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OOC Thread - 21.

Posted by FusilierFor group 0
Fusilier
GM, 7425 posts
Your Guide
Tue 2 Feb 2021
at 04:42
  • msg #1

OOC Thread - 21

I suspect everyone except Varis will have assumed as much, but everyone else who was wounded during the bandit operation is now fully healed.

Rodriguez will heal in 24hours.
Michael Kessler
player, 2234 posts
Hauptmann (Ger)
udxr226
Wed 3 Feb 2021
at 17:24
  • msg #2

OOC Thread - 21

LOL...has anyone looked at the new addition to the character list?
Henry 'Hank' Voight
player, 559 posts
Call Sign: Devil Dog-02
Corkman
Wed 3 Feb 2021
at 18:53
  • msg #3

Re: OOC Thread - 21

Michael Kessler:
LOL...has anyone looked at the new addition to the character list?

I did not notice until you pointed it out
Henry 'Hank' Voight
player, 560 posts
Call Sign: Devil Dog-02
Corkman
Fri 5 Feb 2021
at 23:21
  • msg #4

Re: OOC Thread - 21

I hope to post for Hank tonight or tomorrow.
Fusilier
GM, 7427 posts
Your Guide
Sun 7 Feb 2021
at 21:09
  • msg #5

Re: OOC Thread - 21

Just a heads up, the area surveillance will be done off-camera, summarized. I'll still roll for things though.
Fusilier
GM, 7429 posts
Your Guide
Wed 10 Feb 2021
at 09:04
  • msg #6

Re: OOC Thread - 21

It's currently 1215hrs, and all PCs are at the compound.

The map has been updated to reflect the results of the recce. I still have to add a detailed section for the actual objective, which will be coming shortly, so standby on that.
Fusilier
GM, 7430 posts
Your Guide
Wed 10 Feb 2021
at 10:00
  • msg #7

Re: OOC Thread - 21

Objective:

43/46 Straganiarska is the target's address, which is indicated on the map with an icon. It's a four level townhouse (ground floor, two middle floors, and an attic space). All windows are boarded up or shuttered, and it has a proper front door which is on the street. If there's a back/side door, it went unseen from the street view that the recce had. The roof is intact, sloped in some parts and flat in others.

Also indicated on the map, is a cluster of adjacent buildings. These appear to be in use, forming a sort of small compound. In prewar times they were multi unit garages for parking a car or personal storage. There's a little driveway/paved open area in the middle, which has it's open side facing the road gated off with an iron fence and topped with concertina wire.

Nobody was seen, but there was at least someone home. There was random banging and small noises coming from the garage area and smoke was emitting from a makeshift exhaust sticking out through one of the townhouse's boarded up windows.


Ferro
player, 1463 posts
CaporaleMaggior (It)
Jinnysong
Wed 10 Feb 2021
at 10:40
  • msg #8

Re: OOC Thread - 21

Fuse it looks a little like the parking area has a connection with that blocked off sidestreet on the right. Between the 2 garages where that white car is parked. Bushes? Or is it fully sealed off and the parking area only has 1 way in or out? Or do we know?
Fusilier
GM, 7431 posts
Your Guide
Wed 10 Feb 2021
at 10:45
  • msg #9

Re: OOC Thread - 21

In real life it's a metal fence with a hedge.

For the game, and from Ferro and Marta's street view perspective, it appeared to be blocked off completely. So there is only one intended opening for that enclosed parking area between the garages (the XXXXXX markers/iron fence with wire).
This message was last edited by the GM at 10:46, Wed 10 Feb 2021.
Michael Kessler
player, 2238 posts
Hauptmann (Ger)
udxr226
Wed 10 Feb 2021
at 18:52
  • msg #10

Re: OOC Thread - 21

I doubt very much if I'll have a chance to post anything IC today.

What does everyone want to do?

Do you want to carry on with the plan to hit the safe house tonight? (Current events may mean that the local militias are distracted)

Or do you want to do anything to follow up on the latest developments? (And if so, what?)

If you can say here that would be handy. If you don't have an opinion one way or the other can you still answer to say that you don't have an opinion?
Per Kolstrup
player, 1420 posts
Oversergent (Den)
Raellus
Wed 10 Feb 2021
at 19:15
  • msg #11

Re: OOC Thread - 21


My vote is to hit the safe house. We have concrete intel, a plan, and the means to do carry it out. We don't really have any of that for the matter of Nowak's coup.

-
Tomasz Andropov
player, 333 posts
Pvt (USSR) Mechanic
Mark101
Wed 10 Feb 2021
at 19:37
  • msg #12

Re: OOC Thread - 21

I'm worried about stripping the compound of the unit when there's a potential civil war about to erupt. The fort isn't that far from our base and we could be leaving it undefended.

That said, people have sunk time into the operation at the house so if people want to do that, I'll support it.
Henry 'Hank' Voight
player, 565 posts
Call Sign: Devil Dog-02
Corkman
Wed 10 Feb 2021
at 19:46
  • msg #13

Re: OOC Thread - 21

Safe house.  Good Intel & plan.
Jose Rodriguez
editor, 662 posts
Spec 4 (US) Infantry
Heffe
Wed 10 Feb 2021
at 21:31
  • msg #14

Re: OOC Thread - 21

I'd be in favor of hitting the Safe House as well. Honestly, the internecine fighting could hurt or help us. On one hand, the militias are probably at a heightened readiness state and more prepared to interdict us if something happens. On the other hand, they may be buttoned down at the moment in their own neighborhoods, not wanting to get involved if there's fighting happening that doesn't directly involve them. In any case, we know this is something we have to do sooner or later, so may as well get to it.

Agreed with Mark that the fort is fairly close - on the map it looks like about 5km by either boat or road. With that said, we should still have the LoSA troopers and Kaminski's people on site at the compound during the raid. Maybe we can advise them to keep an extra eye out to the north/northwest while we're away?
Jose Rodriguez
editor, 664 posts
Spec 4 (US) Infantry
Heffe
Wed 10 Feb 2021
at 21:52
  • msg #15

Re: OOC Thread - 21

And here's the proposed sketch of the makeshift sangar Jose is proposing for Siennicka (please excuse my terrible artwork).



I'm not a stickler for materials, and figure near anything can be used - 2x4s for the corner pillars, walls could be sandbags, flak boards, whatever so long as it might be able to stop a bullet. Roof can be sheet metal or anything else that might make sense. Random debris spread to the sides just enough to limit the bridge road to cars passing in single file and provide some limited (albeit low) cover to those hiding behind it. Finally, I figured the opening of the sangar would be on the side facing the compound, or southeast.
This message was last edited by a game editor at 21:55, Wed 10 Feb 2021.
Ferro
player, 1465 posts
CaporaleMaggior (It)
Jinnysong
Thu 11 Feb 2021
at 02:09
  • msg #16

Re: OOC Thread - 21

Safehouse. It's ready to go, the other not so much. We might know more about the latest developments by the time the safehouse is done with and just slide into that.

I also like the idea of the militias being possibly distracted. I never thought of that. Although the militias are also mobilizing and at a heightened state. It could work against us. I'm still for the safehouse though.
Tomasz Andropov
player, 335 posts
Pvt (USSR) Mechanic
Mark101
Thu 11 Feb 2021
at 12:34
  • msg #17

Re: OOC Thread - 21

I agree, it's a case of game vs real life, PCs have invested time in the op, we do it and if the world rolls over us, so be it. Makes for a more interesting game, I just wanted to throw my concerns out there.

Looks like we're doing it.
Michael Kessler
player, 2241 posts
Hauptmann (Ger)
udxr226
Sat 13 Feb 2021
at 23:20
  • msg #18

Re: OOC Thread - 21

OK, I’ve juggled things around a bit on account of the back door so current assignments look like follows:

Entry squad
Kessler
Ferro
Kolstrup
Voight
Rodriguez

BTR
Andropov – driver
Babicevs – gunner (?)
Fischer – commander / overall street commander

Street Squad 1
Pike, Auttenberg, Anna

Street Squad 2
Czerny (Tactical commander), Aleksandr, Grant, Marta

Back Door
Walsh, Lines

If anyone is not happy with where they’ve been put speak up (preferably IC) and Kessler will accommodate – the eagle eyed amongst you will note that I’ve tried to put as many PC’s as I can into the assault squad - @Mark, if you want Andropov in the assault squad shout and I’ll make it happen (oh, and btw Mark, we’re not talking about rugby…)

With regard NVG’s if those in the assault squad can confirm whether they have a set or not (preferably IC). Anticipating that some people don’t, there is one set in stores (McCarthy’s). I know Kessler has a set and I think Ferro does. That being the case if Kolstrup. Voight, and Rodriguez all need a set Kessler will assign the set in stores to Kolstrup as he’s the most senior and longest serving person in need. I think that’s fair and realistic. If Kolstrup has a set then Voight and Rodriguez will need to work it out between themselves. Have a race, arm wrestle, draw cards with the dice roller. Or just do first come, first served. If we’re still short, you’ll need to try and borrow a set from someone in the street team. If you do need a pair please try and sort it out yourself before you come to see Kessler.

Ditto if the assault team can advise on whether they have suppressed weapons or not. I haven’t gone through the stores to see what’s available. If someone else can take ownership of sorting out weapons IC that would be good. @Fuse, the MP5 that Kessler is referring to is from the Warmia loot – OOC 20 Msg 508 refers).

I think that’s all, although I have a feeling that I’ve forgotten something but I’m going to bed now.
This message was last edited by the player at 23:31, Sat 13 Feb 2021.
Henry 'Hank' Voight
player, 567 posts
Call Sign: Devil Dog-02
Corkman
Sat 13 Feb 2021
at 23:47
  • msg #19

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 18):
I understand the pecking order with the gear and availability but, I will post IC this evening.

I think that suppressed MP-5 might have been in bad shape?  However, we've got a couple of hours to tune it up.

No Night vision or suppressed weapons for Hank.  Will post this later as wwll.
Michael Kessler
player, 2243 posts
Hauptmann (Ger)
udxr226
Sun 14 Feb 2021
at 10:32
  • msg #20

Re: OOC Thread - 21

In reply to Henry 'Hank' Voight (msg # 19):

There's a suppressed Skorpion listed on the stores thread.

Also according to the stores thread at least one person in the street team has a sent of NVG's as well.

Like I said earlier, if more than person has a need and there's only one of each item you'll need to sort it out amongst yourselves.

@All, just a reminder, if you do need kit if you have a look at the stores thread it should give you a good idea of what we have (and in some cases who has it).
Tomasz Andropov
player, 336 posts
Pvt (USSR) Mechanic
Mark101
Mon 15 Feb 2021
at 11:15
  • msg #21

Re: OOC Thread - 21

Tom'll be fine in the BTR, thanks.

If we're looking at tuning up the MP5S, Tom has decent Gunsmith.

He also has a suppressed Skorpion that can be used by the assault team if it's needed.
Henry 'Hank' Voight
player, 571 posts
Call Sign: Devil Dog-02
Corkman
Mon 15 Feb 2021
at 13:47
  • msg #22

Re: OOC Thread - 21

In reply to Tomasz Andropov (msg # 21):
Any objections to Hank taking the one from Tomasz rather than the one from stores?
Tomasz Andropov
player, 337 posts
Pvt (USSR) Mechanic
Mark101
Mon 15 Feb 2021
at 14:06
  • msg #23

Re: OOC Thread - 21

That's fine. Go for it.
Michael Kessler
player, 2245 posts
Hauptmann (Ger)
udxr226
Mon 15 Feb 2021
at 22:29
  • msg #24

Re: OOC Thread - 21

OK, is everyone happy if Voight tries to quietly pick the lock to get us into the flat, with Rodriguez standing by to blow the hinges with a shotgun if that goes south? A shotgun will probably blow the element of surprise but so will explosives and I'm taking the lack of responses IC to mean that we no longer have anyone demo trained, which kind of takes explosives off the table anyway.

Or does anyone have any alternative suggestions?
Per Kolstrup
player, 1422 posts
Oversergent (Den)
Raellus
Mon 15 Feb 2021
at 23:13
  • msg #25

Re: OOC Thread - 21


I assume that Ferro and Marta got a look at the front door. Did it look reinforced? If not, a sledge v. the deadbolt should do the trick. If that doesn't work, shotgun slugs v. the hinges should.

I'm fine with trying to pick the lock first, but that will take time. In the movies, it only takes a few seconds. I have no idea how long it would take IRL. Also, if the resident has a back up chain lock, picking won't be an option. In any case, the longer we tarry, the greater the odds of discovery. An alerted target will either try to flee or fight; either way, we could lose our HVT.

I guess that as a long way of saying I think we should just bash or blow the door in and go. Speed is our friend. SWAT teams don't try to pick locks- they use speed and shock to gain entry, and overwhelm and subdue their targets.

That said, looking at this from a game-play perspective, I'm fine with letting a PC try out a skill that he/she rarely gets a chance to use. If Voight fails the check, Rodriguez can attempt a forcible entry.

-
Henry 'Hank' Voight
player, 572 posts
Call Sign: Devil Dog-02
Corkman
Mon 15 Feb 2021
at 23:49
  • msg #26

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 25):
I can't argue the sense that Per makes about a dynamic entry and a covert one.  Dynamic entry would give us an advantage of surprise which could serve the operation better.

Covert could give us a little more time until we do have to 'Bang' our way into something (or someone).  I actually like the idea since it is a little used skill in T2K and could work well or, leave us in a bad position.

Either option sounds fun and it is a game so, let's see how it turns out (either way)!
Michael Kessler
player, 2246 posts
Hauptmann (Ger)
udxr226
Tue 16 Feb 2021
at 00:09
  • msg #27

Re: OOC Thread - 21

Henry 'Hank' Voight:
Covert could give us a little more time until we do have to 'Bang' our way into something (or someone).

That was pretty much what I was thinking - if we can pull off a covert entry we can maybe do this without waking up the neighbours. Worst case scenario, we go loud and we're hopefully no worse off.

I don't really have a strong opinion one way or the other, but reading the room it looks like everyone that's posted so far is happy enough to give it a go and see what happens.
Ferro
player, 1468 posts
CaporaleMaggior (It)
Jinnysong
Tue 16 Feb 2021
at 01:51
  • msg #28

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 25):

It was a solid looking door but something a sledge or shotgun could handle... unless it was reinforced on the other side like with a deadbolt, chain, or crossbar lock... which is why I suggested demo be taken as a backup. I think "El Chapo" escaped once because the police had trouble breaking down his door and it took a long time. I really think we need to bring explosives.

And on explosives, I just realized which Mad Dog has the skill and embarrassingly I was the one who created it. Meyer is a combat engineer. If we have a hours of prep time maybe we should pull him in to build a basic charge or something. Or we bring a RPG lol.

On lockpicking I don't know. We couldn't get close enough to tell if an actual key lock was present and also in use. I support it for gaming reasons but I have my doubts. I seem to recall Fuse once saying something about most homes not using locks and relying on more simpler crossbars and the like.

Okay one more point about entry. If not the door then a window. They aren't reinforced. They are just covered over with shutters and a little high off the ground. So a ladder and crowbar might be all is needed.

Just throwing out ideas. I'm happy with whatever is picked.
Fusilier
GM, 7432 posts
Your Guide
Tue 16 Feb 2021
at 02:19
  • msg #29

Re: OOC Thread - 21

As I heads up I'm going to push the next turn to arriving at the objective, so get in your IC actions before then please.

I'm thinking tomorrow night, or the next night if you are still sorting out the plan (OOC).
Michael Kessler
player, 2247 posts
Hauptmann (Ger)
udxr226
Tue 16 Feb 2021
at 15:05
  • msg #30

Re: OOC Thread - 21

If people want to have demo as an option then I think we need to bring Meyer back if we can.

Is it feasible for him to build charges which the breach team could use without him being there if needed? Or do we need him with  us?

That said, I still think we should have Voight try to pick the lock first, with the charges a contingency plan if needed.
Jose Rodriguez
editor, 665 posts
Spec 4 (US) Infantry
Heffe
Wed 17 Feb 2021
at 20:48
  • msg #31

Re: OOC Thread - 21

Apologies for the delay - between the holiday and some new projects at work, things have been a little nuts for me.

Hank, Rodriguez has an Intrusion asset of 9 if that makes any difference, along with a full set of lockpicking tools in his LBE (he used to be a criminal after all). But if he's on shotgun duty, that's fine as well.

Jose also has a set of NVGs, so he's good there. No suppressed weapon, though if we're breaching using a shotgun or explosives, that's probably not as important.
Henry 'Hank' Voight
player, 573 posts
Call Sign: Devil Dog-02
Corkman
Thu 18 Feb 2021
at 02:15
  • msg #32

Re: OOC Thread - 21

Jose Rodriguez:
Apologies for the delay - between the holiday and some new projects at work, things have been a little nuts for me.

Hank, Rodriguez has an Intrusion asset of 9 if that makes any difference, along with a full set of lockpicking tools in his LBE (he used to be a criminal after all). But if he's on shotgun duty, that's fine as well.

Jose also has a set of NVGs, so he's good there. No suppressed weapon, though if we're breaching using a shotgun or explosives, that's probably not as important

Your asset is [1] better than mine so, if you want to make the offer, Hank will switch spots (ans responsibilities) with Jose.

You can take the Skorpion from stores and I can take the one from Tomasz, as well as drawing the DB shotgun out again.

Hank would just need NVG's.
Fusilier
GM, 7434 posts
Your Guide
Thu 18 Feb 2021
at 04:36
  • msg #33

Re: OOC Thread - 21

Reposting:

43/46 Straganiarska is the target's address, which is indicated on the map with an icon. It's a four level townhouse (ground floor, two middle floors, and an attic space). All windows are boarded up or shuttered, and it has a proper front door which is on the street. If there's a back/side door, it went unseen from the street view that the recce had. The roof is intact, sloped in some parts and flat in others.

Also indicated on the map, is a cluster of adjacent buildings. These appear to be in use, forming a sort of small compound. In prewar times they were multi unit garages for parking a car or personal storage. There's a little driveway/paved open area in the middle, which has it's open side facing the road gated off with an iron fence and topped with concertina wire.

Nobody was seen, but there was at least someone home. There was random banging and small noises coming from the garage area and smoke was emitting from a makeshift exhaust sticking out through one of the townhouse's boarded up windows.

None of the cars depicted are present.


This message was last edited by the GM at 04:37, Thu 18 Feb 2021.
Michael Kessler
player, 2248 posts
Hauptmann (Ger)
udxr226
Thu 18 Feb 2021
at 09:30
  • msg #34

Re: OOC Thread - 21

Fuse, what was the script with the Warmia MP5? Is it serviceable?
Fusilier
GM, 7435 posts
Your Guide
Thu 18 Feb 2021
at 10:06
  • msg #35

Re: OOC Thread - 21

It's serviceable but in bad shape (well worn and rusted). It would pass a dry test-fire, at least.
This message was last edited by the GM at 10:07, Thu 18 Feb 2021.
Michael Kessler
player, 2249 posts
Hauptmann (Ger)
udxr226
Thu 18 Feb 2021
at 13:08
  • msg #36

Re: OOC Thread - 21

In reply to Fusilier (msg # 35):

Thanks. I presume as it was taken from a dead enemy there's one magazine with it. (The one that he would have been using to shoot at us...)
Fusilier
GM, 7436 posts
Your Guide
Thu 18 Feb 2021
at 15:44
  • msg #37

Re: OOC Thread - 21

Yeah, one mag. There are additional loose 9mmP in the stores that can be taken too though.
Michael Kessler
player, 2250 posts
Hauptmann (Ger)
udxr226
Thu 18 Feb 2021
at 23:08
  • msg #38

Re: OOC Thread - 21

Henry 'Hank' Voight:
Jose Rodriguez:
Apologies for the delay - between the holiday and some new projects at work, things have been a little nuts for me.

Hank, Rodriguez has an Intrusion asset of 9 if that makes any difference, along with a full set of lockpicking tools in his LBE (he used to be a criminal after all). But if he's on shotgun duty, that's fine as well.

Jose also has a set of NVGs, so he's good there. No suppressed weapon, though if we're breaching using a shotgun or explosives, that's probably not as important

Your asset is [1] better than mine so, if you want to make the offer, Hank will switch spots (ans responsibilities) with Jose.

You can take the Skorpion from stores and I can take the one from Tomasz, as well as drawing the DB shotgun out again.

Hank would just need NVG's.

OK, do you two want to decide amongst yourselves who's lockpicking and who's backup with the shotgun?
Henry 'Hank' Voight
player, 575 posts
Call Sign: Devil Dog-02
Corkman
Fri 19 Feb 2021
at 00:18
  • msg #39

Re: OOC Thread - 21

Michael Kessler:
Henry 'Hank' Voight:
Jose Rodriguez:
Apologies for the delay - between the holiday and some new projects at work, things have been a little nuts for me.

Hank, Rodriguez has an Intrusion asset of 9 if that makes any difference, along with a full set of lockpicking tools in his LBE (he used to be a criminal after all). But if he's on shotgun duty, that's fine as well.

Jose also has a set of NVGs, so he's good there. No suppressed weapon, though if we're breaching using a shotgun or explosives, that's probably not as important

Your asset is [1] better than mine so, if you want to make the offer, Hank will switch spots (ans responsibilities) with Jose.

You can take the Skorpion from stores and I can take the one from Tomasz, as well as drawing the DB shotgun out again.

Hank would just need NVG's.

OK, do you two want to decide amongst yourselves who's lockpicking and who's backup with the shotgun?

I think we can manage that
Henry 'Hank' Voight
player, 576 posts
Call Sign: Devil Dog-02
Corkman
Fri 19 Feb 2021
at 02:56
  • msg #40

Re: OOC Thread - 21

What is the equipment count for Tomasz's Skorpion and mags?  Did it have a sling?

I posted IC about NVG goggles and got no reply (that I saw/missed) so, Hank will be going in without them.
Fusilier
GM, 7437 posts
Your Guide
Fri 19 Feb 2021
at 14:56
  • msg #41

Re: OOC Thread - 21

Correction: Humvee has been edited to Iltis.
Michael Kessler
player, 2252 posts
Hauptmann (Ger)
udxr226
Fri 19 Feb 2021
at 18:56
  • msg #42

Re: OOC Thread - 21

Sorry, I meant to post this at the same time as my IC

So, the bullet point summary

Voight / Rodriguez pick the lock on the front door
Breach team enters building
Voight / Rodriguez pick the lock on the apartment door
Kolstrup / Ferro enter apartment first
Kessler / Rodriguez follows
Voight stays at the door looking out the way in case anyone tries to interfere
We grab and restrain anyone in the apartment.

That’s the plan…
Jose Rodriguez
editor, 667 posts
Spec 4 (US) Infantry
Heffe
Fri 19 Feb 2021
at 23:52
  • msg #43

Re: OOC Thread - 21

@Fuse - Although I don't think it was mentioned IC, is it safe to assume Jose grabbed the other Skorpion as per Voight's suggestion?

Some random thoughts:

@Corkman - Since Voight grabbed a shotgun, Jose'll handle the intrusion work (assuming he's able). I think the simplest way to approach the target is to attempt the door first. Who knows, maybe it's unlocked? Chances are though we'll have to try and pick it though. If we're unable to open it quietly, it's going to cut a good 30secs to a minute off our element of surprise (assuming we aren't spotted from a window on the approach).

From there, things start getting dicey fast. We don't have any idea what the inside of the building looks like. There could be multiple apartments containing hostiles, bombs, traps, who knows. I'm mainly concerned with two areas:
1. Traps around the door to the apartment
2. Mouseholes to adjoining apartments. The last thing we need is the target or his buddies hitting us from behind as we go into the apartment.
Fusilier
GM, 7438 posts
Your Guide
Fri 19 Feb 2021
at 23:57
  • msg #44

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 43):

Alright
Henry 'Hank' Voight
player, 577 posts
Call Sign: Devil Dog-02
Corkman
Sat 20 Feb 2021
at 04:54
  • msg #45

Re: OOC Thread - 21

I'll be catching up and posting on Saturday
Tomasz Andropov
player, 338 posts
Pvt (USSR) Mechanic
Mark101
Sat 20 Feb 2021
at 15:59
  • msg #46

Re: OOC Thread - 21

Tom's Skorpion doesn't have a sling.

It's loaded with 24x9mm
and has 2 spare 25 round mags
Henry 'Hank' Voight
player, 578 posts
Call Sign: Devil Dog-02
Corkman
Sun 21 Feb 2021
at 04:23
  • msg #47

Re: OOC Thread - 21

Tomasz Andropov:
Tom's Skorpion doesn't have a sling.

It's loaded with 24x9mm
and has 2 spare 25 round mags

Hank is going to make a call on this.  Since he is running security (tail-end Charlie), he's going to let Jose run the Skorpion from Tomasz and utilize his mags and the one from party stores (16/25 mag).  Since none of the Skorps or the DB shotgun doesn't have slings, he's going to have to much 'loose' shit with him to try and manage.

So, he will draw the DB shotgun, [33] 00 Buck & bandoleer, and one of the Soviet Lifcheck webbings for this operation.  Running security & breacher, he can have his AKMS slung while concentrating on the task, if needed.

- [6] AKM Mags
- Watch, Military:
- Flashlight, Mini Mag-Light:
- Sweater [x1]:
- Kevlar Helmet (.5 kg)
- [1] Frag / [1] Smoke Grenades
- Cravat (1x1m) [x1]: A triangular or square muslin sling. It is also used as
  bandanna or dust mask (drive-on rag), or any number of improvised uses.
  Wt 0.05kg/each
- Lock Pick Tools (.5 kg)
- Leatherman Multi-Tool
- Gloves, Light: Light leather gloves
- Handcuffs
- [1] Army Waterproof Map Case (Empty)
- [1] PMK [.5 kg]
- Waterproof Bag: [.1 kg]

I hope this doesn't throw anything off.
Fusilier
GM, 7440 posts
Your Guide
Mon 22 Feb 2021
at 12:13
  • msg #48

Re: OOC Thread - 21

I just moved the turn up a little. I didn't go past the intrusion attempt though as I wanted to give Heffe a chance to post accordingly, and for Dave to act on the situation at the rear before entry is made by on the townhouse itself. The map is updated.
This message was last edited by the GM at 12:15, Mon 22 Feb 2021.
Jose Rodriguez
editor, 669 posts
Spec 4 (US) Infantry
Heffe
Mon 22 Feb 2021
at 19:33
  • msg #49

Re: OOC Thread - 21

Heyyy not a bad roll on the intrusion check. Glad that first one worked out okay. Post is up.
Chris Walsh
player, 627 posts
Callsign Hades
Mon 22 Feb 2021
at 22:46
  • msg #50

Re: OOC Thread - 21

Fuse, I added a proposed route onto the map for Walsh and Lines.
Jose Rodriguez
editor, 670 posts
Spec 4 (US) Infantry
Heffe
Tue 23 Feb 2021
at 19:24
  • msg #51

Re: OOC Thread - 21

Just to be clear and to ensure I didn't misunderstand our stacking order, Jose is expecting Ferro to lead us in (since she speaks Polish).
Henry 'Hank' Voight
player, 581 posts
Call Sign: Devil Dog-02
Corkman
Tue 23 Feb 2021
at 20:47
  • msg #52

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 51):
Good start & Nice roll!

Hank does speak Polish however, he doesn't have night vision. Whether that's going to affect him reading door numbers, I couldn't say if Ferro has the night vision, she should lead us in?
This message was last edited by the player at 00:36, Wed 24 Feb 2021.
Michael Kessler
player, 2253 posts
Hauptmann (Ger)
udxr226
Tue 23 Feb 2021
at 20:52
  • msg #53

Re: OOC Thread - 21

Jose Rodriguez:
Just to be clear and to ensure I didn't misunderstand our stacking order, Jose is expecting Ferro to lead us in (since she speaks Polish).

Yeah, that's the plan. (would have used a thumbs up icon of there was one lol)
Ferro
player, 1471 posts
CaporaleMaggior (It)
Jinnysong
Wed 24 Feb 2021
at 18:39
  • msg #54

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 49):

Good job. I think that's the first time it's been done in this game.
Michael Kessler
player, 2256 posts
Hauptmann (Ger)
udxr226
Sat 27 Feb 2021
at 05:34
  • msg #55

Re: OOC Thread - 21

OK, it’s come to light that we do not know which apartment in the building the target is in - it could be any one on any floor. Therefore the plan in its current form is out of the window - as we don’t know which apartment to hit we’re going to have to work our way through them, at least until such times as we find someone that may be able to tell us which apartment our target is in (and hope that they’re not lying).

It’s been suggested that we leave one person at the bottom of the stairs to secure them while the other four move to the top floor and start the search. That way we work from top to bottom so don’t have to potentially fight our way upstairs if things kick off (that also means that as we move down we may be leaving woken up householders behind us but that applies whether we go top to bottom or bottom to top. If anyone has any alternative suggestions feel free to put them forward.

If there’s any grumbles can we please keep them OOC and not IC. I misunderstood the intel we had been given and thought we had a specific apartment number so that's on me not Kessler (and to be fair no one else picked up on it) so I don’t think it’s appropriate to criticise any character(s).
Henry 'Hank' Voight
player, 582 posts
Call Sign: Devil Dog-02
Corkman
Sat 27 Feb 2021
at 14:05
  • msg #56

Re: OOC Thread - 21

Michael Kessler:
OK, it’s come to light that we do not know which apartment in the building the target is in - it could be any one on any floor. Therefore the plan in its current form is out of the window - as we don’t know which apartment to hit we’re going to have to work our way through them, at least until such times as we find someone that may be able to tell us which apartment our target is in (and hope that they’re not lying).

It’s been suggested that we leave one person at the bottom of the stairs to secure them while the other four move to the top floor and start the search. That way we work from top to bottom so don’t have to potentially fight our way upstairs if things kick off (that also means that as we move down we may be leaving woken up householders behind us but that applies whether we go top to bottom or bottom to top. If anyone has any alternative suggestions feel free to put them forward.

If there’s any grumbles can we please keep them OOC and not IC. I misunderstood the intel we had been given and thought we had a specific apartment number so that's on me not Kessler (and to be fair no one else picked up on it) so I don’t think it’s appropriate to criticise any character(s).

Shit happens!  Situations change!  Judgement free zone...

With the updated Intel, I think it could become dangerous if we don't leave someone to watch our backs and as of right now, our exit.  Start from the top and work down while we (believe) still have the element of surprise working for us.

If you prefer, Hank can hold the position.  He has his AKMR and speaks passable Polish, if it becomes an issue of verbal commands/orders to anyone they 'may' come in contact with.  He doesn't have a suppressed weapon OR night vision AND hasn't been the luckiest but, I think the better option for this particular task.

He can pass off the DB Master Key and bandoleer of ammo to the advancing team.
Michael Kessler
player, 2257 posts
Hauptmann (Ger)
udxr226
Sat 27 Feb 2021
at 16:30
  • msg #57

Re: OOC Thread - 21

OK, so I've updated my post from yesterday to the following

Voight will hold the position as suggested by Corkman, transferring the shotgun and ammo to Kolstrup in case any breaching is required.

Everyone else makes for the top floor then we'll start breaking and entering and work our way back down.
Per Kolstrup
player, 1426 posts
Oversergent (Den)
Raellus
Sat 27 Feb 2021
at 20:34
  • msg #58

Re: OOC Thread - 21


Is Jose carrying a sledge?

-
Jose Rodriguez
editor, 672 posts
Spec 4 (US) Infantry
Heffe
Sat 27 Feb 2021
at 20:36
  • msg #59

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 58):

I don’t believe so, no.
Per Kolstrup
player, 1427 posts
Oversergent (Den)
Raellus
Sat 27 Feb 2021
at 20:37
  • msg #60

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 59):

Do you want Jose to carry the master key or should Per keep it? Your call.

-
Henry 'Hank' Voight
player, 584 posts
Call Sign: Devil Dog-02
Corkman
Sat 27 Feb 2021
at 20:38
  • msg #61

Re: OOC Thread - 21

Per Kolstrup:
Is Jose carrying a sledge?

-

Didn't think so.  Last Op out at the bar, yes
Michael Kessler
player, 2258 posts
Hauptmann (Ger)
udxr226
Sat 27 Feb 2021
at 20:48
  • msg #62

Re: OOC Thread - 21

I am really confused.

Is the masterkey a thing or is it a way of referring to the shotgun?
Per Kolstrup
player, 1428 posts
Oversergent (Den)
Raellus
Sat 27 Feb 2021
at 20:58
  • msg #63

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 62):

Yeah, sorry. It's slang for a door entry shotgun.

-
Henry 'Hank' Voight
player, 585 posts
Call Sign: Devil Dog-02
Corkman
Sat 27 Feb 2021
at 21:00
  • msg #64

Re: OOC Thread - 21

Michael Kessler:
I am really confused.

Is the masterkey a thing or is it a way of referring to the shotgun?

It refers to a breaching shotgun used by entry teams.  Shotguns can 'usually/typically' open a common door.

https://en.wikipedia.org/wiki/...nt_Company_Masterkey
This message was last edited by the player at 21:03, Sat 27 Feb 2021.
Jose Rodriguez
editor, 673 posts
Spec 4 (US) Infantry
Heffe
Mon 1 Mar 2021
at 18:43
  • msg #65

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 60):

Jose'll take it. He's not carrying a heavy weapon this mission, so won't be overly encumbered by the shotgun/bandolier.
Jose Rodriguez
editor, 675 posts
Spec 4 (US) Infantry
Heffe
Mon 1 Mar 2021
at 19:03
  • msg #66

Re: OOC Thread - 21

I put up a placeholder entry for the turn, but something just occurred to me. I don't think the shotgun has a sling (unless I'm mistaken?). So unless we just want to start blasting down every door we come across, Jose will need to set the shotgun down every time he attempts to pick a lock. It's not a huge deal, but I'm wondering if you all have any thoughts on the matter.
Per Kolstrup
player, 1429 posts
Oversergent (Den)
Raellus
Mon 1 Mar 2021
at 19:34
  • msg #67

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 66):

You're right. If you don't want to set it down, Per will hold on to it while Jose attempts the picking and then, if Jose needs it to blow the lock/hinges, Per will hand it back to him. Sound workable?

-
Jose Rodriguez
editor, 676 posts
Spec 4 (US) Infantry
Heffe
Mon 1 Mar 2021
at 21:03
  • msg #68

Re: OOC Thread - 21

That works for me. Thanks!
Henry 'Hank' Voight
player, 590 posts
Call Sign: Devil Dog-02
Corkman
Mon 8 Mar 2021
at 18:48
  • msg #69

Re: OOC Thread - 21

Kessler & Per are down by Hank now?
Michael Kessler
player, 2262 posts
Hauptmann (Ger)
udxr226
Mon 8 Mar 2021
at 18:53
  • msg #70

Re: OOC Thread - 21

In reply to Henry 'Hank' Voight (msg # 69):

Kessler is. Kolstrup hasn’t posted yet.
Jose Rodriguez
editor, 681 posts
Spec 4 (US) Infantry
Heffe
Mon 15 Mar 2021
at 18:05
  • msg #71

Re: OOC Thread - 21

Hey all, we're getting dangerously close to the thread cap. Just a heads up for anyone that maybe didn't realize.
Fusilier
GM, 7448 posts
Your Guide
Mon 15 Mar 2021
at 23:00
  • msg #72

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 71):

Thanks.

I'm waiting to see how this turn will unfold before capping it.

Nobody post if it goes to to 998 posts.
Varis Babicevs
editor, 2072 posts
Sgt (Latvia)
Raellus
Tue 16 Mar 2021
at 05:18
  • msg #73

Re: OOC Thread - 21


I'm going to be AFK from Tuesday morning to Wednesday evening.

-
Michael Kessler
player, 2268 posts
Hauptmann (Ger)
udxr226
Wed 17 Mar 2021
at 09:54
  • msg #74

Re: OOC Thread - 21

I've got a Uni assignment due tomorrow so I may not be able to post today - depends how quickly I get it finished and how many functional brain cells I have left once it's done.

I also hate this colour scheme...
Fusilier
GM, 7449 posts
Your Guide
Sun 21 Mar 2021
at 22:41
  • msg #75

Re: OOC Thread - 21

It was spring break and I thought I'd be able to squeeze in time to get the turn up, but no. Back to normal tomorrow, so then.
Michael Kessler
player, 2270 posts
Hauptmann (Ger)
udxr226
Tue 23 Mar 2021
at 11:38
  • msg #76

Re: OOC Thread - 21

I'm going to be jammed up with work (professional and academic varieties) today / tomorrow.
Fusilier
GM, 7451 posts
Your Guide
Tue 23 Mar 2021
at 20:35
  • msg #77

Re: OOC Thread - 21

No more IC posts, please.

If you haven't posted yet, please PM your turn and I'll paste it into the narrative. If it's communication to other players I'll let them know beforehand.
This message was last edited by the GM at 20:36, Tue 23 Mar 2021.
Michael Kessler
player, 2273 posts
Hauptmann (Ger)
udxr226
Thu 1 Apr 2021
at 08:51
  • msg #78

Re: OOC Thread - 21

I'll be away from the keyboard today / tomorrow.
Jose Rodriguez
editor, 686 posts
Spec 4 (US) Infantry
Heffe
Mon 5 Apr 2021
at 22:49
  • msg #79

Re: OOC Thread - 21

Editing my post to include Jose picking up the double barreled shotgun on the way out. Don't want to leave our master key behind. :)
Fusilier
GM, 7455 posts
Your Guide
Wed 7 Apr 2021
at 03:57
  • msg #80

Re: OOC Thread - 21

Sorry, I know you're waiting on me. I'll get things moving later today.
Fusilier
GM, 7457 posts
Your Guide
Sat 10 Apr 2021
at 00:15
  • msg #81

Re: OOC Thread - 21

There's no 2nd cell.
Michael Kessler
player, 2275 posts
Hauptmann (Ger)
udxr226
Sat 10 Apr 2021
at 09:04
  • msg #82

Re: OOC Thread - 21

As i recall, we should now have four detainees? Karolina, the guy that was lifted in the bar where there was the scuffle with the Uhlans (sorry am on a phone right now and can’t recall his name / scroll back), the guy we just nicked and his wife.

I’ll try and address that in an IC post when I get to a proper keyboard.
Ferro
player, 1486 posts
CaporaleMaggior (It)
Jinnysong
Sun 11 Apr 2021
at 20:53
  • msg #83

Re: OOC Thread - 21

I moved my post and changed it so it fit better with Kessler's.
Fusilier
GM, 7460 posts
Your Guide
Thu 15 Apr 2021
at 16:05
  • msg #84

Re: OOC Thread - 21

This ended up being longer than I expected and I don't want to cram it in with the IC material, so I'm just going to post it here.

Rolls were made on Interrogation with a secondary roll on Persuasion to modify the difficulty level of the first roll. These are the results:


Jacek Pszczoła went through a number of phases during the interrogation.

First came an assertion that there had been a mistake...

"Yes, I work for Germans... Waterloo Germans."

"Talk to Captain Woermann, please, he will tell you. I routinely supply his company with provisions. Someone is trying to interfere with my business, Handlowcy Unii I suspect."


This is actually probably true. Although mostly a regional trader, Pszczoła's company likely does legitimate local business here in Gdansk too. And (as Kaminski could attest) merchants who aren't don't hold cartels membership are routinely targeted by them.

Pszczoła expressed shock and disbelief towards the accusations facing him.

His second phase involved abandoning his cover story, for a different one... that he was duped.

"They told me they worked for Captain Woermann. I didn't know."

Tears were mustered. Regret expressed over and over.

At this stage Kessler almost bought it, a cover story within a cover story, with almost believable emotions. But he knew better and pushed back, laying pressure on the detained Pole. Threats were made to Jacek. It wasn't difficult for them to be believable either. The Golden Dawn alone would hang him in an instant. That is if a mob didn't lynch him on the way to gallows first. Kessler, perhaps unexpectedly, included threats levied against the man's wife as well though.

In the next stage came an admission to the truth. With this, Pszczoła was not overly apologetic however. He expressed regret that the DDR team committed the bombing, but he didn't directly feel responsible for it. He even claimed he wasn't supporting the DDR unit out ideological reasons.

"I provide food, set up places for them to stay, and sometimes medical or transportation needs, nothing more."

His motivation was explained...

"Before, before NATO came to Gdansk I mean, life was hard for everyone. Of course it was. The Generals in Malbork demanded so much from Gdansk."

"But there was order."

"Gdansk was organized, functional. You could look past Malbork's strong hand to see that it also meant there was order."

"Now? Gdansk is more divided than it ever was. More warlords than I can name, and yes, that is what they are. We are going backwards here. The choices made since NATO had come and left, have been so bad that they have affected the entire region. We need order again. That is why I helped Malbork's commandos. But maybe you are blinded by the old politics to see that."


The final phase of the interrogation was about compiling details:
1 = Strong likelihood of accuracy
2 = Moderate likelihood of accuracy
3 = Weak likelihood of accuracy

Note: Crosschecking information with the wife has helped establish some of the ratings.

- The name of the DDR unit is "Pine Tree Detachment". (1)

- Hauptmann Schweppenburg is still alive and in command. (1)

- Contact with the DDR unit is initiated by them. Normally, a message would be delivered informing Jacek of a radio frequency to listen in on and at which time to do so. Instructions were given in this way. (2)

- Schweppenburg accused Jacek of sloppy security and accused/thought he was under surveillance, which is why he preferred the hands-off/radio method. (2)

- Pine Tree Detachment no longer has a radio link with Malbork. The radio they use to communicate with Jacek doesn't have the necessary range. So written messages between the unit and their HQ come in and go out via Jacek's company. (1)

- Before going out the window, Jacek burned the only message that he had on hand before going out the window. He did not read it and has never done so before with other messages he was relay. (2)

- Jacek does not know why Pine Tree Detachment doesn't use the Soviet camp at Pruszcz Gdański to relay radio messages to Malbork, since they are close enough. (1)

- Pine Tree Detachment has six active members remaining. He knows this from the rations count but has not met all of them. (1)

- Jacek has met, at least once, Schweppenburg, a "German sniper who was a hero at the battle of Warsaw", a German woman that was not Karolina Schleicher, and some sort of specialist who may be Russian and not directly subordinate to Schweppengburg. The other two members are not known. (2)


- Jacek's trading company is Pine Tree Detachment's only means of logistical support in Gdansk. He believes this because they get angry if he can't provide something, (if because it's on too short of notice for example). There's obviously (to Jacek) no alternative supplier. (1)

- Jacek's wife was aware and supportive of his covert support to the DDR unit, but she not an active participant. (1)

- Jacek believes with his support gone, Schweppenburg will end his mission and attempt to return to Malbork. He feels the unit is exhausted and won't attempt rebuilding a covert logistics network. They are also low on morale. (2)

Note: no information was ranked 3. Jacek seemed to be cooperative as much as he could.

"I can't lead you to them even if I wanted to. They come to me, understand? They look over their shoulders all the time. Ever since their Finn was killed, or whatever, in his apartment, I waste so much time changing different places for them to stay."

Lastly, when told his cooperation was not good enough, Pszczoła requested that his wife be excused. Failing no promises for that, he then offered to give up the Pine Tree Detachment if they make contact with him again (assuming they don't realize he's been compromised).
This message was last edited by the GM at 07:43, Fri 16 Apr 2021.
Henry 'Hank' Voight
player, 601 posts
Call Sign: Devil Dog-02
Corkman
Sat 17 Apr 2021
at 00:04
  • msg #85

Re: OOC Thread - 21

Sorry I'm late.  Trying to get my life back on track.  Divorce and move are completed.  I'm in settling in stage at my mom's with my son and treating the three herniated discs in my back.  I hope that I'm completely done by the end of the month.  I'll try to keep up the best I can.  Thanks for your patience!
Michael Kessler
player, 2278 posts
Hauptmann (Ger)
udxr226
Sat 17 Apr 2021
at 20:07
  • msg #86

Re: OOC Thread - 21

Sorry, I’m also a bit behind, been a busy couple of days. I’ll get caught up tomorrow morning.
Fusilier
GM, 7461 posts
Your Guide
Sat 24 Apr 2021
at 18:52
  • msg #87

Re: OOC Thread - 21

Who's still playing?
Per Kolstrup
player, 1440 posts
Oversergent (Den)
Raellus
Sat 24 Apr 2021
at 19:09
  • msg #88

Re: OOC Thread - 21


I am. To be completely open, I'm struggling a bit to figure out how to engage. My respective PCs have voiced their opinions regarding the current situation. I don't want to keep repeating myself IC as I worry that would be annoying to other players, or interpreted as being surly and argumentative.

