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09:24, 2nd May 2024 (GMT+0)

OOC Thread - 19.

Posted by FusilierFor group 0
Fusilier
GM, 6747 posts
Your Guide
Sun 12 May 2019
at 03:43
  • msg #1

OOC Thread - 19

If you look to the upper right corner of the RPOL menu you'll see a link for "Game Wiki". We have one now. I figured this game has gotten so full of places, names, events, etc, that it would be good to have it all down in a structured format that's easy to look things up. Heffe and I have been working on it for a couple weeks now. I think it'll be very helpful.

It's not complete, but nearly there, which means you might find some blank pages. In a few other places the info may just be copy/pasted from game text so it still needs to be formatted into a proper "wiki-style" layout.

Big thanks to Heffe for doing most of the work.

Suggestions welcome. Contributions welcome too.
This message was last edited by the GM at 03:44, Sun 12 May 2019.
Fusilier
GM, 6749 posts
Your Guide
Sun 12 May 2019
at 06:06
  • msg #2

OOC Thread - 19

Map is updated.
Jan Czerny
player, 549 posts
Sergent-Chef FFL
Mahatatain
Sun 12 May 2019
at 14:03
  • msg #3

OOC Thread - 19

In reply to Fusilier (msg # 1):

I've only glanced at the game wiki but it's a fantastic idea. Thanks for Fuse and Heffe for doing this.

With contributions can we edit ourselves or do we need to submit something and for one of you to post it?
Jan Czerny
player, 550 posts
Sergent-Chef FFL
Mahatatain
Sun 12 May 2019
at 14:10
  • msg #4

OOC Thread - 19

Regarding the missing manpack radio, did the vehicles return to base? If they didn't and one of the drivers has a radio then they could potentially be a relay point to pass messages along.
Michael Kessler
player, 1632 posts
Hauptmann (Ger)
Dave Ross
Sun 12 May 2019
at 14:22
  • msg #5

OOC Thread - 19

In reply to Jan Czerny (msg # 4):

The plan was for the Humvees to return to base after dropping off the patrol so they’re no help with in resolving the radio problem.
Fusilier
GM, 6750 posts
Your Guide
Sun 12 May 2019
at 14:24
  • msg #6

OOC Thread - 19

In reply to Jan Czerny (msg # 3):

You'll need to submit it unfortunately.
Jan Czerny
player, 552 posts
Sergent-Chef FFL
Mahatatain
Sun 12 May 2019
at 14:36
  • msg #7

OOC Thread - 19

In reply to Michael Kessler (msg # 5):

Thanks for confirming - it's a pity as I thought that I'd had a bright idea! :)

They're very few and far between.......



In reply to Fusilier (msg # 6):

No worries and thanks for confirming.
Henry 'Hank' Voight
player, 260 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 12 May 2019
at 14:52
  • msg #8

OOC Thread - 19

In reply to Fusilier (msg # 1):
I like it!
Michael Kessler
player, 1633 posts
Hauptmann (Ger)
Dave Ross
Sun 12 May 2019
at 16:01
  • msg #9

OOC Thread - 19

OK, I think consenus is to check out the campsites fist and leave the village until later (if at all).

I'd rather not tell people what to do so if you can say whether you want your pc to be in the scout team (going closer to the campsite) or the overwatch team (self explanatory).

This time round Kessler will stay with the overwatch team.
Jose Rodriguez
editor, 334 posts
Spec 4 (US) Infantry
Heffe
Sun 12 May 2019
at 19:53
  • msg #10

OOC Thread - 19

Jose will stay with the overwatch team as well this time around.
Per Kolstrup
player, 927 posts
Oversergent (Den)
Raellus
Sun 12 May 2019
at 19:58
  • msg #11

OOC Thread - 19


I was thinking that Per should pull over-watch again- his primary weapon is well-suited to the role, and his 6/16 UMA score could come in handy if we get the chance to subdue someone on the trail.

-
Jan Czerny
player, 553 posts
Sergent-Chef FFL
Mahatatain
Sun 12 May 2019
at 20:03
  • msg #12

OOC Thread - 19

In reply to Michael Kessler (msg # 9):

I'm happy for Jan to go where you want him.
Jose Rodriguez
editor, 335 posts
Spec 4 (US) Infantry
Heffe
Mon 13 May 2019
at 03:22
  • msg #13

OOC Thread - 19

Regarding the wiki, I think it’s a permissions thing - the permission to create a new page in the wiki looks like the same one that grants rights to delete entire threads in game. I think we should be able to edit existing pages though, just not create new pages. I would say that if you want to create a new page, just msg Fuse, then once he makes it you should be able to edit it all you want. At the end of the day, the wiki is supposed to be for everyone, so if you have ideas, please throw em out there!
Fusilier
GM, 6753 posts
Your Guide
Thu 16 May 2019
at 09:10
  • msg #15

OOC Thread - 19

Map is updated.

So to reflect the tactical situation, please refrain from OOC discussion on what to do. Like your characters you can't exactly plan things out. Not unless you want to risk detection anyway. Check the map to see how the two people will move along the trail in respect to where your PCs are set up. They'll pass one pair of Mad Dogs before the other. If you need clarification just ask.
Fusilier
GM, 6754 posts
Your Guide
Fri 17 May 2019
at 16:41
  • msg #16

OOC Thread - 19

It's a long holiday weekend where I live so I'll be out of comms for the next few days.
Jan Czerny
player, 556 posts
Sergent-Chef FFL
Mahatatain
Fri 17 May 2019
at 17:06
  • msg #17

OOC Thread - 19

In reply to Fusilier (msg # 16):

Enjoy!

Doing anything special?
Per Kolstrup
player, 930 posts
Oversergent (Den)
Raellus
Fri 17 May 2019
at 17:26
  • msg #18

OOC Thread - 19

In reply to Fusilier (msg # 16):

Argh! What a cliffhanger you're leaving us on!

;)

Relax and enjoy, Fuse. You've definitely earned a GM break.

-
Jose Rodriguez
editor, 338 posts
Spec 4 (US) Infantry
Heffe
Tue 21 May 2019
at 00:38
  • msg #19

OOC Thread - 19

Spent a little time updating the game map this afternoon to include some more locations based on the information from the wiki. I wasn’t sure which icons were supposed to be used for which types of locations, so I just did my best. :) Feel free to change the icons or edit descriptions as needed. Or if it feels overly cluttered, we can delete them too.
This message was last edited by a game editor at 00:20, Wed 22 May 2019.
Jose Rodriguez
editor, 339 posts
Spec 4 (US) Infantry
Heffe
Wed 22 May 2019
at 00:38
  • msg #20

OOC Thread - 19

Ended up adding a bunch more locations to the game map today, but I’d like everyone’s thoughts. Are the new additions helpful at all, or do you all think they just clutter things up? Adding everything was super fast, so if we want to just delete the newly added ones it’s not like any time was wasted.
Ferro
player, 1169 posts
CaporaleMaggior (It)
Jinnysong
Wed 22 May 2019
at 01:15
  • msg #21

OOC Thread - 19

I don't think it's too cluttered. Separating them as they have been helps.

On a different note I'm having second thoughts as to the people in the forest. I was convinced they were bandits at first but not anymore. Anyone else think that way?
Per Kolstrup
player, 931 posts
Oversergent (Den)
Raellus
Wed 22 May 2019
at 02:44
  • msg #22

OOC Thread - 19

In reply to Ferro (msg # 21):

I can't decide. It just seems strange, if they are the villagers, that they're camped out in the woods outside the ville. There's enough doubt in my mind, however, that I've consistently pushed to confirm their identity, despite the fact that it would be easier and less risky for the Mad Dogs just to assault the campsite, no questions asked.

Speaking of risky, I hope Fuse is able to resolve the current turn soon. The suspense is really getting to me.

-
Fusilier
GM, 6755 posts
Your Guide
Wed 22 May 2019
at 04:58
  • msg #23

OOC Thread - 19

In reply to Per Kolstrup (msg # 22):

I got back today. Turn will be up tomorrow night.
Jan Czerny
player, 557 posts
Sergent-Chef FFL
Mahatatain
Wed 22 May 2019
at 06:40
  • msg #24

OOC Thread - 19

Fuse,

Are you Ok with us discussing the situation in the village and forest camp at a macro level? I have some potential theories but I wasn't sure if you were happy for us to discuss them in the OOC as it might impact immediate tactical responses to the current situation.

Ta,

Andy
Fusilier
GM, 6756 posts
Your Guide
Wed 22 May 2019
at 20:15
  • msg #25

OOC Thread - 19

I'd rather you wait a little.
Jose Rodriguez
editor, 340 posts
Spec 4 (US) Infantry
Heffe
Thu 23 May 2019
at 04:22
  • msg #26

OOC Thread - 19

In reply to Fusilier (msg # 25):

Thanks Fuse. Some clarification about the newcomer, is he/she to our southeast along the path?
Fusilier
GM, 6758 posts
Your Guide
Thu 23 May 2019
at 04:26
  • msg #27

OOC Thread - 19

Yes, southeast, where the trail ends/meets the road, just inside or behind the trees a little which is why they were hard to see until they moved. And just to clarify a little, they may not be a newcomer, in the sense that they might have been there the whole time. Or maybe not.
This message was last edited by the GM at 04:31, Thu 23 May 2019.
Jose Rodriguez
editor, 342 posts
Spec 4 (US) Infantry
Heffe
Thu 23 May 2019
at 23:07
  • msg #28

OOC Thread - 19

Ahhhh cool! Love the backstory intrigue, Dave.
Varis Babicevs
player, 1803 posts
Sgt (Latvia)
Raellus
Fri 24 May 2019
at 00:21
  • msg #29

OOC Thread - 19

In reply to Jose Rodriguez (msg # 28):

I bet Walsh knew Clarence Milk from Twilight Cruise (my defunct PotV campaign). Fuse and I have established some links between our respective T2KU's. One was Damian the River Pimp (an NPC I created and first introduced in my campaign). The other is Jan Czerny, originally a PC in same.

@All: I'm going to be AFK for the Memorial Day weekend.

@Fuse: If you need to advance the turn, please feel free to do so. Per's next priority is to remove the two assault rifles from the trail and recover his own longarm- all as quickly and as stealthily as possible.

-
Reggie Grant
player, 50 posts
Refugee Medic
Fri 24 May 2019
at 10:34
  • msg #30

OOC Thread - 19

Dave,

Just to double check, I presume that the conversation between Chris and JJM is happening in private? Or can Reggie have overheard it?

Ta,

Andy
This message was last edited by the player at 10:34, Fri 24 May 2019.
Chris Walsh
player, 397 posts
Callsign Hades
Fri 24 May 2019
at 10:37
  • msg #31

OOC Thread - 19

In reply to Reggie Grant (msg # 30):

I left that intentionally vague so I’d say that it’s up to each individual whether they heard it or not.
Reggie Grant
player, 51 posts
Refugee Medic
Fri 24 May 2019
at 11:09
  • msg #32

OOC Thread - 19

In reply to Chris Walsh (msg # 31):

OK - I'll ponder on whether Reggie would have been listening in.

Ta,

Andy.
Henry 'Hank' Voight
player, 261 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 24 May 2019
at 18:10
  • msg #33

Re: OOC Thread - 19

Varis Babicevs:
In reply to Jose Rodriguez (msg # 28):

I bet Walsh knew Clarence Milk from Twilight Cruise (my defunct PotV campaign). Fuse and I have established some links between our respective T2KU's. One was Damian the River Pimp (an NPC I created and first introduced in my campaign). The other is Jan Czerny, originally a PC in same.
-

There's some good memories there...
Jose Rodriguez
editor, 343 posts
Spec 4 (US) Infantry
Heffe
Fri 24 May 2019
at 21:19
  • msg #34

Re: OOC Thread - 19

Sad that I didn’t know about all the t2k goodness happening on rpol until recently. Took a peek at the cruise game - looks like it was a lot of fun.
Chris Walsh
player, 398 posts
Callsign Hades
Sat 25 May 2019
at 17:36
  • msg #35

OOC Thread - 19

In reply to Jose Rodriguez (msg # 28):

Thanks man. The whole MilGov / CivGov split tends to be an area that rarely comes up so I figured it would be cool to explore it a bit.
Henry 'Hank' Voight
player, 262 posts
PMC /Call Sign: Devil Dog
Corkman
Sat 25 May 2019
at 20:06
  • msg #36

Re: OOC Thread - 19

Chris Walsh:
In reply to Jose Rodriguez (msg # 28):

Thanks man. The whole MilGov / CivGov split tends to be an area that rarely comes up so I figured it would be cool to explore it a bit.

Was there specific material you used?
Chris Walsh
player, 399 posts
Callsign Hades
Sat 25 May 2019
at 20:18
  • msg #37

Re: OOC Thread - 19

In reply to Henry 'Hank' Voight (msg # 36):

Not really. Fuse and I pretty much worked it out between us. If you go through Walsh’s previous posts there are multiple hints / subtle references to it - search any of the game threads for Orion or Woijech and you’ll find some of them.
This message was last edited by the player at 21:22, Sat 25 May 2019.
Jan Czerny
player, 559 posts
Sergent-Chef FFL
Mahatatain
Sun 26 May 2019
at 18:25
  • msg #38

Re: OOC Thread - 19

In reply to Chris Walsh (msg # 37):

Is Orion part of the game canon?
Chris Walsh
player, 400 posts
Callsign Hades
Sun 26 May 2019
at 18:33
  • msg #39

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 38):

Well, Fuse signed off on it. I never really thought of it in terms of a game canon to be honest. It was meant to put a twist into my PC’s backstory and introduce the idea of open conflict between the two rival American intelligence agencies (which is part of T2K canon).
Henry 'Hank' Voight
player, 263 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 26 May 2019
at 19:58
  • msg #40

Re: OOC Thread - 19

Chris Walsh:
In reply to Henry 'Hank' Voight (msg # 36):

Not really. Fuse and I pretty much worked it out between us. If you go through Walsh’s previous posts there are multiple hints / subtle references to it - search any of the game threads for Orion or Woijech and you’ll find some of them.

Ah, OK.  Wasn't sure of the source.  It looked like an interesting read being the issues behind both intelligence agencies.
Jan Czerny
player, 560 posts
Sergent-Chef FFL
Mahatatain
Mon 27 May 2019
at 08:17
  • msg #41

Re: OOC Thread - 19

In reply to Chris Walsh (msg # 39):

I'm just sure I've heard the name Orion before. Maybe it was from your posts though.......
Chris Walsh
player, 401 posts
Callsign Hades
Mon 27 May 2019
at 08:31
  • msg #42

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 41):

It was used in another (now defunct) game at one point so is a retread of that - given that it was me that came up with it in that game I didn’t think it was unreasonable to retread my own idea... (fwiw in Greek mythology Orion was the Hunter, which is the rationale behind it).

If it exists in official T2K canon anywhere else I’m unaware of it so any resemblance is coincidental.
Henry 'Hank' Voight
player, 264 posts
PMC /Call Sign: Devil Dog
Corkman
Mon 27 May 2019
at 14:03
  • msg #43

Re: OOC Thread - 19

Chris Walsh:
In reply to Jan Czerny (msg # 41):

It was used in another (now defunct) game at one point so is a retread of that - given that it was me that came up with it in that game I didn’t think it was unreasonable to retread my own idea... (fwiw in Greek mythology Orion was the Hunter, which is the rationale behind it).

If it exists in official T2K canon anywhere else I’m unaware of it so any resemblance is coincidental.

Now that you mention the other game, I kind of recall it a little bit.
Ferro
player, 1171 posts
CaporaleMaggior (It)
Jinnysong
Mon 27 May 2019
at 14:28
  • msg #44

Re: OOC Thread - 19

Witold Pilecki Detachment
A former Polish Home Army unit whose members were secretly selected and trained by DIA/US Army Special Forces during the lead up to the Summer Offensive. Intended to directly assist allied forces with combat operations, they were subsequently abandoned during the evacuation, despite efforts to extract them. Also left behind were their sister detachments, Emil August Feldorf Detachment and Leopold Okulicki Detachment. Not long ago the WPD commander was assassinated in a bombing that has fueled suspicion and local conspiracy theories.

Could be related. Retaliation maybe.
This message was last edited by the player at 14:32, Mon 27 May 2019.
Henry 'Hank' Voight
player, 265 posts
PMC /Call Sign: Devil Dog
Corkman
Tue 28 May 2019
at 17:39
  • msg #45

Re: OOC Thread - 19

ALL elements are back together now, correct?
Per Kolstrup
player, 934 posts
Oversergent (Den)
Raellus
Tue 28 May 2019
at 21:24
  • msg #46

Re: OOC Thread - 19


Fuse, please add the two captured AKs and ammo to company stores (I just remembered to mention them in my IC post). Thanks

-
Jose Rodriguez
editor, 345 posts
Spec 4 (US) Infantry
Heffe
Wed 29 May 2019
at 16:27
  • msg #47

Re: OOC Thread - 19

In reply to Henry 'Hank' Voight (msg # 45):

That's my understanding at least. Though we should probably consider putting out another OP til morning assuming we have anyone rested enough to do so.
Jose Rodriguez
editor, 346 posts
Spec 4 (US) Infantry
Heffe
Wed 29 May 2019
at 19:17
  • msg #48

Re: OOC Thread - 19

Hey everyone. I'm heading out on vacation starting tomorrow through June 7th, so my posting might be limited. I'll try to keep up on mobile, but my post quality may be impacted. If I'm unable to post for whatever reason, Fuse, please feel free to NPC Jose.
Jan Czerny
player, 562 posts
Sergent-Chef FFL
Mahatatain
Wed 29 May 2019
at 20:15
  • msg #49

Re: OOC Thread - 19

In reply to Jose Rodriguez (msg # 48):

Enjoy!

I hope that you're going somewhere interesting. Or relaxing. Whatever's your preference.
Michael Kessler
player, 1638 posts
Hauptmann (Ger)
Dave Ross
Wed 29 May 2019
at 20:48
  • msg #50

Re: OOC Thread - 19

In reply to Jose Rodriguez (msg # 48):

Enjoy!

While we're on the subject, I'll be travelling Monday 03 June - Saturday 22 June inclusive. I'll try and keep up as best as I can but my free time / internet access may be limited so I can't rule out extended periods of silence.
Jose Rodriguez
editor, 347 posts
Spec 4 (US) Infantry
Heffe
Wed 29 May 2019
at 23:36
  • msg #51

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 49):

Thanks! Heading to a theme park with the kids on Friday, then down to San Diego to spend some time with the in-laws. Not sure that's interesting or relaxing (haha!), but at least it's a change of pace. :)

Dave, hope your travel goes well, regardless if it's a work trip or holiday.
This message was last edited by a game editor at 23:37, Wed 29 May 2019.
Michael Kessler
player, 1640 posts
Hauptmann (Ger)
Dave Ross
Thu 30 May 2019
at 21:02
  • msg #52

Re: OOC Thread - 19

Jose Rodriguez:
Dave, hope your travel goes well, regardless if it's a work trip or holiday.

Thanks man. A work trip for me - would much rather be headed for SoCal.


OK, what I’m thinking is something along these lines

• We try and get our two new guests to agree to try and negotiate a face to face with the KR leadership (or at least the ones that aren’t sick)

• We offer to assist the community. I’m thinking that can be 1) medical assistance – Grant can take the lead on that but ultimately we may have to seek further assistance from St Mary’s – after all it’s in their (St Mary’s) interest to know what’s going on here in case it spreads) and 2) military assistance – take out the WA band at the lagoon side and try and rescue the two child hostages (I know that’s got an element of risk attached)

• If we succeed there’s a chance we end up with a) somewhere safe to stash the Humvees and b) some already built rafts so we can revisit our previous discussion about going after the main group on the other side of the lagoon

Also, please presume that Kessler will share everything covered in the turn post even if not explicitly mentioned in my post (I don’t want to copy and paste the whole thing)
Varis Babicevs
player, 1806 posts
Sgt (Latvia)
Raellus
Thu 30 May 2019
at 21:08
  • msg #53

Re: OOC Thread - 19


I approve of this plan 100%.

-
Billy 'Crack' O'Brien
player, 1216 posts
Cpl (UK) Airborne
Cymon
Thu 30 May 2019
at 22:16
  • msg #54

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 52):

Sounds good.
Henry 'Hank' Voight
player, 266 posts
PMC /Call Sign: Devil Dog
Corkman
Fri 31 May 2019
at 01:13
  • msg #55

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 52):
Sounds. Good to me as well
John Jameson McCarthy
player, 2970 posts
Major (US) Cavalry
Mark101
Fri 31 May 2019
at 12:05
  • msg #56

Re: OOC Thread - 19

I think the plan sounds great. Do we want to head there at dawn?
Michael Kessler
player, 1642 posts
Hauptmann (Ger)
Dave Ross
Fri 31 May 2019
at 20:53
  • msg #57

Re: OOC Thread - 19

In reply to John Jameson McCarthy (msg # 56):

Ideally I think we should leave just before dawn so that we get there at first light.
John Jameson McCarthy
player, 2972 posts
Major (US) Cavalry
Mark101
Sat 1 Jun 2019
at 17:27
  • msg #58

Re: OOC Thread - 19

If anyone else wats to be in on the negotiating team speak up IC. If we have to we can send both Hummers back.
Ferro
player, 1174 posts
CaporaleMaggior (It)
Jinnysong
Sat 1 Jun 2019
at 21:32
  • msg #59

Re: OOC Thread - 19

We already need both Humvees to move the Katy delegation (including both ex-prisoners).
Per Kolstrup
player, 938 posts
Oversergent (Den)
Raellus
Sun 2 Jun 2019
at 21:25
  • msg #60

Re: OOC Thread - 19


For the diplomatic mission, I propose the following. It sidelines some players, but it keeps things fairly simple. Hopefully, we can wrap up IC negotiations quickly, getting everyone else back into the mix in short order.

Humvee #1 ('Old' Humvee) - Scout
Ferro - driver
Kolstrup - vehicle commander / SNCO
Walsh - grenade launcher*
Rodriguez - Anti Armour (SM-2 Koncerz)
Anna (NPC)
(removed to make room for passengers)
Two Kilo Romeo guests

Humvee #2 ('New' Humvee aka Frankenhumvee) -  Command
Voight - driver
McCarthy - vehicle commander / CO
Grant – Medic
Babicevs – gunner**
Krysia (NPC)- I assume she will want to accompany us as Island liaison.
+Gustek

*Hasn't volunteered or been tasked so slot could be shifted to someone else.

**Since Per's already going, I'm fine with someone else taking Varis' slot. Rodriguez, maybe?


-
This message was last edited by the player at 22:05, Sun 02 June 2019.
Henry 'Hank' Voight
player, 268 posts
PMC /Call Sign: Devil Dog
Corkman
Sun 2 Jun 2019
at 22:32
  • msg #61

Re: OOC Thread - 19

John Jameson McCarthy:
If anyone else wants to be in on the negotiating team speak up IC. If we have to we can send both Hummers back.

As much as I would like to be more active with a new player, I wouldn't imagine being overly helpful with the negotiating team at this time.  His limited background doesn't seem like he might be helpful, especially that he's wounded, other than driving and maybe trying to collect some Intel on a limited basis.

Not complaining at all, just stating what I think to be accurate.
Jose Rodriguez
editor, 348 posts
Spec 4 (US) Infantry
Heffe
Sun 2 Jun 2019
at 23:58
  • msg #62

Re: OOC Thread - 19

Rodriguez is cool to hang back on this one to help watch the fort. See you guys soon!
Billy 'Crack' O'Brien
player, 1218 posts
Cpl (UK) Airborne
Cymon
Mon 3 Jun 2019
at 02:06
  • msg #63

Re: OOC Thread - 19

Billy is happy to stay or go if they need a driver now or someone on the MG.
Jan Czerny
player, 563 posts
Sergent-Chef FFL
Mahatatain
Mon 3 Jun 2019
at 11:35
  • msg #64

Re: OOC Thread - 19

One thing that Jan brought up a while ago - did the name Nadim get mentioned to the villagers? It's less important now thank I thought as they appear to be friendly but I just wondered if we'd found out who this was.
Reggie Grant
player, 55 posts
Refugee Medic
Thu 6 Jun 2019
at 16:38
  • msg #65

Re: OOC Thread - 19

Mark - is JJM speaking English or Polish in your latest IC post to Wojcik? I just want to double check what Reggie is understanding.

Ta,

Andy
John Jameson McCarthy
player, 2975 posts
Major (US) Cavalry
Mark101
Thu 6 Jun 2019
at 17:06
  • msg #66

Re: OOC Thread - 19

He's speaking Polish.
Reggie Grant
player, 56 posts
Refugee Medic
Thu 6 Jun 2019
at 17:19
  • msg #67

Re: OOC Thread - 19

In reply to John Jameson McCarthy (msg # 66):

Ta.
Fusilier
GM, 6766 posts
Your Guide
Sun 9 Jun 2019
at 00:55
  • msg #68

Re: OOC Thread - 19

I was slow getting my latest turn up but I ought to be able to shoot for Monday night being the next turn post.
Per Kolstrup
player, 940 posts
Oversergent (Den)
Raellus
Sun 9 Jun 2019
at 15:39
  • msg #69

Re: OOC Thread - 19


I think the next step is getting some more detailed directions to the WA group's current whereabouts. Then perhaps we should wait until nightfall and hit them.

It sounds like the prisoners swap is a long-shot. If we contact the WA to begin negotiations, they know we are in the area. IMHO, it's best we keep the element of surprise and use it to try to free the boys by force.

Thoughts?

-
Henry 'Hank' Voight
player, 272 posts
Call Sign: Devil Dog-02
Corkman
Sun 9 Jun 2019
at 16:59
  • msg #70

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 69):

I think any kind of negotiations or talks are just going to slow the process down, delay what we want to do, and/or, work against what we said we wanted to do.  We should take some heed in to what Filip told us about the WA.

Strike swiftly and totally on what we have available trying to end it quickly.
Jose Rodriguez
editor, 351 posts
Spec 4 (US) Infantry
Heffe
Sun 9 Jun 2019
at 18:56
  • msg #71

Re: OOC Thread - 19

I’d be in favor of an assault as well. We (you guys) already saw what the WA guys were capable of at the Twins. These are fanatics, and I have a hard time thinking that they’d negotiate anything in good faith.
Jan Czerny
player, 564 posts
Sergent-Chef FFL
Mahatatain
Sun 9 Jun 2019
at 22:36
  • msg #72

Re: OOC Thread - 19

I think that a surprise assault, making maximum use of our superior firepower and without any recognition of the WA's prisoners, is the best option. If we attempt any negotiation with them for the prisoners then we indicate that they are important and valuable to us. Therefore I think that just opening fire and killing as many of the WA people as quickly as possible is the best strategy. The two orphans they have prisoner are from the village and with our level of firepower it will be clear that we aren't from the village so should they try to use their prisoners as bargaining chips we can just play dumb, rendering them irrelevant. Hopefully that logic makes sense as it seems to give the two prisoners the greatest chance of survival.
Per Kolstrup
player, 941 posts
Oversergent (Den)
Raellus
Sun 9 Jun 2019
at 23:19
  • msg #73

Re: OOC Thread - 19


We're probably on the same page, but to clarify, I'm thinking more of a hostage-rescue op, where we reconnoiter the camp, locate the two boys, then plan a surprise assault that eliminates the WA while minimizing risk to the hostages.

-
Henry 'Hank' Voight
player, 273 posts
Call Sign: Devil Dog-02
Corkman
Sun 9 Jun 2019
at 23:58
  • msg #74

Re: OOC Thread - 19

Per Kolstrup:
We're probably on the same page, but to clarify, I'm thinking more of a hostage-rescue op, where we reconnoiter the camp, locate the two boys, then plan a surprise assault that eliminates the WA while minimizing risk to the hostages.

-

That works as well, kind of what I was imagining.  Eliminating the whole threat there though
Jan Czerny
player, 565 posts
Sergent-Chef FFL
Mahatatain
Mon 10 Jun 2019
at 08:36
  • msg #75

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 73):

I'm happy with a hostage rescue op but the stealth required for that means that we can't really bring the vehicles in to play initially.

We should also try to find out how long these two boys have been prisoners. They could already be brainwashed to be part of the WA and active members if enough time has passed.
Per Kolstrup
player, 942 posts
Oversergent (Den)
Raellus
Mon 10 Jun 2019
at 14:40
  • msg #76

Re: OOC Thread - 19

Henry 'Hank' Voight:
That works as well, kind of what I was imagining.  Eliminating the whole threat there though


I agree. Once the hostages are free, we eliminate the rest of the WA group.

Jan Czerny:
We should also try to find out how long these two boys have been prisoners. They could already be brainwashed to be part of the WA and active members if enough time has passed.


That's a good point. Someone should ask.

-
Henry 'Hank' Voight
player, 274 posts
Call Sign: Devil Dog-02
Corkman
Tue 11 Jun 2019
at 02:27
  • msg #77

Re: OOC Thread - 19

I was going to reply to Jose's comment but, I see that he changed it to Jan.
Jan Czerny
player, 566 posts
Sergent-Chef FFL
Mahatatain
Tue 11 Jun 2019
at 09:21
  • msg #78

Re: OOC Thread - 19

In reply to Henry 'Hank' Voight (msg # 77):

Hank isn't with Jose - he's with the group that went to the village:

Per Kolstrup:
Humvee #1 ('Old' Humvee) - Scout
Ferro - driver
Kolstrup - vehicle commander / SNCO
Walsh - grenade launcher
Two Kilo Romeo guests

Humvee #2 ('New' Humvee aka Frankenhumvee) -  Command
Voight - driver
McCarthy - vehicle commander / CO
Grant – Medic
Babicevs – gunner
Krysia (NPC)- I assume she will want to accompany us as Island liaison.
+Gustek




I'm going to have Jan go with Jose to investigate the tracks but who else would like to come along IC? Dave is still away in RL so I'll just narrate Jan reporting in via the radio to Kessler and getting everyone on alert but I think that the only other PCs at the brick factory are Billy and Tom. Do either or both of them want to come along?

Ta,

Andy
This message was last edited by the player at 09:25, Tue 11 June 2019.
Jan Czerny
player, 568 posts
Sergent-Chef FFL
Mahatatain
Tue 11 Jun 2019
at 13:27
  • msg #79

Re: OOC Thread - 19

Fuse - further to Jan's question IC to Jose - do we know when it last snowed?

Ta,

Andy
Henry 'Hank' Voight
player, 275 posts
Call Sign: Devil Dog-02
Corkman
Tue 11 Jun 2019
at 20:14
  • msg #80

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 78):
Understood.  I was saying that Jose had mentioned me in his post first, edited it, and then put Jan's name.  I'm guessing it was a mistake.  By the time I went to reply to it, it was corrected.  That's all I was saying.
Jan Czerny
player, 569 posts
Sergent-Chef FFL
Mahatatain
Tue 11 Jun 2019
at 20:26
  • msg #81

Re: OOC Thread - 19

In reply to Henry 'Hank' Voight (msg # 80):

Ah, ok. Apologies for any misunderstanding.
Jose Rodriguez
editor, 354 posts
Spec 4 (US) Infantry
Heffe
Tue 11 Jun 2019
at 20:30
  • msg #82

Re: OOC Thread - 19

In reply to Henry 'Hank' Voight (msg # 80):

Yep, this is correct. I had originally thought Hank was back at the factory before Fuse pointed out to me that he was not, so I ended up changing Hank to Jan in the post. Sorry for any confusion that was caused.
Fusilier
GM, 6768 posts
Your Guide
Tue 11 Jun 2019
at 21:55
  • msg #83

Re: OOC Thread - 19

Henry 'Hank' Voight:
By the time I went to reply to it...


It's because you can't reply to it. Hank is nowhere near Jose and everyone else at the factory. Likewise, I deleted the post regarding him reacting to Jose/Andropov's dialogue because he isn't with them.

In reply to Jan Czerny (msg # 79):
Yes. I mention all weather changes either in the heading or text. It stopped last night.
This message was last edited by the GM at 21:57, Tue 11 June 2019.
Jan Czerny
player, 570 posts
Sergent-Chef FFL
Mahatatain
Tue 11 Jun 2019
at 22:46
  • msg #84

Re: OOC Thread - 19

In reply to Fusilier (msg # 83):

Thanks for the info.
Per Kolstrup
player, 943 posts
Oversergent (Den)
Raellus
Tue 11 Jun 2019
at 22:56
  • msg #85

Re: OOC Thread - 19


@All: I'm very keen to carry on, but I'm holding off on posting IC because neither of my PCs are privy to the negotiations.

Fuse, does Jan's radio have the range to reach the Humvees? Thanks.

-
Fusilier
GM, 6769 posts
Your Guide
Tue 11 Jun 2019
at 23:12
  • msg #86

Re: OOC Thread - 19

No, he doesn't.
Jan Czerny
player, 572 posts
Sergent-Chef FFL
Mahatatain
Thu 13 Jun 2019
at 10:29
  • msg #87

Re: OOC Thread - 19

Fuse,

Am I right in thinking that we can't use the 501 road to get past KR due to the obstacles placed on the road by the villagers? If that's right I presume the we need to use the forest road to bypass the village? Is that correct

I think that we need to do the following next:

 - Move from the brick factory to somewhere else. Exactly where I'm not sure so we need to work this out.

 - Rest up in a new location for a few hours at least to let the fatigue levels recover.

 - Perform routine maintenance on Alpha to check the source of the oil leak.

 - Potentially forage for food if we have enough people who aren't resting or on guard duty.

Any thoughts from anyone?

Ta,

Andy
Jose Rodriguez
editor, 355 posts
Spec 4 (US) Infantry
Heffe
Thu 13 Jun 2019
at 14:08
  • msg #88

Re: OOC Thread - 19

I think time is of the essence. We need to move from the brick factory ASAP, and decide what to do with the bandit prisoners (take them with us? Or...). And we probably need to make the strike on the WA before they’re able to make it across the lagoon, which means we may not have the luxury to take on those other tasks before we attack them.
John Jameson McCarthy
player, 2977 posts
Major (US) Cavalry
Mark101
Thu 13 Jun 2019
at 14:20
  • msg #89

Re: OOC Thread - 19

I think you're right, there won't be time to do everything we want to.

To be honest, given how tired everyone is, I don't think a stealth mission is even realistic. In reality the best we could hope for was find the contact and use overwhelming firepower to destroy the enemy. Anywhere near a fair fight is going to see us taking casualties we don't have to.

I don't see the point of losing men to try and save kids that the villagers obviously don't care about. If they survive it's a bonus but a stealth mission will rely on people that are already knackered and sideline the players that have been sidelined for a long time.

If people want to be white hats and conduct a hostage rescue, we will of course do it, I just think it's unrealistic given the situation.
Jan Czerny
player, 573 posts
Sergent-Chef FFL
Mahatatain
Thu 13 Jun 2019
at 14:23
  • msg #90

Re: OOC Thread - 19

In reply to Jose Rodriguez (msg # 88):

Good points.

Fuse, the weather is described as "Partly Cloudy, -10oC" but how windy is it? If I was going to try to cross a lagoon on rafts when the temperature is -10oC I'd want the wind to be minimal.

Thinking about this further how frozen will the lagoon be? At -10oC how thick will the ice be? Will it be enough to walk on in a lagoon or would the movement of the water prevent it freezing? My hope is that a Canadian can help explain things to a Brit who lives in a country where six inches of snow can bring the country to a standstill...... :)
Per Kolstrup
player, 944 posts
Oversergent (Den)
Raellus
Thu 13 Jun 2019
at 16:20
  • msg #91

Re: OOC Thread - 19


It would be helpful if we had a better idea of how much time we had. What is "soon"? Are the bandits leaving in a couple of hours, or in day or two? Can we get an IC flashback to gain a bit more specificity?

If it's the latter, then I think we should spend the day sleeping at the factory, then hit the WA at night. The WA sound pretty sloppy and we have the advantage of NOD's and night ops experience.

If the factory gets raided while we rest, then the whole rescue op is moot. But I don't think we can move camp and get enough rest in the remaining period of daylight.

I really don't like the idea of hitting the WA camp with indiscriminate firepower. I'm not proposing an elaborate, SAS-style hostage rescue op. I am suggesting that we do just enough recon to determine where the children are being held and then avoiding, as much as possible, shooting it up when we attack. I don't think that the "villagers obviously don't care about" the kids. I think the villagers are jaded and feel helpless and therefore come across as fatalistically resigned to the fact of their kidnapping. If we get them back alive, I think it will open doors with KR.

@Andy: Of course, Fuse has final say on this, but I reckon there's not much ice- clearly not enough to walk on- if the WA are going to the trouble of building rafts.

-
Fusilier
GM, 6771 posts
Your Guide
Thu 13 Jun 2019
at 17:12
  • msg #92

Re: OOC Thread - 19

There's very little wind. It's been pretty calm lately, despite the snowfall.

There's no ice, none significant anyway, just a little along the shore and even that couldn't support a person. It's still too early in the season.
Fusilier
GM, 6772 posts
Your Guide
Thu 13 Jun 2019
at 17:41
  • msg #93

Re: OOC Thread - 19

Per Kolstrup:
It would be helpful if we had a better idea of how much time we had. What is "soon"? Are the bandits leaving in a couple of hours, or in day or two? Can we get an IC flashback to gain a bit more specificity?


I'm afraid the villagers aren't aware of the details like that. All they know is that the bandits are constructing a means to cross. Assuming two or three days to do something like that, maybe four if they aren't rushed, then they might be done tomorrow morning. In that case you have just under 24 hours, call it 20.

It's also possible they may be done today, but there's not enough daylight left and it's unlikely anyone would bother with a night crossing unless they were under pressure. So even this worse case scenario gives you that same 20 hours above.

If they've had trouble with their efforts you might get an extra day, but that's really just wishful thinking at this point.
This message was last edited by the GM at 17:44, Thu 13 June 2019.
Per Kolstrup
player, 946 posts
Oversergent (Den)
Raellus
Thu 13 Jun 2019
at 18:53
  • msg #94

Re: OOC Thread - 19

In reply to Fusilier (msg # 93):

Thanks.

Based on that info, I think my/Per's plan has a good chance of working.

-
John Jameson McCarthy
player, 2978 posts
Major (US) Cavalry
Mark101
Fri 14 Jun 2019
at 18:20
  • msg #95

Re: OOC Thread - 19

So, is the consensus to relocate to KR. Rest for the day as Tom checks the Humvee and then send a recce team out in the night?

If it is, I can get an IC post up. What else do you want to include in the orders?
Jose Rodriguez
editor, 357 posts
Spec 4 (US) Infantry
Heffe
Fri 14 Jun 2019
at 18:54
  • msg #96

Re: OOC Thread - 19

In reply to John Jameson McCarthy (msg # 95):

I think the only question is whether we move and then rest, or rest and then move. For the recce, I'm not sure if we want to send a scouting party up first while others are in KR, or if we do a recce in force to locate the WA camp before having a small team locate the exact location of the boys.
Per Kolstrup
player, 947 posts
Oversergent (Den)
Raellus
Fri 14 Jun 2019
at 21:02
  • msg #97

Re: OOC Thread - 19

In reply to Jose Rodriguez (msg # 96):

I agree that we should move sooner rather than later but I think Andropov should have a look at the leaky Humvee first and make sure that it can make it to KR.

-
Jose Rodriguez
editor, 358 posts
Spec 4 (US) Infantry
Heffe
Fri 14 Jun 2019
at 21:36
  • msg #98

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 97):

Agreed. We basically have to weigh the risk of mechanical breakdown against potential attack. I’m fine either way we decide.
Per Kolstrup
player, 948 posts
Oversergent (Den)
Raellus
Sat 15 Jun 2019
at 16:25
  • msg #99

Re: OOC Thread - 19

In reply to Jose Rodriguez (msg # 98):

Exactly. That's why Andropov should have a look first. It's not far to KR, so if there's still enough oil in the Humvee to make it there, then I say we move toot suite. It should take like 5 minutes tops just to check the levels. If it's dangerously low, we'll need to stay at the factory long enough to fix it. Folks can still rest while the needed repairs are underway.

-
Jose Rodriguez
editor, 359 posts
Spec 4 (US) Infantry
Heffe
Sat 15 Jun 2019
at 17:20
  • msg #100

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 99):

Sounds like a plan.
Jan Czerny
player, 574 posts
Sergent-Chef FFL
Mahatatain
Sat 15 Jun 2019
at 21:04
  • msg #101

Re: OOC Thread - 19

Per Kolstrup:
I really don't like the idea of hitting the WA camp with indiscriminate firepower. I'm not proposing an elaborate, SAS-style hostage rescue op. I am suggesting that we do just enough recon to determine where the children are being held and then avoiding, as much as possible, shooting it up when we attack. I don't think that the "villagers obviously don't care about" the kids. I think the villagers are jaded and feel helpless and therefore come across as fatalistically resigned to the fact of their kidnapping. If we get them back alive, I think it will open doors with KR.

Just to put my two-pennyworth in, I'm concerned with any stealth mission against the WA because of their numbers and the need to keep vehicles well back because they will be heard otherwise. I'm not against doing it and am happy to go with it as that seems to be the consensus but I think that a rapid assault in our vehicles to make maximum use of our firepower is the safer option for us. Granted it's not the safer option for the two prisoners the WA are holding but I don't think that freeing them is going to make the KR villagers open up. They are a classic T2k isolationist community and they just want to be left alone by everyone. I will be delighted to be proved wrong but that's my reading of previous interaction with them.



On a separate note are we going to ask about the wounded Canadian prisoner in KR? That bit of intel strikes me as weird as the KR villagers don't seem like the kind of people who want to keep prisoners so there must be an important reason.
Per Kolstrup
player, 949 posts
Oversergent (Den)
Raellus
Sat 15 Jun 2019
at 22:47
  • msg #102

Re: OOC Thread - 19


I'm going to stick to my guns on this one. Neither Per nor, to a slightly lesser extent, Varis, are going to go along with an indiscriminate assault on a camp where two innocent kids are being held.

Our current intel indicates that this WA group is neither large nor well-equipped, and they sound sloppy as well. They clearly don't fear KR and they probably don't know that we are in the AO.

Therefore, I think the chances of sneaking up on them are pretty good. We should at least try. We can still have the BTR on standby in case resistence is heavier than expected.

-
Fusilier
GM, 6773 posts
Your Guide
Sun 16 Jun 2019
at 00:06
  • msg #103

Re: OOC Thread - 19

If a decision isn't ready yet for a plan of attack that's fine. But if I can at least get IC posts on what happens in the interim, such as moving camp now or going later, I can move things forward a bit while the other stuff is still being worked out.
This message was last edited by the GM at 00:07, Sun 16 June 2019.
Michael Kessler
player, 1643 posts
Hauptmann (Ger)
Dave Ross
Sun 16 Jun 2019
at 09:34
  • msg #104

Re: OOC Thread - 19

My online access has been restricted to two minutes here and there on a phone for the last couple of weeks. I'm hoping that it should be a little more regular going forward, although I am still travelling so won't be able to post normally for at least another week.

That said, apologies if I'm rehashing ground what's already been covered, but I'm inclined to prefer some sort of stealth recon mission before launching any sort of full scale assault. In the first place it may give us more intel on the enemy - including any possible anti armour capacity that they have (I think it would be foolhardy to just assume we can walk all over them if we hit them in force) and it might reveal the location of the two children, which in turn opens up more options - even if we can't mount a separate rescue we can at least try and minimise fire in that area to what's absolutely essential.

In short, my preferred option is stealth recon followed by an assessment of the situation with a view to either a) a full on assault while a snatch team tries to secure the kids or if that's not possible b) a full scale assault. All to take place this evening so people have a chance to rest. In the meantime we should deal with vehicle maintenance and make sure sentries are posted (on a rotational basis so everyone has a chance to rest). I don't think we need to worry about foraging for extra food yet.

Also, Andy, re the Canadian, Kessler made checking his status a priority (IC Msg735) and Grant was specifically tasked to deal with it so that should have been covered (or at least attempted) during the meet?
This message was last edited by the player at 09:34, Sun 16 June 2019.
Michael Kessler
player, 1644 posts
Hauptmann (Ger)
Dave Ross
Sun 16 Jun 2019
at 17:06
  • msg #105

Re: OOC Thread - 19

Mark, there’s an integral battery charger aboard the BTR. Tegyrius included it as part of the initial loadout. As long as we have the BTR we have a battery charger.

Fuse, this has come up before. If you really need me to find the posts about it I can but they’re four years old so it will take a bit of hunting.
Fusilier
GM, 6774 posts
Your Guide
Mon 17 Jun 2019
at 02:20
  • msg #106

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 105):

No, that's ok. Besides, if you have time for the game (I know it's limited) I'd rather you get to spend it posting or something other than looking stuff up. I seem to remember it anyway.

Alpha is fit to drive upon being checked by Andropov. Oil level is low but still alright to travel.
This message was last edited by the GM at 02:20, Mon 17 June 2019.
Michael Kessler
player, 1645 posts
Hauptmann (Ger)
Dave Ross
Mon 17 Jun 2019
at 02:51
  • msg #107

Re: OOC Thread - 19

In reply to Fusilier (msg # 106):

Yeah, I have a solid WiFi connection in the Hotel so I should be able to keep up some level of posting while I’m here.
Jan Czerny
player, 575 posts
Sergent-Chef FFL
Mahatatain
Tue 18 Jun 2019
at 14:55
  • msg #108

Re: OOC Thread - 19

Michael Kessler:
Also, Andy, re the Canadian, Kessler made checking his status a priority (IC Msg735) and Grant was specifically tasked to deal with it so that should have been covered (or at least attempted) during the meet?

This doesn't appear to have been covered in the meeting.



Re the "kids", please remember that they are probably teenage boys and they are probably being indoctrinated so it may be very hard to tell them apart from the WA.
Jan Czerny
player, 576 posts
Sergent-Chef FFL
Mahatatain
Tue 18 Jun 2019
at 14:59
  • msg #109

Re: OOC Thread - 19

Michael Kessler:
Mark, there’s an integral battery charger aboard the BTR. Tegyrius included it as part of the initial loadout. As long as we have the BTR we have a battery charger.

Fuse, this has come up before. If you really need me to find the posts about it I can but they’re four years old so it will take a bit of hunting.

Apologies - the confusion over chargers is partly my fault. Jan has the gear to set up a new  charger in a Humvee but we haven't done it yet. Jan raised it IC with Tom previously and we talked about doing it later, hence the confusion and people forgetting about the one on the BTR.

Sorry about this.

Andy
Jan Czerny
player, 577 posts
Sergent-Chef FFL
Mahatatain
Tue 18 Jun 2019
at 16:14
  • msg #110

Re: OOC Thread - 19

Fusilier:
Lastly, Varis is able to get his radio working again with some batteries already found in the Krok's charging unit. In addition to sleep the Mad Dogs are stretching the limits of their powered devices. The group is constantly running their radios, day and night, in addition to NODs. The battery supply and physical limits of the chargers simply can't keep up with that sort of usage for an extended period of time.

Based on this do we need to make it SOP that all radios and NODs are turned off unless we're away from the camp on an op? If we do then what about sentries?
Michael Kessler
player, 1647 posts
Hauptmann (Ger)
Dave Ross
Tue 18 Jun 2019
at 17:15
  • msg #111

Re: OOC Thread - 19

Jan Czerny:
Re the "kids", please remember that they are probably teenage boys and they are probably being indoctrinated so it may be very hard to tell them apart from the WA.

Did anyone ask the headman how old they were or is that speculation?
Jan Czerny
player, 579 posts
Sergent-Chef FFL
Mahatatain
Tue 18 Jun 2019
at 17:46
  • msg #112

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 111):

That is speculation based on logic. The WA don't need the prisoners to keep the villagers from attacking them. The villagers just want to be left alone and the WA are leaving. Therefore if you're taking prisoners I think that they're much more likely to be forced recruits, particularly if the WA are feeding them.
Michael Kessler
player, 1648 posts
Hauptmann (Ger)
Dave Ross
Tue 18 Jun 2019
at 18:04
  • msg #113

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 112):

Yep, that logic makes sense but I think it's already been established that the WA use child soldiers so I don't follow how you can draw a conclusion about the hostages' ages?

It would have been a good question to have asked the headman.
Michael Kessler
player, 1650 posts
Hauptmann (Ger)
Dave Ross
Tue 18 Jun 2019
at 18:30
  • msg #114

Re: OOC Thread - 19

I think I’ve done the numbers properly for this schedule

1st Watch
Czerny
Babicevs
Andropov
O’Brien

2nd Watch
Fischer
Krysia
Price
Aleksandr

3rd Watch
Kessler
McCarthy
Gustek

4th Watch
Kolstrup
Ferro
Rodriguez
Walsh
Anna

I know the numbers don’t square but I’m not counting Anna as a full person on account of the fact she can’t raise the alarm.

Guarding the prisoners

1st shift
Voight
Grant

2nd shift
Kessler (I’ll volunteer to pull double duty)
Any other volunteer?

3rd shift
Voight
Grant

4th shift
Volunteers?

I realise Grant and Voight are also being asked (or, rather, told) to pull double duty but I don’t think either have been actively involved in much patrolling so I don’t think it’s unreasonable at this stage

At two hours on / six hours off that should give most people some down time and take us through to nightfall.

If anyone wants to suggest an alternative rota feel free. And if I've missed anyone I'm sorry.
This message was last edited by the player at 18:31, Tue 18 June 2019.
Jan Czerny
player, 580 posts
Sergent-Chef FFL
Mahatatain
Tue 18 Jun 2019
at 19:06
  • msg #115

Re: OOC Thread - 19

Michael Kessler:
Yep, that logic makes sense but I think it's already been established that the WA use child soldiers so I don't follow how you can draw a conclusion about the hostages' ages?

Well that depends on what you think of when you say "child soldiers". I think of someone who is at least about 12 years old but I'm probably thinking too old.

Remember that the WA have food issues so any recruit is going to have to pull their weight rapidly. I would suggest that that means that the two orphans are a bit older but, once again, that's an educated guess at best.
Jan Czerny
player, 581 posts
Sergent-Chef FFL
Mahatatain
Tue 18 Jun 2019
at 19:09
  • msg #116

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 114):

Jan will take the 4th shift guarding the prisoners.
Per Kolstrup
player, 954 posts
Oversergent (Den)
Raellus
Tue 18 Jun 2019
at 19:14
  • msg #117

Re: OOC Thread - 19


Thanks for coming up with a duty roster/schedule, Dave.

May I suggest Krysia be added? I think it's only fair she pull her weight since presumably she's eating our food.

For the recon and assault of the WA camp, I am volunteering Per for the former and Varis for the latter. Of course, I imagine that the recce team will participate in the assault as well.

-
Michael Kessler
player, 1651 posts
Hauptmann (Ger)
Dave Ross
Tue 18 Jun 2019
at 19:22
  • msg #118

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 117):

No probs. Krysia is already there though (2nd Watch, aka the NPC shift)
Per Kolstrup
player, 956 posts
Oversergent (Den)
Raellus
Tue 18 Jun 2019
at 19:23
  • msg #119

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 118):

Oh shit. Sorry. Totally missed it (obviously).

-
Per Kolstrup
player, 957 posts
Oversergent (Den)
Raellus
Tue 18 Jun 2019
at 19:27
  • msg #120

Re: OOC Thread - 19

Jan Czerny:
Based on this do we need to make it SOP that all radios and NODs are turned off unless we're away from the camp on an op? If we do then what about sentries?


Do we have a SOP's thread or post? I thought we did, but I can't find one. I might be thinking of another game.

Anyway, I think an electronic shut-off protocol will help with NOD battery life, but we pretty much need our radios on all the time, or at least when the unit is split off, which is quite often.

-
Jan Czerny
player, 582 posts
Sergent-Chef FFL
Mahatatain
Tue 18 Jun 2019
at 20:02
  • msg #121

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 120):

Agreed. That's why I suggested that we turn radios off when we're not away from the camp.
Jose Rodriguez
editor, 361 posts
Spec 4 (US) Infantry
Heffe
Tue 18 Jun 2019
at 23:21
  • msg #122

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 120):

There is an SOP & Public notes thread, but it's been so long since anyone has posted in it that it's fallen to the bottom of the page (in between chapters 12 and 13). :) I would think we can probably continue using that if we have new SOPs that we want to adopt, or codify existing ones. While we're at it, we should probably add something about always making sure someone has a radio if they're out on patrol, each section should have a radio if we're split up more than usual, or ensure a long range radio is carried if we're venturing more than a couple miles from each other.

__

Jose will participate in the assault in an AT capacity, but not in the recce (his stealth isn't great).
Ferro
player, 1181 posts
CaporaleMaggior (It)
Jinnysong
Wed 19 Jun 2019
at 00:21
  • msg #123

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 113):

Yeah I agree it would have. I guess I had already formed an image of them in my mind before we met with Filip so I overlooked it. I was just thinking about getting the guy to agree to cooperate really.
John Jameson McCarthy
player, 2982 posts
Major (US) Cavalry
Mark101
Wed 19 Jun 2019
at 19:57
  • msg #124

Re: OOC Thread - 19

Fuse, can we assume that everyone gets to hear what JJ says so that they can add ideas/opinions if they want to? I'd rather we all had our say before plans are finalised as the final attack may have to happen without much consultation and Id rather know what risks people are willing to take beforehand.
Fusilier
GM, 6776 posts
Your Guide
Wed 19 Jun 2019
at 20:05
  • msg #125

Re: OOC Thread - 19

Well, there's already 10 posts in with people doing things, so it's going to mess with the flow of time with a new bunch of posts happening before all that, or they get deleted and redone later.

What if we just let this turn go as it is, I move the turn up by a few hours, and then you have everyone assemble for group discussion? On my end I also won't push things too far that you don't have time for a proper planning and prep. What about that?
This message was last edited by the GM at 20:05, Wed 19 June 2019.
Jan Czerny
player, 584 posts
Sergent-Chef FFL
Mahatatain
Wed 19 Jun 2019
at 20:14
  • msg #126

Re: OOC Thread - 19

In reply to Fusilier (msg # 125):

Sounds like a plan to me.

We probably want to agree a plan OOC first so we can start discussing it here.
Per Kolstrup
player, 958 posts
Oversergent (Den)
Raellus
Thu 20 Jun 2019
at 03:12
  • msg #127

Re: OOC Thread - 19


I will have Per propose the following, once the IC planning conference is underway. Consider this a preview.

First, we need a staging area. I propose KR. The locals won't be thrilled, but they know what we're up to (i.e. they're already complicit), and they should recognize that no WA is going to mess with their village with a heavily-armed group nearby. We should arrive right around sunset. We'll make it clear that we're not there to stay, rather just to jump off on the rescue op. I think that the whole unit should go, so that we don't have to split ourselves further to guard the camp.

From the staging area, Per leads a recon patrol to the lagoon. I propose Per, Ferro, Jan, and Walsh (although Kessler's got the pertinent skills so it makes sense for him to go as well). They work their was around the lagoon, bearing roughly NE (as per the village hetman's report), until they find the WA raft-building camp. The recon teams observes and tries to locate the two child hostages. Once the recon team has a lay of the enemy position, it calls up the rest of the unit (on foot), with the BTR on standby back at KR in case we need heavy fire support/armored mobility. Once the assault element links up with the recon team, we sweep the camp, eliminate the WA and, hopefully, rescue the hostages.

Questions, suggestions, concerns?

