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Midrath Koar.

Posted by Game MasterFor group archive Z
Game Master
GM, 208 posts
Storyteller/Arbiter
Reward Distributor
Sun 13 Dec 2009
at 02:45
  • msg #1

Midrath Koar

Night came and went with all the peaceful sleep of a military fortress under constant vigilance.  As planned the group met, ready to get under way.  Final supplies were gathered (GM: Just let me know what you feel like purchasing.) and the group passed through the massive stone gates of Bargal Dulg.

For a while it was difficult to tell where exactly Unbular lands ended and Midrath Koar began.  The swampy lowlands that surround the fortress already make for slow going, but eventually dry ground begins to rise up out of the swamp like some massive ocean beast breaching.  Dark, twisted trees, most more than a millenia old, thicken to a point where the sky can no longer be seen.  They make for a great hand hold as the land becomes even steeper.

Not more than seventy five feet above the lowlands, the ground levels out.  Bargal Dulg cannot be seen trough the growth.  All is quiet.  The air is thick, cloying even.  Except for the gnarled trees, it is as if nothing lives within the forest.  Only the fact that the humans can see the faint, humidity-laden haze indicates that it is day time.  Keeping track of time will be nearly impossible by simply looking at the sun.

The group stops a moment to take stock of their new surroundings and to consider a marching order.
Genovia Swiftfoot
player, 81 posts
Human
Rogue 3
Mon 14 Dec 2009
at 21:19
  • msg #2

Re: Midrath Koar

She looks around at everyone, then at her surroundings to get her bearings.

"We should really get an order on things, just in case something happens.  I don't mind scouting ahead but I need to know which way we are going.  These trees make for a good surprise situation."

She unlimbers her bow and nocks an arrow.

"Is there anyone else that has any suggestions?"

she then looks around the group waiting for a reply.
Tyler Darkwatch
player, 88 posts
Human
Cleric
Mon 14 Dec 2009
at 21:30
  • msg #3

Re: Midrath Koar

 Taking the long view at the distant group of trees ahead, he has to frown at the possiblity of an ambush already.

 Lady i trust your skills in these wild lands and place my faith that few can surprise you.  As for order i will place myself at the groups desire and will ride where it will best serve all.

 Shifting a buckle slightly he glances to the others before looking back at Genovia, Why not just follow the road for now until we reach our campsite for the night, then we might fine tune our search down a bit?.
Grondor Swordstorm
NPC, 5 posts
Mon 14 Dec 2009
at 22:45
  • msg #4

Re: Midrath Koar

"So.  All you visionaries.  Anyone know what direction we should be heading in?  We should probably determine that before we decide what order we are going to die in."  He guffaws roughly at his own joke.  "Besides, I'm the likely choice to lead since I can take hit better'n any of you."
Kiro Latroony
player, 9 posts
Tue 15 Dec 2009
at 01:19
  • msg #5

Re: Midrath Koar

"Don't write the rest of us off so soon, Grondor," Kiro chuckled, as he took up a place at the back as rear guard. He could hold his own in a fight, but he doubted he could best Grondor.

He only knew the general area of the bones - enough to get them close. He waited to see if the visionaries knew anything better.
Game Master
GM, 211 posts
Storyteller/Arbiter
Reward Distributor
Tue 15 Dec 2009
at 03:43
  • msg #6

Re: Midrath Koar

After about fifteen minutes of conversation, the group pieces together clues from rumors, visions, and local gossip from Bargal Dulg.  A few Unbular had actually seen the skeleton from afar, but could not say for certain if it was bones or just a strange assortment of rocks.  The information culminates in the conclusion that the cave is somewhere relatively close to the edge of the wildlands.  Closer to the center of the Koar is too dangerous for even the most battle-hardened warrior.  After some consideration, it is Vertium's dream of Addiyr that suggests taking the northern route around the edge is the more likely choice over the southern route.

Marching Order
Grondor
Genovia
Vertium
Tyler
Kiro

GM:  If I need to change this order for any reason, please PM me.

The trees remain thick but only above.  There is plenty of room for two or three to pass between the trunks.  It is still eerily quiet and still.  Only a few bugs crawl through the dirt among the roots.

Then there is a faint yipping sound from up ahead.  None can see through the trees to what it may be but the sound is far enough away that time can be taken to scout it out for any who have the skill and the will.
Genovia Swiftfoot
player, 82 posts
Human
Rogue 3
Wed 16 Dec 2009
at 07:13
  • msg #7

Re: Midrath Koar

Genovia disappears into the trees to scout.  When she returns she shakes her head.  "It's not good.  There are nearly twenty of these small, reptilian creatures ahead.  They aren't more than three and half or four feet tall.  There armor is primitive leather and their weapons are simple spears and other wooden impliments."  The girl plops down on a fallen limb and lays her wicked black bow over her legs.  She looks each member of the group in the eye as she continues.  "They have a fire built, a cooking fire, and they have a prisoner.  An Anthros.  He looks young, but I can't say for sure.  I've only ever met two other of that race."
Grondor Swordstorm
NPC, 6 posts
Wed 16 Dec 2009
at 13:28
  • msg #8

Re: Midrath Koar

Grondor emits a low growl.  It almost sounds like he is irritated rather than concerned.  "They are called kobolds.  Vermin.  They are as likely as not to eat that Anthros."  He looks around at the group as if taking their measure.  "We can easily take that many with surprise on our side.  Kill enough of them quickly and the rest will run."
Tyler Darkwatch
player, 89 posts
Human
Cleric
Wed 16 Dec 2009
at 13:50
  • msg #9

Re: Midrath Koar

 He was not a man of war and had not training in that field of knowledge so he would leave that to those who had trained in combat and such things.

 Umm, any chance to free the prisoner before combat begins?, they have enough there to perhaps kill the prisoner before we could fight our way thru to him or her as it may be. If someone could free the prisoner while some of us created a distraction?.
Vertium Thrusius
player, 13 posts
Invar
Wizard
Wed 16 Dec 2009
at 17:42
  • msg #10

Re: Midrath Koar

Vertium is curious about their situation. He tries to determine the best solution to their problem. Vertium also tries to remember what he knew about Kobolts.

" This is an interesting situation we have... I would agree that we do not want the prisoner to come to harm. However, can we be sure that the Anthros did not commit a crime to warrant an arrest?"

He wispers something to Grondor.

[Private to Grondor Swordstorm: "You should know that we are being followed. I am telling you, since you have the most experience within the group. So, you are the one who is best suited to decide what should be done about the situation. Whoever it is, he or she is very good at what they do.

OoC: I take 10 on the wisper spell. I also take 10 on relevent knowledge(Kobolts) making it a total of 21.
]
Game Master
GM, 213 posts
Storyteller/Arbiter
Reward Distributor
Wed 16 Dec 2009
at 19:37
  • msg #11

Re: Midrath Koar

"Kobolds do not have the social structure to take a criminal captive.  If they caught the Anthros stealing or murdering they would either try to kill him or flee.  He is undoubtedly in need of rescue, and soon."  The fighter looks around then heads into the trees.

The group moves forward toward the kobold camp.  Grondor turns and looks at Vertium but only nods and smiles.  [Private to Vertium Thrusius: [Insight]It is likely he has noticed as well and does not consider her a threat.]

When the group is almost in position there is a sudden roar in the midst of the camp and a squeal of terror from more than twenty kobold throats.

[Private to Frostskin: From your vantage point you see an Ettin giant appear at the edge of the camp and roar.  It moves toward the center of camp and the Anthros prisoner.  The Invar sneaking in does not seem surprised and uses the distraction to try and get closer to the prisoner.]

[Private to Flynn Darktreader; Kahmaul Quddus: Flynn moves into position.  Kahmaul uses the card at the edge of camp and the Ettin illusion rumbles into the midst of the camp.  Kobolds scatter everywhere screaming and Flynn has a direct line to the prisoner.]
This message was last edited by the GM at 19:41, Wed 16 Dec 2009.
Genovia Swiftfoot
player, 83 posts
Human
Rogue 3
Wed 16 Dec 2009
at 20:33
  • msg #12

Re: Midrath Koar

looks to the group in surprise
"What was that?  Maybe we had better hurry up and check it out."
Tyler Darkwatch
player, 90 posts
Human
Cleric
Wed 16 Dec 2009
at 21:25
  • msg #13

Re: Midrath Koar

 Fearing that they may be too late to rescue the victium for being killed or that the victium has broken free and is in the process of paying the kobalds back.

 Breaking into a run forward so as not to risk the horse, he slips his mace into his hand on the off chance they would have to fight.
Game Master
GM, 214 posts
Storyteller/Arbiter
Reward Distributor
Wed 16 Dec 2009
at 22:00
  • msg #14

Re: Midrath Koar

As a group you break into a run, darting through the trees as quickly as possible.  At the edge of a clearing where the kobolds are camped you all pull up short greeted by a very strange scene indeed.

An Ettin giant has stumbled into the kobold camp and is tromping around, roaring and generally scaring all of the kobolds.  The little reptiles are screaming and fleeing from the massive form without thought of fighting back.  A good number of them are fleeing right for you.  They draw weapons, so mad to escape they would rather face you than head back toward the giant.

There is no time at the moment to determine the location of the prisoner.

[Private to Kahmaul Quddus: You see the others enter the clearing from the other side just before you {Kahmaul} step out if that is what you intend to do.  Flynn might need the help if the kobolds ever realize its an illusion and you would be more effective beside him than where you are now.

Post your actions in this thread as you are tentatively attached to the group now and they can see what you will do in the clearing.
]

[Private to Frostskin: You see the others arrive, but they don't seem to see you.  Feel free to take out as many kobolds as you want from hiding. :)

There is also a large Anthros hiding at the fringe watching all the commotion.  He looks like he is with the Invar helping with the rescue.
]
Grondor Swordstorm
NPC, 7 posts
Wed 16 Dec 2009
at 22:01
  • msg #15

Re: Midrath Koar

"FOR THE GLORY OF QINAH!" Grondor roars and starts mowing down kobolds.  Two die in the first swing, cloven in half by the great sword.
unknown
Wed 16 Dec 2009
at 23:31
  • msg #16

Re: Midrath Koar

Another kobold goes down further into the camp a little bit to the west of the group.  The way it stumbled backward it looks like some kind of missile hit it.

[Private to Vertium Thrusius: [Insight] Your shadowing friend is perhaps helping out?]

[Private to Frostskin: This is you.]
Vertium Thrusius
player, 14 posts
Invar
Wizard
Thu 17 Dec 2009
at 00:21
  • msg #17

Re: Midrath Koar

Vertium decided to summon a Celestial Giant Fire Beatle to protect his allies from the Kobolts' attacks. Once it was summoned, he sent it forwards to attack the Kobolts.

Vertium hoped that the creature would act as a decoy and that their lizard-like opponents would charge the creature rather than himself and the rest of the party.
Kiro Latroony
player, 11 posts
Thu 17 Dec 2009
at 00:33
  • msg #18

Re: Midrath Koar

Kiro froze for a moment. His mind had gone over images of battle- real battle - so many times...but seeing it now...it was nothing like he imagined.

In a haze, he removed the piece of leather protecting the tip of his spear. His body moved of it's own accord, thrusting the point towards one of the kobolds that slipped past the Fire Bug. His grip was solid and his aim true.

He was expecting the jolt to be solid, like a hammer on an anvil. Instead, it was more like pushing his hand through a gelatin. His stomach wanted to heave, but he kept his breakfast down.

[Private to GM: I suppose it's freeformish battle now. I expect that when diced time comes around you'll tell us.]
Tyler Darkwatch
player, 91 posts
Human
Cleric
Thu 17 Dec 2009
at 00:52
  • msg #19

Re: Midrath Koar

 With a grunt he knocked one of the kobalds down with his shield more interested in keeping himself alive then stopping the creatures from leaving the large creature.
Flynn Darktreader
player, 1 post
Thu 17 Dec 2009
at 01:47
  • msg #20

Re: Midrath Koar

Emerging from the brush from what seems like nowhere a slender Invar slips his dagger into the gut of one of the fleeing Kobolds. He pushes the Druid back in the hopes the young Anthros would get the hint to flee while they had the chance.

Flynn cursed at the sudden emergence of people upon the well made plan. Instead of causing the kobolds to flee, these idiots were causing the little creatures to remain and fight, and soon they would see through the illusion. Having freed the druid Flynn calls forward across the camp, "Kahmaul... The plan seems to be misfiring!"

[Private to GM: Attack: 18 vs. Flat footed (can't take ten to save his life)
7 damage all together
]
Kahmaul Quddus
player, 1 post
Thu 17 Dec 2009
at 01:51
  • msg #21

Re: Midrath Koar

A lumbering Anthros emerges from the shrubbery across the clearing, from where the ettin first appeared, his fists sparking as he crushes the first kobold on his path. He slams through the throng towards his ally calling out, "Change of plans... I think we have reinforcements! Flynn retreat back and protect the Druid. I'll help these ones put these creatures down."
unknown
Thu 17 Dec 2009
at 03:42
  • msg #22

Re: Midrath Koar

From behind the new Anthros out of the trees an arrow zips out and takes another kobald in the gut.  The creature falls to the ground dying a slow, painful death that is inexorable.

[Private to Frostskin: You are able to see from your vantage point a small slender figure in the shadows, a bow in hand.  There is too much commotion and to little light to make out details, but something seems familiar in the confident stance and graceful move to draw the next arrow.]
Genovia Swiftfoot
player, 84 posts
Human
Rogue 3
Thu 17 Dec 2009
at 03:43
  • msg #23

Re: Midrath Koar

There is a strange humming thrum as Genovia releases an arrow from her wicked bow.  The missile punches through one kobold and skitters across the armor of a second doing no real damage.
Game Master
GM, 216 posts
Storyteller/Arbiter
Reward Distributor
Thu 17 Dec 2009
at 04:19
  • msg #24

Re: Midrath Koar

The battle engages in earnest, the surprised kobolds begin to rally.  Most still flee from the Ettin roaring near the new Anthros warrior but neither he nor the Invar now urging the young captive to flee pay any attention to it.

GM:  Larger group must roll Will Saves.  All roll initiatives.

Near a third of the kobolds have fallen but the rest, still confused and preoccupied do not seem to know or care.  They begin to attack any non-kobolds near them, but only a few manage and none are successful against the heavier armor and skill of their foes.


Spoiler text: (Highlight or hover over the text to view)

*Name            Init    AC/DR     HP/HP    Notes

Grondor                 19/--     39/39
unknown                 17/--      7/ 7    [Private to Frostskin: Frostskin]
Vertium                 15/--      5/ 5
C. Beetle
Kiro                    18/--      8/ 8
Tyler                   18/--     30/30
Flynn                   17/--      8/ 8
Kahmaul                 18/--     14/14
unknown                 12/--      6/ 6    [Private to Kahmaul Quddus: Dathnaea]
Genovia                 18/--     18/18

kobold1                 ??/??     DEAD
kobold2                 ??/??     DEAD
kobold3                 ??/??     DEAD
kobold4                 ??/??     DEAD
kobold5                 ??/??     KNOCKED DOWN
kobold6                 ??/??     DEAD
kobold7                 ??/??     DEAD
kobold8                 ??/??     DEAD
kobold9                 ??/??     DEAD
kobold10                ??/??     ??/??
kobold11                ??/??     ??/??
kobold12                ??/??     ??/??
kobold13                ??/??     ??/??
kobold14                ??/??     ??/??
kobold15                ??/??     ??/??
kobold16                ??/??     ??/??
kobold17                ??/??     ??/??
kobold18                ??/??     ??/??
kobold19                ??/??     ??/??
kobold20                ??/??     ??/??
kobold21                ??/??     ??/??
kobold22                ??/??     ??/??

Ettin                   ??/??     ??/??
*Listed now in order of last posting.  Does not reflect initiative.


Flynn Darktreader
player, 3 posts
Thu 17 Dec 2009
at 05:22
  • msg #25

Re: Midrath Koar

Looking at the others and noting that the battle was well underway and on an upswing Flynn decides that Kahmaul's advice is sound. He makes his way to a retreated position and removes himself from combat if he can. Let the heavy lifting be done by Kahmaul and this new group of people...

[Private to GM: Flynn is going to retreat out. Can he take ten on the stealth retreat?]
Vertium Thrusius
player, 16 posts
Invar
Wizard
Thu 17 Dec 2009
at 05:31
  • msg #26

Re: Midrath Koar

Upon setting the creature onto the Kobolts, Vertium decides to retreat out of the way from the frienzied creatures. Combat wasn't his strong suit, especially where melee was concerned and the young wizard didn't want to die needlessly.


[Private to GM:
OoC: I take 10 for both those rolls. Giving me 16 Initiative and 16 Will save.
]
Kiro Latroony
player, 12 posts
Thu 17 Dec 2009
at 05:58
  • msg #27

Re: Midrath Koar

[Private to GM: 21:50, Today: Secret Roll: Kiro Latroony rolled 21 using 1d20+1. Initiative.
21:49, Today: Secret Roll: Kiro Latroony rolled 23 using 1d20+4. Will Save*.
 *= +another 2 for spell like ability/spell, not added in. Since I think it's for the illusion, I don't think it applies(?)

Seem to have a good deal of luck for rolls in all my games today, hehe.
]

Kiro hung near the center of the group, planning to intercept any of the little creatures that were able to worm their way past Grondor to get to the Invar or the arrow slinging human.

((PMed save/init.))
unknown
Thu 17 Dec 2009
at 07:48
  • msg #28

Re: Midrath Koar

Another arrow flies from the shadows on the Northeastern side of the camp, but finds no target other than the cooking fire.

[Private to Kahmaul Quddus: Dathnaea]
This message was last edited by the GM at 07:48, Thu 17 Dec 2009.
Grondor Swordstorm
NPC, 8 posts
Unbular-Hobgoblin
Fighter
Thu 17 Dec 2009
at 07:50
  • msg #29

Re: Midrath Koar

Another kobold falls to the mighty sword of the Unbular hobgoblin.
Genovia Swiftfoot
player, 85 posts
Human
Rogue 3
Thu 17 Dec 2009
at 07:55
  • msg #30

Re: Midrath Koar

Genovia knocks and pulls then releases another arrow.  Again it punches through a kobold, which is dead before it hits the ground.


Spoiler text: (Highlight or hover over the text to view)

01:52, Today: Genovia Swiftfoot, rolled 8 using 1d8. dmg vs. kobold.
01:52, Today: Genovia Swiftfoot, rolled 16 using 1d20+6. atk vs. kobold.


Tyler Darkwatch
player, 92 posts
Human
Cleric
Thu 17 Dec 2009
at 13:18
  • msg #31

Re: Midrath Koar

 He made no claim of military skills other then having read about battles in the past but as he watched he could see the kobalds seemed to have recovered somewhat from the frightning image.

 Umm, it sure looks like these kobalds are trying to organize themselves to me. Might we want to do the same?.

 He shifts over to behind the groups fighters and got ready to provide healing if might be needed.
Kahmaul Quddus
player, 2 posts
Thu 17 Dec 2009
at 15:51
  • msg #32

Re: Midrath Koar

The Anthros lets out a gutteral growl as he smashes his fist into yet another of the reptilian monsters. If they were organizing themselves, the kobolds were probably going to mount a retreat, and that was not something that Kahmaul wanted with the battle swinging in their favor. He calls out to the human who spoke of organization, "Sound strategy. Have any of your ranged company fall back... I think those suited for melee will be able to form up and manage for themselves and provide cover for the rest of your men as well as my own."

Kahmaul shift to stand nearer to the Hobgoblin sword wielder and the young Kradok. His massive form extending a reach that begs the reptilian foes to try and pass him. He smiles fiercely at the fighters and shouts above the sounds of battle, "Good to have company on this... I appreciate the aid, not many would risk themselves for another, it speaks highly of your character."
This message was last edited by the GM at 17:12, Thu 17 Dec 2009.
Frostskin
player, 5 posts
Thu 17 Dec 2009
at 18:00
  • msg #33

Re: Midrath Koar

Once she is able to see a kobold fleeing or if it is alone, Frostskin will attack with her short sword.  Doing so takes her out into the open allowing everyone else to see her.  The slash catches the little vermin only a glancing blow.

[Private to GM:
04:24, Today: Secret Roll: Frostskin rolled 23 using 1d20+4. Initiative.
11:56, Today: Secret Roll: Frostskin rolled 19 using 1d20. Short sword vs. kobold22.
11:57, Today: Secret Roll: Frostskin rolled 1 using 1d6. Damage vs. kobold22.
]
Game Master
GM, 219 posts
Storyteller/Arbiter
Reward Distributor
Thu 17 Dec 2009
at 18:27
  • msg #34

Re: Midrath Koar

Order of Events
Frostskin attacks with her short sword doing 1 point of damage to kobold22.
Kiro positions himself between the kobolds and Vertium to protect the scholar but for the moment there are no kobolds within melee range.

Four tougher looking kobolds [11, 13, 15, 16] have the presence of mind to pull out slings and coordinate an attack against the tanks.  Kiro and Kahmaul take 2 damage each, while Grondor takes 5.

Vertium moves behind the wall of muscle and sends his summoned beetle out to engage some of the kobolds further in the camp.
Flynn slips through the confusion with the Anthros youth who looks pretty beat up.  They will make it safely to the trees in two more rounds if they are not attacked.

The Ettin chases after two of the kobolds [12, 14], one of which Genovia downs with an arrow [kobold12].
Tyler prepares healing spell support.
Kahmaul hammers one of the fleeing kobolds [kobold18] as he moves towards Kiro and Grondor.
An unknown archer [Private to Kahmaul Quddus: Dathnaea] in the woods fires another shot into the camp but hits nothing.

Two kobolds [20, 21] move toward the main group of adventurers, but do not close to melee range.

Grondor slaughters kobold10 with a mighty blow from his sword.

Two remaining kobolds [17, 19] in the camp draw long knives and move toward the slingers attempting to set up a defensive line.

The kobold5 that Tyler knocked down scrambles back to his feet and tries to flee from imminent death.


*Name            Init   AC/DR     HP/HP    Notes

Frostskin         23    17/--      7/ 7    [Private to Frostskin: Frostskin]
Kiro              21    18/--      6/ 8

kobold15          21    15/--      8/ 8    slinger
kobold13          20    15/--      8/ 8    slinger
kobold11          19    15/--      8/ 8    slinger
kobold16          17    15/--      8/ 8    slinger

Vertium           16    15/--      5/ 5
C. Beetle         16    16/--      8/ 8
Flynn             16    17/--      8/ 8

Anthros Acolyte   14    11/--      2/10
Ettin             13    ??/??     ??/??    [Private to Kiro Latroony; Vertium Thrusius: Illusion]
Tyler             15    18/--     30/30
Genovia           14    18/--     18/18
Kahmaul           13    18/--     12/14
unknown           13    12/--      6/ 6    [Private to Kahmaul Quddus: Dathnaea]

kobold20          13    12/--      4/ 4
kobold21          13    12/--      4/ 4

Grondor           12    19/--     34/39

kobold12           8    12/--     DEAD
kobold17           7    12/--      4/ 4
kobold19           7    12/--      4/ 4
kobold10           5    12/--     DEAD
kobold14           3    12/--      4/ 4
kobold18           3    12/--     DEAD
kobold22           2    11/--      3/ 4
kobold5            1    11/--      4/ 4
kobold1                 --/--     DEAD
kobold2                 --/--     DEAD
kobold3                 --/--     DEAD
kobold4                 --/--     DEAD
kobold6                 --/--     DEAD
kobold7                 --/--     DEAD
kobold8                 --/--     DEAD
kobold9                 --/--     DEAD


GM: Let me know if I forgot something or you do not like something I did in PM.
This message was last edited by the GM at 18:28, Thu 17 Dec 2009.
Kahmaul Quddus
player, 3 posts
AC:18 HP: 12/14
Fist of the Righteous
Fri 18 Dec 2009
at 03:43
  • msg #35

Re: Midrath Koar

Kahmaul continues to hold his ground, slaming into any of the Kobolds that move past him, proceeding to the archers if they are indeed retreating out of reach. His feral grin shows that he is feeling the thrill of battle. It is obvious to all that he is no stranger to combat.
Kiro Latroony
player, 13 posts
Fri 18 Dec 2009
at 05:02
  • msg #36

Re: Midrath Koar

Kiro surveyed the battle field for a moment. And blinked. There was something about that Ettin that simply seemed...off. Another half moment of staring told him what it was that he found so odd about it. Kahmaul's growl brings his mind back to the fight at hand.

He tried to shake off his wound and stick to his orginal plan - 'Only iron should bend it's shape when it gets hot' as the old Kradok saying went - he couldn't let a little nick like that make him break defensive formation.

He had originally taken up his place as rear guard before the fight, so that's where Kiro was planning to remain. Kahmaul and Grondor seemed like they could break through the kobold set up and finish off those slingers. Kiro would ensure that the long range people behind him wouldn't get overrun, or flanked.


[Private to GM: Still acting as Kradok bullseye to draw fire away from the Invar and Genovia]
Frostskin
player, 6 posts
Fri 18 Dec 2009
at 05:20
  • msg #37

Re: Midrath Koar

Frostskin makes her attack on the kobold, trying to kill the thing, but she is lacking on her sword skills, missing the lizard thing completely. She knows now her fight is not in the open and she must fall back. Knowing that falling back will give an opening  to the lizard, she does so anyway,  moving back to the cover of the brush and trees.

[Private to Game Master:05:18, Today: Secret Roll: Frostskin rolled 21 using 1d20+10. Stealth.
05:16, Today: Frostskin rolled 4 using 1d20. sht swd vs. kobold22.
]
Grondor Swordstorm
NPC, 9 posts
Unbular-Hobgoblin
Fighter
Fri 18 Dec 2009
at 13:26
  • msg #38

Re: Midrath Koar

The veteran fighter looks at Kiro to determine that he is okay and that he'll stand his ground in front of the mage.  Then, with a toothy grin to Kahmaul, charges the slingers at the Anthros's side.


Spoiler text: (Highlight or hover over the text to view)
Move: Close to slingers.


GM: Slingers will take one round to close with.  They are ranged attackers and will get no AoO for closing.  They will, however, get two rounds of shots off at the fighters who are now completely drawing their fire before distance and initiative allows the fighters to strike at them.
Tyler Darkwatch
player, 95 posts
Human
Cleric
Fri 18 Dec 2009
at 14:10
  • msg #39

Re: Midrath Koar

 He had heard that no plan survives contact with the enemy and he could see it happening in front of him. While he was not a strong fighter as some were his faith was strong within him.

 Closing off the battles around him for a few seconds he still's his mind and center's himself in prayer, with a well practiced words and motions his hands glow with a soft brief light and then it is gone again.


[Private to GM: Cast summon monster 1, trying to get a flyer to harress the slingers when it appears.]
unknown
Fri 18 Dec 2009
at 17:34
  • msg #40

Re: Midrath Koar

The unknown archer from within the trees takes another shot [kobold22] and wings the little vermin, but does not kill it.


Spoiler text: (Highlight or hover over the text to view)
11:31, Today: unknown rolled 13 using 1d20+2.
11:32, Today: unknown rolled 1 using 1d6.


Vertium Thrusius
player, 18 posts
Invar
Wizard
Sat 19 Dec 2009
at 23:11
  • msg #41

Re: Midrath Koar

Vertium stays behind Kiro and the other combatants. He uses the opportunity to examine the battlefield from a tactical point of view and determine a viable tactic to help his allies defeat the Kobolts. (Intelligence check?)

The firebeatle attacks the nearest Kobolt. However, the creature misses its target (9).
Genovia Swiftfoot
player, 86 posts
Human
Rogue 3
Sun 20 Dec 2009
at 05:11
  • msg #42

Re: Midrath Koar

Like a precision Kradok-forged machine, the archer knocks, releases, and punches an arrow through another kobold [21], killing it.

[Private to GM:
23:08, Today: Genovia Swiftfoot rolled 13 using 1d20+6. attack vs. kobold 21. 23:08, Today: Genovia Swiftfoot rolled 8 using 1d8. dmg vs. kobold 21.
]
Game Master
GM, 222 posts
Storyteller/Arbiter
Reward Distributor
Sun 20 Dec 2009
at 05:49
  • msg #43

Re: Midrath Koar

Order of Events
Frostskin again attacks kobold[22] but the swing does not connect.  She moves back into the trees hoping to avoid notice from the larger number of reptilians.
Kiro maintains his position in defense of Vertium and Genovia.  His intimidating presence keeps any would-be attackers from choosing his charges as targets.

The slinger kobolds [11, 13, 15, 16] again target the bulkier members of the group.  Kahmaul takes 1 damage to his upper-left arm.  Grondor gets hammered by three powerful blows taking a total of 10 damage.

Vertium's celestial beetle attacks the kobold [14] fleeing the Ettin but misses.  As the scholar surveys the battle he begins to get a good picture of how things stand.
[Private to Vertium Thrusius: Yes, INT check is fine.  If you like, next level you can also train a Tactics skill and it will give bonuses to the group for hits.  PM me the roll and I will give you the situation that will help you guide the rest of the group to wrap this up swiftly.]
Managing to avoid any notice, Flynn and the Alcolyte have almost made cover.

The Ettin continues to chase kobold [14] along with the celestial beetle.

Tyler, seeking to aid against the slingers, summons a flying serpent which moves rapidly towards the slingers. [Private to Tyler Darkwatch: I'll give you stats on it later, I'm not at the house at the moment.]

Genovia expertly downs a fleeing kobold [5].

Kahmaul punches the other of the two kobolds [20]approaching Kiro's position and sparks of electricity dance through its body as it dies.

The hidden archer wings the kobold [22] engaged with Frostskin but does not kill it.

Grondor ignoring the damage raining down on him, closes with the slingers.

Kobolds [17, 19] await the arrival of the tanks at their position guarding the slingers and the attacks of opportunity they will receive.
The kobold [22] engaging Frostskin shakes of the arrow wound and manages to slash the fleeing girl for 3 points of damage.


*Name            Init   AC/DR     HP/HP    Notes

Frostskin         23    17/--      4/ 7
Kiro              21    18/--      6/ 8

kobold15          21    15/--      8/ 8    slinger
kobold13          20    15/--      8/ 8    slinger
kobold11          19    15/--      8/ 8    slinger
kobold16          17    15/--      8/ 8    slinger

Vertium           16    15/--      5/ 5
C. Beetle         16    16/--      8/ 8
Flynn             16    17/--      8/ 8

Anthros Acolyte   14    11/--      2/10
Ettin             13    ??/??     ??/??    [Private to Kiro Latroony; Vertium Thrusius: Illusion]
Tyler             15    18/--     30/30
Flying Serpent    15    14/--      8/ 8
Genovia           14    18/--     18/18
Kahmaul           13    18/--     11/14
unknown           13    12/--      6/ 6    [Private to Kahmaul Quddus: Dathnaea]
Grondor           12    19/--     24/39

kobold17           7    12/--      4/ 4    Defending slingers
kobold19           7    12/--      4/ 4    Defending slingers
kobold14           3    12/--      4/ 4    Fleeing Ettin, C. beetle
kobold22           2    11/--      2/ 4    Engaged with Frostskin
kobold1                 --/--     DEAD
kobold2                 --/--     DEAD
kobold3                 --/--     DEAD
kobold4                 --/--     DEAD
kobold5                 --/--     DEAD
kobold6                 --/--     DEAD
kobold7                 --/--     DEAD
kobold8                 --/--     DEAD
kobold9                 --/--     DEAD
kobold10                --/--     DEAD
kobold12                --/--     DEAD
kobold18                --/--     DEAD
kobold20                --/--     DEAD
kobold21                --/--     DEAD

Vertium Thrusius
player, 19 posts
Invar
Wizard
Sun 20 Dec 2009
at 21:51
  • msg #44

Re: Midrath Koar

Vertium shouts out to the group giving them some advice on the current tactical situation. " From my analysis, we should win this battle if nothing unexpected comes up. The kobolds seem to have also realized this and are ready to surrender if we give them the opportunity to do so. On the other hand, If we let them leave now; they will probably come back with a bigger group to ambush us later. So, if we want to continue our journey in peace, it is in all our interests to concentrate on stopping the creatures from escaping this place alive." During the speech, the Invar seemed unsure about the choice of words that he should use demonstrating that he is clearly not accustomed to speaking to large groups.

The beetle attacks the kobold running from the Ettin, it does 3 damage to the creature. The beetle seems to be getting agitated by its constant near misses.

Vertium then watches silently as things unfold. He uses the time wisely trying to determine the best course of action to follow in defeating the kobolds while keeping his allies alive. The young Invar looks unfazed by the chaos and death surrounding the battlefield. If anything, the wizard seems curious about the events unfolding around him.

[Private to GM: 21:32, Today: Vertium Thrusius rolled 20 using 1d20+7. Tactics.
21:27, Today: Vertium Thrusius rolled 3 using 2d4. Damage.
21:20, Today: Vertium Thrusius rolled 11 using 1d20. Beetle attack.
]
This message was last edited by the GM at 13:40, Tue 05 Jan 2010.
Flynn Darktreader
player, 5 posts
Mon 21 Dec 2009
at 05:08
  • msg #45

Re: Midrath Koar

Flynn moves with the rescued Druid, silently directing him to take cover, lest the slingers decide to make him a target. Glancing back at the battle he lets off a slight shudder. He knew that if Kahmaul was cutting loose there would be no escape. He glances at the Invar a moment, as if studying him out of curiousity, before letting the thoughts go with the battle still ensuing.
Kiro Latroony
player, 15 posts
Tue 5 Jan 2010
at 09:02
  • msg #46

Re: Midrath Koar

Now that the distance between the slingers and the two more veteran of fighters, Kiro could break rank, counting on the chaos of the melee fighters to disrupt the slingers's long range attacks.

He wasn't looking forward to feeling the sickening squish of another killing thrust, but if it had to be done, it had to be done.

[Private to GM: Action: Move to wards slingers, arrive in 2 turns.]
Kobold Slingers
Tue 5 Jan 2010
at 13:33
  • msg #47

Re: Midrath Koar

The slingers, either unable to understand Vertium, unwilling to take the chance that Grondor and Kahmaul will stop their attack, or simply bent on taking as many of the party out as possible, launch another hail of slung stones.

~~~~

Grondor takes 7 damage.
Kamaul takes 3 damage.
Tyler Darkwatch
player, 97 posts
Human
Cleric
Tue 5 Jan 2010
at 13:35
  • msg #48

Re: Midrath Koar

 Keeping position behind the fighter types as they moved to close the distance to any enemys and keep an open watch for those unsuspected surprise's that pop up during sharp conflicts.
Game Master
GM, 225 posts
Storyteller/Arbiter
Reward Distributor
Tue 5 Jan 2010
at 13:38
  • msg #49

Re: Midrath Koar

As Flynn approaches the edge of the clearing and safety with the Acolyte, and Vertium's beetle nearly slays another kobold, the Ettin suddenly winks out of existence.

~~~~

Actions?

Tyler
Flying Serpent
Genovia
Kahmaul
unknown
Grondor
Tyler Darkwatch
player, 98 posts
Human
Cleric
Tue 5 Jan 2010
at 13:48
  • msg #50

Re: Midrath Koar

 With an somewhat experienced eye from his battles with strange forces he was taxed to keep his eyes on the combatants he could see and judge who was wounded and who might need his help or his prayers.

 The one called Grondor looked to have taken a wound with the short stagger before returning to the combat, breaking ranks he will move towards Grondor to see how bad he really was.

[Private to GM: Not sure if i can cover the distance to grondor while dodging any combats still going on, if so i will cast a CL on him.]
Kahmaul Quddus
player, 4 posts
AC:18 HP: 9/14
Fist of the Righteous
Tue 5 Jan 2010
at 23:09
  • msg #51

Re: Midrath Koar

Kahmaul drops his fist down on yet another kobold, moving to put down the last of their number as quickly as possible, crying out as he moves. His eyes appear feral as he continues to drop the reptilian enemy.
Genovia Swiftfoot
player, 88 posts
Human
Rogue 3
Wed 6 Jan 2010
at 03:53
  • msg #52

Re: Midrath Koar

Genovia, hearing Vertium's direction pauses for an instant to see what the fighters will do.  Seeing Kahmaul continue his devastating attack, she lets loose with an arrow felling one of the slingers.
Grondor Swordstorm
NPC, 10 posts
Unbular-Hobgoblin
Fighter
Wed 6 Jan 2010
at 03:55
  • msg #53

Re: Midrath Koar

The pain goads him like nothing else.  He relishes the battle.  One of the small kobold defenders is nearly sliced in twain by Grondor's sword, the blow powerful enough to carry through to one of the slingers, who also falls.
unknown
Wed 6 Jan 2010
at 03:58
  • msg #54

Re: Midrath Koar

Another arrow flies from the trees.  It only wings one of the slingers, but the shot is lucky and hits its slinging arm.
Dathnaea Searii
NPC, 1 post
Human
????
Wed 6 Jan 2010
at 04:13
  • msg #55

Re: Midrath Koar

The battle is over.  The last few remaining kobolds are slain and small reptilian bodies lie strewn about.  The beetle and flying serpent scour the clearing as if bored now that the fighting is done.

The Acolyte, safe but near death, is in no little shape to do more than thank the rescuers.  From out of the trees, a young human woman steps, slinging her bow across her back.  She approaches the middle of the field where Grondor and Kahmaul stand over the bodies of the slingers.

"Remind me never to get on your bad side, Kahmaul," she quips.  She turns to Grondor, "or yours."  To the rest of the group she nods, especially acknowledging the two humans immediately visible, Genovia and Tyler.  "Dathnaea Searii of Highstorm Crag," she says by way of introduction.
Genovia Swiftfoot
player, 89 posts
Human
Rogue 3
Thu 7 Jan 2010
at 17:37
  • msg #56

Re: Midrath Koar

nods to the new people and smiles

"It's amazing the people you meet at a party.  Very fortunate that we met up here."
Tyler Darkwatch
player, 99 posts
Human
Cleric
Thu 7 Jan 2010
at 17:49
  • msg #57

Re: Midrath Koar

 Continuing with his run forward he takes a second to glance at the flying reptile he had summoned and letting it pursue after the slingers. Not sure if he would lose control when it reached its control range but he would not over worry about that now.

[Private to GM: If the path to the badly wounded man is open then he will change direction and head for him since he is much worse off from what Tyler can have seen.]

[Private to Tyler Darkwatch: The battle ends by the time you reach Grondor but your serpent will help end it.  Flynn and the injured Anthros are too far away yet, but you can heal him when they walk back toward the group.]
This message was last edited by the GM at 05:28, Fri 08 Jan 2010.
Kiro Latroony
player, 16 posts
Thu 7 Jan 2010
at 18:40
  • msg #58

Re: Midrath Koar

Kiro pulled out a small cloth and wiped his spear clean, slinging his shield back over his back. The scent and sight of blood trickling down it was unnerving.

"Agreed," he said after Genovia spoke. Fortunate indeed. Kiro wasn't sure that they could have bested the kobold swarm by themselves, and they happened to be here at the same time with the same goal... "Coincidental...er.. Fortunate."
Grondor Swordstorm
NPC, 11 posts
Unbular-Hobgoblin
Fighter
Fri 8 Jan 2010
at 05:23
  • msg #59

Re: Midrath Koar

"Thanks," Grondor says to Tyler after he trots up and begins with the healing spells.  He looks at Kiro and smiles a lopsided smile.  "Coincidence?  Not at all!" He breaks into a hearty chuckle. "Qin'ah has granted us a great battle.  Addiyr has protected his servant.  Halai has no doubt blessed us with at least a modicum of loot.  Who can say how the other gods have blessed us with this encounter of fortune?  Have faith, friend Kradok."  He pats Kiro on the shoulder completely ignoring the wounds Tyler has not healed yet.

Then he turns to Kahmaul, Flynn, and the human girl, Dathnaea.  "Well met!  I am Grondor Swordstorm a simple blade for hire.  What madness brings you into the depths of Midrath Koar?"  The hobgoblin suddenly hocks up a huge mass of phlegm and spits to the side squarely into the face of one of the dead slingers.  The phlegm is filled with blood.
This message was last edited by the player at 05:25, Fri 08 Jan 2010.
Tyler Darkwatch
player, 100 posts
Human
Cleric
Fri 8 Jan 2010
at 13:20
  • msg #60

Re: Midrath Koar

 It was enough that they had broken up a large gathering of enemys and saved someone from what appeared to be certain death.
 Laying his hand on Grondors shoulder he went thru the well practiced prayer of simple healing.

 05:18, Today: Tyler Darkwatch rolled 7 using 1d8+2. CL on Grondor
Vertium Thrusius
player, 21 posts
Invar
Wizard
Fri 8 Jan 2010
at 13:29
  • msg #61

Re: Midrath Koar

Vertium unsummoned his beatle and smiled. For his first fight, all things considered, the fight went quite well. He walked towards the newcommers and decided to speak to them. "I would like to thank you for your help in defeating the kobolts. May I ask why you are visiting these parts of the land?"
Kahmaul Quddus
player, 5 posts
AC:18 HP: 9/14
Fist of the Righteous
Fri 8 Jan 2010
at 14:14
  • msg #62

Re: Midrath Koar

Kahmaul's face softens as he replies, "Ah, well, I could ask the same... I was sent to the fortress city of Bargal Dulg to gather forces to help search for Cannial Severbough. He is a Druid just awarded his full measure and was the leader of a cadre of young acolytes who left with him on a study of the encroachment of the Midrath Koar on the swamplands."

Moving towards where Flynn disappeared to he continues, "Flynn and I were going to gather men there and speak to the man in charge of the fortress. We ran into Dathneaea on the way in the company of some slavers. When I am finished rescuing this Cannial and his men I inteded to look into that but hopefully we have a good start with this young Anthros we rescued."
Flynn Darktreader
player, 7 posts
Fri 8 Jan 2010
at 14:21
  • msg #63

Re: Midrath Koar

Flynn moves off behind the party to try and recover his card when he gets a chance. He looks at those assembled as he walks back his face a bit soured, "We had this handled... I don't know why you charged in without a plan. That was reckless even by this lug's standards." He moves to stand next to the Anthros playing with what is left of his playing cards.

He relaxes against a tree and continues to address Kahmaul, "The Anthros is safe. Danthaea has some talent with a bow, which was mine by the way, not that you'd care. If we are done here are we continuing to the fortress or should we look to question our lucky friend over there?" Indicating the young Anthros the party managed to save.
Anthros Acolyte
Fri 8 Jan 2010
at 22:33
  • msg #64

Re: Midrath Koar

The young Anthros is wounded and barely able to stand on his feet but he perks up when he hears the name Severbough.  "We...kobolds attacked us.  The others...they made me escape to find help.  I did not make it.  Severbough, he's..." the strain of his wounds and speaking is too much and the Anthros slumps to the ground unconscious.
Tyler Darkwatch
player, 101 posts
Human
Cleric
Fri 8 Jan 2010
at 22:44
  • msg #65

Re: Midrath Koar

 Moving over to the anthros, he let the words of a better prayer flow from his mind and into the severely injured anthros to make sure he was at least stablized while they got him into cover.

ooc cast cure moderate on anthros.
Game Master
GM, 226 posts
Storyteller/Arbiter
Reward Distributor
Fri 8 Jan 2010
at 22:53
  • msg #66

Re: Midrath Koar

Tyler's healing visibly relaxes the acolyte.  His body goes from a rigid, pain fighting, semi-comatose state to one of restful sleep.  There are a few moments, at least, for the two groups to come together (and perhaps the young woman still hiding in the trees that followed the larger group from Bargal Dulg if she cares to) and discuss their options from this point.  However, the Koar is not a safe place to loiter for long.  The noise of battle and the stench of blood will attract other, nastier denizens before too long.  It might behoove the adventurers to decide quickly and move on from the battle ground clearing.
This message was last edited by the GM at 22:54, Fri 08 Jan 2010.
Flynn Darktreader
player, 8 posts
Sat 9 Jan 2010
at 00:00
  • msg #67

Re: Midrath Koar

"And I thought that the acolytes were made of sterner stuff... At least the Anthros ones. You have to stop making it hard for them to live up to your image there big man." Flynn watches the others a moment as if considering them for a few moments. He smirks and speaks softly to Kahmaul, "I suppose you've picked us up some more strays? You've a bad habit of this lawman."
Kahmaul Quddus
player, 6 posts
AC:18 HP: 9/14
Fist of the Righteous
Sat 9 Jan 2010
at 00:08
  • msg #68

Re: Midrath Koar

DarkGreen>"First we have raiders and now a passed out and useless acolyte... I suggest we mark this clearing so we can trail the Kobolds later if we see a need. But for now our mission at least is to reach the fortress and recieve further orders."</DarkGreen> Kahmaul raises his brow at the warriors assembled that they have chanced upon. He waves as if inviting them to accompany him. He begins to move towards the path leading to the fortress city. He stops at the unconcious young Anthros before bending down and nodding to the cleric. He smiles warmly and offers his thanks before hefting the young druid over his shoulders.

He turns to the others and nods towards the road, "I agree that together we pose a sizable force that will scare away most dangers until we arrive...I would find it a privillege to walk with such brave fighters as you all assembled."<
Vertium Thrusius
player, 22 posts
Invar
Wizard
Sat 9 Jan 2010
at 02:19
  • msg #69

Re: Midrath Koar

Vertium considered the situation for a moment before replying. "We would be glad to accompany you. However, we were sent to these regions to follow a mission imparted onto us by the gods. So, at some point in the journey, we may have to leave you in order to complete our quest."

OoC: I am not sure whether we are headed in the same direction. If I remember correctly, we were also headed towards the forteress?
Grondor Swordstorm
NPC, 12 posts
Unbular-Hobgoblin
Fighter
Sat 9 Jan 2010
at 08:04
  • msg #70

Re: Midrath Koar

"Gather forces at Bargal Dulg, you say?  To look for a missing druid and his students?  If this whelp doesn't know where to start looking then nobody in the Ddulg will be able to help you any better.  Why not get him all healed up and rested and ask him before you waste days traveling there?  If we end up going the same way, would we not serve as decent reinforcements for your quest?"  Grondor sizes up the Anthros who towers even over him.  "Mayhap we move off a bit, find a place to cook up some grub and compare notes more thoroughly before we part ways.  It may be that we have information that the other needs."

[Private to Vertium Thrusius: Insight:  These others might have information on the rock formation you are looking for if they've traveled any through Midrath Koar.  At least they can give you an idea for the terrain up ahead if that is the direction you are going to continue in instead of deeper into the Koar which your group definitely cannot handle with your experience right now.]
Flynn Darktreader
player, 9 posts
Sun 10 Jan 2010
at 00:37
  • msg #71

Re: Midrath Koar

"Makes no difference to me."
Kahmaul Quddus
player, 7 posts
AC:18 HP: 9/14
Fist of the Righteous
Sun 10 Jan 2010
at 00:39
  • msg #72

Re: Midrath Koar

Nodding the large Anthros shifts the acolyte more comfortably on his shoulders before grunting, "Then let us make for some distance from these bodies first and then we can make camp. It might do us well to get to know one another."
Game Master
GM, 227 posts
Storyteller/Arbiter
Reward Distributor
Mon 11 Jan 2010
at 05:38
  • msg #73

Re: Midrath Koar

The group moves off into the trees and spends about an hour finding a suitable place to eat and recouperate.  None notice that the silent girl dressed in all black who called herself Frostskin never appeared from the trees again.  The kobold was found dead with a deep gash in its neck, but no human blood or body was found.  Likely she had come as quietly as she had gone seeing something in the group forming that she did not like.  What her purpose was, why she trailed and then helped before disappearing, the rest of the group may never know.

Now all that remains is for you to find out that you can help one another acheive your goals together and then move forward.  Riches, fame, and most importantly...survival wait for you.

OOC: Frostskin said that she cannot join us any longer as RL has overwhelmed her.
Anthros Acolyte
Mon 11 Jan 2010
at 06:24
  • msg #74

Re: Midrath Koar

"They ambushed us early on," the acolyte explained once he woke from his nap.  The smell of food quickly brought him to his senses.  "This very group that you just annihilated, in fact.  They killed two other acolytes and took the rest along with the druid captive.  I got away thanks to them.  I was to get help but this place is a maze.  I've been lost for weeks, running from all manner of beasts.  Only Druid Severbough's training has kept me alive.   I ended up running right back into the big hunting group.  They took me captive and were heading to wherever Cannial and the rest are.  I don't know why."

The camp is in a small depression between a rough circle of large boulders.  The camp is completely concealed from all vantage points, set on top of a high hill above the tree tops.  The collective skill of the group is enough to hide for a few hours at least.
This message was last edited by the GM at 06:44, Sat 30 Jan 2010.
Kahmaul Quddus
player, 8 posts
AC:18 HP: 9/14
Fist of the Righteous
Mon 11 Jan 2010
at 17:05
  • msg #75

Re: Midrath Koar

Kahmual shakes his head, "Damn. I'm not one much for tracking. And if you we lost so quickly here I feel that it may be too much to just rely on sheer luck. How many of these creatures were holding Canniel and the others?"
Tyler Darkwatch
player, 102 posts
Human
Cleric
Mon 11 Jan 2010
at 17:13
  • msg #76

Re: Midrath Koar

 Finished with the acolyte for now he sits down near the others as he tells of his tale about running and being a prisoner. I dont speak for my good companion here but it would not hurt to ask her if she would lead the hunt for the other captives. I to feel the need to press on with out quest but i would not like to leave any in the hands of these kobalds if i have the power to rescue them.
Anthros Acolyte
Mon 11 Jan 2010
at 17:46
  • msg #77

Re: Midrath Koar

The acolyte looks around at the slaughtered bodies while he chews on a crust of bread.  "I dunno, I guess you killed about twenty of them?  The number of hunters did not diminish between capturing Cannial Severbough and the others and capturing me.  You slaughtered them all though so I don't see any reason to worry.  Once they captured Severbough and the others, they handed them over to a group of elites that showed up.  The elites, there were a total of five, drugged my friends and took them off to some hole or something.  I don't speak kobold well, but I got something about a 'hole' or a 'hold' from my captors?  Oh, I don't know."  He appears frustrated that he can't remember more.  Taking a long draught of water, the acolyte continues, "After they captured me they spoke a lot about a master and some kind of 'teeth of the rocks'?  I didn't make sense, but their language is so..." he slumps in dejection.
This message was last edited by the GM at 06:45, Sat 30 Jan 2010.
Genovia Swiftfoot
player, 90 posts
Human
Rogue 3
Tue 12 Jan 2010
at 19:12
  • msg #78

Re: Midrath Koar

"'Teeth of the rocks?'"  The archer turns to Vertium and the others.  "Do you think this has anything to do with the dragon skeleton or dragon rock formation that we are looking for?"
This message was last edited by the GM at 19:12, Tue 12 Jan 2010.
Vertium Thrusius
player, 23 posts
Invar
Wizard
Tue 12 Jan 2010
at 23:34
  • msg #79

Re: Midrath Koar

Vertium shrugged. "It's possible. Either way, its our best lead so far and this lands could be dangerous for us if we were to go alone. I guess that for now, the best course of action would be for us to travel to the lair together. I know our quest is important but we won't get very far if we travel alone and get killed by a Kobolt ambush."
Dathnaea Searii
NPC, 2 posts
Human
????
Wed 13 Jan 2010
at 06:25
  • msg #80

Re: Midrath Koar

"Wherever you are going, I'm going with.  It's safer around you than anywhere else I've been in a couple of years."  Her voice is not commanding, merely matter-of-fact.  The young woman offers the bow and quiver back to Flynn with a brief hesitation.
This message was last edited by the player at 06:18, Sat 30 Jan 2010.
Grondor Swordstorm
NPC, 13 posts
Unbular-Hobgoblin
Fighter
Wed 13 Jan 2010
at 06:29
  • msg #81

Re: Midrath Koar

Grondor looks Kahmaul and Flynn over and grins a toothy grin.  "If our paths lie in the same direction, well, I wouldn't say no to having more along on this little excursion, especially if the numbers we face are like this here.  The Koar is a harsh place, even at the rim."  He tilts his head and gets a little gleam in his eye as he looks over the acolyte and Dathnaea.  "Besides, between here and Bargal Dulg, some of you might have a rough time of it."
This message was last edited by the player at 06:46, Sat 30 Jan 2010.
Flynn Darktreader
player, 10 posts
Wed 13 Jan 2010
at 07:27
  • msg #82

Re: Midrath Koar

Flynn shrugs his shoulders. He doubted that this group could move quietly enough to avoid setting off any traps set up by the so called "elites" but they could at least serve to keep Kahmaul busy for the next few days. Maybe he could get some time off from the constant nagging to do this or that. He quietly moves to follow behind the others keeping pace and choosing to humm mildly t himself.
Kahmaul Quddus
player, 9 posts
AC:18 HP: 9/14
Fist of the Righteous
Wed 13 Jan 2010
at 07:37
  • msg #83

Re: Midrath Koar

Kahmaul scratches his chin in thought of any rock formation like that the acolyte spoke of. He quickly dissmisses the thought in favor of the thought of combining resources. No doubt one of those among them was skilled at tracking, or at least more gifted than Danathea, Flynn or himself.

He smiles, "Well, if we are to travel together I suppose we should make the proper planning for travel, and assign tasks for camp. If we want to save these druids we might want to do that on the move however... Perhaps we could explain our skills as we travel to be prepared for each other in the future? I am a lawkeeper, skilled with my axe but more so with my fists. Flynn is my traveling companion of sorts. He is a scout and a bit of a scoundrel, but he's got a good heart if you ignore his snark, and he's quicker than he lets on. Danathea was traveling with us as of recently and she has some skill with her bow."
Flynn Darktreader
player, 11 posts
Wed 13 Jan 2010
at 07:39
  • msg #84

Re: Midrath Koar

"My bow... And I'll expect it back when you can get your own. For now it can make you at least a bit useful." He corrects the antros, looking slightly bored at the lack of action.
Genovia Swiftfoot
player, 91 posts
Human
Rogue 3
Wed 13 Jan 2010
at 15:07
  • msg #85

Re: Midrath Koar

nods as Kahmaul speaks

"I can do a bit of tight quarters fighting if it's called for, but i'd rather let the others distract our enemies a  fair bit so I can pick them off with the bow."
Tyler Darkwatch
player, 103 posts
Human
Cleric
Wed 13 Jan 2010
at 15:47
  • msg #86

Re: Midrath Koar

 Satisfied that the Andro wasnt going to die soon, he packs up his equipment again and rejoins the others. He had wondered if they were to leave soon or rest up and recover.

 Shrugging his shoulders and glancing over to Genovia, Myself am a servent of Halai and i stand ready to aid the rescue of these druids and if we find out that where they are being held is the place we seemed to have been sent then so much the better.
Vertium Thrusius
player, 24 posts
Invar
Wizard
Wed 13 Jan 2010
at 16:14
  • msg #87

Re: Midrath Koar

Vertium wasn't sure how to introduce himself. He wasn't really skilled at fighting. Nor did he have any skills that were useful to combat. "As for me, I am Vertium. My skills lie in knowledge and the use of magic to practical ends. Unfortunately, combat isn't really my domain. Though, I have recently started studying combat tactics. However, my knowledge of the subject is still incomplete since I have no first hand experience of battles. I am also quite good at situational analyses; as well as using this information to decide on the actions that are most likely to lead to a positives outcome."
Game Master
GM, 228 posts
Storyteller/Arbiter
Reward Distributor
Wed 13 Jan 2010
at 17:04
  • msg #88

Re: Midrath Koar

The party rests up (spells regained) and recovers for a few hours in the hollow.  Some get sleep as needed while others talk.  Nothing chances on the group and Grondor marks the place with an Unbular symbol, which he explains will tell other Unbular that this makes a good camping spot relatively safe from bothersome encounters with beasties.  By the time the group is rested the sun is setting...
Grondor Swordstorm
NPC, 14 posts
Unbular-Hobgoblin
Fighter
Wed 13 Jan 2010
at 17:11
  • msg #89

Re: Midrath Koar

"Kahmaul is right, we should not linger any longer.  We already push Halai's favorable luck towards us having stayed this long in one position.  The Koar is not any more dangerous at night, though.  The trees are so thick that the beasts don't really discern night and day much, especially toward the center."  He glances at Vertium, Kiro (who has been silent for some time since the battle), and Kahmaul.  "Our only question now is, 'what direction do we travel?'  I have no idea where to look for a dragon-shaped collection of stones or bones.  If it is bones, it would have been there for a long, long time.  Kahmaul, Flynn, you didn't happen to see anything unusual on your way from Anthros territory through Midrath Koar did you?  Vertium, here, hired me to guide and protect him in Unbular territory.  That extends into Midrath Koar.  But I'm only paid to guide and advise.  You'll have to find someone else to actually lead this little adventure."
This message was last edited by the player at 06:17, Sat 30 Jan 2010.
Kahmaul Quddus
player, 10 posts
AC:18 HP: 9/14
Fist of the Righteous
Wed 13 Jan 2010
at 17:20
  • msg #90

Re: Midrath Koar

"There may have been something a bit like that towards the east a while back. When we first ran into Dathnaea there was a hill that held a cave that might meet that discription."
Kiro Latroony
player, 17 posts
Wed 13 Jan 2010
at 23:24
  • msg #91

Re: Midrath Koar

[Private to GM: wow... one litle section of time goes by and threads get away from you haha. Least we're fast posting.]

