RolePlay onLine RPoL Logo

, welcome to Twilight 2000 - The Modern Dark Ages

04:49, 5th May 2024 (GMT+0)

OOC Thread.

Posted by FusilierFor group 0
Fusilier
GM, 23 posts
Your Guide
Thu 1 May 2008
at 04:09
  • msg #21

Players

Ok, two more have signed up and I have one confirmed who wants to join in three weeks. Welcome to Yourspleen and Firebringer.

That puts us at 6 PCs (to be 7) and a couple NPCs. I think thats a good number to start. I've only a few PCs complete at this point, so if you can send them my way that would be great. I'd like to start heading to gamestart pretty soon.

Complete PCs
Jinny plays - Helmut Meyer, a German assault pioneer
Mark101 plays - John McCarthy, a US Cav scout officer

Incomplete PCs
LAW will be playing a medic (maybe) and is on the way
KC's character is unknown but on its way
Firebringer plays - Jennifer Gideon, a British technical officer
Yourspleen will be playing a British Royal Marine

I'm ready to go with the game details so once I have all the PCs character information submitted and ready we can begin. Lets say if you can't have it submitted in two or three days, please PM me so I can accommodate, thanks.
This message was last edited by the GM at 18:26, Thu 01 May 2008.
Helmut Meyer
player, 6 posts
Unteroffizier
PanzerPionier (Germany)
Thu 1 May 2008
at 05:40
  • msg #22

Re: Gear

Character not created yet:
KC again.  PC still to come.

I'd prefer to take the bradley or marder and not roll for two vehicles.  Then even though some of us may be on foot or riding on the vehicle to start, we can use our first encounter to get to know each other, get some experience under battle conditions, and try and steal a second vehicle of any kind.

That way we'd get our second vehicle and have some fun doing it, give the players and ref a chance to see and get the game working.

I'll go with the popular vote though.


Thats a good suggestion and idea KC. I guess I support either decision now. Welcome to the newest additions to the cast.

McCarthy - 2 Vehicles
KC - 1 Vehicle
Meyer - abstain
Law - ?
Gideon - 1 Vehicle
Ethan - Abstain

Lets get the vote and opinions in soon ok? I'm excited to get playing.
This message was last edited by the GM at 18:23, Thu 01 May 2008.
Character not created yet (KC)
player, 4 posts
Thu 1 May 2008
at 07:43
  • msg #23

Re: Gear

As far as the other equipment goes, i'm happy not to have any input to it.  Anything more than a personal weapon will be a bonus :-)

And i'd rather get to game start than be arguing over the merits of one weapon system over another, so i am happy for others who feel strongly on the subject make the decision.

KC (for now)
John Jameson McCarthy
player, 5 posts
Major
Cav Scout (US)
Thu 1 May 2008
at 13:26
  • msg #24

Re: Gear

I always like a film I saw where the guy off True Romance, Christian something, became a freelance cop in San Fransisco. He went into a gunshpo and said, "I'd like a big gun that shoots lots of bullets."

Not really the best I know, but a fun approach.
Ethan Creswick
player, 1 post
HM Royal Marines
Thu 1 May 2008
at 13:35
  • msg #25

Re: Gear

Hi everyone, nice to see you all.  I'll be your Royal Marine for this leg of the trip, at least until we find the Pond and I can get back to the island. ;)

Looking forward to the entertainment. :)
Helmut Meyer
player, 7 posts
Unteroffizier
PanzerPionier (Germany)
Thu 1 May 2008
at 14:55
  • msg #26

Re: Gear

Character not created yet (KC):
Anything more than a personal weapon will be a bonus :-)


My kind of player.

Character not created yet (KC):
And I'd rather get to game start than be arguing over the merits of one weapon system over another, so i am happy for others who feel strongly on the subject make the decision.


