  • msg #747

Re: NEED MOAR HORSES

Tasks we need to do while waiting for the attack on Rybina:

 - Forage for food
 - Hunting?
 - Recharging batteries
 - Weapon maintenance
 - Vehicle maintenance
 - Medical checks
 - Check that the boat isn't damaged

Can anyone think of anything else?  Is it worth setting up an observation point to continue watching Rybina during the day?
Michael Kessler
player, 120 posts
Hauptmann (Ger)
Dave Ross
Wed 1 Jul 2015
at 16:58
  • msg #748

Re: NEED MOAR HORSES

How much food do we have?

EDIT Never mind, I found it

quote:
Total Rations: 178x day rations
 Total Manpower: ~22
 ---------------------------------------
 Approximately  8 days of food remaining
 Approximately 16 days of food remaining if at half rations


@Fuse, does that include what's in the BTR?

Either way, I don't think there's any immediate shortage of food, so you need to weigh up risk of foraging parties being discovered vs reward of food being found.

We also need to schedule in rest periods and sentry duty.
This message was last edited by the player at 17:34, Wed 01 July 2015.
Luis Ortega
player, 2106 posts
Sgt1stC (US) Ranger
Mahatatain
Wed 1 Jul 2015
at 17:52
  • msg #749

Re: NEED MOAR HORSES

In reply to Michael Kessler (msg # 748):

Ortega is becoming a little bit obsessed with food......... :)
Francis 'Frank' Benucci
player, 1610 posts
Sgt (US) Ranger
Corkman
Wed 1 Jul 2015
at 18:09
  • msg #750

Re: NEED MOAR HORSES

Luis Ortega:
Did we bring Hollister's sniper rifle with us?  I think that we did and that it's in the Humvee but I want to double check.

Frank and Ferro have it in the Hummer.  Frank will swap out and use if needed.
Francis 'Frank' Benucci
player, 1611 posts
Sgt (US) Ranger
Corkman
Wed 1 Jul 2015
at 18:11
  • msg #751

Re: NEED MOAR HORSES

In reply to Luis Ortega (msg # 747):

I think we still need to keep an eye on Rybnia so, yes on an OP.
Michael Kessler
player, 121 posts
Hauptmann (Ger)
Dave Ross
Wed 1 Jul 2015
at 18:18
  • msg #752

Re: NEED MOAR HORSES

In reply to Francis 'Frank' Benucci (msg # 751):

Two men sound enough?

EDIT.

Probably better with four. Two on / two off.
This message was last edited by the player at 18:18, Wed 01 July 2015.
Francis 'Frank' Benucci
player, 1612 posts
Sgt (US) Ranger
Corkman
Wed 1 Jul 2015
at 18:24
  • msg #753

Re: NEED MOAR HORSES

Michael Kessler:
In reply to Francis 'Frank' Benucci (msg # 751):

Two men sound enough?

EDIT.

Probably better with four. Two on / two off.

That should cover it.
Michael Kessler
player, 122 posts
Hauptmann (Ger)
Dave Ross
Wed 1 Jul 2015
at 18:27
  • msg #754

Re: NEED MOAR HORSES

And the logical next question...

Any volunteers?
Per Kolstrup
player, 367 posts
Oversergent (Den)
Raellus
Wed 1 Jul 2015
at 19:34
  • msg #755

Re: NEED MOAR HORSES


If Per was available, he'd be all over it.

-
Fusilier
GM, 4912 posts
Your Guide
Wed 1 Jul 2015
at 20:36
  • msg #756

Re: NEED MOAR HORSES

Hey all,

I'm back and just starting to catch up. I'll get a turn up later tonight.
Fusilier
GM, 4913 posts
Your Guide
Wed 1 Jul 2015
at 20:39
  • msg #757

Re: NEED MOAR HORSES

Re: food
No, what is in the Krok is separate. I haven't combined the two groups stores (yet). I need to some admin on food and fuel soon.
Fusilier
GM, 4915 posts
Your Guide
Thu 2 Jul 2015
at 03:14
  • msg #758

Re: NEED MOAR HORSES

I'll update food, fuel, batteries, and other admin changes tomorrow. I'll also start updating the inventory and sorting out recent loot details.

What did you do with the horse?

I moved the game turn right up to 0200hrs the next day. From here you can figure out your approach routes and activity related to getting into position. Dawn is in 5 1/2 hours... giving you a few hours as it only takes 25-30 minutes to drive to Rybina from Stegna. I've already made rolls and no group has any encounters moving into position (assuming nobody attempts to actually enter the village), so your turn can reflect a safe arrival if you wish.

Please keep in mind radio distances between each group and how that might limit comms until everyone is in place around Rybina.
This message was last edited by the GM at 03:37, Thu 02 July 2015.
Francis 'Frank' Benucci
player, 1616 posts
Sgt (US) Ranger
Corkman
Thu 2 Jul 2015
at 12:53
  • msg #759

Re: NEED MOAR HORSES

I tried to find the post on what we had for Wilson's sniper rifle and came up short.
Luis Ortega
player, 2108 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 2 Jul 2015
at 15:38
  • msg #760

Re: NEED MOAR HORSES

In reply to Francis 'Frank' Benucci (msg # 759):

It was Hollister's sniper rifle rather than Wilson's.

Fuse, please can you confirm that we have it with us?

Ta,

Andy
Francis 'Frank' Benucci
player, 1617 posts
Sgt (US) Ranger
Corkman
Thu 2 Jul 2015
at 15:47
  • msg #761

Re: NEED MOAR HORSES

Luis Ortega:
In reply to Francis 'Frank' Benucci (msg # 759):

It was Hollister's sniper rifle rather than Wilson's.

Fuse, please can you confirm that we have it with us?

Ta,

Andy

RIght, thanks...

Me and Ferro were using/talking about it in the Hummer.  Just can't remember where in the posts it was
Fusilier
GM, 4916 posts
Your Guide
Thu 2 Jul 2015
at 17:53
  • msg #762

Re: NEED MOAR HORSES

msg #453 - Ferro takes Hollister's rifle (it's with her in the Humvee)

Ferro also has two silenced weapons (her MP5 and a Makarov). When she gets back I'm sure she'll loan off one of them if someone remembers to ask. There was also a question of CS grenades from Fischer, and she has 2.

Hollister's rifle is a M40A3 w/night scope



Also, I'm afraid Kiltedguard (Marshall & Krupp) is unable to continue due to job demands. You can shift these guys' taskings if you want (into NPC groupings).
Michael Kessler
player, 126 posts
Hauptmann (Ger)
Dave Ross
Thu 2 Jul 2015
at 20:09
  • msg #763

Re: NEED MOAR HORSES

Fusilier:
What did you do with the horse?

Fischer brought it back to camp (Msg #916 refers)

Lukas Fischer:
Fischer acted quickly, seeking to soothe the horse.  He rubbed the horse on the neck, clucking softly as he did so.  Leading it by its bit and briddle, he helped guide the animal back to camp.

OOC: Is the horse blanketed and sadled?  Any saddle bags?

Fingers crossed for an Armeesattel 25!

If you mean now that we've left camp I'd say we brought it with us and it's now with the vehicles.
Michael Kessler
player, 127 posts
Hauptmann (Ger)
Dave Ross
Thu 2 Jul 2015
at 20:20
  • msg #764

Re: NEED MOAR HORSES

Oh, and btw, I'll be MIA all of Friday...got stuff on.
Luis Ortega
player, 2109 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 2 Jul 2015
at 21:57
  • msg #765

Re: NEED MOAR HORSES

In terms of radio's I suggest the following:

 - The Spetznaz team carry the Chinese Short Range Set

 - The Boat team carry the AN/PRC-77 Manpack

 - The Vehicle team commander uses the BMP radio
Francis 'Frank' Benucci
player, 1618 posts
Sgt (US) Ranger
Corkman
Thu 2 Jul 2015
at 22:07
  • msg #766

Re: NEED MOAR HORSES

Francis 'Frank' Benucci:
Luis Ortega:
In reply to Francis 'Frank' Benucci (msg # 759):

It was Hollister's sniper rifle rather than Wilson's.

Fuse, please can you confirm that we have it with us?

Ta,

Andy

RIght, thanks...

Me and Ferro were using/talking about it in the Hummer.  Just can't remember where in the posts it was

I believe we still have a SVD in the inventory if we need to make it look better for the team.  I may have understood the plans a little differently than I did when I posted.
Luis Ortega
player, 2111 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 2 Jul 2015
at 22:14
  • msg #767

Re: NEED MOAR HORSES

In reply to Francis 'Frank' Benucci (msg # 766):

I don't think that we brought the SVD with us and we don't need the sniper rifle for looks anyway..... :)
Fusilier
GM, 4917 posts
Your Guide
Thu 2 Jul 2015
at 22:20
  • msg #768

Re: NEED MOAR HORSES

In reply to Luis Ortega (msg # 765):

OP team took the manpack.
Luis Ortega
player, 2112 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 2 Jul 2015
at 22:28
  • msg #769

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 768):

Won't they have returned by the time the boat team goes in?
Fusilier
GM, 4918 posts
Your Guide
Thu 2 Jul 2015
at 22:55
  • msg #770

Re: NEED MOAR HORSES

I didn't see a return time.
Francis 'Frank' Benucci
player, 1619 posts
Sgt (US) Ranger
Corkman
Thu 2 Jul 2015
at 23:00
  • msg #771

Re: NEED MOAR HORSES

Could someone provide the gear on what we have for the M40?  I'm still checking to see if I can find it myself
Luis Ortega
player, 2113 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 2 Jul 2015
at 23:04
  • msg #772

Re: NEED MOAR HORSES

Fusilier:
I didn't see a return time.

Ah, I presumed that they would be back before the boat patrol left as the OP group are needed on the BMP and the Humvee.
Fusilier
GM, 4919 posts
Your Guide
Sun 5 Jul 2015
at 04:30
  • msg #773

Re: NEED MOAR HORSES

Hey all,

Turn up tomorrow... er, technically today depending on timezone. Sunday.

Are all planning details final? Or are we still sorting out the support team position and status of the OP?
This message was last edited by the GM at 04:32, Sun 05 July 2015.
Francis 'Frank' Benucci
player, 1621 posts
Sgt (US) Ranger
Corkman
Sun 5 Jul 2015
at 14:57
  • msg #774

Re: NEED MOAR HORSES

Frank's going to be operating by himself and since he doesn't have the manpack to carry, did you want him to carry anything else?
Luis Ortega
player, 2115 posts
Sgt1stC (US) Ranger
Mahatatain
Sun 5 Jul 2015
at 16:34
  • msg #775

Re: NEED MOAR HORSES

In reply to Francis 'Frank' Benucci (msg # 774):

He'll have the manpack - the OP's being recalled.

EDIT - also he won't be on his own - he will be more of a designated marksman rather than a sniper as the support group will stick together.
This message was last edited by the player at 16:36, Sun 05 July 2015.
Luis Ortega
player, 2116 posts
Sgt1stC (US) Ranger
Mahatatain
Sun 5 Jul 2015
at 16:45
  • msg #776

Re: NEED MOAR HORSES

Just to be clear the support group will be taking the following:

  • Little - MAG-58 and 200rnds - presumably leaving his L85A1 but that's for Cymon to confirm
  • Tosh - 200rnds for the MAG-58
  • Billy - Carl Gustav & 2 rockets - presumably leaving his China Lake 40mm Grenade Launcher but that's for Cymon to confirm
  • Oretga - 4 rockets for the CG
  • Frank - M40 sniper rifle and the manpack radio - presumably leaving his AKM but that's for Corkman to confirm

Francis 'Frank' Benucci
player, 1622 posts
Sgt (US) Ranger
Corkman
Sun 5 Jul 2015
at 18:03
  • msg #777

Re: NEED MOAR HORSES

Luis Ortega:
In reply to Francis 'Frank' Benucci (msg # 774):

He'll have the manpack - the OP's being recalled.

EDIT - also he won't be on his own - he will be more of a designated marksman rather than a sniper as the support group will stick together.

That's fine with me.   I will leave the AKM behind to make sure that there is ample space for the manpack.
Billy 'Crack' O'Brien
player, 651 posts
Cpl (UK) Airborne
Cymon
Sun 5 Jul 2015
at 19:32
  • msg #778

Re: NEED MOAR HORSES

Luis Ortega:
Just to be clear the support group will be taking the following:

  • Little - MAG-58 and 200rnds - presumably leaving his L85A1 but that's for Cymon to confirm
  • Tosh - 200rnds for the MAG-58
  • Billy - Carl Gustav & 2 rockets - presumably leaving his China Lake 40mm Grenade Launcher but that's for Cymon to confirm
  • Oretga - 4 rockets for the CG
  • Frank - M40 sniper rifle and the manpack radio - presumably leaving his AKM but that's for Corkman to confirm

Yes will leave the weapons mentioned behind.
Fusilier
GM, 4923 posts
Your Guide
Mon 6 Jul 2015
at 05:57
  • msg #781

Re: NEED MOAR HORSES

Turn is up.

@All - please utilize combat tags from here on, even though you aren't technically in combat.

For the false flag party, I wasn't sure where you wanted to halt, but as long as Kessler doesn't blow things right away :) it'll just be temporary and won't matter.

For Support, I'd like to know:
1) exactly where each man is going to be
2) what you will do in 3 hours before the False Flag guys show up at dawn (if anything)

Here's a close up of the work yard. I've numbered a few potential places to help you out.

1-4 are partitioned sections of the main building, including the rooftops. Note, the building is locked up and you are unsure of the interior layout or whether it is occupied. Constructed mostly of wood. Some windows are boarded up, others shuttered, and none open/glassed.

5 is the garage/indoor work yard, including the rooftop. Note, the building is locked up but you are sure that it is unoccupied. Constructed mostly of concrete. Some windows are boarded up, others shuttered, and none open/glassed. There are some barrels, wood, and debris lying around that you could use to get up onto the roof, but it may make noise (I will roll on attempts).

6-8 are various corners. These can accommodate two shooters (one lying prone and the other firing high unsupported). Low firer may have poor LOS to some targets.

9-11 are various spots along the riverbank where there is some vegetation and low terrain cover (must be prone).

You may need to refer to the main map to see how the positions relate to the bridge and other surrounding areas, such as the village, BTR, or whatever.


This message was last edited by the GM at 06:21, Mon 06 July 2015.
Michael Kessler
player, 131 posts
Hauptmann (Ger)
Dave Ross
Mon 6 Jul 2015
at 09:27
  • msg #782

Re: NEED MOAR HORSES

Fusilier:
For the false flag party, I wasn't sure where you wanted to halt, but as long as Kessler doesn't blow things right away :) it'll just be temporary and won't matter.

No pressure then! ;)
Lukas Fischer
player, 56 posts
Callsign 'Kriegshammer'
Spartan-117
Tue 7 Jul 2015
at 19:00
  • msg #783

Classic Beret Bluff

Sorry that's not a better post, but it's day one of a three day packout.  FML...
Luis Ortega
player, 2117 posts
Sgt1stC (US) Ranger
Mahatatain
Tue 7 Jul 2015
at 22:15
  • msg #784

Re: Classic Beret Bluff

Sorry I haven't posted - had a lot of work on suddenly - am planning to post IC tomorrow morning UK time on my way into work.

Apologies for the delay.

Andy
Luis Ortega
player, 2118 posts
Sgt1stC (US) Ranger
Mahatatain
Wed 8 Jul 2015
at 07:41
  • msg #785

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 781):

OK, I was originally thinking further east than these positions but the cover looks to be sparcer there and that would have forced us to move closer to the work yard.  Therefore Little and Tosh will be at position 10 with the MG and Frank, Billy and Ortega will be at position 11.

Thanks,

Andy
Fusilier
GM, 4925 posts
Your Guide
Thu 9 Jul 2015
at 02:19
  • msg #786

Re: NEED MOAR HORSES

Working on the turn tonight.