Kiro perked up when he heard news of a cave to the east. The battle had put him in a introspective funk - Kiro was trained to make, not destroy - and had shaken him up something fierce. The news of the cave however (and returning visions of what was inside it) seemed to draw him back to his former self. A smile nearly cracked his face in two, and mental images of his bloodied spear faded from his mind, easily replaced with visions of riches.

"East, you say?" Kiro chuckled, "Than I suppose East is where we must go. I believe we have," his mind raced to remember what Vertium was searching for, "A book to find."
Game Master
GM, 229 posts
Storyteller/Arbiter
Reward Distributor
Wed 13 Jan 2010
at 23:56
  • msg #92

Re: Midrath Koar

Dathnaea surprises everyone by announcing that she remembers the path she, Kahmaul, and Flynn took from the spot they saw the formation to the clearing where the kobolds were camped.  Travel is no more or less difficult than since both original groups entered Midrath Koar.  For three days the size of the group is enough to thwart any beasties from attacking.  Once, a kobold scout was sighted but it fled--too quickly for any to follow--deeper into the Koar.

On the third day, just after sunset, the group found a likely spot to camp.  It was an indention on the top of a hill similar to the first campsite after the battle.  From that vantage point, it would be impossible for anyone to sneak up on a watchful group, while at the same time most passerbyers could not see a seated group.  The indentation is large enough to hold the whole group comfortably twice.

As the camp gets set up, watches are assigned.

[Private to Vertium Thrusius: Tactical: The best assignment based on the size of the camp and the number in the group is two watchmen, one on each side of the camp.  There are boulders and stunted trees for them to lean against to prevent being spotted via profile against the night sky.]

GM: Please set up a watch order for the night.
Vertium Thrusius
player, 25 posts
Invar
Wizard
Thu 14 Jan 2010
at 00:58
  • msg #93

Re: Midrath Koar

Vertium spoke exhausted from the long walk. He did his best to stifle a yawn as he spoke to the group. The young mage really wanted to go and have some rest, he would be useless if he didn't since he would be unable to cast any of his magic. "If you want me to be useful tomorrow, then it is best that I do not stand guard since my magic never works as well if I do not get a full 8 hours rest. As for watchmen, if you would like to follow my advice, would suggest having two.  I would suggest having one watchman to the East, leaning against the boulder that is slightly shaped like a face. The other should stand to the West and lean against the larger looking tree. That will give us a 360 degree view of our surroundings while while allowing the watchmen to remain unnoticed by anyone outside the camp."

The others could more or less see what the Invar had meant by a boulder that looked like a tree though, the only reason they saw the resemblances was because Vertium had pointed it out. As for the tree that he had meant, it could be left to interpretation though, one of the trees was slightly taller.

It still felt really weird for the bookworm to tell other people what to do. Before he had left the village, Vertium spent most of his time alone reading any book he could get his hands on. The young wizard realised that even though he knew what he was doing, he really wasn't very good at explaining himself or telling others what they should do.
This message was last edited by the player at 01:04, Thu 14 Jan 2010.
Genovia Swiftfoot
player, 92 posts
Human
Rogue 3
Fri 15 Jan 2010
at 14:58
  • msg #94

Re: Midrath Koar

She finishes setting up her area

"I'll take midwatch, and if another person is going to do midwatch also, it should be someone who doesn't mind waking up in the middle of the night.  Also someone who isn't grouchy."

She smiles as she says the last part.
Kiro Latroony
player, 18 posts
Fri 15 Jan 2010
at 19:44
  • msg #95

Re: Midrath Koar

Kiro dropped his pack, and removed the large leather glove from his right hand, putting it through his belt.

"I suppose I'm not too tired. I can take first watch - rather not have to wake up in the middle of the night," He said with a chuckle, the last part directed more to Genovia.
Grondor Swordstorm
NPC, 15 posts
Unbular-Hobgoblin
Fighter
Sun 17 Jan 2010
at 04:48
  • msg #96

Re: Midrath Koar

"I shall take the last watch, the early morning hours are the most dangerous."
Dathnaea Searii
NPC, 3 posts
Human
Archer
Sun 17 Jan 2010
at 04:51
  • msg #97

Re: Midrath Koar

"I'll take first watch with...it's Kiro, right?  I'll take first watch with Kiro if that's alright with everyone."
This message was last edited by the player at 06:18, Sat 30 Jan 2010.
Tyler Darkwatch
player, 104 posts
Human
Cleric
Sun 17 Jan 2010
at 14:11
  • msg #98

Re: Midrath Koar

 Finished with clearing the spot he would sleep for most of the night, he lays his heavy blanket over the spot and hoping the wind stayed the same so that the smoke went away from his spot.

 Last watch for me then, that way i can start my devotions early without waking anyone else.
Kahmaul Quddus
player, 11 posts
AC:18 HP: 9/14
Fist of the Righteous
Mon 18 Jan 2010
at 00:45
  • msg #99

Re: Midrath Koar

Kahmaul crcaks his neck, "I'll take whatever watch is left or needs any extra muscle. I'm used to keeping watch over most of the night with Flynn here."
Game Master
GM, 230 posts
Storyteller/Arbiter
Reward Distributor
Mon 18 Jan 2010
at 05:51
  • msg #100

Re: Midrath Koar

With the watch set, the group settles in for the night to try and get some sleep.  The first watch with Dathnaea and Kiro goes without incident and the two are relieved by Genovia and Kahmaul.  Midrath Koar grows eiree at night.  The mist closes in and blankets everything in silence.  The tiny hill rises up out of the fog bank as an island.  Sounds are limited and only the occasional night bird flying above the trees can be heard.

[Private to Genovia Swiftfoot: Toward the end of your watch you notice something moving down in the fog.  It hasn't seen you yet, but you need to make a stealth roll to move to Kahmaul and warn him before waking the others.  Whatever it is, it looks slightly larger than a dog, walks on two legs and moves like a barnyard fowl, and makes little hooting sounds as it moves.]

Beyond that nothing moves.  All is calm...
Kahmaul Quddus
player, 12 posts
AC:18 HP: 9/14
Fist of the Righteous
Mon 18 Jan 2010
at 06:48
  • msg #101

Re: Midrath Koar

Kahmaul stays awake watching the perimiter in silence. Actively scanning with all his senses the Anthros warrior breaks the eerie silence with a small hum. It begins slow and dull, steadily increasing in beat, before falling into a simple pattern he remembered learning as a child.

[Private to GM: Can Kahmaul Detect Evil?]
Genovia Swiftfoot
player, 93 posts
Human
Rogue 3
Mon 18 Jan 2010
at 13:56
  • msg #102

Re: Midrath Koar

[Private to GM: Stealth Roll = 21]

Genovia gets up as silently as possible and makes her way over to Kahmaul and talks quietly to him

"I see some kind of creature out there.  I don't know if it's a threat or not but better safe than sorry.  It's about the size of a dog and makes a wierd hooting sound.  There may be more out there though that we can't see so we may want to wake the others."
Game Master
GM, 231 posts
Storyteller/Arbiter
Reward Distributor
Mon 18 Jan 2010
at 19:22
  • msg #103

Re: Midrath Koar

The hooting sound Genovia mentions is faint, but audible now that she mentions it.  Whatever the creature is, it is still at the bottom of the hill.  From time to time the hooting grows faint and then back as if the creature is facing away from the hill.  It is likely a night scavenger searching for food.  It does not seem to be getting closer.  The sound is not distinct enough from the regular night chirruping of insects to wake anyone.

[Private to Kahmaul Quddus: Yes, you detect a faint aura of over from Genovia's side of the hill where she says the creature is.  It is definitely getting closer.]
Kahmaul Quddus
player, 13 posts
AC:18 HP: 9/14
Fist of the Righteous
Tue 19 Jan 2010
at 01:40
  • msg #104

Re: Midrath Koar

Kahmaul frowns and motions for her to wake the others. He moves in the direction of the noise kicking Flynn as he passes. He grows lowly, "Whatever it is, it has a foul aura and is moving closer as we speak... Flynn, you better wake up for this one."
Flynn Darktreader
player, 12 posts
Tue 19 Jan 2010
at 01:44
  • msg #105

Re: Midrath Koar

Flynn wearily raises his head and throws a glare at the Anthros, but quickly rises and takes note that whatever the situation is that it has spooked Kahmaul. Holding his dagger in hand and scans the darkness.
Grondor Swordstorm
NPC, 16 posts
Unbular-Hobgoblin
Fighter
Tue 19 Jan 2010
at 05:35
  • msg #106

Re: Midrath Koar

Grondor snaps awake instantly and grabs his weapon.  After hearing a brief description of the creature he listens.  "It does not sound like it is getting closer.  Sounds like it is still down at the bottom of the hill."

[Private to Kahmaul Quddus: Detect Evil: The sound does not sound like it is getting closer, but the evil aura is just on the other side of the ridge, out of sight.]
This message was last edited by the player at 06:47, Sat 30 Jan 2010.
Dathnaea Searii
NPC, 4 posts
Human
Archer
Tue 19 Jan 2010
at 05:38
  • msg #107

Re: Midrath Koar

Dathnaea wipes the sleep from her eyes and quietly grabs her bow.
Genovia Swiftfoot
player, 94 posts
Human
Rogue 3
Tue 19 Jan 2010
at 16:49
  • msg #108

Re: Midrath Koar

moves over to the others that aren't awake yet and nudges each in turn.
Tyler Darkwatch
player, 105 posts
Human
Cleric
Tue 19 Jan 2010
at 17:13
  • msg #109

Re: Midrath Koar

 Sitting up he glances at the sky for a second till he can see the seriousness in Genovia's eyes. Getting to his feet he looks over to where the others are stareing down into the low ground fog.

  So what is it?, more Kobalds?.
Kahmaul Quddus
player, 14 posts
AC:18 HP: 9/14
Fist of the Righteous
Wed 20 Jan 2010
at 06:48
  • msg #110

Re: Midrath Koar

Kahmaul clenches his fist and takes out a Javelin. He mutters behind himself as he approaches the ridge, "Something with a foul aura moving towards us... It might soon be upon us. We must be prepared to counter this foe, for I do not think he can see us yet."
Vertium Thrusius
player, 26 posts
Invar
Wizard
Wed 20 Jan 2010
at 08:32
  • msg #111

Re: Midrath Koar

Vertium woke up groggily. At least he had gotten some sleep so he should be able to  cast some minor spell to help defend against the creature. He spoke silently whispering an incantation to summon a creature, it wasn't like they would be going back to sleep before dealing with the monster. Even if the creature went away, they would have to watch out for it coming back and may miss it next time. The mage therefore decided that getting ready for combat was worth the risk of being heard.

The young mage summoned a dark coloured celestial dog which would be well suited for fighting in the current environment. He then observed the monster for a while trying to determine its race as well as the abilities it may possess that could be potentially dangerous to the group. The mage then observed the groups surrounding trying to determine how they could best take advantage of it.
Kiro Latroony
player, 19 posts
Wed 20 Jan 2010
at 16:29
  • msg #112

Re: Midrath Koar

It takes Kiro a few moments to understand what was going on as he blinked the sleep from his eyes. When he finally came fully awake, he grabbed his stuff and headed towards the others.
Game Master
GM, 233 posts
Storyteller/Arbiter
Reward Distributor
Wed 20 Jan 2010
at 17:35
  • msg #113

Re: Midrath Koar

The hooting continues its odd pattern down at the bottom of the hill.  Not even a second passes between the last hoot and the cresting of the strange bird creature over the hill.  It is coming directly for the group.



Roll initiative.
Flynn Darktreader
player, 13 posts
Thu 21 Jan 2010
at 02:52
  • msg #114

Re: Midrath Koar

Moving silently to a closer position towards the creature Flynn does his best to stay out of veiw. He keeps his dagger at the ready as if waiting for something to set off the action...

[Private to GM: Flynn will throw his dagger at the creature if it makes a move towards the camp. ]
Game Master
GM, 234 posts
Storyteller/Arbiter
Reward Distributor
Thu 21 Jan 2010
at 03:06
  • msg #115

Re: Midrath Koar

Though it has no discernable eyes, as Flynn subtly moves, the creature's head immediately faces him, its multiple ear flaps quivering.

[Private to Kahmaul Quddus: Detect Evil: The creature is that which is emmanating the evil.]

[Private to Vertium Thrusius: Insight: This creature is not stupid.  The hooting sound below was directed sonics attempting to throw off the group that it must have known was here as it climbed the hill unopposed.]
Tyler Darkwatch
player, 106 posts
Human
Cleric
Thu 21 Jan 2010
at 04:28
  • msg #116

Re: Midrath Koar

 Seeing the creature charge into the camp and make its presense known with its defiant stance as if to challange the group here.

 He set to seeing if can remember anything that looked like that in the librarys he had studied on wildlife and its animals. It was strange enough that it might be easy to identify.

20:24, Today: Tyler Darkwatch rolled 19 using 1d20+3. knowledge chk nature
Genovia Swiftfoot
player, 95 posts
Human
Rogue 3
Thu 21 Jan 2010
at 15:43
  • msg #117

Re: Midrath Koar

Genovia looks at Vertium and points at the dog then makes a sweeping motion around the creature approaching ending this with a chopping motion, she then prepares to draw her bow.

[Private to Game Master: Initiative roll = 23 ]
Grondor Swordstorm
NPC, 17 posts
Unbular-Hobgoblin
Fighter
Fri 22 Jan 2010
at 05:22
  • msg #118

Re: Midrath Koar

"Destrachan," Grondor whispers.  There is fear and awe in his voice.
This message was last edited by the player at 13:28, Fri 22 Jan 2010.
Game Master
GM, 235 posts
Storyteller/Arbiter
Reward Distributor
Fri 22 Jan 2010
at 05:29
  • msg #119

Re: Midrath Koar

The creature immediately looks at the hobgoblin.  Then it opens its mouth and emits an ear shattering sound that causes the body to ache deep down and everyone to reflexively cover their ears with their hands.

GM: Roll Initiatives and Fortitude Saves.

[Private to Genovia Swiftfoot: You have opportunity to act as soon as the creature opens its mouth since you are the only one that rolled initiative when I asked.  Roll Reflex to avoid any damage and get a free action this round.]
Tyler Darkwatch
player, 107 posts
Human
Cleric
Fri 22 Jan 2010
at 13:14
  • msg #120

Re: Midrath Koar

 Nothing came to mind as he tried to remember anything about the creature as it stood there looking? over the group.

05:12, Today: Tyler Darkwatch rolled 13 using 1d20+2. fort save.
05:12, Today: Tyler Darkwatch rolled 21 using 1d20+5. initiative

Vertium Thrusius
player, 27 posts
Invar
Wizard
Fri 22 Jan 2010
at 13:25
  • msg #121

Re: Midrath Koar

Vertium nodded as Genovia indicated that he should flank the creature with the dog. He ordered the dog around the creature in the most discreet way possible before speaking to the group. "The creature is more intelligent than it seems. It has been trying to attack us with sonic attacks since you first heard it."

OoC: Awesome picture.

Can I have one as a pet please GM? (Just kidding)


[Private to GM: I take 10 on knowledge nature to see whether I know the creature giving me 21. Vertium will use the name that Grondor used as a prime to help him remember such knowledge. I also take 10 on initiative giving me 16 and knowledge (tactics) giving me 17. I got a total of 10 on my fortitude check.]
This message was last edited by the player at 13:26, Fri 22 Jan 2010.
Genovia Swiftfoot
player, 96 posts
Human
Rogue 3
Fri 22 Jan 2010
at 16:54
  • msg #122

Re: Midrath Koar

Seeing the creature turn its head and open its mouth wide, Genovia instinctively dives to the side and does a roll.  As she comes out of her roll she has her bow drawn and lets an arrow fly, along with a second immediately after.


[Private to GM: atck1 = 9 if hit 4 dmg, atck2 = 20 if hit 5 dmg]
This message was last edited by the player at 16:58, Fri 22 Jan 2010.
Flynn Darktreader
player, 14 posts
Sat 23 Jan 2010
at 05:34
  • msg #123

Re: Midrath Koar

Flynn eyes widen at the thought of the creature being able to detect his every movement. For one used to gaining the upperhand of beasts by being silent the thought of being noticed by a creature with such senses... Well he might have thought it extroidanary at any other time.

Now it was a bit more of a problem. He steadies himself to retreat from it while still holding his dagger aloft in a defensive position.

OOC:
10:59, Yesterday: Flynn Darktreader rolled 12 using 1d20+1. fort save.
10:59, Yesterday: Flynn Darktreader rolled 23 using 1d20+6. init.
Kahmaul Quddus
player, 15 posts
AC:18 HP: 9/14
Fist of the Righteous
Sat 23 Jan 2010
at 05:44
  • msg #124

Re: Midrath Koar

Kahmaul stares at the beast and prepares to charge at the beast as soon as he can reach it. His eyes seem to burn with anger at the beast attacking his ally and he cries out as his huge form moves with suprising agility. He rears up and attacks the monster, "I'll send you back to the foul pits you crawled out of demon spit!"

[Private to GM: Charging and using Smite evil on the creature (+11 all together on attack) If I can still take a ten, I will. That would be 15 damage (1d6 fist +1d6 lighting +4 str + 1 smite +1 magic weapon +2 for charging]
Game Master
GM, 236 posts
Storyteller/Arbiter
Reward Distributor
Mon 25 Jan 2010
at 15:06
  • msg #125

Re: Midrath Koar

Order of Events

Genovia dives out of the way of a sudden sonic attack from the creature and makes a dramatic attack with her bow.  Two arrows fly, but only one hits [5 dmg].
Flynn holds his dagger before him in defense from a physical attack.
Tyler stands, studying the creature, trying to figure out the best way to defeat it.  Vertium does the same but neither has much success.  The Invar wizard does manage to summon a celestial dog to fight with his companions.
Kahmaul, enraged by the potential harm to his allies charges the creature hitting with devastating force [15 dmg].
Kiro seems frozen with indecision.
Dathnaea dives away from the creature, terrified.
Grondor awed by the fact of the creature's existence moves slower than the rest of the group, but manages to move toward the creature and strike a blow [6 dmg].
Fearful, the Anthros Acolyte, whose name is Chadaros Highclimb, cowers in fear.

The destrachan, angered by the attack, uses a sonic attack against the group in front of him.  Tyler, Vertium, Kahmaul, Grondor, Kiro, and Chadaros are all hit.  Kahmaul and Grondor shrug off the attack, but the rest take [3 dmg].


*Name            Init   AC/DR     HP/HP    Notes

Genovia           23    18/--     18/18
Flynn             23    17/--      8/ 8
Tyler             21    18/--     27/30
Vertium           16    15/--      2/ 5
Celestial Dog     16    15/--      8/10
Kahmaul           15    18/--     14/14
Kiro              13    18/--      5/ 8
Dathnaea          13    12/--      6/ 6
Grondor           12    19/--     39/39
Anthros Acolyte    4    11/--      7/10

destrachan         2    16/--     26/??


[Private to Vertium Thrusius: Tactics:  If the group stays together in front of that creature they will continue to take damage together.  The group needs to spread out and surround the creature.  Genovia and Flynn have already started to.  Kahmaul and Grondor need to stand on opposite sides and alt-tank it.]
This message was last edited by the GM at 17:54, Mon 25 Jan 2010.
Vertium Thrusius
player, 28 posts
Invar
Wizard
Mon 25 Jan 2010
at 15:54
  • msg #126

Re: Midrath Koar

Vertium wasn't used to live combat. This was indeed the first time the young wizard had gotten wounded in battle. His head was spinning from the attack and his ears felt like they were bleeding. He did have the presences of mind to warn the group to disperse. "Spread out! If we are in a group it can hit us together."

His first instinct was therefore to get out of the combat zone into a place where he could analyse the situation at his leisure. He soon spotted a large tree not too far up the hill to the east of the combat zone. The young mage run towards the tree at full speed and using his magical powers, he made the rope he was carrying in his bag fly upwards and around several of the larger branches at the top while holding the bottom part of the item. He then manipulated the rope that he had tied around the branches to act as a pulley that would allow him to climb the tree with ease. He found himself a large branch to stand on. Once he was on the branch, Vertium felt slightly more relaxed in his relative place of safety.

He started thinking again. The young mage managed to master enough self control to give the orders to the group before lying his body back against the tree trunk. This time, he didn't feel self conscious about the orders, his mind was acting out of an instinct to survive the encounter. At this point in time, nothing else mattered. "Grondor, Flank the creature from the left. Kahmaul, Attack from the right. Celestial dog, attack now!"

From the orders he had given previously, his summon should be behind the creature by now. Hopefully, its attack would distract their enemy even if it was just for a couple of seconds.

[Private to Game Master: I take 10 to all my rolls. I am spending the round approaching the tree and climbing it with the help of the animate rope spell. If the action takes longer, I don't mind my actions taking a couple of rounds.]
Genovia Swiftfoot
player, 97 posts
Human
Rogue 3
Mon 25 Jan 2010
at 17:04
  • msg #127

Re: Midrath Koar



Genovia continues to move and try to stay to the creatures flank.  She lets another arrow fly that sinks into the creature with a satisfying thud.

[Private to GM: atck = 24, dmg = 7]
Tyler Darkwatch
player, 108 posts
Human
Cleric
Mon 25 Jan 2010
at 17:12
  • msg #128

Re: Midrath Koar

 Breaking into a run he will attempt to move into a position flanking the creature and swing his mace at it.
This message was last edited by the player at 18:56, Mon 25 Jan 2010.
Grondor Swordstorm
NPC, 18 posts
Unbular-Hobgoblin
Fighter
Mon 25 Jan 2010
at 17:56
  • msg #129

Re: Midrath Koar

Hearing the Invar, Grondor breaks left trying to draw the attention of the creature, hoping Kahmaul heard and breaks right.  He swings his sword, but fear and the chaos of battle work against him.  The attack goes wide.
Dathnaea Searii
NPC, 5 posts
Human
Archer
Mon 25 Jan 2010
at 18:09
  • msg #130

Re: Midrath Koar

Scrambling to draw her bow, Dathnaea finds a place at the top of the ridge looking down into the camp.  For a moment she looks down into the wilds of Midrath Koar and shivers.  The trees contain an infinite horror to her, skulking in the night seeking to devour her new friends and her.  A deep breath, a muttered prayer, and a second to close her eyes and screw in her courage, she steps in front of a boulder opposite of Vertium's tree and lets loose with arrows.  Her first flies wide and she reaches for another, hand shaking horribly.
Kiro Latroony
player, 20 posts
Mon 25 Jan 2010
at 19:54
  • msg #131

Re: Midrath Koar

His ears hurt. His head hurt. And he was sore. This was all something Kiro didn't want to deal with right now.

Always seemed to catch them off guard, these attacks. Had Kiro had another moment to prepare... Seems his work at the Forge was useless so far. He followed Grondor towards the creature, thrusting his spear at it when he saw an opening.

[Private to GM: Sorry - classes just restarted and am currently trying to take care of some things so I can graduate when I'm supposed to...

Guessing my 11 doesn't hit. haha
]
Kahmaul Quddus
player, 16 posts
AC:18 HP: 9/14
Fist of the Righteous
Mon 25 Jan 2010
at 20:41
  • msg #132

Re: Midrath Koar

Kahmaul keeps up his blows not relenting for a moment in fear that this beast might still be able to put one or more of them down. His fists cackle with a light blue energy that causes them to appear as nothing more than blurs as he strikes.

[Private to GM: Kahmaul is going to continue to attack: 19 on result for 13 dmg]
Chadaros Highclimb
Tue 26 Jan 2010
at 04:32
  • msg #133

Re: Midrath Koar

Spurred by the bravery of the rest of the defenders, Chadaros takes up his staff and attacks.  The strike is tentative.  When it hits, it does not damage but it does create one more target for the destrachan to consider.

[Private to Flynn Darktreader:
Flynn is flanking and will get a sneak attack this round for extra damage if he attacks.
]
Flynn Darktreader
player, 15 posts
Tue 26 Jan 2010
at 06:20
  • msg #134

Re: Midrath Koar

His hesitation at first gave the short Invar a chance to spot a weakness in  the creatures defenses. Moving quickly to flank the monster while Kahmaul and their new companions kept it busy.

[Private to GM: OOC:
01:19, Today: Flynn Darktreader rolled 5 using 1d6. sneak attack.
01:18, Today: Flynn Darktreader rolled 2 using 1d4-1. dagger damage.
01:18, Today: Flynn Darktreader rolled 12 using 1d20+1. attack.
]
Game Master
GM, 237 posts
Storyteller/Arbiter
Reward Distributor
Tue 26 Jan 2010
at 17:25
  • msg #135

Re: Midrath Koar

Order of Events

Genovia hits with another arrow [7 dmg].
Flynn damages the creature with a flanking attack [7 dmg].
Tyler trundles up and takes a swing with his mace.  Though he misses, he provides one more target for the creature to focus on.
Vertium, severely wounded, uses a rope spell to clime a tree.  From there he has a good vantage of the battle and begins coordinating.  His dog snaps at the heels of the destrachan.
Kahmaul, his fists crackling with electrical energy, pummels the creature [13 dmg].
Kiro , darts forward with his spear, but misses.
Dathnaea, still frightened, shoots an arrow wide from the lip of the depression.
Grondor swings for the destrachan but misses.
Chadaros Highclimb swings his staff and hits but only lightly and not enough to do damage.

The destrachan is now completely surrounded and looks as if it does not know which way to turn.  It's wounds are significant and it staggers like a drunken horse.  Finally it bellows out another sonic attack hitting Grondor, Chadaros, and Vertium's summoned dog [2 dmg].


*Name            Init   AC/DR     HP/HP    Notes

Genovia           23    18/--     18/18
Flynn             23    17/--      8/ 8
Tyler             21    18/--     27/30
Vertium           16    15/--      2/ 5
Celestial Dog     16    15/--      6/10
Kahmaul           15    18/--     14/14
Kiro              13    18/--      5/ 8
Dathnaea          13    12/--      6/ 6
Grondor           12    19/--     37/39
Chadaros Highclimb 4    11/--      5/10

destrachan         2    16/--     -53/??

Flynn Darktreader
player, 16 posts
Wed 27 Jan 2010
at 01:57
  • msg #136

Re: Midrath Koar

Flynn slashes once again trying to press the advantage for the group to put down this monster.

[Private to GM:
20:55, Today: Flynn Darktreader rolled 1 using 1d6. sneak attack.
20:55, Today: Flynn Darktreader rolled 0 using 1d4-1. damage.
20:55, Today: Flynn Darktreader rolled 15 using 1d20+1. attack w/dagger. 
]
Genovia Swiftfoot
player, 98 posts
Human
Rogue 3
Wed 27 Jan 2010
at 03:00
  • msg #137

Re: Midrath Koar

Genovia in her attempt to stay to the creatures flank stumbles on some loose gravel and falls to a knee making her arrow go wide, barely missing Kahmaul.  She cusses in frustration.
Tyler Darkwatch
player, 109 posts
Human
Cleric
Wed 27 Jan 2010
at 03:45
  • msg #138

Re: Midrath Koar

 A tick of a smile flicks across his face at the sound of Genovia expressing her feelings a little to well.

 Bracing his feet he makes another swing at the creature.
Kiro Latroony
player, 21 posts
Wed 27 Jan 2010
at 05:14
  • msg #139

Re: Midrath Koar

Kiro brought his shield higher and thrust again from behind its protection, the point missing the creature yet again as it moved.

Kiro made a mental note. This was getting pathetic. Next battle he would take the time needed to ensure he would be a viable force in the fight before joining in.

[Private to GM: 21:10, Today: Secret Roll: Kiro Latroony rolled 7 using 1d20+2. Attack again. ]
Kahmaul Quddus
player, 17 posts
AC:18 HP: 9/14
Fist of the Righteous
Wed 27 Jan 2010
at 06:14
  • msg #140

Re: Midrath Koar

Appearing a deep green blur, Kahmaul continues to swing at the monster. He continued to swing with unrelenting fury. The warrior wanted the beast to focus on him, and knew that the only way to keep a monster such as this to focus is to lay it on fast and heavy.

But his blows seemed sloppy now, perhaps the pace was too much, and he was pushing himself too far...
Vertium Thrusius
player, 29 posts
Invar
Wizard
Wed 27 Jan 2010
at 09:42
  • msg #141

Re: Midrath Koar

Vertium left the dog to attack the creature while he observed the situation from his high place, leaning against the tree trunk. His head really hurt and he wanted to go back to sleep, just for a couple of minutes... He forced himself to concentrate, what was the creature doing? What appeared to be its weaknesses? What should the group do to destroy it?


OoC: I take 10 in knowledge tactics for a total of 17.
09:37, Today: Vertium Thrusius rolled 5 using 1d4+1. Damage.
09:33, Today: Vertium Thrusius rolled 17 using 1d20+2. Dog Attack (Flanking Bonus not added).

Dathnaea Searii
NPC, 6 posts
Human
Archer
Wed 27 Jan 2010
at 13:27
  • msg #142

Re: Midrath Koar

Another arrow flies wide as Dathnaea tries to bring the destrachan down.  As the battle hits a patterned stride, she has grown fearful of hitting one of her friends.
Grondor Swordstorm
NPC, 19 posts
Unbular-Hobgoblin
Fighter
Wed 27 Jan 2010
at 13:29
  • msg #143

Re: Midrath Koar

Grondor shakes off the pain in his ears and slashes across the face of the destrachan.  The blow does little damage [1 dmg] but does force the creature to turn away from him.
Chadaros Highclimb
Wed 27 Jan 2010
at 13:31
  • msg #144

Re: Midrath Koar

With increasing confidence, the druid acolyte swings his staff at the destrachan.  The wooden weapon hits on the creature's tough side and bounces off.
Game Master
GM, 238 posts
Storyteller/Arbiter
Reward Distributor
Wed 27 Jan 2010
at 13:41
  • msg #145

Re: Midrath Koar

Order of Events

Genovia misses badly nearly wounding Kahmaul.
Flynn barely scratches the destrachan [1 dmg].
Tyler misses again with his mace.
Vertium, looks for a tactical advantage for the group.
His Celestial Dog bites down hard on the thigh of the thing taking a chunk away with it [5 dmg].
Kahmaul, furious now, swings without precision.
Kiro , stabs with his spear again, but misses.
Dathnaea, fearful of hitting her friends in the melee does not hit with her bowshot.
Grondor slashes at the creature's face doing little damage [1 dmg].
Chadaros Highclimb swings his staff again but it bounces off of the destrachan's tough hide.

Spun by Grondor's attack and responding to Kahmaul's rage, the destrachan reaches out with both front claws and pierces Kahmaul by way of chinks in his scale mail armor [8 dmg].


*Name            Init   AC/DR     HP/HP    Notes

Genovia           23    18/--     18/18
Flynn             23    17/--      8/ 8
Tyler             21    18/--     27/30
Vertium           16    15/--      2/ 5
Celestial Dog     16    15/--      6/10
Kahmaul           15    18/--      6/14
Kiro              13    18/--      5/ 8
Dathnaea          13    12/--      6/ 6
Grondor           12    19/--     37/39
Chadaros Highclimb 4    11/--      5/10

destrachan         2    16/--     -68/??

Genovia Swiftfoot
player, 99 posts
Human
Rogue 3
Wed 27 Jan 2010
at 14:13
  • msg #146

Re: Midrath Koar

After her last mishap Genovia gets her footing again and lets off another arrow, which flys straight and true embedding itself into the creature with a thud.

[Private to GM: atk = 20 dmg = 7]
Tyler Darkwatch
player, 110 posts
Human
Cleric
Wed 27 Jan 2010
at 14:19
  • msg #147

Re: Midrath Koar

Startled by the creature using its claws this time instead of just using those big legs and trying to leap or run to safety.

 Swinging the mace again with a grunt of effort and a little aim this time

[Private to GM: roll to hit 19, damage 1]
This message was last edited by the player at 18:17, Wed 27 Jan 2010.
Kahmaul Quddus
player, 18 posts
AC:18 HP: 9/14
Fist of the Righteous
Fri 29 Jan 2010
at 05:23
  • msg #148

Re: Midrath Koar

Continuing to strike at the creatur Kahmual slams his fists again into the creatures side. He wonders what it will take to finally put it down...

[Private to GM: 00:23, Today: Kahmaul Quddus rolled 5 using 1d6. lightning.
00:23, Today: Kahmaul Quddus rolled 9 using 1d6+5. damage.
00:21, Today: Kahmaul Quddus rolled 19 using 1d20+6. attack.
]
Flynn Darktreader
player, 17 posts
Fri 29 Jan 2010
at 05:31
  • msg #149

Re: Midrath Koar

Flynn holds his ground. He would much rather be further away using his bow. He chances a look at Danatheae for a moment and frowns. His bow would be rather helpful right now. But there would be a time and a place for that after this creature was put down.
Vertium Thrusius
player, 30 posts
Invar
Wizard
Fri 29 Jan 2010
at 12:32
  • msg #150

Re: Midrath Koar

Vertium stayed in his tree observing the combat. Wondering if he should have prepared more useful spells for the combat. He tried observing the monster hoping to detect a weakness. (Tactics)

As for the dog, it jumped at its enemy hoping to perform a powerful attack against its foe with its innate ability to smite evil. However, the celestial being fell flat on its face as the monster easily dodges its enemy's overpowered attack. (Natural 1)
Game Master
GM, 239 posts
Storyteller/Arbiter
Reward Distributor
Fri 29 Jan 2010
at 13:54
  • msg #151

Re: Midrath Koar

The final assault on the creature brings it down.  At the last it seemed to realize how much trouble it was in and moved to escape but by then it was already too weak to get far.  Kahmaul's final punch knocked it several feet.  It lost its footing and slid to a stop in the soft dirt of the basin.

Dead.
Vertium Thrusius
player, 31 posts
Invar
Wizard
Fri 29 Jan 2010
at 14:44
  • msg #152

Re: Midrath Koar

Vertium climbs down his tree, nearly twisting his ankle in the process. He then walks towards the group and speaks to Grondor while observing their dead enemy. He was curious about the specimen never having seen such a creature before. "So, what was that creature? You seem to have recognised it Grondor?"

Vertium then goes on to take notes of its physiology and does his best to remember its special abilities. He really should have remembered to bring a journal to take notes  of such things. Never mind, he would get one in the next city they stopped at.
Flynn Darktreader
player, 18 posts
Fri 29 Jan 2010
at 14:48
  • msg #153

Re: Midrath Koar

Flynn wipes of his dagger before walking past the others, "Eh... Who cares. Its dead, we are not, I'm going back to sleep."

The Invar makes his way to his bedroll before lying back down and turning his head away from the fire. Let the others deal with the wandering monster.
Grondor Swordstorm
NPC, 20 posts
Unbular-Hobgoblin
Fighter
Fri 29 Jan 2010
at 17:04
  • msg #154

Re: Midrath Koar

"Destrachan."

Grondor suddenly whips his blade around in a huge overhand arc and plunges it into the side of the creature.  He emits no bellow of rage, but only through sheer force of will.  Fortunately he has the presence of mind not to alert everything else in Midrath Koar to the groups location.

"Qinah was watching over us.  Had this been an adult, we'd be dead now."  He looks around at each member of the party trying to meet their eyes to emphasize what he says next.  "If you ever see an adult, or more than one young destrachan, turn around and run as fast as you can.  They don't move any faster than an adult Unbular so you can keep ahead of them, which is the only way to survive."  Grondor looks pointedly at Flynn.  "Don't try to sneak away.  Once you've seen them, they've heard you.  Just run."

The big hobgoblin withdraws the sword from the destrachan's body and walks away.  "An adult destrachan uses its voice as its main weapon.  As you've already figured out first hand, that voice can rend flesh.  It can also shatter wood, glass, stone, or even metal."  He pauses for a moment and takes a seat on a large, flat rock in the center of camp.  Once situated he takes out a cloth and begins cleaning his sword and continues.  "Their favorite thing to do is knock you out and take you back to their lair.  There they toy with you.  Your death is slow and very painful."  He closes his eyes and the expression on his face is terrible.  "Some might say the one's that die are the lucky ones.  Those things are about as evil a creature as I've ever heard of."

He finishes cleaning the sword and begins cleaning the blood off of his armor, armor that he has not once removed since entering Midrath Koar.  "I saw a wizard one time cast a spell on one of those things, a spell of silence.  The monster stumbled around as if blind, groping for the young orc that done it.  Too bad that wizard didn't survive.  See, the voice isn't the only thing a destrachan uses.  Those claws aren't just for show.  While the fighter was easily dispatching the male, its mate snuck up behind the wizard and ripped her apart with those wicked claws in less than blink."

Grondor lapsed into silence, rubbing furiously at a bloodstain that didn't want to come out.
Genovia Swiftfoot
player, 100 posts
Human
Rogue 3
Fri 29 Jan 2010
at 17:34
  • msg #155

Re: Midrath Koar

Genovis listens to Grondor as she walks over to the creature and attempts to remove her arrows.

"How likely is it that there will be more around if this one was young?"  She looks at the creatures claws to see if they might be useful for something.
Tyler Darkwatch
player, 111 posts
Human
Cleric
Fri 29 Jan 2010
at 18:23
  • msg #156

Re: Midrath Koar

 Impressed that Grondor knew about the creature, almost to the point of having been too close to one at one time in his past.

 The...honk..or crys it was making down below, do you think it was letting others of its kind know it had found ..food?.

 With a visable shake of its head he turned and began looking over the partys wounded. Whos wounded the most of us?.
This message was last edited by the player at 19:32, Fri 29 Jan 2010.
Kahmaul Quddus
player, 19 posts
AC:18 HP: 9/14
Fist of the Righteous
Fri 29 Jan 2010
at 18:54
  • msg #157

Re: Midrath Koar

Kahmaul cracks his neck,"If there might  be more of them it might be a good idea to move the body away from us... We could throw off any other of its kind that might wander towards us. Grondor, do you think you could help me move this one, and dispose of it far enough away? The others can go back to their watch or rest till the morning."

Though it is obvious that he has been wounded deeply the Anthros seems to want to ignore the wounds for now. He has spent a long time without need of others seeing to his wounds. Besides, others who are wounded might need the cleric's attention more while they could.
Grondor Swordstorm
NPC, 21 posts
Unbular-Hobgoblin
Fighter
Fri 29 Jan 2010
at 20:40
  • msg #158

Re: Midrath Koar

"There is no way of telling.  The only reason they gather is to work together to torture more people effectively or to mate.  Once a destrachan lays its eggs, the young are left to fend for themselves."  He tosses the rag aside and puts his sword back in its straps on his back.  "That honking was not to alert others.  I don't think you understand yet.  They don't eat us.  We aren't food.  They torture and kill for the pleasure of doing so.  Bodies are left wherever after that.  Lots of bodies."  He looks Tyler in the eyes and holds it.  "Those hoots were to make us think it was still at the bottom of the hill instead of up here with us while it was out of sight."

Turning to Kahmaul the hobgoblin sighs heavily.  "I'll not touch that thing.  It's dead.  Over there.  It won't start to stink till after we're gone.  Just leave it.  They track by sound, not smell."  With that, the hobgoblin goes over to his pallet, draws the covers over his bulk--armor and all--and goes to sleep.
This message was last edited by the player at 20:42, Fri 29 Jan 2010.
Kahmaul Quddus
player, 20 posts
AC:18 HP: 9/14
Fist of the Righteous
Fri 29 Jan 2010
at 21:14
  • msg #159

Re: Midrath Koar

Kahmaul nods accepting the seasoned warrior words. It served him well to be able to trust his knowledge of the beast. The creature was clearly evil, his aura radiating from before it had reached them, and made fighting it all the easier.

The Anthros carefully wipes his guantlets off before leaving the body and resting back on the stones where he planned to rest. He relaxes and waits for the others to return back to camp. He has been impressed with his companions ability thus far.
Vertium Thrusius
player, 32 posts
Invar
Wizard
Fri 29 Jan 2010
at 21:22
  • msg #160

Re: Midrath Koar

Vertium spent some more time studying the creature. In his fascination with the beast, he hadn't heard the cleric speak about healing. After about 30 minutes, he decided to head back to camp and get some sleep. The creature was interesting; but not enough to keep him awake when his head felt like it was about to implode.
Genovia Swiftfoot
player, 101 posts
Human
Rogue 3
Fri 29 Jan 2010
at 21:37
  • msg #161

Re: Midrath Koar

"I'd say whoever needs healing do what you can and get some rest, I'm going back to my watch."

Genovia moves back to her defensive position to finish out her watch.
Kiro Latroony
player, 22 posts
Fri 29 Jan 2010
at 21:38
  • msg #162

Re: Midrath Koar

Kiro's mouth had been agape the entire time Grondor had been talking.

The sheer...horror of what this thing was capable of...and Grondor made it clear this was just one of many things that roam the nights...

Kiro was beginning to wonder if maybe leaving the Forge in the first place was a bad idea. He went back to his bed roll, spear by his side, and tried to go to sleep. Chances wee he'd spend the night awake, flinching at every slight noise, but it was the attempt that counted.
Dathnaea Searii
NPC, 7 posts
Human
Archer
Sat 30 Jan 2010
at 06:25
  • msg #163

Re: Midrath Koar

How can humans compare to such raw power?

Dathnaea stares in awe at Kahmaul and Grondor.  Against the kobolds, even humans likely would be devastating, but against such a powerful monster as the destrachan?  She had never conceived of such.  The so-called elder races could overwhelm and destroy humans like they would stamp out vermin on a farm.

She wrapped herself tightly in her cloak and lay down far from any of the non-humans, on the other side of the group from the beast.

The young woman got no sleep that night.
Game Master
GM, 241 posts
Storyteller/Arbiter
Reward Distributor
Sat 30 Jan 2010
at 06:39
  • msg #164

Re: Midrath Koar

The night passes swiftly with no incident.  True to Grondor's claim, the corpse does not stink in the morning.  At his suggestion, the group just moves on.

After the encounter with the monster, the adventurers have grown much more cautious.  Camps are set up in well fortified area that give them the advantage should something attack.  Nothing does.  A few days later they crest a small hill and find themselves looking down on the 'skeleton' of a large beast.  The skeleton is actually just a formation of stones and petrified wood.  From a distance it looks like some long, reptilian creature, tail and everything.  The petrified logs are thin and fallen into each other reaching an apex above the rocks in what very strongly resembles the skeletal remains of a wing.  Up close, the myth is dispelled and the rumors are laid bare as false.

Behind the formation is a massive cave entrance that leads into the side of a small mountain.  The cave looks like a giant mouth.  Stalactites and stalagmites grow in profusion along the roof and floor of the entrance making it look like a massive mouth ready to chew all who dare enter.

Several kobolds have made camp in front, some sort of guard outpost watching the entrance.  There are less than ten, but they move with more confidence and ease than the kobolds that held the acolyte.  From their current high vantage point, the group has seen the guards while remaining hidden in the thick growth of the Koar.

GM: The party is well rested, fully healed, and all spells have been regained.  Please mark on your character sheets what spells you have memorized/prayed for if you are a caster.
This message was last edited by the GM at 06:49, Sat 30 Jan 2010.
Chadaros Highclimb
Sat 30 Jan 2010
at 06:50
  • msg #165

Re: Midrath Koar

"This is the place," Chadaros states.  "I get what they were saying.  It isn't 'teeth of the rocks' it was 'mouth of the cave'.  Cannial Severbough and the surviving acolytes are in there, if they still live."
Genovia Swiftfoot
player, 102 posts
Human
Rogue 3
Sun 31 Jan 2010
at 01:19
  • msg #166

Re: Midrath Koar

Looks at the lay of the land then back to the group.  "Maybe those of us with bows can stay up here to cause some confussion, and you guys can sneak in behind them as they come toward us. We would probably need to make sure some could make sure no one goes back into the to possibly alert others though. "
Flynn Darktreader
player, 19 posts
Sun 31 Jan 2010
at 05:07
  • msg #167

Re: Midrath Koar

Flynn looks down with a slight glance,"Hmm... Now this looks interesting. Perhaps we should be a bit more weary. These kobolds took down a party of druids in the wilds and had no problems sending out that large party after this one." Nodding towards the freed acolyte.

He crouches low and continues to speak,"They probably have a few tricks up their sleeves as well. I would rather scout these guys out a bit longer if possible. Or draw more of them out to test their response to threats... Charging in would likely get us killed."
Tyler Darkwatch
player, 112 posts
Human
Cleric
Sun 31 Jan 2010
at 12:16
  • msg #168

Re: Midrath Koar

 He has taken the word of those who looked at the kobolds watching the front and there is a guard force blocking the entrance to the caves. My advice?, lure them out with something they would want to rush after..umm, like a wounded deer or cattle?,  i know we dont have one but if we can make the sound of something thats wounded...Or we have to have some get down there and take out the sentrys with stealth. If there are that many odds are good that at least one will get loose and go warn those inside.
Grondor Swordstorm
NPC, 22 posts
Unbular-Hobgoblin
Fighter
Sun 31 Jan 2010
at 17:53
  • msg #169

Re: Midrath Koar

As if in a fog, even the talk of tactics does little to stir the big hobgoblin from the stoic silence he's maintained since the battle with the destrachan.
Kiro Latroony
player, 23 posts
Sun 31 Jan 2010
at 22:11
  • msg #170

Re: Midrath Koar

Kiro watched the others silently.

"They have to send out patrol parties eventually. That would be the best time, when their numbers are small at the cave. Then we get in and out before the patrols return." He tried to remember what tactics the Forge had taught him. "Then we can Hammer and Anvil. Bows from one side, while the closer range fighters get into positions on the opposite side of the cave. The bows draw the attention, and when the kolbolds entrench to return fire, the hammer strikes from the other side?"
Kahmaul Quddus
player, 21 posts
AC:18 HP: 14/14
Fist of the Righteous
Mon 1 Feb 2010
at 04:27
  • msg #171

Re: Midrath Koar

Kahmaul shakes his head, "The longer we wait the more likely it is that the Acolytes lives will be forfeit. I do not like that option.... But it seems like our best course. Any thoughts Grondor? You seem awfully silent."
Grondor Swordstorm
NPC, 23 posts
Unbular-Hobgoblin
Fighter
Mon 1 Feb 2010
at 13:25
  • msg #172

Re: Midrath Koar

The question snaps the hobgoblin back to the here and now and he considers the situation.  "Your plan is sound.  The kobolds are cunning, but it appears the cave is deep.  Take out one set of sentries then attack swiftly.  They will be overwhelmed.  Just make sure that none escape into the cave or the rest of those deeper in will be forewarned."
Flynn Darktreader
player, 20 posts
Mon 1 Feb 2010
at 14:05
  • msg #173

Re: Midrath Koar

Flynn looks cautiously at the others, "Sigh... Ok. Are we sure that this is the only enterance to the cave?"
Chadaros Highclimb
Mon 1 Feb 2010
at 16:45
  • msg #174

Re: Midrath Koar

"It's the only one I'm aware of, but I have not been underground so I can't say for sure."
Grondor Swordstorm
NPC, 24 posts
Unbular-Hobgoblin
Fighter
Mon 1 Feb 2010
at 16:47
  • msg #175

Re: Midrath Koar

"None of you have traveled the Koar before this time in.  I'm the only one who's been in before and I've never been to this cave.  The answer to your question, Flynn, is not possible to know unless we do a thorough search of the area or go into the cave and look around.  I doubt the captives have that much time left to them."
This message was last edited by the player at 16:49, Mon 01 Feb 2010.
Genovia Swiftfoot
player, 103 posts
Human
Rogue 3
Mon 1 Feb 2010
at 21:45
  • msg #176

Re: Midrath Koar

while watching the group of Kobolds and making mental notes of their positioning she asks a question.

"Vertium, how far away from you can you make your animals?  If you can do it far enough from you, we may be able to make it look like something big is coming from the cave and scare them enough to abandon the entrance."
Chadaros Highclimb
Mon 1 Feb 2010
at 22:32
  • msg #177

Re: Midrath Koar

"I'm not sure they would believe it coming from the cave.  The kobolds have that place secured throughout from what I understand.  Maybe if they thought it was coming from the Koar?"
Vertium Thrusius
player, 33 posts
Invar
Wizard
Tue 2 Feb 2010
at 01:17
  • msg #178

Re: Midrath Koar

Vertium had been considering the situation while observing any tactical advantages they may get from the terrain.

When he spoke, he tried to take as many details as he could into consideration. "I think Kiro may be right, we could take down a couple of scouts while the others are guarding the entrance. However, Once we take them out, we will have a couple of minutes at best before the others get suspicious. If they warn the others, the best option we have would be to retreat back into the jungle and try again latter. With any luck, they will just pass us off as wandering adventurers. I should warn you though, these Kobolts seem quite efficient."

Vertium listened to Genovia's proposal wondering how he could apply it to the situation. "As for illusions, it is a school of magic which I have forsaken. So although I can summon a beast, I can not make it appear larger than it really is. My domain is knowledge, deceit is something I prefer to avoid when at all possible."
This message was last edited by the player at 01:18, Tue 02 Feb 2010.
Dathnaea Searii
NPC, 8 posts
Human
Archer
Tue 2 Feb 2010
at 03:28
  • msg #179

Re: Midrath Koar

"Whatever we are going to do, let's do it.  I don't want to stand out in the open in this place waiting for something to come out of the trees that we can't handle."  Dathnaea looked downright terrified.  Her eyes darted everywhere into the trees behind the group and she visibly shook.
Genovia Swiftfoot
player, 104 posts
Human
Rogue 3
Tue 2 Feb 2010
at 21:29
  • msg #180

Re: Midrath Koar

She watches as the group continues to discuss the situation, and then seems to come to a conclusion.

"Ok, I say those of us with bows get into positions to provide support to the fighters amongst us.  Those of you who want to get up close and take the fight to them  come at them from the east side of the cave entrance, and those that can hamper there movement try and sneak in behind them and do what they do best."

She then looks up at the position of the sun.

"It's starting to get dark though and at the most I say we have a couple more hours to get into position and prepare to attack.  Unless someone has a better idea, I say we move now.  I'm going to move so that I can get a clear shot into the cave to try and knock down anyone going in. "

she then looks to Vertium.

"If you have any sort of spell or something to help us block their retreat into the cave it would be helpful."

She waits to see if there are any concerns, and if not she will begin to sneak into position.

[Private to GM: Charisma bonus = 20, to help add some emphasis on this is a good plan]
Kahmaul Quddus
player, 22 posts
AC:18 HP: 14/14
Fist of the Righteous
Tue 2 Feb 2010
at 21:56
  • msg #181

Re: Midrath Koar

Kahmaul nods at the humans idea to move out. While he did not want to rush into the conflict without considering their options, he did know that they needed to act, and waiting around was not an option with the druids in danger. Kahmaul smirks at Flyn, "Well, I still think that taking out any groups they send out on patrol might be worth trying, though they might be suspicious from the last group that we dispatched."

The Antrhos looks at the others and continues, "If we follow your plan I think Flynn could guide those of us who aren't exactly the sneaky type down towards the mouth of the cave and move close enough to overwhelm the defenders as quickly as possible while those who have the skill remain here and prepare to pick off those who try and retreat back into the cave. That means you and Danathaea will remain here right?"
Tyler Darkwatch
player, 113 posts
Human
Cleric
Tue 2 Feb 2010
at 22:03
  • msg #182

Re: Midrath Koar

 He shrugs at the lack of a any part of the plans being drawn up to engage the kobalds, Then looks over to Genovia, If a lone human were to walk near the entrance do you think they might want to capture him or just kill them first on sight?. I was hoping that they would send a small force of those guards to chase after him.
Flynn Darktreader
player, 21 posts
Tue 2 Feb 2010
at 22:20
  • msg #183

Re: Midrath Koar

"I doubt that would work, seeing as any guard worth his salt would raise the alarm and then go chasing after you, but if your looking to be a pincussion I'll not stop you.

Flynn looks at the larger figures and then over the Kobolds cave to imagine a way in which he could get the lumbering fools to follow him down towards the entrance. Sigh... How do I always get roped into doing these things? Damn you Kahmaul you keep getting the worst assignments. I can't wait until I've paid this debt off. I should never have dragged his ass out of that fight.

[Private to GM: Any likely paths or approaches that might put some of them close enough to attack but far enough away not to be noticed easily?]
Game Master
GM, 242 posts
Storyteller/Arbiter
Reward Distributor
Tue 2 Feb 2010
at 23:44
  • msg #184

Re: Midrath Koar

Genovia, followed closely by Dathnaea, find a spot to ambush the patrol.  Flynn leads Kahmaul, Grondor, and Chadaros down a secluded path to within striking range of the main guards.  At the end of the path there is a stand of trees fronted by some kind of huge bush.  From there, the fighters can see the guards but the guards likely cannot see them.  They make no moves to that effect and none enter the cave.  One kobold, possibly the leader of the guards, is even smoking something.  The greenish smoke swirls up into the air and lingers like a tendril of some weakling Koar monster.

Flynn is able to rejoin Genovia, Dathnaea, and anyone else who can move stealthily enough to quitely ambush the patrol.

GM:  Vertium, Kiro, and Tyler must declare what they intend to do (include join the melee players as Flynn leads them or ambush with Genovia).  For the ambush I need Flynn, Genovia, and anyone else who ambushes with them to roll initiative to determine which of you attacks first (you have surprise against the two patrolling kobolds so they are effectively at 1 initiative).  You have exactly one round to take these guys out before they cry out.  Don't forget sneak attack bonuses.  I'll adjust for any cover/AC, just tell me what you roll with all bonuses for flanked attacking.

Feel free to ask any questions before you attack.

I will handle main battle separately.

Tyler Darkwatch
player, 114 posts
Human
Cleric
Tue 2 Feb 2010
at 23:56
  • msg #185

Re: Midrath Koar

 Moving closer he shrugs at the dismissal from one party member and his friend Genovia ignoring his thoughts on the subject. He finds some cover behind Genovia and stood ready to race forward and do any healing that might be needed.
Kiro Latroony
player, 24 posts
Wed 3 Feb 2010
at 01:12
  • msg #186

Re: Midrath Koar

Kiro puts his large leather glove on his right hand as he follows Flynn and the others.

Gripping his spear, the symbol on the back of the glove glows briefly as he concentrates on his weapon. He covers the glow with his other hand as he finishes the spell.

[Private to GM: Kiro will be going with the melees - and a heads up, will be weapon augmentation personal-ing his spear with Kobold Bane (+2 to hit, +2d6 damage vs Kobolds) before he enters battle.]
Kahmaul Quddus
player, 23 posts
AC:18 HP: 14/14
Fist of the Righteous
Wed 3 Feb 2010
at 06:59
  • msg #187

Re: Midrath Koar

Kahmaul crouches over as he stalks forward slightly. He looks tense as he draws his axe and readies to charge at the Kobolds. He waits for Genovia's signal as he prepares to launch in and assualt. [Private to GM: Kahmaul prepares an action to charge at the Kobolds the second the first shot is fired. ]
Flynn Darktreader
player, 22 posts
Wed 3 Feb 2010
at 07:05
  • msg #188

Re: Midrath Koar

Flynn leaves the others behind as he moves closer to the cave entrance. He stalks like a cat moving as close to the edge of the cave's entrance as possible. His dagger glints in the light as he holds it aloft and gets ready to spring into action...
Genovia Swiftfoot
player, 105 posts
Human
Rogue 3
Wed 3 Feb 2010
at 14:49
  • msg #189

Re: Midrath Koar

She draws her bow as everyone is hopefully in position and lets fly an arrow at the first kobold.

