Game Information   Posted by DM Doom.Group: archive 0
DM Doom
 GM, 2 posts
 Let's sing the doom song!
Thu 3 Jul 2008
at 05:03
Game Information
This game will be ran using the Pathfinder RPG rules.
You can find the SRD's here:
http://www.d20pfsrd.com

http://paizo.com/pathfinderRPG/prd/

You can find more setting information here:

http://pathfinder.wikia.com/wiki/Main_Page

Character Creation:

Character creation is simple:
Starting Level: Depends on Game, typically 1st.

Alignment: I prefer good alignments though neutral one's are acceptable provided one isn't stupid about it. By stupid I mean don't let CN be an excuse to act like an ass. Don't have True Neutral mean you are unmotivated to do anything at all.

Hit Points: Max HP 1st through 3rd level.

Attributes: Stats are built with the table on page 16 of the PRPG but with 27 points. (What can I say I'm a nice guy.)
Starting Gold is max for your class.

Starting Gold: Depends on Game.

Traits:
We'll be using the character trait system. So snag two! You can find them at d20pfsrd.com


Combat Rules:</u>

Alright here's the combat rules as follows.
1. I shall roll your initiative (if you take a look at the Dice Roller you'll see I already have)
2. I roll group initiative for like enemies. I.E. Five goblins go as one.
3. I shall post the initiative order for everyone including enemies, some enemies are faster than others.
4. If anyone rolls the same initiative I'll order them in order of their dex score from greatest to least.
5. Players will post their actions and I shall list the results in order posted. Should another character's actions affect their teammates before they go I'll either adjust accordingly (i.e. player 1 takes aim at goblin c instead of goblin b seeing as player 2 just offed goblin b) or if it drastically changes things I'll let them re-declare. Basically when I say you may post your action go right ahead if I say halt, then do so. I hope this isn't too confusing.

NameInitHit PointsAC/touch/FFFort/Ref/WillNotes
Bahira1811+31/67 18/ 18/ 18+9/ +18/ +11uncanny dodge; Blood in the Water +2; Aid; Recitation
Lani187+55/55 13/ 13/ 11+6/ +5/ +8Aura of Menace; Light 30 ft radius; Magic Circle against Evil; Aid
Pietro146+54/54 16/ 16/ 14+7/ +7/ +10Aid; Greater Invisibility, 6 rnds; Recitation
Lin Te1310+95/95 15/ 13/ 15+10/ +7/ +5improved uncanny dodge; Leading the Charge; Aid; Recitation
Sven1130/94 23/ 12/ 23+14/ +4/ +11Magic Circle against Evil; Divine Favor, 6 rnds; Divine Power, 5 rnds; Recitation
Human 19-57/? 22/ 14/ 18?dying
Human 29-52/? 22/ 14/ 18?dying
Human 39-55/? 19/ 10/ 19?dying
Dire lion9-0/? 19/ 11/ 18?none
Dire boar9-0/? 15/ 9/ 15?none
Syfleur462/75 21/ 18/ 19+12/ +7/ +14Aura of Warding; immune to disease; Dispel Evil, 4 rnds; Recitation


Here is an example of a table I shall be bringing into combat. Should help things run a little bit more smoothly. I'll adjust some things so as to better fit how I prefer to run combats and will likely show up during the next encounter.

House Rules:

There's a House Rules thread. Look at it

* Standard Adventurer's Kit
This is important for you 1st levelers out there, I liked this concept in 4e, I had friends who have been houseruling it since god knows when, so I'm including it in the Game Info thread and here:

Standard Adventurer's Kit   15gp 33.5lb's
  Backpack (empty)           2gp  2lb's
  Bedroll                    1sp  5lb's
  Flint and Steel            1gp   -
  Belt Pouch (empty)         1gp .5lb's
  Rations, trail (10 days)   5gp 10lb's
  Rope, Hempen               1gp 10lb's
  Sunrod (2)                 4gp  2lb's
  Waterskin                  1gp  4lb's



Posting Rules

Alright, if you head outside the realm of a thread finish your post and then end it with a -----> <name of destination> for an example, you leave the swallowtail festival to run back to the Rusty Dragon for your flute you would type

-----> Rusty Dragon

If I deem there should be an encounter I shall PM you or something and we would go from there. If all you are doing is retrieving your flute and coming back straight away then you need not even post for getting your item, simply type

<----- Rusty Dragon

in the original thread and go from there to sort of signify and make it obvious to those who might merely be skimming that you had left.

Also, if your character enjoys thinking in dialog then type those thoughts out with italics this lets other people know that when you typed Maybe I should swipe Ramina's coin purse... you were thinking it and not speaking out loud. It also helps those who decide (for whatever reason) to cast 'read thoughts'.