-
Fusilier
GM, 7462 posts
Your Guide
Sat 24 Apr 2021
at 19:14
  • msg #89

Re: OOC Thread - 21

That's fine. I'm not trying to call people out or anything, just trying to see where we stand and what's happening.
Henry 'Hank' Voight
player, 605 posts
Call Sign: Devil Dog-02
Corkman
Sat 24 Apr 2021
at 19:15
  • msg #90

Re: OOC Thread - 21

Still here.  Schedule is still a bit of an issue but, I'm trying my best to stay active.
Michael Kessler
player, 2281 posts
Hauptmann (Ger)
udxr226
Sat 24 Apr 2021
at 19:18
  • msg #91

Re: OOC Thread - 21

I'm here.
Jose Rodriguez
editor, 689 posts
Spec 4 (US) Infantry
Heffe
Mon 26 Apr 2021
at 19:08
  • msg #92

Re: OOC Thread - 21

Still here.
Michael Kessler
player, 2283 posts
Hauptmann (Ger)
udxr226
Thu 29 Apr 2021
at 19:13
  • msg #93

Re: OOC Thread - 21

OK, we don’t seem to be getting far with what to do about the East Germans so how about we park that for now, leave all the options on the table, and go try and follow up on Nowak before civil war breaks out. If we take a Humvee I think there should be enough room for everyone that’s active to send a PC. In the meantime maybe we can continue to work through options about what to do about the East Germans OOC.

How does that sound?
Per Kolstrup
player, 1441 posts
Oversergent (Den)
Raellus
Thu 29 Apr 2021
at 19:14
  • msg #94

Re: OOC Thread - 21


Sounds good.

-
Michael Kessler
player, 2284 posts
Hauptmann (Ger)
udxr226
Thu 29 Apr 2021
at 19:36
  • msg #95

Re: OOC Thread - 21

Fuse,  a couple of things Kessler would want to run by Kaminski off camera

1. Did we ever find out if any of the recovered art was potentially valuable? (I think Kaminski was going to get a guy from the University to assess it?)

2. Has he heard any stories about a German sniper who was a hero at the battle of Warsaw? (And if not can he discretely ask around about that)
Jose Rodriguez
editor, 691 posts
Spec 4 (US) Infantry
Heffe
Thu 29 Apr 2021
at 20:16
  • msg #96

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 93):

Yep, that works for me as well.
Fusilier
GM, 7463 posts
Your Guide
Thu 29 Apr 2021
at 21:25
  • msg #97

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 95):

1. No, things got all hectic and tense shortly after the unit returned from out east so he hasn't worked that out yet, but he will.

2. No but yes.
Henry 'Hank' Voight
player, 608 posts
Call Sign: Devil Dog-02
Corkman
Thu 29 Apr 2021
at 22:32
  • msg #98

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 93):
I'm good with that
Fusilier
GM, 7465 posts
Your Guide
Fri 30 Apr 2021
at 03:36
  • msg #99

Re: OOC Thread - 21

I stopped things for Kessler & Co to verify if they have a specific destination in mind since I didn't ask you beforehand. It's okay if you don't, other than you're simply going to the mouth of the harbor. Keep in mind, mouth of the harbor is about the best you have at this point. You don't actually know exactly where Nowak is. All you know is that she landed at the mouth of the harbor and either seized (or just raided) some areas a little ways inland from there. And since her troops landed by boats, some of them at least are likely still near the water in order to protect them.

Also you can stop at the people on the road too if you'd like, but again, it's okay if you don't.

Also I'm assuming?

Ferro - driver
Kessler - front pass
Jose - back pass
Voight - back pass

Also assuming battle gear is being worn?
This message was last edited by the GM at 03:50, Fri 30 Apr 2021.
Henry 'Hank' Voight
player, 609 posts
Call Sign: Devil Dog-02
Corkman
Fri 30 Apr 2021
at 15:25
  • msg #100

Re: OOC Thread - 21

Safe assumption with everything going on
Henry 'Hank' Voight
player, 610 posts
Call Sign: Devil Dog-02
Corkman
Wed 5 May 2021
at 00:33
  • msg #101

Re: OOC Thread - 21

Very sorry for the lack of posting this week.
Fusilier
GM, 7469 posts
Your Guide
Sat 8 May 2021
at 03:02
  • msg #102

Re: OOC Thread - 21

Kessler & Co were instructed to leave behind all weapons except for a pistol. I'll assume they did, so there's no need to reply confirmation on that, unless your PC didn't comply in some way.

I forgot to ask that in the PM.

I will have a compound narrative tomorrow.
This message was last edited by the GM at 03:10, Sat 08 May 2021.
David 'Tosh' Lines
player, 702 posts
Cpl (UK) Infantry
Mahatatain
Sat 8 May 2021
at 13:03
  • msg #103

Re: OOC Thread - 21

Hi there everyone. Andy here popping by to say hello.

I can see the light at the end of the tunnel with regards to my free time and I might actually be able to rejoin this game at some point soon.

Hope everyone is well.

Andy
Ferro
player, 1493 posts
CaporaleMaggior (It)
Jinnysong
Sat 8 May 2021
at 14:14
  • msg #104

Re: OOC Thread - 21

Hello. It would be great if you rejoined.
Varis Babicevs
editor, 2077 posts
Sgt (Latvia)
Raellus
Sat 8 May 2021
at 18:30
  • msg #105

Re: OOC Thread - 21


Hope you can rejoin us soon, Andy.

-
Michael Kessler
player, 2288 posts
Hauptmann (Ger)
udxr226
Sun 9 May 2021
at 18:45
  • msg #106

Re: OOC Thread - 21

Hi Andy, good to hear from you (I still think you’re Tim Peake...)

@all, sorry, I’ve had stuff on all day Saturday and most of Sunday. I’ll post tomorrow.
Henry 'Hank' Voight
player, 613 posts
Call Sign: Devil Dog-02
Corkman
Mon 10 May 2021
at 00:02
  • msg #107

Re: OOC Thread - 21

Hey Andy!  Hopefully see you soon!
Jose Rodriguez
editor, 696 posts
Spec 4 (US) Infantry
Heffe
Tue 11 May 2021
at 16:52
  • msg #108

Re: OOC Thread - 21

Andy - miss you, dude. Hope everything is cool and that you can rejoin soon!
David 'Tosh' Lines
player, 703 posts
Cpl (UK) Infantry
Mahatatain
Tue 11 May 2021
at 21:16
  • msg #109

Re: OOC Thread - 21

Thanks for the comments guys. I'm hoping to start posting occasionally and to get back into the swing of things.

Hope you're all well.

Andy
Michael Kessler
player, 2291 posts
Hauptmann (Ger)
udxr226
Wed 12 May 2021
at 17:28
  • msg #110

Re: OOC Thread - 21

@All, Kessler’s IC post is really just a holding statement as I didn’t think it was appropriate to give a yes / no answer to what could be a fairly major in game thing unilaterally - if anyone’s got any thoughts on what stance the Mad Dogs should take with regards Nowak’s request that we ally with her I’d love to hear them, even if it’s just that you don’t have a preference one way or the other
Per Kolstrup
player, 1444 posts
Oversergent (Den)
Raellus
Wed 12 May 2021
at 17:53
  • msg #111

Re: OOC Thread - 21


It's a tough call. Nowak's terms are a bit unclear to me and it sounds like it's really up to the other factions, whether she stays or goes. AFAIK, a unified, anti-Soviet Gdansk is what the Mad Dogs want (most of them, at least). If Nowak can pull that off with her offer of unlimited electrical power, then maybe we back her? But if she just wants to be despot, the cure might be worse than the illness so it's hard to say. I didn't expect her to put us on the spot like that. It's a fun twist, but a tricky situation Fuse has put us in. I think Kessler's noncommittal response was perfect.

-
Jose Rodriguez
editor, 698 posts
Spec 4 (US) Infantry
Heffe
Wed 12 May 2021
at 18:41
  • msg #112

Re: OOC Thread - 21

Agreed with Rae; I think we need more info. The unit worked for a while to set up Lukasz Piszczek as a solid face for all of Gdansk to rally around, based on a variety of good reasons. To have Nowak come in somewhat suddenly and want to claim that role doesn't feel quite right to me. Not because it undercuts the work the unit has done, but because as a character she doesn't seem as though she'd be able to rally the city together as well. Speaking personally, I'd like to understand her motivations a bit better, and know whether and to what extent she'd be willing to work with other groups within the city before we make a decision.

In any case, it would also be hard to overstate the importance of steady, reliable electricity. Gdansk would essentially become one of the largest regional powers within a matter of months, and would act as a beacon to the surviving populace of Poland. Of course, it would also draw out the city's enemies like moths to a proverbial flame, so there's downsides to that approach as well.
Ferro
player, 1495 posts
CaporaleMaggior (It)
Jinnysong
Wed 12 May 2021
at 21:31
  • msg #113

Re: OOC Thread - 21

I'm leaning strongly to agree. I recall Ferro liking Nowak and I just reviewed Chapter 17... that's where she came to our aid and then later worked alongside us fighting the pirates. There was nothing there that I saw to suggest she would be a bad choice but I am also not dismissing people's concerns.

I'm willing to think she won't be an evil despot. She referred to Inspector Kowalczyk as "gestapo" and expressed her dislike of her fellow FL captains who chopped those peoples' hands off for trespassing in FL waters. I know that isn't an assurance or anything but I think it says something. She could flip once in power but that's always going to be an unknown possibility until/unless it happens and right now everything points in a good direction (unless I missed something).

Gdansk is a target whether it has a sub or not. In my last turn I started writing how the sub would paint a big target on the city but then I realized its had it that way ever since the game started. So it will always be at risk from but with electrical power it definitely becomes stronger.

I think Piszczek and Nowak are both good in different ways. They both have strengths the other lacks but for me Nowak's sub is what tips the balance. And I don't think that means Piszczek needs to be tossed to the curb. There still could be a place and future for him and the city.
This message was last edited by the player at 21:34, Wed 12 May 2021.
David 'Tosh' Lines
player, 705 posts
Cpl (UK) Infantry
Mahatatain
Wed 12 May 2021
at 21:54
  • msg #114

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 110):

I'm obviously seriously out of the loop here as a player and I'm not sure that I can give an answer either way as a result but what is the current political situation in the city? I thought that significant power lay with the IB as they were linked up with the Marians. Is that not the case anymore? My apologies if that is a dumb question.

Also is there any mileage in trying to persuade Nowak to help form a council to run Gdansk by using her sub as a bargaining chip to negotiate an agreement with other factions.

Lastly, do we have any idea which factions are already allied with Nowak?

Ta,

Andy
Ferro
player, 1496 posts
CaporaleMaggior (It)
Jinnysong
Wed 12 May 2021
at 22:16
  • msg #115

Re: OOC Thread - 21

The IB are very weakened. They got morale and discipline problems, and Kessler was told that Tarawa's commander is going to take his men and head west to rejoin the NATO troops trapped on the coast. That's like a third of their men walking away so their influence will be even less than it is now.

Pretty sure all we know if what Nowak just told us.
Jose Rodriguez
editor, 699 posts
Spec 4 (US) Infantry
Heffe
Thu 13 May 2021
at 00:09
  • msg #116

Re: OOC Thread - 21

Just thinking out loud here.

It seems to me that the primary forces opposing Nowak are the cartels, Armenia Company (which may have now signed on with the cartels), and Monolith, whom we already know signed on with the cartels.

Just to ensure I'm on the same page, my understanding is that there are the Fisherman's League, and the Merchant Union. The two aren't in complete agreement on everything, but they're typically aligned. A portion of the FL has joined Nowak. Given the unit's history with the Merchant Union, including what they did during the siege along with what happened at the distillery previously, I'm definitely feeling more sympathetic toward Nowak than toward them. The challenge is that the Union controls such a huge portion of the trade. Are they primarily concerned with Nowak disrupting their control of the city's resources? That seems like the obvious explanation, I mean why else would they be so determinedly going after Nowak?
Ferro
player, 1497 posts
CaporaleMaggior (It)
Jinnysong
Thu 13 May 2021
at 00:29
  • msg #117

Re: OOC Thread - 21

Jose Rodriguez:
A portion of the FL has joined Nowak.


I just realize something when you wrote that. It's more than just about the submarine.

Gdansk gains a sub if Nowak gets in.
Gdansk loses a good portion of its fishing fleet if it doesn't.

Right? They are branded as traitors. We heard before how the FL were rounding up people suspected of being on Nowak's side.

With the rest of what you wrote I think it's correct. The cartels seemed like control was equally (or more) as important as trade to them. These guys were ones up to no good trying to sneakily take over Forest City, as just one example.
This message was last edited by the player at 00:31, Thu 13 May 2021.
David 'Tosh' Lines
player, 706 posts
Cpl (UK) Infantry
Mahatatain
Thu 13 May 2021
at 16:52
  • msg #118

Re: OOC Thread - 21

Thanks for the info. Very interesting about the IB.

I think that we need to understand which factions are allied with Nowak because at present we have the MU on the opposition to Nowak side and they have always been a bit of an issue for us. We have other allies though (e.g. Piszczek and the Marians) and we need to know where they sit in this power struggle. It's quite possible that the Marians will try to stay neutral and that may be where the sensible/cautious path lies. The most fun however (as a role-player) might be to side with Nowak against the MU and try to take out some of their leadership.
Varis Babicevs
editor, 2078 posts
Sgt (Latvia)
Raellus
Thu 13 May 2021
at 17:01
  • msg #119

Re: OOC Thread - 21


I've been under the impression for quite some time that the MU and the FL were rivals. Is that not so? Did Nowak's recent actions alienate both factions, bringing them together with a common enemy (her), or have I misread things?

-
David 'Tosh' Lines
player, 707 posts
Cpl (UK) Infantry
Mahatatain
Thu 13 May 2021
at 17:03
  • msg #120

Re: OOC Thread - 21

In reply to Varis Babicevs (msg # 119):

You could well be right.

Alternatively, did the FL split in two, those that are rivals with the MU going with Nowak and those that are friendly with the MU staying?
Fusilier
GM, 7471 posts
Your Guide
Thu 13 May 2021
at 18:17
  • msg #121

Re: OOC Thread - 21

In reply to Varis Babicevs (msg # 119):

You're right. Rivals is probably a better term for recent history. Originally they we're pretty closely allied, but that ended pretty early in the game.
Michael Kessler
player, 2293 posts
Hauptmann (Ger)
udxr226
Sat 15 May 2021
at 16:46
  • msg #122

Re: OOC Thread - 21

Thanks for the input. I’ve tried to incorporate what was said in Kessler’s post and which gives Nowak a conditional offer of support, hopefully without committing to anything irrevocably.
David 'Tosh' Lines
player, 710 posts
Cpl (UK) Infantry
Mahatatain
Tue 18 May 2021
at 19:57
  • msg #123

Re: OOC Thread - 21

Fusilier:
"I will have Mary Tymoshenko's support." Nowak states midway through Kessler's commentary.

I think that this decides our POV on Nowak, though do we need to talk to the Marians to confirm this?

Also she said "I will have" rather than "I have" so is she being presumptuous?
Ferro
player, 1498 posts
CaporaleMaggior (It)
Jinnysong
Tue 18 May 2021
at 20:20
  • msg #124

Re: OOC Thread - 21

Andy in the last chapter some guy was found snooping around in the neighborhood (by the ice cream factory). Tosh and Grant would know so I figured maybe you should too if you didn't already. It might be relevant.
David 'Tosh' Lines
player, 711 posts
Cpl (UK) Infantry
Mahatatain
Tue 18 May 2021
at 20:48
  • msg #125

Re: OOC Thread - 21

Ferro:
Andy in the last chapter some guy was found snooping around in the neighborhood (by the ice cream factory). Tosh and Grant would know so I figured maybe you should too if you didn't already. It might be relevant.

Thanks - I will go and check up on this. Presumably Jan would have been told this as well? Or Varis might know as well?
Ferro
player, 1499 posts
CaporaleMaggior (It)
Jinnysong
Tue 18 May 2021
at 21:14
  • msg #126

Re: OOC Thread - 21

I'm pretty sure everyone would know something like that.
Reggie Grant
player, 276 posts
Refugee Medic
Sun 30 May 2021
at 21:12
  • msg #127

Re: OOC Thread - 21

Fuse,

How would you test if some food had been poisoned or not? Presumably that would require either the Chemistry or Biology skill? Reggie has both skills but I presume that you would also need some lab equipment. Is that right?

Ta,

Andy
Henry 'Hank' Voight
player, 620 posts
Call Sign: Devil Dog-02
Corkman
Mon 31 May 2021
at 00:29
  • msg #128

Re: OOC Thread - 21

Reggie Grant:
Fuse,

How would you test if some food had been poisoned or not? Presumably that would require either the Chemistry or Biology skill? Reggie has both skills but I presume that you would also need some lab equipment. Is that right?

Ta,

Andy

Animal(s)?
Reggie Grant
player, 277 posts
Refugee Medic
Mon 31 May 2021
at 13:51
  • msg #129

Re: OOC Thread - 21

In reply to Henry 'Hank' Voight (msg # 128):

I don't think that Kaminski will let us use his dogs for this.......
Michael Kessler
player, 2298 posts
Hauptmann (Ger)
udxr226
Mon 31 May 2021
at 14:00
  • msg #130

Re: OOC Thread - 21

In reply to Reggie Grant (msg # 129):

And if anyone tries to use Riedel's mutt Kessler will shoot them...  ;)

In other news, we just 40,000 posts....well done everybody - and special thanks to Fuse for giving us this amazing sandbox to play in!
Henry 'Hank' Voight
player, 621 posts
Call Sign: Devil Dog-02
Corkman
Mon 31 May 2021
at 19:35
  • msg #131

Re: OOC Thread - 21

Reggie Grant:
In reply to Henry 'Hank' Voight (msg # 128):

I don't think that Kaminski will let us use his dogs for this.......

I was thinking mice or rats honestly...

...and, happy 40K posts!  Glad to still be apart of this game!
This message was last edited by the player at 21:45, Mon 31 May 2021.
Michael Kessler
player, 2300 posts
Hauptmann (Ger)
udxr226
Wed 2 Jun 2021
at 12:41
  • msg #132

Re: OOC Thread - 21

Fusilier:
It even lights up the road directly behind the Humvee, inadvertently helping Ferro confirm that it's still clear. Looking forward, your headlights reveal at least five figures[1] at the hastily setup roadblock. More defenders may be on the flanks, although the darkness and brush there make that all just guesswork at this time.

Humvee team, if you want to take our chances running the roadblock just say. It may be a better option than everyone getting out but I don't want to make the call for you so if you can state your preference that would be good.
Per Kolstrup
player, 1448 posts
Oversergent (Den)
Raellus
Wed 2 Jun 2021
at 17:00
  • msg #133

Re: OOC Thread - 21


I'm sorry that I've been disengaged lately. I'll try to get my head back in the game.

-
Jose Rodriguez
editor, 704 posts
Spec 4 (US) Infantry
Heffe
Wed 2 Jun 2021
at 19:26
  • msg #134

Re: OOC Thread - 21

Yeah, I think your response was fine. We should know who we're talking to before we start acquiescing to demands to exit the vehicle. What's next, disarming us? And if they start shooting at us for not getting out immediately? Well, that's still an answer of sorts.


I'd prefer to stay in the humvee at least til we have a better idea of who this is.
Fusilier
GM, 7479 posts
Your Guide
Wed 2 Jun 2021
at 23:34
  • msg #135

Re: OOC Thread - 21

Per Kolstrup:
*OOC: Do we have a field telephone system rigged up between guard posts? I seem to remember Ferro or Andropov working on one, or at least proposing it.


Ferro and Jose set up a two-way link between the sentry post at the gate (basically the slit trench & elevated sangar) and the rooftop OP (that watches the north). I've added it to the list of improvements listed in thread about the compound.

There was a plan to rig up a more complex system between more points, including the school, but it ran into some problems and wasn't finished.
Ferro
player, 1504 posts
CaporaleMaggior (It)
Jinnysong
Thu 3 Jun 2021
at 05:51
  • msg #136

Re: OOC Thread - 21

I'm not liking the idea of stopping even more now.

These guys came prepared for a vehicle stop when it's obvious that Nowak is not operating any vehicles (not when her force came by fishing boats and a sub). For me that's a big red flag saying this isn't a routine stop.

And if Hovsepian mentioned the Humvee (even if there was no ill intent) then it's probably safe to assume he also mentioned how many people were in it. And now the math won't add up so stopping is going to put Nowak's guy in serious danger. And in turn that puts us in even more danger because we're no longer recon, we're participating.
This message was last edited by the player at 05:51, Thu 03 June 2021.
Michael Kessler
player, 2301 posts
Hauptmann (Ger)
udxr226
Thu 3 Jun 2021
at 08:24
  • msg #137

Re: OOC Thread - 21

In reply to Ferro (msg # 136):

Yeah, I'm leaning towards trying to bust our way through. Or backing up and trying to find an alternative route. Stopping and getting out seems like at the very least it's going to put Roland at risk.

@Fuse, I may have misinterpreted this

quote:
It even lights up the road directly behind the Humvee, inadvertently helping Ferro confirm that it's still clear


Given that everyone (including Ferro) is facing forward on first read of that I took it to mean there was a path ahead of us that was clear. However rereading the morning I see it specifies the road behind is clear. So I just want to confirm whether the road ahead is passable or not?

If it is I think our best bet is to just push on through. If not  we can back up and try and find another route.

Thoughts?
Fusilier
GM, 7481 posts
Your Guide
Thu 3 Jun 2021
at 10:26
  • msg #138

Re: OOC Thread - 21

Directly* in front of the Humvee is the rope (with attachments) which has been pulled across. Several meters from that is the riot truck, stopped half on the road and half off (but due to the narrowness of the road it's still covering a good amount of it).

The sides of the road are covered with brush, which conceals what sort of ground is underneath (as in, is it swampy, filled with depressions, are there logs, etc). This will be relevant if you attempt to drive around the rope, truck, or turn around.

Is that clear? If not I can draw a sketch but I won't be able to upload it until this evening.

* there's a few meters to spare (re:Ferro's turn around plan).
This message was last edited by the GM at 10:31, Thu 03 June 2021.
Jose Rodriguez
editor, 705 posts
Spec 4 (US) Infantry
Heffe
Thu 3 Jun 2021
at 20:26
  • msg #139

Re: OOC Thread - 21

If memory serves, the inspector is a jerk, and we already know Vaclik from his firefight with Varis and Kaminski. Getting out of the humvee and submitting to their demands seems like it will get us nothing but trouble.

With that said, they know who we are. If we run the blockade (assuming we're even successful in doing so), that might be sending up a signal flare to the cartels that the Mad Dogs have chosen a side, and it isn't theirs. That puts the Mad Dogs square in the middle of the cartel's war with Nowak. Surely they know where Kaminski's is located as well, and won't be happy to have a new enemy right across the river from their distillery. I add this to mean that running now could have some very serious repercussions, and it risks us giving away our hand before we're ready.

In any case, I think I'm still in favor of running the blockade. :D
Ferro
player, 1505 posts
CaporaleMaggior (It)
Jinnysong
Thu 3 Jun 2021
at 22:53
  • msg #140

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 139):

Good point. I hadn't considered that.

I still think we should make an escape now though (too).
Michael Kessler
player, 2302 posts
Hauptmann (Ger)
udxr226
Thu 3 Jun 2021
at 23:41
  • msg #141

Re: OOC Thread - 21

I'm also in favour of getting out of dodge (or at least trying to). I think if we get out now we're in trouble and once we're out of the vehicle our options reduce dramatically.

I'll post IC sometime tomorrow - unless anyone has any compelling objections I think turn around is better than try to push on through (we know what was behind us, we don't know what's in front).

Re self identifying, It did cross my mind earlier (I wondered if I'd made an error doing so) but I guess we couldn't expect them to do it if we wouldn't and not identifying ourselves they might have just opened fire. At the moment I'm leaning towards crossing the bridge that is any potential repercussions when we get to them - I mean, the whole City could be in full scale Civil War in 12 hours anyway. And at least if they do come after us at our place we have home team advantage.
This message was last edited by the player at 23:42, Thu 03 June 2021.
Jose Rodriguez
editor, 706 posts
Spec 4 (US) Infantry
Heffe
Thu 3 Jun 2021
at 23:57
  • msg #142

Re: OOC Thread - 21

Michael Kessler:
Re self identifying, It did cross my mind earlier (I wondered if I'd made an error doing so) but I guess we couldn't expect them to do it if we wouldn't and not identifying ourselves they might have just opened fire. At the moment I'm leaning towards crossing the bridge that is any potential repercussions when we get to them - I mean, the whole City could be in full scale Civil War in 12 hours anyway. And at least if they do come after us at our place we have home team advantage.


Yeah, self-identifying was the right call for sure. I mean the Armenians knew we had come through earlier regardless, so it probably wasn't a mystery to Vaclik either way.

The only other concern I have with running the blockade is that in terms of crossing the Martwa Wisla, we really only have the Siennicka bridge. I'm assuming we're heading south on the 89, but if there's another blocking force further on ahead, we're going to run out of options pretty quickly in terms of how we get back to base. I suppose there's also the railbridge as a backup (?), but I'm not sure if we'd even be able to take the humvee over it.
David 'Tosh' Lines
player, 716 posts
Cpl (UK) Infantry
Mahatatain
Fri 4 Jun 2021
at 07:22
  • msg #143

Re: OOC Thread - 21

Michael Kessler:
I'll post IC sometime tomorrow - unless anyone has any compelling objections I think turn around is better than try to push on through (we know what was behind us, we don't know what's in front).

This may be stating the obvious, and what you intend anyway, but reversing initially rather than turning around straight away may be the least bad option.
Fusilier
GM, 7482 posts
Your Guide
Fri 4 Jun 2021
at 08:02
  • msg #144

Re: OOC Thread - 21

Before it gets too involved I just want to point out an OOC discussion on a general course of action is all good, no problem, but not the details of how you do it. That getting a little too meta. It's gotta be just the driver's action/IC input for that.

And speaking of the other bridge, this is not really familiar territory to any of the characters, you only have general ideas of where it's at and how to get there. Nothing firm. Know what I mean?
David 'Tosh' Lines
player, 717 posts
Cpl (UK) Infantry
Mahatatain
Fri 4 Jun 2021
at 08:36
  • msg #145

Re: OOC Thread - 21

In reply to Fusilier (msg # 144):

Apologies
Fusilier
GM, 7483 posts
Your Guide
Fri 4 Jun 2021
at 16:31
  • msg #146

Re: OOC Thread - 21

No need for that or anything. I was just clarifying.
Jose Rodriguez
editor, 707 posts
Spec 4 (US) Infantry
Heffe
Fri 4 Jun 2021
at 16:54
  • msg #147

Re: OOC Thread - 21

In reply to Fusilier (msg # 146):

Understood, I'll try to watch that. Thanks for the reminder.
Fusilier
GM, 7484 posts
Your Guide
Sat 5 Jun 2021
at 20:45
  • msg #148

Re: OOC Thread - 21

Ferro, PM me your turn so I can integrate it into the post.

Dave, Jose is going to have to swap seats with Roland to get on the gun. Not impossible or anything, just wanted to make that clear in case you didn't realize the seating.
This message was last edited by the GM at 20:46, Sat 05 June 2021.
Michael Kessler
player, 2304 posts
Hauptmann (Ger)
udxr226
Sat 5 Jun 2021
at 20:55
  • msg #149

Re: OOC Thread - 21

In reply to Fusilier (msg # 148):

Yeah, that’s cool, I imagined it might be a bit of a scramble
Fusilier
GM, 7487 posts
Your Guide
Tue 8 Jun 2021
at 04:05
  • msg #150

Re: OOC Thread - 21

Sorry about the delay but it was easier/quicker for me to work out things with a few back and forth PMs with Ferro instead of breaking up that narrative into two turns or more.

Also, probably a good thing you didn't get out of the vehicle. You probably wouldn't have like what was supposed to happen lol.
This message was last edited by the GM at 04:06, Tue 08 June 2021.
Jan Czerny
player, 920 posts
Sergent-Chef FFL
Mahatatain
Tue 8 Jun 2021
at 16:49
  • msg #151

Re: OOC Thread - 21

With regards to the small patrol that Jan has just suggested to Per, presuming that Per approves it, then who should we send?

The only PCs in the base at present are:

Varis
Per
Chris
Jan
Reggie
Tosh
Tomasz

Dave - do you want Chris to go?
Rae - who do you want to send?

I think that Reggie needs to go and I'm happy for either Jan to go if Per is staying at the base or for Tosh to go (and Jan stay at the base) if Per wants to go himself.

What would you like to do?

Also what other Mad Dog NPCs are in the base currently? Pike is but what is the status of Janku, Fischer and anyone else? Fox is still at the farm I believe but who is with him currently?

Ta,

Andy
Per Kolstrup
player, 1452 posts
Oversergent (Den)
Raellus
Tue 8 Jun 2021
at 16:54
  • msg #152

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 151):

Is Marta on base? I've lost track of her.

Per is fine remaining on the roof. From there, he can provide over-watch and C&C via radio.

I'd like to send no more than 4 people. At least one of them needs to be an effective translator, and the group needs a radio.

So, assuming that I remember correctly that Walsh has good Polish, how about Grant, Walsh, and Varis? That gives us each a PC outside the wire and inside the wire.

-
David 'Tosh' Lines
player, 719 posts
Cpl (UK) Infantry
Mahatatain
Tue 8 Jun 2021
at 17:05
  • msg #153

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 152):

Re language skills, Jan has Polish 6 for a total asset of 10 and Reggie has Polish 2 for a total asset of 9. Both of them have radios as well.

My suggestion for a four man team is Varis, Chris, Reggie and Jan. That is at least 2 radios and 2 good Polish speakers so it should cover the requirements you outlined.

I don't know where Marta is but she's the former WA member isn't she? How trusted is she now?
Per Kolstrup
player, 1453 posts
Oversergent (Den)
Raellus
Tue 8 Jun 2021
at 17:08
  • msg #154

Re: OOC Thread - 21

David 'Tosh' Lines:
I don't know where Marta is but she's the former WA member isn't she? How trusted is she now?


Pretty trusted. She killed at least one WA during the op, and her ear bitten off by another, and she helped out in the hunt for the Pine Tree detachment, so I think she's proven herself by now.

-
This message was last edited by the player at 17:24, Tue 08 June 2021.
Jose Rodriguez
editor, 709 posts
Spec 4 (US) Infantry
Heffe
Tue 8 Jun 2021
at 17:21
  • msg #155

Re: OOC Thread - 21

Last word on Marta was during the Pine Tree Op. Presumably she's somewhere at the compound at the moment. Here's who I have listed as Mad Dogs still at Kaminski's:

Varis Babicevs
Per Kolstrup
Tomasz Andropov
Chris Walsh
Janacek Czerny
Reggie Grant
David "Tosh" Lines
Anna
Aleksandar Mazurek
Walter Krupp
Piotr Auttenberg
Lukas Fischer
Karel Janku

There's also Katarzyna and Kaminski himself (along with his in house forces), along with a few fighters from LoSA.
Fusilier
GM, 7488 posts
Your Guide
Tue 8 Jun 2021
at 17:25
  • msg #156

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 155):

That's close.

Fox, Meyer, and Kaczka, are on contract so they are absent. The contract was for 4 people, but it was decided to scale it back and you got one-eye Auttenberg back.

Janku is back under BND control so he's officially not part of the unit anymore and no longer lives at the compound.

Krupp is unofficially gone. He spends all his time at the hospital, basically lives there now.

Everyone else is available.
Chris Walsh
player, 642 posts
Callsign Hades
Tue 8 Jun 2021
at 21:38
  • msg #157

Re: OOC Thread - 21

I’m pretty swamped right now. If you can manage without Walsh that would be better for me. If you want / need him Fuse may need to NPC while I focus what time I have on Kessler.
David 'Tosh' Lines
player, 720 posts
Cpl (UK) Infantry
Mahatatain
Wed 9 Jun 2021
at 13:18
  • msg #158

Re: OOC Thread - 21

Rae/Heffe/Fuse

Thanks for the info.



In reply to Chris Walsh (msg # 157):

Understood.

Is Aleksandar Mazurek the Polish Fireman who's been with the Mad Dogs for quite a while now? If he is then is he healthy? I have a vague memory of Aleksandar the fireman being either badly wounded or killed a while ago.

Anyway, assuming that Aleksandar is the Polish Fireman then I suggest that Varis, Reggie, Jan and Aleksandar go to investigate what is going on.
Michael Kessler
player, 2306 posts
Hauptmann (Ger)
udxr226
Wed 9 Jun 2021
at 17:19
  • msg #159

Re: OOC Thread - 21

In reply to David 'Tosh' Lines (msg # 158):

Definitely the same person

Cast Thread:
Mad Dogs (Extended Roster):

Aleksandar Mazurek (EXPERIENCED)
- Language(s): Polish (Fluent) / English (Strong)
- Non-Combat Skills: Driver (Large Vehicle), Climbing, Medic-First Aid
- Clothing: Navy Blue Fireman's Overalls, NVA Thermal Set, NVA Winter Parka
- Protective Kit: Kevlar Vest (US), Kevlar PASGT Helmet (US), Gas Mask, Field Dressing
- Other Kit: Lifchik Chest Rig, Pack, Whistle, Sleeping Bag, Hatchet, Flashlight, Rope (10m)
- Primary weapon: AKMS-74 Rifle w/300x 5.45mmB
- Additional weaponry: 1x Frag Grenade
Bio: Aleksandar is a thirty year old former firefighter from Gdansk. He also spent a year in New York City before being deported due to a visa violation. During the war he served in the emergency services. More recently, he was a member of the Nowe Ogrody civil militia until their demise in August. Aleksandar is friendly, sociable, and enjoys western culture. In combat situations he has proven to be highly dependable and decently capable.
NOTE: ALEKSANDAR'S PORTRAIT IS WRONG


Fairly sure he's not dead. As best as I can recall he was injured during the hunt for the WA bandits (I think Babicevs mistook him for a WA fighter - it was dark and fairly chaotic) but I don't recall his injuries being life threatening. Fuse can probably confirm one way or the other, otherwise you'd need to check back the relevant IC posts.
Fusilier
GM, 7489 posts
Your Guide
Wed 9 Jun 2021
at 17:32
  • msg #160

Re: OOC Thread - 21

He's not healed up yet. I can't check at the moment but I'm pretty sure that his recovery date is the same as it says for Varis.
Varis Babicevs
editor, 2084 posts
Sgt (Latvia)
Raellus
Wed 9 Jun 2021
at 19:26
  • msg #161

Re: OOC Thread - 21


IIRC, Andropov's* Polish is good. Fuse, can you confirm?

If Andropov's Polish is good, I'm cool with Jan, Varis, Grant, and Andropov going outside the wire.

*AFAIK, he's an NPC now. Mark, if you're out there, I hope you're OK.

-
Fusilier
GM, 7490 posts
Your Guide
Wed 9 Jun 2021
at 20:55
  • msg #162

Re: OOC Thread - 21

He can say hello, basically.

Don't forget it's Gustek that said someone should get over there, and he speaks English enough.
This message was last edited by the GM at 20:57, Wed 09 June 2021.
Per Kolstrup
player, 1453 posts
Oversergent (Den)
Raellus
Wed 9 Jun 2021
at 21:08
  • msg #163

Re: OOC Thread - 21

In reply to Fusilier (msg # 162):

OK. We'll have to consider Polish language skills next time we split the team for any length of time.

Final call: Jan, Varis, Grant, and Lines (since Walsh is staying behind) will leave the wire. Gustek can translate.

-
This message was last edited by the player at 21:08, Wed 09 June 2021.
David 'Tosh' Lines
player, 721 posts
Cpl (UK) Infantry
Mahatatain
Thu 10 Jun 2021
at 08:03
  • msg #164

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 163):

Sounds good to me. I have 3 characters in a team of 4 so I can talk bollocks to myself a load! :)

Jan has Polish 6 (total asset of 10) so I think that he is one of the best non-native speakers in the Mad Dogs.

EDIT - do you want to have Per tell Jan to take that team out to find out what's going on?
This message was last edited by the player at 08:04, Thu 10 June 2021.
Fusilier
GM, 7491 posts
Your Guide
Fri 11 Jun 2021
at 21:33
  • msg #165

Re: OOC Thread - 21

Andy, what sort of pace is Czerny setting for the move down the lane? For simplicity, let's just use the game types: walk, trot, or run.
Varis Babicevs
editor, 2087 posts
Sgt (Latvia)
Raellus
Fri 11 Jun 2021
at 22:01
  • msg #166

Re: OOC Thread - 21

In reply to Fusilier (msg # 165):

You didn't ask me, but I don't think Varis is capable of running quite yet.

-
Fusilier
GM, 7492 posts
Your Guide
Fri 11 Jun 2021
at 22:03
  • msg #167

Re: OOC Thread - 21

Right, he can't run.
Jan Czerny
player, 922 posts
Sergent-Chef FFL
Mahatatain
Fri 11 Jun 2021
at 22:41
  • msg #168

Re: OOC Thread - 21

It's not a massive distance from memory so an initial short trot to cover the first bit quickly and then moving in pairs, one pair trotting while the other covers/observes. Pairs will be Jan and Reggie and then Varis and Tosh.

That make sense?
Fusilier
GM, 7493 posts
Your Guide
Fri 11 Jun 2021
at 22:45
  • msg #169

Re: OOC Thread - 21

Ok
Henry 'Hank' Voight
player, 625 posts
Call Sign: Devil Dog-02
Corkman
Mon 14 Jun 2021
at 12:25
  • msg #170

Re: OOC Thread - 21

Best firing options/position from rear passenger seat in case of pursuit...
Reggie Grant
player, 280 posts
Refugee Medic
Mon 14 Jun 2021
at 22:06
  • msg #171

Re: OOC Thread - 21

Fusilier:
"The other Jakub, Klara's father you know, and some of the others, Pawel and Walek, maybe Manio too I am not sure, they think it was those people who live by the canal who did this." He points towards the southeast. "Jakub, Klara's I mean, met them before, had some trouble with them too, so he think they did this to older Jakub."

.......

"But it is also important that I tell you Zdzisław went looking for who did this... there." He points to the industrial ruins to the west, referring to the Calypso Ice Cream factory and fire station (among others). "Zdzisław say, he knows about strange people around there lately, and thinks what happen to Jakub more serious than what the canal people would do. And listen, Zdzisław is a good scout, even with the bad foot now, so I think he knows better than the other men."

Fuse,

Do we know anything about these locations?

In particular, I'm thinking of Reggie's more Gdansk based background than the others.

Ta,

Andy
Fusilier
GM, 7496 posts
Your Guide
Mon 14 Jun 2021
at 22:08
  • msg #172

Re: OOC Thread - 21

Not really.
Reggie Grant
player, 281 posts
Refugee Medic
Mon 14 Jun 2021
at 22:13
  • msg #173

Re: OOC Thread - 21

In reply to Fusilier (msg # 172):

OK - understood.

EDIT - is it Observation skill to check a body for IEDs?
This message was last edited by the player at 22:14, Mon 14 June 2021.
Fusilier
GM, 7497 posts
Your Guide
Mon 14 Jun 2021
at 22:26
  • msg #174

Re: OOC Thread - 21

In reply to Reggie Grant (msg # 173):

That or combat engineer, yeah.
Jan Czerny
player, 923 posts
Sergent-Chef FFL
Mahatatain
Mon 14 Jun 2021
at 22:40
  • msg #175

Re: OOC Thread - 21

In reply to Fusilier (msg # 174):

Ta
David 'Tosh' Lines
player, 724 posts
Cpl (UK) Infantry
Mahatatain
Tue 15 Jun 2021
at 09:07
  • msg #176

Re: OOC Thread - 21

Fuse, how often do the Mad Dogs currently send foot patrols out into the area around us?

Ta,

Andy
Fusilier
GM, 7498 posts
Your Guide
Tue 15 Jun 2021
at 09:11
  • msg #177

Re: OOC Thread - 21

In reply to David 'Tosh' Lines (msg # 176):

Nothing regular. Last time when during the search for Anna and the ice cream factory incident. And there was a light scrounging effort recently too. Other than that, nothing, I think.
David 'Tosh' Lines
player, 725 posts
Cpl (UK) Infantry
Mahatatain
Tue 15 Jun 2021
at 09:45
  • msg #178

Re: OOC Thread - 21

In reply to Fusilier (msg # 177):

OK, clearly we need to be more active in patrolling in our local area to demonstrate to the nearby community that we are present and protecting them.

I feel like we don't really have the manpower for that though. Do we need to do a bit more recruitment to bolster our numbers a little? Once the current situation in the city is resolved then maybe it will be a good time to recruit, potentially from the IB if part of that is leaving. There may well be IB troops who have started to make a home in Gdansk and want to stay in the city rather than leaving. What do people think?
Michael Kessler
player, 2308 posts
Hauptmann (Ger)
udxr226
Tue 15 Jun 2021
at 10:11
  • msg #179

Re: OOC Thread - 21

Manpower has been an ongoing problem for some time. Part of the reason that we started working with the LOSA was to try and alleviate some of those issues.

While your suggestion makes sense on an IC level any sort of recruitment that doesn’t involve more player characters is going to impact on Fuse’s workload. That said, it may take some time to play through the current situation in the City, particularly if it does become a full scale Civil War, so it may be something that can be parked until then. Or current events may offer some sort of alternative resolution.
David 'Tosh' Lines
player, 726 posts
Cpl (UK) Infantry
Mahatatain
Tue 15 Jun 2021
at 11:03
  • msg #180

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 179):

Yea, I think that you're right. While it's needed IC it might well be parked for quite a while because of the current situation in the city.
Michael Kessler
player, 2309 posts
Hauptmann (Ger)
udxr226
Tue 15 Jun 2021
at 11:11
  • msg #181

Re: OOC Thread - 21

Also, wrt to the local civilians, Kessler did appoint Andropov as liaison to them with instructions to speak to them and try and ascertain their needs so we haven't completely left them to their own devices (although to be fair I'm not sure if Mark's schedule at the time gave him any time to follow up on that IC).
Per Kolstrup
player, 1455 posts
Oversergent (Den)
Raellus
Tue 15 Jun 2021
at 15:26
  • msg #182

Re: OOC Thread - 21


Re splitting up further to pursue the civilian posse, Per would say no. I've commented IC and OOC several times that I think one of the biggest tactical mistakes we make IG, again and again, is splitting up- during combat, in particular. Half the team is in the city somewhere, out of coms, with no ETA. Several PCs have a funny feeling about the very recent extra food delivery. Per wouldn't authorize the reduced garrison to split up and head off on what sounds like a wild goose chase. Also, I don't like the idea of getting in the middle of a heated dispute (at the same time, I really don't like the idea of an innocent party getting lynched).

On the other hand, looking at this in game terms, it would give me and Andy something interesting to do. So, I'm inclined to have Per acquiesce (although it seems out of character, so I'll have to figure out why he does it).

Fuse, feel free to shut this discussion down if it's too meta, but I'd like to hear what the others would do in this situation.

-
Michael Kessler
player, 2310 posts
Hauptmann (Ger)
udxr226
Tue 15 Jun 2021
at 15:55
  • msg #183

Re: OOC Thread - 21

Personally I think this is a civil affairs matter. How we handle it reflects on how our relationship progresses with our tenants, some of whom already think we’re absentee landlords. How much people are concerned about that is, I suppose, linked to how invested they are in the long term Gdansk storyline. From my perspective we’re already being criticised for ‘hiding’ behind our perimeter so if we fall back to the compound now that’s just going to feed that narrative. So I know what Kessler would do if he was there, but he’s not which makes Kolstrup the ranking PC. If you want a justification for why Kolstrup would act out of character you can always have him presume that assisting the tenants is what Kessler would want him to do. If you want.

With regard to constantly splitting up, to be honest I can’t think of a single T2K game I’ve played in that’s had more than four characters where that hasn’t been a regular thing. I think part of it is probably related to manpower issues and I know part of it is related to people playing team leaders trying to make sure that players get a chance to do things that they want to do.
This message was last edited by the player at 15:56, Tue 15 June 2021.
David 'Tosh' Lines
player, 727 posts
Cpl (UK) Infantry
Mahatatain
Tue 15 Jun 2021
at 16:05
  • msg #184

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 182):

I think that Fuse has put us in a difficult position here, almost like he was deliberately trying to make us do some taxing roleplaying! Giving your PCs difficult decisions with consequences is good GMing in my book. :)

I agree with you Rae, chasing off after this is a tactically dangerous thing to do. However if we just walk away then we've probably lost our civilian allies/employees. We almost have to be seen to try to do something, even though that's a risky thing to do. Both options are bad and contain risks and it's a question of which one is the least bad option. As a player I'm happy either way but I suspect that investigating is the least bad option.

Also what do the characters at the base know about the meeting that Kessler etc have gone to? Do we know that civil war in the city is looming?

Ta,

Andy
David 'Tosh' Lines
player, 728 posts
Cpl (UK) Infantry
Mahatatain
Tue 15 Jun 2021
at 16:09
  • msg #185

Re: OOC Thread - 21

Michael Kessler:
Personally I think this is a civil affairs matter. How we handle it reflects on how our relationship progresses with our tenants, some of whom already think we’re absentee landlords. How much people are concerned about that is, I suppose, linked to how invested they are in the long term Gdansk storyline.

