OOC: Replies to the game mechanics -- narrative will follow after the Judge makes a roll or two.
Jake Richardson:
OOC:
I added a +2 to the roll not because of the Improved Trademark Weapon Edge (which I believe only applies to Attack rolls), but because Jake drew a Joker. I recall reading somewhere that it adds +2 to both Trait tests and Damage rolls (during the applicable Round of combat).
I didn't backtrack and add it to Jake's Attack roll, because it would have given him a 7 -- it wasn't needed to hit his target (the 5 took care of that), and it wasn't quite enough to give him a Raise on the Attack roll, so I didn't see any need to do so (other than being precise, I suppose).
That is a Setting Rule called Joker's Wild. The Judge wasn't planning to use that rule (see the sticky forum for the Setting Rules). I could be convinced to use it, if players like it (and acknowledge that as most rules, it would work in both directions -- i.e., if an enemy drew the Joker, they would also get the +2 bonuses). For now, we'll skip it. For the record, Jake's assessment of the +2 (if it were applied) to the attack roll was exactly correct . . . it wouldn't have changed anything in this case.
Jake Richardson:
Hopefully the 10 on the Damage roll will be enough to grant a Raise on the Damage. I don't remember what that does, but I believe that gaining a Raise is better than not (as long as you are the shoot*er* and not the shoot*ee*).
So, no +2 for Joker's Wild means the damage result is an 8. Damage is compared to the opponent's Toughness. AFJ has Toughness = 6. So 8 against 6 means a success, but no raise (as Jake said, raises occur when the TN -- in this case TN 6 -- is exceeded by 4 on the damage result). Again, the result of the damage is a success but no raise, which means that AFJ is Shaken but doesn't suffer a Wound.
AFJ, since his action is about to happen, will make a Vigor test to "unshake." If that fails, he may use a Benny to unshake. If he doesn't unshake, he won't be able to do anything other than a free action. (The Judge mentions this as it is important to the combat process -- the Judge also addressed this in a sticky message, and intends to add more such notes as we progress with using SW in this game, assuming anyone else joins Jacob).
One way or another, AFJ will unshake (question of how and whether Benny is used) and the Judge will post narrative later today to continue.
Jake Richardson:
PS. I'm trying to remember a RL bad man from the old West who had the initials "AFJ". Nobody immediately comes to mind, but admittedly your knowledge of that time and place is superior to mine. :)
Hehehehehe. A hint . . . pard, AFJ is an historical character featured in a DHR free product.
This message was last edited by the GM at 17:55, Wed 22 Aug 2018.