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23:27, 1st May 2024 (GMT+0)

OOC Thread - 14.

Posted by FusilierFor group 0
Fusilier
GM, 5024 posts
Your Guide
Thu 17 Sep 2015
at 15:59
  • msg #1

OOC Thread - 14

Carry on here, please.
John Jameson McCarthy
player, 2007 posts
Major (US) Cavalry
Mark101
Thu 17 Sep 2015
at 17:09
  • msg #2

OOC Thread - 14

I'm leaning toward towing/pushing the T-55 into position and deploying the bridge with the apparatus meant to do so.

What do others think?
Michael Kessler
player, 224 posts
Hauptmann (Ger)
Dave Ross
Thu 17 Sep 2015
at 18:04
  • msg #3

OOC Thread - 14

In reply to John Jameson McCarthy (msg # 2):

Sounds reasonable to me.
Billy 'Crack' O'Brien
player, 678 posts
Cpl (UK) Airborne
Cymon
Thu 17 Sep 2015
at 20:20
  • msg #4

OOC Thread - 14

In reply to John Jameson McCarthy (msg # 2):

I think that was the best out of the possible options.
Varis Babicevs
player, 1175 posts
Auxiliary (Latvia)
Raellus
Thu 17 Sep 2015
at 23:45
  • msg #5

OOC Thread - 14


What do we have that's capable of towing a MT-55?

-
Fusilier
GM, 5024 posts
Your Guide
Fri 18 Sep 2015
at 03:47
  • msg #6

OOC Thread - 14

No single vehicle. You'll need the rig, Krok, and wrecker.
This message was last updated by the GM at 03:47, Fri 18 Sept 2015.
John Jameson McCarthy
player, 2009 posts
Major (US) Cavalry
Mark101
Sat 19 Sep 2015
at 09:51
  • msg #7

OOC Thread - 14

We're going o need good drivers to aid Tenza, Ferro obviously springs to mind, who else has a decent WVD asset?
Sabine Riedel
player, 69 posts
Soldat (Ger)
Dave Ross
Sat 19 Sep 2015
at 10:58
  • msg #8

OOC Thread - 14

In reply to John Jameson McCarthy (msg # 7):

5/12 here. And ic familiarity with the BTR.
This message was last edited by the player at 10:58, Sat 19 Sept 2015.
Fusilier
GM, 5026 posts
Your Guide
Sat 19 Sep 2015
at 15:00
  • msg #9

OOC Thread - 14

Kaminski's guy will drive the wrecker and Tenza the rig, so you just need someone for the Krok.
Sabine Riedel
player, 71 posts
Soldat (Ger)
Dave Ross
Sat 19 Sep 2015
at 18:58
  • msg #10

OOC Thread - 14

quote:
Items seen (not taken):
115x 7.62mmL Link
1x 1L Cooking Oil
1x Bottle (Shampoo)
1x Toothpaste
1x Cast Iron Skillet
1x Kevlar Helmet (US)
1x Field Dressing (Pre-war)
1x Canned Beans 500g
1x Adult Men's Shoes (Pair)
2x 5.56mmN 30rnd Magazine (Empty)
1x Disposable Lighter
1x Bicycle
1x Tools Set (Small) (50% complete)
1x Book (Gardening)
1x Book (Veterinary)
1x Umbrella
1x AKM Rifle (Damaged)
1x Plastic Bucket

Sorry Fuse, meant to ask, is there a limit as to how much of this stuff we can take?
Fusilier
GM, 5027 posts
Your Guide
Sat 19 Sep 2015
at 19:33
  • msg #11

OOC Thread - 14

No, not really, but maybe you can limit it to what two people might be able to carry (on them and in a big bucket).
Ferro
player, 550 posts
CaporaleMaggior (It)
Jinnysong
Sun 20 Sep 2015
at 04:00
  • msg #12

OOC Thread - 14

I'll post after Corkman has a chance to.
Michael Kessler
player, 225 posts
Hauptmann (Ger)
Dave Ross
Sun 20 Sep 2015
at 11:54
  • msg #13

Re: OOC Thread - 14

Ferro:
I'll post after Corkman has a chance to.

Ditto...
Sabine Riedel
player, 72 posts
Soldat (Ger)
Dave Ross
Sun 20 Sep 2015
at 11:58
  • msg #14

Re: OOC Thread - 14

Sabine Riedel:
quote:
Items seen (not taken):
115x 7.62mmL Link
1x 1L Cooking Oil
1x Bottle (Shampoo)
1x Toothpaste
1x Cast Iron Skillet
1x Kevlar Helmet (US)
1x Field Dressing (Pre-war)
1x Canned Beans 500g
1x Adult Men's Shoes (Pair)
2x 5.56mmN 30rnd Magazine (Empty)
1x Disposable Lighter
1x Bicycle
1x Tools Set (Small) (50% complete)
1x Book (Gardening)
1x Book (Veterinary)
1x Umbrella
1x AKM Rifle (Damaged)
1x Plastic Bucket

Sorry Fuse, meant to ask, is there a limit as to how much of this stuff we can take?


OK, how about we leave the skillet and the half set of tools and take the rest?

(Am thinking one of them can sling the rifle over their shoulder and they can wheel the bike, maybe with the bucket hanging from the handlebars? If the rifle has no sling we can probably leave it as it's damaged).

Anyone else have any thoughts on the matter?
Francis 'Frank' Benucci
player, 1687 posts
Sgt (US) Ranger
Corkman
Sun 20 Sep 2015
at 15:02
  • msg #15

Re: OOC Thread - 14

Michael Kessler:
Ferro:
I'll post after Corkman has a chance to.

Ditto...

I'll be posting today.  Had an awesome 1E D&D home game yesterday and I'm catching up after a 13 hour session this morning with the rest of the world...
Michael Kessler
player, 228 posts
Hauptmann (Ger)
Dave Ross
Mon 21 Sep 2015
at 20:40
  • msg #16

Re: OOC Thread - 14

Just to be clear, plan is for Kessler and Lines to link up with O'Brien then all three of them head for the house at N3 on Msg 961 of the last ooc thread. We'll work out the next moves from there.
Fusilier
GM, 5028 posts
Your Guide
Mon 21 Sep 2015
at 23:15
  • msg #17

Re: OOC Thread - 14

What are Kessler, Lines, and O'Brien doing with their packs? Lugging them or leaving them behind?
This message was last edited by the GM at 23:15, Mon 21 Sept 2015.
Billy 'Crack' O'Brien
player, 680 posts
Cpl (UK) Airborne
Cymon
Tue 22 Sep 2015
at 00:05
  • msg #18

Re: OOC Thread - 14

In reply to Fusilier (msg # 17):

Billy would have left his pack at the vehicles, but given I did not post that it would probably be with the zodiac.
Fusilier
GM, 5030 posts
Your Guide
Tue 22 Sep 2015
at 00:20
  • msg #19

Re: OOC Thread - 14

Ok, thanks for the feedback.

Reason I'm asking is that 1) looters can only carry so much and 2) there's a small penalty for wearing one... like with running and getting into combat etc.
Ferro
player, 552 posts
CaporaleMaggior (It)
Jinnysong
Tue 22 Sep 2015
at 03:19
  • msg #20

Re: OOC Thread - 14

Ferro has her pack in the OP house. She isn't wearing it but it's there. She was informed she might be at the OP for a long time so she brought it along.
Michael Kessler
player, 229 posts
Hauptmann (Ger)
Dave Ross
Tue 22 Sep 2015
at 07:58
  • msg #21

Re: OOC Thread - 14

Kessler's main pack will be aboard the BTR. I didn't reference it in any posts because I never thought anyone would be taking their main pack across the river with them - I presumed SOP would be those stayed with the vehicles unless specifically stated otherwise. I know that Frank referenced taking food, water, etc but Kessler has those in his butt pack, which is on his person (and has been any time he's wearing his assault vest) - if there was a reference to taking main packs as part of that post I must have missed it (and Kessler would have disregarded it). The only things he has taken that are extra are his spotting scope (which he has left at the OP) and the RPK.

(I did consider having him telling Lines to stay at the OP to maintain its securty, but decided leaving one man on his own wasn't sound tactics).
Michael Kessler
player, 230 posts
Hauptmann (Ger)
Dave Ross
Tue 22 Sep 2015
at 13:07
  • msg #22

Re: OOC Thread - 14

Sorry, I meant to ask earlier, does Benucci have a clear shot at either of the observers with his M40?
Fusilier
GM, 5031 posts
Your Guide
Tue 22 Sep 2015
at 15:39
  • msg #23

Re: OOC Thread - 14

As long as he's at the back doorway observing them. He can see the back of their heads mostly, sometimes just one though.
Michael Kessler
player, 231 posts
Hauptmann (Ger)
Dave Ross
Tue 22 Sep 2015
at 19:09
  • msg #24

Re: OOC Thread - 14

OK, anyone have any thoughts on best way to clear the unknown OP?

I'm thinking two options (one of which has two variations).

1. Frank uses the M40 to blow at least their heads off. Preferably both of them but we'll settle for one. If we do only get one we yell at the other one to surrender - if they don't we turn the house into swiss cheese.

2. We try and get closer and storm the house,

2A Kessler, Lines, and O'Brien bound to House A and then on to House B. Once they're in position they cover the house whilst Ferro and Benucci storm it, using their supressed MP5's and CS grenades.

2B Kessler, Lines, and O'Brien bound to House A and then on to House B. They then assault the OP whilst Benucci and Ferro cover them.

3. Any other suggestions?

If we want to try and get prisoners I'd favour 2A.

If we want to clear them at minimal risk to ourselves I'd favour 1.

Any thoughts?
Francis 'Frank' Benucci
player, 1690 posts
Sgt (US) Ranger
Corkman
Tue 22 Sep 2015
at 19:26
  • msg #25

Re: OOC Thread - 14

Michael Kessler:
OK, anyone have any thoughts on best way to clear the unknown OP?

I'm thinking two options (one of which has two variations).

1. Frank uses the M40 to blow at least their heads off. Preferably both of them but we'll settle for one. If we do only get one we yell at the other one to surrender - if they don't we turn the house into swiss cheese.

2. We try and get closer and storm the house,

2A Kessler, Lines, and O'Brien bound to House A and then on to House B. Once they're in position they cover the house whilst Ferro and Benucci storm it, using their supressed MP5's and CS grenades.

2B Kessler, Lines, and O'Brien bound to House A and then on to House B. They then assault the OP whilst Benucci and Ferro cover them.

3. Any other suggestions?

If we want to try and get prisoners I'd favour 2A.

If we want to clear them at minimal risk to ourselves I'd favour 1.

Any thoughts?

If you want swift, #1 would be my vote and having to deal with only one of them watching (hopefully) the other one dead might help getting a prisoner.

If you want the better shot at prisoners, 2A.
Michael Kessler
player, 232 posts
Hauptmann (Ger)
Dave Ross
Tue 22 Sep 2015
at 22:21
  • msg #26

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 25):

Yeah....that was what I was thinking as well.

Prisoners are a nice to have not a need to have so Kessler wont order Frank and Ferro to go for option 2A, especially as he's not on scene.

What I'd suggest is he tells Frank that they (Frank and Ferro) are the ones with eyes on so it's their call - if they think that storming the house is practical the others will support them, but if they feel the best tactical solution is to go for option 1 they're clear to take the shot - basically he trusts them to use their best judgement to make the call (so in other words what Corkman and Jinny want their pc's to do).

I'm not trying to pass the buck ic or ooc - if we end up wasting two fourteen year olds Kessler will take full ownership - so if you prefer Kessler to make the call I'll have him give the order to take option 1 tomorrow (I'm about to crash for the night).
Ferro
player, 554 posts
CaporaleMaggior (It)
Jinnysong
Wed 23 Sep 2015
at 02:01
  • msg #27

Re: OOC Thread - 14

I'm hesitant about initiating with force since we don't know who they are. 2A would be my first choice... then 2B. Option one last.

IC Ferro will go with whatever is decided though.
Michael Kessler
player, 233 posts
Hauptmann (Ger)
Dave Ross
Wed 23 Sep 2015
at 11:29
  • msg #28

Re: OOC Thread - 14

OK, I wont be able to get an ic post up until I get home from work, so around seven to eight hours from now, but unless anyone has any objections beforehand this is what I'll go with

Kessler, O'Brien, and Lines will advance in leaps and bounds. We'll head for House A initially, leave Tosh there and Kessler and O'Brien will leap to House B so we will have multiple firing positions.

Once they're in position (and assuming that goes according to plan) Kessler will radio Frank / Ferro advising them they're free to go for option 1 or option 2A based on their judgement of the situation (@Corkman, Jinny, if you're both good with option 2A that's absolutely OK with me - we'll back you up from the houses)
Fusilier
GM, 5033 posts
Your Guide
Fri 25 Sep 2015
at 04:37
  • msg #29

Re: OOC Thread - 14

Ok, turn is up. Sorry about the delay, I've been sick, but trying to force myself to still get to work and school, which has left me a wreck.

I meant to allow the PCs to play out how they would deal with the unidentified party, but I handled it in one big turn post to get things moving again. If I stayed the course those PCs at the bridge would have gone another turn with nothing much to go on. The problem is one group is conducting one single task that takes a long time to accomplish and the other needs many smaller ones over a short time... so it's hard to use a time frame that accommodates both. Hopefully what's to come will put everyone on the same track*.

* the NPCs can handle the bridge stuff.
Ferro
player, 556 posts
CaporaleMaggior (It)
Jinnysong
Fri 25 Sep 2015
at 17:14
  • msg #30

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 21):

I misunderstood. In that case Ferro will have left her pack with the Humvee if it's not too late.
John Jameson McCarthy
player, 2013 posts
Major (US) Cavalry
Mark101
Sat 26 Sep 2015
at 11:46
  • msg #31

Re: OOC Thread - 14

All active PCs on my side of the bridge are free to come along, post as you want.

The exception I Reidel who is driving but if you want to come along too get Aleksander to drive.
Sabine Riedel
player, 74 posts
Soldat (Ger)
Dave Ross
Sat 26 Sep 2015
at 16:56
  • msg #32

Re: OOC Thread - 14

John Jameson McCarthy:
All active PCs on my side of the bridge are free to come along, post as you want.

The exception I Reidel who is driving but if you want to come along too get Aleksander to drive.

I've left Riedel where she is as she's not really the type that would go acting on her own initiative without a specific order (it's that East German upbringing!)
Fusilier
GM, 5037 posts
Your Guide
Sun 27 Sep 2015
at 04:41
  • msg #33

Re: OOC Thread - 14

Just to give some visual perspective, this is the view McCarthy & Co have looking in the direction of West Kepki (where Ortega's guys are). Note the stretch of open ground separating the two communities. You are hard pressed to see the other Mad Dogs, especially if they are in the middle of a firefight, and likely using cover to stay alive. You can just make out the Stobna road on the top right, which leads into West Kepki and then turns off and follows the river to East Kepki (bridge).

Please consult the map for the location of you, your teammates, enemy units, and other things that are going to be very important over the next turns.


This message was last edited by the GM at 07:53, Sun 27 Sept 2015.
Michael Kessler
player, 238 posts
Hauptmann (Ger)
Dave Ross
Sun 27 Sep 2015
at 05:21
  • msg #34

Re: OOC Thread - 14

@Corkman, Cymon, Jinny if McCarthy gives a sit rep on what's going on do you want to stay on this side of the river or cross back over and  rejoin the others?
Billy 'Crack' O'Brien
player, 682 posts
Cpl (UK) Airborne
Cymon
Sun 27 Sep 2015
at 06:17
  • msg #35

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 34):

I will vote to rejoin.
Ferro
player, 558 posts
CaporaleMaggior (It)
Jinnysong
Sun 27 Sep 2015
at 07:10
  • msg #36

Re: OOC Thread - 14

Let the trimming of NPCs and abandoned PCs begin...



In reply to Michael Kessler (msg # 34):

I am wondering if it is a good idea to give up our foothold on the other side of the river.
Michael Kessler
player, 239 posts
Hauptmann (Ger)
Dave Ross
Sun 27 Sep 2015
at 07:47
  • msg #37

Re: OOC Thread - 14

Sorry, my last post was a phone post hence the relative brevity

I'm also making a few assumptions

1. As noted, that we're brought up to speed with what McCarthy knows about the situation on the other side

2. We're not ordered back by McCarthy. If we are the rest of this post is a moot point

3. The approaching vehicle is nothing to do with the partisans so will turn out to be hostile

Whilst it gives us one strong(er) force rather than two weak(er) forces if we cross back I'm happy to stay where we are.

To my mind if we cross back over we run the risk of the approaching force being able to establish themselves on this side. They will know that we are here (I would imagine the firefight will give away the fact that the Mad Dogs are in the area) so they will be able to

A. Call in reinforcements
B. Establish defendable positions, making a future crossing much more difficult (as Jinny has referenced)
C. Get involved in the firefight on the other bank (which could be potentially catastrophic if they have something like a mortar)

If we stay we can possibly prevent at least some of the above. If we can "recruit" the two Polish partisans we can attempt to observe / ambush the approaching vehicle. Hopefully we would have the advantage of surprise.

Also, if we hold both banks we can continue to work on the bridge. Clearly this will be challenging whilst there is at least one firefight going on, however, if we can complete even some sort of crossing that would then give McCarthy's group the option to make a tactical withdrawal to our side if necessary, after which we can drop the bridge again and prevent pursuit (I know much of that is not a great option, but it is an option - if we lose the bridgehead on this side we could end up pinned against the river with hostile forces on both banks).

Therefore I'm voting to stay.

Jinny, am I understanding that your view is similar to mine?

EDIT
If we do stay I'm in two minds about whether O'Brien and Lines should stay in situ at the other OP (and keep watch in that direction) or rejoin Kessler, Ferro, and Benucci (I'm trying to avoid splitting the force, but am conscious of the need to keep watching other directions and also the amount of to'ing and fro'ing that will entail, so if we stay I'd welcome opinions)
This message was last edited by the player at 07:59, Sun 27 Sept 2015.
Francis 'Frank' Benucci
player, 1693 posts
Sgt (US) Ranger
Corkman
Sun 27 Sep 2015
at 12:14
  • msg #38

Re: OOC Thread - 14

Ferro:
Let the trimming of NPCs and abandoned PCs begin...



In reply to Michael Kessler (msg # 34):

I am wondering if it is a good idea to give up our foothold on the other side of the river.

I agree, unless they need us or we're bugging out, I think we stay
Michael Kessler
player, 241 posts
Hauptmann (Ger)
Dave Ross
Sun 27 Sep 2015
at 16:15
  • msg #39

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 38):

OK, I'm taking it that the majority view ooc (plus McCarthy's orders ic) was to stay so orders are issued accordingly.

@Cymon, if you still want O'Brien to rejoin the main body he can take the zodiac back to the other side - that way it will be there if they need to bug out across the river before the bridge repairs are complete.
Billy 'Crack' O'Brien
player, 683 posts
Cpl (UK) Airborne
Cymon
Sun 27 Sep 2015
at 19:57
  • msg #40

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 39):

I am happy to go with what everyone else wants. He can probably make good use of the mine the partisans have and he has a claymore if he was able to get onto the other side at some point during the evac.
Ferro
player, 559 posts
CaporaleMaggior (It)
Jinnysong
Mon 28 Sep 2015
at 03:31
  • msg #41

Re: OOC Thread - 14

Michael Kessler:
Jinny, am I understanding that your view is similar to mine?


Yeah it was.
Francis 'Frank' Benucci
player, 1695 posts
Sgt (US) Ranger
Corkman
Mon 28 Sep 2015
at 08:10
  • msg #42

Re: OOC Thread - 14

We may need the two former prisoners if the Major has to bug out since the majoirty of our gear is with them!
Michael Kessler
player, 242 posts
Hauptmann (Ger)
Dave Ross
Mon 28 Sep 2015
at 08:15
  • msg #43

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 42):

Yeah, Kessler is trying to keep them onside in case we end up having to ask them to take us in but I didn't feel like he could "order" them to stay and fight so he gave them the option of leaving if they want. Hopefully they'll stay - the extra manpower will be handy for the firefight.
Francis 'Frank' Benucci
player, 1696 posts
Sgt (US) Ranger
Corkman
Mon 28 Sep 2015
at 19:21
  • msg #44

Re: OOC Thread - 14

Michael Kessler:
In reply to Francis 'Frank' Benucci (msg # 42):

Yeah, Kessler is trying to keep them onside in case we end up having to ask them to take us in but I didn't feel like he could "order" them to stay and fight so he gave them the option of leaving if they want. Hopefully they'll stay - the extra manpower will be handy for the firefight.

Agreed and we may just need a place to stay soon too...
Fusilier
GM, 5039 posts
Your Guide
Wed 30 Sep 2015
at 06:53
  • msg #45

Re: OOC Thread - 14

Hey guys,

I tried, but I won't be able to add in the last part (for Ferro/Frank) until tomorrow some time (not sure when). I also won't be able to update the map until then either.
Fusilier
GM, 5040 posts
Your Guide
Wed 30 Sep 2015
at 07:03
  • msg #46

Re: OOC Thread - 14

Just as a heads up, to help you plan things out ahead of time...

This pic might help reveal the layout better. Remember, you are in the 2nd house left of the T-junction on the right side of the pic. See the vehicle on the north road at the right side of the pic, that's a PTSM loaded with Russians. That's about where you see it, at least a little of it, through the trees.

The house with the orange roof is where the partisans had their OP. The roof is gone now.

Billy and Lines are way over on the left at the bridge.


This message was last edited by the GM at 07:05, Wed 30 Sept 2015.
Michael Kessler
player, 243 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Sep 2015
at 07:41
  • msg #47

Re: OOC Thread - 14

Fusilier:
See the vehicle on the north road at the right side of the pic, that's a PTSM loaded with Russians. That's about where you see it, at least a little of it, through the trees.

When you say "loaded", Paul Mulcahy's website states that a PTSM can take up to 70 troops...

I don't expect a specific number, but can you give us a ballpark figure as to how many we think we can see?
Fusilier
GM, 5041 posts
Your Guide
Wed 30 Sep 2015
at 07:42
  • msg #48

Re: OOC Thread - 14

There are lots of heads sticking up over the sides, maybe a platoon.
Sabine Riedel
player, 76 posts
Soldat (Ger)
Dave Ross
Wed 30 Sep 2015
at 07:45
  • msg #49

Re: OOC Thread - 14

Cheers (on bahalf of Michael)

Did Fischer stay with Riedel? (I don't see him listed in the names for Active West)
Fusilier
GM, 5042 posts
Your Guide
Wed 30 Sep 2015
at 07:50
  • msg #50

Re: OOC Thread - 14

Yeah, I don't believe Spartan is ready to return, so I kept him out of the action... though it's where he is needed to help Marshall.
Michael Kessler
player, 244 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Sep 2015
at 08:40
  • msg #51

Re: OOC Thread - 14

OK, here’s what I’m thinking for the PTS but it’s all a bit back of an envelope stuff.

Hold fire and let it move to within frag grenade range at which point Frank tries to take out the driver with an aimed shot from the M40, hopefully immobilising it. Meanwhile Ferro and Kessler try and catch the troops in the rear with frags to try and take advantage of the effects of the frags in the confined space (that assumes that Ferro has a frag grenade with her). Ferro and Kessler then spray the rear on full auto with MP5 / RPK respectively.

If the troops look like they are going to debus before they get into grenade range we skip that step and just go for Frank taking the shot and Ferro / Kessler opening up on them before they disembark the vehicle.

What I'm hoping for is to catch as many of them in as confined a space as possible.

If we can take the PTS in even semi working condition it would probably come in handy if we have to evacuate the other side before the bridge repairs are done.

As I said though, it’s all back of an envelope stuff, so if anyone else has any thoughts just shout.
Lukas Fischer
player, 70 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 30 Sep 2015
at 10:17
  • msg #52

Re: OOC Thread - 14

Fusilier:
Yeah, I don't believe Spartan is ready to return, so I kept him out of the action... though it's where he is needed to help Marshall.


I'm starting to get more time, but not quite enough to read back through myriad previous posts.  My intent is to jump back in at the next chapter change, so to speak.  Hopefully that won't be too late :(
Francis 'Frank' Benucci
player, 1698 posts
Sgt (US) Ranger
Corkman
Wed 30 Sep 2015
at 18:41
  • msg #53

Re: OOC Thread - 14

Michael Kessler:
OK, here’s what I’m thinking for the PTS but it’s all a bit back of an envelope stuff.

Hold fire and let it move to within frag grenade range at which point Frank tries to take out the driver with an aimed shot from the M40, hopefully immobilising it. Meanwhile Ferro and Kessler try and catch the troops in the rear with frags to try and take advantage of the effects of the frags in the confined space (that assumes that Ferro has a frag grenade with her). Ferro and Kessler then spray the rear on full auto with MP5 / RPK respectively.

If the troops look like they are going to debus before they get into grenade range we skip that step and just go for Frank taking the shot and Ferro / Kessler opening up on them before they disembark the vehicle.

What I'm hoping for is to catch as many of them in as confined a space as possible.

If we can take the PTS in even semi working condition it would probably come in handy if we have to evacuate the other side before the bridge repairs are done.

As I said though, it’s all back of an envelope stuff, so if anyone else has any thoughts just shout.

A shot at the driver will help IF we can take him out.  Hoping for the vehicle to go belly up and injure/kill a lot of the passengers maybe.
Michael Kessler
player, 245 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Sep 2015
at 19:03
  • msg #54

Re: OOC Thread - 14

Francis 'Frank' Benucci:
A shot at the driver will help IF we can take him out.  Hoping for the vehicle to go belly up and injure/kill a lot of the passengers maybe. 

Yeah, I realise it's a big if...I am open to other suggestions.

@Fuse, is the upper floor safe to use? If so probably easier to toss grenades down into the back of it than lob them from ground level.
John Jameson McCarthy
player, 2017 posts
Major (US) Cavalry
Mark101
Wed 30 Sep 2015
at 19:14
  • msg #55

Re: OOC Thread - 14

I'm not 100% sure I'm reading the post correctly. Is the enemy BTR moving east? I'm assuming that it is heading for the stream/ditch/treeline north of the Humvee and thus getting into a position to flank or get behind us. Am I correct in this assumption (direction if not intention)?
Fusilier
GM, 5043 posts
Your Guide
Wed 30 Sep 2015
at 19:54
  • msg #56

Re: OOC Thread - 14

This is on my phone so I still can't update the map or anything yet...


In reply to John Jameson McCarthy (msg # 55):

Yes, it turned southeast... and is using that narrow band of trees north/NW of you.

In reply to Michael Kessler (msg # 54):

Upper floor of the house Ferro/Frank are in is intact. There is 1 window facing the road. So your plan is feasible for -1- PC to make a throw attempt... difficulty added for moving target.

I guess I should also mention that there might be some guys... maybe six... having already been dropped off and are moving west on foot through the trees. Coincidentally taking the same path the 2 partisans took. They aren't sweeping the area or moving tactically... more like in a single file and carrying shit. The PTSM is heading south and will then turn west at the junction where it will then pass in front of your house.

I'll update the map and write the narrative tonight to help explain things.
This message was last edited by the GM at 20:20, Wed 30 Sept 2015.
Michael Kessler
player, 246 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Sep 2015
at 20:38
  • msg #57

Re: OOC Thread - 14

Fusilier:
This is on my phone so I still can't update the map or anything yet...


In reply to John Jameson McCarthy (msg # 55):

Yes, it turned southeast... and is using that narrow band of trees north/NW of you.

In reply to Michael Kessler (msg # 54):

Upper floor of the house Ferro/Frank are in is intact. There is 1 window facing the road. So your plan is feasible for -1- PC to make a throw attempt... difficulty added for moving target.

I guess I should also mention that there might be some guys... maybe six... having already been dropped off and are moving west on foot through the trees. Coincidentally taking the same path the 2 partisans took. They aren't sweeping the area or moving tactically... more like in a single file and carrying shit. The PTSM is heading south and will then turn west at the junction where it will then pass in front of your house.

I'll update the map and write the narrative tonight to help explain things.

Thanks Fuse.

@Cork / Jinny, I'm thinking we should still concentrate on the PTSM and leave the guys in the trees for now.

So we can hit them in three ways

Sniper Rifle - One person with the M40. Aimed shot at driver, followed by aimed shots at targets of opportunity
Grenades - One person goes upstairs with multiple grenades and tries to lob them into the back of the PTS (one at a time)
RPK - One person sprays the back with auto fire

Frank would seem to be best choice with the sniper rifle. Jinny, if you have a preference as to what Ferro does just yell.

(All assuming we go with that plan of course - if you'd rather look at other options just say)
Fusilier
GM, 5044 posts
Your Guide
Wed 30 Sep 2015
at 20:45
  • msg #58

Re: OOC Thread - 14

I'm not too sure about the sniper shot. With the sight that's on it, I think the target is too close for it to be practical... like using a telescope to view something in the same room. Know what I mean?

I don't have experience with that sight, but unless someone wants to verify things for me, you may just have to take a quick shot (or an aimed with with you SMG). It will still be close range.
This message was last edited by the GM at 20:46, Wed 30 Sept 2015.
Michael Kessler
player, 247 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Sep 2015
at 20:53
  • msg #59

Re: OOC Thread - 14

In reply to Fusilier (msg # 58):

OK, cheers. Kessler has his AK as well as the RPK so that's another option.

Or we forget about trying to hit the driver and just hit the back with the RPK and the SMG on full auto.
Billy 'Crack' O'Brien
player, 686 posts
Cpl (UK) Airborne
Cymon
Wed 30 Sep 2015
at 21:05
  • msg #60

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 59):

I think the grenades are going to be your best bet coupled with a burst at the driver from ground level.
Francis 'Frank' Benucci
player, 1699 posts
Sgt (US) Ranger
Corkman
Thu 1 Oct 2015
at 01:33
  • msg #61

Re: OOC Thread - 14

I can go with aimed shots of opportunity as needed.  What you said makes sense about using a scope close up Fuse.  Iron sights would be best and still used an aimed shot?
Fusilier
GM, 5045 posts
Your Guide
Thu 1 Oct 2015
at 02:43
  • msg #62

Re: OOC Thread - 14

Ok, I've completed the turn and updated the map. Sorry about that, I hate leaving things unfinished, but had to let it go.

To help illustrate things, I've marked the arcs of view for the upstairs window... just to show the limits to the area you can attempt to grenade the passing PTSM. Again, it's just one window, so only one PC can utilize it as a fire position (or throwing position). The other two PCs will need to use the downstairs area (front window, kitchen window, or front doorway). That will limit just well they can shoot "into" the cargo bed.

As we are in combat, I'll request you include combat tags from here on. And of course, please be as specific as possible with your actions. Where I'm not sure, I have to guess, and that could result in consequences you didn't expect.

Next turn will be up Friday... but I might squeeze in some responses before then.
This message was last edited by the GM at 02:45, Thu 01 Oct 2015.
Varis Babicevs
player, 1181 posts
Auxiliary (Latvia)
Raellus
Thu 1 Oct 2015
at 23:29
  • msg #63

Re: OOC Thread - 14

John Jameson McCarthy:
"Varis, I'll drive," the Major said, <DarkBlue>"you fire a single burst at the village and then load the Carl Gustav with HEAT. I'll take the Humvee to a position where we can intercept the BTR as it breaks cover. Anna, Wilson, Varis and I are with the Hummer, everyone else go with the BMP, if there's no room inside run with it to the ILTIS"


To clarify, is the target the village to the west? And is the CG in the Humvee or is it in the Iltis. I know that at one time it was in the latter, but that was before it rolled over. I just want to be sure before I post IC. Thanks.

-
Fusilier
GM, 5046 posts
Your Guide
Fri 2 Oct 2015
at 01:18
  • msg #64

Re: OOC Thread - 14

The CG is with you, next to or in the Humvee at this point.
Francis 'Frank' Benucci
player, 1700 posts
Sgt (US) Ranger
Corkman
Fri 2 Oct 2015
at 12:03
  • msg #65

Re: OOC Thread - 14

Michael Kessler:
In reply to Fusilier (msg # 58):

OK, cheers. Kessler has his AK as well as the RPK so that's another option.

Or we forget about trying to hit the driver and just hit the back with the RPK and the SMG on full auto.

Sorry I'm late getting back but, I had a bad bout of Diverticulitis yesterday which reall fucked me up.  I want to post today so, We are throwing grenades and SMG fire into the back of the truck?

I was thinking, did you want Frank to take off after the dismounts that he saw behind the buildings?
Michael Kessler
player, 249 posts
Hauptmann (Ger)
Dave Ross
Fri 2 Oct 2015
at 12:21
  • msg #66

Re: OOC Thread - 14

I am really tight for time right now so apologies if this is brief.

I was thinking concentrate on the PTS – Frank tries to take out the driver (with SMG, M40, or Kessler's AK - his choice), Kessler opens up on the guys in the back with the RPK and Ferro goes upstairs to lob the grenades.

If you’d rather go after the dismounts that’s fine, just say and I’ll post IC accordingly – would still be as above but without Frank trying to take out the driver so the PTS.

(My thinking is it’s better to try and take out as many of the troops aboard the PTS while they’re bunched up in the back)
This message was last edited by the player at 12:22, Fri 02 Oct 2015.
Francis 'Frank' Benucci
player, 1701 posts
Sgt (US) Ranger
Corkman
Fri 2 Oct 2015
at 12:35
  • msg #67

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 66):

Roger that
Ferro
player, 561 posts
CaporaleMaggior (It)
Jinnysong
Fri 2 Oct 2015
at 17:58
  • msg #68

Re: OOC Thread - 14

I am a little confused about what's happening. It might be a minor detail though I don't know...

Ferro can't throw grenades down until the PTSM moves directly in front of her window yet Frank and Kessler are engaging beforehand. As I understand it there is no before. The PTSM has already gone beyond the first break in the house (at the junction now) so as drives by the front of the house we'll have like 3 or four seconds to act before it's gone again... all of us need to engage at once.

Secondly (and maybe even more importantly) are we taking far too long to react? The map shows the PTSM has to cover only 100 meters before we need to act. The narractive says we "will need to react immediately and quickly before it passes." I'm not trying to be negative about this but with 3 vs 25 i really think we need to play this out as carefully as possible or we'll be rolling up new characrers.
Michael Kessler
player, 251 posts
Hauptmann (Ger)
Dave Ross
Fri 2 Oct 2015
at 18:18
  • msg #69

Re: OOC Thread - 14

Ferro:
all of us need to engage at once.

The intent was that we were all engaging at once, with the signal to do so being Frank's shot at the driver (which wont take place until Ferro is in position). So once Frank takes the shot Kessler immediately opens fire with the RPK and Ferro throws a grenade. Whilst Frank's action will initiate it will be as near simultaneous as possible - the other two react to that shot. Sorry if that hasn't been communicated clearly.

Ferro:
Secondly (and maybe even more importantly) are we taking far too long to react?

I don't know. I floated this plan on two days ago and Fuse has responded several times to questions about it since; at no point has he indicated that there was a problem with the reaction times so I've taken that to indicate that he was happy with it.

Ferro:
I'm not trying to be negative about this but with 3 vs 25 i really think we need to play this out as carefully as possible or we'll be rolling up new characrers.

I realise it may not be a great plan, but as I said, I put it forward two days ago and have said three times since then that I was open to alternative suggestions but nobody came back with anything else...
Ferro
player, 562 posts
CaporaleMaggior (It)
Jinnysong
Fri 2 Oct 2015
at 18:26
  • msg #70

Re: OOC Thread - 14

Michael Kessler:
The intent was that we were all engaging at once, with the signal to do so being Frank's shot at the driver (which wont take place until Ferro is in position). So once Frank takes the shot Kessler immediately opens fire with the RPK and Ferro throws a grenade. Whilst Frank's action will initiate it will be as near simultaneous as possible - the other two react to that shot. Sorry if that hasn't been communicated clearly.


Ok I'm clear on it now.

No problem for the rest. Thanks.

I'll get my post up within an hour.
Fusilier
GM, 5049 posts
Your Guide
Sat 3 Oct 2015
at 06:51
  • msg #71

Re: OOC Thread - 14

Turn is up. Map will is updated... https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak

Please account for ammunition fired.
Michael Kessler
player, 252 posts
Hauptmann (Ger)
Dave Ross
Sat 3 Oct 2015
at 09:36
  • msg #72

Re: OOC Thread - 14

OK, more back of an envelope thinking here...

@Corkman / Jinny - do you want Frank and Ferro to shift their attention to the dismount squad north of our position?

@Cymon - does Billy have a Grenade Launcher with him?

What I'm thinking is if Frank and Ferro can try and deal with the dismounts Kessler will try and link up with Kalina and Andrzej to concentrate on the PTS. Billy and Tosh can also come into play by engaging the PTS.

Getting slightly ahead of myself, what I'm trying to achieve is to have the Russians aboard the PTS think they are under attack by a large force and hope that they crack. So have another turn putting fire on them then Kessler will call for their surrender.

@Corkman, what I'm thinking is to have Kessler borrow Frank's WP grenade this turn. If the Russians choose not to surrender his plan would be to try and get close enough to lob the WP grenade into the back to try and "encourage" them to reconsider. If you'd rather keep hold of your WP grenade just say.

Comments / thoughts / alternative options very welcome...
Billy 'Crack' O'Brien
player, 687 posts
Cpl (UK) Airborne
Cymon
Sat 3 Oct 2015
at 18:57
  • msg #73

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 72):

Yes, but I don't believe he has line of sight.
Michael Kessler
player, 254 posts
Hauptmann (Ger)
Dave Ross
Sun 4 Oct 2015
at 17:32
  • msg #74

Re: OOC Thread - 14

OK, I've gone with what I outlined yesterday to try to keep us moving along.

@Cymon, cheers for that - have tried to phrase things in such a way as to leave it to Billy's judgement whether to engage or not.
Fusilier
GM, 5050 posts
Your Guide
Sun 4 Oct 2015
at 19:33
  • msg #75

Re: OOC Thread - 14

Kessler/Frank - remember that Ferro is not with you, but upstairs.
Billy 'Crack' O'Brien
player, 689 posts
Cpl (UK) Airborne
Cymon
Sun 4 Oct 2015
at 19:35
  • msg #76

Re: OOC Thread - 14

In reply to Fusilier (msg # 75):

Fuse, does Billy have line of sight on the carrier and if he does what is the approx distance. Thanks.
Fusilier
GM, 5051 posts
Your Guide
Sun 4 Oct 2015
at 19:39
  • msg #77

Re: OOC Thread - 14

On my phone right now... but I can answer that in about 5 hours.
Francis 'Frank' Benucci
player, 1705 posts
Sgt (US) Ranger
Corkman
Sun 4 Oct 2015
at 20:34
  • msg #78

Re: OOC Thread - 14

Fusilier:
Kessler/Frank - remember that Ferro is not with you, but upstairs.

Fuck, that's right.  Amending my post.
Fusilier
GM, 5052 posts
Your Guide
Mon 5 Oct 2015
at 01:26
  • msg #79

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
Fuse, does Billy have line of sight on the carrier and if he does what is the approx distance. Thanks.


Not from cover - there is too much brush in the way.

If he steps out onto the road, there is line of sight - 250m range.
Billy 'Crack' O'Brien
player, 690 posts
Cpl (UK) Airborne
Cymon
Mon 5 Oct 2015
at 01:51
  • msg #80

Re: OOC Thread - 14

In reply to Fusilier (msg # 79):

Thanks. I guess that is a no at this point. I have updated my post to give it ago.
This message was last edited by the player at 02:02, Mon 05 Oct 2015.
Francis 'Frank' Benucci
player, 1706 posts
Sgt (US) Ranger
Corkman
Mon 5 Oct 2015
at 19:15
  • msg #81

Re: OOC Thread - 14

Frank is going to transition from his rifle (slinging) to his MP5SD.
Fusilier
GM, 5054 posts
Your Guide
Mon 5 Oct 2015
at 23:21
  • msg #82

Re: OOC Thread - 14

Rae, and actually everyone else, could you indicate which target you are firing at by their IDs? I labelled them on the map, A, B, C, and so on...
Varis Babicevs
player, 1185 posts
Auxiliary (Latvia)
Raellus
Mon 5 Oct 2015
at 23:28
  • msg #83

Re: OOC Thread - 14


Done.

-
Fusilier
GM, 5055 posts
Your Guide
Tue 6 Oct 2015
at 03:14
  • msg #84

Re: OOC Thread - 14

Thanks.

Ok, turn is up and complete.

Please adjust for ammo fired... I think just Billy though, as I'll handle .50cal and 84mm ammo.

There are 4x 84mm FFV-551 HEAT and 3x 84mm FFV-502 HEDP remaining.
Michael Kessler
player, 255 posts
Hauptmann (Ger)
Dave Ross
Tue 6 Oct 2015
at 09:42
  • msg #85

Re: OOC Thread - 14

Fuse, can you refresh my memory? What’s the condition of the house that Kessler and the Poles are using for cover? What I’m getting at is does it look as though they can enter the house and establish firing positions inside from where they can shoot back at the Russians with some degree of cover?
Fusilier
GM, 5056 posts
Your Guide
Tue 6 Oct 2015
at 17:02
  • msg #86

Re: OOC Thread - 14

Sure...

I've relabeled them on the map, A - C (from left to right) again, with descriptions.

- The first (A) is merely rubble, a jumbled pile of burnt wood, scorched masonry and a crumbling but erect chimney.

- The middle house (B) is more intact, though battered by heavy gunfire. The roof is partially collapsed and the upper floor is likely to be inaccessible. Behind it the vegetation thickens and there are a couple dilapidated sheds.

- Furthest to the right (C), the house has superficial damaged (broken windows, some bullet holes, nothing major).
This is the one you are adjacent to*.


* There is a back door on your (north) side, plus windows facing the west towards the Russian force.



FYI, I've also placed Frank/Ferro in their updated location, as well as Kessler, as I forgot to move them yesterday.
This message was last edited by the GM at 17:05, Tue 06 Oct 2015.
Francis 'Frank' Benucci
player, 1707 posts
Sgt (US) Ranger
Corkman
Tue 6 Oct 2015
at 18:35
  • msg #87

Re: OOC Thread - 14

Frank and Ferro under fire; are we into the same example with the rifle optics here at 50 meters being too close?

The H&K's should be able to reach out to that range with little problem.
Fusilier
GM, 5057 posts
Your Guide
Tue 6 Oct 2015
at 18:49
  • msg #88

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 87):

Yeah, it's rather close. You are in closed terrain, with tress and brush.
John Jameson McCarthy
player, 2021 posts
Major (US) Cavalry
Mark101
Wed 7 Oct 2015
at 16:57
  • msg #89

Re: OOC Thread - 14

OK, I'm thinking of getting the BMP to hold position and getting the Humvee on to the road by he river. Then we drive west to see if we can get LOS on the BTR. If we can't, we fall back, if we can we take a shot and then retreat again.

Any ideas or suggestions?
Francis 'Frank' Benucci
player, 1708 posts
Sgt (US) Ranger
Corkman
Wed 7 Oct 2015
at 17:39
  • msg #90

Re: OOC Thread - 14

Fusilier:
In reply to Francis 'Frank' Benucci (msg # 87):

Yeah, it's rather close. You are in closed terrain, with tress and brush.

Looks like we know what we have to do Ferro...
Ferro
player, 566 posts
CaporaleMaggior (It)
Jinnysong
Thu 8 Oct 2015
at 01:21
  • msg #91

Re: OOC Thread - 14

Yes... roll up new characters :D
Fusilier
GM, 5058 posts
Your Guide
Fri 9 Oct 2015
at 23:01
  • msg #92

Re: OOC Thread - 14

Sorry about the delay. Working on the turn tonight.
Francis 'Frank' Benucci
player, 1710 posts
Sgt (US) Ranger
Corkman
Fri 9 Oct 2015
at 23:07
  • msg #93

Re: OOC Thread - 14

Ferro:
Yes... roll up new characters :D

HA!  Thought the same thing...
Fusilier
GM, 5061 posts
Your Guide
Sat 10 Oct 2015
at 01:29
  • msg #95

Re: OOC Thread - 14

Turn is up. Don't forget to update for ammunition fired, thanks.


I wish I asked this earlier, but I'm not sure where the Humvee is headed.

John Jameson McCarthy:
"Varis, I'm taking the Hummer on to the river road...

He ground the gears an clutch and took the Hummer in as tight a circle as he could before heading past the BMP toward the river road, hoping to avoid any obstacles as he went.

Turning Humvee
Taking best route to river road
Going as far along river road as turn will allow
Stop if Varis yells or he sees a shot


I've taken the Humvee as far as the four-way intersection by the bridge... but I'm not sure if you are heading east or west from there. Please confirm, and I'll update the position on the map (and include an amendment to the turn if necessary).



Remainder of turn to follow later.
John Jameson McCarthy
player, 2023 posts
Major (US) Cavalry
Mark101
Sat 10 Oct 2015
at 08:12
  • msg #96

Re: OOC Thread - 14

I intend to head west to try and catch the BTR as it breaks cover. I'll post the turn now as there's plenty I need to do IC.
Francis 'Frank' Benucci
player, 1712 posts
Sgt (US) Ranger
Corkman
Sat 10 Oct 2015
at 15:07
  • msg #97

Re: OOC Thread - 14

Are there still threats that Frank and Ferro can see still?
Fusilier
GM, 5062 posts
Your Guide
Sun 11 Oct 2015
at 02:19
  • msg #98

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 97):

If you stick your head out and look, yes, about five.
Francis 'Frank' Benucci
player, 1713 posts
Sgt (US) Ranger
Corkman
Sun 11 Oct 2015
at 02:42
  • msg #99

Re: OOC Thread - 14

Fusilier:
In reply to Francis 'Frank' Benucci (msg # 97):

If you stick your head out and look, yes, about five.

Thanks.  Post updated
Fusilier
GM, 5063 posts
Your Guide
Tue 13 Oct 2015
at 02:25
  • msg #100

Re: OOC Thread - 14

Hey,

I had Thanksgiving/family commitments tonight, but have the rolls done. Will post things tomorrow.
Fusilier
GM, 5065 posts
Your Guide
Wed 14 Oct 2015
at 05:19
  • msg #101

Re: OOC Thread - 14

Turn is up. Please account for ammo fired.

In this turn, Riedel can move the Krok across the bridge and over to the south bank of the Nogat. You'll have to limit the total distance that she can cover though, to say... halfway to Ferro/Frank/Kessler's position.

Tenza's rig will need to move back to the north side, to recover the flatbed, before it can move across to safety.

The bridge is taking fire from the west, but the location of the source is not yet known.

I'll do the map shortly.
This message was last edited by the GM at 05:20, Wed 14 Oct 2015.
Sabine Riedel
player, 77 posts
Soldat (Ger)
Dave Ross
Wed 14 Oct 2015
at 07:24
  • msg #102

Re: OOC Thread - 14

In reply to Fusilier (msg # 101):

Is anyone able to board the BTR to act as machine gunner? Fischer maybe?
Fusilier
GM, 5066 posts
Your Guide
Wed 14 Oct 2015
at 07:26
  • msg #103

Re: OOC Thread - 14

He can board and do so.
Billy 'Crack' O'Brien
player, 693 posts
Cpl (UK) Airborne
Cymon
Wed 14 Oct 2015
at 07:40
  • msg #104

Re: OOC Thread - 14

In reply to Sabine Riedel (msg # 102):

Alan, Billy and Lines are on the opposite side of the bridge and were ordered to join the BTR's advance so you could pick them up. Billy's used a BTR's weapons before.
Sabine Riedel
player, 78 posts
Soldat (Ger)
Dave Ross
Wed 14 Oct 2015
at 07:47
  • msg #105

Re: OOC Thread - 14

Thanks both.

Let's take Fischer, that way we have the BTR plus the three dismounts - if Billy boards the BTR dismount squad are down to two shooters and I think the more weapons we can bring to bear the better!
John Jameson McCarthy
player, 2026 posts
Major (US) Cavalry
Mark101
Wed 14 Oct 2015
at 18:59
  • msg #106

Re: OOC Thread - 14

Regardless of what side of the river you are I'd appreciate some advice on how to proceed next as I really have no idea how to retrieve the situation.

If the BMP has followed orders it is on the bank trying to support the action across the river and the rear is open to the BTR.

I can see a few options none of which I like and I'd be happy to hear others:

1) Reverse the Humvee and try to head the BTR off. I can't see how we get the rig across the river though, it will take too long to hook it up and under fire it may be impossible.

2) Turn hard right and try to hit the BTR from behind whilst hoping the dismounts don't pepper us, assuming the Hummer is still operational. A rear shot with the fifty might do some damage to the vehicle, after that I don't see much option but ramming and I won't do that unless Varis can get clear.

Any ideas would be much appreciated.
Michael Kessler
player, 259 posts
Hauptmann (Ger)
Dave Ross
Wed 14 Oct 2015
at 19:35
  • msg #107

Re: OOC Thread - 14

I don't have a lot of time tonight, so this is more back of the envelope stuff...

For the Humvee reversing backwards is one option. What about putting your foot down and trying to break to the west? You'll be headed away from the rest of us but if it gets you out of the kill zone it may be worth considering (realistically I can't see any options other than going east or west). I know you'd have to run the gauntlet of the guntruck and a BTR, but I don't have anything better at the moment as far as the humvee is concerned.

I think we need to be prepared to abandon some kit / vehicles. I realise Tenza may not like it, but as you said to me not so long ago kit can be replaced, people can't. Can we get Tenza's rig across now if he is willing to abandon the flatbed trailer? (I realise the trailer is integral to recovering the fuel, but that's a moot point if we're all dead). Is the Iltis still immobile and in need of oil before it can move under its own power? If so are we abandoning it? The BMP could shred it to deny it to the enemy).

The BMP should be able to spin round fairly quickly if there's a risk of being hit from the rear (it probably has to to approach the bridge?)
Billy 'Crack' O'Brien
player, 695 posts
Cpl (UK) Airborne
Cymon
Wed 14 Oct 2015
at 19:50
  • msg #108

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 106):

At this point I think the only option is to try and hit the BTR, no one else has the opportunity to do it and if it gets amongst the vehicles that's it for the mission.

Also there is the PTS-M which has a huge cargo capacity as long as we can take it in one piece losing some of the other vehicles would not be such a problem in that case. The Iltis is attached to the BMP so it would take more to unhook it. Hopefully it will soak up some of the fire from the BTR.
Michael Kessler
player, 260 posts
Hauptmann (Ger)
Dave Ross
Wed 14 Oct 2015
at 19:55
  • msg #109

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
Also there is the PTS-M which has a huge cargo capacity as long as we can take it in one piece losing some of the other vehicles would not be such a problem in that case.

That's a good point. One of the things that has come up in discussion before has been how we're going to get back to Gdansk, given the trail of destruction we've left in our wake.

if we can secure the PTS and rig up some sort of repairs to the Krok we help not only our cargo capacity but also our amphibious capability, making us less reliant on bridges on the way back.
Michael Kessler
player, 261 posts
Hauptmann (Ger)
Dave Ross
Thu 15 Oct 2015
at 07:48
  • msg #110

Re: OOC Thread - 14

Can I just clarify one thing?

There are two BTR icons on the map - one at the western edge of the battle, the other the one in the middle of the village. Is that right and there are two BTR's present?
This message was last edited by the player at 07:48, Thu 15 Oct 2015.
Francis 'Frank' Benucci
player, 1714 posts
Sgt (US) Ranger
Corkman
Thu 15 Oct 2015
at 08:40
  • msg #111

Re: OOC Thread - 14

Will be able to post later today or tonight
John Jameson McCarthy
player, 2027 posts
Major (US) Cavalry
Mark101
Thu 15 Oct 2015
at 10:30
  • msg #112

Re: OOC Thread - 14

The PTSM is a good point but losing the trailer will be a huge blow. It has the mortar and bombs, much of our kit and all the oil drums on it which means that carrying capacity is moot as we have nothing to carry. It will simplify how we cross rivers on the way back though but I'm guessing Tenza won't be happy.
Michael Kessler
player, 262 posts
Hauptmann (Ger)
Dave Ross
Thu 15 Oct 2015
at 12:16
  • msg #113

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 112):

If we all make it out and we have the PTS we could always offer it to Tenza as a peace offering / replacement.

Re the drums, do we know what the fuel is currently being stored in? Large tanks / bladders, etc? In other words, might it be feasible to load some of them on to the PTS as they are? It's the wrecker that has the crane, correct? So if we get it across we still have the crane?
John Jameson McCarthy
player, 2028 posts
Major (US) Cavalry
Mark101
Thu 15 Oct 2015
at 14:52
  • msg #114

Re: OOC Thread - 14

We will have the crane if we get the wrecker across and we'd definitely have to offer the wrecker to Tenza. As for how the fuel is stored, I don't know but I think the initial intel was pretty clear that we'd need drums. All that is academic though, we need to get out alive first. I'll post what I can to try and get as many people out as possible.
Ferro
player, 569 posts
CaporaleMaggior (It)
Jinnysong
Thu 15 Oct 2015
at 17:13
  • msg #115

Re: OOC Thread - 14

Losing the trailer is going to deal us a hard blow. Not only is it the (currently only) means to transport the fuel but it is carrying a lot of stuff on board too. But JJM is making the right decision in my opinion. None of what we'll lose is irreplaceable and as long as we have our people and most of our other gear we can recover.

The Iltis can't drive at the moment but its already hooked to the BMP so we don't have to abandon that. I assume the little jeep rolling in neutral isn't going to slow down the BMP. One (temporary) problem with that though is our motor oil supplies are on Tenza's trailer so it might be towed for a while.



Just have to do something about that BTR... and grab the PTSM.
Billy 'Crack' O'Brien
player, 696 posts
Cpl (UK) Airborne
Cymon
Thu 15 Oct 2015
at 19:04
  • msg #116

Re: OOC Thread - 14


Could the BMP try a nose to tail push of the flatbed, at least try to get it up onto the bridge ? If the flat bed is on the bridge anyway it will have to be moved so the BMP can get past.
This message was last edited by the player at 19:07, Thu 15 Oct 2015.
Varis Babicevs
player, 1188 posts
Auxiliary (Latvia)
Raellus
Fri 16 Oct 2015
at 02:03
  • msg #117

Re: OOC Thread - 14


I'll be out of coms all day tomorrow and most of Saturday. The wife's graduating from her masters program and we're all driving up to Phoenix for the ceremony. I should be back in the loop by Sunday afternoon.

GM, please NPC Varis as needed.

-
John Jameson McCarthy
player, 2030 posts
Major (US) Cavalry
Mark101
Fri 16 Oct 2015
at 09:13
  • msg #118

Re: OOC Thread - 14

Don't worry, by the time you get to Phoenix, we'll be fine...
John Jameson McCarthy
player, 2031 posts
Major (US) Cavalry
Mark101
Fri 16 Oct 2015
at 15:27
  • msg #119

Re: OOC Thread - 14

OK then, for eh next few turns the Humvee will try to hold up the enemy advance while we scramble to get as many people over as we can, vehicles are secondary. Once the vehicles are over, the BTR and most personnel will try to push the Russians out and capture the PTSM whilst the Krankenwagen will hold the bridge. If that gets done, JJ will try and get his own nuts out of the fire even if it means driving away from the fight.
Fusilier
GM, 5068 posts
Your Guide
Fri 16 Oct 2015
at 15:41
  • msg #120

Re: OOC Thread - 14

Alright, if you are going to abandon the trailer, this would be the turn for it. I don't need an IC post to inform Tenza, we can just say it occurred, but I need confirmation on it here. Leaving the trailer?
This message was last edited by the GM at 15:42, Fri 16 Oct 2015.
John Jameson McCarthy
player, 2032 posts
Major (US) Cavalry
Mark101
Fri 16 Oct 2015
at 15:44
  • msg #121

Re: OOC Thread - 14

Leave the trailer. We'll have to get a replacement vehicle or trailer for Tenza and up his share. Not that we'll be able to transport it.
Fusilier
GM, 5070 posts
Your Guide
Sat 17 Oct 2015
at 05:23
  • msg #122

Re: OOC Thread - 14

Turn is up. I'll work on the map shorty.

Please account for ammo fired. Rae, the belt on the .50cal now holds about 20 rounds.

Is everyone ok with this encounter/battle? Any complaints?
Billy 'Crack' O'Brien
player, 697 posts
Cpl (UK) Airborne
Cymon
Sat 17 Oct 2015
at 05:50
  • msg #123

Re: OOC Thread - 14

In reply to Fusilier (msg # 122):

Is it feasible just to push the bridge layer off the bridge so it doesn't need to be towed ? I was going to have Alan suggest it to the BMP if it is something that can happen.
Ferro
player, 570 posts
CaporaleMaggior (It)
Jinnysong
Sat 17 Oct 2015
at 05:51
  • msg #124

Re: OOC Thread - 14

In reply to Fusilier (msg # 122):

Shootout is good. No complaints. Good tension and frustration!

LOL "Krankenwagen". :D Best vehicle name.
Fusilier
GM, 5071 posts
Your Guide
Sat 17 Oct 2015
at 05:54
  • msg #125

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 123):

No, it can't be pushed, only towed, and only then if that's done with multiple vehicles, as it's just too heavy.

Further, the Krok is already gone, and Tenza's rig and the wrecker are pulling out, so there's really no vehicles left to do anything regardless.
This message was last edited by the GM at 05:55, Sat 17 Oct 2015.
Michael Kessler
player, 264 posts
Hauptmann (Ger)
Dave Ross
Sat 17 Oct 2015
at 09:39
  • msg #126

Re: OOC Thread - 14

In reply to Fusilier (msg # 122):

All good here...
Francis 'Frank' Benucci
player, 1716 posts
Sgt (US) Ranger
Corkman
Sat 17 Oct 2015
at 12:26
  • msg #127

Re: OOC Thread - 14

In reply to Fusilier (msg # 122):

Very good encounter and VERY humbling fire fight...
John Jameson McCarthy
player, 2034 posts
Major (US) Cavalry
Mark101
Sat 17 Oct 2015
at 14:31
  • msg #128

Re: OOC Thread - 14

Ideally, JJ is aiming to go to the right of the small building to his right and through the trees and then try to get between the grey roofed building and the three red roofed ones and from there on to the river road heading east.
Billy 'Crack' O'Brien
player, 698 posts
Cpl (UK) Airborne
Cymon
Sat 17 Oct 2015
at 20:16
  • msg #129

Re: OOC Thread - 14

In reply to Fusilier (msg # 125):

Just want to check that Billy and Lines don't have LOS to any of the targets the BTR can see ? Thanks.
Fusilier
GM, 5073 posts
Your Guide
Sat 17 Oct 2015
at 23:41
  • msg #130

Re: OOC Thread - 14

No not anymore/at the moment.

I know it may not look like it on the map, but there is a quite a bit of brush between you and the enemy.
Billy 'Crack' O'Brien
player, 699 posts
Cpl (UK) Airborne
Cymon
Sun 18 Oct 2015
at 00:02
  • msg #131

Re: OOC Thread - 14

In reply to Fusilier (msg # 130):

That is what I thought. Thanks.

Cymon.
Varis Babicevs
player, 1190 posts
Auxiliary (Latvia)
Raellus
Sun 18 Oct 2015
at 01:29
  • msg #132

Re: OOC Thread - 14


I'm back in Tucson and glad to see that Varis and everyone else is still alive. Holy cow, this battle is intense!

-
This message was last edited by the player at 01:42, Sun 18 Oct 2015.
Fusilier
GM, 5075 posts
Your Guide
Tue 20 Oct 2015
at 06:01
  • msg #133

Re: OOC Thread - 14

In reply to Varis Babicevs (msg # 132):

Congratulations on your wife's achievement.




Turn is up. Don't forget any ammunition fired.

Map has been updated.
This message was last edited by the GM at 06:13, Tue 20 Oct 2015.
Billy 'Crack' O'Brien
player, 702 posts
Cpl (UK) Airborne
Cymon
Tue 20 Oct 2015
at 19:45
  • msg #134

Re: OOC Thread - 14


I don't think they are going to let us take the PTS-M cease fire or not. Without it we might as well go home.
Michael Kessler
player, 267 posts
Hauptmann (Ger)
Dave Ross
Tue 20 Oct 2015
at 19:58
  • msg #135

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 134):

Yeah, I know, but I'm trying to look at this through the lens of minimising casualties. So far afaik we haven't had any fatalities on this side of the river, but we've got three WIA (including the Polish NPC) so the ic thinking is that we're riding our luck (especially as we're outnumbered) and that a ceasefire is the best way of making sure that we all walk away from it. The PTS was always a bonus.