That is a key point and that may vary by character. For example, taking mine:

 - Jan is invested
 - Reggie doesn't give a damn and would rather be safe behind the walls
 - Tosh just likes a good scrap
Michael Kessler
player, 2311 posts
Hauptmann (Ger)
udxr226
Tue 15 Jun 2021
at 16:25
  • msg #186

Re: OOC Thread - 21

David 'Tosh' Lines:
Also what do the characters at the base know about the meeting that Kessler etc have gone to? Do we know that civil war in the city is looming?

Ta,

Andy

I think everyone should have a fairly good idea that trouble is brewing. Ferro and Marta passed on the intel about Nowak and the submarine in the last chapter (msg 912)  and everyone should know that Kessler was going to try and meet with Nowak - that was also discussed IC as a group, following which Kessler asked who wanted to go with him.
David 'Tosh' Lines
player, 729 posts
Cpl (UK) Infantry
Mahatatain
Tue 15 Jun 2021
at 16:29
  • msg #187

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 186):

Thanks for the info.
Michael Kessler
player, 2312 posts
Hauptmann (Ger)
udxr226
Tue 15 Jun 2021
at 16:35
  • msg #188

Re: OOC Thread - 21

In reply to David 'Tosh' Lines (msg # 187):

There's probably more info out there. If you want to catch up I'd suggest opening the thread for Chapter 21 and put Civil War in the search box, that should bring up the relevant posts (make sure yous elect the 'all' option to get every page of the chapter). I got nine results. Unless it's specifically stated in the relevant post I think you can safely assume that your characters would be aware of these conversations unless you want to specifically play it otherwise.
David 'Tosh' Lines
player, 731 posts
Cpl (UK) Infantry
Mahatatain
Tue 15 Jun 2021
at 17:03
  • msg #189

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 188):

Thanks. I'll try to find time for that.

Andy
Jan Czerny
player, 925 posts
Sergent-Chef FFL
Mahatatain
Wed 16 Jun 2021
at 08:17
  • msg #190

Re: OOC Thread - 21

Fusilier:
We know you can get to us
Now you know we can get to you

As a player I think that this note refers to the East German group operating in Gdansk. Am I correct that this conclusion is fair for Jan to come to?
Jose Rodriguez
editor, 712 posts
Spec 4 (US) Infantry
Heffe
Wed 16 Jun 2021
at 19:50
  • msg #191

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 190):

I mean, after the recent op to secure their equipment guy, I think that's a pretty safe assessment. It makes more sense to me than any other working theory at the moment.


As an aside, I'm heading on a long (really long) needed vacation starting tomorrow to visit some in-laws and friends down in San Diego. I'll still have access to the internet while I'm away, but posting may be a little strained. I should be back to normal posting (assuming it's impacted) by the 28th.
Michael Kessler
player, 2313 posts
Hauptmann (Ger)
udxr226
Wed 16 Jun 2021
at 20:07
  • msg #192

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 191):

Yep, the fact it’s in English would imply that it’s not connected to any Pole on Pole altercation.

Enjoy San Diego. I think the last time I was there Clinton was in his first term.
Henry 'Hank' Voight
player, 627 posts
Call Sign: Devil Dog-02
Corkman
Wed 16 Jun 2021
at 23:51
  • msg #193

Re: OOC Thread - 21

Jan Czerny:
Fusilier:
We know you can get to us
Now you know we can get to you

As a player I think that this note refers to the East German group operating in Gdansk. Am I correct that this conclusion is fair for Jan to come to?

Not knowing this has happened yet, that's deep!
Fusilier
GM, 7500 posts
Your Guide
Thu 17 Jun 2021
at 04:06
  • msg #194

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 191):
Speaking of that time, I'll be completely offline during the last weekend of the month, plus Friday and Monday.

I'll have the Humvee turn up tomorrow (technically today actually).
This message was last edited by the GM at 04:06, Thu 17 June 2021.
Jan Czerny
player, 927 posts
Sergent-Chef FFL
Mahatatain
Thu 17 Jun 2021
at 08:42
  • msg #195

Re: OOC Thread - 21

Thanks for confirming guys.

Ta,

Andy
Henry 'Hank' Voight
player, 628 posts
Call Sign: Devil Dog-02
Corkman
Fri 18 Jun 2021
at 01:23
  • msg #196

Re: OOC Thread - 21

Henry 'Hank' Voight:
Best firing options/position from rear passenger seat in case of pursuit...

In case it becomes an issue, can anybody answer this?

Thank you. Those you guys going on vacation or
taking some rest enjoy yourselves
Fusilier
GM, 7502 posts
Your Guide
Fri 18 Jun 2021
at 06:35
  • msg #197

Re: OOC Thread - 21

Henry 'Hank' Voight:
Henry 'Hank' Voight:
Best firing options/position from rear passenger seat in case of pursuit...

In case it becomes an issue, can anybody answer this?


I'm not sure I understand the question.





Ok... this is not to scale or anything. I just wanted to illustrate something in order to clarify what I going on about angles and directions and all that.

Both vehicles are travelling in the same direction but the bike is moving at a faster speed. By Jose's guess, if neither vehicle changes speed (or direction) then the motorcycle will likely end up in front of the Humvee by the time the Humvee gets onto the road.

Right now, the bike is positioned exactly on the Humvee's left flank, say 9 o'clock, but will quickly turn to 10 o'clock, 11 o'clock... as it passes in front.


Henry 'Hank' Voight
player, 629 posts
Call Sign: Devil Dog-02
Corkman
Fri 18 Jun 2021
at 08:24
  • msg #198

Re: OOC Thread - 21

I will clarify better when I can get to my computer later today
Henry 'Hank' Voight
player, 630 posts
Call Sign: Devil Dog-02
Corkman
Fri 18 Jun 2021
at 19:47
  • msg #199

Re: OOC Thread - 21

In reply to Fusilier (msg # 197):
As far as shooting from the rear of the Hummer's rear passenger seat.  Rolling down a window or shooting through the back window.  Not sure what type of material makes up the back portion of the vehicle (plastic or bullet resistant material).

Now also realizing that the threat is on the other side of where Hank is in the back and he doesn't have NOD's.
Fusilier
GM, 7503 posts
Your Guide
Fri 18 Jun 2021
at 20:54
  • msg #200

Re: OOC Thread - 21

There's no back window, the rear is covered over with the cargo space hardtop, which has kevlar reinforcement (AV2). The door windows can slide down and are just normal glass.
Henry 'Hank' Voight
player, 631 posts
Call Sign: Devil Dog-02
Corkman
Sat 19 Jun 2021
at 03:10
  • msg #201

Re: OOC Thread - 21

Fusilier:
There's no back window, the rear is covered over with the cargo space hardtop, which has kevlar reinforcement (AV2). The door windows can slide down and are just normal  glass.

Sorry for the confusion and thank you for the clarity
Varis Babicevs
editor, 2090 posts
Sgt (Latvia)
Raellus
Sun 20 Jun 2021
at 15:42
  • msg #202

Re: OOC Thread - 21


Happy Father's Day to all my fellow dads out there. Hope you have a good one.

-
David 'Tosh' Lines
player, 734 posts
Cpl (UK) Infantry
Mahatatain
Sun 20 Jun 2021
at 16:51
  • msg #203

Re: OOC Thread - 21

In reply to Varis Babicevs (msg # 202):

And to you mate.

I had the day all planned out. Watching my elder boy's cricket team in the morning and then my younger boy's team in the afternoon. Would have been great! I live in England though so the weather screwed up those plans unfortunately......
Henry 'Hank' Voight
player, 632 posts
Call Sign: Devil Dog-02
Corkman
Sun 20 Jun 2021
at 18:25
  • msg #204

Re: OOC Thread - 21

Varis Babicevs:
Happy Father's Day to all my fellow dads out there. Hope you have a good one.

-

Likewise
Michael Kessler
player, 2315 posts
Hauptmann (Ger)
udxr226
Mon 21 Jun 2021
at 10:04
  • msg #205

Re: OOC Thread - 21

Just to confirm, Fuse OK’d my posting on the basis that Kessler had been advised of the motorcycle as Heffe is travelling.
Fusilier
GM, 7505 posts
Your Guide
Tue 22 Jun 2021
at 22:58
  • msg #206

Re: OOC Thread - 21

Re:Humvee, despite the length of the turn and the amount of things happening, the amount of time that passes is actually very short.
Fusilier
GM, 7507 posts
Your Guide
Wed 23 Jun 2021
at 00:27
  • msg #207

Re: OOC Thread - 21

Please have your turn in by Thursday night. That'll be the last opportunity I can put up the turn before I'm away. Otherwise everything will have to wait until next week.
Fusilier
GM, 7509 posts
Your Guide
Fri 25 Jun 2021
at 02:09
  • msg #208

Re: OOC Thread - 21

Ok thanks for getting all turns in (except Jeff who's away). I'll be online only for OOC and PM matters until next week. Please have your next turn in by Tuesday at the latest, as that's when I will be back and plan to resume things.

If you fired this turn, don't forget to account for it on your sheets, thanks.
This message was last edited by the GM at 02:10, Fri 25 June 2021.
Henry 'Hank' Voight
player, 635 posts
Call Sign: Devil Dog-02
Corkman
Fri 25 Jun 2021
at 14:21
  • msg #209

Re: OOC Thread - 21

In reply to Fusilier (msg # 208):

Enjoy your vacation!

I'm going to try and post tonight so this way I don't have to put it off
Varis Babicevs
editor, 2093 posts
Sgt (Latvia)
Raellus
Sun 27 Jun 2021
at 20:06
  • msg #210

Re: OOC Thread - 21


I'm going to be AFK until Friday afternoon, PST(US). Goin' to California with an aching in my heart (well, not that last part).

-
David 'Tosh' Lines
player, 738 posts
Cpl (UK) Infantry
Mahatatain
Sun 27 Jun 2021
at 21:32
  • msg #211

Re: OOC Thread - 21

In reply to Varis Babicevs (msg # 210):

Enjoy your break.
Michael Kessler
player, 2317 posts
Hauptmann (Ger)
udxr226
Sun 27 Jun 2021
at 22:26
  • msg #212

Re: OOC Thread - 21

In reply to Varis Babicevs (msg # 210):

Remember it never rains in Southern California…and you can go for a walk on a winter’s day.
Jose Rodriguez
editor, 714 posts
Spec 4 (US) Infantry
Heffe
Tue 29 Jun 2021
at 00:06
  • msg #213

Re: OOC Thread - 21

I'm back! I had forgotten that travelling with two young kids isn't much of a vacation, but the family definitely had a lot of fun so it was well worth the time. :)

Fuse, thanks for posting Jose's actions, and hope you had a nice long weekend.

Hope everyone had a nice Father's Day.

Rae - Enjoy your time in SoCal. I hope you're staying somewhere with amazing A/C or right on the coast, because it's pretty warm down there at the moment.
Jan Czerny
player, 932 posts
Sergent-Chef FFL
Mahatatain
Tue 29 Jun 2021
at 20:17
  • msg #214

Re: OOC Thread - 21

Ferro:
Mentioning this reminded Ferro that a long time ago she came up with some ideas for modifying and upgrading the Humvee, but nothing ever came of it. When things calm down again she planned on raising the matter with the Captain.

When this eventually happens Jan has a vehicle inverter and a battery charger in one of his packs. He offered them to be set up permanently in a vehicle a while ago but I don't believe that it ever happened.
Fusilier
GM, 7510 posts
Your Guide
Tue 29 Jun 2021
at 21:24
  • msg #215

Re: OOC Thread - 21

Thanks for everyone getting in your turns. I'm going to have to take back what I said about getting the turn up though, just finished a 5 hour drive and I got no sleep last night so I'm drained. Sorry, but it'll be up tomorrow for certain.
David 'Tosh' Lines
player, 739 posts
Cpl (UK) Infantry
Mahatatain
Wed 30 Jun 2021
at 05:17
  • msg #216

Re: OOC Thread - 21

In reply to Fusilier (msg # 215):

No worries mate.

Did you have a good break? That's the key thing.
Henry 'Hank' Voight
player, 638 posts
Call Sign: Devil Dog-02
Corkman
Wed 30 Jun 2021
at 08:43
  • msg #217

Re: OOC Thread - 21

I'm sure nobody will have a problem with waiting an extra day for you!
Jan Czerny
player, 933 posts
Sergent-Chef FFL
Mahatatain
Fri 2 Jul 2021
at 13:11
  • msg #218

Re: OOC Thread - 21

Fuse - is Grzegorz armed?

Ta,

Andy
Fusilier
GM, 7512 posts
Your Guide
Fri 2 Jul 2021
at 18:49
  • msg #219

Re: OOC Thread - 21

There's a metal rod, scrap maybe, on the ground by his feet, that he was possibly using as a melee weapon.
Varis Babicevs
editor, 2094 posts
Sgt (Latvia)
Raellus
Fri 2 Jul 2021
at 23:21
  • msg #220

Re: OOC Thread - 21

Jose Rodriguez:
Rae - Enjoy your time in SoCal. I hope you're staying somewhere with amazing A/C or right on the coast, because it's pretty warm down there at the moment.


I'm back! I must have timed it just right. When we arrived in SD, it was overcast and in the low 70s. The sun came out on day 2, but the temp didn't rise above 80 or so. It was a perfect respite from the S. AZ heat.

-
Michael Kessler
player, 2320 posts
Hauptmann (Ger)
udxr226
Fri 2 Jul 2021
at 23:23
  • msg #221

Re: OOC Thread - 21

In reply to Varis Babicevs (msg # 220):

Where I live we hit the beach at 65 and declare a heatwave at 70.
David 'Tosh' Lines
player, 743 posts
Cpl (UK) Infantry
Mahatatain
Mon 5 Jul 2021
at 15:31
  • msg #222

Re: OOC Thread - 21

In reply to Fusilier (msg # 219):

Thanks for the info.



In reply to Varis Babicevs (msg # 220):

Glad you had a good time - from what has been said on the news, the west cost of the US and Canada has been incredibly hot.
David 'Tosh' Lines
player, 744 posts
Cpl (UK) Infantry
Mahatatain
Tue 6 Jul 2021
at 16:19
  • msg #223

Re: OOC Thread - 21

Fuse, how big is the building that Walek has been taken prisoner in? You've said single story but does it look like a single room or big enough to have a second entrance?

Ta,

Andy
Fusilier
GM, 7514 posts
Your Guide
Tue 6 Jul 2021
at 21:21
  • msg #224

Re: OOC Thread - 21

It's a house, a small house.
David 'Tosh' Lines
player, 745 posts
Cpl (UK) Infantry
Mahatatain
Tue 6 Jul 2021
at 22:23
  • msg #225

Re: OOC Thread - 21

In reply to Fusilier (msg # 224):

Ta.
Michael Kessler
player, 2321 posts
Hauptmann (Ger)
udxr226
Thu 8 Jul 2021
at 12:02
  • msg #226

Re: OOC Thread - 21

Fuse, how close is the Humvee to the compound? Going by the map it looks to be around 500 metres or so? Are there any known and obvious obstacles between us and base if we try to get the wounded back on foot?
Fusilier
GM, 7515 posts
Your Guide
Thu 8 Jul 2021
at 19:09
  • msg #227

Re: OOC Thread - 21

Yeah it's about that. No, from the previous drive over the road is basically clear.
Fusilier
GM, 7517 posts
Your Guide
Thu 8 Jul 2021
at 22:42
  • msg #228

Re: OOC Thread - 21

Okay so, the time became split between the two groups, so it's later in the evening for the Humvee people vs those at the compound/vigilante situation.

If Czerny's group leaves now they will be back at the compound when Kessler radios in. And the timelines will be back as one. Otherwise the time difference will remain.

Let me know what the vigilante group plans to do, so Kolstrup can either says Grant is available or Grant is not available.
This message was last edited by the GM at 22:44, Thu 08 July 2021.
Ferro
player, 1513 posts
CaporaleMaggior (It)
Jinnysong
Thu 8 Jul 2021
at 22:53
  • msg #229

Re: OOC Thread - 21

Kaminski owns a tow truck too.
Jan Czerny
player, 937 posts
Sergent-Chef FFL
Mahatatain
Thu 8 Jul 2021
at 23:32
  • msg #230

Re: OOC Thread - 21

In reply to Fusilier (msg # 228):

I'll post IC tomorrow but Jan's group will return to the compound, probably with Gustek and anyone else injured in tow so that Reggie can give them proper medical attention (he knows the compound will have light). If Reggie hasn't finished with his patients the new one will clearly take priority as a GSW.
Per Kolstrup
player, 1458 posts
Oversergent (Den)
Raellus
Thu 8 Jul 2021
at 23:47
  • msg #231

Re: OOC Thread - 21


I just noticed OOC msg #228. I went back and revised Per's IC post to reflect the time difference- i.e. assuming that Jan's team had returned already, and is ready to head back outside the wire.

@Fuse: When you get a chance, can you update Radios and Callsigns? The last update was in 2012!

-
David 'Tosh' Lines
player, 747 posts
Cpl (UK) Infantry
Mahatatain
Fri 9 Jul 2021
at 11:58
  • msg #232

Re: OOC Thread - 21

Per Kolstrup:
@Fuse: When you get a chance, can you update Radios and Callsigns? The last update was in 2012!

There is a more recent list in the game Wiki, curtsey of Heffe: http://wiki.rpol.net/?id=30566/Callsigns

Tosh doesn't have a callsign as he doesn't have a radio. Tosh will probably do though, should it ever be relevant. <G>
David 'Tosh' Lines
player, 748 posts
Cpl (UK) Infantry
Mahatatain
Fri 9 Jul 2021
at 12:05
  • msg #233

Re: OOC Thread - 21

Fuse - is there anything that Tosh can damage or smash as he's withdrawing, preferably something of value to the people in the house? Even something decorative like a wind charm. I don't think that there is but I thought that I would double check. He wants to vent his frustration at the tear in his trousers.....
Fusilier
GM, 7518 posts
Your Guide
Fri 9 Jul 2021
at 17:03
  • msg #234

Re: OOC Thread - 21

Fire barrel can be tipped/spilled, same for a crude rain water barrel, couple potted soil items (probably for plants when in season) could be tipped or broken, and plywood nailed over door window could probably be busted out if something could be used like a hammer.

That's all that's seen at the last house.
Fusilier
GM, 7519 posts
Your Guide
Sat 10 Jul 2021
at 07:29
  • msg #235

Re: OOC Thread - 21

Probably should point out that all three people covering at the Humvee are pointed in the same direction.
Henry 'Hank' Voight
player, 643 posts
Call Sign: Devil Dog-02
Corkman
Sat 10 Jul 2021
at 15:53
  • msg #236

Re: OOC Thread - 21

Fusilier:
Probably should point out that all three people covering at the Humvee are pointed in the same direction.

I adjusted IC.
Michael Kessler
player, 2326 posts
Hauptmann (Ger)
udxr226
Tue 13 Jul 2021
at 16:25
  • msg #237

Re: OOC Thread - 21

David 'Tosh' Lines:
In reply to Fusilier (msg # 177):

OK, clearly we need to be more active in patrolling in our local area to demonstrate to the nearby community that we are present and protecting them.

I feel like we don't really have the manpower for that though. Do we need to do a bit more recruitment to bolster our numbers a little? Once the current situation in the city is resolved then maybe it will be a good time to recruit, potentially from the IB if part of that is leaving. There may well be IB troops who have started to make a home in Gdansk and want to stay in the city rather than leaving. What do people think?


I know I said at the time that we might need to park this until later, but the news about the IB in the latest turn post makes me wonder if there's perhaps some mileage in revisiting it as Woermann is pulling his troops out of the City. Essentially I'm wondering if Kessler and Fischer, both of whom have German Army rank, could try and recruit any stragglers that didn't get out of town with the main body over the next day or so IG.
Jose Rodriguez
editor, 718 posts
Spec 4 (US) Infantry
Heffe
Tue 13 Jul 2021
at 17:49
  • msg #238

Re: OOC Thread - 21

It's definitely not a bad idea, but unless we can accomplish it over radio, I'm not sure we're going to have the time to make it happen. At least not for a bit. The way I see it, these are the priorities at the moment - let me know if I'm missing anything?

  • Get Roland to Osprey and secure Osprey's support for Nowak and the FL.
  • Look out for the East German terrorists - this includes making sure they don't attack the base to rescue their comrades/cause trouble, as well as making sure we don't alienate the other civvies on our island to the point that we make yet another enemy we don't need. It's probably safe to assume they are at least keeping an eye on us at best - at worst, they're actively planning an attack, or will attempt to capitalize on any openings against us.
  • Look out for the Merchant League. They're the largest enemy of ours now in the city, and present a real threat. They know where we live, and what our capabilities are. After opening fire on us at the blockade, we're now a threat to them as well, and it's only a matter of time until they have to deal with us.


Thoughts?
Ferro
player, 1515 posts
CaporaleMaggior (It)
Jinnysong
Tue 13 Jul 2021
at 19:15
  • msg #239

Re: OOC Thread - 21

Side bit...

What about temporarily pulling in the civies to our perimeter?

1) That will increase the numbers there and maybe make the place at least look less undefended.
2) They aren't obligated to but maybe 1-2 might be willing to actually be part of the defenses.
3) It means we don't have a vulnerability (the school) that we need to worry about for now.
4) It can free up 1-2 Mad Dogs and we need to be "out there" right now in force (not guarding a gate).

Also maybe a lower priority than what's been said above but throw in getting the Humvee fixed. If it was the unarmored one then it wouldn't be as much of a deal but it's our #2 most important vehicle.

What about putting NPCs on one of the high priorities? Roland is the lead negotiator for Osprey so we'd be riding backseat on that one either with PCs or NPCs/side PCs. I'm thinking Walsh and someone could do it while we focus on another main priority.
Michael Kessler
player, 2327 posts
Hauptmann (Ger)
udxr226
Tue 13 Jul 2021
at 19:55
  • msg #240

Re: OOC Thread - 21

Yeah, I’d thought about bringing the civies inside the perimeter. Kessler doesn’t know about the shenanigans with the East Germans yet but when he finds out about it he’ll pretty much insist on giving them the chance to move into the rowing club temporarily until the situation is resolved (it will also give them some security if a civil war does break out. His sense of responsibility towards these people means he wont really entertain any objections from Kaminski (or anyone else for that matter).

Of course, if they don’t want to move in that’s another matter. If that turns out to be the case I was thinking that Walsh would probably volunteer to move in with them to give them at least a modicum of extra security.

Getting the Humvee fixed sounds like a plan. If necessary we can always take parts from the other one if we feel Lobo is the priority. AFAIK we have two competent NPC mechanics (Fischer and Andropov).

Agree that we need to look at getting Roland to Osprey ASAP but that’s going to mean moving at night now (while it might be safer to wait until daybreak, I’m not sure Nowak’s plans will allow us to wait that long). If we want to delegate that to NPC’s I’ve no objection to including Walsh in that group (I don’t have the time I used to have so am pretty much focusing on keeping Kessler active at the moment, hence why I also said Walsh could move in with the civies up post). Roland will need medical treatment as well.

Beyond that I’m not sure what our best course of action is, at least for the next twelve hours until Nowak makes her move. It seems to me like it’s dark and we might be about to come under attack from the Merchants or the East Germans (or both) so the sensible thing might be to hunker down for the night (with the exception of those taking part in Op ROLAND) and prep for a defensive action. If we’re not attacked that might not make for the most exciting game play, but if that’s the case I’m sure Fuse will move us on quickly enough and there will be plenty to do in the morning when the revolution starts…
Per Kolstrup
player, 1460 posts
Oversergent (Den)
Raellus
Tue 13 Jul 2021
at 21:12
  • msg #241

Re: OOC Thread - 21


I think we have to focus on what we can control. Right now, a lot of big events over which we have little to no influence are starting to get underway.

Things over which we have very little control or influence:
Nowak's "revolution"
The IB pulling up stakes and leaving
The activities of the Pine Tree Detachment*
"" the MU

Things over which we have more than a little control over:
Repairing the Humvee
First aid for Roland
Providing security for the civies at the school**

AFAIK, it's late at night/very early in the morning at the moment (IG). This is going to make liaising with the IB or moving civies or that sort of thing very difficult. By morning, there could be a civil war underway.

As a player, it's hard to sit back and watch major events transpire while feeling like nothing you do has any impact on events. I'm definitely feeling a lack of agency, at this point. That said, it's not at all unrealistic and sometimes you have to be content being the small fish in the big pond.

*We thought they might leave town after the raid on their safe house. The beheading/warning note suggests that they intend to stay put and continue ops in the city. If Nowak wasn't about to mount a coup, so to speak, I would say hunting them down should be our #1 priority. However, since a citywide upheaval seems imminently likely, I don't think we can pursue this track.

**The issue with this is that doing it well means we can't really do anything else around town. We're just spread too thin as it is.


All I know is that Varis will be happy to go to war v. the MU, and/or wipe out the PTD.

That wasn't helpful, but that's where I'm at right now.

-
Jose Rodriguez
editor, 719 posts
Spec 4 (US) Infantry
Heffe
Tue 13 Jul 2021
at 21:55
  • msg #242

Re: OOC Thread - 21

I think my head is at the same place mostly. We should send Roland to Osprey with NPC assistance, probably in the 2nd Humvee, and possibly with Walsh? The rest of the PCs should probably garrison up at least until morning with heavy watch cycles. Maybe it's just me, but given the circumstances an attack feels somewhat imminent. It's either that or ... what? We go looking for the Pine Tree detachment when the ML could launch an attack at any moment? Or we could attack the ML and risk the PTD raiding Kaminski's/killing our civvies? Playing defense for a night or two, with all or almost all of our characters present and together for once, feels prudent.
Henry 'Hank' Voight
player, 644 posts
Call Sign: Devil Dog-02
Corkman
Wed 14 Jul 2021
at 01:15
  • msg #243

Re: OOC Thread - 21

Per Kolstrup:
I think we have to focus on what we can control. Right now, a lot of big events over which we have little to no influence are starting to get underway.

Things over which we have more than a little control over:
Repairing the Humvee
First aid for Roland
Providing security for the civies at the school**

Agreed with Per's assessment of doing what we have more control over!

Maybe start 'looking' into making arrangements about bringing some people in to help us bolster forces, even if non-combat roles for starters.  Shooters would be a nice addition since I think this area is going to get chaotic real soon.
Jan Czerny
player, 939 posts
Sergent-Chef FFL
Mahatatain
Thu 15 Jul 2021
at 06:28
  • msg #244

Re: OOC Thread - 21

Sorry for my lack of posting. I'm due to fly to Menorca on holiday on Saturday and in the current environment everything has gone a little crazy. Once I'm there I should be ok with posting but I'm juggling a vast amount of stuff at present. I have managed to post quickly for Jan in an attempt to round out the small patrol and place him with the Humvee should any of the patrol (essentially Varis) want to interact with it in any way. Sorry it isn't a fuller post. I'll wait for what I presume will be a briefing from Kessler as we're all now back at the compound and I'll then add in the info that the patrol discovered after that briefing.

Ta,

Andy

EDIT - I also haven't had a chance yet to read through the discussion here in the OOC thread but I will do so and add in my comments.
This message was last edited by the player at 06:30, Thu 15 July 2021.
Michael Kessler
player, 2328 posts
Hauptmann (Ger)
udxr226
Thu 15 Jul 2021
at 19:52
  • msg #245

Re: OOC Thread - 21

I’m also swamped this week. I won’t manage a post tonight, will try and get something up tomorrow, day time work permitting.
Michael Kessler
player, 2329 posts
Hauptmann (Ger)
udxr226
Fri 16 Jul 2021
at 17:13
  • msg #246

Re: OOC Thread - 21

Just checking which Humvee we plan to keep running?

Lobo is (I think) the up armoured one that has the M2 (and is currently missing a tyre)

Alpha is (I think) not up armoured and has an AGS 17.

I thought we were going to keep Lobo running but just double checking?

Also, I'm presuming everyone is happy for Roland to go with NPC's to see Osprey?
Michael Kessler
player, 2331 posts
Hauptmann (Ger)
udxr226
Fri 16 Jul 2021
at 17:37
  • msg #247

Re: OOC Thread - 21

Note Kessler's post is done on the proviso that he doesn't know about earlier events at the school yet.
Per Kolstrup
player, 1461 posts
Oversergent (Den)
Raellus
Fri 16 Jul 2021
at 19:13
  • msg #248

Re: OOC Thread - 21


If we have to cannibalize one of the Humvees to keep the other running, I think we should try to keep the armored one operational.

-
Varis Babicevs
editor, 2099 posts
Sgt (Latvia)
Raellus
Tue 20 Jul 2021
at 22:58
  • msg #249

Re: OOC Thread - 21


Fuse, when you get a chance, would you mark the exact spot the headless corpse was found on the map?

EDIT: I've marked potential Pine Tree Detachment OPs on the map, numbered with 1 being most likely and 4 being least. All offer LOS to both the school and Kaminski's.

Once I know precisely where the body was dumped, I might have a better idea of where the suspected OP is. My IC plan is to have Per head up to the roof with his SIMRAD night scope and examine the suspected locations (just prior to, and while, Kessler heads over to the school).

-
This message was last edited by a game editor at 23:04, Tue 20 July 2021.
Jose Rodriguez
editor, 722 posts
Spec 4 (US) Infantry
Heffe
Tue 20 Jul 2021
at 23:33
  • msg #250

Re: OOC Thread - 21

In reply to Varis Babicevs (msg # 249):

We've checked out the fire station at least once or twice, albeit not recently, and there's just not a ton there. With that said, Jose was already suspicious of the guy found trying to talk with Anna at the ice cream factory, so that would be his recommendation.
Per Kolstrup
player, 1463 posts
Oversergent (Den)
Raellus
Tue 20 Jul 2021
at 23:52
  • msg #251

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 250):

Good idea. Could you mark the ice cream factory on the map, if it's not marked already?

-
This message was last updated by the player at 23:52, Tue 20 July 2021.
Jose Rodriguez
editor, 723 posts
Spec 4 (US) Infantry
Heffe
Wed 21 Jul 2021
at 00:04
  • msg #252

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 251):

Got it. Pretty sure that's where we saw the random guy, and the place Fuse said was an ice cream factory.

Fuse, feel free to adjust my marker if I'm not remembering correctly.
Per Kolstrup
player, 1464 posts
Oversergent (Den)
Raellus
Wed 21 Jul 2021
at 00:24
  • msg #253

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 252):

OK, thanks. I had marked that same building as PTD OP 2. Did that not show up on the map for you?

-
Jose Rodriguez
editor, 724 posts
Spec 4 (US) Infantry
Heffe
Wed 21 Jul 2021
at 01:07
  • msg #254

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 253):

It did! Just wanted to raise that on the priority list in character. :)
Per Kolstrup
player, 1465 posts
Oversergent (Den)
Raellus
Wed 21 Jul 2021
at 01:39
  • msg #255

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 254):

Roger.

-
Fusilier
GM, 7523 posts
Your Guide
Wed 21 Jul 2021
at 05:35
  • msg #256

Re: OOC Thread - 21

Your marking for the ice cream factory is correct.

Speaking of maps, just a reminder that what you may see on Google doesn't mean it's there (or something may not be there anymore). As I mentioned before, Gdansk has changed a lot over the last few years. Some neighborhoods are unrecognizable from how they were when we first started playing.

Here are two satellite views of your neighborhood, the first is what's in the game's timeline (minus wartime destruction), and the other is how it is in real life today. Please take a look so you have a clearer picture of the game world.

https://i.ibb.co/Gx6ckYQ/gdansk-early.jpg
https://i.ibb.co/ysD0Rp7/gdansk-now.jpg
Michael Kessler
player, 2334 posts
Hauptmann (Ger)
udxr226
Fri 23 Jul 2021
at 21:17
  • msg #257

Re: OOC Thread - 21

Sorry, I missed Ferro's question about interrogating Schleicher earlier so I added a paragraph to my post.
Jan Czerny
player, 940 posts
Sergent-Chef FFL
Mahatatain
Sat 24 Jul 2021
at 10:31
  • msg #258

Re: OOC Thread - 21

Sorry for my lack of posting. I'm abroad and the internet connection isn't as good as I was expecting. I'm back home late on 27th July but I'll try to catch up now.

Apologies.

Andy
Ferro
player, 1521 posts
CaporaleMaggior (It)
Jinnysong
Sat 24 Jul 2021
at 21:29
  • msg #259

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 257):

No prob. Thanks.
Fusilier
GM, 7525 posts
Your Guide
Sat 24 Jul 2021
at 22:38
  • msg #260

Re: OOC Thread - 21

Just to help illustrate the upper portion of the athletic club again.


Michael Kessler
player, 2335 posts
Hauptmann (Ger)
udxr226
Tue 27 Jul 2021
at 22:06
  • msg #261

Re: OOC Thread - 21

Sorry, I've been swamped this week. I'll get a post up tomorrow.
Fusilier
GM, 7527 posts
Your Guide
Wed 28 Jul 2021
at 23:54
  • msg #262

Re: OOC Thread - 21

Turn is up.
Jan Czerny
player, 941 posts
Sergent-Chef FFL
Mahatatain
Thu 29 Jul 2021
at 19:53
  • msg #263

Re: OOC Thread - 21

Fusilier:
When the final translation ends it's Teresa who is the first to respond. For those that know her it comes as no real surprise. The street vendor delivers her commentary in Polish which is then given by Manio in Polish. "She said we already did tell you about strange people around here. Gustek did, I mean. He told your men who came when Jakub's body was found that'uh, Zdzisław saw them over by the Calypso factory." Gustek nods from where he's seated. Teresa (via Manio) then lays on some criticism, "But your men did nothing about it."

Gustek tries to disarm the criticism a little. Speaking calmly, he says, "Mieli tylko tyle ludzi, że mogli gasić tylko jeden ogień na raz." They only had enough people to put out one fire at a time. He seems to be referring to the emergency with the people who live by canal. It happened at the same time that he had passed on the report regarding the ice cream factory.

"But did they report it to the Captain?" a voice asks in thickly accented English. It comes from Zdzisław. The veteran is sitting halfway out of his bunk space. He answers his own question with a disapproving grunt and then, "Or they did report but nobody check it after."

Just to say that if I had had a decent internet connection on my holiday then Jan would have reported this to Kessler when he handed over the note. From the start I thought that Zdzisław probably had the better idea of what was going on but the immediate issue was to resolve the brewing fight that the other civilians had gotten into.

Fuse - are you happy that this was relayed by Jan to everyone or not?



Dave - with regards to the weapons and ammo check that Kessler has asked Jan to do, is that just what is in the armoury or is that a check of spare weapons amongst the Mad Dogs? Many of the PCs have several weapons so do you want those gathered up as well?

Ta,

Andy
Fusilier
GM, 7528 posts
Your Guide
Thu 29 Jul 2021
at 20:29
  • msg #264

Re: OOC Thread - 21

I'd prefer not. I don't really like retconning things unless I've made a mistake, and in this case it would also have the effect of putting out Kessler for not acting. I realize you had shitty internet but I'd rather keep things as they are.
This message was last edited by the GM at 20:33, Thu 29 July 2021.
Michael Kessler
player, 2337 posts
Hauptmann (Ger)
udxr226
Thu 29 Jul 2021
at 21:21
  • msg #265

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 263):

Just what's in the armoury.

If any player has surplus weapons that they want to turn in to the armoury (which can then in turn be given to the people in the school) that's up to each individual.
Jan Czerny
player, 943 posts
Sergent-Chef FFL
Mahatatain
Thu 29 Jul 2021
at 21:28
  • msg #266

Re: OOC Thread - 21

In reply to Fusilier (msg # 264):

Ok, if that's your decision then I'll abide by it but I'll be honest with you and say that I don't think that it's a retcon and it will cause more problems going forwards by saying that it wasn't passed on than it will be ruling that it was passed on.

There hasn't really been an opportunity for Kessler to act on the information as it's just a vague report/suspicion but it would mean that he's prepared for the question and able to answer it now. Had I been able to post IC I don't think that the course of Kessler's actions would be noticeably different to what has occurred. If Dave disagrees with that then fair enough but that is my reading of the current situation.

Additionally by saying that Jan didn't pass on the information then we need to explain why Jan didn't do so when he obviously would have. It's been presumed (correctly) that he handed over the note and reported what the patrol discovered so why would he have left that detail out? It doesn't make any sense in the narrative. Kessler would also be quite correct to be furious with Jan for not passing on that particular piece of information and the reason that it happened is nothing to do with the actual story line so we have to invent one. I'm open to suggestions as to why Jan would choose to not pass on the information as I don't have any ideas why he would make a deliberate omission of something quite important like that.

I therefore think that it would make more sense with the continuity of the story to say that Jan passed on the information to Kessler. I'm happy to abide by your decision if you want to stick to it though.
Jan Czerny
player, 944 posts
Sergent-Chef FFL
Mahatatain
Thu 29 Jul 2021
at 21:31
  • msg #267

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 265):

Thanks. Obviously you're aware as a player what weapons are in the stores but I'll post Jan reporting it to Kessler when there is an opportunity.

Does anyone have any spare weapons on their character sheets that they would like to "donate" to the civilians? Jan can add the following to the list:

Mosin-Nagant M-1944 Carbine with 12 rounds and one stripper clip.
Jan Czerny
player, 945 posts
Sergent-Chef FFL
Mahatatain
Thu 29 Jul 2021
at 21:36
  • msg #268

Re: OOC Thread - 21

Fuse - please can you add the following to Lobo's equipment as I'm removing them from Jan's character sheet.

Battery charger
Vehicle inverter

Ta,

Andy
Jan Czerny
player, 947 posts
Sergent-Chef FFL
Mahatatain
Thu 29 Jul 2021
at 22:15
  • msg #269

Re: OOC Thread - 21

In reply to Fusilier (msg # 256):

These satellite images really help with visualising the ground.

I've tried to take the correct one and mark the relevant buildings on it. Is the following correct?


Michael Kessler
player, 2338 posts
Hauptmann (Ger)
udxr226
Thu 29 Jul 2021
at 23:25
  • msg #270

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 266):

From my perspective I’m not particularly enthusiastic about proposing that something that didn't happen IC is presumed to have actually happened given that proposal will put the responsibility for a lack of IC follow up squarely on my character’s shoulders. I can’t really say what Kessler might or might not have done differently had the intel been passed on. At the very least I think it’s fair to say a report of people behaving strangely at the ice cream factory might have warranted a little more focus on the ice cream factory.

WRT the note and why it was presumed to have been passed along, I presumed that had been brought to Kessler’s attention because of Rae’s IC actions as Kolstrup. I waited a couple of days for you to post and when you didn’t I went ahead and posted on the basis that Czerny would have responded to a direct question about the note.

FWIW Kessler won’t go off on one on Czerny IC over it and I’ll do my best to wing some sort of waffle response that doesn’t point the finger at anyone.

Re the armoury, if you want to post an IC response that’s fine by me, but to be honest we’ve kind of moved on past that stage so I’m happy to just assume it was done (when you let us know you couldn’t post I had a look at the stores thread myself and have already posted IC on that basis. I must admit, I was surprised at how little spare small arms we had. I thought O’Brien alone was a walking arsenal).

Also to answer your question, I’ve nothing to donate. None of my characters have more than a single longarm and a single sidearm.
Varis Babicevs
editor, 2102 posts
Sgt (Latvia)
Raellus
Fri 30 Jul 2021
at 00:16
  • msg #271

Re: OOC Thread - 21


We used to have a lot more looted weapons but we've traded a lot of them away over the past IG month or so. We haven't had an opportunity to pick up more since the Warmia op.

Looks like it's time to pick another fight.

;)

-
This message was last edited by a game editor at 00:24, Fri 30 July 2021.
Henry 'Hank' Voight
player, 649 posts
Call Sign: Devil Dog-02
Corkman
Fri 30 Jul 2021
at 01:15
  • msg #272

Re: OOC Thread - 21

Varis Babicevs:
We used to have a lot more looted weapons but we've traded a lot of them away over the past IG month or so. We haven't had an opportunity to pick up more since the Warmia op.

Looks like it's time to pick another fight.

;)

-

My thoughts as well...
Jan Czerny
player, 948 posts
Sergent-Chef FFL
Mahatatain
Fri 30 Jul 2021
at 08:30
  • msg #273

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 270):

Fair enough if that's how you see it. From my perspective it's not a significant change as Kessler would now be able to say "I'm aware of that report and that's one reason why I've come here to find out more details from Zdzisław before we investigate further" rather than having to say "I haven't received that report". But he's your character so it's your decision.

I just find it rather frustrating as a player that Kessler (and by extension the Mad Dogs) are getting shit off an NPC about something due to my internet connection issues.
Ferro
player, 1523 posts
CaporaleMaggior (It)
Jinnysong
Fri 30 Jul 2021
at 09:06
  • msg #274

Re: OOC Thread - 21

"I'm aware of that report and that's one reason why I've come here to find out more details from Zdzisław before we investigate further"

I don't actually think that would go down well either.

Re:guns. If we are really short Ferro will give up a MAT-49 she got way back in the Silesia era but has only been deadweight ever since. Then again, there are already 8 valid weapons in lockup. We don't need 1 per civilian. They already have a couple and some of them can't use a weapon. I think getting a number of what we need should probably be done first.
Michael Kessler
player, 2339 posts
Hauptmann (Ger)
udxr226
Fri 30 Jul 2021
at 09:20
  • msg #275

Re: OOC Thread - 21

Ferro:
"I'm aware of that report and that's one reason why I've come here to find out more details from Zdzisław before we investigate further"

I don't actually think that would go down well either.


Agreed. I think what's being proposed effectively throws Kessler under the bus, but in any event Fuse has ruled on it so we should probably just move on.
Jan Czerny
player, 949 posts
Sergent-Chef FFL
Mahatatain
Fri 30 Jul 2021
at 09:22
  • msg #276

Re: OOC Thread - 21

Ferro:
"I'm aware of that report and that's one reason why I've come here to find out more details from Zdzisław before we investigate further"

I don't actually think that would go down well either.

As a matter of interest why do you think that that wouldn't go down well either?

The only information we have is this from Gustek (from post #152 of the current IC thread):

He then continues, "But it is also important that I tell you Zdzisław went looking for who did this... there." He points to the industrial ruins to the west, referring to the Calypso Ice Cream factory and fire station (among others). "Zdzisław say, he knows about strange people around there lately, and thinks what happen to Jakub more serious than what the canal people would do. And listen, Zdzisław is a good scout, even with the bad foot now, so I think he knows better than the other men."
Jan Czerny
player, 950 posts
Sergent-Chef FFL
Mahatatain
Fri 30 Jul 2021
at 09:27
  • msg #277

Re: OOC Thread - 21

Michael Kessler:
Agreed. I think what's being proposed effectively throws Kessler under the bus, but in any event Fuse has ruled on it so we should probably just move on.

Really?

I don't think that it throws Kessler under a bus at all. I think that it actually puts him in a stronger position becuase he's acting on the information. I think that leaving it as it is puts Kessler in a situation where he has to confirm that one of his Sergeants didn't pass on some information which then implies a lack of information sharing within the Mad Dogs. I see that as worse for Kessler and for the Mad Dogs as a whole.

We will just have to agree to disagree though and move on.

Ta,

Andy
Michael Kessler
player, 2340 posts
Hauptmann (Ger)
udxr226
Fri 30 Jul 2021
at 11:39
  • msg #278

Re: OOC Thread - 21

In reply to Varis Babicevs (msg # 271):

Actually, I think we may have more weapons than we think we do.

This is the original haul from WA

OOC 20, Msg 736:
Weapons:
(* indicates very poor condition)

1x Smith & Wesson .38cal Revolver
1x Makarov 9mmM Semi-Automatic Pistol (From bunker - maybe already taken?)
1x P08 Luger 9mmP Semi-Automatic Pistol
1x Walther P38 9mmP Semi-Automatic Pistol (Varis?)
2x TT-33 7.62mmT Semi-Automatic Pistol
1x MP5SD 9mmP SMG*
1x M231 5.56mmN SMG*
1x G3 7.62mmN Rifle
2x AKM 7.62mmS Rifle
1x AKM 7.62mmS Rifle*
6x AK-74 5.45mmB Rifle
1x Double Barrel 12ga. Shotgun
1x Unknown Model 7.62mmL Hunting Rifle
1x Unknown Model 7.62mmL Scoped Hunting Rifle
1x Kar98k w/Holosight 7.62mmN Bolt-Action Rifle
1x L16 81mm Mortar (Tube/Bipod/Baseplate Only)
8x 81mm HE Rounds (0 Charge)
4x 81mm HE Rounds
1x Barrett M82 .50cal Anti-Material Rifle*
1x Civilian Flare Pistol
0-50 Rounds of ammunition per weapon


Some of that was given to the people at KR.

