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10:14, 6th May 2024 (GMT+0)

OOC Thread - 20.

Posted by FusilierFor group 0
Fusilier
GM, 7083 posts
Your Guide
Fri 21 Feb 2020
at 05:30
  • msg #1

OOC Thread - 20

Please carry over here.
John Jameson McCarthy
player, 3063 posts
Major (US) Cavalry
Mark101
Fri 21 Feb 2020
at 12:16
  • msg #2

OOC Thread - 20

Before I reply to Per, who thinks we have time to sweep the compound for intel?

Should we take the time or push on?

I think we should push on and maintain pressure. Stopping could allow resistance to orgainise. I'll go with whatever people want though.
Michael Kessler
player, 1905 posts
Hauptmann (Ger)
udxr226
Fri 21 Feb 2020
at 12:56
  • msg #3

OOC Thread - 20

100% we should stop and sweep the farmhouse. I think we should have the main body link up with the scouts at the farmhouse if possible so we can search more thoroughly.

I’m not sure who we would push on against at this stage? We don’t have an objective as such and sending a team into the woods to try and hunt down any runners could end up with more people hurt / missing.
Per Kolstrup
player, 1190 posts
Oversergent (Den)
Raellus
Fri 21 Feb 2020
at 15:52
  • msg #4

OOC Thread - 20


It might be obvious, since I suggested it IC, but I think we should at least give the compound a once-over to look for intel, even if it's just a five minute search.

Linking up in the dark, if we don't have a landmark to use for a rendezvous, is going to be difficult. The farmhouse is as close to a landmark as we've seen.

Even if the recon team conducts a search, and the vehicle group does press on, we'll need to link up eventually. I kind of need to see what happens next for the vehicle group before I develop an opinion on what it should do next.

Regardless of whether we choose to link up or stay separated for a while longer, what do you guys think about my idea of one or the other groups sending up another parachute flare so that we can figure out distance and direction between the two parties?

-
Jan Czerny
player, 766 posts
Sergent-Chef FFL
Mahatatain
Fri 21 Feb 2020
at 16:55
  • msg #5

OOC Thread - 20

In reply to Per Kolstrup (msg # 4):

Does anyone have another parachute flare? It's a good idea but Jan just used his last one.
Jan Czerny
player, 767 posts
Sergent-Chef FFL
Mahatatain
Fri 21 Feb 2020
at 16:57
  • msg #6

OOC Thread - 20

Fuse,

Am I correct that you can't fire aimed shots while wearing NVGs?

Ta,

Andy
Varis Babicevs
player, 1907 posts
Sgt (Latvia)
Raellus
Fri 21 Feb 2020
at 17:44
  • msg #7

OOC Thread - 20

In reply to Jan Czerny (msg # 5):

Varis does.

-
Jan Czerny
player, 768 posts
Sergent-Chef FFL
Mahatatain
Fri 21 Feb 2020
at 18:16
  • msg #8

OOC Thread - 20

In reply to Varis Babicevs (msg # 7):

Superb. Does he have many? We need to get some more eventually I think.
Michael Kessler
player, 1906 posts
Hauptmann (Ger)
udxr226
Fri 21 Feb 2020
at 18:41
  • msg #9

OOC Thread - 20

Kessler has a flare pistol (Heckler & Koch P2A1) and seven flares. There's also 1 x Comet (Hand Held Single Shot Parachute Flare) stowed aboard the BTR.

Neither Kessler nor Walsh have any 40mm ILLUM rounds.
Varis Babicevs
player, 1908 posts
Sgt (Latvia)
Raellus
Fri 21 Feb 2020
at 20:30
  • msg #10

OOC Thread - 20


Varis has 2 illum rounds. If we're just signaling, I suggest we use Kessler's flare pistol.

-
Fusilier
GM, 7084 posts
Your Guide
Fri 21 Feb 2020
at 20:33
  • msg #11

OOC Thread - 20

In reply to Jan Czerny (msg # 6):

Correct. You can't aim properly so all shots are just worked out game mechanics-wise as "quick shots".

The advantage is that the shots are done at the actual range band it should be, as opposed to one range band further if you were firing in the dark without assistance.

One could "aim" with, for example, the use of an IR laser like a PAC-4. It's a little laser invisible to the naked eye that you fit to your rifle. You can "aim" even if firing from the hip with that thing because you just gotta line up the beam with the target. Or use a night-scope like Kolstrup has.
This message was last edited by the GM at 20:34, Fri 21 Feb 2020.
Ferro
player, 1320 posts
CaporaleMaggior (It)
Jinnysong
Fri 21 Feb 2020
at 21:49
  • msg #12

OOC Thread - 20

Regardless of the question should search now or later Ferro needs a couple minutes to deal with a stab wound. So for that reason alone I think we (not Ferro though) may as well search.
John Jameson McCarthy
player, 3064 posts
Major (US) Cavalry
Mark101
Sat 22 Feb 2020
at 09:12
  • msg #13

OOC Thread - 20

By pushing through, I meant moving toward the monastery. That's supposed to be the stronghold/fallback position of the group we're dealing with.

However, three votes for searching, none for pushing on so it's not a debate. We search the farmhouse and consolidate on that position.
Jan Czerny
player, 769 posts
Sergent-Chef FFL
Mahatatain
Sat 22 Feb 2020
at 12:52
  • msg #14

OOC Thread - 20

I think that linking up the two groups ASAP sounds like a good idea to me. That said the vehicle group aren't going anywhere fast as we have casualties to deal with as well as enemy so there is probably time for searching.



Fuse,

From his position in the Krok's left air guard hatch am I correct that Jan can cover the ground to the south of Kessler?

Ta,

Andy
Fusilier
GM, 7087 posts
Your Guide
Sat 22 Feb 2020
at 13:01
  • msg #15

OOC Thread - 20

In reply to Jan Czerny (msg # 14):

Mostly. The turret is in part of the way though.
Jan Czerny
player, 770 posts
Sergent-Chef FFL
Mahatatain
Sat 22 Feb 2020
at 14:06
  • msg #16

OOC Thread - 20

In reply to Fusilier (msg # 15):

Thanks.
Fusilier
GM, 7088 posts
Your Guide
Tue 25 Feb 2020
at 13:44
  • msg #17

OOC Thread - 20

Is the Krok moving this turn?
Michael Kessler
player, 1908 posts
Hauptmann (Ger)
udxr226
Tue 25 Feb 2020
at 19:00
  • msg #18

OOC Thread - 20

In reply to Fusilier (msg # 17):

Probably up to Mark and Andy to make the final decision (they're the ones with PC's aboard) but personally I think it should roll forward (i.e. south east) until they get to a position where they can engage the red box on the map that's known to have four to six enemy in it with sustained machine gun fire (not sure what the max we can fire in one turn is but we brought a thousand rounds of 7.62mm for the PK with us so if we can put fifty rounds into that box that sounds good to me)

EDIT. I think that tallies with Andy's last IC post.
This message was last edited by the player at 19:02, Tue 25 Feb 2020.
John Jameson McCarthy
player, 3066 posts
Major (US) Cavalry
Mark101
Tue 25 Feb 2020
at 19:06
  • msg #19

OOC Thread - 20

I'll get on that now.
Michael Kessler
player, 1909 posts
Hauptmann (Ger)
udxr226
Wed 26 Feb 2020
at 20:05
  • msg #20

OOC Thread - 20

Before I post anything, what do you all want to do?

The way I see it we have two options.

1. We can try and finish off the group that's attacked us. In that case my initial thought is that Kessler and Krysia provide covering fire while Babicevs at al close on the trenches and try and clear them, possibly with grenades (I'm aware that Fuse has mentioned that part of the trench has overhead protection to try and safeguard against grenades but that same protection also means that if we can manage to toss a few frags into any openings that might concentrate the explosions)

However, I'm quite open to alternative suggestions (at the risk of stating the obvious my character's knowledge of how to deal with situations like this far exceeds mine)

2. We can try and break contact, withdraw back to our vehicles in leaps and bounds, and try and link up with Kolstrup's group (which means that any survivors in the trenches have a chance to get away).

I'm open to either option, although I'm thinking that

A. If we can break contact and link up with Kolstrup one large group is stronger than two smaller ones

B. We were warned that WA leadership would throw their cannon fodder at us to try and slow us down while they (the leadership) fled the scene so trying to finish this bunch off might be playing into that

C. I'm concerned that if we try and finish them off Grant and Aleksandr (and potentially Rodriguez) might end up isolated and vulnerable

D. We may take further casualties clearing the trenches

Taking all of that into account I'm inclined to think the tactically astute option is to try and break contact but if the majority want to try and finish them off - or do something totally different - I'll happily go with the flow.
Ferro
player, 1323 posts
CaporaleMaggior (It)
Jinnysong
Wed 26 Feb 2020
at 22:38
  • msg #21

OOC Thread - 20

I would say to ignore this group. It seems like a diversion or just meant to wear us down. The objective was the core leadership not killing everyone.
Per Kolstrup
player, 1192 posts
Oversergent (Den)
Raellus
Wed 26 Feb 2020
at 22:51
  • msg #22

OOC Thread - 20


I'm going to propose an Option C, based on something that you mentioned. I'd kind of assumed that the recon group unwittingly took out the WA leadership cadre but this may be nothing more than wishful thinking.

If we didn't, then our intel says that they are going to make a break for it, most likely heading for the monastery. For that reason, I think we should...

Move the vehicle group to the crossroads and hold it until the recon team has determined who they killed at the farmhouse. We need to keep the WA leadership from escaping to their redoubt.

If the search of the farmhouse determines that we did kill the leadership group (fingers crossed), then we can abandon the crossroads and link up somewhere. We don't need to kill every WA foot soldier to destroy the group.

If it isn't the leadership cadre that we killed at the farmhouse, then we hold the crossroads and either postpone the linkup or try to move the recon team to crossroads.

-
Michael Kessler
player, 1910 posts
Hauptmann (Ger)
udxr226
Wed 26 Feb 2020
at 22:56
  • msg #23

OOC Thread - 20

In reply to Per Kolstrup (msg # 22):

One question on that, I'm not sure where you mean when you mention the crossroads. Can you put a marker on the map to confirm?
Per Kolstrup
player, 1193 posts
Oversergent (Den)
Raellus
Wed 26 Feb 2020
at 23:02
  • msg #24

OOC Thread - 20


Done. IIRC, the monastery is to the east. If we seal off the coastal road, we make a quick getaway much more difficult. I'd rather fight off another human wave attack than have to storm a fortified compound.

-
Michael Kessler
player, 1911 posts
Hauptmann (Ger)
udxr226
Wed 26 Feb 2020
at 23:15
  • msg #25

OOC Thread - 20

In reply to Per Kolstrup (msg # 24):

I'm fine with that and I think it ties in with what Jinny said. It's too late for me to post anything IC tonight though so I'll follow up tomorrow provided there are no objections (given not everyone has had a chance to chip in yet)
Jan Czerny
player, 772 posts
Sergent-Chef FFL
Mahatatain
Wed 26 Feb 2020
at 23:22
  • msg #26

OOC Thread - 20

I think that the vehicle group needs to break contact ASAP and focus on the WA leadership so Rae's suggestion makes sense.

One complication, that Dave mentioned, is that Reggie needs to tend to Aleksandr's wounds. That is both going to require light and take time so that may delay things significantly. The vehicle group may therefore take some time to break contact.
Ferro
player, 1324 posts
CaporaleMaggior (It)
Jinnysong
Wed 26 Feb 2020
at 23:30
  • msg #27

OOC Thread - 20

I think it would probably be best to kick everybody out of the Krok except crew and use that for any medical use. There you can use light, be in cover, and not be in the rain/mud.
This message was last edited by the player at 23:30, Wed 26 Feb 2020.
Per Kolstrup
player, 1194 posts
Oversergent (Den)
Raellus
Wed 26 Feb 2020
at 23:46
  • msg #28

OOC Thread - 20


I think we can get Alex into the BTR in under three minutes. IMHO, Voight and Jan should stay nearby though, to provide close-in security to the vehicle.

-
Reggie Grant
player, 159 posts
Refugee Medic
Wed 26 Feb 2020
at 23:47
  • msg #29

OOC Thread - 20

In reply to Ferro (msg # 27):

I agree completely. Reggie is concerned that Aleksandar won't last that long however so he's trying to do some immediate triage first before trying to turn the Krok into a mobile aid post.
Ferro
player, 1325 posts
CaporaleMaggior (It)
Jinnysong
Thu 27 Feb 2020
at 00:03
  • msg #30

OOC Thread - 20

Well it's your call, but I meant immediate triage done in the vehicle since it's next to you.
Reggie Grant
player, 160 posts
Refugee Medic
Thu 27 Feb 2020
at 07:23
  • msg #31

Re: OOC Thread - 20

Ferro:
Well it's your call, but I meant immediate triage done in the vehicle since it's next to you.

Um, no it isn't. According to the map it's about 20 to 25 meters away.
Varis Babicevs
player, 1912 posts
Sgt (Latvia)
Raellus
Thu 27 Feb 2020
at 13:56
  • msg #32

Re: OOC Thread - 20


Shouldn't be too hard to move the BTR to Grant's position.

-
Jan Czerny
player, 773 posts
Sergent-Chef FFL
Mahatatain
Thu 27 Feb 2020
at 14:07
  • msg #33

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 32):

Sure. That makes sense to me. At present I think that the BTR is gradually moving southwards, continuing to engage.
Jose Rodriguez
editor, 488 posts
Spec 4 (US) Infantry
Heffe
Fri 28 Feb 2020
at 06:14
  • msg #34

Re: OOC Thread - 20

We're in a bind for sure. We have known enemies both east and west of us. South is unknown. North is what we believe might be a likely escape route for our objective.

While I'm certainly in favor of moving north to get our backs against a wall and cut off potential WA leadership escape, I think Jose at least has some more immediate concerns. Grant is currently treating Alex, and Jose only has the launcher at the moment, having dropped his AK. That means the 3 of us have our asses hanging in the wind, with at least one known hostile not far behind us, and we're basically just out in the open without cover.

A couple of thoughts -

1. I think it might be helpful to have the Krok back up a bit to put itself between us and the heckler, and potentially get Alex and Reggie inside to safety (probably worth the risk to move him at the moment, as stopping bleeding immediately won't do much good if we get shot next turn). If it re-orients north along the road but has the turret face west, the Krok could potentially cover the escape route, or at least have eyes on it, while keeping the trenches to our west covered at least somewhat (I'm unsure of the barrel depression capabilities on a BTR-80, so maybe not? But at least Jan would be there).

2. Jose needs a rifle or other weapon of some kind. That means either he goes back to the trench to secure a weapon that may no longer work, being full of mud, and also leaving Reggie/Alex exposed, or he asks Reggie for his rifle and some ammo. Not sure how you'd feel about leaving Reggie weapon-less though, Andy. Let me know if you have any thoughts on that?
Reggie Grant
player, 161 posts
Refugee Medic
Fri 28 Feb 2020
at 08:14
  • msg #35

Re: OOC Thread - 20

In reply to Jose Rodriguez (msg # 34):

Reggie has a pistol as well as his AK and as he fires his AK-74 like he's in a Hollywood movie (i.e. spray & pray) so it's probably more use in Jose's hands. You'll need ammo from Reggie as well though as Jose originally had an AK-47 didn't he? He has some mags so I suggest that you post picking up Reggie's rifle (it's discarded beside him as he starts working on his patient) and we'll sort out the ammo IC.

Ta,

Andy
This message was last edited by the player at 09:49, Fri 28 Feb 2020.
Michael Kessler
player, 1913 posts
Hauptmann (Ger)
udxr226
Fri 28 Feb 2020
at 13:11
  • msg #36

Re: OOC Thread - 20

I'd suggest those who want to do something with the BTR post IC addressing McCarthy (as vehicle commander). I'm fine with what Kessler's already said to McCarthy being ignored (Kessler's post reflects his IC knowledge only. He doesn't know the extent of Aleksandr's injuries and I'm presuming that he doesn't know that Babicevs is attacking the trench)
Fusilier
GM, 7090 posts
Your Guide
Mon 2 Mar 2020
at 01:18
  • msg #37

Re: OOC Thread - 20

Sorry, had a busy weekend. All posts will be up tomorrow.
Jose Rodriguez
editor, 490 posts
Spec 4 (US) Infantry
Heffe
Mon 2 Mar 2020
at 03:35
  • msg #38

Re: OOC Thread - 20

In reply to Reggie Grant (msg # 35):

Thanks Andy! Been having a crazy weekend myself so was only able to get up the IC post. Agreed that we can work out ammo IC on the next turn if we need to.
Fusilier
GM, 7092 posts
Your Guide
Mon 2 Mar 2020
at 15:59
  • msg #39

Re: OOC Thread - 20

I didn't go into detail on the withdraw since it went without issue, namely the Krok was positioning to shield those with Aleksandar from the Heckler, and Varis found nothing in that part of the trench.

In regards to the Krok you'll need to decide on the issue mentioned in the narrative.

I'll have the other part of the turn, as well as those back in Gdansk, covered later today.
Reggie Grant
player, 163 posts
Refugee Medic
Mon 2 Mar 2020
at 18:55
  • msg #40

Re: OOC Thread - 20

Fuse,

Were Jose and Aleksandar's rifles recovered? Just to check whether Jose has given Reggie his back.

Ta,

Andy
Michael Kessler
player, 1914 posts
Hauptmann (Ger)
udxr226
Mon 2 Mar 2020
at 18:58
  • msg #41

Re: OOC Thread - 20

Reggie Grant:
Fuse,

Were Jose and Aleksandar's rifles recovered? Just to check whether Jose has given Reggie his back.

Ta,

Andy

To piggy back on that, I'm presuming the GPMG was recovered as that was a specific IC tasking.
Fusilier
GM, 7093 posts
Your Guide
Mon 2 Mar 2020
at 19:02
  • msg #42

Re: OOC Thread - 20

No, rifles were not recovered.
Yes, GPMG was recovered (Krysia).
This message was last edited by the GM at 19:05, Mon 02 Mar 2020.
John Jameson McCarthy
player, 3068 posts
Major (US) Cavalry
Mark101
Mon 2 Mar 2020
at 19:26
  • msg #43

Re: OOC Thread - 20

Looking at the BTR: What about closing one air hatch and have Marta sit by Aleksander to hold him if needed. Also, any objections to her checking Price's body to see if there's a gun she can use?

That would leave the other side for the boys I think.
Fusilier
GM, 7094 posts
Your Guide
Mon 2 Mar 2020
at 19:30
  • msg #44

Re: OOC Thread - 20

In reply to John Jameson McCarthy (msg # 43):

The other side hatch can still only fit one person though.

Your options basically are:
1 person with Alex and 1 in the hatch
2 people in the hatches and 0 with Alex
This message was last edited by the GM at 19:32, Mon 02 Mar 2020.
Per Kolstrup
player, 1196 posts
Oversergent (Den)
Raellus
Mon 2 Mar 2020
at 19:32
  • msg #45

Re: OOC Thread - 20


I don't think Marta should have a weapon. I still don't trust her and she has not had a pressing need for one, so far.

-
Michael Kessler
player, 1915 posts
Hauptmann (Ger)
udxr226
Mon 2 Mar 2020
at 19:40
  • msg #46

Re: OOC Thread - 20

I have no objection to her being given a weapon at this stage. She was given the chance to go free on the other side of the river so is still with us of her own accord.

Alternatively, when I can post IC Kessler will probably tell Rodriguez to take over as machine gunner (we don't have a machine gunner, Rodriguez doesn't have a rifle, so that's a little round peg waiting to fit into a little round hole as far as I can tell). Maybe we can see if Marta would like to volunteer to be an ammo carrier (i.e. unarmed asst machine gunner). Just a thought.

Also, Mark, can you get McCarthy on the case with Anna? In the absence of Ferro I'm not sure there's anyone else she responds to and we're pretty much carrying her as a passenger right now. If Marta will lug MG ammo maybe Anna can make sure Alex doesn't fall off the bench? Or vice versa?
This message was last edited by the player at 19:40, Mon 02 Mar 2020.
Jose Rodriguez
editor, 491 posts
Spec 4 (US) Infantry
Heffe
Mon 2 Mar 2020
at 22:45
  • msg #47

Re: OOC Thread - 20

Fuse,

Maybe I'm misunderstanding here, but if we're just up the road a few meters, couldn't we just grab the rifles left behind, especially if things have calmed down? I can't imagine we'd want to leave them where WA can grab them.

Also Dave, as much as I'd love to have Jose truck the GPMG, his skill with Autogun is pretty miserable, and even if it wasn't, he's still carrying around the SM-2. He won't be able to carry both.
Michael Kessler
player, 1916 posts
Hauptmann (Ger)
udxr226
Mon 2 Mar 2020
at 23:13
  • msg #48

Re: OOC Thread - 20

In reply to Jose Rodriguez (msg # 47):

No worries. I'm not going to have time to post tonight anyway so I'll see what Fuse says about the weapons left behind.
Fusilier
GM, 7095 posts
Your Guide
Tue 3 Mar 2020
at 01:06
  • msg #49

Re: OOC Thread - 20

In reply to Jose Rodriguez (msg # 47):

No and yes.

No, they weren't collected this turn/at this time. But yes, you only moved about 125m away so they can be potentially recovered.
This message was last edited by the GM at 01:06, Tue 03 Mar 2020.
Fusilier
GM, 7096 posts
Your Guide
Tue 3 Mar 2020
at 02:59
  • msg #50

Re: OOC Thread - 20

Second part up.
Michael Kessler
player, 1918 posts
Hauptmann (Ger)
udxr226
Tue 3 Mar 2020
at 19:52
  • msg #51

Re: OOC Thread - 20

@Heffe, I haven't mentioned recovering weapons as I'm not sure if anyone has flagged up IC that they've lost their weapon but if Rodriguez wants to retrieve the lost weapons Kessler will OK it provided two people go (I'm guessing it would probably have to be Rodriguez and Babicevs, in which case Kessler will backfill on picket duty with Krysia).

@Andy, if Czerny is in a position to serve as a back up machine gunner we'll need Fuse to advise the status of ammo. We packed 1200 rnds of 7.62N Link (per OOC thread 18, Msg 665). If Czerny (or Voight) can't handle the GPMG we'll need to reasses if / when we link up with the scouts (I am presuming O'Brien will have the required skillset so we can maybe do some juggling there).
Jan Czerny
player, 775 posts
Sergent-Chef FFL
Mahatatain
Tue 3 Mar 2020
at 23:28
  • msg #52

Re: OOC Thread - 20

Michael Kessler:
@Andy, if Czerny is in a position to serve as a back up machine gunner we'll need Fuse to advise the status of ammo. We packed 1200 rnds of 7.62N Link (per OOC thread 18, Msg 665). If Czerny (or Voight) can't handle the GPMG we'll need to reasses if / when we link up with the scouts (I am presuming O'Brien will have the required skillset so we can maybe do some juggling there).

Fuse,

Am I correct that both Jan and Hank still have mobility issues so are problematic to deploy on foot?

Ta,

Andy
Michael Kessler
player, 1919 posts
Hauptmann (Ger)
udxr226
Tue 3 Mar 2020
at 23:36
  • msg #53

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 52):

Sorry, I guess I wasn't clear on that. I meant operate the MG from the BTR, without dismounting.
Fusilier
GM, 7098 posts
Your Guide
Tue 3 Mar 2020
at 23:50
  • msg #54

Re: OOC Thread - 20

Well it's the still the same day so there isn't any real change from before.

Pen flare might not be visible due to the weather at this range. The group may need to move closer first. Multiple flares may be needed for the linkup.

There's still like 800+ rounds, most of it is in the vehicle.
This message was last edited by the GM at 23:53, Tue 03 Mar 2020.
Jan Czerny
player, 776 posts
Sergent-Chef FFL
Mahatatain
Wed 4 Mar 2020
at 00:09
  • msg #55

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 53):

Ah. I understand now.

Fuse - thanks for clarifying.
Per Kolstrup
player, 1199 posts
Oversergent (Den)
Raellus
Wed 4 Mar 2020
at 00:22
  • msg #56

Re: OOC Thread - 20

Fusilier:
Pen flare might not be visible due to the weather at this range. The group may need to move closer first. Multiple flares may be needed for the linkup.


Good to know. I don't know if I've ever seen one deployed. Time to check Youtube.

I imagine a 40mm Illum round would be visible, though. Once we have a reference, it should be easy to shoot an azimuth from point A to B. By following that compass heading, we should be able to find each other, no? This is all theoretical, though- i.e. I've read about stuff like this, but never done it myself. Like many of you, I reckon, my PC knows more about his trade than I do.

If anyone has another idea of how we can facilitate a linkup, besides playing Marco Polo on the radio, I'm all ears.

-
This message was last edited by the player at 00:34, Wed 04 Mar 2020.
Fusilier
GM, 7099 posts
Your Guide
Wed 4 Mar 2020
at 01:11
  • msg #57

Re: OOC Thread - 20

40mm ILLUM would be way brighter and more practical than the pen flare. If it weren't misty/raining right now then the pen flare would be fine. The ILLUM still won't be visible directly (the water droplets refract the light and spread it all around) but basically enough to get a good/general bearing. Maybe two will be needed... I'll put that to a roll.

Just so we're on the same page with the linkup though. If you are doing this by shooting a bearing on the flare and moving on that bearing, then that means you're going cross country.
This message was last edited by the GM at 01:11, Wed 04 Mar 2020.
Varis Babicevs
player, 1915 posts
Sgt (Latvia)
Raellus
Wed 4 Mar 2020
at 05:03
  • msg #58

Re: OOC Thread - 20

Fusilier:
40mm ILLUM would be way brighter and more practical than the pen flare. If it weren't misty/raining right now then the pen flare would be fine. The ILLUM still won't be visible directly (the water droplets refract the light and spread it all around) but basically enough to get a good/general bearing. Maybe two will be needed... I'll put that to a roll.

Just so we're on the same page with the linkup though. If you are doing this by shooting a bearing on the flare and moving on that bearing, then that means you're going cross country.


Varis has a couple of 40mm Illum rounds. I think he started the game/campaign with three and he's only fired one in all these years [IRT] (trying to set something on fire, IIRC).

If Varis fires one and Per gives Kessler the reverse azimuth, that'll give the vehicle group a general heading. They can look for roads leading in that general direction and once they get closer, may Per can guide them the rest of the way with pen flares?

-
Fusilier
GM, 7100 posts
Your Guide
Wed 4 Mar 2020
at 05:46
  • msg #59

Re: OOC Thread - 20

That's doable, yeah.
Michael Kessler
player, 1920 posts
Hauptmann (Ger)
udxr226
Wed 4 Mar 2020
at 08:35
  • msg #60

Re: OOC Thread - 20

I thought we’d agreed to use Kessler’s flare pistol? Or does that have the same limitations as a pen flare?

Also as far as arming Marta I think only three people expressed an opinion. I’m presuming Mark was in favour (he brought it up) and so was I so that’s a majority in favour at the moment.
Jan Czerny
player, 777 posts
Sergent-Chef FFL
Mahatatain
Wed 4 Mar 2020
at 08:45
  • msg #61

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 60):

Sure. But Jan isn't going to arm her himself without being ordered to. I'll add a question in my last IC post to that effect though.
Fusilier
GM, 7101 posts
Your Guide
Wed 4 Mar 2020
at 09:02
  • msg #62

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 60):

No, no similar limitations as the pen flare.
Michael Kessler
player, 1921 posts
Hauptmann (Ger)
udxr226
Wed 4 Mar 2020
at 09:20
  • msg #63

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 61):

Yeah, wasn’t expecting Jan to take it on himself to make the decision, my point was more of an ooc one. I’m taking the fact you raised it ic to mean you also have no objections.

Also, can you clarify whether you (player) want Jan to have the GPMG or not? (If you don’t have an opinion one way or the other I’ll take that as a no)
Jan Czerny
player, 778 posts
Sergent-Chef FFL
Mahatatain
Wed 4 Mar 2020
at 13:55
  • msg #64

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 63):

Re arming Marta I'm undecided so am happy to go with the majority.

Re the GPMG I'm happy either way. Jan is a grenadier so if he's deploying from the Krok then that's his best set up. While he's static on the vehicle though it's fine for him to take over the GPMG.
Varis Babicevs
player, 1916 posts
Sgt (Latvia)
Raellus
Wed 4 Mar 2020
at 15:30
  • msg #65

Re: OOC Thread - 20

Michael Kessler:
I thought we’d agreed to use Kessler’s flare pistol? Or does that have the same limitations as a pen flare?


I'd forgotten about that. I'd rather save Varis' illum flares for their intended purpose, so if you are still OK with using Kessler's flare pistol, let's do that instead.

-
Jan Czerny
player, 779 posts
Sergent-Chef FFL
Mahatatain
Wed 4 Mar 2020
at 20:27
  • msg #66

Re: OOC Thread - 20

Fuse - did Price have a sidearm? According to his entry on The Cast thread he has a PM-84 but that's from his original entry by Spartan in 2016 so I'm not sure if it's correct or not.

Ta,

Andy
Fusilier
GM, 7102 posts
Your Guide
Wed 4 Mar 2020
at 21:09
  • msg #67

Re: OOC Thread - 20

Beretta M9 with 15 rounds.
Jan Czerny
player, 780 posts
Sergent-Chef FFL
Mahatatain
Wed 4 Mar 2020
at 21:23
  • msg #68

Re: OOC Thread - 20

In reply to Fusilier (msg # 67):

Ta.
Fusilier
GM, 7103 posts
Your Guide
Wed 4 Mar 2020
at 22:41
  • msg #69

Re: OOC Thread - 20

Regarding the options outlined in message 44 can we confirm that Voight will be the man in the hatch and the only one?
This message was last edited by the GM at 22:41, Wed 04 Mar 2020.
Jan Czerny
player, 781 posts
Sergent-Chef FFL
Mahatatain
Wed 4 Mar 2020
at 22:55
  • msg #70

Re: OOC Thread - 20

In reply to Fusilier (msg # 69):

I think that the intention is for Jan to stay in the single air guard hatch while Marta keeps Aleksandar safe on the bench.

If that happens then is there space for Hank and Anna to also fit inside the BTR without standing on Price's body?

Ta,

Andy
Fusilier
GM, 7104 posts
Your Guide
Wed 4 Mar 2020
at 22:58
  • msg #71

Re: OOC Thread - 20

Ok, Jan is in the hatch. Thanks.
Fusilier
GM, 7107 posts
Your Guide
Fri 6 Mar 2020
at 03:41
  • msg #72

Re: OOC Thread - 20

I NPC'd reactions regarding the stragglers as it kinda felt unnecessary to split and stretch out the turn for what it was worth. Hopefully you're all ok with just a couple rounds fired.

I'm not going to be able to get the map updated (any more than I have) until some time later so it's understandable if you want to hold off posting until then. That probably shouldn't affect the scouts though.

Also regarding scouts, you can hear the vehicles. They are quite close, meaning you are also pretty much next to the bandit camp too.

Lastly, prior to stepping off, Jose recovered his and Alex's rifles without incident.
This message was last edited by the GM at 03:54, Fri 06 Mar 2020.
Jose Rodriguez
editor, 493 posts
Spec 4 (US) Infantry
Heffe
Fri 6 Mar 2020
at 06:06
  • msg #73

Re: OOC Thread - 20

In reply to Fusilier (msg # 72):

Awesome. Good to know about the rifles - thanks Fuse.
Varis Babicevs
player, 1918 posts
Sgt (Latvia)
Raellus
Sat 7 Mar 2020
at 16:08
  • msg #74

Re: OOC Thread - 20


Assuming that we follow through with the assault on the camp, I think the riders should dismount from the vehicles. They're big targets that ricochet bullets.

-
Fusilier
GM, 7108 posts
Your Guide
Sat 7 Mar 2020
at 18:00
  • msg #75

Re: OOC Thread - 20

Sorry with the map. On top of the usual stuff, yesterday was my birthday and today my son has his first public boxing match. I don't think I'll be able to get it done until tomorrow.
Henry 'Hank' Voight
player, 348 posts
Call Sign: Devil Dog-02
Corkman
Sat 7 Mar 2020
at 18:28
  • msg #76

Re: OOC Thread - 20

Happy birthday and best of luck to your son!
Michael Kessler
player, 1925 posts
Hauptmann (Ger)
udxr226
Sat 7 Mar 2020
at 21:22
  • msg #77

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 74):

Works for me.

And happy birthday Fuse!

I'll just leave this here

https://www.youtube.com/watch?v=Kc71KZG87X4
Varis Babicevs
player, 1919 posts
Sgt (Latvia)
Raellus
Sat 7 Mar 2020
at 21:46
  • msg #78

Re: OOC Thread - 20


Happy belated birthday, Fuse, and good luck to your son. I reckon it's not easy to watch him get punched; I hope he does most of the punching.

-
Jan Czerny
player, 783 posts
Sergent-Chef FFL
Mahatatain
Sat 7 Mar 2020
at 22:32
  • msg #79

Re: OOC Thread - 20

Happy birthday Fuse and I hope that your son does well. Let us know how he gets on.

I'm hoping to post IC tomorrow - I have my in-laws staying at present.....

Ta,

Andy
This message was last edited by the player at 22:40, Sat 07 Mar 2020.
Jan Czerny
player, 784 posts
Sergent-Chef FFL
Mahatatain
Sat 7 Mar 2020
at 22:43
  • msg #80

Re: OOC Thread - 20

Varis Babicevs:
Happy belated birthday, Fuse, and good luck to your son. I reckon it's not easy to watch him get punched; I hope he does most of the punching.

I find it difficult enough watching my boys play football (soccer) or rugby. Particularly if they're only narrowly winning.

Bizarrely I find watching them play cricket much more relaxing!
Fusilier
GM, 7109 posts
Your Guide
Sat 7 Mar 2020
at 22:58
  • msg #81

Re: OOC Thread - 20

It's not rough. He's only fifteen and it's conducted through the school, so there's a lot of protective equipment involved. It's more about technique than anything else.
Jose Rodriguez
editor, 495 posts
Spec 4 (US) Infantry
Heffe
Sun 8 Mar 2020
at 04:30
  • msg #82

Re: OOC Thread - 20

Happy belated, Fuse!
Fusilier
GM, 7110 posts
Your Guide
Sun 8 Mar 2020
at 19:16
  • msg #83

Re: OOC Thread - 20

LAYOUT:

This will be updated as you get closer and more detail is unveiled.

A) "Kremlin" - a large ruined house which has been rebuilt haphazardly with all manner of re-purposed materials. It looks as if a tiny shanty town crashed straight down from the sky on top of a house and has left only the bottom level recognizable.

B C & D) Bunkers - three large earthen bunkers facing inwards and forming a hollow square layout. They are rectangular and each is about the size of a bus (or two), although they're only 1-2m above ground. These are probably administrative bunkers. The gaps between B/C and C/D are filled in partially by E and F respectively (see below).

E) Containers - three standard commercial/military shipping containers. They are side by side with the opening facing inwards towards the center of the hollow square. Something bulky is up on one of the containers.

F) Trucks - an East German URAL 375 fuel truck and a URAL 375 cargo truck. They are side by side. Cluttered around them is bulk items that has yet to be identified.

G H I & J) Vehicle Hides - four positions, or bays, that have been cut into the treeline to conceal parked vehicles. G and H are occupied by bandit tents and wagons. I appears to be empty. J contains a BTR model vehicle.

K) Ruin - a heavily damaged house. The upper portion has largely collapsed down into that of the ground level.

L) Lone House - a small and structurally intact house.

Other...

Note: Ignore treelines except for the one indicated. The field is much more open than the map/satellite image indicates.
This message was last edited by the GM at 19:18, Sun 08 Mar 2020.
Michael Kessler
player, 1926 posts
Hauptmann (Ger)
udxr226
Sun 8 Mar 2020
at 19:23
  • msg #84

Re: OOC Thread - 20

Fuse, what range does the Koncerz have?
Fusilier
GM, 7111 posts
Your Guide
Sun 8 Mar 2020
at 19:34
  • msg #85

Re: OOC Thread - 20

Its max range is only about 60m. It's a defensive weapon, meant for close range ambushes, like in urban terrain or at night.
Michael Kessler
player, 1927 posts
Hauptmann (Ger)
udxr226
Sun 8 Mar 2020
at 19:35
  • msg #86

Re: OOC Thread - 20

In reply to Fusilier (msg # 85):

So even the shipping containers are probably too far away right now?
Fusilier
GM, 7112 posts
Your Guide
Sun 8 Mar 2020
at 19:38
  • msg #87

Re: OOC Thread - 20

Yeah too far.
Varis Babicevs
player, 1921 posts
Sgt (Latvia)
Raellus
Sun 8 Mar 2020
at 19:39
  • msg #88

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 86):

Yeah, looks like they are about 100m away from where the BTR is on the map. We should probably advance at a walking pace, until we get in range.

-
Varis Babicevs
player, 1922 posts
Sgt (Latvia)
Raellus
Sun 8 Mar 2020
at 19:47
  • msg #89

Re: OOC Thread - 20


If Varis fires his 40mm GHE this round, I'll have him fire an illum round next, if y'all still think we need it.

I reckon it'll help those Mad Dogs who don't have NVGs, but it'll also help the WA see us. If we do employ illum, I'll have Varis fire it so that it ignites over the far/east side of the camp, back-lighting it for us and hopefully keeping us in shadow (by contrast).

-
This message was last edited by the player at 20:56, Sun 08 Mar 2020.
Jan Czerny
player, 786 posts
Sergent-Chef FFL
Mahatatain
Sun 8 Mar 2020
at 21:16
  • msg #90

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 89):

Remember that with NVGs you can't fire aimed shots, only quick shots.

Ta,

Andy
Jan Czerny
player, 788 posts
Sergent-Chef FFL
Mahatatain
Sun 8 Mar 2020
at 21:31
  • msg #91

Re: OOC Thread - 20

In reply to Fusilier (msg # 83):

Having been able to study the map now I've added a post about Jan alerting everyone to the two stragglers. I had thought that they were further away than they appear to be.

Ta,

Andy
Fusilier
GM, 7113 posts
Your Guide
Mon 9 Mar 2020
at 21:55
  • msg #92

Re: OOC Thread - 20

Right now the vehicles are heading southeast, marked on the map. I put up two markers to indicate options for you new axis of advance (assuming I didn't misunderstand). Can someone pick one, thanks.

Note, these aren't end points, they're just headings.
This message was last edited by the GM at 21:56, Mon 09 Mar 2020.
Michael Kessler
player, 1929 posts
Hauptmann (Ger)
udxr226
Mon 9 Mar 2020
at 22:11
  • msg #93

Re: OOC Thread - 20

In reply to Fusilier (msg # 92):

I'm inclined to say 1. That way it looks like we can flank them rather than go head on.
Varis Babicevs
player, 1923 posts
Sgt (Latvia)
Raellus
Mon 9 Mar 2020
at 22:48
  • msg #94

Re: OOC Thread - 20


I think our current axis of advance is good. It will give us quicker LOS to "the Kremlin" which sure looks like an HQ to me. That axis does mean advancing across the enemy putting them on our left flank, but once we pass the bunkers, we can execute a sharp left turn (bearing north) and hit them in the flank (and HQ).

Also, the vehicles can provide cover for the dismounts until we make the turn. While we pass by the containers and bunker, the vehicle's can "Cross the T", effectively raking the length of the camp with their MGs.

-
Michael Kessler
player, 1930 posts
Hauptmann (Ger)
udxr226
Mon 9 Mar 2020
at 23:04
  • msg #95

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 94):

Fine by me.
Jose Rodriguez
editor, 496 posts
Spec 4 (US) Infantry
Heffe
Tue 10 Mar 2020
at 05:08
  • msg #96

Re: OOC Thread - 20

Fuse are you able to put up the approximate location/direction/distance (any of those) of the scouts on the map? That might help us make a more informed decision on which approach to make.

I ask because our current axis of advance is presumably taking us directly toward the scouts, which carries both some pros and cons with it.

-If we link up with them on the way in shortly after, it would allow us to consolidate our forces. But, it may also give the enemies a larger front along which to escape.

-If the scouts are on the other side of Kremlin, choosing Axis 1 may allow us to pincer the bulk of the camp and push the escapees into the scouts.
Fusilier
GM, 7114 posts
Your Guide
Tue 10 Mar 2020
at 06:33
  • msg #97

Re: OOC Thread - 20

You aren't headed "directly" for them at the moment. You can't/couldn't go in a straight line due to terrain obstacles. They are east or northeast of you. Distance is unknown, but say less than 1km due to sighting the flare in the rain, maybe even less than 500m.
Jose Rodriguez
editor, 497 posts
Spec 4 (US) Infantry
Heffe
Tue 10 Mar 2020
at 07:26
  • msg #98

Re: OOC Thread - 20

Thank you. In that case, I’d opt for Axis 1. It puts us a bit further from the supposed hq, but i think it keeps our tactical options a bit more open.
Fusilier
GM, 7115 posts
Your Guide
Tue 10 Mar 2020
at 07:50
  • msg #99

Re: OOC Thread - 20

Follow up question...

The infantry and vehicles are moving together (same speed), but in what formation? Are the infantry in front, behind, or side by side with them? It seems like side by side from the posts but I want to be accurate.
This message was last edited by the GM at 07:53, Tue 10 Mar 2020.
Michael Kessler
player, 1931 posts
Hauptmann (Ger)
udxr226
Tue 10 Mar 2020
at 08:26
  • msg #100

Re: OOC Thread - 20

In reply to Fusilier (msg # 99):

I presumed side by side
Jose Rodriguez
editor, 498 posts
Spec 4 (US) Infantry
Heffe
Tue 10 Mar 2020
at 15:38
  • msg #101

Re: OOC Thread - 20

Ditto here
Varis Babicevs
player, 1924 posts
Sgt (Latvia)
Raellus
Tue 10 Mar 2020
at 19:28
  • msg #102

Re: OOC Thread - 20

In reply to Fusilier (msg # 99):

At present, yes. This is not a gripe, because this is mostly on me, but I probably should have waited until at least the map was updated before posting IC. The details that have come to light since the last GM turn was posted have changed the calculus a bit. We don't even know yet if the there's going to be any resistance from the camp and we're already discussing follow-up tactics. I think we need a little more info- like what the WA reaction to our appearance is- before we move beyond the dismount/open fire phase.

In other words, we can't really gameplan Round 2 until we know what happened in Round 1.

-
This message was last edited by the player at 22:51, Tue 10 Mar 2020.
Varis Babicevs
player, 1925 posts
Sgt (Latvia)
Raellus
Thu 12 Mar 2020
at 02:41
  • msg #103

Re: OOC Thread - 20


Fuse, since, AFAIK, are/were not mechanized infantry officers IRL, is it ok if we discuss tactics here?

-
Fusilier
GM, 7118 posts
Your Guide
Thu 12 Mar 2020
at 03:34
  • msg #104

Re: OOC Thread - 20

Yeah it's ok.
Varis Babicevs
player, 1926 posts
Sgt (Latvia)
Raellus
Thu 12 Mar 2020
at 04:18
  • msg #105

Re: OOC Thread - 20


Thanks.

I think priority #1 is to unmask the Grizzly so that it can employ its MG. It makes sense to move the PCs up front and leave the NPCs in trail. After that, I'm far less certain.

I also think that Kessler, Grant, and Krysia should move into the lee of Der Krok, at least until we start advancing towards an enemy position.

At some point, we'll want to advance towards an enemy position, either the camp or the "Kremlin". In either case, I think we should use the Grizzly as a pivot and then advance line abreast so that both vehicle's weapons are supporting the advance.

Do we still want to put up an illum round? As the narrative states, it's still pretty difficult to spot targets with NVGs but it sounds like the enemy is having a significantly harder time zeroing in on us. I'm inclined to hold off a bit longer and try to take advantage of our edge in NODs (possessed by a few dismounts and the vehicle gunners).

Lastly, I think that groups should concentrate fire on the same target to assure it is eliminated quickly, as opposed to everyone picking a different target. If we put 2-3 Mad Dogs and/or Canadians on each target, we can still engage 3-4 targets per round.

-
This message was last edited by the player at 04:28, Thu 12 Mar 2020.
Fusilier
GM, 7119 posts
Your Guide
Thu 12 Mar 2020
at 05:20
  • msg #106

Re: OOC Thread - 20

Varis Babicevs:
Do we still want to put up an illum round? As the narrative states, it's still pretty difficult to spot targets with NVGs but it sounds like the enemy is having a significantly harder time zeroing in on us. I'm inclined to hold off a bit longer and try to take advantage of our edge in NODs (possessed by a few dismounts and the vehicle gunners).


That was mostly for the beginning of the turn. Now that you have moved closer the poor visibility is less of an issue, at least for the nearest enemy. That goes for spotting you as well.

Also, as a heads up for coordinating fire control, be mindful of extended verbal action. I kinda let it go back when the group was getting rushed. Enemy action isn't going to wait, know what I mean?
This message was last edited by the GM at 05:26, Thu 12 Mar 2020.
Michael Kessler
player, 1932 posts
Hauptmann (Ger)
udxr226
Thu 12 Mar 2020
at 07:48
  • msg #107

Re: OOC Thread - 20

Things are a bit crazy at work right now. I’ll post when I can but I have no clue when that will be, both IC and OOC (for planning etc).
John Jameson McCarthy
player, 3072 posts
Major (US) Cavalry
Mark101
Thu 12 Mar 2020
at 18:41
  • msg #108

Re: OOC Thread - 20

What if we pivot our line a bit so that it is facing north/northeast? (Toward the enemy)

1) Kessler et al stay where they are and suppress
2) The Krok moves to be to Kessler's right where the gun can support wherever they're firing
3) The Middle unit cones to the Krok's right
4) The Grizzly comes to that group's right and is our far right flank.

That allows us to bring our two advantages to bear, NVGs and firepower.

I'd suggest that we focus fire even more than at 3/4 targets, instead we focus on one target at a time and shoot the fuck out of it. If necessary we use the Konkerz too. The aim being we take out one target either by hitting it or scaring the shit out of it to dissuade it form firing again if they survived.
Once we suppress the shooters on the left we can look at moving to the Kremlin.

JJ has image intensifiers and I'm willing for him to stand behind the turret on the Krok's deck to guide Fischer. Everyone else sees where the Krok fires and saturates that area. It's crude and probably not very tactical but it is violent and might me morale-sapping.

I'm probably missing the reason why we're moving away from the attackers so this might all be rubbish.
Jan Czerny
player, 790 posts
Sergent-Chef FFL
Mahatatain
Fri 13 Mar 2020
at 23:45
  • msg #109

Re: OOC Thread - 20

Sorry for my lack of posting - my company is moving buildings next Friday but the management started panicking yesterday afternoon and decided that we had to pack everything up ASAP in case we got told to WFH before we move due to Coronavirus. It's all been rather manic and I hope to be able to post IC tomorrow morning. If you need to move on though then please NPC my characters.

Apologies for this.

Ta,

Andy
Varis Babicevs
player, 1928 posts
Sgt (Latvia)
Raellus
Sat 14 Mar 2020
at 16:11
  • msg #110

Re: OOC Thread - 20

In reply to John Jameson McCarthy (msg # 108):

I'm cool with that maneuver/formation. I worry about McCarthy exposing himself to spot targets, though, and I still think 3-4 targets is a better split. Here's why.

If we all shoot at one target, we'll probably obliterate it pretty quickly but, in the meantime, every other enemy will be free to return fire. If we concentrate on 3-4 targets, we'll probably have enough firepower to at least suppress said until we neutralize them. That means less incoming from the get-go.

The following split makes sense to me and doesn't require a lot of IC coordination.

  • The Canadians will engage whatever target they want.

  • The BTR and the folks on it- Voight & Czerny- will engage another target.

  • The MD dismounts will engage a third.

-
This message was last edited by the player at 16:11, Sat 14 Mar 2020.
Michael Kessler
player, 1933 posts
Hauptmann (Ger)
udxr226
Sat 14 Mar 2020
at 18:08
  • msg #111

Re: OOC Thread - 20

Right, sorry, trying to catch up. This is literally the first chance that I’ve had to read the IC thread (at least once all the planes are grounded I’ll probably have plenty of time on my hands). I don’t want to dive right in and post IC given that there’s been some discussion taken place and I’m not 100% clear what decision(s) has / have been made.

For my tuppence worth I’d suggest the Krok brings its PK to bear on the 2 x enemy in cover around the trucks and tries to rip them up. If there’s anything flammable in the 1,000 liter tank we might be able to set that alight as a bonus. Kessler and Krysia can also add to that.

If he can bring the GPMG to bear I’d suggest Czerny fires at the target that’s prone on top of the bunker.

If the Canadians can push on fifty metres or so on their current axis that should clear them up to put fire into the area around the Kremlin on a speculative basis (there’s movement and gunfire in that area so there must be targets there). IIRC the Canadians have an M79 as well as their vehicle mounted weapons.

Factoring in Rodriguez and Babicevs’ already posted actions that targets four points

The container
Bunker C
The enemy around the trucks
The Kremlin

Thinking ahead if we do that then that knocks out their defensive positions along one side so we (Mad Dogs) can then advance while the Canadians put suppressive fire into the Kremlin.

Also, I should be about the rest of the weekend, but I have no clue what the start of the week will be like.
Jan Czerny
player, 791 posts
Sergent-Chef FFL
Mahatatain
Sun 15 Mar 2020
at 00:06
  • msg #112

Re: OOC Thread - 20

Michael Kessler:
If he can bring the GPMG to bear I’d suggest Czerny fires at the target that’s prone on top of the bunker.

I was thinking the same. I presume that the Krok is currently pointing South East?

Ta,

Andy.
Fusilier
GM, 7120 posts
Your Guide
Sun 15 Mar 2020
at 04:37
  • msg #113

Re: OOC Thread - 20

Just as a heads-up for everybody, I'll be away for several days starting on Monday. Return is anticipated on Friday evening. I'll be able to reply to PMs and ooc questions, but I won't be able to get any turn post done.
Michael Kessler
player, 1935 posts
Hauptmann (Ger)
udxr226
Sun 15 Mar 2020
at 17:47
  • msg #114

Re: OOC Thread - 20

OK, I posted while I had a chance so hopefully that works.



In reply to Jan Czerny (msg # 112):

I included Voight in the message to Czerny as I figure that Kessler can't really know whether Voight is in a position to fire on anyone or not right now.
Reggie Grant
player, 169 posts
Refugee Medic
Wed 18 Mar 2020
at 23:40
  • msg #115

Re: OOC Thread - 20

Fuse,

I'm not really sure which targets Reggie can see to fire at as he doesn't have NVGs and there is no Illum round deployed at present? I'm guessing that the man on top of Bunker C is probably visible but what about the man running south?

Ta,

Andy
Fusilier
GM, 7121 posts
Your Guide
Fri 20 Mar 2020
at 16:53
  • msg #116

Re: OOC Thread - 20

No, too far and blending in with the backdrop of the treeline.

It's the targets by C & F and both and counted as obscured to him due to darkness plus they're in cover.



@All

I'm back home again. I'll either have the turn up late tonight or sometime tomorrow evening. After that we'll take it comes.
Reggie Grant
player, 171 posts
Refugee Medic
Fri 20 Mar 2020
at 17:10
  • msg #117

Re: OOC Thread - 20

Thanks for the info re target.

How are people getting on with self isolation? Is everyone having to do it? My boys have just had what could well be their last day in school for the next 3 months.....

Ta,

Andy
Fusilier
GM, 7122 posts
Your Guide
Fri 20 Mar 2020
at 17:26
  • msg #118

Re: OOC Thread - 20

My boys were out of school anyway, it's our spring break, which is why I was away these last few days, but the schools are now shutting for an extra 2 weeks.

It's not bad where I live though. Some things besides schools are closed, but daily life hasn't changed too much. My government is doing a good job, I think.
Varis Babicevs
player, 1929 posts
Sgt (Latvia)
Raellus
Fri 20 Mar 2020
at 20:51
  • msg #119

Re: OOC Thread - 20


This was our spring break week, but school's going to be closed for at least another week, probably longer, possibly until the new school year in the fall.

As a teacher, I'm going to have to transition to distance learning instruction, which will be interesting. The College Board, which runs the Advanced Placement program, basically ended the curriculum for this year in March, so I'm essentially done with new material 7 weeks early. That was unexpected.

My kids are handling this pretty well so far. We have to be extra careful since my elderly mom lives with us. Thankfully, the weather's been really great here, so I've been able to spend time outdoors with friends. I even won our disc golf tournament, setting a new record of -28 cumulative for nine rounds!

Stay well, everyone!

-
Jose Rodriguez
editor, 500 posts
Spec 4 (US) Infantry
Heffe
Sat 21 Mar 2020
at 06:43
  • msg #120

Re: OOC Thread - 20

We’re doing okay as well. Kids have been out of school since Monday, and schools are expected to stay closed until April 13th at least. I honestly have a feeling they’ll be closed the rest of the year, but I suppose we’ll see.

Otherwise, wife and I have completely quarantined. Kids are going to grandmas who’s also in quarantine during the day (we’re really lucky to have her nearby), while we are trying to work from home. We work for a pretty large US internet retailer (shoes and apparel mainly), so it’ll be interesting to see if we’ll still have jobs in a few months.
Michael Kessler
player, 1936 posts
Hauptmann (Ger)
udxr226
Sat 21 Mar 2020
at 13:46
  • msg #121

Re: OOC Thread - 20

I'm doing OK. Working from home, probably for the foreseeable future, with contact restricted to close family.

Long term's uncertain. As some of you already know I work in the travel industry, which is suffering quite a bit. However I learned long ago not to worry about things that I cannot control, just have to roll with it for now.
Jan Czerny
player, 793 posts
Sergent-Chef FFL
Mahatatain
Sat 21 Mar 2020
at 14:27
  • msg #122

Re: OOC Thread - 20

Best of luck guys. Lots of hard times coming I think. My company cancelled all contractor's contracts last Thursday - I'm permanent so I'm fine.

My wife is a key worker (she's a higher level teaching assistant at a primary school) so she's on a rota to provide supervision for those children who have to go to school. Because of her key worker status we could send both of our boys into school as well but we're going to keep them at home for the foreseeable future instead as I've been working from home since Monday and will be here regardless. I anticipate some battles with them over how much time they spend on the XBox in the near future!
Michael Kessler
player, 1937 posts
Hauptmann (Ger)
udxr226
Sat 21 Mar 2020
at 14:44
  • msg #123

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 122):

Yeah, company I worked for until this time last year has put their entire payroll on 50% hours and 50% pay.

A guy I know that used to work for Thomas Cook until they went down the tubes was due to start with a new job with a high street travel agency on 01 April. He's been told that they have no option but to put his start date on hold until things are back to normal (whenever that might be) so he's still out of work. Another agency has put all of its staff on zero hours contracts.
Jan Czerny
player, 794 posts
Sergent-Chef FFL
Mahatatain
Sat 21 Mar 2020
at 14:51
  • msg #124

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 123):

There is a rumour going round my department that our US parent operation has cancelled the contracts of several new starters who were due to start in the next few weeks, some of whom had already left their previous jobs and all of whom had resigned from their previous jobs. It's a really bad way to treat people and I'm really disappointed that my company has acted in that way as I'm pretty certain that the rumour is true.
Varis Babicevs
player, 1930 posts
Sgt (Latvia)
Raellus
Sat 21 Mar 2020
at 15:57
  • msg #125

Re: OOC Thread - 20


You know things in the real world must be looking pretty dire when you're eager to hang out in nuclear war-torn Poland!

-
Christian Gil
player, 10 posts
Capt (US) CivAffairs
keys138
Sat 21 Mar 2020
at 16:17
  • msg #126

Re: OOC Thread - 20


We're doing the whole Shelter in Place thing as of 5pm today in Illinois, which is less scary than it sounds.  The loopholes are pretty big, just trying to keep people of the streets as much as possible.  The kiddos are also home until April 13th, although I'm expecting that to roll through the rest of the year, really.  I mean, I hope not for them, but...  The good news is my wife isn't working so we didn't get hit there and she can run the whole distance learning thing with me subbing in now and then.  We figure our spring break trip has pretty much been canceled, but since that was just camping we'll live with it.

As a captain/paramedic in our fire department, I'm still heading into work for my usual shifts.  We haven't had much direct exposure (yet) although we know there are sure there are 21+ cases in our city.  That's what happens when it gets into an assisted living community.  The flip side of that is one of our local hospitals is a success story in the number of tests they are performing, at least for the United States.  And we figure the next several weeks are going to produce a massive uptick in the cases we see.  At least, that's what we're planning on.
Fusilier
GM, 7124 posts
Your Guide
Sun 22 Mar 2020
at 02:55
  • msg #127

Re: OOC Thread - 20

Glad to hear most of you ok... if that's the right word to use.

As you see the turn is up, but with people busy or away, I'm not sure when we'll have the next one ready.
John Jameson McCarthy
player, 3073 posts
Major (US) Cavalry
Mark101
Sun 22 Mar 2020
at 10:08
  • msg #128

Re: OOC Thread - 20

I'm at home, underlying health conditions have meant that my Head told me I wasn't to come in and teach. Trying to sort stuff out at home. YouTube may be seeing some lessons soon.

The fact that they've cancelled GCSEs takes the pressure off a bit but it also means there's a danger that Upper School kids will do bugger all. I'm going to try and get kids reading, might be harder than bringing peace to war-torn Poland.
Fusilier
GM, 7125 posts
Your Guide
Sun 22 Mar 2020
at 18:21
  • msg #129

Re: OOC Thread - 20

I've updated the map to show the scouts, figured you are close enough now to know where you are in relation to the main group/action.

The cluster of buildings due south are not there. Only the farmstead (what's marked and described in-game) is in the field.

Of the two people moving on the road, no weapons are seen by Per (or anyone with a NOD), but at that range the drizzle masks a lot detail. So don't take it as 100%.
This message was last edited by the GM at 18:22, Sun 22 Mar 2020.
Per Kolstrup
player, 1205 posts
Oversergent (Den)
Raellus
Sun 22 Mar 2020
at 18:31
  • msg #130

Re: OOC Thread - 20

In reply to Fusilier (msg # 129):

Thanks. In that case, Per will wait for the next group to emerge from the forest and engage any obviously armed targets with aimed 3-round bursts.

-
Reggie Grant
player, 173 posts
Refugee Medic
Wed 25 Mar 2020
at 13:53
  • msg #131

Re: OOC Thread - 20

Fuse,

Is there enough room inside the Krok for Reggie to continue treating Krysia in safer/lit conditions? Or are there too many people aboard?

Thanks,

Andy
Jan Czerny
player, 795 posts
Sergent-Chef FFL
Mahatatain
Wed 25 Mar 2020
at 14:00
  • msg #132

Re: OOC Thread - 20

Fuse,

I know that you're tracking ammo for the MAG-58 but I need to do it as well in case Jan gets towards the end of a belt.

Further to Kessler's orders, can Jan see any targets? I'm thinking not so, if that's correct, then is it possible for him to fire on the Kremlin or is the turret of the Krok in the way?

Ta,

Andy
John Jameson McCarthy
player, 3074 posts
Major (US) Cavalry
Mark101
Wed 25 Mar 2020
at 14:46
  • msg #133

Re: OOC Thread - 20

I've marked a position on the map I'd like to move the Krok to. We could align the vehicle so that the M58 has a good like of sight on the Kremlin. Doe the position look OK?
Fusilier
GM, 7127 posts
Your Guide
Wed 25 Mar 2020
at 18:34
  • msg #134

Re: OOC Thread - 20

Bet you guys miss that old BMP ambulance now, yeah? No, there's no room considering the seating and hatches currently in use. Kaczmarek also won't be willing to go anyway.