That said, nothing's been agreed yet...
Billy 'Crack' O'Brien
player, 703 posts
Cpl (UK) Airborne
Cymon
Tue 20 Oct 2015
at 20:17
  • msg #136

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 135):

I see the reasoning, but if we are not taking the PTS-M we will have to disable it otherwise they will be on our arses for the rest of the trip. Taking it is the better option for the continuation of the scenario given that we still have to drive through the village anyway.
If they don't hold their side of the bargain we are done, I just think it is to much of a risk with enemy on both sides of the road and in an elevated position.
Michael Kessler
player, 268 posts
Hauptmann (Ger)
Dave Ross
Tue 20 Oct 2015
at 20:37
  • msg #137

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 136):

Yeah, I totally see your points as well.

I think this affects the whole group so it's not a call I'm going to have Kessler make unilaterally one way or the other (hence the reason I've left his response open for now). The Russians are prepared to offer a partial ceasefire on one side of the river only. By partial I mean it will only apply to the engineers and does not include the survivors of the heavy weapons team that engaged Frank and Ferro or any forces on the other side of the river (Fuse, please say if I've misunderstood any of that and that's not the case).

So @all, take it or leave it?

GM - the above is correct
This message was last edited by the GM at 20:58, Tue 20 Oct 2015.
Ferro
player, 572 posts
CaporaleMaggior (It)
Jinnysong
Tue 20 Oct 2015
at 21:13
  • msg #138

Re: OOC Thread - 14

I guess it depends on whether we want the PTSM or to find a trailer (to keep the mission from failing). Personally, I am not sure...

We can't get a ceasefire with the engineers and then go seize their transport... and I doubt they are in a position where they are willing to let it go. They still have strength and more friends with armor just across the river.

Fischer and Sabine are rolling up to it in the Krok... and correct me if Im wrong but a PTSM is not armored right?

I think we could take the ptsm and handle the engineers. Especially if those new shooters are partisans which seems to be the case.

-

Though I can't imagine it being hard to fine a trailer either. And it may save a life.


I'm fine with whatever you choose to do.
This message was last edited by the player at 21:14, Tue 20 Oct 2015.
Francis 'Frank' Benucci
player, 1718 posts
Sgt (US) Ranger
Corkman
Wed 21 Oct 2015
at 02:56
  • msg #139

Re: OOC Thread - 14

Michael Kessler:
In reply to Billy 'Crack' O'Brien  (msg # 136):

Yeah, I totally see your points as well.

I think this affects the whole group so it's not a call I'm going to have Kessler make unilaterally one way or the other (hence the reason I've left his response open for now). The Russians are prepared to offer a partial ceasefire on one side of the river only. By partial I mean it will only apply to the engineers and does not include the survivors of the heavy weapons team that engaged Frank and Ferro or any forces on the other side of the river (Fuse, please say if I've misunderstood any of that and that's not the case).

So @all, take it or leave it?

GM - the above is correct

I hate leaving shit behind but, no one has died, yet!  I think that if we continue to engage, we're going to lose some people.  Frank's already fucked up and another hit may take him out of this fight that isn't close to being over.  Frank's all in no matter what the choice is.  We're going to have to seriously sit down and rethink this whole mission and what we're going to do next.

I will say that it isn't from the lack of leadership that we're in this problem.  If anything, we're not dead because of our leadership!  Losing sucks and I think we may have to take an "L" to fight another day to get a "W" at a later date.

I will be able to post tomorrow afternoon or evening.
Michael Kessler
player, 269 posts
Hauptmann (Ger)
Dave Ross
Wed 21 Oct 2015
at 08:57
  • msg #140

Re: OOC Thread - 14

OK, thanks those of you who chipped in. I'm going to decline the offer of a ceasefire for a variety of reasons, most of which have already been said - we've got the BTR joining the fight (plus hopefully the partisans) and the PTS is a valuable asset if we can capture it.

I also don't think a partial ceasefire is a tactically sound option given that we would still have one group of Sovs who are not party to it that would have to be dealt with (the heavy weapons squad) and if we turned our backs on the engineers they could double cross us at any time, which would leave us no further forward.

I hope everyone's OK with that - Frank and Ferro, keep your heads down!

I'll post IC later.
Fusilier
GM, 5078 posts
Your Guide
Thu 22 Oct 2015
at 02:23
  • msg #141

Re: OOC Thread - 14

Varis Babicevs:
Varis removed one of his precious frags from his LBE and prepped it. As soon as the major pulled up next to the trailer, Varis would strategically toss it where he though it would do the most damage.


Confirming that it's one grenade?
Varis Babicevs
player, 1192 posts
Auxiliary (Latvia)
Raellus
Thu 22 Oct 2015
at 02:25
  • msg #142

Re: OOC Thread - 14

Fusilier:
Varis Babicevs:
Varis removed one of his precious frags from his LBE and prepped it. As soon as the major pulled up next to the trailer, Varis would strategically toss it where he though it would do the most damage.


Confirming that it's one grenade?


Yes. In Varis' mind, frags are nearly worth their weight in gold (absolutely essential for CQB), and trying to toss two in quick succession seems kind of dangerous.

-
This message was last edited by the player at 02:26, Thu 22 Oct 2015.
Fusilier
GM, 5079 posts
Your Guide
Thu 22 Oct 2015
at 02:28
  • msg #143

Re: OOC Thread - 14

Thanks.
Fusilier
GM, 5081 posts
Your Guide
Thu 22 Oct 2015
at 05:55
  • msg #144

Re: OOC Thread - 14

The turn is up. You're nearly through... but just not quite there yet.

Please account for ammunition.

Map is updated.
Billy 'Crack' O'Brien
player, 704 posts
Cpl (UK) Airborne
Cymon
Thu 22 Oct 2015
at 06:27
  • msg #145

Re: OOC Thread - 14

In reply to Fusilier (msg # 144):

Fuse could you put an icon for the boat on the map ? Thanks.
Fusilier
GM, 5082 posts
Your Guide
Thu 22 Oct 2015
at 07:43
  • msg #146

Re: OOC Thread - 14

Done.
Michael Kessler
player, 271 posts
Hauptmann (Ger)
Dave Ross
Thu 22 Oct 2015
at 10:15
  • msg #147

Re: OOC Thread - 14

This is one of these things that I reckon my character would know but I'm not sure about. If Kessler gets close enough to the dyke to pinpoint roughly where the heavy weapons team are at on the other side and tosses Frank's WP grenade at them (he has no frags) would that be likely to have unintended consequences, e.g. starting a fire that might get out of control and spread to threaten the bridge? Or am I overthinking it?

EDIT. Also, is there a way Kessler would be able to clamber up on to the dyke?
This message was last edited by the player at 12:16, Thu 22 Oct 2015.
Fusilier
GM, 5083 posts
Your Guide
Thu 22 Oct 2015
at 17:57
  • msg #148

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 147):

No, there is no risk of unintended fire.

Yes, it's just about 1.5-2m high will grassy sloped sides. A berm.
Fusilier
GM, 5084 posts
Your Guide
Thu 22 Oct 2015
at 18:04
  • msg #149

Re: OOC Thread - 14

I also need to clarify something about Riedel and Fischer.

The Krok is 30m from the PTS-M and the infantry in the ditch, so arriving there will happen in this turn.

So, I need to know if you will stop here, drive through & around the PTS-M, or try to drive through via the ditch (running over the infantry), or reversing now.
Sabine Riedel
player, 84 posts
Soldat (Ger)
Dave Ross
Thu 22 Oct 2015
at 18:14
  • msg #150

Re: OOC Thread - 14

If Spartan has no objections I'd suggest driving around and through the PTS (so staying on the road). I think if we stop dead we're vulnerable and if we try to go through the ditch we might get stuck in the ditch.
Lukas Fischer
player, 75 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 22 Oct 2015
at 18:16
  • msg #151

Re: OOC Thread - 14

In reply to Sabine Riedel (msg # 150):

Or one of those bastids has a mine he's been carrying around and puts it out before we arrive.  Packrat engineers...
This message was last edited by the player at 18:30, Thu 22 Oct 2015.
Sabine Riedel
player, 85 posts
Soldat (Ger)
Dave Ross
Thu 22 Oct 2015
at 18:20
  • msg #152

Re: OOC Thread - 14

In reply to Lukas Fischer (msg # 151):

I'm game for risking the ditch if you prefer...make them go crunch under the wheels.
This message was last edited by the player at 18:20, Thu 22 Oct 2015.
Alan Little
player, 131 posts
Cpt (UK) Logistics
Cymon
Thu 22 Oct 2015
at 18:29
  • msg #153

Re: OOC Thread - 14

In reply to Lukas Fischer (msg # 151):

They do seem to have an awful lot of those nasty anti-vehicle things.
Lukas Fischer
player, 76 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 22 Oct 2015
at 18:33
  • msg #154

Re: OOC Thread - 14

In reply to Sabine Riedel (msg # 152):

Maybe head south a bit and get into the field then move east?  Opens up angles, keeps us off the most most expected avenue of approach.  There are a few tree lines, but good fields of fire north from there.
Francis 'Frank' Benucci
player, 1720 posts
Sgt (US) Ranger
Corkman
Thu 22 Oct 2015
at 18:35
  • msg #155

Re: OOC Thread - 14

Alan Little:
"Keep firing on those BTR's if they get to the bridge we are fucked. I'll find with the shooter." Alan turns and drops prone trying to spot the firing signature of the heavy sniper rifle. "All call signs, felix. We are taking large calibre sniper fire from the edge of the village possibly in the scrub by the river. Out."

Can Frank see this???
Sabine Riedel
player, 86 posts
Soldat (Ger)
Dave Ross
Thu 22 Oct 2015
at 18:38
  • msg #156

Re: OOC Thread - 14

In reply to Lukas Fischer (msg # 154):

You're in charge...I'm just the driver...!

That works for me...
Fusilier
GM, 5085 posts
Your Guide
Thu 22 Oct 2015
at 18:43
  • msg #157

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 155):

No... you guys are too far east. You can't see any enemy at the moment.
Lukas Fischer
player, 77 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 22 Oct 2015
at 18:45
  • msg #158

Re: OOC Thread - 14

In reply to Sabine Riedel (msg # 156):

Ok, I made a quick edit: Slow and south instead of slow and steady... :)
Francis 'Frank' Benucci
player, 1721 posts
Sgt (US) Ranger
Corkman
Thu 22 Oct 2015
at 18:54
  • msg #159

Re: OOC Thread - 14

Fusilier:
In reply to Francis 'Frank' Benucci (msg # 155):

No... you guys are too far east. You can't see any enemy at the moment.

THanks
Fusilier
GM, 5086 posts
Your Guide
Sat 24 Oct 2015
at 03:56
  • msg #160

Re: OOC Thread - 14

I have some family business this weekend that will keep me away from things. I was hoping to squeeze in the turn post tonight, but that didn't happen, so there will be a delay until late sunday night.
Fusilier
GM, 5088 posts
Your Guide
Tue 27 Oct 2015
at 05:15
  • msg #161

Re: OOC Thread - 14

I just finished the turn and will get on to the map shorty. Sorry it's a day later than I expected. Next turn is scheduled for Wednesday night.
This message was last edited by the GM at 05:25, Tue 27 Oct 2015.
Varis Babicevs
player, 1196 posts
Auxiliary (Latvia)
Raellus
Wed 28 Oct 2015
at 00:01
  • msg #162

Re: OOC Thread - 14


In previous last turn, Varis tossed a smoke SW of where the Humvee was waiting to cross the bridge.

-
John Jameson McCarthy
player, 2042 posts
Major (US) Cavalry
Mark101
Wed 28 Oct 2015
at 08:12
  • msg #163

Re: OOC Thread - 14

Thanks for reminding me. I've edited that bit out.
Fusilier
GM, 5091 posts
Your Guide
Thu 29 Oct 2015
at 19:10
  • msg #164

Re: OOC Thread - 14

I have to head out for a few hours, but I'll do Kessler and the Krok's turn later tonight. Ferro/Frank, I'll use msg #413 from last night for your turn update.
Francis 'Frank' Benucci
player, 1725 posts
Sgt (US) Ranger
Corkman
Thu 29 Oct 2015
at 19:18
  • msg #165

Re: OOC Thread - 14

Fusilier:
I have to head out for a few hours, but I'll do Kessler and the Krok's turn later tonight. Ferro/Frank, I'll use msg #413 from last night for your turn update.

Very good then
Fusilier
GM, 5092 posts
Your Guide
Fri 30 Oct 2015
at 02:36
  • msg #166

Re: OOC Thread - 14

Ok, turn is up and the map is updated.

@Billy - in this turn you will reach Mulcahy and Morgan. Mulcahy is closer, with about 15-20m separating him and Morgan. You can pick up either one you want, but you can only pick up 1 at a time/this turn. I made the roll, and whoever it is, it's a successful pickup. You can include that in your post. Any questions, just let me know.

@McCarthy - in this turn you can successfully pick up Lines by the side of the road, just past the bridge.




I'll be out of town for the weekend, so next post from me is scheduled for late Monday night. Have a good Halloween everyone, if you partake.
This message was last edited by the GM at 02:38, Fri 30 Oct 2015.
John Jameson McCarthy
player, 2043 posts
Major (US) Cavalry
Mark101
Fri 30 Oct 2015
at 11:22
  • msg #167

Re: OOC Thread - 14

OK, do people want to press on with this fight or break contact as soon as we can and get the hell out?

My vote would be for running. As for a route there are several options:

1) Run for Elbag
2) Run south and hook around Elbag via Markusy, Jelonki and Paslek
3) Any other options people think of

As soon as we get a breathing space we need to reassign people to more effective positions, at the moment we're all over the shop.

Also, who can drive Tracked Vehicles? If no-one else can JJ will have to drive the PTS-M which will make C+C difficult.
Michael Kessler
player, 275 posts
Hauptmann (Ger)
Dave Ross
Fri 30 Oct 2015
at 11:35
  • msg #168

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 167):

I’m for getting out of dodge – in terms of where we go, It may be worth seeing if we can link up with the partisans for the short term.

Iirc anyone with WVD skill also has TVD skill at half their skill level plus asset, so most people should be able to do it (although possibly not particularly well...)
John Jameson McCarthy
player, 2044 posts
Major (US) Cavalry
Mark101
Fri 30 Oct 2015
at 11:38
  • msg #169

Re: OOC Thread - 14

Yes, the partisans may have info that can help us, we'll have to see.

I'm keen on getting out too. Preferably before the Humvee craps out on us.
Fusilier
GM, 5093 posts
Your Guide
Fri 30 Oct 2015
at 12:11
  • msg #170

Re: OOC Thread - 14

Marshall and Lines are valid drivers.
Michael Kessler
player, 276 posts
Hauptmann (Ger)
Dave Ross
Fri 30 Oct 2015
at 12:51
  • msg #171

Re: OOC Thread - 14

Whilst I remember, I have family visiting this weekend so I wont be around Saturday / most of Sunday.
Billy 'Crack' O'Brien
player, 708 posts
Cpl (UK) Airborne
Cymon
Fri 30 Oct 2015
at 18:44
  • msg #172

Re: OOC Thread - 14


I am for finishing the fight and recovering the PTS we have the engineers in a pincher at this point and they may just break once they realise that. The Humvee can be carried by the PTS if we have to and it will take time to recover everyone as it is.
Michael Kessler
player, 277 posts
Hauptmann (Ger)
Dave Ross
Fri 30 Oct 2015
at 18:47
  • msg #173

Re: OOC Thread - 14

To clarify, I'm in favour of finishing off the engineers and taking the PTS. However I'd rather be gone by the time the elements on the other side (the two BTRS, etc) get round to trying to to cross the river.
Ferro
player, 578 posts
CaporaleMaggior (It)
Jinnysong
Mon 2 Nov 2015
at 21:28
  • msg #174

Re: OOC Thread - 14

I'm in favor of finishing off the engineers without having to physically clear them out. Using firepower or whatever.
Fusilier
GM, 5096 posts
Your Guide
Tue 3 Nov 2015
at 07:14
  • msg #175

Re: OOC Thread - 14

Turn is up and the map is updated.
John Jameson McCarthy
player, 2046 posts
Major (US) Cavalry
Mark101
Tue 3 Nov 2015
at 19:07
  • msg #176

Re: OOC Thread - 14

This turn I'm suggesting we try to get the wrecker and rig into the cover of the big house south of them and tuck the Humvee into the lee of the smaller building just to the south. That leaves everyone else to clean out the last of the engineers.

What do people think?

Also, I know this is unlikely but  is there any way of contacting the boat? It may be better for them to carry on up the river and hook around the canal rather than try and get on the bank under fire.
Michael Kessler
player, 280 posts
Hauptmann (Ger)
Dave Ross
Tue 3 Nov 2015
at 19:16
  • msg #177

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 176):

Does that leave anyone to give O'Brien covering fire?
John Jameson McCarthy
player, 2047 posts
Major (US) Cavalry
Mark101
Tue 3 Nov 2015
at 19:27
  • msg #178

Re: OOC Thread - 14

As we're still being fired on by the BTRs I'm hoping that if I position the Humvee correctly we'll still be able to provide cover fire but be harder to hit. If the position doesn't work I'll have to re-evaluate as the zod definitely needs some support.
Fusilier
GM, 5097 posts
Your Guide
Tue 3 Nov 2015
at 19:37
  • msg #179

Re: OOC Thread - 14

Not really, the bridge is blocking nearly all of the fire. The further you go east, the better it is. The fifty will have the same limitations if you remain on the road.
Michael Kessler
player, 281 posts
Hauptmann (Ger)
Dave Ross
Tue 3 Nov 2015
at 19:39
  • msg #180

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 178):

I'm hoping that we'll be able to finish off the engineers sooner rather than later (either by them surrendering or them cracking when the Krankenwagen heads towards them). Hopefully we can then give you some back up. If we can get our hands on the anti materiel rifle that might help.
Fusilier
GM, 5098 posts
Your Guide
Tue 3 Nov 2015
at 19:43
  • msg #181

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 180):

You guys have one on the Krank.
Francis 'Frank' Benucci
player, 1728 posts
Sgt (US) Ranger
Corkman
Tue 3 Nov 2015
at 19:45
  • msg #182

Re: OOC Thread - 14

I'm not sure (just posted) but, maybe they can set Frank up to cover a sector that he can do some good in this fight yet?
John Jameson McCarthy
player, 2048 posts
Major (US) Cavalry
Mark101
Tue 3 Nov 2015
at 20:00
  • msg #183

Re: OOC Thread - 14

Once the engineers are dealt with we'll be able to concentrate and get organised, hopefully to break contact but that may depend on what the partisans want to do. It's a matter of wiping out one threat whilst delaying the other at the moment.

The PTRS-D is in the Krankenwagen, I'd thought about it but until the Humvee is settled and JJ doesn't have to focus on driving for a while I can't issue too many dictats or reminders.
Fusilier
GM, 5099 posts
Your Guide
Tue 3 Nov 2015
at 20:06
  • msg #184

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 183):

If it is used by a PC, just as a heads up, it'll take a turn to collect from the Humvee's cargo space and reassemble, before using.
Michael Kessler
player, 282 posts
Hauptmann (Ger)
Dave Ross
Tue 3 Nov 2015
at 20:12
  • msg #185

Re: OOC Thread - 14

John Jameson McCarthy:
I can't issue too many dictats or reminders.

Yeah, I get that, Kessler is in the same boat - that's why he ignored Ferro's radio call earlier when she asked if there were any fresh orders - he was taking down the heavy weaposn squad at the time (sorry Jinny!). Command and control has effectively went out of the window as long as the commanders are active participants in the combat. Kessler at least has managed to disengage slightly and start looking at bigger picture but I appreciate McCarthy can't.

I think there's also a challenge inasmuch as Kessler and McCarthy have been fighting two very separate battles so even ooc I'm not sure exactly what has been going on with yours as I've been too focused on my own and making sure everyone walks away (hence the reason Kessler was telling Krupp that he (Kessler) needs Cassidy - to the best of my ooc knowledge he doesn't know that Varis is WIA and WIlson is KIA (I'm not moaning that McCarthy hasn't told him, just pointing out that at a meta level some of the leadership decisions may appear to be less than perfect).

I was meaning the anti materiel rifle that the heavy weapons squad were using, which is on the other side of the dyke with a PKM. Again, not recovering either of those may not have been the best decision but priority at the time was to get back into the fight (and deal with a Pole the severity of whose wound was unknown) not recover kit. Recovering it now may be too risky if the Russians on the other bank have that area under fire.
John Jameson McCarthy
player, 2049 posts
Major (US) Cavalry
Mark101
Tue 3 Nov 2015
at 20:20
  • msg #186

Re: OOC Thread - 14

Absolutely, there's no criticism meant in my post, Kessler's been running round saving everyone's backside too s there's been little time for co-ordination. I'd remembered about the AM rifle with the enemy but I agree with you, at the moment command should be concerned about getting our people out alive, not gathering gear. As for the one in the Krank, once the Hum's stopped I'll be able to do more suggestions. As for Kessler, he's going to have his hands full with whatever the partisans want I'm guessing.
Billy 'Crack' O'Brien
player, 709 posts
Cpl (UK) Airborne
Cymon
Tue 3 Nov 2015
at 20:22
  • msg #187

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 185):

Billy, if he makes it. Will need to rearm the two in the boat so as he knows where one rifle is from the engineer he shot and the radio call about the others that will be where he intends to go either by inflatable or on foot along the shoreline.
Michael Kessler
player, 283 posts
Hauptmann (Ger)
Dave Ross
Tue 3 Nov 2015
at 20:31
  • msg #188

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
In reply to Michael Kessler (msg # 185):

Billy, if he makes it. Will need to rearm the two in the boat so as he knows where one rifle is from the engineer he shot and the radio call about the others that will be where he intends to go either by inflatable or on foot along the shoreline.

If you can make it to that spot that would be great - there's six dead Ivans in the vicinity, none of whom have been looted, with an AM rifle and a PKM.

But don't take any chances getting there - you've got a hole in your boat!
Michael Kessler
player, 284 posts
Hauptmann (Ger)
Dave Ross
Tue 3 Nov 2015
at 20:33
  • msg #189

Re: OOC Thread - 14

John Jameson McCarthy:
Absolutely, there's no criticism meant in my post, Kessler's been running round saving everyone's backside too s there's been little time for co-ordination. I'd remembered about the AM rifle with the enemy but I agree with you, at the moment command should be concerned about getting our people out alive, not gathering gear. As for the one in the Krank, once the Hum's stopped I'll be able to do more suggestions. As for Kessler, he's going to have his hands full with whatever the partisans want I'm guessing.

Yeah, it's cool, I guess it's just been at the back of my mind that circumstances have dictated that some calls have been a case of taking the "less bad" option rather than the "good" option!
Billy 'Crack' O'Brien
player, 711 posts
Cpl (UK) Airborne
Cymon
Tue 3 Nov 2015
at 20:42
  • msg #190

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 188):

I think we will ditch the boat once we are past the bridge, if we make it that far.
John Jameson McCarthy
player, 2050 posts
Major (US) Cavalry
Mark101
Tue 3 Nov 2015
at 21:00
  • msg #191

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 189):

Yup, we call that TK2. :}
Fusilier
GM, 5102 posts
Your Guide
Thu 5 Nov 2015
at 06:52
  • msg #192

Re: OOC Thread - 14

Ok, turn is up.

Heroic action by Billy, but it's unclear how that will turn out. For everyone else, you're pretty much in the clear. The engineers are all complying with the surrender, the PTS-M is yours, and the enemy are stalled on the far side of the river. You have time, but the quicker you depart the easier it will be.

I'll be out of town again this weekend, but will be able to respond to PMs and OOC questions. I should be able to also give some replies to any posts requiring a spoken response. Next turn post though won't be up until next Monday. After that everything should be back to normal.


Added to the roster of heroes:

Luis Ortega (USA) - KIA (Kępki, Poland, October 22, 2000)
Joseph Morgan (USA) - KIA (Kępki, Poland, October 22, 2000)
Dean Wilson (USA) - KIA (Kępki, Poland, October 22, 2000)
Arthur Fox (UK) - MIA (Kępki, Poland, October 22, 2000)
This message was last edited by the GM at 07:08, Thu 05 Nov 2015.
Michael Kessler
player, 286 posts
Hauptmann (Ger)
Dave Ross
Thu 5 Nov 2015
at 09:09
  • msg #193

Re: OOC Thread - 14

Have we got any rope?

And if so would it be feasible to try and toss it to Billy and Caleb so we can try and haul them ashore?
Fusilier
GM, 5103 posts
Your Guide
Thu 5 Nov 2015
at 16:12
  • msg #194

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 193):

There's 25m of rope in the tow truck. They're out too far in the river to throw it to them though.

It would seem that, if they remain on the wreckage and aren't seen, they'll float out of the combat zone (past the bend). If you want to wait and try using rope there, it might work. Sending out an unburdened swimmer to bring them the rope would have a better chance though. Or an amphibious vehicle.
Michael Kessler
player, 287 posts
Hauptmann (Ger)
Dave Ross
Thu 5 Nov 2015
at 16:45
  • msg #195

Re: OOC Thread - 14

Cheers for that.

Next question.

Is Frank fit enough to man the BTR's turret?
Fusilier
GM, 5104 posts
Your Guide
Thu 5 Nov 2015
at 16:48
  • msg #196

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 195):

He is. Frank's still fighting... just not running or doing any pushups.
Billy 'Crack' O'Brien
player, 713 posts
Cpl (UK) Airborne
Cymon
Thu 5 Nov 2015
at 17:38
  • msg #197

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 193):

Sorry guys if I had of realised that the APC had line of sight Billy would not have attempted the rescue.
Michael Kessler
player, 289 posts
Hauptmann (Ger)
Dave Ross
Thu 5 Nov 2015
at 17:48
  • msg #198

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 197):

No worries, we'll fish you out one way or another.

Although the plan to tie the rope around Varis and then attempt to launch him into the river like a human cannonball may need some refinement...
Ferro
player, 579 posts
CaporaleMaggior (It)
Jinnysong
Thu 5 Nov 2015
at 17:50
  • msg #199

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 197):

Valiant attempt either way.
Lukas Fischer
player, 81 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 5 Nov 2015
at 20:09
  • msg #200

Re: OOC Thread - 14

Seems a lot bigger in the video than it does in still shots I've seen.

https://www.youtube.com/watch?v=Sng14GpGW10
This message was last edited by the player at 20:12, Thu 05 Nov 2015.
Sabine Riedel
player, 91 posts
Soldat (Ger)
Dave Ross
Sat 7 Nov 2015
at 15:52
  • msg #201

Re: OOC Thread - 14

@Corkman, sorry dude but I'm not sure how to respond to your last post. There's a whole paragraph in Reidel's post where she speaks to Frank in English

Sabine Riedel:
Slipping out the driver's seat she moves back to where Frank is sitting, helps him to the slightly elevated gunner's position if he needs any assistance. Once the American is settled, Riedel hands him a headset and plugs in the jack. "OK, Sergeant Benucci -" the informal 'Frank' that she had used while she had been treating him has gone, in its place her usual German formality "- you are now hooked into the intercom. The only person that you can speak to just now is me. Please remember I do not have a radio of my own so if you receive any messages for us you will have to pass them on to me for I will not hear them, OK? Your gun controls are here -" she begins to point out the elevation and traverse controls and the triggers for the two machine guns. "We do not have much bullets for the heavy machine gun, so try and use the PK if you have to fire, OK?"

Once the American is settled, she'll move back to the driver's seat, popping the hatch and sticking her head out so she can get a better idea of what's going on. Once she's settled she keys the intercom. "You OK back there Sergeant?"

This message was last edited by the player at 15:52, Sat 07 Nov 2015.
Francis 'Frank' Benucci
player, 1730 posts
Sgt (US) Ranger
Corkman
Sat 7 Nov 2015
at 16:17
  • msg #202

Re: OOC Thread - 14

Sabine Riedel:
@Corkman, sorry dude but I'm not sure how to respond to your last post. There's a whole paragraph in Reidel's post where she speaks to Frank in English

Sabine Riedel:
Slipping out the driver's seat she moves back to where Frank is sitting, helps him to the slightly elevated gunner's position if he needs any assistance. Once the American is settled, Riedel hands him a headset and plugs in the jack. "OK, Sergeant Benucci -" the informal 'Frank' that she had used while she had been treating him has gone, in its place her usual German formality "- you are now hooked into the intercom. The only person that you can speak to just now is me. Please remember I do not have a radio of my own so if you receive any messages for us you will have to pass them on to me for I will not hear them, OK? Your gun controls are here -" she begins to point out the elevation and traverse controls and the triggers for the two machine guns. "We do not have much bullets for the heavy machine gun, so try and use the PK if you have to fire, OK?"

Once the American is settled, she'll move back to the driver's seat, popping the hatch and sticking her head out so she can get a better idea of what's going on. Once she's settled she keys the intercom. "You OK back there Sergeant?"

After going back and reading it, I misinterpreted you talking to Fischer.  I corrected my post.
Michael Kessler
player, 290 posts
Hauptmann (Ger)
Dave Ross
Sun 8 Nov 2015
at 22:56
  • msg #203

Re: OOC Thread - 14

All, just a quick fyi, my online time will probably be limited for most of this coming week. I will be around and I will still be able to post, but I may be slow in doing so and and / or my posts may be briefer than usual.
Fusilier
GM, 5106 posts
Your Guide
Tue 10 Nov 2015
at 05:28
  • msg #204

Re: OOC Thread - 14

Turn is up. I'll be around steady for the next several weeks, so there shouldn't be anymore extended downtimes from me. Thanks for the update Dave.

I'll add a list of Ferro's loot here sometime soon. Info gained by Kessler will come later/soon as well... I need to review game setting/background stuff first.

I mentioned what the partisans want to do, but don't feel like you must follow along. If you have other plans or destinations, or whatever, then that's fine. If that's the case, Andrzej will need to be carried out by Poles, who will ask to trade for the Krankenwagon's stretcher (offering 1x Rifle from the loot Seweryna pickled up).

Please ensure all ammo fired for the encounter has been deducted, along with grenades and lost gear/weapons. Thanks.

XP added.
This message was last edited by the GM at 05:29, Tue 10 Nov 2015.
Fusilier
GM, 5107 posts
Your Guide
Tue 10 Nov 2015
at 06:02
  • msg #205

Re: OOC Thread - 14

Recovered Spoils taken from the dead or were already in the PTS-M:

Doesn't include stash found by Fischer
The Partisans may be expecting some of this

1x Map (1:50000 Malbork/Gdansk/Elbag Zone)   [Unmarked]
1x Det Cord (50m Spool)
1x Primer Cord (5m Length)
1x PN-4 Demolition Charge
5x Blasting Caps
1x Demolition Tool Kit
1x MON-50 Directional Mine (Mechanical Pull Fuse)
2x POM-Z Landmine
1x Mine Detector
1x Landmine Marking Kit (nylon tape & flags)
5x x3 RGD-5 Fragmentation Grenades
1x M-67 Fragmentation Grenade
1x RKG-3/3M Anti-tank Grenade
1x M-18 HC Smoke Grenade
1x Case w/5g Tobacco
2x Chemlight (Green)
1x R-159 Manpack Radio
5x AKM Rifles
1x AKMS Rifle
1x M16A2 Rifle
2x PPSH-43 Submachinegun
1x PP-91 KEDR Submachinegun
10x 2x 30rnd. 7.62mmS Magazines
1x 30rnd. 5.56mmN Magazine
3x 35rnd. 7.62mmT Magazine
1x 20rnd. 9mmM Magazine
180x 7.62mmS Rounds
30x 5.56mmN Rounds
80x 7.62mmT Rounds
20x 9mmM Rounds
2x Lifchek Webbing [both contain minor personal issue items]

1x PTRS-41 Anti-armor Rifle / x2 14.5mm KPV
1x PKM Medium Machingun / x25 7.62mmL Link
1x Smoke (Purple Signal) Grenade

1x Bottle [2L] w/1L Vodka
2x Cigarettes
1x Bottle w/x20 Painkillers (Expired)

This message was last edited by the GM at 16:31, Thu 12 Nov 2015.
Alan Little
player, 137 posts
Cpt (UK) Logistics
Cymon
Tue 10 Nov 2015
at 18:10
  • msg #206

Re: OOC Thread - 14


I was just wanting to check that I am reading it correctly and Alan is with the Humvee on the map at the rescue point ?
Fusilier
GM, 5108 posts
Your Guide
Tue 10 Nov 2015
at 19:01
  • msg #207

Re: OOC Thread - 14

In reply to Alan Little (msg # 206):

Actually no...

I didn't update the map.

Little is with Lines watching the bridge... though there is nothing to see at the moment, so I'm ok with them having moved over to the rest of the group (by the PTSM, Krokodil & Krankenwagon). The Humvee left them and moved to the rescue point in the NE.
Alan Little
player, 138 posts
Cpt (UK) Logistics
Cymon
Tue 10 Nov 2015
at 19:36
  • msg #208

Re: OOC Thread - 14

In reply to Fusilier (msg # 207):

Right thanks I will update my post and have them loot on their return trip to the PTSM.
Fusilier
GM, 5109 posts
Your Guide
Tue 10 Nov 2015
at 19:40
  • msg #209

Re: OOC Thread - 14

Ok, thanks, but that will add time to the departure, just to be clear.
Alan Little
player, 139 posts
Cpt (UK) Logistics
Cymon
Tue 10 Nov 2015
at 20:07
  • msg #210

Re: OOC Thread - 14

In reply to Fusilier (msg # 209):

Yes understood. Though would some of his search take place while Billy is being rescued given that Alan and Tosh were dropped off during the last turn ? Thanks.
Ferro
player, 581 posts
CaporaleMaggior (It)
Jinnysong
Wed 11 Nov 2015
at 04:11
  • msg #211

Re: OOC Thread - 14

I am going to post assuming the Humvee returns to the group. If that's not how it will be I'll edit later.
John Jameson McCarthy
player, 2054 posts
Major (US) Cavalry
Mark101
Wed 11 Nov 2015
at 10:30
  • msg #212

Re: OOC Thread - 14

Heavy week at work so the post may not be as detailed or well thought out as it should be.

Basically, load up and get out.

Someone needs to keep an eye on the enemy.

Decide where you want to sit in the vehicles. We need crew and dismounts for the Krok, a PC gunner for the BMP, it's effectively useless otherwise, and someone to man the fifty on the back of the PTSM (Still in the Humvee but I assume it is of some use as a defensive weapon.

Call out what you want to do.
Lukas Fischer
player, 83 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 11 Nov 2015
at 10:49
  • msg #213

Re: OOC Thread - 14

I'd be up for getting out of the BTR turret as a dismount if someone else wants to man it for a bit.
Fusilier
GM, 5110 posts
Your Guide
Wed 11 Nov 2015
at 12:06
  • msg #214

Re: OOC Thread - 14

In reply to Lukas Fischer (msg # 213):

If nobody volunteers, we can place an NPC in there.
Billy 'Crack' O'Brien
player, 715 posts
Cpl (UK) Airborne
Cymon
Wed 11 Nov 2015
at 18:52
  • msg #215

Re: OOC Thread - 14

In reply to Fusilier (msg # 214):

Does the PTSM have a gun ring ? Billy is happy to take either position if he is capable with his current wound ?
Varis Babicevs
player, 1201 posts
Auxiliary (Latvia)
Raellus
Wed 11 Nov 2015
at 18:53
  • msg #216

Re: OOC Thread - 14


Varis is cool to stay on the .50 in the Humvee once it's loaded aboard the PTSM. He'd also like to get some antibiotics and pain meds from Riedel ASAP.

-
Michael Kessler
player, 292 posts
Hauptmann (Ger)
Dave Ross
Wed 11 Nov 2015
at 19:35
  • msg #217

Re: OOC Thread - 14

Happy for Kessler to stay as vehicle commander for the Krok.

I'd prefer to get Riedel out of the Krok and into another vehicle - for one I prefer not to talk to myself and for two it limits her in her medic role. Is Aleksandar available to take over as Riedel as Krok driver?

Riedel would likely benefit from a personal radio. Is there one available? (according to the vehicles / stores thread Wilson had one but I don't know how accurate that is - @Fuse, that thread shows Kessler as having borrowed Babicevs' radio - whilst there was some swapping around at one point afaik Kessler now has the Cougarnet that is listed as being Mulcahy's).
Francis 'Frank' Benucci
player, 1733 posts
Sgt (US) Ranger
Corkman
Wed 11 Nov 2015
at 20:18
  • msg #218

Re: OOC Thread - 14

I'm a little embarrassed, I can't find Frank's history/background
Fusilier
GM, 5112 posts
Your Guide
Thu 12 Nov 2015
at 05:49
  • msg #219

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 218):

I can't find it either. Perhaps we didn't make one. In any case, feel free to make it up as you feel like it should be.

In reply to Michael Kessler (msg # 217):

I'll sort out the radios shorty, thanks.
This message was last edited by the GM at 05:50, Thu 12 Nov 2015.
Fusilier
GM, 5113 posts
Your Guide
Thu 12 Nov 2015
at 06:05
  • msg #220

Re: OOC Thread - 14

Before I add the spoils to your group inventory, is anyone going to take any of it for personal use?
Billy 'Crack' O'Brien
player, 716 posts
Cpl (UK) Airborne
Cymon
Thu 12 Nov 2015
at 06:22
  • msg #221

Re: OOC Thread - 14

In reply to Fusilier (msg # 220):

Billy will take one of the AK's as a replacement for his lost rifle and eight magazines. If the under folder is in good condition he will take it or the best rifle over all if it is not.

I also have a ghoulish question, but the backpacks of those killed or lost can we have a list of this equipment ?
This message was last edited by the player at 06:32, Thu 12 Nov 2015.
Fusilier
GM, 5114 posts
Your Guide
Thu 12 Nov 2015
at 06:34
  • msg #222

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 221):

Ok, add...

1x AKMS Rifle
8x 30rnd. 7.62mmS Magazines *
180x 7.62mmS Rounds

* Only six are full... the other 2 are empty (unless you find ammo elsewhere).
Billy 'Crack' O'Brien
player, 717 posts
Cpl (UK) Airborne
Cymon
Thu 12 Nov 2015
at 08:11
  • msg #223

Re: OOC Thread - 14

In reply to Fusilier (msg # 222):

Also if no one wants/needs the demo gear I will probably give it to Little as the start of a demo kit. What is in the Demolition Tool Kit ? Thanks.


1x Det Cord (50m Spool)
1x Primer Cord (5m Length)
1x PN-4 Demolition Charge
5x Blasting Caps
1x Demolition Tool Kit
1x MON-50 Directional Mine (Mechanical Pull Fuse)
2x POM-Z Landmine
Michael Kessler
player, 293 posts
Hauptmann (Ger)
Dave Ross
Thu 12 Nov 2015
at 08:18
  • msg #224

Re: OOC Thread - 14

In reply to Fusilier (msg # 220):

Can I request one of the frag grenades?
Francis 'Frank' Benucci
player, 1734 posts
Sgt (US) Ranger
Corkman
Thu 12 Nov 2015
at 09:31
  • msg #225

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
In reply to Fusilier (msg # 222):

Also if no one wants/needs the demo gear I will probably give it to Little as the start of a demo kit. What is in the Demolition Tool Kit ? Thanks.


1x Det Cord (50m Spool)
1x Primer Cord (5m Length)
1x PN-4 Demolition Charge
5x Blasting Caps
1x Demolition Tool Kit
1x MON-50 Directional Mine (Mechanical Pull Fuse)
2x POM-Z Landmine

No problems with that at all
Fusilier
GM, 5115 posts
Your Guide
Thu 12 Nov 2015
at 16:29
  • msg #226

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 223):

Little has a pack that's mostly empty, yeah?
Go ahead an add it.
The tools are just a couple wire snippers and things like that. Nothing special... 1kg.

In reply to Michael Kessler (msg # 224):

Sure.
This message was last edited by the GM at 16:30, Thu 12 Nov 2015.
Francis 'Frank' Benucci
player, 1735 posts
Sgt (US) Ranger
Corkman
Thu 12 Nov 2015
at 19:36
  • msg #227

Re: OOC Thread - 14

Michael Kessler:
In reply to Fusilier (msg # 220):

Can I request one of the frag grenades?

I'm going to need to replace the ones that Frank lent out and were used when there is time to sort out things.
Alan Little
player, 140 posts
Cpt (UK) Logistics
Cymon
Thu 12 Nov 2015
at 19:37
  • msg #228

Re: OOC Thread - 14

In reply to Fusilier (msg # 226):

Yes that is correct.
Michael Kessler
player, 295 posts
Hauptmann (Ger)
Dave Ross
Thu 12 Nov 2015
at 19:53
  • msg #229

Re: OOC Thread - 14

Francis 'Frank' Benucci:
Michael Kessler:
In reply to Fusilier (msg # 220):

Can I request one of the frag grenades?

I'm going to need to replace the ones that Frank lent out and were used when there is time to sort out things.

Kessler has 2 at the minute - the one he took himself from the corpse he looted (which I have presumed is not included in the totals) and the one I've snagged.

IIRC Kessler gave one to Ferro as well but I don't know if she used both of them. If we can get some sort of total we can distribute amongst ourselves fairly.
Varis Babicevs
player, 1203 posts
Auxiliary (Latvia)
Raellus
Fri 13 Nov 2015
at 01:20
  • msg #230

Re: OOC Thread - 14



My monitor is slowly dying. If/when it finally gives up the ghost, I may go silent for a bit while I wrangle up a replacement. I can check in here on my phone but posting from it? Not really.

-
Fusilier
GM, 5117 posts
Your Guide
Fri 13 Nov 2015
at 03:13
  • msg #231

Re: OOC Thread - 14

In the process of updating stores.

Just so you're aware, the following was on the flatbed and subsequently lost.

1x 1.5 Kilowatt Generator
2x Excavating Tools (Set)
1x Axe
1x Hatchet
1x Hacksaw
1x Grapple
1x Prybar
1x Hose & Funnel
3x NBCW Suit (Used)
1x Steel Drum 200L (85L Ethanol Fuel)
1x Plastic Drum 200L (6L Motor Oil)
1x Wooden Chest (Mixed domestic trade goods ~$300 value)
3x Small Boxes (Mixed domestic trade goods ~$75 value ea.)
1x Medium Box (Mechanical components such as springs, wires, and locks)
2x Artillery Ammo Crate (Mixed food ~35kg ea.)
1x Artillery Ammo Crate
1x 4L Plastic Jug (2L Vinegar)
1x 4L Plastic Jug (1L Turpentine)
Approximetly 80x 200L Steel Drums

Most of it was spoils from Rybina. The generator however was yours and brought along to work the pump meant for the fuel dump. You still have the pump (on the wrecker) but the drums are obviously gone too.
This message was last edited by the GM at 03:15, Fri 13 Nov 2015.
Varis Babicevs
player, 1204 posts
Auxiliary (Latvia)
Raellus
Fri 13 Nov 2015
at 03:19
  • msg #232

Re: OOC Thread - 14


Varis will take the pry bar.

-
Fusilier
GM, 5118 posts
Your Guide
Fri 13 Nov 2015
at 03:24
  • msg #233

Re: OOC Thread - 14

In reply to Varis Babicevs (msg # 232):

No, those are lost items. Burned or captured by the enemy.

Thanks for the warning on your future absence, by the way.
This message was last edited by the GM at 03:28, Fri 13 Nov 2015.
Varis Babicevs
player, 1205 posts
Auxiliary (Latvia)
Raellus
Fri 13 Nov 2015
at 03:34
  • msg #234

Re: OOC Thread - 14


Oh, poop. I wish I'd spotted it earlier before it was destroyed. A pry bar is very useful to a guy like Varis.

-
Fusilier
GM, 5119 posts
Your Guide
Fri 13 Nov 2015
at 05:02
  • msg #235

Re: OOC Thread - 14

Radios. I've been updating radios. One new thing I've added is a serial number for every radio. This is to prevent duplication occurring. Every radio, including the unclaimed ones in stores now have a unique label. I've edited the PC sheets already.

If any radios are taken by a PC it must include the serial number. Mystery radios without one will be counted as duplicates and deleted. Thanks.

Here is an update of who has what...

*** Radios ***                                               CHARGING/BORROW

Aleksandar  -                                 -              -
Anna        -                                 -              -
Babicevs    > R-126 [#X05] (2/5km)            1xPACK (1/8)   -
Benucci     > AN/PRC-68 [#X04] (2.5km)        9xAA (4/13)    -
Cooper      -                                 -              -
Ferro       > AN/PRC-139 [#X03] (2km)         8xAA (3/11)    -
Fox         > Cougarnet PRC6515 [#X06] (2km)  1xPACK (0/4)   -
Hollister   > AN/PRC-139 [#X08] (2km)         8xAA (8/12)    -
Kolstrup    > AN/PRC-139 [#X09] (2km)         8xAA (6/10)    -
Krupp       -                                 -              -
Janku       -                                 -              -
Fischer     > SEM-52S [#X07] (2.5km)          8xAA (3/7)     -
Kessler     > Cougarnet PRC6515 [#X12] (2km)  1xPACK (5/12)  -
Riedel      -                                 -              -
Lines       -                                 -              -
Little      > SEM-52S [#X01] (2.5km)          8xAA (2/8)     -
Majchrzak   -                                 -              -
Marshall    -                                 -              -
McCarthy    > AN/PRC-68 [#X10] (2.5km)        9xAA (2/10)    -
Meyer       -                                 -              -
Mulcahy     -                                 -              -
O'Brien     > SEM-52S [#X02] (2.5km)          8xAA (2/10)    -
Wilson      -
*Stores     > R-159 Manpack [#Y01] (3/12km)   1xPACK (10/10) -
*Stores     > R-159 Manpack [#Y02] (3/12km)   1xPACK (0/0)   *BROKEN*
*Stores     > AN/PRC-77 Manpack [#Y03) (8km)  1xPACK (7/7)   -
*Stores     > Chinese Tactical [#X11] (2km)   8xAA (6/6)     -
This message was last edited by the GM at 07:49, Fri 13 Nov 2015.
Lukas Fischer
player, 84 posts
Callsign 'Kriegshammer'
Spartan-117
Fri 13 Nov 2015
at 05:40
  • msg #236

Re: OOC Thread - 14

Lukas would be interested in Wilson's old radio, since Lukas is shifting to serve as a dismount.

SEM-52S [#X07] (2.5km)          8xAA (3/7)
This message was last edited by the player at 07:20, Fri 13 Nov 2015.
Michael Kessler
player, 297 posts
Hauptmann (Ger)
Dave Ross
Fri 13 Nov 2015
at 06:48
  • msg #237

Re: OOC Thread - 14

In reply to Fusilier (msg # 235):

Kessler has the cougarnet radio - he got it from Mulcahy at one point.  It will take me a while to find all the relevant post numbers . He only borrowed Babicevs' briefly while the cougarnet was on charge.

Edit. I think we also looted a radio from the Poles at Rybina.
This message was last edited by the player at 06:52, Fri 13 Nov 2015.
Fusilier
GM, 5120 posts
Your Guide
Fri 13 Nov 2015
at 07:07
  • msg #238

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 237):

Oh... ok. I'll edit.

So Varis has his radio back and Kessler using Caleb's (which wasn't lost when he ditched his gear).
Michael Kessler
player, 298 posts
Hauptmann (Ger)
Dave Ross
Fri 13 Nov 2015
at 07:19
  • msg #239

Re: OOC Thread - 14

In reply to Fusilier (msg # 238):

Correct. Kessler has been using Caleb's radio for months real time. He did take Babicevs' briefly at the death camp but that was just temp whilst his own (i.e, Caleb's as was) charged.

If I'm right about having a Polish one could Riedel use it?
Fusilier
GM, 5121 posts
Your Guide
Fri 13 Nov 2015
at 07:21
  • msg #240

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 239):

That might be the Chinese tac radio, do you agree? I can't remember where it came from, except from Soviet troops somewhere.

Edit - seems not. The chinese set came well before your party joined. I don't know which one you are referring to.
This message was last edited by the GM at 07:24, Fri 13 Nov 2015.
Michael Kessler
player, 299 posts
Hauptmann (Ger)
Dave Ross
Fri 13 Nov 2015
at 07:26
  • msg #241

Re: OOC Thread - 14

In reply to Fusilier (msg # 240):

I could be wrong about the Polish set - will need to check on a pc (am on my phone at the minute) but I thought we lifted one when Kessler went through the officer's house at Rybina.
Fusilier
GM, 5122 posts
Your Guide
Fri 13 Nov 2015
at 07:29
  • msg #242

Re: OOC Thread - 14

No, you seem to be right.

Back downstairs, Kessler enters the living room and finds two strands of comms wire for an otherwise absent field phone, trailing off through a window presumably to both bridges. A dried water stain and smudge on the table forms the size and shape one would expect the phone to be, though there's no indication where the device is now. Lastly, near the dying fire in the brick hearth, the German picks up a hand radio and speaks into it, only to hear Fischer's voice reply on the other end, "Hallo... Kriegshammer here." The BTR-60 is the only other station that breaks the incessant hiss of static.

I need to look around and see if I can figure what happened to it, or if it was overlooked from loot.
Michael Kessler
player, 300 posts
Hauptmann (Ger)
Dave Ross
Fri 13 Nov 2015
at 07:33
  • msg #243

Re: OOC Thread - 14

In reply to Fusilier (msg # 242):

Yeah I just found it too. Kesslers's next post he mentions taking everything - there's even a specific reference to the radio. Am fairly sure all the loot wad put in the rucksack (which was itself loot) and said rucksack went in the Krok. Ergo radio should be in the Krok.
Fusilier
GM, 5123 posts
Your Guide
Fri 13 Nov 2015
at 07:36
  • msg #244

Re: OOC Thread - 14

Ok, I looked at the OOC posts from that time frame, and it seems the radio was never mentioned on any loot lists... so it got overlooked.

You can add:

1x AN/PRC-126 Hand Radio [#X13]
This message had punctuation tweaked by the GM at 07:37, Fri 13 Nov 2015.
Michael Kessler
player, 301 posts
Hauptmann (Ger)
Dave Ross
Fri 13 Nov 2015
at 07:40
  • msg #245

Re: OOC Thread - 14

In reply to Fusilier (msg # 244):

Cheers. If no one objects I'd like to claim that for Riedel given she is the only pc medic.
Ferro
player, 583 posts
CaporaleMaggior (It)
Jinnysong
Fri 13 Nov 2015
at 18:50
  • msg #246

Re: OOC Thread - 14

I will be able to post IC in about 3 hours.

Can Ferro draw one of the smoke grenades please.
Francis 'Frank' Benucci
player, 1736 posts
Sgt (US) Ranger
Corkman
Fri 13 Nov 2015
at 19:47
  • msg #247

Re: OOC Thread - 14

Frank will request [2] frags or [1] frag & [1] AT grenade, whichever is more feasible.
Fusilier
GM, 5124 posts
Your Guide
Fri 13 Nov 2015
at 20:58
  • msg #248

Re: OOC Thread - 14

Updated map showing your location and the two river crossing options. So many rivers!

https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak

@Frank, take 1 Frag & 1 AT (The AT grenade is a "RKG-3/3M")
@Ferro, add them to your sheet.
This message was last edited by the GM at 21:03, Fri 13 Nov 2015.
Fusilier
GM, 5125 posts
Your Guide
Fri 13 Nov 2015
at 21:01
  • msg #249

Re: OOC Thread - 14

In reply to Ferro (msg # 246):

Actually, just to clarify on the smoke. There are two types, signal and regular.

Signal smoke is colored, but it doesn't create an effective smokescreen. It's used for marking.

Regular smoke is uncolored, but will create a smokescreen.
This message was last updated by the GM at 21:02, Fri 13 Nov 2015.
Lukas Fischer
player, 85 posts
Callsign 'Kriegshammer'
Spartan-117
Fri 13 Nov 2015
at 21:08
  • msg #250

Re: OOC Thread - 14

Fredyryk Burant:
Following an answer, Fredyryk nods a little, thinking briefly. When he speaks again, his tone is low, but not threatening. "What are you doing here? We all know this question was to be asked eventually, so best we get it out of the way quickly." Burant then adds, "You are in our AO... driving enemy vehicles. The free population will not be eh, receptive."


Not to use a bunch of meta knowledge on the this, but we should just paint three or four Kotwica on our vehicles and then the locals will be fine with us/it/them.  Half the stuff in Warszawa has the Kotwica on it.  It is the most popular t-shirt symbol I've seen as well.

https://en.wikipedia.org/wiki/Kotwica

And just yell out "Polska Walcząca (Pol-ska val-chont-sa)" if you see any locals.
This message was last edited by the player at 21:08, Fri 13 Nov 2015.
Fusilier
GM, 5126 posts
Your Guide
Fri 13 Nov 2015
at 21:13
  • msg #251

Re: OOC Thread - 14

In reply to Lukas Fischer (msg # 250):

I don't think that's really meta knowledge. Lukas, or at least one or more others would probably know this.

Good suggestion.


John Jameson McCarthy:
"I've also lost my senior Sergeant and there are several things that aren't goint to get done if I don't reorganise my men, including seeing what we have left after the chaos at the bridge and burying one of my dead. Is this location safe enough for me to take a couple of hours to do that?"


Sorry, I didn't address this directly, but Burant would suggest waiting until you are on the east side of the river. His band's home is there and it's secure.
This message was last edited by the GM at 21:54, Fri 13 Nov 2015.
Fusilier
GM, 5127 posts
Your Guide
Sat 14 Nov 2015
at 06:52
  • msg #252

Re: OOC Thread - 14

John Jameson McCarthy:
"Lieutenant, whilst I'm involved in this conference I'd like you to check with the troops. Get them to assess their fitness for duty and then resupply anyone that needs it. I'd also like an idea of fuel and vehicle condition."

Character    Status    Morale  Blood    Notes
McCarthy     OK        High    A+       -
Benucci      Injured   Fair    O+       Gunshot wounds x2 / Recovery Expected ?
O'Brien      OK        High    O+       -
Little       OK        High    A+       -
Mulcahy      Exhausted Low     O+       Exposure & psychological
Ferro        OK        Good    O+       Light injury
Varis        Injured   Good    O+       Gunshot wound / Recovery Expected ?
Lines        OK        High    A-       -
Meyer        Injured   Low     O+       Alcohol/Depression Issues / Wounds Expected Recovery ?
Marshall     OK        Good    O+       -
Aleksandar   OK        High    A-       Promoted to Driver Status
Krupp        OK        Good    A+       Hearing Damage
Janku        Injured   Low     A-       Fragmentation wounds & concussion / Recovery Expected ?
Fischer      OK        High    O+       -
Kessler      OK        High    A+       -
Riedel       OK        High    A+       -
Auttenberg   OK        Good    A-       Light injury
Anna         OK        Fair    ???      -

Civilian personal are uninjured and in mixed moods.

Vehicle fuel status is estimated at: 2/3 remaining. Still within limits of reaching objective and returning.
Humvee        Immobile (needs repair and replacement parts)
Iltis         Immobile (needs motor oil)
Krankenwagon  Operational
Krokodil      Operational
Wrecker       Operational
Heavy Rig     Operational
PTS-M         Operational
This message was last edited by the GM at 06:54, Sat 14 Nov 2015.
Michael Kessler
player, 303 posts
Hauptmann (Ger)
Dave Ross
Sat 14 Nov 2015
at 10:58
  • msg #253

Re: OOC Thread - 14

@Fuse, can the Iltis be fixed whilst we're halted here or is it a lengthier job?

@All, any thoughts on which river crossing to take? My vote would be for the 2nd option - whilst it's potentially more dangerous we would be able to take all of the vehicles with us. If we take the 1st option I'm not sure what we would do with the armour - the Krok's amphib capability is iffy at best and I'm not aware that the Krankenwagen has any amphib capability?

Any thoughts?
Francis 'Frank' Benucci
player, 1738 posts
Sgt (US) Ranger
Corkman
Sat 14 Nov 2015
at 13:10
  • msg #254

Re: OOC Thread - 14

Frank's morale might change when he finds out about Ortega
Fusilier
GM, 5128 posts
Your Guide
Sat 14 Nov 2015
at 19:02
  • msg #255

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 253):

Not anymore. Its fluids were drained as a makeshift substitute for the bridge-layer. Instead of getting drained and refilled back into the Iltis when you were done, they were lost in the rushed crossing.

Spare oil was on the flatbed.

So you need to do some scrounging in a suitable location.
Varis Babicevs
player, 1206 posts
Auxiliary (Latvia)
Raellus
Sat 14 Nov 2015
at 19:06
  • msg #256

Re: OOC Thread - 14

Since the Humvee is jacked, can we swap its fluids to the Iltis?
Billy 'Crack' O'Brien
player, 719 posts
Cpl (UK) Airborne
Cymon
Sat 14 Nov 2015
at 19:12
  • msg #257

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 253):

I vote for the second option as well. Do you think we can take the bridge and diminish the amount of people who know where we crossed ?
Michael Kessler
player, 304 posts
Hauptmann (Ger)
Dave Ross
Sat 14 Nov 2015
at 19:13
  • msg #258

Re: OOC Thread - 14

How much oil does it need?

(I think there's 4 litres of motor oil aboard the Krok.)
Fusilier
GM, 5129 posts
Your Guide
Sat 14 Nov 2015
at 19:14
  • msg #259

Re: OOC Thread - 14

In reply to Varis Babicevs (msg # 256):

Yes, that's doable.
Michael Kessler
player, 305 posts
Hauptmann (Ger)
Dave Ross
Sat 14 Nov 2015
at 19:17
  • msg #260

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 257):

We can try - my thinking was that rather than bribe the Malbork militia (which will cost us and might end up in a double cross) we can try and either capture or kill them.
Michael Kessler
player, 307 posts
Hauptmann (Ger)
Dave Ross
Sun 15 Nov 2015
at 00:31
  • msg #261

Re: OOC Thread - 14

OK, I've posted for the second option. I know only one other person chipped in with an opinion (thanks Cymon) but Mark and I discussed it in pm as well and came to the conclusion it was the only sensible option., so hope everyone is OK with it.

We also have a provisional revised seating plan / TOE to cover the current period. This is absolutely not set in stone so if anyone would prefer their PC to do something else please say and we will try our best to make it happen.

Krok

Driver: Ferro - dismount as appropriate, in which case replaced by Krupp
VC: Kessler - dismount as appropriate
Gunner: Benucci - has duty as VC (in addition to being gunner) if Kessler dismounts

As noted, Kessler and Ferro will dismount as appropriate in which case their places will be backfilled by Benucci and Krupp respectively.

Krankenwagen

Driver: Marshall
VC: Krupp - moves to BTR when required
Gunner: Lines - has duty as VC (in addition to being gunner) if Krupp switches to the Krok
Asst Gunner: Mulcahy (subject to being passed for for duty)
Passenger: Cassidy
Casualty: Janku
Casualty: Meyer

As noted Krupp will move to the BTR as driver if Ferro is required as a dismount, in which case his place will be backfilled by Lines

Note this has been done so that vehicle is entirely manned by NPC's. If Mulcahy is not fit for duty he can ride inside. (Fuse?)

PTS-M / Humvee
Driver: Autenberg (PTS)
VC: McCarthy (PTS)
Gunner: Babicevs (Humvee)
Asst Gunner: Anna (Humvee)

Dismounts
IC: Kessler

Squad #1
Little (IC)
Riedel
Aleksandr

Squad #2
Fischer (IC)
O'Brien
Ferro

Civilian vehicles are still manned by Tenza and his people.

If the Iltis is operational Squad #1 will ride in it for and Squad #2 will ride on the BTR for now. If it's not both squads will ride on the BTR. Note on the BTR, not in the BTR. That's as per Soviet doctrine - apparently the nickname for the BTR was the "coffin" and it was deemed safer to be on top and able to jump off if you came under attack than ride inside and hope that the armour would protect you.

As noted, these are not set in stone, so if anyone wants to change just say. Also, I think we have accounted for everyone but if anyone has been missed by mistake just shout.
Billy 'Crack' O'Brien
player, 720 posts
Cpl (UK) Airborne
Cymon
Sun 15 Nov 2015
at 01:49
  • msg #262

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 261):

"Billy is shot through the thigh, just inches from his hip and groin."

Billy is not mobile at the moment so not to much help as a dismount. Does the PTS have a mount on the gun ring that we could add something to ?
Ferro
player, 585 posts
CaporaleMaggior (It)
Jinnysong
Sun 15 Nov 2015
at 03:48
  • msg #263

Re: OOC Thread - 14

Michael Kessler:
@All, any thoughts on which river crossing to take? My vote would be for the 2nd option - whilst it's potentially more dangerous we would be able to take all of the vehicles with us. If we take the 1st option I'm not sure what we would do with the armour - the Krok's amphib capability is iffy at best and I'm not aware that the Krankenwagen has any amphib capability?

