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23:08, 2nd May 2024 (GMT+0)

Chapter 7: Abilene.

Posted by Judge MessalenFor group 0
Judge Messalen
GM, 2377 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 6 Apr 2011
at 03:16
  • msg #1

Abilene

When the Major and his cowboys reach the trail, they see the herd of longhorns has spread far to the north and east. The campsite, which was near the middle of the grazing herd, is now south of most of the beeves. The other cowboys have continued to herd the cattle to the east and north, allowing them to move after the gun fire, but pushing them further away from the trail.

It will be a task to round them up in the morning, but at least the longhorns didn't stampede.

Major Gray stops and surveys the scene.
Major Gray
Wed 6 Apr 2011
at 03:24
  • msg #2

Re: Abilene

"Resume the night herd," says the Major, glancing at Ayasha, JEB and Travis. "The beeves should be quiet now, I reckon."

"Ride out and tell the others to return to camp," he adds, to Cole, Randy and Art.

EDIT: fixed speech color
This message was last edited by the GM at 16:50, Fri 08 Apr 2011.
Cole Trayne
player, 936 posts
D:15 G:21 MDT:12 A:17
Wed 6 Apr 2011
at 03:36
  • msg #3

Re: Abilene

In reply to Major Gray (msg #2):

Cole nods and takes Bess out to round up the others.
Travis Sunday
player, 1256 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Wed 6 Apr 2011
at 09:54
  • msg #4

Re: Abilene

In reply to Major Gray (msg #2):

Travis resumes the night herd.
Artemus Carson
player, 1166 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 6 Apr 2011
at 10:39
  • msg #5

Re: Abilene

Art rides out as directed and makes the rounds.
Randy Oldman
player, 671 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Wed 6 Apr 2011
at 11:27
  • msg #6

Re: Abilene

There's little doubt Joe Turner, Randy's good friend, will have questions about the encounter.  While riding back to the camp with the others, he tries to recount what he can.
Judge Messalen
GM, 2378 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 6 Apr 2011
at 11:32
  • msg #7

Re: Abilene

In reply to Randy Oldman (msg #6):

Joe Turner, as wide-eyed as ever despite these three months on the trail, listens to Randy's yarn as they head back to camp.
Ayasha
player, 216 posts
D: 14 G: 17 MDT: 12 A: 10
Indian Warrior Woman
Wed 6 Apr 2011
at 12:08
  • msg #8

Re: Abilene

Ayasha looks a little worried while she follows the Major. When she hears his replies that basically contain no information at all, she snorts. "Great. So you have an agreement. Does that include Fielder's son? Because he will be back, you know."

Without waiting for an answer, she rides off to resume the night herding. If anyone close could understand Cheyenne, they would hear her curse about people being unable to talk.
Artemus Carson
player, 1167 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 6 Apr 2011
at 13:22
  • msg #9

Re: Abilene

Artemus returns to camp.
James E. Beauregard
player, 717 posts
D: 14 G:52 MDT:15 A:13
Wed 6 Apr 2011
at 22:35
  • msg #10

Re: Abilene

In reply to Travis Sunday (msg #4):

"Major, may I have a few words with you please? I've grown accustomed to your brevity but I think we should know the terms of your agreement with Fielder, otherwise we may undermine it inadvertently."
Artemus Carson
player, 1168 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 6 Apr 2011
at 23:39
  • msg #11

Re: Abilene

Art looks for his old friend Silas.
Judge Messalen
GM, 2379 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 7 Apr 2011
at 00:11
  • msg #12

Re: Abilene

Night settles in on the Kansas plains. The longhorns have found peace in the hills, settling in to sleep after the events of the early evening.

Some of the cowboys--and the Indian--return to their duties on night herd. Others, including Rojas, return to camp.

JEB seeks out the Major, before returning to his shift on the night herd. The trail boss, who was just about to dismount, stares at the moon. "All right, sheriff," he says, riding further east.

Artemus Carson finds his old friend Silas Walker, taking care of the remuda.
Artemus Carson
player, 1169 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 7 Apr 2011
at 00:45
  • msg #13

Re: Abilene

“Silas, me old mate! It’s been a long time.” Artemus climbs down off of Caliber as begins to settle him for the night again, and extends his hand to his old friend.
Cole Trayne
player, 937 posts
D:15 G:21 MDT:12 A:17
Thu 7 Apr 2011
at 01:20
  • msg #14

Re: Abilene

Cole looks over Bess to make sure her earlier workout did not leave any lasting effects. He then seeks out his dog.

Now where did that dog get to?
Randy Oldman
player, 672 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Thu 7 Apr 2011
at 11:07
  • msg #15

Re: Abilene

Even if Randy were beside a train switching station, he'd be able to sleep.  Tonight is another of those times when his sleep is deep and he dreams of big women, big plates of food and big whiskeys.
Silas Walker
player, 405 posts
just a good ol' boy...
D:18, G:48, MDT:14, A:8
Thu 7 Apr 2011
at 22:28
  • msg #16

Re: Abilene

"Well burn my britches. Look here, Edwin, it's our old friend Art." Silas puts out his hand. "Where you been hidin'?"
Yellow Sanders
player, 40 posts
Cowboy & Cowhand
Ya met ma dog Travis?
Fri 8 Apr 2011
at 02:18
  • msg #17

Re: Abilene

In reply to Cole Trayne (msg #14):

Cole finds his dog with Yellow Sanders and the hound named Travis. Jack's tongue his hanging so far out of his mouth, it looks like it might drag on the ground. Yellow rides back to camp with Cole. "What happened over yonder?" the cowboy asks.

EDIT: no content changed
This message was last edited by the GM at 02:19, Fri 08 Apr 2011.
Cole Trayne
player, 938 posts
D:15 G:21 MDT:12 A:17
Fri 8 Apr 2011
at 01:41
  • msg #18

Re: Abilene

In reply to Judge Messalen (msg #17):

Cole walks up to Jack and gives him a scratch or two behind his ears.

He then looks up at Yellow and shrugs.

From what I could tell, some of Fielder's men were trying to help us keep the beeves east of the trail. And, then some of his other folk started shooting.

Jeb and the boys defended themselves. Then the Major ordered JEB and Travis to shoot our own beeves. Not sure what that was about.

One of Fielder's men got shot up pretty bad. Between Ayasha and me, mostly her I admit, we managed to patch him up.

The Major and Fielder then went off and reached some kind of agreement. Don't know what that was, though. But, I gotta figure, deal or no deal, some of his men might be a little sore about their man getting a few holes put in him.

In my rush to get up there, me and Bess had to leave Jack behind. Poor dog, I'm sure he did his best to keep up.

Yellow Sanders
player, 41 posts
Cowboy & Cowhand
Ya met ma dog Travis?
Fri 8 Apr 2011
at 02:18
  • msg #19

Re: Abilene

Yellow nods, listening to Cole. "You seen the shootin'? Any of our boys take any lead?"
Cole Trayne
player, 939 posts
D:15 G:21 MDT:12 A:17
Fri 8 Apr 2011
at 03:26
  • msg #20

Re: Abilene

In reply to Yellow Sanders (msg #19):

Continuing to scratch Jack behind the ears, Cole shakes his head.

Nope. Didn't see exactly what happened.

I had one idea in my head, and that was to watch our boys back. I wasn't going to let what happened to Meri happen to one of ours, again. Least wise not without me and my Spencer having something to say about it.

Luckily, none of us caught any lead.

Still, I would like to know who tried to help and who tried to do otherwise. Damn curious. Seems like Fielder's men were of two minds.

 

Yellow Sanders
player, 41 posts
Cowboy & Cowhand
Ya met ma dog Travis?
Fri 8 Apr 2011
at 12:25
  • msg #21

Re: Abilene

Yellow scratches his head as they reach camp. He dismounts. "Joe told me there was fellers helpin' with the longhorns. How do ya know they was Fielder's men?"
Artemus Carson
player, 1170 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 8 Apr 2011
at 12:41
  • msg #22

Re: Abilene

In reply to Silas Walker (msg #16):

"Little bit of here, little bit of there. Walkabout mostly - like always." Art nods towards Caliber and gives him a pat on the neck, "Looks like a bit of 'rideabout' too!"

"So what do you know about Major Grey? He seems to be on pretty good terms with the Felder bloke. I'm not sure me an' the mates got the whole story 'bout this drive. One minute we're supposed to shoot any duffer what shoots a beeve, next we's shooting 'em ourselves."
Silas Walker
player, 406 posts
just a good ol' boy...
D:18, G:48, MDT:14, A:8
Fri 8 Apr 2011
at 16:49
  • msg #23

Re: Abilene

Silas resumes his work with the horses while he listens to Art.

"Can't say as I know much about them other ranchers. But I've ridden with the Major for a spell now and I reckon he knows what he's doin'."

He turns aside. "What's that, Edwin? Oh. Nope I reckon not."

He turns again to face Artemus.

"Edwin says he don't recollect any orders to shoot people who shot beeves. But we been busy as bees with the horses ..." he adds, seeing Yellow Sanders bringing in his mount.
Artemus Carson
player, 1171 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 8 Apr 2011
at 18:58
  • msg #24

Re: Abilene

Yeah, well I've only been traveling with yous duffers for a few days, but under Boss Cole & his mates the plan was to return fire on the ranchers if they fired on us, man or beeve. And Boss Cole does work for the Major. . .
Artemus Carson
player, 1172 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 8 Apr 2011
at 19:07
  • msg #25

Re: Abilene

A serious look crosses the usually enigmatic face of Artemus Carson. He starts to ask his friend something, hesitates, and then proceeds,

Silas. . . do you mind asking Edwin if he's seen my Darling Lilly? I'd like to know that's she's alright. . .
Silas Walker
player, 407 posts
just a good ol' boy...
D:18, G:48, MDT:14, A:8
Fri 8 Apr 2011
at 22:45
  • msg #26

Re: Abilene

In reply to Artemus Carson (msg #25):

"Huh? Edwin, why you didn't tell me you knew Art's darling Lilly?"

Silas just shakes his head as he examines Arliss, seeming to have already forgotten Art's question.
Judge Messalen
GM, 2382 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 8 Apr 2011
at 22:54
  • msg #27

Re: Abilene

Major Gray and JEB ride back to camp, dismounting. Silas Walker tends to their mounts. Cole and Yellow have returned as have all of the cowboys except those on the night herd.

JEB chooses the only currently saddled horse; Cortez who remains as stalwart and sharp as ever, even after Randy's ride during all the commotion.

The Major moves to his tent and returns to the main camp carrying his guitar by the neck. Without a word, he takes a crate from the chuck wagon as he sees his Silas hasn't yet delivered his saddle.  He sits down and begins to strum a soothing tune. The chords drift over the Flint Hills and the herd of longhorns.
Judge Messalen
GM, 2383 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 8 Apr 2011
at 23:15
  • msg #28

Re: Abilene

Travis, Ayasha and Quirley find the night herd a might easier now. The beeves have settled in. Things are calm. They'd swear they could hear music in the night.
Cole Trayne
player, 940 posts
D:15 G:21 MDT:12 A:17
Sat 9 Apr 2011
at 01:14
  • msg #29

Re: Abilene

In reply to Yellow Sanders (msg #21):

Cole shrugs.

I reckon I don't rightly know if they were with Fielder. Just a guess seein' how they was so close to Fielder and I didn't see anyone else who was close to callin' the shots out there for the strangers. Still you make a fair point. Could be another player out there.
Yellow Sanders
player, 41 posts
Cowboy & Cowhand
Ya met ma dog Travis?
Sat 9 Apr 2011
at 02:28
  • msg #30

Re: Abilene

Yellow bends down to scratch Travis' ear. The two men and their dogs rejoin the others at camp. Yellow shrugs when Cole says he had made a good point.

"I take that as a kindness, Cole, but I ain't pretendin' to know what's goin' on." He pauses now to scratch Travis' belly, as the hound rolls and squirms on his back once they settle in at the camp-site. "Just seems like a passel of guesswork goin' on 'round here and I figure we oughta cotton to the fact that our guesses could be all balled-up."
Cole Trayne
player, 941 posts
D:15 G:21 MDT:12 A:17
Sat 9 Apr 2011
at 05:10
  • msg #31

Re: Abilene

In reply to Yellow Sanders (msg #30):

Cole nods.

Agreed. It is all just guesswork, that is until the Major decides to clues us in on what he and Fielder talked about after the dust up.

Until then, seems to me it is business as usual. We defend the herd and watch each others' back.



Cole then smiles and shrugs.

I like to keep things simple.
Judge Messalen
GM, 2384 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 9 Apr 2011
at 13:01
  • msg #32

Re: Abilene

Soon enough, the other cowboys follow Randy Oldman's lead, getting as much shut-eye as they can. The second night herd is woken by Rojas; they take to the saddle and relieve the first four.

The beeves remain quiet during the chilly night. When the sun rises and the men rub the sand from their eyes, they can see just how far the herd has spread north and east among the hills. After a quick breakfast the men begin to round up the herd and move north.

-----------

OOC: It seemed as if most of the conversation had run its course. The Judge is pausing here to allow for any further conversation or preparation before the day's travel toward Abilene.
Travis Sunday
player, 1258 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sat 9 Apr 2011
at 13:29
  • msg #33

Re: Abilene

In reply to Judge Messalen (msg #32):

So JEB what did the Major have to say?

James E. Beauregard
player, 718 posts
D: 14 G:52 MDT:15 A:13
Sat 9 Apr 2011
at 15:10
  • msg #34

Re: Abilene

In reply to Travis Sunday (msg #33):

"Nothing .... and everything."
Artemus Carson
player, 1173 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 9 Apr 2011
at 16:12
  • msg #35

Re: Abilene

Having settled Caliber and leaving Silas to his conversation with Edwin Art finds a place not too far away to get some rest.
Randy Oldman
player, 674 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Sat 9 Apr 2011
at 17:03
  • msg #36

Re: Abilene

In reply to James E. Beauregard (msg #34):

"I don't mean to eavesdrop, fellers, but I always seen the Major's plan is the right one.  I tells you what I gots on my mind -- my money.  Ain't no way of getting paid if we don't get them beeves to the pens.  I figgurs the less we jaw and the more we drive is how we gets our money."  Randy swigs some water from a tin cup.  "I don't knows if we is gonna get our bonus money 'cause we ain't done much before we found the herd."

Randy holds up one of his hands in a pugilist's pose.  "Besides, I wants to get into a good bout in Abilene, if there's time."
Travis Sunday
player, 1259 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sat 9 Apr 2011
at 19:06
  • msg #37

Re: Abilene

In reply to James E. Beauregard (msg #34):

Thank you for clearing things up.  I'm sure you'll let me know who to shoot when the time comes.  .
Cole Trayne
player, 942 posts
D:15 G:21 MDT:12 A:17
Sat 9 Apr 2011
at 19:43
  • msg #38

Re: Abilene

In reply to James E. Beauregard (msg #34):

Cole chuckles at JEB's comment.

Sounds like you might have taken a lesson or two, about speakin' your mind, from the Major, yourself.

Cole then motions toward the horses.

JEB, while looking over the horses last night, I saw that Diablo is looking a bit beat up. He's a fine horse, and I reckon he'll still ride. But I'd be surprised if you don't notice that he's not all there, if'n you find you need to push him.

Just sayin'

Ayasha
player, 217 posts
D: 14 G: 17 MDT: 12 A: 10
Indian Warrior Woman
Sun 10 Apr 2011
at 10:10
  • msg #39

Re: Abilene

When Ayasha wakes up, men are talking. Her night has been shortened by the night herd duty, and she has a hard time getting up. There is quite some yawning, stretching and eye-rubbing before she lifts her head from under her blanket and blinks into the new morning. Wrapping the blanket around herself, she finally stands.

She listens to Cole's last words, then she says: "Lemmeta'aloo"

Shaking her head, she takes a sip of water, clears her throat and tries again: "Let me take a look."

She then walks over to the horse named Diablo and inspects the animal.

OOC: Ayasha rolled 25 using 1d20+8. Handle Animal Diablo.
Judge Messalen
GM, 2385 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 10 Apr 2011
at 13:33
  • msg #40

Re: Abilene

"Let's round 'em up and move 'em out," orders the Major, speaking to anyone who hasn't already set out to herd the beeves. He himself mounts Virginia and gets to work.

The members of the No Buffalo Outfit choose their mounts on the crisp September morning.

------------

OOC: Please indicate today's mount. If choosing a horse other than owned by the PC, and the player doesn't know a name to choose, the Judge will assign. First-come, first-served. The Judge will note that most of the PCs gave instructions to the Judge about horse rotation early in the adventure. A typical rotation was riding one's own mount 2 out of 3 days, which means a rotation is in order for most; however, each PC is free to choose as he sees fit, as always.
Travis Sunday
player, 1260 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sun 10 Apr 2011
at 14:00
  • msg #41

Re: Abilene

In reply to Judge Messalen (msg #40):

Travis saddles up Horse.  He looks forward to the day with great indifference.  Too many private conversations.  Too many words unspoken.  Travis never minded dying but dying ignorant doesn't seem to sit well with him.  This is not much different than the great war, though. His feelings on the matter don't distract him from the task at hand, which he tries to execute to the best of his abilities.
Ayasha
player, 218 posts
D: 14 G: 17 MDT: 12 A: 10
Indian Warrior Woman
Sun 10 Apr 2011
at 14:02
  • msg #42

Re: Abilene

Ayasha has to agree with Cole, the horse named Diablo is tired, nothing worse. "I agree with Cole, this horse could use a day's rest.", she says.

Having made that point she looks to see if Amitola is available. If that is the case, she will happily mount the steed she trained herself.
James E. Beauregard
player, 719 posts
D: 14 G:52 MDT:15 A:13
Sun 10 Apr 2011
at 14:13
  • msg #43

Re: Abilene

In reply to Judge Messalen (msg #40):

JEB keeps Cortez and gets to work.
This message was last edited by the player at 14:13, Sun 10 Apr 2011.
Randy Oldman
player, 675 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Sun 10 Apr 2011
at 14:16
  • msg #44

Re: Abilene

After choking down the dry sourdough biscuit, and the sarcastic words of Travis, he sets off to find his Fanny.  Since he's given a good bit of rest for his horse, there shouldn't be any ill-effects from the travel.

"Boss, you wants me back on the remuda or tend the herd?  I don't cares which, just needs my riding orders."  Randy snorts a small laugh.  "I is betting Edwin could use a break."
Artemus Carson
player, 1174 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 10 Apr 2011
at 14:26
  • msg #45

Re: Abilene

In reply to Judge Messalen (msg #40):

Coffee and grub, whatever it may be start Art's day. He saddles up Caliber with as much TLC as possible
Cole Trayne
player, 943 posts
D:15 G:21 MDT:12 A:17
Sun 10 Apr 2011
at 16:42
  • msg #46

Re: Abilene

In reply to Ayasha (msg #42):

Cole glances at Ayasha and inclines his head, clearly appreciative of her skill with animals.

