Judge Messalen:
. . .
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OOC: State actions for the next round. Anyone who wishes to act in any way should roll Initiative. Any actions that require checks should have die rolls made. No one who chooses to make a skill check may Take 10; the roll must be made.
Jake had seen plenty of men get shot during the War, but not like this -- this was more like a formal duel, and there was no denying the visceral, man versus man appeal. So the action unfolding before him drew his eye, even though he knew that he should be concentrating on the three men who appeared to be acquaintances of Keogh.
Travis Sunday drew and fired with a practiced speed and smoothness that was deadly in its efficiency, and Jake sucked in a breath as he saw Keogh stagger under the impact of two rounds.
A second or two after he saw
that Keogh get hit by the lead slugs, Jake tore his eyes away and glanced at the three hunters, alert for the possibility of any of the men raising a weapon to fire at Travis or any of his pards.
OOC: 23:48, Yesterday: Jake Richardson rolled
7 using 1d20+3. Initiative.
00:03, Today: Jake Richardson rolled
5 using 1d6. Action Point (Add to Initiative).
Final Initiative Roll:
12
Jake will ready an action in the event that any of Keogh's three acquaintances attempt to draw or point a weapon at Travis, Cole, ENS, or (unlikely, I know) himself. Jake will take a step if need be, and will use his rifle-butt or barrel to strike the person attempting to bring a weapon to bear, with the intent of disabling him or otherwise preventing him from firing. If the triggering action does not occur, Jake will simply observe . . .
Edited as marked by color.
This message was last edited by the player at 05:20, Mon 03 Dec 2012.