Any thoughts?


I am more in favor of the 2nd option. It keeps us together which is what we need right now. I can't imagine Tenza abandoning his truck either and (IMO) as partners we are committed to doing what we can to prevent that.
Francis 'Frank' Benucci
player, 1740 posts
Sgt (US) Ranger
Corkman
Sun 15 Nov 2015
at 04:17
  • msg #264

Re: OOC Thread - 14

Ferro:
Michael Kessler:
@All, any thoughts on which river crossing to take? My vote would be for the 2nd option - whilst it's potentially more dangerous we would be able to take all of the vehicles with us. If we take the 1st option I'm not sure what we would do with the armour - the Krok's amphib capability is iffy at best and I'm not aware that the Krankenwagen has any amphib capability?

Any thoughts?


I am more in favor of the 2nd option. It keeps us together which is what we need right now. I can't imagine Tenza abandoning his truck either and (IMO) as partners we are committed to doing what we can to prevent that.

I have to agree.  We need to keep everyone together as much as possible.
Varis Babicevs
player, 1207 posts
Auxiliary (Latvia)
Raellus
Sun 15 Nov 2015
at 04:17
  • msg #265

Re: OOC Thread - 14


Varis could swap with Billy, if need be.

I too am in favor of option 2.

-
Fusilier
GM, 5130 posts
Your Guide
Sun 15 Nov 2015
at 05:27
  • msg #266

Re: OOC Thread - 14

I put something together that I wanted to happen, but I won't be able to get the actual turn up until tomorrow. Before that happens, I'll post a map showing the layout of the bridge, so you can give me an OOC concept of how you plan to proceed. That way the turn can start off with you making your move.
This message was last edited by the GM at 05:27, Sun 15 Nov 2015.
Fusilier
GM, 5131 posts
Your Guide
Sun 15 Nov 2015
at 05:35
  • msg #267

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
Does the PTS have a mount on the gun ring that we could add something to?


The rules list it having a PHT mount, but both the PKM and AGS-17 that you have use PLT  & PMT respectively... so I'm going to have to say no. Not without shop modification or something.
This message was last edited by the GM at 05:35, Sun 15 Nov 2015.
Billy 'Crack' O'Brien
player, 721 posts
Cpl (UK) Airborne
Cymon
Sun 15 Nov 2015
at 05:54
  • msg #268

Re: OOC Thread - 14

In reply to Fusilier (msg # 267):

At least there is one. Thanks.
Fusilier
GM, 5132 posts
Your Guide
Sun 15 Nov 2015
at 06:53
  • msg #269

Re: OOC Thread - 14

Ok, I want to show you the layout before I put up the turn tomorrow, to give you a chance in OOC to come up with/modify your plan.


- You'll be coming in from the north.

- There is a largely intact cement plant and some warehouse ruins on the way in. Any vehicles parked here would be concealed from the militia.

- In the middle of an open field is a grassy rise. On the rise are a few burned out buildings that are just piles of charred rubble. One house on the east edge of the property however is partially standing - that's the militia house.

- The militia house's upper floor is completely gone, with the new roof consisting of scraps of wood and tarp, making it appear more like a shanty than anything. All of the windows are boarded up, each with one horizontal opening (30cm x 5cm) left between the boards. It's likely to be reinforced on the inside, as per usual house defense doctrine. The men sleep, eat, and hang out here. Sometimes they are drunk.

- A trench connects the militia house with a log and earthen bunker. Access to the trench is via a hole in the house's cellar, allowing covered passage in and out. The trench is about neck height, and zigzags twice before connecting directly into the bunker.

- The bunker is large enough to house a squad, though only one or two men are ever in it at a time, and usually it's only one. A tall radio mast is visible sprouting up from the dirt roof. The bunker is built of earth and logs, with three viewing ports facing the north, east, and south. The west has no port... being the side with the entrance/access to the trench. The bunker is likely to be able to withstand, up to and including, KPV fire.

- The railroad runs along the top of an elevated berm. On the north side, a mound of hard packed dirt has been built for vehicles to easily drive up and down the slope. There is a small, but study bridge which allows for farming traffic to drive through the berm. Just short of the main bridge there is a sign warning of the bomb, to deter unauthorized crossing. It's likely command detonated, with the wire buried, and likely leading to the bunker. One man is usually posted to the bridge, sometimes two... and sometimes none.

- There are six militia posted here, with a maximum of only 2 on "duty" at a time. The remainder sleep, pass the time, eat, or do chores like chop firewood or carry water up from the river. Weapons range from Mosin-Nagants to modern military small arms. They are dressed in civilian attire and have no body armor - or webbing. No heavy weapons have been observed here.

- Eastbound traffic approaches the bridge either by A) along the rail line or B) from your direction, taking the dirt road just after the stream, and driving around the the base of the rise. Travelers are permitted to take either route, stopping only at the bridge to be inspected / pay a small "security and transportation" tax.


This message was last edited by the GM at 07:03, Sun 15 Nov 2015.
John Jameson McCarthy
player, 2057 posts
Major (US) Cavalry
Mark101
Sun 15 Nov 2015
at 10:28
  • msg #270

Re: OOC Thread - 14

Before I post anything IC, there's  couple of things I'd like to discuss:

1) Is it possible to incapacitate the radio by shooting the mast out?

If so we might be able to get away with bribing our way across and then taking the mast out. Given that as soon as the unit misses a radio check Malbork will probably assume it's us anyway this might buy us as much time as taking the whole unit out.

Of course, I people want a fight, we can go for it.

2) Given that the reluctant partisan has a point and our tendency to bring death and destruction to those that help us, might it be wise to ask the partisan boss to take us somewhere else to avoid bringing our luck on our helpers?
Michael Kessler
player, 308 posts
Hauptmann (Ger)
Dave Ross
Sun 15 Nov 2015
at 11:02
  • msg #271

Re: OOC Thread - 14

@Cymon/ Rae, no worries. I'd forgotten that Billy had been hit and was going from MSG 252 which had him as uninjured.

Having looked at the tactical situation does anyone think that just paying the bribe and being on our way is a good idea? It will cost us in terms of what we have to pay and they'll likely be right on the radio to Malbork after we've passed through (and is also probably a less exciting option from an ooc point of view) but it should be the best way in terms of not taking any further casualties.

We can try and take down the radio mast but they're not going to know we only want to target the mast so might think they are under attack and fall back to the bunker. I think we need to look at ways of how we can take down that bunker...

We could try a false flag again. That partially worked at Rybina in that it got us in amongst them before it kicked off. They might be alert to a bunch of pretend Soviets / East Germans driving a BTR with distinctive nose art but we scored a couple of Polish uniforms at Rybina (@Fuse, MSG139/141 refers, although it just says uniforms (plural) so don't know how many). If we could borrow some horses from the Poles we could pretend to be Polish Cavalry and try and bluff our way into the bunker ("we are here on routine inspection from Malbork" that sort of thing).

Another option might be to get some gear from the partisans and some of us rock up in the Iltis and a couple of horses borrowed from the partisans disguised as civies. I think that we have plenty of booze so we could offer to share it with them and try to wangle an invite back to the house to have a "party". Ferro and Riedel could smile at them. A lot. Hopefully that lures out whoever is in the bunker. And then when we whack them all.

Both of those options may be a bit complex (not to mention dull for those not involved), so I'm open to suggestions as to how a full scale assault might work.
Lukas Fischer
player, 86 posts
Callsign 'Kriegshammer'
Spartan-117
Sun 15 Nov 2015
at 11:06
  • msg #272

Re: OOC Thread - 14

Could we show up in the PTS-M and be mistaken for engineers?
This message was last edited by the player at 11:06, Sun 15 Nov 2015.
Michael Kessler
player, 309 posts
Hauptmann (Ger)
Dave Ross
Sun 15 Nov 2015
at 11:09
  • msg #273

Re: OOC Thread - 14

In reply to Lukas Fischer (msg # 272):

We could try. I guess the risk would be that the Sovs on the other side of the river have been screaming to everyone that has a radio about what's just gone down. If they mention a PTS getting taken in one of those transmissions and the militia pick up on it we could be screwed.
Michael Kessler
player, 310 posts
Hauptmann (Ger)
Dave Ross
Sun 15 Nov 2015
at 11:11
  • msg #274

Re: OOC Thread - 14

On a completely separate tack.

Some of the partisans are relatively lightly armed. Do we want to offer them a couple of AKM's from our stash?
Lukas Fischer
player, 87 posts
Callsign 'Kriegshammer'
Spartan-117
Sun 15 Nov 2015
at 11:35
  • msg #275

Re: OOC Thread - 14

quote:
- The militia house's upper floor is completely gone, with the new roof consisting of scraps of wood and tarp, making it appear more like a shanty than anything. All of the windows are boarded up, each with one horizontal opening (30cm x 5cm) left between the boards. It's likely to be reinforced on the inside, as per usual house defense doctrine. The men sleep, eat, and hang out here. Sometimes they are drunk.


How about sending a 'traveling party' first, appearing as merchants and paying the toll with vodka/spirits.  Then observe and once they hit the sauce (hopefully at dusk/dark), we take out the mast with precision fires, roll in the rest of the unit and continue on our way, not really stopping to engage in a pitched battle.  Rely on darkness, perhaps some smoke, return fire, and the vodka to throw off their aim as we cruise through.

Of if we are committed to taking them out, we have at least prepped the objective with the vodka.
This message was last edited by the player at 11:44, Sun 15 Nov 2015.
John Jameson McCarthy
player, 2059 posts
Major (US) Cavalry
Mark101
Sun 15 Nov 2015
at 16:50
  • msg #276

Re: OOC Thread - 14

The travelling party might be an option or we could send the partisans through with a sniper or two and an RTO.

We also have the mortar and over a dozen rounds. We could shoot out the radio and drop a few rounds then call for surrender as an option whilst having the dismounts in a position ready to assault under cover of the BTR and BMP's guns.
Alan Little
player, 142 posts
Cpt (UK) Logistics
Cymon
Sun 15 Nov 2015
at 18:38
  • msg #277

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 276):

A double prong attack in which Alan and possibly another person to cover him disarm the bomb before we roll up. With it out of the way they have no ace card to play and I think would be more likely to surrender.

if they have not kept the vegetation down along the river they might have enough cover to sneak up ?
Fusilier
GM, 5133 posts
Your Guide
Sun 15 Nov 2015
at 19:17
  • msg #278

Re: OOC Thread - 14

John Jameson McCarthy:
1) Is it possible to incapacitate the radio by shooting the mast out?

2) Given that the reluctant partisan has a point and our tendency to bring death and destruction to those that help us, might it be wise to ask the partisan boss to take us somewhere else to avoid bringing our luck on our helpers?


1) Impossible... too skinny. A powerful explosion might knock it down though.

2) These are the only two bridges in the area, so you are fairly restricted to what you can do.




Some of the partisans are relatively lightly armed. Do we want to offer them a couple of AKM's from our stash?

You can donate an AKM if you'd like. They were expecting some of the spoils anyways, not half, just some.
This message was last edited by the GM at 19:17, Sun 15 Nov 2015.
Michael Kessler
player, 311 posts
Hauptmann (Ger)
Dave Ross
Sun 15 Nov 2015
at 20:07
  • msg #279

Re: OOC Thread - 14

Alan Little:
In reply to John Jameson McCarthy (msg # 276):

A double prong attack in which Alan and possibly another person to cover him disarm the bomb before we roll up. With it out of the way they have no ace card to play and I think would be more likely to surrender.

if they have not kept the vegetation down along the river they might have enough cover to sneak up ?

This seems like quite a good idea to me.

Fusilier:
You can donate an AKM if you'd like. They were expecting some of the spoils anyways, not half, just some.

According to the stores thread we currently have nine AKM's. I'm happy to give the partisans two to three of those and 200 rounds of ammunition (which still leaves us over 800 rounds). Whilst I understand that they have trade value in Gdansk, we have to get back to Gdansk first. Personally, if a partisan is going to be covering my back I'd rather s/he had an AKM than a 9mm pistol.

Does anyone have any objections to that?
Billy 'Crack' O'Brien
player, 722 posts
Cpl (UK) Airborne
Cymon
Sun 15 Nov 2015
at 20:09
  • msg #280

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 279):

No I say donate, they do no good sitting in the back of the BMP.
Varis Babicevs
player, 1208 posts
Auxiliary (Latvia)
Raellus
Sun 15 Nov 2015
at 20:13
  • msg #281

Re: OOC Thread - 14


Sounds like a force multiplier to me. Go for it.

-
Lukas Fischer
player, 88 posts
Callsign 'Kriegshammer'
Spartan-117
Sun 15 Nov 2015
at 20:32
  • msg #282

Re: OOC Thread - 14

Michael Kessler:
Does anyone have any objections to that?


No objections.  When we have time, Fischer can help train the partisans on basic weapon handling and marksmanship skills if they need it.
Sabine Riedel
player, 94 posts
Soldat (Ger)
Dave Ross
Sun 15 Nov 2015
at 22:01
  • msg #283

Re: OOC Thread - 14

Lukas Fischer:
Michael Kessler:
Does anyone have any objections to that?


No objections.  When we have time, Fischer can help train the partisans on basic weapon handling and marksmanship skills if they need it.

Sounds like a plan. Sabine can give them some first aid training at the same time. Can include any Mad Dogs who wish to get a refresher as well.
Francis 'Frank' Benucci
player, 1741 posts
Sgt (US) Ranger
Corkman
Mon 16 Nov 2015
at 03:26
  • msg #284

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 279):

Donate
Ferro
player, 586 posts
CaporaleMaggior (It)
Jinnysong
Mon 16 Nov 2015
at 05:52
  • msg #285

Re: OOC Thread - 14

I am for donating too. But I am unsure of the plan. Maybe I am reading it wrong but it sounds like 2 different attacks?
Michael Kessler
player, 313 posts
Hauptmann (Ger)
Dave Ross
Mon 16 Nov 2015
at 08:33
  • msg #286

Re: OOC Thread - 14

Ferro:
I am for donating too. But I am unsure of the plan. Maybe I am reading it wrong but it sounds like 2 different attacks?

I don't think there is a plan at the minute to be honest, just options for discussion.
Ferro
player, 587 posts
CaporaleMaggior (It)
Jinnysong
Mon 16 Nov 2015
at 18:54
  • msg #287

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 286):

Oh ok... whoops.

I'm not too sure about an attack IMO. I'm liking the false flag or merchant group diversion. I'm fine with whatever though and will support the call that's made.
John Jameson McCarthy
player, 2060 posts
Major (US) Cavalry
Mark101
Mon 16 Nov 2015
at 19:02
  • msg #288

Re: OOC Thread - 14

The more I look at attack options the worse thy get. All that we risk is another fight that loses men and materiel and it slows us up if there is any pursuit.

We have to assume that the enemy will assume we've crossed even if we take the unit as they'll miss a radio check and are likely to draw conclusions. I'd suggest we pay up the bribe and assume that they'll report us anyway. Attacking the bunker will be tough and if I was the commander I'd have someone on the trigger any time people approached so even a false flag operation is likely to end up with a blown bridge.

I would counsel getting over and consolidating and then trying to get to the fuel. After that we have a lot to talk about over how we are going to get back to Gdansk, retracing our steps doesn't seem feasible and at the moment I don't see any good options.
Fusilier
GM, 5134 posts
Your Guide
Mon 16 Nov 2015
at 19:11
  • msg #289

Re: OOC Thread - 14

John Jameson McCarthy:
I'd have someone on the trigger any time people approached so even a false flag operation is likely to end up with a blown bridge.


I'm not sure if this will change your thoughts on the matter, but I want to clarify the mine, which is apparently an aircraft UXO (bomb).

It's not on the bridge, it's shy of the bridge. Setting it off will create a large crater but the bridge will not be damaged. It's meant as a deterrent for traffic, as you will need to drive over it to get onto the bridge.

It's buried under the gravel and tracks. Defusing it subtly is therefore not possible.
This message was last edited by the GM at 19:11, Mon 16 Nov 2015.
Michael Kessler
player, 314 posts
Hauptmann (Ger)
Dave Ross
Mon 16 Nov 2015
at 19:23
  • msg #290

Re: OOC Thread - 14

OK, so the plan to have Little defuse the mine sounds like a non starter...

I also agree that a full on assault does not seem like a good option. To my mind it's likely to lead to one of several things - either we kill them all before they get the word out, in which case their absence will be noted when they miss a radio check as Mark has referred to.

Or they get the word out whilst the firefight is going on which raises the potential problem of them being reinforced by the mob from earlier - I don't fancy taking that lot on again at this precise minute in time.

Whereas if we bribe them we can be on our way (assuming they don't double cross us, but one has to assume that double crossing people looking to pay them to use the bridge would be bad for their business). Yes, they'll likely tell Malbork, but frankly I don't see any way of Malbork not finding out what we're up to. My only worry is how big the bribe will be.

That said, I'm also happy to try and take in a disguised team, whether that be merchants or Pact troops. If we can get into the bunker we should be able to take all of them. But the challenge will be getting into the bunker.

One thing - if we are bribing them we may not want to rock up team handed to start with - if they see all of our armour bearing down on them they might get spooked.
This message was last edited by the player at 19:23, Mon 16 Nov 2015.
Michael Kessler
player, 315 posts
Hauptmann (Ger)
Dave Ross
Tue 17 Nov 2015
at 09:30
  • msg #291

Re: OOC Thread - 14

Somebody sent me this purely by coincidence.

https://www.youtube.com/watch?v=ZlATOHGj9EY

Check it out at the 45 second mark
Francis 'Frank' Benucci
player, 1743 posts
Sgt (US) Ranger
Corkman
Tue 17 Nov 2015
at 09:37
  • msg #292

Re: OOC Thread - 14

Michael Kessler:
Somebody sent me this purely by coincidence.

https://www.youtube.com/watch?v=ZlATOHGj9EY

Check it out at the 45 second mark

That's funny!
Fusilier
GM, 5136 posts
Your Guide
Wed 18 Nov 2015
at 05:46
  • msg #293

Re: OOC Thread - 14

Things are going to go quick with McCarthy and the crossing, so I'm not going to distract the rest of the group with anything. I know that's leaving you to come up with something in this turn yourself, but I hope in this case it's alright. I just don't want to complicate the crossing or tie you up. Things will move quickly.
Sabine Riedel
player, 96 posts
Soldat (Ger)
Dave Ross
Thu 19 Nov 2015
at 08:25
  • msg #294

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
Once they stop Billy will give the cement factory a scan looking for anyone watching them as they pull up. Once satisfied they are not in immediate danger he grabs out his med kit and tries to access how bad his leg is. If he sees one of the medical personnel he will ask them to take a look.

Riedel and Cassidy went round everyone last turn to see what medical assistance may be required. Whilst no one (except Babicevs, who specifically addressed Riedel) was mentioned by name everyone was offered treatment, so I read that as O'Brien has already had his leg looked at by a medic (Msg 465 refers).

Do you want someone to have another look at it? If so just say and I'll send Riedel over.

Sabine Riedel:
She wont linger though, for everyone needs a check up, so once the Latvian is comfortable she’ll move on, going round all of the group in turn, even those who appear uninjured, checking to make sure that they are OK and administering such first aid as is necessary.

Billy 'Crack' O'Brien
player, 724 posts
Cpl (UK) Airborne
Cymon
Thu 19 Nov 2015
at 19:10
  • msg #295

Re: OOC Thread - 14

In reply to Sabine Riedel (msg # 294):

Ok I read that a little different, but if he was looked at I will change my post. Cheers
Fusilier
GM, 5141 posts
Your Guide
Sun 22 Nov 2015
at 07:16
  • msg #296

Re: OOC Thread - 14

Ok, turn is up, and I moved you and the story on. Sorry if that last bridge was disappointing. After the last, lengthy, and costly battle, I didn't want this one to be challenging... but I had a hard time making it interesting.

Here is a description of the layout. There are three buildings/sections on each side of the clearing.

- The first and most noticeable building is an old style country home, complete with a roof made of a thick layer of hay. The wood siding looks to have come from no less than five different sources, but it's all been been given a uniform coat of white paint to give it a slightly natural look. Smoke rises from a chimney built of salvaged metal air ducts. The windows are without glass, but covered by shutters. For a post-war home, which are typically of the shanty sort, this one is rather impressive. Care and skilled hands went into it's construction, despite the random materials that it's assembled from.

- Next is pair of commercial camping trailers (aka caravans), small enough to be moved easily by automobile or horse. They'd be a tight fit for even just two occupants and neither appears to have any sort of heating for the winter months. There is a car parked between them, but it doesn't look like it runs anymore, nor does it have any tires. A goat is tethered to one, while deer pelts hang from a clothesline.

- Further in is some sort of barn or greenhouse, constructed of a timber frame lashed together with rope, and covered by mismatched tarps and a few sheets of plywood. Piles of hay are heaped along one of the sides, while the other has a near stack of chopped firewood. A UAZ-469 is parked here, but like the automobile, it doesn't look like it runs anymore. Behind the structure, in the trees a little, is a well constructed bunker. It's covered in a layer of logs and a thick layer of packed dirt. Sandbags line the sides and narrow entryway.

- On the other side of the clearing are three sections of connected US Army modular tent. The entrance and window flaps are closed and secured by their toggles. An American field kitchen-trailer is beside the tent, partially covered over with green parachute, along with several large buckets. Tubs with drying dishes are set out along the side of the tent.

- Lastly, there's a long A-frame cottage, much of which looks like it has been made with locally cut timber, but given a real door from another house. This one has a stovepipe as well, and it too is pumping out a steady column of wood smoke. Beside the cottage is the VW van and a stick fence corral for the horses.
This message was last edited by the GM at 07:25, Sun 22 Nov 2015.
Michael Kessler
player, 319 posts
Hauptmann (Ger)
Dave Ross
Sun 22 Nov 2015
at 16:37
  • msg #297

Re: OOC Thread - 14

Michael Kessler:
Knowing that Riedel doesn't smoke - he always senses a disapproving look when he lights up, perhaps because she used to be a medical student - he'll pass the packet to Benucci and Ferro if they want one, only taking one himself if anyone else does before continuing.

@Corkman, can you advise here if Frank would have taken a smoke from Kessler so I can update my inventory accordingly?

Thanks
Francis 'Frank' Benucci
player, 1745 posts
Sgt (US) Ranger
Corkman
Sun 22 Nov 2015
at 20:26
  • msg #298

Re: OOC Thread - 14

Michael Kessler:
Michael Kessler:
Knowing that Riedel doesn't smoke - he always senses a disapproving look when he lights up, perhaps because she used to be a medical student - he'll pass the packet to Benucci and Ferro if they want one, only taking one himself if anyone else does before continuing.

@Corkman, can you advise here if Frank would have taken a smoke from Kessler so I can update my inventory accordingly?

Thanks

Sorry, no to a smoke
Ferro
player, 590 posts
CaporaleMaggior (It)
Jinnysong
Mon 23 Nov 2015
at 19:16
  • msg #299

Re: OOC Thread - 14

What's the plan guys?
Michael Kessler
player, 320 posts
Hauptmann (Ger)
Dave Ross
Mon 23 Nov 2015
at 20:55
  • msg #300

Re: OOC Thread - 14

Plan? We have a plan?

Only kidding. Plan is still a bit of a work in progress, and takes into account the number of wounded, so Mark may want to chip in, but in broad strokes (some of this may cover more than one turn, some may cover less than one turn, hence the work in progress).

Medical Detachment
Riedel, Cassidy (NPC)
Administer any follow on treatment the WIA require
Set up a clinic for the partisans
Arrange a first aid class for the partisans (plus any Mad Dogs that want to attend, subject to me rereading the rules about how many students can be taught by one instructor)

@Fuse, just a gentle reminder that I still need to get the details of whatever medical supplies Wilson had.

Maintenance Detachment
Fischer, Ferro, Krupp (NPC), Marshall (NPC)
Get the Iltis up and running - Fischer / Ferro
Assess condition of Humvee - Fischer / Ferro
Tracked vehicle maintenance (PTS / Krankenwagen) - Krupp / Marshall
BTR maintenance - Krupp / Marshall

WIA
Benucci, Babicevs, O'Brien, Mulcahy (NPC)?
Light duties pending medical assessment (i.e. general security / anything else you can think of)

Miscellaneous (basically everyone not wounded or covered above)
McCarthy, Kessler, Little, Aleksandar (NPC), Anna (NPC), Lines (NPC)
Dig a grave for Wilson
Review current equipment levels
General security
Anything else we can think of.

Wilson will be buried at sunset, at which point a memorial service will be held for all of the fallen.

I think that covers everyone except Meyer / Janku and the civilians. If anyone has any suggestions feel free to chip in - Fischer had mentioned arranging small arms instructions for the partisans. As always if you don't like the assignment your pc has been given yell and we'll try and accommodate changes.
This message was last edited by the player at 20:55, Mon 23 Nov 2015.
Fusilier
GM, 5142 posts
Your Guide
Mon 23 Nov 2015
at 21:26
  • msg #301

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 300):

***** Medical Trauma Kit *****

-Surgical Tools x1 Set
-Diagnosis & Minor Care Tools x1 Set
-Sedatives (Strong) x1 doses
-Sedatives (Mild) x3 doses
-Opiates/Sedative (Mild) x5 doses
-Anesthetic (Total) (Ketamine) x1 units
-Anesthetic (Local) (Lidocaine) x2 units
-Pain reliever (Paracetamol) x 10 doses
-Antibiotics x1 doses
-Antifever x1 doses
-I.V. saline, 100ml bag w/tubing x2 units
-Atropine Autoinjectors x20 units
-Field Dressings (prewar sterile) x6 units
-Field Dressings (postwar clean) x9 units
-Miscellaneous items* x7 units

*Bandaids, compresses, gauze, sutures, antiseptic, etc. Used for scratch and slight wounds.

LIST REPEATED BELOW
This message was last edited by the GM at 02:52, Thu 26 Nov 2015.
John Jameson McCarthy
player, 2065 posts
Major (US) Cavalry
Mark101
Mon 23 Nov 2015
at 22:39
  • msg #302

Re: OOC Thread - 14

I'm good with all of Dave's suggestions. Burial service will be at sunset and we'll get a night's sleep before heading on.

If anyone wants they can RP trading whatever we have for food and winter clothes if we can. Give the partisans good prices.
Fusilier
GM, 5143 posts
Your Guide
Mon 23 Nov 2015
at 22:59
  • msg #303

Re: OOC Thread - 14

That'll give 1 full 4 hour period, plus enough hours to get everyone back up to 'rested' status.
Francis 'Frank' Benucci
player, 1747 posts
Sgt (US) Ranger
Corkman
Tue 24 Nov 2015
at 04:53
  • msg #304

Re: OOC Thread - 14

If still practical, Frank would request Ortega's belongings (personal) if that's not a problem with anyone?  Does he still have personal effects with what's left of the convoy?
Fusilier
GM, 5144 posts
Your Guide
Tue 24 Nov 2015
at 05:11
  • msg #305

Re: OOC Thread - 14

Ortega's pack. He also left some things back in Gdansk.

Pack, ALICE, Large (40kg capacity) (2.2kg)
 - US Issue Fatigues (2kg)
 - Camouflage Fleece (Woodland Pattern) (0.7kg)
 - Poncho Liner (0.6kg)
 - Personal Hygiene Kit (0.2kg)
 - Mess Kit (0.4kg)
 - Rope (50m milspec 11mm rappelling line) (5kg)
 - Grapple (1kg)
 - Gas Mask Filter (0.2kg)
 - Iodine Tablets - 24 tablets (Neg)
 - Combat Boots (repaired) (2kg)
 - Canteen (full) (1.2kg)
 - Steel Helmet (1.0kg)
 - War Diary (0.25kg)
Entrenching Tool (0.75kg) (strapped to outside)
Bungie Cord x6 (0.3kg) (strapping stuff to outside of pack)
SPAS-12 (Fixed Stock - 12 Gauge - 9 capacity) (3.77kg)
 - 12 Gauge Shotgun Slugs x9 (0.59kg)
 - Shotgun Shell Carrier (fixed to side of shotgun - 6 capacity - currently empty) (Neg)
 - Shotgun Shell Bandoleer (35 shell capacity) (0.5kg)
   - 12 Gauge Shotgun Slugs x9 (0.59kg)
   - 12 Gauge Shotgun Shells x26 (1.71kg)
 - 12 Gauge Shotgun Shells lose x3 (0.20kg)

LIST REPEATED BELOW
This message was last edited by the GM at 02:50, Thu 26 Nov 2015.
John Jameson McCarthy
player, 2067 posts
Major (US) Cavalry
Mark101
Tue 24 Nov 2015
at 17:52
  • msg #306

Re: OOC Thread - 14

I have rough orders IC so people can post. Sorry if they're sketchy but the run up to Christmas is frantic at work.
Ferro
player, 591 posts
CaporaleMaggior (It)
Jinnysong
Wed 25 Nov 2015
at 02:11
  • msg #307

Re: OOC Thread - 14

In reply to Fusilier (msg # 305):

If nobody objects Ferro would like a claim on the shotgun shells.
Fusilier
GM, 5145 posts
Your Guide
Wed 25 Nov 2015
at 05:01
  • msg #308

Re: OOC Thread - 14

Items the partisans will offer if approached to trade:

While some items may have no direct value, others, such as the raw materials at the bottom, may be used valuable trading commodities in Gdansk.

5x Gold Coin (appx. $50 equivalent each)
15x Amber "nuggets"
6x Wool/Pelt Blankets (2 may substitute a sleeping bag vs cold)
1x Geiger Counter
3x PMN Anti-personnel Landmine
6x 500ml Bottle [Beer]
1x 1L Bottle [Cider]
4x 10kg Mixed Bundle of Foodstuffs (incl. goat cheese, rye based porridge, berries, beets, carrots & bottle venison)
1x DSHK Heavy Machinegun w/tripod
1x Ghillie Suit
1x Winter 'Over Whites' Set
4x Soviet Army Uniforms (Clean)
2x AA Batteries (Non-rechargeable)
1x 5L Bucket [Pitch/Resin]
1x 1L Bottle [Acidic Acid]
1x Sack [1kg Herbs (Dill, Sage, & Mustard)]
1x Sack [15kg Charcoal]
1x Bucket [15kg Hops]



Wanted:

Small arms ammunition
Grenades and demolition explosives/supplies
Domestic consumables (nails, cordage, paper, matches, etc)
Ethanol
Seeds
Field Dressings
Antibiotics
Francis 'Frank' Benucci
player, 1748 posts
Sgt (US) Ranger
Corkman
Wed 25 Nov 2015
at 09:30
  • msg #309

Re: OOC Thread - 14

Ferro:
In reply to Fusilier (msg # 305):

If nobody objects Ferro would like a claim on the shotgun shells.

I was going to have Frank go through Ortega's gear and dole out what needs to be kept or used as trade IC but, I'm having an issue with my shoulder (ER visit last night) and my work schedule I just haven't had an opportunity.

I didn't forget you Ferro...
Michael Kessler
player, 322 posts
Hauptmann (Ger)
Dave Ross
Wed 25 Nov 2015
at 12:18
  • msg #310

Re: OOC Thread - 14

I don't have a book in front of me to double check, but I am presuming the DSHK could be mounted on the PTS?

If so do we want to see what the partisans want for it? We could maybe offer the PK that we acquired at the bridge in exchange?
Fusilier
GM, 5146 posts
Your Guide
Wed 25 Nov 2015
at 17:02
  • msg #311

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 310):

It can be mounted, yes.
Michael Kessler
player, 323 posts
Hauptmann (Ger)
Dave Ross
Wed 25 Nov 2015
at 19:31
  • msg #312

Re: OOC Thread - 14

In reply to Fusilier (msg # 311):

Thanks for that. Minor flaw in that plan would seem to be that going by the stores thread we don't have any ammo for a DSHK though...don't suppose the Poles have any that they are including?

Besides the machine gun (if we want it), do you want to try and get the 40 kilos of food and the land mines? Some of the Soviet uniforms might be useful if we try and run any more false flag operations, but don't know what everyone things about that?

In exchange we've got the metal bin of assorted rounds that we picked up at Rybina. Most of the other stuff they're after we're short of ourselves. Off the top of my head we could rustle up a couple of pairs of boots (Ortega had a pair and Kessler grabbed a pair at Rybina) and the helmet in Ortega'a pack. We also have more surplus weapons.

Fuse, any chance of getting a listing of WIlson's non medical gear?
Francis 'Frank' Benucci
player, 1749 posts
Sgt (US) Ranger
Corkman
Wed 25 Nov 2015
at 20:29
  • msg #313

Re: OOC Thread - 14

In reply to Fusilier (msg # 305):

Is any of their gear shot up in the Hummer?
Alan Little
player, 145 posts
Cpt (UK) Logistics
Cymon
Wed 25 Nov 2015
at 21:19
  • msg #314

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 313):

Alan is compiling a list IC, but a list of the gear here will probably make it easier.
Varis Babicevs
player, 1211 posts
Auxiliary (Latvia)
Raellus
Thu 26 Nov 2015
at 01:51
  • msg #315

Re: OOC Thread - 14


What about Varis' needs?

-
Fusilier
GM, 5147 posts
Your Guide
Thu 26 Nov 2015
at 02:53
  • msg #316

Re: OOC Thread - 14

Ortega's pack:

Pack, ALICE, Large (40kg capacity) (2.2kg)
 - US Issue Fatigues (2kg)
 - Camouflage Fleece (Woodland Pattern) (0.7kg)
 - Poncho Liner (0.6kg)
 - Personal Hygiene Kit (0.2kg)
 - Mess Kit (0.4kg)
 - Rope (50m milspec 11mm rappelling line) (5kg)
 - Grapple (1kg)
 - Gas Mask Filter (0.2kg)
 - Iodine Tablets - 24 tablets (Neg)
 - Combat Boots (repaired) (2kg)
 - Canteen (full) (1.2kg)
 - Steel Helmet (1.0kg)
 - War Diary (0.25kg)
Entrenching Tool (0.75kg) (strapped to outside)
Bungie Cord x6 (0.3kg) (strapping stuff to outside of pack)
SPAS-12 (Fixed Stock - 12 Gauge - 9 capacity) (3.77kg)
 - 12 Gauge Shotgun Slugs x9 (0.59kg)
 - Shotgun Shell Carrier (fixed to side of shotgun - 6 capacity - currently empty) (Neg)
 - Shotgun Shell Bandoleer (35 shell capacity) (0.5kg)
   - 12 Gauge Shotgun Slugs x9 (0.59kg)
   - 12 Gauge Shotgun Shells x26 (1.71kg)
 - 12 Gauge Shotgun Shells lose x3 (0.20kg)



Wilson's pack and items on person:

Worn or Carried Items [ 12.2 kg]

US Camo Parka
Hiking Boots
Kevlar Vest
Combat Webbing
Kevlar Helmet
Sunglasses
Flashlight (AA)
Pistol Holster
- Glock 17, 1 Clip (17) loaded.
Personal Medkit
Canteen
M4A1, Reflex Sight

Combat Webbing [ 5 kg ]
4 30rd 5.56mm Mags
2 Frag Grenades
2 Smoke Grenades
2 17rd 9mm Mags

Rucksack [ 20.5 Kg ]
- Spare Fatigues
- Sleeping Bag
- Messkit
- Gun Cleaning Kit
- Sony Walkman (AA)
- Half Shelter
- Couple of old well read paperback books

M4A1, Reflex Sight
PERSONAL WEAPON'S CURRENT MAGAZINE - 30 Rounds
MAG2 - 30
MAG3 - 30
MAG4 - 0
MAG5 - 0

***** Medical Trauma Kit *****

-Surgical Tools x1 Set
-Diagnosis & Minor Care Tools x1 Set
-Sedatives (Strong) x2 doses
-Sedatives (Mild) x6 doses
-Opiates/Sedative (Mild) x5 doses
-Anesthetic (Total) (Ketamine) x2 units
-Anesthetic (Local) (Lidocaine) x3 units
-Pain reliever (Paracetamol) x 25 doses
-Antibiotics x2 doses
-Antifever x1 doses
-I.V. saline, 100ml bag w/tubing x3 units
-Atropine Autoinjectors x20 units
-Field Dressings (prewar sterile) x6 units
-Field Dressings (postwar clean) x9 units
-Miscellaneous items* x9 units



The partisans' DSHK comes without ammo, just the tripod.
This message was last edited by the GM at 02:54, Thu 26 Nov 2015.
Francis 'Frank' Benucci
player, 1750 posts
Sgt (US) Ranger
Corkman
Thu 26 Nov 2015
at 03:40
  • msg #317

Re: OOC Thread - 14

In reply to Fusilier (msg # 316):

Would any mind Frank swapping out his Berettawith one(1) spare mag for the Glock 17 and two(2) spare mags?
Billy 'Crack' O'Brien
player, 726 posts
Cpl (UK) Airborne
Cymon
Thu 26 Nov 2015
at 04:05
  • msg #318

Re: OOC Thread - 14


Do we have a list for Morgan and fox's gear as well ?
Sabine Riedel
player, 99 posts
Soldat (Ger)
Dave Ross
Thu 26 Nov 2015
at 06:33
  • msg #319

Re: OOC Thread - 14

Varis Babicevs:
What about Varis' needs?

-

If you're referring to his medical needs check msg 501.
Lukas Fischer
player, 90 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 26 Nov 2015
at 07:53
  • msg #320

Re: OOC Thread - 14

Sorry for the short post, but I am on the train to Wroclaw.  I may have jumped the gun on draining out the HMMWV, so if Ferro want to give him flak about writing it off before they check it out thoroughly, that's fine.  &#128512;
John Jameson McCarthy
player, 2068 posts
Major (US) Cavalry
Mark101
Thu 26 Nov 2015
at 17:56
  • msg #321

Re: OOC Thread - 14

My rulebook isn't handy but I think the PHT only accepts the DSHKA so we're not likely to be able to mount the KPV on it or the PTSM without more work than we can do at the moment.

If we can trade for the DSHKA though as well as the food and other gear suggested without selling the KPV we could save the heavy machinegun as parts for our other weapons and sell the DSHKA in Gdansk. Seeing as it has no ammo, the partisans might be interested in swapping it for one of the PTRS rifles and some ammo that we can spare, I imagine it'd be more use to them than a HMG with no ammo or even limited ammo. I'd also suggest selling off any ammo and guns we don't need for the other stuff.
Varis Babicevs
player, 1212 posts
Auxiliary (Latvia)
Raellus
Thu 26 Nov 2015
at 17:57
  • msg #322

Re: OOC Thread - 14

Sabine Riedel:
If you're referring to his medical needs check msg 501.


[When he gets that feeling,] he needs sexual healing.

-
John Jameson McCarthy
player, 2069 posts
Major (US) Cavalry
Mark101
Thu 26 Nov 2015
at 18:03
  • msg #323

Re: OOC Thread - 14

OK, add to the lists of trade that we're pimping out Varis to anyone with a few spare slugs of booze, we'll even take bottle caps.
Michael Kessler
player, 325 posts
Hauptmann (Ger)
Dave Ross
Thu 26 Nov 2015
at 18:36
  • msg #324

Re: OOC Thread - 14

John Jameson McCarthy:
My rulebook isn't handy but I think the PHT only accepts the DSHKA so we're not likely to be able to mount the KPV on it or the PTSM without more work than we can do at the moment.

Not sure what you mean in regard to the KPV - my suggestion was to try and get the DSHK and mount it to the PTS, which Fuse confirmed was possible. Granted it currently has no ammunition but if we were able to acquire some ammunition at least the weapon would then already be in place. As far as I know we don't have any other heavy weapon that can be mounted on the PTS so the alternative is an empty weapons mount. I don't think there's been any reference to the KPV?
This message was last edited by the player at 18:52, Thu 26 Nov 2015.
John Jameson McCarthy
player, 2070 posts
Major (US) Cavalry
Mark101
Thu 26 Nov 2015
at 21:45
  • msg #325

Re: OOC Thread - 14

I'd just been wondering if the mount would accept the KPV I know it wasn't mentioned but it was an option I explored in case it was possible. I don't think it is.
Billy 'Crack' O'Brien
player, 727 posts
Cpl (UK) Airborne
Cymon
Thu 26 Nov 2015
at 21:55
  • msg #326

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 325):

Fuse said both the PKM and the AGS-30 don't fit the mount in an earlier post so I suppose the DSHK is it.
This message was last edited by the player at 21:57, Thu 26 Nov 2015.
Fusilier
GM, 5148 posts
Your Guide
Fri 27 Nov 2015
at 00:43
  • msg #327

Re: OOC Thread - 14

It can take the dshk only.

I'm sick and asleep for most of the last while. I'll try to get things moving again tomorrow.
John Jameson McCarthy
player, 2071 posts
Major (US) Cavalry
Mark101
Sat 28 Nov 2015
at 20:31
  • msg #328

Re: OOC Thread - 14

I'd suggest the following for trade: I haven't checked book prices and I'd appreciate feedback:
We Get:
3xPMN mine
1x DsHK
4x Soviet uniforms
40kgs food
1kg herbs
1l Acetic Acid

In return we offer:
2xAKM
1xDamaged AKM
PPsh-43
Kedr SMG
Mosin Nagant
All remaining 7.62mmS
All 7.62mmT
All 9mmM
This will be after PCs take some if they need it
7.62mmL x 50
PTRS-41
50 x 14.5mmB

We also need to rationalise the fuel and ammunition. I'd suggest:
Load the Krankenwagen's KPVs with 50 rounds each and have two more boxes of 40 on hand. The remaining 50 will go to The BTR. When the vehicles are checked we also need to switch fuel around if necessary and use the BTR's battery charger to recharge whatever batteries we can.
Michael Kessler
player, 326 posts
Hauptmann (Ger)
Dave Ross
Sat 28 Nov 2015
at 20:43
  • msg #329

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 328):

I don't want to trade any 7.62S. We (the Germans) have an RPK that uses that (Kessler used it for entire duration of the firefight at the bridge and it was - in my opinion at least - extremely effective. If anything I'd like to get more 7.62S)).
John Jameson McCarthy
player, 2072 posts
Major (US) Cavalry
Mark101
Sat 28 Nov 2015
at 21:13
  • msg #330

Re: OOC Thread - 14

No problem.

What about offering no 7.62mmS and seeing if they bite?
Michael Kessler
player, 327 posts
Hauptmann (Ger)
Dave Ross
Sat 28 Nov 2015
at 21:41
  • msg #331

Re: OOC Thread - 14

Yeah, that's what I was saying - no 7.62S in trade. If the Mad Dogs have no need for it the Germans certainly do.

I don't think the stores thread is bang up to date, but it's showing 870 rounds (415+455). We already gave 200 to the Russians and I think the bridge toll was 150, so that I think leaves 520 rounds. If they insist on getting some I guess we'll need to negotiate.

I think we also have more AKM's (sores thread showing 9 plus 1 damaged - we donated 2 and used 2 as bridge tolls, so should leave 5 plus 1 - you said upthread to get rid of all of the guns we didn't need so not sure whether you are purposely keeping some back or you wanted to trade them all? I don't mind either way, but if we are keeping some back that's another reason to keep ammo.

If we're going to be hanging around their area for a while you may also want to consider leaving a manpack radio with them (not as part of a trade) so we have some way of contacting them again if required - and them us for that matter. If I'm reading the stores thread correctly you have an AN/PRC77 and an R-159.
John Jameson McCarthy
player, 2073 posts
Major (US) Cavalry
Mark101
Sat 28 Nov 2015
at 21:59
  • msg #332

Re: OOC Thread - 14

For some reason I thought we'd given them more AKMs. The extra ones should help sweeten the deal. The radio's a good idea too.
Francis 'Frank' Benucci
player, 1751 posts
Sgt (US) Ranger
Corkman
Sat 28 Nov 2015
at 22:35
  • msg #333

Re: OOC Thread - 14

Frank is also rocking an AKM.

Any interest in keeping the SPAS-12 from Ortega?  WE could always use a breaching weapon and I was going to split the ammo for it with Ferro for hers.

Last call on the Glock-17?  Frank will put back the borrowed M-9 back into the inventory
Alan Little
player, 146 posts
Cpt (UK) Logistics
Cymon
Sat 28 Nov 2015
at 22:47
  • msg #334

Re: OOC Thread - 14


Alan can put forward the Russian Semtex they retrieved from the engineers and Billy can give over some blasting caps etc so they can use it.
John Jameson McCarthy
player, 2074 posts
Major (US) Cavalry
Mark101
Sat 28 Nov 2015
at 22:49
  • msg #335

Re: OOC Thread - 14

I agree about keeping the shotgun, it adds a bit of versatility to our armoury.
Michael Kessler
player, 328 posts
Hauptmann (Ger)
Dave Ross
Sat 28 Nov 2015
at 23:09
  • msg #336

Re: OOC Thread - 14

Billy's now using 7.62S as well (per Msg 221).

As that was on 12 November I presume the ammo he has was already deducted from what's in the stores thread.

I also agree with keeping Ortega's shotgun. If the unit all have adequate winter gear you may want to consider adding the tradiing from Oretga and Wilson's gear.

US Issue Fatigues
Camouflage Fleece (Woodland Pattern)
Combat Boots (repaired)
Steel Helmet
US Camo Parka
Hiking Boots
Spare Fatigues

Do you also want to trade the PK Machine Gun that we picked up in the last fight?

I presume no one will object to Riedel taking Wilson's medical kit and adding it to her own (I've referred to this twice IC but not addressed it OOC). At some point in time she'll likely pass on some stuff to Cassidy but she's not about to do that until we know Cassidy a little better.
Fusilier
GM, 5149 posts
Your Guide
Sun 29 Nov 2015
at 06:49
  • msg #337

Re: OOC Thread - 14

Hey everyone, sorry about fading away for a while there. I was in rough shape for a few days... but finally feeling better.

Ok so here are a couple points that I want to address...

1) I stopped the turn a little earlier than I planned, but don't feel like I am leading you into something. If you want to ignore the news, that's totally fine. I mostly just didn't want to go any further since I'd like to get a plan first (route and departure time and such).

2) The trade can be handled in OOC. Even though I've moved things past that point in the game, there is still time here to resolved the deal. See below for details.

3) If I've missed any questions or requests from anyone, either in the OOC or PM, please repeat them for me so I can get on them.






Marshall's updated vehicle report:

Humvee: non-operational. Requires total replacement of the alternator and several components of the front left wheel. Parts shouldn't be difficult to come by, and once found, estimated repair time is 12 man hours (minimum 6 hours). Now drained, it'll also require motor oil. Currently the Humvee is transported in the PTS-M. Tow cables are available to switch to another vehicle if necessary (30 minute setup required).

Krokodil: operational. The blast that impacted the side of the carrier during the last firefight failed to leave any sign. Apart from the misfitting passenger door, which limits the vehicle's amphibious capability, the BTR-80 is in good shape. There wasn't enough time to remove the R-173 radio and replace it with the longer range R-130 set.

Iltis: operational. Damage to the roll bar weapon's mount prevents refitting armament there. The GPMG mount fixed to the front (passenger) is also coming loose again, likely having been shaken up too hard when the vehicle rolled over at the Vistula. Nothing can be done about either mount with the tools on hand, though the latter is still usable at this time. Further, the clunking noise heard earlier by Ortega and Mulcahy, turns out to be a broken sway bar and link (not a fatal issue).

Krankenwagon: operational. New damage to the hull from penetrating KPV rounds, though that only compromises the NBC protection. Improvised plugs were used to fill in the holes, to keep from flooding during any swim attempts, but the amphibious capability has never been tested.

Wrecker: operational. Fresh damage cab is superficial, such as the rear window being show out completely. Further, a puncture to the top of the fuel tank has been discovered but successfully plugged.

Heavy Rig: operational. Minor scaring only... at least that's all Marshall was told by Wiktor and Dave.

PTS-M: operational. Apart from the pools of blood in the cargo bed, the vehicle is in surprisingly good condition.

Fuel stands at approximately 60% remaining.



Trade stuff...

You want:

3xPMN mine
1x DsHK
4x Soviet uniforms
40kgs food
1kg herbs
1l Acetic Acid

This is what is suitable in return:

2xAKM
1xDamaged AKM
PPsh-43
Kedr SMG
Mosin Nagant
All 7.62mmT
All 9mmM
7.62mmL x 50
PTRS-41
50 x 14.5mmB
Plus one of the following below...
A) Russian Semtex w/blasting caps (From Alan/Billy)
B) All of the goods mentioned by Dave in msg#336

Further, the partisans will add 1x 5L Bucket [Pitch/Resin] for free on top of what you are asking for.
This message was last edited by the GM at 06:50, Sun 29 Nov 2015.
Fusilier
GM, 5151 posts
Your Guide
Sun 29 Nov 2015
at 07:12
  • msg #338

Re: OOC Thread - 14

Morgan and Fox's gear...

Morgan:

1x Pack (US)
1x Sleeping bag
1x Shelter Half
1x Fatigues (US) [Poor Condition]
1x Wool Sweater (Civ)
1x Trip Flare w/wire
30x 5.45mmB (loose boxed)
1x Spare Filter (For US Gas Mask)
1x Hygiene Set (including miniature eyeglass repair tools/parts)

Fox:

Fox had his pack with him, which was customary, since he didn't have enough in it to impede him any.



Also, I updated the stores, removing the items given for the toll bridge.

At this point, NO items from the dead NPCs has been added... awaiting on players making personal claims.
This message was last edited by the GM at 07:23, Sun 29 Nov 2015.
Francis 'Frank' Benucci
player, 1752 posts
Sgt (US) Ranger
Corkman
Sun 29 Nov 2015
at 19:21
  • msg #339

Re: OOC Thread - 14

Fusilier:
Morgan and Fox's gear...

Morgan:

1x Pack (US)
1x Sleeping bag
1x Shelter Half
1x Fatigues (US) [Poor Condition]
1x Wool Sweater (Civ)
1x Trip Flare w/wire
30x 5.45mmB (loose boxed)
1x Spare Filter (For US Gas Mask)
1x Hygiene Set (including miniature eyeglass repair tools/parts)

Fox:

Fox had his pack with him, which was customary, since he didn't have enough in it to impede him any.



Also, I updated the stores, removing the items given for the toll bridge.

At this point, NO items from the dead NPCs has been added... awaiting on players making personal claims.

I'm attempting to go through Ortega's stuff while the Giants are getting the shit knocked out of them.
Francis 'Frank' Benucci
player, 1753 posts
Sgt (US) Ranger
Corkman
Sun 29 Nov 2015
at 19:59
  • msg #340

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 339):

In reply to Fusilier (msg # 316):

Ortega's pack:

Pack, ALICE, Large (40kg capacity) (2.2kg)
 - US Issue Fatigues (2kg)
 - Camouflage Fleece (Woodland Pattern) (0.7kg)
 - Poncho Liner (0.6kg)
 - Personal Hygiene Kit (0.2kg)  (BENUCCI REQUEST)
 - Mess Kit (0.4kg)
 - Rope (50m milspec 11mm rappelling line) (5kg)  (BENUCCI REQUEST)
 - Grapple (1kg)
 - Gas Mask Filter (0.2kg)
 - Iodine Tablets - 24 tablets (Neg)
 - Combat Boots (repaired) (2kg)
 - Canteen (full) (1.2kg)
 - Steel Helmet (1.0kg)
 - War Diary (0.25kg)  (BENUCCI REQUEST)
Entrenching Tool (0.75kg) (strapped to outside)
Bungie Cord x6 (0.3kg) (strapping stuff to outside of pack) (BENUCCI REQUEST)
SPAS-12 (Fixed Stock - 12 Gauge - 9 capacity) (3.77kg) (BENUCCI REQUEST + AMMO TO SHARE WITH FERRO)
 - 12 Gauge Shotgun Slugs x9 (0.59kg)
 - Shotgun Shell Carrier (fixed to side of shotgun - 6 capacity - currently empty) (Neg)
 - Shotgun Shell Bandoleer (35 shell capacity) (0.5kg)
   - 12 Gauge Shotgun Slugs x9 (0.59kg)
   - 12 Gauge Shotgun Shells x26 (1.71kg)
 - 12 Gauge Shotgun Shells lose x3 (0.20kg)
------------------------------------------------

Wilson's pack and items on person:
Worn or Carried Items [ 12.2 kg]
US Camo Parka
Hiking Boots  (BENUCCI REQUEST)
Kevlar Vest
Combat Webbing
Kevlar Helmet
Sunglasses  (BENUCCI REQUEST)
Flashlight (AA)
Pistol Holster
- Glock 17, 1 Clip (17) loaded. (BENUCCI REQUEST)
Personal Medkit
Canteen
M4A1, Reflex Sight

Combat Webbing [ 5 kg ]
4 30rd 5.56mm Mags
2 Frag Grenades
2 Smoke Grenades
2 17rd 9mm Mags (BENUCCI REQUEST)

Rucksack [ 20.5 Kg ]
- Spare Fatigues
- Sleeping Bag
- Messkit
- Gun Cleaning Kit
- Sony Walkman (AA)
- Half Shelter
- Couple of old well read paperback books

M4A1, Reflex Sight
PERSONAL WEAPON'S CURRENT MAGAZINE - 30 Rounds
MAG2 - 30
MAG3 - 30
MAG4 - 0
MAG5 - 0

***** Medical Trauma Kit ***** [Give to Medics/As Needed]
-Surgical Tools x1 Set
-Diagnosis & Minor Care Tools x1 Set
-Sedatives (Strong) x2 doses
-Sedatives (Mild) x6 doses
-Opiates/Sedative (Mild) x5 doses
-Anesthetic (Total) (Ketamine) x2 units
-Anesthetic (Local) (Lidocaine) x3 units
-Pain reliever (Paracetamol) x 25 doses
-Antibiotics x2 doses
-Antifever x1 doses
-I.V. saline, 100ml bag w/tubing x3 units
-Atropine Autoinjectors x20 units
-Field Dressings (prewar sterile) x6 units
-Field Dressings (postwar clean) x9 units
-Miscellaneous items* x9 units
=============================================
I'm not really sure if Ortega's gear had anything that was personalized other than maybe his BDU's?  Frank would be interested in that kind of items beyond what he's asking for from his gear.

Since there was no objections, Frank will lay claim to the Glock-17 and it's [3] full mags to his inventory.

Frank will put the Bereta M-9 he borrowed back in Gdansk to temporarily replace his damaged Para-Ordnance.  It has [2] fully loaded 15 round mags and the pistol.

Let's not give away any of the 7.62S ammo.  Frank is currently using the AKM as a main shoulder fired arm.

I thought Frank had kept an SMG by the gun ring in the HUMMER as a back-up in case of a M-2 malfunction, a PPSH perhaps with a couple of mags?  I could substitute that for the SPAS-12 if you need the trade fodder?
This message was last edited by the player at 20:05, Sun 29 Nov 2015.
Billy 'Crack' O'Brien
player, 728 posts
Cpl (UK) Airborne
Cymon
Sun 29 Nov 2015
at 20:14
  • msg #341

Re: OOC Thread - 14


I was wondering what model the PMN mines were ? Thanks.
Fusilier
GM, 5152 posts
Your Guide
Mon 30 Nov 2015
at 02:16
  • msg #342

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 341):

PMN-2
Ferro
player, 593 posts
CaporaleMaggior (It)
Jinnysong
Mon 30 Nov 2015
at 04:20
  • msg #343

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 340):

Ferro will request:
Personal Medkit (Wilson's)
Camouflage Fleece (Woodland Pattern) (Ortega's)

Most of that combat gear should probably be reissued to Caleb who ditched all of his own gear.
John Jameson McCarthy
player, 2075 posts
Major (US) Cavalry
Mark101
Mon 30 Nov 2015
at 18:22
  • msg #344

Re: OOC Thread - 14

I'm inclined to avoid the tanks and focus on getting the mission fulfilled.

Also, I've noted that most of our recon type characters are down and out at the moment so scouting will be a challenge. Several people are sitting on large pots of XP however and they may wish to spend them on recon skills or technical ones that we can use to keep the vehicles running.

What do people think: avoid the tanks or send a patrol?
Alan Little
player, 147 posts
Cpt (UK) Logistics
Cymon
Mon 30 Nov 2015
at 18:32
  • msg #345

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 344):

I say we avoid. If they are really tanks and not just APC's, either way I don't think it makes much of a difference.
Fusilier
GM, 5154 posts
Your Guide
Mon 30 Nov 2015
at 18:41
  • msg #346

Re: OOC Thread - 14

Ok, if avoidance is preferred that's no problem. I'll push the turn on into the morning then and (please confirm) put you back on the road?
John Jameson McCarthy
player, 2077 posts
Major (US) Cavalry
Mark101
Mon 30 Nov 2015
at 18:44
  • msg #347

Re: OOC Thread - 14

That sounds fine to me. What do others think?
Alan Little
player, 148 posts
Cpt (UK) Logistics
Cymon
Mon 30 Nov 2015
at 18:52
  • msg #348

Re: OOC Thread - 14

Sounds good.
Lukas Fischer
player, 91 posts
Callsign 'Kriegshammer'
Spartan-117
Mon 30 Nov 2015
at 19:02
  • msg #349

Re: OOC Thread - 14

I concur with avoiding the tanks.

He will win who knows when to fight and... yada yada yada...
Francis 'Frank' Benucci
player, 1754 posts
Sgt (US) Ranger
Corkman
Tue 1 Dec 2015
at 03:20
  • msg #350

Re: OOC Thread - 14

John Jameson McCarthy:
That sounds fine to me. What do others think?

No problem with that
Francis 'Frank' Benucci
player, 1755 posts
Sgt (US) Ranger
Corkman
Tue 1 Dec 2015
at 03:28
  • msg #351

Re: OOC Thread - 14

My posting is going to be spotty this week with me being out on the range again this week, my 2nd job work schedule, and my shoulder being completely fucked up. Probably seeking medical attention shortly (MRI I'm sure once I see my regular doc.  Emergency room X-Rays were negative.  Thinking either pinched nerve, tendinitis, or disc)  Starting to have weakness in my shooting arm (not good for an instructor).

I'll try to keep up as I am allowed so NPC as needed please.

John
Fusilier
GM, 5156 posts
Your Guide
Wed 2 Dec 2015
at 07:47
  • msg #352

Re: OOC Thread - 14

Based on PMs, this is the seating plan, but I think it needs to be confirmed, filled in, and issued to the group.

Iltis:
Ferro (Driver)
Fischer
Babicevs

Krokodil:
Aleksandar (Driver)
Little

Remainder unsure...




Did we get a final decision on trades? I need a decision made for msg #337 (see the bottom three lines).
This message was last edited by the GM at 07:47, Wed 02 Dec 2015.
Billy 'Crack' O'Brien
player, 730 posts
Cpl (UK) Airborne
Cymon
Wed 2 Dec 2015
at 08:20
  • msg #353

Re: OOC Thread - 14

In reply to Fusilier (msg # 352):

I think Billy is in the passenger seat/gun ring of the PTS. If no one take the place behind the 50cal Billy can move there.
Michael Kessler
player, 329 posts
Hauptmann (Ger)
Dave Ross
Wed 2 Dec 2015
at 08:49
  • msg #354

Re: OOC Thread - 14

This is what Mark and I discussed earlier

Iltis
 Driver: Ferro
 VC: Fischer
 Passenger: Babicevs

Krok
 Driver: Aleksandr
 VC: Kessler - dismount as appropriate
 Gunner: Benucci - has duty as VC (in addition to being gunner) if Kessler dismounts
 Passenger / DIsmount: Little

Krankenwagen
 Driver: Marshall
 VC: Krupp
 Gunner: Lines
 Asst Gunner: Mulcahy
 Passenger: Cassidy
 Casualty: Janku
 Casualty: Meyer

PTS-M / Humvee
 Driver: Autenberg (PTS)
 VC: McCarthy (PTS)
 Passenger: Riedel (PTS)
 Gunner: O’Brien (Humvee)
 Asst Gunner: Anna (Humvee)

Civilians are in their own vehicles



I didn't see any objections to leaving a manpack radio with the partisans, so is it safe to presume that has been done and some sort of callsigns were established in the event either party wants to try and contact the other again?
Lukas Fischer
player, 93 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 2 Dec 2015
at 09:12
  • msg #355

Re: OOC Thread - 14

With Fischer in the Iltis and it being our primary scout vehicle, is there any chance Lukas can borrow Janku's 4x Day/Night Sight (2AA)?  Either by mounting it to his AK-74M and zeroing it before the mission, or taking the whole CZ2000 rifle?
Michael Kessler
player, 331 posts
Hauptmann (Ger)
Dave Ross
Wed 2 Dec 2015
at 10:04
  • msg #356

Re: OOC Thread - 14

I'm nominating Florian as Aleksander's radio call sign after St Florian, patron saint of fireman, who is apparently quite well known in Central Europe

https://en.wikipedia.org/wiki/Saint_Florian
Francis 'Frank' Benucci
player, 1756 posts
Sgt (US) Ranger
Corkman
Wed 2 Dec 2015
at 11:23
  • msg #357

Re: OOC Thread - 14

Friendly FYI, Frank may be able to help with Caleb.  He has a history with him.
Sabine Riedel
player, 101 posts
Soldat (Ger)
Dave Ross
Wed 2 Dec 2015
at 11:55
  • msg #358

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 357):

Riedel will have no IC objections in her capacity as medic if anyone wants to have their PC engage with Caleb - whilst she will keep an eye on him, she has effectively delegated Mulcahy's mental well being to McCarthy for the moment on the grounds that a) she presumes that the other Mad Dogs know him far better than her so are the best ones to talk to him and ) she has no specialisation in that field.
This message was last edited by the player at 12:18, Wed 02 Dec 2015.
Fusilier
GM, 5157 posts
Your Guide
Wed 2 Dec 2015
at 17:32
  • msg #359

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 354):

Thanks.