He then leaves to find Buck, saddle up and get ready to go.

Jack! Let's go.
Major Gray
Sun 10 Apr 2011
at 20:27
  • msg #47

Re: Abilene

"Same as yesterday, Randy. Keep the beeves from strayin' west."

The Major turns to Ayasha.

"You are with me," he adds, riding past the Cheyenne as she mounts the horse she calls Amitola.

The cowboys resume their positions and before long the herd is forming into one long column. Just like the day before, a group of beeves gets a notion to split off from time to time; the fellers on the west flank find themselves--and their horses--working hard to keep them in line.

---------

OOC: HA check, please. Ayasha may ride to help if she desires.
Travis Sunday
player, 1261 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sun 10 Apr 2011
at 21:09
  • msg #48

Re: Abilene

In reply to Major Gray (msg #47):

Travis just can't get things together.  Nothing he tries seems to work.  The Beeve's just won't cooperate today.

Great now the Beeve's want to get me killed. 

Travis Sunday rolled 3 using 1d20+2. Handle Animal.
Ayasha
player, 219 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Sun 10 Apr 2011
at 21:40
  • msg #49

Re: Abilene

"Of course! I love another day of the silent treatment.", Ayasha mumbles as she follows the Major, silent enough so that the Major won't hear it but some of the cowboys in her vicinity can.

While she is riding behind the Major, she wonders if anyone has given some thought about what might happen when they reach the white man's town. She is just about to ask the Major, when she notices Travis being in trouble. She just yells to the Major: "Travis is in trouble", then she speeds off to help.

The Major would have ignored her question anyways.

OOC: Ayasha rolled 14 using 1d20+8. Handle Animal.
Ayasha rolled 4 using 1d6. AP for Handle Animal.
Cole Trayne
player, 944 posts
D:15 G:21 MDT:12 A:17
Sun 10 Apr 2011
at 21:40
  • msg #50

Re: Abilene

Show time. Should be an interesting day.
James E. Beauregard
player, 720 posts
D: 14 G:52 MDT:15 A:13
Sun 10 Apr 2011
at 22:55
  • msg #51

Re: Abilene

In reply to Major Gray (msg #47):

Nothing spectacular, but should get the job done.

Today: James E. Beauregard rolled 14. Handle Animal.
Randy Oldman
player, 676 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Mon 11 Apr 2011
at 00:32
  • msg #52

Re: Abilene

As he sees cowpokes from all directions trying to wrangle the renegade longhorns, Randy decides to stay on position.  He assesses that the cowboys in front and behind him are rushing to manage the breakaways -- he needs to keep other animals from drifting westward.
Artemus Carson
player, 1175 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 11 Apr 2011
at 00:45
  • msg #53

Re: Abilene

Art tries to work the herd in the proximity of Travis and JEB. He’s distracted by looking for Fielder’s men or other which may partially explain his troubles.

20:40, Today: Artemus Carson rolled 9 using 1d20+2. Handle Animal.
Randy Oldman
player, 677 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Mon 11 Apr 2011
at 03:03
  • msg #54

Re: Abilene

23:01, Today: Randy Oldman rolled 20 using 1d20+2. Handle Animal.

Randy feels smug that his herding skills seem to be improving.
Judge Messalen
GM, 2386 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 11 Apr 2011
at 12:17
  • msg #55

Re: Abilene

Herding the beeves into their traveling line takes patience and skill on any morning; doubly so when the beeeves are spread as wide as they are today. Not to mention that the trail boss has put limits on their westward movement. The first hour involves getting the beeves back to the trail and following General Washington, without crossing the trail farther than a man can throw a rock.

Seeing the ornery mood of the longhorns, the Major sends Ayasha to help on the west side. Cole forms the front of line with ease, with the assistance of JEB and Quirley, while Randy handles the center of the line. Travis Sunday, dealing with a small group that splits to the northwest, appears to need help, as does Art when the herd threatens to split around low but wide hill. Fortunately, Randy and Ayasha are near and they provide support to their pards, pushing all the beeves onto the trail.

Before noon, the beeves have fallen into line and so have the cowboys. Like most of these nearly ninety days on the trail, the plodding column of more than a thousand longhorns pounds the earth, inexorably making its way to Abilene, Kansas. The men who comprised the advance party recognize these hills. This is the section where the terrain started to flatten out. Hills are spaced further apart and the tall grass carpets the land.

Around noon, a half-mile in front of the herd, a small group of riders appears atop one of the hills. Everyone can see them, although no one can make out detail from this distance, at least not without additional effort. The Major and Ayasha have rejoined General Washington at the point.
Major Gray
Mon 11 Apr 2011
at 12:18
  • msg #56

Re: Abilene

Without a word, the Major continues his ride north alongside General Washington.
Travis Sunday
player, 1262 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 11 Apr 2011
at 14:28
  • msg #57

Re: Abilene

In reply to Judge Messalen (msg #55):

Travis rides on.

No time for the field glasses.  These damn Beeves are gonna be the death of me.
Artemus Carson
player, 1176 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 11 Apr 2011
at 15:06
  • msg #58

Re: Abilene

Does Art recognize this as the hill upon which we’ve previously seen Fielder’s men? He already knows this is the general area.

Art attempts to spot any other men that may be in the area not on the hill:

11:05, Today: Artemus Carson rolled 20 using 1d20+8. SPOT: Any other men in the area.
James E. Beauregard
player, 721 posts
D: 14 G:52 MDT:15 A:13
Mon 11 Apr 2011
at 16:04
  • msg #59

Re: Abilene

In reply to Judge Messalen (msg #55):

JEB will take a moment to view the riders through field glasses.

Today: James E. Beauregard rolled 9. Spot
Randy Oldman
player, 678 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Mon 11 Apr 2011
at 18:26
  • msg #60

Re: Abilene

Randy holds his line.  Anarchy could be steps away, but he can't figure if it travels on four legs or two.

edit: spelling
This message was last edited by the player at 18:52, Mon 11 Apr 2011.
Ayasha
player, 220 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Mon 11 Apr 2011
at 19:51
  • msg #61

Re: Abilene

Ayasha sees the men on the hill of course, she has been expecting a return visit by Fielder's son and the more roguish ones of Fielder's party. And there was also some unfinished business for her in the white man's town. This might be a welcoming party.

She is all the more surprised when the Major just carries on, as if nothing was going on on top of that hill.

She stares at the back of his head for a minute, as if she could force him to say something with the power of her mind, then she sighs and rides up to his side. "Don't you think we should do something about the riders on that hill?", she asks, "They could be hostile, you know."
Major Gray
Mon 11 Apr 2011
at 22:19
  • msg #62

Re: Abilene

"I think not," replies the Major, shaking his head.
Cole Trayne
player, 945 posts
D:15 G:21 MDT:12 A:17
Tue 12 Apr 2011
at 01:08
  • msg #63

Re: Abilene

Cole continues to ensure the beeves in his vicinity are well behaved.
Judge Messalen
GM, 2387 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 12 Apr 2011
at 02:36
  • msg #64

Re: Abilene

While Artemus and JEB allow themselves a diversion from the task at hand, the rest of the cowboys and the herd trod forward. The beeves are moving at a steady walking pace.

Carson sees no one in his purview aside from the riders on the hill. The area is definitely familiar to the tribesman, but this specific location is of no special significance as far as he can remember. JEB tries to focus his field glasses while keeping up with the herd, but the endeavor proves difficult. He can make out only their number: four.

After the herd travels another hundred or so yards, the riders descend and head west cutting across the Major's position at the point. They clear out before General Washington comes within two hundred yards of the hill.

Now the line is beginning to pass by the hill.

EDIT: typo
This message was last edited by the GM at 14:35, Tue 12 Apr 2011.
Randy Oldman
player, 680 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Tue 12 Apr 2011
at 11:50
  • msg #65

Re: Abilene

These rolling plains are familiar to Randy as this is the fourth time he's traversed them.  He remembers the recent circling of this area.  Nonetheless, the pens are in the near future and he plans to the the man to close the last gate.

His future uncertain, as long as he keeps his Fanny moving, he'll find his way.  This payday will give him the means to take a little time to travel and see the allure of the west coast -- perhaps.
Major Gray
Tue 12 Apr 2011
at 22:28
  • msg #66

Re: Abilene

The long line of longhorns continues on, passing the hill. The riders keep moving west.

Around mid-afternoon, the trail boss and General Washington pick up the pace. Not quite a trot, but faster than the usual steady walk, at least for a time. The beeves cover ground for an hour or so and then the lead steer slows appreciably, under Major Gray's guidance.

Around 5 p.m, the boss leads the beeves off the trail, to the east. The hills are mostly behind the herd now. Rojas sets up camp.

The Major and Ayasha ride to the west flank to help push the beeves east for grazing. They seem amenable enough, but as the column breaks up, there are strays to herd.

"First night herd, this is it. One more time," hollers the Major.

----------

OOC: Everyone on the first night herd, please make a HA check.
This message was last edited by the GM at 02:09, Wed 13 Apr 2011.
Cole Trayne
player, 946 posts
D:15 G:21 MDT:12 A:17
Wed 13 Apr 2011
at 02:20
  • msg #67

Re: Abilene

Cole goes to find Randy.

Randy, since we're so close, do me a favor and don't hobble Buck tonight. If anything is gonna happen, it might happen tonight. I want to be ready, just in case.

Cole then loosens Buck saddle a bit, so he might be a bit more comfortable.
Ayasha
player, 221 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Wed 13 Apr 2011
at 07:49
  • msg #68

Re: Abilene

Ayasha is still more than astonished by how relaxed the Major is facing the high probability of an attack. But she realizes that there is nothing she can do to sway him to be more careful, she just has to be careful herself.

The animals don't pose any problem for her this night, so she keeps an eye and an ear out for anyone trying to sneak up or any other trouble, while she keeps the beeves where they should be.

OOC: Ayasha rolled 23 using 1d20+8. Handle Animal.
Ayasha rolled 10 using 1d20+3. Spot.
Ayasha rolled 21 using 1d20+3. Listen.
Travis Sunday
player, 1263 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Wed 13 Apr 2011
at 10:04
  • msg #69

Re: Abilene

In reply to Ayasha (msg #68):

Travis Sunday rolled 10 using 1d20+2. Handle Animal.
Randy Oldman
player, 681 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Wed 13 Apr 2011
at 11:18
  • msg #70

Re: Abilene

In reply to Cole Trayne (msg #67):

"Sure, Cole," Randy responds.  "I guesses I knows what you mean, so I'll make sure Silas keeps your boy easy to get to."
James E. Beauregard
player, 722 posts
D: 14 G:52 MDT:15 A:13
Wed 13 Apr 2011
at 13:02
  • msg #71

Re: Abilene

In reply to Major Gray (msg #66):

Today: James E. Beauregard rolled 13. Handle Animal.
Major Gray
Wed 13 Apr 2011
at 15:46
  • msg #72

Re: Abilene

Once again, the lawman and the man from the sixth Michigan struggle to keep the mass of beeves moving east. Fortunately, the trail boss is riding the flank along with the first night herders. He helps his men to hem in the beeves and none manage to break away to the west.

As dusk settles over the Kansas plains, the beeves have settled to graze and seem content to remain to the east of the trail.

Major Gray rides to each of the night herders. "I will send others to spell you for supper."

The boss rides to the campsite established by Rojas. Silas and the cowboys have taken care of the horses. The Mexican has beans cooking and the members of the No Buffalo Outfit gather round for the last night on the plains.

Once Joe, Pierre, Miles and Fred have eaten, the Major sends them out to manage the night herd for an hour, while the first four herders come to camp to get their evening's grub.

--------------

OOC: Pausing for any conversation. All PCs are at camp, temporarily, while the first night herd eats.
Major Gray
Wed 13 Apr 2011
at 20:11
  • msg #73

Re: Abilene

When the four night herders return to camp for supper, the Major looks up from his guitar. He stands up and walks closer as they dismount.

"Good work," he says to the group. "Get some grub. Just one more night."

The Major turns to Ayasha. "The beeves like you," he says, not pausing long enough for a conversation before walking back to his saddle. Of course, the Cheyenne may speak to his back, if she desires, or approach him.

The trail boss glances toward the second night herders as he sits and picks up his guitar again. "Get some sleep. Rojas will wake you."

-----------

OOC: Even if PCs are going to sleep soon after the meal (Randy), conversation may occur during the meal. Bear in mind that if Night Herd 1 participants want to speak to Night Herd 2 participants, it must be during the one hour that all are in camp together.
Cole Trayne
player, 947 posts
D:15 G:21 MDT:12 A:17
Thu 14 Apr 2011
at 00:53
  • msg #74

Re: Abilene

Cole glances up from his beans and directs his gaze towards his trail-mates.

Well I gotta say, I believe I'd like to see some boys out there looking over the night herd folks. Seems to me, a man would be hard-pressed both watching the beeves and his back, in the night.

Still, I reckon the Major reached some understanding with Fielder. Guess it won't be necessary.

James E. Beauregard
player, 723 posts
D: 14 G:52 MDT:15 A:13
Thu 14 Apr 2011
at 01:17
  • msg #75

Re: Abilene

In reply to Major Gray (msg #73):

JEB eats his last meal on the trail and settles by the fire for his customary nighttime cigar. Speaking aloud to no one in particular: "Now seems like a good time to talk about the post mortem. I'll start by saying I dont have any particular arrangements. I'll probably stay in Abilene awhile and look for work. Anyone else have plans after our employment with the Major is done?"
Cole Trayne
player, 948 posts
D:15 G:21 MDT:12 A:17
Thu 14 Apr 2011
at 01:21
  • msg #76

Re: Abilene

In reply to James E. Beauregard (msg #75):

Cole smiles.

Stay in Abilene? Is that right? Don't you have a wife waiting for you, back east?
Travis Sunday
player, 1265 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 14 Apr 2011
at 01:25
  • msg #77

Re: Abilene

In reply to Cole Trayne (msg #76):

I've got no plans.  But I don't look forward to spending time in a town where a local wants me dead and I can't strap on a pistol.
Travis Sunday
player, 1266 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 14 Apr 2011
at 01:36
  • msg #78

Re: Abilene

In reply to Cole Trayne (msg #76):

Travis pops open his Starr and works a few minutes worrying his misfired cartridge out.

Travis Sunday rolled 21 using 1d20+3. Repair, untrained (DC 15)

There we go.

Travis looks keenly at the cartridge. Holding it between his thumb and index finger, it reflects the red of the campfire.

Behold, the bullet that would have killed Jacob.  Lucky bastard.

He puts it in his pocket reminding himself to evaluate the rest of his ammunition in case he purchased a bad lot.  He pulls his cleaning case out and cleans his weapons, ritualistically.
Cole Trayne
player, 949 posts
D:15 G:21 MDT:12 A:17
Thu 14 Apr 2011
at 01:39
  • msg #79

Re: Abilene

In reply to Travis Sunday (msg #77):

To hell with them. We tried to bargain, they didn't think to meet us half-way. As far as I'm concerned, they don't get to tell us where we can go, or not.

Still, as Yellow says, some of those fellers seemed to be of a mind to help. So, they don't all seem bad.

Travis Sunday
player, 1267 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 14 Apr 2011
at 01:46
  • msg #80

Re: Abilene

In reply to Cole Trayne (msg #79):

Cole I'm not saying they decide where we can and cannot go. I'm saying Hickock won't let us keep our guns and shoot them.  I'm not hanging around unarmed.  I'll find a watering hole and work where a weapon isn't something to be confiscated.
Yellow Sanders
player, 41 posts
Cowboy & Cowhand
Ya met ma dog Travis?
Thu 14 Apr 2011
at 01:53
  • msg #81

Re: Abilene

Hearing his name, Yellow speaks up. "Seems like they is regular folks to me. Protecting their herd. Same thing the Major is doing. I reckon that's why that Fielder feller and the Major came to terms."

He glances at the Major, who doesn't look up from his guitar. The trail boss strums a soothing tune. The men on the first night herd fear they might fall asleep listening to that strumming, before they resume their shift.

Yellow continues. "Me, I'm headin' back to San Antone with the Buffaloes . . . ifn the Major and Rojas will have me."
This message was last edited by the GM at 01:54, Thu 14 Apr 2011.
Cole Trayne
player, 950 posts
D:15 G:21 MDT:12 A:17
Thu 14 Apr 2011
at 01:56
  • msg #82

Re: Abilene

In reply to Travis Sunday (msg #80):

I hear you, Travis. But, my guess is the bad guys won't have guns, either.
Travis Sunday
player, 1268 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 14 Apr 2011
at 02:00
  • msg #83

Re: Abilene

In reply to Cole Trayne (msg #82):

You don't think a local could smuggle a pistol into town? 

I sure can and will
Rojas
Thu 14 Apr 2011
at 02:01
  • msg #84

Re: Abilene

Hearing the men talk, Rojas joins the group. He remains standing.

"You are all welcome to travel back to San Antonio with us. Todos,"
he adds, glancing at Ayasha. "We are not paying for the journey home--as there will be no beeves to drive--but you are welcome to share the trail."
Cole Trayne
player, 951 posts
D:15 G:21 MDT:12 A:17
Thu 14 Apr 2011
at 02:05
  • msg #85

Re: Abilene

In reply to Travis Sunday (msg #83):

Cole smiles, then shrugs.

In that town? With that Marshall?

Maybe, but I wouldn't be overly concerned. More likely, they will wait and bushwhack you when you leave town.

Quirley Smith
Thu 14 Apr 2011
at 02:10
  • msg #86

Re: Abilene

Quirley Smith listens to the other cowboys, lifting his head now and again as he rolls two perfect cigarettes.

Now stuffing an empty tobacco pouch in his belt, he chimes in to the conversation.

"We are getting to Abilene just in time."
Miles Thomas
Thu 14 Apr 2011
at 02:19
  • msg #87

Re: Abilene

Miles Thomas grins. White folks see through different eyes, he thinks.

"Just what kind of a town is Abilene?" he asks, glancing between Travis and Cole.
This message was last edited by the GM at 02:20, Thu 14 Apr 2011.
Artemus Carson
player, 1177 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 14 Apr 2011
at 02:24
  • msg #88

Re: Abilene

Cole Trayne:
Stay in Abilene? Is that right? Don't you have a wife waiting for you, back east?


A wife? And you're gonna stay in Abilene? I’ll bet she’s got a face like the Squire’s Fanny! Nodding in his direction, Hahaha, Art laughs.

Travis Sunday:
I've got no plans.  But I don't look forward to spending time in a town where a local wants me dead and I can't strap on a pistol.


I’m with you Travis, I ain’t never settled nowhere, thought I might, - once – but no, don’t sees me ever doin’ it now. Mybe we could walkabout.

Art is tired, and for the moment, maybe, is a little relieved the events turned out as well as they did for him and his mates, and bits and pieces of all sorts of accents are making the way to the surface.