The GPMG curently has 35 rounds loaded. Price broke down all the 200x round belts that he was carrying into 50x segments to make them more manageable. There's no ammo box fitted, so anything longer than 50 is going to be impracticable to have loaded for an attack role.

Aleksandar carried an NPC bag with the remainder of the ammo (unbroken). The combined assistant + bag made longer belts manageable. It's just Czerny now though.

No enemy targets are seen at this very moment. They're sheltering or in good cammo or too far away. He can fire on the Kremlin or other such location-targets.

Thanks Mark. Very helpful.
This message was last edited by the GM at 18:54, Wed 25 Mar 2020.
Jan Czerny
player, 796 posts
Sergent-Chef FFL
Mahatatain
Wed 25 Mar 2020
at 19:10
  • msg #135

Re: OOC Thread - 20

In reply to Fusilier (msg # 134):

Thanks for this. Can I say that the bag with the spare ammo in is inside the Krok? If that's OK then Jan will get Gustek to get a belt ready for him.

Thanks,

Andy
Fusilier
GM, 7128 posts
Your Guide
Wed 25 Mar 2020
at 19:35
  • msg #136

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 135):

You can try, yeah.
Varis Babicevs
player, 1932 posts
Sgt (Latvia)
Raellus
Wed 25 Mar 2020
at 20:00
  • msg #137

Re: OOC Thread - 20


Since it's full to capacity, I suggest moving Krysia behind the BTR, wherever it ends up. It should provide decent cover and concealment, even if Grant needs to use his flashlight.

Whatever happened to that BMP ambulance? Is that the APC that got blown up by a Mi-24 Hind?

-
Fusilier
GM, 7129 posts
Your Guide
Wed 25 Mar 2020
at 20:03
  • msg #138

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 137):

Traded to the IB, part of a deal for the Humvee if I recall.

It got toasted by an RPG-7 on the run back from getting the diesel. Couple people died.
Varis Babicevs
player, 1933 posts
Sgt (Latvia)
Raellus
Wed 25 Mar 2020
at 20:05
  • msg #139

Re: OOC Thread - 20


Didn't we have another turretless BMP then? That's what I remember Jagelis getting blown up in by a Hind.

-
Fusilier
GM, 7130 posts
Your Guide
Wed 25 Mar 2020
at 20:06
  • msg #140

Re: OOC Thread - 20

M113. One of the starter vehicles to the campaign. That was with the Hind.
This message was last edited by the GM at 20:06, Wed 25 Mar 2020.
Varis Babicevs
player, 1934 posts
Sgt (Latvia)
Raellus
Wed 25 Mar 2020
at 20:07
  • msg #141

Re: OOC Thread - 20

In reply to Fusilier (msg # 140):

Ah, thanks. I guess I was so happy to see Jagelis blown up that I didn't pay attention to his ride.

-
Fusilier
GM, 7132 posts
Your Guide
Thu 26 Mar 2020
at 04:21
  • msg #142

Re: OOC Thread - 20

For clarity, I've assumed for this past turn that the assault group has remained below the bunker, as in they didn't look over the top. They can see the containers and trucks though, as those are off to the sides.
Michael Kessler
player, 1940 posts
Hauptmann (Ger)
udxr226
Thu 26 Mar 2020
at 10:33
  • msg #143

Re: OOC Thread - 20

I think we can fairly safely say who's working from home and doesn't actually have any work to do :)
Jan Czerny
player, 798 posts
Sergent-Chef FFL
Mahatatain
Thu 26 Mar 2020
at 10:50
  • msg #144

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 143):

Sush!

I do! :)
Ferro
player, 1328 posts
CaporaleMaggior (It)
Jinnysong
Thu 26 Mar 2020
at 20:38
  • msg #145

Re: OOC Thread - 20

Hello. I'm back. Sorry for my absence. Fuse knew about it but I hope it didn't interfere any in game with my scouting group.
Varis Babicevs
player, 1936 posts
Sgt (Latvia)
Raellus
Thu 26 Mar 2020
at 21:06
  • msg #146

Re: OOC Thread - 20

In reply to Ferro (msg # 145):

Glad you're back. I was starting to worry about you (but Fuse let me know this was a planned AFAIK).

-
Jose Rodriguez
editor, 503 posts
Spec 4 (US) Infantry
Heffe
Thu 26 Mar 2020
at 22:27
  • msg #147

Re: OOC Thread - 20

Welcome back, Ferro.

Fun fact, I think the M113 was lost on the way to Nowe Ogrody when it threw a track (it was never mentioned again I don't think - maybe the IB took ownership?). Jagelis WAS killed in a BMP however. If memory serves, it was one that Kaminski had been working on at his hotel for a while, and it was called up to replace the M113. The group later outfitted that BMP with some kind of machinegun I think before it, and Jagelis, got blasted by the Hind.

The hospital BMP came later, on the run back from Silesia.
Fusilier
GM, 7134 posts
Your Guide
Thu 26 Mar 2020
at 22:32
  • msg #148

Re: OOC Thread - 20

In reply to Jose Rodriguez (msg # 147):

I knew I should have consulted with the archivist first. Thanks LOL
Jose Rodriguez
editor, 504 posts
Spec 4 (US) Infantry
Heffe
Thu 26 Mar 2020
at 22:41
  • msg #149

Re: OOC Thread - 20

In reply to Fusilier (msg # 148):

Lol happy to help. :P
Fusilier
GM, 7137 posts
Your Guide
Mon 30 Mar 2020
at 02:11
  • msg #150

Re: OOC Thread - 20

Hey fellas, I know you haven't all had a chance to post yet, and we aren't due for a turn tonight, but I wanted get this up as it is. It felt like there wasn't much happening in the lead up to this turn, so I moved things on a little with what I had.
Fusilier
GM, 7139 posts
Your Guide
Mon 30 Mar 2020
at 08:22
  • msg #152

Re: OOC Thread - 20

Turn edited regarding scout team.
Jan Czerny
player, 800 posts
Sergent-Chef FFL
Mahatatain
Mon 30 Mar 2020
at 12:58
  • msg #153

Re: OOC Thread - 20

How is everyone doing with all the social distancing and lock downs that are going on?

Ta,

Andy
Jan Czerny
player, 801 posts
Sergent-Chef FFL
Mahatatain
Mon 30 Mar 2020
at 16:16
  • msg #154

Re: OOC Thread - 20

Fuse,

Can Jan fire on the Kremlin without any risk to JJM? Or anyone else?

I think so but I wanted to double check.

Thanks,

Andy
Varis Babicevs
player, 1938 posts
Sgt (Latvia)
Raellus
Mon 30 Mar 2020
at 17:08
  • msg #155

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 153):

The governor of AZ just announced that schools will remain closed for the remainder of the term. Distance/virtual learning is supposed to kick off today in our district. My home WiFi is already causing problems. Apparently, it can't handle several simultaneous Zoom video chats (my wife for meetings, me for teaching, my two kids for learning). I can feel a headache coming on...

On the bright side, it's better than COVID-19, though.

-
Michael Kessler
player, 1943 posts
Hauptmann (Ger)
udxr226
Mon 30 Mar 2020
at 17:27
  • msg #156

Re: OOC Thread - 20

Varis Babicevs:
Varis' stomach nearly drops out of his ass as he realizes that the bunker is/was some sort of chemical weapons storage facility. He holds his breath until he exits, then gratefull sucks in a lungful of cold night air.

It occurred to me that the contents of the bunker might be significant (and might warrant a second look later) but I had no idea what they might actually be.
Varis Babicevs
player, 1940 posts
Sgt (Latvia)
Raellus
Mon 30 Mar 2020
at 17:31
  • msg #157

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 156):

Me neither, but Varis is interpreting the canisters and NBC suit as evidence of NBC contaminents. I hope he's wrong!

-
Jan Czerny
player, 802 posts
Sergent-Chef FFL
Mahatatain
Mon 30 Mar 2020
at 17:37
  • msg #158

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 155):

My work is using MS Teams a load and that seems to be much better on the Wifi. We also just turn off web cams if it's struggling.
Jose Rodriguez
editor, 506 posts
Spec 4 (US) Infantry
Heffe
Mon 30 Mar 2020
at 18:12
  • msg #159

Re: OOC Thread - 20

I have a feeling we'll want to search this entire area pretty thoroughly once we get done here, assuming we get the opportunity. While some type of chemical weapons bunker might explain the mysterious sickness going around, it's also possible that the bunker's completely benign. Jose's going to assume the latter, but it definitely makes me wonder what's in those other bunkers.
Jose Rodriguez
editor, 507 posts
Spec 4 (US) Infantry
Heffe
Mon 30 Mar 2020
at 18:14
  • msg #160

Re: OOC Thread - 20

As for the lockdown, the wife and I are working from home at the moment. Our daughter is in Kindergarten, and the teacher did a video session for the first time with the students last week. If you can imagine 15-20 five-year olds on a video conference together, it went about as well as you would think. :)
Fusilier
GM, 7140 posts
Your Guide
Mon 30 Mar 2020
at 20:13
  • msg #161

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 154):

It's a risk to the Canadians. Especially if the Krocodile is going to be moving and you're using the bipod, since the weapon will be at the mercy of the vehicle's unpredictable bumps and dips, things like that.

Rae, for clarity, Fraser doesn't have a radio, but he will still arrive as in your turn (called up by word of mouth).
This message was last edited by the GM at 20:13, Mon 30 Mar 2020.
Per Kolstrup
player, 1211 posts
Oversergent (Den)
Raellus
Mon 30 Mar 2020
at 20:23
  • msg #162

Re: OOC Thread - 20

In reply to Fusilier (msg # 161):

Thanks. Will amend for continuity's sake.

-
Jan Czerny
player, 803 posts
Sergent-Chef FFL
Mahatatain
Mon 30 Mar 2020
at 20:33
  • msg #163

Re: OOC Thread - 20

In reply to Fusilier (msg # 161):

Thanks for the info. Are the three people next to point H still there? (presuming that Jan has LOS to there)

Ta,

Andy
Fusilier
GM, 7141 posts
Your Guide
Mon 30 Mar 2020
at 20:53
  • msg #164

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 163):

Unknown, refer to the turn post about them.
Reggie Grant
player, 175 posts
Refugee Medic
Tue 31 Mar 2020
at 13:05
  • msg #165

Re: OOC Thread - 20

Fuse, has Krysia managed to rejoin Kessler's group?

Thanks,

Andy
Fusilier
GM, 7143 posts
Your Guide
Wed 1 Apr 2020
at 03:03
  • msg #166

Re: OOC Thread - 20

In reply to Reggie Grant (msg # 165):

Krysia is with Kessler.
Fusilier
GM, 7144 posts
Your Guide
Wed 1 Apr 2020
at 05:53
  • msg #167

Re: OOC Thread - 20

Now that you are closer I will update some of the map location descriptions. "N" is also new.

A) "Kremlin". Think Wizard of Oz meets Fallout (the game). This misshapen and multi-level structure looks as if a tiny but compact shantytown came down from the sky and gently crashed on top of a large (but already damaged) house. It's built without any clear manner of planning, mainly of salvaged wood, sandbags, stacked tires, sheets of corrugated iron, and even a garden shed. The iron sheets are the type used in trenches. And of course the remnants of the original house is there as well. Outside, a wide staircase constructed entirely out of dozens of tightly packed ammunition crates, rises up to meet an elevated entrance. Two stick-men fashioned out of bundled twigs and straw are fixed to the sides of the entrance. Lastly, several large urns or rounded flower pots are positioned at the base and throughout. They, along with the grand stairs, also make the place vaguely resemble the temples at Siem Riep, Cambodia. It's utterly bizarre and nothing about it is practical.

G) Vehicle hide. A cleared patch of forest at the edge of the treeline, which is large enough to keep a vehicle from being easily seen. This one contains at least two tents and a small covered box-wagon. Movement was seen here although all that's been identified so far is a chicken running loose.

H) Vehicle hide. A cleared patch a forest at the edge of the treeline, which is large enough to keep a vehicle from being easily seen. This one contains at least one tent and a couple improvised shelters. Also, as seen elsewhere, a green parachute has been strung up from the trees to provide the entire hide with a canopy.

I) Vehicle hide. A cleared patch of forest at the edge of the treeline, which is large enough to keep a vehicle from being easily seen. This one looks vacant.

J) Vehicle hide. A clear patch of forest at the edge of the treeline, which is large enough to keep a vehicle from being easily seen. This one contains an unknown model BTR.

K) Ruin. A heavily damaged house. The upper portion has largely collapsed down into that of the ground level. Large parts of the ruin appear to be missing, likely carried off as salvage material.

N) "Convertible". This is another Lada sedan. The windows and roof have been cut off so that it now resembles a convertible with the top down. It's parked in the driveway of the Kremlin but the motor is not running. A motionless figure, human or artificial, is sitting up behind the wheel.
This message was last edited by the GM at 05:54, Wed 01 Apr 2020.
Michael Kessler
player, 1946 posts
Hauptmann (Ger)
udxr226
Wed 1 Apr 2020
at 09:59
  • msg #168

Re: OOC Thread - 20

I despise the "special" colour schemes.
Varis Babicevs
player, 1942 posts
Sgt (Latvia)
Raellus
Wed 1 Apr 2020
at 15:26
  • msg #169

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 168):

"I second that emotion."

Smokey Robinson

-
Ferro
player, 1333 posts
CaporaleMaggior (It)
Jinnysong
Wed 1 Apr 2020
at 20:54
  • msg #170

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 168):

It's hard on the eyes. Gives me a headache.
Jan Czerny
player, 805 posts
Sergent-Chef FFL
Mahatatain
Thu 2 Apr 2020
at 15:08
  • msg #171

Re: OOC Thread - 20

Work is a bit manic at present - should hopefully be able to post IC tomorrow (Friday).

Apologies for the delays.

Andy
Fusilier
GM, 7146 posts
Your Guide
Sun 5 Apr 2020
at 00:41
  • msg #172

Re: OOC Thread - 20

I was planning on getting the turn up today but I got in late and I'm beat, too tired to concentrate enough.

I'll have it done tomorrow night.
Jan Czerny
player, 807 posts
Sergent-Chef FFL
Mahatatain
Sun 5 Apr 2020
at 09:59
  • msg #173

Re: OOC Thread - 20

In reply to Fusilier (msg # 172):

No worries.
Fusilier
GM, 7148 posts
Your Guide
Sun 5 Apr 2020
at 21:50
  • msg #174

Re: OOC Thread - 20

Dave, the SMG has a sling. It's homemade (but well done) using a slightly padded shoulder strap taken from a school backpack, and tied at the ends with a short length of braided cord.

The sling isn't long enough to throw over your head and shoulders though. You and what you're wearing is too big (and the sling isn't long to begin with). You'll have to find a different way to carry it.
This message was last edited by the GM at 21:51, Sun 05 Apr 2020.
Per Kolstrup
player, 1214 posts
Oversergent (Den)
Raellus
Sun 5 Apr 2020
at 23:38
  • msg #175

Re: OOC Thread - 20


Looking ahead a bit, I think we should consider conserving ammo since we may have to fight our way back to Gdansk.

It's my own darn fault, but Varis is down to less than 100 rounds for his AK (he started this mission with 240 rounds).

In terms of unit assets, I am a bit worried that we won't have enough auto-cannon and MG ammo if we need it down the road.

As for how to approach the seemingly quiescent Kremlin.

Option A: Burn it down.

Option B: Clear it.

Option C: Other (please specify)

I favor A because I reckon its booby-trapped like the two other cult buildings we've recently cleared, and full of hidey holes concealing some crazed, knife-wielding cultist. At this point, do we really need more intel on Warmia? Also, seeing their HQ/temple (assumptions made here) turned into a big ol' bonfire will also be a big morale killer to those who've survived our onslaught.

What do you think we should do?

Regardless of how we decide to approach the Kremlin, I think we should seriously consider sending either the Canadians, or Der Krok and the Mad Dogs, to assault and clear House M and capture the mortar before too long (i.e. before dealing the Kremlin). We know that there are armed WA fighters in that cottage (whereas no fire is currently coming from the Kremlin), and the mortar is not only a potential threat, it's a pretty big prize (especially if we can also snag some ammo; since they only managed to get off one round, chances are good we'll be able to get some bombs for it too).

-
This message was last edited by the player at 04:24, Mon 06 Apr 2020.
Michael Kessler
player, 1948 posts
Hauptmann (Ger)
udxr226
Mon 6 Apr 2020
at 10:57
  • msg #176

Re: OOC Thread - 20

First off, with regards ammo, just a reminder to all that we have additional supplies with us (Msg 501 of OOC thread 20 is the most relevant). We didn’t cover off IC transferring supplies from the Hummers to the BTR (which in hindsight was a mistake) but as a worst case scenario we have approx 840 rnds of 5.45B and 600 rnds of 7.62S if we go solely with what’s in the BTR so we should have an option to reload when the shooting stops without having to scavenge from the dead.

We also started with 500 rnds of 14.5 for the BTR’s primary and 1000 rounds of 7.62L for the coax. Granted, we’ve been making heavy use of the primary but the coax has hardly been used.

The only thing I’m not clear on is how much ammo for the MAG, primarily because if you check the Msg I referenced one of the Australians was supposed to cover that and (unsurprisingly) didn’t. I do have a figure of 1200 rounds in my head from somewhere but I’m not sure where I got that from.

So I’m not immediately concerned about running out of ammo (although I do wish we’d transhipped more stuff from the Humvees).

Re the current assault, while I’m fine with trying to burn down the Kremlin (although I’m not sure how - we did pack 10 x bottles of diesel into each vehicle to either trade or use as Molotov cocktails so we could do the latter but we’re presumably going to have to get in closer).

I see one challenge at the moment though, namely that we cannot confirm that we have killed any of the WA leadership and the way I see it if we don’t achieve that then the whole mission is effectively a failure - if the leadership escape unscathed there’s precious little to stop them rebuilding and posing a renewed threat further down the road (granted, that could be months away in game terms, so years in real life). That said, how we identify them given we don’t know what they look like is going to be a challenge. The only thing I can think of is getting Marta and Gustek to look at the bodies at some point.

So while I agree we don’t necessarily need more intel, I think our job here is far from done. For example, I think once (if?) the site is secure we should check it out thoroughly to see if we find anything useful materially. The BTR also warrants a look. I can’t imagine it’s roadworthy in its own right (because presumably if it was the enemy would be using it) but we may be able to recover it / cannibalise it. The bunkers also warrant further investigation. And then there’s whatever’s underneath the farmhouse. And what’s in the ruin (K). That’s before we consider House M.

Re House M, I’m fine with attempting to clear it but I’m unsure easing up on the current attack on the Kremlin at this stage is prudent.  And the Canadians have already expressed concerns about their ammo situation (note even if we wanted to it will be difficult for us to resupply them as they seem to be using primarily NATO weapons and we have no 5.56 with us). Looking at the map the Krok could probably fire on M from its current position (if we warn the Canadians not to reverse) so I don’t know if that’s an option?

In short, I think we’re in a target rich environment at the moment, so much so that we have more targets than we can reasonably take on at once.
Varis Babicevs
player, 1943 posts
Sgt (Latvia)
Raellus
Mon 6 Apr 2020
at 15:07
  • msg #177

Re: OOC Thread - 20


My intention wasn't to slow down the game by starting a debate- I just wanted to put some ideas out there and see what everyone thinks we should do next. I know that I haven't given people long enough to reply but I don't want to hold things up on my end, so here's my answer regarding the points Dave raised in his reply.

Thanks for the reassurance re small arms ammo. I will have Varis top off after the current battle is over. As for BTR ammo, I'm not really worried about this current fight, but if we have to fight our way back into Gdansk, a lack of heavy ammo could be an issue.

I'm all for concentrating our efforts on one target at a time. If that means the Kremlin, I'm fine with that. With more of us engaged in clearing it, it should mitigate risk and speed up the process (fingers crossed).

I feel kind of useless as Per right now, covering an unmanned target (the mortar), but I got him into that situation and I can handle it, so this isn't a gripe. I know Fraser offered to accompany him to go fetch the mortar, but I don't want to split up the 5-person recon team any more than it already is (we're covering two areas right now). There are still approx. a half-dozen WA fighters near the mortar and my fear is that if someone gets wounded whilst away from the farmstead, it'll mean sending others into harms way to fetch the injured.

And yes, there's the tunnel leading underneath the farm buildings. I figured we could come back to that when the area is more or less deemed pacified/secured.

I'm still interested in what the rest of you have to say about what you think our very next move should be.

-
This message was last edited by the player at 16:45, Mon 06 Apr 2020.
Jose Rodriguez
editor, 509 posts
Spec 4 (US) Infantry
Heffe
Mon 6 Apr 2020
at 18:54
  • msg #178

Re: OOC Thread - 20

IMO, this whole mission is about capturing/killing the WA leadership cadre and doing as much damage to their fighting force as possible, effectively disbanding the movement if at all possible. With that said, identifying the bodies of their leadership group is of highest priority, so I would vote in favor of clearing the Kremlin rather than burning it down (blackened corpses are going to make identification substantially more difficult.)

Obviously the fear here is that the leaders already managed to bug out through the forest, or that they weren't in the area in the first place. If we're unable to confirm that we "got 'em", I'd be in favor of pushing on to the east to see if we can catch up to them. First though, is the Kremlin, and resolving the mortar situation to the south. In terms of scavenging the area, as much as Jose and I would prefer to do that sooner, I think the mission needs to come first.

Finally, I'm still a bit concerned about Marta and who she actually is, but that might just be me.
Jan Czerny
player, 808 posts
Sergent-Chef FFL
Mahatatain
Mon 6 Apr 2020
at 22:08
  • msg #179

Re: OOC Thread - 20

Michael Kessler:
Looking at the map the Krok could probably fire on M from its current position (if we warn the Canadians not to reverse) so I don’t know if that’s an option?

Jan could be well placed to fire on House M from the back of the Krok. It's about 200m but he has NVGs on so he could just about make it out, though it won't be very accurate fire. He'd need directing at the target though as I don't believe he's aware that the mortar is there (please correct me if I'm wrong).



With regards to how to proceed I think that it's highly likely that the WA leadership have already made a run for it - based on the motivations we understand for them I'd have run if I was them. If they were in the Kremlin then they've gone out of the back into the woods already. Likewise if they were in House M then it's the same situation. Therefore I think that we have to pursue our secondary objective and just inflict as much damage as possible on the WA. Once it's daylight we can then inspect the bodies and get Marta to ID any leaders. Because we need to do that I don't think that setting the Kremlin on fire is a good idea. Additionally a fire will just cause the occupants to flee out of the back into the woods.

The best option for the immediate future might be to cease fire on the Kremlin and move the recon team up to cover the woods at the back of the Kremlin (with the Canadians covering the front) while the Krok re-positions to fire on house M. Once that has been blasted a bit we can then reconsider our options.

That's my thoughts on the situation.
Varis Babicevs
player, 1944 posts
Sgt (Latvia)
Raellus
Mon 6 Apr 2020
at 22:32
  • msg #180

Re: OOC Thread - 20


I think that's a solid compromise, Andy. I'd like to propose a couple of adjustments. I think the Canadians should be turned loose on M and the Mad Dogs focus on the Kremlin. That way, we bypass difficulties in close coordination between the two units. Also, the Grizzly is about 120 meters from M, whereas the BTR is about 210 meters away).

How about this:

Per & Fraser continue to cover the mortar and House M until the Canadians can be instructed to assault the position. As soon as the Canadians are on it, then Per can stop over-watch/area denial re the mortar and lead the whole recon team into the woods behind the Kremlin.

In the meantime, dismounts advance towards the Kremlin behind the moving cover of Der Krok.

If the Canadians move quickly on M, then both Mad Dog teams (recon and assault) should be in position at roughly the same time. The assault team can assault and clear the Kremlin (the BTR can provide exterior security) while the recon team lies in wait to ambush anyone who tries to make a run for it out the back way.

How does that sound? I have two concerns. One is easily dealt with. One is that carry-throughs from the KPV will endanger the recon team. We've already seen that this is possible from the round that buzzed Walsh. For this reason, and to conserve ammo, I propose that we only use the coax during execution of this plan. My second concern is that the Canadians will claim the mortar. Having captured out, they'll have a strong case to keep it. Perhaps we'll capture something that they'll want more (and we don't) and we can arrange a swap, but we may have to accept losing out.

-
This message was last edited by the player at 22:34, Mon 06 Apr 2020.
Michael Kessler
player, 1949 posts
Hauptmann (Ger)
udxr226
Mon 6 Apr 2020
at 23:22
  • msg #181

Re: OOC Thread - 20

I tend to think we should put some effort into pursuing the group that Walsh heard in the last turn. They may be the leadership group already making their exit as Andy alluded to.
Varis Babicevs
player, 1945 posts
Sgt (Latvia)
Raellus
Tue 7 Apr 2020
at 00:03
  • msg #182

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 181):

It could be, and I don't like the idea of letting them go either, but I fancy the idea of pursuing hostiles through a forest in the dark even less. The chances of walking into an ambush or getting lost are pretty good. Either way, it'll be that much harder for the other elements to come to the rescue, especially given that they'll likely still be engaged themselves. Also, applying the Tracking skill in the dark will likely be handled at a higher difficulty level, rules-wise.

ATM, we have 3 groups. IMHO, I don't think we should attempt anymore than three tasks simultaneously, and I especially don't think we should subdivide any further.

-
Jan Czerny
player, 809 posts
Sergent-Chef FFL
Mahatatain
Tue 7 Apr 2020
at 09:15
  • msg #183

Re: OOC Thread - 20

Michael Kessler:
I tend to think we should put some effort into pursuing the group that Walsh heard in the last turn. They may be the leadership group already making their exit as Andy alluded to.

Good point.

Unfortunately we have too many targets so we need to pick the best options. Personally I agree with Rae regarding the risk of pursuing enemy combatants through the woods in the dark but assuming that we decided on that option then how about this for a plan:

 - The recon team try following those fleeing through the woods

 - The Canadians switch targets and focus on House M

 - The BTR's dismounts (really Kessler, Varis, Jose and Krysia) loop round anti clockwise to cover the rear of the Kremlin.

 - The BTR continues to shoot up the Kremlin

Also we should remember that smoke already seems to be coming from the Kremlin, so it could already be on fire or they could have set off a smoke grenade for some reason or some chemical cloud might be being released......
John Jameson McCarthy
player, 3079 posts
Major (US) Cavalry
Mark101
Tue 7 Apr 2020
at 11:45
  • msg #184

Re: OOC Thread - 20

I agree that we need to pursue the fleeing group. If they are the Leadership we lose them. If they aren't, that's the risk we're taking.

I also agree with  the other target priorities, if the Canadians lay claim to the mortar it's no biggie, we'd abandoned one once.

Burning the Kremlin might force whoever is in there out, although there will be problems about IDing the bodies. It might still be a better idea than trying to go room to room with the numbers we have.
Michael Kessler
player, 1950 posts
Hauptmann (Ger)
udxr226
Tue 7 Apr 2020
at 12:42
  • msg #185

Re: OOC Thread - 20

Jan Czerny:
- The recon team try following those fleeing through the woods

 - The Canadians switch targets and focus on House M

 - The BTR's dismounts (really Kessler, Varis, Jose and Krysia) loop round anti clockwise to cover the rear of the Kremlin.

 - The BTR continues to shoot up the Kremlin

I've spent about an hour looking at maps and trying to come up with options and I realised that what I came up with was basically the same as the above. We know that Warmia tactics are likely to include the cannon fodder being sacrificed to allow the leaders time to get away. While we can’t be sure that’s consistent with the group that have just passed by the scouts and if we're going to go after them II don’t see any alternative to a foot pursuit (other than letting them go, but as has been said, if the leaders get away the entire mission is effectively a failure).

WRT the Kremlin, it’s possible some foot soldiers may have been left there to try and slow us up while the leaders make their getaway. That being the case, I’m happy to downgrade the Kremlin to the status of secondary target. Maybe just have the BTR keep up suppressive fire with its coax while Kessler's group interdict any runners?
John Jameson McCarthy
player, 3080 posts
Major (US) Cavalry
Mark101
Tue 7 Apr 2020
at 13:57
  • msg #186

Re: OOC Thread - 20

Just suppressing the Kremlin would be a good idea. That way we sweep up the other targets and then can come back and finish it off mob-handed if we have to.
Jan Czerny
player, 810 posts
Sergent-Chef FFL
Mahatatain
Tue 7 Apr 2020
at 14:18
  • msg #187

Re: OOC Thread - 20

In reply to John Jameson McCarthy (msg # 186):

We have the coax and the MAG-58 for this if needed.
Michael Kessler
player, 1951 posts
Hauptmann (Ger)
udxr226
Tue 7 Apr 2020
at 15:23
  • msg #188

Re: OOC Thread - 20

We could probably position the BTR so that we can deploy the co-ax and the MAG.

I'm still undecided about the best use of the dismount squad. If they circle round to the back of the Kremlin they can interdict any runners. However on a meta level that may be tantamount to sidelining the characters unless anyone does make a run for it (and there's the risk of friendly fire casualties if any rounds go right through). It also leaves the BTR without any dismounted support if the occupants of the Kremlin try a human wave attack. But if the dismount squad stay with the BTR that also runs the risk of sidelining the characters.

Another option is for the dismount squad to push on through and join the pursuit but that means putting all of our eggs in one basket - on a plausibility level I can't see where we can have everyone charging off and leave our APC with minimal support. And there's still the risk of friendly fire if rounds go right through.

Purely in terms of player engagement I think the best option would be to have the Canadians suppress the Kremlin while the BTR and dismounts assault House M but again that's probably not the most plausible scenario in terms of the tactical situation.
Per Kolstrup
player, 1215 posts
Oversergent (Den)
Raellus
Tue 7 Apr 2020
at 15:28
  • msg #189

Re: OOC Thread - 20


I don't want to hold things up. Since a slim majority wants to pursue the unknown group through the woods at night, then I will have to figure out a way for my PC to get on board with that.

Since her PC will likely be running point (again) for a chase, I think we should wait until Ferro weighs in before making a final decision. I don't think anyone should be compelled to take serious risks with their own PC unless they're a willing participant.

I just want to state my case again, because I am still very much opposed to the idea of a nighttime foot pursuit through a hostile forest.

I know we came for the WA leadership, but we've probably killed upwards of 75% of the WA fighters. We've kicked them out of their camp. We're depriving them of shelter and supplies (in winter). I can't imagine them recovering from such a blow, for a few months at best (from their POV), if ever. It's going to be hard for the gypsy to recruit after this, assuming she's not dead already. The smaller local communities like KR should be able to stand up to whatever stragglers escaped this series of battles. I am in favor of tracking down and eliminating the WA leadership, but I don't think now (game time) is the time to do it. Besides the point above, here are a few reasons why:

  • Following anyone through the woods at night is going to be very difficult, tracking them especially so. Per's Tracking skill is only 2/8.
  • The unknown party will have at least a 5 minute head start and they know the area well. Tracking in the dark is going to be very difficult. Assuming a TRA check at night is a formidable task, our chances of pickup up and not losing a trail are not going to be very good.
  • SOP for patrols being pursued is to double back and conduct an ambush on the back-trail, discouraging further pursuit.
  • The recce team essentially got lost on the way to Suchacz. There's a good chance they'll get lost again in the woods. We kind of lucked out on linking up with the vehicle group as the battle really kicked off, but we had to use illum rounds/flares and dead-reckoning to do so, and that was with landmarks like the town.
  • If someone on the pursuit team gets wounded/injured, the last point is going to delay evac.
  • By the same token, if the pursuit team does run into an ambush, it's going to be difficult for a reaction force to find them in timely fashion. Plus, darkness increases the likelihood of blue-on-blue.
  • If the pursuit team makes contact, and reinforcements are necessary, that means abandoning the WA complex we just captured; WA fighters could move back in and then we'll have to clear it again.
  • Once we leave the farmhouse, it could be reoccupied. We spent 3-4 frags clearing it the first time and Ferro got stabbed in the process. Assuming we want to investigate the tunnel (I do), then we'll have no choice but to clear it again.
    EDIT
  • We already have a solid lead on where the WA leadership will likely retreat to (the monastery).


I just think the cons (see above) outweigh the pros by a wide margin.

I'm not one to slag a plan without offering an alternative, so here it is (thanks to Andy for the basic outline): I think we should clear the Kremlin (Mad Dogs) and building M* (Canadians), secure the area, eliminate all other opposition, conduct a search of the captured buildings, and wait for daylight. When the sun rises, the recon team (reinforced, perhaps) sets off to track the fugitives. Doing so in daylight will be easier and safer than doing so at night.

*If the mortar isn't captured by the time the recon team leaves, then the WA will be able to mortar the vehicle group again.

Now that I've said my piece (again), I will acquiesce if the majority still wants to conduct a nighttime foot pursuit through a hostile forest.

-
This message was last edited by the player at 15:33, Tue 07 Apr 2020.
Jan Czerny
player, 811 posts
Sergent-Chef FFL
Mahatatain
Tue 7 Apr 2020
at 15:47
  • msg #190

Re: OOC Thread - 20

Michael Kessler:
We could probably position the BTR so that we can deploy the co-ax and the MAG.

That's exactly what I was meaning.

Michael Kessler:
I'm still undecided about the best use of the dismount squad. If they circle round to the back of the Kremlin they can interdict any runners. However on a meta level that may be tantamount to sidelining the characters unless anyone does make a run for it (and there's the risk of friendly fire casualties if any rounds go right through).

I wasn't suggesting putting them at the back. I was suggesting having them flank off to the side, probably somewhere NE of point N at the edge of the wood, where they can observe the back of the Kremlin. If the BTR then moves to somewhere slightly west of where the Grizzly is currently located then the BTR can fire on the Kremlin with no risk to the people covering the rear and still has a decent view to the NW of the building. The best route for anyone trying to escape the Kremlin would then be directly north but we don't have sufficient people to cover every angle.



In reply to Per Kolstrup (msg # 189):

Having thought about it further I've changed my mind and I'm in agreement with Rae. I think that we need to consolidate on our successes so far and then go and check out the monastery.

I therefore suggest a revised plan of the following for the immediate future:

 - Recon team move up to N (the convertible) and cover the gap between the Kremlin and the forest.

 - The Canadians continue firing on the Kremlin from their current position.

 - The BTR and its dismounts move over to engage the stragglers at House M. They should also have a look at House L at some point eventually as well.

Once it's daylight we can then figure out what to do next regarding stragglers who fled and how to approach the monastery.
Michael Kessler
player, 1952 posts
Hauptmann (Ger)
udxr226
Tue 7 Apr 2020
at 16:04
  • msg #191

Re: OOC Thread - 20

Jan Czerny:
I wasn't suggesting putting them at the back.

Sorry, you said "cover the rear of the Kremlin." I equated rear with back.

Jan Czerny:
Recon team move up to N (the convertible) and cover the gap between the Kremlin and the forest.

If we're not initiating a pursuit I don't see any value in the recon team moving. As stated in Rae's list of cons, it gives the enemy a chance to reoccupy it. So if we're not pursuing I strongly suggest the recon team stay put.

Jan Czerny:
-The Canadians continue firing on the Kremlin from their current position.

-The BTR and its dismounts move over to engage the stragglers at House M. They should also have a look at House L at some point eventually as well.

This, I think, is essentially the same as one of the options I put forward as being the optimum one for player engagement, but as I also said at the time I think it's implausible for two reasons - the Canadians have already made it clear they're running short on ammo so may not be able to keep up the required level of suppressive fire and they're closer to House M.

Jan Czerny:
Once it's daylight we can then figure out what to do next regarding stragglers who fled and how to approach the monastery.

That's probably going to mean holding the position (and defending against any counter attack) for approx eight hours.
Varis Babicevs
player, 1946 posts
Sgt (Latvia)
Raellus
Tue 7 Apr 2020
at 16:25
  • msg #192

Re: OOC Thread - 20

Varis Babicevs:
I think the Canadians should be turned loose on M and the Mad Dogs focus on the Kremlin. That way, we bypass difficulties in close coordination between the two units. Also, the Grizzly is about 120 meters from M, whereas the BTR is about 210 meters away).


IF we go with the above, I put a marker on the map where I think the BTR should set up. From this position, it can cover the side of the Kremlin that faces the woods (the likeliest egress point) while the dismounts assault/clear the building.

Once the Canadians begin assaulting Building M, eliminating the threat of more mortar fire, the recon team could move to the corner of the wood-line (already marked on map). From there, they can cover a chunk the woods a bit better and still keep an eye on the farmstead to make sure the compound isn't reoccupied.

Michael Kessler:
That's probably going to mean holding the position (and defending against any counter attack) for approx eight hours.


I'm fine with that. If any surviving WA want to come to us, let them come. Plus, we've been going nonstop for a while now and fatigue is no doubt starting to creep in. While we hold the area, we can get some rest in shifts. Again, it'll be easier to track fugitives in the daylight and we already have a good idea of where the leadership- if they escaped*- will be holed up come sunrise.

*We'll know for sure once we can inspect all of the dead (and there are quite a few)- a task which will be easier and safer (no need for lights) in the daytime.

-
This message was last edited by the player at 16:28, Tue 07 Apr 2020.
Jan Czerny
player, 812 posts
Sergent-Chef FFL
Mahatatain
Tue 7 Apr 2020
at 16:37
  • msg #193

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 191):

FYI, when I say "cover the rear" I mean "set yourself up somewhere where you can see and shoot at the rear" not "go and stand at the rear in the line of fire of heavy weapons".



I'm a little unclear of the importance of the farmhouse and why we need to leave the recon team there to prevent it being reoccupied. I was under the impression that all enemy combatants are fleeing as rapidly as they can but if you believe that we need to secure the farmhouse then fair enough.

From that position though the recon team won't be able to see rear of the Kremlin and so anyone still in there will be able to flee.

Re the Grizzly and ammo issues, what is its armament? Is it a 7.62mmN machine gun? Would it be a good idea for us to give them a couple of hundred rounds so that they can keep engaging? We're back to the issue of how much ammo we brought with us (as the person tasked with doing it left the game) but I have a memory of us deciding to bring it all.

Fuse - please can you confirm how much 7.62mmN link ammo we have with us at present. The only machine gun that fires it is the MAG-58 I believe so logically it should all be on the BTR. I don't know if that's ok or not though. Thanks for your help with this.



Varis Babicevs:
Varis Babicevs:
I think the Canadians should be turned loose on M and the Mad Dogs focus on the Kremlin. That way, we bypass difficulties in close coordination between the two units. Also, the Grizzly is about 120 meters from M, whereas the BTR is about 210 meters away).


IF we go with the above, I put a marker on the map where I think the BTR should set up. From this position, it can cover the side of the Kremlin that faces the woods (the likeliest egress point) while the dismounts assault/clear the building.

Once the Canadians begin assaulting Building M, eliminating the threat of more mortar fire, the recon team could move to the corner of the wood-line (already marked on map). From there, they can cover a chunk the woods a bit better and still keep an eye on the farmstead to make sure the compound isn't reoccupied.


Those are similar positions to where I suggested so this works for me.

I'm also happy with holding the position for a while. I'd be surprised if the WA leadership can mount a counter attack but if they do then that makes it easier to find and eliminate more WA troops.
Michael Kessler
player, 1953 posts
Hauptmann (Ger)
udxr226
Tue 7 Apr 2020
at 16:46
  • msg #194

Re: OOC Thread - 20

Jan Czerny:
In reply to Michael Kessler (msg # 191):FYI, when I say "cover the rear" I mean "set yourself up somewhere where you can see and shoot at the rear" not "go and stand at the rear in the line of fire of heavy weapons".

Fine, I'll consider myself informed. I'll leave it to you and Rae to sort out. Someone give me a shout if / when they need Kessler to post anything. Alternatively if you want to get McCarthy to organise it that's fine by me too.
This message was last edited by the player at 16:47, Tue 07 Apr 2020.
Jan Czerny
player, 813 posts
Sergent-Chef FFL
Mahatatain
Tue 7 Apr 2020
at 16:59
  • msg #195

Re: OOC Thread - 20

Dave,

Just to be clear, this started with you choosing to interpret my suggestion incorrectly and then make a patronising comment about my plan:

Michael Kessler:
I'm still undecided about the best use of the dismount squad. If they circle round to the back of the Kremlin they can interdict any runners. However on a meta level that may be tantamount to sidelining the characters unless anyone does make a run for it (and there's the risk of friendly fire casualties if any rounds go right through). It also leaves the BTR without any dismounted support if the occupants of the Kremlin try a human wave attack. But if the dismount squad stay with the BTR that also runs the risk of sidelining the characters.

I at no point said to go to the rear as that would be dumb for the reason you highlight here, yet you chose to suggest that I was proposing it.

Just to be clear my suggestion was:

Jan Czerny:
- The BTR's dismounts (really Kessler, Varis, Jose and Krysia) loop round anti clockwise to cover the rear of the Kremlin.

Cover, as I clarified above, is the key word here.



Additionally, you ask for input but when it doesn't agree with your plan/ideas then you get cross:

Michael Kessler:
I'll leave it to you and Rae to sort out. Someone give me a shout if / when they need Kessler to post anything.

That's hardly fair. If you want our feedback then you have to be prepared to incorporate it.

Thanks,

Andy
Michael Kessler
player, 1954 posts
Hauptmann (Ger)
udxr226
Tue 7 Apr 2020
at 17:20
  • msg #196

Re: OOC Thread - 20

Jan Czerny:
Dave,

Just to be clear, this started with you choosing to interpret my suggestion incorrectly and then make a patronising comment about my plan.


Hang on just a minute here, I think you need to look at what you're saying here and then decide who's the one being patronising.

I can't choose to interpret something incorrectly. That implies that I have a choice of whether to interpret something correctly or incorrectly and purposely chose to do so incorrectly. That makes zero sense. I interpreted what you said literally. I didn't choose that interpretation over another one. And my comment was not intended to be patronising. I just pointed out what I interpreted as a flaw based on what you had said in what I thought was a reasonable and polite way. Trust me, that wasn't me being patronising. If you want to look art an example of being patronising, starting a sentence with FYI as though you're talking to an idiot that needs everything explained to him is pretty patronising.



Jan Czerny:
Additionally, you ask for input but when it doesn't agree with your plan/ideas then you get cross

Errr, no, I get cross when someone starts a post to me with FYI as though I'm an idiot that needs everything explained to him in simple terms.

Thanks

Dave
Varis Babicevs
player, 1947 posts
Sgt (Latvia)
Raellus
Tue 7 Apr 2020
at 17:24
  • msg #197

Re: OOC Thread - 20


Hey guys, I don't think either of you intended to be patronizing, but honest misunderstandings can boil over into rancor if we let them. We're all friends here. Please give one another the benefit of the doubt and cut each other some slack.

-
Michael Kessler
player, 1955 posts
Hauptmann (Ger)
udxr226
Tue 7 Apr 2020
at 17:29
  • msg #198

Re: OOC Thread - 20

Varis Babicevs:
Hey guys, I don't think either of you intended to be patronizing,

Well I know I didn't.
Varis Babicevs
player, 1948 posts
Sgt (Latvia)
Raellus
Tue 7 Apr 2020
at 21:06
  • msg #199

Re: OOC Thread - 20


I am everyone here to give everyone else the benefit of the doubt as the default. If you think that someone is coming across as patronizing or grumpy or passive aggressive or whatever, don't assume that's the case. Ask them if/why they're upset, if not publicly, then via PM. 9 times out of 10, I think this will be enough to defuse the situation and get everyone back on the path to friendly collaboration.

Back to the IG situation, how does this sound? The recon team stays in place until...
1) the Canadians assault House M and capture the mortar.
2) the BTR moves into the position indicated by the marker on the map (just SE of the Kremlin).
3) the Mad Dog dismounts clear the Kremlin and move to the farmstead.

1 and 2 would happen concurrently; 3 would begin as soon as the dismount are close to the target building*.

After that, even though it will still be dark for several hours, the recon team (perhaps reinforced a bit with a volunteer or two) sets off after the fugitives**. Then, if the recon team runs into trouble, the others won't be actively engaged (hopefully) and should be able to come to its aid. I'd still prefer to wait for daylight, but I think this is a decent compromise.

*I estimate that these tasks would end up taking about a half-an-hour (total) to complete.

**I suspect that if these folks are the leaders of WA, they'll head for the monastery, so if we don't pick up the trail, or lose it, we head there as a unit to finish the job.

Is this acceptable to all?

-
This message was last edited by the player at 21:09, Tue 07 Apr 2020.
Michael Kessler
player, 1956 posts
Hauptmann (Ger)
udxr226
Tue 7 Apr 2020
at 21:21
  • msg #200

Re: OOC Thread - 20

Varis Babicevs:
Back to the IG situation, how does this sound? The recon team stays in place until...
1) the Canadians assault House M and capture the mortar.
2) the BTR moves into the position indicated by the marker on the map (just SE of the Kremlin).
3) the Mad Dog dismounts clear the Kremlin and move to the farmstead.

1 and 2 would happen concurrently; 3 would begin as soon as the dismount are close to the target building*.

After that, even though it will still be dark for several hours, the recon team (perhaps reinforced a bit with a volunteer or two) sets off after the fugitives**. Then, if the recon team runs into trouble, the others won't be actively engaged (hopefully) and should be able to come to its aid. I'd still prefer to wait for daylight, but I think this is a decent compromise.

*I estimate that these tasks would end up taking about a half-an-hour (total) to complete.

**I suspect that if these folks are the leaders of WA, they'll head for the monastery, so if we don't pick up the trail, or lose it, we head there as a unit to finish the job.

Is this acceptable to all?

-

Fine by me.

I'm also fine with waiting until daylight to launch any pursuit (there may or may not be a misconception that I was insisting on an immediate pursuit. That was never the case and I never said that at any point).
Jan Czerny
player, 814 posts
Sergent-Chef FFL
Mahatatain
Tue 7 Apr 2020
at 22:06
  • msg #201

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 199):

This makes sense to me but I would also prefer to wait until daylight for any pursuit.

Additionally, as you've pointed out previously, our characters have been on the go for a while now and could do with some rest/food.



Fuse - at some point Voight and/or Jan will become foot mobile again. Please can you clarify when that will be in game mechanics terms?

Ta,

Andy
Jose Rodriguez
editor, 510 posts
Spec 4 (US) Infantry
Heffe
Tue 7 Apr 2020
at 22:52
  • msg #202

Re: OOC Thread - 20

This is probably just reiterating what's already been said, but I like the idea of consolidating wins as much as possible and then waiting until daylight for any pursuit. In short:

1. Mad Dogs lock down Kremlin and surrounding camp areas.
2. Canadians clear house M (and perhaps L as well if they still have the operational capacity to do so). Afterward, they cover the southern and western approaches as best as possible.
3. Recon team stays put at the farmhouse. They can act as a tripwire on our east side that we can quickly reinforce if needed. This also keeps the farmhouse in our control.
4. Once the camp area and Kremlin have been cleared (and looted?), the Mad Dogs main force consolidates with the Recon team at the farmhouse. Perhaps the BTR can hang back closer to the Canadians to stay away from the forest line. In any case, this puts the Mad Dogs covering the northern and eastern approaches.
5. We clear the tunnel under the farmhouse.
6. Rest up as best we can.
7. When morning comes, we pursue the fleeing elements of WA.
Varis Babicevs
player, 1949 posts
Sgt (Latvia)
Raellus
Wed 8 Apr 2020
at 14:45
  • msg #203

Re: OOC Thread - 20


Sounds like there's consensus regarding immediate next steps- the Canadians assault House M and capture the mortar while the Mad Dogs assault & clear the Kremlin.

After that, we can make a final decision on whether to begin the pursuit of the escapees sooner or later.

Thanks to everyone who shared their input.

-
Michael Kessler
player, 1958 posts
Hauptmann (Ger)
udxr226
Wed 8 Apr 2020
at 15:58
  • msg #204

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 203):

I'm not 100% clear where the dismounts were meant to go so I left them with the BTR (the spot indicated for the BTR is relatively close to the Kremlin so I wanted to make sure there was some protection against attack with anti armour weapons or IED's / Molotov cocktails). If the intention was for them to go somewhere else you can let me know and I'll edit.
Varis Babicevs
player, 1950 posts
Sgt (Latvia)
Raellus
Wed 8 Apr 2020
at 15:58
  • msg #205

Re: OOC Thread - 20


Dave, do you want the BTR just "west" or just east of the Kremlin? I suggest east (the spot I indicated on the map) so any WA in the other uncleared compound structures can't hit it from behind.

-
Michael Kessler
player, 1959 posts
Hauptmann (Ger)
udxr226
Wed 8 Apr 2020
at 15:59
  • msg #206

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 205):

Sorry, typo. Have amended to east.

Let me know about the dismounts.
Varis Babicevs
player, 1951 posts
Sgt (Latvia)
Raellus
Wed 8 Apr 2020
at 16:18
  • msg #207

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 206):

I was imagining that the dismounts will use the BTR as rolling cover until they either reach a point just south of the Kremlin, at which they part ways, or until the BTR arrives at its final position just east of the building. The BTR can pepper the building with coax as we get into position.

As I type this, I think the dismounts should stick with the BTR until it arrives at its covering position. I reckon that the building's front entrance will be the most heavily guarded and/or booby trapped so if we can enter via a side/back door that would be better.

Is that OK?

-
Michael Kessler
player, 1960 posts
Hauptmann (Ger)
udxr226
Wed 8 Apr 2020
at 16:20
  • msg #208

Re: OOC Thread - 20

Varis Babicevs:
In reply to Michael Kessler (msg # 206):

As I type this, I think the dismounts should stick with the BTR until it arrives at its covering position.

Is that OK?

Yeah, that's cool - that's pretty much what I thought as well.
Michael Kessler
player, 1961 posts
Hauptmann (Ger)
udxr226
Wed 8 Apr 2020
at 17:11
  • msg #209

Re: OOC Thread - 20

Do we want to have McCarthy use the bullhorn to make another call for them to surrender?

On the plus side they might genuinely surrender if they are cannon fodder that have been left behind (and can now see that they're not bulletproof).

On the downside they'd then have to be searched / secured / guarded. And there's the risk of them trying to blow us up.
Jose Rodriguez
editor, 512 posts
Spec 4 (US) Infantry
Heffe
Wed 8 Apr 2020
at 17:31
  • msg #210

Re: OOC Thread - 20

This might sound terrible, but I think I'd prefer that we not present an offer to surrender. Logistically speaking, our last experience with prisoners was a bit of a shitshow - we're just not properly equipped to be able to handle prisoners, especially not any serious number of them. Plus, we know that if we turn any of these people over to either the Poles or any locals (Burant maybe?), they'll likely just be executed regardless.

If we do decide to take prisoners, we should probably let them go almost immediately once we've ascertained that they aren't a part of the leadership cadre. Happy to go along with whatever the group decides of course if you all disagree.
Varis Babicevs
player, 1953 posts
Sgt (Latvia)
Raellus
Wed 8 Apr 2020
at 17:39
  • msg #211

Re: OOC Thread - 20

In reply to Jose Rodriguez (msg # 210):

I'm inclined to agree. I don't want to be bloody-minded, but the last time we had to deal with only a couple of prisoners it caused some IC and OOC turmoil/headaches. I figure, if the bad guys want to surrender, they are free to do so- without an invitation. Also, if they don't want to stand and fight, they can try to run (some apparently already have). Plus, WA fighters are typically duplicitous, like the guy that yelled to Kessler that he surrendered, but was wounded and and couldn't show himself, then tried to shoot or grenade (can't remember which) a Mad Dog. IMHO, WA's track record has made this a no quarter [offered] type fight to the finish.

That said, if someone actively tries to surrender, I don't think my PCs will shoot them (at least not Per). But they're not going to go looking for it, if that makes sense.

-
Michael Kessler
player, 1962 posts
Hauptmann (Ger)
udxr226
Wed 8 Apr 2020
at 17:42
  • msg #212

Re: OOC Thread - 20

In reply to Jose Rodriguez (msg # 210):

I know what you mean but I'm mindful that every one that surrenders is one less we have to potentially deal with by other means. Also, it may be helpful in terms of identifying any leaders amongst the dead and / or getting intel on any potential bug out plans they had.

My reservations are more to do with the logistics of searching / guarding them and the fact that there's evidence that they're willing to kill themselves so one of them might pretend to surrender then let a frag grenade loose once they're in amongst us (although that's meta for the vehicle group). Also, any intel gained from interrogation has to be treated with a pinch of salt.

So I'm just not sure there's that much value in offering them the chance.



Also, Fuse, I forgot about this initially so I've added an edit

quote:
Dave, the SMG has a sling. It's homemade (but well done) using a slightly padded shoulder strap taken from a school backpack, and tied at the ends with a short length of braided cord.

The sling isn't long enough to throw over your head and shoulders though. You and what you're wearing is too big (and the sling isn't long to begin with). You'll have to find a different way to carry it.

Kessler is wearing a Grad assault vest (https://images-na.ssl-images-a...3OPTOQTL._SX425_.jpg) so I'm thinking he can loop the sling round one of the straps.
Michael Kessler
player, 1963 posts
Hauptmann (Ger)
udxr226
Wed 8 Apr 2020
at 17:48
  • msg #213

Re: OOC Thread - 20

OK, I think we're in broad agreement to park giving them another chance to give up.



Varis Babicevs:
I reckon that the building's front entrance will be the most heavily guarded and/or booby trapped so if we can enter via a side/back door that would be better.

Plan A - blow a hole in the wall with the Koncerz?
Jose Rodriguez
editor, 513 posts
Spec 4 (US) Infantry
Heffe
Wed 8 Apr 2020
at 18:00
  • msg #214

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 213):

I considered a makeshift entrance using the Koncerz, but decided against offering it IC. It's the last round Jose has on his person, and we don't know what real impact the last fired round had on the structure - it's possible using it might not even make a hole large enough for us to squeeze through.
Varis Babicevs
player, 1954 posts
Sgt (Latvia)
Raellus
Wed 8 Apr 2020
at 18:52
  • msg #215

Re: OOC Thread - 20

In reply to Jose Rodriguez (msg # 214):

It's your call, but I think it might be worth a try. A HEAT round probably wouldn't make a hole large enough to crawl through, but it will start a hole that we could enlarge with our hands or hand tools*. Varis used to have a pry bar, but I don't see it on his char-sheet so I reckon he lost it. He could use the butt of his hatchet, I suppose.

I've read that the Marines used LAWs in Hue and Fallujah to mousehole masonry/cinderblock buildings so it's definitely possible.

*Fuse, is there a sledgehammer strapped to the exterior of the BTR?

-
Fusilier
GM, 7149 posts
Your Guide
Wed 8 Apr 2020
at 19:24
  • msg #216

Re: OOC Thread - 20

No, no sledgehammer.

Penetrating rounds like HEAT aren't really going to be suitable for creating a hole big enough to go through. I'll put it to a roll though.
Fusilier
GM, 7150 posts
Your Guide
Wed 8 Apr 2020
at 19:35
  • msg #217

Re: OOC Thread - 20

Do you want to follow up the attempt with a supplementary action in case it fails?
Varis Babicevs
player, 1955 posts
Sgt (Latvia)
Raellus
Wed 8 Apr 2020
at 20:02
  • msg #218

Re: OOC Thread - 20

In reply to Fusilier (msg # 217):

It's up to Jeffe if he wants to try a HEAT round or not. He was leaning towards not. The natural alternative is to enter via a side/back door or window. Varis is plan is to shoot said with a 40mm HE round first in an attempt to pre-clear the room beyond. Then we go in hard. I'm not sure what the others are thinking, though.

-
Michael Kessler
player, 1964 posts
Hauptmann (Ger)
udxr226
Wed 8 Apr 2020
at 20:06
  • msg #219

Re: OOC Thread - 20

I don’t think I can offer any opinion without knowing what the situation looks like up close - are there any obvious entrances, any opportunities for an out of the box solution, etc
Michael Kessler
player, 1965 posts
Hauptmann (Ger)
udxr226
Wed 8 Apr 2020
at 20:08
  • msg #220

Re: OOC Thread - 20

Didn’t we drive the BTR into a house once? (Demolishing it (the house) in the process). I seem to remember there was a video on YouTube of the Russians doing something similar in Chechnya.
Michael Kessler
player, 1966 posts
Hauptmann (Ger)
udxr226
Wed 8 Apr 2020
at 20:13
  • msg #221

Re: OOC Thread - 20

Or we could send for O’Brien and his demo kit.
Fusilier
GM, 7151 posts
Your Guide
Wed 8 Apr 2020
at 20:15
  • msg #222

Re: OOC Thread - 20

The ground level is all sealed up. No windows or doors. Most of that level is of the original house but it's reinforced a bit, not so much for protection, but to help hold up the structure on top. You could try to breach this level with the BTR - again with a roll.

The second level (which the big staircase leads to) has the door and maybe some closed up windows. It's kind of hard to tell what is a shutter and what is just a wall though, since the materials for both are basically the same (scrap wood and whatnot).

3rd and up have exposed windows.

The higher you go the flimsier than material. The corrugated iron that I spoke to is mostly on the bottom and a little bit on the next level up, none on the third.
This message was last edited by the GM at 20:15, Wed 08 Apr 2020.
Michael Kessler
player, 1967 posts
Hauptmann (Ger)
udxr226
Wed 8 Apr 2020
at 20:20
  • msg #223

Re: OOC Thread - 20

I’m inclined to send for Billy to blow up the foundations. With luck the whole thing might collapse.
Ferro
player, 1334 posts
CaporaleMaggior (It)
Jinnysong
Wed 8 Apr 2020
at 20:27
  • msg #224

Re: OOC Thread - 20

The Carl Gustav has a dual purpose round. I think it's carried in the BTR.
Michael Kessler
player, 1968 posts
Hauptmann (Ger)
udxr226
Wed 8 Apr 2020
at 21:13
  • msg #225

Re: OOC Thread - 20

Hmmmm....thinking about it I'm not sure a mousehole is going to work. We might be able to create one and enter the ground* floor but I'm not sure that would help if the main structure has been built on top of that. I mean, we might just be entering a ruin and still need to ascend one level to clear the building.

Driving the BTR into the building might be a bit risky. We really can't afford to have the BTR end up disabled. It's a long walk / swim back.

I'm still in favour of calling in O'Brien and trying to do enough structural damage to make the whole thing come crashing down while we stay a safe distance back. Reduces the risks of trying to clear a confined - and potentially booby trapped - space. Let them come crashing down two stories and then deal with them (granted that presumes O'Brien has enough demo kit to do a decent job of blowing it up).

If demo's not an option mouseholing with the CG would be my second preference. Or taking off and nuking the whole site from orbit. It's the only way to be sure.

I'm also open to any other suggestions.

* All floor references are European, not American.
This message was last edited by the player at 21:14, Wed 08 Apr 2020.
Varis Babicevs
player, 1956 posts
Sgt (Latvia)
Raellus
Wed 8 Apr 2020
at 21:30
  • msg #226

Re: OOC Thread - 20


I like Ferro's idea of using a CG DP round to blow an entry hole in the ground floor. If they're not using it as a habitation or work area, it's likely that they're using it as a cellar (or perhaps dungeon). I'm confident that the ground floor is somehow connected to the floors above by internal staircase or ladder.