I messed up about Support's setup location, putting them in the yard instead of east of it. That was my fault. I'll make it up to you by throwing in a complication.
This message was last edited by the GM at 03:03, Thu 09 July 2015.
Fusilier
GM, 4927 posts
Your Guide
Thu 9 Jul 2015
at 04:15
  • msg #787

Re: NEED MOAR HORSES

Turn is up.

I forgot to put in the translation from the sentry, but it's not really important... you got across. Outstanding rolls on Kessler's part.

Zoom in and use the satellite view for best use of the map:
https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak
This message was last edited by the GM at 04:28, Thu 09 July 2015.
Luis Ortega
player, 2121 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 9 Jul 2015
at 11:09
  • msg #788

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 786):

No worries about this at all.  Fog of war and all that.

Also T2k always gets more exciting when things go wrong..... <G>



EDIT - one thing.  The markers for the two support groups are the wrong way round.  The machine gun was set up in the western position so that it has an uninterrupted LOS.
This message was last edited by the player at 11:11, Thu 09 July 2015.
Fusilier
GM, 4928 posts
Your Guide
Thu 9 Jul 2015
at 15:57
  • msg #789

Re: NEED MOAR HORSES

Fixed the map.

Friday is a normal turn post day, so it's a day short, but it would be really good if everyone could get their turn in by then (so I can get back on schedule). Thanks.
This message was last edited by the GM at 15:57, Thu 09 July 2015.
Luis Ortega
player, 2123 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 9 Jul 2015
at 16:08
  • msg #790

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 789):

thanks for fixing the map.
Fusilier
GM, 4931 posts
Your Guide
Sat 11 Jul 2015
at 05:49
  • msg #791

Re: NEED MOAR HORSES

Ok turn is up.

In retrospect I should have asked what targets the PCs would engage so that I could include it in this turn, but then again I didn't do any rolls until tonight so it came as a surprise to me anyways.

So now, please be very specific on your actions. It's going to be close... and I'm tallying up initiative and bulk (weapons) and other factors to see who shoots first. To reflect how everyone is positioned, critical failure rolls might result in friendly fire, so let's hope the dice roller is working right! :)
This message was last edited by the GM at 05:55, Sat 11 July 2015.
John Jameson McCarthy
player, 1949 posts
Major (US) Cavalry
Mark101
Sat 11 Jul 2015
at 05:56
  • msg #792

Re: NEED MOAR HORSES

If we're relying on the dice roller I'll start preparing a new character now.
Luis Ortega
player, 2126 posts
Sgt1stC (US) Ranger
Mahatatain
Mon 13 Jul 2015
at 23:29
  • msg #793

Re: NEED MOAR HORSES

sorry for the delay in posting - RL is hectic at present!
Francis 'Frank' Benucci
player, 1627 posts
Sgt (US) Ranger
Corkman
Tue 14 Jul 2015
at 12:15
  • msg #794

Re: NEED MOAR HORSES

John Jameson McCarthy:
If we're relying on the dice roller I'll start preparing a new character now.

HA!   The die-roller on this website is killing me in a D&D game I play on this site so I know the feeling...
Fusilier
GM, 4932 posts
Your Guide
Wed 15 Jul 2015
at 02:05
  • msg #795

Re: NEED MOAR HORSES

Hey all,

I meant to get things moving here again tonight, but all I'm going to be able to get done is the rolls. Will continue with things tomorrow, sorry about that.
Fusilier
GM, 4935 posts
Your Guide
Thu 16 Jul 2015
at 04:13
  • msg #796

Re: NEED MOAR HORSES

I always like fast action where everything happens at once, since it's hard to predict how things will turn out. It's difficult to write out the narrative though, since the story is linear. When you read the turn, try to imagine each paragraph happening at the same time. In any case, the die roller did not live up to it's reputation and things went rather well*.

Please account for ammunition fired.

Next turn is scheduled to be up for Friday.

Visible Targets:
1x BTR-60 (range to support is 100m & range to false flaggers is 0-20m)
1x Polish soldier running back into house (no timed for aimed shot - 50m)
1x Polish soldier on road getting into prone position (will have slope and grass for cover/concealment - 50m)
??? Unconfirmed targets mentioned in narrative including civilians in work yard

Michael Kessler
player, 134 posts
Hauptmann (Ger)
Dave Ross
Thu 16 Jul 2015
at 08:04
  • msg #797

Re: NEED MOAR HORSES

Fuse, can Kessler see if any of the BTR's roof hatches are open?

EDIT...not to worry, it doesn't matter...got a back up plan.
This message was last edited by the player at 14:28, Thu 16 July 2015.
Ferro
player, 525 posts
CaporaleMaggior (It)
Jinnysong
Fri 17 Jul 2015
at 03:00
  • msg #798

Re: NEED MOAR HORSES

Dumb question:

Ferro's shotgun is loaded with buckshot (Benelli M1 Tac Shotgun).

If she wanted to fire a "slug" would she have to first unload all those buckshot shells and then reload with the preferred type? Or can she slide the slug in and fire it first... like skipping the queue of loaded shells (like you can do with typical magazine weapons).

Follow up question (just thinking ahead). Is buckshot suitable for breaching doors? Or only slugs? This question may make the first one irrelevant.
This message was last edited by the player at 03:01, Fri 17 July 2015.
Billy 'Crack' O'Brien
player, 656 posts
Cpl (UK) Airborne
Cymon
Fri 17 Jul 2015
at 03:34
  • msg #799

Re: NEED MOAR HORSES

In reply to Ferro (msg # 798):

She could pull back the bolt and change out the buckshot shell for a slug or remove the first shotgun shell in the tube mag and the next round after she fired the buckshot would be a slug.
This message was last edited by the player at 06:22, Fri 17 July 2015.
Francis 'Frank' Benucci
player, 1629 posts
Sgt (US) Ranger
Corkman
Fri 17 Jul 2015
at 03:46
  • msg #800

Re: NEED MOAR HORSES

In reply to Ferro (msg # 798):

I'm not 100% on this but, I know that there are certain models that allow you to swap out the chambered round and lock out the magazine tube.  Which model(s) I'm not certain but, a Benelli is on my thought list.

Buckshot is good for breaching as well.
Ferro
player, 526 posts
CaporaleMaggior (It)
Jinnysong
Fri 17 Jul 2015
at 05:44
  • msg #801

Re: NEED MOAR HORSES

OK thanks guys.
Fusilier
GM, 4937 posts
Your Guide
Fri 17 Jul 2015
at 22:58
  • msg #802

Re: NEED MOAR HORSES

Turn is up and I've updated the map, please check it out.

https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak

Usual reminder to account for ammo fired, thanks.

Next turn scheduled for Monday.
This message was last edited by the GM at 22:58, Fri 17 July 2015.
Luis Ortega
player, 2129 posts
Sgt1stC (US) Ranger
Mahatatain
Mon 20 Jul 2015
at 18:08
  • msg #803

Re: NEED MOAR HORSES

This video was posted in another game I play in and it shows people working in a back street factory in Pakistan making new firearms:

https://m.youtube.com/watch?v=b4PdL5pCioQ

It raises some questions over obtaining the high quality ality metal blanks they start with and how they accurately rifle a barrel but it's an interesting insight into what a highly skilled craftsman can do with some tools and enough power to run a machine shop.

It certainly show how the manufacture of spare parts would be possible in a T2k city like Krakow or Gdansk.

Ta,

Andy
Fusilier
GM, 4939 posts
Your Guide
Tue 21 Jul 2015
at 04:35
  • msg #804

Re: NEED MOAR HORSES

Thanks. I've seen that video before actually. Interesting stuff.


Ok, turn is up.

The map is updated. I extended the turn long enough for JJM to reach the house, so that meant increasing the amount of rounds expended by the PCs who were covering him... in case you are wondering why the amount is different from what you stated.

Please account for ammo fired. Thanks.
This message was last edited by the GM at 04:41, Tue 21 July 2015.
John Jameson McCarthy
player, 1954 posts
Major (US) Cavalry
Mark101
Tue 21 Jul 2015
at 05:36
  • msg #805

Re: NEED MOAR HORSES

OK, the opposition is isolated and pinned down to a certain extent.

Should we call for surrender to try and cut down on ammunition expenditure?

I would suggest that JJ asks Kessler to put a burst or tow into each house with the KPV to convince the soldiers their cause is hopeless and then call for surrender.

The garrison is expecting resupply and that is likely to be here soon. I'm worried that if we take too long here we'll either have another battle to fight or have to run without looting.
Michael Kessler
player, 137 posts
Hauptmann (Ger)
Dave Ross
Tue 21 Jul 2015
at 07:57
  • msg #806

Re: NEED MOAR HORSES

In reply to John Jameson McCarthy (msg # 805):

I agree with all of the above.
This message was last edited by the player at 07:57, Tue 21 July 2015.
David 'Tosh' Lines
player, 320 posts
Cpl (UK) Infantry
Mahatatain
Tue 21 Jul 2015
at 13:29
  • msg #807

Re: NEED MOAR HORSES

Fuse,

I presume from the description that Tosh can still see a couple of civilians and that they've ignored him.  Is that correct?

Ta,

Andy
Fusilier
GM, 4940 posts
Your Guide
Tue 21 Jul 2015
at 17:24
  • msg #808

Re: NEED MOAR HORSES

Yes.
David 'Tosh' Lines
player, 321 posts
Cpl (UK) Infantry
Mahatatain
Tue 21 Jul 2015
at 17:45
  • msg #809

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 808):

Ta
Fusilier
GM, 4942 posts
Your Guide
Fri 24 Jul 2015
at 21:49
  • msg #810

Re: NEED MOAR HORSES

Fusilier
GM, 4944 posts
Your Guide
Mon 27 Jul 2015
at 17:57
  • msg #811

Re: NEED MOAR HORSES

Ok, turn is up.

I'm not trying to drag things out, for what was supposed to be a "quick" pushover encounter, but I also didn't want to cut things short with pieces still on the board, so to speak.

The map is updated.

Please account for ammo. I had a couple PC's expend rounds automatically in response.

Next turn will be up Wednesday night.
Francis 'Frank' Benucci
player, 1637 posts
Sgt (US) Ranger
Corkman
Mon 27 Jul 2015
at 19:33
  • msg #812

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 811):

Billy and Frank are paired right now in a position together?  If so, Can he have Billy call and make that correction to the BTR while taking the shot?
Fusilier
GM, 4945 posts
Your Guide
Mon 27 Jul 2015
at 19:52
  • msg #813

Re: NEED MOAR HORSES

In reply to Francis 'Frank' Benucci (msg # 812):

No, Billy is running across the bridge. Frank is alone, with Tosh and Little a few meters away.
Francis 'Frank' Benucci
player, 1638 posts
Sgt (US) Ranger
Corkman
Tue 28 Jul 2015
at 08:46
  • msg #814

Re: NEED MOAR HORSES

Fusilier:
In reply to Francis 'Frank' Benucci (msg # 812):

No, Billy is running across the bridge. Frank is alone, with Tosh and Little a few meters away.

 understood, read the post quickly in between jobs last night
Alan Little
player, 102 posts
Cpt (UK) Logistics
Cymon
Tue 28 Jul 2015
at 19:53
  • msg #815

Re: NEED MOAR HORSES

In reply to Francis 'Frank' Benucci (msg # 814):

quote:
Taking [1] well placed aimed shit at the man in the building window providing harassing fire on his guys


If Frank hits with that Alan will give him a slap on the back. Once he got his pants back up of course.
Fusilier
GM, 4947 posts
Your Guide
Wed 29 Jul 2015
at 04:22
  • msg #816

Re: NEED MOAR HORSES

Had some spare time tonight, so I thought I'll do up some rolls and get through part of the narrative to speed things along.
Luis Ortega
player, 2136 posts
Sgt1stC (US) Ranger
Mahatatain
Wed 29 Jul 2015
at 20:43
  • msg #817

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 816):

Sorry for the delay in posting.

I don't know if I've mentioned it but I'm currently on holiday in Dorset (though staying in a cottage with WiFi so have full internet access) and I took my boys to Bovington Tank Museum today - http://www.tankmuseum.org/home.  Very interesting place to visit with lots of old tanks and other interesting displays.  I haven't seen the film Fury but the two main tanks from the film were from Bovington and are still there.

Ta,

Andy.
Francis 'Frank' Benucci
player, 1640 posts
Sgt (US) Ranger
Corkman
Wed 29 Jul 2015
at 21:10
  • msg #818

Re: NEED MOAR HORSES

Alan Little:
In reply to Francis 'Frank' Benucci (msg # 814):

quote:
Taking [1] well placed aimed shit at the man in the building window providing harassing fire on his guys


If Frank hits with that Alan will give him a slap on the back. Once he got his pants back up of course.

LMFAO!  I didn't even realize that.  No sense in changing it now...
Luis Ortega
player, 2138 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 30 Jul 2015
at 16:34
  • msg #819

Re: NEED MOAR HORSES

Ortega will bring Billy to help Kessler in response to his radio call - I'll post IC later today.

Ta,

Andy.
Michael Kessler
player, 145 posts
Hauptmann (Ger)
Dave Ross
Thu 30 Jul 2015
at 16:51
  • msg #820

Re: NEED MOAR HORSES

In reply to Luis Ortega (msg # 819):

Danke schön!
Michael Kessler
player, 146 posts
Hauptmann (Ger)
Dave Ross
Fri 31 Jul 2015
at 13:17
  • msg #821

Re: NEED MOAR HORSES

Just as a quick fyi, I have people staying with me this weekend; whilst I'll check in occasionally on my phone I don't envisage having time to post, so will be offline from this evening UK time until sometime on Sunday
Fusilier
GM, 4949 posts
Your Guide
Fri 31 Jul 2015
at 17:45
  • msg #822

Re: NEED MOAR HORSES

Thanks for the heads up, (Mark, you too). I'll be gone for a week+ later this month as well, so things might slow down starting pretty soon.

This turn will be up something later today/tonight.
Fusilier
GM, 4951 posts
Your Guide
Sat 1 Aug 2015
at 22:20
  • msg #823

Re: NEED MOAR HORSES

FYI, Mark is on holiday starting today and probably out of comms... so no JJM for now.
John Jameson McCarthy
player, 1963 posts
Major (US) Cavalry
Mark101
Sun 2 Aug 2015
at 07:49
  • msg #824

Re: NEED MOAR HORSES

No, we're OK until next Friday, I've been away at the Eisteddfod for a couple of days but I'm back now.
Fusilier
GM, 4953 posts
Your Guide
Mon 3 Aug 2015
at 21:31
  • msg #825

Re: NEED MOAR HORSES

Edited in this part that I forgot...


- In the house nearest the prisoner collection point, Ortega's men find the body of uniformed soldier. He'd bled out, leaving a splattered trail across the floor and hand smears along the walls. Apart from the blood and fragments buried in the doorway from Varis' grenade, the house is in otherwise good condition and clean. A small fire crackles in a proper indoor fireplace with an uncooked breakfast of oatmeal nearby. In an upstairs room, a locked door is kicked down revealing the location of the outpost's Irish prisoner.
Fusilier
GM, 4954 posts
Your Guide
Mon 3 Aug 2015
at 21:43
  • msg #826

Re: NEED MOAR HORSES

Is this correct for current locations?

Kessler - PW collection point
McCarthy - PW collection point
Tosh - North riverbank
Little - North riverbank
Reidel - blown up house
Janku - blown up house
Fischer - BTR-60
Aleksandar - BTR-60
Frank - somewhere watching southern bridge (?)

Which leaves, Ortega, Billy, Ferro, and Varis to be currently anywhere you'd like in the village (having been part of the sweep team).
Michael Kessler
player, 150 posts
Hauptmann (Ger)
Dave Ross
Mon 3 Aug 2015
at 22:08
  • msg #827

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 826):

Definitely correct for Kessler, Riedel, Fischer, Janku, and Aleksandar.
Francis 'Frank' Benucci
player, 1646 posts
Sgt (US) Ranger
Corkman
Tue 4 Aug 2015
at 02:11
  • msg #828

Re: NEED MOAR HORSES

Fusilier:
Is this correct for current locations?