-
Michael Kessler
player, 1652 posts
Hauptmann (Ger)
Dave Ross
Thu 20 Jun 2019
at 03:41
  • msg #128

Re: OOC Thread - 19

Just a heads up, I probably won’t be able to post again properly until Sunday.
John Jameson McCarthy
player, 2983 posts
Major (US) Cavalry
Mark101
Thu 20 Jun 2019
at 10:04
  • msg #129

Re: OOC Thread - 19

A planning session sounds great.
Fusilier
GM, 6777 posts
Your Guide
Thu 20 Jun 2019
at 10:29
  • msg #130

Re: OOC Thread - 19

I don't understand what you mean. I was asking about 'when'.
John Jameson McCarthy
player, 2984 posts
Major (US) Cavalry
Mark101
Thu 20 Jun 2019
at 20:29
  • msg #131

Re: OOC Thread - 19

I was agreeing with your offer. Let the turn run as is and then I'll call a meeting after you've posted the next term.
Henry 'Hank' Voight
player, 280 posts
Call Sign: Devil Dog-02
Corkman
Fri 21 Jun 2019
at 02:26
  • msg #132

Re: OOC Thread - 19

Are the prisoners already there or, do we need to get them and bring them to the building?
Per Kolstrup
player, 959 posts
Oversergent (Den)
Raellus
Fri 21 Jun 2019
at 02:33
  • msg #133

Re: OOC Thread - 19

In reply to Henry 'Hank' Voight (msg # 132):

Ferro and Jose dropped them off.

-
Henry 'Hank' Voight
player, 281 posts
Call Sign: Devil Dog-02
Corkman
Fri 21 Jun 2019
at 02:40
  • msg #134

Re: OOC Thread - 19

Per Kolstrup:
In reply to Henry 'Hank' Voight (msg # 132):

Ferro and Jose dropped them off.

-

Excellent!  Thank you.
Ferro
player, 1184 posts
CaporaleMaggior (It)
Jinnysong
Fri 21 Jun 2019
at 02:49
  • msg #135

Re: OOC Thread - 19

It was most of the content in my second last post.
Jan Czerny
player, 585 posts
Sergent-Chef FFL
Mahatatain
Fri 21 Jun 2019
at 15:13
  • msg #136

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 127):

Firstly there are a couple of questions that we need to resolve:

 - Where in KR are you thinking that we set up? We've only been to the western side of the village so far and the main compound (including the museum and the transmission tower) is on the eastern side. It's quite probable that some of the village is abandoned now so we could potentially use another part of the village which is abandoned as a staging area.

 - Can we drive directly along the 501 to where/near to where the WA are building rafts? I think that the 501 is blocked with obstacles at points and our maps aren't good enough to guide us along any parallel roads. If we can't find this out then the recon team could potentially make their way parallel to the 501 to check it as an access route.

Secondly I think that your plan needs a slight tweak:

 - The firepower of the three vehicles is our biggest edge in a battle against the WA so we need to design a plan that uses it. If we attack with the bulk of the Mad Dogs on foot then we will have one medium machine gun and several grenade/rocket launchers as opposed to the two heavy machine guns and an automatic grenade launcher. Therefore rather than have the bulk of the Mad Dogs join the recon team on foot to then launch an assault I think that it would be best for them to come up in the vehicles, deliberately spooking the WA and starting to engage them with the vehicle weapons. The noise will probably prompt some of the WA to run but the recon team includes both snipers so they can pick off anyone either attempting to flee with the hostages or to harm them.

 - This presumes that while the recon team are looking for the hostages that they don't spot any heavy weapons or other AT capability that could threaten our vehicles.

Does that make sense as an amended plan?

Ta,

Andy
Reggie Grant
player, 60 posts
Refugee Medic
Fri 21 Jun 2019
at 15:22
  • msg #137

Re: OOC Thread - 19

In reply to Ferro (msg # 135):

Jinny,

Please can I double check something from your second last IC post:
Ferro:
Once the prisoners are where they are supposed to be and untied, Ferro will pass on any observations about the cellar's deficiencies to Voight and Grant, and then to the officers. Then with that out of the way she tells Jose "I'm not on shift so I'm getting some sleep. You should too... might be a long night." and wanders off to stake out a spot in the house to lay out her bedroll.

The underlining is my emphasis. Is this correct that Ferro has untied the prisoners and left them unsupervised in the cellar? And if that's correct has she told Reggie or Hank that she has untied them?

Ferro:
"Just don't let them escape." Ferro answers. "Other than that nothing any different than before." She then points to the cellar entrance which is missing its door. "It's the only way in or out."

Reggie's understanding from this is that they are still securely tied up at the wrists as they have been since they were were initially captured.

Sorry for any confusion.

Ta,

Andy
Per Kolstrup
player, 960 posts
Oversergent (Den)
Raellus
Fri 21 Jun 2019
at 15:37
  • msg #138

Re: OOC Thread - 19

Jan Czerny:
Secondly I think that your plan needs a slight tweak:

 - The firepower of the three vehicles is our biggest edge in a battle against the WA so we need to design a plan that uses it. If we attack with the bulk of the Mad Dogs on foot then we will have one medium machine gun and several grenade/rocket launchers as opposed to the two heavy machine guns and an automatic grenade launcher. Therefore rather than have the bulk of the Mad Dogs join the recon team on foot to then launch an assault I think that it would be best for them to come up in the vehicles, deliberately spooking the WA and starting to engage them with the vehicle weapons. The noise will probably prompt some of the WA to run but the recon team includes both snipers so they can pick off anyone either attempting to flee with the hostages or to harm them.


I understand your reasoning, Andy. I'm all for force multipliers like infantry support weaponry, but in this case, I think it's probably overkill. Our intel strongly suggests that this group of WA is relatively small and not particularly well armed. Assuming that we can surprise them, HMG's and AGL's are probably not necessary. Secondly, I'm worried that heavy automatic fire (especially the exploding kind) will unnecessarily endanger the hostages. If this were the larger WA group- the one we've learned is east of the lagoon- then I would be all for using maximum firepower, but for this op, I think that we should exercise a little restraint.

Of course, I'm happy to defer to majority opinion here.

-
Jose Rodriguez
editor, 362 posts
Spec 4 (US) Infantry
Heffe
Fri 21 Jun 2019
at 15:45
  • msg #139

Re: OOC Thread - 19

If we can manage to save the hostages, we probably should. I think bringing the vehicles, even driving in quickly, will limit our ability to surprise the cultists. My vote would be to go in on foot.
Jan Czerny
player, 586 posts
Sergent-Chef FFL
Mahatatain
Fri 21 Jun 2019
at 16:01
  • msg #140

Re: OOC Thread - 19

In reply to Jose Rodriguez (msg # 139):

Yea, I was sacrificing surprise for force.

Please correct me if I'm wrong but the WA force we're talking of engaging is about 20 to 25 people strong. If that's right then I'm concerned about taking them on without vehicle support and only the BTR as backup. We are talking about deliberately putting ourselves in a situation where we're outnumbered. I still think that we could win that fight but I think that we'll take casualties in the process, which then impacts our capability to launch an operation against the bulk of the WA across the lagoon.

Do you see where I'm coming from?

Ta,

Andy
Per Kolstrup
player, 961 posts
Oversergent (Den)
Raellus
Fri 21 Jun 2019
at 16:37
  • msg #141

Re: OOC Thread - 19


Absolutely, and it's a very valid concern. I'm not dismissing it. I just see us capable of taking on the threat without 3 vehicles. The way that I see it is that we have an elite force- the Mad Dogs- taking on a bunch of armed thugs/nutters. With our firepower, and the element of surprise*, we shouldn't need heavy weapons. We should have an edge in firepower just with our personal weapons.

*Which we risk losing by driving up on the camp.

Once we cross the canal, we'll only have the BTR as backup, so perhaps now is a good chance to operationally test that configuration. I think bringing the Humvees means losing at least 3 assaulters (the two drivers and two gunners- not counting Voight since he's not yet foot-mobile). Plus, if the WA camp is right on the shore, the vehicles might not be able to reach it anyway.

The BTR has a coax and the KPV. We can detach and bring the AGS-17 along as well. If we get into a pickle, we call in the armor. It can act as an ambulance too, if anyone is unlucky enough to get wounded.

Recon Team
Per
Ferro (please bring MP5SD)
Jan
Walsh or Kessler

Main Force
Kessler or Walsh
Rodriguez
O'Brien
Varis
Andropov
Price (is he with us?)

BTR
Fischer
NPC gunner (name?)
Voight
Grant
JJM

If Krysia wants in on the assault, she can go with the Main Force. If not, she can go in the BTR or stay at KR. Gustek should probably stay at KR, unless he's game to ride in the BTR. I recommend we leave our prisoners at KR.

I've marked proposed patrol routes for both the recon team and the vehicle/s on the game map.


@Fuse: Will you please mark the KR roadblock on the 501 on the map? Thanks.

-
This message was last edited by the player at 16:41, Fri 21 June 2019.
Michael Kessler
player, 1653 posts
Hauptmann (Ger)
Dave Ross
Fri 21 Jun 2019
at 17:00
  • msg #142

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 141):

Price is with us - he’s the NPC gunner you’re looking for a name for.

Aleksandr is also with us (NPC BTR driver) as is Anna.

Walsh has far better Stealth than Kessler.
Jan Czerny
player, 587 posts
Sergent-Chef FFL
Mahatatain
Fri 21 Jun 2019
at 17:00
  • msg #143

Re: OOC Thread - 19

Per Kolstrup:
With our firepower, and the element of surprise*, we shouldn't need heavy weapons. We should have an edge in firepower just with our personal weapons.

*Which we risk losing by driving up on the camp.

I fully realise that we'll lose the element of surprise by using the vehicles (I stated it above a couple of times) but I'm still concerned that taking the WA on without the vehicles is a mistake. Unless anyone else starts to agree with me however I'll park my concerns as it's not constructive to continue with them.

In reality the recon of the WA position should give us some indication as to whether we need the vehicles or not.

Going through your groupings I think that the assignments are best as follows:

Recon Team
Kolstrup (team leader)
Ferro
Czerny
Walsh

Main Force
Kessler (team leader)
Rodriguez
O'Brien
Babicevs
Andropov
Price (M240 machine gun)
Aleksandr (loader for M240)
Krysia

BTR
McCarthy (commander)
Voight (driver)
Fischer (gunner)
Grant (medic)
Gustek (if he's coming)
Anna (if she's not staying to guard the Humvees)

I don't think that I've forgotten anyone but please say if I have.

Fuse - this is presuming that Volight's leg wound is still serious enough that he needs to stay in a vehicle. Please correct me if I'm wrong.

Ta,

Andy
Michael Kessler
player, 1654 posts
Hauptmann (Ger)
Dave Ross
Fri 21 Jun 2019
at 17:10
  • msg #144

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 143):

I’m with Rae and Heffe. The downsides of bringing the vehicles outweigh the benefits.

Also, I’m not sure leaving Anna on her own is a good idea.

Sorry if my posts are a bit abrupt btw. I’m currently phone posting while watching the cricket.

Or rather, not watching the cricket...
Per Kolstrup
player, 962 posts
Oversergent (Den)
Raellus
Fri 21 Jun 2019
at 17:21
  • msg #145

Re: OOC Thread - 19

Jan Czerny:
In reality the recon of the WA position should give us some indication as to whether we need the vehicles or not.


Very true. We don't really have to decide on the other vehicles until we've located the WA camp, but it's good that we have contingency plans in place for when we do, or contact is made.

Andy & Dave, thanks for filling in the blanks re personnel.

What do y'all think about the proposed patrol route?

For where we jump off from the vehicles, we need to know where the roadblock is. I suppose that we can ask the KR folks to temporarily remove it, if need be.

-
Ferro
player, 1185 posts
CaporaleMaggior (It)
Jinnysong
Fri 21 Jun 2019
at 18:34
  • msg #146

Re: OOC Thread - 19

In reply to Reggie Grant (msg # 137):

Yes they are untied. They've been that way since Walsh talked to them and fed them, except for just a minute ago when we just moved (in which Ferro tied them back up again). So long as they are in their "cell" it seem there isn't a requirement for them to stay tied up.

They aren't entirely unsupervised. Ferro didn't untied them until Grant and Hank arrived to watch them.
This message was last edited by the player at 18:35, Fri 21 June 2019.
Chris Walsh
player, 403 posts
Callsign Hades
Fri 21 Jun 2019
at 18:39
  • msg #147

Re: OOC Thread - 19

Actually Walsh never untied them to feed them. I can’t (easily) copy and paste from my phone but if you check IC msg 690 Walsh spoon feeds them. To the best of my knowledge they’ve been zip tied throughput.
Fusilier
GM, 6778 posts
Your Guide
Fri 21 Jun 2019
at 18:56
  • msg #148

Re: OOC Thread - 19

Per Kolstrup:
@Fuse: Will you please mark the KR roadblock on the 501 on the map? Thanks.


Sorry, do you mean the abatis you see on the first recce? Or do you mean that old obstacle seen way back on the diesel mission when you passed through? In any case neither block the routes you've planned - good work on that btw.

Also, Krysia will go on the assault. Gustek not.

Andy his leg can be walked on but running if definitely out. So plausible for some sort of support role in the main force, MG crew or something. Something that will fight from a more static position then maneuvering under fire.
Fusilier
GM, 6779 posts
Your Guide
Fri 21 Jun 2019
at 18:57
  • msg #149

Re: OOC Thread - 19

If they aren't untied that's on me. I think I caused that to be believed.
Fusilier
GM, 6780 posts
Your Guide
Fri 21 Jun 2019
at 19:08
  • msg #150

Re: OOC Thread - 19

Also, if you are going to be sneaking through/next to Katy's camp outs without telling them it might be lead to trouble. They have bandit on their doorstop, so what happens if some sentry sees an force of unidentified people sulking real close to their loved ones?
Per Kolstrup
player, 963 posts
Oversergent (Den)
Raellus
Fri 21 Jun 2019
at 19:25
  • msg #151

Re: OOC Thread - 19

In reply to Fusilier (msg # 150):

Noted. That's why I suggested staging out of KR, leaving the Humvees there and then proceeding to the recce patrol jump-off point in/on the BTR. The jumping-off point is where the yellow and purple paths added to the map diverge. The main force and BTR will remain there until called for by the scouts.

-
This message was last edited by the player at 19:26, Fri 21 June 2019.
Jose Rodriguez
editor, 363 posts
Spec 4 (US) Infantry
Heffe
Fri 21 Jun 2019
at 20:00
  • msg #152

Re: OOC Thread - 19

I dig the planned routes - looks good to me! Let’s do this.

Also, Hank I believe there are 3 prisoners - you may want to edit the “both” comment in your last post.
Michael Kessler
player, 1656 posts
Hauptmann (Ger)
Dave Ross
Sat 22 Jun 2019
at 12:25
  • msg #153

Re: OOC Thread - 19

I've got a couple of questions re the proposed assault plan

1. Do we have permission from KR to leave our Humvees there? I'm presuming that's no at this stage so that's something that will need to be discussed?

2. Would it not be better if Grant is with the main force? I get the point of a casevac but if we need a medic we may need one fast, i.e. faster than the BTR can get there.If the plan calls for him to guard prisoners that becomes a moot point if he has to debus to treat wounded. Can we leave the prisoners with the KR people? Again, presume that's something that will need to be discussed?

3. Can Voight drive a BTR? Or, bearing in mind Fuse has cleared him for limited field duties, should we swap him with Aleksandr?
Per Kolstrup
player, 964 posts
Oversergent (Den)
Raellus
Sat 22 Jun 2019
at 14:19
  • msg #154

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 153):

1. I don't think so. I don't see as how they can refuse, since by the limited cooperation so far, they have already made themselves complicit, but they might not allow it. In this case, I suppose we have no choice but to bring them with us.

2. You're right. Grant should go with the main body.

3. I guess that depends on Fuse's application of the Wheeled Vehicle Driver skill. Perhaps Aleksander can give him a brief orientation prior to departure.

-
Fusilier
GM, 6781 posts
Your Guide
Sat 22 Jun 2019
at 16:56
  • msg #155

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 153):

3. Not without some time spent on familiarization and practice, and skill check.
This message was last edited by the GM at 16:57, Sat 22 June 2019.
Henry 'Hank' Voight
player, 283 posts
Call Sign: Devil Dog-02
Corkman
Sat 22 Jun 2019
at 19:18
  • msg #156

Re: OOC Thread - 19

Jose Rodriguez:
I dig the planned routes - looks good to me! Let’s do this.

Also, Hank I believe there are 3 prisoners - you may want to edit the “both” comment in your last post.

Fixed, I thought there were only (2)
Henry 'Hank' Voight
player, 284 posts
Call Sign: Devil Dog-02
Corkman
Sat 22 Jun 2019
at 19:22
  • msg #157

Re: OOC Thread - 19

Fusilier:
In reply to Michael Kessler (msg # 153):

3. Not without some time spent on familiarization and practice, and skill check.

If it is applicable, Hank has a total value of 8 for WVD and would agree on some level of familiarization with the BTR's workings
Jose Rodriguez
editor, 364 posts
Spec 4 (US) Infantry
Heffe
Sat 22 Jun 2019
at 20:09
  • msg #158

Re: OOC Thread - 19

In reply to Henry 'Hank' Voight (msg # 156):

No worries man, we got you. :)
Fusilier
GM, 6782 posts
Your Guide
Sun 23 Jun 2019
at 06:07
  • msg #159

Re: OOC Thread - 19

Just a reminder that the setting is pitch darkness.
Per Kolstrup
player, 967 posts
Oversergent (Den)
Raellus
Sun 23 Jun 2019
at 06:20
  • msg #160

Re: OOC Thread - 19

In reply to Fusilier (msg # 159):

I assumed that at a planning conference, we'd have some degree of illumination. I stand corrected.

-
Per Kolstrup
player, 968 posts
Oversergent (Den)
Raellus
Sun 23 Jun 2019
at 19:47
  • msg #161

Re: OOC Thread - 19


Hey all, I'll be AFK from tomorrow through Friday, probably won't be back online until Saturday. The fam and I are headed to San Diego for a little unplugged R&R.

-
Henry 'Hank' Voight
player, 288 posts
Call Sign: Devil Dog-02
Corkman
Sun 23 Jun 2019
at 21:52
  • msg #162

Re: OOC Thread - 19

Per Kolstrup:
Hey all, I'll be AFK from tomorrow through Friday, probably won't be back online until Saturday. The fam and I are headed to San Diego for a little unplugged R&R.

-

Excellent and enjoy!
Jan Czerny
player, 588 posts
Sergent-Chef FFL
Mahatatain
Mon 24 Jun 2019
at 08:51
  • msg #163

Re: OOC Thread - 19

Apologies - been away in Cardiff for the weekend and thought I would be able to post but I wasn't able to.

Catching up now.
John Jameson McCarthy
player, 2986 posts
Major (US) Cavalry
Mark101
Mon 24 Jun 2019
at 14:24
  • msg #164

Re: OOC Thread - 19

Ah, the fleshpots around the Taff kept you busy did they. Nasty place, Cardiff...
Jan Czerny
player, 589 posts
Sergent-Chef FFL
Mahatatain
Mon 24 Jun 2019
at 15:28
  • msg #165

Re: OOC Thread - 19

In reply to John Jameson McCarthy (msg # 164):

Unfortunately they didn't - I was there with my wife and kids for a 50th birthday do.

Found a nice little hotel in Penarth though.
John Jameson McCarthy
player, 2987 posts
Major (US) Cavalry
Mark101
Mon 24 Jun 2019
at 16:31
  • msg #166

Re: OOC Thread - 19

Penarth, home to Wales' millionaire playboy set. Shame about the fleshpots. What you can't get for a fiver there, you don't need.
Fusilier
GM, 6783 posts
Your Guide
Mon 24 Jun 2019
at 22:17
  • msg #167

Re: OOC Thread - 19

I'm not sure if people are waiting on me or are you still working things out. In any case how you plan on engaging with the villagers tonight is rather vague. I don't know how you plan on approaching them or anything.
Michael Kessler
player, 1659 posts
Hauptmann (Ger)
Dave Ross
Mon 24 Jun 2019
at 22:28
  • msg #168

Re: OOC Thread - 19

In reply to Fusilier (msg # 167):

I think there's still quite a bit to be worked out. Kessler did ask IC how we were liaising with the villagers so I’m not clear on that one either. Also, the part about the prisoners riding in the back of the BTR was a question not a statement.
Fusilier
GM, 6784 posts
Your Guide
Mon 24 Jun 2019
at 22:37
  • msg #169

Re: OOC Thread - 19

Ok, that's fine, just wanted to see where we were.
Michael Kessler
player, 1661 posts
Hauptmann (Ger)
Dave Ross
Tue 25 Jun 2019
at 21:53
  • msg #170

Re: OOC Thread - 19

OK, here’s my suggestion.

We take an hour to finish up our pre mission prep. That includes Andropov giving Voight a crash course (no pun intended) in BTR operation. Kessler is relying on Andropov to give an opinion of whether Voight will handle the BTR or not. If the answer is no we’ll need to adjust accordingly (If I understand what Fuse said earlier correctly, Voight could perhaps act as assistant machine gunner?).

When we move out McCarthy (plus others of his choosing) will go forward to the KR camp in one of the Humvees while the second Humvee and the BTR stay back so that the villagers don’t think we’re attacking them. Purpose of that visit will be to try and arrange for us to park up the Humvees (and Gustek) there while we carry out the assault.

If we’re leaving the Humvees Kessler will want their main weapons temporarily disabled before we move off (I am presuming that is possible).

Thoughts? Alternatives?
This message was last edited by the player at 22:02, Tue 25 June 2019.
Fusilier
GM, 6785 posts
Your Guide
Tue 25 Jun 2019
at 23:10
  • msg #171

Re: OOC Thread - 19

Michael Kessler:
Kessler is relying on Andropov to give an opinion of whether Voight will handle the BTR or not.


Mark that will require a roll so hold off any IC judgement until then, please.

Dave, the weaponry can easily be disabled by sliding out the innards, so that's not a problem. Just gotta be done by someone IC. EDIT - I just read the post, Lukas will do it.
This message was last edited by the GM at 23:16, Tue 25 June 2019.
John Jameson McCarthy
player, 2988 posts
Major (US) Cavalry
Mark101
Wed 26 Jun 2019
at 08:58
  • msg #172

Re: OOC Thread - 19

No problem. Let me know the results.
Fusilier
GM, 6786 posts
Your Guide
Wed 26 Jun 2019
at 23:08
  • msg #173

Re: OOC Thread - 19

Basic driving out to be okay. Challenging driving will have to be put to a roll at the respective time though, but then again that applies to all drivers anyway.

I don't have anything else to add to the turn so you guys can just carry-on and begin to execute what's been planned.
Per Kolstrup
player, 969 posts
Oversergent (Den)
Raellus
Fri 28 Jun 2019
at 22:55
  • msg #174

Re: OOC Thread - 19


I'm back and ready to go.

-
Jan Czerny
player, 590 posts
Sergent-Chef FFL
Mahatatain
Mon 1 Jul 2019
at 13:08
  • msg #175

Re: OOC Thread - 19

Sorry for my lack of posting. RL got out of control but it's hopefully behaving again so I can catch up fully and contribute.

My apologies for my absence.

Andy
Per Kolstrup
player, 972 posts
Oversergent (Den)
Raellus
Tue 2 Jul 2019
at 00:14
  • msg #176

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 175):

Glad that you're OK. Hope you can get back into the mix soon.

@All: There might be a small but not insignificant continuity glitch regarding recent radio transmissions so you may want to hold off on posting IC until Fuse has made a ruling. Sorry for the trouble.

-
Fusilier
GM, 6788 posts
Your Guide
Tue 2 Jul 2019
at 02:53
  • msg #177

Re: OOC Thread - 19

The recce team does not have comms with the Assault team. Please edit your posts.
Jan Czerny
player, 591 posts
Sergent-Chef FFL
Mahatatain
Thu 4 Jul 2019
at 13:12
  • msg #178

Re: OOC Thread - 19

Fuse,

Can the recce team see the beach location that's marked on the map from their current location?

Ta,

Andy
Jan Czerny
player, 593 posts
Sergent-Chef FFL
Mahatatain
Thu 4 Jul 2019
at 14:37
  • msg #179

Re: OOC Thread - 19

From what I can figure out the current assignments are:

Recon Team
Kolstrup (team leader)
Ferro
Czerny
Walsh

Main Force
Kessler (team leader)
Rodriguez
O'Brien
Babicevs
Andropov
Price (M240 machine gun)
Aleksandr (loader for M240)
Krysia
Grant (medic)

BTR
McCarthy (commander)
Voight (driver)
Fischer (gunner)
Anna

Back at KR with the Humvees
Gustek

If any of that is wrong then please correct me.

Ta,

Andy
Per Kolstrup
player, 976 posts
Oversergent (Den)
Raellus
Thu 4 Jul 2019
at 17:19
  • msg #180

Re: OOC Thread - 19


Happy 4th to our Yank Mad Dogs.

@Recon Team (Ferro, Jan, Walsh): Per has two suppressed weapons and no NVGs. He's offered to loan his PM-84 submachine gun to Walsh, as needed. Per reminded Ferro to bring her MP-5SD and she has NVGs. Andy, does Jan have a suppressed weapon and/or NVGs?

-
Jan Czerny
player, 594 posts
Sergent-Chef FFL
Mahatatain
Thu 4 Jul 2019
at 18:00
  • msg #181

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 180):

Jan has NVGs but no suppressed weapon- he left it back at base in Gdansk!

Doh!
Fusilier
GM, 6790 posts
Your Guide
Thu 4 Jul 2019
at 19:22
  • msg #182

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 178):

No.
Jan Czerny
player, 595 posts
Sergent-Chef FFL
Mahatatain
Thu 4 Jul 2019
at 19:57
  • msg #183

Re: OOC Thread - 19

In reply to Fusilier (msg # 182):

Thanks for confirming.
Fusilier
GM, 6791 posts
Your Guide
Thu 4 Jul 2019
at 20:03
  • msg #184

Re: OOC Thread - 19

I put in rough markings to show (about) where you have to be to see either of the camp areas. Bottom line is you can't see both from only one spot.
Jan Czerny
player, 597 posts
Sergent-Chef FFL
Mahatatain
Thu 4 Jul 2019
at 20:20
  • msg #185

Re: OOC Thread - 19

In reply to Fusilier (msg # 184):

Thanks. Appreciated.
Per Kolstrup
player, 977 posts
Oversergent (Den)
Raellus
Thu 4 Jul 2019
at 21:44
  • msg #186

Re: OOC Thread - 19


I threw out my back so I can't sit to type out a proper response (am on my phone) but Per will move just enough so that he can cover Ferro & Walsh.

-
Jan Czerny
player, 598 posts
Sergent-Chef FFL
Mahatatain
Fri 5 Jul 2019
at 13:42
  • msg #187

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 186):

Hope you feel better.
Fusilier
GM, 6793 posts
Your Guide
Sat 6 Jul 2019
at 10:17
  • msg #188

Re: OOC Thread - 19

To show the known occupied sections of the house, their facings, entrances, etc...

And to clarify, only some of the windows are only covered over, those being where heat is being generated and there's people. Windows for vacant rooms are not covered. There also may be back doors, but none seen at this time.


This message was last edited by the GM at 10:19, Sat 06 July 2019.
Chris Walsh
player, 408 posts
Callsign Hades
Sat 6 Jul 2019
at 16:51
  • msg #189

Re: OOC Thread - 19

I hope that made sense - basically Walsh is suggesting they go three quarters of the way round the house they're currently at to try and get to the trees so that the house blocks them from the newcomers' view (as opposed to going due east, as that would expose them to the risk of being spotted for longer)
Per Kolstrup
player, 978 posts
Oversergent (Den)
Raellus
Sat 6 Jul 2019
at 17:26
  • msg #190

Re: OOC Thread - 19

In reply to Chris Walsh (msg # 189):

Sounds good. I'm holding off until Jan calls Per's attention to the walkers before I post IC. My plan is to cover them in case Walsh or Ferro gets spotted.

-
Fusilier
GM, 6795 posts
Your Guide
Sun 7 Jul 2019
at 07:11
  • msg #191

Re: OOC Thread - 19


Michael Kessler
player, 1666 posts
Hauptmann (Ger)
Dave Ross
Mon 8 Jul 2019
at 17:05
  • msg #192

Re: OOC Thread - 19

Re Ferro's callsign, I've never known her use anything other than Valkyrie since I joined the game.
Fusilier
GM, 6796 posts
Your Guide
Mon 8 Jul 2019
at 17:07
  • msg #193

Re: OOC Thread - 19

Per Kolstrup:
"Found 10*, Hades, this is Viking. Can you make it back to my position? Over."


Found 10?

Ferro's probably like...

"It's an older callsign, but it checks out."





(It's Valkyrie now)
Per Kolstrup
player, 981 posts
Oversergent (Den)
Raellus
Mon 8 Jul 2019
at 17:10
  • msg #194

Re: OOC Thread - 19


Ha ha. Thanks.

-
Henry 'Hank' Voight
player, 294 posts
Call Sign: Devil Dog-02
Corkman
Tue 9 Jul 2019
at 17:54
  • msg #195

Re: OOC Thread - 19

BTR engine on or stand by??
John Jameson McCarthy
player, 2991 posts
Major (US) Cavalry
Mark101
Tue 9 Jul 2019
at 20:29
  • msg #196

Re: OOC Thread - 19

Engine running, please.
Jose Rodriguez
editor, 368 posts
Spec 4 (US) Infantry
Heffe
Wed 10 Jul 2019
at 04:07
  • msg #197

Re: OOC Thread - 19

Apologies for my slow posting lately. Work has been nuts, and I’ve been tasked with a major project to hunt down some logistics issues in our supply chain, which has been taking a completely disproportionate amount of time. Hoping to be back to normal around the end of the week.
Fusilier
GM, 6798 posts
Your Guide
Thu 11 Jul 2019
at 08:04
  • msg #198

Re: OOC Thread - 19


Michael Kessler
player, 1668 posts
Hauptmann (Ger)
Dave Ross
Thu 11 Jul 2019
at 19:55
  • msg #199

Re: OOC Thread - 19

@All, my (and by extension Kessler's) plan would be for the BTR to head for the bandit camp with everyone rising on top. Obviously they will hear us coming - we can't help that - but if we go by foot they'll probably be gone by the time we get there so I'm hoping we can hit them hard and fast with a combination of the BTR's firepower and the dismounts' manoeuvrability, with the recce team being the ace up our sleeve - basically I'd envisage they stay put until the main assault goes in and then take the bandits by surprise.

If anyone has an alternative suggestion feel free to float it IC (I have made the assumption that no one wants to just let them get away)
Jan Czerny
player, 602 posts
Sergent-Chef FFL
Mahatatain
Thu 11 Jul 2019
at 22:29
  • msg #200

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 199):

Sounds like a plan to me.

Reggie has taken a seat inside the BTR though......
Michael Kessler
player, 1669 posts
Hauptmann (Ger)
Dave Ross
Thu 11 Jul 2019
at 22:31
  • msg #201

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 200):

I noticed.
Reggie Grant
player, 66 posts
Refugee Medic
Thu 11 Jul 2019
at 22:45
  • msg #202

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 201):

The order was "mount up" so that's what he's done.....

Feel free to bollock him!
Per Kolstrup
player, 984 posts
Oversergent (Den)
Raellus
Sun 14 Jul 2019
at 20:56
  • msg #203

Re: OOC Thread - 19


Fuse, is the map up-to-date? Thanks.

-
Fusilier
GM, 6800 posts
Your Guide
Mon 15 Jul 2019
at 04:04
  • msg #204

Re: OOC Thread - 19

Done.
Jan Czerny
player, 603 posts
Sergent-Chef FFL
Mahatatain
Mon 15 Jul 2019
at 16:14
  • msg #205

Re: OOC Thread - 19

Fusilier:
The shooting is audible to the Recce Team. Already about to step off, the noise immediately puts the bandits in the forested alcove into action. Some run, most shuffle, burdened by the packs and hand carried baggage they're carrying.

Fuse,

I presume that the bandits start running south out of Jan & Per's LOS. Is that correct?

Ta,

Andy
Fusilier
GM, 6801 posts
Your Guide
Tue 16 Jul 2019
at 01:56
  • msg #206

Re: OOC Thread - 19

Yes, along the lane, same as the others before.

They'll be out of LOS in a moment.
Henry 'Hank' Voight
player, 298 posts
Call Sign: Devil Dog-02
Corkman
Tue 16 Jul 2019
at 02:57
  • msg #207

Re: OOC Thread - 19

May not be able to post until Tuesday or Wednesday night due too work.

Begin the acceleration process of the Krok towards the camp as requested by Kessler
Chris Walsh
player, 413 posts
Callsign Hades
Tue 16 Jul 2019
at 17:49
  • msg #208

Re: OOC Thread - 19

Rae, Jinny, if either of you think this is a bad idea and we should stick to the plan to link up with the others instead just say - it's cool.
This message was last edited by the player at 17:50, Tue 16 July 2019.
Jan Czerny
player, 605 posts
Sergent-Chef FFL
Mahatatain
Wed 17 Jul 2019
at 09:21
  • msg #209

Re: OOC Thread - 19

Updated my turn post as I'd forgotten that you can't fire aimed shots while wearing NVGs. Apologies.

Andy
Fusilier
GM, 6802 posts
Your Guide
Wed 17 Jul 2019
at 10:47
  • msg #210

Re: OOC Thread - 19

I would like everyone in Assault to tell me OOC here where their character is. If there's going to be shooting (Varis is already firing for example) and observing in a specific direction they need to be positioned accordingly. This might end up being unnecessary but I'd rather have a very quick and simple post from everyone now rather than try to fix things if it turns out needing to edit action posts... like if everyone ends up shooting in the same direction.


This message was last edited by the GM at 10:50, Wed 17 July 2019.
Michael Kessler
player, 1672 posts
Hauptmann (Ger)
Dave Ross
Wed 17 Jul 2019
at 11:07
  • msg #211

Re: OOC Thread - 19

In reply to Fusilier (msg # 210):

Nice model...wish I could paint them like that.

Kessler will take position 2 (I am presuming 1 and 3 are the hatches, i.e air guard positions?)
Billy 'Crack' O'Brien
player, 1223 posts
Cpl (UK) Airborne
Cymon
Wed 17 Jul 2019
at 11:10
  • msg #212

Re: OOC Thread - 19


Billy will take 5 or whatever position is not a firing position.
Fusilier
GM, 6803 posts
Your Guide
Wed 17 Jul 2019
at 11:11
  • msg #213

Re: OOC Thread - 19

Yes, and Varis is in one of them, the starboard, but he may have to switch that with the other due to the shooting. Rae will confirm.
This message was last edited by the GM at 11:14, Wed 17 July 2019.
John Jameson McCarthy
player, 2993 posts
Major (US) Cavalry
Mark101
Wed 17 Jul 2019
at 11:15
  • msg #214

Re: OOC Thread - 19

Tom will go 9.
This message was last edited by the GM at 11:27, Wed 17 July 2019.
Reggie Grant
player, 68 posts
Refugee Medic
Wed 17 Jul 2019
at 12:09
  • msg #215

Re: OOC Thread - 19

I'm guessing that Reggie would be at 8 as he originally screwed up and went inside the vehicle. Does that make sense?

Ta,

Andy
Varis Babicevs
player, 1817 posts
Sgt (Latvia)
Raellus
Wed 17 Jul 2019
at 15:17
  • msg #216

Re: OOC Thread - 19


Varis is in 1. If he didn't have a clear lane to shoot in the last turn, I will edit that bit out of his last IC post. When I imagined it, the others were sitting forward of his position, but I see now that is not the case. The image really helps.

-
Michael Kessler
player, 1673 posts
Hauptmann (Ger)
Dave Ross
Wed 17 Jul 2019
at 15:28
  • msg #217

Re: OOC Thread - 19

I agree the image really helps. I knew there was a hatch in front of the turret and have in the past posted Kessler as sitting on the hull (basically sitting where the rifle is) with his legs inside the hull while he uses the latch as a sort of shield but I see now that doesn’t really work as the hatch opens to the side rather than the front
This message was last edited by the player at 15:29, Wed 17 July 2019.
Jan Czerny
player, 606 posts
Sergent-Chef FFL
Mahatatain
Wed 17 Jul 2019
at 16:07
  • msg #218

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 217):

Agreed. It's a very useful image as I thought that there were more than two air guard hatches!

It also looks like the forward hatch impedes the rotation of the turret as it can't open fully and lie flat so for the KPV to be fully operational that forward hatch needs to be closed or just open.
Varis Babicevs
player, 1819 posts
Sgt (Latvia)
Raellus
Wed 17 Jul 2019
at 16:20
  • msg #219

Re: OOC Thread - 19


I placed a copy of the BTR pic in the intel thread for future reference. I also edited out Varis' return fire. This affects Jose's latest also.

-
This message was last edited by the player at 16:40, Wed 17 July 2019.
Fusilier
GM, 6804 posts
Your Guide
Wed 17 Jul 2019
at 16:21
  • msg #220

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 217):

It does work. The driver's hatch is angled, but the commander's hatch is square on with the vehicle. So the cover can be used as Kessler has done in the past.
Jose Rodriguez
editor, 371 posts
Spec 4 (US) Infantry
Heffe
Wed 17 Jul 2019
at 18:36
  • msg #221

Re: OOC Thread - 19

Jose will take position 7. IC post edited.
This message was last edited by a game editor at 19:11, Wed 17 July 2019.
Fusilier
GM, 6805 posts
Your Guide
Thu 18 Jul 2019
at 19:58
  • msg #222

Re: OOC Thread - 19

I got some things on the go IRL so the turn is going to be delayed until Saturday (at the latest).

That also gives anyone who still has an action to play two more days.
Fusilier
GM, 6808 posts
Your Guide
Sat 20 Jul 2019
at 16:50
  • msg #223

Re: OOC Thread - 19

If/When you dismount, be specific where you get off in relation to the Krok... left side, right side, behind it, etc.
Fusilier
GM, 6809 posts
Your Guide
Sat 20 Jul 2019
at 17:06
  • msg #224

Re: OOC Thread - 19

I was certain that Andropov was on top of the vehicle in the 9th seating spot.
Tomasz Andropov
player, 221 posts
Pvt (USSR) Mechanic
Mark101
Sat 20 Jul 2019
at 17:08
  • msg #225

Re: OOC Thread - 19

I'd assumed the hatch was up and we were using it for protection. I'll alter the post now and PM you about him landing.
John Jameson McCarthy
player, 2995 posts
Major (US) Cavalry
Mark101
Sun 21 Jul 2019
at 08:19
  • msg #226

Re: OOC Thread - 19

Rae, by clock bearing I mean can you give us an idea on the clock where not to ire? Lie don't shoot between 9 and 11 o'clock. I don't know if there's a military term for that. If you can't or are too busy, don't worry.
Chris Walsh
player, 415 posts
Callsign Hades
Sun 21 Jul 2019
at 10:06
  • msg #227

Re: OOC Thread - 19

Rae, sorry, I'm not trying to steal your thunder by having Walsh reply to that radio message, I just figured that Walsh would know that Per was probably a bit busy...

Also, Walsh's suggestion to move to the next house down is just a suggestion - I'm happy to do it a different way if anyone has something else in mind.
Henry 'Hank' Voight
player, 299 posts
Call Sign: Devil Dog-02
Corkman
Sun 21 Jul 2019
at 13:15
  • msg #228

Re: OOC Thread - 19

Are there comms for the driver/interior in the BTR?  Headphones?  Anything?
Michael Kessler
player, 1675 posts
Hauptmann (Ger)
Dave Ross
Sun 21 Jul 2019
at 15:08
  • msg #229

Re: OOC Thread - 19

Henry 'Hank' Voight:
Are there comms for the driver/interior in the BTR?  Headphones?  Anything?

Yes. Click here and scroll down until you get to electrical systems

https://thesovietarmourblog.bl...4/11/btr-80.html?m=1
Per Kolstrup
player, 989 posts
Oversergent (Den)
Raellus
Sun 21 Jul 2019
at 17:35
  • msg #230

Re: OOC Thread - 19

Chris Walsh:
Rae, sorry, I'm not trying to steal your thunder by having Walsh reply to that radio message, I just figured that Walsh would know that Per was probably a bit busy...


No worries. Thanks for taking care of it, actually.

-
Jan Czerny
player, 607 posts
Sergent-Chef FFL
Mahatatain
Sun 21 Jul 2019
at 19:45
  • msg #231

Re: OOC Thread - 19

Hoping to post today but it's the wife's birthday weekend so have loads of family stuff going on.
Fusilier
GM, 6810 posts
Your Guide
Sun 21 Jul 2019
at 20:53
  • msg #232

Re: OOC Thread - 19

In reply to Henry 'Hank' Voight (msg # 228):

You're going to have to clarify what you're getting at. You have a personal radio so those communications are audible. I'm not sure what else you mean.
Fusilier
GM, 6812 posts
Your Guide
Wed 24 Jul 2019
at 01:25
  • msg #233

Re: OOC Thread - 19

Consult the map for additional information.

Also, if I post instructions for a turn they aren't optional.
This message was last edited by the GM at 01:28, Wed 24 July 2019.
Reggie Grant
player, 70 posts
Refugee Medic
Wed 24 Jul 2019
at 10:19
  • msg #234

Re: OOC Thread - 19

Fuse, Reggie isn't marked on the map. I presume that he's with Assault 1 but facing westwards. Is that right?

Ta,

Andy
This message was last edited by the player at 10:20, Wed 24 July 2019.
Fusilier
GM, 6813 posts
Your Guide
Wed 24 Jul 2019
at 10:21
  • msg #235

Re: OOC Thread - 19

Yeah. He's just overlooked. I can't at the moment, but if you want you can edit the map to include him.
This message was last edited by the GM at 10:21, Wed 24 July 2019.
Reggie Grant
player, 71 posts
Refugee Medic
Wed 24 Jul 2019
at 10:31
  • msg #236

Re: OOC Thread - 19

In reply to Fusilier (msg # 235):

Ta - edited the map label.
Jan Czerny
player, 609 posts
Sergent-Chef FFL
Mahatatain
Wed 24 Jul 2019
at 10:46
  • msg #237

Re: OOC Thread - 19

Everyone in the assault team - you should check that map and the labels as there is a lot of tactical information there from Fuse.
Varis Babicevs
player, 1822 posts
Sgt (Latvia)
Raellus
Wed 24 Jul 2019
at 20:23
  • msg #238

Re: OOC Thread - 19


@Mark & Cymon: Please don't take offense at Varis' tirade. None is intended. It's just how I imagine him to react, based on the precarious IG situation. He'd never admit it, but he's feeling a considerable amount of fear, and it's coming out as anger. Typical Varis, really.

If my post bothers you, first off, I apologize. Just let me know and I will edit it.

-
Billy 'Crack' O'Brien
player, 1225 posts
Cpl (UK) Airborne
Cymon
Wed 24 Jul 2019
at 21:47
  • msg #239

Re: OOC Thread - 19

In reply to Varis Babicevs (msg # 238):

It's all good, no problem.
Fusilier
GM, 6815 posts
Your Guide
Fri 26 Jul 2019
at 21:41
  • msg #240

Re: OOC Thread - 19

As with the previous turn, there will be additional tactical information within the map. Unfortunately it's not ready yet and won't be for a couple hours. I'll post a notice.

For observation attempts, I forgot to factor it in last turn, but I'll remind you of a little house rule used maybe Heffe doesn't know either... anyway stances affect chances. Being prone will negatively impact observation rolls. Standing will positively impact them. Kneeling is neutral. The amount differs/is random, depending on the ground and obviously only applies if LOS is physically possible in the first place.

@Recce - The corner of the house can accommodate 2 observers at a time max and there's 4 of you. So you'll need to work out who is where before any rolls can be made for attempts to locate any enemy (besides the guys on the road), if that's what you plan to do.

Don't forget your ammo. It should be deducted each turn, not all in one go at the end.
This message was last edited by the GM at 21:43, Fri 26 July 2019.
Jose Rodriguez
editor, 374 posts
Spec 4 (US) Infantry
Heffe
Sat 27 Jul 2019
at 00:05
  • msg #241

Re: OOC Thread - 19

I was not aware of that rule, but definitely good to know for future reference. Do the rolls just shift one difficulty in either direction?
Fusilier
GM, 6816 posts
Your Guide
Sat 27 Jul 2019
at 01:26
  • msg #242

Re: OOC Thread - 19

No, it doesn't affect it that much. It's usually just a -1 or -2 to a roll for bonuses (or similar + values for the opposite). But even one point on a roll can mean the difference between success and failure.

Difficulty levels are changed for things such as: darkness, smoke, obscured by vegetation, observation aids, etc...



The map is updated. I just realized when I was working on it that there aren't any enemy in view anymore, except for the guys shot by Recce earlier. So no observation rolls apply this turn. The enemy are suppressed. Despite the rough start the firefight is currently in your hands.
This message was last edited by the GM at 01:29, Sat 27 July 2019.
Per Kolstrup
player, 990 posts
Oversergent (Den)
Raellus
Sat 27 Jul 2019
at 18:00
  • msg #243

Re: OOC Thread - 19

Fusilier:
@Recce - The corner of the house can accommodate 2 observers at a time max and there's 4 of you. So you'll need to work out who is where before any rolls can be made for attempts to locate any enemy (besides the guys on the road), if that's what you plan to do.


@Ferro, Jan, Walsh: Any takers? I'm happy for Per to take a slot but I don't want to be an action hog so I will just as happily defer.

-
Ferro
player, 1196 posts
CaporaleMaggior (It)
Jinnysong
Sat 27 Jul 2019
at 18:09
  • msg #244

Re: OOC Thread - 19

I think it should be Per. You're the team leader. You need to see.

I also think Ferro should opt out and (because I have an SMG which is not suitable for covering or supressing) be in the first pair who make the next leap.
Chris Walsh
player, 417 posts
Callsign Hades
Sat 27 Jul 2019
at 18:13
  • msg #245

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 243):

I’m happy to defer. Walsh’s intent would be to go after the runner once the volume of fire has eased off a bit. Which I think tallies with what Jinny just posted. Basically keep Czerny and Kolstrup as one pair and Walsh and Ferro as the other. So I endorse Kolstrup and  Czerny taking the observation slots while Ferro and Walsh stand by to move.
Per Kolstrup
player, 991 posts
Oversergent (Den)
Raellus
Sat 27 Jul 2019
at 18:27
  • msg #246

Re: OOC Thread - 19

In reply to Chris Walsh (msg # 245):

Thanks. As long as Ferro and Jan are cool with that, Per will set up at the corner and start looking for targets (other than the wounded figures already spotted).

EDIT: I had the time and energy to post for Per IC. If you both want the corner slot, just sing out and I will edit the post accordingly.

-
This message was last edited by the player at 22:04, Sat 27 July 2019.
Jan Czerny
player, 610 posts
Sergent-Chef FFL
Mahatatain
Mon 29 Jul 2019
at 10:10
  • msg #247

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 246):

fine with me
Jose Rodriguez
editor, 376 posts
Spec 4 (US) Infantry
Heffe
Mon 29 Jul 2019
at 19:44
  • msg #248

Re: OOC Thread - 19

Added that observation roll piece into the Game Rules section of the wiki just for ease of reference.
Fusilier
GM, 6821 posts
Your Guide
Fri 2 Aug 2019
at 01:18
  • msg #249

Re: OOC Thread - 19

I won't have time to finish the turn so it'll have to wait until tomorrow for the non-recce Mad Dogs.
Jan Czerny
player, 614 posts
Sergent-Chef FFL
Mahatatain
Sun 4 Aug 2019
at 22:09
  • msg #250

Re: OOC Thread - 19

Fuse - I'm not sure if Jan's action is possible or not (i.e. that he can find a point to cover all the positions he would like to) so please let me know if I need to edit his IC post?

Ta,

Andy
Jan Czerny
player, 615 posts
Sergent-Chef FFL
Mahatatain
Tue 6 Aug 2019
at 12:21
  • msg #251

Re: OOC Thread - 19

Fuse,

Can Jan react to Ferro's radio message this turn or do you want me to wait until next turn?

Ta,

Andy
This message was last edited by the player at 12:21, Tue 06 Aug 2019.
Fusilier
GM, 6823 posts
Your Guide
Tue 6 Aug 2019
at 12:29
  • msg #252

Re: OOC Thread - 19

You can reply, yes.
Jan Czerny
player, 616 posts
Sergent-Chef FFL
Mahatatain
Tue 6 Aug 2019
at 13:37
  • msg #253

Re: OOC Thread - 19

Thanks, will sort out an IC reply later today hopefully.
Jan Czerny
player, 618 posts
Sergent-Chef FFL
Mahatatain
Tue 6 Aug 2019
at 22:26
  • msg #254

Re: OOC Thread - 19

Ferro/Walsh - just to be clear, Fuse has said that Jan can respond to Ferro's message but not carry out the action yet this turn.

Ta,

Andy
Per Kolstrup
player, 996 posts
Oversergent (Den)
Raellus
Tue 6 Aug 2019
at 22:49
  • msg #255

Re: OOC Thread - 19


Fuse, which direction does the cottage door face? I'm sorry if you've already mentioned it.

-
Fusilier
GM, 6824 posts
Your Guide
Tue 6 Aug 2019
at 23:07
  • msg #256

Re: OOC Thread - 19

Towards the lane. So... SW I think (can't check).
Per Kolstrup
player, 997 posts
Oversergent (Den)
Raellus
Tue 6 Aug 2019
at 23:41
  • msg #257

Re: OOC Thread - 19

In reply to Fusilier (msg # 256):

Thanks.

@Jan, Ferro, and Walsh: Moving to the front door will expose Jan to enemy and, potentially, friendly fire.

-
Jan Czerny
player, 620 posts
Sergent-Chef FFL
Mahatatain
Thu 8 Aug 2019
at 09:38
  • msg #258

Re: OOC Thread - 19

FYI, I'm now on holiday for the next 10 days but it's in the UK and with internet access so I hopefully will be able to post as normal but there might be some delays.

Ta,

Andy
Jan Czerny
player, 621 posts
Sergent-Chef FFL
Mahatatain
Sun 11 Aug 2019
at 22:05
  • msg #259

Re: OOC Thread - 19

Fuse, apologies for not posting IC yet. I should be able to do so tomorrow morning UK time.

Ta,

Andy
Fusilier
GM, 6827 posts
Your Guide
Tue 13 Aug 2019
at 18:22
  • msg #260

Re: OOC Thread - 19

@Krokodil crew, just a reminder that the driver and commander are seated next to one another.

@Raellus self-roll:
- Varis to climb up by himself: roll vs. STRENGTH+AGILITY (FORMIDABLE)
- Varis to just hang on and wait for help: roll vs STRENGTH+CONSTITUTION (DIFFICULT)
- *Choose only one option and declare it in the dice roller before making the roll.
- *Failure results in a fall to the cellar.

If either Andropov or O'Brien wish to assist Varis, let me know. I'll first assign a target number to roll vs you falling through the floor (based on applicable weights), and then another for the actual task of helping your teammate.

This message was last edited by the GM at 20:41, Tue 13 Aug 2019.
Reggie Grant
player, 79 posts
Refugee Medic
Tue 13 Aug 2019
at 21:39
  • msg #261

Re: OOC Thread - 19

Fuse, has the spare barrel for the M240 cooled down enough for Reggie to put it away?

Ta,

Andy
Fusilier
GM, 6829 posts
Your Guide
Tue 13 Aug 2019
at 21:40
  • msg #262

Re: OOC Thread - 19

Yes.
Reggie Grant
player, 80 posts
Refugee Medic
Tue 13 Aug 2019
at 21:55
  • msg #263

Re: OOC Thread - 19

In reply to Fusilier (msg # 262):

ta
Fusilier
GM, 6830 posts
Your Guide
Wed 14 Aug 2019
at 22:42
  • msg #264

Re: OOC Thread - 19

The shotgun is empty, has a stock, has a cut down barrel, and no sling.
Henry 'Hank' Voight
player, 307 posts
Call Sign: Devil Dog-02
Corkman
Thu 15 Aug 2019
at 03:10
  • msg #265

Re: OOC Thread - 19

sorry for any delays, I've been occupied with working an academy class.  I hope to catch up this weekend
Fusilier
GM, 6832 posts
Your Guide
Thu 15 Aug 2019
at 16:56
  • msg #266

Re: OOC Thread - 19

For this next turn I'm trying to prevent the count from breaching 1000 posts. I sent PMs to players with 2 characters, but for everyone, please don't post if you see the total about to reach 1000 posts. What you can do instead is just PM me whatever action you want to take. Thanks.
This message was last edited by the GM at 16:57, Thu 15 Aug 2019.
Fusilier
GM, 6833 posts
Your Guide
Fri 16 Aug 2019
at 16:14
  • msg #267

Re: OOC Thread - 19

I've frozen the IC thread. Please stand by.
Jan Czerny
player, 625 posts
Sergent-Chef FFL
Mahatatain
Fri 16 Aug 2019
at 18:12
  • msg #269

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 268):

Apologies, just seen your PM Fuse.
Reggie Grant
player, 82 posts
Refugee Medic
Fri 16 Aug 2019
at 22:33
  • msg #270

Re: OOC Thread - 19

Fuse,

There is no ammo counts in the last turn post. Did Reggie fire off 1x 5rnd burst?

Ta,

Andy

GM - Yes.
This message was last edited by the GM at 23:20, Fri 16 Aug 2019.
Reggie Grant
player, 83 posts
Refugee Medic
Sat 17 Aug 2019
at 07:01
  • msg #271

Re: OOC Thread - 19

In reply to Reggie Grant (msg # 270):

Thanks.
Jan Czerny
player, 627 posts
Sergent-Chef FFL
Mahatatain
Sat 17 Aug 2019
at 07:04
  • msg #272

Re: OOC Thread - 19

Fuse,

Jan has two personal med kits on him (one in his vest and the other in his patrol pack) so I'll just delete both of those? Is that ok?

Ta,

Andy
Reggie Grant
player, 84 posts
Refugee Medic
Sat 17 Aug 2019
at 07:10
  • msg #273

Re: OOC Thread - 19

Fuse,

Just to be clear, have we found one or two youths? In the turn post it sounds like we captured one and then found a second but I just want to double check.

Thanks,

Andy
Fusilier
GM, 6835 posts
Your Guide
Sat 17 Aug 2019
at 07:50
  • msg #274

Re: OOC Thread - 19

One.
Michael Kessler
player, 1684 posts
Hauptmann (Ger)
Dave Ross
Sat 17 Aug 2019
at 08:22
  • msg #275

Re: OOC Thread - 19

@All, I presume everyone wants to cross the lagoon to try and deal with the main WA camp.

Do you want to cross now (after a short pause to replenish any ammo expenditure and interrogate the prisoners to see if they can tell us anything useful about the main body) or do you want to take a proper break (approx four hours) so people have a chance to get some rest before we cross? It’s currently just gone 2300 so I’d reckon we have at least seven - eight hours before dawn.

We could wait until morning to cross but personally I’d prefer to cross under cover of darkness. What happens once we’re across depends on whether we know where they are or not at that point. If we’ve got a specific location for them I’m in favour of hitting them at dawn, but that’s dependent on what we find.

Bear in mind if we loiter there’s a possibility people might come to see what all the noise was (I’m thinking in particular the mystery APC that may be Canadian that is in the area). The alternative is to take a trip back to KR.

Also, we’ll need to decide what to do with the prisoners. Current count is six, maybe five if the youth turns out to be one of the hostages, but that’s going to require a trip back to KR. I have no objection to releasing the original three (unarmed) just before we cross the lagoon.

@Fuse, a couple of things

How many people will fit on the raft? And how portable is it? (i.e. if we decide to go back to KR can we load it on the BTR? I am presuming that is probably a no but thought I’d better check)

I presume Czerny is still fit for duty?