I think knocking the whole building down- assuming it's possible to do so- is going to create a lot of the same issues as burning it down would. Namely, it's going to be very difficult and time-consuming, and potentially dangerous, to sort through rubble and debris (especially before daylight), and it increases the odds of us missing something.

I thought about maybe using the top deck of the BTR to access a second level opening like counter terror teams do, but I worry about Molotovs or whatever dropped from the third story windows.

I agree that using the BTR as a battering ram is too risky.

For those reasons, I think we should try Ferro's idea.

-
Jose Rodriguez
editor, 514 posts
Spec 4 (US) Infantry
Heffe
Wed 8 Apr 2020
at 21:40
  • msg #227

Re: OOC Thread - 20

One of the things that's occurred to me is that the WA is known for being sneaky. Perhaps there's a tunnel or something that leads from the temple elsewhere. I mean, we don't have to clear the Kremlin before clearing other areas, do we? Just a thought.

Otherwise, Ferro's idea with the CG is solid as well.
Michael Kessler
player, 1969 posts
Hauptmann (Ger)
udxr226
Wed 8 Apr 2020
at 21:51
  • msg #228

Re: OOC Thread - 20

Jose Rodriguez:
I mean, we don't have to clear the Kremlin before clearing other areas, do we? Just a thought.

Strictly speaking I'd say no, we don't. But the problem I see is that if we don't clear it we can't presume it's empty so we probably need to leave a fire team to keep it under observation (I don't think we should leave the BTR without supporting infantry). That ties up some people so they can't be deployed in any search ops and on a meta level might kind of sideline PC's.
Reggie Grant
player, 177 posts
Refugee Medic
Wed 8 Apr 2020
at 22:08
  • msg #229

Re: OOC Thread - 20

Fusilier:
The Canadian then shifts the Argo back into DRIVE and guides the eight-wheeler over to a spot in the field which is part way between the two larger vehicles. The Argo is subsequently oriented southwest, the new six o'clock. Grant observes nothing in the darkness that is of concern.

Fuse,

Is the position of the Argo on the map correct? I've put a flag on the map for where I think that it should be based on Brownie's action above but am I correct?

Ta,

Andy
Jose Rodriguez
editor, 515 posts
Spec 4 (US) Infantry
Heffe
Wed 8 Apr 2020
at 22:12
  • msg #230

Re: OOC Thread - 20

Michael Kessler:
Jose Rodriguez:
I mean, we don't have to clear the Kremlin before clearing other areas, do we? Just a thought.

Strictly speaking I'd say no, we don't. But the problem I see is that if we don't clear it we can't presume it's empty so we probably need to leave a fire team to keep it under observation (I don't think we should leave the BTR without supporting infantry). That ties up some people so they can't be deployed in any search ops and on a meta level might kind of sideline PC's.


Perhaps we could ask the Canadians to keep an eye on it after they're able to clear house M?
Jan Czerny
player, 815 posts
Sergent-Chef FFL
Mahatatain
Wed 8 Apr 2020
at 22:25
  • msg #231

Re: OOC Thread - 20

Varis Babicevs:
he'll load his last fresh mag before entering the building

Rae, Varis would know that Jan has 5.45mmB mags on him for his rifle that he isn't current using. If Varis needs some ammo then Jan can pass him some but he'll need to be asked as he isn't aware that Varis is running short.



Michael Kessler:
Or we could send for O’Brien and his demo kit.

If you're meaning to blow an entry hole in the ground floor then I think that there is a lot of merit in this idea. If you're talking about collapsing the building then I agree with the concerns that Rae raised about us having issues with identifying bodies (similar to the initial thoughts about burning it down).



Michael Kessler:
Kessler is wearing a Grad assault vest (https://images-na.ssl-images-a...3OPTOQTL._SX425_.jpg) so I'm thinking he can loop the sling round one of the straps.

Nice assault vest - is that East German issue? Or a custom job?
Fusilier
GM, 7152 posts
Your Guide
Wed 8 Apr 2020
at 22:27
  • msg #232

Re: OOC Thread - 20

In reply to Reggie Grant (msg # 229):

No, I moved the Argo but it doesn't seem to have saved the edit. Your marker is pretty close to where I had it, just a little more south.
Reggie Grant
player, 179 posts
Refugee Medic
Wed 8 Apr 2020
at 22:31
  • msg #233

Re: OOC Thread - 20

In reply to Fusilier (msg # 232):

Thanks for confirming. I didn't think that he was lagging behind like the map suggested. He'd be crapping himself if he was! :)

Ta,

Andy
Varis Babicevs
player, 1957 posts
Sgt (Latvia)
Raellus
Wed 8 Apr 2020
at 22:36
  • msg #234

Re: OOC Thread - 20

Jan Czerny:
Rae, Varis would know that Jan has 5.45mmB mags on him for his rifle that he isn't current using. If Varis needs some ammo then Jan can pass him some but he'll need to be asked as he isn't aware that Varis is running short.


Thanks. When we get closer to the Kremlin, maybe if/when Jose switched out his Gdansk LAW for the Carl Gustav, Varis will ask after 5.45mm. Loaded mags will be much faster than loading mags!

-
Jose Rodriguez
editor, 516 posts
Spec 4 (US) Infantry
Heffe
Wed 8 Apr 2020
at 22:43
  • msg #235

Re: OOC Thread - 20

Varis Babicevs:
Jan Czerny:
Rae, Varis would know that Jan has 5.45mmB mags on him for his rifle that he isn't current using. If Varis needs some ammo then Jan can pass him some but he'll need to be asked as he isn't aware that Varis is running short.


Thanks. When we get closer to the Kremlin, maybe if/when Jose switched out his Gdansk LAW for the Carl Gustav, Varis will ask after 5.45mm. Loaded mags will be much faster than loading mags!

-


Heads up that Alex should have some 5.45mm mags on him as well. I'm not sure he'll appreciate you taking his mags after shooting him, though. Hah! :P
Varis Babicevs
player, 1958 posts
Sgt (Latvia)
Raellus
Wed 8 Apr 2020
at 22:46
  • msg #236

Re: OOC Thread - 20

Michael Kessler:
Strictly speaking I'd say no, we don't. But the problem I see is that if we don't clear it we can't presume it's empty so we probably need to leave a fire team to keep it under observation (I don't think we should leave the BTR without supporting infantry). That ties up some people so they can't be deployed in any search ops and on a meta level might kind of sideline PC's.


I tend to agree. I'd like to clear it ASAP, and once it's cleared, intel gathered, and bodies ID'ed, I think we should set it on fire. Burning it down means it can't be reoccupied by hostiles (ever) and we don't have to worry about guarding it to prevent that. Second, I think seeing their HQ/temple go up in flames will be a further blow to any surviving WA's morale. And the illumination of the area might be helpful.

-
Jan Czerny
player, 816 posts
Sergent-Chef FFL
Mahatatain
Wed 8 Apr 2020
at 23:36
  • msg #237

Re: OOC Thread - 20

In reply to Jose Rodriguez (msg # 235):

Good point.



EDIT - I need to crash now but I'll be able to post IC as Jan tomorrow morning. Apologies for the delay.

Ta,

Andy
This message was last edited by the player at 23:38, Wed 08 Apr 2020.
Michael Kessler
player, 1970 posts
Hauptmann (Ger)
udxr226
Thu 9 Apr 2020
at 09:09
  • msg #238

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 231):

Jan Czerny:
Nice assault vest - is that East German issue? Or a custom job?

Thanks. It's Soviet issue. I've had a quick look and can't locate the original source that I looked at (I don't currently have access to the laptop I used when I created Kessler so can't check any notes but I'm pretty sure vests like that were in service by the time of the first Chechen War so I took that as the guide for whether they would exist in this timeline).

A couple of other things...

Jan Czerny:
>Re the Grizzly and ammo issues, what is its armament? Is it a 7.62mmN machine gun? Would it be a good idea for us to give them a couple of hundred rounds so that they can keep engaging? We're back to the issue of how much ammo we brought with us (as the person tasked with doing it left the game) but I have a memory of us deciding to bring it all.

I'm in agreement with this, although I think it will probably have to wait until there's a lull in any fighting. I'd suggest we do a straight 50 / 50 split (it doesn't do any of us any good if the Canadians run out of ammo during a battle)

Beyond that, I'm good with using the CG to breach the ground floor and then taking it from there. I'm also good with torching the place once we're done.
Varis Babicevs
player, 1959 posts
Sgt (Latvia)
Raellus
Thu 9 Apr 2020
at 15:06
  • msg #239

Re: OOC Thread - 20

Jose Rodriguez:
Heads up that Alex should have some 5.45mm mags on him as well. I'm not sure he'll appreciate you taking his mags after shooting him, though. Hah! :P


Too soon! ;)

Re the Grizzly's armament, it should have a .50 cal. in its turret as well. Since, AFAIK, it hasn't been used at all, perhaps it's either out of ammo, damaged, or been removed. Fuse probably explained but I don't remember.

As for 7.62mm NATO, I'm fine with sharing some, but it's hard to replace (for us)- AFAIK, it's not produced in Gdansk, and Per's DMR/LSW relies on it. He could convert it to firing AK rounds, but then he loses that sniping capability. I want to make sure we keep plenty so that his primary weapon is rendered less effective.

When we get back to Gdansk, or whenever we can get our hands on one, I suggest we replace our FN MAG with a PKM. The latter's ammo should be more common in these parts (IIRC, it's produced in Gdansk). It's a tough, reliable weapon, and it's lighter than the FN MAG. Also, a 7.62mmR weapon would mean ammo commonality with the BTR's coax (and Ferro's SVD).

Just a thought: There's no ground floor entrance/exit to the Kremlin but we're assuming that WA have gotten out. Either we're wrong, or there's some sort of hidden entrance (a tunnel?) or they're climbing down from an upper story using ropes or some such. I don't think any of this should affect our short-term plans, but it's something to consider.

@Fuse: I think we're all set regarding next moves. The Canadians assault House M and capture the mortar (Per will mark it with tracer). The Mad Dog dismounts use the BTR as rolling cover until they reach the checkered flag. At that point, Jose swaps the Koncerz for the CG (and Varis grabs a couple of full AK-74 mags from Jan). Jose puts a DP round into the ground floor to create a mousehole. The dismounts enter and proceed to clear the building.

I don't think I should go on because things could evolve.

-
This message was last edited by the player at 15:06, Thu 09 Apr 2020.
Michael Kessler
player, 1971 posts
Hauptmann (Ger)
udxr226
Thu 9 Apr 2020
at 15:24
  • msg #240

Re: OOC Thread - 20

Varis Babicevs:
When we get back to Gdansk, or whenever we can get our hands on one, I suggest we replace our FN MAG with a PKM. The latter's ammo should be more common in these parts (IIRC, it's produced in Gdansk). It's a tough, reliable weapon, and it's lighter than the FN MAG. Also, a 7.62mmR weapon would mean ammo commonality with the BTR's coax (and Ferro's SVD).

According to the stores thread we already have a PK (that does ring a bell with me). I'm not sure why we haven't already made the swap (maybe the fact that we had over 1000 rnds of 7.62N at the start of this mission).

As for a tunnel, it occurs to me that if there is a tunnel leading to the farmhouse then we effectively have them cornered - we've blocked the other end so they can't get out (although that might make clearing any tunnels a bit hazardous)
This message was last edited by the player at 15:25, Thu 09 Apr 2020.
Varis Babicevs
player, 1960 posts
Sgt (Latvia)
Raellus
Thu 9 Apr 2020
at 20:54
  • msg #241

Re: OOC Thread - 20


Good news re the PKM. IMHO, we should trade away the GPMG as soon as we get back to Gdansk ("but save as much of the ammo for it as possible," says Per).

When we get into position to begin the assault on the Kremlin, I think someone in/on the BTR should cover the building's exterior and someone should keep an eye to the forest to the north. The BTR will be parked close to the woods and I'm a bit worried about some WA stragglers trying to sneak up and knock it out.

-
Michael Kessler
player, 1972 posts
Hauptmann (Ger)
udxr226
Thu 9 Apr 2020
at 21:54
  • msg #242

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 241):

I guess we've got plenty of time to consider this but I'd prefer to see what options we have with the MAG rather than trading it away (same with the M60 we captured if we can get it back into decent condition). Both might be useful, either as part of the compound defences or possibly as donations to the LOSA to keep them on side. I suppose much will depend on the ammo situation.
Michael Kessler
player, 1974 posts
Hauptmann (Ger)
udxr226
Sat 11 Apr 2020
at 16:44
  • msg #243

Re: OOC Thread - 20

Hah - Don Henley! I have that album on vinyl.
Varis Babicevs
player, 1962 posts
Sgt (Latvia)
Raellus
Sat 11 Apr 2020
at 16:54
  • msg #244

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 243):

Yeah, it's a classic pop song and when I was a kid I heard, "Dead head stick around...", instead of "Deadhead sticker on...".

-
This message had punctuation tweaked by the player at 16:54, Sat 11 Apr 2020.
Michael Kessler
player, 1975 posts
Hauptmann (Ger)
udxr226
Sat 11 Apr 2020
at 17:00
  • msg #245

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 244):

LOL...I also misunderstood that lyric when it first came out. I heard it correctly but at the time I thought it just meant a sort of skull symbol (like the Punisher's symbol). Was ages before I realised what a Deadhead actually was.
Varis Babicevs
player, 1963 posts
Sgt (Latvia)
Raellus
Sat 11 Apr 2020
at 17:20
  • msg #246

Re: OOC Thread - 20


I suggest that Varis, Kessler, and Rodriguez top off on frags too, as the Kremlin looks to contain quite a few rooms.

-
Michael Kessler
player, 1976 posts
Hauptmann (Ger)
udxr226
Sat 11 Apr 2020
at 17:33
  • msg #247

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 246):

That's a good idea but remember we only have six available for resupply (less any that have already been taken - Fuse would need to confirm if that applies).

Kessler currently has two (not including any resupply).
Varis Babicevs
player, 1964 posts
Sgt (Latvia)
Raellus
Sat 11 Apr 2020
at 17:45
  • msg #248

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 247):

Varis has three. That building looks like it's got a lot more than five rooms.

Jeffe, how many hand grenades does Rodriguez have right now?

-
This message was last edited by the player at 17:51, Sat 11 Apr 2020.
Jan Czerny
player, 818 posts
Sergent-Chef FFL
Mahatatain
Mon 13 Apr 2020
at 19:42
  • msg #249

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 248):

Rae,

I'm assuming from your last IC post as Varis that he's giving Jan 4x empty 30rd 5.45mmB mags and Jan is giving him four full ones in return. And 2x frag grenades. I hope that is correct? That's what I'm writing up now but please let me know if I've misunderstood and I'll amend.

Ta,

Andy
Reggie Grant
player, 181 posts
Refugee Medic
Mon 13 Apr 2020
at 20:08
  • msg #250

Re: OOC Thread - 20

I'm pretty certain that Reggie isn't going to know what a Carl Gustav is - apologies for his continued greenness when it comes to military matters.

Ta,

Andy
Varis Babicevs
player, 1966 posts
Sgt (Latvia)
Raellus
Mon 13 Apr 2020
at 20:22
  • msg #251

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 249):

That's perfect, thanks. Jan can tell by the heft of one of the four "empties" handed him by Varis that it is about half-ful (14 rounds).

Varis is also handing off his assault pack and LAW.

-
Jan Czerny
player, 820 posts
Sergent-Chef FFL
Mahatatain
Mon 13 Apr 2020
at 20:25
  • msg #252

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 251):

Thanks - Jan will pass those down inside the BTR and I'll post IC to that effect.
Fusilier
GM, 7155 posts
Your Guide
Wed 15 Apr 2020
at 09:40
  • msg #253

Re: OOC Thread - 20

"A momentary complication is encountered with the loading of the weapon as well."

If you aren't aware, the rounds for the 84mm are like big ass bullets. They're the same in that they have percussion caps, but unlike bullets, the cap isn't at the base of the casing. The caps are instead located on the side of the casing... meaning... you can't just slide the round into the breach anyway you want as the cap needs to line up with the firing pin (which is also on the side of the breach).

To make sure this happens the rim of the round has notch taken out of it and you need line this notch up with a small protrusion in the breach, so they fit together. Otherwise the rim of the round will bang into the protrusion and won't go into the breach all the way. So if a loader isn't familiar with this, or maybe forgotten, it'll impede loading.

Anyway, I just threw this (the hiccup) into the turn for a bit real life randomness and for some of the little inconvenient stuff that happens sometimes.
This message was last edited by the GM at 09:42, Wed 15 Apr 2020.
Reggie Grant
player, 182 posts
Refugee Medic
Wed 15 Apr 2020
at 17:04
  • msg #254

Re: OOC Thread - 20

In reply to Fusilier (msg # 253):

Nice details.

Does firing the CG cause it to heat up at all? Reggie is going forward to retrieve it but will it be warm to the touch?
Fusilier
GM, 7157 posts
Your Guide
Wed 15 Apr 2020
at 20:27
  • msg #255

Re: OOC Thread - 20

Only slightly with one round.
Reggie Grant
player, 184 posts
Refugee Medic
Thu 16 Apr 2020
at 11:05
  • msg #256

Re: OOC Thread - 20

In reply to Fusilier (msg # 255):

Thanks.
Varis Babicevs
player, 1968 posts
Sgt (Latvia)
Raellus
Thu 16 Apr 2020
at 16:36
  • msg #257

Re: OOC Thread - 20


@Kessler & Rodriguez:

Varis Babicevs:
"Thank you, comrade," Varis says, stuffing the full magazines into his chest rig. There's only room in his vest for one more hand grenade, so Varis offers the second to Kessler or Rodriguez.


-
Jose Rodriguez
editor, 518 posts
Spec 4 (US) Infantry
Heffe
Thu 16 Apr 2020
at 21:18
  • msg #258

Re: OOC Thread - 20

Thanks Rae. Jose currently has one frag remaining, so he'll happily take the other. Do we know if it's Gdansk-manufactured or pre-war?
Varis Babicevs
player, 1969 posts
Sgt (Latvia)
Raellus
Thu 16 Apr 2020
at 21:29
  • msg #259

Re: OOC Thread - 20

In reply to Jose Rodriguez (msg # 258):

Not sure. Since it's from the BTR's company stores, though, I'm guessing that it's a Gdansk special.

-
Fusilier
GM, 7158 posts
Your Guide
Thu 16 Apr 2020
at 21:34
  • msg #260

Re: OOC Thread - 20

I actually think it might just be a regular grenade. There's a couple in the stores. And unless it's labelled as local I think you can just assume it's not.
Jose Rodriguez
editor, 519 posts
Spec 4 (US) Infantry
Heffe
Thu 16 Apr 2020
at 22:29
  • msg #261

Re: OOC Thread - 20

Good enough for me. Thanks guys.
Jan Czerny
player, 823 posts
Sergent-Chef FFL
Mahatatain
Fri 17 Apr 2020
at 08:45
  • msg #262

Re: OOC Thread - 20

They were both from Jan and I think that he's had them since he arrived in the campaign so it's a pre war grenade. In fact the only time he's thrown a grenade in this game was when we double grenaded a guy and the other grenade thrown flushed the target into Jan and he got shot as a result. He tends to shoot his grenade launcher rather than throwing them!
Reggie Grant
player, 185 posts
Refugee Medic
Sun 19 Apr 2020
at 09:24
  • msg #263

Re: OOC Thread - 20

Fuse,

Please can I double check that I'm reading the current turn correctly. Am I correct that the WA members charging the Krok are now within melee range of Reggie? And following that logic that Jan is now within pistol range of the attackers?

Ta,

Andy
Fusilier
GM, 7160 posts
Your Guide
Sun 19 Apr 2020
at 18:27
  • msg #264

Re: OOC Thread - 20

They's be on you in less than five or six seconds. So while there isn't physical contact right at this exact moment it will still be possible during this turn.
Reggie Grant
player, 186 posts
Refugee Medic
Sun 19 Apr 2020
at 21:32
  • msg #265

Re: OOC Thread - 20

In reply to Fusilier (msg # 264):

Thanks.
Fusilier
GM, 7161 posts
Your Guide
Sun 19 Apr 2020
at 22:41
  • msg #266

Re: OOC Thread - 20

Grant is actually empty handed at this time.
Reggie Grant
player, 188 posts
Refugee Medic
Sun 19 Apr 2020
at 23:24
  • msg #267

Re: OOC Thread - 20

In reply to Fusilier (msg # 266):

Ah, apologies - I'll amend my post. Where is his AK? Slung over his shoulder?
Fusilier
GM, 7162 posts
Your Guide
Sun 19 Apr 2020
at 23:26
  • msg #268

Re: OOC Thread - 20

That's more your decision I would say. My only point is that since he was handing off the 84mm he wouldn't have anything else in his hands.
This message was last edited by the GM at 23:26, Sun 19 Apr 2020.
Reggie Grant
player, 189 posts
Refugee Medic
Sun 19 Apr 2020
at 23:29
  • msg #269

Re: OOC Thread - 20

In reply to Fusilier (msg # 268):

Fair enough - I'll sort it out.
Reggie Grant
player, 190 posts
Refugee Medic
Sun 19 Apr 2020
at 23:32
  • msg #270

Re: OOC Thread - 20

In reply to Reggie Grant (msg # 269):

Done. Sorry for missing that.

Andy
Fusilier
GM, 7164 posts
Your Guide
Mon 20 Apr 2020
at 22:43
  • msg #271

Re: OOC Thread - 20

When I was writing up the turn I though about sharing some disclosure. Getting jumped like you did was really just bad luck. At least how I see it. Most* of the enemy by the Krok are part of a rear guard who were covering the move from the Kremlin. So they were already there just inside the treeline when you pulled up. Bad luck really. They only had to shift slightly when the decision was made to break from their original plan (upon seeing another opportunity). A roll was made to spot them at that time but it failed. Then after that, well, there were only so many sets of eyes to keep things covered and other stuff had to get done too.

Anyway, just thought I'd mention it.

*a couple are survivors of the previous firefight (the one with the heckler).
This message was last edited by the GM at 22:48, Mon 20 Apr 2020.
Michael Kessler
player, 1979 posts
Hauptmann (Ger)
udxr226
Wed 22 Apr 2020
at 19:08
  • msg #272

Re: OOC Thread - 20

Jose Rodriguez:
"What, you guys don't want to check upstairs before we go?" Jose jests, but in truth he's not sure that he wants to go to the third floor either.

Sorry, I may have screwed up here. I thought we were clearing the whole structure in one turn, so by extension I thought we'd done both levels.

If there's another level uncleared then I think we need to clear it before exiting.
Fusilier
GM, 7167 posts
Your Guide
Wed 22 Apr 2020
at 19:16
  • msg #273

Re: OOC Thread - 20

Yeah, another level.

It's getting pretty smokey though.
Varis Babicevs
player, 1971 posts
Sgt (Latvia)
Raellus
Wed 22 Apr 2020
at 19:25
  • msg #274

Re: OOC Thread - 20

In reply to Fusilier (msg # 273):

I was under the same impression. Thanks for clarifying.

-
Michael Kessler
player, 1980 posts
Hauptmann (Ger)
udxr226
Wed 22 Apr 2020
at 19:26
  • msg #275

Re: OOC Thread - 20

OK, it sounds like hanging around is going to entail increased risk, so I'll stick with my original IC post. It was phrased as a suggestion rather than an outright instruction though so if Rae and Heffe both want to stay and do the next level Kessler will agree (although judging by Rae's post I am presuming he's happy to leave).

If Krysia suggests that the stuff Kessler was asking about is worth grabbing I do want to get as much of that as we can before we leave though.
Fusilier
GM, 7168 posts
Your Guide
Wed 22 Apr 2020
at 19:28
  • msg #276

Re: OOC Thread - 20

I'm not trying to do dissuade you further, but also just want to point out that if there's anybody else up there then they're going to be subject to the smoke.

And you don't hear anything either.
Varis Babicevs
player, 1973 posts
Sgt (Latvia)
Raellus
Wed 22 Apr 2020
at 20:03
  • msg #277

Re: OOC Thread - 20

Michael Kessler:
OK, it sounds like hanging around is going to entail increased risk, so I'll stick with my original IC post. It was phrased as a suggestion rather than an outright instruction though so if Rae and Heffe both want to stay and do the next level Kessler will agree (although judging by Rae's post I am presuming he's happy to leave).


Varis wants to leave, but if Kessler wants to clear the next upper level, Varis will acquiesce.

-
Michael Kessler
player, 1981 posts
Hauptmann (Ger)
udxr226
Wed 22 Apr 2020
at 20:06
  • msg #278

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 277):

Kessler has already suggested vacating the premises so I'm sticking with that. I would only have stayed if there was a majority in favour, which there does not appear to be.

As I said though, I do want to grab what we can of the paintings, books, etc on the way out dependent on Krysia's response.
Varis Babicevs
player, 1974 posts
Sgt (Latvia)
Raellus
Wed 22 Apr 2020
at 20:15
  • msg #279

Re: OOC Thread - 20


Fuse, is the WA lady's full, empty, or somewhere in between?

If it's either of the last two, I suggest we use it to carry the items Dave mentioned.

-
Fusilier
GM, 7169 posts
Your Guide
Wed 22 Apr 2020
at 20:30
  • msg #280

Re: OOC Thread - 20

Sorry Rae, I'm not sure what you're asking. I think a word is missing.

The lady's ??? (What)
Varis Babicevs
player, 1975 posts
Sgt (Latvia)
Raellus
Wed 22 Apr 2020
at 21:11
  • msg #281

Re: OOC Thread - 20

In reply to Fusilier (msg # 280):

Whoops- "Pack."

-
Fusilier
GM, 7170 posts
Your Guide
Wed 22 Apr 2020
at 21:13
  • msg #282

Re: OOC Thread - 20

Halfway. The sleeping bag is removed (it's laid out on the mattress) and it's only carrying a few articles of clothing, spare boots, and things like that.
This message was last edited by the GM at 21:14, Wed 22 Apr 2020.
Jose Rodriguez
editor, 521 posts
Spec 4 (US) Infantry
Heffe
Wed 22 Apr 2020
at 22:03
  • msg #283

Re: OOC Thread - 20

Jose can help grab more of the items as well since he's already got the pack. He's also in favor of leaving - we might not learn if we missed one of the leaders on the third floor, but checking it to be sure isn't worth dying over.
Jan Czerny
player, 825 posts
Sergent-Chef FFL
Mahatatain
Thu 23 Apr 2020
at 21:37
  • msg #284

Re: OOC Thread - 20

Fuse, am I correct that Reggie can only see the legs of the hunter and Voight and no other targets? Also, are you meaning that Voight and the hunter's legs aren't moving like they might have shot each other or that they are rolling around fighting hand to hand? I'm reading it like they're not moving but I wanted to double check.

For Jan, am I correct that he can't see any targets at all? In fact the only person he can see outside of the Krok is Reggie? Is that right?

Ta,

Andy
Jan Czerny
player, 826 posts
Sergent-Chef FFL
Mahatatain
Thu 23 Apr 2020
at 21:41
  • msg #285

Re: OOC Thread - 20

Just to add that I love the description of the bandits assaulting the Krok. They really are crazy as fuck!
Fusilier
GM, 7171 posts
Your Guide
Thu 23 Apr 2020
at 22:03
  • msg #286

Re: OOC Thread - 20

Yes
Jan Czerny
player, 827 posts
Sergent-Chef FFL
Mahatatain
Thu 23 Apr 2020
at 22:18
  • msg #287

Re: OOC Thread - 20

In reply to Fusilier (msg # 286):

Ta.
Varis Babicevs
player, 1976 posts
Sgt (Latvia)
Raellus
Thu 23 Apr 2020
at 23:36
  • msg #288

Re: OOC Thread - 20


Marta! Marta! Marta!

Anyone?

Anyway, I freely admit did not want to bring Marta along on the mission. I really did not want to arm her.

I was wrong. Not only is she fighting against her former comrades, but it occurs to me now that she could prove invaluable in ID'ing the WA dead when the battle is over. If someone mentioned that pro during the debate, I do apologize.

-
Per Kolstrup
player, 1221 posts
Oversergent (Den)
Raellus
Fri 24 Apr 2020
at 01:30
  • msg #289

Re: OOC Thread - 20


I went back through the IC and tried to count enemy casualties from the east side of the lagoon.

Plus or minus one or two that I might have missed or double counted, the Mad Dog-Canadian connection has racked up the following kills:

KIA: 38

Probable KIA or WIA: 6

This does not include any enemy downed by the Canadians that Mad Dogs did not witness first-hand (for example, the enemy in the mortar cottage). And the BTR's KPV/coax might have gotten a couple more.

Losses are a bit sobering.

KIA: 1 (Price)
WIA: 5
Slight: Kolstrup, Fraser, Babicevs
Slight-Serious: Ferro, Krysia
Serious-Critical: Aleks

And a couple of Mad Dogs have been saved by their body armor.

I know the fight's not over yet, but I though y'all might like to see the score so far.

-
Jan Czerny
player, 829 posts
Sergent-Chef FFL
Mahatatain
Fri 24 Apr 2020
at 08:28
  • msg #290

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 289):

Interesting numbers, tough I think that you need to add Voight to the casualty list as well.....
Per Kolstrup
player, 1222 posts
Oversergent (Den)
Raellus
Fri 24 Apr 2020
at 14:52
  • msg #291

Re: OOC Thread - 20

Jan Czerny:
Interesting numbers, tough I think that you need to add Voight to the casualty list as well.....


And Jan too. I was focusing too much on the fighting east of the lagoon. I'll go back and count the WA we eliminated west of the lagoon later today.

-
Reggie Grant
player, 192 posts
Refugee Medic
Fri 24 Apr 2020
at 15:57
  • msg #292

Re: OOC Thread - 20

Per Kolstrup:
WIA: 5
Slight: Kolstrup, Fraser, Babicevs
Slight-Serious: Ferro, Krysia
Serious-Critical: Aleks

Fuse,

Am I correct that Reggie is yet to look at Per, Ferro and Fraser's injuries?

And what about Varis?

Ta,

Andy
Jose Rodriguez
editor, 522 posts
Spec 4 (US) Infantry
Heffe
Fri 24 Apr 2020
at 16:04
  • msg #293

Re: OOC Thread - 20

To Dave and Rae, you guys agreed that we should exfil via the front door? Or shall we go out the way we came in?

Front door could be faster since it's on the second level with us. It's also the exit I imagine any remaining bad guys will come through on their way out - which might give us a chance to ID/capture folks should we so choose.

If we go out through our CG mousehole, it'll take a bit longer to get out, and we risk losing bad guys out the front door. On the plus side, it might allow us to help with what's going on at the Krok right now.

Third option is we split, and send two to each exit.

Thoughts?
Michael Kessler
player, 1982 posts
Hauptmann (Ger)
udxr226
Fri 24 Apr 2020
at 16:08
  • msg #294

Re: OOC Thread - 20

In reply to Jose Rodriguez (msg # 293):

I'm inclined to go for the CG mousehole, if only because there's less risk of triggering a booby trap (I know any trap should be set up to target anyone coming in, not going out, but I'd rather avoid the risk of stepping on a rusty nail or such like).
Varis Babicevs
player, 1977 posts
Sgt (Latvia)
Raellus
Fri 24 Apr 2020
at 16:57
  • msg #295

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 294):

Good points, Jeffe. I agree with Dave. I think it's safer and probably about as fast going out the way we came in. The front door might not be any quicker, since we'll have to pause to look for booby traps. Also, as you pointed out, if we exit via the mousehole, we'll be well placed to help the team at the BTR (although we'll probably be too late).

-
Varis Babicevs
player, 1978 posts
Sgt (Latvia)
Raellus
Fri 24 Apr 2020
at 16:59
  • msg #296

Re: OOC Thread - 20

Reggie Grant:
Am I correct that Reggie is yet to look at Per, Ferro and Fraser's injuries?

And what about Varis?


That is correct. All of those wounds occurred after the teams split up (so Grant can't check Ferro, Walsh, and Frasier), and there hasn't been time to look at Varis' slight facial wound.

-
Michael Kessler
player, 1983 posts
Hauptmann (Ger)
udxr226
Fri 24 Apr 2020
at 17:46
  • msg #297

Re: OOC Thread - 20

Reggie Grant:
Fuse,

Am I correct that Reggie is yet to look at Per, Ferro and Fraser's injuries?

And what about Varis?

Ta,

Andy

Just don’t inject them with bleach...
Fusilier
GM, 7172 posts
Your Guide
Fri 24 Apr 2020
at 19:30
  • msg #298

Re: OOC Thread - 20

The front door is partially barricaded so it would take some time to clear that, making the CG hole a faster exit.
Jan Czerny
player, 830 posts
Sergent-Chef FFL
Mahatatain
Fri 24 Apr 2020
at 20:30
  • msg #299

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 297):

No one would be stupid enough to seriously suggest that.

Oh wait.

I appear to be wrong.

Apparently injecting disinfectant is something to be considered. Or was it just sarcasm? Who knows as the clips have probably been faked anyway.......
Jose Rodriguez
editor, 523 posts
Spec 4 (US) Infantry
Heffe
Fri 24 Apr 2020
at 21:25
  • msg #300

Re: OOC Thread - 20

Excellent. Mousehole it is in that case.
Varis Babicevs
player, 1980 posts
Sgt (Latvia)
Raellus
Fri 24 Apr 2020
at 22:34
  • msg #301

Re: OOC Thread - 20


Fuck.

15:31, Today: Varis Babicevs rolled 15 using 1d20.  Agility check.

That's two failed checks in a row. I should not be allowed to roll for myself.

-
Jose Rodriguez
editor, 525 posts
Spec 4 (US) Infantry
Heffe
Sat 25 Apr 2020
at 03:35
  • msg #302

Re: OOC Thread - 20

Oof! Ditto here, Rae.

Dirty trick, Fuse. :)
Fusilier
GM, 7175 posts
Your Guide
Sat 25 Apr 2020
at 04:08
  • msg #303

Re: OOC Thread - 20

I made sure to mention that the webbing pouches contained things to make it more appealing. LOL
Reggie Grant
player, 193 posts
Refugee Medic
Sat 25 Apr 2020
at 12:44
  • msg #304

Re: OOC Thread - 20

I think that Reggie is about to be very, very busy.....

Presuming though that he doesn't get killed by the remaining bandits at the Krok!
Per Kolstrup
player, 1223 posts
Oversergent (Den)
Raellus
Mon 27 Apr 2020
at 19:30
  • msg #305

Re: OOC Thread - 20


I'd like to recommend that Der Krok be moved south of the Kremlin to avoid taking more AT rifle rounds from the forest.

-
Michael Kessler
player, 1984 posts
Hauptmann (Ger)
udxr226
Mon 27 Apr 2020
at 19:46
  • msg #306

Re: OOC Thread - 20

Per Kolstrup:
I'd like to recommend that Der Krok be moved south of the Kremlin to avoid taking more AT rifle rounds from the forest

That's fine, but I think it will need to be McCarthy (or someone else aboard the BTR acting of their own initiative, e.g. Andropov or Czerny) that initiate that. Kessler certainly won't be in a position to give that order this turn.



Going beyond that, we had a lengthy debate about next steps a couple of weeks ago but I think at least some of what we decided may be being overtaken by events. We're fast running out of uninjured characters so whilst it pains me on both an IC and OOC level I think we may have reached a point where we need to consider cutting our losses by searching the areas we have secured then withdrawing back across the lagoon (if we can - we may have a few holes to plug in the BTR).

Simply put, I don't know if we still have the manpower to try and locate / finish off any WA evaders.
John Jameson McCarthy
player, 3086 posts
Major (US) Cavalry
Mark101
Mon 27 Apr 2020
at 20:44
  • msg #307

Re: OOC Thread - 20

I'll gather people together and initiate the move south. If anyone's still standing.
Per Kolstrup
player, 1224 posts
Oversergent (Den)
Raellus
Mon 27 Apr 2020
at 20:59
  • msg #308

Re: OOC Thread - 20


My reading of the last two relevant turn posts is that the BTR is getting hit from the flank, not directly in the rear. This is because the rounds are bouncing around in the troop compartment. If rounds were hitting the rear of the BTR, they'd be ending up in the engine (which would be bad).

If the BTR is moved south of the Kremlin, that should put the building between our APC and the probable source of the incoming AT rifle fire.

-
Tomasz Andropov
player, 271 posts
Pvt (USSR) Mechanic
Mark101
Tue 28 Apr 2020
at 12:53
  • msg #309

Re: OOC Thread - 20

Tom is buttoned up and behind the wheel. The last sensory information he had was that they were hit from behind. He's reacted to that. Once JJ gets things together he'll reassess. Then he'll have a chance to gather up casualties and move.
Jan Czerny
player, 832 posts
Sergent-Chef FFL
Mahatatain
Tue 28 Apr 2020
at 13:17
  • msg #310

Re: OOC Thread - 20

Am I correct that the Krok's nose is pointing towards the Kremlin at present?
Michael Kessler
player, 1986 posts
Hauptmann (Ger)
udxr226
Tue 28 Apr 2020
at 13:20
  • msg #311

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 310):

Check the map - the BTR is oriented NW.
Jan Czerny
player, 833 posts
Sergent-Chef FFL
Mahatatain
Tue 28 Apr 2020
at 14:25
  • msg #312

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 311):

Thanks, I had looked at the map but I hadn't looked at the label on the Krok's icon.

I was correct though as NW of the Krok is the Kremlin.

Thanks again,

Andy
Jan Czerny
player, 834 posts
Sergent-Chef FFL
Mahatatain
Tue 28 Apr 2020
at 14:39
  • msg #313

Re: OOC Thread - 20

Fuse - from looking at the map, my understanding is that the area Jan thought he saw fire form is the area labelled "Suspected Threat Area" to the east(ish) of the Krok. Is that correct?

If it is then it means that the round hitting the Krok has entered through either the rear or the right hand side of the vehicle.

Ta,

Andy
Varis Babicevs
player, 1982 posts
Sgt (Latvia)
Raellus
Wed 29 Apr 2020
at 02:46
  • msg #314

Re: OOC Thread - 20


Have you guys been getting 404 and 502 error when trying to access threads on RPoL? I've been getting them periodically for the last 3 days.

-
Fusilier
GM, 7177 posts
Your Guide
Wed 29 Apr 2020
at 03:17
  • msg #315

Re: OOC Thread - 20

Yeah, intermittently.
Jan Czerny
player, 835 posts
Sergent-Chef FFL
Mahatatain
Wed 29 Apr 2020
at 08:20
  • msg #316

Re: OOC Thread - 20

Varis Babicevs:
Have you guys been getting 404 and 502 error when trying to access threads on RPoL? I've been getting them periodically for the last 3 days.

I've had it at points as well. There is a thread about it here: link to a message in another game

Ron has said that they're trying to fix it and I think that they've now resolved the issue. Don't quote me on that though! <G>



Jan Czerny:
Fuse - from looking at the map, my understanding is that the area Jan thought he saw fire form is the area labelled "Suspected Threat Area" to the east(ish) of the Krok. Is that correct?

If it is then it means that the round hitting the Krok has entered through either the rear or the right hand side of the vehicle.

Ta,

Andy

Fuse,

Please can you let me know the answer to this question so that Jan can respond to Tom.

Ta,

Andy
Fusilier
GM, 7178 posts
Your Guide
Wed 29 Apr 2020
at 18:03
  • msg #317

Re: OOC Thread - 20

Yes
Jan Czerny
player, 837 posts
Sergent-Chef FFL
Mahatatain
Wed 29 Apr 2020
at 19:08
  • msg #318

Re: OOC Thread - 20

In reply to Fusilier (msg # 317):

ta
John Jameson McCarthy
player, 3087 posts
Major (US) Cavalry
Mark101
Wed 29 Apr 2020
at 20:25
  • msg #319

Re: OOC Thread - 20

Just broke 38K posts. Well done everyone.
Jan Czerny
player, 838 posts
Sergent-Chef FFL
Mahatatain
Fri 1 May 2020
at 17:02
  • msg #320

Re: OOC Thread - 20

With regards to where to regroup I think that the captured farmstead makes most sense but I wondered about an alternative. There is another house on the map marked L. It would need clearing but should we look at that as an option?
Per Kolstrup
player, 1227 posts
Oversergent (Den)
Raellus
Fri 1 May 2020
at 17:12
  • msg #321

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 320):

If L is occupied, we might take more casualties clearing/securing it, so I would prefer the farmstead. Plus, I would still like to investigate the tunnel.

-
Michael Kessler
player, 1988 posts
Hauptmann (Ger)
udxr226
Fri 1 May 2020
at 17:17
  • msg #322

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 320):

I'd rather not look at an uncleared option when we have other options available. I'm fine with the farmhouse, I was just waiting to give other people a chance to post before Kessler replied to the radio transmissions.



Also, @all I brought this up on Monday but I don't think anyone commented.

quote:
Going beyond that, we had a lengthy debate about next steps a couple of weeks ago but I think at least some of what we decided may be being overtaken by events. We're fast running out of uninjured characters so whilst it pains me on both an IC and OOC level I think we may have reached a point where we need to consider cutting our losses by searching the areas we have secured then withdrawing back across the lagoon (if we can - we may have a few holes to plug in the BTR).

Simply put, I don't know if we still have the manpower to try and locate / finish off any WA evaders.

Maybe I didn't make it clear that I was looking for input from others but I would like to know what people think.
Jan Czerny
player, 839 posts
Sergent-Chef FFL
Mahatatain
Fri 1 May 2020
at 17:46
  • msg #323

Re: OOC Thread - 20

OK on the farmstead.

Re what to do next, I think that we need to take stock in daylight of the area and then decide what to do next. One of the key things to understand is the state of people's injuries because, subject to Reggie checking people over, I think that a lot of them are quite minor and will heal in a day or two. Therefore is there merit in holding at the farmhouse for a day or two to recover/heal up a bit and to repair holes in the Krok before then trying to find the WA fall back position (which I think is a windmill or tower or something - I can't remember)? If I remember the game rules correctly then Slight injuries heal up in 24hrs and I think that a number of characters are only wounded to a "Slight" degree in game mechanics terms.

The obvious risk with this is that we give the WA more time to reorganise and either counter attack, set up ambushes or just make a full run for it. From Fuse's description I think that the WA's priestess died in the Kremlin so that may start their collapse but I'm speculating.
Varis Babicevs
player, 1983 posts
Sgt (Latvia)
Raellus
Fri 1 May 2020
at 17:55
  • msg #324

Re: OOC Thread - 20

Jan Czerny:
The obvious risk with this is that we give the WA more time to reorganise and either counter attack, set up ambushes or just make a full run for it. From Fuse's description I think that the WA's priestess died in the Kremlin so that may start their collapse but I'm speculating.


This may be a bit sanguine of me, but we've killed about 40 WA just on this side of the lagoon, so I'm not too worried about a major counterattack.

If they do try it, the Mad Dogs alone have a lot of firepower. Concentrating in one defensive position, it should be enough to make the WA pay dearly for their customary human-wave attacks. In fact, I'd rather they come at us than to have to go hunting after them again.

So, in answer to your question, I am open to spending a day or two resting and recuperating before investigating the WA's reported hold-out position- a monastery to the northeast. We may have no choice about staying put for a bit, as the holes in the BTR will have to be repaired before we try to swim back across the lagoon.

We must also consider our food and fuel situation, and what the Canadians will/or won't be willing to do.

-
This message was last edited by the player at 18:14, Fri 01 May 2020.
Ferro
player, 1338 posts
CaporaleMaggior (It)
Jinnysong
Fri 1 May 2020
at 18:21
  • msg #325

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 323):
Keep going. The longer we wait the stronger they become again as the dispersed gangs arrive to help.

In reply to Jan Czerny (msg # 323):

Nobody in the Kremlin fit the priestess. It was one of the lieutenants/enforcers (the American).
Jose Rodriguez
editor, 528 posts
Spec 4 (US) Infantry
Heffe
Fri 1 May 2020
at 18:39
  • msg #326

Re: OOC Thread - 20

I think we can probably spare a day. If there are additional groups of WA out there, unless they're within shouting distance it's going to take them at least a couple of days to regroup (unless they're on horseback I suppose?).

In terms of what to do next, it'll take some time to check over everything we just did as well - as Andy mentioned, looking at it in the daylight. A full day will hopefully give us the time to loot as needed, check bodies for identification, repair the Krok, heal up a bit, investigate the tunnel, etc. It'll also give us a chance to hopefully talk a bit more with the Canadians and allow them to scavenge supplies and for us to help rearm them.

I'd be in favor of waiting a day, then pressing on.
Jan Czerny
player, 840 posts
Sergent-Chef FFL
Mahatatain
Fri 1 May 2020
at 18:51
  • msg #327

Re: OOC Thread - 20

Ferro:
Nobody in the Kremlin fit the priestess. It was one of the lieutenants/enforcers (the American).

I thought that the priestess was described as an African American woman? Have I got that wrong?
Jose Rodriguez
editor, 530 posts
Spec 4 (US) Infantry
Heffe
Fri 1 May 2020
at 19:38
  • msg #328

Re: OOC Thread - 20

This is what I found in the OOC 19 thread:

quote:
WA is led by a man named Mazur, or General Mazur. He is said to have been a school teacher in Gdansk. He has three lieutenants and the gypsy woman. An African-america woman is also part of his group, acting as some sort of enforcer. There is no further details forthcoming on the leadership.


Unless we already managed to kill Mazur and the gypsy woman in the attack (we should look around in the daylight), then presumably they're still out there somewhere.
Michael Kessler
player, 1989 posts
Hauptmann (Ger)
udxr226
Fri 1 May 2020
at 20:53
  • msg #329

Re: OOC Thread - 20

I’m really not wild about the idea of spending a day or two camped in hostile territory. We wrote off the likelihood of a WA counter attack before we moved into the Kremlin and got taken by surprise when they launched one. There's also the possibility that Soviet regulars might come snooping around.

If that’s the majority view I’ll roll with it but I’d like Fuse to confirm what our supply situation is like in terms of food / fuel.



Jan Czerny:
I thought that the priestess was described as an African American woman? Have I got that wrong?

As others said, the gypsy and the African American woman are not the same person. If you check the intel thread there’s more info on WA there, including what’s known about the leadership and their fall back back position. Referring to my above comment about counter attacks, there’s also a hint in the intel thread that they may have allies in Frombork.
This message was last edited by the player at 20:54, Fri 01 May 2020.
Fusilier
GM, 7180 posts
Your Guide
Fri 1 May 2020
at 21:05
  • msg #330

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 329):

You still have a fair amount of mission manoeuvre fuel (separate from what's needed to get home). It hasn't been updated for a bit but I did actually glance at it last night.

I'm not as confident about the food, although I don't suspect that it's critical. I don't have access to my laptop right now so I can't update/work out any figures.
This message was last edited by the GM at 21:05, Fri 01 May 2020.
Ferro
player, 1339 posts
CaporaleMaggior (It)
Jinnysong
Fri 1 May 2020
at 21:12
  • msg #331

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 329):

Kessler missed an opportunity to have made sets of playing cards like they used during the hunt for Saddam Hussein and his cronies, with all of the wanted WA crazies on it.
Per Kolstrup
player, 1228 posts
Oversergent (Den)
Raellus
Fri 1 May 2020
at 21:21
  • msg #332

Re: OOC Thread - 20


I'm not wedded to any particular course of action at this point, but these are the things we should consider, in order of importance:

1. Wounds*. If not treated adequately, our combat capability will diminish rapidly.
2. Supply (ammo, fuel, food, medical)
3. Repairs to Der Krok (we're not getting back across the lagoon without them, unless we take a long, supply-burning detour around it)
4. WA's capacity to rally and mount another counterattack
5. Surviving WA leadership's ability to flee the AO
6. The Canadians' willingness to continue a pursuit of the WA
7. The intel/supply potential of the bunker under the farmstead
8. Rest. How close are we to becoming fatigued?

To quibble a bit, the most recent WA counterattack on the BTR caught us in a bad spot (close to a tree-line), focused on another target (the Kremlin), and hit only a third of the Mad Dogs. When we are all back together, and in a more defensible spot, we'll be much better able to beat back, if not wipe out, even a big WA assault.

*Currently carrying wounds:

Treated: Voight, Czerny, Aleks

Untreated: Per, Fraser, Ferro, Varis, Jose, JJM

-
This message was last edited by the player at 22:39, Fri 01 May 2020.
Per Kolstrup
player, 1229 posts
Oversergent (Den)
Raellus
Fri 1 May 2020
at 22:02
  • msg #333

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 332):

In D&D 5e parlance, a short rest is "a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds." A long rest is "a period of extended downtime, at least 8 hours long, during which a character sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours."

If we take a short rest now, we can probably cross numbers 1 & 7 off the list, and at least start to address 4, 5, & 6.

We will need a long rest to in order to address 3 & 8. We can probably safely wait to address #3 until after WA is wiped out. We might not be able to ignore #8 that long.

I don't think that we can realistically proceed without at least a short rest in the very near term.

-
This message was last edited by the player at 22:41, Fri 01 May 2020.
Jan Czerny
player, 841 posts
Sergent-Chef FFL
Mahatatain
Sat 2 May 2020
at 13:45
  • msg #334

Re: OOC Thread - 20

Jose Rodriguez:
WA is led by a man named Mazur, or General Mazur. He is said to have been a school teacher in Gdansk. He has three lieutenants and the gypsy woman. An African-america woman is also part of his group, acting as some sort of enforcer. There is no further details forthcoming on the leadership.

Thanks for this. I had clearly merged the gypsy woman and the African-American woman together in my head.

Apologies for my confusion.

Andy
Varis Babicevs
player, 1985 posts
Sgt (Latvia)
Raellus
Sat 2 May 2020
at 16:36
  • msg #335

Re: OOC Thread - 20


Someone in the BTR party ought to tell Kessler about the AT rifle sniper. There's nothing in the GM turn to indicate that he/she's been eliminated.

-
Michael Kessler
player, 1991 posts
Hauptmann (Ger)
udxr226
Sat 2 May 2020
at 16:56
  • msg #336

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 335):

Yeah, I'd hoped someone would have raised it after my first post on Thursday. I've made it an explicit question to McCarthy now but if Czerny wants to jump in that's fine if Mark's tied up.

Trying to move everyone to Bravo while there's an active sniper on the ground is going to entail a degree of risk. I'd prefer to try and flush him / her out first if we can although that may be challenging given the number of wounded we currently have.
This message was last edited by the player at 16:57, Sat 02 May 2020.
Jan Czerny
player, 843 posts
Sergent-Chef FFL
Mahatatain
Sat 2 May 2020
at 18:46
  • msg #337

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 336):

I've piggybacked onto Fuse's post as Hank to hopefully give Kessler all the info.

Ta,

Andy
Varis Babicevs
player, 1987 posts
Sgt (Latvia)
Raellus
Sat 2 May 2020
at 19:08
  • msg #338

Re: OOC Thread - 20

Michael Kessler:
Trying to move everyone to Bravo while there's an active sniper on the ground is going to entail a degree of risk. I'd prefer to try and flush him / her out first if we can although that may be challenging given the number of wounded we currently have.


A sweep would be ideal, but, excepting the vehicle crew, the only personnel at the BTR that are unwounded ATM is... Kessler and Grant, I think? I imagine that McCarthy's wound is superficial (yet painful), but I don't like the idea of the XO and CO and team medic conducting an anti-sniper sweep on their own. There could be more WA out there.

We could ask the Canadians to do it but they might not be willing, given their ammo situation.

I think we should start rolling towards Bravo, with the coax and Czerny's GPMG aimed at the woods. Maybe someone can pop smoke to screen part of the move. The walking wounded can keep pace on foot, using the BTR as rolling cover. Assuming we get to the farmstead in one piece, then we can retask unwounded personnel with sweeping that corner of the woods.

-
Jan Czerny
player, 844 posts
Sergent-Chef FFL
Mahatatain
Sat 2 May 2020
at 19:15
  • msg #339

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 338):

There is also Anna who could be used for this sweep.
Michael Kessler
player, 1992 posts
Hauptmann (Ger)
udxr226
Sun 3 May 2020
at 10:16
  • msg #340

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 338):

Yeah, like I said, I thought it would be challenging, even with the inclusion of Anna. Not to mention that even if we did do it, there's the risk of one or more of the sweep team being picked off. That being the case, I don't think we have much option other than to try and use suppression and maybe smoke in the way you suggest.

I'll post IC a little later.
Jan Czerny
player, 845 posts
Sergent-Chef FFL
Mahatatain
Sun 3 May 2020
at 13:51
  • msg #341

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 340):

I think that the big risk is that the sniper with the AT rifle has relocated to somewhere else and will engage from a different direction. Logically that would be further along in the forest overlooking the farmhouse.
Michael Kessler
player, 1994 posts
Hauptmann (Ger)
udxr226
Sun 3 May 2020
at 15:14
  • msg #342

Re: OOC Thread - 20

Right, I've marked a spot on the map as Vehicle RV Point. I'm going on the basis that the two AFV's + Argo and assorted dismounts link up there and then head to the farm in a more or less straight line.

The Krok puts down suppressive fire using co ax, Czerny's GPMG plus whatever weapons can be brought to bear through the left hand firing ports space permitting (Anna and Voight maybe?)

Dismounts (including walking wounded) + Argo keep to the right of the AFV's. Kessler will be with dismounts.

Canadians contribute whatever suppressive fire their ammo state will allow.

Kolstrup's team also contribute whatever suppressive fire they can.

Sound OK?
Per Kolstrup
player, 1230 posts
Oversergent (Den)
Raellus
Sun 3 May 2020
at 16:35
  • msg #343

Re: OOC Thread - 20


Sounds good to me. The part about "the ground west of our position" is a little confusing, though, since the recon team is roughly east of the BTR at present. Did you mean north? I figure it's probably better to ask for clarification OOC before I post Per's reply/instructions to his team.

-
Michael Kessler
player, 1995 posts
Hauptmann (Ger)
udxr226
Sun 3 May 2020
at 16:41
  • msg #344

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 343):

I meant west of the vehicles once they reach the rv point and start moving - at that point anything west of the vehicles should be enemy
Per Kolstrup
player, 1231 posts
Oversergent (Den)
Raellus
Sun 3 May 2020
at 16:48
  • msg #345

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 344):

Ah, OK. That makes sense to me. If you get a minute for a quick edit, for Per, it would be helpful if Kessler added, "Once we RV with the Grizzly, everything north and [west]..."
Since he's going to be shooting, he wants to make sure that A, he's not going to endanger any friendlies and B, that he's putting fire into the right area.

Regardless, I will proceed as if is presently clear to Per so as to avoid further delay.

-
Michael Kessler
player, 1996 posts
Hauptmann (Ger)
udxr226
Sun 3 May 2020
at 16:52
  • msg #346

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 345):

I’ll try but I’m on a phone at the moment so will have to be later.
Michael Kessler
player, 1997 posts
Hauptmann (Ger)
udxr226
Sun 3 May 2020
at 18:13
  • msg #347

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 345):

OK, I'm on a PC now. I'm a little confused myself now though - the vehicles should be moving towards the farm in a more or less north eastern direction so my reading of the map means that if Kessler designates north as a target zone he's going to be designating the farm?

That being the case, I've changed the line in the post to read as follows - hopefully that will do the job

quote:
Once we start moving towards you the only things on our left should be the enemy so if you see anything moving there shoot it
.
Jan Czerny
player, 847 posts
Sergent-Chef FFL
Mahatatain
Sun 3 May 2020
at 18:21
  • msg #348

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 347):

An alternative option for Per's team could be to look for potential threats in other areas besides that corner of woods as between Jan and Fisher's machine gun fire I think that the bit of woods that Jan reported the sniper as being in is being thoroughly suppressed. A few extra shots in there aren't going to make a significant difference but several pairs of eyes looking at other parts of the woods might well spot something, particularly if the sniper has relocated.
Michael Kessler
player, 1998 posts
Hauptmann (Ger)
udxr226
Sun 3 May 2020
at 18:26
  • msg #349

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 348):

OK, I'll leave it up to Rae to interpret Kessler's message as he sees fit. If he wants to do that instead that's fine with me.
Per Kolstrup
player, 1233 posts
Oversergent (Den)
Raellus
Sun 3 May 2020
at 18:38
  • msg #350

Re: OOC Thread - 20

Michael Kessler:
In reply to Per Kolstrup (msg # 345):

OK, I'm on a PC now. I'm a little confused myself now though - the vehicles should be moving towards the farm in a more or less north eastern direction so my reading of the map means that if Kessler designates north as a target zone he's going to be designating the farm?


For anyone other than the recon team, yes. But since they're on the farm, that wouldn't make sense (to them).

It's no big deal. Forget I mentioned it.

-
Per Kolstrup
player, 1234 posts
Oversergent (Den)
Raellus
Sun 3 May 2020
at 18:40
  • msg #351

Re: OOC Thread - 20

Jan Czerny:
An alternative option for Per's team could be to look for potential threats in other areas besides that corner of woods as between Jan and Fisher's machine gun fire I think that the bit of woods that Jan reported the sniper as being in is being thoroughly suppressed. A few extra shots in there aren't going to make a significant difference but several pairs of eyes looking at other parts of the woods might well spot something, particularly if the sniper has relocated.


That's a good point. My thinking was that the unaimed fire might flush the sniper or cause him to move. Per might be able to spot that movement through his telescopic night sight and permanently eliminate the threat with an aimed shot.

I'll have him task a teammate or two to watch other patches of woods, though.

-
Fusilier
GM, 7182 posts
Your Guide
Mon 4 May 2020
at 10:06
  • msg #352

Re: OOC Thread - 20

I wasn't sure where the Krok was going to park itself so it's currently on alongside the outside of the property (as in it didn't go through the gate). Also, reminder, the area in front of the gate is littered with dead bandits and horses.

In this turn please clearly indicate where your PC is located.
This message was last edited by the GM at 10:14, Mon 04 May 2020.
Fusilier
GM, 7183 posts
Your Guide
Mon 4 May 2020
at 11:08
  • msg #353

Re: OOC Thread - 20

Added a public table to show wound recovery times. For future reference it can be found in the Cast thread.

I didn't include Czerny or Voight since they'll both recover in another 24 hours time.



WOUND RECOVERY
All recovery dates assume adequate food, shelter, and rest.
The first date assumes no ongoing medical care is provided.
The second date assumes ongoing medical care is provided (see below).

"Ongoing medical care" requires:
A) 30 minutes per wound level per body part each day.
B) passing roll vs Medical Asset (AVERAGE) or (DIFFICULT) depending on resources.
*It applies only to CRITICAL and SERIOUS wounds.

McCarthy:
Head (chin) = SCRATCH. First Aid = NO. Estimated recovery 0100hrs December 10th.

Varis:
Left Arm (forearm) = SLIGHT. First Aid = YES. Estimated recovery 0100hrs December 12th/11th.
 Ongoing medical care: 0
Left Arm (shoulder) = SLIGHT. First Aid = YES. Estimated recovery 0100hrs December 12th/11th.
 Ongoing medical care: 0
Slight Concussion. Estimated recovery 0100hrs December 10th.

