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17:07, 2nd May 2024 (GMT+0)

OOC Conversation 2.

Posted by Judge MessalenFor group 0
Judge Messalen
GM, 1534 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 20 Dec 2009
at 02:52
  • msg #1

OOC Conversation 2

And we're back.
Judge Messalen
GM, 1547 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 31 Dec 2009
at 01:59
  • msg #2

Re: OOC Conversation 2

BTW, I won't hide Ben Brown's rolls, but I'm not planning to post both here and in the main game forum, as was suggested.

If I don't happen to post his results in that forum, you can check the dice roller. I will include brief game notes during the fight.
Randy Oldman
player, 162 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Thu 31 Dec 2009
at 02:27
  • msg #3

Re: OOC Conversation 2

Judge Messalen:
BTW, I won't hide Ben Brown's rolls, but I'm not planning to post both here and in the main game forum, as was suggested.

If I don't happen to post his results in that forum, you can check the dice roller. I will include brief game notes during the fight.
Dat's kewl.
Judge Messalen
GM, 1551 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 1 Jan 2010
at 00:39
  • msg #4

Re: OOC Conversation 2

Randy Oldman:
OOC: Non-Lethal Damage.  p226
NLD is sorta crazy, but not.  To deal NLD, a character usually has to take a -4.  This is not the case for Strong Heroes.  Strong's get Simple Weap Prof which gives Fists as a weapon.  Randy doesn't take the -4, and probably not Big Ben Brown either.  More on NLD later.

Randy doesn't have his facts correct.

First, all classes get Simple Weapons Proficiency at first level (as per the starting feats section for every class). Second, there is no -4 penalty for using fists for non-lethal damage. The default for fists is non-lethal and there is no penalty for the attack; however, if a character wants to deal lethal damage with fists, it is possible and there are specific feats that make that more effective (e.g. Combat Martial Arts).

The -4 for dealing non-lethal damage is only for armed attacks using melee weapons that are intended for lethal damage (which is what it says on p 226).

Anyone can make an attack with each hand each round--JEB could have done so if he had so chosen. But there are stiff penalties for both the strong hand and off-hand attacks when doing so. Randy has feats which allow him to attack with both hands in one round with reductions to those penalties (all of his feats and abilities result in both of his attacks being at -4 when he attacks both fists in one round).

EDIT: to fix a mistake I made in this explanation
This message was last edited by the GM at 01:18, Fri 01 Jan 2010.
Judge Messalen
GM, 1570 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 7 Jan 2010
at 15:22
  • msg #5

Re: OOC Conversation 2

Travis Sunday:
Travos holsters his weapon and moves to the dying man to render aid.

Is that the Spanish spelling of Mr. Sunday's given name?
Travis Sunday
player, 715 posts
His art is death
D: 19 G:34 MDT:12 A:10
Fri 8 Jan 2010
at 00:19
  • msg #6

Re: OOC Conversation 2

In reply to Judge Messalen (msg #5):

Si.
Travis Sunday
player, 725 posts
His art is death
D: 19 G:34 MDT:12 A:10
Sun 10 Jan 2010
at 18:09
  • msg #7

JEB...

Why aren't you at the game?
Travis Sunday
player, 726 posts
His art is death
D: 19 G:34 MDT:12 A:10
Sun 10 Jan 2010
at 18:09
  • msg #8

Re: JEB...

Never mind.  It's an away game.
Judge Messalen
GM, 1580 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 16 Jan 2010
at 20:40
  • msg #9

Re: pace

Travis Sunday:
OOC:  I'm ready to move forward as fast as the judge does.  I was going to post a good to be back on the road post but I thought there may be some early AM encounter.

Thanks for the note, Travis.

Typically I wait 24 hours before moving on, because PCs might want to act or speak and I want to give time for that, as we all agreed upon at the beginning of this chapter. I appreciate Travis' note (and Randy's earlier one), because I know I don't need to wait . . . if I'm planning a morning encounter, I can get to it. If I'm not, I can cut scene and move forward. It's not quite 24 but I'm going to resume.
Randy Oldman
player, 187 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Sat 16 Jan 2010
at 22:30
  • msg #10

Re: pace

In reply to Judge Messalen (msg #9):

You know, when you resume, you make a res out of you and me - don't make a res out of me!
Randy Oldman
player, 191 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Tue 19 Jan 2010
at 16:53
  • msg #11

Re: pace

If you love chess, don't follow this link -- no good will come of it.

http://hawtness.com/2010/01/19...-photo-i-love-chess/
Travis Sunday
player, 744 posts
His art is death
D: 19 G:34 MDT:12 A:10
Wed 20 Jan 2010
at 23:14
  • msg #12

Re: pace

In reply to Randy Oldman (msg #11):

Silas is an NPC...yes?
Judge Messalen
GM, 1584 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 20 Jan 2010
at 23:43
  • msg #13

Re: Silas

At the moment, yes, Silas is an NPC.
Judge Messalen
GM, 1590 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 26 Jan 2010
at 14:15
  • msg #14

Re: RL

Folks, in RL, me and the family are moving--about 25 minutes up the road and the same distance closer to where the wife teaches and son attends school.

The next few days may prove limited in RPOL time for me. I do intend to log in and post in the early a.m. and late p.m., so the game will continue. Just a heads up.
Travis Sunday
player, 752 posts
His art is death
D: 19 G:34 MDT:12 A:11
Tue 26 Jan 2010
at 22:17
  • msg #15

Re: RL

In reply to Judge Messalen (msg #14):

If you miss afew days I'll understand.
Travis Sunday
player, 754 posts
His art is death
D: 19 G:34 MDT:12 A:11
Tue 26 Jan 2010
at 22:41
  • msg #16

Re: RL

When is Little One joining us?
Judge Messalen
GM, 1591 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 27 Jan 2010
at 04:04
  • msg #17

Re: RL

When the time is right.
Randy Oldman
player, 197 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Wed 27 Jan 2010
at 04:55
  • msg #18

Re: RL

Judge Messalen:
When the time is right.

Well, what time is left?
Little One
player, 13 posts
Wed 27 Jan 2010
at 23:01
  • msg #19

Re: RL

Getting tired of seeing the same mugs every day?

Don't worry, I'll join when the Judge deems the time being right. I have exchanged over 400 posts with the Judge in the meantime and am still here.
Travis Sunday
player, 756 posts
His art is death
D: 19 G:34 MDT:12 A:11
Fri 29 Jan 2010
at 00:46
  • msg #20

Re: RL

In reply to Little One (msg #19):

I was worried you were going to pull stakes.  Glad to know you're still here.
Judge Messalen
GM, 1593 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 29 Jan 2010
at 06:20
  • msg #21

Re: RL

RL got the best of me today. I'll be moving forward in the game, this weekend.
Randy Oldman
player, 198 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Sat 30 Jan 2010
at 01:03
Judge Messalen
GM, 1594 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 31 Jan 2010
at 04:46
  • msg #23

Re: RL

Resuming soon . . .
Judge Messalen
GM, 1596 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 1 Feb 2010
at 04:20
  • msg #24

Re: RL

I will remind the PCs that there is only so much one can do in a round. Further, the Judge asked for a single action. It is the fast draw round and you get one action (p 205). I used the phrase single action purposefully.

Next is the first full round, where you may take your move/move or move/attack actions (of course, free actions are always free).

If you described multiple actions, I'll take them in order and adjudicate what could actually happen in the round. I'll ignore the rest. You may certainly re-state actions in subsequent rounds.

I will post an updated map tomorrow morning, along with the next description of events based on your actions.
Judge Messalen
GM, 1598 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 2 Feb 2010
at 03:33
  • msg #25

Re: RL

I'll ask everyone to log in and read messages at least twice per day (e.g. morning/night) in order to keep things moving. I expect to post at least once per day, assuming I get everyone's responses in a timely fashion; however, timing is important--if you log in before I post in the morning, and then don't log in again until the following morning, we might end up with a day's lag between rounds and advancing the encounter.

If I see that you logged in after my post and didn't post your next action within 24 hours of my post, I will assume your character is "holding" or continuing previous actions (observing, riding, etc.).

Just trying to keep things moving.

EDIT: added something to 2nd paragraph
This message was last edited by the GM at 13:17, Tue 02 Feb 2010.
Travis Sunday
player, 759 posts
His art is death
D: 19 G:34 MDT:12 A:11
Wed 3 Feb 2010
at 01:07
  • msg #26

Re: RL

In reply to Judge Messalen (msg #25):

One of my best friends from College past this last weekend and I will be engaged and  traveling.  Posting high tempo may be problematic.  Judge may NPC.  Unless stupid, Travis closes with the enemy and attacks with double tap ruthlessly.
Judge Messalen
GM, 1601 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 3 Feb 2010
at 01:57
  • msg #27

Re: RL

Sorry to hear the news, Travis. I understand and will NPC Travis as needed. Or perhaps you would allow JEB to play Travis, temporarily?

Of course, anytime you can log in and post, that is best. Safe travels.
Judge Messalen
GM, 1603 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 3 Feb 2010
at 20:43
  • msg #28

Re: Mounted Combat

Somethings I meant to mention when I posted this morning's message, regarding effects of Mounted Combat:

1. Everyone who is using more than one hand to handle a weapon must make a Ride check (DC 5) to guide the horse while fighting. If you have Ride +4 or better, you don't need to make a roll, just state that your minimum result is 5 or more, for my benefit.

2. Any rider that is hit by an attack while riding must make a Ride check at DC5 to avoid falling off the mount. Again, if you have Ride +4 or better, no need to roll--just confirm that. (If you do fall off, there is a follow-up roll needed (see p 225).

I would encourage everyone to re-read Mounted Combat (224-225).
Judge Messalen
GM, 1605 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 5 Feb 2010
at 20:22
  • msg #29

Re: Mounted Combat

Behind the 8-ball today . . . the next narrative will be posted late tonight.
Judge Messalen
GM, 1607 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 6 Feb 2010
at 13:46
  • msg #30

Re: Mounted Combat

My original version of the current narrative was messed up. I fixed it; please re-read if you saw it in it's flawed version.
Judge Messalen
GM, 1608 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 7 Feb 2010
at 04:25
  • msg #31

Re: Mounted Combat

Cole Trayne:
OOC: Still waiting for a response with respect to my question concerning the size of my opponents horses' versus Buck.

That is not a free action. If that is important to Cole, he should take an action to examine his opponents.

The Judge offers bits of knowledge as appropriate; if the player wants to know more, the player is taking a conscious action.
Randy Oldman
player, 205 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Sun 7 Feb 2010
at 05:51
  • msg #32

Re: Mounted Combat

Don't take it so third personal.
Travis Sunday
player, 762 posts
His art is death
D: 19 G:34 MDT:12 A:11
Tue 9 Feb 2010
at 22:36
  • msg #33

Re: Mounted Combat

I'm back.  Will resume daily postings.  Thanks for the patience.
Judge Messalen
GM, 1611 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 9 Feb 2010
at 22:52
  • msg #34

Re: Mounted Combat

Nice to have you back. JEB handled Travis during your absence.

I will be posting the next narrative some time this evening.
Judge Messalen
GM, 1612 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 9 Feb 2010
at 23:36
  • msg #35

Re: Mounted Combat

Cole Trayne:
Again in Comanche...YIELD! With HONOR!

Apparently, Cole thinks Comanche are Klingon.
Cole Trayne
player, 440 posts
D:15 G:21 MDT:12 A:12
Wed 10 Feb 2010
at 02:26
  • msg #36

Re: Mounted Combat

In reply to Judge Messalen (msg #35):

Just didn't think it was a good day to die, is all...
Randy Oldman
player, 209 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Wed 10 Feb 2010
at 06:50
  • msg #37

Re: Mounted Combat

Cole might have misspoken.  Perhaps he is interested in par'mach with the Indian woman.  They have experienced the combative foreplay and now they are ready for sexual congress.
Judge Messalen
GM, 1614 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 10 Feb 2010
at 13:23
  • msg #38

Re: Mounted Combat

Randy Oldman:
Judge Messalen:
Randy Oldman crouches down low and aims at the charging Indian's horse. The rider seems to pay him no mind at all. He rides directly up to and past Randy as the cowboy fires, his rifle bullet too far behind the rider. Passing within 20 feet, the rider nearly runs his horse right into the remuda, slowing down just before doing so and leaping off his horse. He pulls a knife from his teeth and slashes one of then lines tying the herd together, yelling in a strange tongue.

OOC: Judge, I'm not trying to question you, but I need three points clarified.  I've underlined the information within the quote.  First, what does the rider pass within 20 feet of and did he leap 20 feet to the line?  Next, you state the rider "slashes one of the lines".  Is it that the rider slashed the rope into two pieces or that he slashed at it?  By the way it is written, I read it as the former.  Finally, there is a great deal of action in that one passage, I'm confused as how that breaks down to a six-seconds round.  Specifically, but not limited to, is the change in speed and the dismount considered two move actions? (table 7.3)


It should have said "Passing within 20 feet of Randy," (I had just noted that the rider went past Randy, whose bullet was off-target). No, he didn't leap 20 feet. He rode up to the horses and leapt off his own horse amidst the likes of Snake, Jenny and the Pinto, trying to cut the rope (line) between those horses and others.

The dismount is a normally an action, but he used Ride: Fast Dismount. I thought he had succeeded, but I forgot to figure in one of the modifiers. The way I adjudicated was that the Fast Dismount was a free action (because I thought the roll had succeeded) so the Control was the move action and cutting the line was his attack action. Your question prompted me to review the rolls and I see he wouldn't have succeeded on the Ride check so indeed that should have been 3 actions, not two. I'll rectify.

Cole Trayne:
OOC: She mounted a horse pretty quickly. Given a choice, I'm not sure I would have allowed that just yet. Still, if that is the ruling...

OOC: Also, are we able to hear the gunshots coming from the others?


As per table 7.3 noted by Randy, mounting dismounting a horse is one Move action. The woman used a Move action to mount the horse while Cole did his actions. He made it pretty clear that he didn't want to fire on the woman unless she fired. She didn't fire.

Because Cole and the others have been focused on their own gunfire and now the woman, they haven't noticed the gunfire to the south, yet.
This message was last edited by the GM at 13:23, Wed 10 Feb 2010.
Judge Messalen
GM, 1616 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 10 Feb 2010
at 17:58
  • msg #39

Re: Mounted Combat

I take it that those players in the northeast US still have power during the snowstorm, as I've seen posts. I'm guessing you're also all at home. I wonder about Travis . . .
Cole Trayne
player, 442 posts
D:15 G:21 MDT:12 A:12
Wed 10 Feb 2010
at 18:01
  • msg #40

Re: Mounted Combat

In reply to Judge Messalen (msg #39):

I still have power. But, there is no way I'm going outside to do anything except move snow. And, as luck would have it, one of my more generous neighbors (who happens to own a snow blower) just eased my burden considerably.
Judge Messalen
GM, 1617 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 10 Feb 2010
at 20:28
  • msg #41

Re: Mounted Combat

I heard that in MD one can get arrested for being out on the roads, at all.
Travis Sunday
player, 763 posts
His art is death
D: 19 G:34 MDT:12 A:11
Wed 10 Feb 2010
at 21:18
  • msg #42

Re: Mounted Combat

In reply to Judge Messalen (msg #41):

I'm back.  Art has it ten inches worse than I do.  I shoveled at 8:00 last night.  11:30 last night.  6:00AM and 12:00.  So mu driveway is clear and the drifts are small enough to get my Forrester out in an emergency.  We've blown by the all time Baltimore record for snowfall by 8 inches or so.  This is the first time we've had two blizzards within the same week.  Howard county closed schools for the whole week yesterday.  I couldn't take the dogs out for a real walk, it was more like a step.  We went out a bout 100 yards.  Winds are high.  Temperature is bitter.

I've been working around the house and now we've finally hunkered down.  Mrs Sunday is baking cookies with my eldest Childzilla. Kid Kong is reading.

We played the game "Life."  Ironically Mrs Sunday won.  Her keys to victory, which the game of life now imparts to my children were... be an athlete, if you lose your job be an entertainer.  Sue others espescially doctors frequently, share others wealth with yourself, skip college and gamble.  If only I had known this when I was young.

Anyway, I've got a fire going and am now finally able to see what's up in the wild wild west.
Cole Trayne
player, 443 posts
D:15 G:21 MDT:12 A:12
Wed 10 Feb 2010
at 21:28
  • msg #43

Re: Mounted Combat

In reply to Judge Messalen (msg #41):

I've not heard anything about a curfew. I could partly understand why, though. Visibility is low and the roads must be complete crap. I'm sure they would like as few number of people on the roads as possible. The big snow trucks will need as much flexibility (and room) as possible to get the snow cleared. And, the last thing the local governments need is to rescue people who have no business on the road.

My county cancelled school for the entire week, as well.
Travis Sunday
player, 765 posts
His art is death
D: 19 G:34 MDT:12 A:11
Wed 10 Feb 2010
at 21:33
  • msg #44

Re: Mounted Combat

In reply to Cole Trayne (msg #43):

Baltimore doesn't have a curfew but only emergency vehicles are allowed on the roads.
James E. Beauregard
player, 389 posts
D: 14 G:52 MDT:15 A:13
Wed 10 Feb 2010
at 23:40
  • msg #45

Re: Mounted Combat

In reply to Travis Sunday (msg #44):

Only Baltimore City has a restriction, Phase 3 Snow Emergency meaning State owned and emergency vehicles only are allowed on the roads. I believe some highways are closed, though, such as I83.
Judge Messalen
GM, 1619 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 11 Feb 2010
at 17:13
  • msg #46

Re: Mounted Combat

Please be more specific about movement speed. Terms such as "best speed" and "top speed" are sort of relative. Does "top speed" mean using the 'Run' action (4 moves)? Or does it mean a double-move? (i.e. best speed without taxing the horse). So far, there have been a couple of times where I just decided what you meant, but moving forward, that's probably not in your best interest, as I may well decide it means something you don't want it to mean.

I would prefer that you use terms such as "double-move" or "run" or whatever actual action you are using as per the S:R Action rules.
Judge Messalen
GM, 1621 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 13 Feb 2010
at 14:19
  • msg #47

Re: Mounted Combat

The Judge is giving a little more time for clarifications from a couple of players. Look for a post in the afternoon (eastern).
Randy Oldman
player, 215 posts
D:15 G:21 MDT:18 A:10
He'll box your ears!
Mon 15 Feb 2010
at 22:30
  • msg #48

Re: Mounted Combat

All you Balti-morlocks have nothing to complain about... not like these folks:
http://www.darkroastedblend.co...ontent=Google+Reader
Judge Messalen
GM, 1624 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 16 Feb 2010
at 03:03
  • msg #49

Re: Mounted Combat

Saw a couple of players who logged in earlier today, but didn't post . . . if I don't see a post within the 24 hours of my post, I'll interpret next actions based on previous statements.
Judge Messalen
GM, 1631 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 24 Feb 2010
at 13:00
  • msg #50

Re: Mounted Combat

I'm giving a little extra time to a couple of players, with whom I have either received or sent (or both) PMs.
Randy Oldman
player, 222 posts
D:15 G:21 MDT:18 A:10
He'll box your ears!
Wed 24 Feb 2010
at 13:37
  • msg #51

Re: Mounted Combat

Almost as soon as Silas thinks things might change for the better, he sees Randy peel off from the chase.  Shew, I think that's a good idear.

Randy's departure from the pursuit marks a new feeling for him.  He never really felt defeated, until now.

The deflated man turns his Fanny northward,  Silas turns southward.  Each do so to avoid the lone rider between them.  Randy waves to his trail-mates the chase is over.

Pumping his spurs lightly into his horses side, he moves back to a full gallop back to the remuda.  Silas does as well.
Judge Messalen
GM, 1632 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 24 Feb 2010
at 14:14
  • msg #52

Re: Mounted Combat

It appears that the round-by-round combat is over. There is still an aftermath to play out, but it can be sorted out through daily posts. Time is still of the essence for part of the encounter, but it doesn't require round-by-round action statements.

I'm going to post a narrative to advance.
Randy Oldman
player, 225 posts
D:15 G:21 MDT:18 A:10
He'll box your ears!
Sat 27 Feb 2010
at 12:50
  • msg #53

Re: Mounted Combat

Let's not forget the "Aiding Another" benefit described on p59.  In a nutshell, the judge might allow the assistance to benefit the 'lead' character.  If you make a roll against DC 10, you might give the lead character a +2 for his skill roll.

A specific example is when JEB knelt to assist the Major, even if he doesn't have "Treat Injury".  If JEB makes his roll (DC 10), the Major has a better chance of stabilizing Ayasha.

Don't forget your own bonuses when making your "Aiding Another" check.  JEB would add any Wis bonuses.

Sorry if you all knew that.  I'll wager the judge will tell us how wrong I am -- as I'm apt to be quite wrong (much, if not most, of the time).
Judge Messalen
GM, 1640 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 27 Feb 2010
at 13:59
  • msg #54

Re: Mounted Combat

That would be true, Randy, if there was a medical kit here to use with Treat Injury. The Stablize Dying Character action requires a medical kit, as per p97 (which has arrived with Meri). To use Aid Another, the kit is required.

However, I do have a house rule and have been allowing it so far. A character gets ONE chance to Stablize Dying Character without a kit. But no aiding another here--it's a straight up one roll per character. Because Stabilize can be tried again, when a medical kit is available the normal rules will apply--characters may try repeatedly (well, until the wounded character is dead) and Aiding Another may be used.
Travis Sunday
player, 776 posts
His art is death
D: 19 G:34 MDT:12 A:11
Sun 28 Feb 2010
at 02:51
  • msg #55

Re: Mounted Combat

In reply to Judge Messalen (msg #54):

Sorry for sporadic posts last few days.  Nature of my work prevents any internet access until i get home.   Will try and do better.
Judge Messalen
GM, 1643 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 28 Feb 2010
at 13:25
  • msg #56

Re: Mounted Combat

So, is Travis intentionally ignoring the question asked by Rojas?

Or does the player's previous post in this thread explain his lack of a response, even when posting recently?
Ayasha
player, 25 posts
D: 14 G: -9 MDT: 12 A: 8
Indian Warrior Woman
Sun 28 Feb 2010
at 16:21
  • msg #57

Re: Mounted Combat

Phew. That was a close one. Just look at Ayasha's grit.

By the way, Ayasha means "Little One" in Cheyenne. So here you go, I am officially revealed as the new PC. I hope some of you were fooled nicely.
Judge Messalen
GM, 1644 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 28 Feb 2010
at 19:23
  • msg #58

Re: the Red River encounter

I wouldn't use the word "fooled," because my intention wasn't to fool or mislead--simply to let the scenario play out, without stating anything OOC-wise.

I can say that I know of at LEAST one player who didn't make the connection, for a fact.

I know of another player who, based on public posts, didn't seem to make the connection.

For the record, Ayasha (the player) controlled all the Indians on the north side of the river. The Judge controlled the two Indians on the south side of the river.

While the Judge knew of the north-side Indians' plan, he didn't know exactly would happen or how the combat would transpire. There was no collusion or pre-determined outcome (which I suspect resulted in a few days of nerve-wracking moments for Ayasha). None of the Judge's actions on the north-side were pre-determined. None of the actions concerning Ayasha, the Major or those who helped save her were pre-determined. I simply reacted to the combat stimuli for each NPC as it was happening--including the initial lasso toss by the Major.

And all the rolls were on the up-and-up. No fudging whatsoever. It was fascinating to watch the combat play out, with the Major and Sesenovoto getting some seriously good rolls even when I had them do relatively difficult tasks. Or Meri spurring his horse 4 times successfully to increase speed. Not to mention the intriguing die rolls for how the wounding and stabilizing of Ayasha played out.

I'd be interested to hear the perspectives of Cole, Travis, JEB and Randy.
Randy Oldman
player, 228 posts
D:15 G:21 MDT:18 A:10
He'll box your ears!
Sun 28 Feb 2010
at 19:46
  • msg #59

Re: the Red River encounter

As frustrating as the actions (and amazing rolls) by Sesenovoto, I was in awe of the plan on the Southside of the river.  It was intriguing how Silas and his horse took massive damage.  Randy was never fired upon and Joe was likewise unscathed.  Neither of the marauding natives were injured.  Put that in contrast to the Northside battle where four (I think) natives were killed and one mortally wounded.  Rolls rule the battles, always, but they sure make for interesting outcomes when they all work or fail for one character.

Ayasha had me fooled; I'm the one confirmed by the judge.  Literally, a day after I learned the secret, she fell in battle.  She told me the sure giveaway was the lassoing by Major Gray.  I need to go back and read that event again.
This message was last edited by the player at 00:37, Mon 01 Mar 2010.
Cole Trayne
player, 451 posts
D:15 G:21 MDT:12 A:12
Sun 28 Feb 2010
at 23:56
  • msg #60

Re: the Red River encounter

In reply to Judge Messalen (msg #58):

Actually, I will admit that Travis turned me on to Ayasha's identity, quite a long time ago. The topic came up inadvertently while we were discussing some aspects of the game.

Note, however, Cole's decision not to fire upon you when we had you dead to rights, had nothing to do with any of that. He was acting totally within character. For Cole, the confusing part was the Major's behavior during that time.

Ayasha, it is good to have you "officially" join us. Welcome!
This message was last edited by the player at 00:04, Mon 01 Mar 2010.
Ayasha
player, 26 posts
D: 14 G: -9 MDT: 12 A: 8
Indian Warrior Woman
Mon 1 Mar 2010
at 01:00
  • msg #61

Re: the Red River encounter

Thanks! The Major's actions were (and are) confusing for Ayasha, too. I'm sure there will be an explanation in game at some point.

I myself am very curious what plans you all have for the indian woman that is now in your hands. Don't tell me here though!

I'd like to say more, but it's probably better to hold my tongue at this point.
Randy Oldman
player, 231 posts
D:15 G:21 MDT:18 A:10
He'll box your ears!
Mon 1 Mar 2010
at 01:13
  • msg #62

Re: the Red River encounter

You could, Ayasha, let us know a little about you.  Not so much as we figure we know you, but what'd you'd think about the previous chapter and what interested you in the game is a good start.
Judge Messalen
GM, 1645 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 1 Mar 2010
at 02:40
  • msg #63

Re: the Red River encounter

Cole Trayne:
Actually, I will admit that Travis turned me on to Ayasha's identity, quite a long time ago. The topic came up inadvertently while we were discussing some aspects of the game.

Please explain. Especially in regard to "quite a long time ago."
Judge Messalen
GM, 1646 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 1 Mar 2010
at 03:07
  • msg #64

Re: the Red River encounter

Randy Oldman:
Put that in contrast to the Northside battle where four (I think) natives were killed and one mortally wounded.

It's worth noting that Quirley went down to 1 grit and Major Gray took more than two dozen grit damage. Cole took a hit which required a Massive Damage check (as did Silas). Not to mention the horses that suffered damage.

A roll or two in the Indian's favor and one or more of the cowboys (or a horse) could have been killed.
Cole Trayne
player, 453 posts
D:15 G:21 MDT:12 A:12
Mon 1 Mar 2010
at 04:13
  • msg #65

Re: the Red River encounter

In reply to Judge Messalen (msg #63):

To be honest, I don't recall the specifics. I'm sure that doesn't surprise you. It was weeks ago. I can't even tell you if I knew beforehand or I simply suspected. What I can tell you is that I didn't even think about it until today.
Judge Messalen
GM, 1647 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 1 Mar 2010
at 12:47
  • msg #66

Re: the Red River encounter

You're right, Cole. None of that surprises me.

By my definition, weeks ago isn't "quite a long time ago." That's one of the reasons I asked for further explanation.

Perhaps Travis can shed some light. Although, he doesn't seem to want to answer any of my recent questions (in character or in this forum).
Ayasha
player, 27 posts
D: 14 G: -9 MDT: 12 A: 8
Indian Warrior Woman
Mon 1 Mar 2010
at 16:54
  • msg #67

Re: the Red River encounter

Randy Oldman:
You could, Ayasha, let us know a little about you.  Not so much as we figure we know you, but what'd you'd think about the previous chapter and what interested you in the game is a good start.

Well, I am interested in western games, obviously. So I have been looking around, browsing the games. The one problem I have in a western game is that a female character does not get to do much beyond looking pretty and cooking meals, if the game is puristic (in regards to classical western movies). I'm female, and I can't play men properly.

Even though this game was not actively looking for players, i sent a RTJ to the Judge and he reacted kindly to my idea of a female indian warrior. We have been fleshing the idea out and agreed that the Cheyenne would be a good tribe to have been using female warriors. There is some historical truth to that.

I liked the way the previous chapter was handled, and I thought I could fit into this group with my style of play. I personally find it very interesting that my character starts attacking the rest of the players. This is certainly a source for conflict, and it could have gone wrong. It could still go wrong if you react in a way i did not expect, but we'll see.

And a note to the Judge: Travis rmailed me, and once I thought Ayasha was revealed, i answered him. That's one way he could have found out about Little One and Ayasha being the same, if he didn't figure it out before.
Travis Sunday
player, 779 posts
His art is death
D: 19 G:34 MDT:12 A:11
Mon 1 Mar 2010
at 23:48
  • msg #68

Re: Mounted Combat

In reply to Judge Messalen (msg #56):

I missed Rojas.
Travis Sunday
player, 780 posts
His art is death
D: 19 G:34 MDT:12 A:11
Tue 2 Mar 2010
at 01:29
  • msg #69

Re: the Red River encounter

In reply to Judge Messalen (msg #66):

I rmailed our new player to welcome them and she replied.  I put two and two together.  I told Cole jokingly not to kill the new player.  I don't recall if I mentioned a specific name.  I did not know which native american our new player was as rmail only gives your username.
Travis Sunday
player, 782 posts
His art is death
D: 19 G:34 MDT:12 A:11
Tue 2 Mar 2010
at 01:37
  • msg #70

Re: the Red River encounter

In reply to Judge Messalen (msg #58):

In reply to his honor, I enjoyed the encounter. It was a good tutorial in mobility game mechanics.  I thought some aspects took on a nice flavor.  I smiled a lot while reading it.
James E. Beauregard
player, 406 posts
D: 14 G:52 MDT:15 A:13
Tue 2 Mar 2010
at 02:04
  • msg #71

Re: the Red River encounter

In reply to Judge Messalen (msg #58):

I was also not aware of Ayasha's identity as a PC until the battle was nearly finished. I will be discreet in revealing my source, but it's not too hard to figure out. Ayasha, welcome to the game. I admire your patience since it took a long time for you to join us since we first learned of the Little One. I also admire the daring of your intro. It was a great risk for both you and JM to engage in a PC-to-PC battle since it could have gone badly for any PC involved and drastically changed the dynamics of the game. If indeed there was no "fudging" as JM asserts, then the outcome of the encounter was quite fortunate.
Ayasha
player, 28 posts
D: 14 G: -9 MDT: 12 A: 8
Indian Warrior Woman
Tue 2 Mar 2010
at 02:18
  • msg #72

Re: the Red River encounter

There were quite some lucky situations, and i was especially under pressure when Ayasha was on the ground dying, and i kept messing up the fortitude saves. I spent an action point once, trying to get a 6 on a d6 - no luck. Ayasha was saved in the last second there.

I really felt bad when one of the indians i controlled hit Cole for a MDT check. If he had failed that one, he would have been unconscious among the stampeding beeves - not a good place to be. Luckily he made his roll.

It was risky, and it still is. After all, who knows how the cowboys react to Ayasha now. But i think it's very interesting and makes for good roleplay.

Ayasha will never be friends with Quirley though. He killed Pamuya, the female indian that bravely charged him with a knife.
Judge Messalen
GM, 1648 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 2 Mar 2010
at 03:01
  • msg #73

Re: the Red River encounter

Ayasha:
Ayasha will never be friends with Quirley though. He killed Pamuya, the female indian that bravely charged him with a knife.

Only a woman could hold a grudge against a man who did nothing more than defend himself against an unprovoked attack.
Judge Messalen
GM, 1649 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 2 Mar 2010
at 03:12
  • msg #74

Re: the Red River encounter

James E. Beauregard:
If indeed there was no "fudging" as JM asserts, then the outcome of the encounter was quite fortunate.


No fudging. I warned Ayasha from the beginning that I wasn't going to engineer a particular result. Indeed, there were some fortunate rolls, but there were also some problematic ones. Ayasha failed several rolls to stabilize, as per the rules. It was a race against time and Pierre got in just under the wire.
Judge Messalen
GM, 1651 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 2 Mar 2010
at 13:16
  • msg #75

Re: the Red River encounter

Randy Oldman:
OOC: JM, while the hands were gathering the beeves, were the Indians' horses gathered up?  While Randy helped with the cattle, he definitely would pay attention to such matters.  Surely, Sesenovoto's horse would be taken in.

As Randy the player already knows, Joe Turner managed to bring the nimble warrior's injured horse along with the rest of the remuda.

As for the other horses, they scattered on the northern plain, like the cattle. I gave one of the players an instruction to make a couple of checks to see if they could be retrieved. That player hasn't made the checks yet.
Travis Sunday
player, 783 posts
His art is death
D: 19 G:34 MDT:12 A:11
Wed 3 Mar 2010
at 00:03
  • msg #76

Re: the Red River encounter

In reply to Judge Messalen (msg #74):

For the record...If Travis lays dying sometime in the future, it's OK by me if you fudge some survival rolls.
Randy Oldman
player, 234 posts
D:15 G:21 MDT:18 A:10
He'll box your ears!
Wed 3 Mar 2010
at 00:46
  • msg #77

Re: the Red River encounter

In reply to Travis Sunday (msg #76):

But Travis, It's you who must make the rolls.  Aw fudge!
Travis Sunday
player, 785 posts
His art is death
D: 19 G:34 MDT:12 A:11
Wed 3 Mar 2010
at 00:47
  • msg #78

Re: the Red River encounter

In reply to Randy Oldman (msg #77):

I'll roll them at home and tell you what I got.
Randy Oldman
player, 236 posts
D:15 G:21 MDT:18 A:10
He'll box your ears!
Wed 3 Mar 2010
at 01:14
  • msg #79

Re: the Red River encounter

In reply to Travis Sunday (msg #78):

I didn't know anyone else had a set of invisi-dice like me.  Where did you find yours?  Oh, never-mind, then everyone else will get a set.  I think I lost one of mine -- it's kinda hard to tell.
Cole Trayne
player, 454 posts
D:15 G:21 MDT:12 A:12
Wed 3 Mar 2010
at 02:32
  • msg #80

Computer troubles

All,

Last night I experienced a critical failure in my home network. I was able to patch things together, but I can't say how long it will last. Honestly, I'm somewhat surprised I'm still able to access the internet, this very moment.

Bottom line, I might have difficulty posting regularly until I get my systems back to their normal operating state.
Travis Sunday
player, 786 posts
His art is death
D: 19 G:34 MDT:12 A:11
Wed 3 Mar 2010
at 23:03
  • msg #81

Re: Computer troubles

I told you not to surf those Russian porn and Chechen gambling sites.
Cole Trayne
player, 456 posts
D:15 G:21 MDT:12 A:12
Thu 4 Mar 2010
at 02:15
  • msg #82

Re: Computer troubles

In reply to Travis Sunday (msg #81):

Told me NOT to? As I recall, you sent me the links to those sites...
Randy Oldman
player, 238 posts
D:15 G:21 MDT:18 A:10
He'll box your ears!
Fri 5 Mar 2010
at 21:36
  • msg #83

Re: Computer troubles

This is amazing.  Read the following blog entry, then try what it says you can't.  Believe!

http://cargocollective.com/lea...ryday/288625/March-4
Judge Messalen
GM, 1655 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 8 Mar 2010
at 01:18
  • msg #84

Re: fun

This is fun. Thank you for your participation.
Judge Messalen
GM, 1656 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 9 Mar 2010
at 20:57
  • msg #85

Re: fun

RL activities making it hard to post today. I expect to follow-up on the recent activity this evening.
Judge Messalen
GM, 1657 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 10 Mar 2010
at 12:29
  • msg #86

Re: assumptions

Prompted by Cole's message, I will rule that all the cowboys have re-loaded weapons in the time that has passed since the Cheyenne attacked.

This time, my assumption is to the players' benefit. Next time . . . ?
Judge Messalen
GM, 1659 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 10 Mar 2010
at 20:48
  • msg #87

Re: assumptions

Randy Oldman:
OOC: Failed check means his attempt will count as a move action, which he can't take now and should result as his move action next round.  A successful check would have made it a free action.


A character can't make an attempt to Fast Mount check if the character doesn't have a move action available, for just such a reason. If Randy, didn't have a move action left when he wanted to try the Fast Mount, then he wasn't allowed to make the attempt.

It's quite clear in the parenthetical sentence for that trick (p93)

EDIT: typo
This message was last edited by the GM at 12:40, Thu 11 Mar 2010.
Travis Sunday
player, 795 posts
His art is death
D: 19 G:34 MDT:12 A:11
Tue 16 Mar 2010
at 21:36
  • msg #88

Re: assumptions

In reply to Judge Messalen (msg #87):

My tournament bracket is cowardly.  Last year I had great Cinderella picks who came through.  This year I have only a few upsets.
Ayasha
player, 42 posts
D: 14 G: 0 MDT: 12 A: 9
Indian Warrior Woman
Tue 16 Mar 2010
at 22:29
  • msg #89

Re: assumptions

Travis Sunday:
My tournament bracket is cowardly.  Last year I had great Cinderella picks who came through.  This year I have only a few upsets.

Huh?
Judge Messalen
GM, 1665 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 16 Mar 2010
at 23:33
  • msg #90

Re: assumptions

Travis is the master of the non sequitur. His comment wasn't in reply to anything in this game. It was about an RL topic not even being discussed here--well, until he brought it up.
Travis Sunday
player, 798 posts
His art is death
D: 19 G:34 MDT:12 A:11
Wed 17 Mar 2010
at 21:03
  • msg #91

Re: assumptions

It's March Madness!  I haven't watched many games this year so I went into it thinking I'd just put UCLA and North Carolina in the finals.
Judge Messalen
GM, 1667 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 17 Mar 2010
at 21:15
  • msg #92

Re: assumptions

So you chose E Tennessee State and North Texas instead?

(We happen to know a player for ETSU. And Butler.)
Cole Trayne
player, 472 posts
D:15 G:21 MDT:12 A:13
Fri 19 Mar 2010
at 21:27
  • msg #93

Re: assumptions

All, I'm going winter camping with my son this weekend. No electronics allowed. So, I will not likely post again until Sunday.
Judge Messalen
GM, 1668 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 19 Mar 2010
at 23:53
  • msg #94

Re: assumptions

Thank you for telling us. The timing isn't bad. It will take a day or two to play out the piece with Travis and Meri.

You going to any NCAA site this year?
Cole Trayne
player, 473 posts
D:15 G:21 MDT:12 A:13
Sun 21 Mar 2010
at 21:34
  • msg #95

Re: assumptions

In reply to Judge Messalen (msg #94):

Indeed. Heading to Houston on the 25th. However, this time my expectation is that I will have Internet access, so I plan to be online.
Judge Messalen
GM, 1670 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 23 Mar 2010
at 01:48
  • msg #96

Re: Meriwether

Meriwether sent me a PM tonight. I hope he will be re-joining us. Comes at an interesting time in the game, so I'm pausing temporarily so he can re-introduce himself and catch up on the current happenings in the game.
Meriwether Lewis Smythe
player, 429 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 23 Mar 2010
at 01:52
  • msg #97

Re: assumptions

Hey everyone! I have missed both you all & the game!It has been a long time & I am most sorry for my absence. You would not believe me but first I was sick for a while & then when I returned I was logged off which has not happened for years. I forgot my password & could not receive it from RPoL due to my bellsouth account I guess. I have written the Administrator for the past 3 months without a response. I then decided to go through a new E-mail account to reach the moderators which worked. They finally gave me my old password today. I could only apologize to you & the rest of the cast. Yet I did not know how to reach any of my games here.
 It twould seem an old chap has done an admirable job in my absence none the less. I do thank my good friend Travis. The Judge has generously left open my role. I look forward to gaming with one & all once more. Many Blessings Meri
Cole Trayne
player, 476 posts
D:15 G:21 MDT:12 A:13
Tue 23 Mar 2010
at 02:13
  • msg #98

Re: assumptions

In reply to Meriwether Lewis Smythe (msg #97):

Meri, most importantly, I'm glad that your health has improved. I will look forward to your quick return to our game!

Welcome back!
Randy Oldman
player, 253 posts
D:15 G:21 MDT:18 A:09
He'll box your ears!
Tue 23 Mar 2010
at 02:34
  • msg #99

Re: assumptions

In reply to Meriwether Lewis Smythe (msg #97):

Hi, Randy Oldman, Rush chairman, damn glad to meet you.

Welcome back, fancy pants.
Meriwether Lewis Smythe
player, 430 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 23 Mar 2010
at 02:40
  • msg #100

Re: assumptions

Mr. Oldman, I assure you their is nothing fancy in regards to the trousers I am wearing. These are perfectly suited for the life in a saddle & rough riding as it were. Though I do have others which could be worn if the situation presents itself.

With the air cleared, I am most excited to be amongst you all once more. I do appreciate you & Mr. Cole stopping by to say hello! Cheers Meri
Randy Oldman
player, 254 posts
D:15 G:21 MDT:18 A:09
He'll box your ears!
Tue 23 Mar 2010
at 05:05
  • msg #101

Re: assumptions

In reply to Meriwether Lewis Smythe (msg #100):

You are back amongst friends, what what.
Randy Oldman
player, 256 posts
D:15 G:21 MDT:18 A:09
He'll box your ears!
Tue 23 Mar 2010
at 08:02
  • msg #102

Re: assumptions

Couldn't sleep
Read a blog
Pulled a funny from out the fog
So I pasted link to look up
Looking up I noticed it was late
Made the post in seconds flat....

http://www.oddee.com/item_97012.aspx
Travis Sunday
player, 806 posts
His art is death
D: 19 G:34 MDT:12 A:11
Tue 23 Mar 2010
at 10:06
  • msg #103

Re: assumptions

In reply to Meriwether Lewis Smythe (msg #97):

Well if the second fastest gun in RPOL hasn't returned.   :)

Welcome back.  It is great to see you.
James E. Beauregard
player, 419 posts
D: 14 G:52 MDT:15 A:13
Tue 23 Mar 2010
at 10:47
  • msg #104

Re: assumptions

In reply to Meriwether Lewis Smythe (msg #100):

Good to have you back, you were missed.
Randy Oldman
player, 257 posts
D:15 G:21 MDT:18 A:09
He'll box your ears!
Tue 23 Mar 2010
at 12:12
  • msg #105

Re: assumptions

Judge Messalen:
Randy Oldman:
OOC: He can do no more (I assume it is a Fast Draw round).

OOC: You don't need to assume that; I stated it in an earlier message.

I wasn't clear -- I didn't know if Randy would be considered part of the Fast Draw round because I didn't roll Init for him.  I'm keeping in measure with the timing.
Travis Sunday
player, 808 posts
His art is death
D: 19 G:34 MDT:12 A:12
Wed 24 Mar 2010
at 00:05
  • msg #106

BTW: Meri...

... nice job negotiating with the chief there.

:)
Judge Messalen
GM, 1673 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 25 Mar 2010
at 12:15
  • msg #107

Re: BTW: Meri...

My apologies to Travis for the dice roller's recent brutality.  Earlier, I made secret rolls for Yuma (while making public rolls for Sesenovoto). This battle, I've made public rolls for Yuma.

I gave half-cover (+4) to Travis for hiding behind Horse.
Travis Sunday
player, 810 posts
His art is death
D: 19 G:34 /27MDT:12 A:12
Thu 25 Mar 2010
at 23:51
  • msg #108

Re: BTW: Meri...

In reply to Judge Messalen (msg #107):

It seemed a good idea at the time.
Judge Messalen
GM, 1675 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 26 Mar 2010
at 00:29
  • msg #109

Re: BTW: Meri...

It was a good idea. The die rolls just trumped it.

Travis Sunday:
Also Travis is not on Horse.  Horse got gored and was resting in the Remuda.


Well, you didn't state that Travis had switched horses. You just wrote that Travis and Meri mount up. Horse was certainly capable of being ridden.

But I won't quibble on that point.
Judge Messalen
GM, 1676 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 26 Mar 2010
at 00:38
  • msg #110

Re: spur mount

Randy Oldman:
Move Action: Spur Mount, Fanny still running at X4 pace, now plus 10ft for the round.

To clarify, spur mount gives a +10 feet increase to the mounts speed. A normal horses speed is 60, thus speed for one round is 70. If you make a 4x move, you get a total of 40 extra feet for the full round of movement (or 20 feet for double move, etc.)
Travis Sunday
player, 812 posts
His art is death
D: 19 G:34 /27MDT:12 A:12
Fri 26 Mar 2010
at 00:40
  • msg #111

Re: BTW: Meri...

My bad.  I thought Horse should heal.  Also for gameplay I got off the horse not only for cover but becsause I assumed it lacked the combat riding feat.

What happened with negotiations?  I didn't think they were that bad.
Judge Messalen
GM, 1677 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 26 Mar 2010
at 00:56
  • msg #112

Re: BTW: Meri...

Who said the negotiations were bad?

As the judge, I'll say that it didn't occur to me that Travis' strategy was based on specific assumptions he made. It's a viable strategy, using a horse for cover. There's a great scene in Lonesome Dove (both the novel and the tv mini-series--the tv producers did a good job translating that scene from the book), where Gus dismounts and kills his own horse, then lays it down and uses it for cover while firing his Henry from his belly. I was just talking to Cole (the player) about this scene recently, when he expressed horror in the idea of killing a man's horse. In the old west, the idea of a man and a longtime equine companion was much more myth than reality.

I thought it was a gutsy move on Travis' part. A man who knows how to shoot his rifle just got the better of him, with an especially potent shot.

BTW, your 16 might have exceeded Yuma's MDT (and perhaps he made his Fort save). Or perhaps 16 wasn't enough to to exceed his MDT. Either way, the double-tap is an excellent feat and Travis used it well in a couple of battles. In this case, the 16 just didn't drop this Cheyenne rider.

EDIT: and the 16 + 11 plus previous damage wasn't enough to drop the Cheyenne rider.
This message was last edited by the GM at 00:58, Fri 26 Mar 2010.
Travis Sunday
player, 813 posts
His art is death
D: 19 G:34 /27MDT:12 A:12
Fri 26 Mar 2010
at 01:30
  • msg #113

Re: BTW: Meri...

Thanks for reply.  In Geronimo the army horses are shown to be trained to lie down and act as cover.  I thought negotiations went badly because we have to kill the nice Indian Chief instead of getting his blessing for Ayasha to join our group.

I hadn't thought of private fortitude rolls.  I just said to myself damn he's tough.

I didn't think 27 grit would take him down.  I hoped it would start the process though.

Nice crit.  We'll see if I can stabilize and enjoy my new Clint Eastwoodesque scar.
Meriwether Lewis Smythe
player, 434 posts
English Gentleman
D:18 G:27 MD:14 A:9
Fri 26 Mar 2010
at 01:53
  • msg #114

Re: BTW: Meri...

Fear not ole chap! I shall soon down the brute & help you stabilize or join you in the Happy Hunting Grounds!

I thought Meri did a smashing job with the parlay! Ahem.....
This message was last edited by the player at 02:04, Fri 26 Mar 2010.
Travis Sunday
player, 814 posts
His art is death
D: 19 G:34 /27MDT:12 A:12
Fri 26 Mar 2010
at 02:02
  • msg #115

Re: BTW: Meri...

In reply to Meriwether Lewis Smythe (msg #114):

Meri, I thought you were a two pistol fighter?
Judge Messalen
GM, 1679 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 26 Mar 2010
at 17:22
  • msg #116

Re: horses and combat riding

I thought I had stated this a while back, but maybe I just imagined it.

The Ride rules state that riders need to make a check to control a mount in combat while attacking, unless the mount is trained in combat as per Handle Animal. I haven't been making you all do those checks, on purpose, to streamline the adventure knowing there would be various possibilities for mounted combat. I have considered all PC horses to be trained for combat (excellent horses were purchased by most), as are several of the mounts in the Major's remuda. The Cheyenne horses were also considered as trained in combat. All horses won't be and if someone is riding a horse that is untrained, I will request the ride Check.

I apologize if this wasn't clear. It really doesn't change much as I've been running it this way the whole time, but I figured I should make it clear. I don't think it really changes Travis' situation either. The Indian was going to fire in any case and the roll was a crit, even with the additional bonus of the horses cover! Staying on the horse wouldn't have changed that, I suspect. It seems that Travis was planning to fire that round, regardless. And so the only difference would have been that Travis would have been shot while on the horse. Of course, correct me if I'm wrong, Travis.
Travis Sunday
player, 816 posts
His art is death
D: 19 G:34 /-1MDT:12 A:12
Fri 26 Mar 2010
at 18:02
  • msg #117

Re: horses and combat riding

No corrections from over here.  I'd say you have the lay of the land.  I may have owed you a ride check after my first shot.  This upsets me so I insist we go back to the first round after I hit the Chief for 16 Grit and replay it from there.  This would be fairest for the Judge.

I wouldn't assume everyone has a horse with combat riding.  Horse does.  I didn't know if the one I was on didn't so I dismounted for that reason and for some cover.
Randy Oldman
player, 260 posts
D:15 G:21 MDT:18 A:09
He'll box your ears!
Fri 26 Mar 2010
at 18:53
  • msg #118

Re: horses and combat riding

Travis Sunday:
I wouldn't assume everyone has a horse with combat riding.  Horse does.