Is the wounded bandit down by the lagoon shore one of the two that still has a pulse but has no chance?
Michael Kessler
player, 1685 posts
Hauptmann (Ger)
Dave Ross
Sat 17 Aug 2019
at 08:26
  • msg #276

Re: OOC Thread - 19

Sorry, one more thing, was the duffle bag recovered from the pair that had the M60?
Fusilier
GM, 6836 posts
Your Guide
Sat 17 Aug 2019
at 08:55
  • msg #277

Re: OOC Thread - 19

Yes, M60 duo. The bag was the "pack" Kessler mentioned he wanted to pick up on the road.

Space-wise, it looks like about a dozen can fit on the raft. Gear and such will then factor in so you won't know until you try. The more you load onto it the more it will sink into the water. It's made of logs and other buoyant materials. You can try to load it on the BTR, but it is quite heavy and success will require a passing roll. Or you can tow/drag it behind the vehicle, or something, though that has potential issues as well - including damage. Bottom line is it's not really portable.

Also, I just realized that I completely forgot to mention there is a small dory (boat) hauled up at the construction base as well. It can hold about six fully loaded troops. More details will require surveying the site.

Czerny is not fit for dismounted ops, he's just not dying. He can barely walk. A mounted role is doable though, pain killers needed.

Pulse bandits are one on the alcove road and one by the shoreline.
This message was last edited by the GM at 08:56, Sat 17 Aug 2019.
Reggie Grant
player, 85 posts
Refugee Medic
Sat 17 Aug 2019
at 14:12
  • msg #278

Re: OOC Thread - 19

In reply to Fusilier (msg # 274):

Thanks.
Chris Walsh
player, 425 posts
Callsign Hades
Sat 17 Aug 2019
at 22:18
  • msg #279

Re: OOC Thread - 19

@Fuse, can Walsh draw the following rom stores?

15 rnds, 7.62mm S
2 x frag grenades (local)

The double barrelled shotgun and the M60 can go in to stores. I'll leave it to whoever recovered the AKM to decide its fate.

@All, just a reminder that there are copious amounts of small arms ammo aboard the BTR. Msg 501 of OOC 18 lists everything that's there. There are also a small number of grenades (frag and smoke). There are more grenades aboard the Humvees, but we I don't think we specified any cross shipping of cargo to the BTR before we left KR.
Per Kolstrup
player, 1004 posts
Oversergent (Den)
Raellus
Sun 18 Aug 2019
at 00:25
  • msg #280

Re: OOC Thread - 19


@Fuse: Per would like to draw 40 rounds 7.62mmN from company stores.

Varis, when he gets a chance, will draw two fragmentation hand grenades.

-
Fusilier
GM, 6837 posts
Your Guide
Sun 18 Aug 2019
at 01:13
  • msg #281

Re: OOC Thread - 19

@Walsh that request can be followed through.

@Rae, problem, no 7.62mmN was taken. So please don't add resupply for Kolstrup.
@Rae, Varis can take 2x frags, but please note them as 'Locals' as that's what's available.
This message was last edited by the GM at 01:13, Sun 18 Aug 2019.
Chris Walsh
player, 426 posts
Callsign Hades
Sun 18 Aug 2019
at 01:17
  • msg #282

Re: OOC Thread - 19

In reply to Fusilier (msg # 281):

We’ve just recovered 40 rounds of 7.62mm Link. Can it be delinked?
Fusilier
GM, 6838 posts
Your Guide
Sun 18 Aug 2019
at 01:18
  • msg #283

Re: OOC Thread - 19

Absolutely. We can do that instead.
Jan Czerny
player, 628 posts
Sergent-Chef FFL
Mahatatain
Sun 18 Aug 2019
at 06:48
  • msg #284

Re: OOC Thread - 19

In reply to Fusilier (msg # 283):

Wouldn't it be worth keeping this ammo linked for Price's M240?
Michael Kessler
player, 1687 posts
Hauptmann (Ger)
Dave Ross
Sun 18 Aug 2019
at 07:06
  • msg #285

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 284):

Fuse will need to confirm how much ammo Price has. It was one of the departed Australians that first drew it from stores and all he said at the time was that he was taking every round of linked 7.62N (which according to stores thread is 1620 rounds). If I remember correctly I did ask him at the time how he planned to distribute that amount / weight but I don't think he replied before he quit.

IC Ch 18 Msg 212:
OOC: Bill wil withdraws the following
MAG-58 and all the available linked ammo.

So there may be well over a thousand rounds of 7.62N available, in which case I think we can spare Rae 40 rounds.
Jose Rodriguez
editor, 383 posts
Spec 4 (US) Infantry
Heffe
Sun 18 Aug 2019
at 07:56
  • msg #286

Re: OOC Thread - 19

With permission, Jose would like to draw 24 x rounds of 7.62mmS for his AK, along with 1 x 66mm Koncerz HEAT.
Varis Babicevs
player, 1834 posts
Sgt (Latvia)
Raellus
Sun 18 Aug 2019
at 17:18
  • msg #287

Re: OOC Thread - 19


In the future, we need to make sure that dismount squads ride on the same side of the BTR, as SOP.

-
Michael Kessler
player, 1689 posts
Hauptmann (Ger)
Dave Ross
Sun 18 Aug 2019
at 17:47
  • msg #288

Re: OOC Thread - 19

Mark, Czerny is, I believe, unassigned on account of his wound, which precludes him from duty with any of the OP teams. He should (I think) still be able to observe any sectors that you're concerned about from a position on the BTR if McCarthy orders him appropriately.

We also have a two person strategic reserve, Aleksandr and Anna.
Michael Kessler
player, 1690 posts
Hauptmann (Ger)
Dave Ross
Sun 18 Aug 2019
at 19:50
  • msg #289

Re: OOC Thread - 19

Just a quick heads up, I'm away from the keyboard from now until late Thursday (probably Friday before I'm back to posting).
Per Kolstrup
player, 1006 posts
Oversergent (Den)
Raellus
Sun 18 Aug 2019
at 21:40
  • msg #290

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 275):

@All: I'm all for going after the WA's main body, eventually.

I think we may have reached a point where we need to come back to that mission after a couple of days. I think we should hand over our prisoners to either the Polish Cav or the islanders because, if we let them go, they might join up with the other WA on the loose and resume their predations. I don't want to mete out summary justice. I don't think KR will want/accept them. That leaves the Island or the Polish Cav (or take them all the way back to Gdansk).

Voight and now Czerny need time to heal up so that they are at least foot mobile again.If Jan was still combat effective, I'd probably advocate crossing the lagoon ASAP, but, even if every Mad Dog is worth 10 WA, we've just gotten considerably weaker.

The more I've thought about it, the more I think we should try to drive around the lagoon in all three of our vehicles because I think we'll need maximum firepower to tackle the WA's cadre, and I'm worried about putting all of our eggs in the BTR basket. I also have doubts that the BTR will be able to tow a boat for extra passenger/cargo capacity without pulling it under/swamping it in its wake. If we manage to get across and something happens to the BTR, it's going to be a lot tougher to get back.

Lastly, and I'm just putting this out there as Option C, but maybe we should call it a day on the WA. That is, until they either recross the lagoon, in which case we come back and go after them hard, or the lagoon freezes hard enough to allow us to drive over it. In the interim, we try to forge some sort of alliance between the Island and KR, so that the latter isn't left totally undefended. We've most likely rendered the group that has been terrorizing the KR area combat ineffective so if KR is willing to defend itself, they should be OK, at least until the lagoon freezes over. I know from history that it is possible to drive over the lagoon when it is frozen from a couple of books I've read about WW2 in the Baltic shelf region (see the excellent but grim, The Fall of Berlin, 1945, by Antony Beevor).

Regardless of whether we decide to continue to the other side of the lagoon sooner OR later, before we leave the lagoon-side camp, if we wait for daylight, we can try to track down one or two of the small groups of WA that escaped the raid and finish them off. Per's got 2/8 tracking, and, if there's any snow on the ground, it shouldn't be too hard to follow tracks made in haste.

I'm looking forward to reading what the rest of you think we should do next so do please share.

-
Ferro
player, 1204 posts
CaporaleMaggior (It)
Jinnysong
Sun 18 Aug 2019
at 23:29
  • msg #291

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 275):

I prefer breaking for four hours then finishing the job. The map shows a lagoon crossing of 13km. I have no idea how fast the Krok swims but I'm going to guess that it is slow, maybe 4km/h. If we rest up for 4 hours then do an hour of prep (incl. testing the raft), we can still travel at that speed and hit them before 8am.

I don't think we need to throw in the towel yet. Jan is still able to fight mounted so we haven't lost any firepower that I see. I think it will feel really underwhelming if we walk away now just because we have one person who got wounded. Then there is our reputation with the KR locals and islanders (who we would rely on if we did come back) to think about. What are they going to think when they see us pack up and go home after one person got injured?

Another idea I got when I looked at the map is walking it. We don't need the raft. It's only a 20km overland march. That's 4 hours on foot with the Krok travelling with us to haul packs and wounded and stores, and to ferry troops across any rivers when encountered. Plus, if the Krok did get trashed in battle and we got stranded I'm not convinced it's a serious issue. It's not like we have to get across the lagoon to get home. We can take the overland way I just mentioned. If the bandits can cross the lagoon we can use the same method to cross small rivers and hike out.
This message was last edited by the player at 23:33, Sun 18 Aug 2019.
Henry 'Hank' Voight
player, 310 posts
Call Sign: Devil Dog-02
Corkman
Sun 18 Aug 2019
at 23:58
  • msg #292

Re: OOC Thread - 19

Is Hank's inexperience behind the wheel of the BTR?  Especially if crossing?
Jose Rodriguez
editor, 384 posts
Spec 4 (US) Infantry
Heffe
Mon 19 Aug 2019
at 00:08
  • msg #293

Re: OOC Thread - 19

One of my primary concerns at the moment is the prisoners. The inside of the BTR's gotta be getting pretty full, and carting a squad full of enemy troops with us everywhere we go seems...not entirely prudent. I'd be in favor of trying to resolve that particular dilemma before we hit up the WA main body.
Ferro
player, 1205 posts
CaporaleMaggior (It)
Jinnysong
Mon 19 Aug 2019
at 00:16
  • msg #294

Re: OOC Thread - 19

Getting rid of the prisoners somehow would ease things up a lot.
Fusilier
GM, 6839 posts
Your Guide
Mon 19 Aug 2019
at 01:41
  • msg #295

Re: OOC Thread - 19

In reply to Ferro (msg # 291):

Just pointing out that of the prisoners are no longer present then everyone fits in/on the Krok, so hiking isn't necessary in your idea.
Per Kolstrup
player, 1007 posts
Oversergent (Den)
Raellus
Mon 19 Aug 2019
at 02:34
  • msg #296

Re: OOC Thread - 19


Thanks, Ferro.

I look forward to hearing from the rest of you.

I propose that we donate the captured weapons to KR, and assure them that we will return in less than 24 hours to finish the job. Before that deadline, we return to the island and hand over the WA prisoners to the militia there. Perhaps we should consult with Krysia and see what she thinks about this. Back at the island, we treat our wounded, rest up, and then head back to the lagoon to start finishing the job.

What do y'all think about that?

-
This message was last edited by the player at 04:14, Mon 19 Aug 2019.
Michael Kessler
player, 1691 posts
Hauptmann (Ger)
Dave Ross
Mon 19 Aug 2019
at 06:45
  • msg #297

Re: OOC Thread - 19

I’d rather not go all the way back to the island.

Firstly, it means two trips through potentially hostile territory - we don’t know what obstacles we might encounter just to get back to where we are right now. Secondly, it means that any intel that we do glean from these prisoners becomes out of date - the main body of WA might have moved from where they are now or one of the runners might have found a small boat (as well as the raft there’s a boat here so all they have to do is come back after we’ve left), managed to cross the lagoon, and told them about what’s happened so they’re forewarned.

I’d rather send the BTR back to Katy with the prisoners while the bulk of our force stays here to make sure that no one disturbs the site. We try and get the KR people to hold the prisoners for 24 hours - we’ll give them captured weapons as payment (and maybe some gold or fuel) so we’re not asking for something for nothing (and a day’s food for each prisoner so that they’re not a drain on their resources. If we’re not back in 24 hours they can turn the prisoners loose. The BTR then comes back and we cross the lagoon.

If that doesn’t work, e.g. the KR people refuse to take them I fall back to letting them go before we cross. In my opinion it’s less of a tactical risk than going back and forth to the island.

Finally, we did have an agreement with the Polish Army that they would take responsibility for any WA prisoners but I don’t know if these five qualify and / or the Poles intended to provide a shuttle service to pick up prisoners -so I’m not sure that solves anything.

With regards going overland I’m not against the idea, but if I remember correctly we had a discussion about the pros and cons of each approach at the time and the conclusion was that there were a lot of cons involved with an overland approach (primarily the number of rivers / bridges that had to be navigated I think, but I could be mistaken).

Re Czerny, the most logical thing is probably for him to swap places with McCarthy or Fischer and take a slot on the BTR. That negates the manpower disadvantage (probably best of he swaps with McCarthy as that avoids having a Senior NCO NPC on the ground).



Henry 'Hank' Voight:
Is Hank's inexperience behind the wheel of the BTR?  Especially if crossing?

Do you mean is Hank’s lack of experience behind the wheel potentially going to be an issue while crossing? If so, yes, I would agree that while we’re on the water (if we go that way) it would make sense for someone more familiar with the BTR to be at the wheel rather than a rookie driver.

OK, I’ve got.a plane to catch so I really am out of here now - I’ll try to check in via phone as and when I can.
Fusilier
GM, 6841 posts
Your Guide
Mon 19 Aug 2019
at 08:13
  • msg #298

Re: OOC Thread - 19

The Polish Army will take any prisoners turned over to them, but you need to make the delivery.
Jan Czerny
player, 630 posts
Sergent-Chef FFL
Mahatatain
Mon 19 Aug 2019
at 10:41
  • msg #299

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 285):

Apologies - I thought that we brought loose 7.62mmN with us as well but I was wrong.



In reply to Michael Kessler (msg # 288):

Resolved this IC.



In reply to Per Kolstrup (msg # 290):

My thoughts are that we do the following:

 - Arrange a meet with the Polish Army and hand over the prisoners to them.

 - Give all the captured weapons plus ammo to KR with the exception of the M60. If we can clean that up and get it working well then that is a valuable asset we should look to keep or trade.

 - Hopefully the youth we captured is from KR and can be returned to them as well.

 - We should also search the construction site for tools and decide what to do with anything that we find, either keeping it or giving it to KR as well.

 - As there is an actual boat at the construction site as well we should give that to KR as well.

 - Depending on how much time a meet with the Polish Army takes to organise one or both of Jan and Hank may be recovered enough to be combat effective. Even if they aren't then I think that we continue with the mission as planned, crossing the lagoon and then attacking the WA main camp. We can reorganise the crew of the BTR based on the recovery status of Jan and Hank.

 - I like Jinny's idea of going round the lagoon but as Fuse has pointed out, without the prisoners everyone fits in/on the BTR so we don't need to worry about the raft. Sticking to the shallower water around the edge of the lagoon may be the safest option.
Michael Kessler
player, 1692 posts
Hauptmann (Ger)
Dave Ross
Mon 19 Aug 2019
at 11:08
  • msg #300

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 299)

At the airport....

I have the same objection to arranging a handover of the prisoners to the Poles as I do going back to the island, namely the time that it will take, during which any intel we obtain loses value and WA have a chance to organise / move / prepare an ambush, etc. If we are going to cross the lagoon in my opinion we should go as quickly as possible.

I also don’t think we should give away virtually everything that we recover without getting something in return.
John Jameson McCarthy
player, 3004 posts
Major (US) Cavalry
Mark101
Mon 19 Aug 2019
at 20:19
  • msg #301

Re: OOC Thread - 19

I'd like to try to take the prisoners to KR and leave some food for them to feed them. We could give a few weapons and some ammo in exchange, maybe hint there'll be more when we return. That way we can use the resources if we need to and decide what we give later.

That would take about four hours so it would work with Ferro's timeline.

Also, if you need an experienced BTR driver, Tom's background is as a driver who stated on BTRs in 1980.
Billy 'Crack' O'Brien
player, 1232 posts
Cpl (UK) Airborne
Cymon
Mon 19 Aug 2019
at 22:24
  • msg #302

Re: OOC Thread - 19

In reply to John Jameson McCarthy (msg # 301):

Yes, that sounds like a reasonable solution. I think time is against us and if the boy is part of the community we have to return him anyway.

Keep the M60, Billy could probably give it a make over and get it functioning better.
This message was last edited by the player at 22:25, Mon 19 Aug 2019.
Jose Rodriguez
editor, 385 posts
Spec 4 (US) Infantry
Heffe
Mon 19 Aug 2019
at 22:32
  • msg #303

Re: OOC Thread - 19

So it sounds like we have the rough workings of a plan. To recap:

1. Complete interrogation of the prisoners.
Aux - Depending on what we learn from the interrogation this may lead to alternate actions.
2. Return to KR and attempt to leave the prisoners with them, along with weapons and ammo for payment (and possibly food, though I'm not sure we have a lot to spare). This will also give us a chance to check on the Humvees and perhaps learn more about KR, along with potentially dropping off one of their missing boys.
3. Head out toward the main bandit camp across the lagoon.

That check out?
Per Kolstrup
player, 1008 posts
Oversergent (Den)
Raellus
Mon 19 Aug 2019
at 22:48
  • msg #304

Re: OOC Thread - 19


Outvoted again!

In reply to Jose Rodriguez (msg # 303):

I'm fine with that. My main concern, ATM, is that KR refuses to take custody of the prisoners. Without weapons, they won't be an immediate threat, but they could still constitute a long-term threat to regional security. I'd rather we let them go than shoot them, though.

@Interrogators: I think we need to ask the WA why they were building the raft. Why didn't they just walk around the lagoon to rejoin their comrades?

-
This message was last edited by the player at 22:55, Mon 19 Aug 2019.
Fusilier
GM, 6842 posts
Your Guide
Tue 20 Aug 2019
at 00:48
  • msg #305

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 304):

Polish Cav to your south.
Fusilier
GM, 6844 posts
Your Guide
Wed 21 Aug 2019
at 10:05
  • msg #306

Re: OOC Thread - 19

Loose Items Picked Up:

1x M60 Machinegun [Poor CND]
1x Double (Short) Barrel 12ga. Shotgun
3x AKM Rifle w/30rnd 7.62mmS Mag
1x Tokarev TT-30 Pistol w/8rnd 7.62mmT Mag
1x M16A2 w/30rnd 5.56mmN Mag
1x PPS-42 SMG w/35rnd 7.62mmT Mag [Poor CND]
1x M9 Pistol w/15rnd 9mmP Mag

Consolidated Ammo (taken from magazines in weapons)

50x 7.62mmS
25x 7.62mmT
10x 5.56mmN
10x 9mmP

Containers Picked Up:

1x Duffel Bag "A"
   1x Starlight Scope [Broken]
   1x Notebook with some loose pages inserted
   1x Duct Tape (x5 Uses)
   1x Bottle (25x Dried Tea)
   1x Bottle (10x Unlabeled Pills)
   1x Candle, animal fat (4 Hours)
   1x Civilian Clothing, Set
   1x Rain Jacket, Civilian
   1x Brew Kit
   1x Sleeping Bag, Lightweight
   1x Luxuries Kit, (Small amount of salt, sugar, spices, etc)

1x Duffel Bag "B"
   1x Tarp, 3mx6m
   1x Air Mattress, Foam
   1x 2-man Tent, Blue
   3x Blankets, Wool
   1x Insulated Rubber Boots, Set
   1x Hatchet
   1x Craftsman's Tools, Set
   3x Animal Pelts
   2x Civilian Clothing, Set
   50m Cordage
   1x Box (50x Nails)
   1x First Aid Kit
   1x Bread, Loaf
   1x Stack of Old Newspapers
This message was last edited by the GM at 10:12, Wed 21 Aug 2019.
Reggie Grant
player, 88 posts
Refugee Medic
Wed 21 Aug 2019
at 10:16
  • msg #307

Re: OOC Thread - 19

In reply to Fusilier (msg # 306):

Fuse,

Thanks for all of this. Reggie was also intending on stripping boots and salvageable clothes from the bodies as well as going through their pockets. You've mentioned a problem with carrying lots of stuff but Reggie will just turn a pair of trousers into a bag by tying the legs into knots and filling them as well as using a jacket or shirt to tie all of the other clothes inside into a bundle. Does he still need to do that or can that have already happened? 

Ta,

Andy
This message was last edited by the player at 10:16, Wed 21 Aug 2019.
Fusilier
GM, 6845 posts
Your Guide
Wed 21 Aug 2019
at 10:52
  • msg #308

Re: OOC Thread - 19

You are going to need more time.
Reggie Grant
player, 89 posts
Refugee Medic
Wed 21 Aug 2019
at 10:53
  • msg #309

Re: OOC Thread - 19

In reply to Fusilier (msg # 308):

Sure - will post accordingly.
Reggie Grant
player, 90 posts
Refugee Medic
Wed 21 Aug 2019
at 11:03
  • msg #310

Re: OOC Thread - 19

Fuse,

Additionally, Kessler ordered Reggie to assess to two critically wounded bandits. Have they both now died from their wounds or do they need putting out of their misery? How many dead bodies have been found in total?

Also I presume that the duffel found by Per and Chris is included above but has the freshly dressed deer been recovered yet?

Ta,

Andy



EDIT - what are we doing with the dead bodies? Leaving them? Burying them? Putting them in the cellar and collapsing rubble on top of them as Reggie suggested?
This message was last edited by the player at 11:04, Wed 21 Aug 2019.
Fusilier
GM, 6846 posts
Your Guide
Wed 21 Aug 2019
at 11:36
  • msg #311

Re: OOC Thread - 19

In reply to Reggie Grant (msg # 310):

You can post what you want about the dying bandits.

If it's not in the list it isn't collected.
Jan Czerny
player, 632 posts
Sergent-Chef FFL
Mahatatain
Wed 21 Aug 2019
at 12:54
  • msg #312

Re: OOC Thread - 19

Jan Czerny:
In reply to Per Kolstrup (msg # 180):

Jan has NVGs but no suppressed weapon- he left it back at base in Gdansk!

Doh!

This is from ages ago but I've just been updating Jan's character sheet and I've realised that his suppressed SMG isn't back at base in Gdansk, it's in his pack inside the BTR! Totally failed to use it for what it was designed for!

Doh!
Henry 'Hank' Voight
player, 311 posts
Call Sign: Devil Dog-02
Corkman
Wed 21 Aug 2019
at 13:20
  • msg #313

Re: OOC Thread - 19

As another reminder, Hank does have the Interrogation skill and a decent working knowledge of the Polish language...

...I think we should ditch the dead bodies with the other one found in the basement after we sort through their pockets for loose change.
Michael Kessler
player, 1693 posts
Hauptmann (Ger)
Dave Ross
Thu 22 Aug 2019
at 08:49
  • msg #314

Re: OOC Thread - 19

I’ll post tonight. Note Kessler’s intent will be to execute the zealot (citing some made up on the spot authority as an officially sanctioned Gdansk operation) unless Krysia (closest thing there is to civilian law enforcement) objects.

If any player has a moral objection to this course of action please say so (and say what you want to do with him instead).
John Jameson McCarthy
player, 3005 posts
Major (US) Cavalry
Mark101
Thu 22 Aug 2019
at 16:09
  • msg #315

Re: OOC Thread - 19

If Martial Law has been declared and is still in existence, it is possible to try and punish the zealot for war crimes. It still ends up with us role-playing executing someone and I understand that many people don't want that. I'd still say take the easy way out and hand the problem over to someone else. I know it's inauthentic and may jibe with the harsh, post-apocalypse vibe, but I don't think it's worth rehashing the same ill feelings.

I am against even suggesting an execution and if that screws us up in game, so be it.
Michael Kessler
player, 1694 posts
Hauptmann (Ger)
Dave Ross
Thu 22 Aug 2019
at 18:19
  • msg #316

Re: OOC Thread - 19

In reply to John Jameson McCarthy (msg # 315):

Ok, I think past precedent is that any one objection vetoes the idea so I won’t mention it when I post ic and leave it for McCarthy to address.
Varis Babicevs
player, 1837 posts
Sgt (Latvia)
Raellus
Thu 22 Aug 2019
at 19:41
  • msg #317

Re: OOC Thread - 19


IIRC, and I could be wrong, Krysia is a police liaison, correct? I can't remember exactly why she's come along on the op, but as the only "local" law enforcement official in the area, she it makes sense for her to make the call on what we do with the prisoners.

There have been several votes for handing the WA prisoners over to KR, but there's been no guarantee that they will accept them. My hunch is that they won't. But maybe they will. If they do, we're off the hook. If they don't, were back at square one.

I don't think we should cut them loose, especially if there is a zealot among them. We know that there are still some armed WA on the west side of the lagoon and, if we let any of the prisoners go, there's a good chance they'll be back into banditry fairly soon.

With all of that being the case, the least bad choice might be to postpone the op long enough to hand the prisoners over to the Island or the Polish cav.

-
Michael Kessler
player, 1696 posts
Hauptmann (Ger)
Dave Ross
Thu 22 Aug 2019
at 20:14
  • msg #318

Re: OOC Thread - 19

In reply to Varis Babicevs (msg # 317):

Kryisa is on the op as our liaison with Sobieszewo Island. She was introduced to us by the islanders as 'police' but it's never been clear whether she has any actual law enforcement experience or it's a euphemism for the island Militia. I've no objection to her making the call, but as it's effectively passing the buck for the prisoners to an NPC by extension we're really making it Fuse's call.

Also, to be fair, ir was never suggested that we cut loose any zealots. The only people I've ever suggested cutting loose were the original three we caught. As I said, I have no issues with having my character execute the zealot but that's been vetoed.

I'll restate my objections to postponing the op while we find someone to accept the prisoners for reasons I've already stated.

I'd also point out to everyone that if we do launch an attack against WA on the other side of the lagoon and it goes according to plan we may well end up with more prisoners to gave to deal with, and on the other side of the lagoon where passing them on to someone else to deal with its likely to be more problematic.
Ferro
player, 1207 posts
CaporaleMaggior (It)
Jinnysong
Thu 22 Aug 2019
at 21:17
  • msg #319

Re: OOC Thread - 19

I don't think we should hand over prisoners to KR. That's not really fair to them and it puts them in an awkward position with WA. Remember they were basically cooperating with WA to keep things from getting too bad for themselves. Now we expect them to either indefinitely hold or execute WA people? I don't think that's a good idea. Or if it's even something KR would accept.

There's an army outpost about 9km away. And we have a means explained by Bajak's replacement on how to contact them. The army have tangled with WA before so taking prisoners is something they are willing and have the means to do.
Michael Kessler
player, 1697 posts
Hauptmann (Ger)
Dave Ross
Thu 22 Aug 2019
at 21:27
  • msg #320

Re: OOC Thread - 19

In reply to Ferro (msg # 319):

My concern with that is that it's an 18km round trip. We'd either need to leave a detachment to secure our current site (and they would be totally out on a limb if anything happened) or accept that there's a risk we'd have to fight to retake that position on our return. Or go a different route.
Per Kolstrup
player, 1010 posts
Oversergent (Den)
Raellus
Thu 22 Aug 2019
at 22:51
  • msg #321

Re: OOC Thread - 19


That's a fair point, Dave. I'm also reluctant to try to pawn them off on KR.

The worst option though, as far as I am concerned, is hanging on to the prisoners, even just the zealot, especially if we are going to proceed with the op. Not only do the EPWs take up space/add weight, but they could cause trouble (especially the zealot). We're going to be outnumbered as it is- we can't spare people to guard the EPWs and/or respond if they try to escape. I'm going to stick to my guns on this point.

Therefore our options are:
Summary execution (vetoed)
Hand them over to KR
Hand them over to the Islanders
Hand them over to the Polish Cav

I understand the objections to postponing the op, but I think that time is on our side. The WA party we just bushwhacked was separated from the main body by the lagoon. I don't think we need to worry too much about them warning the cadre. Without their boats, they're effectively stuck. I think we could postpone the op long enough to deliver the EPWs and give our wounded a bit more time to recuperate without completely losing the element of surprise.

-
This message was lightly edited by the player at 23:29, Thu 22 Aug 2019.
Jan Czerny
player, 633 posts
Sergent-Chef FFL
Mahatatain
Thu 22 Aug 2019
at 23:58
  • msg #322

Re: OOC Thread - 19

Ferro:
There's an army outpost about 9km away.

Which one are you meaning? Are you talking about Ostonka?

Could we arrange to drop the prisoners at the Ostonka outpost (ideally they'll have a boat so can come to our side of the river) and then head off towards the lagoon to navigate our way round to the side we want to be on to find the WA main base.

Something like this:


Michael Kessler
player, 1699 posts
Hauptmann (Ger)
Dave Ross
Fri 23 Aug 2019
at 07:01
  • msg #323

Re: OOC Thread - 19

I'm in agreement that keeping all six of them is the worst idea (to be fair, I'm not sure that was ever mooted?)

I'm strongly opposed to taking them back to the island. That means retracing our steps all the way back to where we started and then coming back again. In my opinion that needlessly exposes us to a number of risks.

The youth needs to be returned to KR I think. Gustek and our Humvees are also there, so we pretty much have to go to KR, it's not really an option.

While I'd still be willing to consider releasing the original three I think that's become relatively moot as I don't think releasing the zealot is an option. Given executing him has been veto'd we need to try and find someone to take him, so we may as well hand over the rest while we're at it.

I understand the concerns about trying to palm them off on KR and I'm sticking to my guns re the island so I think by a process of elimination the Polish Cav are the only option that we all stand a chance of reaching agreement on. And there's the added benefit that they've already said they are willing to take prisoners from us provided we deliver them.

So we could make a brief stopover at KR first to drop off the youth. I'd also like to have another crack at talking to the Canadian prisoner they are holding while we're there.

Once that's been done we could take the route that Andy has suggested, however I'm presuming the fact that there's a straight line across water means we'd still be crossing over the lagoon, so presumably that means

1. We'd have to ask KR to continue to look after our Humvees
2. We either have to rely on everyone being able to get on / in the BTR or try and transport the raft we've just secured, which we know may have challenges

Or we go overland, either on foot as Ferro suggested earlier or using our vehicles. While that solves the problem of leaving the Humvees behind at KR I'm not sure how practical taking non amphibious vehicles will be.
Jan Czerny
player, 634 posts
Sergent-Chef FFL
Mahatatain
Fri 23 Aug 2019
at 09:08
  • msg #324

Re: OOC Thread - 19

Michael Kessler:
Once that's been done we could take the route that Andy has suggested, however I'm presuming the fact that there's a straight line across water means we'd still be crossing over the lagoon, so presumably that means

1. We'd have to ask KR to continue to look after our Humvees
2. We either have to rely on everyone being able to get on / in the BTR or try and transport the raft we've just secured, which we know may have challenges

Or we go overland, either on foot as Ferro suggested earlier or using our vehicles. While that solves the problem of leaving the Humvees behind at KR I'm not sure how practical taking non amphibious vehicles will be.

Sorry, to expand on the rough route I suggested:

 - It presumes that we're just travelling in the BTR. Fuse has said previously that once we've passed over the prisoners we can all fit in or on the BTR. I'm not sure how deep the lagoon is but it might actually be best to hug the coast and just travel in the shallows so the exact route in the water would be different but the key thing is that we use the amphibious capability of the BTR.

 - Travelling overland with all of our vehicles isn't feasible due to the issue of bridges. There are too many rivers to cross, starting with the one that runs to the north of Ostonka. To cross that river you have to head a lot further west to Rybina I believe and even if we could negotiate that there are several other bridges that we would have to cross to reach WA territory.

 - Personally I think that we try to find somewhere remote and abandoned north of Ostonka to hide the two Humvees. If Gustek wants to stay with them then he can.

 - We could use the BTR to travel overland and cross rivers using it but that runs a much greater risk of encountering people. Personally I think that some variation of the route I outlined is the best option.

Related to this, and my apologies if I've missed something, but do we have a location yet for the WA main camp? I don't think that we do so would it be a good idea to go to the trading hub at Tolkmicko (off on the Eastern side of the map above) and see if we can find out any information about the WA there? If the WA is causing them problems then we might be able to find allies there as well.
Michael Kessler
player, 1700 posts
Hauptmann (Ger)
Dave Ross
Fri 23 Aug 2019
at 09:30
  • msg #325

Re: OOC Thread - 19

Jan Czerny:
Travelling overland with all of our vehicles isn't feasible due to the issue of bridges. There are too many rivers to cross, starting with the one that runs to the north of Ostonka. To cross that river you have to head a lot further west to Rybina I believe and even if we could negotiate that there are several other bridges that we would have to cross to reach WA territory

To clarify, I agree and wasn't endorsing travelling overland with all three vehicles. I thought we’d already discussed that and ruled it out a while ago (for the reasons you've mentioned) but I think it came up again recently.

Jan Czerny:
Personally I think that we try to find somewhere remote and abandoned north of Ostonka to hide the two Humvees. If Gustek wants to stay with them then he can

Again, I think what to do with the Humvees is something that was covered extensively earlier and the outcome was that there was no good solution and leaving them at KR was the least bad option. I’m not opposing the suggestion you’ve just put forward, just restating that there is no good solution.

Jan Czerny:
Related to this, and my apologies if I've missed something, but do we have a location yet for the WA main camp?

To the best of my knowledge no, we don’t. To be fair, part of my reasoning for pushing forward quickly has been to ensure our intelligence doesn’t become invalid but you raise a good point - at this stage we don’t actually have any intelligence as such so my logic is effectively null and void.

Jan Czerny:
I don't think that we do so would it be a good idea to go to the trading hub at Tolkmicko (off on the Eastern side of the map above) and see if we can find out any information about the WA there?

I’m not against that idea. I don’t know if it’s relevant or not but Kessler and Ferro have been there before - it’s where we collected the Aufhocker (and Andropov).
This message was last edited by the player at 09:31, Fri 23 Aug 2019.
Jan Czerny
player, 635 posts
Sergent-Chef FFL
Mahatatain
Fri 23 Aug 2019
at 09:50
  • msg #326

Re: OOC Thread - 19

Please correct me if I'm wrong in this but my understanding from looking at the intel entered on the map is that the WA Leadership are either:

 - believed to be near the ruins of Suchacz

 - believed to be in some woods East of Elblag

Both of those rumours however are old (I think - please correct me if I'm wrong) and are based on intel we gathered on a previous mission rather than recent prisoner interrogations. Therefore is it worth continuing interrogation of some of the prisoners, the zealot in particular?
Michael Kessler
player, 1701 posts
Hauptmann (Ger)
Dave Ross
Fri 23 Aug 2019
at 09:54
  • msg #327

Re: OOC Thread - 19

Jan Czerny:
Both of those rumours however are old (I think - please correct me if I'm wrong) and are based on intel we gathered on a previous mission rather than recent prisoner interrogations. Therefore is it worth continuing interrogation of some of the prisoners, the zealot in particular?

I'm not against the idea but people with decent interrogation skills have tried and failed already.
Fusilier
GM, 6851 posts
Your Guide
Fri 23 Aug 2019
at 10:14
  • msg #328

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 326):

I believe the "east of elblag" location is a mistake/confusion. I don't recall ever giving recent intel suggesting that the spot is a suspected camp location. It's actually Burant's camp, if you remember him, and they are not WA. So ignore it. The Suchacz area is reportedly the target area, or close by.

Unless it's meant to reflect the region being WA territory. In that case it's accurate.
This message was last edited by the GM at 10:16, Fri 23 Aug 2019.
Jan Czerny
player, 636 posts
Sergent-Chef FFL
Mahatatain
Fri 23 Aug 2019
at 10:28
  • msg #329

Re: OOC Thread - 19

Michael Kessler:
Jan Czerny:
Both of those rumours however are old (I think - please correct me if I'm wrong) and are based on intel we gathered on a previous mission rather than recent prisoner interrogations. Therefore is it worth continuing interrogation of some of the prisoners, the zealot in particular?

I'm not against the idea but people with decent interrogation skills have tried and failed already.

I was thinking of a Varis special..... <G>



In reply to Fusilier (msg # 328):

The label is inside an enclosed Park area so I suspect that it's Burant's camp.

This means that our target location is in the Suchacz area and that's much simpler.
Reggie Grant
player, 95 posts
Refugee Medic
Fri 23 Aug 2019
at 13:15
  • msg #330

Re: OOC Thread - 19

Fusilier:
Loose Items Picked Up:

1x M60 Machinegun [Poor CND]
1x Double (Short) Barrel 12ga. Shotgun
3x AKM Rifle w/30rnd 7.62mmS Mag
1x Tokarev TT-30 Pistol w/8rnd 7.62mmT Mag
1x M16A2 w/30rnd 5.56mmN Mag
1x PPS-42 SMG w/35rnd 7.62mmT Mag [Poor CND]
1x M9 Pistol w/15rnd 9mmP Mag

Consolidated Ammo (taken from magazines in weapons)

50x 7.62mmS
25x 7.62mmT
10x 5.56mmN
10x 9mmP

Containers Picked Up:

1x Duffel Bag "A"
   1x Starlight Scope [Broken]
   1x Notebook with some loose pages inserted
   1x Duct Tape (x5 Uses)
   1x Bottle (25x Dried Tea)
   1x Bottle (10x Unlabeled Pills)
   1x Candle, animal fat (4 Hours)
   1x Civilian Clothing, Set
   1x Rain Jacket, Civilian
   1x Brew Kit
   1x Sleeping Bag, Lightweight
   1x Luxuries Kit, (Small amount of salt, sugar, spices, etc)

1x Duffel Bag "B"
   1x Tarp, 3mx6m
   1x Air Mattress, Foam
   1x 2-man Tent, Blue
   3x Blankets, Wool
   1x Insulated Rubber Boots, Set
   1x Hatchet
   1x Craftsman's Tools, Set
   3x Animal Pelts
   2x Civilian Clothing, Set
   50m Cordage
   1x Box (50x Nails)
   1x First Aid Kit
   1x Bread, Loaf
   1x Stack of Old Newspapers

From the gear recovered so far Reggie would like to take (when we have a chance to take stuff from it):

1x Bottle (10x Unlabeled Pills)
1x First Aid Kit



Separate to that does anyone not have a Personal Med Kit? Reggie can put some together and dish them out.

Fuse - that includes NPCs as well.

Ta,

Andy
Michael Kessler
player, 1703 posts
Hauptmann (Ger)
Dave Ross
Fri 23 Aug 2019
at 17:14
  • msg #331

Re: OOC Thread - 19

There was some talk about giving the KR people some of the loot as a goodwill gesture so I've offered them one of the AKM's and 100 rounds from our stores. Hope no one minds.
Per Kolstrup
player, 1012 posts
Oversergent (Den)
Raellus
Fri 23 Aug 2019
at 19:37
  • msg #332

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 331):

Not at all. I suggest we add the captured M16 and its limited ammo as well.

@Fuse: As Per, I post IC that Varis and Grant were to recover the duffel bag and deer carcass from the second cottage. I presume they were able to grab them after escorting Krysia to the bandit bodies. My hope is that fresh venison will allow our field rations to last a little longer. Please confirm. Thanks.

-
Michael Kessler
player, 1704 posts
Hauptmann (Ger)
Dave Ross
Fri 23 Aug 2019
at 19:44
  • msg #333

Re: OOC Thread - 19

Per Kolstrup:
Not at all. I suggest we add the captured M16 and its limited ammo as well.

No probs, have edited my post to tell Grant to bring the M16 and ammo with him.
Fusilier
GM, 6854 posts
Your Guide
Sat 24 Aug 2019
at 03:10
  • msg #334

Re: OOC Thread - 19

@Grant - add the pills and first aid kit. I don't think any NPCs have a first aid kit.

@Per - I need to do another rations (and fuel) update soon but consider the deer to be taken.

@All - I'm hoping for one more turn post but then I'm going to be away for a while. The next turn after this one won't be until Sept 2. I'll be in the middle of nowhere so probably won't have OOC/PM contact either.
Reggie Grant
player, 96 posts
Refugee Medic
Sat 24 Aug 2019
at 10:19
  • msg #335

Re: OOC Thread - 19

Fusilier:
@Grant - add the pills and first aid kit. I don't think any NPCs have a first aid kit.

Added. And thanks for the info.

At present I think that Reggie needs to put together PMKs for Price, Fischer, Aleksander, Anna & Jan. Does anyone else need one? And does anyone have any other medical supplies that they would like to donate to Reggie?



Fusilier:
@All - I'm hoping for one more turn post but then I'm going to be away for a while. The next turn after this one won't be until Sept 2. I'll be in the middle of nowhere so probably won't have OOC/PM contact either.

If possible please can you give me a list of the things that Reggie scrounged before you leave so that we can share anything out as needed.
Michael Kessler
player, 1705 posts
Hauptmann (Ger)
Dave Ross
Sat 24 Aug 2019
at 15:39
  • msg #336

Re: OOC Thread - 19

@Mark, I'll reply to your post after Fuse has responded to Kessler's just in case the meeting with the locals sparks any complications.
John Jameson McCarthy
player, 3008 posts
Major (US) Cavalry
Mark101
Sat 24 Aug 2019
at 16:44
  • msg #337

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 336):

Absolutely, that's no problem.
Michael Kessler
player, 1707 posts
Hauptmann (Ger)
Dave Ross
Sat 24 Aug 2019
at 21:56
  • msg #338

Re: OOC Thread - 19

Varis Babicevs:
*Apparently, slang for a headbutt. Thanks Google.

I can confirm that is indeed correct. Although if you want absolute accuracy it's a Glesca (pronounced GlesKay) kiss...
Jan Czerny
player, 639 posts
Sergent-Chef FFL
Mahatatain
Sun 25 Aug 2019
at 22:50
  • msg #339

Re: OOC Thread - 19

Fuse, when he has the time Jan is going to look properly at the M60 we captured to ascertain whether it's poor condition is from lack of cleaning that can be recovered or whether it's actually wearing out. If it can be recovered then it might be worth keeping as another machine gun option.

Ta,

Andy
Henry 'Hank' Voight
player, 314 posts
Call Sign: Devil Dog-02
Corkman
Mon 26 Aug 2019
at 02:24
  • msg #340

Re: OOC Thread - 19

The second part of Note #3 is from The Empire Strikes Back, right?
Jan Czerny
player, 640 posts
Sergent-Chef FFL
Mahatatain
Mon 26 Aug 2019
at 07:14
  • msg #341

Re: OOC Thread - 19

In reply to Henry 'Hank' Voight (msg # 340):

LOL. I don't think that it's a deliberate quote though!
Jose Rodriguez
editor, 387 posts
Spec 4 (US) Infantry
Heffe
Mon 26 Aug 2019
at 16:43
  • msg #342

Re: OOC Thread - 19

I noticed that about the quote too - made me chuckle. Also, recalling Suchacz, this is from message #615 in Chapter 19:

- WA's leadership is said to be in Suchacz along with a mix of bandits and followers numbering about 50. The reliability of this information is deemed strong.

This was information gathered from the 1st group of bandits we caught. Based on prior knowledge of teh group, Suchacz was known to be little more than rubble, so perhaps the leadership cadre, assuming the bandits weren't straight lying to us, is probably on the outskirts of the town. Just something to consider.

Finally, I don't think I ever mentioned it in this game, but I've actually been on vacation at home for the past week or so, and am off for about another week. I thought that having a staycation would grant me more time to post, but in reality it seems to have done the opposite. I've been single-dadding it while the wife is on vacation in Europe with her mom (taking a river cruise up the Rhine), and our two young children have made it virtually impossible for me to get posts in. In short, I'm sorry about the lack of posts lately, but things should return to some level of normalcy starting right around when Fuse gets back.
Jan Czerny
player, 641 posts
Sergent-Chef FFL
Mahatatain
Mon 26 Aug 2019
at 17:19
  • msg #343

Re: OOC Thread - 19

In reply to Jose Rodriguez (msg # 342):

As kids get older you presume that they will take up less of your time.

It isn't true......

Andy
Reggie Grant
player, 99 posts
Refugee Medic
Mon 26 Aug 2019
at 17:43
  • msg #344

Re: OOC Thread - 19

Full list that Fuse gave me of the items that Reggie found in pockets etc:

1x Pocketknife
1x Compass (graduated in degrees not mils)
1x Tobacco Case w/dried (hallucinogenic?) mushrooms
1x Tobacco Case w/1x cigarette & some matches
1x Cloth "Contact" Gloves (insulated with rubber nubs on the exterior for better grip)
1x 8rnd 9mmM Magazine w/8rnds (for Makarov)
4x 12ga. Shotgun Shells
1x Bugout Kit (fanny pack with some basic survival stuff)
2x Vouchers for 1-night/2-meals at Ganymede, in Gdansk
1x Money Pouch w/9 Polished Amber, 2x Anti-diarrhea pills, 2x Silver Coins, and 5 Florin

This doesn't include the GoreTex boots that Fuse mentioned separately in the turn post. I'm wondering if the boots and the gloves were equipment owned by the "Canadian" being held/helped at KR, hence my thoughts that we should check both of them for names in case someone has written their name inside some bits of valuable kit.
Reggie Grant
player, 100 posts
Refugee Medic
Mon 26 Aug 2019
at 17:46
  • msg #345

Re: OOC Thread - 19

One question for the interrogators, does the WA fanatic we captured speak English? I think Ferro spoke to him (but I'm not certain).
This message was last edited by the player at 17:47, Mon 26 Aug 2019.
Henry 'Hank' Voight
player, 316 posts
Call Sign: Devil Dog-02
Corkman
Mon 26 Aug 2019
at 18:49
  • msg #346

Re: OOC Thread - 19

Jan Czerny:
In reply to Henry 'Hank' Voight (msg # 340):

LOL. I don't think that it's a deliberate quote though!

Agreed
Fusilier
GM, 6856 posts
Your Guide
Tue 27 Aug 2019
at 01:41
  • msg #347

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 339):

If it's under the same conditions as the first assessment it won't expand what you already know.

I'm offline now until Sept 2.
Jan Czerny
player, 643 posts
Sergent-Chef FFL
Mahatatain
Sat 31 Aug 2019
at 22:20
  • msg #348

Re: OOC Thread - 19

Fusilier:
If it's under the same conditions as the first assessment it won't expand what you already know.

I was presuming that he could look at the M60 with the benefit of light in the back of the BTR. Does that count as different conditions?

Ta,

Andy
Fusilier
GM, 6857 posts
Your Guide
Sun 1 Sep 2019
at 18:45
  • msg #349

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 348):

Sorry, I know why you would presume that, as there is a bit of light, but it's going to have to be something a little more. And now that I think about it, there's already almost a full load in the passenger compartment and the weapon needs to be stripped (parts spread out). I really don't think it works.
This message was last edited by the GM at 18:46, Sun 01 Sept 2019.
Jan Czerny
player, 644 posts
Sergent-Chef FFL
Mahatatain
Sun 1 Sep 2019
at 19:33
  • msg #350

Re: OOC Thread - 19

In reply to Fusilier (msg # 349):

Fair enough. That makes sense. I'll park cleaning it for the moment.
Jan Czerny
player, 645 posts
Sergent-Chef FFL
Mahatatain
Tue 3 Sep 2019
at 21:45
  • msg #351

Re: OOC Thread - 19

Fuse, my apologies for this but I've forgotten whether Gustek speaks English or not? Please can you remind me.

Ta,

Andy
Fusilier
GM, 6859 posts
Your Guide
Tue 3 Sep 2019
at 21:48
  • msg #352

Re: OOC Thread - 19

Barely. Polish is more suitable.
This message was last edited by the GM at 21:51, Tue 03 Sept 2019.
Jan Czerny
player, 646 posts
Sergent-Chef FFL
Mahatatain
Tue 3 Sep 2019
at 21:51
  • msg #353

Re: OOC Thread - 19

ta
Jan Czerny
player, 649 posts
Sergent-Chef FFL
Mahatatain
Fri 6 Sep 2019
at 07:16
  • msg #354

Re: OOC Thread - 19

Fuse - the sentry position that Jan can see, is it possible to look outwards from it, i.e. is it designed to just watch the inside of the compound where the vehicles are stored or is it designed to allow the watching of the outside of compound as well?

Ta,

Andy
Fusilier
GM, 6864 posts
Your Guide
Fri 6 Sep 2019
at 07:49
  • msg #355

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 354):

Yeah, you can look out.
Ferro
player, 1213 posts
CaporaleMaggior (It)
Jinnysong
Sun 8 Sep 2019
at 08:38
  • msg #356

Re: OOC Thread - 19

Maybe I reading too much into it, but that villager seems like she's sending some pretty strong signals to Kolstrup to uh... hook up. I mean: "Oh, by the way, that's my tent. Just so you know." LOL
Per Kolstrup
player, 1018 posts
Oversergent (Den)
Raellus
Sun 8 Sep 2019
at 20:01
  • msg #357

Re: OOC Thread - 19

In reply to Ferro (msg # 356):

I hadn't thought about that, but you may be right. It does seem a little odd. Per will make sure to mention it when he gets back to the others.

-
Jan Czerny
player, 650 posts
Sergent-Chef FFL
Mahatatain
Sun 8 Sep 2019
at 20:25
  • msg #358

Re: OOC Thread - 19

Fuse,

I hope that you don't mind us discussing this in the OOC but the village of KR is really weird and Gustek's comment about the population growing has set me to wondering if there is some massive con going on. I can't figure it out but something really doesn't add up. Why would an isolationist community suddenly allow refugees to join, thereby increasing its population. That doesn't make sense.

Also, and this may just be my bad memory as a player, but I thought that KR was just one fortified compound at the old museum. Has this second one where the BTR is always been there and I'm just mistaken or have they built a second compound? Were there two communities, one possibly WA, and the leadership of one community has taken over the other as the result of the illness.

Something really doesn't add up.

Anyone got any thoughts on this?

Ta,

Andy.
Michael Kessler
player, 1713 posts
Hauptmann (Ger)
Dave Ross
Sun 8 Sep 2019
at 20:32
  • msg #359

Re: OOC Thread - 19

@Ferro, yeah I got that vibe. I think Per's pulled.

@Andy, have you ever seen the Wicker Man? The original, not the remake.

Kidding. Kind of.
Jan Czerny
player, 651 posts
Sergent-Chef FFL
Mahatatain
Sun 8 Sep 2019
at 21:02
  • msg #360

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 359):

Yep. The Edward Woodward version.
Michael Kessler
player, 1714 posts
Hauptmann (Ger)
Dave Ross
Sun 8 Sep 2019
at 21:04
  • msg #361

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 360):

That's the one. So if we see a giant wicker man we should probably get out of town...
Jan Czerny
player, 652 posts
Sergent-Chef FFL
Mahatatain
Sun 8 Sep 2019
at 21:07
  • msg #362

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 361):

I don't think that they'll sacrifice us.

They might eat us but they won't sacrifice us.

Unless eating us is part of a sacrificial ritual......
Michael Kessler
player, 1715 posts
Hauptmann (Ger)
Dave Ross
Sun 8 Sep 2019
at 21:10
  • msg #363

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 362):

A propos of the earlier conversation about Per having pulled, maybe they have other uses for us ;)
This message was last edited by the player at 21:10, Sun 08 Sept 2019.
Fusilier
GM, 6866 posts
Your Guide
Sun 8 Sep 2019
at 21:30
  • msg #364

Re: OOC Thread - 19

Jan Czerny:
Also, and this may just be my bad memory as a player, but I thought that KR was just one fortified compound at the old museum. Has this second one where the BTR is always been there and I'm just mistaken or have they built a second compound? Were there two communities, one possibly WA, and the leadership of one community has taken over the other as the result of the illness.

Something really doesn't add up.


It was originally just the museum. The other(s) are new'ish.

It shouldn't add up. I want you to be confused, feeling like something is off, distrustful, that sort of thing. My only suggestion is to not let it allow you to lose focus on the objective. That would something I'm not trying to do. I guess I need to find a clear middle ground.
Fusilier
GM, 6867 posts
Your Guide
Sun 8 Sep 2019
at 21:31
  • msg #365

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 359):

The one with the bees?

Arrrhhh not in my eyes!
This message was last edited by the GM at 21:31, Sun 08 Sept 2019.
Michael Kessler
player, 1717 posts
Hauptmann (Ger)
Dave Ross
Sun 8 Sep 2019
at 21:40
  • msg #366

Re: OOC Thread - 19

In reply to Fusilier (msg # 365):

That's the one! Not Nicolas Cage's best work...
Fusilier
GM, 6868 posts
Your Guide
Sun 8 Sep 2019
at 21:42
  • msg #367

Re: OOC Thread - 19

https://www.youtube.com/watch?v=EVCrmXW6-Pk

Stellar performance. Even the bees should have nominated for an academy award.

Ok, sorry. I'll stop.
Jan Czerny
player, 653 posts
Sergent-Chef FFL
Mahatatain
Sun 8 Sep 2019
at 23:03
  • msg #368

Re: OOC Thread - 19

In reply to Fusilier (msg # 367):

I've never watched that version. After seeing that clip, I still don't intend to!



In reply to Fusilier (msg # 364):

Thanks for the info. At some point in this campaign you're going to have to do a Q&A and explain all of these little bits that we never figured out!

I love them BTW. Not everything should make sense and be placed in a nice, neat box marked "solved".
Jose Rodriguez
editor, 391 posts
Spec 4 (US) Infantry
Heffe
Sun 8 Sep 2019
at 23:26
  • msg #369

Re: OOC Thread - 19

Yeah, something definitely feels weird about this place. Isolationist community in the post-nuclear holocaust..could be nothing. Could be something big.

One of the things I like about Nicolas Cage is that he's unpredictable as an actor. Sometimes you get 'Wicker Man' Cage. Sometimes you get 'Mandy' Cage. :)

https://www.youtube.com/watch?v=RW2DPkd3Xm4
Varis Babicevs
player, 1847 posts
Sgt (Latvia)
Raellus
Mon 9 Sep 2019
at 00:43
  • msg #370

Re: OOC Thread - 19

Jan Czerny:
Thanks for the info. At some point in this campaign you're going to have to do a Q&A and explain all of these little bits that we never figured out!

I love them BTW. Not everything should make sense and be placed in a nice, neat box marked "solved".


+1

-
Reggie Grant
player, 107 posts
Refugee Medic
Mon 9 Sep 2019
at 22:35
  • msg #371

Re: OOC Thread - 19

Fuse,

Reggie has a lantern he brought from the Mad Dogs stores in Gdansk. What would the light source be? Batteries? Candles? Oil?

Ta,

Andy
Fusilier
GM, 6870 posts
Your Guide
Mon 9 Sep 2019
at 23:14
  • msg #372

Re: OOC Thread - 19

Random roll: Batteries

So, light a flashlight, but not a directed beam. Good for all but the finest up close work... so no surgery but changing dressings and cleaning wounds is ok.
Reggie Grant
player, 108 posts
Refugee Medic
Tue 10 Sep 2019
at 10:47
  • msg #373

Re: OOC Thread - 19

In reply to Fusilier (msg # 372):

Superb - it has to help.

I'll note that it's battery powered on his character sheet.
Fusilier
GM, 6872 posts
Your Guide
Thu 12 Sep 2019
at 22:22
  • msg #374

Re: OOC Thread - 19

Guys with the Humvees, you know you really only have to drive shouting distance. Just saying.
Jan Czerny
player, 658 posts
Sergent-Chef FFL
Mahatatain
Thu 12 Sep 2019
at 23:10
  • msg #375

Re: OOC Thread - 19

In reply to Fusilier (msg # 374):

Sorry, from where the BTR is? I thought we were a significant distance away from the others?
Fusilier
GM, 6873 posts
Your Guide
Thu 12 Sep 2019
at 23:12
  • msg #376

Re: OOC Thread - 19

It's 100m.