Rodriguez:
Left Leg (all) = SCRATCH. First Aid = NO. Estimated recovery 0100hrs December 10th.
Right Leg (all) = SCRATCH. First Aid = NO. Estimated recovery 0100hrs December 10th.
Left Arm (hand) = SLIGHT. First Aid = YES. Estimated recovery 0100hrs December 12th/11th.
 Ongoing medical care: 0
Slight Concussion. Estimated recovery 0100hrs December 10th.

Ferro:
Right Arm (shoulder) = SLIGHT. First Aid = NO. Estimated recovery 0100hrs December 12th/11th.
 Ongoing medical care: 0

Kolstrup:
Right Leg (foot) = SCRATCH. First Aid = NO. Estimated recovery 0100hrs December 10th.

Aleksandar
Chest (shoulder) = CRITICAL (STABILIZED). First Aid = YES. SURGERY = NO. Estimated recovery 0100hrs December 23rd/18th.
 Ongoing medical care: 0
This message was last edited by the GM at 11:19, Mon 04 May 2020.
Fusilier
GM, 7184 posts
Your Guide
Mon 4 May 2020
at 11:35
  • msg #354

Re: OOC Thread - 20

Lastly,

Food status now up date and you're fine.
Fuel is good too. It's also updated and the Krok still has 285km worth of on-road range.

I noticed your med supplies, or at least the ones that Grant has, are very low though.
This message was last edited by the GM at 11:40, Mon 04 May 2020.
Reggie Grant
player, 198 posts
Refugee Medic
Mon 4 May 2020
at 14:26
  • msg #355

Re: OOC Thread - 20

In reply to Fusilier (msg # 353):

Fuse,

Thanks for this and for the PM notes as well. Based on the other wounds and the notes that you provided in the turn post and OOC above am I right that the following is needed:

 - JJM - First Aid Supplies x1
 - Ferro - First Aid Supplies x1
 - Per - apart from hot water we don't have anything to disinfect a wound so does he need Antibiotic x1 as well as First Aid Supplies x1?

Ongoing care for Aleksandar in particular is going to require more bandages isn't it so is that essentially First Aid Supplies x2 per day until we get him to a hospital (one for the entry wound and one for the exit wound)?

Also there was a note previously that Fraser had a minor wound as well. Is that correct and will he need First Aid Supplies x1 as well?

Reggie currently has the following after treating Jose & Varis:

 - First Aid Supplies x7
 - Field Dressing/FA Kits x3

He also has the following item that we recovered from the WA but which hasn't yet been combined with the above:

 - First Aid Kit (2x field dressing & 2x first aid supplies)

I therefore think that means he has the following in total before treating JJM, Ferro, Per & Fraser:

 - First Aid Supplies x9
 - Field Dressing/FA Kits x5

Is that correct?

Ta,

Andy
Reggie Grant
player, 199 posts
Refugee Medic
Mon 4 May 2020
at 14:32
  • msg #356

Re: OOC Thread - 20

Fuse,

Another question. Just so I can reference it in my next post, when you say in the turn post "inside the secure enclosure" are you meaning inside a building or in a farm yard mostly surrounded by buildings? Essentially, can I presume that Reggie has set up in the old farm kitchen?

Ta,

Andy
Per Kolstrup
player, 1235 posts
Oversergent (Den)
Raellus
Mon 4 May 2020
at 15:41
  • msg #357

Re: OOC Thread - 20

Reggie Grant:
Another question. Just so I can reference it in my next post, when you say in the turn post "inside the secure enclosure" are you meaning inside a building or in a farm yard mostly surrounded by buildings? Essentially, can I presume that Reggie has set up in the old farm kitchen?


I'm not the GM, nor did you ask me, but I think this is the sort of thing that Fuse would be perfectly fine with you deciding on your own. If I was in your shoes right now, I'd just post, "Per moves his operation into farmhouse kitchen..." 9 times out of 10, Fuse would just run with it. He'll let you know if there's an issue.

Unless it involves a dice roll, it's generally OK to follow the maxim, "It's easier to ask for forgiveness than it is to ask for permission". In this case, it's easier for both player and GM if the player takes the initiative and places his own PC.

-
Reggie Grant
player, 200 posts
Refugee Medic
Mon 4 May 2020
at 16:22
  • msg #358

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 357):

Fair enough. I'm gonna blame you if Fuse bollocks me! <G>
Reggie Grant
player, 202 posts
Refugee Medic
Mon 4 May 2020
at 16:41
  • msg #359

Re: OOC Thread - 20

Further to my last IC post does anyone have any spare medical kits beyond a single personal one that they can give to Reggie so that the unit supplies are a bit more substantial.

Fuse - Reggie will also check through Charlie and Aleksandar's kit looking for any medical supplies.

Ta,

Andy
Jan Czerny
player, 848 posts
Sergent-Chef FFL
Mahatatain
Mon 4 May 2020
at 16:46
  • msg #360

Re: OOC Thread - 20

Fuse,

Please can Jan take the following from the stores:

5.45mmB rounds x114
9mmP rounds x10
40mmS HE (Local) x2

I believe that we brought all of this with us.

Ta,

Andy
Per Kolstrup
player, 1236 posts
Oversergent (Den)
Raellus
Mon 4 May 2020
at 16:48
  • msg #361

Re: OOC Thread - 20

Reggie Grant:
Fair enough. I'm gonna blame you if Fuse bollocks me!<G>


I'll take the heat, if need be. ;)

-
Jose Rodriguez
editor, 531 posts
Spec 4 (US) Infantry
Heffe
Mon 4 May 2020
at 17:17
  • msg #362

Re: OOC Thread - 20

Hey Andy,

Jose is carrying the following, and would be happy to trade it for a field dressing (assuming it counts as more than that as is...I'm not really sure how field dressings work or how much they weigh).

First Aid Assortment #1 : .25kg
  - 8 Band-Aids (various sizes)
  - 2 gauze pads (100x100mm)
  - 2 Telfa pads (100x75mm)
  - 1 roll medical tape (25mmx10m)
  - 1 safety pin
  - 1 razor blade
  - 1 bandage compress (100mm)
  - 1 roll of gauze (25mmx5m)
  - 1 moleskin (75x100mm)
  - 1 needle
  - 4 alcohol pads
Varis Babicevs
player, 1988 posts
Sgt (Latvia)
Raellus
Mon 4 May 2020
at 17:40
  • msg #363

Re: OOC Thread - 20

In reply to Jose Rodriguez (msg # 362):

That's practically a first aid kit! I reckon it's the equivalent of at least a couple of PMKs.

-
Reggie Grant
player, 203 posts
Refugee Medic
Mon 4 May 2020
at 18:52
  • msg #364

Re: OOC Thread - 20

In reply to Jose Rodriguez (msg # 362):

That is some great stuff and I reckon that some of it can be used instead of larger dressings. For example with JJM's cut chin I think Reggie could use a gauze pad and a large band-aid instead of using up a full First Aid Supplies x1. I'll let Fuse adjudicate on that though!

I'm really no expert on medical stuff at all though. Google tells me that Telfa pads are double sided gauze pads but I'm not sure what benefit that would be. And apparently a moleskin is a dressing specifically for blisters. I presume that alcohol pads are used to disinfect wounds so maybe we should see if Varis has any vodka going spare......

There isn't an actual bandage in that list though and that seems to be the main thing that we're short on. Reggie will take it all off Jose's hands if that's ok with you but I don't think that he can give him a personal med kit in return. He doesn't have one himself - just the unit medical supplies.

Once we're back somewhere safe then Reggie needs to start making up some personal med kits for everyone. I know that Jan is out of them and Rae has mentioned that Per doesn't have any. I'm half hoping that someone has a load stashed on the bottom of their equipment list.......
Jose Rodriguez
editor, 533 posts
Spec 4 (US) Infantry
Heffe
Mon 4 May 2020
at 19:29
  • msg #365

Re: OOC Thread - 20

No worries if you don't have any - I was thinking more just a field dressing than a full personal medkit in any case, assuming there's any difference between the two. The rules in the big yellow book seem to imply that a personal medkit is used up during one first aid action, but I have no idea how closely we're sticking to that.

In any case, agreed that when we get back to Gdansk, we should do some shopping. :)

Or... we should look around this camp and see what we can scrounge up. Who knows, maybe the WA believes in first aid more than we'd think.
Varis Babicevs
player, 1989 posts
Sgt (Latvia)
Raellus
Mon 4 May 2020
at 19:41
  • msg #366

Re: OOC Thread - 20


Perhaps it's a medical supply bunker beneath the farmhouse...

;)

-
Reggie Grant
player, 204 posts
Refugee Medic
Mon 4 May 2020
at 19:54
  • msg #367

Re: OOC Thread - 20

Thanks Heffe.

I think that the key thing that we need is some clean cloth to make bandages. I suspect that clean cloth is going to be difficult to find amongst the WA.....
Varis Babicevs
player, 1990 posts
Sgt (Latvia)
Raellus
Mon 4 May 2020
at 19:55
  • msg #368

Re: OOC Thread - 20


Welcome back, Corkman.

-
Jan Czerny
player, 849 posts
Sergent-Chef FFL
Mahatatain
Mon 4 May 2020
at 19:55
  • msg #369

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 368):

Yes, welcome back.
Henry 'Hank' Voight
player, 351 posts
Call Sign: Devil Dog-02
Corkman
Mon 4 May 2020
at 19:59
  • msg #370

Re: OOC Thread - 20

Thank you, it's a pleasure to be back in the game.  Thanks for taking me back Fuse!
Jose Rodriguez
editor, 534 posts
Spec 4 (US) Infantry
Heffe
Mon 4 May 2020
at 20:46
  • msg #371

Re: OOC Thread - 20

Hey welcome back!
Michael Kessler
player, 2000 posts
Hauptmann (Ger)
udxr226
Mon 4 May 2020
at 22:42
  • msg #372

Re: OOC Thread - 20

Welcome back, Corkman.
Michael Kessler
player, 2001 posts
Hauptmann (Ger)
udxr226
Mon 4 May 2020
at 22:48
  • msg #373

Re: OOC Thread - 20

In reply to Reggie Grant (msg # 359):

Neither Kessler nor Walsh have any spare medical resources.
Henry 'Hank' Voight
player, 352 posts
Call Sign: Devil Dog-02
Corkman
Tue 5 May 2020
at 00:26
  • msg #374

Re: OOC Thread - 20

Michael Kessler:
Welcome back, Corkman.

Jose Rodriguez:
Hey welcome back!


Thanks guys!
Reggie Grant
player, 205 posts
Refugee Medic
Tue 5 May 2020
at 09:34
  • msg #375

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 373):

No worries - I doubt that many people do.
John Jameson McCarthy
player, 3089 posts
Major (US) Cavalry
Mark101
Tue 5 May 2020
at 09:42
  • msg #376

Re: OOC Thread - 20

I've checked JJ's kit. He's got one IFAK that can be used in the process.
Reggie Grant
player, 206 posts
Refugee Medic
Tue 5 May 2020
at 10:29
  • msg #377

Re: OOC Thread - 20

In reply to John Jameson McCarthy (msg # 376):

Based on my understanding of how Fuse is using up gear, I think that a complete IFAK isn't needed for a Scratch level wound like the one on JJM's chin. Therefore I think that JJM should either keep that or donate it to Reggie for use on whomever needs it in the future.
John Jameson McCarthy
player, 3090 posts
Major (US) Cavalry
Mark101
Tue 5 May 2020
at 11:40
  • msg #378

Re: OOC Thread - 20

Reggie should have it. The last time JJ used a first aid kit on Major Black, he critically failed and ended up killing the casualty.
Jose Rodriguez
editor, 535 posts
Spec 4 (US) Infantry
Heffe
Tue 5 May 2020
at 16:31
  • msg #379

Re: OOC Thread - 20

To be fair, Major Black probably deserved it. :)

Fuse, maybe you can give us some more guidance on how you treat medical in game?

PMKs vs Field dressings, what types of materials are used for what level injuries, etc. Is it all just common sense materials, or is there some meta level gameplay happening to simplify it all?
Fusilier
GM, 7186 posts
Your Guide
Tue 5 May 2020
at 18:12
  • msg #380

Re: OOC Thread - 20

Basically PMKs are synonymous with field dressings. I've tried to steer away from "PMK" in the game as much as possible and use the following with the medic:

Field Dressing (prewar & post war)
First Aid Supplies
Doctors Kit (or Trauma kit)

- Prewar field dressing come in a sealed package and are waterproof (so they are and remain sterile), and using them in the game will prevent infection. It's a thick wad of gauze to stem bleeding and there's a strip of bandage to help hold it in place or make a sling out of. Anything listed as a PMK is considered prewar.

- The postwar field dressings are just a wad of gauze (at best) or ripped up sheets or whatever, folded and made into ad hoc bandages. It starts sterilized but that may not last and it doesn't necessarily prevent infection either. It plugs holes.

Field dressings are used for SERIOUS and CRITICAL wounds. For wounds that are CRITICAL, more than one dressing may be necessary.

- First aid supplies is just a very simplified ID for a "unit" of band aids, stitches or sutures, a small roll of gauze, a padded bandage, something to help prevent infection, and other minor stuff. It's a single use set that gets used up all in one go regardless of how it's used.

First aid supplies are used for SCRATCH and SLIGHT wounds. They may be also used in conjunction with field dressings for SERIOUS and CRITICAL wounds.

- Doctors Kit (or Trauma kit) used for stabilizing causalities and minor surgery. Contains above items and more.




There's no set amount of medical supplies that apply to a wound category. Each time is different and depends on the wound description and (probably most important) the medic's skill check. For example, if the medic rolls outstanding success, the applied bonus may be that only half of the supplies are needed. And the opposite works... a bad roll may required (waste) more supplies than necessary.
This message was last edited by the GM at 18:15, Tue 05 May 2020.
Jose Rodriguez
editor, 536 posts
Spec 4 (US) Infantry
Heffe
Tue 5 May 2020
at 18:19
  • msg #381

Re: OOC Thread - 20

Ahh okay awesome - that makes sense. Thanks for the info. I'll go ahead and add a quick blurb in the wiki about it in case it ever comes up again.
Reggie Grant
player, 207 posts
Refugee Medic
Tue 5 May 2020
at 18:22
  • msg #382

Re: OOC Thread - 20

In reply to Fusilier (msg # 380):

Thanks for clarifying. Very useful indeed to know.
Jan Czerny
player, 850 posts
Sergent-Chef FFL
Mahatatain
Tue 5 May 2020
at 18:23
  • msg #383

Re: OOC Thread - 20

Jan Czerny:
Fuse,

Please can Jan take the following from the stores:

5.45mmB rounds x114
9mmP rounds x10
40mmS HE (Local) x2

I believe that we brought all of this with us.

Ta,

Andy

Fuse,

Just to double check, is this ok to do?

Ta,

Andy
Fusilier
GM, 7187 posts
Your Guide
Tue 5 May 2020
at 18:24
  • msg #384

Re: OOC Thread - 20

Yeah I'm just getting on that. Anyone who requested resupply can go ahead and update your sheets.
Jan Czerny
player, 851 posts
Sergent-Chef FFL
Mahatatain
Tue 5 May 2020
at 18:31
  • msg #385

Re: OOC Thread - 20

In reply to Fusilier (msg # 384):

Superb. Thanks.
Fusilier
GM, 7188 posts
Your Guide
Tue 5 May 2020
at 18:32
  • msg #386

Re: OOC Thread - 20

Heffe, I just noticed your msg 362 and I'll "convert" that kit after I get through some other admin stuff.
Ferro
player, 1340 posts
CaporaleMaggior (It)
Jinnysong
Tue 5 May 2020
at 18:50
  • msg #387

Re: OOC Thread - 20

Ferro doesn't have anything for Grant, hers was already used up.
Fusilier
GM, 7189 posts
Your Guide
Tue 5 May 2020
at 18:57
  • msg #388

Re: OOC Thread - 20

Also, for anyone doing resupply, the ammo or whatever is in the Krokodil, which is currently parked outside the enclosed farmstead (compound).

I'm just trying to keep track of where people are and for the players to know where they (and others) are too.

The first aid scene is in the kitchen of the main house.
The command post scene is in the brick barn (middle structure).
The Krok crew and resupply is outside the compound.
This message was last edited by the GM at 18:57, Tue 05 May 2020.
Varis Babicevs
player, 1991 posts
Sgt (Latvia)
Raellus
Tue 5 May 2020
at 19:28
  • msg #389

Re: OOC Thread - 20


I am unclear as to whether Varis has received treatment already (off-screen) or not.

I'm sure this was addressed previously, but Gdansk must have the capacity to produce penicillin right?

-
Fusilier
GM, 7190 posts
Your Guide
Tue 5 May 2020
at 19:29
  • msg #390

Re: OOC Thread - 20

Yes, Varis received first aid. Yes, some penicillin.
This message was last edited by the GM at 19:34, Tue 05 May 2020.
Varis Babicevs
player, 1992 posts
Sgt (Latvia)
Raellus
Tue 5 May 2020
at 19:37
  • msg #391

Re: OOC Thread - 20

In reply to Fusilier (msg # 390):

Thanks.

Is penicillin available in Gdansk?

Varis will draw 67 rounds of 5.45mm and three rounds of 40mmS from the BTR.

Per will draw 60 rounds 7.62mmN from the BTR.

-
Henry 'Hank' Voight
player, 354 posts
Call Sign: Devil Dog-02
Corkman
Tue 5 May 2020
at 20:10
  • msg #392

Re: OOC Thread - 20

Fusilier:
Yeah I'm just getting on that. Anyone who requested resupply can go ahead and update your sheets.

Mags updating now and already took off the IFAK off of Hanks webbing to Reggie.
Chris Walsh
player, 537 posts
Callsign Hades
Tue 5 May 2020
at 21:31
  • msg #393

Re: OOC Thread - 20

Fuse, I maybe missed it but did we ever get an inventory of what we've already looted from the farm?

Msg 735:
Inside the house, Ferro and Walsh navigate a wheelbarrow through the squalid rooms. The clutter gets in the way often but they manage. The use of a light helps. In addition to filling the wheelbarrow with selected items of importance, the pair give the bodies a closer look.

This message had punctuation tweaked by the player at 21:31, Tue 05 May 2020.
Per Kolstrup
player, 1239 posts
Oversergent (Den)
Raellus
Tue 5 May 2020
at 21:32
  • msg #394

Re: OOC Thread - 20


Fuse, can we please get a repost of the farm compound layout diagram when you get a chance? IIRC, the one you posted originally included window/door location, correct?

-
Jose Rodriguez
editor, 537 posts
Spec 4 (US) Infantry
Heffe
Tue 5 May 2020
at 21:53
  • msg #395

Re: OOC Thread - 20

If we're at the compound for a few minutes, and it seems we are, Jose will also ask to pull the following from stores:

2 x 66mm Koncerz HE
80 x 7.62mmS
Chris Walsh
player, 539 posts
Callsign Hades
Tue 5 May 2020
at 21:57
  • msg #396

Re: OOC Thread - 20

Henry 'Hank' Voight:
Michael Kessler:
”Voight, find Walsh and then the two of you get over to the BTR. Ask Sergeant Major Fischer to pass you the ammo cases we brought with us and bring them in here. After you’ve done that and topped off your own ammo you’re with Sergeant Kolstrup on the sniper sweep. And try and keep your heads down.”

"My bad sir I guess I was just trying to distract him before getting treated.  Bad timing, Cap'n.  Roger that, I'm not looking forward to being shot again any time soon," Hank says as he makes for the ammo to bring it inside with Fischer.

Along with Fischer, Hank assists in bringing in the ammo and places it down at an accessible area.  Hank walks over to Babicevs and stands above him with his hand extended to him.  "Least I can do is top off your mags while you're being treated and we shove off with Per."

Is Voight going to come looking for Walsh?
Michael Kessler
player, 2003 posts
Hauptmann (Ger)
udxr226
Tue 5 May 2020
at 22:00
  • msg #397

Re: OOC Thread - 20

Per Kolstrup:
Walsh and Voight are good, but Per would like a little extra firepower along for good measure.

"Can you spare O'Brien as well, sir?"

Before Kessler answers that, does Andy want to volunteer Czerny so that it's all PC's rather including an NPC?

If he (Andy) doesn't (or feels that Czerny's not mobile enough) then by all means Kessler will sign off on O'Brien going, I just want to give first dibs to players.


I also might as well get with the resupply thing.

Kessler will draw

53 x 7.62mm S

And Walsh will draw

53 x 7.62mm S
2 x 40mmS HE

(That's not a typo - by some bizarre coincidence, both PC's need exactly the same amount of resupply)

Kessler could be doing with some frags but that's one thing we are short of - we only had six in reserve and I don't know how many have been used already, but if there are two x local frags available that would be good.
This message was last edited by the player at 22:03, Tue 05 May 2020.
Henry 'Hank' Voight
player, 358 posts
Call Sign: Devil Dog-02
Corkman
Tue 5 May 2020
at 22:07
  • msg #398

Re: OOC Thread - 20

In reply to Chris Walsh (msg # 396):
I can, I wasn't sure if I was supposed to?  I can change post if necessary.  It looks like I misread the post.
Michael Kessler
player, 2004 posts
Hauptmann (Ger)
udxr226
Tue 5 May 2020
at 22:12
  • msg #399

Re: OOC Thread - 20

In reply to Henry 'Hank' Voight (msg # 398):

Yeah, Kessler presumed that carrying the ammo from the BTR to inside the farmhouse would probably require two people given the amount of ammo involved (three different calibres of small arms, hand grendes, 40mm grenades, and Koncerz rockets).
Michael Kessler
player, 2005 posts
Hauptmann (Ger)
udxr226
Tue 5 May 2020
at 22:17
  • msg #400

Re: OOC Thread - 20

In reply to Henry 'Hank' Voight (msg # 398):

I think you've still misread it. Voight was supposed to find Walsh before he (Voight) went for the ammo. Fischer is in the BTR manning the machine gun - he's not hauling ammo.
Henry 'Hank' Voight
player, 359 posts
Call Sign: Devil Dog-02
Corkman
Tue 5 May 2020
at 22:45
  • msg #401

Re: OOC Thread - 20

Michael Kessler:
In reply to Henry 'Hank' Voight (msg # 398):

I think you've still misread it. Voight was supposed to find Walsh before he (Voight) went for the ammo. Fischer is in the BTR manning the machine gun - he's not hauling ammo.

I hopefully corrected that mess of a post...
Fusilier
GM, 7191 posts
Your Guide
Wed 6 May 2020
at 04:06
  • msg #402

Re: OOC Thread - 20

Not sure if things went unclear, but just a reminder that the drawing of stores meant walking out through the gate and across open ground to the Krok, all within 60m or so of the treeline, with a sniper unaccounted for. Granted, Kessler covered this issue after with the supply being brought in, but still... just saying.

In reply to Chris Walsh (msg # 393):
I recall doing it but I can't find it. If people didn't take from it (before) I'll redo it. Also those 2x 40mmS HE, please mark them as (Local), thanks.

In reply to Per Kolstrup (msg # 394):

Per Kolstrup
player, 1241 posts
Oversergent (Den)
Raellus
Wed 6 May 2020
at 04:54
  • msg #403

Re: OOC Thread - 20

Fusilier:
Not sure if things went unclear, but just a reminder that the drawing of stores meant walking out through the gate and across open ground to the Krok, all within 60m or so of the treeline, with a sniper unaccounted for. Granted, Kessler covered this issue after with the supply being brought in, but still... just saying.


Thanks, Fuse. I think I jumped the gun and assumed Kessler's suggestion of moving the BTR to the open end of the U had already been carried out.

So, looking at the diagram, if Drummer agrees to move Grizzly to the southeast corner of the compound, the Canadians can cover south and east of the building. If the BTR is moved to the entrance of the compound, it can cover west and northwest. We can put a couple of Mad Dogs in the NE building to cover north and northeast.

-
This message was last edited by the player at 04:58, Wed 06 May 2020.
Michael Kessler
player, 2006 posts
Hauptmann (Ger)
udxr226
Wed 6 May 2020
at 16:04
  • msg #404

Re: OOC Thread - 20

Fusilier:
In reply to Chris Walsh (msg # 393):
I recall doing it but I can't find it. If people didn't take from it (before) I'll redo it.

I've had a look at your posts after that date (IC, OOC, and PM and I can't see anything either so I don't think we've used anything from it - the only thing I noticed, which I forgot about was that Walsh took a talisman from one of the dead fighters.



@All, in view of our current state of both fatigue and casualties, I'm inclined to think that the best course of action at the moment is to put off a lot of stuff until daybreak.

That being the case, I think the only things that we need to focus on while it's still dark are

1. Trying to hunt down the sniper (Kolstrup, Walsh, Voight, and either Czerny or O'Brien). @Jinny, I'm not trying to exclude Ferro from this, I'm just trying to factor in wounds - if you want in go for it.

2. Establishing a defensive perimeter. As Rae said, we can put some people in the NE building to back up the vehicles but our numbers and the need for rest mean we're going to be stretched tight (the vehicle crews will need relieved as well). @Fuse, I really don't want to work out a full on roster unless it's essential but can we presume that we can have six people on watch through the night in rotating shifts? Maybe

First shift: Kessler, Krysia, Fischer (BTR), Andropov (BTR), 2 x Canadians (Grizzly)
Second shift: Babicevs, Rodriguez, McCarthy (BTR), Czerny OR O'Brien (BTR), 2 x Canadians (Grizzly)
Third shift: Ferro, Anna, Kessler (BTR), Fischer (BTR), 2 x Canadians (Grizzly)

At two hours on that should get us through to more or less first light. I'm not trying to give the Canadians a pass from standing sentry, I just don't know if there's enough of them to rotate through the Grizzly and provide two sentries and I'm presuming they won't accept 2 x Mad Dogs crewing their Grizzly (even if we had the people to do it, which I don't think we do).

I don't think I missed anyone? I've intentionally excluded Grant and the non combatant Poles. Grant can keep an eye on Aleksandr. Perhaps Gustek and Marta can rustle up some food.

If Jinny wants Ferro to go on the sniper hunt I'll retweak numbers.

3. Personal admin. First aid for those that need it, and sleep.

Then come daybreak after we've had some rest, and in a hopefully sniper free environment, we can start a proper search of the area and investigate what's down the tunnel (I realise there's a risk that if there's anyone down there and there's another way out they may already be gone but I think the need for rest and security combined with our limited numbers means we have to take that chance).

Thoughts?
Per Kolstrup
player, 1242 posts
Oversergent (Den)
Raellus
Wed 6 May 2020
at 16:21
  • msg #405

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 404):

I think that's a great plan, Dave.

-
Ferro
player, 1342 posts
CaporaleMaggior (It)
Jinnysong
Wed 6 May 2020
at 21:04
  • msg #406

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 404):

No keep it as it is. Thanks.
Per Kolstrup
player, 1243 posts
Oversergent (Den)
Raellus
Thu 7 May 2020
at 15:42
  • msg #407

Re: OOC Thread - 20


I added a proposed sniper sweep route to the game map. Feedback welcome.

Andy, would you like Jan to go along? No pressure either way.

-
Michael Kessler
player, 2007 posts
Hauptmann (Ger)
udxr226
Thu 7 May 2020
at 21:46
  • msg #408

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 407):

Route looks OK to me.

I've been mulling over whether or not we can set up some sort of diversion to try and help you identify his location. I'm thinking if we recover a couple of the dead horsemen and then use their corpses as bait by either a) stick a body up through a hatch in the BTR or b) stick one up next to a lit window (or both) in the hope that he takes a shot in which case you might hear the sound of the shot or catch sight of a muzzle flash.

Does that sound workable or is it a bit fanciful?
Per Kolstrup
player, 1244 posts
Oversergent (Den)
Raellus
Thu 7 May 2020
at 21:53
  • msg #409

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 408):

It would require the sniper to not see us recovering and setting up the "dummies", so it's likely going to be a lot of unpleasant work for an unlikely payoff.

To clarify, the sweep patrol would set off on the northeast leg.

-
Michael Kessler
player, 2008 posts
Hauptmann (Ger)
udxr226
Thu 7 May 2020
at 21:57
  • msg #410

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 409):

OK, let's park it.
Fusilier
GM, 7192 posts
Your Guide
Fri 8 May 2020
at 08:34
  • msg #411

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 407):

Thanks for that, Rae.

I plan to have the turn up later tonight some time.
This message was last edited by the GM at 08:34, Fri 08 May 2020.
Jan Czerny
player, 852 posts
Sergent-Chef FFL
Mahatatain
Fri 8 May 2020
at 10:41
  • msg #412

Re: OOC Thread - 20

Sorry for my lack of posting over the last couple of days - I've had a manic one with work!

Anyway, I'm trying to catch up but haven't fully yet.

I've seen a question about whether Jan wants to go on the anti sniper sweep - my understanding is that he's still got a leg wound and has significant mobility issues so he would be a liability on the sweep. Fuse, please can you confirm whether that is correct? From your wound table I believe that it still is but I'm unclear how much time has passed (sorry, still catching up as I mentioned).

With Reggie I'm happy for him to go on the sweep if you need him but he's a liability in other ways so up to you. Don't feel obliged to though because he has a number of things to do anyway like checking on Aleksandar and the other wounded. If he's finished that then he'll start scrounging round the building and enemy dead, trying to find anything of value, in particular any medical supplies or things that could be used as medical supplies.

I hope to catch up fully and post later today.

Sorry again for the delay.

Ta,

Andy
Fusilier
GM, 7194 posts
Your Guide
Fri 8 May 2020
at 11:11
  • msg #413

Re: OOC Thread - 20

I realized I couldn't wait to work on things tonight so move things on now.
Per Kolstrup
player, 1246 posts
Oversergent (Den)
Raellus
Fri 8 May 2020
at 16:02
  • msg #414

Re: OOC Thread - 20


Fuse, when the sweepers reached their westernmost point, did they note whether the Kremlin is burning or not? Thanks.

-
Fusilier
GM, 7195 posts
Your Guide
Fri 8 May 2020
at 18:45
  • msg #415

Re: OOC Thread - 20

Burning, but not entirely. Mostly just part of the top level.
Fusilier
GM, 7198 posts
Your Guide
Sun 10 May 2020
at 02:29
  • msg #416

Re: OOC Thread - 20

Msg #932 edited to include response to JJM.
Michael Kessler
player, 2010 posts
Hauptmann (Ger)
udxr226
Mon 11 May 2020
at 20:46
  • msg #417

Re: OOC Thread - 20

Reggie Grant:
Further to my last IC post does anyone have any spare medical kits beyond a single personal one that they can give to Reggie so that the unit supplies are a bit more substantial.

Fuse - Reggie will also check through Charlie and Aleksandar's kit looking for any medical supplies.

Ta,

Andy

Sorted...

Fusilier:
Under one of the eaves is a rickety wheelbarrow. Walsh and Ferro left it there after pushing it through the house and tossing in items that were found along the way.

1L Bottle (Bleach)

Per Kolstrup
player, 1250 posts
Oversergent (Den)
Raellus
Tue 12 May 2020
at 15:48
  • msg #418

Re: OOC Thread - 20


Are you guys OK if the clearing patrol calls it a night and returns to the farmstead? I'm out of ideas for where to look for the sniper. Since he hasn't he hasn't hit the farmstead yet, it stands to reason that he's bugged out of the AO.

-
Michael Kessler
player, 2011 posts
Hauptmann (Ger)
udxr226
Tue 12 May 2020
at 19:52
  • msg #419

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 418):

I've got no objection to returning to the farmhouse. I'm inclined to agree that the evidence would suggest the sniper has cleared out..
Henry 'Hank' Voight
player, 363 posts
Call Sign: Devil Dog-02
Corkman
Wed 13 May 2020
at 02:13
  • msg #420

Re: OOC Thread - 20

Per Kolstrup:
Are you guys OK if the clearing patrol calls it a night and returns to the farmstead? I'm out of ideas for where to look for the sniper. Since he hasn't he hasn't hit the farmstead yet, it stands to reason that he's bugged out of the AO.

-

I'm good with that
Jose Rodriguez
editor, 540 posts
Spec 4 (US) Infantry
Heffe
Wed 13 May 2020
at 16:42
  • msg #421

Re: OOC Thread - 20

A little off topic, but in case anyone missed the news this morning - Free League Publishing is officially working on Twilight 2000 v4. The gist of it is there'll be a kickstarter in August, with a release in early 2021.

https://www.mynewsdesk.com/us/...e-publishing-2997937
This message was last edited by a game editor at 16:43, Wed 13 May 2020.
Henry 'Hank' Voight
player, 364 posts
Call Sign: Devil Dog-02
Corkman
Wed 13 May 2020
at 20:51
  • msg #422

Re: OOC Thread - 20

Jose Rodriguez:
A little off topic, but in case anyone missed the news this morning - Free League Publishing is officially working on Twilight 2000 v4. The gist of it is there'll be a kickstarter in August, with a release in early 2021.

https://www.mynewsdesk.com/us/...e-publishing-2997937

Jesus, just take my money now...
Michael Kessler
player, 2012 posts
Hauptmann (Ger)
udxr226
Fri 15 May 2020
at 18:35
  • msg #423

Re: OOC Thread - 20

Sorry, I've been flat out at work for the last two days and my brain is currently fried. I'll catch up tomorrow.
Michael Kessler
player, 2014 posts
Hauptmann (Ger)
udxr226
Sat 16 May 2020
at 14:06
  • msg #424

Re: OOC Thread - 20

OK, to summarise what ended up a fairly lengthy post

Kessler is suggesting the following

We eat.

We maintain some sort of defensive perimeter, probably with NPC’s.

In addition to which we try to cover three main tasks

1. Investigating the tunnel - Kessler has suggested Kolstrup follow up on that for reasons stated IC but if Rae would prefer not to just have Kolstrup speak up and say what he wants to do

2. Searching the camp - I’ve put Kessler on that but I’ll gladly step aside if someone else prefers to do that. Either way, if anyone wants to volunteer for that job please say IC

3. Checking - and photographing - the dead at the farm - I’ve given that job to Gustek and Marta (after they’ve made breakfast). I kinda feel like I’m taking advantage of Gustek but if he grumbles Kessler will tell him he’s in line for a bonus when they get back.

Plus a couple of specific taskings

Grant - to give an update on the wounded then go with Kolstrup (or whoever leads the tunnel sweep if it’s not Kolstrup)

Andropov - either check out the Krok for damage or come with the camp searchers to check out the DDR BTR parked there. I figure if Mark wants to choose which one he prefers to do Fischer can NPC the other one.
Per Kolstrup
player, 1252 posts
Oversergent (Den)
Raellus
Sat 16 May 2020
at 20:03
  • msg #425

Re: OOC Thread - 20


Great job with that IC post, Dave. You covered everything.

I'm OK with Per going into the tunnel but being a tall person myself, I think the shorter Varis is better suited to playing tunnel rat. Plus, he loves the chance to pillage... er, I mean, scrounge.

I think Per could be of service providing counter-sniper/over-watch for the team checking the main camp.

-
John Jameson McCarthy
player, 3093 posts
Major (US) Cavalry
Mark101
Sun 17 May 2020
at 19:13
  • msg #426

Re: OOC Thread - 20

If the molotovs don't work, we have the option of using some of the mortar shells to try a demolition. Worst case scenario, the damage may give the molotovs more purchase to burn the ruins.
Per Kolstrup
player, 1255 posts
Oversergent (Den)
Raellus
Sun 17 May 2020
at 19:40
  • msg #427

Re: OOC Thread - 20

In reply to John Jameson McCarthy (msg # 426):

Thanks for remembering the mortar shells. I'd already forgotten about them!

-
Fusilier
GM, 7205 posts
Your Guide
Sun 17 May 2020
at 22:18
  • msg #428

Re: OOC Thread - 20

FYI I'm revamping some admin things. It's still a work in progress but there's a new setup for medical issues.
Michael Kessler
player, 2016 posts
Hauptmann (Ger)
udxr226
Mon 18 May 2020
at 22:33
  • msg #429

Re: OOC Thread - 20

OK, by my count we're looking at something like this

WA Camp - Grizzly
Kessler
Ferro (+ Anna?)
Rodriguez
Andropov
Kolstrup (overwatch)
Czerny
Fraser(?) (overwatch)

Tunnel
Babicevs
Voight
Grant
Walsh

Farmhouse
McCarthy
Fischer
Gustek
Marta
O’Brien
Brownie(?)

Plus the remaining Canadians unassigned

I don't think I've forgotten anyone?
Henry 'Hank' Voight
player, 367 posts
Call Sign: Devil Dog-02
Corkman
Tue 19 May 2020
at 01:19
  • msg #430

Re: OOC Thread - 20

Sounds right to me.

Has anyone seen the size of the tunnel and how big it is?  Walk, Crouch, or crawling?
Varis Babicevs
editor, 2000 posts
Sgt (Latvia)
Raellus
Tue 19 May 2020
at 01:58
  • msg #431

Re: OOC Thread - 20

Henry 'Hank' Voight:
Has anyone seen the size of the tunnel and how big it is?  Walk, Crouch, or crawling?


Just the verticle entry shaft, which was reinforced.

-
Henry 'Hank' Voight
player, 369 posts
Call Sign: Devil Dog-02
Corkman
Tue 19 May 2020
at 02:59
  • msg #432

Re: OOC Thread - 20

If its not obvious, Hank is going to be going in with just handguns.  Should he bring his AKMS?
Reggie Grant
player, 208 posts
Refugee Medic
Tue 19 May 2020
at 10:29
  • msg #433

Re: OOC Thread - 20

Sorry again about my absence. I've actually taken a this morning as holiday to catch up on RPOL!

I'm still catching up and haven't been through the IC thread yet but:

Michael Kessler:
2. Searching the camp - I’ve put Kessler on that but I’ll gladly step aside if someone else prefers to do that. Either way, if anyone wants to volunteer for that job please say IC

The bulk of the plan looks good to me and Reggie will volunteer for searching the camp once it's daylight - finding things of value is something that he's very good at.

Jose Rodriguez:
A little off topic, but in case anyone missed the news this morning - Free League Publishing is officially working on Twilight 2000 v4. The gist of it is there'll be a kickstarter in August, with a release in early 2021.

https://www.mynewsdesk.com/us/...e-publishing-2997937

I saw this as well - I'll be backing it!
Michael Kessler
player, 2017 posts
Hauptmann (Ger)
udxr226
Tue 19 May 2020
at 10:36
  • msg #434

Re: OOC Thread - 20

In reply to Reggie Grant (msg # 433):

I appreciate you're still catching up so may not have seen this yet but Grant had been specifically tasked with going with the tunnel team in case there were any wounded prisoners who needed treatment.

If you don't want to do that I have no particular objections (no offence, but Kessler thinks Grant will probably be a liability in the tunnel anyway) but you'll need to speak up IC.



Henry 'Hank' Voight:
Should he bring his AKMS?

I'd say that was up to you. Walsh is taking his AKM (slung over his shoulder).
Reggie Grant
player, 209 posts
Refugee Medic
Tue 19 May 2020
at 10:46
  • msg #435

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 434):

Sorry, I wasn't being clear. Reggie is interested in searching the area after the tunnel search has been completed. And he will be a liability on the tunnel mission, though he will go.
Jan Czerny
player, 853 posts
Sergent-Chef FFL
Mahatatain
Tue 19 May 2020
at 10:57
  • msg #436

Re: OOC Thread - 20

One thing that occurred to me while reading through the IC posts. Kessler has wondered what the Canadians are up to and there is another piece of information to fit into the puzzle - their critically wounded man. What have they done with him? He could be inside the Grizzly or he could have died or it could be that they've stashed him somewhere else. If that's the case then that implies that Drummer and the Grizzly aren't the whole of their unit and they have some compatriots somewhere else.

Once we've finished with the tunnel mission I suggest that Grant offer to check over their wounded man (MacKenzie was his name I think) to see what Drummer says. If he's on the Grizzly then that's that question answered. If he's not on the Grizzly then we'll have to see what Drummer says.

It's an interesting puzzle though.

Ta,

Andy
Jan Czerny
player, 854 posts
Sergent-Chef FFL
Mahatatain
Tue 19 May 2020
at 11:09
  • msg #437

Re: OOC Thread - 20

Am I correct that both Varis and Walsh are carrying AKs with underslung grenade launchers at present while Voight has an AK?

Jan has an SMG that he can lend to someone and Varis or Walsh seem the logical options.

EDIT - Walsh now has a shotgun so does Varis want an SMG? I'll post IC with the offer.
This message was last edited by the player at 11:13, Tue 19 May 2020.
Reggie Grant
player, 210 posts
Refugee Medic
Tue 19 May 2020
at 11:29
  • msg #438

Re: OOC Thread - 20

Fuse,

Please can I double check something. One of Drummer's men, Fraser I think, received a minor wound during the recent fighting. When Reggie was treating all of the wounded this man would have been included as well. Is that correct?

Ta,

Andy
Michael Kessler
player, 2018 posts
Hauptmann (Ger)
udxr226
Tue 19 May 2020
at 11:36
  • msg #439

Re: OOC Thread - 20

Jan Czerny:
Once we've finished with the tunnel mission I suggest that Grant offer to check over their wounded man (MacKenzie was his name I think) to see what Drummer says. If he's on the Grizzly then that's that question answered. If he's not on the Grizzly then we'll have to see what Drummer says.

I know we've already offered to help once before (msg 401 / 407) and been knocked back and  I think we might have done it twice (with the same result). That said, it can't do any harm in trying again if you want to include it in Grant's post. Kessler won't suggest it though.

And yes, it is MacKenzie.

And yeah, per your edit, Walsh is already sorted for a weapon for the tunnel sweep.
Michael Kessler
player, 2019 posts
Hauptmann (Ger)
udxr226
Tue 19 May 2020
at 11:43
  • msg #440

Re: OOC Thread - 20

Tomasz Andropov:
"Should I make up a small tool kit?"

Sorry Mark, I missed that in the IC last night. I'd say the answer is yes but I'd have to defer to Andropov's IC knowledge as to what to take.
Reggie Grant
player, 212 posts
Refugee Medic
Tue 19 May 2020
at 11:52
  • msg #441

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 439):

My theory is that MacKenzie needs regular medical checkups so it would make sense for Reggie to offer to do it again. I've mentioned that it needs to be done IC to JJM and Kessler but I'll hold off mentioning it IC to Drummer until we've finished the tunnel exploration.
Reggie Grant
player, 213 posts
Refugee Medic
Tue 19 May 2020
at 12:26
  • msg #442

Re: OOC Thread - 20

Reggie Grant:
Fuse - Reggie will also check through Charlie and Aleksandar's kit looking for any medical supplies.

Fuse - I'm presuming that the search above didn't find anything. Is that correct?

Also Reggie would like to take the following from the items recovered so far:

1L Bottle (Bleach)

My understanding is that bleach can be used to disinfect a wound in an emergency (but is a bad thing to do as it kills good bacteria as well as harmful bacteria) but I presume that we could also use it to disinfect cloth to then make bandages. Is that correct?

(obviously we could look at following some people's advice about injecting it to cure a virus but Reggie has read the warning labels on a bottle of bleach and understands that it will probably kill the patient as well as the virus.......)

Ta,

Andy
Jan Czerny
player, 856 posts
Sergent-Chef FFL
Mahatatain
Tue 19 May 2020
at 12:38
  • msg #443

Re: OOC Thread - 20

On the subject of a new version of T2k have you seen that you can subscribe to their newsletter: https://frialigan.se/en/games/twilight-2000/
Tomasz Andropov
player, 275 posts
Pvt (USSR) Mechanic
Mark101
Tue 19 May 2020
at 13:01
  • msg #444

Re: OOC Thread - 20

That's no problem, scanning all the posts is a nightmare and it wasn't a big issue. Tom'll snaffle whatever Fischer lets him: seeing as Fischer is a German NCO, I'm assuming he has the eyes of a hawk.
Varis Babicevs
editor, 2002 posts
Sgt (Latvia)
Raellus
Tue 19 May 2020
at 15:48
  • msg #445

Re: OOC Thread - 20

Henry 'Hank' Voight:
If its not obvious, Hank is going to be going in with just handguns.  Should he bring his AKMS?


If you've got three pistols, IMHO, now would be a good time to make use of them.

-
Jose Rodriguez
editor, 543 posts
Spec 4 (US) Infantry
Heffe
Tue 19 May 2020
at 17:32
  • msg #446

Re: OOC Thread - 20

Hey all,

Quick reminder that we have a game wiki full of all kinds of neat stuff (including a terrible logo that I put together in about 5 minutes - if anyone wants to take a stab at a better one be my guest).

In the wiki, you'll find some archived stuff, such as the old Silesian intel thread (removed yesterday), as well as things like Game Rules which I've been adding to as we go. Andy, your most recent post on the unit status thread is covered in there as well about medical supplies and medical rules.

If anyone finds something missing or would like additions to be made, please let me know!

Thanks,
Jeff
Jan Czerny
player, 858 posts
Sergent-Chef FFL
Mahatatain
Tue 19 May 2020
at 17:38
  • msg #447

Re: OOC Thread - 20

In reply to Jose Rodriguez (msg # 446):

Good to know. I didn't realise that all that info was there. I'll delete my post.
Varis Babicevs
editor, 2003 posts
Sgt (Latvia)
Raellus
Tue 19 May 2020
at 17:42
  • msg #448

Re: OOC Thread - 20

In reply to Jose Rodriguez (msg # 446):

That's great, Jeff. Thanks for doing doing all that work.

Varis has an idea for a unit logo but I'm waiting to unveil it IC.

-
Fusilier
GM, 7206 posts
Your Guide
Tue 19 May 2020
at 19:26
  • msg #449

Re: OOC Thread - 20

Fraser doesn't need/want any medical care.

Regarding the "tunnel" remember it's just a vertical drainage pipe with a ladder fixed to the inside. So it's a very tight fit and a straight climb down. Someone, Varis or whoever, will need to figure out who goes first.
Jan Czerny
player, 859 posts
Sergent-Chef FFL
Mahatatain
Tue 19 May 2020
at 19:35
  • msg #450

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 448):

Re a Unit Logo how about a cleaned up version of the following (look at the M of Mad Dogs to see how it would clean up) to that it's a crisper image:


Reggie Grant
player, 215 posts
Refugee Medic
Tue 19 May 2020
at 19:43
  • msg #451

Re: OOC Thread - 20

Varis, Jose and Ferro all have pain levels - do any of you want pain killers?

Ta,

Andy
Varis Babicevs
editor, 2004 posts
Sgt (Latvia)
Raellus
Tue 19 May 2020
at 19:46
  • msg #452

Re: OOC Thread - 20

In reply to Reggie Grant (msg # 451):

Good call. Yes please, Varis would like some. It's going to be painful climbing up and down a ladder with shoulder and forearm wounds.

Jan Czerny:
Re a Unit Logo how about a cleaned up version of the following (look at the M of Mad Dogs to see how it would clean up) to that it's a crisper image:



Looks good. Varis' design is- big surprise- not appropriate.

-
This message was last edited by a game editor at 19:47, Tue 19 May 2020.
Fusilier
GM, 7207 posts
Your Guide
Tue 19 May 2020
at 19:50
  • msg #453

Re: OOC Thread - 20

Pain works like fatigue. It decreases attributes and makes tasks more difficult. Anyone who is listed should make use of pain killers. Especially since it's compounded by fatigue.
This message was last edited by the GM at 19:51, Tue 19 May 2020.
Reggie Grant
player, 216 posts
Refugee Medic
Tue 19 May 2020
at 19:51
  • msg #454

Re: OOC Thread - 20

In reply to Fusilier (msg # 453):

Varis has Pain 2 - is a mild pain killer sufficient for that?
Fusilier
GM, 7208 posts
Your Guide
Tue 19 May 2020
at 19:54
  • msg #455

Re: OOC Thread - 20

In reply to Reggie Grant (msg # 454):

Strong.

Mild for 1.
Strong for 2.
Anything higher than 2 probably needs a sedative or something.
Reggie Grant
player, 217 posts
Refugee Medic
Tue 19 May 2020
at 19:59
  • msg #456

Re: OOC Thread - 20

In reply to Fusilier (msg # 455):

Got it - thanks.

Reggie will issue Pain Reliever, Mild to Jose and Ferro and Pain Reliever, Strong to Varis. I'll knock them off now.

Ta,

Andy
Jose Rodriguez
editor, 545 posts
Spec 4 (US) Infantry
Heffe
Tue 19 May 2020
at 20:00
  • msg #457

Re: OOC Thread - 20

Actually, can Jose request a strong one as well? He's in rough shape wrt to pain.
Fusilier
GM, 7209 posts
Your Guide
Tue 19 May 2020
at 20:13
  • msg #458

Re: OOC Thread - 20

Medical applied, don't worry about it done IC this time around. Andy, just ensure the amounts are deleted from Grant's sheet (I assumed Jose was given Strong PK).

I don't think anyone has fatigue above level 1 now.

Will have the turn post up tonight, or tomorrow at the latest.
This message had punctuation tweaked by the GM at 20:13, Tue 19 May 2020.
Reggie Grant
player, 218 posts
Refugee Medic
Tue 19 May 2020
at 20:16
  • msg #459

Re: OOC Thread - 20

We've rather glossed over this IC but Reggie reported to JJM and Kessler that he has the following supplies remaining:

 - First Aid Supplies x10
 - Field Dressing/FA Kits x6
 - Anesthetic, Local x4
 - Anesthetic, Total x1
 - Anti Biotic x4
 - Pain Reliever, Mild x37
 - Pain Reliever, Strong x10
 - Sedative, Mild x11
 - Sedative, Strong x1
 - Stimulant, Mild x5
 - Stimulant, Strong x5

Fuse - I've deducted 1x mild and 2x strong pain killer - I miss-read Jose as a pain level of 1 not 2. Apologies.
Reggie Grant
player, 219 posts
Refugee Medic
Tue 19 May 2020
at 20:21
  • msg #460

Re: OOC Thread - 20

Fusilier:
In reply to Reggie Grant (msg # 454):

Strong.

Mild for 1.
Strong for 2.
Anything higher than 2 probably needs a sedative or something.

I've added a note about this to the medical section of the game wiki.

Does Aleksandar require any pain medication? I think that Reggie administered some when he was first treated so it might be that we need to resolve that when Reggie checks his wounds later prior to leaving the WA base.
Fusilier
GM, 7210 posts
Your Guide
Tue 19 May 2020
at 20:24
  • msg #461

Re: OOC Thread - 20

Yeah I haven't added NPCs yet to the new format, so don't worry him. He can handled at a later date.
Reggie Grant
player, 220 posts
Refugee Medic
Tue 19 May 2020
at 20:36
  • msg #462

Re: OOC Thread - 20

In reply to Fusilier (msg # 461):

I like the new format BTW.

I might steal it..... :)
Henry 'Hank' Voight
player, 370 posts
Call Sign: Devil Dog-02
Corkman
Wed 20 May 2020
at 00:45
  • msg #463

Re: OOC Thread - 20

Jan Czerny:
On the subject of a new version of T2k have you seen that you can subscribe to their newsletter: https://frialigan.se/en/games/twilight-2000/

Already done!
Henry 'Hank' Voight
player, 371 posts
Call Sign: Devil Dog-02
Corkman
Wed 20 May 2020
at 00:46
  • msg #464

Re: OOC Thread - 20

Varis Babicevs:
Henry 'Hank' Voight:
If its not obvious, Hank is going to be going in with just handguns.  Should he bring his AKMS?


If you've got three pistols, IMHO, now would be a good time to make use of them.

-

That's what I was thinking.  Shotgun was a good choice too!
Henry 'Hank' Voight
player, 372 posts
Call Sign: Devil Dog-02
Corkman
Wed 20 May 2020
at 01:08
  • msg #465

Re: OOC Thread - 20

I'm kind of still behind of what we have with us as far as weapons and ammo.  I was hoping to get more rounds for the P-64 or use the Skorpion smg?

Maybe what message # it is, please?
Jan Czerny
player, 860 posts
Sergent-Chef FFL
Mahatatain
Wed 20 May 2020
at 08:47
  • msg #466

Re: OOC Thread - 20

OK, I propose this as a unit patch for the Mad Dogs:



What do people think?

Andy
Michael Kessler
player, 2020 posts
Hauptmann (Ger)
udxr226
Wed 20 May 2020
at 10:09
  • msg #467

Re: OOC Thread - 20

Henry 'Hank' Voight:
I'm kind of still behind of what we have with us as far as weapons and ammo.  I was hoping to get more rounds for the P-64 or use the Skorpion smg?

Maybe what message # it is, please?

I’m not sure what message number you’re asking for? If you want the list of stores that we brought with us it’s on OOC Chapter 19 Msg 501 but as far as I’m aware we didn’t bring the Skorpion (unless anyone has it on a character sheet and is willing to loan) or any ammo for a P-64 (I’m just going by Wikipedia, which says that would be 9mm Makarov).



In reply to Jan Czerny (msg # 466):

I was holding off on this until Rae had had a chance to have Varis say his piece so as not to steal his thunder, but as it’s come up I’m not overly keen on the lettering  - a quick look at real World unit patches would suggest that unit names rarely feature, symbols are far more common. I don’t know if that’s maybe for reasons of Opsec.

Also, we’ve discussed patches a couple of times before, most recently in OOC 18 (msg’s 190 and then Msg 564 onwards). I still think we should pursue the idea of a unified Gdansk patch to be worn on one shoulder.
Tomasz Andropov
player, 276 posts
Pvt (USSR) Mechanic
Mark101
Wed 20 May 2020
at 10:35
  • msg #468

Re: OOC Thread - 20

Tom's sheet reveals he's carrying a suppressed Skorpion with two spare 25 round mags. He's willing to loan it out but would be keen to get it back as he's low on gear. At the rate he's going he'll end up with his underpants and a spanner.
Jan Czerny
player, 861 posts
Sergent-Chef FFL
Mahatatain
Wed 20 May 2020
at 11:12
  • msg #469

Re: OOC Thread - 20

OK - good point about not having text on the unit patch. I was partly thinking that we didn't care about that any more but you're right that we would/should do. Therefore how about the following image for our unit patch:



Just to be clear, this would go on one sleeve and would be totally separate to a Gdansk allegiance patch. Presumably a Gdansk allegiance patch would go on the other sleeve.

Searching for "Gdansk symbol" produces lots of versions of this:


Therefore could we build a Gdansk allegiance patch out of the central shield in the image below (obviously with the colours turned to black on olive):



Just to be clear, I have no idea what this symbol has to do with Gdansk so if it's inappropriate then please let me know.

Ta,

Andy
Michael Kessler
player, 2021 posts
Hauptmann (Ger)
udxr226
Wed 20 May 2020
at 11:26
  • msg #470

Re: OOC Thread - 20

Jan Czerny:
Just to be clear, this would go on one sleeve and would be totally separate to a Gdansk allegiance patch. Presumably a Gdansk allegiance patch would go on the other sleeve.


Yep, that's what was suggested previously

Michael Kessler OOC Ch 18, Msg 190:
(Related to that, an idea that has bounced around before is the production / issuance of shoulder patches. Individual militia units would have their own patch, worn on one sleeve (it stands to reason the Mad Dogs should be something canine) while on the other sleeve all units would wear a standard patch, possibly based on the Gdansk flag, thus giving Gdansk forces a small degree of uniformity / sense of common purpose

https://commons.wikimedia.org/...File:Gdansk_flag.svg)

This message was last edited by the player at 11:28, Wed 20 May 2020.
Jan Czerny
player, 862 posts
Sergent-Chef FFL
Mahatatain
Wed 20 May 2020
at 12:04
  • msg #471

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 470):

Understood.

What do you (and everyone else) think of my revised Mad Dogs unit patch proposal though? And is the shield the right way to go with a Gdansk patch?
Michael Kessler
player, 2022 posts
Hauptmann (Ger)
udxr226
Wed 20 May 2020
at 12:24
  • msg #472

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 471):

I'm fine with the textless version. In Kessler's case he'd probably wear his underneath his Bundeswehr unit insignia (300 Fernspahkompanie unit patch) - for those that have followed his inner musings from time to time his mindset is that he's still a serving German Army officer who's happened to end up on some sort of temporary (and unofficial / semi official) detachment in Gdansk. So he'll wear a Mad Dog patch but it's in addition to his official insignia, not as a replacement for.

Re the Gdansk insignia, I've no strong preference between shield or flag. Both do the job. I also have no strong opinion whether it's  lo viz version or full colour - a hi viz version may be more distinctive - maybe we can get both (going off on a tangent I seem to remember that there's a Polish 'law' (OK, maybe not a law but some act of Parliament or military regulation or something) that states that military markings must  be full colour, hence why if you look at a Polish F16 today it's got a red and white checkerboard and Polish soldiers have their national flag in full colour on their uniforms. I could be totally wrong though).

Clearly a unified Gdansk insignia isn't something we can mandate ourselves though - best we can hope for is to probably lead by example by sporting it ourselves and raising the matter with other militia groups (starting with our allies)

On a semi related note, there should be Gdasnk and Polish national flags in the BTR. We acquired them for the parade in Gdansk (I remember Riedel waving one of them) and I don't believe we ever gave them back to whoever we borrowed them from. I was tempted to have Kessler order the Gdansk one raised over Rorke's Drift the farmhouse as a way of giving WA the finger but in the end decided best not to advertise our presence too much.
This message was last edited by the player at 12:25, Wed 20 May 2020.
Varis Babicevs
editor, 2006 posts
Sgt (Latvia)
Raellus
Wed 20 May 2020
at 15:09
  • msg #473

Re: OOC Thread - 20


I like your unit patch design, Andy.

As for a Gdansk flash, I think it should be full color too, mostly for IFF purposes. With many folks having to make us of kit from various national origins, differentiating friend from foe is becoming more and more difficult.

As Dave pointed out, though, we have little control over weather the various city militias would go for it, but I think there's more to gain than to lose from adopting a city flash. Available materials/dyes is also an issue.

-
Jan Czerny
player, 863 posts
Sergent-Chef FFL
Mahatatain
Wed 20 May 2020
at 15:29
  • msg #474

Re: OOC Thread - 20

Thanks. For a Gdansk patch in black and olive I've put together this:


Henry 'Hank' Voight
player, 375 posts
Call Sign: Devil Dog-02
Corkman
Wed 20 May 2020
at 19:15
  • msg #475

Re: OOC Thread - 20

Michael Kessler:
Henry 'Hank' Voight:
I'm kind of still behind of what we have with us as far as weapons and ammo.  I was hoping to get more rounds for the P-64 or use the Skorpion smg?

Maybe what message # it is, please?

I’m not sure what message number you’re asking for? If you want the list of stores that we brought with us it’s on OOC Chapter 19 Msg 501 but as far as I’m aware we didn’t bring the Skorpion (unless anyone has it on a character sheet and is willing to loan) or any ammo for a P-64 (I’m just going by Wikipedia, which says that would be 9mm Makarov).

No worries, that was what I was looking for to get an idea of what might available.  It was CH.18, but I found it.  Thank you!

I'll stick with what I have, just thought there might be some extra ammo for the 9mmM in stores.
This message had punctuation tweaked by the player at 19:15, Wed 20 May 2020.
Henry 'Hank' Voight
player, 376 posts
Call Sign: Devil Dog-02
Corkman
Wed 20 May 2020
at 19:20
  • msg #476

Re: OOC Thread - 20

Chris Walsh:
”Me?” Walsh had just let his shoulders wrinkle into a shrug when Voight had returned the question in kind. Clearly the guy hadn’t heard his conversation with McCarthy when the Canadians had first appeared on the scene. Which was probably a good thing. Walsh trusted some of the guys. Ferro clearly. And Babicevs. Rodriguez up to a point. But he didn’t know Voight well enough yet. ”I’m just like everyone else man. Found myself in the wrong place at the wrong time. You know how it goes.” It’s neither confirmation nor denial, but it’s the best Voight’s going to get at this stage.