Horse has a horse with combat riding?  Interesting, but not surprising.
Judge Messalen
GM, 1680 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 26 Mar 2010
at 19:04
  • msg #119

Re: horses and combat riding

Travis Sunday:
No corrections from over here.  I'd say you have the lay of the land.

Glad to hear it.

Travis Sunday:
I may have owed you a ride check after my first shot.  This upsets me so I insist we go back to the first round after I hit the Chief for 16 Grit and replay it from there.  This would be fairest for the Judge.

Yeah, that's the ticket.

Travis Sunday:
I wouldn't assume everyone has a horse with combat riding.  Horse does.  I didn't know if the one I was on didn't so I dismounted for that reason and for some cover.

I don't assume everyone has a horse with combat riding, either. Just for the purposes of play, since everyone invested in horses of quality (or had trained the horse personally), I decided to treat all PC horses as having the equivalent of combat riding in terms of needing to make the check for Fighting while Mounted. I didn't grant all the tricks that go with that training--unless of course, you trained the horse or had it trained specifically combat riding--I simply granted that element to speed up and facilitate play. And I determined that some of the Major's horses would be adequately trained for a cattle drive where there could be combat. And, well, the Cheyenne were essentially a war party, so it made sense for their mounts to be trained for that purpose.

It's essentially a house rule that I think improves play, especially in the RPOL environment where things can go slow as it is.
Ayasha
player, 50 posts
D: 14 G: 0 MDT: 12 A: 9
Indian Warrior Woman
Sat 27 Mar 2010
at 14:25
  • msg #120

Re: horses and combat riding

Meriwether Lewis Smythe:
Meri could respect the man but it was he who had decided war & not peace. Furthermore it was he who shot Travis. Nay! The Blackguard must go down!

Actually, Travis fired the first shot in this fight. Just a little reminder.
Meriwether Lewis Smythe
player, 437 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 27 Mar 2010
at 15:11
  • msg #121

Re: horses and combat riding

Only because we have the quicker hand Dear Ayasha. It was Yuma who first said we had but 5 seconds to defend oneself with. I would say that Travis just used that time prudently. I for one would have loved to parlayed longer with the brave warrior. Well, if Meri gets hit another time or three the point shall not matter either way. Cheers Meri
Travis Sunday
player, 817 posts
His art is death
D: 19 G:34 /-1MDT:12 A:12
Sat 27 Mar 2010
at 17:48
  • msg #122

Re: horses and combat riding

In reply to Ayasha (msg #120):

Man raised his rifle in anger.  Travis already stayed his hand once. We came to parlay and gave him time.  He's gotta go.
Judge Messalen
GM, 1682 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 28 Mar 2010
at 00:50
  • msg #123

Re: a required pause

Cole's stated speed and JEB's stated speed make impossible the conversation as typed.

JEB said he was continuing his stated speed (double move).

Cole said he was continuing his stated speed (4x).

The conversation taking place is a full round, so that conversation can't occur if the men are traveling at significantly different speeds.

Either way is okay with me:

1. The men match speeds (please state an agreed speed) and converse.
2. The men keep their current speeds and Cole races away before JEB has a chance to respond to Cole's quick question as he rides by.

JEB and Cole, please help resolve this.
James E. Beauregard
player, 425 posts
D: 14 G:52 MDT:15 A:13
Sun 28 Mar 2010
at 03:39
  • msg #124

Re: a required pause

In reply to Judge Messalen (msg #123):

JEB chooses #1. Cole?
Judge Messalen
GM, 1685 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 30 Mar 2010
at 19:14
  • msg #125

Re: a required pause

James E. Beauregard:
JEB stops Diablo by Major Gray and while still in the saddle aims the Spencer at the Indian warrior just within firing range, but does not pull the trigger.

FYI, I had noted in a previous narrative recap that the Indian had moved around to the north side of the hill, putting the hill between himself and those to the south.

In the most recent recap, I noted that Meri rode up the hill and over to rejoin those around Travis.

JEB can't see the Indian right now. The hill blocks sight between the men gathered round Travis and the people to the north (Randy and the Indian). JEB may ride up to the crest of the hill and be able to see the Indian and still be within speaking distance of the Major, if he desires.

Please clarify based on this reiteration of the situation.
James E. Beauregard
player, 428 posts
D: 14 G:52 MDT:15 A:13
Tue 30 Mar 2010
at 22:47
  • msg #126

Re: a required pause

In reply to Judge Messalen (msg #125):

I misunderstood events and thought Travis et al were at the crest of the hill. Given your explanation, JEB would ride to the top and scout the Indian's position and speak to the Major if possible.
Judge Messalen
GM, 1686 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 31 Mar 2010
at 01:41
  • msg #127

Re: a required pause

That's fine. JEB would see the Indian some 80-100 yards north of the hill. And he sees Randy down on one knee.
Randy Oldman
player, 265 posts
D:15 G:00 MDT:18 A:10
He'll box your ears!
Wed 31 Mar 2010
at 13:05
  • msg #128

Re: a required pause

Cole Trayne:
While Cole tends to Travis' wounds he angrily says, over his shoulder, Would someone kindly put that damn Indian out of our misery?

Cole, this is a fantastic turn of phrase.
Cole Trayne
player, 484 posts
D:15 G:21 MDT:12 A:13
Thu 1 Apr 2010
at 01:13
  • msg #129

Re: a required pause

In reply to Randy Oldman (msg #128):

Thanks, 'pard. Looking forward to seeing how this turns out.
Chance Osterfeld
player, 712 posts
Chance of Explosion
D:13 G:05 MDT:10 A:5
Thu 1 Apr 2010
at 03:53
  • msg #130

The Osterfeld Mess

As a legacy of the Osterfeld Standoff, this is what has happened in Mizzou.

http://hosted.ap.org/dynamic/s...amp;TEMPLATE=DEFAULT
Judge Messalen
GM, 1690 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 1 Apr 2010
at 21:49
  • msg #131

Re: The Osterfeld Mess

Randy Oldman:
OOC: JM, a map would be useful about now.  Nothing fancy, but a fair representation of positions.

I debated with myself about constructing a map for this part of the encounter, but I really didn't know exactly how it would play out or where it would lead. I have also been pressed for time lately, putting in a lot of hours on my RL consulting projects, so it never made it to the top of my list. I agree it would be helpful, but depending on where things move, it might take more time than I can give to keep it updated round-by-round. I'll see what I can do.
Randy Oldman
player, 268 posts
D:15 G:00 MDT:18 A:10
He'll box your ears!
Thu 1 Apr 2010
at 23:14
  • msg #132

Map

The effort is appreciated.  If I may be so bold as to suggest, you could make a grid map.  The position of characters and NPC can be stated in coordinates, easy coordinates.  "Yuma moves from B7 to D6."

This is just an idea I had without much thought around it.
Judge Messalen
GM, 1692 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 2 Apr 2010
at 02:29
  • msg #133

Re: Map

Wow. Cole, JEB and I all posted within a minute of each other. Make sure you got back and read all messages posted tonight.
Cole Trayne
player, 486 posts
D:15 G:21 MDT:12 A:13
Fri 2 Apr 2010
at 02:50
  • msg #134

Re: Map

In reply to Judge Messalen (msg #133):

Having trouble viewing your pdf. Not sure what the deal is.
Judge Messalen
GM, 1693 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 2 Apr 2010
at 12:14
  • msg #135

Re: Map

Anyone else? Seems to be working fine when I click the link.
Ayasha
player, 53 posts
D: 14 G: 0 MDT: 12 A: 9
Indian Warrior Woman
Fri 2 Apr 2010
at 12:19
  • msg #136

Re: Map

In reply to Cole Trayne (msg #134):

Worked fine for me.
Randy Oldman
player, 269 posts
D:15 G:00 MDT:18 A:10
He'll box your ears!
Fri 2 Apr 2010
at 14:20
  • msg #137

Re: Map

Got it, no problems.
Meriwether Lewis Smythe
player, 441 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 3 Apr 2010
at 14:18
  • msg #138

Re: Map

No problems for me & I shall post later today. Busy at the moment. Sorry for any delays. Cheers Meri
Judge Messalen
GM, 1698 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 8 Apr 2010
at 23:41
  • msg #139

24 hours

It's been more than 24 hours for Cole and Meri.

The Englishman had asked a game question that I answered last night, so I was giving him a little extra time to follow-up with a post.

At this stage of combat, the Judge is reluctant to move forward without Meri stating his own course of action. We'll wait for a bit more.
Randy Oldman
player, 274 posts
D:15 G:00 MDT:18 A:09
He'll box your ears!
Thu 8 Apr 2010
at 23:59
  • msg #140

Re: 24 hours

Damned English and their Greenwich Mean Time.  Aren't they five hours ahead of EDT?
Travis Sunday
player, 825 posts
His art is death
D: 19 G:34/4 MDT:12 A:12
Fri 9 Apr 2010
at 01:16
  • msg #141

Re: 24 hours

I'm off for a couple of days of Spring Break.  I don't know if I'll be able to post.

Good luck.
Judge Messalen
GM, 1700 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 9 Apr 2010
at 12:49
  • msg #142

Re: 24 hours

Thank you for the notification. Fortunately, Travis is watching and waiting right now.
Judge Messalen
GM, 1702 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 11 Apr 2010
at 19:30
  • msg #143

Re: 24 hours

I'm waiting for a response from Cole as his stated actions are incongruent. I recently sent a PM, so need to give some time for a reply.
Meriwether Lewis Smythe
player, 448 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 11 Apr 2010
at 20:30
  • msg #144

Re: 24 hours

No rush no worries! Cheers Meri
Randy Oldman
player, 277 posts
D:15 G:00 MDT:18 A:09
He'll box your ears!
Mon 12 Apr 2010
at 00:55
  • msg #145

As they would say...

msg #368
Meriwether Lewis Smythe:
Meri keeps up with a steady pace & tries to load his pistol...
Free Action: None
Move Action: Bess moves toward Yuma (x2).
Combat Action: Load pistol.

The bollocks on that Limey.  I want him as my surgeon.  lolz
Judge Messalen
GM, 1705 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 13 Apr 2010
at 18:13
  • msg #146

Re: As they would say...

I made a mistake in Yuma's multi-attack round. That's what happens when it's late at night and I'm trying to get a map updated, adjudicate player actions, use rules I haven't used before in actual gameplay, shoot-up, etc.

He should have received only two attacks, not three. I knew that I didn't have the modifiers correct (I applied his normal mod three times when rolling then adjusted after the roll).

Yuma intended to attack both targets (JEB and Cole). So I will remove the 2nd attack on JEB, firing once for each PC. Both attacks still hit.
Randy Oldman
player, 281 posts
D:15 G:00 MDT:18 A:09
He'll box your ears!
Thu 15 Apr 2010
at 22:18
  • msg #147

R I P Meriwether Lewis Smythe

I'm still processing.

404 Reason Not Found
Randy Oldman
player, 282 posts
D:15 G:00 MDT:18 A:09
He'll box your ears!
Fri 16 Apr 2010
at 00:55
  • msg #148

Re: R I P Meriwether Lewis Smythe

The family and I are going camping this weekend with our Aikido dojo.  I'll be OOP for most of Saturday, starting near noon, and most of Sunday, ending late afternoon/early evening.
Judge Messalen
GM, 1707 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 16 Apr 2010
at 03:48
  • msg #149

Re: R I P Meriwether Lewis Smythe

Thanks for the heads-up, Randy.
Randy Oldman
player, 283 posts
D:15 G:00 MDT:18 A:09
He'll box your ears!
Fri 16 Apr 2010
at 15:01
  • msg #150

Re: R I P Meriwether Lewis Smythe

For our fallen comrade,
http://www.royalengineers.ca/4...t%20%28Tattoo%29.mp3
This message was last edited by the player at 15:07, Fri 16 Apr 2010.
Meriwether Lewis Smythe
player, 452 posts
English Gentleman
D:18 G:27 MD:14 A:9
Fri 16 Apr 2010
at 15:26
  • msg #151

Re: R I P Meriwether Lewis Smythe

Jolly Good ole chap! Quite touching! Quite. Twas an honor to ride with you! Thanks & Cheers Meri
Randy Oldman
player, 284 posts
D:15 G:00 MDT:18 A:09
He'll box your ears!
Fri 16 Apr 2010
at 16:03
  • msg #152

Re: R I P Meriwether Lewis Smythe

In reply to Meriwether Lewis Smythe (msg #151):

Do you plan on rolling a new PC or take a break?  It'd be a shame were you to leave us, even for a bit, but completely understandable.
Randy Oldman
player, 285 posts
D:15 G:00 MDT:18 A:09
He'll box your ears!
Fri 16 Apr 2010
at 16:33
  • msg #153

Dropbox

My brother (PhD computer scientist, for real) introduced me to "Dropbox."  It's a really handy and easy to use file storage and sharing site/application.  It makes it simple to move files from one computer to another.  It's convenient to access files from other locations than your computer as well as share files of your choosing.

Use this link if you want to sign-up: https://www.dropbox.com/referrals/NTYyMDQwNTg5

I'll get extra storage credit and you will too.
Travis Sunday
player, 829 posts
His art is death
D: 19 G:34/4 MDT:12 A:12
Fri 16 Apr 2010
at 22:50
  • msg #154

Re: Dropbox

In reply to Randy Oldman (msg #153):

I'ma rop boxer as well.  Though now that Google Docs will let you upload anything it's not as necessary for me.  However I may still use a family DB account.
Meriwether Lewis Smythe
player, 453 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 17 Apr 2010
at 14:18
  • msg #155

Re: R I P Meriwether Lewis Smythe

In reply to Randy Oldman (msg #152):

Thanks again Randy. I plan on making another Pc but it may be a while before I can join the group. It was fun playing Meri & I have really enjoyed the game. The Judge has been great & has given me the opportunity to stay on if I decide to. Thanks everyone. Cheers from Meri
Travis Sunday
player, 831 posts
His art is death
D: 19 G:34/4 MDT:12 A:12
Sat 17 Apr 2010
at 15:58
  • msg #156

Re: R I P Meriwether Lewis Smythe

In reply to Meriwether Lewis Smythe (msg #155):

So you're not mostly dead?
Meriwether Lewis Smythe
player, 454 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 17 Apr 2010
at 16:03
  • msg #157

Re: R I P Meriwether Lewis Smythe

Oh Meri is completely dead. I'm just fine... well okay at the moment. I am just trying to figure out a new character concept. All I can say is Yuma is one tough hombre. I would not want to meet the rest of the tribe!

How are you doing Travis? Has anyone heard from Art? Silas? Are they well? I miss them. Cheers Meri
Randy Oldman
player, 287 posts
D:15 G:00 MDT:18 A:09
He'll box your ears!
Sat 17 Apr 2010
at 16:43
  • msg #158

Re: R I P Meriwether Lewis Smythe

Yuma is less tough than you might think.  He is high rank, but our judge has rolled much better than we have.  If you don't already, you should keep an eye on the Dice Roller logue.
Meriwether Lewis Smythe
player, 455 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 17 Apr 2010
at 16:51
  • msg #159

Re: R I P Meriwether Lewis Smythe

Your last post brought us up to 6666!!!

I have been watching & lady luck sure has been on Yuma's side. However, Travis did him for 27 I'm thinking. Meri hit for 17 & Jeb just grazed him for 13 didn't he? That would be 57 points total. The Major may or may not have hit him for 7 more.

Yuma has grit at any rate. Cheers Meri
Judge Messalen
GM, 1710 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 17 Apr 2010
at 17:41
  • msg #160

Re: R I P Meriwether Lewis Smythe

When this battle is over, I will be happy to share more about Yuma and this encounter. Not necessarily share ALL, but definitely more. For now, both Meri and Randy are correct. Yuma is tough and the Judge has rolled well for most of the encounter.

Don't forget about the damage done to Yuma's horse . . .
Travis Sunday
player, 833 posts
His art is death
D: 19 G:34/4 MDT:12 A:12
Sat 17 Apr 2010
at 19:48
  • msg #161

Re: R I P Meriwether Lewis Smythe

I think if he hadn't crited me I may have been able to get him in trouble and stall his retreat.  I'm sure he has survived a MDT roll which I didn't.

Meri, did you drop past -10?

I don't know Silas in RL.  Art is good being superdad last I checked in.  I think it's time for a RL gathering of the locals.

I think Murray, Meri's twin brother would be welcome.  It certainly fits the comic book code.  If Travis bought it, I would have to really consider...  Tom Horn, Hawkeye, Quigley, Zorro and Cane would all be in the mix for archetypes.  I'd probably end up with the something akin to the scientist from Briscoe County Jr.

I am not happy you're dead (I think we should pull the judge out of his car...) but I do look forward to seeing what such a keen player comes back with.
Judge Messalen
GM, 1712 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 17 Apr 2010
at 23:31
  • msg #162

Re: R I P Meriwether Lewis Smythe

It wasn't the Judge's decision--or desire--to kill Meri. The player had plenty of opportunity to avoid it. The player--and I commend him publicly as I did privately--made choices that led to this result. Go back and read msg 139 in this thread and you will see a critical juncture as a case in point.

Meri knew the risks. He knew this was a deadly game. He chose to play his character in a particular way and he stuck to it until the end. Bravo, I say.
Meriwether Lewis Smythe
player, 456 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 18 Apr 2010
at 00:54
  • msg #163

Re: R I P Meriwether Lewis Smythe

In reply to Judge Messalen (msg #162):

Hey all! This was absolutely the case. I was contacted by PM, by the Judge, to give me warning although I already knew the rules were more deadly than some. I felt Meri would act a certain way & played him that way. I have no regrets & must say this is one of the best games I have ever had the honor to play in. The Judge is not only a great GM but has always been fair minded in my opinion.

I think if he pulled punches for me/ Meri it would really take away from the game. I have been given a chance to rejoin the game with a new character. I am thinking over what this character may be.

I must say this has been a great game, with great players, & a great GM. I blame no one & have no ill feelings. I'll miss Meri but he & I had a wonderful time! Cheers Meri
Judge Messalen
GM, 1713 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 18 Apr 2010
at 13:46
  • msg #164

Re: R I P Meriwether Lewis Smythe

Travis Sunday:
Meri, did you drop past -10?

I was going to let Meri address that, but I think he just overlooked the question while talking about the larger topic.

Yes, Meri went past -10.
Randy Oldman
player, 288 posts
D:15 G:00 MDT:18 A:09
He'll box your ears!
Sun 18 Apr 2010
at 22:03
  • msg #165

Re: R I P Meriwether Lewis Smythe

  • For to address the toughness of Yuma: he is a tough one, but benefits more by the advantageous rolls.  Along those lines, if the judge is rolling well in battle, it stands to reason, he likely rolled well in NPC development.
  • For to address the damage Yuma's taken: a cursory look at the damage rolled doesn't correlate to the damage taken.  To know the actual damage would mean reading the judge's results posts and match the hits with the damage in the Dice Roller logue.  My point is, Judge Messalen knows the hits and misses, but we don't until it is revealed in the round recapitulation.  Travis always rolls damage (which I agree with doing so) irrespective of successful hit or not.  But, I don't know if we accurately account for the modifiers or whether the judge addresses the same when determining the hit.  Let's say Travis rolled a 25 attack roll; did he account for the -8 modifier for his full gallop AND the -4 for targeting Yuma instead of Ayasha and then we don't know defense modifiers for Yuma such as cover?  (sorry for the run-on sentence.)  That's a super simple example, but illustrative nonetheless.
  • For to address Meriwether's siblings: I heard tell of a mysteriously unknown triplet, Manfried (the English name for 'Man of Peace').
  • For to address the retreat from combat: Randy took a wicked hit from Yuma, and combined with his damage from the bulldog, he plummeted to 0 within a couple of rounds.  I knew, to pursue meant, one more hit could spell Randy's demise.  Randy knew, the Major would rather lose a 20 longhorn or horses than a trail hand.
  • For to address Judge Messalen: he's a bloody bastard with no regard for the players (as evidenced by his useless misdirecting advice in PM's).  He's out to get us all, which is probably why he's also playing the trail boss; he catches us coming and going.  (I don't believe that for a minute, wink). 

Can anyone tell I was reading county codes and state statutes recently?
Meriwether Lewis Smythe
player, 457 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 18 Apr 2010
at 22:20
  • msg #166

Re: R I P Meriwether Lewis Smythe

I could see Manfried taking a snort of snuff & leaning upon his cane "I say! Do they believe that a gentleman could ride a horse in such a fashion. It would appear the creature could use a good rub down if not a bath! I shan't ride anything that smells worse than Great Aunt Beatrice on any account!"

Another pinch... another snort then slight cough "An Outrage!"


I agree, & have no problems with how it all happened. Meri died a hero's death as was his want.  Cheers Meri
Randy Oldman
player, 290 posts
D:15 G:00 MDT:18 A:09
He'll box your ears!
Sun 18 Apr 2010
at 22:33
  • msg #167

Re: R I P Meriwether Lewis Smythe

I can picture Black Adder's Prince George giggling like a school girl after those comments.


Travis Sunday
player, 836 posts
His art is death
D: 19 G:34/4 MDT:12 A:12
Sun 18 Apr 2010
at 23:34
  • msg #168

Re: R I P Meriwether Lewis Smythe

Manfred???   That's just wrong.
Judge Messalen
GM, 1715 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 19 Apr 2010
at 12:36
  • msg #169

Re: R I P Meriwether Lewis Smythe

Travis Sunday:
I think if he hadn't crited me I may have been able to get him in trouble and stall his retreat.  I'm sure he has survived a MDT roll which I didn't.

For the record:

Yuma never had to make an MDT roll. The only single hit that exceeded his MDT was the final shot by the Major (20 grit) and that took him to Dying status so the MDT Fort Save wasn't relevant.

Grit: The Indian took 105 grit during the battle. He also recovered 21 grit during the course of the battle by using AP and the class feature called Second Wind.

Defense: Yuma's normal defense is 19. There were a couple of times when he used Riding Defensively during a round. His defense, plus the modifiers for motion and distance, made it pretty hard to hit him. Engaging him in a chase played to his strengths; especially when he lured away a cowboy or two at a time from the main group like the coyote lures the elk away from the herd.

One important feat: Yuma has the Blazing Saddle feat. That reduces the penalties for motion when firing a ranged weapon from horseback.
Meriwether Lewis Smythe
player, 458 posts
English Gentleman
D:18 G:27 MD:14 A:9
Mon 19 Apr 2010
at 15:00
  • msg #170

Re: R I P Meriwether Lewis Smythe

Just to note, Meri thought Yuma a brave & worthy foe. There were several times in which Meri thought it would be a shame to have to kill him. In the end it was the Englishman who perished. Lady Luck was fickle as Meri thought & Yuma a far greater foe than he could have imagined yet neither would have stayed the Gunman's hand or course of action. He died defending his companions & friends. The way he would have liked it I'm thinking. Cheers Meri
Travis Sunday
player, 838 posts
His art is death
D: 19 G:34/4 MDT:12 A:12
Mon 19 Apr 2010
at 22:31
  • msg #171

Re: R I P Meriwether Lewis Smythe

The reason Meri was a good gunfighter is he didn't worry about dying.

Also, Travis agrees with Meri.  It's a shame he has to kill him.

Blazing saddle is on my to do list.  Second wind and the feat which gives a bonus to MDT roll are also there.
Randy Oldman
player, 292 posts
D:15 G:00 MDT:18 A:09
He'll box your ears!
Tue 20 Apr 2010
at 01:38
  • msg #172

Re: R I P Meriwether Lewis Smythe

Travis, you're talking about Improved Damage Threshold.  I took it for Randy and it has saved his a$$ a few times, including this encounter.

Do either of your classes allow you to take it?  If either does, I recommend IDT at the top of your list!
Judge Messalen
GM, 1717 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 20 Apr 2010
at 18:55
  • msg #173

Re: R I P Meriwether Lewis Smythe

First, a reminder that with every 3rd level attained, a hero may select a Feat from the entire list on Table 4.1, as long as s/he meets the requirements (I'm sure I mentioned this when advancement occurred between the Johnny adventure and this one). So anyone in the PC group could have selected IDT, or could still at some point. I use IDT only as an example to reiterate the 3rd level Feat specs, as that feat was brought up in the player discussion. Some feats, like Quick Draw, don't even belong to any classes bonus feats and must be taken with the 3rd level Feat.

I will say this, there are heroes in the No Buffalo Outfit (PC and NPC alike) who have IDT or Second Wind already. I don't think anyone has Blazing Saddle, unless I'm just forgetting.

There are lots of good Feats and Talents in SR. Like most things, it is how you use them that matters. Cowboys scoffed when the Major tossed his lasso, but it proved effective (a good roll never hurt) and was a great deal of fun to use.

----------

As for dear old Meriwether, I was impressed by his run against Yuma. He and the Indian exchanged numerous rounds and there were times when it was one-against-one, with Mr. Smythe holding his own. Durned impressive.
Travis Sunday
player, 841 posts
His art is death
D: 19 G:34/4 MDT:12 A:12
Tue 20 Apr 2010
at 22:42
  • msg #174

Re: R I P Meriwether Lewis Smythe


Miracle Max: He probably owes you money huh? I'll ask him.

Inigo Montoya: He's dead. He can't talk.

Miracle Max: Whoo-hoo-hoo, look who knows so much. It just so happens that your friend here is only MOSTLY dead. There's a big difference between mostly dead and all dead. Mostly dead is slightly alive. With all dead, well, with all dead there's usually only one thing you can do.

Inigo Montoya: What's that?

Miracle Max: Go through his clothes and look for loose change.
Meriwether Lewis Smythe
player, 459 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 24 Apr 2010
at 16:24
  • msg #175

Re: R I P Meriwether Lewis Smythe

Fezzik: I only dog paddle...
Randy Oldman
player, 298 posts
D:15 G:01 MDT:18 A:09
He'll box your ears!
Sat 24 Apr 2010
at 21:14
  • msg #176

Re: R I P Meriwether Lewis Smythe

In reply to Meriwether Lewis Smythe (msg #175):
Inigo Montoya
quote:
You seem a decent fellow. I hate to kill you.
Man in Black
quote:
You seem a decent fellow. I hate to die.



Travis Sunday, Chapter 4: Points North, msg #465:
Travis sits.  He Look about to see if any duties need discharging.  Seeing none he leans back and rests.

Teehee heehee heehee, he wants to discharge his duties.  Down wind please.
This message was last edited by the player at 21:23, Sat 24 Apr 2010.
Travis Sunday
player, 848 posts
His art is death
D: 19 G:34/4 MDT:12 A:12
Sun 25 Apr 2010
at 14:47
  • msg #177

Re: R I P Meriwether Lewis Smythe

In reply to Randy Oldman (msg #176):

Nice.

Are you a six-fingered man?
Randy Oldman
player, 299 posts
D:15 G:01 MDT:18 A:09
He'll box your ears!
Sun 25 Apr 2010
at 16:16
  • msg #178

Re: R I P Meriwether Lewis Smythe

I am hard pressed to find any situation where a 'The Princess Bride' quote doesn't fit.
Cole Trayne
player, 500 posts
D:15 G:21 MDT:12 A:12
Sun 25 Apr 2010
at 17:41
  • msg #179

Re: R I P Meriwether Lewis Smythe

In reply to Randy Oldman (msg #178):

Inconceivable!!
Travis Sunday
player, 849 posts
His art is death
D: 19 G:34/4 MDT:12 A:12
Sun 25 Apr 2010
at 18:46
  • msg #180

Re: R I P Meriwether Lewis Smythe

In reply to Cole Trayne (msg #179):

I have an "Inconceivable" T-Shirt.  I also have a T-Shirt with one of those stick "Hi my name is..." tages.  It's filled in... "Inigo Montoya"  below that is scrawled..."You killed my father prepare to die."

I also have a Yoyodyne Propulsion T-Shirt but almost no one gets that reference.
Randy Oldman
player, 301 posts
D:15 G:01 MDT:18 A:09
He'll box your ears!
Mon 26 Apr 2010
at 22:45
  • msg #181

Re: R I P Meriwether Lewis Smythe

I've added a little to Randy's description; the one you get when clicking on his icon.  Check it out.

Judge Messalen
GM, 1728 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 27 Apr 2010
at 23:29
  • msg #182

Re: answer me these questions three

Okay, so I'm still working on the first two questions for Ayasha, but the third is definitely

"What is your favorite color?"
Randy Oldman
player, 302 posts
D:15 G:01 MDT:18 A:09
He'll box your ears!
Wed 28 Apr 2010
at 00:49
  • msg #183

Re: answer me these questions three

We'll have to take your word for it.  For all we know, there were actually 11 questions, but Ayasha only knows how to ask three in English.
Judge Messalen
GM, 1729 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 28 Apr 2010
at 11:55
  • msg #184

Re: answer me these questions three

Re: Randy's msg #183.

Um, what? Ayasha isn't asking any questions.
Meriwether Lewis Smythe
player, 460 posts
English Gentleman
D:18 G:27 MD:14 A:9
Thu 29 Apr 2010
at 01:26
  • msg #185

Re: answer me these questions three

Palefaces without honor what? Well you are a plucky female dog Little One. I'll give you that. Cheers Meri
Travis Sunday
player, 854 posts
His art is death
D: 19 G:34/4 MDT:12 A:12
Sat 1 May 2010
at 13:43
  • msg #186

Re: answer me these questions three

In reply to Meriwether Lewis Smythe (msg #185):

I'm having a difficult time trying to create an opportunity to kill Yuma.  This is what you get when new characters don't meet in the traditional fashion...

In the Saloon.

This is how mom and dad did it.  It's how Gygax did it.  and it's been working out pretty well for 35 years.
Randy Oldman
player, 306 posts
D:15 G:01 MDT:18 A:09
He'll box your ears!
Sat 1 May 2010
at 14:06
  • msg #187

Re: answer me these questions three

In reply to Travis Sunday (msg #186):

It's how the GELF did (will do) it.
Judge Messalen
GM, 1730 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 1 May 2010
at 16:14
  • msg #188

Re: answer me these questions three

Travis Sunday:
I'm having a difficult time trying to create an opportunity to kill Yuma.  This is what you get when new characters don't meet in the traditional fashion...

In the Saloon.

This is how mom and dad did it.  It's how Gygax did it.  and it's been working out pretty well for 35 years.

Boring.
Ayasha
player, 92 posts
D: 14 G: 1 MDT: 12 A: 10
Indian Warrior Woman
Sat 1 May 2010
at 16:52
  • msg #189

Re: answer me these questions three

You would not have met Ayasha in a Saloon.
Travis Sunday
player, 855 posts
His art is death
D: 19 G:34/4 MDT:12 A:12
Sat 1 May 2010
at 17:23
  • msg #190

Re: answer me these questions three

In reply to Ayasha (msg #189):

Not boring....  Iconic.

Every player character can justify going into a tavern.  It's rule #1.
Travis Sunday
player, 856 posts
His art is death
D: 19 G:34/4 MDT:12 A:12
Sat 1 May 2010
at 17:27
  • msg #191

Re: answer me these questions three

In reply to Randy Oldman (msg #187):

Nice Red Dwarf pull.
Judge Messalen
GM, 1731 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 1 May 2010
at 17:32
  • msg #192

Re: answer me these questions three

Travis Sunday:
Not boring....  Iconic.

Every player character can justify going into a tavern.  It's rule #1.

Huh. Well, the player playing Ayasha just said she couldn't justify it. I agree, for that character.
Travis Sunday
player, 857 posts
His art is death
D: 19 G:34/4 MDT:12 A:12
Sat 1 May 2010
at 22:46
  • msg #193

Re: answer me these questions three

In reply to Judge Messalen (msg #192):

What next?  No kobolds?
Meriwether Lewis Smythe
player, 461 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 1 May 2010
at 22:53
  • msg #194

Re: answer me these questions three

Hey! How did you know about my new character? Manfred the Kobold Gunslinger... with my +5 Colt of Massive Criticals & shiny bullets of Slaying. Better man up Yuma... there's a new Sheriff in town! Cheers Meri
Judge Messalen
GM, 1732 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 3 May 2010
at 15:00
  • msg #195

Re: pause

Much as I did earlier when giving Meri a little extra time at a critical juncture in the game, I'm doing so for Ayasha. We have been in contact and I expect we will move forward before long.
Ayasha
player, 95 posts
D: 14 G: 1 MDT: 12 A: 10
Indian Warrior Woman
Mon 3 May 2010
at 16:01
  • msg #196

Re: pause

Alright, it's done. You do not have to wait for me anymore. I'd like to thank all players for a wonderful game, and I am sorry that Meri's character died, that was not my intention.
Judge Messalen
GM, 1733 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 3 May 2010
at 18:00
  • msg #197

Re: pause

I'm bummed that it didn't work out for Ayasha to join the group.

For the record:

From the beginning, when the player first contacted me with an idea for a character (and a scenario) and a request to join the game, I said that I wouldn't engineer any given outcome. But I liked the idea and felt it was worth a go.

The idea of a battle between the heroes and Indians (especially female Indians, which became the Cheyenne) was the player's idea. I liked it and said I would find a way to work it into the adventure I was designing--which is exactly what I did, in cooperation with the player. I said that I would prefer that the character end up joining the group if we went this direction. But again, that I wouldn't engineer that result, preferring moreso to let the encounter play out and see what happened.

I still think it could have worked out for Ayasha to join. But when players play characters in a specific fashion and the Judge plays NPCs in a specific fashion, sometimes things don't work out. We could certainly have a do-over or fudge results. But that doesn't have much appeal to me. I expressed to Ayasha, the player, that I still thought it was plausible for the character to stay even at the point in the game in which we found ourselves. But the player doesn't see it that way--she felt that Ayasha wouldn't stay at this point.

I have offered the player the opportunity to create another character (as offered to Meri), but she has declined.

Having Ayasha play was enjoyable. I found the conflict fascinating (I know of at least one player who expressed the thought the conflict is good for the game). My best wishes to Ayasha, the player, and my offer to create another character still stands.
Judge Messalen
GM, 1734 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 3 May 2010
at 18:02
  • msg #198

Re: pause

At this point, I would also like to query all the players to see what the level of interest is to continue the game, after all that has happened.

-------------

Additionally, as Ayasha and Yuma walk away, players are free to have their characters act as they see fit, as always.
Ayasha
player, 96 posts
D: 14 G: 1 MDT: 12 A: 10
Indian Warrior Woman
Mon 3 May 2010
at 18:17
  • msg #199

Re: pause

Well, when I started talking to the Judge, I said I am okay with this being a guest appearance - and I still am. When Ayasha was basically asked to stay as a captive or to leave as a free woman, I gave it some thought whether or not I could justify her staying. In the end, I could not.

The kind of character I like to play usually does not have a place in a western. That is why I set up Ayasha as she is, and that is why I probably won't make another character. I'm not playing men, and I have no fun playing submissive females. It is more likely in a western to come upon a self-sufficient female indian than an independent white woman, so that was the way to go for me.
Randy Oldman
player, 308 posts
D:15 G:01 MDT:18 A:10
He'll box your ears!
Mon 3 May 2010
at 20:23
  • msg #200

Re: pause

Well, sad news, sad news indeed.  Ayasha was an interesting and challenging adversary.  That said, she might have taken a different approach -- she could have tried to stop the attack.  Without trying to rehash or rethink the scenario, Ayasha could have fought against the 'initiation' event with the explanation that the cowboys had not offended or otherwise wronged the Cheyenne.  All that's in the past.

To the future, I think Ayasha (P) has a future for a female on the trail.  The setting is fairly accurate - as accurate as can be expected - but the individual events don't need to be solidly historical.  Female characters can be strong and forceful.  As an idea, neo-Ayasha could be a woman trying to prove something to her family and the male-dominated Chisholm Trail.  Characters don't have to get along to mesh (look back, painfully so, over the 'Jonas Comes Marching Home' saga).

Ayasha, you are a good player and certainly bring a new and refreshing view to the game.  It is terrible to see so many of the players fall to attrition of late.  NPC's are supposed to be ablative, not PC's.  Please, reconsider whether you stay or leave.

Whatever you choose, Randy will keep his word and the word of the judge.  (And if you stay, he'll like it very much.)

Boss Messalen, Randy sure likes the trail.  He's in for the haul.
Travis Sunday
player, 859 posts
His art is death
D: 19 G:34/4 MDT:12 A:12
Tue 4 May 2010
at 00:45
  • msg #201

Re: pause

In reply to Randy Oldman (msg #200):

Ayasha don't go.  Leave with Yuma and then rejoin us on the trail like Little Moonlight from Josey Wales.  Just show up and tag along.  Then you'll be free and you'll be with the rockingest group of misfits the wild west ever saw..

If it will help make your decision any easier I'll agree to kill the Major in a fit of anger.

Boss Sunday says you're always welcome.
Ayasha
player, 97 posts
D: 14 G: 1 MDT: 12 A: 10
Indian Warrior Woman
Tue 4 May 2010
at 01:27
  • msg #202

Re: pause

I think if you do proper roleplay, decisions like this kind of make themselves. I have a certain idea of Ayasha in my mind, and that dictates her actions and reactions. The Judge was kind enough to give me a way to stay, but ultimatively Ayasha did not take it. Sometimes it's the little things, and in this case it was the word 'captive' used by Rojas which had me say, Ayasha would never agree to that.

She is 18, proud and headstrong. Some might say stubborn. But regardless of that, I cannot see any woman agreeing to be the captive of a group of men that she does not know, especially not a group of men who are enemies. I am not saying anyone of you would do such a thing, but in reality she would most probably get raped and killed at some point. I would not go anywhere with men I don't know in our time, and Ayasha has even more reasons not to.

I was hoping that since Ayasha has been wounded (she was actually down to -9 HP at one point), and because I had her squirming in pain for quite some time, that this would provoke a compassionate reaction from the players. Only a NSC (Pierre) reacted remotely like that, which in fact surprised me quite a bit. The second fight with Yuma did not help either, but I understand why it happened. I tried to stop it, that did not work.

Thanks for your words, Randy and Travis, there were times when I thought the other players saw me just as a nuisance. It's good to hear that that was not the case. I won't make another character though. I still think there are possibilities for Ayasha in this game. It's up to the Judge to use them, or not. I'm fine with both ways.

Travis Sunday:
If it will help make your decision any easier I'll agree to kill the Major in a fit of anger.

Thanks for that, I had a good laugh. ;-)
Meriwether Lewis Smythe
player, 462 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 4 May 2010
at 02:18
  • msg #203

Re: pause

Ayasha:
I think if you do proper roleplay, decisions like this kind of make themselves.  Sometimes it's the little things, and in this case it was the word 'captive' used by Rojas which had me say, Ayasha would never agree to that.

She is 18, proud and headstrong. Some might say stubborn. But regardless of that, I cannot see any woman agreeing to be the captive of a group of men that she does not know, especially not a group of men who are enemies. I am not saying anyone of you would do such a thing, but in reality she would most probably get raped and killed at some point. I would not go anywhere with men I don't know in our time, and Ayasha has even more reasons not to.

I was hoping that since Ayasha has been wounded (she was actually down to -9 HP at one point), and because I had her squirming in pain for quite some time, that this would provoke a compassionate reaction from the players. Only a NSC (Pierre) reacted remotely like that, which in fact surprised me quite a bit. The second fight with Yuma did not help either, but I understand why it happened. I tried to stop it, that did not work.


This all perfectly fine from Ayasha's standpoint. Yet, the cowboys were attacked. In the heat of battle one rarely receives or should expect quarter. The above is also fine in real life & I guess it is okay to play it as such but this also a game. Everyone has to give a little for the sake of keeping the game going. If you really want to know what I think would happen to a group of Indians who attacked a group of cowboys in real life, I doubt they would allow either of them to live. To ride off just to return with more braves... to be attacked again. In that you were both allowed to live was a compassionate reaction from the players (& GM as well).

I am not saying the way you RPed was wrong, you played it the way you saw it as did I. Meri died & Ayasha became a captive, defeated in battle. Could Rojas really have used another word? Those defeated rarely, if ever, get to dictate terms. Just the way I saw it.

I wish you would reconsider & remain with us. I think in time Ayasha could win the grudging respect of the group & become one of them. Yet, only you can decide. Whatever you decide, I wish you good luck & good gaming! Cheers Meri
James E. Beauregard
player, 449 posts
D: 14 G:52 MDT:15 A:13
Tue 4 May 2010
at 22:52
  • msg #204

Re: pause

In reply to Judge Messalen (msg #198):

JEB always sees things through to the end. Ask the question again when the cattle drive is done.
James E. Beauregard
player, 450 posts
D: 14 G:52 MDT:15 A:13
Tue 4 May 2010
at 23:34
  • msg #205

Re: pause

In reply to Ayasha (msg #202):

Let me begin by expressing my regret at your early departure from the game. I thought your character contributed an interesting dynamic to the group. While I understand your reluctance to continue, I have to agree with Meri that roleplay is not always the primary concern in conducting a multiplayer game. In this group's own history we came upon an impasse of sorts and rebooted, so to say, in order to carry through to what was in the end a very satisfying conclusion. Ultimately it's an individual decision to participate, but it would be unfortunate to cut short a character with so much promise in this genre.

I have to respectfully disagree with some of your observations on the recent encounter. I felt that JEB expressed compassion for Ayasha within the constraints of his Southern sensibilities when he offered her his coat. Now, Ayasha didn't see it that way which I thought was perfectly within the scope of roleplaying the respective character's cultural tendencies and underscored the possibility for fascinating roleplay of characters from vastly different backgrounds. A nuisance you certainly were not. JEB tried to engage Ayasha in conversation, but she simply turned away after a curt response. Now again, this I thought was how she would realistically react. Building rapport takes time and JEB would have continued establishing a relationship. Consider that the encounter was based on bloody conflict and Ayasha was introduced as an enemy. Also consider that while we've played this encounter for weeks that in game time not a day has passed. Give it time and things will come around.
Travis Sunday
player, 861 posts
His art is death
D: 19 G:34/4 MDT:12 A:12
Tue 4 May 2010
at 23:47
  • msg #206

Re: pause

Greetings SR authors.  Thank you.  Today at work I referenced your detailed histories of Wyatt Earp and the code of the west.  I shamelessly stole some sentences of your copyrighted prose under the fair use act and have given credit.

Thanks again. It's a written document so I won't get any feedback until tomorrow. I'll let you know how it worked out.
Judge Messalen
GM, 1735 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 5 May 2010
at 01:57
  • msg #207

Re: pause

In reply to Travis Sunday (msg #206):
On behalf of myself and the other SR authors, you're welcome. But I can't stop thinking that your vague message is some kind of code.
Cole Trayne
player, 506 posts
D:15 G:21 MDT:12 A:12
Wed 5 May 2010
at 02:33
  • msg #208

Re: pause

I believe I find myself in agreement with everyone.

Ayasha, you were in no way a nuisance. I enjoyed the appearance of another PC into the adventure.

As Meri has already written, one of the odd things about our encounter was your peculiar negotiation strategy, considering you and Yuma were in fact our captives. I believe Cole made that clear during the encounter. However, we are all free to play our characters, as we wish. If Ayasha chose to be bold and dictate terms to her captor's, then so be it!

Also, I am having some trouble understanding your point about playing a strong woman character in the old West. As I recall, in the rule book there are some sample female characters who could not be mistaken as weak or subservient. So, I believe there is room for the kind of character you want to play.

Finally, Jeb makes a good point. We've not even played a full day, in game terms. Perhaps, a bit of time will reveal a set of circumstances that will allow you to find a  way to join us, longer term.
Ayasha
player, 98 posts
D: 14 G: 1 MDT: 12 A: 10
Indian Warrior Woman
Wed 5 May 2010
at 18:34
  • msg #209

Re: pause

Thank you Meri, JEB and Cole for your kind words. Let me just try to explain once more why Ayasha had to leave at this point from my point of view. It might be hard for men to understand, but if Ayasha had been staying on her own terms, it would already have been a huge compromise on my part. About as often as men think about sex a woman asks herself, if she is going into a situation where she can become a victim. The answer would have to be a definite maybe in this situation. It would have gone against my instincts to stay, but i would have had Ayasha stay. But when it was made clear that she was to be a captive, and her protector (the Major) lost his patience with her, that was not one but a few bridges too far to justify.

I am not sure if I am able to explain this well enough. The choice would probably be, if i try to translate it into a man's terms: Stay with the group, but we will probably torture you to death. Or leave. I don't think any man would pick the first option.

I appreciate that you all would like me to stay in the game as a player. And JEB, I actually forgot about the coat (although Ayasha did not understand the gesture). I would like to keep playing Ayasha, but from what I got from the Judge, it is not looking good at this point. I of course will accept his decision.
Randy Oldman
player, 313 posts
D:15 G:01 MDT:18 A:10
He'll box your ears!
Wed 5 May 2010
at 19:22
  • msg #210

Re: pause

"Good night, Westley. Good work. Sleep well. I'll most likely kill you in the morning."

(Mark another perfect TPB quote installation)
Travis Sunday
player, 862 posts
His art is death
D: 19 G:34/4 MDT:12 A:12
Wed 5 May 2010
at 21:50
  • msg #211

Re: pause

In reply to Randy Oldman (msg #210):

Sorry.  I made a post earlier when I got some net access but it didn't take.  I'll repost tonight.
Judge Messalen
GM, 1737 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 5 May 2010
at 22:10
  • msg #212

Re: pause

Ayasha:
I would like to keep playing Ayasha, but from what I got from the Judge, it is not looking good at this point. I of course will accept his decision.


It never was my decision. Ayasha chose to leave. If player wants the PC to return and resume play, the Judge is okay with that; however, there will be in-game issues to resolve (e.g. why would the Major and Rojas allow her to come back?).

I suppose a re-boot could solve that, but as I wrote before, I'm not really keen on that.
Judge Messalen
GM, 1738 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 5 May 2010
at 22:21
  • msg #213

Re: pause

In reply to Ayasha (msg #209):

I don't think that Ayasha has grasped a main point of the other PC comments. Or I'm off-base, but either way, I'll say this:

The choice between staying as a captive or going as a free woman was forced by Ayasha's own actions. She was a captive already. Captured in battle (as Meri noted). When the Major gave his word not to harm Yuma, he did so because he didn't want any of his wounded men to die and he thought (rightly) that if they didn't get help quickly they would die (as it happened, PCs made their Fort Saves on their own for the most part and survived, but that might not have been the case--they could have bled out just as easily). He made the bargain with Ayasha--she helps his men, Yuma goes free.

Then, when the Major was upholding his end of the deal, Ayasha started making demands. As others stated, she wasn't in a position to make demands. Rojas spoke of her being a captive because that was already the reality of the situation. From Major Gray's perspective, she pushed him too hard. He was never going to agree to give Yuma a horse. He had no plans to abuse Ayasha--he even guaranteed her safety. But he's not the arguing type. He gave Ayasha a choice--stay or go.

If Ayasha hadn't pushed the Major and Rojas with her demands, that choice probably wouldn't have happened.  I don't question Ayasha's choice, but it seems to me that she put herself in that position. Indeed, the very attack of the Cheyenne on the cowboys put her in a position to be a captive. That was true all along. It was her perception that she wasn't a captive before Rojas used the word.
Randy Oldman
player, 314 posts
D:15 G:01 MDT:18 A:10
He'll box your ears!
Wed 5 May 2010
at 23:15
  • msg #214

Re: Men All Pause

I can't speak for everyone, not even myself as I seldom know what I'm talking about, but we're not trying to gang up on you, Ayasha.  I imagine it might feel that way, but I'm sure that's not the intention.

Each player seems to be defending a point of view.  That is true, but the point is lost in all of this banter.  All of us have expressed interest in keeping you as a player.  Whether your character be Ayasha or some other female is irrelevant, truly.  You are the focus of the discussion; your continued play is the point.

Everyone has remarked on what a good player you are.  There are no misogynists in this group - player or character.

The reason this debate began is to express an overwhelming desire to keep you in the group.  Your choice is your own, just as the desire is each of ours to have you play.

Collectively, we could design a reason for Ayasha's return.  She wouldn't have to admit any weakness, rather her strength would be key.  Alternately, a newly generated character would be heartily welcome; one whose integration wouldn't require any discussion.

You could even be the object of Travis' affection - a Kobold female in heat with a lasso and Henry.

+-*+-*+-*

Her brow dripping with sweat, Ayasha calls from a nearby hill.  "Yuma is dead!"  As she is unarmed, she approaches the chuck wagon cautiously.  Finding the major in repast, she calls to him and Rojas to speak privately.

"Yuma's death will not fare well for you in this land.  My people will wage vengeance on your men and cattle."  She accepts a ladle of water from the well-mannered Mexican.

"Yes," the trail boss responds in his inimitable way.

"Do you offer us something to stop this?" asks Rojas.

The female Indian brave tells the two men how she could guide the herd on the outskirts of the Cheyenne territory.  "I will help with peaceful talks, if it comes to that."

The two graying men look at one another.  The familiarity of each to the other gives them no reason to actually speak.  "We will take your offer.  The men will know of this and will know your interest in helping.  Keeping you alive will be of great interest for all of us."  The Hispanic gentleman shows warm and relaxed eyes.  "This must be hard for you to give."

"It is," she responds immediately.  "I can't deny the pain I feel.  Your deaths and loss will not serve any good.  Many of my people would certainly die too."  She splashes a little water across her nose and mouth before talking a long pull from the dipper.  "The death must stop."

"Do you need food?" asks Rojas.

Major Gray turns toward his tent and places his hand on the backside of the Mexican's shoulder.  "This is acceptable."  His words fall softly as dandelion seeds on the ground.  They plant themselves on the herd and cowboys, even without their knowing.

