Re: [GAMES] GM Game Planning Discussion
All this talk about Cowboy Bebop has gotten me in the mood to run a bountyhunter game. I'm not thinking of it being a high-level game because that would make it too much like Cowboy Bebop. Plus when bountyhunters get into high levels then they start working solo or in pairs. It would have to be low-level so there would be a bigger team trying to take down valuable marks. It would also have to be set during the Old Republic. The law back then protected personal property to the degree that if bountyhunters did any damage to private or public property, they would have to pay for it. Often in Cowboy Bebop paying for damage took away most of their earnings. Also during the Old Republic, the Bounty Hunter Guild was well-organized, had bylaws, and stood for something. By the Rebellion Era, infighting in the Bounty Hunter Guild had reduced it to nothing more than a murder for hire racket.