Artemus listens to the other talk for a bit.

Quirley Smith:
"We are getting to Abilene just in time."


Just in time for what?
Cole Trayne
player, 952 posts
D:15 G:21 MDT:12 A:17
Thu 14 Apr 2011
at 02:36
  • msg #89

Re: Abilene

In reply to Miles Thomas (msg #87):

Cole glances towards Miles.

Can't say much about it. We didn't stay long, at all.

All I can tell you is they won't let you bring weapons into town. They got a big-time Marshall running the place. Hickock is his name. And, the townsfolk don't take kindly to cowboys.

I've been in better towns.

That's all I got.

Artemus Carson
player, 1178 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 14 Apr 2011
at 02:47
  • msg #90

Re: Abilene

In reply to Cole Trayne (msg #89):

I've been thrown out of better towns. . .
Quirley Smith
Thu 14 Apr 2011
at 02:53
  • msg #91

Re: Abilene

In reply to Artemus Carson (msg #88):

Quirley stares at Artemus Carson. "I'm out of tobacco," he answers. The cowboy lights one of the cigarettes, putting the other behind his ear.
Randy Oldman
player, 682 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Thu 14 Apr 2011
at 04:34
  • msg #92

Re: Abilene

Sitting and listening, Randy starts to hear what he never knew he heard -- paranoia.  Contemplating for a moment, he clears his throat and speaks.  "You'ns is always talking about somebody gonna shoot you and watching your back.  But it's you boys is always kicking the hornets' nest."

Moving with the conversation, Randy mentions a wild thought.  "This here girl has proved herself a good egg.  I been thinking she gots to get back to her peoples."

Turning to Ayasha, Randy says, "If you plan to go right on, I be happy to lend a hand, I guesses."
Ayasha
player, 222 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Thu 14 Apr 2011
at 08:53
  • msg #93

Re: Abilene

Ayasha has been listening to the men talk. She is sitting by the fire to keep her legs warm. When they speak about going into Abilene, she just says: "I will not enter the white man's town again. I killed a man there, and i am pretty sure that is frowned upon."

When Randy mentions her getting back to her people, her eyes shimmer wet in the firelight, but no tear runs down her cheek. "I would like to get back to my people.", she says with a sigh, "But it is a long way."

Facing the Major, she continues: "I would like to keep my horse and gun, if that is possible. I do not have any white man's money to pay though."
Miles Thomas
Thu 14 Apr 2011
at 12:40
  • msg #94

Re: Abilene

In reply to Cole Trayne (msg #89) and Ayasha (msg #93):

Miles takes in the conversation.

"A place that don't take kindly to cowboys sounds like a bad place for us negro wranglers."
He looks at Ayasha. "I reckon we won't be spending much time there, either." 
Major Gray
Thu 14 Apr 2011
at 12:58
  • msg #96

Re: Abilene

In reply to Ayasha (msg #93):

"The horse is mine," replies the Major.
Judge Messalen
GM, 2391 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 14 Apr 2011
at 12:59
  • msg #97

Re: Abilene

After supper and conversation, the first night herd needs to return to duty.

The second night herd realizes that if they expect to get any decent sleep tonight it will need to begin soon. Rojas will wake them around 1 a.m. That leaves roughly five hours of shut-eye.

It doesn't seem nearly enough when indeed the Mexican rouses them. Sleep has been limited the last few days for the eight night herders. The first group, returning to camp, looks forward to the rest, but they will get only five or six hours of sleep themselves. The group out on the plains finds the beeves quiet and content. Fighting fatigue proves more difficult than herding the longhorns.

------------

OOC: All PCs serving night herd duty (first or second shift) need to make a Con check.
James E. Beauregard
player, 724 posts
D: 14 G:52 MDT:15 A:13
Thu 14 Apr 2011
at 13:06
  • msg #98

Re: Abilene

In reply to Artemus Carson (msg #88):

"A wife indeed and she's quite the fair lady. You know her Carson. I married Hattie Ferguson from Marshfield, settled down and became sheriff there. I aint the settled sort, though, so when Cole came calling I signed up. I'll get back to her and the children in due time."

JEB turns his attention to Major Gray: "We haven't heard your plans yet, Major. Are you going back to San Antonio?"

OOC: edit typo.
This message was last edited by the player at 13:09, Thu 14 Apr 2011.
Randy Oldman
player, 683 posts
D:15 G:21 MDT:18 A:14
He'll box your ears!
Thu 14 Apr 2011
at 14:09
  • msg #99

Re: Abilene

10:06, Today: Randy Oldman rolled 10 using 1d20+2. Con Check: Fatigue.
10:08, Today: Randy Oldman rolled 1 using 1d6. AP augment Con Check.
Result = 11

Rojas
Thu 14 Apr 2011
at 16:15
  • msg #100

Re: Abilene

James E. Beauregard:
JEB turns his attention to Major Gray: "We haven't heard your plans yet, Major. Are you going back to San Antonio?"

Rojas answers JEB's question. "You must have been deep into your plate of beans when I said that all of you are welcome to ride back to San Antonio with us. Si, the Major and I are returning home after our business is done here."
Major Gray
Thu 14 Apr 2011
at 16:17
  • msg #101

Re: Abilene

Hearing his pard answer the lawman's question, the Major nods.
Travis Sunday
player, 1269 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 14 Apr 2011
at 16:42
  • msg #102

Re: Abilene

Travis Sunday rolled 13 using 1d20+1. Constitution Check.
Travis Sunday
player, 1270 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 14 Apr 2011
at 16:45
  • msg #103

Re: Abilene

In reply to Major Gray (msg #101):

I figure I'll head to the nearest tavern and see if any villagers report any trouble in the local area; espescially near ruins and such.

I don't think I'll be heading San Antonio way.
Ayasha
player, 223 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Thu 14 Apr 2011
at 23:08
  • msg #104

Re: Abilene

Frustrated with the Major's answer regarding Amitola, Ayasha rides out again and considers running away. She does not, because she feels an obligation to see this through, as the men have saved her life in the white man's town. She wants to honor that, even if it means she will have to make her way back home on foot.

OOC: Ayasha rolled 14 using 1d20+1. Constitution check.
James E. Beauregard
player, 725 posts
D: 14 G:52 MDT:15 A:13
Fri 15 Apr 2011
at 00:54
  • msg #105

Re: Abilene

In reply to Rojas (msg #100):

JEB looks sternly at Rojas: "I heard you the first time, amigo. I asked the Major directly because I wanted to hear it from the Major."

JEB turns his gaze to Major Gray: "I guess you just answered, unles there's anything you want to add."
Cole Trayne
player, 953 posts
D:15 G:21 MDT:12 A:17
Fri 15 Apr 2011
at 01:35
  • msg #106

Re: Abilene

Cole lays back and relaxes until he's needed.
Major Gray
Fri 15 Apr 2011
at 12:17
  • msg #107

Re: Abilene

In reply to James E. Beauregard (msg #105):

"I am going home when the business is done."
The Major retires to his tent.
Judge Messalen
GM, 2394 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 15 Apr 2011
at 12:28
  • msg #108

Re: Abilene

When the sun rises, members of both shifts of the night herders show signs of fatigue. Three nights and two full days with only 4-5 hours of sleep have taken a toll on the cowboys and the Cheyenne warrior.

Lining up for the last breakfast of the drive, only the hardiest can shake off the effects. Much as JEB looked languid several mornings ago, today that look befalls Cole Trayne, Randy Oldman and Travis Sunday. The lack of vigor doesn't seem to affect Randy's appetite, but he and the other two men are clearly in need of additional rest. As their pard managed the other day, so can they today, but they remain a little weaker than usual.
Major Gray
Fri 15 Apr 2011
at 12:41
  • msg #109

Re: Abilene

The Major downs his coffee, the portion steadily growing shorter as the journey nears an end and Rojas faces dwindling supplies. Rojas serves jerky; no biscuits this morning. He prepares the chuck wagon for an early departure.

Mounting Virginia while Joe Turner mounts Sun-up, the Major speaks. "Last round up, men. Cole, take the point, switch with Quirley." He pauses then scans the group. "Mount up and meet me out there."

The trail boss rides off, followed by Joe, to begin the herding of the beeves.
Judge Messalen
GM, 2395 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 15 Apr 2011
at 12:52
  • msg #110

Re: Abilene

As the cowboys prepare for the last round up, it becomes evident that Fred Thomas and Quirley Smith are also worn out.

Silas Walker works to get the horses saddled and the men get to work.

By Art's watch it is past 8:30 a.m. when the beeves have fallen into line behind General Washington. Not long after, a train whistle sweeps across the plain.

By noon, the town of Abilene comes into view. Less than a mile to the train tracks and the guardhouse mixed in with the scattered shacks.
Major Gray
Fri 15 Apr 2011
at 13:04
  • msg #111

Re: Abilene

The Major speaks to Ayasha. "Stay here with General Washington."

He rides over to the west flank, joining Cole.

"Keep the beeves in line. We are going straight in. Pass it on."


The trail boss cuts across the herd to Yellow. He then rejoins Ayasha.

"Follow my lead," he says, guiding the General northeast and off the trail, askew to the guardhouse. The beeves follow, slowing gradually under the General's leadership. Their steady walk becomes a slow procession. When the line is moving in the new direction, Major Gray rides close to Ayasha again.

"Ride with the General straight to the pens."

He then loops Virginia toward the guardhouse before turning toward the pens.

--------------

OOC: Pausing here for any interaction when the word is passed down the line.
The cowboys must funnel the beeves into two chutes. Everyone, please make a Handle Animal check.
Randy Oldman
player, 684 posts
D:15 G:21 MDT:18 A:14
He'll box your ears!
Fri 15 Apr 2011
at 14:51
  • msg #112

Re: Abilene

Randy himself might be dragging a bit, but his Fanny is perky.  The wearied wrangler thought the sight of the town would surely put gravy on his biscuit -- that remains to be seen.  He does his darned best to keep the animals in line.  He's not got much left and might have to abandon his hopes of closing the last gate to the pens.

10:45, Today: Randy Oldman rolled 21 using 1d20+2. HA check.
Travis Sunday
player, 1271 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 15 Apr 2011
at 15:52
  • msg #113

Re: Abilene

In reply to Major Gray (msg #111):

Travis Sunday rolled 15 using 1d20+2. Handle Animal
James E. Beauregard
player, 727 posts
D: 14 G:52 MDT:15 A:13
Sat 16 Apr 2011
at 01:35
  • msg #114

Re: Abilene

In reply to Major Gray (msg #111):

JEB saved the best for last.

Today: James E. Beauregard rolled 20. Handle Animal.
Artemus Carson
player, 1179 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 16 Apr 2011
at 05:27
  • msg #115

Re: Abilene

01:26, Today: Artemus Carson rolled 11 using 1d20+2. Handle Animal .
Major Gray
Sat 16 Apr 2011
at 13:43
  • msg #116

Re: Abilene

Watching the Major ride ahead, the rest of the Buffaloes prepare to bring in the herd.

Ayasha rides with the lead steer. As the Major said, the beeves seem to have cottoned to the Cheyenne warrior and they follow her dutifully. Ahead, the warrior sees the railroad tracks. There's nothing to do but keep going, with a column of more than one thousand beeves behind her. General Washington crosses the tracks and there is no turning back now.  Beyond, Ayasha sees the large pens, west of the town.

Cole and Yellow, riding the points on each flank, prepare for the final push. Each man rides to the man behind him, relaying the Majors orders and returning to his position. The beeves trudge on, while each cowboy monitors the tracks when he passes until the next man comes along--and perhaps giving a quick thought as to whether the Major knows the train schedule. By Carson's watch, it is almost 3 p.m. The chuck wagon, Father Deeds and Silas with the remuda turn away from the column, heading north toward the town proper.

The Major rejoins Ayasha. "I live for this moment," he says. "When the General hits the first chute, turn away and push the rest to follow."

By 4 p.m, the entire line has crossed the tracks and General Washington is within a few hundred yards of the pens. Mounted men ride near the gates. Other men stand on the fence post rails, ready to usher the beeves into the expansive pens.

The Cheyenne and the trail boss guide the front end of the herd toward the gates. General Washington enters the chute and the other beeves follow.

Together, all of the cowboys work to guide the longhorns toward the chutes. Inevitably, now and again some beeves break from the main line, but for the most part the operation goes smoothly. With the help of the riders from the pens, and the Major's overloading of the west flank, the beeeves are either rounded up quickly or pushed east around the pens to the north.

As the last few hundred beeves follow the procession into the chutes, the cowboys wave their hats and call out to each other. Carson's watch tells him it is past 5 p.m.

When all the beeves have been accounted for, the Major calls together the cowboys.

"Good work. Take all the horses to the stables and wait for me."


------
EDIT: couple of typos, no content changed

This message was last edited by the GM at 14:22, Sat 16 Apr 2011.
Travis Sunday
player, 1272 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sat 16 Apr 2011
at 14:02
  • msg #117

Re: Abilene

In reply to Major Gray (msg #116):

Travis pats Horse on the neck.

Well that was fun.

Travis dismounts and slowly walks Horse to the stables.
Artemus Carson
player, 1180 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 16 Apr 2011
at 15:37
  • msg #118

Re: Abilene

Art Carson looks at his friend Travis and smiles. "And easy, too."

OOC: Point of clarification, are these are stables by the pens and outside of the city? Assuming that they are. . .

He dismounts and gives Caliber some attention and praise and walks with Travis to the stables. He pauses along the way and takes a minute to look around.

11:34, Today: Artemus Carson rolled 10 using 1d20+8. Spot. To see if the group is attracting any undue scrutiny.
James E. Beauregard
player, 728 posts
D: 14 G:52 MDT:15 A:13
Sat 16 Apr 2011
at 18:35
  • msg #119

Re: Abilene

In reply to Major Gray (msg #116):

"My compliments, Major. That was an impressive denouement."

JEB proceeds to the stables.
Major Gray
Sat 16 Apr 2011
at 18:52
  • msg #120

Re: Abilene

The Major tips his hat. For a moment, it looks like he is smiling. It passes.
This message was last edited by the GM at 18:53, Sat 16 Apr 2011.
Cole Trayne
player, 954 posts
D:15 G:21 MDT:12 A:17
Sat 16 Apr 2011
at 20:20
  • msg #121

Re: Abilene

Cole sits back in his saddle and visibly relaxes. To no one in particular, he concedes...

I am beat. That night herd got the best of me.

He slowly heads off to the stables.
Marshal Hickok
Sat 16 Apr 2011
at 22:45
  • msg #122

Re: Abilene

The cowboys move toward the stables. They find themselves on the edge of town, between the pens and the livery. The Drovers Cottage is in view.

They see the chuck wagon. Gathered around it are several armed men, standing at ease and talking with Rojas and the Preacher.

"Welcome to Abilene," says a tall man with long hair, to the incoming cowboys. Some of the Buffaloes recognize the Marshal immediately. Others, it dawns on soon enough.
Artemus Carson
player, 1183 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 16 Apr 2011
at 22:45
  • msg #123

Re: Abilene

James E. Beauregard:
In reply to Major Gray (msg #116):

"My compliments, Major. That was an impressive denouement."


"I'm thinking I might visit me some of them whorehouses. Then you can talk about an impressive denouement."

"I think we need a round or two drinks." Artemus studies his friends, "You fellas ain't tired are you?"
Artemus Carson
player, 1184 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 16 Apr 2011
at 23:06
  • msg #124

Re: Abilene

Artemus tips his hat and flashes and sincere smile. "G'd evening, Marshal."
Ayasha
player, 224 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Sat 16 Apr 2011
at 23:37
  • msg #125

Re: Abilene

Ayasha keeps in the back of the cowboys, not saying anything at all. She won't enter the town as she has said before and looks to collect her few belongings to head off back to the wilderness on foot.
James E. Beauregard
player, 729 posts
D: 14 G:52 MDT:15 A:13
Sun 17 Apr 2011
at 01:22
  • msg #126

Re: Abilene

In reply to Marshal Hickok (msg #122):

JEB chuckles at Carson's comment and smiling broadly offers: "Lead the way and the first drink is on me."

Upon seeing Marshal Hickok JEB greets him: "Well, how do you do Marshal."
Marshal Hickok
Sun 17 Apr 2011
at 01:47
  • msg #127

Re: Abilene

The Marshal nods, acknowledging the greetings. "I do quite well, most of the time, sheriff."

He scans the group of cowboys, then looks past them toward the pens.

"I was just telling Rojas that you brought in a good looking herd."


He returns his gaze to the men. "If you plan to come into town--and you are welcome to--we will need to hold your firearms."
Cole Trayne
player, 955 posts
D:15 G:21 MDT:12 A:17
Sun 17 Apr 2011
at 02:58
  • msg #128

Re: Abilene

In reply to James E. Beauregard (msg #126):

Cole takes a weaary breath, but smiles.

I believe a drink or two would be mighty nice. Although, I'd surely appreciate a bath, first. I can't recall the last time I got this here trail dust off me.
James E. Beauregard
player, 730 posts
D: 14 G:52 MDT:15 A:13
Sun 17 Apr 2011
at 14:47
  • msg #129

Re: Abilene

In reply to Marshal Hickok (msg #127):

"I respectfully request your consent to retain our previous arrangement, as a professional courtesy."
Marshal Hickok
Sun 17 Apr 2011
at 15:56
  • msg #130

Re: Abilene

In reply to James E. Beauregard (msg #129):

"I am amenable to that arrangement, sheriff, for the time being."

James E. Beauregard
player, 731 posts
D: 14 G:52 MDT:15 A:13
Sun 17 Apr 2011
at 16:00
  • msg #131

Re: Abilene

In reply to Marshal Hickok (msg #130):

"Much obliged, marshal."
Travis Sunday
player, 1277 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sun 17 Apr 2011
at 23:58
  • msg #132

Re: Abilene

In reply to Marshal Hickok (msg #130):

Young Jacob Fielder is holding a grudge.  You may want to pat him down and check out his cart if he comes to town in the next few days.

Travis surrenders his personal firearms.

I need a bath, clothes washed and a good nights sleep.  That said, a celebratory drink would be appropriate and....   welcome.

When Travis reaches the stable he pulls his gear.  Sees to Horse's care and negotiates the cleaning and minor repair of his tack with the stableboy.