*whispering It's on the map.
This message was last edited by the GM at 23:14, Thu 12 Sept 2019.
Jan Czerny
player, 659 posts
Sergent-Chef FFL
Mahatatain
Fri 13 Sep 2019
at 15:14
  • msg #377

Re: OOC Thread - 19

In reply to Fusilier (msg # 376):

Apologies. For some reason I thought that the vehicles and the prisoner were in each others compounds. I'll resolve later.
Jose Rodriguez
editor, 395 posts
Spec 4 (US) Infantry
Heffe
Sat 14 Sep 2019
at 05:17
  • msg #378

Re: OOC Thread - 19

Hey all, some fun news to share tonight. The chapter 19 story recap is now available in the wiki, along with many corresponding NPCs (still working on a few). Feel free to check it out. Reading back through I realized a couple pieces I had forgotten. Enjoy!
Jan Czerny
player, 661 posts
Sergent-Chef FFL
Mahatatain
Sun 15 Sep 2019
at 18:22
  • msg #379

Re: OOC Thread - 19

In reply to Jose Rodriguez (msg # 378):

Good job on all of your work here.
Fusilier
GM, 6875 posts
Your Guide
Tue 17 Sep 2019
at 05:22
  • msg #380

Re: OOC Thread - 19

This turn is going to be a little delayed, probably up tomorrow.

Great work and thanks, Heffe.
Jan Czerny
player, 662 posts
Sergent-Chef FFL
Mahatatain
Tue 17 Sep 2019
at 12:40
  • msg #381

Re: OOC Thread - 19

Fusilier:
Loose Items Picked Up:

1x M60 Machinegun [Poor CND]
1x Double (Short) Barrel 12ga. Shotgun
3x AKM Rifle w/30rnd 7.62mmS Mag
1x Tokarev TT-30 Pistol w/8rnd 7.62mmT Mag
1x M16A2 w/30rnd 5.56mmN Mag
1x PPS-42 SMG w/35rnd 7.62mmT Mag [Poor CND]
1x M9 Pistol w/15rnd 9mmP Mag

Consolidated Ammo (taken from magazines in weapons)

50x 7.62mmS
25x 7.62mmT
10x 5.56mmN
10x 9mmP

Containers Picked Up:

1x Duffel Bag "A"
   1x Starlight Scope [Broken]
   1x Notebook with some loose pages inserted
   1x Duct Tape (x5 Uses)
   1x Bottle (25x Dried Tea)
   1x Bottle (10x Unlabeled Pills)
   1x Candle, animal fat (4 Hours)
   1x Civilian Clothing, Set
   1x Rain Jacket, Civilian
   1x Brew Kit
   1x Sleeping Bag, Lightweight
   1x Luxuries Kit, (Small amount of salt, sugar, spices, etc)

1x Duffel Bag "B"
   1x Tarp, 3mx6m
   1x Air Mattress, Foam
   1x 2-man Tent, Blue
   3x Blankets, Wool
   1x Insulated Rubber Boots, Set
   1x Hatchet
   1x Craftsman's Tools, Set
   3x Animal Pelts
   2x Civilian Clothing, Set
   50m Cordage
   1x Box (50x Nails)
   1x First Aid Kit
   1x Bread, Loaf
   1x Stack of Old Newspapers

Fuse,

Just to keep track of stuff does this need to be added to the stores thread until we've resolved what we're doing with it all?

Ta,

Andy
Fusilier
GM, 6877 posts
Your Guide
Wed 18 Sep 2019
at 03:05
  • msg #382

Re: OOC Thread - 19

Yeah I'm not adding all that until I know first what is going to be taken.

Also, Grant's scene is going to go off camera from this turn onward. Please deduct 2x antibiotics. And in addition to the stuff taken already for MacKenzie, deduct the following:

1x First Aid Supplies
1x Field Dressing/FA Kits
1x Latex gloves [OPTIONAL - but let me know]
This message was last edited by the GM at 03:13, Wed 18 Sept 2019.
John Jameson McCarthy
player, 3015 posts
Major (US) Cavalry
Mark101
Wed 18 Sep 2019
at 17:31
  • msg #383

Re: OOC Thread - 19

How do you want to react to the current situation? Let me know and I'll try and get a post up.
Michael Kessler
player, 1723 posts
Hauptmann (Ger)
Dave Ross
Wed 18 Sep 2019
at 19:51
  • msg #384

Re: OOC Thread - 19

John Jameson McCarthy:
How do you want to react to the current situation?

Get the prisoners secured under NPC guard
Try and make radio contact with the Canadians
Send out a recce patrol - preferably with a couple of villagers along - to follow Stacia's path and try and find out for ourselves what's going on

(More or less in that order)
Reggie Grant
player, 112 posts
Refugee Medic
Thu 19 Sep 2019
at 21:29
  • msg #385

Re: OOC Thread - 19

Fusilier:
Yeah I'm not adding all that until I know first what is going to be taken.

We will probably take it all because we might get some fractional trade value for everything.

Fusilier:
Also, Grant's scene is going to go off camera from this turn onward. Please deduct 2x antibiotics. And in addition to the stuff taken already for MacKenzie, deduct the following:

1x First Aid Supplies
1x Field Dressing/FA Kits
1x Latex gloves [OPTIONAL - but let me know]

He will wear the gloves.

How perishable are they? Can they be boiled clean after use or will the boiling water melt them?



Sorry I haven't posted IC yet - had a manic couple of days at work but they are finished now. I'll post tomorrow.

Apologies for the delay.

Andy
Michael Kessler
player, 1724 posts
Hauptmann (Ger)
Dave Ross
Thu 19 Sep 2019
at 21:39
  • msg #386

Re: OOC Thread - 19

In reply to Reggie Grant (msg # 385):

The AKM and the M16 have already been gifted to the villagers and Kessler has the notebook.
Fusilier
GM, 6878 posts
Your Guide
Thu 19 Sep 2019
at 22:42
  • msg #387

Re: OOC Thread - 19

I can't really see things like a brew kit, partially used notebook, and old newspapers, doing much more than cluttering up the stores list. Do you think you can narrow it down a little?

The gloves are one time use.
This message was last edited by the GM at 22:42, Thu 19 Sept 2019.
Jan Czerny
player, 663 posts
Sergent-Chef FFL
Mahatatain
Fri 20 Sep 2019
at 10:12
  • msg #388

Re: OOC Thread - 19

In reply to Fusilier (msg # 387):

Fair enough, though Jan might take bits of the brew kit to add to his own coffee making paraphernalia.

Could you add a section at the bottom of the Stores for "Trade Items" and just list some of this under that? That way we have a central record to avoid duplication and minimise the admin for you. Would that work?

Michael Kessler:
The AKM and the M16 have already been gifted to the villagers and Kessler has the notebook.

Were they given any ammo as well? I can't remember. I think that the 10x 5.56mmN rounds were passed across but I'm not sure of any 7.62mmS rounds.

Reggie also took a couple of things which I've noted below. I've also added a comment on what I think that we do with each item. Fuse, once this is all resolved, I'll reorganise this for you if you like so that it's easy to add to the stores.



With the rest of this is there anything that anyone wants to have?

Loose Items Picked Up:

1x M60 Machinegun [Poor CND] - Jan wants to clean this up in case it can be made serviceable
1x Double (Short) Barrel 12ga. Shotgun  - stores
3x AKM Rifle w/30rnd 7.62mmS Mag - one given to KR - other two to trade
1x Tokarev TT-30 Pistol w/8rnd 7.62mmT Mag - stores
1x M16A2 w/30rnd 5.56mmN Mag - given to KR
1x PPS-42 SMG w/35rnd 7.62mmT Mag [Poor CND] - stores
1x M9 Pistol w/15rnd 9mmP Mag - stores

Consolidated Ammo (taken from magazines in weapons)

50x 7.62mmS - some given to KR? - remainder to stores
25x 7.62mmT - trade
10x 5.56mmN - given to KR?
10x 9mmP - stores

Containers Picked Up:

1x Duffel Bag "A" - stores
   1x Starlight Scope [Broken]  - stores - do we have anyone who could fix this?
   1x Notebook with some loose pages inserted - taken by Kessler
   1x Duct Tape (x5 Uses) - stores
   1x Bottle (25x Dried Tea) - Jan would like this
   1x Bottle (10x Unlabeled Pills) - taken by Reggie
   1x Candle, animal fat (4 Hours) - trade
   1x Civilian Clothing, Set - trade with the residents of the school near Kaminski's compound in exchange for work on the compound
   1x Rain Jacket, Civilian - trade with the residents of the school near Kaminski's compound in exchange for work on the compound
   1x Brew Kit - Jan would like this
   1x Sleeping Bag, Lightweight - stores
   1x Luxuries Kit, (Small amount of salt, sugar, spices, etc) - this will have been absorbed into our food supplies

1x Duffel Bag "B" - stores
   1x Tarp, 3mx6m - stores
   1x Air Mattress, Foam - stores
   1x 2-man Tent, Blue - stores
   3x Blankets, Wool - trade with the residents of the school near Kaminski's compound in exchange for work on the compound
   1x Insulated Rubber Boots, Set - trade with the residents of the school near Kaminski's compound in exchange for work on the compound
   1x Hatchet - stores
   1x Craftsman's Tools, Set - trade - what kind of craft is this for? Woodworking?
   3x Animal Pelts - trade
   2x Civilian Clothing, Set - trade with the residents of the school near Kaminski's compound in exchange for work on the compound
   50m Cordage - trade
   1x Box (50x Nails) - trade
   1x First Aid Kit - taken by Reggie
   1x Bread, Loaf - this will have been consumed
   1x Stack of Old Newspapers - ditch/use to start a fire

Items Reggie found:

1x Pocketknife - trade
1x Compass (graduated in degrees not mils) - trade
1x Tobacco Case w/dried (hallucinogenic?) mushrooms - kept by Reggie
1x Tobacco Case w/1x cigarette & some matches  - Jan would like this
1x Cloth "Contact" Gloves (insulated with rubber nubs on the exterior for better grip) - trade
1x 8rnd 9mmM Magazine w/8rnds (for Makarov) - trade
4x 12ga. Shotgun Shells - stores
1x Bugout Kit (fanny pack with some basic survival stuff) - stores
2x Vouchers for 1-night/2-meals at Ganymede, in Gdansk - stores
1x Money Pouch w/9 Polished Amber, 2x Anti-diarrhea pills, 2x Silver Coins, and 5 Florin - Reggie will take the Anti-diarrhea pills and the rest to stores
Billy 'Crack' O'Brien
player, 1236 posts
Cpl (UK) Airborne
Cymon
Fri 20 Sep 2019
at 10:20
  • msg #389

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 388):

Billy has a bit of skill in electronics so he can have a go on the Starlight scope or we can use it for parts for another set of NVG's he was working on that was missing a part or two.
Jan Czerny
player, 664 posts
Sergent-Chef FFL
Mahatatain
Fri 20 Sep 2019
at 10:31
  • msg #390

Re: OOC Thread - 19

In reply to Billy 'Crack' O'Brien  (msg # 389):

Sounds like a good idea for when we're eventually back at base.
Michael Kessler
player, 1725 posts
Hauptmann (Ger)
Dave Ross
Fri 20 Sep 2019
at 11:04
  • msg #391

Re: OOC Thread - 19

@All, please remember that weapons on both Humvees were temporarily disabled before we left them with the villagers by removing vital parts. Fischer has said parts.
Jan Czerny
player, 666 posts
Sergent-Chef FFL
Mahatatain
Fri 20 Sep 2019
at 11:13
  • msg #392

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 391):

Thanks. I had forgotten that. I'll edit my post accordingly.

EDIT - Jan is sorting out the AGS-17 but someone else needs to sort out the .50 Cal.
This message was last edited by the player at 11:15, Fri 20 Sept 2019.
Michael Kessler
player, 1726 posts
Hauptmann (Ger)
Dave Ross
Fri 20 Sep 2019
at 12:03
  • msg #393

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 388):

Maybe Fuse could just add ‘trade items, approx value USDxxx - see msg y, thread z) (with xxx obviously being whatever value Fuse assigns). Then if we want to buy something Fuse just subtracts the relevant amount until it’s all spent. That would simplify bookkeeping and having the post number would allow easy referral if needed.

Just a thought.
Jan Czerny
player, 667 posts
Sergent-Chef FFL
Mahatatain
Fri 20 Sep 2019
at 13:08
  • msg #394

Re: OOC Thread - 19

Jan Czerny:
EDIT - Jan is sorting out the AGS-17 but someone else needs to sort out the .50 Cal.

Heffe - FYI, Jan has grabbed Jose to sort out the .50 Cal while he sorts out the AGS-17. Hope that's ok?

Ta,

Andy
Jose Rodriguez
editor, 397 posts
Spec 4 (US) Infantry
Heffe
Fri 20 Sep 2019
at 15:39
  • msg #395

Re: OOC Thread - 19

Yeah I’m fine with that, so long as he’s not expected to act as a gunner. His skill with machine guns is not the best.
Jose Rodriguez
editor, 398 posts
Spec 4 (US) Infantry
Heffe
Fri 20 Sep 2019
at 15:39
  • msg #396

Re: OOC Thread - 19

Michael Kessler:
In reply to Jan Czerny (msg # 388):

Maybe Fuse could just add ‘trade items, approx value USDxxx - see msg y, thread z) (with xxx obviously being whatever value Fuse assigns). Then if we want to buy something Fuse just subtracts the relevant amount until it’s all spent. That would simplify bookkeeping and having the post number would allow easy referral if needed.

Just a thought.


That sounds like a great idea.
Jan Czerny
player, 668 posts
Sergent-Chef FFL
Mahatatain
Fri 20 Sep 2019
at 16:24
  • msg #397

Re: OOC Thread - 19

In reply to Jose Rodriguez (msg # 395):

Understood.
John Jameson McCarthy
player, 3017 posts
Major (US) Cavalry
Mark101
Sat 21 Sep 2019
at 12:50
  • msg #398

Re: OOC Thread - 19

I've covered preparing for a patrol and the prisoners. I left out the radio contact as Dave had already mentioned it going ahead.

If people want anything else, there's time for feedback and alterations.
Michael Kessler
player, 1728 posts
Hauptmann (Ger)
Dave Ross
Sat 21 Sep 2019
at 17:29
  • msg #399

Re: OOC Thread - 19

In reply to John Jameson McCarthy (msg # 398):

I didn't ask about the prisoners as that's already been done (msg 157)
Varis Babicevs
player, 1850 posts
Sgt (Latvia)
Raellus
Sat 21 Sep 2019
at 18:48
  • msg #400

Re: OOC Thread - 19


Skills and firepower-wise, I think the patrol Per's suggesting makes the most sense, but it does mean Dave and I have two PCs each going, and Mark has zero. To make it more inclusive, maybe Dave or I should leave a PC behind and put Andropov in that slot?

Mark, Dave, what you think? Varis is bored, but I'm not, so I'm cool having him sit this one out.

-
Michael Kessler
player, 1729 posts
Hauptmann (Ger)
Dave Ross
Sat 21 Sep 2019
at 18:55
  • msg #401

Re: OOC Thread - 19

In reply to Varis Babicevs (msg # 400):

Kessler will stay behind.
Per Kolstrup
player, 1027 posts
Oversergent (Den)
Raellus
Sat 21 Sep 2019
at 19:27
  • msg #402

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 401):

Cool. Thanks, Dave. I forgot about Jan's wounded leg. Per will suggest Czerny stay behind as well. That opens a slot for Andropov, if you'd like representation on the patrol, Mark. However, if Jan doesn't go, Andy won't be represented since Grant is currently away on assignment.

-
Fusilier
GM, 6880 posts
Your Guide
Sun 22 Sep 2019
at 04:33
  • msg #403

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 393):

Yeah, I can do that.

I'll sort out the stores in the morning along with PMs and things. I'll also probably be putting up a short addition to the turn but it's nothing that anyone needs to wait on.
John Jameson McCarthy
player, 3018 posts
Major (US) Cavalry
Mark101
Sun 22 Sep 2019
at 10:01
  • msg #404

Re: OOC Thread - 19

It would be nice for Tom to go on the patrol.
Michael Kessler
player, 1731 posts
Hauptmann (Ger)
Dave Ross
Sun 22 Sep 2019
at 10:35
  • msg #405

Re: OOC Thread - 19

OK, so how about

Patrol
Kolstrup - in charge (he has a relationship (no pun intended) with Stacia so should be there
Ferro
Walsh
Rodriguez
O’Brien
Andropov

Staying behind
Kessler
Czerny
Babicevs
Aleksandr
Price
Krysia
Anna
Gustek

McCarthy (BTR)
Fischer (BTR)
Voight (BTR)

Offsite
Grant

That leaves a strong enough force behind to (hopefully) address any jiggery pokery by the locals / support the patrol if needed (and factors in that Price and Aleksandr are tasked with guarding the prisoners).

@Mark, if you want to trade places so that Kessler takes a stint as BTR commander and McCarthy takes a stint as dismount commander that’s fine by me. Your call.

@Patrol, remember the long range radio :)
Jan Czerny
player, 669 posts
Sergent-Chef FFL
Mahatatain
Sun 22 Sep 2019
at 11:51
  • msg #406

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 402):

Don't worry, these things happen.
Ferro
player, 1220 posts
CaporaleMaggior (It)
Jinnysong
Sun 22 Sep 2019
at 13:51
  • msg #407

Re: OOC Thread - 19

I'm fine with the plan so don't think this is opposition but just curious why we aren't just sending everyone and the vehicles.
Michael Kessler
player, 1732 posts
Hauptmann (Ger)
Dave Ross
Sun 22 Sep 2019
at 13:56
  • msg #408

Re: OOC Thread - 19

In reply to Ferro (msg # 407):

I thought we were in woods and the terrain wouldn’t support vehicle movement.

I could be wrong though.
Ferro
player, 1222 posts
CaporaleMaggior (It)
Jinnysong
Sun 22 Sep 2019
at 14:01
  • msg #409

Re: OOC Thread - 19

Ok that's fine. Just wondering.

And I know my post is redundant since Walsh is obviously going. I just wasn't sure what else to post right now.
This message was last edited by the player at 14:04, Sun 22 Sept 2019.
Per Kolstrup
player, 1028 posts
Oversergent (Den)
Raellus
Sun 22 Sep 2019
at 16:14
  • msg #410

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 405):

Do any of those listed for the patrol carry a GL? If not, I'd like to take Varis along too.

-
Jan Czerny
player, 670 posts
Sergent-Chef FFL
Mahatatain
Sun 22 Sep 2019
at 16:48
  • msg #411

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 410):

Rodriguez has that locally produced rocket launcher still I believe.
Michael Kessler
player, 1733 posts
Hauptmann (Ger)
Dave Ross
Sun 22 Sep 2019
at 16:53
  • msg #412

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 410):

Walsh has a GP30 grenade launcher and I seem to recall that O'Brien has a China Lake something or other.

That said, up to you if you want Babicevs to go - I just thought you said you were going to have him sit it out. I don't see it making a difference either way.
Per Kolstrup
player, 1029 posts
Oversergent (Den)
Raellus
Sun 22 Sep 2019
at 18:51
  • msg #413

Re: OOC Thread - 19

Michael Kessler:
That said, up to you if you want Babicevs to go - I just thought you said you were going to have him sit it out. I don't see it making a difference either way.


That was to open a slot for another player to take a PC. IC, Varis is pretty antsy and will bitch and moan if he's not picked to go along.

@Andy: The fight for the bandit camp illustrated how poor the Polish PIAT is against personnel.

-
This message was last edited by the player at 19:22, Sun 22 Sept 2019.
Michael Kessler
player, 1734 posts
Hauptmann (Ger)
Dave Ross
Sun 22 Sep 2019
at 19:16
  • msg #414

Re: OOC Thread - 19

Fuse, Kessler asked Filip if any villagers would be willing to go with the Mad Dogs (msg 166).

Can you confirm if it’s a yes or no?
Jan Czerny
player, 671 posts
Sergent-Chef FFL
Mahatatain
Sun 22 Sep 2019
at 19:22
  • msg #415

Re: OOC Thread - 19

Per Kolstrup:
@Andy: The fight for the bandit camp illustrated how poor the Polish PIAT is against personnel.

Understood.
Henry 'Hank' Voight
player, 323 posts
Call Sign: Devil Dog-02
Corkman
Sun 22 Sep 2019
at 22:09
  • msg #416

Re: OOC Thread - 19

Just wanted to let you know that I am having internet issues and hope to have it straightened out by this next upcoming weekend.  NPC as necessary.
Fusilier
GM, 6882 posts
Your Guide
Sun 22 Sep 2019
at 22:50
  • msg #417

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 414):

Overlooked that. No, he is not not willing to send out anyone.
Fusilier
GM, 6883 posts
Your Guide
Sun 22 Sep 2019
at 23:00
  • msg #418

Re: OOC Thread - 19

Andy reminded me of NPCs and I'll put a public notice here, that some are available to use as stand-ins for players who have gimped up characters.

Ones uses for story purposes, like Krysia or Gustek, aren't really appropriate but any of the spear carrier types like Price are.
This message was last edited by the GM at 23:00, Sun 22 Sept 2019.
Henry 'Hank' Voight
player, 324 posts
Call Sign: Devil Dog-02
Corkman
Mon 23 Sep 2019
at 02:54
  • msg #419

Re: OOC Thread - 19

Fusilier:
Andy reminded me of NPCs and I'll put a public notice here, that some are available to use as stand-ins for players who have gimped up characters.

Ones uses for story purposes, like Krysia or Gustek, aren't really appropriate but any of the spear carrier types like Price are.

I may be interested in this when my internet gets straightened out.  I feel like I'm in left field with Hank injured.
Jose Rodriguez
editor, 400 posts
Spec 4 (US) Infantry
Heffe
Mon 23 Sep 2019
at 06:20
  • msg #420

Re: OOC Thread - 19

A couple of quick bits to note.

1. Rodriguez will take tail on the patrol, his stealth and observation don’t make for a good point man.
2. Rodriguez does have an HE round with him for the launcher as well. I only used a HEAT round because it was a bit spur of the moment last time, and after all, we are supposed to be testing the thing out. I imagine HE rounds might make a better splash against infantry. :)
Reggie Grant
player, 113 posts
Refugee Medic
Mon 23 Sep 2019
at 17:50
  • msg #421

Re: OOC Thread - 19

John Jameson McCarthy:
"If Grant isn't going to be back in a reasonable amount of time," JJ said, "we need to get the patrol going. Your timeline is fine."

My understanding is that if you want Reggie to come along you're going to have to go and pick him up. He's on the radio net if you want to tell him to stop looking at the sickness cases and come and join the patrol but he doesn't precisely know the way back to the vehicles from where he is so he'll need collecting. I don't think that that would be a massive delay in a Humvee.

Ta,

Andy
Michael Kessler
player, 1735 posts
Hauptmann (Ger)
Dave Ross
Mon 23 Sep 2019
at 17:58
  • msg #422

Re: OOC Thread - 19

In reply to Reggie Grant (msg # 421):

I also don't think there would be a massive delay in fetching Grant (and I agree he would need to be fetched) but at the moment he's effectively one a hearts and minds operation to try and build some goodwill with the villagers and I'm not actually sure what we'd be bringing him back to do? Go on the patrol? From an IC perspective I don't see that as being worth interrupting the hearts and minds mission at this point.

That said, if you, as a player would prefer to pull the plug on the hearts and minds op and take part in the patrol that's fair enough.
Reggie Grant
player, 114 posts
Refugee Medic
Mon 23 Sep 2019
at 18:07
  • msg #423

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 422):

Personally I'd like to be involved as a player and for Reggie to go on the patrol.

The hearts and minds operation is important but it's going to be better done in daylight. Trying to work out symptoms by lantern is bound to be more difficult than doing it in daylight. I'm presuming here that we're going to rest up at KR for a period before launching our attack against the main body of the WA.
Michael Kessler
player, 1736 posts
Hauptmann (Ger)
Dave Ross
Mon 23 Sep 2019
at 18:12
  • msg #424

Re: OOC Thread - 19

Reggie Grant:
Personally I'd like to be involved as a player and for Reggie to go on the patrol.

Okay, we can send a Humvee to collect you.

Reggie Grant:
I'm presuming here that we're going to rest up at KR for a period before launching our attack against the main body of the WA.

Personally I think we're headed in that direction (making this a proper overnight stop) but thus far it hasn't been mooted IC or OOC.
Chris Walsh
player, 438 posts
Callsign Hades
Mon 23 Sep 2019
at 21:54
  • msg #425

Re: OOC Thread - 19

I don't mind Walsh taking point however he has no NVG's and absolutely no skill whatsoever in Tracking so I'm not sure he's the best  person to be at the front.
Per Kolstrup
player, 1031 posts
Oversergent (Den)
Raellus
Mon 23 Sep 2019
at 23:46
  • msg #426

Re: OOC Thread - 19

In reply to Chris Walsh (msg # 425):

I'll put Varis at the front, then, with Per taking slack.

-
Per Kolstrup
player, 1032 posts
Oversergent (Den)
Raellus
Tue 24 Sep 2019
at 01:05
  • msg #427

Re: OOC Thread - 19


Here's an amended patrol order, taking into consideration all public and private feedback:

OOC: Tentative Patrol Order
Point/TL: Kolstrup
Slack: Babicevs
RTO: Andropov
ATL: Ferro
LSW: O'Brien
Rifleman/AT Gunner: Rodriguez
Trail: Walsh

-
Jose Rodriguez
editor, 402 posts
Spec 4 (US) Infantry
Heffe
Tue 24 Sep 2019
at 16:25
  • msg #428

Re: OOC Thread - 19

Hey all,

Heads up that I'm heading out on for a short vacation with the wife and kids, starting today and lasting until Friday evening (3 days). My posting during this time will be limited to mobile only, so if you need to NPC me for a turn I'll understand.
Per Kolstrup
player, 1034 posts
Oversergent (Den)
Raellus
Thu 26 Sep 2019
at 05:28
  • msg #429

Re: OOC Thread - 19


Guys, I'm sorry if my post seems a little bossy. I'm not trying to be. I'm genuinely at a loss for how to approach this challenge, and I'm playing it like I think a Danish ranger sergeant would. Right now, I'm trying to make sure that all of our bases are covered before we take decisive action of any kind.

If Fuse will permit OOC discussion of the current tactical situation, I would welcome your thoughts, suggestions, concerns, etc.

Don't be shy, but be kind.

-
Fusilier
GM, 6885 posts
Your Guide
Thu 26 Sep 2019
at 05:53
  • msg #430

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 429):

First turn is fine since you're not a participant of the action. After this turn it'll (probably) be IC comms only.
This message was last edited by the GM at 05:54, Thu 26 Sept 2019.
Reggie Grant
player, 115 posts
Refugee Medic
Thu 26 Sep 2019
at 08:29
  • msg #431

Re: OOC Thread - 19

I would suggest that Reggie slot in between Ferro and Billy:

Point/TL: Kolstrup
Slack: Babicevs
RTO: Andropov
ATL: Ferro
Medic: Grant
LSW: O'Brien
Rifleman/AT Gunner: Rodriguez
Trail: Walsh
Michael Kessler
player, 1738 posts
Hauptmann (Ger)
Dave Ross
Thu 26 Sep 2019
at 12:22
  • msg #432

Re: OOC Thread - 19

Is the gunfire audible at the BTR?
Henry 'Hank' Voight
player, 328 posts
Call Sign: Devil Dog-02
Corkman
Thu 26 Sep 2019
at 12:27
  • msg #433

Re: OOC Thread - 19

Michael Kessler:
Is the gunfire audible at the BTR?

Didn't realize it would be that far away.  My fault, will change if necessary
Fusilier
GM, 6886 posts
Your Guide
Thu 26 Sep 2019
at 12:42
  • msg #434

Re: OOC Thread - 19

It can be heard. Distance and direction are not known.
Henry 'Hank' Voight
player, 329 posts
Call Sign: Devil Dog-02
Corkman
Thu 26 Sep 2019
at 12:48
  • msg #435

Re: OOC Thread - 19

Fusilier:
It can be heard. Distance and direction are not known.

OK, nothing to change my comment/action
Reggie Grant
player, 117 posts
Refugee Medic
Thu 26 Sep 2019
at 13:28
  • msg #436

Re: OOC Thread - 19

Reggie Grant:
Point/TL: Kolstrup
Slack: Babicevs
RTO: Andropov
ATL: Ferro
Medic: Grant
LSW: O'Brien
Rifleman/AT Gunner: Rodriguez
Trail: Walsh

Is Reggie the only person without overwhites?
Jan Czerny
player, 673 posts
Sergent-Chef FFL
Mahatatain
Thu 26 Sep 2019
at 14:10
  • msg #437

Re: OOC Thread - 19

Fuse,

No one seemed to want any items from the gear we recovered so the breakdown is below. I've added the Gortex boots that Reggie found as well as I'd missed them last time. There are a couple of questions in red or orange that we need to resolve.


Stores:
1x M60 Machinegun [Poor CND]
1x Double (Short) Barrel 12ga. Shotgun
50x 7.62mmS - Dave/Mark, were some given to KR?
10x 9mmP
2x Duffel Bag
1x Starlight Scope [Broken]
1x Duct Tape (x5 Uses)
1x Sleeping Bag, Lightweight
1x Luxuries Kit, (Small amount of salt, sugar, spices, etc)
1x Tarp, 3mx6m
1x Air Mattress, Foam
1x 2-man Tent, Blue
1x Hatchet
4x 12ga. Shotgun Shells
1x Bugout Kit (fanny pack with some basic survival stuff)
2x Vouchers for 1-night/2-meals at Ganymede, in Gdansk
1x Money Pouch w/9 Polished Amber, 2x Silver Coins, and 5 Florin
1x Pair GoreTex boots with the name Taylor in them - Fuse, what size are they? Reggie will take them if they'll fit him.


Trade:
2x AKM Rifle w/30rnd 7.62mmS Mag
1x PPS-42 SMG w/35rnd 7.62mmT Mag [Poor CND]
1x Tokarev TT-30 Pistol w/8rnd 7.62mmT Mag
1x M9 Pistol w/15rnd 9mmP Mag
25x 7.62mmT
1x Candle, animal fat (4 Hours)
3x Civilian Clothing, Set
1x Rain Jacket, Civilian
3x Blankets, Wool
1x Insulated Rubber Boots, Set
1x Craftsman's Tools, Set - Fuse, what kind of craft is this for? Woodworking?
3x Animal Pelts
50m Cordage
1x Box (50x Nails)
1x Pocketknife
1x Compass (graduated in degrees not mils)
1x Cloth "Contact" Gloves (insulated with rubber nubs on the exterior for better grip)
1x 8rnd 9mmM Magazine w/8rnds (for Makarov)


Given to KR:
1x AKM Rifle w/30rnd 7.62mmS Mag
1x M16A2 w/30rnd 5.56mmN Mag
10x 5.56mmN


Kessler:
1x Notebook with some loose pages inserted


Jan:
1x Bottle (25x Dried Tea)
1x Brew Kit
1x Tobacco Case w/1x cigarette & some matches


Reggie:
1x Bottle (10x Unlabeled Pills)
1x First Aid Kit
1x Tobacco Case w/dried (hallucinogenic?) mushrooms
2x Anti-diarrhea pills


Consumed/Ditched:
1x Bread, Loaf
1x Stack of Old Newspapers
Henry 'Hank' Voight
player, 330 posts
Call Sign: Devil Dog-02
Corkman
Thu 26 Sep 2019
at 15:09
  • msg #438

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 437):

Sorry for the delay on posting this and not to throw the inventory off.  Hank would like the following items:

- 10x 9mmP Loose
Ferro
player, 1224 posts
CaporaleMaggior (It)
Jinnysong
Fri 27 Sep 2019
at 00:53
  • msg #439

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 429):

I didn't mention it IC but maybe send (suggest) Kessler and so forth to collect the runner before he gets away. The Krok can swim the river out of sight and then loop around after he's gotten himself across. The reason for the delay is he'll be easier to catch in open territory. If the Krok comes now he might get back into Szu-town (sp?) and we'll never find him.
This message was last edited by the player at 01:25, Fri 27 Sept 2019.
Per Kolstrup
player, 1036 posts
Oversergent (Den)
Raellus
Fri 27 Sep 2019
at 00:58
  • msg #440

Re: OOC Thread - 19

In reply to Ferro (msg # 439):

That's a good idea, but I think it'll be hard to catch up, cut him off, and spot him. It may be worth the gamble, though.

Since you thought of it, I think you should either instruct Andropov to make the request, or share the idea IC so that Per can do so.

-
Reggie Grant
player, 118 posts
Refugee Medic
Fri 27 Sep 2019
at 13:30
  • msg #441

Re: OOC Thread - 19

Reggie Grant:
Point/TL: Kolstrup
Slack: Babicevs
RTO: Andropov
ATL: Ferro
Medic: Grant
LSW: O'Brien
Rifleman/AT Gunner: Rodriguez
Trail: Walsh

I think that it's quite important that we resolve this.

Is Reggie the only person without overwhites? I think that everyone else was issued them with the possible exception of Andropov.

Mark (or Fuse) - does Tom have overwhites?
Jan Czerny
player, 674 posts
Sergent-Chef FFL
Mahatatain
Fri 27 Sep 2019
at 13:32
  • msg #442

Re: OOC Thread - 19

Updated version:

Stores:
1x M60 Machinegun [Poor CND]
1x Double (Short) Barrel 12ga. Shotgun
50x 7.62mmS - Dave/Mark, were some given to KR?
2x Duffel Bag
1x Starlight Scope [Broken]
1x Duct Tape (x5 Uses)
1x Sleeping Bag, Lightweight
1x Luxuries Kit, (Small amount of salt, sugar, spices, etc)
1x Tarp, 3mx6m
1x Air Mattress, Foam
1x 2-man Tent, Blue
1x Hatchet
4x 12ga. Shotgun Shells
1x Bugout Kit (fanny pack with some basic survival stuff)
2x Vouchers for 1-night/2-meals at Ganymede, in Gdansk
1x Money Pouch w/9 Polished Amber, 2x Silver Coins, and 5 Florin
1x Pair GoreTex boots with the name Taylor in them Roll a 1-2 on a D6 for a fit.


Trade:
2x AKM Rifle w/30rnd 7.62mmS Mag
1x PPS-42 SMG w/35rnd 7.62mmT Mag [Poor CND]
1x Tokarev TT-30 Pistol w/8rnd 7.62mmT Mag
1x M9 Pistol w/15rnd 9mmP Mag
25x 7.62mmT
1x Candle, animal fat (4 Hours)
3x Civilian Clothing, Set
1x Rain Jacket, Civilian
3x Blankets, Wool
1x Insulated Rubber Boots, Set
1x Craftsman's Tools, Set Maybe woodworking, yes. Or something similar.
3x Animal Pelts
50m Cordage
1x Box (50x Nails)
1x Pocketknife
1x Compass (graduated in degrees not mils)
1x Cloth "Contact" Gloves (insulated with rubber nubs on the exterior for better grip)
1x 8rnd 9mmM Magazine w/8rnds (for Makarov)


Given to KR:
1x AKM Rifle w/30rnd 7.62mmS Mag
1x M16A2 w/30rnd 5.56mmN Mag
10x 5.56mmN


Kessler:
1x Notebook with some loose pages inserted


Jan:
1x Bottle (25x Dried Tea)
1x Brew Kit
1x Tobacco Case w/1x cigarette & some matches


Reggie:
1x Bottle (10x Unlabeled Pills)
1x First Aid Kit
1x Tobacco Case w/dried (hallucinogenic?) mushrooms
2x Anti-diarrhea pills


Consumed/Ditched:
1x Bread, Loaf
1x Stack of Old Newspapers


Hank:
10x 9mmP


Any more requests and can we resolve the outstanding questions please.

Ta,

Andy

GM - answered questions.
This message was last edited by the GM at 19:09, Sun 29 Sept 2019.
Per Kolstrup
player, 1037 posts
Oversergent (Den)
Raellus
Fri 27 Sep 2019
at 19:42
  • msg #443

Re: OOC Thread - 19

Reggie Grant:
Reggie Grant:
Point/TL: Kolstrup
Slack: Babicevs
RTO: Andropov
ATL: Ferro
Medic: Grant
LSW: O'Brien
Rifleman/AT Gunner: Rodriguez
Trail: Walsh

I think that it's quite important that we resolve this.

Is Reggie the only person without overwhites? I think that everyone else was issued them with the possible exception of Andropov.

Mark (or Fuse) - does Tom have overwhites?


I'm not sure what you think needs resolution. Do you mean the patrol order/formation, or the overwhites situation?

If it's the former, what changes would you suggest? I'm very open to input from the team.

If it's the latter, there's nothing we can do ATM. We'll have to wait to get Grant and anyone else over-whites until after the current op is completed. Perhaps we can acquire some white sheets for snow camo in KR.

-
Michael Kessler
player, 1739 posts
Hauptmann (Ger)
Dave Ross
Fri 27 Sep 2019
at 20:26
  • msg #444

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 442):

Per IC Msg 45

quote:
-1 recovered AKM and 100 rnds, 7.62S
-1 recovered M16 and 10 rnds 5.56N

Jan Czerny
player, 675 posts
Sergent-Chef FFL
Mahatatain
Fri 27 Sep 2019
at 20:46
  • msg #445

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 443):

It was the overwhites as I said in my question. I wasn't sure if Tom had them or not.

And I wasn't really meaning about Reggie getting some overwhites - I just wanted to be sure that we were aware if anyone else besides Reggie was sticking out against the snow.



In reply to Michael Kessler (msg # 444):

Thanks for confirming.
Tomasz Andropov
player, 237 posts
Pvt (USSR) Mechanic
Mark101
Sat 28 Sep 2019
at 15:16
  • msg #446

Re: OOC Thread - 19

I'm pretty sure Tom dost have overwhites.
Michael Kessler
player, 1741 posts
Hauptmann (Ger)
Dave Ross
Sat 28 Sep 2019
at 15:28
  • msg #447

Re: OOC Thread - 19

Re overwhites, I've checked back the previous OOC threads and as far as I can tell the final listing was as follows

Jan Czerny, OOC Ch 18, Msg 666(!):
Command
McCarthy
Kessler - overwhites
Voight
Anna (NPC) - overwhites
Grant - overwhites

Fire Team A
Kolstrup - overwhites
Ferro - overwhites
Walsh - Grenade Launcher - overwhites
Rodriguez - Koncerz - overwhites

Fire Team B
Czerny  - Grenade Launcher - overwhites
Babicevs  - Grenade Launcher - overwhites
O’Brien   - RPD - overwhites
Andropov - overwhites

Fire Team C (All NPC)
Fischer
Price - MAG-58
Aleksandr
Gustek
Krysia

Would it be better for McCarthy to have overwhites rather than Grant?

I can't find an answer to the question about whether McCarthy or Grant should take a set but it may have been covered in IC or a post that did not involve the word 'overwhites' (which is what I searched for)

Also, I don't know if any swaps were subsequently made in later posts where the word 'overwhites' wasn't used.
This message was last edited by the player at 15:35, Sat 28 Sept 2019.
Tomasz Andropov
player, 238 posts
Pvt (USSR) Mechanic
Mark101
Sat 28 Sep 2019
at 15:31
  • msg #448

Re: OOC Thread - 19

Good find. I'd thought it was the other way around with my PCs. It makes more sense this way as JJ is always in the BTR. Thanks for looking.
Fusilier
GM, 6887 posts
Your Guide
Sat 28 Sep 2019
at 15:55
  • msg #449

Re: OOC Thread - 19

I thought Grant was the only one who didn't have them, since he showed up at the last second. That's what I was going on (for rolls) anyway, for at least as far back in the game as I remember.

Since it's been brought up though I realized I better check. I can't find them on several character sheets. That's a problem.
Tomasz Andropov
player, 239 posts
Pvt (USSR) Mechanic
Mark101
Sat 28 Sep 2019
at 16:50
  • msg #450

Re: OOC Thread - 19

I'll sort that now.
Michael Kessler
player, 1742 posts
Hauptmann (Ger)
Dave Ross
Sat 28 Sep 2019
at 16:55
  • msg #451

Re: OOC Thread - 19

In reply to Fusilier (msg # 449):

Updated.
Fusilier
GM, 6889 posts
Your Guide
Sun 29 Sep 2019
at 07:05
  • msg #452

Re: OOC Thread - 19

I rolled up 3 random people in the patrol and had them give me in a PM their immediate reactions to the patrol being possibly/likely spotted. I wanted there to be a chance of one PC doing something that might spoil the actions of another, as that would be realistic. It's a split second decision, no time to coordinate with those around you. Two actions would happen at the same time and the third a couple seconds after. Just thought I'd explain how that part of the turn was devised.

It's probably a longer turn than it needed to be, I didn't realize that until I was finished. I have to take a break and will get the 2nd group (and OOC stuff) up soonish.
This message was last edited by the GM at 07:07, Sun 29 Sept 2019.
Fusilier
GM, 6890 posts
Your Guide
Sun 29 Sep 2019
at 07:35
  • msg #453

Re: OOC Thread - 19

Also, while I was editing a shitload of grammar mistakes and trying to clarify things, I remembered I wanted to touch on the part about the binos.

If the binos have a reticle pattern, found on all military models (but usually not on civilian ones) and an entire turn is spent as a (successful) observation action, the info gained can be applied to an "aimed" shot. The shot can be made either by the observer in the following turn, or in the same turn by another person who is given the info - essentially a spotter/sniper combo. The weapon used needs to have an adjustable sight, like a scope.

The bonus isn't as great as that given if a proper spotting scope is used, but even the difference of one point can make a miss turn into a hit. Just putting this out there.
This message was last edited by the GM at 07:36, Sun 29 Sept 2019.
Fusilier
GM, 6892 posts
Your Guide
Sun 29 Sep 2019
at 18:52
  • msg #454

Re: OOC Thread - 19

Second part is up. I'm not sure where exactly I was supposed to take the Krok but I picked a spot and it's on the map.
Per Kolstrup
player, 1039 posts
Oversergent (Den)
Raellus
Sun 29 Sep 2019
at 20:35
  • msg #455

Re: OOC Thread - 19


If we can get some sort of positive target confirmation from Stasia, Per will authorize (don't mean to sound officious) Walsh and Rodriguez to flank.

Per will order Varis and O'Brien to provide covering fire while he tries to pick off shooters with precision fire.

Grant has been asked to check the KR casualty. Andropov should probably stick close to Per to continue acting as RTO, especially with Der Krok on the move.

That leaves Ferro to take what action she sees fit.

-
Jan Czerny
player, 676 posts
Sergent-Chef FFL
Mahatatain
Tue 1 Oct 2019
at 22:26
  • msg #456

Re: OOC Thread - 19

Sorry for my lack of posting - a combination of in-laws visiting and work. I'll hopefully catch up and post IC tomorrow (Wednesday).

Ta,

Andy
Tomasz Andropov
player, 241 posts
Pvt (USSR) Mechanic
Mark101
Wed 2 Oct 2019
at 13:46
  • msg #457

Re: OOC Thread - 19

Tom will try the frequency when I get home.

Though having a Russian accent on the radio might not work! Would Canadians be able to distinguish a Danish accent from a PACT one? that might be a possibility.

If they are looking for aircrew, would transmitting on the NATO SAR frequency help? Tom won't know that.
Reggie Grant
player, 119 posts
Refugee Medic
Wed 2 Oct 2019
at 21:57
  • msg #458

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 447):

Thanks for finding/resolving this.

Andy
Fusilier
GM, 6896 posts
Your Guide
Thu 3 Oct 2019
at 00:28
  • msg #459

Re: OOC Thread - 19

I don't mean to disappoint Jose, but the Koncerz is designed to ambush armored vehicles in an urban environment where engagement ranges are usually short. And you're in open farmland.

@All, reminder to include stance in your combat tags: prone, kneeling, or standing. They do count. Thanks.

@Mark, bit of inconvenient realism, but the manpack's two channel dials (or any buttons such as volume) aren't physically reachable when it's on your back. You need to take it off or get someone to do it for you. Another solution is to wear it backwards, across your chest... which has the added benefit of counting as body armor! That solution is also only possible though if you aren't already wearing a load bearing vest (normal webbing is fine). This turn won't be affected any, but how about we keep it in mind for the future, realism and all that.

@In Krok. I put your map marker in the lagoon. Although it'd be hilarious if you ended up out there, it's just to move your marker off the board in order to add to the fog of war. You are coming up on the scene, but you don't know where friendly or enemy are in relation to you. I'll add you back in as your situational awareness develops.
Per Kolstrup
player, 1046 posts
Oversergent (Den)
Raellus
Thu 3 Oct 2019
at 00:37
  • msg #460

Re: OOC Thread - 19


Fuse, to clarify, has Andropov transmitted anything on the Canadian freq yet (i.e. during or just prior to the APC's appearance)? I'm just trying to figure out whether the APC crew has had a chance to respond. I understand that whether the APC is even on the right freq to actually receive our transmission is another consideration, but any clues might help. In other words, is it possible that they are ignoring us, or have they not even had a chance to receive/reply yet?

-
Fusilier
GM, 6897 posts
Your Guide
Thu 3 Oct 2019
at 00:39
  • msg #461

Re: OOC Thread - 19

Kolstrup hears Andropov transmit and talk back to someone. Whether that someone is in the AFV or elsewhere is not known. This coincides, more or less, with it coming into view.

Does that help?

I edited the turn to reflect this.
This message was last edited by the GM at 00:47, Thu 03 Oct 2019.
Per Kolstrup
player, 1047 posts
Oversergent (Den)
Raellus
Thu 3 Oct 2019
at 01:18
  • msg #462

Re: OOC Thread - 19

In reply to Fusilier (msg # 461):

A bit. Is it safe to assume that Mark has received a PM regarding the other end of the radio conversation? If so, I'm going to wait for Andropov to post before I take a turn as Per.

-
Fusilier
GM, 6898 posts
Your Guide
Thu 3 Oct 2019
at 01:52
  • msg #463

Re: OOC Thread - 19

He has. I know it would have been easier just to make it public, but I thought this way was a little better.
Per Kolstrup
player, 1048 posts
Oversergent (Den)
Raellus
Thu 3 Oct 2019
at 02:04
  • msg #464

Re: OOC Thread - 19

In reply to Fusilier (msg # 463):

It's cool. Just checking.

-
Jose Rodriguez
editor, 406 posts
Spec 4 (US) Infantry
Heffe
Thu 3 Oct 2019
at 04:26
  • msg #465

Re: OOC Thread - 19

In reply to Fusilier (msg # 459):

You mean I can't use the Koncerz as improvised artillery? Hah!
Michael Kessler
player, 1748 posts
Hauptmann (Ger)
Dave Ross
Fri 4 Oct 2019
at 03:59
  • msg #466

Re: OOC Thread - 19

So that I’m clear, can Drummer now be contacted with a handheld tactical radio? (I presume that will mean switching off the Mad Dogs’ unit net)
Per Kolstrup
player, 1050 posts
Oversergent (Den)
Raellus
Fri 4 Oct 2019
at 04:14
  • msg #467

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 466):

Fuse will have final say on that, but I think not. Andropov's using the manpack. The BTR-80 presumably has a mounted unit with more juice than a handheld or a manpack- unless I missed something and Der Krok's unit is busted.

-
Fusilier
GM, 6899 posts
Your Guide
Fri 4 Oct 2019
at 04:22
  • msg #468

Re: OOC Thread - 19

No, it's possible now.
Per Kolstrup
player, 1053 posts
Oversergent (Den)
Raellus
Sat 5 Oct 2019
at 15:29
  • msg #469

Re: OOC Thread - 19


I already hate these Canadians.

-
Fusilier
GM, 6903 posts
Your Guide
Sun 6 Oct 2019
at 23:32
  • msg #470

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 469):

Fine. But don't expect them to share their poutine then.
Jan Czerny
player, 678 posts
Sergent-Chef FFL
Mahatatain
Mon 7 Oct 2019
at 20:50
  • msg #471

Re: OOC Thread - 19

In reply to Fusilier (msg # 470):

LOL
Michael Kessler
player, 1753 posts
Hauptmann (Ger)
Dave Ross
Mon 7 Oct 2019
at 20:53
  • msg #472

Re: OOC Thread - 19

OK, Kessler is going to meet with the Canadians. I don't think the whole unit would / should go just in case it is a trap and we're walking into an ambush, but if anyone would like to volunteer their character to come with him you're more than welcome.

For those that don't want to come, there's the option of looting thicket clearance
Billy 'Crack' O'Brien
player, 1242 posts
Cpl (UK) Airborne
Cymon
Mon 7 Oct 2019
at 21:48
  • msg #473

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 472):

I think Billy is down for thicket clearing. Thanks.
Per Kolstrup
player, 1057 posts
Oversergent (Den)
Raellus
Tue 8 Oct 2019
at 01:31
  • msg #474

Re: OOC Thread - 19


Per will take Varis, O'Brien, Walsh, Rodriguez, and Andropov on the clearing patrol, but only after we confirm that the shooters in the thicket are not Canadians. I don't think they are but, so far, my hunches have yet to hit the mark.

-
Ferro
player, 1229 posts
CaporaleMaggior (It)
Jinnysong
Tue 8 Oct 2019
at 01:51
  • msg #475

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 474):

I think you should wait too. There's nothing in there that could be of more importance than keeping things from turning violent again with Drummer. If it's Drummer.

Not waiting also puts Kessler at risk if something kicks off during the meeting and it is in fact Drummer in the brush.
This message was last edited by the player at 01:51, Tue 08 Oct 2019.
Henry 'Hank' Voight
player, 334 posts
Call Sign: Devil Dog-02
Corkman
Tue 8 Oct 2019
at 18:48
  • msg #476

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 472):
Do you want Hank?
Michael Kessler
player, 1755 posts
Hauptmann (Ger)
Dave Ross
Tue 8 Oct 2019
at 20:53
  • msg #477

Re: OOC Thread - 19

In reply to Henry 'Hank' Voight (msg # 476):

Up to you. Totally up to each player if they want their PC to volunteer or not.



@All, just a heads up, I'll be away from a keyboard for the next 48 hours.
Henry 'Hank' Voight
player, 335 posts
Call Sign: Devil Dog-02
Corkman
Wed 9 Oct 2019
at 03:09
  • msg #478

Re: OOC Thread - 19

Michael Kessler:
In reply to Henry 'Hank' Voight (msg # 476):

Up to you. Totally up to each player if they want their PC to volunteer or not.

He's driving the Krok anyway so why not?  He's in!
Jan Czerny
player, 680 posts
Sergent-Chef FFL
Mahatatain
Thu 10 Oct 2019
at 09:36
  • msg #479

Re: OOC Thread - 19

My presumption is that Jan is going to the meet aboard the Krok and that Reggie is staying with JJM and possibly going back to the village.

Let me know if something different to that should be happening.

Ta,

Andy
Henry 'Hank' Voight
player, 338 posts
Call Sign: Devil Dog-02
Corkman
Sat 12 Oct 2019
at 03:35
  • msg #480

Re: OOC Thread - 19

I hope to get to Jose's post tomorrow
Per Kolstrup
player, 1061 posts
Oversergent (Den)
Raellus
Sat 12 Oct 2019
at 16:19
  • msg #481

Re: OOC Thread - 19


Don't take my IC silence as disinterest. I just don't have anything creative or substantive to contribute at present. There's only so many ways to write, "So and so watches the bushes". When we get some intel on the Canadians (and Kessler has a chance to pass it on), I'll post.

-
Varis Babicevs
player, 1860 posts
Sgt (Latvia)
Raellus
Mon 14 Oct 2019
at 15:33
  • msg #482

Re: OOC Thread - 19


Fuse, to clarify, the tracks lead back towards Sztutowo? Thanks.

-
Fusilier
GM, 6910 posts
Your Guide
Mon 14 Oct 2019
at 19:15
  • msg #483

Re: OOC Thread - 19

Yes. In that direction.
This message was last edited by the GM at 19:19, Mon 14 Oct 2019.
Fusilier
GM, 6912 posts
Your Guide
Mon 14 Oct 2019
at 23:39
  • msg #484

Re: OOC Thread - 19

I don't mean to delay things, but the shell casing ID is dependent on Walsh using light or not.
Varis Babicevs
player, 1862 posts
Sgt (Latvia)
Raellus
Mon 14 Oct 2019
at 23:42
  • msg #485

Re: OOC Thread - 19

In reply to Fusilier (msg # 484):

Varis can't ID it with NVGs? I was wondering about that. I don't think most NVGs are meant for close-up reading but I'm not sure.

-
Fusilier
GM, 6913 posts
Your Guide
Mon 14 Oct 2019
at 23:46
  • msg #486

Re: OOC Thread - 19

Ehhh, again I'm not trying to be difficult, but reading with nvgs is really difficult. Especially with the models of the 80s and 90s.

Then again I guess you can say that just through experience, the shell casing appears to be 7.62 NATO. Looks like same size and shape.
This message was last edited by the GM at 23:48, Mon 14 Oct 2019.
Varis Babicevs
player, 1863 posts
Sgt (Latvia)
Raellus
Tue 15 Oct 2019
at 02:11
  • msg #487

Re: OOC Thread - 19

Fusilier:
Ehhh, again I'm not trying to be difficult, but reading with nvgs is really difficult. Especially with the models of the 80s and 90s.


Roger that. I've never even played around with NVGs so I defer to your expertise.

Fusilier:
Then again I guess you can say that just through experience, the shell casing appears to be 7.62 NATO. Looks like same size and shape.


Good call. I've handled both 7.62x51mm and 7.62x39mm empties and there's a markedly noticeable  difference in length (and color). 7.62x39mm shells are stumpier even than 5.56mm, and the metal is darker, at least on the examples I've seen.

-
This message was last edited by the player at 04:52, Tue 15 Oct 2019.
Jose Rodriguez
editor, 412 posts
Spec 4 (US) Infantry
Heffe
Tue 15 Oct 2019
at 04:08
  • msg #488

Re: OOC Thread - 19

i don’t want to take up another IC post with it, but Jose will take the air guard hatch that Ferro recently vacated and cover that side of the vehicle while in transit.
Fusilier
GM, 6916 posts
Your Guide
Wed 16 Oct 2019
at 01:32
  • msg #489

Re: OOC Thread - 19

I stopped the post there to give JJM (and Grant) a chance to speak to Filip as planned before everyone else shows up. The old man can be found at the house. I didn't include that in the post as I was unsure if Grant was going to accompany JJM or not. In your upcoming turn you're free to post that you find Filip without any issues and then go from there with any dialogue.

Rae, +1 xp (Observation specific) for correctly ID'ing the APC a while ago. It's not the Cougar Fire Support variant (which has a 76mm gun) but the Grizzly APC version. Same family of vehicles though.


This message was last edited by the GM at 01:43, Wed 16 Oct 2019.
Varis Babicevs
player, 1865 posts
Sgt (Latvia)
Raellus
Thu 17 Oct 2019
at 16:39
  • msg #490

Re: OOC Thread - 19


Please note that Varis' opinions on Canadians does not reflect my own. Of the five Canadians I've known personally, I've liked four of them, present company included.