+-*+-*+-*

Just an idea.
This message was last edited by the player at 23:19, Wed 05 May 2010.
Travis Sunday
player, 864 posts
His art is death
D: 19 G:34/4 MDT:12 A:12
Thu 6 May 2010
at 01:31
  • msg #215

Re: Men All Pause

Hey Ghost of Mr. Smythe.

Not to be ghoulish but are those masterwork or customized Webleys?
Judge Messalen
GM, 1739 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 6 May 2010
at 02:08
  • msg #216

Re: Men All Pause

In reply to Randy Oldman (msg #214):

While creative and entertaining, Randy, such a scenario doesn't fit the framework of the adventure.

This isn't Cheyenne Territory. As was spoken before by both the Major and Meri (while the Judge was playing Meri), these Cheyenne don't belong in Indian Territory in 1871.

That is an important fact.

Now, I'm not averse to a plausible scenario that would foster Ayasha's return. That particular kind of scenario isn't plausible.
Randy Oldman
player, 315 posts
D:15 G:01 MDT:18 A:10
He'll box your ears!
Thu 6 May 2010
at 02:13
  • msg #217

Re: Men All Pause

My nits have been duly picked!
Judge Messalen
GM, 1740 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 6 May 2010
at 02:22
  • msg #218

Re: Men All Pause

Call it what you will. The remainder of the adventure is the most interesting part to me, and I'd like to see it through. It is historically based.
Judge Messalen
GM, 1741 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 6 May 2010
at 02:30
  • msg #219

Re: Meriwether's Last Will and Testament

In regard to the Last Will and Testament of Meriwether Lewis Smythe:

Now THAT'S roleplaying. The Judge awards one action point to ghost of Mr. Smythe.
Meriwether Lewis Smythe
player, 463 posts
English Gentleman
D:18 G:27 MD:14 A:9
Thu 6 May 2010
at 03:49
  • msg #220

Re: Men All Pause

Travis Sunday:
Hey Ghost of Mr. Smythe.

Not to be ghoulish but are those masterwork or customized Webleys?


Hey there! I have them listed as  Master Work. However, I thought they allowed a +1 to initiative when drawn. I will defer to the Judge on that. Hope you all enjoy! Cheers Meri
Judge Messalen
GM, 1743 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 6 May 2010
at 12:56
  • msg #221

Re: Men All Pause

That would be a hair trigger, yes.
Ayasha
player, 99 posts
D: 14 G: 1 MDT: 12 A: 10
Indian Warrior Woman
Thu 6 May 2010
at 23:24
  • msg #222

Re: Men All Pause

Good bye to all of you. I hope you keep enjoying the game. Have fun!

The Judge and I did not come to a solution. I made offers which he rejected, and I could not take his offer, maybe because I am too stubborn. Therefore I take my leave.

Good bye!
Judge Messalen
GM, 1744 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 7 May 2010
at 00:04
  • msg #223

Re: Men All Pause

It is exactly as Ayasha states; neither of us were keen on the other's options.

However, Ayasha seems to think I made only one offer, but I gave three:

1. Bring Ayasha back voluntarily, without me introducing a new encounter.
2. Create a new character.
3. Play one of the NPCs, temporarily.

The player wanted me to arrange a way for the character to rejoin the group as created by some outside influence. I don't have the time, the energy or the inclination to make that work in the game.

Ayasha also seems to think I am angry. I'm not. I was just being honest.
Ayasha
player, 100 posts
D: 14 G: 1 MDT: 12 A: 10
Indian Warrior Woman
Fri 7 May 2010
at 00:08
  • msg #224

Re: Men All Pause

No hard feelings. I left a little going away present on my character page.
Judge Messalen
GM, 1745 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 7 May 2010
at 00:17
  • msg #225

Re: Men All Pause

None here either. The ambush at the Red River was a fun encounter.
Yellow Sanders
player, 2 posts
Cowboy & Cowhand
Ya met ma dog Travis?
Fri 7 May 2010
at 03:40
  • msg #226

Re: Men All Pause

Howdy folks! Jus wandered in n' thought I'd say hello. Guess we'd best be quiet as a funeral is go'n on. See you pards on the trail then. Anybody seen the way that Indian woman went? Hightailed it out eh? Hope ta see ya aroun the campfire Ayasha. That's no bull! I'll swear on my mother's grave.

Travis (the dog) *barks*


Awright! Awright Travis! Maybe I didn't know my Ma none but these here fellers don't be know''n that none!
This message was last edited by the player at 04:29, Fri 07 May 2010.
Travis Sunday
player, 866 posts
His art is death
D: 19 G:34/4 MDT:12 A:13
Fri 7 May 2010
at 21:54
  • msg #227

Re: Men All Pause

In reply to Yellow Sanders (msg #226):

So is this a temp or will you overlay your concept unto Yellow.
Meriwether Lewis Smythe
player, 464 posts
English Gentleman
D:18 G:27 MD:14 A:9
Fri 7 May 2010
at 23:10
  • msg #228

Re: Men All Pause

In reply to Travis Sunday (msg #227):

Hey there Travis! For the nice eulogy Meri's ghost would like to give Travis his brand new ghostly Action Point, if the Judge agrees of course. As for Yellow Sanders... well he is starting out as a temp but I may actually like playing him. I will see. He's a lot different than Meri & I suppose I need that. I'll miss Meri but I can not play a Meri clone right now. So I'll play it by ear. Please let me know how I'm doing or if you all do not feel he fits in. Have enjoyed reading all the posts. Maybe Meri will make it into a Recoil supplement... maybe? LOL!  Cheers Meri
Travis Sunday
player, 867 posts
His art is death
D: 19 G:34/4 MDT:12 A:13
Sat 8 May 2010
at 02:25
  • msg #229

Re: Men All Pause

In reply to Meriwether Lewis Smythe (msg #228):

The judge already APed me for the post mortem.

Looking forward to Yellow.

If Travis doesn't make it.  I'm building a dedicated hero/sawbones with an element of espionage agent.  Sort of a western Maturin from the Patrick OBrien novels.
Randy Oldman
player, 317 posts
D:15 G:01 MDT:18 A:10
He'll box your ears!
Sat 8 May 2010
at 12:00
  • msg #230

Re: Men All Pause

Major Gray, Re: Chapter 4: Points North, msg #566:
...OOC: For the previous day, if there is any PC who didn't already benefit from a Restore Grit, roll a d4 to regain grit courtesy of Pierre Breaux (reminder, one RG per day per character). Also, Cole needs help with the grit damage inventory for the horses.

Also, don't the heroes gain one point of grit per lever per night of rest?  So, Randy would regain seven points for he eight hours of sleep.  Is that the case?
Judge Messalen
GM, 1746 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 8 May 2010
at 13:04
  • msg #231

Re: Natural Healing

Yes, p228, characters recover 1 point per character level with 8 hours of sleep. However, Randy's math needs work.
Travis Sunday
player, 869 posts
His art is death
D: 19 G:34/4 MDT:12 A:13
Sat 8 May 2010
at 20:38
  • msg #232

Re: Natural Healing

In reply to Judge Messalen (msg #231):

I will assume injury treatment for myself and horse.
Judge Messalen
GM, 1747 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 8 May 2010
at 21:27
  • msg #233

Re: Natural Healing

In reply to Travis Sunday (msg #232):

What do you mean by that statement, Travis?
Travis Sunday
player, 870 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Sun 9 May 2010
at 15:56
  • msg #234

Re: Natural Healing

In reply to Judge Messalen (msg #233):

I will assume I seek help from someone to treat injury and roll 1-4 for extra grit every day.
Judge Messalen
GM, 1749 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 10 May 2010
at 02:49
  • msg #235

Re: Natural Healing

You may assume treatment each night from Pierre, that's fine, unless I state otherwise for a given day. He has seven people to treat, which can take more than two hours each night. If anything occurs during the day or night to shorten his available time, that could change what he might be able to do to help.

Please coordinate your healing of your mounts with Cole, who is seeing to the remuda and General Washington.
Randy Oldman
player, 319 posts
D:15 G:01 MDT:18 A:10
He'll box your ears!
Tue 11 May 2010
at 14:13
Cole Trayne
player, 510 posts
D:15 G:21 MDT:12 A:12
Wed 12 May 2010
at 01:51
  • msg #237

Horse injuries?

Fellas, as Cole is taking care of the horses, I need to know how much damage each of your mounts have taken. So, when you find a moment, please pass that along to me.
James E. Beauregard
player, 455 posts
D: 14 G:52 MDT:15 A:13
Wed 12 May 2010
at 01:53
  • msg #238

Re: Horse injuries?

In reply to Cole Trayne (msg #237):

None for Diablo.
Randy Oldman
player, 320 posts
D:15 G:01 MDT:18 A:10
He'll box your ears!
Wed 12 May 2010
at 05:38
  • msg #239

Re: Horse injuries?

Randy's Fanny didn't get pinched.
Travis Sunday
player, 873 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Wed 12 May 2010
at 16:24
  • msg #240

Re: Horse injuries?

In reply to Cole Trayne (msg #237):

Horse is down 9.
Judge Messalen
GM, 1751 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 17 May 2010
at 12:18
  • msg #241

Re: Horse injuries?

Based on some die rolls and PMs, there seems to be some confusion about the time for traveling/heailng. I don't want to overcomplicate this, as most heroes and the mounts are up to full grit by now, but at least one PC and NPC aren't back to full grit yet so I will recap.

It has been 4 full days moving the herd and today is the 5th day--the Major's question to Cole happens on the 5th day of travel since the ambush at the Red River. Because everyone had done one day of healing already, I noted "three more days of healing" in the OOC for msg 591. So you should have made 4d4 total for Restore Grit, plus, whatever anyone might have regained the day of the ambush (I know some PCs were at 1 max that day).

Technically, the 5th night of sleep has occurred, so upon waking the heroes get their 5th day of natural healing. Pierre's work happens in the evening, so in a case like this moment in the late afternoon, the heroes haven't been treated for RG for the 5th day. It is 46th day out of San Antone--although most of the cowboys have lost track, knowing only that they are roughly half-way.

I asked Cole to keep track of the horses, and wanted you all to keep track of hero grit, in order to provide some feel for how long it takes to recover from a gun battle and to provide another opportunity to handle more of the game mechanics. Heroes of your level respond decently with natural healing, but if you hadn't had two fellers with Treat Injury skill, this could have taken longer. Rather than the Judge doing all the math, I wanted to advance the in-game narrative at the same pace as usual for this stretch, working in the healing time while resuming the drive. And again, a couple of cowboys still aren't up to snuff yet (at least by their own standards, I reckon), so healing time still matters.
Randy Oldman
player, 323 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Mon 17 May 2010
at 14:17
  • msg #242

Re: Horse injuries?

Judge Messalen:
... but if you hadn't had two fellers with Treat Injury skill, this could have taken longer...

True, I think to a measure, though.  I understand the TI:RG skill:sub-skill may be performed untrained.  Furthermore, I believe any character may take 20 to make the skill role against the DC 15.  Having that said, each of us can have our character treat the wound(s).  The only issue is the supply in the medical kit.

I'm aware this doesn't hold true for all sub-skills of Treat Injury.  In this case, however, as each of us are fully upright, we don't require the attention of trained medics.

I think I'm correct.  I read the skill a few times to be certain, but as I've stated many times before, I'm not likely to know what I'm talking about.

I only mention this to properly place the onus on us, the players, to keep track of grit and lift the responsibility off Cole, as the only player with TI.
Judge Messalen
GM, 1752 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 17 May 2010
at 16:17
  • msg #243

Re: Horse injuries?

I agree with everything Randy wrote. For once, he got it all correct.

I have been thinking about dis-allowing a Take 20 on the TI skill if the character doesn't have training.
Randy Oldman
player, 324 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Mon 17 May 2010
at 18:52
  • msg #244

Re: Horse injuries?

In reply to Judge Messalen (msg #243):

To dis-allow would make a lot of sense.  Also, there could exist a chance for infection, either with training or not.  Or perhaps, handicap the un-trained check with a d100 chance for infection linked to INT.  That would make life on the trail lots of fun!!!

edit: added words in itals
This message was last edited by the player at 21:39, Mon 17 May 2010.
Travis Sunday
player, 876 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Mon 17 May 2010
at 20:16
  • msg #245

Re: Horse injuries?

I already thought take 20 could only be used with trained skills.
Judge Messalen
GM, 1753 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 18 May 2010
at 02:14
  • msg #246

Re: Horse injuries?

No, technically, a feller could Take 20 in an untrained skill, assuming the other conditions applied. Taking 20 requires time and lack of distraction. A Judge could easily rule that a character without training couldn't avoid distraction during the time it would take to do the job right.

In this game, I have ruled already that Taking 20 with RG requires 20 minutes, as Cole knows. So dis-allowing the Take 20 for TI seems reasonable on that basis alone.

BTW, for TI:RG, it would be -5 to attempt on oneself. A character with a negative wisdom modifier and no training in TI would fail the RG even when Taking 20. So time and coordination would be at a premium to effect healing without cowboys trained in TI--not to mention the availability of a medical kit.
Randy Oldman
player, 325 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Tue 18 May 2010
at 12:08
  • msg #247

Re: Horse injuries?

JM, what side(s) are the remuda and chuck wagon located on this particular day?  What is your formula? I'll note it in my ScratchPad.
Judge Messalen
GM, 1755 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 19 May 2010
at 11:56
  • msg #248

Re: Horse injuries?

I don't have a formula. The remuda is on one side or the other any given day. At the Red River, the Judge gave Randy a choice, if I recall. Feel free to keep track yourself.
Randy Oldman
player, 326 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Wed 19 May 2010
at 13:30
  • msg #249

Re: Horse injuries?

I'm thinking even/odd (or even oddly, which describes how I think most of the time).  On even numbered days on the trail, the remuda rides to the right.  For example, the remuda is on the left side of the herd on day 47.  On days that end in zero, I'll consider that an even day.

Is that cool?  What trail-day is this?
Travis Sunday
player, 879 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Fri 21 May 2010
at 03:42
  • msg #250

Re: Horse injuries?

I'm out of town until Sunday night.  I'll try and post if I can.
Judge Messalen
GM, 1759 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 21 May 2010
at 11:42
  • msg #251

Re: Horse injuries?

In reply to Randy Oldman (msg #249):

Randy, I posted the day number in the narrative. I'm fine with you deciding on which side the horses travel any given day.
James E. Beauregard
player, 459 posts
D: 14 G:52 MDT:15 A:13
Fri 21 May 2010
at 12:00
  • msg #252

Re: Horse injuries?

In reply to Judge Messalen (msg #251):

I'm traveling from 5/22 - 5/27 and not sure about connectivity since I'll be out of the country. JM, please handle JEB as appropriate or assign a PC proxy during that time.
Judge Messalen
GM, 1760 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 21 May 2010
at 12:09
  • msg #253

Re: Horse injuries?

As we have a couple of characters out for a few days, we could take a brief hiatus for the weekend.

If JEB is the only one out of pocket during those days next week, we'll work that out with either the Judge or a player proxy.

Thanks for the heads-up, guys.
Yellow Sanders
player, 12 posts
Cowboy & Cowhand
Ya met ma dog Travis?
Fri 21 May 2010
at 16:20
  • msg #254

Re: Horse injuries?

Hey there! I will be out of town until Sunday night. I may or may not have access. So Npc Yellow if needed. Hope everyone has great weekend. Cheers Meri/ Yellow
Randy Oldman
player, 330 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Fri 21 May 2010
at 17:17
  • msg #255

Re: Horse injuries?

Yellow Sanders:
Hey there! I will be out of town until Sunday night. I may or may not have access. So Npc Yellow if needed. Hope everyone has great weekend. Cheers Meri/ Yellow

Mash-up? -- Mellow?
Travis Sunday
player, 881 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Fri 21 May 2010
at 17:25
  • msg #256

Re: Horse injuries?

In reply to Randy Oldman (msg #255):

Meow?
Judge Messalen
GM, 1761 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 21 May 2010
at 19:12
  • msg #257

Re: Horse injuries?

Again, as we now have 3 players unavailable this weekend, we can can a brief break from the 24-hour posting. I won't move beyond the current situation--although anyone who is logging in may continue to converse, roleplay, take actions at the current camp, etc. We'll resume 24-hour posting on Monday.
Travis Sunday
player, 884 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Mon 24 May 2010
at 01:10
  • msg #258

Post 7,000


Behold
Judge Messalen
GM, 1762 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 27 May 2010
at 12:01
  • msg #259

Re: Post 7,000

JEB should return soon. Giving a little time to complete the current conversation, as there is still a question of tactics raised by PCs and pending by PCs (Travis has addressed Cole's question in-game) and because I want JEB to have a chance to chime in on this night's conversation around the campfire. One more RL day spent at the camp outside the Chickasaw village should suffice and then we will move the plot forward.
Meriwether Lewis Smythe
player, 465 posts
English Gentleman
D:18 G:27 MD:14 A:9
Thu 27 May 2010
at 12:31
  • msg #260

Re: Post 7,000

No rush no worries Judge! Cheers Meri
Randy Oldman
player, 334 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Thu 27 May 2010
at 21:15
  • msg #261

Re: Post 7,000

Since this this is Memorial Day weekend, should we take it slow 'til next week?  I, for one, will be around and available for posting.
Judge Messalen
GM, 1763 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 27 May 2010
at 21:49
  • msg #262

Re: Post 7,000

If people are out-of-pocket, we can take it slow. But I think we can move on at our regular pace over the weekend.
Travis Sunday
player, 890 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Thu 27 May 2010
at 23:08
  • msg #263

Re: Post 7,000

Picking up on a thread I introduced on a private message so any other Doctor Who fans can join in.

I thought the Regeneration was very well done.  I like that he wrapped things up with his companions.  The lottery ticket was particularly funny.

I really enjoyed his anger at the foreknowledge of his sacrifice.  Nicely written.  I like the Masters final scene.  Also good writing.

I have not seen the new Doctor but I have DVRed all the episodes and will catch up when I can.
Judge Messalen
GM, 1764 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 28 May 2010
at 17:49
  • msg #264

Re: Who

As most of you know, I've been a Doctor Who fan for a long time. I even had lunch and beers with one of the actors who played the doctor (more than 10 years ago, now, it occurs to me).

I thoroughly enjoyed the David Tennant years. I thought his regeneration episode was the best one so far. I also enjoyed the animated Dreamland story the BBC made with Tennant. Anyone seen that?
Judge Messalen
GM, 1770 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 5 Jun 2010
at 12:59
  • msg #265

Re: Who

This part of the adventure requires simultaneous in-game and out-of-character discussion.

The PC ideas were all plausible.

Randy's would be a little too complicated.

JEB and Travis essentially posed the same idea: send an advance team. The difference was in the approach.

The bosses favor sending an advance team. The question is who goes?

PC-wise, the Judge wants any PC who wants to go, to go.

NPC-wise, the trail bosses wouldn't have picked the 5 PCs playing right now. Yellow himself has said he's a wrangler, not an adventurer. Cole is the top hand. If one of trail bosses were to go (their preference), then Cole would be needed with the herd.

So we need to decide as a group what everyone wants to do. I'd rather not split the PC group into two--even though there would be adventure in either direction. The next planned stop was Wichita, a wild and wooly town that we could have done another night in town episode. If a team goes, it could be after Wichita, but my interpretation of Travis and JEB's ideas was that they wanted as much of a head start as possible.

So, discuss.
Yellow Sanders
player, 19 posts
Cowboy & Cowhand
Ya met ma dog Travis?
Sat 5 Jun 2010
at 14:01
  • msg #266

Re: Who

Hey there! I really don't mind going, I just thought Yellow being a cowpoke would be better with the herd. Now if you do not want to split the group we can just say he's with the herd & I can bow out for now & let the other Pc's go if that would be easier on you. I could just read along to keep up. In this way Cole/ Randy could go to represent the Major etc as top hands. Travis & Jeb would be the best back up. What do you all think? Just a thought. Cheers Yellow
Judge Messalen
GM, 1771 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 5 Jun 2010
at 14:19
  • msg #267

Re: Who

There's no reason to bow out, Merello (no reason for any character to bow out). I'm looking for a group decision, by the gamers and logical within the game.
Meriwether Lewis Smythe
player, 466 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 5 Jun 2010
at 14:25
  • msg #268

Re: Who

Well I think having Representatives from the outfit like Cole & Randy going along with the adventure types (Travis/ Jeb) is logical. Cole also did some venturing too but has not been on as many drives as Randy most like. Beside Randy is intimidating. It would make sense to me to send these four. Yellow being a Cowboy would not really bring anything to the table either IMO. This way the group is not too small or too big. Just my two cents. Cheers Meri

Meri rolls his eyes *Merello indeed!*
This message was last edited by the player at 14:29, Sat 05 June 2010.
James E. Beauregard
player, 463 posts
D: 14 G:52 MDT:15 A:13
Sat 5 Jun 2010
at 18:07
  • msg #269

Re: Who

In reply to Judge Messalen (msg #265):

The PC group should remain together for concise roleplay and I don't think it's too much of a stretch to find justification. All PCs or NPCs with military training should constitute the advance party regardless of current profession (i.e. Cole) and it's always good to have a big intimidating fella in your posse. I don't recall Yellow's backstory if it's been mentioned, but perhaps some military experience could be inserted. It makes sense a trail boss should go to ensure the advance party stays within the NBO agenda.
Judge Messalen
GM, 1772 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 5 Jun 2010
at 23:26
  • msg #270

Re: Who

I agree that we should keep the PC party intact (as I said, I really don't want to split up the PCs--unless PCs have a strong desire to do so). But in-game, that is less-than-logical.

If the Major or Rojas were to go, they would want Cole to stay with the herd. But they also know that Cole would be valuable to the advance party. Not having either of them go is problematic, just as JEB indicated.

We could easily make it plausible for Yellow to go with the advance party. Justifying Randy's presence is easy as pie.

If everyone wants to go, and likes the idea of the advance party, the simplest game solution is to have the 5 PCs (including Yellow) go. I'm fine with that. We just need to make it logical within the game. I'm looking for help from the PCs (in character) to make that happen, because for the two trail bosses, suggesting that course of action isn't logical (in the Judge's view, based on how the Judge has developed the characters of Major Gray and Rojas).

You all need to help me make that work, in game.
James E. Beauregard
player, 465 posts
D: 14 G:52 MDT:15 A:13
Sun 6 Jun 2010
at 01:40
  • msg #271

Re: Who

In reply to Judge Messalen (msg #270):

As far as timing is concerned on the advance party scenario, I think it can occur after Wichita. Roleplaying a town encounter would be a welcome diversion from all the lead and blood we've been goin through lately. Agreed?
This message was last edited by the player at 01:41, Sun 06 June 2010.
Judge Messalen
GM, 1773 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 6 Jun 2010
at 02:09
  • msg #272

Re: Who

The Judge can make it work before or after Wichita.
Judge Messalen
GM, 1774 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 8 Jun 2010
at 14:34
  • msg #273

Re: 24 hour

Seeing some slippage on the 24-hour rule. Not a big deal; however, there has been some valuable conversation going on and the Judge is reluctant to move forward without some closure in that in-game discussion. My view at the moment is that there could be PC responses to recent PC and NPC postings, so I'm on hold, temporarily.
James E. Beauregard
player, 469 posts
D: 14 G:52 MDT:15 A:13
Tue 8 Jun 2010
at 16:49
  • msg #274

Re: 24 hour

In reply to Judge Messalen (msg #273):

I interpreted the flow of conversation to end with the ball in Major Gray's/Rojas' court to decide who constitutes the advance party. Rojas indicated he and the Major must decide who goes, then asked JEB a question. JEB responded and Major Gray acknowledged. The exchange between Rojas and Travis seemed a side conversation. Nonetheless, JEB will interject to move things along.
Judge Messalen
GM, 1775 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 8 Jun 2010
at 17:47
  • msg #275

Re: 24 hour

I wasn't speaking specifically of JEB. I understand what you mean, but indeed as there were multiple conversations--one's man's aside might be another man's main point--I didn't consider things ready to move forward, yet. Still don't.
Randy Oldman
player, 339 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Tue 8 Jun 2010
at 18:47
  • msg #276

Re: 24 hour

Randy is, well, ... Randy!  Nobody's told him to have an opinion, so he dutifully has no opinion.
Judge Messalen
GM, 1776 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 8 Jun 2010
at 22:48
  • msg #277

Re: 24 hour

If you choose not to decide you still have made a choice.
James E. Beauregard
player, 471 posts
D: 14 G:52 MDT:15 A:13
Tue 8 Jun 2010
at 23:24
  • msg #278

Re: 24 hour

In reply to Judge Messalen (msg #277):

I will choose freewill.
Yellow Sanders
player, 21 posts
Cowboy & Cowhand
Ya met ma dog Travis?
Wed 9 Jun 2010
at 01:46
  • msg #279

Re: 24 hour

Hey everyone! I have been real busy of late but I also think Yellow will either go or stay when the Major says so. He's been a hand for some time now & would not say more than what he has already said. Which was I'll be happy to go or stay. Cheers Mellow
Judge Messalen
GM, 1778 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 9 Jun 2010
at 12:50
  • msg #280

Re: 24 hour

Merello, I knew about your schedule, as you had given me a heads-up. As always, temporary absences because of RL are understood. I appreciate the fore-warning. In this case, I didn't want to move forward until all of the PCs had at least logged in to see what was transpiring and have an opportunity to participate. As I stated in this OOC forum, I felt it was necessary to come to a group agreement in-game and out-of-game.

The Judge is satisfied now and the game posts have advanced.
Judge Messalen
GM, 1779 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 10 Jun 2010
at 20:11
  • msg #281

Re: 24 hour

We will move forward to Wichita soon. Giving at least until 6/11 at noon eastern for PCs to post any remaining conversation, narration or action before we advance.
Meriwether Lewis Smythe
player, 467 posts
English Gentleman
D:18 G:27 MD:14 A:9
Fri 11 Jun 2010
at 03:30
  • msg #282

Re: 24 hour

Will be gone for a week starting tomorrow. If it all works out, I will have internet access but I can not guarantee it. So if not just Npc Meri... I mean Yellow as you like. Take good care all! Cheers Meri
Judge Messalen
GM, 1781 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 11 Jun 2010
at 12:05
  • msg #283

Re: 24 hour

If you can join in, amigo, that's fine. If not, Yellow will tag along. The time in Wichita will take more than a week RL to play out, I reckon. Even if it took only a week, you would miss the town episode, but not the trail to Abilene episode.
Travis Sunday
player, 902 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Fri 11 Jun 2010
at 19:19
  • msg #284

Re: 24 hour

I'll be happy to roleplay Yellow during tense negotiations.  What could possibly go wrong?
Randy Oldman
player, 342 posts
D:15 G:21 MDT:18 A:11
He'll box your ears!
Fri 11 Jun 2010
at 21:43
  • msg #285

Re: 24 hour

In reply to Travis Sunday (msg #284):

Oh, I don't know, perhaps you'll start something else inappropriate.

Travis Sunday, Re: Chapter 4: Points North, msg #729:
Travis pays a lttle extra attention to Horse that evening.  Extra grooming.  Then he cleans Hore's tack, blanket and saddle as best he can.

Meriwether Lewis Smythe
player, 468 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 13 Jun 2010
at 00:51
  • msg #286

Re: 24 hour

Travis Sunday:
I'll be happy to roleplay Yellow during tense negotiations.  What could possibly go wrong?


Well I shall save you the trouble old chap. I have internet but we arrived late & I will be posting tomorrow. Cheers Meri
Judge Messalen
GM, 1783 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 14 Jun 2010
at 00:18
  • msg #287

Re: 24 hour

The Judge is waiting for a few PM responses. We can start with some conversation.
Judge Messalen
GM, 1785 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 16 Jun 2010
at 20:47
  • msg #288

upcoming frequency

I'll be traveling in the next few days. I expect to log in and keep things moving at least once per day, but my frequency will be less than usual.
Meriwether Lewis Smythe
player, 469 posts
English Gentleman
D:18 G:27 MD:14 A:9
Wed 16 Jun 2010
at 20:53
  • msg #289

Re: upcoming frequency

No Rush & no worries. Be safe! Cheers Meri
Meriwether Lewis Smythe
player, 470 posts
English Gentleman
D:18 G:27 MD:14 A:9
Fri 18 Jun 2010
at 08:43
  • msg #290

Re: upcoming frequency

Hey all! I will be off & on for a while with my posts. I went to Hospital yesterday in extreme pain. They found I have kidney stones. So with the pain & pain meds I can not promise daily posts. Cheers Meri
Judge Messalen
GM, 1787 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 18 Jun 2010
at 13:37
  • msg #291

Re: upcoming frequency

Sorry to hear about the kidney stones, my friend. Take care of yourself. I appreciate the notice--post when you can and we'll handle Yellow as required.
Travis Sunday
player, 909 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Fri 18 Jun 2010
at 16:22
  • msg #292

Re: upcoming frequency

In reply to Meriwether Lewis Smythe (msg #290):

I hope everything comes out OK.

Pun intended.

Get well soon.
Cole Trayne
player, 540 posts
D:15 G:21 MDT:12 A:14
Fri 18 Jun 2010
at 22:44
  • msg #293

Re: upcoming frequency

In reply to Meriwether Lewis Smythe (msg #290):

Take care of yourself and get better soon!
Randy Oldman
player, 350 posts
D:15 G:21 MDT:18 A:12
He'll box your ears!
Fri 18 Jun 2010
at 22:51
  • msg #294

Re: upcoming frequency

Merillow,

I hope this is just a passing phase.

I'm sorry to be the one to ask this, but ask it I must:  Would it be best if Yellow didn't make the rest of the trip and let Gray go instead?
Meriwether Lewis Smythe
player, 471 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 19 Jun 2010
at 00:53
  • msg #295

Re: upcoming frequency

Thanks everyone! It has been rough couple of days. It would be fine if Yellow sits out this one. Enjoy everyone & thanks again for the well wishes. Cheers Meri
James E. Beauregard
player, 476 posts
D: 14 G:52 MDT:15 A:13
Sat 19 Jun 2010
at 01:09
  • msg #296

Re: upcoming frequency

In reply to Meriwether Lewis Smythe (msg #295):

I hope you make it back soon. Get better.
Cole Trayne
player, 542 posts
D:15 G:21 MDT:12 A:14
Sat 19 Jun 2010
at 01:49
  • msg #297

Re: upcoming frequency

In reply to Randy Oldman (msg #294):

I think the agreement that has already been reached by the Judge and Meri/Yellow is fine, as stated.
Judge Messalen
GM, 1789 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 22 Jun 2010
at 12:07
  • msg #298

Re: upcoming frequency

So the characters are going in different directions. Everyone needs to keep up so we can play that out effectively.

Does anyone care to play his section privately? I don't see the need.
James E. Beauregard
player, 481 posts
D: 14 G:52 MDT:15 A:13
Tue 22 Jun 2010
at 12:29
  • msg #299

Re: upcoming frequency

In reply to Judge Messalen (msg #298):

Public is fine.
Randy Oldman
player, 355 posts
D:15 G:21 MDT:18 A:12
He'll box your ears!
Tue 22 Jun 2010
at 15:47
  • msg #300

Re: upcoming frequency

Public is good.  Otherwise, we'd have to recount everything and relay it to everyone else.  Speed/ease of play prevails.
Travis Sunday
player, 912 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Tue 22 Jun 2010
at 23:21
  • msg #301

Re: upcoming frequency

In reply to Randy Oldman (msg #300):

Public, like my intoxication.
Cole Trayne
player, 547 posts
D:15 G:21 MDT:12 A:14
Wed 23 Jun 2010
at 00:50
  • msg #302

Re: upcoming frequency

Public works for me, as well.
Yellow Sanders
player, 30 posts
Cowboy & Cowhand
Ya met ma dog Travis?
Wed 23 Jun 2010
at 17:15
  • msg #303

Re: upcoming frequency

Public works for me too!

I will be having surgery tomorrow morning. I do not know how I will be feeling for the next few days. So please feel free to Npc me to move the story along. Much thanks Yellow

PS Appreciate your thoughts & prayers pards!
Judge Messalen
GM, 1792 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 23 Jun 2010
at 19:26
  • msg #304

Re: upcoming frequency

As Yellow is paired with Cole for this scene, Cole should play Yellow as required.

Best wishes on your surgery.
Cole Trayne
player, 550 posts
D:15 G:21 MDT:12 A:14
Thu 24 Jun 2010
at 01:20
  • msg #305

Re: upcoming frequency

In reply to Judge Messalen (msg #304):

I've got Yellow covered.

Good luck with your surgery, Mellow!
Travis Sunday
player, 914 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Thu 24 Jun 2010
at 01:40
  • msg #306

Re: upcoming frequency

In reply to Yellow Sanders (msg #303):

Best wishes pard
James E. Beauregard
player, 486 posts
D: 14 G:52 MDT:15 A:13
Thu 24 Jun 2010
at 02:37
  • msg #307

Re: upcoming frequency

In reply to Yellow Sanders (msg #303):

Best wishes, amigo.
Meriwether Lewis Smythe
player, 472 posts
English Gentleman
D:18 G:27 MD:14 A:9
Fri 25 Jun 2010
at 03:45
  • msg #308

Re: upcoming frequency

I had surgery this morning & it went well. I am still a little groggy. I want to thank you all for your prayers & good thoughts! I shall post tomorrow. Cheers Meri
Judge Messalen
GM, 1798 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 25 Jun 2010
at 03:46
  • msg #309

Re: upcoming frequency

Excellent news. Get some rest, sir.
Travis Sunday
player, 917 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Fri 25 Jun 2010
at 19:13
  • msg #310

Re: upcoming frequency

In reply to Judge Messalen (msg #309):

I will post tonight.  I need to read up on streetwise skill.
Cole Trayne
player, 553 posts
D:15 G:21 MDT:12 A:14
Sat 26 Jun 2010
at 01:16
  • msg #311

Re: upcoming frequency

In reply to Meriwether Lewis Smythe (msg #308):

Good news, indeed.

Looking forward to your return.
Randy Oldman
player, 357 posts
D:15 G:21 MDT:18 A:12
He'll box your ears!
Sat 26 Jun 2010
at 01:37
  • msg #312

Re: upcoming frequency

Joint post from Chance Osterfeld and Randy Oldman.

In reply to Meriwether Lewis Smythe (msg #308):

Fantastic to know everything went swell.  At least it's good to know there were no plumlications.  I hope you aren't prostrate for very long.  It won't be long until you're back in the flow of things.  I'm glad to know urethra fine.

For now, piss off!

LOLZ

seriously, glad there weren't issues beyond the expected  --  be glad you didn't have a doctor named 'Chance'!  or 'Randy' for that fact!1!  'Lucky Schnipper' won't be very good either.  'Fumble McHandless' would be a concern as well.  don't mention 'Juan Thickfingier'!

is it a comfort to know one entire game happened at Wimbledon around you procedure?  do you think the anesthesia was more than needed?
Judge Messalen
GM, 1801 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 26 Jun 2010
at 12:25
  • msg #313

Re: upcoming frequency

Randy, you shouldn't post while intoxicated.
Travis Sunday
player, 918 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Sun 27 Jun 2010
at 15:14
  • msg #314

Re: upcoming frequency

Sorry Amigos I thought I could sneak some posts in.  My brother got married and my internet went down.  I was able to log on quickly between meetings at work but we don't have internet access at my desk or in my building so it was a difficult few days.
Cole Trayne
player, 558 posts
D:15 G:21 MDT:12 A:14
Sun 27 Jun 2010
at 15:55
  • msg #315

Re: upcoming frequency

In reply to Travis Sunday (msg #314):

Married? Tell him I said "Congratulations"!
Randy Oldman
player, 358 posts
D:15 G:21 MDT:18 A:12
He'll box your ears!
Sun 27 Jun 2010
at 17:48
  • msg #316

Re: upcoming frequency

In reply to Judge Messalen (msg #313):

Unlike my regrettably frequent intoxicated times, I posted the entire thing completely of (not so) sound mind.

And, sorry I've been OoP for the last few days.  I got slammed with family visits.  I thought I'd have more down time, which I didn't.
Travis Sunday
player, 920 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Sun 27 Jun 2010
at 19:00
  • msg #317

Re: upcoming frequency

In reply to Cole Trayne (msg #315):

I will.
Meriwether Lewis Smythe
player, 473 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 27 Jun 2010
at 19:16
  • msg #318

Re: upcoming frequency

In reply to Travis Sunday (msg #314):

Yes! Indeed congratulations to your brother on his wedding. I wish them much happiness. Hope you are well too my friend! Cheers Meri
Meriwether Lewis Smythe
player, 474 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 27 Jun 2010
at 21:40
  • msg #319

Re: upcoming frequency

Hey there! You remember a while back when Jeb & Randy fought fisticuffs? Well I wrote a post as Meri (he was to be referee but I was off & the Judge wrote a response in his stead). I found the one I wrote & will post it for a laugh. Cheers Meri

Meri gave the man a curt nod & approached the combatants.

"Now then gentleman, if you are ready. Both please take your place upon the lines. Once there you will shake hands & acknowledge that you are ready. I shall now go over the rules."

At this the Englishman cleared his throat "Ahem! There will be no wrestling or hugging allowed. This includes no grabbing of the privates of course. If either man falls through weakness or otherwise, he must get up unassisted, 10 seconds to be allowed him to do so, the other man meanwhile is to return to his line, and when the fallen man is on his legs the fight is to be resumed and continued by each man resuming his place upon his respective line. If one man fails to come to the line in the 10 seconds allowed, it shall be in the power of the referee to give his award in favour of the other man. No seconds or any other person to be allowed to interfere or assist either man. Do each of you agree, as gentleman, to follow the rules as stated?"

The Shootist then eyed each man as he slowly raised one eyebrow...

Travis Sunday
player, 921 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Mon 28 Jun 2010
at 00:09
  • msg #320

Re: upcoming frequency

In reply to Meriwether Lewis Smythe (msg #319):

I vote for Meri's brother to join the group.  Good anglic banter is not to be underrated.
Judge Messalen
GM, 1817 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 30 Jun 2010
at 13:16
  • msg #321

Re: upcoming frequency

Quite a flurry of activity this morning. Unfortunately, I have to get some work done today for a client, so I'll be out of the game for a few hours now.
Meriwether Lewis Smythe
player, 475 posts
English Gentleman
D:18 G:27 MD:14 A:9
Wed 30 Jun 2010
at 13:24
  • msg #322

Re: upcoming frequency

Today is my first day back to work so I will not be back around until later today myself. Hope all is well. Cheers Meri
James E. Beauregard
player, 495 posts
D: 14 G:52 MDT:15 A:13
Fri 2 Jul 2010
at 12:18
  • msg #323

Re: upcoming frequency

In reply to Meriwether Lewis Smythe (msg #322):

Out of town for the holiday weekend. I'll be able to log in, but most likely only once a day. Just thought I'd let you know.
Judge Messalen
GM, 1821 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 2 Jul 2010
at 12:27
  • msg #324

Re: upcoming frequency

Once per day is satisfactory, as always. Thanks for the heads-up.
Meriwether Lewis Smythe
player, 476 posts
English Gentleman
D:18 G:27 MD:14 A:9
Fri 2 Jul 2010
at 12:28
  • msg #325

Re: upcoming frequency

Be safe Jeb! Take good care & have fun! That goes for everyone! I hope you all have a Happy & safe holiday weekend! Many Blessings Meri
Travis Sunday
player, 931 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Fri 2 Jul 2010
at 16:32
  • msg #326

Re: upcoming frequency

In reply to Meriwether Lewis Smythe (msg #325):

Is Art NPCed or back in the fold?
Judge Messalen
GM, 1824 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 2 Jul 2010
at 17:18
  • msg #327

Re: upcoming frequency

In reply to Travis Sunday (msg #326):

What's it to ya, pard?
Travis Sunday
player, 933 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Fri 2 Jul 2010
at 18:16
  • msg #328

Re: upcoming frequency

In reply to Judge Messalen (msg #327):

I need to know if I should say Hi on the OOC thread or if I should feel free to use him as a human shield on the Play threads.
Judge Messalen
GM, 1825 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 2 Jul 2010
at 23:48
  • msg #329

Re: upcoming frequency

Why not both?
Meriwether Lewis Smythe
player, 477 posts
English Gentleman
D:18 G:27 MD:14 A:9
Fri 2 Jul 2010
at 23:51
  • msg #330

Re: upcoming frequency

Well I sent a message by PM but will say hello here as well. I hope you are back among us from your walk about mate! Cheers Meri
Randy Oldman
player, 365 posts
D:15 G:21 MDT:18 A:12
He'll box your ears!
Sat 3 Jul 2010
at 00:35
  • msg #331

Re: upcoming frequency

I'm of the opinion it is not the once famous Art in the flesh, so to speak.  My reasons are:
  1. Art rarely, if ever, used narration for his actions.
  2. Art rarely, if ever, used quotes for his dialog.

Now, the one I wonder about is Nathaniel Deeds.  I have my semantically derived reasons for that one.
  1. The use of ampersands in the narration and dialog.
  2. The spelling of Mr. Beauregard's name, JEB v. Jeb.
  3. The use of the orange dialog convention opposed to the use of blue by NPCs run by the judge.

To that end, for now I say, "Hello, D'Merillow!"
Judge Messalen
GM, 1826 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 3 Jul 2010
at 16:38
  • msg #332

Re: reveals

Time to come clean. There was no master plan to hide identities of players and PCs. In fact, this all happened fairly quickly in RL, through a confluence of events.

Still, it seemed most interesting to let the identities unfold within the game, with these reveals occurring organically, as it now has.

The player known as Meri, who has been playing Yellow most recently, has the new character named Nathaniel Deeds.

The player known as Art, who has been on walkabout, is now playing the character named Art, who has been on walkabout.
Travis Sunday
player, 935 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Sat 3 Jul 2010
at 17:30
  • msg #333

Re: reveals

In reply to Judge Messalen (msg #332):

So no human shields.  Damn.

Glad to see  Team America Western Police together again.
Artemus Carson
player, 792 posts
Gone walkabout, mate.
D:12 G:16 MDT:16 A:5
Sat 3 Jul 2010
at 17:44
  • msg #334

Re: reveals

Travis Sunday:
In reply to Judge Messalen (msg #332):

So no human shields.  Damn.

Glad to see  Team America Western Police together again.


You had me at. . .
Randy Oldman
player, 366 posts
D:15 G:21 MDT:18 A:12
He'll box your ears!
Sat 3 Jul 2010
at 18:05
  • msg #335

Re: reveals

Artemus Carson:
Travis Sunday:
In reply to Judge Messalen (msg #332):

So no human shields.  Damn.

Glad to see  Team America Western Police together again.


You had me at. . .

What's the signal?


Judge Messalen
GM, 1833 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 5 Jul 2010
at 12:57
  • msg #336

Re: reveals

We'll be closing up another chapter soon . . .
Travis Sunday
player, 942 posts
His art is death
D: 19 G:34/10 MDT:12 A:13
Mon 5 Jul 2010
at 14:09
  • msg #337

Re: reveals

In reply to Judge Messalen (msg #336):

Another Chapter...Huzzah!

I'm tracking expenses on scratchpad.  I'm using SR Rules for costs (hence 2 bits for average meal).  Advise if I should alter from that plan.
Judge Messalen
GM, 1834 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 5 Jul 2010
at 14:31
  • msg #338

Re: reveals

SR costs are applicable in Wichita. Thank you.
Randy Oldman
player, 372 posts
D:15 G:21 MDT:18 A:13
He'll box your ears!
Fri 9 Jul 2010
at 00:14
  • msg #339

Re: reveals

Boss Messalen, what game time is it?  I'm under the impression it is still early for supper, but late for lunch.
James E. Beauregard
player, 503 posts
D: 14 G:52 MDT:15 A:13
Fri 9 Jul 2010
at 02:16
  • msg #340

Re: reveals

In reply to Randy Oldman (msg #339):

JEB is also interested to know what is the date.
Judge Messalen
GM, 1845 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 9 Jul 2010
at 02:29
  • msg #341

Re: reveals

In reply to Randy Oldman (msg #339):

It's four o'clock.
Judge Messalen
GM, 1846 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 9 Jul 2010
at 02:32
  • msg #342

Re: reveals

In reply to James E. Beauregard (msg #340):

Unless the Judge is mistaken, Randy was asking for the time, not the date.

As for the date, JEB doesn't know exactly. He hasn't been keeping strict track of days on the trail. But based on when they left and the Major's 90 days from San Antone to Abilene, not to mention the changing weather, it must be sometime round mid-September.
James E. Beauregard
player, 505 posts
D: 14 G:52 MDT:15 A:13
Fri 9 Jul 2010
at 17:01
  • msg #343

Re: reveals

In reply to Judge Messalen (msg #342):

I'm on vacation for a week from today. I'll be able to log in once daily.
Artemus Carson
player, 795 posts
Gone walkabout, mate.
D:12 G:16 MDT:16 A:5
Fri 9 Jul 2010
at 20:05
  • msg #344

Re: reveals

In reply to James E. Beauregard (msg #343):

where you headed? And when you get back, I think you and people from the Christman card should plan to get together.
Judge Messalen
GM, 1848 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 9 Jul 2010
at 20:09
  • msg #345

Re: reveals

In reply to Artemus Carson (msg #344):

Funny typo
Nathaniel Deeds
player, 12 posts
Grim Preacher
D:15 G:19 MDT:12 A; 8
Sat 10 Jul 2010
at 03:51
  • msg #346

Re: reveals

Hey there! Next week I will be on vacation without internet most likely so I will not be back posting till 7/18/10. Feel free to Npc Deeds as needed. All take care & be safe. Cheers Meri
Randy Oldman
player, 373 posts
D:15 G:21 MDT:18 A:13
He'll box your ears!
Sat 10 Jul 2010
at 13:04
  • msg #347

Re: reveals

Travis Sunday:
Travis listens to the Major correct him and checks the chapter title on the game menu.

I roar with laughter!
Judge Messalen
GM, 1853 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 11 Jul 2010
at 03:10
  • msg #348

Re: reveals

In reply to Nathaniel Deeds (msg #346):

Not sure when "next week" starts . . . Cole attempted to converse with Deeds, but that might not be possible.
Nathaniel Deeds
player, 14 posts
Grim Preacher
D:15 G:19 MDT:12 A; 8
Sun 11 Jul 2010
at 04:49
  • msg #349

Re: reveals

In reply to Judge Messalen (msg #348):

Sorry Judge! That will be after tomorrow morning. Hope everyone has a great week. Cheers Deeds/ Meri
Nathaniel Deeds
player, 17 posts
Grim Preacher
D:15 G:19 MDT:12 A; 8
Tue 13 Jul 2010
at 02:55
  • msg #350

Re: reveals

Hey All! At Panera Bread & was able to sneak in a post. May be able to post tomorrow as well. My Sister has wireless. Hope all is well! Take good care & Cheers Meri/ Deeds
Judge Messalen
GM, 1856 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 14 Jul 2010
at 11:44
  • msg #351

Re: reveals

Left to their own devices at the room in the Drover's Inn, the PCs are talking in circles. At least in the Judge's perception.

People aren't reading each other's posts carefully, it seems. Not responding to specifically asked questions (PC to PC questions). Not digesting or acting on very much of the information already presented.

The Major and Yellow will return from the first baths no sooner than one hour. If the PCs want that time to pass without posting plot-advancing dialog, so be it. But I'll say, if so, let's just cut to the chase and I'll bring the NPCs back. I'll wait another 24 from this post, but if PC posts aren't going anywhere, the Major will return and two more cowpokes can go take a soak.
Judge Messalen
GM, 1864 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 18 Jul 2010
at 12:27
  • msg #352

Re: reveals

The Judge is going to post some simultaneous action, such as the Major's talk with Deeds, which occurs after that with Artemus.
Judge Messalen
GM, 1867 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 18 Jul 2010
at 12:58
  • msg #353

Re: reveals

The Judge will be traveling on business for a few days. Should have ability to log in/post morning and evening, but frequency will be less than usual.
Artemus Carson
player, 805 posts
Gone walkabout, mate.
D:12 G:16 MDT:16 A:5
Sun 18 Jul 2010
at 14:54
  • msg #354

Re: reveals

In reply to Judge Messalen (msg #353):

What's the frequency, Judge?

      <<(( POW! ))>>
Travis Sunday
player, 958 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 19 Jul 2010
at 19:08
  • msg #355

Re: reveals

In reply to Artemus Carson (msg #354):

Continued no actions for Travis until you wind up your conversations.
Judge Messalen
GM, 1871 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 21 Jul 2010
at 12:34
  • msg #356

Re: reveals

The Judge will allow more conversation/action in the room overnight, if PCs desire. Randy started a conversation, but if the Judge doesn't see continued conversation, or sees that the conversation has ended (or is told, as Travis noted, that actions are complete), the Judge will move on to the next morning in 24 hours.
Travis Sunday
player, 959 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 22 Jul 2010
at 23:58
  • msg #357

Re: reveals

In reply to Judge Messalen (msg #356):

Am going on vacation until 2 August.  I will be in contact but sporadically.  Sometimes via phone so please allow for format issues and typos.

I waive all 24 hour limits to my actions Judge is authorized to proceed whenever he feels like it, without my posting/permission and may imperil me as he sees fit.