With his saddlebags over his shoulder he awaits the completion of tasks by the Outfit.
Marshal Hickok
Mon 18 Apr 2011
at 01:03
  • msg #133

Re: Abilene

In reply to Travis Sunday (msg #132):

"Jacob Fielder is already here. He warned me to keep an eye on you," answers Hickok, looking Travis Sunday square in the eye.
Randy Oldman
player, 685 posts
D:15 G:21 MDT:18 A:14
He'll box your ears!
Mon 18 Apr 2011
at 01:43
  • msg #134

Re: Abilene

The young Oldman drags himself to the stables.  On the way, he hears Cole's suggestion food and bath.  "Sounds like a grand idea, Cole.  I figgurs we all could use a good night's rest.  We can grab us some whiskeys tomorrow night and see how big our tales can get."

edit:
OOC: I neglected to post that Randy slipped all his firearms to the attending deputies.
This message was last edited by the player at 14:21, Mon 18 Apr 2011.
Cole Trayne
player, 956 posts
D:15 G:21 MDT:12 A:17
Mon 18 Apr 2011
at 01:51
  • msg #135

Re: Abilene

Cole surrenders his guns.

As Cole proceeds to the stables, he makes a quick detour to collect Bess from Randy.

Much obliged for looking after my horses. But, I reckon I can take over from here.

Before heading off to the stables, he seeks out the members of the outfit, including Rojas, and shakes their hands in comradeship.

When the opportunity presents itself, he finds the Major and tells them about the young pokes he met on his earlier trip to Abilene. He heartily recommends them for employment, should the Major be looking.

Cole then leads Bess, Buck and Jack to the stables. After making arrangements for his animals, he joins Travis.

First things first, Travis. I'm fixing to take a bath. A long bath. Then, the nearest saloon is next on the list.
Cole Trayne
player, 957 posts
D:15 G:21 MDT:12 A:17
Mon 18 Apr 2011
at 02:01
  • msg #136

Re: Abilene

In reply to Randy Oldman (msg #134):

Still weary from the previous night herd, Cole smiles at Randy.

Yes, indeedy.
Travis Sunday
player, 1278 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 18 Apr 2011
at 02:13
  • msg #137

Re: Abilene

In reply to Marshal Hickok (msg #133):

Travis sighs.  The sigh of a professional who realizes he has left something undone and may need to go back to work, like a blacksmith who finds he has put up his hammer and sees the final horeshoe still on the bench.  His shoulder slumps.

Well maybe I should keep my pistols and offer him "the privelege."

Marshall? Your decision. I've got no complaints with the gentleman, but if you feel one of your deputies needs to fetch him to keep the streets of Abilene safe, I'll oblige.  I owe him that. It shouldn't come to pistols but sometimes something 'll stick in a man's craw and he's just got to worry it out. Jacob's got revenge in his heart and he may not let it go.


OOC: The privilege is an old tern reffering to the right to take up a fued.  It is used in this sense assuming that the parlance is common enough.
This message was last edited by the player at 02:15, Mon 18 Apr 2011.
Ayasha
player, 225 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Mon 18 Apr 2011
at 06:29
  • msg #138

Re: Abilene

While the cowboys relinquish their guns at the entrance to town, Ayasha silently slips away. It would be impossible for her to enter the white man's town without a weapon to protect herself with. After all, she has nearly been raped here.

If anyone turns their head she nods and mouthes the words "Thank you."

She might just find this Fielder's ranch and steal herself a horse there.
Marshal Hickok
Mon 18 Apr 2011
at 11:02
  • msg #139

Re: Abilene

In reply to Travis Sunday (msg #137):

The Marshal and his men take firearms from the Buffaloes. Hickok replies to Travis Sunday.

"What would give Jacob cause for revenge?" he asks.
Travis Sunday
player, 1279 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 18 Apr 2011
at 14:20
  • msg #140

Re: Abilene

In reply to Marshal Hickok (msg #139):

Some unpleasantness that occured beyond your jurisdiction.
James E. Beauregard
player, 733 posts
D: 14 G:52 MDT:15 A:13
Mon 18 Apr 2011
at 17:57
  • msg #141

Re: Abilene

In reply to Marshal Hickok (msg #139):

JEB surrenders his firearms (except for the hidden Remington as allowed by Marshal Hickok), stables Diablo, gathers his gear and waits for the other members of the NBO before proceeding to dust off the trail.
Artemus Carson
player, 1186 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 18 Apr 2011
at 21:17
  • msg #142

Re: Abilene

I hope Jacob turned in his weapons as well. But Artemus turns in his pistol and carbine.

Paid, bath, whiskey, ladies!
Travis Sunday
player, 1281 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Mon 18 Apr 2011
at 21:30
  • msg #143

Re: Abilene

In reply to Artemus Carson (msg #142):

Forget what I said earlier Marshall.  If Jacob wants the pivilege, he can wait until tomorrow for me to kill him. I have plans for this evening and I need to get some sleep before we let things get out of hand.
Cole Trayne
player, 959 posts
D:15 G:21 MDT:12 A:17
Tue 19 Apr 2011
at 02:33
  • msg #144

Re: Abilene

In reply to Travis Sunday (msg #143):

Cole moves to Travis' side.

Enough jawin'. I'm sure the Marshall don't need us taking up any more of his valuable time.

Let's go get cleaned up.

Marshal Hickok
Tue 19 Apr 2011
at 02:36
  • msg #145

Re: Abilene

The Marshal studies Travis and Artemus as they speak. He turns to one of his policemen after hearing Carson's comment.

"I told you we forgot something,"
he says, drawing a chuckle from the cop.

Then, hearing Sunday's remark, Hickok's face turns stern.

"It is unwise to speak of killing in front of a town marshal. Let me be clear. Jacob Fielder is no criminal. He has as much right to be here as you do."
Joe Turner
Tue 19 Apr 2011
at 02:38
  • msg #146

Re: Abilene

In reply to Cole Trayne (msg #144):

Joe Turner speaks up in reply to Cole Trayne. "The Major said to wait here for him."
Cole Trayne
player, 960 posts
D:15 G:21 MDT:12 A:17
Tue 19 Apr 2011
at 03:07
  • msg #147

Re: Abilene

In reply to Joe Turner (msg #146):

Cole places an hand on Joe's shoulder and nods.

He then finds a nice, out of the way spot, to await the Major.
Randy Oldman
player, 687 posts
D:15 G:21 MDT:18 A:14
He'll box your ears!
Tue 19 Apr 2011
at 12:00
  • msg #148

Re: Abilene

Randy lets he beautiful horse go when the stable boys approach.  He nods in recognition of them.  He recalls what good horse tenders they are.

"If I falls asleep, fellers," Randy starts.  "Don't put no bit and bridle on me.  I might just buck you all."  With that, the colossal cowboy sits on the ground with his back against a post.
Travis Sunday
player, 1282 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Tue 19 Apr 2011
at 21:43
  • msg #149

Re: Abilene

In reply to Marshal Hickok (msg #145):

I didn't say anybody got killed. Nobody got killed.  Besides you didn't care when the problem was outside of your jurisdiction, so neither did I.  Hell 30 miles from here might as well be Baltimore. But now I am in your jurisdiction so please don't let him kill me because I'm now unarmed. 
Marshal Hickok
Wed 20 Apr 2011
at 00:16
  • msg #150

Re: Abilene

In reply to Travis Sunday (msg #149):

Hickok stares at Travis Sunday. "I do not like your tone, sir. Nor do I need you to instruct me in regard to how I do my job."
Artemus Carson
player, 1188 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 20 Apr 2011
at 00:17
  • msg #151

Re: Abilene

Artemus removes his saddlebag from Caliber and lets the stable boys take him.

“Marshall we’re just bunch o’ hardworking cattle duffer with big hearts. And we’re definitely not looking for no trouble – ‘specially not in your town. Just sometimes trouble comes a looking for you.”

Artemus looks to our own lawman for collaboration, “Fact is, during the drive a mate of Jacob’s got himself hurt, that squaw we escorted out of here - remember? - and I tended to him. Saved his life. Jacob’s pa and our boss, Major Grey agreed the business was settled, but that stuck in Jacob's craw and he yelled over his pa's words that things weren’t over.”

“So we’s just being cautious. I, for one, is looking to get paid for my work, get cleaned up, have a night of. . . companionship. . . and then leave out of here.”

Judge Messalen
GM, 2403 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 20 Apr 2011
at 00:17
  • msg #152

Re: Abilene

In reply to Randy Oldman (msg #148):

The stable boys grin at each other and laugh.
Judge Messalen
GM, 2404 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 20 Apr 2011
at 00:21
  • msg #153

Re: Abilene

In reply to Artemus Carson (msg #151):

Marshal Hickok, having already spoken terse words to Travis Sunday, turns his attention to Artemus.

"I fail to make sense of your words, sir. What does the squaw have to do with Jacob Fielder?"
Travis Sunday
player, 1283 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Wed 20 Apr 2011
at 00:22
  • msg #154

Re: Abilene

In reply to Marshal Hickok (msg #150):

Travis moves on.
Artemus Carson
player, 1189 posts
Wed 20 Apr 2011
at 00:24
  • [deleted]
  • msg #155

Re: Abilene

This message was deleted by the player at 00:25, Wed 20 Apr 2011.
Artemus Carson
player, 1191 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 20 Apr 2011
at 00:35
  • msg #156

Re: Abilene

She’s a medicine woman and together with me, tended to his injured friend. Sir.
Artemus Carson
player, 1192 posts
Wed 20 Apr 2011
at 00:35
  • [deleted]
  • msg #157

Re: Abilene

This message was deleted by the player at 00:36, Wed 20 Apr 2011.
Rojas
Wed 20 Apr 2011
at 00:36
  • msg #158

Re: Abilene

Rojas, who was speaking to Pierre Breaux, turns his attention to the Marshal and the others.

"Senor Hickok, these men, estar consado. They speak before they think, pienso."
Artemus Carson
player, 1193 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 20 Apr 2011
at 00:40
  • msg #159

Re: Abilene

Looking towards the pens Art adds, "Now where's that Major got his self to?"
Marshal Hickok
Wed 20 Apr 2011
at 00:40
  • msg #160

Re: Abilene

In reply to Rojas (msg #158):

The tall Marshal scans the group. "I will leave them to you, then, Senor Rojas." He nods to his policemen, now carrying a passel of guns, and they all depart together.
Rojas
Wed 20 Apr 2011
at 00:43
  • msg #161

Re: Abilene

In reply to Artemus Carson (msg #159):

"The Major," he says, glancing at Art Carson, "he is taking care of business."
Randy Oldman
player, 688 posts
D:15 G:21 MDT:18 A:14
He'll box your ears!
Wed 20 Apr 2011
at 01:40
  • msg #162

Re: Abilene

"I was told by a proprietor of a saloon once," Randy speaks clearly, but without showing direction.  "When your mouth is open, your ears is closed."  Pausing briefly, he continues, "I figgurs that's why Archie didn't know we waits for the Major -- he don't wait for us."

Randy tips his Stetson to cover his eyes.  "Rojas, what you s'pose happened to that girl?  She was with us up to the pens, I thinks."
Miles Thomas
Wed 20 Apr 2011
at 11:48
  • msg #163

Re: Abilene

"The woman was here when we dismounted. Not sure where she got to now," says Miles.
Cole Trayne
player, 961 posts
D:15 G:21 MDT:12 A:17
Thu 21 Apr 2011
at 01:18
  • msg #164

Re: Abilene

In reply to Miles Thomas (msg #163):

Cole looks up from his perch.

Reckon she wasn't interested in coming into this here town. Can't say I blame her. Not after her last go-round here.
Major Gray
Thu 21 Apr 2011
at 12:51
  • msg #165

Re: Abilene

As the men rest and wait for Major Gray, the sun continues its descent. A mass of clouds roll in, hastening the darkness but releasing no precipitation so far.

It is nearly 7 p.m. when the Major rides from the Great Western office toward the livery. Although mounted, he keeps Virginia at a walk. The cowboys watch his deliberate approach. As usual, he dismounts quietly, before removing his spencer and turning the mare over to Silas Walker. Finding Rojas at the wagon, the trail boss puts out his hand. The two proprietors of the No Buffalo Outfit shake and the Mexican smiles widely.

Without a word, the Major climbs into the wagon. When he climbs out, he speaks.

"Everything is in order. I will secure bunk rooms at the Drovers Cottage. We will settle up tomorrow night."


The trail boss makes a motion as if to say follow me, turning toward the hotel.
This message was last edited by the GM at 12:51, Thu 21 Apr 2011.
Rojas
Thu 21 Apr 2011
at 12:55
  • msg #166

Re: Abilene

"Vamonos," calls out Rojas, following the Major.
James E. Beauregard
player, 734 posts
D: 14 G:52 MDT:15 A:13
Thu 21 Apr 2011
at 13:57
  • msg #167

Re: Abilene

In reply to Rojas (msg #166):

JEB replies "Si, senor" and follows the Major.
Randy Oldman
player, 689 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Thu 21 Apr 2011
at 15:21
  • msg #168

Re: Abilene

Hopping up from his comfortable seat, Randy travels quickly to the Drovers Cottage.  His eagerness is such that he even passes the Major.  He waits for the Buffaloes in the lobby, such as it is.
Travis Sunday
player, 1286 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 21 Apr 2011
at 17:38
  • msg #169

Re: Abilene

In reply to Rojas (msg #166):

Bueno.  Travis follows the crowd to the bunkhouse.
Rojas
Thu 21 Apr 2011
at 18:12
  • msg #170

Re: Abilene

Some of the men have been to the Drovers, even if they didn't sleep here. A few, including Joe Turner, Pierre and the Thomas brothers, have never seen it before. The group passes by the eatery where they got grub with Jake and Emory. It is shut down for the evening; the cowboys have missed the supper meal.

The Major and Rojas arranges for rooms with a clerk, while the cowboys loiter on the porch or in the lobby. Father Deeds also speaks to a clerk. As Major Gray concludes the arrangements, Rojas gathers the men.

"We have two bunk rooms for you men. Six cowboys each. Father Deeds, he has secured his own room." The Mexican hands a key to JEB and a key to Pierre.  "The Major has arranged for breakfast. Do not be late. Buenas noches."

The men see the Major as he heads toward the stairs. His demeanor has changed; the cowboys are none too sure why, but he suddenly looks . . . worried . . . or perhaps, disappointed . . . by something.
Travis Sunday
player, 1287 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Thu 21 Apr 2011
at 18:38
  • msg #171

Re: Abilene

In reply to Rojas (msg #170):

Travis sees the Majors change in disposition.  Perhaps there's a tradition on bringing the herd in.  Perhaps he hoped the outfit would live on after this his last drive.  As a greenhorn, he looks towards Cole to see if any pleasantries or tradition remains before he heads to the room.
Artemus Carson
player, 1195 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 21 Apr 2011
at 21:45
  • msg #172

Re: Abilene

Artemus waits with the others for the Major. He remains alert. When the Major shows up he walks with JEB and Travis to the bunkhouse. Once there he inquires about bathing and having his clothes cleaned up. When he sees the change in the Major he begins to wonder. . .
James E. Beauregard
player, 735 posts
D: 14 G:52 MDT:15 A:13
Fri 22 Apr 2011
at 01:58
  • msg #173

Re: Abilene

In reply to Rojas (msg #170):

After receiving the key JEB calls out: "Cole, Travis, Carson, Randy and Silas, you're with me. Let's go to the room and unload our gear." JEB proceeds upstairs.
Silas Walker
player, 408 posts
just a good ol' boy...
D:18, G:48, MDT:14, A:8
Fri 22 Apr 2011
at 02:50
  • msg #174

Re: Abilene

"C'mon Edwin, you heard the sheriff."
Judge Messalen
GM, 2407 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 22 Apr 2011
at 12:55
  • msg #175

Re: Abilene

The cowboys split into two groups. All weary, it doesn't take much convincing to head straight for the bunks.

Inquiries about baths are answered; any man can secure a bath this evening if desired, with a choice of a semi-private setting or a public facility.

When the men JEB has assembled reach their room on the third floor, they find it small but functional. Six bunks are affixed to three walls. A single window allows some air. A small table with a basin and pitcher stands in one corner, while a plain wardrobe stands against the wall with the door. No room to dance in here, but it looks like a fine place to sleep.

----------

OOC: The Judge will pause for any conversation or particulars characters would like address, before moving on to the morning. It is unclear to the Judge whether all the PCs plan to pack it in for the evening, or if any plan to go out into the town this night. Please verify--PCs not answering in 24 will be considered in a bunk, enjoying a night of sleep off the ground. If a cowpoke wants a bath or anything mundane at the hotel, simply tell the judge and subtract book value.
Silas Walker
player, 408 posts
just a good ol' boy...
D:18, G:48, MDT:14, A:8
Fri 22 Apr 2011
at 12:58
  • msg #176

Re: Abilene

Silas cocks his head and counts the bunks. "Hells bells, Edwin, looks like we're gonna be sharin' a bunk." He chuckles. "Just like when we was kids."
Ayasha
player, 227 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Fri 22 Apr 2011
at 14:34
  • msg #177

Re: Abilene

Once the cowboys have all gone into town and are out of her sight, Ayasha heads off back into the wilderness. There is no way she would go into the town, and she is a little disappointed that nobody seems to care enough to even ask or at least to wave goodbye. But, she thinks to herself, they helped her enough, and she should be thankful that she is free (and armed) again.

She finds a wooded area with a stream running through it. There she finds enough berries and other fruit for a good meal for herself. But before she eats she strips naked and gets into the stream, glad that she is finally able to wash all the dust from the trail off her.

Once she has eaten, she positions herself below some bushes and curls up to go to sleep.

OOC: Ayasha rolled 11 using 1d20+7. Survival: gather food.
Randy Oldman
player, 690 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Fri 22 Apr 2011
at 14:49
  • msg #178

Re: Abilene

Since the big boy has nothing to hide, he opts for the public bath.  He takes a little time to soak, but his tired back wants the bed.  The excitement and worry of the drive's end doesn't settle him very much.  Waking up early is likely to happen for Randy -- which will give him a good chance at a large, a very large, breakfast.

OOC:
is laundry an option here?  Randy would like to have both sets of his clothes cleaned.  If only one can be cleaned, that's what he'll do.
Bath is 50¢ - is that the price here?
Laundry - neither can I find the price or remember
James E. Beauregard
player, 736 posts
D: 14 G:52 MDT:15 A:13
Fri 22 Apr 2011
at 14:50
  • msg #179

Re: Abilene

In reply to Judge Messalen (msg #175):

JEB neatly stows his gear on a bottom bunk, then arranges for a semi-private bath and his clothing cleaned. Any cowboy so inclined can find JEB at the bar thereafter.
Travis Sunday
player, 1288 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Fri 22 Apr 2011
at 19:54
  • msg #180

Re: Abilene

In reply to Judge Messalen (msg #175):

Travis heads stright to bed.

Tomorrow I'll deal with the tub, laundry and all that.

Travis says a prayer for Ayasha.  He figures she peeled off of the group rather than return to town.

Remember tomorrow to take a look for her.  Make sure she gets any share if there is one coming to her.

OOC:  I'll deduct bath other monies even though they are still planned activities.
Cole Trayne
player, 962 posts
D:15 G:21 MDT:12 A:17
Sat 23 Apr 2011
at 00:50
  • msg #181

Re: Abilene

Still weary from his most recent night herd, Cole goes for a semi-private bath. Before bathing, however, he will see if he can get his clothes cleaned. No sense in taking a bath and getting back into dirty clothes.

