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18:55, 24th April 2024 (GMT+0)

[GAMES] GM Game Planning Discussion.

Posted by GM pragueprideFor group 0
GM praguepride
GM, 250 posts
Asker of Questions
Finder of Answers
Thu 24 Jan 2013
at 20:15
  • msg #1

[GAMES] GM Game Planning Discussion

If you are interested in running a game or bringing an existing game into the community, please discuss it here.

Actual game advertisements will be placed in a different thread, this is just for gathering interest and asking questions before starting your game.
GM Samurai Kato
GM, 51 posts
Fri 1 Feb 2013
at 08:08
  • msg #2

Re: [GAMES] GM Game Planning Discussion

All this talk about Cowboy Bebop has gotten me in the mood to run a bountyhunter game.  I'm not thinking of it being a high-level game because that would make it too much like Cowboy Bebop.  Plus when bountyhunters get into high levels then they start working solo or in pairs.  It would have to be low-level so there would be a bigger team trying to take down valuable marks.  It would also have to be set during the Old Republic.  The law back then protected personal property to the degree that if bountyhunters did any damage to private or public property, they would have to pay for it.  Often in Cowboy Bebop paying for damage took away most of their earnings.  Also during the Old Republic, the Bounty Hunter Guild was well-organized, had bylaws, and stood for something.  By the Rebellion Era, infighting in the Bounty Hunter Guild had reduced it to nothing more than a murder for hire racket.
GM Palpatine
GM, 260 posts
Supreme Ruler
Fri 1 Feb 2013
at 17:25
  • msg #3

Re: [GAMES] GM Game Planning Discussion

Sounds like fun. I'm running a bounty hunter group in my solo games (which I should really think about bringing into the community)...

The nice thing is that you can run unrelated missions and scavanage a lot of ideas from published adventures (maps, targets etc.).

How many people would you think about running?
GM Samurai Kato
GM, 52 posts
Sat 2 Feb 2013
at 01:45
  • msg #4

Re: [GAMES] GM Game Planning Discussion

Six is about the size of the games I like to run.  Less and I don't feel like it's an active game.  More and I feel over-worked.  Typically on rpol though, I end up accepting eight players because I know some will drop out.
GM Palpatine
GM, 261 posts
Supreme Ruler
Mon 4 Feb 2013
at 16:24
  • msg #5

Re: [GAMES] GM Game Planning Discussion

I've found that as long as you don't stress out about the group, you just rotate people in and out like a bad TV show, just mention people when they join in, NPC them for a bit and then just casually stop talking about people when they go AFK.

It actually works out very well to just hand wave it as saying "they were always there" or "they were never there" and move on with the story.

Post any additional requirements and I'll open the PMs to character creation.
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