Judge should remember how much Travis likes his pardners and will be behind them every step of the way.
Judge Messalen
GM, 1881 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 25 Jul 2010
at 00:58
  • msg #358

Re: reveals

DISCLAIMER: This isn't a complaint about recent posts. It is a heads-up intended to increase awareness during the next few scenes. My example below is just that--an example to illustrate my point.

The Judge will suggest that all PCs take more care in their words and actions as we move forward. The Judge will have no NPCs to speak through on the trail from Wichita to Abilene. PCs will need to coordinate with each other and be clear with each other and the Judge. Case in point: Randy decided to saddle up the horses on his own. Cole didn't understand what Randy was stating and made statements and actions that were contrary to Randy's actions (i.e. Buck was never saddled). The PCs need to take extra effort at this stage of the adventure to avoid such mis-communication and keep the game moving forward.

Please limit assumptions. Please read each other's posts carefully. If something is unclear, please ask each other for clarification. Please strive to make your posts clear. Please strive to make posts that drive the action forward.
Artemus Carson
player, 819 posts
Gone walkabout, mate.
D:12 G:16 MDT:16 A:5
Sun 25 Jul 2010
at 01:57
  • msg #359

Re: reveals

Travis Sunday
player, 962 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 26 Jul 2010
at 11:10
  • msg #360

Re: reveals

In reply to Artemus Carson (msg #359):

No actions for travis so far today.
Randy Oldman
player, 391 posts
D:15 G:21 MDT:18 A:14
He'll box your ears!
Tue 27 Jul 2010
at 10:54
  • msg #361

Re: reveals

Nathaniel Deeds "Re: Chapter 5: Snake Creek Ranch" msg #193:
...
Once outside the priest saw the Major about to ride off & shouted after him "Major? If I could reimburse you for my part of the supplies? I am a neutral party. How much do I owe you?"

Deeds' neutrality reminds me of the chapter in Heinlein's 'Stranger in a Strange Land.'  In a brief description, the reporter investigating Valentine Michael Smith (a martian) visited same in the hospital.  The report took a neutral party to the meeting as a witness to events.  After the visit, the neutral party gave advise, therein making him no longer neutral.  Proving, in a way, an observer still affects an experiment irrevocably.
Judge Messalen
GM, 1884 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 28 Jul 2010
at 14:05
  • msg #362

Re: reveals

The group's leader, Cole Trayne, has exceeded the 24 hour rule. The Judge is giving the player a little extra time.
Judge Messalen
GM, 1896 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 2 Aug 2010
at 16:29
  • msg #363

Re: reveals

Anyone interested in Fantasy Football? Free. I have a group on ESPN.
Randy Oldman
player, 406 posts
D:15 G:21 MDT:18 A:14
He'll box your ears!
Mon 2 Aug 2010
at 16:52
  • msg #364

Re: reveals

No thanks.
James E. Beauregard
player, 523 posts
D: 14 G:52 MDT:15 A:13
Mon 2 Aug 2010
at 16:54
  • msg #365

Re: reveals

In reply to Judge Messalen (msg #363):

I've never played before, but I may be interested. Is there something I can read to get an idea of what's involved?
Judge Messalen
GM, 1897 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 2 Aug 2010
at 19:02
  • msg #366

Re: FFB

Well, that's a pretty open-ended question. Here is a site from a couple of years ago. The guy gives a good overview of what's involved in FFB, generically.

http://www.associatedcontent.c...football.html?cat=11

I'll give my 2 paragraph summary:

FFB is game where you play the GM and Coach for a team. You draft players for your team from the full NFL pool (my group will use an "autodraft") and each week you choose which players will start for your team in league play.

Real weekly NFL statistics are used to determine how many points each of your players earns for the team each week. Point systems are typically like:

Rushing: +1 pt for every 10 yards
Receiving: +1 pt for every 10 yards
Passing: +1 pt for every 25 yards

Rushing TD: +6 pts
Receiving TD: +6 pts
Passing TD: +4 pts
Thrown Interception: -2 pts
Fumble lost: -2 pts

Defensive Interception: +2 pt
Defensive TD: +6
Defensive Points Allowed: +varies on point ranges

If I have Ray Rice as my starting RB and he gains 100 yards rushing, 30 yards receiving and 1 TD during the weekend game, I get 25 points. If I have Drew Brees as my QB and he throws for 300 yards and 3 TDs and 1 interception, I get 22 points. Each week you add up the points in a head-to-head matchup against another fantasy team.

The interesting part is in trying to set up your pre-draft strategy to get a decent team and then in deciding who to play each week (you have more players on your team than can play each week and players have bye weeks). In 10-league teams, using default settings will get you a decent team. Then, you can trade players, or pick players off of waivers (the extra players who weren't drafted, or who were released by another player) and that is interesting because you have to make adjustments to your team if people get hurt, or your main QB has a bye week (0 points that week, so you need to start someone else), etc.

There are other points (kicking, defense, etc).
This message was last edited by the GM at 19:04, Mon 02 Aug 2010.
James E. Beauregard
player, 524 posts
D: 14 G:52 MDT:15 A:13
Wed 4 Aug 2010
at 16:17
  • msg #367

Re: FFB

In reply to Judge Messalen (msg #366):

I'm in. What's the first step.
Judge Messalen
GM, 1898 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 4 Aug 2010
at 16:54
  • msg #368

Re: FFB

Cool. I'll send you the link and the league information (password, etc.).

You will need to create an account on ESPN.COM. If you already have one, you can use that, or just create a new one.

Use my link to get to the league and sign up. Once in the league, there is information on how to set up your team name, etc. I can help if needed.

JEB, would you prefer I send the link here in RPoL? Or separate email? LMK.
Travis Sunday
player, 972 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Wed 4 Aug 2010
at 22:14
  • msg #369

Re: FFB

In reply to Judge Messalen (msg #368):

I'm in too.  Send me an email if you'd like.  I have an espn account.
James E. Beauregard
player, 525 posts
D: 14 G:52 MDT:15 A:13
Thu 5 Aug 2010
at 14:11
  • msg #370

Re: FFB

In reply to Judge Messalen (msg #368):

Send the link to EDITED. I don't have an ESPN account, so I'll have to set one up.

JM: Edited to remove email address
This message was last edited by the GM at 22:10, Thu 05 Aug 2010.
Judge Messalen
GM, 1899 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 5 Aug 2010
at 22:09
  • msg #371

Re: FFB

I already sent FFB links to email addresses for JEB and Travis.
Judge Messalen
GM, 1900 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 5 Aug 2010
at 22:11
  • msg #372

Re: FFB

The Judge is waiting for responses to PMs from a couple of PCs.
Randy Oldman
player, 410 posts
D:15 G:21 MDT:18 A:14
He'll box your ears!
Fri 6 Aug 2010
at 12:16
  • msg #373

Re: FFB

Hey guys, I'm gonna meet up with an old friend tonight.  Some people say he's one mean son-of-a-whore.  I was hoping you all had some ideas for 'nice' things to say to him.
Meriwether Lewis Smythe
player, 478 posts
English Gentleman
D:18 G:27 MD:14 A:9
Fri 6 Aug 2010
at 12:33
  • msg #374

Re: FFB

Could that be the Judge himself? If so tell him I shall continue to haunt him forever! Seriously, I hope you both have a great time & wish I was there. Take good care! Many Blessings Meri
Travis Sunday
player, 975 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 6 Aug 2010
at 18:19
  • msg #375

Re: FFB

In reply to Meriwether Lewis Smythe (msg #374):

This board is haunted.
James E. Beauregard
player, 526 posts
D: 14 G:52 MDT:15 A:13
Fri 6 Aug 2010
at 23:20
  • msg #376

Re: FFB

In reply to Judge Messalen (msg #372):

Vacation notice for the week of 8/7/10 returning 8/14/10. Connectivity is positive and daily login probable.
Judge Messalen
GM, 1904 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 12 Aug 2010
at 12:02
  • msg #377

Re: 24 hours

Been more than 24 hours since Cole's last post. The Judge will give him a little more time before moving on with the morning travel.
Judge Messalen
GM, 1905 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 12 Aug 2010
at 20:52
  • msg #378

Re: 24 hours

I will give Cole until 11 p.m. (eastern) to post. That will be almost 48 hours. I understand there were some power outages in the DC area, not sure if that is affecting any of the players, so I'm giving some leeway, but we'll move on soon.

I will proceed with the morning travel based on what was done the previous day and recent PC postings.

EDIT: added a thought
This message was last edited by the GM at 20:57, Thu 12 Aug 2010.
Judge Messalen
GM, 1907 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 13 Aug 2010
at 03:03
  • msg #379

Re: 24 hours

Cole got in under the wire. Barely.

The Judge was ready to move on and the post I had typed 30 minutes ago still makes sense, so here we are. Let's move on, fellers.
Nathaniel Deeds
player, 40 posts
Grim Preacher
D:15 G:19 MDT:12 A; 8
Fri 13 Aug 2010
at 06:42
  • msg #380

Re: 24 hours

Hey all! I will be going out of town this weekend. I doubt I will have internet connection & will be entirely too busy on Saturday to post anyway. Friday & Sunday both being days on the road. The weekend will be a post lite weekend at best & a no post weekend at worst. Sorry about any delays but should be back up to speed next Monday.
Cheers!
Randy Oldman
player, 416 posts
D:15 G:21 MDT:18 A:14
He'll box your ears!
Fri 13 Aug 2010
at 12:01
  • msg #381

Re: 24 hours

Judge Messalen:
Dividing into groups of two, just like yesterday, the men ride out.

Judge, my apologies, but I think this jumped a bit too quickly.  Randy, for one, vehemently objects to scouting with Deeds.  Meaning no disrespect, Randy insists on riding with a more experienced rider.  He also suggests Cole take Deeds since, "you needs to dance with the one you brought."

My objection is subject to Judge's ruling with no further debate.  I make one final plea that Cole had an extended absence from posting (no offense, Cole.  I understand you might have had connectivity issues).
Judge Messalen
GM, 1908 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 13 Aug 2010
at 12:56
  • msg #382

Re: 24 hours

In reply to Randy Oldman (msg #381):

I disagree, Randy. I think it is your mind that has jumped ahead.

There is no scouting occurring right now. That was just talk, and the intention the way I read it is that Cole wanted people to scout the "outskirts" (I use quotes because Cole hadn't defined what that meant) of Abilene once the group arrived near town.

The advance party was about 50 miles outside of Abilene when the morning travel started. In the Judge's view, that ain't the "outskirts" so no scouting is being done during the morning travel. The same travel order as the previous day remains intact (with 3 groups of two men riding in order as Cole described, at a "hustle" pace) on the way to Abilene. The only possible scouting would be Travis and Artemus, who yesterday lagged behind the others to see if they were being followed. As no different travel plans were stated (all of the discussion was about what would happen upon reaching Abilene--there was no talk about how to continue the full day's travel to Abilene), the Judge ruled that the same travel order and methodology is used today.

At this point in the day's travel, when Cole and JEB see the two riders, it is about half-way (roughly 25 miles) from town. There is still no scouting going on (again, unless Travis and Art were lagging behind today to look for anyone following), because the Judge rules that 25 miles is well beyond the "outskirts."

So, we are where we are. The men are traveling together, straight toward Abilene, when Cole and JEB spot the two riders at mid-day.

What happens next is yet unresolved, as the men seem to be in disagreement over whether to stop here for a spell, or keep riding, or pursue the riders. It is in the PC hands at this time. The other NBO party members catch up to Cole and JEB and may converse, as Deeds has already done as of this writing.

EDIT: clarifications
This message was last edited by the GM at 12:58, Fri 13 Aug 2010.
Randy Oldman
player, 417 posts
D:15 G:21 MDT:18 A:14
He'll box your ears!
Fri 13 Aug 2010
at 13:05
  • msg #383

Re: 24 hours

In reply to Judge Messalen (msg #382):

Gotcha
Cole Trayne
player, 626 posts
D:15 G:21 MDT:12 A:14
Sat 14 Aug 2010
at 00:40
  • msg #384

Re: 24 hours

What the judge has just posted is precisely what I have been thinking. I thought I had been clear. The lack of questions, when the discussion was had, made me think that we were all on the same page. Although, I can see that I might need to clarify my definition of outskirts.

Randy, my apologies. Apparently, I wasn't as clear as I had originally thought. I will attempt to clear things up with my postings, this evening.
Artemus Carson
player, 847 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 14 Aug 2010
at 01:46
  • msg #385

Re: 24 hours

We seem to be focused on applying modern legal ideas about crossing another's property and rights to keep the cattle off. I wonder what the Judges thought are vis a vis historical data on the topic.
Judge Messalen
GM, 1909 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 14 Aug 2010
at 13:18
  • msg #386

Re: 24 hours

In reply to Artemus Carson (msg #385):

In general, the Judge would say that the players regularly interject their 21st century sensibilities into a 19th century situation. Of course, the degree and frequency varies from player to player--and the Judge. It's hard not to impose our current sensibilities, but I have reminded everyone from time-to-time to think like a man living life on the late 19th century frontier.

In this case, the 19th century legal implications are a part of the story. Around 1870, there were regular disputes over land claims and grazing rights. So it is quite appropriate to be discussing whether these ranchers have a legitimate claim, but the question about whether the players are currently applying modern-day legal concepts remains pertinent. At this time, the laws varied from jurisdiction to jurisdiction--as did the enforcement. Trying to ascertain someone's legal claim isn't a black and white issue. In fact, it is the very gray area that the group agreed to before we started this adventure. In that sense, it could be problematic to apply 21st century legal concepts to this particular situation.

The Judge has already shared some information with characters that have appropriate skills or experience.
Judge Messalen
GM, 1910 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 15 Aug 2010
at 11:19
  • msg #387

Re: 24 hours

Cole Trayne:
Cole waits until the group is ready to leave. When everyone is mounted, he turns Buck and heads out.


Based on Cole's post, we aren't moving on until other PCs state readiness (or the 24 hour rule kicks in).

So far, Randy has indicated he is ready. The Judge considers Deeds ready, because he let us know ahead of time that he wouldn't be posting this weekend.

Art, JEB and Travis should indicate whether they are ready to ride this afternoon, or if they have any further discussion to complete before resuming the trail to Abilene. When the 24-hour rule expires for all three of these PCs, the Judge will consider everyone ready and we will move on.
Judge Messalen
GM, 1912 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 16 Aug 2010
at 12:05
  • msg #388

Re: 24 hours

Giving JEB his full 24 hours. As he is in front with Cole, the Judge needs to have his stated action.
Judge Messalen
GM, 1914 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 17 Aug 2010
at 15:06
  • msg #389

Re: 24 hours

Now it is Senor Domingo who has fallen 24 hours behind. Giving him a little more time.
Judge Messalen
GM, 1915 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 17 Aug 2010
at 20:03
  • msg #390

Re: 24 hours

I'm about to post and advance. I will make an assumption for Travis.
Judge Messalen
GM, 1917 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 17 Aug 2010
at 20:49
  • msg #391

Re: 24 hours

FFB: I have one more team available in the fantasy football league. No more takers?
Judge Messalen
GM, 1918 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 18 Aug 2010
at 00:58
  • msg #392

Re: 24 hours

Artemus, please make posts such as 352 and 353 in CH5 in this OOC forum, rather than the game forum. We have been trying to keep sidebar conversation here.
Artemus Carson
player, 855 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 18 Aug 2010
at 10:19
  • msg #393

Re: 24 hours

In reply to Judge Messalen (msg #392):

OOC: Would you like me to delete it?
Judge Messalen
GM, 1919 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 18 Aug 2010
at 10:55
  • msg #394

Re: 24 hours

I don't care whether those two messages, in particular, remain. My note was for future reference.
Judge Messalen
GM, 1920 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 18 Aug 2010
at 12:54
  • msg #395

Re: Special Actions

Travis Sunday:
OOC:  If you have a combat action available better to "hold" your action in case someone with power initiative does something then just "none."

The Judge suggests that all PCs read p212 "Special Initiative Actions," because Travis has his facts a little mixed-up. And I suspect there is a typo in the quoted piece above that muddies the meaning.
Judge Messalen
GM, 1921 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 19 Aug 2010
at 01:20
  • msg #396

Re: Special Actions

Despite my suggestion for PCs to read p212, because Travis has his facts mixed-up, a couple PCs have stated 'Hold' as a specific action.

There is no such action as "Hold" in the game mechanics. There is a "Delay" action, which can't be combined with another action. I believe this is what Travis was referencing. Thus, you can't Move and Delay as stated actions in the same round.

You can Delay and then move or attack (or both) later in the round. The Judge will allow a Free Action combined with Delay, so JEB's speaking as a free action could be combined with Delay.

Not to pick on Cole, but "Listen" is the name of a skill, that isn't a free action. I believe Cole means that he is simply listening to the nearby conversation rather than attempting to use the Listen skill; however, I mention this because when I see the word "Listen" capitalized, my initial thought is regarding the use of the skill itself. Again, if using Listen (or any skill) as an action, it would preclude the Delay action.

My main point, Travis' statement was inaccurate and if you want to employ the Delay action--which can be advantageous--you should understand what that actually means.
Cole Trayne
player, 636 posts
D:15 G:21 MDT:12 A:14
Thu 19 Aug 2010
at 01:54
  • msg #397

Re: Special Actions

In reply to Judge Messalen (msg #396):

Fair enough. I suppose I could have been more precise.

But, had my intention been to use my skill I would have (in all likelihood) accompanied the name of the skill with a roll.
Judge Messalen
GM, 1922 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 19 Aug 2010
at 01:58
  • msg #398

Re: Special Actions

I understand and respect that, Cole. That is why I said that I believed Cole meant he was simply listening to the man with whom he was conversing.
Judge Messalen
GM, 1923 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 19 Aug 2010
at 12:14
  • msg #399

Re: 24

Now it is Artemus who is pushing the 24-hour rule. He has logged in but not posted since my 9:16 post yesterday. Giving him a little more time, but the Judge plans to post this morning.
Travis Sunday
player, 989 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 19 Aug 2010
at 19:30
  • msg #400

Family Wedding

We're off to a family wedding tomorrow AM.  Probably no posting until Sunday PM.  Please don't start shooting without me.  :)
Artemus Carson
player, 857 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 20 Aug 2010
at 01:55
  • msg #401

Re: 24

In reply to Judge Messalen (msg #399):

Sorry, fellas. I didn't realize you were waiting. Art caught back up to Travis and is per JM now beside JEB. He's listing listening and waiting.
---
Edit to correct typo.
This message was last edited by the player at 02:02, Fri 20 Aug 2010.
Meriwether Lewis Smythe
player, 479 posts
English Gentleman
D:18 G:27 MD:14 A:9
Fri 20 Aug 2010
at 02:28
  • msg #402

Re: 24

Enjoy the wedding & family Travis! Be safe & drive careful. We'll hold the fort down for ye! Cheers Meri
Judge Messalen
GM, 1924 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 20 Aug 2010
at 04:21
  • msg #403

Re: 24

Got my final player for the FFB league. Thanks to Travis and JEB for joining. Should be fun.
Travis Sunday
player, 990 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 20 Aug 2010
at 10:43
  • msg #404

Re: 24

In reply to Judge Messalen (msg #403):

It also gives every indication of being easy.  Nice choice on format.
Randy Oldman
player, 426 posts
D:15 G:21 MDT:18 A:14
He'll box your ears!
Fri 20 Aug 2010
at 11:25
  • msg #405

Re: 24

Boss Mess, I can't post Randy's position without reference.  Randy, I think, was one of two moving.  No need for a new map for such minor tweaks.  Would the Judge notate the positions?  e.g. Randy is now at the copse of trees and may state his next action.
Judge Messalen
GM, 1925 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 20 Aug 2010
at 11:59
  • msg #406

Re: 24

In reply to Randy Oldman (msg #405):

Understood, Randy (btw, you'll refer to me by my proper title, Judge, in the future, I'm certain).

I'm fixin' to post an updated map. Just didn't have time 'round midnight, figured it was best to post dialogue to facilitate play.
Randy Oldman
player, 428 posts
D:15 G:21 MDT:18 A:14
He'll box your ears!
Sat 21 Aug 2010
at 02:17
  • msg #407

Re: 24

Judge, will you still post an end of round note.  Just as you do during normal rounds, when you tell us when to post next actions.  I'll likely get confused and  post two rounds of actions before the current one is over.  (Is that clear, or am I just Pinot Noir'ed?)
Judge Messalen
GM, 1927 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 21 Aug 2010
at 03:13
  • msg #408

Re: 24

Both.

I don't see the need to post the end of a round. I just defined that a round will be every full exchange between JEB and Fielder.
Judge Messalen
GM, 1930 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 24 Aug 2010
at 01:39
  • msg #409

Re: 24

For those of you on FB, I have posted an album of photos from my recommended black belt testing.
Meriwether Lewis Smythe
player, 480 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 24 Aug 2010
at 02:15
  • msg #410

Re: 24

Cool! Will give them a look see! Is congrats in order? Cheers Meri
Judge Messalen
GM, 1931 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 24 Aug 2010
at 02:46
  • msg #411

Re: 24

Thank you, kindly, pard.
Randy Oldman
player, 432 posts
D:15 G:21 MDT:18 A:14
He'll box your ears!
Tue 24 Aug 2010
at 12:32
  • msg #412

Re: 24

JM, I've read the Spot skill a couple of times.  I'm trying to determine how, or if, it can be used to observe the men on the ridge.  My dilemma is as follows: is the Spot skill used to simply observe.

Spot, as I can tell, is used for noticing something(s) which would not be seen by the average or casual observer, e.g. a disguise.

And then comes the question of field glasses and the distance modifier.  Is a character still allowed to take 20 with such a distance as in the above situation?

I wonder if a skill check needed to observe.  Wouldn't the Spot check be a roll made by the Judge (if it even applies)?

As a final question, if a player takes 20 for the character to Spot, wouldn't that be painfully obvious the object is being scrutinized, at least at close distance?
Judge Messalen
GM, 1932 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 24 Aug 2010
at 13:14
  • msg #413

Re: Spot

In reply to Randy Oldman (msg #412):

Those are good questions. The primary answer is that with the usage of a skill such as Spot, the Judge is given wide latitude in how to apply. Same with things like Taking 20.

In general, it is up to the Judge whether to make a skill check or other roll for the characters. Sometimes, I have applied pre-rolls to checks, as you know. Other times, I let PCs make the roll. There have been times where I made a roll for a PC without notification.

Spot is indeed intended as a skill in noticing things "that are not immediately obvious." That is a wide scope and the Judge can determine how to apply that. A disguise is one example, a concealed weapon another, or men hidden in ambush (the examples provided in the rules). In this Judge's view, it could also include something like an unusual landmark in the wilderness or a deer stand stuck up in a tree, or wasp nest on the underside of a roof, or the brand on moving steer.

I will typically allow any Spot check the character requests. I consider the intent of the check and circumstances and determine whether a Spot can be effective and what modifiers might apply.

Using the current example to illustrate:
There's no need to make a Spot check to observe three riders out in the open atop a nearby hill. The Judge might require a check to determine whether the riders were noticed immediately, depending on what else was going on. The Judge might require that the characters make some sort of statement that they are looking around before revealing the information. The Judge may determine that the characters can Take 20 and automatically notice the riders, as long as a statement of action in that regard was made.

Now, if one wanted to notice some "not immediately obvious" fact about the riders, a check would be needed. Distance IS a factor. As Judge, I apply the distance modifier liberally. For example, if you are looking for plumes of smoke on the horizon, that wouldn't suffer a -1 for every ten feet (maybe it's -1 for every 100 yards during the day and -1 for every 25 yards at night). If you are trying to see what kind of weapon a character was aiming, from 100 yards away, the -1 for every ten feet would likely apply. Thus, field glasses would make a significant difference. They effectively alter the distance for the modifier based on their magnification rate.

Taking 20 depends on circumstances. This Judge would say that distance isn't critical to the circumstance for Take 20 in most cases. I don't know if it would be "painfully obvious" that something is being scrutinized when someone Takes 20, but that action itself could certainly be noticed.
Randy Oldman
player, 438 posts
D:15 G:21 MDT:18 A:14
He'll box your ears!
Sun 29 Aug 2010
at 13:16
  • msg #414

Re: Spot

Especially for Judge Messalen...


Travis Sunday
player, 1001 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Wed 1 Sep 2010
at 00:01
  • msg #415

Fantasy Football

So the autodraft is over.  I check out my squad.  I notice I picked up Santonio Holmes who is out for the next 4 weeks and I'm giving up 50 points in my QB match up against my week 1 opponent.  Not to worry though, if he goes down I have Jay Cutler in the wings.

Let the good times roll.
Judge Messalen
GM, 1937 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 1 Sep 2010
at 00:41
  • msg #416

Re: Fantasy Football

No, you aren't giving up 50 points in that game. It's 50 points projected for the season.

Your team is decent, I think.

EDIT: added a thought
This message was last edited by the GM at 00:47, Wed 01 Sept 2010.
Travis Sunday
player, 1002 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Wed 1 Sep 2010
at 10:02
  • msg #417

Re: Fantasy Football

In reply to Judge Messalen (msg #416):

Oh season.  My QB is decent and I do have good strength and some positive matchups further down.  I also have a reason to root for Ochocinco.!!!

I'll need a few weeks to get to know some of these guys better and see how the game plays out in reality vs in my head.
Judge Messalen
GM, 1939 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 1 Sep 2010
at 17:53
  • msg #418

Re: Fantasy Football

OOC: Suddenly everyone wants to go to town! The Judge finds that amusing.
Judge Messalen
GM, 1942 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 5 Sep 2010
at 11:07
  • msg #419

Re: Fantasy Football

OOC: The leader, Cole, posted questions to everyone. More than 24 hours later, no one has responded.

The Judge is waiting for the players.
Nathaniel Deeds
player, 53 posts
Grim Preacher
D:15 G:19 MDT:12 A; 9
Sun 5 Sep 2010
at 13:58
  • msg #420

Re: Fantasy Football

Hey all! The rest of the weekend & Monday will be a bit sporadic for me due to the Holiday & company over. If need be the Judge could Npc Deeds for me. Cheers Nate
Randy Oldman
player, 448 posts
D:15 G:21 MDT:18 A:14
He'll box your ears!
Mon 6 Sep 2010
at 11:28
  • msg #421

Ocho Mil

Eight-K... Hooray for us.
(Oops, plus one)
Judge Messalen
GM, 1943 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 6 Sep 2010
at 15:01
  • msg #422

Re: Ocho Mil

JEB and Deeds have stated that they are prepared to leave for the town. That is clear.

The Judge doesn't have a good idea of what Cole, Travis, Art and Randy are going to do (beyond the assumption that they will be staying together). "Scouting the area" isn't a specific enough statement of action. If the men are leaving the trail and the camp area, some direction, distance and intent are required (to be clear, by intent I mean how you going about the "scouting," what are you looking for and what you intend to do if you find it).

The Judge will probably play Cole's group publicly and JEB/Deeds privately, but I'm advancing neither until it is clear what Cole's group is doing.
Travis Sunday
player, 1007 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 6 Sep 2010
at 22:58
  • msg #423

Re: Ocho Mil

In reply to Judge Messalen (msg #422):

I too am unsure and that is why Travis is ready to "follow."

Unless it affects gameplay I would like to keep everything public.  An opportunity to observe roleplay with Wild Bill Hickock needs is too rare for privacy.  IMHO.
Judge Messalen
GM, 1945 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 6 Sep 2010
at 23:13
  • msg #424

Re: Ocho Mil

I appreciate your opinion, Travis, in regard to public play for the men going to Abilene. I'm not against it, but just like when you went into Wichita and split up, the Judge sees a reason to split the play, as well (at least some of the play). In general, I'd rather the party didn't split up at all--it's more work for me. I'll think about it, but for now, clarity for the plans of scouting party is needed in any case.
Artemus Carson
player, 875 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 7 Sep 2010
at 00:29
  • msg #425

Re: Ocho Mil

In reply to Judge Messalen (msg #424):

you could create a seperate thread for city and then add us after the fact so we can look. Assuming of course that nothing secret goes on there.
Artemus Carson
player, 876 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 7 Sep 2010
at 03:25
  • msg #426

Re: Ocho Mil

If the land here is truly a flat plain, then we should be able to see about 12 miles in any direction. Please help me to visualize the environs.
Judge Messalen
GM, 1946 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 7 Sep 2010
at 12:17
  • msg #427

Re: Ocho Mil

It's not a completely flat plain over 12 miles in all directions. The men aren't standing on a piece of paper. I believe I have already given decent information for your visualization. To recap:

It's the tallgrass prairie, with the Flint Hills to the east and south of the trail and the flatter prairie to the west, as I have already described during the journey. There was a part of the trail, about 12-25 miles south of the campsite, which passed through hills on both sides. In fact, you met Fielder at the north end of that stretch, so that was also described (even had a map).

There were no ranches per se visible from the trail along the way, although there were signs of homesteads in the distance in the last 12 miles toward Abilene (a building or two here and there a few miles off the trail, especially to the west). I didn't note this, specifically, earlier; sorry for that oversight, but seeing homesteads is nothing unexpected while traveling toward a town. The party's intent was to make it to town, so I advanced to within sight of Abilene.

Once you were closing in on the town, you could see civilization north of the river, on both sides of the trail's terminus (already described). Fewer hills around here; maybe a three mile radius visibility (that could have been inferred from the fact that you didn't see Abilene until 3-4 miles out). From this camp, Abilene is about 4 miles north (because Art backtracked south one mile).
Artemus Carson
player, 877 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 7 Sep 2010
at 23:59
  • msg #428

Re: Ocho Mil

Thank you, the recap helps me a bunch.
Judge Messalen
GM, 1948 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 8 Sep 2010
at 12:26
  • msg #429

Re: splitting up

I guess the players are intent on making it difficult for the Judge. So be it. Despite my note (msg 424) about preferring the group didn't split up, we now have three different groups of players, again.

The two groups of Cole/Randy and Art/Travis will post publicly.
Randy Oldman
player, 452 posts
D:15 G:21 MDT:18 A:14
He'll box your ears!
Wed 8 Sep 2010
at 21:51
  • msg #430

Re: splitting up

I'm sorry.  Oh, so sorry.  This particular post lends itself to great humor...
Artemus Carson:
To Travis from the back of Caliber, "Ya know, I'm not so sure I like 'the scout the enemy’s camp' plan of action. There's time, maybe we should see what comes of news from the town."

As I read it, Art's horse's ass ("from the back of Caliber") is talking to Travis.  So, a real horse's ass is speaking.

I just found it amusing, that's all.
Meriwether Lewis Smythe
player, 481 posts
English Gentleman
D:18 G:27 MD:14 A:9
Wed 8 Sep 2010
at 23:13
  • msg #431

Re: splitting up

Well I can't speak for everyone Judge but if you want to just summarize what each group learns or runs into without roleplaying it out, I'm fine with that. I hate to be a spot of bother after all. I hope you are well. Cheers Meri/Deeds/ Yellow
Judge Messalen
GM, 1950 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 8 Sep 2010
at 23:51
  • msg #432

Re: splitting up

That's a reasonable suggestion, Deemerello, but I think it is better to play out these scenes. In this case, what's done is done (not that the PCs couldn't take in-game action to alter that, if desired).

The Judge understands why the men might break into smaller groups, sometimes. I would prefer the group didn't, however; unless you thought it was important to do so for a particular reason. I can't determine what is important to you all, so I made my statement and we'll just move on.
Travis Sunday
player, 1010 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 9 Sep 2010
at 00:15
  • msg #433

Re: splitting up

In reply to Judge Messalen (msg #432):

I would offer a suggestion to his honor.  I would be happy in routine matters where good intent is presumed that you can summarize and encapsulate via narrative results of scouting missions etc...
Judge Messalen
GM, 1952 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 9 Sep 2010
at 01:24
  • msg #434

Re: splitting up

Travis, isn't that what Deemerello just suggested? And to which I responded? If I'm missing some difference, please clarify.
Cole Trayne
player, 660 posts
D:15 G:21 MDT:12 A:15
Thu 9 Sep 2010
at 02:31
  • msg #435

Re: splitting up

For the record, I would have no objection to going with Meri's suggestion. Further, I wouldn't mind if you decided to role play the more pertinent parts of the adventure and summarize the others.

I appreciate the hassle-factor of role playing three separate groups, but it just seemed to make sense to me in the context of the game.
Travis Sunday
player, 1011 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 9 Sep 2010
at 02:51
  • msg #436

Re: splitting up

In reply to Judge Messalen (msg #434):

No I replied in order.  I read the identical suggestion after I replied.

Great minds...
Judge Messalen
GM, 1953 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 9 Sep 2010
at 10:24
  • msg #437

Re: splitting up

Here's my problem with the "summarize" idea:

That puts most of the game on the Judge. If I wanted to write a story by myself, I could that. But this is a ROLEPLAYING game. If I bypass the roleplaying, then it becomes something else.

Of course, I have done that from time-to-time, when it doesn't make any difference. But this is the end of the adventure. If I bypass the roleplaying here, I see little point of continuing the adventure. The challenge now is for the players to figure out what is going on and come to some resolution. If I didn't want the players to lead and figure this out on their own, I would have had the Major say "No way" to the idea of the advance party and just kept all the men together. Then I could have summarized at will, because the Major would have been in control of the activity and I would know what to summarize.

As it stands, I would be making many assumptions if I made any attempt to summarize results of character statements at this point. The players still aren't giving the Judge enough direction to even provide a summary of results.

For example, I asked for specific direction, speed and activity. Cole's response was to ride back along the trail to the south, looking for other ranches and interesting things. He didn't say how fast he and Randy would ride, so I don't know how much ground they will cover (nor do I know for how long they plan to ride before turning back). My interpretation of Cole's speech is that they are staying on the trail. But what if nothing new can be seen from the trail. What if finding something of interest depends on where you look? How can I summarize what they find, if I don't know how and where they look--unless I make assumptions that might not represent what the characters intend? There was talk of returning to camp by noon, but then there was talk of extending to a full day, so the Judge isn't sure what the characters now intend. (uLet's try an experiement: everyone send me a PM as to when he thinks they are supposed to return to camp).

So I could make assumptions to cover all of the unknowns (from the Judge's perception). What if there is a notable site 25 miles away, but I assume Cole and Randy didn't go that far? Or if I assume they stay on the trail the entire way and I know that nothing new can be seen from the trail, unless the group travels a minimum distance off the trail, in a given direction. I could summarize and say, "You see nothing of interest, just the hills to the east and the flat prairie to the west." But that is based on my assumptions about how and where they actually look.

Right now, Artemus is having second thoughts. I could have already summarized by assuming Travis and Art rode right up to the area of Fielder's ranch and started poking around. I could then assume they are noticed and ambushed. I could assume they ride around to the west to approach from "the backside" in order to avoid such blundering--and I could assume that it takes more than a full day to do so (Art and Travis haven't said how fast they might be riding, either). Then I could summarize and tell the others that Art and Travis haven't returned by nightfall. Then what? I appreciate that Art is posing the possibilities in his speech. It underlines my point--any summary I provide depends on the stated actions of the players.

I'll say this in closing. If you want me to assume what the characters do, and summarize events based on my assumptions, I will. But don't be surprised if it leads to an unsatisfying conclusion for everyone.
Travis Sunday
player, 1013 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 9 Sep 2010
at 22:23
  • msg #438

Re: splitting up

In reply to Judge Messalen (msg #437):

I only suggested summarizing because you complained about the party breaking up.

Obviously, to me at least, summarizing should only be done when there is no impact on the game.  Unless of course you're pretty sure we're about to get ourselves killed.  Then an incongruous summary which came out of nowhere would be appreciated.
Judge Messalen
GM, 1954 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 9 Sep 2010
at 23:38
  • msg #439

Re: splitting up

In reply to Travis Sunday (msg #438):

Then please help me by providing clear directions as to what Travis and Art are doing.

Direction, distance, speed, and special preparations and activities along the way. I still haven't seen a definitive statement from either group (Cole/Randy or Travis/Art) about what they are actually doing.

My complaint isn't simply that the party broke up. I said I could understand why that might be important sometimes. But when the group breaks up without a clear description of what they doing, it makes things difficult.
Judge Messalen
GM, 1955 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 10 Sep 2010
at 12:33
  • msg #440

Re: moving forward

One PC hasn't weighed in on the question of when to return to camp.

Now that Cole has detailed a plan, the Judge is waiting for Travis & Art to do so.

FYI, the Judge is traveling the next few days but should have regular internet connectivity and be participating in the game at a near normal frequency.
Randy Oldman
player, 455 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Fri 10 Sep 2010
at 12:44
  • msg #441

Re: moving forward

I'll be on a mini-vacation next week. From Wednesday to Sunday, I'll be generally out of contact.  I might, most likely rather, have access via my Palm Pre Plus.  I likely will be able to post once a day, if necessary.
Randy Oldman
player, 456 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Fri 10 Sep 2010
at 15:33
  • msg #442

Re: moving forward


Judge Messalen
GM, 1956 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 11 Sep 2010
at 13:44
  • msg #443

Re: moving forward

Still waiting for Art and Travis to declare definitive action plan. So far, from the Judge's perspective, it's just talk and I'm reluctant to make assumptions when several ideas about how to proceed have been put forth.
Randy Oldman
player, 459 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Sat 11 Sep 2010
at 16:24
  • msg #444

Re: moving forward

You could let them stand where they are debating like an elderly couple trying to decide at which table to sit at the four o'clock 'early bird' dinner.
Meriwether Lewis Smythe
player, 482 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 11 Sep 2010
at 18:59
  • msg #445

Re: moving forward

In reply to Randy Oldman (msg #444):

Hey! I've done that! Cheers Meri
Judge Messalen
GM, 1972 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 15 Sep 2010
at 11:41
  • msg #446

Re: moving forward

In reply to Randy Oldman (msg #441):

We can assume Randy is lingering and listening to Cole's conversation, if the player isn't available to chime in over the next few days.
Randy Oldman
player, 464 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Wed 15 Sep 2010
at 15:00
  • msg #447

Re: moving forward

In reply to Judge Messalen (msg #446):

on a river trip  all day.  Will keep up on posts daily.  Check in tonight.
Travis Sunday
player, 1024 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sun 19 Sep 2010
at 00:03
  • msg #448

Missing on Sunday

I'm at a family wedding tomorrow all day.  Doubtful I'll be able to post.
Judge Messalen
GM, 1986 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 19 Sep 2010
at 04:20
  • msg #449

Re: Missing on Sunday

Artemus Carson:
In reply to Travis Sunday (msg #600):

Art turns Caliber back towards camp. On the way he looks for game.

23:36, Today: Artemus Carson rolled 27 using 1d20+8. Hunting (Spot game).

Art is making a Spot check or a Survival check?
Judge Messalen
GM, 1989 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 19 Sep 2010
at 05:04
  • msg #450

Re: Missing on Sunday

FYI, my brother-in-law has passed away. I'll be traveling to my sister's again. Should have internet but login/posting could be less frequent over the next few days.
Meriwether Lewis Smythe
player, 483 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 19 Sep 2010
at 10:09
  • msg #451

Re: Missing on Sunday

Hey Judge! I am very sorry for your loss. You & your family will be in my prayers. Please take your time about updating the game. Family always comes first. No rush & no worries. We'll be right here! Take good care. Be safe in your travels. My condolences Meri
Travis Sunday
player, 1025 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sun 19 Sep 2010
at 12:24
  • msg #452

Re: Missing on Sunday

In reply to Judge Messalen (msg #450):

As mentioned before please extend sympathies to your sister.
Artemus Carson
player, 901 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 19 Sep 2010
at 12:52
  • msg #453

Re: Missing on Sunday

In reply to Travis Sunday (msg #452):

Indeed, family first, I'm sure it will be hard on everyone.
James E. Beauregard
player, 567 posts
D: 14 G:52 MDT:15 A:13
Sun 19 Sep 2010
at 15:21
  • msg #454

Re: Missing on Sunday

In reply to Judge Messalen (msg #450):

I am very sorry for your family's loss. Please know my thoughts and prayers are with your family at this difficult time.
Cole Trayne
player, 679 posts
D:15 G:21 MDT:12 A:15
Sun 19 Sep 2010
at 15:47
  • msg #455

Re: Missing on Sunday

Please tell her that I'm thinking of her and her children.
Randy Oldman
player, 468 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Sun 19 Sep 2010
at 17:29
  • msg #456

Re: Missing on Sunday

I hope all is well soon.  My condolences to you and all of your family.  Please, take all the time you need.
Judge Messalen
GM, 1991 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 19 Sep 2010
at 18:51
  • msg #457

Re: Missing on Sunday

Thanks for your well-wishes, pards. I take it as a kindness.

Please continue to log in daily, because I will. The game is fun for me and during such times, an outlet is nice.
Artemus Carson
player, 902 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 19 Sep 2010
at 21:11
  • msg #458

Re: Missing on Sunday

Judge Messalen:
He pauses. "There are a couple of men who have what you might call ranches. There's Mister Long and Mister Varner. Both of em to the west, farther than Mr. Fielder. Come to think of it, Varner is farther south, too. I know they have cattle. He pauses, as if anticipating a question. "Never counted them."


OOC: That Varner guy sounds like a right bastard.
Judge Messalen
GM, 1994 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 21 Sep 2010
at 00:30
  • msg #459

Re: Missing on Sunday

Nathaniel Deeds
player, 55 posts
Grim Preacher
D:15 G:19 MDT:12 A; 9
Thu 23 Sep 2010
at 10:05
  • msg #460

Re: Missing on Sunday

Sorry for the delay in posting. Wasn't feeling too good last night. I hope everyone is doing well. Have a great day all! Cheers Meri/ Deeds
Randy Oldman
player, 476 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Mon 27 Sep 2010
at 18:52
  • msg #461

Re: Missing on Sunday

Judge Messalen (Chapter 5: Snake Creek Ranch, msg #640):
In reply to Artemus Carson (msg #639):

Artemus peers through his field glasses, spying two men and four horses to the east.

Actually, Artemus peers through his field glasses, spying the two Riders and the four Horses of the Apocalypse.
Randy Oldman
player, 479 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Thu 30 Sep 2010
at 13:35
  • msg #462

Re: Missing on Sunday

Judge Messalen
GM, 2009 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 30 Sep 2010
at 14:48
  • msg #463

Re: Missing on Sunday

In reply to Randy Oldman (msg #462):

Enjoyable.
Travis Sunday
player, 1031 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 1 Oct 2010
at 00:52
  • msg #464

Re: Missing on Sunday

In reply to Judge Messalen (msg #463):

Art,

You're dux.  I enjoyed having a Captain Cook at the Australian slang.
Judge Messalen
GM, 2012 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 2 Oct 2010
at 13:53
  • msg #465

Re: Missing on Sunday

What your visit to the doc might mean:

http://www.stumbleupon.com/su/...l-surgical-tools/r:f
Randy Oldman
player, 483 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Sat 2 Oct 2010
at 20:02
  • msg #466

Re: Missing on Sunday

I edited my post (msg #671).  If you read Ch 5 posts before reading this, that post is different.
Judge Messalen
GM, 2013 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 3 Oct 2010
at 11:19
  • msg #467

Re: Missing on Sunday

In reply to Randy Oldman (msg #466):

Didn't the Judge ask you stop posting while imbibing?

I'm pretty sure Cole hasn't read it. He is past the 24-hour rule.
Nathaniel Deeds
player, 56 posts
Grim Preacher
D:15 G:19 MDT:12 A; 9
Sun 3 Oct 2010
at 13:07
  • msg #468

Re: Missing on Sunday

Hey all! I shall be busy most of this day so I will not be able to post till some time tonight. Sorry for any delays. Cheers Deeds/ Meri
Judge Messalen
GM, 2014 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 4 Oct 2010
at 12:30
  • msg #469

Re: Missing on Sunday

I will be traveling on business for a few days. I should be checking in daily, but frequency may be less than usual.
Meriwether Lewis Smythe
player, 484 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 5 Oct 2010
at 19:53
  • msg #470

Re: Missing on Sunday

Sorry for the lack of posts everyone but have been sick for the past couple of days. Hope everyone is well. Cheers Meri
Travis Sunday
player, 1038 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 8 Oct 2010
at 15:05
  • msg #471

Limited Posting

I've git a sick kid in the hospital.  It's serious but under control.  However posting will be limited.  Judge is authorized to proceed as he sees fit.  He or any other may imperil, reward, risk and roleplay without fear of retribution.  (I say that now, but I'll be reading the posts particularly those leading to his demise as Travis Sunday Human Pinata calls out Wild Bill because JEB thought it would be funny...)
Judge Messalen
GM, 2019 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 8 Oct 2010
at 17:34
  • msg #472

Re: Limited Posting

Take care of your girl and don't worry about the game. As I said privately, I'll assign Travis to be player by another player, as circumstances require.

All that said, I do hope you log in to witness the legendary last gun fight of the man from the 6th Michigan.

EDIT: typos
This message was last edited by the GM at 02:06, Sat 09 Oct 2010.
Randy Oldman
player, 490 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Fri 8 Oct 2010
at 23:08
  • msg #473

Re: Limited Posting

Travis, I (we, I'm sure) hope all goes well with your little kiddle.  Hospitals are no fun, but that doesn't mean you can't snatch a meal off the cart whenever you want (avoid the low-sodium meals).  And, from my personal experience, it's a big laugh to short-sheet the patient recovering from knee surgery.  You'll laugh so hard milk will come out of your nose through through next week.

And, as long as you are there, the No Buffalo Outfit needs the med kit replenished.  Do what you can!
Artemus Carson
player, 928 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 16 Oct 2010
at 18:14
  • msg #474

Paraprosdokian sentences

Like you, I’m sure, I get my fair share of spam from friends and family sharing jokes and such. And usually the end up in the recycle bin. I thought this one was cute, and reminiscent of Steven Wright’s work, so I post it here.

Subject: Paraprosdokian sentences



 A paraprosdokian (from Greek "παρα-", meaning "beyond" and "προσδοκία", meaning "expectation") is a figure of speech in which the latter part of a sentence or phrase is surprising or unexpected in a way that causes the reader or listener to reframe or reinterpret the first part. It is frequently used for humorous or dramatic effect, sometimes producing an anticlimax. For this reason, it is extremely popular among comedians and satirists.
Some paraprosdokians not only change the meaning of an early phrase, but also play on the double meaning of a particular word, creating asyllepsis.


Ø   I asked God for a bike, but I know God doesn't work that way. So I stole a bike and asked for forgiveness.

Ø   Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Ø   I want to die peacefully in my sleep, like my grandfather. Not screaming and yelling like the passengers in his car.

Ø   Going to church doesn't make you a Christian any more than standing in a garage makes you a car.

Ø   The last thing I want to do is hurt you. But it's still on the list.

Ø   Light travels faster than sound. This is why some people appear bright until you hear them speak.

Ø   If I agreed with you we'd both be wrong.

Ø   We never really grow up, we only learn how to act in public.

Ø   War does not determine who is right - only who is left.

Ø   Knowledge is knowing a tomato is a fruit; Wisdom is not putting it in a fruit salad.

Ø   The early bird might get the worm, but the second mouse gets the cheese.

Ø   Evening news is where they begin with 'Good evening', and then proceed to tell you why it isn't.

Ø   To steal ideas from one person is plagiarism. To steal from many is research.

Ø   A bus station is where a bus stops. A train station is where a train stops. On my desk, I have a work station.

Ø   How is it one careless match can start a forest fire, but it takes a whole box to start a campfire?

Ø   Some people are like Slinkies ... not really good for anything, but you can't help smiling when you see one tumble down the stairs.

Ø   Dolphins are so smart that within a few weeks of captivity, they can train people to stand on the very edge of the pool and throw them fish.

Ø   I thought I wanted a career, turns out I just wanted pay checks.

Ø   A bank is a place that will lend you money, if you can prove that you don't need it.

Ø   Whenever I fill out an application, in the part that says "If an emergency, notify:" I put "DOCTOR".

Ø   I didn't say it was your fault, I said I was blaming you.

Ø   I saw a woman wearing a sweat shirt with "Guess" on it...so I said "Implants?"

Ø   Why does someone believe you when you say there are four billion stars, but check when you say the paint is wet?

Ø   Women will never be equal to men until they can walk down the street with a bald head and a beer gut, and still think they are sexy.

Ø   Why do Americans choose from just two people to run for president and 50 for Miss America ?

Ø   Behind every successful man is his woman. Behind the fall of a successful man is usually another woman.

Ø   A clear conscience is usually the sign of a bad memory.

Ø   You do not need a parachute to skydive. You only need a parachute to skydive twice.

Ø   The voices in my head may not be real, but they have some good ideas!

Ø   Always borrow money from a pessimist. He won't expect it back.

Ø   A diplomat is someone who can tell you to go to hell in such a way that you will look forward to the trip.

Ø   Hospitality:  making your guests feel like they're at home, even if you wish they were.

Ø   Money can't buy happiness, but it sure makes misery easier to live with.

Ø   I discovered I scream the same way whether I'm about to be devoured by a great white shark or if a piece of seaweed touches my foot.

Ø   Some cause happiness wherever they go. Others whenever they go.

Ø   There's a fine line between cuddling and holding someone down so they can't get away.

Ø   I used to be indecisive. Now I'm not sure.

Ø   I always take life with a grain of salt, plus a slice of lemon, and a shot of tequila.

Ø   When tempted to fight fire with fire, remember that the Fire Department usually uses water.

Ø   You're never too old to learn something stupid.

Ø   To be sure of hitting the target, shoot first and call whatever you hit the target.

Ø   Nostalgia isn't what it used to be.

Ø   Some people hear voices. Some see invisible people. Others have no imagination whatsoever.

