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19:05, 5th May 2024 (GMT+0)

OOC Thread - 19.

Posted by FusilierFor group 0
Michael Kessler
player, 1889 posts
Hauptmann (Ger)
udxr226
Sun 26 Jan 2020
at 21:30
  • msg #902

Re: OOC Thread - 19

Varis Babicevs:
I suppose Price can also fire it from the front passenger seat of the Argo, turning the moonbuggy into a mobile MG nest, but that would mean bringing it forward a bit more. Thoughts?

I was thinking along those lines but only bringing it forward if the situation warrants it (I'm conscious that we don't usually have any sort of reserve and not sure whether that's an oversight of sorts).
Fusilier
GM, 7044 posts
Your Guide
Sun 26 Jan 2020
at 21:45
  • msg #903

Re: OOC Thread - 19

The CG can be fired from the Krok but reloads will take twice as long.

The MG can be fired from the Argo but it's going to have limitations, such as reduced arcs and reduced stability.
John Jameson McCarthy
player, 3059 posts
Major (US) Cavalry
Mark101
Mon 27 Jan 2020
at 10:37
  • msg #904

Re: OOC Thread - 19

That makes things much clearer! Thanks for the link.
Jose Rodriguez
editor, 473 posts
Spec 4 (US) Infantry
Heffe
Mon 27 Jan 2020
at 18:27
  • msg #905

Re: OOC Thread - 19

Jose should be able to handle the CG as well if we'd prefer to have it with the dismounts. If we decide to go that route though, we should designate a second for ammo carrier, cause that launcher's a bit of a beast.
Michael Kessler
player, 1890 posts
Hauptmann (Ger)
udxr226
Mon 27 Jan 2020
at 19:13
  • msg #906

Re: OOC Thread - 19

In reply to Jose Rodriguez (msg # 905):

Up to you as a player if you want to do it. My concern would be that it's a lot of extra weight for two people to carry and it might get tricky if we end up having to take down a bunker while also involved in close quarters combat - effectively it's reducing the dismount squad by fifty per cent if two people are having to focus on the CG.

As I say though, up to you - if Jose wants to do it Kessler won't overrule him. But you'd need to sort out who's going to be your ammo carrier (BTW, we only have three rounds, 2 x HEDP which are the best option for bunker busting, and 1 x HEAT)
This message was last edited by the player at 19:13, Mon 27 Jan 2020.
Michael Kessler
player, 1892 posts
Hauptmann (Ger)
udxr226
Mon 27 Jan 2020
at 19:55
  • msg #907

Re: OOC Thread - 19

I forgot about Anna. Again.
Jose Rodriguez
editor, 474 posts
Spec 4 (US) Infantry
Heffe
Mon 27 Jan 2020
at 20:52
  • msg #908

Re: OOC Thread - 19

In reply to Michael Kessler (msg # 906):

I think a lot of it is largely going to depend on range, really. The Koncerz seems capable up to about 60-70m; beyond that things are going to get questionable. If expected engagements with the WA are going to be close range, the Koncerz will be fine - heck, it would be nice to try it out in an urban environment. If we're only going for standoff range at 200m though? the CG makes more sense.

Let's stick with Jose with the Koncerz for now unless the others don't have much of a skill to use the CG. Best case scenario is we can use both launchers to rain hell down on 'em.
Chris Walsh
player, 501 posts
Callsign Hades
Mon 27 Jan 2020
at 23:09
  • msg #909

Re: OOC Thread - 19

Chris Walsh:
”And does anyone have a fucking whistle?” `if they do there might be the chance to sow some confusion later.

@Jinny / Rae, can you advise?

Thanks.
Ferro
player, 1309 posts
CaporaleMaggior (It)
Jinnysong
Mon 27 Jan 2020
at 23:41
  • msg #910

Re: OOC Thread - 19

Sorry I meant to mention that. Post edited.
Fusilier
GM, 7045 posts
Your Guide
Mon 27 Jan 2020
at 23:46
  • msg #911

Re: OOC Thread - 19

Per Kolstrup:
We'll try to get in front of them...


Just for clarification there's no indication that target is moving. What you detected is just a sound giving you a direction (left of your axis) and a distance (less than 50m).
Per Kolstrup
player, 1169 posts
Oversergent (Den)
Raellus
Mon 27 Jan 2020
at 23:56
  • msg #912

Re: OOC Thread - 19

In reply to Fusilier (msg # 911):

Got it. Still, if we can determine direction of travel, Per will still try to get the team in front of them. If not, it's going to be a meeting engagement. Is that OK?

-
Fusilier
GM, 7046 posts
Your Guide
Mon 27 Jan 2020
at 23:59
  • msg #913

Re: OOC Thread - 19

Yeah yeah that's okay. I was just putting everybody on the same page.
Fusilier
GM, 7050 posts
Your Guide
Thu 30 Jan 2020
at 04:16
  • msg #914

Re: OOC Thread - 19

When/if the Krokodil moves again please give me a rough speed for it.
Michael Kessler
player, 1894 posts
Hauptmann (Ger)
udxr226
Thu 30 Jan 2020
at 19:25
  • msg #915

Re: OOC Thread - 19

I  wanted to keep things moving so I presumed that no one could see anything as nothing was mentioned in the turn post. If that's not the case let me know and I'll edit.