I didn't see any objections to leaving a manpack radio...

Confirm?


In reply to Lukas Fischer (msg # 355):

Add this to your sheet (I'm removing it from Karel's).

CZ2000
4x day/night sight
Lukas Fischer
player, 94 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 2 Dec 2015
at 20:43
  • msg #360

Re: OOC Thread - 14

Fusilier:
Add this to your sheet (I'm removing it from Karel's).

CZ2000
4x day/night sight


Done, thanks!
Varis Babicevs
player, 1215 posts
Auxiliary (Latvia)
Raellus
Thu 3 Dec 2015
at 01:09
  • msg #361

Re: OOC Thread - 14


I prolly won't be able to post again until Friday afternoon. If that slows things down, please feel free to NPC him.

-
Francis 'Frank' Benucci
player, 1757 posts
Sgt (US) Ranger
Corkman
Thu 3 Dec 2015
at 02:49
  • msg #362

Re: OOC Thread - 14

How does the weapon system work?
Ferro
player, 595 posts
CaporaleMaggior (It)
Jinnysong
Thu 3 Dec 2015
at 03:46
  • msg #363

Re: OOC Thread - 14

So just to clarify the Iltis front window and frame is removed as is the canvas roof and the side doors? It's just the body and a rollbar right?
Michael Kessler
player, 333 posts
Hauptmann (Ger)
Dave Ross
Thu 3 Dec 2015
at 20:58
  • msg #364

Re: OOC Thread - 14

Just a quick heads up, I wont be around at all on Friday and may be sketchy over much of the rest of this weekend. Christmas shenanigans have begun.
Fusilier
GM, 5160 posts
Your Guide
Sat 5 Dec 2015
at 07:58
  • msg #365

Re: OOC Thread - 14

I know people are busy, but we still haven't finalized/confirmed that trade with the partisans. No real rush, just a reminder...

In reply to Ferro (msg # 363):

Yes, that is totally correct. No tarp roof, no doors, no front windshield or frame. Rollbar only, but no mounted weapon there (for Varis). Front passenger seat (Fischer) has the improvised and slowly failing mount with GPMG.

In reply to Michael Kessler (msg # 364):
In reply to Varis Babicevs (msg # 361):

Thanks for the heads up fellas.


In reply to Francis 'Frank' Benucci (msg # 362):

In the BTR-80? Manual traverse and elevation, it seems. Magnified weapon sight, plus some extra vision blocks in the turret. The KPV is low on ammo, but the 7.62mm coax has plentiful ammo.


This message was last edited by the GM at 07:58, Sat 05 Dec 2015.
Michael Kessler
player, 335 posts
Hauptmann (Ger)
Dave Ross
Sat 5 Dec 2015
at 13:17
  • msg #366

Re: OOC Thread - 14

Fusilier:
In reply to Michael Kessler (msg # 354):

Thanks.

I didn't see any objections to leaving a manpack radio...

Confirm?

Sorry, never answered this as I wasn't sure if you were asking me to confirm or asking everyone else.

If you're asking me then go ahead - the idea was first mooted a week ago and I still haven't seen anyone objecting. Probably best to leave whichever of the two is in the worst condition.

Let's give the Poles Anchor as a callsign after Spartan's Kotwica.
Francis 'Frank' Benucci
player, 1758 posts
Sgt (US) Ranger
Corkman
Sat 5 Dec 2015
at 15:16
  • msg #367

Re: OOC Thread - 14

In reply to Fusilier (msg # 365):

Thanks Fuse and copy on the low ammo on the KPV!
Francis 'Frank' Benucci
player, 1759 posts
Sgt (US) Ranger
Corkman
Mon 7 Dec 2015
at 11:35
  • msg #368

Re: OOC Thread - 14

Posting should return to somewhat normal for the next 10 days or so.  Looking to catch up today or tomorrow
Fusilier
GM, 5163 posts
Your Guide
Wed 9 Dec 2015
at 04:18
  • msg #370

Re: OOC Thread - 14

Turn is up.

I know there isn't much to go on for half of you, but I don't want to force an encounter on you just to keep everyone occupied, so I hope you can play through alright as it is. Know what I mean?

Confirmation of trade with the partisans was done in PMs and this is the results...

3x PMN mine
1x DsHK
4x Soviet uniforms
40kgs food
1kg herbs
1L Acetic Acid
1x 5L Bucket [Pitch/Resin]


You've traded away...

2x AKM
1x Damaged AKM
1x PPsh-43
1x Kedr SMG
1x Mosin Nagant
All 7.62mmT
All 9mmM
50x 7.62mmL
1x PTRS-41
50 x 14.5mmB
Plus the goods mentioned by Dave in msg#336

Fusilier
GM, 5164 posts
Your Guide
Wed 9 Dec 2015
at 04:42
  • msg #371

Re: OOC Thread - 14

Besides the claims listed here, is anyone taking anymore of this? Anything suitable that isn't claimed by a PC will be issued to Mulcahy who lost all of his gear, the rest will go in stores.

If you haven't already done so, please add the relevant items to your PC sheet.

Francis 'Frank' Benucci:
Ortega's pack:

Pack, ALICE, Large (40kg capacity) (2.2kg)
 - Camouflage Fleece (Woodland Pattern) (0.7kg) (FERRO REQUEST)
 - Poncho Liner (0.6kg)
 - Personal Hygiene Kit (0.2kg)  (BENUCCI REQUEST)
 - Mess Kit (0.4kg)
 - Rope (50m milspec 11mm rappelling line) (5kg)  (BENUCCI REQUEST)
 - Grapple (1kg)  (ALAN REQUEST)
 - Gas Mask Filter (0.2kg) (ALAN REQUEST)
 - Iodine Tablets - 24 tablets (Neg) (ALAN REQUEST)
 - Canteen (full) (1.2kg)
 - War Diary (0.25kg)  (BENUCCI REQUEST)
Entrenching Tool (0.75kg) (strapped to outside)
Bungie Cord x6 (0.3kg) (strapping stuff to outside of pack) (BENUCCI REQUEST)
SPAS-12 (Fixed Stock - 12 Gauge - 9 capacity) (3.77kg) (BENUCCI REQUEST + AMMO TO SHARE WITH FERRO)
 - 12 Gauge Shotgun Slugs x9 (0.59kg)
 - Shotgun Shell Carrier (fixed to side of shotgun - 6 capacity - currently empty) (Neg)
 - Shotgun Shell Bandoleer (35 shell capacity) (0.5kg)
   - 12 Gauge Shotgun Slugs x9 (0.59kg)
   - 12 Gauge Shotgun Shells x26 (1.71kg)
 - 12 Gauge Shotgun Shells lose x3 (0.20kg)
------------------------------------------------

Wilson's pack and items on person:
Worn or Carried Items [ 12.2 kg]
Hiking Boots  (BENUCCI REQUEST)
Kevlar Vest
Combat Webbing
Kevlar Helmet
Sunglasses  (BENUCCI REQUEST)
Flashlight (AA)
Pistol Holster
- Glock 17, 1 Clip (17) loaded. (BENUCCI REQUEST)
Personal Medkit (FERRO REQUEST)
Canteen
M4A1, Reflex Sight

Combat Webbing
4 30rd 5.56mm Mags
2 Frag Grenades (VARIS REQUEST)
2 Smoke Grenades (ALAN REQUEST)
2 17rd 9mm Mags (BENUCCI REQUEST)

Rucksack [ 20.5 Kg ]
- Sleeping Bag
- Messkit
- Gun Cleaning Kit (ALAN REQUEST)
- Sony Walkman (AA)
- Half Shelter
- Couple of old well read paperback books

***** Medical Trauma Kit ***** [Give to Medics/As Needed]
-Surgical Tools x1 Set
-Diagnosis & Minor Care Tools x1 Set
-Sedatives (Strong) x2 doses
-Sedatives (Mild) x6 doses
-Opiates/Sedative (Mild) x5 doses
-Anesthetic (Total) (Ketamine) x2 units
-Anesthetic (Local) (Lidocaine) x3 units
-Pain reliever (Paracetamol) x 25 doses
-Antibiotics x2 doses
-Antifever x1 doses
-I.V. saline, 100ml bag w/tubing x3 units
-Atropine Autoinjectors x20 units
-Field Dressings (prewar sterile) x6 units
-Field Dressings (postwar clean) x9 units
-Miscellaneous items* x9 units


Morgan's:

1x Pack (US)
1x Sleeping bag
1x Shelter Half
1x Fatigues (US) [Poor Condition]
1x Wool Sweater (Civ) (VARIS REQUEST)
1x Trip Flare w/wire (KESSLER REQUEST)
30x 5.45mmB (loose boxed) (KESSLER REQUEST)
1x Spare Filter (For US Gas Mask)
1x Hygiene Set (including miniature eyeglass repair tools/parts) (ALAN REQUEST)

This message was last edited by the GM at 08:25, Thu 10 Dec 2015.
Michael Kessler
player, 336 posts
Hauptmann (Ger)
Dave Ross
Wed 9 Dec 2015
at 12:02
  • msg #372

Re: OOC Thread - 14

In reply to Fusilier (msg # 371):

If no one else objects can I claim the following from Morgan’s pack

1x Trip Flare w/wire
30x 5.45mmB (loose boxed)

GM - Thanks.
This message was last edited by the GM at 20:30, Wed 09 Dec 2015.
Varis Babicevs
player, 1217 posts
Auxiliary (Latvia)
Raellus
Wed 9 Dec 2015
at 15:30
  • msg #373

Re: OOC Thread - 14

Varis will take the 2x frags. Other than what's listed, is there a decent combat top available? His current top got KPV'ed.

-

GM - Copy on the Frags.
This message was last edited by the GM at 20:31, Wed 09 Dec 2015.
Michael Kessler
player, 337 posts
Hauptmann (Ger)
Dave Ross
Wed 9 Dec 2015
at 15:45
  • msg #374

Re: OOC Thread - 14

In reply to Varis Babicevs (msg # 373):

We got 4 Soviet uniforms in trade from the Partisans. You could maybe take one of them?  (And Morgan’s sweater if you’re feeling the chill!)
Francis 'Frank' Benucci
player, 1760 posts
Sgt (US) Ranger
Corkman
Wed 9 Dec 2015
at 20:27
  • msg #375

Re: OOC Thread - 14

In reply to Fusilier (msg # 371):

If you haven't already, add the Beretta M-9 Frank was loaned with [2] 15 round mags back into the inventory

GM - Thanks.
This message was last edited by the GM at 20:30, Wed 09 Dec 2015.
Varis Babicevs
player, 1218 posts
Auxiliary (Latvia)
Raellus
Wed 9 Dec 2015
at 23:24
  • msg #376

Re: OOC Thread - 14


Varis will take the sweater and the Soviet top in the best shape. I'll add those two items and the two frags to his charsheet.

-
Alan Little
player, 150 posts
Cpt (UK) Logistics
Cymon
Wed 9 Dec 2015
at 23:38
  • msg #377

Re: OOC Thread - 14


Alan will request the following if no one has any objections

- Iodine Tablets - 24 tablets (Neg)
- Grapple (1kg)
- Gas Mask Filter (0.2kg)
- 2 Smoke Grenades
- Gun Cleaning Kit
- 1x Hygiene Set (including miniature eyeglass repair tools/parts)
Fusilier
GM, 5166 posts
Your Guide
Thu 10 Dec 2015
at 08:21
  • msg #378

Re: OOC Thread - 14

Ok on the last two inventory changes.

To everyone, you all have room to carry everything, right? I don't need weight calculated down perfectly on your sheets, but an accurate estimation at the least should be done to keep you within your PC's limits. Packs I'm not too worried about, since they're in the vehicles and you rarely ever lug them around, but webbing contents are especially something that should be reasonable. Please ensure that charsheets reflect that.
Fusilier
GM, 5168 posts
Your Guide
Sun 13 Dec 2015
at 05:09
  • msg #379

Re: OOC Thread - 14

Question for Lukas, Varis and Ferro - how far are you scouting ahead? I assume you are following the road through the forest?
Lukas Fischer
player, 99 posts
Callsign 'Kriegshammer'
Spartan-117
Sun 13 Dec 2015
at 07:38
  • msg #380

Re: OOC Thread - 14

My druthers would be to recon the road up until it breaks out, but stay inside the woodline as best we can.  So something like below?   Sorry if the size is too big, I hate doing this on my mac (I usually use paint on a PC for image edits).


Francis 'Frank' Benucci
player, 1761 posts
Sgt (US) Ranger
Corkman
Sun 13 Dec 2015
at 14:22
  • msg #381

Re: OOC Thread - 14

In reply to Fusilier (msg # 371):
ADDING TO FRANK'S INVENTORY:
Ortega's pack:
- Personal Hygiene Kit (0.2kg)
- Rope (50m milspec 11mm rappelling line) (5kg)
- War Diary (0.25kg)
- Bungie Cord x6 (0.3kg) (strapping stuff to outside of pack)
SPAS-12 (Fixed Stock - 12 Gauge - 9 capacity) (3.77kg) (BENUCCI REQUEST + AMMO TO SHARE WITH FERRO)
 - 12 Gauge Shotgun Slugs x9 (0.59kg)
 - Shotgun Shell Carrier (fixed to side of shotgun - 6 capacity - currently empty) (Neg)
 - Shotgun Shell Bandoleer (35 shell capacity) (0.5kg)
   - 12 Gauge Shotgun Slugs x9 (0.59kg)
   - 12 Gauge Shotgun Shells x26 (1.71kg)
   - 12 Gauge Shotgun Shells lose x3 (0.20kg)

Wilson's pack and items on person:
Hiking Boots
Sunglasses
Pistol Holster
- Glock 17, 1 MAG (17) loaded

Combat Webbing
2 17rd 9mm Mags
This message was last edited by the player at 03:30, Mon 14 Dec 2015.
Fusilier
GM, 5169 posts
Your Guide
Sun 13 Dec 2015
at 19:38
  • msg #382

Re: OOC Thread - 14

Thanks.
Varis Babicevs
player, 1221 posts
Auxiliary (Latvia)
Raellus
Sun 13 Dec 2015
at 20:31
  • msg #383

Re: OOC Thread - 14

Lukas Fischer:
My druthers would be to recon the road up until it breaks out, but stay inside the woodline as best we can.  So something like below?   Sorry if the size is too big, I hate doing this on my mac (I usually use paint on a PC for image edits).



I agree but suggest that we stay just off the road during the movement.

-
Michael Kessler
player, 340 posts
Hauptmann (Ger)
Dave Ross
Mon 14 Dec 2015
at 09:43
  • msg #384

Re: OOC Thread - 14

Just a quick heads up - I will be around this week but starting this Friday night I’d expect my online time to start becoming increasingly more limited until after Christmas. I should have some time to post between the 19th – 22nd (although will likely be slow to respond and relatively brief) but am expecting to drop off more or less completely from Wednesday 23rd until either the 26th or 27th.
This message was last edited by the player at 09:45, Mon 14 Dec 2015.
Fusilier
GM, 5170 posts
Your Guide
Mon 14 Dec 2015
at 14:39
  • msg #385

Re: OOC Thread - 14

Yeah, I'll be putting up a turn tonight and one scheduled for Wednesday, but after that I'll be away for a few days and won't have any real online opportunity. I figure others will be in the same position so we'll probably shut down for a week or so.
Fusilier
GM, 5172 posts
Your Guide
Tue 15 Dec 2015
at 07:58
  • msg #386

Re: OOC Thread - 14

Ok turn is up. I'm not too sure about it, I tried to give a decent amount of detail, but not spell it all out either. It was harder to explain and map out what I'm trying to create. Anyways, maybe you can figure it all out. Some of your previous intel was a hint of what to expect.

The map is updated. I tried to illustrate how much of the ground is visible to the scouts, but it's just a rough outline to go on. The scouts are at the top of a broad hill, looking down. Some trees may have been cleared, but there still ample brush to break up the LOS.
This message was last edited by the GM at 08:27, Tue 15 Dec 2015.
Fusilier
GM, 5175 posts
Your Guide
Thu 17 Dec 2015
at 05:51
  • msg #387

Re: OOC Thread - 14

Ok, just a short turn tonight as there's no change in developments.

Based on PM from Kessler, Fischer & Co. are being relieved so that those PCs can have some direct IC involvement in the planning he wants to do. I've including Frank in this as well, to keep him from getting sidelined (because of his injuries).

McCarthy & Co. have found a route 500m SW of the bridge. I've shown on the map where the Krankenwagon will need to beat down a path through the trees. I'll roll vs Marshall for risk of throwing a track, but the risk is low. The APC will then cross a marsh, roll again, but even less of a risk this time. It'll then break through a short barrier of trees and emerge into open ground again. See map.

This will be the last post* from me for a few days as I'll be out of town with family. At this point I'm not sure how long I'll be gone, making it somewhere between 3 - 7 days.

* Short IC posts and answering OOC/PM questions will be possible though.
Lukas Fischer
player, 102 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 17 Dec 2015
at 09:18
  • msg #388

Re: OOC Thread - 14

If we get into a firefight, driving out on the road as a column is less ideal than getting our combat vehicles out line abreast and on unexpected routes (the road might be dialed in by heavy weapons).

Also in this terrain and the expected threat, we should deploy the maximum number of dismounts possible, with anti-armor weapons.

For a break out, do we have enough demo to take out a section of trees (see attached) that would allow a vehicle or two to take that path?  Are the trees too big for the BTR-80 to drive over if they were felled?

I'm thinking we have a contingency that if we are discovered we blow the trees, bust through and open up on the vil and possible enemy forces with maximum violence of action.  Kraken might actually be a good flanking element if we fix the enemy with our fires.


This message was last edited by the player at 09:27, Thu 17 Dec 2015.
Michael Kessler
player, 345 posts
Hauptmann (Ger)
Dave Ross
Fri 18 Dec 2015
at 10:51
  • msg #389

Re: OOC Thread - 14

Kessler’s last ic isn’t intended to rule any particular option out or in. Our options at the minute seem to include

1. Fight our way through (per Babicevs’ IC suggestion)

Possible downsides
We're already undermanned and there are likely to be more casualties. We could use the radio to try and get the partisans to back us up
Even if we successfully fight our way through we're going to potentially fuel the rumours about NATO bandits looting and pillaging so may risk getting to the stage where virtually every villager in northern Poland is going to be looking out for us. And we've still got the problem of how we get back to Gdansk.

2. Get everyone into Soviet (or other Pact) uniforms and try and bluff our way though

Possible downsides
Getting rumbled - they could be watching us right now and see us changing uniforms. The Krankenwagen would need to come in from the other direction

3. Try and bribe / threaten our way through

Possible downsides
If we bribe them they might fleece us for everything we have
They might tip off the Ivans after we’ve passed through
They could double cross us and launch an attack as we pass through

4. Try and break out cross country

Possible downsides
We might get bogged down in the forest (or the fields). And looking at the map I’m struggling to see how we can achieve this and link back up with the Krankenwagen without going near the village

5. Stay put (per McCarthy’s IC suggestion)

Possible downsides
We don't know how long that might be. And if we’ve already been spotted the Russians might already be on their way.

Any thoughts / opinions?

Any other options anyone can think of ic or ooc?
John Jameson McCarthy
player, 2084 posts
Major (US) Cavalry
Mark101
Sat 19 Dec 2015
at 09:21
  • msg #390

Re: OOC Thread - 14

I'd still suggest waiting for a while whatever option we choose as there was report of traffic on the road. It may be worthwhile finding out what that is before we make a decision on any option, it may be a distraction that we can use to evade the situation or it might be more enemy, either way, if we do something before finding out we leave ourselves open to a surprise.

As for sneaking through the woods, heading north of our position gives us cover but is close to the village and the reported Russian positions as well as boggy ground so I agree that through the village does seem the only option.

Something else I've dreamed up which I've nearly dismissed but I throw it out because our situation is tight is he Dirty Dozen option: we cut the raiders in on the deal, it may lead to a double cross but it would kick the can a bit further down the road.
Michael Kessler
player, 347 posts
Hauptmann (Ger)
Dave Ross
Sat 19 Dec 2015
at 14:46
  • msg #391

Re: OOC Thread - 14

Michael Kessler:
Kessler nods in reply to O'Brien and Benucci. "Janku and Lines have their eyes on the village at the moment. I'll go have another chat with the Pole just now, see what else I can get out of him."

@Fuse, when you're back in the loop can you let us know if we can get any more info out of the Pole?

Key questions are

What sort of weapons the bandits have (especially any heavy weapons, anti armour, any vehicles, etc)

Whether they're likely to put up a fight or will be susceptible to doing a deal and / or taking a bribe

Anything else anyone can think of?

In return Kessler will offer another couple of kilos of food. Alternatively, bearing in mind that the guy has indicated he wants to give up a life of banditry and recognising that it might be difficult for the guy to rejoin the bandits afterwards if he sings like a canary, Kessler will offer him and the boy (and the dog) a ride out of the area but he will have to agree to being unarmed at least until some trust has been established (@all, if group consensus is not in favour of this we can go back on it after the event - the main idea is to offer it as an incentive to get him talking).
Fusilier
GM, 5176 posts
Your Guide
Sat 19 Dec 2015
at 16:58
  • msg #392

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 391):

About...
35 Small arms
15 pistols /crossbows / melee weapons
1 M72
Couple AT grenades /molotovs
1 DSHK (tripod)

No vehicles, some horses

Susceptible to bribe/deal, yes.
Michael Kessler
player, 348 posts
Hauptmann (Ger)
Dave Ross
Sat 19 Dec 2015
at 17:53
  • msg #393

Re: OOC Thread - 14

In reply to Fusilier (msg # 392):

Thanks. I've edited my IC post to include the info.
Fusilier
GM, 5177 posts
Your Guide
Tue 22 Dec 2015
at 18:24
  • msg #394

Re: OOC Thread - 14

I'll be home tomorrow. Do we have a plan? Or is it all dependent on what the prisoner says?
This message was last edited by the GM at 18:25, Tue 22 Dec 2015.
Michael Kessler
player, 349 posts
Hauptmann (Ger)
Dave Ross
Tue 22 Dec 2015
at 18:48
  • msg #395

Re: OOC Thread - 14

In reply to Fusilier (msg # 394):

Maybe we need to put it to an ooc vote.

I added the prisoner's info to my last ic post, so that intel is available to all ic.

I'm inclined to agree with Mark that in the short term at least it's best to hold position and see if we the reported traffic has.

Beyond that, we seem to have three options

1. Fight our way through
2. Try to cut a deal / pay a bribe
3. Try to bluff our way through by using a False Flag ruse and pretending to be Russian

I don't think we can make any sort of definite plan without knowing what impact (if any) the reported traffic may have on the situation. However, for sake of discussion I don't think any of the options are particularly attractive, it's a case of trying to find the "least bad" one in my opinion.

Option 2 leaves them behind us and knowing we are in the vicinity. They could pull a double cross on us and sell us out to the Russians, possibly even before we've passed through (I'm presuming it will take some time to negotiate, during which they could be sending a runner to the Russians at Milejewo. So we could drive into an ambush. Even if we get through without challenges I still don't fancy leaving them behind us.

Option 3 - Hard to say. I presume it would go to the dice, so we could sail through or we could end up in trouble. If the bandits have been tipped off that we've got a BTR painted with crocodile nose art and a PTS and that we've tried that stunt before I'd say there's a fair chance they'll put two and two together. If they do then best case they might decide we're too tough a nut to crack and let us through but that then leaves the same challenges as Option 2 inasmuch as it leaves them behind us.

By a process of elimination that leaves Option 1- fight our way through. As some of you know I don't go out of my way looking for gunfights, but based on current intel - and the fact that we don't seem to be avoid the village - Option 1 is starting to look like the least bad option to me.

I have got one other option that hasn't been floated before, which is to abandon the Krankenwagen on the other side of the gorge, get everyone across on foot and then try and cut through the forest to the north and avoid the village, but that will cost us the Krankenwagen and runs the risk of one or more vehicles getting bogged down, so I don't think it's a better option, but I'll put it out there anyway.
This message was last edited by the player at 18:48, Tue 22 Dec 2015.
Varis Babicevs
player, 1224 posts
Auxiliary (Latvia)
Raellus
Tue 22 Dec 2015
at 18:52
  • msg #396

Re: OOC Thread - 14


Varis' suggestion to fight our way through, doing our best to maintain the pretense that we're Soviets, was solely IC. IRL, I would try to avoid a fight if possible. So, please don't feel any pressure to appease Varis.

Whatever we choose to do, I suggest we set up the mortar in a clearing and try to sight it on the ville, just in case.

-
Michael Kessler
player, 350 posts
Hauptmann (Ger)
Dave Ross
Tue 22 Dec 2015
at 19:16
  • msg #397

Re: OOC Thread - 14

In reply to Varis Babicevs (msg # 396):

I genuinely think that out of the options on the table fighting our way through may be the best one we have when compared to the others. To be clear, I think all of the options have challenges, so as I said, it's a case of trying to find the least bad one.

That said, my thinking if we did fight our way through was to try and hit them hard and fast (I think Thunder Run was the term used in Iraq) and if possible get out quick before they kno what's hit them and avoid getting involved in a drawn out firefight - remember quite apart from anything else, there are real Russians in the vicinity - so I'd prefer to set the mortar up in the PTS so it has some mobility. If we set up in a static location someone is going to have to stay and fire the thing and may get cut off.

But if the group consensus is to avoid a fight (particularly given our current weakened state) I'm happy to revert to one of the other options.
Lukas Fischer
player, 103 posts
Callsign 'Kriegshammer'
Spartan-117
Tue 22 Dec 2015
at 19:27
  • msg #398

Re: OOC Thread - 14

My vote is fight.  Whatever rep we have, it's not going to get better by bribing bandits who are actively looting a village (which most locals will equate to trading with bandits).  We would be strengthening an element that the partisans will likely have to counter at some point in the future.  Weakening them, even if it weakens us, helps our allies later.
Billy 'Crack' O'Brien
player, 736 posts
Cpl (UK) Airborne
Cymon
Tue 22 Dec 2015
at 19:49
  • msg #399

Re: OOC Thread - 14


I vote we fight our way through.
Michael Kessler
player, 351 posts
Hauptmann (Ger)
Dave Ross
Wed 23 Dec 2015
at 16:20
  • msg #400

Re: OOC Thread - 14

John Jameson McCarthy:
I'm loathe to abandon the BMP without a try so this is what I'll suggest:

We transfer the wounded and as much kit as we can over the bridge to the PTSM in the time it takes to set up the mortar in the back. Then we send the BMP with gunner and driver north eastish toward the houses to our right, there's a tree break just west of it that's as straight as a die and suggests a way through, we won't know that, but it allows the BMP to flank to the north is it does work. If the vehicle bogs down or can't find a way through; then we abandon it.

If there isn't room for everything in the back of the PTSM we'll have to make quick decisions about what to leave in the back of the BMP.

My only worry about blasting through is that we're close to the cache now and if we draw heat down upon us we're never going to get the fuel but the majority is for an attack so that's what we'll do.

For next turn we'll need to:

1) Spread out our dismounts and keep the village under observation.
2) Use non combatants to transfer wounded and gear.
3) JJ and Varis will set up the mortar.
4) We plan our axes of attack.

Is there anything else?

I'm now out of here until either the 26th or 27th - sorry, I haven't had any time to look at anything in any detail (too much going on at this time of year) so can't really suggest any refinements / enhancements.

Unless anyone else wants to have a crack at spinning up a plan I'd suggest parking it for now and we can look at it again after Christmas.
This message was last edited by the player at 16:32, Wed 23 Dec 2015.
Fusilier
GM, 5178 posts
Your Guide
Wed 23 Dec 2015
at 18:19
  • msg #401

Re: OOC Thread - 14

Yeah, my return isn't timed well. You aren't the only one who is going to be offline for the next few days. I'll put up something tonight covering the info that the prisoner offers, (already done) but the game will be essentially on pause until after christmas... which really isn't more that a few days.
This message was last edited by the GM at 05:31, Thu 24 Dec 2015.
Francis 'Frank' Benucci
player, 1764 posts
Sgt (US) Ranger
Corkman
Wed 23 Dec 2015
at 20:23
  • msg #402

Re: OOC Thread - 14

We seem to be leaving a trail of bodies and shell casings on this mission.  Good, bad, or indifferent, I think we're going to have to fight our way through this.  I believe Frank is going to still be combat ineffective on the ground and will be behind the gun mount.

Like the old Iron Maiden song lyrics, "If you're gonna die, die with your boots on!"
This message was last edited by the player at 20:26, Wed 23 Dec 2015.
Karel Janku
NPC, 35 posts
canceled Czech
Tegyrius
Fri 25 Dec 2015
at 04:02
  • msg #403

Re: OOC Thread - 14

Does anyone remember Karel's chosen call sign?
Michael Kessler
player, 353 posts
Hauptmann (Ger)
Dave Ross
Sat 26 Dec 2015
at 10:23
  • msg #404

Re: OOC Thread - 14

In reply to Karel Janku (msg # 403):

I don't recall he ever had one to be honest
Varis Babicevs
player, 1225 posts
Auxiliary (Latvia)
Raellus
Sat 26 Dec 2015
at 16:24
  • msg #405

Re: OOC Thread - 14


How about Checkmate? Get it?

-
Fusilier
GM, 5181 posts
Your Guide
Sun 27 Dec 2015
at 03:07
  • msg #406

Re: OOC Thread - 14

Checkmate it is then, thanks Rae.

Ok, I'm not sure where everyone is in real life, but I'm clear of the holidays and ready to get back into regular (or as close to regular as possible) gaming.

The prisoner is pretty much out of info, so if possible, this turn coming should see the group making a move. Not trying to rush you, but the intel is spent and you've been holding position for a while now... so better you make a move before someone else.
Michael Kessler
player, 355 posts
Hauptmann (Ger)
Dave Ross
Sun 27 Dec 2015
at 15:36
  • msg #407

Re: OOC Thread - 14

I thought we looted a bullhorn from somewhere. Is that right and if so do we still have it (and does it work)?

(I'm thinking it might be handy for yelling orders at bandits / hostages)
Fusilier
GM, 5182 posts
Your Guide
Sun 27 Dec 2015
at 19:16
  • msg #408

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 407):

I'll need to check when I get access to my pc later. It was in the BTR-60 that you captured, but not unloaded from it. IIRC the plan was to tow away the BTR (and the contents inside).

I can't remember though, what happened with the BTR...
This message was last edited by the GM at 19:16, Sun 27 Dec 2015.
Michael Kessler
player, 356 posts
Hauptmann (Ger)
Dave Ross
Sun 27 Dec 2015
at 19:58
  • msg #409

Re: OOC Thread - 14

In reply to Fusilier (msg # 408):

OK, that makes sense.

We towed the BTR 60 for a bit before we it stripped it down for parts.

Most relevant messages are probably Msg's 925 / 926 / 931 of OOC Thread #13.

Whilst I don't think it was ever explicitly stated that we were transferring any specific items to another vehicle Msg 931 does say that BTR stripping refers to getting what we can from the BTR 60, so I guess it depends on whether you are ruling that by extension that covers the items mentioned in 925.
Fusilier
GM, 5183 posts
Your Guide
Sun 27 Dec 2015
at 20:00
  • msg #410

Re: OOC Thread - 14

You guys have the bullhorn.
Michael Kessler
player, 357 posts
Hauptmann (Ger)
Dave Ross
Sun 27 Dec 2015
at 20:04
  • msg #411

Re: OOC Thread - 14

In reply to Fusilier (msg # 410):

Cheers gaffer
Fusilier
GM, 5184 posts
Your Guide
Mon 28 Dec 2015
at 04:24
  • msg #412

Re: OOC Thread - 14

I've added the Rybina loot that was in the BTR-60 into the unit stores...

1x PPSH-43 SMG
2x 7.62mmT 35rnd PPSH-43 mag
53x 7.62mmT
1x Wool Blanket
1x Field Dressing (Postwar)
2x 500ml Bottle (Beer)
1x Bullhorn (4x DD Battery)
1x Lantern
2x AA Batteries
1x Hammock (Canvas)
1x Parachute (may have been used for sleeping or cammo for vehicle)

Michael Kessler
player, 359 posts
Hauptmann (Ger)
Dave Ross
Tue 29 Dec 2015
at 11:18
  • msg #413

Re: OOC Thread - 14

John Jameson McCarthy:
JJ fussed over the mortar and made sure everything was as it should be as he readied for his shot. He checked that the deck of the PTS was clear so they could bundle the mortar onto it once they'd fired and then double-checked the co-ordinates. He knew it was highly unlikely to score any hits with the two rounds but he hoped it would get the bandits' heads down.

He readied the first round with Anna's help and then said, "Are we ready to begin?"

Unless anyone intervenes, JJ will fire

Shot 1: Dushka
Shot 2: Vicinity of the horse patrol

I think it was me that first suggested hitting the Dushka and then the cavalry but thinking about it, maybe it would be better to do them the other way around, i.e. cavalry then Dushka? (The cavalry can move, the Dushka not so much (or at least not so quickly), so the cavalry might scatter when the first round comes in on the Dushka and no longer be at the same spot when you fire the second round)
This message was last edited by the player at 11:18, Tue 29 Dec 2015.
John Jameson McCarthy
player, 2088 posts
Major (US) Cavalry
Mark101
Tue 29 Dec 2015
at 11:23
  • msg #414

Re: OOC Thread - 14

Sounds sensible, can we switch Fuse?
Fusilier
GM, 5185 posts
Your Guide
Wed 30 Dec 2015
at 04:14
  • msg #415

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 414):

Yes, switched.

We're having a bit of a winter storm here at the moment. I lost power for a couple hours and just got it back. So I'll either have the turn up some time tonight (within 4 hours from now) or later in the day.
Fusilier
GM, 5187 posts
Your Guide
Wed 30 Dec 2015
at 23:35
  • msg #416

Re: OOC Thread - 14

Sorry about that. Just when I get back into gaming mode something pops up.

Turn is nearly complete... just need to list off a few things after I refer back to Observation checks to see how detailed they are or what's missed (if anything).
Fusilier
GM, 5188 posts
Your Guide
Thu 31 Dec 2015
at 00:05
  • msg #417

Re: OOC Thread - 14

For these guys, I randomly placed them on one side of the transport.

Right:
Ferro PTS
Fischer PTS

Left:
Mulcahy PTS
Riedel  PTS

Subsequently, Riedel and Mulcahy see nothing this turn. You can change sides at any time, but may miss an opportunity to engage or locate targets.

"Aimed" shots are not possible firing from moving vehicles, quick shots or automatic fire only.
This message was last edited by the GM at 00:11, Thu 31 Dec 2015.
Lukas Fischer
player, 107 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 31 Dec 2015
at 23:49
  • msg #418

Re: OOC Thread - 14

Szczęśliwego Nowego Roku! (yes, Happy New Years in Polish involves the name of a streaming video player!).  And every sign for New Years involves a cartoon cat as well! (Sylvester 2015).  :)
Ferro
player, 601 posts
CaporaleMaggior (It)
Jinnysong
Fri 1 Jan 2016
at 08:58
  • msg #419

Re: OOC Thread - 14

Sorry for the slow restart. Will get caught up and post later today.
Ferro
player, 603 posts
CaporaleMaggior (It)
Jinnysong
Sat 2 Jan 2016
at 07:54
  • msg #420

Re: OOC Thread - 14

Fuse the RPOL format doesn't work on my phone. Can you fix it (spoiler etc) please?
Fusilier
GM, 5189 posts
Your Guide
Sat 2 Jan 2016
at 07:58
  • msg #421

Re: OOC Thread - 14

In reply to Ferro (msg # 420):

Done. If you need to do it manually, it's actually 'Spoiler' not 'Spoil'... despite what it says down at the formatting options.
Fusilier
GM, 5191 posts
Your Guide
Sun 3 Jan 2016
at 09:15
  • msg #422

Re: OOC Thread - 14

Ok, turn is up. Map is updated too, so check it out for the placement and status of targets.

Please account for personal ammo. I'll take care of unit weapons.

I left out mentioning the 3 vehicles behind you, as well as the BMP, as your PCs are too focused elsewhere. They are still behind you though.
This message was last edited by the GM at 09:18, Sun 03 Jan 2016.
Fusilier
GM, 5193 posts
Your Guide
Thu 7 Jan 2016
at 07:42
  • msg #423

Re: OOC Thread - 14

Ok turn is up. Please refer to the map for targets or let me know if you need clarification.

Take care of ammo fired.

Next turn is scheduled for Friday night.
Fusilier
GM, 5196 posts
Your Guide
Thu 14 Jan 2016
at 05:37
  • msg #424

Re: OOC Thread - 14

Turn is up.
This message was last edited by the GM at 05:37, Thu 14 Jan 2016.
Fusilier
GM, 5198 posts
Your Guide
Wed 20 Jan 2016
at 03:32
  • msg #425

Re: OOC Thread - 14

Sabine Riedel:
Fuse, let me know if any other medical deductions are required


I spent a bit of time tonight updating wounds...

Frank:
SERIOUS bullet wound to shoulder. It's still serious, but the first aid given, plus the warm shelter and hot food at the partisan camp, all helped. It's still rated as SERIOUS, but teetering on SLIGHT. 1 more day to go until healed to SLIGHT status, and then 3 days to heal completely. He can still act in a dismounted role, but will this will be limited (no running or other exertion for example). This wound needs daily medical attention.

SLIGHT wound to face. Deep gash to cheek. Currently bandaged. Doesn't need daily medical attention but it wouldn't hurt to prevent infection. 2 more days until healed.

Varis: (I forgot he was injured)
SLIGHT wound to arm. Hit by a KPV and it still ended up only as a slight lol. Doesn't need daily medical attention but it wouldn't hurt to prevent infection. 3 days to go until healed. Initiative reduced.

Ferro:
SLIGHT wound to lower leg. Doesn't need daily medical attention but it wouldn't hurt to prevent infection. 3 days to go until healed. Initiative reduced.

Meyer:
SERIOUS wound to chest. Absolutely limited to stationary duties (seated vehicle gunner is fine). No physical activity possible. 2 more days to go until healed to SLIGHT status, and then 3 days to heal completely. This wound needs daily medical attention.

Janku:
Mostly fine... some lingering effects of a bad concussion.

Auttenberg:
Multiple SCRATCH and some SLIGHT wounds from fragmentation injuries, to upper body.  Doesn't need daily medical attention but it wouldn't hurt to prevent infection. 3 days to go until healed. Initiative reduced.

Mulcahy:
SLIGHT wound to arm. Doesn't need daily medical attention but it wouldn't hurt to prevent infection. 3 days to go until healed. Initiative reduced. Other (SCRATCH) wound heals today.
This message was last edited by the GM at 03:32, Wed 20 Jan 2016.
Fusilier
GM, 5199 posts
Your Guide
Wed 20 Jan 2016
at 03:35
  • msg #426

Re: OOC Thread - 14

XP has been updated as well.
Francis 'Frank' Benucci
player, 1770 posts
Sgt (US) Ranger
Corkman
Wed 20 Jan 2016
at 13:56
  • msg #427

Re: OOC Thread - 14

In reply to Fusilier (msg # 426):

The XP listed is current XP to spend correct?
Fusilier
GM, 5200 posts
Your Guide
Wed 20 Jan 2016
at 14:32
  • msg #428

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 427):

Yes, that's right.
Sabine Riedel
player, 114 posts
Soldat (Ger)
Dave Ross
Wed 20 Jan 2016
at 18:49
  • msg #429

Re: OOC Thread - 14

Fusilier:
Sabine Riedel:
Fuse, let me know if any other medical deductions are required


I spent a bit of time tonight updating wounds...

Cheers for that. In an attempt to share out the IC workload (and hopefully simplify things a bit OOC) I'd suggest that Riedel takes responsibility for the wounded PC's and Cassidy takes responsibility for the wounded NPC's of OK with you (we can presume an off camera conversation between the two).

I don't see O'Brien listed - is he in the clear now or does he still need treatment for his leg?

Also, do I need to deduct a personal medical kit or first aid supplies so Caleb can replace the one he used up?
Fusilier
GM, 5201 posts
Your Guide
Wed 20 Jan 2016
at 19:31
  • msg #430

Re: OOC Thread - 14

Sure, cassidy can handle NPCs. Sabine will provide med supplies?

I may have missed one or two casualties. Maybe Simon can mention something on Billy's injuries, but I'll review things when I get home as well.
Sabine Riedel
player, 115 posts
Soldat (Ger)
Dave Ross
Wed 20 Jan 2016
at 19:41
  • msg #431

Re: OOC Thread - 14

In reply to Fusilier (msg # 430):

Yeah, Sabine gave Cassidy Wilson's medical kit (I think before we left the partisan camp although I woukd need to check back later for a post number- am on my phone at the minute)
Billy 'Crack' O'Brien
player, 744 posts
Cpl (UK) Airborne
Cymon
Wed 20 Jan 2016
at 19:45
  • msg #432

Re: OOC Thread - 14

In reply to Fusilier (msg # 430):

Billy was shot in the leg at the Bridge engagement.
Sabine Riedel
player, 116 posts
Soldat (Ger)
Dave Ross
Wed 20 Jan 2016
at 21:53
  • msg #433

Re: OOC Thread - 14

Sabine Riedel:
In reply to Fusilier (msg # 430):

Yeah, Sabine gave Cassidy Wilson's medical kit (I think before we left the partisan camp although I woukd need to check back later for a post number- am on my phone at the minute)

Found it...MSG 584 refers. Cassidy has all of the medical supplies that were recovered from Wilson.
Fusilier
GM, 5202 posts
Your Guide
Wed 20 Jan 2016
at 22:24
  • msg #434

Re: OOC Thread - 14

In reply to Sabine Riedel (msg # 433):

That would explain why I still have Wilson's char sheet up. Thanks.

In reply to Billy 'Crack' O'Brien  (msg # 432):

Right, in the inflatable. Billy is shot through the thigh, just inches from his hip and groin. It's a serious wound halving strength and lowering infinitive, as well as mobility (unburdened walking is fine). 1 day to go until it heals to slight.
Francis 'Frank' Benucci
player, 1771 posts
Sgt (US) Ranger
Corkman
Thu 21 Jan 2016
at 02:51
  • msg #435

Re: OOC Thread - 14

Glad to be a part of 26,000 posts!  Great game and congrats Fuse!
Lukas Fischer
player, 112 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 21 Jan 2016
at 03:59
  • msg #436

Re: OOC Thread - 14

Varis Babicevs:
"I wish the Humvee wasn't fucked up. I feel naked in this thing." he says to no one in particular.


Lukas was going to suggest that Varis become Europe's version of Joshua Milton Blahyi, but then I realized that the First Liberian Civil War didn't start till '89, so Fischer wouldn't have seen any news reports on 'General Butt Naked'... It's a real shame, because Corporal Birthday Suit (CBS) or Sergeant Streaker, would have been good nicknames.
Fusilier
GM, 5205 posts
Your Guide
Fri 22 Jan 2016
at 04:06
  • msg #438

Re: OOC Thread - 14

Turn is up.

You may need to change the seating. The Iltis seats three, not four, with the fourth seat folded up and being utilized as cargo space. Or, all passengers have to store their packs plus whatever else is being carried as unit stores in another vehicle.

Also with the Iltis, the rollbar mount is for heavy weapons, or rather, it's been modified to accommodate the PACT AGS-17... not the GPMG... plus it's been damaged from when the vehicle rolled over on it. The GPMG won't fit up there in any case. Sorry Varis, though I won't change the Observation rolls that I already made and covered.

The GPMG gunner's spot is actually the front passenger seat, or aka the commander's seat. No mount is usually in that spot, but one was improvised and fixed there... though it's coming loose.
This message was last edited by the GM at 04:24, Fri 22 Jan 2016.
Sabine Riedel
player, 118 posts
Soldat (Ger)
Dave Ross
Sun 24 Jan 2016
at 11:57
  • msg #439

Re: OOC Thread - 14

Sabine Riedel:
...checking the buildings on both sides, looking for a spot that will provide some concealment and afford them a view of the road that they have just travelled up.

Am looking at the cluster of houses on the west side of the road just south of the icon that says 'Lecze-Wiesz Perspektywa' on the map - can we set up in there?
Francis 'Frank' Benucci
player, 1773 posts
Sgt (US) Ranger
Corkman
Sun 24 Jan 2016
at 16:06
  • msg #440

Re: OOC Thread - 14

Fusilier:
Turn is up.

You may need to change the seating. The Iltis seats three, not four, with the fourth seat folded up and being utilized as cargo space. Or, all passengers have to store their packs plus whatever else is being carried as unit stores in another vehicle.

Also with the Iltis, the rollbar mount is for heavy weapons, or rather, it's been modified to accommodate the PACT AGS-17... not the GPMG... plus it's been damaged from when the vehicle rolled over on it. The GPMG won't fit up there in any case. Sorry Varis, though I won't change the Observation rolls that I already made and covered.

The GPMG gunner's spot is actually the front passenger seat, or aka the commander's seat. No mount is usually in that spot, but one was improvised and fixed there... though it's coming loose.

Who gets displaced then?
Fusilier
GM, 5206 posts
Your Guide
Sun 24 Jan 2016
at 17:13
  • msg #441

Re: OOC Thread - 14

Since its only 1km to go, it's OK for now. Afterwards though there will need to be a switch.
Fusilier
GM, 5208 posts
Your Guide
Tue 26 Jan 2016
at 05:10
  • msg #442

Re: OOC Thread - 14

Well, you made it. I'm wondering though, if like me, you forgot that you don't have the flatbed trailer anymore or the drums that it carried. I'm sure you'll find a solution though.

See the map for the layout of the fuel dump.

https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak
Michael Kessler
player, 371 posts
Hauptmann (Ger)
Dave Ross
Wed 27 Jan 2016
at 18:05
  • msg #443

Re: OOC Thread - 14

Guys, we've got a couple of different options on the table at the moment as to what happens next.

1. The Germans have to make a rendezvous with a contact on the coast a couple of miles away from the fuel dump

2. There's the possibility of a scrounging mission to the vicinity of Elblag which may help with solutions to get the fuel back to Gdansk.

Can you all let us know which option you would prefer your PC to go on? The plan is for both groups to link up again at the conclusion of their respective missions, so coming with the Germans doesn't mean that you'd be leaving the Mad Dogs - you'd just be volunteering to help the Germans with their mission on a temporary basis. There's no need for any PC's to stay behind and secure the fuel dump - we have enough NPC's to deal with that.

Also, if anyone has any other ideas just shout.
Ferro
player, 608 posts
CaporaleMaggior (It)
Jinnysong
Wed 27 Jan 2016
at 18:56
  • msg #444

Re: OOC Thread - 14

I will sign on with the German's meeting.
Billy 'Crack' O'Brien
player, 746 posts
Cpl (UK) Airborne
Cymon
Wed 27 Jan 2016
at 19:22
  • msg #445

Re: OOC Thread - 14


Alan and Billy will go on the scrounging mission. Thanks.
Lukas Fischer
player, 115 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 28 Jan 2016
at 08:04
  • msg #446

Re: OOC Thread - 14

Was hoping to get a response out from Fischer while on the train this morning but the wifi is broke.  It will prolly be Saturday before I can post something sorry.
Fusilier
GM, 5209 posts
Your Guide
Thu 28 Jan 2016
at 22:04
  • msg #447

Re: OOC Thread - 14

Re: local patrol

What areas or route are you planning on patrolling? Back into Lecze? The occupied mill?
John Jameson McCarthy
player, 2103 posts
Major (US) Cavalry
Mark101
Fri 29 Jan 2016
at 18:53
  • msg #448

Re: OOC Thread - 14

For the patrol I'd suggest an area bounded by the rough rectangle or roads on the map. North toward the coast then south and west back toward the village. The patrol could then check out the mill and head back via the defence line.

How does that sound?
Fusilier
GM, 5210 posts
Your Guide
Sat 30 Jan 2016
at 21:51
  • msg #449

Re: OOC Thread - 14

I'm stuck doing 14 hour days for a little while (about a week). There will be an unknown delay getting this turn up... and any others in that timeframe.

I orginally planned on putting the game on pause but then thought I could slog on. I'm still not sure which was the better choice.
John Jameson McCarthy
player, 2104 posts
Major (US) Cavalry
Mark101
Sun 31 Jan 2016
at 10:14
  • msg #450

Re: OOC Thread - 14

My Inspection starts this week so a pause would be a help to me. I'll be able to post if we decide to carry on but my contributions will be limited.
Fusilier
GM, 5212 posts
Your Guide
Sun 31 Jan 2016
at 17:40
  • msg #451

Re: OOC Thread - 14

I'll have to leave it there for now and resume things later. I'll be pushing the 2 groups forward to their first stops/encounters... so if you want to get in anything before then this is your chance.

Unfortunately I can't give an accurate guess as to when I can finish the turn. Maybe tomorrow.
Fusilier
GM, 5214 posts
Your Guide
Thu 4 Feb 2016
at 15:35
  • msg #452

Re: OOC Thread - 14

I'm still overly committed to things until Monday, but I got an unexpected break today. I'll have time to put up both party's turns.
Fusilier
GM, 5216 posts
Your Guide
Thu 4 Feb 2016
at 19:39
  • msg #453

Re: OOC Thread - 14

Ok turn is up. If dialogue is required or OOC questions asked, I'll be able to get in responses over the next while, but the next turn won't be up until... Monday.
Lukas Fischer
player, 118 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 4 Feb 2016
at 20:06
  • msg #454

Re: OOC Thread - 14

It's Fat Thursday (Tłusty Czwartek) in Polksa by the way.  Every coffeeshop and restaurant seemed to be giving away free Pączki today.  https://en.wikipedia.org/wiki/P%C4%85czki  Pronounced Ponchki, but a bit more donut like than the Ponchki you get in other parts of the former USSR (I hate to say it, but they were better in Armenia).

Just a bit of flavor for any of your games that make it to Feburary-ish in Poland.  My senior guy (who is actually a senior by our definition.. retirement isn't till 64/65) says it dates back to before Christianity.  So if they had the resources to make it happen back then, maybe it might still happen after TEOTWAWKI.  You never know...
This message was last edited by the player at 20:11, Thu 04 Feb 2016.
Fusilier
GM, 5217 posts
Your Guide
Thu 4 Feb 2016
at 20:12
  • msg #455

Re: OOC Thread - 14

Cool, thanks Spartan,
John Jameson McCarthy
player, 2105 posts
Major (US) Cavalry
Mark101
Thu 4 Feb 2016
at 20:25
  • msg #456

Re: OOC Thread - 14

We had them in school. The lady cleaners from Gdansk that come to my English Language class brought some in for the Polish kids and their friends. We had them at lunch whilst watching Four tankers and a dog. It's weird where teaching takes you sometimes.

The Inspectors came in and liked the cultural diversity but disliked the fact that there weren't healthy alternatives to the Paczki, I nearly told them to fuck off but managed to bite it back.
Michael Kessler
player, 376 posts
Hauptmann (Ger)
Dave Ross
Sat 6 Feb 2016
at 12:48
  • msg #457

Re: OOC Thread - 14

Fusilier:
Four hired guns on horseback watch the Krok's arrival closely, but they seem calm enough.

I hope their names aren't Conquest, War, Famine, and Death...
Fusilier
GM, 5222 posts
Your Guide
Wed 10 Feb 2016
at 22:37
  • msg #458

Re: OOC Thread - 14

Just to avoid confusion, that last part on the Tolkmicko post is some backstory (written by Dave). Note the "Eight weeks ago."
John Jameson McCarthy
player, 2110 posts
Major (US) Cavalry
Mark101
Sat 13 Feb 2016
at 19:06
  • msg #459

Re: OOC Thread - 14

niece-siting so no time to use translators. Sorry.
Fusilier
GM, 5228 posts
Your Guide
Tue 16 Feb 2016
at 02:31
  • msg #461

Re: OOC Thread - 14

Turn is up for everyone. Next turn should be up Wednesday night.

On another point, I know this mission is getting old. We've been at it for a long time and some people are surely getting tired of it, and looking for something fresh. I just want you to know that I'm aware of that and am going to work at concluding the fuel dump saga as quickly as RPOL gaming allows. The return trip won't be like the one getting here.
This message was last edited by the GM at 02:31, Tue 16 Feb 2016.
John Jameson McCarthy
player, 2113 posts
Major (US) Cavalry
Mark101
Tue 16 Feb 2016
at 10:16
  • msg #462

Re: OOC Thread - 14

OK, do we want to give up our guns or fight it out?

I'm for giving up the guns.
Varis Babicevs
player, 1240 posts
Auxiliary (Latvia)
Raellus
Tue 16 Feb 2016
at 15:44
  • msg #463

Re: OOC Thread - 14

John Jameson McCarthy:
OK, do we want to give up our guns or fight it out?

I'm for giving up the guns.


The old guy's already admitted to giving the bandits stuff. I suspect he'll hand us over too. I say fight.

-
Billy 'Crack' O'Brien
player, 750 posts
Cpl (UK) Airborne
Cymon
Tue 16 Feb 2016
at 18:48
  • msg #464

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 462):

Give up the guns. But if we are not we should frag him and use the tower for cover.
This message was last edited by the player at 19:26, Tue 16 Feb 2016.
Varis Babicevs
player, 1241 posts
Auxiliary (Latvia)
Raellus
Tue 16 Feb 2016
at 23:40
  • msg #465

Re: OOC Thread - 14


I probably won't be able to post IC tomorrow or Thursday. I hope y'all don't kill Varis while I'm away. I should be back on Friday afternoon.

Good luck.

-
Francis 'Frank' Benucci
player, 1781 posts
Sgt (US) Ranger
Corkman
Wed 17 Feb 2016
at 03:54
  • msg #466

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
In reply to John Jameson McCarthy (msg # 462):

Give up the guns. But if we are not we should frag him and use the tower for cover.

I'm not crazy about giving up our guns but, Frank still has the suppressed MP-5on his pack.
Billy 'Crack' O'Brien
player, 751 posts
Cpl (UK) Airborne
Cymon
Wed 17 Feb 2016
at 04:55
  • msg #467

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 466):

Billy has a suppressed Browning automatic if that is the plan.
Fusilier
GM, 5231 posts
Your Guide
Fri 19 Feb 2016
at 04:33
  • msg #468

Re: OOC Thread - 14

Hey guys,

I've just had an unexpected out of town holiday pop up so I'll be offline until Sunday night. Will try to get the next turn up either that night or Monday. Thanks.

To keep things going, at least for one group anyway, the Germans may return to the camp with no incidents along the way and carry on from there without me. For example Kessler can proceed with his friendly interrogation.

For the guys at the mill, I'll pick things up when I return, but it most likely be conclusion, and return to the camp.
Fusilier
GM, 5234 posts
Your Guide
Mon 22 Feb 2016
at 22:33
  • msg #469

Re: OOC Thread - 14

Ok, the mill setting was rushed through and kinda anti-climatic, but I wasn't intending on a firefight or anything. As I said before we'll be moving to conclude the fuel expedition. I've left the turn at night to give you a place to figure how you are going to recover and transport the fuel... which is complicated by the loss of the barrels, portable generator and pump, and trailer, as well as stirring up the local authorities and bandits alike.

Everyone is now together at the camp, fed, and safe. It's late and cold (first night below freezing).
This message was last edited by the GM at 22:36, Mon 22 Feb 2016.
John Jameson McCarthy
player, 2116 posts
Major (US) Cavalry
Mark101
Tue 23 Feb 2016
at 18:04
  • msg #470

Re: OOC Thread - 14

The next step will be a scavenging trip to Elbag to pick up something to carry the fuel.

After that though, I'd love to hear some ideas about what we do to try to get home: at the moment I don't see many options apart from abandoning all our vehicles and trying to convince the FU to pick us up.
Billy 'Crack' O'Brien
player, 754 posts
Cpl (UK) Airborne
Cymon
Tue 23 Feb 2016
at 18:32
  • msg #471

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 470):

I know you mentioned looking at the brewery was that to try and find kegs for the fuel ? Lets hope we can still get back with at least some of the vehicles.
John Jameson McCarthy
player, 2117 posts
Major (US) Cavalry
Mark101
Tue 23 Feb 2016
at 18:39
  • msg #472

Re: OOC Thread - 14

Yes, without getting containers for the fuel we can't move it anywhere. The problem is that after that how do we get back? Travelling the way we came seems to be out so the only other option I can see is ferrying the fuel to the Baltic and getting picked up. None of our other vehicles can swim so we have to abandon them if we do try that option.
Fusilier
GM, 5235 posts
Your Guide
Tue 23 Feb 2016
at 19:01
  • msg #473

Re: OOC Thread - 14

FYI, we won't play through the scrounging expedition.
Michael Kessler
player, 385 posts
Hauptmann (Ger)
Dave Ross
Tue 23 Feb 2016
at 19:21
  • msg #474

Re: OOC Thread - 14

 If we try to cross the lagoon the PTS will be OK and we can try and swim the BTR - if I remember correctly this has been floated before (pun intended) and Fuse said it would go to the dice whether it sunk or not. We could put the Iltis in the back of the PTS but then we reduce the amount of fuel we can carry unless we're going to do multiple trips. Even then though I'd imagine we'd have to abandon the BMP and the civilian vehicles.

The only option that I can see to keep all of the vehicles is to go back the way we came (more or less).

We could also check out the coastal villages from Tolkmicko in the north to Kamionek Wielki in the south to see if we can buy or steal a boat.
Fusilier
GM, 5236 posts
Your Guide
Tue 23 Feb 2016
at 19:23
  • msg #475

Re: OOC Thread - 14

Just to help out, here is a map.

I've marked your route in, placed X's at points of contact.

The blue O is a downed bridge - impassable.
Garrisons are boxed red.
Settlements or camps are ? but I forgot the partisan camp as well as Tolkmicko.


This message was last edited by the GM at 19:24, Tue 23 Feb 2016.
Lukas Fischer
player, 124 posts
Callsign 'Kriegshammer'
Spartan-117
Tue 23 Feb 2016
at 19:48
  • msg #476

Re: OOC Thread - 14

Looking on the Internet, a 5000 liter tank doesn't look that big actually.  What if we pumped the contents of one into another set of tanks, dug the empty tank out, then put it on the back of the PTS-M, then refilled it?  The PTS-M can move 5 tons on land, which works out roughly to 1 full 5000 liter tank of Diesel (could carry more gas/eth/meth, but diesel is heavier at about .874-ish grams /liter).

PS: PTS-M can carry more across water than it can land.  Twice as much actually.
This message was last edited by the player at 20:00, Tue 23 Feb 2016.
Michael Kessler
player, 386 posts
Hauptmann (Ger)
Dave Ross
Tue 23 Feb 2016
at 19:55
  • msg #477

Re: OOC Thread - 14

If we go overland I've just been checking back on some of the intel that Kessler has acquired through prisoner interrogations / questioning locals. This is what he got on Nowy Dwor Gdanski

quote:
Polish 16th Engineer Battalion
Operating in Nowy Dwor Gdanski, salvaging, recruiting, road repair/maintenance, etc). Strength in area is 50 men minus the 25 lost/captured today.

A single squad from the 16th Engineers was sent out in support of a small recon unit days ago. They aren't back yet. They were issued NBCW gear prior to leaving, so they might be heading into Elblag, but that's a guess. They might be going further because one of the trucks was hauling a fuel trailer. Six engineers, plus about 10 recon troops and their transports... 1x BRDM-2RKh, 1x BTR-70, and an American 2 1/2 ton truck.

Another squad was sent out almost two weeks ago, along with some tired/pissed off/broken looking guards from the Polish 12th, with orders to fix roads further in the east. The engineers don't know where, but are sure it's east of Malbork... and definitely not local since that's their job. The squad left with an MTLB Engineer variant (hauling a fuel trailer) and an American 5-ton truck (hauling a trailer with a civilian tractor). No bridging equipment though.