Then bunk time.
Cole Trayne
player, 963 posts
D:15 G:21 MDT:12 A:17
Sat 23 Apr 2011
at 02:14
  • msg #182

Re: Abilene

Cole makes arrangements to have the dust beaten off his clothes and returned to him after his bath. He gives the person attending him a .25 cent tip.
This message was last edited by the player at 02:15, Sat 23 Apr 2011.
Artemus Carson
player, 1196 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 23 Apr 2011
at 10:50
  • msg #183

Re: Abilene

Artemus picks another bottom bunk, arranges for the clothes cleaning, enjoys a semiprivate bath and joins JEB in the bar.

It's been since the bender in the last town that he's had anything to drink, and he's thinking he's over due.
Artemus Carson
player, 1197 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 23 Apr 2011
at 12:20
  • msg #184

Re: Abilene

Bathed, with dust beaten from his clothes, and a whisky under his belt Soaking in the tub Art’s thoughts turn to Ayasha. So focused on getting the beeves into the pens, the group had entered the town before Art realized what was happening. He certainly understands her not wanting to be in the town. He's not all that thrilled either, so much to mistrust in towns. So many ways for trouble to find you.

Looking at his glass soap bubbles in the water, but speaking to the Sheriff, Art says, “’Spose she’ll hang around seeing if we come out soon?” Artemus looks over to JEB, “Ayasha that is.”
This message was last edited by the player at 13:52, Sat 23 Apr 2011.
Joe Turner
Sat 23 Apr 2011
at 12:54
  • msg #185

Re: Abilene

Randy Oldman finds his young pard Joe Turner at the public bath, which is a long, narrow room with five metal tubs. None are really big enough for Randy to feel comfortable, but the big feller will be able to get clean.

"Howdy, Randy," says Joe. The cowboy seems to be waiting for something, even though there is clearly an available tub.
Judge Messalen
GM, 2410 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 23 Apr 2011
at 13:18
  • msg #186

Re: Abilene

The sheriff and his friends Artemus and Cole find themselves all awaiting a semi-private bath. Directed to walk down a narrow hall from the lobby, the men had found a negro porter stationed between two doors.

The porter tells the men he has one tub available. Cole Trayne goes first, arranging to have his clothes beaten of the dust while he bathes. The porter works with two small boys, passing buckets through a window to fill the tub with warm water while Cole disrobes. There is another man in the other tub, separated by a curtain. Cole can't see the man, he can only hear the sounds of a someone bathing.

Taking the cowboy's clothes, the porter leaves the room. The boys disappear from the window.

After a good scrubbing with a rough brush and a bar of soap. Cole concludes his bath, puts on his beaten clothes and returns to the room. He doesn't see JEB or Art, but when he returns to the room, he finds it securely locked. Remembering that JEB has the only key, he knocks. Silas lets Cole in, while grumbling about being woken. Cole finds Travis is already fast asleep and Silas climbs into the bunk.
Judge Messalen
GM, 2410 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 23 Apr 2011
at 13:32
  • msg #187

Re: Abilene

JEB and Carson wait about 20 minutes before another pair of men exit. It requires a double-take to recognize Yellow and Quirley, now that they are clean and groomed. The porter leads the next two cowboys into the small room, showing them to the two metal tubs. With the help of two boys, he drains and refills the tubs. There is a curtain available to separate the two tubs. It can be drawn if the men wish some privacy, or can be left open to converse easily during the bath, as desired.

The sheriff mentions that he intends to visit a bar after the bath. He remembers from his previous visit that there is a saloon on Texas Street, next to the Drovers Cottage, but that the hotel itself has no saloon. Of course, JEB knows about the Alamo and the Bull's Head in the center of town and there are plenty of dives in between.

---------

OOC: The Judge has no objection to Art's speech, including the assumption that the men have reached the saloon to converse. The time and place of such a conversation doesn't impact events in any way, so whether conversation happens here or at a saloon doesn't matter. But this happenstance--the men sharing the semi-private bath--allows for conversation here and if the men do go to a saloon afterwards, the Judge will need to know which one.
Artemus Carson
player, 1198 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 23 Apr 2011
at 13:44
  • msg #188

Re: Abilene

OOC: Art’s comments happen in the bath. Previous message edited accordingly.
Artemus Carson
player, 1199 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 23 Apr 2011
at 13:51
  • msg #189

Re: Abilene

“So,” Artemus’ thoughts turn to other. . . matters, He raises his eyebrows, “Any ladies in town?”
James E. Beauregard
player, 737 posts
D: 14 G:52 MDT:15 A:13
Sat 23 Apr 2011
at 14:34
  • msg #190

Re: Abilene

In reply to Artemus Carson (msg #189):

"To answer your first question, I wouldn't hang around but seein' as she is alone that may possible. We should check on her in the morning. Regarding the ladies, yes I know just the place to find them."

When baths are complete, JEB leads Carson to the Alamo.

OOC: edit per skill roll.
This message was last edited by the player at 22:27, Sat 23 Apr 2011.
Randy Oldman
player, 691 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Sun 24 Apr 2011
at 01:05
  • msg #191

Re: Abilene

Even though Randy displaces more water in a tub than most others, he is able to wash and splash a little.  Since his friend Joe is nearby, he acknowledges his greeting.  "Why don't you gets in a tub and waller about a bit?"

edit:
OOC: Randy opts to have a set of his duds beaten clear of dust and the other set washed.
Costs incurred include:        25¢ standard bath
                          25¢ clothing beaten
                       $1.00  clothes laundered

This message was last edited by the player at 01:13, Sun 24 Apr 2011.
Cole Trayne
player, 964 posts
D:15 G:21 MDT:12 A:17
Sun 24 Apr 2011
at 01:33
  • msg #192

Re: Abilene

Nodding a silent "thanks" to Silas, Cole finds an available upper bunk and goes straight to sleep.

Damn, I'm tired.
Joe Turner
Sun 24 Apr 2011
at 03:32
  • msg #193

Re: Abilene

In reply to Randy Oldman (msg #191):

Joe Turner nods, as Randy says his piece and claims an empty tub.

"Couldn't decide how much to spend,"
answers Joe, now giving two bits to the porter.

He follows another bather, disrobing and entering another tub with lukewarm, dirty water, same as Randy did.

"Since we ain't been paid yet, I reckon it's best save my coins."

EDIT: Clarification
This message was last edited by the GM at 12:40, Sun 24 Apr 2011.
Judge Messalen
GM, 2411 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 24 Apr 2011
at 03:40
  • msg #194

Re: Abilene

In reply to James E. Beauregard (msg #190):

Finishing their baths, the two Buffaloes dress in their dust-beaten clothes and depart the Drovers Cottage. JEB leads the way down Texas Street then turns north. After a short distance, the men enter the center of town, not far from the small tent village where they encountered the Cheyenne not 7 days ago.

The town is alive. Although late in the season, a number of cowboys are still here, enjoying the fruits of their wages. Ahead, the lawman and the tribesman see the Alamo Saloon.

Entering, JEB remembers his recent visit. Carson is drawn immediately to a table near the western wall, where Marshal Hickok holds court over a game of five card stud.

----------

OOC:
The Judge assumes that JEB and Art have their clothes beaten.
Travis Sunday
player, 1291 posts
His art is death
D: 19 G:34/10 MDT:12 A:14
Sun 24 Apr 2011
at 12:54
  • msg #195

Re: Abilene

In reply to Judge Messalen (msg #194):

......zzzzzzz......snort.......wubububububububu.....
James E. Beauregard
player, 738 posts
D: 14 G:52 MDT:15 A:13
Sun 24 Apr 2011
at 16:15
  • msg #196

Re: Abilene

In reply to Judge Messalen (msg #194):

"Well, why the heck not lose my wages before I got paid."

JEB goes to the card table.
Randy Oldman
player, 692 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Sun 24 Apr 2011
at 16:18
  • msg #197

Re: Abilene

Joe Turner:
In reply to Randy Oldman (msg #191):

Joe Turner nods, as Randy says his piece and claims an empty tub.

"Couldn't decide how much to spend,"
answers Joe, now giving two bits to the porter.

He follows another bather, disrobing and entering another tub with lukewarm, dirty water, same as Randy did.

"Since we ain't been paid yet, I reckon it's best save my coins."

EDIT: Clarification

"I knows, Joe.  But, don't be worried none; the Major keeps his word.  It's a good idea to keep as many coins you can, no matter the pay."  Randy doesn't know what it feels like to be a brother, and a big brother at that.  He figures Joe helps him know what it must feel like.

"You ain't never been with a woman, have you?  Tomorrow night, we can see to it.  You gots to trust me, a man needs that every now and again.  The trick is to get the woman earlier in the day.  They is cleaner and happier and you ain't drunk."  Feeling like a big brother could be good for Randy.
Judge Messalen
GM, 2412 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 24 Apr 2011
at 19:27
  • msg #198

Re: Abilene

In reply to James E. Beauregard (msg #196):

Sheriff Beauregard finds a place to stand near the Marshal's table, without making a nuisance of himself, as he sees that all the seats are occupied. JEB knows that poker players ain't keen on a feller staring over their shoulders.

Another game is going on nearby--actually, that must be a game of Faro rather than poker, judging from the dealer's box flled with checks.

The Marshal, with his back to the wall, folds his hand and glances up from the table. Two other players continue the hand.

"Sheriff," Hickok says, nodding. "Something I can do for you?"

EDIT: Color
This message was last edited by the GM at 00:43, Tue 26 Apr 2011.
Joe Turner
Sun 24 Apr 2011
at 19:29
  • msg #199

Re: Abilene

In reply to Randy Oldman (msg #197):

Joe Turner sports a wide, involuntary smile beneath reddened cheeks. Forcing himself to speak, he says, "Who said I ain't been with a woman?"
Artemus Carson
player, 1200 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 24 Apr 2011
at 20:29
  • msg #200

Re: Abilene

In reply to Judge Messalen (msg #194):

Artemus observes the Marshall working a table, and was fully satisfied with amount of interaction he had with the Marshall earlier. Having been drawn to the table initially, Artemus now moves away.

Carson’s thoughts are now of a carnal nature. His thoughts often turned in the last week to his darling Lilly and his love for her and his is of a mind to experience the charms of a woman that furthers that train of thought. He will not settle for just any woman, he wants one that can channel, in his mind if nothing else, Lilly.

Art scans the saloon looking for the area that caters to lust and wanders into it.
Judge Messalen
GM, 2413 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 25 Apr 2011
at 10:50
  • msg #201

Re: Abilene

Artemus sees no such area in the Alamo Saloon. It is occupied entirely by men, busy drinking or gambling.
Randy Oldman
player, 693 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Mon 25 Apr 2011
at 14:32
  • msg #202

Re: Abilene

Joe Turner:
In reply to Randy Oldman (msg #197):

Joe Turner sports a wide, involuntary smile beneath reddened cheeks. Forcing himself to speak, he says, "Who said I ain't been with a woman?"

"Well hell, Joe."  Randy apologizes.  "I didn't mean nothing.  I just ain't never heard you tell a tale about it."

He continues with an idea.  "Then, how's about you and me grab some whore tomorrow night?"
Artemus Carson
player, 1202 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 25 Apr 2011
at 18:47
  • msg #203

Re: Abilene

In reply to Judge Messalen (msg #201):

Ain't a whore in this dump.

Artemus looks back to JEB and is about to call out to him but he sees that JEB is busy irritating the Marshall, so he decides to just wait a minute.
Joe Turner
Mon 25 Apr 2011
at 20:23
  • msg #204

Re: Abilene

In reply to Randy Oldman (msg #202):

It doesn't seem possible, but Joe's face turns a brighter shade of red.

"Sure, Randy, ifn' we get paid."

This message was last edited by the GM at 20:23, Mon 25 Apr 2011.
Randy Oldman
player, 694 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Mon 25 Apr 2011
at 22:17
  • msg #205

Re: Abilene

Randy tells Joe, "Well, I is done in here.  I figgurs I is gonna turn in and get up for a big breakfast.  We can jaw some more in the morning."
James E. Beauregard
player, 739 posts
D: 14 G:52 MDT:15 A:13
Mon 25 Apr 2011
at 22:42
  • msg #206

Re: Abilene

In reply to Judge Messalen (msg #198):

"I was wondering if you had an open seat at your table, but I see that is not the case. I'll be moving on then."

JEB moves to the faro take if the marshal does not answer affirmatively.
Judge Messalen
GM, 2415 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 26 Apr 2011
at 00:01
  • msg #207

Re: Abilene

In reply to Randy Oldman (msg #205):

Joe doesn't need any convincing. He gets out of the bath and dries himself off. Beaten clothes are returned to the cowboys. Together, the Buffaloes return to their bunkrooms.

When Randy tries to open the door, he finds it shut tight. A few knocks brings Cole to the door. The pugilist finds the advance party boss bleary-eyed, while Travis and Silas are fast asleep.
Marshal Hickok
Tue 26 Apr 2011
at 00:04
  • msg #208

Re: Abilene

In reply to James E. Beauregard (msg #206):

The Marshal speaks as JEB starts to move to the Faro table.

"Faro is not suited for a man the likes of you, Sheriff." He glances at the other men concluding the hand. "I suspect a seat will open here soon."
This message was last edited by the GM at 00:42, Tue 26 Apr 2011.
Artemus Carson
player, 1203 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 26 Apr 2011
at 00:14
  • msg #209

Re: Abilene

Deciding to try a different approach Artemus turns to the bar, looking to find an open stool he takes a seat. When eventually a bartender pays him a visit, he reins the Aussie accent as well as he might, and says “Bourbon and branch.”
Judge Messalen
GM, 2416 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 26 Apr 2011
at 00:41
  • msg #210

Re: Abilene

In reply to Artemus Carson (msg #209):

"Yessir," says the barman. Artemus notes that the feller wears a clean, dark suit with a pristine black string tie.

The bartender returns and pours a whiskey and water. "Holler if you need anything else."
Cole Trayne
player, 965 posts
D:15 G:21 MDT:12 A:17
Tue 26 Apr 2011
at 01:16
  • msg #211

Re: Abilene

In reply to Judge Messalen (msg #207):

Clearly half asleep, Cole grunts hello to Randy, waves as he allows him into their room, then immediately returns to his bed.
Artemus Carson
player, 1204 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 26 Apr 2011
at 04:04
  • msg #212

Re: Abilene

In reply to Judge Messalen (msg #210):

Yeah, um, how's about introductions? Art looks at and sips from his drink. Ah. Fresh.

He looks up at the bartender. Yes, introductions.
Randy Oldman
player, 695 posts
D:15 G:21 MDT:18 A:15
He'll box your ears!
Tue 26 Apr 2011
at 11:22
  • msg #213

Re: Abilene

Before settling in for the night, sort of, Randy tugs a couple of brown paper wrapped packages from his bags.  He sets them beside his bunk.

He has no idea how he will keep awake until the other men return.  The thought doesn't plague him very long as sleep overtakes the weary man.
Judge Messalen
GM, 2417 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 26 Apr 2011
at 12:20
  • msg #214

Re: Abilene

In reply to Artemus Carson (msg #212):

The barman leans closer. "You can be direct, sir, as long as you speak easy."
James E. Beauregard
player, 740 posts
D: 14 G:52 MDT:15 A:13
Tue 26 Apr 2011
at 12:40
  • msg #215

Re: Abilene

In reply to Marshal Hickok (msg #208):

JEB turns and smiles, "I'll wait then."
Marshal Hickok
Tue 26 Apr 2011
at 14:53
  • msg #216

Re: Abilene

In reply to James E. Beauregard (msg #215):

The men at the Marshal's table play two more hands. Hickok succeeds at cleaning out one of the men, who grumbles more than a little but gets up from the table and leaves peacefully, nonetheless.

The Marshal motions to the seat. "Here you are," he says, collecting cards and passing them to his left.

--------------

OOC: Same as before, JEB must place a stake and then make his Gambling check.
Artemus Carson
player, 1205 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 26 Apr 2011
at 18:22
  • msg #217

Re: Abilene

In reply to Judge Messalen (msg #214):

Artemus looks at the bartender like he' his long lost friend. "I'm looking to spend a bit of time with lady. The kind that can help a fella remember there's more to life than the trail."
Judge Messalen
GM, 2418 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 26 Apr 2011
at 20:28
  • msg #218

Re: Abilene

In reply to Artemus Carson (msg #217):

Nodding, the bartender leans closer. "Walk west to the next row house. Ask for Stella."
Artemus Carson
player, 1206 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Tue 26 Apr 2011
at 21:27
  • msg #219

Re: Abilene

In reply to Judge Messalen (msg #218):

Giving a nod Art says, "Thank you kindly." He drains the glass and sets it down. "What do I owe you, sir?"
Judge Messalen
GM, 2419 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 27 Apr 2011
at 01:07
  • msg #220

Re: Abilene

In reply to Artemus Carson (msg #219):

"Fifteen cents."

James E. Beauregard
player, 741 posts
D: 14 G:52 MDT:15 A:13
Wed 27 Apr 2011
at 01:18
  • msg #221

Re: Abilene

In reply to Marshal Hickok (msg #216):

JEB takes the open seat and collects his cards. Five dollars lost already.

Today: James E. Beauregard rolled 1 using 1d20. Gamble
Artemus Carson
player, 1207 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 27 Apr 2011
at 02:07
  • msg #222

Re: Abilene

In reply to Judge Messalen (msg #220):

Art puts down 2 bits, says "Thank you." And puts down 2 more. With that he gets up, tips his hat and heads out the door.
Marshal Hickok
Wed 27 Apr 2011
at 03:14
  • msg #223

Re: Abilene

In reply to James E. Beauregard (msg #221):

"I am not sure if you are setting me up as the mark, Sheriff,"
says Hickok, "or if you are just a poor poker player.

The Marshal shuffles the cards. "Care to pony up another stake and give me the opportunity to discern the truth?"
Judge Messalen
GM, 2420 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 27 Apr 2011
at 03:16
  • msg #224

Re: Abilene

In reply to Artemus Carson (msg #222):

When Artemus reaches the porch, he hears the sounds of night revelry. The street is fairly active. To the east is the Bull's Head Saloon. To the west, a ramshackle row house with people gathered about a street lamp.
Artemus Carson
player, 1208 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 27 Apr 2011
at 03:24
  • msg #225

Re: Abilene

Standing out front, Art takes a look around, then turns west and proceeds to the next row house.
---
Cross post. It still works.
This message was last edited by the player at 03:25, Wed 27 Apr 2011.
Artemus Carson
player, 1209 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 27 Apr 2011
at 03:28
  • msg #226

Re: Abilene

Approaching the front door, Art opens it and enters, removing his hat as he does so.
Judge Messalen
GM, 2421 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 27 Apr 2011
at 12:53
  • msg #227

Re: Abilene

In reply to Artemus Carson (msg #226):

Artemus sees a row house with four entrances. As he moves toward it, he realizes he would need to pick a door, if he were planning to walk in. He sees dim lantern light--or candle light--in windows of two of the establishments.

