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OOC Thread - Kingdom.

Posted by Game MasterFor group archive Z
Game Master
GM, 163 posts
Storyteller/Arbiter
Reward Distributor
Sat 21 Mar 2009
at 16:08
  • msg #22

Re: OOC Thread - Kingdom

Actually I was waiting to see your reaction Zenobia before I posted anything more about it, but yes, both Tyler and Denala went over the edge.
Danela Sundusk
player, 44 posts
Human
Ranger
Fri 27 Mar 2009
at 18:25
  • msg #23

Re: OOC Thread - Kingdom

Sorry, guys, but I won't be rejoining the game. The break was too long for me to get back in character.
Game Master
GM, 166 posts
Storyteller/Arbiter
Reward Distributor
Fri 27 Mar 2009
at 18:53
  • msg #24

Re: OOC Thread - Kingdom

Cool, thanks for letting us know.  Best wishes.
Tyler Darkwatch
player, 51 posts
Human
Cleric
Mon 20 Apr 2009
at 15:54
  • msg #25

Re: OOC Thread - Kingdom

 Hmmm, story is going nowhere fast. Iam used to a faster paced gaming so if it doesnt pick up soon i may have to drop out, not that i want to but iam loosing interest fast. (
Game Master
GM, 169 posts
Storyteller/Arbiter
Reward Distributor
Mon 20 Apr 2009
at 16:06
  • msg #26

Re: OOC Thread - Kingdom

Yeah, I am sorry, but it seems that Zenobia just doesn't keep up.  If you do not mind, I shall NPC her and then we will move forward at a standard pace.  Anyone who does not post will be NPCed for that day.  I'm bored too cause people just don't post (except you apparently).

Thing is, I don't want to just be telling a story.  This is an interactive game.  Players need to take initiative and drive. :)
Zenobia Aurelius Gracchus
player, 144 posts
Human
Bard 2
Mon 20 Apr 2009
at 21:40
  • msg #27

Re: OOC Thread - Kingdom

Sorry, I was waiting for the results of a wisdom check. I was checking practically every day and it didn't seem to arrive. It now seems like I got a private message when everyone else got a request to roll wisdom. That's not the way I read it. I apologize if this misunderstanding has slowed the game down. I was simply waiting for feedback.
This message was last edited by the player at 23:06, Mon 20 Apr 2009.
Game Master
GM, 170 posts
Storyteller/Arbiter
Reward Distributor
Tue 21 Apr 2009
at 00:05
  • msg #28

Re: OOC Thread - Kingdom

Ah, no problem.  Thought we lost you.

Just an fyi for all, I don't always provide feedback on rolls I ask you to make.  Failed checks especially, but often I don't exactly indicate what was the result of a successful roll, I just incorporate it into the story, especially if everyone passes.

One thing I would like for all to do is don't wait.  I can drive the story, sure, but if I do that, folks tend to get angry with me for "taking over their characters".  Ask Genovia, I prefer to let characters drive the story and I just fill in the details.

But if there is a potential lull in the future, I'll just simply keep going.
Game Master
GM, 172 posts
Storyteller/Arbiter
Reward Distributor
Tue 21 Apr 2009
at 14:02
  • msg #29

XP Rewards - An Old Foe, A Potential Ally

Here are the xp rewards for the adventure so far:

[Private to Genovia Swiftfoot: xp - 2075]
[Private to Tyler Darkwatch: xp - 2250]
[Private to Zenobia Aurelius Gracchus: xp - 2000]

This is for combat encounters along the way and roleplaying.  If this levels you, go ahead and make the changes.  I will try to provide more periodic xp as we move faster.

Zenobia, as titular leader of the group, you need to let Jarsichok know where you are going next.  On to the Kradok or to try to find 'the source' of humans on this world?
Game Master
GM, 173 posts
Storyteller/Arbiter
Reward Distributor
Wed 22 Apr 2009
at 12:45
  • msg #30

Re: XP Rewards - An Old Foe, A Potential Ally

At this point, I am waiting on either OOC or IC posts on what equipment SLOTS you want to replace/fill with Echtinik equipment.  Just tell me the slot: head, cloak, neck, shoulders, arms, shield, weapon(s), torso, waist, legs, feet, or accessories.
Tyler Darkwatch
player, 54 posts
Human
Cleric
Wed 22 Apr 2009
at 12:57
  • msg #31

Re: XP Rewards - An Old Foe, A Potential Ally

 the big thing this toon could use is something to raise his AC, at 15 its not so great. and or a slightly better weapon (light)?.
This message was last edited by the player at 13:45, Wed 22 Apr 2009.
Zenobia Aurelius Gracchus
player, 149 posts
Human
Bard 3
Wed 22 Apr 2009
at 13:41
  • msg #32

Re: XP Rewards - An Old Foe, A Potential Ally


What kind of equipment upgrade are we looking at? Is it magical or just good quality? Is there anything utility wise there ropes that don't break, magical lanterns etc?
Game Master
GM, 174 posts
Storyteller/Arbiter
Reward Distributor
Wed 22 Apr 2009
at 14:51
  • msg #33