That leaves one squad and the company headquarters back in Nowy Dwor Gdanski, plus the odd official (military officer) from Malbork.

I'm not suggesting we go charging in with all guns blazing but if they haven't been reinforced we may have a chance of being able to take that garrison down, especially if we can get support from the partisans.
Lukas Fischer
player, 125 posts
Callsign 'Kriegshammer'
Spartan-117
Tue 23 Feb 2016
at 20:07
  • msg #478

Re: OOC Thread - 14

Michael Kessler:
If we try to cross the lagoon the PTS will be OK and we can try and swim the BTR - if I remember correctly this has been floated before (pun intended) and Fuse said it would go to the dice whether it sunk or not.


I don't supposed this survived did it?  With some hose we might be able to use it as a bilge pump for the BTR crossing if it did.

Type                 Total	      STORES    VEHICLE#     NOTES
Tools & Mechanical					
Pump (Powered)           1               -          5          -

The BTR can take on water as long as we have a way to get it out at a faster rate than it comes through the door.
Fusilier
GM, 5237 posts
Your Guide
Tue 23 Feb 2016
at 20:46
  • msg #479

Re: OOC Thread - 14

In reply to Lukas Fischer (msg # 478):

That's all there. The pump needs a proper power source though, which was the 1.5kw generator (which was lost). It can't be hand cranked.
John Jameson McCarthy
player, 2118 posts
Major (US) Cavalry
Mark101
Wed 24 Feb 2016
at 19:40
  • msg #480

Re: OOC Thread - 14

This is outside the box but might give us some hope.

Just using the PTSM to transport a tank of fuel to the other side of the lagoon will effectively pauper us.

Say there are 3000 litres of usable fuel, we'll lose 1000 to Victor and Kamineski and probably another 1000 to the Fishermen's Union and that leaves us 1000 litres. IF we get $100 a litre that gives us $100,000, sounds good but we would have to replace all our vehicles and heavy weapons which would wipe out any value we had at best.

Abandoning all vehicles screws us completely and we either have to accept that or come up with another solution.

One is somehow trying to blast back through the countryside, Dave has mentioned that Grundiaz sounds weak, or coming up with another solution.

Originally I had planned to build a raft with the oil drums and use the zodiac to ferry the fuel and the ILTS back and forth, this would have meant we'd only have had to cross the bridges and ferries at Swbino. We may be able to run a version of that now.
1) Find containers for fuel in Elbag as well as any parts we can use to convert some vehicles to diesel.
2) Dig up the oil tanks and empty all the fuel into one. Load that on the PTSM or use drums if we find them.
3) Drive over to the other side of the lagoon with a heavy force and the fuel. Dig in there and return with the PTSMto the rest of the vehicles.
4) Meanwhile, build a few outriggers using the remaining oil tanks as ballast, if they act like oil drums each one will displace 5000kgs of water. Something much cruder than the stuff on this website.
http://survincity.com/2013/04/...viet-union-tanks-on/
5) Load the Iltis onto the PTSM and any kit from the BTR and BMP (we also need to see if the wrecker can fit on the back for another journey).
6) Take the ILTIS or wrecker and kit over.
7) Return to try and swim the BTR over using the outriggers and pump if we can jury-rig it. The PTSM will act as a rescue boat if it goes tits up.
8) Repeat with the BTR, we may have to rip the guns off and store them on the PTSM.

Another option may be to trade the vehicles for a boat and use the alcohol fuel we have left to get to Gdansk, at least we'd have something to trade for vehicles when we return.

Or, we could convert everything we can to diesel and head east in a desperate search for the 8th. This would mean breaking up with Kessler's group as they are duty bound to return west so it's not a great solution.

I'm really not looking forward to shooting our way back as it's likely to mean we all die or take two more years to complete in real life. All easy solutions that can be done quickly (sea options) seem to involve losing everything but our underpants and then trying to buy stuff in Gdansk, the consignment of mortar rounds we collected in the last salvage run would have fed us for two weeks and at best we're likely to get 1/3 of the value of the fuel and pay double the price for the goods we but so the real terms value of $100000 of fuel is about $15000 in Gdansk.

I don't like any of these solutions so if anyone has any other suggestions I'd love to hear them.
Lukas Fischer
player, 126 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 24 Feb 2016
at 20:49
  • msg #481

Re: OOC Thread - 14

1.5 KW didn't seem like a whole lot, so I tried to Google the amp output of a BTR-80 today to see if Krok could power the pump.

Серге́й Миха́йлович Брин failed me in my search endeavors.
Francis 'Frank' Benucci
player, 1784 posts
Sgt (US) Ranger
Corkman
Wed 24 Feb 2016
at 20:50
  • msg #482

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 480):

What about joining Kessler and his group?
Michael Kessler
player, 387 posts
Hauptmann (Ger)
Dave Ross
Wed 24 Feb 2016
at 20:55
  • msg #483

Re: OOC Thread - 14

We could see if we could lie low at the partisan camp for a period of time (I'm thinking several weeks of game time), following which we strike out overland again. That would have the following benefits

  • All the wounded would have time to heal fully
  • Some cross training could take place so people could get some skill increases
  • Some of the fuss we created getting here might have died down a bit.
  • We could see if some of the partisans would accompany us at least part of the way, increasing our firepower
  • There would be no need to play it out if Fuse is willing to simply fast forward with a narrative post so several weeks of game time could be covered in a single turn real time

Other than that, I don't have anything that I haven't already put forward. For what it's worth, my preference is to go overland.

John Jameson McCarthy:
One is somehow trying to blast back through the countryside, Dave has mentioned that Grundiaz sounds weak, or coming up with another solution.

It was Nowi Dwor Gdanski I was taking about earlier, not Grudziadz :-)
This message was last edited by the player at 20:59, Wed 24 Feb 2016.
Michael Kessler
player, 388 posts
Hauptmann (Ger)
Dave Ross
Wed 24 Feb 2016
at 21:04
  • msg #484

Re: OOC Thread - 14

Francis 'Frank' Benucci:
In reply to John Jameson McCarthy (msg # 480):

What about joining Kessler and his group?

IC We already want to try and keep both groups together at least until we're closer to Gdansk but that takes us back to this

John Jameson McCarthy:
I'm really not looking forward to shooting our way back as it's likely to mean we all die or take two more years to complete in real life.

Pretty much the only thing that would force the groups to split (or require some sort of ooc intervention) would be the Mad Dogs headed due east. If you are thinking about going east you may want to look at the info dump we got from Tomasz about conditions in the vicinity of Kaliningrad (I realise Kessler hasn't shared that with anyone IC yet but presume he will at the earliest opportunity)
Varis Babicevs
player, 1243 posts
Auxiliary (Latvia)
Raellus
Wed 24 Feb 2016
at 23:40
  • msg #485

Re: OOC Thread - 14

John Jameson McCarthy:
The next step will be a scavenging trip to Elbag to pick up something to carry the fuel.

After that though, I'd love to hear some ideas about what we do to try to get home: at the moment I don't see many options apart from abandoning all our vehicles and trying to convince the FU to pick us up.


This was Varis' suggested plan before we set out. I can't remember why it was shut down, but there must have been a good reason, right?

-
Billy 'Crack' O'Brien
player, 755 posts
Cpl (UK) Airborne
Cymon
Wed 24 Feb 2016
at 23:52
  • msg #486

Re: OOC Thread - 14


I like the idea of laying low at the partisan camp for a bit once the fuel is loaded if we intend to go overland. Perhaps we could check the coastline ourselves for a boat we could use ?
Michael Kessler
player, 389 posts
Hauptmann (Ger)
Dave Ross
Wed 24 Feb 2016
at 23:57
  • msg #487

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 486):

I was going to suggest we could do some scouting during that period but unless we did it off camera in I thought it would conflict with the idea of fast forwarding through that time period. If we do it IC we would all need to do it or those not taking part are going to end up sidelined.
Ferro
player, 617 posts
CaporaleMaggior (It)
Jinnysong
Thu 25 Feb 2016
at 02:24
  • msg #488

Re: OOC Thread - 14

Sorry I have not been adding much. I am for abandoning the vehicles and sailing home or laying low. I'm not in favor of racing home as we are. Not for time reasons alone but we're in rough shape with some wounded PCs and no mortar ammo. I think the krok is also low on KPV.

Maybe put to vote these three? I don't think there was a fourth.

1) Grab fuel and drive home as is
2) Abandon vehicles and evac by sea
3) Lay low and try #1 later
This message was last edited by the player at 02:25, Thu 25 Feb 2016.
Billy 'Crack' O'Brien
player, 756 posts
Cpl (UK) Airborne
Cymon
Thu 25 Feb 2016
at 03:01
  • msg #489

Re: OOC Thread - 14

In reply to Ferro (msg # 488):

If we abandon the vehicles and sail home we should probably have stayed at home in the first place as the fuel we will bring back won't cover costs. I think we have to get back home under our own steam either by boat or by land.
Ferro
player, 618 posts
CaporaleMaggior (It)
Jinnysong
Thu 25 Feb 2016
at 03:09
  • msg #490

Re: OOC Thread - 14

Not the cost of the vehicles, no. But it will cover the cost of getting through the winter which was the objective of the mission.

I favor sea evac because it cuts down on risk and leaves us (arguably) garaunteed to get home with some fuel. For the drive back option we have alot stacked up against us and a good chance that something will go wrong. Just one setback negates the effort.

As I said though I am also in favor of laying low and trying. I just think that both of these are worth considering... above just heading back now like the original plan called for.
Billy 'Crack' O'Brien
player, 757 posts
Cpl (UK) Airborne
Cymon
Thu 25 Feb 2016
at 03:16
  • msg #491

Re: OOC Thread - 14


Also I for one would like to play out the scavenging missions, preparation for and the return IC. The idea that we rush through the return would diminish the sense of accomplishment for myself personally given how long we have played to get to this point.
This message was last edited by the player at 18:59, Thu 25 Feb 2016.
Michael Kessler
player, 390 posts
Hauptmann (Ger)
Dave Ross
Thu 25 Feb 2016
at 08:44
  • msg #492

Re: OOC Thread - 14

Michael Kessler:
There would be no need to play it out if Fuse is willing to simply fast forward with a narrative post so several weeks of game time could be covered in a single turn real time

Just to clarify this, when I was referring to a fast forward I meant purely for the period spent at the partisan camp, not all the way back to Gdansk. Re reading it this morning that might not have been clear.

That said,

Billy 'Crack' O'Brien :
Also I for one would like tom play out the scavenging missions, preparation for and the return IC. The idea that we rush through the return would diminish the sense of accomplishment for myself personally given how long we have played to get to this point.

I’m absolutely fine with gaming this stuff this out. The suggestion to fast forward was intended to give another option in case people didn’t want to do that.

If we are going to a vote my preference would be to lie up at the partisan camp for a while before trying to make it overland.

If we play out scouting missions during that period that may then bring other options into play, for example if we did find a boat that we could get at least some of the vehicles on to.
Varis Babicevs
player, 1244 posts
Auxiliary (Latvia)
Raellus
Thu 25 Feb 2016
at 15:52
  • msg #493

Re: OOC Thread - 14


I'm fine seeing out this mission. I'm also fine doing a little fast-forwarding if that would mean advancing the story to a more decisive point.

How about we lay up somewhere relatively safe- perhaps with the partisans- and then do some scouting, looking for barrels, pumps, generators, boats, etc. Maybe we can give ourselves some more options.

-
Michael Kessler
player, 391 posts
Hauptmann (Ger)
Dave Ross
Thu 25 Feb 2016
at 22:20
  • msg #494

Re: OOC Thread - 14

Varis Babicevs:
How about we lay up somewhere relatively safe- perhaps with the partisans- and then do some scouting, looking for barrels, pumps, generators, boats, etc. Maybe we can give ourselves some more options.

-

I think that's the best plan. If we go back to the partisan camp we can then fast forward to allow the wounded to recover. Fuse reckons that would take five days, during which the partisans would feed us so it won't affect our food supplies, although we will have to compensate them somehow (the challenge here is that I'm trying to work in time for the wounded characters to recover so that all the players can participate fully but unless we go to half rations our own food supplies would be practically exhausted in five days).

Once everyone has healed up we can play out scouting and scrounging patrols (I think we're going to have to do the scrounging before we recover any fuel - we've no generator so we'd have to hand pump it which would take ages and in any event we've no containers to pump it into - I've checked with Fuse and digging up a fuel tank is out as we don't the necessary tools).

Things we need are

  • Containers to put the fuel in to
  • A generator to power the pump (otherwise it's going to take a very long time to pump the fuel out by hand)
  • We may also need to look at trying to get more transport to replace the carrying capacity lost with the loss of the flatbed trailer
  • Parts to convert the vehicle engines to run on diesel

Those patrols may open up possibilities to get out by sea without abandoning all of the vehicles. If they don't we can look at overland options again.

We can also look at some cross training whilst we're at the camp to try and get people some increases to their skills (that can be done off screen during the fast forward period).

What does everyone think?

(@Fuse, correct me if I've picked anything up wrongly here)
This message was last edited by the player at 22:21, Thu 25 Feb 2016.
Billy 'Crack' O'Brien
player, 758 posts
Cpl (UK) Airborne
Cymon
Thu 25 Feb 2016
at 22:33
  • msg #495

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 494):

Sounds great.
Ferro
player, 619 posts
CaporaleMaggior (It)
Jinnysong
Fri 26 Feb 2016
at 06:00
  • msg #496

Re: OOC Thread - 14

I'm ok with that.
John Jameson McCarthy
player, 2119 posts
Major (US) Cavalry
Mark101
Fri 26 Feb 2016
at 09:19
  • msg #497

Re: OOC Thread - 14

It sounds like a reasonable alternative to anything I've suggested. I'd say let's go with it.
Francis 'Frank' Benucci
player, 1785 posts
Sgt (US) Ranger
Corkman
Fri 26 Feb 2016
at 09:34
  • msg #498

Re: OOC Thread - 14

I'm in!
Lukas Fischer
player, 127 posts
Callsign 'Kriegshammer'
Spartan-117
Fri 26 Feb 2016
at 09:46
  • msg #499

Re: OOC Thread - 14

I concur as well!
John Jameson McCarthy
player, 2120 posts
Major (US) Cavalry
Mark101
Fri 26 Feb 2016
at 11:39
  • msg #500

Re: OOC Thread - 14

OK, I'll run an order when I get home, it'll be phrased with room for feedback so if you can't chip in before then we can alter IC. I'll post in about 7-8 hours from now.
Fusilier
GM, 5239 posts
Your Guide
Sun 28 Feb 2016
at 02:03
  • msg #501

Re: OOC Thread - 14

I'll put up an advancing turn on Monday or thereabouts. I'm a little pressed for time this weekend and I need to do some thinking, looking things up, and planning, before going too far.
John Jameson McCarthy
player, 2122 posts
Major (US) Cavalry
Mark101
Sun 28 Feb 2016
at 18:20
  • msg #502

Re: OOC Thread - 14

OK, we're going to have five days of down time which transfers into 10 four hour instruction periods. We could learn xp for one skill in this time if we have the correct combination of instruction and a skill.

Alternately, we could do some training by observation. This would involve someone displaying and explaining the skill to someone for a length of time double the task. This would give people 0 in the skill which would let people then spend xp on that skill.

I'd suggest the following:

People with a substantial amount of xp to spend chose one of the skills we need, or one they really want to learn and team up with someone that can explain th skill to them.

I feel that to complete this leg of the mission we need:
Stealth
Observation
Mechanic
Instruction (not so important at this very moment)

Each session would take, for sake of keeping the records easy, eight hours and needs to be one to one. After that people can spend xp to boost their skills.

For example, JJ has 3 xp to spend and I want him to learn mechanics. He could spend a day listening to Marshall bitch as he explains about repairing part of the Hummer and gain Mech 0/ . He could then spend his 3 xp to get Mech 2/ , not great but better. Some people have 10+ xp to spend and could get pretty good at stuff quickly.

Let me know what you can instruct in and what you would like to learn and we can get people teamed off.
This message was last edited by the player at 18:24, Sun 28 Feb 2016.
Michael Kessler
player, 394 posts
Hauptmann (Ger)
Dave Ross
Sun 28 Feb 2016
at 18:45
  • msg #503

Re: OOC Thread - 14

As we've already discussed in pm Kessler needs instruction in Instruction. Provided he gets that he can then instruct in Observation.

Whilst I know they're not among the skills you listed he would also be able to instruct in
Navigation
Interrogation
Persuasion
Russian, Polish, and (obviously) German languages

Wants are as follows
Medical
Forward Observer
Survival
Tracking
Sabine Riedel
player, 131 posts
Soldat (Ger)
Dave Ross
Sun 28 Feb 2016
at 18:52
  • msg #504

Re: OOC Thread - 14

Riedel can instruct in the following:

Medical
Biology
Chemistry
Machinist
Mechanic

Would like to learn
Stealth
Navigation
Stealth
Combat Engineer
Did I mention Stealth?
John Jameson McCarthy
player, 2123 posts
Major (US) Cavalry
Mark101
Sun 28 Feb 2016
at 18:58
  • msg #505

Re: OOC Thread - 14

Anyone who is an NCO should have 1 in Instruction as it's part of the promotion package.
Lukas Fischer
player, 128 posts
Callsign 'Kriegshammer'
Spartan-117
Sun 28 Feb 2016
at 21:52
  • msg #506

Re: OOC Thread - 14

Befitting his training cadre time, Fischer has an Instruction 5 with a good Charisma score as well.  Of the requested skills, he can teach the following (with maximum levels indicated).

Stealth (Up to 2)
Observation (Up to 1)
Mechanic (Up to 4)
Instruction (Up to 5)
Medical (No)
Navigation (Up to 1)
Combat Engineer (No)
Forward Observer (Up to 1)
Survival (Up to 1)
Tracking (Up to 2)

For learning, he'd like to obtain:

Language (Polish): 1
Mostly so I can include the rudimentary Polish I've learned to date in his posts.. :)
This message was last edited by the player at 21:54, Sun 28 Feb 2016.
Francis 'Frank' Benucci
player, 1787 posts
Sgt (US) Ranger
Corkman
Sun 28 Feb 2016
at 22:01
  • msg #507

Re: OOC Thread - 14

I will try to catch up on my posting tomorrow night or tonight father my game day
Michael Kessler
player, 395 posts
Hauptmann (Ger)
Dave Ross
Tue 1 Mar 2016
at 09:28
  • msg #508

Re: OOC Thread - 14

In reply to Lukas Fischer (msg # 506):

If Fischer can give Kessler a one day session on Instruction Kessler will give Fischer a one day session on Polish. That would get you a skill of 0 so you'd need to spend an XP to get up to 1. Let me know if you want to go ahead.

Can you give Riedel get a one to one on Stealth? She'll give you a one to one on Medical in return if you want.
John Jameson McCarthy
player, 2124 posts
Major (US) Cavalry
Mark101
Tue 1 Mar 2016
at 11:20
  • msg #509

Re: OOC Thread - 14

I can do some training in Stealth if anyone wants it. I'd like to pick up some mechanical skills.
Ferro
player, 620 posts
CaporaleMaggior (It)
Jinnysong
Tue 1 Mar 2016
at 18:43
  • msg #510

Re: OOC Thread - 14

I will do stealth with JJM.

I'm confused though. We have time to learn one "class"? Or lean one and teach one too?
Michael Kessler
player, 396 posts
Hauptmann (Ger)
Dave Ross
Tue 1 Mar 2016
at 19:08
  • msg #511

Re: OOC Thread - 14

In reply to Ferro (msg # 510):

Mark has a better handle on this than I do in terms of game mechanics but the plan is that each class is a one to one that lasts one game day and is intended for characters who have no skill level at all (not even a zero) in the skill they are learning.

At the end of the class the student will automatically get a level of zero in the skill they have just learned (no roll required). It is then up to each individual to use accrued XP to boost their new level zero skills as they wish.

So everyone has time for up to five classes in total (that can be any combination of instructor / student, so you could do four classes as a student and one as an instructor etc, etc). So yes, you can teach a class and take one (or more) in the five days of downtime but you won't get any benefit from taking a class if you already have a skill rating in what's being taught.

For example, Kessler currently has no rating in Medical - zilch, nada, nothing. Riedel can give him a one day class at the end of which he will have a level zero rating in Medical. I can then spend 1 XP to raise that to skill level 1.

Does that make sense?
Fusilier
GM, 5241 posts
Your Guide
Wed 2 Mar 2016
at 05:52
  • msg #512

Re: OOC Thread - 14

Ok, sorry for being slow to speak up regarding xp/training, but I was away for the weekend and didn't have the internet time I expected. A couple points I want to make known before anyone commits to training. Some are reminders and others house rules...

1) Training sessions are not guaranteed. Teachers need to make a roll for their attempt to be successful. A bonus is provided to the roll if an extra effort is given by the PCs... such as going to a firing range and expending ammo if doing Small Arms training for example.

2) If you use Observation (watching a skill in use) as a means to improve, you get a 0 in that skill. You can then use stored XP to improve it on your own further, but by only 1 point per day. This is just to prevent PCs from going from noobs to masters overnight. Since you have 5 days though, this may not apply in this case. The observation method is also not guaranteed and needs to pass a roll too.

3) Skill training and skills being observed have to be practical/doable. You can't observe say, gunsmith, if you don't have a means of practicing it with teaching aides... such as having no tools or whatever. This point probably doesn't apply to a well equipped unit such as yours, but I'm just making it known in case it comes up.



Also, there's been a lot of PM and OOC talk. If I missed something addressed to me, please point it out. I'll add more to the turn once I get some IC posts.
This message was last edited by the GM at 06:25, Wed 02 Mar 2016.
John Jameson McCarthy
player, 2125 posts
Major (US) Cavalry
Mark101
Wed 2 Mar 2016
at 17:18
  • msg #513

Re: OOC Thread - 14

OK, I need to talk to the partisans about food and shelter which means offering a cut of the fuel or some more gear as payment and a sweetener for having us.

I'm thinking we offer 200l as payment and a further 100l to cover the food. What does anyone else think?

Is this a reasonable amount Fuse? In the book I think diesel was $100 a litre, is this the case here?
Fusilier
GM, 5242 posts
Your Guide
Wed 2 Mar 2016
at 17:42
  • msg #514

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 513):

Diesel is rated for $40 a liter, or thereabouts. They'll accept that, though they will also accept ammunition at 2x its listed base value.

Food will be at listed value as well.
This message was lightly edited by the GM at 18:27, Wed 02 Mar 2016.
John Jameson McCarthy
player, 2126 posts
Major (US) Cavalry
Mark101
Wed 2 Mar 2016
at 17:54
  • msg #515

Re: OOC Thread - 14

Does anyone need 5.45mmB? We could offer them that, I know people want 7.62mmS.
Michael Kessler
player, 398 posts
Hauptmann (Ger)
Dave Ross
Wed 2 Mar 2016
at 18:00
  • msg #516

Re: OOC Thread - 14

John Jameson McCarthy:
Does anyone need 5.45mmB? We could offer them that, I know people want 7.62mmS.

Yes. The entire German group are using 5.45B.
Lukas Fischer
player, 129 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 2 Mar 2016
at 18:56
  • msg #517

Re: OOC Thread - 14

Is Mahatatain back?  Or just being NPCed?
Fusilier
GM, 5244 posts
Your Guide
Wed 2 Mar 2016
at 18:59
  • msg #518

Re: OOC Thread - 14

In reply to Lukas Fischer (msg # 517):

NPC'd. Andy might be back in a few months though.
Lukas Fischer
player, 130 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 2 Mar 2016
at 19:05
  • msg #519

Re: OOC Thread - 14

Fusilier:
In reply to Lukas Fischer (msg # 517):

Andy might be back in a few months though.


That's good to hear.  He really helped me sort out some stuff before I left the US.  It would be great to game with him again.
John Jameson McCarthy
player, 2127 posts
Major (US) Cavalry
Mark101
Wed 2 Mar 2016
at 19:54
  • msg #520

Re: OOC Thread - 14

The only other ammo we have a fair amount of is 7.62mmN linked. We have nearly 300 in the ILTIS and 12000 in stores. Should we offer some of that? If not are there any other suggestions or do we just go with fuel?

GM - 1200 rounds (typo)
This message was last edited by the GM at 19:58, Wed 02 Mar 2016.
Michael Kessler
player, 399 posts
Hauptmann (Ger)
Dave Ross
Wed 2 Mar 2016
at 20:36
  • msg #521

Re: OOC Thread - 14

I'd recommend fuel. I don't see the point in trading food to buy food (which is what we would essentially be doing if we offered food) and as has been noted we're not exactly flush wi9th ammo (with the exception of 7.62).

I understand that recovering fuel was the reason that the Mad Dogs came here in the first place but at USD40 per litre I make it that the full stash is worth over a quarter of a million US dollars. I don't know what deal you had to split that with Tenza / others as that was before I joined the game but 300 litres is less than 5% of that so it's not as if we're giving a huge amount away.

(That's if we have to give them 300 litres - I think there are twenty one of us including NPC's and supernumeraries not listed on the list (Cassidy, Aufhocker, etc) so @3 kilos of wild food per day that equates to approx 300 kilos of food for all of us for a five day stay (less for domestic food). I can't immediately see a price for food in the BYB (although my efforts may be hampered that I'm trying to multi task and watch the Liverpool - Man City match) but according to Paul Mulcahy's website wild food is USD2 per kilo and domestic food is USD4 per kilo, making 300 kilos of wild food USD600 and 200 kilos of domestic food USD800. In which case we should get change out of 25 litres).

However they are doing us a favour - and Fuse may disagree with Paul Mulcahy's costings - so I think 200 litres sounds like a fair deal.

The alternatives are either a) if anyone else can think of something else to trade or b) we tell them that we'll eat our own rations, however we've already checked the figures with Fuse and if we do that we run the risk of running out of food before we get back to Gdansk, which is going to raise a new set of challenges.
Francis 'Frank' Benucci
player, 1789 posts
Sgt (US) Ranger
Corkman
Wed 2 Mar 2016
at 20:39
  • msg #522

Re: OOC Thread - 14

John Jameson McCarthy:
The only other ammo we have a fair amount of is 7.62mmN linked. We have nearly 300 in the ILTIS and 12000 in stores. Should we offer some of that? If not are there any other suggestions or do we just go with fuel?

GM - 1200 rounds (typo)

I think the fuel is more plentiful right now to deal with
Billy 'Crack' O'Brien
player, 760 posts
Cpl (UK) Airborne
Cymon
Wed 2 Mar 2016
at 21:06
  • msg #523

Re: OOC Thread - 14


Probably fuel but as a side I don't think there is anyone using 7.62N in their personnel weapons any more. There is of course the M240 though.
Michael Kessler
player, 400 posts
Hauptmann (Ger)
Dave Ross
Wed 2 Mar 2016
at 21:18
  • msg #524

Re: OOC Thread - 14

We appear to have a fair amount of surplus weaponry (including 5 x AKM's) plus the metal bin of assorted small arms ammo that we lifted at Rybina (approx 500 rnds).

What about some of that?

Oh, and my food figures were way out - I forgot about all of Tenza's people, Anna, and Aleksandr - but I think the basic point is still valid, i.e. that a couple of hundred litres of fuel is a good deal for the partisans.
John Jameson McCarthy
player, 2128 posts
Major (US) Cavalry
Mark101
Wed 2 Mar 2016
at 21:19
  • msg #525

Re: OOC Thread - 14

My only worry with the fuel is that it lets yet another group know about the fuel before we've actually got it.
Michael Kessler
player, 401 posts
Hauptmann (Ger)
Dave Ross
Wed 2 Mar 2016
at 21:28
  • msg #526

Re: OOC Thread - 14

John Jameson McCarthy:
My only worry with the fuel is that it lets yet another group know about the fuel before we've actually got it.

OK, so let's offer them a couple of rifles and the ammo that we lifted at Rybina.
Billy 'Crack' O'Brien
player, 761 posts
Cpl (UK) Airborne
Cymon
Wed 2 Mar 2016
at 21:29
  • msg #527

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 525):

Yes I was thinking that as well. Should we try the small arms and ammunition before the fuel ? To be honest I would have thought they would be more useful to the partisans.
Ferro
player, 621 posts
CaporaleMaggior (It)
Jinnysong
Wed 2 Mar 2016
at 21:30
  • msg #528

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 525):

I think out of anyone we trade fuel with these guys would be the most trustworthy. They can't have informants among them as they would be dead by now (living in hostile territory and waging a ongoing guerrilla campaign against the russians).

They don't seem to have many vehicles or need for the fuel so they may use it as a trading currency with other groups but still... the point above. These guys seem to be the sort that keep quiet on things.

They also have no means to securing/stealing the cache if they were to learn of the location.

And lastly. It would seem we are the only real military allies they have. Would they risk that for fuel?
Francis 'Frank' Benucci
player, 1790 posts
Sgt (US) Ranger
Corkman
Thu 3 Mar 2016
at 02:38
  • msg #529

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
In reply to John Jameson McCarthy (msg # 525):

Yes I was thinking that as well. Should we try the small arms and ammunition before the fuel ? To be honest I would have thought they would be more useful to the partisans.

That's actually a decent point I didn't consider before when I posted and it would pretty much keep it quiet about the fuel.
Michael Kessler
player, 402 posts
Hauptmann (Ger)
Dave Ross
Thu 3 Mar 2016
at 20:00
  • msg #530

Re: OOC Thread - 14

Re: training, based on requests that were made and in order to try and maximise the available time, schedule would be as follows

Fischer will carry out a full (7 x 4 hour periods) training course in Stealth for Ferro and Riedel. This will take 3.5 game days.

Andropov will carry out a full (7 x 4 hour periods) training course in Mechanics for McCarthy. This will take 3.5 game days.

McCarthy will give Fischer an abbreviated (2 x 4 hour periods) "learn by observation" course in Polish Language. This will take 1 day.

If you have any queries as to how many XP you'll get if your Instructor passes his roll I'd suggest checking with Fuse via pm.
Fusilier
GM, 5245 posts
Your Guide
Thu 3 Mar 2016
at 20:43
  • msg #531

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 530):

Thanks.
Fusilier
GM, 5246 posts
Your Guide
Thu 3 Mar 2016
at 21:14
  • msg #532

Re: OOC Thread - 14

Ok I have the rolls all done. Assuming no encounters/events, are you fine with me moving things 5 days ahead? All I have being done in that time is training and maintenance. Ok?
Michael Kessler
player, 404 posts
Hauptmann (Ger)
Dave Ross
Thu 3 Mar 2016
at 21:59
  • msg #533

Re: OOC Thread - 14

In reply to Fusilier (msg # 532):

Sounds like a plan...
Fusilier
GM, 5250 posts
Your Guide
Fri 4 Mar 2016
at 16:37
  • msg #534

Re: OOC Thread - 14

Turn is up.

Sunset is predicted to be at 1715hrs.

Weather is light rain, please see comment about clothing.

Vehicle fuel is approx. 55-60% remaining (based on distance to Gdansk).
This message was last edited by the GM at 16:39, Fri 04 Mar 2016.
Francis 'Frank' Benucci
player, 1791 posts
Sgt (US) Ranger
Corkman
Fri 4 Mar 2016
at 19:30
  • msg #535

Re: OOC Thread - 14

Fusilier:
Ok I have the rolls all done. Assuming no encounters/events, are you fine with me moving things 5 days ahead? All I have being done in that time is training and maintenance. Ok?

Training and maintenance sounds good.  Apologies but, if anyone needed anything from Frank, please use him as needed as far as training or being trained.
John Jameson McCarthy
player, 2131 posts
Major (US) Cavalry
Mark101
Fri 4 Mar 2016
at 21:58
  • msg #536

Re: OOC Thread - 14

I've posted a draft plan for people to riff off. If anyone wants a different assignment or has a different plan speak up here or IC in the conference. Everything can be altered but I'd rather get something up that people can work off rather than just posting OC and slowing the game down.
Fusilier
GM, 5255 posts
Your Guide
Mon 7 Mar 2016
at 02:36
  • msg #538

Re: OOC Thread - 14

I have the group together right now, but you are free to split up and send a vehicle/crew somewhere else while the salvage work gets underway.


Scout Team (Iltis) - Fischer, Ferro, & Partisan scout from Burant's group

Main scavenging team (PTS) - McCarthy, Little, Benucci, Babicevs, O'Brien, Riedel, Marshall, Auttenberg & Tenza

Security Team (BMP) - Janku, Lines, Krupp, Anna

Rapid Reaction Force (BTR) - Kessler, Andropov, Meyer, & Aleksandar



Updated map - https://www.google.com/maps/d/...73qCrNs.kEZ1sNcvVVak
Ferro
player, 623 posts
CaporaleMaggior (It)
Jinnysong
Mon 7 Mar 2016
at 02:55
  • msg #539

Re: OOC Thread - 14

Spartan am I driver or is it Fisher? I assume it's me like before but want to check.

Also the back seat is for using the rollbar AGS-17 (now repaired). Do we want the partisan guide back there with that? Or put him in the front seat with the GPMG.
This message was last edited by the player at 02:56, Mon 07 Mar 2016.
Lukas Fischer
player, 134 posts
Callsign 'Kriegshammer'
Spartan-117
Mon 7 Mar 2016
at 19:05
  • msg #540

Re: OOC Thread - 14

In reply to Ferro (msg # 539):

I am fine if you drive, but if you want to get some trigger time, that's fine too.  Fair warning though - the people's transport in the DDR was public transportation, not a decadent individual automobile (i.e. Fischer learned to drive at age 49).
Michael Kessler
player, 411 posts
Hauptmann (Ger)
Dave Ross
Tue 8 Mar 2016
at 19:29
  • msg #541

Re: OOC Thread - 14

Michael Kessler:
1 x Makarov pistol (8/8) to Andropov

Fuse, I've removed this pistol (bit not the holster or spare magazines) from Riedel's character sheet.

Did we get anything useful out of the Aufhocker's suitcase?
Fusilier
GM, 5257 posts
Your Guide
Tue 8 Mar 2016
at 21:53
  • msg #542

Re: OOC Thread - 14

2x Suitacase (1 w/broken combo lock)
3x Men's set clothing
1x Winter Coat (Dark Brown)
1x Hygiene set
1x Candy Tin w/gold coin & amber (approx. $150)
1x Candy Tin (empty)
6x 31/2 floppy disks
1x Manila Envelope w/coded documents & some random photos
1x Silver cigarette case w/12 cigarettes
1x Matchbook
1x Road Atlas (Poland)
2x 50m (Miniature) Bottles (Strawberry liqueur)
1x Small Pocketknife
This message was last edited by the GM at 21:54, Tue 08 Mar 2016.
Michael Kessler
player, 413 posts
Hauptmann (Ger)
Dave Ross
Tue 8 Mar 2016
at 22:04
  • msg #543

Re: OOC Thread - 14

Fusilier:
2x Suitacase (1 w/broken combo lock)
3x Men's set clothing
1x Winter Coat (Dark Brown)
1x Hygiene set
1x Candy Tin w/gold coin & amber (approx. $150)
1x Candy Tin (empty)
6x 31/2 floppy disks
1x Manila Envelope w/coded documents & some random photos
1x Silver cigarette case w/12 cigarettes
1x Matchbook
1x Road Atlas (Poland)
2x 50m (Miniature) Bottles (Strawberry liqueur)
1x Small Pocketknife

Bugger...I really wanted there to be an East German Army Greatcoat in there :)

Kessler will obviously take possession of the documents and floppy discs.

I'd suggest everything else goes into group stores to be used as required. Anyone need a winter coat?
Michael Kessler
player, 414 posts
Hauptmann (Ger)
Dave Ross
Tue 8 Mar 2016
at 22:09
  • msg #544

Re: OOC Thread - 14

Tomasz Andropov:
"Ah, that was a good film, it was there I learned that God is a Scotsman

It's never been in doubt...

Although I feel obliged to point out that there is no e in whisky... ;)
Varis Babicevs
player, 1248 posts
Auxiliary (Latvia)
Raellus
Fri 11 Mar 2016
at 22:08
  • msg #545

Re: OOC Thread - 14


I'm going to be traveling abroad all of next week so I won't be able to post from 3/12 to at least 3/21.

-
Fusilier
GM, 5263 posts
Your Guide
Sun 13 Mar 2016
at 04:22
  • msg #546

Re: OOC Thread - 14

I've shown a few areas you are aware of in the city. They're broken down in large areas, since you aren't familiar with specific locations or details. I've kept things vague intentionally, at least until I get an idea what you plan to do.
This message was last edited by the GM at 05:28, Sun 13 Mar 2016.
Fusilier
GM, 5265 posts
Your Guide
Tue 15 Mar 2016
at 23:35
  • msg #548

Re: OOC Thread - 14

Can I get a list of what you are looking for, besides barrels and a better trailer than the one you already found?
This message was last edited by the GM at 23:38, Tue 15 Mar 2016.
Michael Kessler
player, 420 posts
Hauptmann (Ger)
Dave Ross
Wed 16 Mar 2016
at 09:26
  • msg #549

Re: OOC Thread - 14

In reply to Fusilier (msg # 548):

This is off the top of my head and without checking back any past posts:

  • Vehicle parts to try and repair the Humvee
  • Vehicle parts to try and convert the vehicles to run on diesel
  • Tools (particular – but not exclusively - tools to dig up the fuel tanks and tools to aid with the conversion of vehicles to diesel)
  • Boat(s) / floatation materials
  • Containers (other than barrels) to hold the fuel (there was talk about the possibility of getting vats at the brewery at one point but not sure if we have checked the brewery out or not)
  • Weapons / food / Anything that may have tradeable value in Gdansk (sorry, I know that one’s a bit general and the chances of finding the first two are probably slim to nil but thought I might as well put it out there)

There’s probably other stuff as well
Fusilier
GM, 5267 posts
Your Guide
Wed 16 Mar 2016
at 16:44
  • msg #550

Re: OOC Thread - 14

Turn updated.

Note, the military site north of the airfield is fully searched. The other areas have unexplored sections.
Lukas Fischer
player, 142 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 16 Mar 2016
at 18:24
  • msg #551

Re: OOC Thread - 14

Tarpan-Honker.. very nice.


This message was last edited by the player at 18:28, Wed 16 Mar 2016.
Michael Kessler
player, 421 posts
Hauptmann (Ger)
Dave Ross
Wed 16 Mar 2016
at 18:33
  • msg #552

Re: OOC Thread - 14

In reply to Lukas Fischer (msg # 551):

Yeah, it does look cool - we gotta grab that.

@Fuse, this may be a daft question, but what's the capacity of the barrels? (Am presuming they'll all be the same)
Fusilier
GM, 5268 posts
Your Guide
Wed 16 Mar 2016
at 19:11
  • msg #553

Re: OOC Thread - 14

Yeah, just go with 200L per barrel (drum).
Michael Kessler
player, 422 posts
Hauptmann (Ger)
Dave Ross
Wed 16 Mar 2016
at 19:23
  • msg #554

Re: OOC Thread - 14

OK, I make it we should be able to grab everything that is on offer in one 4 hour period if we want (subject to a couple of assumptions when it comes to skills), although that doesn't allow for additional searching of unexplored areas.

If my sums are right that gives us capacity for 10280 litres of fuel (assuming we have the means to carry it all)

42 x 200= 8400 (barrels)
1000 x 1 = 1000 (tank)
4 x 20 = 80 (jerry cans)
600 x 1 = 600 (bottle)
1 x 200 = 200 (barrel already recovered by Kessler's team a couple of turns ago)

The bottles may seem fiddly but I like the idea of having them a) because they can be used for Molotov cocktails and b) if you want to sell the fuel in Gdansk it might be useful being able to do so in one litre lots

I've split it into chunks to make it easier to track. Other than instances where specific skills were required, assignments are kind of random - it was more a case of balancing numbers.

Team 1 - PTS
Kessler
Fischer
Ferro
Andropov
Auttenberg (I forgot about him when doing initial assignments)
Wojiech (I forgot about him when doing initial assignments - assuming he is willing to help)

6 x 4 = 24 available man hours

Site A: 4x Barrels + 1x G-3 Rifle (1 man hour)
Site B: 12x Barrels (4 man hours)
Site C: 1x Salvageable Tarpan-Honker (6 man hours)
Site E: 2x Barrels + 20kg Domestic Food (1 man hours)
Site F: 2x Barrels + 1000L bulk oil tank (12 man hours)

Total time required: 24 hours

Team 2 - BTR
McCarthy (assumes McCarthy has Civil Engineer skill)
Babicevs
Little
Anna
Dave OR Tenza
Krupp

6 x 4 = available man hours (if Babicevs has Intrusion skill only five people required)

Site D: 8x Barrels (8 man hours or 4 man hours + successful Intrusion roll)
Site H: 10x Barrels + 4x 20L Jerry Can + 40m Tow Cable (8 man hours + successful Civil Engineer roll)
Site G: 600x 1L Bottles (8 man hours)

Total time required:  20 hours (with Intrusion roll) or 24 hours (without)

Team 3 - Iltis

O'Brien (assumes O'Brien has Combat Engineer skill)
Benucci
Marshall (assumes Marshall has Mechanic skill)

3 x 4 = 12 available man hours

Site I: 1x Humvee Parts (4 man hours by mechanic or time doubled) (Marshall?)
Site J: 2x Barrel + 50x 23mm API (1 man hours)
Site K: 1x Excavation Tools Set + 1x 20L Jerry Can (1 man hour)
Site L: 1x Excavation Tools Set + 8x Chemical Def Suits (1 man hour)
Site M: 75x 14.5mm + 3x 57mm HE-T + 1x AKM Rifle + 1x POMZ-2 + 1x Barrel (3 man hours + successful Cbt Eng roll)

Total time required: 10 hrs

Team 4 - Tenza's Truck
Riedel (Intrusion)
Tenza OR Dave (assumes one of the two of them has mechanic skill)

2 x 4 = 8 available man hours

Site N: 1x Barrel (.5 man hours)
Site O: Unknown Amount of Coffee (2 man hours + successful Intrusion roll)
Site P: 1x Diesel Engine Parts ((4 man hours by mechanic or time doubled)

Total time required: 6.5 hrs

Leaves the following to provide security:
Lines
Mulcahy
Aleksandr
Meyer
Janku
Anna (if not required on McCarthy's team)

In theory some of these people could form an additional search team to explore some of the unsearched areas, but that would compromise our rear area security. Alternatively we can recover less barrels if thinking is that we don't need that much.

Any thoughts?
John Jameson McCarthy
player, 2140 posts
Major (US) Cavalry
Mark101
Wed 16 Mar 2016
at 20:10
  • msg #555

Re: OOC Thread - 14

That looks good to me. Even if we can't transport all the barrels at once, we can ferry them to the site. We'll need to look for a trailer at another time if we can but it can be done whilst we transfer the fuel.
Michael Kessler
player, 423 posts
Hauptmann (Ger)
Dave Ross
Wed 16 Mar 2016
at 20:35
  • msg #556

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 555):

We might not need another trailer.

There's 6,800 litres (approx) (Msg 767) less any we put in the vehicles and the 200 litres we promised the partisans.

If we get the Humvee running again we have the full bed of the PTS at our disposal. According to Paul Mulcahy's site its cargo capacity is five tons (land)

Assuming that's metric and taking 1 litre of fuel to equal one kilo that means we can get 5,000 litres aboard the PTS - say the 1,000 litre tank plus 20 barrels @ 200 litres per barrel.

The trailer that McCarthy's team found at the Stingray wreck is rated at 10 - 12 barrels. Assume worst case and we can get 2000 litres on it (10 barrels @ 200 litres per barrel) and that gives us carrying capacity for 7000 litres, which is more than the stash - we'd only need nine barrels.

In other words, 29 barrels and the 1,000 litre tank gives enough capacity to carry all of the fuel. Subject to Fuse agreeing my figures obviously - I've only gone by weight, not volume so am assuming that the PTS has enough room to carry all of that lot. And also assuming my sums are correct.

The rest of the barrels could be traded / used for other purposes.

We'd also have the Humvee, the Iltis, the BTR, the Krankenwagen, the Honker, and the PTS. Unless I'm mistaken that's three vehicles more than you started with. So if we only need a trailer to compensate Tenza give him the PTS and you're still two vehicles to the good (both of which are likely to be more versatile than the PTS)

Oh, and I think I missed a jerrycan in my original figures.
Francis 'Frank' Benucci
player, 1795 posts
Sgt (US) Ranger
Corkman
Thu 17 Mar 2016
at 01:23
  • msg #557

Re: OOC Thread - 14

Only small issue is Frank working with Marshall.  Another outburst from him might get him (Marshall) 115 grains (or more) heavier.  I will try to keep it civil.
Michael Kessler
player, 424 posts
Hauptmann (Ger)
Dave Ross
Thu 17 Mar 2016
at 11:44
  • msg #558

Re: OOC Thread - 14

OK, minor adjustment to split up Benucci and Marshall.

Team 3 – Iltis
O'Brien (assumes O'Brien has Combat Engineer skill)
Benucci
Riedel (Mechanic)

Team 4 - Tenza's Truck
Janku (Intrusion – per skill set in Cast thread)
Tenza OR Dave (assumes one of the two of them has mechanic skill)

Team 5 – Security
Lines
Mulcahy
Aleksandr
Meyer
Marshall
Anna (if not required on McCarthy's team)

Teams 1 and 2 unchanged
John Jameson McCarthy
player, 2142 posts
Major (US) Cavalry
Mark101
Thu 17 Mar 2016
at 16:51
  • msg #559

Re: OOC Thread - 14

I've had the opportunity to post up the orders but it's all Dave's work. Thanks.
Francis 'Frank' Benucci
player, 1796 posts
Sgt (US) Ranger
Corkman
Thu 17 Mar 2016
at 19:09
  • msg #560

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 558):

Thanks!
Michael Kessler
player, 425 posts
Hauptmann (Ger)
Dave Ross
Thu 17 Mar 2016
at 19:48
  • msg #561

Re: OOC Thread - 14

Ferro:
"We have not been monitoring for radiation here." Ferro then says aloud. "We are walking through this mess and breathing in the dust we kick up. Not wearing any protection."

Ferro then glances over at the German medic before looking back at JJM and Kessler. "Should that have been a concern? What about tomorrow?"

I think we're in the clear in terms of radiation. It was mentioned a couple of times on the way (Msg 478 and 496 for sure, although there may have been others).

496 is probably the most relevant
Fusilier:
The condition of the city is even worse than what you had seen earlier from the other side of the river. It'll be years before anyone has the resources to clear the damage and rebuild. Along the tracks though, only a handful of knocked out military vehicles or abandoned train cars get in the way of the column, and there's nothing that grinds the drive to a halt. Meanwhile, McCarthy's Geiger counter ticks and crackles, showing elevated levels of radiation, but still within safe limits. Ground zero seems to be somewhere north.

Unless Fuse advises otherwise I'll use that as the basis of Riedel's IC response :)
This message was last edited by the player at 20:03, Thu 17 Mar 2016.
Ferro
player, 628 posts
CaporaleMaggior (It)
Jinnysong
Thu 17 Mar 2016
at 20:06
  • msg #562

Re: OOC Thread - 14

It was mostly just a IC concern.
Billy 'Crack' O'Brien
player, 766 posts
Cpl (UK) Airborne
Cymon
Sat 19 Mar 2016
at 08:26
  • msg #563

Re: OOC Thread - 14


Could we not give up the Honker and Iltis instead of the PTSM. It would seem a amphibious cargo carrier may be of more practical use in Gdansk with the river and all ?
John Jameson McCarthy
player, 2145 posts
Major (US) Cavalry
Mark101
Sun 20 Mar 2016
at 21:13
  • msg #564

Re: OOC Thread - 14

We can try an see if he will take the two jeeps but I'm not sure, he'd effectively be taking about 2 tons of cargo capacity after we lost 20+. The PTSM still doesn't make up the heavy lift capacity of the trailer but the amphib capacity might be a trade off that keeps him happy.

Of course, we could just double cross him but I'd rather not.
Billy 'Crack' O'Brien
player, 767 posts
Cpl (UK) Airborne
Cymon
Sun 20 Mar 2016
at 23:40
  • msg #565

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 564):

We could always keep a look out for one or try the big city once we get back.
Ferro
player, 631 posts
CaporaleMaggior (It)
Jinnysong
Mon 21 Mar 2016
at 18:19
  • msg #566

Re: OOC Thread - 14

Are we working from the partisan camp or from the fuel site? If we are going to have guys pumping gas shouldn't we relocate there to keep ourselves close by to each other?
Michael Kessler
player, 428 posts
Hauptmann (Ger)
Dave Ross
Mon 21 Mar 2016
at 18:50
  • msg #567

Re: OOC Thread - 14

In reply to Ferro (msg # 566):

Yep, my thinking was that we would relocate to the fuel site and work from there with the mill patrol taking place at the same time as the fuel recovery.

Ideally I'd like to get the Humvee repaired and the Honker operational before we head back to the dump - that way the only thing we need to do before we head back is give the partisans the fuel they were promised.
Ferro
player, 632 posts
CaporaleMaggior (It)
Jinnysong
Mon 21 Mar 2016
at 18:53
  • msg #568

Re: OOC Thread - 14

Oh ok. So all we are doing now is vehicle work.

Everything else is after we relocate.
John Jameson McCarthy
player, 2147 posts
Major (US) Cavalry
Mark101
Mon 21 Mar 2016
at 18:57
  • msg #569

Re: OOC Thread - 14

You're reading my mind, just posted that now.
Ferro
player, 633 posts
CaporaleMaggior (It)
Jinnysong
Mon 21 Mar 2016
at 18:59
  • msg #570

Re: OOC Thread - 14

Ok in that case Ferro will formally observe the mechanics working on the Humvee. If the work does not take long enough to warrant a skill improvement opportunity she will move on to mechanic work elsewhere (if possible).
Fusilier
GM, 5270 posts
Your Guide
Mon 21 Mar 2016
at 19:50
  • msg #571

Re: OOC Thread - 14

Mechanic Work:

The Humvee will need 2x man hours for the alternator repairs (AVG Mechanic) (Maximum 2 mechanics).
The Humvee will need 6x man hours for the wheel & brake repairs. (DIF Mechanic) (Maximum 2 mechanics).
The Humvee will need 3x man hours for converting to diesel. (AVG Mechanic) (Maximum 2 mechanics).

The Tarpan-Honker will need 1x man hours to remedy the battery issue and refill coolant/water. (ESY Mechanic or AVG Driver). Note, the battery is dead, but probably only needs a boost & recharge from another vehicle.

The Krokodil will need 2x man hours to replace the side door. (ESY Mechanic) (Maximum 2 mechanics).
The Krokodil will need 3x man hours if Eastern Bloc experienced or 4x man hours for anyone else for converting to diesel. (AVG Mechanic) (Maximum 2 mechanics).
This message was last edited by the GM at 19:57, Mon 21 Mar 2016.
Varis Babicevs
player, 1249 posts
Auxiliary (Latvia)
Raellus
Mon 21 Mar 2016
at 20:17
  • msg #572

Re: OOC Thread - 14


I'm back from my Eurotrip and getting caught up.

-
Sabine Riedel
player, 143 posts
Soldat (Ger)
Dave Ross
Mon 21 Mar 2016
at 20:34
  • msg #573

Re: OOC Thread - 14

Fusilier:
Mechanic Work:

The Humvee will need 2x man hours for the alternator repairs (AVG Mechanic) (Maximum 2 mechanics).
The Humvee will need 6x man hours for the wheel & brake repairs. (DIF Mechanic) (Maximum 2 mechanics).
The Humvee will need 3x man hours for converting to diesel. (AVG Mechanic) (Maximum 2 mechanics).

The Tarpan-Honker will need 1x man hours to remedy the battery issue and refill coolant/water. (ESY Mechanic or AVG Driver). Note, the battery is dead, but probably only needs a boost & recharge from another vehicle.

The Krokodil will need 2x man hours to replace the side door. (ESY Mechanic) (Maximum 2 mechanics).
The Krokodil will need 3x man hours if Eastern Bloc experienced or 4x man hours for anyone else for converting to diesel. (AVG Mechanic) (Maximum 2 mechanics).

Riedel can do 4 hours work on the Humvee and Ferro is welcome to observe. She's probably best doing the Average tasks if someone else picks up the Difficult one (Marshall maybe?)
Fusilier
GM, 5273 posts
Your Guide
Tue 22 Mar 2016
at 00:48
  • msg #574

Re: OOC Thread - 14

I rushed the turn. Partly because I'll have no time to write it tomorrow and I didn't want to have everyone wait an extra day for me. Also, because I guessing that it would be better to speed through that game day... which was mostly mechanic work. If however there is something you wanted to get done in that time, I'll edit it in. Just be clear in your IC post that you mark it as happening yesterday and separate from the current situation.

Right now, the group is back at the fuel dump. One team is scheduled to revisit the mill and another to check out the coast more thoroughly (but have a pretty open slate* to decide what they want to do). The others, mostly NPCs, will tackle the fuel pumping and remaining mechanical work.


* No destinations or plan have been selected yet.

Minor change to your plan: Wojiech is the partisan guide. You had him for the Elblag trip, but he won't be continuing with you to the fuel dump.
This message was last edited by the GM at 00:54, Tue 22 Mar 2016.
Ferro
player, 634 posts
CaporaleMaggior (It)
Jinnysong
Tue 22 Mar 2016
at 17:57
  • msg #575

Re: OOC Thread - 14

Which team is taking the manpack radio? I think the mill people were assigned it but the guys going to the coast are going further (and the Humvee doesn't have a radio).
John Jameson McCarthy
player, 2149 posts
Major (US) Cavalry
Mark101
Tue 22 Mar 2016
at 18:37
  • msg #576

Re: OOC Thread - 14

Varis has a 3/5k radio that can be plugged in to the Hum-vee's power that should give it the range they need.
Fusilier
GM, 5275 posts
Your Guide
Wed 23 Mar 2016
at 20:04
  • msg #577

Re: OOC Thread - 14

Partial turn up.
Fusilier
GM, 5277 posts
Your Guide
Thu 24 Mar 2016
at 04:24
  • msg #578

Re: OOC Thread - 14

Second part is up.

@Coastline patrol, you guys don't have a map. I've given you a link to show your surroundings, but that's for situation awareness. Please don't use it to navigate further than you can see. Right now, you're navigating entirely by general idea of the landscape and simple directions... "follow the water back to Elblag".

I do need an IC call on whether to keep going, stop, or turn around.
This message was last edited by the GM at 04:33, Thu 24 Mar 2016.
Fusilier
GM, 5278 posts
Your Guide
Thu 24 Mar 2016
at 04:50
  • msg #579

Re: OOC Thread - 14

Kriegshammer is Lukas.

Kaiser is Kessler's c/s.
Billy 'Crack' O'Brien
player, 771 posts
Cpl (UK) Airborne
Cymon
Thu 24 Mar 2016
at 05:22
  • msg #580

Re: OOC Thread - 14

In reply to Fusilier (msg # 578):

I think we can keep going along the tracks until we see another road.
Michael Kessler
player, 433 posts
Hauptmann (Ger)
Dave Ross
Sun 27 Mar 2016
at 05:59
  • msg #581

Re: OOC Thread - 14

OK, what I'm suggesting for next steps is a seek / destroy mission against the local bandits identified by the farmer at the mill as follows

Mill patrol will move south into the forest on foot to try and locate the bandit camp by the lake.

Prior to doing so they will make radio contact with McCarthy who will direct coast patrol in the Humvee to also proceed south so we can hit the bandits from two directions (provided the mill patrol find them).

That way both patrols will have a chance to be involved in any action.

Any thoughts / comments / suggestions?
Ferro
player, 637 posts
Mon 28 Mar 2016
at 05:40
  • [deleted]
  • msg #582

Re: OOC Thread - 14

This message was deleted by the player at 05:40, Mon 28 Mar 2016.
Ferro
player, 638 posts
CaporaleMaggior (It)
Jinnysong
Mon 28 Mar 2016
at 05:41
  • msg #583

Re: OOC Thread - 14

I'm not trying to get away from action but is it a good idea to start trouble in our area after things have kind of died down? We're in the middle of pumping fuel and I'm thinking it might not be a good to start a fight right now (so close). If we are just looking for action (as players) we can probably expect that as soon as we start heading west again. I'll go with a fight vs the bandits though if that's what's decided of course.

Also IC post up tomorrow (reaction to mill guy). (On my phone right now).
Billy 'Crack' O'Brien
player, 773 posts
Cpl (UK) Airborne
Cymon
Mon 28 Mar 2016
at 06:01
  • msg #584

Re: OOC Thread - 14

In reply to Ferro (msg # 583):

Yes I can't see the point of attacking the bandits. If they don't pose a threat to us I say leave them be as we will probably have enough to worry about once we start to head back.
Michael Kessler
player, 434 posts
Hauptmann (Ger)
Dave Ross
Mon 28 Mar 2016
at 10:02
  • msg #585

Re: OOC Thread - 14

No worries, it was just a suggestion,

@Cymon, I'm not sure I agree that they don't pose a threat to us. Whilst they are clearly not threatening us right now these may (or admittedly may not) be the same bandits that came to the mill earlier specifically looking for western soldiers. If that is the case and they are looking for us they pose a potential threat in the future and this gives us the opportunity to try and deal with that threat now on our terms. And we may be able to blame it on the Russians so get some of the heat off our backs - there have been various hints in the GM turns (most notably when we interrogated Mikolaj) that the Russians and at least some of the bandits may be working together so if we can drive a wedge in that that's a bonus.

There's also the opportunity to potentially secure intelligence (prisoner interrogation) which may help us on the way back and loot (food / ammo). On a somewhat more selfless level it may also aid the partisans (who have just sheltered and fed us for five days) by meaning that they don't have to deal with them further down the line.

Those were the points that I considered in making the suggestion - it wasn't just a case of let's have a fight for the sake of it.

Also, I should have said, Fuse confirmed the strengths of the various groups in the area as follows by pm (I asked him as Kessler would have asked Piotr as a follow up). Assume Kessler would share this IC before a decision was reached.

quote:
Local thugs are about 10-12 with another 5 part timers that come from a farmstead when needed.

quote:
Warmia Awakening is about 50-75 depending on how you count their numbers (fighters vs camp follower vs other bands tagging along/being absorbed). Their numbers can temporarily swell to twice that amount or more at times (when there is a joint effort to plunder a town), but that's rare, and it takes days for it to happen.

As I said though, it's just a suggestion - as most of you know I don't go looking to leap from one gunfight to another so I'm quite happy to go with what's decided.
Billy 'Crack' O'Brien
player, 774 posts
Cpl (UK) Airborne
Cymon
Mon 28 Mar 2016
at 19:33
  • msg #586

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 585):

I am just not seeing any "reward" worth the risk. The partisan can take them on if they think it is necessary with the training and weapons we have supplied and now we can give them a location.
As Ferro said I don't think the chance we may give away our general location to those looking for us is worth the risk
Varis Babicevs
player, 1252 posts
Auxiliary (Latvia)
Raellus
Wed 30 Mar 2016
at 00:04
  • msg #587

Re: OOC Thread - 14


I think we should go after the bandits.

If we don't take them out now, they could cause trouble for us later. They've already been sniffing around looking for "westerners".

Let's take and retain the initiative. I'd rather fight them at a time and place of our choosing.

It will repay the militia for sheltering us.

Hopefully, we can grab a prisoner and extract some HUMINT.

Who doesn't love looting the battlefield?

It'll spice things up a bit.

-
Lukas Fischer
player, 147 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 30 Mar 2016
at 08:41
  • msg #588

Re: OOC Thread - 14

Lukas Fischer:
My vote is fight.  Whatever rep we have, it's not going to get better by bribing bandits who are actively looting a village (which most locals will equate to trading with bandits).  We would be strengthening an element that the partisans will likely have to counter at some point in the future.  Weakening them, even if it weakens us, helps our allies later.


Pretty much this again...  All hail the great Wściekły Pies/Armia Krajowa alliance.
Michael Kessler
player, 435 posts
Hauptmann (Ger)
Dave Ross
Wed 30 Mar 2016
at 09:31
  • msg #589

Re: OOC Thread - 14

OK, by my count we have four votes to fight the bandits (me, Mark, Rae, and Spartan), two to leave well alone (Jinny, Cymon) and one undeclared (Corkman). So that makes a majority in favour of taking them on.

Those that voted no (or didn’t say one way or the other), if you would rather your character(s) sat it out back at camp, that’s not a problem – just say one way or the other so we can plan accordingly (Jinny, I know you said you’d take part if that was what was decided, but the option is there if you’d rather not).
Francis 'Frank' Benucci
player, 1801 posts
Sgt (US) Ranger
Corkman
Wed 30 Mar 2016
at 19:28
  • msg #590

Re: OOC Thread - 14

Michael Kessler:
OK, by my count we have four votes to fight the bandits (me, Mark, Rae, and Spartan), two to leave well alone (Jinny, Cymon) and one undeclared (Corkman). So that makes a majority in favour of taking them on.