The character may but, the player certainly does not since I wasn't following much of that since I was out of the game.  I can change the comment to be accurate if you know where that post is?
Henry 'Hank' Voight
player, 377 posts
Call Sign: Devil Dog-02
Corkman
Wed 20 May 2020
at 19:35
  • msg #477

Re: OOC Thread - 20

Tomasz Andropov:
Tom's sheet reveals he's carrying a suppressed Skorpion with two spare 25 round mags. He's willing to loan it out but would be keen to get it back as he's low on gear. At the rate he's going he'll end up with his underpants and a spanner.

I'll stick with what I have.  Walsh has the Room Broom and Varis has an SMGso, I think we're good.
Chris Walsh
player, 544 posts
Callsign Hades
Wed 20 May 2020
at 19:36
  • msg #478

Re: OOC Thread - 20

In reply to Henry 'Hank' Voight (msg # 476):

Well, it was a conversation between Walsh and McCarthy. I have no clue whether Voight would have heard it or not so I can't really say what's accurate or what's not accurate - you'll have to decide for yourself whether your character overheard said conversation and decide how to respond.
Henry 'Hank' Voight
player, 378 posts
Call Sign: Devil Dog-02
Corkman
Wed 20 May 2020
at 19:38
  • msg #479

Re: OOC Thread - 20

Chris Walsh:
In reply to Henry 'Hank' Voight (msg # 476):

Well, it was a conversation between Walsh and McCarthy. I have no clue whether Voight would have heard it or not so I can't really say what's accurate or what's not accurate - you'll have to decide for yourself whether your character overheard said conversation and decide how to respond.

I'll go with didn't hear it.  Not a huge issue and I get where you're coming from.
Per Kolstrup
player, 1257 posts
Oversergent (Den)
Raellus
Wed 20 May 2020
at 20:01
  • msg #480

Re: OOC Thread - 20


So, I'm thinking for an over-watch position that Per and Fraser hitch a ride in the Argo and debark at House M. From there, they can cover both the main WA camp and the farmstead. Whataya think?

The only thing I'm worried about- and this goes for every potential over-watch site- is local security. Would it be too disruptive to request a third?

-
This message was last edited by the player at 20:02, Wed 20 May 2020.
Fusilier
GM, 7212 posts
Your Guide
Thu 21 May 2020
at 00:51
  • msg #481

Re: OOC Thread - 20

The turn is incomplete. I ran out of time tonight but I wanted to get something up to move things along again for at least some players. The other group will be done tomorrow, plus some minor follow up to what's been done.

Mark, with with Average Difficulty your roll was an outstanding success, but there was no time to collect all the piping. I assumed picking up the mortar rounds were the priority.

Trivia: the Mad Dogs encountered Bandito's gang back when they hid inside the windmill during the diesel expedition. Ironically, this group were Mazur's "elite" shock troops, and yet they had been cut down in seconds before they could play any part in last night's action.
This message was last edited by the GM at 00:55, Thu 21 May 2020.
Michael Kessler
player, 2024 posts
Hauptmann (Ger)
udxr226
Thu 21 May 2020
at 10:46
  • msg #482

Re: OOC Thread - 20

WRT Kessler’s post, I’ve tried to leave it up to individuals to choose the areas that they want to salvage rather than giving IC orders. I’d say the only thing would be that people try and avoid wandering away on their own if possible.

Kessler’s own course of action will be determined by Drummer’s response. If she insists on going inside the Kremlin he’ll go with her (and anyone else that wants to enter). Otherwise he’ll go check out the bunker that might have had chemical weapons

There’s detail on the camp here (predates the assault)

Fusilier:
Now that you are closer I will update some of the map location descriptions. "N" is also new.

A) "Kremlin". Think Wizard of Oz meets Fallout (the game). This misshapen and multi-level structure looks as if a tiny but compact shantytown came down from the sky and gently crashed on top of a large (but already damaged) house. It's built without any clear manner of planning, mainly of salvaged wood, sandbags, stacked tires, sheets of corrugated iron, and even a garden shed. The iron sheets are the type used in trenches. And of course the remnants of the original house is there as well. Outside, a wide staircase constructed entirely out of dozens of tightly packed ammunition crates, rises up to meet an elevated entrance. Two stick-men fashioned out of bundled twigs and straw are fixed to the sides of the entrance. Lastly, several large urns or rounded flower pots are positioned at the base and throughout. They, along with the grand stairs, also make the place vaguely resemble the temples at Siem Riep, Cambodia. It's utterly bizarre and nothing about it is practical.

G) Vehicle hide. A cleared patch of forest at the edge of the treeline, which is large enough to keep a vehicle from being easily seen. This one contains at least two tents and a small covered box-wagon. Movement was seen here although all that's been identified so far is a chicken running loose.

H) Vehicle hide. A cleared patch a forest at the edge of the treeline, which is large enough to keep a vehicle from being easily seen. This one contains at least one tent and a couple improvised shelters. Also, as seen elsewhere, a green parachute has been strung up from the trees to provide the entire hide with a canopy.

I) Vehicle hide. A cleared patch of forest at the edge of the treeline, which is large enough to keep a vehicle from being easily seen. This one looks vacant.

J) Vehicle hide. A clear patch of forest at the edge of the treeline, which is large enough to keep a vehicle from being easily seen. This one contains an unknown model BTR.

K) Ruin. A heavily damaged house. The upper portion has largely collapsed down into that of the ground level. Large parts of the ruin appear to be missing, likely carried off as salvage material.

N) "Convertible". This is another Lada sedan. The windows and roof have been cut off so that it now resembles a convertible with the top down. It's parked in the driveway of the Kremlin but the motor is not running. A motionless figure, human or artificial, is sitting up behind the wheel.

Jan Czerny
player, 865 posts
Sergent-Chef FFL
Mahatatain
Thu 21 May 2020
at 11:17
  • msg #483

Re: OOC Thread - 20

It was bunker C that contained the suspected chemical weapons wasn't it?

And did we ever search bunker D, bunker B or the containers E? I think that we might have with D but not with B or E.
Michael Kessler
player, 2025 posts
Hauptmann (Ger)
udxr226
Thu 21 May 2020
at 11:26
  • msg #484

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 483):

To the best of my knowledge we didn't search anywhere (other than a few perfunctory checks to make sure structures were clear of immediate threats).

As for which bunker contained the possible chem weapons, of the top of my head I don't know. It might have been C or D.
Fusilier
GM, 7213 posts
Your Guide
Thu 21 May 2020
at 20:34
  • msg #485

Re: OOC Thread - 20

Added a quick blurb to the tunnel as a reminder of the look, but there's more coming, soon. Just waiting on something first.
Henry 'Hank' Voight
player, 380 posts
Call Sign: Devil Dog-02
Corkman
Thu 21 May 2020
at 21:28
  • msg #486

Re: OOC Thread - 20

Scaled Down Gear for the Tunnels
- Watch, Military
- Flashlight, Mini Mag-Light
- Cravat (1x1m) [x1]: A triangular or square muslin sling. It is also used as
  bandanna or dust mask (drive-on rag), or any number of improvised uses
  [POCKET]

- Leatherman Multi-Tool
- Gloves, Light: Light leather gloves
- Handcuffs
- Waterproof Bag
- Compass, Lensatic: Reads in degrees or mils, and is luminous for night use
- Cord: Such as "550 Cord'' parachute line.  Per 15 meters.  Weight: 0.1kg
- Shoulder Holster: H&K
- [2] Polish P-64 pistols (9mmM): [1.0 kg each]
  [4] of those mags are full [0.1 kg each]
  {2} standard PACT holsters/Mag pouch {x1}]
- [1] Frag / [1] Smoke Grenade (attached to PACT belt)
- [1] H&K P9S w. [3] mags / Mag release @ heel of grip
      SIDEARM (H&K P9S) CURRENT MAGAZINE - 9/9 Rounds (9mmP)
      MAG2 - 9+1/9
      MAG3 - 9/9
      MAG4 - 9/9
1x Candle (4 Hours)
1x Cup with consolidated remains of used candles (4 hours worth)
1x Army Waterproof Map Case (Empty)
This message was last edited by the player at 21:00, Fri 22 May 2020.
Fusilier
GM, 7215 posts
Your Guide
Thu 21 May 2020
at 21:52
  • msg #487

Re: OOC Thread - 20

@Per & JJM, added to previous turn (msg# 5).
Jan Czerny
player, 866 posts
Sergent-Chef FFL
Mahatatain
Fri 22 May 2020
at 00:51
  • msg #488

Re: OOC Thread - 20

One thing with the team going down into the tunnel - ideally that team could do with a pair of sentries at the top of the shaft to relay messages and call in the cavalry if anything goes wrong. Is there anyone spare to stand guard at the top?
Varis Babicevs
editor, 2008 posts
Sgt (Latvia)
Raellus
Fri 22 May 2020
at 00:56
  • msg #489

Re: OOC Thread - 20

Jan Czerny:
One thing with the team going down into the tunnel - ideally that team could do with a pair of sentries at the top of the shaft to relay messages and call in the cavalry if anything goes wrong. Is there anyone spare to stand guard at the top?


Are you kidding?

Please see msg #985 below.

Varis Babicevs:
Varis intended to unveil his plan when they got to the barn housing the tunnel entrance, but Walsh has just stolen a march on him. Might as well lay things out while they wait for the Argo to get the tractor out of the way.

"Yes, this is Sergeant Babicevs' plan exactly. Clint Eastwood here," Varis points to Voight, referencing his plethora of pistols, "... will go down hole first. Then you [Walsh], then Varis. Grant!" he waves the American medic over. "Grant, listen carefully. For tunnel job, you will stay above ground, right by tunnel entrance. You have very important job. Our radios probably will not work underground, so you will be the, er, relay if we need to get message to surface. You will also watch our back and make sure no one sneaks up behind us. Got that?"

Varis studies Grant's face, hoping to see relief instead of chagrin.


-
This message was last edited by a game editor at 01:07, Fri 22 May 2020.
Henry 'Hank' Voight
player, 384 posts
Call Sign: Devil Dog-02
Corkman
Fri 22 May 2020
at 01:25
  • msg #490

Re: OOC Thread - 20

Will a compass work below ground?
Jan Czerny
player, 867 posts
Sergent-Chef FFL
Mahatatain
Fri 22 May 2020
at 07:30
  • msg #491

Re: OOC Thread - 20

Varis Babicevs:
Are you kidding?

No - I'm just dumb! Sorry.

For some reason I had it in my head that Reggie was staying at the bottom of the shaft not the top. No idea why as that's not what you said!

I think that the learning here is that I shouldn't try to post anything intelligent at 1:51 AM!

Apologies for being an idiot.

Andy
Fusilier
GM, 7216 posts
Your Guide
Fri 22 May 2020
at 10:04
  • msg #492

Re: OOC Thread - 20

In reply to Henry 'Hank' Voight (msg # 490):

Yes.
Varis Babicevs
editor, 2010 posts
Sgt (Latvia)
Raellus
Fri 22 May 2020
at 15:37
  • msg #493

Re: OOC Thread - 20

Jan Czerny:
Apologies for being an idiot.


No need to apologize. Misreading a post is completely forgivable. It happens- I've done it too. No worries. Not reading a post, on the other hand, is an issue.

-
Jan Czerny
player, 868 posts
Sergent-Chef FFL
Mahatatain
Fri 22 May 2020
at 16:06
  • msg #494

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 493):

I can't even claim that I was drunk though....
Varis Babicevs
editor, 2011 posts
Sgt (Latvia)
Raellus
Fri 22 May 2020
at 20:43
  • msg #495

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 494):

A reply from Grant to Varis would be good for continuity...

-
Michael Kessler
player, 2027 posts
Hauptmann (Ger)
udxr226
Fri 22 May 2020
at 22:36
  • msg #496

Re: OOC Thread - 20

Just dotting i's and crossing t's...

Is Anna with Ferro or did she stay at the farm?
Jan Czerny
player, 870 posts
Sergent-Chef FFL
Mahatatain
Fri 22 May 2020
at 22:45
  • msg #497

Re: OOC Thread - 20

Please can I clarify whether Ferro has gone with Kessler and Drummer or stayed with Jose and Jan? Kessler's orders were for Ferro, Jose and Jan to continue the search of the containers etc while he went off with Drummer but it appears that Ferro is continuing a discussion with both Kessler and Drummer.

I just want to be clear before I post.

Thanks,

Andy
Michael Kessler
player, 2028 posts
Hauptmann (Ger)
udxr226
Fri 22 May 2020
at 22:47
  • msg #498

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 497):

My read of it is that we're all still standing around in one large(ish) group having a discussion.
This message was last edited by the player at 22:47, Fri 22 May 2020.
Ferro
player, 1348 posts
CaporaleMaggior (It)
Jinnysong
Fri 22 May 2020
at 22:49
  • msg #499

Re: OOC Thread - 20

Yeah I didn't get a post in before the other players posted that they walked away so it's happening before that. I thought since it was the same game turn and Fuse didn't move things yet.
Michael Kessler
player, 2029 posts
Hauptmann (Ger)
udxr226
Fri 22 May 2020
at 22:57
  • msg #500

Re: OOC Thread - 20

Yeah, I've read it three times now and excepting Andropov I can't see anything anyone has posted that suggests anything other than that everyone (Kessler, Ferro, Czerny, Rodriguez and the Canadians) are all standing around near the Kremlin discussing next moves. That's certainly the mental picture in my mind when I wrote my post.
Jan Czerny
player, 871 posts
Sergent-Chef FFL
Mahatatain
Fri 22 May 2020
at 23:00
  • msg #501

Re: OOC Thread - 20

OK, thanks.
Tomasz Andropov
player, 278 posts
Pvt (USSR) Mechanic
Mark101
Sat 23 May 2020
at 08:45
  • msg #502

Re: OOC Thread - 20

I assumed that since the post had mentioned that Tom's AO was covered, that he was clear to move. If that's not the case I'll delete the post.
Michael Kessler
player, 2030 posts
Hauptmann (Ger)
udxr226
Sat 23 May 2020
at 08:47
  • msg #503

Re: OOC Thread - 20

In reply to Tomasz Andropov (msg # 502):

My reading was the same as yours. I think Tom's OK unless you / he want to take part in the ongoing conversation.
Tomasz Andropov
player, 279 posts
Pvt (USSR) Mechanic
Mark101
Sat 23 May 2020
at 08:48
  • msg #504

Re: OOC Thread - 20

No, Tom's happy trying to grab things from the BTR.
Fusilier
GM, 7218 posts
Your Guide
Sat 23 May 2020
at 08:51
  • msg #505

Re: OOC Thread - 20

Half of his AO is covered. Kolstrup can see everything south of the treeline, basically the big field that the bunkers/trucks are in, but anything north of the treeline is forest.
Tomasz Andropov
player, 280 posts
Pvt (USSR) Mechanic
Mark101
Sat 23 May 2020
at 08:55
  • msg #506

Re: OOC Thread - 20

That's great to know, thanks Fuse.
Michael Kessler
player, 2031 posts
Hauptmann (Ger)
udxr226
Sat 23 May 2020
at 11:03
  • msg #507

Re: OOC Thread - 20

Fuse, while I remember can you add the suppressed poor condition MP5 that Kessler recovered to any loot list when you get a chance? Msg's 820 and 833 of the last chapter refer.
Fusilier
GM, 7220 posts
Your Guide
Sun 24 May 2020
at 00:02
  • msg #508

Re: OOC Thread - 20

Henry 'Hank' Voight:
Will a compass work below ground?


It will. As you can see (now) though you won't need it.

@ Characters at bandit camp, for updated clarification effective now:
Andropov is in the treeline.
Ferro, Jan, Jose, Anna, are going to the containers/trucks.
Kessler and some of the Canadians are entering the Kremlin.
The remaining Canadians are with the Grizzly.

In reply to Michael Kessler (msg # 507):
Will do.

@All, I'll have more to post tomorrow at the latest.




List of items thrown into wheelbarrow (at farm) moved to here.

1L Bottle (Bleach) Grant
1x Fishing Rod & Reel
1x Tin (random screws, safety pins, and small nuts & bolts)
1x Roll of Butchers Paper
1x Bottle of Homemade Glue (8 uses)
1x Roll of Adhesive Packing Tape
1x Kitchen Scale
1x Kitchen Food Dehydrator
1x Whistle (Walsh)
1x Kevlar Vest, Blue ("PRESS" Label)
1x Can (250g Corned Beef)
1x Retractable Metal Tape Measure
1x Candle (4 Hours) Voight
1x Cup with consolidated remains of used candles (4 hours worth) Voight
1x Lantern
1x Box of Rat Poison
1x 12ga Shotgun [Unknown Model] w/25x 12ga (incl. Loose rounds)
1x Shotgun Bandoleer (Holds 20x)
1x Soviet Webbing w/NBC Suit Carrier Pack
1x Steel Cable (10m) w/padlock+ dog collar
1x Mosin-Nagant w/4x Scope w/55x 7.62mmL (incl. Loose rounds)
1x TT-30 Tokarev Pistol w/4x 7.62mmT
1x TT-30 Tokarev Pistol w/8x 7.62mmT
1x Sack, 100g Sugar (Sugar Beet)
1x Civilian Winter Boots
1x Civilian Winter Parka (Black)
1x NBC Decontamination Mitt/Powder
1x US Army MRE "Chicken Ala King" (Opened but only missing Tabasco sauce)
1x Army Waterproof Map Case (Empty) Voight
1xMP5SD (Poor Condition) (Artfully painted/etched with designs and symbols)
1x 30rnd 9mmP Magazine (For MP5 SMG)

This message was last edited by the GM at 00:09, Sun 24 May 2020.
Jan Czerny
player, 873 posts
Sergent-Chef FFL
Mahatatain
Mon 25 May 2020
at 16:23
  • msg #509

Re: OOC Thread - 20

Do we have on the Krok, or does anyone have on their character sheet, a set of bolt cutters?

I'm convinced that we had some and my searches of the OOC threads reveals that at least one set were found in Frank's gear but it's not anywhere in the stores now. I thought that we brought some with us but I can't find where that was detailed.

Any ideas?

Ta,

Andy
Michael Kessler
player, 2033 posts
Hauptmann (Ger)
udxr226
Mon 25 May 2020
at 22:21
  • msg #510

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 509):

The only listing of stuff we brought with us that I'm aware of is the one in Chapter 18, msg 501. It specifies some tools that were brought but not bolt cutters.

Probably needs Fuse to rule on whether there's a set contained in the wheeled vehicle tool kit. although at best that's going to mean coming back to the farmhouse to fetch them as that's where the BTR is. Or ask the Canadians if they have a set aboard the Grizzly.
Fusilier
GM, 7223 posts
Your Guide
Mon 25 May 2020
at 22:58
  • msg #511

Re: OOC Thread - 20

Michael Kessler:
Probably needs Fuse to rule on whether there's a set contained in the wheeled vehicle tool kit.


No, in the past I've separated bolt cutters from items that I consider part of tool kits. There are wire cutters in the construction kit, which you have, but those aren't suitable for padlocks. For Ferro's idea there is a mallet though.
Ferro
player, 1350 posts
CaporaleMaggior (It)
Jinnysong
Mon 25 May 2020
at 23:06
  • msg #512

Re: OOC Thread - 20

I went with there probably being no bolt cutters since like you I noticed they were no longer listed.

Also Jose is welcome to give it a try with his launcher if he really wants to.
Jan Czerny
player, 875 posts
Sergent-Chef FFL
Mahatatain
Tue 26 May 2020
at 10:53
  • msg #513

Re: OOC Thread - 20

Varis, Chris & Hank,

Regarding NBC gear, there is some at the start of the tunnel with you. This is from message #25 of the current IC thread:

Fusilier:
- An open space. This is partly to accommodate the ladder protruding down into the chamber. There are also hooks to hang clothing. Some of the hooks hold military NBC suits and various civilian PPE. On the floor there are thick rubber boots. Lastly, a broom, scrub brush, and metal bucket are here as well.

I believe that Varis for certain, but probably Chris and Hank as well as some downtime has taken place and it can be presumed that this was discussed between the Mad Dogs as a whole, knows that we found an NBC suit the previous night in the bunker that might have had chemical weapons in it. This is the latest description from message #42:

Fusilier:
The four searches then move on to the middle bunker, the one cleared in battle. The entrance looks like the opening to an an old fashioned mine shaft. Protruding slightly from the center of the mound is a framework of cut logs and thick wooden beams. In the place of a door there's a thick gas curtain, but it's conveniently rolled up and out of the way. As seen last night, albeit poorly, there are canisters and saucer shaped places of the same diameter all over the floor. The bunker is nearly the size and dimensions of a bus, with timber walls. At the back are several rectangular crates, which match those used to build the Kremlin's wide staircase. A discarded NBC suit and some buckets are also present.

I will have Jan report that discarded NBC suit across the radio when I can post IC (I'm about to go and cook a BBQ for lunch) but if Ferro or Jose want to mention it first then that's fine with me.

Obviously if you're concerned about trusting captured NBC gear then that makes sense but any that we have with us won't have been tested recently and are just the remains we brought back from Silesia that probably haven't been stored very well. I think that they're equally likely to have a hole in them.

Ta,

Andy
Henry 'Hank' Voight
player, 393 posts
Call Sign: Devil Dog-02
Corkman
Tue 26 May 2020
at 11:23
  • msg #514

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 513):
I remember the one hanging in the bunker however, no one knows where it's been or been exposed to.  I think we're looking for a different one if we're going to investigate further?

Correct if I'm wrong guys?
Jan Czerny
player, 876 posts
Sergent-Chef FFL
Mahatatain
Tue 26 May 2020
at 11:51
  • msg #515

Re: OOC Thread - 20

In reply to Henry 'Hank' Voight (msg # 514):

Makes sense.
Chris Walsh
player, 549 posts
Callsign Hades
Tue 26 May 2020
at 11:53
  • msg #516

Re: OOC Thread - 20

Henry 'Hank' Voight:
In reply to Jan Czerny (msg # 513):
I remember the one hanging in the bunker however, no one knows where it's been or been exposed to.  I think we're looking for a different one if we're going to investigate further?

Correct if I'm wrong guys?

Yeah, pretty much what he said. We've kind of gone to lengths to stress that we're not touching anything in the bunker, so Walsh's question was really more what NBC equipment of our own do we have as opposed to risking an unknown quantity.
Michael Kessler
player, 2035 posts
Hauptmann (Ger)
udxr226
Wed 27 May 2020
at 22:15
  • msg #517

Re: OOC Thread - 20

I put an edit in to my post to reply to Babicevs' radio transmission, which I overlooked earlier. Sorry.
Jan Czerny
player, 879 posts
Sergent-Chef FFL
Mahatatain
Wed 27 May 2020
at 23:28
  • msg #518

Re: OOC Thread - 20

Fuse,

Is the wagon designed to be horse drawn? Or is that not immediately obvious?

Ta,

Andy
Fusilier
GM, 7226 posts
Your Guide
Thu 28 May 2020
at 03:39
  • msg #519

Re: OOC Thread - 20

Probably but not exclusively.
Ferro
player, 1353 posts
CaporaleMaggior (It)
Jinnysong
Thu 28 May 2020
at 22:48
  • msg #520

Re: OOC Thread - 20

If there is something obvious about the terrain that Ferro is missing or not seeing correctly let me know please.
Jose Rodriguez
editor, 551 posts
Spec 4 (US) Infantry
Heffe
Thu 28 May 2020
at 23:16
  • msg #521

Re: OOC Thread - 20

In reply to Ferro (msg # 520):

I think you have it. At least that's how I've been picturing things. The only exception might be some additional forest to the south, along where the mortar bombs were recovered next to the house.
This message was last edited by a game editor at 20:19, Thu 04 June 2020.
Henry 'Hank' Voight
player, 404 posts
Call Sign: Devil Dog-02
Corkman
Thu 4 Jun 2020
at 11:00
  • msg #522

Re: OOC Thread - 20

Was the Makarov loaded?
Fusilier
GM, 7233 posts
Your Guide
Thu 4 Jun 2020
at 12:23
  • msg #523

Re: OOC Thread - 20

Yes, loaded.
Reggie Grant
player, 231 posts
Refugee Medic
Thu 4 Jun 2020
at 23:18
  • msg #524

Re: OOC Thread - 20

Fuse,

What skill would be used to ascertain whether someone is telling you the truth when you're talking to them? Would it be Observation or Interrogation or something else?

Ta,

Andy
Henry 'Hank' Voight
player, 405 posts
Call Sign: Devil Dog-02
Corkman
Thu 4 Jun 2020
at 23:25
  • msg #525

Re: OOC Thread - 20

Reggie Grant:
Fuse,

What skill would be used to ascertain whether someone is telling you the truth when you're talking to them? Would it be Observation or Interrogation or something else?

Ta,

Andy

PM Sent
Reggie Grant
player, 232 posts
Refugee Medic
Thu 4 Jun 2020
at 23:29
  • msg #526

Re: OOC Thread - 20

In reply to Henry 'Hank' Voight (msg # 525):

Cork, I'm confused by this? What are you trying to tell me? That you've sent me a PM about this or that you've sent Fuse a PM about it?

Apologies if I'm being dumb.

Ta,

Andy
Henry 'Hank' Voight
player, 406 posts
Call Sign: Devil Dog-02
Corkman
Thu 4 Jun 2020
at 23:30
  • msg #527

Re: OOC Thread - 20

In reply to Reggie Grant (msg # 526):
No worries, I sent one to Fuse
Fusilier
GM, 7235 posts
Your Guide
Fri 5 Jun 2020
at 00:33
  • msg #528

Re: OOC Thread - 20

I've been making rolls regarding the conversation in the bunker. Interrogation is something that does apply, but it's difficult to work properly when you don't have anyone else to question, for cross checking, or other ways to verify what's been said. One way that it can be useful is helping the interviewer look for clues that may suggest the man is lying, such as body language. Key word is suggest. Also, that the man is in a cot, partially covered, and squinting from light in his eyes, makes things a little harder for observation.

Andy's approach is also viable. As is just bare Charisma (but with added difficulty).

I haven't been using observation though, not for human interaction skill checks.
This message was last edited by the GM at 00:33, Fri 05 June 2020.
Jan Czerny
player, 883 posts
Sergent-Chef FFL
Mahatatain
Fri 5 Jun 2020
at 11:04
  • msg #529

Re: OOC Thread - 20

In reply to Fusilier (msg # 528):

Thanks for this info.



On a separate note, unless I've missed something and am being dumb, I don't think that Jan is currently marked on the map. From the description and my memory I think that he's a little south of bunker D. Is that correct?

Thanks,

Andy
Fusilier
GM, 7236 posts
Your Guide
Fri 5 Jun 2020
at 11:53
  • msg #530

Re: OOC Thread - 20

No, Czerny is way over on the other side of the Kremlin. Closer to the "convertible".
Jan Czerny
player, 884 posts
Sergent-Chef FFL
Mahatatain
Fri 5 Jun 2020
at 12:35
  • msg #531

Re: OOC Thread - 20

In reply to Fusilier (msg # 530):

Thanks for confirming.
Reggie Grant
player, 233 posts
Refugee Medic
Fri 5 Jun 2020
at 13:28
  • msg #532

Re: OOC Thread - 20

Fuse, just to double check, I assume that the shot happened prior to the Doctor answering any of Reggie's questions?

Ta,

Andy
Fusilier
GM, 7237 posts
Your Guide
Fri 5 Jun 2020
at 21:43
  • msg #533

Re: OOC Thread - 20

Same time.
Fusilier
GM, 7239 posts
Your Guide
Fri 5 Jun 2020
at 23:56
  • msg #534

Re: OOC Thread - 20

That's not a turn post. No further time has elapsed with the exception of the Grizzly scene (and in that case only by a couple seconds). I just wanted to get in some additional reactions.
Reggie Grant
player, 237 posts
Refugee Medic
Sat 6 Jun 2020
at 10:59
  • msg #535

Re: OOC Thread - 20

Dave - apologies for failing to have Reggie respond to Chris' instruction. I read your post yesterday but forgot to include any acknowledgement or response to it today. Sorry about that.

Andy
Reggie Grant
player, 239 posts
Refugee Medic
Sat 6 Jun 2020
at 11:34
  • msg #536

Re: OOC Thread - 20

Just researching Cholera as Reggie should know what he's talking about but I don't as a player......
Reggie Grant
player, 241 posts
Refugee Medic
Sat 6 Jun 2020
at 13:53
  • msg #537

Re: OOC Thread - 20

Dave, I'm going to hold off replying again as Reggie as he's asked Varis whether he's needed top side or not and it might be the we're told to stay down in the tunnel and to continue interrogating the Doctor.

Also what symptoms did the sailors (at the Twins I think) have that raised suspicion of either a disease of some kind or a bio weapon? Cholera's symptoms and signs are as follows according to Wikipedia:

 - The primary symptoms of cholera are profuse diarrhea and vomiting of clear fluid.
 - These symptoms usually start suddenly, half a day to five days after ingestion of the bacteria.
 - If the severe diarrhea is not treated, it can result in life-threatening dehydration and electrolyte imbalances.
 - Cholera has been nicknamed the "blue death" because a person's skin may turn bluish-gray from extreme loss of fluids.
 - Fever is rare and should raise suspicion for secondary infection.
 - Patients can be lethargic and might have sunken eyes, dry mouth, cold clammy skin, or wrinkled hands and feet.
 - Kussmaul breathing, a deep and labored breathing pattern, can occur because of acidosis from stool bicarbonate losses and lactic acidosis associated with poor perfusion.
 - Blood pressure drops due to dehydration, peripheral pulse is rapid and thready, and urine output decreases with time.
 - Muscle cramping and weakness, altered consciousness, seizures, or even coma due to electrolyte imbalances are common, especially in children.

Riedel was there though wasn't she and she would have recognised Cholera so I could be completely wrong but, in hindsight, could they have had Cholera?

Ta,

Andy
Henry 'Hank' Voight
player, 409 posts
Call Sign: Devil Dog-02
Corkman
Sat 6 Jun 2020
at 14:14
  • msg #538

Re: OOC Thread - 20

I'll post soon for Hank, I've got a couple of things to do this morning
Chris Walsh
player, 564 posts
Callsign Hades
Sat 6 Jun 2020
at 15:13
  • msg #539

Re: OOC Thread - 20

Reggie Grant:
Riedel was there though wasn't she and she would have recognised Cholera so I could be completely wrong but, in hindsight, could they have had Cholera?

I've had a brief look at the relevant threads and as best as I can recall Riedel never examined the pirates - there was a battle going on and there were friendly casualties to attend to. I certainly don't recall cholera ever being mentioned. I presume Fuse would have advised if she recognised the symptoms without doing an examination, but maybe she failed the relevant roll behind the scenes.

Reggie Grant:
Also what symptoms did the sailors (at the Twins I think) have that raised suspicion of either a disease of some kind or a bio weapon?

If Grant asks Walsh that IC the best he can hope to get is something along the lines of "man, they looked seriously fucked." I'm not entirely sure anyone would be able to give a proper answer IC. The sick sailors were first encountered in chapter 17, Msg 499 if you want to read the various interactions.
Reggie Grant
player, 243 posts
Refugee Medic
Sat 6 Jun 2020
at 18:22
  • msg #540

Re: OOC Thread - 20

In reply to Chris Walsh (msg # 539):

OK. Thanks for the info. I'm not entirely sure that Reggie has grasped that some sick people were encountered at the fight at the Twins so I haven't posed it as a question. I'll go and have a re-read of the message though to see if there are any clues there. It could be possible that someone else will make the connection, assuming that there is one, which we don't know that there is.

EDIT - yea, that description of the sick people is inconclusive. It could be something like Cholera or it could be something else - it's well beyond my knowledge as a player to say either way. Thanks for the link.
This message was last edited by the player at 18:32, Sat 06 June 2020.
Chris Walsh
player, 565 posts
Callsign Hades
Sat 6 Jun 2020
at 18:36
  • msg #541

Re: OOC Thread - 20

Rae, I hope you don’t mind but Walsh is going to stick with his original plan and leave Voight in the bunker and send Grant up. If we leave Grant underground and then we subsequently need him because someone does get wounded that runs the risk of leaving the prisoner unguarded until such time as we can send someone else down.

I’ll  be able to post in a couple of hours. If anyone has any major objections before then just say.
Reggie Grant
player, 244 posts
Refugee Medic
Sat 6 Jun 2020
at 18:42
  • msg #542

Re: OOC Thread - 20

In reply to Chris Walsh (msg # 541):

Hank needs to be isolated now anyway! :)

I'm easy either way - I figure that questioning the prisoner can wait but an active shooter is an immediate problem that might require Reggie if things go badly.
Varis Babicevs
editor, 2026 posts
Sgt (Latvia)
Raellus
Sat 6 Jun 2020
at 18:49
  • msg #543

Re: OOC Thread - 20

In reply to Chris Walsh (msg # 541):

Is Walsh going up too?

-
Chris Walsh
player, 566 posts
Callsign Hades
Sat 6 Jun 2020
at 18:51
  • msg #544

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 543):

Yeah, Walsh and Grant go up while Voight stays below and guards the prisoner.

You ok with that?
Varis Babicevs
editor, 2027 posts
Sgt (Latvia)
Raellus
Sat 6 Jun 2020
at 18:57
  • msg #545

Re: OOC Thread - 20

In reply to Chris Walsh (msg # 544):

Totes.

-
Chris Walsh
player, 567 posts
Callsign Hades
Sat 6 Jun 2020
at 19:01
  • msg #546

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 545):

Sweet. I’ll post after I’ve watched Gerry save London.
Ferro
player, 1360 posts
CaporaleMaggior (It)
Jinnysong
Sun 7 Jun 2020
at 03:02
  • msg #547

Re: OOC Thread - 20

Fuse does the NODLR see through smoke?
Fusilier
GM, 7240 posts
Your Guide
Sun 7 Jun 2020
at 03:20
  • msg #548

Re: OOC Thread - 20

Like HC smoke grenades? Yeah, it will.
Reggie Grant
player, 246 posts
Refugee Medic
Sun 7 Jun 2020
at 12:39
  • msg #549

Re: OOC Thread - 20

OK - nerdy question of the day, do medical latex gloves have to be disposable? During the current COVID-19 pandemic I know of people who are washing latex gloves and reusing them. However they aren't boil washing them so I don't know if this is something that is possible to ensure that the gloves are clean before being reused or whether this would just melt the gloves.

What do you think? Reggie has about 10 pairs left.....
Henry 'Hank' Voight
player, 413 posts
Call Sign: Devil Dog-02
Corkman
Sun 7 Jun 2020
at 13:01
  • msg #550

Re: OOC Thread - 20

Reggie Grant:
OK - nerdy question of the day, do medical latex gloves have to be disposable? During the current COVID-19 pandemic I know of people who are washing latex gloves and reusing them. However they aren't boil washing them so I don't know if this is something that is possible to ensure that the gloves are clean before being reused or whether this would just melt the gloves.

What do you think? Reggie has about 10 pairs left.....

In this day and age, I wouldn't recommend it unless in extreme circumstances.

In T2K, it might be the best cleansing/sanitizing option considering the circumstances where replacement after every use isn't practical or expected.
Varis Babicevs
editor, 2029 posts
Sgt (Latvia)
Raellus
Sun 7 Jun 2020
at 16:13
  • msg #551

Re: OOC Thread - 20

Reggie Grant:
OK - nerdy question of the day, do medical latex gloves have to be disposable? During the current COVID-19 pandemic I know of people who are washing latex gloves and reusing them. However they aren't boil washing them so I don't know if this is something that is possible to ensure that the gloves are clean before being reused or whether this would just melt the gloves.

What do you think? Reggie has about 10 pairs left.....


You could sterilize them with... wait for it... urine! ;)

-
Henry 'Hank' Voight
player, 414 posts
Call Sign: Devil Dog-02
Corkman
Sun 7 Jun 2020
at 16:21
  • msg #552

Re: OOC Thread - 20

Varis Babicevs:
Reggie Grant:
OK - nerdy question of the day, do medical latex gloves have to be disposable? During the current COVID-19 pandemic I know of people who are washing latex gloves and reusing them. However they aren't boil washing them so I don't know if this is something that is possible to ensure that the gloves are clean before being reused or whether this would just melt the gloves.

What do you think? Reggie has about 10 pairs left.....


You could sterilize them with... wait for it... urine! ;)

-

Yes but, it's got to be fresh from the tap!
Fusilier
GM, 7241 posts
Your Guide
Tue 9 Jun 2020
at 09:21
  • msg #553

Re: OOC Thread - 20

Guys at the farmhouse please stop where you're at IC. I knew there was a reply from Marta on that way but I have to put the breaks at this point now so that scene doesn't fall too far behind what's happening by the bunkers. The turn will be up later this evening. Thanks.
This message was last edited by the GM at 09:23, Tue 09 June 2020.
Reggie Grant
player, 249 posts
Refugee Medic
Tue 9 Jun 2020
at 11:27
  • msg #554

Re: OOC Thread - 20

In reply to Fusilier (msg # 553):

Will do. One thing. Does Marta's description of the Tinkerer sound like Wójcik?

From looking at the initial description of him there seems to be some similarity:

Fusilier:
The bunker's inhabitant has a greatly receding hairline, partly graying, and no facial hair.


Marta Nalecz:
Marta shifts slightly, trying to avoid the worst of the mud while trying to make sure she keeps her head down. ”Tinkerer has dark hair. Short. To here at front.” She uses her free hand to push her own hair back until it is high up on her temple, as though to say that the Tinkerer has a receding hairline. ”But not bald. You understand? I don’t know how old he is. Maybe forty something, maybe older, I don't know” She lowers her hand so that her hair falls forward again, shrugs her shoulders. ”War makes people look older.”

Fusilier
GM, 7243 posts
Your Guide
Tue 9 Jun 2020
at 23:42
  • msg #555

Re: OOC Thread - 20

Dave & Andy, zoom out of the map until you can see the lagoon. I've added a blown up diagram of your situation... not exactly to scale.
Fusilier
GM, 7244 posts
Your Guide
Tue 9 Jun 2020
at 23:56
  • msg #556

Re: OOC Thread - 20

Jose and Ferro got a diagram in the lagoon too.
Fusilier
GM, 7246 posts
Your Guide
Wed 10 Jun 2020
at 00:32
  • msg #557

Re: OOC Thread - 20

Using this map again, so ignore the label "scouts" and whats in the trees (that's just from before).


This message was last edited by the GM at 00:33, Wed 10 June 2020.
Michael Kessler
player, 2044 posts
Hauptmann (Ger)
udxr226
Wed 10 Jun 2020
at 21:05
  • msg #558

Re: OOC Thread - 20

Just as a heads up, I've got some personal stuff I'm taking care of so I'll be away from the keyboard for a couple of days starting from now.
Henry 'Hank' Voight
player, 416 posts
Call Sign: Devil Dog-02
Corkman
Wed 10 Jun 2020
at 23:54
  • msg #559

Re: OOC Thread - 20

Hank never got a reply on the radio from Varis or Jose.  That's fine if they didn't hear me but, can he hear any transmissions on the radio from above?
Varis Babicevs
editor, 2031 posts
Sgt (Latvia)
Raellus
Thu 11 Jun 2020
at 00:43
  • msg #560

Re: OOC Thread - 20

In reply to Henry 'Hank' Voight (msg # 559):

Sorry for that. I think that I was thinking at that time that a handheld couldn't transmit into/out of a metal bunker 10' underground.

Fuse, did you already rule on this? Apologies if I missed it.

-
-
Fusilier
GM, 7247 posts
Your Guide
Thu 11 Jun 2020
at 00:49
  • msg #561

Re: OOC Thread - 20

Bunker to farmhouse radios work. Nothing else.

Jose doesn't have a radio by the way.
Henry 'Hank' Voight
player, 417 posts
Call Sign: Devil Dog-02
Corkman
Thu 11 Jun 2020
at 00:49
  • msg #562

Re: OOC Thread - 20

Varis Babicevs:
In reply to Henry 'Hank' Voight (msg # 559):

Sorry for that. I think that I was thinking at that time that a handheld couldn't transmit into/out of a metal bunker 10' underground.

Fuse, did you already rule on this? Apologies if I missed it.

I wanted to make sure I didn't miss it either...
Varis Babicevs
editor, 2032 posts
Sgt (Latvia)
Raellus
Thu 11 Jun 2020
at 01:30
  • msg #563

Re: OOC Thread - 20


Thanks, Fuse.

Cork, for continuity's sake, I added this to the Varis post immediately following Voight's coms check. No need to reply. Sorry I missed it earlier.

Varis Babicevs:
"Emperor here. Uh, copy not so good. Emperor can barely hear you. Is probably because you are ten feet underground in metal container. Over," Varis replies, hoping Voight will leave him alone now.


-
This message was last edited by a game editor at 01:31, Thu 11 June 2020.
Henry 'Hank' Voight
player, 418 posts
Call Sign: Devil Dog-02
Corkman
Thu 11 Jun 2020
at 02:30
  • msg #564

Re: OOC Thread - 20

Varis Babicevs:
Thanks, Fuse.

Cork, for continuity's sake, I added this to the Varis post immediately following Voight's coms check. No need to reply. Sorry I missed it earlier.

Varis Babicevs:
"Emperor here. Uh, copy not so good. Emperor can barely hear you. Is probably because you are ten feet underground in metal container. Over," Varis replies, hoping Voight will leave him alone now.


-

Lol, excellent!
Jan Czerny
player, 886 posts
Sergent-Chef FFL
Mahatatain
Thu 11 Jun 2020
at 23:05
  • msg #565

Re: OOC Thread - 20

Sorry for not posting yet - I'll be able to post in the morning.

Thanks,

Andy
Jan Czerny
player, 887 posts
Sergent-Chef FFL
Mahatatain
Fri 12 Jun 2020
at 09:10
  • msg #566

Re: OOC Thread - 20

Dave,

Please can I check which way Kessler is intending on moving around the BTR?

Michael Kessler:
”Czerny, cover me.” His voice has dropped to a normal level. ”I’m going to move to the front of the BTR. Once I’m there you move up and join me.*.That should put the bulk of the BTR between them and any shooters in the trees. ”We’ll use the BTR as cover, try and get eyes on him. I’ll go high, you go low. Clear?”

If I'm understanding the underlined bit correctly (my emphasis) then we're going up the left hand side of the BTR (as the characters look at it and it appears on the map).

From looking at the map, won't the left hand side take us through the WP smoke though? I'm trying to remember the effect of breathing white phosphorous but isn't it poisonous and dangerous?

Ta,

Andy
Michael Kessler
player, 2045 posts
Hauptmann (Ger)
udxr226
Fri 12 Jun 2020
at 17:24
  • msg #567

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 566):

Correct, left hand side. I judged that the risk from any (hopefully avoidable) WP fragments / effects was less than the risk from any hidden shooters in the treeline if we went round the right hand side.
This message was last edited by the player at 17:25, Fri 12 June 2020.
Varis Babicevs
editor, 2034 posts
Sgt (Latvia)
Raellus
Fri 12 Jun 2020
at 17:34
  • msg #568

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 566):

This is from the CDC website:

"EFFECTS OF SHORT-TERM (LESS THAN 8-HOURS) EXPOSURE:
White phosphorus smoke will also cause eye and respiratory tract irritation. Other initial adverse health effects are primarily due to gastrointestinal irritation.

EYE EXPOSURE:
White phosphorus fumes cause severe irritation and the sensation of a foreign body in the eye."


So, the effect sounds similar to that of CS gas. Temporary/limited exposure shouldn't cause serious or lasting harm. Gas masks wouldn't be a bad idea, but putting them on will take time and I believe Kessler's intention is to move quickly to seize the initiative.

-
Jan Czerny
player, 888 posts
Sergent-Chef FFL
Mahatatain
Fri 12 Jun 2020
at 17:55
  • msg #569

Re: OOC Thread - 20

Hum, I think that the key question here is whether Kessler and Jan will need to pass through the White Phosphorous smoke/cloud if they hug the side of the BTR. My presumption was that the enemy bandit successfully placed his WP grenade to prevent us doing exactly this.

Fuse, please can you let us know your view on this? Are we obviously going through the smoke if we hug the side of the BTR?

Or is it a question of just trying it and seeing what happens? Kessler is going first so I suppose that if he has severe problems then Jan might end up pulling him out of the smoke.
Fusilier
GM, 7248 posts
Your Guide
Fri 12 Jun 2020
at 20:13
  • msg #570

Re: OOC Thread - 20

The smoke isn't next to the BTR. It's closer to where you are now than the vehicle..
This message was last edited by the GM at 20:14, Fri 12 June 2020.
Jan Czerny
player, 889 posts
Sergent-Chef FFL
Mahatatain
Fri 12 Jun 2020
at 20:28
  • msg #571

Re: OOC Thread - 20

In reply to Fusilier (msg # 570):

Superb. Thanks for clarifying.

Andy
Fusilier
GM, 7250 posts
Your Guide
Sat 13 Jun 2020
at 07:30
  • msg #572

Re: OOC Thread - 20

Turn is updated for the scene at the BTR.
This message was last edited by the GM at 07:37, Sat 13 June 2020.
Varis Babicevs
editor, 2038 posts
Sgt (Latvia)
Raellus
Sun 14 Jun 2020
at 16:42
  • msg #573

Re: OOC Thread - 20


Fuse, can you confirm which building is which in the farm complex. My interpretation is NE building is living area, SE building is the barn, SW building is the workshop. Is that correct?

-
Fusilier
GM, 7251 posts
Your Guide
Sun 14 Jun 2020
at 18:46
  • msg #574

Re: OOC Thread - 20

Dark Brown - wooden house
Orange - brick barn (tractor / tunnel)
Light Brown - wood barn (workshop)
Fusilier
GM, 7253 posts
Your Guide
Sun 14 Jun 2020
at 22:04
  • msg #575

Re: OOC Thread - 20

I need players at the farmstead to let me know where their PCs are located, a little more precisely. See msg #557 again for the layout. Thanks.
Reggie Grant
player, 253 posts
Refugee Medic
Sun 14 Jun 2020
at 22:13
  • msg #576

Re: OOC Thread - 20

In reply to Fusilier (msg # 575):

Please can you remind me where the tunnel entrance is?
Chris Walsh
player, 572 posts
Callsign Hades
Sun 14 Jun 2020
at 22:19
  • msg #577

Re: OOC Thread - 20

In reply to Fusilier (msg # 575):

I'm actually confused. I thought we were all at the gate per msg 153

Varis Babicevs:
Varis answers Grant's question as he walks towards the northwest-facing gate, "Warmia sniper in northern treeline. It is probably not sign of big counterattack, but Varis did not want to be alone up here if it is."


Everyone's been talking as if they were together so I presumed we were all there more or less (Walsh moved to the other side of the gate per msg 156

Chris Walsh:
Hauling himself up the ladder behind Grant, once he’s reached the surface Walsh moves to the gate with the others, keeping a wary eye on the trees opposite as they cross over the open ground.

Once he’s at the vicinity of the gate the American peels off, moves to the southwest corner, where the fence meets the building, and crouches down, hoping to use the fence and the building as cover from any threat.


But in Msg 188 Grant's still at the tunnel entrance?

Reggie Grant:
In reply to Varis Babicevs (msg # 185):

"Sure Sarge," replied Reggie whilst crouching down next to the hole that led back down to where Hank was still guarding the prisoner. He held his AK ready, thumb on the safety catch, tensed to flick it to automatic if he spotted a target.

<Orange>Reggie
Crouching next to the tunnel entrance


AFAIK that puts Grant inside the barn? is that right? And if so how does that affect the previous posts? (I've been going on the basis that Grant was at the gate with everyone else)
Michael Kessler
player, 2047 posts
Hauptmann (Ger)
udxr226
Sun 14 Jun 2020
at 22:22
  • msg #578

Re: OOC Thread - 20

Reggie Grant:
In reply to Fusilier (msg # 575):

Please can you remind me where the tunnel entrance is?

Fusilier:
Dark Brown - wooden house
Orange - brick barn (tractor / tunnel)
Light Brown - wood barn (workshop)

Reggie Grant
player, 254 posts
Refugee Medic
Sun 14 Jun 2020
at 22:33
  • msg #579

Re: OOC Thread - 20

In reply to Chris Walsh (msg # 577):

My error. I'll correct my post.
Jan Czerny
player, 892 posts
Sergent-Chef FFL
Mahatatain
Mon 15 Jun 2020
at 21:46
  • msg #580

Re: OOC Thread - 20

Michael Kessler:
”Make sure the Canadians know there’s friendlies inbound, then you go help Andropov secure his prisoner. I’ll deal with this one.” The big Azeri seemed to have his situation under control, but a little support probably wouldn’t go amiss.

Apologies but am I missing something? I thought that there was just one wounded prisoner who Jan shot and Andropov is now covering.

Fusilier:
"Mad Dogs, it is Tomasz. I am here."

"One enemy is here too but you got him. Alive."


Or is there a second one?

There was a second bandit but they ran off into the woods while being shot at by the Canadians.
Michael Kessler
player, 2049 posts
Hauptmann (Ger)
udxr226
Mon 15 Jun 2020
at 21:55
  • msg #581

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 580):

Fuse will need to answer that one. I just went by this

Fusilier:
The BTR wreck is secured without further violence. On the ground by the vehicle is a seriously wounded bandit. He's been shot in the chest, just below the neck. There's blood around his mouth and he appears to be choking on it. There's no attempt to reach for his AK-74 or another weapon, or to escape. The bandit is not the man who Kessler encountered (and spoke to) at The Twins.

Along with Polish woodland fatigues and matching jacket, both bloodied now, the wounded enemy wears a brown wool hat. He also has a set of US Army ALICE webbing. It's modded with civilian pouches for increased carrying capacity and to hold Soviet AK-style magazines. Enough of his neckline is visible that it's evident he does not have an amber beaded necklace. The bandit's head is shaven and he looks to be in his twenties.

There's no mention of Andropov so I presumed he was covering another prisoner (as you said, there were at least two bandits in the vicinity. But that's just the ones that we know of).

I've edited my post to remove the reference to Andropov if you want to post in the meantime.
Jan Czerny
player, 893 posts
Sergent-Chef FFL
Mahatatain
Mon 15 Jun 2020
at 22:20
  • msg #582

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 581):

Yea, the quote from Tomasz implies to me that it's the same person but maybe I'm wrong.
Fusilier
GM, 7254 posts
Your Guide
Tue 16 Jun 2020
at 08:52
  • msg #583

Re: OOC Thread - 20

There is only one enemy at the BTR.
Jan Czerny
player, 894 posts
Sergent-Chef FFL
Mahatatain
Tue 16 Jun 2020
at 09:49
  • msg #584

Re: OOC Thread - 20

In reply to Fusilier (msg # 583):

Thanks for confirming.

Andy
Jan Czerny
player, 896 posts
Sergent-Chef FFL
Mahatatain
Tue 16 Jun 2020
at 17:39
  • msg #585

Re: OOC Thread - 20

Michael Kessler:
His left hand returning to grasp his rife, he looks over at Czerny. ”Friendlies moving up on the right flank.”

Looking at the map aren't they technically on our left flank not our right as the enemy has fled east into the woods so we're presumably facing eastwards, meaning the Canadians are to the right of Kessler and Jan and Ferro's team are on the left?

Ta,

Andy
This message was last edited by the player at 17:40, Tue 16 June 2020.
Michael Kessler
player, 2050 posts
Hauptmann (Ger)
udxr226
Tue 16 Jun 2020
at 18:26
  • msg #586

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 585):

You're probably right but Kessler was just relaying the message he got. Fog of War is a thing...
Jan Czerny
player, 898 posts
Sergent-Chef FFL
Mahatatain
Tue 16 Jun 2020
at 22:45
  • msg #587

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 586):

Understood. I had Jan switch it to pointing in their direction anyway.
Fusilier
GM, 7255 posts
Your Guide
Wed 17 Jun 2020
at 17:37
  • msg #588

Re: OOC Thread - 20

Is the wounded enemy being questioned and then stripped of webbing, or is it happening at the same time? It reads like the latter but I want to be sure.
Jan Czerny
player, 899 posts
Sergent-Chef FFL
Mahatatain
Wed 17 Jun 2020
at 17:57
  • msg #589

Re: OOC Thread - 20

In reply to Fusilier (msg # 588):

At the same time I think, but my character isn't directly involved so the others will need to confirm.
Michael Kessler
player, 2051 posts
Hauptmann (Ger)
udxr226
Wed 17 Jun 2020
at 18:00
  • msg #590

Re: OOC Thread - 20

In reply to Fusilier (msg # 588):

I realise it's probably more a question for Mark / Andy, but from Kessler's point of view if the Pole is awake and cooperating with the interrogation then Kessler is likely to tell any potential looters to wait rather than interrupt the interrogation. If, on the other hand, the guy is unconscious / uncooperative etc then Kessler will leave Andropov to it.
Fusilier
GM, 7256 posts
Your Guide
Wed 17 Jun 2020
at 18:04
  • msg #591

Re: OOC Thread - 20

He's choking on his blood and semi-cooperative.
Jan Czerny
player, 900 posts
Sergent-Chef FFL
Mahatatain
Wed 17 Jun 2020
at 18:05
  • msg #592

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 590):

Um - it's not a question of looting, it's a question of an enemy prisoner who could make a grab for his rifle or another weapon needing to be disarmed........
Michael Kessler
player, 2052 posts
Hauptmann (Ger)
udxr226
Wed 17 Jun 2020
at 18:08
  • msg #593

Re: OOC Thread - 20

In reply to Jan Czerny (msg # 592):

It's a figure of speech used jokingly in an OOC thread. And if he does want to make a grab for his rifle he'll need to get it out from under Kessler's boot, which sounds like it may be a challenge in his current condition.

Michael Kessler:
The German Captain then approaches the wounded Pole, placing a booted foot on the man’s AK while keeping his own weapon trained on him.

This message was last edited by the player at 18:09, Wed 17 June 2020.
Jan Czerny
player, 901 posts
Sergent-Chef FFL
Mahatatain
Wed 17 Jun 2020
at 19:52
  • msg #594

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 593):

Yea - I saw that. I was more concerned about a grenade on his belt and a glorious suicide......

But as you said, now that we know his condition, it's rather unlikely.
Fusilier
GM, 7257 posts
Your Guide
Thu 18 Jun 2020
at 00:55
  • msg #595

Re: OOC Thread - 20

Hey guys, I know you're waiting on me, but I've only been able to pick away at the turn here and there. The shutdown where I live has been lifted so my kids need to find out what society is like again LOL. I think late tomorrow night will be see the next turn post.
Jan Czerny
player, 902 posts
Sergent-Chef FFL
Mahatatain
Thu 18 Jun 2020
at 08:56
  • msg #596

Re: OOC Thread - 20

In reply to Fusilier (msg # 595):

No worries.

Glad that the lock down has been lifted where you are. Things are starting to be changed for political rather than scientific reasons here in England so we may be about to ease the lock down too early here. Each part of the UK makes their own decisions on this and England seems to be rushing ahead at present for economic reasons......
Fusilier
GM, 7259 posts
Your Guide
Fri 19 Jun 2020
at 22:42
  • msg #597

Re: OOC Thread - 20

Turn is complete. Map is done too.
This message was last edited by the GM at 22:57, Fri 19 June 2020.
Fusilier
GM, 7262 posts
Your Guide
Sat 20 Jun 2020
at 23:32
  • msg #598

Re: OOC Thread - 20

It's early but I put up the turn except for the group by the BTR.
Michael Kessler
player, 2055 posts
Hauptmann (Ger)
udxr226
Sun 21 Jun 2020
at 14:12
  • msg #599

Re: OOC Thread - 20

@Andy / Mark, Fuse confirmed via PM that it was OK to presume that we reached the containers without incident. Also, I’ve intentionally left the assignment of sectors vague so that you as players can choose which area you want your character to cover.
Reggie Grant
player, 258 posts
Refugee Medic
Mon 22 Jun 2020
at 12:51
  • msg #600

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 599):

I'm happy to let Fuse decide which one Jan is covering.



Per Kolstrup:
Having called for reinforcements, the Dane, without taking his eye off the window, shouts to Grant, "Grant, can you drag Varis over here?"

Rae, sorry for the delay in responding to this. I'm just talking to Fuse via PM about Varis' condition before I respond as I don't know if he needs immediate attention now or whether shifting him to the greater safety of where Per is located is a better idea. Also some time will have taken place for the group at the farm before Per arrives so it may be that Reggie is part way through treating Varis when Per yells this.

Ta,

Andy
Varis Babicevs
editor, 2042 posts
Sgt (Latvia)
Raellus
Mon 22 Jun 2020
at 15:17
  • msg #601

Re: OOC Thread - 20

In reply to Reggie Grant (msg # 600):

That's cool. Per's request was pretty much pro forma. As a player, I fully support any action that increases the chances of Varis' survival.

-
Reggie Grant
player, 259 posts
Refugee Medic
Mon 22 Jun 2020
at 16:30
  • msg #602

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 601):

:)
Fusilier
GM, 7263 posts
Your Guide
Mon 22 Jun 2020
at 18:23
  • msg #603

Re: OOC Thread - 20

It takes time/a turn to make an assessment.
Reggie Grant
player, 260 posts
Refugee Medic
Mon 22 Jun 2020
at 20:07
  • msg #604

Re: OOC Thread - 20

In reply to Fusilier (msg # 603):

Fair enough. Makes sense.
Fusilier
GM, 7264 posts
Your Guide
Wed 24 Jun 2020
at 09:28
  • msg #605

Re: OOC Thread - 20

Hey all,
I broke the power cord to my laptop yesterday, new one today. So the turn ought to be up later tonight.
Jan Czerny
player, 904 posts
Sergent-Chef FFL
Mahatatain
Wed 24 Jun 2020
at 09:36
  • msg #606

Re: OOC Thread - 20

In reply to Fusilier (msg # 605):

No worries.
Per Kolstrup
player, 1273 posts
Oversergent (Den)
Raellus
Thu 25 Jun 2020
at 15:55
  • msg #607

Re: OOC Thread - 20


Hey Fuse,

I hate to make more work for you, but you could you indicate Walsh, Grant, Varis, and JJM's positions in the courtyard on the compound diagram. I've got a rough sense of where they are presently, but I don't want to be mistaken- especially if/when ordering the BTR to open fire.

Also, what material are farmhouse's exterior walls made out of? Wood or brick (I think it's the former but I'm not sure).

Thanks.

-
This message was last edited by the player at 21:54, Thu 25 June 2020.
Fusilier
GM, 7267 posts
Your Guide
Thu 25 Jun 2020
at 19:00
  • msg #608

Re: OOC Thread - 20

They're already there, Rae. Aren't they?

Farmhouse is wood. The only brick building is the middle one, the barn/bunker access.
Per Kolstrup
player, 1274 posts
Oversergent (Den)
Raellus
Thu 25 Jun 2020
at 19:02
  • msg #609

Re: OOC Thread - 20

In reply to Fusilier (msg # 608):

Sorry. I didn't think to check the campaign map. I see them now.