Re: XP Rewards - An Old Foe, A Potential Ally

Non-magical in most cases.  The Echtinik are not prone to enchantment type magics.  At best you will find lighter, master-work equivalent, and hardened versions of what you are wearing now.  For example:

Thak-hide armor (studded leather) - +2 AC, +6 Max DEX, 0 Armor Check Penalty, -10% Arcane Spell Failure, 30 ft/rd speed, 12 lbs -- DR 1 (magical)

Jarsichok will provide you with tinikean-weave rope, which is stronger and lighter than silk.  The rope is free as much as you want.
Zenobia Aurelius Gracchus
player, 151 posts
Human
Bard 3
Wed 22 Apr 2009
at 15:08
  • msg #34

Re: XP Rewards - An Old Foe, A Potential Ally

Repeating crossbows? Can't see as gob spitting cockroaches would have much use for them.
Game Master
GM, 175 posts
Storyteller/Arbiter
Reward Distributor
Wed 22 Apr 2009
at 15:32
  • msg #35

Re: XP Rewards - An Old Foe, A Potential Ally

No, they do not have range weapons like that.  At best they might be able to rig a bow with their tinikean-weave, but it is not something they have on hand.  You will most likely be looking at melee weapons, armor, or accessories.
Zenobia Aurelius Gracchus
player, 152 posts
Human
Bard 3
Wed 22 Apr 2009
at 15:43
  • msg #36

Re: XP Rewards - An Old Foe, A Potential Ally


Tinikean weave bow string? What would that do?
Game Master
GM, 176 posts
Storyteller/Arbiter
Reward Distributor
Wed 22 Apr 2009
at 17:31
  • msg #37

Re: XP Rewards - An Old Foe, A Potential Ally

+15 range increment
Zenobia Aurelius Gracchus
player, 153 posts
Human
Bard 3
Wed 22 Apr 2009
at 22:24
  • msg #38

Re: XP Rewards - An Old Foe, A Potential Ally


Nice, but in game terms pretty useless.
Game Master
GM, 178 posts
Storyteller/Arbiter
Reward Distributor
Wed 29 Apr 2009
at 13:00
  • msg #39

Re: XP Rewards - An Old Foe, A Potential Ally

Need to know if you put new armor/boots on or not and if you plan to carry your old equipment or have the Echtinik dispose of it.  Then we can move on.
Game Master
GM, 184 posts
Storyteller/Arbiter
Reward Distributor
Mon 4 May 2009
at 17:44
  • msg #40

Re: XP Rewards - An Old Foe, A Potential Ally

Roll attacks and damage, Genovia, Tyler, Zenobia...even the bard can get a swing in.  -1 attacks for everyone.  For Tyler and Zenobia because of awkward positions.  For Genovia for holding Zenobia.

[Private to Genovia Swiftfoot: The boots steady you pretty well so you get no minus as if you were standing on the ground.]
Zenobia Aurelius Gracchus
player, 166 posts
Human
Bard 3
Wed 13 May 2009
at 02:15
  • msg #41

Re: XP Rewards - An Old Foe, A Potential Ally


Zenobia has rolled a new attack for the round (looks to be a hit) and damage.
Tyler Darkwatch
player, 66 posts
Human
Cleric
Fri 15 May 2009
at 12:29
  • msg #42

Re: XP Rewards - An Old Foe, A Potential Ally

 Umm, how bad are some hurt from the wall fight?.
Game Master
GM, 189 posts
Storyteller/Arbiter
Reward Distributor
Fri 15 May 2009
at 13:02
  • msg #43

Re: XP Rewards - An Old Foe, A Potential Ally

According to the last summary:


Bedawry    -11
Jarsichok  -14
Genovia    -5


Though Genovia looks the worse for wear (her -5 is a higher percentage of her total hp).
Game Master
GM, 191 posts
Storyteller/Arbiter
Reward Distributor
Fri 15 May 2009
at 16:59
  • msg #44

Re: XP Rewards - An Old Foe, A Potential Ally

XP Rewards as follows:


[Private to Zenobia Aurelius Gracchus: Zenobia - RP = 300; combat = 200; healing = 100]
[Private to Genovia Swiftfoot: Genovia - RP = 350; combat = 400]
[Private to Tyler Darkwatch: Tyler   - RP = 450; combat = 350; healing = 100]


Loot is at the bottom of the wall if you want to take time to go get it.  Denala is out of the cave with Bedawry by now.  Bedawry will assumed to receive healing as soon as you catch up with him again.
Tyler Darkwatch
player, 75 posts
Human
Cleric
Fri 19 Jun 2009
at 16:29
  • msg #45

Re: XP Rewards - An Old Foe, A Potential Ally

 Hmm, so quiet again?.
Tyler Darkwatch
player, 79 posts
Human
Cleric
Fri 26 Jun 2009
at 15:20
  • msg #46

Re: XP Rewards - An Old Foe, A Potential Ally

 Sorry, but this is really going too slow and looks almost dead as it is. So with regret i will bow out and wish you the best.
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