A final thing. If you don't type your dialog out I don't care, though I will say it's makes it easier to read on here if you type dialog in color, especially is someone happens to type a lot of fluff text in a single post. I.e.

Sheriff Hemlock glared at Bethrenlan and pointed a finger "Kaye tells me you were discourteous to one of her girls!" he says as he draws forth Excalibur and levels it at the rogues head "Prepare to die!"

For posting in a language other than the common tongue italicize your quotes and keep them colored. Don't forget to mention in your description what language you're speaking so that someone can actually find out if you're speaking their language or not... that last part kind of goes without saying though :-P

I.E. Drunor cries out in dwarvish "For HighMead Hall!"

Just try to stay consistent, if you feel you need to change the color for some reason go ahead just don't do anything like a different color for a different mood. It's also nice if you pick a color that's not taken by another PC (NPC's don't count).



Anyway, that's all I have to say, let's enjoy the game.... oh, and try to use spell check >.<

This message was last edited by the GM at 00:04, Thu 29 Sept 2011.

DM Doom
 GM, 3 posts
 Let's sing the doom song!
Thu 3 Jul 2008
at 05:07
Re: Game Information
Below is the character sheet I'd like you to use. As I am lazy and need to focus on a few other things you are welcome to adjust the character sheet to PRPG standards though I think it's already adjusted for the most part.



----------------------------------------------------------------------------
Name  :                     | Race  :                   | Height:
Player:                     | Gender:                   | Weight:
Update:                     | Age   :                   | Eyes  :
Align :                     | Size  :                   | Hair  :
Deity :                     | Speed :                   | Hand  :
----------------------------------------------------------------------------
       Ability    |   Temporary   | Class                 Level
     Score   Mod  |  Score   Mod  |
STR               |               |
DEX               |               |
CON               |               |
INT               |               |
WIS               |               |XP  :                  Char Level:
CHA               |               |Need:                  ECL       :
----------------------------------------------------------------------------
        Total   Current   Subdual |         Total   Dex   Misc
HP    :                           | Init  :       =     +
----------------------------------------------------------------------------
        Total         Armour   Shield   Dex   Size   Natural   Defl   Misc
AC    :       =     +        +        +     +      +         +      +
----------------------------------------------------------------------------
        Total   Base   Str   Size |         Total   Base   Dex   Size
Melee :       =      +     +      | Range :       =      +     +
----------------------------------------------------------------------------
        Total   Base   Str   Size   Misc
CMB   :       =      +     +      +
CMDC  :       =      +     +      +      +  10
----------------------------------------------------------------------------
SAVES      Key                    Ability
         Ability   Bonus     Base   Mod   Magic   Misc
Fort  :    Con             =      +     +       +
Ref   :    Dex             =      +     +       +
Will  :    Wis             =      +     +       +
----------------------------------------------------------------------------
RACE/CLASS ABILITIES & FEATS                                GAINED


----------------------------------------------------------------------------
LANGUAGES

----------------------------------------------------------------------------
SKILLS                    Max Ranks (HD):

                           Key    Skill Ability                    Misc
  TRAINED               Ability   Mod    Mod     Ranks    Synergy  Mod

  Disable Device          Dex         =  +0        0       +0      +0
  Fly                     Dex         =  +0        0       +0      +0
  Handle Animal           Cha         =  +0        0       +0      +0
  Knowledge: Arcane       Int         =  +0        0       +0      +0
  Knowledge:              Int         =  +0        0       +0      +0
  Knowledge:              Int         =  +0        0       +0      +0
  Knowledge:              Int         =  +0        0       +0      +0
  Linguistics             Int         =  +0        0       +0      +0
  Sleight of Hand         Dex         =  +0        0       +0      +0
  Use Magic Device        Cha         =  +0        0       +0      +0


                           Key    Skill Ability                     Misc
  UNTRAINED              Ability  Mod    Mod     Ranks    Synergy   Mod
  Acrobatics              Dex     0   =  +0        0       +0       +0
  Appraise                Int     0   =  +0        0       +0       +0
  Bluff                   Cha     0   =  +0        0       +0       +0
  Climb                   Str     0   =  +0        0       +0       +0
  Craft:                  Int     0   =  +0        0       +0       +0
  Diplomacy               Cha     0   =  +0        0       +0       +0
  Disguise                Cha     0   =  +0        0       +0       +0
  Escape Artist           Dex     0   =  +0        0       +0       +0
  Heal                    Wis     0   =  +0        0       +0       +0
  Intimidate              Cha     0   =  +0        0       +0       +0
  Perception              Wis     0   =  +0        0       +0       +0
  Perform                 Cha     0   =  +0        0       +0       +0
  Profession              Wis     0   =  +0        0       +0       +0
  Ride                    Dex     0   =  +0        0       +0       +0
  Sense Motive            Wis     0   =  +0        0       +0       +0
  Spellcraft              Int     0   =  +0        0       +0       +0
  Stealth                 Dex     0   =  +0        0       +0       +0
  Survival                Wis     0   =  +0        0       +0       +0
  Swim                    Str     0   =  +0        0       +0       +0
----------------------------------------------------------------------------
WEAPON          TAB     DAM     CRIT     RNG   WGHT  SIZE  TYPE  PROPERTIES