Kessler - PW collection point
McCarthy - PW collection point
Tosh - North riverbank
Little - North riverbank
Reidel - blown up house
Janku - blown up house
Fischer - BTR-60
Aleksandar - BTR-60
Frank - somewhere watching southern bridge (?)

Which leaves, Ortega, Billy, Ferro, and Varis to be currently anywhere you'd like in the village (having been part of the sweep team).

Frank and Billy were to keep watch where Varis was I believe or is he supposed to be helping with clearing?  I'm pretty sure his last order was the former here...
Fusilier
GM, 4956 posts
Your Guide
Tue 4 Aug 2015
at 02:33
  • msg #829

Re: NEED MOAR HORSES

You can include Frank in the clearing or the bridge guard, up to you, but either way this corner of the village is clear of enemy.

If it helps with player interaction, I can let it be known that there won't be any attack from the south, or rather, if there is you'll all know in advance by other means than a sentry.
Francis 'Frank' Benucci
player, 1647 posts
Sgt (US) Ranger
Corkman
Tue 4 Aug 2015
at 12:13
  • msg #830

Re: NEED MOAR HORSES

Fusilier:
You can include Frank in the clearing or the bridge guard, up to you, but either way this corner of the village is clear of enemy.

If it helps with player interaction, I can let it be known that there won't be any attack from the south, or rather, if there is you'll all know in advance by other means than a sentry.

If it's all the same, Frank would like to clear to see if he can requisition some new gear, maybe a pistol and some mags (or whatever he may find).
Michael Kessler
player, 151 posts
Hauptmann (Ger)
Dave Ross
Tue 4 Aug 2015
at 12:32
  • msg #831

Re: NEED MOAR HORSES

In reply to Francis 'Frank' Benucci (msg # 830):

Corkman, as far as I know Janku still had Frank's suppressed SMG when he got blown up (McCarthy has Ferro's I think); Riedel will try and retrieve Janku's gear (including the SMG) after she's finished treating him.

As for going ahead with clearing I'd say go for it.
This message was last edited by the player at 12:32, Tue 04 Aug 2015.
Francis 'Frank' Benucci
player, 1648 posts
Sgt (US) Ranger
Corkman
Tue 4 Aug 2015
at 13:16
  • msg #832

Re: NEED MOAR HORSES

Michael Kessler:
In reply to Francis 'Frank' Benucci (msg # 830):

Corkman, as far as I know Janku still had Frank's suppressed SMG when he got blown up (McCarthy has Ferro's I think); Riedel will try and retrieve Janku's gear (including the SMG) after she's finished treating him.

As for going ahead with clearing I'd say go for it.

Ah shit, I forgot about that he had my SMG.  Hopefully, it can be retrieved...
Luis Ortega
player, 2143 posts
Sgt1stC (US) Ranger
Mahatatain
Wed 5 Aug 2015
at 21:10
  • msg #833

Re: NEED MOAR HORSES

Just to double check is Ortega collecting up captured gear on his own or is there anyone spare to help him?  I think that he's on his own but I wanted to double check.  Or does he have Varis with him?

Ta,

Andy.
Michael Kessler
player, 154 posts
Hauptmann (Ger)
Dave Ross
Wed 5 Aug 2015
at 21:13
  • msg #834

Re: NEED MOAR HORSES

AFAIK both Varis and Frank are currently unassigned
Luis Ortega
player, 2144 posts
Sgt1stC (US) Ranger
Mahatatain
Wed 5 Aug 2015
at 21:22
  • msg #835

Re: NEED MOAR HORSES

In reply to Michael Kessler (msg # 834):

Thanks.
Billy 'Crack' O'Brien
player, 665 posts
Cpl (UK) Airborne
Cymon
Wed 5 Aug 2015
at 21:36
  • msg #836

Re: NEED MOAR HORSES

In reply to Luis Ortega (msg # 833):

Billy is giving him a hand after having a look in the toll storage house.
Luis Ortega
player, 2146 posts
Sgt1stC (US) Ranger
Mahatatain
Wed 5 Aug 2015
at 21:53
  • msg #837

Re: NEED MOAR HORSES

In reply to Billy 'Crack' O'Brien  (msg # 836):

Is anyone guarding the other bridge then?

Is Varis there?

I can switch out Billy for Varis or Frank in my last IC post if that's correct.

Ta,

Andy.
Michael Kessler
player, 155 posts
Hauptmann (Ger)
Dave Ross
Wed 5 Aug 2015
at 21:58
  • msg #838

Re: NEED MOAR HORSES

In reply to Luis Ortega (msg # 837):

I think the implication in Msg 829 was that it was OK for everyone to get involved in stuff rather than have someone spend a turn guarding the bridge (and being more or less sidelined).

Fusilier:
You can include Frank in the clearing or the bridge guard, up to you, but either way this corner of the village is clear of enemy.

If it helps with player interaction, I can let it be known that there won't be any attack from the south, or rather, if there is you'll all know in advance by other means than a sentry.

Luis Ortega
player, 2147 posts
Sgt1stC (US) Ranger
Mahatatain
Wed 5 Aug 2015
at 22:12
  • msg #839

Re: NEED MOAR HORSES

In reply to Michael Kessler (msg # 838):

OK, so Billy is with Ortega, Frank and Varis then?
Michael Kessler
player, 156 posts
Hauptmann (Ger)
Dave Ross
Wed 5 Aug 2015
at 22:22
  • msg #840

Re: NEED MOAR HORSES

AFAIK he's available for looting recovery of items from the battlefield. I didn't list him as unassigned earlier as he'd already posted.

I'm not 100% sure what you mean by "with" Ortega, Frank, and Varis - I don't know whether you plan for the four of you to work together as a team or split into two or more sub units. But either way, the four of you - Ortega, Benucci, Babicevs, and O'Brien - should be available to sweep the village for items of interest. Everyone else is occupied or incapacitated.
Fusilier
GM, 4958 posts
Your Guide
Wed 5 Aug 2015
at 22:25
  • msg #841

Re: NEED MOAR HORSES

Correct, the sweep is done and at this point you don't need a pc at the south bridge.
Fusilier
GM, 4960 posts
Your Guide
Thu 6 Aug 2015
at 02:26
  • msg #842

Re: NEED MOAR HORSES

I'll add some more material tomorrow afternoon.
Fusilier
GM, 4961 posts
Your Guide
Thu 6 Aug 2015
at 02:42
  • msg #843

Re: NEED MOAR HORSES

Can I get a confirmation on Ortega/Billy/Frank/Varis' activities?

Actually, not Varis, I know what he's doing, but the other three. Some of the wording seems to be mixing up two of the buildings. Here is a list of locations...

A) Squad House - the one that was assaulted and damaged in the blast.

B) Barn - next to the Squad House. Has a horse.

C) Abandoned House #1 - next to the Squad House and Barn.

D) Tolls Storehouse - house containing some drums and boxes, the latter with mixed goods

E) Officer's quarters - big house attached to the general store.

F) General Store - village granary and root cellar. Has locked freezers.

G) Abandoned House #2 - by the south bridge and riverbank.

Red for the most loot...
This message was last edited by the GM at 02:43, Thu 06 Aug 2015.
Billy 'Crack' O'Brien
player, 666 posts
Cpl (UK) Airborne
Cymon
Thu 6 Aug 2015
at 03:17
  • msg #844

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 843):

Billy was checking out the toll storehouse and then helping recover weapons and equipment from the dead and captured soldiers.
Luis Ortega
player, 2148 posts
Sgt1stC (US) Ranger
Mahatatain
Thu 6 Aug 2015
at 16:17
  • msg #845

Re: NEED MOAR HORSES

Fusilier:
Can I get a confirmation on Ortega/Billy/Frank/Varis' activities?

Actually, not Varis, I know what he's doing, but the other three. Some of the wording seems to be mixing up two of the buildings. Here is a list of locations...

A) Squad House - the one that was assaulted and damaged in the blast.

B) Barn - next to the Squad House. Has a horse.

C) Abandoned House #1 - next to the Squad House and Barn.

D) Tolls Storehouse - house containing some drums and boxes, the latter with mixed goods

E) Officer's quarters - big house attached to the general store.

F) General Store - village granary and root cellar. Has locked freezers.

G) Abandoned House #2 - by the south bridge and riverbank.

Red for the most loot...


Billy 'Crack' O'Brien :
In reply to Fusilier (msg # 843):

Billy was checking out the toll storehouse and then helping recover weapons and equipment from the dead and captured soldiers.

Sorry for the confusion.

Varis was instructed to gather up weapons from the dead/wounded/captured enemy troops.

Ortega, Billy and Frank will concentrate on D and then move on to E.

Depending on what happens with the discussion between JJM and the village elder we may try to open the freezers in F and take some of their food there.
Fusilier
GM, 4963 posts
Your Guide
Thu 6 Aug 2015
at 20:17
  • msg #846

Re: NEED MOAR HORSES

I need a little more time to tally up the weapons and items you've found on the dead and in the tolls collection.
John Jameson McCarthy
player, 1971 posts
Major (US) Cavalry
Mark101
Thu 6 Aug 2015
at 20:44
  • msg #847

Re: NEED MOAR HORSES

I posted several "orders" in the post to let everyone get on with things but if anyone has other ideas, post up here and I can do modifying later posts. If anyone disagrees with sowing misinformation or wants a different tack, please say.
Luis Ortega
player, 2149 posts
Sgt1stC (US) Ranger
Mahatatain
Sat 8 Aug 2015
at 06:58
  • msg #848

Re: NEED MOAR HORSES

Fuse,

Some questions for you:

1x Steel Drum w/85L Ethanol
5x Steel Drums - Are these empty?  And do they smell of anything?  My guess is that they were for collecting fuel as payment.
1x Heavy Duty Plastic Drum w/6L motor oil
1x Wooden Keg - Is this empty?  I presume so but I just want to double check.
1x Wooden Chest w/mixed domestic trade goods (~$300 value)
3x Boxes w/mixed domestic trade goods (~$75 value ea.)
1x Box with mechanical components such as springs, wires, and locks (unknown value)
2x Artillery Ammo Crates w/mixed foodstuffs (~35kg ea. 50% readily edible)
1x Artillery Ammo Crate - Is this empty?  I presume so but I just want to double check.
1x Metal Bin w/loose assorted small arms ammunition (~500 rounds)
1x Cash Lockbox [LOCKED] - We'll search both officers and the NCO for the key.  Do you want this handled IC?
1x 4L Plastic Jug w/2L Vinegar
1x 4L Plastic Jug w/1L Turpentine
4x 4L Plastic Jugs - Are these empty?  I presume so but I just want to double check.
1x Hose & Funnel
Fusilier
GM, 4965 posts
Your Guide
Sat 8 Aug 2015
at 07:14
  • msg #849

Re: NEED MOAR HORSES

If there's nothing mentioned it's empty.

The prisoners were searched - nobody has any key.
Luis Ortega
player, 2151 posts
Sgt1stC (US) Ranger
Mahatatain
Sun 9 Aug 2015
at 06:41
  • msg #850

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 849):

Thanks.

For clarity the "pile" of weapons and equipment that Ortega is supervising is everything with "Take" written next to it in Orange below:

1x Steel Drum w/85L Ethanol - take
5x Steel Drums
1x Heavy Duty Plastic Drum w/6L motor oil - take
1x Wooden Keg
1x Wooden Chest w/mixed domestic trade goods (~$300 value) - take
3x Boxes w/mixed domestic trade goods (~$75 value ea.) - take
1x Box with mechanical components such as springs, wires, and locks (unknown value) - take
2x Artillery Ammo Crates w/mixed foodstuffs (~35kg ea. 50% readily edible) - take
1x Artillery Ammo Crate - take
1x Metal Bin w/loose assorted small arms ammunition (~500 rounds) - take
1x Cash Lockbox [LOCKED] - take
1x 4L Plastic Jug w/2L Vinegar - take
1x 4L Plastic Jug w/1L Turpentine - take
4x 4L Plastic Jugs
1x Hose & Funnel - take

Note - if anyone thinks that we should take things listed above that I've said we're leaving then please speak up.

4x AKM Rifles - take
1x AKM Rifle (damaged - parts only) - take
1x M231 Port Rifle - take
1x Uzi Submachinegun w/Folding Stock - take
1x Mosin-Nagant Rifle - take
1x Makarov Pistol - take
20x 7.62mmS 30rd. Magazines w/415 rounds - take
3x 5.56mmN 30rd. Magazines w/90 rounds - take
6x 9mmP 32rd. Magazines w/105 rounds - take
22x 7.62mmL Loose rounds - take
3x 9mmM 8rd. Magazines w/17 rounds - take
2x Frag Grenades - taken by Varis

Other selected loot picked from blood splattered chest rigs and pockets...

1x Candy Tin w/4x Tobacco - taken by Varis - mentioned in his IC post but not in his summary list
2x Silver Coins - taken by Varis
1x Civilian Binoculars - take
1x Sunglasses - taken by Varis
1x Wristwatch - take
1x Zippo Lighter - take
2x Field Dressing (Post-War) - 1 taken by Varis - take the remaining 1
1x Rain Poncho - take
1x Cold Weather Gloves<blue> - taken by Varis</bue>
1x US Angle-neck Flashlight (2xDD) w/red lens
2x Pencils & Paper - take

What else is there?  I believe that there is the following for certain:

7.62mmL 100rnd belt x2 in ammo cans - take
Rucksack from officers quarters containing: - take all of the below
 - Spare uniforms
 - Pair boots
 - Winter parka
 - Undergarments
 - Bottle rye whiskey
 - Hygiene kit
 - Makarov with 1 clip ammo
 - Novels
 - Candles

Is there anything that I've missed from the IC posts however?

Ta,

Andy.
This message was last edited by the player at 06:44, Sun 09 Aug 2015.
Billy 'Crack' O'Brien
player, 668 posts
Cpl (UK) Airborne
Cymon
Sun 9 Aug 2015
at 07:08
  • msg #851

Re: NEED MOAR HORSES

In reply to Luis Ortega (msg # 850):

I am assuming we have enough steel drums for the fuel, but should we take the other five just in case some of the drums are damaged at some point ?
Fusilier
GM, 4966 posts
Your Guide
Sun 9 Aug 2015
at 07:57
  • msg #852

Re: NEED MOAR HORSES

It will take 25-30 minutes to take inventory of, move, and load, that gear. If that is acceptable I'll bump the time up by that much for the next turn. What are your intentions then?

Second, in which vehicle are these crates and barrels going into?
Michael Kessler
player, 160 posts
Hauptmann (Ger)
Dave Ross
Sun 9 Aug 2015
at 08:45
  • msg #853

Re: NEED MOAR HORSES

I haven't checked back the posts to confirm but iirc we lost some drums over the side when the monitor fired on the ferry so if that's the case may be an idea to replace those.

I'd also like to take the BTR 60 with us on tow when we leave. Anyone got any suggestions as to how we can achieve that? It sounds as though the big rig could manage the BTR and the trailer but it's going to be unwieldy.

Can the wrecker tow the trailer while the big rig tows the BTR?

Or could the Krok tow the other BTR? (Probably not ideal, I know but there's a lot of potential value in that second BTR)

fusilier:
It will take 25-30 minutes to take inventory of, move, and load, that gear. If that is acceptable I'll bump the time up by that much for the next turn. What are your intentions then?

Given that Mark's on holiday and my posting time may be limited this week (I'll definitely be offline other than my phone from Thursday late pm - Sunday pm) he and I had planned to have McCarthy and Kessler have an off camera discussion to account for the two characters' absence). If Spartan is still having difficulties posting we could expand that to include Fischer.

