RolePlay onLine RPoL Logo

, welcome to SWSEC - Star Wars Saga Edition Community

11:24, 19th April 2024 (GMT+0)

Discussion - Classes & Species.

Posted by GM PalpatineFor group 0
PC Vorantha
player, 22 posts
Fri 12 Sep 2008
at 02:08
  • msg #64

Re: Discussion - Classes

How about a disabled custom droid? looks like a protocol droid but isn't?
PC jmkool
player, 18 posts
Fri 12 Sep 2008
at 02:10
  • msg #65

Re: Discussion - Classes

One of the reasons I don't like SE is because of how un-customizable the droids are.

Still, Jawas have ion guns, right?
PC Nintaku
player, 10 posts
Fri 12 Sep 2008
at 02:12
  • msg #66

Re: Discussion - Classes

Because everyone loves that old HK model protocol droid.  Luke wanted one when he was growing up, but all he got was a whiny 3P0.  XD

That would actually be a pretty interesting character dynamic, wouldn't it...?
PC Vorantha
player, 23 posts
Fri 12 Sep 2008
at 02:18
  • msg #67

Re: Discussion - Classes

Thats not what I was thinking at all *Whistles and looks away*


Ok so it was :P.
PC jmkool
player, 19 posts
Fri 12 Sep 2008
at 02:23
  • msg #68

Re: Discussion - Classes

So back on topic, what are the details for age, height, weight, names etc on Jawas?
PC Furousha
player, 13 posts
Fri 12 Sep 2008
at 02:24
  • msg #69

Re: Discussion - Classes

A Protocol Droid would be the most preferred Model, but an Astromech might work.  Still, the droid would have to be able to communicate with the Jawas, so it would have to be capable of speaking Bocce at the very minimum... (And at least one of the Jawas would have to speak Bocce too)

This game is going to be light-ish on combat.  there will be much more scouting/sneaking/breaking into places/selling piece of junk 3Po's to anyone with a few credits :p

And yes, Jawa's get ion guns.  I’ll even allow sporting rifles for a "tracker" type of Jawa.
PC jmkool
player, 20 posts
Fri 12 Sep 2008
at 02:28
  • msg #70

Re: Discussion - Classes

Can we find some conversion rules for the Arms and Equipment Guide?  Get some nice variants on the plain ol' ion gun.
PC Vorantha
player, 24 posts
Fri 12 Sep 2008
at 02:29
  • msg #71

Re: Discussion - Classes

And what are your views on character customization my droid being the example. Is it ok for us to customize in different way other than whats in the book?
PC jmkool
player, 21 posts
Fri 12 Sep 2008
at 02:31
  • msg #72

Re: Discussion - Classes

Or rather than Bocce, couldn't the droid just learn Jawa Trade?
PC Vorantha
player, 25 posts
Fri 12 Sep 2008
at 02:34
  • msg #73

Re: Discussion - Classes

hey the droid will have a name ya know :P
PC jmkool
player, 22 posts
Fri 12 Sep 2008
at 02:35
  • msg #74

Re: Discussion - Classes

Yeah, well we'll call him 'the droid' even when he does have a name, so why does it matter?
PC Vorantha
player, 26 posts
Fri 12 Sep 2008
at 02:37
  • msg #75

Re: Discussion - Classes

Psht like i know just saying it will have a name :P
PC rallenc82
player, 24 posts
Fri 12 Sep 2008
at 03:10
  • msg #76

Re: Discussion - Classes

Conversions for Arms and Equipment are found in the same place they tucked the Jawa stats, in the conversion guide from SWd20 to SWSE.

http://www.wizards.com/starwar..._Saga_Conversion.pdf
PC Furousha
player, 14 posts
Fri 12 Sep 2008
at 03:55
  • msg #77

Re: Discussion - Classes

regarding stuff not in the SE core books you can use the conversion guide posted above and any official web enhancements.