OOC 20, Msg 737:
1x M231 5.56mmN SMG*
4x AK-74 5.45mmB Rifle
1x Unknown Model 7.62mmL Hunting Rifle

5.45 B – 1 x case (840 rnds)
Whatever 5.56N we managed to loot


It was suggested we give them the shotgun as well but I don't know if that was ever confirmed.

And these were traded with Sikora back in Gdansk

IC 20, MSG 557:
1x AKM Rifle
1x AKM Rifle (Poor Condition)
2x T33 Pistols


Which left a balance to go into stores as follows

OOC 20, Msg 827:
1x Smith & Wesson .38cal Revolver
1x P08 Luger 9mmP Semi-Automatic Pistol
1x Walther P38 9mmP Semi-Automatic Pistol (Varis?)
1x MP5SD 9mmP SMG*
1x G3 7.62mmN Rifle
2x AK-74 5.45mmB Rifle
1x Double Barrel 12ga. Shotgun might have been gifted to KR
1x Unknown Model 7.62mmL Scoped Hunting Rifle
1x Kar98k w/Holosight 7.62mmN Bolt-Action Rifle
1x L16 81mm Mortar (Tube/Bipod/Baseplate Only)
8x 81mm HE Rounds (0 Charge)
4x 81mm HE Rounds
1x Barrett M82 .50cal Anti-Material Rifle*
1x Civilian Flare Pistol


As far as I know, none of those were subsequently traded, at least by doing a search of threads for G3 or MP5SD, so should be in the stores.

If they are there I'm not suggesting we hand over the M82 and the mortar obviously, but no reason they can't have the AK's and the pistols.

I've only included the weapons above - there's also a lot of stuff that doesn't go bang - OOC 20 Msg 827 has the full list
Henry 'Hank' Voight
player, 650 posts
Call Sign: Devil Dog-02
Corkman
Sat 31 Jul 2021
at 03:23
  • msg #279

Re: OOC Thread - 21

If a pistol is still needed, Hank has this in his pack;
- [1] Polish P-64 pistol (9mmM): [1.0 kg] [SS: 2 / RNG:10]
  [6] mags total [0.1 kg each]
    [Kept in pack w. {1} standard PACT holsters/Mag pouch {x2}]
Fusilier
GM, 7530 posts
Your Guide
Sat 31 Jul 2021
at 04:02
  • msg #280

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 278):

Thanks for noticing those missing weapons. I'm not sure how I overlooked putting in the mortar and those unique weapons from WA. The weapons have now been added.
This message was last edited by the GM at 04:04, Sun 01 Aug 2021.
Reggie Grant
player, 290 posts
Refugee Medic
Sun 1 Aug 2021
at 20:41
  • msg #281

Re: OOC Thread - 21

Fuse,

I can't remember if I've asked this before but is it possible to clean and reuse latex gloves?

Ta,

Andy
Fusilier
GM, 7532 posts
Your Guide
Sun 1 Aug 2021
at 21:05
  • msg #282

Re: OOC Thread - 21

In the players' world? I don't know. I would think boiling them would be the only way but that would also probably destroy the material or at the least make them weak and prone to breaking easy.
Reggie Grant
player, 292 posts
Refugee Medic
Sun 1 Aug 2021
at 21:14
  • msg #283

Re: OOC Thread - 21

In reply to Fusilier (msg # 282):

OK - understood. That makes sense.

We need to get some soap and a nail brush so that in situations like treating Roland, Reggie can just scrub up rather than using up latex gloves as he's getting close to running out. God knows when we'll be able to go "shopping" though.......
Reggie Grant
player, 293 posts
Refugee Medic
Sun 1 Aug 2021
at 21:35
  • msg #284

Re: OOC Thread - 21

Re Roland's request regarding pain relief, I'm not an expert on pain medication as a player but I was expecting "Pain Reliever, Strong" to make the recipient drowsy. Is that right? Would taking one impair Roland's mental capabilities?
Fusilier
GM, 7533 posts
Your Guide
Sun 1 Aug 2021
at 21:37
  • msg #285

Re: OOC Thread - 21

In reply to Reggie Grant (msg # 284):

Yeah, you got it. It will reduce his awareness a little.
Reggie Grant
player, 294 posts
Refugee Medic
Sun 1 Aug 2021
at 21:48
  • msg #286

Re: OOC Thread - 21

In reply to Fusilier (msg # 285):

Ta.
Fusilier
GM, 7534 posts
Your Guide
Sun 1 Aug 2021
at 22:18
  • msg #287

Re: OOC Thread - 21

Tallies for going to compound/stay at school

To make it easier for your plan to arm people, I've also listed (known) pre-exiting weapons, and * indicates the person is probably too young for a weapon. Some will already have some weapons training but others not (check the bios).

Marysia
Natalia
Irena - *
Teresa
Julia
Halina
Gustek - Shotgun
Manio - Hand Grenade
Walek
Lucia - Pistol
Konrad - *

Radzim
Aneta
Grzegorz - Crossbow(?)
Jakub P - AKM
Klara
Zdzisław - Shotgun
Pawel - AKM

Wiola (currently on generator duty so not known)
This message was last edited by the GM at 22:21, Sun 01 Aug 2021.
Fusilier
GM, 7536 posts
Your Guide
Sun 1 Aug 2021
at 23:05
  • msg #288

Re: OOC Thread - 21

Hey,

I moved the turn to just past 2000hrs so go from there.

I'm going to be on vacation for a week starting tomorrow. This will hopefully give everyone enough time to work out a plan based on what's transpired. I'll be available for OOC/PMs.
This message was last edited by the GM at 23:11, Sun 01 Aug 2021.
Michael Kessler
player, 2343 posts
Hauptmann (Ger)
udxr226
Wed 4 Aug 2021
at 14:22
  • msg #289

Re: OOC Thread - 21

Just a quick FYI, I'm about to go overseas for three months (work, not pleasure) so things are a bit hectic at the moment. I'll try and get a post in today (unlikely) or tomorrow (more likely)

I fly on Friday, so will be offline for a bit over the weekend - I've been assured (twice) that the place I'll be staying has internet already set up, so all being well I should be able to pick up again Sunday / Monday.
This message was last edited by the player at 14:22, Wed 04 Aug 2021.
Michael Kessler
player, 2344 posts
Hauptmann (Ger)
udxr226
Fri 6 Aug 2021
at 09:14
  • msg #290

Re: OOC Thread - 21

Sorry, I'm still up to my eyes and I fly in a couple of hours.

@Rae, if you want to have Kolstrup take whatever course of action you deem best re the man at the fire station feel free to presume Kessler will concur with Kolstrup's decision.
David 'Tosh' Lines
player, 751 posts
Cpl (UK) Infantry
Mahatatain
Fri 6 Aug 2021
at 09:27
  • msg #291

Re: OOC Thread - 21

We also need to figure out what we're doing with Roland. I'm not sure though whether Kessler was intending on accompanying him or whether we can just send him with some NPCs.
Michael Kessler
player, 2345 posts
Hauptmann (Ger)
udxr226
Fri 6 Aug 2021
at 10:23
  • msg #292

Re: OOC Thread - 21

It was proposed that Walsh take a party of NPC's to accompany Roland.

I tend to agree that Kessler actually should go - Nowak asked him to 'deliver' Osprey so delegating the task to Roland doesn't sit well with me in terms of how Kessler works - he'd feel honour bound to follow through on that (or at least make the attempt, i.e. go speak to Osprey. I know there's the argument that Kessler is now CO so needs to manage things at the camp but the counter to that is that there are two SNCO's - Fischer and Kolstrup - who should be able to step up (I know Fischer's status is somewhat 'grey' inasmuch as he's an NPC so putting him in a 'management' position puts an unfair workload on Fuse as it potentially requires the GM to make IC decisions so we need to look at that going forward - it's been suggested a couple of times that Fischer be seconded to Forest City as an 'advisor' but circumstances have always prevented it from coming to pass).

There's also the possibility that despite being assured (twice) that I have inernet access ready to go when I get to Dubai I won't know for sure if that is the case until I get there. I also don't know what my work schedule is going to be like, so from that perspective I think there's a case for Kessler going with Roland.

That's all I can say for now, I leave for the airport in 45 mins and I haven't finished packing yet. If I get a chance I'll check in again once I'm checked in and sitting in the lounge.
David 'Tosh' Lines
player, 752 posts
Cpl (UK) Infantry
Mahatatain
Fri 6 Aug 2021
at 16:37
  • msg #293

Re: OOC Thread - 21

I think that Kessler plus a couple of others should escort Roland while Per leads a group to investigate the fire station. That makes the most sense to me. In terms of who goes where I would suggest that we wait until Dave is able to confirm that he has working internet before making a final decision but some initial assignments could be:

Escorting Roland:
Kessler
Varis
Tosh
Aleksandar

Investigating the Fire Station:
Per
Chris
Ferro
Hank
Jan
Jose
Reggie

This split allows Roland's escort to be handled off camera if Dave has internet issues. It's also presuming that Dave wants the commitment of playing Chris as well as Kessler and that Ferro wants to go to the Fire Station.

Everyone else can stay in the base with someone on the roof (Fischer?) observing the progress of Per's patrol.

What do you think?

Ta,

Andy
Per Kolstrup
player, 1470 posts
Oversergent (Den)
Raellus
Fri 6 Aug 2021
at 18:40
  • msg #294

Re: OOC Thread - 21

In reply to David 'Tosh' Lines (msg # 293):

Looks like a solid plan to me.

-
Michael Kessler
player, 2346 posts
Hauptmann (Ger)
udxr226
Fri 6 Aug 2021
at 21:16
  • msg #295

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 294):

Hello from Doha.

I definitely do not want to play more than one character at the moment.
Henry 'Hank' Voight
player, 653 posts
Call Sign: Devil Dog-02
Corkman
Sat 7 Aug 2021
at 01:38
  • msg #296

Re: OOC Thread - 21

Per Kolstrup:
In reply to David 'Tosh' Lines (msg # 293):

Looks like a solid plan to me.

-

I like it as well
Michael Kessler
player, 2347 posts
Hauptmann (Ger)
udxr226
Sat 7 Aug 2021
at 08:56
  • msg #297

Re: OOC Thread - 21

OK, I'm here and to my mild surprise the internet works just fine. That said, I'd reiterate what I said earlier, i.e at the moment (and for the foreseeable future I only have the free time to play one character, so going forward don't worry about trying to make sure he's included so that I'm not missing out.

Andy's plan looks fine, my only concern would be that it leaves very few Mad Dogs at the compound in the event that there's an attack on it - we don't just have to worry about the East Germans, there's also the Merchants. Most of the people staying aren't geared towards combat (other than Fischer, I think it would be Andropov, Marta, Anna, Krupp (I can't recall if he's still there) and Pike) so we'd be heavily reliant on the LOSA / our tenants to help to defend the base until the fire station team could return.

That being the case, I'll volunteer Walsh to stay stay behind. He can organise the tenants that have weapons and work with them if there's an attack. If you all still want him to go on the fire station op instead I don't have a problem with that but I stress Fuse would need to NPC him.
David 'Tosh' Lines
player, 753 posts
Cpl (UK) Infantry
Mahatatain
Sat 7 Aug 2021
at 09:06
  • msg #298

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 297):

Walsh staying makes sense.

Where do you want Kessler to go? With Roland as suggested or to the Fire Station?

Also your point about defending the compound is a good one so can we trim down the people going with Roland? If Aleksandar is driving do we need to send both Tosh and Varis as security? Can one of them stay at the compound to defend it should there be an attack?
Michael Kessler
player, 2348 posts
Hauptmann (Ger)
udxr226
Sat 7 Aug 2021
at 09:21
  • msg #299

Re: OOC Thread - 21

In reply to David 'Tosh' Lines (msg # 298):

Kessler should go with Roland.

The challenge as I see it with compound security is one of player engagement/ GM workload. If any PC's stay behind then to my mind one of two things happens

1. Nothing happens at the compound. Any characters there are sidelined.

2. Something happens at the compound. Fuse is now having to manage three different scenes (the compound, the fire statuin, and Osprey) so his work load increases.

If we're leaving one person then most logical option to me would be for Aleksandr to stay behind, as that negates both of the above. Also, on an IC level Kessler would probably prefer that Ferro be his driver but I realise you're trying to split things up so that people have different PC's in different groups so I'm fine with whatever everyone wants to do.
David 'Tosh' Lines
player, 754 posts
Cpl (UK) Infantry
Mahatatain
Sat 7 Aug 2021
at 09:51
  • msg #300

Re: OOC Thread - 21

Yea, I mentioned above that I was presuming that Ferro wanted to go to the Fire Station but if she wants to go with Kessler/Roland instead, then we can easily handle that. It's really a question of player preference.

I have no problem with Tosh being NPCd (the same way that you don't with Chris) so if we were to leave Tosh at the Compound then that wouldn't necessarily make that an active scene that increases Fuse's workload.

Presuming that Ferro wants to go with Kessler & Roland that could give us:

Escorting Roland:
Kessler
Varis
Ferro

Investigating the Fire Station:
Per
Hank
Jan
Jose
Reggie

Everyone else staying at the compound.

Rae - are you happy with the suggested assignments of your characters or would you prefer something else?
Ferro
player, 1526 posts
CaporaleMaggior (It)
Jinnysong
Sat 7 Aug 2021
at 13:52
  • msg #301

Re: OOC Thread - 21

I suggested putting the Osprey thing as NPCs... so I'd rather have Ferro go with the Fire station.

Also the fire station is only a few hundred meters away. Is there really a need to keep it well stocked with bodies of we are that close? I would think we should beef up the raid group instead. I can't see it hurting.
This message was lightly edited by the player at 13:53, Sat 07 Aug 2021.
David 'Tosh' Lines
player, 755 posts
Cpl (UK) Infantry
Mahatatain
Sat 7 Aug 2021
at 14:22
  • msg #302

Re: OOC Thread - 21

In reply to Ferro (msg # 301):

Well we could split like this:

Escorting Roland:
Kessler
Aleksandar
Pike
Walsh (as an NPC)

Investigating the Fire Station:
Per
Hank
Jan
Jose
Reggie
Ferro
Tosh
Varis

If we have someone like Fischer observing on the compound roof and also on the radio net then he can recall the fire station team if there is a threat to the compound.

How does that sound?
Michael Kessler
player, 2349 posts
Hauptmann (Ger)
udxr226
Sat 7 Aug 2021
at 14:26
  • msg #303

Re: OOC Thread - 21

In reply to David 'Tosh' Lines (msg # 302):

Are we taking the BTR when we go see Osprey? (Pretty sure that was suggested)

If so I'd suggest

Kessler
Andropov (driver)
Aleks (gunner)
Walsh / Pike (general security/ look outs)
Roland

If we're not taking the BTR what's teh status of the damaged Humvee?
David 'Tosh' Lines
player, 756 posts
Cpl (UK) Infantry
Mahatatain
Sat 7 Aug 2021
at 14:46
  • msg #304

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 303):

As the situation is heating up in the city would it be better to borrow a more non-descript vehicle from Kaminski rather than take either the BTR or the Humvee? I'm thinking of the ZSD Nysa Cargo Van as that must be able to fit several people inside but I'm not entirely clear just how frequent civilian vehicles are being driven now so this may be a bad idea.
Per Kolstrup
player, 1471 posts
Oversergent (Den)
Raellus
Sat 7 Aug 2021
at 14:50
  • msg #305

Re: OOC Thread - 21

In reply to David 'Tosh' Lines (msg # 304):

If it's functional, the armored Humvee probably has the best combo of speed, protection, maneuverability, and low profile.

I tend to agree with Ferro that since the firehouse is so close to the compound, that we don't need to leave a large Mad Dog contingent behind. I would suggest that Jan, as a Polish-speaking NCO stay behind to.command the defense and Tosh go with the patrol.

Also, it's nighttime, right? Since we may have an edge in NVGs, I think we should launch the clearing patrol in the dark.

-
David 'Tosh' Lines
player, 757 posts
Cpl (UK) Infantry
Mahatatain
Sat 7 Aug 2021
at 14:53
  • msg #306

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 305):

That makes sense re Jan.

Are you happy with both Per and Varis going on the patrol?
Per Kolstrup
player, 1472 posts
Oversergent (Den)
Raellus
Sat 7 Aug 2021
at 17:44
  • msg #307

Re: OOC Thread - 21

David 'Tosh' Lines:
Are you happy with both Per and Varis going on the patrol?


I can handle it. I'm also fine leaving Varis if the consensus is that's best.

-
Henry 'Hank' Voight
player, 654 posts
Call Sign: Devil Dog-02
Corkman
Sun 8 Aug 2021
at 15:34
  • msg #308

Re: OOC Thread - 21

Hank needs to top off [2] of his mags if we're going back to camp first.  If not, he should be good with what he has on him.  I didn't get the chance to do that before we went to meet with this group.
Fusilier
GM, 7537 posts
Your Guide
Mon 9 Aug 2021
at 00:39
  • msg #309

Re: OOC Thread - 21

I'm back, but there's not enough for me to work with yet. So another day?
David 'Tosh' Lines
player, 758 posts
Cpl (UK) Infantry
Mahatatain
Mon 9 Aug 2021
at 09:07
  • msg #310

Re: OOC Thread - 21

In reply to Fusilier (msg # 309):

I'm unclear what vehicle Roland is being transported in and that will dictate who is accompanying Kessler.

With the team investigating the fire station it seems to be:

Per
Hank
Jose
Reggie
Ferro
Tosh
Varis

And possibly Jan, depending on whether Kessler wants/needs him to stay at the Compound to organise it in case of any attack. As a player I'm happy with Jan being NPCd at the Compound if something occurs but I think that an eighth person on the fire station patrol might be a good idea. It can be argued either way so I'm happy for Dave to make the decision based on what he feels Kessler would do.

Ta,

Andy
Henry 'Hank' Voight
player, 655 posts
Call Sign: Devil Dog-02
Corkman
Mon 9 Aug 2021
at 12:31
  • msg #311

Re: OOC Thread - 21

Fusilier:
I'm back, but there's not enough for me to work with yet. So another day?

Do the day thing if there's not enough to work with
Michael Kessler
player, 2350 posts
Hauptmann (Ger)
udxr226
Mon 9 Aug 2021
at 13:16
  • msg #312

Re: OOC Thread - 21

I’m on a phone at the moment so you’ll have to excuse any brevity.

The suggestion to take a civilian vehicle came with the caveat that we were unsure how common civilian vehicles were on the streets, so I was waiting for some feedback from Fuse on that before making a decision. I’m also not 100% clear as to whether the armoured Humvee is serviceable or not?

This may also seem like an odd request but do we have any paint, possibly via Kaminski’s auspices? Preferably black or olive drab, but failing that any dark paint? I’m aware the btr’s nose art makes it distinctive but I’m uncertain whether that’s a good thing at the moment - it makes it rather obvious when the Mad Dogs are on the move. If that’s painted over it may help disguise our movements, especially in the dark.

WRT Czerny, I think you should choose where you want him as his player. WRT to what Kessler would do, I
he’d put Fischer in charge of the compound.
Jan Czerny
player, 953 posts
Sergent-Chef FFL
Mahatatain
Mon 9 Aug 2021
at 13:37
  • msg #313

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 312):

OK - thanks. I think that it would be good for Jan to go with the Fire Station team then as I think that we could do with an extra rifle there.

Ta,

Andy
Fusilier
GM, 7538 posts
Your Guide
Mon 9 Aug 2021
at 14:19
  • msg #314

Re: OOC Thread - 21

Hey,

Civy vehicles are rare, usually used by a few traders or the odd militia, etc. A few exceptions are that taxi guy and Tymoshenko's people had a van. But it's night and that changes things a little as most don't drive at night.

The Humvee is fixed up again.
Michael Kessler
player, 2351 posts
Hauptmann (Ger)
udxr226
Mon 9 Aug 2021
at 19:23
  • msg #315

Re: OOC Thread - 21

OK, for the diplomatic mission to Alderan Osprey let's go with the armoured Humvee and the following

Kessler
Roland
Aleksandr
Walsh
Pike

I would have preferred another proper combatant PC over Pike. I hope Pike can drive and Aleks can work a heavy machine gun or vice versa as neither are strong suits for Walsh.

Fischer can organise the new arrivals into some sort of ad hoc provisional rifle squad to augment the defences if called upon (essentially make sure they know how to operate their weapon safely, assign them some sort of sector to cover, etc.). There was a suggestion that Fischer also observe the clearing party's approach to the fire station as well so I guess he'll have to do that after he's dealt with the civies (I don't think there's anyone else available to deal with the civies). Personally I'd have thought it would have been better for Kolstrup to provide overwatch and have Czerny lead the patrol - I'd have thought that would seem to play best to the appropriate skill sets?
Per Kolstrup
player, 1473 posts
Oversergent (Den)
Raellus
Mon 9 Aug 2021
at 21:33
  • msg #316

Re: OOC Thread - 21

Michael Kessler:
Personally I'd have thought it would have been better for Kolstrup to provide overwatch and have Czerny lead the patrol - I'd have thought that would seem to play best to the appropriate skill sets?


If that makes things easier on you, I'm fine with it. My thinking was that the application of Per's leadership skills are somewhat limited when he's making decisions/directing others from afar, but you're right that he's suited to it. If he stays behind, I would like an NPC to assist with operating the NOLDR.

Andy, are you up to having Jan lead the clearing patrol, with Per providing direction from the compound? If so, let's do that. If not, I'm happy to have Per lead from the front.

-
Jan Czerny
player, 954 posts
Sergent-Chef FFL
Mahatatain
Mon 9 Aug 2021
at 21:35
  • msg #317

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 316):

That's fine with me.

It sounds like the Fire Station patrol is now:

Jan
Varis
Ferro
Hank
Jose
Tosh
Reggie

Who do we have who can assist with operating the NODLR?
Michael Kessler
player, 2352 posts
Hauptmann (Ger)
udxr226
Mon 9 Aug 2021
at 22:02
  • msg #318

Re: OOC Thread - 21

Jan Czerny:
Who do we have who can assist with operating the NODLR?


To the best of my knowledge this is our current headcount in its entirety

PC's
Kessler
Kolstrup
Ferro

Andropov
Babicevs
Walsh
Rodriguez
Voight

Marta
Czerny
Grant
Lines


NPC's
Fischer
Krupp - ???
Aleksandr
Anna
Pike
Auttenberg

Currently on detached duty
Janku
Fox - Marian Detachment
Meyer - Marian Detachment
Kaszca - Marian Detachment(who is Kaszca?)


Blue = Going with Kessler
Red = directly involved in the fire house mission
Purple = not available

If we presume that Fischer is too busy that would seem to leave a choice of Andropov, Marta, Auttenberg, or maybe Krupp if he's still around (and I'm guessing Anna's not going to be particularly useful in that role)

Or we could try and recruit one of the civies that have come from the school. I honestly have no idea how skilled a job operating a NODLR is.

Or I may have missed someone if somebody wants to double check. if I have apologies in advance, it's not intentional.
This message was last edited by the player at 22:04, Mon 09 Aug 2021.
Ferro
player, 1527 posts
CaporaleMaggior (It)
Jinnysong
Mon 9 Aug 2021
at 22:03
  • msg #319

Re: OOC Thread - 21

Are we talking a vehicle to cover the ground quicker?
Michael Kessler
player, 2353 posts
Hauptmann (Ger)
udxr226
Mon 9 Aug 2021
at 22:04
  • msg #320

Re: OOC Thread - 21

In reply to Ferro (msg # 319):

I thought it was only a couple of hundred metres away?
Ferro
player, 1528 posts
CaporaleMaggior (It)
Jinnysong
Mon 9 Aug 2021
at 22:05
  • msg #321

Re: OOC Thread - 21

It is but I mean to prevent their escape.
Michael Kessler
player, 2354 posts
Hauptmann (Ger)
udxr226
Mon 9 Aug 2021
at 22:10
  • msg #322

Re: OOC Thread - 21

In reply to Ferro (msg # 321):

Up to you, but who's going to drive it?
Jan Czerny
player, 955 posts
Sergent-Chef FFL
Mahatatain
Mon 9 Aug 2021
at 22:13
  • msg #323

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 318):

I don't think that Krupp lives at the Compound any more - I think that he might be living at St Mary's but I'm not certain.

Kaszca - http://wiki.rpol.net/?id=30566/Czeslaw%20Kaczka

Auttenberg - http://wiki.rpol.net/?id=30566/Piotr%20Auttenberg - I have this vague memory of Auttenberg only having one eye.

Also weren't there four people on the Marian Detachment? Tosh was the fourth for a while but he replaced someone who was ill. Was that Auttenberg?
Ferro
player, 1529 posts
CaporaleMaggior (It)
Jinnysong
Mon 9 Aug 2021
at 22:16
  • msg #324

Re: OOC Thread - 21

I'd pick Fischer and Andropov. We already have a squad of LOSA for security and the Op isn't far so I don't think that puts the compound at risk.

The BTR can race forward dropping off passengers and then maneuver into a cutoff position. Some (2?) of the passengers can then move over to another. Kolstrup is watching the front so that's covered.
Michael Kessler
player, 2355 posts
Hauptmann (Ger)
udxr226
Mon 9 Aug 2021
at 22:20
  • msg #325

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 323):

I just have a vague recollection that Fuse said that Krupp would no longer be available for any taskings. You could be right that he's moved out, that rings a bell of sorts.

To the best of my recollection there were four guards detached to the Marians but when Fox came to the compound for McCarthy's funeral he said that only three were required so Auttenberg returned to the compound. I'm fairly sure that you're correct that he only has one eye. I'm honestly not sure whether that disqualifies him from being able to operate the NODLR or not. But with virtually every combatant PC committed to the fire hall mission, our manpower is very, very limited at the moment.
Michael Kessler
player, 2356 posts
Hauptmann (Ger)
udxr226
Mon 9 Aug 2021
at 22:25
  • msg #326

Re: OOC Thread - 21

Ferro:
I don't think that puts the compound at risk.


Personally I'm not comfortable with how few people we're leaving at the compound as it is but I'll obviously go with the majority view. And as I said in reply to Andy earlier, I'm certainly not about to use Kessler to tell people where their characters should go, so if everyone wants to be on the fire house raid that's fair enough.
Per Kolstrup
player, 1474 posts
Oversergent (Den)
Raellus
Mon 9 Aug 2021
at 23:00
  • msg #327

Re: OOC Thread - 21


I don't mean to be pedantic and I hope no one feels that I'm being patronizing, as neither is my intent. The issue here is that we have finite resources, so I think we need to scale back our ambitions a bit. Nearly every time we get into a real pickle IC it's because we've split the party into too many pieces, and they are not able to provide mutual support. A well known military maxim (I believe it's in both Sun Tzu and Clauswitz) is to never split your army up in the face of a superior enemy.

Right now, we have 4 tasks- 1. escort Roland to his destination 2. protect the civies at the school 3. Find out who the armed interlopers are 4. Defend the compound.

We don't have the personnel to accomplish each one simultaneously. However, I see 2-4 being facets of the same stone, so if we look it at that way, we can probably manage it.

By investigating the armed interlopers, we are attempting to protect the civies and mount an proactive defense of the compound. But, it will leave the compound defenses depleted. That said, the firehouse is close enough that we should be able to flee or fight our way back to the compound if it comes under attack.

We could use the BTR to rush the firehouse, but that involves another personnel split to provide a crew. I don't think we can manage that safely.

Per's thinking is that we use stealth and NVG to sneak up on the unknown party at the firehouse, observe, and then decide if/when/how to act.

Aleks was helping with the NOLDR, but Per can operate the NOLDR, if need be, so don't worry about that.

So, that gives us:

Escort Group
Kessler
Roland
Aleksandr
Walsh
Pike

Firehouse Clearing Patrol
Jan
Varis
Ferro
Hank
Jose
Tosh
Reggie

Compound Defense
Per (overwatch/remote direction of clearing patrol)
Aleks (assistant NOLDR operator)
Fischer (commanding local militia)
Andropov
Marta

It's not the ideal arrangement, but we can't accomplish all tasks simultaneously with the resources at hand, so I think it's our best.

Or swap Andropov (he's a driver, right?) and Pike.

The other option is to wait to investigate the firehouse until Kessler's party returns but that effectively sidelines most of the players while that mission is taking care of. So, although practical in RW terms, it's not the most ideal in terms of game play.

-
This message was last edited by the player at 00:09, Tue 10 Aug 2021.
Henry 'Hank' Voight
player, 656 posts
Call Sign: Devil Dog-02
Corkman
Tue 10 Aug 2021
at 03:03
  • msg #328

Re: OOC Thread - 21

I think that a mission to the fire house is warranted.  We have to be sure that if someone is there we found out why and for what reason(s).  It isn't ideal to split our forces but, in this instance we have [2] tasks that need to be handled.

Couldn't we lay a 'claim' to the firehouse and the environs surrounding it as our own, or Kaminski's?  This way, if we do find trespassers there, we can deal with them as we see fit because they would be considered trespassers.  Worse case scenario, try and demolish the building all together so it can't be used against us.

What about setting OP's in this area, moving them daily/nightly so that they're not in the same place all of the time?

I think if we have a patrolling force, this could be a way to train the the new people in patrol tactics hopefully extending our early warning range out a couple of hundred more meters?  It may not be the best of IC narratives but, could be useful to the entire compound.
Michael Kessler
player, 2357 posts
Hauptmann (Ger)
udxr226
Tue 10 Aug 2021
at 07:37
  • msg #329

Re: OOC Thread - 21

I’ve never disputed the need to investigate the fire house, I’m just restating my concerns that we’re leaving the compound defences more or less in the hands of third parties.

However clearly I’m in a minority of one so I’ll say no more about it.

In reply to Per Kolstrup (msg # 327):

You’ve got Aleksandr listed twice (there may be some confusion - Aleks and Aleksandr are the same person). I think I need him in Kessler’s group. You haven’t listed Anna or Auttenberg. I think we’ve already established the former isn’t really going to be much help with the NODLR but the latter might be.
Per Kolstrup
player, 1475 posts
Oversergent (Den)
Raellus
Tue 10 Aug 2021
at 14:39
  • msg #330

Re: OOC Thread - 21

Michael Kessler:
You’ve got Aleksandr listed twice (there may be some confusion - Aleks and Aleksandr are the same person). I think I need him in Kessler’s group. You haven’t listed Anna or Auttenberg. I think we’ve already established the former isn’t really going to be much help with the NODLR but the latter might be.


Nope, just an oversight. I have no objections to Aleks going along on Kessler's mission. I suppose Andropov could assist with the NOLDR.

It's hard to consider Anna a reliable combatant, when she doesn't speak or respond to most other characters. Honestly, I don't really remember who Auttenberg is.

Michael Kessler:
I’ve never disputed the need to investigate the fire house, I’m just restating my concerns that we’re leaving the compound defences more or less in the hands of third parties.

However clearly I’m in a minority of one so I’ll say no more about it.


It's a legitimate concern, but only a few hundred meters separate the firehouse and compound, so a hasty return is not out of the question. Any force that could conceivably get between the patrol and Kaminski's is essentially putting itself in a vice. Sending out a patrol is a calculated risk, for sure, but not one I reckon too great.

The only viable alternative that I see is simply not sending out a patrol under Kessler's group returns. Is that what you'd like to do instead? I'm OK with that, but we need to make a decision soon as Fuse is waiting.

-
This message was last edited by the player at 14:41, Tue 10 Aug 2021.
Jan Czerny
player, 956 posts
Sergent-Chef FFL
Mahatatain
Tue 10 Aug 2021
at 16:01
  • msg #331

Re: OOC Thread - 21

OK, my thoughts on this are as follows:

Taking a step back regarding the Fire Station, my understanding is that we believe that the people there are the East Germans that we've been having issues with who most recently killed one of the civilians at the school house and left a note designed to intimidate us, presumably to try to prevent us from interfering with whatever their plans are.

Is that a fair summary?

If it is then we could just play ball with them for the moment and not investigate the fire station until Kessler etc have returned. The East Germans may well be aware that civil war is coming to the city but do we have any idea which side they will come down on? I suspect neither of the main players as they are likely to side with the hard line communists and that's neither the MU/FU alliance or the FU rebels and their allies. Therefore I would expect the East Germans to sit this out of the moment and let the other factions fight against each other, thereby reducing their manpower and resources.

If that is the case then do we need to worry about the fire station at this precise moment? Would we be best to send a more PC focussed force with Roland and keep the compound protected by a more substantial force? Are we just investigating the fire station to give some PCs something to do? As Rae said we're at risk of spreading ourselves too thin and that is when we get into trouble.

Would it be better to just send out a team with Roland but to make that team:

Kessler
Roland
Ferro
Hank
Jose
Varis
Either Reggie or Tosh

That would keep all players involved in the active thread and ensure that the compound is protected.

I don't think that we can fit 6 people in a Humvee though so that would mean that we'd have to take the BTR so we might need a couple of others to crew it, though that will still be less people out of the compound than if we also investigate the fire station.

I think that we also need to think about why the East Germans have a team at the fire station (presuming that the people there are East Germans). If they are observing us then why? What are they looking to learn? By now they will have figured out that our numbers are small, that we're well equipped and that we have a number of military vehicles. We have one of their people prisoner though don't we? I am correct that Schleicher is one of the East German team? Please correct me if I'm wrong about this. My concern is that they are waiting for an opportunity to launch a rescue of her. If that is the case would we be best to send out the enhanced team above to deliver Kessler and Roland to their negotiations and then recon/assault the Fire Station once that group is back. The last time check we had was 2010hrs so I think that we have time and can wait until it's completely dark and people are going to sleep before making use of our good NVG capabilities.

This is on the presumption that the civil war doesn't start in the meantime. Unless I've missed something the FU rebels are still playing the political game and are hoping that it will be bloodless so I don't think that it's going to start tonight.

What do you think?

Ta,

Andy
Jose Rodriguez
editor, 727 posts
Spec 4 (US) Infantry
Heffe
Tue 10 Aug 2021
at 16:22
  • msg #332

Re: OOC Thread - 21

A few thoughts of my own:

I don't think we have the luxury of waiting around at this point. Given that a civil war is just getting underway between the FL and the MU, sitting around waiting just means we lose the initiative in what may turn out to be a very nasty fight. In addition, we know that the MU just tried to kill a bunch of us. We also know that the MU has previously had leadership that was interested in selling out the city to PACT forces - if the East Germans are going to come in on anyone's side, it would probably be the MU's.

Distilling the above, that  leaves us with a couple of important tasks that Rae already ran through -
  • Getting Roland to Osprey to assist with the strategic picture of the FL vs. the MU.
  • Making sure the East Germans and the MU don't destroy the compound/kill the civvies in the meantime.


Those are the two areas where I think we need to focus all of our attention. I think Kessler and a small group can take a humvee to Osprey. The Krok however, given that we might have a significant force of MU soldiers attacking us at some point, should probably stay put in order to assist with a possible defense of the compound. The rest of us should focus on defense of the compound, but if there's something that the players can do, such as investigate the armed interlopers at the fire house, then we should do that. I think it's important to note that whomever is at the fire house could be just some random scrounger(s), they could be East Germans keeping an eye on us, or they could be part of an MU force doing some recon in the areas surrounding the compound. In any case, if it's either the Germans or the MU, something needs to be done about them, and the best defense is a good offense.

All in all, I'd prefer the players left at base to do an op out to the fire house - maybe a team of 5-6 characters sneak out to the firehouse to try to learn the identities of the interlopers and engage them if necessary, with Per/someone on overwatch with the NODLR that can walk us in. If things go pear-shaped, or if there's an attack on the compound during the op, those characters do a fighting withdrawal back to the compound. That would be my preference at least.
Michael Kessler
player, 2358 posts
Hauptmann (Ger)
udxr226
Tue 10 Aug 2021
at 17:57
  • msg #333

Re: OOC Thread - 21

To my mind the most important task at the moment is trying to get Osprey on board with Nowak in any upcoming hostilities. I’d have thought that having them on side greatly increases the chances that we’ve picked the winning side in whatever is about to ensue. If, on the other hand, the Merchants come out on top I’m sure they’ll take their revenge on us at some point in time, if not tonight then sooner rather than later. That said, the Osprey mission at the moment feels like it’s a sideshow, with the main focus on the fire house.

I realise there are probably game play reasons for that. There’s the risk of people being sidelined, and I know that talkie talkie type scenarios aren’t universally popular, particularly when there’s the possibility of a gun fight at the firehouse. That being the case, I’ve never suggested that we don’t raid the fire house, not have I tried to ‘pull rank’ to force any character to join the Osprey mission, although I would still prefer another combatant in place of Pike. I think the only response was to be offered Andropov, which wasn’t quite what I had in mind but the last thing I want to do is force anyone and then have people be unhappy feeling that their character was press ganged.

So to be crystal clear, I’m not asking anyone to call off / delay the fire station mission until after the Osprey mission has taken place (or pull their characters off it), although I do think Andy makes a good point that we could be under observation, possibly from somewhere other than the fire station, and that the East Germans could be waiting for a chance to launch an attack, whether to rescue Schleicher (yes she is one of them) or just to cause general mayhem.
Jose Rodriguez
editor, 728 posts
Spec 4 (US) Infantry
Heffe
Tue 10 Aug 2021
at 18:54
  • msg #334

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 333):

Maybe I'm mistaken, but I don't think anyone was under the impression that you were suggesting not to raid the firehouse. In fact, I have a feeling that we might all be more on the same page than we think we are, and I apologize if my response contributed any confusion. The mission to Osprey clearly should take priority in my mind, since it gets us closer to achieving the strategic objective of making sure the MU doesn't take over the city. As to the firehouse, we know that there's a high likelihood of combat with *someone* soon, be it the MU, the East Germans, or some other faction.

Regardless, if you're looking for a PC to accompany Kessler to Osprey, Jose would be more than happy to join you.
This message was last edited by a game editor at 18:56, Tue 10 Aug 2021.
Henry 'Hank' Voight
player, 657 posts
Call Sign: Devil Dog-02
Corkman
Tue 10 Aug 2021
at 19:27
  • msg #335

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 333):
I've got one of the newer PC's in the group so, even though he's had some questionable encounters, Hank will follow any orders given.  If it is deemed that the mission with Roland is primary and we sit and observe the firehouse, then so be it.

Hank would also volunteer to go to Osprey as well or, wherever he can be of the most use to the team.
Michael Kessler
player, 2359 posts
Hauptmann (Ger)
udxr226
Tue 10 Aug 2021
at 20:24
  • msg #336

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 334):

No, I didn’t think anyone thought that either but I think a couple of people did ask if I wanted to hold off on the fire house raid until after the Osprey business was concluded, and I was just making the point that I wasn’t asking anyone to do that. Sorry if that didn’t come over as intended.

Kessler would much prefer to have Rodriguez riding shotgun rather than Pike, but only if you’re sure. Like I said, I don’t want anyone to feel obliged / forced into it etc.
Per Kolstrup
player, 1476 posts
Oversergent (Den)
Raellus
Tue 10 Aug 2021
at 20:28
  • msg #337

Re: OOC Thread - 21


I think we've fallen victim to analysis paralysis. This probably won't help, but an option that has not yet been discussed is waiting until after the firehouse area is cleared before sending a delegation to Osprey. Please hear me out.

The unknown party at the firehouse is probably the most imminent threat to the Mad Dogs (especial if unknown entity is the PTD). It follows that it should be dealt with first.

Also, assuming K's compound is under observation by a hostile force, DDR, MU, or other, a vehicle leaving the wire could trigger a response, either an attempted ambush of said vehicle upon its anticipated return, or an assault on the compound.

If we clear the firehouse first, we only have to divide the Mad Dogs once instead of twice. We should therefore be able to tackle anyone we find at the firehouse and/or repel an assault on the compound. Unless we run into significant trouble, this op shouldn't take longer than an hour or two.

Once the firehouse is dealt with, we can send a strong delegation to Osprey and leave a strong force to hold the compound until the former returns.

-
Jan Czerny
player, 957 posts
Sergent-Chef FFL
Mahatatain
Tue 10 Aug 2021
at 21:01
  • msg #338

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 337):

An interesting idea.

It's 20:10 at present in game. What time do we need to get Roland to Osprey by? I don't think that there is a specific deadline but do we have a rough idea? I've presumed sooner rather than later and Roland has talked about needing to leave now but could we delay for an hour or two?
Michael Kessler
player, 2360 posts
Hauptmann (Ger)
udxr226
Tue 10 Aug 2021
at 21:13
  • msg #339

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 338):

I think the only hard deadline is that Nowak intends to make her proclamation tomorrow morning. I’d say that gives us at least eight hours. I’m sure we could come up with some sort of story to convince Roland that a short delay is unavoidable. Transport problems is one option, a variation of the truth is another (“we’ve detected a hostile force near our base and we have to deal with them first to make sure it’s safe”).

In reply to Per Kolstrup (msg # 337):

I think that’s a better idea. I can’t see any obvious downsides.
Jan Czerny
player, 958 posts
Sergent-Chef FFL
Mahatatain
Tue 10 Aug 2021
at 21:19
  • msg #340

Re: OOC Thread - 21

Michael Kessler:
“we’ve detected a hostile force near our base and we have to deal with them first to make sure it’s safe”

Add in that we think it's either the MU or someone who might ally with the MU and I'm sure that Roland will agree.

From a medical standpoint as well Roland could do with resting for a little longer before moving. Once the conversation with Osprey has been concluded I was going to have Reggie give Roland the stronger pain killer that he requested (either in person or via giving Kessler a pill to take with him if Reggie isn't going to be present).
Per Kolstrup
player, 1477 posts
Oversergent (Den)
Raellus
Tue 10 Aug 2021
at 21:44
  • msg #341

Re: OOC Thread - 21


Very good. If there are no objections, I suggest we move forward with the revised plan (i.e. patrol first, then send a reinforced delegation to Osprey HQ once the firehouse is cleared).

I'll volunteer Per to stay behind and handle over-watch from the compound roof. Varis will be happy to go along with the patrol.

-
Jose Rodriguez
editor, 729 posts
Spec 4 (US) Infantry
Heffe
Tue 10 Aug 2021
at 22:32
  • msg #342

Re: OOC Thread - 21

Maybe this is just me, but I'd prefer not to wait. And I'm totally cool with Jose heading to Osprey with Kessler - he'd be up for it as well.

The reason I don't think we should wait, is that Osprey's alliance with Nowak could determine the entire future of the city. Plus, I think we have to assume that the MU is going to be attempting to secure Osprey's allegiance as well, so every minute we wait is another minute the balance swings in the MU's favor in that regard. Hell, the MU could already have reps on site with Osprey leadership. It would be a damned shame if we hold off on delivering Roland (who's willing to go immediately even with a GSW, I might add) for an hour or two only to have Osprey go with the MU as a result of our delay.

With that all said, of course I'm happy to go with the group's decision if that's what the majority want to go with.
This message was last edited by a game editor at 22:33, Tue 10 Aug 2021.
Per Kolstrup
player, 1478 posts
Oversergent (Den)
Raellus
Tue 10 Aug 2021
at 22:58
  • msg #343

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 342):

Fair enough. Although I too have my preferred plan, I am ready to proceed with any of the plans previously mooted.

Shall we take a vote? IIRC, the plans on the table are:

1. Split up into 3 groups- envoys, clearing patrol, and base security- and conduct simultaneous ops.

2. Send the envoys while everyone else runs base security; send a patrol to the firehouse onlyafter the envoys return.

3. Send a clearing patrol to the firehouse; after it has been cleared, send the envoys into the city.

Please vote ASAP. Poor Fuse must be pretty frustrated by now.

For the record, my vote is for Option 3.

-
Jan Czerny
player, 959 posts
Sergent-Chef FFL
Mahatatain
Tue 10 Aug 2021
at 23:10
  • msg #344

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 343):

I am dithering between 2 and 3 and will come down as 2 as a marginal preference. I'm happy with 3 though and my real vote is NOT 1.......
Henry 'Hank' Voight
player, 658 posts
Call Sign: Devil Dog-02
Corkman
Wed 11 Aug 2021
at 01:25
  • msg #345

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 343):

3
Ferro
player, 1530 posts
CaporaleMaggior (It)
Jinnysong
Wed 11 Aug 2021
at 08:27
  • msg #346

Re: OOC Thread - 21

#3 option
Michael Kessler
player, 2361 posts
Hauptmann (Ger)
udxr226
Wed 11 Aug 2021
at 09:15
  • msg #347

Re: OOC Thread - 21

I’m in much the same boat as Andy. There’s no doubt in my mind that the optimal in game decision should be option 2 for the reasons that Heffe summed up.

However, I’m equally aware that option 2 may potentially entail several people having little to do, particularly if the mission turns out to be uneventful. So for that reason I’ll vote for option 3.