Sounds good to me. The GM sill needs to get all the characters in first though I think, so we can tally up how much we have to spend (I'm assuming). Once thats done, I'm happy to leave the decisions up to other people too. Besides there are always more stuff to steal or capture if you feel we started off with something missing.
Jennifer Gideon
player, 1 post
Thu 1 May 2008
at 17:52
  • msg #27

Re: Gear

I'd prefer going for the certainty of armour rather than risking us getting none. I figure if we have armour it will be easier to acquire general vehicles than use general vehicles to acquire armour :)
John Jameson McCarthy
player, 6 posts
Major
Cav Scout (US)
Thu 1 May 2008
at 18:01
  • msg #28

Re: Gear

I see what you mean, and you have a good point, but 8 people in any form of available armour is really, really cramped. Not much room for stuff then. Still, as you say, we might not be cramped for long...
This message was last edited by the player at 18:01, Thu 01 May 2008.
Fusilier
GM, 24 posts
Your Guide
Thu 1 May 2008
at 18:12
  • msg #29

Re: Gear

John Jameson McCarthy:
I see what you mean, and you have a good point, but 8 people in any form of available armour is really, really cramped. Not much room for stuff then. Still, as you say, we might not be cramped for long...


If you want to go along with this I will roll up a vehicle right away since it will be the majority of what people will want. You can then start figuring out what support weapons you may wish to supplement the vehicles weapons.

Or you can wait and see what Creswick and LAW's PC would like.
Ethan Creswick
player, 2 posts
HM Royal Marines
Thu 1 May 2008
at 18:16
  • msg #30

Re: Gear

I am not too picky one way or the other.  I'm more excited for when we jack someone's boat, then I will be all useful, until then, I'll just be laying down lots of cover fire with the M249. ;)
Tom P. Kelly
player, 1 post
Thu 1 May 2008
at 22:11
  • msg #31

Re: Gear

we should go light with good gas milage. pair of hummers or something.
Jennifer Gideon
player, 2 posts
Thu 1 May 2008
at 22:34
  • msg #32

Re: Gear

I guess we could always 'requisition' a couple of 4 x 4 pick up trucks.

In passing has anyone got mechanical skills?
Ethan Creswick
player, 3 posts
HM Royal Marines
Thu 1 May 2008
at 23:56
  • msg #33

Re: Gear

A large truck and a LAV would be best, but I doubt we'd keep that up for long.
Character not created yet (KC)
player, 5 posts
Fri 2 May 2008
at 02:48
  • msg #34

Re: Gear

I'd be happy to go with an armoured vehicle, and go hard and fast until it stopped (or gets stopped!), then go low and slow on the evasiveness by foot.

My PC submitted to Ref just now is a driver/mechanic/foot soldier.  My PC name will be "stone".
Helmut Meyer
player, 8 posts
Unteroffizier
PanzerPionier (Germany)
Fri 2 May 2008
at 05:03
  • msg #35

Re: Gear

Remember fellas, we can't choose specific vehicles. We have only 2 options.

1)  Do a random roll for 2 vehicles - of which there are 10 possibilities (5 soft skin and 5 armoured)

2)  Do a random roll for 1 vehicle - of which there are 5 possibilities (all armoured)

The second option means no matter what we get armour. But there is still a chance that 1 or even both vehicles may be armoured with the first option. It all comes down to what kind of risk do we want to take.
Fusilier
GM, 25 posts
Your Guide
Fri 2 May 2008
at 05:29
  • msg #36

Re: Gear

Helmut Meyer:
Remember fellas, we can't choose specific vehicles. We have only 2 options.


Yes, thats correct.

Ok, just to update you on our status. I'm worried people might lose interest if the game doesn't seem like its going anywhere. This is where we are at...

Need to do -
Pick what you want to do for the vehicle options...
Complete your PCs personal inventory (Creswick and Kelly - as well as skills and details)...
Decide on what party equipment/supplies to "purchase" with the remaining pooled money...
Finish off the PCs (portraits, descriptions, etc)
This message was last edited by the GM at 05:32, Fri 02 May 2008.
Helmut Meyer
player, 9 posts
Unteroffizier
PanzerPionier (Germany)
Fri 2 May 2008
at 07:24
  • msg #37

Re: Gear

No interest lost here. I submitted a portrait to rpol... once its uploaded I'll be set.
Stone
player, 6 posts
Private
Infantry (Australian/US)
Fri 2 May 2008
at 10:18
  • msg #38

Re: Gear

Well, to start the discussion on equipment.

I think we should take the M60 MMG or as many of the HMGs that we can afford.  Portable firepower, for when lead down range is important, and if we end up on foot we can hump them.