[Private to GM: init = 18, atk = 26*crit, dmg with sneak and crit = 23 ]
Vertium Thrusius
player, 34 posts
Invar
Wizard
Wed 3 Feb 2010
at 15:56
  • msg #190

Re: Midrath Koar

Vertium was thoughtful. They had waisted a lot of time discussing the plan, then even more to get everyone to agree to it. Was the waste of time normal? He wondered, whether this would diminish their chances of getting to the prisoners in time. Maybe he should have done something about it but what it wasn't like he could just go around giving over people orders. It was weird enough giving them advice let alone making decisions for them.

He summoned a celestial dog and joined the fighters checking for a place where he would be able to observe the scene in safety while giving advice to the group.
Game Master
GM, 243 posts
Storyteller/Arbiter
Reward Distributor
Wed 3 Feb 2010
at 17:37
  • msg #191

Re: Midrath Koar

Before Combat

[Private to GM: Genovia moves to ambush kobold patrol.
Flynn moves into position near the entrance of the cave.
Tyler moves into position to support Genovia.
Vertium moves into hiding with the melee group after summoning his celestial dog.
Celestial Dog moves into hiding with the melee group.
Kahmaul moves into hiding with the melee group in front of the cave.
Kiro moves into hiding with the melee group in front of the cave.
Dathnaea moves to ambush kobold patrol.
Grondor moves into hiding with the melee group in front of the cave.
Chadaros Highclimb moves into hiding with the melee group in front of the cave.
]


*Name                 Init   AC/DR     HP/HP    Notes

Genovia                18    18/--     18/18    ambushing patrol
Dathnaea               17    12/--      6/ 6    ambushing patrol
Tyler                  15    18/--     30/30    ambushing patrol

Flynn                  16    17/--      8/ 8    sneaking to cave entrance

Chadaros Highclimb     19    11/--     10/10    hiding within melee range of cave
Vertium                16    15/--      5/ 5    hiding within melee range of cave
Celestial Dog          16    15/--     10/10    hiding within melee range of cave
Kahmaul                13    18/--     14/14    hiding within melee range of cave
Kiro                   11    18/--      8/ 8    hiding within melee range of cave
Grondor                 4    19/--     39/39    hiding within melee range of cave

kobold patrol1          1    11/--      8/ 8    on patrol
kobold patrol2          1    11/--      8/ 8    on patrol

kobold guard1           1    13/--     16/16    guarding cave entrance
kobold guard2           1    13/--     16/16    guarding cave entrance
kobold guard3           1    13/--     16/16    guarding cave entrance
kobold guard4           1    13/--     16/16    guarding cave entrance
kobold guard5           1    13/--     16/16    guarding cave entrance
kobold guard6           1    13/--     16/16    guarding cave entrance

kobold seargant         1    17/--     32/32    guarding cave entrance

This message was last edited by the GM at 06:23, Fri 05 Feb 2010.
Dathnaea Searii
NPC, 9 posts
Human
Archer
Wed 3 Feb 2010
at 18:26
  • msg #192

Re: Midrath Koar

With a deep silent breath, Dathnaea concentrates.  Slowly she draws back the arrow and lets fly.  The arrow strikes true, but the kobold does not die.


Spoiler text: (Highlight or hover over the text to view)

12:21, Today: Dathnaea Searii rolled 17 using 1d20+3. atk. vs. kobold patrol2.
12:22, Today: Dathnaea Searii rolled 3 using 1d8. dmg. vs. kobold patrol2.


Kahmaul Quddus
player, 24 posts
AC:18 HP: 14/14
Fist of the Righteous
Thu 4 Feb 2010
at 01:44
  • msg #193

Re: Midrath Koar

Kahmaul dashes forward at the signal of the first arrow catching the kobolds by surprise. He thunders forward to the nearest Kobold in an effort to drop his first one quickly and then move on to the next.

[Private to GM: Kahmaul will actually stow his axe away and attack with his guantlets. He's going to take 10 in attacking with a charge: 16 altogether against one of the normal guards. If its possible he will position himself to have a clear line on the Captain on his next attack.

Damage: 11 damage
]
Chadaros Highclimb
Thu 4 Feb 2010
at 17:27
  • msg #194

Re: Midrath Koar

The Anthros acolyte is startled by Kahmaul's sudden movement.  He whispers fiercely, "Wait!  I thought we were supposed to wait on the others!"  Too late to do anything about it now, he follows Kahmaul into battle, sprinting for the first guard he comes to [kobold guard 2].  His staff butts into the midsection of the kobold cracking a couple of ribs [3 dmg].
Flynn Darktreader
player, 23 posts
Thu 4 Feb 2010
at 18:24
  • msg #195

Re: Midrath Koar

Flynn shakes his head at Kahmuals rush of the plan, moving to support his friend by finding the back of the guard the Anthros attacked. He moves to slice the guard from his rear, hoping to keep the creature between he and Kahmaul, aiming for the Kobolds unprotected sections.

[Private to GM: Flynn will flank the kobold and attack with his dagger: 13 on the attack and total damage of 8 damage if it hits. He will also reach into his pocket and finger out a card. It makes no difference which on it is, but will serve as his next action should the Kobolds seek to overwhelm them. I'm sorry about the rushed attack, I thought it was the plan to attack once the arrows started flying. "P ]
Kiro Latroony
player, 25 posts
Fri 5 Feb 2010
at 07:11
  • msg #196

Re: Midrath Koar

Kiro finished up his spell as Kahmaul decided to break the plan. This was bad, and the advantage the Hammer and Advil tactic was shot. Best they could hope for now was just the element of surprise.

His eyes met Grondor's for a moment, before he ran after Kahmaul, picking a target and attempting to skewer one of the guards, his spear flashing with an odd light as it connected.

[Private to GM:
23:02, Today: Secret Roll: Kiro Latroony rolled 24 using 1d20+4. Attack (+Kobold bane). (Natural 20 rolled)
23:02, Today: Secret Roll: Kiro Latroony rolled 11 using 1d20. check for crit.
23:04, Today: Secret Roll: Kiro Latroony rolled 17 using 3d6+2. Damage (+2d6 for Bane).
Target: Whichever kobold is closest that is not targeted by someone else.
]
Tyler Darkwatch
player, 115 posts
Human
Cleric
Fri 5 Feb 2010
at 13:53
  • msg #197

Re: Midrath Koar

 Looking like he had gotten a hit on the one kobold he lifts up from his hiding and begins running forward trying to reload his Xbow as he runs.
 In truth he guessed the fight would be over long before he made it there but sometimes he was surprised at the way battles turned out.
Vertium Thrusius
player, 35 posts
Invar
Wizard
Fri 5 Feb 2010
at 14:03
  • msg #198

Re: Midrath Koar

Vertium observes the situation makes a few assessments and then gives an order to the nearby fighters. "Kill their leader first!" Once again, he was acting on instinct as he feared that loosing this battle would mean loosing the hostages.

The young Invar knew that most groups didn't work as well once their leader had been killed or at least, that is what he had read in his military history books. Vertium then spent the rest of the round analysing the situation and hoping that there was a viable strategy that could be used to distract the kobolts enough that they wouldn't sound the alarm.

Vertium sends his dog to attack the Kobolt sergeant.  However the attack fails to land. Vertium silently hopes that the distraction would be enough that the sergeant wouldn't send one of the guards to sound the alarm.
Grondor Swordstorm
NPC, 25 posts
Unbular-Hobgoblin
Fighter
Fri 5 Feb 2010
at 17:18
  • msg #199

Re: Midrath Koar

The others had already alerted the kobolds to their position.  Surprise was on their side.  Grondor added intimidation to that.  His bulk moved more quickly than his appearance suggested.  His powerful shoulders heaved and his blade sliced into the leader of the reptilian guards.

11:16, Today: Grondor Swordstorm rolled 25 using 1d20+7. atk vs. sergeant.
11:17, Today: Grondor Swordstorm rolled 13 using 2d6+4. dmg vs. kobold sergeant.

Game Master
GM, 244 posts
Storyteller/Arbiter
Reward Distributor
Fri 5 Feb 2010
at 17:39
  • msg #200

Re: Midrath Koar

Order of Events

Genovia slays a kobold on patrol with a precisely placed arrow [23 dmg].
Dathnaea damages the second kobold patrolling the area [3 dmg].
Tyler finishes off the second kobold patrol with a crossbow bolt [7 dmg].

Flynn backstabs a kobold guard[1] [8 dmg].
Vertium orders his dog into the attack and directs the melee fighters to concentrate on the leader.
Celestial Dog attempts to bite the kobold sergeant but misses.
Kahmaul lands a devastating attack against a kobold guard[1] and moves toward the sergeant[11 dmg].
Kiro slays another kobold guard[2] with his spear in a single thrust [17 dmg].
Grondor lands a solid hit against the kobold sergeant [13dmg].
Chadaros Highclimb manages to damage one of the kobold guards[3] [3dmg].


*Name                 Init   AC/DR     HP/HP    Notes

Genovia                18    18/--     18/18    600' from battle <----- Initiative
Dathnaea               17    12/--      6/ 6    600' from battle
Tyler                  15    18/--     30/30    600' from battle

Chadaros Highclimb     19    11/--     10/10
Flynn                  16    17/--      8/ 8
Vertium                16    15/--      5/ 5
Celestial Dog          16    15/--     10/10
Kahmaul                13    18/--     14/14
Kiro                   11    18/--      8/ 8
Grondor                 4    19/--     39/39

kobold patrol1          1    11/--   DEAD/ 8
kobold patrol2          1    11/--   DEAD/ 8

kobold guard1           1    13/--   DEAD/16
kobold guard2           1    13/--   DEAD/16
kobold guard3           1    13/--     13/16
kobold guard4           1    13/--     16/16
kobold guard5           1    13/--     16/16
kobold guard6           1    13/--     16/16

kobold sergeant         1    17/--     19/32


Surprised, the kobolds fail to react, except for the sergeant who quickly quaffs a potion.  His skin turns a dark grey but nothing else happens.
Genovia Swiftfoot
player, 106 posts
Human
Rogue 3
Fri 5 Feb 2010
at 17:45
  • msg #201

Re: Midrath Koar

Genovia seeing both of the patrollers fall heads towards the cave entrance to begin helping with the fight there.

"Good job guys let's go help the others now, they may need some support."
Dathnaea Searii
NPC, 10 posts
Human
Archer
Fri 5 Feb 2010
at 19:54
  • msg #202

Re: Midrath Koar

Dathnaea nods and darts off toward the cave.
Kahmaul Quddus
player, 25 posts
AC:18 HP: 14/14
Fist of the Righteous
Fri 5 Feb 2010
at 23:28
  • msg #203

Re: Midrath Koar

Kahmaul moves towards the Sergeant and lets out a grunt as he lets the body of the first kobold fall unceremoniously to the ground. The Anthros warrior was certain that if he could drop the leader of this force quickly the rest of the plan would fall together for the party. He unleashes his attack with unnerring accuracy.

[Private to GM: Kahmual is going to smite the sergeant. taking ten that should be an 18- 20 if Flynn can move to flank him. 11 damage for the attack. ]
Kiro Latroony
player, 26 posts
Fri 5 Feb 2010
at 23:43
  • msg #204

Re: Midrath Koar

Kiro kicked the body of the kobold off of his spear before turning to the next one. His stomach tried to retch when it finally sunk in what he was doing.

His next thrust missed, but he was at least able to keep his food in his stomach. It was getting easier, as long as he kept reminding himself what the violence was for.

[Private to GM: 15:39, Today: Secret Roll: Kiro Latroony rolled 12 using 1d20+4. Attack + bane. ]
Chadaros Highclimb
Sat 6 Feb 2010
at 00:28
  • msg #205

Re: Midrath Koar

The young Anthros slammed the end of his staff down onto the head of one of the guards finally connecting with a solid blow. [6 dmg kobold guard4]
Grondor Swordstorm
NPC, 26 posts
Unbular-Hobgoblin
Fighter
Sat 6 Feb 2010
at 00:42
  • msg #206

Re: Midrath Koar

One of the kobold guards moves too close to Grondor.  Something is not right.  The hobgoblin has a crazed look in his eye as he swings his weapon, cleaving the poorly protected guard clean in half at the waist.  The blade continues on nearly doing the same to the next kobold.  Blood flies everywhere.


18:30, Today: Grondor Swordstorm rolled 27 using 1d20+7. atk vs. guard[6].
18:31, Today: Grondor Swordstorm rolled 20 using 1d20+7. CRITICAL!!!
18:31, Today: Grondor Swordstorm rolled 10 using 2d6+4. dmg vs. guard[6].
18:32, Today: Grondor Swordstorm rolled 19 using 1d20+7. atk vs. guard[5].
18:32, Today: Grondor Swordstorm rolled 12 using 2d6+4. dmg vs. guard[5].

This message was last edited by the player at 00:44, Sat 06 Feb 2010.
Vertium Thrusius
player, 36 posts
Invar
Wizard
Mon 8 Feb 2010
at 16:58
  • msg #207

Re: Midrath Koar

Vertium took note as Grondor went into a rage attacking anything in site. At least he wasn't attacking his own team mates but it would have been better if he were attacking the sergent leader. The young wizard wondered whether there was a way to distract the leader enough so that he would forget to sound the alarm. So far, it seemed that they were lucky enough that he hadn't considered that action yet.

The dog continued attacking the Kobolt leader as Vertium had instructed it to a few moments earlier. The animal leaped at the Kobolt's throat almost managing to bite into the Sergent's throat. However, the sergent was lucky enough to move out of the way at the last moment receiving only a small injury in the process.

16:51, Today: Vertium Thrusius rolled 4 using 1d4+1.
16:49, Today: Vertium Thrusius rolled 21 using 1d20+2. Attack.

This message was last edited by the GM at 17:25, Mon 08 Feb 2010.
Flynn Darktreader
player, 24 posts
Tue 9 Feb 2010
at 06:14
  • msg #208

Re: Midrath Koar

Flynn grits his teeth as the battle continues. He moves forward and gracefully positions himself behind the sergeant to flank the guard with Kahmual. He strikes the mans unprotected back before whatever potion the beast downed can take effect.

[Private to GM: Flynn rolls a 17 on tumble, but only a 5 with his attack.]
Tyler Darkwatch
player, 116 posts
Human
Cleric
Tue 9 Feb 2010
at 13:32
  • msg #209

Re: Midrath Koar

 Spending much of his time running into low hanging branches and full bush's he was slowed as he charged forward trying to keep up with Genovia but slowly losing ground. He could still see the lights ahead and the sounds of battle reached his ears and gave direction to his feet.

 I can only hope the surprise is complete and we stop them from alerting the other kobalds inside the cave, we truely dont want to have to fight the whole clan of them.

[Private to Tyler Darkwatch:  As he close's he begins to change his direction towards the captive druids in case they might need his help for their wounds.

GM: There are no captive druids in sight.  If they are still alive, they'll be deep inside the cave.]

This message was last edited by the GM at 13:49, Tue 09 Feb 2010.
Game Master
GM, 245 posts
Storyteller/Arbiter
Reward Distributor
Tue 9 Feb 2010
at 16:58
  • msg #210

Re: Midrath Koar

Order of Events

Genovia, Dathnaea, and Tyler all sprint for the cave.

Flynn flanks the sergeant and attempts to backstab him before he downs the potion, but misses completely in the heat of battle.
Vertium orders his dog to continue to attack the leader.
Celestial Dog attacks the sergeant and though it gets a solid bite in, the kobold takes no damage!
Kahmaul lands a haymaker of an attack against the sergeant adding to it the divine power which strengthens and supports him.  The blow would have killed a lesser being, but again the sergeant takes the blow with no visible damage!

Kiro misses with his next attack, the battle becoming less nauseating to him.
Grondor cleaves a kobold guard in half and severely damages another.
Chadaros Highclimb does significant damage to one of the kobolds, finally getting the hang of combat.

The remaining guards, severely wounded and outnumbered, make a limping break for the cave.
The sergeant, also seeing he is outnumbered, quaffs another potion.  His wounds heal before your eyes.  He turns and heads for the cave.  Quaffing the potion makes him mute and he cannot shout this round.

GM: If the kobolds are not killed or immobilized they will be inside in the next turn the sergeant will undoubtedly call out as soon as the liquid clears his throat.

[Spellcraft] checks for those who have them trained to determine what the first potion did.



*Name                 Init   AC/DR     HP/HP    Notes

Genovia                18    18/--     18/18    480' from battle <----- Initiative
Dathnaea               17    12/--      6/ 6    480' from battle
Tyler                  15    18/--     30/30    480' from battle

Chadaros Highclimb     19    11/--     10/10
Flynn                  16    17/--      8/ 8
Vertium                16    15/--      5/ 5
Celestial Dog          16    15/--     10/10
Kahmaul                13    18/--     14/14
Kiro                   11    18/--      8/ 8
Grondor                 4    19/--     39/39

kobold patrol1          1    11/--   DEAD/ 8
kobold patrol2          1    11/--   DEAD/ 8

kobold guard1           1    13/--   DEAD/16
kobold guard2           1    13/--   DEAD/16
kobold guard3           1    13/--     13/16    Move 30'
kobold guard4           1    13/--     10/16    Move 30'
kobold guard5           1    13/--      4/16    Move 20'
kobold guard6           1    13/--   DEAD/16

kobold sergeant         1    17/--     28/32    Move 20'

Kiro Latroony
player, 27 posts
Tue 9 Feb 2010
at 17:51
  • msg #211

Re: Midrath Koar

Seeing the kolbolds make a break for it, Kiro tried to cut them off, attacking the one closest to the cave. The light shining from his spear dulled for a moment as the strike went wide.

[Private to GM: Target Kolbold guard3,
09:49, Today: Secret Roll: Kiro Latroony rolled 12 using 1d20+4. Attack+bane.
another miss...gah! even with Bane on I suck! haha

09:45, Yesterday: Kiro Latroony rolled 16 using 1d20+9. Spellcraft check.
]
This message was last edited by the player at 09:09, Wed 10 Feb 2010.
Kahmaul Quddus
player, 26 posts
AC:18 HP: 14/14
Fist of the Righteous
Wed 10 Feb 2010
at 06:17
  • msg #212

Re: Midrath Koar

A look of shock comes over the Anthros knight's face. That strike was shrugged off far too easily for his liking. He Smirks and does not let the captain flee. He reaches forward and tries to throw himself ontop of the kobold and try to pin the sergeant before he can call for an alarm.

[Private to GM:
Kahmaul is going to try and grapple the kobold. What is his size? I think I can keep this guy still and try to gag him. Wear out his potions and try to knock him out or something. He's worth questioning.
OOC: Truth is I'm a bit fuzzy on grapple rolls. Haven't really played a character that could really grapple at all. I figured I'd roll all of them and let you tell me how it runs.
01:16, Today: Kahmaul Quddus rolled 19 using 1d20+4. Strength check.
01:15, Today: Kahmaul Quddus rolled 28 using 1d20+8. Touch attack.
01:15, Today: Kahmaul Quddus rolled 20 using 1d20+8. Grapple vs. Sergeant.


]
Chadaros Highclimb
Thu 11 Feb 2010
at 21:49
  • msg #213

Re: Midrath Koar

Chadaros, intimidated by Grondor's fury, misses a fleeing kobold.
Dathnaea Searii
NPC, 11 posts
Human
Archer
Thu 11 Feb 2010
at 21:49
  • msg #214

Re: Midrath Koar

"Come on!  They are fleeing into the cave!"
Grondor Swordstorm
NPC, 27 posts
Unbular-Hobgoblin
Fighter
Thu 11 Feb 2010
at 21:53
  • msg #215

Re: Midrath Koar

"You will not survive this day," Grondor growls in a low tone.  His massive weapon splits a kobold from neck to groin and the two halves fall away from each other.


18:30, Today: Grondor Swordstorm rolled 24 using 1d20+7. atk vs. guard[4].
18:31, Today: Grondor Swordstorm rolled 15 using 2d6+4. dmg vs. guard[4].

Vertium Thrusius
player, 37 posts
Invar
Wizard
Thu 11 Feb 2010
at 23:07
  • msg #216

Re: Midrath Koar

The celestial dog moved away from the leader and attacked the weaker looking fleeing Kobolt. However, the dog wasn't quick enough and the Kobolt moved away as the dog launched its attack (9). The dog continued chasing it.

Vertium on the over hand, used the available time to get out his rope and Create a loop and tightening knot around one of the fleeing Kobolts. Hopefully, the attack would be enough to send the Kobolt flying to the floor for a few instants.

Vertium didn't know what to do about the leader so, he simply shouted out to the overs. "The more times you hit the leader, the quicker his steel-skin potion will wear off. Magical attacks will help even more since they will also harm him."

[Private to Game Master: My attack score using ranged attacks (Which this kind off is) is equal to 15 which is above the Kobolt's Ac. However, I am not sure whether I would be taking penalties for the action? If so, should I roll?]
Flynn Darktreader
player, 25 posts
Fri 12 Feb 2010
at 05:27
  • msg #217

Re: Midrath Koar

Flynn moves to attack any of the remaining kobolds, hoping to finish any would be warnings, and barring that will move to the mouth of the cave to protect the group as they deal with the sergeant's armor.
Game Master
GM, 246 posts
Storyteller/Arbiter
Reward Distributor
Fri 12 Feb 2010
at 17:44
  • msg #218

Re: Midrath Koar

Order of Events

Genovia, Dathnaea, and Tyler all sprint for the cave.

Flynn moves to the front of the cave to block access and manages a scratch [1 dmg] against one of the fleeing kobolds[5].
Vertium, quick with a rope, snares one of the kobold guards[3] around the neck and takes him to the ground.
Celestial Dog darts off after the fleeing kobolds but does not get in a bite.
Unable to damage the sergeant, Kahmaul reaches out with long Anthros arms and grabs the smaller creature, pinning him.  While the potion makes him invulnerable to damage, it does not make him slippery.
Kiro misses again. [Private to Kiro Latroony: {Spellcraft} Potion is a steelskin potion.  See PM for spell details.]
Grondor slices through another of the fleeing guards[4] who dies instantly, falling into separate halves.
Chadaros Highclimb fails to land a blow intimidated by Grondor's fury.

Only one guard[5], severely wounded is almost to the cave.  He yips and barks and makes all manner of commotion, but the sound does not echo inside yet as he is still 20' from the entrance.

The sergeant, thoroughly pinned with his mouth covered by a great, fury fist is unable to shout.


*Name                 Init   AC/DR     HP/HP    Notes

Genovia                18    18/--     18/18    360' from battle <----- Initiative
Dathnaea               17    12/--      6/ 6    360' from battle
Tyler                  15    18/--     30/30    360' from battle

Chadaros Highclimb     19    11/--     10/10
Flynn                  16    17/--      8/ 8
Vertium                16    15/--      5/ 5
Celestial Dog          16    15/--     10/10
Kahmaul                13    18/--     14/14
Kiro                   11    18/--      8/ 8
Grondor                 4    19/--     39/39

kobold patrol1          1    11/--   DEAD/ 8
kobold patrol2          1    11/--   DEAD/ 8

kobold guard1           1    13/--   DEAD/16
kobold guard2           1    13/--   DEAD/16
kobold guard3           1    13/--     13/16    Prone
kobold guard4           1    13/--   DEAD/16
kobold guard5           1    13/--      3/16    Move 20'
kobold guard6           1    13/--   DEAD/16

kobold sergeant         1    17/--     28/32    Pinned - Kahmaul

Vertium Thrusius
player, 38 posts
Invar
Wizard
Fri 12 Feb 2010
at 18:20
  • msg #219

Re: Midrath Koar

The dog continues following the Kobolt but its attack once again falls short (11).

" Someone deal with the fleeing Kobolt." Vertium then turns around looking for a high spot to observe the situation from. [Private to GM: He whispers something in the sergeant's ear using the message spell. He attempts to intimidate the Kobolt into submission. "Don't move..." ( 19 + any bonus from the spell use; PS: I accidentally added +5 to the roll on the Dice Roller.)]
This message was last edited by the player at 18:22, Fri 12 Feb 2010.
Kiro Latroony
player, 28 posts
Fri 12 Feb 2010
at 18:26
  • msg #220

Re: Midrath Koar

Kiro blinked when the kolbold he was fighting was lassoed and torn to the ground.

The spear in his hand glowed brightly, and his arm seemed to move on it's on, finishing off the prone kolbold. One more down, two to go.

Flynn seemed to have the last guard under control, and Kahmaul had the leader pinned. Kiro was surprised how quickly things turned around.


[Private to GM:
10:21, Today: Secret Roll: Kiro Latroony rolled 13 using 3d6+2. Finally. damage.
10:21, Today: Secret Roll: Kiro Latroony rolled 18 using 1d20+8. Attack + bane + prone. Seriously.
]
Flynn Darktreader
player, 26 posts
Tue 16 Feb 2010
at 01:00
  • msg #221

Re: Midrath Koar

Flynn stabs again at the fleeing kobold hoping to keep it from continuing past him. He curses a bit at his luck in this situation. Of course he would be between the rest of the kobolds and their only way to escape.

[Private to GM: Sorry for the delay on the post. My computer is giving me issues. Kahmaul will continue to pin the monster. I will post his speech in a few hours.
20:02, Today: Flynn Darktreader rolled 2 using 1d4-1. damage.
20:02, Today: Flynn Darktreader rolled 14 using 1d20-1. attack
]
This message was last edited by the player at 01:05, Tue 16 Feb 2010.
Game Master
GM, 247 posts
Storyteller/Arbiter
Reward Distributor
Tue 16 Feb 2010
at 01:25
  • msg #222

Re: Midrath Koar

Genovia and the others run up as Flynn downs the last kobold.  The sergeant still struggles in vain in Kahmaul's arms while the other kobold lay dazed and prone.

Grondor whirled around seeking another enemy, but mastered himself before ending the life of the kobold on the ground.  The group came together in front of the cave to decide on the next course of action.
Vertium Thrusius
player, 39 posts
Invar
Wizard
Tue 16 Feb 2010
at 01:35
  • msg #223

Re: Midrath Koar

Vertium uses his dexterity to tie the dazed Kobolt, if possible to a tree. He will then remove any weapon or sharp object that the creature may have to stop it from cutting its way out of the ropes.

Combat was something new to him. However, the idea of capturing prisoners was even newer so he was unsure about the course of action they should take.
Kahmaul Quddus
player, 27 posts
AC:18 HP: 14/14
Fist of the Righteous
Tue 16 Feb 2010
at 05:04
  • msg #224

Re: Midrath Koar

Kahmaul continues to hold down the Sergeant with his massive form. He grunts to the others as softly as he can, "I'll hold him down... Someone take  his weapons and tie him down. And check him for more of these potions. I don't like how quickly he resorted to them. There might be more like him inside."
Kiro Latroony
player, 29 posts
Tue 16 Feb 2010
at 07:34
  • msg #225

Re: Midrath Koar

Potions? Sounded right up Kiro's alley. Kiro pulled his spear out of the last Kolbold he hit and started to Kahmaul, intent on patting the pinned kolbold leader down...and perhaps pocketing a potion or two. "We can only hope," Kiro answered Kahmaul.
Game Master
GM, 249 posts
Storyteller/Arbiter
Reward Distributor
Tue 16 Feb 2010
at 18:58
  • msg #226

Re: Midrath Koar

Gathering the loot from the guards the group finds:

2 clear bottles with a crystal blue liquid
4 silvery vials filled with a syrupy clear liquid
1 glass vial filled with a grey syrupy liquid
1 pouch of sparkly dust

86 gold total

assorted kobold sized weapons and armor (about 10 gp worth)

The sergeant wields a sword that shimmers faintly in the dim light of Midrath Koar.  It is too small to be considered a short sword for a medium sized creature.

and an odd object with thirteen moving parts that slide around each other.  Each part is a distinct color.

Anyone with the Brew Potion feat can make a spellcraft check for each potion to determine what it is.

Dathnaea Searii
NPC, 12 posts
Human
Archer
Tue 16 Feb 2010
at 18:59
  • msg #227

Re: Midrath Koar

"I don't really have a melee weapon.  If someone will trade, they can use that as a long knife and I can use theirs.  If no one wants it, I'll use the kobold's sword myself."
Tyler Darkwatch
player, 117 posts
Human
Cleric
Tue 16 Feb 2010
at 19:38
  • msg #228

Re: Midrath Koar

 Puffing hard by the time he had finished the run to the open area in front of the cave entrance. He watched as the last kobald went down or was secured.

 He will spend time checking to see if anyone is hurt enough to require his help with healing and dressing the wound.

 Later he will ask if they want to let him look over the potions and dust, since he has a little skill with brewing potions. If they do then he will examine the potions and dust and see if he can remember any properties of the liquid and dust inside the containers.

11:33, Today: Tyler Darkwatch rolled 11 using 1d20+6. Identify pouch sparkly dust.
11:33, Today: Tyler Darkwatch rolled 15 using 1d20+6. Identify vial/grey syrup.
11:32, Today: Tyler Darkwatch rolled 14 using 1d20+6. Identify silvery vials.
11:31, Today: Tyler Darkwatch rolled 16 using 1d20+6. identify blue bottles(spellcraft

Vertium Thrusius
player, 40 posts
Invar
Wizard
Tue 16 Feb 2010
at 23:37
  • msg #229

Re: Midrath Koar

Vertium will immediately move towards the unidentified object and spend some time trying to determine what it was. He is semi-interested in the gold but only because he is about to go broke and going hungry didn't seem like a pleasant idea to him.

[Private to GM: OoC: I take 20 to determine what it is giving me a total of 31 (Unless it is from a knowledge I don't have.]
Game Master
GM, 250 posts
Storyteller/Arbiter
Reward Distributor
Wed 17 Feb 2010
at 01:24
  • msg #230

Re: Midrath Koar

Tyler and Vertium look over the potions and sword.

[Private to Tyler Darkwatch:
The silvery vials of clear syrup are 4 Heal Light Wounds potions.  2d4+3 HP healed.
]

[Private to Vertium Thrusius:
The grey syrupy stuff, which has a metallic smell to it is another steelskin potion.
The crystal blue potions are potions of fire resistance.  Absorbs 50 fire dmg.  Lasts 8 hours.
Sword is a +1 long-knife for medium users. 1d4+1 dmg, +1 atk.
The dust is from an earth-fairy called a ghixie.  I is used in various earth-based spells as a component and has faint magical properties.  That this kobold had some on him when he is clearly not a spell-caster indicates it may have some specific use inside the cave.
The silvery vials of clear syrup are 4 Heal Light Wounds potions.  2d4+3 HP healed.
]
Kiro Latroony
player, 30 posts
Wed 17 Feb 2010
at 01:31
  • msg #231

Re: Midrath Koar

Kiro lets the other two look over the stuff. He was more interested with what was in the cave.

"Way I see it, we have two options: Question the leftovers to find out what were up against inside, and risk the other patrols coming back, or hope for the best and keep our element of surprise, and head inwards without that knowledge."
Flynn Darktreader
player, 27 posts
Wed 17 Feb 2010
at 02:48
  • msg #232

Re: Midrath Koar

Flynn studies the trinket along with Veritum. He seems entranced by the device as he tinkers with it. His face seems to be in almost a childlike awe for a moment before he quickly realizes that others may see him like this. He shakes his head and wonders what sort of item this may be.

OOC:
21:47, Today: Flynn Darktreader rolled 19 using 1d20+6. appraise its value.
21:47, Today: Flynn Darktreader rolled 14 using 1d20+6. Identify the device.
Kahmaul Quddus
player, 28 posts
AC:18 HP: 14/14
Fist of the Righteous
Wed 17 Feb 2010
at 06:02
  • msg #233

Re: Midrath Koar

Kahmual stands after having secured the sergeant and places a cloth in the guards mouth to keep his cries dulled. Once the others have finnished picking through the guards belongings he motions for them to group together and speaks softly, "Lets worry about enchanted weapons and gold once we've rid oursleves this menace. I say we take those not slain and bound them quickly. Veritum, is there any chance you can summon a monster that can sneak into the cave without arising suspicioun and get an idea of what defenses we face? If you cannot, I say we continue forward as Kiro recommends to keep our attack swift."

He glances down at the bound and gagged kobold and speaks in a harsh tone, "If we question them we migth delay ourselves too long or be open to lies that could cause us to run afoul a trap set in advance. I'd not like to chance it."
Grondor Swordstorm
NPC, 28 posts
Unbular-Hobgoblin
Fighter
Wed 17 Feb 2010
at 06:11
  • msg #234

Re: Midrath Koar

"I'm with these two," the hobgoblin nods toward Kahmaul and Kiro.  "None of us received even a scratch.  If the Invar can keep his mutt out, I think we are as prepared as we are likely to get heading in to the caves.  Chadaros," Grondor turned to the acolyte.  "Did you encounter anything more than kobolds with Severbough?"
Chadaros Highclimb
Wed 17 Feb 2010
at 06:13
  • msg #235

Re: Midrath Koar

Chadaros shakes his head.  "No.  Only a large number of kobolds.  We've slain about half.  I'm sure we can expect more of the same inside, though some might be more skilled than what we've faced up till now."
Game Master
GM, 251 posts
Storyteller/Arbiter
Reward Distributor
Wed 17 Feb 2010
at 06:16
  • msg #236

Re: Midrath Koar

The multi-part object gets passed around to everyone, but it defies explanation and is beyond any lore that those in the group posses.  Not knowing what it is or does makes assigning a reasonable value to it impossible.  The guard had it on him for some reason.  Maybe the answer will be found within the cave.
Flynn Darktreader
player, 28 posts
Wed 17 Feb 2010
at 06:20
  • msg #237

Re: Midrath Koar

Flynn nods at the others suggestion and begins to slink forward as the others secure the prisoners. He hopes to get an idea for what they are headed towards. And it might be best if he moved in without creating a disturbance.

[Private to GM: Flynn is going to pocket the lens contraption. I'll roll a slieght of hand in private. But further he is going to stealth ahead and check for traps as he does so. Whats visibility in the cave? Invar have low light so I don't want to find I cant see anything.]
Tyler Darkwatch
player, 118 posts
Human
Cleric
Wed 17 Feb 2010
at 13:21
  • msg #238

Re: Midrath Koar

 Leaning back after examining the vials carefully and being convinced that the vials were real and not a poison waiting to be used by the kobald.
 Well iam sure these 4 here are Healing vials, from the strength of the color i would guess a cure light mixture, So we have 4 of them how shall we divide them and to who?.

 Placing them aside he looks over to the sword with a cautious glance, he hadnt done much examining on hard materials or enchantments, how ever if the other man failed to discover any secrets then he would try again if they have time.
Game Master
GM, 252 posts
Storyteller/Arbiter
Reward Distributor
Wed 17 Feb 2010
at 13:39
  • msg #239

Dragon Cave

Flynn moves ahead and checks everything out, but at this point the whole group can get an idea of the main cave just by peeking in.  He returns to report no traps and give details.

The cave is massive and even the dim light of the Koar is enough to light the huge area just inside the intrance.  This opening runs deep into the hillside and slopes down.  It certainly is large enough to house several of the mythological creatures that drew some of the group here.  At the back wall there are four somewhat smaller tunnels.  Where the main cave opens up to the west, the four caves open north, northeast, southeast, and south-southeast.  The cave to the south-southeast exhales air much warmer than the other tunnels, almost oppressively so.

GM: Roll spot checks.

[Private to Flynn Darktreader: It does not appear that anyone saw you pocket the device.

Even the humans can see so far.
]
Flynn Darktreader
player, 29 posts
Wed 17 Feb 2010
at 17:49
  • msg #240

Re: Dragon Cave

Having given his report to the others Flynn moves back into the cave enterance while the others decide what their doing. He might be able to see which cave was most promising. Flynn set his sights at once, moving towards the heated entrance, still looking for anything suspicious about the  tunnel.

[Private to GM: Spot of 18. Still trying to remain unseen.]
This message was last edited by the player at 17:52, Wed 17 Feb 2010.
Vertium Thrusius
player, 41 posts
Invar
Wizard
Fri 19 Feb 2010
at 13:49
  • msg #241

Re: Dragon Cave

Vertium does his best not to concentrate on the thirteen sided object. Once he masters the will power to forget about it, he looks up at the cave his eyes quickly taking in the scenery. [Private to GM: OoC: Spot check: 27.]

"I see no objection to you taking the sword Dathnaea. I do not use such things and a weapon is best in the hands of one who can use it."
This message was last edited by the GM at 16:54, Fri 19 Feb 2010.
Game Master
GM, 254 posts
Storyteller/Arbiter
Reward Distributor
Fri 19 Feb 2010
at 17:16
  • msg #242

Re: Dragon Cave

Nothing stirs in the cave.  No yips of kobolds or deeper voices of Anthros or others emmenate from the tunnel mouths.  The group moves to the warmer tunnel to the south-southeast.

[Private to Flynn Darktreader; Vertium Thrusius:
GM: There is a highly stylized mark on the inside of the tunnel wall.  It looks like a hammer striking a sphere with flames shooting out from between them.  The picture is so stylized the symbols are barely recognizable for what they are.
]

[Private to Vertium Thrusius:
Insight:  There might be more marks at the other tunnel entrances.
]
Dathnaea Searii
NPC, 13 posts
Human
Archer
Fri 19 Feb 2010
at 17:18
  • msg #243

Re: Dragon Cave

"I don't recognize that at all.  What is it?"  Dathnaea says.  She points out a highly stylized mark on the wall.  It is difficult to make out.

[Private to Kiro Latroony:
It is an ancient symbol for Taphal, god of the Kradok.
]
Tyler Darkwatch
player, 120 posts
Human
Cleric
Fri 19 Feb 2010
at 18:00
  • msg #244

Re: Dragon Cave

 The small vials of light healing he gathers and wraps them carefully to prevent breakage as much as he could. The other potions and vials seemed familar but the active mixture slipped his memory for now.

 Wrapping the rest of the potions up in his bedroll and securing it to his pack he then hurrys to catch up to the dark cave openning. Sheesh, i hate crawling around inside caves, and we know the enemy has taken refuge there, still this is where our quest leads then i must follow it to the end.

 Taking a place in line he swallows once and plunges into the dim light ahead.
Kahmaul Quddus
player, 29 posts
AC:18 HP: 14/14
Fist of the Righteous
Sat 20 Feb 2010
at 00:34
  • msg #245

Re: Dragon Cave

Kahmaul makes his way towards Tyler and whispers, "I'm afraid I hate tunnels as well. They cramp me and make it difficult to battle. Lucky for us though we brought Flynn... The little rat is really good at this sort of thing. As shifty as he seems he's got a good heart and I've not seen a more skilled lightfoot in my years. He should be able to get us through this dark."

Taking into the dark Kahmaul allows one brief smile at the young cleric before setting his sights ahead towards where Dathnaea is motioning at symbols.
Genovia Swiftfoot
player, 107 posts
Human
Rogue 3
Sat 20 Feb 2010
at 01:46
  • msg #246

Re: Dragon Cave

Genovia moves toward the warm tunnel, her black armor fading into the walls and darkness till she can be seen only by those who know she's there to look for.  As the group crowds around this symbol, she takes a look herself.

After glancing at it for a few moments, she shrugs and says nothing.  The symbol means nothing to her.  While the rest of the group ponders over what it might mean, she leans back against the far side of the tunnel, twenty feet from anyone else and waits for them to make a decision.
Grondor Swordstorm
NPC, 29 posts
Unbular-Hobgoblin
Fighter
Sat 20 Feb 2010
at 01:47
  • msg #247

Re: Dragon Cave

"That looks familiar but I can't quite place it.  Anyone have any ideas or should we just use caution and head down the tunnel?"
Kiro Latroony
player, 31 posts
Sat 20 Feb 2010
at 09:32
  • msg #248

Re: Dragon Cave

Kiro moves up to the symbol, instantly recognizing it. He traced a bit of the symbol with his hand, and in doing so anyone who wishes to see notices the symbol on the wall matches the symbol on the back of his large leather glove.

"This...is a good sign. Very good sign. Or possibly a very bad sign. The Forge called this place home once, or maybe used it for storage. What's inside may be worth a lot.. but if there are traps... Forge traps are particularly nasty - thieves face higher punishments than murderers."

His gloved hand caresses the symbol almost lovingly.
Dathnaea Searii
NPC, 14 posts
Human
Archer
Sat 20 Feb 2010
at 16:55
  • msg #249

Re: Dragon Cave

"The Forge?  Is that a crafter's guild or something?"  Dathnaea glances around at the other tunnels.  "Should we see what is on the other tunnels or follow Kiro down this one?  He seems to know what is to come."
Flynn Darktreader
player, 31 posts
Sat 20 Feb 2010
at 17:22
  • msg #250

Re: Dragon Cave

Flynn shrugs his shoulders, "The forge might be worth investigating. But I think if we do, it should be when we know that there are no more of these nasty kobolds behind us, and preferably with time being on our side and not against it. Can anyone read tracks?"

[Private to GM: Flynn will check the tunnel for traps should the others press us to continue down this path. I think that the Kobolds might be using the forge. Though what manner of forge is it? Can Flynn make a history check. ]
Kiro Latroony
player, 32 posts
Sat 20 Feb 2010
at 22:50
  • msg #251

Re: Dragon Cave

"Something like that...but not. More." Kiro tried to think of the right word in Common - Guild? Religion? Brotherhood? Army? All were not quite the right word to use - perhaps the Kradok words for the Forge simply did not have  Common equivalents.

Kiro made a mental note of the place - lost Forge homes were rare finds - important finds, especially for Forge members. He would have to mark the spot on the next map he saw.

But for now, he agreed with Flynn, though just barely. It was no use exploring a Forge Home if it got them killed by a mass of  returning kobolds.
Genovia Swiftfoot
player, 108 posts
Human
Rogue 3
Mon 22 Feb 2010
at 17:10
  • msg #252

Re: Dragon Cave

"If we are going to go, we should go now.  Standing around here too long will invite discovery.  I would prefer to engage our enemies at a time of our choosing."  Genovia whispered from the shadows, looking furtively at the wide open space through which many enemies could attack from multiple directions.
Grondor Swordstorm
NPC, 30 posts
Unbular-Hobgoblin
Fighter
Mon 22 Feb 2010
at 17:14
  • msg #253

Re: Dragon Cave

"The girl is right.  We should move.  It's not wise to stay in one place in an unfamiliar territory."  Grondor looks at Kahmaul and Vertium, the tentative leaders shaping up in the group.  He has no desire to lead, only advise and guide.
Kahmaul Quddus
player, 30 posts
AC:18 HP: 14/14
Fist of the Righteous
Mon 22 Feb 2010
at 18:34
  • msg #254

Re: Dragon Cave

Kahmaul shakes his head, "Kobolds are nasty creatures. They like to set up traps and the token force outside would likely know what precautions were set up within the cave itself. If we move swiftly, we still run the risk of losing our element of surprise, though delaying runs us the same risk... Does anyone have an idea where the Kobolds have frequented? I do  not read tracks, though I'm sure one of our number may. If the kobolds are holed up down on of these paths, we should have some indication of which one we should travel down."

Kahmaul seems a bit worried about the space they are cramped in. He moves towards one of the paths and peers as far as he can down each, trying to see if he can pick up on tracks himself, and if he sees none will defer towards the judgement of which tunnel to take to one of the others.

[Private to GM: Back in full action. Sorry, but my posts may  be staggered a bit with my need to access the internet from public computers or friends for a time. Should still be able to post daily.

What of my earlier question? Should I roll spot checks for the determination of the Kobolds obvious paths? Are they even worth trying? If it is indiscernible, it may come to just deciding to proceed down each one in turn, which may take some time that we may not have. rolls for each spot:
13:33, Today: Kahmaul Quddus rolled 14 using 1d20+6. spot tunnel 4 (forge tunnel).
13:32, Today: Kahmaul Quddus rolled 12 using 1d20+6. spot tunnel 3.
13:32, Today: Kahmaul Quddus rolled 10 using 1d20+6. spot tunnel 2.
13:32, Today: Kahmaul Quddus rolled 21 using 1d20+6. spot tunnel 1.
]
Flynn Darktreader
player, 32 posts
Mon 22 Feb 2010
at 18:45
  • msg #255

Re: Dragon Cave

Grondor Swordstorm:
"The girl is right.  We should move.  It's not wise to stay in one place in an unfamiliar territory."


"I've heard similar advice to the contrary: It is unwise to make moves in enemy territory without proper intelligence or information... Now that we're here, we probably should have questioned the little buggers we captured outside under threat of force what we face in here. It may not have done us much good, but as you said, neither does sitting inside the cave discussing what to do next."

Flynn tilts his head towards Kahmaul,"I can scout ahead a bit down each of these alone, but it will take time, and will increase the likelihood of us being noticed. I also don't like the idea of running afoul these beasts alone. And if we run half cocked down the wrong corridor we could end up like our druid friends and at the mercy of the rest of the kobolds... " Flynn takes a moment to study the tracks as best his limited knowledge can provide him and then moves down one of the tunnels with as much silence as he can manage.

[Private to GM: Going to roll for Knowledge on the Forge, then again for the spot checks down each corridor, and finally roll for a stealth check down the likeliest corridor.
13:42, Today: Secret Roll: Flynn Darktreader rolled 16 using 1d20+6. spot tunnel (forge).
13:42, Today: Secret Roll: Flynn Darktreader rolled 23 using 1d20+6. spot tunnel 3.
13:42, Today: Secret Roll: Flynn Darktreader rolled 9 using 1d20+6. spot tunnel 2.
13:42, Today: Secret Roll: Flynn Darktreader rolled 23 using 1d20+6. spot tunnel 1.
13:43, Today: Secret Roll: Flynn Darktreader rolled 23 using 1d20+6. Knowledge (untrained) forge
Damn! rolled an 11 on the stealth... No chance for a declared take 10 on that is there?  :p
]
Genovia Swiftfoot
player, 109 posts
Human
Rogue 3
Mon 22 Feb 2010
at 18:50
  • msg #256

Re: Dragon Cave

"The ground is too hard.  I have some decent skill as a tracker, but even I can't read tracks on solid stone."  She turns to Flynn.  "If you need someone to watch your back while you scout, I can do that."
Game Master
GM, 256 posts
Storyteller/Arbiter
Reward Distributor
Mon 22 Feb 2010
at 18:58
  • msg #257

Re: Dragon Cave

Genovia is correct.  The stone floor of the cave has little dust and no tracks leading down any of the four tunnels.  Dathnaea, curious, points out that there are symbols on two of the other tunnels.  To the southeast, the symbol is that of a strange bramble covered in thorns, while to the northeast the tunnel carries the symbol of a winged-sword.  The the north there is no symbol etched on the wall.

[Private to Vertium Thrusius: The bramble symbol is an ancient symbol for Niaaca and represents the part of her connected to magic.]

[Private to Kahmaul Quddus: The winged sword looks new and may represent something to do with the Evangiel who are the ones who brought the concept of "paladin" to the world.]

Down the tunnel with the winged sword, everything is cool and quiet.  Down the southeast tunnel can be heard a faint sound reminiscent of chimes.  To the north, there is a muffled sound at one point that could be a kobold's yip.

Flynn and Genovia scout down that tunnel a way before it curves.  They disappear from sight for a few minutes before returning.

[Private to Flynn Darktreader; Genovia Swiftfoot: Will PM you details of what you see this afternoon when I get the chance.]
Kahmaul Quddus
player, 31 posts
AC:18 HP: 14/14
Fist of the Righteous
Tue 23 Feb 2010
at 15:50
  • msg #258

Re: Dragon Cave

Kahmaul pauses by the symbol and makes a quick hushed prayer under his breath. He thinks back to his training and tries to recall the details of the symbol involved. He agrees with Kiro, once this is all done with he would like to delve deeper into these tunnels to uncover the secrets held within.
Vertium Thrusius
player, 43 posts
Invar
Wizard
Tue 23 Feb 2010
at 18:06
  • msg #259

Re: Dragon Cave

Vertium spoke silently. " If my theory is correct, the book I am looking for is down the tunnel leading south-east. I also believe that the Kobolts and their prisoners are to the North. However, without moving down, the tunnels, there is no way to check. When the others come back, I suggest we go down that tunnel unless they bring contradictory information."
Grondor Swordstorm
NPC, 31 posts
Unbular-Hobgoblin
Fighter
Tue 23 Feb 2010
at 22:20
  • msg #260

Re: Dragon Cave

"Sounds like a good plan.  I think going down a tunnel with that much heat coming out of it may not be the wisest choice in all this armor."  Grondor looked down at the heavy metal armor with thick leather padding underneath that he wore.  When he looked back up, he grinned.
Dathnaea Searii
NPC, 15 posts
Human
Archer
Tue 23 Feb 2010
at 22:21
  • msg #261

Re: Dragon Cave

"What's taking them so long?"  Dathnaea did not whine.  Her voice held fear, fear for her companions, fear for the missing druids, fear for herself.
Chadaros Highclimb
Tue 23 Feb 2010
at 22:23
  • msg #262

Re: Dragon Cave

Inching step by step down the tunnel from which the 'yip' had come and which Genovia and Flynn had disappeared, the young acolyte worried.  "Maybe we should go after them?"
Kahmaul Quddus
player, 32 posts
AC:18 HP: 14/14
Fist of the Righteous
Wed 24 Feb 2010
at 17:39
  • msg #263

Re: Dragon Cave

Kahmaul smirks and pats the young acolyte on the back, "I've travelled with Flynn a long time. I'm sure he's just looking for anything that may be useful to us. And Genovia seemed a well  seasoned warrior in her own right. Leave them a bit longer. If they are noticed I'm sure that we would be able to tell. Flynns really good at making a ruckus..."
Vertium Thrusius
player, 44 posts
Invar
Wizard
Wed 24 Feb 2010
at 17:54
  • msg #264

Re: Dragon Cave

Vertium nodded. "I agree, we should give them some more time. In the meantime, Do you have any idea at all how many people we may be facing in the cave Chadaros? That will help me determine possible plans of action." Vertium seemed confident as he spoke, trying to plan things so that the group may survive the encounter. The young wizard didn't even consider that this may be construed as a leadership related action by some of the other group members. He also didn't realise that he had said me rather than us. At this point, he was getting bored and was looking for something to distract his mind while waiting for the others.

OoC: How much in-game time has passed so far since they left.
Genovia Swiftfoot
player, 110 posts
Human
Rogue 3
Mon 1 Mar 2010
at 13:54
  • msg #265

Re: Dragon Cave

Twenty minutes in all pass before Genovia and Flynn return.  They don't look hurried or injured, but there is a wariness to their movements.

"There is a large cave about five minutes down the tunnel.  It's filled with mushrooms and kobolds.  They all looked military to me.  Flynn, what do you think?"
Flynn Darktreader
player, 34 posts
Mon 1 Mar 2010
at 15:10
  • msg #266

Re: Dragon Cave

Flynn shakes his head in a bit of a grumpy mood, "I think that this is a fight that we are not going to enjoy. There are 50 of them, 40 irregulars that are of the same quality as those we ran into outside, and one well armored fellow along with 8 regular combatants whom seem much more like the sergeant outside. All of them are armed, and while some seem more competent than the others, almost all have the ability to attack from a range and there is at least one shaman of an unknown quality. The druids are being held at the far end of the cavern. There are few ways in which to reach them without razing the entire area to get to them and the most competent looking fighters of their lot hold the high ground. I saw no way to reach that area without making our way through the throng of Kobolds..."

Flynn does his best to map out the area for the others from his memory, but it is obvious that there were limits to his vision from their vantage point. He marks where the druids were led to their cage as well as the position of the regular officers in the kobold party. Once done he looks up at Kahmaul, "What do you think, Quddus? I don't like their numbers... And I like less the prospect of them having more potions to wolf down as we fight through them."
Kahmaul Quddus
player, 33 posts
AC:18 HP: 14/14
Fist of the Righteous
Mon 1 Mar 2010
at 15:15
  • msg #267

Re: Dragon Cave

Kahmaul studies the map and scratches his chin. The fight seemed to be one they would have a bit of difficulty with. Utilizing their strengths and consuming the potions recently one might give them the edge they need to take such a force... But there would likely be casualties. The warrior gazes over the crowd gathered and wondered who's life would be lost in this battle. His eyes glaze over for a minute before coming again to life as he speaks, "We could create a diversion... Flynn is a fast one, and easily evades others, and using those illusions of yours might create a panic from the kobold main force."
Dathnaea Searii
NPC, 16 posts
Human
Archer
Mon 1 Mar 2010
at 18:08
  • msg #268

Re: Dragon Cave

"I don't like this.  I don't like it at all."  The young woman shakes her head constantly as Flynn outlines the cavern.  "What...what if we look down these other tunnels for something that might help us against the kobolds?  Surely they can't all be as difficult as that army?"
Tyler Darkwatch
player, 123 posts
Human
Cleric
Mon 1 Mar 2010
at 18:37
  • msg #269

Re: Dragon Cave

 Hearing the size of the forces below, he shakes his head and looks over the group with them. Ok, from my point we came to do a rescue here and to find what out calling quested us to do. Getting swarmed by the mob wont help the druids iam thinking. Ummm, how much stealth do we have?, baring that any chance to smoke them out?.
Grondor Swordstorm
NPC, 32 posts
Unbular-Hobgoblin
Fighter
Mon 1 Mar 2010
at 18:43
  • msg #270

Re: Dragon Cave

Grondor looks around and takes stock of the group.  "We are not ready to take such a monumental force head on.  To do so would be suicide."
Kahmaul Quddus
player, 34 posts
AC:18 HP: 14/14
Fist of the Righteous
Mon 1 Mar 2010
at 19:15
  • msg #271

Re: Dragon Cave

"Smoking them out will not aid us much, as its just as likely to cause harm to our druid allies as the Kobolds, and we cannot simply abandon the attempt as we have left enough of a trail to put suspicion on our next move. And they will likely be better prepared for us then... Likewise, exploring these caves might lead to our become trapped at the mercy of the Kobolds who have the only known exit here easily protected."

"I think we should ask what it is these Kobolds are after. This cave seems too important to dismiss as just a strategic point of interest for a band this large. They captured the Druids and now have them working for them... What purpose do they serve?"
Vertium Thrusius
player, 45 posts
Invar
Wizard
Mon 1 Mar 2010
at 20:53
  • msg #272

Re: Dragon Cave

Vertium considered the strategic input for a moment listening to everyone before making a decision. "Dathnaea is right, we should explore the other tunnels. With some chance, we may find a way to flank the kobolts, at the very least, the artefacts we are searching for will most likely be useful in our fight against the Kobolts. Plus, if we are fighting in narrow corridors, that is to our advantage since they will only be able to bring out a certain amount of men at any one time. If you are worried, we could always leave part of the group here as an ambush force to protect us from being trapped in. As for speaking to the Kobolts, that is not a solution right now, it will probably only make things worse."

With that, Vertium started approaching the South-East tunnel. "I suggest we start with this one and carry on to the others later. Are there any objections? Either way, we should start moving as soon as possible. The longer we wait, the more chances there will be a guard shift."

Once again, the young wizard was trying to organise the group since otherwise, they would spend the rest of the evening discussing solutions giving the Kobolts the opportunity to discover their presence.
This message was last edited by the player at 21:01, Mon 01 Mar 2010.
Chadaros Highclimb
Mon 1 Mar 2010
at 21:45
  • msg #273

Re: Dragon Cave

The Anthros acolyte grows angry at Vertium's words.  "We can't just leave them!  We are here to rescue them, aren't we?!  We have to try!"
Kiro Latroony
player, 34 posts
Tue 2 Mar 2010
at 01:25
  • msg #274

Re: Dragon Cave

Kiro's eyes hadn't left the Forge mark on the wall.

"I agree with Vertium. Fighting them straight forwardly would only get everyone killed, including the prisoners. Maybe there could be something down these tunnels, or at worst, find a place to lure them into to turn the battle to our advantage, we'll have a much higher chance of success."
Kahmaul Quddus
player, 35 posts
AC:18 HP: 14/14
Fist of the Righteous
Tue 2 Mar 2010
at 01:50
  • msg #275

Re: Dragon Cave

"If we wait, it is true that they could be upon us, and I do not want to wait around for more to come but... Kahmaul looks sharply at the wizard, "We move. But remember wizard, it is easy to say it is simple to bottleneck forces in tight spaces, and you speak as though you've studied the martial arts, but such maneuvers cost lives and I doubt that all us assembled have the fortitude or the might to remain fast in pitched battle such as that. What is worse is that you speak as if the enemy is a blissfully unaware group. They will no doubt notice that their guard are dead and should not be thought to have left these caverns undisturbed."