If my maths are correct that should mean option 3 has a majority. If that is the case, Kessler will go with the clearing patrol, Walsh will stay at the compound.
Jose Rodriguez
editor, 730 posts
Spec 4 (US) Infantry
Heffe
Wed 11 Aug 2021
at 21:38
  • msg #348

Re: OOC Thread - 21

I'm torn between options 1 and 2, but leaning toward option 2. That would be my vote, but again, I'm okay with 3 if that's the majority call.
Jan Czerny
player, 960 posts
Sergent-Chef FFL
Mahatatain
Thu 12 Aug 2021
at 15:20
  • msg #349

Re: OOC Thread - 21

It looks like option 3 is the winner so I think that it would help Fuse if we confirm who is going on this clearing patrol to the Fire Station.

From the sounds of it, I believe that it's the following but please correct me if I'm wrong:

Kessler
Ferro
Hank
Jose
Varis
Reggie
Jan
Tosh

Also is everyone going in the building? I ask because if they are then Tosh will bring an AK but if you want someone to stay outside covering a different angle to Per then Tosh will bring his RPK and do that.

Any thoughts on a plan of how we're going to do this?

I also presume that Aleksandar will work the NODLAR with Per and that Walsh will just be somewhere in the Compound adding to the security.

Ta,

Andy
Henry 'Hank' Voight
player, 659 posts
Call Sign: Devil Dog-02
Corkman
Thu 12 Aug 2021
at 15:29
  • msg #350

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 349):
Correct Hank is going.

Is this going to be a day or night operation? If it is a night operation I/Hank does not have any night vision equipment

I can be on the entry team or provide support outside. Whatever is required
Jan Czerny
player, 961 posts
Sergent-Chef FFL
Mahatatain
Thu 12 Aug 2021
at 15:42
  • msg #351

Re: OOC Thread - 21

In reply to Henry 'Hank' Voight (msg # 350):

The current time is 2010 and we need to get Roland to his meeting so I think that this patrol is going now. Based on the date I'm presuming that it's already fairly dark.

Who has NVGs though? Jan does but neither Tosh or Reggie do.
Per Kolstrup
player, 1479 posts
Oversergent (Den)
Raellus
Thu 12 Aug 2021
at 19:35
  • msg #352

Re: OOC Thread - 21

Jan Czerny:
Kessler
Ferro
Hank
Jose
Varis
Reggie
Jan
Tosh


Yes, the idea is that every player will have at least one PC involved, if they want.

Jan Czerny:
Also is everyone going in the building? I ask because if they are then Tosh will bring an AK but if you want someone to stay outside covering a different angle to Per then Tosh will bring his RPK and do that.


I think good tactics require a rear guard. Per can cover the near side of the firehouse from the compound roof, but not the far side, so I think it would be helpful if Tosh brought his RPK.

Jan Czerny:
Any thoughts on a plan of how we're going to do this?


I propose that we move stealthily, pairing PCs with NODs with ones without. I'll trace a proposed route when I get home from work later this afternoon.

Maybe we can get some of the civies who remained at the school to provide a subtle diversion to help our patrol avoid detection.

Jan Czerny:
I also presume that Aleksandar will work the NODLAR with Per


That would be good.

Jan Czerny:
and that Walsh will just be somewhere in the Compound adding to the security.


I won't presume to speak for Dave, but, IIRC, he stated that he can only play one PC right now and my guess is that it will be Kessler. So, we can probably task Walsh as we see fit, as he'll be a de facto NPC for a while. Dave can confirm or refute this.

-
This message was last edited by the player at 19:44, Thu 12 Aug 2021.
Michael Kessler
player, 2362 posts
Hauptmann (Ger)
udxr226
Thu 12 Aug 2021
at 21:47
  • msg #353

Re: OOC Thread - 21

Yeah, Rae called it correctly in terms of my availability and the fact that for the time being I’ll be concentrating on Kessler. That’s likely to remain the case for the next few months. For info, I’ll likely only have the opportunity to make substantial posts once a day, usually around now. Until further I’m happy for Walsh to be given tasks that would otherwise tie up an NPC. Unless there’s a specific need otherwise, I think right now he’d be best placed embedding with the civies and doing the stuff I had envisioned Fischer having to do, primarily basic weapons training.

That being the case, if you plan to split the group so that some PC’s are making an entry while others hang back I’m fine if Andy wants Czerny to take the lead of the breach group while Kessler tries to provide some sort of overall command and control from slightly behind. So maybe

Breach
Czerny
Ferro
Voight
Rodriguez
Babicevs

Follow up
Kessler - overall command and control (?)
Lines - fire support
Grant - in reserve in case he’s needed to treat any wounds

That way if I can’t get near a keyboard for a while it’s not going to hold people up

I’d also suggest asking Zdzisław (the Pole that checked out the ice cream factory) if he wants to come with us. He may have local knowledge that can be useful. If so he can stay with Kessler’s group.

Perhaps Andropov and Fischer can man the BTR in case it’s needed but not actually deploy anywhere, just be ready to react if needed. They’ll need a gunner though. @Rae would you mind if Aleks is switched to BTR gunner (I think he has the skills for that) and Marta backs up Kolstrup on the NODLR? She actually has a fairly decent OBS skill (3/10)

What are we doing about Anna? IIRC last time she was left to her own devices she wandered off and a search party had to go look for her. @Ferro, do you want her to come on the patrol, maybe stay with Kessler’s group? Or maybe embed her with the civies as well?
Michael Kessler
player, 2363 posts
Hauptmann (Ger)
udxr226
Thu 12 Aug 2021
at 21:54
  • msg #354

Re: OOC Thread - 21

Jan Czerny:
Who has NVGs though? Jan does but neither Tosh or Reggie do.

I don't know how accurate it is, but this is the last in stores thread. I can confirm it's correct for Kessler, Walsh and Marta i.e. Kessler has NVG's, the other's don't (technically Mart's not on the list but you know what I mean)

I don't know what happened to McCarthy's and O'Brien's. I have vague recollections of Fuse saying that not all of their gear was recoverable and what there was had been added to stores, but he would need to chip in to confirm that.

*** Night Vision Devices ***

Aleksandar  -                                 -              -
Andropov    -                                 -              -
Anna        -                                 -              -
Babicevs    > Kalinka Pn-14K Gen2 (1AA)     07/13            -
Ferro       > Kalinka Pn-14K Gen2 (1AA)     06/12            -
Fox         > AN/PVS-4 Scope Gen2 (2AA)     10/10            -
Kolstrup    > Kite-Sight?                   04/10            TBC
Krupp       -                                 -              -
Fischer     -                                 -              -
Kessler     > Kalinka Pn-14K Gen2 (1AA)     04/10            -
Lines       -                                 -              -
Majchrzak   -                                 -              -
McCarthy    > AN/PVS-7 Gen3 (2AA)           04/10            -
Meyer       -                                 -              -
O'Brien     > NVS-7 Gen3 (2AA)              06/12            -
Walsh       -                                 -              -
Price       -                                 -              -
Janacek     > AN/PVS-5 Gen2 (2AA)           05/11            -
Rodriguez   > AN/PVS-7 Gen3 (2AA)           07/13            -
Voight      -                                 -              -
Reggie      -                                 -              -
*Stores     > IR NODLR System (LARGE PACK)  12/12            -
*Stores     > AN/PVS-7 Gen3 (2AA)             -              [BROKEN]
*Stores     > AN/PVS-4 Scope Gen2 (2AA)      -/-             -
Varis Babicevs
editor, 2106 posts
Sgt (Latvia)
Raellus
Thu 12 Aug 2021
at 22:44
  • msg #355

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 353):

Looks good to me. I'm fine with Marta replacing Aleks. Might we try to buddy up Anna with Marta? They have quite a bit in common so maybe a friendship would be good for both women.

-
Michael Kessler
player, 2366 posts
Hauptmann (Ger)
udxr226
Fri 13 Aug 2021
at 20:44
  • msg #356

Re: OOC Thread - 21

Varis Babicevs:
Might we try to buddy up Anna with Marta? They have quite a bit in common so maybe a friendship would be good for both women.

-

I don't see where it would do any harm, although I'm not sure Marta's empathy levels are that high that she wouldn't inmwardly question why she's been paired up with the 'crazy / wild girl' (her thoughts, not mine...) I've nothing against the idea though.
Michael Kessler
player, 2367 posts
Hauptmann (Ger)
udxr226
Fri 13 Aug 2021
at 20:45
  • msg #357

Re: OOC Thread - 21

Fuse, can you deduct 43 rnds of 7.62 S, 2 local frags and 1 stun grenade from stores for Kessler’s replenishment?

@All, might be an idea for some people to take stun grenades. There’s a small amount in stores.

Also, Kessler has 2 sets of handcuffs. Does Czerny - or anyone else in the breach team - want to borrow one or both sets? (Actually, if anyone wants one set for keeps just say).
Jose Rodriguez
editor, 732 posts
Spec 4 (US) Infantry
Heffe
Fri 13 Aug 2021
at 20:51
  • msg #358

Re: OOC Thread - 21

@Dave - Thanks for the reminder. I don't think Jose has been stocked with grenades in a long, long time. He wouldn't be interested in the handcuffs though - something about being a former inmate has turned him off to the idea of using cuffs.

@Fuse - If it's okay with you, Jose will withdraw 3 frags (local are fine), 2 stun grenades, and a Smoke grenade (HC White) from stores.
Jan Czerny
player, 962 posts
Sergent-Chef FFL
Mahatatain
Fri 13 Aug 2021
at 21:32
  • msg #359

Re: OOC Thread - 21

Michael Kessler:
I don't know what happened to McCarthy's and O'Brien's. I have vague recollections of Fuse saying that not all of their gear was recoverable and what there was had been added to stores, but he would need to chip in to confirm that.

Fuse,

Please can you let us know if JJM and Billy's NVGs were recovered?

If they were then Hank and Tosh could make use of them for this assault.

Additionally what weapons can this scope fit on?
Michael Kessler:
*Stores     > AN/PVS-4 Scope Gen2 (2AA)      -/-             -

Ta,

Andy
Jan Czerny
player, 963 posts
Sergent-Chef FFL
Mahatatain
Fri 13 Aug 2021
at 21:46
  • msg #360

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 357):

Thanks for the offer of handcuffs. Jan has one zip tie left (that was originally given to him by Kessler I think) - do you have any more of them left that you can share out? If you don't then Jan will borrow a set of handcuffs.



Fuse - please can Jan take 1 stun grenade from the stores.

Thanks,

Andy
Michael Kessler
player, 2368 posts
Hauptmann (Ger)
udxr226
Fri 13 Aug 2021
at 22:44
  • msg #361

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 360):

Kessler has 16 zip ties left but at this stage he'd prefer to loan out handcuffs than dish out zip ties - handcuffs are reusable, zip ties aren't (to the best of my knowledge) so once they're gone they're gone unless we can source more locally.
Henry 'Hank' Voight
player, 661 posts
Call Sign: Devil Dog-02
Corkman
Sat 14 Aug 2021
at 03:50
  • msg #362

Re: OOC Thread - 21

Michael Kessler:
Fuse, can you deduct 43 rnds of 7.62 S, 2 local frags and 1 stun grenade from stores for Kessler’s replenishment?

@All, might be an idea for some people to take stun grenades. There’s a small amount in stores.

Also, Kessler has 2 sets of handcuffs. Does Czerny - or anyone else in the breach team - want to borrow one or both sets? (Actually, if anyone wants one set for keeps just say).

Hank still has a pair of his own.

He will take [2] of the stun/concussion grenades

Hank will also draw out [25] Rounds of 7.62S to top off his depleted magazines from MU ambush and evasion
This message was last edited by the player at 03:55, Sat 14 Aug 2021.
Jan Czerny
player, 964 posts
Sergent-Chef FFL
Mahatatain
Sat 14 Aug 2021
at 21:49
  • msg #363

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 361):

OK - it might we worth dishing some of those out to members of the assault team but Jan will borrow a set of handcuffs from Kessler regardless. Thanks for these.

Ta,

Andy
This message was last edited by the player at 21:49, Sat 14 Aug 2021.
Fusilier
GM, 7539 posts
Your Guide
Sun 15 Aug 2021
at 18:47
  • msg #364

Re: OOC Thread - 21

Ammo/grenades from stores has been adjusted.

There are no extra NVGs to be added.

AN/PVS-4 Scope can go on basic NATO small arms & MGs. As with each scope, it'll be good only for close and (maybe) medium range until it can be sighted (which requires shooting).

For those who haven't yet changed their inventory please do now. That goes for player to player swaps too. Thanks.
This message was last edited by the GM at 18:54, Sun 15 Aug 2021.
Michael Kessler
player, 2371 posts
Hauptmann (Ger)
udxr226
Sun 15 Aug 2021
at 19:02
  • msg #365

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 363):

OK, I've removed one set of handcuffs from Kessler's sheet and marked them as a loan to Czerny. I'm not overly fussed whether they're returned or not.

If anyone else wants some zipties then post here, but to repeat, I'd prefer to loan out the second pair of handcuffs first. Not only are the handcuffs reusable but I seem to recall an incident in another game where a zip tied prisoner managed to get out of them so I presume handcuffs are a little more secure.
Jan Czerny
player, 965 posts
Sergent-Chef FFL
Mahatatain
Sun 15 Aug 2021
at 19:53
  • msg #366

Re: OOC Thread - 21

In reply to Fusilier (msg # 364):

Thanks for the update.



In reply to Michael Kessler (msg # 365):

Thanks for these handcuffs.

I've noticed that there is another set of handcuffs in the stores. Does someone want to bring those please?

Ta,

Andy
Jan Czerny
player, 966 posts
Sergent-Chef FFL
Mahatatain
Sun 15 Aug 2021
at 20:05
  • msg #367

Re: OOC Thread - 21

Fuse,

Looking through the unit stores further, please can Jan take the First Aid kit that is in there. He doesn't have a personal med kit at present so he will bring that along instead.

Ta,

Andy
Jan Czerny
player, 967 posts
Sergent-Chef FFL
Mahatatain
Sun 15 Aug 2021
at 20:14
  • msg #368

Re: OOC Thread - 21

In terms of a diversion, I'm not sure if Jan is aware of this to suggest it, but one of the Civilians had a grenade so how about we give someone competent amongst the civilians another grenade and get them to throw it somewhere on the edge of the school house and then act like there has just been an accident amongst the civilians. The explosion will attract attention initially and put the occupants of the fire station on alert but when they see panicked civilians running around (including to the compound to get a medic) then they will calm down but hopefully any guards will stay watching the school house.

Or is this just a bad idea as it will temporarily raise their alert level?
Michael Kessler
player, 2372 posts
Hauptmann (Ger)
udxr226
Sun 15 Aug 2021
at 20:46
  • msg #369

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 368):

I'd be a little concerned it might lead to a real accident given that most of our grenades are now locally produced ones. I mean, it would create a bit of a problem if a civilian blew his hand off...

That said, the only thing I've come up with is to start a fire, which is equally dangerous.

Who suggested staging a diversion? Did they have something in mind?
Per Kolstrup
player, 1483 posts
Oversergent (Den)
Raellus
Sun 15 Aug 2021
at 20:57
  • msg #370

Re: OOC Thread - 21

Michael Kessler:
Who suggested staging a diversion? Did they have something in mind?


I did. I figure if we can draw the observers attention away from the patrol's approach route, it might help the patrol get into position undetected.

How about we stage a domestic row at the school? Have a woman start screaming like she just discovered her husband cheating, a man screaming denials back. That seems commonplace enough- probably draw a little attention, but shouldn't increase the watcher's vigilance too much. If we can't trust civies with that task, maybe Marta could play the indignant wife, one of our Poles play the husband?

Also, Per suggested Tosh for rooftop MG'er instead of Walsh. Someone with 0/7 autogun can make a lot of noise, but unless they get really lucky, that's probably about it.

-
This message was last edited by the player at 20:58, Sun 15 Aug 2021.
Michael Kessler
player, 2373 posts
Hauptmann (Ger)
udxr226
Sun 15 Aug 2021
at 21:02
  • msg #371

Re: OOC Thread - 21

Per Kolstrup:
Also, Per suggested Tosh for rooftop MG'er instead of Walsh. Someone with 0/7 autogun can make a lot of noise, but unless they get really lucky, that's probably about it.


I 100% agree that Lines would be the logical choice. I didn't suggest it IC as I didn't want to 'voluntell' another PC without the player's consent, particularly as it has the potential to be sidelining if there's no need for MG fire. That's why I offered my NPC solution (or semi NPC). I figured Marta could handle any translation as she was suppoed to be working the NODLR. But if Andy's happy with it I agree it makes perfect sense.
Per Kolstrup
player, 1484 posts
Oversergent (Den)
Raellus
Sun 15 Aug 2021
at 21:08
  • msg #372

Re: OOC Thread - 21

Michael Kessler:
I 100% agree that Lines would be the logical choice. I didn't suggest it IC as I didn't want to 'voluntell' another PC without the player's consent, particularly as it has the potential to be sidelining if there's no need for MG fire. That's why I offered my NPC solution (or semi NPC). I figured Marta could handle any translation as she was suppoed to be working the NODLR. But if Andy's happy with it I agree it makes perfect sense.


Wattaya say, Andy? You'd still have Jan on the patrol (and maybe Grant).

Dave, what do you think about my diversion idea? If you don't like it, I won't be offended.

-
Michael Kessler
player, 2374 posts
Hauptmann (Ger)
udxr226
Sun 15 Aug 2021
at 21:52
  • msg #373

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 372):

I think it's easily the best suggestion out of the three put forward so far (and the safest)
Per Kolstrup
player, 1485 posts
Oversergent (Den)
Raellus
Sun 15 Aug 2021
at 22:32
  • msg #374

Re: OOC Thread - 21

Michael Kessler:
I think it's easily the best suggestion out of the three put forward so far (and the safest)


Thanks. I'll edit Per's last IC post to put it forward.

-
David 'Tosh' Lines
player, 759 posts
Cpl (UK) Infantry
Mahatatain
Mon 16 Aug 2021
at 07:44
  • msg #375

Re: OOC Thread - 21

Tosh has Autogun of 8/0 - his RPK uses Firearms Rifle skill so please don't mistake him for a trained machine gunner.

He's fractionally better than Walsh however so if you'd prefer him on the roof then that is fine with me. Personally I think that he's better used cutting off a route of exit from the Fire Station with his RPK.
Michael Kessler
player, 2375 posts
Hauptmann (Ger)
udxr226
Mon 16 Aug 2021
at 09:38
  • msg #376

Re: OOC Thread - 21

In reply to David 'Tosh' Lines (msg # 375):

What about putting Czerny on the roof and Ferro leads the breach team?

Fischer is an option but then there’s no one to direct the BTR if it’s called into action.

Or we go back to my suggestion and try and recruit one of the LOSA (with translator)

Or we use Lines with the RPK.

I can’t see any other options that don’t involve asking one of the people who only have one character to potentially have to sit out the raid
Jan Czerny
player, 968 posts
Sergent-Chef FFL
Mahatatain
Mon 16 Aug 2021
at 11:10
  • msg #377

Re: OOC Thread - 21

Jan has an Autogun skill of 8/1 so, in terms of game mechanics, he's no better than Tosh. Remember that the way Autogun skill works it's your total asset divided by four rounded down, so Tosh and Jan both have 2 and Walsh has 1.

I think that we need as many people on this assault as possible so reassigning one of them to a machine gun on the roof is not the best use of available troops. Please understand that I'm not trying (as a player) to find a way for me to involve all three of my characters - I genuinely think that we need all of them there and, in all honesty, I would prefer it if Walsh was with us as well.

In terms of actually playing them all I'm anticipating Tosh ending up in a flanking covering position (probably on the north eastern side of the Fire Station) ready to cover the patrol falling back if necessary as well as having a LOS on the rear of the building. I don't expect to be posting for him very much or at all once the assault happens but I think that we tactically need someone in that position so if we make that another character then that player is going to be side-lined out of the action, hence my suggestion of using Tosh. Fuse won't feel obliged to find something for Tosh to do because I as a player will have other active characters and will therefore be involved.

Just to be clear, taking the map below, I think that Tosh is going to end up somewhere to the north or north east of the fire station, probably just off the top of the map. That will allow him to cover both the rear of the building and the approach to the north eastern side of the building (which was my understanding of the plan that Rae suggested).



Therefore I think that the best options for setting up and MG on the roof are as follows:

1. Set up the machine gun next to Per and he can switch to it should it be needed.

2. Get Walsh to use it but accept that he's just trying to do suppressive fire. That's really all that Tosh or Jan would be doing, just slightly more effectively than Walsh will do.

3. Get Autenberg to man it - once again it will just suppressive fire but that's what we need I think.

4. Get either Fischer or Aleksandar to start on the roof with the MG - they can move to the BTR if necessary.

I also think that we need to define the purpose of the machine gun on the roof. My understand is that it is there to provide covering fire for the assault team should they need to withdraw rapidly. Is that correct? If it is then my recommendation from the above options would be number 2 - Walsh can do that effectively in conjuction with accuate snipier fire from Per.



In terms of the actual assault plan am I correct that it is the following:

 - We approach by moving north alongside the river and then cutting inland.

 - Kessler, Reggie and Tosh set up somewhere to the north east of the fire station where they can see the assault team entry and also cover the rear of the building.

 - Jan, Ferro, Hank, Jose and Varis are the assault team, probably splitting into two groups. Varis is obviously still carrying an injury but does he have any mobility issues any more? According to the status thread he still has a serious wound to the chest. Is that correct?

 - We need to work out who is the lead assault team and who is in support but we can resolve that IC.
Michael Kessler
player, 2376 posts
Hauptmann (Ger)
udxr226
Mon 16 Aug 2021
at 12:37
  • msg #378

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 377):

I won’t have time to offer any detailed response to your post until much later this evening but if the group consensus is that you would all rather have another person on the assault I’ve no objection to Walsh joining it but that doesn’t really help to resolve who mans the machine gun.
Jan Czerny
player, 969 posts
Sergent-Chef FFL
Mahatatain
Mon 16 Aug 2021
at 14:43
  • msg #379

Re: OOC Thread - 21

Michael Kessler:
In reply to Jan Czerny (msg # 377):

I won’t have time to offer any detailed response to your post until much later this evening but if the group consensus is that you would all rather have another person on the assault I’ve no objection to Walsh joining it but that doesn’t really help to resolve who mans the machine gun.

My recommendation was that Walsh join Per on the roof to provide suppressive fire with a machine gun if needed.

My point about Walsh joining the assault team was really to point out that we shouldn't reduce the number of people on the assault team.

If Tosh joins Per on the roof then someone needs to take the covering position to the NE of the fire station and that will sideline another PC as well as reducing the number of assaulters. Therefore it's best if Tosh does it as I have multiple active characters and can essentially park one in this position.

If Jan joins Per on the roof then we are one assaulter down and we can't afford that.

Essentially the point I'm trying to get across is that (in my opinion) a machine gunner on the roof is less important than a cut off man covering the rear of the fire station and it's also not worth reducing the number of assaulters to have someone there. To me the answer seems obvious - Walsh is spare so get Walsh on the machine gun with Per.

Ta,

Andy
Per Kolstrup
player, 1486 posts
Oversergent (Den)
Raellus
Mon 16 Aug 2021
at 19:14
  • msg #380

Re: OOC Thread - 21


In the interest of keeping the peace and moving things along, Per can handle suppressive fire on his own. His HK21 can fire full auto from a 50-round drum and he has autogun 1/9. So, if a threat that requires more attention than precision fire emerges, he can switch to rock and roll mode.

All I ask for is someone to operate the NOLDR. A competent NPC is fine.

-
This message was last edited by the player at 19:27, Mon 16 Aug 2021.
Jan Czerny
player, 970 posts
Sergent-Chef FFL
Mahatatain
Mon 16 Aug 2021
at 19:18
  • msg #381

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 380):

Sorry if my posts came across as either aggressive or cross. That wasn't intentional - I just thought that I needed to explain what I see my characters doing during this mission.
Per Kolstrup
player, 1487 posts
Oversergent (Den)
Raellus
Mon 16 Aug 2021
at 19:21
  • msg #382

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 381):

Not at all. I just want everyone to be happy with their PC placement so that we can start playing again.

-
David 'Tosh' Lines
player, 760 posts
Cpl (UK) Infantry
Mahatatain
Mon 16 Aug 2021
at 19:36
  • msg #383

Re: OOC Thread - 21

Fuse,

Please can Tosh take the following from the stores:

Smk Grenade (HC White) x2
7.62mmS, 30rnd mag x1
7.62mmS rounds x30
AN/PRC-126 Tactical [#X13]      1xPack (15/15)
Single Shot Para-flares x3 (Any idea how much these weigh each? And am I correct that they don't require a flare pistol or similar?)

Ta,

Andy
Michael Kessler
player, 2377 posts
Hauptmann (Ger)
udxr226
Mon 16 Aug 2021
at 19:49
  • msg #384

Re: OOC Thread - 21

And now with a little more time on my hands…

Yes, the intent for the machine gun is to provide covering fire if needed, whether that’s to help facilitate a withdrawal or to assist in pressing home an attack. I may be mistaken, but I seem to remember when we went out on the patrol into no man’s land, the one where we picked up Rodriguez and Voight and Reidel got killed, our machine gun saved us from getting chewed up even more badly than we did. I think it also came in handy against Warmia as well.

Therefore I disagree - strongly - that reassigning someone to a machine gun is not the best use of available troops. I also don’t think that swapping a machine gun that can spew out hundreds of rounds for an HK21 is an adequate substitute.

As for the ‘obvious answer’, I’ve already said that Walsh would do it but it’s a sub optimal assignment in terms of skill set. However, again we come back to the fact that if we made the optimal choices we’d be potentially sidelining characters, which isn’t fair on those who only have one character.



Per Kolstrup:
All I ask for is someone to operate the NOLDR. A competent NPC is fine

I had already volunteered Marta but it was then suggested that she switch to the diversion. Pike's probably your best bet.
Jose Rodriguez
editor, 733 posts
Spec 4 (US) Infantry
Heffe
Mon 16 Aug 2021
at 20:10
  • msg #385

Re: OOC Thread - 21

Jose's happy to be on the team hitting the fire house.
David 'Tosh' Lines
player, 761 posts
Cpl (UK) Infantry
Mahatatain
Mon 16 Aug 2021
at 20:21
  • msg #386

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 384):

OK - how about Tosh and Walsh swap roles then? I.e. Tosh goes on the roof to man a machine gun and Walsh goes with the patrol to take up a guard position covering the rear of the building.

Ta,

Andy
Michael Kessler
player, 2378 posts
Hauptmann (Ger)
udxr226
Mon 16 Aug 2021
at 20:30
  • msg #387

Re: OOC Thread - 21

In reply to David 'Tosh' Lines (msg # 386):

Fine by me.
Michael Kessler
player, 2379 posts
Hauptmann (Ger)
udxr226
Mon 16 Aug 2021
at 20:40
  • msg #388

Re: OOC Thread - 21

Michael Kessler:
I’d also suggest asking Zdzisław (the Pole that checked out the ice cream factory) if he wants to come with us. He may have local knowledge that can be useful. If so he can stay with Kessler’s group.

I was going to follow up on this but I notice he's listed as staying at the school so it's probably a moot point.
Fusilier
GM, 7540 posts
Your Guide
Mon 16 Aug 2021
at 20:48
  • msg #389

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 367):

Yes.

In reply to David 'Tosh' Lines (msg # 383):

Yes and No. It doesn't look like he has any room in his combat gear. For the flares, I'm not sure off hand about their weight, maybe 1kg? But they are about the length of a Pringles can (you have that in UK?) just a little skinnier. They don't need a pistol, you just twist the bottom cap and it shoots out the other side. Anyway, I think he'll need to figure out how to carry the stuff first.



@All, if you haven't posted an IC turn (that's relevant to the next turn/the fire hall) please do that now.
This message was last edited by the GM at 20:49, Mon 16 Aug 2021.
Chris Walsh
player, 643 posts
Callsign Hades
Mon 16 Aug 2021
at 20:50
  • msg #390

Re: OOC Thread - 21

Fuse, can Walsh draw the following from stores

53 rnds 7.62mm S
2 x local frag grenades
4 x local 40mmS HE (local)
5 rnds .45 ACP

(Sorry for the late notice)
Fusilier
GM, 7541 posts
Your Guide
Mon 16 Aug 2021
at 21:03
  • msg #391

Re: OOC Thread - 21

Yes for that too.
Chris Walsh
player, 644 posts
Callsign Hades
Mon 16 Aug 2021
at 21:06
  • msg #392

Re: OOC Thread - 21

In reply to Fusilier (msg # 391):

Ta.

BTW, I have a can of Pringles within hand's reach at the moment. Texas BBQ Sauce flavour specifically. We have them in the UK and the UAE.
Fusilier
GM, 7542 posts
Your Guide
Mon 16 Aug 2021
at 21:07
  • msg #393

Re: OOC Thread - 21

Also Andy, for the 1st aid kit, please include "2 Minor or 1 Major Use" with the listing so I know for future use.

Yeah, @Pringles, I looked it up after posting LOL
This message was last edited by the GM at 21:08, Mon 16 Aug 2021.
David 'Tosh' Lines
player, 762 posts
Cpl (UK) Infantry
Mahatatain
Mon 16 Aug 2021
at 21:11
  • msg #394

Re: OOC Thread - 21

Fusilier:
In reply to David 'Tosh' Lines (msg # 383):

Yes and No. It doesn't look like he has any room in his combat gear. For the flares, I'm not sure off hand about their weight, maybe 1kg? But they are about the length of a Pringles can (you have that in UK?) just a little skinnier. They don't need a pistol, you just twist the bottom cap and it shoots out the other side. Anyway, I think he'll need to figure out how to carry the stuff first.

Thanks for the info.

Agreed, Tosh doesn't have room in his webbing for anything but the radio but he is going to put some of this gear in a bag to bring with him onto the roof (specifically the two smoke grenades and the three flares). The mag is to go with the AKMS he's leaving on his bunk.

Please can Tosh also take the following from the stores (I'll post IC about him moving all of this to the roof shortly):
 - MAG-58 Medium Machinegun
 - 7.62mmN, Link x400

Do you want me to account for this on this sheet?



FYI, I used to do Pringles UK advertising about 15 years ago.....
Fusilier
GM, 7543 posts
Your Guide
Mon 16 Aug 2021
at 21:17
  • msg #395

Re: OOC Thread - 21

Ok, yeah, if he's just taking the flares and stuff to the roof and putting it there, or on his bunk, then it's fine. Just put on your sheet (I'm deleting it in the stores) but put it under separate section from your webbing listed as on roof or something so it's clear where it is.

Don't add the gun or belted ammo (just everything else).
David 'Tosh' Lines
player, 763 posts
Cpl (UK) Infantry
Mahatatain
Mon 16 Aug 2021
at 21:20
  • msg #396

Re: OOC Thread - 21

In reply to Fusilier (msg # 395):

Will do. Ta.
Jan Czerny
player, 971 posts
Sergent-Chef FFL
Mahatatain
Mon 16 Aug 2021
at 21:46
  • msg #397

Re: OOC Thread - 21

Fusilier:
Also Andy, for the 1st aid kit, please include "2 Minor or 1 Major Use" with the listing so I know for future use.

Thanks. I've added that as well. What weight is it? I've guessed at 1kg but does that sound reasonable?
Fusilier
GM, 7544 posts
Your Guide
Mon 16 Aug 2021
at 21:52
  • msg #398

Re: OOC Thread - 21

I was thinking less, like 0.5kg.




@All, I'd like to put up the turn tomorrow or the next day at the very latest. Are we all finished sorting out the plan and such?

The only thing besides IC posts that I'd like to see is verification to the follow radio/NOD listing. Is anyone missing a device they now have on them? Rae, I know I have to change Per's scope type.

*** Night Vision Devices ***                                 CHARGING/BORROW

Aleksandar  -                                 -              -
Andropov    -                                 -              -
Anna        -                                 -              -
Babicevs    > Kalinka Pn-14K Gen2 (1AA)     12/12            -
Ferro       > Kalinka Pn-14K Gen2 (1AA)     11/11            -
Fox         > AN/PVS-4 Scope Gen2 (2AA)     10/10            -
Kolstrup    > Kite-Sight?                    9/10            TBC
Krupp       -                                 -              -
Fischer     -                                 -              -
Kessler     > Kalinka Pn-14K Gen2 (1AA)      9/9            -
Lines       -                                 -              -
Majchrzak   -                                 -              -
Meyer       -                                 -              -
Walsh       -                                 -              -
Price       -                                 -              -
Janacek     > AN/PVS-5 Gen2 (2AA)           10/10            -
Rodriguez   > AN/PVS-7 Gen3 (2AA)           12/12            -
Voight      -                                 -              -
Reggie      -                                 -              -
*Stores     > IR NODLR System (LARGE PACK)  10/11            -
*Stores     > AN/PVS-7 Gen3 (2AA)             -              [BROKEN]
*Stores     > AN/PVS-4 Scope Gen2 (2AA)      -/-             -
*** Radios ***							

Aleksandar  -                                 -              -
Andropov    >                                 -              -
Anna        -                                 -              -
Babicevs    > Chinese Tactical [#X11] (2km)   8xAA (6/7)     -
Ferro       > AN/PRC-139 [#X03] (2km)         8xAA (9/10)    -
Fox         > Cougarnet PRC6515 [#X06] (2km)  1xPACK (4/4)   -
Kolstrup    > R-126 [#X05] (2km)              8xAA (8/9)     -
Krupp       -                                 -              -
Fischer     > SEM-52S [#X07] (2.5km)          8xAA (7/7)     -
Kessler     > Cougarnet PRC6515 [#X12] (2km)  1xPACK (10/11) -
Lines       > AN/PRC-126 Short Range [#X13]   1xPACK (13/14) -
Majchrzak   -                                 -              -
Meyer       -                                 -              -
Walsh       > SEM-52S [#X16] (2.5km)          8xAA (9/9)     -
Price       -                                 -              -
Rodriguez   -                                 -              -
Voight      > PH-26 Phantom [#X19]            8xAA (10/11)   -
Reggie      > AN/PRC-68 Tactical [#04]        8xAA (8/9)   -
Janacek     > SEM 52-SL [#X15]                8xAA (10/11)   -
*Stores     > R-159 Manpack [#Y02] (3/12km)   1xPACK (-/-)   -
*Stores     > AN/PRC-77 Manpack [#Y03) (8km)  1xPACK (5/7)   -
*Stores     > AN/PRC-77 Manpack [#Y01) (8km)  1xPACK (7/7)   *NO CARRY PACK* (Roof OP)
*Stores     > AN/PRC-68 Tactical [#X17]       8xAA (-/-)     -
This message was last edited by the GM at 22:19, Mon 16 Aug 2021.
Ferro
player, 1532 posts
CaporaleMaggior (It)
Jinnysong
Mon 16 Aug 2021
at 22:11
  • msg #399

Re: OOC Thread - 21

In reply to Fusilier (msg # 398):

*Stores     > AN/PRC-77 Manpack [#Y03) (8km)  1xPACK (5/7)   -
*Stores     > AN/PRC-77 Manpack [#Y01) (8km)  1xPACK (7/7)   *NO CARRY PACK* (Roof OP)

These need to be changed. Y01 is now in the Humvee and Y03 is on the roof in its place.

Speaking of Y01... since it's hooked up to the Humvee's power now can the battery pack get added to the other one?
Reggie Grant
player, 297 posts
Refugee Medic
Mon 16 Aug 2021
at 22:18
  • msg #400

Re: OOC Thread - 21

Fuse,

Reggie has the following on his equipment list:

Field Dressing Material x20

I think that the intention was for him to make some more "post war PMKs" but I don't know how far I got through the process as a player. Is that what those are already or does Reggie need to have done anything to them to make them into post war PMKs? And if there is something that he needs to do, can he have done it over the last few days?

Essentially does Reggie have a bunch of Post War PMKs to hand out?

Ta,

Andy
Michael Kessler
player, 2381 posts
Hauptmann (Ger)
udxr226
Mon 16 Aug 2021
at 22:28
  • msg #401

Re: OOC Thread - 21

In reply to Fusilier (msg # 398):

Electronics are all correct for Kessler and Walsh.
Michael Kessler
player, 2382 posts
Hauptmann (Ger)
udxr226
Mon 16 Aug 2021
at 22:31
  • msg #402

Re: OOC Thread - 21

@Heffe, it looks like there's a spare tac radio in stores and I think Rodriguez is the only PC without one....
Fusilier
GM, 7545 posts
Your Guide
Mon 16 Aug 2021
at 22:41
  • msg #403

Re: OOC Thread - 21

Yeah, there's one.

I'm going through the radios looking for duplicates or whatever, and this is what I have so far for person radios...

X01 -
X02 -
X03 Ferro
X04 Grant
X05 Kolstrup
X06 Fox
X07 Fischer
X08 -
X09 -
X10 -
X11 Varis
X12 Kessler
X13 Lines
X14 -
X15 Czerny
X16 Walsh
X17 In Stores + Battery List (AVAILABLE)
X18 -
X19 Voight
X20 -
This message was last edited by the GM at 22:42, Mon 16 Aug 2021.
Per Kolstrup
player, 1488 posts
Oversergent (Den)
Raellus
Mon 16 Aug 2021
at 22:46
  • msg #404

Re: OOC Thread - 21


For NODs, Per has a SIMRAD Kn200 might vision weapon sight [1kg].

-
Henry 'Hank' Voight
player, 663 posts
Call Sign: Devil Dog-02
Corkman
Tue 17 Aug 2021
at 19:21
  • msg #405

Re: OOC Thread - 21

Electronics good for Voight
Jose Rodriguez
editor, 734 posts
Spec 4 (US) Infantry
Heffe
Wed 18 Aug 2021
at 16:31
  • msg #406

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 402):

Oh nice. Hey if there's one available, then if it's okay with everyone else Jose will happily take it up.
David 'Tosh' Lines
player, 765 posts
Cpl (UK) Infantry
Mahatatain
Wed 18 Aug 2021
at 17:15
  • msg #407

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 406):

Tosh just grabbed a radio as well so there were spares.
Reggie Grant
player, 298 posts
Refugee Medic
Thu 19 Aug 2021
at 06:55
  • msg #408

Re: OOC Thread - 21

Reggie Grant:
Fuse,

Reggie has the following on his equipment list:

Field Dressing Material x20

I think that the intention was for him to make some more "post war PMKs" but I don't know how far I got through the process as a player. Is that what those are already or does Reggie need to have done anything to them to make them into post war PMKs? And if there is something that he needs to do, can he have done it over the last few days?

Essentially does Reggie have a bunch of Post War PMKs to hand out?

Fuse,

I think that this question got lost amongst the discussions about electronics.

Please can you let me know the answer.

Ta,

Andy
Fusilier
GM, 7547 posts
Your Guide
Fri 20 Aug 2021
at 22:37
  • msg #409

Re: OOC Thread - 21

It's just types of cloth material that was intended to be fashioned into makeshift field dressings. But no, nothing has been done for that yet, so there's nothing available at this time.
Reggie Grant
player, 300 posts
Refugee Medic
Fri 20 Aug 2021
at 22:40
  • msg #410

Re: OOC Thread - 21

In reply to Fusilier (msg # 409):

Understood. What actually needs to be done with them to turn them into either field dressings or "post war PMKs"?

Ta,

Andy
Jan Czerny
player, 974 posts
Sergent-Chef FFL
Mahatatain
Fri 20 Aug 2021
at 22:46
  • msg #411

Re: OOC Thread - 21

Fusilier:
The compound's sortie passes underneath the bridge by way of a very narrow concrete ledge next to the murky water below. The tight passageway is essentially an open backdoor to the compound.

We've sort of bypassed this IC but Jan would have pointed out to Kessler (and everyone else) that they need to do something to block this "open backdoor". That's probably rather stating the obvious as I'm sure that everyone else noted this but it occurs to me that the possible reason for the extra food delivery was to scout our base and from the dock they would have noticed this unguarded access point.
Fusilier
GM, 7548 posts
Your Guide
Fri 20 Aug 2021
at 22:59
  • msg #412

Re: OOC Thread - 21

The plan was for it to be cut to size, padded, and given some sort of simple packaging (like paper/cardboard). This would create basic/postwar field dressings.
Per Kolstrup
player, 1490 posts
Oversergent (Den)
Raellus
Fri 20 Aug 2021
at 23:35
  • msg #413

Re: OOC Thread - 21


Who do we have operating the NOLDR ATM? Several options have been mooted but I can't remember a definitive decision being made. I thought it might be Tosh, but I could be wrong.

-
Michael Kessler
player, 2384 posts
Hauptmann (Ger)
udxr226
Sat 21 Aug 2021
at 02:09
  • msg #414

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 413):

No decision was made. I’d suggest choosing who you want from the available NPC’s.
Per Kolstrup
player, 1491 posts
Oversergent (Den)
Raellus
Sat 21 Aug 2021
at 03:08
  • msg #415

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 414):

At this point, I'm not sure which NPCs are available.

We'd discussed a diversion at the school house but no mention of it was made in the turn post.

-
Michael Kessler
player, 2385 posts
Hauptmann (Ger)
udxr226
Sat 21 Aug 2021
at 03:57
  • msg #416

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 415):

Off the top of my head I’m pretty certain Pike, Auttenberg, and Anna are available.
Michael Kessler
player, 2386 posts
Hauptmann (Ger)
udxr226
Sat 21 Aug 2021
at 05:08
  • msg #417

Re: OOC Thread - 21

Jan Czerny:
We've sort of bypassed this IC but Jan would have pointed out to Kessler (and everyone else) that they need to do something to block this "open backdoor".

Probably best if you make a note to actually bring it up IC at the first appropriate opportunity so that it officially happens and people can react accordingly.
Jan Czerny
player, 975 posts
Sergent-Chef FFL
Mahatatain
Sat 21 Aug 2021
at 08:12
  • msg #418

Re: OOC Thread - 21

Michael Kessler:
Probably best if you make a note to actually bring it up IC at the first appropriate opportunity so that it officially happens and people can react accordingly.

I've edited Jan's post to incorporate an acknowledgement of it so that there is some reference to it IC.
Reggie Grant
player, 301 posts
Refugee Medic
Sat 21 Aug 2021
at 08:12
  • msg #419

Re: OOC Thread - 21

Fusilier:
The plan was for it to be cut to size, padded, and given some sort of simple packaging (like paper/cardboard). This would create basic/postwar field dressings.

Thanks for this. Good to know.
David 'Tosh' Lines
player, 767 posts
Cpl (UK) Infantry
Mahatatain
Sat 21 Aug 2021
at 08:14
  • msg #420

Re: OOC Thread - 21

Per Kolstrup:
Who do we have operating the NOLDR ATM? Several options have been mooted but I can't remember a definitive decision being made. I thought it might be Tosh, but I could be wrong.

Sorry, have I cocked up. Should Tosh have been operating the NOLDR?
Michael Kessler
player, 2387 posts
Hauptmann (Ger)
udxr226
Sat 21 Aug 2021
at 10:50
  • msg #421

Re: OOC Thread - 21

In reply to David 'Tosh' Lines (msg # 420):

No, no cock up, it was never decided who was going to operate the NODLR.



In reply to Per Kolstrup (msg # 415):

WRT the diversion and the fact that it’s not mentioned in the turn post my assumption was that we’d need to call for it when we were ready to initiate it (there being no point in staging it too soon and having anyone watching potentially lose interest by the time we were nearer to the fire house). I presume the optimum timing is once we get to the corner of the building in front of us, i.e. where the light green line actually stops.

That said, the challenge I see with that is how to initiate it if the intent is to stage it at the school house. The participants (Marta + A.N. Other) would need to have a radio. The most logical option would seem to me that Fischer (who can presumably monitor traffic using the BTR’s set) loans out his handheld for the duration of the op.

Also, WRT the second participant, Fuse, Kessler did make reference IC to asking Manio if he would play the boyfriend (IC 298). Can you rule on whether Manio is agreeable or not?
David 'Tosh' Lines
player, 768 posts
Cpl (UK) Infantry
Mahatatain
Sun 22 Aug 2021
at 17:52
  • msg #422

Re: OOC Thread - 21

Fuse - just to double check, how good is visibility in the cloudy moonlight? I'm presuming that it's not good enough for Tosh to make out the Fire Station, let alone any details like windows and people moving.  On the map I measure the distance as something like 425m (ish) between him and the building.

Ta,

Andy
Fusilier
GM, 7549 posts
Your Guide
Sun 22 Aug 2021
at 19:30
  • msg #423

Re: OOC Thread - 21

It's terrible. No, he can't see the building.
David 'Tosh' Lines
player, 769 posts
Cpl (UK) Infantry
Mahatatain
Sun 22 Aug 2021
at 21:58
  • msg #424

Re: OOC Thread - 21

In reply to Fusilier (msg # 423):

Thanks for confirming. That's what I had presumed.
Jan Czerny
player, 977 posts
Sergent-Chef FFL
Mahatatain
Wed 25 Aug 2021
at 07:44
  • msg #425

Re: OOC Thread - 21

FYI, I'm away from home for a week and have a bad Internet connection again. I can only post on my phone and not where I'm staying. I should be able to post but my posts will be short.