If we have money left over we could take the M72 LAW because its cheap and provides handy AT capability.

Anything else i think will be too big.  Mortars are ok but not real good on teh defensive, when normally by the time we know we are under attack the enemy is likely inside their minimum range anyway.

But i know everyone will have their views.  I'm certainly not set on mine, i just think MMG/HMGs are the most versative thing we can buy.
John Jameson McCarthy
player, 7 posts
Major
Cav Scout (US)
Fri 2 May 2008
at 15:22
  • msg #39

Re: Gear

It'll depend on how much the GM gives us of our spending allocation, we should be able to affrod everything on the list and some, my character for instance technically has $21,110 left to spend, now unless we're buying the $75,000 machine shop, he can buy most stuff and use lesser amounts for ammo etc, all pooled of course, I'm not claiming ownership here.

Depending on what the GM wants for us at the start however, we might not have that much.
Jennifer Gideon
player, 3 posts
Royal Engineers
"Blue wire Red wire hmm!"
Fri 2 May 2008
at 16:06
  • msg #40

Re: Gear

I'll have probably about $14,000 spare. Jennifer is a Royal Engineer Captain, seconded to first DERA then DARPA. Background is that she's in evaluation of new equipment etc.

Training is largely in metallurgy, construction and of course combat engineering. Smelt it, build it, break it basically.
John Jameson McCarthy
player, 8 posts
Major
Cav Scout (US)
Fri 2 May 2008
at 16:19
  • msg #41

Re: Gear

Excellent, with that sort of cash we can round out stuff with a trailer and plenty of ammo and some other kit.

We also have a nice set of skills coming, we might be able to help rebuild civilisation as opposed to driving around blowing it up. Anyone with language skills?
Stone
player, 7 posts
Private
Infantry (Australian/US)
Fri 2 May 2008
at 20:57
  • msg #42

Re: Gear

John Jameson McCarthy:
. Anyone with language skills?


Simple-ton german.
Fusilier
GM, 26 posts
Your Guide
Sat 3 May 2008
at 06:41
  • msg #43

Re: Gear

I have almost everyone's personal gear submitted. Once its done I'll post the amount automatically. I do modify the amount of money though - not to screw you out of gear or make things difficult. I don't get any fun or accomplishment out of making life hard for the PCs, but I do think the money by way of the game is a little too high.

As for skills, I am pretty happy with this party's layout. There seems to be a very very wide range of skills - many I usually don't get to see in other games.

Offhand you have 1-2 drivers, a medic, a technical trades specicialist, assault pioneer type and a couple other random fellas.

I'm still waiting for one or two people to mention if they would like 1 or 2 vehicles. To keep the game from stalling, I will resort to taking the majority decision soon regardless alright? If its a tie I'll just roll the dice to break it. I know a lot of you don't really mind either way, but I still like to have the player's input.

Thanks for your guy's interest and patience.
Fusilier
GM, 27 posts
Your Guide
Sun 4 May 2008
at 08:30
  • msg #44

Re: Gear

I'll roll up the vehicle tomorrow and add your pooled amount. I anticipate game start on Wednesday/Thursday.
Jennifer Gideon
player, 4 posts
Royal Engineers
"Blue wire Red wire hmm!"
Sun 4 May 2008
at 13:50
  • msg #45

Re: Gear

I'm going to be away for a couple of days at the start of next week. GM knows details. Might be able to post but doubtful.

I've not played much T2K, and am not intimately acquainted with the rules. Following is an expression of thought rather than vote or the like. Some of it might be stating the obvious and some obvious statements  of ignorance. This I'll blame on the fact that Jennifer is a 'Travelling Scholar' rather than 'Barbarian Warrior'.

Any event equipment wise I'd favour:-

Explosives- Jennifer can improvise claymores if we get the bits rather than buying them. Potentially also IED's. You can't go far wrong with explosives in RPG's and if you do then usually your not around to deal with the consequences afterwards :)

Should we consider standardising our ammo?

I'd favour equipment over big guns and fewer guns and more ammo over lots of guns.

Anyway I'll go with what folks want and am happy to throw Jennifer's cash into the pool for folks to spend.

I see from quick perusal of another game a Quarter Master might be an idea to keep track of the gear. Any volunteers?
Sign In