Vorantha: your droid will be salvaged off of a wrecked ship, which will be our initial plot hook, you will need to be some kind of protocol or assistant droid as that is what is most likely to be on that particular ship.  I don't see any reason why a droid couldn't use a stun weapon as it does not 'harm' living beings, your programing may need a slight tweak but that shouldn't be a problem if one of our Jawa's is a gearhead/slicer.  But that's not to say that you should start out with combat capabilities, just that you will probably gain them at some point.

As for language, Jawa trade would work for the droid if it had some reason to learn it, but the droid will be from the core and just have recently come to tatooine, so Bocce is much more likely to be a language that the droid and the Jawas would all know.

For our Jawas: please don't be rollingup Jawa commandos... :p you may end up being Jawa commandos... But to start with you are simple scavengers and traders. Some posibilities include mechanics, slicers, maybe a hunter who uses an old beat up sporting rifle to shoot wimp rats to barbeque... Maybe a droid specialist, etc.  Our "witch doctor" should either be a shaman type quasi spiritual leader, or a young upstart who may have a lowly position, but has a few special tricks up his sleeve.  Think along the lines of Hobbits from the begining of LoTR, you are not warriors when you start out, just simple folk.  The campaign will be a bit low tech in tearms of fights... Don't expect to get into fire fights with storm trooper squads, more like having to sneak around or outsmart a big dumb gamorrean guard to get inside a building, etc.
This message was last edited by the player at 04:06, Fri 12 Sept 2008.
PC rankaratar
player, 26 posts
Utinni!
Fri 12 Sep 2008
at 07:28
  • msg #78

Re: Discussion - Classes

Do we need to send in character sheets?
PC jmkool
player, 23 posts
Fri 12 Sep 2008
at 14:04
  • msg #79

Re: Discussion - Classes

I'll take the Witch Doctor position, an toss it in with the Nobe class if I can.  I don't have the book at the moment, so figuring out if that will work will have to be done later.
GM Sunset Miko
GM, 29 posts
Fri 12 Sep 2008
at 15:45
  • msg #80

Re: Discussion - Classes

Furousha - have you decided which era you want to run this game in? I'll head over and give you GM access over thre.
GM Furousha
GM, 15 posts
Fri 12 Sep 2008
at 16:38
  • msg #81

Re: Discussion - Classes

Yeah, it will be set in KotOR times, several years before the first video game.
GM Sunset Miko
GM, 31 posts
Fri 12 Sep 2008
at 16:55
  • msg #82

Re: Discussion - Classes

>> I would go and fix you up, but I'm waiting for my own access there. lol
GM Furousha
GM, 16 posts
Fri 12 Sep 2008
at 16:59
  • msg #83

Re: Discussion - Classes

Lol, well that's ok.  I have a big meeting in a few hours, so I won’t be on much until after then anyway.  After I get back from the meeting I will put my official game add up here.

For those of you that already expressed interest; you can start sending me Character Descriptions and Sheets via PM.
PC Kitty94
player, 13 posts
Fri 12 Sep 2008
at 17:06
  • msg #84

Re: Discussion - Classes

Okay, working on a sheet now! ^^
PC Vorantha
player, 27 posts
Sun 14 Sep 2008
at 16:42
  • msg #85

Re: Discussion - Classes

I'll have a sheet sometime today. I've not had access to my book sorry.
PC Kitty94
player, 15 posts
Tue 16 Sep 2008
at 18:47
  • msg #86

Re: Discussion - Classes

Yeah, I haven't really had much access to the book either lately.  I've finally gotten most of it done, though.  Just talents, feats, and equipment left.

EDIT: Done!  Sending for approval... ^^
This message was last edited by the player at 20:50, Tue 16 Sept 2008.
GM Furousha
GM, 27 posts
Thu 18 Sep 2008
at 04:59
  • msg #87

Re: Discussion - Classes

Just an update on the Jawa game (since this is where we seem to be discussing it) I have 3 Jawas and 1 droid, I will take up to one more Jawa and 1 more Droid, but I am willing to start the game with the four players that I have.  Applications will be accepted through Friday night and the game will start Saturday.
PC praguepride
player, 29 posts
Asker of Questions
Finder of Answers
Thu 2 Oct 2008
at 00:08
  • msg #88

Re: Discussion - Classes

lol, jawas.
Sign In