Ta,

Andy
Jose Rodriguez
editor, 737 posts
Spec 4 (US) Infantry
Heffe
Wed 25 Aug 2021
at 23:00
  • msg #426

Re: OOC Thread - 21

I'm a little confused about the layout on the map. So the perimeter fence around the industrial building only runs along that one corner in an L shape? Or does it continue on further to the west, but we haven't yet explored that far?

I'm trying to make sense of @Ferro's post - If the perimeter fence is only covering that corner, we could just...walk around it and look for an entrance to the factory, yes?
Fusilier
GM, 7551 posts
Your Guide
Wed 25 Aug 2021
at 23:40
  • msg #427

Re: OOC Thread - 21

Sorry, I wasn't prepared for a map as I didn't anticipate some things. I threw this together and hopefully it'll clear some confusion.

The fence/wall is probably open on the south side, but I blurred and marked the area where you don't really know what's there.



This message was last edited by the GM at 23:49, Wed 25 Aug 2021.
Michael Kessler
player, 2392 posts
Hauptmann (Ger)
udxr226
Thu 26 Aug 2021
at 08:26
  • msg #428

Re: OOC Thread - 21

Jan Czerny:
FYI, I'm away from home for a week and have a bad Internet connection again. I can only post on my phone and not where I'm staying. I should be able to post but my posts will be short.

Ta,

Andy

I have a lot going on over the next couple of days so I'll also be restricted to short posts until Saturday.
Jose Rodriguez
editor, 738 posts
Spec 4 (US) Infantry
Heffe
Thu 26 Aug 2021
at 15:46
  • msg #429

Re: OOC Thread - 21

Thanks Fuse, that map helps immensely.
Jan Czerny
player, 978 posts
Sergent-Chef FFL
Mahatatain
Thu 26 Aug 2021
at 21:04
  • msg #430

Re: OOC Thread - 21

Fuse/Dave,

Thanks for the map. Are we all still together or has Walsh set up to cover the rear escape route (in a northwesterly direction on the map)? That was what I was hoping to do with Tosh and I also thought that the plan was for Kessler and Reggie to hold there as well.

Ta,

Andy
Michael Kessler
player, 2393 posts
Hauptmann (Ger)
udxr226
Thu 26 Aug 2021
at 21:26
  • msg #431

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 430):

At this point I am presuming everyone is still together with the obvious exception of Ferro and Rodriguez.

I didn’t envisage that changing until the assault team entered the building.
Fusilier
GM, 7552 posts
Your Guide
Thu 26 Aug 2021
at 21:36
  • msg #432

Re: OOC Thread - 21

All I read is that Ferro and Jose have moved.
Jan Czerny
player, 979 posts
Sergent-Chef FFL
Mahatatain
Thu 26 Aug 2021
at 21:43
  • msg #433

Re: OOC Thread - 21

OK - the plan was different in my head but that was when Tosh was coming rather than Walsh.
Ferro
player, 1536 posts
CaporaleMaggior (It)
Jinnysong
Fri 27 Aug 2021
at 23:51
  • msg #434

Re: OOC Thread - 21

Can you give the range from Ferro and Jose to the guy in the work yard? Thanks.
Fusilier
GM, 7554 posts
Your Guide
Fri 27 Aug 2021
at 23:54
  • msg #435

Re: OOC Thread - 21

About 50m, maybe less.
Henry 'Hank' Voight
player, 666 posts
Call Sign: Devil Dog-02
Corkman
Sat 28 Aug 2021
at 03:35
  • msg #436

Re: OOC Thread - 21

I went to post about putting on my gas mask but, it turns out I don't have one on my sheet.

How far away is Hank from Kessler?
Fusilier
GM, 7555 posts
Your Guide
Sat 28 Aug 2021
at 03:39
  • msg #437

Re: OOC Thread - 21

Tactical spacing is up to you guys but I would guess 10m.
Jose Rodriguez
editor, 740 posts
Spec 4 (US) Infantry
Heffe
Mon 30 Aug 2021
at 19:12
  • msg #438

Re: OOC Thread - 21

Fuse, can you confirm the exterior of the building across from Ferro/Jose? Visible windows and doors, anything like that?
Fusilier
GM, 7556 posts
Your Guide
Mon 30 Aug 2021
at 21:05
  • msg #439

Re: OOC Thread - 21

You mean the one directly under you? It's an admin/warehouse combo. There's no doors, they're probably on the side that faces the school. There are some windows, but on this side there's only two of them and they're really high up.
Fusilier
GM, 7557 posts
Your Guide
Mon 30 Aug 2021
at 21:22
  • msg #440

Re: OOC Thread - 21

"I ain't got no gas mask!" yelled Reggie...

I probably found this to be more funny that it was intended.
Henry 'Hank' Voight
player, 668 posts
Call Sign: Devil Dog-02
Corkman
Tue 31 Aug 2021
at 01:25
  • msg #441

Re: OOC Thread - 21

Fusilier:
"I ain't got no gas mask!" yelled Reggie...

I probably found this to be more funny that it was intended.

Agreed, his character said it out loud, mine only thought it...
Varis Babicevs
editor, 2111 posts
Sgt (Latvia)
Raellus
Tue 31 Aug 2021
at 01:27
  • msg #442

Re: OOC Thread - 21


Are Ferro and Jose's action in the turn hidden?

-
Henry 'Hank' Voight
player, 669 posts
Call Sign: Devil Dog-02
Corkman
Tue 31 Aug 2021
at 01:40
  • msg #443

Re: OOC Thread - 21

In reply to Fusilier (msg # 440):
Grant & Voight can self-roll (or I will) once each turn to determine when they can function "normally" again. Roll D20 vs Constitution + Initiative. Roll a 20 and that'll be an automatic critical failure which'll mean panic occurs.

I've trusted your rolls for years Fuse, don't stop now!
Reggie Grant
player, 303 posts
Refugee Medic
Tue 31 Aug 2021
at 07:55
  • msg #444

Re: OOC Thread - 21

Fusilier:
"I ain't got no gas mask!" yelled Reggie...

I probably found this to be more funny that it was intended.

It was intended........ :)

Reggie is still effectively Green when it comes to combat as almost his entire combat experience has been with the Mad Dogs. Hence doing something as dumb as yelling.

Fuse - when you get a chance please can you update the local area map you created. Reggie tried to put some distance between himself and where he guessed the gas was.
Michael Kessler
player, 2397 posts
Hauptmann (Ger)
udxr226
Tue 31 Aug 2021
at 10:00
  • msg #445

Re: OOC Thread - 21

OK, so broadly speaking, Kessler's plan is

1. Voight and Grant try to get themselves out of the gas cloud and take what negating measures they can

2. Walsh moves forward and he and Babicevs provide covering fire while Kessler and Czerny try to get closer to the fire house.

If anyone wants to suggest any changes feel free. This will be my only chance to be online today so I wanted to post something so people could respond.
Jan Czerny
player, 981 posts
Sergent-Chef FFL
Mahatatain
Tue 31 Aug 2021
at 12:12
  • msg #446

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 445):

It's fine with me but it shouldn't really be Kessler and Jan together as that puts the OC and the ranking NCO present acting together.
Michael Kessler
player, 2398 posts
Hauptmann (Ger)
udxr226
Tue 31 Aug 2021
at 20:15
  • msg #447

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 446):

If Rae wants to volunteer Babicevs that’s fine by me. The reason I didn’t have Kessler tell him (Babicevs) to do it was that I wasn’t certain what sort of disadvantage (if any) he might be under trying to move fast given his recent wound.
Varis Babicevs
editor, 2112 posts
Sgt (Latvia)
Raellus
Tue 31 Aug 2021
at 22:50
  • msg #448

Re: OOC Thread - 21


I think Varis has been cleared for duty, but Fuse will need to confirm. Another option, given the exigencies noted so far, would be to have Jan and Walsh move forward while Kessler and Varis provide cover fire. This would separate the CO and senior NCO, and keep Varis from potentially busting a stitch.

-
This message was last edited by a game editor at 23:00, Tue 31 Aug 2021.
Michael Kessler
player, 2399 posts
Hauptmann (Ger)
udxr226
Wed 1 Sep 2021
at 01:36
  • msg #449

Re: OOC Thread - 21

In reply to Varis Babicevs (msg # 448):

That’s also fine by me but I can’t edit any ic posts until tomorrow.
Fusilier
GM, 7559 posts
Your Guide
Wed 1 Sep 2021
at 02:49
  • msg #450

Re: OOC Thread - 21

In reply to Reggie Grant (msg # 444):

He's not really far at all. I didn't think he could move too much not being able to see.
Michael Kessler
player, 2400 posts
Hauptmann (Ger)
udxr226
Wed 1 Sep 2021
at 11:09
  • msg #451

Re: OOC Thread - 21

OK, I edited my posts to swap Kessler and Walsh around.

Just as a heads up, I'm travelling late Friday night into early Saturday morning and will be pretty busy up until then with work, packing, and all the fun stuff you have to do these days like travelling half way across town to get a Covid test so my posting will be pretty minimal until late Saturday / Sunday - I probably wont manage more than quick one liners from my phone.
Fusilier
GM, 7564 posts
Your Guide
Fri 3 Sep 2021
at 08:00
  • msg #452

Re: OOC Thread - 21

Pike on the NODLR...

https://comb.io/8EY6Eu
David 'Tosh' Lines
player, 771 posts
Cpl (UK) Infantry
Mahatatain
Fri 3 Sep 2021
at 14:00
  • msg #453

Re: OOC Thread - 21

Fuse,

Can Tosh see anything further after Varis' launched the Illum round? I'm guessing that he can see the light but that it just casts the front of the building into shadow but is that correct?

Ta,

Andy
Fusilier
GM, 7565 posts
Your Guide
Fri 3 Sep 2021
at 17:38
  • msg #454

Re: OOC Thread - 21

No.
Henry 'Hank' Voight
player, 671 posts
Call Sign: Devil Dog-02
Corkman
Mon 6 Sep 2021
at 00:19
  • msg #455

Re: OOC Thread - 21

After this next round is up, Hank will start his own decontamination, if practical
Fusilier
GM, 7568 posts
Your Guide
Mon 6 Sep 2021
at 21:56
  • msg #456

Re: OOC Thread - 21

Short one, not much happening this turn.
Fusilier
GM, 7569 posts
Your Guide
Tue 7 Sep 2021
at 22:50
  • msg #457

Re: OOC Thread - 21

Game map is altered, Rae. I also marked two reminders of things that are there and aren't there.
Fusilier
GM, 7570 posts
Your Guide
Tue 7 Sep 2021
at 23:03
  • msg #458

Re: OOC Thread - 21

Also, reminder that the rooftop is multidimensional. It's not uniform. Using the image below you can see that the purplish roof is flat. That's the one the OP and Kolstrup's group are using. The reddish roof is sloped and higher, so it'll block LOS. And then there's the blue one, a full level down, but that one isn't really relevant at the moment.


This message was last edited by the GM at 23:05, Tue 07 Sept 2021.
Jan Czerny
player, 984 posts
Sergent-Chef FFL
Mahatatain
Wed 8 Sep 2021
at 22:20
  • msg #459

Re: OOC Thread - 21

Sorry for the short posts - been rather manic recently.
Fusilier
GM, 7572 posts
Your Guide
Thu 9 Sep 2021
at 00:54
  • msg #460

Re: OOC Thread - 21

Artur Deyna was encountered in Chapter 11.
Henry 'Hank' Voight
player, 673 posts
Call Sign: Devil Dog-02
Corkman
Thu 9 Sep 2021
at 01:36
  • msg #461

Re: OOC Thread - 21

Everyone on our patrol has comms, correct?
Per Kolstrup
player, 1503 posts
Oversergent (Den)
Raellus
Thu 9 Sep 2021
at 02:46
  • msg #462

Re: OOC Thread - 21

Henry 'Hank' Voight:
Everyone on our patrol has comms, correct?


Varis, Kessler, Ferro, and Czerny do, at least. I'm not sure about everyone else.

@All: To clarify, some of the civies remained behind at the schoolhouse, and we helped arm them, correct?

-
Reggie Grant
player, 306 posts
Refugee Medic
Thu 9 Sep 2021
at 05:49
  • msg #463

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 462):

Reggie has a radio as well.
Michael Kessler
player, 2404 posts
Hauptmann (Ger)
udxr226
Thu 9 Sep 2021
at 11:21
  • msg #464

Re: OOC Thread - 21

As far as I know everyone on the patrol now has a radio.

WRT arming civilians, it's been indirectly referred to IC (there was an exchange between Kessler and Fischer which referenced weapons training going on in the background but that was at the rowing club) but I don't think any specific details were ever discussed IC / OOC, i.e what weapons were being handed over and whether they were being given to both groups (schoolhouse and boathouse) or just one so I would say that's a bit of a grey area.
David 'Tosh' Lines
player, 774 posts
Cpl (UK) Infantry
Mahatatain
Thu 9 Sep 2021
at 14:22
  • msg #465

Re: OOC Thread - 21

Fuse,

With the two men shooting at the taxi, can we tell (either by sound or the number of flashes) what kind of weapons they are firing? Are we talking pistols, shotguns, automatic weapons, etc?

Ta,

Andy
Fusilier
GM, 7574 posts
Your Guide
Thu 9 Sep 2021
at 20:08
  • msg #466

Re: OOC Thread - 21

Probably rapid single shots.
David 'Tosh' Lines
player, 775 posts
Cpl (UK) Infantry
Mahatatain
Fri 10 Sep 2021
at 16:14
  • msg #467

Re: OOC Thread - 21

In reply to Fusilier (msg # 466):

Thanks.
Michael Kessler
player, 2406 posts
Hauptmann (Ger)
udxr226
Fri 10 Sep 2021
at 17:56
  • msg #468

Re: OOC Thread - 21

Do people want to continue investigating the fire house which presumably will mean trying to make an entry in the dark with the risk of booby traps and may well end up taking up a considerable amount of in game time?

Or are you happy breaking off the contact now, returning to base and putting the fire house under observation with a view to possibly returning in daylight while we switch our attention to getting Roland to Osprey?

Personally I am starting to get concerned on both an IC and OOC level that we if we continue to poke around the fire house we won’t manage to get Roland to Osprey on time and I think on the bigger picture level that’s pretty important. I also have concerns that we may take additional casualties from IED’s clearing what may now be an empty building if the enemy have bugged out.

Therefore I’m in favour of trying to extricate ourselves from the fire house and switching attention to getting Roland to Osprey. What do the rest of you think?
Per Kolstrup
player, 1504 posts
Oversergent (Den)
Raellus
Fri 10 Sep 2021
at 18:25
  • msg #469

Re: OOC Thread - 21


I support that course of action, for the reasons you mentioned. Grab as much intel (weapons, gear, doc's, etc.) as possible from the two OPFOR KIA and return to the compound, maybe by way of the schoolhouse.

Do we know the approx. size of the Pine Tree Detachment?

-
Michael Kessler
player, 2407 posts
Hauptmann (Ger)
udxr226
Fri 10 Sep 2021
at 18:35
  • msg #470

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 469):

IIRC it was around half a dozen - Von Schweppenberg, a woman (not Schleicher), the sniper who was the hero of Warsaw, and two or three others. I can’t remember if that was intel from Schleicher or the Polish guy we grabbed out of his apartment. I’m on a phone so can’t easily check but if you do a search of the last couple of ic chapters for Pine Tree that should do the job.
Henry 'Hank' Voight
player, 675 posts
Call Sign: Devil Dog-02
Corkman
Fri 10 Sep 2021
at 18:53
  • msg #471

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 468):
Break contact, retrieve what Intel is in front of people, return in the dayliht sounds good.

Will also let us get our package where he has to go (relatively) within the time frame we gave him.
Jose Rodriguez
editor, 743 posts
Spec 4 (US) Infantry
Heffe
Fri 10 Sep 2021
at 19:03
  • msg #472

Re: OOC Thread - 21

I don't think this whole operation has taken that long at all so far, right? I kind of feel as though we've already committed to sweeping the area when we first set out. It would seem a bit silly if we knew the risk of sweeping the firehouse instead of immediately getting Roland on his way, decided to go anyway, and then after a few mins our characters suddenly decided that no, we need to go back and complete the other mission with Roland just because a fire was seen in the distance. Due to that, I'm in favor of finishing this sweep before heading back.

Plus, if that 'legendary sniper of Warsaw' is around, and we have a lot of open ground to travel across to get back to base, we may be in for a bad time. It may be smarter to quickly sweep the firehouse first just for safety's sake.
Ferro
player, 1538 posts
CaporaleMaggior (It)
Jinnysong
Fri 10 Sep 2021
at 20:07
  • msg #473

Re: OOC Thread - 21

I think we need to carry on with what we're doing.

We can use white light inside the building to limit the risk of traps.
This message was last edited by the player at 20:08, Fri 10 Sept 2021.
Jan Czerny
player, 986 posts
Sergent-Chef FFL
Mahatatain
Sat 11 Sep 2021
at 11:19
  • msg #474

Re: OOC Thread - 21

Fuse,

How much time has passed so far? What time is it IC please?

Ta,

Andy


There is a third possible course of action that we should consider. We could sweep south westwards (through the scrapyard I think) in the direction of where the two men have just shot at the taxi. That could be massively risky as the scrapyard will be a great place for an ambush and is based on the assumption that they are two of the Pine Tree detachment making a run for it and could have others following on behind. I'm not sure that it's the best idea but we could bypass the fire house, sweep towards the taxi and then head back to the compound.

With regards to the Pine Tree Detachment I have a vague memory of a former Mad Dog called Ekki Teoman or something similar who was a Finnish sniper. Didn't he turn out to be linked to the East Germans? And did we eventually kill him? Or is he still on the loose? If my memory is correct we got into a shootout with him in a bar. Or is he this legendary sniper of Warsaw?
Fusilier
GM, 7575 posts
Your Guide
Sat 11 Sep 2021
at 11:30
  • msg #475

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 474):

You're about 35-40min into the hour timeframe Kessler gave.

It was only a 1-1.5km walk from the compound to the stopping point near the fire hall, and part of that was over paved open ground, so it went somewhat quick. And the firefight might've felt like a while but it wasn't actually.

Eikki was a saboteur, not really a sniper. He is last said to be a PoW, but that was a while ago now and for all you know he could be dead. He was turned over to the IB after you captured him.
This message was last edited by the GM at 11:32, Sat 11 Sept 2021.
Michael Kessler
player, 2408 posts
Hauptmann (Ger)
udxr226
Sun 12 Sep 2021
at 18:17
  • msg #476

Re: OOC Thread - 21

So what are we doing? As far as I can see we've got three votes to return to base (me, Rae, Corkman), two votes to carry on (Heffe and Jinny) and one suggestion to chase the runners (Andy). Technically Andy hasn't voted so I'm loathe to make any presumptions as to whether there's a majority one way or the other.

WRT Andy's suggestion, personally I'm hesitant to mount a pursuit at night. The runners have a decent head start on us so we'd need to move fast (thus forsaking caution) and that start gives them time to make a clean getaway or potentially stop and stage an ambush.

Also, @Fuse, can I check I'm understanding this correctly - the boat is heading north so I'm guessing that it must be on the Oplyw Motlawy river? In which case am I right in thinking that a north bound passage will bring it within firing range of every weapon in the rowing club at some point unless it changes direction? (I can't see where it could be on the Martwa Wisla - the runners would be moving away from it and if it was moving from left to right on the Martwa Wisla it wouldn;t be going north?)

EDIT. Do we have any boats of our own at the rowing club?
This message was last edited by the player at 18:53, Sun 12 Sept 2021.
Per Kolstrup
player, 1506 posts
Oversergent (Den)
Raellus
Sun 12 Sep 2021
at 19:02
  • msg #477

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 476):

Maybe we should wait to make a decision until we get some info on the taxi situation.

-
Jan Czerny
player, 987 posts
Sergent-Chef FFL
Mahatatain
Sun 12 Sep 2021
at 20:09
  • msg #478

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 476):

Thinking on this further I think that we should return to base, mainly because I think that exploring a building that contains IEDs at night is not a wise idea.

Ta,

Andy
Reggie Grant
player, 308 posts
Refugee Medic
Sun 12 Sep 2021
at 20:11
  • msg #479

Re: OOC Thread - 21

Henry 'Hank' Voight:
"I don't think it was one of us that was hit.  They'd probably be calling you right now if that were true.

Hey man, your call.  I didn't mean anything by it."


OOC: You are correct, I keep forgetting to look on the Wiki pages and I was going by the old in game thread for call signs

Cork, just to be clear there is no need to apologise - Reggie isn't very good at this military stuff and his annoyance is just IC.

Ta,

Andy
Fusilier
GM, 7577 posts
Your Guide
Sun 12 Sep 2021
at 21:21
  • msg #480

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 476):

No, the Motlawa, due west of the compound. Well, NW. His line of sight was from the compound to Grant, so behind them.

To clarify Pike didn't say it was a boat, but that it could've have been a boat.
Ferro
player, 1539 posts
CaporaleMaggior (It)
Jinnysong
Sun 12 Sep 2021
at 21:36
  • msg #481

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 476):

How about we just split up then. Ferro and Jose can finish the mission and everyone else can return to base.
Michael Kessler
player, 2409 posts
Hauptmann (Ger)
udxr226
Sun 12 Sep 2021
at 21:37
  • msg #482

Re: OOC Thread - 21

In reply to Fusilier (msg # 480):

Ta...too many rivers!
Per Kolstrup
player, 1507 posts
Oversergent (Den)
Raellus
Sun 12 Sep 2021
at 21:57
  • msg #483

Re: OOC Thread - 21

In reply to Ferro (msg # 481):

Two people against maybe 4 members of the  PTD? I don't like those odds. Also, if one in a pair gets wounded, the other is on their own to do both first aid and security.

I'm actually fine finishing a sweep of the firehouse, but I think we need to see what's going on with the taxi because that info could help us make a decision.

-
Michael Kessler
player, 2410 posts
Hauptmann (Ger)
udxr226
Sun 12 Sep 2021
at 22:30
  • msg #484

Re: OOC Thread - 21

In reply to Ferro (msg # 481):

Nah, we're not going to bug out and leave you.

That would be a dick move (I don't know if that translates beyond British English but hopefully you get the drift)
Jan Czerny
player, 988 posts
Sergent-Chef FFL
Mahatatain
Mon 13 Sep 2021
at 08:09
  • msg #485

Re: OOC Thread - 21

I am absolutely fine with continuing to search the Fire Station if that's what people wish to do. As Dave said, splitting the team is not the thing to do.
Henry 'Hank' Voight
player, 677 posts
Call Sign: Devil Dog-02
Corkman
Mon 13 Sep 2021
at 11:49
  • msg #486

Re: OOC Thread - 21

Agreed, we all stick together in staying or moving back as a unit.  Comms are good but, lack of NOD's is a serious hamper (as well as no gas masks...).
Ferro
player, 1542 posts
CaporaleMaggior (It)
Jinnysong
Wed 15 Sep 2021
at 01:08
  • msg #487

Re: OOC Thread - 21

Whoops...
Henry 'Hank' Voight
player, 678 posts
Call Sign: Devil Dog-02
Corkman
Wed 15 Sep 2021
at 02:26
  • msg #488

Re: OOC Thread - 21

Ferro:
Whoops...

If that was referring to the night viIsion goggles, in character you made the right call.
Henry 'Hank' Voight
player, 679 posts
Call Sign: Devil Dog-02
Corkman
Wed 15 Sep 2021
at 02:27
  • msg #489

Re: OOC Thread - 21

Sorry guys, I got bogged down at a Glock armorers class/course today and my second job. I'm hoping to get a post up tomorrow night.  Otherwise, it may not be until Thursday. Sorry for the delay
This message was last edited by the player at 02:28, Wed 15 Sept 2021.
Michael Kessler
player, 2411 posts
Hauptmann (Ger)
udxr226
Wed 15 Sep 2021
at 12:35
  • msg #490

Re: OOC Thread - 21

Sorry, I realise people are probably waiting for Kessler but I’m kinda lost now.

It was suggested that we wait for the outcome of the taxi situation but I can’t see where that’s going to resolve itself quickly (particularly since Marta doesn’t have a radio so is either going to have to try and find someone with a radio - Fischer most likely - or return to the rooftop to report in person).

I don’t think I can keep Kessler ‘on hold’ for that length of time but as a player I genuinely don’t have a clue what to post. For sure I could have Kessler post orders to do something but I don’t know if it would be what you all want to do. We did have a narrow majority in favour of returning to base but pretty much everyone that voted for that has since said they’re fine finishing the sweep of the firehouse.

We could try and go after the two gunmen but they’re headed south (i.e. away from us) and they already have a head start so I’m not sure I see any value in that as an option?

Do you want Kessler to order a sweep of the firehouse?
Jan Czerny
player, 989 posts
Sergent-Chef FFL
Mahatatain
Wed 15 Sep 2021
at 12:44
  • msg #491

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 490):

I had presumed that the final decision was that we were going to sweep the farmhouse.
Per Kolstrup
player, 1508 posts
Oversergent (Den)
Raellus
Wed 15 Sep 2021
at 13:40
  • msg #492

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 490):

I'm fine with whatever, really, as long as we don't split up again. Also, I thought the bad guys were headed north, towards the river. If they headed south, the overwatch team probably should be able to see them by now.

-
This message was last edited by the player at 13:53, Wed 15 Sept 2021.
Michael Kessler
player, 2412 posts
Hauptmann (Ger)
udxr226
Wed 15 Sep 2021
at 14:16
  • msg #493

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 492):

I think it's south - I think this is the last reference

IC387:
Kolstrup watches as the taxi takes more small arms fire as it continues to accelerate. A tire blows out and a hubcap rolls away. In seconds the vehicle swerves and turns back onto the compound's 185m long access lane. The distant shooting then stops and the two figures on foot quickly reload. Kolstrup identifies an AK-type weapon whereas the other user may have an SMG. They're gone in another moment, last seen moving due south.

I think the confusion is because there are multiple rivers. That confused the hell out of me earlier.
This message was last edited by the player at 14:16, Wed 15 Sept 2021.
Jan Czerny
player, 990 posts
Sergent-Chef FFL
Mahatatain
Wed 15 Sep 2021
at 14:31
  • msg #494

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 493):

Personally I think that they've split up and gone in different directions. I think that some have headed north and have boarded the boat that Pike saw and I think that some others headed south and tried to capture the taxi. They failed in that and are continuing southwards.

That's my guess based on the information we have as players. None of my characters have even a guess of the overall situation though.
Michael Kessler
player, 2413 posts
Hauptmann (Ger)
udxr226
Wed 15 Sep 2021
at 14:39
  • msg #495

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 494):

Oh for sure, I'm not going to be surprised if there's no people in the firehouse, but I suppose there's only one way to be sure. Take off and nuke the site from orbit. That's always the only way to be sure.

But as that's not an option here, the only fall back is to search it. I just think it's helluva risky at night when half the patrol don't have NVG's, we know there's the risk of booby traps and we don't have an EOD specialist.
Michael Kessler
player, 2414 posts
Hauptmann (Ger)
udxr226
Wed 15 Sep 2021
at 14:47
  • msg #496

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 494):

Also, wrt what the characters know, they know with a fair degree of accuracy that there were originally six people in Pine Tree (I checked back the previous posts - we got that intel from the Polish trader we lifted)

OOC 84:
- Pine Tree Detachment has six active members remaining. He knows this from the rations count but has not met all of them. (1)

- Jacek has met, at least once, Schweppenburg, a "German sniper who was a hero at the battle of Warsaw", a German woman that was not Karolina Schleicher, and some sort of specialist who may be Russian and not directly subordinate to Schweppengburg. The other two members are not known. (2)

1 = Strong likelihood of accuracy

Two suspects are dead and two are on the run. So if it was Pine Tree that leaves two unaccounted for. I don't think it's unreasonable for a character to presume that they've bugged out.
Per Kolstrup
player, 1509 posts
Oversergent (Den)
Raellus
Wed 15 Sep 2021
at 19:26
  • msg #497

Re: OOC Thread - 21

Michael Kessler:
IC387:
Kolstrup watches as the taxi takes more small arms fire as it continues to accelerate. A tire blows out and a hubcap rolls away. In seconds the vehicle swerves and turns back onto the compound's 185m long access lane. The distant shooting then stops and the two figures on foot quickly reload. Kolstrup identifies an AK-type weapon whereas the other user may have an SMG. They're gone in another moment, last seen moving due south.

I think the confusion is because there are multiple rivers. That confused the hell out of me earlier.


Those were the two gunman who appeared near the school. My take is that they are not directly related to the OPFOR in the firehouse. I suspect they were some of the civies who elected to remain behind at the school. IIRC, they had some firearms, and we discussed giving them more after the beheading incident.

Although it's possible, I find it unlikely that anyone could have gotten from the firehouse to the school without being spotted by the overwatch team- at least, not since the mission started.

-
This message was last edited by the player at 19:45, Wed 15 Sept 2021.
Ferro
player, 1543 posts
CaporaleMaggior (It)
Jinnysong
Wed 15 Sep 2021
at 19:38
  • msg #498

Re: OOC Thread - 21

Why not just continue with the original reason that we're out here for?

I haven't seen anything that would make the mission no longer viable.
Michael Kessler
player, 2416 posts
Hauptmann (Ger)
udxr226
Wed 15 Sep 2021
at 19:53
  • msg #499

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 497):

So are there another two gunmen on the loose besides those two and who are heading north? Sorry, I’m not trying to be flippant, it’s a serious question, I’m definitely having a hard time following what’s happening. To the best of my knowledge, two gunmen are confirmed KIA (Ferro and Rodriguez’s kills) and there’s the two that fired on the taxi who are now moving south. Have we spotted another two? So six in total, two KIA, two that fired on the taxi and two others?



In reply to Ferro (msg # 498):

Yep, I’ve just posted IC to that effect.
Ferro
player, 1544 posts
CaporaleMaggior (It)
Jinnysong
Wed 15 Sep 2021
at 19:57
  • msg #500

Re: OOC Thread - 21

The two who shot at the taxi could be from the cranky guys at the school, I agree. They could have also come from the ice cream factory, making them very likely to be tied with the firehouse.
Michael Kessler
player, 2417 posts
Hauptmann (Ger)
udxr226
Wed 15 Sep 2021
at 20:02
  • msg #501

Re: OOC Thread - 21

In reply to Ferro (msg # 500):

Yeah, my thinking is that if they are East Germans they may have come from somewhere other than the fire house.
Ferro
player, 1546 posts
CaporaleMaggior (It)
Jinnysong
Wed 15 Sep 2021
at 20:19
  • msg #502

Re: OOC Thread - 21

I meant to add more to my last post...

We don't know there's anybody heading north. I think part of the confusion is maybies and possiblies are getting used and taken too strongly (ie Pike's boat or something).

2 PTD are dead.
2 might be by the school
2 are completely unaccounted for
This message was last edited by the player at 20:20, Wed 15 Sept 2021.
Michael Kessler
player, 2418 posts
Hauptmann (Ger)
udxr226
Wed 15 Sep 2021
at 20:29
  • msg #503

Re: OOC Thread - 21

Ferro:
2 PTD are dead.
2 might be by the school
2 are completely unaccounted for

Yeah, that's pretty much how I'm seeing it.

@Fuse, am I right in thinking that no comms have been set up with the school house so if we want to talk to them someone would have to go over there?
Fusilier
GM, 7581 posts
Your Guide
Wed 15 Sep 2021
at 20:31
  • msg #504

Re: OOC Thread - 21

No there's no comms yet. It was planned but there wasn't enough field telephones. Andropov also gathered up some civilian communication equipment, but he didn't know how to put it all together to make it work yet.
Michael Kessler
player, 2419 posts
Hauptmann (Ger)
udxr226
Wed 15 Sep 2021
at 20:38
  • msg #505

Re: OOC Thread - 21

In reply to Fusilier (msg # 504):

Thanks, that's what I thought, that it had been discussed but hadn't happened.
Fusilier
GM, 7582 posts
Your Guide
Wed 15 Sep 2021
at 21:34
  • msg #506

Re: OOC Thread - 21

Some Mad Dogs were in the fire hall before, so just as a refresher I'll post some information on how it was back then.

All of the vehicle bays meant for emergency vehicles were empty, except for a lot of rubbish on the floor. The trash were torn sacks, mangled cardboard boxes, and broken crates. All of it was stenciled as containing food staples. It looked like the fire hall was being used as a rations depot at some point during the war but was overrun/looted. Some dried blood was on the floor and walls too.

In the administrative side, there were offices, a common area/kitchen for firefighters to relax, a classroom, and equipment areas. These were all heavily trashed. Glass from windows and inner doors were everywhere, as were graffiti and rubbish. Perhaps after the food was gone from the bays, people might have torn up these areas thinking some might've been hidden away. In one place it looks like someone tried to torch the building but for some reason or other the effort failed.

Outside were two other buildings on the southern side of the area: a fueling station and a heavy repair garage. The first was very small, just a shack and some pumps/tanks, and bare. The garage is where you found the stripped BTR-60 (which was hauled back to the compound and sits by the gate). Some odd tools and parts were also there, but nothing that looked valuable.
This message was last edited by the GM at 21:35, Wed 15 Sept 2021.
Per Kolstrup
player, 1511 posts
Oversergent (Den)
Raellus
Thu 16 Sep 2021
at 00:50
  • msg #507

Re: OOC Thread - 21


The gunman who shot up the taxi were 220m south of the firehouse, and 70m west of the schoolhouse. Per assumed, therefore, than they came from the latter. He could have shot at least one of them, but he worried that if it turned out to be one of the civies that had stayed behind, it would only further alienate that community. He figures the civies are more alert and on edge since the beheading.

If it turns out he missed a chance to shoot a PTD operative, we'll both kick ourselves, but c'est la guerre.

Just wanted to explain my (and, by extension, Per's) thinking on the matter as it was happening. I'm second-guessing myself now.

-
Michael Kessler
player, 2420 posts
Hauptmann (Ger)
udxr226
Thu 16 Sep 2021
at 07:27
  • msg #508

Re: OOC Thread - 21

Varis Babicevs:
As Varis scans the area through his Soviet-made NOD, the darkness partially conceals an intense scowl taking over his homely face. The Latvian tough doesn't like being ignored.

Rae, I'm not sure what you're getting at with this? If you're referring to the suggestion that Babicevs made to Kessler in msg 396, Kessler replied to Babicevs

Michael Kessler:
The German then looks over at Babicevs, responds to his suggestion. ”They’re headed away from us. They already have too much of a start. We’ll concentrate on the fire house, leave them to Sergeant Kolstrup’s team.”


Also, wrt the radio transmissions, it wasn't really a case of Kessler missing part of Kolstrup's message. When Kessler said 'if you get a shot' he knew that Kolstrup didn't have sight of them at that time, what I meant was if he catches sight of them again going forward to take the shot.I get how it might appear to Kolstrup, but just wanted tio explain my perspective as a player.
This message was last edited by the player at 07:32, Thu 16 Sept 2021.
Varis Babicevs
editor, 2119 posts
Sgt (Latvia)
Raellus
Thu 16 Sep 2021
at 14:54
  • msg #509

Re: OOC Thread - 21


I wasn't getting at anything. It was just Varis being Varis, and poor word choice on my part. I should have used "dismissed" instead of "ignored". I edited the post. If I ever have a problem with something you've written, IC or OOC, I'll PM you. Otherwise, please assume it's simply RP'ing.

-
Henry 'Hank' Voight
player, 680 posts
Call Sign: Devil Dog-02
Corkman
Thu 16 Sep 2021
at 19:08
  • msg #510

Re: OOC Thread - 21

Planning on catching up tonight.
Fusilier
GM, 7583 posts
Your Guide
Thu 16 Sep 2021
at 20:57
  • msg #511

Re: OOC Thread - 21

I posted the Krok about to be on the way, but if the group goes with Jose's suggestion then it's no problem for it to remain. Just let me know soonish (ooc is fine).
This message was last edited by the GM at 20:57, Thu 16 Sept 2021.
Michael Kessler
player, 2422 posts
Hauptmann (Ger)
udxr226
Thu 16 Sep 2021
at 21:03
  • msg #512

Re: OOC Thread - 21

In reply to Fusilier (msg # 511):

I’m fine switching to Heffe’s suggestion. Three minutes is probably a while to wait.
Fusilier
GM, 7584 posts
Your Guide
Thu 16 Sep 2021
at 21:04
  • msg #513

Re: OOC Thread - 21

Ok, thanks.

So the group is still breaching the rear then yeah? Only the ground floor windows instead?
Michael Kessler
player, 2423 posts
Hauptmann (Ger)
udxr226
Thu 16 Sep 2021
at 21:11
  • msg #514

Re: OOC Thread - 21

In reply to Fusilier (msg # 513):

I'd say the rear unless anyone has objections. We're already at the rear and I think Kolstrup and Lines are covering the front.
Jose Rodriguez
editor, 746 posts
Spec 4 (US) Infantry
Heffe
Thu 16 Sep 2021
at 21:23
  • msg #515

Re: OOC Thread - 21

Just to be clear, I'm fine with either. I was just trying to go off of some of Jose's background life choices, given his prior experience with B&E. Breaking in through windows is something he's likely pretty familiar with. :)
Jan Czerny
player, 991 posts
Sergent-Chef FFL
Mahatatain
Thu 16 Sep 2021
at 21:40
  • msg #516

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 514):

My presumption is that any entrances at the front are within sight of the compound and so the occupants of the fire hall wouldn't use them and would have booby-trapped them if possible. Therefore I think that we need to look at rear entrances, though these may well be booby-trapped as well.
Jose Rodriguez
editor, 747 posts
Spec 4 (US) Infantry
Heffe
Thu 16 Sep 2021
at 21:51
  • msg #517

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 516):

That was my read as well. I'll try to explain my reasoning here.

To go back a bit, I don't think we have confirmation that the break in the wall was actually booby-trapped, but it was certainly my assumption that it was based on one of Fuse's descriptions. Given that we know these guys are pros, it seems only logical that they would be using traps in general, but that doesn't necessarily mean that its true. If it is though, it would stand to reason that the obvious entrance(s) in the rear would be booby trapped. As a reminder, here was Fuse's description of the building:

"This perspective reveals the back of the building. From left to right, for 1/3 of its length, there are ten ground floor windows, and a rear access door at the end. There are also an equal number of second level windows above them. Then for the remaining 2/3 of the building there are eight large vehicle garage bays, all of which are closed, and in the middle of which is a second access door."

In my mind, that rear access door is the obvious choice, and therefore the one I wouldn't want to go through. If there is someone inside, presumably they figure they'd be able to hear windows being broken if someone was coming in, but then based upon our gunfire it's not like us arriving would be a surprise. Therefore, I think going in through the windows makes the most sense. It still exposes us to fire from the second story windows, or a dropped grenade, but if we move fast we could potentially avoid or at least mitigate that risk to an extent.

Again though, this is just how I see things. If folks have other ideas, I'm all ears/eyes.
Jan Czerny
player, 993 posts
Sergent-Chef FFL
Mahatatain
Thu 16 Sep 2021
at 22:02
  • msg #518

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 517):

I may be wrong but I thought that the guy who fired the gas grenade came from an open rear doorway. I can't find the map now but when we returned some fire I think that he had crossed the open ground and went into the rear building where Ferro and Jose killed him. Therefore I presume that that door is still open and would be an obvious entry point. I don't know whether we can assume that it's safe to enter because an enemy combatant exited it though.......
Jose Rodriguez
editor, 748 posts
Spec 4 (US) Infantry
Heffe
Thu 16 Sep 2021
at 22:32
  • msg #519

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 518):

Yeah good call back. Here's the relevant passage:

"The main group doesn't have to wait any longer. A figure partially emerges from an opened bay door at the rear of the fire hall. They're out just enough to immediately fire at the corner of the wall with some sort of stubby weapon."

There's not a lot of context behind him "emerging" from the bay door, so I still think the windows might be the best bet. With that said, @Fuse, maybe you can let us know which one of the doors he emerged from and whether or not that door is still open?
Fusilier
GM, 7585 posts
Your Guide
Thu 16 Sep 2021
at 22:34
  • msg #520

Re: OOC Thread - 21

The one in the first 1/3 section. You can't see if it's open or closed from the corner of the building as there's no angle, though.
This message was last edited by the GM at 22:34, Thu 16 Sept 2021.
Jose Rodriguez
editor, 749 posts
Spec 4 (US) Infantry
Heffe
Thu 16 Sep 2021
at 22:38
  • msg #521

Re: OOC Thread - 21

In reply to Fusilier (msg # 520):

Totally fair. So it sounds like it's this one unless I'm mistaken: "and a rear access door at the end".
Fusilier
GM, 7586 posts
Your Guide
Thu 16 Sep 2021
at 22:41
  • msg #522

Re: OOC Thread - 21

Yes, that one.
Jan Czerny
player, 994 posts
Sergent-Chef FFL
Mahatatain
Thu 16 Sep 2021
at 22:42
  • msg #523

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 521):

We have 3 minutes before the Krok arrives so we could scout the rear of the building to work out the best entry point.
Michael Kessler
player, 2424 posts
Hauptmann (Ger)
udxr226
Thu 16 Sep 2021
at 23:16
  • msg #524

Re: OOC Thread - 21

Are we waiting for the BTR or not?

I don't mind either way but someone's going to have to make the call.
Varis Babicevs
editor, 2120 posts
Sgt (Latvia)
Raellus
Fri 17 Sep 2021
at 00:05
  • msg #525

Re: OOC Thread - 21

Jan Czerny:
We have 3 minutes before the Krok arrives so we could scout the rear of the building to work out the best entry point.


Let's get into position and see what we can see while we wait for the Krok to arrive.

-
Varis Babicevs
editor, 2122 posts
Sgt (Latvia)
Raellus
Sat 18 Sep 2021
at 18:36
  • msg #526

Re: OOC Thread - 21


Was it that bay door to the right of our stack in that image where a gunman appeared and fired at the Mad Dogs earlier in the engagement?

-
Fusilier
GM, 7589 posts
Your Guide
Sat 18 Sep 2021
at 20:46
  • msg #528

Re: OOC Thread - 21

Yes.

And the room "above" the day room is the tower, where a partial sighting occurred earlier in the night.

By "above" I mean on the map, it's not actually above the room.
Jose Rodriguez
editor, 752 posts
Spec 4 (US) Infantry
Heffe
Tue 21 Sep 2021
at 21:17
  • msg #529

Re: OOC Thread - 21

I mean...I definitely should have seen that coming. I was kind of hoping the fire house was all clear. Haha!
Ferro
player, 1549 posts
CaporaleMaggior (It)
Jinnysong
Tue 21 Sep 2021
at 21:23
  • msg #530

Re: OOC Thread - 21

When the GM makes a detailed map... red flags go up. Hahaha
Fusilier
GM, 7591 posts
Your Guide
Wed 22 Sep 2021
at 17:02
  • msg #531

Re: OOC Thread - 21

The garage doors are closed. The access door next to them is open a little.
Chris Walsh
player, 652 posts
Callsign Hades
Thu 23 Sep 2021
at 13:23
  • msg #532

Re: OOC Thread - 21

In reply to Fusilier (msg # 531):

Does that make Walsh's posted action non viable?
I mean, is there another door at the other side?
Or do I need to make an edit to just have him stay with Babicevs and Kessler?
Fusilier
GM, 7592 posts
Your Guide
Fri 24 Sep 2021
at 03:43
  • msg #533

Re: OOC Thread - 21

Sorry for late response, I'm out of town.

Yeah, the only door that's usable (unless a bay door is pushed in with the Krok like Ferro mentioned) is the personnel door that's ahead of the stack. Now that you're closer you can see that it's open an inch or two, so you know it's not locked, and it only has a very small window about head height. Everything else is closed up on this side of the building.
This message was last edited by the GM at 03:44, Fri 24 Sept 2021.
Michael Kessler
player, 2428 posts
Hauptmann (Ger)
udxr226
Fri 24 Sep 2021
at 15:17
  • msg #534

Re: OOC Thread - 21

In reply to Fusilier (msg # 533):

Do we have a rough idea of distance from Ferro and Rodriguez?

i.e. can we judge if it's safe enough to toss a frag in through the gap in teh door without putting any of our own people at risk?
Jan Czerny
player, 997 posts
Sergent-Chef FFL
Mahatatain
Fri 24 Sep 2021
at 16:17
  • msg #535

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 534):

Unless I'm misreading the situation, only Jose is actually in the building and there is a solid wall between the classroom he is in and the room with the slightly open door.
Michael Kessler
player, 2429 posts
Hauptmann (Ger)
udxr226
Fri 24 Sep 2021
at 16:35
  • msg #536

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 535):

Yeah, I'm reasonably confident that it's safe enough, I'm just asking Fuse for some clarification in case I've missed something that my character might be aware of.
Fusilier
GM, 7593 posts
Your Guide
Fri 24 Sep 2021
at 21:42
  • msg #537

Re: OOC Thread - 21

Ferro is outside. Jose is in the building (classroom).