-
This message was last edited by the player at 21:54, Thu 25 June 2020.
Jan Czerny
player, 905 posts
Sergent-Chef FFL
Mahatatain
Fri 26 Jun 2020
at 11:35
  • msg #610

Re: OOC Thread - 20

Sorry - been side tracked with work. Will hopefully be able to post later today.

Apologies for this.

Andy
Henry 'Hank' Voight
player, 423 posts
Call Sign: Devil Dog-02
Corkman
Sun 28 Jun 2020
at 15:50
  • msg #611

Re: OOC Thread - 20

Since it was an issue before, does Hank hear Per call over comms with everything going on?
Per Kolstrup
player, 1276 posts
Oversergent (Den)
Raellus
Sun 28 Jun 2020
at 15:55
  • msg #612

Re: OOC Thread - 20

In reply to Henry 'Hank' Voight (msg # 611):

Fuse has final say, of course, but since Voight heard Varis' hand-held from about the same range, he should be able to hear Per's 2.5km set.

-
Henry 'Hank' Voight
player, 424 posts
Call Sign: Devil Dog-02
Corkman
Sun 28 Jun 2020
at 16:01
  • msg #613

Re: OOC Thread - 20

Per Kolstrup:
In reply to Henry 'Hank' Voight (msg # 611):

Fuse has final say, of course, but since Voight heard Varis' hand-held from about the same range, he should be able to hear Per's 2.5km set.

-

OK, no issue here, just wanted to be sure he was heard.  I'd remembered a little differently but, I found it in the posts.  I'll post accordingly.
Fusilier
GM, 7270 posts
Your Guide
Mon 29 Jun 2020
at 16:33
  • msg #614

Re: OOC Thread - 20

I'm away until the 2nd, periodic online time only.
Jan Czerny
player, 908 posts
Sergent-Chef FFL
Mahatatain
Mon 29 Jun 2020
at 16:41
  • msg #615

Re: OOC Thread - 20

In reply to Fusilier (msg # 614):

Hope you're doing something fun! I'm still essentially locked down at home for most of the time.

Ta,

Andy
Michael Kessler
player, 2058 posts
Hauptmann (Ger)
udxr226
Mon 29 Jun 2020
at 17:07
  • msg #616

Re: OOC Thread - 20

In reply to Fusilier (msg # 614):

Oh, it's Canada Day on Wednesday, isn't it?

Have fun!
Fusilier
GM, 7271 posts
Your Guide
Thu 2 Jul 2020
at 20:25
  • msg #617

Re: OOC Thread - 20

Yeah. I'm back now, going to be working on the turn tonight to get things moving again.
Reggie Grant
player, 262 posts
Refugee Medic
Thu 2 Jul 2020
at 23:49
  • msg #618

Re: OOC Thread - 20

In reply to Fusilier (msg # 617):

Reggie's bit for the last turn still says "TBC" so I haven't been able to post IC for him.

Ta,

Andy
Fusilier
GM, 7272 posts
Your Guide
Thu 2 Jul 2020
at 23:55
  • msg #619

Re: OOC Thread - 20

Just post as is. I'll finish the edit later.
This message was last edited by the GM at 23:57, Thu 02 July 2020.
Per Kolstrup
player, 1280 posts
Oversergent (Den)
Raellus
Fri 3 Jul 2020
at 16:18
  • msg #620

Re: OOC Thread - 20


If it's cool with you, Fuse, I can post IC more if Fischer replies (or does not reply) to Per's radio call. If you'd rather I leave Per's turn as-is, that's cool too.

-
Michael Kessler
player, 2059 posts
Hauptmann (Ger)
udxr226
Fri 3 Jul 2020
at 21:30
  • msg #621

Re: OOC Thread - 20

Just a heads up, I'll be away from a keyboard from now until sometime Sunday.
Jan Czerny
player, 909 posts
Sergent-Chef FFL
Mahatatain
Sun 5 Jul 2020
at 10:52
  • msg #622

Re: OOC Thread - 20

Sorry, been busy with work and with seeing my wife's family for the first time in months yesterday. I should hopefully be able to post IC later today.

Ta,

Andy
Reggie Grant
player, 264 posts
Refugee Medic
Mon 6 Jul 2020
at 14:09
  • msg #623

Re: OOC Thread - 20

Per Kolstrup:
Grant must be hit bad to stop doing his job.

Just so it's clear, an obvious factor (when viewing the situation IC) in why Reggie didn't immediately provide medical attention to Varis and asked for help in stripping off his gear, was that Reggie was clearly exhausted from pulling Varis all of the way into cover. Reggie isn't particularly strong and the effort with a wounded arm was exhausting so that needed to be reflected IC.

Fusilier:
Grant has been hit once. He was bent over at the time and dragging Varis. The round hit him side on, at the waist, tearing through a layer of Kevlar without making contact with his body, until it exited and then went through his right arm.

He can manage pulling Varis the rest of the way, driven by adrenaline (and maybe duty), but that's it. The strain and pain will be too much.

I just wanted to clarify that it wasn't that he chose to stop doing his job, just in case he gets accused of slacking off later. :)
Per Kolstrup
player, 1284 posts
Oversergent (Den)
Raellus
Mon 6 Jul 2020
at 15:17
  • msg #624

Re: OOC Thread - 20

In reply to Reggie Grant (msg # 600):

NP. I figured it was due to Grant's wounds but Per didn't know that he'd been hit.

-
Reggie Grant
player, 265 posts
Refugee Medic
Mon 6 Jul 2020
at 15:32
  • msg #625

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 624):

Superb - just wanted to double check. I think that his arm is bleeding quite badly from what Fuse has told me but then he has Varis' blood over him as well so it might be quite hard to tell.

Ta,

Andy
Per Kolstrup
player, 1285 posts
Oversergent (Den)
Raellus
Mon 6 Jul 2020
at 19:11
  • msg #626

Re: OOC Thread - 20


Fuse, will hidden posts be revealed when the scenario is resolved?

-
Fusilier
GM, 7274 posts
Your Guide
Mon 6 Jul 2020
at 19:26
  • msg #627

Re: OOC Thread - 20

Yeah, no problem with that.

@all - no more IC posts please. All rolls are done.
Fusilier
GM, 7279 posts
Your Guide
Sat 11 Jul 2020
at 03:58
  • msg #628

Re: OOC Thread - 20

Just a reminder that everyone docks their ammo fired, bandages used, grenades thrown, all that stuff.
Michael Kessler
player, 2065 posts
Hauptmann (Ger)
udxr226
Sun 12 Jul 2020
at 06:54
  • msg #629

Re: OOC Thread - 20

I’m sorry if anyone thinks Kessler’s made the wrong decision here. For those who weren’t in the game at the time (or may have forgotten as it was over two years ago) Kessler has met this man before, at the fighting at the Twins, when the Pole intervened on Kessler’s behalf to save him (Kessler) from being killed or captured by Warmia. So Kessler owes him.

If anyone wants the full story it’s in Chapter 17, around Msg 648.
Henry 'Hank' Voight
player, 431 posts
Call Sign: Devil Dog-02
Corkman
Sun 12 Jul 2020
at 16:10
  • msg #630

Re: OOC Thread - 20

Michael Kessler:
I’m sorry if anyone thinks Kessler’s made the wrong decision here. For those who weren’t in the game at the time (or may have forgotten as it was over two years ago) Kessler has met this man before, at the fighting at the Twins, when the Pole intervened on Kessler’s behalf to save him (Kessler) from being killed or captured by Warmia. So Kessler owes him.

If anyone wants the full story it’s in Chapter 17, around Msg 648.

Calls been made.  No complaints here.  We've got people down and strewn all about the field.  I think that's the priority now.
Michael Kessler
player, 2066 posts
Hauptmann (Ger)
udxr226
Sun 12 Jul 2020
at 16:23
  • msg #631

Re: OOC Thread - 20

In reply to Henry 'Hank' Voight (msg # 630):

Cool.

I should have probably expressed myself better earlier as well - to be clear, I'm not just letting them go because Kessler owes the guy, I'm doing it because it seemed like the best option to avoid incurring even more casualties. For sure we could have pressed the attack, but then we would have risked more dead / wounded. So as you say, a matter of priorities.
This message was last edited by the player at 16:24, Sun 12 July 2020.
Michael Kessler
player, 2067 posts
Hauptmann (Ger)
udxr226
Mon 13 Jul 2020
at 09:20
  • msg #632

Re: OOC Thread - 20

@All, Kessler has the opportunity to arrange an exchange of our prisoner for an unknown person being held prisoner by WA.

On the plus side, we’d be liberating someone from WA captivity and they may be able to give us useful information on the group that we don’t already possess.

On the downside, we still haven’t confirmed the prisoner’s ID so it’s possible he may be one of WA’s leaders, most likely the Tinkerer (there should be the possibility of ID’ing him before any handover (via Marta) so it is possible we could agree a handover and then renege on it but that might cause complications for WA’s prisoner, so it’s not really an option I’m keen on).

As a player, I don’t really feel like this is a decision I can make unilaterally - I’d prefer to get your opinions.

What does everyone think?
Per Kolstrup
player, 1288 posts
Oversergent (Den)
Raellus
Mon 13 Jul 2020
at 14:32
  • msg #633

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 632):

I'm good with an exchange. We can torch the underground lab so that, if it is the tinker, he'll have to start tinkering again from scratch.

-
Michael Kessler
player, 2068 posts
Hauptmann (Ger)
udxr226
Mon 13 Jul 2020
at 15:55
  • msg #634

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 633):

Well, one thing's for certain, we definitely won't let him take the piss.

That's a joke. Sorry. I'll get my coat.
This message had punctuation tweaked by the player at 15:55, Mon 13 July 2020.
John Jameson McCarthy
player, 3107 posts
Major (US) Cavalry
Mark101
Mon 13 Jul 2020
at 18:11
  • msg #635

Re: OOC Thread - 20

I'd disagree, we took on the mission to decapitate the WA leadership. So far, we don't know if we've taken out any.

The WA have shown little regard for the life of their own people and if they are willing to do a prisoner exchange then they must be important. Trading someone they want back for an unknown would be unwise in my opinion.

That said, it might give us an easier ride home if we aren't carrying someone they want to get back, but it still seems like a cop out to me when we've pushed so hard and taken so many casualties.

I'm happy to go with the majority though.
Per Kolstrup
player, 1290 posts
Oversergent (Den)
Raellus
Mon 13 Jul 2020
at 18:23
  • msg #636

Re: OOC Thread - 20


I kind of agree with Mark. My first vote is based on some potential meta-knowledge.

If the WA's POW is a new PC, then let's make the deal.

It just occurred to me that this prisoner could be a second pilot and/or Canadian, so Drummer may have something to say about it. Or, it could be the KGB officer we've heard about. Either of these three options might be worth an important WA figure.

But if it's neither a new PC or a Canadian pilot (or KGB operative), then Mark is probably right. We're probably getting the short end of the stick. That said, I respect Dave's RP'ing decision to pay off a life-debt by making the deal. Honor is important to both of my PC's so, they can respect Kessler's decision too. So, I'm not really changing my vote, I guess, but I think Mark makes a good point.

-
Jose Rodriguez
editor, 564 posts
Spec 4 (US) Infantry
Heffe
Mon 13 Jul 2020
at 18:50
  • msg #637

Re: OOC Thread - 20

I'll add that I generally wouldn't be in favor of a prisoner swap for the same reasons as Mark, but that it's largely going to depend on who the prisoner is in WA's custody. Maybe we can take a vote once we have more info.

As for the ceasefire, it's all good. I will say, JS, that had you not posted to not shoot, Jose would have shot the woman with the scoped rifle, so I guess she lucked out this time. :)

Regarding this entire endeavor, we still don't know what the hell's going on. We know that WA is intentionally duplicitous. We're assuming that the guy in the soviet gear isn't Mazur himself. Where's the gypsy woman? Who's the guy in the bunker? We need more info. If we came all this way, suffered so many casualties, but don't take out the actual leadership, then what was the point? Are we going to have to come back out this way in the spring when Mazur has rebuilt his army?

Just a lot of questions and not a lot of answers at this point.
Ferro
player, 1370 posts
CaporaleMaggior (It)
Jinnysong
Mon 13 Jul 2020
at 19:04
  • msg #638

Re: OOC Thread - 20

I'm okay with a trade. I think freeing somebody is one thing that has precedence over the mission objective... which we've partially succeeded at.
Per Kolstrup
player, 1291 posts
Oversergent (Den)
Raellus
Mon 13 Jul 2020
at 21:27
  • msg #639

Re: OOC Thread - 20


Updated casualty report from combat actions on the east side of lagoon (first count posted on April 23rd):

Warmia Awakening & Associates:

Confirmed KIA: 38 + 3 (farmhouse & environs) + 1 near BTR wreck + 2 in the woods north of the Kremlin
EPW: 1 (The Tinkerer?)
Probable KIA and/or WIA: 10*

*3 of these pending confirmation by Ferro/Rodriguez.

This count does not include any enemy downed by the Canadians that Mad Dogs did not witness first-hand (for example, the enemy in the mortar cottage). And the BTR's KPV/coax might have gotten a few more that were behind cover (results not visible).

Mad Dog & Associates Casualties:

KIA: 1 (Price)
WIA: 10
Slight: Kolstrup, Fraser, Rodriguez
Slight-Serious: Ferro, Krysia, Walsh, Grant
Serious-Critical: Aleks, Varis, JJM


I'm sorry if I missed anyone. It was not intentional.

-
This message was last edited by the player at 23:12, Mon 13 July 2020.
Fusilier
GM, 7284 posts
Your Guide
Mon 13 Jul 2020
at 21:53
  • msg #640

Re: OOC Thread - 20

Per Kolstrup:
*Since Ferro and Jose's turns were hidden...


Hidden parts have been opened up. I think I got them all.
Michael Kessler
player, 2070 posts
Hauptmann (Ger)
udxr226
Mon 13 Jul 2020
at 22:47
  • msg #641

Re: OOC Thread - 20

Thanks guys, of those who spoke it looked to me like more or less a tie so I've gone with the option of taking the trade. I hope everyone's cool with that.
Per Kolstrup
player, 1292 posts
Oversergent (Den)
Raellus
Mon 13 Jul 2020
at 23:03
  • msg #642

Re: OOC Thread - 20

Fusilier:
Hidden parts have been opened up. I think I got them all.


Thanks. That gives us 3 more probables.

-
Michael Kessler
player, 2071 posts
Hauptmann (Ger)
udxr226
Mon 13 Jul 2020
at 23:07
  • msg #643

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 642):

I think you can add 1 confirmed as well - Kessler's squad killed two, the child soldier and the guy in the grey sweater / flak jacket combo (Fuse confirmed the latter was KIA in a PM)
Per Kolstrup
player, 1293 posts
Oversergent (Den)
Raellus
Mon 13 Jul 2020
at 23:14
  • msg #644

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 643):

Roger that. One more added to the CKIA list. That makes 42, by my count.

-
Fusilier
GM, 7286 posts
Your Guide
Mon 13 Jul 2020
at 23:21
  • msg #645

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 644):

Yeah and that's a significant number. Not just that, but it includes at least one of the top figures, and maybe more if you do some additional body identification... hint hint.

The numbers also includes Mazur's elite; Bandito's gang. I'm not sure if I mentioned this already, but those guys on horseback where his shock troops, and were supposed to play (in my mind) an important part of the battle. Instead they got wiped out in five seconds before making any contribution.

So it doesn't look like you nabbed the prize man himself, but I most definitely wouldn't consider the OP a failure.
This message was last edited by the GM at 23:22, Mon 13 July 2020.
Per Kolstrup
player, 1294 posts
Oversergent (Den)
Raellus
Tue 14 Jul 2020
at 00:57
  • msg #646

Re: OOC Thread - 20


Ferro or Jose, just out of curiosity, can you confirm how many bandits you killed in this last engagement?

-
Ferro
player, 1372 posts
CaporaleMaggior (It)
Jinnysong
Tue 14 Jul 2020
at 03:01
  • msg #647

Re: OOC Thread - 20

I think it was 4.
Jose Rodriguez
editor, 565 posts
Spec 4 (US) Infantry
Heffe
Tue 14 Jul 2020
at 07:23
  • msg #648

Re: OOC Thread - 20

My read was only 2 confirmed with one probable. Ferro put in all the work on this one.
Michael Kessler
player, 2072 posts
Hauptmann (Ger)
udxr226
Tue 14 Jul 2020
at 11:50
  • msg #649

Re: OOC Thread - 20

We should maybe start to think about our exit strategy.

If we continue to press the attack that’s going to delay getting the seriously wounded to medical treatment, which could have potentially fatal consequences (this, for me, is a key point). On a meta level that also sidelines players - Rae has only been able to post once or twice for Babicevs since he was hit.

While it’s still to be inventoried, there’s possibly a reasonable haul of loot at the bandit camp, which represents material success. And whatever way you look at it, we’ve done some serious damage even if we haven’t got the head guy.

It’s possible that we’ve seriously weakened Warmia. but it’s equally possible that they can draw on more reinforcements, which we can’t. We have the edge in quality but quantity will eventually come into it, especially as our strength has already been reduced. Not to mention we don’t have an infinite supply of ammunition (we must be running low on frag grenades by now). And several of our unwounded are not combat specialists (Anna, Marta, Andropov).

If the BTR can no longer ‘swim’ we may have to go overland - I’d rather do that before we deplete our resources further against WA in case we have to fight our way back.

Therefore I’m inclined to think that we should start thinking about withdrawing. Pressing on seems to me to be a pretty big gamble that could have a heavy cost.
Per Kolstrup
player, 1296 posts
Oversergent (Den)
Raellus
Tue 14 Jul 2020
at 16:14
  • msg #650

Re: OOC Thread - 20


I agree. We need to withdraw. The Mad Dogs have close to a 100% casualty rate. IRL, such a unit would be designated compact ineffective and pulled out of the line ASAP.

By the same token, we've rendered the WA combat ineffective.

According to our intel, there were approx 50 WA fighters, the hard core, near Suchacz. We've killed nearly 50 over the course of this battle and likely wounded half-a-dozen more. We know that we've eliminated Mazur's elite mounted "Banditos". We killed one top lieutenant- the African-American woman- for sure (Bandito probably counts too). Fuse has hinted that we should try to ID the other bodies (that we haven't had a chance to yet)- essentially revealing that a third top lieutenant has been made a casualty as well. A half-dozen or so WA fighters are about to be disarmed. We've captured some of WA's food stores. We've destroyed or are about to destroy many of their shelters. Winter has just begun. The WA survivors are going to have to contend with hunger and exposure, at the very least. It's doubtful that Mazur can rebuild during this harsh season. If he even can, it'll be many months before WA can threaten Gdansk or its environs.

If we return to KR, we can set them up to defend themselves with some of the weapons & ammo we've captured. I doubt that the scattered small bands of surviving WA will be able to cause much trouble for the Polish Cav or the Island community.

Although I hate to leave Mazur alive, we no longer have the resources necessary to complete that particular mission objective. Trying to do so under the circumstances would be imprudent, IG, and unrealistic on a meta level.

I recommend that we quickly gather what loot we can, destroy the rest, regroup at the farmstead, set up a basic defense, count the cost, take stock of our remaining resources, conduct repairs on the BTR, and prepare to head back to Gdansk ASAP.

In short, let's get the hell out of here.

-
This message was last edited by the player at 16:48, Tue 14 July 2020.
Jose Rodriguez
editor, 566 posts
Spec 4 (US) Infantry
Heffe
Tue 14 Jul 2020
at 18:48
  • msg #651

Re: OOC Thread - 20

I concur with what's been said already. Sad to leave Mazur alive, but thems the breaks, as they say. Maybe we'll get another chance in the spring.

In order of priority, I'd say we gather bodies for ID (let's make sure Marta is involved), loot weapons and ammo, any other amber/currency we find, and then load up as much food/other supplies as we can carry. I definitely like the idea of burning the rest. A few folks should probably stand guard while we're doing this as well just to be safe. If we can avoid wasting manpower on setting up defenses at the farmhouse and just make the prisoner trade as quickly as possible, I think that's preferable.

If the BTR is still capable of travel without risking components, we can always stop to try and fix her later depending on what all she needs. Whatever remains of WA clearly knows where we are, and who knows who else might be around. There's been a lot of shooting in the last 24 hours to draw in all kinds of undesirables.
Henry 'Hank' Voight
player, 435 posts
Call Sign: Devil Dog-02
Corkman
Tue 14 Jul 2020
at 18:54
  • msg #652

Re: OOC Thread - 20

Loot & scoot seems legit after what we just went through.

We're going to be trading off the 'Doctor' that I have handcuffed, correct?
Jose Rodriguez
editor, 568 posts
Spec 4 (US) Infantry
Heffe
Tue 14 Jul 2020
at 19:05
  • msg #653

Re: OOC Thread - 20

In reply to Henry 'Hank' Voight (msg # 652):

That's the assumption, yeah. We don't have any other POWs at the moment, unless Marta has been doing an excellent job fooling us this entire time.
Fusilier
GM, 7288 posts
Your Guide
Tue 14 Jul 2020
at 22:46
  • msg #654

Re: OOC Thread - 20

Ok I moved things ahead but not by too much. Kessler's group has just arrived.

Please take notice of where individual people are located and where your PC is, so conversations aren't all happening in the same place.
Jan Czerny
player, 912 posts
Sergent-Chef FFL
Mahatatain
Tue 14 Jul 2020
at 23:48
  • msg #655

Re: OOC Thread - 20

Sorry for my lack of posting - snowed with work and RL.

Am catching up and hope to post tomorrow.

Apologies.

Andy
Michael Kessler
player, 2075 posts
Hauptmann (Ger)
udxr226
Wed 15 Jul 2020
at 11:59
  • msg #656

Re: OOC Thread - 20

If anyone wants to follow Kessler in to the kitchen and put their tuppence worth in IC feel free.

Otherwise Kessler will call an O group later so everyone can be involved.
Jose Rodriguez
editor, 569 posts
Spec 4 (US) Infantry
Heffe
Wed 15 Jul 2020
at 17:26
  • msg #657

Re: OOC Thread - 20

Some thoughts about how to proceed along with a potential task list for now until the prisoner trade:

First, if anyone has a radio, someone should probably call Reggie in to treat the major if he's not still preoccupied with Varis in Der Krok

Next, here's a potential task list just for ease of reference since there are so many of us and a lot of things to get done.

Possible task list:
Voight and Walsh - Prisoner detail
Babicevs, Alex, and JJM - Don't die
Andropov - Some initial maintenance on the Krok?
Grant - Helping with wounded
Marta and Krysia - Body identification
Fischer - Overwatch in Krok
O'Brien - Working with the Canadians on provisions, and after to prepare anything we leave behind to burn
Gustek - Assist with wounded in the Krok
Canadians - Collect provisions and provide security detail

If I missed any tasks or people, my apologies, and if anyone doesn't like the possible task above for their character, just speak up. That leaves Kolstrup, Rodriguez, Ferro, Kessler, Czerny and Anna by my count. At least one of us should probably go with Krysia and Marta to help ID some bodies. Other options include helping with collecting loot/provisions, taking inventory of what we've collected, and helping with camp security.

Thoughts?
Per Kolstrup
player, 1297 posts
Oversergent (Den)
Raellus
Wed 15 Jul 2020
at 17:50
  • msg #658

Re: OOC Thread - 20


I like that list, Heffe. My only concern is dispersing our strength. We have a habit, as a unit, of splitting up into smaller groups in the face of superior enemy numbers. This violates pretty much every military maxim from Clauswitz to Sun Tzu. I recommend that we not split up into more than two sub-groups, and I think that might even be pushing it under the current circumstances.

Do we want to move the BTR into the farm courtyard?

-
Henry 'Hank' Voight
player, 437 posts
Call Sign: Devil Dog-02
Corkman
Wed 15 Jul 2020
at 18:21
  • msg #659

Re: OOC Thread - 20

In reply to Jose Rodriguez (msg # 657):
First, if anyone has a radio, someone should probably call Reggie in to treat the major if he's not still preoccupied with Varis in Der Krok

Voight did make a transmission the the Major was down when Walsh called him up to the house
Michael Kessler
player, 2076 posts
Hauptmann (Ger)
udxr226
Wed 15 Jul 2020
at 19:03
  • msg #660

Re: OOC Thread - 20

With regards splitting up, I’m inclined to think that the best solution to that is to try and wrap things up at the farmhouse (chiefly ID’ing bodies and grabbing anything in the bunker that looks to be of interest) as quickly as we can and then have everyone move to the bandit camp for as long as it takes to finish looting it requisitioning their supplies.

I’ll probably have Kessler have a go at interrogating the prisoner before the exchange. That will free up Voight to do something else if he wants (Walsh will seek medical treatment). My main reason for sending two of them initially was in case the prisoner had got loose in the interim - I didn’t think it was a good idea to just send one person.

With regards grabbing anything of interest in the bunker, I’d planned to have Kessler grab the various papers and what not to pore through later. I presume no one wants to bring the piss jars with us?

With regards moving the BTR, maybe we could park it at the gate?
Jose Rodriguez
editor, 570 posts
Spec 4 (US) Infantry
Heffe
Wed 15 Jul 2020
at 19:21
  • msg #661

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 658):

Understood about splitting our strength. Thankfully, I don't think we really have more than 3 groups/locations needed, maximum (prisoner detail, medical needs, inventory, repair work, and security can all happen at the same location). We have the farmhouse, looting/burning mainly at the main bandit camp, and IDing bodies (which is kind of all over the place). And as Dave said, only 2 groups would be needed if we wrap things up at the farmhouse quickly and transition to the bandit camp for looting.

And we have what, 2 hours before the prisoner detail? That feels like it should be enough time. The trickiest part may be IDing bodies, since the bodies are all fairly spread out at this point. I would think we send a beefier security group with Marta and Krysia just to be safe, and maximize using the Canadians for the main group security in the camp.
Ferro
player, 1373 posts
CaporaleMaggior (It)
Jinnysong
Wed 15 Jul 2020
at 19:56
  • msg #662

Re: OOC Thread - 20

Have O'Brien drop a large demolition charge down into the bunker hatch to destroy anything we aren't taking topside. He found a booby trap in the container already so hopefully he should be soon finished with the Canadians and free.

And burn the Kremlin down (for good this time).
This message was last edited by the player at 19:56, Wed 15 July 2020.
Henry 'Hank' Voight
player, 438 posts
Call Sign: Devil Dog-02
Corkman
Thu 16 Jul 2020
at 01:50
  • msg #663

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 660):
If given the option, Hank will choose to go with Kessler and the POW.  He'll follow whatever direction you send him.
This message was last edited by the player at 01:50, Thu 16 July 2020.
Tomasz Andropov
player, 290 posts
Pvt (USSR) Mechanic
Mark101
Thu 16 Jul 2020
at 08:26
  • msg #664

Re: OOC Thread - 20

Tom's good with doing maintenance om the Krok if people are OK with that.
Henry 'Hank' Voight
player, 441 posts
Call Sign: Devil Dog-02
Corkman
Thu 16 Jul 2020
at 15:26
  • msg #665

Re: OOC Thread - 20

We posted within two minutes of each other if you want the radio and the cuff keys?
Per Kolstrup
player, 1299 posts
Oversergent (Den)
Raellus
Thu 16 Jul 2020
at 15:27
  • msg #666

Re: OOC Thread - 20

Kessler:
As he had a habit of doing, he starts to tick things off on the fingers of his left hand. “Let’s get Krysia and Marta to have a look at the fresh bodies. And our prisoner. See if they recognise any of them. Per, can you organise that? Maybe best if you go with them, as security.” If Kessler has just had a field promotion then there’s probably one heading Kolstrup’s way as well.


I have a question that I think fits better here than in the IC. Does Kessler mean all of the more recent bodies (ie including the half-dozen WA KIA between the wrecked BTR and the forest north of the Kremlin) or just the ones around the farmhouse?

-
Michael Kessler
player, 2078 posts
Hauptmann (Ger)
udxr226
Thu 16 Jul 2020
at 15:43
  • msg #667

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 666):

Just the ones around the farmhouse. He's willing to take the risk that none of the ones with KLMK guy were likely to be from the leadership cadre.

If Fuse will go for it maybe we can say Marta went with whoever went to retrieve the Barrett, which takes care of the sniper?
Marta Nalecz
player, 23 posts
Sat 18 Jul 2020
at 20:26
  • msg #668

Re: OOC Thread - 20

Rae, I missed one of the bodies - will get on to it later tonight.

(Am really just trying to drag out the suspense...)
Ferro
player, 1376 posts
CaporaleMaggior (It)
Jinnysong
Sat 18 Jul 2020
at 23:10
  • msg #669

Re: OOC Thread - 20

Regarding the latest body identification was there ever a list published that covered all the named targets? I know we knew some of them but I mean all.
Fusilier
GM, 7290 posts
Your Guide
Sun 19 Jul 2020
at 14:28
  • msg #670

Re: OOC Thread - 20

No there wasn't. This is new info.
Varis Babicevs
editor, 2044 posts
Sgt (Latvia)
Raellus
Sun 19 Jul 2020
at 18:08
  • msg #671

Re: OOC Thread - 20


Hey Rodriguez, Ferro, Grant, and Andropov, you all have an opportunity to become blood brother/sister to Varis Babicevs!

Since I anticipate high demand for this honor, I propose an essay contest to determine the lucky blood donor.

500 words on words on what Varis Babicevs means to you.

-
Tomasz Andropov
player, 291 posts
Pvt (USSR) Mechanic
Mark101
Sun 19 Jul 2020
at 19:45
  • msg #672

Re: OOC Thread - 20

Tom'll do it if nobody else wants to.
Varis Babicevs
editor, 2045 posts
Sgt (Latvia)
Raellus
Sun 19 Jul 2020
at 19:48
  • msg #673

Re: OOC Thread - 20

Tomasz Andropov:
Tom'll do it if nobody else wants to.


That's only 8 words. ;)

-
Tomasz Andropov
player, 292 posts
Pvt (USSR) Mechanic
Mark101
Sun 19 Jul 2020
at 20:05
  • msg #674

Re: OOC Thread - 20

That's all you're getting, Tom is taciturn...
Michael Kessler
player, 2081 posts
Hauptmann (Ger)
udxr226
Sun 19 Jul 2020
at 21:07
  • msg #675

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 671):

If only Kessler had been the right blood group. That one could have run and run.
Jose Rodriguez
editor, 573 posts
Spec 4 (US) Infantry
Heffe
Mon 20 Jul 2020
at 07:52
  • msg #676

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 671):

If Jose is a match, he’d be up for it for Varis, Alex or the Major. It’ll give him something to do after the farmhouse search.

Still not 500 words, but it’s a start. :P
Michael Kessler
player, 2085 posts
Hauptmann (Ger)
udxr226
Mon 20 Jul 2020
at 13:14
  • msg #677

Re: OOC Thread - 20

It seemed to make sense to split Kessler's post into two parts.

WRT the blood transfusion, I'm not ignoring it but as far as I know it hasn't been brought to Kessler's attention IC as yet. When it is he will ask if it can wait until we get to the main camp, but will defer to Grant's recommendation.
Jose Rodriguez
editor, 575 posts
Spec 4 (US) Infantry
Heffe
Tue 21 Jul 2020
at 04:10
  • msg #678

Re: OOC Thread - 20

Quick reminder that blood types have their own page and are available in the wiki. :)
Michael Kessler
player, 2089 posts
Hauptmann (Ger)
udxr226
Tue 21 Jul 2020
at 14:59
  • msg #679

Re: OOC Thread - 20

Did anyone ever grab one of the stick weapons that they had when they came at the BTR?
Jose Rodriguez
editor, 576 posts
Spec 4 (US) Infantry
Heffe
Tue 21 Jul 2020
at 17:17
  • msg #680

Re: OOC Thread - 20

I believe we investigated them at one point and found the insides of a landmine attached to the stick, but I don't think we carried back an example with us.
Ferro
player, 1377 posts
CaporaleMaggior (It)
Jinnysong
Tue 21 Jul 2020
at 17:51
  • msg #681

Re: OOC Thread - 20

I think we need the Canadians to run O'Brien over to the farm. We can burn the buildings easy but the bunker is a metal shell with not much in it that's going to burn. I think it needs to be blasted.
Per Kolstrup
player, 1306 posts
Oversergent (Den)
Raellus
Tue 21 Jul 2020
at 18:13
  • msg #682

Re: OOC Thread - 20

Ferro:
I think we need the Canadians to run O'Brien over to the farm. We can burn the buildings easy but the bunker is a metal shell with not much in it that's going to burn. I think it needs to be blasted.


Agreed. Even a relatively small charge should do the trick.

-
Michael Kessler
player, 2090 posts
Hauptmann (Ger)
udxr226
Tue 21 Jul 2020
at 18:45
  • msg #683

Re: OOC Thread - 20

Right. I was trying to avoid anyone moving between the two groups (other than when we pull out) but I think the Agro is still at the farmhouse so I'll have Kessler send the Argo to fetch O'Brien. Czerny can go with them to ride shotdown.
Tomasz Andropov
player, 296 posts
Pvt (USSR) Mechanic
Mark101
Wed 22 Jul 2020
at 09:24
  • msg #684

Re: OOC Thread - 20

I apologise to everyone for my post but sometimes the fruit hangs so low it just has to be plucked.

https://www.bing.com/videos/se...outube&FORM=VDRE
This message was last edited by the player at 09:25, Wed 22 July 2020.
Michael Kessler
player, 2093 posts
Hauptmann (Ger)
udxr226
Wed 22 Jul 2020
at 13:32
  • msg #685

Re: OOC Thread - 20

Tony Hancock...showing your age!

As best as I can recall we never searched the top floor of the Kremlin. I also think we should get some of the Poles to take a look at the artwork in the ‘treasure’ room just in case any of it is valuable (either literally or culturally) before we move on. Anyone want their PC to be involved in any of that?
Ferro
player, 1379 posts
CaporaleMaggior (It)
Jinnysong
Thu 23 Jul 2020
at 00:33
  • msg #686

Re: OOC Thread - 20

I'll do it. I tried to rope in Jose too but no worries if you don't want Heffe.
This message was last edited by the player at 00:36, Thu 23 July 2020.
Michael Kessler
player, 2095 posts
Hauptmann (Ger)
udxr226
Fri 24 Jul 2020
at 08:44
  • msg #687

Re: OOC Thread - 20

OK, how does this look for finishing off what needs to be done at the camp? (Apologies if I missed anyone)

Treasure Party
Ferro
Rodriguez
Krysia
Marta

Work Party
Walsh
Czerny
Anna

Security Party
Kolstrup
Voight
O’Brien

BTR crew / wounded
Fischer
Andropov
Grant
McCarthy
Babicevs
Aleksandr

Floating
Kessler

TBA
Gustek (?) - If he’s fit enough he can go in the work party but I’m not sure if he’ll manage that given he’s been donating blood?

That gives a minimum of three people to move supplies (presuming Anna will cooperate). Kessler will also give a hand if he’s not needed in the Kremlin
Marta Nalecz
player, 27 posts
Fri 24 Jul 2020
at 10:47
  • msg #688

Re: OOC Thread - 20

Part of Marta's post is inspired by Eric Bogle / the Pogues

https://www.youtube.com/watch?v=cZqN1glz4JY

(Around about 3 mins 35 secs in)
This message was last edited by the player at 10:48, Fri 24 July 2020.
Henry 'Hank' Voight
player, 445 posts
Call Sign: Devil Dog-02
Corkman
Fri 24 Jul 2020
at 12:57
  • msg #689

Re: OOC Thread - 20

I'm OK with security
Ferro
player, 1380 posts
CaporaleMaggior (It)
Jinnysong
Fri 24 Jul 2020
at 20:27
  • msg #690

Re: OOC Thread - 20

That looks good to me.

My only question is time. Are we rushing this? I realize we have to stay around for Kessler's meeting, but should we do that where we are? It keeps us a constant target. What about hurrying things and moving to a more secure location to wait out the remaining time?
Michael Kessler
player, 2097 posts
Hauptmann (Ger)
udxr226
Fri 24 Jul 2020
at 21:41
  • msg #691

Re: OOC Thread - 20

In reply to Ferro (msg # 690):

I'm not sure we have that much time left anyway. Kessler arranged the meet for 2 hours after he parted company with the bandit. We arrived back at the farmhouse at 0930 (msg 319) so figure we must have left the bandit about 0915 / 0920. It's now 1025 (msg 375) so we only have about 45 minutes left to grab what we want to grab and get in to position for the exchange. I don't think we're going to have a huge amount of surplus time?
Ferro
player, 1382 posts
CaporaleMaggior (It)
Jinnysong
Fri 24 Jul 2020
at 21:42
  • msg #692

Re: OOC Thread - 20

You're right. I should have checked the time.
Per Kolstrup
player, 1310 posts
Oversergent (Den)
Raellus
Fri 24 Jul 2020
at 22:38
  • msg #693

Re: OOC Thread - 20


I think we should use the wagon, if we can- at least until we arrive back at the lagoon. With our stretcher cases occupying the interior of the BTR, and the able bodied riding on the top deck, we don't have much space to work with. Der Krok is soon going to resemble a third-world bus.



We'll still have to figure out how to get everyone/everything across when we get there, but for now it'll be helpful to have the trailer.

-
Michael Kessler
player, 2099 posts
Hauptmann (Ger)
udxr226
Fri 24 Jul 2020
at 22:49
  • msg #694

Re: OOC Thread - 20

Per Kolstrup:
I think we should use the wagon, if we can- at least until we arrive back at the lagoon.

I totally agree. It's a good idea.
Ferro
player, 1383 posts
CaporaleMaggior (It)
Jinnysong
Fri 24 Jul 2020
at 22:50
  • msg #695

Re: OOC Thread - 20

This might be a stupid idea but... we have many empty jerry cans. The Canadians do too. When it comes time to cross could we fasten them to the sides and bottom of the wagon to make it float? I mean it just has to have some buoyancy as it gets dragged through the water from one riverbank to the other.
Michael Kessler
player, 2100 posts
Hauptmann (Ger)
udxr226
Sat 25 Jul 2020
at 06:31
  • msg #696

Re: OOC Thread - 20

In reply to Ferro (msg # 695):

We can try that. I'm also hoping that we might also be able to find a boat or a raft or something when we get to the shore.
Fusilier
GM, 7295 posts
Your Guide
Mon 27 Jul 2020
at 23:49
  • msg #697

Re: OOC Thread - 20

I'm going to need another day before the next turn will be up/

Never mind.
This message was last edited by the GM at 02:31, Tue 28 July 2020.
Michael Kessler
player, 2103 posts
Hauptmann (Ger)
udxr226
Wed 29 Jul 2020
at 15:09
  • msg #698

Re: OOC Thread - 20

@All, I've put some possible exfil options across the lagoon on the map (titled, highly imaginatively, the short way, the long way, and the really long way. You might have to zoom in a bit to find the short way).

The long way cuts right across the lagoon so should avoid contact with anyone but it's approx 12 km so it's quite a ways across water so not sure how wise that might be

The short way is effectively the way we came so we have a bit of overland travel, including passing close to a Polish Cavalry outpost.

The really long way stays close to land throughout. That way if we get into trouble we can make for land but we might not make it (land) and people onshore can probably shoot at us if they want.

I'm inclined to think the short way is the best way - what do you think?
Ferro
player, 1384 posts
CaporaleMaggior (It)
Jinnysong
Wed 29 Jul 2020
at 16:52
  • msg #699

Re: OOC Thread - 20

Toss up between the Short Way and the Very Long Way.

Against the Long Way. Seems too risky to go that far from shore.
Jose Rodriguez
editor, 580 posts
Spec 4 (US) Infantry
Heffe
Wed 29 Jul 2020
at 18:48
  • msg #700

Re: OOC Thread - 20

I'd be in favor of the short way. No need to risk a drowning when we're already so beat up.
Varis Babicevs
editor, 2048 posts
Sgt (Latvia)
Raellus
Wed 29 Jul 2020
at 19:10
  • msg #701

Re: OOC Thread - 20


I'm going to ignore Supertramp on this one and vote for the short way home.

-
Michael Kessler
player, 2104 posts
Hauptmann (Ger)
udxr226
Wed 29 Jul 2020
at 20:16
  • msg #702

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 701):

Well, we might make breakfast in Gdansk...

@All, sounds like the short way is preferred. Looking at the map again I moved the line closer to the lagoon to save a bit of mileage.
Dan Pike
player, 1 post
Spec 4 (US) Infantry
Sellanraa
Thu 30 Jul 2020
at 11:38
  • msg #703

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 698):

So firstly, now that I'm theoretically in the game, I guess I might as well ask all of you the answer to this question: where do I see the maps?  I see a thread in the game menu with only 2 maps and then there's a thread labeled "Notice: Intel, Maps, Comms, & Compound Info (group 1)" that doesn't have any new posts since November of 2019.  I'm not sure if I'm missing some access permissions or if I'm just not seeing it.

Second, no idea if introductions are expected, and ignore if you don't care obviously, but...

Hello!  My real name is Connor.  I'm an American history teacher at a private school here in Louisville, KY USA.  Strangely, I focused on early medieval central Asian history (primarily pre-Mongol Turks), but just kind of fell into the job I've now had for maybe 13 years now when I decided a PhD felt foolish in the economic and academic climate of the time.  I'm closing in on 41 in a couple weeks.  Got into gaming before I even hit middle school with TMNT/Heroes Unlimited and quickly was introduced to AD&D 1st ed and T2K maybe in 6th grade by some friends in Rockford, IL.  However, I grew up playing a lot of weird, and often noisy, music so at a certain point in high school gaming increasingly had to take a back seat.  It was hard to stay committed to a group for a long time because of practices, shows, and occasional touring.

I haven't really played T2K since 1996 or 1997 maybe when I was 17 or so playing with a handful of older folks here before I went off to UW-Madison, so the rules are quite fuzzy (on top of trying to figure out the RPOL interface!).  As I've moved away from playing in bands as much and doing more stuff alone, I'm not at the whims of others as much and have gotten back into gaming more consistently.  I've been playing a game of Torchbearer with a great group over voice chat for about three years now, which feels pretty remarkable until Rae told me you all have been going for maybe 10+ years, which is amazing.  Rae invited me to the fold about two months ago and I've just sort of slowly been making the character and having back and forth while Fusilier figured out how to integrate me.

I'm thankful that you all seem patient, because yeah - I have a lot to figure out!
Per Kolstrup
player, 1312 posts
Oversergent (Den)
Raellus
Thu 30 Jul 2020
at 14:37
  • msg #704

Re: OOC Thread - 20


Welcome aboard Dan/Connor!

The campaign map is linked in the very first post in the Intel, Maps, Comms Thread.

I think you're going to enjoy it here.

-
This message was last edited by the player at 14:38, Thu 30 July 2020.
Jose Rodriguez
editor, 582 posts
Spec 4 (US) Infantry
Heffe
Thu 30 Jul 2020
at 17:03
  • msg #705

Re: OOC Thread - 20

Welcome, Connor!

Happy to see a new/old player. My name's Jeff, and my story sounds much the same as yours - played a lot as a kid, then fell out of gaming for a long time. 39 now with 2 kids, and decided to get back into it a year or two ago. Currently living in Las Vegas, NV, working as a project manager for a large online shoe retailer. Love Louisville - my work actually has a large warehouse down in Shepherdsville and I've had the pleasure of visiting out there a number of times over the years. Awesome city.

As for maps, feel free to check out the Game Wiki (link at the top right of the page when you're in-game). There should be a ton of helpful links in there as well as relevant maps.

*edit - For added clarity, the "game map" is handled on google maps, so there's only links on both the intel thread and in the wiki to the official google map we use.
This message was last edited by a game editor at 18:52, Thu 30 July 2020.
Henry 'Hank' Voight
player, 448 posts
Call Sign: Devil Dog-02
Corkman
Thu 30 Jul 2020
at 18:24
  • msg #706

Re: OOC Thread - 20

Welcome Connor.  I'm in the states as well, NJ specifically & unfortunately.
Best T2K going, You should enjoy yourself!
Michael Kessler
player, 2106 posts
Hauptmann (Ger)
udxr226
Fri 31 Jul 2020
at 09:38
  • msg #707

Re: OOC Thread - 20

Hey Connor, welcome to the game - hope you enjoy it!
Ferro
player, 1387 posts
CaporaleMaggior (It)
Jinnysong
Fri 31 Jul 2020
at 16:07
  • msg #708

Re: OOC Thread - 20

Hi, welcome.
Fusilier
GM, 7298 posts
Your Guide
Fri 31 Jul 2020
at 22:27
  • msg #709

Re: OOC Thread - 20

FYI I'm away and won't be back for 3 days.

You can carry on with dialogue but I won't be able to move the turn forward until I get back.
Henry 'Hank' Voight
player, 450 posts
Call Sign: Devil Dog-02
Corkman
Fri 31 Jul 2020
at 22:31
  • msg #710

Re: OOC Thread - 20

Do we really have a journalist, Private Joker?
Dan Pike
player, 4 posts
Spec 4 (US) Infantry
Sellanraa
Fri 31 Jul 2020
at 22:35
  • msg #711

Re: OOC Thread - 20

In reply to Henry 'Hank' Voight (msg # 710):

Ha, I thought it'd alleviate the pressure I feel to keep up with the military lingo since a lot of that has faded over the years.  Couple that with sort of a casual vibe and no interest in making a typical 'badass' PC, it just sort of made sense to explore.  Hopefully I'll pick up the lingo over time, but I'll still have the excuse of not really having a truly military mindset if I ever miss something important.

HOPEFULLY I'll still be of use to the unit.  See I was about to say 'party', but that just isn't the military mindset.  Patience! :)
Henry 'Hank' Voight
player, 451 posts
Call Sign: Devil Dog-02
Corkman
Fri 31 Jul 2020
at 22:40
  • msg #712

Re: OOC Thread - 20

In reply to Dan Pike (msg # 711):

Play on playa!  Just stating what I thought was the obvious...
Dan Pike
player, 5 posts
Spec 4 (US) Infantry
Sellanraa
Fri 31 Jul 2020
at 22:54
  • msg #713

Re: OOC Thread - 20

In reply to Henry 'Hank' Voight (msg # 712):

Yeah, I'd be lying if it wasn't a bit of an inspiration.  I just love that character's demeanor.  Hoping to capture a bit of the 'laughter in the face of absurd darkness' / sardonic wit vibe.  Usually I just come in with a loose concept and gradually find the place as I temper and adjust based on the dynamic with other characters too.  Nothing is ever set in stone, naturally.
Fusilier
GM, 7300 posts
Your Guide
Sat 1 Aug 2020
at 18:18
  • msg #714

Re: OOC Thread - 20

I actually had a chance to move things forward, so I did, at least a little.
Henry 'Hank' Voight
player, 452 posts
Call Sign: Devil Dog-02
Corkman
Sun 2 Aug 2020
at 11:58
  • msg #715

Re: OOC Thread - 20

Was there a list of the items we captured?
John Jameson McCarthy
player, 3109 posts
Major (US) Cavalry
Mark101
Mon 3 Aug 2020
at 09:52
  • msg #716

Re: OOC Thread - 20

"Sorry, been a bit socially deprived lately.  Name is Dan Pike.  I was a Spec 4 before everything fell apart.  I had been attached to the 8th Infantry, US obviously, but I'm a journalist, whatever function that serves anymore."  I know you didn't ask, but yeah, as you search the pack please don't expose any of my film.  Whether it's any use to me down the road, I'd like to hang onto it.  So...your name is?  How many are we traveling with?  Why..." 

Don't tell them your name Pike!

Welcome aboard.
Michael Kessler
player, 2110 posts
Hauptmann (Ger)
udxr226
Mon 3 Aug 2020
at 09:57
  • msg #717

Re: OOC Thread - 20

John Jameson McCarthy:
Don't tell them your name Pike!

His name is on ze list...
Dan Pike
player, 7 posts
Spec 4 (US) Infantry
Sellanraa
Mon 3 Aug 2020
at 11:45
  • msg #718

Re: OOC Thread - 20

Sorry if my response is late and out of order now.  I'm trying not to respond when I feel rushed in hopes of avoiding too many mistakes, but this is also one of those things that I'm not sure if I should just NOT respond to prevent the jumble, or if a bit of that is just sort of to be expected.  Happy to delete if you all think it doesn't benefit the story or will lead to confusion by messing with the sequence.  It seems like a bit of that is inevitable in a PbP though, so I went ahead and threw the responses out there to multiple posts.
John Jameson McCarthy
player, 3110 posts
Major (US) Cavalry
Mark101
Mon 3 Aug 2020
at 15:49
  • msg #719

Re: OOC Thread - 20

Your response was fine, it's just a pair of old Brits making silly comments.

There's a Brit comedy called Dad's Army about the Home Guard in WW2. There's a young man in the cast called Private Pike.

During the series, the Home Guard take command of the crew of a U Boat. The German Captain makes a list of names of soldiers who treat them slightly badly. When Pike makes a sarky comment the Captain asks for his name and the Home Guard leader, Captain Mainwaring yells out: "Don't tell him your name, Pike!"

I guess that Dad's Army didn't make it across the Pond.
Michael Kessler
player, 2111 posts
Hauptmann (Ger)
udxr226
Mon 3 Aug 2020
at 22:04
  • msg #720

Re: OOC Thread - 20

OK, I’ve crunched some numbers regarding sending the BTR back to Gdansk with the wounded via the island while the others return later in the Humvees and this is what I ended up with.

KR
Kessler
Kolstrup
Ferro
Rodriguez
Pike
Grant
Voight
Anna
Czerny
Andropov

Back to Gdansk
Fischer
McCarthy
Babicevs
Aleksandr
Krysia + Prisoner
O’Brien
Walsh
Gustek
Marta

To expand on that a little

I believe there are ten seats in the Humvees (5 x 2) so my main priority was to try and keep all active PC’s in the KR group while not going over ten characters.

Andropov is in the KR group chiefly so that both of Mark’s PC’s aren’t sidelined by being sent back to Gdansk but also because Kessler told the Canadians they could have help working on the Grizzly so we need a mechanic. That leaves Fischer to drive the BTR.

Walsh and O’Brien are included in the BTR group as additional firepower if needed and also because putting them in the KR group would have meant it exceeded the Humvee’s seating capacity. As Fischer will be driving the BTR one of them can backfill as gunner.

I’ve also put some of the non combatants / semi combatants in the BTR (Gustek and Marta) plus Krysia and her prisoner, who will be dropped off on the island.

I was in two minds about where to put Grant. In the end I put him in the KR group but if people think he should go with the BTR to keep an eye on the wounded we can shift him (my thinking in keeping him with the KR group was chiefly in case anyone in the KR group gets wounded after the BTR has left).

If I’ve missed anyone, sorry. I’ll post IC tomorrow so people have a chance to give feedback.
Jose Rodriguez
editor, 584 posts
Spec 4 (US) Infantry
Heffe
Mon 3 Aug 2020
at 22:24
  • msg #721

Re: OOC Thread - 20

That all looks solid to me - nice job. My only alternative thought would be regarding Marta - she seems to have been played by a player recently (unsure of who) and may still prove useful based on her knowledge of WA. Perhaps we could switch out her and Czerny? If/when Andy gets back, he'd still have Grant in the active group as well.
Per Kolstrup
player, 1314 posts
Oversergent (Den)
Raellus
Tue 4 Aug 2020
at 00:00
  • msg #722

Re: OOC Thread - 20


I understand the reasoning behind splitting the group to get the wounded to Gdansk more quickly but I think we should stick together. I think we may be assuming based on meta knowledge, that the way back is secure. We would have no way of knowing that, nor reason to believe that it's likely.

I say we all go to KR, stay there only long enough to gather the Humvees, report our success (with the caveat that we didn't get Mazur), and try to trade for some fuel. As soon as that business is concluded, we can all head to the Island together.

-
Fusilier
GM, 7301 posts
Your Guide
Tue 4 Aug 2020
at 01:53
  • msg #723

Re: OOC Thread - 20

Fuel updated. Krok has 275km worth of road travel remaining. There's approximately 35km of road (and a little off-road) travel from the current position to the ferry, depending on how you go. And then about 20-25km of road travel to your spot in Gdansk.

I'm not going to update wounded status for Varis, McCarthy, and Aleksandar, right now. That's going to be the norm for serious type injuries. You won't get a recovery date or anything like that until you start to see how they are doing after (if) they're stabilized. It takes some time.

Reminder that everyone (I think) has 1 fatigue level.

There's no list for captured items.

The next turn post is set for tomorrow.
This message was last edited by the GM at 01:54, Tue 04 Aug 2020.
Michael Kessler
player, 2112 posts
Hauptmann (Ger)
udxr226
Tue 4 Aug 2020
at 10:30
  • msg #724

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 722):

My challenge with making for Gdansk as quickly as possible is where it leaves the Canadians. We don’t know for sure that we’ll be able to get fuel at KR and even if we do it’s already been established that their Grizzly is damaged and needs some work (msg 375). If they need maintenance it’s probably preferable to do it in the relatively controlled environment of KR rather than in the field (literally).

It’s probably difficult to make plans until we know what the Canadians’ intentions are but I think it’s questionable whether we would have survived the last battle without their assistance therefore I’m reluctant to leave them in KR with a busted APC and no fuel while we all head for Gdansk (if they’re able to travel with us but unwilling, that’s a little different).
Per Kolstrup
player, 1316 posts
Oversergent (Den)
Raellus
Tue 4 Aug 2020
at 14:28
  • msg #725

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 724):

That all makes sense. How about we send one Humvee along with the BTR and the other remains behind with the Canadians?

-
Michael Kessler
player, 2113 posts
Hauptmann (Ger)
udxr226
Tue 4 Aug 2020
at 14:58
  • msg #726

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 725):

We can, but then if the Canadians don't come with us to Gdansk that leaves one Humvee to make it back on its own, so some of the same arguments apply about the risks to a single vehicle. To be honest, at this point I'm not even sure I trust some of the Canadians not to try and steal the Humvee in those circumstances.

As Fuse has indicated the next turn is imminent I think the best thing at the moment is that we all head to KR together - that's pretty much a given as we need to collect the Humvees - and then we can assess the situation from there dependent on what decisions (if any) the Canadians make. If we can get fuel and their Grizzly is easily repairable they may decide to part ways in which case some of the points made become moot.
Per Kolstrup
player, 1317 posts
Oversergent (Den)
Raellus
Tue 4 Aug 2020
at 16:47
  • msg #727

Re: OOC Thread - 20


Sounds good.

-
Henry 'Hank' Voight
player, 454 posts
Call Sign: Devil Dog-02
Corkman
Wed 5 Aug 2020
at 13:03
  • msg #728

Re: OOC Thread - 20

East coast Storm got us pretty good yesterday. I plan on catching up hopefully tonight Wednesday or tomorrow Thursday.  NPC me if needed to move on.
Jose Rodriguez
editor, 586 posts
Spec 4 (US) Infantry
Heffe
Wed 5 Aug 2020
at 21:36
  • msg #729

Re: OOC Thread - 20

Hey all,

Happy to report that the chapter recap for chapter 20 is now available on the wiki. Some interesting tidbits in there regarding our Canadian friends, a refresher on the notes we found, etc. Feel free to check it out.

Chapter 20 specifically
http://wiki.rpol.net/?id=30566...cember%207th,%202000

All Chapter Recaps
http://wiki.rpol.net/?id=30566...s%20Chapter%20Recaps

The Full Story (for advanced searches)
http://wiki.rpol.net/?id=30566/Full%20story

Let me know if anyone notices any errors or has a request/suggestion.

Thanks!
This message was last edited by a game editor at 21:37, Wed 05 Aug 2020.
Fusilier
GM, 7304 posts
Your Guide
Sat 8 Aug 2020
at 00:47
  • msg #730

Re: OOC Thread - 20

I will have to get that list for Jose and Ferro tomorrow.
Michael Kessler
player, 2116 posts
Hauptmann (Ger)
udxr226
Mon 10 Aug 2020
at 17:14
  • msg #731

Re: OOC Thread - 20

Hah!

18:14, Today: Michael Kessler rolled 1 using 1d20.  Persuasion TN12.
Dan Pike
player, 9 posts
Spec 4 (US) Infantry
Sellanraa
Wed 12 Aug 2020
at 13:38
  • msg #732

Re: OOC Thread - 20

Not sure how many of you may be interested, but seems relevant:

Twilight:2000 new edition is live on Kickstarter:

https://www.kickstarter.com/pr...wiii-that-never-was/
Henry 'Hank' Voight
player, 458 posts
Call Sign: Devil Dog-02
Corkman
Wed 12 Aug 2020
at 13:45
  • msg #733

Re: OOC Thread - 20

Dan Pike:
Not sure how many of you may be interested, but seems relevant:

Twilight:2000 new edition is live on Kickstarter:

https://www.kickstarter.com/pr...wiii-that-never-was/

Just got the email
Fusilier
GM, 7307 posts
Your Guide
Wed 12 Aug 2020
at 20:49
  • msg #734

Re: OOC Thread - 20

List of seized goods coming...
Jose Rodriguez
editor, 590 posts
Spec 4 (US) Infantry
Heffe
Wed 12 Aug 2020
at 21:13
  • msg #735

Re: OOC Thread - 20

In reply to Dan Pike (msg # 732):

Backed it, and pretty happy with what's been shown so far.
Fusilier
GM, 7308 posts
Your Guide
Thu 13 Aug 2020
at 02:00
  • msg #736

Re: OOC Thread - 20

Not every item encountered was picked up, for different reasons, but I think this is fairly accurate for what was taken. If you think there's something missing let me know. It might be... or it might just have been left behind.

Also if you see a weapon that's the same type as to what your PC may have taken, please let me know. It might be a duplicate on my list. I made 2 notes for that, which need confirmation, but I suspect there's probably more examples.