Those that voted no (or didn’t say one way or the other), if you would rather your character(s) sat it out back at camp, that’s not a problem – just say one way or the other so we can plan accordingly (Jinny, I know you said you’d take part if that was what was decided, but the option is there if you’d rather not).

Sorry, my time has been very short.  Majority wins and place Frank where you need him.  I will try to keep up once the action starts and give input, if needed.
Billy 'Crack' O'Brien
player, 775 posts
Cpl (UK) Airborne
Cymon
Wed 30 Mar 2016
at 20:27
  • msg #591

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 589):

I am happy to go with the majority.
Michael Kessler
player, 438 posts
Hauptmann (Ger)
Dave Ross
Thu 31 Mar 2016
at 18:40
  • msg #592

Re: OOC Thread - 14

Bullet point summary of Kessler's plan

We split into three groups
Group 1: Ferro, Riedel, Andropov
Group 2: Kessler, Babicevs, Little, Aleksandr, Lines
Group 3: Benucci, O'Brien

Fischer can slot into group 1 or 2 as preferred

We'll take the BTR to closest spot we can west north west of the bandit camp then approach through the forest. There's too many people to fit inside the BTR so some will have to ride on top.

We'll then set up in an L shape and attempt to hit them with everything we've got just after dusk

If they don't give up Benucci and O'Brien will continue to put aimed shots down on any targets they can identify whilst Kessler, Babicevs, and Aleksandr will switch to group 1 which will then enter the camp and attempt to clear it

None of this, including team assignments is set in stone, so if you want to change anything just say. The IC conference is open to everyone, not just those mentioned.
Sabine Riedel
player, 148 posts
Soldat (Ger)
Dave Ross
Fri 1 Apr 2016
at 19:39
  • msg #593

Re: OOC Thread - 14

Tomasz Andropov:
I have no night vision goggles or medical kit and I would appreciate the loan of one even though I hope not to have to use it."

@Mark, I've subtracted one personal medical kit from Riedel's medical supplies if you want to add it to your sheet.

@Fuse, can Riedel draw 20 rounds 5.45B from stores?
Fusilier
GM, 5282 posts
Your Guide
Fri 1 Apr 2016
at 20:29
  • msg #594

Re: OOC Thread - 14

In reply to Sabine Riedel (msg # 593):

Why? To replace your 20 murder bullets?

Sure. :)
This message had punctuation tweaked by the GM at 20:42, Fri 01 Apr 2016.
Michael Kessler
player, 441 posts
Hauptmann (Ger)
Dave Ross
Fri 1 Apr 2016
at 20:49
  • msg #595

Re: OOC Thread - 14

In reply to Fusilier (msg # 594):

Self defence!

It was self defence! It'll all be in the report!

Danke schon Herr Ref...
Michael Kessler
player, 444 posts
Hauptmann (Ger)
Dave Ross
Sun 3 Apr 2016
at 00:35
  • msg #596

Re: OOC Thread - 14

Billy 'Crack' O'Brien :
In reply to Michael Kessler (msg # 919):

Billy went and got the G3 out of stores again and gave it another field strip and thorough going over. He was not happy to have an unproven weapon that had been out in the open, but there was no other option. He went through his 7.62mm stash and hand picked the twenty he loaded into the magazine and then placed another 60 in one of his pouches wrapping them so they made no noise.


@Cymon , I said over two days ago that nothing about this plan including team assignments was set in stone so if you are unhappy about  any aspect of my plan, including the weaponry options available to your character, feel free to offer alternatives.
This message was last edited by the player at 00:38, Sun 03 Apr 2016.
Billy 'Crack' O'Brien
player, 778 posts
Cpl (UK) Airborne
Cymon
Sun 3 Apr 2016
at 00:40
  • msg #597

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 596):

@Dave Ross No one's having a crack at you personally it is how my character feels given the choices he has in front of him.
Michael Kessler
player, 445 posts
Hauptmann (Ger)
Dave Ross
Sun 3 Apr 2016
at 00:45
  • msg #598

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 597):

In which case I said feel free to offer alternatives.
Billy 'Crack' O'Brien
player, 779 posts
Cpl (UK) Airborne
Cymon
Sun 3 Apr 2016
at 00:52
  • msg #599

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 598):

He did but none of them are practical so he is going with the G3 as there are no alternatives. Though he is not happy about it. Why did you see that as a slight against you ?
Michael Kessler
player, 446 posts
Hauptmann (Ger)
Dave Ross
Sun 3 Apr 2016
at 00:56
  • msg #600

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 599):

Not sure where you saw that I saw it as a sleight. I simply said if you wereb't happy with any aspect of my plan feel free to offer other options - as I said, nothing is set in stone.
Fusilier
GM, 5283 posts
Your Guide
Mon 4 Apr 2016
at 02:07
  • msg #601

Re: OOC Thread - 14

Sorry guys, I've got some papers to write so my posting is going to be crap for the next 3-4 days. I'll try to get something up tomorrow, however brief, if just to advance things.
This message was last edited by the GM at 02:08, Mon 04 Apr 2016.
Fusilier
GM, 5285 posts
Your Guide
Wed 6 Apr 2016
at 01:37
  • msg #602

Re: OOC Thread - 14


To the right is an image of the brick structure that you can sort of tell from the angle may be (or was) open on the far side. The X is roughly the direction the recce team are observing from, just not as close as that. So you are looking at the rear.


Couple points:

1 - Note the scale in the narrative. Max range on anything in the camp is around 60m.

2 - Aimed shots can't happen with NVGs at the same time. It's either naked eye and weapon sight (iron or scope), or NVGs and quick shots.

3 - All the rolls made so far are up to the point where the element commanders have a) moved up to the edge of the treeline, b) observed, and (presumably) c) returned. Any more moving around, including the main group getting up to position, will call for rolls. The point of this is just to let you know at what stage you're at and that it's been successful to that point.

Kessler's notebook in the woods (5 circles with x's are known/suspected enemy)...


This message was last edited by the GM at 03:01, Wed 06 Apr 2016.
Michael Kessler
player, 447 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Apr 2016
at 10:21
  • msg #603

Re: OOC Thread - 14

How does this sound for the initial set up?

Frank and Billy set up position north of the camp, on the other side of the road.

Everyone else sets up west of the camp in a line from north to south. Ferro’s team are at the south end of the line.

As for targets once we’re in position (presuming that goes according to plan), there’s quite a few things where I don’t know what the best option is going to be, so input would be welcome. Initially I was thinking:

Fischer – spray the tents with the PK – try and neutralise anyone in the tents
Babicevs – drop a 40mm grenade on the group of three by the fire
Kessler – I’m undecided whether to drop another 40mm on the three by the fire in case Varis misses (sorry Rae!) or select another target. One of the grenadiers could try and drop a round inside the brick structure (but it might be a tricky shot) or do the tents as a measure of overkill.
Little - fire on the tents as well? Or hold fire and watch for targets of opportunity?

Ferro / Andropov / Riedel
How about your group holds position at the southern end of the line during the initial volley and then if necessary advance to try and secure the brick structure? (If you go too soon I’d be worried about the risk of a blue on blue)

O’Brien / Benucci
Do you want to open fire on possible targets by the bus straight away or do you want to hold fire so the bandits think they are only being attacked from one direction and then see if any targets of opportunity present themselves?

What do you all think about the horses? Should we try to neutralise them, maybe by having Aleksandr fire a burst into their corral, or leave them be and try and capture them?

Let me know what you all think – note I have been jumping in and out of this as work permits this morning, so I may have missed some things.
Lukas Fischer
player, 149 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 6 Apr 2016
at 11:04
  • msg #604

Re: OOC Thread - 14

For the Lukas and the PKM, it might be good to have him on the left flank of the western approach, so he can setup and cover the road quickly if the group is detected before we get into position to attack.

I tend to think in terms of worst case scenarios and getting this large of a force into position undetected may be a challenge.  With the PKM covering the road, we protect ourselves from being easily flanked while also closing off an escape or reinforcement route with heavier firepower.  I think assault rifles are probably best suited to any contact in the treeline, where as the PKM's relatively long-flat trajectory of fire in this small space might be best used for grazing fire.

If we get into position without incident, the GLs can target the fire group and tents and the PKM can still engage the bus/road area.  7.62x54 should work well against the bus if it turns out there's a bunch of sleeping reinforcements in it.
This message was last edited by the player at 11:07, Wed 06 Apr 2016.
Francis 'Frank' Benucci
player, 1803 posts
Sgt (US) Ranger
Corkman
Wed 6 Apr 2016
at 12:13
  • msg #605

Re: OOC Thread - 14

O’Brien / Benucci
Do you want to open fire on possible targets by the bus straight away or do you want to hold fire so the bandits think they are only being attacked from one direction and then see if any targets of opportunity present themselves?
-I think we should hold until needed and fire on targets of opportunity-
Varis Babicevs
player, 1254 posts
Auxiliary (Latvia)
Raellus
Wed 6 Apr 2016
at 14:38
  • msg #606

Re: OOC Thread - 14


I'm good with the plan and Fischer's addendum. After the initial volley, are we going to offer them the option to surrender or just keep pouring it on until there all neutralized?

@Fuse: with the way GL sights are positioned, might it be possible to take an aimed shot with NVGs? One doesn't have to put one's face up against the stock for high angle grenade fire. If not, that's cool. With the campfire as an aim point, Varis won't need his goggles anyway.

-
John Jameson McCarthy
player, 2155 posts
Major (US) Cavalry
Mark101
Wed 6 Apr 2016
at 14:47
  • msg #607

Re: OOC Thread - 14

I'd suggest holding fire with the sniper team. That would give them the tactical overview to take out whatever threats present themselves after the teams open fire.
Michael Kessler
player, 448 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Apr 2016
at 14:58
  • msg #608

Re: OOC Thread - 14

Varis Babicevs:
I'm good with the plan and Fischer's addendum. After the initial volley, are we going to offer them the option to surrender or just keep pouring it on until there all neutralized?

Yep, the intent is to offer them a chance to surrender after we've poured some shock and awe onto them but before any close in assault begins. Whether that's after the initial volley or we need to spend more than one turn softening them up probably depends on how successful our opening salvo is.
Ferro
player, 641 posts
CaporaleMaggior (It)
Jinnysong
Wed 6 Apr 2016
at 16:38
  • msg #609

Re: OOC Thread - 14

Neat map.

@Kessler is it a good idea to send people across the the road? We've been warned about moving anywhere risks detection and this move is across open and watched (if at least just partially) ground.
Michael Kessler
player, 449 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Apr 2016
at 17:16
  • msg #610

Re: OOC Thread - 14

Ferro, valid point about the road. Thinking about it, there's also the risk that if things go pear shaped and Frank and Billy are on their own on the other side of the road they may get cut off.

So what does everyone think? Would it be better for the two sharpshooters to stay in the trees west of the camp, i.e. the same general area as everyone else and maybe pick out their own spots once the general mayhem has started?
This message was last edited by the player at 17:18, Wed 06 Apr 2016.
Billy 'Crack' O'Brien
player, 780 posts
Cpl (UK) Airborne
Cymon
Wed 6 Apr 2016
at 20:11
  • msg #611

Re: OOC Thread - 14


I think the sniper team can work as somewhat of a cut off next to the road, but it will expose them to being seen during the movement. Perhaps if they can find a place that gives them a line of fire across it will be enough. Also I think the brick structure should be a priority for a grenade if it does not have a roof as it looks like it is being used as the focus of the camp.
Michael Kessler
player, 450 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Apr 2016
at 20:53
  • msg #612

Re: OOC Thread - 14

OK, so revision would be as follows.

Set Up - everyone in the trees west of the camp. From north to south

Snipers - in the trees next to the road (Is that where you meant Cymon?)
O'Brien
Benucci

Main Body
Fischer / Lines - on the left closest to sniper team
Kessler
Little
Babicevs
Aleksandr

Recon Group
Ferro
Andropov
Riedel

Does that look OK? People can swap specific positions within their grouping no problem.


Targets
Snipers - hold fire during opening attack and watch for targets of opportunity

Main body
Fischer / Lines - The bus
Babicevs - Bandits gathered by the fire
Little - How about if he lobs a frag into the brick structure if Fuse can confirm if it's in range? (Kessler can give him one if he doesn't have one).  If it's out of range he fires on the tents
Kessler - Tents (or brick structure if it's out of Little's frag range)
Aleksandr - Tents / fire (dependent on what Kessler and Little are doing)

Recon Group
Stand by to move in if required.

(If we do move in I think we could maybe set up a pincer movement around the brick structure - Ferro's group from the south, Kessler's group from the north whilst snipers and machine gun team give covering fire)

How does that look?
Fusilier
GM, 5286 posts
Your Guide
Wed 6 Apr 2016
at 20:55
  • msg #613

Re: OOC Thread - 14

Michael Kessler:
Little - How about if he lobs a frag into the brick structure if Fuse can confirm if it's in range?


Impossible. Look at the image (or map, rather), the view you have is a brick wall. The opening, if there is one, is on the opposite side.
This message was last edited by the GM at 20:57, Wed 06 Apr 2016.
Michael Kessler
player, 451 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Apr 2016
at 20:59
  • msg #614

Re: OOC Thread - 14

Fusilier:
Michael Kessler:
Little - How about if he lobs a frag into the brick structure if Fuse can confirm if it's in range?


Impossible. Look at the image (or map, rather), the view you have is a brick wall. The opening, if there is one, is on the opposite side.

Yeah, but if we think the roof is open couldn't he lob it in? Like an up and under?
Billy 'Crack' O'Brien
player, 781 posts
Cpl (UK) Airborne
Cymon
Wed 6 Apr 2016
at 21:04
  • msg #615

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 612):

Yes as long as we still have a good line to the camp and secondary along the road ? It looks about right. Perhaps little and the rest of the team can Frag the structure if we move into the camp ?
Michael Kessler
player, 452 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Apr 2016
at 21:14
  • msg #616

Re: OOC Thread - 14

Yeah, if we can't lob a frag from the trees or drop a 40mm on it (I thought the lob toss would be easier than trying to hit it with a GL) maybe we can use Aleksandr to try and keep anyone in it pinned down  and Kessler and Little can shoot up the tents.

If Ferro's team keep to near the water they can watch out for anyone coming out of the thing and coming round from the south.

Then like you say, we frag it as we move in.

So @Fuse, I guess the question is can we attempt to target the brick structure with either a hand grenade or a 40mm HE grenade or would our recon lead us to the conclusion that both of these options are effectively impossible?
Fusilier
GM, 5287 posts
Your Guide
Wed 6 Apr 2016
at 21:32
  • msg #617

Re: OOC Thread - 14

Michael Kessler:
So @Fuse, I guess the question is can we attempt to target the brick structure with either a hand grenade or a 40mm HE grenade or would our recon lead us to the conclusion that both of these options are effectively impossible?


The latter. I know I used a day photo, but sticking to the info provided in the narrative, the recce guys see just that it's round, brick, roofed, and possibly opened up on the opposite side. There are no windows. That's what they've seen.

Ignore the photo with the exception of only using it to illustrate the main opening being on the east side... and you on the west.
Michael Kessler
player, 453 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Apr 2016
at 21:53
  • msg #618

Re: OOC Thread - 14

OK, thanks for clarifying.

How about main body goes as follows

Fischer / Lines - The bus
Babicevs - Bandits gathered by the fire
Little - Bandits gathered by the fire
Kessler - Tents
Aleksandr - Anyone coming out of the brick structure and moving north

Ferro's team engage anyone coming out of the brick structure and moving south.

(I was going to suggest that Kessler and Little both attack the tents but we know there's definitely three hostiles by the camp fire whereas the number by the tent is unknown hence the reason I think it's better to have more effort on the campfire).
Fusilier
GM, 5289 posts
Your Guide
Thu 7 Apr 2016
at 16:30
  • msg #619

Re: OOC Thread - 14

Michael Kessler:
NVG’s On


Thanks.
Michael Kessler
player, 455 posts
Hauptmann (Ger)
Dave Ross
Sun 10 Apr 2016
at 20:09
  • msg #620

Re: OOC Thread - 14

Fuse, can Kessler tell for himself that there's incoming gunfire coming from the stone building?
Fusilier
GM, 5291 posts
Your Guide
Sun 10 Apr 2016
at 20:12
  • msg #621

Re: OOC Thread - 14

No, just from somewhere to the right. Also, while there is a shooter at the stone building, the fire directed at Kessler's group may be coming from another location as well. Info on the situation is rather vague right now.
This message was last edited by the GM at 20:12, Sun 10 Apr 2016.
Michael Kessler
player, 456 posts
Hauptmann (Ger)
Dave Ross
Sun 10 Apr 2016
at 20:40
  • msg #622

Re: OOC Thread - 14

OK, thanks Fuse

@All, how does this sound?

The snipers and everyone in Kessler's group except Aleksandr remain in place and look for fresh targets.

Aleksandr remains in place and continues to put down suppressive fire on the stone structure.

Ferro and her group try to advance to the south side of the stone structure, with a view to eliminating any opposition inside it (my thinking is that the bandits don't know that Ferro's group is out there so they have a better chance of moving in undetected compared to anyone in Kessler's group).

Anyone have any thoughts or other suggestions / ideas?
Ferro
player, 644 posts
CaporaleMaggior (It)
Jinnysong
Mon 11 Apr 2016
at 03:18
  • msg #623

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 622):

I won't get a chance to post tomorrow so I went with it. Feel free to change if otherwise.
Fusilier
GM, 5293 posts
Your Guide
Mon 11 Apr 2016
at 22:03
  • msg #624

Re: OOC Thread - 14

Don't forget to adjust your sheets for ammo.
This message was last edited by the GM at 00:16, Tue 12 Apr 2016.
Fusilier
GM, 5296 posts
Your Guide
Wed 13 Apr 2016
at 20:13
  • msg #625

Re: OOC Thread - 14

On my phone all day so I can't resolve the current brawl in a narrative. I rolled though and Tomasz action is successful and occurs before Ferro's action is complete.
Fusilier
GM, 5299 posts
Your Guide
Tue 19 Apr 2016
at 06:18
  • msg #626

Re: OOC Thread - 14

This is what is found - other items might be overlooked in the dark during first sweep.
PCs can take about 2 items each, 3 if slinging their weapon or small items. Ammo/magazines comes with the respective weapon.



Weapons:
2x AKM
4x AKM 30rnd Magazines (85x 7.62mmS) Frank
2x PM-84 w/3x 25rnd Magazines (30x 9mmM)
1x PM-84 w/3x 25rnd Magazines (75x 9mm) Fischer
1x RPD LMG (no ammo or drum magazines) [Poor condition]
1x FB Wanad w/1x 8rnd Magazine (8x 9mmM) Frank
1x M1911A1 (No magazine)
1x M1911A1 7rnd Magazine (no ammo) Varis
1x M16A2 w/4x 30rnd Magazines (40x 5.56mmN)
1x RPG-7 HEAT
1x Sawed-off Double Barrel Shotgun (8x 12ga. Buckshot) Little

Food:
1x Frying pan w/2kg cooked pike (fish)
1x Burlap sack w/15kg oats
1x Paper sack w/10kg beets, carrots, and turnip
1x Cooler w/4kg mixed berries, mushrooms, and other edible wild food
1x Resealable plastic container w/2kg corn
2x Dressed rabbits [hanging/no container] Riedel
1x Burlap sack w/5kg hard bread
1x Cloth sacks w/5kg Seed
1x Cloth sack w/5kg Seed

Equipment & Supplies:

5x Horse Tack (Post-war quality but complete sets)
1x Horse Tack (Post-war quality but complete sets) Fischer
1x Parka (Civilian Blue)
2x Set Clothing (Civilian)
1x Set Fatigues (Polish)
1x Motorcycle Helmet
1x Rucksack (Civilian)
1x Trumpet
1x Animal trap (medium game)
1x Box of high quality wood carving knives
1x Binoculars
1x Chemical Defense Suit (US) Riedel

Valuables (pillaged/stolen loot?):

9x 500ml Jars w/Beetroot Sugar
1x Wooden Barrel (20L ea.) w/8L Beer
1x Wooden Barrel (20L ea.)
5x Animal hides/furs
1x Toilet Tissue Roll Riedel
1x Sunglasses +1 to some Charisma rolls
This message was last edited by the GM at 16:36, Sat 23 Apr 2016.
Ferro
player, 648 posts
CaporaleMaggior (It)
Jinnysong
Wed 20 Apr 2016
at 10:32
  • msg #627

Re: OOC Thread - 14

We exiting?
Michael Kessler
player, 463 posts
Hauptmann (Ger)
Dave Ross
Wed 20 Apr 2016
at 11:12
  • msg #628

Re: OOC Thread - 14

In reply to Ferro (msg # 627):

I would say so. Longer we hang around more chance they'll come back or someone else will come looking to see what's going on
Lukas Fischer
player, 154 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 20 Apr 2016
at 17:17
  • msg #629

Re: OOC Thread - 14

Should we try to take any of these horses?  Should we leave them alone?  Shoot them (Piotr mentioned that the horses gave the bandits their edge)?
Ferro
player, 650 posts
CaporaleMaggior (It)
Jinnysong
Wed 20 Apr 2016
at 17:43
  • msg #630

Re: OOC Thread - 14

In reply to Lukas Fischer (msg # 629):

We killed most of the bandits so I dont think killing the horses will do much. We could take them though.
Lukas Fischer
player, 155 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 20 Apr 2016
at 18:36
  • msg #631

Re: OOC Thread - 14

Can Lukas grab a PM-84, 2-3 mags, and tack plus a horse?  If so, I'll post to that effect if that's ok.
This message was last edited by the player at 18:37, Wed 20 Apr 2016.
Michael Kessler
player, 464 posts
Hauptmann (Ger)
Dave Ross
Wed 20 Apr 2016
at 18:44
  • msg #632

Re: OOC Thread - 14

Seems a bit cruel to shoot them. If we can take some of them with us that sounds like a plan to me. Maybe try and scatter the rest?
Fusilier
GM, 5300 posts
Your Guide
Wed 20 Apr 2016
at 19:09
  • msg #633

Re: OOC Thread - 14

In reply to Lukas Fischer (msg # 631):

Sure, go ahead.
Fusilier
GM, 5301 posts
Your Guide
Thu 21 Apr 2016
at 17:40
  • msg #634

Re: OOC Thread - 14

Turn is up. Sorry it's rushed, I have a final exam this evening and I'll be out of town for the weekend, so it's gotta be put up now and rather quickly.

The loot thread is updated to reveal a couple more found items that have been found. There may be more, but I assume you are leaving? If so, your next posts can take place back at the fuel site if it'll help move things along. Basically, you have the freedom to narrate things how you want up to there.

@ O'Brien you need to adjust your sheet and remove demolition items for the breach
This message was last edited by the GM at 17:41, Thu 21 Apr 2016.
Fusilier
GM, 5303 posts
Your Guide
Fri 22 Apr 2016
at 20:20
  • msg #635

Re: OOC Thread - 14

Test?

Is rpol working properly for everyone? Date time correct? I've gone into the future.
This message was last edited by the GM at 20:21, Fri 22 Apr 2016.
Varis Babicevs
player, 1260 posts
Auxiliary (Latvia)
Raellus
Fri 22 Apr 2016
at 00:29
  • msg #636

Re: OOC Thread - 14

I couldn't get on when I got home from work (about an hour ago). When I did, it said your second to last OOC post was from yesterday. So, something's a bit wonky.

@All: Varis would like the empty M1911A1 magazine.

-


GM - Thanks. Done on the magazine.
This message was last edited by the GM at 00:31, Fri 22 Apr 2016.
Billy 'Crack' O'Brien
player, 789 posts
Cpl (UK) Airborne
Cymon
Fri 22 Apr 2016
at 00:36
  • msg #637

Re: OOC Thread - 14

In reply to Fusilier (msg # 635):

I have not been able to get the site up for most of the day, but it seems to be working now.
I have updated my sheet. Thanks.

Edit: Billy would like the sunglasses if no one else wants them.
This message was last edited by the player at 00:43, Fri 22 Apr 2016.
Alan Little
player, 178 posts
Cpt (UK) Logistics
Cymon
Fri 22 Apr 2016
at 00:45
  • msg #638

Re: OOC Thread - 14


Can Alan put his hand up for this.

1x Sawed-off Double Barrel Shotgun (8x 12ga. Buckshot)
Fusilier
GM, 5304 posts
Your Guide
Fri 22 Apr 2016
at 01:14
  • msg #639

Re: OOC Thread - 14

In reply to Alan Little (msg # 638):

Done.

@All, so nothing is overlooked, anything taken from the camp needs to be stated in an OOC or PM. If it's just in IC, I might miss it. thanks.
Francis 'Frank' Benucci
player, 1809 posts
Sgt (US) Ranger
Corkman
Fri 22 Apr 2016
at 02:50
  • msg #640

Re: OOC Thread - 14

1x FB Wanad w/1x 8rnd Magazine (8x 9mmM) and if no one wants the [4] AKM mags and +[85] rounds ofammo, Frank will take or share.

GM - Done.
This message was last edited by the player at 02:45, Sat 23 Apr 2016.
Michael Kessler
player, 466 posts
Hauptmann (Ger)
Dave Ross
Fri 22 Apr 2016
at 10:51
  • msg #641

Re: OOC Thread - 14

Kessler will take the M16 w/ ammo and the burlap sack with 5 kilos of hard bread, both to go as group stores (sorry, I planned to post to that effect last night but my posting got caught up in the site outage – I didn’t actually know until this morning that my IC post had gone through)
Tomasz Andropov
player, 22 posts
Pvt (USSR) Mechanic
Mark101
Fri 22 Apr 2016
at 15:42
  • msg #642

Re: OOC Thread - 14

Are there any knives?

If so, Tom will snag one. Would he be able to pick up the RPG round, the seeds and the binos as well?
Fusilier
GM, 5305 posts
Your Guide
Fri 22 Apr 2016
at 17:11
  • msg #643

Re: OOC Thread - 14

In reply to Tomasz Andropov (msg # 642):

The only knives are the 1x Box of high quality wood carving knives (six individual).

Ok on the seeds, binos, and RPG-7 round.
Tomasz Andropov
player, 23 posts
Pvt (USSR) Mechanic
Mark101
Fri 22 Apr 2016
at 18:09
  • msg #644

Re: OOC Thread - 14

OK, thanks.
Francis 'Frank' Benucci
player, 1810 posts
Sgt (US) Ranger
Corkman
Sat 23 Apr 2016
at 02:50
  • msg #645

Re: OOC Thread - 14

Francis 'Frank' Benucci:
1x FB Wanad w/1x 8rnd Magazine (8x 9mmM) and if no one wants the [4] AKM mags and +[85] rounds ofammo, Frank will take or share.

GM - Done.

Inventory updated
Sabine Riedel
player, 156 posts
Soldat (Ger)
Dave Ross
Sat 23 Apr 2016
at 14:12
  • msg #646

Re: OOC Thread - 14

Riedel will grab

The chemical defence suit - to group stores
The 2 dressed rabbits - to group stores
The roll of toilet tissue - to personal inventory

GM - Done
This message was last edited by the GM at 16:34, Sat 23 Apr 2016.
Fusilier
GM, 5306 posts
Your Guide
Sat 23 Apr 2016
at 20:36
  • msg #647

Re: OOC Thread - 14

John Jameson McCarthy:
"Before that however we need to decide a route and how we cross the river at Elbag. I suggest that we head to the river and check out the northernmost bridge."


Just to speed things up, here is a reminder of Burant's talk of local bridges at Elblag. Both of them are indicated on the map, the first as "Secure Crossing" and the other as "Insecure Crossing".

"The Partisan then explains that there are two valid river crossings in this area...

- The first is close, less than a kilometer away and directly across from the city center. It's a street bridge, one of several, that has been quietly repaired by the partisans using scrap from the ruins. Unfortunately, the repairs are only sufficient for foot and horse travel, and light vehicles such as their minivan. The Mad Dogs would be forced to send their armor north, to swim the river elsewhere, but this option would leave Tenza's rig stranded. Further, it would restrict the Mad Dogs' movements in the city, where rubble has closed all but the widest streets. The crossing would be otherwise safe, as no patrols ever venture into that area and it's unlikely anyone knows the bridge is back up.

- The second crossing is further south, at a large railroad bridge. It's been seriously damaged no less than five times during the course of the war, but repaired each time. Even the nuclear blast that vaporized much of the city failed to knock it down permanently. The span has been restored well enough that this is where the Eighth's tanks crossed over during their summertime blitz. Unfortunately, the bridge is the only known river crossing in this area, thus a likely place for the enemy to expect you. The terrain there is open. Worse still, Malbork has installed half a dozen civilian militia nearby to watch over the bridge. The span itself isn't mined, but the tracks leading up to it are, with the militia in control of the detonator some distance away. That said, Burant tells you that the men are corrupt, and can be easily paid to look the other way.
"
This message was last edited by the GM at 20:36, Sat 23 Apr 2016.
Fusilier
GM, 5307 posts
Your Guide
Mon 25 Apr 2016
at 01:44
  • msg #648

Re: OOC Thread - 14

I'll be back home tomorrow night (Monday). Usually I'd try to have a post up then but we're still in a planning session so I'll hold off. Instead, what I'd like to do is ask if there's anything I can provide OOC, be it a reminder of the local situation/land, or answer any other questions to help.
John Jameson McCarthy
player, 2158 posts
Major (US) Cavalry
Mark101
Wed 27 Apr 2016
at 14:37
  • msg #649

Re: OOC Thread - 14

Haven't had much time to check this but I think the following assignments work

Humvee:
Ferro Driver
O'Brien Gunner
Little Commander

BTR
Kessler Commander
Janku Gunner
Fischer Dismount Leader
Andropov Driver
Bennuci Dismount
Lines Dismount
Reidel Dismount

Krankenwagen
Marshall Driver
Cassidy
Meyer
Krupp  Gunner
Tows ILTIS

PTSM
Varis Gunner
Aleksander
McCarthy Driver/Commander
Anna


Tenza's Rig
Dave
Tenza

Wrecker
Auttenberg
Wojiech Driver
Tows Honker

It gives us 3 PC vehicles and 3 NPC vehicles. The PC ones are also those that can cross to the other side of the river.

For the post after the orders it might be good for people to describe how they are going to prepare for the journey. We need to:

Disguise the load
maintain vehicles
Sleep and guard
Michael Kessler
player, 468 posts
Hauptmann (Ger)
Dave Ross
Wed 27 Apr 2016
at 20:06
  • msg #650

Re: OOC Thread - 14

One thing I'm not clear on - is the plan to unhook the Iltis and the Honker from their tow vehicles at the first bridge and drive them across with the Humvee (in which case obviously they'll need drivers)?

Or are they still going to be on tow when Kampfgruppe Krupp rocks up at the bridge? In which case, Krupp's crew could build themselves quite a good cover as battlefield scavengers taking their haul back to Gdansk, but the downside of that is the Poles might want one - or both - of the vehicles as toll payment.
John Jameson McCarthy
player, 2159 posts
Major (US) Cavalry
Mark101
Wed 27 Apr 2016
at 20:21
  • msg #651

Re: OOC Thread - 14

I thought we might keep them as being towed as it would help the merchant aspect of the convoy. IF we drive them we'll e spread incredibly thin and have a lot of PCs on their own with no-one to interact with.
Michael Kessler
player, 469 posts
Hauptmann (Ger)
Dave Ross
Wed 27 Apr 2016
at 20:28
  • msg #652

Re: OOC Thread - 14

Yeah, that all makes sense, just wanted to raise the potential of the militia trying to lay claim to at least one of them, that was all. It might be an idea to strip the heavy weaponry from the Iltis, just in case.
Fusilier
GM, 5309 posts
Your Guide
Thu 28 Apr 2016
at 17:39
  • msg #653

Re: OOC Thread - 14

Toll details.

1x Horse
2x 500ml Beer

Plus...

(A) 100x 5.45mmB OR (B) 100x 7.62mmS

(C) 2x Animal trap OR (D) 4x Wool Blankets

(E) 3x Candle & Sweater [grey] OR (F) 1x Lantern

Please choose what 3 letter options (ABCDEF) above to go with the horse and beer.

B C F were removed.
This message was last edited by the GM at 04:49, Tue 03 May 2016.
Varis Babicevs
player, 1262 posts
Auxiliary (Latvia)
Raellus
Thu 28 Apr 2016
at 23:49
  • msg #654

Re: OOC Thread - 14


Varis would choose F. Everything else we'll needs as winter is coming on.

-
Francis 'Frank' Benucci
player, 1815 posts
Sgt (US) Ranger
Corkman
Fri 29 Apr 2016
at 00:03
  • msg #655

Re: OOC Thread - 14

In reply to Fusilier (msg # 653):
I think we have more people using 5.45?  If so, [B]
Varis Babicevs
player, 1264 posts
Auxiliary (Latvia)
Raellus
Fri 29 Apr 2016
at 00:08
  • msg #656

Re: OOC Thread - 14


Maybe I misunderstood. Is it...

A or B

AND

etc.?

If so, my vote is:

B, C, F

-
Fusilier
GM, 5310 posts
Your Guide
Fri 29 Apr 2016
at 00:49
  • msg #657

Re: OOC Thread - 14

B C F choice would be correct. In addition to the horse & beer, 3 options have to go.
Billy 'Crack' O'Brien
player, 793 posts
Cpl (UK) Airborne
Cymon
Fri 29 Apr 2016
at 00:52
  • msg #658

Re: OOC Thread - 14

B C F
Michael Kessler
player, 473 posts
Hauptmann (Ger)
Dave Ross
Fri 29 Apr 2016
at 21:00
  • msg #659

Re: OOC Thread - 14

Michael Kessler:
Kessler nods in reply to the American. "Sounds good to me." He then turns to address those coming with him. "Ok, Ferro, you drive, Babicevs, you're on the M2, Sergeant Benucci, you, me and Lines are the dismount squad, OK? Any questions?"

Rae / Corkman, if you two want to swap places feel free...
This message was last edited by the player at 21:00, Fri 29 Apr 2016.
Francis 'Frank' Benucci
player, 1816 posts
Sgt (US) Ranger
Corkman
Sat 30 Apr 2016
at 13:54
  • msg #660

Re: OOC Thread - 14

Michael Kessler:
Michael Kessler:
Kessler nods in reply to the American. "Sounds good to me." He then turns to address those coming with him. "Ok, Ferro, you drive, Babicevs, you're on the M2, Sergeant Benucci, you, me and Lines are the dismount squad, OK? Any questions?"

Rae / Corkman, if you two want to swap places feel free...

I've got no problem being on the dismount team however, my free time has not been so free lately.  I'm out on the range for at least another week and my work load has increased with the coming of the beach/end of school season here.  If it better to keep Frank on the turret of the M2 to make things easier, than please do so without any hesitation.

I try to post when I can and even then, I don't get to post more than a couple of lines.  Especially if the dismounts need someone who can post on a regular rather than someone in a turret who would be easier to control.
Varis Babicevs
player, 1265 posts
Auxiliary (Latvia)
Raellus
Sat 30 Apr 2016
at 15:08
  • msg #661

Re: OOC Thread - 14


I'm fine with Varis being a dismount if it would be easier for Cork.

-
Michael Kessler
player, 474 posts
Hauptmann (Ger)
Dave Ross
Sat 30 Apr 2016
at 15:24
  • msg #662

Re: OOC Thread - 14

No worries, I've edited my IC post to switch Benucci and Babicevs around.
This message was last edited by the player at 15:24, Sat 30 Apr 2016.
Fusilier
GM, 5311 posts
Your Guide
Mon 2 May 2016
at 01:18
  • msg #663

Re: OOC Thread - 14

I'm due for a post tonight, but I'll have to get on it tomorrow afternoon.
Francis 'Frank' Benucci
player, 1817 posts
Sgt (US) Ranger
Corkman
Mon 2 May 2016
at 02:24
  • msg #664

Re: OOC Thread - 14

Varis Babicevs:
I'm fine with Varis being a dismount if it would be easier for Cork.

-

No issues, thanks Rae.
Fusilier
GM, 5313 posts
Your Guide
Mon 2 May 2016
at 16:18
  • msg #665

Re: OOC Thread - 14

I have the first part up. I've reviewed the new Twilight 2013 rules for bridge repairs and will be incorporating them as much as possible - if that's the course of action you decide to take.

There will be 2 phases:

1) Design & gathering materials.

This can be done concurrently. JJM (presumably) needs to spend time designing the work, which in this case will take a four hour period and subject to a roll on his Civil Engineer. Meanwhile, the main body can gather materials. This too will require four hours assuming a vehicle is used, otherwise it's obviously longer.

2) Execution.

For this, the foreman (JJM presumably) will be subject to another roll on Civil Engineer. The work for this size of project is 4 man-days, or about 96 man hours - in which we can say will be a 4 hour period given twenty or so workers under JJM's supervision.
Fusilier
GM, 5315 posts
Your Guide
Mon 2 May 2016
at 17:50
  • msg #667

Re: OOC Thread - 14

Turn is up.

To move things along quicker I had Kessler advance on foot. I left it vague as to what the others are doing though, so you can fill that in as you wish. Please note the italics in the narrative.


Michael Kessler
player, 476 posts
Hauptmann (Ger)
Dave Ross
Mon 2 May 2016
at 20:53
  • msg #668

Re: OOC Thread - 14

Re the POW situation, what does everyone think to pulling back from the bridge for now and making like we're getting out of dodge then sending a recon team across the river to try and  scout out the location of the POW camp? Based on the available intel - six or seven men, no military vehicles - we should be capable of taking them down and releasing the POW's.

That's assuming that everything is on the level and it's not some sort of trap, hence why I think we need a recce first so that we can check it out for ourselves.

Thoughts?
Ferro
player, 652 posts
CaporaleMaggior (It)
Jinnysong
Tue 3 May 2016
at 03:12
  • msg #669

Re: OOC Thread - 14

I think our priority should be getting across the river. Say we send a recon team over and they stir up trouble. Not only are we still on the wrong side of the river but now getting over is probably going to be harder. Once our vehicles are over though I think it might be worth a shot.
This message was last edited by the player at 03:13, Tue 03 May 2016.
Varis Babicevs
player, 1267 posts
Auxiliary (Latvia)
Raellus
Tue 3 May 2016
at 03:40
  • msg #670

Re: OOC Thread - 14

Ferro:
I think our priority should be getting across the river. Say we send a recon team over and they stir up trouble. Not only are we still on the wrong side of the river but now getting over is probably going to be harder. Once our vehicles are over though I think it might be worth a shot.


I think this is a sound plan.

-
Francis 'Frank' Benucci
player, 1818 posts
Sgt (US) Ranger
Corkman
Tue 3 May 2016
at 10:18
  • msg #671

Re: OOC Thread - 14

Varis Babicevs:
Ferro:
I think our priority should be getting across the river. Say we send a recon team over and they stir up trouble. Not only are we still on the wrong side of the river but now getting over is probably going to be harder. Once our vehicles are over though I think it might be worth a shot.


I think this is a sound plan.

-

Agreed
Ferro
player, 655 posts
CaporaleMaggior (It)
Jinnysong
Wed 4 May 2016
at 19:04
  • msg #672

Re: OOC Thread - 14

It's been ages in real time but our PCs probably remember these guys...

Sgt Jonathan Young
Background (USA) - US 8th Mechanized Infantry Div
Weapons -
Clothing - US Army BDUs
Equipment -
Special -
Status - MIA (Presumed alive but captured by Polish Army)

Felix Steinhoff
Background (W.German) - Armor Crewman (Luchs/Leopard I)
Weapons -
Clothing - Ger/UK military
Equipment -
Special - Very Weak English
Status - MIA (Presumed alive but captured by Polish Army)
Michael Kessler
player, 478 posts
Hauptmann (Ger)
Dave Ross
Wed 4 May 2016
at 19:12
  • msg #673

Re: OOC Thread - 14

I'm working on an IC post at the minute, but what Kessler is going to suggest is a foot patrol across the river (rather than taking the Krok). Fuse has said that it's about an hour's walk to the other village. It will be a volunteers only job, so no obligation on anyone (and obviously it will be up to McCarthy to green light IC).

I know we were looking at getting everyone across the river before potentially getting involved in anything but my concern is that we have no verifiable intel on what's on the other side of the river. All we have an unverifiable report from one source who says that there are only six to seven Soviets, with no vehicles or heavy weapons.

But for all we know there could be a larger force on the other side and the minute we have people concentrated in one area (e.g. on the bridge) they could start dropping mortar bombs on us. So for that reason I'd prefer to get some sort of reliable confirmation of what's on the other side.
Ferro
player, 656 posts
CaporaleMaggior (It)
Jinnysong
Wed 4 May 2016
at 19:16
  • msg #674

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 673):

Fair enough. I volunteer.
Fusilier
GM, 5318 posts
Your Guide
Wed 4 May 2016
at 19:17
  • msg #675

Re: OOC Thread - 14

Lines will opt out and assist with the heavy lifting. I'll post to that effect later.
This message was last edited by the GM at 19:18, Wed 04 May 2016.
Lukas Fischer
player, 159 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 4 May 2016
at 19:24
  • msg #676

Re: OOC Thread - 14

I'm back from biking the groene hart of the Randstad, so I'm up for Lukas to help with the recon mission.  Since it's been a while since I posted IC, please assume he'll take Kessler's offer to switch back to the AK-74M/GP-30.  Let me know how much ammo to deduct/remaining and I'll adjust my sheet.
Fusilier
GM, 5319 posts
Your Guide
Wed 4 May 2016
at 19:26
  • msg #677

Re: OOC Thread - 14

In reply to Lukas Fischer (msg # 676):

Welcome back. I bet it was an amazing time.
Michael Kessler
player, 479 posts
Hauptmann (Ger)
Dave Ross
Wed 4 May 2016
at 19:35
  • msg #678

Re: OOC Thread - 14

I've removed the GL and remaining grenades from Kessler's sheet (he fired 1 x 40mm HE).

And just as a quick fyi, I'll be away from Friday night to Sunday night my time, during which my only web access will be via my phone.
Francis 'Frank' Benucci
player, 1820 posts
Sgt (US) Ranger
Corkman
Thu 5 May 2016
at 03:08
  • msg #679

Re: OOC Thread - 14

Ferro:
In reply to Michael Kessler (msg # 673):

Fair enough. I volunteer.

You can count Frank in.  I'll try to keep up.  My schedule should lighten up slightly soon.
Michael Kessler
player, 482 posts
Hauptmann (Ger)
Dave Ross
Thu 5 May 2016
at 11:18
  • msg #680

Re: OOC Thread - 14

I would have posted this IC but not sure how much time I’ll have over the next day or so. For the recce patrol we’ll use the BTR to cross the river. I’d like the BTR with Andropov and Janku to then stay in Kepki in case we need bailed out in a hurry.

The rest of us will move towards Jazowa on foot. Fischer and Ferro will take point, with Kessler, Babicevs, and Benucci following a little behind. Unless anyone has any objections / alternative suggestions I suggest we avoid the road and use either the fields or the riverbank, dependent on which looks like it will provide the best cover.

Shout if I’ve missed anything of if you want to change anything (as I said, I’m a bit tight for time right now and did that in a bit of a hurry so I may have missed something blindingly obvious)
Fusilier
GM, 5320 posts
Your Guide
Thu 5 May 2016
at 16:33
  • msg #681

Re: OOC Thread - 14

I'm open to correction, but I don't believe you have the resources to rig 15 telephone poles for simultaneous demolition.

You do have enough det cord to blow them. 120cm x 15 poles = 1800cm worth (or 60 feet). And O'Brien has 97 feet to spare. That's fine.

But what sets them off at the same time? Rigging to one long fuse? Say each pole is spaced apart at 50m, fifteen poles would need 750 meters of fuse...

Or am I off on something?
This message was last edited by the GM at 16:34, Thu 05 May 2016.
Billy 'Crack' O'Brien
player, 798 posts
Cpl (UK) Airborne
Cymon
Thu 5 May 2016
at 20:00
  • msg #682

Re: OOC Thread - 14

In reply to Fusilier (msg # 681):

He was just going to short fuse each charge and time them by the length of the fuse attached. So he can run down the line setting each one off to detonate at hopefully the same time.
Fusilier
GM, 5321 posts
Your Guide
Thu 5 May 2016
at 20:03
  • msg #683

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 682):

That's still a 750m sprint.

You can't accurately measure how long it would take to run that far, stopping every 50m to light something, and repeating this fifteen times, and expect them to blow at the same instant.

How long would the first, second, and third fuse have to be to cover the total estimated time? A long time I would expect.

I'm sorry, but I still don't see this as being possible.
This message was last edited by the GM at 20:08, Thu 05 May 2016.
Billy 'Crack' O'Brien
player, 800 posts
Cpl (UK) Airborne
Cymon
Thu 5 May 2016
at 20:31
  • msg #684

Re: OOC Thread - 14

In reply to Fusilier (msg # 683):

The standard burn rate for a timed safety fuse is 30cm = 60 seconds. So if we say it will take Billy 10 minutes to complete the run with stops we are looking at a 5m fuse on the first pole.

As I said IC it is a lot to use just to down a few telegraph poles so Billy is happy to go with the first suggestion if time is not a factor.
This message was last edited by the player at 20:36, Thu 05 May 2016.
Varis Babicevs
player, 1269 posts
Auxiliary (Latvia)
Raellus
Fri 6 May 2016
at 02:53
  • msg #685

Re: OOC Thread - 14

Francis 'Frank' Benucci:
Varis Babicevs:
"If you are looking for volunteers to recon the camp, you can count on Varis," Varis reports. He hates prison guards more than he hates anyone else.

-

"I'm in too sir!"

OOC: That's funny Varis says that, I'm one in real life...


It's totally IC fluff, let me assure you. I have a buddy here in Tucson who's a prison guard. Man, you guys have some crazy stories.

-
Francis 'Frank' Benucci
player, 1822 posts
Sgt (US) Ranger
Corkman
Fri 6 May 2016
at 04:33
  • msg #686

Re: OOC Thread - 14

Varis Babicevs:
Francis 'Frank' Benucci:
Varis Babicevs:
"If you are looking for volunteers to recon the camp, you can count on Varis," Varis reports. He hates prison guards more than he hates anyone else.

-

"I'm in too sir!"

OOC: That's funny Varis says that, I'm one in real life...


It's totally IC fluff, let me assure you. I have a buddy here in Tucson who's a prison guard. Man, you guys have some crazy stories.

-

I know it's IC, no offense taken.  Twisted senses of humor too!
John Jameson McCarthy
player, 2166 posts
Major (US) Cavalry
Mark101
Fri 6 May 2016
at 06:41
  • msg #687

Re: OOC Thread - 14

If we can't blow them together it's not really a problem but could we set fifteen fuses of the same length and get fifteen people to light them at roughly the same time or does lighting the fuse need Combat Engineer too?
Fusilier
GM, 5322 posts
Your Guide
Fri 6 May 2016
at 09:34
  • msg #688

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 687):

That's doable if you have the ignition items.
John Jameson McCarthy
player, 2170 posts
Major (US) Cavalry
Mark101
Fri 6 May 2016
at 17:59
  • msg #689

Re: OOC Thread - 14

If no one objects we'll go with the vehicle option. It saves explosives, it's quieter and means our engineers don't have to do double duty checking for booby traps and rigging explosives. I'm pretty sure that rushed demolitions doesn't have a happy ending...
Billy 'Crack' O'Brien
player, 801 posts
Cpl (UK) Airborne
Cymon
Fri 6 May 2016
at 20:18
  • msg #690

Re: OOC Thread - 14

In reply to John Jameson McCarthy (msg # 689):

No I am cool with that.
Varis Babicevs
player, 1270 posts
Auxiliary (Latvia)
Raellus
Fri 6 May 2016
at 20:22
  • msg #691

Re: OOC Thread - 14


Yeah, let's save the boom for something else.

-
Fusilier
GM, 5323 posts
Your Guide
Fri 6 May 2016
at 21:07
  • msg #692

Re: OOC Thread - 14

The map shows the patrols path. They entered the brick factory, passing the first pair of buildings marked as Area 1. Those buildings are fairly intact and are clear of threats. Most of the village is behind them now and clear as well.

Area 2 is a little more exposed, with open ground surrounding the two buildings. One is gutted (only brick walls remain) while the one closer to the river is occupied and in good condition - see image below.

Area 3 is heavily damaged, with buildings collapsed in some areas, or about to topple over, with very limited intact sections. There is no visible sign of occupation.

The remaining 1/3 of the village is out of sight across the bridge highway or up to the northwest a little. Getting to them in daylight will not be easy, assuming there are sentries anywhere.

The confirmed occupied building is brick, multistory, with all of the windows boarded up. The door (one of which that is visible from your LOS) is solid. The roof has some damage, in which the holes may potentially be used as loopholes to observe and fire from. The fire, enemy, and door are on the SE face.




This message was last edited by the GM at 21:25, Fri 06 May 2016.
Michael Kessler
player, 484 posts
Hauptmann (Ger)
Dave Ross
Sat 7 May 2016
at 15:46
  • msg #693

Re: OOC Thread - 14

Am using my phone so apologies if posts are a little brief or to the point. To be clear, Kessler's intent is for Fischer and the others to move NW along the side of the intact building just north of their current position, keeping the building between themselves and the enemy, then try and swing round to the SW dependent on how the land looks (so basically, what Rae suggested).
Fusilier
GM, 5326 posts
Your Guide
Sat 7 May 2016
at 19:54
  • msg #694

Re: OOC Thread - 14

Need to know how far Fischer's group will go. Just around the other (gutted) building to observe? Or to the enemy position (assuming they see nothing new)?

I'll get the other turn up tonight.
This message was last edited by the GM at 19:55, Sat 07 May 2016.
Lukas Fischer
player, 162 posts
Callsign 'Kriegshammer'
Spartan-117
Sat 7 May 2016
at 19:59
  • msg #695

Re: OOC Thread - 14

Just around the gutted building for now.  Observe for 3-5 minutes, then perhaps push out from there depending on terrain, enemy movement and such.
Fusilier
GM, 5327 posts
Your Guide
Sat 7 May 2016
at 20:21
  • msg #696

Re: OOC Thread - 14

To the enemy building?

Basically, I need to to the limit you are going?
Lukas Fischer
player, 163 posts
Callsign 'Kriegshammer'
Spartan-117
Sat 7 May 2016
at 20:37
  • msg #697

Re: OOC Thread - 14

Sorry, I should have clarified... no, we will move to obtain a second observation point.  Standard cloverleaf recon (or at least the first one or two legs till we have a better idea of enemy forces).  For the second leg, it looks like there may be some hedge and a low wall.  So if that's there, we'll try to move with those, low crawling into final position.


Fusilier
GM, 5328 posts
Your Guide
Sat 7 May 2016
at 20:57
  • msg #698

Re: OOC Thread - 14

Thank you.
Fusilier
GM, 5329 posts
Your Guide
Mon 9 May 2016
at 00:12
  • msg #699

Re: OOC Thread - 14

My weekend wasn't as free as anticipated. Monday is empty so I'll get things rolling then. Sorry about that.
This message was last edited by the GM at 00:12, Mon 09 May 2016.
Michael Kessler
player, 485 posts
Hauptmann (Ger)
Dave Ross
Tue 10 May 2016
at 06:34
  • msg #700

Re: OOC Thread - 14

Ok what do you all want to do next?

Push forward and see if we can get eyes on the prisoners / any other Russians?

Hold in place and continue to observe from our current positions?

Pull back to Kepki, cross back to the southern side and start work on the bridge?

Pull back to Kepki but stay on the northern side and set up an OP so we can wwtch out for any incoming Ivans?

Something else?
Francis 'Frank' Benucci
player, 1825 posts
Sgt (US) Ranger
Corkman
Tue 10 May 2016
at 08:41
  • msg #701

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 700):

I'm in favor of these two.  At a minimum, the 2nd option:

1- Push forward and see if we can get eyes on the prisoners / any other Russians

2- Hold in place and continue to observe from our current positions
Ferro
player, 657 posts
CaporaleMaggior (It)
Jinnysong
Tue 10 May 2016
at 18:31
  • msg #702

Re: OOC Thread - 14

I'm still not sure we should be pushing our luck with the bridge not yet repaired. Moving around in daylight in an enemy village feels like it can only go on for so long before someone looks out a window or walks around a corner at the wrong time.

Not finding a large enemy force waiting to strike is still success.
This message was last edited by the player at 18:34, Tue 10 May 2016.
Michael Kessler
player, 486 posts
Hauptmann (Ger)
Dave Ross
Tue 10 May 2016
at 19:12
  • msg #703

Re: OOC Thread - 14

Our primary objective was to make sure that there wasn't anything in the village that could pose a threat to the bridging efforts (e.g. a Company of Motor Rifles). We've successfully infiltrated the village and haven't seen any sign of such a threat so far so we've at least partly achieved that objective.

Rescuing the POW's at this stage would be a nice to do but also constitutes mission creep and we won't do the POW's any good if we get killed / captured ourselves. For that matter we've yet to see any sign that there actually are any POW's except Keller.

So I'm good with pulling back to Kepki now although I'd prefer at least some of us to set up an OP on the north bank so we can watch out for any threats coming towards us, which may delay completion of the bridge.

We can then come back after dark - and in greater numbers - and investigate the feasibility of a POW rescue.

How does that sound? Feel free to chip in with your opinion on this even if you're not on the recon team btw.
This message was last edited by the player at 19:13, Tue 10 May 2016.
Ferro
player, 658 posts
CaporaleMaggior (It)
Jinnysong
Tue 10 May 2016
at 19:25
  • msg #704

Re: OOC Thread - 14

I'm OK with that.

Ferro has very high observation so I will volunteer to do OP until we return.
Michael Kessler
player, 487 posts
Hauptmann (Ger)
Dave Ross
Tue 10 May 2016
at 19:40
  • msg #705

Re: OOC Thread - 14

Cool.

It would probably be handy if Fuse or Mark could confirm how many of the people currently on the recon patrol McCarthy needs to get the bridge built on time.

(And if the answer is all of them what sort of delay it will cause if two or three are on OP duty instead)
This message was last edited by the player at 19:40, Tue 10 May 2016.
Fusilier
GM, 5331 posts
Your Guide
Tue 10 May 2016
at 19:57
  • msg #706

Re: OOC Thread - 14

I won't be able to check for six hours.

I don't think 2 people omitted will make a big dent, although the roll for the materials gathering phase did result in some delay.

I would suggest a two man op.
John Jameson McCarthy
player, 2172 posts
Major (US) Cavalry
Mark101
Tue 10 May 2016
at 19:59
  • msg #707

Re: OOC Thread - 14

I need twenty slaves...workers, to finish in 4 hours. We could do it with sixteen in five but less than that may make it difficult to do the bigger jobs.
Lukas Fischer
player, 164 posts
Callsign 'Kriegshammer'
Spartan-117
Tue 10 May 2016
at 20:08
  • msg #708

Re: OOC Thread - 14

Ferro:
Ferro has very high observation so I will volunteer to do OP until we return.

Fusilier:
I would suggest a two man op.


Fischer calls Dibs.  Suck it Varis, you horn dog.
This message was last edited by the player at 20:12, Tue 10 May 2016.
Michael Kessler
player, 488 posts
Hauptmann (Ger)
Dave Ross
Tue 10 May 2016
at 20:48
  • msg #709

Re: OOC Thread - 14

OK, unless anyone puts forward any strong objections I'll post IC in about an hour and a half on the basis that the recce patrol are pulling back to Kepki and leaving Fischer and Ferro on the north bank to set up an OP.
Billy 'Crack' O'Brien
player, 803 posts
Cpl (UK) Airborne
Cymon
Tue 10 May 2016
at 23:50
  • msg #710

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 709):

Sounds good.
Varis Babicevs
player, 1273 posts
Auxiliary (Latvia)
Raellus
Wed 11 May 2016
at 00:48
  • msg #711

Re: OOC Thread - 14

Lukas Fischer:
Fischer calls Dibs.  Suck it Varis, you horn dog.


You've got Varis pegged, Spartan. He knows better than to try putting the moves on Ferro, however.

I'm fine with consolidating and completing the crossing op before investigating the supposed POW camp.

-
Francis 'Frank' Benucci
player, 1826 posts
Sgt (US) Ranger
Corkman
Wed 11 May 2016
at 02:35
  • msg #712

Re: OOC Thread - 14

Ferro:
I'm OK with that.

Ferro has very high observation so I will volunteer to do OP until we return.

If Ferro requires the use of the M40 that her and Frank are sharing, she can borrow it if she wants
Ferro
player, 660 posts
CaporaleMaggior (It)
Jinnysong
Wed 11 May 2016
at 03:12
  • msg #713

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 712):

Want.

Thanks.
Francis 'Frank' Benucci
player, 1827 posts
Sgt (US) Ranger
Corkman
Wed 11 May 2016
at 08:40
  • msg #714

Re: OOC Thread - 14

Ferro:
In reply to Francis 'Frank' Benucci (msg # 712):

Want.

Thanks.

<wink> what woman wouldn't...?

I'll try to get a small post up this afternoon for replies to Ferro & Kessler
This message was last edited by the player at 08:41, Wed 11 May 2016.
Michael Kessler
player, 490 posts
Hauptmann (Ger)
Dave Ross
Wed 11 May 2016
at 19:05
  • msg #715

Re: OOC Thread - 14

John Jameson McCarthy:
So, who wants to be in which group. We'll be using everyone else for sentry work.

Kessler will volunteer to take charge of the sentry detail (provided we make it back without any mishaps)
Francis 'Frank' Benucci
player, 1828 posts
Sgt (US) Ranger
Corkman
Wed 11 May 2016
at 19:19
  • msg #716

Re: OOC Thread - 14

I'll go wherever I'm needed the most but, would prefer sentry duty
Fusilier
GM, 5333 posts
Your Guide
Thu 12 May 2016
at 03:53
  • msg #717

Re: OOC Thread - 14

Turn is up.

Good rolls on McCarthy's foremen task. I gave a bonus for the in depth contributions given for the effort but it wasn't needed. Also, +1 XP (skill specific - Civil Engineer). It took much later than anticipated, but that was because nightfall wasn't taken into consideration and work times are halved... plus an increase in accidents.

You'll notice I didn't cover the sentries or the OP. That isn't because I don't care about you guys, but for one, nothing happened so I spared you reading about that. Also, I wanted to keep to the bridge, to kind of highlight the magnitude and sense that it's a big deal. I hope you understand what I mean.

Ferro and Fischer are still on their own to the west. Everyone else is in Kepki and currently mounted up... though you're free to stay if that's your plan.
This message was last edited by the GM at 03:53, Thu 12 May 2016.
Sabine Riedel
player, 161 posts
Soldat (Ger)
Dave Ross
Fri 13 May 2016
at 12:44
  • msg #718

Re: OOC Thread - 14

Riedel is requesting the following from stores

1 x Frag Grenade
10 rnds, 5.45B

GM - done
This message was last edited by the GM at 18:37, Fri 13 May 2016.
Fusilier
GM, 5334 posts
Your Guide
Fri 13 May 2016
at 18:41
  • msg #719

Re: OOC Thread - 14

Thanks for the detailed organization Mark. When you get a chance can you clarify the execution though? I'm not quite certain how it's supposed to go down.

For example,

Is there an approach from the south side of the river? Across the bridge?

Also, if this is a dismounted assault, who is tending to the vehicles back at the dismount point?

Thanks.
This message was last edited by the GM at 18:41, Fri 13 May 2016.
John Jameson McCarthy
player, 2178 posts
Major (US) Cavalry
Mark101
Fri 13 May 2016
at 20:32
  • msg #720

Re: OOC Thread - 14

I'd prefer to let Kessler organise the southern part of the attack as he has command of the unit.

For the northern portion, JJ and Anna will man the Humvee, JJ driver, Anna gunner and the dismounts will move up to Ferro and Fischer. From there Fischer will run the attack but I imagine they'll get in to position to cover likely defensive positions and await the results of Kessler's approach.

The rough pan is:
1)The northern team are in position
2)The southern team approach dismounted with Andropov and Meyer supporting in the BTR
3)If the southern team are spotted, the northern team hopes to hit the defenders as they get into their defences
4)If the southern team reach the bridge without alerting the defenders I'll suggest to Kessler that they get in to a position where they can fire on any defenders and then get the BTR to move forward until they alert the enemy and trigger a response
5)We all shoot the enemy

Of course, Kessler may decide something different which his prerogative as team leader.