-
This message was last edited by the player at 02:38, Fri 18 Oct 2019.
Jan Czerny
player, 684 posts
Sergent-Chef FFL
Mahatatain
Sat 19 Oct 2019
at 21:45
  • msg #491

Re: OOC Thread - 19

Apologies for my lack of posting - will catch up tomorrow (Sunday).

Andy
Varis Babicevs
player, 1866 posts
Sgt (Latvia)
Raellus
Sun 20 Oct 2019
at 23:07
  • msg #492

Re: OOC Thread - 19


I hurt my back (again) on Thursday and sitting down is the most painful position. I do all my writing on a desktop so my ability to write substantive posts is significantly hampered.

For NPC'ing purposes, Per and Varis will watch left and right of the BTR on the way back to KR.

-
Fusilier
GM, 6918 posts
Your Guide
Mon 21 Oct 2019
at 00:54
  • msg #493

Re: OOC Thread - 19

Yeah, you're good, Rae.
Jan Czerny
player, 685 posts
Sergent-Chef FFL
Mahatatain
Thu 24 Oct 2019
at 07:16
  • msg #494

Re: OOC Thread - 19

Apologies - struggling with some RL stuff - am trying to catch up and am hoping to post this evening. Please NPC if necessary though.

Sorry about this.

Andy
Jose Rodriguez
editor, 416 posts
Spec 4 (US) Infantry
Heffe
Thu 24 Oct 2019
at 18:54
  • msg #495

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 494):

Hope you're doing okay, Andy!
Michael Kessler
player, 1767 posts
Hauptmann (Ger)
Dave Ross
Sat 26 Oct 2019
at 19:30
  • msg #496

Re: OOC Thread - 19

I’m suggesting we split in to two groups for the next phase - one group to go with Kessler in a Humvee and meet the Canadians, the other to go with Kolstrup in the BTR and revisit the bandit camp site in daylight to see if we missed anything first time round.

If you want to do something else that’s fine by me, just suggest it IC.
Varis Babicevs
player, 1868 posts
Sgt (Latvia)
Raellus
Sat 26 Oct 2019
at 21:27
  • msg #497

Re: OOC Thread - 19


It's 0400 hrs. The Canadians want to meet at noon. That gives us approximately 8 hours to rest before the meeting.

Dave, I'm good with your plan as stands. Thinking ahead, I'd like for the team to be able to get some more sleep before we head east. https://www.youtube.com/watch?v=R7jW8_2Us5c

We have some decisions to make before we begin Phase II of the anti-WA operation.

First off, what are we going to do with our prisoners? I don't think that we should take them along. If we do, we'll need to devote one or two Mad Dogs to guarding them at all times. Since we'll already be outnumbered by WA, we can't afford to detail anyone- even NPCs- to guard duty.

There was some talk of handing them over to the Polish Cav. I support this option, but it will probably mess with timing.

Second, what route are we going to take to get east of the lagoon. Two options have been mooted. Swimming across the lagoon in the BTR, and moving overland in all three Mad Dog vehicles.

There are pros and cons to both travel options. I'm not sure which is better.

-
Ferro
player, 1237 posts
CaporaleMaggior (It)
Jinnysong
Sun 27 Oct 2019
at 00:00
  • msg #498

Re: OOC Thread - 19

What about dropping them off with the Polish Army at the same time Kessler meets with Drummer and there's a search of the camp? We have three vehicles.
Per Kolstrup
player, 1068 posts
Oversergent (Den)
Raellus
Sun 27 Oct 2019
at 01:57
  • msg #499

Re: OOC Thread - 19


That's a good idea, but I'm a little concerned that we'd be spreading ourselves too thin. There's still at least one group of bandits still unaccounted for in the AO. It's probably doable, though.

-
Ferro
player, 1239 posts
CaporaleMaggior (It)
Jinnysong
Sun 27 Oct 2019
at 02:01
  • msg #500

Re: OOC Thread - 19

I'm not sure if it read it as such or it's just a hunch I had, but I believe the other group is down with the mystery plague. If so they are out there but not really a danger.

But I get what you are saying, Rae.
This message was last edited by the player at 02:03, Sun 27 Oct 2019.
Varis Babicevs
player, 1870 posts
Sgt (Latvia)
Raellus
Sun 27 Oct 2019
at 04:07
  • msg #501

Re: OOC Thread - 19

In reply to Ferro (msg # 500):

There was also that group that shot up the BTR on the way to the lagoon-side camp. It probably wasn't that big or well armed because they didn't do any damage, but they still had some fight in 'em.

-
Michael Kessler
player, 1768 posts
Hauptmann (Ger)
Dave Ross
Sun 27 Oct 2019
at 10:41
  • msg #502

Re: OOC Thread - 19

Varis:
Dave, I'm good with your plan as stands. Thinking ahead, I'd like for the team to be able to get some more sleep before we head east

Yeah, I concur. My suggested plan was only ever intended to be short term, i.e. to cover the period up to and including early afternoon.

Going beyond that I think we should rest up for longer but it’s been made clear that we can’t extend our stay in the workers’ camp any longer.  To that end, I suggest Per’s patrol assess the suitability of the bandit camp at the lagoon as a potential camp site and if it ticks the boxes we can relocate there. Otherwise we’re going to have to find somewhere else.

Varis:
First off, what are we going to do with our prisoners? I don't think that we should take them along.

I am in total agreement that we can’t keep them all with us. However I have reservations about handing them over to the Poles until we can conclusively confirm that none of them have any connection to the KGB (the only one that would seem to be a possibility here is the woman who has stayed silent).

If we hand them over to the Poles and they do have KGB connections that could have consequences for the Poles if it appears that they are actively cooperating with us. That’s not something that would sit well with Kessler - he would see it as betraying the Poles’ trust.

If we can categorically confirm there are no KGB links then I’m fine with handing them over although logistically we might have to wait until after the meeting with the Canadians unless we swap things around and Kolstrup’s squad takes a Humvee thus freeing up the BTR - all of the prisoners won’t fit in to a Humvee. I’d also prefer to wait until after the meeting just in case the Canadians have us under some sort of surveillance - I’d prefer not to have to explain why one of our vehicles was spotted heading to a Polish Army camp.

I’m also open to the possibility of keeping the one that’s been cooperative (Marta) with us but I’m not set on the idea if you’d prefer not to.

Either way, Kessler will probably try and use some of the time before the meet with the Canadians to reinterrogate Marta and the silent woman - @Fuse, I’ll follow this up in PM.

Varis:
Second, what route are we going to take to get east of the lagoon. Two options have been mooted. Swimming across the lagoon in the BTR, and moving overland in all three Mad Dog vehicles.

I could be wrong but I think while this has been discussed at length before (possibly twice) we’ve ended up no further forward in terms of reaching a decision. IIRC the major problem if we go across the lagoon was what to do with the Humvees, whereas if we go by land I think there there are rivers and bridges to cross and the possibility of entanglements with pro Malbork forces. In both directions.

IIRC as well as the raft at the bandit camp there was also a boat although I can’t remember if we know about that IC.

Varis:
There was also that group that shot up the BTR on the way to the lagoon-side camp. It probably wasn't that big or well armed because they didn't do any damage, but they still had some fight in ‘em.

There’s always the possibility (albeit probably unlikely) that was the Canadians. We were driving a Russian APC after all.
Varis Babicevs
player, 1871 posts
Sgt (Latvia)
Raellus
Sun 27 Oct 2019
at 18:58
  • msg #503

Re: OOC Thread - 19


It had never occurred to me that the ambushers were Canadians. A very interesting thought. It's definitely possible, but I tend to think that it was WA because why would a long-range NATO recce/rescue team ambush a random Soviet-model AFV? If they hadn't opened fire, we would have driven right past them, none the wiser. Anyway, we still can't discount that possibility.

IIRC, a rowboat is available but, IMHO, the raft is a death trap. I couldn't allow, in good conscience, any of the Mad Dogs to attempt traversing the lagoon on the raft.

-
Michael Kessler
player, 1769 posts
Hauptmann (Ger)
Dave Ross
Sun 27 Oct 2019
at 19:23
  • msg #504

Re: OOC Thread - 19

Varis Babicevs:
Why would a long-range NATO recce/rescue team ambush a random Soviet-model AFV? If they hadn't opened fire, we would have driven right past them, none the wiser.

Oh, I totally agree (I was thinking the same thing when I said it was probably unlikely)
This message was last edited by the player at 19:23, Sun 27 Oct 2019.
Per Kolstrup
player, 1069 posts
Oversergent (Den)
Raellus
Thu 31 Oct 2019
at 01:22
  • msg #505

Re: OOC Thread - 19


Fuse, are the bandit's bodies still lying in-situ? We didn't have time to move them. If they're gone, that's significant.

-
Fusilier
GM, 6924 posts
Your Guide
Thu 31 Oct 2019
at 01:28
  • msg #506

Re: OOC Thread - 19

Bodies are still there.
Fusilier
GM, 6925 posts
Your Guide
Thu 31 Oct 2019
at 01:32
  • msg #507

Re: OOC Thread - 19

I mentioned blood and omitted mention of bodies, so I see the confusion. It's been edited.
Fusilier
GM, 6927 posts
Your Guide
Mon 4 Nov 2019
at 02:28
  • msg #508

Re: OOC Thread - 19

I will do the Canadians and basecamp settings tomorrow.
Jose Rodriguez
editor, 419 posts
Spec 4 (US) Infantry
Heffe
Mon 4 Nov 2019
at 04:31
  • msg #509

Re: OOC Thread - 19

Sorry for the delay all. Wife's birthday weekend has me running behind. I should be able to catch up tomorrow.
Per Kolstrup
player, 1071 posts
Oversergent (Den)
Raellus
Mon 4 Nov 2019
at 15:14
  • msg #510

Re: OOC Thread - 19


Did we pack the NOLDR for this mission? If so, I imagine that if we set it up on the shoreline of the lagoon, we may be able to pick out thermal signatures of the WA group on the other side.

-
Ferro
player, 1241 posts
CaporaleMaggior (It)
Jinnysong
Mon 4 Nov 2019
at 15:16
  • msg #511

Re: OOC Thread - 19

That is a really good idea, Rae.
Fusilier
GM, 6928 posts
Your Guide
Mon 4 Nov 2019
at 15:24
  • msg #512

Re: OOC Thread - 19

You have it, it's the BTR.

It is a good idea, but the distance from KR to the Suchacz side of the lagoon is 14km away. So that's beyond the device's ability. If you look on the map though you might be able to see a solution.
This message was last edited by the GM at 15:27, Mon 04 Nov 2019.
Michael Kessler
player, 1773 posts
Hauptmann (Ger)
Dave Ross
Mon 4 Nov 2019
at 22:39
  • msg #513

Re: OOC Thread - 19

Varis Babicevs:
Second, what route are we going to take to get east of the lagoon. Two options have been mooted. Swimming across the lagoon in the BTR, and moving overland in all three Mad Dog vehicles.

As far as I know we're no nearer resolving this than we've ever been.

I may or may not have complicated the issue by inviting the Canadians to join us. Personally I think the extra firepower they bring to the party is welcome and our fuel and food needs aren't critical (I believe we still have somewhere in the region of three days' worth of rations to hand. However having an extra armoured vehicle is probably a strong argument for going overland but I'm still not clear if that's likely to bring us into potential conflict with Soviet or Polish regulars.

Another option is to split the force and carry out a two pronged attack from different directions - one group goes across the lagoon with the BTR, the other group goes overland. Now that we have extra manpower that may be an option.
Per Kolstrup
player, 1072 posts
Oversergent (Den)
Raellus
Mon 4 Nov 2019
at 22:56
  • msg #514

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 513):

I favor moving together. If we separate, maintaining comms may become and issue and if one group is held up for whatever reason (or decides to bail out on the op), the other will be stuck on its own.

-
Michael Kessler
player, 1775 posts
Hauptmann (Ger)
Dave Ross
Mon 4 Nov 2019
at 23:07
  • msg #515

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 514):

That's a valid point.

Also, I probably spoke too soon in saying that having two armoured vehicles was a strong argument for going overland. I should have checked first - I believe Grizzlys are amphibious

http://www.military-today.com/apc/grizzly_apc.htm

quote:
The Grizzly APC is fully amphibious and is propelled on water by two waterjets.

So we could possibly use the two APC's to get everyone across the lagoon, thus giving us some redundancy if something happens to one vehicle.
Jose Rodriguez
editor, 421 posts
Spec 4 (US) Infantry
Heffe
Mon 4 Nov 2019
at 23:28
  • msg #516

Re: OOC Thread - 19

I think attempting to coordinate a split attack without having adequate recon of the target area first is inviting Murphy into the mix a bit too much. Perhaps if we can get some better intel on exactly where the WA are situated along with a better threat appraisal that might work as a solid option.

I know overland has always been seen as problematic due to rivers, enemy forces, etc., but it seems going across the lagoon brings it's own host of issues. If we can go overland, even with the rivers, that seems to me to be the best bet as it will allow us to maximize our transports and firepower.

What about this for a super loose plan?
1. With the Canadians in tow, we head down through the bridges at Rybina. We use that opportunity to drop off our prisoners to the Poles, and to show the Canadians that Netzel's men can be at least somewhat trusted not to fire on them.
2. Proceed eastward, following roughly the same path used during the fuel depot mission, and using the river crossing at Kepki. For all we know, that bridge should still be up. If not, we may be able to repair it again.
3. Head north to the peninsula (marked Point X-Ray on the map), set up the NODLR and attempt to spot the WA on the coast. At the same time, have part of the unit check the bridge just south of Nowakowo to ensure it's serviceable (I'll note that in the vignettes, this bridge was still usable when Jose's squad was heading west, but who knows if it's still up now). If this all goes well, we'll be golden.
4. Hit the WA, secure resources. Was any gas left at the fuel depot? If so, we may be able to refuel there as well.
5. Head home. Be celebrated as heroes by all of northern Poland. Varis finally gets laid. Mission accomplished.

As a bonus, this all keeps us still north of the red line that Netzel marked on his map for us, and should limit any potential encounters with the soviets/units from Malbork.

Thoughts?
Jose Rodriguez
editor, 422 posts
Spec 4 (US) Infantry
Heffe
Tue 5 Nov 2019
at 00:03
  • msg #517

Re: OOC Thread - 19

To add to the Canadian mystery - I added the reported position of the 11th onto the game map the other day (it's pretty far west so I'm not sure anyone would have noticed). That means these Canadians are at least 200km, as the crow flies, east of their unit's AO. That's a hell of a long way to drive, over rivers and through forests chock full of Polish PACT units. It should be no surprise if they've been out in the wind for a while and are running short on supplies. And if they have an encampment/FOB anywhere even close to our current position, even that would be pretty far behind enemy lines...
Per Kolstrup
player, 1073 posts
Oversergent (Den)
Raellus
Tue 5 Nov 2019
at 00:43
  • msg #518

Re: OOC Thread - 19

Michael Kessler:
quote:
The Grizzly APC is fully amphibious and is propelled on water by two waterjets.
So we could possibly use the two APC's to get everyone across the lagoon, thus giving us some redundancy if something happens to one vehicle.


We could, but both vehicles would be about maxed out on passengers and if one or the other is rendered unable to swim during the op, the other couldn't carry both contingents. We'd be up the proverbial creek without a paddle.

I think Jeffe's outlined a pretty solid plan. I'd prefer to have at least one of the Humvees along for some redundancy (and, its added firepower). My only concern is introducing the Canadians to the Poles. The Poles may not consider the Mad Dogs' arrangement with them to extend to our "guests". On the other hand, we could try to pass the Canadians off as just another Mad Dog contingent and, therefore, part of the deal. But, at the very least, this would entail us telling the Canadians to shut up and let us do all the talking and I'm not sure how they'd take that.

Still, I'm leaning towards the conclusion that there are more pros than cons to taking an overland route, with the reverse being the case for crossing the lagoon.

-
This message was last edited by the player at 00:43, Tue 05 Nov 2019.
Ferro
player, 1243 posts
CaporaleMaggior (It)
Jinnysong
Tue 5 Nov 2019
at 08:59
  • msg #519

Re: OOC Thread - 19

Jose Rodriguez:
Thoughts?


I don't see any issues except for the potential one that Rae mentioned about the Canadian's reception in Rybina. That will need to be addressed in advance.

Regarding the status of bridges I'm sure Netzel's men would be able to tell us. This is their territory after all. Someone in KR might even know too but definitely the Cav.

Also good spot bringing up the "red line". I forgot about that.
This message was last edited by the player at 08:59, Tue 05 Nov 2019.
Michael Kessler
player, 1776 posts
Hauptmann (Ger)
Dave Ross
Tue 5 Nov 2019
at 20:01
  • msg #520

Re: OOC Thread - 19

I have a couple of concerns, one being what others have commented on about what might happen if the Poles and the Canadians encounter each other, and the other being that I am really reluctant to hand any prisoners over to the Poles until it’s been categorically established that they have no connection to the KGB. Unfortunately I don’t have an alternative option to put forward though (other than shooting them or releasing them, neither if which I think is going to fly.

Also, just a quick FYI, I’ll be away from the keyboard for most of the next two weeks starting Friday night. I may have limited opportunities to post during that period but I can’t promise.
Jose Rodriguez
editor, 423 posts
Spec 4 (US) Infantry
Heffe
Tue 5 Nov 2019
at 21:44
  • msg #521

Re: OOC Thread - 19

I don't think any plan is going to be perfect here. It seems like our options are:

Option 1: Go over land.

If we're leaning in favor of going over land, we're going to have to figure out a way to cross the Szkarpawa. AFAIK, the bridge at Drewnica is out, and even if it's up, that would still require some significant backtracking. That leaves us either crossing at Rybina (under Polish control), fording the river (leaving the Humvees behind), or trying to fabricate something (which will take a while). None of those are really great options, but out of them, I do think trying to make something work at Rybina is the most logical since we have a relationship with the Poles we may be able to leverage, and it also gives us a chance to rid ourselves of the prisoners prior to going into combat against the WA. I'm also at a total loss as to what to do with the prisoners otherwise.

Perhaps we could feel out Drummer at dinner to see if she'd be open to a proposal, and if so, then try raising Netzel on the radio for a meeting?

Or if none of this seems like it will work, we could just try:

Option 2: Go across the lagoon.

If we go across the lagoon, in all likelihood we won't be crossing with the Humvees. We also risk one or both APCs being lost or swamped due to inclement weather or mechanical failure. It also means we'll have to figure out an alternate plan on how to deal with the prisoners. This option does give us a measure of surprise however, but we'd be going in with less intel. I suppose a third option would be to use the APCs to head across only part of the lagoon to Point X-Ray for recon, and then try to drive the rest of the way.
Per Kolstrup
player, 1075 posts
Oversergent (Den)
Raellus
Tue 5 Nov 2019
at 22:50
  • msg #522

Re: OOC Thread - 19


I think we should proceed overland. If we go with an option that includes leaving the Humvees behind, I'd prefer to cross rivers than the lagoon, there being considerably less risk of an accidental drowning.

By biggest concern with swimming the lagoon is that the weather will kick up, leading to disaster. I doubt Fuse would do that to us, but my characters don't know this is a game (i.e. I don't want to proceed based on metagame knowledge). My second biggest concern with the lagoon crossing is that we might make it across, but if during the ensuing op a vehicle is rendered unable to swim due to combat or other contingencies, we'll have to return overland anyways.

So, as I see it, our least-worst option is to head east over land. Assuming that we do so, we still have options: using the bridge, or swimming the river/s.

IF we want to try the Polish-held crossing, I suggest we radio ahead first and give the Polish cav a heads-up that our ad hoc anti-bandit unit has grown by one Canadian APC/crew. If they balk at that, we avoid the bridge and swim the river instead. If they seem cool with it, we head for the bridge. If they want to renege and try to stop us, we have two AFVs (and maybe a Humvee or two) with which to seize the crossing ourselves. This is, of course, a worst-case scenario. Based on the groundwork Kessler and JJM established with the Polish cav, I don't think it will come to that.

-
Ferro
player, 1244 posts
CaporaleMaggior (It)
Jinnysong
Tue 5 Nov 2019
at 23:06
  • msg #523

Re: OOC Thread - 19

Land route is the least worst way forward I believe. I wont mind if the lagoon route is selected though.
This message was last edited by the player at 23:06, Tue 05 Nov 2019.
Jan Czerny
player, 686 posts
Sergent-Chef FFL
Mahatatain
Wed 6 Nov 2019
at 01:17
  • msg #524

Re: OOC Thread - 19

For what it's worth I also prefer the land route and I have the following thoughts:

 - With the Canadians and the Poles I think that we simply tell the Canadians to be quiet and that we then "reveal" to the Poles that we have an additional vehicle beyond what they thought we had when it also appears at the bridge. Presented right that will appear as us being cautious rather than untruthful. That will also give Drummer etc a chance to see the Poles are being cooperative.

 - With the Prisoners I think:

1. We have become convinced that handing them over to the Poles resolves the situation for ourselves but I think that this idea is misplaced (even though I've advocated it previously). What are we expecting the Poles to do with the Prisoners? If we're handing them over as known bandits then the Poles will just execute them. If we're not telling the Poles that the Prisoners are known bandits then they will be confused as to why we have them as prisoners and will release them as refugees.

2. Regardless of the above I don't think that we can take the risk of handing the Prisoners over to the Poles for execution of sentence anyway, due to the risk of a KGB agent amongst them, though the KGB agent will probably reveal themselves to try to avoid being executed and the Poles will then still execute the agent to conceal that they have made a deal with a pro Gdansk unit.

3. I therefore think that we need to deal with the Prisoners ourselves rather than just passing the buck and handing them over to the Poles. Some players may find that distasteful but Fuse can handle it off camera if necessary. I don't think that we have any other choice though.

4. I think that we offer Marta the chance to join us and we continue interrogation of the others, particularly the woman who won't talk. Anyone who we're at all concerned about should be executed as active bandits. We can hold trials if you like but I don't think that its critical as they were captured in attacks on known bandit camps. Anyone we decide shouldn't be executed can then either join us if we think that's right (e.g. Marta) or see if KR will take them in.

Hope that helps,

Andy
Jose Rodriguez
editor, 424 posts
Spec 4 (US) Infantry
Heffe
Wed 6 Nov 2019
at 05:28
  • msg #525

Re: OOC Thread - 19

I'm not sure - running a deception plan on the Poles seems risky as well - what if their own scouts have seen the grizzly running with a Canadian flag? What if they've already been in combat with the Canadians and failed to mention it to us? IMO, it makes the most sense to just be up front with them - that we've encountered and have recruited a friendly NATO unit in our bid to destroy the WA. If they ask who it is over the radio, that may be indicative of some possible bad blood between them.

As to the prisoners, that's an interesting dilemma, Andy (welcome back btw). I think you're right that any group we hand the "bandits" over to will be likely to execute them. If the only reason we want to turn them over is to pawn off that ugly decision on someone else because we don't want to be the bad guys, that feels like a mistake to me. I'd love to hear others' thoughts on why exactly we'd want to turn them over to some other force instead of executing/releasing them ourselves. In other words, if we can justify a good reason to turn them over, I'd be in favor of that route; otherwise we should be willing to get our hands dirty ourselves.
John Jameson McCarthy
player, 3035 posts
Major (US) Cavalry
Mark101
Wed 6 Nov 2019
at 08:17
  • msg #526

Re: OOC Thread - 19

It's been said before, using summary justice within the unit is not something that players will accept and I totally understand and support that position.

That still leaves us with the problem of how we deal with them. If I remember way back, Krysta objected to us cutting any deals with the bandits that resulted in a release. I think we need to speak with her to see if the Islanders will accept the prisoners and give them whatever passes for due process there. That establishes our function as a military auxiliary of civilian powers.

The trip to the Vistula shouldn't take long, if Krysta agrees, and the Islanders could send a boat over to pick the prisoners up. If we want to turn Marta we can keep a hold of her. the only other idea I can think of is either:

One Humvee takes the prisoners back to Gdansk: this does reduce some of the NPC weight but is risky.

We knock the patrol on the head and all return to Gdansk.

I don't know if people will be comfortable handling summary justice on or off camera and I'm against it. I know this screws things up in the game, but it's a problem of our own making so we have to deal with it.
Ferro
player, 1245 posts
CaporaleMaggior (It)
Jinnysong
Wed 6 Nov 2019
at 09:33
  • msg #527

Re: OOC Thread - 19

It doesn't hurt to ask. We have an islander rep with us and a private line to Netzel. That's two opportunities right in front of us and it costs us nothing to just try. If people are concerned about what they may do once they have custody of the prisoners, we can ask that too.

We have four hours to kill before 1700. At worst, even if we have to drive the prisoners back to Swibno that's more than enough time to do that and return.

I think we should reach out to these (basically free) opportunities before getting hung up on what our characters might have to do themselves.
This message was last edited by the player at 09:34, Wed 06 Nov 2019.
Varis Babicevs
player, 1873 posts
Sgt (Latvia)
Raellus
Wed 6 Nov 2019
at 17:25
  • msg #528

Re: OOC Thread - 19


Why do we take prisoners in the first place? Intel, for one, and to avoid committing murder/war crimes. Executing prisoners is, for my PCs, not an option. They will not participate, nor will they sanction/condone it.

Releasing known bandits is also not an option for me. I'd rather not face the same enemy more than once, and it would be hard to sleep at night worrying that a bad guy that we cut loose could- and probably will- resume victimizing civilians.

Handing them over to a local authority where they will at least receive some semblance of due process is the lesser of several evils. If said civil/military authority decides to execute the prisoners, then at least there is a veneer of legality. Summary executions conducted in the field by an "independent" unit such as the Mad Dogs is, no matter how you cut it, war crimes.

I concur with Ferro. I think we should take the prisoners to the Island for holding. We can ask them not to execute anyone until we can determine if there is a KGB agent among the EPWs, and, if so, who it is.

-
Jan Czerny
player, 687 posts
Sergent-Chef FFL
Mahatatain
Wed 6 Nov 2019
at 18:19
  • msg #529

Re: OOC Thread - 19

My reading of the situation is that there isn't any real local authority in existence any more in this area (apart from the Polish military which presents the other problems we're mostly agreed on) so I think that arranging via Krysta for the islanders to take the prisoners and resolve what to do with them is a good idea. They certainly have the feeling of more legitimacy than we do to pronounce sentence and carry it out accordingly.

With regards to the Canadians I like Heffe's suggestion of just being honest with the Poles that we've recruited another NATO unit in the area to assist with the anti bandit operations. I think that that is better than my original idea.

Ta,

Andy
Jose Rodriguez
editor, 425 posts
Spec 4 (US) Infantry
Heffe
Wed 6 Nov 2019
at 18:46
  • msg #530

Re: OOC Thread - 19

Agreed on Swibno/Mikoszewo being the preferential drop off point for the bandits. This is a bit of a deep cut, but I think there's also some precedent there - Sgt Cutter and his men were dropped there to be tried for their crimes way back early in the story.
Michael Kessler
player, 1777 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Nov 2019
at 18:51
  • msg #531

Re: OOC Thread - 19

For me any situation with prisoners is situational, so my answers are not always consistent.  When it comes to the current batch, I have absolutely no reservations about Kessler executing the zealot. I think it’s easy to take a step backwards and view the situation through the prism of a game and the meta knowledge that comes with that but the battle at the Twins felt (to me at least) like a fairly visceral affair and that has an impact on my character’s decision making process. I also think handing them over in a situation where we know for certain that whoever we are handing them over to is going to kill them is something of a cop out. It’s kind of like saying we’re not willing to do it but we don’t mind if you do…

That said, I understand that others have moral objections and I’m aware of other games where that course of action has caused tensions which is why I said earlier I didn’t think it would fly.

With regards the other four, as I mentioned in Msg 502, Kessler has already reinterrogated (is that a word?) two of them (Marta and the silent woman). I’ve done that off camera with Fuse but I’ll try and post the results as an IC post tonight if I can (there is fresh intel). Note as a consequence of that, Kessler has agreed to let Marta go and he intends to keep his word. I’m also open to her staying with the group if she wishes.

I’m also OK with the idea of turning the older man loose. He’s done nothing to indicate he presents a threat.

I’m less clear about the other two. The mute woman is an enigma. Lena strikes me as an opportunist who could potentially be useful (but could never be trusted).

Also, if we’re going to transport them anywhere it will likely require both Humvees to carry all of them.

Putting the prisoners to one side, when it comes to next moves consensus seems to be for an overland option. That being the case, I’d prefer to look at options to avoid Rybina, not only because frankly I’d prefer not to mix Canadians and Poles at this stage but also because part of the fresh intel is that there may be WA sympathisers in Rybina so if we move through there the main WA group may be forewarned that we’re coming.
Varis Babicevs
player, 1874 posts
Sgt (Latvia)
Raellus
Wed 6 Nov 2019
at 19:06
  • msg #532

Re: OOC Thread - 19

Michael Kessler:
For me any situation with prisoners is situational, so my answers are not always consistent.  When it comes to the current batch, I have absolutely no reservations about Kessler executing the zealot. I think it’s easy to take a step backwards and view the situation through the prism of a game and the meta knowledge that comes with that but the battle at the Twins felt (to me at least) like a fairly visceral affair and that has an impact on my character’s decision making process. I also think handing them over in a situation where we know for certain that whoever we are handing them over to is going to kill them is something of a cop out. It’s kind of like saying we’re not willing to do it but we don’t mind if you do…


I respect everyone's right to play their characters as they see fit. If Kessler executes a prisoner or two, that's his prerogative. I'm not going to rage quit. But said IC action will likely impact how my PCs see him, for whatever that's worth.

I understand your cop-out argument, and I think there's some validity there, but I still think there's a significant difference between a summary field execution and the penalty imposed by a local civil or military authority. Again, with a summary execution, there's no due process. It's against the laws of war. The executioner is also the judge and jury. In my mind, a local authority has a greater degree of legitimacy, regardless of what they decide to do with the prisoners.

-
Michael Kessler
player, 1778 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Nov 2019
at 19:09
  • msg #533

Re: OOC Thread - 19

We may be missing a point here. Krysia is a policewoman. She is the local authority. Or at least as close as there is to such a thing.
John Jameson McCarthy
player, 3036 posts
Major (US) Cavalry
Mark101
Wed 6 Nov 2019
at 19:13
  • msg #534

Re: OOC Thread - 19

I'll go with the majority  I'm still very wary of the overland option. The last time we went overland was a nightmare and we were prepared. This time the weather is worse and we don't have bridging gear.

If we do go over rivers rather than the lagoon I'd advise against taking the Humvees so we can swim across if we need to.

If people are OK with attempting the Swbino trip, JJ will run it with the two Humvees and a few NPCs whilst everyone gets ready. Marta can stay with the group to ensure she doesn't get caught up in any decisions the Islanders make about the other prisoners.
Varis Babicevs
player, 1875 posts
Sgt (Latvia)
Raellus
Wed 6 Nov 2019
at 19:29
  • msg #535

Re: OOC Thread - 19


Have we asked Krysia what she would do with the prisoners? Not to parse this argument too finely, but she's law enforcement, not a judicial system. In most countries, cops don't have the legal authority to execute criminal suspects without a trial.

But fair point, we should ask her. (Maybe we already have but, if so, I don't remember her response).

-
This message was last edited by the player at 19:57, Wed 06 Nov 2019.
Jose Rodriguez
editor, 426 posts
Spec 4 (US) Infantry
Heffe
Wed 6 Nov 2019
at 20:41
  • msg #536

Re: OOC Thread - 19

Michael Kessler:
Also, if we’re going to transport them anywhere it will likely require both Humvees to carry all of them.


You mean we can't just strap the prisoners to the roof? ;P

Michael Kessler:
Putting the prisoners to one side, when it comes to next moves consensus seems to be for an overland option. That being the case, I’d prefer to look at options to avoid Rybina, not only because frankly I’d prefer not to mix Canadians and Poles at this stage but also because part of the fresh intel is that there may be WA sympathisers in Rybina so if we move through there the main WA group may be forewarned that we’re coming.


This is an excellent call out. With this info, Rybina sounds like it's a non-option. Given that there are no other bridges over the Skarpawa that I'm aware of, that means the Humvees are also most likely out of the mission.

To recap, it sounds like these are our next steps:

1. Final decision is needed on the prisoners. It sounds like we're close to a consensus on dropping them at Swibno however. If we go this route, then try to complete this task within the next 4 hours in game if possible.
2. Figure out where we want to stash/disable the humvees, presuming they aren't coming with us.
3. Determine where we want to try to cross the Skarpawa and the Nogat.
4. Any other logistical preparations for the raid.

Anything I'm missing?

For some other questions to ponder:
Do we want to contact Netzel and give him a heads up that we're going to be moving south a ways to prevent potential mishaps?
How do we want to handle recon of the bandits? Is everyone okay with using the NODLR at Point X-Ray? We have other options here (scouting on foot, heading out into the lagoon, etc).
Jan Czerny
player, 688 posts
Sergent-Chef FFL
Mahatatain
Wed 6 Nov 2019
at 21:15
  • msg #537

Re: OOC Thread - 19

If we're taking the prisoners to the Island should we leave the Humvees and non essential NPCs there as well? That would be more secure.
Jan Czerny
player, 689 posts
Sergent-Chef FFL
Mahatatain
Wed 6 Nov 2019
at 21:37
  • msg #538

Re: OOC Thread - 19

Fuse, a question for you. How long will it take the wounded (which I think is just Hank and Jan but may also be Chris) to be in a "fighting condition"? I think that Chris already is but Hank and Jan have wounds that could do with healing up.

My thought is that we all take the Canadians across to the island to get better medical treatment for Mackenzie and to allow a short break while we heal up. We can leave the prisoners, Humvees and NPCs like Anna and Gustek there before going with just the amphibious vehicles to assault the WA base.

What do people think?
Michael Kessler
player, 1779 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Nov 2019
at 22:09
  • msg #539

Re: OOC Thread - 19

Jan Czerny:
What do people think?

I'm not wild about the idea. We'd be giving up the element of surprise, the Canadians have already declined at least two offers of medical assistance (and may prefer to switch back to attacking a Polish supply convoy rather than waiting around) and while we have a reasonable reserve of food it's not unlimited.
Ferro
player, 1246 posts
CaporaleMaggior (It)
Jinnysong
Wed 6 Nov 2019
at 22:45
  • msg #540

Re: OOC Thread - 19

Jan Czerny:
What do people think?


I'm not really in favor.

We've left enemy survivors on this side of the lagoon who are now aware there is a concerted effort to attack WA. Giving them time to get over to the other side of the lagoon to alert the others means either the main group will be ready for us or they will up and move (and we'll have to start from scratch looking for leads again).

And like Dave said there is the rations and Canadian issues that further complicates a delay.

I do think leaving the Humvees in Swibno is a good idea though IF we aren't bringing them. But it does mean an extra trip back and forth with the Krok, so it also depends on whether we have the fuel to spare.
This message was last edited by the player at 22:46, Wed 06 Nov 2019.
Ferro
player, 1248 posts
CaporaleMaggior (It)
Jinnysong
Wed 6 Nov 2019
at 23:05
  • msg #541

Re: OOC Thread - 19

Jose Rodriguez:
For some other questions to ponder:
Do we want to contact Netzel and give him a heads up that we're going to be moving south a ways to prevent potential mishaps?
How do we want to handle recon of the bandits? Is everyone okay with using the NODLR at Point X-Ray? We have other options here (scouting on foot, heading out into the lagoon, etc).


In favor of a heads up.

In favor of NODLR at xray. Not sure on foot patrol though as I think it depends on whether we are driving or swimming.
Michael Kessler
player, 1782 posts
Hauptmann (Ger)
Dave Ross
Wed 6 Nov 2019
at 23:13
  • msg #542

Re: OOC Thread - 19

I've added the info gleaned from Marta's interrogation to the Intel thread.

With regards other points / questions (and in no particular order)

1. So long as we are still north of Netzel's red line I don't see any need to make contact with him (if, on the other hand we are looking like we're going to cross said red line then yes, I think we definitely should)

2. I'm not opposed to leaving the Humvees at Swibno but as Ferro said it will require a lot of to'ing and fro'ing unless we adapt Mark's suggestion and leave the Humvees and an NPC squad on the island (that way the BTR doesn't have to also go to bring people back). We could leave Fischer in charge with Gustek, Anna, and maybe Aleksandr.

3. I'm fine with setting up the NODLR at Point X Ray.
Fusilier
GM, 6932 posts
Your Guide
Thu 7 Nov 2019
at 03:41
  • msg #543

Re: OOC Thread - 19

I'm in the process of updating and revamping the fuel tables to make them simpler. I traced out the recent driving and thought I'd better inform you of the situation before you got any further into the planning.
Jan Czerny
player, 691 posts
Sergent-Chef FFL
Mahatatain
Thu 7 Nov 2019
at 12:45
  • msg #544

Re: OOC Thread - 19

Personally I don't think that the survivors north of the lagoon are going to make it across to the southern side to warn the main body of the WA before us. They clearly weren't able to make the journey on foot as they were building rafts to cross the lagoon and they don't have those now. We found one boat but that was still there I believe when we looked at the beach.

I also think that trading for food in Swibno with some of the gear we recovered is possible and that could keep us fed.

Therefore I think that a short delay is possible, though I accept that the Canadians are an unknown factor in this.

The major concern seems to be fuel, based on Fischer's report. If we're going to need to refuel in Swibno then it seems sensible to me to do that before we launch the operation rather than running the risk of limping back there on fumes.
This message was last edited by the player at 12:46, Thu 07 Nov 2019.
Jan Czerny
player, 692 posts
Sergent-Chef FFL
Mahatatain
Thu 7 Nov 2019
at 12:49
  • msg #545

Re: OOC Thread - 19

Michael Kessler:
2. I'm not opposed to leaving the Humvees at Swibno but as Ferro said it will require a lot of to'ing and fro'ing unless we adapt Mark's suggestion and leave the Humvees and an NPC squad on the island (that way the BTR doesn't have to also go to bring people back). We could leave Fischer in charge with Gustek, Anna, and maybe Aleksandr.

I would suggest swapping out Jan for Fischer and taking Aleksandr with you. Jan isn't mobile at present so will be a liability in the field so it doesn't make any sense for him to go along instead of Fischer.

Ta,

Andy
John Jameson McCarthy
player, 3037 posts
Major (US) Cavalry
Mark101
Thu 7 Nov 2019
at 19:25
  • msg #546

Re: OOC Thread - 19

For me, the fuel situation is too close. I don't think we can commit to a mission when we know it will leave us without enough fuel to get home.

Also, I have a feeling I asked Fuse about Kryssia and Swbino taking custody of the prisoners and, I may be wrong, but I have a feeling she said it would be a no go.

Now I'm not saying we give up, but we need to think seriously on this. If JJ returns to Swbino with the prisoners he could:

1) Personally speak with the council and urge them to accept the prisoners in order to maintain a civilian control over a military unit. He'll argue about us being subordinate to authority, not a law unto ourselves. Someone might bite. If not, the prisoners will be JJ's problem and I'll try and come up with a solution.
2) At island, the team will try to make a trade for food and fuel. We don't necessarily need to come back if we have that, we could stay in the relative safety of Swbino and rush out to meet the Krok on the way back. If we can get back to KR we could carry the resupply and give the Krok a bit more breathing space in the AO.

Or
The Humvee could return to Gdansk and get some of our own supplies. This could help with the Canadians because we could:
1) Offer to take the casualty to the hospital no strings attached.
2) Offer to reupply them with food and diesel.
3) We could also bring back diesel for our vehicles which would give us more range.

This is all costly and risky though so it's not something I'd recommend, only put it out for discussion.

I'm not wed to any of these, but they are options, wild ones maybe, but they're there.
Ferro
player, 1249 posts
CaporaleMaggior (It)
Jinnysong
Thu 7 Nov 2019
at 19:36
  • msg #547

Re: OOC Thread - 19

^ I'm in favor of the Swibno option.
Per Kolstrup
player, 1076 posts
Oversergent (Den)
Raellus
Thu 7 Nov 2019
at 19:55
  • msg #548

Re: OOC Thread - 19


Ditto.

-
Fusilier
GM, 6933 posts
Your Guide
Thu 7 Nov 2019
at 20:13
  • msg #549

Re: OOC Thread - 19

Hold up. Sorry, I messed up. There's an unfixed error in the vehicle status where it shows the Krok running on ethanol. It's actually running on diesel so there is no fuel situation. I'm going to delete most of the last turn. Carry on with everyone at the workers quarters.
Michael Kessler
player, 1784 posts
Hauptmann (Ger)
Dave Ross
Thu 7 Nov 2019
at 20:35
  • msg #550

Re: OOC Thread - 19

I’m just going to throw this out as a suggestion to try and deal with the prisoners (less Marta).

Mark had said he thinks Krysia has already said that the islanders would be unwilling to take them. I am fairly sure that Fuse confirmed earlier that the Polish Cavalry would be willing to accept any prisoners we captured.

WA may have sympathisers in Rybina.

Based on the most recent interrogations I’m willing to take the chance that none of the prisoners are a KGB agent.

All of that being the case, I’m wondering if we could try and pull a diversion of sorts, maybe send both Humvees to Rybina (we can radio Netzel in advance to tell him we’re coming) and try to make sure as many people as possible see them so that if there are sympathisers and they are in contact with the leadership somehow (radio, carrier pigeon, etc) they report that we’re spending the night in Rybina. Meanwhile the BTR and the Grizzly go hunting.

Just a thought. At the very least it gets the prisoners out of the way.
Ferro
player, 1250 posts
CaporaleMaggior (It)
Jinnysong
Thu 7 Nov 2019
at 20:40
  • msg #551

Re: OOC Thread - 19

I'm ok with that too. So long as we dump these prisoners and go, everything else is a bonus.
Michael Kessler
player, 1785 posts
Hauptmann (Ger)
Dave Ross
Thu 7 Nov 2019
at 20:49
  • msg #552

Re: OOC Thread - 19

In reply to Ferro (msg # 551):

Actually, I just thought of a flaw in my own plan, specifically the part about as many as possible seeing us. Word might also get back to Malbork, which could put the Poles at risk.

But putting the deception part to one side, I'd be fine with handing the prisoners over to the Poles. Maybe we could radio Netzel and get him to meet us half way so we don't have to go in to Rybina (it's in his interests for us not to be seen there after all).

So maybe

1. Make contact with the Poles and try and arrange a drop off point outside Rybina to hand over the prisoners.

2. Leave the Humvees with Filip's people at KR (again) if they're willing

3. Meet the Polish Army in the middle of nowhere, hand over the prisoners, then go after Warmia, using Fischer's crossing suggestion

Does that sound doable? It gets rid of the prisoners without major detours.
Jan Czerny
player, 694 posts
Sergent-Chef FFL
Mahatatain
Thu 7 Nov 2019
at 20:49
  • msg #553

Re: OOC Thread - 19

In reply to Fusilier (msg # 549):

I finally post IC and the GM deletes my post!   :)
This message was last edited by the player at 20:51, Thu 07 Nov 2019.
Fusilier
GM, 6934 posts
Your Guide
Thu 7 Nov 2019
at 20:51
  • msg #554

Re: OOC Thread - 19

Haha... yeah sorry.
Jan Czerny
player, 695 posts
Sergent-Chef FFL
Mahatatain
Thu 7 Nov 2019
at 20:53
  • msg #555

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 552):

This works. Who do you want to leave with the Humvees?

More gifts to KR will obviously be required.
Jan Czerny
player, 696 posts
Sergent-Chef FFL
Mahatatain
Thu 7 Nov 2019
at 20:53
  • msg #556

Re: OOC Thread - 19

In reply to Fusilier (msg # 554):

No worries.
Michael Kessler
player, 1786 posts
Hauptmann (Ger)
Dave Ross
Thu 7 Nov 2019
at 20:58
  • msg #557

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 555):

We don't necessarily need to leave anyone, although it may be prudent to offer Gustek the chance to stay behind if he so wishes. If we want to we can also leave a couple of NPC's.

Also, to throw out a curve ball, if Per can get Stasia on side how would people feel about her coming with us? I realise it's a risk, and I think it largely depends on if we can work out why she quit Warmia, but she may be a gold mine of info on them.
Ferro
player, 1251 posts
CaporaleMaggior (It)
Jinnysong
Thu 7 Nov 2019
at 21:55
  • msg #558

Re: OOC Thread - 19

Risky. And I'm not really sold (anymore) that she may be an Intel asset. She supposedly left them a year ago or more. The way I read it that was before WA really got organized and the way they are.
Per Kolstrup
player, 1077 posts
Oversergent (Den)
Raellus
Thu 7 Nov 2019
at 22:53
  • msg #559

Re: OOC Thread - 19


I just want to take a moment to recognize the genius of our GM. This months-long debate about routes and prisoners is a testament to the compelling realism and complexity that he's created in his game world. IMHO, most other GM's could generate this kind of investment and devotion in their players.

Kudos, also, to the players who have invested their time and energy into keeping these discussions alive and moving forward, even if we've been slow to make IG progress.

-
This message was last edited by the player at 03:19, Fri 08 Nov 2019.
Ferro
player, 1253 posts
CaporaleMaggior (It)
Jinnysong
Thu 7 Nov 2019
at 23:43
  • msg #560

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 559):

+1
Jose Rodriguez
editor, 427 posts
Spec 4 (US) Infantry
Heffe
Fri 8 Nov 2019
at 02:24
  • msg #561

Re: OOC Thread - 19

+1

Having players make tough choices, and tough moral choices especially, is precisely one of the things that can make rpgs so damned compelling. Thanks Fuse!
Henry 'Hank' Voight
player, 346 posts
Call Sign: Devil Dog-02
Corkman
Fri 8 Nov 2019
at 03:49
  • msg #562

Re: OOC Thread - 19

Speaking of tough choices, my mom is having some health issues and the wife and I are scheduled for a cruise on the 18th thru the 23rd of this month.  Now being that Hank has pretty much been a non-factor to the story due to his injuries, would it be better if he sat out with the NPC's not going?
Fusilier
GM, 6935 posts
Your Guide
Sat 9 Nov 2019
at 01:37
  • msg #563

Re: OOC Thread - 19

I've revamped the fuel data. I think the new format will make it much easier for me to keep it updated and for the players to monitor their operational capabilities. Take a look, I'm open to suggestions.

Note that what is shown for the "range" assumes road travel. Going off-road will obiously severely reduce the figure. It's also an estimation. Idling, carrying excess loads, driving through deep snow, etc, are factors which can affect it.

Another thing to note is the limited range of "Alpha" due to it running on low-efficiency ethanol. Right now it can cover another 115km before the tank will run empty, but don't forget you need to save enough for the trip home. Right now home is about 40km away. You could always tow it though.

In reply to Per Kolstrup (msg # 559):
Thank you.

In reply to Michael Kessler (msg # 557):
As a heads up Gustek will go where you go so you can count him in if you'd like. That doesn't mean he'll fight though (except in self defense).

In reply to Henry 'Hank' Voight (msg # 562):
I really don't know how a character can be a non-factor to the story when they have been consistently present with the group. I would recommend that if you are unable to contribute anything, even in a completely non-combat setting where injuries aren't even relevant, for weeks at a time, you might want to consider reevaluating your involvement in the game.
Henry 'Hank' Voight
player, 347 posts
Call Sign: Devil Dog-02
Corkman
Sat 9 Nov 2019
at 13:30
  • msg #564

Re: OOC Thread - 19

Fusilier:
In reply to Henry 'Hank' Voight (msg # 562):
I really don't know how a character can be a non-factor to the story when they have been consistently present with the group. I would recommend that if you are unable to contribute anything, even in a completely non-combat setting where injuries aren't even relevant, for weeks at a time, you might want to consider reevaluating your involvement in the game.

Not what I was expecting to hear Fuse but, I prefer direct and to the point.

I must admit, since my health scare & hospitalization last year, along with the failing health of my mom (hospitalizes this week, again), my status and my level of play has diminished which I enjoyed with Frank.  I haven't been able to fit in with this new PC as I would have liked to.  Taking that reevaluation suggestion, after many years of enjoying this game and it's players, it may be best that I step down from the game for the time being.

Perhaps in the future, I will be able to return at some point and only request that I can lurk/observe.

Regards,
John
Varis Babicevs
player, 1876 posts
Sgt (Latvia)
Raellus
Sat 9 Nov 2019
at 16:42
  • msg #565

Re: OOC Thread - 19

In reply to Henry 'Hank' Voight (msg # 564):

Sorry to hear that, Cork. I wish you the best of luck with all of the RL stuff you're having to deal with and hope to see you back here someday.

Rae

-
Jose Rodriguez
editor, 428 posts
Spec 4 (US) Infantry
Heffe
Sat 9 Nov 2019
at 17:06
  • msg #566

Re: OOC Thread - 19

Sorry to hear that too, dude. I wasn't around to play with Frank, but I always enjoyed reading his parts as I went through the story and have appreciated your contributions. Best of luck to you.
Billy 'Crack' O'Brien
player, 1247 posts
Cpl (UK) Airborne
Cymon
Sat 9 Nov 2019
at 21:20
  • msg #567

Re: OOC Thread - 19

In reply to Henry 'Hank' Voight (msg # 564):

Enjoy the cruise, something good to look forward to..... Hope to see you here again.
Jan Czerny
player, 697 posts
Sergent-Chef FFL
Mahatatain
Sat 9 Nov 2019
at 22:51
  • msg #568

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 559):

Agreed on this.

I think that it's also worth noting that Fuse keeps feeding us little plot links for the future, the latest another one concerning Frombork, and that's great GMing



In reply to Henry 'Hank' Voight (msg # 564):

Sorry that you've decided on this. I suggest that you keep lurking the game and then join back in when you're up to it.
Ferro
player, 1255 posts
CaporaleMaggior (It)
Jinnysong
Tue 12 Nov 2019
at 00:59
  • msg #569

Re: OOC Thread - 19

Mark, so Fuse just told me you have a lot of commitments this week so if you can't post as Andropov in response to Ferro that's cool. Someone else can jump in if they want.

Fuse, since Mark probably can't post as JJM can this (#1) be done off camera? It looks like this needs to be answered before we can confirm anything else in the plan.

Michael Kessler:
So maybe

1. Make contact with the Poles and try and arrange a drop off point outside Rybina to hand over the prisoners.

2. Leave the Humvees with Filip's people at KR (again) if they're willing

3. Meet the Polish Army in the middle of nowhere, hand over the prisoners, then go after Warmia, using Fischer's crossing suggestion

Does that sound doable? It gets rid of the prisoners without major detours.

Fusilier
GM, 6938 posts
Your Guide
Tue 12 Nov 2019
at 03:38
  • msg #570

Re: OOC Thread - 19

Netzel's men will take the prisoners. Meeting them outside of Rybina or at Oslonka is acceptable as well.

We can assume McCarthy did this via radio link right before Kessler/Ferro returned.
Per Kolstrup
player, 1081 posts
Oversergent (Den)
Raellus
Wed 13 Nov 2019
at 00:49
  • msg #571

Re: OOC Thread - 19


I've been watching a documentary series on the telly called "Why We Hate". I recommend it highly, especially if you are interested in the psychology of hate, intolerance, and extremism. Anyway, in episode 5, Crimes Against Humanity, they visit Stutthof concentration camp. In one of those weird T2K moments, as I'm watching, I'm thinking, "I've been there", even though I have not.

-
John Jameson McCarthy
player, 3038 posts
Major (US) Cavalry
Mark101
Wed 13 Nov 2019
at 18:36
  • msg #572

Re: OOC Thread - 19

In reply to Ferro (msg # 569):

I'll get on Andropov now. I was going to suggest taking the prisoners to Swbino so the Poles closer is even better. Going with that will be good.
John Jameson McCarthy
player, 3040 posts
Major (US) Cavalry
Mark101
Wed 13 Nov 2019
at 18:50
  • msg #573

Re: OOC Thread - 19

OK, I've posted up what we discussed here IC. I've left the location and time vague so we can handle it off camera if everyone wants. Personally, moving on and keeping people together by handling what we can off camera would be good.

As for posting, I should be able to keep up for a while now as the silly season for gigs is over for a couple of weeks. Christmas is coming though and there'll be more engagements. I will keep up, but may not be able to do too much decision making. I'll do my best though.
Jan Czerny
player, 698 posts
Sergent-Chef FFL
Mahatatain
Wed 13 Nov 2019
at 22:43
  • msg #574

Re: OOC Thread - 19

Fuse,

Further to Ferro's question to Jan about getting hold of a map of the AO, do we actually have one? I was under the impression that we were getting to the edge of our maps (we're off Jan's) so is the area that we're going to be operating in to assault the WA base on anyone's maps?

Ta,

Andy
Fusilier
GM, 6939 posts
Your Guide
Wed 13 Nov 2019
at 23:50
  • msg #575

Re: OOC Thread - 19

Yes, you do. Kessler has one. It's the only valid map now that the Mad Dogs are too far east of Gdansk for 1:50,000 scale maps to cover.

His is a 1:250,000 scale so it is somewhat like a road atlas. There are no details such as buildings or side roads, etc. The details are basically like this here below. My computer screen limits the physical size that I can copy though, so the actual map extends beyond the borders shown. For example you can't see Malbork, but it's on Kessler's map.


This message was last edited by the GM at 23:54, Wed 13 Nov 2019.
Jan Czerny
player, 700 posts
Sergent-Chef FFL
Mahatatain
Thu 14 Nov 2019
at 00:01
  • msg #576

Re: OOC Thread - 19

In reply to Fusilier (msg # 575):

Thanks for the info. Very useful.
Jose Rodriguez
editor, 431 posts
Spec 4 (US) Infantry
Heffe
Thu 14 Nov 2019
at 17:48
  • msg #577

Re: OOC Thread - 19

Sweet, new map. Added it to the wiki under http://wiki.rpol.net/?id=30566/maps. Formatting on some of the images in the wiki can crop the maps - if that happens, just right click on the map and open it in a new tab to show the whole thing (or at least as much as what was posted here).
Jan Czerny
player, 701 posts
Sergent-Chef FFL
Mahatatain
Sat 16 Nov 2019
at 14:52
  • msg #578

Re: OOC Thread - 19

FYI, I've amended my last IC post to include mention of borrowing Kessler's map for the briefing.
Fusilier
GM, 6941 posts
Your Guide
Sat 23 Nov 2019
at 04:45
  • msg #579

Re: OOC Thread - 19

Dave will be back over the weekend so I'm going to get things going now. I realize there was a desire to have a solid plan down before the Canadians show up, but that can be done OOC. Let's try to make that a priority though since we can't move things too far IG until it's settled.

@Heffe, I included a brief response from Gustek within Jose's last turn.
This message was last edited by the GM at 04:46, Sat 23 Nov 2019.
Jan Czerny
player, 703 posts
Sergent-Chef FFL
Mahatatain
Sat 23 Nov 2019
at 13:39
  • msg #580

Re: OOC Thread - 19

One thing (that is secondary to the plan) is that most of the Canadians seem to to have relatively short range weapons. We have two captured AKMs so is it worth giving them to the Canadians to increase the effective range of some of the troops?
Michael Kessler
player, 1787 posts
Hauptmann (Ger)
Dave Ross
Sat 23 Nov 2019
at 22:59
  • msg #581

Re: OOC Thread - 19

Per Kolstrup:
This months-long debate about routes and prisoners...

I can see that the prisoners have been resolved but what about the route? Did we ever reach a final decision with regard going by land as opposed to crossing the lagoon? As far as I can tell the conversation kind of petered out again.
Ferro
player, 1256 posts
CaporaleMaggior (It)
Jinnysong
Sat 23 Nov 2019
at 23:21
  • msg #582

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 581):

Nothing concrete. I think it might need someone to just make a ruling and everyone go with it.

If I remember right this was popular.