Ø   A bus is a vehicle that runs twice as fast when you are after it as when you are in it.

Ø   If you are supposed to learn from your mistakes, why do some people have more than one child?

Ø   Change is inevitable, except from a vending machine.
Judge Messalen
GM, 2035 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 17 Oct 2010
at 05:23
  • msg #475

Re: Paraprosdokian sentences

Reminds me of one of my favorite Stephen Wright jokes.

"I like to reminisce with people I don't know."
Randy Oldman
player, 492 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Sun 17 Oct 2010
at 11:33
  • msg #476

Re: Paraprosdokian sentences

originals, by me

Trust me when I tell you I'm untrustworthy.

Why are my keys always in the last place I look?



classic phrase

Expect the unexpected.
Meriwether Lewis Smythe
player, 485 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 17 Oct 2010
at 13:28
  • msg #477

Re: Paraprosdokian sentences

Randy Oldman:
originals, by me
Why are my keys always in the last place I look?

classic phrase

Expect the unexpected.


How true! How True! Except for the untrustworthy part ole chap! Cheers Meri
Travis Sunday
player, 1040 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sun 17 Oct 2010
at 22:10
  • msg #478

Update

We're two thirds of our way through our hospital experience.  Little Travis is doing well.  I'm enjoying lurking and your roleplay.  Back soonest.
Randy Oldman
player, 498 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Thu 21 Oct 2010
at 16:26
  • msg #479

Re: Update

Artemus Carson "Re: Chapter 5: Snake Creek Ranch" msg #792:
In reply to Judge Messalen (msg #788):

"Carson. Artemus Carson. Take good care of them, sir.

Also, if'n you see that sheiff trying to leave, him know his mates is here looking for him."

And to think, Judge M. warned me about posting and imbibing.
Meriwether Lewis Smythe
player, 486 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 24 Oct 2010
at 15:01
  • msg #480

Re: Update

Hey all! Posting may be a little spotty for the next few days. My Mom has come for a visit. Hope you all are having a great weekend! Judge I will try to post a little later today though. Cheers Meri/ Deeds
Travis Sunday
player, 1043 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 25 Oct 2010
at 18:32
  • msg #481

I'm back

Daughter is returning from hospital today.  I'll be coming back online over the next few days.
Judge Messalen
GM, 2054 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 25 Oct 2010
at 19:33
  • msg #482

Re: I'm back

Good news, all around.
Randy Oldman
player, 502 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Mon 25 Oct 2010
at 19:51
  • msg #483

Re: I'm back

Fantastic.  Very happy and relieved all are under the same roof.

I'll celebrate by imbibing and posting.
Judge Messalen
GM, 2055 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 25 Oct 2010
at 20:25
  • msg #484

Re: I'm back

Randy Oldman:
I'll celebrate by imbibing and posting.

Stick with what you're best at, that's what I always say.
Meriwether Lewis Smythe
player, 487 posts
English Gentleman
D:18 G:27 MD:14 A:9
Wed 27 Oct 2010
at 04:23
  • msg #485

Re: I'm back

In reply to Travis Sunday (msg #481):

That is good news Travis. Sending you good thoughts ma friend. I apologize for the lack of posts. My mother is still here visiting & I had a friend die suddenly yesterday. I am fairly distraught. I hope to be back & feel up to posting in a few days. Again I am sorry for any delays. Meri
Randy Oldman
player, 504 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Wed 27 Oct 2010
at 04:46
  • msg #486

Re: I'm back

My condolences.  Take your time -- we've got your back.
Artemus Carson
player, 947 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 27 Oct 2010
at 10:34
  • msg #487

Re: I'm back

In reply to Meriwether Lewis Smythe (msg #485):

I'm sorry to hear about you friend. My thoughts are with you.
Judge Messalen
GM, 2058 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 27 Oct 2010
at 12:02
  • msg #488

Re: I'm back

Sorry to hear the news about your friend.

Thanks for letting us know. As per the private thread, Deeds is currently occupied so take your time while the other PCs go through their day. Looking forward to having you back in the game.
Travis Sunday
player, 1045 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Wed 27 Oct 2010
at 22:16
  • msg #489

Re: I'm back

In reply to Meriwether Lewis Smythe (msg #485):

Please accept my condolences and deepest sympathies.  I will be thinking of you and shall offer a personal prayer in the hopes that you may find some comfort during these difficult times.
Cole Trayne
player, 717 posts
D:15 G:21 MDT:12 A:15
Thu 28 Oct 2010
at 00:35
  • msg #490

Re: I'm back

I am sorry for your loss. I will look forward to your return.
Randy Oldman
player, 507 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Thu 28 Oct 2010
at 11:39
  • msg #491

Re: I'm back

Cole Trayne:
Cole looks towards the newcomers and inserts himself into the conversation, interrupting Randy if necessary.

I'm confused as to when Cole interrupts Randy.  What part of the conversation was Randy unable to complete?

Here's a copy of the post I made for Randy for reference.
Randy Oldman:
"Gosh, I figgurs we can talk to Major Gray.  He's a real smart feller and fair.  If he figgurs you fellers can help, he'll snatch you up."  Randy nods a bit and forgets about his coffee for the moment.

"Say, I is Randy and this here is my trail mates."  As Randy introduces the men, the points or nods toward them.  "That's Cole -- he's boss when the Major's not.  He's about as smart as the Major, I guess's.  He's the man to give the word what might get some work for you'ns.  There is JEB -- he gots some big plantation name I cain't never remember.  He's been a lawman up abouts in Mizzou.  That fine friend is Travis -- he's a good feller to have on your side.  Him is a funny-talker -- Archie he is.  He's likely to wanna do something to your tucker."

Randy drops his head toward Jake and whispers, but doesn't.  "What's a tucker and what do you do with it?  Ain't nobody be able to tell me."

"Anyways, you'ns wanna go with us to the pens and find McCoy?  He's the man to know what's what, I figgurs."

Please be specific.
Judge Messalen
GM, 2062 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 28 Oct 2010
at 12:03
  • msg #492

Re: I'm back

Cole used the word "if."

He didn't say he wanted (or hoped) to interrupt any given part. He left it up to the Judge.

And by continuing the conversation without OOC comment, the Judge had thus ruled that all conversation as posted had occurred. I didn't think it was necessary to add an OOC comment to say "what happened already happened."

EDIT: clarification

This message was last edited by the GM at 12:04, Thu 28 Oct 2010.
Randy Oldman
player, 508 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Thu 28 Oct 2010
at 12:56
  • msg #493

Re: I'm back

Thanks for clearing that up.  It is then, Randy was able to introduce all the cast members and finish with the invitation.
Cole Trayne
player, 720 posts
D:15 G:21 MDT:12 A:15
Fri 29 Oct 2010
at 01:45
  • msg #494

Re: I'm back

In reply to Judge Messalen (msg #492):

Yes, that was my intention.
Meriwether Lewis Smythe
player, 488 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 30 Oct 2010
at 05:04
  • msg #495

Re: I'm back

Hey there! Thank you for you kind thoughts & words. I appreciate them both my friends. I also thank you for your patience. I will try to post something tomorrow. Cheers Meri
Judge Messalen
GM, 2067 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 30 Oct 2010
at 13:45
  • msg #496

travel

FYI, I'll be traveling on business week of 11/1. As usual when I travel I will still be logging in daily, but less frequently.
Artemus Carson
player, 950 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 30 Oct 2010
at 18:01
  • msg #497

Re: travel

Cole's scaring the kid. . .
Judge Messalen
GM, 2069 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 30 Oct 2010
at 19:53
  • msg #498

Re: travel

In reply to Artemus Carson (msg #497):

He's a big ole bear, ain't he?
Cole Trayne
player, 725 posts
D:15 G:21 MDT:12 A:15
Sat 30 Oct 2010
at 21:50
  • msg #499

Re: travel

In reply to Artemus Carson (msg #497):

Who me?
Judge Messalen
GM, 2072 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 4 Nov 2010
at 00:41
  • msg #500

Re: travel

A paucity of posts of late. I know that Travis has been offline lately because of his daughter's re-admittance to the hospital. As for the rest of us, just a lull because of the current circumstance?
Randy Oldman
player, 512 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Thu 4 Nov 2010
at 01:03
  • msg #501

Re: travel

Dangit to hear about the return to the horse-pital.  Hope all goes well.

Travis, remember to tell everyone at the hospital that you are "a good feller to have on your side."

When my grandmother spent months at a time in the hospital, I would draw funny pictures on the dry-erase board for her to see when she woke up.  She particularly loved my parent penguin with his chick (she liked the symbolism).

I also put together a 'game,' which is more of a vocabulary game that many adults and kids like.  It's nothing more than a huge document ( http://dl.dropbox.com/u/6204058/Animal%20Groups.pdf ) to read and quiz.  I hope this helps pass the time and make the experience a bit less concerning.
Meriwether Lewis Smythe
player, 489 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 6 Nov 2010
at 05:23
  • msg #502

Re: travel

In reply to Judge Messalen (msg #500):

Travis, you & your family will remain in my prayers. I hope all is better with you all my friend. It has been a little slower for me to get back than I thought it was going to be. I will be out of town next week, going on a cruse for my anniversary, without access I'm afraid. I should be back on track around the 15th of November. Judge, sorry again for any delays. Please feel free to Npc Deeds as necessary. Thanks & Cheers Meri
This message was last edited by the player at 05:35, Sat 06 Nov 2010.
Judge Messalen
GM, 2074 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 6 Nov 2010
at 11:56
  • msg #503

Re: travel

In reply to MLS (msg #502):

I appreciate the heads up.

Currently, the game is moving very slowly. In the judge's view, most of that is out of his hands and the "moving on" is in the hands of the PCs. Three of the five in Cole's group haven't posted a message in days (some for known and some for unknown reasons). Now the whole advance party is split three ways.

It's possible that we won't get very far in a week, Father Deeds, but I will handle the character as needed. If you have a chance to post again before you leave, so I will know his next intended step, as it were, that would help.

It seems that this is a bad time for the players right now, so if a slow pace is what is needed, I'm okay with that. But for the players who have been online and are able to participate (I've seen logins from all but Travis, who has been off for more than a week), I'd like to hear your current perspective.
Judge Messalen
GM, 2075 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 6 Nov 2010
at 16:44
  • msg #504

Re: little Travis

BTW, I saw on the caringbridge that Little Travis is back home again. Good news.
Cole Trayne
player, 736 posts
D:15 G:21 MDT:12 A:15
Sun 7 Nov 2010
at 04:50
  • msg #505

Re: travel

In reply to Judge Messalen (msg #503):

I'm still on-board with regular postings. I've been trying to find an effective balance between posting actions and waiting for responses from others. I don't want to assume that folks are agreeing to the flow of actions, without waiting 8-24 hours for anyone to provide input. Essentially, I do not want to get ahead of myself.
Judge Messalen
GM, 2076 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 7 Nov 2010
at 14:05
  • msg #506

Re: travel

BTW, after I posted my message yesterday about Little Travis being released, another update was posted and she has been re-admitted. If any of the players in his RL vicinity have additional news, please pass it along.
Travis Sunday
player, 1047 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sun 7 Nov 2010
at 16:49
  • msg #507

Re: travel

Greetings and salutations.

Little Travisina is back in the hospital.  Her initial maladies sufficiently severe that any deviations from goodness mandate a return visit.  We're still running tests and checking things out.  Hopefully the current issues will be just manageable side effects and not anything more severe.  I appreciate everyone's patience as I remain mostly untethered from the world-wide interwebs.  I look forward to catching up today.  I will remain in and out of the game for the next few, mostly out.  Looking forward to the game and reading or participating in the big finish.
Randy Oldman
player, 515 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Sun 7 Nov 2010
at 17:21
  • msg #508

Re: travel

Welp, we is gonna save one of them squirlies for ya.  What say we tie him up behind General Washington 'til you can fix him proper-like.

Here's to hopin' the sawbones can fix that young'n up right.
Artemus Carson
player, 953 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 7 Nov 2010
at 23:16
  • msg #509

Re: travel

In reply to Travis Sunday (msg #507):

I think about your family often and my wish you all a speedy recovery. We might have to say one beer per day in the hospital, which should free you from buying for a good little while.

As for the judges question vis a vis pace, I'm content with the current rate for the time being. My normal is to check in first thing in the morning when I check my overnight email. Once or twice during the day, and a time or two during the evening. Weekends are a good time for a burst of activity for me as I have numerous opportunities to check during the day. You all were patient with my sabbatical from the game, so I’m on no position to complain.
Judge Messalen
GM, 2077 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 11 Nov 2010
at 13:10
  • msg #510

Re: a mind is a terrible thing

One of the small number of beeves in the pens has been slowly advancing toward the cowpokes as they jaw about their mission.

The heifer stops and chews grass.
Judge Messalen
GM, 2078 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 12 Nov 2010
at 19:29
  • msg #511

Re: a mind is a terrible thing

The heifer continues to inch forward. With a quick glance a feller might think the beeve was listening.
Judge Messalen
GM, 2079 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 13 Nov 2010
at 12:16
  • msg #512

Re: a mind is a terrible thing

None of the cowboys can believe their ears, but each man would swear he heard the beeve talking to him.

"Mooooooove along," the heifer implores.

EDIT: grammar typo
This message was last edited by the GM at 13:26, Mon 15 Nov 2010.
Meriwether Lewis Smythe
player, 490 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 16 Nov 2010
at 16:23
  • msg #513

Re: a mind is a terrible thing

Hey everyone! I got back but have been recovering from my vacation. I am happy to say that was not my boat but I certainly feel for those who were on board. I m home today with a Sinus infection but hope to read things through & update later. Thanks for all your concern & well wishes. I thank you all for your patience.

Travis, I am so sorry to here the news. I at least hope that all is better now. I shall continue to keep you & your family in my prayers my friend. Do take care & keep us posted.

Cheers Meri
Travis Sunday
player, 1049 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 18 Nov 2010
at 23:33
  • msg #514

Re: a mind is a terrible thing

In reply to Meriwether Lewis Smythe (msg #513):

I'm back.  It's been a busy few weeks.  Surprisingly homelife is even busier then hospital life since we do alot of the things thew nurses do.  We seem to have cleared the hump and I hope for consistency in y participation.

Thanks for the patience.  I intend to call for a RL gathering soon to celebrate good fortune in all things.
Travis Sunday
player, 1051 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 19 Nov 2010
at 01:39
  • msg #515

The Walking Dead

If you haven't seen it yet, AMC is doing a Zombie Apocalypse TV show.

It's very good and done with high production values.  I just watched first two episodes.  Thumbs up.

Second season is already ordered.  It's based on a graphic novel of the same time.

Random Thought: I always thought a D&D 4E Zombie Apocalypse campaign would be fun.
Cole Trayne
player, 751 posts
D:15 G:21 MDT:12 A:15
Fri 19 Nov 2010
at 02:33
  • msg #516

Re: a mind is a terrible thing

In reply to Travis Sunday (msg #514):

Good to have you back. 'Nuff said.
Randy Oldman
player, 522 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Fri 19 Nov 2010
at 12:08
  • msg #517

Re: The Walking Dead

In reply to Travis Sunday (msg #515):

I've watched TWD since its pilot.  I like it is much like 'Shaun of the Dead' in that it is a story within a story.  TWD is a character-driven drama.  It doesn't present the survivors as all on happy (lol) group.  There are minor and major tensions and complicated relationships.

And then there is the zombie head bashing.
Judge Messalen
GM, 2086 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 19 Nov 2010
at 20:31
  • msg #518

Re: The Walking Dead

Travis Sunday:
Random Thought: I always thought a D&D 4E Zombie Apocalypse campaign would be fun.

Sounds like Travis is volunteering to start a new game on RPoL. Keep us informed (although Zombie stories always strike me as more than a little brain-dead).
Travis Sunday
player, 1052 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 19 Nov 2010
at 20:55
  • msg #519

Re: The Walking Dead

In reply to Judge Messalen (msg #518):

I might run a game. Who knows.

Zombie apocalypse is always a response to anxiety over fragility of society. Just as vampires reflect disease and blood supply, and Frankenstein reflects major technology advancements that portend the unknown (see hulk and Godzilla as Frankenstein substitutes).

As such I think zombies done well is intellectually rich.  Zombies are pandemic and nuclear war substitutes.  Not much difference between road warrior and walking dead.
Judge Messalen
GM, 2087 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 19 Nov 2010
at 21:07
  • msg #520

Re: The Walking Dead

Travis Sunday:
In reply to Judge Messalen (msg #518):
Not much difference between road warrior and walking dead.

I guess I've already seen it, then.
Travis Sunday
player, 1053 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 19 Nov 2010
at 21:21
  • msg #521

Re: The Walking Dead

In reply to Judge Messalen (msg #520):

You've already seen Doctor Who as well, and yet...
This message was last edited by the player at 21:28, Fri 19 Nov 2010.
Judge Messalen
GM, 2088 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 19 Nov 2010
at 21:50
  • msg #522

Re: The Walking Dead

The Doctor has a continuing story . . .
Travis Sunday
player, 1055 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 19 Nov 2010
at 22:00
  • msg #523

Re: The Walking Dead

In reply to Judge Messalen (msg #522):

Well this is a new story.  Just as Zombieland was a coming of age romantic comedy (set in the zombie apocalypse) and Shaun of the Dead was a comedy of English manners (set in the zombie apocalypse)The Walking Dead is a drama, a story of a family as it struggles to hold together during uncertain times (set in the zombie apocalypse).

I recommend it.  You're scoffing is noted.  :)
Randy Oldman
player, 524 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Fri 19 Nov 2010
at 23:24
  • msg #524

Re: The Walking Dead

Judge Messalen:
The Doctor has a continuing story . . .

Uhmmmm, the Doctor is a recurring character.  Is he not like a survivalist in the zombie apocalypse?  He is the last of his kind.  He needs to solve problems that threaten society.  He has dubious taste in available clothing.

So, one is does not eclipse the other.  They are similar, with messianic characters, but dissimilar with end game scenarios.  The Doctor can expect for matters to change usually for the better.  The survivalists can only expect attrition.
Travis Sunday
player, 1057 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 19 Nov 2010
at 23:45
  • msg #525

Re: The Walking Dead

In reply to Randy Oldman (msg #524):

Zombie Apocalypse can have reaffirming happy endings.  Unless ...






Spoiler Alert:




You're Bill Murray in Zombieland.  Then you can only liust regrets.... Garfield, Maybe.
Randy Oldman
player, 526 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Sat 20 Nov 2010
at 02:20
  • msg #526

Re: The Walking Dead

In reply to Travis Sunday (msg #525):

I don't know if I want a happy ending from a zombie, reaffirming or not.
Randy Oldman
player, 527 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Sat 20 Nov 2010
at 03:36
  • msg #527

Re: The Walking Dead

See post above as well...


Travis Sunday:
I might run a (zombie apocalypse) game. Who knows.

I sign up without reservation.  Would you consider a Strange Worlds campaign or a D20?

Nike it.... JUST DO IT!

Just one thing..... don't take too long, but look after L'il Travis first.

Don't  Dead
Open  Inside

Judge Messalen
GM, 2090 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 20 Nov 2010
at 12:09
  • msg #528

Re: The Walking Dead

in msg 515 Travis said "D&D 4E" and

For the record, I wasn't scoffing. I was just giving you (originally singular now plural) a hard time. Although one can understand why you would miss that, since it's quite unusual for me to do that. You guys are so sensitive.

Your notation of the three relatively recent zombie productions (and those are just the good ones) makes my point. Tired of seeing zombie stuff everywhere. That doesn't mean I won't give TWD a try (when I'm ready). As it happens, you aren't the first to recommend it to me.
Travis Sunday
player, 1058 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sat 20 Nov 2010
at 15:40
  • msg #529

Re: The Walking Dead

In reply to Judge Messalen (msg #528):

I knew you were giving me a hard time.  And it broke me.  I cried.  I would have my vengeance by mocking the Doctor.  But alas, I had no emoticon suitable for the occasion.
Artemus Carson
player, 961 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 20 Nov 2010
at 21:49
  • msg #530

Re: The Walking Dead

I think if T ran it, it would be like "Dead Alive." Alternately though, I always wanted to game in a Cyberpunk campaign, which T did as a Traveler spin off if I remember correctly. So. . .  How about a "Zomberpunk" campaign?


. . .
Also, please note, you heard “Zomberpunk” here, first.
Randy Oldman
player, 529 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Sat 20 Nov 2010
at 22:46
  • msg #531

Re: The Walking Dead

Artemus Carson:
Also, please note, you heard “Zomberpunk” here, first.



Sat 20 Nov 2010
at 16:49

The moment language died.  RIP
Travis Sunday
player, 1060 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sat 20 Nov 2010
at 23:54
  • msg #532

Re: The Walking Dead

In reply to Artemus Carson (msg #530):

I was thinking of Shadowrun an easy FantasyPunk game.  Zombiepunk may be a bridge too far.  Though Shadowrun does have an apocalyptic Chicago to run in.  Giant supernatural Bugs not zombies.
Artemus Carson
player, 963 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 21 Nov 2010
at 01:56
  • msg #533

Re: The Walking Dead

Until a bug bites/stings a human. . .
Judge Messalen
GM, 2100 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 23 Nov 2010
at 20:02
  • msg #534

Re: The Walking Dead

Randy Oldman:
OOC: I'm trying to figure out the cost of some apples.  Randy's looking for around 25 pounds.  The closest I can come is $2 for that amount.  Judge, do you differ in the cost?  LMK

That's fine. The rules for "equipment" were never intended as a comprehensive list, but rather to be guidelines. That seems like a reasonable amount, relatively.
Randy Oldman
player, 535 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Tue 23 Nov 2010
at 21:22
  • msg #535

Re: The Walking Dead

Thanks, JM.  Is Randy successful in his purchase?
Judge Messalen
GM, 2101 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 23 Nov 2010
at 23:23
  • msg #536

Re: The Walking Dead

Yes. Most mundane items can be procured at this market. I will alert any PC who states an attempt to purchase something that would be difficult to obtain.
Judge Messalen
GM, 2105 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 24 Nov 2010
at 19:33
  • msg #537

Re: The Walking Dead

As this is a holiday weekend, wondering what PC availability is.

If you WON'T be able to maintain the 24-hour expectation, please LMK.
Travis Sunday
player, 1064 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Wed 24 Nov 2010
at 21:59
  • msg #538

Re: The Walking Dead

In reply to Judge Messalen (msg #537):

We're having 8 for dinner.  I may be missing Thursday.
Artemus Carson
player, 966 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 24 Nov 2010
at 22:06
  • msg #539

Re: The Walking Dead

We're hosting 23. I'll probable check early and late.

I hope everyone has a great day! Certainly I count my continued friendship with you all among the things I have to be thankful for.
Travis Sunday
player, 1066 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Wed 24 Nov 2010
at 22:13
  • msg #540

Re: The Walking Dead

In reply to Artemus Carson (msg #539):

Me as well.  Time to pick a holiday gathering time for the local mid atlantic players.
Randy Oldman
player, 536 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Wed 24 Nov 2010
at 23:29
  • msg #541

Re: The Walking Dead

My 24 rule should be sound.

Friday is my big day.  Each year, we have our two families over for a non-traditional, traditional meal on the day after Thanksgiving day.  This year, we'll seat 15 for our meal.  Is two bottles of wine enough (for me)?

Travis Sunday:
In reply to Judge Messalen (msg #537):

We're having 8 for dinner.  I may be missing Thursday.

Proper English is for you to have eaten for dinner, not having ate.
Artemus Carson
player, 967 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 25 Nov 2010
at 00:22
  • msg #542

Re: The Walking Dead

Travis Sunday:
In reply to Artemus Carson (msg #539):

Me as well.  Time to pick a holiday gathering time for the local mid atlantic players.


Most days after 11/30 are open for me as of now.
James E. Beauregard
player, 610 posts
D: 14 G:52 MDT:15 A:13
Thu 25 Nov 2010
at 01:10
  • msg #543

Re: The Walking Dead

In reply to Judge Messalen (msg #537):

I'm good.
Judge Messalen
GM, 2108 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 25 Nov 2010
at 02:21
  • msg #544

Re: The Walking Dead

Well, sounds good. I shall expect your normal rate of slacking--and nothing further.

BTW, I will be closing the present chapter soon. I will probably do so when the PCs leave the market (unless that takes longer than I expect), so please state anything you wish to purchase, if anything.

EDIT: Typo
This message was last edited by the GM at 13:45, Thu 25 Nov 2010.
Cole Trayne
player, 763 posts
D:15 G:21 MDT:12 A:15
Thu 25 Nov 2010
at 04:34
  • msg #545

Re: The Walking Dead

Tomorrow will be tough, but I should be able to post over the Thanksgiving weekend.
Artemus Carson
player, 973 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 27 Nov 2010
at 23:33
  • msg #546

Re: The Walking Dead

Just got back from Harry Potter and they had a teaser for "Cowboys & Aliens" to be released soon.

An interesting spin on the genres.

http://www.google.com/search?q...dex=&startPage=1
Travis Sunday
player, 1070 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sun 28 Nov 2010
at 17:53
  • msg #547

Re: The Walking Dead

In reply to Artemus Carson (msg #546):

I also saw a trailer for a coeboys and ninjas movie. The word warrior was in the title.
Artemus Carson
player, 975 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 28 Nov 2010
at 18:00
  • msg #548

Re: The Walking Dead

In reply to Travis Sunday (msg #547):

Jews and ninjas?
Travis Sunday
player, 1072 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 29 Nov 2010
at 02:12
  • msg #549

Re: The Walking Dead

In reply to Artemus Carson (msg #548):

Can"t handle the smartphone keyboard.
Judge Messalen
GM, 2116 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 29 Nov 2010
at 02:31
  • msg #550

Re: The Walking Dead

Re: Cowboys in space

Just get a hold of the Firefly series and then the film Serenity.
Artemus Carson
player, 978 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 29 Nov 2010
at 04:08
  • msg #551

Re: The Walking Dead

We're getting hit by the DNS woes. If you get it, change your DNS to 8.8.8.8

Might be related to Wikileaks.
Judge Messalen
GM, 2119 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 29 Nov 2010
at 16:59
  • msg #552

Re: travel

FYI, no problems here with my ISP.

I will be traveling on business each of the next three weeks (travel during the week--full or partial--home on weekends). There might be times where my log ins are less frequent than usual from now until 12/17. I still plan to log in once per day, so I expect players to do so as well.
Randy Oldman
player, 547 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Wed 1 Dec 2010
at 21:28
  • msg #553

Steve Jackson WIN

http://conceptvehicles.blogspot.com/

This site has a bunch of concept vehicles which would fit into Car Wars perfectly.
Randy Oldman
player, 549 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Thu 2 Dec 2010
at 20:27
  • msg #554

And then...

Judge Messalen : Bringin' in the Herd msg #51:
OOC: The judge so wanted to write "What's all this, then?"

An obligatory "harumph" would likely follow.
Travis Sunday
player, 1077 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 2 Dec 2010
at 22:23
  • msg #555

Re: Steve Jackson WIN

In reply to Randy Oldman (msg #553):

My old buddy Mike was the Official Car Wars Champ for years. Mechanics were a bit tough but car design was always a blast.  Thank you Steve Jackson.
Artemus Carson
player, 981 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 3 Dec 2010
at 04:18
  • msg #556

Re: Steve Jackson WIN

Travis Sunday:
Thank you Steve Jackson.


For a number of things. . .
Judge Messalen
GM, 2128 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 3 Dec 2010
at 14:34
  • msg #557

Re: Steve Jackson WIN

In reply to Artemus Carson (msg #556):

DHR sells products through e23, which is Steve Jackson's site.
Judge Messalen
GM, 2129 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 3 Dec 2010
at 14:36
  • msg #558

Re: Steve Jackson WIN

Travis Sunday:
"What's all this then" Simpsons Scotland Yard Motto?


It's a Monty Python reference. search 'monty python "what's all this, then"'
Meriwether Lewis Smythe
player, 491 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 5 Dec 2010
at 18:11
  • msg #559

Re: Steve Jackson WIN

Hey everyone! I hoped everybody had a great Thanksgiving holiday! Good to see you back Ayasha! Travis, hows things going with you & your family? I hope all is well. Take good care! Cheers Meri
Travis Sunday
player, 1080 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sun 5 Dec 2010
at 23:50
  • msg #560

Re: Steve Jackson WIN

In reply to Meriwether Lewis Smythe (msg #559):

Thank you Meri.  Family is home from hospital yesterday. Life is much better.  I hope you are doing well, as well.
Judge Messalen
GM, 2141 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 10 Dec 2010
at 13:15
  • msg #561

posting at 30,000 feet

As I wrote earlier, been traveling a lot lately. On my way home from NYC and there is free wi-fi on my flight (mentioned this to a few of you recently).

Fun and kinda cool to be posting in this game, while flying at 30,000 feet.
Judge Messalen
GM, 2143 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 10 Dec 2010
at 14:09
  • msg #562

Re: posting at 30,000 feet

OOC: This photo is a replicate of the Alamo.

http://www.doghouserules.net/d...goin/AlamoSaloon.jpg
Randy Oldman
player, 558 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Fri 10 Dec 2010
at 14:16
  • msg #563

Re: posting at 30,000 feet

In reply to Judge Messalen (msg #562):

Nice hubs
Travis Sunday
player, 1086 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 10 Dec 2010
at 23:15
  • msg #564

Re: posting at 30,000 feet

Ayasha is that you or has the judge NPCed you?
Ayasha
player, 116 posts
D: 14 G: 17 MDT: 12 A: 10
Indian Warrior Woman
Fri 10 Dec 2010
at 23:37
  • msg #565

Re: posting at 30,000 feet

If I say yes, it could also be the Judge. ;-)

But no, I am not being NPCed.
Artemus Carson
player, 991 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 11 Dec 2010
at 01:43
  • msg #566

Re: posting at 30,000 feet

In reply to Ayasha (msg #565):

Well then Hi. Art Carson here. The Judge and I go way back. Taught him everything he knows.
Travis Sunday
player, 1087 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sat 11 Dec 2010
at 01:58
  • msg #567

Re: posting at 30,000 feet

In reply to Ayasha (msg #565):

I am very pleased you're back.
Judge Messalen
GM, 2144 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 11 Dec 2010
at 12:02
  • msg #568

Re: posting at 30,000 feet

In reply to Artemus Carson (msg #566):

Art meant to say, that he taught me everything HE knows, which took about 3 minutes.
Artemus Carson
player, 992 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 11 Dec 2010
at 14:44
  • msg #569

Re: posting at 30,000 feet

In reply to Judge Messalen (msg #568):

Doh!
Meriwether Lewis Smythe
player, 492 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 11 Dec 2010
at 15:56
  • msg #570

Re: posting at 30,000 feet

Judge Messalen:
In reply to Artemus Carson (msg #566):

Art meant to say, that he taught me everything HE knows, which took about 3 minutes.

Hey there! Its took even less time for Judge to learn everything from me. Cheers Meri
This message was last edited by the player at 16:40, Sat 11 Dec 2010.
Ayasha
player, 117 posts
D: 14 G: 17 MDT: 12 A: 10
Indian Warrior Woman
Sat 11 Dec 2010
at 16:59
  • msg #571

Re: posting at 30,000 feet

Thanks, Travis and Art. Also: Hi Meri, the one speaking from the dead. I'm looking forward to meeting your new character.

I have been looking through internet costume shops for something that would illustrate what kind of dress Ayasha is wearing currently. It was a bit disappointing. The picture on the right shows the dress that comes closest to what I was thinking, but it is obviously lacking in the authenticity department.
This message was last edited by the player at 17:11, Sat 11 Dec 2010.
Randy Oldman
player, 560 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Sat 11 Dec 2010
at 20:13
  • msg #572

Re: posting at 30,000 feet

I don't wish to make a debate of this, but Ayasha, wouldn't your character wear a more masculine outfit.  From what I can tell from your description, isn't is the intention of Ayasha to be treated an equal within her nation?
Ayasha
player, 118 posts
D: 14 G: 17 MDT: 12 A: 10
Indian Warrior Woman
Sat 11 Dec 2010
at 20:31
  • msg #573

Re: posting at 30,000 feet

There is no conflict with being a warrior and dressing in a feminine way. But in the first encounter at the river, Ayasha was dressed differently, if you remember. Though I would not call that masculine either.
Travis Sunday
player, 1089 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sat 11 Dec 2010
at 21:48
  • msg #574

Re: posting at 30,000 feet

In reply to Ayasha (msg #571):

How do you add pictures.
Ayasha
player, 120 posts
D: 14 G: 17 MDT: 12 A: 10
Indian Warrior Woman
Sat 11 Dec 2010
at 22:02
  • msg #575

Re: posting at 30,000 feet

Travis Sunday:
How do you add pictures.

Using the image tag: "<img src="URL of the image" align="left/right">"

The align is optional.
Artemus Carson
player, 995 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 11 Dec 2010
at 22:15
  • msg #576

Re: posting at 30,000 feet

In reply to Travis Sunday (msg #574):

Click "quote" in her message and you'll see what she did.
Artemus Carson
player, 996 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 11 Dec 2010
at 22:16
  • msg #577

Re: posting at 30,000 feet

And I suppose it would work in the general forum too.
Ayasha
player, 121 posts
D: 14 G: 17 MDT: 12 A: 10
Indian Warrior Woman
Sat 11 Dec 2010
at 22:36
  • msg #578

Re: posting at 30,000 feet

Actually, as far as i know, this only works within games, not in the public forums.
Travis Sunday
player, 1090 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sun 12 Dec 2010
at 00:29
  • msg #579

Re: posting at 30,000 feet

In reply to Ayasha (msg #575):


This message was last edited by the player at 00:29, Sun 12 Dec 2010.
Artemus Carson
player, 997 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 12 Dec 2010
at 15:02
  • msg #580

Re: posting at 30,000 feet

Travis Sunday:
In reply to Ayasha (msg #575):




Randy Oldman
player, 573 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Mon 20 Dec 2010
at 10:58
  • msg #581

Re: posting at 30,000 feet

Judge Messalen
GM, 2169 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 20 Dec 2010
at 18:05
  • msg #582

Re: posting at 30,000 feet

Randy Oldman:
OOC: Based on the recent post, #214, Randy leaves the saddle on his Fanny as specified therein.  Also, refer to #187 wherein Randy hobbles the horses.


Artemus Carson:
OOC: Artemus provides 100% of Caliber's care unless otherwise stated. As of this moment Caliber is not hobbled. His saddle is on. When night falls and the other have/have not found their way back I'll post further actions.

Let me say though that there are other things that need to be done vis-a-vis horse care (removal of bit & bridle, hoof maintenance, grooming, etc) that I find tedious to play out.

For that matter there are many aspects of personal hygiene that I would also find tedious to play, and prefer to focus on more generally elements of game play.


Your differing opinions and preferences are EXACTLY why I asked for the clarification. Otherwise, you leave what COULD become an important fact up to the Judge. I will be happy to make such rulings if they become important; but I won't be happy to hear complaining about my rulings in such cases.

Case in point: I had recognized Randy's note about hobbling. If no one had objected, that would have stood. It wasn't until I PROMPTED PCs to clarify that Artemus objected. See what I mean?

If you want to skip over such considerations and leave it to the Judge, that's fine. If such points matter to you, then make clear your actions.
Travis Sunday
player, 1096 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Tue 21 Dec 2010
at 02:05
  • msg #583

Re: posting at 30,000 feet

In reply to Judge Messalen (msg #582):

Asking for clarification is fair, says I.
Randy Oldman
player, 575 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Thu 23 Dec 2010
at 00:46
  • msg #584

The waiting is the hardest part


Travis Sunday
player, 1098 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 23 Dec 2010
at 02:36
  • msg #585

Re: The waiting is the hardest part

In reply to Randy Oldman (msg #584):

Fill your hands you son of a bitch.
Artemus Carson
player, 1011 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 25 Dec 2010
at 03:40
  • msg #586

Re: The waiting is the hardest part





Happy Holidays & Merry Christmas to my friends, Old and new!
Meriwether Lewis Smythe
player, 493 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 25 Dec 2010
at 14:17
  • msg #587

Re: The waiting is the hardest part

Yes! Merry Christmas to all of you my friends. I want to thank you all for your great posts but most of all for the friendship that has grown over the years here. And to me friendship is the best gift one can give or receive.

May you all have a very happy, blessed, & safe holidays! Best Wishes Meri
Travis Sunday
player, 1101 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sun 26 Dec 2010
at 02:39
  • msg #588

Re: The waiting is the hardest part

In reply to Meriwether Lewis Smythe (msg #587):

Amen.
Cole Trayne
player, 803 posts
D:15 G:21 MDT:12 A:15
Mon 27 Dec 2010
at 00:18
  • msg #589

Re: The waiting is the hardest part

In reply to Travis Sunday (msg #588):

Indeed, all the best to everyone.
Ayasha
player, 136 posts
D: 14 G: 17 MDT: 12 A: 10
Indian Warrior Woman
Mon 27 Dec 2010
at 21:50
  • msg #590

Re: The waiting is the hardest part

A little late, but my best to everyone, too.

On another note: I'm wondering, is everyone outside of town just standing around, staring into nothing? There have not been any posts lately. I'm just saying...
Judge Messalen
GM, 2181 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 27 Dec 2010
at 23:01
  • msg #591

Re: The waiting is the hardest part

OOC: The characters outside of town are at camp, in their own thoughts, based on the Judge's interpretation, waiting for Cole to return.

I think the players realize that they are essentially waiting for Cole and Travis to catch up in time--or for sunset, whichever comes first.
Artemus Carson
player, 1012 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 28 Dec 2010
at 01:02
  • msg #592

Re: The waiting is the hardest part

In reply to Judge Messalen (msg #591):

yes, JEB suggested Art make up the watches for the night. Art will not give Ayasha a watch, so as I see it you may not yet in game time have curled up wht the horse, but that's okay since it's a likely event. Depending on who makes it back to camp in the near future Art will make 3 man watches if Cole, Travis and Deeds don't make it and 6 man watches if they do.

So Cole, Travis & Deeds, it's okay to check in more than once a day! <g>
Judge Messalen
GM, 2183 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 28 Dec 2010
at 03:23
  • msg #593

Re: The waiting is the hardest part

Artemus Carson:
So Cole, Travis & Deeds, it's okay to check in more than once a day! <g>


Of course it's okay to log in more than once per day, but our agreement was every 24 hours. When that is missed, the Judge moves on; otherwise, it's all good.
Cole Trayne
player, 808 posts
D:15 G:21 MDT:12 A:15
Tue 28 Dec 2010
at 04:08
  • msg #594

Re: The waiting is the hardest part

In reply to Artemus Carson (msg #592):

Actually, I usually check in twice in the evenings. Unfortunately, the second check is later at night (like now, typically)!
Judge Messalen
GM, 2187 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 29 Dec 2010
at 16:11
  • msg #595

Re: The waiting is the hardest part

In reply to Cole Trayne (msg #594):

Or sometimes you log in once, later at night, like last night. Again, once every 24 hours is the agreed-upon requirement.
Randy Oldman
player, 576 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Thu 30 Dec 2010
at 01:18
  • msg #596

Re: The waiting is the hardest part

Might I suggest that whenever we respond to a post to make that response meaningful.  If we only respond with brief comments or dialog, the game slows to a snail's pace and the next step is very uncertain.  Think of using the steps in the Travis Convention, i.e. Free Action, Move Action and Attack Action.
Judge Messalen
GM, 2188 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 30 Dec 2010
at 11:50
  • msg #597

Re: The waiting is the hardest part

In reply to Randy Oldman (msg #596):

I agree with Randy's comment, and in fact have mentioned the same to players in private messages, from time to time.
Judge Messalen
GM, 2192 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 31 Dec 2010
at 03:26
  • msg #598

Re: The waiting is the hardest part

Giving Travis a little extra time to roll his Navigate check and post. I see he has logged in today since the request for the check, but did not post. The Judge is allowing for extenuating circumstances in the Sunday family, at least for a bit, giving extra time; however, if I don't see a reply overnight, I will make the roll and carry on. The check is important for my rulings based on various character actions.
Randy Oldman
player, 577 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Fri 31 Dec 2010
at 03:57
  • msg #599

Re: The waiting is the hardest part

Sorry for my lack of involvement today.  It was busy.  I will make a game post when I sober up!

Oh, Happy New Year in advance.
Travis Sunday
player, 1106 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 31 Dec 2010
at 23:16
  • msg #600

Re: The waiting is the hardest part

In reply to Judge Messalen (msg #598):

The Sunday family thanks the judge.

They also offer congratulations to the USF team.
James E. Beauregard
player, 640 posts
D: 14 G:52 MDT:15 A:13
Fri 31 Dec 2010
at 23:34
  • msg #601

Re: The waiting is the hardest part

In reply to Travis Sunday (msg #600):

My very best to all for a Happy New Year.
Meriwether Lewis Smythe
player, 494 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 1 Jan 2011
at 01:09
  • msg #602

Re: The waiting is the hardest part

I also wish everyone a very Happy & Safe New Year. Cheers Meri
Artemus Carson
player, 1017 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 1 Jan 2011
at 01:43
  • msg #603

Re: The waiting is the hardest part

A safe & happy New Year. That about sums it up!

Maybe a few discoveries too:

http://www.theonion.com/articl...f-space-lookin,2484/
Judge Messalen
GM, 2195 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 1 Jan 2011
at 19:03
  • msg #604

Re: The waiting is the hardest part

OOC: FYI, as always, anything that is posted publicly is considered public knowledge. There isn't a requirement to transfer information in-game from PC to PC for publicly posted action or dialogue. The assumption is that characters share information about separate activities and events, at some convenient down-time, such as overnight camp. Privately played events DO require in-game transfer of some kind (could be done with dialogue or could be a PC statement such as "PC fills in his companions about the private encounter with NPC" accompanied by a recap of events).

Of course, it's fine if players want to play-out exchanges of publicly posted activities (as part of conversation that might lead somewhere else or as part of advancing the group actions).

What prompts this mention is Art's inquiry to Cole and Travis. The default is that Cole and Travis tell Art (and others) whatever was posted publicly. Travis' reply lends itself to that default. If Cole doesn't reply within the 24 hour rule, the judge will proceed as if both men have provided the default information without elaboration, moving forward into the watches.
This message was last edited by the GM at 19:06, Sat 01 Jan 2011.
Artemus Carson
player, 1021 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 1 Jan 2011
at 20:53
  • msg #605

Re: The waiting is the hardest part

Though we discussed a bit earlier, I’m not feeling like we’re in full agreement on some of the details of life on the trail.

Some of the ambivalent ideas I’ve got rattling around:

I understand that if we play with the highest level of detail, we need to unsaddle, unbridle, unbit the horses on a regular basis. As a bunch of nube cowboys we might need to hobble them.

But then if some sort of action occurs and we need to suddenly chase someone, or ride to a rescue, we’ll need to take 5 or 10 minutes to ready the horses.

I’ve also been thinking through various westerns I’ve watched and I can’t remember ever seeing a poke on the range hobble a horse.

I guess it comes down to the balance between realism and interesting playability.

Thoughts?
Judge Messalen
GM, 2196 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 2 Jan 2011
at 00:01
  • msg #606

Re: The waiting is the hardest part

My first thought is that most of the PCs have been playing life on the trail as a cowboy for almost 18 months RL. Artemus has been playing for a few months now (RL, only a few days game-time) and the ways of the NBO are strange to him.

Hobbling the horses has been the practice of the NBO the entire journey. Regardless of the merits (of which of course there are pros and cons), that is how the Outfit has worked and the cowboys understand that. If this advance party wants to change habits, that's fine. But the Judge wasn't at all surprised when Randy stated that he was hobbling the horses. The character has been doing that for 3 months.

Many westerns have less than realistic aspects (although I thought the remake of True Grit did a fine job of verisimilitude and historical accuracy.) Lonesome Dove, in the novel form, paid great attention to the remuda and handling of horses. The TV version pretty much skipped that altogether. They both worked.

We could play this however we want, but my larger point is that the way of the NBO has been well-established. Artemus simply wasn't there to experience it.

Now, having said that, it's natural for Artemus to question what he doesn't understand. But that doesn't mean Randy has done anything wrong. Note that JEB hasn't objected to the hobbling. He should be used to it, I should think.

EDIT: edits and additions for clarity

This message was last edited by the GM at 00:10, Sun 02 Jan 2011.
Randy Oldman
player, 580 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Sun 2 Jan 2011
at 00:38
  • msg #607

Re: The waiting is the hardest part

In addition to JM's comments on standard practices, I would like to clarify further.  Randy did state early on in the preparations for the evening that he recommended leaving the horses saddled.

The practice of hobbling and unsaddling the horses is well established, as the Judge said.  In general, the care and upkeep of the horses has been the paramount (tee-hee) commitment of Randy.  Besides being a really big feller, he attends to many of the menial tasks -- again, a well established practice.  Commonly, the characters state their own need to reapply all the tack and saddle accoutrement.  Randy has always attended to the feeding of the horses.  Okay, now that I have specified all these practices, it is understood the care of the horses is handled without express description of the tasks.  We maintain a better RL pace with such an arrangement.

In the case of hobbling the horses, I knew stating Randy's actions could have a bearing on the game.  I believe the Judge will agree (although I can only assume as much), the statement was useful for game-play.  Had I not stated this task explicitly, the Judge would have no recourse but to assume the horses were hobbled.  This is the 'Randy Convention,' if you will.

BTW -- I'm trying to keep up, but I'm hanging on by a thread.
Artemus Carson
player, 1022 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 2 Jan 2011
at 03:24
  • msg #608

Just trying to understand

So having read JM & Randy’s comments and then doing a bit of research and rumination I conclude the following:

I did read Randy’s statement (Chapter 6 msg #187) that he was hobbling the horses, and wrongly concluded he was referring to the NBO horses. No worries here, I should have been clearer.

During my initial stint in the game (Chapters 1, 1a, 1b, 2 & Post-mortem) the term “hobble” is used only in reference to prisoners.

The first mention I see of hobbling horses is Chapter 3 msg #269 where JM states the horses are hobbled so the can’t wonder off.

At the end of Chapter 3 in msg #938 Randy states he works to hobble the horses. He references said hobbling in Chapter 4 msg#145.

Also in Chapter 4 msg #461 JM says Silas hobbles the horses.

Chapter 5 no mention of hobbling is made

Chapter 6 msg #187 Randy states he hobbles the horses in the current situation.

So excluding the current situation Randy has mentioned hobbling horses a somewhat under whelming grand total of: once. Plus once for JM and once for Silas (being NPC’ed) by JM.

=-

However, I did find some good stuff too. In Chapter 3, msg #268 JM states “…it will take some time to saddle horses and mount up (the Judge assumes that none of the men are cruel enough to leave their horses saddled day and night).”

And in the message that follows that one, the aforementioned #269 JM elaborates on the entire concept of hobbling horses: “Of course, Randy and Silas always leave a few horses ready, that is, tied off more simply so they can be saddled up quick if necessary.

As Travis, JEB and Cole go for their mounts, they find them hobbled, because they were ridden today and are expected to get a night's rest.

There are seven horses readily available for a quick saddle up. The Major is taking Jenny, the same horse he rode earlier in the evening with Rojas.

Lucas, gelding
Danny, the stubborn quarter horse
Jenny, apaloosan filly
Arliss (Yellow's horse)
Zeke, gelding
Sally, mustang filly
Fanny (Randy's horse)

Other horses can certainly be taken, but saddling them will take longer than these seven. Each man knows that if he chooses one of these, he can fix the saddle quickly and mount up. If he chooses another it will take at least twice as long.

OOC: The Judge determined which horses were hobbled based on the schedule of horse rotation as described by each player. Horses rode all day are usually hobbled and expected to rest overnight. If you believe I have erred and a player's horse wouldn't have been ridden today, the 10th day, we can talk, but I'm pretty sure I have it right. Choose your horse, first-come, first-served.”


I can live with the assumption that the horses are stripped of their tack and saddle at night. I’d like to have an understanding of the time involved to ready a horse in either case. JM says “it will take at least twice as long” but what is the time involved.

I can see the need to hobble a horse that was just taken in a battle, caught on the plains, that is old or otherwise not a great horse.

In Art’s case he bought an “excellent” horse and given no extreme circumstances should it be expected that such a horse would stay near his master, graze around a little and to come immediately when called and so would not need to be hobbled?
Judge Messalen
GM, 2197 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 2 Jan 2011
at 13:01
  • msg #609

Re: Just trying to understand

In reply to Artemus Carson (msg #608):

I thank Artemus for taking the time to prove my point. I think there are sufficient mentions of horse care in the public text--backed up by private conversations that Artemus cannot reference--to establish that unsaddling and hobbling is a regular practice.

As for Art's horse, indeed, he can do whatever he wants. I don't recall whether we established the specific traits of Caliber, as we rushed Artemus back into the game (the timing was fortunate, being in Wichita), but there was a house rule set down for what is different about a poor vs. fair vs. good vs. excellent horse (in the post-mortem, if memory serves, I haven't gone back to check).

It is reasonable for Art to expect his horse to be superior, because of its breeding. That doesn't speak to what the horse has been trained to do. Another house rule I rolled out--game-enjoyment was my sole reason--was that all PC horses of high quality or specific training were trained for combat. Other than that, training is whatever training was. I don't recall what, if anything, we established for Caliber's training. For the other PCs, we established everything over the transition time between adventures (Ayasha included, although her original horse now belongs to Major Gray).