Sorry I can't be clearer than that but I don't want to second guess others' plans.

As for weapon armaments, again it's down to the PCs to decide what hey want but I imagine that Bennucci will go for a sniper weapon, maybe the PTRS as Ferro has the M40, O'Brien and MG or RPG, but peope need to call dibs on what they want.
Billy 'Crack' O'Brien
player, 807 posts
Cpl (UK) Airborne
Cymon
Sat 14 May 2016
at 02:27
  • msg #721

Re: OOC Thread - 14


If no one else wants it Billy will take the PTRS or he could dismount the MAG-58 from the Iltis ? Do we only have the one shot for the RPG ?
Varis Babicevs
player, 1276 posts
Auxiliary (Latvia)
Raellus
Sat 14 May 2016
at 02:45
  • msg #722

Re: OOC Thread - 14


Varis would like to draw the following from unit stores:

42 rounds 5.45mmb
14 rounds .45 ACP

-
John Jameson McCarthy
player, 2179 posts
Major (US) Cavalry
Mark101
Sat 14 May 2016
at 07:52
  • msg #723

Re: OOC Thread - 14

Only one round. We had none and found one at the bandit camp.
Michael Kessler
player, 494 posts
Hauptmann (Ger)
Dave Ross
Sat 14 May 2016
at 10:13
  • msg #724

Re: OOC Thread - 14

John Jameson McCarthy:
I'd prefer to let Kessler organise the southern part of the attack as he has command of the unit.

For the northern portion, JJ and Anna will man the Humvee, JJ driver, Anna gunner and the dismounts will move up to Ferro and Fischer. From there Fischer will run the attack but I imagine they'll get in to position to cover likely defensive positions and await the results of Kessler's approach.

The rough pan is:
1)The northern team are in position
2)The southern team approach dismounted with Andropov and Meyer supporting in the BTR
3)If the southern team are spotted, the northern team hopes to hit the defenders as they get into their defences
4)If the southern team reach the bridge without alerting the defenders I'll suggest to Kessler that they get in to a position where they can fire on any defenders and then get the BTR to move forward until they alert the enemy and trigger a response
5)We all shoot the enemy

Of course, Kessler may decide something different which his prerogative as team leader.

Sorry I can't be clearer than that but I don't want to second guess others' plans.

As for weapon armaments, again it's down to the PCs to decide what hey want but I imagine that Bennucci will go for a sniper weapon, maybe the PTRS as Ferro has the M40, O'Brien and MG or RPG, but peope need to call dibs on what they want.


That pretty much sums it up. Southern team will approach the bridge where we found Keller earlier on foot. We'll split into three fire teams and advance in an arrowhead formation:

                 Kessler / Janku

Lines / Aleksandr            Babicevs / Little

Babicevs is deputy commander so assumes command if anything happens to Kessler.

If we're spotted we'll engage the enemy with support from the BTR, thus providing a diversion for the northern team to exploit.

If we're not spotted we'll attempt to identify targets get into a position where we can hit them from multiple sides in coordination with the northern team and with the BTR in support. Priority targets will be anyone with an anti armour weapon (RPG, etc).

Lines and Aleksandr will draw the PK MG from stores and form a MG team.

Babicevs will draw the RPG 18

Do we have any bolt cutters in our various tool sets? If so they'll be issued to Little with instructions to cut Keller's chain if possible (if he's still there). I'm aware that there could be a risk if he is rogue but the alternative is to leave him at the end of a chain in the middle of a firefight.  I'll leave it to whoever posts first to say they do - or don't - want to carry them. If we have no bolt cutters strike this paragraph.

Southern group doesn't have any suppressed weapons as far as I know, so Kessler would like to borrow Benucci's MP5.
Francis 'Frank' Benucci
player, 1832 posts
Sgt (US) Ranger
Corkman
Sat 14 May 2016
at 19:06
  • msg #725

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 724):

Southern group doesn't have any suppressed weapons as far as I know, so Kessler would like to borrow Benucci's MP5.

No problem with that I guess.  There is only [23] subsonic rounds for the gun but I have several mags for it with ball and D.I.Y. HP's.
Fusilier
GM, 5336 posts
Your Guide
Sun 15 May 2016
at 05:36
  • msg #726

Re: OOC Thread - 14

Ok, turn is up. I hit pause here to let you make any adjustments to your positions, changes to the plan, or action against 2nd man sighted. I'll put forth a map later. Map is up, note the sentry's patrol path, as well as the current position of the other soldier (who is almost gone from sight). The first sentry only walks the path every 10 minutes or so and it takes him 2-3 minutes to complete.

In the meantime please take a look at these and reply as required...



@All, Varis is issued an RPG-18 but I seen none in the stores. Is this a personal weapon or oversight?

@All I need combat tags on now. Also, please include whether NVGs are ON or not, as I'm currently rolling for observation.

In reply to Varis Babicevs (msg # 722):
Adjust your sheet.

In reply to Billy 'Crack' O'Brien  (msg # 721):
I have Billy taking the PTRS. Please note, that with that 20kg weapon and his bulky demo pack, he can't carry another long arm weapon. Pistol is fine. FYI, there are 21 rounds for the PTRS.

In reply to Francis 'Frank' Benucci (msg # 725):
In reply to Michael Kessler (msg # 724):
Please confirm trade of SMG and ammo.

In reply to Michael Kessler (msg # 724):
Tosh has drawn the PK machinegun as ordered.

In reply to Sabine Riedel (msg # 78):
Please confirm grenade and ammo draws from the stores.
This message was last edited by the GM at 05:56, Sun 15 May 2016.
Michael Kessler
player, 495 posts
Hauptmann (Ger)
Dave Ross
Sun 15 May 2016
at 07:41
  • msg #727

Re: OOC Thread - 14

In reply to Fusilier (msg # 726):

This rpg 18 comes up regularly. It was originally part of the Krok's starting gear and was in the Krok's inventory whilst it was listed separately (ie on a thread in the German group pm). Iirc Andropov last had it when we went on patrol to the mill (i think it was queried then as well). I'm on my phone right now so can't easily scroll back multiple posts but will do later if required. If it's not used during this operation can we get it added to the stores thread going forward?

I confirm Kessler taking the mp5 and the subsonic ammo and Riedel taking requested items from stores (I updated Riedel's sheet yesterday to reflect that and also the moving around of medical supplies - will update Kessler's sheet when I am not on my phone)
Michael Kessler
player, 496 posts
Hauptmann (Ger)
Dave Ross
Sun 15 May 2016
at 12:56
  • msg #728

Re: OOC Thread - 14

OK, re: the RPG 18, it was discussed in a PM exchange in March. . It was allocated to Andropov for the mill patrol so it may have been mixed up with his personal gear, but the intent was that that was a temporary allocation for that patrol only and that it remained part of unit stores to be allocated as needed.

The Germans also have an RPK that isn't listed in group stores - if I recall correctly that belongs to Fischer.

Michael Kessler:
Do we have any bolt cutters in our various tool sets? If so they'll be issued to Little with instructions to cut Keller's chain if possible (if he's still there). I'm aware that there could be a risk if he is rogue but the alternative is to leave him at the end of a chain in the middle of a firefight.  I'll leave it to whoever posts first to say they do - or don't - want to carry them. If we have no bolt cutters strike this paragraph.

Did we have bolt cutters available?
Fusilier
GM, 5337 posts
Your Guide
Sun 15 May 2016
at 18:18
  • msg #729

Re: OOC Thread - 14

Thanks.

Ok, so Andropov dpes have the RPG-18 on his sheet, which is good. I'm going to delete it and add it to Varis.
Michael Kessler
player, 498 posts
Hauptmann (Ger)
Dave Ross
Sun 15 May 2016
at 18:42
  • msg #730

Re: OOC Thread - 14

*Coughcough* And the bolt cutters? *Cough*
Fusilier
GM, 5338 posts
Your Guide
Sun 15 May 2016
at 18:52
  • msg #731

Re: OOC Thread - 14

Sorry, it seems no. There none in stores and I think the closest thing we had on persons were wire cutters.
Fusilier
GM, 5339 posts
Your Guide
Mon 16 May 2016
at 06:53
  • msg #732

Re: OOC Thread - 14

I've updated the map to show (what I believe) are the two tentative forward starting positions for the North and South teams. Please correct me if I'm wrong.

https://www.google.com/maps/d/...0BdJJf_TUIyZ9b7yYU9Y
Michael Kessler
player, 499 posts
Hauptmann (Ger)
Dave Ross
Mon 16 May 2016
at 12:17
  • msg #733

Re: OOC Thread - 14

Southern position looks fine to me.
Fusilier
GM, 5341 posts
Your Guide
Mon 16 May 2016
at 18:58
  • msg #734

Re: OOC Thread - 14

Hey,

For the north group, can I get a confirmation on the spread?

Ferro mentioned moving to the roadside hedge. If that's the plan, who's going there? Who's remaining behind, if any?

Is Riedel going to the NW cutoff position?

There's no rush if you guys are undecided. I'm just outlining what I need.




Map marked showing Riedel's tentative position.
This message was last edited by the GM at 19:19, Mon 16 May 2016.
Ferro
player, 666 posts
CaporaleMaggior (It)
Jinnysong
Mon 16 May 2016
at 19:45
  • msg #735

Re: OOC Thread - 14

In reply to Fusilier (msg # 734):

I would suggest we split up based on our weapons. Those with short range weapons go to the hedge since it's closer to the building. That would be Ferro and Fischer (x2 people). Frank and Billy remain where they are (x2 people). What do you guys think?

Or move Billy and Frank so they can see the front of the building too? I assume the PTSM can shoot through walls but that only helps a little.
Billy 'Crack' O'Brien
player, 810 posts
Cpl (UK) Airborne
Cymon
Mon 16 May 2016
at 20:38
  • msg #736

Re: OOC Thread - 14

In reply to Ferro (msg # 735):

Billy would like a clear shot down the road and I think having Frank covering the front of the building can only help ? So perhaps we move to the hedge but cross the road ?
Fusilier
GM, 5342 posts
Your Guide
Mon 16 May 2016
at 20:51
  • msg #737

Re: OOC Thread - 14

Positioning yourself across the road means firing through the hedge (in the middle) to hit the building.

To get everyone able to hit the front of the building clearly, they all would need to lying against the hedge, which provides limited concealment (but not effective cover from fire) - from the direction of the building only.
This message was last edited by the GM at 21:08, Mon 16 May 2016.
Lukas Fischer
player, 171 posts
Callsign 'Kriegshammer'
Spartan-117
Tue 17 May 2016
at 07:14
  • msg #738

Re: OOC Thread - 14

Ok, here is what I propose for the northern team:

Ferro takes out the sentry with the suppressed weapon and she and Lukas assault the building.  Lukas will carry the fame charge and set rig it on the NE wall.

Riedel will move to the SE corner of the top building and provide cover during the assault.  She'll be able to engage anyone coming to the back side of the building and she's in a good position if we need to call her for medical aide.

Frank and Billy move to the hedge and cover the road and the building door.

Once we clear the first building, Reidel can move up to a secondary position on the SW corner of the building to cover the western approach.

Sorry, there's supposed to be a map with this but I can't get it to work.
Ferro
player, 667 posts
CaporaleMaggior (It)
Jinnysong
Tue 17 May 2016
at 07:41
  • msg #739

Re: OOC Thread - 14

I am fine with that but Ferro taking an unaimed shot in the dark at about 100m is no good. She will need to get closer... so the hedge? Ok?

And is this all happening at once or by stage?

Aside from that I'm ok with this and will post accordinly asap.
Lukas Fischer
player, 172 posts
Callsign 'Kriegshammer'
Spartan-117
Tue 17 May 2016
at 07:44
  • msg #740

Re: OOC Thread - 14

Yeah, sorry.  The map showed us moving with Frank and Billy to the hedge, then we move up to attack, while they cover.  Rather than going for the door, we go to the east side of the building and breach it.
Ferro
player, 668 posts
CaporaleMaggior (It)
Jinnysong
Tue 17 May 2016
at 08:02
  • msg #741

Re: OOC Thread - 14

Ok I'm good with that.
Fusilier
GM, 5343 posts
Your Guide
Tue 17 May 2016
at 08:06
  • msg #742

Re: OOC Thread - 14

Thanks for a plan. Reminder though, I need some details on that breaching explosive before I can make any rolls. Type and amount of explosive to be used, method of detonation, etc...

Here is the building again.


Billy 'Crack' O'Brien
player, 811 posts
Cpl (UK) Airborne
Cymon
Tue 17 May 2016
at 08:12
  • msg #743

Re: OOC Thread - 14

In reply to Fusilier (msg # 742):

It is about four meters of Det cord with a short 30 second fuse that is initiated with a M60 fuse igniter. It will not breach a standard double brick wall just a bricked up window or the door Billy would have pointed this out back at the off.
Fusilier
GM, 5345 posts
Your Guide
Wed 18 May 2016
at 03:13
  • msg #744

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 743):

Thanks. I need those items removed from your sheet.



Turn is up. I just covered the very first move for both groups.
Fusilier
GM, 5348 posts
Your Guide
Thu 19 May 2016
at 02:41
  • msg #745

Re: OOC Thread - 14

Get I get an OOC confirmation here on which way Frank and Billy are oriented? Are they prone facing the building (looking through the hedge) or prone along side the hedge and looking down the road?
Billy 'Crack' O'Brien
player, 813 posts
Cpl (UK) Airborne
Cymon
Thu 19 May 2016
at 03:00
  • msg #746

Re: OOC Thread - 14

In reply to Fusilier (msg # 745):

Billy is prone looking down the road. If there is a small ditch alongside the road he is in it.
Francis 'Frank' Benucci
player, 1836 posts
Sgt (US) Ranger
Corkman
Thu 19 May 2016
at 08:50
  • msg #747

Re: OOC Thread - 14

In reply to Fusilier (msg # 745):

PRONE FACING THE BUILDING COVERING THE ASSAULT TEAM(S)
Fusilier
GM, 5350 posts
Your Guide
Thu 19 May 2016
at 18:52
  • msg #748

Re: OOC Thread - 14

Just a heads up that I'll be away tomorrow. It's also a long weekend for me, so I won't be back until Tuesday. I may be able to put up a few short team or individual PC turns like I have been doing, but I can't be certain.
Francis 'Frank' Benucci
player, 1837 posts
Sgt (US) Ranger
Corkman
Thu 19 May 2016
at 21:53
  • msg #749

Re: OOC Thread - 14

Frank can hear the gunfire on the bridge and the radio calls on the comm channel before I post, correct?
Fusilier
GM, 5351 posts
Your Guide
Thu 19 May 2016
at 22:17
  • msg #750

Re: OOC Thread - 14

Correct.
Fusilier
GM, 5353 posts
Your Guide
Sat 21 May 2016
at 13:11
  • msg #751

Re: OOC Thread - 14

I can't update the map, but it's only the Krok that moved.

Let me know if you need clarification on anything.
Michael Kessler
player, 506 posts
Hauptmann (Ger)
Dave Ross
Sat 21 May 2016
at 14:45
  • msg #752

Re: OOC Thread - 14

@All - but especially Rae / Cymon - do you want to

A) Push forward across the bridge with support from the BTR?

B) Hold in place and trade shots until we've pinpointed the enemy location?

C) Pull back to the southern bank and try and carry out a long range engagement from there?

D) Any other suggestions?

I'm concerned that there if the bridge is wired A in particular could lead to serious casualties.
This message was last edited by the player at 14:45, Sat 21 May 2016.
Billy 'Crack' O'Brien
player, 814 posts
Cpl (UK) Airborne
Cymon
Sat 21 May 2016
at 20:54
  • msg #753

Re: OOC Thread - 14

In reply to Michael Kessler (msg # 752):

I think A is likely to get us across and off the bridge the quickest. Though B has merit as well.
Francis 'Frank' Benucci
player, 1838 posts
Sgt (US) Ranger
Corkman
Sat 21 May 2016
at 21:06
  • msg #754

Re: OOC Thread - 14

In reply to Billy 'Crack' O'Brien  (msg # 753):

I think we should try to push forward (A) and take/make some ground rather than get bogged down with a gunfight and have our opponents be able to bring up reinforcements quickly/quicker.
Varis Babicevs
player, 1281 posts
Auxiliary (Latvia)
Raellus
Sat 21 May 2016
at 21:10
  • msg #755

Re: OOC Thread - 14


I vote A as well. I suggest we use the BTR as rolling cover and get across as quickly as possible. We have to cross anyway, and the other team might need us.

-
Francis 'Frank' Benucci
player, 1839 posts
Sgt (US) Ranger
Corkman
Sun 22 May 2016
at 13:07
  • msg #756

Re: OOC Thread - 14

Building that has been breached has no windows that aren't boarded up or covered?
Fusilier
GM, 5354 posts
Your Guide
Sun 22 May 2016
at 13:42
  • msg #757

Re: OOC Thread - 14

In reply to Francis 'Frank' Benucci (msg # 756):

That's right. It's this one here. The whitish door on the right is the one that faces the road where Frank is, and the door that was breached. Even the upper floor windows are covered over.


Fusilier
GM, 5356 posts
Your Guide
Wed 25 May 2016
at 17:05
  • msg #758

Re: OOC Thread - 14

Hey,

I'm back home now and got things moving again.

Next turn is scheduled for Friday.
Varis Babicevs
player, 1283 posts
Auxiliary (Latvia)
Raellus
Wed 25 May 2016
at 22:12
  • msg #759

Re: OOC Thread - 14


Fuse, I'm going to be out of town until Monday late and posting from my phone is no bueno.

I can no longer access the maps without going through a bunch of hassle with Google so I'm not sure if Varis & Co. can leave the relative safety of the BTR, under it covering fire, and storm the enemy position west of the road.

Please NPC Varis (cautiously aggressive) while I'm away, but please don't kill him.

-
Fusilier
GM, 5357 posts
Your Guide
Wed 25 May 2016
at 22:51
  • msg #760

Re: OOC Thread - 14

There is no incoming fire and the dash across open ground may be masked by smoke, if you wish to expend it. Meyer will continue to shoot up the face of the building in question.

Thanks for the heads up on absence.
Lukas Fischer
player, 177 posts
Callsign 'Kriegshammer'
Spartan-117
Thu 26 May 2016
at 13:21
  • msg #761

Re: OOC Thread - 14

Ferro:
To test her theory she extends the muzzle of her SMG around the corner and squeezes off a short three round burst (hoping for return fire).


If Ferro ends up getting any return fire, Fischer will just throw the grenade normally for regular explosive effect.  The whole deception thing is based on not getting any return fire.  I'll retcon the post if necessary for the return fire contingency.  Is that ok?
This message was last edited by the player at 13:21, Thu 26 May 2016.
Fusilier
GM, 5358 posts
Your Guide
Thu 26 May 2016
at 16:10
  • msg #762

Re: OOC Thread - 14

In reply to Lukas Fischer (msg # 761):

That's ok, sure. Also, there is no return fire.
Varis Babicevs
player, 1285 posts
Auxiliary (Latvia)
Raellus
Sun 29 May 2016
at 02:57
  • msg #763

Re: OOC Thread - 14


I'll be able to post IC tomorrow afternoon. Don't let me hold things up, though.

-
Fusilier
GM, 5360 posts
Your Guide
Sun 29 May 2016
at 03:36
  • msg #764

Re: OOC Thread - 14

Sunday's are always a no-post day for me, so Monday it'll be.
Lukas Fischer
player, 178 posts
Callsign 'Kriegshammer'
Spartan-117
Sun 29 May 2016
at 19:15
  • msg #765

Re: OOC Thread - 14

@ Cymon and Corkman - Fischer is going to radio that 1st floor is secure if you want to run inside.  Or, if you want to stay where you are, that's cool too.
Francis 'Frank' Benucci
player, 1844 posts
Sgt (US) Ranger
Corkman
Sun 29 May 2016
at 19:17
  • msg #766

Re: OOC Thread - 14

Lukas Fischer:
@ Cymon and Corkman - Fischer is going to radio that 1st floor is secure if you want to run inside.  Or, if you want to stay where you are, that's cool too.

Sounds good.  May be too many people running around right now though.  Play it by ear...
Fusilier
GM, 5363 posts
Your Guide
Mon 30 May 2016
at 03:18
  • msg #768

Re: OOC Thread - 14

Ok I guess I was wrong about a Sunday post. I got some time I didn't expect. Rather anti-climatic I know, but on the other hand it could be worse.

Please account for ammunition fired.

Map shows estimated position of the 2 (or more) escaping enemy soldiers, in case you want to mount a pursuit.

https://www.google.com/maps/d/...0BdJJf_TUIyZ9b7yYU9Y
This message was last edited by the GM at 03:42, Mon 30 May 2016.
Fusilier
GM, 5365 posts
Your Guide
Wed 1 Jun 2016
at 07:53
  • msg #769

Re: OOC Thread - 14

Prisoners:

WOODS (American) - 8th ID. Captured during fighting near Malbork, 2000.

ROMERO (American) - 8th ID. Captured during fighting near Malbork, 2000.

CHAPMAN (American) - 81st Tactical Fighter Wing (A-10). Shot down near Malbork, 2000.

DUNN (American) - 20th Fighter Wing (F-111). Shot down over Gydnia, 1999.

MULLER (German) - Gdansk IB/formerly of 1st PzD. Captured second time during mission to Tczew, 2000.

HERNANDEZ (American) - 2nd MARDIV. Captured during operations along Vistula, 2000.

VOGEL (German) - 7th PzD. Captured near Elblag after escape from Minsk PoW Camp, 1999.

SCOTT (American) - Gdansk IB/formerly of 2nd MARDIV. Captured during raid on Hel, 2000.

KELLER (American) - 116th ACR. Captured near Stargard, 1998.

ZELEZNIK (American) - USS Tarawa (UH-1). Shot down over Gdansk, 2000.
This message was last edited by the GM at 08:12, Wed 01 June 2016.
Fusilier
GM, 5366 posts
Your Guide
Sat 4 Jun 2016
at 08:56
  • msg #770

Re: OOC Thread - 14

Hey,

Had some issues with my PC yesterday. Should be out of the shop today.
Fusilier
GM, 5368 posts
Your Guide
Sun 5 Jun 2016
at 04:19
  • msg #771

Re: OOC Thread - 14

I burned out my PCs power supply.

Anyways... turn is up. I moved you forward until rendezvousing with the rest of the group at the next bridge. It's as you left it.
Fusilier
GM, 5370 posts
Your Guide
Mon 6 Jun 2016
at 03:53
  • msg #772

Re: OOC Thread - 14

Moved things ahead with a quick little turn to the next stopping point to make it easier to launch your next round of actions.
This message was last edited by the GM at 03:59, Mon 06 June 2016.
Fusilier
GM, 5371 posts
Your Guide
Mon 6 Jun 2016
at 03:54
  • msg #773

Re: OOC Thread - 14

Oh, and thanks to PM from Rae, I just remembered that you've gained 1 xp for the PoW rescue firefight.
Fusilier
GM, 5372 posts
Your Guide
Mon 6 Jun 2016
at 21:08
  • msg #774

Re: OOC Thread - 14

Just some reminders of the NODLR's limitations or points that ought to be understood by those involved in the patrol. This isn't meant to discourage its use, but just so that everyone has an idea of the rules.


1) It's about 25kg. It can be carried whole. This will certainly make the PC effectively burdened once their combat load is factored in on top. Also, it will prevent their weapon from being carried in any sort of ready position. Alternatively, it may be broken down and carried by a team, but the 3 main items are bulky and none will fit in webbing. There are 2 empty packs in stores that may be used.

2) It's noisy. On a still night, you can hear the buzz over 100m away.

3) It requires about 5 minutes to set up and about 5 more to warm up. Needs a trained operator as well (Ferro was trained on it by Fox, and maybe Frank too, can't remember).

4) It has a long range, hence the acronym. It can see the heat from a running tank engine at about 4000m for example, But remember that same tank will be invisible at 100m if it's behind something. Observation rolls only get made if there is good LOS.




On the plus, it gives an operator a huge bonus to observation rolls.
This message was last edited by the GM at 21:15, Mon 06 June 2016.
Fusilier
GM, 5374 posts
Your Guide
Thu 9 Jun 2016
at 04:35
  • msg #775

Re: OOC Thread - 14

I'm going to have to add the second part of the turn (the patrol) tomorrow. This first half took a lot of work. My day is free so I'll try to have it up before long.

Also, re:ammo draws from stores. Update your sheets if you haven't.
This message was last edited by the GM at 04:51, Thu 09 June 2016.
Fusilier
GM, 5376 posts
Your Guide
Thu 9 Jun 2016
at 05:28
  • msg #776

Re: OOC Thread - 14

Nevermind, I didn't want to wait. I just skipped narrating out the approach and filler, and provided you with the important part.

Also, the Humvee holds 5 people. I let it go with six for gameplay reasons, but this time is an exception.
This message was last edited by the GM at 05:29, Thu 09 June 2016.
Varis Babicevs
player, 1293 posts
Auxiliary (Latvia)
Raellus
Sat 11 Jun 2016
at 00:10
  • msg #777

Behold! The HK32


Look what I found today.

http://www.hkpro.com/index.php...mp;id=86:hk32-series

An HK that fires the 7.62x39mm round straight from Kalashnikov mags!

According to Recoil magazine, it appears that the West German gov't. was interested in producing a rifle that could be fed 7.62x39mm ammunition from standard Kalashnikov magazines. According to the article, the reasoning behind this was the potential for sudden reunification with the DDR, coupled with resulting NATO ammunition shortages. This scenario sounds uncannily similar to the T2K v1.0 premise!

So, I wouldn't be surprised that, in the run-up to the v1.0 reunification, the W. German government ordered substantial numbers of the HK32 to equip former E. German units once they were absorbed into the Bundeswehr. Perhaps, instead of the more complex, more expensive G11, production was split between HK33s or 41s for W. German units and the HG32 for E. German units. That way, both segments of the newly reunified German army would be equipped with very similar weapons that could draw on existing stockpiles of ammunition.

So, perhaps my German PC friends have run across HK32s in Fuse's T2KU? If I'd known about it at the time, I certainly would have included it in my PotV campaign.

P.S. Fuse, Varis wants one!

-
David 'Tosh' Lines
player, 333 posts
Cpl (UK) Infantry
Mahatatain
Sat 11 Jun 2016
at 22:01
  • msg #778

Behold! The HK32

Hi guys.

Sorry I disappeared a while ago and apologies if I left anyone in the lurch.  That certainly wasn’t my intention.

Nothing bad happened – I just had too many things going on at one time (some good and some a pain like excessive hours at work) and something had to give.  My work has started to calm down now though so I’m able to come back to RPOL and Fuse has kindly said that I can re-join this game.  I’m just going to play Tosh for the moment though to get back into the swing of things and I don't plan to play in any other games.

I hope that you're all well and I hope to get caught up as soon as possible and start posting IC as Tosh.

Ta,

Andy.
Varis Babicevs
player, 1294 posts
Auxiliary (Latvia)
Raellus
Sat 11 Jun 2016
at 22:04
  • msg #779

Behold! The HK32


Welcome back, Andy! We missed you.

-
David 'Tosh' Lines
player, 334 posts
Cpl (UK) Infantry
Mahatatain
Sat 11 Jun 2016
at 22:07
  • msg #780

Behold! The HK32

In reply to Varis Babicevs (msg # 779):

Thanks mate!

I've missed chatting and gaming with you guys as well.
Ferro
player, 676 posts
CaporaleMaggior (It)
Jinnysong
Sun 12 Jun 2016
at 03:09
  • msg #781

Behold! The HK32

Hello again Andy! Welcome back. Missed you.
Francis 'Frank' Benucci
player, 1848 posts
Sgt (US) Ranger
Corkman
Sun 12 Jun 2016
at 12:41
  • msg #782

Behold! The HK32

Welcome back Andy
David 'Tosh' Lines
player, 335 posts
Cpl (UK) Infantry
Mahatatain
Sun 12 Jun 2016
at 15:50
  • msg #783

Behold! The HK32

Thanks guys.  Glad to be back.
This message was last edited by the player at 15:50, Sun 12 June 2016.
David 'Tosh' Lines
player, 336 posts
Cpl (UK) Infantry
Mahatatain
Sun 12 Jun 2016
at 22:58
  • msg #784

Getting up to speed

Do we have any spare 7.62mmS ammo and mags that will fit an RPK?  Tosh could do with some if we have any kind of stores.

EDIT - just got my head round the stores thread.  If I understand it correctly and it's not going to cause a problem Tosh will take 4x 30rnd 7.62mmS mags plus 200x 7.62mmS rounds.  Is that ok?

Also was Wilson's gear recovered when he died?  Tosh has a Steel Helmet so if there's a spare Kevlar helmet knocking around then Tosh would love to scrounge it.

Ta,

Andy.

GM - adjust your sheet for the ammo and mags.
No helmets, just what's listed.

This message was last edited by the GM at 04:54, Mon 13 June 2016.
Billy 'Crack' O'Brien
player, 823 posts
Cpl (UK) Airborne
Cymon
Mon 13 Jun 2016
at 00:12
  • msg #785

Getting up to speed


I am for giving up the PTSM if they give us an alternative for transporting the fuel, another trailer or truck otherwise they will just attack a large store of fuel on the side of the river as we try an negotiate with the islanders to move it and have to give another cut away.

With their own drivers in the front it will not take them long to work out what we are hailing and how it will impact their operations if we make it back to Gdansk. I don't know if any of this is being discussed by PM or such, but perhaps it is better to have the conversation here instead.
Ferro
player, 678 posts
CaporaleMaggior (It)
Jinnysong
Mon 13 Jun 2016
at 02:30
  • msg #786

Getting up to speed

In reply to Billy 'Crack' O'Brien  (msg # 785):

They are enemy but have proven trustworthy before. I think it's worth the risk.

If we make them hostile then we're going to have a fight in Rybina and probably at the river too. That's two fights that we can avoid.

They know where we are headed. With the PTSM we can swim the fuel to the other side but the rest of our vehicles will still be on their side and at the mercy of attack. So there is the possibility we keep the fuel but lose all of what we can't get over to safety if we don't cooperate.

Plus we get Fox back. We risked attacking the Russians to get pows back that we don't even know or if they were even truly there in the first place. Fox is one of our own.

You make valid points but I think the lesser risk is to deal.
Varis Babicevs
player, 1296 posts
Auxiliary (Latvia)
Raellus
Mon 13 Jun 2016
at 02:33
  • msg #787

Getting up to speed


I agree with Ferro. And can't the BTR swim as well?

-
Ferro
player, 679 posts
CaporaleMaggior (It)
Jinnysong
Mon 13 Jun 2016
at 02:39
  • msg #788

Getting up to speed

Ok sorry that is 2 vehicles that swim. But we have like seven not counting the PTSM we give up. That's five transports stuck on their side vulnerable to enemy who tried to give us free passage.
Billy 'Crack' O'Brien
player, 824 posts
Cpl (UK) Airborne
Cymon
Mon 13 Jun 2016
at 02:46
  • msg #789

Getting up to speed


Once they know whats in the back all deals will be off the table as it can turn the tide of any future conflicts. What if the islanders ask for half the fuel to transport it or to allow it on the island. At the very least we need something to be able to transport the fuel ourselves and not rely on anyone else.
Michael Kessler
player, 517 posts
Hauptmann (Ger)
Dave Ross
Mon 13 Jun 2016
at 10:44
  • msg #790

Getting up to speed

I also agree with Ferro.
John Jameson McCarthy
player, 2190 posts
Major (US) Cavalry
Mark101
Mon 13 Jun 2016
at 11:53
  • msg #791

Getting up to speed

I weighed all this up when making my post. The Polish drivers will be isolated from their comrades until we cross to the other side, the men we have on the PTSM will have orders to kill them at the first sign of trouble. The Poles will not be able to find out about the fuel for definite until then, although the fact we have a cargo bed full of drums and a trailer of fuel might be a giveaway. I calculated that it would be easier to kill the cavalry if we double-crossed them in the open rather than when they were dug in across a river.

I intend to send the BTR over to secure transport before the people of the island know what we're shifting That way I hope to maintain secrecy.

Everything will be discussed when we get back to camp, if everyone decides we need to strike, we will, I just felt that avoiding the risk of a fight with an organised foe here and the return of Fox was worth the hassle.

Personally, I'd like to keep the PTSM as it would make further adventures a lot less hassle, but like teh song says: you can't always get what you want...
John Jameson McCarthy
player, 2192 posts
Major (US) Cavalry
Mark101
Tue 14 Jun 2016
at 12:31
  • msg #792

Getting up to speed

So, do we want a turn in camp where we all say the things we've said here or do we agree here and fast forward to getting back to Rybinia and meeting with the Poles or shooting at them?

I'm all for an IC debate but many people are likely to be turned off at it.
David 'Tosh' Lines
player, 338 posts
Cpl (UK) Infantry
Mahatatain
Tue 14 Jun 2016
at 13:04
  • msg #793

Getting up to speed

In reply to John Jameson McCarthy (msg # 792):

Happy either way but would rather play through the news that Fox might be returned to us.



On a separate note this is in the stores:

Cash Lockbox [LOCKED] - from Rybina.

Originally Tosh found this and pocketed it (I have a duplicate of this item on his character sheet) but in my absence as a player it has been added to the stores list.  Would anyone mind if I tweak that and say that it has been in Tosh's pack the whole time?  No one seems to have wanted to open it yet so I'll have Tosh do it and then deal with the contents.

Would this be ok?

Ta,

Andy.
John Jameson McCarthy
player, 2194 posts
Major (US) Cavalry
Mark101
Tue 14 Jun 2016
at 18:48
  • msg #794

Getting up to speed

I've posted news about Fox, even if we go with making an OC decision about the PTSM, people can react to the potential of getting Fox back.
Fusilier
GM, 5382 posts
Your Guide
Wed 15 Jun 2016
at 06:07
  • msg #795

Getting up to speed

Turn is up. Both events are timed to be occurring simultaneously now.

One thing I forgot to ask is what is the order of march for the vehicles?
This message had punctuation tweaked by the GM at 06:07, Wed 15 June 2016.
David 'Tosh' Lines
player, 341 posts
Cpl (UK) Infantry
Mahatatain
Wed 15 Jun 2016
at 16:58
  • msg #796

Getting up to speed

Would it be ok for Tosh to take the AKMS Rifle that's in the stores for when lugging the RPK isn't the best idea?

Ta,

Andy.
Michael Kessler
player, 519 posts
Hauptmann (Ger)
Dave Ross
Wed 15 Jun 2016
at 17:26
  • msg #797

Re: Getting up to speed

David 'Tosh' Lines:
Would it be ok for Tosh to take the AKMS Rifle that's in the stores for when lugging the RPK isn't the best idea?

Ta,

Andy.

The intent was to arm the ex POW's as follows

5 x AKM's with 1 mag per person
3 x AK74's with 1 mag per person
1 x AKMS with 1 mag

So the AKMS was slated to go to one of them.

If you want it instead that's fine with me, one POW will then be issued an M16 and one mag instead.
David 'Tosh' Lines
player, 342 posts
Cpl (UK) Infantry
Mahatatain
Wed 15 Jun 2016
at 17:32
  • msg #798

Re: Getting up to speed

In reply to Michael Kessler (msg # 797):

That would be great.  Thanks.
Francis 'Frank' Benucci
player, 1850 posts
Sgt (US) Ranger
Corkman
Wed 15 Jun 2016
at 18:47
  • msg #799

Re: Getting up to speed

RL killing me from posting, sorry
David 'Tosh' Lines
player, 345 posts
Cpl (UK) Infantry
Mahatatain
Thu 16 Jun 2016
at 22:44
  • msg #800

Re: Getting up to speed

FYI - this is the stuff the merchant in the milk van has for trade:

16x Live Chickens w/individual cages
Sugar Beets (for sugar and bio-fuels)
Hops & Barely (for beers)
Resin & Pitch (for industrial uses)
Hemp (for rope and cordage)
Wool and feather down (for clothing)
Salt
Nuts
Several hundreds of meters of salvaged comms wire
Four automotive batteries
Ersatz paper stationery & toiletry paper



FYI I've edited message #226 to include a reference to Tosh as I forgot to include it originally.  Hope that's ok.
This message was last edited by the player at 23:05, Thu 16 June 2016.
Ferro
player, 681 posts
CaporaleMaggior (It)
Jinnysong
Fri 17 Jun 2016
at 06:15
  • msg #801

Re: Getting up to speed

I only have a small mag light so mine is probably no good to signal to someone 400m distant.
Francis 'Frank' Benucci
player, 1852 posts
Sgt (US) Ranger
Corkman
Fri 17 Jun 2016
at 18:22
  • msg #802

Re: Getting up to speed

Frank has a mag light and a light on his AKM if needed
David 'Tosh' Lines
player, 346 posts
Cpl (UK) Infantry
Mahatatain
Sat 18 Jun 2016
at 18:34
  • msg #803

Re: Getting up to speed

Who has claimed the 2 RPD drums that are in the stores?
Billy 'Crack' O'Brien
player, 828 posts
Cpl (UK) Airborne
Cymon
Sat 18 Jun 2016
at 20:29
  • msg #804

Re: Getting up to speed

In reply to David 'Tosh' Lines (msg # 803):

I think they are probably the ones on Billy's RPD.
David 'Tosh' Lines
player, 347 posts
Cpl (UK) Infantry
Mahatatain
Sat 18 Jun 2016
at 20:40
  • msg #805

Re: Getting up to speed

In reply to Billy 'Crack' O'Brien  (msg # 804):

Ta - just checking we aren't double counting them.
David 'Tosh' Lines
player, 349 posts
Cpl (UK) Infantry
Mahatatain
Sat 18 Jun 2016
at 21:36
  • msg #806

Re: Getting up to speed

Besides the RPD and the bucket of about 500 rounds what else do we have that we are interested in trading?  Has anyone put a list together recently?

Ta,

Andy.
Fusilier
GM, 5387 posts
Your Guide
Sun 19 Jun 2016
at 18:13
  • msg #807

Re: Getting up to speed

Re: RPD

Andy, there was a mix up on my part. I overlooked Billy taking the weapon for his use. So there is no RPD or drums in stores, and 200 less 7.62mmS.
Fusilier
GM, 5388 posts
Your Guide
Sun 19 Jun 2016
at 18:16
  • msg #808

Re: Getting up to speed

Oh, and keep in mind. You only have the Krokodil on site. So any trades being done now, are limited to what that vehicle is carrying.

You can execute the actual trade later when the others arrive, using all of the available stores, but only if there is time and it's practical. Know what I mean?
This message was last edited by the GM at 18:17, Sun 19 June 2016.
David 'Tosh' Lines
player, 350 posts
Cpl (UK) Infantry
Mahatatain
Sun 19 Jun 2016
at 18:33
  • msg #809

Re: Getting up to speed

In reply to Fusilier (msg # 808):

Makes sense.

I will edit my post accordingly later.
David 'Tosh' Lines
player, 351 posts
Cpl (UK) Infantry
Mahatatain
Sun 19 Jun 2016
at 21:17
  • msg #810

Re: Getting up to speed

In reply to David 'Tosh' Lines (msg # 809):

Fuse,

I've tweaked my last IC post to remove the RPD reference.

I'll put together a trade list tomorrow.

Ta,

Andy
David 'Tosh' Lines
player, 352 posts
Cpl (UK) Infantry
Mahatatain
Tue 21 Jun 2016
at 09:24
  • msg #811

Re: Getting up to speed

100* PPSH-43 SMG + 50 rnds ammo
75* Uzi (Folding Stock)
50* M231 Port Rifle
4* Pack (Civilian)
5* Pack (US Alice)
15* Sleeping Bag
1* Hammock
2* [for 3] Candle x3
20* Tobacco (Tin Box) x40
3* Tobacco (Plastic Box) x5
5* [Per 1] Amber beads x13
5* Matchbox w/10g Tobacco
10* Ration Card [Malbork] (Good for 2 meals for 7 days)
2* Packet w/50 seeds
1* Disposable Lighter


16x Live Chickens w/individual cages
8* [per kg - max 50kg] Sugar Beets (for sugar and bio-fuels)
5* [per kg - max 20kg] Hops & Barely (for beers)
4* [per kg - max 3kg] Nuts
20* [per L - max 2L] Resin & Pitch (for industrial uses)
6* [per 30m - max 60m] Hemp (for rope and cordage)
10* [per kg - max 2kg] Wool and feather down (for clothing)
15* per kg Salt
6* [per 100m - max 600m] Salvaged comms wire
50* [per 1] Four automotive batteries
3* [per packet] Ersatz paper stationery & toiletry paper
This message was last edited by the GM at 18:18, Tue 21 June 2016.
Lukas Fischer
player, 182 posts
Callsign 'Kriegshammer'
Spartan-117
Tue 21 Jun 2016
at 11:30
  • msg #812

Re: Getting up to speed

White parachute is the snow camo for the BTR.  And Fischer's knees have dibs on the camping chair... :p
Michael Kessler
player, 523 posts
Hauptmann (Ger)
Dave Ross
Tue 21 Jun 2016
at 11:35
  • msg #813

Re: Getting up to speed

There's also a possibility various sets of webbing could be issued to some of the former POW's at some point. And we may need to either fully or partially re equip Fox when we get him back, dependent on how much of his original gear he still has, so I'd suggest keeping hold of the G3.
David 'Tosh' Lines
player, 354 posts
Cpl (UK) Infantry
Mahatatain
Tue 21 Jun 2016
at 11:46
  • msg #814

Re: Getting up to speed

Lukas Fischer:
White parachute is the snow camo for the BTR.  And Fischer's knees have dibs on the camping chair... :p

Amended in my post above.

I think that you need to have Fischer setting the chair up at some point - it could spark some interesting IC role playing as Tosh will certainly take the piss out of the "old man". <G>

Michael Kessler:
There's also a possibility various sets of webbing could be issued to some of the former POW's at some point. And we may need to either fully or partially re equip Fox when we get him back, dependent on how much of his original gear he still has, so I'd suggest keeping hold of the G3.

Noted and amended in my post above.

Based on the Polish officer's comment I think that Fox will have little more than the clothes he's standing up in when he's returned.  From memory as well I think that he likes bolt action rifles (I remember Lt. Jagelis trying to make him convert to a G3 previously during the Battle of Gdansk) so I was expecting him to want the M40A1 Sniper Rifle that's in the stores.  We should give him some options however.

Looking at the stores thread further though are there any mags for the G3?
Michael Kessler
player, 524 posts
Hauptmann (Ger)
Dave Ross
Tue 21 Jun 2016
at 12:22
  • msg #815

Re: Getting up to speed

David 'Tosh' Lines:
Based on the Polish officer's comment I think that Fox will have little more than the clothes he's standing up in when he's returned.  From memory as well I think that he likes bolt action rifles (I remember Lt. Jagelis trying to make him convert to a G3 previously during the Battle of Gdansk) so I was expecting him to want the M40A1 Sniper Rifle that's in the stores.  We should give him some options however.

Looking at the stores thread further though are there any mags for the G3?

Ja, but the G3 is superior piece of German manufacturing. Vorsprung durch Technik as we say in Germany!

The M40 makes sense, but I'm not sure if that's the same one that Benucci has been using?

Re: G3 magazines, I don't know but O'Brien was using the G3 prior to switching to the RPD so presumably there must be some somewhere.
Varis Babicevs
player, 1300 posts
Auxiliary (Latvia)
Raellus
Tue 21 Jun 2016
at 14:34
  • msg #816

Re: Getting up to speed

Varis would like the civie binos and the mini-flashlight.

-

GM - removed from stores.
This message was last edited by the GM at 17:03, Tue 21 June 2016.
David 'Tosh' Lines
player, 355 posts
Cpl (UK) Infantry
Mahatatain
Tue 21 Jun 2016
at 15:10
  • msg #817

Re: Getting up to speed

Varis Babicevs:
Varis would like the civie binos and the mini-flashlight.

-

I've amended the list above accordingly.

Fuse - please can you update the stores list.

We don't have much to trade but fuel.....
Michael Kessler
player, 526 posts
Hauptmann (Ger)
Dave Ross
Tue 21 Jun 2016
at 15:29
  • msg #818

Re: Getting up to speed

In reply to David 'Tosh' Lines (msg # 817):

And services. Off the top of my head Riedel and Cassidy can run clinics, Marshall and Fischer can trade their skill as mechanics and I'm sure there are others who have useful non military skills.
Varis Babicevs
player, 1301 posts
Auxiliary (Latvia)
Raellus
Tue 21 Jun 2016
at 15:32
  • msg #819

Re: Getting up to speed


Varis is willing to trade sexual favors (ladies only).

-
David 'Tosh' Lines
player, 356 posts
Cpl (UK) Infantry
Mahatatain
Tue 21 Jun 2016
at 15:43
  • msg #820

Re: Getting up to speed

Michael Kessler:
In reply to David 'Tosh' Lines (msg # 817):

And services. Off the top of my head Riedel and Cassidy can run clinics, Marshall and Fischer can trade their skill as mechanics and I'm sure there are others who have useful non military skills.

Very true but all of these take time, though we might be in the queue for a while.

Tosh can find food.

Varis Babicevs:
Varis is willing to trade sexual favors (ladies only).

Thanks for that mental image Rae.  I really wanted that!
Michael Kessler
player, 527 posts
Hauptmann (Ger)
Dave Ross
Tue 21 Jun 2016
at 15:53
  • msg #821

Re: Getting up to speed

David 'Tosh' Lines:
Very true but all of these take time, though we might be in the queue for a while.

Yeah, it was intended more as a general reply to your comment that we didn't have much to trade rather than specifically addressing the current situation.

That said doesn't look like there's going to be a ferry today, so certainly plenty of time to offer medical check ups if the Major is so inclined.
This message was last edited by the player at 15:53, Tue 21 June 2016.
Varis Babicevs
player, 1302 posts
Auxiliary (Latvia)
Raellus
Tue 21 Jun 2016
at 16:05
  • msg #822

Re: Getting up to speed

David 'Tosh' Lines:
Thanks for that mental image Rae.  I really wanted that!


Ah, you must have just missed the strawberry jam episode.

Varis Babicevs:
Between laagering in the village and departing on the recon mission, Varis had just enough time to take care of some personal business.

First, he found a cozy, secluded place away from the prying eyes of his teammates and the other camp followers.

Then, carefully, he removed the lid of the jar, slowly inhaling the fruity aroma of the strawberry preserves. Gently, he licked the rim of the jar's open mouth, savoring the sweet traces of jam on the tip of his tongue. Dipping his index and middle finger into the jar, Varis removed a glob of the sticky jam and put it in his mouth. He couldn't stop himself from making yummy sounds, it tasted so damn good.

But the foreplay was over.

Then and there, slowly at first, but quickening the pace with the rising passion of each stroke, he made love to his jar of preserves.

Fade to Black...

After he finished, he dug a little hole in the soft earth. He didn't want to leave the gently used jar out for some animal to find. It was a somewhat amusing thought, but it seemed an unkind trick to play on some poor unsuspecting bear or feral hog. Plus, his lovely jar of jam deserved better. He gently laid it to rest in the shallow grave, covered it with soil, and said his last goodbyes. Wiping the tears from his eyes, he stood up, cleaned himself up, and headed out.

Feeling refreshed but, if he was being honest with himself, a little sad and pathetic, Varis reported for duty on the recon team.

-

David 'Tosh' Lines
player, 357 posts
Cpl (UK) Infantry
Mahatatain
Tue 21 Jun 2016
at 16:11
  • msg #823

Re: Getting up to speed

In reply to Michael Kessler (msg # 821):

Agreed, and for Tosh to go and do some foraging/hunting.



In reply to Varis Babicevs (msg # 822):

Interesting.  I read that as a simile first time!
This message was last edited by the player at 16:14, Tue 21 June 2016.
Fusilier
GM, 5391 posts
Your Guide
Tue 21 Jun 2016
at 18:19
  • msg #824

Re: Getting up to speed

Oops... I edited Tosh's #811 post instead of replying to it.

100* PPSH-43 SMG + 50 rnds ammo
75* Uzi (Folding Stock)
50* M231 Port Rifle
4* Pack (Civilian)
5* Pack (US Alice)
15* Sleeping Bag
1* Hammock
2* [for 3] Candle x3
20* Tobacco (Tin Box) x40
3* Tobacco (Plastic Box) x5
5* [Per 1] Amber beads x13
5* Matchbox w/10g Tobacco
10* Ration Card [Malbork] (Good for 2 meals for 7 days)
2* Packet w/50 seeds
1* Disposable Lighter


*25 [per 1 - max 8] 16x Live Chickens w/individual cages
8* [per kg - max 50kg] Sugar Beets (for sugar and bio-fuels)
5* [per kg - max 20kg] Hops & Barely (for beers)
4* [per kg - max 3kg] Nuts
20* [per L - max 2L] Resin & Pitch (for industrial uses)
6* [per 30m - max 60m] Hemp (for rope and cordage)
10* [per kg - max 2kg] Wool and feather down (for clothing)
15* per kg Salt
6* [per 100m - max 600m] Salvaged comms wire
50* [per 1] Four automotive batteries
3* [per packet] Ersatz paper stationery & toiletry paper
This message was last edited by the GM at 18:20, Tue 21 June 2016.
David 'Tosh' Lines
player, 358 posts
Cpl (UK) Infantry
Mahatatain
Tue 21 Jun 2016
at 18:52
  • msg #825

Re: Getting up to speed

In reply to Fusilier (msg # 824):

Thanks for these and no worries.

Based on the prices I suggest that we trade as follows:

Buy:
2L of Resin & Pitch (for industrial uses) 20 x 2 = 40
60m Hemp (for rope and cordage) 6 x 2 = 12
2kg Wool and feather down (for clothing) 10 x 2 = 20
600m Salvaged comms wire 6 x 6 = 36
Four automotive batteries 50 x 4 = 200
Total = 308

Sell:
PPSH-43 SMG + 50 rnds ammo (I presume that this includes the mags) 100
Uzi (Folding Stock) (I presume that this includes the mags) 75
M231 Port Rifle 50
Hammock 1
3x Candle 2
13x Amber beads 5 x 13 = 65
Matchbox w/10g Tobacco 5
Ration Card [Malbork] (Good for 2 meals for 7 days) 10
Total = 308

Does that sound good to everyone?

Ta,

Andy.

GM - Done.
This message was last edited by the GM at 05:23, Thu 23 June 2016.
John Jameson McCarthy
player, 2199 posts
Major (US) Cavalry
Mark101
Tue 21 Jun 2016
at 19:15
  • msg #826

Re: Getting up to speed

Sounds fine to me.
David 'Tosh' Lines
player, 359 posts
Cpl (UK) Infantry
Mahatatain
Tue 21 Jun 2016
at 19:18
  • msg #827

Re: Getting up to speed

In reply to John Jameson McCarthy (msg # 826):

Thanks.



Sorry - I'm confused on the timing of the patrol and the trade.  Are we waiting for the others to arrive and then going on the patrol?  Or are we leaving the queue, going on the patrol and then coming back to meet up with the others at the queue?

I don't mind - it's just that we can't complete the trade until the others arrive.

Ta,

Andy.
Fusilier
GM, 5393 posts
Your Guide
Tue 21 Jun 2016
at 19:22
  • msg #828

Re: Getting up to speed

FYI it'll probably be around 0800hrs in the morning when the main body arrives... but that's only 15 minutes from now.

Those at the ferry will probably see the forward elements of the cavalry screen at any time.
This message was last edited by the GM at 19:22, Tue 21 June 2016.
Ferro
player, 683 posts
CaporaleMaggior (It)
Jinnysong
Sun 26 Jun 2016
at 19:15
  • msg #829

Re: Getting up to speed

I'm sorry I don't know what farm complex you are referring to. Is it far? And is there a canal to cross first?
John Jameson McCarthy
player, 2203 posts
Major (US) Cavalry
Mark101
Sun 26 Jun 2016
at 19:45
  • msg #830

Re: Getting up to speed

Yes, you head down through Przymsl (sp) and keep going south. There's a small canal called Stegna and a bridge there. The farm complex is a couple of hundred meters east. It's square with several large barns that may hold agricultural machinery which might include a tractor trailer that is designed to follow harvesters and load bulk goods on.

We might get lucky.
David 'Tosh' Lines
player, 363 posts
Cpl (UK) Infantry
Mahatatain
Mon 27 Jun 2016
at 07:15
  • msg #831

Re: Getting up to speed

What radio should Tosh take?  The AN/PRC-77 Manpack Radio is listed as being in the Humvee.
Varis Babicevs
player, 1306 posts
Auxiliary (Latvia)
Raellus
Tue 28 Jun 2016
at 19:34
  • msg #832

Re: Getting up to speed


I'm going to be travelling tomorrow and then sight-seeing in the D.C. area for the next eight days or so. I'll have internet access but my availability for posting will be diminished, possibly quite a bit.

Fuse, please feel free to NPC if/as necessary.

-
Fusilier
GM, 5397 posts
Your Guide
Tue 28 Jun 2016
at 19:36
  • msg #833

Re: Getting up to speed

Thanks for the heads up.

Also, Carl Gustav is already in the Humvee.
David 'Tosh' Lines
player, 366 posts
Cpl (UK) Infantry
Mahatatain
Tue 28 Jun 2016
at 22:16
  • msg #834

Re: Getting up to speed

Varis Babicevs:
I'm going to be travelling tomorrow and then sight-seeing in the D.C. area for the next eight days or so. I'll have internet access but my availability for posting will be diminished, possibly quite a bit.

Fuse, please feel free to NPC if/as necessary.

-

Enjoy your trip!
Fusilier
GM, 5398 posts
Your Guide
Wed 29 Jun 2016
at 17:29
  • msg #835

Re: Getting up to speed

I'm currently out of town. Falsely expected more time to laptop time. Will try again later.
Fusilier
GM, 5399 posts
Your Guide
Sat 2 Jul 2016
at 19:05
  • msg #836

Re: Getting up to speed

Sorry about the prolonged absence. I'm home now and will be working on resuming things tonight.
Billy 'Crack' O'Brien
player, 833 posts
Cpl (UK) Airborne
Cymon
Sun 3 Jul 2016
at 01:46
  • msg #837

Re: Getting up to speed


I am going to be traveling for the next 10 days and while I hope to have internet access these things can never be guaranteed.

Cymon.
David 'Tosh' Lines
player, 368 posts
Cpl (UK) Infantry
Mahatatain
Tue 5 Jul 2016
at 19:20
  • msg #838

Re: Getting up to speed

Please can someone remind me of the current call signs?  I know that JJM is Sunray and Kessler is Kaiser but what is everyone else, most importantly Tosh?

Ta,

Andy
Fusilier
GM, 5403 posts
Your Guide
Tue 5 Jul 2016
at 19:22
  • msg #839

Re: Getting up to speed

If he doesn't have one, just his name or something made up on the spot will work. There hasn't been a redo of the call signs as a whole in a very long time.
Michael Kessler
player, 534 posts
Hauptmann (Ger)
Dave Ross
Tue 5 Jul 2016
at 19:28
  • msg #840

Re: Getting up to speed

In reply to David 'Tosh' Lines (msg # 838):

Fischer - Kriegshammer
Ferro - Valkyrie
Little - Felix
Benucci - Iron Man
Aleksandr - Florian
Janku - I think is Checkmate
Riedel - Riedel (she had another one but it was naff)

No clue for the others, including Lines - I think O'Brien is Found something and Babicevs is just Varis but I could be wrong on both.

EDIT - I just remembered, Andropov is Yuri.
This message was last edited by the player at 13:39, Thu 07 July 2016.
David 'Tosh' Lines
player, 369 posts
Cpl (UK) Infantry
Mahatatain
Tue 5 Jul 2016
at 20:58
  • msg #841

Re: Getting up to speed

Thanks
Fusilier
GM, 5405 posts
Your Guide
Wed 6 Jul 2016
at 01:02
  • msg #842

Re: Getting up to speed

The turn is up.

Please note that everyone is in the camp and that it is now nighttime. In 40 minutes you're expected to be at the ferry dock (with a suitable vehicle that can haul the trailer).
This message was last edited by the GM at 07:04, Wed 06 July 2016.
Ferro
player, 688 posts
CaporaleMaggior (It)
Jinnysong
Wed 6 Jul 2016
at 18:31
  • msg #843

Re: Getting up to speed

What is the plan? I think it might not be a good idea to split up our fighters and send any across. Noncombatants instead... like Cassidy and Kaminski's guy. I'd say Tenza/Dave too but I guess they need to drive the truck. Noncombatants and unneccesary vehicles. Get things across that we don't need or can't swim over on their own.
David 'Tosh' Lines
player, 371 posts
Cpl (UK) Infantry
Mahatatain
Wed 6 Jul 2016
at 18:55
  • msg #844

Re: Getting up to speed

Is it worth trying to trade with that farm complex?  They might well have a trailer they could trade to us.
Michael Kessler
player, 535 posts
Hauptmann (Ger)
Dave Ross
Thu 7 Jul 2016
at 09:45
  • msg #845

Re: Getting up to speed

One option is to send over a small negotiating party made up of active PC’s with one vehicle (either the Humvee or the BTR). Negotiating party would try to arrange the following

Actually getting the ferry to pick us up.
Trying to source more cargo haulage
A night in the hotel as well as food.
Laundry services.
Layers of clothes and bedding for the POWs
Fluids for the ILTIS
Any additional trading required
Find out what they can about local conditions on the island / Gdansk

Everyone else would remain in the temporary camp on the east side of the river, where we would load what fuel we can on to the new trailer and guard the camp / fuel.

The thinking was that would allow PC’s to be more active on the island. Emphasis would be on a small party - led by McCarthy, (he has a prior relationship with the islanders), plus three or four shooters - that still leaves the bulk of the force to guard the fuel.

Alternatively we can try and get the non combatants out of the way as Ferro suggests. That could cover Cassidy, Kaminski’s guy, and (presumably) most of the former POW’s (as mentioned, presumably Tenza and Dave would need to stay as the truck would be required on the east bank so we could load the fuel on to it). That would leave everyone else on the east bank to load what fuel we can on to the new trailer and guard the camp / fuel.
Varis Babicevs
player, 1308 posts
Auxiliary (Latvia)
Raellus
Thu 7 Jul 2016
at 15:02
  • msg #846

Re: Getting up to speed


I think that's a pretty good idea. Varis would be willing to act as the major's bodyguard.

-
Francis 'Frank' Benucci
player, 1854 posts
Sgt (US) Ranger
Corkman
Thu 7 Jul 2016
at 22:55
  • msg #847

Re: Getting up to speed

Good plan.  My posting hasn't been stellar but, put Frank where best suited.
Ferro
player, 689 posts
CaporaleMaggior (It)
Jinnysong
Fri 8 Jul 2016
at 03:41
  • msg #848

Re: Getting up to speed

I'm fine with whatever but I don't see the value in putting shooters (PCs) over on the friendly side of the river. JJM sure. He has a purpose there. What good are shooters with him (even just a small party) when the fuel and our vehicles are on the enemy side?

Like I said though I'm fine with it and go along with it if that's the plan.
This message was last edited by the player at 03:44, Fri 08 July 2016.
David 'Tosh' Lines
player, 372 posts
Cpl (UK) Infantry
Mahatatain
Fri 8 Jul 2016
at 06:23
  • msg #849

Re: Getting up to speed

Happy to do either.  Tosh would prefer to stay with the fuel and to try to trade with anyone left that side of the river.
John Jameson McCarthy
player, 2205 posts
Major (US) Cavalry
Mark101
Fri 8 Jul 2016
at 06:51
  • msg #850

Re: Getting up to speed

I agree that putting shooters over the river makes little tactical sense, but gamewise it puts active PCs at the centre of the action rather than on sentry duty. That's the general reason, I feel that opportunity to mak ethe game interesting sometimes trumps the tactical considerations but I'm aware that other people may feel differently to that.

On another issue, I've looked at a picture of Tenza's rig and there's an exposed back axle that looks like you could build a cargo bed on with a bit of work. It wouldn't be able to carry much but if we could get the 1000 litre tank and a half dozen fuel drums on it it would increase our carrying capacity by a bit.

Does anyone have opinions on if it is an achievable undertaking or totally loopy?
Fusilier
GM, 5406 posts
Your Guide
Fri 8 Jul 2016
at 07:01
  • msg #851

Re: Getting up to speed

John Jameson McCarthy:
On another issue, I've looked at a picture of Tenza's rig and there's an exposed back axle that looks like you could build a cargo bed on with a bit of work. It wouldn't be able to carry much but if we could get the 1000 litre tank and a half dozen fuel drums on it it would increase our carrying capacity by a bit.

Does anyone have opinions on if it is an achievable undertaking or totally loopy?