Mark and I also briefly discussed with Andy splitting the group so that all of the active pc's that wanted to could take part in a recon patrol led by Ortega to check out the ground south of where we're at whilst the npc's guard the current position but no definite plans were made.

Luis Ortega:
We need to work out which faction the Gdańsk Uzbrojenia factory belongs to

Bear in mind that unless Fuse decides otherwise at the moment none of the German group have the slightest idea about any of the Gdansk factions (if we have the off camera meeting McCarthy can brief on the local situation in Gdansk, including the various factions, during it).

Fusilier:
Second, in which vehicle are these crates and barrels going into?

Kessler had said to McCarthy that he wanted the rucksack (and contents) stowed aboard the Krok .

EDIT. There should be more loose gear in the BTR as well. iirc one of the turn posts referenced a Makarov pistol (don't know if that's the same one that we have) and a submachine gun (PPs 43?) so if we can't take the BTR with us for whatever reason we'll need to see what we can get out of it (both loose gear and integral parts, e.g. MG ammo, anything else that can be stripped out in the time available - tyres? Weapons? Radio? etc, etc).
This message was last edited by the player at 09:03, Sun 09 Aug 2015.
Lukas Fischer
player, 62 posts
Callsign 'Kriegshammer'
Spartan-117
Sun 9 Aug 2015
at 14:05
  • msg #854

Armor Pr0n

I ended up taking about 150+ pics at the Polish Museum of Military Technology this morning, including some BTR-60 luv.  For inspiration or game use as anyone sees fit.  Cheers!

http://i1113.photobucket.com/a...1442_zpso1oiixzg.jpg
Luis Ortega
player, 2152 posts
Sgt1stC (US) Ranger
Mahatatain
Sun 9 Aug 2015
at 14:28
  • msg #855

Re: NEED MOAR HORSES

Billy 'Crack' O'Brien :
I am assuming we have enough steel drums for the fuel, but should we take the other five just in case some of the drums are damaged at some point ?

Good point - we'll take these as well.

Fusilier:
It will take 25-30 minutes to take inventory of, move, and load, that gear. If that is acceptable I'll bump the time up by that much for the next turn. What are your intentions then?

That sounds like a good idea - does that also include the time for the vehicles to get into the middle of the village?

Fusilier:
Second, in which vehicle are these crates and barrels going into?

I'll update the list shortly with vehicle locations.

Michael Kessler:
I'd also like to take the BTR 60 with us on tow when we leave. Anyone got any suggestions as to how we can achieve that? It sounds as though the big rig could manage the BTR and the trailer but it's going to be unwieldy.

Can the wrecker tow the trailer while the big rig tows the BTR?

Or could the Krok tow the other BTR? (Probably not ideal, I know but there's a lot of potential value in that second BTR)

I think that Fuse already said that the BTR-60 is too heavy to be effectively towed by the Wrecker therefore that leaves either Tenza's truck or the other BTR towing it.  Personally I think that we should gut it for spares and then blow it up but it might be best to tow it outside of the village before we do that.

Michael Kessler:
Mark and I also briefly discussed with Andy splitting the group so that all of the active pc's that wanted to could take part in a recon patrol led by Ortega to check out the ground south of where we're at whilst the npc's guard the current position but no definite plans were made.

I'm working on this and the patrol would include Ortega, Frank, Billy, Ferro, Varis and Riedel.  As Fuse is going to be away as well it may be best to park this idea however.

Michael Kessler:
Luis Ortega:
We need to work out which faction the Gdańsk Uzbrojenia factory belongs to

Bear in mind that unless Fuse decides otherwise at the moment none of the German group have the slightest idea about any of the Gdansk factions (if we have the off camera meeting McCarthy can brief on the local situation in Gdansk, including the various factions, during it).

Understood entirely and I was expecting that to be a massive info dump for the newer characters.  Tenza knows a lot of stuff and it might be that the rest of us learn something new as well.

Michael Kessler:
Fusilier:
Second, in which vehicle are these crates and barrels going into?

Kessler had said to McCarthy that he wanted the rucksack (and contents) stowed aboard the Krok .

Will ensure that's specified on the updated captured gear list.

Michael Kessler:
EDIT. There should be more loose gear in the BTR as well. iirc one of the turn posts referenced a Makarov pistol (don't know if that's the same one that we have) and a submachine gun (PPs 43?) so if we can't take the BTR with us for whatever reason we'll need to see what we can get out of it (both loose gear and integral parts, e.g. MG ammo, anything else that can be stripped out in the time available - tyres? Weapons? Radio? etc, etc).

Fuse - is the gear recovered from inside the BTR-60 included in the list you've already given us?

Ta,

Andy.
Luis Ortega
player, 2153 posts
Sgt1stC (US) Ranger
Mahatatain
Sun 9 Aug 2015
at 14:31
  • msg #856

Re: Armor Pr0n

Lukas Fischer:
I ended up taking about 150+ pics at the Polish Museum of Military Technology this morning, including some BTR-60 luv.  For inspiration or game use as anyone sees fit.  Cheers!

http://i1113.photobucket.com/a...1442_zpso1oiixzg.jpg

Working my way through the pictures but did you just happen to be carrying a Twilight 2013 book with you........ <G>
Michael Kessler
player, 161 posts
Hauptmann (Ger)
Dave Ross
Sun 9 Aug 2015
at 14:46
  • msg #857

Re: NEED MOAR HORSES

Luis Ortega:
Michael Kessler:
I'd also like to take the BTR 60 with us on tow when we leave. Anyone got any suggestions as to how we can achieve that? It sounds as though the big rig could manage the BTR and the trailer but it's going to be unwieldy.

Can the wrecker tow the trailer while the big rig tows the BTR?

Or could the Krok tow the other BTR? (Probably not ideal, I know but there's a lot of potential value in that second BTR)

I think that Fuse already said that the BTR-60 is too heavy to be effectively towed by the Wrecker therefore that leaves either Tenza's truck or the other BTR towing it.  Personally I think that we should gut it for spares and then blow it up but it might be best to tow it outside of the village before we do that.


Yeah, I got that the wrecker can't tow the BTR. That's not what I was asking though. AFAIK the wrecker truck isn't towing anything at the moment. I was asking if it could tow the trailer currently being towed by the big rig thus leaving the big rig to tow the BTR.

Luis Ortega:
Michael Kessler:
Mark and I also briefly discussed with Andy splitting the group so that all of the active pc's that wanted to could take part in a recon patrol led by Ortega to check out the ground south of where we're at whilst the npc's guard the current position but no definite plans were made.

I'm working on this and the patrol would include Ortega, Frank, Billy, Ferro, Varis and Riedel.  As Fuse is going to be away as well it may be best to park this idea however.


I thought that the implication was it would take place after Fuse was back.
Fusilier
GM, 4967 posts
Your Guide
Sun 9 Aug 2015
at 17:26
  • msg #858

Re: NEED MOAR HORSES

The Krok can tow the other BTR, but your travel speed will be reduced.
Michael Kessler
player, 162 posts
Hauptmann (Ger)
Dave Ross
Sun 9 Aug 2015
at 17:29
  • msg #859

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 858):

Can the wrecker tow the trailer currently being towed by the big rig?

In which case presumably the big rig can tow the BTR...
Fusilier
GM, 4968 posts
Your Guide
Sun 9 Aug 2015
at 17:34
  • msg #860

Re: NEED MOAR HORSES

Hmmm... I going to have to go with no, on that one. I'm only guessing here but I don't think it would be able to.
Michael Kessler
player, 163 posts
Hauptmann (Ger)
Dave Ross
Sun 9 Aug 2015
at 17:36
  • msg #861

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 860):

No probs, thanks for clarifying.
John Jameson McCarthy
player, 1972 posts
Major (US) Cavalry
Mark101
Sun 9 Aug 2015
at 18:16
  • msg #862

Re: NEED MOAR HORSES

I'm leaning toward using the big rig to tow the BTR but if we get stuck anywhere, unhitching it, getting the rig out of the way and using the wrecker for precise manoeuvring. If the wrecker is going to have trouble managing the load in the long run it might be able to manage it for brief bursts. If that doesn't work we might be able o get it far away enough to detail strip it and use it as a bunker for the night camp.

I really don't want to abandon it but if we fixate on saving the BTR we might all end up regretting it. I'm happy to hear counter arguments or better suggestions to how to deal with the load.
Fusilier
GM, 4969 posts
Your Guide
Sun 9 Aug 2015
at 18:22
  • msg #863

Re: NEED MOAR HORSES

Attention all,

Some of you may already be aware, but I'll be away and out of comms for a week+ starting tomorrow morning. I may be able to check PMs and OOC questions, but there won't be any turns.

Also, I planned to conclude the current game situation tonight, but at the moment I'm unsure if I'll have the time.

Thanks
This message was last edited by the GM at 18:23, Sun 09 Aug 2015.
Luis Ortega
player, 2154 posts
Sgt1stC (US) Ranger
Mahatatain
Mon 10 Aug 2015
at 12:23
  • msg #864

Re: NEED MOAR HORSES

Luis Ortega:
Michael Kessler:
EDIT. There should be more loose gear in the BTR as well. iirc one of the turn posts referenced a Makarov pistol (don't know if that's the same one that we have) and a submachine gun (PPs 43?) so if we can't take the BTR with us for whatever reason we'll need to see what we can get out of it (both loose gear and integral parts, e.g. MG ammo, anything else that can be stripped out in the time available - tyres? Weapons? Radio? etc, etc).

Fuse - is the gear recovered from inside the BTR-60 included in the list you've already given us?

Fuse,

If you get a chance please can you let us know the answer to this question?

Ta,

Andy.
Luis Ortega
player, 2155 posts
Sgt1stC (US) Ranger
Mahatatain
Mon 10 Aug 2015
at 12:42
  • msg #865

Re: NEED MOAR HORSES

Recovered gear location update (please note that some of this is temporary until we get sufficient time to reorganise where some stuff is being transported):

1x Steel Drum w/85L Ethanol - take - loaded on Tenza’s trailer until first stop when it will be syphoned into vehicle fuel tanks
5x Steel Drums - take - loaded on Tenza’s trailer
1x Heavy Duty Plastic Drum w/6L motor oil - take - loaded on Tenza’s trailer
1x Wooden Keg
1x Wooden Chest w/mixed domestic trade goods (~$300 value) - take - loaded on Tenza’s trailer
3x Boxes w/mixed domestic trade goods (~$75 value ea.) - take - loaded on Tenza’s trailer
1x Box with mechanical components such as springs, wires, and locks (unknown value) - take - loaded on Tenza’s trailer
2x Artillery Ammo Crates w/mixed foodstuffs (~35kg ea. 50% readily edible) - take - loaded on Tenza’s trailer for the moment but that will be reviewed at the first stop
1x Artillery Ammo Crate - take - loaded on Tenza’s trailer
1x Metal Bin w/loose assorted small arms ammunition (~500 rounds) - take - loaded in the BMP Ambulance at present but will be incorporated in with other ammo at first opportunity
1x Cash Lockbox [LOCKED] - take - will be carefully broken open before leaving and then loaded into whatever vehicle JJM is on
1x 4L Plastic Jug w/2L Vinegar - take - loaded on Tenza’s trailer - I’ve presumed that this has a lid but please can you confirm?
1x 4L Plastic Jug w/1L Turpentine - take - loaded on Tenza’s trailer - I’ve presumed that this has a lid but please can you confirm?
4x 4L Plastic Jugs
1x Hose & Funnel - take - loaded on Tenza’s trailer

4x AKM Rifles - take - loaded in Krol
1x AKM Rifle (damaged - parts only) - take - loaded in Krol
1x M231 Port Rifle - take - loaded in Krol
1x Uzi Submachinegun w/Folding Stock - take - loaded in Krol
1x Mosin-Nagant Rifle - take - loaded in Krol
1x Makarov Pistol - take - loaded in Krol
20x 7.62mmS 30rd. Magazines w/415 rounds - take - loaded in Krol for moment but will be incorporated with other ammo at first stop
3x 5.56mmN 30rd. Magazines w/90 rounds - take - loaded in Krol for moment but will be incorporated with other ammo at first stop
6x 9mmP 32rd. Magazines w/105 rounds - take - loaded in Krol for moment but will be incorporated with other ammo at first stop
22x 7.62mmL Loose rounds - take - loaded in Krol for moment but will be incorporated with other ammo at first stop
3x 9mmM 8rd. Magazines w/17 rounds - take - loaded in Krol for moment but will be incorporated with other ammo at first stop
2x Frag Grenades - taken by Varis

1x Candy Tin w/4x Tobacco - taken by Varis - mentioned in his IC post but not in his summary list
2x Silver Coins - taken by Varis
1x Civilian Binoculars - take - loaded in Humvee
1x Sunglasses - taken by Varis
1x Wristwatch - take - loaded in Humvee
1x Zippo Lighter - take - loaded in Humvee
2x Field Dressing (Post-War) - 1 taken by Varis - take the remaining 1 - loaded in Humvee
1x Rain Poncho - take - loaded in Humvee
1x Cold Weather Gloves<blue> - taken by Varis</bue>
1x US Angle-neck Flashlight (2xDD) w/red lens - loaded in Humvee
2x Pencils & Paper - take - loaded in Humvee

What else is there?  I believe that there is the following for certain:

7.62mmL 100rnd belt x2 in ammo cans - take - loaded in Krol
Rucksack from officers quarters containing: - take all of the below - loaded in Krol
 - Spare uniforms
 - Pair boots
 - Winter parka
 - Undergarments
 - Bottle rye whiskey
 - Hygiene kit
 - Makarov with 1 clip ammo
 - Novels
 - Candles
ZU-23-2 with carriage - take - loaded on Tenza’s truck

Is there any equipment that I've forgotten or anything that people want for their characters?

Ta,

Andy
Sabine Riedel
player, 58 posts
Soldat (Ger)
Dave Ross
Mon 10 Aug 2015
at 16:37
  • msg #866

Re: NEED MOAR HORSES

In reply to Luis Ortega (msg # 865):

Riedel doesn't have a back up weapon so if there are no other claimants can she have the Makarov and associated mags?

Ta
Luis Ortega
player, 2156 posts
Sgt1stC (US) Ranger
Mahatatain
Mon 10 Aug 2015
at 16:42
  • msg #867

Re: NEED MOAR HORSES

In reply to Sabine Riedel (msg # 866):

Yep.  Please detail what she wants.  There are two Makarovs and four mags so if three mags are enough then please leave one with the spare Makarov so that we can trade it more easily.  But take spare rounds.

Ta,

Andy
This message was last edited by the player at 16:43, Mon 10 Aug 2015.
Luis Ortega
player, 2157 posts
Sgt1stC (US) Ranger
Mahatatain
Mon 10 Aug 2015
at 16:49
  • msg #868

Re: NEED MOAR HORSES

John Jameson McCarthy:
I'm leaning toward using the big rig to tow the BTR but if we get stuck anywhere, unhitching it, getting the rig out of the way and using the wrecker for precise manoeuvring. If the wrecker is going to have trouble managing the load in the long run it might be able to manage it for brief bursts. If that doesn't work we might be able o get it far away enough to detail strip it and use it as a bunker for the night camp.

I really don't want to abandon it but if we fixate on saving the BTR we might all end up regretting it. I'm happy to hear counter arguments or better suggestions to how to deal with the load.

My only concern with taking the BTR and trying to make it functional is that we don't have the people to crew it.  Is the plan to ditch/sell another of the vehicles?  Or are we best off trying to tow the BTR back to Gdansk and then sell it?

We also need to consider that the IB might try to strong arm the Krol and take it for themselves if that appears in Gdansk.
Sabine Riedel
player, 59 posts
Soldat (Ger)
Dave Ross
Mon 10 Aug 2015
at 18:39
  • msg #869

Re: NEED MOAR HORSES

In reply to Luis Ortega (msg # 867):

OK, Sabine will take the following:

1 x Makarov
3 x Magazines

I'm unsure how many spare rounds there are currently - the stores thread lists 30 but it says they are in the stores so I'm not sure if that means they are back in Gdansk or not?