Art has been on his own, so he would expect his horse to behave as it has been, which is to graze but not to stray too far, most of the time. The Judge would assert that it's reasonable to say that there have been a few mornings where Art awoke and found he had to track down his mount (fortunately, he has always found it). However, as a side note, horses behave differently when alone vs. when with a herd, especially when it comes to rest and sleep, based on my readings.

I think it's fair to say that Art's citations establish a practice of hobbling horses as well as unsaddling (and when spare horses are present such as the NBO's full remuda, that some are left ready to saddle and mount). I think it's fair to say that the other PCs would accept this interpretation (Cole seems to have acknowledged that, in-game). Any 3-month serving member of the NBO who would like to comment (including deceased fellers; RIP Meriwether) are free to verify, clarify or contradict my statements.

Art can play his player as he chooses, but he is an outsider--as is Ayasha. I find the roleplaying interesting in that regard. I sort of find the OOC discussion interesting, too, but I would remind Art, the player, that he is playing catch-up to some extent and some things that might seem odd to him are understood by the players who have been involved in this adventure for 18 months of RL (even Ayasha, the player, has been involved most of the time, in private and public play).
This message was last edited by the GM at 13:04, Sun 02 Jan 2011.
Artemus Carson
player, 1025 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 2 Jan 2011
at 14:54
  • msg #610

Re: Just trying to understand

In reply to Judge Messalen (msg #609):

A review of the Post Mortem did revel a discussion of horses - and more - I've cobbled this together from several messages. JM might consider moving this to the "rules and standards" section:

Travis Sunday typed:
Can you explain difference between a fair, good and excellent horse.  I already know the first answer....$50

You take all the fun out of it when you answer your own question.

There is no mechanic for horse quality. We knew we had left that out and debated whether to add that, or cover it later in a supplement, or not to bother at all. So far, the latter has prevailed.

As a Judge, my house rule is that spending more guarantees the horse has at least average or better grit, and perhaps something else (enhanced ability, known tricks or extra feat, perhaps).
--------------
I've developed an idea to distinguish horse quality (house rule). I want to keep it simple with a little chance to customize a horse. Here's what I'm thinking of using, after passing some ideas by a couple of players who were pestering me. If anyone sees a problematic mechanic, holler at me.

Poor
The steed has one of the following detriments:
Average Grit -3
Speed -5 feet/round

Fair
The mount has at least average grit (roll, if lower than average, becomes average)

Good
Same as Fair, plus one advantage from this list:
  Grit 4d8+6 (at least average)
  speed +5 feet/round
  1 trick (Come, Stay or Work)

Excellent
Same as Fair, plus two of the advantages from this list:
  Grit 4d8+6 (at least average)
  speed +5 feet/round
  1 trick (Come, Stay, Attack or Work)
  1 feat (Alertness, Toughness or Improved Damage Threshold)
  1 skill (Jump +2 or Sense Motive +2)
--------------
How many tricks can a normal horse learn?

Handle Animal, p78 -- any critter can learn 3 tricks per INT point.

Horse Stats, p256 -- INT 2.

Artemus Carson
player, 1026 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 2 Jan 2011
at 15:01
  • msg #611

Re: Just trying to understand

We hadn’t discussed horses, though you did mention that there had been a discussion. I had the money and given Art’s survivalistic nature an “excellent” horse seemed the only way to go. Obviously I need to work on Caliber’s characteristics a bit and will attend to it.
Artemus Carson
player, 1027 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 2 Jan 2011
at 15:29
  • msg #612

Re: Just trying to understand

Let me thank you all in advance for indulging my deconstruction of the horse issue.

Further analysis: JM states

Excellent
Same as Fair, plus two of the advantages from this list:
  Grit 4d8+6 (at least average)
  speed +5 feet/round
  1 trick (Come, Stay, Attack or Work)
  1 feat (Alertness, Toughness or Improved Damage Threshold)
  1 skill (Jump +2 or Sense Motive +2)


So. . . an excellent horse comes ‘from the factory’ with two of the listed advantages.

“Same as Fair” – Fair states only the horse has at least average grit. So would the description become:

Excellent
  Grit 4d8+6 (at least average)
Plus two of the advantages from this list:
   speed +5 feet/round
  1 trick (Come, Stay, Attack or Work)
  1 feat (Alertness, Toughness or Improved Damage Threshold)
  1 skill (Jump +2 or Sense Motive +2)


Or perhaps

Excellent
  Grit 4d8+6 (at least average)
   speed +5 feet/round
Plus two of the advantages from this list:
  1 trick (Come, Stay, Attack or Work)
  1 feat (Alertness, Toughness or Improved Damage Threshold)
  1 skill (Jump +2 or Sense Motive +2)


In any event it seems that tricks can be taught to the limit of 3*INT while Skills, Feats, Grit and maybe Speed cannot be taught. So depending on a player’s desires there may be an advantage to pickings ‘advantages’ that cannot be added later through teaching. Am I getting this? Is there a way to train a horse to have feats or skills?
Judge Messalen
GM, 2199 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 2 Jan 2011
at 19:43
  • msg #613

Re: Just trying to understand

In reply to Artemus Carson (msg #612):

The answer to your "or" scenarios is "neither."

A fair horse has 3d8+6. It gets at least average score on 3d8+6.

An excellent horse may CHOOSE 4d8+6 (with at least an average score based on 4d8+6). That is one of the options for an excellent horse. If that option isn't chosen, then grit is the same as Fair (at least average on 3d8+6).

You can choose any TWO of the FIVE options listed for an excellent horse, such as:

Grit 4d8+6
Alertness

or

Speed +5'
Jump +2

or

Speed +5
Trick (Stay)

and so on . . .

There is no normal way to teach a horse skills and feats.
This message was last edited by the GM at 19:44, Sun 02 Jan 2011.
Judge Messalen
GM, 2200 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 3 Jan 2011
at 00:46
  • msg #614

Re: Just trying to understand

Ayasha:
OOC: Ayasha rolled 25 using 1d20+7. Survival Check.
If the Judge is okay with this, this will have Ayasha come back with food for seven and a half people (although it is usually done while travelling).


OOC: In the first adventure, we established that using Survival (Subsist in the Wild) requires traveling half-speed (just like the rulebook says) over the course of a day. Hunting/foraging isn't a "morning" activity, it is a full day activity. If Ayasha (or anyone) is using this skill, it means only half-travel during the day. As this day has just started and the Judge doesn't know exactly what the group is doing, the Judge must rule that the Survival check is pending. The roll will apply, if indeed it becomes feasible to hunt/forage today, but that might not be possible. (For example, it could be that Cole intends to ride this day, and then the travel speed will be a factor in the adjudication).

At present, Ayasha has stated a desire to forage this day, but until the day plays out, the opportunity to successfully use the Survival: Subsist in the Wild is yet to be determined.

EDIT: typo and to note that it looks like Cole and I were posting simultaneously and his answer to Ayasha is another factor in whether foraging is possible today.
This message was last edited by the GM at 00:49, Mon 03 Jan 2011.
Ayasha
player, 142 posts
D: 14 G: 17 MDT: 12 A: 10
Indian Warrior Woman
Mon 3 Jan 2011
at 01:41
  • msg #615

Re: Just trying to understand

I thought Ayasha could 'concentrate' it into the hours they will be at camp. But as Cole 'forbids' it currently, it's on hold anyways.

After seeing Cole's reaction to the spearhead ('A weapon! A weapon!') I wonder how he will react once he finds out JEB has given Ayasha a loaded pistol. ;-)
Travis Sunday
player, 1109 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 3 Jan 2011
at 02:15
  • msg #616

Re: Just trying to understand

In reply to Ayasha (msg #615):

Don't worry A.  As soon as we roll initiative again, everything will all work out.  I figure that'll be sometime in March...
Judge Messalen
GM, 2202 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 3 Jan 2011
at 03:42
  • msg #617

Re: Just trying to understand

In reply to Travis Sunday (msg #616):

Not at Cole's usual pace.
Artemus Carson
player, 1039 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 5 Jan 2011
at 04:06
  • msg #618

Re: Just trying to understand

Happy 9000!
Judge Messalen
GM, 2205 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 5 Jan 2011
at 14:16
  • msg #619

Re: Just trying to understand

OOC: As long as the camp conversation remains lively and germane to the plot, the judge is content to let the PCs continue talking and roleplaying. Some good stuff posted in the last few days; I'm enjoying the reading.

Having said that, the Judge will require specific action statements for any eventual "plan" or activity. As there has been talk of "scouting" again, specific facts need to be supplied, such as traveling speed, intended direction and distance, etc. We went through this two days ago in game time, seems to some degree we have come full circle, with the added plot complication of the Indian woman's return.
Judge Messalen
GM, 2206 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 7 Jan 2011
at 02:33
  • msg #620

Re: Just trying to understand

Been watching Firefly on the Ovation HD channel this week. Watching it right now. This, depite the fact that I have the series on DVD. It's been fun to watch it anyway, not on demand. They are airing all 15 episodes this week, 3 per night. Apparently, they are showing them all on Saturday in a marathon.

If you haven't seen it, do yourself a favor and watch or record. If you have seen it, do yourself a favor and watch it again.
Judge Messalen
GM, 2207 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 7 Jan 2011
at 02:50
  • msg #621

Re: Just trying to understand

see above
---------
best lines ever, courtesy of Joss Whedon:

Zoe: Preacher, don't the Bible have some pretty specific things to say about killin'?
Book: Quite specific. It is, however, somewhat fuzzier on the subject of kneecaps.
Travis Sunday
player, 1115 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 7 Jan 2011
at 18:37
  • msg #622

Re: Just trying to understand

In reply to Judge Messalen (msg #621):

My favorite Firefly moment was in the premiere.  Mal tells captured and powerless Henchman #1 to tell his boss to leave them alone.  Henchman #1 ominously vows revenge and says he will pursue him to the ends of the solar system.  There is no place, Mal is informed, that he can hide.  Mal kicks Henchman #1 into the spaceships jets atomizing him.  He then grabs Henchman #2 and repeats the request to be left alone.

My second favorite was in Serenity when Mal, having just been told that the landing may be bad, asks "How bad?" The pilot answers non chalantly providing the words he would be saying if he were not a cool, calm and collected spaceship pilot.  The answer phrased as a question so Mal could let him know he understood were, "Oh my god Oh my god we're all going to die?"
Artemus Carson
player, 1042 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 7 Jan 2011
at 19:12
  • msg #623

Re: Just trying to understand

I've never see it but I guess I'm going to have to give it a try.
Judge Messalen
GM, 2209 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 7 Jan 2011
at 20:15
  • msg #624

Re: Just trying to understand

In reply to Travis Sunday (msg #622):

That scene where Mal kicks Niska's henchman into the engine isn't the premiere episode. That is the first "regular" episode called "The Train Job" which comes after the two-hour pilot episode. But that is a classic moment, I agree.
Judge Messalen
GM, 2210 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 7 Jan 2011
at 20:21
  • msg #625

Re: Just trying to understand

Travis Sunday:
In reply to Judge Messalen (msg #328):

Travis saddles up.

OOC: Judge is my horse hobbled?

Why would Horse be hobbled? Travis recently returned from a ride with Art to fetch the preacher. The person who would usually hobble the horses is asleep. So, the answer is "no."

However, it does take a little time to remove hobbles from some of the horses at camp. One of the men is still asleep. Cole hasn't given any instructions. So it is going to take a little time for everyone to be ready to ride. Depending on what else anyone might state, the judge has been thinking another half-hour or so to break camp and start the ride, to wherever it is that Cole is thinking of riding.
Judge Messalen
GM, 2212 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 8 Jan 2011
at 12:40
  • msg #626

Re: Just trying to understand

Waiting for Cole, as he needs to provide details of the group's "scouting." There is still RP to be done at camp, in the judge's view, so other PCs may continue in the interim.
Travis Sunday
player, 1116 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sat 8 Jan 2011
at 15:10
  • msg #627

Re: Just trying to understand

In reply to Judge Messalen (msg #625):

I was joking.
Meriwether Lewis Smythe
player, 495 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 8 Jan 2011
at 15:19
  • msg #628

Re: Just trying to understand

In reply to Travis Sunday (msg #627):

I knew that, Your Drollness. I hope you & Your family are still doing well? Cheers Meri
Judge Messalen
GM, 2213 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 8 Jan 2011
at 20:22
  • msg #629

Re: Just trying to understand

In reply to Travis Sunday (msg #627):

I wasn't.
Randy Oldman
player, 586 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Sun 9 Jan 2011
at 02:25
  • msg #630

Re: Just trying to understand

In reply to Judge Messalen (msg #629):

I might yet.
Judge Messalen
GM, 2214 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 9 Jan 2011
at 13:14
  • msg #631

Re: Just trying to understand

Please keep OOC conversation in this forum. It's fine to post a brief OOC: in the game forum for a specific purpose (answering a game-related question posed by the Judge or making a statement of fact), but please refrain from engaging in OOC: back-and-forth in the game forum.
Artemus Carson
player, 1047 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 9 Jan 2011
at 17:30
  • msg #632

Re: Just trying to understand

In reply to Randy Oldman (Chapter 6: Bringin' in the Herd. msg #341):

OOC:

The following is intended only as a point of clarification:

In the OOC: forum, msg #608, I stated that I would live with the assumption that Art removes the saddle, tack, etc at night.

Since that is the default action Art took time prepare Caliber this morning: see Chapter 6: msg #289
-----
moved from ch 6 forum.
This message was last edited by the player at 17:47, Sun 09 Jan 2011.
Artemus Carson
player, 1048 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 9 Jan 2011
at 17:46
  • msg #633

Re: Just trying to understand

Thinking about game dynamics. . . Cole’s last post asks if anyone objects. Given the 24 hour rule, it would seem that the question invites 24 hours of inactivity.

It an easy trap to fall into (if you see it that way) and I’ve sure I’ve done it myself. In a rl situation one would expect Cole to pause long enough for a response, then not getting one to proceed with further comments or instructions.

I wonder what could/would/should be an effective way of moving on without killing a day.

Or maybe I’m over analyzing. It reminds me of a "Who Line is it Anyway" skit.
Artemus Carson
player, 1049 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 9 Jan 2011
at 17:48
  • msg #634

Re: Just trying to understand

Go Ravens Go Packers
Travis Sunday
player, 1118 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sun 9 Jan 2011
at 19:33
  • msg #635

Re: Just trying to understand

In reply to Artemus Carson (msg #633):

well since Cole doesn't want to get us killed without our say so, I understand.

Go Ravens. terrible first half, still have the lead. they stink in the fourth quarter.  i' angst ridden. someone hug me.
Judge Messalen
GM, 2215 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 10 Jan 2011
at 01:34
  • msg #636

Re: Just trying to understand

In reply to Artemus Carson (msg #633):

I don't think you are over-analyzing; this is something I have given thought to on many occasions. Perhaps it would be fair to say you are still catching up on the game-flow and we are more used to this than you are.

I have asked PCs--Cole included--to attempt to make posts that advance the plot. I think I have been clear that I don't want to impede useful roleplaying, but in this play-by-post environment RP can indeed become drawn out. I believe I give relatively wide latitude for PC posts (at least, that is my intention), but I also move on when necessary, or ask players in a PM to help me advance the plot from time to time (as evidenced by recent posts advancing Cole and Travis out of Abilene).

Specifically, I once mentioned to Cole that ending a post with a prompt--such as the post that prompted Art's OOC comments--is better than making an open-ended statement that doesn't prompt further PC posts or advance the game. That was one idea I arrived at while considering the very situation Art points out. So in this case, Cole did that and it helps, I think. Of course, it could also drag things out another day, unnecessarily (assuming the poster of such a question to other PCs doesn't log in for 24-hours and no one else really had anything else to add).

To me, it's a matter of context. If you are discussing a situation for the first time, it makes good sense to ask for confirmation from the other PCs, as each player should be given a chance to participate. If you're talking about something for the third or fourth time (as in this case by the Judge's evaluation), it seems like a waste of time. I realize that this is the first time Cole has "spelled out" his plan, but over the last two days of game time and WEEKS of RL time, the "plan" has been discussed a number of times (I haven't counted, but it seems like 3 or 4 times) and the idea really hasn't changed much, except for more details in Cole's latest post. Maybe one of the PCs decides to speak up and object to the plan at this time, or pose some other idea. That would make the pause worthwhile. But in the judge's view, there has been plenty of chance for that already (and mostly, PCs have indicated a willingness to follow his plans, even if they don't agree with those plans).
Judge Messalen
GM, 2216 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 10 Jan 2011
at 16:37
  • msg #637

Re: Just trying to understand

FYI, Cole gave the judge, in private, some specific details about travel speed and distance, as requested, but those details don't add up for me. I've asked him for clarification or revision, as necessary. So I won't be moving on until Cole responds to my PM.
Judge Messalen
GM, 2217 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 11 Jan 2011
at 13:17
  • msg #638

Re: Just trying to understand

As 24 hours have passed, we'll proceed with the details Cole provided, at least for a bit.
This message was last edited by the GM at 13:39, Tue 11 Jan 2011.
Randy Oldman
player, 593 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Wed 12 Jan 2011
at 13:13
  • msg #639

Re: Just trying to understand

Sorry Cole.  I now recall you did say Cole would ride Buck.  My error.
Artemus Carson
player, 1058 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 13 Jan 2011
at 04:42
  • msg #640

Re: Just trying to understand

Nathaniel Deeds:
Yet, he had spent too much making his rifle his own. He could not part with it & still do God's work...


Love that line!
Judge Messalen
GM, 2223 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 15 Jan 2011
at 04:15
  • msg #641

Re: Just trying to understand

I was posting same time as JEB and Art (as JEB's 24 had passed). Seems like the posts coordinate.

Technically, JEB couldn't hear Ayasha (the Judge had previously noted that conversation between the groups wasn't really possible). But it doesn't seem to matter.

For the moment, JEB spurs his horse slightly ahead of the others along the trail and the Judge's post about the NBO passing the hill soon, stands.

EDIT: typo and clarify
This message was last edited by the GM at 04:17, Sat 15 Jan 2011.
Judge Messalen
GM, 2224 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 15 Jan 2011
at 04:36
  • msg #642

Re: Just trying to understand

The Judge's ruling is that JEB has spurred Diablo to a gallop. Cole can talk all he wants to, but unless JEB decides to slow down again, the lawman won't hear it.
This message was last edited by the GM at 04:37, Sat 15 Jan 2011.
James E. Beauregard
player, 650 posts
D: 14 G:52 MDT:15 A:13
Sat 15 Jan 2011
at 18:08
  • msg #643

Re: Just trying to understand

In reply to Judge Messalen (msg #642):

I didn't read this OOC before posting. JM, let me know if you want me to revise.
Judge Messalen
GM, 2225 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 15 Jan 2011
at 20:42
  • msg #644

Re: Just trying to understand

No need for that. It is JEB's choice as to whether he would gallop away or stop. I said that JEB started to gallop, but now he has stopped. That's fine.

Under the circumstances of overlapping posts (3 players and the GM), it seemed reasonable to allow the characters to react to each other, and so the way it has continued is fine.

Imagine what the actions of the NBO look like to the men on the hill . . .
Artemus Carson
player, 1063 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 16 Jan 2011
at 01:29
  • msg #645

Re: Just trying to understand

Never more. . .
Judge Messalen
GM, 2226 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 16 Jan 2011
at 13:17
  • msg #646

Re: Just trying to understand

The judge is waiting a little longer to sort out the next narrative to advance, based on the PC statements. There is one point lingering in a PM that still needs to be resolved. The Judge isn't willing to advance until that is cleared up.
Artemus Carson
player, 1064 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 16 Jan 2011
at 14:14
  • msg #647

Re: Just trying to understand

Judge Messalen:
Imagine what the actions of the NBO look like to the men on the hill . . .


I’m not sure what we look like, but this is the accompanying theme: http://www.youtube.com/watch?v=MK6TXMsvgQg
Judge Messalen
GM, 2227 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 16 Jan 2011
at 19:32
  • msg #648

Re: Just trying to understand

Nathaniel Deeds:
the clam before the storm...

That is a typo for the record books.
Nathaniel Deeds
player, 84 posts
Grim Preacher
D:15 G:19 MDT:12 A; 9
Sun 16 Jan 2011
at 20:26
  • msg #649

Re: Just trying to understand

LOL! I was a bit rushed before church... & on second thoughts perhaps a bit hungry to boot! Cheers THE OFTEN CLAMMY Deeds
Travis Sunday
player, 1125 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 17 Jan 2011
at 01:38
  • msg #650

Re: Just trying to understand

In reply to Artemus Carson (msg #647):

http://www.youtube.com/watch?v=wV0wPBYDQ6Y this is of course what Travis hears inside his head.  Not that Benny Hill isn't more appropriate.
Travis Sunday
player, 1126 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 17 Jan 2011
at 03:18
  • msg #651

Tron or Green Hornet

I get a rare by myself movie opportunity tomorrow.  I recently saw True Grit and the King's Speech, both are highly recommended.  However with Season of the Witch vying for the Razzie, I am left with only Tron and Green Hornet on my might-go-see-it-and-geek-out-on-the-big-screen list.  Anyone seen both?  Anyone seen either?
Artemus Carson
player, 1065 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 17 Jan 2011
at 05:52
  • msg #652

Re: Just trying to understand

Judge Messalen:
Nathaniel Deeds:
the clam before the storm...

That is a typo for the record books.


It's in my lexicon now.
Randy Oldman
player, 597 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Mon 17 Jan 2011
at 12:13
  • msg #653

Re: Tron or Green Hornet

In reply to Travis Sunday (msg #651):

I've seen Tron Legacy.  I thought it was good, especially the visual effects.  It's a rather predictable story, but one which is well produced.  It is a must for the big screen.  I've seen it twice, once each in 3D and 2D.  I don't think the 3D adds anything to the experience.  However, if the opportunity presents itself, IMAX would probably be amazing.
Judge Messalen
GM, 2233 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 18 Jan 2011
at 21:48
  • msg #654

Re: Tron or Green Hornet

Game note:
During the current encounter on the hill, it is post freely time. The Judge will handle the conversation on the hill separately from the moves/actions of the PCs near the trail--until it makes a difference.
Judge Messalen
GM, 2234 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 19 Jan 2011
at 01:55
  • msg #655

Re: Tron or Green Hornet

Travis Sunday:
In reply to Judge Messalen (msg #430):

OOC:  It's only odd until trouble starts . . .

How many times does the Judge have to say? . . .

Keep your non-game-related comments out of the game forum.
Judge Messalen
GM, 2235 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 19 Jan 2011
at 01:55
  • msg #656

Re: Tron or Green Hornet

And if the trouble doesn't start . . .
Judge Messalen
GM, 2236 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 19 Jan 2011
at 03:58
  • msg #657

Re: Tron or Green Hornet

Or, what if it's Travis who starts the trouble . . .
Travis Sunday
player, 1131 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Wed 19 Jan 2011
at 20:55
  • msg #658

Re: Tron or Green Hornet

In reply to Judge Messalen (msg #655):

Hey I'm not the one who called Travis odd.
Judge Messalen
GM, 2237 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 19 Jan 2011
at 21:14
  • msg #659

Re: Tron or Green Hornet

In reply to Travis Sunday (msg #658):

The use of "odd" was in the narrative for the game, from the perspective of the narrator. It wasn't OOC--it wasn't commentary outside of the game--but your reply and "explanation" was out-of-game commentary (not in-game text), so it belongs here.

The Judge didn't ask Travis to explain any behavior . . .
Travis Sunday
player, 1132 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Wed 19 Jan 2011
at 23:12
  • msg #660

Re: Tron or Green Hornet

In reply to Judge Messalen (msg #659):

I know..... <shuffles feet>   .... I'm just saying... <looks at shoes>...


My bad.

Trivia : Which person who died in 2010 coined the phrase "My bad?"
Judge Messalen
GM, 2238 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 20 Jan 2011
at 04:08
  • msg #661

Re: 24

JEB logged in today but didn't post. As it was his idea to parlay with the three riders--and he said he had a message for Fielder--this is somewhat annoying to the Judge.
James E. Beauregard
player, 654 posts
D: 14 G:52 MDT:15 A:13
Thu 20 Jan 2011
at 17:25
  • msg #662

Re: 24

In reply to Judge Messalen (msg #661):

I had a personal family issue that prevented me from continuing the post yesterday. I want to continue the parlay and ask for your forbearance in this matter.
Judge Messalen
GM, 2240 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 20 Jan 2011
at 18:17
  • msg #663

Re: 24

In reply to James E. Beauregard (msg #662):

I understand RL concerns take precedence over this game. I believe I have demonstrated that before when we were waiting for JEB--and others. I hope all is well with your family.

But all you needed to do was post a quick message here, or in PM, telling me you had an issue and needed more time, and I would have waited. When I see that you logged in but didn't post, there's no way for the Judge to know what that means. Sooner or later the game needs to move on, or die a quiet death.

I posted action and speech by Fielder's man in such a way to leave a chance for JEB to continue. As posted in msg 434, the men are beginning to descend the other side of the hill. If JEB wishes to call to them and rejoin the parlay, they will oblige; however, the Judge prefers not to go backwards, so the situation is what it is (JEB paused for a time, considering his words or whatever; Travis prepared for battle and Fielder's men decided they had little interest in indulging the two men's strange behavior). JEB may post as he sees fit.
James E. Beauregard
player, 656 posts
D: 14 G:52 MDT:15 A:13
Thu 20 Jan 2011
at 23:12
  • msg #664

Re: 24

In reply to Judge Messalen (msg #663):

I misread the meaning of the last post and thought the riders had moved on.
Travis Sunday
player, 1133 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 21 Jan 2011
at 00:02
  • msg #665

Re: 24

In reply to James E. Beauregard (msg #664):

I could shoot one in the back.  That would get their attention.
Travis Sunday
player, 1134 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 21 Jan 2011
at 00:08
  • msg #666

RPOL needs Mountain Dew

I think everyone has heard this classic....

http://www.rpgmp3.com/download...nd-part-1-stream.mp3

I didn't know there was a sequel though...

http://www.rpgmp3.com/download...nd-part-2-stream.mp3

: Today 19:07, Travis Sunday attacks the darkness of Fielder's Ranch with Magic Missile.
Randy Oldman
player, 599 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Fri 21 Jan 2011
at 00:41
  • msg #667

Re: RPOL needs Mountain Dew

In reply to Travis Sunday (msg #666):

Travis, "I admire your spark."
Judge Messalen
GM, 2241 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 21 Jan 2011
at 03:52
  • msg #668

Re: 24

In reply to Travis Sunday (msg #665):

Maybe Travis could stop speculating and posing and jawing . . . and actually skin his hogleg for once.
Travis Sunday
player, 1135 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 21 Jan 2011
at 19:40
  • msg #669

Re: 24

In reply to Judge Messalen (msg #668):

If this were my rodeo...
Judge Messalen
GM, 2245 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 22 Jan 2011
at 02:56
  • msg #670

Re: 24

In reply to Travis Sunday (msg #669):

Fair enough, I suppose.
Judge Messalen
GM, 2247 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 22 Jan 2011
at 03:10
  • msg #671

Re: hearing

Cole Trayne:
OOC: Point of clarification: Were we able to overhear (some or part) the conversation on the hilltop? I didn't think we were that close.


OOC: Cole is correct in general, but JEB did state he spoke his piece in a loud voice. I have said that players may KNOW anything posted publicly, because the assumption is--and has always been--that the PCs eventually communicate to each other anything posted publicly. That doesn't mean you can HEAR everything as it is happening. In this case, indeed the men on the hill were too far away to hear much, but JEB's loud voice would make that part audible to most of the PCs and it is fair for Ayasha to comment on that in particular. But she couldn't hear the entire conversation. No one could unless they attempted a Listen check. We will assume as usual that the PCs relate the essence of the encounter to their companions.
Artemus Carson
player, 1069 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 22 Jan 2011
at 04:03
  • msg #672

Re: hearing

James E. Beauregard:
In reply to Judge Messalen (msg #441):

JEB nods and turns his horse around to rejoin the others. Turning to Carson, JEB looks him in the eye: "That's what I aim to do."


Was this supposed to read Turning to Travis?
Judge Messalen
GM, 2248 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 22 Jan 2011
at 12:30
  • msg #673

Re: hearing

In reply to Artemus Carson (msg #672):

I asked the same question to JEB in a PM. I think JEB had a moment of brain-flatulence.
Meriwether Lewis Smythe
player, 496 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 22 Jan 2011
at 14:19
  • msg #674

Re: hearing

Judge Messalen:
In reply to Artemus Carson (msg #672):

I asked the same question to JEB in a PM. I think JEB had a moment of brain-flatulence.

Hey all! It happens to me all the time. Cheers Meri
Randy Oldman
player, 602 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Sat 22 Jan 2011
at 16:54
  • msg #675

Re: hearing

Meriwether Lewis Smythe:
Judge Messalen:
In reply to Artemus Carson (msg #672):

I asked the same question to JEB in a PM. I think JEB had a moment of brain-flatulence.

Hey all! It happens to me all the time. Cheers Meri

What, you ask JEB questions in PM and he has brain-sharts?
Travis Sunday
player, 1137 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sat 22 Jan 2011
at 17:48
  • msg #676

Re: hearing

In reply to Randy Oldman (msg #675):

No football.  That means Saturday afternoon posts and two months of "honey do" list in four hours.

I'm productive again.
Judge Messalen
GM, 2249 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 22 Jan 2011
at 19:53
  • msg #677

Re: hearing

BTW, Manute Bol. Meant to answer Travis' trivia question earlier, while watching Dirk's b-ball game today I remembered.
Judge Messalen
GM, 2250 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 22 Jan 2011
at 20:01
  • msg #678

Re: hearing

The Judge is again waiting for PCs to lead. As this encounter interrupted Cole's plans, it is up to the PCs to move forward.
Judge Messalen
GM, 2251 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 23 Jan 2011
at 19:31
  • msg #679

Re: onward

As there is still timely PC conversation underway, the judge isn't moving on. Cole has stated his intention to resume his plan, but continuation means that this level of conversation must cease (the three groups may converse internally, but no conversation among the groups is possible).

BTW, I will be traveling on business this week, so there may be times where I log on less frequently than usual--but still at least once per day.
This message was last edited by the GM at 19:33, Sun 23 Jan 2011.
Randy Oldman
player, 603 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Mon 24 Jan 2011
at 00:40
  • msg #680

Re: onward

I saw True Grit today.  This film is in serious need of Academy Award nominations.  Every actor gave outstanding performances.  The directing was incredible.  The best supporting role in the movie, though, was the scenery.  I haven't seen a movie this well done in some time.  I would like the film every bit as much even were I not involved with a western-set game.
Travis Sunday
player, 1142 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 24 Jan 2011
at 00:50
  • msg #681

Re: onward

In reply to Randy Oldman (msg #680):

It was great.  Though I fear it will be snubbed.
Travis Sunday
player, 1144 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Tue 25 Jan 2011
at 02:09
  • msg #682

My type of top 20 list...



http://blastr.com/2010/06/the-...i-movies-of-2011.php

Check out #5.  I think this is what the judge was planning for Chapter 7.
Judge Messalen
GM, 2252 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 25 Jan 2011
at 03:26
  • msg #683

Re: My type of top 20 list...

Actually, chapter 7 might be "Goin' through Armageddon" because the PCs are driving him crazy (admittedly, a short trip) and he is thinking about closing the game after this adventure concludes (assuming it ever does).

But thanks for the tip.

BTW, Dana and I saw the remake of True Grit weeks ago. Before we saw it, we watched the original with John Wayne, on Blu-Ray. Interesting to compare the two. Also, Dana has read the original novel (on which both films are based), and I'm reading it now. Each movie is faithful to the book in some parts and departs from the book in some parts (as to be expected), although each differs in regard to which parts it holds to, and which parts it departs from (including the first scene in each film). Interesting.
Meriwether Lewis Smythe
player, 497 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 25 Jan 2011
at 03:44
  • msg #684

Re: My type of top 20 list...

Judge Messalen:
Actually, chapter 7 might be "Goin' through Armageddon" because the PCs are driving him crazy (admittedly, a short trip) and he is thinking about closing the game after this adventure concludes (assuming it ever does).


Hey all! Well if you closed the game I could really understand but I must say I have enjoyed it so much. It's been great gaming with you all but better than that was getting to know you all. Cheers Meri
Travis Sunday
player, 1148 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Wed 26 Jan 2011
at 00:13
  • msg #685

Re: My type of top 20 list...

In reply to Meriwether Lewis Smythe (msg #684):

It aint over yet.  If the judge has cause to cease pounding the gavel, I've been considering running a AD&D Zombie Apocalypse or Shadowrun campaign.  You're not through with us yet I'm afraid.

I got the 2007, 3:10 to Yuma DVD in Netflix today.  Expect some quote lifting and idea stealing in the coming days.
Artemus Carson
player, 1076 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 26 Jan 2011
at 03:39
  • msg #686

Re: My type of top 20 list...

In reply to Travis Sunday (msg #685):

Shadowrun!!!
Artemus Carson
player, 1078 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 26 Jan 2011
at 13:24
  • msg #687

Re: My type of top 20 list...

Encouraging T towards Shadowrun should in no way be interpreted as acquiescing to JM’s comment to end Sidewinder.
Travis Sunday
player, 1149 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Wed 26 Jan 2011
at 16:38
  • msg #688

Re: My type of top 20 list...

In reply to Artemus Carson (msg #687):

No JM needs to keep the game going regardless of any and all personal and professional costs, frustrations and annoyances.
Judge Messalen
GM, 2254 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 26 Jan 2011
at 17:16
  • msg #689

Re: My type of top 20 list...

The Judge would be happy to do so, if were being paid for it. As it is, HE is paying for it, with an annual donation to RPoL.
Judge Messalen
GM, 2255 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 26 Jan 2011
at 17:16
  • msg #690

Re: My type of top 20 list...

The Judge would be happy to do so, if were being paid for it. As it is, HE is paying for it, with an annual donation to RPoL.
Judge Messalen
GM, 2256 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 26 Jan 2011
at 17:17
  • msg #691

Re: My type of top 20 list...

The Judge would be happy to do so, if were being paid for it. As it is, HE is paying for it, with an annual donation to RPoL.
Randy Oldman
player, 608 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Wed 26 Jan 2011
at 17:26
  • msg #692

Re: My type of top 20 list...

In reply to Judge Messalen (msg #691):

I make all my Amazon purchases through the Amazon portal for RPoL.  That amounts to many purchases, though I don't know the amount contributed.
Artemus Carson
player, 1079 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 26 Jan 2011
at 17:40
  • msg #693

Re: My type of top 20 list...

Travis Sunday:
In reply to Artemus Carson (msg #495):

Travis swings his glasses to the southwest.  He looks for signs of a ranch and from there the main paths in and out.  First he looks for distinguishing landmarks to remember the location of the ranch, then, if he can see any paths he follows their way for a bit to see where they go to.


Probably to a place that doesn’t end in a preposition.
Travis Sunday
player, 1151 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Wed 26 Jan 2011
at 21:28
  • msg #694

Re: My type of top 20 list...

In reply to Artemus Carson (msg #693):

Ah yes...  I should have said he follows their way for a bit to see where they go to, dumbass.  :)
Artemus Carson
player, 1080 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 28 Jan 2011
at 02:24
  • msg #695

Re: My type of top 20 list...

This dumbass is square in the middle of storm damage central, broken trees, (again!) and going on our second day without power. Running a small genarator. No #@&$ing heat. Posting may be spotty for the next few days. Art generally follows. I'll try to post once a day if possible.
Judge Messalen
GM, 2257 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 28 Jan 2011
at 02:39
  • msg #696

Re: My type of top 20 list...

Artemus, thanks for the note about your posting situation. Sorry to hear about the storm damage.
Meriwether Lewis Smythe
player, 498 posts
English Gentleman
D:18 G:27 MD:14 A:9
Fri 28 Jan 2011
at 02:46
  • msg #697

Re: My type of top 20 list...

Yes Art! Stay safe & warm my friend. I hope your power comes back on soon! Cheers Meri
Randy Oldman
player, 609 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Fri 28 Jan 2011
at 06:29
  • msg #698

Re: My type of top 20 list...

Artemus Carson:
Running a small genarator.

I've converted my generator to run on propane gas.  Do you need to borrow it?  I have 150lbs of fuel as well.
Travis Sunday
player, 1154 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 28 Jan 2011
at 18:14
  • msg #699

Re: My type of top 20 list...

In reply to Artemus Carson (msg #695):

Art,

I lost a couple of big tree branches.  Power is on here and roads are plowed.

If you need any help or shelter please call.
Artemus Carson
player, 1082 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 29 Jan 2011
at 03:11
  • msg #700

Re: My type of top 20 list...

Good news, power just came back. So we were just over 48 hours, which is pretty good. Last time this many folks were out we were out five days. This time I was having problems with my big generator so I couldn't run the heat.

My small generator was enough to run lights, TV, internet - the all important coffee maker. It was 24 outside last night and 42 in the morning inside. Kind of like a night of fall camping. It makes getting up at 6am tough.

Anyway. Glad to be an energy consumer again.
Judge Messalen
GM, 2262 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 1 Feb 2011
at 03:26
  • msg #701

Re: travel

Business travel again this week. Hoping the weather cooperates. Should log in morning and night.
Travis Sunday
player, 1159 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Tue 1 Feb 2011
at 05:42
  • msg #702

Re: travel

In reply to Judge Messalen (msg #701):

Enjoy the trip.
Meriwether Lewis Smythe
player, 499 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 1 Feb 2011
at 05:46
  • msg #703

Re: travel

Be safe & take good care. Cheers Meri
Travis Sunday
player, 1162 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 3 Feb 2011
at 21:52
  • msg #704

Re: travel

In reply to Meriwether Lewis Smythe (msg #703):

Travis is waiting for others.
Judge Messalen
GM, 2264 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 4 Feb 2011
at 22:48
  • msg #705

Re: travel

Ifn anyone cares, DHR has released a new adventure and new product bundles.

http://www.doghouserules.net/news.php

If we ever finish the current adventure, I would consider playing the new adventure here. So, I'd be obliged if you purchased it, but I'd ask you not to read it--least not yet.
Judge Messalen
GM, 2265 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 5 Feb 2011
at 14:47
  • msg #706

Re: travel

Looks like we're waiting on JEB and Cole.

JEB sent a PM yesterday, to which I responded last night, so I'm aware of his delay in public post. I expect my answer will allow him to resume posting. Cole is MIA, but he is typically reliable in his daily posting so I'm giving him a little time, assuming he has a good reason for missing a day.

But as usual, the judge will move on before long. If Cole doesn't post today, I will resume his plan for the remainder of this day.
Travis Sunday
player, 1163 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sat 5 Feb 2011
at 15:53
  • msg #707

Re: travel

In reply to Judge Messalen (msg #706):

Fine by me.  Congrats on the new DHR Adventure.
Judge Messalen
GM, 2266 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 5 Feb 2011
at 21:43
  • msg #708

Re: travel

In reply to Travis Sunday (msg #707):
Travis Sunday:
Congrats on the new DHR Adventure.

You buy it yet? If yes, I'll offer a tip of the hat and a "thank ya, pard."
Randy Oldman
player, 615 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Sat 5 Feb 2011
at 23:48
  • msg #709

Snake Oil

In reply to Judge Messalen (msg #708):

Okay your heartless mountebank-ness, I've purchased BS:TB (both SW:EE and SW:R versions).

I'm ready if you're interested switching games from d20 to SW:EE.  I'm content to stay d20, but I've got all of the SW:EE content as well.

Is a d20 core rule book to purchase; one which isn't dedicated to any game setting?
Judge Messalen
GM, 2268 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 6 Feb 2011
at 04:18
  • msg #710

Re: Snake Oil

Thanks fer yer support, pard.
Travis Sunday
player, 1167 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Sun 6 Feb 2011
at 16:21
  • msg #711

Re: Snake Oil

In reply to Randy Oldman (msg #709):

SW -- Sidewinder or Savage Worlds?
Randy Oldman
player, 616 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Mon 7 Feb 2011
at 00:45
  • msg #712

Re: Snake Oil

In reply to Travis Sunday (msg #711):

Savage Worlds:Explorer Edition
Travis Sunday
player, 1169 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Mon 7 Feb 2011
at 03:36
  • msg #713

Re: Snake Oil

In reply to Randy Oldman (msg #712):

I like that system.  A lot.
Artemus Carson
player, 1097 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 8 Feb 2011
at 17:23
  • msg #714

Re: Snake Oil

Hubble flair as seen from Hoth. . .

http://www.spaceweather.com/su...ubble_1297094721.jpg
This message was last edited by the player at 20:39, Tue 08 Feb 2011.
Artemus Carson
player, 1099 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 8 Feb 2011
at 20:41
  • msg #715

Re: Snake Oil

I'm having some computer problems at home, checking and posting might be a bit spotty for a couple of days. If something important comes up, I'll call JM.
Meriwether Lewis Smythe
player, 500 posts
English Gentleman
D:18 G:27 MD:14 A:9
Wed 9 Feb 2011
at 08:27
  • msg #716

Re: Snake Oil

Been very busy & will be for a few more days. Will try to check in at least once a day. If need be, please feel free to Npc Deeds. Cheers Meri
Judge Messalen
GM, 2272 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 9 Feb 2011
at 13:14
  • msg #717

Re: Another night at camp

Another night at camp on the Kansas plains. The Judge will wait for characters to complete conversation. Please provide such an indication when you are prepared to move on.
Travis Sunday
player, 1172 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Wed 9 Feb 2011
at 15:50
  • msg #718

Re: Another night at camp

In reply to Judge Messalen (msg #717):

Move on.
Judge Messalen
GM, 2274 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 11 Feb 2011
at 17:25
  • msg #719

Re: Another night at camp

As Travis is the only person to indicate a readiness to move on, and others are engaging in conversation and Cole is a day late, the judge will continue waiting.
Artemus Carson
player, 1102 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 11 Feb 2011
at 17:48
  • msg #720

Re: Another night at camp

In reply to Judge Messalen (msg #719):

Move on
Randy Oldman
player, 623 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Fri 11 Feb 2011
at 19:08
  • msg #721

Re: Another night at camp

Get them doggies moving.
Artemus Carson
player, 1103 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 11 Feb 2011
at 19:28
  • msg #722

Re: Another night at camp

Bye Cole. . .
Judge Messalen
GM, 2275 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 11 Feb 2011
at 20:30
  • msg #723

Re: Another night at camp

Not yet a quorum . . .
Artemus Carson
player, 1105 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 11 Feb 2011
at 20:35
  • msg #724

Re: Another night at camp

Judge Messalen:
Not yet a quorum . . .

Deeds (said you could NPC)
JM
Travis
Randy
Art
---
Additional: Not saying you should, just that you have a quorum.
This message was last edited by the player at 20:36, Fri 11 Feb 2011.
Ayasha
player, 174 posts
D: 14 G: 17 MDT: 12 A: 11
Indian Warrior Woman
Fri 11 Feb 2011
at 21:07
  • msg #725

Re: Another night at camp

I'm fine with moving on, too.
Judge Messalen
GM, 2276 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 11 Feb 2011
at 21:18
  • msg #726

Re: Another night at camp

In reply to Artemus Carson (msg #724):

Wasn't counting Deeds because he posted AFTER he said I could NPC if necessary (the player always says that and sometimes it becomes necessary, but usually it doesn't). If Deeds is posting within the 24-hour rule, he is in control.

Not counting myself. The Judge never votes; he only adjudicates. Thus, there was no quorum at that time.

Now, Ayasha makes it a quorum.

EDIT: minor typo
This message was last edited by the GM at 21:31, Fri 11 Feb 2011.
Randy Oldman
player, 624 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Fri 11 Feb 2011
at 22:11
  • msg #727

Re: Another night at camp

"Silence is the voice of complicity." - Latin Proverb
Artemus Carson
player, 1106 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 11 Feb 2011
at 23:19
  • msg #728

Re: Another night at camp

Randy Oldman:
"Silence is the voice of complicity." - Latin Proverb


You been hanging with Deeds?
Nathaniel Deeds
player, 103 posts
Grim Preacher
D:15 G:19 MDT:12 A; 10
Fri 11 Feb 2011
at 23:30
  • msg #729

Re: Another night at camp

Hanging may be a poor choice of words when speaking of the priest my son. On second thought it may be most appropriate. Deeds
This message was last edited by the player at 23:31, Fri 11 Feb 2011.
Randy Oldman
player, 625 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Sat 12 Feb 2011
at 00:38
  • msg #730

Re: Another night at camp

We need to give the padre a nickname...

Dirty?
Dastardly?
Unpalatable?
Unsavory?
Inglorious?
Property?
In?
'The'?
Cole Trayne
player, 879 posts
D:15 G:21 MDT:12 A:17
Sat 12 Feb 2011
at 04:19
  • msg #731

Re: Another night at camp

Personal commitments over the next few days will likely cause my posting to be spotty over the weekend, but I will do what I can.
Judge Messalen
GM, 2278 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 12 Feb 2011
at 17:25
  • msg #732

Re: Another night at camp

It isn't clear to the Judge what the group is doing.

Cole's statements in msg 619 are somewhat vague (e.g. does he mean 1/2 mile west of the trail?; or 1/2 mile north or south of their current position? both? if not both, then one dimension seems to be missing . . . how long does he mean to wait . . . etc.).

Art is suggesting a different course of action in 620, in response to Cole's orders.

The Judge needs resolution to any differences of opinion as well as more clear statements of action.
Meriwether Lewis Smythe
player, 501 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 13 Feb 2011
at 04:23
  • msg #733

The Black Company Game!

Hey there! I thank THE jUDGE for allowing me to advertise my game. I do not know if you have read the books by Glen Cook but it is set in a grim low magic fantasy world & deals with The Black Company. The most feared mercenary group in the land. However they have fallen on bad times.

See below:

The Company is looking for a few good men... yet they are always looking for a few good men. The Black Company, a name that is both feared & loathed, is waiting for you.

We The Black Company are the last of the free companies of Kharkov. We have existed for the last 400 years, & not by strength alone.

Another summer in service to The Syndic of Beryl. We are just a few... all that are left... left behind to fulfill our commission. It has been two long weeks since the Company left the city through the Gate of Dawn. The Captain, the Lieutenant, & Croaker took most of the Company with them in pursuit of a mutinous Urban Cohort which was rumored to be roaming & pillaging the countryside. There has been no word from them since & my men grow restless. We handful that remain are hold up inside the Bastion to perform our duties as The Syndic's bodyguard & protectors. Even with our depleted ranks, we must deal with the political skulduggeries of the Blues, the ineptitude  of the Syndic himself, & the other mutinous Urban Cohorts (who resent the Company’s position & status). Our enemies will soon learn that we are too few in number & then not even the thick walls of the Bastion will keep them at bay. What can we do but wait? That or sneak out of the city with our tails tucked betwixt our legs! Either way the Company may not survive & the legacies of our forebrethren would be lost to history... From the Chronicles Of Whiskeyjack, Now Commander of the Black Company

Setting: Loosely based on the books by Glen Cook of the same name. It takes place at the time of the first book but is an alternative history. The main/ core group have left the city & the Pc's are the few left. Too few! Will the players rise high enough to become leaders of the Company? Or will they fall under the boots of the Urban Cohorts or the daggers of the Blues? Though combat will play a big part in the scheme of things, this game will be role-playing heavy with the characters themselves possibly rising to the leadership of the Company itself.

This game is Adult.  Feel free to ask questions or stop by the game. The Link is below.
link to another game
Artemus Carson
player, 1109 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 14 Feb 2011
at 17:49
  • msg #734

Re: The Black Company Game!

In reply to Meriwether Lewis Smythe (msg #733):

I'm not familer with the books, but it sounds interesting. Let me check into it. Would anything need to be purchased?
Artemus Carson
player, 1110 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 14 Feb 2011
at 17:49
  • msg #735

Re: The Black Company Game!

Travis Sunday
player, 1176 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Mon 14 Feb 2011
at 18:45
  • msg #736

Re: The Black Company Game!

In reply to Meriwether Lewis Smythe (msg #733):

What system will you be using?
Judge Messalen
GM, 2279 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 14 Feb 2011
at 18:49
  • msg #737

Re: The Black Company Game!

In reply to Artemus Carson (msg #735):

That graphic is pretty much exactly what the NBO has done since it departed San Antonio, with slight variations such as the position of the remuda and the chuck wagon, which varied based on the orders of the Major and Rojas. The members of the NBO who rode out from San Antone know this droving order quite well.
Judge Messalen
GM, 2280 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 14 Feb 2011
at 18:51
  • msg #738

Re: The Black Company Game!

Both Art's and Travis' questions are answered in the game posting information in The Black Company game.

It's a d20-based game using a Green Ronin rules set.
Meriwether Lewis Smythe
player, 503 posts
English Gentleman
D:18 G:27 MD:14 A:9
Mon 14 Feb 2011
at 23:23
  • msg #739

Re: The Black Company Game!

Hey there! No you don't need to purchase anything & the system is very D20 save the magic which is different. I even have a few Npc's which can be used as Pc's if you like. As far as knowledge of the books is concerned... it would be a plus but not a necessity. Just let me know, I would be happy to work with you. Going to see tennis tonight so I will not be around much. Have any questions feel free to ask. I will get back with you. Cheers Meri
Judge Messalen
GM, 2282 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 16 Feb 2011
at 03:03
  • msg #740

Re: status

FYI, traveling on business--again--but still logging in morning and evening.