Rations:

Semi-Perishable Food (75% Commercial + 25% Wild): 650x Man/Day Rations (Approx.)
Non-Perishable Food (Military + Government Issue Civilian MRE): 15x Man/Day Rations

Weapons:
(* indicates very poor condition)

1x Smith & Wesson .38cal Revolver
1x Makarov 9mmM Semi-Automatic Pistol (From bunker - maybe already taken?)
1x P08 Luger 9mmP Semi-Automatic Pistol
1x Walther P38 9mmP Semi-Automatic Pistol (Varis?)
2x TT-33 7.62mmT Semi-Automatic Pistol
1x MP5SD 9mmP SMG*
1x M231 5.56mmN SMG*
1x G3 7.62mmN Rifle
2x AKM 7.62mmS Rifle
1x AKM 7.62mmS Rifle*
6x AK-74 5.45mmB Rifle
1x Double Barrel 12ga. Shotgun
1x Unknown Model 7.62mmL Hunting Rifle
1x Unknown Model 7.62mmL Scoped Hunting Rifle
1x Kar98k w/Holosight 7.62mmN Bolt-Action Rifle
1x L16 81mm Mortar (Tube/Bipod/Baseplate Only)
8x 81mm HE Rounds (0 Charge)
4x 81mm HE Rounds
1x Barrett M82 .50cal Anti-Material Rifle*
1x Civilian Flare Pistol
0-50 Rounds of ammunition per weapon

Other:

18x Amber Beads (Most with little holes drilled through them)
20x 15x Silver (Coin-shaped but not actually minted coins)
2x Gold (Coin-shaped but not actually minted coins)
1x Automobile Battery
1x Field Dressing (Pre-war)
10x Gas Mask Replacement Filters (NATO Masks Only)
1x NBCW Suit/Full Set (German)
1x Box w/200rnds 5.45mmB Blank Rounds
Vehicle Parts (BTR Model APC)
2x Lifchik (Pattern 2) Combat Rigging
12x Makeshift Mortar Round Carriers
1x Wheelbarrow (Used to carry loot in)
1x 2L Jug (Bleach)
1x 4L Canister (Solvent - Acetone Maybe)
1x Box of Chalk Sticks
1x 1L Bottle (Vodka)
1x Roll, Duct Tape (3x Uses)
1x Roll, Duct Tape (2x Uses)
1x Kitchen Scale
1x Heavy Duty Staple Gun
1x Metal Tape Measure
1x Can w/Small Pieces of Random Scrap Metal (Aluminum, Tin, Copper, & Steel)
1x Box w/Screws & Nails
4x Clothing Sets (Civilian/Good)
2x Clothing Sets (Civilian/Poor - For Rags)
4x 4hr Candles
1x Windup Alarm Clock
1x Typewriter
1x 1L Jug (Lamp Oil)
1x Box w/Sewing Materials (Thread & Wool)
1x Can w/Scouring Powder
1x Box Rat Poison
1x Gym Bag w/small batteries, hexamine fuel tablets, salt, non-commercial coffee, and an expired box of Kellogg brand cereal bars

From Drummer:

1x Case 7.62mmN Link
1x Case .50cal Link
2x 5kg Sack of Oats
1x Diver's Light w/battery
2x Pack of 20x Cigarettes
This message was last edited by the GM at 01:31, Fri 21 Aug 2020.
Michael Kessler
player, 2118 posts
Hauptmann (Ger)
udxr226
Thu 13 Aug 2020
at 16:15
  • msg #737

Re: OOC Thread - 20

@All, I’d like to offer KR the following, partly as a gift to aid their self defence efforts and also partly as a payment / thank you for looking after the Humvees while we were across the river

1x M231 5.56mmN SMG*
4x AK-74 5.45mmB Rifle
1x Unknown Model 7.62mmL Hunting Rifle

5.45 B – 1 x case (840 rnds)
Whatever 5.56N we managed to loot

The case of ammo would come from the supplies we brought with us (we brought three cases of 5.45B and three cases of 7.62S with us - while I haven’t been counting what we’ve drawn from stores, I am fairly confident we can spare that amount).

 I’ve retained some of the weapons for ourselves - we'll probably use some (e.g. the Barrett) and what we don't want has a cash value as barter in Gdansk.

If anyone thinks I’m being too generous, just say.
Henry 'Hank' Voight
player, 459 posts
Call Sign: Devil Dog-02
Corkman
Thu 13 Aug 2020
at 19:06
  • msg #738

Re: OOC Thread - 20

I have one or two items I will update tonight hopefully
Jose Rodriguez
editor, 591 posts
Spec 4 (US) Infantry
Heffe
Thu 13 Aug 2020
at 19:52
  • msg #739

Re: OOC Thread - 20

If it's okay with everyone, Jose would like to pull one of the remaining AK-74 for his own personal use (replacement for his AK-47). I'd be fine with either donating the AK-47 to KR, trading it away in Gdansk, or holding onto it in case we need another rifle chambered in 7.62.
Ferro
player, 1392 posts
CaporaleMaggior (It)
Jinnysong
Thu 13 Aug 2020
at 20:02
  • msg #740

Re: OOC Thread - 20

I think you should add the NBCW suit/set to the donation. We already have a few so it's not like we need it. And it could be helpful for them when they go digging around for salvage.

Maybe even the shotguns too.
Per Kolstrup
player, 1321 posts
Oversergent (Den)
Raellus
Thu 13 Aug 2020
at 20:14
  • msg #741

Re: OOC Thread - 20


I like the list. I agree with Ferro about the additions of the NBC suit and scatterguns. We've found out the hard way that double-barreled shotguns are not suited to combat.

-
Jose Rodriguez
editor, 592 posts
Spec 4 (US) Infantry
Heffe
Thu 13 Aug 2020
at 22:09
  • msg #742

Re: OOC Thread - 20

I mean, if we ever want to hit up the airport we might need the suits. Just throwing it out there.
Dan Pike
player, 10 posts
Spec 4 (US) Infantry
Sellanraa
Thu 13 Aug 2020
at 22:18
  • msg #743

Re: OOC Thread - 20

If Pike made it over to help with inventory, which looked like may have happened, he'd probably be interested in the typewriter.  Would he be aware of it being among the recovered items?
Michael Kessler
player, 2120 posts
Hauptmann (Ger)
udxr226
Thu 13 Aug 2020
at 22:33
  • msg #744

Re: OOC Thread - 20

I've got no strong feeling either way on the NBC suit, but as Jinny said we already have nine, so one more's probably not going to make that much difference so I'm fine with giving it away if that's what the consensus is. I'm fine with giving them the shotguns as well, and Kessler's included some blank rounds in the offer - I reckonw e can give them 100, which would be half what we grabbed. We can use the rest for training back in Gdansk.

@Heffe, that's cool with me. My only observation would be the 7.62 rounds do more damage than the 5.45 so are you sure you don't want to take an AKM? Your call though man. I think we should mount the AK47 on a wall somewhere when we get back. Kidding. Kind of.

I'm also kind of tempted to have Kessler 'requisition' the G3 just because it's German but as I'm the one that's banged on in the past about trying to standardise ammo as much as possible so we can pass mags between each other I probably shouldn't...

@Connor, Pike was told to help Ferro and Rodriguez so I think it's reasonable that he would have spotted the typewriter. The pen is mightier than the sword...
Per Kolstrup
player, 1322 posts
Oversergent (Den)
Raellus
Thu 13 Aug 2020
at 22:42
  • msg #745

Re: OOC Thread - 20


5.45mm is lighter than 7.62x39. Since Jose has to hump the Polish Piat, he'd probably be grateful for the lighter basic ammo load. IIRC, a few other Mad Dogs also carry 5.45mm weapons.

-
Jose Rodriguez
editor, 593 posts
Spec 4 (US) Infantry
Heffe
Fri 14 Aug 2020
at 00:46
  • msg #746

Re: OOC Thread - 20

Well, you guys made me dig up the old 2.0 infantry weapons guide. Surprisingly, pretty much every version of the AK in that book does 3 damage (47, 74, AKM, etc). I then checked Paul's site and it looks like he has the heavier rounds listed as 4 damage. Not sure which one Fuse has been using to calculate damage.

In any case, Rae is right. Jose has been strapped for weight for a long time - that extra kilo or two would go a long way for him.
Henry 'Hank' Voight
player, 460 posts
Call Sign: Devil Dog-02
Corkman
Fri 14 Aug 2020
at 00:51
  • msg #747

Re: OOC Thread - 20

Henry 'Hank' Voight:
I have one or two items I will update tonight hopefully

Hank actually had these items from what they found:
1x Candle (4 Hours)
1x Cup with consolidated remains of used candles (4 hours worth)
1x Army Waterproof Map Case (Empty)
Fusilier
GM, 7309 posts
Your Guide
Fri 14 Aug 2020
at 02:09
  • msg #748

Re: OOC Thread - 20

Jose Rodriguez:
*Pretty sure Lobo is the unarmored Humvee which has the AGS mounted to it - can anyone confirm?


Opposite.
"Lobo" is the fighting Humvee, armored up. It has the fifty cal.
"Alpha" is the "Frankenhummer" command vehicle with no armor. It has the AGS.

I've edited the vehicle section to show the nicknames. I also fixed the pics for those that weren't showing.

And I've been using 3 damage for 7.62mmS weapons. But also keep in mind that damage is with D8 (not D6 like the game rules). Swapping to an AK-74 won't put you back any. Better that you do.
This message was last edited by the GM at 02:17, Fri 14 Aug 2020.
Jose Rodriguez
editor, 595 posts
Spec 4 (US) Infantry
Heffe
Fri 14 Aug 2020
at 04:09
  • msg #749

Re: OOC Thread - 20

In reply to Fusilier (msg # 748):

Awesome. Thanks Fuse!
Henry 'Hank' Voight
player, 461 posts
Call Sign: Devil Dog-02
Corkman
Fri 14 Aug 2020
at 13:31
  • msg #750

Re: OOC Thread - 20

Henry 'Hank' Voight:
Henry 'Hank' Voight:
I have one or two items I will update tonight hopefully

Hank actually had these items from what they found:
1x Candle (4 Hours)
1x Cup with consolidated remains of used candles (4 hours worth)
1x Army Waterproof Map Case (Empty)

If it's all the same, I would like to keep these three items?  Weapons and ammo for trade is ok.  I'm sticking my AKMS rifle but, wouldn't mind a couple spare mags if they can Be spared?
This message was last edited by the player at 02:19, Sat 15 Aug 2020.
Fusilier
GM, 7311 posts
Your Guide
Sat 15 Aug 2020
at 03:58
  • msg #751

Re: OOC Thread - 20

Ok I've moved things on, bumped things quite a bit. I realize I stopped in a weird place, geographically speaking mostly, but didn't want to go too far ahead. There are locals present (and you are close to the traveler's spot - Hotel Bartan) if you are staying put for the moment, but if you just want to forge on ahead and get to Gdansk that's fine too. I left the turn with those two options there.

Also the fuel trade, we can do that off camera. How much gold are you willing to part with? Let me know and I'll figure out how many liters that'll get you.
This message was last edited by the GM at 04:08, Sat 15 Aug 2020.
Michael Kessler
player, 2122 posts
Hauptmann (Ger)
udxr226
Sat 15 Aug 2020
at 18:31
  • msg #752

Re: OOC Thread - 20

Fusilier:
Also the fuel trade, we can do that off camera. How much gold are you willing to part with? Let me know and I'll figure out how many liters that'll get you.

The 2 gold coins that we acquired?

Then if they laugh at that, we can throw in five gold bullets as well?

It was really just to try and keep the Argo mobile.
Fusilier
GM, 7315 posts
Your Guide
Mon 17 Aug 2020
at 02:38
  • msg #753

Re: OOC Thread - 20

They'll take the 2 gold "coins" and 5 of the silver "coins" for the fuel. Deal?
Fusilier
GM, 7319 posts
Your Guide
Thu 20 Aug 2020
at 18:02
  • msg #754

Re: OOC Thread - 20

Fuel status has been updated in the stores thread.

The amount of remaining fuel, expressed in kilometres of potential road travel, is:

Krokodil 200km
Lobo 370km
Alpha 75km

(Alpha is much lower as it runs on ethanol while the other two use diesel)

Edit: ignore the part in the narrative about the historical stuff being returned. I'll edit the turn to reflect this later.
This message was last edited by the GM at 18:16, Thu 20 Aug 2020.
Michael Kessler
player, 2125 posts
Hauptmann (Ger)
udxr226
Thu 20 Aug 2020
at 21:46
  • msg #755

Re: OOC Thread - 20

Fusilier:
You have casualties needing care aboard the Krokodil. Everyone can probably just head for the compound.

Just to confirm, does that mean that none of the wounded need to be taken to St Mary's?
Fusilier
GM, 7320 posts
Your Guide
Thu 20 Aug 2020
at 22:49
  • msg #756

Re: OOC Thread - 20

Sorry, that should have read, "Everyone else can probably just head for the compound."

Basically I was just setting up the question of figuring out who's going where in the next turn since you don't all have to go to the hospital. That can be done with just the NPCs if you want.
This message was last edited by the GM at 22:49, Thu 20 Aug 2020.
Henry 'Hank' Voight
player, 465 posts
Call Sign: Devil Dog-02
Corkman
Fri 21 Aug 2020
at 02:09
  • msg #757

Re: OOC Thread - 20

In reply to Fusilier (msg # 756):
If not needed, Hank will return to the compound
Jose Rodriguez
editor, 599 posts
Spec 4 (US) Infantry
Heffe
Mon 24 Aug 2020
at 19:18
  • msg #758

Re: OOC Thread - 20

Congrats to everyone on hitting 39,000 posts.
Michael Kessler
player, 2128 posts
Hauptmann (Ger)
udxr226
Mon 24 Aug 2020
at 20:10
  • msg #759

Re: OOC Thread - 20

Sorry for the hold up, pretty much any time I tried to post over the weekend the site was down.
Per Kolstrup
player, 1329 posts
Oversergent (Den)
Raellus
Mon 24 Aug 2020
at 20:38
  • msg #760

Re: OOC Thread - 20


Same here. That was a long outage.

The seriously wounded need to be transported to St. Mary's, no? I recommend a combo mission- drop off the wounded first, then check on Kaminski. Since it's hard to move the wounded, maybe take the BTR? It might not hurt to show up to where Kaminski's being held with a little added muscle too.

-
Michael Kessler
player, 2129 posts
Hauptmann (Ger)
udxr226
Mon 24 Aug 2020
at 21:00
  • msg #761

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 760):

AFAIK the wounded should already be at St Mary's. That's what Kessler communicated in Msg 476 and I took the first line of the turn post (478) to confirm that "Leaving the main road (and the Krokodil), "

I know there's a reference to the Krok later in the turn post (in regard to Price's body) but I presumed Fuse might have just missed that - for my part I was presuming that the body had been transferred to a Humvee for the last part of the journey.

That said, if we can contact Fischer and get him to meet us with the BTR (presuming the wounded have been dropped off) it probably wouldn't hurt - I also thought about taking both Humvees but I didn't want to appear too confrontational, plus we don't know what's happened to the LOSA yet so figured some people should stay at base (I know the downside of the way I've done it is that not every player can come to the merchants (if that's what they want to do) but I couldn't see a realistic way round that).
Per Kolstrup
player, 1330 posts
Oversergent (Den)
Raellus
Mon 24 Aug 2020
at 21:29
  • msg #762

Re: OOC Thread - 20


Ok, thanks. Sorry I missed that. The plan is solid, as is. My suggestions was contingent on the need to transport the wounded to St. Mary's.

-
Fusilier
GM, 7322 posts
Your Guide
Mon 24 Aug 2020
at 21:32
  • msg #763

Re: OOC Thread - 20

Yeah, Price'a body is not there. I wasn't thinking. I'll edit that out later.
Dan Pike
player, 14 posts
Spec 4 (US) Infantry
Sellanraa
Mon 24 Aug 2020
at 22:28
  • msg #764

Re: OOC Thread - 20

Who is Katarzyna Majchrzak?  I'm trying to build a familiarity with the NPCs and whatnot, but not seeing her in the listing for the compound either individually or under the 'civilians' section.  Any quick summary or is there somewhere she's listed on the Wiki that I'm not finding?

Also couldn't log on most of the weekend.  Thankfully it doesn't seem like I missed much!
Jose Rodriguez
editor, 600 posts
Spec 4 (US) Infantry
Heffe
Mon 24 Aug 2020
at 22:45
  • msg #765

Re: OOC Thread - 20

There's a small entry for her in the game wiki under "Unofficial Mad Dogs".

Katarzyna Majchrzak
Katarzyna was originally found while the Mad Dogs were returning from their mission to Silesia. She was discovered while she was bringing a sick young boy for medical aid to the small town of Brukniewo. She ended up accompanying the Mad Dogs all the way to Gdansk, and now lives in Kaminski's compound with the other civilians. Not one for combat, Katarzyna typically fulfills her day by acting as the unit's cook and seamstress."
Dan Pike
player, 16 posts
Spec 4 (US) Infantry
Sellanraa
Mon 24 Aug 2020
at 23:05
  • msg #766

Re: OOC Thread - 20

Thanks - that would explain why I couldn't find her in notable NPCs :)
Fusilier
GM, 7323 posts
Your Guide
Mon 24 Aug 2020
at 23:08
  • msg #767

Re: OOC Thread - 20

She's in there under "extras", Cast thread #4. I need to fix up the profile pic but the info is correct.

Katarzyna "Kat" Majchrzak (NOVICE)
- Language(s): Polish (Fluent) / English (Weak)
- Non-Combat Skills: Farming, Survival, Persuasion
- Clothing: Civilian clothing, civilian thermals, civilian parka
- Protective Kit: None
- Other Kit: None
- Primary Weapon: Blade
- Additional Weaponry: None
Bio: Kat is a 30-something hard working female. Originally from the Grudziadz region, she left for a better life in Gdansk following a chance encounter with the Mad Dogs. She takes care of the group's kitchen and other domestic needs now. Majchrzak has no combat training or experience. She is always willing to help with whatever is asked of her, but it's her way to nevertheless complain and grumble over it.
This message was last edited by the GM at 23:09, Mon 24 Aug 2020.
Jose Rodriguez
editor, 601 posts
Spec 4 (US) Infantry
Heffe
Mon 24 Aug 2020
at 23:32
  • msg #768

Re: OOC Thread - 20

In reply to Dan Pike (msg # 766):

Huh. I apparently added Emma and Kaminski under the notable NPCs but neglected Katarzyna. Good call out - I just added her to that section as well. Let me know if you notice any other wonkiness in the wiki.
Fusilier
GM, 7325 posts
Your Guide
Sat 29 Aug 2020
at 02:24
  • msg #769

Re: OOC Thread - 20

Just a heads up, I should have time for one more turn post and then I'm going to be offline for about 4 days or so.
Jose Rodriguez
editor, 605 posts
Spec 4 (US) Infantry
Heffe
Mon 31 Aug 2020
at 21:17
  • msg #770

Re: OOC Thread - 20

Just to offer some thoughts on the fuel - the Mad Dogs won't always be around to defend the fuel, so moving/hiding it makes a lot of sense. At the same time, what happens if the MU does send mercs or someone to take it, and it's not at the compound? Are we just going to allow them to search the compound at their leisure to prove to them that we don't have it? That doesn't seem like a great option either. And if they hit the compound while we're out taking care of other business, what would the LoSA guys do?

Our best bet might be to hide it nearby. Maybe the fire station? Or perhaps if we can waterproof some containers we could sink it into the canal along with a hose - that way we could still refuel as needed, but if anyone comes snooping it would be a lot more difficult to find or take. Just a thought.
Per Kolstrup
player, 1335 posts
Oversergent (Den)
Raellus
Mon 31 Aug 2020
at 21:45
  • msg #771

Re: OOC Thread - 20


I know that we fought hard for the diesel and so the notion of parting with it is probably not something you want to consider but hear me out. We know the MU wants the fuel. Why don't we offer to sell it to them? Perhaps we can get something useful for it, besides just peace of mind. If they refuse to deal, at least they know that we know that they're after the fuel. That might discourage them a bit from trying to steal it.

ATM, the diesel puts a target on our backs, and if we farm it out to another community, it'll make them a target. If we hide it, say at the firehouse, the MU could snatch someone from the compound and beat the location out of them. The diesel could become our albatross, if we're not careful. If we could remove that target from our backs and get something for it, that might be our best option.

-
This message was last edited by the player at 21:52, Mon 31 Aug 2020.
Michael Kessler
player, 2134 posts
Hauptmann (Ger)
udxr226
Mon 31 Aug 2020
at 21:55
  • msg #772

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 771):

That diesel is German Army property! We can’t sell German Army property!

(Just kidding)
Henry 'Hank' Voight
player, 469 posts
Call Sign: Devil Dog-02
Corkman
Mon 31 Aug 2020
at 21:55
  • msg #773

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 771):

Actually, I think that's a very good idea we should consider
Jose Rodriguez
editor, 606 posts
Spec 4 (US) Infantry
Heffe
Tue 1 Sep 2020
at 01:56
  • msg #774

Re: OOC Thread - 20

Lol maybe we could trade it to the IB for the return of the Bradley. :)
Henry 'Hank' Voight
player, 470 posts
Call Sign: Devil Dog-02
Corkman
Tue 1 Sep 2020
at 02:17
  • msg #775

Re: OOC Thread - 20

Jose Rodriguez:
Lol maybe we could trade it to the IB for the return of the Bradley. :)

Fully loaded and topped off...
Michael Kessler
player, 2135 posts
Hauptmann (Ger)
udxr226
Tue 1 Sep 2020
at 10:39
  • msg #776

Re: OOC Thread - 20

I don’t have any particular attachment to the fuel. I guess my question would be what we can hope / expect to get for it. I’m not sure a Bradley is a particularly good trade. For one thing, on most of our recent missions - the raid on Tzcew to free Valeska’s crew, the logging mission, the anti pirate op at the Twins, the recce patrol against the Soviets where we picked up Rodriguez and Voight - it wouldn’t have done any good. Quite the opposite, it would probably have been left behind (in which case we might well have came back to find out that the Merchants / IB had swiped it back while we were gone (it’s difficult to hide a Bradley…) in which case we end up with neither fuel nor Bradley. And even if we find a use for it we need fuel to run it (I haven’t looked this up but anecdotally I’ve been told that tracked armoured vehicles are beasts to keep fuelled in T2k games).

There’s also the fact that if we open negotiations we are conceding that we have the fuel. If they make a derisory offer which we turn down we’re no further forward but they know for sure we have the fuel.

So I’m not against trading it but I think we need to establish what we want for it (food seems to me to be one option). And I think we should either try to do so using Sikora as middlemen as Ferro suggested or consider trading to the Marians instead.
Jose Rodriguez
editor, 607 posts
Spec 4 (US) Infantry
Heffe
Tue 1 Sep 2020
at 16:39
  • msg #777

Re: OOC Thread - 20

Sorry, I made the Bradley comment as a joke - that wasn't meant to be taken seriously.

As for the fuel, I think trading it away is an interesting option, though it does carry the risks you mention. In addition, depending upon who we trade it to, now they know we have something that's equal in value to a ridiculous amount of diesel, which may or may not improve our predicament (i.e. we trade it for gold - now they know we have a stockpile of gold).

What if instead, we try to trade it for something that couldn't be taken from us as easily? If we were to give it away, that could potentially buy us quite a positive reputation in the city. For example, say we trade the fuel for food, and then give away the food in poorer neighborhoods under the banner of Piszczek - that could go a long way toward cementing the city under his leadership.
Michael Kessler
player, 2136 posts
Hauptmann (Ger)
udxr226
Tue 1 Sep 2020
at 16:52
  • msg #778

Re: OOC Thread - 20

Jose Rodriguez:
What if instead, we try to trade it for something that couldn't be taken from us as easily? If we were to give it away, that could potentially buy us quite a positive reputation in the city. For example, say we trade the fuel for food, and then give away the food in poorer neighborhoods under the banner of Piszczek - that could go a long way toward cementing the city under his leadership.

That's quite a good idea (I was thinking along the same lines when I thought about donating it to the Marians but that's probably a better way to do it).

IIRC Mrs Wojcik at Sikora wants a meeting with Piszczek at some point in the future. Maybe we could incorporate that into what happens with the fuel.
Tomasz Andropov
player, 304 posts
Pvt (USSR) Mechanic
Mark101
Thu 3 Sep 2020
at 20:39
  • msg #779

Re: OOC Thread - 20

The original idea of the fuel was that we used it to get something that would generate some sort of regular income or supply stream for the Mad Dogs. If we just sell it for more stuff we either lose lots of value or we put another target on our back by having something else of value.

To a certain extent we've begun that by using elements of the fuel and other deals to secure food and power for the winter: the gassifier, the food from the Marians and the fish from the Trawlers.

Doing a further deal with the FU and the arms manufacturers, maybe we could invest in a new trawler and take our dividend in fish and fish oil which we could use for distribution and to eke out our alcohol fuel and "invest" in Sikora to establish a dividend of ammunition.

I would be extremely reluctant to deal with the Merchants' Union, all they have done is screw us over and I don't see that changing soon/

I'm not attached to the fuel per se as it was only ever a means to an end, it did represent the best part of two years of the game to acquire it so I feel we need to think wisely about its disposal.

That said, if the majority wants to do it another way, I am happy to go with the group decision.
Per Kolstrup
player, 1337 posts
Oversergent (Den)
Raellus
Thu 3 Sep 2020
at 23:47
  • msg #780

Re: OOC Thread - 20


I'm not wedded to the idea of selling the diesel and, if we do, I too would prefer we sold it to a faction other than the MU. I just think food, ammunition, medical supplies, and/or ethanol will be a less tempting target for the MU than the diesel. I think pre-war fuel has a special cachet that increases its perceived value vis-a-vis items that can be produced post breakdown, so, as I see it, it wouldn't really be not trading one albatross for another.

Considering the various threats Gdansk currently faces, I don't think a "defend the diesel" campaign is a good use of our time, energy, and resources.

-
Fusilier
GM, 7327 posts
Your Guide
Fri 4 Sep 2020
at 22:43
  • msg #781

Re: OOC Thread - 20

If you want to bump the time, let me know, just give a framework for what you want done in the hours to follow.
Henry 'Hank' Voight
player, 473 posts
Call Sign: Devil Dog-02
Corkman
Sat 5 Sep 2020
at 12:16
  • msg #782

Re: OOC Thread - 20

Hank can help with cleaning or unloading.  Just trying to keep out of the way of Kessler and not piss him off any more.
Michael Kessler
player, 2138 posts
Hauptmann (Ger)
udxr226
Sat 5 Sep 2020
at 14:48
  • msg #783

Re: OOC Thread - 20

I was going to have Kessler call a meeting / debriefing / whatever you prefer to call it for later that evening to give people a chance to have their say IC but I don’t really know what everyone wants to do at this stage?

We need to do routine maintenance of people, weapons, and vehicles and organise the offloading of the loot from the vehicles.

We should probably bolster the guard just in case there’s any diesel related shenanigans. I’m not going to work out a roster if Fuse can just presume that two Mad Dogs will be on duty alongside the LOSA until further notice.

Beyond that I don’t think we have any pressing tasks that can’t wait until morning. Off the top of my head, things we should look at come the morning

Firstly, go visit the wounded. I think that should be open to any PC’s that want to come along.

Other than that and in no particular order

Check our ammo expenditure and decide if we need any resupply (I think we should still have more than enough small arms ammo but I’m not sure about grenades and ammo for the KPV. Also any medical resupply (yes, it’s the shopping trip. I know these are not universally popular so perhaps we can handle that off camera once we establish what (if anything) we need).

Related to, but not necessarily the same, as the shopping trip I seem to remember that Sikora wanted feedback on their Koncerz PIAT that Rodriguez used. This I think should be on camera regardless of what happens about the resupply (@Jeffe, I think Rodriguez should be involved in this)

Try and get Kessler and Pike’s camera films developed. Kessler wants the photos of the dead bandits as proof that they’re dead. I know it’s a bit macabre. The intent is to have Kaminski spread the word via the City message boards that they’ve been dealt with and the photos back that up. It’s part psyops / part PR. “Look! The Gdansk forces dealt with these vermin! Hurrah for the Gdansk forces!” Related to that, I had an idea that maybe Pike could write a newsletter that we could start to circulate (if we can sort out printing). He who controls the press controls (or at least influences) other things. Really all of this is part of the Gdansk politics subplot that’s ongoing.

See if Kaminski can identify any of the recovered artefacts. This is also linked to the Gdansk politics thing. If the Black Madonna is the most important cultural icon in Poland I just want to make sure we haven’t just recovered the second or third most important cultural icon in Poland.

I’m also going to have Kessler have another chat with Karolina (the East German POW). He’s a little suspicious about this outbreak of alcohol poisoning…

Also, does anyone have the skills to use the mortar? AFAIK McCarthy was our main mortarman but he’s in hospital.

Anyone think of anything else we need to be looking at just now?
Ferro
player, 1399 posts
CaporaleMaggior (It)
Jinnysong
Sat 5 Sep 2020
at 17:46
  • msg #784

Re: OOC Thread - 20

I'm good with all of that. I don't think there's time to get it all done in what's left of the game day so how about:

Today. I'm thinking this would get played out quickly.

*We need to do routine maintenance of people, weapons, and vehicles and offloading vehicles.
*I’m also going to have Kessler have another chat with Karolina.
*See if Kaminski can identify any of the recovered artefacts. (NPC INVOLVEMENT ONLY)

Tomorrow. PCs are in three concurrent played out events, pick one.

*Try and get Kessler and Pike’s camera films developed.
*Sikora wanted feedback on their Koncerz PIAT that Rodriguez used.
*Visit Wounded.
*Shopping Trip. (NPC INVOLVEMENT ONLY?)
Per Kolstrup
player, 1338 posts
Oversergent (Den)
Raellus
Sat 5 Sep 2020
at 18:58
  • msg #785

Re: OOC Thread - 20

In reply to Ferro (msg # 784):

That looks good. I don't have a strong preference for where Per should go. I'm thinking Sikora would be the best fit, but if he's needed more for a different task, that's fine.

Should we start shopping diesel. Take a few jerry cans shopping with us, offer it in payment to St. Mary's and/or Sikora, see if they'd want to do a deal for more?

-
Henry 'Hank' Voight
player, 474 posts
Call Sign: Devil Dog-02
Corkman
Sat 5 Sep 2020
at 22:07
  • msg #786

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 785):
Diesel for wounded payment, yes!

Hank could go with Rodriguez for the feedback portion unless, you want him somewhere else?
Michael Kessler
player, 2139 posts
Hauptmann (Ger)
udxr226
Sat 5 Sep 2020
at 23:04
  • msg #787

Re: OOC Thread - 20

Kessler will go to St Mary's (I think he should do that as he's the most senior person available so should check on the unit wounded).

I've no great preference as to where Walsh goes but as the Sikora party is filling up I'm happy for him to try and get the film developed.

Personally I'd prefer to wait until we've agreed a strategy re the diesel before we start lugging it around with us when we're out and about (which I think probably comes down to whether we  approach Sikora or St Mary's first?). Also, as far as I know there's no payment due at St Mary's.

I'll post IC some time tomorrow (I'd hoped to do it tonight but I had some work issues)
Per Kolstrup
player, 1339 posts
Oversergent (Den)
Raellus
Sun 6 Sep 2020
at 19:26
  • msg #788

Re: OOC Thread - 20


Per will draw 26 rounds of 9mm Makarov from stores.

I've been playing around with an idea about a PC shopping wish-list- ie, items that a PC is interested in acquiring during shopping trips/trades.

Each character compiles a list of items for which they are always on the look out (eg Varis- new gloves; Per- new combat boots, etc.) and another list of personal items which they are willing to trade (or trade against a community pool of items the team is willing to part with) for said desired items. Fuse can then roll/rule on scrounging efforts or shopping trips.

As a system, it still needs fleshing out, so ideas/suggestions/refinements are welcome (for example, where will post/keep shopping wish-lists?). If we can come up with something relatively simple, it will hopefully save RT time and effort, and obviate the need for IC negotiations (unless there's a need, or folks want to play this sort of thing out IC) which could speed up game-play a bit.

-
Henry 'Hank' Voight
player, 475 posts
Call Sign: Devil Dog-02
Corkman
Sun 6 Sep 2020
at 19:53
  • msg #789

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 788):
Like a separate thread?
Michael Kessler
player, 2140 posts
Hauptmann (Ger)
udxr226
Mon 7 Sep 2020
at 21:39
  • msg #790

Re: OOC Thread - 20

Michael Kessler:
Also, does anyone have the skills to use the mortar? AFAIK McCarthy was our main mortarman but he’s in hospital.

Bump.
Michael Kessler
player, 2141 posts
Hauptmann (Ger)
udxr226
Mon 7 Sep 2020
at 21:50
  • msg #791

Re: OOC Thread - 20

Per Kolstrup:
As a system, it still needs fleshing out, so ideas/suggestions/refinements are welcome (for example, where will post/keep shopping wish-lists?).

If you want to develop something like that that's great but I don't have any suggestions, etc to put forward.
Henry 'Hank' Voight
player, 476 posts
Call Sign: Devil Dog-02
Corkman
Mon 7 Sep 2020
at 22:31
  • msg #792

Re: OOC Thread - 20

Michael Kessler:
Michael Kessler:
Also, does anyone have the skills to use the mortar? AFAIK McCarthy was our main mortarman but he’s in hospital.

Bump.

Sorry, I do not.

I only have Grenade Launcher & Autogun
Michael Kessler
player, 2143 posts
Hauptmann (Ger)
udxr226
Mon 7 Sep 2020
at 22:41
  • msg #793

Re: OOC Thread - 20

Michael Kessler:
I've no great preference as to where Walsh goes but as the Sikora party is filling up I'm happy for him to try and get the film developed.

Thinking about this, it probably makes more sense for Marta to go with Pike. That probably plays to her skillset and she'd likely volunteer as a chance to see a bit of the City. That means two new faces being trusted with the job though so I think at least one Mad Dog should also go. If no one wants to do it we can Czerny and O'Brien (that presumes that Pike is going to go - if Sellenraa can confirm what he wants to do that would be helpful).

Walsh can stay home on offscreen guard duty.
Per Kolstrup
player, 1340 posts
Oversergent (Den)
Raellus
Mon 7 Sep 2020
at 23:44
  • msg #794

Re: OOC Thread - 20

Michael Kessler:
Also, does anyone have the skills to use the mortar? AFAIK McCarthy was our main mortarman but he’s in hospital.


Per has 4/10 FO. I may be wrong, but I think actually firing the mortar uses the GL skill?

-
Henry 'Hank' Voight
player, 477 posts
Call Sign: Devil Dog-02
Corkman
Tue 8 Sep 2020
at 00:06
  • msg #795

Re: OOC Thread - 20

Per Kolstrup:
Michael Kessler:
Also, does anyone have the skills to use the mortar? AFAIK McCarthy was our main mortarman but he’s in hospital.


Per has 4/10 FO. I may be wrong, but I think actually firing the mortar uses the GL skill?

-

That would be correct sir!  I stand corrected.
Henry 'Hank' Voight
player, 478 posts
Call Sign: Devil Dog-02
Corkman
Tue 8 Sep 2020
at 00:08
  • msg #796

Re: OOC Thread - 20

Henry 'Hank' Voight:
Michael Kessler:
Michael Kessler:
Also, does anyone have the skills to use the mortar? AFAIK McCarthy was our main mortarman but he’s in hospital.

Bump.

Sorry, I do not.

I only have Grenade Launcher & Autogun

Grenade Launcher 1 allows me to use a mortar, not well but...
Fusilier
GM, 7328 posts
Your Guide
Tue 8 Sep 2020
at 00:31
  • msg #797

Re: OOC Thread - 20

Czerny is your mortar guy.
Henry 'Hank' Voight
player, 479 posts
Call Sign: Devil Dog-02
Corkman
Tue 8 Sep 2020
at 00:33
  • msg #798

Re: OOC Thread - 20

Fusilier:
Czerny is your mortar guy.

phew...

Also, when appropriate, Hank would like to place [1] of his [2] P-64 pistols into the team armory with a Pact Holster to the armory.  He would also like to request [12]loos 9mmM rounds to fill his empties to capacity
This message was last edited by the player at 00:46, Tue 08 Sept 2020.
Jose Rodriguez
editor, 609 posts
Spec 4 (US) Infantry
Heffe
Tue 8 Sep 2020
at 20:05
  • msg #799

Re: OOC Thread - 20

That all sounds great. Jose has an asset of 13 for GL, so he can act as a backup mortar man if needed. And of course he's happy to go provide feedback on the rocket launcher to Sikora - I don't think he's particularly thrilled with how it's performed so far, but then he also hasn't fired it on a vehicle yet.

A shopping wishlist sounds great. Might I suggest the wiki? I'd be happy to make a page for it and edit it as needed, though I don't recall if anyone can edit a page once it's been created.


Housekeeping
Donations to the armory:
1 x AK-47
6 x 7.62mmS mags
170 x rnds of 7.62mmS
1 x SM-2 Koncerz : 8.5kg
1 x 66mm Koncerz HEAT : 1.5kg
2 x 66mm Koncerz HE : 4kg (2kg each)

Pulling from Armory:
1 x AK-74 (presumably from the loot from the last mission)
6 x 5.45mmB mags
180 x rnds of 5.45mmB
Michael Kessler
player, 2144 posts
Hauptmann (Ger)
udxr226
Thu 10 Sep 2020
at 18:58
  • msg #800

Re: OOC Thread - 20

Just as an FYI I’ll be away from the keyboard for the next few days.
Fusilier
GM, 7330 posts
Your Guide
Thu 10 Sep 2020
at 23:29
  • msg #801

Re: OOC Thread - 20

I put Czerny and Fischer on marketplace trading but they are going to need OOC player direction.

Also, bumping this...

Rations:

Semi-Perishable Food (75% Commercial + 25% Wild): 650x Man/Day Rations (Approx.)
Non-Perishable Food (Military + Government Issue Civilian MRE): 15x Man/Day Rations

Weapons:
(* indicates very poor condition)

1x Smith & Wesson .38cal Revolver
1x Makarov 9mmM Semi-Automatic Pistol (From bunker - maybe already taken?)
1x P08 Luger 9mmP Semi-Automatic Pistol
1x Walther P38 9mmP Semi-Automatic Pistol (Varis?)
2x TT-33 7.62mmT Semi-Automatic Pistol
1x MP5SD 9mmP SMG*
1x G3 7.62mmN Rifle
2x AKM 7.62mmS Rifle
1x AKM 7.62mmS Rifle*
1x AK-74 5.45mmB Rifle
1x Unknown Model 7.62mmL Scoped Hunting Rifle
1x Kar98k w/Holosight 7.62mmN Bolt-Action Rifle
1x L16 81mm Mortar (Tube/Bipod/Baseplate Only)
8x 81mm HE Rounds (0 Charge)
4x 81mm HE Rounds
1x Barrett M82 .50cal Anti-Material Rifle*
1x Civilian Flare Pistol
0-50 Rounds of ammunition per weapon (5.56mmN given to Kilo Romeo)

Other:

18x Amber Beads (Most with little holes drilled through them)
20x 15x Silver (Coin-shaped but not actually minted coins)
2x Gold (Coin-shaped but not actually minted coins)
1x Automobile Battery
1x Field Dressing (Pre-war)
10x Gas Mask Replacement Filters (NATO Masks Only)
1x Box w/100rnds 5.45mmB Blank Rounds
Vehicle Parts (BTR Model APC)
2x Lifchik (Pattern 2) Combat Rigging
12x Makeshift Mortar Round Carriers
1x Wheelbarrow (Used to carry loot in)
1x 2L Jug (Bleach)
1x 4L Canister (Solvent - Acetone Maybe)
1x Box of Chalk Sticks
1x 1L Bottle (Vodka)
1x Roll, Duct Tape (3x Uses)
1x Roll, Duct Tape (2x Uses)
1x Kitchen Scale
1x Heavy Duty Staple Gun
1x Metal Tape Measure
1x Can w/Small Pieces of Random Scrap Metal (Aluminum, Tin, Copper, & Steel)
1x Box w/Screws & Nails
4x Clothing Sets (Civilian/Good)
2x Clothing Sets (Civilian/Poor - For Rags)
4x 4hr Candles
1x Windup Alarm Clock
1x Typewriter
1x 1L Jug (Lamp Oil)
1x Box w/Sewing Materials (Thread & Wool)
1x Can w/Scouring Powder
1x Box Rat Poison
1x Gym Bag w/small batteries, hexamine fuel tablets, salt, non-commercial coffee, and an expired box of Kellogg brand cereal bars

From Drummer:

1x Case 7.62mmN Link
1x Case .50cal Link
2x 5kg Sack of Oats
1x Diver's Light w/battery
2x Pack of 20x Cigarettes
This message was last edited by the GM at 23:36, Thu 10 Sept 2020.
Fusilier
GM, 7331 posts
Your Guide
Thu 10 Sep 2020
at 23:37
  • msg #802

Re: OOC Thread - 20

I also removed 840 rounds of 5.45mmB and other items that were donated to Kilo Romeo, a few turns back.
Per Kolstrup
player, 1342 posts
Oversergent (Den)
Raellus
Fri 11 Sep 2020
at 03:52
  • msg #803

Re: OOC Thread - 20


I'll post Per's shopping trip requests IC tomorrow. Since there were no objections, he will accompany Rodriguez to Sikora. Will probably need a translator as neither man's Polish is very good. Since we might be picking up some more ammo, we'll take the Iltis.

What ammo do we need (besides more Koncerz HEAT and HE rounds)? What should we use as payment?

As to the captured weaponry on the list (#801), I'm fine selling/trading all of it except the mortar and its ammo. We'll need some propellant charges for the bombs. Sikora probably can supply those.

Is there anything on the list that anyone really thinks we should hang on to?

-
This message was last edited by the player at 03:56, Fri 11 Sept 2020.
Henry 'Hank' Voight
player, 480 posts
Call Sign: Devil Dog-02
Corkman
Fri 11 Sep 2020
at 14:33
  • msg #804

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 803):
Hank had made mention of going with Rodriguez.  His Polish is pretty good (12) if you still want him to go with you?
This message was last edited by the player at 14:34, Fri 11 Sept 2020.
Per Kolstrup
player, 1343 posts
Oversergent (Den)
Raellus
Fri 11 Sep 2020
at 14:48
  • msg #805

Re: OOC Thread - 20

In reply to Henry 'Hank' Voight (msg # 804):

Sounds good.

-
Ferro
player, 1402 posts
CaporaleMaggior (It)
Jinnysong
Sat 12 Sep 2020
at 20:11
  • msg #806

Re: OOC Thread - 20

Keep the M82.

For the Koncerz I think it would be best to leave that in the camp from now on, so the LOSA can use it. It's heavy and short ranged, and it's designed as a defensive weapon. So it doesn't really have a lot of use for us. Instead we should buy RPG ammo and has that (with the carl gustav).

I don't think we need any small arms ammo.
Henry 'Hank' Voight
player, 482 posts
Call Sign: Devil Dog-02
Corkman
Sat 12 Sep 2020
at 20:37
  • msg #807

Re: OOC Thread - 20

The only thing Hank would ask for is any mags for his H&K P9S and maybe a couple of note books to replace his ruined ones.

Thanks for the reminder Jose, NVG's for Hank as well!
This message was last edited by the player at 19:39, Sun 13 Sept 2020.
Jose Rodriguez
editor, 610 posts
Spec 4 (US) Infantry
Heffe
Sun 13 Sep 2020
at 07:11
  • msg #808

Re: OOC Thread - 20

Agreed on the Koncerz staying with LoSA, but it will need some more ammunition.

40mm NATO rounds of any type would be great to keep our eyes out for - We still have that MM1 Hawk laying around and it can chew through the ammo. We should also look for NVGs or batteries if they're available.

Outside of that, Jose would request the following:

  • Zippo lighter
  • Zip ties
  • Cigarettes
  • Survival and/or combat knife
  • A watch
  • A radio
  • Compass
  • Chemlights

Michael Kessler
player, 2145 posts
Hauptmann (Ger)
udxr226
Sun 13 Sep 2020
at 22:34
  • msg #809

Re: OOC Thread - 20

In reply to Per Kolstrup (msg # 803):

I agree with keeping the M82.

I also think we should keep the Mauser with the holosight. Or at least the holosight itself.

Happy to trade the rest.
Michael Kessler
player, 2146 posts
Hauptmann (Ger)
udxr226
Sun 13 Sep 2020
at 22:53
  • msg #810

Re: OOC Thread - 20

Fusilier:
I put Czerny and Fischer on marketplace trading but they are going to need OOC player direction.

Can we change that to O'Brien and Fischer so we can send Czerny to find the journo? (The journo is believed to be a French speaker and Czerny is a French speaker, so it probably makes sense).

Also, I did ask before but it doesn't seem to have been covered IC or OOC so not sure if it was missed - @Sellenraa, is Pike going with the group trying to get their film developed?
Fusilier
GM, 7332 posts
Your Guide
Sun 13 Sep 2020
at 22:58
  • msg #811

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 810):

Sure, O'Brien and Fischer to marketplace, Czerny on team Kodak.

Also, I was planning on getting the turn up tonight, but something came up. So tomorrow.
This message was last edited by the GM at 23:35, Sun 13 Sept 2020.
Jose Rodriguez
editor, 612 posts
Spec 4 (US) Infantry
Heffe
Mon 14 Sep 2020
at 19:56
  • msg #812

Re: OOC Thread - 20

Would anyone mind if Jose pulls one of the RPG-7s out of storage along with 3 or 4 rockets?
Michael Kessler
player, 2149 posts
Hauptmann (Ger)
udxr226
Wed 16 Sep 2020
at 16:44
  • msg #813

Re: OOC Thread - 20

Jose Rodriguez:
Would anyone mind if Jose pulls one of the RPG-7s out of storage along with 3 or 4 rockets?

I have no objections whatsoever...
Michael Kessler
player, 2150 posts
Hauptmann (Ger)
udxr226
Wed 16 Sep 2020
at 16:56
  • msg #814

Re: OOC Thread - 20

Per Kolstrup:
40mm grenades, NATO and WTO
14.5mm ammunition
82mm mortar bombs and propellant charges
1 PKM GPMG and belted 7.62mmR ammunition


OOC: I omitted quantities because I'm not sure how much of each we need or, more importantly, can afford. I've forgotten what our previous payment arrangement was. I've proposed offering diesel as payment, but this option has not been authorized OOC or IC.

We've got gold, silver, and amber, plus the looted weapons so hopefully that should cover what we need.

Re the PKM machine gun, we already have one of those in stores, so not sure if we need to purchase another one? (Or if there's a mix up in the stores and we don't actually have one?)

Also, if it's not too late can we add the following to the list of things that we need? (Sorry, I would have said sooner but I've been tied up with some important real World stuff)

Frag grenades
Smoke grenades
Directional mines (I know this is probably a bit of an ask)
This message was last edited by the player at 16:59, Wed 16 Sept 2020.
Per Kolstrup
player, 1346 posts
Oversergent (Den)
Raellus
Wed 16 Sep 2020
at 17:07
  • msg #815

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 814):

Roger wilco.

-
Dan Pike
player, 21 posts
Spec 4 (US) Infantry
Sellanraa
Wed 16 Sep 2020
at 20:15
  • msg #816

Re: OOC Thread - 20

In reply to Michael Kessler (msg # 810):

Hey, sorry, I must've missed this - if that move to get film developed is happening now, then Pike would go yes.

EDIT: Actually it seems like that ship has sailed by this point and it'd be goofy to retroactively drop me in.  Sorry about that.  Trying to juggle being an effective teacher glued to the laptop and I just missed some of this I suppose.
This message was last edited by the player at 20:56, Wed 16 Sept 2020.
Per Kolstrup
player, 1347 posts
Oversergent (Den)
Raellus
Wed 16 Sep 2020
at 21:58
  • msg #817

Re: OOC Thread - 20

In reply to Dan Pike (msg # 816):

I don't think it's too late. The conversation between the Mad Dogs and Remy hasn't progressed past introductions. Just drop Pike right in.

-
Per Kolstrup
player, 1348 posts
Oversergent (Den)
Raellus
Fri 18 Sep 2020
at 15:09
  • msg #818

Re: OOC Thread - 20


I don't want to speak out of turn, but I think we should hold out for command-detonated mines. The way we operate, I don't really see a pressing need for land mines, either anti-personnel or anti-tank. I'm fine waiting a week for Sikora Claymores. Thoughts?

-
Jose Rodriguez
editor, 614 posts
Spec 4 (US) Infantry
Heffe
Fri 18 Sep 2020
at 17:21
  • msg #819

Re: OOC Thread - 20

Largely agreed on the mines.

The only thing I keep thinking about is Spring, and the idea of a renewed Soviet offensive from the south. Osprey or some of the other local militias could probably make fairly effective use of any land mines available.
Varis Babicevs
editor, 2051 posts
Sgt (Latvia)
Raellus
Fri 18 Sep 2020
at 17:25
  • msg #820

Re: OOC Thread - 20

In reply to Jose Rodriguez (msg # 819):

Good point, but we need not make ourselves the middle-man; Osprey and the other militia can acquire them from Sikora directly.

Hey, I don't think Ortega's told anyone IC about his intention to swap the Polish Piat for a good ol' fashioned RPG-7, so RPG rockets aren't on the shopping list. You might want to have Rodgriguez speak up so that they're added.

-
Jose Rodriguez
editor, 616 posts
Spec 4 (US) Infantry
Heffe
Fri 18 Sep 2020
at 19:06
  • msg #821

Re: OOC Thread - 20

In reply to Varis Babicevs (msg # 820):

Good call on the RPG rounds. Added a quick blurb. I doubt they have em, but it would be awesome if we could get some frag or thermobaric rockets in addition to HEAT rounds (assuming they even have those).
Henry 'Hank' Voight
player, 485 posts
Call Sign: Devil Dog-02
Corkman
Fri 18 Sep 2020
at 22:42
  • msg #822

Re: OOC Thread - 20

Per Kolstrup:
I don't want to speak out of turn, but I think we should hold out for command-detonated mines. The way we operate, I don't really see a pressing need for land mines, either anti-personnel or anti-tank. I'm fine waiting a week for Sikora Claymores. Thoughts?

-

Maybe, some mines for the athletic club, although that could go wrong very quickly with the civilians there.

The way we move, I think the week's wait is feasible for the command detonated mines.
Jose Rodriguez
editor, 617 posts
Spec 4 (US) Infantry
Heffe
Fri 18 Sep 2020
at 22:48
  • msg #823

Re: OOC Thread - 20

We have a fair number of landmines around the compound already, and there's already been at least one close call.

Speaking of which, I took a minute to try to add some additional icons to the compound on the official game map. Feel free to edit it if I got any of it wrong.

https://www.google.com/maps/d/...73561784995&z=18
Michael Kessler
player, 2152 posts
Hauptmann (Ger)
udxr226
Sun 20 Sep 2020
at 11:44
  • msg #824

Re: OOC Thread - 20

I'm happy to wait a week for the Sikora Claymores (sounds like an American Football team...)

I also concur that there's no need for additional 'dumb' land mines at the compound.
Fusilier
GM, 7336 posts
Your Guide
Tue 22 Sep 2020
at 22:25
  • msg #825

Re: OOC Thread - 20

I'm not trying to rush anyone, but assuming there are no further business in the three settings, I'll move things back to the compound. Let me know if you aren't finished.
Michael Kessler
player, 2153 posts
Hauptmann (Ger)
udxr226
Wed 23 Sep 2020
at 22:11
  • msg #826

Re: OOC Thread - 20

In reply to Fusilier (msg # 825):

I'm good with taking things back to the compound. We can go back for the photos tomorrow (I'm presuming we don't have the payment on us so will need to make a return trip, which I guess we can just add in to the narrative rather than play out).
Fusilier
GM, 7339 posts
Your Guide
Fri 25 Sep 2020
at 21:08
  • msg #827

Re: OOC Thread - 20

I moved everything back to the compound, please continue there. Also, this is the updated version of the list that hasn't yet been added to the stores.

Rations:

Semi-Perishable Food (75% Commercial + 25% Wild): 650x Man/Day Rations (Approx.)
Non-Perishable Food (Military + Government Issue Civilian MRE): 15x Man/Day Rations

Weapons:
(* indicates very poor condition)

1x Smith & Wesson .38cal Revolver
1x P08 Luger 9mmP Semi-Automatic Pistol
1x Walther P38 9mmP Semi-Automatic Pistol (Varis?)
1x MP5SD 9mmP SMG*
1x G3 7.62mmN Rifle
2x AK-74 5.45mmB Rifle
1x Double Barrel 12ga. Shotgun
1x Unknown Model 7.62mmL Scoped Hunting Rifle
1x Kar98k w/Holosight 7.62mmN Bolt-Action Rifle
1x L16 81mm Mortar (Tube/Bipod/Baseplate Only)
8x 81mm HE Rounds (0 Charge)
4x 81mm HE Rounds
1x Barrett M82 .50cal Anti-Material Rifle*
1x Civilian Flare Pistol
NOW ADDED

Other:

1x Automobile Battery
1x Field Dressing (Pre-war)
10x Gas Mask Replacement Filters (NATO Masks Only)
1x NBCW Suit/Full Set (German)
1x Box w/100rnds 5.45mmB Blank Rounds
Vehicle Parts (BTR Model APC)
2x Lifchik (Pattern 2) Combat Rigging
12x Makeshift Mortar Round Carriers
1x Wheelbarrow (Used to carry loot in)
1x 2L Jug (Bleach)
1x 4L Canister (Solvent - Acetone Maybe)
1x Box of Chalk Sticks
1x 1L Bottle (Vodka)
1x Roll, Duct Tape (3x Uses)
1x Roll, Duct Tape (2x Uses)
1x Kitchen Scale
1x Heavy Duty Staple Gun
1x Metal Tape Measure
1x Can w/Small Pieces of Random Scrap Metal (Aluminum, Tin, Copper, & Steel)
1x Box w/Screws & Nails
4x Clothing Sets (Civilian/Good)
2x Clothing Sets (Civilian/Poor - For Rags)
4x 4hr Candles
1x Windup Alarm Clock
1x Typewriter
1x 1L Jug (Lamp Oil)
1x Box w/Sewing Materials (Thread & Wool)
1x Can w/Scouring Powder
1x Box Rat Poison
1x Gym Bag w/small batteries, hexamine fuel tablets, salt, non-commercial coffee, and an expired box of Kellogg brand cereal bars


From Drummer:

1x Case 7.62mmN Link
1x Case .50cal Link
2x 5kg Sack of Oats
1x Diver's Light w/battery
2x Pack of 20x Cigarettes


To be removed:

2x Day-Rations Equivalent
4x AA Batteries or 5 Florin (Gdansk Currency)
5L Ethanol or 1L Lamp Oil or Candle(s)-12 hours
50x Ammunition (any caliber)
This message was last edited by the GM at 04:03, Sun 01 Aug 2021.
Michael Kessler
player, 2156 posts
Hauptmann (Ger)
udxr226
Sat 26 Sep 2020
at 16:22
  • msg #828

Re: OOC Thread - 20

We've spoken about a unit patch several times. This might be a good time to try and do something about it. I believe one of the tenants at the school is a tattoo artist so should be able to assist with the design.
Michael Kessler
player, 2157 posts
Hauptmann (Ger)
udxr226
Sat 26 Sep 2020
at 16:28
  • msg #829

Re: OOC Thread - 20

quote:
2x Day-Rations Equivalent
4x AA Batteries or 5 Florin (Gdansk Currency)
5L Ethanol or 1L Lamp Oil or Candle(s)-12 hours
50x Ammunition (any caliber)

OK, let's do

2x Day-Rations Equivalent
5 Florin (Gdansk Currency) - if we have it? If not we can use batteries but I'd prefer to keep those if we can.
5L Ethanol (AFAIK we don't have either of the other options)
50x 9mmM
Varis Babicevs
editor, 2052 posts
Sgt (Latvia)
Raellus
Sat 26 Sep 2020
at 16:52
  • msg #830

Re: OOC Thread - 20

Michael Kessler:
We've spoken about a unit patch several times. This might be a good time to try and do something about it. I believe one of the tenants at the school is a tattoo artist so should be able to assist with the design.


Such a shame. Varis has a very tasteful idea for a unit insignia.

-
Henry 'Hank' Voight
player, 490 posts
Call Sign: Devil Dog-02
Corkman
Fri 2 Oct 2020
at 21:20
  • msg #831

Re: OOC Thread - 20

In reply to Jose Rodriguez:
If you're having language/lady problems, Hank speaks Polish and has instruction!  That is, if you're interested?
Jose Rodriguez
editor, 620 posts
Spec 4 (US) Infantry
Heffe
Fri 2 Oct 2020
at 21:30
  • msg #832

Re: OOC Thread - 20

In reply to Henry 'Hank' Voight (msg # 831):

Lol thanks man. Yeah it probably wouldn't be a bad idea for Hank to help teach Jose some Polish.
Henry 'Hank' Voight
player, 491 posts
Call Sign: Devil Dog-02
Corkman
Sat 3 Oct 2020
at 00:54
  • msg #833

Re: OOC Thread - 20

Jose Rodriguez:
In reply to Henry 'Hank' Voight (msg # 831):

Lol thanks man. Yeah it probably wouldn't be a bad idea for Hank to help teach Jose some Polish.

Ask, and you shall receive!
Fusilier
GM, 7343 posts
Your Guide
Fri 9 Oct 2020
at 23:06
  • msg #834

Re: OOC Thread - 20

The turn is going to be delayed another night. I've been feeling kind of sick last 2 days (not covid). Try tomorrow.
Varis Babicevs
editor, 2053 posts
Sgt (Latvia)
Raellus
Sat 10 Oct 2020
at 18:15
  • msg #835

Re: OOC Thread - 20

Fusilier:
not covid


Thank heavens. Feel better soon.

-
Fusilier
GM, 7345 posts
Your Guide
Sat 10 Oct 2020
at 23:35
  • msg #836

Re: OOC Thread - 20

Thanks.

Turn is up.
Per Kolstrup
player, 1355 posts
Oversergent (Den)
Raellus
Sun 11 Oct 2020
at 16:53
  • msg #837

Re: OOC Thread - 20


GM permitting changes, if you'd like me to adjust personnel taskings for the upcoming foray into the city center, please shout out.

-
Per Kolstrup
player, 1358 posts
Oversergent (Den)
Raellus
Tue 13 Oct 2020
at 04:06
  • msg #838

Good luck. You're on your own...


We're headed up to the mountains for a few days, starting tomorrow, to get away from tech and the Tucson heat (it's still 100F here on a daily basis). I'm going to be AFK until Thursday evening PST.

-
Jose Rodriguez
editor, 623 posts
Spec 4 (US) Infantry
Heffe
Wed 14 Oct 2020
at 16:45
  • msg #839

Good luck. You're on your own...

In reply to Per Kolstrup (msg # 838):

Enjoy! I miss trekking around the Rincons and Mt. Lemmon - you have some beautiful mountains outside Tucson. Are you sticking around town or heading farther out?
Varis Babicevs
editor, 2054 posts
Sgt (Latvia)
Raellus
Thu 15 Oct 2020
at 19:09
  • msg #840

Good luck. You're on your own...

In reply to Jose Rodriguez (msg # 839):

Pine Top, Show Low. Just popping in because I gave the wrong return return date. Will be back in battery on Friday afternoon.

-
Henry 'Hank' Voight
player, 497 posts
Call Sign: Devil Dog-02
Corkman
Sun 18 Oct 2020
at 13:29
  • msg #841

Good luck. You're on your own...

Just to be clear, which one of Kaminski's trucks do we have please?

Vehicles & Transport:
- 2-Ton Tow/Wrecker (White)
- ZSD Nysa Cargo Van (Red)
- Star 266 5-ton Flatbed w/crane (Blue)
Fusilier
GM, 7348 posts
Your Guide
Mon 19 Oct 2020
at 05:31
  • msg #842

Good luck. You're on your own...

The Star.
Ferro
player, 1414 posts
CaporaleMaggior (It)
Jinnysong
Mon 19 Oct 2020
at 09:41
  • msg #843

Good luck. You're on your own...

Who is responsible for the bombing? This might be premature but I am curious as to where people's suspicions sit.

I think very few organizations can be eliminated at this point. Here are some of my ideas (in no order).

Shwepp's East Germans. Fits their profile and within their means. Targetting multiple leaders would be a big score.

Merchant Union/Monolith. They could have found out (or knew all along) that Sikora was no longer loyal. Golden Dawn are also economic rivals. And even McCarthy is a valid target for them. Taking out the meeting would strengthen their position and settle scores.

Halina Nowak. Rumored to be on the way with a rebel force. If she wants to rule then removing other leaders in advance would be easier. Her forces are also surely outnumbered so a decapitation strike would help even the odds some.