Art approaches the kerosene street lamp in front of the row house, seeing two men talking to two women near the side of the building, in the shadows, just before he passes-by.

Suddenly, out of the shadows emerges another woman's voice. "Evenin' cowboy. Lookin' for somethin'?"
Artemus Carson
player, 1210 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 27 Apr 2011
at 13:18
  • msg #228

Re: Abilene

In reply to Judge Messalen (msg #227):

Why yes ma'am. I'm lookin' for Miss Stella. Art tips his hat and looks around the group of standing here.
Judge Messalen
GM, 2422 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 27 Apr 2011
at 14:01
  • msg #229

Re: Abilene

In reply to Artemus Carson (msg #228):

Finding himself at the edge of the lamp light and peering into the shadows, Artemus can't really see to whom he is speaking. Nor can he see any details about the group standing near the wall.

"Stella is busy just now. I suspect I could help you, in the meantime."
Artemus Carson
player, 1211 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 27 Apr 2011
at 14:47
  • msg #230

Re: Abilene

Art hesitates, studying the group for a moment. Perhaps I should wait until later when she becomes available.
Judge Messalen
GM, 2423 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 27 Apr 2011
at 15:39
  • msg #231

Re: Abilene

In reply to Artemus Carson (msg #230):

"There's nothin' to be afraid of, darlin'. I'll introduce ya to Stella's friends. They are fine girls."
James E. Beauregard
player, 742 posts
D: 14 G:52 MDT:15 A:13
Wed 27 Apr 2011
at 21:29
  • msg #232

Re: Abilene

In reply to Marshal Hickok (msg #223):

JEB nods, "Truth is a great flirt, marshal. Five dollars."

Today: James E. Beauregard rolled 14. Gamble
Artemus Carson
player, 1212 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 27 Apr 2011
at 23:16
  • msg #233

Re: Abilene

In reply to Judge Messalen (msg #231):

Artemus enters the shadow.
Judge Messalen
GM, 2424 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 28 Apr 2011
at 01:43
  • msg #234

Re: Abilene

In reply to James E. Beauregard (msg #232):

JEB stretches his stake a might longer this time. After winning the first hand the lawman feels a spark of hope, but it soon fades as the Marshal and thin man in a brown suit collect all but one of the next ten hands. Saving face, JEB lasts longer than one of the players--a cowboy with a patchy beard--by picking up that one odd hand.

No one takes the patchy beard's seat after he departs, grumbling.

The next hand separates JEB and his money. Even the Marshal takes a loss. The man in the brown suit seems quite pleased with himself after laying down three nines and two twos.
Marshal Hickok
Thu 28 Apr 2011
at 01:45
  • msg #235

Re: Abilene

The Marshal stares at the man in the brown suit, for a few long seconds. He stands up.

"I think I will take the air. Sheriff?"
Judge Messalen
GM, 2425 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 28 Apr 2011
at 01:57
  • msg #236

Re: Abilene

In reply to Artemus Carson (msg #233):

When Artemus leaves the lamp light and enters the shadows, his eyes adjust and he sees the woman speaking to him is actually talking through a window. Next to the window, a door opens, by a man.

"Come in, darlin'," says the woman in the window. Art sees that she is an older woman, but her voice remains sultry and alluring. "I have a few girls you can choose from." 
Artemus Carson
player, 1213 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 28 Apr 2011
at 02:37
  • msg #237

Re: Abilene

In reply to Judge Messalen (msg #236):

Art gives a slow nod to the man holding the door and enters the house.
Judge Messalen
GM, 2426 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 28 Apr 2011
at 12:01
  • msg #238

Re: Abilene

In reply to Artemus Carson (msg #237):

The man closes the door behind Artemus.
James E. Beauregard
player, 743 posts
D: 14 G:52 MDT:15 A:13
Thu 28 Apr 2011
at 12:36
  • msg #239

Re: Abilene

In reply to Marshal Hickok (msg #235):

JEB takes a long look at the man in the brown suit, as well, for any sign of recognition. As JEB's gaze turns back to Marshal Hickok, he nods and stands up to follow him.
Marshal Hickok
Fri 29 Apr 2011
at 00:25
  • msg #240

Re: Abilene

In reply to James E. Beauregard (msg #239):

Following the Marshal onto the porch, JEB stops when Hickok stops. The Marshal is turning toward a man who leans against a tie rail.

"Good evening, Sheriff,"
says the Marshal.

After a split second of confusion, JEB realizes the Marshal is speaking to the man at the rail.

"Sheriff Thompson, meet Sheriff Beauregard,"
says the long-haired Marshal.
Sheriff Thompson
Fri 29 Apr 2011
at 00:29
  • msg #241

Re: Abilene

In reply to Marshal Hickok (msg #240):

"Been lookin' for ya, Sheriff," says the Sheriff. "Can you lend me your ear for a minute?"

JEB sees that Thompson has two men backing him.
James E. Beauregard
player, 744 posts
D: 14 G:52 MDT:15 A:13
Fri 29 Apr 2011
at 16:44
  • msg #242

Re: Abilene

In reply to Sheriff Thompson (msg #241):

JEB greets the lawman with a firm handshake: "Pleased to meet you, Sheriff Thompson. What's on your mind?"
Sheriff Thompson
Fri 29 Apr 2011
at 19:54
  • msg #243

Re: Abilene

In reply to James E. Beauregard (msg #242):

Sheriff Thompson, a well-groomed man of average height with a bushy mustache, returns the handshake and moves a few steps away from the Alamo as he responds. His men remain relaxed, but attentive. Marshall Hickok lingers nearby.

"Word is,"
the Sheriff begins, "that the No Buffalo Outfit had a run-in with the boys out near Snake Creek Ranch. Now, I know that the Buffaloes are Major Gray's outfit, but your name has figured prominently in my investigation. So, I figured as fellow lawmen, we ought to have a conversation."
James E. Beauregard
player, 745 posts
D: 14 G:52 MDT:15 A:13
Fri 29 Apr 2011
at 21:19
  • msg #244

Re: Abilene

In reply to Sheriff Thompson (msg #243):

JEB glances at Marshal Hickok sternly, then responds to the sheriff: "Alright, I'll oblige you. You may proceed."
Sheriff Thompson
Fri 29 Apr 2011
at 21:55
  • msg #245

Re: Abilene

In reply to Sheriff Thompson (msg #243):

Thompson pauses, briefly, before speaking. "You see, a man was shot in my jurisdiction. As you witnessed the event, I would like to hear how you saw it."
James E. Beauregard
player, 746 posts
D: 14 G:52 MDT:15 A:13
Sat 30 Apr 2011
at 01:45
  • msg #246

Re: Abilene

In reply to Sheriff Thompson (msg #245):

JEB does not hesitate to explain: "The No Buffalo Outfit and some ranchers exchanged gunfire the night before last when a few beeves strayed too far west of the main line. Keep in mind our target was the stray beeves, as the ranchers can attest to hearing Major Gray command it aloud. In the confusion that comes with a melee, a young rancher named Henry was inadvertently and seriously wounded. Afterward, an Indian woman traveling with us stopped him from bleeding out which certifies our virtuous intent in this engagement. I hope this information provides some clarity surrounding the unfortunate incident."

JEB pauses for a brief moment and continues, glancing between Sheriff Thompson and Marshal Hickok as he proceeds: "Permit me to advise you that although Major Gray and Fielder reached an amenable agreement following the incident, a youthful rancher named Jacob vowed revenge and threatened the NBO. I am providing you this information to make you aware any subsequent disturbance will not come from our quarter."
Marshal Hickok
Sat 30 Apr 2011
at 02:05
  • msg #247

Re: Abilene

The Marshal, listening attentively while JEB and Thompson converse, seems to turn his face to stone, at will.
Sheriff Thompson
Sat 30 Apr 2011
at 02:19
  • msg #248

Re: Abilene

In reply to James E. Beauregard (msg #246):

The county sheriff listens to his counterpart from Missouri.

"Indeed, sir, I reckon you have stated the facts with clarity." He pauses. "You see, this man Jacob, he fails to see how this was all an accident. A man staring into his brother's dying face can be moved to action, right or wrong."

Thompson licks his dry lips before continuing. "I should think that we, as lawmen, would see the wisdom in departing such a volatile situation, at one's earliest convenience."

He pauses again, lips pursed beneath the mustache. "Now, I don't mean to say that a man shouldn't conclude his business before departing, but I suspect he should get along as soon as that business is, in fact, done."

Lips. "So, if I can summarize my intentions, I will be asking Jacob Fielder, and each of the men involved in the . . . unfortunate proceedings . . . to clear out and go home at his earliest convenience. What do you think of that suggestion, Sheriff? Marshal?"

EDIT: missing word added
This message was last edited by the GM at 14:50, Sat 30 Apr 2011.
Marshal Hickok
Sat 30 Apr 2011
at 02:23
  • msg #249

Re: Abilene

"I think you are a damn fool, Thompson, to come into my town and speak nonsense."

Hickok stands his full height, several inches taller than Sheriff Thompson.

"Fielder, the Buffaloes, my friend Beauregard . . . they can stay here as long as they want. At least until a man wants to start trouble, then all bets are off."
James E. Beauregard
player, 747 posts
D: 14 G:52 MDT:15 A:13
Sat 30 Apr 2011
at 16:26
  • msg #250

Re: Abilene

In reply to Marshal Hickok (msg #249):

JEB glances bemused back and forth between Sheriff Thompson and Marshal Hickok as they exchange repartee, then interjects: "I would be remiss if I first did not express my gratitude, sheriff, for your kind assistance in defusing a potentially volatile situation, but I assure you we'll be just fine under the careful attention of the diligent marshal. Heck, as of today I am unemployed, sir, and I was hoping to impose upon the generosity of Marshal Hickok in that regard."

OOC: edit word for context.
This message was last edited by the player at 18:21, Sat 30 Apr 2011.
Sheriff Thompson
Sat 30 Apr 2011
at 19:11
  • msg #251

Re: Abilene

In reply to James E. Beauregard (msg #250):

Thompson glances between JEB and Hickok.

"As uncooperative as ever, I see," he states, cocking his head and facing Wild Bill, before turning his attention back to JEB.

"I suppose if you perceive playing cards all night as a sign of diligence, you will indeed be just fine under the Marshal's care. Abilene is coming to a boil, but he chooses to watch it bubble over. I would remiss if I failed to recommend a sensible course of action. In my estimation, all of you cowboys would be better off if you cleared out sooner rather than later."

He tips his hat and starts to walk back to his men. "Nevertheless, as the Marshal makes clear often enough, this is his town, and I have no intention of intruding on his jurisdiction. Good evening."

Thompson and his two deputies walk south, down Cedar Street.
Marshal Hickok
Sat 30 Apr 2011
at 19:14
  • msg #252

Re: Abilene

Watching the sheriff depart, Hickok speaks.

"He is probably, right, sheriff. I would never let him hear me say that, but it is probably best if you and your friends clear out, soon. A fight is coming and it ain't your fight."
James E. Beauregard
player, 748 posts
D: 14 G:52 MDT:15 A:13
Sat 30 Apr 2011
at 22:37
  • msg #253

Re: Abilene

In reply to Marshal Hickok (msg #252):

"After we receive our pay tomorrow morning the NBO is defunct so I cant speak for anyone else, but I'll move on if that's want you want, marshal."
Marshal Hickok
Sun 1 May 2011
at 13:18
  • msg #254

Re: Abilene

In reply to James E. Beauregard (msg #253):

The Marshal shrugs. "I did not say it was what I wanted. I believe it is best for you and your friends."

"Speaking of friends, what happened to your man Carson?"
James E. Beauregard
player, 749 posts
D: 14 G:52 MDT:15 A:13
Sun 1 May 2011
at 14:46
  • msg #255

Re: Abilene

In reply to Marshal Hickok (msg #254):

"I believe he went looking for the company of a scarlet lady."
Marshal Hickok
Sun 1 May 2011
at 19:59
  • msg #256

Re: Abilene

In reply to James E. Beauregard (msg #255):

"Easy enough to find in these parts,"
says the Marshal.

He turns his head east upon hearing some commotion down the street. Sounds like a goodly number of people hootin' and hollerin'.

"You been to the Bull's Head Saloon, Sheriff?"
asks Hickok.
James E. Beauregard
player, 750 posts
D: 14 G:52 MDT:15 A:13
Sun 1 May 2011
at 22:56
  • msg #257

Re: Abilene

In reply to Marshal Hickok (msg #256):

"Cant say that I've had the pleasure. Sounds like a raucous time."
Judge Messalen
GM, 2430 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 2 May 2011
at 00:16
  • msg #258

Re: Abilene

In reply to James E. Beauregard (msg #257):

"Good," says the Marshal, quickly, after JEB's first sentence. Hearing the sheriff's second utterance, he shrugs.

"I reckon we've let that feller cool off enough. Time to skin him."
The Marshal turns and heads back into the Alamo.
James E. Beauregard
player, 751 posts
D: 14 G:52 MDT:15 A:13
Mon 2 May 2011
at 22:39
  • msg #259

Re: Abilene

In reply to Judge Messalen (msg #258):

"Reckon I'll call it a night. It's been a pleasure, marshal."

Figuring Carson will do fine on his own, JEB goes back to Drovers and hits the bunk for much needed rest on a proper mattress.
Marshal Hickok
Tue 3 May 2011
at 00:36
  • msg #260

Re: Abilene

In reply to James E. Beauregard (msg #259):

"Good night, sheriff." Marshal Hickok re-enters the Alamo Saloon.
Judge Messalen
GM, 2431 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 3 May 2011
at 00:41
  • msg #261

Re: Abilene

JEB returns to the Drovers Cottage. He remembers that he has the only key to the room where his pards are sleeping.

Using the key and letting his eyes adjust, JEB finds all of his companions deep asleep. The only bunk empty, aside from his own, would be Carson's. The lawman locks the door and hits the hay.
Silas Walker
player, 408 posts
just a good ol' boy...
D:18, G:48, MDT:14, A:8
Wed 4 May 2011
at 12:45
  • msg #262

Re: Abilene

Hours later, Silas Walker stirs in his bunk.

"Huh? You hear somethin', Edwin?"

The troubled cowboy swings his legs over the edge of the bunk, listening. He hears someone trying to open the door. Taking in his sleeping companions (some of which begin to stir themselves, at the noise), Silas rises.

He speaks a number through the door, to which Carson responds. Silas lets his old friend into the room.
Judge Messalen
GM, 2432 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 4 May 2011
at 12:52
  • msg #263

Re: Abilene

The other men, one-eye half-open after the interruption in their sleep, see that all six men are now accounted for. The window remains dark and the men return to sleep.

It seems like moments later that the morning light spills into the room. Silas sits on the edge of the bunk, checking his gear.

Travis, Cole and JEB are awaking, too. The big man Randy continues to sleep, fitfully, while the fully clothed Carson dozes as if he drifted off involuntarily, his boots still on.
Randy Oldman
player, 697 posts
D:15 G:31 MDT:18 A:22
He'll box your ears!
Wed 4 May 2011
at 17:30
  • msg #264

Re: Abilene

Randy sleeps the sleep of kings.  He dreams of large women, large whiskeys and large plates of food.

13:28, Today: Randy Oldman rolled 5 using 1d20+1. Will Save.
James E. Beauregard
player, 752 posts
D: 14 G:52 MDT:15 A:13
Wed 4 May 2011
at 23:13
  • msg #265

Re: Abilene

In reply to Judge Messalen (msg #263):

JEB gathers his belongings quietly, says nothing and goes downstairs to find breakfast.
Travis Sunday
player, 1299 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Thu 5 May 2011
at 00:39
  • msg #266

Re: Abilene

In reply to James E. Beauregard (msg #265):

Travis follows suit.

First conclude my business; Second a bath and getting my clothes and belongins clean.  One more night in town for Horse to rest up then out of this town.
Cole Trayne
player, 966 posts
D:15 G:21 MDT:12 A:17
Thu 5 May 2011
at 01:42
  • msg #267

Re: Abilene

Cole gathers up his gear and heads down to join JEB and Travis.

Damn, it feels right nice to sleep in a bed. Now to find a good meal...
Artemus Carson
player, 1217 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 5 May 2011
at 01:43
  • msg #268

Re: Abilene

In reply to Judge Messalen (msg #263):

Art wakes with the rest of the men. “Damn. Payin’ the Piper,” he says to no one in particular.

Beginning to gather his gear he adds, “Any body feel like staying another night? I’m feeling like I could use it.”
Randy Oldman
player, 698 posts
D:15 G:31 MDT:18 A:22
He'll box your ears!
Thu 5 May 2011
at 11:25
  • msg #269

Re: Abilene

"Snort."
Silas Walker
player, 408 posts
just a good ol' boy...
D:18, G:48, MDT:14, A:8
Thu 5 May 2011
at 12:43
  • msg #270

Re: Abilene

Silas stares at the sleeping giant in the next bunk.

"I declare, Edwin, this boy could sleep through a twister."

Moving to the side of the bunk, Silas smacks Randy's head with an open palm.

"We're all leavin'."
Travis Sunday
player, 1300 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Thu 5 May 2011
at 15:27
  • msg #271

Re: Abilene

I'm staying for a day or so.  Clean up a bit more.  Make sure Horse is well rested, get my tack cleaned up and repaired. Then it's vamoose for me.  Westward.  Don't know where.

Anyone know where I can find a leatherworker or holster maker?


OOC:  In recent True Grit movie Rooster had a two pistol holster that connected to his saddle horn.  Travis is now looking for one of those for Meri's pistols.
Artemus Carson
player, 1218 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Thu 5 May 2011
at 18:44
  • msg #272

Re: Abilene

I'm thinking we should keep the room, not check out. Art yawns. I could use some breakfast though. Art scratches his ribs.

'Course we're bound to run into Jacob.
Judge Messalen
GM, 2436 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Thu 5 May 2011
at 22:28
  • msg #273

Re: Abilene

The men from the No Buffalo Outfit depart from the room. JEB was the first to leave; he still has the key. The other men realize they will need to bring their gear with them, or leave it the unlocked bunk room.

Even Randy is up early today, with the help of Silas Walker. The cowboys, including Yellow and the others from the second bunk room, gather in the lobby and wait for the dining hall to open. Most of the Buffaloes are well-rested. Only Artemus Carson bears the look of a man who forgot to sleep.

The Major and Rojas join the group at 7:30 a.m. The hall opens and the men file in.
Rojas
Thu 5 May 2011
at 22:30
  • msg #274

Re: Abilene

The Mexican speaks. "Todos . . . aqui."