                                                  TOTAL WEIGHT:        LB
----------------------------------------------------------------------------
                        ARMOUR CHECK    MAX  SPELL
ARMOUR          TYPE    BONUS  PENALTY  DEX  FAIL  SPEED  WGHT  PROPERTIES



                                                  TOTAL WEIGHT:        LB
----------------------------------------------------------------------------

WIZARD                    Total        Ability Mod    Misc
SPELL SAVE: Spell Level +       = 10 +              +


CLERIC                    Total        Ability Mod    Misc
SPELL SAVE: Spell Level +       = 10 +              +
----------------------------------------------------------------------------
(Below is an example of spell layout, mix, match and add as required.)


WIZARD SPELLS (LEVEL)

LEVEL     0  1  2  3  4  5  6  7  8  9
Known:    -  -  -  -  -  -  -  -  -  -
Per Day:  0  0  0  0  0  0  0  0  0  0


SPELL BOOK

LEVEL 0 (DC: )


LEVEL 1 (DC: )


LEVEL 2 (DC: )


LEVEL 3 (DC: )


PREPARED WIZARD SPELLS

LEVEL 0 (DC: )


LEVEL 1 (DC: )


LEVEL 2 (DC: )


LEVEL 3 (DC: )


CLERIC SPELLS (LEVEL)

LEVEL     0   1   2   3   4   5   6   7   8   9
Known:    -   -   -   -   -   -   -   -   -   -
Per Day:  0  0+0 0+0 0+0 0+0 0+0 0+0 0+0 0+0 0+0


PREPARED CLERIC SPELLS

LEVEL 0 (DC: )


LEVEL 1 (DC: )


LEVEL 2 (DC: )


LEVEL 3 (DC: )


----------------------------------------------------------------------------
COIN:    PP:    GP:     SP:     CP:
GEMS:

                                                  TOTAL WEIGHT:        LB
----------------------------------------------------------------------------
GEAR                                                            WEIGHT LB



                                                  TOTAL WEIGHT:        LB
----------------------------------------------------------------------------
LOAD:  LIGHT   MEDIUM (-3) HEAVY/MAX (-6)  LIFT (X 2)  PUSH/DRAG (X 5)
           LB      LB           /    LB        LB           LB
----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION



----------------------------------------------------------------------------
PERSONALITY

----------------------------------------------------------------------------
BACKGROUND



----------------------------------------------------------------------------

This message was last edited by the GM at 02:13, Sun 08 Nov 2009.

DM Doom
 GM, 58 posts
 Let's sing the doom song!
Sat 12 Jul 2008
at 02:50
Re: Game Information
Alright. Before we get too far into the game there are a few things I want to get straight about posting. I like my players to see a nice clean message board of good fun role playing. Not a bunch of dice roles. I on the other hand. Well, I can survive seeing the dice rolls. That being said, while I want you guys to post your dice and damage rolls when the game is in combat I want you to make sure you let me see it as a private line.

I hope that's easily understood by all of you.

The next thing I want to make clear: Don't jump the gun on skill rolls. There are some skill rolls that I prefer to roll myself. Most of them actually. Yes it takes some control away from the players but I like the idea of someone not knowing if they're well hidden, of not knowing if someone heard them, and so on. So when you wish to use a skill let me know through private line. Sure I can guess from the description but it makes my life easier. Something like...

So after some delightful in character posting you would then send me a PL like the one below:

[Private to Andra Flameseeker; Bryan Hawthorn; Jaime Kin'daile; Kaelen; Mercy Karickson; Orrin Maelar; Ryalt Bilon; Siala Arivanna; Tenal Susuk; Valen Haelin: Jorun is going to try and sneak up behind the guy so he can get a death attack in.]

At which point I would look at your character sheet, take into consideration certain modifiers and then I give you the result and let you make that death attack.

Another example might be an encounter wherein the party members meet with several citizens of the city they've been in for a few months under mysterious circumstances and want to either A. Identify them, or B. see if they can identify anything about the mysterious circumstances. After their in character post one might write a PL to me stating:

[Private to Andra Flameseeker; Bryan Hawthorn; Jaime Kin'daile; Kaelen; Mercy Karickson; Orrin Maelar; Ryalt Bilon; Siala Arivanna; Tenal Susuk; Valen Haelin: So and So wants to make a knowledge: Local/Bardic Knowledge check to see if he knows anything about the people before him.]

Again, I check the modifiers, make the roll, and then get you the results. Sound easy? Good.