1. Leave the Humvees (or two NPCs take them back to Swibno and are cut from the final op.).
2. APCs move to Point X-ray that Jeffe proposed.
3. Observe if possible
4. Cross the channel and immediately attack

This gives a pretty direct route that allows Elblag to be bypassed but also not such a water crossing that it becomes hazardous. It's a compromised for both the land vs lagoon route.
This message was last edited by the player at 23:22, Sat 23 Nov 2019.
Jan Czerny
player, 704 posts
Sergent-Chef FFL
Mahatatain
Sat 23 Nov 2019
at 23:27
  • msg #583

Re: OOC Thread - 19

In reply to Ferro (msg # 582):

I thought that this was what we agreed. If it isn't finalised yet as a decision then it has my vote.
Per Kolstrup
player, 1084 posts
Oversergent (Den)
Raellus
Sun 24 Nov 2019
at 00:51
  • msg #584

Re: OOC Thread - 19


I'm good with that plan as well. Before we pull the trigger, though, is the monastery mentioned by Stasia labeled on the map? I took a look and I don't see anything specifically marked as such. She said it grants a good view of the lagoon and, if that is indeed the case, I'm a bit worried lookouts might spot us as we try to set up an OP on Point X-Ray.

-
Fusilier
GM, 6942 posts
Your Guide
Sun 24 Nov 2019
at 02:18
  • msg #585

Re: OOC Thread - 19

I can't mark it because you don't know exactly where it is, only outside of Kadyny. Kadyny is on the map above, just to the east of Suchacz (the objective area).
This message was last edited by the GM at 02:20, Sun 24 Nov 2019.
Per Kolstrup
player, 1085 posts
Oversergent (Den)
Raellus
Sun 24 Nov 2019
at 02:19
  • msg #586

Re: OOC Thread - 19

In reply to Fusilier (msg # 585):

Fair enough. I just wanted to make sure I wasn't missing it.

-
Jan Czerny
player, 705 posts
Sergent-Chef FFL
Mahatatain
Sun 24 Nov 2019
at 08:45
  • msg #587

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 586):

Good question. We need to work on better maps when we get back to Gdansk!
Michael Kessler
player, 1788 posts
Hauptmann (Ger)
Dave Ross
Sun 24 Nov 2019
at 12:19
  • msg #588

Re: OOC Thread - 19

OK, in light of the additional info we’ve obtained on the site of the monastery, how about we tweak things slightly?

I’m reading this...

Fusilier:
[Stasia] indicates in her own words, that it may be a more likely refuge as opposed to the other bandit camps scattered across the highlands

...to mean that there’s a possibility that the bandits may have set up camp in the monastery

As Rae has pointed out, anyone in the monastery has a good view of the lagoon so may spot us setting up an OP.

What about if we put the idea of setting up an OP at point X Ray to the side for the moment and instead as many people as possible cross the river at its narrowest point (just north of Jagodno on the east bank). The Canadians have their amphibious ARGO which adds another way of getting people across.

We then make straight for the monastery as stealthily as possible. If the bandits are there, we attack them (I know it’s been said that it’s defensible so we’ll need some sort of plan). If they’re not (or only have a few look outs) we secure the site then use the NODLR from there.
Jan Czerny
player, 706 posts
Sergent-Chef FFL
Mahatatain
Sun 24 Nov 2019
at 13:11
  • msg #589

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 588):

I like this amendment but my only concern is that we don't actually know where the monastery is so we're working a bit blind to find it. How about we just get across to the far bank where you've suggested and then see what we can see. If the monastery is obvious then we can head for it but if we're having to search for it then that could result in the same problems you're concerned about with setting up an OP at point X-Ray. Therefore I think that we need to set crossing the river as an initial objective and then plan from there based on what we can see.
Michael Kessler
player, 1789 posts
Hauptmann (Ger)
Dave Ross
Sun 24 Nov 2019
at 21:09
  • msg #590

Re: OOC Thread - 19

Fusilier:
I can't mark it because you don't know exactly where it is, only outside of Kadyny. Kadyny is on the map above, just to the east of Suchacz (the objective area).

Can none of Marta, Stasia, or Gustek point to it on a map? Even approximately?
Jan Czerny
player, 708 posts
Sergent-Chef FFL
Mahatatain
Sun 24 Nov 2019
at 21:36
  • msg #591

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 590):

Good call.
Fusilier
GM, 6943 posts
Your Guide
Sun 24 Nov 2019
at 22:43
  • msg #592

Re: OOC Thread - 19

Marta isn't good with maps and you can't be sure about Stasia's knowledge at the moment.

Gustek thinks it a little ways south or southwest of Kadyny, since the terrain rises there. Maybe 2-3km.
Fusilier
GM, 6944 posts
Your Guide
Sun 24 Nov 2019
at 23:10
  • msg #593

Re: OOC Thread - 19

Jan Czerny:
OOC:

Jan took "Bottle (25x Dried Tea)" from the captured WA gear and he's using the bulk of that now. I'm guessing that 20 units are used up. Does that sound about right?

He's also using up several cigarettes - does 3 sound enough or does it need to be more?


Yes on the tea, for the cigs I think maybe 5.
Jan Czerny
player, 709 posts
Sergent-Chef FFL
Mahatatain
Sun 24 Nov 2019
at 23:30
  • msg #594

Re: OOC Thread - 19

Fuse - Thanks for all the info.

Andy
This message was last edited by the player at 23:30, Sun 24 Nov 2019.
Michael Kessler
player, 1790 posts
Hauptmann (Ger)
Dave Ross
Mon 25 Nov 2019
at 14:01
  • msg #595

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 589):

My challenge with that is that to use a recurring analogy, we're effectively just kicking the can down the road. As far as I'm concerned if Kessler is going to present something IC it needs to be a little more concrete than let's cross the river and see what happens after that. Whatever we do is going to involve some sort of searching given that we don't have a definitive fix on the bandits' location, only a series of hints and clues. Ergo whatever we do we're going to run the risk of being observed during the course of that search. That being the case, in my opinion we may as well start with the most likely location (and take advantage of the darkness). If we bring the NODLR with us and the bandits aren't there we can use the high ground to search for them.

If we leave the NODLR on the other side of the river we're having to split our force. If the team on the west bank come under attack, they may be at a disadvantage as all of oir armour and most of our personnel are going to be on the east bank. That being the case, other than Andy, no one has commented on that suggestion one way or the other so I'm going to presume that means no one objects.
Jan Czerny
player, 710 posts
Sergent-Chef FFL
Mahatatain
Mon 25 Nov 2019
at 14:13
  • msg #596

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 595):

That's fine with me. Gustek seems to have some idea of where the monastery is so we can work on that knowledge.

Also, just to be clear, at no point did I suggest splitting the force. All I suggested was that we cross the river as a group and then decide on how to proceed once we have had a chance to observe from the other side of the river. I'm nervous of advancing rapidly to a suspected enemy location (that we have a vague location of) because of the risk of an ambush. I think that we almost need to take that risk however as our vehicles are going to be noisy and attract attention but their firepower is our tactical advantage so we need to play that card to its full.

Ta,

Andy
Michael Kessler
player, 1791 posts
Hauptmann (Ger)
Dave Ross
Mon 25 Nov 2019
at 14:24
  • msg #597

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 596):

My comments about splitting the force weren't directed at anyone specifically, but if we plan to set ip an OP ion the left bank we have to do one of two things

1. Leave a team there with us so that we can continue to receive real time updates. That means splitting the force (and relying on radio comms for said updates)

Or

2. Get a 'snapshot' with the NODLR then take everyone across the river, possibly using info gleaned from the NODLR to get a fix on possible enemy locations. However, that means that the info becomes outdated (the enemy may move) and we still need to find an unfamiliar location in the dark without the benefit of RT updates from the NODLR team.

In my opinion, both of those are sub optimal solutions when compared to taking the NIDLR with us and trying to find a suitable location to set it up on the east bank.
Jan Czerny
player, 711 posts
Sergent-Chef FFL
Mahatatain
Mon 25 Nov 2019
at 14:49
  • msg #598

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 597):

Understood.

Would it be worth setting up the NODLR for a snapshot near the western bank then crossing over based on any information gleaned from that and then setting it up again on the eastern bank for a second snapshot?
Michael Kessler
player, 1792 posts
Hauptmann (Ger)
Dave Ross
Mon 25 Nov 2019
at 14:51
  • msg #599

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 598):

Sounds like a good idea.
Jan Czerny
player, 712 posts
Sergent-Chef FFL
Mahatatain
Mon 25 Nov 2019
at 14:54
  • msg #600

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 599):

Thanks.
John Jameson McCarthy
player, 3041 posts
Major (US) Cavalry
Mark101
Mon 25 Nov 2019
at 19:30
  • msg #601

Re: OOC Thread - 19

I like the idea of securing the monastery first, especially with the Monte Cassino link. The Poles fought to take Monte Cassino and have patriotic songs about it, that and the action at Jasna Gora probably makes monasteries on hill big juju. Denying it to the WA will be a coup even if they aren't there.

As for the HUMVEES, I thought that the village had agreed to watch them for us when we went after WA, after al, it should make sense for them, if we don't come back they have them for keeps.
Fusilier
GM, 6945 posts
Your Guide
Mon 25 Nov 2019
at 23:07
  • msg #602

Re: OOC Thread - 19

In reply to John Jameson McCarthy (msg # 601):

I can't recall but I'll try having a look.

In the meantime, does anyone remember if the village was informed that you and the Polish Cav have an arrangement? It's relevant to the Humvee situation.
Michael Kessler
player, 1794 posts
Hauptmann (Ger)
Dave Ross
Mon 25 Nov 2019
at 23:08
  • msg #603

Re: OOC Thread - 19

In reply to Fusilier (msg # 602):

I don’t think so but I can’t be certain.
Fusilier
GM, 6946 posts
Your Guide
Mon 25 Nov 2019
at 23:17
  • msg #604

Re: OOC Thread - 19

Unless I've already given the green light to the village taking the Humvees longer there will be concern with leaving the Humvees longer. If a Malbork patrol passes through and noses around the village will have to explain why there are two NATO vehicles loaded with stores and weapons in their driveway.

If the villagers have been told of the arrangement then they'd know the cav won't by coming around any time soon so there is no risk.

Do you want to tell the villagers?
Michael Kessler
player, 1795 posts
Hauptmann (Ger)
Dave Ross
Mon 25 Nov 2019
at 23:22
  • msg #605

Re: OOC Thread - 19

In reply to Fusilier (msg # 604):

Not really - it could potentially compromise the Polish Cav.
Fusilier
GM, 6947 posts
Your Guide
Mon 25 Nov 2019
at 23:26
  • msg #606

Re: OOC Thread - 19

Understandable.

I'll have a look back to see if they already agreed. If not, I'll give it some thought on how to make it slide.

I don't want the players to get hung up on this, rather you all just focus on path ahead.
Fusilier
GM, 6948 posts
Your Guide
Wed 27 Nov 2019
at 09:26
  • msg #607

Re: OOC Thread - 19

You are planning on departing after the briefing, yes? Or was there something else planned?
Michael Kessler
player, 1796 posts
Hauptmann (Ger)
Dave Ross
Wed 27 Nov 2019
at 09:35
  • msg #608

Re: OOC Thread - 19

In reply to Fusilier (msg # 607):

Yep, after the briefing as far as I'm concerned. If there's any outstanding points that we need to cover probably quicker if we do that OOC? (I think besides the Humvees the only follow up points at this stage are Ferro's).
This message was last edited by the player at 09:38, Wed 27 Nov 2019.
Jan Czerny
player, 714 posts
Sergent-Chef FFL
Mahatatain
Wed 27 Nov 2019
at 12:23
  • msg #609

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 608):

I've raised two minor points that we can just leave if necessary.

OOC above I've mentioned giving the two AKMs to the Canadians so that we don't have dismounts with short range SMGs. They may need mags from other Mad Dogs though.

IC Reggie has asked what they are doing with Mackenzie. If they have secured him somewhere with another team member to look after him then we could potentially leave the Humvees there, if that still needs to be resolved.
Michael Kessler
player, 1797 posts
Hauptmann (Ger)
Dave Ross
Wed 27 Nov 2019
at 12:49
  • msg #610

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 609):

1. I’ve got no objections but you’ll need to check the stores to see if we have mags (or hope that someone else has spares they’re willing to loan out  - neither of my PC’s do).

2. That will need input from Fuse first in form of Drummer’s reply.
Michael Kessler
player, 1798 posts
Hauptmann (Ger)
Dave Ross
Wed 27 Nov 2019
at 15:56
  • msg #611

Re: OOC Thread - 19

Guys, Fuse is asking questions and I'm the only one answering them. I just want to say I'm just speaking for myself - if anyone else wants to get involved please, feel free.

Thanks.
Ferro
player, 1259 posts
CaporaleMaggior (It)
Jinnysong
Wed 27 Nov 2019
at 16:40
  • msg #612

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 611):

I'll add that we should leave asap following the briefing as well. Let's use as much as the night as we can.
Jose Rodriguez
editor, 433 posts
Spec 4 (US) Infantry
Heffe
Wed 27 Nov 2019
at 17:39
  • msg #613

Re: OOC Thread - 19

I'm fine to leave right after the meeting as well.
John Jameson McCarthy
player, 3042 posts
Major (US) Cavalry
Mark101
Wed 27 Nov 2019
at 18:49
  • msg #614

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 611):

Just got back from work but if I'd disagreed with any of your answers I'd have said.

Moving ASAP makes sense to me.
Jan Czerny
player, 715 posts
Sergent-Chef FFL
Mahatatain
Wed 27 Nov 2019
at 22:55
  • msg #615

Re: OOC Thread - 19

Michael Kessler:
1. I’ve got no objections but you’ll need to check the stores to see if we have mags (or hope that someone else has spares they’re willing to loan out  - neither of my PC’s do).

There are only 3 mags for 7.62mmS AKs in the stores and I'm not entirely sure that we brought them with us so I think that the only source of spare mags is other Mad Dogs. Therefore let's first work out who amongst the Canadians is a dismount and whether they need a different weapon to their current one. If they do we can then work out if anyone can spare a mag or two. There are a number of people with 7.62mmS AKs.

Michael Kessler:
Guys, Fuse is asking questions and I'm the only one answering them. I just want to say I'm just speaking for myself - if anyone else wants to get involved please, feel free.

In answer to Fuse's recent questions:

a) I have lost track of what has been agreed with the villagers in KR regarding the Humvees and whether we can leave vehicles with them again.

b) I agree that we should leave ASAP after the briefing.
Varis Babicevs
player, 1879 posts
Sgt (Latvia)
Raellus
Thu 28 Nov 2019
at 03:00
  • msg #616

Re: OOC Thread - 19


Let's roll.

-
Fusilier
GM, 6950 posts
Your Guide
Thu 28 Nov 2019
at 04:57
  • msg #617

Re: OOC Thread - 19

I stopped the turn just short of stepping off as I didn't want to overload the turn. I also have some administrative issues needing to be addressed.

1) I marked a route for you. I was hesitant to do so as you as players will be able to see detail in advance of what your characters could see from your map, so please don't study it in depth. I'm just looking for either a green light or input for major deviations. There are 3-4 water obstacles that will require fording, all minor, before the main crossing. These minor crossings will be put to a roll but failures will only be result in getting stuck/delayed (no chance of sinking or anything like that). The major crossing will be one difficulty harder than the others before it and with more appropriate risk, but that's all part of the business.

2) I need to have confirmed who is driving the Krokodil.

3) I need to know which Mad Dogs are travelling in the Argo, if any. It can take 3 passengers.
Jan Czerny
player, 716 posts
Sergent-Chef FFL
Mahatatain
Thu 28 Nov 2019
at 07:29
  • msg #618

Re: OOC Thread - 19

In reply to Fusilier (msg # 617):

How many people can we transport in and on the Krok?

In the vehicles thread it says that it has a crew of 3 plus 8 passengers but I think that those are inside. If that's correct then how many can be carried on top? From the picture you posted I think that it's another 9 to give us a total of 17. Is that correct?

Ta,

Andy
This message was last edited by the player at 07:31, Thu 28 Nov 2019.
Fusilier
GM, 6951 posts
Your Guide
Thu 28 Nov 2019
at 07:36
  • msg #619

Re: OOC Thread - 19

Yeah about that. 8 Inside and about 9 on top, plus or minus a little.
Jan Czerny
player, 717 posts
Sergent-Chef FFL
Mahatatain
Thu 28 Nov 2019
at 08:15
  • msg #620

Re: OOC Thread - 19

In reply to Fusilier (msg # 619):

Thanks for this.

A couple of further questions:

 - Brownie is driving the Argo but if we put 3 people on there does he stay with the vehicle or join them when they deploy?

 - Brownie and Reid both have SMGs - if we can get enough mags to make AKs viable for them (we don't have appropriate webbing with us) would either of them want to switch to longer range weapons?

Ta,

Andy
Jan Czerny
player, 718 posts
Sergent-Chef FFL
Mahatatain
Thu 28 Nov 2019
at 08:26
  • msg #621

Re: OOC Thread - 19

For vehicle assignments how about the following:

Krok
Commander – McCarthy
Gunner - Fischer
Driver – Andropov

Internal Passengers:
Czerny
Voight
Anna
Marta
Gustek

External Passengers:
Kessler
Rodriguez
O'Brien
Babicevs
Grant
Price
Aleksander

Argo
Brownie – Driver
Kolstrup
Walsh
Ferro

I think that I've remembered everyone but please let me know if I've missed someone. Please note as well that I've put Andropov driving for the moment as we need the most experienced driver for a night time river crossing but when we deploy he would ideally switch with Voight and join Kessler's group.

Ta,

Andy
Michael Kessler
player, 1800 posts
Hauptmann (Ger)
Dave Ross
Thu 28 Nov 2019
at 09:22
  • msg #622

Re: OOC Thread - 19

Re the route, I was thinking of crossing approx 500 metres further south of that spot, closr to Jagdono, partly because the water is slightly narrower there but primarily because we're less likely to be spotted by anyone watching the lagoon shore. We'd then move east across cross country, keeping north of Prochnik until we hit the road that's marked Fromborska, which we use to go north east until we're at a point just south of Lecze. That puts us in the general area indicated by Gustek (a little ways south or southwest of Kadyny, since the terrain rises there. Maybe 2-3km).

Re personnel

1. You missed out Krysia. She can go on the BTR (externally)

2. I'll probably have more than enough to do with Kessler so I'd prefer to swap Walsh with Rodriguez

3. Given the choice between a rookie and an experienced driver for a combat op at night Kessler would want the experienced driver driving the BTR so I'd prefer to keep Andropov (or Aleksandr if Mark doesn't want to do it) in situ rather than do a swap when we're across the river.

Re: rearming Canadians, no one responded to the first request for spare magazines and we don't have webbing so I'd be inclined to park that one.
This message was last edited by the player at 09:25, Thu 28 Nov 2019.
Fusilier
GM, 6952 posts
Your Guide
Thu 28 Nov 2019
at 09:52
  • msg #623

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 620):

It would depend on the situation I think.

No, it's a night op so engagement ranges are probably going to be close anyway.

I'll take a look at the map and try to amend it accurately.
Jan Czerny
player, 719 posts
Sergent-Chef FFL
Mahatatain
Thu 28 Nov 2019
at 11:33
  • msg #624

Re: OOC Thread - 19

Thanks for resolving the weapons question.



Revised vehicle assignments:

Krok
Commander – McCarthy
Gunner - Fischer
Driver – Andropov

Internal Passengers:
Czerny
Voight
Anna
Marta
Gustek

External Passengers:
Kessler
Walsh
O'Brien
Babicevs
Grant
Price
Aleksander
Krysia

Argo
Brownie – Driver
Kolstrup
Ferro
Rodriguez
Reggie Grant
player, 129 posts
Refugee Medic
Thu 28 Nov 2019
at 11:54
  • msg #625

Re: OOC Thread - 19

Fuse,

Am I correct that none of the Canadians is obviously a medic?

Ta,

Andy
Michael Kessler
player, 1801 posts
Hauptmann (Ger)
Dave Ross
Thu 28 Nov 2019
at 12:30
  • msg #626

Re: OOC Thread - 19

Can we recap who has suppressed / slienced weapons?

(If you don't have any can you please state that so that we know rather than having to assume that no response equals a no)

Kessler - no
Walsh - no
John Jameson McCarthy
player, 3044 posts
Major (US) Cavalry
Mark101
Thu 28 Nov 2019
at 15:38
  • msg #627

Re: OOC Thread - 19

JJ: No
Andropov: No
Jan Czerny
player, 720 posts
Sergent-Chef FFL
Mahatatain
Thu 28 Nov 2019
at 16:10
  • msg #628

Re: OOC Thread - 19

Jan - SMG with suppressor
Reggie - none
Per Kolstrup
player, 1087 posts
Oversergent (Den)
Raellus
Thu 28 Nov 2019
at 16:18
  • msg #629

Re: OOC Thread - 19


Per
HK21: Yes
PM-83: Yes

Varis
AK-105: No

-
Fusilier
GM, 6953 posts
Your Guide
Thu 28 Nov 2019
at 17:29
  • msg #630

Re: OOC Thread - 19

In reply to Reggie Grant (msg # 625):

I don't think that was discussed. Was it?
This message was last edited by the GM at 17:42, Thu 28 Nov 2019.
Reggie Grant
player, 130 posts
Refugee Medic
Thu 28 Nov 2019
at 18:18
  • msg #631

Re: OOC Thread - 19

In reply to Fusilier (msg # 630):

It wasn't discussed so this is entirely based on Reggie's observations.

I was meaning that, from the descriptions we've had of the Canadians during the briefing, none of them appears to be a medic based on what Reggie can see from looking at them. I.e. none of them is wearing any appropriate insignia or carrying an obvious medical bag (like the one that Reggie inherited from Riedel). I'm presuming that this is the case (otherwise you would have mentioned it in their description) but I just wanted to double check.

Ta,

Andy
Fusilier
GM, 6954 posts
Your Guide
Thu 28 Nov 2019
at 18:39
  • msg #632

Re: OOC Thread - 19

No, nothing seen.
Reggie Grant
player, 131 posts
Refugee Medic
Thu 28 Nov 2019
at 18:42
  • msg #633

Re: OOC Thread - 19

In reply to Fusilier (msg # 632):

Thanks. That's what I expected.
Ferro
player, 1260 posts
CaporaleMaggior (It)
Jinnysong
Thu 28 Nov 2019
at 23:14
  • msg #634

Re: OOC Thread - 19

@Fuse is there cargo space in the Argo? Like for an SVD rifle?
@Fuse again, Ferro will draw x4 Frag grenades and x2 Smoke Grenades (I'll put that in IC too)

@Dave, Ferro's SMG has a built in suppressor.

@Anyone who can confirm, NODLR is still coming right?
Jan Czerny
player, 721 posts
Sergent-Chef FFL
Mahatatain
Thu 28 Nov 2019
at 23:15
  • msg #635

Re: OOC Thread - 19

In reply to Ferro (msg # 634):

My understanding is that the NODLR is still in the BTR.
Ferro
player, 1261 posts
CaporaleMaggior (It)
Jinnysong
Thu 28 Nov 2019
at 23:20
  • msg #636

Re: OOC Thread - 19

Yes you are correct. I thought it might be in the Humvee. Thanks.

Speaking of Humvees. There are 17 gold bullets in them. Obviously we need to leave most of our stores behind/in them but is it worth one of the officers taking the gold bullets? They won't take up any room and they'd be safer from theft. Plus if the attack ends in disaster we could use them to help get home or something.
Varis Babicevs
player, 1881 posts
Sgt (Latvia)
Raellus
Thu 28 Nov 2019
at 23:27
  • msg #637

Re: OOC Thread - 19

In reply to Ferro (msg # 636):

Varis will happily carry the gold bullets if the officers are too encumbered.

;)
-
Michael Kessler
player, 1803 posts
Hauptmann (Ger)
Dave Ross
Thu 28 Nov 2019
at 23:28
  • msg #638

Re: OOC Thread - 19

Ferro:
Speaking of Humvees. There are 17 gold bullets in them. Obviously we need to leave most of our stores behind/in them but is it worth one of the officers taking the gold bullets? They won't take up any room and they'd be safer from theft. Plus if the attack ends in disaster we could use them to help get home or something.

I'd suggest splitting them between Kessler and McCarthy. That way not all the eggs are in one basket. Maybe give some to Kolstrup as well.


Jan Czerny:
Jan - SMG with suppressor
Reggie - none

Per Kolstrup:
Per
HK21: Yes
PM-83: Yes


Will one of you loan out a suppressed weapon to Rodriguez if he doesn't have one? That way the three members of the recon team will all have a suppressed weapon.
Fusilier
GM, 6955 posts
Your Guide
Thu 28 Nov 2019
at 23:30
  • msg #639

Re: OOC Thread - 19

In reply to Ferro (msg # 634):

Ok, adjust your sheet. Also (I didn't check) but make sure you have room in your webbing to hold them. Otherwise swap out some things to your ruck.

Re:Argo, not really. There is a rack over the engine compartment for strapping down things, but you might not want to do that with a scoped weapon. The pressure and/or shaking around could throw off the zeroing that you put on it. Up to you though.
This message was last edited by the GM at 23:30, Thu 28 Nov 2019.
Chris Walsh
player, 456 posts
Callsign Hades
Thu 28 Nov 2019
at 23:38
  • msg #640

Re: OOC Thread - 19

Walsh would like to draw 15 x 7.62mm S and 2 x local frag grenades to replace recent expenditure (thanks, Jinny, for the reminder).
Jan Czerny
player, 722 posts
Sergent-Chef FFL
Mahatatain
Thu 28 Nov 2019
at 23:54
  • msg #641

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 638):

Jan can sort this. I'll PM Heffe the details in the morning.
Jose Rodriguez
editor, 434 posts
Spec 4 (US) Infantry
Heffe
Fri 29 Nov 2019
at 08:00
  • msg #642

Re: OOC Thread - 19

Sounds good, Andy. Sorry for the late night posting, been having an awkward thanksgiving dinner with the fam. I’ll try to get a post up some time tomorrow.

Jose does not have a silenced weapon. A couple of quick notes, 1) is it okay if we shift the extra SM-2 rounds to the BTR before stepping off? I believe they were in one of the Humvees, and they won’t do anyone any good hanging around in KR. And 2) Jose is fine with crossing in the Argo, but I think it would be safer for him to leave the bulky launcher in the Krok, at least for the crossings. The idea of being drowned by the damned thing if things go ploin-shaped doesn’t seem terribly appealing to me. :)
Fusilier
GM, 6956 posts
Your Guide
Fri 29 Nov 2019
at 09:14
  • msg #643

Re: OOC Thread - 19

In reply to Jose Rodriguez (msg # 642):

1) yeah it's fine.
Per Kolstrup
player, 1089 posts
Oversergent (Den)
Raellus
Sun 1 Dec 2019
at 16:58
  • msg #644

Re: OOC Thread - 19


I'm going to suggest, IC, that the Argo drop off its passengers on the berm and then return to assist in unmiring the Grizzly (the little amphibious can help attach a tow cable). I worry that, even if the BTR successfully pushes the Griz out of the muck, it'll run into it and get stuck in turn. Having the Argo drop off the dismounts might also give them a chance to get a good look around from the elevated feature.

-
This message was last edited by the player at 17:38, Sun 01 Dec 2019.
Michael Kessler
player, 1805 posts
Hauptmann (Ger)
Dave Ross
Wed 4 Dec 2019
at 09:35
  • msg #645

Re: OOC Thread - 19

OK, so what are we going to do? Bringing the Argo back to help out is a good move but I don't know if it will be able to extricate the Grizzly on its own. Do you prefer to have the BTR try and fix a tow cable and pull it out or get in behind it and try and push it out? (Kessler won't sign off on leaving them stuck there. At a push he'll go along with dropping the dismounts off on the other bank and then going back with the BTR).
Per Kolstrup
player, 1091 posts
Oversergent (Den)
Raellus
Wed 4 Dec 2019
at 13:46
  • msg #646

Re: OOC Thread - 19


My thoughts are that the Argo can run a tow cable from the BTR to the Grizzly and help attach it. The BTR can the try to try to pull the Griz free.

My concern with trying to push it is that the BTR could run itself aground, even if successful.

-
Ferro
player, 1264 posts
CaporaleMaggior (It)
Jinnysong
Wed 4 Dec 2019
at 15:18
  • msg #647

Re: OOC Thread - 19

Same as Rae. Use the Argo to bring the Krok's tow cable to the Grizzly, so the Krok doesn't also get stuck getting too close.

The Krok then tries to tow the Grizzly. Maybe best to pull it in the opposite direction it was travelling since that may be least resistance.

My worry is that it's something hard like debris with some part of the Grizzly hung up on it. So if we pull that means we are also going to be pulling on the debris at the same time.
Jan Czerny
player, 725 posts
Sergent-Chef FFL
Mahatatain
Wed 4 Dec 2019
at 15:19
  • msg #648

Re: OOC Thread - 19

My suggestion would be to unload the troops on the top of the BTR on the far bank (with the 3 from the Argo) first and then for the BTR to go back to help pull the Grizzly off whatever it's stuck or snagged on. They can then provide cover if we've attracted some attention and the BTR can be more aggressive in helping the Grizzly without a fear of people falling off the top into the water.

Having the Argo move the cable from the BTR to the Grizzly also makes a lot of sense.

And I agree with Rae & Jinny - trying to pull rather than push initially makes most sense.

Ta,

Andy
Michael Kessler
player, 1807 posts
Hauptmann (Ger)
Dave Ross
Wed 4 Dec 2019
at 16:00
  • msg #649

Re: OOC Thread - 19

Thanks folks, I've tried to incorporate all of what you've suggested into my last IC post.
This message was last edited by the player at 16:01, Wed 04 Dec 2019.
John Jameson McCarthy
player, 3046 posts
Major (US) Cavalry
Mark101
Wed 4 Dec 2019
at 17:45
  • msg #650

Re: OOC Thread - 19

Sorry I haven't been involved. My computer died on Sunday and I just have a replacement. I should have informed you from work but I've been so swamped I didn't even think of it. Sorry.
Fusilier
GM, 6958 posts
Your Guide
Wed 4 Dec 2019
at 17:59
  • msg #651

Re: OOC Thread - 19

It's alright, Mark, glad to see you're okay and thanks for the update.

Will you have a chance to get a post in as Tom? This might be a good moment for him to shine, but if you got no time I have what I need.
This message was last edited by the GM at 17:59, Wed 04 Dec 2019.
Tomasz Andropov
player, 253 posts
Pvt (USSR) Mechanic
Mark101
Wed 4 Dec 2019
at 18:12
  • msg #652

Re: OOC Thread - 19

Got one in, I'm sorry for awkward layout: this new machine is diddy.

Do you want more than I posted? If you do, how about this plan:

Once we have the lie of the Grizzly, we ride back out with the cables attached to the back of the BTR but rolled up on the top deck.

If we have two cables, we tie a rope to each so we can toss them over at a range of about 10m.

I can't remember if this has been said, but is the Grizzly getting emptied by the Argos? If not. Can we empty it of everyone but the driver and whoever is going to attach the cables?

Once the cables are attached, we'll try a tow, two cables are better than one as we'll have more control.

If the tow works we'll head on dead slow and try to move to land if we have to, but ideally we'll unleash it as soon as it's free. If it jams, we'll have to try for a push.

I don't know if the BTR can reverse in the water so I'm planning for the possibility it can't.

Does this sound sensible? It's how we'd try and recover a beached tug or zod but the Grizzly is much less buoyant and it has much less tolerance for errors.
Tomasz Andropov
player, 254 posts
Pvt (USSR) Mechanic
Mark101
Wed 4 Dec 2019
at 18:15
  • msg #653

Re: OOC Thread - 19

As Dave says, first attempt at the tow will be from the rear as it is more likely to pull off a snag or back from anything bogging the tires down. Tom only needs to know about front tow lugs for emergencies.
Michael Kessler
player, 1808 posts
Hauptmann (Ger)
Dave Ross
Wed 4 Dec 2019
at 18:33
  • msg #654

Re: OOC Thread - 19

Tomasz Andropov:
I can't remember if this has been said, but is the Grizzly getting emptied by the Argos? If not. Can we empty it of everyone but the driver and whoever is going to attach the cables?

I thought about this (and actually had it in the first draft of my post) but I dropped it because of the risk of Canadians falling in the water while transferring to the Argo. I can put it in a separate post if you want.

Tomasz Andropov:
Does this sound sensible? It's how we'd try and recover a beached tug or zod but the Grizzly is much less buoyant and it has much less tolerance for errors.

Is that General Zod?

Tomasz Andropov:
As Dave says, first attempt at the tow will be from the rear as it is more likely to pull off a snag or back from anything bogging the tires down. Tom only needs to know about front tow lugs for emergencies.

To be fair, that was Jinny's suggestion - it would never have occurred to me.
Fusilier
GM, 6959 posts
Your Guide
Wed 4 Dec 2019
at 20:10
  • msg #655

Re: OOC Thread - 19

I won't be able to get the turn up tonight, I have some family commitments. Will proceed tomorrow.
Reggie Grant
player, 134 posts
Refugee Medic
Wed 4 Dec 2019
at 20:49
  • msg #656

Re: OOC Thread - 19

Thinking this through further would it be better to have Reggie inside the BTR, ready to look after whoever goes in the water, rather than on the shore a distance away?
Michael Kessler
player, 1810 posts
Hauptmann (Ger)
Dave Ross
Wed 4 Dec 2019
at 20:52
  • msg #657

Re: OOC Thread - 19

In reply to Reggie Grant (msg # 656):

The thought crossed my mind, but thus far Reggie hasn't been particularly noted for his selflessness... :-)
Reggie Grant
player, 135 posts
Refugee Medic
Wed 4 Dec 2019
at 21:19
  • msg #658

Re: OOC Thread - 19

Michael Kessler:
The thought crossed my mind, but thus far Reggie hasn't been particularly noted for his selflessness... :-)

To be fair he hasn't been in a situation where he would need to be selfless in his attitude to a casualty.

Regardless though, in this situation it isn't really a factor. I'd even go as far as saying that being inside the BTR would be viewed as safer than being on the far bank in enemy territory......

Personally I think that:

 - Reggie should be set up inside the BTR

 - The Argo should transfer the swimmer's clothes to the BTR

 - The swimmer should be brought aboard the BTR as quickly as possible

 - Someone (Kessler I think but it could potentially need two people) should be on top of the BTR to pull the person onto the top and then help them down inside through one of the airguard hatches
Michael Kessler
player, 1811 posts
Hauptmann (Ger)
Dave Ross
Wed 4 Dec 2019
at 21:30
  • msg #659

Re: OOC Thread - 19

In reply to Reggie Grant (msg # 658):

From the descriptions Fuse has given probably significantly easier to haul the swimmer into the Argo initially (it sits lower in the water). So if someone (singular or plural) wants to volunteer for that job I think it would be better of they're in the Argo. Once the swiimer is recovered we can look at transferring him / her (how pissed is Varis going to be if he misses a chance to see Drummer take her clothes off?) to the BTR if it's warranted (I repeat my earlier concerns about the risks of someone falling in the water moving between vehicles, so unless it's really neccessary I'd ay better if the Argo headed for shore with the swimmer once recovered.
Reggie Grant
player, 136 posts
Refugee Medic
Wed 4 Dec 2019
at 21:35
  • msg #660

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 659):

OK - that's make sense. So Reggie will set up on the shore as originally planned.
Michael Kessler
player, 1812 posts
Hauptmann (Ger)
Dave Ross
Wed 4 Dec 2019
at 21:38
  • msg #661

Re: OOC Thread - 19

In reply to Reggie Grant (msg # 660):

Unless he wants to volunteer to ride in the Argo.
Reggie Grant
player, 138 posts
Refugee Medic
Wed 4 Dec 2019
at 21:43
  • msg #662

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 661):

Nope - that wouldn't be the best use of his talents. He's better getting set up to receive the swimmer.
Jose Rodriguez
editor, 437 posts
Spec 4 (US) Infantry
Heffe
Thu 5 Dec 2019
at 00:34
  • msg #663

Re: OOC Thread - 19

Jose has a swim of 7 if things go sour, but otherwise he'd be happy to head back in the Argo to help fish out the swimmer if that's how we're planning this out - his strength should help in pulling the person up.
Fusilier
GM, 6961 posts
Your Guide
Thu 5 Dec 2019
at 03:42
  • msg #664

Re: OOC Thread - 19

Jose: you can do a self roll vs Strength (AVERAGE) to determine outcome. So basically you have to beat an 18 on a D20 for success. Failure will result in Jose successfully pulling Reid into the Argo but at the cost of Jose getting wet in the process. Only a catastrophic failure will result in him not being able to get her into the Argo. In that case he will need to get into the water for further attempts and we'll go from there.

Andropov: you can do a self roll vs Wheeled Vehicle + Agility (DIFFICULT) to determine outcome. So basically you have to beat a 12 on a D20 for success. A normal failure means a delay (5 minutes per point above 12) but eventual success. A catastrophic failure means the cable snaps and the Grizzly remains stuck.

As a reminder, a catastrophic failure becomes possible if your roll fails by a margin of ten of more or you roll a 20. If that happens then roll a second time. If that second roll fails too (by any margin) then the attempt ends in catastrophic failure - otherwise it remains as a normal failure.

If you do not wish to roll just let me know I will do it for you.
This message was last edited by the GM at 03:53, Thu 05 Dec 2019.
Jose Rodriguez
editor, 438 posts
Spec 4 (US) Infantry
Heffe
Thu 5 Dec 2019
at 07:36
  • msg #665

Re: OOC Thread - 19

Well, how about that. Hah!

I’ll post IC sometime tomorrow, but in the meantime, I’m cracking up over here.
Fusilier
GM, 6962 posts
Your Guide
Thu 5 Dec 2019
at 20:35
  • msg #666

Re: OOC Thread - 19

Ha... lucky recovery.
Tomasz Andropov
player, 255 posts
Pvt (USSR) Mechanic
Mark101
Fri 6 Dec 2019
at 10:13
  • msg #667

Re: OOC Thread - 19

Dice hate me. Here goes.

Zod, zodizc, my cousins make them and I used to help out some summers.
Tomasz Andropov
player, 256 posts
Pvt (USSR) Mechanic
Mark101
Fri 6 Dec 2019
at 10:20
  • msg #668

Re: OOC Thread - 19

Tom's auditioning for The Fast and the Furious: Azerbaijani Drift.

10:13, Today: Tomasz Andropov rolled 20 using 1d20.  Driving.
This message was last edited by the player at 10:20, Fri 06 Dec 2019.
Michael Kessler
player, 1814 posts
Hauptmann (Ger)
Dave Ross
Fri 6 Dec 2019
at 10:23
  • msg #669

Re: OOC Thread - 19

I’m getting a sinking feeling
Ferro
player, 1268 posts
CaporaleMaggior (It)
Jinnysong
Fri 6 Dec 2019
at 16:58
  • msg #670

Re: OOC Thread - 19

I think you have to roll a second time Mark. The 20 only gives you a potential catastrophic failure. You need to roll again to see if it is.
This message was last edited by the player at 17:01, Fri 06 Dec 2019.
Fusilier
GM, 6963 posts
Your Guide
Fri 6 Dec 2019
at 18:32
  • msg #671

Re: OOC Thread - 19

Correct, another roll is needed. A 12 or less keeps you clear of a failure.
Tomasz Andropov
player, 257 posts
Pvt (USSR) Mechanic
Mark101
Fri 6 Dec 2019
at 19:11
  • msg #672

Re: OOC Thread - 19

Good shout but doesn't help. This is why I never get to have nice things.


19:09, Today: Tomasz Andropov rolled 14 using 1d20.  Not drowning Canadians.
Michael Kessler
player, 1815 posts
Hauptmann (Ger)
Dave Ross
Fri 6 Dec 2019
at 19:22
  • msg #673

Re: OOC Thread - 19

At least Jack has rescued Rose...

Are there any other Plan B’s other than using the BTR to try and push the Grizzly free?
Ferro
player, 1269 posts
CaporaleMaggior (It)
Jinnysong
Fri 6 Dec 2019
at 20:07
  • msg #674

Re: OOC Thread - 19

I think push is our only option left.
Varis Babicevs
player, 1883 posts
Sgt (Latvia)
Raellus
Fri 6 Dec 2019
at 20:36
  • msg #675

Re: OOC Thread - 19


That means we'd better detach the town cables or the two vehicles could get tangled up. Looks like someone's going for a swim.

-
Ferro
player, 1270 posts
CaporaleMaggior (It)
Jinnysong
Fri 6 Dec 2019
at 20:38
  • msg #676

Re: OOC Thread - 19

Jose is already there and already wet.

Sorry Jose. :)
Michael Kessler
player, 1816 posts
Hauptmann (Ger)
Dave Ross
Fri 6 Dec 2019
at 20:52
  • msg #677

Re: OOC Thread - 19

How about if we undo the cables at the BTR’s end and then came around to push bow against bow?
Michael Kessler
player, 1817 posts
Hauptmann (Ger)
Dave Ross
Fri 6 Dec 2019
at 21:01
  • msg #678

Re: OOC Thread - 19

Also, Jose might have a get out of jail free card - if there’s an urgency to get Reid ashore to minimise the risk of hypothermia the Argo can’t hang around.

On that note, does anyone think we should light a fire as Grant suggested? I’m inclined to think it’s too big a risk at this stage but happy to go with the flow.
Ferro
player, 1271 posts
CaporaleMaggior (It)
Jinnysong
Fri 6 Dec 2019
at 21:05
  • msg #679

Re: OOC Thread - 19

I think we should avoid a fire. But I also think it should depend on what Drummer and medic have to say about it.

She was only in the water for a few minutes. From my reading it wasn't enough for it to be life threatening, only unable to fight properly.
John Jameson McCarthy
player, 3047 posts
Major (US) Cavalry
Mark101
Fri 6 Dec 2019
at 21:14
  • msg #680

Re: OOC Thread - 19

Detaching the cables at the BTR's side and pushing bow to bow sounds sensible, though the cables might get tangled (will if Tom has to roll again).
Jose Rodriguez
editor, 440 posts
Spec 4 (US) Infantry
Heffe
Fri 6 Dec 2019
at 22:07
  • msg #681

Re: OOC Thread - 19

It's okay, Mark; I know you were just trying to make me feel better by also rolling a 20. Not sure you had to fail the second roll though - that just makes it look like you're showing off. :)
Reggie Grant
player, 139 posts
Refugee Medic
Sat 7 Dec 2019
at 08:42
  • msg #682

Re: OOC Thread - 19

Ferro:
I think we should avoid a fire. But I also think it should depend on what Drummer and medic have to say about it.

She was only in the water for a few minutes. From my reading it wasn't enough for it to be life threatening, only unable to fight properly.

From my limited medical knowledge (in real life) I think that time taken to get to Reggie is as important as the time in the water. The water will have lowered her body temperature but the cold air and wind will now be far more problematic.

I think that's right but if anyone knows better then please correct me.

Ta,

Andy.



EDIT - with the Emergency Blanket that Reggie passed to Kessler, I'm still accounting for it on Reggie's character sheet as I'm presuming that it will be returned once this escapade is over. OK?
This message was last edited by the player at 08:43, Sat 07 Dec 2019.
Reggie Grant
player, 140 posts
Refugee Medic
Sat 7 Dec 2019
at 08:48
  • msg #683

Re: OOC Thread - 19

Michael Kessler:
”Grant -“ if the medic ever had a callsign Kessler has completely forgotten what it is

Technically Reggie's callsign is Starlight - I noted that he had been told it in message #211 of Chapter 19. It's never been used however and Reggie (unlike Jan) doesn't care about callsigns.
Michael Kessler
player, 1819 posts
Hauptmann (Ger)
Dave Ross
Sat 7 Dec 2019
at 09:28
  • msg #684

Re: OOC Thread - 19

In reply to Reggie Grant (msg # 683):

Yeah, I knew that but Kessler didn’t - as far as I’m aware Starlight is a British / Commonwealth callsign, not NATO standard and the (West) German Army used the American system (hence Kessler’s official callsign of Red Fox Six). I stand to be corrected here but I don’t think there is such a thing as a NATO standard.

Re the emergency blanket, are they reusable?
Reggie Grant
player, 142 posts
Refugee Medic
Sat 7 Dec 2019
at 12:08
  • msg #685

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 684):

For some reason I thought that Starlight was a US term for a medic as well as a UK one but I can't now find that source so I presume that I'm wrong.
Michael Kessler
player, 1820 posts
Hauptmann (Ger)
Dave Ross
Sat 7 Dec 2019
at 14:24
  • msg #686

Re: OOC Thread - 19

In reply to Reggie Grant (msg # 685):

As far as I know US practice would be to use a unit call sign followed by a number but we've never followed that as far as I can tell.

There's some interesting ones here

https://www.facebook.com/11996...ign/466328120054934/

Something including 'Doc' or 'Doctor' seems to be a semi recurring theme, and there's a few voodoo's. I like the sound of 'Hound Doc' - it's a play on words and fits the unit nickname.

If you scroll right down to the bottom you'll see someone actually asks about Starlight.
Jan Czerny
player, 727 posts
Sergent-Chef FFL
Mahatatain
Sat 7 Dec 2019
at 18:15
  • msg #687

Re: OOC Thread - 19

Fuse,

Am I right in thinking that it's going to be almost impossible for people near Reggie to find dry wood? Are we going to have to cross the dike to have a chance of finding anything not sodden?

So we might be best gathering whatever damp driftwood we can find and then putting some ethanol on it to light it?

Is that right?

Ta,

Andy
This message was last edited by the player at 18:16, Sat 07 Dec 2019.
Reggie Grant
player, 143 posts
Refugee Medic
Sat 7 Dec 2019
at 18:17
  • msg #688

Re: OOC Thread - 19

Michael Kessler:
Re the emergency blanket, are they reusable?

I presume so. It won't be nearly folded but I think that you can reuse them.
Fusilier
GM, 6965 posts
Your Guide
Sat 7 Dec 2019
at 19:17
  • msg #689

Re: OOC Thread - 19

You're in a field so you're not going to find enough around you. And most of what's there is going to hidden under snow.
Fusilier
GM, 6966 posts
Your Guide
Sat 7 Dec 2019
at 19:26
  • msg #690

Re: OOC Thread - 19

Also, regarding call signs, you could just as well use your own names. The use of call signs isn't really necessary with a unit your size in the situation you're in. There's no harm if you stick to nicknames or anything, but I'm just thinking that this a simple solution.
Per Kolstrup
player, 1097 posts
Oversergent (Den)
Raellus
Sat 7 Dec 2019
at 19:40
  • msg #691

Re: OOC Thread - 19

In reply to Fusilier (msg # 690):

Yeah, don't most of us use unofficial radio call-signs anyway?

-
Michael Kessler
player, 1821 posts
Hauptmann (Ger)
Dave Ross
Sat 7 Dec 2019
at 22:05
  • msg #692

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 691):

Yeah, that's what I was alluding to when I said we've never followed any standard practice. I think people have always just picked personal (aka unofficial) callsigns they liked and went with it.
Fusilier
GM, 6968 posts
Your Guide
Mon 9 Dec 2019
at 03:17
  • msg #693

Re: OOC Thread - 19

Paused things here in case you want to make any adjustments before pushing on.

I mentioned people are wet and uncomfortable, but nobody is currently at risk of hypothermia or suffering from attribute/skill penalties. Jose may be miserable though, or getting there.

If someone could restate the next navigation leg or even plot it on the map, that would be good.
Michael Kessler
player, 1823 posts
Hauptmann (Ger)
Dave Ross
Mon 9 Dec 2019
at 19:06
  • msg #694

Re: OOC Thread - 19

Fusilier:
If someone could restate the next navigation leg or even plot it on the map, that would be good.

I'm not 100% sure how to answer that as I'm not sure if there's a conflict between player knowledge and character knowledge.

That said, the original plan was to try and use back roads to get to the area south of Lezce / the windmill (taking care to stop before we're too close). To that end I'd suggest pushing north a short distance until we get to the point I've labelled 'Dave Waypoint 1' (original innit?). We can then cut through the forest until we get to Dave Waypoint 2

From there we pass through Waypoints 3 and 4 then swing round to the right, staying close to but not in the tree line until we get to Waypoint 5.  The general aim is to try and keep away from any possible population centres.

Does that make sense? Anyone got a different route in mind?
Fusilier
GM, 6969 posts
Your Guide
Mon 9 Dec 2019
at 21:29
  • msg #695

Re: OOC Thread - 19

Makes sense. I also realize the difficulty trying to plot a path due to the map issue.
Fusilier
GM, 6970 posts
Your Guide
Tue 10 Dec 2019
at 00:02
  • msg #696

Re: OOC Thread - 19

I've been revamping a number of game mechanic things and have moved onto individual cold weather gear. I'll ask everyone to update their sheets (if applicable) showing what their PC is wearing. For example, some have a parka listed, but it's listed in their packs. Please ensure that if your PC is wearing something that it's in the "Worn or Carried Item" section of the inventory. Thanks.
Ferro
player, 1272 posts
CaporaleMaggior (It)
Jinnysong
Tue 10 Dec 2019
at 01:37
  • msg #697

Re: OOC Thread - 19

Michael Kessler:
Anyone got a different route in mind?


If we use the PC's map maybe we can generalize it by saying east to that "F" on the map then northeast to the tower icon, and then to a spot near the windmill.

Based on this map am I correct to assume we're going uphill? Not that it will affect the proposed route, just wondering.

http://wiki.rpol.net/?id=30566/Maps

Edited. Cancel that. I just realized I was looking at Netzel's map and not Kessler's, which shows more detail.
This message was last edited by the player at 01:39, Tue 10 Dec 2019.
Per Kolstrup
player, 1099 posts
Oversergent (Den)
Raellus
Tue 10 Dec 2019
at 04:36
  • msg #698

Re: OOC Thread - 19


I like that route. Do our maps show those back roads, though?

-
Fusilier
GM, 6971 posts
Your Guide
Tue 10 Dec 2019
at 05:10
  • msg #699

Re: OOC Thread - 19

No, it just shows the 503 which runs along the coast and the one side road which leads east to Lecze. The default view on the google maps now shows about what you can see on your map.
Michael Kessler
player, 1824 posts
Hauptmann (Ger)
Dave Ross
Tue 10 Dec 2019
at 08:30
  • msg #700

Re: OOC Thread - 19

In reply to Fusilier (msg # 699):

Ok in the absence of an effective map, the summary would be to head in a generally north east direction to a point just south of the windmill, sticking to back roads and cross country travel. I’d like opinions from others on whether we should use the Argo to scout ahead in advance (and thus hopefully find said back roads).
Fusilier
GM, 6972 posts
Your Guide
Tue 10 Dec 2019
at 09:32
  • msg #701

Re: OOC Thread - 19

Ok, I'm good for the route, thanks.
Jan Czerny
player, 728 posts
Sergent-Chef FFL
Mahatatain
Tue 10 Dec 2019
at 18:12
  • msg #702

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 700):

That makes sense to me as well.

Ta,

Andy
Reggie Grant
player, 144 posts
Refugee Medic
Tue 10 Dec 2019
at 18:23
  • msg #703

Re: OOC Thread - 19

Does Jose have a dry set of clothes to change into? Or does he need to borrow some of Reggie?

And am I correct in presuming that Reid is now dressed back in her original clothes?

Ta,

Andy
This message was last edited by the player at 18:29, Tue 10 Dec 2019.
Per Kolstrup
player, 1100 posts
Oversergent (Den)
Raellus
Tue 10 Dec 2019
at 19:08
  • msg #704

Re: OOC Thread - 19

Michael Kessler:
I’d like opinions from others on whether we should use the Argo to scout ahead in advance (and thus hopefully find said back roads).


It makes sense to use it as such. It's open-topped and completely unarmored, so it's pretty vulnerable, but it's smaller, more nimble, and presumably quieter, so it makes a better scouting vehicle than either of the AFVs.

That said, perhaps crewing the Argo should be a voluntary proposition. I'm fine with Per taking the job, but I don't want to assign anyone else's PC to ride along.

-
Ferro
player, 1273 posts
CaporaleMaggior (It)
Jinnysong
Tue 10 Dec 2019
at 20:03
  • msg #705

Re: OOC Thread - 19

I'll stay with the Argo.
Jan Czerny
player, 729 posts
Sergent-Chef FFL
Mahatatain
Tue 10 Dec 2019
at 20:12
  • msg #706

Re: OOC Thread - 19

I like the idea of using the Argo to scout ahead but it raises a couple of questions:

 - How loud is the Argo? I'm sure it's quieter than the APCs but how quiet is it actually?

 - How fast is the Argo? My mental image is of us all having to travel at the pace of the Argo but is that right?

Ta,

Andy
Fusilier
GM, 6973 posts
Your Guide
Tue 10 Dec 2019
at 20:29
  • msg #707

Re: OOC Thread - 19

The Argo is about as noisy as a jeep or equivalent vehicle. But if you have two armored vehicles travelling close behind it really won't make a difference how quiet it is.

Msg #416 mentioned the speed... the ARGO was the slowest of the three out on the open countryside. In closed terrain though, such as wooded hills where you're going, it might be more evenly matched with the larger vehicles.
Michael Kessler
player, 1825 posts
Hauptmann (Ger)
Dave Ross
Tue 10 Dec 2019
at 20:34
  • msg #708

Re: OOC Thread - 19

Per Kolstrup:
That said, perhaps crewing the Argo should be a voluntary proposition.

Are the volunteers Argonauts?
Jose Rodriguez
editor, 442 posts
Spec 4 (US) Infantry
Heffe
Tue 10 Dec 2019
at 20:54
  • msg #709

Re: OOC Thread - 19

Michael Kessler:
Per Kolstrup:
That said, perhaps crewing the Argo should be a voluntary proposition.

Are the volunteers Argonauts?


Oh man the pun was right there.

To Andy's earlier question, Dave and I worked out some fresh clothes for Jose in PMs, so no worries there.

As to the position aboard the Argo, I think Jose would be better suited to riding with the main unit. As a heavy weapons guy, he's not nearly as stealthy or effective at scouting as he should be for that kind of role; maybe Jan or Chris can take his spot? I also had him pass back over the TMP in the last post to reflect that change as well - if we decide to go a different route I can always edit the post.
Chris Walsh
player, 461 posts
Callsign Hades
Tue 10 Dec 2019
at 23:43
  • msg #710

Re: OOC Thread - 19

Andy can have first refusal to be the third Argonaut. If he doesn't want to do it then Walsh will happily volunteer.
Ferro
player, 1274 posts
CaporaleMaggior (It)
Jinnysong
Wed 11 Dec 2019
at 00:36
  • msg #711

Re: OOC Thread - 19

Checked the wiki to refresh my memory on the area and thought this was interesting. Is that why we are heading in that direction:

Old Windmill
Piotr lives at the old windmill just outside Lecze, along with 2 women, 3 young boys, 2 goats and a chicken. Piotr helped cover for the Mad Dogs when the windmill was being approached by 15 armed riders, and treated the unit fairly and honestly. He was also the first one to mention the cultist group operating in Northern Poland, Warmia Awakening.
This message was last edited by the player at 00:37, Wed 11 Dec 2019.
Jan Czerny
player, 730 posts
Sergent-Chef FFL
Mahatatain
Wed 11 Dec 2019
at 01:00
  • msg #712

Re: OOC Thread - 19

In reply to Chris Walsh (msg # 710):

Jan isn't mobile enough to take on that role so I'd suggest either making it Walsh  or an NPC who can partner with Brownie if the Argo crew dismount. I'd suggest Billy.
Per Kolstrup
player, 1101 posts
Oversergent (Den)
Raellus
Wed 11 Dec 2019
at 01:15
  • msg #713

Re: OOC Thread - 19


Bit busy with RL ATM so my best intention is to post IC for Per & Varis tomorrow afternoon.