The Anthros nods towards Kiro, "If you have someone scout ahead with you to clear the way towards this 'Forge'... Do you think we can trust its own traps to have repelled the Kobolds?"
Tyler Darkwatch
player, 124 posts
Human
Cleric
Tue 2 Mar 2010
at 02:00
  • msg #276

Re: Dragon Cave

 Scratching his chin as he goes over the possible troubles to get to the druids.
Who knows much about kobolds?, is there anything that they are really scared of..Like a dragon or some such?, i was thinking if an illusion could be made to make one of those kobold nightmare's then it may panic them enough to open a slot for someone to rescue the druids?.
Grondor Swordstorm
NPC, 33 posts
Unbular-Hobgoblin
Fighter
Tue 2 Mar 2010
at 02:55
  • msg #277

Re: Dragon Cave

"An illusion must have an element of reality to truly frighten for more than a moment.  Dragons are a myth and the kobolds will know it.  They are cunning creatures and not as foolish as many people mistake them to be."  The hobgoblin says looking around for signs of kobolds.

"Perhaps Kiro and Flynn or Genovia could scout further into the tunnel, but we should move down it a way and out of sight.  The rock floor will cover our tracks well enough if they don't think to look for us down one of these other tunnels."
Tyler Darkwatch
player, 125 posts
Human
Cleric
Tue 2 Mar 2010
at 03:21
  • msg #278

Re: Dragon Cave

 Ok, thats fine for no dragon but how about an illusion of humans running into a side tunnel that can be seen by a large group of them?.
Flynn Darktreader
player, 35 posts
Tue 2 Mar 2010
at 16:03
  • msg #279

Re: Dragon Cave

Flynn smirks, "Or an illusion of forces retreating out of the caves... I like where your thinking, human. The only problem is that my cards have a limited range. If they Kobolds notice the illusion we've lost."

"Kiro, lets move down the tunnel and scout as quickly as possible.. You say there might be treasure?"
Game Master
GM, 259 posts
Storyteller/Arbiter
Reward Distributor
Tue 2 Mar 2010
at 17:11
  • msg #280

Re: Dragon Cave

With little more discussion, the entire group moves down the 'Forge' tunnel out of sight of the main.  Along the way Genovia, Kiro, and Flynn check for signs of traps and find none.  Once out of sight, the group stops and Kiro and Flynn scout ahead.

[Private to Flynn Darktreader; Kiro Latroony:
GM: Please roll search/detect traps five times.
]

The way forward is warmer and there the walls shimmer with a flickering red glow.  The tunnel heads in a downward direction, steep enough that you must all be cautious, but not so steep that you need do anything but walk.  The floor is not slick and is broken by shallow pools of water (steaming now), stalactites and stalagmites.

Everyone who normally does so, sweats profusely.
Kiro Latroony
player, 35 posts
Tue 2 Mar 2010
at 21:15
  • msg #281

Re: Dragon Cave

PM
[Private to GM:
You rolled 65 using 5d20 ((7,16,20,12,10)).
+7, +9 for stonework traps.
so...
trap     roll
1         14
2         23
3         27
4         19
5         17

All rolls get an extra +2 if the trap is a stonework trap
]
Flynn Darktreader
player, 36 posts
Tue 2 Mar 2010
at 23:02
  • msg #282

Re: Dragon Cave

PM
[Private to Game Master: Rolling an extra spot check. If Flynn moves within 5 ft of a secret passage as a racial feature he will sense it right? If thats the case, Flynn will be moving as close to the walls as possible taking his time to work through possible obsticles.
Spot check rolled a 16. Are there any more markings on the wall similar to the first, perhaps to help guide the other travelers down this kind of paths?
17:57, Today: Flynn Darktreader rolled 26 using 1d20+12. search.
17:56, Today: Flynn Darktreader rolled 14 using 1d20+12. Search.
17:56, Today: Flynn Darktreader rolled 32 using 1d20+12. search.
17:56, Today: Flynn Darktreader rolled 18 using 1d20+12.
17:56, Today: Flynn Darktreader rolled 32 using 1d20+12. search. 
]
Flynn Darktreader
player, 37 posts
Thu 4 Mar 2010
at 05:10
  • msg #283

Re: Dragon Cave

Flynn returns quickly, his voice nearly cracked as he spoke, "Eh-Lets go. I think we can ditch the Kobolds for a time..." He motions faster and repeats, "Quickly!"
Kiro Latroony
player, 36 posts
Thu 4 Mar 2010
at 08:13
  • msg #284

Re: Dragon Cave

Kiro followed Flynn silently, but the look of urgency on his face was apparent.

If they could get the group moving fast enough... "We have to hurry, before the way resets."
Game Master
GM, 260 posts
Storyteller/Arbiter
Reward Distributor
Thu 4 Mar 2010
at 13:37
  • msg #285

Re: Dragon Cave

The group follows the two scouts down the tunnel.  Genovia points out a couple of the traps, now deactivated, along the way.  Soon the tunnel's twists and turns end in a long, thin bridge spanning a river...a river of liquid hot magma.  As the group pauses to catch their breath in the searing heat and evaluate the bridge, there is a series of audible clicks and a grinding of gears from down the tunnel back the way they just came from.

The bridge itself is mighty thin and looks frail.  Upon closer examination it tapers to an edge on bottom and opens to a wide roof.  The walking area is enough for one person to cross and there are even hand-holds.  Windows run along either side of the bridge looking out over the river.  It is too far to the other side of the river to tell what is over there.
Vertium Thrusius
player, 46 posts
Invar
Wizard
Thu 4 Mar 2010
at 14:01
  • msg #286

Re: Dragon Cave

Vertium considered the situation for a few moments taking into account the fact that they needed to hurry quite curious about how the two scouts found out that bit of information. " Well, it seems like we don't have time to worry about what we will find on the other side. I think we should have the lightest of us start crossing first since they will weaken the bridge least. Does anyone have a method of strengthening the bridge?"
Kiro Latroony
player, 37 posts
Fri 5 Mar 2010
at 06:07
  • msg #287

Re: Dragon Cave

Kiro moved closer to the bridge, examining it. Something about it seemed odd... familiar, almost. He brought the goggles on his forehead over his eyes - their magic helping him examine the bridge better.

"Ha!" he said, moving his goggles back to his forehead. "Forge Firemetal. I knew it looked different," he said, tapping the side of the bridge. "Strongest metal in the land...under the correct circumstances." He shot a thumb at the lava beneath them, as though to say this was one of the 'correct circumstances'.

He tested the first board of the bridge. "Leave a bit of space between you and the person in front of you - and if you start feeling hot, stop. Working Firemetal should absorb all the heat beneath us."
Dathnaea Searii
NPC, 17 posts
Human
Archer
Fri 5 Mar 2010
at 13:24
  • msg #288

Re: Dragon Cave

Tentatively, Dathnaea tests the bridge.  "It's cool in here!" she exclaims.  "I can't feel the heat at all!"  With that she starts across, making sure to stay just ahead of whoever comes next without straying too far ahead.
Tyler Darkwatch
player, 126 posts
Human
Cleric
Fri 5 Mar 2010
at 13:29
  • msg #289

Re: Dragon Cave

 The idea of crossing melted stone of lava into a unknown area was not his best idea he was thinking, still his mission called him this way.

 Waiting to cross before taking a step out carefully and testing the ramp before finally moving on across and taking up a post to watch for any signs of other life coming to see what the noise was.
Kahmaul Quddus
player, 36 posts
AC:18 HP: 14/14
Fist of the Righteous
Fri 5 Mar 2010
at 17:24
  • msg #290

Re: Dragon Cave

Kahmaul hesitates a moment as the others pass over the bridge. The Anthros seems a bit uncomfortable at the prospect of crossing the rickety bridge, regardless of Kiro's recommendation. He watches as the others cross the bridge in silence. Once the others have crossed safely he manages his way across slowly, "Hrmmph... Some champion, scared of a bit of heat, a bit of steel to protect me." He mutters to himself.
Grondor Swordstorm
NPC, 34 posts
Unbular-Hobgoblin
Fighter
Sat 6 Mar 2010
at 07:05
  • msg #291

Re: Dragon Cave

"Hmph, will you look at that..." the hobgoblin says upon leaving the bridge.
Game Master
GM, 261 posts
Storyteller/Arbiter
Reward Distributor
Sat 6 Mar 2010
at 07:34
  • msg #292

Re: Dragon Cave

The open area on the other side has a network of tiles suspended over the magma.  Standing on the tiles you can feel no direct heat from the river, just the ambient heat from the cavern.  There is a giant block standing on one tile.  It takes up the entire tile on end (5') and looks like it is about 10' tall.  There is a hole with a wire net over it where one tile should go.  It is toward the end of the tiles and then beyond that stretches an empty frame for more tiles but no way to cross.

The tiles look like this:


          A     B     C
       |-----|-----|-----|
     1 |     |     |     |
-------|     |     |     |  D     E     F
Bridge |-----|-----|-----|-----|-----|-----|
     2 |     |||||||     |     |     |     |
-------|     |||||||     |     |     |     |  G     H     I
       |-----|-----|-----|-----|-----|-----|-----|-----|-----|
     3 |     |     |     |     |     |     |     |     |     |
       |     |     |     |     |     |     |     |     |     |  J
       |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
           4 |     |     |     |     |     |     |     |     |     |
             |     |     |     |     |     |     |     |     |     |
             |-----|-----|-----|-----|-----|-----|-----|-----|-----|
                                   5 |     |     |HOLE |     |     |
                                     |     |     |HOLE |     |     |
                                     |-----|-----|-----|-----|-----|
                                         6 |     |     |     |
                                           |     |     |     |
                                           |-----|-----|-----|


Genovia Swiftfoot
player, 111 posts
Human
Rogue 3
Tue 16 Mar 2010
at 15:42
  • msg #293

Re: Dragon Cave

"What do you suppose we are supposed to do in here?"

She kneels down and examines a tile.
Vertium Thrusius
player, 47 posts
Invar
Wizard
Tue 16 Mar 2010
at 17:33
  • msg #294

Re: Dragon Cave

Vertium remained silent as he did his best to detect any clues that may indicate what kind of puzzle they were faced with.
Flynn Darktreader
player, 38 posts
Tue 16 Mar 2010
at 18:10
  • msg #295

Re: Dragon Cave

Flynn studies the tiles for a moment, trying to discern their nature, his eyes curiously fixed firmly upon his task. He speaks softly as though turning a thought in his mind, "I think we have to move the tile to fill the space, perhaps as some kind of test of the defenses? I would suspect something fishy going on here. Kiro, what do you recall about the defenses of this place, or of particular markers to enter? Could this be a switch to let us deeper or a subtle trick?"

He cautions that the others hold back and avoid setting anything off prematurely.
[Private to GM: We have the time on our side right? Can Flynn inspect for traps specifically around the tiles for any pressure plates or false plates. Then going to inspect the hole to see if it would set off any switches or devices if placed into the hole. If it helps Flynn will make an intelligence check on the blocks to see if his thoughts on the bridge may be confirmed. Also, can he tell if the block can be moved, and if so how big they may need to be to do so?
Rolls:
14:10, Today: Flynn Darktreader rolled 13 using 1d20+6. Intellegence check .
14:09, Today: Flynn Darktreader rolled 28 using 1d20+12. Search (traps).
]
Kiro Latroony
player, 38 posts
Tue 16 Mar 2010
at 18:45
  • msg #296

Re: Dragon Cave

Kiro hesitated, unsure.

"Forge home tricks were specific to the location - to prevent rogue members from one home from breaking into another... Normally there would have been someone out front to check identification the clear the way for us... but.." he trailed off.

Pushing the block into the hole seemed...well, simple. Too simple. But as the old forge saying went - the only way to make a sword was to hit the iron - the only way to determine if something was a trap was to spring it.
Game Master
GM, 262 posts
Storyteller/Arbiter
Reward Distributor
Wed 17 Mar 2010
at 05:02
  • msg #297

Re: Dragon Cave

There are no traps around the tiled floor.  The block does look like it can be moved though it may take two out of Kiro, Kahmaul, and Grondor to do it.  Anyone who looks over the hole for any amount of time will feel a wave of heat slam into their face making their eyes water.  The block, which looks like it will fit perfectly into the hole if standing up, will splash down into the lava below.  There is a fairly swift current heading out away from the bridge you just crossed to the far side of the room.  In the dim glow of the liquid heat you can just make out a dark balcony on the same level as the tiled floor...your obvious goal.
Genovia Swiftfoot
player, 112 posts
Human
Rogue 3
Thu 18 Mar 2010
at 17:02
  • msg #298

Re: Dragon Cave

looks at the others as they inspect the surroundings also

"Well, I guess we are supposed to push this over to the hole and let it fall through.  Although i'd be interested to know how you are supposed to get back"
Grondor Swordstorm
NPC, 35 posts
Unbular-Hobgoblin
Fighter
Thu 18 Mar 2010
at 22:02
  • msg #299

Re: Dragon Cave

"What happens if we push it off into the lava without getting into the hole?"
Flynn Darktreader
player, 39 posts
Fri 19 Mar 2010
at 01:25
  • msg #300

Re: Dragon Cave

"I'd not like to find out. From what it looks like we should get the biggerones to do the lugging on this one. I think this was a basic enough a trap setup, meant to hedge out those without the sheer strength of an Anthros."
Kahmaul Quddus
player, 37 posts
AC:18 HP: 14/14
Fist of the Righteous
Fri 19 Mar 2010
at 04:03
  • msg #301

Re: Dragon Cave

Kahmaul shrugs and moves towards the pillar, testing it with his strength for a moment, before stopping and looking at Kiro. He motions towards the other Anthros, "Shall we then? Won't know how it works until we try."
Grondor Swordstorm
NPC, 36 posts
Unbular-Hobgoblin
Fighter
Fri 19 Mar 2010
at 04:04
  • msg #302

Re: Dragon Cave

"I'm game then.  Kahmaul?"  Grondor heads over to the large stone and gives it a test push.  It teeters a bit but does not fall.  "Doesn't look like it slides on these tiles at all.  I think we can maybe roll it, it if we can get it on its side."
This message was last edited by the player at 04:08, Fri 19 Mar 2010.
Game Master
GM, 264 posts
Storyteller/Arbiter
Reward Distributor
Fri 19 Mar 2010
at 04:07
  • msg #303

Re: Dragon Cave

GM: If Grondor pushes the block over from where he stands it will take up both C2 & D2.


          A     B     C
       |-----|-----|-----|
     1 |     |     |     |
-------|     |     |     |  D     E     F
Bridge |-----|-----|-----|-----|-----|-----|
     2 |   G |||||||     |     |     |     |
-------|     |||||||     |     |     |     |  G     H     I
       |-----|-----|-----|-----|-----|-----|-----|-----|-----|
     3 |     |     |     |     |     |     |     |     |     |
       |     |     |     |     |     |     |     |     |     |  J
       |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
           4 |     |     |     |     |     |     |     |     |     |
             |     |     |     |     |     |     |     |     |     |
             |-----|-----|-----|-----|-----|-----|-----|-----|-----|
                                   5 |     |     |HOLE |     |     |
                                     |     |     |HOLE |     |     |
                                     |-----|-----|-----|-----|-----|
                                         6 |     |     |     |
                                           |     |     |     |
                                           |-----|-----|-----|



G = Grondor
Genovia Swiftfoot
player, 113 posts
Human
Rogue 3
Tue 23 Mar 2010
at 15:04
  • msg #304

Re: Dragon Cave

"I wonder how hard it will be to flip this big block back up once it gets knocked down."
Kahmaul Quddus
player, 38 posts
AC:18 HP: 14/14
Fist of the Righteous
Tue 23 Mar 2010
at 16:39
  • msg #305

Re: Dragon Cave

Kahmaul moves to support Grondor in his work, hoping that their combined strength can turn over the block towards the hole. He looks forward, "If we push it forward, we are going to have to shift it down another 2 squares to push it any faster."
Game Master
GM, 265 posts
Storyteller/Arbiter
Reward Distributor
Tue 23 Mar 2010
at 17:08
  • msg #306

Re: Dragon Cave

GM: The block easily falls with the combined strength of the unbular and the anthros.


          A     B     C
       |-----|-----|-----|
     1 |     |     |     |
-------|     |     |     |  D     E     F
Bridge |-----|-----|-----|-----|-----|-----|
     2 |     |   G |___________|     |     |
-------|     |   K |___________|     |     |     |  G     H     I
       |-----|-----|-----|-----|-----|-----|-----|-----|-----|
     3 |     |     |     |     |     |     |     |     |     |
       |     |     |     |     |     |     |     |     |     |  J
       |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
           4 |     |     |     |     |     |     |     |     |     |
             |     |     |     |     |     |     |     |     |     |
             |-----|-----|-----|-----|-----|-----|-----|-----|-----|
                                   5 |     |     |HOLE |     |     |
                                     |     |     |HOLE |     |     |
                                     |-----|-----|-----|-----|-----|
                                         6 |     |     |     |
                                           |     |     |     |
                                           |-----|-----|-----|



G = Grondor
K = Kahmaul
Grondor Swordstorm
NPC, 37 posts
Unbular-Hobgoblin
Fighter
Tue 23 Mar 2010
at 17:09
  • msg #307

Re: Dragon Cave

"Thanks." Grondor says to Kahmaul.  "Lift up on its end or roll now?"
Kahmaul Quddus
player, 39 posts
AC:18 HP: 14/14
Fist of the Righteous
Tue 23 Mar 2010
at 21:38
  • msg #308

Re: Dragon Cave

"Lets roll it now, but have one of the three of us support it on the opposite side so it does not roll off this platform and make this any more difficult  than it already is."
Grondor Swordstorm
NPC, 38 posts
Unbular-Hobgoblin
Fighter
Tue 23 Mar 2010
at 22:21
  • msg #309

Re: Dragon Cave

"We rolling once or twice?"

GM: The pillar is square.  It will not roll off without conscious effort to do so.  Rolling once will put it at C3 & D3, twice will put it at C4 & D4.
Flynn Darktreader
player, 40 posts
Tue 23 Mar 2010
at 22:49
  • msg #310

Re: Dragon Cave

"No, you'll only want to do it once. Then try to lift it back to its other position. If we push it too far, I'm not sure we will be able to continue to roll it."
Game Master
GM, 266 posts
Storyteller/Arbiter
Reward Distributor
Thu 25 Mar 2010
at 16:47
  • msg #311

Re: Dragon Cave

GM: With Kahmaul's help, Grondor rolls the block over on the next side.


          A     B     C
       |-----|-----|-----|
     1 |     |     |     |
-------|     |     |     |  D     E     F
Bridge |-----|-----|-----|-----|-----|-----|
     2 |     |     |     |     |     |     |
-------|     |     |  K  |  G  |     |     |     |  G     H     I
       |-----|-----|-----|-----|-----|-----|-----|-----|-----|
     3 |     |     |___________|     |     |     |     |     |
       |     |     |___________|     |     |     |     |     |  J
       |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
           4 |     |     |     |     |     |     |     |     |     |
             |     |     |     |     |     |     |     |     |     |
             |-----|-----|-----|-----|-----|-----|-----|-----|-----|
                                   5 |     |     |HOLE |     |     |
                                     |     |     |HOLE |     |     |
                                     |-----|-----|-----|-----|-----|
                                         6 |     |     |     |
                                           |     |     |     |
                                           |-----|-----|-----|



G = Grondor
K = Kahmaul
Flynn Darktreader
player, 41 posts
Thu 25 Mar 2010
at 20:23
  • msg #312

Re: Dragon Cave

Flynn moves forward as if carefully watching their progress. Instead he seems to be fiddling with something in his hands slightly as he speaks, "Yes... Now get over on this side and lift it so you can flip it on the other side. We want it moving towards the hole now and not just towards the edge."

[Private to GM: Can Flynn mess around with that set of lens they picked up earlier? He'll try to decipher what they happen to be for.]
Kiro Latroony
player, 39 posts
Fri 26 Mar 2010
at 03:07
  • msg #313

Re: Dragon Cave

"I don't know.  If I'm calculating this right, this isn't going to work."  Kiro moves around the block and steps off the tiles to the hole.  "I think we should put it back where we started and tip it over on its side the way we are rolling it now.  if we do it that way, then we just roll it on its side to the hole, tip it up, and it will fit in the hole perfectly."
Kahmaul Quddus
player, 40 posts
AC:18 HP: 14/14
Fist of the Righteous
Sun 28 Mar 2010
at 04:57
  • msg #314

Re: Dragon Cave

Kahmual looks between the pillar and Flynn and curses, "Dammit, Flynn! Pay attention. And where the hell did you get that?"

Looking at Kiro, "I'm willing to let you take lead on this one... You seem to know enough about this 'Forge' and I'll not ignore your intuitions." He nods towards Grondor and begins to push the block again.
Game Master
GM, 267 posts
Storyteller/Arbiter
Reward Distributor
Sun 28 Mar 2010
at 21:11
  • msg #315

Re: Dragon Cave

Kiro is right.  With a bit of effort, Grondor and Kahmaul manage to roll the block back to its starting position and stand it up.  Following the Kradok's instructions they lay it down (B3 & B4) then roll it all the way to the hold (G3 & G4) before setting it up in the hole (G5).  It slides right in and splashes down into the magma.

The block neither sinks nor melts.  Instead, flows along until it reaches a niche in the wall and disappears inside.  There is a muffled click, barely heard over the low roar and bubbling of the liquid earth, but then another set of tiles drops down.

There are three new platforms unconnected.  On the first, in addition to an identical block to the first, there is a circular object that rises about two inches high from the ground (M5).  On the second, there is an X-like shape that also rises about two inches high from the ground (Q4).  It is difficult to make out the third platform but you can just make out the hole (T4).



                                               O     P     Q     R
                                            |-----|-----|-----|-----|
                                            |     |     |     |     |
     J     K     L     M     N              |     |     |     |     |
  |-----|-----|-----|-----|-----|           |-----|-----|-----|-----|
4 |     |     |     |     |     |           |     |     | \ / |     |
        / \ 
------------------------- --------------------
5 |     |     |     |/   \|     |           |     |     |     |     |
   \   /      
------------------------- --------------------
      6 |     |     |     |     |           |     |     |     |     |
        |     |     |     |     |           |     |     |     |     |
        |-----|-----|-----|-----|           |-----|-----|-----|-----|
      7 |     |||||||     |     |           |     |     |     |     |
        |     |||||||     |     |           |     |     |     |     |
        |-----|-----|-----|-----|           |-----|-----|-----|-----|
      8 |     |     |     |     |           |     |     |     |     |
        |     |     |     |     |           |     |     |     |     |
        |-----|-----|-----|-----|           |-----|-----|-----|-----|

Grondor Swordstorm
NPC, 39 posts
Unbular-Hobgoblin
Fighter
Sun 28 Mar 2010
at 21:14
  • msg #316

Re: Dragon Cave

Grondor sighs.  "Kradok are masochistic egg-suckers."
Kiro Latroony
player, 40 posts
Sun 28 Mar 2010
at 21:26
  • msg #317

Re: Dragon Cave

"Just because we use our brains along with our muscles does not make us masochistic," Kiro shot back.  The good natured banter did little to alleviate the swelter from the magma.  "I think that circle might be a switch.  Maybe if someone went to stand on it?"

Kiro walks over and stands on the circle, but nothing happens.  "Grondor, Kahmaul?"
Grondor Swordstorm
NPC, 40 posts
Unbular-Hobgoblin
Fighter
Sun 28 Mar 2010
at 21:28
  • msg #318

Re: Dragon Cave

Grondor wipes the sweat from his brow and moves over to stand with Kiro on the circle.

There is just room enough for Kahmaul, but so far, nothing has happened.
Kahmaul Quddus
player, 41 posts
AC:18 HP: 14/14
Fist of the Righteous
Mon 29 Mar 2010
at 15:13
  • msg #319

Re: Dragon Cave

Kahmual goes to stand next to the others. He looks at the distance between platforms, "Does anyone think that they can make that gap? We may need to get someone across the way."
Game Master
GM, 270 posts
Storyteller/Arbiter
Reward Distributor
Mon 29 Mar 2010
at 15:57
  • msg #320

Re: Dragon Cave

The circle does nothing when Kahmaul stands on it.

The gap to the next platform is 20' accross, jumpable, but missing is fatal.
Dathnaea Searii
NPC, 18 posts
Human
Archer
Mon 29 Mar 2010
at 15:58
  • msg #321

Re: Dragon Cave

"I don't think that would be in keeping with the purpose of this mechanism.  What if you moved the block onto the circle?"
Grondor Swordstorm
NPC, 41 posts
Unbular-Hobgoblin
Fighter
Wed 31 Mar 2010
at 02:49
  • msg #322

Re: Dragon Cave

Grondor looked over at the block then back to Dathnaea.  "I think you may be right."
Kiro Latroony
player, 41 posts
Wed 31 Mar 2010
at 02:52
  • msg #323

Re: Dragon Cave

"That other shape is likely another switch as well if this one turns out to be.  Let's get this done."  Kiro steps off the shape and out of the way.
Kahmaul Quddus
player, 42 posts
AC:18 HP: 14/14
Fist of the Righteous
Wed 31 Mar 2010
at 07:22
  • msg #324

Re: Dragon Cave

Kahmaul nods at the suggestion to finish these puzzles. They needed to move quickly, if they wanted to save the druids, and this dallying didn't sit right with the Warrior. He moves to aide Grondor and Kiro.
Game Master
GM, 271 posts
Storyteller/Arbiter
Reward Distributor
Wed 31 Mar 2010
at 12:29
  • msg #325

Re: Dragon Cave

The group soon rolls the block over to the circle and it turns out to indeed be a switch.  Two hidden tiles spring up from below on hinges, forming a bridge between the first two platforms.

GM: Please indicate which tiles and which orientation you want for the block to move.



                                               O     P     Q     R
                                            |-----|-----|-----|-----|
                                            |     |     |     |     |
     J     K     L     M     N              |     |     |     |     |
  |-----|-----|-----|-----|-----|           |-----|-----|-----|-----|
4 |     |     |     |     |     |           |     |     | \ / |     |
        / \ 
------------------------- --------------------
5 |     |     |___________|     |           |     |     |     |     |
  ___________      
------------------------- --------------------
      6 |     |     |     |     |           |     |     |     |     |
        |     |     |     |     |           |     |     |     |     |
        |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
      7 |     |     |     |     |     |     |     |     |     |     |
        |     |     |     |     |     |     |     |     |     |     |
        |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
      8 |     |     |     |     |           |     |     |     |     |
        |     |     |     |     |           |     |     |     |     |
        |-----|-----|-----|-----|           |-----|-----|-----|-----|

This message was last edited by the GM at 12:31, Wed 31 Mar 2010.
Genovia Swiftfoot
player, 114 posts
Human
Rogue 3
Fri 2 Apr 2010
at 14:55
  • msg #326

Re: Dragon Cave

She looks at the big block then everyone else.

"Should we just roll the rock down even with the new bridge then over?
Flynn Darktreader
player, 42 posts
Fri 2 Apr 2010
at 16:05
  • msg #327

Re: Dragon Cave

Flynn continues to play with the lenses as the others seem to be working through the system of puzzles. He seems now to by flipping through the lenses and staring all about. As he hears the latest suggestion he speaks under his breath, "As long as Kahmual doesn't muck it up and drop the pillar into the molten lava, sure..." The words come out plainly in Invar but it takes the thief a moment to realize that he had not spoken to the others in the common tongue. Noticing that the others seemed busy and did not seem to notice he shrugs and continues to play with the lenses.
Kiro Latroony
player, 42 posts
Sat 3 Apr 2010
at 03:37
  • msg #328

Re: Dragon Cave

"Let's give them a hand,"  True to his word, Kiro helps Grondor and Kahmaul roll the block (L7 & M7), then does his best to help tip it end over end over the new bridge to the second set of tiles.
Game Master
GM, 272 posts
Storyteller/Arbiter
Reward Distributor
Sat 3 Apr 2010
at 03:52
  • msg #329

Re: Dragon Cave

GM: Following Genovia's advice, the group rolls and tilts the block until it is on the second group of tiles.  Nothing happens when the block is rolled off of the O button so the rest of the party follows with Tyler, Dathnaea, and Flynn taking up the rear guard.

When the block is rolled onto the X button nothing happens.




     O     P     Q     R     S     T     U     V     W
  |-----|-----|-----|-----|           |-----|-----|-----|
 3|     |     |     |     |           |     |     |     |
-------------------- ---------------
4|     |___________|     |           |     |HOLE |     |
 ___________   HOLE 
-------------------- ---------------
5|     |     |     |     |           |     |     |     |
-------------------- ---------------
6|     |     |     |     |           |     |     |     |
  |     |     |     |     |           |     |     |     |
--|-----|-----|-----|-----|           |-----|-----|-----|
 7|     |     |     |     |           |     |     |     |
  |     |     |     |     |           |     |     |     |
--|-----|-----|-----|-----|           |-----|-----|-----|
 8|     |     |     |     |
    

This message was last edited by the GM at 16:28, Sat 03 Apr 2010.
Kahmaul Quddus
player, 43 posts
AC:18 HP: 14/14
Fist of the Righteous
Sat 3 Apr 2010
at 05:07
  • msg #330

Re: Dragon Cave

Kahmaul looks wearily at his companions, "It seems we must try this another way." He lifts his arm across towards the next open hole, "Think its a simple as moving each of these into another hole slot?"

[Private to GM: Sorry-but bit confused- the map. Does it indicate that there is another hole further past the second platform and nearer a third platform? Or am I missing something here?]
Flynn Darktreader
player, 43 posts
Tue 6 Apr 2010
at 06:01
  • msg #331

Re: Dragon Cave

Eying the trap for a moment the Invar stooped and spoke in a comical jest, "Perhaps we need to move it so its directly over the X?"

He moves away from the group, pointing for the larger party members to rock the block back and forth over the tiles, "If we angle this right we might be able to place the stone directly over the X in an erect form. It seems the device isn't just triggered by the weight of the stone, so perhaps its has to do with something slightly more complex, but simple in its own way."
Kiro Latroony
player, 43 posts
Wed 7 Apr 2010
at 04:45
  • msg #332

Re: Dragon Cave

"I think the Invar is on to something.  Though I don't think we can just pick it up and set it on its end, we can roll and tip in such a way as to bring it back to the X on its end."
Game Master
GM, 273 posts
Storyteller/Arbiter
Reward Distributor
Wed 7 Apr 2010
at 05:15
  • msg #333

Re: Dragon Cave

Kiro maps out the path and soon the block stands atop the X.  As predicted, the bridge to the third set of tiles appears.  Again Kiro maps out the path, getting a hang of how the tile system works, and soon the block drops into the hole.  Again it splashes down and follows the flow of the magma into a hole in the wall.  There is an audible click and the last tile system falls into place.  It is long and slender, but stops just shy of the entry way in the side of the wall.

Beyond, the group can see piles of metallic junk.  Kiro explains that it is the remains of a golem forge, a rare find and valuable beyond compare if there is even a half-working golem inside.  The art of golem making is almost lost to the Kradok race.  There also seems to be movement inside.




                            D     E     F     G     H     I     J
                         |-----|-----|-----|-----|-----|-----|-----|
                         |     |     |     |     |     |     |     | 1
                         |     |     |     |     |     |     |     |
                         |-----|-----|-----|-----|-----|-----|-----|
                         |     |     |     |     |     |     |     | 2
          A     B     C  |     |     |     |     |     |     |     |  K     L
       |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
       |     |     |     |     |                             |     |     |     | 3
-------|     |     |     |     |                             |     |     |     |
Bridge |-----|-----|-----|-----|                             |-----|-----|-----|
       |     |     |     |                                         |     |     | 4
-------|     |     |     |                                         |     |     |
       |-----|-----|-----|                                         |-----|-----|
       |     |     |     |                                         |     |     | 5
       |     |     |     |                                         |     |     |  M     N
       |-----|-----|-----|     |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
       |     |||||||     |     |     |     |     |     |     |     |     |     |     |     | 6
       |     |||||||     |     |     |     |     |     |     |     |     |     |     |     |
       |-----|-----|-----|     |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
       |     |     |     |     |     |     |     |     |     |     |     |     |     |     | 7
       |     |     |     |     |     |     |     |     |     |     |     |     |     |     |
       |-----|-----|-----|     |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
                               |     |HOLE |     |                 |     |     |     |     | 8
                               |     |HOLE |     |                 |     |     |     |     |
                               |-----|-----|-----|                 |-----|-----|-----|-----|
                               |     |     |     |                 |     |     |     |     | 9
                               |     |     |     |                 |     |     |     |     |
                               |-----|-----|-----|                 |-----|-----|-----|-----|







GM: Roll spot checks.
This message was last edited by the GM at 17:14, Tue 13 Apr 2010.
Flynn Darktreader
player, 44 posts
Thu 8 Apr 2010
at 14:52
  • msg #334

Re: Dragon Cave

Seeing the movement, Flynn cautions the others to halt for a moment as he inspects the construct machine, and determines its relative safety.
Kiro Latroony
player, 44 posts
Sun 11 Apr 2010
at 04:15
  • msg #335

Re: Dragon Cave

"Something is not right about a number of those tiles.  Their color is different for one thing."

Kiro points out some of the tiles on the long bridge only two tiles wide then the large area farthest from the block.
Kahmaul Quddus
player, 44 posts
AC:18 HP: 14/14
Fist of the Righteous
Wed 14 Apr 2010
at 16:32
  • msg #336

Re: Dragon Cave

Kahmaul looks at Kiro, "Does that mean anything? Is it a trap or some sort of lever?"

The anthros seems a bit exhausted from the labor of dragging the pillar to and fro. He sits down for a moment to catch his breath and consider their predicament. Unless they could quickly traverse through this 'Forge' the druids were subject to abuse and forced labor. He wondered how moving through the forge may aide them in dealing with the Kobold menace. It might have been better to make fight the kobolds on even terms when we had the chance.

He looks amongst his allies and silently dismisses his thoughts. He could not bear to have to bury any more allies. The only companion he kept for so long was Flynn and that bastard caused more problems than he solved.
Flynn Darktreader
player, 45 posts
Wed 14 Apr 2010
at 16:37
  • msg #337

Re: Dragon Cave

Flynn points down towards the golem case and speaks softly, "Most of a golem in there, but its missing a few pieces, kinda hard to tell with the mana glow coloring everything... Might be bigger than a Kradok when its complete. What you guys thinking? Open this sucker up and complete him to send it at the kobolds?"
Grondor Swordstorm
NPC, 42 posts
Unbular-Hobgoblin
Fighter
Wed 14 Apr 2010
at 19:11
  • msg #338

Re: Dragon Cave

Sweating from the magma heat and exertion, Grondor joins Kahmaul for a brief break.  "I don't care what we do, but having come this far, I think we should finish and see if there is anything useful in that far chamber."
Kiro Latroony
player, 45 posts
Wed 14 Apr 2010
at 19:14
  • msg #339

Re: Dragon Cave

Kiro takes the resting period to examine the discolored tiles more closely.  After about ten minutes he decides to walk across them, testing them out...very carefully.  He is able to make it across to the next set of normal colored tiles without incident.  With a shrug, he returns to the group to report his conclusions.
Dathnaea Searii
NPC, 19 posts
Human
Archer
Wed 14 Apr 2010
at 19:15
  • msg #340

Re: Dragon Cave

As Kiro finishes his report, Dathnaea draws her bow and knocks an arrow, looking back the way they came toward the strange, cool-metal bridge.
Game Master
GM, 274 posts
Storyteller/Arbiter
Reward Distributor
Wed 14 Apr 2010
at 19:19
  • msg #341

Re: Dragon Cave

A series of snarls and yips alerts the group to a number of kobolds spilling across the bridge, heading for the group.  They move carefully, but seemed well armed and armored.  At the moment there are ten of the creatures.

It is almost a sure bet that one of the kobolds has gone back to warn the main body of intruders.  It is less likely that this will have much impact on the prisoners as you do not represent a significant enough threat for them to bother killing prisoners and fleeing.  For the moment, it is your own hides you should worry about.

GM: You have three minutes (18 rounds/flips of the block) before the kobolds will hit the tile set you are on at their current movement rate.
Aethen Ironroot
player, 1 post
Anthros
?????
Thu 15 Apr 2010
at 02:02
  • msg #342

Re: Dragon Cave

   Yelling was not doing any good.  Seeing that the group on the tiles were not his captors, he had been trying to holler over the dull rumble of the liquid earth moving below.  The rewards for his efforts, a dry throat.  Looking at his surroundings for something better to use, he moves to the pile of carefully arranged junk that has dominated the interest of his captors.
   Seeing two items that might work, Aethen grabs a rod and a beaten sheet of metal.  Moving back to the entrance of his prison, he begins to beat on the metal, hoping that it will gain the attention of the group on the tiles.
Chadaros Highclimb
Thu 15 Apr 2010
at 12:54
  • msg #343

Re: Dragon Cave

"Aethen!" Chadaros says joyfully.  "Its one of my brothers.  We have to save him!"

[Private to Aethen Ironroot: Chadaros Highclimb was one of the younger druid acolytes in your group.  He is a bit immature, but means well.  While he wouldn't be much use in a fight, he does have a very nurturing hand with animals and plants.  That this situation has caught him up is a bit of a shame.  It is a wonder that he not only survived his escape, he brought help!]
Kahmaul Quddus
player, 45 posts
AC:18 HP: 14/14
Fist of the Righteous
Thu 15 Apr 2010
at 21:54
  • msg #344

Re: Dragon Cave

Kahmaul watches as the Kobolds close in on them. The Anthros moves into action calling to the others, "Quickly. We can move this pillar back with enough effort. Those who can fight from a distance can take position to try and harry the kobolds as they approach. Veritum, have you any spells prepared to slow their progress? Otherwise, Kiro, you and I can push this block there if we make it quick and have a chance to open an escape route if they manage to get too close. I don't like having an exit strategy."

He moves to move the block as far towards the open square as possible.
Dathnaea Searii
NPC, 20 posts
Human
Archer
Fri 16 Apr 2010
at 19:41
  • msg #345

Re: Dragon Cave

Dathnaea sets up with bow and arrow and waits till the kobolds are in range.

GM: +1 set bonus/rd up to 5 rounds on first shot.
Grondor Swordstorm
NPC, 43 posts
Unbular-Hobgoblin
Fighter
Fri 16 Apr 2010
at 19:42
  • msg #346

Re: Dragon Cave

Grondor starts shoving on the block maneuvering it over the narrow bridge of tiles to the other side according to Kiro's directions.
Genovia Swiftfoot
player, 115 posts
Human
Rogue 3
Fri 16 Apr 2010
at 19:43
  • msg #347

Re: Dragon Cave

Genovia sets next to Dathnaea preaparing to rain arrows down on the approaching kobolds.

GM: +1 set bonus/rd up to 5 rounds on first shot.
Vertium Thrusius
player, 48 posts
Invar
Wizard
Fri 16 Apr 2010
at 19:45
  • msg #348

Re: Dragon Cave

Vertium prepares a summoning spell, waiting until the kobolds are closer to actually cast.
Tyler Darkwatch
player, 127 posts
Human
Cleric
Fri 16 Apr 2010
at 19:46
  • msg #349

Re: Dragon Cave

Intent on protecting his friends, Tyler takes up station next to, but out of the line of fire of, the archers and the mage, his weapon at the ready.
Flynn Darktreader
player, 46 posts
Fri 16 Apr 2010
at 20:51
  • msg #350

Re: Dragon Cave

Flynn, for his part, spies forward at the incoming group. He tries to determine how the druid adept was being held. If he can see how best to approach the fellow to free him.
Game Master
GM, 275 posts
Storyteller/Arbiter
Reward Distributor
Sat 17 Apr 2010
at 15:09
  • msg #351

Re: Dragon Cave

The druid across the way seems unfettered.  The only thing keeping him from freedom is the great span of magma between he and the bridge on the far side of the tiles when the tiles are up.  Now, he only needs twenty feet more, the resolution of the last lock, to make it to freedom.
Aethen Ironroot
player, 2 posts
Anthros
?????
Mon 19 Apr 2010
at 03:37
  • msg #352

Re: Dragon Cave

   Aethen is heartened by the sight of Chadaros.  That he does not seem to be bound or otherwise hurt is an even better sign that the others with him do not mean any harm.  However, worry creeps into his features as he sees the group begin to become animated and adopt defensive postures, all casting their gazes toward the far side of the cavern where he can now hear the faint high-pitched yips of the denizens in this cavern.
  While he can assist in a feeble manner with their defense, Aethen realizes that he must now be ready for a confrontation when it arrives.  Looking at the pile of metal and discarded bits, he recognizes the need to find a piece of refuse that could serve as an impromptu polearm or club for the conflict, should it reach him.  Alongside that thought came a darker one.  What if the groups intentions were not entirely....pure.  What could he, or more to the point, Chadaros do if they were simply slavers or tomb-raiding cutthroats?  Perhaps he could find something in this conglomerate of metal that might help buy their safe passage, if only to the exit of the cavern?
   Aethen shakes his head.  Pretty thin chance of buying them off, but worth a try nonetheless.  He stands tall, waves to Chadaros to reassure him, and turns back into his room, moving toward the pile of scrap.
[Private to GM: 22:34, Today: Aethen Ironroot rolled 21 using 1d20+3. Search for weapon]
[Private to GM: 22:35, Today: Aethen Ironroot rolled 4 using 1d20+3. Search for something of value (haha)]
Game Master
GM, 276 posts
Storyteller/Arbiter
Reward Distributor
Mon 19 Apr 2010
at 16:52
  • msg #353

Re: Dragon Cave

The kobolds come closer while Kiro, Grondor, and Kahmaul manage to maneuver the block quickly over the thin bridge.  Then, at one point, they stand the block up on one of the discolored tiles and the tile collapses and the block falls into the magma and sinks.

Moments later, the tile is replaced from reserves above and another block falls into its starting position, nearly crushing Genovia.  Only with the quick reflexes of Dathnaea is the other girl shoved aside.

By this time, the kobolds are in range and the archers begin a hail of arrows, killing a few of them.

Kiro and the others return to the new block and begin to maneuver it again, this time avoiding standing it up on any discolored blocks.  Soon the block has fallen into the hole, floated to the slot and unlocked a bridge to the factory cavern.
Grondor Swordstorm
NPC, 44 posts
Unbular-Hobgoblin
Fighter
Mon 19 Apr 2010
at 16:55
  • msg #354

Re: Dragon Cave

"Quick!  To the cavern.  It is a bottleneck easy to defend."  Gondor takes up station on the tiles spanning the last space over to the cavern and waits for everyone else to retreat.
Dathnaea Searii
NPC, 21 posts
Human
Archer
Mon 19 Apr 2010
at 16:57
  • msg #355

Re: Dragon Cave

Firing off one more arrow, taking  out another kobold, Dathnaea retreats to the cavern.
Vertium Thrusius
player, 49 posts
Invar
Wizard
Thu 22 Apr 2010
at 04:14
  • msg #356

Re: Dragon Cave

Vertium sent his summon to distract the Kobolts while moving to the cavern as fast as he could.

He was silent during the trials deciding that it wasn't his place. The puzzles were annoyingly easy and he could have saved  a lot of time by helping out his companions. However, this was the road of the Forge and the trials should therefore fall on followers of the forge.

The young Invar took his time to analyse the situation and do his best to find a tactic that may allow the group to easily vanquish their foe. He may not be responsible for the puzzles but the Kobolts had nothing to do with the puzzle and were therefore his responsibility.
Aethen Ironroot
player, 3 posts
Anthros
?????
Thu 22 Apr 2010
at 05:33
  • msg #357

Re: Dragon Cave

   Aethen manages to retrieve a suitable rod from the ruin of the machination to serve as a quarterstaff, hefting it to feel the difference in weight from the wooden ones to which he is accustomed.  The sound of the bridge falling into place causes him to turn, cutting short his search for anything of value.  Since none of the customary wardens accompanied the bridge's appearance, he assumes that the group outside has somehow managed to trigger the mechanism.
   Realizing the opportunity, he vaults forward only to stop next to a rather intimidating hobgoblin who seems to be standing guard.  Even more curious was the fact that all the others seemed to have an overpowering urge to get into his prison.  He quickly calls on his limited Unbular to express the danger to the warrior.
"Boygirls not happy! Bad....small place. No cheese!"
   Hoping his meaning is clear enough, he begins to move forward across the bridge.
[Private to GM: Is Unbular <green>?  It looks darker.  What is the color code?]
This message was last edited by the player at 05:36, Thu 22 Apr 2010.
Kahmaul Quddus
player, 46 posts
AC:18 HP: 14/14
Fist of the Righteous
Fri 23 Apr 2010
at 21:45
  • msg #358

Re: Dragon Cave

Kahmaul turns and pulls out his Javelins and throws one at the approaching Kobold hoping to catch one charging forward. Once the shaft is let fly, he crouches into a defensive position and prepares to hold the line so that the others may continue to retreat.

[Private to GM: OOC: Rolled a 12]
Flynn Darktreader
player, 47 posts
Fri 23 Apr 2010
at 23:07
  • msg #359

Re: Dragon Cave

"So, um, Good time to retreat then? I don't like the idea of a pitched battle next to lava." The Invar keeps his daggers in hand as he backs towards Dathnaea hoping to get the others to retreat and perhaps get clear of the trap puzzle. He silently searched the surrounding to see if there was a mechanism nearby to reset it and trap the Kobolds away from them.

OOC: 15 Search
Game Master
GM, 277 posts
Storyteller/Arbiter
Reward Distributor
Fri 23 Apr 2010
at 23:50
  • msg #360

Re: Dragon Cave

During the retreat three kobolds fall, two to arrows, one to a spear thrown by Kahmaul.  Eventually eight make it to the entrance where Kahmaul and Grondor hold the line.

Order of Events

All but Grondor and Kahmaul retreat into the golem forge.

8 kobolds survive ranged attack to engage them next round.

An unknown number of other kobolds have remained on the far side of the tiles.


*Name                 Init   AC/DR     HP/HP    Notes


Flynn                  16    17/--      8/ 8
Vertium                16    15/--      5/ 5
Celestial Dog          16    15/--     10/10

Tyler                  15    18/--     30/30

Genovia                14    18/--     18/18

Kahmaul                13    18/--     14/14                      <----- Initiative
Dathnaea               13    12/--      6/ 6

Aethen Ironroot        12    13/--     10/10
Chadaros Highclimb     12    11/--     10/10

Kiro                   11    18/--      8/ 8

kobold warrior         11    16/--     24/24
kobold warrior         11    16/--     24/24
kobold warrior         11    16/--     24/24
kobold warrior         11    16/--     24/24
kobold warrior         11    16/--     24/24
kobold warrior         11    16/--     24/24
kobold warrior         11    16/--     24/24
kobold warrior         11    16/--     24/24

Grondor              10      19/--     39/39


GM:  If I got anything wrong, let me know.  With the big guys blocking the way, the rest of you can only cast buffs/heals.  Kahmaul, you're up to bat.
This message was last edited by the GM at 23:51, Fri 23 Apr 2010.
Kahmaul Quddus
player, 47 posts
AC:18 HP: 14/14
Fist of the Righteous
Sat 24 Apr 2010
at 01:59
  • msg #361

Re: Dragon Cave

Kahmaul swings down with his massive fists upon the first Kobold to try and move past him. The lightning from his gauntlets seems to blur as he strikes them in turn. What gentle demeanor he usually keeps in front of the others is lost as he holds the line with Grondor.

[Private to GM: Attack of a 13 and 16 damage total if it lands.]
Kiro Latroony
player, 46 posts
Sat 24 Apr 2010
at 03:49
  • msg #362

Re: Dragon Cave

Kiro moves up behind Kahmaul and gently grabs both arms, infusing them with a modicum of extra power.  Then he moves back into the forge to look for something useful in this situation.

[Private to Kahmaul Quddus: 5' step.
Infuse Kahmaul's Unarmed Strike with Magic Weapon (+1 Atk/Dmg).
Movement into forge.
]

Dathnaea Searii
NPC, 22 posts
Human
Archer
Sat 24 Apr 2010
at 03:50
  • msg #363

Re: Dragon Cave

Without a line of sight to the kobolds, Dathnaea looks for a place to take up a secondary position in case Kahmaul and Grondor have to make a calculated rear-guard action.
Chadaros Highclimb
Sat 24 Apr 2010
at 04:17
  • msg #364

Re: Dragon Cave

The young acolyte peers in between Kahmaul and Grondor and can just make out the kobolds on the other side.  "Flare," he says simply in his native language.  A dazzling burst of light explodes in front of the face of one of the kobolds, staggering it.  His minor effort done, he too moves back to find a defensible position within the junk.
Kobold Warriors
Sat 24 Apr 2010
at 04:22
  • msg #365

Re: Dragon Cave

The kobolds find it difficult to all attack at once given the narrow tiles.  Their small stature gives them some additional room, but not much.  Three approach the two massive warriors defending the forge and attack.

Two of them attack Kahmaul including the one he struck at first and missed.  One hits [4 dmg].  The other attacks Grondor but only strikes his armor.

The other five apparently have no ranged weapons and wait, psyching themselves up for the battle ahead.  Two of them keep looking back over their shoulders at those at the bridge.
Grondor Swordstorm
NPC, 45 posts
Unbular-Hobgoblin
Fighter
Sat 24 Apr 2010
at 04:24
  • msg #366

Re: Dragon Cave

Grondor decides to eschew his weapon for the moment favoring instead an attempted grapple with the kobold.  He succeeds in grabbing the little creature and lifting it into the air.  As he does so, the kobold manages to score a cheap shot with his short sword, gouging the hobgoblin's leg.  He snarls, but does not loose his grip.  The kobold can see his inevitable death in the fiery magma below and begins to bark like crazy.
Aethen Ironroot
player, 4 posts
Anthros
?????
Sat 24 Apr 2010
at 05:31
  • msg #367

Re: Dragon Cave

   Unable to lend any aid to the two large warriors blocking the entrance, Aethen waits.  Seeing Chadaros come nearer alongside the others, he hollers at him over the clamor of the conflict.

   "Chadaros, what are they doing?  This is....was my prison.  If they come inside they can be trapped just like I was!"

   Aethen turns at the sudden sound of the captured kobold.  Seeing the near-demise of the struggling kobold in the large hobgoblin's grasp, Aethen quickly drops the large quarterstaff in order to reach out and grasp the writhing creature's sword arm.  He did not understand what had transpired on their journey into the heart of this underground river, but he was keenly aware of their plight.  Continuing to kill indiscriminately would only seal the fate of both him and his would-be rescuers.

   Aethen speaks to Grondor as he grabs for the flailing creature.

   "The situation is untenable!  Continuing to antagonize these creatures will serve no purpose.  Release it." Not trusting the messages meaning in his limited Unbular, Aethen speaks in his native tongue.  Not knowing if the fighter understands his words, he hopes the delivery, along with his actions, reveal his intent.
This message was last edited by the player at 05:31, Sat 24 Apr 2010.
Chadaros Highclimb
Sat 24 Apr 2010
at 07:03
  • msg #368

Re: Dragon Cave

"Aethen!  Glad to see you are alright.  These are my friends.  They have come to help free you, Severbough, and the others."
Vertium Thrusius
player, 51 posts
Invar
Wizard
Sun 25 Apr 2010
at 02:54
  • msg #369

Re: Dragon Cave

Vertium sends his dog to flank the 3 attacking Kobolts.

He then stands back behind the warriors and tries observing the environment for any clues that may lead to their victory.

Edit: Added attack: 09:03, Today: Vertium Thrusius rolled 9 using 1d20. Summon attack.
This message was last edited by the player at 08:04, Mon 26 Apr 2010.
Game Master
GM, 279 posts
Storyteller/Arbiter
Reward Distributor
Mon 26 Apr 2010
at 16:47
  • msg #370

Re: Dragon Cave

Order of Events
Flynn searches the area for a means to trap the kobolds and secure the area.
Vertium commands his dog into the fight then begins to analyze the combat.
Vertium's Celestial Dog seeks a way through the legs of the two big warriors, but finds difficulty in doing so.
Tyler stands nearby prepared to heal or step in as needed.
Genovia and Dathnaea seek places of cover for when Grondor and Kahmaul need to fall back.
Kahmaul swings at one of the kobolds but misses the smaller creature.
Chadaros moves back into the forge area and is reunited with his fellow druid acolyte, Aethen and explains that these are friends.
Kiro infuses Kahmaul with an enhancement spell then darts off into the wreckage to find something useful.

Three of the kobold warriors step up to attack and one manages a descent slice against Kahmaul [4 dmg].  The others, lacking ranged weapons, wait at the bottleneck.  Other kobolds are doing something near the bridge, but at this distance it is difficult to tell what.

Grondor manages to grab one of the kobolds and subdue him, ready to throw him into the magma.
Aethen runs up and hollars for Grondor to let the kobold go.


*Name                 Init   AC/DR     HP/HP    Notes


Flynn                  16    17/--      8/ 8<----- Initiative
Vertium                16    15/--      5/ 5
Celestial Dog          16    15/--     10/10

Tyler                  15    18/--     30/30

Genovia                14    18/--     18/18

Kahmaul                13    14/--     14/14
Dathnaea               13    12/--      6/ 6

Aethen Ironroot        12    13/--     10/10
Chadaros Highclimb     12    11/--     10/10

Kiro                   11    18/--      8/ 8

kobold warrior[1]      11    16/--     24/24    Grappled by Grondor
kobold warrior[2]      11    16/--     24/24    Attacking Kahmaul
kobold warrior[3]      11    16/--     24/24    Attacking Kahmaul
kobold warrior[4]      11    16/--     24/24
kobold warrior[5]      11    16/--     24/24
kobold warrior[6]      11    16/--     24/24
kobold warrior[7]      11    16/--     24/24
kobold warrior[8]      11    16/--     24/24

Grondor              10      19/--     39/39


[Private to Vertium Thrusius:
Intelligence: Those kobolds on the far side of the tiles are important.  You won't reach them in time, but it might be wise to move everyone off the tiles.
]

Flynn Darktreader
player, 48 posts
Thu 29 Apr 2010
at 04:48
  • msg #371

Re: Dragon Cave

Flynn continues his search, going further into the ruins, hoping to at least find a place for them to safely retreat to.
Vertium Thrusius
player, 52 posts
Invar
Wizard
Thu 29 Apr 2010
at 07:45
  • msg #372

Re: Dragon Cave

Vertium ordered the dog to continue the attack. He then spoke to the group trying to figure out a plan that would get them out of the situation alive.

"This is dangerous; everyone head off the tiles!" Vertium wasn't much of a fighter but he could at least help the group by giving them valuable tactical information. With that, Vertium headed off the tiles and looked down the cave to determine what kind of place it was. (This is assuming the cave is the only close exit).

08:40, Today: Vertium Thrusius rolled 13 using 1d20. Summon attack.
Tyler Darkwatch
player, 128 posts
Human
Cleric
Thu 29 Apr 2010
at 12:32
  • msg #373

Re: Dragon Cave

At Vertium's insistence, Tyler steps back away from the doorway giving the fighters room to retreat off the tiles.
Genovia Swiftfoot
player, 116 posts
Human
Rogue 3
Thu 29 Apr 2010
at 12:32
  • msg #374

Re: Dragon Cave

Genovia finds a good place for cover behind a pile of metal golem parts and readies her bow.
Dathnaea Searii
NPC, 23 posts
Human
Archer
Thu 29 Apr 2010
at 12:34
  • msg #375

Re: Dragon Cave

Across from Genovia, at an angle that won't have them firing at each other, Dathnaea finds some good cover to fire out of.  The giant legs, like pillars of some metallic building, have a half-finished skeletal framework that will shield from incoming fire while allowing the young woman to fire out without hindrance.
Flynn Darktreader
player, 49 posts
Thu 29 Apr 2010
at 15:30
  • msg #376

Re: Dragon Cave

Flynn calls back to the rest of the archers, "Fall back towards the junk! Grondor and Kahmaul can keep them at bay, but lets fall back and take cover, like Dathaneae!"
Kahmaul Quddus
player, 48 posts
AC:18 HP: 14/14
Fist of the Righteous
Sun 16 May 2010
at 17:29
  • msg #377

Re: Dragon Cave

Kahmaul continues to hold the line. His fists continue to fly through the air cackling with energy that sparks around his gauntlets. He chances a glance over his shoulder, noting that the other have begun to retreat and begins to do the same. Any that move closer to their position will find the Antrhos warrior does not give any quarter to the reptilian menace...
 [Private to GM: Figured I would post until we started back up again... Get people to reread past posts and all that:
OOC:
13:28, Today: Kahmaul Quddus rolled 2 using 1d6. lightning.
13:28, Today: Kahmaul Quddus rolled 9 using 1d6+4. damage.
13:28, Today: Kahmaul Quddus rolled 23 using 1d20+4. attack (fists)
]
Tyler Darkwatch
player, 129 posts
Human
Cleric
Sun 16 May 2010
at 18:13
  • msg #378

Re: Dragon Cave

 Finding himself overwhelmed with anger that his friends were being hurt and placed in a dangerous postions, he never the less moves back to give them all room to back out and if nothing else to be able to attack at once on a single target.