Fusilier:
When/if the Krokodil moves again please give me a rough speed for it.

Walking pace please.
John Jameson McCarthy
player, 3060 posts
Major (US) Cavalry
Mark101
Fri 31 Jan 2020
at 08:11
  • msg #916

Re: OOC Thread - 19

Had to take Mum to A and E. Everything's fine, but I'm playing catch up on everything. I'll try to post before the end of tonight but definitely by tomorrow.
Fusilier
GM, 7051 posts
Your Guide
Fri 31 Jan 2020
at 10:52
  • msg #917

Re: OOC Thread - 19

No problem Mark. There's no rush though, I just logged in to let everyone know that I'll be offline until tomorrow night.
Fusilier
GM, 7052 posts
Your Guide
Mon 3 Feb 2020
at 03:22
  • msg #918

Re: OOC Thread - 19

Sorry about the delay. I'm hoping to get the next turn up Tuesday evening.
Fusilier
GM, 7054 posts
Your Guide
Mon 3 Feb 2020
at 11:03
  • msg #919

Re: OOC Thread - 19

I've updated the map to fill in some of the features in your immediate area.

None of the houses are intact but I've made a distinction between ruins and rubble. Ruins have something standing, maybe just part of a single wall or a corner and some collapsed roofing. They may also have an exposed cellar. Rubble is just a heap of debris or a flattened outline of a foundation.
Per Kolstrup
player, 1171 posts
Oversergent (Den)
Raellus
Mon 3 Feb 2020
at 16:59
  • msg #920

Re: OOC Thread - 19


@Scout Team: Although I want to check out the cottage and finish off any bandits inside, I don't like the idea of crossing open ground to get there, and I don't want to end up stuck and besieged there either.

I think we should stay inside the treeline and displace north about 50m or so (because O'Brien and Fraser's muzzle flashes pinpointed our current position). After we displace, we can pause to observe the house and engage anyone who tries to leave or enter. We'll also be closer to the vehicle group if we want to effect a linkup. What do you think?

-
Chris Walsh
player, 503 posts
Callsign Hades
Mon 3 Feb 2020
at 19:48
  • msg #921

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 920):

Yeah, I think crossing open ground at this point is probably not a good idea. Better to move position, stay under cover and try and pick off targets of opportunity.

Thinking a little beyond that maybe we can try and link up to take the farmhouse, i.e. have the scoys keep those inside occupied until the vehicles can back them up?

@Fuse, great work on the map - thanks - that really helps bring things to life and makes it easier to visualise
This message was last edited by the player at 19:50, Mon 03 Feb 2020.
Ferro
player, 1311 posts
CaporaleMaggior (It)
Jinnysong
Mon 3 Feb 2020
at 21:29
  • msg #922

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 920):

I'm all right with that.
Jose Rodriguez
editor, 478 posts
Spec 4 (US) Infantry
Heffe
Wed 5 Feb 2020
at 19:41
  • msg #923

Re: OOC Thread - 19

Fuse, can you confirm where the bandits are seen on the map? Also, is the house with the added question mark still standing, or is that one part of the rubble icon immediately to its south?

Thank you!
Fusilier
GM, 7057 posts
Your Guide
Wed 5 Feb 2020
at 22:25
  • msg #924

Re: OOC Thread - 19

First question no, because it wasn't observed by you/other players. You just have to go by what's been said and interpret it your own way.

Second question, I'm counting that as part of the ruin. And so as a "ruin" there's going to be some blockage of LOS.
This message was last edited by the GM at 22:25, Wed 05 Feb 2020.
Per Kolstrup
player, 1174 posts
Oversergent (Den)
Raellus
Wed 5 Feb 2020
at 22:50
  • msg #925

Re: OOC Thread - 19


@Recon Team: I'm not sure what to do next. It sounds like we're pretty close the others, but there's an enemy force between them and us. Trying to link up entails a significant risk of blue-on-blue, especially given the range of the vehicles' HMGs.

On the other hand, there's the farmhouse. I'm still not keen on crossing open ground to get there, and I'm still worried that, even if we did get there safely, we could get stuck there if another enemy force arrives.

Option 3 is to just stay put and continue to observe but I feel like that's a bit of a waste.

Perhaps if we had a better idea of where we are, we could move someplace else, but we don't have that IG knowledge (for very understandable reasons).

What do you think we should do?

-
This message was last edited by the player at 22:52, Wed 05 Feb 2020.
Chris Walsh
player, 505 posts
Callsign Hades
Wed 5 Feb 2020
at 23:25
  • msg #926

Re: OOC Thread - 19

In reply to Per Kolstrup (msg # 925):

My preference would be taking a closer look at the farmhouse. It's possible that's Warmia's base and the leadership stayed there after sending the canon fodder down the hill to the village. That being the case, we may have a chance to finish off any surviving members of the leadership cadre and potentially grab a motherlode of intel and a Mercedes loot.

Maybe O'Brien and Fraser could cover us while we advance?
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