As you may know, I am running, with the help of another GM, a "living word" game:
link to another game
In practice, it is a campaign where there are various adventures ongoing at the same time, with characters that can move freely (in general) from the end of one adventure to another starting adventure (with groups mixing up) and players that may have two characters in two different games.
Of course, you can also have different GMs running different adventures in the same Living Word!
The basis of this living word is (of course) RPGA Living Force campaign, but adventures can be brought in from any source, as long as they don't contradict the general campaign world.
I am also allowing characters to move to and from other Star Wars games. For example, I am running a
Dawn of Defiance campaign that is very linear and railroady, so a player can move a character to the
Living Force: Cularin campaign for a one-off game and maybe come back, or stay there if there is a preference for the other format, or vice-versa. Of course this needs a little bit of flexibility (for example WRT timelines), but it's not impossible.
All of this to say that we are now running three adventures and at least one of them is approaching its conclusion, releasing a few characters that will probably look to start a new adventure, then there are a couple of new players (and that's before bumping the game advertisement), so, if another GM (or two) would like to join, it could be a good time to do that and turn Living Force: Cularin as a kind of
"GM-community campaign".