-
Fusilier
GM, 6975 posts
Your Guide
Wed 11 Dec 2019
at 06:58
  • msg #714

Re: OOC Thread - 19

Options:

Going Forward: roll vs Driver/Wheeled (Difficult) which is 12 or less
Success: emerge from this horrible forest near Łęcze
Failure: 4 minute delay per point above 12 but otherwise same as above
Catastrophic Failure: Roll over (50%) or Bog Down (50%)

Going back: roll vs Driver/Wheeled (Difficult) which is 12 or less
Success: arrive back on safe part of forest path
Failure: 8 minute delay per point above 12.
Catastrophic Failure: Roll over (100%)

Bonuses may be applied as a possible result of IC assistance of others, problem solving.
This message was last edited by the GM at 07:11, Wed 11 Dec 2019.
Ferro
player, 1276 posts
CaporaleMaggior (It)
Jinnysong
Wed 11 Dec 2019
at 07:09
  • msg #715

Re: OOC Thread - 19

We believe in you Mark but put on your seatbelt just in case! :)
Jan Czerny
player, 731 posts
Sergent-Chef FFL
Mahatatain
Wed 11 Dec 2019
at 14:26
  • msg #716

Re: OOC Thread - 19

Ok, as raised by Drummer, do we want to continue with the plan of assaulting with infantry backed up by vehicles or do we want the infantry to close further and to try to maintain the element of surprise with the vehicles driving to engage once the shooting has started?

Personally I think that sticking together is the best option as we don't know the terrain at all and at night we're going to get really split up, potentially resulting in a complete breakdown in coordination between a foot element and a vehicle element. That surrenders the element of surprise though.

One option could be to wait until daylight and then approach with our vehicles and start engaging at a longer range while the infantry advance under cover. That will probably allow us to engage and kill a lot of the foot soldiers but it's likely that the leadership will escape as we're once again surrendering the element of surprise.

This therefore comes down to a discussion over the trade off between firepower and surprise. Personally I think that firepower is the key here as we need to hit hard, do as much damage as possible and then get the hell out of there.
Jose Rodriguez
editor, 443 posts
Spec 4 (US) Infantry
Heffe
Wed 11 Dec 2019
at 17:53
  • msg #717

Re: OOC Thread - 19

My vote is to go forward (less risk of rollover), but I'm fine with whatever folks decide.

As for the actual assault, I think it all depends on whatever recon we're able to manage. If we get a good fix on WA's position, we could set up a blocking force in the rear to catch runners. There's going to be a lot of ways to skin that cat, but we probably need more intel first before figuring out exactly how we want to approach it.
John Jameson McCarthy
player, 3048 posts
Major (US) Cavalry
Mark101
Wed 11 Dec 2019
at 18:41
  • msg #718

Re: OOC Thread - 19

18:40, Today: Tomasz Andropov rolled 15 using 1d20.  Trying not to die.

Three 40% chances of failure in a row. Told you the dice hate me.
Tomasz Andropov
player, 259 posts
Pvt (USSR) Mechanic
Mark101
Wed 11 Dec 2019
at 18:46
  • msg #719

Re: OOC Thread - 19

I'll hold off Tom's next edition of Top Gear until we've decided the form of the attack. It'll be 12 minutes later than planned whatever else happens.

Teach me to build a competent character...
Per Kolstrup
player, 1102 posts
Oversergent (Den)
Raellus
Wed 11 Dec 2019
at 19:00
  • msg #720

Re: OOC Thread - 19

In reply to Tomasz Andropov (msg # 719):

I imagine its hard enough to drive an AFV with two organic hands, and Tom's operating with one.

-
Michael Kessler
player, 1826 posts
Hauptmann (Ger)
Dave Ross
Wed 11 Dec 2019
at 19:51
  • msg #721

Re: OOC Thread - 19

I also think we should push on. I don’t see any value in going backwards. Once we’re out of the forest we can reassess the situation. Our original objective was the monastery at Kadyny, not Suchacz. If we’re going to stick with that we either have to navigate another forest or go via Suchacz, which may well bring us into contact with the bulk of the WA forces.

I’m not opposed to switching strategy to make Sucharz our new initial objective but based on the intel we’ve received so far I think we have to accept that if we launch a full scale frontal attack in force the leaders are going to make a run for it and tracking them down could then get messy.

An alternative is to split in to two elements. A dismounted element (possibly including the Argo) go east through the forest and try to launch a stealth attack on Suchacz, while the APC’s take up position to the west ready to support the dismounted attack.



Ferro:
Checked the wiki to refresh my memory on the area and thought this was interesting. Is that why we are heading in that direction:

Old Windmill
Piotr lives at the old windmill just outside Lecze, along with 2 women, 3 young boys, 2 goats and a chicken. Piotr helped cover for the Mad Dogs when the windmill was being approached by 15 armed riders, and treated the unit fairly and honestly. He was also the first one to mention the cultist group operating in Northern Poland, Warmia Awakening.

Kessler is curious as to the circumstances at the windmill, yes. I’m not actively advocating making contact with them, although it is an option.
Michael Kessler
player, 1827 posts
Hauptmann (Ger)
Dave Ross
Wed 11 Dec 2019
at 19:55
  • msg #722

Re: OOC Thread - 19

Also, a couple of questions for Fuse which I nearly forgot.

1. Are the changing weather conditions sufficient to warrant taking off our overwhites and switching back to normal camo? (Msg 454 says there might not be any snow left if the rain persists)

2. I presume the abandoned fuel dump is the one the Mad Dogs looted for German Army supplies got the fuel from. Does that give any of us any particular familiarity with the area?
Fusilier
GM, 6977 posts
Your Guide
Wed 11 Dec 2019
at 19:58
  • msg #723

Re: OOC Thread - 19

At this time the white cammo will only help in open ground, not forests. In a few hours they may do no good in open ground as well.

Yeah, the ground between the dump and the windmill will be familiar. That's about it though, especially in the dark.
Michael Kessler
player, 1829 posts
Hauptmann (Ger)
Dave Ross
Wed 11 Dec 2019
at 23:44
  • msg #724

Re: OOC Thread - 19

OK, that's really just a holding post while we decide next moves. For now I think we should keep going forward and come to a halt just before we leave the shelter of the trees., at which point we can decide whether to push forward a recon patrol, either on foot / using the Argo / with the BTR (whichever we think is best).
This message was last edited by the player at 23:44, Wed 11 Dec 2019.
Jose Rodriguez
editor, 444 posts
Spec 4 (US) Infantry
Heffe
Thu 12 Dec 2019
at 06:53
  • msg #725

Re: OOC Thread - 19

Fuse - random question. Is there still fuel at the fuel dump, assuming no one else has come and claimed it yet? I searched back through the archives, and found the following relevant posts:
Chapter 14 - posts 756, 869, and 900.
Chapter 15 - post 1

So far as I can tell, it’s never mentioned that all of the usable fuel was extracted from the tanks, only as much as the unit could carry at the time. And it seemed like there was a hell of a lot of fuel there originally. It may be helpful to the Canadians and for us to top off the vehicles there if we get the chance and if there’s still fuel available.
Fusilier
GM, 6978 posts
Your Guide
Thu 12 Dec 2019
at 08:16
  • msg #726

Re: OOC Thread - 19

Yes, there was some left there at the time. Amount unknown.
This message was last edited by the GM at 08:17, Thu 12 Dec 2019.
Jose Rodriguez
editor, 445 posts
Spec 4 (US) Infantry
Heffe
Thu 12 Dec 2019
at 21:49
  • msg #727

Re: OOC Thread - 19

Good to know. That *could* open up some possibilities. Something to consider at least.
Michael Kessler
player, 1831 posts
Hauptmann (Ger)
Dave Ross
Thu 12 Dec 2019
at 23:51
  • msg #728

Re: OOC Thread - 19

I'll be away from a keyboard from now until some time on Saturday.
Jan Czerny
player, 732 posts
Sergent-Chef FFL
Mahatatain
Fri 13 Dec 2019
at 00:13
  • msg #729

Re: OOC Thread - 19

If Walsh is replacing Rodriguez on the Argo then does he want to borrow Jan's SMG with suppressor?
Chris Walsh
player, 463 posts
Callsign Hades
Fri 13 Dec 2019
at 00:17
  • msg #730

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 729):

We've probably missed the IC window for that.
Jan Czerny
player, 734 posts
Sergent-Chef FFL
Mahatatain
Fri 13 Dec 2019
at 00:20
  • msg #731

Re: OOC Thread - 19

Chris Walsh:
In reply to Jan Czerny (msg # 729):

We've probably missed the IC window for that.

Fuse - is that correct?

Ta,

Andy
Fusilier
GM, 6979 posts
Your Guide
Fri 13 Dec 2019
at 00:31
  • msg #732

Re: OOC Thread - 19

Too late until they return to the Argo or the Argo moves to them.
Jan Czerny
player, 735 posts
Sergent-Chef FFL
Mahatatain
Fri 13 Dec 2019
at 00:32
  • msg #733

Re: OOC Thread - 19

In reply to Fusilier (msg # 732):

Thanks for confirming Fuse.

Dave - it's available if Chris wants to borrow it later.

Ta,

Andy
Fusilier
GM, 6980 posts
Your Guide
Sun 15 Dec 2019
at 04:10
  • msg #734

Re: OOC Thread - 19

Hey,

I'm busy with my kids this weekend, won't be able to get the turn going or have much time for PMs. Will see about tomorrow.
Jan Czerny
player, 737 posts
Sergent-Chef FFL
Mahatatain
Mon 16 Dec 2019
at 12:13
  • msg #735

Re: OOC Thread - 19

Sorry for the short IC post - busy with stuff today but wanted to acknowledge Kessler's orders.
Ferro
player, 1278 posts
CaporaleMaggior (It)
Jinnysong
Mon 16 Dec 2019
at 22:01
  • msg #736

Re: OOC Thread - 19

I only have phone access right now so if I don't get a chance later Ferro will jump into the Argo when it pulls up to her and Chris.
Fusilier
GM, 6982 posts
Your Guide
Tue 17 Dec 2019
at 02:38
  • msg #737

Re: OOC Thread - 19

The map is updated. You're close to Dave Point 5 but not exact, due to going a little off course on the forest trail.
This message was last edited by the GM at 02:39, Tue 17 Dec 2019.
Per Kolstrup
player, 1106 posts
Oversergent (Den)
Raellus
Tue 17 Dec 2019
at 02:50
  • msg #738

Re: OOC Thread - 19


So, I'm thinking that we should we head to Kadyny via the road to Lecze, then cut north on the forest track leading to the fuel dump? I think I prefer that route to the coastal road via Suchacz.

If we go with the first option, we only have to transit one ruined settlement. Option 2 involves several. Also, with option 1, we'll be approaching Kadyny from the wooded south, hopefully concealing our approach visually and audibly.

-
Fusilier
GM, 6983 posts
Your Guide
Tue 17 Dec 2019
at 09:30
  • msg #739

Re: OOC Thread - 19

Added section on Jose/Grant to resolve any questions that may concern his duty status.
Michael Kessler
player, 1834 posts
Hauptmann (Ger)
Dave Ross
Tue 17 Dec 2019
at 20:29
  • msg #740

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 738):

I'm in agreement with that proposed route.
Jose Rodriguez
editor, 448 posts
Spec 4 (US) Infantry
Heffe
Tue 17 Dec 2019
at 21:01
  • msg #741

Re: OOC Thread - 19

Fusilier:
Added section on Jose/Grant to resolve any questions that may concern his duty status.


Perfect. Thanks Fuse! The knee wound was just for some flavor while travelling in any case.
Jan Czerny
player, 738 posts
Sergent-Chef FFL
Mahatatain
Tue 17 Dec 2019
at 21:14
  • msg #742

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 738):

Sounds good to me
Fusilier
GM, 6985 posts
Your Guide
Tue 17 Dec 2019
at 21:50
  • msg #743

Re: OOC Thread - 19

Are you stopping at the fuel dump, or just passing through?
Per Kolstrup
player, 1108 posts
Oversergent (Den)
Raellus
Tue 17 Dec 2019
at 21:56
  • msg #744

Re: OOC Thread - 19


I was writing an IC post when you posted, Fuse. Hope my post still fits.

I'm fine with stopping or pushing through. If we don't need the fuel now, I think it makes more sense to check it out on the way back (assuming our mission is successful...).

-
Michael Kessler
player, 1836 posts
Hauptmann (Ger)
Dave Ross
Tue 17 Dec 2019
at 22:19
  • msg #745

Re: OOC Thread - 19

I'm fine with pushing on just now.

I presume the Canadians are running on alcohol so not sure diesel will be immediately useful to them? Won't they have to do some work to their engines before they can run on diesel?
Fusilier
GM, 6986 posts
Your Guide
Tue 17 Dec 2019
at 22:26
  • msg #746

Re: OOC Thread - 19

Yes, they are running on alcohol based fuel and it would require mechanic work/parts/time to adjust to diesel.
Fusilier
GM, 6987 posts
Your Guide
Wed 18 Dec 2019
at 22:08
  • msg #747

Re: OOC Thread - 19

Sorry, I'm still unsure how you are proceeding and I want to be accurate on my end.

I believe you want to take the fuel depot "road" until it hits the 503. I marked "Junction" on the map to where that point is. And from there take the 503 into Kadyny.

The junction is less than 1.5km from Suchasz (the enemy's suspected main camp). It's also in between Suchasz and Kadyny, two significant locations. So for those two reasons I want to be sure about everything.
This message was last edited by the GM at 22:09, Wed 18 Dec 2019.
Michael Kessler
player, 1837 posts
Hauptmann (Ger)
Dave Ross
Wed 18 Dec 2019
at 22:28
  • msg #748

Re: OOC Thread - 19

In reply to Fusilier (msg # 747):

I thought we were coming in to Kadny from the woods immediately to the south, i.e. the area called Kadynski Las on the map. So further east than that point.

But again, same issues apply as before, i.e. that it's difficult to reconcile player knowledge with character knowledge. It seems to me that using the Argo as an advance scout to try and find a cross country route is the best option, with an emphasis on trying to avoid roads wherever possible.
Fusilier
GM, 6988 posts
Your Guide
Wed 18 Dec 2019
at 22:34
  • msg #749

Re: OOC Thread - 19

That road isn't on your map and I don't believe you found it on your previous visit, unlike the depot road.

Again, I know it's frustrating/confusing to work out player/PC knowledge. We'll have to ensure we get some maps to avoid this next time.

If you want to have the Argo drive around scouting on it's own, looking for an alternate, that's fine. I assume the APCs will wait somewhere? I'll roll vs Kolstrup's skills.
This message was last edited by the GM at 22:35, Wed 18 Dec 2019.
Michael Kessler
player, 1838 posts
Hauptmann (Ger)
Dave Ross
Wed 18 Dec 2019
at 22:40
  • msg #750

Re: OOC Thread - 19

In reply to Fusilier (msg # 749):

I envisaged the AFV's following no more than a few hundred metres behind the Argo, but I'm just giving my own view, others mileage may vary. Everyone else migfht be happy to stick with what you said in msg 747. For that matter we can just forget about Kadny and switch our attention to Suchacz instead. It seems like we have optimal weather conditions to attack now if we can establish that the main body of bandits is there. I don't mind either way so maybe we can get some other opinions.
This message was last edited by the player at 22:41, Wed 18 Dec 2019.
Ferro
player, 1280 posts
CaporaleMaggior (It)
Jinnysong
Wed 18 Dec 2019
at 22:43
  • msg #751

Re: OOC Thread - 19

3 vehicles has 3 times the chance of being compromised than just 1 vehicle, doesn't it?

I'm ok with altering the plan and focusing on Suchasz.
Michael Kessler
player, 1839 posts
Hauptmann (Ger)
Dave Ross
Wed 18 Dec 2019
at 22:46
  • msg #752

Re: OOC Thread - 19

In reply to Ferro (msg # 751):

True. I was just trying to make sure the Argo had some support close by if it runs into significant opposition.
Fusilier
GM, 6989 posts
Your Guide
Wed 18 Dec 2019
at 22:47
  • msg #753

Re: OOC Thread - 19

Works like this...


Fusilier
GM, 6990 posts
Your Guide
Wed 18 Dec 2019
at 22:50
  • msg #754

Re: OOC Thread - 19

There are going to be some modifications factoring into the stuff above, but yeah, the more vehicles in the group the more of a disadvantage you have.
This message was last edited by the GM at 22:57, Wed 18 Dec 2019.
Ferro
player, 1281 posts
CaporaleMaggior (It)
Jinnysong
Wed 18 Dec 2019
at 23:07
  • msg #755

Re: OOC Thread - 19

Michael Kessler:
In reply to Ferro (msg # 751):

True. I was just trying to make sure the Argo had some support close by if it runs into significant opposition.


I know, and I wasn't criticizing it. There's pros and cons to every decision and in this case we either focus on security or stealth.

Speaking of Kadyny though, we still don't know where the monastery ruin is. I'm starting to think driving around looking for things is going to cost us. We've been lucky so far but we're really close to the enemy now. For all we know we've already been detected.

I think we need to zero in on the target. I'm ok with whatever is decided though.
This message was last edited by the player at 23:10, Wed 18 Dec 2019.
Michael Kessler
player, 1840 posts
Hauptmann (Ger)
Dave Ross
Wed 18 Dec 2019
at 23:17
  • msg #756

Re: OOC Thread - 19

If people want to have the Argo recce Sucharz with a view to launching an attack there I’m quite happy with that.
Per Kolstrup
player, 1109 posts
Oversergent (Den)
Raellus
Thu 19 Dec 2019
at 00:22
  • msg #757

Re: OOC Thread - 19


I'm a bit confused. I know that we have relatively fresh intel that the WA command cadre is in the Kadyny area. Do we also have evidence that they're in Suchacz? If so, from what source, and how old is it? (A quick skim of the intel thread didn't spot in anything relevant.)

I say go with the fresher intel (Kadyny?). When we arrive at the junction, the Argo can take the right fork (503) east, and see where it goes. The other APCs can stay at the junction. If the scouts depend only on Per's radio, we can't get more than 2km (less, probably in wooded terrain) from the main body.

Does Andropov still have the manpack?

-
Fusilier
GM, 6991 posts
Your Guide
Thu 19 Dec 2019
at 00:27
  • msg #758

Re: OOC Thread - 19

Suchacz: there's credible though second hand intel that the leadership and core WA band is wintering there.

Kadyny & Monastery: it's been learned that there is an old monastery ruin somewhere outside of Kadyny that holds some importance to the core WA band, but there's no indication that it's currently occupied. It is believed to be a likely fall back position if the camp in Suchacz is threatened/overrun. The village itself may also have some significance, but again, there's no known intel indicating that it's occupied by WA.
This message was last edited by the GM at 00:29, Thu 19 Dec 2019.
Per Kolstrup
player, 1110 posts
Oversergent (Den)
Raellus
Thu 19 Dec 2019
at 00:37
  • msg #759

Re: OOC Thread - 19


Thanks for clarifying. That helps a lot.

I kind of think we should all proceed down the 503 west to Suchacz, Thunder Run style. Hit 'em hard and fast with maximum firepower, and we'll be between them and their reported fall-back position at Kadyny.

If y'all would rather do a proper recon first, though, then I think it should be done on foot. It's stealthier and we won't be road-bound.

Per can lead the scouts on foot, set up an OP/sniper's aerie overlooking the target, then call in the cavalry to make the main assault, supporting it with precision fire.

-
Jan Czerny
player, 739 posts
Sergent-Chef FFL
Mahatatain
Thu 19 Dec 2019
at 09:51
  • msg #760

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 759):

Pausing the vehicles while a foot recon takes place makes sense to me.
Michael Kessler
player, 1841 posts
Hauptmann (Ger)
Dave Ross
Thu 19 Dec 2019
at 10:07
  • msg #761

Re: OOC Thread - 19

I’m in favour of a recce. To the best of my knowledge we don’t know for certain where WA is (they could have moved) so I’d rather ensure the village is occupied by hostile s before we launch a full scale attack. A recce might be able to identify priority targets (i.e. the leadership).
This message was last edited by the player at 10:08, Thu 19 Dec 2019.
Jan Czerny
player, 740 posts
Sergent-Chef FFL
Mahatatain
Thu 19 Dec 2019
at 10:22
  • msg #762

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 761):

The question is whether the recce patrol is going to see much at night. Is it worth going to ground with the vehicles until mid morning or later while the recce patrol observes?
Michael Kessler
player, 1842 posts
Hauptmann (Ger)
Dave Ross
Thu 19 Dec 2019
at 10:31
  • msg #763

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 762):

Fine by me.
Michael Kessler
player, 1843 posts
Hauptmann (Ger)
Dave Ross
Thu 19 Dec 2019
at 13:02
  • msg #764

Re: OOC Thread - 19

I’m kind of confused as to where specifically the conversation about the fuel dump is taking place. I thought all of the participants were riding on top of the BTR but some of the posts would suggest they’re inside so can someone confirm so that I know if Kessler (who is definitely on top) is aware of it or not?
This message was last edited by the player at 13:09, Thu 19 Dec 2019.
Varis Babicevs
player, 1886 posts
Sgt (Latvia)
Raellus
Thu 19 Dec 2019
at 14:47
  • msg #765

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 764):

I was imagining it as taking place on the top deck but Varis rides in the air-guard hatch so he could converse with people inside or outside the hull.

-
Jose Rodriguez
editor, 451 posts
Spec 4 (US) Infantry
Heffe
Thu 19 Dec 2019
at 18:35
  • msg #766

Re: OOC Thread - 19

Reggie was looking at Jose's knee from inside the BTR. Jose was calling to Varis who was in the air-guard hatch. Krysia is also apparently in the BTR as well.

Hope that helps clarify.
Fusilier
GM, 6992 posts
Your Guide
Thu 19 Dec 2019
at 19:36
  • msg #767

Re: OOC Thread - 19

Maybe best that when we're riding transport everyone puts a simple 1 line tag at the bottom of their post to indicate their position.
Reggie Grant
player, 149 posts
Refugee Medic
Thu 19 Dec 2019
at 20:23
  • msg #768

Re: OOC Thread - 19

I think that the interaction between Reggie and Jose was earlier while the vehicles were static (which is why I flagged it as Earlier in my post).
Jose Rodriguez
editor, 452 posts
Spec 4 (US) Infantry
Heffe
Thu 19 Dec 2019
at 20:51
  • msg #769

Re: OOC Thread - 19

Ahh okay. In terms of positioning, I think I was still basing where Jose was on this:

quote:
He then turned to Jose. "OK bud, jump in the back of the BTR and drop your pants so that I can have a look at your knee. And no playing with your junk in case any of the ladies take a glance inside. We've all shrunk in the cold!"


I think it's okay though, either way Jose would have been calling from inside the BTR, as he's been instructed to rest the knee as much as he can, so it would make sense for him to be riding inside.
Fusilier
GM, 6994 posts
Your Guide
Thu 19 Dec 2019
at 22:31
  • msg #770

Re: OOC Thread - 19

Ok, it seems like there's interest to alter the plan and send a patrol so I stopped things from physically moving too far. It'll also allow you to keep the other options open as well if you'd like. I just wanted to get something down and so that you aren't still moving.
This message was last edited by the GM at 22:31, Thu 19 Dec 2019.
Chris Walsh
player, 465 posts
Callsign Hades
Fri 20 Dec 2019
at 19:33
  • msg #771

Re: OOC Thread - 19

Per:
"Walsh, I'd like you to carry the radio, and ask Czerny to borrow his silenced SMG again. Ferro, you've got your MP5? If you're up to it, I'd like you to run point. O'Brien will carry your SVD until we reach the OP."

I'll need Andy and Fuse to confirm the weight of respective items but I think it's unlikely Walsh will manage both. Stripping down to essential kit only (i.e. things to kill others and help keep him alive) I have at best 3.5 to 4 kilos of carrying capacity to spare before he's encumbered.
Jan Czerny
player, 741 posts
Sergent-Chef FFL
Mahatatain
Fri 20 Dec 2019
at 19:41
  • msg #772

Re: OOC Thread - 19

In reply to Chris Walsh (msg # 771):

 - Steyr TMP SMG with detachable stock (1.65kg)
   - 15rnd mag (full) x2 (0.5kg)
   - 30rnd mag (full) x2 (0.96kg)
   - Suppressor (0.5kg)

That should be lighter than Chris' rifle and ammo but I obviously have no idea if that frees up enough capacity to carry the manpack radio as well.
Chris Walsh
player, 466 posts
Callsign Hades
Fri 20 Dec 2019
at 19:50
  • msg #773

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 772):

Oh, it's much lighter than what he's currently carrying (an AKM with grenade launcher, which comes in at just over 12 kilos incl ammo) but I presumed the intent was that he carry the SMG in addition to that not instead of it.
Jan Czerny
player, 742 posts
Sergent-Chef FFL
Mahatatain
Fri 20 Dec 2019
at 19:56
  • msg #774

Re: OOC Thread - 19

In reply to Chris Walsh (msg # 773):

Could you remove the grenade launcher and just have a rifle and a suppressed SMG?
Per Kolstrup
player, 1113 posts
Oversergent (Den)
Raellus
Fri 20 Dec 2019
at 19:57
  • msg #775

Re: OOC Thread - 19


It's up to Walsh. Have him speak up. I guess I'd rather he carry the AKM/GL in case we get into trouble. I didn't realize he was pushing encumbrance. I just figure if we have to take out a couple of sentries silently, it'll be good to have as many silenced weapons as possible, but Ferro and Per both have them, so we should be good. We could also have O'Brien lug the radio.

-
Chris Walsh
player, 467 posts
Callsign Hades
Fri 20 Dec 2019
at 20:10
  • msg #776

Re: OOC Thread - 19

Per Kolstrup:
I guess I'd rather he carry the AKM/GL in case we get into trouble.

That would be my choice as well. If he can carry the AKM and the SMG so much the better but if it's an either / or it's a no brainer as far as he's concerned (he's been scathing of 'pop guns' before (when we were sneaking around Tczew harbour taking out the gunboat).

Per Kolstrup:
It's up to Walsh. Have him speak up.

Yeah, don't worry, he will, I was just waiting until I had the figures for both items before posting anything.

Per Kolstrup:
We could also have O'Brien lug the radio.

I'm fine with that if he has the capacity.
Fusilier
GM, 6996 posts
Your Guide
Sun 22 Dec 2019
at 01:54
  • msg #777

Re: OOC Thread - 19

I stopped you short of your intended objective as I didn't want to assume you'd either investigate the orchard (which will take time) or keep going. Don't read into it.

Also, Ferro is on point but I assume Kolstrup is navigator, yeah?
Michael Kessler
player, 1846 posts
Hauptmann (Ger)
Dave Ross
Sun 22 Dec 2019
at 18:55
  • msg #778

Re: OOC Thread - 19

Presuming the recce doesn't lead to any major changes of plan, is everyone happy attacking Suchacz from the east? (West is also an option but we'd have to go back the way we came and the approach may be more open so we may be spotted)

Also, there was no decision about what time to attack. Do you want to wait until sunrise or attack under cover of darkness?
Per Kolstrup
player, 1116 posts
Oversergent (Den)
Raellus
Sun 22 Dec 2019
at 19:04
  • msg #779

Re: OOC Thread - 19


I still think that we should attack from the east, to stay between the bandits and their redoubt. It's probably a direction they don't anticipate being attacked from either. Plus, looking at the map, I think attacking from the west will require quite a bit of back-tracking on the part of the vehicles.

I think we should attack at dawn. We have an edge in night fighting gear, but not every Mad Dog has it. For a full unit attack, I think it's important that we all be able to see pretty clearly. Also, I don't want any Warmia to be able to slip away under cover of darkness.

If we attack from the east at sunrise, we'll have the sun at our backs meaning that the Warmia defenders will be doing a lot of squinting.

-
Michael Kessler
player, 1848 posts
Hauptmann (Ger)
Dave Ross
Mon 23 Dec 2019
at 19:49
  • msg #780

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 779):

I'm good with that plan.



Those will probably be my last posts until Thursday or Friday - have a great Christmas everyone!
Jan Czerny
player, 743 posts
Sergent-Chef FFL
Mahatatain
Mon 23 Dec 2019
at 21:36
  • msg #781

Re: OOC Thread - 19

Sorry for my lack of posting - manic amount of Christmas stuff to organise and I'm out face to face gaming tonight. Should hopefully be able to post tomorrow (Tuesday) but please NPC if necessary. Apologies for the delay.

Andy
Fusilier
GM, 7000 posts
Your Guide
Tue 24 Dec 2019
at 23:57
  • msg #782

Re: OOC Thread - 19

I realize that it's a busy time for people. I'm going to be posting now and then, but the rate will be slower than usual and irregular.
Jan Czerny
player, 745 posts
Sergent-Chef FFL
Mahatatain
Wed 25 Dec 2019
at 09:42
  • msg #783

Re: OOC Thread - 19

A very merry Christmas to you all.
Michael Kessler
player, 1849 posts
Hauptmann (Ger)
Dave Ross
Wed 25 Dec 2019
at 10:43
  • msg #784

Re: OOC Thread - 19

Merry Christmas everyone.



Fuse, re the BMP are there any visual clues at this stage as to whether it’s in full working order so might have just been parked there recently or is a hulk that’s been there for years slowly rusting away?
This message was last edited by the player at 10:44, Wed 25 Dec 2019.
Fusilier
GM, 7001 posts
Your Guide
Wed 25 Dec 2019
at 13:19
  • msg #785

Re: OOC Thread - 19

Sorry, you can't tell from the window/NVGs/etc...
Per Kolstrup
player, 1118 posts
Oversergent (Den)
Raellus
Wed 25 Dec 2019
at 16:12
  • msg #786

Re: OOC Thread - 19


First off, Merry Christmas everyone.

Looks like we've been naughty this year because Fuse has given us a lump of coal.

;)

My take on the latest development (which Per will share as soon as he finds out about it) is that it's more likely than not that this farm is some sort of WA outpost. Why? Because it's in or at least very close to WA territory, and why would the WA allow a family to keep a BMP, functioning or not, in its barn? And I reckon the thing must be at least partially functional for them to have got it in there. I doubt you can tow a BMP with a Cold War era East-bloc tractor. So what do we do about it? I don't know.

We don't have enough people to guard prisoners and recce the town, and I don't want to kill anyone unless we have to. Although I think it is unlikely, it could still end up being an innocent farm family.

My only idea ATM would be to bust in with our silenced weapons and try to take the occupants prisoner. If they resist, we shoot them. If they don't, we tie them up, search the place, and then call for reinforcements to hold the position/guard the prisoners. Krysia and Gustek could be spared to for this. The trickiest part may not be the breaking and entering, but instead getting Krysia and Gustek safely to the farmhouse. Nighttime navigation is not easy.

Thoughts?

-
Michael Kessler
player, 1850 posts
Hauptmann (Ger)
Dave Ross
Wed 25 Dec 2019
at 16:27
  • msg #787

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 786):

As another possibility they could be Soviet troops. I’m on a phone at the moment so can’t easily copy and paste anything but there are reports of Soviet troops in the area and there’s a reference in the intel thread to bandits using  KGB type to make good with Mazur. There’s also been no intel to indicate WA have any armoured vehicles as far as I know so if the BMP is theirs that renders all the intel we have questionable.

Maybe WA are holding a KGB officer prisoner and we’ve just found the people that have been sent to pay a ransom (or mount a rescue). In either scenario they may be Spetznaz or similar.

Regardless of who they are I’m in agreement with trying to take them prisoner (or otherwise neutralise them) - we can’t just carry on and leave them behind us.
Ferro
player, 1286 posts
CaporaleMaggior (It)
Jinnysong
Wed 25 Dec 2019
at 20:28
  • msg #788

Re: OOC Thread - 19

KGB. I don't know if it's my imagination but I seem to remember something said somewhere about the KGB involved with the origin of WA. Something to do with using (at the time) small time bandits to raid the area we are in. Something to do with Soviet Polish relations or control in this area.

Anyone remember this?

Also happy holidays.
This message was last edited by the player at 20:29, Wed 25 Dec 2019.
Jose Rodriguez
editor, 455 posts
Spec 4 (US) Infantry
Heffe
Thu 26 Dec 2019
at 17:07
  • msg #789

Re: OOC Thread - 19

Hope you all had a good holiday.

I don't recall anything specific about the KGB, other than that they may somehow be involved with the WA. As a reference, here's one of the notes found on a dead WA member from the battle outside of KR:

Note#4:
We're going across. I'll make good with Mazur with that KGB type we found plus a couple new boys. That ought to make up for The Twins. You and Nina can come, I owe you that. There's room and your guys will understand. (In different handwriting there's a response on the bottom of the same page) Nina is sick. Good luck.

Michael Kessler
player, 1851 posts
Hauptmann (Ger)
Dave Ross
Thu 26 Dec 2019
at 23:06
  • msg #790

Re: OOC Thread - 19

Just to add to this, I checked back threads as I was fairly convinced that we were operating on the basis that WA had no AFV's and I found this in an exchange between Kessler and Gustek before we left (I realise that doesn't mean that they can't have since acquired one).

IC Ch 19, msg 196:
[Gustek] was absolutely certain that none of the Awakening's gangs have any armored vehicles. Now and again they have the odd truck, taken by traders or farms, but it's commonly believed that they get around mostly on foot. Even horses are far and few in between.




There's a few references to KGB in the last chapter but as far as I can tell they are all speculative based on the remark that Heffe and I both already mentioned. I didn't go back any further than Chapter 19 though and only searched for 'KGB' so I may have missed it.
This message was last edited by the player at 23:06, Thu 26 Dec 2019.
Ferro
player, 1287 posts
CaporaleMaggior (It)
Jinnysong
Thu 26 Dec 2019
at 23:12
  • msg #791

Re: OOC Thread - 19

My guess is Gustek is right. They don't have any AFVs. None that work. The one is the barn is something they are trying to get functioning again.

No other prisoners have ever mentioned a BMP.

Either that or it was just left there during the wartime.
This message was last edited by the player at 23:13, Thu 26 Dec 2019.
Chris Walsh
player, 472 posts
Callsign Hades
Thu 26 Dec 2019
at 23:25
  • msg #792

Re: OOC Thread - 19

In reply to Ferro (msg # 791):

I concur. To my mind if they had a BMP they'd make sure people knew they had it, kind of like how a certain group paraded their tanks and AFV's through Mosul and Raqqa in 2014.

I think we need to have a look inside the barn...
Jan Czerny
player, 746 posts
Sergent-Chef FFL
Mahatatain
Sat 28 Dec 2019
at 23:16
  • msg #793

Re: OOC Thread - 19

Sorry, away visiting family at present so only have a phone and limited time.

Will be home tomorrow night so will catch up and post IC then

My apologies.

Andy
Fusilier
GM, 7002 posts
Your Guide
Sun 29 Dec 2019
at 12:51
  • msg #794

Re: OOC Thread - 19

If you're going to try to get into the barn one PC can make an attempt and roll. Intrusion is prioritized. It will offer the best difficulty level and maybe find an alternate way to get in. Otherwise you can try to the old stealth/strength route and force your way in.

I don't think anyone has brought any entry tools that could modify either type of attempt. Let me know if this is incorrect.

There are no vehicle tracks in the snow.

Also, if you are going to try to work out who will make the roll please don't compare numerical skill values.
Ferro
player, 1289 posts
CaporaleMaggior (It)
Jinnysong
Sun 29 Dec 2019
at 12:55
  • msg #795

Re: OOC Thread - 19

Dave I have intrusion. But I am not very good at it.
Chris Walsh
player, 476 posts
Callsign Hades
Sun 29 Dec 2019
at 13:46
  • msg #796

Re: OOC Thread - 19

In reply to Ferro (msg # 795):

LOL...not very good is better than no skill at all. Although Walsh does have a Swiss Army knife. Don't know if that counts as a lockpick tool? (I mean, they have a lot of attachments...)



@All, I'm not purposely trying to stretch things out any more than necessary but I'm also trying to respect the scenario and its challenges (particularly in regards coordination and communication) and I think in doing so I may be struggling a bit trying to keep a decent pace / momentum going for those of us that are active.

If it helps resolution, in a nutshell what Walsh is thinking is

Phase 1
While Kolstrup and O'Brien move up to the cottage, Ferro and Fraser cover the door. and Walsh takes up a position close to it (the door). If anyone comes out Walsh will try and overpower them using non lethal force (that's not borne out of a desire to grab prisoners for intel, it's more an acknowledgment that we don't know who's in teh house and in Walsh's mind it's not an asbolute given that they're hostile).

Phase 2
If Kolstrup and O'Brien get to the house without encountering any difficulties Walsh would suggest that they (Kolstrup and O'Brien) cover the door while Walsh, Ferro, and Fraser try to get into the barn. But if Kolstrup or Ferro have other ideas that's fine by me.

Does that help?
Michael Kessler
player, 1852 posts
Hauptmann (Ger)
Dave Ross
Sun 29 Dec 2019
at 16:40
  • msg #797

Re: OOC Thread - 19

Per Kolstrup:
OOC: Maybe O'Brien has some intrusion?

He probably has some C4...


Fusilier
GM, 7003 posts
Your Guide
Sun 29 Dec 2019
at 17:53
  • msg #798

Re: OOC Thread - 19

Per Kolstrup:
OOC: Maybe O'Brien has some intrusion?


No. Looks like just Ferro.
This message was last edited by the GM at 17:53, Sun 29 Dec 2019.
Chris Walsh
player, 477 posts
Callsign Hades
Sun 29 Dec 2019
at 18:09
  • msg #799

Re: OOC Thread - 19

Per Kolstrup:
He signals Walsh to take O'Brien, leave Ferro or Fraser- that way, there's at least one suppressed weapon in position should someone emerge from the cabin.

I'll leave it up to Jinny as to where she wants to put Ferro.
Per Kolstrup
player, 1122 posts
Oversergent (Den)
Raellus
Sun 29 Dec 2019
at 20:16
  • msg #800

Re: OOC Thread - 19

In reply to Chris Walsh (msg # 799):

Agreed, but as the only one with INTRU, she should probably head for the barn. Fraser can guard the front door with Per.

-
Ferro
player, 1291 posts
CaporaleMaggior (It)
Jinnysong
Mon 30 Dec 2019
at 03:02
  • msg #801

Re: OOC Thread - 19

I'll go to the barn if you want me to make the roll, but I am not sure that's the plan.
Per Kolstrup
player, 1123 posts
Oversergent (Den)
Raellus
Mon 30 Dec 2019
at 05:29
  • msg #802

Re: OOC Thread - 19


I don't think we'll learn much from examining the BMP. Hopefully, I'm wrong. My preference is to deal with the people, but that presents its own challenges. Either way, it's not a discussion that can realistically happen IC ATM. Maybe I should have ordered the scout team back for a face-to-face pow-wow, but I didn't want to be all bossy-pants. So, here we are. Let's roll with it and see what happens.

If y'all can break into the barn and get a closer look at the BMP, we might glean some helpful intel. If not (i.e. we can't get in, or we can't determine whose BMP it is currently) we need to decide quick whether to deal with the people or move on.

Pessimistically speaking, dealing with the people either means A. prisoners, B. blood on our hands, or C. friendly casualties (maybe all of the above), but at at least we won't have to worry about potential hostiles in our rear. IF we're lucky, they turn out to be Spetnaz and we take them by surprise, they try to resist, and we silently kill them all, then it's all good. Ha ha... what are the chances of that?

Bypassing the farm means avoiding A,B, and C but means we could have a hostile mechanized squad behind us.

It's SNAFU- a classic Catch 22 scenario.

EDIT: It's 10:30 at night and the scouts heard voices inside the cottage. In the old Dark Ages, common folk went to bed with the sun. The fact that at least a couple of people are awake inside suggests some sort of watch is being kept, which likely means military.

-
This message was last edited by the player at 05:42, Mon 30 Dec 2019.
Chris Walsh
player, 478 posts
Callsign Hades
Mon 30 Dec 2019
at 07:08
  • msg #803

Re: OOC Thread - 19

The main thing I’m hoping to learn from a closer look at the BMP is whether it’s in working order or a stripped down hulk that’s unlikely to pose any real threat to us. As I alluded to in my IC post there’s also the possibility that there might be an easier way into the house via the barn (or might not, but we’re not going to know for sure unless we take a closer look).

I’m not suggesting looking in the barn instead of dealing with the people in the house. In my opinion, yes, we need to look at neutralising them (or change our entire plan) - we can’t afford to leave an unknown quantity with a maybe working BMP behind us.

But really that’s my point, they are an unknown quantity so as far as I’m concerned we need to sneak around a bit more first to try and find out more about them before we escalate anything so that if / when we do escalate it’s on the basis of an informed decision - for all we know at the moment the occupants of this house are innocent homesteaders and the reason they’re still up at 2230 is because they’re alert to the fact that a dangerous bandit gang is parked half a mile from them.

I’d also add a D to the list of potential consequences, which is that if we try to deal with them we risk making enough noise to alert Warmia that something is going down, which could potentially scupper the entire plan.

For sure there’s an element of risk attached to further sneaking around, but to my mind the point of sending out the recce team was to try and gather information and so far we’ve only seen half the picture here. And sneaking around a bit more doesn’t strike me as any more risky than trying to take the place down without knowing what we’re up against.

That said, I don’t want to force anyone into a particular course of action if they’re dead set against it, so if Rae and Jinny both want to try and deal with the house now without trying to enter the barn first I’ll go along with the majority decision.
Per Kolstrup
player, 1124 posts
Oversergent (Den)
Raellus
Mon 30 Dec 2019
at 15:50
  • msg #804

Re: OOC Thread - 19

In reply to Chris Walsh (msg # 803):

Your reasoning is sound and I don't have a problem checking out the barn as long as we can do so reasonably stealthily. That's my main point. If breaking into the barn alerts the occupants of the house, we've lost our advantages of surprise and initiative if/when we do decide to take down the occupants of the house. But you're right- if the BMP is a derelict (no engine or no tracks or something to that effect), then maybe this place is just a civilian-occupied farm, in which case we probably should just bypass it.

-
Chris Walsh
player, 479 posts
Callsign Hades
Mon 30 Dec 2019
at 16:43
  • msg #805

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 804):

I think the bottom line is that anything we try has an element of risk dependent on how the dice fall - we could decide to try and take them down then roll a 20 at a critical stage so ultimately we're at the mercy of the dice whatever we do - the only 'safe' option is to withdraw but then we don't know what problem we're potentially leaving ourselves to have to deal with later.

I'm happy to have Walsh make a Stealth roll instead if preferred but as we're not allowed to discuss specifics (and Fuse has already said Intrusion has the best difficulty level) we can't know if decent Stealth @ higher Difficulty level is better than not so good Intrusion @ lower difficulty.

I do think we need to make final decision on the basis that there is no ideal solution though - we seem to have been stuck on this for what feels like a long time.
Per Kolstrup
player, 1125 posts
Oversergent (Den)
Raellus
Mon 30 Dec 2019
at 19:10
  • msg #806

Re: OOC Thread - 19

In reply to Chris Walsh (msg # 805):

I think we should try to break into the barn, IF we think it can be done relatively stealthily. Then we can decide what to do next (either leave the farm or enter the cottage).

IF don't think that we can break in stealthily enough to avoid detection, then I think we should kick in the door and find out who's inside. We have three suppressed weapons. Assuming we get the drop on them, we have a good job of subduing them quietly.

-
Chris Walsh
player, 480 posts
Callsign Hades
Mon 30 Dec 2019
at 19:19
  • msg #807

Re: OOC Thread - 19

Per Kolstrup:
I think we should try to break into the barn, IF we think it can be done relatively stealthily.

I don't know we're going to fathom whether we think that can be done or not given that Fuse has already indicated that it can but it will be subject to a dice roll. So whatever happens we might succeed or we might not.

Per Kolstrup:
I think we should kick in the door and find out who's inside. We have three suppressed weapons. Assuming we get the drop on them, we have a good job of subduing them quietly.

I don't know how you can draw that conclusion. There could be a dozen armed men in there. And we've no clue how easy it will be to force the door.

This keeps coming back to the same point - we don't know what we're up against. I think a banzai charge inside in those circumstances is the worst resolution. One burst of gunfire (or one guy gets on a radio if they are WA) and the whole op is blown.
Per Kolstrup
player, 1126 posts
Oversergent (Den)
Raellus
Mon 30 Dec 2019
at 19:26
  • msg #808

Re: OOC Thread - 19

Chris Walsh:
I don't know we're going to fathom whether we think that can be done or not given that Fuse has already indicated that it can but it will be subject to a dice roll. So whatever happens we might succeed or we might not.


It might take two rolls, one to assess the probability of stealthy intrusion, and a second (depending on the first) to execute.

Chris Walsh:
This keeps coming back to the same point - we don't know what we're up against. I think a banzai charge inside in those circumstances is the worst resolution. One burst of gunfire (or one guy gets on a radio if they are WA) and the whole op is blown.


Yes, it's risky, but what's the alternative? If you've suggested another way to deal with the occupants, I must have missed it.

I'm anxious to move on too but, as you said, we need to make a decision so that's what I'm trying to contribute to.

-
This message was last edited by the player at 19:26, Mon 30 Dec 2019.
Chris Walsh
player, 481 posts
Callsign Hades
Mon 30 Dec 2019
at 19:34
  • msg #809

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 808):

My alternative suggestion was to enter the barn and see if that offered

a) another way into the house

b) any clues as to the identity of the occupants

Before we lock in to storming the cottage.

However you want to make entering the barn conditional on being able to do it stealthily and given there's random chance involved (a dice roll) I don't see how we can guarantee that condition will be met. Even if Fuse says it looks promising we could roll a series of 20's.
Per Kolstrup
player, 1127 posts
Oversergent (Den)
Raellus
Mon 30 Dec 2019
at 19:49
  • msg #810

Re: OOC Thread - 19

In reply to Chris Walsh (msg # 809):

I'm not trying to be difficult. When I mean by conditional is that if the lock looks un-pickable or whatever, and the only way to get into the barn is to use force (presumably unsubtle and potentially very noisy), then why bother? In that case, if we proceed, the element of surprise is already gone and the alarm will likely be raised. We might as well skip right to storming the farmhouse.

I think this is more of a misunderstanding than a disagreement, but mox nix. In the interest of getting things moving again, I'm fine with unconditionally trying to get into the barn. However, if we fail loudly, we need to be prepared for what's likely to come next (i.e. the occupants of the farmhouse being roused).

-
Chris Walsh
player, 482 posts
Callsign Hades
Mon 30 Dec 2019
at 22:02
  • msg #811

Re: OOC Thread - 19

Per Kolstrup:
I'm fine with unconditionally trying to get into the barn. However, if we fail loudly, we need to be prepared for what's likely to come next (i.e. the occupants of the farmhouse being roused).

Yeah, that kinda circles back to what I had in mind earlier

Chris Walsh:
If Kolstrup and O'Brien get to the house without encountering any difficulties Walsh would suggest that they (Kolstrup and O'Brien) cover the door while Walsh, Ferro, and Fraser try to get into the barn.

The only thing that's changed there is that Fraser and O'Brien have swapped roles. Essentially what I'm suggesting is that if anyone comes out of the door to investigate any noise that's made you have an opportunity to deal with them (hopefully silently). Potentially that may also leave the door open (literally), thus removing one obstacle if the house does have to be stormed.

Does anyone on the recce patrol have CS grenades? (Walsh doesn't) (Fuse, can you advise for Fraser and O'Brien?)

Also, I don't think those not on the patrol have said anything. If anyone has any OOC ideas or suggestions your input would be quite welcome regardless of whether your PC is on the patrol or not.
Fusilier
GM, 7004 posts
Your Guide
Mon 30 Dec 2019
at 23:01
  • msg #812

Re: OOC Thread - 19

In reply to Chris Walsh (msg # 811):

No, no CS.
Chris Walsh
player, 484 posts
Callsign Hades
Tue 31 Dec 2019
at 07:57
  • msg #813

Re: OOC Thread - 19

Chris Walsh:
Does anyone on the recce patrol have CS grenades? (Walsh doesn't) (Fuse, can you advise for Fraser and O'Brien?)

Rae / Jinny, can you advise.

Thanks.
Per Kolstrup
player, 1128 posts
Oversergent (Den)
Raellus
Tue 31 Dec 2019
at 16:14
  • msg #814

Re: OOC Thread - 19


Per does not.

-
Jose Rodriguez
editor, 456 posts
Spec 4 (US) Infantry
Heffe
Tue 31 Dec 2019
at 18:21
  • msg #815

Re: OOC Thread - 19

Wish I had some other thoughts, but looking over the thread I feel like everything's already been said. I'd agree that checking the BTR for function is and should be of highest priority, so getting into the barn to check it out is paramount if possible.

There's a few things that could potentially be happening here:

  • These are Warmia troopers, and they have a BTR which may or may not be functioning. I would bet against the BTR functioning based on the intel we've gleaned so far about their force capability.
  • These are Warmia-aligned troopers (KGB or someone else), again with a BTR. This option makes the BTR functioning much more likely.
  • This is some other military force entirely that is not Warmia-aligned. The Russians perhaps? We know that they are operating in the area, but if these are just normal Russians they may or may not be aware of some KGB plot to support Warmia. In this instance, I would think the BTR functioning is more likely. Or it might be someone else entirely, not Russian or Warmia. That feels unlikely to me though.
  • This is just some random civvies that happen to have a busted old BTR in their barn.


In other words, I think we might get a better idea of who is in the house just by knowing whether or not the BTR works, but all of these options seem equally possible without more information. It's also possible that whomever is in the barn has a radio, so probably best to avoid anything that could trigger a region-wide alert being put out about us.
Ferro
player, 1292 posts
CaporaleMaggior (It)
Jinnysong
Wed 1 Jan 2020
at 21:55
  • msg #816

Re: OOC Thread - 19

In reply to Chris Walsh (msg # 813):

No, I don't have any.
Per Kolstrup
player, 1129 posts
Oversergent (Den)
Raellus
Wed 1 Jan 2020
at 22:04
  • msg #817

Re: OOC Thread - 19


Happy New Year, everyone!

Thanks for the input, Jeffe.

-
Fusilier
GM, 7005 posts
Your Guide
Wed 1 Jan 2020
at 22:11
  • msg #818

Re: OOC Thread - 19

My holidays are over. I'll be resuming things tomorrow.
Fusilier
GM, 7008 posts
Your Guide
Fri 3 Jan 2020
at 23:48
  • msg #819

Re: OOC Thread - 19

Jose and Varis can roll vs Charisma+Persuasion (or just vs Charisma if they don't have the skill to boost their chances).

Difficulty level: Formidable.
Jan Czerny
player, 748 posts
Sergent-Chef FFL
Mahatatain
Sat 4 Jan 2020
at 13:32
  • msg #820

Re: OOC Thread - 19

Chris Walsh:
Does anyone on the recce patrol have CS grenades? (Walsh doesn't) (Fuse, can you advise for Fraser and O'Brien?)

I have this nagging memory that Billy has one.

My apologies if my memory is incorrect though.
Michael Kessler
player, 1853 posts
Hauptmann (Ger)
Dave Ross
Sat 4 Jan 2020
at 13:45
  • msg #821

Re: OOC Thread - 19

I'm unclear as to whether the main body is aware of the BMP discovery or not.

I've been working on the basis that they (the main body) are out of range of the handheld sets so have not heard the chit chat that's been taking place between members of the recon team (including Walsh's latest transmission).

On rereading, I see that Rae did post an OOC intent at one point to call it in but I don't think that was ever done IC so I don't know if it should be just inferred that took place, in which case my bad, I missed that and have only been paying attention for an IC post.

tl;dr, I don't know what (if anything) the main body know about the scouts' situation (and have been working on the basis that they don't know anything, hence Kessler's inaction).

Also @Andy, re the CS grenade, thanks, but Fuse already replied in the negative (msg 812), which I took to include Fraser and O'Brien.
Jan Czerny
player, 749 posts
Sergent-Chef FFL
Mahatatain
Sat 4 Jan 2020
at 13:59
  • msg #822

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 821):

Ah, I didn't think that they were over 2km from us.

Once Fuse confirms I'll edit my post as appropriate.

It might be Hank that has a CS grenade then.
Michael Kessler
player, 1854 posts
Hauptmann (Ger)
Dave Ross
Sat 4 Jan 2020
at 14:00
  • msg #823

Re: OOC Thread - 19

Jan Czerny:
Ah, I didn't think that they were over 2km from us.


I don't know what effect (if any) the wooded terrain has.
Jan Czerny
player, 750 posts
Sergent-Chef FFL
Mahatatain
Sat 4 Jan 2020
at 14:19
  • msg #824

Re: OOC Thread - 19

FYI, I've amended Jan's last IC post as I had confused myself on a couple of things.

Fuse - if the recon team is far away enough that Jan can't hear their radio chat then please let me know and I'll amend further.

Ta,

Andy
Fusilier
GM, 7009 posts
Your Guide
Sat 4 Jan 2020
at 16:08
  • msg #825

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 821):

You're still in comms range at this point. But it's nearly maxed out due to the terrain, so shortrange sets will be heard as weak and distorted (though readable), which will indicate to your PCs that the farm is probably their limit.
This message was last edited by the GM at 16:15, Sat 04 Jan 2020.
Jan Czerny
player, 752 posts
Sergent-Chef FFL
Mahatatain
Sun 5 Jan 2020
at 00:40
  • msg #826

Re: OOC Thread - 19

Please note that I've amended Jan's last IC post to include his recommendation on pulling in the sentries so that we can move faster to support the recon team (if needed).

Ta,

Andy
Fusilier
GM, 7011 posts
Your Guide
Sun 5 Jan 2020
at 16:59
  • msg #827

Re: OOC Thread - 19

Turn is up. Just need some feedback before I could complete it.
Per Kolstrup
player, 1134 posts
Oversergent (Den)
Raellus
Sun 5 Jan 2020
at 17:11
  • msg #828

Re: OOC Thread - 19


Fuse, does the front door appear to open inward or outward? Either way, Per is going to try to force it open using brute strength; I'd like to describe the attempt accurately . Thanks.

-
Fusilier
GM, 7012 posts
Your Guide
Sun 5 Jan 2020
at 17:15
  • msg #829

Re: OOC Thread - 19

Inwards. If you want you can roll vs Strength (Difficulty level: Difficult).
Per Kolstrup
player, 1136 posts
Oversergent (Den)
Raellus
Sun 5 Jan 2020
at 17:25
  • msg #830

Re: OOC Thread - 19

In reply to Fusilier (msg # 829):

Bummer. Had to roll under 10 and got unlucky 13. IC post reflects failure.

-
Michael Kessler
player, 1858 posts
Hauptmann (Ger)
udxr226
Thu 9 Jan 2020
at 08:24
  • msg #831

Re: OOC Thread - 19

Fuse, for those back with the vehicles, can we presume Czerny has relayed to everyone the instructions he was given in Msg 545?
Fusilier
GM, 7018 posts
Your Guide
Thu 9 Jan 2020
at 09:14
  • msg #832

Re: OOC Thread - 19

Yeah that's fine.
Per Kolstrup
player, 1141 posts
Oversergent (Den)
Raellus
Thu 9 Jan 2020
at 13:52
  • msg #833

Re: OOC Thread - 19


Fuse, can we assume that Per does what he said he'd do (in his plan) or do you need mentoring post the run up IC?