Right now, as PCs have given Cole their opinions and Cole has stated his decisions, most of the game hinges on Mr. Trayne's further orders.
Judge Messalen
GM, 2286 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 20 Feb 2011
at 01:41
  • msg #741

Re: unclear

Cole Trayne in message 666:
As soon as Cole finds a decent bit of high ground from which to view as much as possible of the trail going south, and possible approaches from the north, Cole will stop the group.

So does this mean that the hill the group is on, as described in message 661, isn't satisfactory to Cole?
This message was last edited by the GM at 01:42, Sun 20 Feb 2011.
Judge Messalen
GM, 2287 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 20 Feb 2011
at 12:24
  • msg #742

Re: a delay

FYI, Randy notified me offline about a temporary inability to post. He gave me some instructions to post for him, but I am going to give a little more time before doing so, to see if he can resume posting soon.
Randy Oldman
player, 637 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Sun 20 Feb 2011
at 17:27
  • msg #743

Re: a delay

In reply to Judge Messalen (msg #742):


As you can see, I'm back in the saddle.
Randy Oldman
player, 638 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Mon 21 Feb 2011
at 00:01
  • msg #744

Re: a delay

Travis Sunday:
In reply to Nathaniel Deeds (msg #670):
Lastly he sees to his weapons, oiling and cleaning each and everyone.

Randy wishes he was there because Travis seems to be offering happy endings.
Travis Sunday
player, 1180 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Mon 21 Feb 2011
at 02:14
  • msg #745

Re: a delay

In reply to Randy Oldman (msg #744):

Happy Ending cost you extra GI
Randy Oldman
player, 639 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Mon 21 Feb 2011
at 14:07
  • msg #746

Re: a delay

In reply to Travis Sunday (msg #745):

That follow-up joke... Oh... I didn't see that one... ahem... coming.
Travis Sunday
player, 1181 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Mon 21 Feb 2011
at 23:35
  • msg #747

Hanging out.

Travis is on auto pilot unless someone wants to speak directly to him on some issue or something interesting happens.

I'll be monitoring.
Judge Messalen
GM, 2290 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 22 Feb 2011
at 19:35
  • msg #748

Re: fire

Nathaniel Deeds:
Besides his rifle & Bible, the Priest had retrieved his binoculars as well. He then sat around the fire to await his fellow companions take on Art's plan.

Based on posts before Deeds posted the above, there is no fire at the hilltop campsite. The preacher may use his bible for a pillow, but once night falls, he won't be able to read it.
Nathaniel Deeds
player, 110 posts
Grim Preacher
D:15 G:19 MDT:12 A; 10
Tue 22 Feb 2011
at 20:56
  • msg #749

Re: fire

My bad! The post was made very early & I was still half asleep. Perhaps the good Priest was dreaming of the pit & its fires...
Travis Sunday
player, 1182 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Tue 22 Feb 2011
at 23:08
  • msg #750

Re: fire

In reply to Nathaniel Deeds (msg #749):

What are you trying to pull?!? Reading your Bible when there's no light. Really.
Nathaniel Deeds
player, 111 posts
Grim Preacher
D:15 G:19 MDT:12 A; 10
Tue 22 Feb 2011
at 23:16
  • msg #751

Re: fire

I'm really a dwarf on stilts. Same dour & stoic personality, my rifle is just an advanced repeating heavy crossbow. Reading in the dark is no problem. Deeds
Judge Messalen
GM, 2291 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 22 Feb 2011
at 23:27
  • msg #752

Re: fire

In reply to Nathaniel Deeds (msg #751):

Deemerellow, I thought we had agreed to hold that reveal until later . . .
Nathaniel Deeds
player, 112 posts
Grim Preacher
D:15 G:19 MDT:12 A; 10
Tue 22 Feb 2011
at 23:33
  • msg #753

Re: fire

In reply to Judge Messalen (msg #752):

Curses! I knew I'd be forget'n some such as that! I kin nay be take'n it back 'ere now. Sorry boss... Deemerellow
Artemus Carson
player, 1118 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 23 Feb 2011
at 03:21
  • msg #754

Re: fire

:-)





OOC: ---Meaningful text
Meriwether Lewis Smythe
player, 504 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 26 Feb 2011
at 14:46
  • msg #755

Re: fire

Hey all! Storms here knocked out my power & it just came back on late last night. Will try to post later today. Sorry for any delays. Cheers Meri
Travis Sunday
player, 1186 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Sat 26 Feb 2011
at 17:53
  • msg #756

Re: fire

In reply to Meriwether Lewis Smythe (msg #755):

I lost a shutter due to high winds yesterday, but because our power lines are underground it's been a while since I've lost power.
Artemus Carson
player, 1127 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 27 Feb 2011
at 00:46
  • msg #757

Re: fire

I see Escape from L.A. is on tonight. Travis, I think you and I maybe some others saw this in the theater back in 96 when it came out.
Travis Sunday
player, 1187 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Mon 28 Feb 2011
at 02:21
  • msg #758

Re: fire

In reply to Artemus Carson (msg #757):

Nice memory.  I tried to forget that Snake Plisken ever went to LA.  The remake should be coming out soon.  I'll be there I'm sure.
Randy Oldman
player, 640 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Mon 28 Feb 2011
at 11:57
  • msg #759

Re: fire

Travis Sunday:
In reply to Nathaniel Deeds (msg #715):

3 o'clock and All is well.

I'm really glad to hear All is well.  I worry about Will and how everybody always fires at him.
Judge Messalen
GM, 2305 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 2 Mar 2011
at 03:30
  • msg #760

Re: fire

Cole and Ayasha made simultaneous posts. Please make sure to read all posts.
Judge Messalen
GM, 2308 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 6 Mar 2011
at 12:19
  • msg #761

Re: fire

Cole Trayne:
If anyone is looking, hopefully that will cause them come confusion.

That's a vile thing to wish on anyone. And sounds painful.
Cole Trayne
player, 906 posts
D:15 G:21 MDT:12 A:17
Sun 6 Mar 2011
at 16:13
  • msg #762

Re: fire

In reply to Judge Messalen (msg #761):

Took me three readings to understand what you meant.

It always fascinates me how often folks see what they expect to see, rather than what is actually there.
Judge Messalen
GM, 2310 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 6 Mar 2011
at 16:19
  • msg #763

Re: fire

Cole Trayne:
It always fascinates me how often folks see what they expect to see, rather than what is actually there.

A metaphor for this entire adventure.
Cole Trayne
player, 907 posts
D:15 G:21 MDT:12 A:17
Sun 6 Mar 2011
at 16:28
  • msg #764

Re: fire

Also, the next two weekends, I won't likely to be able to post reliably.

Going camping with my son this Friday.

Then, the following Wednesday, going to LA for the Madness. I should have my netbook,though. So, I imagine I'll be online.
Travis Sunday
player, 1196 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Sun 6 Mar 2011
at 18:48
  • msg #765

Re: fire

In reply to Cole Trayne (msg #764):

Make sure you tell your boys you've got to take a break for some online D&D.
Artemus Carson
player, 1133 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 6 Mar 2011
at 21:18
  • msg #766

Re: fire

Yeah, with 7 club-footed dwarves - ;-)
Cole Trayne
player, 909 posts
D:15 G:21 MDT:12 A:17
Sun 6 Mar 2011
at 22:14
  • msg #767

Re: fire

I'll keep that in mind.

By the way, got the dates wrong. Camping is the weekend of the 18th. Madness, the following weekend. I was one week off.
Judge Messalen
GM, 2312 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 8 Mar 2011
at 03:45
  • msg #768

Re: waiting

Two of the 6 PCs on the hill haven't posted intentions after the herd was sited.

I will move on before long, but waiting to give those two a chance to post after Cole's note about riding out to meet the herd.
Judge Messalen
GM, 2313 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 9 Mar 2011
at 13:39
  • msg #769

Re: waiting

FYI, I've been in Manhattan this week--still here. I'm logging in a little less frequently this week because of my schedule (including going to the Big East Basketball Tournament last night at MSG and watching my USF Bulls beat Villanova!).

Because the PCs on the hill are continuing to discuss their plans before rejoining the herd, the Judge is waiting for resolution and a firm statement of action.
Travis Sunday
player, 1200 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Wed 9 Mar 2011
at 18:00
  • msg #770

Re: waiting

In reply to Judge Messalen (msg #769):

Saw the end of the USF game last night.  That must have been crazy to be there.
Judge Messalen
GM, 2314 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 9 Mar 2011
at 23:32
  • msg #771

Re: waiting

In reply to Travis Sunday (msg #770):

Yep. I was sitting in a group of 'nova fans, including my friend here in NYC who is a Villanova grad. I was delirious. They were despondent.

Going to tonight's games, too. Leaving in a few minutes. GO BULLS.
Judge Messalen
GM, 2315 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 10 Mar 2011
at 18:42
  • msg #772

Re: waiting

RE: Bulls, oh well, there's always next year ... btw, I'll be setting up my NCAA challenge group again. Hoping to see those of you who participated in previous years to return--anyone who wants to join this year is welcome. I just need an email address to send the sign-up info.

-----------------------

Two nights ago, JEB posted a message in which he outlined a plan to Travis and said he wanted to finalize it with Cole.

Cole logged in last night but didn't address JEB's message. JEB hasn't followed up.

The judge is still waiting for the players. I'll move forward once the players all say they are ready to ride to the herd. Until then, it is the judge's opinion that the players are still discussing things.
Travis Sunday
player, 1201 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Thu 10 Mar 2011
at 22:25
  • msg #773

Re: waiting

In reply to Judge Messalen (msg #772):

I am ready to ride herd.
James E. Beauregard
player, 696 posts
D: 14 G:52 MDT:15 A:13
Thu 10 Mar 2011
at 22:27
  • msg #774

Re: waiting

In reply to Judge Messalen (msg #772):

Unless anyone objects, let's ride to the herd.
Randy Oldman
player, 641 posts
D:15 G:21 MDT:18 A:16
He'll box your ears!
Thu 10 Mar 2011
at 22:51
  • msg #775

Re: waiting

Two more will make a quorum.
Ayasha
player, 190 posts
D: 14 G: 17 MDT: 12 A: 11
Indian Warrior Woman
Thu 10 Mar 2011
at 23:10
  • msg #776

Re: waiting

Don't wait on my account. Although having a plan would be nice.
Travis Sunday
player, 1202 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Thu 10 Mar 2011
at 23:47
  • msg #777

Re: waiting

In reply to Ayasha (msg #776):

It took us 6 months to come up with the plan we just abandoned.  So I'm good.
Judge Messalen
GM, 2316 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 11 Mar 2011
at 00:07
  • msg #778

Re: waiting

In reply to Travis Sunday (msg #777):

So you feel my pain.
Meriwether Lewis Smythe
player, 505 posts
English Gentleman
D:18 G:27 MD:14 A:9
Wed 16 Mar 2011
at 12:59
  • msg #779

Re: waiting

Hey everyone! My modem went out I think. I hope to have this fixed by later tonight or tomorrow. I am very sorry for any delays. On a borrowed computer so I have to make it short. Hope everyone is well. Cheers Meri
Travis Sunday
player, 1208 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Wed 16 Mar 2011
at 13:17
  • msg #780

Re: waiting

In reply to Meriwether Lewis Smythe (msg #779):

No worries for me.
Cole Trayne
player, 919 posts
D:15 G:21 MDT:12 A:17
Thu 17 Mar 2011
at 01:15
  • msg #781

Re: waiting

Reminder: I will be camping with my son this weekend (Friday through Sunday). Posting will be very unlikely.
Judge Messalen
GM, 2329 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 17 Mar 2011
at 12:48
  • msg #782

Re: fyi

I rolled the Handle Animal for JEB as he hasn't logged in for more than 24 hours. Deeds is with the chuck wagon.
Judge Messalen
GM, 2334 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 20 Mar 2011
at 15:51
  • msg #783

Re: fyi

Waiting just a little longer for Travis to make the HA check. He logged in yesterday and even posted a PM, but must've missed the Judge's message about that. I will roll if I don't see something this afternoon.
Ayasha
player, 199 posts
D: 14 G: 17 MDT: 12 A: 11
Indian Warrior Woman
Sun 20 Mar 2011
at 22:13
  • msg #784

Re: fyi

The posts of Travis and myself were crossed. Either the judge should add 2 to my roll or Travis hears Ayasha's words before he tries to help.
Travis Sunday
player, 1214 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Sun 20 Mar 2011
at 22:42
  • msg #785

Re: fyi

In reply to Ayasha (msg #784):

Oops.  Ignore my advisory on the game page.
Artemus Carson
player, 1141 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 20 Mar 2011
at 23:07
  • msg #786

Re: fyi

Judge Messalen:
Now, with the sun all but gone and the quarter-moon rising, the beeves are falling into groups that move together, independently of the other groups. 


OOC: A first quater moon trails the Sun by 90° so it rose at noon and is as overhead as it's going to get at sunset. Moonset is in about 6 hrs around 1 AM'ish
Travis Sunday
player, 1216 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Wed 23 Mar 2011
at 12:23
  • msg #787

Re: fyi

In reply to Artemus Carson (msg #786):

Page number of "aiming" rules in SWR please.
Judge Messalen
GM, 2339 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 23 Mar 2011
at 12:50
  • msg #788

Re: fyi

If you mean rules for gaining some advantage for "aiming," like SWEX has, there is no such rule.

In S:R, and in this game, the rules assume a cowpoke firing a ranged weapon is also aiming.
Travis Sunday
player, 1217 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Wed 23 Mar 2011
at 14:40
  • msg #789

Re: fyi

In reply to Judge Messalen (msg #788):

Really?  I remember when I first read the rulebook, there was a nice piece on gunfighting and how the cool head who stayed his hand and aimed true won the day (In the Wyatt Earp section maybe?) I guess I thought that would translate into a game mechanic.  Damn you D20 Modern.

No biggie.

I guess I can just start shooting.
Travis Sunday
player, 1218 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Wed 23 Mar 2011
at 14:51
  • msg #790

Are you insane?

JEB looks in the direction of the gunfire and shakes his head as he growls: "Fer chrissake, Travis is as jumpy as a cat. If he'd just worked on the strays the ranchers would've let us be."

He takes out his Spencer rifle and rides at full speed north-northwest.


Two groups of riders arriving at twilight, from two directions, simultaneously,  not responding to a warning shot, in a known hostile territory where we have been scouted and the whole pot is about to boil over and you want me to wait until they're right next to me to pull a weapon and then blame my animal handling skill for their arrival?

I fired the shot into the air and they haven't waved or slowed or deviated.

Yeah it's all me and my overreacting skitishness.  After the post mortem on this encounter I will buy the first round at Chammps if this is just some Cattleman Welcome Wagon with deaf locals.

Lova ya man!
Randy Oldman
player, 651 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Wed 23 Mar 2011
at 18:17
  • msg #791

Re: Are you insane?

In reply to Travis Sunday (msg #790):

The Judge and I will take gift cards.
Judge Messalen
GM, 2340 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 23 Mar 2011
at 20:11
  • msg #792

Re: fyi

In reply to Travis Sunday (msg #789):

I think it's fair to say that the character advancement mechanics, skill mechanics, and feat mechanics do translate that "fluff" you cited from the intro section into gameplay.

-----------

So, you've been gabbing about rules and perceived insanity . . . where's your game post?
Travis Sunday
player, 1219 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Wed 23 Mar 2011
at 21:42
  • msg #793

Re: fyi

In reply to Judge Messalen (msg #792):

I didn't say fluff.  I just was surprised extending the time to aim isn't part of combat.  I like the rulebook.  If there is fault it lies with D20 Modern.

I was waiting to post until everyone else went.
Judge Messalen
GM, 2341 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 23 Mar 2011
at 22:01
  • msg #794

Re: fyi

I know you didn't write "fluff." That's why I put it in quotation marks. It is a term used in the gaming world, as I expect you know. "Fluff" vs. "Crunch." I didn't take your message as an insult.
Travis Sunday
player, 1221 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Wed 23 Mar 2011
at 22:11
  • msg #795

Re: fyi

In reply to Judge Messalen (msg #794):

I was unfamiliar with the terminology.  That's kind of cool.  No worries.
Judge Messalen
GM, 2343 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 23 Mar 2011
at 22:12
  • msg #796

Re: fyi

Travis Sunday:
In reply to Judge Messalen (msg #847):

OOC:  Riders: How many? Three?  Two Dozen?  How fast are they closing?  Long arms?  Cavalry Pennant?  Any visible reaction to the warning shot?

The Judge would prefer that Travis acts this out in-game, rather than the player posting OOC in the game forum. I know I should have said something about this preference earlier in the game. I hope this doesn't come as a shock.

That said, Travis should pick something he wants to discern instead of asking for a list of data points. Ayasha did just that and the Judge gave her a private note for what she saw. Oh, and a skill check wouldn't hurt.

A post such as "Travis focuses on the riders coming from the north. In the moonlight, he does his best to count them and judge how fast they're riding."

Or "Straining in the moonlight, Travis counts the riders, making a mental note about any weapons, pennants, or lances held by the riders."

Or . . .
Judge Messalen
GM, 2344 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 23 Mar 2011
at 22:23
  • msg #797

Re: fyi

In reply to Travis Sunday (msg #795):

Interesting that you didn't know the fluff/crunch metaphor. I think the metaphor works.

It's funny, because I was recently thinking that you tend to be much more of a "crunch" gamer. When people asked me for advice in creating characters, I always stress the fluff/crunch: are you trying to build a powerful character using the mechanics to your advantage, or are you trying to build a character with a specific flavor regardless of relative power. Or somewhere in-between?

EDIT: aqua
This message was last edited by the GM at 22:24, Wed 23 Mar 2011.
Travis Sunday
player, 1222 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Wed 23 Mar 2011
at 23:36
  • msg #798

Re: fyi

In reply to Judge Messalen (msg #797):

I like the metaphor too.  I tend to push towards heavy specialization in my characters.  In that sense very much Crunch focused.  You may recall my Dwarven fighter had Gauntlets of Ogre Power, a Girdle of Giant strength, and a +3 Hammer Dwarven Thrower (all bonuses stacked It was like 1d4 + 23).    However I then enjoy fluffing my character out to give dimensionality to him.  In Travis' case I wanted to be a gunslinger.  I had a character thematic in my head but it was important that someday he could go Josey Wales on someone.  So character class was critical and every level has specific feats and skills that need to be taken.
Randy Oldman
player, 652 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Thu 24 Mar 2011
at 01:01
  • msg #799

Re: fyi

Travis Sunday:
However I then enjoy fluffing my character....

Are you saying you like fluffing your characters?  I didn't know this game was officially labeled "Adult."
Travis Sunday
player, 1224 posts
His art is death
D: 19 G:34/10 MDT:12 A:15
Thu 24 Mar 2011
at 01:16
  • msg #800

Re: fyi

In reply to Randy Oldman (msg #799):

Travis does have a big gun after all.
Randy Oldman
player, 654 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Thu 24 Mar 2011
at 01:49
  • msg #801

Re: fyi

In reply to Travis Sunday (msg #800):

And apparently, it went off prematurely.
Judge Messalen
GM, 2348 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 25 Mar 2011
at 11:36
  • msg #802

Re: fyi

Looks like we're without Cole for a bit and still without Deeds. I will post later this morning.
Travis Sunday
player, 1228 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 25 Mar 2011
at 17:33
  • msg #803

Re: fyi

In reply to Judge Messalen (msg #802):

Well with JEB and I rolling in the low 1s for Animal Handling, Cole's wrangling skills will soon be unnecessary.  Deed's rifle however...
Judge Messalen
GM, 2350 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 25 Mar 2011
at 22:44
  • msg #804

Re: fyi

Our friend Deeds, the player, hasn't been online for more than a week. I don't know when he will be returning--his message earlier indicated a modem issue that wrecked his home internet access.

The Judge isn't going to NPC a PC during such an encounter, beyond background participation.

For right now, Rojas has asked Deeds to stay with him and the main herd, so that's where he is. There is good reason for some of the cowboys to stay with the main herd--and those men are following orders to do so.

Cole Trayne will return at some point, I assume. Right now he is with Randy, as ordered (and as noted by the player to the Judge, before the player departed). The Judge will NPC Cole as required, until the player returns, at which point he is free to act as he wishes. If Randy moves from his position, Cole will follow.
Randy Oldman
player, 656 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Fri 25 Mar 2011
at 23:32
  • msg #805

Re: fyi

Judge, I need clarification on one point.
Judge Messalen, "Bringin' in the Herd" msg# 864,:
Still the renegade column has covered some distance, as Randy and Cole gather. Riding north on the trail, parallel to the running longhorns about 200 yards west, they estimate more than a 100 beeves in the line stretched out a more than 100 yards. Bess and Cortez have nearly pulled even with the lead steer. Meanwhile, a quick glance ahead and to the east reminds the cowboys that the rest of the herd is scattered and grazing. Not many sleepers, it seems.

Are Cole and Randy east of the renegades or west?  The sentence is slightly ambiguous -- or I read it as such -- and I just want to be sure of the positions before I post.
Judge Messalen
GM, 2351 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 25 Mar 2011
at 23:47
  • msg #806

Re: fyi

In reply to Randy Oldman (msg #805):

Cole and Randy are east of the runaway beeves. The cowboys are on the trail and the beeves are west of the trail.

EDIT: Clarify further
This message was last edited by the GM at 23:52, Fri 25 Mar 2011.
Judge Messalen
GM, 2353 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 26 Mar 2011
at 15:41
  • msg #807

Re: reminder about mounted combat

We are now in a regular combat action round. The Buffaloes are mounted and have been riding while trying to wrangle the beeves. Remember that mounted combat has its own rules. Each rider must account for his horse's speed and maneuvers in addition to his own actions. A reminder that it is possible to use both hands for something other than riding, assume the rider guides by the knees (as we discussed earlier, Ride bonus of +4 or better is automatic unless the Judge applies some circumstance bonus), but the rider must state the horse movement as well as personal actions, even if both hands are free.

Mounted Combat 224-225
Judge Messalen
GM, 2356 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 27 Mar 2011
at 11:31
  • msg #808

Re: reminder about mounted combat

For this first full combat round, I expected an updated post from Travis after the distance question was answered. I just saw a delayed post from Randy; haven't seen a post from Artemus in more than 24. I have asked JEB to make a couple of checks that are still pending. Cole, the player, hasn't re-joined us. Deeds has been scarce for nearly a fortnight.

I'm waiting a little longer for more player input before posting the narrative for this round.
Judge Messalen
GM, 2357 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 27 Mar 2011
at 23:56
  • msg #809

Re: reminder about mounted combat

Travis Sunday:
Combat Action: Hold action (I do have a fire action, but would like to know if moving 1/2 speed is a -4 or -8 adverse platform modifier)</Aqua>


I don't know what you mean by "half-speed." A horse can move 60 feet in one move. A double move is 120 feet. A 4x move is 240 feet. If desired, one move can be less than the full amount; Horse could move 30 feet instead of 60, which I suppose would be a "half-move."

But Travis must act in the split second, so the Judge isn't going to calculate the odds for him. He needs to specify Horse's movement speed and specify his attack and let the Judge rule appropriately.
Travis Sunday
player, 1233 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 28 Mar 2011
at 10:06
  • msg #810

Re: reminder about mounted combat

In reply to Judge Messalen (msg #809):

Horses speed is 65 he moves 30 ft.  For the future is this riding a horse or galloping a horse?
Judge Messalen
GM, 2358 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 28 Mar 2011
at 11:52
  • msg #811

Re: reminder about mounted combat

The way I look at it is this (and I think we've had this conversation before or maybe I just remembered this one in the past before it happened) . . .

Walk - 1x or less
Trot - 2x
Canter - 3x
Gallop - 4x

If you, Captain Crunch mean "riding a horse" as per the rules for table 7.7, then that would be 2x or faster (trot or faster). Galloping would be 4x.

----------------

Finally, the Judge has what he needs for this round, he thinks. Posting sometime this morning.
This message was last edited by the GM at 11:56, Mon 28 Mar 2011.
Travis Sunday
player, 1235 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Tue 29 Mar 2011
at 00:27
  • msg #812

Re: reminder about mounted combat

In reply to Judge Messalen (msg #811):

Yes that is what I mean.

We should also use the misfire rules from FGE since that is approved errata.  I will make my concentration check.
Judge Messalen
GM, 2361 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 29 Mar 2011
at 11:06
  • msg #813

Re: reminder about mounted combat

James E. Beauregard:
OOC: "Fog of War" - that's great. Damage roll pending if notified of a hit.

I liked that, too.

You should roll damage with the attack, unless the roll is so low you are sure you won't hit (say under 10 total).
Judge Messalen
GM, 2362 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 29 Mar 2011
at 11:18
  • msg #814

Re: reminder about mounted combat

In reply to Travis Sunday (msg #812):

For the record:

I noted to Travis after seeing his roll of a natural one that I was considering using the Misfire rules from FGE 1.1. (that's a free product, btw).

I have never used them before and wasn't sure I wanted to (also can't remember a PC or NPC rolling a natural one with a firearm attack; not sure if it has never happened or I just don't remember). I told Travis I wanted his opinion on using Misfire as a result of rolling the natural one for his attack (it's an optional rule and I didn't want to throw it in without at least consulting the player, first). He read the rules and decided to move forward and make the rolls without consulting the Judge to follow-up. His choice.

Based on the rolls, the Misfire result is a Jam. The weapon is still usable, except for one chamber.

Travis needs to state his actions for this round. The Judge will wait for Travis' actions before posting the next narrative.
Ayasha
player, 205 posts
D: 14 G: 17 MDT: 12 A: 10
Indian Warrior Woman
Tue 29 Mar 2011
at 12:28
  • msg #815

Re: reminder about mounted combat

I'm not on the map... Is that a problem?
Judge Messalen
GM, 2363 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 29 Mar 2011
at 13:07
  • msg #816

Re: reminder about mounted combat

Ayasha, Cole and Randy are still off-map. As I wrote yesterday, I provided a map of the "close-quarters" participants. Artemus Carson at the edge of the map just barely made it into that category.

I should have added that the scale is 1 square = 10 ft.
This message was last edited by the GM at 13:07, Tue 29 Mar 2011.
Travis Sunday
player, 1238 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Tue 29 Mar 2011
at 14:27
  • msg #817

Re: reminder about mounted combat

In reply to Ayasha (msg #815):

Not on the map isn't a problem.  On the map is.
Artemus Carson
player, 1148 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 31 Mar 2011
at 00:39
  • msg #818

You might find this interesting. . .

Kepler is one of the instruments we manage, and I really liked this presentation of what it’s found so far:

http://apod.nasa.gov/apod/ap110329.html
Travis Sunday
player, 1240 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 31 Mar 2011
at 01:22
  • msg #819

Re: You might find this interesting. . .

In reply to Artemus Carson (msg #818):

Well, why don't I check out that NASA site while you fire into a crowd of hostiles I'm in front of after we arrive at some sort of cease fire and begin to cooperate.
Meriwether Lewis Smythe
player, 506 posts
English Gentleman
D:18 G:27 MD:14 A:9
Thu 31 Mar 2011
at 16:57
  • msg #820

Re: You might find this interesting. . .

Hey all! I am very sorry for the long silence but I have been having a spot of bother as Meri would say. I regret that I must leave gaming for a while due to many reasons that seemed to sprout up one after another. I do not know when or if I can return. So I wanted you all to know how much I enjoyed this game & meeting all of you. You did not have to let me join but you did. I am so glad you did. Thanks Judge for all your hard work. To my fellow players, thanks for your enjoyable posts but to all... thanks for your friendship the most. I miss this game & all of you greatly. I wish you all the best & Many Blessings Meri
Judge Messalen
GM, 2366 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 31 Mar 2011
at 17:21
  • msg #821

Re: farewell

Sorry to see you go . . . you're welcome back anytime, assuming the game is still running. Best wishes to you and your family.
Artemus Carson
player, 1149 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 31 Mar 2011
at 17:55
  • msg #822

Re: farewell

In reply to Judge Messalen (msg #821):

Indeed, sorry to see you go. Loved Meri, and I thought Deeds could come to be epic as well.

Hope to see you 'round. G'day, mate!
Randy Oldman
player, 661 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Thu 31 Mar 2011
at 20:20
  • msg #823

Re: farewell

Demerillow, 'tis a shame you need to withdraw from the game so abruptly.  It is a joy to play along side you -- and your many characters.  I speak for myself, but I wager the others agree, I look forward to your return.  In that way, I don't say goodbye.  I say instead see you soon.


Lyrics to "Happy Trails" by Dale Evans Rogers

Happy trails to you, until we meet again.
Happy trails to you, keep smilin' until then.
Who cares about the clouds when we're together?
Just sing a song and bring the sunny weather.
Happy trails to you, 'til we meet again.

Some trails are happy ones,
Others are blue.
It's the way you ride the trail that counts,
Here's a happy one for you.

Happy trails to you, until we meet again.
Happy trails to you, keep smilin' until then.
Who cares about the clouds when we're together?
Just sing a song and bring the sunny weather.

Happy trails to you, 'til we meet again.
Ayasha
player, 208 posts
D: 14 G: 17 MDT: 12 A: 10
Indian Warrior Woman
Thu 31 Mar 2011
at 21:32
  • msg #824

Re: farewell

I agree with the others. I hope your issues go away and we see you here again, Meri.
Travis Sunday
player, 1241 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 31 Mar 2011
at 23:57
  • msg #825

Re: You might find this interesting. . .

In reply to Meriwether Lewis Smythe (msg #820):

Vaya con Dios Amigo.
Cole Trayne
player, 928 posts
D:15 G:21 MDT:12 A:17
Fri 1 Apr 2011
at 00:47
  • msg #826

Re: You might find this interesting. . .

All the best Meri. As the others have already indicated, hopefully you will be able to return at some point in the near future.
James E. Beauregard
player, 712 posts
D: 14 G:52 MDT:15 A:13
Fri 1 Apr 2011
at 16:52
  • msg #827

Re: You might find this interesting. . .

In reply to Meriwether Lewis Smythe (msg #820):

It's been a pleasure, Meri. I hope you return and wish you all the best.
Judge Messalen
GM, 2369 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 2 Apr 2011
at 15:06
  • msg #828

Re: House rule

Back at the battle of the Red River, the Judge established a house rule whereby a PC could attempt Treat Injury: Stabilize Dying Character--once--without the use of a medical kit. This would take into account an emergency where the person was close enough to have a chance to help (by the book, you can Try Again for this check, but would require a medical kit to attempt at all)

(In RL, for example, I would point to the case of Daniel Hernandez, the intern who stabilized Giffords. He had some elementary training and only his wits--and maybe a little luck or grace, depending on your point of view--in the moment.)

I thought I had posted this house rule publicly, but can't find a specific reference; however, there are skill checks logged in the Red River battle where the Major and JEB were trying to save Ayasha before the medical kit arrived. Moreover, I found statements in PMs to both JEB and Ayasha about my House Rule for allowing one check to Stabilize, even without a medical kit, during that encounter. I noted in the one PM to JEB that I would apply a circumstance modifier (negative). In Abilene, Art tried to save Ayasha's captor, who was dying in the tent. I allowed one check without the medical kit (the attempt failed). Perhaps it is fair to say that this is something you learn only when you try.

By the book, the dying man gets a Fortitude check every round to Stabilize. I have made two rolls that failed.

Despite the modifier for having no medical kit, both Cole and Ayasha's checks were high enough to succeed, for the single house-rule attempt to Stabilize without a medical kit.
Randy Oldman
player, 663 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Sat 2 Apr 2011
at 15:42
  • msg #829

Re: House rule

Try to work on Travis next; he's obviously unstable!
Judge Messalen
GM, 2370 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 2 Apr 2011
at 16:42
  • msg #830

Re: House rule

Looks like JEB/Artemus posted at a similar time. Not clear to me whether Art had seen JEB's post before he posted, but seems clear that Art didn't see JEB's edit before posting.

Art, please review the recent posts--JEB is riding Diablo toward Caliber.
Artemus Carson
player, 1153 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 2 Apr 2011
at 17:21
  • msg #831

Re: House rule

In reply to Judge Messalen (msg #830):

I saw it on my next check. Art's post works either with JEB there or not. But I'm not translating the aboriginal. ;-)
Randy Oldman
player, 665 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Sat 2 Apr 2011
at 23:18
  • msg #832

Re: House rule

Travis' game post #923 is confusing.  I can't tell where we are in gameplay. Help?
Travis Sunday
player, 1246 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sat 2 Apr 2011
at 23:20
  • msg #833

Re: House rule

In reply to Randy Oldman (msg #832):

I thought JEB and Art returned to the gathering near dying guy.
Judge Messalen
GM, 2374 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 3 Apr 2011
at 15:40
  • msg #834

Re: traveling again

Traveling on business this week, again. I expect to log in once per day, at least, but not as often as when in the home office.
Travis Sunday
player, 1250 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sun 3 Apr 2011
at 22:03
  • msg #835

Re: traveling again

In reply to Judge Messalen (msg #834):

No problemo.  Travis is on standby for next development.
Travis Sunday
player, 1251 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 4 Apr 2011
at 22:49
  • msg #836

Re: House rule

In reply to Randy Oldman (msg #829):

Travis isn't unstable.  He's putting all the blame on Fielder and keeping it there.  He is never going to give that self-righteous hypocritical ass even a moment when he thinks maybe someone will see it his way.  As to blaming JEB for shooting Henry that's just smart. Should we put a foriegner with a funny accent on the stand against a local businessman or the lawman who simply returned fire. Besides no one in gameplay land will ever know which Spencer the bullet came from.  Hell I'll swear it was Fielders Spencer if I thought I could get away with it.
Randy Oldman
player, 669 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Tue 5 Apr 2011
at 00:37
  • msg #837

Re: House rule

In reply to Travis Sunday (msg #836):

Reference post #829 on this thread.

I used the joke in-game, that's all.  Just a prank!
Travis Sunday
player, 1252 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Tue 5 Apr 2011
at 00:55
  • msg #838

Re: House rule

In reply to Randy Oldman (msg #837):

Oh I know.  I just saw too many ... So-and-so looks at Travis confused.
Travis Sunday
player, 1253 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Tue 5 Apr 2011
at 00:57
  • msg #839

Re: House rule

In reply to Randy Oldman (msg #837):

For any Game of Throne fans

http://io9.com/#!5788500/watch...-game-of-thrones-now
Judge Messalen
GM, 2376 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 5 Apr 2011
at 23:03
  • msg #840

Re: House rule

I will be starting a new chapter thread soon, as the current one is about to reach the message limit. Probably post later tonight with a new chapter and narrative.

Feel free to continue conversation on the ride back to the herd and the other cowboys, until then.
Travis Sunday
player, 1257 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 8 Apr 2011
at 01:16
  • msg #841

An oldie but a goodie

Cole's dog Jack walks into an Abilene saloon.  He's limping because he only has three legs.

He looks around and says...

I'm looking for the man who shot my paw.
Randy Oldman
player, 673 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Fri 8 Apr 2011
at 01:31
  • msg #842

Re: An oldie but a goodie

In reply to Travis Sunday (msg #841):

Ow... ooo... oh... wow, that was good!
Judge Messalen
GM, 2381 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 8 Apr 2011
at 01:35
  • msg #843

Re: An oldie but a goodie

Doggone punny of you.
Randy Oldman
player, 679 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Tue 12 Apr 2011
at 11:34
  • msg #844

Re: An oldie but a goodie

Judge Messalen 'Abilene' msg #64:
Not the line is beginning to pass by the hill.

Huh?
Judge Messalen
GM, 2388 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 12 Apr 2011
at 14:35
  • msg #845

Re: An oldie but a goodie

That was a typo. Fixed in ch7.
Travis Sunday
player, 1264 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Wed 13 Apr 2011
at 16:50
  • msg #846

Travis...

... needs to read SW:R rules to see about fixing his Starr after the misfire.  Judge should feel free to move on in narrative and not let me slow things down.  If the Starr is easily fixable in a timely fashion though I'd like to take care of it during interstitials like these.  I'll read rules tonight.
Judge Messalen
GM, 2389 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 13 Apr 2011
at 17:18
  • msg #847

Re: Travis...

Understood. No problem.
Judge Messalen
GM, 2392 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 15 Apr 2011
at 11:54
  • msg #848

Re: Travis...

The Judge is rolling Con check for Art and JEB. And once again the Judge mispoke on this check--it is a Fortitude check. I will adjust rolls based on your fort save.
This message was last edited by the GM at 12:00, Fri 15 Apr 2011.
James E. Beauregard
player, 726 posts
D: 14 G:52 MDT:15 A:13
Fri 15 Apr 2011
at 12:03
  • msg #849

Re: Travis...

In reply to Judge Messalen (msg #848):

JEB rolled Fortitude - Today: James E. Beauregard rolled 15.
Judge Messalen
GM, 2393 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 15 Apr 2011
at 12:05
  • msg #850

Re: Travis...

In reply to James E. Beauregard (msg #849):

See PM
Judge Messalen
GM, 2396 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 16 Apr 2011
at 12:47
  • msg #851

Re: last round up

The Judge is about to make HA checks for Cole and Ayasha. Both are past 24 hours.
Judge Messalen
GM, 2397 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 16 Apr 2011
at 18:50
  • msg #852

Re: last round up

Artemus Carson:
OOC: Point of clarification, are these are stables by the pens and outside of the city? Assuming that they are. . .

These are the same pens where the characters stood and discussed "plans" during the first visit to Abilene, one week ago. And the stables are the same livery where the men left their horses, one week ago, shortly before making a generous donation to Pastor Thompson's charity fund and then saving the life of a young Cheyenne warrior. Read all about it in Chapter 5.
This message was last edited by the GM at 18:51, Sat 16 Apr 2011.
Travis Sunday
player, 1273 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sat 16 Apr 2011
at 20:22
  • msg #853

Happy 10,000

Like the cattle arriving in the pens so to have we landed on our latest milestone.

Thanks for the fellowship of the last 10K.
Travis Sunday
player, 1274 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sat 16 Apr 2011
at 21:33
  • msg #854

Fortitude Check

Did I really fail that Fortitude check with a 15? (D20 - 12, +1 con, +2 Fort)
Artemus Carson
player, 1181 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 16 Apr 2011
at 22:33
  • msg #855

Re: Happy 10,000

Travis Sunday:
Thanks for the fellowship of the last 10K.


Indeed. Ten Thousand Posts! And great fellowship!
Artemus Carson
player, 1182 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 16 Apr 2011
at 22:35
  • msg #856

Re: last round up

Judge Messalen:
Artemus Carson:
OOC: Point of clarification, are these are stables by the pens and outside of the city? Assuming that they are. . .

These are the same pens where the characters stood and discussed "plans" during the first visit to Abilene, one week ago. And the stables are the same livery where the men left their horses, one week ago, shortly before making a generous donation to Pastor Thompson's charity fund and then saving the life of a young Cheyenne warrior. Read all about it in Chapter 5.


Okay, then we're in the city and guns were not collected. I'll go back and review.
Judge Messalen
GM, 2398 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 16 Apr 2011
at 22:40
  • msg #857

Re: Fortitude Check

In reply to Travis Sunday (msg #854):

Your result was 14. The DC was 15.

Roll = 12 +2 Fort Bonus (Travis' +2 for Fort already includes his +1 Con bonus).
Judge Messalen
GM, 2399 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 16 Apr 2011
at 22:50
  • msg #858

Re: Fortitude Check

Art and the Judge posted simultaneously. My post got there first but because Art is conversing with another PC, his happens before the men see the Marshal.
This message was last edited by the GM at 22:51, Sat 16 Apr 2011.
Travis Sunday
player, 1275 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sat 16 Apr 2011
at 23:42
  • msg #859

Re: Fortitude Check

In reply to Judge Messalen (msg #857):

Gotcha.  Gracias.
Judge Messalen
GM, 2400 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 17 Apr 2011
at 16:14
  • msg #860

Re: The sun has set

Everyone,
Essentially, this adventure is over except for an epilogue, which would likely take place in town for most of the players and NPCs (or a brief scene for any people who might be departing without entering town). I would like to have such an epilogue, where the dangling elements are tied up (such as getting paid, voicing what would come next for the characters and leveling-up). I would like to wind this down with roleplaying in that regard, which has already begun to some extent. And of course, we can do an OOC: post-mortem of the adventure, if desired.

After that, I think it's time to give this game a rest, at least for a while. I know I will miss it, but I also know it's time for me to put it aside. It's been a great deal of fun, but it is also a great deal of work--and sometimes frustration--for the Judge.

I would really like to continue playing something here on RPoL, with this group.  I'm hoping that one of you is interested in stepping up and running a game. Perhaps we could all discuss and agree on something we all would be interested in playing and then someone could assume the mantle of the GM for such a game. Or perhaps someone has something in mind already and would like to propose it and run with it.
Meriwether Lewis Smythe
player, 507 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sun 17 Apr 2011
at 19:29
  • msg #861

Re: The sun has set

In reply to Judge Messalen (msg #860):

Hey all! I hope everyone is well. I've missed you all & things are slowly getting better. I just wanted to stop by & tell the Judge how much I appreciate him for all the hard work he's done in this game. I have enjoyed it so much! Again let me extend that thanks to all of you as well. Its been a blast & I am grateful for my time here with all of you.

In a few months I may be up to running something if there is no other to take up GMing but for now I can not. Please take good care everyone. Judge, a masterful job with this game! You not only kept this game going but made it so interesting to boot! Thanks again & Many Blessings always, your friend Meri
Travis Sunday
player, 1276 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sun 17 Apr 2011
at 19:48
  • msg #862

Re: The sun has set

In reply to Judge Messalen (msg #860):

Travis is up for "epilogue,"  and understands his honor's need for a hiatus.  Getting all the bookkeeping done before moving on is a good idea so the game can be picked again more smoothly should the Judge so desire.

I've wanted to run a Shadowrun campaign for a while.  If folks are interested in that let me know.
Judge Messalen
GM, 2401 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 18 Apr 2011
at 01:01
  • msg #863

Re: The sun has set

I've never played Shadowrun. Heard some good things about it and some criticisms. I would give it a go.
Artemus Carson
player, 1185 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 18 Apr 2011
at 01:16
  • msg #864

Re: The sun has set

Sorry to be terse, but I’ll post more later. Yes to an epilog and post mortem. I’d love to be involved in Shadowrun.

Meri, glad you’re okay, and I hope to see you again.

I’d be remiss if I didn’t extend my thanks to JM for his efforts over the last couple of years running the game, and indirectly for the time involved in developing the whole SW campaign.
Cole Trayne
player, 958 posts
D:15 G:21 MDT:12 A:17
Mon 18 Apr 2011
at 02:11
  • msg #865

Re: The sun has set

In reply to Artemus Carson (msg #864):

Agreed.

I also would like to extend my appreciation to the Judge, and the other players, for a most interesting and, at times, curiously nostalgic gaming experience.
Ayasha
player, 226 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Mon 18 Apr 2011
at 06:47
  • msg #866

Re: The sun has set

It has been a pleasure playing with you guys, and thanks to the judge for allowing me back in again and being a good sport. It's been fun!

Meri, I am glad to see you're getting back into shape.

I might be starting a game myself sometime in the future, but it won't be something for everyone. It will be a Western, but not like anything in the movies, because it will focus on a remote area that is getting into serious trouble caused by all-female Indian raiding parties. Since I never got to play this the way i wanted in someone else's game, i might just create my own. ;-)
James E. Beauregard
player, 732 posts
D: 14 G:52 MDT:15 A:13
Mon 18 Apr 2011
at 17:47
  • msg #867

Re: The sun has set

In reply to Judge Messalen (msg #860):

I echo everyone's comments. I extend my sincere appreciation to JM for his efforts in providing a compelling and enjoyable gaming experience. JEB will continue in the epilogue until the final credits roll.

Travis, I've never played Shadowrun but I'm willing to give it a try. We'll talk  more offline.

It's been a pleasure gaming with all of you and I hope we meet again.
Artemus Carson
player, 1187 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 18 Apr 2011
at 21:21
  • msg #868

Re: The sun has set

In reply to Ayasha (msg #866):

Let me know if you run something, I'm open to giving most games a try.
Travis Sunday
player, 1280 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 18 Apr 2011
at 21:26
  • msg #869

Re: The sun has set

In reply to James E. Beauregard (msg #867):

I note I have been remiss in thanking Judge and fellow players alike.  Please add my gratitude to the others.
Judge Messalen
GM, 2402 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 19 Apr 2011
at 02:40
  • msg #870

Re: The sun has set

FYI, I'm traveling on business again. Morning and evening posts, only.
Randy Oldman
player, 686 posts
D:15 G:21 MDT:18 A:14
He'll box your ears!
Tue 19 Apr 2011
at 11:54
  • msg #871

Re: The sun has set

When it comes to my fellow players, I appreciate each and every one for the fun and frolicking in the plains of the mid-west.

Now, this Judge Messalen guy, well, he a bit of a...

<whisper> He's right behind me, isn't he? </whisper>

...a bit of a swell guy.  Real nice and generous and kind and pleasant.

<whisper> Is he gone yet? </whisper>
Artemus Carson
player, 1190 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 20 Apr 2011
at 00:26
  • msg #872

Re: The sun has set

Travis Sunday:
In reply to Marshal Hickok (msg #150):

Travis moves on.



cluck cluck cluck bigack.
Travis Sunday
player, 1284 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Wed 20 Apr 2011
at 01:40
  • msg #873

Re: The sun has set

In reply to Artemus Carson (msg #872):

Art may recall when Kodiak was at the Great Fair and threw down with Elric of fictional greatness.  Travis knows from this previous experience, the Judge would never let WB get a hair out of place.
Artemus Carson
player, 1194 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 20 Apr 2011
at 02:32
  • msg #874

Re: The sun has set

Indeed. If you remember Legion had a throwdown with Elric as well and it ended with Stormbringer being fed. Still I couldn't resist the prodding.
Travis Sunday
player, 1285 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Wed 20 Apr 2011
at 12:10
  • msg #875

Re: The sun has set

In reply to Artemus Carson (msg #874):

Oh Noes!  For great justice Wild Bills is angry.  All sadness are belong to Travis.

So..  I can has Levels now?
Judge Messalen
GM, 2408 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 23 Apr 2011
at 01:01
  • msg #876

Re: The sun has set

Bath:
Public Bath $.25 shared water, $.75 clean, warm water
Semi-Private $1.50 clean warm water (only option)

Laundry:
Clothes beaten $.25
Clothes laundered and returned next night: $1.00 (per three items)
Clothes laundered and returned the next morning: $2.00 (per three items; might still be damp)
Too late to clean and deliver same night. If clothes are needed after a bath, they must be simply beaten to remove the dust, as was done in Wichita.
Judge Messalen
GM, 2409 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 23 Apr 2011
at 01:36
  • msg #877

Re: The sun has set

FYI, Catalyst has a QSR for the latest version of Shadowrun. Not sure what version Travis had in mind, but this is interesting and, being free, well worth the price.

http://www.shadowrun4.com

The link is in the graphic on the left column where it says "Free Shadowrun Quick Start Rules.
This message was last edited by the GM at 01:38, Sat 23 Apr 2011.
Travis Sunday
player, 1289 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sat 23 Apr 2011
at 16:06
  • msg #878

Re: The sun has set

In reply to Judge Messalen (msg #877):

Yes.  Catalyst games does have some good free downloads.  I'm looking at SR 20th Anniversary edition.
Travis Sunday
player, 1290 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sat 23 Apr 2011
at 17:26
  • msg #879

Re: The sun has set

In reply to Judge Messalen (msg #877):

Here's a brief intro and "quick start" rules.

Shadowrun is very setting oriented so reading the timelines and histories helps.

http://www.shadowrun4.com/wp-c...ck-Start%20Rules.pdf
Artemus Carson
player, 1201 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 25 Apr 2011
at 02:51
  • msg #880

Re: The sun has set

Just caught a movie on HBO based on a comic book from the '70s. It's a western scifi. Jonah Hex is the main character and title. Highly recomended. For additional details, see the movie or read the comic.
Meriwether Lewis Smythe
player, 508 posts
English Gentleman
D:18 G:27 MD:14 A:9
Mon 25 Apr 2011
at 02:55
  • msg #881

Re: The sun has set

Hey all! I'm also enjoying the Game of Thrones. In fact, it has me thinking about a game set there sometime in the future. I hope I can post as Deeds tomorrow. Happy Easter all! Take good care! Many Blessings Meri
Travis Sunday
player, 1292 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 25 Apr 2011
at 10:18
  • msg #882

Re: The sun has set

In reply to Meriwether Lewis Smythe (msg #881):

I've read all the novels.  It's very rich world building and character development.
Travis Sunday
player, 1293 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 25 Apr 2011
at 13:00
  • msg #883

Re: The sun has set

Travis is on autopilot until morning.  Enjoy your gambling/whoring/drinking/swearing and volunteer work for PETB (People for the ethical treatment of buffalo).
Artemus Carson
player, 1214 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 28 Apr 2011
at 09:23
  • msg #884

Re: The sun has set

I've got an all day and half the night class today, posting might happen later this evening.
Judge Messalen
GM, 2427 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 28 Apr 2011
at 20:03
  • msg #885

Re: The sun has set

In reply to Artemus Carson (msg #884):

Thanks for the heads-up.
Travis Sunday
player, 1294 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 29 Apr 2011
at 22:02
  • msg #886

Oh Noes!

JEB, what you meant to say to the other Sheriff was

"No need to discuss things.  We don't intend to press charges."

either that or..

"The foreigner did it!  Thank god you're here.  He told me he'd kill me if I said anything."
Randy Oldman
player, 696 posts
D:15 G:31 MDT:18 A:22
He'll box your ears!
Sat 30 Apr 2011
at 01:43
  • msg #887

Re: Oh Noes!