If they're available she'll take 10 loose rounds.

Do you know if a holster is available?

The other thought that crossed my mind is making sure we recover anything that Janku and Aleksandar may have dropped, e.g. personal weapons (including Benucci's MP5)
Francis 'Frank' Benucci
player, 1650 posts
Sgt (US) Ranger
Corkman
Mon 10 Aug 2015
at 19:02
  • msg #870

Re: NEED MOAR HORSES

Was Frank's MP5SD ever recovered?
John Jameson McCarthy
player, 1973 posts
Major (US) Cavalry
Mark101
Tue 11 Aug 2015
at 07:11
  • msg #871

Re: NEED MOAR HORSES

If we can get the BTR working then we will need to look at selling off a vehicle in transit, probably the ILTIS.

As for the IB: I think (maybe more of a hunch) that we might be OK there, the M2 was taken in the heat of battle during a regime change. They haven't made moves to take the BMP for instance. I'm more worried about keeping hold of the fuel.

Most likely scenario with the BTR is we end up stripping it, I can't see us towing it around for long and if the Poles couldn't repair it with access to more resources than we have, I don't see how we do. Most probably we'll end up using the coax somewhere and stripping the KPV to repair our other guns whilst taking whatever pars we can for spares.

I'd rather drive around in the BTR but I can't see it happening.
Fusilier
GM, 4970 posts
Your Guide
Tue 11 Aug 2015
at 11:44
  • msg #872

Re: NEED MOAR HORSES

No, I forgot to include what was found by Kessler in the BTR when I listed the spoils found during the sweep. So it is extra.

Frank's SMG is recovered by Riedel.
Luis Ortega
player, 2158 posts
Sgt1stC (US) Ranger
Mahatatain
Tue 11 Aug 2015
at 12:50
  • msg #873

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 872):

Do you want me to list out what was mentioned in the turn post as being in the BMP?
Lukas Fischer
player, 63 posts
Callsign 'Kriegshammer'
Spartan-117
Tue 11 Aug 2015
at 14:27
  • msg #874

Re: NEED MOAR HORSES

Just to play Devil's Advocate, I'm not sure we should even want a BTR-60.  Give that thing to IB because it will be the ransom of Red Chief.  Stupid twin gas engine layout, weird transmission... by all acounts it catches on fire faster than a two Cub Scouts playing with a can of lighter fluid.
This message was last edited by the player at 14:28, Tue 11 Aug 2015.
Michael Kessler
player, 164 posts
Hauptmann (Ger)
Dave Ross
Tue 11 Aug 2015
at 14:45
  • msg #875

Re: NEED MOAR HORSES

Re the BTR, my thinking was that we could tow it away and at our next stop strip it at our leisure of anything useful - the engine, radio, weapons, tyres, etc - then leave it as a stripped out hulk. I was thinking that way we'd be able to get more potential value out of it than we would if we quickly grabbed what we could before we left Rybina.

To be honest though when all's said and done I'm not overly fussed one way or the other what we do with it. If consensus is to grab what we can then blow it up that's fine with me.
This message was last edited by the player at 14:46, Tue 11 Aug 2015.
Francis 'Frank' Benucci
player, 1651 posts
Sgt (US) Ranger
Corkman
Tue 11 Aug 2015
at 19:07
  • msg #876

Re: NEED MOAR HORSES

Fusilier:
Frank's SMG is recovered by Riedel.

OK, thanks
Fusilier
GM, 4971 posts
Your Guide
Tue 18 Aug 2015
at 00:12
  • msg #877

Re: NEED MOAR HORSES

Hey all, just checking in. My time away will be a little longer than I expected. I'll be out of comms until Thursday (at the latest).

Im hopimg we didnt lose anyone from the break. Is everyone still on board?
Varis Babicevs
player, 1165 posts
Auxiliary (Latvia)
Raellus
Tue 18 Aug 2015
at 00:28
  • msg #878

Re: NEED MOAR HORSES


I am.

-
Francis 'Frank' Benucci
player, 1652 posts
Sgt (US) Ranger
Corkman
Tue 18 Aug 2015
at 02:25
  • msg #879

Re: NEED MOAR HORSES

aqui
Luis Ortega
player, 2159 posts
Sgt1stC (US) Ranger
Mahatatain
Tue 18 Aug 2015
at 05:55
  • msg #880

Re: NEED MOAR HORSES

Yep.
Billy 'Crack' O'Brien
player, 669 posts
Cpl (UK) Airborne
Cymon
Tue 18 Aug 2015
at 06:10
  • msg #881

Re: NEED MOAR HORSES


Here.
John Jameson McCarthy
player, 1974 posts
Major (US) Cavalry
Mark101
Tue 18 Aug 2015
at 06:10
  • msg #882

Re: NEED MOAR HORSES

Here.
Michael Kessler
player, 165 posts
Hauptmann (Ger)
Dave Ross
Tue 18 Aug 2015
at 07:29
  • msg #883

Re: NEED MOAR HORSES

I'm here.
Lukas Fischer
player, 65 posts
Callsign 'Kriegshammer'
Spartan-117
Tue 18 Aug 2015
at 18:15
  • msg #884

Re: NEED MOAR HORSES

Here and slowly catching up!
Ferro
player, 536 posts
CaporaleMaggior (It)
Jinnysong
Wed 19 Aug 2015
at 21:42
  • msg #885

Re: NEED MOAR HORSES

Standing by.
Fusilier
GM, 4972 posts
Your Guide
Thu 20 Aug 2015
at 15:36
  • msg #886

Re: NEED MOAR HORSES

I'm back online now. Sorry about the stretched out downtime. I'll have things moving again late tonight.
This message was last edited by the GM at 15:37, Thu 20 Aug 2015.
Fusilier
GM, 4973 posts
Your Guide
Thu 20 Aug 2015
at 19:35
  • msg #887

Re: NEED MOAR HORSES

"We loot here as quickly as possible whilst sending the ILTIS to check the bridges leading to Marzecino and Kepiny Male."

Is this still the plan? I'm going to brush over the last of your clean up and get the group back on the road.
This message was last edited by the GM at 19:35, Thu 20 Aug 2015.
Michael Kessler
player, 166 posts
Hauptmann (Ger)
Dave Ross
Thu 20 Aug 2015
at 23:02
  • msg #888

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 887):

I think sending the Iltis out on its own was on the table when we were going to send out a separate scouting patrol.

AFAIK that's been superseded now. I think the most up to date plan called for completing the looting as quickly as possible then getting the entire unit back on the road (still headed for the bridges leading to Marzecino and Kepiny Male and with the Iltis scouting a little ahead of the main body).

Note before we leave Kessler (and possibly Ferro) were going to attempt to mislead the captive civil affairs officer into thinking we were planning a raid on Malbork. Babicevs was then tasked with pretending he had been ordered to kill the guy bit couldn't go through with it (IC #140 has the detail).

I don't think a definitive decision was ever reached about the BTR. The closest was probably OOC #862. I don't think there were any explicit objections to trying to take it with us.

Order of march was as follows

Iltis - forward scouting
Krok - heavy firepower / infantry dismounts / on point while the Iltis is forward deployed
Civie #1
Ambulance
Civie #2
Humvee

Seating plan was as follows

Iltis
Ortega (Commander)
Babicevs (Gunner)
O’Brien (Driver)

Krok - Crew
Kessler (Commander)
Fischer (Gunner)
Riedel (Driver)  -> transfer to Humvee once Aleksaandar is fit
Aleksandar -> takes over as driver once fit (if space limited in Krok can transfer to the Ambulance)

Krok - Dismount Squad
Little (Dismount Squad Leader)
Lines
Fox
Morgan
Mulcahy

(If space is limited transfer one NPC to spare seat in the Hummer)

Ambulance (AKA the NPC Wagon - all crew / passengers NPC's)
Krupp (Commander / Gunner)
Marshall (Driver)
Wilson (Medic)
Cassidy (Nurse) -> I presume she’s coming with us
Meyer (Casualty)
Janku (Casualty) -> Assumes he survives

Humvee
McCarthy (Commander)
Benucci (Gunner)
Ferro (Driver)
Spare -> Riedel (Medic) once Aleksandar is fit

Civies crewed as per established practice

(Apologies, I wanted to post this to give Fuse a chance to get a turn post up asap so we can all get back to the game so we never got a chance to discuss these with anyone in advance - if anybody wants to change please say asap. As you've probably spotted the intention was to try and concentrate PC's and NPC's in separate vehicles as much as possible)
Fusilier
GM, 4975 posts
Your Guide
Fri 21 Aug 2015
at 06:13
  • msg #889

Re: NEED MOAR HORSES

In reply to Michael Kessler (msg # 888):

Thanks for that.

I made a roll and you've (Fischer) got the BMP out, so you can keep hauling it or let it go. Turning off the road and onto the bridge will be a tough turn, but Tenza has managed to get it this far.

PCs should feel a little hungry by now, but still rested (not tired) and alert.

I'll deduct medical supplies from Riedel later, as well as add the loot (thanks Andy). I need a call on the goods found in the locked refrigerators.

I haven't worked out fuel, but with the exception of the Krok, vehicles should have about 3/4 fuel... as you're halfway there. The Krok is running on an emptier tank.
This message was last edited by the GM at 06:15, Fri 21 Aug 2015.
John Jameson McCarthy
player, 1975 posts
Major (US) Cavalry
Mark101
Fri 21 Aug 2015
at 12:38
  • msg #890

Re: NEED MOAR HORSES

I'm happy with the vehicle rosters. As for the next move, there is a bridge a little further south we could try to cross if people don't want to risk this one. I had also planned to set up an ambush at the next village to give us time to strip the BTR and give us more mobility.

What do people think.

As for the goods in the locked freezers I say we lave the be. In fact, I'm also considering not setting up an ambush where I'd planned because we're likely to hit the village we're in with stray fire. I'd like to avoid civilian casualtie as much as possible.
Michael Kessler
player, 167 posts
Hauptmann (Ger)
Dave Ross
Fri 21 Aug 2015
at 13:03
  • msg #891

Re: NEED MOAR HORSES

John Jameson McCarthy:
As for the next move, there is a bridge a little further south we could try to cross if people don't want to risk this one.

I don't think we have that many choices if we want to take the entire convoy across. The way I'm reading the turn post the big rig definitely wont make it as things stand.

Ony other things that spring immediately to mind are either
A) Try to clear the bridge of the obstacles, maybe with the wrecker truck and a bit of engineer skill?

B) Hold in place and send the Iltis and Humvee forward to scout the fuel dump and see if it is still intact (on the basis that if it's not the Mad Dogs have no further interest in pushing east).

Other thoughts

The local community don't seem particularly hostile so maybe worth trying to see if we can get any intel / trade out of them.

John Jameson McCarthy:
I had also planned to set up an ambush at the next village to give us time to strip the BTR and give us more mobility.

What do people think.

I'm slightly wary without knowing more about who / what we would be ambushing - we don't have any accurate intel, so we would be taking a punt (I'm not saying no, just that it seems to be we'd be setting up and hoping something worth hitting comes along).

I do think there's merit in setting up a camp somewhere, but there's still hours of daylight so maybe better to get as far away from Rybina as we can?

John Jameson McCarthy:
As for the goods in the locked freezers I say we lave the be.

Kessler would agree with this. We're not thieves and alienating the local populace could backfire in the long run, especially if we come back the same way. That said, I think there was some discussion about trying to trade for stuff in the freezer but I can't recall if that was ruled on as they wouldn't trade (this is a quick post from work so I ca't scroll back to check right now).
Fusilier
GM, 4976 posts
Your Guide
Fri 21 Aug 2015
at 16:59
  • msg #892

Re: NEED MOAR HORSES

Sabine Riedel:
Riedel doesn't have a back up weapon so if there are no other claimants can she have the Makarov and associated mags?


Missed this before...

I removed it from the stores.

I've also added the Rybina loot.
This message was last edited by the GM at 17:02, Fri 21 Aug 2015.
Lukas Fischer
player, 67 posts
Callsign 'Kriegshammer'
Spartan-117
Fri 21 Aug 2015
at 19:59
  • msg #893

Rodzaj Meski, Rodzaj Zenski, Rodzaj Nijaki...

Alright, in all fairness, Lukas has no skill in Polish, but we studied the gender thing in my survival Polish class today, so I wanted to reinforce it a bit.
This message was last edited by the player at 20:00, Fri 21 Aug 2015.
John Jameson McCarthy
player, 1976 posts
Major (US) Cavalry
Mark101
Sat 22 Aug 2015
at 05:54
  • msg #894

Re: Rodzaj Meski, Rodzaj Zenski, Rodzaj Nijaki...

I'm travelling back home today so I won't be able to post after this until Sunday mid-morning.

Based on what has been said I'd suggest:

Speaking with the locals to see if they know about the state of the bridge to the south.

Heading there if it is clear and moving further east: the ambush seems pointless as we're too early in the day to settle down.
Luis Ortega
player, 2160 posts
Sgt1stC (US) Ranger
Mahatatain
Sat 22 Aug 2015
at 06:41
  • msg #895

Re: NEED MOAR HORSES

Fusilier:
I'll deduct medical supplies from Riedel later, as well as add the loot (thanks Andy). I need a call on the goods found in the locked refrigerators.

Fuse,

I'm away for the weekend and won't be able to post IC till tomorrow at the earliest.  There are two things though:

 - Firstly with regards to the contents of the locked freezers we're interested in trading for some of with us it, rather than just taking it, if Patryk is happy to trade and we have something that they want.  Specifically we're interested in the preserved meat (if it looks like it will last quite a while), the dehydrated milk, the salt, the prewar canned pineapple and the coffee (great for morale).  I can post about this IC or we can just resolve it OOC, whichever you prefer.

 - Secondly have we resolved what gear was recovered from inside the BTR?  I think that that was still outstanding from the list you posted that I was commenting on.

Ta,

Andy
Fusilier
GM, 4977 posts
Your Guide
Sat 22 Aug 2015
at 16:02
  • msg #896

Re: NEED MOAR HORSES

They don't want anything you have, or at least, don't know everything you have to trade in the amount of time you have.

A few items collected from, or are still in, the BTR-60...

1x PPSH-43 SMG
2x 7.62mmT 35rnd PPSH-43 mag
53x 7.62mmT
1x Wool Blanket
1x Field Dressing (Postwar)
2x 500ml Bottle (Beer)
1x Basket w/2kg Raspberries
1x Bullhorn (4x DD Battery)
1x Lantern
1x Flashlight [BROKEN] (but you get the batteries)
2x AA Batteries
1x Hammock (Canvas)
1x Parachute (may have been used for sleeping or cammo for vehicle)
Coax 7.62mmL was already added
This message was last edited by the GM at 16:34, Sat 22 Aug 2015.
Michael Kessler
player, 171 posts
Hauptmann (Ger)
Dave Ross
Sun 23 Aug 2015
at 08:27
  • msg #897

Re: NEED MOAR HORSES

Kessler will pony up up to 1 x Soviet Army MRE (1.5 kilos) and 6 x cigarettes from his own gear, which should equate to five questions for the Pole. So far he's asked two, so if anyone has anything else that they can think of either say here or feel free to jump in to the IC conversation (my Sunday morning coffee hasn't kicked in yet so I may have missed some pretty obvious questions but I wanted to get in the transmission to McCarthy so people can get out of the vehicles and mingle with the locals themselves if they want).
Michael Kessler
player, 172 posts
Hauptmann (Ger)
Dave Ross
Sun 23 Aug 2015
at 15:35
  • msg #898

Re: NEED MOAR HORSES

Do we still have the horse(s)?

