Playable Species Statistics
Anthros:
+3 STR, +2 CON, +2 DEX, +4 WIS
Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
Space/Reach: 10 feet/10 feet.
An anthros’ base land speed is 40 feet. In dense jungle, swinging from trees its 50'.
+4 to climb (trees and tree-like surfaces)
Darkvision out to 60 feet. Infravision out to 60 feet.
Weapon and Armor Proficiency: Simple weapons, martial weapons, light and medium armor, and shields.
+2 natural armor bonus.
Automatic Languages: Brachus. Bonus Languages: Kradok, Unbular.
Favored Class: Druid, Ranger. When determining whether a multiclass anthros takes an experience point penalty, druid or ranger class, whichever is higher, does not count.
Kradok:
+4 STR, +4 CON, +2 WIS, +2 INT
-2 Initiative.
Medium: As Medium creatures, kradok have no special bonuses or penalties due to their size.
Kradok base land speed is 30 feet. However, kradok can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
Darkvision: Kradok can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and kradok can function just fine with no light at all.
Stonecunning: This ability grants a kradok a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A kradok who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a kradok can use the Search skill to find stonework traps as a rogue can. A kradok can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
Weapon Familiarity: Kradok may treat kradok waraxes and kradok urgroshes as martial weapons, rather than exotic weapons.
Stability: A kradok gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
+2 racial bonus on saving throws against poison.
+2 racial bonus on saving throws against spells and spell-like effects.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Appraise checks that are related to stone or metal items.
+2 racial bonus on Craft checks that are related to stone or metal.
+2 racial bonus on Lore checks that are related to complex mechanical artifacts (technology).
Automatic Languages: Kradok. Bonus Languages: Brachus, and Unbular.
Favored Class: Fighter, Artificer. A multiclass kradok ’s fighter, or artificer class, whichever is highest does not count when determining whether he takes an experience point penalty for multiclassing.
Invar:
-1 CON, +2 DEX, +6 INT, +3 CHA
+ 1 Initiative.
Medium: As Medium creatures, invar have no special bonuses or penalties due to their size.
Invar base land speed is 30 feet.
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: An invar can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
Weapon Proficiency: Invar receive the Simple Weapon Proficiency.
+2 racial bonus on Listen, Search, and Spot checks. An invar who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if they were actively looking for it.
Detect Magic: Invar can detect magic at will as per the spell.
Automatic Languages: Invaris. Bonus Languages: Brachus.
Spells known: Invar are very versatile magically. They may cast an additional spell per day for each level they have access to. (e.g. spells per day of a 5th level Invar Wizard would be 5/4/3/2 instead of 4/3/2/1).
Favored Class: Wizard. A multiclass invar ’s wizard class does not count when determining whether they take an experience point penalty for multiclassing.
Human:
as PHB
Echtinik:
+1 STR, +2 CON, +2 DEX, +2 INT, +1 WIS, -2 CHA
Medium: As Medium creatures, invar have no special bonuses or penalties due to their size.
An echtinik’s base land speed is 20 feet. In dense trees (forest or jungle) its 30. Underground its 50' but noisy (30' completely silent).
Spiderclimb effect like the spell, but constant (physical ability).
Darkvision out to 60 feet. Infravision out to 60 feet.
Weapon and Armor Proficiency: Simple weapons, light armor.
Racial: +1 natural armor bonus. +4 racial bonus on Listen, Search, Spot, Stealth checks undeground; +2 in dense forest or jungle.
Automatic Languages: Echonae. Bonus Languages: None.
Favored Class: Bard, Druid, Rogue. When determining whether a multiclass echtinik takes an experience point penalty, bard, druid or rogue class, whichever is higher, does not count.
Unbular:
Goblin:
+1 DEX, +1 CON, -1 CHA
Small: As Small creatures, goblins have +1 size bonus to AC and attack, and +4 to Stealth, but their weapons are smaller and they can only carry 75% of what medium creatures carry.
Goblin base land speed is 30 feet.
+2 racial bonus to Survival Skill.
1 additional Combat Feat at 1st level.
Automatic Language: Unbular - goblin dialect.
Favored Class: Rogue. When determining whether a multiclass goblins take an experience point penalty, their Rogue class does not count.
Orc:
+2 STR, +3 CON, +1 WIS, -1 CHA
Medium: As Medium creatures, orcs have no special bonuses or penalties due to their size.
Orc base land speed is 30 feet.
+2 racial bonus to Survival Skill, Intimidate.
1 additional Combat Feat at 1st level.
Automatic Language: Unbular - orc dialect.
Favored Class: Barbarian. When determining whether a multiclass unbular takes an experience point penalty, their Barbarian class does not count.
Hobgoblin:
+1 STR, +1 CON, +1 WIS, +1 INT, +1 CHA
Medium: As Medium creatures, hobgoblins have no special bonuses or penalties due to their size.
Hobgoblin base land speed is 30 feet.
+1 racial bonus to Survival Skill, Spellcraft, 1 Craft Skill, and Diplomacy.
Automatic Language: Unbular - Hobgoblin dialect. Bonus language (1): Invar, Kradok, Echonae or Brachus.
Favored Class: Cleric, Wizard. When determining whether a multiclass hobgoblin takes an experience point penalty, their Cleric or Wizard class does not count.
Bugbear:
+3 STR, +2 CON, +2 WIS
Medium: As Medium creatures, bugbears have no special bonuses or penalties due to their size.
Bugbear base land speed is 30 feet.
+2 racial bonus to Survival Skill, Intimidate, Ride.
1 additional Combat Feat at 1st level.
Automatic Language: Unbular - Bugbear dialect. Bonus language: Kradok.
Favored Class: Cleric, Wizard. When determining whether a multiclass hobgoblin takes an experience point penalty, their Cleric or Wizard class does not count.
Ogre:
+6 STR, +4 CON, +1 WIS
Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
Unbular base land speed is 30 feet.
+2 ability points to distribute between Strength, Dexterity, or Constitution as a starting racial bonus.
+2 racial bonus to Survival Skill.
2 additional Combat Feats at 1st level.
Automatic Language: Unbular.
Favored Class: Fighter. When determining whether a multiclass unbular takes an experience point penalty, their Fighter class does not count. See Elemancer for specific multiclassing for any Elemental based class.
This message was last edited by the GM at 14:35, Thu 02 Oct 2008.