The only door is the partially shut personnel door that leads into the vehicle garage. It's only open about an inch or two, so it would need to be opened more to get a grenade in, and Jose is not in that area so he'd likely be fine.
Chris Walsh
player, 653 posts
Callsign Hades
Sun 26 Sep 2021
at 16:46
  • msg #539

Re: OOC Thread - 21

In reply to Fusilier (msg # 537):

Thanks. I put an edit into my post as my previous post didn't really make sense as there's no opening. Hope that's OK. Sorry I couldn't get to it yesterday (probably just as well I didn't as in hindsight my first thought - open the door to put a frag in - didn't seem like the most optimal option).
Fusilier
GM, 7595 posts
Your Guide
Tue 28 Sep 2021
at 00:12
  • msg #540

Re: OOC Thread - 21

I'm home now and have a clear week, so next turn should be up on schedule (wed).

Map:

https://i.ibb.co/wrMjLbs/fire-3.jpg
This message was last edited by the GM at 00:34, Tue 28 Sept 2021.
Ferro
player, 1552 posts
CaporaleMaggior (It)
Jinnysong
Tue 28 Sep 2021
at 19:28
  • msg #541

Re: OOC Thread - 21

Die Hard.

The smuggled betamax bit is worth an XP too I think.
Jan Czerny
player, 998 posts
Sergent-Chef FFL
Mahatatain
Tue 28 Sep 2021
at 20:51
  • msg #542

Re: OOC Thread - 21

In reply to Fusilier (msg # 540):

Fuse,

How far is it from Jan's window to the doorway that he can see? And how difficult would it be to throw a grenade through that doorway from his current position?

Ta,

Andy
Fusilier
GM, 7597 posts
Your Guide
Tue 28 Sep 2021
at 20:56
  • msg #543

Re: OOC Thread - 21

It's within grenade range. If you check out the map, the building is only 20m wide, and the rooms are 1/2 that with a hall in between, so definitely within range.

Not easy for accuracy though.
Jan Czerny
player, 999 posts
Sergent-Chef FFL
Mahatatain
Tue 28 Sep 2021
at 21:06
  • msg #544

Re: OOC Thread - 21

In reply to Fusilier (msg # 543):

Thanks. Would a rifle grenade arm in that distance?
Fusilier
GM, 7598 posts
Your Guide
Tue 28 Sep 2021
at 21:09
  • msg #545

Re: OOC Thread - 21

It might, it's at the close end of the arming range but arming ranges are not exact... so there's a better chance that it won't.

I don't have the game stats atm but 40mm might also put the firer in a danger radius hitting something that close. Or not, like I said, not sure, just thought I'd mention it.
This message was last edited by the GM at 21:10, Tue 28 Sept 2021.
Jan Czerny
player, 1000 posts
Sergent-Chef FFL
Mahatatain
Tue 28 Sep 2021
at 21:22
  • msg #546

Re: OOC Thread - 21

In reply to Fusilier (msg # 545):

OK - thanks for the info. I didn't realise that a 40mm grenade was that much more powerful than a frag grenade.

Ta,

Andy
Fusilier
GM, 7599 posts
Your Guide
Tue 28 Sep 2021
at 21:39
  • msg #547

Re: OOC Thread - 21

IRL i's not, it's usually less. For the book rules, I just looked it up and the primary burst range is 15m/secondary 30m. So he'd be at least in the secondary for sure.
This message was last edited by the GM at 21:43, Tue 28 Sept 2021.
Jan Czerny
player, 1001 posts
Sergent-Chef FFL
Mahatatain
Tue 28 Sep 2021
at 21:55
  • msg #548

Re: OOC Thread - 21

In reply to Fusilier (msg # 547):

Understood. Thanks for this.
Fusilier
GM, 7602 posts
Your Guide
Fri 1 Oct 2021
at 00:50
  • msg #549

Re: OOC Thread - 21

Fusilier
GM, 7605 posts
Your Guide
Sun 3 Oct 2021
at 02:29
  • msg #550

Re: OOC Thread - 21

https://i.ibb.co/NnGtWTp/fire-5.jpg
This message was last edited by the GM at 02:33, Sun 03 Oct 2021.
Jan Czerny
player, 1003 posts
Sergent-Chef FFL
Mahatatain
Mon 4 Oct 2021
at 20:06
  • msg #551

Re: OOC Thread - 21

Sorry for my lack of posting - I've been unwell. I will hopefully catch up and post IC tomorrow.
Fusilier
GM, 7607 posts
Your Guide
Tue 5 Oct 2021
at 19:43
  • msg #552

Re: OOC Thread - 21

What was the round count expenditure for Hank last round please?

9 rounds
Henry 'Hank' Voight
player, 689 posts
Call Sign: Devil Dog-02
Corkman
Wed 6 Oct 2021
at 02:03
  • msg #553

Re: OOC Thread - 21

Fusilier:
What was the round count expenditure for Hank last round please?

9 rounds

Adjusting now.  Thanks
Jan Czerny
player, 1005 posts
Sergent-Chef FFL
Mahatatain
Thu 7 Oct 2021
at 11:26
  • msg #554

Re: OOC Thread - 21

Fuse,

I'm confused by something so please can you clarify.

You've just posted this:

Fusilier:
For his part, Czerny attempts to get down behind cover but there is none, hence the reason for his teammates utilizing a folded up table.


Previously (in post #424) a stack of tables was described though and this is what I envisioned Jan using as cover:

Fusilier:
All that's in it are some neatly stacked tables and chairs (folded up).

.......

Jose, two evasive moves are possible with the window (attempting to get out through it in time) or the tables (grabbing one from the stack and turning it so it acts as a shield).


I also assumed that the remaining stack of tables was what the table marker was on the map. Have I misunderstood something? Is it not possible to use the remaining stack of tables as cover, quite possibly lying prone behind them? I'm not expecting them to completely stop a bullet.

Ta,

Andy
Fusilier
GM, 7609 posts
Your Guide
Thu 7 Oct 2021
at 11:58
  • msg #555

Re: OOC Thread - 21

The stack is leaning up against the wall with the windows (and the door is on the opposite wall). That's why I specified in Jose's post that he can't get behind them.
Jan Czerny
player, 1006 posts
Sergent-Chef FFL
Mahatatain
Thu 7 Oct 2021
at 11:59
  • msg #556

Re: OOC Thread - 21

In reply to Fusilier (msg # 555):

Even if you tucked into the corner?
Fusilier
GM, 7610 posts
Your Guide
Thu 7 Oct 2021
at 12:00
  • msg #557

Re: OOC Thread - 21

What corner?
Jan Czerny
player, 1007 posts
Sergent-Chef FFL
Mahatatain
Thu 7 Oct 2021
at 13:08
  • msg #558

Re: OOC Thread - 21

So my mental image is that the stack of tables are leaning against the wall that the windows are in but aren't tight in the bottom right hand corner of the room. I've drawn a brown rectangle on the map below to show where I'm imagining them to be as well as a green X where I think that you could get some partial cover. That cover might be terrible but it's better than nothing.

Or is my mental image wrong?

Ta,

Andy


Chris Walsh
player, 658 posts
Callsign Hades
Thu 7 Oct 2021
at 13:16
  • msg #559

Re: OOC Thread - 21

Out of curiosity would a 40mm grenade launcher round make a hole in the internal walls big enough for someone to pass through?
Fusilier
GM, 7611 posts
Your Guide
Thu 7 Oct 2021
at 19:44
  • msg #560

Re: OOC Thread - 21

No, it's just not enough height for it to work.

No, 40mm isn't going to work as a mousehole'ing explosive.
Jan Czerny
player, 1008 posts
Sergent-Chef FFL
Mahatatain
Thu 7 Oct 2021
at 20:16
  • msg #561

Re: OOC Thread - 21

In reply to Fusilier (msg # 560):

OK, thanks for explaining.
Michael Kessler
player, 2434 posts
Hauptmann (Ger)
udxr226
Thu 7 Oct 2021
at 21:05
  • msg #562

Re: OOC Thread - 21

Sorry, another question, I just want to get this right before I post anything.

As the Krok was supposed to go round the back, I am presuming that the top of the tactical map is pointing towards the scrapyard (and beyond that the compound). So by extension the fire house is between the compound and the Krok. Which makes the tactical map the opposite of the google map (i.e. on tac map Krok is south but on google map Krok would be north(ish) of the fire house.

Is that right?

What I'm getting at is that if Babicevs reported someone moving off on the right hand side one possible inference could be that the runner is trying to exit the building and would be doing so in the direction of the scrapyard / compound
Fusilier
GM, 7612 posts
Your Guide
Thu 7 Oct 2021
at 21:14
  • msg #563

Re: OOC Thread - 21

Yes, you are correct.

I'll try to remember to put in a north indicator next time.
Per Kolstrup
player, 1518 posts
Oversergent (Den)
Raellus
Thu 7 Oct 2021
at 21:34
  • msg #564

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 562):

With the over-watch team covering the side of the firehouse facing the compound, might it be a good idea to move the BTR to the west end of the building? Or do you think it would be too vulnerable there?

I don't want these PTD wankers to get away, but I also don't want to lose any more Mad Dogs or assets.

-
Michael Kessler
player, 2435 posts
Hauptmann (Ger)
udxr226
Thu 7 Oct 2021
at 21:48
  • msg #565

Re: OOC Thread - 21

In reply to Fusilier (msg # 563):

No worries, just wanted to double check. The maps are great, they really help.


In reply to Per Kolstrup (msg # 564):

Yeah, I’m fine with moving it - I think there’s an element of risk wherever it is, including its current position, which doesn’t really give it much room to manouever.
Jose Rodriguez
editor, 756 posts
Spec 4 (US) Infantry
Heffe
Thu 7 Oct 2021
at 22:16
  • msg #566

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 564):

Any more Mad Dogs? (Spoken in a terrible British accent) Jose’s not dead yet! :P
Per Kolstrup
player, 1520 posts
Oversergent (Den)
Raellus
Thu 7 Oct 2021
at 22:23
  • msg #567

Re: OOC Thread - 21

Michael Kessler:
"Kriegshammer, roll forward and round the corner and move up to cover the area between the fire house and the kaserne. All Mad Dog call signs, do not say again do not exit the building by the south. Anyone coming out from that direction should be presumed hostile. Over.”


To clarify both my suggestion and Kessler's IC orders to Der Krok, if the BTR is positioned between the firehouse and Kaminski's compound, it will partially block the over-watch team's LOS. At the east end of the building, the BTR will cover another possible escape route without blocking LOS from the compound, and it will be in a good position to pivot either north or south of the firehouse as needed.

I may just be misunderstanding Kessler's transmission.

Jose Rodriguez:
Any more Mad Dogs? (Spoken in a terrible British accent) Jose’s not dead yet! :P


I certainly hope not, but it sounds like his wounds are more than "just a scratch".

;)

-
This message was last edited by the player at 22:27, Thu 07 Oct 2021.
Michael Kessler
player, 2437 posts
Hauptmann (Ger)
udxr226
Thu 7 Oct 2021
at 22:47
  • msg #568

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 567):

I’m a little lost, possibly on account of the two maps being opposites. Are you suggesting move the BTR to the west end (as per msg 564) or the east end (567). Kessler’s transmission was to move it to the (actual) west end, which is what I thought was being suggested and take up position on the corner where I wouldn’t have thought it would block anything.

In any event I’ve gone to bed so I can’t edit any posts now. If it should be at the east end leave a post here and I’ll edit tomorrow provided Fuse has no objection.
Per Kolstrup
player, 1521 posts
Oversergent (Den)
Raellus
Fri 8 Oct 2021
at 00:18
  • msg #569

Re: OOC Thread - 21


I'm sorry for not being more clear. It's tricky when the various maps all have slightly different orientations (this is not a criticism of the GM).

I've placed the BTR on the campaign map where I think it should go. Hopefully, this clears things up on this end.

-
Fusilier
GM, 7613 posts
Your Guide
Fri 8 Oct 2021
at 03:23
  • msg #570

Re: OOC Thread - 21

Updated map.

https://ibb.co/t8wK71Z
Michael Kessler
player, 2438 posts
Hauptmann (Ger)
udxr226
Fri 8 Oct 2021
at 08:15
  • msg #571

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 569):

Do you mean here?

https://ibb.co/SJ0zMPs

That's pretty much exactly where I intended it to go - roll forward, go round the corner, and cover the area between the fire house and the base.

The only thing is the description has it oriented north, which isn't what I intended - imo it should be east or southeast, which is, I think, the logical way for it to be pointed given its direction of travel - it would need to do a u turn to be pointed north.

Sorry if that wasn't clear. I was really tired last night and wanted to go to bed so maybe my post could have been better. Or I should have maybe waited until today to post it but I probably won't be able to post IC until tonight and didn't want to hold people up.
David 'Tosh' Lines
player, 784 posts
Cpl (UK) Infantry
Mahatatain
Fri 8 Oct 2021
at 11:24
  • msg #572

Re: OOC Thread - 21

Do we have 1 or 2 prisoners currently? For some reason I thought that it was two but I'm not certain.

Ta,

Andy
Michael Kessler
player, 2439 posts
Hauptmann (Ger)
udxr226
Fri 8 Oct 2021
at 11:36
  • msg #573

Re: OOC Thread - 21

In reply to David 'Tosh' Lines (msg # 572):

To the best of my knowledge there are three

East German woman
Polish DDR agent whose house we raided
Suspected small fry that Ferro. Voight, and Rodriguez lifted from a pub
David 'Tosh' Lines
player, 785 posts
Cpl (UK) Infantry
Mahatatain
Fri 8 Oct 2021
at 12:11
  • msg #574

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 573):

Thanks. I suspect that they might be trying to escape at present. I would if I was them......
Michael Kessler
player, 2440 posts
Hauptmann (Ger)
udxr226
Fri 8 Oct 2021
at 12:18
  • msg #575

Re: OOC Thread - 21

In reply to David 'Tosh' Lines (msg # 574):

Maybe. Not sure there's anything we could have done differently though. As had been said before, our resources are finite. To properly guard them we'd have had to rob Peter to pay Paul.
David 'Tosh' Lines
player, 786 posts
Cpl (UK) Infantry
Mahatatain
Fri 8 Oct 2021
at 12:41
  • msg #576

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 575):

Agreed.
David 'Tosh' Lines
player, 787 posts
Cpl (UK) Infantry
Mahatatain
Fri 8 Oct 2021
at 15:32
  • msg #577

Re: OOC Thread - 21

Per Kolstrup:
*I can't remember if Tosh has a radio or not.

He's just taken one from the stores. He doesn't have a callsign though so "Tosh" will have to do!
David 'Tosh' Lines
player, 789 posts
Cpl (UK) Infantry
Mahatatain
Fri 8 Oct 2021
at 15:39
  • msg #578

Re: OOC Thread - 21

Fuse, how many LoSA soldiers are there at the compound? And am I correct that they are all armed with 7.62mmS AKs?

Ta,

Andy
Fusilier
GM, 7614 posts
Your Guide
Sun 10 Oct 2021
at 21:20
  • msg #579

Re: OOC Thread - 21

As per Chapter 19 there are:

Able bodied section: 4x Fighters (2x AKM / 1x Shotgun / 1x Scoped Hunting Rifle)
Disabled section: 4x Fighters (1x M16A2 / 1x PM-64 / 2x Pistols)
Dependents: 2x Adults
Additional: 2x Patrol Dogs

They come and go though, and at the moment 1 able bodied fighter and both dogs are not present.
Per Kolstrup
player, 1523 posts
Oversergent (Den)
Raellus
Sun 10 Oct 2021
at 22:13
  • msg #580

Re: OOC Thread - 21


Fuse, how many upstairs windows in the firehouse? I was going to have Per ask Pike, "Which window?" but that would be silly if there isn't more than one.

-
Fusilier
GM, 7616 posts
Your Guide
Sun 10 Oct 2021
at 22:20
  • msg #581

Re: OOC Thread - 21

2 side by side on each 3 levels.
Michael Kessler
player, 2441 posts
Hauptmann (Ger)
udxr226
Sun 10 Oct 2021
at 22:32
  • msg #582

Re: OOC Thread - 21

There's also the question of which floor. In Europe the second floor in a three storey building would usually be the top floor (Ground, one, two). For the benefit of the Europeans (players and characters) can you confirm if Pike's talking about the top floor or the middle floor?
Fusilier
GM, 7617 posts
Your Guide
Sun 10 Oct 2021
at 23:24
  • msg #583

Re: OOC Thread - 21

He probably meant the middle.
Fusilier
GM, 7618 posts
Your Guide
Mon 11 Oct 2021
at 09:24
  • msg #584

Re: OOC Thread - 21

In reply to Ferro (msg # 495):
The grenade and gunfire won't draw a noticeable response so the tentative action can go through.
Reggie Grant
player, 319 posts
Refugee Medic
Mon 11 Oct 2021
at 09:34
  • msg #585

Re: OOC Thread - 21

Fuse,

Apart from the obvious signs of concussion, was Reggie able to tell anything further about Jose's wounds? In particular if he's bleeding badly anywhere. From previous descriptions I don't think that he is but Reggie was double checking.

Ta,

Andy
Fusilier
GM, 7619 posts
Your Guide
Mon 11 Oct 2021
at 09:36
  • msg #586

Re: OOC Thread - 21

There's no too much blood on his clothes. Not enough to indicate that he's bleeding out.
Reggie Grant
player, 320 posts
Refugee Medic
Mon 11 Oct 2021
at 10:43
  • msg #587

Re: OOC Thread - 21

In reply to Fusilier (msg # 586):

Thanks.
David 'Tosh' Lines
player, 790 posts
Cpl (UK) Infantry
Mahatatain
Mon 11 Oct 2021
at 19:01
  • msg #588

Re: OOC Thread - 21

Fusilier:
Meanwhile a few meters away, Kaminski raises a hand to indicate disbelief that he'd asked Lines a question and was blatantly ignored, despite being basically second in command of the compound. "That was a ques-"

Just for interests sake, was this question about who pays the bullet bill? If it was then Tosh did ignore him as the bullets would be coming from the unit stores and not from Kaminski.

Also I presume that this means that Kaminski didn't come with Tosh when he climbed off the roof. Or has Tosh not done that yet? I ask because Tosh is on the radio net and has just heard Kessler's question but I'm not sure if he's still on the roof or not.

Ta,

Andy
Fusilier
GM, 7620 posts
Your Guide
Mon 11 Oct 2021
at 19:04
  • msg #589

Re: OOC Thread - 21

Kaminski stayed on the roof.
David 'Tosh' Lines
player, 791 posts
Cpl (UK) Infantry
Mahatatain
Mon 11 Oct 2021
at 20:23
  • msg #590

Re: OOC Thread - 21

In reply to Fusilier (msg # 589):

Thanks.
Fusilier
GM, 7622 posts
Your Guide
Mon 11 Oct 2021
at 22:42
  • msg #591

Re: OOC Thread - 21

I know not everybody had gotten their actions in but to speed things up a little I took what I had and put up a turn that covered the clearing of the first room, as well the second (which is why you might see some extra ammo and grenades being used).

That probably saved three or four days of real time clearing empty rooms.

I'll put up a new map later on, but the only real change is that Varis, Chris, and Kessler, are in the hallway between the classroom and the mechanical room (close to the hallway's four-way intersection).
Fusilier
GM, 7623 posts
Your Guide
Tue 12 Oct 2021
at 05:35
  • msg #592

Re: OOC Thread - 21

https://i.ibb.co/pRxfsRb/fire-8.jpg

Minor correction to the last narrative, the stairs are visible.
This message was last edited by the GM at 05:35, Tue 12 Oct 2021.
Michael Kessler
player, 2444 posts
Hauptmann (Ger)
udxr226
Tue 12 Oct 2021
at 08:20
  • msg #593

Re: OOC Thread - 21

Any luck with Pike being able to give Kolstrup a specific location so that he (Kolstrup) can pass it on to Fischer?

Also, @all, Rae's suggested torching the place. I'd be concerned that if we do that then

1) we don't have enough people to cover every possible exit point so they might be able to use the confusion of a fire to escape

2) the fire might get out of control and spread to other buildings / areas

However if there's a group consensus to proceed that way i can have Kessler post accordingly, so let me know here how you all want Kessler to respond.
Reggie Grant
player, 321 posts
Refugee Medic
Tue 12 Oct 2021
at 13:54
  • msg #594

Re: OOC Thread - 21

In reply to Fusilier (msg # 591):

Has Reggie been able to assess/treat Jose in that time at all?

Thanks,

Andy
Jan Czerny
player, 1011 posts
Sergent-Chef FFL
Mahatatain
Tue 12 Oct 2021
at 13:55
  • msg #595

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 593):

My understanding of the building is that it's mostly of brick construction so how would we actually set it ablaze enough for the whole building to burn? I think that we'd need to use a lot of fuel to do so wouldn't we?
Michael Kessler
player, 2445 posts
Hauptmann (Ger)
udxr226
Tue 12 Oct 2021
at 14:05
  • msg #596

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 595):

No idea I'm afraid.
Jose Rodriguez
editor, 759 posts
Spec 4 (US) Infantry
Heffe
Tue 12 Oct 2021
at 16:47
  • msg #597

Re: OOC Thread - 21

From the original description of the fire station from back in chapter 19:

"In one place it looks like someone tried to torch the building but for some reason or other the effort failed."

I think we're going to need to continue on doing this the old fashioned way.
Michael Kessler
player, 2446 posts
Hauptmann (Ger)
udxr226
Tue 12 Oct 2021
at 17:15
  • msg #598

Re: OOC Thread - 21

Jose Rodriguez:
I think we're going to need to continue on doing this the old fashioned way.

Yeah, I can't think of any particular innovative or novel options. Even if we had our own CS gas there's every chance they have masks (and I don't really want to send anyone wandering off in the dark to try and recover their gas gun).

We could try and cover the exits so no one can get out and try and call in reinforcements to help out. Was it Golden Dawn that got hit hardest by the bombing? Maybe if word got to them that the culprits had been located they might send some people - I'm thinking the more firepower that gets chucked at them the easier the task becomes. But there's a downside that they might take all the loot / intel / credit / whatever else. Plus the City's at War.

How practical would it be to mortar them? I'm guessing not very as that's likely to blow up half the neighbourhood first.

I'm at the stage where I think Kessler should give them an opportunity to surrender. Maybe after the KPV softens them up. The worst that can happen is they say no. You never know, I might roll a one...
Varis Babicevs
editor, 2130 posts
Sgt (Latvia)
Raellus
Tue 12 Oct 2021
at 17:36
  • msg #599

Re: OOC Thread - 21


Can we get more 14.5mm ammo from Sikora? I'm reluctant to use up our best anti-light armor ammo on speculative "softening up" fire. Due to the angle of fire, unless the enemy are right inside the exterior walls, scoring hit is very unlikely.

A fire might not end up engulfing the whole building, but the Ossis don't know that. Just the thought of potentially being burned alive might get them to bail out. And we wouldn't have to cover all of the ground floor exits if we started the fire in the stairwell. AFAWK, there's only one stairway.

How about Kessler calls for the OPFOR's surrender and threatens to burn them out if they refuse? If they don't respond (or respond in the negative), we start a fire. There's plenty of flammable debris downstairs. We stack it in the stairwell, light it, and hope to smoke them out. The exterior is brick, but the internal structure probably contains at least some flammable material. As for collateral damage, there aren't really any occupied structures close enough for a fire to spread to anything we need to worry about. And if the firehouse burns down (irony achieved!), it can't be reoccupied by any future adversaries.

It's not a great plan, by any means, but, IMHO, it's better than the alternative of clearing two more floors room by room. At the very least, the latter will use up all of our remaining frags. Worst case, we take more casualties.

I'm not opposed to asking for help, but it sounds like others in the city might be a tad busy with their own drama, ATM.

-
This message was last edited by a game editor at 17:41, Tue 12 Oct 2021.
Michael Kessler
player, 2447 posts
Hauptmann (Ger)
udxr226
Tue 12 Oct 2021
at 19:21
  • msg #600

Re: OOC Thread - 21

I would imagine Sikora would be happy to supply 14.5mm subject to availability but I don’t think we can say for sure whether they have any or not. Or where we stand in the pecking order of buyers when it comes to that - as I recall the boss lady was well disposed towards us but didn’t she get killed in the bombing? If that is the case we may have less clout than we did compared to the big militias. That said, Kessler would rather burn off our entire stock of 14.5mm than take additional casualties.

We have a PTRS and a Barrett in stores. I realise this isn’t a great idea either but what if one of those was fetched to the roof for Kolstrup to use? i appreciate that he’s never fired either (as far as I know), the sights are probably wonky, and the Barrett is in poor condition, but maybe a couple of large calibre rounds through the walls might give our enemy cause for concern even if they’re not hit and the ammo expenditure would be minimal.
Fusilier
GM, 7624 posts
Your Guide
Tue 12 Oct 2021
at 19:30
  • msg #601

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 593):

Both.
Michael Kessler
player, 2448 posts
Hauptmann (Ger)
udxr226
Tue 12 Oct 2021
at 19:39
  • msg #602

Re: OOC Thread - 21

In reply to Fusilier (msg # 601):

Sorry, don't follow? Are there only two windows on the whole floor?
Fusilier
GM, 7625 posts
Your Guide
Tue 12 Oct 2021
at 19:47
  • msg #603

Re: OOC Thread - 21

Two facing the compound, yes. And I'm talking only about the multi-story part of the building.
Fusilier
GM, 7626 posts
Your Guide
Tue 12 Oct 2021
at 19:49
  • msg #604

Re: OOC Thread - 21

Henry 'Hank' Voight
player, 693 posts
Call Sign: Devil Dog-02
Corkman
Tue 12 Oct 2021
at 19:49
  • msg #605

Re: OOC Thread - 21

Lots of options, not a lot of safe or clear ones.

I think we shouldn't give them a too much of a chance to burrow in on the two [2] floors above us and give them time to call for help (if that's an option for them).

We do stand the chance of using a lot of grenades to sweep & clear and it seems kind of ironic/humorous to try and burn down a firehouse without a lot of fuel for a fire it could take to achieve that and be effective.

Those people we're hunting inside the firehouse seem to be pretty good or up to equal level as the Mad Dogs so, no matter what option we go with our chance of casualties stands to rise clearing the building.

I would agree not using the KPV to 'soften up' the building however, trying to get a bearing with the NODLR and using the Barrett to soften up the building would be a better option.

SO, I guess my $0.02 is for a sweep & clear with the support of the Barrett.  Once we have determined the best location of the remaining threat(s), we could offer the surrender terms.

And, may God help us all...
Henry 'Hank' Voight
player, 694 posts
Call Sign: Devil Dog-02
Corkman
Wed 13 Oct 2021
at 12:18
  • msg #606

Re: OOC Thread - 21

In reply to Henry 'Hank' Voight (msg # 605):
Also, we have a delivery to make as well...
Michael Kessler
player, 2449 posts
Hauptmann (Ger)
udxr226
Wed 13 Oct 2021
at 14:02
  • msg #607

Re: OOC Thread - 21

In reply to Henry 'Hank' Voight (msg # 606):

I know. And  I’m conscious of the fact that every minute that we’re deployed at the fire house is a further delay to making that delivery, which may have catastrophic consequences for Nowak’s rebellion. I tried to do something about that in IC 410 (my plan was to put Roland in the taxi and send him off to Osprey) but that needs someone at the compound that can take ownership of that but the only person that’s really ‘spare’ is Marta and she has no comms so someone would have to go find her.

WRT to the firehouse, I had drafted a post calling on the East Germans to surrender but I think that potentially causes more problems than it may solve - in order to give them an incentive to surrender Kessler would feel obliged to promise not to hand them over to a Polish kangaroo court (and frankly why would they surrender if they thought they were going to be turned over to a Polish hangman?) so if they do surrender we’re going to end up being full time POW guards. Not to mention any tension it might cause if (when?) the Poles find out we have them and demand we hand them over. The only upshot is that it’s probably the only way to (hopefully) ensure no more friendly casualties.

WRT not using the KPV to soften them up, the BTR is closer so we could use its PK instead if saving KPV ammo is a concern. (@Fuse, are we 100% sure that the OP’s machine gun won’t penetrate the building’s walls?).

Beyond that I’m interpreting what Heffe and Corkman are saying as ‘let’s storm the next floor and hope for the best - sorry if that’s not what you’re meaning guys).
Jose Rodriguez
editor, 760 posts
Spec 4 (US) Infantry
Heffe
Wed 13 Oct 2021
at 16:24
  • msg #608

Re: OOC Thread - 21

Dave, you read me correctly. I've been wracking my brain trying to come up with alternatives - smoke, explosives, some kind of chemical fire, even the Noriega approach with loud music. The challenge here is that the one thing we don't have a ton of is time (or a demo expert lol), which drastically reduces our potential approaches. We need to get this done, and quickly.

The only other thing I thought of was possibly trying to ram the Krok into some support beams and bring the second story down, but that has some other obvious risks. Otherwise, a direct approach may be best given the circumstances.
Michael Kessler
player, 2450 posts
Hauptmann (Ger)
udxr226
Wed 13 Oct 2021
at 16:43
  • msg #609

Re: OOC Thread - 21

I mentioned the mortar earlier.

Can a mortar be used in a direct fire role? i.e. Can we literally point it at a target area and fire? I mean, going by the pic Fuse posted earlier could we just fire a couple of mortar bombs directly into the windows? Or if not the mortar could we use the Carl Gustav or the Sikora PIAT?

https://i.ibb.co/RP3Qj4w/firewindows.jpg
This message was last edited by the player at 16:45, Wed 13 Oct 2021.
Per Kolstrup
player, 1526 posts
Oversergent (Den)
Raellus
Wed 13 Oct 2021
at 17:49
  • msg #610

Re: OOC Thread - 21


I think a mortar can be used for direct fire, but I'm not sure we have someone with the requisite skill to make sure he hit the target consistently. Long rounds could endanger non-combatants.

I agree that we need to do something unexpected. The OPFOR is almost definitely going to expect us to come up the stairs and be ready and waiting if/we do.

Could we use the BTR as a stepladder to enter the middle floor through a window? We need to surprise the PTD, make sure they can't go up to the top floor to make their stand there.

-
This message was last edited by the player at 17:51, Wed 13 Oct 2021.
Michael Kessler
player, 2451 posts
Hauptmann (Ger)
udxr226
Wed 13 Oct 2021
at 18:33
  • msg #611

Re: OOC Thread - 21

How about if we got up to the top floor somehow? While leaving a few people on the ground floor to cover the stairs? Then we can attack them from above and below. If the upper floor people take all the frags we have left they might have a chance to drop grenades down on their heads.
Per Kolstrup
player, 1527 posts
Oversergent (Den)
Raellus
Wed 13 Oct 2021
at 19:10
  • msg #612

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 611):

That could work. Has anyone seen a ladder lying around? It is, after all, a firehouse.

-
Fusilier
GM, 7627 posts
Your Guide
Wed 13 Oct 2021
at 19:35
  • msg #613

Re: OOC Thread - 21

Grant's assessment is the same as before, there's no too much blood on his clothes so he's probably not bleeding out, and he has a concussion.

The taxi got shot up and can't drive until repaired.

(@Fuse, are we 100% sure that the OP’s machine gun won’t penetrate the building’s walls?). Sorry not sure what you mean by "OP". In any case you don't know for certain about any weapon vs the walls (except 9mm - 5.56mm doesn't).

A mortar fired directly normally doesn't work because the round needs to arm and that's usually done by a fuse (and sometimes plus angular change). You probably won't get that with a straight on shot unless you are far back and then it'll need a drop shot anyway.

No ladder sighted during the time spent so far. As with the vehicles, a lot of the equipment was taken when the personnel were redeployed and the place used instead as a rations depot.
This message was last edited by the GM at 19:39, Wed 13 Oct 2021.
Per Kolstrup
player, 1528 posts
Oversergent (Den)
Raellus
Wed 13 Oct 2021
at 20:09
  • msg #614

Re: OOC Thread - 21

In reply to Fusilier (msg # 613):

Could someone climb from the roof of the BTR into a second story window?

-
Fusilier
GM, 7628 posts
Your Guide
Wed 13 Oct 2021
at 20:12
  • msg #615

Re: OOC Thread - 21

It looks like a close call for that. I'll say it's physically possible, but due to the height and being loaded down with gear, will be subject to a difficult roll.
This message was last edited by the GM at 20:13, Wed 13 Oct 2021.
Fusilier
GM, 7629 posts
Your Guide
Wed 13 Oct 2021
at 20:15
  • msg #616

Re: OOC Thread - 21

You could lessen the difficulty by putting something big and bulky on top of the APC to act like a step. It would have to be stable enough to hold the weight of a person and not move around (along with adding some height).
This message was last edited by the GM at 20:16, Wed 13 Oct 2021.
Michael Kessler
player, 2453 posts
Hauptmann (Ger)
udxr226
Wed 13 Oct 2021
at 21:02
  • msg #617

Re: OOC Thread - 21

There might be other stairs. I mean, it would be a poorly designed fire house if it didn't have a fire escape...

I've posted something to try and keep some momentum going without committing us to anything.

EDIT - OP = observation post (essentially I meant the machine gun Lines was manning)
This message was last edited by the player at 21:03, Wed 13 Oct 2021.
Fusilier
GM, 7630 posts
Your Guide
Wed 13 Oct 2021
at 21:09
  • msg #618

Re: OOC Thread - 21

Oh, sorry, I drew a blank on that because I thought you were talking about the Krok for some reason.

Tosh's gun might. That's all you really know.
Michael Kessler
player, 2454 posts
Hauptmann (Ger)
udxr226
Wed 13 Oct 2021
at 21:14
  • msg #619

Re: OOC Thread - 21

Fusilier:
You could lessen the difficulty by putting something big and bulky on top of the APC to act like a step. It would have to be stable enough to hold the weight of a person and not move around (along with adding some height).

Like a table maybe?
Fusilier
GM, 7631 posts
Your Guide
Wed 13 Oct 2021
at 21:36
  • msg #620

Re: OOC Thread - 21

Yeah they could, but the ones in the classroom for example, are just the folding types so not really meant to be taking a lot of weight. Probably best not to use the heaviest individuals if you're going to try it.

Also just to be clear on the windows, on the multi-story part of the building there are two facing the compound which I mentioned earlier, but there are windows facing the side too. It would be too tight to get the APC in close to them, but I just want you to be aware that they're there.
This message was last edited by the GM at 21:36, Wed 13 Oct 2021.
Henry 'Hank' Voight
player, 695 posts
Call Sign: Devil Dog-02
Corkman
Thu 14 Oct 2021
at 01:48
  • msg #621

Re: OOC Thread - 21

Michael Kessler:
In reply to Henry 'Hank' Voight (msg # 606):
Beyond that I’m interpreting what Heffe and Corkman are saying as ‘let’s storm the next floor and hope for the best - sorry if that’s not what you’re meaning guys).

No, that's pretty much what I was getting to.  Not the greatest plan but, time is not on our side as noted!

Jose Rodriguez:
Dave, you read me correctly. I've been wracking my brain trying to come up with alternatives - smoke, explosives, some kind of chemical fire, even the Noriega approach with loud music. The challenge here is that the one thing we don't have a ton of is time (or a demo expert lol), which drastically reduces our potential approaches. We need to get this done, and quickly.

The only other thing I thought of was possibly trying to ram the Krok into some support beams and bring the second story down, but that has some other obvious risks. Otherwise, a direct approach may be best given the circumstances.

Time is certainly not in our favor and we're going to have to move long with something rather quickly as Jeffe also stated.
Varis Babicevs
editor, 2132 posts
Sgt (Latvia)
Raellus
Fri 15 Oct 2021
at 19:10
  • msg #622

Re: OOC Thread - 21


I'm not sure what rooms still haven't been cleared on the ground floor.

-
Fusilier
GM, 7634 posts
Your Guide
Fri 15 Oct 2021
at 19:57
  • msg #623

Re: OOC Thread - 21

The dorm and the masked room up in the corner of the map, which is a laundry room. They're both on the other side of the barricade in the hallway, meaning they're only accessible via a window or something.
Michael Kessler
player, 2455 posts
Hauptmann (Ger)
udxr226
Fri 15 Oct 2021
at 20:10
  • msg #624

Re: OOC Thread - 21

In reply to Fusilier (msg # 623):

Am I right in thinking the barricade made up of lockers, bunks, and laundry machines? Could any of that stuff be used to give someone a boost up from the BTR? Like maybe if we piled up some lockers (not standing up, lying down, like Jenga bricks) could we stand on them?
Fusilier
GM, 7635 posts
Your Guide
Fri 15 Oct 2021
at 20:27
  • msg #625

Re: OOC Thread - 21

Yeah those would work fine, it would just take a little bit of time to move it and get it all ready.
Varis Babicevs
editor, 2134 posts
Sgt (Latvia)
Raellus
Fri 15 Oct 2021
at 21:14
  • msg #626

Re: OOC Thread - 21

Michael Kessler:
Am I right in thinking the barricade made up of lockers, bunks, and laundry machines? Could any of that stuff be used to give someone a boost up from the BTR? Like maybe if we piled up some lockers (not standing up, lying down, like Jenga bricks) could we stand on them?


I hope it's OK but I took the liberty of combining our ideas in an IC post to get the ball rolling, should we decide to go the mobile step ladder route.

-
Jan Czerny
player, 1012 posts
Sergent-Chef FFL
Mahatatain
Fri 15 Oct 2021
at 22:13
  • msg #627

Re: OOC Thread - 21

Sorry - been busy with RL. Will try to catch up and post IC tomorrow.

Ta,

Andy
Michael Kessler
player, 2457 posts
Hauptmann (Ger)
udxr226
Sun 17 Oct 2021
at 19:49
  • msg #628

Re: OOC Thread - 21

In reply to Varis Babicevs (msg # 626):

Works for me.
Varis Babicevs
editor, 2137 posts
Sgt (Latvia)
Raellus
Thu 21 Oct 2021
at 00:12
  • msg #629

Re: OOC Thread - 21


I hope y'all don't think my rolling stairway idea is half-baked but, in case you do, here's where I got it from.

https://topworldauto.com/cars/...n-swatec/photos.html

Counterterrorist teams around the world use similar systems to rapidly access upper floors/rooftops, aircraft wings, etc.

Ours is ad hoc and not adjustable, but the principle is the same.

-
This message was last edited by a game editor at 00:13, Thu 21 Oct 2021.
Henry 'Hank' Voight
player, 698 posts
Call Sign: Devil Dog-02
Corkman
Thu 21 Oct 2021
at 01:39
  • msg #630

Re: OOC Thread - 21

Varis Babicevs:
I hope y'all don't think my rolling stairway idea is half-baked but, in case you do, here's where I got it from.

https://topworldauto.com/cars/...n-swatec/photos.html

Counterterrorist teams around the world use similar systems to rapidly access upper floors/rooftops, aircraft wings, etc.

Ours is ad hoc and not adjustable, but the principle is the same.

-

Legit idea, no scoffing here.  The suburban with the platform would be better of course but, Mad Dogs (Beggars) can't be choosers...
Michael Kessler
player, 2458 posts
Hauptmann (Ger)
udxr226
Thu 21 Oct 2021
at 12:59
  • msg #631

Re: OOC Thread - 21

Sorry, I’m swamped with real life this week.

Will try and post tonight.
Michael Kessler
player, 2459 posts
Hauptmann (Ger)
udxr226
Thu 21 Oct 2021
at 15:42
  • msg #632

Re: OOC Thread - 21

BTW, I'm starting to think we may be on the wrong track here.

These guys have history for setting off big bombs

they've obviously had time to scope out the building. Why would they retreat upstairs unless they had a way out?

I'm concerned that they've already bugged out, we've missed it, and they're just waiting to get as many of us as they can in an explosion.

As a player I now wish I'd pushed for pulling out rather than pressing the attack.

Just saying...
Jose Rodriguez
editor, 764 posts
Spec 4 (US) Infantry
Heffe
Thu 21 Oct 2021
at 18:48
  • msg #633

Re: OOC Thread - 21

I don't know, that seems like it would require a bit of a bizarre plan on the part of the bad guys. How would it even go?

PTD use the fire station as a base of operations and watch Kaminski's from there. They plant explosives around the fire station where they're regularly stationing themselves, but also ensure that they have an emergency exit plan so that just in case the Mad Dogs attack, they can quickly exfil and then blow the building? That plan just seems like it relies on way too many random events to come together at once and, these guys being very well trained, they should know to keep their plans as simple as possible. Also, if they wanted to blow up the Mad Dogs, surely there would be ways to do that without relying upon the chance that we suddenly locate their OP?

What I'm more worried about is regarding what's going on with the prisoners back at Kaminski's. There's a lot going on simultaneously that would draw us away from the compound and distract everyone. If the PTD had a plant with our civilians or something, now would be an ideal time for them to try a prison break. Or heck, they could have even threatened one of the civilians or their families to let the prisoners out during the mayhem; they did just cut someone's head off after all.
Varis Babicevs
editor, 2138 posts
Sgt (Latvia)
Raellus
Thu 21 Oct 2021
at 19:26
  • msg #634

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 632):

While that's certainly possible, I think it's unlikely. Heffe's done a good job of explaining why, from an in-game perspective. From a meta perspective, would our GM really sucker us into a TPK without slipping us at least a couple of concrete clues that that's what we're stepping into?

The clues we have been given are that at least one, probably two OPFOR ascended from the ground floor to the middle level. This movement was witnessed by Varis and confirmed shortly thereafter (sort of) by Pike. We've had the compound under observation from three sides since these sightings. Unless the Ossis are planning on blowing themselves up as well (still, a possibility), I don't think a big bomb is likely.

I think we should try to assault the middle level. If you've still go strong reservations about a direct assault, we could still try to smoke them out...

I don't relish the idea of basically letting them go. We've been dealing with them for a long time now and it would be good to finish them off while we have the chance.

-
This message was last edited by a game editor at 19:44, Thu 21 Oct 2021.
Michael Kessler
player, 2461 posts
Hauptmann (Ger)
udxr226
Fri 22 Oct 2021
at 10:00
  • msg #635

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 633):

I don’t really see it as bizarre at all. We have an enemy with a history of using explosives. We’ve been concerned from the outset about booby traps. I really don’t see where it’s that much of a stretch to posit that the enemy may have had

1. Time to rig some sort of demolition that can be remotely triggered
2. Time to prep a way out from the first floor
3. A contingency plan to fall back to the first floor then decamp from the building and set off their demo charge

That strikes me as a fairly solid and simple plan - set up an OP, if the enemy uncover it withdraw and blow it up, hopefully catching some of the enemy in the explosion. At the very least it probably significantly reduces the possibility of any pursuit.

I’m not suggesting that it was their primary plan, only that it’s a contingency. The only factor I can see that mitigates against it is a meta one that Rae has alluded to, that a TPK doesn’t benefit anyone.



Varis Babicevs:
*OOC: I'm not sure where Jan is ATM, but I would like him joining the assault team. I think it's important that we go in with at least four shooters.


As far as I know Czerny is with Voight. Per the turn post I believe they are both inside the building, specifically in the laundry room, but Kessler has asked Voight to clarify that (IC Kessler thinks they’re still outside). If they are inside I don't think anyone is covering the rear of the building.
Jan Czerny
player, 1014 posts
Sergent-Chef FFL
Mahatatain
Fri 22 Oct 2021
at 15:23
  • msg #636

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 635):

I agree with you. I think a demo charge set up to take out anyone attacking them after they withdraw from the fire station makes a lot of sense.



Jan is with Hank. I thought that we were just looking through the windows and were staying out the back but we've come inside.
Varis Babicevs
editor, 2140 posts
Sgt (Latvia)
Raellus
Fri 22 Oct 2021
at 20:01
  • msg #637

Re: OOC Thread - 21

Lukas Fischer:
"Center window." Fischer counters Varis' request. "It hast to be offload from the side of der Krok." What he means is, he needs to bring the APC up snugly alongside the windows, not park it head on. This is due to the junk pile placed on top of the passenger compartment.


I get that, but the building is long and slab-sided with no major protrusions, no? If that is case, couldn't the BTR can slide up to any of the windows?

Imagine a drive thru at a fast food restaurant. Let's say there are two windows. You could pull up alongside either one. Varis wants Fischer to pull up alongside the window that would be closest to where the internal stairwell is located. Is that not possible?

Am I missing something?

-
Henry 'Hank' Voight
player, 701 posts
Call Sign: Devil Dog-02
Corkman
Fri 22 Oct 2021
at 20:02
  • msg #638

Re: OOC Thread - 21

Jan Czerny:
In reply to Michael Kessler (msg # 635):
Jan is with Hank. I thought that we were just looking through the windows and were staying out the back but we've come inside.

Thought the same too but, we're in now...
Fusilier
GM, 7637 posts
Your Guide
Fri 22 Oct 2021
at 20:14
  • msg #639

Re: OOC Thread - 21

The Krok would have to get into the corner in order for the side windows to be used, and Fischer doesn't want to attempt that/think there is even enough room. With the front windows the vehicle can just pull up alongside it in a drive-thru style approach.