 There is room to back up.. he shouts out to any that would listen to the advice of those who were good in combat.
Game Master
GM, 280 posts
Storyteller/Arbiter
Reward Distributor
Mon 17 May 2010
at 03:37
  • msg #379

Re: Dragon Cave

As the group begins to pull back, a loud clang rings throughout the cavern.  Kahmaul, who has stepped back into the golem cavern turns to see Grondor disappear below the edge of the floor.  All of the tiles from the golem room to the bridge have turned sideways and ascended, disappearing entirely.  The screams of the remaining kobolds can be heard for a few seconds before they cut off, but nothing from Grondor...
Dathnaea Searii
NPC, 24 posts
Human
Archer
Mon 17 May 2010
at 03:39
  • msg #380

Re: Dragon Cave

"GRONDOOOOORRRRRRR!!!!"
Kahmaul Quddus
player, 49 posts
AC:18 HP: 14/14
Fist of the Righteous
Mon 17 May 2010
at 15:12
  • msg #381

Re: Dragon Cave

Kahmaul rushes to the edge to see if there is any chance Grondor has survived the conflict. He peers over quickly and hopes that there was some luck or skill that keeps their friend from the lava below...
Grondor Swordstorm
NPC, 46 posts
Unbular-Hobgoblin
Fighter
Mon 17 May 2010
at 15:53
  • msg #382

Re: Dragon Cave

"A little help here?  It's a bit hot without those tiles to shield me," Grondor says, hanging by his fingertips from the ledge leading into the golem work room.

The heat from the river of magma is unbearable.  Grondor's armor must have some magic to prevent his fur from catching fire.  It is matted thoroughly by sweat and he does not look comfortable at all.
Tyler Darkwatch
player, 130 posts
Human
Cleric
Mon 17 May 2010
at 15:57
  • msg #383

Re: Dragon Cave

 While not the strongest of the group he hurrys over to where the voice came from and went to assist as he could to those trying to lift the warrior out of the trap.
Genovia Swiftfoot
player, 117 posts
Human
Rogue 3
Tue 18 May 2010
at 14:41
  • msg #384

Re: Dragon Cave

with a startled gasp as Grondor went through the floor, she rushed over to see what happened as others did the same.
Kahmaul Quddus
player, 50 posts
AC:18 HP: 14/14
Fist of the Righteous
Tue 18 May 2010
at 14:47
  • msg #385

Re: Dragon Cave

Kahmaul helps bring Grondor over the ledge. Once the warrior is again safe he will look over the others, "Is everyone safe? Is anyone injured? We may want to fall back for a time and stay out of their archers range..."
Grondor Swordstorm
NPC, 47 posts
Unbular-Hobgoblin
Fighter
Tue 18 May 2010
at 16:25
  • msg #386

Re: Dragon Cave

"Thanks.  That was close."  Though he grins to shrug off his near death, it is easy to see that it has shaken the big warrior.  Grondor takes a deep breath and looks around the room.  "Well, now what?"
Chadaros Highclimb
Tue 18 May 2010
at 16:28
  • msg #387

Re: Dragon Cave

"I suggest we take a moment to catch our breaths.  Those kobolds think we are trapped over here and will not seek to face us head on, at least not without a considerable number of them."  The young druid acolyte smiles over at the other Anthros.  "My friends, this is Aethen Ironroot.  A true druid and friend to Canniel Severbough.  Aethen, this is...everybody."
Dathnaea Searii
NPC, 25 posts
Human
Archer
Tue 18 May 2010
at 16:30
  • msg #388

Re: Dragon Cave

Dathnaea rushes up to Grondor and gives him a big hug.  "I'm glad you are alright."  The hobgoblin gives her a big toothy grin before she turns to Aethen to introduce herself.  "I am Dathnaea Searii," she says with reservation.  Strangers and other races make her wary considering recent years.
Grondor Swordstorm
NPC, 48 posts
Unbular-Hobgoblin
Fighter
Tue 18 May 2010
at 16:31
  • msg #389

Re: Dragon Cave

"Grondor Swordstorm," the big warrior says, holding out a singed hand.
Kahmaul Quddus
player, 51 posts
AC:18 HP: 14/14
Fist of the Righteous
Tue 18 May 2010
at 22:12
  • msg #390

Re: Dragon Cave

"Kahmaul Quddus-Lawman tasked to find and protect the Druid acolytes under Severbough.
Vertium Thrusius
player, 53 posts
Invar
Wizard
Wed 19 May 2010
at 21:21
  • msg #391

Re: Dragon Cave

"Vertium, seeker of knowledge. Speaking off, since we are in no danger, I would like to rest and recharge my magical spells." The young wizards then sat facing a wall for support and took our a large book that he immediately started reading.
Genovia Swiftfoot
player, 118 posts
Human
Rogue 3
Thu 20 May 2010
at 13:42
  • msg #392

Re: Dragon Cave

looks to the newcomer.

"I'm Genovia, nice to meet you. How in the world did you make it this far away from the rest of the prisoners?"
Tyler Darkwatch
player, 131 posts
Human
Cleric
Thu 20 May 2010
at 13:51
  • msg #393

Re: Dragon Cave

 Glad that they had managed to save the warrior from certain doom, he dust's himself off and shivers slightly looking down at the hellish inferno below.

 Greetings i am called Tyler a priest and friend to this group, I have also been called to this land to help bring peace once again.
Flynn Darktreader
player, 50 posts
Thu 20 May 2010
at 16:15
  • msg #394

Re: Dragon Cave

Flynn returns from the rear of the group having taken a quick look at the passage leading behind them. He throws his dagger into the ground and sits there, pulling out the lenses found earlier and plays with them a bit before absently looking at the new addition and adding, "Flynn... I'm just here serving the lawman for a sentence I acquired a while ago."
Kiro Latroony
player, 47 posts
Thu 20 May 2010
at 19:07
  • msg #395

Re: Dragon Cave

"And I'm Kiro," the Kradok says absently.  With relative peace descending on the group, the young artificer can barely tear his eyes from all of the wonder around him and pay attention to the living.  "Excuse me."  He trots off and disappears behind a pile of junk.
Aethen Ironroot
player, 5 posts
Anthros
?????
Fri 21 May 2010
at 05:37
  • msg #396

Re: Dragon Cave

   Aethen was in shock.  Not only was he not rescued, but now he had a band of polite squatters in his prison as well.  Absently, he realized that he still held the arm of the kobold that had been wrested from the large warrior when he had fallen.  It was busy bitting at his hand.  Grabbing its short sword and tossing it over the edge of the entrance to the room, he tucked the creature under a large arm for the moment.

   Nodding at their introductions, Aethen regains some composure.

   "My name is Aethen Ironroot, and as you know, I am one of the acolytes that was captured.  It is a pleasure to meet you all."  He bows to emphasize his greeting.  Realizing a question had been asked of him, he turns to the slight woman.

   "Truth be told, I was placed here as a sort of custodian.  I was tasked with keeping this area clean while my hosts came in and inspected this mass of refuse.  Nothing ever came of it, however."  He turns to Chadaros, switching to his native tongue.

   "I take it from your earlier comment on Severbough that you have not found the rest of our group?"
This message was last edited by the player at 05:40, Fri 21 May 2010.
Chadaros Highclimb
Fri 21 May 2010
at 12:38
  • msg #397

Re: Dragon Cave

"Yes, we did." He replies.  "We must speak in Kradok, brother.  The humans do not speak any other languages."  He looks around at the piles of golem parts and sighs.  "They are in another part of the cavern system.  There is an army of kobolds, well trained warriors for their kind, a warrior chief, and a shaman.  Our group was too small to affect a rescue."  He pats Aethen on the shoulder.  "A good thing, too, or we would never have found you."

Chadaros looks over at the others of the group.  "I suppose our next objective is to find a way out of here?"
Kahmaul Quddus
player, 52 posts
AC:18 HP: 14/14
Fist of the Righteous
Fri 21 May 2010
at 14:28
  • msg #398

Re: Dragon Cave

"It might be more promising to unlock some of the secrets of this place and unleash them upon the kobolds. What do you think Kiro? any chance we can awaken some of those golems we saw before and set them loose?"
Kiro Latroony
player, 48 posts
Fri 21 May 2010
at 18:28
  • msg #399

Re: Dragon Cave

Sounds of the Kradok moving metal parts here and there reverberate throughout the room, almost as if he is frantic.  "That's what I'm looking into...wait, what's this?"  The room is now silent.
Flynn Darktreader
player, 51 posts
Sat 22 May 2010
at 17:11
  • msg #400

Re: Dragon Cave

Flynn's interest piqued he puts away the lens and walks forward to Kiro. He looks over the Kradok's shoulders and asks quietly, "Found something that may help?"
This message was last edited by the player at 18:08, Sun 23 May 2010.
Kiro Latroony
player, 49 posts
Tue 25 May 2010
at 04:48
  • msg #401

Re: Dragon Cave

"Maybe."  He disappears into the side of what looks like a giant dome rising up out of the floor which has a hole wide enough for Kiro, but not tall enough for an Anthros or any of the other taller races to walk through comfortably.  The moment he is past the edge, a panel slides shut ceiling the dome without seem.
Game Master
GM, 281 posts
Storyteller/Arbiter
Reward Distributor
Tue 25 May 2010
at 04:51
  • msg #402

Re: Dragon Cave

Nothing else happens, the panel does not reopen, and Kiro does not communicate in anyway.  There is no indication that Kiro is trapped within the dome and he seemed to be at home amongst all the cast off technology.

There is little for the group to do, but sit, eat a bite and rest, and come up with a plan to escape the golem room.
Kahmaul Quddus
player, 53 posts
AC:18 HP: 14/14
Fist of the Righteous
Tue 25 May 2010
at 15:32
  • msg #403

Re: Dragon Cave

Kahmaul sits wearily for a moment and motions for the others to gather around him. He looks to Deanathea and nods his head, "Can't say that I didn't warn you of the dangers... But for what its worth I'm glad you joined us when you did. This may seem to be a bit disheartening, but I think we shall yet free Severbough and his companions."
Dathnaea Searii
NPC, 26 posts
Human
Archer
Tue 25 May 2010
at 15:41
  • msg #404

Re: Dragon Cave

"Thank you.  This place is better, for the moment, than where I was."
Genovia Swiftfoot
player, 119 posts
Human
Rogue 3
Tue 25 May 2010
at 15:44
  • msg #405

Re: Dragon Cave

walks around the room exploring.
Tyler Darkwatch
player, 132 posts
Human
Cleric
Tue 25 May 2010
at 16:44
  • msg #406

Re: Dragon Cave

 It seemed he went from one trial to the next and still he survived the trials.
Finding a spot that looked clean he took to seat and plopped down.

 Well for what its worth we are still alive and i guess seperated from those enemy's that had caused the troubles. i will rest and see if i have any visions come to mind.
Game Master
GM, 282 posts
Storyteller/Arbiter
Reward Distributor
Tue 25 May 2010
at 18:18
  • msg #407

Re: Dragon Cave

The room is filled with golems in various states of disrepair.  Any valuable metals that are portable have been removed long ago.  Whatever provided motivation for the golems in the past no longer functions as none of the golems stirs.

Should there be a need, weapons and/or armor can be improvised from the junk (Search Check for materials, Appropriate Craft Check -4 with no forge/tools).
Aethen Ironroot
player, 6 posts
Anthros
?????
Wed 26 May 2010
at 03:38
  • msg #408

Re: Dragon Cave

   Aethen looks to Chadaros.  "I meant no offense," he says as he turns and looks to the others in the group.  "I guess I am just confused as to why your friends decided to rush into my....."  He stops as the Kradok, one of the many races present that he has never seen before, suddenly disappears into the dome.

   Seeing no further developments, Aethen is suddenly aware of the squirming bundle under his arm, and remembers his former oppressor.  Picking the creature up and moving to a 'secluded' area of the room, he gently sets the kobold down while kneeling into a position less imposing with his improvised staff resting on his knees.

   "It time for....verbals, small thing." Aethen speaks to the kobold, trying to imitate the difficult dialect of Unbular that these creatures spoke.  He waves his hand to the other occupants, "Safety is now, no war. Unless you cause....slaughter.  Why....desire want...."  His descriptive language failing, he turns and points to the pile of refuse and discarded bits of metal.  He turns back to the small creature with a questioning look, waiting for an answer.
Kobold Captive
Wed 26 May 2010
at 17:53
  • msg #409

Re: Dragon Cave

"I won't fight ya," he says in Unbular.  "You don't talk so good in da Unbular, though.  I don't know what you're asking."  He stays calm and seems resigned to his current situation.
Grondor Swordstorm
NPC, 49 posts
Unbular-Hobgoblin
Fighter
Wed 26 May 2010
at 17:57
  • msg #410

Re: Dragon Cave

Seeing Aethen struggle with his native language, Grondor walks over to the Anthros and his captive.  "Maybe I can help?  I'll translate for you if you like."

Then he turns to the kobold and glares at him.  "Just so you know, he's the only one keeping me from tossing you into the magma, you little maggot.  So I suggest you answer his questions, else he may find it a little more reasonable to let me finish what your friends across the bridge started."

When the kobold cringes and begins to bow and scrape at the hobgoblin's feet, Grondor kicks him, more to get him off his feet than to cause harm.  "My first question: is there another way out of here for us?"
Kobold Captive
Wed 26 May 2010
at 17:58
  • msg #411

Re: Dragon Cave

"The bridge is the only way out."  The kobold looks terrified and doesn't appear to be lying.

GM: Sense Motive rolls for those who have them.
Genovia Swiftfoot
player, 120 posts
Human
Rogue 3
Wed 26 May 2010
at 20:09
  • msg #412

Re: Dragon Cave

Examines one of the piles of parts near where the questioning is happening. She listens as discreetly as possible and nods to Grondor as the creature talks.

[Private to GM: Sense Motive = 24]
This message was last edited by the player at 14:37, Thu 27 May 2010.
Aethen Ironroot
player, 7 posts
Anthros
?????
Fri 28 May 2010
at 04:25
  • msg #413

Re: Dragon Cave

OOC: Sense Motive 21

OOC: I am assuming that the translations from Grondor are being relayed to Aethen, otherwise I will revise.

   While Aethen did not catch every word, the tone of of the hobgoblin's question left little to the imagination.  Still curious about the kobold interest in the scraps of metal here, he turns to Grondor.

   "Can you ask him about the interest his kind have shown in this junk?  They check it fairly regularly, but I have never seen them make any progress like what the Kradok just accomplished in mere moments."
Flynn Darktreader
player, 52 posts
Fri 28 May 2010
at 15:25
  • msg #414

Re: Dragon Cave

Flynn looks over at the kobold a moment and dismisses the idea of questioning the little bugger. If they knew another way out, it would be likely to be trapped or filling with more Kobold footmen as they spoke, not a sure way out to say the least.

The theif continues to play with the lenses looking through them as he sifts through the junk for anything pretty looking...
Kobold Captive
Sat 29 May 2010
at 03:23
  • msg #415

Re: Dragon Cave

"We seek latent magic among the cast offs," he says after Grondor translates Aethen's question.  "Our shaman says it is here, all about.  We have only been in this room for a small bit of time.  We have not been in these caves long."

The kobold seems honest enough and eager to please.  It seems that his belief is that if he cooperates, Aethen will protect him and the others will have less reason to toss him into the magma.  Even Grondor seems mollified by his cooperation.
Vertium Thrusius
player, 54 posts
Invar
Wizard
Sun 30 May 2010
at 23:25
  • msg #416

Re: Dragon Cave

After a while reading his book, the young mage gets distracted by the golems. He was curious about their composition, he had heard of such constructs before but this was his first time he had actually gotten close enough to be able to inspect the objects.

The young wizard did his best to understand the constructs and determine their mechanisms and source of power.

[Private to GM: OoC: Vertium will take 20 in the relevant knowledge check to learn about golems and their functioning. ]
Game Master
GM, 283 posts
Storyteller/Arbiter
Reward Distributor
Mon 31 May 2010
at 15:38
  • msg #417

Re: Dragon Cave

The group settles in for sleep for the night.  Aethen says that the tiles dropping is loud enough to wake anyone so that you will know if the kobolds or anyone else are returning.  The prisoner is well secured, but a watch can be set if you feel comfortable doing that.

Kiro has not reappeared, but sounds from within the dome echo occasionally, muffled.  He must be far down inside.

[Private to Kiro Latroony; Vertium Thrusius:

Your knowledge of golems is limited to Invar association with Kradok and their histories.  Kradok have no used golems for centuries, mainly because Taphal forbade their construction for unknown reasons.  What little you know, you are welcome to relate to the others.

In ancient times, Taphal granted the knowledge of golems, automatons shaped vaguely like people and magically engineered to do all manner of work people could not or did not want to do.  Many were set as guards against intruders or over treasure.  Golems are hard to kill, able to function even with severed limbs or heads.  There bodies were made of all manner of material including clay, metals, crystals, and some darker rumors even included flesh and bone.  Several centuries back, Taphal declared that the races, even his own Kradok, were abusing the gift and he outlawed their construction (though not their use).  As the older golems broke down or were destroyed through natural use, new ones could not replace them (attempts to repair or reconstruct or construct new ones always failed, as if the knowledge of how to do so had fled the collective minds of the people).  The last of the golem, the Kradok royal guardians, ceased functioning nearly a century ago.

Kiro could relate all this if he were not absent.
]
Aethen Ironroot
player, 8 posts
Anthros
?????
Mon 31 May 2010
at 16:39
  • msg #418

Re: Dragon Cave

   Aethen looks to the others as he speaks.  "If no one else has an objection, I will stand first watch.  My time here has not been as....demanding as yours has been."  Aethen waits for an objection, but hopes there is none.
Tyler Darkwatch
player, 133 posts
Human
Cleric
Mon 31 May 2010
at 16:46
  • msg #419

Re: Dragon Cave

 With a smile he slides down the wall to set on the floor and slip his pack off.
Shortly he has his blanket out and is using part of his ration to make sure he sleeps well.

 I trust you all to keep us safe for the night. he knew that his prayers would come early but since he couldnt see the sun down here he would have to trust his timing to offer prayers.
Vertium Thrusius
player, 55 posts
Invar
Wizard
Mon 31 May 2010
at 19:39
  • msg #420

Re: Dragon Cave

Vertium has a quick look around the room before setting off to sleep for the night.

[Private to GM: Before going to sleep, Vertium will check the room with detect secret door and detect magic. He will also use the detect magic ability on the golems to determine whether they still had magical energy and if so, where the energy originated from.]
Kahmaul Quddus
player, 54 posts
AC:18 HP: 14/14
Fist of the Righteous
Tue 1 Jun 2010
at 20:11
  • msg #421

Re: Dragon Cave

Kahmaul looks up and nods to Aethen, "I as well would like to stay up in watch. Perhaps you can tell me more about the capture of your companions and yourself."
Genovia Swiftfoot
player, 121 posts
Human
Rogue 3
Wed 2 Jun 2010
at 13:57
  • msg #422

Re: Dragon Cave

Seeing as how there are 2 people staying up on first watch Genovia will find a spot and get a little sleep.
Game Master
GM, 284 posts
Storyteller/Arbiter
Reward Distributor
Wed 2 Jun 2010
at 15:43
  • msg #423

Re: Dragon Cave

In the middle of the night there is a loud grinding noise followed by an overwhelming grating sound of rock against rock that slams everyone to the ground holding their ears in pain.  Then the golem parts begin to shake and slide around the floor and it takes everything the group has just to avoid falling junk.  [REFLEX Saves please].
Tyler Darkwatch
player, 134 posts
Human
Cleric
Wed 2 Jun 2010
at 15:54
  • msg #424

Re: Dragon Cave

 Grabbing a solid peice of rock he hangs on as the debrie and vibrations bounce items all over the room.

08:53, Today: Tyler Darkwatch rolled 24 using 1d20+4. reflex sv
Genovia Swiftfoot
player, 122 posts
Human
Rogue 3
Wed 2 Jun 2010
at 16:28
  • msg #425

Re: Dragon Cave

The last couple of days have been harsh and Genovia is a little slow in waking up from the movement.  She is knocked around and gets hit by some of the debri.

[Private to GM: rolled 11 using 1d20+7. reflex]
Aethen Ironroot
player, 9 posts
Anthros
?????
Thu 3 Jun 2010
at 09:18
  • msg #426

Re: Dragon Cave

OOC:  04:04, Today: Aethen Ironroot rolled 14 using 1d20+2. Reflex Save

   Aethen was caught unawares, mid-conversation with Kahmaul, not expecting the earth-shattering event that was now taking place.  Quickly assessing the situation with a glance toward the entrance, a new kind of kobold attack was ruled out since the bridge was still lowered.

   Quickly gathering up the kobold captive and shielding him from some of the smaller pieces that did no harm to Aethen, he quickly searched for the others in the room who might be in more dire circumstances.
Grondor Swordstorm
NPC, 50 posts
Unbular-Hobgoblin
Fighter
Thu 3 Jun 2010
at 12:35
  • msg #427

Re: Dragon Cave

Grondor, who happened to be sleeping right next to Dathnaea, immediately overshadowed her and took the brunt of the falling debris.  Like everyone else, he sought the safest place in the room and decided to head toward the opening where the tile bridge had been.
Vertium Thrusius
player, 56 posts
Invar
Wizard
Thu 3 Jun 2010
at 14:22
  • msg #428

Re: Dragon Cave

The young wizard is barely awake as the room starts to move and junk starts flying in his direction.

15:20, Today: Vertium Thrusius rolled 7 using 1d20+5. Reflex.
This message was last edited by the player at 14:22, Thu 03 June 2010.
Kahmaul Quddus
player, 55 posts
AC:18 HP: 14/14
Fist of the Righteous
Thu 3 Jun 2010
at 16:09
  • msg #429

Re: Dragon Cave

Kahmaul notes the sudden shift in rocks and moves from his companion Aethen in order to avoid having any unpleasantness befall himself. His voice can be heard over the roar of falling rocks, "Is everyone ok?"
Flynn Darktreader
player, 53 posts
Thu 3 Jun 2010
at 16:12
  • msg #430

Re: Dragon Cave

Flynn, who was happily sleeping during the night, woke slowly with the sounds of falling rocks. Getting up he finds himself fearing the worst... Another attack? Really I'm going to have to start taking up watch duties again if this keeps happening. At least then I won't know what I'm missing in the dream state.
OOC: 15
Game Master
GM, 285 posts
Storyteller/Arbiter
Reward Distributor
Thu 3 Jun 2010
at 18:20
  • msg #431

Re: Dragon Cave

As the junk continues to fall, mounds of golem parts slide away from a growing mound in the center of them.  Then the parts begin to fall away revealing a chrusilian (gold) and white golem three times the size of the largest Unbular ogre.  Its head swivels from side to side as if gathering its bearings, then it begans to gently part the remaining junk so that it can step forward.  Once out of the main pile, on by one the head turns to face each of you.

Damage                :
Tyler                0
Kahmaul              0
Dathnaea             0
Flynn                2
Vertium              4
Aethen               4
Genovia              4
Grondor              8

Tyler Darkwatch
player, 135 posts
Human
Cleric
Thu 3 Jun 2010
at 21:12
  • msg #432

Re: Dragon Cave

 Stunned by the size of the automan and its color, he steps aside as piles of debrie get shifted away and then the thing moved forward glancing at all the group.
Aethen Ironroot
player, 10 posts
Anthros
?????
Thu 3 Jun 2010
at 22:39
  • msg #433

Re: Dragon Cave

   "In Addyir's name!!!" Aethen hisses between his teeth as he touches a tender spot along his ribs where he had been struck by debris.  The council was still out on whether encountering these people was a good thing or not.

   "Alright?" he asks the kobold, who nods a quick affirmative and then shrieks and ducks behind the Anthros.  Aethen quickly realizes why, turning and seeing the massive metal being moving piles of refuse like leaves.

   Aethen has a mutual moment of fear until he studies the machination closer.  It was carefully navigating the junk now, not slinging it as in its awakening.  Also, the coloration seemed off.  Gold and white were not the sort of colors to incite fear in enemies, those colors classically lent themselves to a darker shade.

   The tight quarters and the formidable bulk of the new resident make fighting it a laughable exercise.  Using his staff to stand upright, with only minor groaning, Aethen waits to see what the thing will do.
Vertium Thrusius
player, 57 posts
Invar
Wizard
Thu 3 Jun 2010
at 23:23
  • msg #434

Re: Dragon Cave

Having been both woken up in the middle of the night and been hit in the head by the debris, Vertium found his blanked and sat in the corner doing his best to stay conscious in case they needed to move.

If nothing dangerous was about to happen, the wizard would simply go back to sleep, just for a few minutes...
Genovia Swiftfoot
player, 123 posts
Human
Rogue 3
Fri 4 Jun 2010
at 13:51
  • msg #435

Re: Dragon Cave

With a look of surprise and even a little fear Genovia begins to backpedal away from the creature.
Flynn Darktreader
player, 54 posts
Fri 4 Jun 2010
at 16:07
  • msg #436

Re: Dragon Cave

Flynn shook off the dust that surrounded him and begins to curse. However the anger is quick to fade as he notices the golem. He studies it for a few moments as though in a daze...
[Private to GM: OOC:17 sense motive of the golem.]
Game Master
GM, 286 posts
Storyteller/Arbiter
Reward Distributor
Fri 4 Jun 2010
at 20:26
  • msg #437

Re: Dragon Cave

A piercing screech blasts out from the golem at different pitches before it drops to a booming reverberation felt deep in the bones more than heard.  After a few seconds of this, the golem says in a familiar voice in the Kradok tongue, "sorry about the flying junk, folks.  I am still trying to figure this thing out."

It is Kiro.
Kahmaul Quddus
player, 56 posts
AC:18 HP: 14/14
Fist of the Righteous
Sat 5 Jun 2010
at 03:27
  • msg #438

Re: Dragon Cave

Kahmaul looks up and smirks. If they were going to defeat the kobolds and free the acolytes this would certainly go a long way to that end. He calls out, "Any way we can be helpful?"
Kiro Latroony
player, 50 posts
Sat 5 Jun 2010
at 13:07
  • msg #439

Re: Dragon Cave

"I'm going to need about a day to figure out how this things operates and what it can do, but I'm pretty sure it can get us out of here."  The golem mimics a shrugging motion, which is rather comical.  "Right now, I don't even know how to exit the main harness.  My curiosity got the better of me, and, well..." there he trails off and the golem's shoulders shrug, almost as if feeling sheepish.
Game Master
GM, 287 posts
Storyteller/Arbiter
Reward Distributor
Wed 9 Jun 2010
at 13:37
  • msg #440

Re: Dragon Cave

The day passes slowly, but it does give Tyler time to heal the damage caused by the rise of Kiro's golem.  Come the morning (or what everyone believes to be morning) the group is refreshed and ready to go.


Please check the XP thread for updates.
Kiro Latroony
player, 51 posts
Fri 11 Jun 2010
at 12:42
  • msg #441

Re: Dragon Cave

The next morning Kiro wakens everyone by moving the golem over to the door, which is tiny in comparison to the golem he is in.  After a moment, he reaches up, way above the doorway and pushes something with the golem's metal hand.  The doorway begins to widen and the floor leading up to it begins to lower down, forming a ramp.  Magma begins to seep in and cover the ramp in its lower portions, but of course does not rise to spill into the main golem room.  The opening is now large enough for Kiro's golem to tromp through.

"If I understand the controls correctly, I can get us across the magma, but doing so will severely deplete the magical capacity of this thing.  This may be a really nice looking one-time ferry," he says, indicating the golem.  "I'll likely have to abandon it on the other side of the magma."  His voice is filled with determination, but the group can also hear the wistful undertones.  "Whenever you are all ready, I have a storage compartment that will shield you from the magma's heat as we cross.  You'll even have a scrying window to see what is going on outside while I get us across."
Kahmaul Quddus
player, 57 posts
AC:18 HP: 14/14
Fist of the Righteous
Fri 11 Jun 2010
at 14:52
  • msg #442

Re: Dragon Cave

Kahmaul nods, "Its a pity we can't use this against the kobolds, but we should take what we get. Good work."
Vertium Thrusius
player, 58 posts
Invar
Wizard
Fri 11 Jun 2010
at 19:32
  • msg #443

Re: Dragon Cave

Vertium still had a headache from the junk falling on him the previous night. However, at the mention of a ride through magma he seemed revitalised. " I am sure that there is a good reason behind the law banning the construction of golems. However, I must admit that I am curious myself as to how the magic can be used to create a semi-living being out of an inanimate object. If we have time after delivering the druids, I would quite like discussing the workings of these beings with you. That said, not everyone  gets to have a first seat row at observing magma without being burned alive in the process. "
Aethen Ironroot
player, 11 posts
Anthros
?????
Fri 11 Jun 2010
at 20:32
  • msg #444

Re: Dragon Cave

   "I assure you, it is a wondrous experience.  To wade into the midst of the lifeblood of the earth is nothing to scoff at, and certainly nothing to miss."  Aethen says, standing and stretching.  Even though he had seen this same cavern day after day, the majesty of his view was one small consolation.  The other.....the other!

   Aethen whispers a quick apology to the Addyir's Path as he moves a plate of metal that had been leaning against the warm stone wall.  Behind it lies a small patch of earth along with a mangled piece of metal serving as a bowl, containing water.  A smile lights his face as he looks down to see the beginnings of a small stem pushing through the soil.  He pours some water on the patch and looks to each other person.

   "I realize it is a strange request, but does anyone have a spare pouch or bag that I might borrow before we go?  I lost all of my possessions to my captors."
This message was last edited by the player at 20:32, Fri 11 June 2010.
Dathnaea Searii
NPC, 27 posts
Human
Archer
Fri 11 Jun 2010
at 23:34
  • msg #445

Re: Dragon Cave

"Here, I have one."  Dathnaea hands over a fairly large belt pouch after distributing its contents to other pouches.
Flynn Darktreader
player, 55 posts
Sat 12 Jun 2010
at 01:08
  • msg #446

Re: Dragon Cave

Flynn shakes his head, "So quick to give out your possessions? When do you think I'm getting my bow back?" There is a glance over towards Kahmaul with a sheepish grin. He remembers meeting with the frightened girl in the forest not so long ago. She may have come a long way since then and proven to be worth the loan, but there was no need for him to tell her that. Flynn is no giver of praise.

The Invar doesn't bother to wait for a response from the human. Instead he moves forward to find a place to sit on the Golem. His eyes scan the construct in wonder, glad to see that the thing can support the group, and even more excited to see it in action.
Kiro Latroony
player, 52 posts
Sat 12 Jun 2010
at 04:17
  • msg #447

Re: Dragon Cave

"Ah, hang on a minute."  There is a snap and a click, then a huge section of the golem's side slides away revealing a chamber within its torso large enough to hold everyone and then some, though no place to sit except a flat 'floor' of metal within the chamber.  Kiro takes the golem down into the magma within the new channel running from the tile room to the golem chamber through the larger door.  The magma has no effect on the metal behemoth.

"Everyone come inside, quickly.  The magical energy that sustains this thing won't last terribly long and we must get across before it is depleted."
Tyler Darkwatch
player, 136 posts
Human
Cleric
Sat 12 Jun 2010
at 13:15
  • msg #448

Re: Dragon Cave

 True he wasnt all that thrilled with the idea of locking himself into a metal creature or what might be compared to its "belly", still having seen no other way out he joins the others and makes room for the rest of the group to crowd in and hoped the magma stream isnt too deep.
Game Master
GM, 289 posts
Storyteller/Arbiter
Reward Distributor
Sat 12 Jun 2010
at 19:33
  • msg #449

Re: Dragon Cave

Grondor climbs in, followed quickly by Dathnaea.  The hobgoblin decides to stand, and Dathnaea finds a secure hold on him.  There are also places to hold on to the wall.  After a moment, Kiro fires up the scrying screen and the outside magma shows up minus the overpowering glare and heat.
Aethen Ironroot
player, 12 posts
Anthros
?????
Sun 13 Jun 2010
at 04:54
  • msg #450

Re: Dragon Cave

   "My thanks to you, lady."  Aethen says, bowing to Dathnaea before turning to the task at hand.

   Aethen gently scoops under the plant, taking a generous portion of soil along with it, and deposits it into the pouch, closing it and making sure it is fastened tightly.  Having taken care of that, he turns to the kobold while gesturing to the 'belly' of the golem.

   "Safe...." Aethen then points to himself, then the kobold, "Brave...."  He then begins to back toward the golem while urging the kobold to follow him, hoping he wouldn't have to hoist the creature under an arm again.
Kobold Captive
Sun 13 Jun 2010
at 13:58
  • msg #451

Re: Dragon Cave

The kobold takes one look at the golem, Aethen, Grondor, Kahmaul, and the others that all tower over him and shakes his head violently.  He tries to dart into the junk [Reflex to catch him before he does].
Vertium Thrusius
player, 59 posts
Invar
Wizard
Sun 13 Jun 2010
at 18:23
  • msg #452

Re: Dragon Cave

Vertium found a good spot for the trip leaving it to the warriors to try and catch the Kobolt. If they couldn't catch him, they could just leave the creature here for now, at least it wouldn't be able to do much harm.
Aethen Ironroot
player, 13 posts
Anthros
?????
Sun 13 Jun 2010
at 18:38
  • msg #453

Re: Dragon Cave

13:32, Today: Aethen Ironroot rolled 18 using 1d20+2. Reflex save

   Aethen chuckles as the kobold begins to dart away, lunging to stop him before he gets away.

   "I know the prospect of riding a metal behemoth is not your favorite, but chances are you'll starve if you stay here."  Aethen mutters under his breath.

   "Um....food not....thirsty....bad place...."  Aethen says, struggling to impart the dangers of staying in this place.
Game Master
GM, 290 posts
Storyteller/Arbiter
Reward Distributor
Mon 14 Jun 2010
at 00:25
  • msg #454

Re: Dragon Cave

Aethen, with kobold underarm, is the last to load.  Kiro closes the golem and then starts forward.  The ride is rather smooth, but there is a bit of apprehension as the magma slides up the scrying screen to cover it fully.  Kiro reports that the golem is completely submerged.  Then, with a couple of command words, the screen shifts from the solid red to a strange transparent view of the magma making it appear as if it is simply red-colored water.  The group is treated to a view of complex ramps and tracks that obviously work with the tile and block system above.  The metal of the tracks (which Kiro advises is more likely some form of ceramic) is undamaged by the magma.

The golem moves as easily under the magma, even in the flow of the viscuous liquid, as if it were on land.  It is an amazing ride, one that almost might make some forget they are in a giant metal can surrounded by a river of liquid hot magma.

This message was last edited by the GM at 18:09, Mon 14 June 2010.
Aethen Ironroot
player, 14 posts
Anthros
?????
Mon 14 Jun 2010
at 13:48
  • msg #455

Re: Dragon Cave

   Aethen looks around in wonder, taken in by the unique experience.  Unable to help himself, he places his hand on the walls of the chamber, surprised at the coolness that persisted.  Having put down the kobold earlier, Aethen seeks to draw the creatures attention to the majesty of the current surroundings.  However, the kobold seems to be much more concerned with the close proximity to Grondor and his ilk.
This message was last edited by the GM at 18:09, Mon 14 June 2010.
Dathnaea Searii
NPC, 28 posts
Human
Archer
Mon 14 Jun 2010
at 18:09
  • msg #456

Re: Dragon Cave

"I've never seen such beauty in something so destructive," Dathnaea says.  The color ignites her hair in wonderous hues and reflects in her eyes in a manner that makes the flame seem to proceed out of her soul.
This message was last edited by the player at 18:09, Mon 14 June 2010.
Vertium Thrusius
player, 60 posts
Invar
Wizard
Mon 14 Jun 2010
at 23:33
  • msg #457

Re: Dragon Cave

During the trip, the young wizard was taking notes and doing his best to draw his surrounding for future reference. He was also amazed by the view but he was way to busy to comment on it.

The whole trip gave the wizard determination to learn more about the natures of magic. Hopefully, one day, he would find the power to travel inside magma without the help of a magical device built by someone other than him.

This message was last edited by the player at 23:33, Mon 14 June 2010.
Kiro Latroony
player, 53 posts
Thu 17 Jun 2010
at 02:37
  • msg #458

Re: Dragon Cave

The golem trudges through the magma and nears the other side.  Almost to the lip of the ledge, Kiro's voice sounds within the containment chamber, "it's running out of energy, quickly.  As soon as I get up on the ledge and open the door, you have to get out.  I don't want you trapped in here with me.With those ominous words, he reaches up and grabs hold of the ledge and pulls the golem out of the magma.

Everything goes from the bright red glare to a muted grey before the scrying screen shuts off.  Then the door opens...
Kahmaul Quddus
player, 58 posts
AC:18 HP: 14/14
Fist of the Righteous
Thu 17 Jun 2010
at 03:22
  • msg #459

Re: Dragon Cave

Kahmual leaps out of the Golem and takes stock of the shore in preparation for the others.
Vertium Thrusius
player, 61 posts
Invar
Wizard
Thu 17 Jun 2010
at 18:17
  • msg #460

Re: Dragon Cave

Vertium quickly shouts to the others not ready to let his companion sacrifice himself. "Someone give me a rope. Quickly!" He then turned to Kiro. " You are not dying here! You will find more golems when the time comes so suicide is useless!"
This message was last edited by the player at 19:14, Thu 17 June 2010.
Game Master
GM, 291 posts
Storyteller/Arbiter
Reward Distributor
Thu 17 Jun 2010
at 18:44
  • msg #461

Re: Dragon Cave

Grondor, Dathnaea, Aethen, and even the kobold all pile out of the golem onto the ledge.  Once everyone is out, the compartment closes and the golem kneels and begins to shrink with Kiro still inside.  After a few moments of stunned silence, the golem stops shrinking, now no larger than a Kradok in medium armor.

GM: Anyone can make a Lore, Craft Golem, or Knowledge(Technology) check to find out more about the golem now that you have seen it in action.
This message was last edited by the GM at 18:52, Thu 17 June 2010.
Kiro Latroony
player, 54 posts
Thu 17 Jun 2010
at 18:47
  • msg #462

Re: Dragon Cave

The faceplate of the golem suddenly slides up and Kiro grins from within.  "Who said anything about suicide?"  He opens and closes his hands, squats a couple of times, then chuckles.  "Still not too bad.  Guess I can figure out how to take this off later.  Who's up for rescuing some Druids?"
Aethen Ironroot
player, 15 posts
Anthros
Tender of the Path
Fri 18 Jun 2010
at 08:23
  • msg #463

Re: Dragon Cave

   Glad that the perceived peril was ill-founded, Aethen relaxes and examines their surroundings.  Nothing unique greets his eye on this side of the magma, save a different vantage to view what was exposed of the robust tile system.  Stretching, to relieve the sore muscles that had tightened from the trip, he looks to see the kobold standing nearby, but looking out behind them to the network of caverns.

   "Grondor, I would greatly appreciate your ability to translate once more, if you would.  And if I may ask, would you ensure that my words are delivered precisely as they are said?"  Aethen asks, giving a small bow and turning from the warrior before a refusal can be given.  Sitting down, he looks to the kobold and places his hands on his knees, palms up.

   "Little one, the time has come for us to part ways.  Know that you are safe and can return where you came from with no fear, we will not follow you.  I only ask two things, that you tell me where the others of my kind are being held, and that you keep our whereabouts to yourself until we are away from here.  Do you agree?"  Aethen speaks softly, smiling as he imagines the warrior translating the peaceful dialogue.

OOC:  Today: Aethen Ironroot rolled 12 using 1d20+11. Diplomacy
Thats 2 for 3 on rolling 1's *sigh*

Vertium Thrusius
player, 62 posts
Invar
Wizard
Fri 18 Jun 2010
at 09:15
  • msg #464

Re: Dragon Cave

Vertium looked around as the Kobolt was about to be freed from captivity.

However, the young mage was more interested in the golem and was soon busy examining the construct. As Vertium examined the golem, forgetting that one of his companions was still inside it, he tried remembering anything he may have heard about such constructs and their abilities.

The magic appeared powerful indeed, shrinking its container in physical size as its power was depleted. The Invar decided this was probably a method to save energy.

[Private to GM: I take 10 in knowledge technology giving me a total of 20.]
Grondor Swordstorm
NPC, 51 posts
Unbular-Hobgoblin
Fighter
Fri 18 Jun 2010
at 12:50
  • msg #465

Re: Dragon Cave

Before Grondor translates he says, "I appreciate what you are trying to do, young druid, but there are a couple of things you need to know before I translate your words.  First, we already know where they are.  We scouted the location of Severbough and the others before we decided to look for something in the cavern systems to help rescue them.  The markings we found indicated something special about this particular cavern, and," he looks over at Kiro, "we weren't disappointed.  I think the other tunnels may have similar interesting repositories."  He holds up two fingers.  "Second, I have grave concerns about letting your little 'friend' here go at this moment.  Who's to say he won't just scamper back to his leaders and tell them everything about us.  I know they know we are here now, but those who saw us and can report only really saw Kahmaul and I.  Is it possible to hang on to him until after we rescue your other friends?"
Kahmaul Quddus
player, 59 posts
AC:18 HP: 14/14
Fist of the Righteous
Fri 18 Jun 2010
at 15:22
  • msg #466

Re: Dragon Cave

Kahmaul nods, "As he says, its not wise to let him go. I'm all for peaceful resolutions, but the Kobolds have long overworn their chance, and with the staggering numbers against us, I'd rather not chance this."
Aethen Ironroot
player, 16 posts
Anthros
Tender of the Path
Sat 19 Jun 2010
at 17:41
  • msg #467

Re: Dragon Cave

   "While I am not as experienced in these matters as you obviously are, by the same line of thought the kobolds already know we are here.  This one relaying information tells them very little, save that we are not where they thought we were." Aethen says to Grondor.

   Thinking for a moment, he continues.  "Were we to release him, then proceeding in one direction until he had left, we could double back and send a large group of kobolds to the wrong place."

   Aethen looks at the kobold that is now lurking in his shadow, not comfortable with Grondor's scrutiny.  "I think that, were this kobolds intentions to harm us, keeping him nearby would give him MORE opportunity to sabotage our intentions rather than safeguard them.  However, I cannot decide for everyone here regarding the risks either way."

   Aethen finishes, looking to the others for their input.
Vertium Thrusius
player, 63 posts
Invar
Wizard
Sat 19 Jun 2010
at 19:49
  • msg #468

Re: Dragon Cave

Vertium was silent pondering the situation over. He was still examining the golem when he replied.

"They believe us to be trapped. So, right now, they are off guard. If they learned we had escaped, this may put the prisoners in danger. Also, I believe that our small friend is a coward. He would not dare try anything with us around. However, once we are out of sight his courage may come back. If someone has a rope, we can tie him up. Otherwise we will take him with us."

As if the matter were concluded, Vertium went on to the next subject. " We should visit one of the other tunnels, we may find something useful in releasing the Druids or possibly a secret path to flank them. If were to rush in now, we would only risk more life loss. Does anyone have a suggestion on which tunnel to follow? Personally, I want to explore that one. We should also move before the next patrol passes through."

He says pointing at one of the side tunnels.[Private to GM: Vertium would want to explore the tunnel with the "magic" marking on it.]
This message was last edited by the player at 19:52, Sat 19 June 2010.
Dathnaea Searii
NPC, 29 posts
Human
Archer
Sat 19 Jun 2010
at 21:04
  • msg #469

Re: Dragon Cave

"I agree with the others, Aethen.  Letting him go now is a bad idea.  Vertium has a good idea.  Let's explore down one of these other tunnels and see if we can find a back door in to rescue Severbough and the others."
Aethen Ironroot
player, 17 posts
Anthros
Tender of the Path
Sun 20 Jun 2010
at 05:20
  • msg #470

Re: Dragon Cave

   "Very well, I acquiesce.  However, no rope will be needed.  He is my responsibility and I will watch over him."  Aethen says, giving the kobold a reassuring smile.  In his mind though, Aethen was a bit upset by the attitude of his newfound companions.  They were to the kobolds as the elders of his clan were toward humans.

   There is a better way, and that's what Aethen believed his calling to be.  But now was not the time to clash and create conflict.  To grow and teach, that was the Path.
Tyler Darkwatch
player, 137 posts
Human
Cleric
Sun 20 Jun 2010
at 13:22
  • msg #471

Re: Dragon Cave

 The stuffing into the golum and moving thru the melted rock was frightning enough but now it seemed they truely were stuck in a hard postion, they cant go back so the only was forward.

 The sooner we reach fresh air the better is my hope. If that is down the tunnel then lets do it.
Grondor Swordstorm
NPC, 52 posts
Unbular-Hobgoblin
Fighter
Sun 20 Jun 2010
at 20:21
  • msg #472

Re: Dragon Cave

"Everybody ready then?  Flynn, Genovia, Kiro would any of you be so kind as to lead us back through the trapped hallway?"
Game Master
GM, 293 posts
Storyteller/Arbiter
Reward Distributor
Sun 20 Jun 2010
at 20:24
  • msg #473

Re: Dragon Cave

Maneuvering through the hallway takes little effort and much less time than the last attempt.  The red glare and intense heat of the magma soon fades and the group finds itself looking out of the artificer's tunnel out into the main 'dragon' cave.  Far across the way, the tunnel leading to the kobold hold is guarded by two impressive looking kobolds.  They have not seen anyone yet.

Surprising everyone, Aethen's kobold (who has managed to get across that his name is Thit) makes no sound to give the group away.  He seems...enamored of his big, new friend.
Aethen Ironroot
player, 18 posts
Anthros
Tender of the Path
Mon 21 Jun 2010
at 17:12
  • msg #474

Re: Dragon Cave

   Aethen finds himself relishing the new temperature.  Even if they were headed into a dangerous kobold den, he appreciated not having to endure the constant, oppressive heat.

   Their current predicament placed them in opposition to the guards for the entrance to the kobolds den.  While Aethen had used the crossing of the magma to renew his devotion to Addyir, he was not sure how much use he would be in a direct confrontation, which was what the group seemed to be preparing for.

   Turning to Thit, Aethen points toward the two guards.  "Friends?"  He asks, in his steadily improving Unbular.
Thit
Mon 21 Jun 2010
at 19:40
  • msg #475

Re: Dragon Cave

"Not really," the kobold replies with a shrug.  "We were all recruited, many of us by force.  We only serve on pain of death of our families or friends.  Some serve willingly, though.  I'd say slightly less than half."
Flynn Darktreader
player, 56 posts
Tue 22 Jun 2010
at 00:32
  • msg #476

Re: Dragon Cave

Flynn remains crouched as the duo whisper. He lets his face darken at the two so pleasantly chatting. Flynn was no lover of Kobold or human alike. But at least the humans he had dealt with had proved useful in the past and in current incarnations such as Dathnaea and Tyler. He was no mans fool, and expected there to be those who were the best of their kind, but he also believes strongly in even those few to still be subject to their baser natures. Even if he would believe the creatures words he'd just accept the creature as a coward at best.

He shrugs, "Shall I deal with our new friends in the old fashioned way? Or do we try Aethens approach with all of them from here on out?" He draws his daggers slowly and eyes down the passage, looking for cover to exploit, or any way to sneak near the duo with safety.
This message was last edited by the GM at 12:50, Tue 22 June 2010.
Vertium Thrusius
player, 64 posts
Invar
Wizard
Tue 22 Jun 2010
at 13:01
  • msg #477

Re: Dragon Cave

"If our goal is to explore one of the closer tunnels to find a back door, or even just to find a staging point to attack them from a closer vantage, I can distract them long enough for us to make our way to one of the other tunnel entrances."  The Invar wizard scratches an ear and looks out over the cavern at the kobold guards.  "Of course, if we plan to take out the guards and attempt the large army as you reported last time, how are we that much more prepared than before?  Kiro's golem may provide some leverage in combat, but are we yet ready to take on as many of Thit's former friends as you discovered?"

Vertium pauses in making his case and looks, almost with hunger, at the other tunnels, specifically at the one marked with the ancient symbol for magic.  "This cave is more than a kobold bolt hole.  I believe it has some remarkable things in it, things that the kobolds do not understand and cannot use.  What kobold could make sense of the golems as Kiro has done?  Which of those kobolds, even their leaders, looked to have the skill needed to wield the arcane, as that other tunnel suggests?  I will do whatever the rest of you decide to resecue Severbough and the others.  I am only offering my advice from the tactical standpoint as I see it.  We simply are not ready yet."  With that, the Invar grows quiet, looking each other member of the group in the eye one at a time while he waits for others to translate his words to those who do not speak Invaris.
Genovia Swiftfoot
player, 124 posts
Human
Rogue 3
Tue 22 Jun 2010
at 15:04
  • msg #478

Re: Dragon Cave

Just continues to watch and listen and looks up at the wall as if in thought[Private to GM: How high is the ceiling in here?  Is this something that I could get high enough up to not be noticed and still shoot a distracting arrow behind the guards?]
Grondor Swordstorm
NPC, 53 posts
Unbular-Hobgoblin
Fighter
Wed 23 Jun 2010
at 08:19
  • msg #479

Re: Dragon Cave

"I have no doubts about taking down the guards, but if they are able to raise an alarm then we will be outmatched quickly."  Grondor whispers, peering over the stone that currently hid them.  "Whatever we decide to do, we need to do it fast.  I don't want to get caught out in the open and exposed by a patrol."
Tyler Darkwatch
player, 138 posts
Human
Cleric
Wed 23 Jun 2010
at 13:16
  • msg #480

Re: Dragon Cave

 The caves and tunnels would have him lost in short order he had to think to himself, not to mention a short life when the kobolds caught up to him.

 It seems we dont have direction?,  I have to agree with the old statement, when i doubt..do something.  My  choice?,  Lets go after the artifacts.
Flynn Darktreader
player, 57 posts
Wed 23 Jun 2010
at 16:37
  • msg #481

Re: Dragon Cave

Flynn shakes his head at Veritum. He points to the kobolds,"Don't be so Naive to think that the kobolds don't know what they decided to hold up within. Those ones we searched were outfitted with potions and were too well organized for us to assume they are mere slavers and raiders. They have a purpose... But as you all point out it still doesn't leave us much to work with."
Kahmaul Quddus
player, 60 posts
AC:18 HP: 14/14
Fist of the Righteous
Wed 23 Jun 2010
at 16:39
  • msg #482

Re: Dragon Cave

"Well, then I guess we have a consensus. Lets let Veritum distract these two and make a break for another one of the caves. Hopefully we can get through whatever this place has in store for us before they discover our ruse and come for us again."
Vertium Thrusius
player, 65 posts
Invar
Wizard
Wed 23 Jun 2010
at 16:54
  • msg #483

Re: Dragon Cave

Nodding, glad to have a direction, Vertium moves to the tunnel opening.  With a brief gesture and a mumbled arcane word, he casts as spell.  The two kobolds look at one another then move toward the entrance to the cave cautiously.  In moments they are outside, leaving the path to the nearest tunnel wide open.
Game Master
GM, 294 posts
Storyteller/Arbiter
Reward Distributor
Wed 23 Jun 2010
at 16:59
  • msg #484

Re: Dragon Cave

Without incident the group moves into the next tunnel.  This tunnel has a warm feeling, but not like the oppressive heat of the golem tunnel.  Instead, the warmth is a comforting feel, like walking in a peaceful forest in the late afternoon when the birds are chirping and animals are scampering about with no fear.  The symbol on the wall is the one with the bramble on it.

[Private to Vertium Thrusius: Reminder: The bramble is a very old symbol for Niaaca that references the aspect of her related to magic.]
Flynn Darktreader
player, 58 posts
Thu 24 Jun 2010
at 04:39
  • msg #485

Re: Dragon Cave

Flynn moves inside ahead of the others as cautiously as he can manage, trying to scout the area with haste, an art he would have preferred to have accomplished in easier conditions. Unfortunately that meant that his mind was wandering as he set about his move.
[Private to GM: OOC:Rolled a 1 on spot-couldn't see the laces on my boots... But did roll a 25 on stealth ")]
Game Master
GM, 295 posts
Storyteller/Arbiter
Reward Distributor
Thu 24 Jun 2010
at 14:11
  • msg #486

Re: Dragon Cave

The group moves down the corridor, which twists and turns.  At last they come to a deep pit.  After a quick bit of observation and testing, the group notes that the sides of the wall are slick and impossible to climb.  The bottom of the pit is filled with spikes and blades making any fall deadly.  In the middle of the floor on the other side of the pit a simple, silk rope lies coiled on the ground.  There is some sort of pedestal in front of a doorway.  The doorway is open, but covered by a shimmering field of blue that arcs with a small, jagged line of electricity from time to time.

The pit itself stretches from wall to wall.  Even the walls above it are slick and unclimbable.  The ceiling at this point is flat, like the walls.  All of it made out of some dark blue marble.  The group estimates the pit to be at least forty feet across if not more.  The lighting and the material make accurate estimates difficult to make. [GM: Jumping is essentially not an option.]
This message was last edited by the GM at 03:47, Sun 27 June 2010.
Aethen Ironroot
player, 19 posts
Anthros
Tender of the Path
Fri 25 Jun 2010
at 01:40
  • msg #487

Re: Dragon Cave

   "Interesting predicament...." Aethen muses.  He turns to Thit.

   "Know.....secrets?"  Aethen asks, pointing to the current impediment.
Tyler Darkwatch
player, 139 posts
Human
Cleric
Fri 25 Jun 2010
at 01:58
  • msg #488

Re: Dragon Cave

 Looking over the shoulders of those in front of him, he blinks a few times as he debates the differant ways one might get across that pit.

 Hmm, as you say, interesting!.  My guess is that somehow we need to use that rope over there to get across.  Still since i dont see any kobolds or other races down in the pit i might guess they dont use this way often.
Grondor Swordstorm
NPC, 54 posts
Unbular-Hobgoblin
Fighter
Fri 25 Jun 2010
at 07:34
  • msg #489

Re: Dragon Cave

   Grondor says little, watching behind the group as they ponder the puzzle laid out before them.  Recognizing the parallels of this situation and the tiles over the lava, he was tiring quickly of the constant tricks of this place.  Move a block, he could do.  Figure out the puzzles of a lost underground hold, "Count me out....." he mumbles to himself.

   Looking back over his shoulder at the eggheads pondering the situation, Grondor turns back to his watch.  "I'm really ready to stop babysitting and start counting the shiny valuable stuff." he thinks to himself.
Vertium Thrusius
player, 66 posts
Invar
Wizard
Fri 25 Jun 2010
at 10:56
  • msg #490

Re: Dragon Cave

Vertium was considering the situation. He checked the pit and checked the walls and doors for any other clues or possibly writing. He knew that he could move the rope but couldn't see anywhere to tie it against. Maybe if he summoned a creature on the other side of the pit he could get it to fly over the nearby objects.

After looking around the room for a while, the young wizard started using his powers to move the rope at the other end of the hallway. He slowly raised the rope and tied it to a hook in the ceiling. He then tied his staff to the bottom of the rope so as to create a weight making it easier to swing to the other side of the pit once the first person had crossed.

Vertium crossed first, sending the rope back to the others. He immediately started examining the pedestal.
This message was last edited by the GM at 03:48, Sun 27 June 2010.
Dathnaea Searii
NPC, 30 posts
Human
Archer
Sun 27 Jun 2010
at 03:50
  • msg #491

Re: Dragon Cave

"Neat trick," Dathnaea says when Vertium finishes tying off the staff to the bottom of the rope.  After he crosses, he is able to sling the rope back over with his still-active spell and the added mass of the staff at the end for inertia.  Dathnaea hops on, fearless, and swings across next.

She alerts Vertium to the need to send the rope back again.
This message was last edited by the player at 03:51, Sun 27 June 2010.
Aethen Ironroot
player, 21 posts
Anthros
Tender of the Path
Sun 27 Jun 2010
at 03:57
  • msg #492

Re: Dragon Cave

   "I suppose I can go next." Aethen says to the others, turning to Thit and offering a hand to the small kobold.