There was the one that Kessler, Fischer, and Babicevs acquired when they went out on foot patrol and then the one at the barn at Rybina (which I don't think we ever addressed ic or ooc - personally I had completely forgotten about it).
Fusilier
GM, 4979 posts
Your Guide
Sun 23 Aug 2015
at 16:46
  • msg #899

Re: NEED MOAR HORSES

I forgot about the horse too. You didn't really have the means to move it though, unless you want to travel at walking speed.
Michael Kessler
player, 173 posts
Hauptmann (Ger)
Dave Ross
Sun 23 Aug 2015
at 17:11
  • msg #900

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 899):

OK, for the one in the barn I guess we can just leave it with the villagers - can we trade it for some of the food in the freezers? (I know you'd ruled on that but I think we may have all forgotten about the horses, which is kinda ironic given the current subject line of the ooc thread). We can always tell them we're taking it otherwise.

Re: the one we brought back from the foot patrol I'm thinking only options would be to either let it go or butcher it for meat (am presuming we would have had enough time to do that before leaving the concentration camp)?

Anyone got any other suggestions?
This message was last edited by the player at 17:12, Sun 23 Aug 2015.
Fusilier
GM, 4980 posts
Your Guide
Mon 24 Aug 2015
at 02:01
  • msg #901

Re: NEED MOAR HORSES

I'm ok with rewinding and the group doing something with one of the horses...

1) Trade the Rybina horse for the food in the freezers.

2) Give to the locals (good will?)

3) Butcher the one captured by Kessler's patrol (problem with refrigerated meat though)
John Jameson McCarthy
player, 1978 posts
Major (US) Cavalry
Mark101
Mon 24 Aug 2015
at 07:21
  • msg #902

Re: NEED MOAR HORSES

If we could get the horse from the camp to Rybinia, I'd say we trade both for some of the food in the freezers. If not we'll have to butcher them for food which is a shame.

The other option will be to give them away, it seems a waste to kill horses that could work just for food. Refrigeration won't be a huge issue, you can get about fifty kilos of useable meat on a quick butchering and 100 kilos of meat will probably be eaten up before it spoils in the weather we've been having.

Value wise, given the horses are just meat to us, it's the equivalent of a month's rations for one person, trading it for canned or luxury goods won't get us much, I'd assume we'd be lucky to get a 1/4 trade calorie wise. Anything we get will be reserved for trade or emergencies rather than eaten.
Michael Kessler
player, 174 posts
Hauptmann (Ger)
Dave Ross
Mon 24 Aug 2015
at 09:22
  • msg #903

Re: NEED MOAR HORSES

In reply to John Jameson McCarthy (msg # 902):

I agree that killing the horse(s) for food is harsh (I know it was me that mentioned it in the first place, but that was at attempt at being pragmatic  - for what it's worth the idea doesn’t sit well with me on either an ic or an ooc level).

Therefore I’m happy to trade them for food instead. Whilst it may not be a fair trade in terms of calorie for calorie in terms of value coffee, pineapple, etc presumably carry a premium in terms of being “luxury” goods.

If they don’t want to trade I’m happy to give the horses away – I don’t think we’re at the stage where we need to kill them for meat and the goodwill might help.

We also need to consider how we’re going to get across the river – options seem to be try a risky crossing that not all vehicles might make or go for the more solid bridge but potentially run into enemy troops ( I’ll post something tonight to pass on the intel ic ).
This message was last edited by the player at 09:23, Mon 24 Aug 2015.
John Jameson McCarthy
player, 1980 posts
Major (US) Cavalry
Mark101
Mon 24 Aug 2015
at 10:56
  • msg #904

Re: NEED MOAR HORSES

Giving the horses away is probably the preferred option to butchering them. If the Poles are using cows as cavalry mounts, transport is probably favoured over food around here. They might not have great trade value though as the locals might just have them confiscated. A way to try and make the trade get us at least something is to offer a cheap deal so the locals can offer the horses to the Polish military to soften the fact they didn't back up the garrison.

The damaged bridge is worth looking at, we have brought materials to facilitate just such repairs so it might be sensible to see if we can do that before risking more combat.
Francis 'Frank' Benucci
player, 1654 posts
Sgt (US) Ranger
Corkman
Mon 24 Aug 2015
at 13:32
  • msg #905

Re: NEED MOAR HORSES

Give them away.  Hearts and minds may go a little way with them...
Fusilier
GM, 4982 posts
Your Guide
Mon 24 Aug 2015
at 16:17
  • msg #906

Re: NEED MOAR HORSES

Drive on?
Michael Kessler
player, 177 posts
Hauptmann (Ger)
Dave Ross
Mon 24 Aug 2015
at 16:38
  • msg #907

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 906):

I'd say so.
Fusilier
GM, 4984 posts
Your Guide
Mon 24 Aug 2015
at 21:52
  • msg #908

Re: NEED MOAR HORSES

I missed the other questions Kessler posed regarding the route to Malbork. That said, he doesn't have much on it to say...

Hwy 55 is the most traveled by civilians and military alike. It connects Malbork with Nowy Dwor Gdanski, which is a satellite town under the Army's control. They are loyal to the Polish government. Other routes are less traveled, though patrols can be expected anywhere within 20km of Malbork (essentially the entire area between you and the town). That's the only route physically traveled by the contact, so he doesn't have any first hand info on other ways.

Apart from patrols and the engineers currently in Nowy Dwor Gdanski, he makes no mention of any other military formations between here and Malbork.
Ferro
player, 538 posts
CaporaleMaggior (It)
Jinnysong
Wed 26 Aug 2015
at 04:36
  • msg #909

Re: NEED MOAR HORSES

What's the plan guys?
John Jameson McCarthy
player, 1983 posts
Major (US) Cavalry
Mark101
Wed 26 Aug 2015
at 07:46
  • msg #910

Re: NEED MOAR HORSES

As a basic plan I'm thinking we make a hasty camp with two OPs whilst JJ assesses the bridge.

If it is crossable with work, we'll get to that but JJ will order a patrol east that can take active PCs who don't want to post about being in camp on a jaunt. That'll take a couple of post turns to organise so if anyone has other ideas or wishes, please chip in.
Michael Kessler
player, 178 posts
Hauptmann (Ger)
Dave Ross
Wed 26 Aug 2015
at 08:40
  • msg #911

Re: NEED MOAR HORSES

OK, this is kind of back of an envelope stuff but this is what I was thinking for now

2 x OP’s – 1, east, 1 west
OP 1 – Bennuci, Ferro, Babicevs, Lines
OP 2 – Fox, Morgan, Mulcahy

(In other words, 1 OP PC’s, 1 NPC’s. If any pc has a preference to OP east or OP west yell out – whoever yells first decides, otherwise I was going to give the pc’s the east op)

Vehicle Maintenance (including assessing the new BTR)
Fischer, Marshall

Command and control
Kessler, Ortega

That leaves (I think) Riedel, Little, O’Brien, Krupp, Wilson, Cassidy

Wilson and Cassidy should be able to deal with the wounded themselves (thus forming another NPC) group so I’m going to assign Riedel to the maintenance group (she has mechanic and machinist skills courtesy of her stint in the tractor factory).

Little and O’Brien I was going to assign to the bridge with McCarthy (I think both have CBE skills so can check for booby traps etc, but if you’d rather be somewhere else just say - I can rejig the OP’s to make them all PC and find something to do with Morgan’s team.

I have no clue what Krupp’s skills are – I was going to put him on the maintenance group unless anyone thinks that the bridge group is more appropriate.

Also I know the above doesn’t give anyone a rest period but I figured that no one would want their pc to spend the turn fast asleep...

I won’t be able to post until later, so if anyone wants to change any of the above just shout.
Michael Kessler
player, 179 posts
Hauptmann (Ger)
Dave Ross
Wed 26 Aug 2015
at 12:21
  • msg #912

Re: NEED MOAR HORSES

Fuse, just to confirm, am I right in thinking that the bridge is currently passable for foot traffic and light vehicles?
Francis 'Frank' Benucci
player, 1656 posts
Sgt (US) Ranger
Corkman
Wed 26 Aug 2015
at 13:44
  • msg #913

Re: NEED MOAR HORSES

Michael Kessler:
Fuse, just to confirm, am I right in thinking that the bridge is currently passable for foot traffic and light vehicles?

Did you want to put a small foot patrol across?

If not, the East OP is good.  Did you want to bring it down to 3 PC's like you have NPC's like the other or does Lines fit in to your plan?
This message was last edited by the player at 13:45, Wed 26 Aug 2015.
Michael Kessler
player, 180 posts
Hauptmann (Ger)
Dave Ross
Wed 26 Aug 2015
at 13:53
  • msg #914

Re: NEED MOAR HORSES

In reply to Francis 'Frank' Benucci (msg # 913):

Yeah, if the bridge will take foot passengers I wanted to get the guys manning the eastern OP to cross and try and set up just on the eastern side of the bridge (not too far, within ten to twenty yards, terrain permitting). I figured that way the guys working on the bridge would be less exposed. The thinking behind the numbers was purely to try and keep pc’s and npc’s concentrated in the same groups to be honest, hence the 4/3 split.

(Hope that makes sense – I’m diving in and out as and when work permits so sorry if I’m a bit brief)
Francis 'Frank' Benucci
player, 1657 posts
Sgt (US) Ranger
Corkman
Wed 26 Aug 2015
at 14:02
  • msg #915

Re: NEED MOAR HORSES

Michael Kessler:
In reply to Francis 'Frank' Benucci (msg # 913):

Yeah, if the bridge will take foot passengers I wanted to get the guys manning the eastern OP to cross and try and set up just on the eastern side of the bridge (not too far, within ten to twenty yards, terrain permitting). I figured that way the guys working on the bridge would be less exposed. The thinking behind the numbers was purely to try and keep pc’s and npc’s concentrated in the same groups to be honest, hence the 4/3 split.

(Hope that makes sense – I’m diving in and out as and when work permits so sorry if I’m a bit brief)

Nope, that's cool.  Understood.
Michael Kessler
player, 182 posts
Hauptmann (Ger)
Dave Ross
Wed 26 Aug 2015
at 16:52
  • msg #916

Re: NEED MOAR HORSES

Ok, wanted to get something up that people could work with. If anyone wants to change assignment shout and we'll try and sort it out. Eastern OP team might need McCarthy to check out the bridge ic before they can actually cross.

Summary is as per message #911
This message was last edited by the player at 16:53, Wed 26 Aug 2015.
Fusilier
GM, 4985 posts
Your Guide
Wed 26 Aug 2015
at 17:00
  • msg #917

Re: NEED MOAR HORSES

Michael Kessler:
Fuse, just to confirm, am I right in thinking that the bridge is currently passable for foot traffic and light vehicles?


Foot passage yes. Even if it wasn't, the water is only knee-waist deep.

Light vehicle traffic may be an issue, and only the Iltis among your collection is small enough to cross. The BTR could cross through the river if it had to (driver check to see if get stuck) Maybe the Humvee too... but at a harder difficulty level. It's not the depth that is problem for a wet crossing, but the riverbanks and vegetation there.
This message was last edited by the GM at 17:01, Wed 26 Aug 2015.
Michael Kessler
player, 183 posts
Hauptmann (Ger)
Dave Ross
Wed 26 Aug 2015
at 17:22
  • msg #918

Re: NEED MOAR HORSES

Cheers. It was mainly to make sure the OP team could cross safely.

Although the point about vegetation etc makes me wonder  if building ramps in and out of the water may be an alternative to fixing the bridge? One for the engineers maybe...
Fusilier
GM, 4986 posts
Your Guide
Wed 26 Aug 2015
at 19:20
  • msg #919

Re: NEED MOAR HORSES

Fixed the map link, seems people couldn't see it.
John Jameson McCarthy
player, 1985 posts
Major (US) Cavalry
Mark101
Wed 26 Aug 2015
at 19:28
  • msg #920

Re: NEED MOAR HORSES

I was thinking that. The problem will be the big rig as it could jack-knife or breech by going down or up too steep an angle. There may be a way if we uncouple the trailer and pull it using winches and tow ropes but I'm having problems visualising it.
Fusilier
GM, 4987 posts
Your Guide
Wed 26 Aug 2015
at 19:40
  • msg #921

Re: NEED MOAR HORSES

In reply to John Jameson McCarthy (msg # 920):

Yeah, it's an option, but it would be very difficult if you want to attempt. Worse, if it came uncoupled in the water, mud, and slope, I would imagine that to be a nightmare to reattach.

Ok, the Humvee and BMP-Ambulance have cammo netting each, and there is one left over in the stores (also loaded in the Humvee). The rig is too big, so you can either cover up either the wrecker or Iltis - or try Ferro's suggestion and share the Humvee/Iltis with one and use the other for the wrecker.

Nets are factored in for Observation checks made against you.
This message was last edited by the GM at 19:40, Wed 26 Aug 2015.
Michael Kessler
player, 184 posts
Hauptmann (Ger)
Dave Ross
Wed 26 Aug 2015
at 19:44
  • msg #922

Re: NEED MOAR HORSES

The BTR 80 has camo netting as well. If Spartan doesn't beat me to it I'll refer to it ic when Riedel posts (that may not be tonight).
Fusilier
GM, 4988 posts
Your Guide
Wed 26 Aug 2015
at 19:46
  • msg #923

Re: NEED MOAR HORSES

In reply to Michael Kessler (msg # 922):

Doh... I keep putting off sorting out the inventory and porting over the German gear so it's all in one place. Thanks.
Michael Kessler
player, 185 posts
Hauptmann (Ger)
Dave Ross
Wed 26 Aug 2015
at 19:52
  • msg #924

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 923):

No worries. I think we still have a fair amount of food and water there as well iirc.

There was also a parachute in the BTR 60 which you said may have been used for camo (ooc #896). Is that what you were referring to as being in stores?
Fusilier
GM, 4989 posts
Your Guide
Wed 26 Aug 2015
at 19:57
  • msg #925

Re: NEED MOAR HORSES

In reply to Michael Kessler (msg # 924):

No, that's separate as well.

So, totals:
Humvee - net
BMP-Amb - net
BTR-80 - net
1x Wrecker - ?
1x Iltis - ?
1x Rig - ?

1x spare net
1x Parachute (green)


That reminds me though, I never got a call on this gear so it isn't in the inventory. Were you taking it all?

Fusilier:
1x PPSH-43 SMG
2x 7.62mmT 35rnd PPSH-43 mag
53x 7.62mmT
1x Wool Blanket
1x Field Dressing (Postwar)
2x 500ml Bottle (Beer)
1x Basket w/2kg Raspberries Eaten
1x Bullhorn (4x DD Battery)
1x Lantern
1x Flashlight [BROKEN] (but you get the batteries)
2x AA Batteries
1x Hammock (Canvas)
1x Parachute (may have been used for sleeping or cammo for vehicle)
Coax 7.62mmL was already added

This message was last edited by the GM at 19:58, Wed 26 Aug 2015.
Michael Kessler
player, 186 posts
Hauptmann (Ger)
Dave Ross
Wed 26 Aug 2015
at 20:07
  • msg #926

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 925):

I thought it was in the BTR 60, so as long as we have the BTR we have it (at least until such times as we move it somewhere else).
Fusilier
GM, 4991 posts
Your Guide
Fri 28 Aug 2015
at 04:58
  • msg #927

Re: NEED MOAR HORSES

To confirm, radios are on?

Also, for any planned work periods, can you make them 4 hour blocks? Just so it's easy for bookkeeping. If that doesn't fit with your plans then don't worry about it.
John Jameson McCarthy
player, 1986 posts
Major (US) Cavalry
Mark101
Fri 28 Aug 2015
at 07:41
  • msg #928

Re: NEED MOAR HORSES

I'm starting to work out the tasks that need doing but one that is optional is stripping the BTR. I think we should get what we can from it and then dump it but I want others' opinions.
Francis 'Frank' Benucci
player, 1660 posts
Sgt (US) Ranger
Corkman
Fri 28 Aug 2015
at 13:14
  • msg #929

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 925):

Hey, if nobody wants the PPSH-41, I would keep it in the Hummer as another quick dismount weapon in case the fifty goes down?  If not, no problem.
Michael Kessler
player, 188 posts
Hauptmann (Ger)
Dave Ross
Fri 28 Aug 2015
at 13:16
  • msg #930

Re: NEED MOAR HORSES

Re radios, the OP’s and the command element should have theirs turned on (Kessler’s certainly will be), but it’s a good opportunity for others to get their electronics charged using the charger in the BTR (iirc that’s the only charger we  have – the Mad Dogs’ own one was left behind in Gdansk?). Those assigned to the OP’s could maybe look at having one radio between two so we can get more charged up.