In reply to Travis Sunday (msg #886):

"G** D*** peyote.  I seen that furner smokin' that stuff in a great big spliff, err, blunt."
Artemus Carson
player, 1215 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 30 Apr 2011
at 04:20
  • msg #888

Re: Oh Noes!

James E. Beauregard:
In reply to Sheriff Thompson (msg #245):


Wow. Skillfully done. Kudos.
Judge Messalen
GM, 2428 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 30 Apr 2011
at 15:49
  • msg #889

Re: Oh Noes!

So, where is this Shadowrun game I've been hearing about?
Travis Sunday
player, 1295 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sat 30 Apr 2011
at 23:36
  • msg #890

Re: Oh Noes!

In reply to Judge Messalen (msg #889):

I was waiting until the epilogue is over but I guess I can lay in some stuff.
Judge Messalen
GM, 2429 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 1 May 2011
at 13:08
  • msg #891

Re: Oh Noes!

You can be getting it set up while this game winds down.
Travis Sunday
player, 1296 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Sun 1 May 2011
at 14:13
  • msg #892

Re: Oh Noes!

In reply to Judge Messalen (msg #891):

Travis is leveled up.
Artemus Carson
player, 1216 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 2 May 2011
at 03:23
  • msg #893

Re: Oh Noes!

Osama Killed, check news
Meriwether Lewis Smythe
player, 509 posts
English Gentleman
D:18 G:27 MD:14 A:9
Tue 3 May 2011
at 18:42
  • msg #894

Re: Oh Noes!

Hey there! With the Judge's permission I would like to advertise my game. Now its still in the works & probably will not start for at least a week... maybe longer. I wish to try my Swords of the North campaign once more. It ran here for some time but due to health issues I had to drop out of RPoL.

My game is set in the Year 195. About a hundred years before the books. Why? I have researched the world & found this is a time that most reflects the books while allowing the players to be the ones making history without having to play a major character from the books or compete with them.

Without further adieu, the premises of my game:

The Game of Thrones Campaign
Dramatis Personae

Artos Stark known as “The Implacable” & brother of Willam Lord of Winterfell- recently come to check on his son & rumors of unrest beyond the Wall;
Rickon Karstark the younger of two bothers & Master of the Hunt of his father’s house Karhold;
Helga a wildling from north of the wall now servant at Karhold & mother of the bastard Jasson Snow;
Donnel of Long Lake man-at-arms of Lord Willam Stark’s household & protector of Artos;
Quelion Woolfield a scholar of the Citadel & trained Maester / healer (tutor of young Jasson Snow);
Septon Heward godsworn of the Seven & outcast of the Old faith;
Jasson Snow a boy of fifteen/ bastard son of Helga & Artos Stark – ward of Lord Karlon;
Alton Motley acrobat, juggler, mummer, & dwarf; known as the Fool of Karhold;
Symon Frey the third son of Aenry Frey, Lord of The Twins & ward of Willam Stark;

House Karstark

Lord Karlon Lord of Karhold – known as the “Old Bear”;
Lady Nera of House Flint, wife of Karlon, & only supporter of Septon Heward;
Karl Karstark heir to Karhold & brother to Rickon;
Alanna Umber wife of Karl & known as a great hunts woman in her own right- strong supporter of the Old Faith;
Jarana Karstark eldest daughter of Karl & Alanna (age 7);
Kerena Karstark youngest daughter of Karl & Alanna (age 3);
Miles Tallheart Steward of Karhold;
Gwayne Flowers bastard of unknown parentage & ward of Lord Karlon (age 18);
Daron Longhand Master-At-Arms & trusted retainer;
The Guardsmen Mull, Daron the Younger, Ballen, Mark of Last Hearth, Robin, Jayce, Little William, Tomas, Harwin, & Varly;
The Huntsmen Daveth, Jory, & Perran the Elder;
Maylwyn smith & armorer;
Hallen the cook;
Janna Hallen’s wife, cook, & at times mid-wife;
Goodwin Master of horse;
The Stable Boys Timlin & Harold;
The Servants Emmah & Bruhilda (“Hilda”);

The year is 195 & Daeron II sits upon the Iron Throne. To the North ,beyond the wall, Raymun Redbeard gathers the Wildlings under his banner as King Beyond The Wall. To the South Daemon Blackfyre gathers followers to contest Daeron’s right to rule. The Greyjoys continue to raid the western coast in their longships. House Martell & Dorne remains uneasy allies even though a Dornish queen shares the throne at Kingslanding. The Houses, both great & small, must now maneuver for their best place in the upcoming Game Of Thrones! A game where the stakes are high & to lose means death!

The Game will take place primarily in the North, hence the name. Not many believe, including Lord Willam Stark, that Raymund Redbeard is a real threat. To the South rumors come of a possible civil war. Ravens have been flying from King's Landing wanting to know of Lord Willam's allegiance & support.


The first nine are possible PC's. Each comes with his/ her own history. Why? Because I wanted each character to has his own flaws & secrets that the others do not know as well as tyeing them to history of this particular time period which the players may not be aware. Now as players & GM we can work together to add more & play with it a bit.

The Game System... Game of Thrones, from Guardians of Order. Why? That's what I ran it under before & as GM feel more comfortable with. Nothing against Green Ronins' game which is great, I just have the game... Npc's n' such stated already. Will I require you to have the game... no. I can help you stat the character & will work with you in that area.

Now to wet your appettite... The Opening Scene

The lone horseman crested the low rise that overlooked the abandoned tower named Icemark. He was a dark rider, covered from head to toe in black, the color of the Night Watch. His horse was skittish and he must pull hard on the reigns to keep control!

“Easy, easy girl” he said in a voice no louder than a whisper- the mist flowing from his mouth as his warm breath met the cold air Beyond the Wall.

His head tilted back and upward as if he were a hound on the trail. Great in takes of breath through his nose- again and again.

He patted his sure footed garron on the neck and said “You smell it too… don’t ya girl! Yes the snow’s done covered t’ up n’ all but yer right it’s there!” He had smelled the tangy sent of blood many a time before. His eyes began to scan his surroundings.

To his left rose the enormous thing of grey ice and stone that men had named the Wall! So tall a man would look like an ant up top the rider thought. To his right loomed the Haunted Forest, a wood so dark, old, and gloomy, that it lived up to its’ name. It grew up nearly to the wall here. The stewards were too few these days to keep it back. Before the rider stood the abandon tower named Icemark, and rightly named all covered with hoarfrost. But for all the space around him the man was alone. Neither man, nor horse from the repair party could be seen. Two builders and their escort Rangers were a week over due and the Lord Commander had sent him and nine others to find them. He poked his dark garron with his black boots to descend the rise into the clearing below. With some protest the surefooted horse made its’ way carefully down.

Again the dark rider put his nose to the air. The tang was stronger for sure. A day’s worth of snow and wind had erased the signs.

“But not the scent to be sure” said the tall rangy man as he dismounted.

There was a slight jingle as his black ring mail settled which he wore over black boiled leather. He pulled his dark cloak closer around him as he took one more look around. His eyes squinted against the bitter wind as he inspected the gateway into the Icemark. Someone had been doing there best to get in all right. The builders had been there as well. The bars were reinforced and polished nicely. His head slowly turned to take in the surrounding forest.

They wouldn’t have far t’ come, n’ be on ‘em quick! he thought.

The Rangers like me – Hal Halfstrider and Moe Yaggart – t’was good swords both but them builders weren’t good at hit’n anything but nails the rider thought. He spat loudly on the ground.

The Wildlings that had come n’ gone had been smart. Simun thought.

They didn’t leave anything behind. Oh, they always took the weapons, usually took the armor n’ horses, but they always left the bodies. Lest ways what was left of them. The Wildlings burnt their dead- for whatever superstitious reason the rider could not be certain. But someone smart had told the rest to drag them bodies off n’ to make it look like they up and rode off.

Someone smart aw’right! the rider thought.

Someone like Raymun Redbeard for sure. Everything bad and unusual was blamed on him. So much so, that he was rumored to be able to cover the ground between The Shadow Tower and East Watch by the Sea in a single day.

This made the rider smile. “N’ burp fireballs n’ fart lighten’ too” he said to himself.

The skittish horse pulling back on him with a wild look in her eyes brought the rider back to his senses and the present. His hand dropped to the pommel of his sword as if by reflex and his eyes swung around behind the saddle where his long bow lay strapped down and useless. He could hear the hooves beating the hard ground a few heartbeats later. His hand relaxed and the smile returned to his lips. No Wildling would make such a noise!

“No that ‘would be that prissy noble, Ser Arden Rosby” said the rider softly! The rider spat again as though that would wipe the taste out of his mouth.

He soothed his mare with soft words and gentle strokes-“Now, now girl. There’s a girl. There’s a girl. No need to make good ole Ser Arden piss himself again is there, girl? And don’t let his big ole warhorse scare ye none either. Soon enough it’ll slip n’ break one o’ those big legs … as sure as Winter is coming! You’ll see. That’s a girl.” The noise behind him made him turn to meet it.

“Hold Up!” cried the young man- little more than a boy- wrapped in a sable cloak and wearing shining mail glinting in the sun.

“Well scout? … What’s your report?” said the boy. “Surely you didn’t stop to relieve yourself again?” The others just riding up heard him- some laughed, but others, to their credit, did not.

The other eight were Rangers like the dark rider himself; hard men made harder by The Wall. The youth a top his destrier eyed him closely, his lips upturned as if he was amused by his own wit.

“No m’lord. Just eyeing the place n’ seeing our brothers gone is all” said the dark rider with deference in his voice.

“Do you take me for blind or stupid!” the Knight spat. “I can see they’re gone! Where did they go and did any harm befall them?” the young noble stared with a noticeable effort to calm himself.

One of the other Rangers giggled which caused Ser Arden to turn so quickly he nearly fell from his fore and aft peaked war saddle- made mostly for war and jousting not hard riding. The rawness of his groin only adding to his displeasure. The rangers became quite quiet and solemn looking.

Ser Arden slowly turned back to the dark rider and said, “I am waiting scout or do the Others have your tongue.”

The dark rider spat again- away from Ser Arden a stated calmly “In there M’lord!”

With a black gloved hand the dark rider pointed to the Haunted Forest. “And there are no bodies or burnings to be seen now are there… M’lord?” Again the dark rider smiled.

“Wipe that damnable grin off your face Simund … Simund The Scenter!” Ser Arden said with a sneer.

Simund let the smile drop from his face as the others laughed at the “nickname” the Master of Arms had given so long ago; the sting of it was freshly felt though. As Simund slowly mounted his mare she again became skittish. For a moment snorting wildly, eyes showing fear.

"Can’t you control your mount “SCENT?” the young noble laughed. “There is daylight left and we should join our brothers soon enough!” Ser Arden shouted as he plunged his warhorse down the rise slipping every so often and plowed into the dark forest beyond.

Simund paused for a moment and took the time to sniff once more. The “tang” was still there as he watched Ser Arden and “his” brothers disappear beneath the branches of the brooding forest.

A smile came unbidden to his lips once more “Yes you’ll be joining them … n’ soon enough M’lord. Come now girl we’ve company t’ meet.” Simund said in a quiet but happy voice.
**** ** ****

Hope you liked it & I hope to hear from you! Cheers Meri
Judge Messalen
GM, 2433 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 4 May 2011
at 12:56
  • msg #895

Re: Oh Noes!

Thanks for the interesting reading, Deemerellow. As I noted in PM, I will probably pass on this game, but I wish you luck in finding players.
Judge Messalen
GM, 2434 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 4 May 2011
at 12:56
  • msg #896

Re: Lightning Strikes the Capital

Go Bolts.
Travis Sunday
player, 1297 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Thu 5 May 2011
at 00:32
  • msg #897

Re: Lightning Strikes the Capital

In reply to Judge Messalen (msg #896):

First Michigan lost in OT in the National Championship Game and not the Caps are laying down.
Travis Sunday
player, 1298 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Thu 5 May 2011
at 00:33
  • msg #898

Level Up

Was Travis' level up OK?
Judge Messalen
GM, 2435 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 5 May 2011
at 00:43
  • msg #899

Re: Level Up

Yep.
Artemus Carson
player, 1220 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 7 May 2011
at 12:09
  • msg #900

Re: Level Up

Judge Messalen
GM, 2439 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 8 May 2011
at 15:37
  • msg #901

Re: Lightning Strikes the Capital

Travis Sunday:
In reply to Judge Messalen (msg #896):
... the Caps are laying down.

For the record, the Caps didn't lay down; they got their butts kicked by a superior team.
Randy Oldman
player, 700 posts
D:15 G:31 MDT:18 A:22
He'll box your ears!
Sun 8 May 2011
at 19:15
  • msg #902

Re: Lightning Strikes the Capital

Judge Messalen:
Travis Sunday:
In reply to Judge Messalen (msg #896):
... the Caps are laying down.

For the record, the Caps didn't lay down; they got their butts kicked by a superior team.

Ice-holes
Judge Messalen
GM, 2442 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 11 May 2011
at 15:46
  • msg #903

Re: exit interviews

The Judge began the interviews in a linear fashion, to allow conversation among those waiting and those exiting the interviews.

If no one wishes to converse before entering (I'm guessing that is the case as there hasn't been any conversation, except for what the Judge posted), we can do these interviews simultaneously. If you are ready, please post a PM saying the character enters the Major's room and we will take it from there.
Travis Sunday
player, 1306 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Fri 13 May 2011
at 02:00
  • msg #904

Come in.... Cole

Where is Mr. Trayne?
James E. Beauregard
player, 758 posts
D: 14 G:52 MDT:15 A:13
Fri 13 May 2011
at 02:04
  • msg #905

Re: Come in.... Cole

In reply to Travis Sunday (msg #904):

Sin City.
Travis Sunday
player, 1307 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Fri 13 May 2011
at 02:06
  • msg #906

Re: Come in.... Cole

In reply to James E. Beauregard (msg #905):

Bastard.
Randy Oldman
player, 702 posts
D:15 G:31 MDT:18 A:22
He'll box your ears!
Fri 13 May 2011
at 03:04
  • msg #907

Re: Come in.... Cole

In reply to Travis Sunday (msg #906):

For all we know, he could be with Brittney Spears.  I guess it's even all around.
Cole Trayne
player, 969 posts
D:15 G:21 MDT:12 A:17
Mon 16 May 2011
at 01:49
  • msg #908

Re: Come in.... Cole

I'm back, gents.

Interesting place. First time there.

Brittany is a nice girl.

Still on West Coast time, though.
Travis Sunday
player, 1313 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Mon 16 May 2011
at 01:52
  • msg #909

Re: Come in.... Cole

In reply to Cole Trayne (msg #908):

Cole Trayne does the Humpty dump... does the Humpty Dump.
Cole Trayne
player, 971 posts
D:15 G:21 MDT:12 A:17
Mon 16 May 2011
at 02:46
  • msg #910

Re: Come in.... Cole

In reply to Travis Sunday (msg #909):

What happens in Vegas...
Artemus Carson
player, 1228 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 16 May 2011
at 02:58
  • msg #911

Re: Come in.... Cole

Except herpes. That shit will stay with you.
Cole Trayne
player, 972 posts
D:15 G:21 MDT:12 A:17
Tue 17 May 2011
at 00:55
  • msg #912

Re: Come in.... Cole

In reply to Artemus Carson (msg #911):

Like luggage...
Ayasha
player, 230 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Wed 18 May 2011
at 17:09
  • msg #913

Re: Come in.... Cole

Travis Sunday:
Travis reflects on his time as a "No Buffalo.  He spits and to know one in particular says...

We really went through the Mill on that one.

Travis, how long have you been waiting to finally say that?
Travis Sunday
player, 1319 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Wed 18 May 2011
at 17:41
  • msg #914

Re: Come in.... Cole

In reply to Ayasha (msg #913):

I've had that one up my sleeve for a while.  :)
Judge Messalen
GM, 2449 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 18 May 2011
at 20:38
  • msg #915

Re: Come in.... Cole

In reply to Travis Sunday (msg #914):

I was hoping someone would say it.
Travis Sunday
player, 1320 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Thu 19 May 2011
at 00:17
  • msg #916

Re: Come in.... Cole

In reply to Judge Messalen (msg #915):

I hate to step on a final line like that.  So...

Travis is in full hiatus mode.  He's leveled up taken care of his other administrative work. He is happy to be wherever and see to the gifting of the horse by Randy.  If anyone needs to engage him in dialogue I'll play along  but you can presume good faith and cooperation and feel free to place him in your narratives as you too wind up and prepare for our time off.  Otherwise, until the Judge sees fit to pick up the virtual dice again, and I hope he does, I offer my thanks to all, especially the Hanging Judge, and hopes that you all...

Vaya con Dios, amigos.
Randy Oldman
player, 715 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Thu 19 May 2011
at 10:05
  • msg #917

Re: Come in.... Cole

Perhaps Judge Messalen will kindly post a final wrap-up.

I have some administrative work to complete on Randy.  Once that's done, he's resting until the next adventure presents itself.
Judge Messalen
GM, 2450 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 19 May 2011
at 12:32
  • msg #918

Re: Come in.... Cole

I don't think there's any wrap up for the Judge to post. I think each player should wrap up, following Travis' suggestions. Feel free to include other players in your wrap-up as long as it is within character and nothing outlandish (for example, a post to the effect of "Yellow makes his contact at the Bull's Head, takes the back stairs down to the cellar to find the alien weapons dealer and purchase a Noisy Cricket . . ." would be well out-of-bounds.)

JEB and Deeds are free to meet, Randy (or Travis or Art or all three) may search for Ayasha. Cole may ride off in any direction he chooses. Anything inter-character related is fine by the Judge. I encourage each of you to wrap up the character's story.

Overall, I have enjoyed this game and all of the players' participation. Thanks for sticking with it and seeing this adventure to the end. I suspect that, after a time, I'll be fixin' to ride the frontier again.
Ayasha
player, 231 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Thu 19 May 2011
at 12:46
  • msg #919

Re: Come in.... Cole

I am preparing the game I have been talking about. I'll post the introduction here, as far as I have it, and would like to invite your comments:



The small town of Madison is located in the far north-east of the New Mexico territory, close to the river Cimarron. The climate is warm and friendly, but a little dry. During the summer months, the temperature usually raises over 90 degrees during the day, while it still reaches 50 degrees in winter.

South of Madison is the rocky New Mexican desert. Only a few inactive volcanoes dot the otherwise barren landscape. The old Santa Fe trail runs through here some 20 miles south of town, but travel on the trail has been declining, and only few wagon trains take the longer route through Madison. Still, some do, and it is always an event for the town. To the west are the foothills of the Rocky Mountains, while the area to the north is rather pleasant, with wooded areas, many small creeks, lakes and grassy plains with good soil. Some homesteads and even a ranch can be found here. Directly south-east of town is a fresh-water lake that is fed by an underground river. It provides good fishing. Finally, not far east of Madison starts the Indian Territory after a maze of canyons dug by the Cimarron River over thousands of years.

Roughly 70 people live and work in the town of Madison. Due to the fact that the town is located basically in the remote wilderness, it has become a tight-knit community - but not without it's problems. There is Jason Morgan, who owns the town's saloon and quite a lot of the lands surrounding the town. He lives with his wife and two sons in the biggest house in town, yet he still wants more. Then there is an Outlaw group located somewhere to the west. There are rumors that these men are sometimes employed by Jason Morgan to get rid of homesteaders. The town's doctor is a drunk, and there has been an unsolved murder in town.

But probably the biggest problem for the town is a tribe of Kiowa Indians in the area. The chief has decided to join Comanche Chief Quanah Parker in the Texas panhandle in his war against the white man, and the Chief took all able warriors. This left the women and children and a few old men. While the older women, the old men and the children moved the tribe's camp to a safe place, the young woman stayed. The chief's daughter was very charismatic and aggressive, and she wanted to prove that women could be warriors, too, instead of helpless victims as they were at the Sand Creek Massacre or at the Washita Massacre. So the women picked up arms.

They already attacked one homestead successfully, and the smoke could be seen from the town. When the sheriff investigated, he found a burned down farm, dead settlers, and also four dead Indian women, who obviously had been shot by Samuel Hagen, the farmer who's body was found with his dead wife in the smoldering ruins of the farmhouse. Every gun was missing though, and no ammunition could be found.
Travis Sunday
player, 1321 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Thu 19 May 2011
at 14:29
  • msg #920

Re: Come in.... Cole

In reply to Ayasha (msg #919):

I like it.  It appears to be a strong setting-centric campaign with a number of adventure paths.  I should imagine players would enjoy getting to know the people of Madison, their neighbors and what makes them tick.
Judge Messalen
GM, 2451 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 19 May 2011
at 20:47
  • msg #921

Re: Come in.... Cole

The premise is interesting. In what year do you plan to set this game? Based on the description and Quanah Parker's involvement, it would be between 1871-1874. Are you placing this in historical context, or is this an "alternate history?"

It's not clear to me who you expect the players to be or how they would be part of this story. Townies? Soldiers? Adventurers come to town and ending up mixed up in the conflict? Part of Parker's forces?
Ayasha
player, 232 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Thu 19 May 2011
at 21:04
  • msg #922

Re: Come in.... Cole

The game will begin in June 1874. This is within the historical context, although the town of Madison will not be found in any history book in the context of the Red River War. But, in a sense, it will be taking part, although that part is most probably fictional (the real Madison ended up as a Ghost Town, so who knows?).

The players have many options what to play. They can be townies, homesteaders, the sheriff and his deputies, adventurers, settlers, gamblers, gunslingers or even Indians (although the Indians are limited to female characters). I recommend to pick a character that takes action though, because there will be battles to be fought. But not everyone needs to be in the same group.
Judge Messalen
GM, 2452 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 19 May 2011
at 21:17
  • msg #923

Re: Come in.... Cole

Ahah, your last sentence sheds the light on my question about who the characters are. It isn't a game with a specific, single group of cooperating characters, necessarily. Do I have that right?

Madison and Folsom are two ghost towns in that area. That's a good place to set this kind of game. Nice choice.

Brings to mind DHR's latest Hidden Canyon adventure, because it is set near ghost towns in Utah.

Have you said what rules you plan to use? I can't remember, my apologies if you already told us earlier.
Ayasha
player, 233 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Thu 19 May 2011
at 22:23
  • msg #924

Re: Come in.... Cole

While it can be a single group, it can also be more than one group. That really depends on what the players want to do.

During the time of the game, Madison is not a Ghost Town. Whether or not it becomes one, depends (among other things) on the actions of the players.

I wanted to use the Sidewinder: Recoiled D20 rules, actually.
Judge Messalen
GM, 2453 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 19 May 2011
at 23:25
  • msg #925

Re: Come in.... Cole

In reply to Ayasha (msg #924):

Cool. I assume you know about the Comanche info and Prestige classes in DHR's Fort Griffin Echo 1.1? . . .

I didn't say that I thought Madison (or Folsom) was a ghost town at the time of the game. Neither are the towns in Hidden Canyon. Ghost towns TODAY.
Judge Messalen
GM, 2455 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 20 May 2011
at 12:29
  • msg #926

Re: Happy trails

BTW, the bit with Randy looking for Ayasha, (possibly Travis) was left hanging in Ch7. I have no objections to that being wrapped-up. I have left that thread open for now, in case any characters wish to make final posts. A few have done so obviously or stated OOC that they are done, but it's unclear to me whether all are done.

I believe that Ayasha in general wanted to wrap her story publicly. That can be a post like JEB's or Cole's or could be combined with Randy or what-have-you. I'll close Ch7 in a few days if no one else posts.
Ayasha
player, 234 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Mon 23 May 2011
at 21:27
  • msg #927

Re: Happy trails

My game is now officially accepting players. Please feel free to RTJ here:

link to another game
Ayasha
player, 237 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Sun 5 Jun 2011
at 21:18
  • msg #928

Re: Happy trails

I wanted to post this to the Abilene thread, but it was closed. So I'm posting the little wrap up for Ayasha here:


Ayasha had been waiting for as long as she dared. Nobody of the Cowboys did come out again, and by now the ranchers had probably noticed the missing horse. She could not stay any longer. So with a final glance back to the town she turned and rode away (not directly into the sunset though), to get back to her people.
Judge Messalen
GM, 2479 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 8 Jun 2011
at 02:54
  • msg #929

Re: Happy trails

Nobody had posted for several days, so I closed Ch7. Nuthin' personal.
Travis Sunday
player, 1332 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Wed 8 Jun 2011
at 19:21
  • msg #930

Re: Happy trails

In reply to Judge Messalen (msg #929):

Randy bought her a Horse and I meant to see that she was visited.  Do some of that Judge thing.
Judge Messalen
GM, 2480 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 8 Jun 2011
at 20:50
  • msg #931

Re: Happy trails

In reply to Travis Sunday (msg #930):

Ok.
--------------

And they all lived happily ever after.
Judge Messalen
GM, 2481 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 28 Aug 2011
at 20:19
  • msg #932

Re: Happy trails

I'm considering re-starting this game.

I'm not in a hurry. I would probably ramp up over the next month or so.

Assuming you are still on RPoL and see this message, please LMK if you would be interested.

Iffin' you're wondering, my thought would be to skip ahead a few years again, including appropriate leveling-up, and then playing in the Frontier Towns: Fort Griffin environment, which is near and dear to my heart. I've been working on a SWEX version of the 3 original volumes and that has re-kindled my interest in running the game. The hiatus from Judging has done me good and if players are still interested, I would like to run some town-based RPG. I would probably welcome other players, too--not necessarily advertising for them, but welcoming connected players from other games.

I won't be offended if you aren't interested. As always, please be honest.
James E. Beauregard
player, 770 posts
D: 14 G:52 MDT:15 A:13
Sun 28 Aug 2011
at 21:07
  • msg #933

Re: Happy trails

In reply to Judge Messalen (msg #932):

I'm in.
Randy Oldman
player, 723 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Sun 28 Aug 2011
at 21:46
  • msg #934

Re: Happy trails

That's good news.  Sure.
Ayasha
player, 238 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Sun 28 Aug 2011
at 21:50
  • msg #935

Re: Happy trails

It would definitely be a challenge to get Ayasha to a place where she could be in a "Paleface" town for a time, but it's not impossible. I'd be interested, for sure.
Judge Messalen
GM, 2482 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 29 Aug 2011
at 02:19
  • msg #936

Re: all roads lead to The Flat

Glad to see some interest.

Ayasha's comment is pertinent--all the PCs would need to explain how and why they are in Texas (circa 1877), and construct a back story for all returning characters' time between Abilene and Fort Griffin, much as we did before the cattle drive adventure. Ideally, I would want the players to discuss ways in which their stories could jibe at points in time and ultimately result in a confluence (metaphorically) near the Clear Fork of the Brazos River. I suspect Ayasha's story would be the most difficult to shape--but it could be made easier if she had maintained a connection to other PCs. The way we left the story, there were a couple of heroes who planned to look for her on the plains; extrapolating from that makes it possible to maintain some connection. The Judge will be lenient in regard to any story the PCs want to craft to explain the five years and the ongoing connections between the characters; however, my request would be for the players to work it out here in this forum, establishing a plausible story for re-uniting the PCs in Shackleford county.

BTW, playing the same character as before isn't required, but is certainly acceptable. Anyone who wants to roll a new character and create a story connected to Fort Griffin may certainly do so. Any new players that might join would have to develop a back story that also puts them in The Flat, as well.
Judge Messalen
GM, 2483 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 30 Aug 2011
at 19:26
  • msg #937

Re: all roads lead to The Flat

Y'all don't need to wait to get started . . .

(see my previous message)

-------------------------

Iffin' you plan to level-up your current character and provide a 5.3 year back story, then please strike up a conversation with other players who plan to do the same so we, as a group, can craft the timeline between Abilene in late 1871 and Fort Griffin in early 1877.

My initial ideas for advancement and to make it interesting before we start the gaming in The Flat:

Each continuing character advances two (2) levels over the course of the 5-6 years. As before, advancement should connect to the back story in regard to appropriate selection of Class, Feat, Skills, etc. over that time.

Special Sauce:
Any three players who work together to post messages that tell an interesting story, wherein the characters spent 6 months to a year together doing heroic or meaningful things, will advance one (1) additional level. A character may participate in more than one such triangle in the 5.3 year back story, but only one additional level can be gained. The Judge will instead award some special benefit befitting the character for each extra triangle story in which he or she participates. The posts can be in any form, such as: "pass-the-stick" storytelling; discussion of ideas resulting in the crafting of a brief narrative; or informal or "real time" back-and-forth posts that reveal the story organically. Of course, as a subjective Judge, I would weigh in with my own posts to help (I hope not hinder) the process. I'm creating a forum for this purpose; please use it.

Any new character (new player or returning player), will start at Level 5.

It also occurs to me that whenever a given PC is ready to play, play could begin, because not everyone would necessarily arrive in town at the same time, so anyone could arrive at The Flat and begin to explore and experience the town. Of course, if people are creating triangle stories there might be a group of people who enter town together, but that is up to the players.

It seems obvious enough, but I'll say that I'm leaving a lot of the re-start of this game to the players. The Judge could start gaming in The Flat tomorrow. He visits the fort and the town on a daily basis and knows everyone in the four-county area like they were family.
Randy Oldman
player, 724 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Tue 30 Aug 2011
at 22:59
  • msg #938

Re: all roads lead to The Flat

Travis, would you be my friend, Randy says with puppy dog eyes.  It'd be great if'n we could travels together and make a living off bouting and body-guarding.

And, Randy says to the other fella, Art, I be honored if'n you'd be along fer pertection.  You'ns might even be able to help me to speak good.

And, you fellers sees I gots a spare horse for'n us to use.

---

BTW -- Has anyone heard from Art lately?  I'll ask in the other game too.
Judge Messalen
GM, 2485 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 31 Aug 2011
at 01:14
  • msg #939

Re: all roads lead to The Flat

I have not heard from Art since I saw him RL in St. Pete. It appears he hasn't been participating in the Dragon game. I did contact Cole and he said he was interested. I asked him to post here . . .

Please use the new forum (Ch8) for discussion of the 5 year timeline and back story.
Meriwether Lewis Smythe
player, 511 posts
English Gentleman
D:18 G:27 MD:14 A:9
Wed 31 Aug 2011
at 01:31
  • msg #940

Re: all roads lead to The Flat

Hey all! I might be up for this as well. Yet, I might be off a little while longer. I have a staph infection & feeling puny.

Hey Judge? If I do return could I do so as Yellow Sanders? I liked Deeds okay but I believe that I would have more fun as the cowpoke. Cheers Meri
Cole Trayne
player, 981 posts
D:15 G:21 MDT:12 A:17
Wed 31 Aug 2011
at 01:32
  • msg #941

Re: Happy trails

In reply to Judge Messalen (msg #932):

I'm in.
Judge Messalen
GM, 2486 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 31 Aug 2011
at 02:09
  • msg #942

Re: all roads lead to The Flat

Meriwether Lewis Smythe:
Hey Judge? If I do return could I do so as Yellow Sanders? I liked Deeds okay but I believe that I would have more fun as the cowpoke. Cheers Meri

Sure. I hope you can beat that infection. Best wishes.
Travis Sunday
player, 1333 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Wed 31 Aug 2011
at 11:57
  • msg #943

Re: all roads lead to The Flat

In reply to Judge Messalen (msg #942):

I'm in.  Sorry for delayed response.  Hurricane and all that.
Judge Messalen
GM, 2487 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 31 Aug 2011
at 12:37
  • msg #944

Re: all roads lead to The Flat

Most everyone is in. I am honored. I will try to contact Art outside of RPoL.

Do the players wish to invite others (e.g. players we know from other games)?
Ayasha
player, 239 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Wed 31 Aug 2011
at 21:11
  • msg #945

Re: all roads lead to The Flat

Does anyone want to play with Ayasha? Some encounters during the 5 years?
Randy Oldman
player, 725 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Thu 1 Sep 2011
at 02:12
  • msg #946

Re: all roads lead to The Flat

Honestly, Randy intended to find Ayasha following the drive.  Unfortunately, she headed off and wasn't to be found, at least not easily.  The horse--which he calls 'Bandit'--was hers to decline.  If Ayasha chooses, she has the option of the horse, even if she bolts afterward.

Randy still stands behind that proposition.

So, yes.  Randy will gladly have spent adventures and travels with the warrior woman.  Mind you, Randy isn't one to fall in love, so that's not an issue.  He can't cook, hunt, navigate or fly.  One the other hand, he's big... seriously, he's big and could be a brute squad of one.

Earlier, I (the player) opened up the opportunity to ally with Art and Travis.  I don't think the two are mutually exclusive.  On further reflection, the alliance would be advantageous for a group of four, at least in light of the judge's interest in 'favorable' treatment for groups different than just three.  The way I see it, the judge told us we have an option for even more advancement based on the subsequent five years, we should take advantage of his graciousness.
Randy Oldman
player, 726 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Thu 1 Sep 2011
at 02:17
  • msg #947

Re: all roads lead to The Flat

In reply to Judge Messalen (msg #944):

Yes, others will breathe new life into the games.  Just make certain none of the invitees are:
Englishmen
Lawmen
Aboriginal-Americans
Native-Americans
Ill-educated
Masters of animal handling
Men of the cloth
Delusional
Pugilists
(or chemists)
Judge Messalen
GM, 2488 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 1 Sep 2011
at 02:20
  • msg #948

Re: all roads lead to The Flat

In reply to Randy Oldman (msg #947):

Are you back to posting while imbibing again?
Randy Oldman
player, 727 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Thu 1 Sep 2011
at 02:44
  • msg #949

Re: all roads lead to The Flat

Lat's slurty thie.

I never type and drink... hardly ever... usually not... this time is an exception.

More appropriately, my humor is so great you cannot fathom the brilliance unless imaging a cloud of inebriation.

*Hic*
Cole Trayne
player, 982 posts
D:15 G:21 MDT:12 A:17
Thu 1 Sep 2011
at 02:50
  • msg #950

Re: all roads lead to The Flat

In reply to Judge Messalen (msg #944):

We seem to have had good luck with bringing other folks on board, so if anyone wishes to invite newcomers, I'm fine with it.
Travis Sunday
player, 1334 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Thu 1 Sep 2011
at 11:26
  • msg #951

Re: all roads lead to The Flat

In reply to Cole Trayne (msg #950):

I want my level I'll go in with anyone.  I'll wander over to Chapter 8.
Judge Messalen
GM, 2489 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 1 Sep 2011
at 19:12
  • msg #952

Re: all roads lead to The Flat

Please do post in Chapter 8. That is a sandbox for discussion about character timelines and interaction. Don't worry about in-character or out-of-character considerations there, let's just use that space to work out the timelines for the heroes. Post your ideas, sketches, proposals, in-character conversation, narrative, etc., as desired, as long as the content is germane to the task of constructing a cooperative timeline and story.

This forum is running out of message space. I'll leave it open to wrap up any discussion about topics on the table. Then I'll create OOC3.
Travis Sunday
player, 1337 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Tue 6 Sep 2011
at 23:33
  • msg #953

Re: all roads lead to The Flat

In reply to Judge Messalen (msg #952):

Rikki from Dragon has been a consistent participant who I think has added to the game.  I would support an invite to him if the Judge or others were considering that.
Judge Messalen
GM, 2493 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 7 Sep 2011
at 01:13
  • msg #954

Re: all roads lead to The Flat

I'm fine with Rikki joining. Please feel free to extend an invite.
Judge Messalen
GM, 2500 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 22 Sep 2011
at 02:09
  • msg #955

Re: all roads lead to The Flat

FYI, I have invited the player known as Rikki-Tik in the Dragon game to join us here. He is considering it.
Randy Oldman
player, 738 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Thu 22 Sep 2011
at 05:12
  • msg #956

Re: all roads lead to The Flat

Ooooo, I hope we're good enough.  Randy just might have an axe to grind with Rikki if he brings his shock gloves along.

No better welcome than a good trash-talk!!!
This message was last edited by the player at 05:12, Thu 22 Sept 2011.
Judge Messalen
GM, 2501 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 22 Sep 2011
at 14:58
  • msg #957

Re: all roads lead to The Flat

BTW, I'm sure there's no need to ask, but did everyone make their contribution to RPoL this year?
Randy Oldman
player, 739 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Thu 22 Sep 2011
at 19:53
  • msg #958

Re: all roads lead to The Flat

In reply to Judge Messalen (msg #957):

I contribute by using the RPoL portal to Amazon.  I don't know how much they get, but I must keep them afloat through the holidays.
Judge Messalen
GM, 2503 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 1 Oct 2011
at 13:54
  • msg #959

Re: all roads lead to The Flat

So far, no one has turned in any advancement plans. I assume that is at least in part due to continuing efforts to get the extra level, which is cool by me.

So far, it looks like Travis is building toward that extra level for himself, Yellow and Randy.

There are possibilities for Ayasha, as she is traveling with the above three; however, as it stands, it looks like the timeline back to her Southern Cheyenne tribe will occur, but without travail. Now, I will say that if Ayasha wants to flesh something out like Travis is now doing in San Francisco during the return trip to her tribe and the other characters agree, there is still a chance for that multi-character historic event to achieve Ayasha's extra level (and then the other three would get a bonus as per the Special Sauce in 937 for the San Fran gig). Other than that, I don't see her story intersecting with two other players.

Cole and JEB have made clear a connection, but a third has not joined them. Art is on walkabout, again, so who knows where he might turn up. There is still a possibility there to craft a three-way story of heroism, if Art returns to the game. JEB did a nice job summarizing JEB's time and leaving openings for others to join. On the other hand, the fact that the story of tracking the James-Younger Gang takes the entire timeline meant that other PCs had to choose to intersect with JEB on that mission, and they ended up going a different direction (metaphorically and literally).

There is going to be another character, I believe, joining the game. We are having private discussions about character generation. I have offered that player the choice of joining in Fort Griffin or participating in the Five-Year Plan. At present, the answer is pending.
Ayasha
player, 246 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Sat 1 Oct 2011
at 14:14
  • msg #960

Re: all roads lead to The Flat

I'd still like to have a campaign of sorts with Yellow and Randy before reaching the Cheyenne. I suggested a land grabber who kills off settlers but makes it look like Indians did it. Ayasha would probably be able to tell the difference. I'm willing to flesh that out if Yellow and Randy are interested.

I'm a little bit disappointed that Travis didn't seem to want to be saved during Little Big Horn by Ayasha, but that's his call of course.
Randy Oldman
player, 741 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Sat 1 Oct 2011
at 18:06
  • msg #961

Re: all roads lead to The Flat

In reply to Ayasha (msg #960):

I, eh er, rather, Randy likes the idea.
Judge Messalen
GM, 2504 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 1 Oct 2011
at 19:52
  • msg #962

Re: all roads lead to The Flat

In reply to Ayasha (msg #960):

That means that Travis would be involved, too, based on previous statements. He is also traveling with the group to find Ayasha's tribe.
Travis Sunday
player, 1346 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Sun 2 Oct 2011
at 03:04
  • msg #963

Re: all roads lead to The Flat

In reply to Ayasha (msg #960):

I kept my participation in the Little Big Horn a bit nebulus.  I don't want to ride with Custer but that doesn't mean you can't save me somehow from Crazy Horse and company..
Judge Messalen
GM, 2505 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 2 Oct 2011
at 22:06
  • msg #964

Re: all roads lead to The Flat

Things are progressing since my last post in this forum. I appreciate the efforts of the PCs to tell stories.

Still not sure about Art, or the man I will refer to only as the Professor, for the moment.

I have half a mind to run Art as a NPC for a time. Perhaps someone finds him in jail, again, in some famous burg.

EDIT: typo
This message was last edited by the GM at 19:44, Mon 03 Oct 2011.
Judge Messalen
GM, 2506 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 6 Oct 2011
at 19:52
  • msg #965

Re: all roads lead to The Flat

Although I'm still not in a rush, it has been more than five weeks since I started the Chapter 8 thread. My thinking at the time was that we could have the Five-Year Plan sorted out in a month or two. Excellent progress recently, as I noted above; however, there is still work to finish up, including the leveling up of PCs.

It would be nice if we could start play in Fort Griffin by the beginning of November. Ifn the PCs ain't ready, I'll cope, but I'd like to shoot for that start-up, if it's amenable to all y'all. Please LMK whether you think that is realistic. If more time is needed, that's fine, but I'd like to set some sort of expectation for beginning, so please help me out.
Randy Oldman
player, 742 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Thu 6 Oct 2011
at 20:15
  • msg #966

Re: all roads lead to The Flat

I'm doing some research on fighters of the times.  I just picked up the library books today.
Travis Sunday
player, 1348 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Thu 6 Oct 2011
at 20:17
  • msg #967

Re: all roads lead to The Flat

In reply to Randy Oldman (msg #966):

I'm still working.
Judge Messalen
GM, 2507 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 6 Oct 2011
at 21:12
  • msg #968

Re: all roads lead to The Flat

In reply to Randy Oldman (msg #966):

Did I give you my article on John L. Sullivan, slated for FGE 1.3 but not yet published?
Randy Oldman
player, 743 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Thu 6 Oct 2011
at 22:31
  • msg #969

Re: all roads lead to The Flat

In reply to Judge Messalen (msg #968):

Yup.  Loved it.  I used a little of it for guidance for some updating.
Judge Messalen
GM, 2508 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 7 Oct 2011
at 01:00
  • msg #970

Re: all roads lead to The Flat

In reply to Randy Oldman (msg #969):

I'll take that comment as a kindness, pard.

The reason I mentioned it is that the article includes a list of some famous prizefighters that might be food for thought. Of course, none compare to the Great John L.
Randy Oldman
player, 744 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Fri 7 Oct 2011
at 01:30
  • msg #971

Re: all roads lead to The Flat

I have three books to use for color.  Each of the three fawningly describe John L.  I can't wait to read more of his contemporaries.

Each book, in its own way, describes bare-fist fighting as a ghastly sight and horrible spectacle, but also a sport of great science and grace.
Judge Messalen
GM, 2509 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 10 Oct 2011
at 12:39
  • msg #972

Re: all roads lead to The Flat

Indeed, bare-fisting fighting was brutal in the late 1800s, even with the adoption of the Marquess of Queensbury rules in 1867. Randy's five years of fighting are slightly ahead of the curve for the Old West (San Fran is a good choice. BTW); it stands to reason that a sizable number of his bouts would be brutal "back room" event, while civil public performances would have occurred less often.
Judge Messalen
GM, 2510 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 10 Oct 2011
at 12:40
  • msg #973

Re: all roads lead to The Flat

A couple of PCs have indicated they are working on more of the back story, but there have been zero posts in Chapter 8 in the last 7 days . . .
Travis Sunday
player, 1349 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Mon 10 Oct 2011
at 14:54
  • msg #974

Re: all roads lead to The Flat

In reply to Judge Messalen (msg #973):

I'm typing on airplane today.
Ayasha
player, 248 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Mon 10 Oct 2011
at 15:49
  • msg #975

Re: all roads lead to The Flat

So, is Ayasha good for the extra level?

I'm willing to have her appear in any other story line if anyone likes.
Randy Oldman
player, 745 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Mon 10 Oct 2011
at 17:43
  • msg #976

Re: all roads lead to The Flat

Travis Sunday:
In reply to Judge Messalen (msg #973):

I'm typing on airplane today.

I generally use a keyboard of some kind, but if it works for you, type away!
Judge Messalen
GM, 2511 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 11 Oct 2011
at 00:21
  • msg #977

Re: all roads lead to The Flat

Looking forward to reading more.
Artemus Carson
player, 1243 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 14 Oct 2011
at 00:23
  • msg #978

Re: all roads lead to The Flat

Me bonnie mates! I’ve so enjoyed reading your updates! I’d like to weave some of my own adventures into the common fabric and to that end I’m trying to pin down the time line a little.

Ayasha’s post about finding the family clearly happens early on.

Randy’s fighting and addiction builds over the course of the years.

Jeb’s tale starts after Owen is killed and proceeds on from there

It’s not entirely clear to me when Travis’s Part 1 begins nor the time frame where Cole’s tale evolves.

Here is JM’s rough outline with other dates I’ve been able to gather. Where in here do you see your elements fitting?
- - - -
October 1871 - March 1877

October 1871
Travis, Yellow, Randy and Ayasha to Southern Cheyenne village
JEB begins trek home (circuitous, if he doesn't get there until June 1872)
Cole returns to his family home

Late 1871 Wickenberg massacre in Arizona Territories...

November 1871 - June 1872
Travis, Yellow, Randy and Ayasha have Undetermined Adventure
Family killed Ayasha #45

1872 Modoc Wars in Oreggon and No California

Goingsnake massacre of US marshalls (can you say ob openings?)

June 1872
James-Younger gang which robbed the Webster County Savings Association on June 14, 1872
JEB returns home to find Owen Lorman dead
JEB Sends word to Cole Trayne and Travis Sunday (Sunday doesn't get wire until after Undetermined Adventure)

June 1872
JEB begins search for Owen (Undetermined Locations along the way)

July 1872
Travis, Yellow, and Randy begin Undetermined Adventures (Randy begins prizefighting if not already underway)
Ayasha remains with tribe

October 1872
Cole joins JEB's search in Undetermined Location Later maybe. . .

1873 Buffalo Hunted to near extinction over next two years. (Tasty)

Custer first encounters Sioux

Mododc wars end

January 1873
Yellow lands in San Francisco; meets Mei-ying Jiang
(Travis might accompany)

July 1873
records show Travis and Yellow Sanders arrived in San Francisco

Late Summer 1873
JEB arrived in San Francisco during the late summer

1874 Bat Masterson and the Battle of Adobe Walls.

Deadwood grows to 5000 in population over next two years.

1874 Cole-JEB-Artemus in Broken Hills, Nevada

June 1874
Yellow and Mei-ying Jiang move to Texas

June 1874
Ayasha at Second War of Adobe Walls

1875  Tong Wars in San Francisco

Early 1876
Weary from the fight racket, Randy retired in early 1876.

June 1876
Travis and Ayasha at the Battle of Little Big Horn

January 1877
JEB and Cole arrive in Fort Griffin

March 1877
Others arrive in Fort Griffin
This message was last edited by the player at 14:06, Sat 22 Oct 2011.
Judge Messalen
GM, 2513 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 14 Oct 2011
at 22:21
  • msg #979

Re: all roads lead to The Flat

I don't want to speak for the players in regard to that timeline, but I will note that some of the timeline I put together in msg 29, and embellished by Art above, has already been altered by subsequent player posts. For example, Cole revised his timeline and based on my reading wouldn't have met with JEB in October 1872. Their connection would happen later, in Nevada, the way Cole seemed to be setting it up (although as yet not solidified).
Artemus Carson
player, 1244 posts
Sat 15 Oct 2011
at 14:23
  • [deleted]
  • msg #980

Re: all roads lead to The Flat

This message was deleted by the player at 14:25, Sat 15 Oct 2011.
Meriwether Lewis Smythe
player, 512 posts
English Gentleman
D:18 G:27 MD:14 A:9
Sat 15 Oct 2011
at 14:25
  • msg #981

Re: all roads lead to The Flat

Hey everyone! Will be out of town for about a week. Sorry for any delays. Please Npc Yellow if needed. Cheers Meri
Travis Sunday
player, 1354 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Thu 20 Oct 2011
at 01:41
  • msg #982

I hate my available feats...

... is the Judge amenable to feat substitution, or do we stick with the rules.
Judge Messalen
GM, 2514 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 20 Oct 2011
at 01:54
  • msg #983

Re: I hate my available feats...

In general, the Judge sticks with the rules; however, the Judge, while stubborn, is not immutable. The general response would be: if you want a feat that belongs to a different class, figure out a way to take it as the every 3rd level feat (which is not beholden to class), or choose to multi-class a level that allows the desired feat.
Travis Sunday
player, 1356 posts
His art is death
D: 23 G:57 MDT:15 A:24
Sun 23 Oct 2011
at 01:04
  • msg #984

Re: I hate my available feats...

In reply to Judge Messalen (msg #983):

Travis is leveled up waiting for approval.
Judge Messalen
GM, 2515 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 23 Oct 2011
at 17:04
  • msg #985

Re: I hate my available feats...

See the PM, Senor Domingo.

A few things come to mind based on recent PC posts (PM and public):

1. It is nearly 11/1; seems unlikely that we will ALL be ready to play in Fort Griffin and The Flat by that targeted date. Most players still need to submit a leveling-up plan. Most characters have satisfied the Judge's criteria for the Special Sauce extra level. Art is playing catch-up; his obvious conscientious level of effort makes the Judge inclined to give a little more time.

2. The Judge requests a leveling-up plan from all characters by 11/1--at least for initial review--with three levels (everyone but Art and Cole will earn the extra level . . . don't forget to thank El Senor for that). Art and Cole's story should continue so they will also get the extra level.

3. When figuring AP, set the character's total as a dozen or so points beginning the time in Fort Griffin. If the PC's total was more than 12 at the end of the cattle drive, he or she may start with whatever it was at that time. As stated previously, the Judge assumes that AP are being spent throughout the five-years in order to survive, then thrive.

4. Anyone player who wants a bonus for participating in two different heroic or meaningful stories should ask the Judge to issue an opinion.

5. Travis may enter Fort Griffin whenever he pleases. If he is entering with another PC (it seemed that the timeline might facilitate entry by Ayasha and Travis together), then he must wait for that character to have a complete back story and complete the leveling-up.

6. Don't forget your bonus feat for every 3rd level (any feat on the full list) and your +1 to ability at every 4th level, overall.
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