   "Safe. Come... Thit." Aethen hoped he pronounced his name correctly. The kobold dialect of Unbular was somewhat complex because of the musical yips and barks. Aethen hoped that enough trust had developed for him not to have to chase Thit down again.
Vertium Thrusius
player, 68 posts
Invar
Wizard
Sun 27 Jun 2010
at 17:54
  • msg #493

Re: Dragon Cave

Vertium passes the rope onto the next person to Aethen to allow him to pass with the Kobolt.

He will then start checking the pedestal for any clues as to what is meant to be done with it. If his thinking was accurate, it was possible that someone would need to stand on it to keep the door open. However, that was just a theory and it was better not to take actions until he had a better understanding of the situation.
Aethen Ironroot
player, 22 posts
Anthros
Tender of the Path
Mon 28 Jun 2010
at 14:46
  • msg #494

Re: Dragon Cave

   Ensuring that the hesitant kobold was securely grasped, Aethen swings across the pit with no adverse reactions from the rope or his passenger.  Truth be told, he had enjoyed the sensation because it felt somewhat like being home.  Gently letting  Thit to the ground, Thit seemed to enjoy the sensation of being on solid ground again.  Were Aethen to search, he was sure there would be some fingernail marks from the trip across.

   Aethen quietly asks who is next before tossing the rope back across the chasm.
Tyler Darkwatch
player, 140 posts
Human
Cleric
Mon 28 Jun 2010
at 16:42
  • msg #495

Re: Dragon Cave

 Moving forward with a little quesy feeling in his stomach before nodding to the one holding the rope, with a silent prayer he holds out his hand, I G...guess i am , been ages since i played on rope swings, lets hope i remember how it works.
Flynn Darktreader
player, 59 posts
Tue 29 Jun 2010
at 20:19
  • msg #496

Re: Dragon Cave

Flynn watches the magic with a bit of interest. He had studied magic a long time but never had the patience to develop his own skill. Perhaps he should rethink it as a possibility. He holds up his hand, "I"ll go after Tyler if its safe enough still"
Game Master
GM, 296 posts
Storyteller/Arbiter
Reward Distributor
Wed 30 Jun 2010
at 03:03
  • msg #497

Re: Dragon Cave

Once a few have made it across, the rest are able to make it with more confidence.  Soon all stand on the other side (unless someone simply wants to stay behind for whatever reason, just let me know).

The pedestal opens up on the side facing away from the pit.  It is covered in strange symbols that swim before the eye, making them difficult to discern for any.  They glow the same blue as the field over the doorway.

[Private to Vertium Thrusius:
The pedestal's words are arcane and require a read magic spell.  Before you can even decide, the spell, along with all of the others vanishes from your memory.

Read Magic:  You are called wizard by many, and to read this you have arcane potential, but there are things beyond the rudimentary spells that have been lost to time.  You are here to find a portion of that which has been lost.  You must bring your friends, for they will be needed for the tests beyond.  But it is ultimately you, wizard, who must pass the tests.  The only question that remains is this, what are you willing to sacrifice to gain the knowledge contained within this hall?

If you have the courage to go on, then these are your instructions.  Within this hall, you will retain memory of every spell you know, even if used.  This hall's magic has read you, read your spellbook, and knows what spells you have access to.  You must use your mind and the spells at your command to pass each test.  As you unlock each door, you will be granted access to more powerful spells.  They are all required to pass the test.  Do not get your hopes too high.  Once the prize has been one, only those spells your mind can grasp now will be retained within your knowledge and written in your book.  All others will immediately fade upon grasping the prize.

Now, wizard, touch the glyph at the bottom of the page and remember...


There is a glyph at the bottom of the page.
]
Vertium Thrusius
player, 69 posts
Invar
Wizard
Wed 30 Jun 2010
at 03:13
  • msg #498

Re: Dragon Cave

Vertium seems mesmerised by the pedestal for a moment. Even after he looked away from the glowing object, the mage was thoughtful trying to determine what should be done next. It appeared that his intelligence and the capabilities of the group as a whole would be tested to their limits.

After a while, the mage turned to the others telling them about what he had seen. " It seems that the road ahead may be dangerous. If anyone wishes to wait here, you will probably be safe until the rest of the group returns. We will mainly be faced with magical puzzles it would seem. Not that this is surprising."

With that, the mage put his hand to the bottom of the pedestal touching it and waiting to see what would happen next. Vertium was curious about the challenges that awaited them. He also wished that he was more powerful so as not to sacrifice so much knowledge and so many spells. Knowledge was precious and loosing it was something that the wizard considered almost more hurtful than loosing a limb or any number of those shiny rocks that the humans waged wars over.
This message was last edited by the player at 03:32, Wed 30 June 2010.
Grondor Swordstorm
NPC, 55 posts
Unbular-Hobgoblin
Fighter
Wed 30 Jun 2010
at 14:35
  • msg #499

Re: Dragon Cave

   Grondor listened to the mage's words, mulling them over.  True, they would need a rear-guard to ensure that nothing else came over the pit and he WAS the best suited for that. However, he had also seen magic's capacity to summon beasties and other manner of creatures.  He would be remiss if he passed up that opportunity.  With a self-reassuring nod, he decides to continue on into what lay ahead.

   "I'll keep goin' with you.  Someone's gotta pull your scrawny butts out of the fire.....so to speak."

   Even as he says the words, Grondor mentally cringes as he sees the mage place his hand on the pedestal, seemingly at random.
Kahmaul Quddus
player, 61 posts
AC:18 HP: 14/14
Fist of the Righteous
Wed 30 Jun 2010
at 17:38
  • msg #500

Re: Dragon Cave

Kahmaul nudges Grondor, "Oh-So even I'm scrawny now?"
Aethen Ironroot
player, 23 posts
Anthros
Tender of the Path
Wed 30 Jun 2010
at 22:03
  • msg #501

Re: Dragon Cave

   Aethen, taking advantage of the quick break that was afforded by everyone's interest in the pedestal, kneels at a depression in a section of the worked stone.  Murmuring a quick prayer to Addyir, Aethen lays his hands on either side of the bowl-shaped dip and lets the words flow from his mouth.  Water soon wells up, contained by the stone, to make a small pool.

   Thit, seeing the water, quickly tries to shove his face into the water.  Aethen stops him without a word and begins to slowly palm water to his mouth.  Thit, not understanding, attempts again only to be stopped by Aethen.  Again, palming water into his mouth, Thit begins to catch on and mimics the Anthros, rewarded with success.

   Aethen places a small amount into the pouch that was given him, watering the fledgling seeds within.  He then turns to the others who, unlike himself or the kobold, had equipment to carry the water.

   "If you desire, you may take your fill."

OOC:  Creates 4 gallons.
Game Master
GM, 297 posts
Storyteller/Arbiter
Reward Distributor
Thu 1 Jul 2010
at 16:34
  • msg #502

Re: Dragon Cave

As Vertium touches a strange glyph at the bottom of the pedestal, a bright, blue light flares up and the pedestal goes dark.

[Private to Vertium Thrusius:
You are filled with the knowledge of all 1st level spells in the PHB.  These count as spells known.  You also have one of each 1st level spell in memory.  One of these must be used to get past the crackling force field.

There is a switch on the other side of the door that has the symbol of a network of lightning, likely the switch to turn off the field.
]
Aethen Ironroot
player, 24 posts
Anthros
Tender of the Path
Sat 3 Jul 2010
at 07:52
  • msg #503

Re: Dragon Cave

   Aethen freezes mid-swallow as the flare of light gives brief detail to every contour of the passageway.  Looking around curiously and not seeing any new developments from the wizard's manipulation of the pedestal, Aethen nods to the kobold and takes another drink.
Grondor Swordstorm
NPC, 56 posts
Unbular-Hobgoblin
Fighter
Sat 3 Jul 2010
at 22:26
  • msg #504

Re: Dragon Cave

   Grondor turns to Kahmaul.  "Scrawny? No, you have more meat on your bones than....."  He pauses as the flash of light blinds him mid-sentence.  Grondor blinks his eyes several times, trying to remove the spots in his vision.

   "....some of these grass blades.  Thats why I'll be standing behind you when the meat-eating monsters show up, you'll be the better meal."

   While Grondor smiles as he speaks, his voice has become much quieter and his hand has dropped down to his weapon hilt.  His ever-shifting eyes show his unease with the current situation.
Vertium Thrusius
player, 70 posts
Invar
Wizard
Wed 7 Jul 2010
at 15:57
  • msg #505

Re: Dragon Cave

For a few moments, Vertium ponders the glowing field and how to throw the switch beyond.  He mumbles something about a truncated spell list, then snaps his fingers in eureka.  "Ra'ah 'ebed."  Nothing happens for a moment, then the switch on the other side is activated and the shimmering field disappears.

Vertium looks back at the others in triumph.  "Unseen servant spell.  It can manifest at a certain range, including the other side of the field."

[Private to Kahmaul Quddus: "Kahmaul," a voice whispers.  You cannot really tell if the voice is real or just your imagination.]
Game Master
GM, 298 posts
Storyteller/Arbiter
Reward Distributor
Wed 7 Jul 2010
at 16:02
  • msg #506

Re: Dragon Cave

The corridor continues around a sharp right angle turn.  The same marble-like surface covers all surfaces.  At the end of the next tunnel is another of the pedestals.  This one sits in a fairly large chamber that is nothing more than a big dead end.  After a brief inspection, there is a large circular depression off to one side.
Vertium Thrusius
player, 71 posts
Invar
Wizard
Wed 7 Jul 2010
at 16:04
  • msg #507

Re: Dragon Cave

Vertium touches the pedestal once again, this time visibly shocked by what transpires.  After a moment, he looks up and blinks.  "I suggest we search the room.  The passageway must be here somewhere."

[Private to Vertium Thrusius: GM: You now have access to one instance of each 2nd level spell.]
Kahmaul Quddus
player, 62 posts
AC:18 HP: 14/14
Fist of the Righteous
Wed 7 Jul 2010
at 16:45
  • msg #508

Re: Dragon Cave

Kahmaul does not move but the hairs on the back of his neck do stand. He growls at the unseen voice before speaking, "I've no love for this sort of trickery either. You all search the room. I'll go stand guard at the hall.  I want to be out of here as soon as possible."
Aethen Ironroot
player, 25 posts
Anthros
Tender of the Path
Sat 10 Jul 2010
at 08:32
  • msg #509

Re: Dragon Cave

OOC: Why shocked THIS time, Vertium?  What transpires?

   While the mage moves off to inspect the cracks and crevices of the room, Aethen moves to the pedestal to inspect it.  So far, each time the wizard had manipulated the pedestal, no apparent effect had transpired.  Perhaps the last barrier had been a puzzle, or perhaps the wizard had "cheated" as far as a test was concerned.  Either way, another attempting to use the pedestal could bring no worse results than the nothing they had already received.

   "You might...desire...step back."  Aethen says as he looks at Thit.  Thit, with little coercion, complies quickly.  With everyone at a safe distance, Aethen then puts his hand on the pedestal to try and evoke some kind of reaction.
Flynn Darktreader
player, 60 posts
Mon 12 Jul 2010
at 04:14
  • msg #510

Re: Dragon Cave

Flynn walks about the room, casting a wary eye at the mage before him, knowing that he was playing a dangerous game indeed. Were he to set off some sort of device he might endanger the lot of them. Some alarms were keyed to the use of arcane magic and set off even more powerful charms than usual. The Invar thief had his own respect to the art, so if Veritum could discover the next obstacle sooner, the better it would be for everyone.

"I don't like suprises... Mind if I give it a shot?"
[Private to GM: Sorry I had neglected to post with Flynn. Sorry about that-New job has a hectic work schedule.

Flynn will search the room, specifically for any passageways, secret doors that may lead forward or down.

On the spellcraft, Flynn has a +12 bonus from his Ranks and intelligence, which I neglected to add.
00:13, Today: Flynn Darktreader rolled 16 using 1d20. spellcraft (identify device).
00:12, Today: Flynn Darktreader rolled 32 using 1d20+12. search (room).
00:12, Today: Flynn Darktreader rolled 18 using 1d20+13. Search (traps).
]
Vertium Thrusius
player, 72 posts
Invar
Wizard
Mon 12 Jul 2010
at 10:31
  • msg #511

Re: Dragon Cave

Vertium inspected the depression and other parts of the room using a methodological approach. The wizard also used his innate ability to search for hidden doors. He looked back at Kahmaul and responded to his wish. " If that is what you wish, feel free to exit the maze. You should be careful on your way back since I am not sure what effects going back may have on the magic of this place."

He looked at Flynn who appeared to want to help search the room and nodded. "Yes, but be careful." Vertium knew that this was obvious but couldn't help himself from saying it.

OoC: Aethen, the effects of the pedestal should become obvious in a bit.
Game Master
GM, 299 posts
Storyteller/Arbiter
Reward Distributor
Mon 12 Jul 2010
at 14:41
  • msg #512

Re: Dragon Cave

The moment the first of you attempts to inspect the depression, you bump up against something in it that you cannot see.  Careful inspection through touch reveals a pillar or other cylinder that perfectly fits the round depression.  It is about head high and completely invisible.
Grondor Swordstorm
NPC, 57 posts
Unbular-Hobgoblin
Fighter
Wed 14 Jul 2010
at 12:37
  • msg #513

Re: Dragon Cave

   Grondor had no love for these kinds of magical puzzles either.  While he wished to help the group move forward, he feared that his particular skill set would only get in the way of the others.  Better to step back and be ready to help when needed.

   "I shall accompany Kahmaul. Scream in terror if you need anything."  Grondor turns and steps out with Kahmaul.
Vertium Thrusius
player, 73 posts
Invar
Wizard
Wed 14 Jul 2010
at 13:12
  • msg #514

Re: Dragon Cave

Vertium nodded. He was slightly worried about the others leaving but there wasn't much the wizard could do about it. "Very well, be careful and call us if we are needed."

Vertium then turned back to the invisible object conjuring a spell to help him pass this third puzzle.

[Private to GM: I am using the see invisibility spell. ]
Game Master
GM, 300 posts
Storyteller/Arbiter
Reward Distributor
Wed 14 Jul 2010
at 13:49
  • msg #515

Re: Dragon Cave

Grondor and Kahmaul head off down the tunnel back to the pit.

[Private to Grondor Swordstorm; Kahmaul Quddus: I will conduct your event in PM.]

[Private to Vertium Thrusius: The object that you see is a large statue of an Invar woman.  She is pointing at a wall across from her.  Her mouth is open as if she is yelling.]
Vertium Thrusius
player, 74 posts
Invar
Wizard
Wed 14 Jul 2010
at 13:55
  • msg #516

Re: Dragon Cave

Vertium spoke to the others before making his next move. "There is an invisible statue here, it is that of an Invar woman pointing towards the wall over there." As he says this, Vertium points to the wall before continuing on. "She has her mouth open and appears to be screaming."

Vertium started considering his options while listening to the input from the rest of the group.
Tyler Darkwatch
player, 141 posts
Human
Cleric
Wed 14 Jul 2010
at 14:15
  • msg #517

Re: Dragon Cave

 Looking in the direction that was shown to them he has to guess there is something hidden in that direction.

 You say the statue was screaming or looked to be screaming?, is it a statue  or might it be someone petrefied?, i have read of creatures who can turn bodys into stone and personally wouldnt like to meet one.  If we have need i can cast a spell to reveal any secret doors nearby?.
Aethen Ironroot
player, 26 posts
Anthros
Tender of the Path
Wed 14 Jul 2010
at 19:47
  • msg #518

Re: Dragon Cave

   "To be petrified is unique, but why would it happen and then be hidden?  If it still remains, I would think that its purpose would be to worry or frighten.  That is defeated by the invisibility."  Aethen, not seeing anything manifest from the pedestal after his attempt, moves away from it.

   Moving toward the identified wall, Aethen taps it with his staff.
Vertium Thrusius
player, 75 posts
Invar
Wizard
Wed 14 Jul 2010
at 23:28
  • msg #519

Re: Dragon Cave

Vertium was quick to respond. " The statue is too large to be an actual Invar, I think the screaming has a secondary meaning though at this moment, I am not sure what the meaning is."

Vertium noticed Aethen touch the pedestal and remembers he has not explained their purpose yet. " Do not worry about the pedestals, it is simply the goddess' way of temporarily imparting her wisdom onto me. It seems, she intends to test my wisdom and the groups skills by determining how I would act if given access to greater abilities."

OoC: Please correct me if I am wrong.
Game Master
GM, 301 posts
Storyteller/Arbiter
Reward Distributor
Thu 15 Jul 2010
at 02:23
  • msg #520

Re: Dragon Cave

The tapped wall sounds different than other walls.  Not hollow, per se, but made of different material.

[Private to Vertium Thrusius: I would have said knowledge, not wisdom, for a wizard, but that's just quibbling.

The woman is not screaming in terror.  She looks like she is yelling a command at the wall.  Her face is not frightened, but authoritative.
]
Aethen Ironroot
player, 27 posts
Anthros
Tender of the Path
Thu 15 Jul 2010
at 07:19
  • msg #521

Re: Dragon Cave

   "Given the insight that the scream is not from a real creature, then perhaps the facial features tell if it is a scream of terror or anger?"

   Aethen taps all the walls again to listen to the dull thuds.  "The statue seems to indicate this wall, which we have discovered has differing properties from the surrounding walls.  The statue also depicts an action, so perhaps mimicking it would yield a result?"

   Aethen did not know what to expect, but even so he stepped backward to watch the Invar continue his investigation.  Thit, noticing the movement, followed suit at a much hastier pace.
Flynn Darktreader
player, 61 posts
Thu 15 Jul 2010
at 15:32
  • msg #522

Re: Dragon Cave

Flynn shrugs his shoulders. Whatever the issue here is, it isn't mundane in nature, therefore not his concern. The idea that it is a woman throws him off, "I'm not a fan of a screaming woman... Aside from being invisible, what other magics are on this thing Veritum?"
Vertium Thrusius
player, 76 posts
Invar
Wizard
Thu 15 Jul 2010
at 18:34
  • msg #524

Re: Dragon Cave

Vertium spoke again. "When looking closely, the woman appears to be shouting out an order rather than shouting in fear. Unfortunately, I have no way of determining the exact spells cast on the statue or in any parts of the maze at this point of time. However, I may have figured out the puzzle."

With that, Vertium tried casting a shatter spell on the part of the wall the woman was pointing towards. He was hoping that he had properly interpreted the clues otherwise he would have to rethink the situation.

[Private to GM: You are right about the knowledge/wisdom differenciation. I may edit the post later.]
Game Master
GM, 302 posts
Storyteller/Arbiter
Reward Distributor
Thu 15 Jul 2010
at 22:21
  • msg #525

Re: Dragon Cave

Vertium's deduction is correct.  The wall shatters into a billion small pieces that tinkle on the ground for a moment then fade away.  A perfectly rectangular doorway leads down another hall.

The hall is short and ends in a fairly small room.  There are no other doors leading out, but there is another of the now familiar pedestals.

[Private to Vertium Thrusius: Assuming you read magic again, the same transition happens.  All of the second level spells are gone from memory (though still in your spell book) and now one instance of each 3rd level spell is there.

The book contains further instructions:


Your last encounter required the second tier of spells to succeed, and two spells to succeed you used.  From two to three, now you need, or leave this place in failure.

To proceed, you must see what only you can see.
]
This message was last edited by the GM at 19:19, Sat 17 July 2010.
Aethen Ironroot
player, 28 posts
Anthros
Tender of the Path
Sun 18 Jul 2010
at 01:59
  • msg #526

Re: Dragon Cave

   Aethen enters the small room, moving to one side to allow the mage to perform the ritual that has accompanied the other two pedestals.
Vertium Thrusius
player, 77 posts
Invar
Wizard
Sun 18 Jul 2010
at 02:12
  • msg #527

Re: Dragon Cave

Vertium approached the pedestal and took absorbed the magic. He spoke to himself wondering how to proceed with the test. " To see only what I can see..." He knew the answer but was still slightly nervous when casting the spell. If he got it wrong, he would loose the book forever.

The young mage slowly started to conjure his magic to cast an arcane sight spell.
Game Master
GM, 303 posts
Storyteller/Arbiter
Reward Distributor
Sun 18 Jul 2010
at 02:40
  • msg #528

Re: Dragon Cave

Vertium finishes casting the spell, but there is no visible effect.

[Private to Vertium Thrusius:
The spell reveals a long jagged mark of brilliant blue leading up the far side of the wall.  The mark holds the aura of evocation spells and has spurs that end shortly after leaving the main mark.  It looks like a massive crack, but the blue almost makes it look like...

The mark stops about ten feet from the ceiling which ends nearly five stories above your head.
]
Vertium Thrusius
player, 78 posts
Invar
Wizard
Sun 18 Jul 2010
at 02:50
  • msg #529

Re: Dragon Cave

Vertium approaches the far side of the wall and describes his vision as best he can. "There is a long blue mark running from the bottom of this wall and stopping about 5 or 10 feet from the ceiling. It is bright blue and seems almost like a crack in the wall. It has many smaller lines deriving from the main mark to shortly stop like branches off a tree. The clues indicate that I will need three spells for this test. I have used one so there should be two remaining parts to the test requiring magic."
This message was last edited by the player at 02:54, Sun 18 July 2010.
Aethen Ironroot
player, 29 posts
Anthros
Tender of the Path
Sun 18 Jul 2010
at 21:04
  • msg #530

Re: Dragon Cave

  "So in what way were you able to deduce what was required to satisfy the first part of this puzzle?"  Aethen asks, unable to see perceive what the wizard is intently studying.
Dathnaea Searii
NPC, 31 posts
Human
Archer
Tue 20 Jul 2010
at 01:47
  • msg #531

Re: Dragon Cave

"Blue, jagged, small numerous spurs?  Is it an actual crack or just a depiction of one?"


[Private to Vertium Thrusius:
GM:Just a depiction.  It does not strike you as a crack or representative of a crevice.
]
Vertium Thrusius
player, 79 posts
Invar
Wizard
Tue 20 Jul 2010
at 06:52
  • msg #532

Re: Dragon Cave

"As we progress, I get access to more and more powerful spells. The clue for this room told me to see what only I could see." Vertium went on answering Dathnaea's question. "It is just a depiction, I am thinking that it is probably a lightening bolt. Most likely indicating that I should strike the wall with lightening. Unless anyone has a better idea?"

With this Vertium double checked the image, trying to determine whether his impression about the lightening bolt was right.
Aethen Ironroot
player, 30 posts
Anthros
Tender of the Path
Tue 20 Jul 2010
at 15:56
  • msg #533

Re: Dragon Cave

   "Unfortunately, my experience does not lend itself well to your solving this puzzle." Aethen says with a shrug.
Tyler Darkwatch
player, 142 posts
Human
Cleric
Tue 20 Jul 2010
at 16:09
  • msg #534

Re: Dragon Cave

 Not in anyway an expert of arcane magic, all he can do is trust the magic user and his best guess.

 Well, i am of the opinion that you will have the best chance to see if your guess is correct, i say let us seek cover and let you try your arcane spell.

 He will go find a place of cover (if in case Vertium does cast lightning bolt).
Dathnaea Searii
NPC, 32 posts
Human
Archer
Tue 20 Jul 2010
at 19:27
  • msg #535

Re: Dragon Cave

"Go for it," Dathnaea says.  Her smile of encouragement says that she trusts you in these matters.
Vertium Thrusius
player, 80 posts
Invar
Wizard
Tue 20 Jul 2010
at 19:35
  • msg #536

Re: Dragon Cave

Vertium looked around to make sure none of his companions would be hit by the spell.

The young wizard then checked for any clues as to where he should cast the lightening. If there were none, He would cast the lightening towards the wall, targeting as wide an area on the fluorescent picture as he could while reaching the bottom of the wall.
Flynn Darktreader
player, 63 posts
Wed 21 Jul 2010
at 01:29
  • msg #537

Re: Dragon Cave

Flynn looks over his shoulder, "Where the hell are the others? I'm gettin nervous that those two haven't returned yet."

[Private to Flynn Darktreader:
GM: Please speak in the color that indicates what language you are using (Ettiquette and Protocol thread).  Orange is OOC. :)
]
This message was last edited by the GM at 03:11, Wed 21 July 2010.
Genovia Swiftfoot
player, 125 posts
Human
Rogue 3
Wed 21 Jul 2010
at 03:09
  • msg #538

Re: Dragon Cave

"I thought they said they were going to guard the entrance to the tunnel and wait for us?" Genovia replies.
Game Master
GM, 304 posts
Storyteller/Arbiter
Reward Distributor
Wed 21 Jul 2010
at 03:13
  • msg #539

Re: Dragon Cave

The bolt slams into the symbol, but contrary to its normal action, which would be to reflect back, it shoots up the wall along the symbol.  Even after the spell dissipates, the emblem glows a bright blue-white color.  At the top of the bolt, just ten feet under the ceiling, a doorway slides open.
Flynn Darktreader
player, 63 posts
Wed 21 Jul 2010
at 18:05
  • msg #540

Re: Dragon Cave

"Yea, but that was ages ago. And knowing Kahmaul he's likely to get lost saving some poor squirrel from the kobolds and get captured in a blaze of glory and stupidity."
This message was last edited by the player at 18:05, Wed 21 July 2010.
Vertium Thrusius
player, 81 posts
Invar
Wizard
Wed 21 Jul 2010
at 15:34
  • msg #541

Re: Dragon Cave

Having used his rope, Vertium needed a way to help the others reach the exit. "Does anyone have a rope so that I can help the group up?"
Tyler Darkwatch
player, 143 posts
Human
Cleric
Wed 21 Jul 2010
at 15:42
  • msg #542

Re: Dragon Cave

 Slipping his pack off he unties the length of silk rope secured to the pack. Stepping over he Toss's the rope over to Vertium, Hope that is enough to do the job, cost's enough for it.
Vertium Thrusius
player, 82 posts
Invar
Wizard
Wed 21 Jul 2010
at 15:59
  • msg #543

Re: Dragon Cave

"Thank you Tyler."

Vertium turned to Aethen. " It would be best if you were the one to carry us all up. I probably wouldn't have the strength. I will temporarily give you the ability to fly. After this, you can help us all up with the rope."

Once the Anthros had accepted, the wizard would give him the rope and cast a spell on the volunteer giving them the ability to fly.

Edited for language colour
This message was last edited by the player at 19:58, Wed 21 July 2010.
Genovia Swiftfoot
player, 126 posts
Human
Rogue 3
Wed 21 Jul 2010
at 19:49
  • msg #544

Re: Dragon Cave

"Does it really matter who goes up?  If there is something up there to attach it to, then just lower the rope and we can all climb up ourselves.  It's not that far."
Vertium Thrusius
player, 83 posts
Invar
Wizard
Wed 21 Jul 2010
at 20:01
  • msg #545

Re: Dragon Cave

Vertium shook his head. "Assuming there is a place to tie the rope, that would be ideal. However, if there weren't I wouldn't have the strength to pull people up myself."
Aethen Ironroot
player, 31 posts
Anthros
Tender of the Path
Thu 22 Jul 2010
at 08:13
  • msg #546

Re: Dragon Cave

   Aethen agrees with a nod of his head, accepting the rope and the accompanying spell.  Once the details of how to move with the unfamiliar ability are explained and experienced, he makes a straight line for the now-open doorway.  Upon reaching the top, Aethen discovers the same construction as below, at least in the immediate vicinity.  Smooth walls, and the door had slid open to not leave any joints or hinges to attach the rope.

   Pondering for just a moment, he chuckles.  Soon a rope ladder, easy for all to climb unfolds to the floor below.  "Come on up."
This message was last edited by the GM at 13:30, Thu 22 July 2010.
Vertium Thrusius
player, 84 posts
Invar
Wizard
Thu 22 Jul 2010
at 19:23
  • msg #547

Re: Dragon Cave

Vertium remembered hearing the others comment about people not coming back. "It is highly likely that the people who have returned to the entrance can no longer enter this labyrinth. In the same way it is likely that if we return to them, we will not be able to return here."

Vertium climbed first, he was light and although he wasn't very strong, he may be able to help the Anthros hold the rope as the others made their way up.
This message was last edited by the player at 20:03, Thu 22 July 2010.
Dathnaea Searii
NPC, 33 posts
Human
Archer
Thu 22 Jul 2010
at 19:38
  • msg #548

Re: Dragon Cave

Dathnaea follows right behind the Invar, her agility evident in the way she darts up the rope ladder.
Genovia Swiftfoot
player, 127 posts
Human
Rogue 3
Thu 22 Jul 2010
at 19:39
  • msg #549

Re: Dragon Cave

"Wait for me," Genovia says.  She follows as soon as Vertium is through the doorway.
Kiro Latroony
player, 55 posts
Thu 22 Jul 2010
at 19:42
  • msg #550

Re: Dragon Cave

Kiro takes one last look down the hallway back toward the entrance.  He glances up the tall ladder with a look of apprehension.  As soon as the women are gone he takes a tentative first step.  When it seems the ladder is going to hold his increased weight (Kradok are not small and the added weight of his new golem-armor makes him doubly hefty), he grins and begins to climb with careful motions.
Tyler Darkwatch
player, 144 posts
Human
Cleric
Thu 22 Jul 2010
at 20:00
  • msg #551

Re: Dragon Cave

 He will take last place to be sure that no one has been missed and left behind, with effort and help from the others he will make his way up the rope.
Aethen Ironroot
player, 32 posts
Anthros
Tender of the Path
Fri 23 Jul 2010
at 06:42
  • msg #552

Re: Dragon Cave

   Helping Thit up, Aethen turns to those who have already scaled the ladder.  "Now the question is, do we raise the ladder or leave it where it is?"
Dathnaea Searii
NPC, 34 posts
Human
Archer
Sat 24 Jul 2010
at 02:03
  • msg #553

Re: Dragon Cave

"I'd feel safer if it were raised, but I don't really get the feeling we'll be troubled in here by things that aren't a part of Vertium's trial."
Game Master
GM, 305 posts
Storyteller/Arbiter
Reward Distributor
Sat 24 Jul 2010
at 02:41
  • msg #554

Re: Dragon Cave

The hallway widens out into a room that is 30' wide but seems to go on forever.  At the start of the wider room, there is another of the familiar pedestals.

[Private to Vertium Thrusius:
Upon reading the pedestal, the familiar transition of dumping all the old spells and gaining all the new ones happens again.  This time, however, your spellbook does not receive any new spells, only your mind.

The transition gives you a minor headache which lingers after the transition.


"First, to go on, you must remain here.
Second, the key to grant passage to those with you is but a minor thing.
Third, to the one below it seems a wall, but to the one above, it seems a bridge.
Fourth, the only way to the fifth trial is to belittle your friends as well as yourself.
"
]

After reading the pedestal, there is a flash of light thirty feet down the endless room.  The way forward disappears to be replaced by a swirling vortex of mist filled with moving shadows.  Whispers drift from the rift, calling to the party to join them.  They are not compelling voices and several party members actually shy away, creeped-out.
Vertium Thrusius
player, 85 posts
Invar
Wizard
Sat 24 Jul 2010
at 11:33
  • msg #555

Re: Dragon Cave

Vertium started by translating the riddle so everyone could hear.
" I was given a riddle, the words went as followed:
First, to go on, you must remain here.
Second, the key to grant passage to those with you is but a minor thing.
Third, to the one below it seems a wall, but to the one above, it seems a bridge.
Fourth, the only way to the fifth trial is to belittle your friends as well as yourself."


Vertium was silent a few moments trying to unravel the riddle. "There are two spells I can think off that may fill the first part of the riddle. The first would be to trap myself in a force orb though I cannot see the utility of such an action. The second is called Dimensional Anchor and would stop us from moving to other dimensions. This spell may allow us to walk through the vortex of ghosts unarmed."

The wizard remained still observing his surroundings for any clues. He also tried to determine how the different spells he had access to would help him with the first part of the riddle, as well as trying to determine whether and whether the riddle was in fact speaking only about spells.
Dathnaea Searii
NPC, 35 posts
Human
Archer
Sat 24 Jul 2010
at 18:26
  • msg #556

Re: Dragon Cave

Dathnaea looks at the mist and shadowy forms.  "What is that place?"
Tyler Darkwatch
player, 145 posts
Human
Cleric
Sat 24 Jul 2010
at 19:03
  • msg #557

Re: Dragon Cave

 He had listened to the riddle as spoken before blinking his eyes once.
 I am not sure about any force orb but i might think that who ever triggers the first step has to remain here, at least for the short term. then i see a couple of words that make me consider a shrinking spell, which i have heard mages can do, words like Minor and belittle someone. At least part of it must lead into a small openning that a shrunk person could enter...but that is just a guess.
Aethen Ironroot
player, 33 posts
Anthros
Tender of the Path
Sat 24 Jul 2010
at 19:54
  • msg #558

Re: Dragon Cave

   Nods at Tyler's observation.  "That would play well into the Third step, where the smaller one is below while the normal sized is above."
Vertium Thrusius
player, 86 posts
Invar
Wizard
Sat 24 Jul 2010
at 20:32
  • msg #559

Re: Dragon Cave

Vertium nodded at the group's assessments. "My first impression was in line with yours. However, considering what we are faced with, I would not be surprised if that spiral would transport us to another dimension. If this were the case, then for us to remain here we would have to be shackled to this dimension. It would not be surprising if the riddle itself was meant to mislead us. As for the last clue, my impression was also that the group should be shrunk."

[Private to GM: OoC: Vertium will use knowledge dungeoneering to determine whether he was right in his assessment of the first clue was likely to be right or whether there were alternate more likely (taking 10 for a total of 21 in knowledge dungeoneering). ]
Flynn Darktreader
player, 64 posts
Sun 25 Jul 2010
at 16:21
  • msg #560

Re: Dragon Cave

Flynn scratches his head, "Well, nothing like riddles to make the way more difficult. You sure you can summon all this magic? I think we might be over estimating the challenge here if we think it takes that much arcane power... I don't know about you but I think that if someone were to be living in the forge, any who lived here would have the ability to travel through its passages, not just their grandest wizards. Granted the invisible statue could trip up a few, but so long as you knew it to be there its not so difficult to bypass. Any chance there are more mundane ways of meeting the requirements."
Dathnaea Searii
NPC, 36 posts
Human
Archer
Sun 25 Jul 2010
at 19:03
  • msg #561

Re: Dragon Cave

"Doesn't that miss the point of this place?" Dathnaea says to Flynn.
Vertium Thrusius
player, 87 posts
Invar
Wizard
Tue 27 Jul 2010
at 18:49
  • msg #562

Re: Dragon Cave

Vertium tries casting dimensional anchor on himself.

He then speaks to the group warning them not to advance. " You should remain here until I have turned off whatever is causing the dimensional portal. I do not know where it may lead."
Game Master
GM, 306 posts
Storyteller/Arbiter
Reward Distributor
Wed 28 Jul 2010
at 13:50
  • msg #563

Re: Dragon Cave

Vertium completes the spell and steps through the vortex as if through a wall and disappears.

[Private to Vertium Thrusius:
GM: The spell works.  On the other side of the dimensional portal is a strange wooden pedestal.  The wood is unique.  In its surface is a star shaped depression that looks like some kind of key should fit it.  The depression is set within a rotating circle.

Beyond the pedestal the long hallway continues on unbroken to a door at the far end.  Behind you, where the dimensional portal is, there is a shimmering wall through which you can see your friends.
]
Vertium Thrusius
player, 88 posts
Invar
Wizard
Wed 28 Jul 2010
at 16:17
  • msg #564

Re: Dragon Cave

Private message:

[Private to GM: Vertium had no one to check his idea with on this side of the portal. He therefore acted alone trying to unravel the riddle as well as was possible. The young mage used his magic to create a key that would fit the depression perfectly using a minor creation spell. He then tried using the key on the wooden pedestal to see whether that would turn off the vortex.]
This message was last edited by the player at 16:25, Wed 28 July 2010.
Flynn Darktreader
player, 65 posts
Wed 28 Jul 2010
at 16:20
  • msg #565

Re: Dragon Cave

Flynn takes out his lenses, more from boredom than anything else, and begins playing with them while staring at the area the wizard disappeared to.
Game Master
GM, 307 posts
Storyteller/Arbiter
Reward Distributor
Wed 28 Jul 2010
at 17:01
  • msg #566

Re: Dragon Cave

Without warning, the vortex disappears and Vertium is standing there at a small wooden pedestal.  His hand looks as if he just finished turning a key of some sort.

As the group watches, a great sound echoes throughout the hallway of falling stones or grinding gears.  The floor just beyond the Invar wizard drops revealing a floor littered with sharp stakes.  There are no hand holds or anything in the ceiling this time and no way down.  It seems as if there is no way to cross.
Aethen Ironroot
player, 34 posts
Anthros
Tender of the Path
Thu 29 Jul 2010
at 07:39
  • msg #567

Re: Dragon Cave

   As little as Aethen understood about these trials that the wizard was undergoing, he felt disembodied from the experience and any help he could offer.  He certainly wished that he could be of more use, but arcane was as sensible as speaking Echtinik.  He continued to watch and be at the ready for any unforeseen circumstances.
Vertium Thrusius
player, 89 posts
Invar
Wizard
Thu 29 Jul 2010
at 14:32
  • msg #568

Re: Dragon Cave

Vertium was thoughtful as he temporarily considered the riddle again. "From the riddle, I am guessing that our destination is beneath us. I am not sure about the accuracy of this hypothesis and haven't decided on the best method to reach the place yet either."
Genovia Swiftfoot
player, 128 posts
Human
Rogue 3
Thu 29 Jul 2010
at 15:14
  • msg #569

Re: Dragon Cave

"Look there," Genovia says.  Across the deep drop into the dangerous spikes, the hallway continues a short space on your own level.  There is a doorway there.  Your path lies across, not down below.
Vertium Thrusius
player, 90 posts
Invar
Wizard
Thu 29 Jul 2010
at 17:29
  • msg #570

Re: Dragon Cave

Vertium nodded. " Well spotted Genovia."

He started creating a sturdy ice bridge across the pikes with a small railing so that his companions or himself would not fall off. If the bridge appeared solid enough, he would then start crossing until he reached the door.
Flynn Darktreader
player, 66 posts
Thu 29 Jul 2010
at 19:31
  • msg #571

Re: Dragon Cave

Flynn follows closely behind his Invar companion, glad that this was more mundane than mystical in nature, for at the rate he was going he might have to learn more of the arcane art himself. He had some skill but being around another Invar almost makes him feel like an infant when it came to skill and knowledge. As he steps on the platform  he takes a swift look back over towards the entrance, "Where do you think the other two have gone? They are taking too long for comfort."
Vertium Thrusius
player, 91 posts
Invar
Wizard
Thu 29 Jul 2010
at 19:36
  • msg #572

Re: Dragon Cave

Vertium looked back remembering the obstacles they had gone through to get where they were. "If I recall correctly, they said that they would wait for us at the entrance. I wouldn't worry about them, they did not appear comfortable in here and I doubt they could return even if they wanted to."
Flynn Darktreader
player, 67 posts
Thu 29 Jul 2010
at 19:39
  • msg #573

Re: Dragon Cave

Flynn shakes his head, a smile forming upon his face, "Then I doubt you know Kahmaul that well. There is very little that could ever stop that one from doing what he chooses. Be it magic, mundane, trick or what have you. He's too stupid and too strong to be held back. But if he said he was staying out there, fine by me. Kinda like not having him tell me what I can and can't keep... And maybe we will find something shiny while we are at it."
Vertium Thrusius
player, 92 posts
Invar
Wizard
Thu 29 Jul 2010
at 19:53
  • msg #574

Re: Dragon Cave

Vertium nodded in agreement with his companion. " From what I have seen so far, he seems to be a worthy ally indeed."

Vertium was thoughtful at the mention of treasures. He wasn't interested in gold but they may find weapons the others could use to help free the druids. "If I am correct, the tunnels we are in right now contain the book I am seeking. I doubt there will be anything valuable in these parts of the cave. That said, I would not be surprised if there were treasures down some of the other tunnels. It would probably be a good idea to explore them, we may even find something to help free the druids and their acolytes."
This message was last edited by the player at 19:54, Thu 29 July 2010.
Game Master
GM, 308 posts
Storyteller/Arbiter
Reward Distributor
Thu 29 Jul 2010
at 20:37
  • msg #575

Re: Dragon Cave

The bridge works well enough and soon the group is across safely.  The doorway is harmless and leads to a more narrow hall which takes another turn and dead ends.  After a moment of searching, a habit by now in this hall, you find a small hole in the wall going forward.  It is perfectly rectangular, like the prior doorway in miniature.  There is a faint yellow glow emanating from the hole.
Vertium Thrusius
player, 93 posts
Invar
Wizard
Thu 29 Jul 2010
at 20:58
  • msg #576

Re: Dragon Cave

Vertium used his magic to conjure another spell hoping that the riddle wasn't a trap. He used a powerful Mass Reduce Person on the group shrinking them to a size capable of stepping through the door. He then opened the door and entered the next room.
Dathnaea Searii
NPC, 37 posts
Human
Archer
Fri 30 Jul 2010
at 05:24
  • msg #577

Re: Dragon Cave

Dathnaea, a bit frightened by the spell's effect, even warned, follows close behind.
Genovia Swiftfoot
player, 129 posts
Human
Rogue 3
Fri 30 Jul 2010
at 05:25
  • msg #578

Re: Dragon Cave

Genovia follows without hesitation.
Kiro Latroony
player, 56 posts
Fri 30 Jul 2010
at 05:25
  • msg #579

Re: Dragon Cave

Kiro looks over at the others who haven't gone through yet and shrugs.  Smiling, he strides through the door next.
Aethen Ironroot
player, 35 posts
Anthros
Tender of the Path
Fri 30 Jul 2010
at 07:45
  • msg #580

Re: Dragon Cave

   Aethen smiles as his diminutive figure more closely resembles his traveling companion, Thit.  For his part, he does not seem to enjoy becoming even smaller than before.

   Huffing, Thit takes the lead, not waiting for Aethen.  Aethen chuckles as he follows.
Flynn Darktreader
player, 68 posts
Fri 30 Jul 2010
at 12:02
  • msg #581

Re: Dragon Cave

Flynn smirks and follows the others quietly.
Tyler Darkwatch
player, 146 posts
Human
Cleric
Fri 30 Jul 2010
at 12:04
  • msg #582

Re: Dragon Cave

 While it was not his "kind" of magic, it served his purpose now in trying to rescue those in need. With a sigh he follows after them hopeing that he would soon change back to his normal size.
Game Master
GM, 309 posts
Storyteller/Arbiter
Reward Distributor
Fri 30 Jul 2010
at 15:32
  • msg #583

Re: Dragon Cave

On the other side of the doorway there is a giant room filled with shelves and old chests.  The yellow glow comes from a yellow crystal glowing with a faint light (a wizard's globe) which reflects off a few small piles of coins over in the corner to the left of the small doorway.  Many of the coins are silver but some are gold and some are the tell-tale white metal of tethril (platinum).

On the far side of the room is a tunnel exit of natural stone.  Everything is, of course, ginormous.  It would take several of you (or Aethen or Kiro alone) to lift even one coin.
This message was last edited by the GM at 00:12, Fri 06 Aug 2010.
Aethen Ironroot
player, 36 posts
Anthros
Tender of the Path
Fri 30 Jul 2010
at 17:32
  • msg #584

Re: Dragon Cave

   Aethen marvels at the room, moreso from the unique vantage of a small creature than from the trappings of his current surroundings.  He hoped that there weren't any cats or other vermin deterents around....

   Thit spies the distant money and makes a beeline for it, only to realize that it was far more distant than he had first imagined.  He then realizes his diminutive size and his lack of a group, and hurries back to the others.
Vertium Thrusius
player, 94 posts
Invar
Wizard
Mon 2 Aug 2010
at 12:25
  • msg #585

Re: Dragon Cave

Vertium looked around at the room sensing that this must be a trap. "We shouldn't take the gold yet, it is likely part of the tests imposed on us in this maze and is probably fake anyway. So, taking it will only result in us failing the tests imposed by the maze and being sent back to square one. If people insist on taking it, I would ask that you do so once the tests of this place are finished."

After this, Vertium cancelled the spell making everyone small and searched for the pedestal wondering how bad his headache would be this time.
Game Master
GM, 310 posts
Storyteller/Arbiter
Reward Distributor
Thu 5 Aug 2010
at 16:48
  • msg #586

Re: Dragon Cave

There is nothing in this room that resembles the sought after pedestal.  Bookshelves, treasures, and a few minor miscellaneous items that don't look particularly magical.

There is a more natural looking tunnel leading off of one wall.  A short way down is a rough wooden door, closed and probably locked.

[Private to Vertium Thrusius:
There is a beautifully carved statue of Niaaca sitting on one of the desks on top of a particularly ornate, but small, tome.  Even without having to use detect magic, you know the book is magical in nature.  Handling it with care is recommended.  It is possibly the book you came to find.

It also looks as if the hall of trials may not have been finished because you certainly look like you are at the end of it.
]
Flynn Darktreader
player, 69 posts
Fri 6 Aug 2010
at 18:25
  • msg #587

Re: Dragon Cave

Flynn wonders with wide eyes if it would be worth it to risk magics turning against him for the platinum pieces... But discards the idea as worthless with his reduced size and poor muscles working again to his detriment. He instead moves ahead towards the door before them, playing with the lock with quick asurdness.

[Private to GM: 14:24, Today: Flynn Darktreader rolled 17 using 1d20+10. open lock. ]
Aethen Ironroot
player, 37 posts
Anthros
Tender of the Path
Fri 6 Aug 2010
at 19:42
  • msg #588

Re: Dragon Cave

   Aethen looks to Vertium with confusion.  "Were this part of the test, what would its purpose be?  I see a study or some sort of storage room, but nothing that indicates the puzzles that we have seen so far."

   As Aethen speaks, he moves through the room looking at the various items laying about while Flynn works at the door.
Genovia Swiftfoot
player, 130 posts
Human
Rogue 3
Sat 7 Aug 2010
at 13:38
  • msg #589

Re: Dragon Cave

"It's like the builder didn't finish.  Is this part of the test?  Do you see that book you were looking for?"
Vertium Thrusius
player, 95 posts
Invar
Wizard
Sat 7 Aug 2010
at 15:39
  • msg #590

Re: Dragon Cave

Vertium looked around cautiously. He was curious about the situation. However, this did not appear to be a trap, not at first glance anyway. "I think you are right Genovia, whoever built this was probably interrupted. It does not appear to be part of the test. Nonetheless, we should be cautious. Flynn, do you mind checking this place for traps? It appears we may be at the end of the trials. However, we should still be careful if we can."
Flynn Darktreader
player, 70 posts
Sat 7 Aug 2010
at 18:19
  • msg #591

Re: Dragon Cave

Flynn waves his hand over his shoulder, "Do I tell you how to deal with magic? Or Grondor how to swing a sword? I've already begun searching... Though there aren't many trapmakers that would trap something this hard to enter. Those it would set off against would more than likely have given up about 500 yards back at the mouth of the cave."

[Private to GM: As per Veritum's suggestion, It would still be worth investigating for traps.")]
Game Master
GM, 311 posts
Storyteller/Arbiter
Reward Distributor
Sat 7 Aug 2010
at 18:36
  • msg #592

Re: Dragon Cave

Each of you begins to scan the area according to your skills and motivations.  It takes about an hour to scour the room, then the group meets back in the center to report.

[Private to Flynn Darktreader: Flynn, a few minor traps on items brought into the chamber.  Likely they were not set by the arcane engineer who built this trial but carried here along with the trapped item to be handled later, then forgotten with the rest of the treasure.  You are able to disable them all with relative ease and without anyone even knowing that you did so.  None of the coin is trapped and a swift calculation puts it at around 6500 chrusil (gold) total.  There are also a few minor magic items stacked in various chests, drawers, etc.]

[Private to Vertium Thrusius:
Vertium, you do find a tome with the word Tsuwrah on it.  Tsuwrah means "form" in the arcane language.  I have opened a thread that only you can read with the details of the book.  It looks like the one you were looking for.

Just a reminder, until you either use them up by casting, you still have all those other 4th level spells memorized.  You can now memorize your regular slots as normal, though you will find that you have all level 1-3 spells from the PHB scribed into your spellbook.
]

[Private to Aethen Ironroot: Aethen, as you search, not really knowing what else to do, you find a strange map with the mark of what looks like a dragon on it.  It's on a land mass that is not familiar to you, though you have seen plenty of representations of this continent.]
Tyler Darkwatch
player, 147 posts
Human
Cleric
Sat 7 Aug 2010
at 18:37
  • msg #593

Re: Dragon Cave

 He wasnt sure what they may have missed or if they had missed anything but when the trapsmith says there wasnt any traps he had to take it for granted there wasnt any.

 I dont know what to offer but somehow the idea that the builder hadnt finished it doesnt strike me as a fact. Going to all that trouble to make sure that only magic users could find their way here only to stop?, it might be that this is the end of the gauntlet, then again it could be a final test.
Vertium Thrusius
player, 96 posts
Invar
Wizard
Sat 7 Aug 2010
at 19:46
  • msg #594

Re: Dragon Cave

Vertium responded to Flynn while searching for his book. " I am sorry, I meant no disrespect. I was simply warning the group to be careful since this room does not appear to be part of the magical trials."


Vertium turned to Tyler and answered in Invar (Assuming it is the language the cleric used). " I agree, this does seem weird. You may be right. The only other explanation I can think off is that whoever was building this was interrupted in their work probably forced to conduct more pressing tasks. Also, I was warned about a sacrifice. I still haven't discovered what that was about. "

Vertium looked through the books for a while before finding the one that interested him. Upon finding it, the wizard immediately started reading paying hardly any attention to his surroundings.
This message was last edited by the player at 20:17, Sat 07 Aug 2010.
Flynn Darktreader
player, 71 posts
Sat 7 Aug 2010
at 22:10
  • msg #595

Re: Dragon Cave

Flynn opens his arms wide, "Well, I'll say that this is some stash of coins. Double check all the drawers, seems they have some trinkets left here, some might be magic... At least I think so, but Veritum can verify. Might be over 6,000 chrusil altogether... Thats a fair ammount."
This message was last edited by the GM at 02:02, Sun 08 Aug 2010.
Vertium Thrusius
player, 98 posts
Invar
Wizard
Sat 7 Aug 2010
at 22:26
  • msg #596

Re: Dragon Cave

Vertium had finished reading the important parts of the book. He put it away safely for now forcing himself to pay attention to the dungeon. He heard something about the chrusil and other magical trinkets but wasn't really interested. " This is indeed the book that I was sent to find. It is even more important than I was lead to believe. It is one of the most important artifacts left in this world. Even if I do not know why I was chosen for this task, I definitely understand why I was sent to this place. Unfortunately, I would not be surprised if we are required to leave the treasure here..."

The wizard did however have a look around the room, trying to find any magical items. More importantly, he looked through the other books trying to determine which ones contained valuable knowledge.

Having read the important parts of the volume, Vertium was having difficulties containing his excitement.
This message was last edited by the GM at 02:03, Sun 08 Aug 2010.
Game Master
GM, 312 posts
Storyteller/Arbiter
Reward Distributor
Sun 8 Aug 2010
at 02:06
  • msg #597

Re: Dragon Cave

There is a handy satchel to carry the smaller magical items in.  A quick detect magic alerts the group to a few weapons and pieces of armor, all minor.  The chrusil and other coins are distributed and no other books of magical nature are discovered.  The others are actually rather boring, though together they may give insight into how the mundane gives rise to an understanding of the arcane, something that can be gleaned from other books.  Writing down the titles will likely grant access to the same boring books back at the Invar capital in the royal library.

There is little left to do in this room but get through the door, which no amount of picking has been able to unlock.  The detect magic reveals that it is wizard enchanted somehow, but the spell itself is unknown (Spellcraft).
This message was last edited by the GM at 02:08, Sun 08 Aug 2010.
Tyler Darkwatch
player, 148 posts
Human
Cleric
Sun 8 Aug 2010
at 03:17
  • msg #598

Re: Dragon Cave

 From listening and watching he came to the idea that the door was magicaly sealed and he wondered what he could remember about such magic from his studies in seminary.

20:15, Today: Tyler Darkwatch rolled 20 using 1d20+6. Spellcraft: possible understanding
Aethen Ironroot
player, 38 posts
Anthros
Tender of the Path
Sun 8 Aug 2010
at 08:53
  • msg #599

Re: Dragon Cave

   Aethen, not having any satchel of his own, folds up the map carefully and asks Flynn if he would place it in with what was being taken from the room.  Maps were a rare commodity, and finding ones that depicted someplace unknown were even more unique.  Closer study would reveal the details of the map, but that would have to wait for another time.

   Thit watches Flynn handle the money with a hungry eye.  Aethen sees how his tentative friend looks at the money and reminds himself that other races regard wealth differently.  Walking over to the pile, Aethen picks out a platinum piece and carries it over to the kobold, handing it to him.

   "Yours."  Aethen says, smiling before standing and looking toward the animated Flynn.  Were he to get hurt feelings, Aethen would simply remind him that it was part of his portion.

   Aethen turns away and spends the next minutes searching for another handy satchel that might be tucked away from prying eyes.  It was long overdue for him to be able to carry things properly.
Flynn Darktreader
player, 72 posts
Tue 10 Aug 2010
at 21:57
  • msg #600

Re: Dragon Cave

Flynn ignores the kobold as well he can. He wasn't sure that letting the little one join them was the brightest idea ever put forth, and liked even less the way the creature stared after him.

He silently accepts the map and folds it into the satchel, holding it aloft, feeling its weight against his person. He speaks, "Well? We going to take this all and divy it later? Might be able to get enough for Danathea to purchase a brand new bow, and I can have mine back? That would be nice." As he speaks he begins to collect the coins he calls out to Veritum, "Well, if you can figure that spell on that lock, I can try it again. As it stands though, I'm summarily useless."

He looks at the former captive druid, "Can we at least agree that you'll not be giving him anything pointy? Golds fine, but if he so much as stares at a weapon in my sight, I'll do what I must."
Vertium Thrusius
player, 99 posts
Tue 10 Aug 2010
at 23:01
  • [deleted]
  • msg #601

Re: Dragon Cave

This message was deleted by the player at 02:17, Wed 11 Aug 2010.
Vertium Thrusius
player, 100 posts
Invar
Wizard
Wed 11 Aug 2010
at 02:19
  • msg #602

Re: Dragon Cave

Vertium looked at the door for a while trying to determine the magic preventing Flynn from opening it. After a while he used a spell on the door before turning back to Flynn. "The door should now be possible to lockpick."

The young wizard was finding it hard to leave the book in his bag. Once they set down to rest for the evening, he would start experimenting and hopefully master the knowledge contained within the book.

[Private to GM: OoC: Vertium has used a remove curse spell on the door lock.]
Aethen Ironroot
player, 39 posts
Anthros
Tender of the Path
Wed 11 Aug 2010
at 06:16
  • msg #603

Re: Dragon Cave

   Aethen sneezes as he lifts the lid of yet another chest, this one seemingly attractive to dust.  Rummaging, he hears the lock-picker's comment and replies while shoulder-deep, making his comments louder than if he were merely speaking.

   "It amazes me your skepticism at his intentions, even at this point.  He could have called for those other kobolds, but he didn't."  Aethen pulls his head out of the chest, another failure.

   He continues, "Were you able to treat him like you wanted, he would certainly seek a way of escape, going so far as to run back to those that he considers his captors."  Aethen could have stopped there, but there was breathing room now and he was curious.

