Re: OOC Conversation
Re: D&D 4e
Some of the things you noted (and seem to like) about the races have been roundly criticized in other quarters (Some people aren't happy about losing Gnomes--I'm sure Mark would have something to say about the loss of his favorite gnome illusionist character; others question the changes to Dwarves). Interesting that you point out the advantage for Dwarves in combat, in my opinion, indicative of the leaning toward minitatures and battle. I'm not saying it's all bad or isn't improved, just providing another view.
Also, some people object to the small number of classes available depending on your race or class archetype. It seems much more like a MMO where you have to choose a pre-defined slot than wide-open roleplaying where you can design your character however you want (I expect the plan is to introduce other classes in supplements). That's another reason that we aren't too keen on converting--our system encourages multi-classing and switching focus and designing a character suited to your individual tastes and changing circumstances. Just like adventurers in the Old West often played one role in one town and a different role in another (e.g. bill collector in Wichita, lawman in Dodge, rogue in Deadwood, saloon keeper in Tombstone), heroes in S:R can adopt/shift different classes and roles easily. From what I know about 4e, that's not the case. Now, maybe 4e for Modern will be different, can't rightly say.