-
Fusilier
GM, 7019 posts
Your Guide
Thu 9 Jan 2020
at 18:42
  • msg #834

Re: OOC Thread - 19

No, that's fine.
Michael Kessler
player, 1860 posts
Hauptmann (Ger)
udxr226
Thu 9 Jan 2020
at 22:44
  • msg #835

Re: OOC Thread - 19

Heffe, check IC msg 545

Michael Kessler:
Hearing Czerny’s voice, the German officer looks up, keeping one earphone from headset for the vehicle’s integral R123 radio pressed to his ear as he considers the Frenchman’s suggestion for a moment before nodding. ”Agreed. Get everyone back to their vehicles.” Giving the matter more thought, he then adds. ”Get Babicevs and Rodriguez to crew up the Argo for now. if the recon team need help and the APC’s get bogged down their job is to push on and link up with Kolstrup while we follow on as quickly as we can. Tell them to take Grant as well.” The recon team might have casualties and there were three seats in the Argo so they may as well make use of them all.

Czerny was supposed to have organised that but Andy hasn't logged in since I posted it so Fuse confirmed we could presume it had been done (OOC msg 831 and 832).
Jose Rodriguez
editor, 460 posts
Spec 4 (US) Infantry
Heffe
Thu 9 Jan 2020
at 23:37
  • msg #836

Re: OOC Thread - 19

Shit! That's what I get for posting before reading the OOO thread. Thanks.

Anyone keeping a log of who's going on which vehicles right now? Sounds like it would be Jose, Varis, and Grant on the Argo. Do we have a driver, or should one of us handle it (Jose can probably do a half decent job if needed to drive)?
This message was last edited by a game editor at 23:41, Thu 09 Jan 2020.
Michael Kessler
player, 1862 posts
Hauptmann (Ger)
udxr226
Fri 10 Jan 2020
at 00:02
  • msg #837

Re: OOC Thread - 19

In reply to Jose Rodriguez (msg # 836):

One of the Canadians has been driving it from the start. Brownie I think.

If anyone wants to take over from him that would probably need to be discussed IC.
Jose Rodriguez
editor, 461 posts
Spec 4 (US) Infantry
Heffe
Fri 10 Jan 2020
at 00:23
  • msg #838

Re: OOC Thread - 19

I don't think that will be necessary. Jose would probably prefer riding and shooting (if needed) to driving.

Thanks for the reminder.
This message was last edited by a game editor at 00:24, Fri 10 Jan 2020.
Fusilier
GM, 7021 posts
Your Guide
Fri 10 Jan 2020
at 06:31
  • msg #839

Re: OOC Thread - 19

Rae, I thought about splitting up your actions to give you more share of control, but in the end I just plowed through. Hope that's ok and no different than what wanted to do.

Argo occupants, please hide your next turn to everyone but your team.
This message was last edited by the GM at 06:31, Fri 10 Jan 2020.
Per Kolstrup
player, 1142 posts
Oversergent (Den)
Raellus
Fri 10 Jan 2020
at 14:46
  • msg #840

Re: OOC Thread - 19

In reply to Fusilier (msg # 839):

It's all good, thanks.

-
Ferro
player, 1298 posts
CaporaleMaggior (It)
Jinnysong
Fri 10 Jan 2020
at 22:09
  • msg #841

Re: OOC Thread - 19

Jose, I'm pretty sure that was supposed to be hidden.
Jose Rodriguez
editor, 463 posts
Spec 4 (US) Infantry
Heffe
Fri 10 Jan 2020
at 22:44
  • msg #842

Re: OOC Thread - 19

So it was. Thanks Jinny for the reminder, and apologies to all. I went ahead and edited the post so that it's only visible to those of us on the Argo.
This message was last edited by a game editor at 22:45, Fri 10 Jan 2020.
Michael Kessler
player, 1864 posts
Hauptmann (Ger)
udxr226
Fri 10 Jan 2020
at 23:30
  • msg #843

Re: OOC Thread - 19

Jose Rodriguez:
Anyone keeping a log of who's going on which vehicles right now?


Yes. To the best of my knowledge it's as follows

Argo
Brownie - driver
Babicevs
Rodriguez
Grant

BTR
Andropov - driver
Fischer - gunner
McCarthy
Kessler - riding on top
Krysia - riding on top
Aleksandr - riding on top (presumed)
Price -  riding on top (presumed)
Czerny - air guard hatch (presumed)
Voight - other air guard hatch
Gustek - inside vehicle
Marta - inside vehicle
Anna - ?

Grizzly
All Canadians except Fraser and Brownie

Recon patrol
Kolstrup
Ferro
Walsh
O'Brien
Fraser

If anyone thinks they should be somewhere other than that they need to say.
This message was last edited by the player at 08:56, Sat 11 Jan 2020.
Michael Kessler
player, 1865 posts
Hauptmann (Ger)
udxr226
Sat 11 Jan 2020
at 08:57
  • msg #844

Re: OOC Thread - 19

I edited my above post as I’d forgotten Anna.

I presume she’ll be staying near McCarthy?
Per Kolstrup
player, 1144 posts
Oversergent (Den)
Raellus
Sun 12 Jan 2020
at 00:21
  • msg #845

Re: OOC Thread - 19


As soon as the upstairs is cleared, I think we should lay an ambush outside the farmhouse. I expect that WA will send someone to check out the farmhouse after the ruckus.

-
This message was last edited by the player at 00:21, Sun 12 Jan 2020.
Ferro
player, 1300 posts
CaporaleMaggior (It)
Jinnysong
Sun 12 Jan 2020
at 00:26
  • msg #846

Re: OOC Thread - 19

I'm fine with that.

I just want to mention again what Stasia warned us of though. Every time we stop and deal with little fish the big ones have an easier time to get away.
Per Kolstrup
player, 1145 posts
Oversergent (Den)
Raellus
Sun 12 Jan 2020
at 02:18
  • msg #847

Re: OOC Thread - 19

In reply to Ferro (msg # 846):

I'm ok with pressing on too.

-
Michael Kessler
player, 1866 posts
Hauptmann (Ger)
udxr226
Sun 12 Jan 2020
at 09:51
  • msg #848

Re: OOC Thread - 19

My preference would be to push on once the recce team and the main body are reunited and launch a full scale assault on Suchaz as quickly as possible, i.e. under cover of darkness. It may not be ideal attacking at night but if we wait until dawn that gives them more time to get organised (or run away) so I think it's the lesser of two evils.

If consensus is to do something else that's fine too.
Fusilier
GM, 7026 posts
Your Guide
Mon 13 Jan 2020
at 22:56
  • msg #849

Re: OOC Thread - 19

When you get a chance can you look at the map and let me know if the "Assault" is the correct path you mean to take?
Michael Kessler
player, 1869 posts
Hauptmann (Ger)
udxr226
Mon 13 Jan 2020
at 23:00
  • msg #850

Re: OOC Thread - 19

In reply to Fusilier (msg # 849):

That was pretty much what I had in mind but if Babicevs or Rodriguez want to suggest something else IC that's fine by me.
Per Kolstrup
player, 1148 posts
Oversergent (Den)
Raellus
Mon 13 Jan 2020
at 23:29
  • msg #851

Re: OOC Thread - 19


Is it safe to assume that O'Brien passed along the recon team's SITREP as per Per's instructions?

-
Michael Kessler
player, 1870 posts
Hauptmann (Ger)
udxr226
Mon 13 Jan 2020
at 23:37
  • msg #852

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 851):

Presuming he has, maybe McCarthy can handle it. I think I’m pretty maxed out with what Kessler’s doing in terms of actions for one turn (and I’m about to go to bed so can’t edit anything in now)
This message was last edited by the player at 23:38, Mon 13 Jan 2020.
Per Kolstrup
player, 1149 posts
Oversergent (Den)
Raellus
Mon 13 Jan 2020
at 23:51
  • msg #853

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 852):

I wasn't expected an IC reply from the recipients; I just want to make sure the SITREP didn't get lost in the shuffle. Fuse has a lot of plates spinning right now.

-
Fusilier
GM, 7027 posts
Your Guide
Mon 13 Jan 2020
at 23:59
  • msg #854

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 851):

Yes, consider it done.
Per Kolstrup
player, 1152 posts
Oversergent (Den)
Raellus
Wed 15 Jan 2020
at 23:03
  • msg #855

Re: OOC Thread - 19


I'm not super opposed to rigging the BMP for demo, but I'm worried that doing so will end up with the scouting team being tied to the farmhouse if/when a WA reaction force shows up.

If they weren't engaged in a firefight themselves, I'd have Per call Kessler and McCarthy what they want him to do, but I don't want to pass the buck, so to speak.

@Ferro: What do you think we should do? I'd ask her IC, but I think she's still inside the farmhouse.

-
Chris Walsh
player, 494 posts
Callsign Hades
Wed 15 Jan 2020
at 23:17
  • msg #856

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 855):

I’m fine with using a thermite grenade if O’Brien has one.

I’m just keen to make sure that BMP doesn’t get used against us, now or in the future. Anything else is a bonus.
Ferro
player, 1302 posts
CaporaleMaggior (It)
Jinnysong
Wed 15 Jan 2020
at 23:31
  • msg #857

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 855):

Thermite is fine. Personally I don't see the BMP as much of a threat so I don't want to linger in the orchard to deal with it. If thermite is the quickest then that.

Also (Fuse) I am on my phone for next 4 days so unless it's critical I may have to pass on my turns until then.
This message was last edited by the player at 23:32, Wed 15 Jan 2020.
Ferro
player, 1303 posts
CaporaleMaggior (It)
Jinnysong
Thu 16 Jan 2020
at 21:37
  • msg #858

Re: OOC Thread - 19

The Krok's driving over Grant and Price!
This message was last edited by the player at 21:48, Thu 16 Jan 2020.
Fusilier
GM, 7030 posts
Your Guide
Thu 16 Jan 2020
at 21:44
  • msg #859

Re: OOC Thread - 19

In reply to Ferro (msg # 858):

You should have took the hint when he tried to drown everybody.

Joking.
Per Kolstrup
player, 1154 posts
Oversergent (Den)
Raellus
Thu 16 Jan 2020
at 22:51
  • msg #860

Re: OOC Thread - 19


@Recon Team: Are y'all OK with continuing the original mission, or do you think we should move to link up with the main body?

-
Michael Kessler
player, 1872 posts
Hauptmann (Ger)
udxr226
Thu 16 Jan 2020
at 23:05
  • msg #861

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 860):

I'm fine with carrying on.

EDIT. I'm also fine with linking up. I'll go with the flow.

@All, Kessler's intent if / when we deal with this barricade is going to be to push on into Suchacz as quickly as possible so that we can try and catch Warmia before they get any more organised than they already are. I realise that means attacking at night, which does have drawbacks, so if anyone has any alternative options they want to propose please, feel free.
This message was last edited by the player at 23:12, Thu 16 Jan 2020.
Per Kolstrup
player, 1155 posts
Oversergent (Den)
Raellus
Thu 16 Jan 2020
at 23:30
  • msg #862

Re: OOC Thread - 19


I tend to agree. We could just block the road to their monastery redoubt and attack at dawn, but that gives them time to prepare. Since we've lost the element of surprise, it makes sense to use the only other major advantage available to us, and that's our NODs. So, although it's not ideal, my vote would be to carry on with a night attack.

-
Fusilier
GM, 7033 posts
Your Guide
Fri 17 Jan 2020
at 10:39
  • msg #864

Re: OOC Thread - 19

Map is updated and here is a zoomed in view of the barrier area.


Michael Kessler
player, 1874 posts
Hauptmann (Ger)
udxr226
Fri 17 Jan 2020
at 20:44
  • msg #865

Re: OOC Thread - 19

Per Kolstrup:
@Recon Team: Are y'all OK with continuing the original mission, or do you think we should move to link up with the main body?

Rae, I'm not sure if a final decision was reached here so I've intentionally left Kessler's transmission open to allow either option.
Reggie Grant
player, 152 posts
Refugee Medic
Sat 18 Jan 2020
at 17:39
  • msg #866

Re: OOC Thread - 19

Fuse - did Reggie see where Brownie went?

Ta,

Andy
Fusilier
GM, 7034 posts
Your Guide
Sun 19 Jan 2020
at 22:08
  • msg #867

Re: OOC Thread - 19

He's by the Argo now.
Jose Rodriguez
editor, 466 posts
Spec 4 (US) Infantry
Heffe
Tue 21 Jan 2020
at 17:25
  • msg #868

Re: OOC Thread - 19

In reply to Fusilier (msg # 867):

Sorry for the delay all. Will try to have a post up in the next couple hours.
Fusilier
GM, 7036 posts
Your Guide
Tue 21 Jan 2020
at 23:49
  • msg #869

Re: OOC Thread - 19

In reply to Jose Rodriguez (msg # 868):
No problem. I knew it was long weekend in the US so I let things linger longer than usual.


I should have the other two scenes up later tonight.
Ferro
player, 1305 posts
CaporaleMaggior (It)
Jinnysong
Wed 22 Jan 2020
at 05:36
  • msg #870

Re: OOC Thread - 19

I know our characters aren't aware but it's interesting to read from the other group that they still don't know where Nowak is and that they're now guarding entry to the harbor. Only a matter of time before it all comes to a head.

Also welcome to the new players.
Jose Rodriguez
editor, 468 posts
Spec 4 (US) Infantry
Heffe
Wed 22 Jan 2020
at 06:46
  • msg #871

Re: OOC Thread - 19

Also good to see some recurring NPCs reprising their roles. Morawiecki is still a heartless bastard - I love it.

Welcome guys!
Michael Kessler
player, 1876 posts
Hauptmann (Ger)
udxr226
Wed 22 Jan 2020
at 21:21
  • msg #872

Re: OOC Thread - 19

Hey fellas, welcome to the game.
Fusilier
GM, 7038 posts
Your Guide
Thu 23 Jan 2020
at 22:54
  • msg #873

Re: OOC Thread - 19

How are the scouts arranged? For clarity, you were moving in single file before stopping.
Chris Walsh
player, 497 posts
Callsign Hades
Thu 23 Jan 2020
at 23:00
  • msg #874

Re: OOC Thread - 19

Walsh will take a couple of paces to his right.
Per Kolstrup
player, 1159 posts
Oversergent (Den)
Raellus
Thu 23 Jan 2020
at 23:28
  • msg #875

Re: OOC Thread - 19


Ferro point
Per slack
O'Brien
Walsh
Fraser

SOP in this situation is to offset a pace or two, alternating left-right to clear sight/firing lines.

Based on what Dave said for Walsh, it would look like:

Ferro
Per (offset right)
O'Brien (offset left)
Walsh (offset right)
Fraser (offset left)

-
This message was last edited by the player at 23:59, Thu 23 Jan 2020.
Fusilier
GM, 7039 posts
Your Guide
Thu 23 Jan 2020
at 23:43
  • msg #876

Re: OOC Thread - 19

Offset, so pretty close side by side then?
Per Kolstrup
player, 1160 posts
Oversergent (Den)
Raellus
Fri 24 Jan 2020
at 00:03
  • msg #877

Re: OOC Thread - 19

In reply to Fusilier (msg # 876):

Pretty close is relative, so maybe 2-4 meters on the x axis? On the y axis (direction of travel), I imagine we were keeping an interval of several meters so that if we walked into an ambush, one bullet couldn't take out more than one of us.

I hope that made sense. Let me try to do it visually.

^ (direction of travel, NW)

       F


         P


     O


         W


     F


-
Jan Czerny
player, 754 posts
Sergent-Chef FFL
Mahatatain
Fri 24 Jan 2020
at 08:07
  • msg #878

Re: OOC Thread - 19

Sorry for my lack of posting - be snowed with work this week but we catch up over the weekend hopefully. Please NPC as necessary.

Apologies for this.

Andy
Chris Walsh
player, 499 posts
Callsign Hades
Fri 24 Jan 2020
at 21:00
  • msg #879

Re: OOC Thread - 19

I edited Walsh's post a bit in view of the possible difficulties with hand signals being seen.
Michael Kessler
player, 1878 posts
Hauptmann (Ger)
udxr226
Sat 25 Jan 2020
at 11:45
  • msg #880

Re: OOC Thread - 19

Michael Kessler:
@All, Kessler's intent if / when we deal with this barricade is going to be to push on into Suchacz as quickly as possible so that we can try and catch Warmia before they get any more organised than they already are. I realise that means attacking at night, which does have drawbacks, so if anyone has any alternative options they want to propose please, feel free.

Other than Rae I don't think anyone replied to this so I'm presuming everyone's happy with it.

My thinking is to lead with the two AFV's. In terms of game play we'd probably all prefer the BTR to be on point but realistically whichever AFV clears the barricade first is going to end up in the lead and if that happens to be the Grizzly I don't think it would be realistic to tell them to give way to the BTR. Once we get to Suchacz I don't have anything other than to hit them with as much fire from our heavy weapons (vehicle HMG's, grenade launchers, the local AT weapon, etc) as we can to try and overwhelm them. So basically Blitzkrieg )or Shock and Awe if you prefer).

I plan to have the Argo stay back with Brownie, Price, Aleksandr, and Grant. I'm thinking it can act as a mobile reserve utilising the GPMG's firepower and also serve as an ambulance if one is needed by getting the medic on scene. @Andy, if you don't want to have Grant placed with three NPC's say so OOC and we can arrange a swap (note if Grant asks IC where he should go Kessler will assign him to the Argo).

If anyone has any alternative suggestions just say.
Per Kolstrup
player, 1162 posts
Oversergent (Den)
Raellus
Sat 25 Jan 2020
at 16:06
  • msg #881

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 880):

I'm still in favor of this plan. I've marked a line on the map. Ideally, we'll be able to get the vehicles to this area, set up an APC at the northern and southern termini, Price's MG in the middle and block off the two main roads east. The recon/sniper team will hopefully be able to set up around the other point I added to the map. From those two positions, we should be able to block Warmia's main escape routes. Then, we can start pushing into the town, blasting away.

Realistically, we have too few people for this job, so I think the best we can hope to do now is kill a few WA, scatter the rest, capture/destroy their winter supplies, and devastate their morale. At the very least, we'll disrupt their ops for the next few weeks, weaken them to the point where local village militias will stand a better chance of defending themselves.

-
Michael Kessler
player, 1879 posts
Hauptmann (Ger)
udxr226
Sat 25 Jan 2020
at 16:29
  • msg #882

Re: OOC Thread - 19

Per Kolstrup:
Realistically, we have too few people for this job, so I think the best we can hope to do now is kill a few WA, scatter the rest, capture/destroy their winter supplies, and devastate their morale. At the very least, we'll disrupt their ops for the next few weeks, weaken them to the point where local village militias will stand a better chance of defending themselves. 

What I'm hoping for (Kessler will discuss this with Kolstrup once we're clear of the barricade and can have a radio convo) is that if the AFV's can cause said shock and awe the leadership will make a bolt for it and the scout / sniper team can target them specifically. In other words a decapitation strike. I'm hoping that will serve to neutralise Warmia as any sort of regional threat.

quote:
WA is led by a man named Mazur, or General Mazur. He is said to have been a school teacher in Gdansk. He has three lieutenants and the gypsy woman. An African-america woman is also part of his group, acting as some sort of enforcer. There is no further details forthcoming on the leadership.

In particular if we can target the gypsy woman and take her down that shatters the myth that they're bulletproof.
Per Kolstrup
player, 1163 posts
Oversergent (Den)
Raellus
Sat 25 Jan 2020
at 18:33
  • msg #883

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 882):

I hope so too, but looking at the map, we just don't have the manpower to properly clear the whole town at anything other than a snail's pace, and there are so many ways for hostiles to sneak out (we can't even come close to covering them all). I'm just trying to temper my own expectations.

-
Michael Kessler
player, 1880 posts
Hauptmann (Ger)
udxr226
Sat 25 Jan 2020
at 18:52
  • msg #884

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 883):

Yeah, my strategy isn't so much to clear the village (I don't think that's possible operating at night with the resources we have) as to try and inflict as much damage and cause as many casualties as possible in as short a time as possible. It may be that we have to do it as a hit and run. At this stage my expectations are also low. I think inflicting some damage without suffering any losses ourselves is about as good as we can reasonably hope for and if we do manage a decapitation strike it's a bonus.

Unless anyone else wants to chip in with an alternative plan?
John Jameson McCarthy
player, 3057 posts
Major (US) Cavalry
Mark101
Sat 25 Jan 2020
at 19:18
  • msg #885

Re: OOC Thread - 19

Rather than quiet agreement, I agree there isn't much option but to push on. How do you envisage the scout/sniper team being in a position to take out anyone fleeing the village? Are we going to set them up to cover the likely escape route to the monastery, or something else?

People will need to be careful not to spread out too much, the APCs won't be much use in the village and will be vulnerable without infantry support. Warmia may not be the Chechyn rebels and the village is no city, but urban environments can be deadly for vehicles.
Per Kolstrup
player, 1164 posts
Oversergent (Den)
Raellus
Sat 25 Jan 2020
at 20:33
  • msg #886

Re: OOC Thread - 19

John Jameson McCarthy:
Rather than quiet agreement, I agree there isn't much option but to push on. How do you envisage the scout/sniper team being in a position to take out anyone fleeing the village? Are we going to set them up to cover the likely escape route to the monastery, or something else?


Did you look at the map? I marked a proposed sniper post to cover escape routes to the S and SE. As it stands, the recon team doesn't know exactly where it is, so anywhere in that vicinity will probably have to do. The APCs would set up to cover the road to the monastery.

John Jameson McCarthy:
People will need to be careful not to spread out too much, the APCs won't be much use in the village and will be vulnerable without infantry support. Warmia may not be the Chechyn rebels and the village is no city, but urban environments can be deadly for vehicles.


Agreed there. Any aggressive advance should be combined arms with infantry supporting the APCs.

-
This message was last edited by the player at 20:35, Sat 25 Jan 2020.
Michael Kessler
player, 1881 posts
Hauptmann (Ger)
udxr226
Sat 25 Jan 2020
at 21:05
  • msg #887

Re: OOC Thread - 19

John Jameson McCarthy:
People will need to be careful not to spread out too much, the APCs won't be much use in the village and will be vulnerable without infantry support. Warmia may not be the Chechyn rebels and the village is no city, but urban environments can be deadly for vehicles.

I was hoping we could sit back a little from the actual village itself (i.e. several hundred metres initially). That would allow us to apply a significant volume of heavy machine gun fire as well as grenade launchers and the Carl Gustav (I'd planned to use that against any buildings that appear to be strongpoints) while sitting far enough back to be out of effective small arms / molotov cocktail range. We only move forward when it appears that all resistance has been dealt with. To put it bluntly, I'm hoping we can use excessive force to knock the shit out of them from distance.

That said, yes, we'll obviously need to have dismounts providing a covering screen.


Per Kolstrup:
Did you look at the map? I marked a proposed sniper post to cover escape routes to the S and SE. As it stands, the recon team doesn't know exactly where it is, so anywhere in that vicinity will probably have to do. The APCs would set up to cover the road to the monastery.

I concur. If they try to head directly to the monastery they're headed right into the AFVs' guns. They need to go in a different direction. All we can do there is make an educated guess (as we're doing).
This message was last edited by the player at 21:08, Sat 25 Jan 2020.
Ferro
player, 1307 posts
CaporaleMaggior (It)
Jinnysong
Sat 25 Jan 2020
at 22:16
  • msg #888

Re: OOC Thread - 19

I think it's worth revisiting the advice our characters were given. We were told we should hit them fast and hard. That they won't put up the same sort of fight that were used to with regular soldiers.

We're already seeing hints of that in action at the roadblock.
Michael Kessler
player, 1882 posts
Hauptmann (Ger)
udxr226
Sat 25 Jan 2020
at 22:36
  • msg #889

Re: OOC Thread - 19

In reply to Ferro (msg # 888):

Agreed. That’s pretty much what I was getting at with the reference to blitzkrieg / shock and awe and using the Carl Gustav to blow up their houses. I want to make it so they don’t know what’s hit them.
Christian Gil
player, 3 posts
Capt (US) CivAffairs
keys138
Sun 26 Jan 2020
at 01:38
  • msg #890

Re: OOC Thread - 19

Thanks for the welcome!
Jose Rodriguez
editor, 470 posts
Spec 4 (US) Infantry
Heffe
Sun 26 Jan 2020
at 02:01
  • msg #891

Re: OOC Thread - 19

Agreed with the general sentiment for sure - we need to break their backs. Speed and ferocity are key, but I think it's worth more consideration that these aren't regulars. Yes, they may break more easily than serious forces, but I'd expect them to fight dirtier as well. We should be exercising additional caution with any buildings we enter, and expect there to be all kinds of traps and pitfalls as we proceed. Just my two cents.
John Jameson McCarthy
player, 3058 posts
Major (US) Cavalry
Mark101
Sun 26 Jan 2020
at 13:09
  • msg #892

Re: OOC Thread - 19

I haven't been able to find the map you're referring too, sorry.
Michael Kessler
player, 1884 posts
Hauptmann (Ger)
udxr226
Sun 26 Jan 2020
at 13:12
  • msg #893

Re: OOC Thread - 19

In reply to John Jameson McCarthy (msg # 892):

It's just the main game map

https://www.google.com/maps/d/...72498019484&z=18
Jose Rodriguez
editor, 471 posts
Spec 4 (US) Infantry
Heffe
Sun 26 Jan 2020
at 19:24
  • msg #894

Re: OOC Thread - 19

Just a weird item of note, it appears that the intel thread is defaulting to page 2 for me instead of page 1, where the link for the map is located. This appears to be a new development as of a few days ago. Is this happening. To anyone else?
Fusilier
GM, 7043 posts
Your Guide
Sun 26 Jan 2020
at 19:27
  • msg #895

Re: OOC Thread - 19

It's because a new addition to the thread was added, requiring a second page. I'll edit things later to put the map link back on page.1.
Michael Kessler
player, 1885 posts
Hauptmann (Ger)
udxr226
Sun 26 Jan 2020
at 19:28
  • msg #896

Re: OOC Thread - 19

In reply to Jose Rodriguez (msg # 894):

I think it's because there's now two pages worth - if you click on the thread title it will default to the newest page (i.e. page 2)

Click on the link for 'first' and you should go to the post with the map

(I had the same problem)
Per Kolstrup
player, 1167 posts
Oversergent (Den)
Raellus
Sun 26 Jan 2020
at 19:34
  • msg #897

Re: OOC Thread - 19


It's my fault for adding the intel re the mural in the farmhouse. I can consolidate it with an earlier WA intel post. That should make the the thread one page long again.

-
Michael Kessler
player, 1886 posts
Hauptmann (Ger)
udxr226
Sun 26 Jan 2020
at 19:39
  • msg #898

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 897):

I wouldn't worry about it. We were bound to go over one page at some point.
Jose Rodriguez
editor, 472 posts
Spec 4 (US) Infantry
Heffe
Sun 26 Jan 2020
at 20:32
  • msg #899

Re: OOC Thread - 19

Yeah it’s all good - we’ll hit a second page sooner or later regardless. I guess I thought there was more than one page of intel already.

The map link is also in the wiki. :)
Michael Kessler
player, 1888 posts
Hauptmann (Ger)
udxr226
Sun 26 Jan 2020
at 21:01
  • msg #900

Re: OOC Thread - 19

Broadly speaking what I’m thinking when we get to the village is this

Kessler, Babicevs, Rodriguez, and Krysia dismount and support the BTR.

The Canadian dismounts dismount and support the Grizzly.

Both vehicles (and their dismounts) remain close enough to support each other.

Czerny and Voight (walking wounded) take over in the air guard hatches and provide covering fire from there. If needed - and provided at least one of them has the skillset to use it - they’re the bunker buster team with the Carl Gustav. @Fuse, can the CG be fired from an air guard hatch (provided the person in the other hatch drops down to avoid backblast)?

The Argo stays in reserve as previously discussed.

I’m open to other suggestions if anyone has any.
Varis Babicevs
player, 1898 posts
Sgt (Latvia)
Raellus
Sun 26 Jan 2020
at 21:17
  • msg #901

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 900):

I like it. I'm trying to figure out a way to get Price's GPMG into play, though. I doubt we'll be able to leave that in reserve for long. Should we add Price and Alex to the dismounts, either as a third element, or attach them to either of the other two teams? I suppose Price can also fire it from the front passenger seat of the Argo, turning the moonbuggy into a mobile MG nest, but that would mean bringing it forward a bit more. Thoughts?

-
Michael Kessler
player, 1889 posts
Hauptmann (Ger)
udxr226
Sun 26 Jan 2020
at 21:30
  • msg #902

Re: OOC Thread - 19

Varis Babicevs:
I suppose Price can also fire it from the front passenger seat of the Argo, turning the moonbuggy into a mobile MG nest, but that would mean bringing it forward a bit more. Thoughts?

I was thinking along those lines but only bringing it forward if the situation warrants it (I'm conscious that we don't usually have any sort of reserve and not sure whether that's an oversight of sorts).
Fusilier
GM, 7044 posts
Your Guide
Sun 26 Jan 2020
at 21:45
  • msg #903

Re: OOC Thread - 19

The CG can be fired from the Krok but reloads will take twice as long.

The MG can be fired from the Argo but it's going to have limitations, such as reduced arcs and reduced stability.
John Jameson McCarthy
player, 3059 posts
Major (US) Cavalry
Mark101
Mon 27 Jan 2020
at 10:37
  • msg #904

Re: OOC Thread - 19

That makes things much clearer! Thanks for the link.
Jose Rodriguez
editor, 473 posts
Spec 4 (US) Infantry
Heffe
Mon 27 Jan 2020
at 18:27
  • msg #905

Re: OOC Thread - 19

Jose should be able to handle the CG as well if we'd prefer to have it with the dismounts. If we decide to go that route though, we should designate a second for ammo carrier, cause that launcher's a bit of a beast.
Michael Kessler
player, 1890 posts
Hauptmann (Ger)
udxr226
Mon 27 Jan 2020
at 19:13
  • msg #906

Re: OOC Thread - 19

In reply to Jose Rodriguez (msg # 905):

Up to you as a player if you want to do it. My concern would be that it's a lot of extra weight for two people to carry and it might get tricky if we end up having to take down a bunker while also involved in close quarters combat - effectively it's reducing the dismount squad by fifty per cent if two people are having to focus on the CG.

As I say though, up to you - if Jose wants to do it Kessler won't overrule him. But you'd need to sort out who's going to be your ammo carrier (BTW, we only have three rounds, 2 x HEDP which are the best option for bunker busting, and 1 x HEAT)
This message was last edited by the player at 19:13, Mon 27 Jan 2020.
Michael Kessler
player, 1892 posts
Hauptmann (Ger)
udxr226
Mon 27 Jan 2020
at 19:55
  • msg #907

Re: OOC Thread - 19

I forgot about Anna. Again.
Jose Rodriguez
editor, 474 posts
Spec 4 (US) Infantry
Heffe
Mon 27 Jan 2020
at 20:52
  • msg #908

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 906):

I think a lot of it is largely going to depend on range, really. The Koncerz seems capable up to about 60-70m; beyond that things are going to get questionable. If expected engagements with the WA are going to be close range, the Koncerz will be fine - heck, it would be nice to try it out in an urban environment. If we're only going for standoff range at 200m though? the CG makes more sense.

Let's stick with Jose with the Koncerz for now unless the others don't have much of a skill to use the CG. Best case scenario is we can use both launchers to rain hell down on 'em.
Chris Walsh
player, 501 posts
Callsign Hades
Mon 27 Jan 2020
at 23:09
  • msg #909

Re: OOC Thread - 19

Chris Walsh:
”And does anyone have a fucking whistle?” `if they do there might be the chance to sow some confusion later.

@Jinny / Rae, can you advise?

Thanks.
Ferro
player, 1309 posts
CaporaleMaggior (It)
Jinnysong
Mon 27 Jan 2020
at 23:41
  • msg #910

Re: OOC Thread - 19

Sorry I meant to mention that. Post edited.
Fusilier
GM, 7045 posts
Your Guide
Mon 27 Jan 2020
at 23:46
  • msg #911

Re: OOC Thread - 19

Per Kolstrup:
We'll try to get in front of them...


Just for clarification there's no indication that target is moving. What you detected is just a sound giving you a direction (left of your axis) and a distance (less than 50m).
Per Kolstrup
player, 1169 posts
Oversergent (Den)
Raellus
Mon 27 Jan 2020
at 23:56
  • msg #912

Re: OOC Thread - 19

In reply to Fusilier (msg # 911):

Got it. Still, if we can determine direction of travel, Per will still try to get the team in front of them. If not, it's going to be a meeting engagement. Is that OK?

-
Fusilier
GM, 7046 posts
Your Guide
Mon 27 Jan 2020
at 23:59
  • msg #913

Re: OOC Thread - 19

Yeah yeah that's okay. I was just putting everybody on the same page.
Fusilier
GM, 7050 posts
Your Guide
Thu 30 Jan 2020
at 04:16
  • msg #914

Re: OOC Thread - 19

When/if the Krokodil moves again please give me a rough speed for it.
Michael Kessler
player, 1894 posts
Hauptmann (Ger)
udxr226
Thu 30 Jan 2020
at 19:25
  • msg #915

Re: OOC Thread - 19

I  wanted to keep things moving so I presumed that no one could see anything as nothing was mentioned in the turn post. If that's not the case let me know and I'll edit.


Fusilier:
When/if the Krokodil moves again please give me a rough speed for it.

Walking pace please.
John Jameson McCarthy
player, 3060 posts
Major (US) Cavalry
Mark101
Fri 31 Jan 2020
at 08:11
  • msg #916

Re: OOC Thread - 19

Had to take Mum to A and E. Everything's fine, but I'm playing catch up on everything. I'll try to post before the end of tonight but definitely by tomorrow.
Fusilier
GM, 7051 posts
Your Guide
Fri 31 Jan 2020
at 10:52
  • msg #917

Re: OOC Thread - 19

No problem Mark. There's no rush though, I just logged in to let everyone know that I'll be offline until tomorrow night.
Fusilier
GM, 7052 posts
Your Guide
Mon 3 Feb 2020
at 03:22
  • msg #918

Re: OOC Thread - 19

Sorry about the delay. I'm hoping to get the next turn up Tuesday evening.
Fusilier
GM, 7054 posts
Your Guide
Mon 3 Feb 2020
at 11:03
  • msg #919

Re: OOC Thread - 19

I've updated the map to fill in some of the features in your immediate area.

None of the houses are intact but I've made a distinction between ruins and rubble. Ruins have something standing, maybe just part of a single wall or a corner and some collapsed roofing. They may also have an exposed cellar. Rubble is just a heap of debris or a flattened outline of a foundation.
Per Kolstrup
player, 1171 posts
Oversergent (Den)
Raellus
Mon 3 Feb 2020
at 16:59
  • msg #920

Re: OOC Thread - 19


@Scout Team: Although I want to check out the cottage and finish off any bandits inside, I don't like the idea of crossing open ground to get there, and I don't want to end up stuck and besieged there either.

I think we should stay inside the treeline and displace north about 50m or so (because O'Brien and Fraser's muzzle flashes pinpointed our current position). After we displace, we can pause to observe the house and engage anyone who tries to leave or enter. We'll also be closer to the vehicle group if we want to effect a linkup. What do you think?

-
Chris Walsh
player, 503 posts
Callsign Hades
Mon 3 Feb 2020
at 19:48
  • msg #921

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 920):

Yeah, I think crossing open ground at this point is probably not a good idea. Better to move position, stay under cover and try and pick off targets of opportunity.

Thinking a little beyond that maybe we can try and link up to take the farmhouse, i.e. have the scoys keep those inside occupied until the vehicles can back them up?

@Fuse, great work on the map - thanks - that really helps bring things to life and makes it easier to visualise
This message was last edited by the player at 19:50, Mon 03 Feb 2020.
Ferro
player, 1311 posts
CaporaleMaggior (It)
Jinnysong
Mon 3 Feb 2020
at 21:29
  • msg #922

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 920):

I'm all right with that.
Jose Rodriguez
editor, 478 posts
Spec 4 (US) Infantry
Heffe
Wed 5 Feb 2020
at 19:41
  • msg #923

Re: OOC Thread - 19

Fuse, can you confirm where the bandits are seen on the map? Also, is the house with the added question mark still standing, or is that one part of the rubble icon immediately to its south?

Thank you!
Fusilier
GM, 7057 posts
Your Guide
Wed 5 Feb 2020
at 22:25
  • msg #924

Re: OOC Thread - 19

First question no, because it wasn't observed by you/other players. You just have to go by what's been said and interpret it your own way.

Second question, I'm counting that as part of the ruin. And so as a "ruin" there's going to be some blockage of LOS.
This message was last edited by the GM at 22:25, Wed 05 Feb 2020.
Per Kolstrup
player, 1174 posts
Oversergent (Den)
Raellus
Wed 5 Feb 2020
at 22:50
  • msg #925

Re: OOC Thread - 19


@Recon Team: I'm not sure what to do next. It sounds like we're pretty close the others, but there's an enemy force between them and us. Trying to link up entails a significant risk of blue-on-blue, especially given the range of the vehicles' HMGs.

On the other hand, there's the farmhouse. I'm still not keen on crossing open ground to get there, and I'm still worried that, even if we did get there safely, we could get stuck there if another enemy force arrives.

Option 3 is to just stay put and continue to observe but I feel like that's a bit of a waste.

Perhaps if we had a better idea of where we are, we could move someplace else, but we don't have that IG knowledge (for very understandable reasons).

What do you think we should do?

-
This message was last edited by the player at 22:52, Wed 05 Feb 2020.
Chris Walsh
player, 505 posts
Callsign Hades
Wed 5 Feb 2020
at 23:25
  • msg #926

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 925):

My preference would be taking a closer look at the farmhouse. It's possible that's Warmia's base and the leadership stayed there after sending the canon fodder down the hill to the village. That being the case, we may have a chance to finish off any surviving members of the leadership cadre and potentially grab a motherlode of intel and a Mercedes loot.

Maybe O'Brien and Fraser could cover us while we advance?
Per Kolstrup
player, 1175 posts
Oversergent (Den)
Raellus
Thu 6 Feb 2020
at 03:27
  • msg #927

Re: OOC Thread - 19

In reply to Chris Walsh (msg # 926):

I'm cool with checking the farmhouse, but reluctant to split up our five-person team. How about we all go, but in two bounds, with an element covering each?

-
Jose Rodriguez
editor, 479 posts
Spec 4 (US) Infantry
Heffe
Thu 6 Feb 2020
at 06:05
  • msg #928

Re: OOC Thread - 19

In reply to Fusilier (msg # 924):

Ahh okay great. I think I was misinterpreting the last sentence from this statement:

“Varis and Rodriguez however are able look back and see one of the Canadians, Reid probably, beside their APC. She's standing in a ready stance with her SMG oriented to the rear. Further back, two figures dash from the road to a crumbling ruin.”

I’ll think on it and get a post up sometime tomorrow. Thank you!
Chris Walsh
player, 506 posts
Callsign Hades
Thu 6 Feb 2020
at 12:34
  • msg #929

Re: OOC Thread - 19

Per Kolstrup:
In reply to Chris Walsh (msg # 926):

I'm cool with checking the farmhouse, but reluctant to split up our five-person team. How about we all go, but in two bounds, with an element covering each?

-

Fine by me. I probably won’t be able to post again until Friday night - work issues.
Fusilier
GM, 7058 posts
Your Guide
Thu 6 Feb 2020
at 14:16
  • msg #930

Re: OOC Thread - 19

In reply to Jose Rodriguez (msg # 928):

Those are friendly. I can (and will) add those on the map.

...just not who they saw.
Ferro
player, 1313 posts
CaporaleMaggior (It)
Jinnysong
Thu 6 Feb 2020
at 17:09
  • msg #931

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 925):

We don't seem to have any great options. I am supportive of #2 the most. I think an aggressive approach would be best. Firing from the start until we reach it.
Fusilier
GM, 7059 posts
Your Guide
Thu 6 Feb 2020
at 17:51
  • msg #932

Re: OOC Thread - 19

In reply to Jose Rodriguez (msg # 928):

I've updated the map a little, showing what you can see at this time.

I also altered the icons to make it easier to tell apart rubble and ruins without having to click on them.
Jose Rodriguez
editor, 480 posts
Spec 4 (US) Infantry
Heffe
Thu 6 Feb 2020
at 18:56
  • msg #933

Re: OOC Thread - 19

In reply to Fusilier (msg # 932):

Ahhhh okay that helps a ton. Thank you!
Chris Walsh
player, 508 posts
Callsign Hades
Thu 6 Feb 2020
at 22:42
  • msg #934

Re: OOC Thread - 19

Got home earlier than expected so managed to post.
Fusilier
GM, 7060 posts
Your Guide
Fri 7 Feb 2020
at 02:39
  • msg #935

Re: OOC Thread - 19

Just so we're on the same page this is the scout group's area from the last turn to this turn.



And this is what the farm looks like. Two wooden buildings, one brick, with the "open" side of the hollow square covered by a fence/gate made out of planks. This perspective is from the gate, which your characters haven't gotten to yet, so consider it just a guide for the main structures and not a representation of what's actually inside the yard.


This message was last edited by the GM at 02:49, Fri 07 Feb 2020.
Fusilier
GM, 7061 posts
Your Guide
Sat 8 Feb 2020
at 20:58
  • msg #936

Re: OOC Thread - 19

Working on the turn now, off and on anyway. I have some family matters happening this weekend so I'm not sure if I'll get it all done tonight.

Can Rae/Jeffe confirm where you guys are moving to, please. I'm a little unsure. You can move the map icon if you want, to show where you want to go.
Varis Babicevs
player, 1902 posts
Sgt (Latvia)
Raellus
Sat 8 Feb 2020
at 21:53
  • msg #937

Re: OOC Thread - 19

In reply to Fusilier (msg # 936):

Done. Does that look OK, Jeffe?

-
Fusilier
GM, 7063 posts
Your Guide
Mon 10 Feb 2020
at 01:22
  • msg #938

Re: OOC Thread - 19

Sorry about the delay. My mother had surgery on Friday and I had family matters to manage. It was also a long turn with a lot happening and I didn't want to put it up incomplete. Things should be back to normal now, more or less, though I still have to update the map which may not happen until tomorrow morning.

I'll also have Aine and Christian's part done tomorrow.
This message was last edited by the GM at 01:24, Mon 10 Feb 2020.
Fusilier
GM, 7064 posts
Your Guide
Mon 10 Feb 2020
at 17:53
  • msg #939

Re: OOC Thread - 19

Map is updated. Please use the letting tags in quotes for target selection. There's some info in the header for each one but you need to click on them for more.
Jose Rodriguez
editor, 483 posts
Spec 4 (US) Infantry
Heffe
Mon 10 Feb 2020
at 18:38
  • msg #940

Re: OOC Thread - 19

In reply to Varis Babicevs (msg # 937):

Yep! Looks great to me.
Chris Walsh
player, 511 posts
Callsign Hades
Wed 12 Feb 2020
at 20:47
  • msg #941

Re: OOC Thread - 19

Walsh is just throwing out suggestions to see what might stick - I'm not wedded to any of them (especially starting a fire) so I'm fine if you want to go with Ferro going up on to the roof. Or any other option.
Ferro
player, 1316 posts
CaporaleMaggior (It)
Jinnysong
Wed 12 Feb 2020
at 22:13
  • msg #942

Re: OOC Thread - 19

My idea of going up in the roof is something of like a last resort I think. I didn't consider until Per mentioned it that it's wet and slippery.

I think we should first try to blast a hole and use lots of smoke grenades if we can.
This message was last edited by the player at 22:14, Wed 12 Feb 2020.
Per Kolstrup
player, 1179 posts
Oversergent (Den)
Raellus
Wed 12 Feb 2020
at 22:50
  • msg #943

Re: OOC Thread - 19


I need clarification from Fuse regarding the window that Fraser was mentioned shooting at. Is it in an exterior wall or is it inside the courtyard. If it's the former, my vote would be to toss a frag through it and follow up. I prefer this method slightly because it's faster.

If the window is in the courtyard, and we don't want to enter said, then I'm OK with mouse-holing an exterior wall with explosives in order to gain entry.

-
Chris Walsh
player, 512 posts
Callsign Hades
Wed 12 Feb 2020
at 22:55
  • msg #944

Re: OOC Thread - 19

I'm good with either

A) Finding an exterior window - if not the one Fraser fired through there must be another one somewhere - fragging, firing, then climbing through said window to get into the building

Or

B) Manufacturing a breach in a wall and entering that way. Does anyone have an RPG? It may be wasteful but it would likely expedite the creation of said breach if we could use one (Walsh does not - I'm primarily thinking Fraser or O'Brien).

I probably won't be posting again tonight so if you need to move things along take it as given that I'm happy with either of those options.
Fusilier
GM, 7066 posts
Your Guide
Wed 12 Feb 2020
at 23:07
  • msg #945

Re: OOC Thread - 19

Rae, I'm away from home tonight but tomorrow I will try to fill in the map that I made of the farmhouse with some details that might help.
Jan Czerny
player, 756 posts
Sergent-Chef FFL
Mahatatain
Wed 12 Feb 2020
at 23:08
  • msg #946

Re: OOC Thread - 19

FYI, I've tweaked Jan's latest IC post due to the movement of the KPV.

Ta,

Andy
Fusilier
GM, 7067 posts
Your Guide
Fri 14 Feb 2020
at 06:22
  • msg #947

Re: OOC Thread - 19

Ok this ought to help clarify where you are. The letter ID's are windows. You can see how high they are in the image a few posts back, they're all basically the same size and height off the ground.


Per Kolstrup
player, 1180 posts
Oversergent (Den)
Raellus
Fri 14 Feb 2020
at 16:41
  • msg #948

Re: OOC Thread - 19


Thanks, Fuse.

@Ferro & Walsh: I think we should move to Window B, toss a frag and follow it in.

To specify, Per will employ one of his own frags. Since Ferro is lighter and has an SMG, I'd suggest she go first, then either Per or Walsh, then Fraser. O'Brien will stay outside and watch our back (although I'd kind of like to leave Fraser with him because Warmia are sneaky AF).

If you're OK with this plan, I will suggest it IC as Per. If you'd prefer another approach, please speak up.

Thoughts?

-
Chris Walsh
player, 513 posts
Callsign Hades
Fri 14 Feb 2020
at 16:44
  • msg #949

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 948):

Fine by me. No objection from me if you want to leave Fraser with O’Brien - up to you.
Ferro
player, 1317 posts
CaporaleMaggior (It)
Jinnysong
Sat 15 Feb 2020
at 02:30
  • msg #950

Re: OOC Thread - 19

Make the call. It's fine with me.
Fusilier
GM, 7070 posts
Your Guide
Sun 16 Feb 2020
at 05:43
  • msg #951

Re: OOC Thread - 19

I realize these turns have been taking a while to get up. Hopefully it's bearable for everyone.
Jan Czerny
player, 758 posts
Sergent-Chef FFL
Mahatatain
Sun 16 Feb 2020
at 11:17
  • msg #952

Re: OOC Thread - 19

In reply to Fusilier (msg # 951):

It's fine with me.

One question though about the Krok. Voight and Jan are both in air guard hatches but who is on which side? Who is on the same side as the heckler? It's supposed to be Voight but I've got a feeling that it's actually Jan.

Please can you confirm?

Thanks,

Andy
Michael Kessler
player, 1899 posts
Hauptmann (Ger)
udxr226
Sun 16 Feb 2020
at 11:32
  • msg #953

Re: OOC Thread - 19

In reply to Jan Czerny (msg # 952):

Voight is now effectively an NPC and you weren't posting at the time so I don't think it it was ever specified who was in which (it was primarily done as a matter of expediency to accommodate both your wounds while keeping both PC's involved).

Given Voight was instructed to take the right hand hatch (so that he could be on the same side as the heckler) and you posted moving from the air guard hatch to the rear hatch and then back again I'd suggest the simplest solution would be to assume that possession is nine tenths of the law and if Voight is in the right hand hatch Czerny would have occupied the (vacant) left hand hatch (which, by chance, puts Czerny in a better position to keep lobbing 40mm grenades at the enemy).
This message was last edited by the player at 11:32, Sun 16 Feb 2020.
Jan Czerny
player, 759 posts
Sergent-Chef FFL
Mahatatain
Sun 16 Feb 2020
at 11:42
  • msg #954

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 953):

Agreed. I'll wait for Fuse to confirm before posting on that basis.
Fusilier
GM, 7071 posts
Your Guide
Sun 16 Feb 2020
at 11:54
  • msg #955

Re: OOC Thread - 19

It's fine. If I don't specify something you can take the liberty and go with whatever makes sense. It probably won't be an issue.
Jan Czerny
player, 760 posts
Sergent-Chef FFL
Mahatatain
Sun 16 Feb 2020
at 12:15
  • msg #956

Re: OOC Thread - 19

In reply to Fusilier (msg # 955):

Thanks.
Varis Babicevs
player, 1904 posts
Sgt (Latvia)
Raellus
Sun 16 Feb 2020
at 16:12
  • msg #957

Re: OOC Thread - 19


Uh-oh, guys. Sorry if Varis shot Alex. I
thought the latter was on the GPMG team with Price so it didn't occur to me that he could have manned a different position. I guess Varis must have failed an OBS roll too. If so, it was an honest mistake.

-
This message was last edited by the player at 16:13, Sun 16 Feb 2020.
Michael Kessler
player, 1901 posts
Hauptmann (Ger)
udxr226
Sun 16 Feb 2020
at 16:30
  • msg #958

Re: OOC Thread - 19

In reply to Varis Babicevs (msg # 957):

If it's any consolation I'd have taken the same action as you did.
Jan Czerny
player, 762 posts
Sergent-Chef FFL
Mahatatain
Sun 16 Feb 2020
at 16:33
  • msg #959

Re: OOC Thread - 19

In reply to Varis Babicevs (msg # 957):

Fog of war. No worries.
Jan Czerny
player, 763 posts
Sergent-Chef FFL
Mahatatain
Sun 16 Feb 2020
at 16:56
  • msg #960

Re: OOC Thread - 19

Jan Czerny:
In reply to Varis Babicevs (msg # 957):

Fog of war. No worries.

Just to add that Jan may well be putting a rifle grenade too close to Aleksandr as well.......
Michael Kessler
player, 1902 posts
Hauptmann (Ger)
udxr226
Sun 16 Feb 2020
at 17:15
  • msg #961

Re: OOC Thread - 19

It might not be Aleksandr.

There's a Canadian unaccounted for as well.
Jan Czerny
player, 764 posts
Sergent-Chef FFL
Mahatatain
Sun 16 Feb 2020
at 17:23
  • msg #962

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 961):

Good point.
Per Kolstrup
player, 1184 posts
Oversergent (Den)
Raellus
Tue 18 Feb 2020
at 22:45
  • msg #963

Re: OOC Thread - 19


Fuse, to clarify, there's no door from the wing we're currently in to the central wing, correct?

What does the internal wall separating the wings appear to be made of? We might want to consider mouse-holing it.

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Fusilier
GM, 7073 posts
Your Guide
Tue 18 Feb 2020
at 23:04
  • msg #964

Re: OOC Thread - 19

That's right, all three buildings are physically attached but there is no internal access between them. The only access doors are the ones you see on the map which face into each other in the yard.

The middle building is brick, so mouseholing would require some explosives to get into it from the wooden farmhouse that you're in. O'Brien has enough, it's just a matter of how much time you want to spend. Estimate 5 to 10 minutes depending on a roll (not counting critical failure or outstanding success).
This message was last edited by the GM at 23:04, Tue 18 Feb 2020.
Chris Walsh
player, 517 posts
Callsign Hades
Tue 18 Feb 2020
at 23:11
  • msg #965

Re: OOC Thread - 19

I don't know how feasible this is but if we exit the door could we use Gonzo McDogcollar as a meat shield? Like hold his body in front of us so that if anyone opens fire he gets shot (again) not us?
Fusilier
GM, 7074 posts
Your Guide
Tue 18 Feb 2020
at 23:32
  • msg #966

Re: OOC Thread - 19

I don't believe that would be very practical or easy enough to pull off. The guy is dead weight and if they're using jacketed rounds from like from a military rifle the bullets would just go through him.

If you go with door to door approach then it would probably be easier and more practical to just to smoke it off, use cover fire, and run fast.

IMO
This message was last edited by the GM at 23:34, Tue 18 Feb 2020.
Chris Walsh
player, 518 posts
Callsign Hades
Tue 18 Feb 2020
at 23:36
  • msg #967

Re: OOC Thread - 19

Glad I checked.

I think 5 to 10 mins is too long to wait so I vote for smoke and run fast. Chris has 1 x smoke grenade.
Per Kolstrup
player, 1186 posts
Oversergent (Den)
Raellus
Wed 19 Feb 2020
at 00:25
  • msg #968

Re: OOC Thread - 19


Thanks, Fuse.

@Walsh and Ferro: I amended Per's post. Hopefully, my plan is clear. If you guys approve, roll with it. If not, please speak up IC.

FWI, Per has no smoke and only one frag left.

I'd suggest putting a burst through the brick building door before getting too close.

-
Fusilier
GM, 7076 posts
Your Guide
Wed 19 Feb 2020
at 03:19
  • msg #969

Re: OOC Thread - 19

I won't be able to update the map until later but in any case there no targets visible at this time.
Michael Kessler
player, 1903 posts
Hauptmann (Ger)
udxr226
Wed 19 Feb 2020
at 05:35
  • msg #970

Re: OOC Thread - 19

In reply to Fusilier (msg # 969):

Are there any bodies visible out in the open ground?
Fusilier
GM, 7077 posts
Your Guide
Wed 19 Feb 2020
at 09:54
  • msg #971

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 970):

Yes. The map is updated now to show where there are bodies that you can see. It includes those that are killed or incapacitated.
Fusilier
GM, 7079 posts
Your Guide
Thu 20 Feb 2020
at 23:54
  • msg #972

Re: OOC Thread - 19

If you just read the turn you might have seen "Doberman" written. That was autocorrect and there is no dog. I meant to write dull bump and my computer turned that into Doberman... go figure.
This message was last edited by the GM at 00:08, Fri 21 Feb 2020.
Per Kolstrup
player, 1189 posts
Oversergent (Den)
Raellus
Fri 21 Feb 2020
at 00:41
  • msg #973

Re: OOC Thread - 19


At some point, I'd like the vehicle group to send up another illum round so that the recon team can shoot an azimuth to it and try to figure out where they are, singly and in relation to one another.

I don't know if now is the time to do it, though. A few people in the main group have NVGs, so we have a bit of an edge over the WA hiding in the ruins.

NVGs:
Kessler
Varis

Who else? The BTR and Cougar gunners should have night vision too, correct?

Fuse, can you remind us which of the dismounted Canadians have NVGs? Thanks.

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Fusilier
GM, 7080 posts
Your Guide
Fri 21 Feb 2020
at 00:50
  • msg #974

Re: OOC Thread - 19

Only Drummer and Fraser.
This message was last edited by the GM at 00:51, Fri 21 Feb 2020.
Jose Rodriguez
editor, 486 posts
Spec 4 (US) Infantry
Heffe
Fri 21 Feb 2020
at 03:43
  • msg #975

Re: OOC Thread - 19

Can confirm that Jose has NVGs on as well.
Fusilier
GM, 7082 posts
Your Guide
Fri 21 Feb 2020
at 04:50
  • msg #976

Re: OOC Thread - 19

Rae, if you guys do a sweep/search of the farm can you indicate which individuals check which buildings? It's so I can make rolls vs skill. Thanks.

Also for the people doing the search, please indicate whether a light is used or not. Thanks.
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