Re: Discussion - Classes
regarding stuff not in the SE core books you can use the conversion guide posted above and any official web enhancements.
Vorantha: your droid will be salvaged off of a wrecked ship, which will be our initial plot hook, you will need to be some kind of protocol or assistant droid as that is what is most likely to be on that particular ship. I don't see any reason why a droid couldn't use a stun weapon as it does not 'harm' living beings, your programing may need a slight tweak but that shouldn't be a problem if one of our Jawa's is a gearhead/slicer. But that's not to say that you should start out with combat capabilities, just that you will probably gain them at some point.
As for language, Jawa trade would work for the droid if it had some reason to learn it, but the droid will be from the core and just have recently come to tatooine, so Bocce is much more likely to be a language that the droid and the Jawas would all know.
For our Jawas: please don't be rollingup Jawa commandos... :p you may end up being Jawa commandos... But to start with you are simple scavengers and traders. Some posibilities include mechanics, slicers, maybe a hunter who uses an old beat up sporting rifle to shoot wimp rats to barbeque... Maybe a droid specialist, etc. Our "witch doctor" should either be a shaman type quasi spiritual leader, or a young upstart who may have a lowly position, but has a few special tricks up his sleeve. Think along the lines of Hobbits from the begining of LoTR, you are not warriors when you start out, just simple folk. The campaign will be a bit low tech in tearms of fights... Don't expect to get into fire fights with storm trooper squads, more like having to sneak around or outsmart a big dumb gamorrean guard to get inside a building, etc.
This message was last edited by the player at 04:06, Fri 12 Sept 2008.