Olympic/BND. We know nothing about them yet so we don't know their methods. The meeting with Kessler was timed at the same time, they left right before the blast, and Karel Janku said he had something to do at that time. All coincidence? They are probably the least likely but they can't be ruled out yet.

Russians. They've been real quiet lately. I don't recall anything said about artillery fire and skirmishes on the outskirts like there used to be. It was almost daily sometimes. Maybe there was a quiet buildup and this is the start of renewed action or a major operation.

Internationals. I just wouldn't put it past them. Maybe not Woermann personally, but without his knowledge or something.
Per Kolstrup
player, 1362 posts
Oversergent (Den)
Raellus
Mon 19 Oct 2020
at 21:42
  • msg #844

Good luck. You're on your own...


Thanks for giving us a run-down of the likely suspects.

Varis strongly suspects the MU; Per thinks it was probably a WTO op (carried out by Shwepp's crew or other Soviet assets).

-
Michael Kessler
player, 2168 posts
Hauptmann (Ger)
udxr226
Mon 19 Oct 2020
at 21:49
  • msg #845

Good luck. You're on your own...

In reply to Ferro (msg # 843):

I honestly don't have a clue. It does seem to fit the East Germans' modus operandi pretty well and they could be sub contracting for the Russians. But I do wonder if it's some sort of internal (internal as in purely within the City and nothing to do with the Russians / East Germans) coup and the IB are somehow involved. That's part of why Kessler wasn't advertising to Woermann what's happening re Tymoshenko, just in case Woermann has orders to take her into 'protective custody'. I mean, Kessler gets on with Woermann and trusts him but he (Kessler) is less trusting of the IB in general given some of their past shenanigans (e.g. 'arresting' Woermann) so there's a voice inside Kessler's head telling him to keep Tymoshenko's movements under the radar (or at least as under the radar as possible).

It never crossed my mind that the BND could be involved. That would make life...interesting...
Henry 'Hank' Voight
player, 499 posts
Call Sign: Devil Dog-02
Corkman
Tue 20 Oct 2020
at 02:13
  • msg #846

Good luck. You're on your own...

Would Hank have noticed Marta standing there by herself looking our of place?

If not, that's fine, didn't want to leave someone out.
Jose Rodriguez
editor, 625 posts
Spec 4 (US) Infantry
Heffe
Tue 20 Oct 2020
at 08:01
  • msg #847

Good luck. You're on your own...

Personally I think it’s ol’ Schwepps, but who knows. I do think this was a fairly bold move on somebody’s part, and we know Schwep has both the means and the will. Also, bombings seem to fit his MO. Again though, it could be just about anyone. Lots of folks would have the motivation to do something like this. Who knows, maybe it’s more than one group working in tandem.
Marta Nalecz
player, 48 posts
Tue 20 Oct 2020
at 08:13
  • msg #848

Re: Good luck. You're on your own...

Henry 'Hank' Voight:
Would Hank have noticed Marta standing there by herself looking our of place?

If not, that's fine, didn't want to leave someone out.

Well she wasn't standing on her own, she was right next to Pike.

Marta Nalecz:
Marta just grabs the arm of the person nearest to her, the guy that they just picked up, Pike, physically holds on to him, fervently wishing that she had stayed in the rowing club while she waits to see what’s happening.

I don't know why you think she's out of place though? She's been with the Mad Dogs in game for about four or five days now.

In the end though it doesn't really matter, she doesn't need to wait for someone to tell her what to do.
Henry 'Hank' Voight
player, 500 posts
Call Sign: Devil Dog-02
Corkman
Tue 20 Oct 2020
at 14:51
  • msg #849

Re: Good luck. You're on your own...

In reply to Marta Nalecz (msg # 848):
I have to apologize, I completely missed your post where you were standing next to Pike.  Poor playing on my part...
Per Kolstrup
player, 1363 posts
Oversergent (Den)
Raellus
Wed 21 Oct 2020
at 23:08
  • msg #850

Re: Good luck. You're on your own...


I'm not sure where Kaminski is ATM. Anyone?

-
Fusilier
GM, 7350 posts
Your Guide
Wed 21 Oct 2020
at 23:09
  • msg #851

Re: Good luck. You're on your own...

He was digging rubble.
This message was last edited by the GM at 23:09, Wed 21 Oct 2020.
Henry 'Hank' Voight
player, 502 posts
Call Sign: Devil Dog-02
Corkman
Thu 22 Oct 2020
at 01:31
  • msg #852

Re: Good luck. You're on your own...

Per Kolstrup:
I'm not sure where Kaminski is ATM. Anyone?

-

He's by Hank, Marta, Andropov, & Pike
Per Kolstrup
player, 1367 posts
Oversergent (Den)
Raellus
Wed 28 Oct 2020
at 19:14
  • msg #853

Re: Good luck. You're on your own...


I plan on getting Per's turn up later today.

-
Per Kolstrup
player, 1370 posts
Oversergent (Den)
Raellus
Sat 31 Oct 2020
at 18:23
  • msg #854

Re: Good luck. You're on your own...


Where is the mortar pit within the compound? I don't see it on the map. Fuse, could you add it for us?

-
Fusilier
GM, 7352 posts
Your Guide
Sat 31 Oct 2020
at 20:24
  • msg #855

Re: Good luck. You're on your own...

I can on Monday. I'm limited to my phone until then.
Fusilier
GM, 7353 posts
Your Guide
Mon 2 Nov 2020
at 21:57
  • msg #856

Re: Good luck. You're on your own...

In reply to Per Kolstrup (msg # 854):

It's on there now.
Per Kolstrup
player, 1372 posts
Oversergent (Den)
Raellus
Mon 2 Nov 2020
at 22:01
  • msg #857

Re: Good luck. You're on your own...

In reply to Fusilier (msg # 856):

Thanks!

-
This message was last edited by the player at 22:32, Mon 02 Nov 2020.
Fusilier
GM, 7354 posts
Your Guide
Mon 2 Nov 2020
at 22:21
  • msg #858

Re: Good luck. You're on your own...

If it helps, I just put this together to give better view of the roof area...


Michael Kessler
player, 2174 posts
Hauptmann (Ger)
udxr226
Tue 3 Nov 2020
at 23:20
  • msg #859

Re: Good luck. You're on your own...

OK, I'm kind of just throwing stuff out in my last IC post to see what sticks. I do think we need to try and get out on the ground and try and get some idea of what's going on rather than just waiting at the FOB for something to happen so what I'm suggesting is

One group take a Humvee and go visit Osprey
Another group goes to the market (either in the other Humvee or on foot) and tries to find out what the word on the street is
Marta follows up with the journo, either with Czerny or a PC if someone wants to volunteer (I figure they could maybe be a subteam of the market group)

If people want to do other things instead that's fine by me, just speak up (preferably IC)

Additionally to that at some point we need to get Tymoshenko back to St Mary's (I'd imagine that might warrant all PC's being involved) and bury our dead.

Note if we are leaving the compound Walsh will volunteer to stay behind as guard commander so people have a chance to get out if they want.
Ferro
player, 1418 posts
CaporaleMaggior (It)
Jinnysong
Wed 4 Nov 2020
at 04:51
  • msg #860

Re: Good luck. You're on your own...

In reply to Michael Kessler (msg # 859):

I put in my choice IC but just to reiterate that I'd like to change it if Kessler is going somewhere else in addition to the Osprey visit. Is that something you were thinking of or no?
Henry 'Hank' Voight
player, 506 posts
Call Sign: Devil Dog-02
Corkman
Wed 4 Nov 2020
at 11:03
  • msg #861

Re: Good luck. You're on your own...

In reply to Michael Kessler (msg # 859):
Where can Hank get some knowledge of what's going on in this city?  He's new and, he wants to utilize his skill set properly.
Michael Kessler
player, 2176 posts
Hauptmann (Ger)
udxr226
Wed 4 Nov 2020
at 22:51
  • msg #862

Re: Good luck. You're on your own...

In reply to Ferro (msg # 860):

I didn't really have any set plan to be honest, it partly depends on whether Osprey provide anything worth following up. If they don't I'll probably have him swing by the LoSA HQ and see if Piszcek is around, but I am kind of winging it as I go dependent on whether anything happens.
Michael Kessler
player, 2177 posts
Hauptmann (Ger)
udxr226
Wed 4 Nov 2020
at 22:55
  • msg #863

Re: Good luck. You're on your own...

In reply to Henry 'Hank' Voight (msg # 861):

Fuse can maybe offer other suggestions, but for starters I'd imagine the Solidarity Market (as mentioned by Kessler IC) or Dluga Street (as mentioned by Ferro IC). If you check the game map and the first post in the Intel thread there's some OOC info on both.
Michael Kessler
player, 2179 posts
Hauptmann (Ger)
udxr226
Thu 5 Nov 2020
at 14:34
  • msg #864

Re: Good luck. You're on your own...

OK, so as things stand I think we have

Going to Osprey: Kessler

Going to the market / Dluga Street: Kolstrup. Voight, Marta, Pike

Jinny, not sure what your preference is - Kessler's IC post leaves it open. If you want Ferro to go with Kolstrup's group, Kessler will conscript Alexander as a driver

Mark. Heffe, not sure what you guys want to do? (If you don't fancy either of the above beefing up our defences / speaking to the people at the school is also an option)
Jose Rodriguez
editor, 630 posts
Spec 4 (US) Infantry
Heffe
Thu 5 Nov 2020
at 21:53
  • msg #865

Re: Good luck. You're on your own...

I think Jose will probably sit tight and continue to work on building defenses. Right now I have two main projects I'd like to have Jose work on:

* Getting ahold of some more comms wire and another two or 3 field telephones (or just regular telephones if those would work). The way I see it, we need about 400m total of insulated comms wire, including the 100m we still have in our inventory. This is priority number one to get comms up with the school.

* Build a sangar and eventual partial roadblock up on the bridge. I figure Jose can recruit some local help for this endeavor and entice them with some free meals from the athletic club. Ideally, I'd love to get a field telephone there as well and run line back to the athletic club.

I figure we could have the trench/sangar at the front gate act as a comm hub for both the bridge sangar and the school. Then finally if we're able to get enough wire and the extra telephone, run a wire from the front gate into a central location in the compound itself, maybe the gym or the messhall. That way we have a complete comm system that includes the roof, the bridge, the school, and the front gate.
Jose Rodriguez
editor, 631 posts
Spec 4 (US) Infantry
Heffe
Thu 5 Nov 2020
at 21:57
  • msg #866

Re: Good luck. You're on your own...

Also, just wanted to give a shoutout regarding McCarthy. After reading through all of the chapters, he was an awesome character to read/relate to. Really great job roleplaying him over the years, Mark. He will be missed.
Ferro
player, 1420 posts
CaporaleMaggior (It)
Jinnysong
Thu 5 Nov 2020
at 22:26
  • msg #867

Re: Good luck. You're on your own...

In reply to Jose Rodriguez (msg # 866):

Yeah, RIP. He put the unit on the right track.
Tomasz Andropov
player, 314 posts
Pvt (USSR) Mechanic
Mark101
Fri 6 Nov 2020
at 18:50
  • msg #868

Re: Good luck. You're on your own...

I'm good with checking on the school. Then Tom'll get on some proper storge for the mortar rounds in teh pit if that's OK.
Varis Babicevs
editor, 2056 posts
Sgt (Latvia)
Raellus
Sat 7 Nov 2020
at 19:35
  • msg #869

Re: Good luck. You're on your own...


Did anyone share a unit patch design, IC? Varis has one, but he didn't get a chance to share. Given recent IG events, it's not a big priority, but now might be a good time to commission someone in the city to create badges for the unit.

-
Fusilier
GM, 7358 posts
Your Guide
Sun 8 Nov 2020
at 08:32
  • msg #870

Re: Good luck. You're on your own...

I had a birthday to be at so, just enough time to get half the turn up. Sorry. I'll finish tonight.
Henry 'Hank' Voight
player, 509 posts
Call Sign: Devil Dog-02
Corkman
Sun 8 Nov 2020
at 22:34
  • msg #871

Re: Good luck. You're on your own...

Marta has a weapon, yes?
Marta Nalecz
player, 51 posts
Sun 8 Nov 2020
at 23:01
  • msg #872

Re: Good luck. You're on your own...

In reply to Henry 'Hank' Voight (msg # 871):

Marta has a Beretta pistol plus the knife that Per just gave her.
Michael Kessler
player, 2181 posts
Hauptmann (Ger)
udxr226
Sun 8 Nov 2020
at 23:07
  • msg #873

Re: Good luck. You're on your own...

In reply to Varis Babicevs (msg # 869):

I don't think it's been raised IC recently. I think the last time it came up as a subject of conversation IC was before we went hunting Warmia (and possibly even before the patrol we went on where we found Jose)  - I seem to recall Kessler and McCarthy (and maybe others, I can't remember) discussing it.

It's come up OOC a couple of times since then but as far as I know it's never gotten anywhere IC.
Michael Kessler
player, 2182 posts
Hauptmann (Ger)
udxr226
Sun 8 Nov 2020
at 23:08
  • msg #874

Re: Good luck. You're on your own...

I'm going to be away from a proper keyboard from now until sometime Wednesday. Will only have phone access during that period.
Fusilier
GM, 7359 posts
Your Guide
Sun 8 Nov 2020
at 23:52
  • msg #875

Re: Good luck. You're on your own...

Just for visualization reference...


Henry 'Hank' Voight
player, 510 posts
Call Sign: Devil Dog-02
Corkman
Mon 9 Nov 2020
at 00:13
  • msg #876

Re: Good luck. You're on your own...

Marta Nalecz:
In reply to Henry 'Hank' Voight (msg # 871):

Marta has a Beretta pistol plus the knife that Per just gave her.

I thought so, just wanted to be sure you had something before we left.  I had a Polish pistol to lend if needed.
Per Kolstrup
player, 1381 posts
Oversergent (Den)
Raellus
Mon 16 Nov 2020
at 23:15
  • msg #877

Re: Good luck. You're on your own...


So, the first finder we've spoken to is offering info on the bombing in exchange for:

Requested:
225x rounds of any ammunition
1x Shotgun & 1x Pistol (w/mags)
5x Man Days Rations
15L of any liquid fuel
4x Doses of Antibiotics
4x Doses of Painkillers


I don't want to part with any meds, but Dave thinks we should take the deal. That's 1 for v. 1 against.

I'd like to know what the rest of you think we should do. Please vote yeah or nay.

-
This message was last edited by the player at 23:35, Mon 16 Nov 2020.
Ferro
player, 1422 posts
CaporaleMaggior (It)
Jinnysong
Mon 16 Nov 2020
at 23:46
  • msg #878

Re: Good luck. You're on your own...

I don't like paying in medicine but my concern is passing it up when there might not be another chance. I'd imagine not many people are going to know something... anything. So I'll vote for the deal.

We can also nab this guy later and take it all back haha...
John Jameson McCarthy
player, 3114 posts
Major (US) Cavalry
Mark101
Tue 17 Nov 2020
at 19:13
  • msg #879

Re: Good luck. You're on your own...

I'd go with yes too.
Jose Rodriguez
editor, 633 posts
Spec 4 (US) Infantry
Heffe
Wed 18 Nov 2020
at 17:00
  • msg #880

Re: Good luck. You're on your own...

In reply to John Jameson McCarthy (msg # 879):

I realize it's a bit late now, but my vote is for yes as well.
Fusilier
GM, 7369 posts
Your Guide
Sun 22 Nov 2020
at 11:02
  • msg #881

Re: Good luck. You're on your own...

Ferro:
Once they've gotten to the Humvee and saw that it was up on blocks and stripped, Ferro starts up the engine.


LOL

Wouldn't that be hilarious.
Jose Rodriguez
editor, 636 posts
Spec 4 (US) Infantry
Heffe
Wed 25 Nov 2020
at 18:46
  • msg #882

Re: Good luck. You're on your own...

@Dave - Jose doesn't have a radio, but I think he and Kat were probably already close enough to be within talking distance, so it's likely all good.
Fusilier
GM, 7376 posts
Your Guide
Sat 28 Nov 2020
at 17:00
  • msg #883

Re: Good luck. You're on your own...

I bumped things forward by several hours. It's still uneventful right now so I might just do it again if it helps things.
Michael Kessler
player, 2189 posts
Hauptmann (Ger)
udxr226
Sat 28 Nov 2020
at 18:54
  • msg #884

Re: Good luck. You're on your own...

@Jinny, do we know if Marcin Deresz is the same person that Karolina Schleicher offered up? (And if so did she tell us anything not covered in Fuse's post?)

@All, is everyone comfortable with making trying to grab Marcin Deresz our next objective?   (And if not what would yopu prefer to do instead?) Please bear in mind that if we take him alive we may end up having to hand him over to other parties who may mistreat / kill him.

@Fuse, is Babicevs fit for duty?
Ferro
player, 1429 posts
CaporaleMaggior (It)
Jinnysong
Sat 28 Nov 2020
at 19:06
  • msg #885

Re: Good luck. You're on your own...

He's not. Ferro's guy is a low level trader, not a worker.

I'd like to nab Marcin. He probably has a limited lifespan since he's being actively hunted  so the other guy can wait.
Fusilier
GM, 7377 posts
Your Guide
Sat 28 Nov 2020
at 19:10
  • msg #886

Re: Good luck. You're on your own...

In reply to Michael Kessler (msg # 884):

Correct, two different people.

No, Varis is not fit for duty on this one.
Henry 'Hank' Voight
player, 518 posts
Call Sign: Devil Dog-02
Corkman
Sat 28 Nov 2020
at 20:35
  • msg #887

Re: Good luck. You're on your own...

Ferro:
He's not. Ferro's guy is a low level trader, not a worker.

I'd like to nab Marcin. He probably has a limited lifespan since he's being actively hunted  so the other guy can wait.

Agreed on this.  His life span is limited , even if we get to him first.
Michael Kessler
player, 2191 posts
Hauptmann (Ger)
udxr226
Mon 30 Nov 2020
at 14:30
  • msg #888

Re: Good luck. You're on your own...

OK, broadly speaking what I'm thinking is that we

1. Try and get any info on the local area that we can from those that might have knowledge of of it
2. Try and set up an OP where we can get eyes on the target (or at least the target building)
3. Use info obtained in 1+2 to try and formulate a plan to bust into the place and grab Deresz

All input gratefully received...
Henry 'Hank' Voight
player, 519 posts
Call Sign: Devil Dog-02
Corkman
Mon 30 Nov 2020
at 15:30
  • msg #889

Re: Good luck. You're on your own...

Can we maybe use this guy Remi to our advantage sin e hes looking for work?  Could be his tryout?
Michael Kessler
player, 2192 posts
Hauptmann (Ger)
udxr226
Mon 30 Nov 2020
at 16:34
  • msg #890

Re: Good luck. You're on your own...

In reply to Henry 'Hank' Voight (msg # 889):

It's an option. I see two drawbacks though

1. It will take extra time to find him and for all we know Marcin could be in the wind at any time.

2. Fuse has made it clear that if we find him there may be scope for jiggery pokery in regards how we use any intel we can get out of him - in particular whether to clear the Merchants or drop them in it. Having a journo embedded might make that situation more difficult to manage.

Don't get me wrong, I'm all in favour of working with Remi at some point, I'm just not sure this is the right time, but if that's what we want to do we can.
Jose Rodriguez
editor, 638 posts
Spec 4 (US) Infantry
Heffe
Mon 30 Nov 2020
at 21:56
  • msg #891

Re: Good luck. You're on your own...

Hey all,

Got some good news this morning that I wanted to share.

Some of you knew this and others may not have - In late January of this year, I was diagnosed with Nodular Sclerosing Hodgkins Lymphoma, stage 2B. Lymphoma is a blood cancer that impacts your immune system, which was not a great diagnosis to get right at the start of the largest global pandemic in a hundred years (my timing was impeccable :)).

I officially started chemo during the last days of February, which ran through August. Chemo for Hodgkins directly targets your immune system - I basically destroyed my white blood count every 2 weeks for 6 months. Side note - I would not recommend chemo; it is not a good time. Lost all my hair (I mean *all* of it, eyebrows, eyelashes, everything). Almost died back in early June from complications. The whole thing was fairly miserable. 0/5 stars for sure. Anyhow, my post treatment scan in September proved inconclusive - while it didn't see any active disease present, I still had a fair-sized mass in my chest.

Well, today I got back the scan results from my most recent scan last Monday, and I can say officially, that I'm in remission! The scan from last week showed the mass (now thought to be scar tissue), no cell growth, and no active disease, so my oncologist made it official. Needless to say, my family and I are feeling very much relieved and I'm planning on drinking a fair sized glass of good scotch here in fairly short order.

Thanks for reading, and never wait to get your lumps and bumps checked out. :)

Lastly, I should have an IC post up later today.

-Jeff
This message was last edited by a game editor at 21:57, Mon 30 Nov 2020.
Per Kolstrup
player, 1388 posts
Oversergent (Den)
Raellus
Mon 30 Nov 2020
at 22:07
  • msg #892

Re: Good luck. You're on your own...


That's great news, Jeff! I'm so happy for you.

-
Michael Kessler
player, 2193 posts
Hauptmann (Ger)
udxr226
Mon 30 Nov 2020
at 22:17
  • msg #893

Re: Good luck. You're on your own...

In reply to Jose Rodriguez (msg # 891):

Hey man, that's great news! Enjoy your whisky!!!
Fusilier
GM, 7378 posts
Your Guide
Mon 30 Nov 2020
at 23:49
  • msg #894

Re: Good luck. You're on your own...

That's awesome news, Jeff. I real glad to hear to hear the battle is being won.
Henry 'Hank' Voight
player, 520 posts
Call Sign: Devil Dog-02
Corkman
Tue 1 Dec 2020
at 00:21
  • msg #895

Re: Good luck. You're on your own...

That's great news to hear Jeff congratulations
Fusilier
GM, 7379 posts
Your Guide
Tue 1 Dec 2020
at 00:59
  • msg #896

Re: Good luck. You're on your own...

This is to show where the objective is located within the city.


Michael Kessler
player, 2195 posts
Hauptmann (Ger)
udxr226
Tue 1 Dec 2020
at 16:19
  • msg #897

Re: Good luck. You're on your own...

Leaving people behind to guard the compound is a good idea but we are really short of bodies at the moment. This is our current headcount (note I've included Andy's characters as NPC's as he hasn't logged on for several months).

PC's
Kessler
Kolstrup
Ferro
Andropov
Babicevs - just out of Hospital and not available for this op
Walsh
Rodriguez
Voight
Marta

NPC's
Fischer
Krupp - limited duties?
Aleksandr - just out of Hospital
Anna
Czerny
Grant - wounded
Pike

Currently on detached duty
Janku
Fox - Marian Detachment
Meyer - Marian Detachment
Auttenberg - Marian Detachment
Kaszca - Marian Detachment (I'm not sure who he is)
Lines - Marian Detachment

Those listed as being on detached duty aren't available for any sort of tasking.

If I've missed anyone please shout out - it's not intentional.

Trying to juggle things so that we keep it realistic and players don't get sidelined can be a bit challenging. Personally I think we should do the following

1. Kolstrup and Walsh or Voight provide overwatch
2. Ferro, Rodriguez, and Walsh or Voight do the grabbing
3. Kessler, Andropov, Marta, and Pike stay close by with the vehicles and intervene if trouble shows up - by intervene, I don't necessarily mean shoot at anyone, I mean if we need to parley with the MU or something like that)
4. Leave the NPC's (less Pike) to guard the compound

It's not ideal but I don't think we're going to get an ideal outcome with our current numbers. Originally I thought Fischer could be on standby nearby with the BTR in case things escalated but that reduces any guard force.
Ferro
player, 1432 posts
CaporaleMaggior (It)
Jinnysong
Tue 1 Dec 2020
at 22:17
  • msg #898

Re: Good luck. You're on your own...

In reply to Jose Rodriguez (msg # 891):

I'm happy for you. That's real good news.
Fusilier
GM, 7380 posts
Your Guide
Tue 1 Dec 2020
at 23:21
  • msg #899

Re: Good luck. You're on your own...

Dave what's the timeline look like for your plan? When the observation team sets out where are the others? Waiting back in the compound or at a staging area closer to the objective?
Michael Kessler
player, 2196 posts
Hauptmann (Ger)
udxr226
Wed 2 Dec 2020
at 14:37
  • msg #900

Re: Good luck. You're on your own...

In reply to Fusilier (msg # 899):

I presume it will take the main group half an hour or so to grab what they need, change clothes (at least those that want to), etc. I'd imagine they'd then make for some sort of staging area close (but not too close) to the target house but that's somewhat conditional on what the recon team can report.
Jose Rodriguez
editor, 641 posts
Spec 4 (US) Infantry
Heffe
Wed 2 Dec 2020
at 18:10
  • msg #901

Re: Good luck. You're on your own...

If it's okay with everyone, Jose is going to grab an RPG-7 with 4 HEAT rounds for this mission. Probably won't be needing it, but always better to be safe than sorry.
Henry 'Hank' Voight
player, 524 posts
Call Sign: Devil Dog-02
Corkman
Wed 2 Dec 2020
at 18:35
  • msg #902

Re: Good luck. You're on your own...

Unless we have another shotgun available, Hank would like to draw out the shortened 12G shotgun from stores with [20] rounds and the bandoleer for breaching purposes as/if needed.
Varis Babicevs
editor, 2058 posts
Sgt (Latvia)
Raellus
Thu 3 Dec 2020
at 19:36
  • msg #903

Re: Good luck. You're on your own...


I recommend Mosul, on Netflix. It's a pretty standard modern war flick, but the perspective is refreshing, and the combat scenes are shot really well. I also thought it had a very Fuse's Gdansk vibe. Very cool.

-
Michael Kessler
player, 2198 posts
Hauptmann (Ger)
udxr226
Thu 3 Dec 2020
at 20:06
  • msg #904

Re: Good luck. You're on your own...

In reply to Varis Babicevs (msg # 903):

I added that to my list last week but I have no clue when I'll find the time to watch it.

I'm currently working my way through 'Das Boot' (the TV series remake, not the original film). Just started Season 2.
Henry 'Hank' Voight
player, 526 posts
Call Sign: Devil Dog-02
Corkman
Thu 3 Dec 2020
at 20:10
  • msg #905

Re: Good luck. You're on your own...

In reply to Michael Kessler (msg # 904):

I didn't realize that was a series, Netflix?

Adding Mosul
Jose Rodriguez
editor, 642 posts
Spec 4 (US) Infantry
Heffe
Thu 3 Dec 2020
at 20:17
  • msg #906

Re: Good luck. You're on your own...

Saw Mosul pop up in one of the Facebook groups as a recommended watch. I'll add it too.
Michael Kessler
player, 2199 posts
Hauptmann (Ger)
udxr226
Thu 3 Dec 2020
at 20:18
  • msg #907

Re: Good luck. You're on your own...

In reply to Henry 'Hank' Voight (msg # 905):

No, Sky TV in the UK. I think it might be on Hulu in the US.

Or you can get it on iTunes.

https://en.wikipedia.org/wiki/Das_Boot_(TV_series)
Henry 'Hank' Voight
player, 527 posts
Call Sign: Devil Dog-02
Corkman
Thu 3 Dec 2020
at 20:30
  • msg #908

Re: Good luck. You're on your own...

In reply to Michael Kessler (msg # 907):
Thanks, I'll check Hulu
Ferro
player, 1434 posts
CaporaleMaggior (It)
Jinnysong
Fri 4 Dec 2020
at 22:35
  • msg #909

Re: Good luck. You're on your own...

In reply to Jose Rodriguez (msg # 901):

I know Jose wanted to bring the RPG but he is the best candidate for hammer duty. Since taking both might be too much, as a compromise how about the RPG is taken but kept in the Krok?
Varis Babicevs
editor, 2059 posts
Sgt (Latvia)
Raellus
Fri 4 Dec 2020
at 22:43
  • msg #910

Re: Good luck. You're on your own...


Some on the Facebook T2k fan page posted asking, "Other free cities. We have the canonical Free City of Krakow, but I’d be interested in hearing if GMs have created any addional [sic] free cities in their campaigns?"

I replied, "I PbP in a long-running campaign set in the Free City of Gdansk. The Ref has created an amazingly detailed, realistic, and gritty setting. I've been trying to get him to put together a Sourcebook for years. It's that good."

-
Fusilier
GM, 7381 posts
Your Guide
Fri 4 Dec 2020
at 22:54
  • msg #911

Re: Good luck. You're on your own...

In reply to Varis Babicevs (msg # 910):

Thanks Rae. I appreciate it.

@All, sorry about the delay. With the covid situation where I live I haven't been able to see my kids as much as a normally do, so I've been trying to squeeze in some time with them the last few days. I think tomorrow will work.

In the meantime you should adjust your sheets for any kit/weapon changes.
This message was last edited by the GM at 22:55, Fri 04 Dec 2020.
Jose Rodriguez
editor, 643 posts
Spec 4 (US) Infantry
Heffe
Fri 4 Dec 2020
at 23:13
  • msg #912

Re: Good luck. You're on your own...

Ferro:
In reply to Jose Rodriguez (msg # 901):

I know Jose wanted to bring the RPG but he is the best candidate for hammer duty. Since taking both might be too much, as a compromise how about the RPG is taken but kept in the Krok?


Sounds like a great idea to me.

One thing I've been considering is transportation - my apologies if this has already been figured out.

So it looks like it's about 2.5km from Kaminski's compound to the target building. Certainly we don't want to roll right up Zbytki in vehicles, and especially not the Krok. I'm thinking it might be easier for a few of us to walk that last km into the target, but keep at least one vehicle close by. Then radio for the Krok as soon as we have the target in our possession.

Thoughts?
Ferro
player, 1435 posts
CaporaleMaggior (It)
Jinnysong
Fri 4 Dec 2020
at 23:43
  • msg #913

Re: Good luck. You're on your own...

In reply to Jose Rodriguez (msg # 912):

I think the very second that we force the door (assuming it's necessary) the Krok should be on the move. I don't see a need to hold it back once we play our hand and it could be useful having it on site with us... for force presence, help breach, use as a platform to gain entry into higher windows, etc.

For the other point, it looks like Dluga is about 3/4 the way there. That might be a good place for the Krok to drop us off and wait. I know it would be visible to the public but that doesn't mean it'll blow the mission. Who knows why it's there or where it's going?
This message was last edited by the player at 00:06, Sat 05 Dec 2020.
Michael Kessler
player, 2200 posts
Hauptmann (Ger)
udxr226
Fri 4 Dec 2020
at 23:46
  • msg #914

Re: Good luck. You're on your own...

In reply to Jose Rodriguez (msg # 912):

Works for me. I’m about to go to bed but I can post something IC tomorrow to cover transport
Henry 'Hank' Voight
player, 528 posts
Call Sign: Devil Dog-02
Corkman
Sat 5 Dec 2020
at 03:03
  • msg #915

Re: Good luck. You're on your own...

In reply to Ferro (msg # 913):
Yes, when we decide the target is there and just before we breach, the Krok is called to start rolling towards us.

Walking in is another good idea, kinda get the idea we're just passing through kinda not on a mission of any importance.

If Jose is going to be bringing the sledge, do you still want me to bring the DB shotgun?  My AKMR is small enough for this kind of work.  I would just have to update my post,
This message was last edited by the player at 03:15, Sat 05 Dec 2020.
Chris Walsh
player, 614 posts
Callsign Hades
Sat 5 Dec 2020
at 09:58
  • msg #916

Re: Good luck. You're on your own...

Can I double check where Walsh is going to be? I thought he was with Kolstrup on the overwatch team, but reading Ferro's post it sounds like she wants him on the snatch team.

(AFAIK if we want four people on the snatch team and two on the OP we'll need to make up the numbers with an NPC. I'm fine with that and Czerny is available but it obviously does reduce the force staying at the compound by one in the event anything does kick off there)
Ferro
player, 1437 posts
CaporaleMaggior (It)
Jinnysong
Sat 5 Dec 2020
at 10:20
  • msg #917

Re: Good luck. You're on your own...

I'll edit my post. I misread "Ferro, Rodriguez, and Walsh or Voight do the grabbing" even though I knew Chris is with Per.
Chris Walsh
player, 616 posts
Callsign Hades
Sat 5 Dec 2020
at 16:28
  • msg #918

Re: Good luck. You're on your own...

No worries, it's all good.

@Fuse, Walsh would be taking the following with him, some of which is out of stores

1 x Pack (Civ Camping) - from stores (to be returned after mission completed)
Contents - 4 x AKM mags (each 30/30) - from personal inventory
2 x smoke Grenades (HC White) - from stores
2 x Stun Grenades - from stores
1 x Spotting Scope - from Kessler
2 x Single Shot Para flares (Comet style) from stores
2 x 40mmS HE (Local) - from stores
Radio - from personal inventory
Binoculars - from personal inventory


Can I also draw 53 rounds of 7.62S? (I never topped off after we got back from the WA raid)
Fusilier
GM, 7382 posts
Your Guide
Sat 5 Dec 2020
at 22:20
  • msg #919

Re: Good luck. You're on your own...

The turn won't be ready for a while but I marked the game map where the objective is. I'll also point out that there is a large building (Gdański Teatr Szekspirowski) southwest of the objective which does not exist. It's a real life recent construction and in our timeline it was a field, as shown in the image posted below.


This message was last edited by the GM at 22:22, Sat 05 Dec 2020.
Fusilier
GM, 7384 posts
Your Guide
Sun 6 Dec 2020
at 00:50
  • msg #920

Re: Good luck. You're on your own...

The map has been updated to show the objective area layout as well as some other locations such as the Neptune. In front of the Nepture is a quiet stretch of Dluga so nobody should bother the Krok if it's parked there.

Rae & Dave, if you need more detail from the scouts' current perspective just ask here and I'll add it in. Anything outside of their current perspective will mean they have to move of course. Please use the map to indicate where they'll move to (if desired).
This message was last edited by the GM at 00:54, Sun 06 Dec 2020.
Henry 'Hank' Voight
player, 530 posts
Call Sign: Devil Dog-02
Corkman
Tue 8 Dec 2020
at 02:26
  • msg #921

Re: Good luck. You're on your own...

Did you guys (Fuse, Ferro & Jose) see Hank's PM?
Fusilier
GM, 7387 posts
Your Guide
Tue 8 Dec 2020
at 04:08
  • msg #922

Re: Good luck. You're on your own...

Let me know if you've been missed/missing something. These items have been removed from stores so they need to be added to player sheets.

Ferro - 2x Stun Grenades

Voight - 1x Double-Barrel Shotgun (shortened barrel & no sling)
34x 12G Buckshot
1x 35 Round shell bandoleer
1x Civilian clothing

Kolstrup - 1x Civilian clothing

Jose - 1x Otto's Peacoat
1x Civilian clothing

Walsh - 1x Pack (Civ Camping)
2x Smoke (HC White)
2x Stun Grenades
2x Single Shot Para flares (Comet style)
2 x 40mmS HE (Local)

In reply to Henry 'Hank' Voight (msg # 921):
I did. Was it meant to be in a PM? Things will get overlooked there.
This message was last edited by the GM at 04:19, Tue 08 Dec 2020.
Henry 'Hank' Voight
player, 532 posts
Call Sign: Devil Dog-02
Corkman
Tue 8 Dec 2020
at 12:57
  • msg #923

Re: Good luck. You're on your own...

In reply to Fusilier (msg # 922):
Are we going with night vision goggles?

I didn't mean it as a private message but I wanted it to show up in the thread so that's my fault
This message was last edited by the player at 12:59, Tue 08 Dec 2020.
Fusilier
GM, 7390 posts
Your Guide
Tue 8 Dec 2020
at 21:20
  • msg #925

Re: Good luck. You're on your own...

I've marked Per & Walsh's arcs for the building.

Also, if you aren't going to make a move now, please let me know how long you'll wait to see if anything happens. Just so I set the next turn up properly. Thanks.
This message was last edited by the GM at 21:20, Tue 08 Dec 2020.
Fusilier
GM, 7391 posts
Your Guide
Tue 8 Dec 2020
at 21:29
  • msg #926

Re: Good luck. You're on your own...

And this is the inn, with the scouts' LOS marked. Obviously there are no cars parked out in front or anything. You can see the Brewery Tower in the background, which is occupied.


Varis Babicevs
editor, 2060 posts
Sgt (Latvia)
Raellus
Tue 8 Dec 2020
at 21:45
  • msg #927

Backstreet's Back- Alright!


Say what you will about their, erm, music, but you've got to admire the Backstreet Boys' work ethic, touring in Poland during WWIII. The show must go on!

-
Fusilier
GM, 7392 posts
Your Guide
Tue 8 Dec 2020
at 21:58
  • msg #928

Backstreet's Back- Alright!

Haha... :D
Henry 'Hank' Voight
player, 533 posts
Call Sign: Devil Dog-02
Corkman
Wed 9 Dec 2020
at 13:09
  • msg #929

Backstreet's Back- Alright!

Fighting for scraps is real!
Fusilier
GM, 7394 posts
Your Guide
Fri 11 Dec 2020
at 01:40
  • msg #930

Backstreet's Back- Alright!

I wanted to make a layout of the inn but my laptop broke the other day and I have to do the turns on my xbox until I buy a new one. So no diagrams, pics, or map stuff, sorry. Hopefully you get a clear enough idea of it.
Ferro
player, 1442 posts
CaporaleMaggior (It)
Jinnysong
Fri 11 Dec 2020
at 20:11
  • msg #931

Backstreet's Back- Alright!

Fuse, Ferro is going to radio the other two groups and let them know what they're doing before entering. Is that okay? And I assume the message is received? I wouldn't want to enter if there was no communication.
Fusilier
GM, 7395 posts
Your Guide
Fri 11 Dec 2020
at 20:19
  • msg #932

Backstreet's Back- Alright!

Yeah, that's all okay. Comms aren't a problem.

Jeff, does Jose have the sledgehammer?
This message was last edited by the GM at 20:19, Fri 11 Dec 2020.
Jose Rodriguez
editor, 647 posts
Spec 4 (US) Infantry
Heffe
Fri 11 Dec 2020
at 21:08
  • msg #933

Backstreet's Back- Alright!

In reply to Fusilier (msg # 932):

Yep, he should have his AK slung under the peacoat, but is loosely carrying the sledgehammer. I'll amend the post to mention that he sets it down next to him when he leans against the wall next to the door.
Fusilier
GM, 7396 posts
Your Guide
Mon 14 Dec 2020
at 23:48
  • msg #934

Backstreet's Back- Alright!

Not quite ready for the turn yet but I sketched together a crude layout. Not to scale or anything but hopefully you get a better picture of the interior.

Copy and paste the link

https://i.ibb.co/g3mR6Tv/IMG-20201214-194625.jpg
This message was last edited by the GM at 23:48, Mon 14 Dec 2020.
Fusilier
GM, 7397 posts
Your Guide
Tue 15 Dec 2020
at 00:19
  • msg #935

Backstreet's Back- Alright!

Entry team (playing the part of looking for a room) what's the status of your radios?
Jose Rodriguez
editor, 648 posts
Spec 4 (US) Infantry
Heffe
Tue 15 Dec 2020
at 01:04
  • msg #936

Backstreet's Back- Alright!

Can't speak for the others, but Jose's radio status is "non-existent". :) I should probably aim to fix that one of these days...
Ferro
player, 1444 posts
CaporaleMaggior (It)
Jinnysong
Tue 15 Dec 2020
at 01:06
  • msg #937

Backstreet's Back- Alright!

Volume cranked down to zero.
Henry 'Hank' Voight
player, 536 posts
Call Sign: Devil Dog-02
Corkman
Tue 15 Dec 2020
at 02:11
  • msg #938

Backstreet's Back- Alright!

No radio, did not bring.  Still in his harness at base.
This message was last edited by the player at 02:40, Tue 15 Dec 2020.
Fusilier
GM, 7398 posts
Your Guide
Wed 16 Dec 2020
at 08:15
  • msg #939

Backstreet's Back- Alright!

My new laptop isn't estimated to arrive until the 21st and covering the game on my xbox is resticted. So, that's why I'm a little slow right now and probably will be for the week. Thanks for the feedback on the radios, I ought to have the turn up tomorrow.
Fusilier
GM, 7399 posts
Your Guide
Thu 17 Dec 2020
at 06:00
  • msg #940

Backstreet's Back- Alright!

Ok the turns are up, but are found in PMs, so look there. Nothing's happening for the BTR team at this time.
Fusilier
GM, 7400 posts
Your Guide
Wed 23 Dec 2020
at 00:32
  • msg #941

Backstreet's Back- Alright!

What's everyone's schedule look like for the next week or so?

For me, my new laptop is delayed in the mail, so my posting is continues to be heavily reduced. I just got notification that my new ETA is for delivery is the 28th (originally it was yesterday). I don't understand it, because apparently the postal service tracker says the laptop has arrived in my city and yet I need to wait almost a week?

Anyway, assuming that I can't post normally until the 28th, and it being the holidays and all, I thought I'd see what everyone else's days are looking like. Depending on how it looks we might just put things on hold for a little.
Per Kolstrup
player, 1398 posts
Oversergent (Den)
Raellus
Wed 23 Dec 2020
at 01:04
  • msg #942

Backstreet's Back- Alright!

In reply to Fusilier (msg # 941):

I feel your pain, Fuse. I ordered the Cyberpunk Red core rulebook on the 20th of November. Delivery estimate said it would arrive Nov. 28. When it didn't arrive by the 30th, I tried tracking it. The last update was on the 25th, from Denver. I live near Tucson. Long story short, it didn't arrive until December 13th. Holidays, Covid, and budget cuts have fracked the USPS pretty good. Sound like the Canadian postal service is struggling a bit too.

I'm off the rest of this week and next, so I am ready to go when y'all are.

-
Henry 'Hank' Voight
player, 537 posts
Call Sign: Devil Dog-02
Corkman
Wed 23 Dec 2020
at 04:05
  • msg #943

Backstreet's Back- Alright!

In reply to Fusilier (msg # 941):
I'm still working but, I should be able to get some posting in.
Ferro
player, 1445 posts
CaporaleMaggior (It)
Jinnysong
Wed 23 Dec 2020
at 04:21
  • msg #944

Backstreet's Back- Alright!

I will be getting another post up shortly and after that I'm free to keep going. I don't mind pressing the pause button though.
Michael Kessler
player, 2205 posts
Hauptmann (Ger)
udxr226
Wed 23 Dec 2020
at 10:10
  • msg #945

Backstreet's Back- Alright!

I'll be busy with real world stuff for the next few days. Should probably be able to post regularly again from the 28th onwards.
Jose Rodriguez
editor, 650 posts
Spec 4 (US) Infantry
Heffe
Wed 23 Dec 2020
at 19:16
  • msg #946

Backstreet's Back- Alright!

Tomorrow and Friday of this week will be a little tough just due to the holiday, but otherwise things are pretty normal for me.
Tomasz Andropov
player, 320 posts
Pvt (USSR) Mechanic
Mark101
Wed 23 Dec 2020
at 20:11
  • msg #947

Backstreet's Back- Alright!

I'm good with a break until the 28th.
Fusilier
GM, 7401 posts
Your Guide
Thu 24 Dec 2020
at 01:01
  • msg #948

Backstreet's Back- Alright!

Ok thanks for the feedback everyone. I think what I'll do it put up one more post for those in the inn (at this point the only team where something new is happening) and then things sit until the 28th when that post will involve everyone.

Thanks for your patience and happy holidays. I hope 2021 is better for everyone.
Fusilier
GM, 7402 posts
Your Guide
Mon 28 Dec 2020
at 00:31
  • msg #949

Backstreet's Back- Alright!

Alright, I have my new laptop. I'm ready to resume normally.
Per Kolstrup
player, 1399 posts
Oversergent (Den)
Raellus
Mon 28 Dec 2020
at 01:00
  • msg #950

Backstreet's Back- Alright!


Huzzah!

-
Henry 'Hank' Voight
player, 538 posts
Call Sign: Devil Dog-02
Corkman
Mon 28 Dec 2020
at 16:54
  • msg #951

Backstreet's Back- Alright!

Awesome!  Hope everyone had a good Christmas/Holiday, if you celebrate.
Fusilier
GM, 7405 posts
Your Guide
Wed 6 Jan 2021
at 10:06
  • msg #952

Backstreet's Back- Alright!

PCs outside can post again to carry the turn forward.
Henry 'Hank' Voight
player, 539 posts
Call Sign: Devil Dog-02
Corkman
Mon 11 Jan 2021
at 00:21
  • msg #953

Backstreet's Back- Alright!

Sorry for the delay, I had to admit my mom to the hospital on Friday after she tested positive for Covid.  With everything else going on in my shit-show of a life, this was certainly un-needed stress I had to welcome.

Trying to play on, on my end...
Varis Babicevs
editor, 2061 posts
Sgt (Latvia)
Raellus
Mon 11 Jan 2021
at 00:29
  • msg #954

Backstreet's Back- Alright!

In reply to Henry 'Hank' Voight (msg # 953):

Oh, man. I'm sorry, Cork. I hope your mom ends up being OK.

-
Henry 'Hank' Voight
player, 540 posts
Call Sign: Devil Dog-02
Corkman
Mon 11 Jan 2021
at 01:08
  • msg #955

Backstreet's Back- Alright!

In reply to Varis Babicevs (msg # 954):

Thanks Rae, things seem to be progressing, albeit slowly.  Started her on the meds to fight it yesterday.  She's not in ICU so, that's a plus.
Fusilier
GM, 7406 posts
Your Guide
Mon 11 Jan 2021
at 05:38
  • msg #956

Backstreet's Back- Alright!

Sorry to hear that, man.
Tomasz Andropov
player, 321 posts
Pvt (USSR) Mechanic
Mark101
Mon 11 Jan 2021
at 17:44
  • msg #957

Backstreet's Back- Alright!

That;s dreadful news, you and your mother will be in my thoughts, stay as safe as you can.
Fusilier
GM, 7408 posts
Your Guide
Tue 12 Jan 2021
at 06:00
  • msg #958

Backstreet's Back- Alright!

Everyone post in the IC thread.


This message was last edited by the GM at 06:07, Tue 12 Jan 2021.
Henry 'Hank' Voight
player, 541 posts
Call Sign: Devil Dog-02
Corkman
Tue 12 Jan 2021
at 14:19
  • msg #959

Backstreet's Back- Alright!

I will try and get a post up this afternoon

Correction, it's going to be later this evening before I can post.
This message was last edited by the player at 20:21, Tue 12 Jan 2021.
Ferro
player, 1448 posts
CaporaleMaggior (It)
Jinnysong
Tue 12 Jan 2021
at 22:31
  • msg #960

Backstreet's Back- Alright!

I think Andropov is driver for the Krok but who is gunner?
Michael Kessler
player, 2211 posts
Hauptmann (Ger)
udxr226
Tue 12 Jan 2021
at 22:33
  • msg #961

Backstreet's Back- Alright!

In reply to Ferro (msg # 960):

Aleksandr (IC msg 752 covers it)
Michael Kessler
player, 2214 posts
Hauptmann (Ger)
udxr226
Thu 14 Jan 2021
at 16:27
  • msg #962

Backstreet's Back- Alright!

Fuse, if Lech and his boys aren't happy with the deal on offer we can throw in the carpet.

ETA. Just as well Per never wrapped his rifle in a towel. Throwing in the towel would be something completely different...
This message was last edited by the player at 16:28, Thu 14 Jan 2021.
Fusilier
GM, 7412 posts
Your Guide
Wed 20 Jan 2021
at 21:56
  • msg #963

Backstreet's Back- Alright!

I assume that apart from what's been already been posted (ie. interrogation) that there's nothing else planned for any PC action tonight. Just sleep? If that's not the case then let me know here so I can work out how to approach the upcoming turn.
This message was last edited by the GM at 21:56, Wed 20 Jan 2021.
Michael Kessler
player, 2218 posts
Hauptmann (Ger)
udxr226
Wed 20 Jan 2021
at 22:17
  • msg #964

Backstreet's Back- Alright!

The interrogation is the only important item I have on the radar for my PC's.
Henry 'Hank' Voight
player, 546 posts
Call Sign: Devil Dog-02
Corkman
Wed 20 Jan 2021
at 23:40
  • msg #965

Backstreet's Back- Alright!

Hank is gathering the ammunition and magazines needed and then report back to Kessler.  He will wait patiently outside until the Captain is done with the interrogation.
This message was last edited by the player at 03:20, Thu 21 Jan 2021.
Fusilier
GM, 7415 posts
Your Guide
Fri 22 Jan 2021
at 03:15
  • msg #966

Backstreet's Back- Alright!

The second posted turn is the present time so please carry on from that one.
Michael Kessler
player, 2220 posts
Hauptmann (Ger)
udxr226
Sat 23 Jan 2021
at 13:22
  • msg #967

Backstreet's Back- Alright!

I’ve tried to summarise things we’ve got on the go at the moment. There’s quite a lot and I’m not sure I’ve got everything.

Short term
Bury McCarthy / Price / O’Brien
Track down the Polish sympathiser - see if that leads anywhere
Return Tymoshenko to St Mary’s (presuming she wants to go)
Speak to Pizszcek - ask him if he will officiate at the funerals for the above / discuss the Uhlans request. (offscreen?)
Go back to see the Uhlans with the rest of the ammo - should be done today IG or we lose credibility (offscreen?)
Civil affairs with the school people - ongoing - Andropov?
Recruit a guard dog - need someone to bring this to Kessler’s attention (unless anyone wants to take the lead - do you see what I did there? - themselves)
Set up a meet between Kessler and the French journo

I feel like the first three should be our priorities, certainly in terms of onscreen activities.

Medium to long term (i.e. potential next gig outside the City)
Try and make contact with the PFL partisans mentioned by Ferro / Woermann? (See IC 693/694/701)
Nowak is still missing
Other?

Ongoing
Decide what to do with the prisoners (Karolina and Marcin)
Ferro
player, 1452 posts
CaporaleMaggior (It)
Jinnysong
Sat 23 Jan 2021
at 15:05
  • msg #968

Backstreet's Back- Alright!

I think we should hold onto Karolina at least for the time being. She's a security risk and eats away at our rations but I think there's the possibility of her having future value. Maybe as bait, or more intel or for a trade. I don't know really but I just feel she's one we might want to hold onto.

We can dump Marcin whenever. How we dump him (let him go or turn him over) depends on what we want to do with the info he's provided. To me it looks like the info can be used either 2 ways. 1) make it known the cartels weren't responsible for the bombing to score points with them and keep one or more factions from going to war with them. 2) we can stay quiet and let it happen... and maybe the cartels go down.

Alls good with the short/medium term plans in my opinion.
Per Kolstrup
player, 1408 posts
Oversergent (Den)
Raellus
Sat 23 Jan 2021
at 18:03
  • msg #969

Backstreet's Back- Alright!


As much as I dislike the MU, and would like to see them knocked down a few pegs, I think we should make public the identity of the bombers. With the Soviets still at Gdansk's doorstep, the last thing the city needs is internecine fighting.

Fischer is an NPC, no? Per suggested he tell Kessler his idea about the guard dog.

IMHO, a lot of the stuff on the list should be handled off-screen. A lot of it would only actively involve a couple of PCs, usually the same ones. But I can be patient if y'all would rather keep it IC.

-
Michael Kessler
player, 2221 posts
Hauptmann (Ger)
udxr226
Sat 23 Jan 2021
at 20:41
  • msg #970

Backstreet's Back- Alright!

Kessler doesn’t have any particular fondness for the Merchants but on balance I think I agree that the risks of starting a Civil War in the City outweigh any potential benefits so I’d go along with using the info we have to clear the Merchants of responsibility. If we play it right we can maybe bank a favour for future use. If that’s the case maybe we need to keep hold of Marcin until we’ve spoken to them in case we need to corroborate our story.

I agree with Ferro’s reasoning behind keeping hold of Karolina, particularly the possibility that we may be able to trade her if we have to.

Re the guard dog, if we're delegating that to an NPC, Fuse, to save a bit of work I'm fine if you want to assume that Fischer has had that conversation with Kessler off camera. Or we can do it on camera. I'll leave it up to you, just let me know what you prefer.
Fusilier
GM, 7416 posts
Your Guide
Sun 24 Jan 2021
at 13:01
  • msg #971

Backstreet's Back- Alright!

In reply to Michael Kessler (msg # 970):

That can be offscreen. Same goes for everything tagged offscreen in your previous post, if that's what how you'd all like to handle it.
This message was last edited by the GM at 13:01, Sun 24 Jan 2021.
Michael Kessler
player, 2223 posts
Hauptmann (Ger)
udxr226
Sun 24 Jan 2021
at 14:22
  • msg #972

Backstreet's Back- Alright!

OK, to to update

Bury McCarthy / Price / O’Brien  - today IG. I don't know if people want to do this onscreen or off. Personally I think it should be onscreen as it's fairly significant RP event but I may be the outlier and others may find it boring.

Track down the Polish sympathiser - ongoing

Return Tymoshenko to St Mary’s (presuming she wants to go) - ongoing - need some sort of signal from Tymoshenko that she's ready to go.

Speak to Pizszcek - ask him if he will officiate at the funerals for the above / discuss the Uhlans request. Offscreen if this can't be done today go ahead with the funerals anyway

Go back to see the Uhlans with the rest of the ammo - should be done today IG or we lose credibility Offscreen Can be tagged on to returning Tymoshnko provided that's today

Civil affairs with the school people - ongoing - Andropov

Recruit a guard dog - entirely offscreen. Fischer has told Kessler. Kessler will discuss with Jakub P to investigate the feasibility of using his German Shepherd.

Set up a meet between Kessler and the French journo. Pending. Which means I'll probably remember in July.

Also, Fuse, I knew there were other things that I'd forgotten - when you get a chance can we revisit Kaminski trying to ID the cultural stuff we brought back from the WA HQ? Probably best doing that offscreen as well.

So to summarise

Onscreen
Track down the Polish sympathiser
Return Tymoshenko to St Mary’s

Onscreen or offscreen - need player input
Funerals
Civil Affairs (Andropov?)

Parked until at least after current onscreen activities
Meet with French journo

Offscreen
Everything else
Varis Babicevs
editor, 2062 posts
Sgt (Latvia)
Raellus
Sun 24 Jan 2021
at 16:32
  • msg #973

Backstreet's Back- Alright!


I would like to handle the funeral ON screen. McCarthy is a founding member and our unit's namesake. It would feel disrespectful not to.

-
Michael Kessler
player, 2225 posts
Hauptmann (Ger)
udxr226
Sun 24 Jan 2021
at 20:11
  • msg #974

Backstreet's Back- Alright!

Errrr...I hate to be that guy. But it is traditional...

Can we get a listing of the dead guys' gear in case they have anything we can use?
Fusilier
GM, 7418 posts
Your Guide
Sun 24 Jan 2021
at 20:15
  • msg #975

Backstreet's Back- Alright!

Will do.
Henry 'Hank' Voight
player, 548 posts
Call Sign: Devil Dog-02
Corkman
Mon 25 Jan 2021
at 02:08
  • msg #976

Backstreet's Back- Alright!

Trying to catch up tonight.  Had a busy weekend moving and had a pistol course today that I wanted to attend.

Hank will volunteer to go with Tomasz to keep a low profile, hopefully...
Michael Kessler
player, 2227 posts
Hauptmann (Ger)
udxr226
Mon 25 Jan 2021
at 13:15
  • msg #977

Backstreet's Back- Alright!

Research suggested that a three volley salute (amongst other things) is appropriate for a US military funeral. I've left the details of the rifle party performing the salute vague in case any PC's wish to be part of it.
Fusilier
GM, 7422 posts
Your Guide
Thu 28 Jan 2021
at 22:50
  • msg #978

Backstreet's Back- Alright!

Just a light turn post to move things ahead slightly.
Henry 'Hank' Voight
player, 552 posts
Call Sign: Devil Dog-02
Corkman
Sun 31 Jan 2021
at 14:38
  • msg #979

Backstreet's Back- Alright!

Sorry Marta, I didn't mean to ignore your character.

Tom was heading up the party and I'm still way to new (with this PC) and probably not on too many peoples good side, especially after getting Jose bashed in the head.

I think our PC's might have had some tension between them on the last Op.  No need for that from here further.
Marta Nalecz
player, 65 posts
Sun 31 Jan 2021
at 15:12
  • msg #980

Backstreet's Back- Alright!

In reply to Henry 'Hank' Voight (msg # 979):

Honestly, I don’t recall any tension between the characters. If there was Marta has already gotten over it.
Henry 'Hank' Voight
player, 554 posts
Call Sign: Devil Dog-02
Corkman
Sun 31 Jan 2021
at 16:44
  • msg #981

Backstreet's Back- Alright!

In reply to Marta Nalecz (msg # 980):
Fair enough.  We'll talk more IC when we leave then
Per Kolstrup
player, 1413 posts
Oversergent (Den)
Raellus
Sun 31 Jan 2021
at 18:04
  • msg #982

Backstreet's Back- Alright!


I seem to recall that the Mad Dog compound has a shooting range of sorts somewhere on or near the grounds (I'm pretty sure we've zeroed our weapons there, at least). Is that right? I'll add it to the map once I know where it is. If we don't have a designated shooting range, we should probably establish one.

-
Fusilier
GM, 7423 posts
Your Guide
Sun 31 Jan 2021
at 18:14
  • msg #983

Backstreet's Back- Alright!

I believe it was just done in a field around the place.

Problem with the map is that it looks nothing like it did ten years ago. That's a problem I have again and again. Gdansk was a very different looking city when this game first started. Whole neighborhoods have been leveled and replaced with modern structures. I guess back then, Poland was fairly new in the EU and since then development has soared. Descriptions I made about things over the years just aren't accurate anymore in a lot of places, and that includes around the compound.

I'll try to see about clarifying the area and finding a suitable spot that fits with the description of the place that we've been using.
This message was last edited by the GM at 18:17, Sun 31 Jan 2021.
Per Kolstrup
player, 1414 posts
Oversergent (Den)
Raellus
Sun 31 Jan 2021
at 18:30
  • msg #984

Backstreet's Back- Alright!

In reply to Fusilier (msg # 983):

Hey, no problem. As long as we have something, I can just post Per heads to the range. I don't really need to add it to the map.

-
Tomasz Andropov
player, 327 posts
Pvt (USSR) Mechanic
Mark101
Mon 1 Feb 2021
at 12:04
  • msg #985

Backstreet's Back- Alright!

Hank and Marta

Do you want Tom to post popping to the school to see what tools are needed then gathering you all up to transport them over there, or just grab the two of you now and all go?
Marta Nalecz
player, 66 posts
Mon 1 Feb 2021
at 12:14
  • msg #986

Backstreet's Back- Alright!

In reply to Tomasz Andropov (msg # 985):

I don't mind one way or the other.
Henry 'Hank' Voight
player, 555 posts
Call Sign: Devil Dog-02
Corkman
Mon 1 Feb 2021
at 13:11
  • msg #987

Re: Backstreet's Back- Alright!

Marta Nalecz:
In reply to Tomasz Andropov (msg # 985):

I don't mind one way or the other.

No preference, if Jose wants, hank  an make a list and we. An move forward?
Tomasz Andropov
player, 329 posts
Pvt (USSR) Mechanic
Mark101
Mon 1 Feb 2021
at 18:26
  • msg #988

Re: Backstreet's Back- Alright!

OK, I've posted up us heading for the school.
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