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Karakterlap.

Posted by GMFor group public
GM
GM, 105 posts
Tue 11 Aug 2009
at 13:27
  • msg #1

Karakterlap

Dark Heresy karakterlap

Név
Kor:
Szülőbolygó
Karrier Út:              Rang:
Jóslat:
Ismertetőjegy:
Nem:
Szankcionálási mellékhatás:

Karakterisztikák:
    KP  TB   FF  JP        Testfelépítés:
WS      --   --            Magasság:
BS      --   --            Súly:
Str     --   --            Bőrszín:
Tou     --   --            Haj:
Agi     --   --            Szemek:
Int     --   --
Per     --   --            KP = Kezdő Profil
WP      --   --            TB = Talent Bónusz
Fel     --   --            JP = Jelenlegi Profil
Wou     --   --            FF = Felvett Fejlesztés

Kimerültség szint: 0
Kritikus sebesülés: Nincs

Sors Pontok:
Őrület Pontok: 0
Korrupció pontok: 0

Tapasztalati Pontok (Elköltendő XP/Összes XP): 0/0

Mozgás: 0/0/0/0

TRAITEK
Név                                   Leírás                                 


TALENTEK
Név                                   Leírás                                 


PSZI KÉPESSÉGEK



ALAP KÉPZETTSÉGEK               CHA  Felvéve  +10 +20
Awareness                      [Per]
Barter                         [Fel]
Carouse                        [Tou]
Charm                          [Fel]
Climb                          [Str]
Command                        [Fel]
Concealment                    [Agi]
Contortionist                  [Agi]
Deceive                        [Fel]
Disguise                       [Fel]
Dodge                          [Agi]
Evaluate                       [Int]
Gamble                         [Int]
Inquiry                        [Fel]
Intimidate                     [Str]
Logic                          [Int]
Scrutiny                       [Per]
Search                         [Per]
Silent Move                    [Agi]
Swim                           [Str]


ADVANCED KÉPZETTSÉGEK             CHA  Felvéve  +10  +20
Speak Language (Low Gothic)     [Int]

Közelharci fegyverek
Weapon:                            Weapon:
Quality:                           Quality:
Class:                             Class:
Damage:                            Damage:
Pen:                               Pen:
Special:                           Special:

Távolsági fegyverek
Weapon:                            Weapon:
Class:                             Class:
Damage:                            Damage:
Pen:                               Pen:
Range:                             Range:
ROF:                               ROF:
Clip:                              Clip:
Reload:                            Reload:
Special:                           Special:


VISELT PÁNCÉL                                               SÚLY

Páncél Pontok: H(0), B(0), LA(0), RA(0), LL(0), RL(0)

FELSZERELÉS - VISELT                                        SÚLY


FELSZERELÉS - EGYÉB/TÁROLT


VAGYON:
THRONE GELT: 0     HAVI BEVÉTEL:

HÁTTÉR:

MEGJELENÉS:

SZEMÉLYES ELŐÍRÁSOK:


This message was last edited by the GM at 21:57, Mon 07 July 2014.
GM
GM, 1024 posts
Mon 6 Jun 2011
at 10:02
  • msg #2

Re: Karakterlap

Karakterlap Deathwatch Karakternek

Character name:
Player:
Chapter:
Past Events:
Chapter Demeanour:
Personal Demeanour:
Speciality:
Rank:
Armour History:
Description:

Characteristics:
        Base   Chapter  Advance   Total   Armour    Armoured Total
WS:
BS:
S:
T:
Ag:
Int:
Per:
WP:
Fel:

SB:
TB:
W:
Fate Points:
Specialty Ability:


Basic Skills
*Awareness (Per)
*Carouse (T)
*Charm (Fel)
*Climb (Ag)
*Command (Fel)
*Concealement (Ag)
*Contortonist (Ag)
*Deceive (Fel)
*Dodge (Ag)
*Evaluate (Int)
*Gamble (Int)
*Inquiry (Fel)
*Intimidate (Str)
*Logic (Int)
*Scrutiny (Per)
*Search (Per)
*Silent Move (Ag)
*Swim (Str)

Advances Skills

Talents


Traits



Weapons
Name:
Class:
Damage:
Type:
Pen:
Range:
Rof:
Clip:
Rld:
Special rules:


Weapons
Name:
Class:
Damage:
Pen:
Type:

GEAR




Body Armor
Head:
Body:
Arms:
Legs:

Experience Spent:
Experience Saved:

SPACE MARINE ABILITES
secondary heart/Ossmodula/Biscopea/Haemastamen: Your gain unnatural strength and toughness traits.
Larraman's Organ: You Do not suffer from blood loss.
Catalepsean Node: You suffer no penalties to perception based tests when awake for long periods of time.
Preomnor: You gain a +20 to toughness tests against ingested poisons.
Omophagea: You gain a skill or skill group by devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed toughness test for drowning or asphyziation, In addition you gain a +10 on toughness tests made to resist gases and may reroll failed results.
Occulube and Lyman's Ear: You gain the Hightened Senses (sight and hearing)Talents. +10 to relevant Awareness tests.
Susan Membrane: you may enter Suspended animations
Oolotic Kidney: you may reroll any failed toughness test to resist poisons and toxins, Including attacks with the toxic quality.
Neuroglottis: You may detect any poisons or toxin by taste with a successful awareness test. you gain a +10 to tracking tests against a target you have tasted.
Mucranoid:The Space Marine may re-roll any failed toughness tests caused by temperature extremes such as desert heat or the cold of outer space.
Betcher's Gland: Space Marine may spit acid at his foes. This acts as a ranged weapon with the following profile: Range:3m Damage: 1d5; Pen:4; toxic). If te space marine gains three or more degrees of success on his ballistic skill test. He may also blind the opponent for 1d5 rounds.
Progenoids: See age 271
Black Carapace: this implant gives the space marine exceptional control over his power armor. Although a Trait his enemies gain no bonus to hit him due to being hulking trait, his enemies gain no bonus to hit him thanks to the black carapace.

Power Armor Abilities:
Servo-Augmented Musculature: +20 Strength
Auto Senses: Dark Sight, Immune to photon flash and stun grenades, called shots are half actions, +10 to sight and hearing awarness tests (Total of +20 bonus with heightened senses)
Bult-in vox link
built in magboots
nutrient recycling: can operate for two weeks without re-supply
Recoil suppression: may fire basic weapons one handed without penalty
Size Hulking: See black carapace
Poor manual dexterity: Delicate tasks suffer a -10 penalty, unless using equipment designed for space marines.
Osmotic Gill life sustainer: With the helment on, armor is environmentally sealed.

Solo chapter mode:

Squad Chapter modes:

MISSIONS:
Oath:
Starting squad cohesion:
Current squad cohesion:

Squad tactics:

Character Description:

Character Background:

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