Re the BTR, I agree we should try and strip it of as much as possible.
Michael Kessler
player, 190 posts
Hauptmann (Ger)
Dave Ross
Sat 29 Aug 2015
at 11:31
  • msg #931

Re: NEED MOAR HORSES

OK, here's the plan for the next couple of turns.  As always the plan is to try and concentrate PC's and NPC's into groups as much as possible, however if anyone wants to change their PC's assignment please shout and we'll do all possible to make it happen. Likewise, if you've any questions / comments / suggestions, just fire away

We're going to split into two - a recce patrol and the main camp. The recce patrol will push forward to check the ground ahead. In order to try and give as many people as possible an opportunity to be involved in that the provisional plan is as follows:

Humvee 
 Ferro (driver)
 Benucci (gunner)
 Kessler
 Reidel

Iltis
 Mulcahy (driver - NPC)
 Ortega (gunner)
 Varis
 Little

It will be a night patrol, so those going on patrol will rest up for the next couple of periods so they're fresh for the patrol.

Everyone else stays in camp as follows:

Character1234
McCarthy BridgeBridge RestRest
FischerBTR Stripping BTR StrippingRest Rest
Lines OP East (Active) OP East (Rest) OP East (Active) OP East (Rest)
O'Brien OP East (Rest) OP East (Active) OP East (Rest) OP East (Active)
Fox OP West (Active) OP West (Rest) OP West (Active) OP West (Rest)
Morgan OP West (Rest) OP West (Active) OP West (Rest) OP West (Active)
Aleksandar Rest RestRadio Watch (BTR) Sentry
WilsonBridge RestSentry Rest
KruppBridge CookRest Rest
MarshallBTR Stripping BTR StrippingRest Rest
TenzaBridge Vehicle Maintenance Rest Rest
DaveBTR Stripping BTR StrippingRest Rest
Artur (Polish Civie)Bridge BridgeRest Rest
Piotr (Polish Civie)Bridge BridgeRest Rest
Anna Patient Care / Rest Patient Care / Rest Patient Care / Rest Patient Care / Rest
Cassidy Patient Care / Rest Patient Care / Rest Patient Care / Rest Patient Care / Rest



BTR Stripping refers to getting what we can from the BTR 60. If that task doesn't fill the allocated time those doing it will switch to routine vehicle maintenance.

OP Active is hopefully self explanatory. OP Rest means the individual will remain in the OP but will have the opportunity to get some rest (unless anything happens)

Radio Watch station is inside the BTR 80

Janku and Meyer are intentionally omitted

Everyone should have two periods of rest.
Michael Kessler
player, 195 posts
Hauptmann (Ger)
Dave Ross
Mon 31 Aug 2015
at 16:43
  • msg #932

Re: NEED MOAR HORSES

Corkman, sorry for any to'ing and fro'ing. To clarify my last IC, the idea is that Tosh and O'Brien man the OP while you, Ferro, and Varis come back to camp and get some food and rest ahead of the night patrol. You can rock up at the BTR if you want and I'll cover it ic, but at the minute it'll just be a warning order (is that the right term?) - full brief is to follow (that may just be an ooc post, not sure)
Francis 'Frank' Benucci
player, 1664 posts
Sgt (US) Ranger
Corkman
Mon 31 Aug 2015
at 16:52
  • msg #933

Re: NEED MOAR HORSES

Michael Kessler:
Corkman, sorry for any to'ing and fro'ing. To clarify my last IC, the idea is that Tosh and O'Brien man the OP while you, Ferro, and Varis come back to camp and get some food and rest ahead of the night patrol. You can rock up at the BTR if you want and I'll cover it ic, but at the minute it'll just be a warning order (is that the right term?) - full brief is to follow (that may just be an ooc post, not sure)

Don't worry about it, it's all good.
Michael Kessler
player, 197 posts
Hauptmann (Ger)
Dave Ross
Tue 1 Sep 2015
at 17:08
  • msg #934

Re: NEED MOAR HORSES

OK, ooc summary of the recce plan

Iltis, call sign Alpha Two (Leading)
Mulcahy (Driver)
Ortega (Gunner)
Babicevs (Rear passenger, your choice whether left or right)
Little (Rear passenger, your choice whether left or right)

Humvee, call sign Alpha Two (Following)
Ferro (Driver)
Benucci (Gunner)
Kessler (Front passenger)
Riedel (Rear passenger left)

Dismount Squad (if required)
Ortega (ic)
Babicevs
Riedel
Little

Route
Head east through Laczki Myszewskie

Sharp right once we're through, down the road that has the trees on the eastern side (I went this way as there doesn't appear to be a road due east in the direction of Nowinki, so we would have had to cut across the fields)

Take a left onto the road that leads through Trojaki

Stop outside Stobna. We need to get through Stobna and head for Kepki

We'll take it one settlement at a time, scout it out, observe, pass through if it appears safe to do so.

We'll decide whether it's practical to cross the bridge later

Make sense?
Fusilier
GM, 4995 posts
Your Guide
Wed 2 Sep 2015
at 19:44
  • msg #935

Re: NEED MOAR HORSES

Turn is up.
Michael Kessler
player, 199 posts
Hauptmann (Ger)
Dave Ross
Thu 3 Sep 2015
at 09:40
  • msg #936

Re: NEED MOAR HORSES

Is it only Frank that can see the lights?
Fusilier
GM, 4996 posts
Your Guide
Thu 3 Sep 2015
at 15:23
  • msg #937

Re: NEED MOAR HORSES

No, he is the one that spotted them.
Varis Babicevs
player, 1171 posts
Auxiliary (Latvia)
Raellus
Sat 5 Sep 2015
at 22:31
  • msg #938

Re: NEED MOAR HORSES


I could have missed it, but I've read all the IC posts for the current turn and can find no mention of Varis.

-
Michael Kessler
player, 202 posts
Hauptmann (Ger)
Dave Ross
Sat 5 Sep 2015
at 22:34
  • msg #939

Re: NEED MOAR HORSES

Msg #220, 2nd paragraph Rae. He's with Riedel.
Fusilier
GM, 5001 posts
Your Guide
Sat 5 Sep 2015
at 23:06
  • msg #940

Re: NEED MOAR HORSES

There is also an attached description of the land at the bottom of the post. It's short, but there really isn't much more to it.
Fusilier
GM, 5004 posts
Your Guide
Mon 7 Sep 2015
at 22:11
  • msg #941

Re: NEED MOAR HORSES

Just to illustrate (crudely) here is a cross section of the bridge. There are 4 damaged sections, labelled A-D.

A) It's been repaired by professionals using proper bridging materials. Though it's difficult to see in the dark, Alan estimates that it would certainly hold the weight of all of the vehicles. A return trip may be a little problematic, once Tenza's rig was loaded down with tons of fuel, but for now it won't be an issue.

B) The status of the second damaged section is identical to the first.

C) The third damaged portion of the bridge is gone, with no repairs or substitutes in place. It's a nine meter void, with the dark, moving waters below.

D) The final forth section is viewed only from a distance, as there is currently no way to get over to it for a direct inspection. It's clearly repaired and looks passable, though to what weight restriction is unknown at this point.


Alan Little
player, 113 posts
Cpt (UK) Logistics
Cymon
Tue 8 Sep 2015
at 00:34
  • msg #942

Re: NEED MOAR HORSES


Does the MT-55 still have the bridge section intact and attached ?
Fusilier
GM, 5005 posts
Your Guide
Tue 8 Sep 2015
at 00:37
  • msg #943

Re: NEED MOAR HORSES

In reply to Alan Little (msg # 942):

It looked to be, yes.
Fusilier
GM, 5008 posts
Your Guide
Thu 10 Sep 2015
at 00:46
  • msg #944

Re: NEED MOAR HORSES

XP updated for Rybina firefight.
Michael Kessler
player, 205 posts
Hauptmann (Ger)
Dave Ross
Thu 10 Sep 2015
at 12:13
  • msg #945

Re: NEED MOAR HORSES

OK, as you've likely gathered, intention when we go back to the bridge is to put a foot patrol across to check out conditions on the other side. As always, focus is on trying to give as many active pc’s as possible the chance to get involved, so we’re provisionally looking at the following:

Kessler
Benucci
Ferro
Babicevs
Riedel
Ortega (I think Andy is busy with rl at the minute but it seems logical ic for Ortega to come on patrol)

McCarthy will stay behind and lead the efforts to repair the bridge. If anyone would prefer working on the bridge to going on the patrol just shout.

@Cymon, not sure if you want Little and O’Brien on patrol or working on the bridge so if you can shout out here and let me know what your preference is we can sort that out (obviously if you want you can have one pc on each assignment).

I’m leaning towards using the Zodiac to cross the river as opposed to fashioning a foot crossing over the bridge as there is probably less chance of anyone falling in the river that way but I’m open to suggestions on this. If space is limited on the boat we can look at two lifts to get everyone across or I can leave Riedel behind to free up an extra seat (but bear in mind that means we’d have no medic on the other side).

Let me know what you think.
This message was last edited by the player at 12:16, Thu 10 Sept 2015.
Francis 'Frank' Benucci
player, 1672 posts
Sgt (US) Ranger
Corkman
Thu 10 Sep 2015
at 19:13
  • msg #946

Re: NEED MOAR HORSES

In reply to Michael Kessler (msg # 945):

Frank's in and taking the Zodiac across would be the best idea.  Maybe we leave the medic behind since it's a recon and depending on how long we plan on going out on the patreol.
Michael Kessler
player, 206 posts
Hauptmann (Ger)
Dave Ross
Thu 10 Sep 2015
at 19:28
  • msg #947

Re: NEED MOAR HORSES

Main idea of the patrol is to secure a bridgehead on the other side.

What I'd thought we could do is break camp now and bring the whole convoy back to the bridge under cover of darkness. Patrol would then cross just before dawn (so maximise cover of darkness) and  set up 2 OP's on the eastern bank where we can provide security for the people working on the bridge while they complete the repairs, so we'll stay in sight of the bridge and in a position where the heavy machine guns mounted on our vehicles can support us if things do kick off. Once the repairs are done we'll send out a proper scouting patrol to probe further afield

Does that make sense? (All of that is dependent on what we find on the other side of course)

One thing that crossed my mind afterwards which Fuse may need to rule on is that we could use the BTR 80 to cross - it has a leaky door so its amphib capability is compromised but it may be possible if we want to do it. If we do that space should no longer be an issue, but again it's just a suggestion.
Francis 'Frank' Benucci
player, 1673 posts
Sgt (US) Ranger
Corkman
Thu 10 Sep 2015
at 23:10
  • msg #948

Re: NEED MOAR HORSES

In reply to Michael Kessler (msg # 947):

I don't think we should try to cross it just yet, especially with a leaky door, unless there's an emergency where we have to extract the OP team(s) quickly or needing cover.

[2] OP's sound good across the river.
Fusilier
GM, 5010 posts
Your Guide
Fri 11 Sep 2015
at 03:16
  • msg #949

Re: NEED MOAR HORSES

BTR-80 swim attempt is possible, but there is no guarantee. For a river that wide it'll go to the dice. You could lose it...
Billy 'Crack' O'Brien
player, 674 posts
Cpl (UK) Airborne
Cymon
Fri 11 Sep 2015
at 03:34
  • msg #950

Re: NEED MOAR HORSES

In reply to Michael Kessler (msg # 945):

I think it makes sense to have them both on the bridge work as this is their thing.
Ferro
player, 543 posts
CaporaleMaggior (It)
Jinnysong
Fri 11 Sep 2015
at 03:49
  • msg #951

Re: NEED MOAR HORSES

I just remembered something after I wrote my post and looked at the map.

The cavalry guys we tangled with at the ferry. He said his men saw a large camp (somewhere / not sure where) near the mouth of a river. There's really only 2 places that can be. The first is up by the museum we went to check out. The river is only 2km from there so we would have seen something. That leaves the mouth of the nogat.

Lucky for us thats about 9km away in a straight line but still something to be concern with I think.

He also said the camp wasn't occupied by regulars but he could be wrong or lying. There is a recently arrived Soviet group in our area... probably them.

I guess what I am saying is (further to my IC post) maybe we should do more than set up OPs and wait. Maybe scouting further north (or south) for early warning?
Michael Kessler
player, 208 posts
Hauptmann (Ger)
Dave Ross
Fri 11 Sep 2015
at 13:02
  • msg #952

Re: NEED MOAR HORSES

@Fuse, thanks for that, don't think we'll risk it!

@Cymon, thanks

@Ferro, I'm happy to go scouting, but until the bridge gets repaired we'd have to either go on foot or use the Zodiac. If we use the Zodiac we're going to be pretty exposed if we're on the river in daylight. If we go on foot we'll be limited on how far we can go (and could be vulnerable if we come up against Russians, especially if they have horses).

That said, I'm happy to do it. Out of the two options I'd prefer foot.
John Jameson McCarthy
player, 1997 posts
Major (US) Cavalry
Mark101
Fri 11 Sep 2015
at 16:45
  • msg #953

Re: NEED MOAR HORSES

If people really want to patrol north, would it be possible to do so on the west bank rather than the east? I'd prefer staying relatively close though and giving ourselves warning if there are patrols rather than seeking out the enemy. Usually when we find people, we kill them and they chase us.

Closer to home though, I'm thinking that we stay here for the night an don't risk the bridge until first light. That will also give us time to interview the thief.

What do people think?
Michael Kessler
player, 209 posts
Hauptmann (Ger)
Dave Ross
Fri 11 Sep 2015
at 17:48
  • msg #954

Re: NEED MOAR HORSES

It's possible to take the west bank but the river starts swinging back left so it's going to take us away from the direction we want to go in. And as we witnessed at the bridge when we did see something on the other side we didn't really learn much from it, only that there were armed, uniformed men on the other side (and that was using the NODLR). We may see more in daylight but our own risk of being spotted increases in return - it seems like minimal reward when weighed against the risk.

If we do send out a scouting patrol we could do that and still man OP's close to the bridge. Kessler, Ferro, Frank, and Varis could do the recce (this will likely be a bit more risky if we that what was originally suggested do it so if anyone would rather not have their pc do it that's cool - IC Kessler would make clear it was volunteers only).

That way we could still set up an OP with Ortega, Lines, Mulcahy, and Riedel and leave Fox's section in reserve.

Re staying overnight, IC Kessler would push to keep moving - he's getting near his objective so he's eager to press on - but if the Engineers say the bridge shouldn't be risked until daybreak he'll accept that (in other words, his recommendation is to push on but ultimately he'll defer to McCarthy). Which is a long winded way of saying I'm happy to stay overnight.
Ferro
player, 544 posts
CaporaleMaggior (It)
Jinnysong
Fri 11 Sep 2015
at 18:58
  • msg #955

Re: NEED MOAR HORSES

I'm not hung up on expanding the patrol. I'm fine either way.

I guess I was just more or less reminding everyone of the situation... we have large groups of enemy both up and down the river.
Francis 'Frank' Benucci
player, 1675 posts
Sgt (US) Ranger
Corkman
Fri 11 Sep 2015
at 19:15
  • msg #956

Re: NEED MOAR HORSES

Ferro:
I'm not hung up on expanding the patrol. I'm fine either way.

I guess I was just more or less reminding everyone of the situation... we have large groups of enemy both up and down the river.

