PC praguepride:
Ah, but is the RoA style appropriate for Star Wars? I understand that there is a very large representation of RoA here, but is it right for star wars? It works for RoA because you can divide the realm up into very real regions (Cormyr, Baldur's Gate) and they're all happening in the same time line. You can drag and drop GM's into each region etc. etc.
But from what I've seen from here is that each game is pretty independent from each other. Sure you have the ability to "travel through time" but how frequently is that used?
Plus making it only a one-way street would mean that I for one would be very disinclined to travel my character forward for fear of a campaign cropping up in the past that I would rather have him play with.
No - it's not ideal. I've already adressed these issues, but the only way to solve them, would be to force all games to be set in the same time period. And, really, that's no fun at all - some people don't like the Rebellion-era, while others wouldn't want to play in a game set thousands of years before the movies.
Besides that, the RoA method has several proven advantages to gaming (as opposed to message-boarding, which is what the other community most resembles). If a GM joins up here, but then decides he doesn't want to do it, after all, you won't risk him deleting the game board with no warning, as is far too likely to happen in stand-alone games (warning: there is a game ad in the Wanted - Players board by Carl Wean, who has deleted at least three SW games in the past, claiming real life illness, only to go on and create new ones right away... stay away from this one, guys). Also, while moving between games is going to be a hassle here compared to RoA, it's possible, certainly - so far, all our games are KotOR or Rebellion-era, so if you want out of your current game, there should be several options out there. And if one GM dissapears, there will be the possibility for another to take over, either temporarily (to get the characters through their current adventure, before they move on) or permanently, something we wouldn't have if not for this form of community.
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Finally, why does the Star Wars mega-forum have to be seperate from SWSEC? Can you not combine sites and create a sub-forum section of SWSEC so that fans of SW can be found in one location instead of spread across X number of star wars sites?
Because, quite frankly, it seems the philosophy behind this community and the other one are too different. We want our main focus to be on games, because that's what people use RPoL for - if you only want to discuss Star Wars or the roleplaying games, there are many, many forums out there that are far more suitable for it. RPoL is a roleplaying site first, and that's what we want to focus on, not a pseudo-message board which also happens to contain links to games.
Personally, I don't see a need to merge the two communities - SWSEC does exactly what it was intended to do, which is primarily to provide games for people looking for Saga Edition games. We've also had success when it comes to our own discussion-threads (according to some quick calculations I did, we've had an average of over 10 posts/day here since the community went 'live'), which are meant to cover just about anything to do with Star Wars and the roleplaying game (and a reminder for everyone - if you want to see a new discussion thread, please do PM me, and I'll set it up right away!). We're happy with SWSEC just the way it is, and I can't see any benefits to be had from merging with this other community.
That being said, we're not looking to compete with you guys - it's just the official standpoint of SWSEC management that the two communities serve different purposes, and as such are better off not merging. Something, I believe, Yoss from the other community agreed with, when we discussed this privately earlier.