It's achievable, but it will need to rolled vs someone's skill. Machinist is probably the most relevant skill. Increased difficulty due to having no real suitable tools. I looked in the inventory and there aren't any sets that really apply. So yeah, possible but with a low chance of success - and you need to commit four hours game time to learn of the result.
This message was last edited by the GM at 07:01, Fri 08 July 2016.
Michael Kessler
player, 536 posts
Hauptmann (Ger)
Dave Ross
Fri 8 Jul 2016
at 07:27
  • msg #852

Re: Getting up to speed

Assuming McCarthy is crossing to the Island Kessler will stay on the east bank.

Riedel will go with McCarthy.
John Jameson McCarthy
player, 2206 posts
Major (US) Cavalry
Mark101
Fri 8 Jul 2016
at 11:12
  • msg #853

Re: Getting up to speed

OK, so Varis will go as JJ's bodyguard and Reidel will drive. Does anyone else want to go or do you all want to stay with the main body. I'll get Andropov to come up with a plan for the rig if no-one else wants to.
David 'Tosh' Lines
player, 373 posts
Cpl (UK) Infantry
Mahatatain
Fri 8 Jul 2016
at 11:23
  • msg #854

Re: Getting up to speed

In reply to John Jameson McCarthy (msg # 853):

Shouldn't Marshall be able to help with the rig as well.

Tosh would rather stay with the fuel.  I don't know if that American merc is crossing over yet or not but if he's staying then Tosh wants to chat to him.
Tomasz Andropov
player, 40 posts
Pvt (USSR) Mechanic
Mark101
Fri 8 Jul 2016
at 11:41
  • msg #855

Re: Getting up to speed

When teh plan is made he definitely will, a PC or PCs will need to come up with a concept though. I have something quick and dirty in mind but other people may have better plans.
Michael Kessler
player, 537 posts
Hauptmann (Ger)
Dave Ross
Fri 8 Jul 2016
at 11:47
  • msg #856

Re: Getting up to speed

David 'Tosh' Lines:
In reply to John Jameson McCarthy (msg # 853):
I don't know if that American merc is crossing over yet or not but if he's staying then Tosh wants to chat to him.

Fine by me OOC but it kind of negates at least part of the tactical argument for keeping all of the shooters at camp to guard the fuel if people are going to go wandering off to talk to randoms. IC Kessler would prefer that nobody was moving in or out unless absolutely necessary.
David 'Tosh' Lines
player, 374 posts
Cpl (UK) Infantry
Mahatatain
Fri 8 Jul 2016
at 11:54
  • msg #857

Re: Getting up to speed

In reply to Michael Kessler (msg # 856):

What Tosh wants to do and what he's ordered to do aren't necessarily the same thing...... <G>

I've got not problem with him being ordered to stay on sentry duty.  He might bitch and moan IC but that's to be expected.
Tomasz Andropov
player, 41 posts
Pvt (USSR) Mechanic
Mark101
Fri 8 Jul 2016
at 12:26
  • msg #858

Re: Getting up to speed

We might be able to justify limited contact with the queue by getting Tosh and a few others to see if they could "rent" some axes or saws, that would make construction quicker and justify trades and conversations without people just appearing to wander off.
David 'Tosh' Lines
player, 375 posts
Cpl (UK) Infantry
Mahatatain
Fri 8 Jul 2016
at 12:31
  • msg #859

Re: Getting up to speed

In reply to Tomasz Andropov (msg # 858):

Just to be clear here I'm fine (as a player) with Tosh being told to stay on sentry duty as it's the right thing to do and he won't go against Kessler's orders.  He will bitch and moan about it because he's a soldier and a bit of an arse but that's just role playing.
Michael Kessler
player, 538 posts
Hauptmann (Ger)
Dave Ross
Fri 8 Jul 2016
at 16:26
  • msg #860

Re: Getting up to speed

John Jameson McCarthy:
OK, so Varis will go as JJ's bodyguard and Reidel will drive. Does anyone else want to go or do you all want to stay with the main body. I'll get Andropov to come up with a plan for the rig if no-one else wants to.

Just to confirm, are you taking the Humvee? The BTR seems like a bit of overkill for three people (plus we might need it if we have to come and get you!).
John Jameson McCarthy
player, 2207 posts
Major (US) Cavalry
Mark101
Fri 8 Jul 2016
at 16:40
  • msg #861

Re: Getting up to speed

If there's only three of us the Humvee seems the best choice.
John Jameson McCarthy
player, 2208 posts
Major (US) Cavalry
Mark101
Fri 8 Jul 2016
at 16:48
  • msg #862

Re: Getting up to speed

OK, so we're going with picking up the trailer with the BTR and sending the Humvee over with JJ, Varis and Reidel to try and hurry up a crossing.

The rest will stay guarding the camp.

Do we want to try and do something to Tenza's rig or not? If we do I'll put a post in as Andropov with a plan, if not I'll leave it out.

Does anyone want to include anything else before I post some orders as JJ?
David 'Tosh' Lines
player, 376 posts
Cpl (UK) Infantry
Mahatatain
Fri 8 Jul 2016
at 17:06
  • msg #863

Re: Getting up to speed

In reply to John Jameson McCarthy (msg # 862):

All sounds good to me and I think we should try to build some kind platform on Tenza's rig.
Varis Babicevs
player, 1309 posts
Auxiliary (Latvia)
Raellus
Fri 8 Jul 2016
at 17:44
  • msg #864

Re: Getting up to speed


In much of the third world, draft animal-drawn wagons made of truck axles/wheels are fairly common. Sometimes the wagons are made out of wood, sometimes out of severed truck beds. I've seen pictures of them being used today in parts of Eastern Europe.

Maybe, to improve our required rolls, we can recruit some of the civies on our side of the river to help in the design and construction of a such a wagon, or extended cargo bed for Tenza's rig? In other words, maybe we can trade goods for expertise.

-
Michael Kessler
player, 539 posts
Hauptmann (Ger)
Dave Ross
Fri 8 Jul 2016
at 17:56
  • msg #865

Re: Getting up to speed

All of these suggestions to acquire local help seem to me to  run a fair risk of attracting unwanted attention to the nature of our cargo.
Fusilier
GM, 5407 posts
Your Guide
Fri 8 Jul 2016
at 18:29
  • msg #866

Re: Getting up to speed

I'm not going to rush you guys on your plan, but one thing I need before I post the next turn is who is meeting the ferry when it comes over to drop off the trailer. Obviously, as per Gordon's instructions, anyone going back over has to be there and ready, but who else? Who will be receiving the trailer?

I need this finalized before anything.

Just to recap...

-It's night.
-Ferry is coming in 40 minutes with a trailer. You have to be ready to meet the islanders.
-Trailer gets unloaded from ferry.
-Anyone going back over to the safe side goes then. The ferry won't wait around.
-Ferry leaves, and there is no scheduled return again.

^ For this here, that's what I need a list of who will be present.
Michael Kessler
player, 540 posts
Hauptmann (Ger)
Dave Ross
Fri 8 Jul 2016
at 18:56
  • msg #867

Re: Getting up to speed

Kessler will meet the ferry then go back to camp with the trailer (and he'll get his helmet back from Muller first!)
David 'Tosh' Lines
player, 377 posts
Cpl (UK) Infantry
Mahatatain
Fri 8 Jul 2016
at 19:45
  • msg #868

Re: Getting up to speed

In reply to Michael Kessler (msg # 867):

We're going to need a couple of people plus a vehicle to transport the trailer aren't we?
John Jameson McCarthy
player, 2209 posts
Major (US) Cavalry
Mark101
Fri 8 Jul 2016
at 19:57
  • msg #869

Re: Getting up to speed

I'd suggest:

Humvee:
Varis
JJ
Sabine
M16 and the bucket of 500 rounds of ammo

Krokodil:
Kessler
Andropov
Fischer

Tow the trailer back

As for a trailer improvised out of a truck, I'm looking into that. I propose an improvised platform on the rig to get us across the river and make us not seem too desperate and then trying to trade for an engineless truck we can tow with the wrecker as a more permeant solution.

Once we're over the river the locals will know we have fuel, we can't hide the barrels and Meyer tipped off Kessler's group and the whole pub as to what we were trying for, the barrels will give them a big clue whatever OPSEC we try to keep, I agree though that trying to keep the secret this side of the river is sensible as it stops them from screwing us on the price of the crossing more than they will anyway.
Michael Kessler
player, 541 posts
Hauptmann (Ger)
Dave Ross
Fri 8 Jul 2016
at 19:58
  • msg #870

Re: Getting up to speed

In reply to David 'Tosh' Lines (msg # 868):

Yep. Mark mentioned using the BTR in Msg 862 so I presumed we'd be using that as a vehicle. Obviously we'll need a driver.

Would also be handy having a few people to help with the manual work and provide some sort of security, but up to each individual whether they want to have their pc involved in that or not. If not there's always Janku, Aleksandr. Krupp, and Marshall (we don't have as many NPC's available for that sort of thing as we used to).
Michael Kessler
player, 542 posts
Hauptmann (Ger)
Dave Ross
Fri 8 Jul 2016
at 20:07
  • msg #871

Re: Getting up to speed

John Jameson McCarthy:
I'd suggest:

Humvee:
Varis
JJ
Sabine
M16 and the bucket of 500 rounds of ammo

Krokodil:
Kessler
Andropov
Fischer

Tow the trailer back

As for a trailer improvised out of a truck, I'm looking into that. I propose an improvised platform on the rig to get us across the river and make us not seem too desperate and then trying to trade for an engineless truck we can tow with the wrecker as a more permeant solution.

Once we're over the river the locals will know we have fuel, we can't hide the barrels and Meyer tipped off Kessler's group and the whole pub as to what we were trying for, the barrels will give them a big clue whatever OPSEC we try to keep, I agree though that trying to keep the secret this side of the river is sensible as it stops them from screwing us on the price of the crossing more than they will anyway.

You ninja'd me...

I'm fine with the Krok plus suggested people, although I'd like to add Aleksandr and Krupp as extra hands / security (unless anyone wants to volunteer their pc).

To expand on my earlier comment (I was on my phone at the time) I don't think that advertising our need for additional cargo space on the east bank is a good idea by soliciting assistance from those in the queue. Not withstanding the risk of price gouging, we have no clue who the people in the queue may be in contact with - bandits, Soviet troops in Malbork, etc.

Once we're all over on the island the situation is a little different - for one the risk of attack by a large force is significantly less.
Ferro
player, 690 posts
CaporaleMaggior (It)
Jinnysong
Fri 8 Jul 2016
at 22:36
  • msg #872

Re: Getting up to speed

Michael Kessler:
I'm fine with the Krok plus suggested people, although I'd like to add Aleksandr and Krupp as extra hands / security (unless anyone wants to volunteer their pc).


I will go the ferry point as part of that detail.
Lukas Fischer
player, 183 posts
Callsign 'Kriegshammer'
Spartan-117
Sat 9 Jul 2016
at 18:47
  • msg #873

Re: Getting up to speed

John Jameson McCarthy:
Krokodil:
Kessler
Andropov
Fischer


Sounds good to me!
Michael Kessler
player, 545 posts
Hauptmann (Ger)
Dave Ross
Sun 10 Jul 2016
at 16:39
  • msg #874

Re: Getting up to speed

If no objections, I'd like to draw the following from stores for Muller.

2 x 30 rnd mags, 7.62S and 90 rounds 7.62S
1 x Lifchik Vest

I'm aware that our supply of 7.62 is dwindling so have asked Mark to see if the islanders have any available for trade.
David 'Tosh' Lines
player, 379 posts
Cpl (UK) Infantry
Mahatatain
Sun 10 Jul 2016
at 22:05
  • msg #875

Re: Getting up to speed

Tosh has a folding pruning saw in his kit that the work party will find useful for trimming the saplings.  Something like this: https://www.amazon.co.uk/Spear...=folding+pruning+saw

It might well speed up the task.
Michael Kessler
player, 547 posts
Hauptmann (Ger)
Dave Ross
Mon 11 Jul 2016
at 08:53
  • msg #876

Re: Getting up to speed

In reply to David 'Tosh' Lines (msg # 875):

If Kessler had been a British officer he would have asked who you thought you were - Del Boy or Rodney...
David 'Tosh' Lines
player, 380 posts
Cpl (UK) Infantry
Mahatatain
Mon 11 Jul 2016
at 09:18
  • msg #877

Re: Getting up to speed

In reply to Michael Kessler (msg # 876):

LOL, I wondered when that would occur to someone.

He's somewhere in the middle.  Doesn't have the gift of the gab like Del Boy and isn't as clueless as Rodney!

He'd like to think of himself as a wheeler dealer like Del Boy though.
David 'Tosh' Lines
player, 382 posts
Cpl (UK) Infantry
Mahatatain
Wed 13 Jul 2016
at 06:14
  • msg #878

Re: Getting up to speed

Fuse, can the people at the camp hear the shots at the crossing?  I'm not entirely sure of the distance between the two groups.
Fusilier
GM, 5411 posts
Your Guide
Wed 13 Jul 2016
at 06:24
  • msg #879

Re: Getting up to speed

Yes, they can. I was going to include mention of it next turn, but it's fine to hear it IC now.
Michael Kessler
player, 549 posts
Hauptmann (Ger)
Dave Ross
Wed 13 Jul 2016
at 06:54
  • msg #880

Re: Getting up to speed

Lukas Fischer:
"There's a bullhorn somewhere back there if I remember correctly," Fischer said, motioning to the back.  It could be useful in this situation to talk with authority to crowd or communicate to the ferry.

Does the bullhorn work? I'm not sure if it has batteries.
David 'Tosh' Lines
player, 383 posts
Cpl (UK) Infantry
Mahatatain
Wed 13 Jul 2016
at 07:03
  • msg #881

Re: Getting up to speed

In reply to Michael Kessler (msg # 880):

Time to find out! :)
Fusilier
GM, 5412 posts
Your Guide
Wed 13 Jul 2016
at 07:08
  • msg #882

Re: Getting up to speed

Needs 4 DD batteries, which can be borrowed from, say, Andropov and Fischer's flashlights.
David 'Tosh' Lines
player, 385 posts
Cpl (UK) Infantry
Mahatatain
Fri 15 Jul 2016
at 23:15
  • msg #883

Re: Getting up to speed

Both Billy and Frank have working radios don't they?
Billy 'Crack' O'Brien
player, 835 posts
Cpl (UK) Airborne
Cymon
Fri 15 Jul 2016
at 23:42
  • msg #884

Re: Getting up to speed

In reply to David 'Tosh' Lines (msg # 883):

Billy does. Feel free also to suggest an alternative plan if you have anything in mind.
Francis 'Frank' Benucci
player, 1857 posts
Sgt (US) Ranger
Corkman
Sat 16 Jul 2016
at 07:14
  • msg #885

Re: Getting up to speed

David 'Tosh' Lines:
Both Billy and Frank have working radios don't they?

Frank does as well
Lukas Fischer
player, 186 posts
Callsign 'Kriegshammer'
Spartan-117
Sat 16 Jul 2016
at 07:28
  • msg #886

Re: Getting up to speed

Fischer will note wind direction and speed before he masks up.  I'll try to post IC to that effect when I get home.  On phone now en route to Battle of Grunwald reenactment, so can't format text easily.
Fusilier
GM, 5416 posts
Your Guide
Sat 16 Jul 2016
at 23:35
  • msg #887

Re: Getting up to speed

I'm a little unsure where Tosh and Frank are going.

The southern OP reports movement near the camp.
The southern OP is currently occupied by Karel (Auttenberg left to warn the others).
Billy is headed to the southern OP, accompanied by Auttenberg.

Is Tosh/Frank going to the Southern OP? Or are they just going in that general direction? Or are they waiting for Billy to reach the Southern OP and then doing something else?
This message was last edited by the GM at 03:01, Sun 17 July 2016.
Francis 'Frank' Benucci
player, 1859 posts
Sgt (US) Ranger
Corkman
Sun 17 Jul 2016
at 00:29
  • msg #888

Re: Getting up to speed

Fusilier:
I'm a little unsure where Tosh and Frank are going.

The southern OP reports movement near the camp.
The southern OP is currently occupied by Karel (Auttenberg left to warn the others).
Billy is headed to the southern OP, accompanied by Auttenberg.

Is Tosh/Frank going to the Southern OP? Or are they just going in that general direction? Or are they waiting for Billy to reach the Southern OP and then doing something else?

We're trying to get a better look at the area of the OP was my understanding?  I believe it was in that general direction as an overwatch
David 'Tosh' Lines
player, 387 posts
Cpl (UK) Infantry
Mahatatain
Sun 17 Jul 2016
at 17:18
  • msg #889

Re: Getting up to speed

Francis 'Frank' Benucci:
Fusilier:
I'm a little unsure where Tosh and Frank are going.

The southern OP reports movement near the camp.
The southern OP is currently occupied by Karel (Auttenberg left to warn the others).
Billy is headed to the southern OP, accompanied by Auttenberg.

Is Tosh/Frank going to the Southern OP? Or are they just going in that general direction? Or are they waiting for Billy to reach the Southern OP and then doing something else?

We're trying to get a better look at the area of the OP was my understanding?  I believe it was in that general direction as an overwatch

Billy's suggestion was this:

Billy 'Crack' O'Brien :
"How do you want to do this ? I can check on the Southern OP and Janku if you want to find somewhere else to get eyes on them ?"

My understanding is that Billy is going to the Southern OP and that Frank and Tosh are going somewhere between the southern OP and the river, trying to intercept the route that these people are taking (based on Auttenberg saying that they're heading to the river).

Does that make sense?
Michael Kessler
player, 554 posts
Hauptmann (Ger)
Dave Ross
Mon 18 Jul 2016
at 08:10
  • msg #890

Re: Getting up to speed

@Cymon, re: this

Alan Little:
Alan waited for a response from the command group at the ferry as he hastily shuttered off any light or sound within the camp. It was several minutes before he realised that there had been none.

He again tried his own radio before checking if there was another longer range set in the camp as he directed the last of the team into defensive positions.

Not sure if you missed this?

Michael Kessler:
Seeing the two approaching figures illuminated in the spotlight beam, Kessler keys his radio. "All callsigns, Kaiser. I'm going to speak to these two. Kriegshammer, Valkyrie, demask and keep your eyes out for any sign of the movement that Felix called in. Stand by to dismount if necessary. Break. Felix, send update on movement when able. Out." The German had heard the message that Little had transmitted to McCarthy, but, so far at least, no hostile forces had shown themselves and there had been no update from the Englishman, but Kessler remains wary.

I would have replied sooner but your original message was addressed to McCarthy.
Billy 'Crack' O'Brien
player, 837 posts
Cpl (UK) Airborne
Cymon
Mon 18 Jul 2016
at 08:13
  • msg #891

Re: Getting up to speed

In reply to Michael Kessler (msg # 890):

Sorry, yes I missed it. I will update now.
Michael Kessler
player, 555 posts
Hauptmann (Ger)
Dave Ross
Mon 18 Jul 2016
at 08:32
  • msg #892

Re: Getting up to speed

@Cymon, no worries.

@Fuse, re this

Fusilier:
OOC - Was there a decision made on the details of your trade for the trailer? You owe 300 rounds of any combination of ammunition and 1 military rifle.

It was to be paid with 300 rounds from the bucket of mixed ammo taken at Rybina and the M16A2 which is listed on the stores as being on the PTS. Msg 306 covers it IC

John Jameson McCarthy:
We'll be taking the spare M16 and the bucket of bullets. I'll trade them for the trailer. Varis, can you count out three hundred rounds from the bucket please.

David 'Tosh' Lines
player, 388 posts
Cpl (UK) Infantry
Mahatatain
Mon 18 Jul 2016
at 12:31
  • msg #893

Re: Getting up to speed

Billy 'Crack' O'Brien :
Billy stayed silent and motionless after the initial explanation by Auttenberg. He listen and observed trying to pick out any other figures in the gloom, perhaps stragglers from the main group.

He wanted to ask Auttenberg a few more questions, but it could wait for now he just sat still.

Cymon - FYI, Billy is now with Janku not Auttenberg.

Ta,

Andy.
Fusilier
GM, 5418 posts
Your Guide
Mon 18 Jul 2016
at 16:38
  • msg #894

Re: Getting up to speed

Thanks for the reminder on the trade. Changes made.
Billy 'Crack' O'Brien
player, 838 posts
Cpl (UK) Airborne
Cymon
Mon 18 Jul 2016
at 20:49
  • msg #895

Re: Getting up to speed

In reply to David 'Tosh' Lines (msg # 893):

This really does not work on my phone.
Ferro
player, 695 posts
CaporaleMaggior (It)
Jinnysong
Fri 22 Jul 2016
at 19:31
  • msg #896

Re: Getting up to speed

Does the Krok have a spotlight? Would that be of any help if it does?
Ferro
player, 696 posts
CaporaleMaggior (It)
Jinnysong
Fri 22 Jul 2016
at 19:32
  • msg #897

Re: Getting up to speed

I should have looked myself...

What's this?

IR Search Light OU-3GA2M

How does an IR search light work? Would that help?
Varis Babicevs
player, 1315 posts
Sgt (Latvia)
Raellus
Fri 22 Jul 2016
at 19:39
  • msg #898

Re: Getting up to speed

In reply to Ferro (msg # 897):

Its beam is only visible to those with NVGs.
Fusilier
GM, 5423 posts
Your Guide
Fri 22 Jul 2016
at 19:40
  • msg #899

Re: Getting up to speed

In reply to Ferro (msg # 897):

The light would be invisible to the naked eye. It's used to help enhance night vision goggles, by extending those device's range.
Ferro
player, 697 posts
CaporaleMaggior (It)
Jinnysong
Fri 22 Jul 2016
at 19:42
  • msg #900

Re: Getting up to speed

Cool. Thanks.
Varis Babicevs
player, 1316 posts
Sgt (Latvia)
Raellus
Fri 22 Jul 2016
at 19:43
  • msg #901

Re: Getting up to speed


Not that it would matter much, but would the Danish IB liaison and Per Kolstrup know/have known each other? Kolstrup was recruited by V. Wright from the IB, before joining up with the Mad Dogs.

-
This message was last edited by the player at 19:44, Fri 22 July 2016.
Michael Kessler
player, 559 posts
Hauptmann (Ger)
Dave Ross
Fri 22 Jul 2016
at 19:44
  • msg #902

Re: Getting up to speed

In reply to Ferro (msg # 896):

I thought about getting the BTR to switch on its headlights to try and intimidate whoever's hiding (if anyone is hiding...) but I wasn't sure if that might end up dazzling our own people's NVG's so held off.
Fusilier
GM, 5424 posts
Your Guide
Fri 22 Jul 2016
at 23:33
  • msg #903

Re: Getting up to speed

In reply to Varis Babicevs (msg # 901):

Sure, he does.
David 'Tosh' Lines
player, 390 posts
Cpl (UK) Infantry
Mahatatain
Sun 24 Jul 2016
at 20:50
  • msg #904

Re: Getting up to speed

Sorry - wife's birthday celebrations ongoing - won't get to catch up and post until tomorrow (Monday).  Sorry for the delay and please NPC Tosh as necessary.

Andy.
David 'Tosh' Lines
player, 391 posts
Cpl (UK) Infantry
Mahatatain
Tue 26 Jul 2016
at 21:31
  • msg #905

Re: Getting up to speed

Ferro:
"Tosh, Valkyrie. One man secured on our end. Over." Ferro transmits over the radio. If was unfortunate they didn't know how many were out here. More than one?

Jinny - please note that Tosh doesn't have a radio at present (he was using a manpack one previously) and therefore wasn't able to respond to this transmission.

Apologies.

Ta,

Andy.
Francis 'Frank' Benucci
player, 1864 posts
Sgt (US) Ranger
Corkman
Wed 27 Jul 2016
at 01:28
  • msg #906

Re: Getting up to speed

David 'Tosh' Lines:
Ferro:
"Tosh, Valkyrie. One man secured on our end. Over." Ferro transmits over the radio. If was unfortunate they didn't know how many were out here. More than one?

Jinny - please note that Tosh doesn't have a radio at present (he was using a manpack one previously) and therefore wasn't able to respond to this transmission.

Apologies.

Ta,

Andy.

Would probably be to Frank, Iron Man
David 'Tosh' Lines
player, 393 posts
Cpl (UK) Infantry
Mahatatain
Wed 27 Jul 2016
at 18:51
  • msg #907

Re: Getting up to speed

Do we need to work out how we're paying for food and lodging?
Fusilier
GM, 5431 posts
Your Guide
Wed 27 Jul 2016
at 19:12
  • msg #908

Re: Getting up to speed

In reply to David 'Tosh' Lines (msg # 907):

I believe the plan is to strike out to the west now, before the situation on the ground between here and Gdansk gets any worse.

Payment for the ferry may be all that's needed.
This message was last edited by the GM at 19:13, Wed 27 July 2016.
David 'Tosh' Lines
player, 394 posts
Cpl (UK) Infantry
Mahatatain
Wed 27 Jul 2016
at 21:06
  • msg #909

Re: Getting up to speed

In reply to Fusilier (msg # 908):

Ta - had misunderstood that.
David 'Tosh' Lines
player, 396 posts
Cpl (UK) Infantry
Mahatatain
Thu 28 Jul 2016
at 11:33
  • msg #910

Re: Getting up to speed

Who is the crew (particularly the commander/gunner of the ambulance?
Michael Kessler
player, 563 posts
Hauptmann (Ger)
Dave Ross
Thu 28 Jul 2016
at 11:39
  • msg #911

Re: Getting up to speed

Currently Krupp (VC) and Marshall (driver).

Also aboard are Emma Cassidy (civilian nurse) and Major Dunn (sick)
David 'Tosh' Lines
player, 397 posts
Cpl (UK) Infantry
Mahatatain
Thu 28 Jul 2016
at 11:43
  • msg #912

Re: Getting up to speed

In reply to Michael Kessler (msg # 911):

Thanks.
Michael Kessler
player, 564 posts
Hauptmann (Ger)
Dave Ross
Thu 28 Jul 2016
at 16:37
  • msg #913

Re: Getting up to speed

Out of curiosity, what's the status of the Iltis' weapons (the MAG58 and the AGS17)? are they still fitted to the Iltis? If so can they be dismounted from it and used? (I presume yes for the MAG, not so sure about the AGS).
David 'Tosh' Lines
player, 399 posts
Cpl (UK) Infantry
Mahatatain
Thu 28 Jul 2016
at 16:53
  • msg #914

Re: Getting up to speed

In reply to Michael Kessler (msg # 913):

Didn't the Iltis roll at one point and the AGS get destroyed?
Fusilier
GM, 5432 posts
Your Guide
Thu 28 Jul 2016
at 17:29
  • msg #915

Re: Getting up to speed

MAG-58 is fitted to the Iltis. The mount for it is DIY setup in a spot that wasn't easy to do (front passenger), and as a result is rather poorly built. It comes loose and isn't stable... but it's currently usable as is the weapon.

The AGS-17 is no longer fitted to the Iltis. It needed a DIY adapter for it to fit to the rollbar mount, but that adapter was bent and destroyed during a roll over. The AGS-17 has no tripod and can't be fired on it's own, so it's currently unusable.
This message was last edited by the GM at 17:30, Thu 28 July 2016.
Michael Kessler
player, 565 posts
Hauptmann (Ger)
Dave Ross
Thu 28 Jul 2016
at 17:34
  • msg #916

Re: Getting up to speed

Could the AGS be mounted on the Dushka's tripod?
Fusilier
GM, 5433 posts
Your Guide
Thu 28 Jul 2016
at 17:43
  • msg #917

Re: Getting up to speed

I recall that being asked before, and it doesn't seem to be possible.
Michael Kessler
player, 566 posts
Hauptmann (Ger)
Dave Ross
Sat 30 Jul 2016
at 10:54
  • msg #918

Re: Getting up to speed

OK, the basic plan that Mark and I discussed earlier in the week entailed trying to take down the eastern group of Soviets first, starting with the canal and then working our way westwards towards Bogatka. What we discussed (it's mostly Mark's work, I'm posting it as he's not been around for the last couple of days) was:

We split into three groups
Assault Group #1 - Humvee / Krankenwagen, with some PC's and a militia squad
Assault Group #2 - BTR with most of the PC's and a militia squad
Blocking Force - The  rest of the militia plus a squad formed from ex POW's (All NPC) and Sergeant Fox as liaison between militia and Mad Dogs.

The blocking force, with the Dushka, take up positions in Wislinska, this keeps our retreat open and holds the force a little further west in position.
Assault Group #1 use HMG fire to fix the canal group in position. The militia section follow but keep in cover.
As the fight begins, the BTR which has been hiding swings south and hits the canal group from the rear. It uses fire initially but can dismount our shooters if needs be
Mortar support is available if required

If we neutralise the canal group, the militia section with the BMP and Humvee move to secure the crossing and the two sections in the village hold position. We rinse and repeat with the next unit using the heavy guns to fix them in place and the BTR as a Manoeuvre Group.

If it goes wrong we fall back to Wislinska and regroup.

Potential Assignments (as always, these are not fixed in stone, so if you'd rather have your PC somewhere else just say. The intent is to try and give everyone an opportunity to get involved in the action as much as possible)

Humvee
McCarthy - in overall command of the operation
Riedel - Driver
Muller - Gunner
Anna

The Humvee will serve as a combined platform for command and control / casevac / quick reaction force. If any PC would prefer to swap with Muller and man the Humvee's MG feel free - my thinking was that the BTR group might have more going on

BMP (all NPC)
Krupp - VC
Marshall - Driver
Janku - Gunner

BTR
Kessler - VC
Andropov - Driver
Meyer - Gunner

Fischer - Dismount leader
Little
O'Brien
Babicevs
Lines
Ferro
Benucci
Aleksandr (NPC)

I'm aware that's more than the BTR's internal capacity, the thinking is that at least some - if not all - dismounts will ride on top. Adding a militia squad would mean a total of twelve dismounts, so I'd suggest splitting into smaller subunits, either 3 x 4 man or 2 x 6 man.

Anyone not mentioned above stays back on the island with Tenza and the fuel (I think I've covered everyone, but if I have missed anyone please shout out and accept my apologies).

Any thoughts / comments / suggestions?
This message was last edited by the player at 14:05, Sat 30 July 2016.
Francis 'Frank' Benucci
player, 1867 posts
Sgt (US) Ranger
Corkman
Sat 30 Jul 2016
at 14:03
  • msg #919

Re: Getting up to speed

Fox use the same kind of ammo that Frank's rifle currently using?  Do we have anything extra?
Michael Kessler
player, 567 posts
Hauptmann (Ger)
Dave Ross
Sat 30 Jul 2016
at 14:06
  • msg #920

Re: Getting up to speed

In reply to Francis 'Frank' Benucci (msg # 919):

Thanks for reminding me I'd forgotten about Fox. I've added him to the blocking force as liaison between militia and Mad Dogs.
David 'Tosh' Lines
player, 400 posts
Cpl (UK) Infantry
Mahatatain
Sat 30 Jul 2016
at 19:22
  • msg #921

Re: Getting up to speed

In reply to Michael Kessler (msg # 918):

Looks good to me and I'm very happy with the role that Tosh has been given.



Francis 'Frank' Benucci:
Fox use the same kind of ammo that Frank's rifle currently using?  Do we have anything extra?

What is Frank armed with now?  He used to have a AKM with a drum mag but Fox is using a 7.62mmN rifle I believe.

I ask because if Franks AKM is not being used then some of the mags could be distributed to the POWs with 7.62mmS AKs and Tosh would like the drum mag for his RPK.

I'll suggest this in character if Frank does have an AKM etc that he's not using.

Ta,

Andy.
David 'Tosh' Lines
player, 401 posts
Cpl (UK) Infantry
Mahatatain
Sat 30 Jul 2016
at 19:23
  • msg #922

Re: Getting up to speed

Michael Kessler:
In reply to Francis 'Frank' Benucci (msg # 919):

Thanks for reminding me I'd forgotten about Fox. I've added him to the blocking force as liaison between militia and Mad Dogs.

Who's in command of the blocking force?  Mariusz?
Michael Kessler
player, 568 posts
Hauptmann (Ger)
Dave Ross
Sat 30 Jul 2016
at 19:28
  • msg #923

Re: Getting up to speed

In reply to David 'Tosh' Lines (msg # 922):

Mariusz (for political reasons), with Christensen and Fox providing advice / support.

I'll post IC to that effect later.
David 'Tosh' Lines
player, 402 posts
Cpl (UK) Infantry
Mahatatain
Sat 30 Jul 2016
at 20:05
  • msg #924

Re: Getting up to speed

Michael Kessler:
In reply to David 'Tosh' Lines (msg # 922):

Mariusz (for political reasons), with Christensen and Fox providing advice / support.

I'll post IC to that effect later.

I'd suggest putting Christensen elsewhere.

Which militia squad is with Assault Group #1 and which is with Assault Group #2?  I'm guessing that one of these will be Fireteam #4 and one will be either Fireteam #1 or #2.  I'd suggest that Christensen is placed with #1 or #2, whichever is attached to one of the Assault Groups, to bolster that militia unit, presuming that there is space on/in the vehicles.
Fusilier
GM, 5436 posts
Your Guide
Sat 30 Jul 2016
at 20:57
  • msg #925

Re: Getting up to speed

Clarification, the Humvee has no radio of its own.
This message had punctuation tweaked by the GM at 20:57, Sat 30 July 2016.
John Jameson McCarthy
player, 2223 posts
Major (US) Cavalry
Mark101
Sat 30 Jul 2016
at 20:59
  • msg #926

Re: Getting up to speed

So if we give Andropov's radio to the mortar team, do we have the other PRC-77 in stores or are we going to have to take one from a PC?
Fusilier
GM, 5437 posts
Your Guide
Sat 30 Jul 2016
at 21:09
  • msg #927

Re: Getting up to speed

There actually is no PRC-77 in stores. That one is the same one Andropov is/was(?) using... serial number Y03.

From the stores thread...


Electronics & Pers. Gear
AN/PRC-77 Manpack Radio  [#Y03]
Chinese Short Range Set  [#X11]


...and then the master radio list...

*** Radios ***							

Aleksandar  -                                 -              -
Andropov    - AN/PRC-77 [#Y03] (8km)          1xPack (10/10  -
Anna        -                                 -              -
Babicevs    > R-126 [#X05] (2/5km)            1xPACK (8/8)   -
Benucci     > AN/PRC-68 [#X04] (2.5km)        9xAA (13/13)   -
Cooper      -                                 -              -
Ferro       > AN/PRC-139 [#X03] (2km)         8xAA (11/11)   -
Fox         > Cougarnet PRC6515 [#X06] (2km)  1xPACK (0/4)   -
Hollister   > AN/PRC-139 [#X08] (2km)         8xAA (12/12)   -
Kolstrup    > AN/PRC-139 [#X09] (2km)         8xAA (10/10)   -
Krupp       -                                 -              -
Janku       -                                 -              -
Fischer     > SEM-52S [#X07] (2.5km)          8xAA (7/7)     -
Kessler     > Cougarnet PRC6515 [#X12] (2km)  1xPACK (12/12) -
Riedel      > AN/PRC-126 [#X13] (2.5km)       1xPACK (12/12) -
Lines       -                                 -              -
Little      > SEM-52S [#X01] (2.5km)          8xAA (8/8)     -
Majchrzak   -                                 -              -
Marshall    -                                 -              -
McCarthy    > AN/PRC-68 [#X10] (2.5km)        9xAA (10/10)   -
Meyer       -                                 -              -
Mulcahy     -                                 -              -
O'Brien     > SEM-52S [#X02] (2.5km)          8xAA (10/10)   -
*Stores     > R-159 Manpack [#Y02] (3/12km)   1xPACK (0/0)   *BROKEN*
*Stores     > AN/PRC-77 Manpack [#Y03) (8km)  1xPACK (7/7)   -
*Stores     > Chinese Tactical [#X11] (2km)   8xAA (6/6)     -
This message was last edited by the GM at 21:17, Sat 30 July 2016.
David 'Tosh' Lines
player, 403 posts
Cpl (UK) Infantry
Mahatatain
Sat 30 Jul 2016
at 21:19
  • msg #928

Re: Getting up to speed

In reply to Fusilier (msg # 927):

There are a lot of people in Fischer's dismount team with radios so probably one of them should hand theirs across.  O'Brian is probably the logical choice as he's one of the lowest ranks and Cymon has two characters with radios in the dismount team.

Michael Kessler:
Fischer - Dismount leader
Little
O'Brien
Babicevs
Lines
Ferro
Benucci
Aleksandr (NPC)

I'm aware that's more than the BTR's internal capacity, the thinking is that at least some - if not all - dismounts will ride on top. Adding a militia squad would mean a total of twelve dismounts, so I'd suggest splitting into smaller subunits, either 3 x 4 man or 2 x 6 man.

Just to add a comment about this as one of the teams is a four man militia team I suggest that we split the Mad Dogs in two further four man fireteams.

Fischer (dismount leader)
Little
Babicevs
Lines

Benucci (fireteam leader)
O'Brian
Ferro
Alexsander
Francis 'Frank' Benucci
player, 1868 posts
Sgt (US) Ranger
Corkman
Sat 30 Jul 2016
at 21:20
  • msg #929

Re: Getting up to speed

David 'Tosh' Lines:
In reply to Michael Kessler (msg # 918):

Looks good to me and I'm very happy with the role that Tosh has been given.



Francis 'Frank' Benucci:
Fox use the same kind of ammo that Frank's rifle currently using?  Do we have anything extra?

What is Frank armed with now?  He used to have a AKM with a drum mag but Fox is using a 7.62mmN rifle I believe.

I ask because if Franks AKM is not being used then some of the mags could be distributed to the POWs with 7.62mmS AKs and Tosh would like the drum mag for his RPK.

I'll suggest this in character if Frank does have an AKM etc that he's not using.

Ta,

Andy.

Frank has been using the M-40 sniper rifle since we left Gdansk for this mission.  He still has his AKM, (2) drum mags and some 30 rounders.  Perhaps Ferro would like to use the rifle now or somebody else?  I've been stingy with my mags for the AKM since I swapped out to it and have been collecting mags for since few of us were using the assault rifle.
David 'Tosh' Lines
player, 404 posts
Cpl (UK) Infantry
Mahatatain
Sat 30 Jul 2016
at 21:25
  • msg #930

Re: Getting up to speed

In reply to Francis 'Frank' Benucci (msg # 929):

Cork, I reckon that for this mission Frank should be using his AKM, not the M-40.  We're going to need firepower rather than sniping I reckon.

Ta,

Andy.
Francis 'Frank' Benucci
player, 1869 posts
Sgt (US) Ranger
Corkman
Sat 30 Jul 2016
at 21:30
  • msg #931

Re: Getting up to speed

David 'Tosh' Lines:
In reply to Francis 'Frank' Benucci (msg # 929):

Cork, I reckon that for this mission Frank should be using his AKM, not the M-40.  We're going to need firepower rather than sniping I reckon.

Ta,

Andy.

No issues there for me
Michael Kessler
player, 570 posts
Hauptmann (Ger)
Dave Ross
Sat 30 Jul 2016
at 22:35
  • msg #932

Re: Getting up to speed

David 'Tosh' Lines:
Michael Kessler:
In reply to David 'Tosh' Lines (msg # 922):

Mariusz (for political reasons), with Christensen and Fox providing advice / support.

I'll post IC to that effect later.

I'd suggest putting Christensen elsewhere.

Which militia squad is with Assault Group #1 and which is with Assault Group #2?  I'm guessing that one of these will be Fireteam #4 and one will be either Fireteam #1 or #2.  I'd suggest that Christensen is placed with #1 or #2, whichever is attached to one of the Assault Groups, to bolster that militia unit, presuming that there is space on/in the vehicles.

On my phone, hence the brevity.

Fireteam 1 goes with the Btr
Fireteam 4 goes with the humvee / bmp

I prefer Christensen where I placed him - any one of several Mad Dogs should be able to lead a rifle squad but if anything happens to Mariusz the blocking force may have leadership issues if the locals don't listen to Fox.

Anyone else got a preference?
David 'Tosh' Lines
player, 406 posts
Cpl (UK) Infantry
Mahatatain
Sun 31 Jul 2016
at 06:16
  • msg #933

Re: Getting up to speed

In reply to Michael Kessler (msg # 932):

Ok, that makes sense as well.

One other thing.  We have spare ammo in the unit stores for the weapons that the former POWs have been issued.  I think that it's worth issuing more than one mag each to them if we can.  Do you want me to work that out for you?



Billy 'Crack' O'Brien :
Sleeping with a roof over his head was a welcome change to Billy and the breakfast was icing on the cake.

Cymon, I don't think that we're hanging around long enough to get any sleep or to be fed.  Tosh was hoping for both but has already been denied....... :(

Ta,

Andy
Billy 'Crack' O'Brien
player, 841 posts
Cpl (UK) Airborne
Cymon
Sun 31 Jul 2016
at 06:58
  • msg #934

Re: Getting up to speed

In reply to David 'Tosh' Lines (msg # 933):

Getting my groups mixed up, edit done.
David 'Tosh' Lines
player, 407 posts
Cpl (UK) Infantry
Mahatatain
Sun 31 Jul 2016
at 07:19
  • msg #935

Re: Getting up to speed

In reply to Billy 'Crack' O'Brien  (msg # 934):

No worries - just thought that I'd mention it.
John Jameson McCarthy
player, 2224 posts
Major (US) Cavalry
Mark101
Sun 31 Jul 2016
at 10:38
  • msg #936

Re: Getting up to speed

OK, Andropov will give the radio to the mortar crew and JJ will give his tac radio to Mariusz. Any information for the Command unit will have to be relayed through Reidel. On another matter, would the grenade launcher work if we had a PACT tripod of some sort? If so we can ask the militia if we can borrow one if they have a spare. That would add a bit of punch to the mortar team so it would be in their interests as well.

Does that sound feasible? Of course, they may not have one to lend out.
Michael Kessler
player, 571 posts
Hauptmann (Ger)
Dave Ross
Sun 31 Jul 2016
at 11:18
  • msg #937

Re: Getting up to speed

In reply to John Jameson McCarthy (msg # 936):

The CO giving up his radio is daft when we have a surplus of radios in the fireteams.

If you want Riedel will give up hers so that he relays messages to her rather than the other way round but be aware that may mean delays in medical treatment if the medic has no radio of her own and her and McCarthy get separated. More logical option in my opinion would be for someone in the fireteam to give up theirs
Francis 'Frank' Benucci
player, 1870 posts
Sgt (US) Ranger
Corkman
Sun 31 Jul 2016
at 16:31
  • msg #938

Re: Getting up to speed

In reply to David 'Tosh' Lines (msg # 933):

How many mags are we (still?) talking about needing for the POW's and their AKM's?
David 'Tosh' Lines
player, 408 posts
Cpl (UK) Infantry
Mahatatain
Sun 31 Jul 2016
at 16:58
  • msg #939

Re: Getting up to speed

In reply to Francis 'Frank' Benucci (msg # 938):

There are 8x empty 30red 7.62mmS mags in the stores and enough rounds to fill 4 of them.
John Jameson McCarthy
player, 2225 posts
Major (US) Cavalry
Mark101
Sun 31 Jul 2016
at 17:55
  • msg #940

Re: Getting up to speed

Looking at the list, JJ can draw the spare 2k Chinese radio, is that OK, Fuse?
Fusilier
GM, 5438 posts
Your Guide
Sun 31 Jul 2016
at 18:36
  • msg #941

Re: Getting up to speed

Yes, he can draw that one. It's a light, short range set (~2km range estimate).
Alan Little
player, 210 posts
Cpt (UK) Logistics
Cymon
Sun 31 Jul 2016
at 20:49
  • msg #942

Re: Getting up to speed

In reply to Fusilier (msg # 941):

Alan will take the 90 5.56mmN from stores and the 3 FRAG grenades. Thanks.
Varis Babicevs
player, 1318 posts
Sgt (Latvia)
Raellus
Sun 31 Jul 2016
at 20:52
  • msg #943

Re: Getting up to speed


The biggest thing that I don't miss about GM'ing T2K, OOC-drama aside, is keeping track of party stores. Holy crap is that tedious. I could never be a quartermaster. Fuse, I salute you.

-
Billy 'Crack' O'Brien
player, 842 posts
Cpl (UK) Airborne
Cymon
Sun 31 Jul 2016
at 20:59
  • msg #944

Re: Getting up to speed

In reply to Varis Babicevs (msg # 943):

I read this a while ago and thought those poor bastards. I can't keep track of my own gear let alone everyone elses.

http://www.thefirearmblog.com/...nside-marine-armory/
Fusilier
GM, 5439 posts
Your Guide
Sun 31 Jul 2016
at 21:28
  • msg #945

Re: Getting up to speed

I wish rpol had a system, like an spreadsheet thing. Something different than doing it all in text blocks.



Everything set for moving things forward? Ok with immediate departure and occupation of Wislinka (assembly area)?

Note, Wislinka is where 4 mad dogs were killed. It may be years in real time, but only one season ago for the characters, so they'd remember the place.
Michael Kessler
player, 572 posts
Hauptmann (Ger)
Dave Ross
Sun 31 Jul 2016
at 21:55
  • msg #946

Re: Getting up to speed

In reply to Fusilier (msg # 945):

Works for me.
Billy 'Crack' O'Brien
player, 843 posts
Cpl (UK) Airborne
Cymon
Sun 31 Jul 2016
at 22:00
  • msg #947

Re: Getting up to speed

In reply to Fusilier (msg # 945):

Sounds good.
Francis 'Frank' Benucci
player, 1872 posts
Sgt (US) Ranger
Corkman
Sun 31 Jul 2016
at 22:20
  • msg #948

Re: Getting up to speed

David 'Tosh' Lines:
In reply to Francis 'Frank' Benucci (msg # 938):

There are 8x empty 30red 7.62mmS mags in the stores and enough rounds to fill 4 of them.

I have [3] spare mags and about [85] rounds that I will give up for that group if you want them?
Fusilier
GM, 5441 posts
Your Guide
Mon 1 Aug 2016
at 07:32
  • msg #949

Re: Getting up to speed

Mark, the Chinese radio (#Y11) is in Mariusz's hands.

Keep McCarthy's personal radio as is.

I've transferred the manpack radio #Y03 from Andropov to the mortar crew/Fox.



Andy, since you seem to be handling it, what's the final call on ammo/mags changes you've been discussing?



Corkman, please confirm M40 sniper rifle is gone from Frank's hands. I'll put it in stores unless claimed.



Alan will take the 90 5.56mmN from stores and the 3 FRAG grenades. Thanks.

Done.



Did I miss any other issues?
This message was last edited by the GM at 07:47, Mon 01 Aug 2016.
Fusilier
GM, 5442 posts
Your Guide
Mon 1 Aug 2016
at 07:40
  • msg #950

Re: Getting up to speed

Please familiarize your PC's vehicle and fellow team members...

Humvee
McCarthy - VC
Riedel - Driver
Muller - Gunner
Anna - Passenger

BMP/Krankenwagon
Krupp - VC
Marshall - Driver
Janku - Gunner
MILITIA SQUAD #4 (Close Assault) - Passengers (x4)

BTR/Krokodil
Kessler - VC
Andropov - Driver
Meyer - Gunner
Fischer - Passenger
Little - Passenger
O'Brien - Passenger
Babicevs - Passenger
Lines - Passenger
Ferro - Passenger
Benucci - Passenger
Aleksandr - Passenger
MILITIA SQUAD #1 (Rifle) - Topside Passengers (x4)

^ Note, topside vs interior not confirmed

Remainder staying behind in Wislinka
David 'Tosh' Lines
player, 409 posts
Cpl (UK) Infantry
Mahatatain
Mon 1 Aug 2016
at 20:28
  • msg #951

Re: Getting up to speed

Fusilier:
Andy, since you seem to be handling it, what's the final call on ammo/mags changes you've been discussing?

Happy to do this but I have a couple of questions.

Firstly what is the ammo level of the militia, particularly the two fireteams that will be linked with the Mad Dog units?

Secondly am I right that the POWs were armed as follows:

5 x AKM's with 1 mag per person
3 x AK74's with 1 mag per person
1 x M16 with 1 mag

Francis 'Frank' Benucci:
I have [3] spare mags and about [85] rounds that I will give up for that group if you want them?

Thanks - these combined with 4 mags and 125 rounds from the stores gives us 7x 30rnd 7.62mmS mags to share out, either amongst the POWs or possibly with the militia if necessary.  Please can you remove them from your sheet.

We can also give the POW with the M16 3x 30rnd STANAG mag and 90 rnds.  Fuse - you have 2 entries for 90x 5.56mmN rounds - is a duplication?

And the 3 POWs with AK74s can each have 3 full 30rnd 5.45mmB mags for a total of 9 mags and 270 rnds.

Once I know the answers to the questions above I can clarify fully who has been issued what.
Fusilier
GM, 5443 posts
Your Guide
Mon 1 Aug 2016
at 20:34
  • msg #952

Re: Getting up to speed

Militia have just first line ammo, 5-6 magazines each.

The 5.56mm is a duplicate.
David 'Tosh' Lines
player, 410 posts
Cpl (UK) Infantry
Mahatatain
Mon 1 Aug 2016
at 20:43
  • msg #953

Re: Getting up to speed

In reply to Fusilier (msg # 952):

OK, thanks.  With the POWs:

5 x AKM's with 1 mag per person - they get a further 7 mags to share between them.
3 x AK74's with 1 mag per person - they get a further 3 mags each for a total of 4 each
1 x M16 with 1 mag - he gets a further 3 mags for a total of 4

The following will need to be removed from the stores:

 - 7.62mmS rnds x125
 - 7.62mmS mag x4
 - 5.45mmB rnds x270
 - 5.45mmB mag x9
 - 5.56mmN rnds x90
 - 5.56mmN mag x3

The remaining 7.62mmS ammo and mags are being provided by Frank.

Ta,

Andy.
Michael Kessler
player, 574 posts
Hauptmann (Ger)
Dave Ross
Wed 3 Aug 2016
at 09:20
  • msg #954

Re: Getting up to speed

quote:
One outstanding issue is for the Krokodil's 12 dismounts to be designated as internal or external passengers.

My understanding is that the BTR’s armour wouldn’t stop much above small arms fire so both doctrine and practice was to have people ride outside rather inside as much as possible (there’s a reference somewhere (I think in Nicolai Lilin’s book about Chechnya) to Soviet troops referring to it as the Coffin).

Therefore, if there are no objections, and presuming we’re using the squad assignments that Andy suggested earlier, let’s have Fischer’s squad and the militia squad riding externally and Benucci’s squad inside.
John Jameson McCarthy
player, 2227 posts
Major (US) Cavalry
Mark101
Wed 3 Aug 2016
at 10:14
  • msg #955

Re: Getting up to speed

JJ's issued the orders but thanks to Spartan for the plan.
Fusilier
GM, 5444 posts
Your Guide
Wed 3 Aug 2016
at 16:00
  • msg #956

Re: Getting up to speed


Ferro
player, 700 posts
CaporaleMaggior (It)
Jinnysong
Wed 3 Aug 2016
at 17:15
  • msg #957

Re: Getting up to speed

I see Ferro in the BTR dismounts but not sure on Fischer or Frank's group?
David 'Tosh' Lines
player, 412 posts
Cpl (UK) Infantry
Mahatatain
Wed 3 Aug 2016
at 17:36
  • msg #958

Re: Getting up to speed


Fischer (dismount leader)
Little
Babicevs
Lines

Benucci (fireteam leader)
O'Brian
Ferro
Alexsander
Fusilier
GM, 5447 posts
Your Guide
Fri 5 Aug 2016
at 06:41
  • msg #960

Re: Getting up to speed

Updated map.

Not sure if what I hoped would work turned out any good. The layout of the ground is very different than it is naturally. Buildings are razed, there are berms and rubble barriers, trenches, etc...

If using google maps isn't practical for you (phone users or whatever), here is a screenshot to help out a little. The red arrows indicate Fischer's planned axis of attack.

Let me know if there are any issues, or if this idea just doesn't work well.

https://www.google.com/maps/d/...0BdJJf_TUIyZ9b7yYU9Y


This message had punctuation tweaked by the GM at 06:44, Fri 05 Aug 2016.
David 'Tosh' Lines
player, 414 posts
Cpl (UK) Infantry
Mahatatain
Fri 5 Aug 2016
at 13:02
  • msg #961

Re: Getting up to speed

Fuse,

Depending on Fischer's answer to Tosh's question is it ok for Tosh to have brought the 3 RKG-3 Anti-tank Grenades?

Also am I right that we don't have any rockets for the RPG-7 and that's why it's in the Iltis rather than in the BTR?

Ta,

Andy.
Michael Kessler
player, 576 posts
Hauptmann (Ger)
Dave Ross
Fri 5 Aug 2016
at 14:13
  • msg #962

Re: Getting up to speed

I’ve got people staying this weekend so probably wont be able to post again until some time Sunday.

@Fuse, Kessler will direct Meyer’s fire on to any targets that he spots (or the dismounts identify and call in over the radio). Instruction to Meyer will be to use the PK unless directed otherwise (targets that would warrant a short (5-10rnd) burst from the KPV would be vehicles, groups of 4 or more, or anyone confirmed as a leader / RPG man).
Fusilier
GM, 5448 posts
Your Guide
Fri 5 Aug 2016
at 18:02
  • msg #963

Re: Getting up to speed

In reply to David 'Tosh' Lines (msg # 961):

Perhaps one. They're large stick grenades. Would he have anymore room in his webbing, you think? Looks kinda full.
David 'Tosh' Lines
player, 415 posts
Cpl (UK) Infantry
Mahatatain
Fri 5 Aug 2016
at 18:36
  • msg #964

Re: Getting up to speed

In reply to Fusilier (msg # 963):

Yea, I was thinking 2 in the spare grenade loops of his webbing and one in his butt pack but they're probably too big for the loops so he'll just take one.

Ta,

Andy

GM - removed 1 from stores.
This message was last edited by the GM at 03:18, Sat 06 Aug 2016.
Fusilier
GM, 5450 posts
Your Guide
Sat 6 Aug 2016
at 03:18
  • msg #965

Re: Getting up to speed

I've added some more descriptive narrative to the dismount teams' surroundings.
This message was last edited by the GM at 03:18, Sat 06 Aug 2016.
Varis Babicevs
player, 1321 posts
Sgt (Latvia)
Raellus
Sat 6 Aug 2016
at 15:12
  • msg #966

Re: Getting up to speed


I'm sorry that I didn't get a post up earlier. RL is getting a little hectic. If Tosh accepts the frags, I'll remove them from Varis' char-sheet.

-
David 'Tosh' Lines
player, 417 posts
Cpl (UK) Infantry
Mahatatain
Sat 6 Aug 2016
at 17:55
  • msg #967

Re: Getting up to speed

In reply to Varis Babicevs (msg # 966):

He will.

Ta.
Fusilier
GM, 5453 posts
Your Guide
Tue 9 Aug 2016
at 03:52
  • msg #969

Re: Getting up to speed

David 'Tosh' Lines
player, 418 posts
Cpl (UK) Infantry
Mahatatain
Tue 9 Aug 2016
at 16:31
  • msg #970

Re: Getting up to speed

Francis 'Frank' Benucci:
  "Call for Tosh and Aleksander to move up to us.  It seems clear up to here.  WE're back together again and we can try and move on the Russians."

Cork - Frank means Billy and Aleksander rather than Tosh and Aleksander.

Ta,

Andy.
Francis 'Frank' Benucci
player, 1877 posts
Sgt (US) Ranger
Corkman
Tue 9 Aug 2016
at 19:27
  • msg #971

Re: Getting up to speed

David 'Tosh' Lines:
Francis 'Frank' Benucci:
  "Call for Tosh and Aleksander to move up to us.  It seems clear up to here.  WE're back together again and we can try and move on the Russians."

Cork - Frank means Billy and Aleksander rather than Tosh and Aleksander.

Ta,

Andy.

Correct, sorry.  Fixing now\
Lukas Fischer
player, 191 posts
Callsign 'Kriegshammer'
Spartan-117
Wed 10 Aug 2016
at 04:57
  • msg #972

Re: Getting up to speed

Rae,

If we find a mousehole, I'm looking for us to clear it using limited entry/limited penetration as opposed to stacking up and pouring through the door.  If we don't find a mousehold, we might have a use for that RPG-18, assuming we can get enough stand off distance to arm the warhead.  :P

https://www.youtube.com/watch?v=xdU4wCUwDeQ

http://www.slideshare.net/Ryea...ly-changing-paradigm
David 'Tosh' Lines
player, 420 posts
Cpl (UK) Infantry
Mahatatain
Wed 10 Aug 2016
at 05:45
  • msg #973

Re: Getting up to speed

In reply to Lukas Fischer (msg # 972):

That AT grenade Tosh brought along might be another (very dangerous) option.
Fusilier
GM, 5455 posts
Your Guide
Thu 11 Aug 2016
at 18:52
  • msg #974

Re: Getting up to speed


Fusilier
GM, 5458 posts
Your Guide
Thu 11 Aug 2016
at 19:15
  • msg #977

Re: Getting up to speed

Edit... again (shit, I messed up twice on this).

I drew four units for each building in the layout map above, but there is supposed to be six, as mentioned in the previous turn.

I've updated the main map, with a screenshot here...

https://www.google.com/maps/d/...0BdJJf_TUIyZ9b7yYU9Y


This message was last edited by the GM at 19:16, Thu 11 Aug 2016.
Fusilier
GM, 5459 posts
Your Guide
Fri 12 Aug 2016
at 00:24
  • msg #978

Re: Getting up to speed

Ok, turn is up.

If you already read the initial portion I posted earlier, you should read it again, as I've had to adjust some things based on the arrival of the Krok and Humvee.

Basic summary, the enemy (1-2) inside the intact residential building have not been directly observed by anyone, but they have reacted to the gunfire directed at their suspected locations. They are currently suppressed. I stress currently because the suppression may be dependent on whether continued fire being directed their way, or not. The only man actually seen was outside. He's still alive, appearing and disappearing at that spot.
David 'Tosh' Lines
player, 421 posts
Cpl (UK) Infantry
Mahatatain
Fri 12 Aug 2016
at 22:46
  • msg #979

Re: Getting up to speed

Fusilier:

Is this map correct?  Or are there a further two rooms to the right?

Rereading the turn and catching up now.  Will post tomorrow morning.
Fusilier
GM, 5460 posts
Your Guide
Fri 12 Aug 2016
at 22:56
  • msg #980

Re: Getting up to speed

There's two more, yes, for a total of six. I mentioned it above, but haven't remake the pic.
Fusilier
GM, 5464 posts
Your Guide
Mon 15 Aug 2016
at 05:56
  • msg #982

Re: Getting up to speed

Sorry about the late turn, but it's up now.

Don't forget your ammo if you've fired any.

Link to updated map > https://www.google.com/maps/d/...0BdJJf_TUIyZ9b7yYU9Y

And screenshot for those unable to access google maps.


Zoomed in situation for Dismount 2.

Fusilier
GM, 5466 posts
Your Guide
Thu 18 Aug 2016
at 03:04
  • msg #983

Re: Getting up to speed

Hey fellas,

Turn is up... kinda rushed. I concluded the engagement for two reasons.

One, it's essentially over and I didn't want to drag out the clearing of empty building. There were only eight enemy here. Two booked off at the very start, leaving six in two-man teams. You killed three and the others split. I believe even if things were played out, those three would still have managed to break contact... though Tosh did get a chance.

Two, I'm on vacation tomorrow. Some of you knew that but others didn't. I wanted to leave things where we could have a fresh start when I return. The game is paused until around the 28th or so... but I have no clear date yet. That gives the group more than enough time for everyone to get in IC posts to sort things out and prepare for the next push.

I'll be in the middle of nowhere for most of my absence, so my ability to reply to PMs and such will be severely limited.



That brings me to the next issue. There is a problem with players not reading turn posts as well as other players' posts. This has been brought up in numerous frustrated and disappointed PMs, and I have noticed it myself. It's very frustrating as a GM or player to put in a lot of work only to find it being overlooked, apparently by skimming over content.

I'm not sure if this is a result of the turns getting longer, and there being more players/characters, so there is more to read and people are getting overwhelmed. Or are people just getting bored and putting up routine habitual posts... here but not really here. I understand that a number of you read via phones, as I do often, and perhaps that's a factor as well, but it's clear on my end that the problem needs to be brought up.

If people are getting bored then maybe this week will be a good time to consider stepping out. I'm not trying to sound like a jerk when I say that. We've been going at this for a long time and people may understandably lose interest. The door will always be open for anyone one of you to return should you decide to take a length break and there will be no hard feelings.

In any case, the issue with people skimming over posts needs to be fixed.
This message was last edited by the GM at 03:07, Thu 18 Aug 2016.
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