Rojas points to a long table, enough for each group of six to sit on either side. He and the Major sit at each end.

The smell of coffee, steak and biscuits fills the hall.

------------

OOC: First-come first served in terms of where people sit.
This message was last edited by the GM at 22:31, Thu 05 May 2011.
Quirley Smith
Thu 5 May 2011
at 22:32
  • msg #275

Re: Abilene

Quirley Smith sits at the left hand of Rojas.
Travis Sunday
player, 1301 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Fri 6 May 2011
at 00:58
  • msg #276

Re: Abilene

In reply to Quirley Smith (msg #275):

Travis sits down with military precision wherever the next space is regardless of who it is next to.
Cole Trayne
player, 967 posts
D:15 G:21 MDT:12 A:17
Fri 6 May 2011
at 01:48
  • msg #277

Re: Abilene

Cole sits in a spot that provides the best field of vision to anyone who might approach.

Once seated, he glances about to see if Emory and his friend are around.
Judge Messalen
GM, 2437 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 6 May 2011
at 12:19
  • msg #278

Re: Abilene

The Thomas brothers sit together in the middle of the table. Yellow Sanders sits on  Major Gray's right side. Pierre sits next to Yellow. Travis Sunday sits between Pierre and Quirley, filling up that side of the table.

Silas Walker sits opposite Quirley, on the right hand of Rojas. Joe Turner sits next to him.

By the time Cole examines the room and the location of the table, he has little choice about where to sit as the only spots remaining are on one side of the table. Cole, JEB, Art and Randy fill in on that side. There is still a spot left open near the Major. Any one of the four men may claim that spot, if he desires, but one of them will be forced to take that spot.

So far, Cole hasn't seen Emory or Jake, but the hall just opened and the Buffaloes were among the first to enter.
Major Gray
Fri 6 May 2011
at 12:27
  • msg #279

Re: Abilene

"Enjoy the meal," says the Major, as servants begin to bring large plates of food to the table, along with a smaller plate and utensils for each man.

This comes as a surprise to the most of the cowboys, as the custom in a place such as the Drovers Cottage is to line up and fill a plate for oneself. Indeed, that is what other men are doing just now as the dining hall comes alive. Only the Buffaloes' table has servants bringing food . . . and now pitchers of water and coffee.

The large plates hold mounds of biscuits, cuts of steak and a mess of grits.

Major Gray begins to eat.
James E. Beauregard
player, 753 posts
D: 14 G:52 MDT:15 A:13
Fri 6 May 2011
at 14:13
  • msg #280

Re: Abilene

In reply to Judge Messalen (msg #278):

JEB takes the seat next to Major Gray, places his gear under the table and greets the Major: "Good morning. If the spread and service are courtesy of your generosity, I am grateful."

JEB eats.
Major Gray
Fri 6 May 2011
at 16:28
  • msg #281

Re: Abilene

The Major nods to JEB, without responding, as his mouth is full. After swallowing his food and a sip of water, he says, "You're welcome. My pleasure."
Randy Oldman
player, 699 posts
D:15 G:31 MDT:18 A:22
He'll box your ears!
Fri 6 May 2011
at 21:14
  • msg #282

Re: Abilene

Obviously, Randy scrambled to get out of the room.  His gear is in disarray and the buttons misaligned on his shirt.  A little muss would never, absolutely never, distract Randy from morning victuals.

Not surprisingly, Randy's only requirement for a place to sit is that which is arm-length from the food plates.  He knows how to act at a proper dining table -- he's just unaccustomed to it.  Consuming his food without attacking it greedily is difficult for him, but not unmanageable.

"Nyow, tziss is a bizzcut, Rohazz," Randy remarks with mouth full and waving the half-eaten bread.  After a good swallow of his food, he continues, "and coffee, too.  I don't wants to see another bean for a month or two."

Some small, unsettling feeling falls over the hungering hulk.  He addresses Major Gray, "Something seems a bit off here, sir -- like something's gonna happen that ain't good.  I means, there ain't no joy."

edit: typo
This message was last edited by the player at 02:06, Sat 07 May 2011.
Travis Sunday
player, 1302 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Fri 6 May 2011
at 23:14
  • msg #283

Re: Abilene

In reply to Major Gray (msg #281):

Travis nods his head slightly in thanks.

Thank you sir.  This is a nice gesture. 
Rojas
Sat 7 May 2011
at 02:25
  • msg #284

Re: Abilene

In reply to Randy Oldman (msg #282):

Rojas shrugs. "The biscuits, they are not bad. I do like the coffee. Better than cowboy coffee."

In between bites, the Mexican continues. "I am joyous, senor. A successful drive. I am just too tired to make a show of it."
Cole Trayne
player, 968 posts
D:15 G:21 MDT:12 A:17
Sat 7 May 2011
at 03:14
  • msg #285

Re: Abilene

Cole looks towards both Rojas and the Major. When he catches their eye, he slightly raises his coffee mug, in appreciation, then returns to his meal.

He occasionally glances up to see who is coming and going. He takes particular notice if one of the passersby happens to be wearing a skirt.
Artemus Carson
player, 1219 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 7 May 2011
at 04:23
  • msg #286

Re: Abilene

Following suit of his trail mates he stows his gear at his feet. Artemus prefers the food he catches and prepares himself in the wild to “city” food, the one glaring exception being a proper breakfast. Art enjoys every bite. A man of few words, he is true to his nature this morning. Any of his companions that happened to notice would see that Art was wearing a content, happy smile.
Nathaniel Deeds
player, 119 posts
Grim Preacher
D:15 G:19 MDT:12 A; 10
Sat 7 May 2011
at 09:33
  • msg #287

Re: Abilene

Deeds, after paying the clerk for his laundered clothes & now dressed in frock & collar, made his way to the breakfast table.

Bowing his head to the assembled group "Good morning gentlemen. May I sit a while with you?"

The Priest did not sit down as of yet but awaited an invitation. Though he had ridden with the group he had not officially joined the No Buffaloes but felt a kinship with many of them.
Major Gray
Sat 7 May 2011
at 12:56
  • msg #288

Re: Abilene

The Major smiles when he sees the preacher. "Make some room, boys," he orders.
Artemus Carson
player, 1221 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 7 May 2011
at 14:19
  • msg #289

Re: Abilene

The Major's order is unneeded, Artemus happily adjusts as needed.
Judge Messalen
GM, 2438 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sat 7 May 2011
at 19:09
  • msg #290

Re: Abilene

After one hour, most of the food has been devoured. The Buffaloes remain at the table, stuffed and refreshed. Even Artemus, who looked a might pale earlier, looks better now.

----------

OOC: The Judge had thought more dialogue would occur. No biggie if there's none to be had, just pausing with each update.
Rojas
Sat 7 May 2011
at 19:17
  • msg #291

Re: Abilene

"Amigos, the Major will meet with each of you this evening. We will start at 6 p.m., in the Major's room, numero dieciseis. Por for favor, be on time."

He takes another drink of coffee.

"Tomorrow, we are leaving for San Antone. If you wish to join us, tell the Major tonight."
James E. Beauregard
player, 754 posts
D: 14 G:52 MDT:15 A:13
Sun 8 May 2011
at 03:02
  • msg #292

Re: Abilene

In reply to Rojas (msg #291):

Having finished breakfast, JEB lights his usual post meal cigar while he drinks more coffee and enjoys what is likely the final gathering of the NBO. He smiles slightly after Rojas speaks as he continues the conversation: "Much obliged for the offer, but I'm homeward bound amigo. You are all aware I'm a lawman from Marshfield, Missouri. Any of you are welcome there, of course."
Yellow Sanders
player, 41 posts
Cowboy & Cowhand
Ya met ma dog Travis?
Sun 8 May 2011
at 15:40
  • msg #293

Re: Abilene

"What's to see in Marshfield?" asks Yellow Sanders. "Big town?"
Major Gray
Sun 8 May 2011
at 15:42
  • msg #294

Re: Abilene

Major Gray takes out a pocket watch as he sips his coffee. He looks across the table, making eye contact with Rojas.
Rojas
Sun 8 May 2011
at 15:50
  • msg #295

Re: Abilene

Rojas stands and stretches his arms. "Buenos dias, senors. You may stay here until they close the hall. Everything is paid for, including one more night in the bunk rooms."

The Major also vacates his chair. The two leaders of the No Buffalo Outfit depart the dining hall together, leaving the cowboys to themselves at the table.
James E. Beauregard
player, 755 posts
D: 14 G:52 MDT:15 A:13
Sun 8 May 2011
at 15:59
  • msg #296

Re: Abilene

In reply to Yellow Sanders (msg #293):

JEB chuckles at Sander's question: "No, far from it. Sometimes a man's seen enough of the world. If you find yourself in that position, Marshfield is a decent place to settle."
Travis Sunday
player, 1303 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Sun 8 May 2011
at 16:55
  • msg #297

Re: Abilene

In reply to James E. Beauregard (msg #296):

I'm not ready to settle down quite yet, but if I do I recall Marshfield being a nice town.  I figure I'll just head where the wind blows. I've got some business to attend to gentleman.  If you'd like to accompany me today as I make my rounds or tomorrow when I head out of town, that's fine.  Remember, you can always get a hold of me by sending a telegraph to Travis Sunday at the main office of San Francisco's Western Union operation.  They'll save my messasges and I'll check in periodically.

Travis takes a last swig of coffee, then rises.  He places his hat squarley on his head.  With his right hand he tips it slightly forward in a sign of respect to his comrades.  With his left he grabs a biscuit off the table. He turns and pauses to allow any who wish to join him to do so, and then departs.  The NBO can hear him whistling the Battle Hymn of the Republic, broken up by chewing as he clears the front doorway.

OOC:
Travis arranges for all his clothes and belongings to be clean and ready the following morning.
He checks in on Horse and sees to the cleaning, maintenance and repair of his tack.  He purchases an over the pommel holster for the brace of Webleys.
He visits the Western Union office and has them contact San Francisco to see if there are any awaiting messages.
He enjoys the day and if possible arrives 15 minutes early to his appointment with the Major and Rojas.
Artemus Carson
player, 1222 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 8 May 2011
at 19:11
  • msg #298

Re: Abilene

Travis, I think I’ll join you. He nods to his friends and leaves the table.

You know, I think that arrangement you have with Western Union is a good idea. You think they’d be able to make such an arrangement for me?

When the errands have been run Artemus returns to the room to rest.

OOC:Along with Travis Artemus arranges for his clothes to be cleaned and ready by tomorrow morning.
He visits and attends to Caliber and has his tack cleaned and maintained as necessary.
He replenishes and materials needed in his medical kit.
When at the Western Union office Art sees about setting himself up with an arrangement like Travis has for message holding.
Randy Oldman
player, 701 posts
D:15 G:31 MDT:18 A:22
He'll box your ears!
Sun 8 May 2011
at 19:56
  • msg #299

Re: Abilene

Randy leaves the table last, as one would expect.  He feels more comfortable making arrangements with the clerk to have the better part of his gear stored, if possible.

Before turning over his belongings, he extracts the two brown-paper packages from a bag.  He emerges with his trail clothes replaced with a dandy of a suit.  His boots are still dusty from the trail.  The suit fits the big man very well.  He wears a crisp, clean white shirt buttoned to the neck, but still dons his favored Stetson.

Randy's pockets jingle, but not his boots.

His first stop is the barber shop for a proper shave, hair cut and spiffy boot shining.  With grooming completed, he heads to have a fine lunch.  He prefers to spend this time without companionship.

Following the pampering, Randy sets to the livery and smithy to put new shoes on his Fanny's hooves after appropriate grooming is completed.

He arranges certain staples and sundry supplies to be prepared and collected the next day.  In fact, all of his preparations are considering two horses.

In due time, he visits the horse trader.  He makes no choice, but only familiarizes himself with the selection of mules and(or) donkeys.

All of his toils indicate he'll not return to San Antone.
James E. Beauregard
player, 756 posts
D: 14 G:52 MDT:15 A:13
Sun 8 May 2011
at 23:50
  • msg #300

Re: Abilene

In reply to Randy Oldman (msg #299):

Watching his comrades begin to depart one-by-one, JEB rises from the table: "Excuse me gentlemen, but I must take my leave as well to replenish my stock and attend to other business. Father Deeds, if I may have a word with you after our meeting with Major Gray tonight I would be most appreciative. I'll wait for you here."

JEB gathers his gear, leaves Drovers and walks to the tobacconist shop across town.
Judge Messalen
GM, 2440 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 9 May 2011
at 12:02
  • msg #301

Re: Abilene

OOC: With the players splitting up to run their errands and such, the Judge will rule summarily. Any normal items, activities or services (cigars and medical kit components, grooming horses, western union, cleaning clothes or getting a shoe shine) can be assumed (just pay for the items/services, as appropriate; if the cost is questionable, ask specifically). Anything that might be "custom" requires discussion with the Judge.

The Judge has no objections to characters having dialogue during the day, or during the wait for the meeting with Major Gray.
This message was last edited by the GM at 12:06, Mon 09 May 2011.
Judge Messalen
GM, 2441 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 9 May 2011
at 12:09
  • msg #302

Re: Abilene

The men from the No Buffalo Outfit begin to gather near the Major's room, as twilight envelopes the cow town.

Travis gets there early, but finds the Thomas brothers ahead of him in the queue. Soon, all twelve of the men have arrived--Artemus, Silas and Cole are the last to arrive. Artemus still looks like he needs a good night's sleep.

Promptly at 7 p.m., Rojas opens the door and invites the first cowboy in. Miles Thomas asks if he and his brother can meet with the Major at the same time. Rojas nods and motions for them to enter. The Mexican then closes the door and stands in the hall with the other waiting cowboys.

EDIT: Typo
This message was last edited by the GM at 18:23, Tue 10 May 2011.
James E. Beauregard
player, 757 posts
D: 14 G:52 MDT:15 A:13
Mon 9 May 2011
at 12:56
  • msg #303

Re: Abilene

In reply to Judge Messalen (msg #302):

JEB lights one his new premium cigars while he waits.
Miles Thomas
Tue 10 May 2011
at 13:44
  • msg #304

Re: Abilene

After about ten minutes, the Thomas brothers exit the Major's room.

Miles is smiling. "Your turn, Mr. Sunday."
Travis Sunday
player, 1304 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Wed 11 May 2011
at 01:34
  • msg #305

Re: Abilene

In reply to Miles Thomas (msg #304):

Travis knocks once and enters.
Quirley Smith
Wed 11 May 2011
at 15:41
  • msg #306

Re: Abilene

Quirley gets the attention of Miles Thomas. "Are we gonna to be smiling, too, do you reckon?"
Miles Thomas
Wed 11 May 2011
at 15:43
  • msg #307

Re: Abilene

"We got our regular pay and a bonus, just like the Major said when we left Wichita."
Travis Sunday
player, 1305 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Thu 12 May 2011
at 23:35
  • msg #308

Re: Abilene

In reply to Miles Thomas (msg #307):

Hey Art.  We should check in on Ayasha.
Judge Messalen
GM, 2443 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Fri 13 May 2011
at 01:28
  • msg #309

Re: Abilene

JEB and Cole see a few of their pards enter and leave the Major's room, including both Travis and Artemus. The line is thinning.
James E. Beauregard
player, 759 posts
D: 14 G:52 MDT:15 A:13
Fri 13 May 2011
at 02:06
  • msg #310

Re: Abilene

In reply to Travis Sunday (msg #308):

"Wait for me boys. You might need me to show you the way."
Travis Sunday
player, 1308 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Fri 13 May 2011
at 02:08
  • msg #311

Re: Abilene

In reply to James E. Beauregard (msg #310):

No problemo JEB.  We're just stretching our legs.
Randy Oldman
player, 703 posts
D:15 G:31 MDT:18 A:22
He'll box your ears!
Fri 13 May 2011
at 03:07
  • msg #312

Re: Abilene

"I wants to get me a girl before too long.  I'd rather have one what's not be chewed up for the night."  Randy shuffles past the bric-a-brak boys to change his duds.
Artemus Carson
player, 1223 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 13 May 2011
at 10:12
  • msg #313

Re: Abilene

In reply to Travis Sunday (msg #308):

I presume you mean in the morning when our clothes come back, but sure, that sounds like a good idea. Maybe JEB could collect her bonus for her.
Travis Sunday
player, 1309 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Fri 13 May 2011
at 11:50
  • msg #314

Re: Abilene

In reply to Artemus Carson (msg #313):

We can wait til tomorrow morning.  Cathc her on the way out I guess.  I have a feeling she's patient and would want our horses to rest another day.  Probably be mad at us if we didn't wait.  I wish we'd arranged something before we got into town.
Artemus Carson
player, 1224 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Fri 13 May 2011
at 17:20
  • msg #315

Re: Abilene

Indeed, I agree, we were in town before I realized it. Still seems like she should have something coming her way.

I think she had a liking for one of horses she was riding.

Randy Oldman
player, 704 posts
D:15 G:31 MDT:18 A:22
He'll box your ears!
Fri 13 May 2011
at 17:35
  • msg #316

Re: Abilene

"I thinks you mean my horse now."  Randy interrupts the exchange between the other pokes.

"Archie, you weren't with us when she and her ilk came up to steal the horses."  Randy removes his suit jacket.  "She got to keep her life.

"When it comes to bringin' them beeves to the pens, well, she got to keep her life again abouts when she was in this town.  Then she gots food and water and protection while she was with us.  She done got what was coming her way."

Randy fumbles with the buttons on his shirt.  "That don't mean I is gonna let a girl walk all alone out there.  I figgurs you boys wants to find her just like me.  We can manage it."
Rojas
Fri 13 May 2011
at 20:13
  • msg #317

Re: Abilene

JEB and Cole remain the only cowboys yet to see the Major. Rojas looks at the sheriff.

"Are you ready, lawman?" he asks.
James E. Beauregard
player, 760 posts
D: 14 G:52 MDT:15 A:13
Sat 14 May 2011
at 14:08
  • msg #318

Re: Abilene

In reply to Rojas (msg #317):

JEB nods, knocks twice and enters the room.
Artemus Carson
player, 1225 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sat 14 May 2011
at 14:16
  • msg #319

Re: Abilene

Art glances at Randy as he interrupts, then looks back to Travis. “Then there’s that opinion. What do you think?”
Rojas
Sat 14 May 2011
at 18:44
  • msg #320

Re: Abilene

In reply to James E. Beauregard (msg #318):

Once JEB has completed his interview, Rojas looks to Cole Trayne. "Y usted?"
Randy Oldman
player, 705 posts
D:15 G:31 MDT:18 A:22
He'll box your ears!
Sat 14 May 2011
at 19:06
  • msg #321

Re: Abilene

In reply to Artemus Carson (msg #319):

Randy starts to fume when the words are uttered.  "You ain't no Buffalo, you little Mary.  You best knows your place 'cause you gonna get put in it right quick.  And so's we're clear -- I is the one to put you there."