   "You have assumed that all of these creatures act a certain way, so you behave toward them with those assumptions.  Lo and behold, they react the way you expect.  If you modify your perception ever so slightly, I think you would be amazed at the results."  Aethen says as he moves to another dust-covered chest.
Dathnaea Searii
NPC, 38 posts
Human
Archer
Fri 13 Aug 2010
at 17:24
  • msg #604

Re: Dragon Cave

Ignoring the argument about the kobold, Dathnaea walks up to the lock.  "Mind if I try?"  Without waiting she starts fiddling with the locks.  Somewhere along the way, perhaps from this very room, she had picked up a set of picks.  After a few attempts, she finally says, "aha!" and the lock clicks open.
Vertium Thrusius
player, 101 posts
Invar
Wizard
Fri 13 Aug 2010
at 20:33
  • msg #605

Re: Dragon Cave

As Dathnaea opened the door, Vertium looked through wondering whether they would be near the exit or whether more tests awaited them. He wasn't really paying attention to the argument since his thoughts were now totally focused on his book and how he was going to learn its teachings as quickly as was feasible.
Flynn Darktreader
player, 73 posts
Fri 13 Aug 2010
at 22:00
  • msg #606

Re: Dragon Cave

Flynn smirks at Aethen, "Where I come from, you give your enemy an inch, they take a mile. I know your type too. Bleeding hearts tend to believe in the best of all people. Kahmaul's a lot like you too." He looked at the kobold for a moment. His eyes seem to cloud for a moment as though remembering something hurtful. The sound of the lock being picked snaps it out of him. He looks over to Danathea, "First my bow and then my craft... If I didn't know you better I'd worry you were looking to replace me, little girl... Good work on that lock."

He casts one last look at the Kobold, "I trust very few. The list doesn't get longer simply because someone else is willing to vouch for them. That I let you keep him along is out of respect for your wishes and his acceptance of a new master. Given enough incentive though, maybe you'll be the one suprised by where his loyalties lie."
Game Master
GM, 313 posts
Storyteller/Arbiter
Reward Distributor
Sat 14 Aug 2010
at 01:31
  • msg #607

Re: Dragon Cave

Through the door, the tunnel continues for a short space then into a slightly larger room.  In that room there is a stairwell leading up and then the tunnel continues on beyond.  From the tunnel you can hear the faint chattering of kobolds changing guard.

A moment or two later, Grondor and Kahmaul come down the stairs which curve around out of sight.  They are wearing shiny new armor and both have a new weapon.
Kiro Latroony
player, 1 post
Sat 14 Aug 2010
at 01:32
  • msg #608

Re: Dragon Cave

Kiro whistles appreciatively, and grins mischievously.  "Whoooweee, don't you two look purty!"
Grondor Swordstorm
NPC, 58 posts
Unbular-Hobgoblin
Fighter
Sat 14 Aug 2010
at 16:03
  • msg #609

Re: Dragon Cave

   Grondor smiles and raps his fingers on the new armor and looks at the other pieces as well.  "Well, the other armor was showin' its age, so I figured it was time to change it out."  He turns and gives a knowing wink to Kahmaul before falling into the groups formation.
Vertium Thrusius
player, 102 posts
Invar
Wizard
Sat 14 Aug 2010
at 16:23
  • msg #610

Re: Dragon Cave

Vertium was please to find his companions. At least now, he had no reason to worry about them any-more. " It is good to see you both again. So, I suppose you know the way back to the central tunnel from here?"
Aethen Ironroot
player, 40 posts
Anthros
Tender of the Path
Sat 14 Aug 2010
at 16:41
  • msg #611

Re: Dragon Cave

~In the room~

   "Flynn, this kobold is not a slave, servant, or any other subservient class that you wish.  He is a companion, and he stays because your fear of what he might do has bound you to him, if you remember."  Aethen did enjoy the irony of that.

   "Finally, you do not let me 'keep' him.  I am only forbidding you to do what would amount to murder."  Aethen was surprised.  He could feel the anger beginning to creep out ever so slightly.

~In the tunnel~

   "Was there a merchant perched on top of this cavern?  Perchance is he selling satchels as well as armor?"  Aethen asks, smiling and glad that the two wayward companions had returned.
Game Master
GM, 314 posts
Storyteller/Arbiter
Reward Distributor
Sat 14 Aug 2010
at 19:50
  • msg #612

Re: Dragon Cave

Kahmaul and Grondor will remember that the tunnel at the bottom of the stairs leads back to the main cavern.  It is just far enough away that your low voices will not be heard. Shouting, though, may be.
Grondor Swordstorm
NPC, 59 posts
Unbular-Hobgoblin
Fighter
Mon 16 Aug 2010
at 18:00
  • msg #613

Re: Dragon Cave

   Grondor looks up, almost wistfully.  "No merchant."  He says simply.

   Looking to Vertium, "Have you found what you were looking for?"
Flynn Darktreader
player, 74 posts
Tue 17 Aug 2010
at 03:55
  • msg #614

Re: Dragon Cave

Flynn lets out a low whistle, "Hmm. Not bad Kahmaul. This mean your gonna stop merely punching things to get through things now? Not you planning to use a hammer to smash instead?"

He moves to stand next to the warriors, glad to be further from Aethen's bleeding heart, as well as the minuscule lizard. He gives them a once over and smiles lightly. At least with Kahmaul's sort of righteousness at least he could count on the bad guys being smote and not luggage.
Dathnaea Searii
NPC, 39 posts
Human
Archer
Wed 18 Aug 2010
at 21:34
  • msg #615

Re: Dragon Cave

"So...we're all back together.  Everyone is geared up.  Do we wanna rest for a night and tackle the rescue after, or go in with swords swinging?"  Dathnaea looks over at Kahmaul.  "...or hammers swinging as the case may be."
Vertium Thrusius
player, 103 posts
Invar
Wizard
Wed 18 Aug 2010
at 21:46
  • msg #616

Re: Dragon Cave

Vertium wondered whether they were strong enough to fight the Kobolts yet. After a few moments, he shook his head. "Shouldn't we explore the other tunnels? There still might be useful artefacts down them that may help deal with the Kobolt threat?"
Genovia Swiftfoot
player, 131 posts
Human
Rogue 3
Wed 18 Aug 2010
at 23:03
  • msg #617

Re: Dragon Cave

"There are no other tunnels.  There were only the four: the one with the symbol of the Forge, the one with the old symbol of Niaaca, and the winged sword, which is where we are now.  The fourth is where the kobolds are held up."  Genovia stopped for a moment and looked at everyone, especially those with new equipment.  "I think after a bit of rest we will be as ready as we can ever be?"
Aethen Ironroot
player, 41 posts
Anthros
Tender of the Path
Thu 19 Aug 2010
at 04:53
  • msg #618

Re: Dragon Cave

   Aethen stood a bit back, letting the companions that had bravely rescued him catch up in their endeavors.  The two warriors definitely looked much better in their new equipment, none of it yet showing the rigors of the journey that their old equipment had.

   He was smiling, and then it hit him what was next.  His smile dropped away, leaving him dreading the future that was about to happen.  He slowly dropped to his knees, his staff a support, as he rested his head on his arms.  Turning his head, he could see Thit, looking at him with a perplexed frown, not understanding his new behavior.

   Aethen banished the frown and waved the kobold over, talking quietly with legs crossed, his staff over them.
Vertium Thrusius
player, 106 posts
Invar
Wizard
Fri 20 Aug 2010
at 20:32
  • msg #619

Re: Dragon Cave

Vertium had been too focused on thinking about what had just happened to realise they were in a new tunnel. " Oh, yes we are in the flying sword's tunnel." Since no one was making a definitive decision, Vertium took it upon himself. " Then it is decided, we rest tonight and prepare for the attack when we wake."

Vertium was happy that they had decided to rest. He spent the next three hours studying the book, while writing notes on a spare parchment. He would then chant magical words and his hands would either sparkle as if they were electric or light up with almost transparent blue flames.

Unlike other species, Invar didn't need to sleep. All they required to be proficient the next day was 4 peaceful hours of meditation. As such, assuming they were not disturbed, Vertium would spend the next three hours with his book, parchment and spells.

[Private to GM: OoC: I am not sure whether a wizard is actually able to learn new spells in this way but the post seemed more interesting with the special effects.

Vertium decided to try learning magic fan since he decided it may be a good idea to start with the example given in the book.

PS: I am taking 10 for a total of 24 (with a target of 12) on the spell-craft check if I can (otherwise, I will roll). He will spend 3/12 hours to learn the new spell.
]
This message was last edited by the player at 20:39, Fri 20 Aug 2010.
Game Master
GM, 317 posts
Storyteller/Arbiter
Reward Distributor
Sat 21 Aug 2010
at 01:06
  • msg #620

Re: Dragon Cave

The group beds down for the night getting some much needed rest.  A guard is agreed upon and the night passes without incident, perhaps having something to do with the nature of the tunnel itself.  At one point, Dathnaea wanders up the stairs, but comes back down soon and frowns.  "It leads to a small, empty room one flight up," she says to Genovia and Tyler in the human tongue.  She looks over at Kahmaul and Grondor for a second then shakes her head.

Morning can be seen peeking through the massive entrance to the main cavern and the group wakes feeling refreshed and ready.

GM:  Spells are refreshed, healing is complete, everyone is fully prepared to go on.  Use this time to apply xp and if you level, change your stats.

[Private to Vertium Thrusius:
Remember, you still have access to all those higher level spells until you use them, then you won't be able to use them again until you can normally learn and memorize that level of spell.

As for the visual, that's awesome.  I like it when players take charge over their characters like that.  +100xp bonus.  You'll need 3 more nights to learn the electric fan spell for your spell book, but you can memorize burning hands and try to modify it on the fly if you want, though fighting kobolds you may have little reason to take the chance of failure.  After your 3 nights are up, the check succeeds and you will have learned the spell.
]
Vertium Thrusius
player, 107 posts
Invar
Wizard
Sat 28 Aug 2010
at 15:32
  • msg #621

Re: Dragon Cave

As morning came, Vertium became thoughtful wondering what should be done to free the druids. After a while, he spoke up with a plan. " I propose that we first deal with the Kobolts in the corridor as well as the ones guarding the entrance. That way, if things go wrong, we will at least have a route of escape. If things go right, this should prevent a sandwich attack on us. If there are no objections, we should get going. "

[Private to GM: OoC: Vertium will do a knowledge tactics to gather any further relevant advantages the group could use to help them with their current situation. Taking 10 for a total of 20.

PS: Thank you for the extra XP.
]
This message was last edited by the player at 15:33, Sat 28 Aug 2010.
Aethen Ironroot
player, 43 posts
Anthros
Tender of the Path
Sun 29 Aug 2010
at 06:07
  • msg #622

Re: Dragon Cave

   Aethen had nothing to add, and held his tongue as the others prepared for what lay ahead.  He still held a tight knot in his gut, but was resolved in rescuing his fellow druids as well as protecting his newfound companions.

   Aethen looked to the small kobold near him.  He hoped Thit would weather the coming conflict with few problems.  He smiled.  He hoped HE would weather the coming conflict with few problems as well.

   Standing and taking possession of his sole item, his metal staff, he is ready to proceed.
Grondor Swordstorm
NPC, 60 posts
Unbular-Hobgoblin
Fighter
Sun 29 Aug 2010
at 07:29
  • msg #623

Re: Dragon Cave

   Grondor stretches and works out the joints in a shoulder, grinning.

   "Well, t'days the day.  Jus as good, I've been spoiling for a good old fashioned tussle!"  He looked forward to trying his recently aquired equipment.

   He was glad that he was so eager.  Part of him was worried that he had lost a piece of himself in his encounter with friends.  However, the energy and excitement proved otherwise and he was ready.

   Grondor busies himself by checking straps and equipement, nodding a quick yes to any questions of readiness.
Flynn Darktreader
player, 76 posts
Sun 29 Aug 2010
at 23:16
  • msg #624

Re: Dragon Cave

Flynn spends the morning preparations sharpening his daggers. He waits for the rest to rise before taking a quick trip towards the Kobolds to keep an eye out for any resistance the group might encounter early.

[Private to GM: Flynn will scout ahead and check out the defenses. Will post with Kahmual later tonight.]
Kahmaul Quddus
player, 64 posts
Anthros
Fist of the Righteous
Mon 30 Aug 2010
at 14:27
  • msg #625

Re: Dragon Cave

Kahmaul readies himself, carefully putting on his armor before speaking. When he finishes he asks,"So. How shall we flush them out? I'd not like to rush into them. Even using the potions and the armor, we still stand heavily outnumbered. We need to be careful about our location and our plan of attack. Not to mention the need to safeguard the rest of the Druid's."
Kiro Latroony
player, 2 posts
Tue 31 Aug 2010
at 23:33
  • msg #626

Re: Dragon Cave

"Maybe we can take out the guards outside.  Then take out their replacements at the change of the watch.  By then, someone might notice them missing.  Successively larger groups will come out to see what's going on and we can take them out.  We can't do that too many times, though, or they might start killing off the druids.  At some point we'll have to charge in.  It just a matter of how long we can last before we loose the element of surprise."
Grondor Swordstorm
NPC, 61 posts
Unbular-Hobgoblin
Fighter
Wed 1 Sep 2010
at 04:28
  • msg #627

Re: Dragon Cave

   Kiro's idea gives Grondor one of his own.   "We use the lizard."  He holds his hands up to them to stave off any quick cries of incredulity at the notion.

   "Listen.  We use the scamp ta warn the guards an we show'erselves going off in one direction, drawing them out."  Grondor finishes, holding one hand out.  "The other group follows behind and..."  Grondor's other hand makes a fist, smashing into the open hand.

   Grondor scrutinizes Thit.  "The only thing is ta either tell it a lie, or tell it the truth and plan on the backstabin'."
Kahmaul Quddus
player, 65 posts
Anthros
Fist of the Righteous
Thu 2 Sep 2010
at 15:22
  • msg #628

Re: Dragon Cave

Kahmaul smirks,"I like it. Its simple."
Vertium Thrusius
player, 108 posts
Invar
Wizard
Mon 6 Sep 2010
at 13:41
  • msg #629

Re: Dragon Cave

Vertium pondered. "OK, that sounds like a good idea. We can simply tell him to warn the guards about an approaching group. There is no reason to go into details."
Flynn Darktreader
player, 77 posts
Mon 6 Sep 2010
at 15:33
  • msg #630

Re: Dragon Cave

PM
[Private to GM: Flynn will do his best to scout ahead and try and get into a good position to keep an eye on the little one and the kobold guard they intend him to send away. ]
Aethen Ironroot
player, 44 posts
Anthros
Tender of the Path
Wed 8 Sep 2010
at 03:54
  • msg #631

Re: Dragon Cave

   Aethen's first reaction is anger; anger that they would use another being like that.  The group had never cared for Thit, and his presence was tolerated only by Aethen's request.  It was easy for them to toss the kobold onto enemy spears with no thought of his well-being.

   However, when he analyzed the plan and took time to cool down and look at what the group had come up with, the plan was actually sound.  Thit would be used, but it only made sense that he should be the one to do so.  The chance of success only rose with a kobold delivering the message to the guards.

   Looking down at Thit, Aethen's face shows a pained smile. "It is almost time for you to do something very brave."  Aethen kneels down to tell him what he must do.
Genovia Swiftfoot
player, 132 posts
Human
Rogue 3
Wed 8 Sep 2010
at 13:19
  • msg #632

Re: Dragon Cave

"We should put our faster members in the lead group and let the heavies be our hammer to smash them from behind."
Kahmaul Quddus
player, 66 posts
Anthros
Fist of the Righteous
Thu 9 Sep 2010
at 17:05
  • msg #633

Re: Dragon Cave

Kahmaul nods, "Agreed. Lets have you lead the light group, with Aethen, Danathea, Flynn, Tyler and Kiro. Grondor and I can follow up with Veritum. That way you still have Tyler to keep anyone from being seriously wounded and Veritum gets all the time he needs to cast what spells he chooses."
Thit
Sat 11 Sep 2010
at 01:58
  • msg #634

Re: Dragon Cave

After everyone is in position, the kobold sneaks ever so quietly out into the main cavern and away from the group.  He takes great pains not to give away the main group's position.  When Genovia and the others in the faster group have had enough time to get ready, Thit reveals himself to the guards and a quick conversation is exchanged.

Thit dutifully leads their attention to where Genovia's group is now trying to sneak out of the caves.  One of the guards darts off to get reinforcements while the other draws Thit behind "protective" cover.  With Genovia and the others still pretending to sneak out, there is plenty of time for the reinforcements to arrive to chase them.  Twenty well armed kobolds appear at the tunnel entrance...
Genovia Swiftfoot
player, 133 posts
Human
Rogue 3
Sat 11 Sep 2010
at 01:59
  • msg #635

Re: Dragon Cave

Genovia cries out, as planned, and leads her group toward the exit.
Game Master
GM, 319 posts
Storyteller/Arbiter
Reward Distributor
Sat 11 Sep 2010
at 02:41
  • msg #636

Re: Dragon Cave

GM:  If you want to cast any buff spells or anything before all this, just put that at the top of your first post.

Like a precision Kradok machine, the plan works.  While Genovia and the others race for the exit, the twenty kobolds attempt to cut them off, but are too slow.  Instead they end up chasing.

Kahmaul, Grondor, and Vertium step out.  When Genovia, Dathnaea, and the others stop, spin, and begin to let loose with ranged attacks, the kobolds stop and form a front-facing shield to wait it out, notsuspecting yet the danger from behind.

The lone guard and Thit are nowhere to be seen, but there is no outcry to warn the unsuspecting guards.

Vertium will get one spell in a surprise round if he wants before the tanks crash into the kobold ranks.  The tanks will not have surprise either way, but they will have initiative, as will Genovia's group, due to tactical advantage.

Order of Events

*Name                 Init   AC/DR     HP/HP    Notes

Vertium                SU    15/--     10/10    Surprise round if wanted

Vertium                20    15/--     10/10
Kahmaul                13    14/--     20/20
Grondor                10    19/--     39/39

Flynn                  16    17/--     16/16
Tyler                  15    18/--     30/30
Genovia                14    18/--     18/18
Dathnaea               13    12/--     12/12
Aethen Ironroot        12    13/--     20/20
Chadaros Highclimb     12    11/--     10/10
Kiro                   11    18/--     16/16

kobold warrior[1]       1    16/--     24/24
kobold warrior[2]       1    16/--     24/24
kobold warrior[3]       1    16/--     24/24
kobold elite[4]         1    17/--     32/32
kobold warrior[5]       1    16/--     24/24
kobold shaman[6]        1    15/--     24/24
kobold warrior[7]       1    16/--     24/24
kobold elite[8]         1    17/--     32/32
kobold archer[9]        1    14/--     20/20
kobold warrior[10]      1    16/--     24/24
kobold warrior[11]      1    16/--     24/24
kobold warrior[12]      1    16/--     24/24
kobold warrior[13]      1    16/--     24/24
kobold archer[14]       1    14/--     20/20
kobold warrior[15]      1    16/--     24/24
kobold warrior[16]      1    16/--     24/24
kobold elite[17]        1    17/--     32/32
kobold warrior[18]      1    16/--     24/24
kobold shaman[19]       1    15/--     24/24
kobold commander[20]    1    20/--     48/48


This message was last edited by the GM at 22:48, Sat 11 Sept 2010.
Tyler Darkwatch
player, 149 posts
Human
Cleric
Sat 11 Sep 2010
at 03:56
  • msg #637

Re: Dragon Cave

 Moving with Genovia, he wondered if they would pull it off and trick the kidnappers with the fake move.

 When they stopped to begin shooting he will begin intoning a bless spell for all those near him.

 Cast bless on those near.
Aethen Ironroot
player, 45 posts
Anthros
Tender of the Path
Sat 11 Sep 2010
at 06:02
  • msg #638

Re: Dragon Cave

   Anxious, Aethen quickly mutters the words of power, gripping his staff tightly.  The large metal staff glows lightly for only a moment.  Aethen drops into a defensive stance and awaits the plan's fruition.

Casts Shillelagh
This message was last edited by the player at 06:20, Sun 12 Sept 2010.
Kahmaul Quddus
player, 67 posts
Anthros
Fist of the Righteous
Sat 11 Sep 2010
at 19:09
  • msg #639

Re: Dragon Cave

Kahmaul charges forward in step with Grondor. He swings at the first kobold he can reach and tries to remain in a position to repel any who try to reach Veritum.

OOC:Forgot to add +2 for charge.
15:08, Today: Kahmaul Quddus rolled 10 using 1d8+5. damage.
15:08, Today: Kahmaul Quddus rolled 12 using 1d20+5. attack.
[Private to GM: Kahmaul has 20 hp.]
Grondor Swordstorm
NPC, 62 posts
Unbular-Hobgoblin
Fighter
Sun 12 Sep 2010
at 06:19
  • msg #640

Re: Dragon Cave

   Grondor charges forward, smiling mentally as he watches the Anthros have to shorten his stride just to stay in step with him.  Turning his attention forward, he prepared for that first and best clash.  Anticipation was about to be met with reward, and Grondor let out a cry for blood.

Charge: 01:18, Today: Grondor Swordstorm rolled 13 using 2d6+5. Damage.
              01:15, Today: Grondor Swordstorm rolled 34 using 1d20+15. Attack.
              -2 AC until next round
              Sorry, didn't see that I threatened to crit.
              10:51, Today: Grondor Swordstorm rolled 21 using 1d20+15. Crit.
              Threat.

This message was last edited by the player at 15:52, Mon 13 Sept 2010.
Vertium Thrusius
player, 109 posts
Invar
Wizard
Sun 12 Sep 2010
at 11:32
  • msg #641

Re: Dragon Cave

Vertium spent his first round analysing the situation. The fact that they had the Kobolts surrounded was to their advantage. However, they were still badly outnumbered so a bit of tactical analyses wouldn't hurt.

After a while, he summoned a Celestial Dog and ordered it to attack so as to flank a close-by Kobolt.

[Private to GM:

12:32, Today: Vertium Thrusius rolled 3 using 1d4+1. Bite.
12:27, Today: Vertium Thrusius rolled 20 using 1d20+2. Bite Attack.

Vertium is taking 10 in his knowledge tactics roll for a total of 20.

Dog Stats: http://www.dandwiki.com/wiki/C...al_Dog_(DnD_Creature)
]
Dathnaea Searii
NPC, 40 posts
Human
Archer
Mon 13 Sep 2010
at 03:44
  • msg #642

Re: Dragon Cave

Dathnaea launches an arrow at one of the kobolds not wearing armor.  She wings, it but does only minor damage.
Genovia Swiftfoot
player, 134 posts
Human
Rogue 3
Mon 13 Sep 2010
at 03:46
  • msg #643

Re: Dragon Cave

Genovia draws back and sights along her arrow long enough to pick out one of the archers.  The soft twang of a bow is lost in the din of yells and clangs, but the arrow slams into the kobold archer, piercing the shoulder of the arm that draws its bow.
Kiro Latroony
player, 3 posts
Mon 13 Sep 2010
at 03:54
  • msg #644

Re: Dragon Cave

Kiro mumbles a word and touches Dathnaea's armor.  A faint glow surrounds it for a moment then fades.

[Private to GM: Shield of Faith  +2AC]
Chadaros Highclimb
Mon 13 Sep 2010
at 03:56
  • msg #645

Re: Dragon Cave

Chadaros, having decided to stay with Kahmaul and Grondor, hangs back to defend Vertium as best he can.  He stays out of the mage's way, but bravely prepares to engage any kobolds that try to slip near when the melee begins.
Flynn Darktreader
player, 78 posts
Sat 18 Sep 2010
at 16:49
  • msg #646

Re: Dragon Cave

Flynn remains crouched in a hidden position. He waits for the melee to engage before moving.

[Private to GM: Hope you weren't waiting on me. Flynn will usually hide out prior to a battle, wait to see how the fight is progressing and then decide how best to aide it.]
Game Master
GM, 321 posts
Storyteller/Arbiter
Reward Distributor
Mon 20 Sep 2010
at 23:32
  • msg #647

Re: Dragon Cave

Vertium summons his Celestial Dog to battle.  The canine looks around for a moment gathering its bearings ("summoning sickness").
Chadaros remains back with Vertium to defend him from any stray attackers.

Kahmaul and Grondor lumber into the back ranks of the kobolds.  Kahmaul misses, but Grondor decimates one of the kobold elites [ke17] who goes down in a heap.

Flynn scouts the outskirts of the battle remaining hid and waiting for an opportune moment to strike (action held).

Tyler casts bless on those around him.
Kiro enchants Dathnaea's armor and it begins to glow.

Genovia incapacitates one of the archers[ka9] by embedding an arrow in his drawing arm [CRIT 9 dmg] while Dathnaea wings a warrior [kw1] [3 dmg].

The kobolds recognizing their predicament splint into two groups, pulling away from the tanks in their midst.  They form two groups on either side of the tanks, a shaman an archer to each group.  The two remaining elites handle the south group while the commander commands the north.  The archers and shamans stay behind the wall of warriors, which has swung around at the end of the line with their small shield to attempt to intercept any incoming arrows.

The kobold warriors manage a few minor hits on Grondor and Kahmaul (3 pts each), and the archers attempt to return fire to Genovia's group (Neither hits).  The shamans, however, cause the most potential trouble.  Their barking voices recognizable as a chant, they call on the powers of nature.  From the cavern floor, green shoots spring out grasping for the tanks.  (Grondor/Kahmaul roll Reflex save vs. DC 15.)

Order of Events

*Name                 Init   AC/DR     HP/HP    Notes

Vertium                20    15/--     10/10    <----Here
Celestial Dog          20    15/--     10/10
Kahmaul                13    14/--     17/20
Grondor                10    19/--     36/39

Flynn                  16    17/--     16/16
Tyler                  15    18/--     30/30
Genovia                14    18/--     18/18
Dathnaea               13    12/--     12/12
Aethen Ironroot        12    13/--     20/20
Chadaros Highclimb     12    11/--     10/10
Kiro                   11    18/--     16/16

[group 1]
kobold warrior[1]       1    16/--     21/24
kobold warrior[2]       1    16/--     24/24
kobold warrior[3]       1    16/--     24/24
kobold elite[4]         1    17/--     32/32
kobold warrior[5]       1    16/--     24/24
kobold shaman[6]        1    15/--     24/24
kobold warrior[7]       1    16/--     24/24
kobold elite[8]         1    17/--     32/32
kobold archer[9]        1    14/--     11/20

[group 2]
kobold warrior[10]      1    16/--     24/24
kobold warrior[11]      1    16/--     24/24
kobold warrior[12]      1    16/--     24/24
kobold warrior[13]      1    16/--     24/24
kobold archer[14]       1    14/--     20/20
kobold warrior[15]      1    16/--     24/24
kobold warrior[16]      1    16/--     24/24
kobold elite[17]        1    17/--      1/32     ==CRIT DMG/LIKELY DEAD==
kobold warrior[18]      1    16/--     24/24
kobold shaman[19]       1    15/--     24/24
kobold commander[20]    1    20/--     48/48



[Private to Vertium Thrusius: Tactics: They have divided themselves.  A divide and conquer strategy seems appropriate.  Perhaps focus on the non-commander group while one of the tanks engages the other group defensively.]
This message was last edited by the GM at 00:56, Wed 29 Sept 2010.
Grondor Swordstorm
NPC, 63 posts
Unbular-Hobgoblin
Fighter
Wed 22 Sep 2010
at 11:09
  • msg #648

Re: Dragon Cave

05:52, Today: Grondor Swordstorm rolled 17 using 1d20+2. Reflex.

   Grondor spies the grasping tendrils and manages to elude their grasp as he analyzes the events that have unfolded.  In a perfect world, he would have surprised the commanding group by disengaging and quickly routing the mass of kobolds that threatened his companions.  However, that would allow the commanding group to escape with little resistance.

   "Ha!  Vines ain't gonna save any of you."  Brushing of the scratches and scuffs, he approaches the first kobold he sees in the commanding group.  Almost with disdain, he attempts to disarm the creature.

06:06, Today: Grondor Swordstorm rolled 38 using 1d20+21. Disarm (+4 size, +4 lrg. weapon).
Kahmaul Quddus
player, 68 posts
Anthros
Fist of the Righteous
Wed 22 Sep 2010
at 17:17
  • msg #649

Re: Dragon Cave

Kahmual fares much worse than his companion. The roots quickly take hold of the warriors feet and tether him in place. He snarls at the shamans work and cries out, "The Shamans! Take them out first!"

Not being in a position to move very far the Anthros swings again with his hammer, hoping to down another of the approaching horde.

[Private to GM: OOC:What are my options to get out of this?
13:16, Today: Kahmaul Quddus rolled 1 using 1d6. (holy damage) if evil.
13:16, Today: Kahmaul Quddus rolled 7 using 1d8+5. hammer.
13:15, Today: Kahmaul Quddus rolled 23 using 1d20+5. attack.
]
Dathnaea Searii
NPC, 41 posts
Human
Archer
Wed 22 Sep 2010
at 23:37
  • msg #650

Re: Dragon Cave

Dathnaea takes aim at one of the shamans, hoping to score a distracting hit.  Her arrow hits a protecting warrior instead as she fires into the group.  She smiles grimly as the warrior's sword arm drops limp.

[Private to GM: 5 dmg k1]
Genovia Swiftfoot
player, 135 posts
Human
Rogue 3
Wed 22 Sep 2010
at 23:40
  • msg #651

Re: Dragon Cave

Seeing the plight of her warriors, Genovia realizes their need more than she hears Kahmaul through the din of battle echoing through the cavern.  Her shot passes over the shoulder of the warrior Dathnaea hits as it bends slightly, grasping its shoulder in pain.  The arrow thuds deep into the shaman's shoulder and a font of blood sprays out.  It's next spell is thoroughly disrupted.

[Private to GM: 14 damage s6, spell disruption]
Chadaros Highclimb
Wed 22 Sep 2010
at 23:41
  • msg #652

Re: Dragon Cave

The young acolyte sees a vulnerability and edges behind the wizard and over toward the tunnel leading to the main kobold camp.  He does, however, remain near enough to Vertium to protect him if need be, such as his protection might be.
Kiro Latroony
player, 4 posts
Wed 22 Sep 2010
at 23:46
  • msg #653

Re: Dragon Cave

Knowing the larger battle lies ahead, Kiro hangs back and waits for an opportune moment to use his artificer abilities.  He doesn't yet trust his new armor to wade into battle as Grondor and Kahmaul have done.
Aethen Ironroot
player, 46 posts
Anthros
Tender of the Path
Thu 23 Sep 2010
at 02:27
  • msg #654

Re: Dragon Cave

  Aethen watches the battle happening afar, keenly aware of the other group nearby.  He holds himself in reserve, but does not hesitate to move or raise his staff in order to keep the kobolds eyes on them rather than the two fighting in the distance.
Game Master
GM, 323 posts
Storyteller/Arbiter
Reward Distributor
Wed 29 Sep 2010
at 01:03
  • msg #655

Re: Dragon Cave

Vertium speaks and points towards one of the groups of kobolds [group 1].  Immediately black tentacles spring up within the group grasping and attacking [8 dmg].
The Celestial Dog charges into battle against the other group [group 2], attacking one of the warriors at the end of the group [kw18] taking a healthy bite out of him [4 dmg].

Chadaros remains near Vertium but shifts over to be near the kobold tunnel.

Kahmaul gets caught up in the tangling vines and vainly swings his hammer at the kobolds just out of reach.
Grondor easily avoids the vines and disarms one of the warriors [kw13].

Flynn scouts the outskirts of the battle remaining hid and waiting for an opportune moment to strike (action held).

Tyler holds his action still waiting for an opportunity or need.
Kiro does the same as Tyler.

Genovia launches a precise shot to one of the shamans [s6] damaging him severely [14 dmg] and disrupting his spell.
 Dathnaea aims for the other shaman but hits a warrior instead [kw1 5 dmg].
Aethen holds himself in reserve.
Thit waits off to the side.

The kobolds in group 1 have no choice but to try to fight their way out of the tentacles, taking damage from them as well as there foes.  A couple escape, heading for the tunnel where their main camp is.  The rest are still grappled.

The second group attack Kahmaul [6 dmg total] and Grondor [3 dmg total].

Order of Events

*Name                 Init   AC/DR     HP/HP    Notes

Vertium                20    15/--     10/10    <----Here
Celestial Dog          20    15/--     10/10
Kahmaul                13    14/--     11/20
Grondor                10    19/--     33/39

Flynn                  16    17/--     16/16
Tyler                  15    18/--     30/30
Genovia                14    18/--     18/18
Dathnaea               13    12/--     12/12
Aethen Ironroot        12    13/--     20/20
Chadaros Highclimb     12    11/--     10/10
Kiro                   11    18/--     16/16
Thit                   12    11/--     14/14

[group 1]
kobold warrior[1]       1    16/--      8/24
kobold warrior[2]       1    16/--     16/24
kobold warrior[3]       1    16/--     16/24
kobold elite[4]         1    17/--     24/32    Free, heading toward tunnel
kobold warrior[5]       1    16/--     16/24
kobold shaman[6]        1    15/--      2/24     ==CRIT DMG/LIKELY DEAD==
kobold warrior[7]       1    16/--     16/24
kobold elite[8]         1    17/--     24/32    Free, heading toward tunnel
kobold archer[9]        1    14/--      3/20

[group 2]
kobold warrior[10]      1    16/--     24/24
kobold warrior[11]      1    16/--     24/24
kobold warrior[12]      1    16/--     24/24
kobold warrior[13]      1    16/--     24/24     Disarmed
kobold archer[14]       1    14/--     20/20
kobold warrior[15]      1    16/--     24/24
kobold warrior[16]      1    16/--     24/24
kobold elite[17]        1    17/--      1/32     ==CRIT DMG/LIKELY DEAD==
kobold warrior[18]      1    16/--     20/24
kobold shaman[19]       1    15/--     24/24
kobold commander[20]    1    20/--     48/48


Grondor Swordstorm
NPC, 64 posts
Unbular-Hobgoblin
Fighter
Wed 29 Sep 2010
at 03:53
  • msg #656

Re: Dragon Cave

   Grunting in satisfaction as the kobolds meager weapon falls to the ground with a sharp metallic clatter, he watches the fear in the creatures eyes as it debates its next move.  Were it to grab the weapon or make any other foolish mistake, Grondor could quickly bring his weapon to bear.

   Swelling in the tide of kobold warriors, Grondor presses forward with two mighty swings from his flaming sword.  Eying the commander of the group, he gives a wicked grin as his blows land.

22:50, Today: Grondor Swordstorm rolled 30 using 1d20+13. Attack #1.
22:51, Today: Grondor Swordstorm rolled 17 using 2d6+5. Damage #1.
22:50, Today: Grondor Swordstorm rolled 9 using 1d20+8. Attack #2.

Vertium Thrusius
player, 110 posts
Invar
Wizard
Wed 29 Sep 2010
at 13:47
  • msg #657

Re: Dragon Cave

Vertium knew that he couldn't explain his plan to the group or it would become useless assuming the Kobolt commander could understand him which was likely. He therefore decided to use slight misdirection. <DarkGreen>"Focus on the group ensnared in tentacles, they are trying to escape. Grondor, try to keep your position."<DarkGreen>

Vertium then summoned a wall of fire blocking the Kobolts' retreat.
Aethen Ironroot
player, 47 posts
Anthros
Tender of the Path
Thu 30 Sep 2010
at 02:26
  • msg #658

Re: Dragon Cave

   Aethen, watching the impressive magic being utilized by the others, hopes that his meager addition is not scoffed too greatly after the battle.  Raising a hand he mutters the words and, finishing, points to the distant leader.  The kobold commander suddenly becomes a dull glowing beacon of green.

Casts Faerie Fire on Commander
[Private to GM: OOC:  Thit is there?]
Flynn Darktreader
player, 79 posts
Thu 30 Sep 2010
at 06:56
  • msg #659

Re: Dragon Cave

PM
[Private to GM:
Flynn flings a card out in front of the two fleeing guards, hoping to make them frighten or hesitate, then moves to stealth behind one for a sneak attack this round. He will move close enough to throw a dagger at the nearest one.
02:55, Today: Flynn Darktreader rolled 5 using 1d6. sneak attack.
02:55, Today: Flynn Darktreader rolled 2 using 1d4. damage.
02:54, Today: Flynn Darktreader rolled 17 using 1d20+6. attack (Thrown Dagger).
]
Ogre Mage
Fri 1 Oct 2010
at 00:49
  • msg #660

Re: Dragon Cave

As the wall of fire springs up to block their path, the kobolds howl in pain [6 dmg each ke4, ke8] and turn to go another direction.

An ogre with deep grey skin that looks almost blue appears suddenly in front of the two fleeing kobolds.  Her eyes crackle with arcane energy and she begins to chant, whirling arcane energy at her fingertips through the air as if an artist painting brushstrokes on a canvas.

The two kobolds yip in surprise and immediately begin to back pedal.  One whirls and grabs its shoulder as a shadow withdraws its touch from that very location.
This message was last edited by the GM at 00:54, Fri 01 Oct 2010.
Genovia Swiftfoot
player, 136 posts
Human
Rogue 3
Fri 1 Oct 2010
at 00:52
  • msg #661

Re: Dragon Cave

Genovia launches another arrow, this time at the only remaining shaman.  Instead, the arrow grazes one of the shielding warriors [k18 4 dmg].
Dathnaea Searii
NPC, 42 posts
Human
Archer
Fri 1 Oct 2010
at 00:52
  • msg #662

Re: Dragon Cave

Dathnaea lets out a curse as her arrow manages to fly into the black tentacles and manages to get batted away by one of them without doing any damage.
Kiro Latroony
player, 5 posts
Fri 1 Oct 2010
at 00:56
  • msg #663

Re: Dragon Cave

Kiro rushes in to aid Kahmaul, though he is too far away to reach him this round.
Celestial Dog
Fri 1 Oct 2010
at 00:58
  • msg #664

Re: Dragon Cave

Vertium's dog takes another bite at one of the kobolds, scoring a mild bite [2 dmg kw18].
Kahmaul Quddus
player, 69 posts
Anthros
Fist of the Righteous
Sun 3 Oct 2010
at 07:14
  • msg #665

Re: Dragon Cave

Kahmaul struggles to free himself from the tangle and lash out at the nearest Kobold. His efforts seem to be in vain as he remains fixed by the trap.
Tyler Darkwatch
player, 150 posts
Human
Cleric
Sun 3 Oct 2010
at 19:19
  • msg #666

Re: Dragon Cave

Tyler aims his crossbow at the closest warrior [k10]not within the tentacles and fires.  The crossbow scores a hit and the kobold staggers back [5pts dmg].
Game Master
GM, 324 posts
Storyteller/Arbiter
Reward Distributor
Sun 3 Oct 2010
at 22:39
  • msg #667

Re: Dragon Cave

Vertium shouts something about the group in the tentacles escaping, then summons a wall of fire to block the two elites who made it out.  For a moment the two are caught in the blaze before they stumble back [6pts dmg ke4 & ke8].
The Celestial Dog attacks [kw18] again, slashing its arms with its fangs [2 dmg].
An Ogre Mage appears in front of the fleeing elites causing them to stumble.  One cries out in pain and stays on the ground, but the other quickly bounds to its feet looking for a way of escape.

Chadaros remains near Vertium holding his action.

Kahmaul tears at the vines, still, but is unable to remove himself from their grasp.
Having created a gap in the kobold ranks by disarming the warrior kobold, Grondor swings his flaming sword at the commander.  The sword bites deep and the commander screams in pain as the flaming metal sears the wound [17 dmg].

Flynn remains in the shadows. [Private to Flynn Darktreader: 7 dmg  ke4]

Tyler wastes no more time seeing no dire threat.  He pulls his loaded crossbow up and fires, damaging one of the warriors [k10 5 dmg].
Kiro sees Kahmaul struggling and loses patience.  He breaks ranks to help him.

Genovia aims for the remaining shaman, but hits a warrior instead [k18 14 dmg].
 Dathnaea fires into the tentacles, trying to hit a kobold, but her arrow gets batted away by one of the random tentacles.
Aethen casts a spell on the commander, outlining him in glowing light that does no damage, but makes him easier to hit in the dim light of the cave.
Thit still waits with the two guards out of sight.

The kobolds in group 1 still grappled by the tentacles take more damage [6 dmg each].  None make it out this round.

Kahmaul is still in the midst of the tangle spell, but Grondor, having pushed forward, draws the kobolds away from him.  For his efforts he takes a few attacks, but the kobolds are scattered and demoralized by the tentacle spell that took out half their army and do not overwhelm the hobgoblin [12 dmg total].

Suddenly, the writhing black tentacles simply vanish.

Order of Events

*Name                 Init   AC/DR     HP/HP    Notes

Vertium                20    15/--     10/10    <----Here
Celestial Dog          20    15/--     10/10
Kahmaul                13    14/--     11/20
Grondor                10    19/--     21/39

Flynn                  16    17/--     16/16
Tyler                  15    18/--     30/30
Genovia                14    18/--     18/18
Dathnaea               13    12/--     12/12
Aethen Ironroot        12    13/--     20/20
Chadaros Highclimb     12    11/--     10/10
Kiro                   11    18/--     16/16
Thit                   12    11/--     14/14

[group 1]
kobold warrior[1]       1    16/--      2/24
kobold warrior[2]       1    16/--     10/24
kobold warrior[3]       1    16/--     10/24
kobold elite[4]         1    17/--      1/32    Prone, burned
kobold warrior[5]       1    16/--     10/24
kobold shaman[6]        1    15/--     -4/24
kobold warrior[7]       1    16/--     10/24
kobold elite[8]         1    17/--     18/32    Free, heading toward tunnel
kobold archer[9]        1    14/--     -3/20

[group 2]
kobold warrior[10]      1    16/--     24/24
kobold warrior[11]      1    16/--     24/24
kobold warrior[12]      1    16/--     24/24
kobold warrior[13]      1    16/--     24/24     Retrieved weapon
kobold archer[14]       1    14/--     20/20
kobold warrior[15]      1    16/--     24/24
kobold warrior[16]      1    16/--     24/24
kobold elite[17]        1    17/--      1/32
kobold warrior[18]      1    16/--     14/24
kobold shaman[19]       1    15/--     24/24
kobold commander[20]    1    20/--     31/48



[Private to Vertium Thrusius: GM: Your tentacle spell will end on your turn this round.]
This message was last edited by the GM at 12:15, Thu 07 Oct 2010.
Kahmaul Quddus
player, 70 posts
Anthros
Fist of the Righteous
Wed 6 Oct 2010
at 05:10
  • msg #668

Re: Dragon Cave

Kahmaul again tries to tear himself from the vines. His efforts seem to again be in vain. He cries aloud, "Damn these infernal vines!"
Grondor Swordstorm
NPC, 65 posts
Unbular-Hobgoblin
Fighter
Thu 7 Oct 2010
at 06:10
  • msg #669

Re: Dragon Cave

   Grondor feels the sting of multiple blades as his assault persists.  None more dangerous than another, but all drawing blood.  This needed to end if he were to continue on, because there was one rule for kobolds:  If you see 30, there are hundreds more.

   Grasping at the idea of a swift end, Grondor turns his momentary grimace from pain into a twisted grin as he eyes the commander.

   "Surrender and lay down yer weapons or your dead where you stand!"  Grondor yells at the commander, hoping that his raised sword and demeanor thus far had convinced the commanding kobold that he weren't to be trifled with.

01:09, Today: Grondor Swordstorm rolled 20 using 1d20+14. Intimidate.
OOC:  Attack of opportunity on kobold retrieving sword?

This message was last edited by the player at 06:16, Thu 07 Oct 2010.
Tyler Darkwatch
player, 151 posts
Human
Cleric
Thu 7 Oct 2010
at 14:29
  • msg #670

Re: Dragon Cave

 He had to hope that some miracle would happen because to his untrained eye the odds seems hopeless, then again he was a cleric and he would fight till he crossed over to home.

 Lifting his xbow he loads a new round in it.
Aethen Ironroot
player, 48 posts
Anthros
Tender of the Path
Thu 7 Oct 2010
at 22:11
  • msg #671

Re: Dragon Cave

   Aethen spies the beating that Grondor is enduring in the midst of an entire regiment of kobold warriors.  Hoping to get closer, maybe to bestow some of his curative power, Aethen circles the group that is in front of him, making his way around the side that is not closest to the gates.

   While he makes progress and the kobolds are otherwise occupied by the wounds inflicted from the black tentacles, he spies a distant grouping of kobolds by the gates.  Too distant to truly make out detail, and occluded by the clutter of battle, Aethen makes a note but proceeds toward Grondor.
Genovia Swiftfoot
player, 137 posts
Human
Rogue 3
Fri 8 Oct 2010
at 00:52
  • msg #672

Re: Dragon Cave

Genovia continues to snipe, hitting another of the warriors in the gut [kw10 8dmg]
Kiro Latroony
player, 6 posts
Fri 8 Oct 2010
at 00:55
  • msg #673

Re: Dragon Cave

Kiro finally reaches Kahmaul and slaps a hand on his armor.  He leaves behind a slick, filmy residue which quickly covers Kahmaul's armor.  The entangle spell no longer holds the warrior, freeing him to act once he gets his bearings.  Kiro seems to have smeared the same stuff on himself last round as he was running over as the entangling vines have no hold on him either.

Thankfully both are far enough away from the two kobold groups that he does not suffer any opportune attacks from the little reptiles.

[Private to Kahmaul Quddus: You can move and act freely on your next initiative.]
Vertium Thrusius
player, 111 posts
Invar
Wizard
Mon 11 Oct 2010
at 22:43
  • msg #674

Re: Dragon Cave

Holding back his spells, the wizard waits for an opportune moment to strike.  For now, the physical combatants seem to have things well in hand.  His summoned dog has one of the warriors down on the ground now, snarling and biting [kw18 4dmg].
Dathnaea Searii
NPC, 43 posts
Human
Archer
Mon 11 Oct 2010
at 22:46
  • msg #675

Re: Dragon Cave

Taking careful aim, Dathnaea manages to finally hit the target she is aiming at, drawing the archer's attention [ka14 5dmg].
Game Master
GM, 325 posts
Storyteller/Arbiter
Reward Distributor
Mon 11 Oct 2010
at 23:13
  • msg #676

Re: Dragon Cave

Vertium holds off with his spells for the moment.
The Celestial Dog takes [kw18] to the ground, clamping down with magically enhanced jaws [5 dmg].
The Ogre Mage throws out a series of heavy looking arcane missiles at the fleeing kobold elite, but misses.

Chadaros remains near Vertium holding his action.

Kahmaul continues to struggle vainly with the vines until Kiro arrives.
Grondor threatens the commander, attempting to intimidate him into surrender.  The disarmed kobold goes for his weapon, but Grondor strikes him down, adding to the intimidation.

Flynn remains in the shadows.

Tyler spends the round reloading his crossbow.
Kiro reaches Kahmaul and smears a glob of something on the great Anthros paladin.  The material spreads, freeing Kahmaul from the entangle spells effects entirely.

Genovia snipes at another warrior closer to her [kw10 8 dmg].
Dathnaea hits a kobold archer with an arrow drawing its attention [ka14 5 dmg].
Aethen makes his way around the battlefield, attempting to close with any wounded friends.

Thit still waits with the two guards out of sight.

The kobolds from group 1 are suddenly free of the tentacles and scatter.  Some head toward Vertium and Chadaros, some head for Genovia and her group.  None of them remain to face Kahmaul, Grondor, and Kiro.

Grondor's attack on the glowing commander, the almost dismissive way he slew the disarmed kobold, and the support from Kiro and Kahmaul, now free behind him, prevents the group from closing around Grondor.  The archer takes a shot at Dathnaea but misses.  The shaman attempts another spell from behind the commander, touching him lightly on the shoulder.  The rest of the group is cowed, but not yet ready to surrender.  As a group they move back and surround the commander, who yips at them.

Order of Events

*Name                 Init   AC/DR     HP/HP    Notes

Vertium                20    15/--     10/10    <----Here
Celestial Dog          20    15/--     10/10
Kahmaul                13    14/--     11/20
Grondor                10    19/--     21/39

Flynn                  16    17/--     16/16
Tyler                  15    18/--     30/30
Genovia                14    18/--     18/18
Dathnaea               13    12/--     12/12
Aethen Ironroot        12    13/--     20/20
Chadaros Highclimb     12    11/--     10/10
Kiro                   11    18/--     16/16
Thit                   12    11/--     14/14

[group 1]
kobold warrior[1]       1    16/--      2/24    Fleeing
kobold warrior[2]       1    16/--     10/24    To Vertium and Chadaros
kobold warrior[3]       1    16/--     10/24    To Vertium and Chadaros
kobold elite[4]         1    17/--      1/32    Prone, burned, not moving
kobold warrior[5]       1    16/--     10/24    To Genovia
kobold shaman[6]        1    15/--     -4/24   
kobold warrior[7]       1    16/--     10/24    To Genovia
kobold elite[8]         1    17/--     18/32    Free, heading toward tunnel
kobold archer[9]        1    14/--     -3/20

[group 2]
kobold warrior[10]      1    16/--     16/24
kobold warrior[11]      1    16/--     24/24
kobold warrior[12]      1    16/--     24/24
kobold warrior[13]      1    16/--      0/24    AoO CRITS--DEAD
kobold archer[14]       1    14/--     15/20    Misses Dathnaea
kobold warrior[15]      1    16/--     24/24
kobold warrior[16]      1    16/--     24/24
kobold elite[17]        1    17/--      1/32    Prone, not moving
kobold warrior[18]      1    16/--     10/24
kobold shaman[19]       1    15/--     24/24    Casts unknown spell on commander
kobold commander[20]    1    20/--     31/48    Fairy fire


This message was last edited by the GM at 04:25, Fri 22 Oct 2010.
Kahmaul Quddus
player, 71 posts
Anthros
Fist of the Righteous
Mon 18 Oct 2010
at 14:34
  • msg #677

Re: Dragon Cave

Barely freed from his tangled mess, Kahmaul sprints forward to support Grondor. The light furred warriors aim is still awful, and his swing misses well wide of its mark. His face contorts as his weapon swings wide. Perhaps his visions were just a delusion... Or is his faith being tested?

He shakes his newly armored head and dismisses all thoughts in preparation for the next attack.

[Private to GM: Sorry for not posting. Rolled a charging smite attack 2 days ago and didn't have the heart to post the roll of a 1. Lol. Oh well. Any homebrew rules on the critical miss? Weapon drop or the like? ]
Tyler Darkwatch
player, 152 posts
Human
Cleric
Mon 18 Oct 2010
at 15:18
  • msg #678

Re: Dragon Cave

 Stunned somewhat by all the kobold's swarming out in a large wave of bodys trying to bury the fighters under its mass.

 With a quick prayer he askes for another helper to slow the mobs down.

Cast Summon monster 1
Grondor Swordstorm
NPC, 66 posts
Unbular-Hobgoblin
Fighter
Tue 19 Oct 2010
at 04:09
  • msg #679

Re: Dragon Cave

   Grondor sighs to himself, disappointed that his gambit had not worked as he had hoped.  It had also cost him more than he had wanted since the kobolds had formed a new defensive line.  Taking a quick glance around, now that time afforded him the opportunity, Grondor is forced into a double-take as he spies the ogre mage that is apparently aiding them in their fight.

   While help in any battle was appreciated, the ogre was an unknown quantity.  Because of this, Grondor couldn't circle the tight group and cut off their retreat to the gate.  He wasn't about to put his back to a newcomer.  That the second group had broken ranks and dispersed was a good sign.  It meant that further pressure could be brought to bear on the command group and, if necessary, the ogre.

   Eying the undulating mass of yipping lizards, Grondor once again steps into the fight.  "Kahmaul, ya do it like this!"  Grondor yells, jeering at his partner.

Grondor moves forward to the nearest kobold.
23:07, Today: Grondor Swordstorm rolled 21 using 1d20+13. attack.
23:08, Today: Grondor Swordstorm rolled 11 using 2d6+5. damage.

Flynn Darktreader
player, 80 posts
Wed 20 Oct 2010
at 03:01
  • msg #680

Re: Dragon Cave

PM
[Private to GM:
Flynn will move to throw his last dagger at the weakened Kobold in the hopes of dropping him.

23:00, Today: Flynn Darktreader rolled 1 using 1d6. sneak attack.
23:00, Today: Flynn Darktreader rolled 5 using 1d4+1. damage.
23:00, Today: Flynn Darktreader rolled 14 using 1d20+5. attack-dagger. 
]
Vertium Thrusius
player, 112 posts
Invar
Wizard
Thu 21 Oct 2010
at 19:54
  • msg #681

Re: Dragon Cave

Since his summon was about to disappear, Vertium decided to summon another celestial dog before safely retreating behind his more combat orientated companion.
Aethen Ironroot
player, 49 posts
Anthros
Tender of the Path
Fri 22 Oct 2010
at 02:55
  • msg #682

Re: Dragon Cave

   The break up of the group he had faced before only complicated Aethen's circumvention.  Now, instead of a mass of fighters, there were fleeing kobolds in every direction.  Most sporting new wounds or bruises from their treatement by the spell, however they would prove to be a problem if they decided to attack the lone druid.

   Taking a moment, Aethen places his hand on the ground and quickly transforms the energy of a spell into a call.  "Addyir, hear my call and grant me a guide on this tangled path."  He smiles briefly as a reverberation through the magic lets him know that his cry had been heard and answered.  Where his hand had been, a lone wolf appears in a blast of ether, which dissipates quickly.

   A bit more confident, Aethen continues circling toward the two fighters with his new companion.

Aethen Casts Summon Nature's Ally I (wolf)
Moves toward Kahmaul and Grondor

Genovia Swiftfoot
player, 138 posts
Human
Rogue 3
Fri 22 Oct 2010
at 03:33
  • msg #683

Re: Dragon Cave

Genovia takes aim at one of the kobolds closing.  She waits till it is in close enough range that to miss would be nigh impossible and lets loose.

The shot takes the kobold in the chest, punching through his armor and staggering him.  [kw 5 - 7 dmg]
Dathnaea Searii
NPC, 44 posts
Human
Archer
Fri 22 Oct 2010
at 03:35
  • msg #684

Re: Dragon Cave

Seeing the two kobolds coming for them, Dathnaea waits for Genovia to act then attacks the other kobold.  The shot slams into his thigh, spinning him, but he keeps coming.  [kw 7 - 4 dmg]
Kiro Latroony
player, 7 posts
Fri 22 Oct 2010
at 03:37
  • msg #685

Re: Dragon Cave

Kiro faces off against the group Kahmaul and Grondor have engaged.  He stays well back behind the warriors and launches a crossbow bolt into the group.  The bolt punches through the kobolds armor like paper.  [k12 6 dmg]
This message was last edited by the GM at 04:24, Fri 22 Oct 2010.
Chadaros Highclimb
Fri 22 Oct 2010
at 03:39
  • msg #686

Re: Dragon Cave

The young Anthros steps up in front of Vertium, intending to protect him.  He sees the swirling arcane energy of a summon spell, which gives him enough confidence to stand his ground.  He swings his staff and manages a glancing blow against one of the kobolds as it reaches his position.  [kw2 - 3 dmg]
Summoned Creatures
Fri 22 Oct 2010
at 03:47
  • msg #687

Re: Dragon Cave

Tyler's Celestial Giant Fire Beetle charges toward combat, slamming into the kobold Genovia hit, finishing it off with a bite.  [k5 - 5dmg]

Vertium's new Celestial Dog likely saves Chadaros's life, throwing itself forward into the second kobold about to stab the inexperienced Anthros in the back. [k3 - 4dmg]
Game Master
GM, 326 posts
Storyteller/Arbiter
Reward Distributor
Fri 22 Oct 2010
at 04:23
  • msg #688

Re: Dragon Cave

Vertium summons another Celestial Dog as the first disappears.
The Celestial Dog attacks [kw3] saving Chadaros from certain pain and possible death [4 dmg].
The Ogre Mage reaches out for the last fleeing kobold, but misses.  It howls in fury and disappears.

Chadaros steps up to defend Vertium managing a glancing blow against [kw2] for [3 dmg].

Kahmaul swings wildly, but severely overcompensates his freedom and almost looses his weapon.  But the blessing of the gods he manages to hold on.
Grondor once again lands a devastating blow, felling a nearby kobold [kw18]

Flynn remains in the shadows.

Tyler summons a Celestial Giant Fire Beetle which promptly attacks an approaching kobold, finishing it [kw5 - 5 dmg] after Genovia's arrow slams into it.
Kiro fires off a crossbow bolt that only strikes armor.

Genovia hits a closing kobold warrior [kw5 7 dmg].
Dathnaea lands an arrow in the thigh of the other approaching kobold [kw7 4 dmg].
Aethen turns and heads directly for Kahmaul and Grondor and will reach them in the next round.  On his way he summons a Wolf as his ally, which promptly attacks one of the warriors within reach.

Thit still waits with the two guards out of sight.

The remaining kobolds attack with the fury of desperation.