I thought Czerny and Voight were going in. My mistake. It doesn't really matter now where they are though.
Varis Babicevs
editor, 2141 posts
Sgt (Latvia)
Raellus
Fri 22 Oct 2021
at 20:28
  • msg #640

Re: OOC Thread - 21

Fusilier:
The Krok would have to get into the corner in order for the side windows to be used, and Fischer doesn't want to attempt that/think there is even enough room. With the front windows the vehicle can just pull up alongside it in a drive-thru style approach.


I was imagining it wrong, I guess.

https://i.ibb.co/pRxfsRb/fire-8.jpg

So there aren't two east-facing windows on the second level of the 3LV "tower"?

-
Fusilier
GM, 7638 posts
Your Guide
Fri 22 Oct 2021
at 20:37
  • msg #641

Re: OOC Thread - 21

There is a window there yes (although it's a single) but that's the corner that I was talking about.
Varis Babicevs
editor, 2142 posts
Sgt (Latvia)
Raellus
Fri 22 Oct 2021
at 21:21
  • msg #642

Re: OOC Thread - 21

Fusilier:
There is a window there yes (although it's a single) but that's the corner that I was talking about.


Man, I promise that I'm not trying to be difficult. Looking at the 3LV "tower", I don't see a corner that would prevent the BTR from rolling right up to one of the those windows. The tower actually protrudes from the building, so it looks like the BTR could just roll up alongside it, flank to tower wall.

I just want to get as close as we can to the stairwell area so that, hopefully, we can prevent anyone on LV2 from bolting up to LV3. I trust you, but I want to be really clear what Varis is trying to accomplish.

-
Fusilier
GM, 7639 posts
Your Guide
Fri 22 Oct 2021
at 21:31
  • msg #643

Re: OOC Thread - 21

I don't think you are being difficult. Maybe looking at the screenshot of the tower would be better than the self-made map, which is not to scale or exact dimensions. The tower doesn't protrude much and Fisher doesn't think there's room, or wants to try.
This message was last edited by the GM at 21:32, Fri 22 Oct 2021.
Fusilier
GM, 7640 posts
Your Guide
Fri 22 Oct 2021
at 21:47
  • msg #644

Re: OOC Thread - 21

Also keep in mind that Varis hasn't actually seen the front of the building where the tower. You as a player have the maps and all, but that's a perspective Varis doesn't have.
This message had punctuation tweaked by the GM at 21:47, Fri 22 Oct 2021.
Varis Babicevs
editor, 2143 posts
Sgt (Latvia)
Raellus
Fri 22 Oct 2021
at 22:22
  • msg #645

Re: OOC Thread - 21

In reply to Fusilier (msg # 644):

Hasn't seen it recently. Fair enough. Like I said, I trust you. Hopefully, Varis' intentions are clear.

Let's see how this goes.

-
Fusilier
GM, 7641 posts
Your Guide
Sat 23 Oct 2021
at 00:22
  • msg #646

Re: OOC Thread - 21

When the Krok comes around the side of the building from the back, and approaches the multi-story part, where's the entrance guys? Are they going to be riding in the back of the vehicle or something else?
Varis Babicevs
editor, 2144 posts
Sgt (Latvia)
Raellus
Sat 23 Oct 2021
at 02:09
  • msg #647

Re: OOC Thread - 21

In reply to Fusilier (msg # 646):

I imagined that there would be a bit of room on the BTR roof not covered on ersatz platform to squeeze into.

-
Chris Walsh
player, 663 posts
Callsign Hades
Sat 23 Oct 2021
at 18:02
  • msg #648

Re: OOC Thread - 21

In reply to Fusilier (msg # 646):

FWIW I also thought there would be some space for the assault team to sit outside on the upper hull somewhere.
Michael Kessler
player, 2462 posts
Hauptmann (Ger)
udxr226
Sat 23 Oct 2021
at 18:26
  • msg #649

Re: OOC Thread - 21

@Fuse, am I right in thinking that the BTR will move up to a window on the compound side of the fire house as that's the side where the tower is? And by the same token no one is watching the rear of the building at the moment?

@Corkman / Andy, presuming the above is correct, at this point I think the soundest option is for Voight and Czerny to move back outside and watch the back of the building in case the East Germans try to get away that way. I'm aware that Rae suggested OOC that Czerny join the assault party but I don't believe that request has been made to Kessler IC and in any event he wouldn't want Voight (or anyone else for that matter) left to watch the back of the building on their own. I did wonder if maybe Grant could back up Voight  if Czerny needs to be freed up?

All that said, as I think everyone knows, where possible I prefer that players have some sort of input rather have their characters be being subject to unilateral assignment by another player, so while I think the back of the building should be watched, if either of you want your character to be somewhere else please say so here and Kessler will respond accordingly.
This message was last edited by the player at 18:27, Sat 23 Oct 2021.
Fusilier
GM, 7642 posts
Your Guide
Sat 23 Oct 2021
at 20:44
  • msg #650

Re: OOC Thread - 21

Yes, compound side. No, at the moment the APC is at the rear of the vehicle where it was being loaded with the junk taken from inside. So the moving crew is there, even if there aren't technically "watching" the rear. That'll change when the vehicle drives around to the front again.
This message was last edited by the GM at 20:45, Sat 23 Oct 2021.
Varis Babicevs
editor, 2145 posts
Sgt (Latvia)
Raellus
Sat 23 Oct 2021
at 22:03
  • msg #651

Re: OOC Thread - 21

Michael Kessler:
All that said, as I think everyone knows, where possible I prefer that players have some sort of input rather have their characters be being subject to unilateral assignment by another player, so while I think the back of the building should be watched, if either of you want your character to be somewhere else please say so here and Kessler will respond accordingly.


Agree 100% re player agency.

Ideally, we'd have Kessler and Rodriguez guarding the stairwell on the ground level, 2 people (Grant, +1) at the back of the compound, and 4 shooters (Varis, Walsh, Ferro, +1) for the assault team.

Unless Fuse is willing to allow us to arrange this off-screen, it might be too late to do it IC, without slowing things down.

-
This message was last edited by a game editor at 22:14, Sat 23 Oct 2021.
Fusilier
GM, 7643 posts
Your Guide
Sat 23 Oct 2021
at 22:17
  • msg #652

Re: OOC Thread - 21

It took a fair amount of time to move the laundry machines and things like that, so you can do it here ooc and assume it was done during that period.
Varis Babicevs
editor, 2146 posts
Sgt (Latvia)
Raellus
Sat 23 Oct 2021
at 22:24
  • msg #653

Re: OOC Thread - 21

In reply to Fusilier (msg # 652):

Thanks!

Any objections to the following:

Stairwell guards: Kessler & Rodriguez
Rearguard (back of compound): Grant & Voight
Assault Team: Varis, Walsh, Ferro, Czerny

-
Henry 'Hank' Voight
player, 702 posts
Call Sign: Devil Dog-02
Corkman
Sun 24 Oct 2021
at 03:35
  • msg #654

Re: OOC Thread - 21

Varis Babicevs:
In reply to Fusilier (msg # 652):

Thanks!

Any objections to the following:

Stairwell guards: Kessler & Rodriguez
Rearguard (back of compound): Grant & Voight
Assault Team: Varis, Walsh, Ferro, Czerny

-

Zero objections since we don't have any night vision yet.
Jan Czerny
player, 1016 posts
Sergent-Chef FFL
Mahatatain
Sun 24 Oct 2021
at 11:55
  • msg #655

Re: OOC Thread - 21

In reply to Varis Babicevs (msg # 653):

Fine with me.
Jan Czerny
player, 1017 posts
Sergent-Chef FFL
Mahatatain
Sun 24 Oct 2021
at 13:33
  • msg #656

Re: OOC Thread - 21

Fusilier:
I thought Czerny and Voight were going in. My mistake. It doesn't really matter now where they are though.

No worries - I don't think that the intentions were completely clear and, as you said, it doesn't really matter.
Henry 'Hank' Voight
player, 703 posts
Call Sign: Devil Dog-02
Corkman
Sun 24 Oct 2021
at 18:01
  • msg #657

Re: OOC Thread - 21

Jan Czerny:
Fusilier:
I thought Czerny and Voight were going in. My mistake. It doesn't really matter now where they are though.

No worries - I don't think that the intentions were completely clear and, as you said, it doesn't really matter.

No worries here either Fuse
Jan Czerny
player, 1018 posts
Sergent-Chef FFL
Mahatatain
Mon 25 Oct 2021
at 10:09
  • msg #658

Re: OOC Thread - 21

Fuse - can Jan work out where the Krok is based on the noise it makes? Or are you just going to say that he's made his way there following Kessler's orders and you don't need an IC post from me moving him there?

Ta,

Andy
Jan Czerny
player, 1019 posts
Sergent-Chef FFL
Mahatatain
Mon 25 Oct 2021
at 10:23
  • msg #659

Re: OOC Thread - 21

Fuse, also how much time has passed since we left the compound?



Everyone,

I've been thinking about our current objectives in the game and I'm concerned that we're bogged down with this current operation and that we need to be transporting Roland to his meeting. It's probable that Von Schweppenberg has already departed and that the people left on the upper floors of the fire station are just a couple of his foot soldiers.

Therefore are we too focussed on the East German team and are consequently in danger of messing up the bigger picture by delaying Roland's meeting further? Do we need to withdraw now and revert to transporting Roland? We will always wonder whether Von Schweppenberg was on an upper floor and we let him escape but can we afford the time to continue this operation?

I'm starting to think that we need to call it quits on this assault and get back to the compound to then transport Roland. What do other people think?

Ta,

Andy
Varis Babicevs
editor, 2147 posts
Sgt (Latvia)
Raellus
Mon 25 Oct 2021
at 13:48
  • msg #660

Re: OOC Thread - 21


@Andy

Fusilier:
It took a fair amount of time to move the laundry machines and things like that, so you can do it here ooc and assume it was done during that period.


Re the current op, I respectfully disagree. We're just about to jump off on assaulting the middle floor. Probably only an hour has passed IG since we started the op. We have little idea what's going on in the city ATM other than it sounds pretty chaotic. Rolling into a potential urban battlefield at night with little Intel and minimal IFF seems extremely dangerous.

I'd much prefer we stick to the job at hand, which is, despite the fog of war, a lot more clear cut.

-
This message was last edited by a game editor at 13:48, Mon 25 Oct 2021.
Jan Czerny
player, 1020 posts
Sergent-Chef FFL
Mahatatain
Mon 25 Oct 2021
at 14:10
  • msg #661

Re: OOC Thread - 21

In reply to Varis Babicevs (msg # 660):

Understood. I thought that our primary task at present was to get Roland to a meeting with the Osprey militia though? I agree that the city sounds pretty chaotic and that, to me, feels like the civil war is starting. My impression was that the longer we delay Roland getting to Osprey the greater the risk of Osprey coming in on the other side to ours/Nowak's. Is that not the case?
Michael Kessler
player, 2464 posts
Hauptmann (Ger)
udxr226
Mon 25 Oct 2021
at 14:25
  • msg #662

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 659):

Jan Czerny:
I'm starting to think that we need to call it quits on this assault and get back to the compound to then transport Roland. What do other people think?

Ta,

Andy

I suggested the same about six weeks ago for pretty much the same reason (the bigger picture involved in getting Roland to Osprey) but consensus at the time was that people wanted to press on with the assault and I'm not really sure that it would be feasible to break it off at this point without someone looking like a complete idiot IC.

Therefore while I completely agree with your point I kind of feel like we've passed a point of no return. I think the window for changing tack was before we started piling stuff up on top of the BTR.
Jan Czerny
player, 1021 posts
Sergent-Chef FFL
Mahatatain
Mon 25 Oct 2021
at 15:21
  • msg #663

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 662):

OK - you could have Kessler look at his watch and decide that this is all taking too long or I could have Jan look at this watch and ask the question of Kessler. Essentially it can be sorted IC without anyone looking like an idiot as part of being in charge is knowing when to change a decision or a course of action. That's good leadership - bad leaders are people who are inflexible and can't change their mind.

Therefore the question to me is whether we want to change course as a group of players. If the consensus is still to push on with this assault then that's fine - I'm just registering my concerns about time and (depending on Fuse's answer regarding how long this has all taken) suggesting that we change our mind and halt the assault.
Jan Czerny
player, 1022 posts
Sergent-Chef FFL
Mahatatain
Mon 25 Oct 2021
at 15:35
  • msg #664

Re: OOC Thread - 21

This was the time check we had from Fuse in msg # 475 back, I think, before we entered the Fire House. Please correct me if I'm wrong on that:
Fusilier:
In reply to Jan Czerny (msg # 474):

You're about 35-40min into the hour timeframe Kessler gave.

It was only a 1-1.5km walk from the compound to the stopping point near the fire hall, and part of that was over paved open ground, so it went somewhat quick. And the firefight might've felt like a while but it wasn't actually.

Fuse has then added this recently:
Fusilier:
It took a fair amount of time to move the laundry machines and things like that, so you can do it here ooc and assume it was done during that period.

Based on this comment plus the time spent inside the Fire House prior to moving furniture around are we now not over the house timeframe allotted for this operation?

From the current IC chapter in msg # 285 when Kessler was talking to Roland:
Michael Kessler:
”So trust me, ja? I’m on your side. But we need to do this the right way. My job right now is to get you to Osprey alive so that you can deliver that message. So please, one hour. Until we deal with this problem.”

If we are over the allotted hour then that is all the IC justification Kessler needs to halt the assault.

I'm fine if we're going to continue with the assault but that will have consequences with Roland and Osprey and possibly the course of the wider battle.
Michael Kessler
player, 2465 posts
Hauptmann (Ger)
udxr226
Mon 25 Oct 2021
at 15:36
  • msg #665

Re: OOC Thread - 21

In reply to Jan Czerny (msg # 663):

Sorry, I don’t agree with that. I agree that part of leadership is knowing when to change course but I don’t think that the last few moments before an assault is launched is the appropriate time to make that call. I don’t see any way of reversing course now that doesn’t make Kessler look utterly indecisive.

I agree with your concerns about the time it’s taking - as I said, I made exactly the same point weeks ago, with the same suggestion to call a halt (calling a halt also reduces the risk of more casualties, given the effect any serious injuries may have on future ops). If this had come up before the rolling staircase was a thing I would have absolutely supported your suggestion but as far as I’m concerned now the die is cast, at least until the next floor is cleared one way or the other. If there’s a similar lack of conclusion after that I’ll certainly support ending the mission then.
This message was last edited by the player at 15:41, Mon 25 Oct 2021.
Michael Kessler
player, 2466 posts
Hauptmann (Ger)
udxr226
Mon 25 Oct 2021
at 15:50
  • msg #666

Re: OOC Thread - 21

Jan Czerny:
I'm fine if we're going to continue with the assault but that will have consequences with Roland and Osprey and possibly the course of the wider battle.

This is probably my fault. I should have stuck to my guns when we were in the planning stages and insisted that Kessler take Roland to Osprey with a small escort team.  However I really do think that we're in the position where it is what it is until the next floor is cleared.
This message was last edited by the player at 15:50, Mon 25 Oct 2021.
Jan Czerny
player, 1023 posts
Sergent-Chef FFL
Mahatatain
Mon 25 Oct 2021
at 16:26
  • msg #667

Re: OOC Thread - 21

Michael Kessler:
I don’t see any way of reversing course now that doesn’t make Kessler look utterly indecisive.

I don't think that it would make him look utterly indecisive - personally I think that it would make him look stronger as a leader and a time check would give you an IC reason to change course. We'll therefore have to agree to disagree on this point and he's your character so it's your decision on how to play him so we continue with the assault.

I'll leave it there though as further discussion on this isn't going to be helpful.

Ta,

Andy
Jose Rodriguez
editor, 766 posts
Spec 4 (US) Infantry
Heffe
Mon 25 Oct 2021
at 17:28
  • msg #668

Re: OOC Thread - 21

Just my two cents - All we've done as a group since the decision was made to come to the fire house is this:

  • Sneak around to get to the fire station. (Around half a mile walking, then 200ft sneaking. Maybe half an hour in total time needed?)
  • Get into a very brief firefight outside. (Maybe five minutes.)
  • Clear the first floor of the fire station. (Another five minutes.)
  • Load some filing cabinets onto the outside of the BTR. (Five to ten minutes, if that?)


Travelling to get to the fire station would have taken the longest out of any action IMO, and our characters would have known that when deciding their course of action. I know it feels like we might be missing the bigger picture, but from my perspective at least I don't think that much time has passed in game.

Maybe I missed something in the list above or Fuse can correct me, but in my estimation it's only been around 45-50 minutes in game.
Henry 'Hank' Voight
player, 704 posts
Call Sign: Devil Dog-02
Corkman
Mon 25 Oct 2021
at 18:34
  • msg #669

Re: OOC Thread - 21

I think that we're committed All-In at this point.  We can all sit around and play Monday Morning QB when this is over.

Couldn't we detail some at Kaminski's to take a ride and drop off Roland to Osprey with our apologies as to him being late since we were being probed/attacked while we finish?  Is that an option?

Would it be an option to call Osprey for an escort?

Just throwing it out there for consideration if it wasn't already and I missed it
Michael Kessler
player, 2467 posts
Hauptmann (Ger)
udxr226
Mon 25 Oct 2021
at 19:04
  • msg #670

Re: OOC Thread - 21

In reply to Henry 'Hank' Voight (msg # 669):

I don’t think we have any way of getting in contact with Osprey. If we did then that would probably negate the need to take him in person.

The idea was briefly mooted to try and use Deyna’s taxi to get Roland to Osprey but Fuse said the taxi was out of action. We could ask Kaminski if he would agree to do it - I’m sure he has working vehicles of his own. It kind of goes against what Kessler agreed with Nowak (he - Kessler - said that he would talk to Osprey, not delegate it) so I’m not overly wild about it but I suppose it's better than an indefinite delay.
Varis Babicevs
editor, 2148 posts
Sgt (Latvia)
Raellus
Mon 25 Oct 2021
at 19:21
  • msg #671

Re: OOC Thread - 21


The PTD is an immediate threat, to both the Mad Dogs and to Gdansk. We have a chance to finish it off. The patrol arrived at the firehouse at approx. 2115. We've been at it for about an hour, IG, so far.

Even if it takes another hour to clear the middle/upper floors, there will still be plenty of remaining hours of darkness to deliver Roland to Osprey. If we don't complete the current mission, will we get another chance to finish off the PTD? Maybe, but it could be after it causes more trouble for city and/or kills more friends and allies.

I would like to finish the current mission.

-
This message was last edited by a game editor at 19:23, Mon 25 Oct 2021.
Fusilier
GM, 7644 posts
Your Guide
Mon 25 Oct 2021
at 20:00
  • msg #672

Re: OOC Thread - 21

About 55 minutes.
Jan Czerny
player, 1024 posts
Sergent-Chef FFL
Mahatatain
Mon 25 Oct 2021
at 22:18
  • msg #673

Re: OOC Thread - 21

In reply to Fusilier (msg # 672):

Thanks - less time has passed than I'd feared and we're still in the time allowed, even before anything is added to try to finish off the East German team, so I'm good for continuing with the assault.

Ta,

Andy
Per Kolstrup
player, 1532 posts
Oversergent (Den)
Raellus
Tue 26 Oct 2021
at 23:55
  • msg #674

Re: OOC Thread - 21


Fuse, when you get a chance, will you add the motorcycles to the campaign map? I want to be sure of where they are before I post an action. Thanks.

-
Fusilier
GM, 7646 posts
Your Guide
Wed 27 Oct 2021
at 05:25
  • msg #675

Re: OOC Thread - 21

It's there. Keep in mind that's where they are at this exact moment, but due to their high speed they'll be in a different place in even just seconds.
Fusilier
GM, 7649 posts
Your Guide
Fri 29 Oct 2021
at 07:01
  • msg #676

Re: OOC Thread - 21

Edited in Walsh's turn that I forgot about.
Jose Rodriguez
editor, 768 posts
Spec 4 (US) Infantry
Heffe
Fri 29 Oct 2021
at 21:31
  • msg #677

Re: OOC Thread - 21

Fuse, to clarify the building layout a smidge, does the stairwell turn before it heads up to the top floor? I assume so, but it's a bit difficult to understand the layout based upon the map of the 1st (ground) floor.

Also, is the top floor just the top of the tower? From looking at google maps, it doesn't look like there's a floor accompanying the tower.

Thanks.
Fusilier
GM, 7650 posts
Your Guide
Fri 29 Oct 2021
at 21:34
  • msg #678

Re: OOC Thread - 21

It's not a stairwell. Not one unit that goes straight up through all levels. There's a staircase between the first/ground and second level, and a second different staircase between the second and third levels.

I'm not 100% sure what you mean by your other question, but there's one more room directly above where Walsh is.

Do these answers work?
This message was last edited by the GM at 21:34, Fri 29 Oct 2021.
Jose Rodriguez
editor, 769 posts
Spec 4 (US) Infantry
Heffe
Fri 29 Oct 2021
at 21:35
  • msg #679

Re: OOC Thread - 21

Yep that helps. Thank you!
Michael Kessler
player, 2469 posts
Hauptmann (Ger)
udxr226
Sat 30 Oct 2021
at 09:28
  • msg #680

Re: OOC Thread - 21

Before I post, I've got a couple of questions about Ferro's suggestion to hit the upper floor with heavy weapons. I don't have any alternative suggestions except for trying to organise militia reinforcements but that will take time to do and risks turning it into a protracted siege (and may not even be possible anyway) so I'm happy to go with it however I just want to check

1. Does an RPG* have the range to hit the fire house if fired directly from the compound, thus saving the need to send the BTR on a round trip (I'm guessing the answer is probably no but I thought I'd ask the question)

2. This is one where I feel like player knowledge doesn't measure up to character knowledge - the vast majority of our rockets (for all launchers) appear to be HEAT. Can they work as bunker busters?

*I'm mentioning RPG here as we appear to have more RPG rounds than anything else

Also, just looking at the stores thread I notice we're running pretty low on frag grenades (in general I mean, not just in our onw inventories for this op - there are only 13 left in stores).
Fusilier
GM, 7651 posts
Your Guide
Sat 30 Oct 2021
at 09:42
  • msg #681

Re: OOC Thread - 21

1) RPG-7 no but in case anyone is wondering Carl Gustav yes. ILLUM will be needed (or spotlight on Krok as substitute) though since you don't have a night sight for it. Also it's not a "bunker buster" but in case anyone asks PTRS yes.

2) HEAT is effective against bunkers/buildings.
This message was last edited by the GM at 09:45, Sat 30 Oct 2021.
Fusilier
GM, 7652 posts
Your Guide
Sat 30 Oct 2021
at 09:44
  • msg #682

Re: OOC Thread - 21

Edit to my last, I thought for a second the Krok had a white light spotlight but it only has an IR spotlight, so you'll need ILLUM for what I was talking about.
Michael Kessler
player, 2470 posts
Hauptmann (Ger)
udxr226
Sat 30 Oct 2021
at 09:53
  • msg #683

Re: OOC Thread - 21

Yeah, my reason for specifying RPG was because we've got more rounds for it.

Here's a thought for the players - we could use a combination of the Carl Gustav (I believe there's 2 rounds available) and the Krok's machine guns to try and keep the enemy occupied while we rush the stairs. Sort of large scale suppressive fire. That would be quicker than sending the Krok back to collect stuff, which I guess is going to take at least ten minutes?

That presumes that either Kolstrup or Lines have the necessary skill to fire a Carl Gustav?
Per Kolstrup
player, 1533 posts
Oversergent (Den)
Raellus
Sat 30 Oct 2021
at 15:22
  • msg #684

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 683):

I'm not opposed to resorting to heavy weapons but I have some concerns.

Per does not have GL or Tac Missile. Also, if fired from long range, the chance of a rocket miss catching friendlies inside the building can't be discounted.

Also, rushing into the target zone of HMG and HEAT rocket fire is not something we want to do.

Do we have dynamite? If so we could blow the stairs to the third level, if not the whole building.

A round trip to and from Kaminski's in the BTR shouldn't take longer than five minutes or so. Lines can put together whatever needs to be picked up if we call ahead.

'
This message was last edited by the player at 15:36, Sat 30 Oct 2021.
Varis Babicevs
editor, 2151 posts
Sgt (Latvia)
Raellus
Sat 30 Oct 2021
at 15:35
  • msg #685

Re: OOC Thread - 21


@Fuse: I'm still a bit unclear on the structure of the firehouse. Is there a complete third level, or is the "tower" the only part that extends above the second level?

Thanks.

-
Michael Kessler
player, 2471 posts
Hauptmann (Ger)
udxr226
Sat 30 Oct 2021
at 15:49
  • msg #686

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 684):

Sorry, I didn’t mean for us to literally rush into a hail of HMG fire and HEAT rockets. My thinking was that we use those to soften up the enemy and move immediately after the barrage (for lack of a better word) ended. Apologies if that wasn’t clear. FWIW if we do go down that route Kessler would insist on being on point. Neither he nor I are going to expect anyone else to go first.

We have a demo kit listed. I believe Fuse would need to advise on contents. However I’m not sure we have anyone competent in the use of explosives now. To the best of my knowledge McCarthy and O’Brien were the combat engineers.
Henry 'Hank' Voight
player, 707 posts
Call Sign: Devil Dog-02
Corkman
Sat 30 Oct 2021
at 16:16
  • msg #687

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 686):
I think the best course is to keep our APC asset here and pepper the tower with fire and then, assault immediately after the fire ends.

Even if the travel time is 10-15 minutes, we lose our cover and our support base.

My $0.02...
Varis Babicevs
editor, 2152 posts
Sgt (Latvia)
Raellus
Sat 30 Oct 2021
at 16:20
  • msg #688

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 686):

I didn't think so, but I wanted to be clear.

To my mind, it really boils down to how large the third floor is. If it's only the tower, then HW firepower should be effective (i.e. we should at least wound the remaining OPFOR with a barrage) because the target is relatively small. If the 3rd floor is a full level, then we have less of a chance of scoring any hits as the target is much bigger. Therefore, the enemy could spread out, move around, whatever. We'd have to get really lucky.

If it's an entire floor, it might be worth softening up the area directly above and to either side of the stairs with HW, then rushing up, as you suggested.

-
Michael Kessler
player, 2472 posts
Hauptmann (Ger)
udxr226
Sat 30 Oct 2021
at 16:45
  • msg #689

Re: OOC Thread - 21

In reply to Varis Babicevs (msg # 688):

If you’re opposed to using the Carl Gustav at long range Fuse mentioned using the PTRS and I suggested using our newly acquired M82 some time ago. Kolstrup could use either to put harassing fire into the third floor. To my mind the intent isn’t to actually hit the enemy. The intent is to put down some blitzkreig / shock and awe that has them more focused on keeping their heads down in the moments before we storm the stairs. Hitting them is a bonus.

I realise it’s probably not a great plan but I’m trying my best to suggest something that maintains some momentum.
This message was last edited by the player at 16:49, Sat 30 Oct 2021.
Michael Kessler
player, 2473 posts
Hauptmann (Ger)
udxr226
Sat 30 Oct 2021
at 16:48
  • msg #690

Re: OOC Thread - 21

Henry 'Hank' Voight:
In reply to Michael Kessler (msg # 686):
I think the best course is to keep our APC asset here and pepper the tower with fire and then, assault immediately after the fire ends.

Even if the travel time is 10-15 minutes, we lose our cover and our support base.

My $0.02...

+1
Fusilier
GM, 7653 posts
Your Guide
Sat 30 Oct 2021
at 17:49
  • msg #691

Re: OOC Thread - 21

The 3rd level is the same as the 2nd. And it's the same dimensions as the ground level "tower" part shown on the map.
This message was last edited by the GM at 17:53, Sat 30 Oct 2021.
Michael Kessler
player, 2474 posts
Hauptmann (Ger)
udxr226
Sat 30 Oct 2021
at 18:00
  • msg #692

Re: OOC Thread - 21

In reply to Fusilier (msg # 691):

So is iit basically a single story building with a three story tower at the front? And said tower is a fraction of the area of the ground floor?
Fusilier
GM, 7654 posts
Your Guide
Sat 30 Oct 2021
at 18:01
  • msg #693

Re: OOC Thread - 21

Yes.
Michael Kessler
player, 2475 posts
Hauptmann (Ger)
udxr226
Sat 30 Oct 2021
at 18:06
  • msg #694

Re: OOC Thread - 21

In reply to Fusilier (msg # 693):

In that case once I get to a keyboard I’ll have Kessler tell Fischer to stand by to shred both floors as soon as all friendlies are clear of the danger zone.
Per Kolstrup
player, 1534 posts
Oversergent (Den)
Raellus
Sat 30 Oct 2021
at 18:40
  • msg #695

Re: OOC Thread - 21

Michael Kessler:
If you’re opposed to using the Carl Gustav at long range Fuse mentioned using the PTRS and I suggested using our newly acquired M82 some time ago. Kolstrup could use either to put harassing fire into the third floor. To my mind the intent isn’t to actually hit the enemy. The intent is to put down some blitzkreig / shock and awe that has them more focused on keeping their heads down in the moments before we storm the stairs. Hitting them is a bonus.


If you suggest it IC, Per will try using one of the anti-materiel rifles to start harassing the top floor. IIRC, the Barrett only has iron sights and some sort of damage (?). The PTRS also only has iron sights. I wouldn't want a bad miss to endanger the assault team on the middle floor.

I like the idea of firing a rocket or two into the top floor. Doing so would have the added side-effect (possibly) of igniting any flammables up there.

No one is using the BTR as cover right now. Like I said earlier, barring an unforeseen catastrophe, I'm confident that the BTR could roll to the compound and back (it could even evac our wounded) in 5-10 min. In the meantime, Per could pepper the third floor with .50 rounds (or whatever caliber the PTRS uses) to discomfit the OPFOR and keep their heads down. When the BTR returns with some rockets (CG, RPG, Polish PIAT?), we could unleash shock and awe (a couple of HEAT and 14.5mm fire). After a bit of softening up, the assault team could give it another go.

-
This message was last edited by the player at 18:43, Sat 30 Oct 2021.
Henry 'Hank' Voight
player, 708 posts
Call Sign: Devil Dog-02
Corkman
Sat 30 Oct 2021
at 18:57
  • msg #696

Re: OOC Thread - 21

Per Kolstrup:
Michael Kessler:
If you’re opposed to using the Carl Gustav at long range Fuse mentioned using the PTRS and I suggested using our newly acquired M82 some time ago. Kolstrup could use either to put harassing fire into the third floor. To my mind the intent isn’t to actually hit the enemy. The intent is to put down some blitzkreig / shock and awe that has them more focused on keeping their heads down in the moments before we storm the stairs. Hitting them is a bonus.


If you suggest it IC, Per will try using one of the anti-materiel rifles to start harassing the top floor. IIRC, the Barrett only has iron sights and some sort of damage (?). The PTRS also only has iron sights. I wouldn't want a bad miss to endanger the assault team on the middle floor.

I like the idea of firing a rocket or two into the top floor. Doing so would have the added side-effect (possibly) of igniting any flammables up there.

No one is using the BTR as cover right now. Like I said earlier, barring an unforeseen catastrophe, I'm confident that the BTR could roll to the compound and back (it could even evac our wounded) in 5-10 min. In the meantime, Per could pepper the third floor with .50 rounds (or whatever caliber the PTRS uses) to discomfit the OPFOR and keep their heads down. When the BTR returns with some rockets (CG, RPG, Polish PIAT?), we could unleash shock and awe (a couple of HEAT and 14.5mm fire). After a bit of softening up, the assault team could give it another go.

The anti-material rifles are a good option if they can target the floor with their iron sights.

Hank is using the Krok as cover for the time being unless, it needs to move.  He will displace if the vehicle moves out.
Michael Kessler
player, 2476 posts
Hauptmann (Ger)
udxr226
Sat 30 Oct 2021
at 19:12
  • msg #697

Re: OOC Thread - 21

I’d prefer not to wait for however long it takes the BTR to do the round trip.  That further delays the Osprey op.

My suggestion is that the BTR opens fire on the third floor now and Kolstrup provides additional fire with his anti materiel rifle of choice.

I’m also happy to withdraw all Mad Dogs to the ground floor to reduce the risk of friendly fire although that has disadvantages. If we hold the middle floor it means the enemy can only manoeuvre on one floor.

Does anyone in the assault team have an RPG 18 or similar?
Fusilier
GM, 7655 posts
Your Guide
Sat 30 Oct 2021
at 19:19
  • msg #698

Re: OOC Thread - 21

Isn't Voight watching the rear of the building? He can't do that and be with the Krok at the same time.
This message was last edited by the GM at 19:20, Sat 30 Oct 2021.
Henry 'Hank' Voight
player, 709 posts
Call Sign: Devil Dog-02
Corkman
Sat 30 Oct 2021
at 19:23
  • msg #699

Re: OOC Thread - 21

Fusilier:
Isn't Voight watching the rear of the building? He can't do that and be with the Krok at the same time.

If you mean Hank, I'll fix my combat tag.  My mistake
Varis Babicevs
editor, 2153 posts
Sgt (Latvia)
Raellus
Sat 30 Oct 2021
at 19:33
  • msg #700

Re: OOC Thread - 21

Michael Kessler:
I’d prefer not to wait for however long it takes the BTR to do the round trip.  That further delays the Osprey op.


5-10 more minutes? I feel like that's a minor sacrifice for additional firepower. And what about evac'ing the wounded?

Michael Kessler:
My suggestion is that the BTR opens fire on the third floor now and Kolstrup provides additional fire with his anti materiel rifle of choice.


I'll have Per ask for whichever one has more ammo. But since it's not his own idea and I don't want to metagame, please have Kessler radio the suggestion. He'll probably need some illum too, to avoid additional dice roll penalties.

Michael Kessler:
I’m also happy to withdraw all Mad Dogs to the ground floor to reduce the risk of friendly fire although that has disadvantages. If we hold the middle floor it means the enemy can only manoeuvre on one floor.


I agree that holding the middle floor is important. We can have the assault team stay in place, lie down behind whatever cover is available, and hope for the best.

Michael Kessler:
Does anyone in the assault team have an RPG 18 or similar?


Varis does, but I'd rather not use our only compact AT rocket when we have bulkier options 5 minutes away. That said, if Kessler orders him to use it, he won't disobey.

As an alternative, if the KPV and/or anti-material rifle can knock some holes in the walls, Varis could try to thread the needle with 40mmS HE.

-
This message was lightly edited by a game editor at 19:47, Sat 30 Oct 2021.
Fusilier
GM, 7656 posts
Your Guide
Sat 30 Oct 2021
at 19:45
  • msg #701

Re: OOC Thread - 21

It's more of an issue of everyone knowing where they are. If Voight is at the back of the building he can't use it for cover because the Krok is at the front where the assault went in. That's what I was getting at.



For clarity the BTR will need to leave the side of the tower so that it can engage the building as requested. So going back in/out that window can't happen.
This message was last edited by the GM at 19:47, Sat 30 Oct 2021.
Michael Kessler
player, 2477 posts
Hauptmann (Ger)
udxr226
Sat 30 Oct 2021
at 20:12
  • msg #702

Re: OOC Thread - 21

In reply to Varis Babicevs (msg # 700):

Grant cleared Rodriguez for light duty. That suggests to me that casevac wasn’t a priority. Walsh isn’t downstairs yet. Nor is Grant on scene to assess him. That suggests to me that there’s time for the BTR to at least begin to try and soften them up.

That said, I’m obviously happy to go with the majority but so far only you and I have expressed a clear opinion, so if the other players can chip in that would be helpful. In summary do people want to send the BTR to collect RPG’s etc or have it stay at the fire house and open fire now?

@Heffe, if you want casevac for Rodriguez say so here and that will take priority.

Edit - sorry for typos. Am still using a phone.  Not ideal.
This message was last edited by the player at 20:14, Sat 30 Oct 2021.
Per Kolstrup
player, 1535 posts
Oversergent (Den)
Raellus
Sat 30 Oct 2021
at 21:41
  • msg #703

Re: OOC Thread - 21


Not to belabor the point any further, but another possible outcome of having the BTR "retreat" back to the compound is that it might convince the OPFOR to relax their guard and assume that we've called it quits. One of them might descend the stairs to investigate (a couple of Mad Dogs will be quietly waiting). Or, I'd assume one of them would at least take a peek out of the obstructed window (there's probably some sort of view port/embrasure). If so, and Pike can catch it on the NOLDOR, Per could possibly take that observer out with a .50 cal. shot. That's a lot of "ifs", but it could be a bonus for having the BTR roll off to fetch more firepower.

That's it from me. I don't want to beat a dead horse. I too would like to hear from the players who haven't weighed in yet. I'm fine with majority rules.

@Kessler: Regardless of what the decision is, Kessler need not wait to ask Per to begin prepping to hit the tower with anti-materiel rifle fire. If you want to get that ball rolling IC?

-
This message was last edited by the player at 21:49, Sat 30 Oct 2021.
Michael Kessler
player, 2478 posts
Hauptmann (Ger)
udxr226
Sat 30 Oct 2021
at 22:38
  • msg #704

Re: OOC Thread - 21

@Kolstrup, I’ll post tomorrow. I’ve been on a phone all night. Ok for ooc, not so good for ic.
Per Kolstrup
player, 1536 posts
Oversergent (Den)
Raellus
Sat 30 Oct 2021
at 22:44
  • msg #705

Re: OOC Thread - 21

In reply to Michael Kessler (msg # 704):

Roger that.

-
Henry 'Hank' Voight
player, 710 posts
Call Sign: Devil Dog-02
Corkman
Sun 31 Oct 2021
at 14:41
  • msg #706

Re: OOC Thread - 21

Michael Kessler:
In reply to Varis Babicevs (msg # 700):

Grant cleared Rodriguez for light duty. That suggests to me that casevac wasn’t a priority. Walsh isn’t downstairs yet. Nor is Grant on scene to assess him. That suggests to me that there’s time for the BTR to at least begin to try and soften them up.

That said, I’m obviously happy to go with the majority but so far only you and I have expressed a clear opinion, so if the other players can chip in that would be helpful. In summary do people want to send the BTR to collect RPG’s etc or have it stay at the fire house and open fire now?

@Heffe, if you want casevac for Rodriguez say so here and that will take priority.

Edit - sorry for typos. Am still using a phone.  Not ideal.

Stay and open fire while we have them pinned in one area.

Sorry about the confusion about the Krok and where I thought it was.
Henry 'Hank' Voight
player, 711 posts
Call Sign: Devil Dog-02
Corkman
Sun 31 Oct 2021
at 14:44
  • msg #707

Re: OOC Thread - 21

Fusilier:
It's more of an issue of everyone knowing where they are. If Voight is at the back of the building he can't use it for cover because the Krok is at the front where the assault went in. That's what I was getting at.



For clarity the BTR will need to leave the side of the tower so that it can engage the building as requested. So going back in/out that window can't happen.

Just for clarity, Hank will be at the back of the building where he was ordered to go AND NOT by the Krok.  That was my fault and again, sorry for the confusion.
Jan Czerny
player, 1025 posts
Sergent-Chef FFL
Mahatatain
Sun 31 Oct 2021
at 22:56
  • msg #708

Re: OOC Thread - 21

Sorry for the late contribution. My apologies if this is now moot - I'm catching up on stuff.

I think that we should use the Krok to blast holes in the 3rd floor of the tower while getting a larger calibre rifle for Per to also put holes in the tower. I would suggest targeting the blocked windows so that either Jan or Varis can then try to put a 40mmS round through them.

If we need light for Per then Tosh took 3 large illum flares up onto the roof. If told to do so then he can bring a large calibre rifle up onto the roof and then handle the flares while Per shoots and Dan spots on the NODLR.
Jan Czerny
player, 1027 posts
Sergent-Chef FFL
Mahatatain
Sun 31 Oct 2021
at 23:11
  • msg #709

Re: OOC Thread - 21

Fuse, am I correct that the stairs down to where Jose (and possibly still Kessler) are is within the tower that the enemy are at the top of? Therefore to evac Chris he either needs to use those stairs, and therefore get much closer to the enemy, or he needs to climb back out of the window we entered by?

Ta,

Andy
Fusilier
GM, 7657 posts
Your Guide
Sun 31 Oct 2021
at 23:20
  • msg #710

Re: OOC Thread - 21

The stairs layout is in #678.
Jan Czerny
player, 1028 posts
Sergent-Chef FFL
Mahatatain
Sun 31 Oct 2021
at 23:25
  • msg #711

Re: OOC Thread - 21

In reply to Fusilier (msg # 710):

Fusilier:
It's not a stairwell. Not one unit that goes straight up through all levels. There's a staircase between the first/ground and second level, and a second different staircase between the second and third levels.

I'm not 100% sure what you mean by your other question, but there's one more room directly above where Walsh is.

Do these answers work?

OK - so Walsh can walk down the stairs to the ground floor and Kessler and walk up them without being exposed to fire from the floor above. Is that correct?

Ta,

Andy
Fusilier
GM, 7658 posts
Your Guide
Mon 1 Nov 2021
at 01:08
  • msg #712

Re: OOC Thread - 21

Yes, correct.

And part of the reason why Ferro got him to go down the stairs instead of out the window he got shot at.
This message was lightly edited by the GM at 01:08, Mon 01 Nov 2021.
Michael Kessler
player, 2480 posts
Hauptmann (Ger)
udxr226
Mon 1 Nov 2021
at 12:02
  • msg #713

Re: OOC Thread - 21

i just want to check something. A couple of people have suggested putting 40mm grenades into the third floor, which is a fine idea, but is that possible from their current location on the 2nd floor? (In my head if they're on the second floor the targets are immediately above them so even if the Krok perforates the walls that's not going to give them a shot but I could be wrong?)
Fusilier
GM, 7659 posts
Your Guide
Mon 1 Nov 2021
at 12:07
  • msg #714

Re: OOC Thread - 21

No, and the Krok's fire won't make the holes on the outside large enough either.
Jan Czerny
player, 1029 posts
Sergent-Chef FFL
Mahatatain
Mon 1 Nov 2021
at 15:23
  • msg #715

Re: OOC Thread - 21

Fusilier:
Yes, correct.

And part of the reason why Ferro got him to go down the stairs instead of out the window he got shot at.

Thanks - I don't think that Jan heard that IC, hence why he suggested to Chris that he climb out of the window.



Michael Kessler:
i just want to check something. A couple of people have suggested putting 40mm grenades into the third floor, which is a fine idea, but is that possible from their current location on the 2nd floor? (In my head if they're on the second floor the targets are immediately above them so even if the Krok perforates the walls that's not going to give them a shot but I could be wrong?)

I was anticipating Jan having to go outside to attempt to engage with 40mm grenades.
This message was last edited by the player at 15:23, Mon 01 Nov 2021.
David 'Tosh' Lines
player, 795 posts
Cpl (UK) Infantry
Mahatatain
Mon 1 Nov 2021
at 15:27
  • msg #716

Re: OOC Thread - 21

Fuse,

The PTRS-41 Anti-armor Rifle is really heavy isn't it?

Am I correct that Tosh wouldn't be able to carry that and his RPK at the same time?

Also what calibre of AKs are the militia using? And are they short of ammo? I was going to post IC to move along the transfer of the PTRS but I need to know if it's worth Tosh giving the militia commander a few mags of 7.62mmS ammo to spread around his troops as he will do that first if it's needed.

Ta,

Andy
Fusilier
GM, 7660 posts
Your Guide
Mon 1 Nov 2021
at 19:19
  • msg #717

Re: OOC Thread - 21

Yes, heavy, and almost 7 feet in length. The rpk would definitely have to be slung, but even that would be difficult to move it up to the roof.

Mixed ammo. The commander doesn't know if the men are low or not yet.
Jose Rodriguez
editor, 771 posts
Spec 4 (US) Infantry
Heffe
Tue 2 Nov 2021
at 00:25
  • msg #718

Re: OOC Thread - 21

Apologies for the delay, but Jose is carrying his RPG-7 with him, along with 3 HEAT rockets in total. He also still has a couple of standard frags as well if they’d be helpful to the assault. Given his injuries, I don’t think he’d be likely to participate in an assault up the stairs (and have posted as such in game), but he’d be all too happy to support in other ways if he’s able. One thing to note is that with a concussion, his aim with the rpg might not be the best, but perhaps the close range would help him stay on target.
This message was last edited by a game editor at 00:44, Tue 02 Nov 2021.
Fusilier
GM, 7661 posts
Your Guide
Tue 2 Nov 2021
at 00:43
  • msg #719

Re: OOC Thread - 21

Oh, if I remembered that I would have factored it into Jose going into the window.

Haha...
Jose Rodriguez
editor, 772 posts
Spec 4 (US) Infantry
Heffe
Tue 2 Nov 2021
at 00:45
  • msg #720