We're going to focus more on camp security!
Varis Babicevs
player, 1172 posts
Auxiliary (Latvia)
Raellus
Fri 11 Sep 2015
at 23:15
  • msg #957

Re: NEED MOAR HORSES


I'm down for whatever, but I'm finding it difficult to post when I'm not quite sure what the officers/NCOs expect of Varis.

-
John Jameson McCarthy
player, 1998 posts
Major (US) Cavalry
Mark101
Sat 12 Sep 2015
at 08:13
  • msg #958

Re: NEED MOAR HORSES

I'll post something soon now that I have an idea what people want. Basically I'm thinking:

1) Stay the rest of the night to facilitate a safe river crossing
2) Set up better in camp security
3) Interview the prisoner and react to anything we get out of him
4) Send out a clearing patrol of the perimeter

After that turn we'll move to the Nogat, set up an OP across the river and push out OPs north and south to guard against any enemy patrols and then we'll evaluate the crossing and what we'll do about it.

Does that sound OK?
Francis 'Frank' Benucci
player, 1676 posts
Sgt (US) Ranger
Corkman
Sat 12 Sep 2015
at 11:50
  • msg #959

Re: NEED MOAR HORSES

In reply to John Jameson McCarthy (msg # 958):

No issues with that.

Frank will gladly take Varis with him!
Fusilier
GM, 5013 posts
Your Guide
Sun 13 Sep 2015
at 03:36
  • msg #960

Re: NEED MOAR HORSES

I've edited the turn and added in some more description of the local area. The map is also updated.
Fusilier
GM, 5014 posts
Your Guide
Mon 14 Sep 2015
at 03:41
  • msg #961

Re: NEED MOAR HORSES

Kessler, Bennucci, and Ferro, for this one, I'd like to have you specify your two OP positions. Thanks.


Michael Kessler
player, 212 posts
Hauptmann (Ger)
Dave Ross
Mon 14 Sep 2015
at 12:52
  • msg #962

Re: NEED MOAR HORSES

OK, this is just a suggestion, but what do you think of

1. The cluster of houses at O2 / O3 between the road and the river. There's a few houses that can provide cover if we're discovered, it's close to the river if we need to bug out and covers the road and sectors to the north and east?

2. The trees at G4. It covers sectors to the north and west and it's got a view of the road coming from the west (but is going to be a bit more awkward if we have to bug out).

Let me know what you think - I don't mind putting Kessler in #2 (noblesse oblige and all that...)
Michael Kessler
player, 214 posts
Hauptmann (Ger)
Dave Ross
Mon 14 Sep 2015
at 15:20
  • msg #963

Re: NEED MOAR HORSES

Re the Zodiac, I think all of the active PC's are already fully tasked, but If there's an NPC qualified in small boat handling (Wilson maybe?) we could swap him for Lines.

Also, Fuse, I’m at work and diving in and out so can’t really double check Kessler’s gear at the minute, so I’ll confirm later what specifically he’s taking over the river in addition to his normal carried load
Fusilier
GM, 5015 posts
Your Guide
Mon 14 Sep 2015
at 15:52
  • msg #964

Re: NEED MOAR HORSES

Michael Kessler:
Re the Zodiac, I think all of the active PC's are already fully tasked, but If there's an NPC qualified in small boat handling (Wilson maybe?) we could swap him for Lines.


I've looked around and the group is rather weak in that department. Ferro, being the amateur canoeist that she is, is actually (I think) the best skilled. O'Brien has a "zero" skill but very high constitution, which bucks up the asset nicely. So either of those two...
This message was last edited by the GM at 15:52, Mon 14 Sept 2015.
Michael Kessler
player, 215 posts
Hauptmann (Ger)
Dave Ross
Mon 14 Sep 2015
at 16:38
  • msg #965

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 964):

OK, we've already got Ferro on the team so up to Cymon if he wants to change plan and send O'Brien across. It would let him have a look at the far side of the bridge but we couldn't then send him back - we need the boat on the far side in case the shtf.

I'd suggest 3 options dependent on what Cymon wants to do with O'Brien

#1 No change

#2 - Kessler, Benucci, Ferro, O'Brien. O'Brien can have a look at the bridge and then joins Kessler on OP duty. We'll allocate Lines to a tasking on the same side as the camp.

#3 - Kessler, Benucci, Ferro, Lines and O'Brien. OP Team remains Kessler and Lines and O'Brien is able to do bridge work on the far side but he'll be on his own

Either way we'll all pitch in with paddling duty.

So @Cymon, let us know what you want to do.



Kessler will take his spotting scope, the RPK and several mags of 7.62. Fischer was keeping track of the RPK's ammo so I've asked Spartan to confirm exactly how many mags are available, but I think 4 (plus the 1 in the weapon) should be a feasible number both in terms of what's available and what Kessler can carry.
Billy 'Crack' O'Brien
player, 676 posts
Cpl (UK) Airborne
Cymon
Mon 14 Sep 2015
at 19:10
  • msg #966

Re: NEED MOAR HORSES

In reply to Michael Kessler (msg # 965):

Option three would probably play to O'Brien's skills and cover the tasks that need to be done.

Cymon.
Francis 'Frank' Benucci
player, 1678 posts
Sgt (US) Ranger
Corkman
Tue 15 Sep 2015
at 10:19
  • msg #967

Re: NEED MOAR HORSES

Let's do #3 then if Billy's up for the task
Francis 'Frank' Benucci
player, 1679 posts
Sgt (US) Ranger
Corkman
Tue 15 Sep 2015
at 10:21
  • msg #968

Re: NEED MOAR HORSES

I'll try to get to a quick gear check as soon as I can.  Working the range this week for a recruit class and second job hours picking up.
Michael Kessler
player, 216 posts
Hauptmann (Ger)
Dave Ross
Tue 15 Sep 2015
at 10:25
  • msg #969

Re: NEED MOAR HORSES

#3 works for me.

@Cork / Jinny, you OK with the OP placings or do you want to set up somewhere else?
Ferro
player, 546 posts
CaporaleMaggior (It)
Jinnysong
Tue 15 Sep 2015
at 15:08
  • msg #970

Re: NEED MOAR HORSES

I'm ok with those.
Fusilier
GM, 5018 posts
Your Guide
Tue 15 Sep 2015
at 19:58
  • msg #971

Re: NEED MOAR HORSES

This shows a generalized idea of the LOS that's covered. Two points...

1) OP East is will need to decide what they want to focus on, the river or the road. Unless you are perched on the top of a roof you can't really see both due to the obstacles.

2) As it stands, I believe people are assigned to the vehicles in case of stand to, but not at any other time, so I left the LOS blank for the Humvee, Iltis, and Krok. Is that correct?


Fusilier
GM, 5019 posts
Your Guide
Tue 15 Sep 2015
at 20:08
  • msg #972

Re: NEED MOAR HORSES

Oh, and just to explain, I've left the bridge-layer option with a few choices. They all have their pros and cons...

Option 1)

A) service MT-55 so the engine works
B) tow MT-55 to river
C) use MT-55 engine power to deploy bridge over river

Option 2)

A) remove bridge unit from MT-55
B) tow bridge unit to river
C) lay bridge unit manually

Option 3)

A) Repair bridge using your own means

Option 4)

???
This message was last edited by the GM at 20:11, Tue 15 Sept 2015.
Michael Kessler
player, 217 posts
Hauptmann (Ger)
Dave Ross
Tue 15 Sep 2015
at 20:49
  • msg #973

Re: NEED MOAR HORSES

Fusilier:
This shows a generalized idea of the LOS that's covered. Two points...

1) OP East is will need to decide what they want to focus on, the river or the road. Unless you are perched on the top of a roof you can't really see both due to the obstacles.

2) As it stands, I believe people are assigned to the vehicles in case of stand to, but not at any other time, so I left the LOS blank for the Humvee, Iltis, and Krok. Is that correct?


Re point 2, ideally I think it would be good if we could have the Krok and the Humvee's weapons manned but we're a bit short of bodies, so I think we probably need to ascertain how many people are needed on bridge work, which will then give an idea of how many people we have left.

Re: point 1, it may be connected to point 2 - if we do have someone who can man the Krok can that person cover the river and allow Frank and Ferro to concentrate on the road?
Fusilier
GM, 5020 posts
Your Guide
Tue 15 Sep 2015
at 20:53
  • msg #974

Re: NEED MOAR HORSES

Michael Kessler:
Re: point 1, it may be connected to point 2 - if we do have someone who can man the Krok can that person cover the river and allow Frank and Ferro to concentrate on the road?


That's possible. I guess it needs to be clarified what exactly are the OP/Krok's roles. Is it to cover the approaches to the bridge with fire? Or as to see further out and act as early warning?
This message was last edited by the GM at 20:54, Tue 15 Sept 2015.
Michael Kessler
player, 218 posts
Hauptmann (Ger)
Dave Ross
Tue 15 Sep 2015
at 21:02
  • msg #975

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 974):

LOL...I am adapting my plan as I type given where I put Frank and Ferro isn't optimal...

What I'm thinking is put someone in the Krok's turret with orders to watch the river to the east - off the top of my head Aleksandar or Wilson, with the other manning the Humvee's HMG and covering the north (Fox's OP has west covered). That way the Humvee and the Krok then serve as lookouts however where they're positioned they can traverse to cover the bridge if required.

(I'm thinking we are unlikely to have a sneak attack on the bridge - anyone attacking it is going to have to come through our OP's first, so OP's should be the priority with covering the bridge a secondary task - does that make sense?)
Fusilier
GM, 5021 posts
Your Guide
Tue 15 Sep 2015
at 21:41
  • msg #976

Re: NEED MOAR HORSES

One place you do have "spare" men, may be with Ortega. His OP is 4 strong. Though his is also the most isolated... so it may be best to have the extra manpower there. Just a thought.

Another option is to utilize Anna in an OP position (not a vehicle of course). You don't necessarily need two people monitoring the wounded... though doing so leaves the vehicle harbor without an armed person.

Just some thoughts...
Michael Kessler
player, 219 posts
Hauptmann (Ger)
Dave Ross
Tue 15 Sep 2015
at 22:22
  • msg #977

Re: NEED MOAR HORSES

In reply to Fusilier (msg # 976):

Yeah, cheers for that, I guess once we decide on what to do about the bridge we'll have a better idea. We've got Babicevs and Riedel as well.
Francis 'Frank' Benucci
player, 1680 posts
Sgt (US) Ranger
Corkman
Wed 16 Sep 2015
at 09:52
  • msg #978

Re: NEED MOAR HORSES

Michael Kessler:
#3 works for me.

@Cork / Jinny, you OK with the OP placings or do you want to set up somewhere else?

Yes
Francis 'Frank' Benucci
player, 1681 posts
Sgt (US) Ranger
Corkman
Wed 16 Sep 2015
at 10:21
  • msg #979

Re: NEED MOAR HORSES

If one of the vehicles can cover the river, that would be good so we can cover the road.
Francis 'Frank' Benucci
player, 1682 posts
Sgt (US) Ranger
Corkman
Wed 16 Sep 2015
at 10:23
  • msg #980

Re: NEED MOAR HORSES

Francis 'Frank' Benucci:
I'll try to get to a quick gear check as soon as I can.  Working the range this week for a recruit class and second job hours picking up.

My time is shit.  I'll try to catch up on Thursday morning, I have night fire tomorrow night.
John Jameson McCarthy
player, 2002 posts
Major (US) Cavalry
Mark101
Wed 16 Sep 2015
at 16:10
  • msg #981

Re: NEED MOAR HORSES

What about taking Ortega from the OP and putting him in the Hum-vee and getting Wilson to man the BTR?

I'm worried about the massive blind spot to the rear if we don't have either the ILTIS or Hummer manned.

Have I used Wilson anywhere else?
Michael Kessler
player, 222 posts
Hauptmann (Ger)
Dave Ross
Wed 16 Sep 2015
at 17:04
  • msg #982

Re: NEED MOAR HORSES

In reply to John Jameson McCarthy (msg # 981):

By my count current confirmed taskings are as follows

OP (across the river)
Kessler
Benucci
Ferro
Lines

OP (West Kepki)
Fox
Ortega
Morgan
Mulcahy

Medical
Cassidy

Bridge Work
O'Brien (across the river)
Little

Bridge Layer (?)
Fischer
Marshall

That leaves the following still unassigned
McCarthy
Babicevs
Riedel
Aleksandar
Wilson
Krupp
Tenza
Dave
Artur
Piotr
Anna

(not including Janku / Meyer)

(Sorry if I've missed anyone - I don't have a lot of time so did that in a hurry)

Excluding the civies that should still leave people to man the Hummer and BTR (they may not be the most skilled people - Riedel's autogun is crap)
John Jameson McCarthy
player, 2003 posts
Major (US) Cavalry
Mark101
Wed 16 Sep 2015
at 17:17
  • msg #983

Re: NEED MOAR HORSES

Skill isn't that necessary in this case, people are effectively trip wires and the bridge crew should be close enough to the BTR to help out if things get rough.
Michael Kessler
player, 223 posts
Hauptmann (Ger)
Dave Ross
Wed 16 Sep 2015
at 17:26
  • msg #984

Re: NEED MOAR HORSES

OK, as it's effectively sitting in a vehicle on your own why don't we use NPC's - Aleksandar and Wilson?

Anna stays with Cassidy.

McCarthy, Krupp, and the civilians do bridge work or help Fischer and Marshall.

Babicevs and Riedel continue their scavenging hunt unless Rae would prefer Babicevs to do something else? (@Fuse, did they find anything worthwhile in the wrecked T62?)

How does that sound?
John Jameson McCarthy
player, 2004 posts
Major (US) Cavalry
Mark101
Wed 16 Sep 2015
at 17:38
  • msg #985

Re: NEED MOAR HORSES

Yes, that sounds fine to me.
John Jameson McCarthy
player, 2005 posts
Major (US) Cavalry
Mark101
Wed 16 Sep 2015
at 17:44
  • msg #986

Re: NEED MOAR HORSES

I'll rely to Kessler's call and deploy those two now.
Ferro
player, 549 posts
CaporaleMaggior (It)
Jinnysong
Thu 17 Sep 2015
at 03:34
  • msg #987

Re: NEED MOAR HORSES

Francis 'Frank' Benucci:
I have night fire tomorrow night.


Good luck.
Francis 'Frank' Benucci
player, 1683 posts
Sgt (US) Ranger
Corkman
Thu 17 Sep 2015
at 03:59
  • msg #988

Re: NEED MOAR HORSES

Ferro:
Francis 'Frank' Benucci:
I have night fire tomorrow night.


Good luck.

Thanks although, I'm working the firing line and not actually shooting it.
Fusilier
GM, 5022 posts
Your Guide
Thu 17 Sep 2015
at 06:50
  • msg #989

Re: NEED MOAR HORSES

Updated map.

Ferro, lemme know if I got you guys in the correct spot.

https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak
Francis 'Frank' Benucci
player, 1685 posts
Sgt (US) Ranger
Corkman
Thu 17 Sep 2015
at 14:24
  • msg #990

Re: NEED MOAR HORSES

Can Frank drop an XP into Small Watercraft while we're here?

I think that is what she is talking about Fuse

Note, going to need OOC thread shortly!
This message was last edited by the player at 14:25, Thu 17 Sept 2015.
Fusilier
GM, 5023 posts
Your Guide
Thu 17 Sep 2015
at 15:58
  • msg #991

Re: NEED MOAR HORSES

In reply to Francis 'Frank' Benucci (msg # 990):

Yeah, let me know how much you want to spend.
Francis 'Frank' Benucci
player, 1686 posts
Sgt (US) Ranger
Corkman
Fri 18 Sep 2015
at 02:47
  • msg #992

Re: NEED MOAR HORSES

Fusilier:
In reply to Francis 'Frank' Benucci (msg # 990):

Yeah, let me know how much you want to spend.

I will drop a point into it for now and updated skill on sheet

GM - Done
This message was last edited by the GM at 03:45, Fri 18 Sept 2015.
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