After the briefest of pauses, Randy adjusts his posture and his position to within five feet of the man he calls Archie.  "One more word is all it'll take."
Travis Sunday
player, 1310 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Sat 14 May 2011
at 19:49
  • msg #322

Re: Abilene

In reply to Randy Oldman (msg #321):

I'd say thats enough.  Nobody's a Buffalo anymore.  If the girl makes a claim for wages that's between her and the Major.  She did raid us.  She lost her horse.  I'm good with that.  I just want to make sure she's not forgotten.  Without her there would have been more killing.  That's for sure.  If she needs our help to move on or talk to the Major I don't mind helping with that.
Artemus Carson
player, 1226 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 15 May 2011
at 15:13
  • msg #323

Re: Abilene

Sitting on his cot organizing his gear Art nods in agreement with Travis. "She may hang around out side of the town to see if we come out. I don’t want to hang around here too long, because I can’t say I feel much like pushing things with Jacob. But I guess that’s on him."

Looking at Randy, Art says “I’ll speak my mind when and where I please, thank you.”
This message was last edited by the player at 15:15, Sun 15 May 2011.
Randy Oldman
player, 706 posts
D:15 G:31 MDT:18 A:22
He'll box your ears!
Sun 15 May 2011
at 15:41
  • msg #324

Re: Abilene

One more word occurred.

Fast Draw Round
11:39, Today: Randy Oldman rolled 7 using 1d20+2. Initiative.

OOC: Awaiting judge's adjudication.

edit: OOC
This message was last edited by the player at 15:44, Sun 15 May 2011.
Artemus Carson
player, 1227 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Sun 15 May 2011
at 16:40
  • msg #325

Re: Abilene

12:37, Today: Artemus Carson rolled 19 using 1d20+1. Init.
Travis Sunday
player, 1311 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Sun 15 May 2011
at 17:56
  • msg #326

Re: Abilene

In reply to Artemus Carson (msg #325):

Travis Sunday rolled 10 using 1d20+8. initiative.
Judge Messalen
GM, 2444 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Sun 15 May 2011
at 18:48
  • msg #327

Re: Abilene

OOC: The Judge is treating this as a Showdown. All three men must make an Intimidate check (it is a skill that may be used untrained). Any and all Initiative checks made will still apply, but the results of the Showdown may alter the Initiative results.

All three men should state what they intend to do in the fast draw round. It would be best if such actions are stated privately. A reminder: in the fast draw round, a cowboy gets a SINGLE action--that is, EITHER a move or an attack action.

Once all three men have provided a check result for Intimidation, the Judge will adjudicate the Initiative order and adjudicate the actions in the fast draw round.
Travis Sunday
player, 1312 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Sun 15 May 2011
at 22:23
  • msg #328

Re: Abilene

In reply to Judge Messalen (msg #327):

Today: Travis Sunday rolled 8 using 1d20+4. intimidate.
Randy Oldman
player, 707 posts
D:15 G:31 MDT:18 A:22
He'll box your ears!
Sun 15 May 2011
at 23:06
  • msg #329

Re: Abilene

19:05, Today: Randy Oldman rolled 17 using 1d20+4. Intimidate Check.
19:05, Today: Randy Oldman rolled 3 using 1d6. AP Intimidate.

Judge Messalen
GM, 2445 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 16 May 2011
at 01:39
  • msg #330

Re: Abilene

OOC: The Judge asked for all three men to state what they intend to do in the fast draw round. So far, Travis and Randy haven't done so--unless I've missed it somehow. Artemus gave his statement of action in PM.
Rojas
Mon 16 May 2011
at 02:16
  • msg #331

Re: Abilene

JEB leaves the Major's room. Cole Trayne is the only remaining cowboy yet to have his interview with the trail boss. Rojas stares at him.

"The Major, he can not wait forever."
Cole Trayne
player, 970 posts
D:15 G:21 MDT:12 A:17
Mon 16 May 2011
at 02:43
  • msg #332

Re: Abilene

In reply to Rojas (msg #331):

Cole nods and proceeds to the room.
Ayasha
player, 228 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Mon 16 May 2011
at 05:42
  • msg #333

Re: Abilene

The next morning Ayasha awakes refreshed. She takes another swim in the river, it has been quite some time since she was that clean. Now, with daylight, she realizes that her spot for the night was quite close to a ranch of palefaces, because she can see the buildings in the distance when she looks down the river.

Quickly she makes her way out of the water to avoid being seen. After the first shock has passes, she realizes that there is an opportunity here. There are many horses on that ranch, and she could use a ride to get back to her people. So she decides to go scouting. Instead of her squaw dress she chooses to put on her warrior's loincloth. She leaves everything else hidden below the bushes, then she carefully moves out.

It takes her almost the full day. But during that time she has circled all around the ranch without anyone seeing her, and she found a good approach where she could get in and out quickly during the night.

So she waits until nightfall.
Randy Oldman
player, 708 posts
D:15 G:31 MDT:18 A:21
He'll box your ears!
Mon 16 May 2011
at 12:24
  • msg #334

Re: Abilene

Randy throws a two-punch attack at Archie.  The pugilist chooses to throw non-lethal punches.

08:20, Today: Randy Oldman rolled 13 using 1d20+3. L Fist Attack : Non-lethal.
08:22, Today: Randy Oldman rolled 10 using 1d6+5. L Fist Dmg.

08:19, Today: Randy Oldman rolled 20 using 1d20+3. R Fist Attack : Non-lethal.
08:21, Today: Randy Oldman rolled 9 using 1d6+5. R Fist Dmg.

Judge Messalen
GM, 2446 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Mon 16 May 2011
at 17:48
  • msg #335

Re: Abilene

Randy Oldman and Artemus Carson square off in the bunk room. Travis Sunday, sensing the preamble to a fight, becomes embroiled in the showdown among his pards.

The big man Randy towers over the sitting tribesman, then suddenly lunges forward, leans in and throws a left jab toward Carson's head. The blow lands, but glances off Carson's right ear, prompting the tribesman to act. Deftly, Carson pulls his knife from its sheath and stabs at Randy. The blade catches something--hard to tell whether it is fabric or flesh. The pugilist ignores the knife, swinging again with a right hook, which impacts on Art's left shoulder.

Neither man finds himself seriously injured, at least not yet. Art finds himself off his arse after his attempt to stab Randy, neither sitting nor standing at the moment.

Travis Sunday backs a few steps away, watching the scuffle, for now.

-------------

OOC: State your next full action round actions.
Initiative order is: 1. Art 2. Travis 3. Randy.
Travis Sunday
player, 1314 posts
His art is death
D: 19 G:41/10 MDT:12 A:23
Mon 16 May 2011
at 18:34
  • msg #336

Re: Abilene

In reply to Judge Messalen (msg #335):

Free Action:  THATS ENOUGH! You fucking MORONS! I swear to God almighty,  I will KILL whoever wins this fight! Now BACK AWAY from each other NOW!

Move Action:  Travis moves away from the fight and looks for something he can use as a club or a bucket of water.

Dumb asses.
Randy Oldman
player, 709 posts
D:15 G:31 MDT:18 A:21
He'll box your ears!
Mon 16 May 2011
at 18:48
  • msg #337

Re: Abilene

Free : "Ha!"
Move : No move, but to stay in range for punching
Combat : Another flurry of punches
Artemus Carson
player, 1229 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Mon 16 May 2011
at 22:46
  • msg #338

Re: Abilene

His back to his cot where he was sitting, guilty of the crime of voicing an opinion and reeling under the onslaught of the attacking giant Artemus finds he has nowhere to retreat.

Refusing to take a voluntary beating and enduring another flurry of punches from big man he reacts the only way he can.

Free action: (to Travis) You think I have a choice in this?
Move action: Remain backed up to the cot.
Attack action: Counter the punches with knife attack


18:28, Today: Secret Roll: Artemus Carson rolled 9 using 1d20+4. Knife attack.

18:29, Today: Artemus Carson rolled 4 using 1d6. Action Point to knife attack.

18:31, Today: Artemus Carson rolled 3 using 1d4. Potential Knife damage.

Judge Messalen
GM, 2447 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Tue 17 May 2011
at 14:34
  • msg #339

Re: Abilene

Travis Sunday, as frustrated as a man can be, hollers at his pards. His eyes scan the room.

Artemus yells back while continuing to attack with his bowie knife. Randy Oldman, remaining unconcerned about Carson's blade, evades gettin' stuck and then throws two more punches, both connecting. Oldman's right hand glances off Carson's left rib, only a moment before the big man's left uppercut catches the tribesman square in the jaw.

Carson falters. He's somewhere between dazed and knocked-galley-west.

---------

OOC: Please state a full round of action.
This message was last edited by the GM at 14:35, Tue 17 May 2011.
Randy Oldman
player, 710 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Tue 17 May 2011
at 14:47
  • msg #340

Re: Abilene

Free : "That there's your place, Archie," the bruiser says.
Move : Randy backs off his fighting stance.
Attack : Not the sort of guy who beats a downed man, Randy doesn't throw any punches.

edit: clarity
This message was last edited by the player at 14:51, Tue 17 May 2011.
Travis Sunday
player, 1315 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Tue 17 May 2011
at 16:34
  • msg #341

Re: Abilene

In reply to Randy Oldman (msg #340):

Travis walks over to Art.  He takes his knife and throws it on top of his gear.

He looks at Randy.

Go on now.  You got what you wanted. Clear out and let him get back on his feet.
Randy Oldman
player, 711 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Tue 17 May 2011
at 18:27
  • msg #342

Re: Abilene

"Yeah, I ain't gonna beat on no downed man," Randy says boyishly.

"Travis, I tolds him over and again I didn't care none for all that piss and stink in his mouth."  Randy starts to pull off his fine-quality shirt.  "Tell him I is gonna buy him a whiskey and ain't no one gonna hear none this from me."
Travis Sunday
player, 1316 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Tue 17 May 2011
at 19:24
  • msg #343

Re: Abilene

In reply to Randy Oldman (msg #342):

I'll let him know.
Randy Oldman
player, 712 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Wed 18 May 2011
at 01:49
  • msg #344

Re: Abilene

Randy takes the opportunity to change all of his clothes.  He dresses in his clean driving duds.  He takes a little time to stow some odds and ends.
Artemus Carson
player, 1230 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 18 May 2011
at 03:47
  • msg #345

Re: Abilene

Artemus is knocked back on the bed, fatigue and fisticuffs overwhelming him. It’s calm and peaceful here.

But reality soon intrudes and Artemus rights him self. Gesturing with the knife – then looking at his empty hand he extends and regards his index finger.

“You” – Artemus is pointing to an empty spot in the room. He shakes his head and focuses and looks at Travis. “You . . . your word is your bond,” he says matter-of-factly.

Art places his right hand on his chin and works his jaw back and forth as if aligning it.

Spying the big man Art squares himself up and rolls his head around on his neck cracking it.

"That there’s my place." Art laughs and shakes his head. Art points at him and laughs again, sincerely. Seeing the Randy changing his trousers – one leg in, one leg out. - - Turning, bending over and presenting his arse to Randy – Art grasps a cheek in each hand and works them in unison with his voice . . . “I is Randy. I is as stu-stu-stupid as I is hideous!”

Seeing the big man fastening his pants, Art straightens back up and says “Oh!” His eyes widen as if he’s had a profound revelation –“ I’ll bet . . .you’re a bastard; born . . . of a night of whoring your mama had with the town drunk.”

He nods affirmatively and mocks further in a high-pitched voice, “Oh – oh – oh – bugger me again!”

“That there? That’s my place.” Art folds his arms across his chest.
Travis Sunday
player, 1317 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Wed 18 May 2011
at 10:08
  • msg #346

Re: Abilene

In reply to Artemus Carson (msg #345):

OOC:  Fade to black?
Randy Oldman
player, 713 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Wed 18 May 2011
at 11:51
  • msg #347

Re: Abilene

"Travis," Randy says as he's about to leave.  "I thinks that boy needs a baby-buggy.  He might sulk and pout all night."

Randy stops before opening the door, "Archie, if you don't likes losing, you best not give me a reason to best you.  That there's a lesson from the 'stu-stu-stupid' boy who done just that."

Patting his pocket, he concludes, "Who's gonna get a whiskey with me?"

edit: vernacular
This message was last edited by the player at 12:05, Wed 18 May 2011.
Artemus Carson
player, 1231 posts
Gone walkabout, mate.
D:14 G:43 MDT:17 A:9
Wed 18 May 2011
at 12:18
  • msg #348

Re: Abilene

Travis Sunday:
In reply to Artemus Carson (msg #345):

OOC:  Fade to black?


OOC: Okay by me.
Judge Messalen
GM, 2448 posts
The Hangin' Judge
D:20 G:100 MDT:18 A:0
Wed 18 May 2011
at 13:01
  • msg #349

Re: Abilene

Neither Artemus nor Travis take up the offer from Randy. The big man leaves the room.

JEB and finally Cole return to the room within the half-hour.

All of the cowboys go about their business for the evening, whether it's resting, eating, carousing or staring at the stars.

A quiet night passes in Abilene, with clumps of gray clouds passing overhead, momentarily obscuring the moon and stars, then just as suddenly revealing their brightness. Ambivalence hangs over the burg; it's as if everyone is watching a roulette wheel and wondering where the ball will land.

------------

Morning comes and the town resumes its business.

The cowboys must vacate the room, or make further arrangements.

Silas Walker's whereabouts are unknown. He never returned after his interview with the Major.
Travis Sunday
player, 1318 posts
His art is death
D: 19 G:41/10 MDT:12 A:24
Wed 18 May 2011
at 14:33
  • msg #350

Re: Abilene

In reply to Judge Messalen (msg #349):

Travis mounts up and rides with whomever desires to accompany him, first stop is the last known position of Ayasha where if he sees her will offer his respect and any assistance.  Then he'll follow the sun, avoiding Fielder's land and moving west... always west.  He misses the Englishman but the brace of Webleys, soon to adorn his saddle horn will keep him in mind.  Meri would not have wanted him to mourn...too long.  He reminds himself to buy the next bar he visits a round and to spin a tale of the fastest Englishman in the West.

The Duke of Death?
Travis reflects on his time as a "No Buffalo.  He spits and to know one in particular says...

We really went through the Mill on that one.
Randy Oldman
player, 714 posts
D:16 G:31 MDT:18 A:21
He'll box your ears!
Wed 18 May 2011
at 16:20
  • msg #351

Re: Abilene

In reply to Travis Sunday (msg #350):

"Travis, don't head off so fast.  I gots some supplies to collect then I can leaves."  Randy shuffles about to collect his gear, which was already in fair shape.  "I boughts that horse from Major Gray to give to the girl.  I figgurs that's worth waiting for."

OOC
: If Travis is patient enough, Randy scurries to make all of his arrangement come to fruition.  Since all was set up the day before, it shouldn't take most of a half-hour.
Ayasha
player, 229 posts
D: 14 G: 17 MDT: 12 A: 9
Indian Warrior Woman
Wed 18 May 2011
at 17:08
  • msg #352

Re: Abilene

As the night fell, Ayasha was already in position. She watches a guard pass by, sunken down on horseback, half asleep. After a few more minutes, she makes her way into the corral. She had already picked a steed during the day that she would take, and quickly she ties a rope around the horse's neck, leading her out of the corral as silently as possible.

A few noises can't be avoided, but the guardsman was far away by now, already out of sight. Still, she doesn't mount the horse yet. Instead she leads the steed to the river, where she ties her up. She gets her few belongings from her hiding place, returns to the horse and finally mounts up, riding through the riverbed to fool anyone who might be following her tracks later.

The steed was a beautifully painted mustang, and she followed Ayasha's commands well. Still, she was not Amitola. Maybe the Major would trade her, that is why Ayasha keeps close to the town. She does not believe that the missing horse would be noticed early, so she can stay another day. She finds herself a place where she is relatively well hidden but can see people coming out of the town. Then she waits.
James E. Beauregard
player, 761 posts
D: 14 G:52 MDT:15 A:13
Wed 18 May 2011
at 23:42
  • msg #353

Re: Abilene

In reply to Judge Messalen (msg #349):

JEB searches Drovers for Father Deeds as he had asked to see him before leaving town.
Cole Trayne
player, 973 posts
D:15 G:21 MDT:12 A:17
Thu 19 May 2011
at 00:56
  • msg #354

Re: Abilene

Cole gathers up his belongings and goes down for breakfast.
Cole Trayne
player, 974 posts
D:15 G:21 MDT:12 A:17
Thu 19 May 2011
at 03:20
  • msg #355

Re: Abilene

After a nice leisurely breakfast, Cole pays the proprietor and heads towards the stables.

As he enters the livery, Cole calls out to his dog.

Jack! Time to go!

He then proceeds to saddle up his horses and walk them out of the livery.
James E. Beauregard
player, 762 posts
D: 14 G:52 MDT:15 A:13
Fri 20 May 2011
at 00:23
  • msg #356

Re: Abilene

In reply to Cole Trayne (msg #355):

JEB meets up with Father Deeds to make a donation to the church of half his NBO earnings. Father Deeds thanks JEB on behalf of the poor and sensing a little unease in the lawman places a hand on his shoulder while he asks, “Is there anything I can do for you, son?”  Reflecting on his challenging experiences during the cattle drive JEB wonders, “Do you believe God looks after us?” Father Deeds looks at JEB empathetically and responds, “He most certainly does look after us.”  JEB smiles and replies, “I reckon He does. I don’t see how we’d make it a day otherwise.”

JEB says his farewells to the priest and any cowboys of the NBO remaining in town, especially Cole Trayne to whom he extends his gratitude for bringing him the opportunity that has lead to this moment. JEB then mounts his horse and rides east to Kansas City where he will turn south towards home in Marshfield. The plain he rode was golden in the late summer sun and the gold dust he raised powdered the legs of his horse. In the evening he came upon a solitary bull rolling in the dust against the bloodred sunset like an animal in sacrificial torment. This is a fitting close to his first and only cattle drive, he thought. JEB touched the horse with his heels and rode on. He rode with the sun coppering his face and the wind blowing out of the west. Horse and rider passed on with their long shadows in tandem like the shadow of a single being into the darkening land.
Cole Trayne
player, 975 posts
D:15 G:21 MDT:12 A:17
Fri 20 May 2011
at 02:37
  • msg #357

Re: Abilene

After Cole meets with Jeb, he and Jake lead the horses to the guardhouse to retrieve his weapons. He silently nods in appreciation to the men who returns his belongings, as he places them in their respective holsters.

Remembering his trail-mate Meri, he firmly pats Bess on her neck, and slowly mounts up.

Thinking of his friends, he turns her towards the town and quietly speaks as he looks down the thoroughfare.

Good to ride with you boys. Be seeing you on the trail.

Smiling, he tips his hat and turns Bess northwards, putting some distance between Abilene and himself.
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