Order of Events

*Name                 Init   AC/DR     HP/HP    Notes

Vertium                20    15/--     10/10    <----Here
Celestial Dog          20    15/--      8/10
Kahmaul                13    14/--      5/20
Grondor                10    19/--     45/84

Flynn                  16    17/--     16/16
Tyler                  15    18/--     30/30
Celestial Fire Beetle   15    16/--     4/8
Genovia                14    18/--     18/18
Dathnaea               13    12/--     12/12
Aethen Ironroot        12    13/--     20/20
Wolf                   12    14/--     15/20
Chadaros Highclimb     12    11/--      5/10
Kiro                   11    18/--     16/16
Thit                   12    11/--     14/14

[group 1]
kobold warrior[1]       1    16/--     ??/24    Prone - Status Unknown
kobold warrior[2]       1    16/--      7/24    5dmg to Chadaros
kobold warrior[3]       1    16/--      6/24    2dmg to Celestial Dog
kobold elite[4]         1    17/--      1/32    Prone, burned, not moving
kobold warrior[5]       1    16/--     -2/24
kobold shaman[6]        1    15/--     -4/24   
kobold warrior[7]       1    16/--      6/24    4dmg to C.G.F.B.
kobold elite[8]         1    17/--     18/32    Reaches tunnel and disappears
kobold archer[9]        1    14/--     -3/20

[group 2]
kobold warrior[10]      1    16/--     16/24    2 dmg to Kahmaul
kobold warrior[11]      1    16/--     24/24    3 dmg to Kahmaul
kobold warrior[12]      1    16/--     18/24    misses to Grondor
kobold warrior[13]      1    16/--      0/24    AoO CRITS--DEAD
kobold archer[14]       1    14/--     15/20    2 dmg to Grondor
kobold warrior[15]      1    16/--     24/24    5 dmg to Wolf
kobold warrior[16]      1    16/--     24/24    misses to Grondor
kobold elite[17]        1    17/--      1/32    Prone, not moving
kobold warrior[18]      1    16/--     -1/24
kobold shaman[19]       1    15/--     24/24    Summons a strange dog-like creature
summoned furra          1    11/--      8/8     1 dmg Kahmaul
kobold commander[20]    1    20/--     31/48    5 dmg Grondor


This message was last edited by the GM at 01:23, Fri 29 Oct 2010.
Grondor Swordstorm
NPC, 67 posts
Unbular-Hobgoblin
Fighter
Sat 23 Oct 2010
at 16:27
  • msg #689

Re: Dragon Cave

   Wounds compounding, the time of no return had long passed.  Regripping his sword, he renews his attack into the group with a snarl.

Full round attack
11:25, Today: Grondor Swordstorm rolled 20 using 1d20+13. Attack.
11:26, Today: Grondor Swordstorm rolled 16 using 2d6+5. Damage.
[kw 10]
11:26, Today: Grondor Swordstorm rolled 14 using 1d20+8. Attack.
11:26, Today: Grondor Swordstorm rolled 14 using 2d6+5. Damage.
[kw 12]
This message was last edited by the GM at 20:05, Sun 24 Oct 2010.
Kiro Latroony
player, 8 posts
Sun 24 Oct 2010
at 20:00
  • msg #690

Re: Dragon Cave

Kiro manages a decent shot with his spear against one of the warriors near Grondor, drawing the warrior's attention and keeping Grondor from taking that hit.

[kw15 5dmg]
Chadaros Highclimb
Sun 24 Oct 2010
at 20:03
  • msg #691

Re: Dragon Cave

Falling into the groove of combat for what is only his second time ever, Chadaros slams his staff into the kobold warrior, who takes it in the chest.  Though the reptiles metallic armor absorbs some of the impact, Chadaros still manages to crack a rib.

[kw2 2dmg]
Vertium Thrusius
player, 113 posts
Invar
Wizard
Wed 27 Oct 2010
at 03:33
  • msg #692

Re: Dragon Cave

Vertium cursed as the Kobolt escaped. He was no longer thinking about the combat at hand, completely oblivious to the surrounding Kobolts. The young mage started examining his surroundings trying to determine how the group could make a safe retreat when the Kobolt reinforcements arrived.

His companions may be able to fend off a group but that appeared to be their limit with their current combat abilities.
Aethen Ironroot
player, 50 posts
Anthros
Tender of the Path
Wed 27 Oct 2010
at 04:33
  • msg #693

Re: Dragon Cave

   Arriving behind Grondor and Kahmaul, Aethen quickly releases the spell that he had held on to for so long.  Worried that either Grondor or he himself would have been injured severely before he could perform that last act of his faith, Aethen is relieved to see a small measure of the wounds showing on the warrior's skin begin to diminish slightly.

   Having finished, Aethen takes a position behind the warriors to fend off attacks from behind.  His thoughts quickly dash to his brief instruction on battle with Master Shimmertree, "Be fearful of not what is seen, but the foe that is unseen."  It was then that many painful examples of attacks to the rear of a warrior were made plain.  The lesson was illustrated by example, "A warriors worst enemy can be the best trained warrior facing you across crossed blades, or the sneaking coward with a knife ready to thrust into your back."

   Grabbing his quarterstaff with both hands, Aethen watched so that no daggers were unseen.  The wolf that had been summoned gives a final attack before dispersing into nothingness.

Move to Grondor
23:31, Today: Aethen Ironroot rolled 10 using 1d8+2. Cure Light Wounds (on Grondor).

Tyler Darkwatch
player, 153 posts
Human
Cleric
Wed 27 Oct 2010
at 15:54
  • msg #694

Re: Dragon Cave

 Stunned somewhat by the hordes pouring forth to battle them he is jerking his head back and forth trying to keep track of who is doing what and who looks wounded enough to need a touch from him.

 Battling across he runs over to Chandros and lets a touch of healing flow to him.

08:51, Today: Tyler Darkwatch rolled 6 using 1d8+2. cure light on Chandros
Kahmaul Quddus
player, 72 posts
Anthros
Fist of the Righteous
Wed 27 Oct 2010
at 16:53
  • msg #695

Re: Dragon Cave

Kahmaul holds his hand over his chest and whispers a small prayer as he does so. His wounds begin to mend and he shifts himself to protect against the coming wave of enemies. He calls out, "We need to prepare an exit strategy!"

OOC:Healing for 8 hp.
Dathnaea Searii
NPC, 45 posts
Human
Archer
Thu 28 Oct 2010
at 04:57
  • msg #696

Re: Dragon Cave

Dathnaea manages to finish off the kobold Grondor didn't quite kill. [k12 5dmg]
This message was last edited by the player at 04:59, Thu 28 Oct 2010.
Genovia Swiftfoot
player, 139 posts
Human
Rogue 3
Thu 28 Oct 2010
at 04:59
  • msg #697

Re: Dragon Cave

Genovia snipes the remaining kobold archer through the throat, instantly severing its spine and nearly removing its entire head.  [ka14 CRIT!!! 8x2=16dmg]
Game Master
GM, 327 posts
Storyteller/Arbiter
Reward Distributor
Fri 29 Oct 2010
at 01:21
  • msg #698

Re: Dragon Cave

Order of Events

*Name                 Init   AC/DR     HP/HP    Notes

Vertium                20    15/--     10/10    scans the area for a safe retreat
Celestial Dog          20    15/--      8/10    snips one more time at kw3  [2dmg]
Kahmaul                13    14/--     13/20    Heals himself [8 hp]
Grondor                10    19/--     55/84    Full attack [k10 16dmg k12 14 dmg]

Flynn                  16    17/--     16/16    remains hidden
Tyler                  15    18/--     30/30    heads for Chadaros far across the cave
Celestial Fire Beetle   15    16/--     4/8     kw7 3dmg
Genovia                14    18/--     18/18    [ka14 CRIT!!! 8x2=16dmg]
Dathnaea               13    12/--     12/12    [k12 5dmg]
Aethen Ironroot        12    13/--     20/20    Heals Grondor [10 hp]
Wolf                   12    14/--     15/20    [kw15 3dmg] Unsummoned
Chadaros Highclimb     12    11/--      5/10    [kw2 2dmg]
Kiro                   11    18/--     16/16    [kw15 5dmg]
Thit                   12    11/--     14/14    remains hidden

[group 1]
kobold warrior[2]       1    16/--      5/24    4 dmg to Chadaros who falls to the ground severely wounded
kobold warrior[3]       1    16/--      4/24    4 dmg to Celestial Dog which unsummons
kobold warrior[7]       1    16/--      3/24    6 dmg to CGFB which unsummons

[group 2]
kobold warrior[11]      1    16/--     24/24    ...
kobold warrior[15]      1    16/--     16/24    ...
kobold warrior[16]      1    16/--     24/24    ...
kobold shaman[19]       1    15/--     24/24    ...
summoned furra          1    11/--      8/8     Unsummons
kobold commander[20]    1    20/--     31/48    ...



A good commander knows when he is beaten.  The kobold commander barks a command that those near him hear.  The three remaining warriors and the commander toss their swords on the ground.  They all kneel to the ground, the area lit faintly by the faerie fire glowing gently around the subdued commander.

Soon the silence reaches the outer ring of combat at the three other warriors bring themselves under control and throw down their weapons.

"We surrender," the commander says in slightly accented Unbular.
This message was last edited by the GM at 01:22, Fri 29 Oct 2010.
Genovia Swiftfoot
player, 140 posts
Human
Rogue 3
Fri 29 Oct 2010
at 01:22
  • msg #699

Re: Dragon Cave

Genovia trots up with a grim grin for Kahmaul.  "How's that for an exit strategy?"
Kahmaul Quddus
player, 73 posts
Anthros
Fist of the Righteous
Fri 29 Oct 2010
at 06:23
  • msg #700

Re: Dragon Cave

The Anthros smirks back, "I'll take it... I was starting to worry. Clear the weapons, keep an eye on them, as well as a blade. Lets move them back to a passage we can better defend and talk about how to propose a trade."

He motions for the Kobolds to raise their hands above their heads and move single file against the wall. He looks to the others with a cautious eye. He is glad the battle has been one, and even gladder that they all remain.
Vertium Thrusius
player, 114 posts
Invar
Wizard
Fri 29 Oct 2010
at 15:15
  • msg #701

Re: Dragon Cave

Vertium was slightly relieved as the Kobolt surrendered. He spoke to the leader in Unbular as Kahmaul started leading them to a more secure location. " We accept your surrender. You have my word that as long as you cooperate, none of you will be harmed. How many more of you are there in these caverns? I am especially interested in knowing the size of the force guarding the druids." Taking into consideration, Kahmaul's proposition, Vertium asked the leader about the posibility of a trade." Would they be willing to free the prisoners in exchange for your release?"

Hopefully one of the more socially orientated party members would be able to tell whether the commander was lying or not.
This message was last edited by the player at 15:21, Fri 29 Oct 2010.
Kobold Commander
Sat 30 Oct 2010
at 04:25
  • msg #702

Re: Dragon Cave

The commander relinquishes his weapon easily enough, as do the rest of the kobolds, but they say nothing more.  They allow themselves to be guided to the wall and offer no resistance or attempts to escape.
Dathnaea Searii
NPC, 46 posts
Human
Archer
Sun 31 Oct 2010
at 19:43
  • msg #703

Re: Dragon Cave

"Whatever we are going to do, we need to do it fast.  That one kobold made it around the corner and no doubt the others know we are here."  Dathnaea looks around the cave.  "Anyone seen Flynn?  Or Thit?"
Aethen Ironroot
player, 51 posts
Anthros
Tender of the Path
Mon 1 Nov 2010
at 11:13
  • msg #704

Re: Dragon Cave

   Aethen points to the gates in the distance, where Thit stood with two guards.  "He is there.  However, under what circumstances remains to be seen."
Flynn Darktreader
player, 81 posts
Tue 2 Nov 2010
at 00:24
  • msg #705

Re: Dragon Cave

Flynn appears out of the corner of the cave, near where the apparition of the Ogre appeared, bending over to retrieve a small card that lies on the ground. He walks towards the group still wiping the blood off of his daggers as he reaches them. He smiles, "What? Were you worried about me? Someone had to handle the loose ends. I think I missed one of them. We should move while we have the chance..."
Grondor Swordstorm
NPC, 68 posts
Unbular-Hobgoblin
Fighter
Tue 2 Nov 2010
at 11:09
  • msg #706

Re: Dragon Cave

   Grondor nods in Flynn's direction.  "Aye, but I'll stay here and watch these jokers ta make sure they don't get any funny ideas.  You get moving and find them druids. "
Genovia Swiftfoot
player, 141 posts
Human
Rogue 3
Wed 3 Nov 2010
at 18:38
  • msg #707

Re: Dragon Cave

The archer looks at Grondor incredulously.  "You are going to watch all of them?  By yourself?"
Kiro Latroony
player, 9 posts
Wed 3 Nov 2010
at 18:42
  • msg #708

Re: Dragon Cave

"I have something that may help."  Kiro digs around in his bag and comes out with a long, thin rope.  "It's enchanted so that a knot won't come undone unless the one who tied it, wills it.  It's used for climbing, but it might work as binding."

Without waiting for input, he begins to tie the hands of the kobolds, starting with the shaman.  The kobolds, subdued and fearing for their lives, allow themselves to be tied.  The shaman and the commander are tied as far apart down the line as they can.

"Well, that should just about do it."  Kiro switches to Unbular for the kobold's sake.  "If any of them move, I'd suggest a swift sword to the neck.  If we get the druids out, I imagine we can just let them go.  Their leaders are the ones with the information."
Chadaros Highclimb
Wed 3 Nov 2010
at 18:44
  • msg #709

Re: Dragon Cave

Anxious for his friends, Chadaros keeps taking tentative steps toward the tunnel, Thit, and the guards as if doing so will hurry the group.

GM: Any healing or buffing before we head into the final scene?
Kahmaul Quddus
player, 74 posts
Anthros
Fist of the Righteous
Thu 4 Nov 2010
at 05:34
  • msg #710

Re: Dragon Cave

Kahmaul nods to Tyler, "Any chance you can patch this one up? I think they did a good job of sticking me back there... I'd rather not have that slow me down if Grondor's going to watch them."
Tyler Darkwatch
player, 154 posts
Human
Cleric
Thu 4 Nov 2010
at 12:41
  • msg #711

Re: Dragon Cave

 With a nod he carefully lifts the armor and shirt to see what kind of damage was inflicted upon Kahmaul and offers a short prayer for healing on the wound.

CLW =10hp . to Kahmaul
05:38, Today: Tyler Darkwatch rolled 26 using 1d20+7. Heal chk
.
This message was last edited by the player at 15:54, Fri 05 Nov 2010.
Aethen Ironroot
player, 52 posts
Anthros
Tender of the Path
Fri 5 Nov 2010
at 11:15
  • msg #712

Re: Dragon Cave

   Aethen paces Chadaros, but instead of anxiousness he exudes calm.  The fight had been vicious, but surviving it had given him a certain measure of perspective.  He speaks to the fellow druid.

   "Chadaros, be wary of letting your feelings override your judgement.  Wait for the others. Twas care and preparation that won us this fight and will do so for the next."

   Truth be told, Aethen was nervous about the next fight.  He had used most of his abilities in this one and had little left to offer but a staff.  Even so, turning away at this point was unthinkable.  He would persevere.
Flynn Darktreader
player, 82 posts
Fri 5 Nov 2010
at 15:12
  • msg #713

Re: Dragon Cave

Flynn looks at the others and speaks, "Those potions we confiscated earlier. Think any of these ones have more the same? I'm gonna search the ones downed, and I think someone should do the same for the roped ones as well. That kind of stuff could turn the tide in any pitched battle we may walk into."
Game Master
GM, 328 posts
Storyteller/Arbiter
Reward Distributor
Sat 6 Nov 2010
at 15:10
  • msg #714

Re: Dragon Cave

A search does indeed turn up a number of crude vials.  Some are of liquid obviously healing in nature.  Some are of unknown, kobold homebrew.  The captives are not helpful in identifying the unknowns.  There are enough of the known healing potions to restore everyone to full capacity.
Game Master
GM, 329 posts
Storyteller/Arbiter
Reward Distributor
Mon 8 Nov 2010
at 01:14
  • msg #715

Re: Dragon Cave

A very quick but efficient search reveals a number of small treasures, none of which are useful in the fight to come except for two very well made bows (short bows for standard size humanoids) and a dagger of obvious magical nature on the shaman.

Lacking time to dither about them, the items are quickly dispersed to who needs them or uses that type (Dathnaea gets a bow and Flynn gets his original back).

Then the group moves quickly around the corner...
...were they find Thit sitting on the corpses of three kobolds, the two guards he was with and the elite that fled the battle.  All three kobolds have their throats slit with no other signs of struggle or damage.  Thit grins, an attempt for a mischievous look that comes across slightly more menacing and almost diabolical.
Flynn Darktreader
player, 83 posts
Mon 8 Nov 2010
at 04:07
  • msg #716

Re: Dragon Cave

"I can't tell whether to be proud or creeped out by him now... But I'm going to have to start sleeping with an eye open now, aren't I?" He smiles grimly as he nods to the silent killer and moves to scout the path ahead.
Tyler Darkwatch
player, 155 posts
Human
Cleric
Mon 8 Nov 2010
at 10:00
  • msg #717

Re: Dragon Cave

 The knowledge that the scout was much more then it appeared wasnt the most appealing knowledge but sofar he hadnt caused trouble for them. As long as he is content to kill the enemy then i wont call for his dismissal, still iam wondering if we need to keep a better eye on it.

 With a swirl he moves closer to the others, So anyone have any idea how far the surface is ?.
Aethen Ironroot
player, 53 posts
Anthros
Tender of the Path
Tue 9 Nov 2010
at 04:06
  • msg #718

Re: Dragon Cave

   Aethen smiled at Thit as they approach.  He glances at Tyler out of the corner of his eye as he speaks.  "Thit," Aethen says with emphasis, "has, by now, at least proven that he does not wish you dead Tyler."

   Aethen shakes his head with a smirk.  "As for dismissing him," he waves a hand around at nothing in particular, "he is home and no longer requires your approval since his reason for having to stay with us has ended."

   Aethen forgoes the group and moves toward Thit, stopping a ways before him and bowing to the kobold.  "Thank you for risking your life for ours."  Having finished, he straightens and closes with the small creature to speak of what had happened.
Kahmaul Quddus
player, 75 posts
Anthros
Fist of the Righteous
Mon 15 Nov 2010
at 06:34
  • msg #719

Re: Dragon Cave

After inspecting the ropes with a quick glance the newly refreshed warrior moves away from their captives and gives a last nod to Grondor before joining the others.

""The jobs yet done. Lets finish this while we have the momentum. Veritum, do you have anything you want to prepare before we go in there? Or ready something for whats ahead?" The warrior stands close to the caster bidding Tyler to stand with him. With the last prepared to cover the rear and provide ranged support. He begins to move to follow thit and Flynn into the tunnel.
Vertium Thrusius
player, 115 posts
Invar
Wizard
Tue 16 Nov 2010
at 01:48
  • msg #720

Re: Dragon Cave

"I have no time to prepare anything anew.  I must be content with that which I already have in memory.  I saved much of that, so it should suffice.  Recall that we have drawn a good portion of their numbers off.  Thanks to our little friend here," he nods to Thit, "we still might have the element of surprise.  Our goal is neither to defeat, nor subdue, but to rescue.  If we stay together and manage that, it need not be that we slaughter all of the kobolds we find in the cavern."
Thit
Tue 16 Nov 2010
at 01:50
  • msg #721

Re: Dragon Cave

The kobold surprises everyone by going to stand next to Aethen.  "I go with you," he claims firmly.  "Take out mean boss man who threaten my family."  He has a dangerous gleam in his eye, but there is comfort in that it genuinely seems directed at one of the leaders in the next cave over.
Game Master
GM, 331 posts
Storyteller/Arbiter
Reward Distributor
Tue 16 Nov 2010
at 01:52
  • msg #722

Re: Dragon Cave

The group then gathers itself and makes its way as stealthily as possible to the next cave.  As you approach the mushroom cave where Severbough and the others are held, you hear the eruption of snarling sounds and yipping kobolds and the unmistakable sound of battle!
Flynn Darktreader
player, 84 posts
Fri 19 Nov 2010
at 07:18
  • msg #723

Re: Dragon Cave

PM
[Private to GM: Being ahead of the part (sneaking forward) what can Flynn see?]
Flynn Darktreader
player, 85 posts
Mon 22 Nov 2010
at 01:59
  • msg #724

Re: Dragon Cave

Flynn returns with haste from ahead of the others and quickly lets out, "The Druids are rebelling against the Kobolds. They must have sensed something was working in their favor. We need to strike hard and fast. The Kobolds seem to have only two commanders left in charge. A nasty looking pair-one seemed like a Shaman and the other looked to be a warrior. We take them out we might make them give up like the others... Hurry! The druids aren't doing so well!"
Aethen Ironroot
player, 54 posts
Anthros
Tender of the Path
Mon 22 Nov 2010
at 04:02
  • msg #725

Re: Dragon Cave

   News of what was happening spurred Aethen into motion as he moved forward, oblivious to the risk of the brazen action.  He had to see what was happening.
Kahmaul Quddus
player, 76 posts
Anthros
Fist of the Righteous
Thu 25 Nov 2010
at 02:49
  • msg #726

Re: Dragon Cave

Kahmaul holds the druid back a step and speaks softly, his voice sounding resolute despite its volume, "We go as planned. If we rush in, it won't be of much use to stumble into and create more chaos. We use this opportunity to its fullest. We go in, face them down as a solid wall and force our way to the Druids for support. Any objections?"

Waiting for a moment in case any others chime in, Kahmual readies to move first into the tunnel to the sound of battle.
Game Master
GM, 332 posts
Storyteller/Arbiter
Reward Distributor
Thu 25 Nov 2010
at 03:17
  • msg #727

Re: Dragon Cave

The group has no objections.  Led by the Anthros Paladin, they round the corner to find chaos.  Furras by the dozens are harrying their masters, driving them this way and that.  In the confusion, the acolytes are coming up out of the holes.  Some fight for a moment as the furras are not as numerous as their owners, but for some unknown reason, the dog-like creatures actively aid those who require it.

There are two kobolds who stand above the chaos looking on as if without care.  From time to time the one in full shaman regalia points to a spot in the main floor, directing the attention of the kobold fully armored and well armed.

One in particular seems to be in command. Possibly Severbough.  He and several others are not trying to make it out.  Instead, they head for a pit more guarded than the others.  If those guards are elite, they will cut down the acolytes without trying.  Your group can intercept and help them.

GM: Roll initiatives.
Aethen Ironroot
player, 55 posts
Anthros
Tender of the Path
Thu 25 Nov 2010
at 07:54
  • msg #728

Re: Dragon Cave

01:54, Today: Aethen Ironroot rolled 15 using 1d20+2. Initiative.
This message was last edited by the player at 07:56, Thu 25 Nov 2010.
Adryn Longmane
player, 1 post
Anthros
Druid
Thu 25 Nov 2010
at 14:20
  • msg #729

Re: Dragon Cave

08:19, Today: Adryn Longmane rolled 9 using 1d20+2. Initiative.

[Private to GM: Do you need me to roll spot checks to see if we notice the cavalry coming in?]
This message was last edited by the player at 17:07, Thu 25 Nov 2010.
Kahmaul Quddus
player, 77 posts
Anthros
Fist of the Righteous
Thu 25 Nov 2010
at 18:47
  • msg #730

Re: Dragon Cave

13:46, Today: Kahmaul Quddus rolled 8 using 1d20+3. init.
Kiro Latroony
player, 10 posts
Fri 26 Nov 2010
at 00:13
  • msg #731

Re: Dragon Cave

18:12, Today: Kiro Latroony, rolled 14 using 1d20+1. Initiative.
Vertium Thrusius
player, 116 posts
Invar
Wizard
Fri 26 Nov 2010
at 00:14
  • msg #732

Re: Dragon Cave

18:14, Today: Vertium Thrusius, rolled 22 using 1d20+6. Initiative.
Genovia Swiftfoot
player, 142 posts
Human
Rogue 3
Fri 26 Nov 2010
at 00:19
  • msg #733

Re: Dragon Cave

18:19, Today: Genovia Swiftfoot, rolled 6 using 1d20+4. Initiative.
Tyler Darkwatch
player, 156 posts
Human
Cleric
Fri 26 Nov 2010
at 16:19
  • msg #734

Re: Dragon Cave

10:18, Today: Tyler Darkwatch, rolled 8 using 1d20+5. Initiative.
Flynn Darktreader
player, 86 posts
Fri 26 Nov 2010
at 16:21
  • msg #735

Re: Dragon Cave

10:21, Today: Flynn Darktreader, rolled 18 using 1d20+6. Initiative.
Game Master
GM, 333 posts
Storyteller/Arbiter
Reward Distributor
Fri 26 Nov 2010
at 16:34
  • msg #736

Re: Dragon Cave

You are in an underground grotto.  Within, the walls are covered by plant life which has the main effect of dampening sound.  There are nearly fifty kobolds moving around down in the main cavern.  Giant mushrooms grow here as well and the kobolds are using those for homes, food, and various other needs.  There are a number of shallow pits and depressions that hold water.  Kobolds drink from these on a regular basis.  One of the pits on the far side is surrounded by four guards.  It is impossible to see what is in the pit worth guarding, but it is one of the widest.

All of the kobolds are armed and armored to some degree.  Some wear slings or crude bows.  A small number, maybe six, wear metal armor and carry themselves like competent fighters.  There are some that don't carry any discernible weapons and don't look like shamans.  You can see six of these.

The one kobold worthy of most note stands in the back of the cave overlooking the chaos.  The tunnel is high up on the back wall making him, or her, easy to see.  The kobold wears ornate metal armor, a long (for a kobold) red cloak, and a helmet with a plume on it.  Behind that kobold, another stands wearing what looks to be a lot shamanistic garb.  The two survey the goings on of the cavern with the shaman pointing several times to the deep, guarded pit near them.  The armored kobold nods toward the end, not quite convinced of whatever the shaman wanted to talk him into.

Out of the 50 kobolds there are no children.  Any females (if you can even make the distinction) are low ranking soldiers (CR 1/2 -> 1).  This is a military operation and well planned.

There are no "easy" access routes to the ledge.  There is a ramp up near the shaman and commander, but the rest of the walls around the cavern, though irregular, all curve in toward a dome-like top.

There are three Anthros acolytes heading for the large pit.  Three are making their way toward the exit during the confusion of the furras attacking their masters.  One of those seems a bit dazed.

Order of Events

*Name                 Init   AC/DR     HP/HP    Notes

Vertium [V]            22    15/--     10/10
Flynn [F]              18    17/--     16/16
Aethen Ironroot [AI]   15    13/--     20/20
Kiro [KL]              14    18/--     16/16
Thit[TH]               14    11/--     14/14
Dathnaea [DN]          13    12/--     12/12
Chadaros Highclimb [CH]12    11/--     10/10

furra [f1]             10    11/--      8/ 8
furra [f2]             10    11/--      8/ 8
furra [f3]             10    11/--      8/ 8
furra [f4]             10    11/--      8/ 8
furra [f5]             10    11/--      8/ 8
furra [f6]             10    11/--      8/ 8
furra [f7]             10    11/--      8/ 8
furra [f8]             10    11/--      8/ 8
furra [f9]             10    11/--      8/ 8
furra [f10]            10    11/--      8/ 8
furra [f11]            10    11/--      8/ 8
furra [f12]            10    11/--      8/ 8
furra [f13]            10    11/--      8/ 8
furra [f14]            10    11/--      8/ 8
furra [f15]            10    11/--      8/ 8
furra [f16]            10    11/--      8/ 8
furra [f17]            10    11/--      8/ 8
furra [f18]            10    11/--      8/ 8
furra [f19]            10    11/--      8/ 8
furra [f20]            10    11/--      8/ 8
furra [f21]            10    11/--      8/ 8
furra [f22]            10    11/--      8/ 8
furra [f23]            10    11/--      8/ 8
furra [f24]            10    11/--      8/ 8

Adryn Longmane [AL]     9    17/--     12/12
Tibryn [Ta]             9    14/--      8/ 8
Vanille [Va]            9    14/--      8/ 8
Serocyn [Sa]            9    14/--      8/ 8
Raethea [Ra]            9    14/--      8/ 8
Graefe [Ga]             9    14/--      8/ 8
Kahmaul [KQ]            8    21/--     20/20
Tyler [TD]              8    18/--     30/30
Genovia [GV]            6    18/--     18/18

kobold general[kg]      5    19/--     44/44
kobold shaman[ks]       5    15/--     30/30

kobold elite[e1]        5    16/--     32/32
kobold elite[e2]        5    16/--     32/32
kobold elite[e3]        5    16/--     32/32
kobold elite[e4]        5    16/--     32/32
kobold elite[e5]        5    16/--     32/32
kobold elite[e6]        5    16/--     32/32

kobold warrior[w1]      3    14/--     20/20
kobold warrior[w2]      3    14/--     20/20
kobold warrior[w3]      3    14/--     20/20
kobold warrior[w4]      3    14/--     20/20
kobold warrior[w5]      3    14/--     20/20
kobold warrior[w6]      3    14/--     20/20
kobold warrior[w7]      3    14/--     20/20
kobold warrior[w8]      3    14/--     20/20
kobold warrior[w9]      3    14/--     20/20
kobold warrior[w10]     3    14/--     20/20
kobold warrior[w11]     3    14/--     20/20
kobold warrior[w12]     3    14/--     20/20
kobold warrior[w13]     3    14/--     20/20
kobold warrior[w14]     3    14/--     20/20

kobold archer[a1]       2    12/--      7/ 7
kobold archer[a2]       2    12/--      7/ 7
kobold archer[a3]       2    12/--      7/ 7
kobold archer[a4]       2    12/--      7/ 7
kobold archer[a5]       2    12/--      7/ 7
kobold archer[a6]       2    12/--      7/ 7
kobold archer[a7]       2    12/--      7/ 7
kobold archer[a8]       2    12/--      7/ 7
kobold archer[a9]       2    12/--      7/ 7

kobold unknown[u1]      ?    ??/??     ??/??
kobold unknown[u2]      ?    ??/??     ??/??
kobold unknown[u3]      ?    ??/??     ??/??
kobold unknown[u4]      ?    ??/??     ??/??
kobold unknown[u5]      ?    ??/??     ??/??
kobold unknown[u6]      ?    ??/??     ??/??


                                                 ______
                                          ______/  __
                                         /  u5  __/
   /------------------------------------/ kg ks \--------------------------------
  /                                a3 e4 \_____________e5                       |
 /                                               MM                             /
/     MM           _____                      a2 MM     e1 _____ e2   f7u6  ___/
MMa4        /     \                    f20          /     \        MM
    MM_
e6 m \
f24 \_____/                         m    e3 \_____/w1           \
\_
M          m          f21w2                                           m         |
MM                       f1            a1           Sa   AL                     |
M                                 m    f22  M        ______ Va                  |
MMM      /      \        f6w8
MM        w3                  f23  MMM f5 w9
m    MM                         f2u1     M       \______/
f21                                         /
_____      m                          MMM                  /
MM         w4  /     \u4                             MMa6M   m            /
Ma9M        f3  \_____/f4           MM                Ma5MM             __/
MM                                 MM                 MMM             /
u3___
f8     w5            MM            m      w6       MM           f11w7        \
f9            MM                   f10      MM             m
w10
MMM              GaTa       w13                                 f12
Ma7MM             Ra  m      f13           m         M
MMMMa8M                                              MMM            f19u2/
MMMMM w11f18                       w14f16            M  w12
\          f17                          f14                  f15            |
  \                                                                          /
   \__________                                                              /
              \                                                            /
               \                                                          /
                |________      __________________________________________/
                         |F AI |
                         |   KQ|

This message was last edited by the GM at 01:01, Sat 27 Nov 2010.
Aethen Ironroot
player, 56 posts
Anthros
Tender of the Path
Sat 27 Nov 2010
at 05:30
  • msg #737

Re: Dragon Cave

   While eager only a moment ago, upon cresting the pathway that reveals the grotto, Aethen is caught off-guard by the scale of the conflict happening inside.  Not knowing where or what to do first, he stands in mute surprise.  Gathering his wits, he turns to the others.

   "What is our course of action?"  He asks, simply.
This message was last edited by the player at 05:31, Sat 27 Nov 2010.
Dathnaea Searii
NPC, 47 posts
Human
Archer
Sat 27 Nov 2010
at 14:25
  • msg #738

Re: Dragon Cave

"Archers!  Archers on top of the mushroom!"  Dathnaea points and draws an arrow.  Off to the west side of the room skulking on top of one of the giant mushrooms are two archers.  They are busy looking at the furras and have not spotted the three Anthros fleeing the room, but if they do, the Anthros acolytes are in the open and easy targets.
Adryn Longmane
player, 2 posts
Anthros
Druid
Sat 27 Nov 2010
at 15:22
  • msg #739

Re: Dragon Cave

Knowing that just the 3 of them were not going to be able to make it past the heavily armored guards, Adryn decides to head towards the 2 engaged furras in an attempt to gain some reinforcements before advancing on the large pit to the north.

Adryn urges Serocyn and Vanille to aid the 2 furras to the west, (f5 and f6) "Over here, we may need their help if we plan to get past the guards over by Severbough's holding pit".

OOC: Casting Claws of the Bear

Adryn mutters a few words under his breath, and with a howl of pain, large claws erupt from his hands. Within an instant the pain subsides, and he charges toward the kobold. (w8)
This message was last edited by the player at 17:09, Sun 28 Nov 2010.
Flynn Darktreader
player, 87 posts
Mon 29 Nov 2010
at 08:02
  • msg #740

Re: Dragon Cave

Flynn lines up a shot at the nearest archer, silently as possible, hoping to keep the line clear for the moving acolytes. He whispers to the others, "Take out the archers and keep the path clear. If we archers can hold this position then we might just get the Druids out with our lives."

[Private to GM: 02:59, Today: Flynn Darktreader rolled 5 using 1d8. damage.
02:59, Today: Flynn Darktreader rolled 14 using 1d20+6. attack (bow) vs a8.
]
This message was last edited by the GM at 12:59, Mon 29 Nov 2010.
Genovia Swiftfoot
player, 143 posts
Human
Rogue 3
Tue 30 Nov 2010
at 04:30
  • msg #741

Re: Dragon Cave

Hearing Flynn's advice, Genovia does her best to move into position and looses an arrow at one of the archers [a7].  The arrow pierces the creatures shoulder [5 dmg] and knocks it from the mushroom [DEAD].  Her positioning puts her just outside the tunnel to the left with the cavern wall just behind her.
This message was last edited by the GM at 20:11, Sun 05 Dec 2010.
Dathnaea Searii
NPC, 48 posts
Human
Archer
Tue 30 Nov 2010
at 04:32
  • msg #742

Re: Dragon Cave

Dathnaea steps between Flynn and Aethen and lets loose at the archer Flynn hit [a8], doing just enough damage to kill it before it drops off the mushroom.
Vertium Thrusius
player, 117 posts
Invar
Wizard
Tue 30 Nov 2010
at 04:35
  • msg #743

Re: Dragon Cave

"We must make for the far acolytes," Vertium says.  "They are trying to rescue Severbough from the central pit."  The wizard waits for the heavier members to lead, but is ready to follow right behind, spells prepared for casting at an instant's notice.
Kiro Latroony
player, 11 posts
Tue 30 Nov 2010
at 04:36
  • msg #744

Re: Dragon Cave

Unsure what to do and still unused to his armor, Kiro decides to remain behind and protect the archers as best he can while staying out of their way.
Chadaros Highclimb
Tue 30 Nov 2010
at 04:40
  • msg #745

Re: Dragon Cave

"We must help them!"  In his youth and inexperience, Chadaros pushes his way forward and heads for the near group of acolytes.  He reaches them with little incident and guards their back as they make their way to the tunnel.  One kobold [w13] attempts to engage, but the furra attacking him trips him up allowing Chadaros and Tibryn to knock him senseless.

It seems the first group of acolytes will make it to safety without cause for worry.
Kahmaul Quddus
player, 78 posts
Anthros
Fist of the Righteous
Tue 30 Nov 2010
at 06:34
  • msg #746

Re: Dragon Cave

Kahmual moves forward and steps in line with Chandaro's to keep the charge alive and move towards the acolytes. He keeps his sword ready to cut down any who move towards them.

[Private to GM: Preparing to cut down the first kobold who moves towards the group. How far is this pit from Kahmual in terms of movement? is that 2 or 3 turns worth?]
Tyler Darkwatch
player, 157 posts
Human
Cleric
Sun 5 Dec 2010
at 19:34
  • msg #747

Re: Dragon Cave

Tyler hangs back to see to those who have been rescued.
Game Master
GM, 334 posts
Storyteller/Arbiter
Reward Distributor
Sun 5 Dec 2010
at 20:19
  • msg #748

Re: Dragon Cave

The furras attack, but are no match for their armored masters.  Many of them manage bites or to bring down one or two in the first few moments of surprise.  But the counter attack is vicious and many go down.

Order of Events

*Name                 Init   AC/DR     HP/HP    Notes

Vertium [V]            22    15/--     10/10
Flynn [F]              18    17/--     16/16
Aethen Ironroot [AI]   15    13/--     20/20
Kiro [KL]              14    18/--     16/16
Thit[TH]               14    11/--     14/14
Dathnaea [DN]          13    12/--     12/12
Chadaros Highclimb [CH]12    11/--     10/10

furra [f1]             10    11/--      -/ 8
furra [f2]             10    11/--      -/ 8
furra [f3]             10    11/--      2/ 8
furra [f4]             10    11/--      -/ 8
furra [f5]             10    11/--      8/ 8
furra [f6]             10    11/--      8/ 8
furra [f7]             10    11/--      8/ 8
furra [f8]             10    11/--      -/ 8    arrow
furra [f9]             10    11/--      6/ 8
furra [f10]            10    11/--      3/ 8
furra [f11]            10    11/--      -/ 8
furra [f12]            10    11/--      -/ 8
furra [f13]            10    11/--      8/ 8
furra [f14]            10    11/--      7/ 8
furra [f15]            10    11/--      1/ 8
furra [f16]            10    11/--      8/ 8
furra [f17]            10    11/--      4/ 8
furra [f18]            10    11/--      7/ 8
furra [f19]            10    11/--      -/ 8
furra [f20]            10    11/--      8/ 8
furra [f21]            10    11/--      8/ 8
furra [f22]            10    11/--      8/ 8
furra [f23]            10    11/--      -/ 8
furra [f24]            10    11/--      -/ 8

Adryn Longmane [AL]     9    17/--     12/12
Tibryn [Ta]             9    14/--      8/ 8
Vanille [Va]            9    14/--      8/ 8
Serocyn [Sa]            9    14/--      8/ 8
Raethea [Ra]            9    14/--      8/ 8
Graefe [Ga]             9    14/--      8/ 8
Kahmaul [KQ]            8    21/--     20/20
Tyler [TD]              8    18/--     30/30
Genovia [GV]            6    18/--     18/18

kobold general[kg]      5    19/--     44/44
kobold shaman[ks]       5    15/--     30/30

kobold elite[e1]        5    16/--     32/32
kobold elite[e2]        5    16/--     32/32
kobold elite[e3]        5    16/--     32/32
kobold elite[e4]        5    16/--     32/32
kobold elite[e5]        5    16/--     32/32
kobold elite[e6]        5    16/--     29/32

kobold warrior[w1]      3    14/--     20/20
kobold warrior[w2]      3    14/--     11/20
kobold warrior[w3]      3    14/--     20/20
kobold warrior[w4]      3    14/--     13/20
kobold warrior[w5]      3    14/--     15/20
kobold warrior[w6]      3    14/--     18/20
kobold warrior[w7]      3    14/--     17/20
kobold warrior[w8]      3    14/--     --/20
kobold warrior[w9]      3    14/--      8/20
kobold warrior[w10]     3    14/--     12/20
kobold warrior[w11]     3    14/--      9/20
kobold warrior[w12]     3    14/--     16/20
kobold warrior[w13]     3    14/--     --/20
kobold warrior[w14]     3    14/--     --/20

kobold archer[a1]       2    12/--      -/ 7
kobold archer[a2]       2    12/--      -/ 7
kobold archer[a3]       2    12/--      7/ 7
kobold archer[a4]       2    12/--      7/ 7
kobold archer[a5]       2    12/--      7/ 7
kobold archer[a6]       2    12/--      7/ 7
kobold archer[a7]       2    12/--      -/ 7
kobold archer[a8]       2    12/--      -/ 7
kobold archer[a9]       2    12/--      7/ 7

kobold unknown[u1]      ?    ??/??     ??/??
kobold unknown[u2]      ?    ??/??     ??/??
kobold unknown[u3]      ?    ??/??     --/??
kobold unknown[u4]      ?    ??/??     ??/??
kobold unknown[u5]      ?    ??/??     ??/??
kobold unknown[u6]      ?    ??/??     --/??


                                                 ______
                                          ______/  __
                                         /  u5  __/
   /------------------------------------/ kg ks \--------------------------------
  /                                a3 e4 \_____________e5                       |
 /                                               MM                             /
/     MM           _____                      a2 MM     e1 _____ e2   f7u6  ___/
MMa4        /     \                    f20          /     \        MM
    MM_
e6 m \
f24 \_____/                         m    e3 \_____/w1           \
\_
M          m             w2                                           m         |
MM                       f1            a1                                       |
M                                 m    f22  M        ______           Sa        |
MMM      /      \        f6w8Va
MM        w3                  f23  MMM f5 w9AL
m    MM                         f2u1     M       \______/
f21                                        /
_____      m                          MMM                  /
MM         w4  /     \u4                             MMa6M   m            /
Ma9M        f3  \_____/f4           MM                Ma5MM             __/
MM                                 MM                 MMM             /
u3___
f8     w5            MM            m      w6       MM           f11w7        \
f9            MM                   f10      MM             m
w10
MMM                         w13                                 f12
Ma7MM                 m      f13           m         M
MMMMa8M                              CH              MMM            f19u2/
MMMMM w11f18                    KQw14f16             M  w12
\          f17                       GV f14                  f15            |
  \                                   DNKL                                   /
   \__________                                                              /
              \                                                            /
               \                                                          /
                |______V_      AI________________________________________/
                         |FTD  |
                         |GaTa |
                         |Ra   |


GM:  Aethen, Flynn, do you follow or hang back and protect Tyler and those who have made it to safety?
This message was last edited by the GM at 05:01, Sat 11 Dec 2010.
Adryn Longmane
player, 3 posts
Anthros
Druid
Sun 5 Dec 2010
at 21:07
  • msg #749

Re: Dragon Cave

Adryn takes two swipes at the last remaining kobold [w9] near him. The first misses horribly, but the second strike lands squarely in the creatures chest... killing him [10 damage].

As sudden as they appeared, the massive claws quickly retract back into Adryn's hands.

Now, with the nearest threat neutralized, Adryn sets his gaze towards the warriors guarding the northern pit.
Flynn Darktreader
player, 88 posts
Wed 8 Dec 2010
at 17:43
  • msg #750

Re: Dragon Cave

Flynn Fires another arrow, hoping to drop another archer, and instructs the others to do the same.
Aethen Ironroot
player, 57 posts
Anthros
Tender of the Path
Thu 9 Dec 2010
at 05:52
  • msg #751

Re: Dragon Cave

   Seeing everyone suddenly launch into action spurs Aethen out of his momentary surprise.  Quickly scanning his surroundings, he sees that Kahmaul has the group to the right well in hand.  Looking to the left shows two furra fighting a kobold.  Intent on helping instead of watching, Aethen charges toward the kobold to assist them against their foe.

Aethen moves toward the kobold [w11], attacking if he can.
Vertium Thrusius
player, 118 posts
Invar
Wizard
Thu 9 Dec 2010
at 19:58
  • msg #752

Re: Dragon Cave

Vertium considered their options for a moment before shaking his head.

Though he had seen few small scale battle since he had left the village on his quest for the book, Vertium had never seen the horror of a large scale slaughter. Now that he had seen that the Kobolts weren't quite as evil as he first thought, he decided to do his best to preserve both their lives and the lives of the druids they were fighting. " I believe it would be best if we were to avoid unnecessary deaths. By joining the druids we would force an all out war. On the other hand, if we head straight for the leaders, we may take them by surprise and force the others to surrender. We should hurry since every second we delay causes further unnecessary deaths."
This message was last edited by the player at 02:30, Fri 10 Dec 2010.
Flynn Darktreader
player, 89 posts
Fri 10 Dec 2010
at 01:34
  • msg #753

Re: Dragon Cave

"Well, what do you suggest? We have the best vantage to retreat if need be from here and the only ones that seem capable of open melee are out there in the open. I might be able to snipe the two out there but it will take a moment to set up. Is there anything you can do to make this a bit easier?"
Vertium Thrusius
player, 120 posts
Invar
Wizard
Fri 10 Dec 2010
at 02:39
  • msg #754

Re: Dragon Cave

Vertium wasn't happy about the solution because it would cause long term inconveniences. He was beginning to understand the goddesses warning or at least he suspected that he did. "I can take one other of medium size with me to the archers. We can then take them out before heading for the leaders. The others will have to run through the caverns to reach us... I may have a way to end the battle but it would be a 50/50 gamble and I will not be able to use the method again. Would any of you happen to have any willpower affecting spells, abilities or items either to enhance my spell or decrease the target's willpower? "
This message was last edited by the player at 03:14, Fri 10 Dec 2010.
Kahmaul Quddus
player, 79 posts
Anthros
Fist of the Righteous
Fri 10 Dec 2010
at 20:39
  • msg #755

Re: Dragon Cave

Raising his hammer once again, Kahmaul slams it down unto the Kobold warrior, hoping to end this skirmish and press forward. He looks towards Aethen, "Aethen, Stay close if you can. I can only protect you if I can reach you in time. We move ahead as a group and we remain strong. Can you summon the furrahs to aid us from being overwhelmed?"
[Private to GM:
15:38, Today: Kahmaul Quddus rolled 6 using 1d6. holy damage.
15:38, Today: Kahmaul Quddus rolled 13 using 1d8+5. damage.
15:37, Today: Kahmaul Quddus rolled 17 using 1d20+5. attack.
]
Aethen Ironroot
player, 58 posts
Anthros
Tender of the Path
Fri 10 Dec 2010
at 23:37
  • msg #756

Re: Dragon Cave

   In a distant part of his mind, Aethen hears Kahmaul's words, but they find little purchase.  He is, instead, bombarded by the scenes of violence that have broken out against the furra and his kindred.  He sees the kobold, that he is now charging toward, raise his weapon high in preparation to strike.

   With time moving slow, Aethen charges the flank of the kobold and brings his spear to bear, hoping to stop the blow from landing.  He whispers a prayer to Addyir under his breath, repeating it over and over....

17:35, Today: Aethen Ironroot rolled 11 using 1d20+2. Attack.
17:37, Today: Aethen Ironroot rolled 9 using 1d8+2. Damage.

Dathnaea Searii
NPC, 49 posts
Human
Archer
Sat 11 Dec 2010
at 04:59
  • msg #757

Re: Dragon Cave

"Archers to the right!" Dathnaea yells.  An arrow follows her words, wounding one of the archers [a5 3dmg]
Chadaros Highclimb
Sat 11 Dec 2010
at 04:59
  • msg #758

Re: Dragon Cave

Chadaros finds cover near one of the larger mushrooms, but only to get his bearings and wait for the group to catch up.
Tyler Darkwatch
player, 158 posts
Human
Cleric
Sat 11 Dec 2010
at 05:02
  • msg #759

Re: Dragon Cave

"I have nothing to help you, wizard.  I need to stay here and see to those who escape."  With that, Tyler turns to examine the three Anthros acolytes who have made it to the tunnel.
Kiro Latroony
player, 12 posts
Sat 11 Dec 2010
at 05:05
  • msg #760

Re: Dragon Cave

Kiro moves to Chadaros' mushroom to the west side (down) and holds, waiting for any kobolds to approach.
Serocyn and Vanille
Sat 11 Dec 2010
at 05:08
  • msg #761

Re: Dragon Cave

Serocyn and Vanille follow Adryn towards one of the warriors [w1] near the large pit.  Their claws rake across the kobold's armor, but do little damage.  The two simply are not fighters and their inexperience shows.
Genovia Swiftfoot
player, 144 posts
Human
Rogue 3
Sat 11 Dec 2010
at 05:09
  • msg #762

Re: Dragon Cave

Genovia punches an arrow through Dathnaea's target on top of the mushroom, finishing it [a5 5dmg].  Another arrow is knocked and ready in the blink of an eye.
Game Master
GM, 335 posts
Storyteller/Arbiter
Reward Distributor
Sat 11 Dec 2010
at 06:03
  • msg #763

Re: Dragon Cave

What furras remain seek new targets, though many are wounded and near death.  The kobolds who remain attempt to form up into three groups, the leaders at the east end of the cave, a group on the north (left) end and one to the south (right).

Those kobolds near the deep pit form up to defend it from incursion.  Only one archer is within range and seeing his companion next to him dead with two arrows, he wisely chooses to drop flat on top of the mushroom, giving himself full cover.

Order of Events

*Name                 Init   AC/DR     HP/HP    Notes

Vertium [V]            22    15/--     10/10    discusses tactics with Flynn
Flynn [F]              18    17/--     16/16    Flynn seeks another archer as target but sees none in range
Aethen Ironroot [AI]   15    13/--     20/20    charges w11 4dmg
Kiro [KL]              14    18/--     16/16    guards Chadaros
Thit[TH]               14    11/--     14/14    disappeared
Dathnaea [DN]          13    12/--     12/12    a5 3dmg, follows Kahmaul
Chadaros Highclimb [CH]12    11/--     10/10

furra [f3]             10    11/--     --/ 8    w4 2dmg
furra [f5]             10    11/--      8/ 8    follows Adryn and others
furra [f6]             10    11/--      8/ 8    follows Adryn and others
furra [f7]             10    11/--      8/ 8    joins Adryn and others
furra [f9]             10    11/--      6/ 8    w5 3dmg
furra [f10]            10    11/--      3/ 8    flanks Kahmaul
furra [f13]            10    11/--      8/ 8    goes to help Aethen
furra [f14]            10    11/--      7/ 8    flanks Kiro
furra [f15]            10    11/--     --/ 8    w12 5dmg
furra [f16]            10    11/--      8/ 8    flanks Genovia
furra [f17]            10    11/--      4/ 8    w11 3dmg
furra [f18]            10    11/--      7/ 8    w11 3dmg
furra [f20]            10    11/--      8/ 8    attempts to join Adryn and the others
furra [f21]            10    11/--     --/ 8    attacks u1
furra [f22]            10    11/--     --/ 8    u1 1dmg

Adryn Longmane [AL]     9    17/--     12/12    forms up in front of elites in front of Severbough's pit
Tibryn [Ta]             9    14/--      8/ 8    safe in tunnel
Vanille [Va]            9    14/--      8/ 8    forms up with Adryn
Serocyn [Sa]            9    14/--      8/ 8    forms up with Adryn
Raethea [Ra]            9    14/--      8/ 8    safe in tunnel
Graefe [Ga]             9    14/--      8/ 8    safe in tunnel
Kahmaul [KQ]            8    21/--     20/20    w6 19dmg
Tyler [TD]              8    18/--     30/30    sees to safe acolytes
Genovia [GV]            6    18/--     18/18    a5 5dmg

kobold general[kg]      5    19/--     44/44    barks a command in kobold then disappears into the tunnel behind him
kobold shaman[ks]       5    15/--     30/30    follows the general

kobold elite[e1]        5    16/--     32/32    forms up between Adryn and pit
kobold elite[e2]        5    16/--     32/32    forms up between Adryn and pit
kobold elite[e3]        5    16/--     32/32    forms up between Adryn and pit
kobold elite[e4]        5    16/--     32/32    heads up ramp to guard general's escape
kobold elite[e5]        5    16/--     32/32    heads up ramp to guard general's escape
kobold elite[e6]        5    16/--     29/32    forms up with the north group

kobold warrior[w1]      3    14/--     20/20    forms up between Adryn and pit
kobold warrior[w2]      3    14/--     11/20    forms up with north group
kobold warrior[w3]      3    14/--     20/20    forms up with north group
kobold warrior[w4]      3    14/--     11/20    f3 5dmg, forms up with north group
kobold warrior[w5]      3    14/--     12/20    f9 3dmg
kobold warrior[w6]      3    14/--     --/20
kobold warrior[w7]      3    14/--     17/20    forms up with group in SW corner
kobold warrior[w9]      3    14/--     --/20
kobold warrior[w10]     3    14/--     12/20    forms up with group in SW corner
kobold warrior[w11]     3    14/--      2/20    backs away from furras fighting defensively
kobold warrior[w12]     3    14/--     16/20    slays f15, forms up with group in SW corner

kobold archer[a3]       2    12/--      7/ 7    forms up with north group
kobold archer[a4]       2    12/--      7/ 7    forms up with north group
kobold archer[a6]       2    12/--      7/ 7    prone, full cover
kobold archer[a9]       2    12/--      7/ 7    northern mushroom top, 50% cover

kobold unknown[u1]      ?    ??/??     ??/??(-1)slays f22 & f21
kobold unknown[u2]      ?    ??/??     ??/??    forms up with group in SW corner
kobold unknown[u4]      ?    ??/??     ??/??    parallels Kahmaul's group and heads for Severbough's pit
kobold unknown[u5]      ?    ??/??     ??/??    disappears with general and shaman

                                                 ______
                                          ______/  ___
                                         /      __/
   /------------------------------------/       \--------------------------------
  /                                     \_____e5__e4__                          |
 /                                               MM                             /
/     MM           _____                         MM        _____            ___/
MM          /     \                                 /     \        MM
    MM_
  m \
\_____/a3                       m    e3 \_____/w1           \
e6                                e2  e1              \_
M          m           a4w2                       f20                 m         |
MM                       w3                                  f6VaALSaf7         |
M                                 m       u4M        ______    f5               |
MMM      /      \
MM                          f22    MMM  
m    MM                           u1     M       \______/
f21                                        /
_____      m                          MMM                  /
MM         w4  /     \                               MMa6M   m            /
Ma9M        f3  \_____/             MM                Ma5MM             __/
MM                                 MM                 MMM             /
 ___
w5            MM            m      DNKQw6   MM              w7        \
f9            MM                f13f10GV  CHMM             mu2
KL              w12w10
MMM                                     f16  f14
MMMMM                 m                 m            M
MMMMMMMw11                                           MMM                 /
MMMMM    f18                                         M
\          f17AI                                             f15            |
  \                                                                          /
   \__________                                                              /
              \                                                            /
               \                                                          /
                |______V_      __________________________________________/
                         |FTD  |
                         |GaTa |
                         |Ra   |

Vertium Thrusius
player, 121 posts
Invar
Wizard
Sat 11 Dec 2010
at 06:31
  • msg #764

Re: Dragon Cave

Vertium silently acknowledged the fact that he wouldn't be able to convince the group to dispatch of the archers rather than fighting their way through. The tactic they employed may be safer but it would likely cost innocent lives. However, debating the matter would be even more costly.

Vertium noticed he was being left behind and spent the next few moments trying to catch up to Kahmaul and Dathnae.

OoC: Vertium spends the full turn spent running to be at the point Kahmaul and Dathnea will be at when the turn ends.
This message was last edited by the player at 06:37, Sat 11 Dec 2010.
Aethen Ironroot
player, 59 posts
Anthros
Tender of the Path
Sat 11 Dec 2010
at 14:47
  • msg #765

Re: Dragon Cave

   Aethen circles the kobold, coming at the creature from the left, and again attacks it.  He was heartened that the former attacker had backed down and now fought from a defensive stance.  Like an avalanche, once these furra were freed from their engagement, they could move to the next with greater force, then the next, and the next.

   Aethen gives a quick curse under his breath as attack glances off the creature's armor.

08:45, Today: Aethen Ironroot rolled 8 using 1d20+2. Attack.
This message was last edited by the player at 14:48, Sat 11 Dec 2010.
Adryn Longmane
player, 4 posts
Anthros
Druid
Sat 11 Dec 2010
at 15:51
  • msg #766

Re: Dragon Cave

07:33, Today: Adryn Longmane rolled 26 using 1d20+10. Spot check.

Suddenly aware of his surrounds, Adryn finally realizes that he and the acolytes are not alone. Spotting Aethen immediately reassures him that their new guests were here to help.

"Focus your attacks on one foe at a time. Remember, a swarm of allies can often defeat an otherwise stronger enemy", Adryn says to those standing with him in front of Severbough's pit.

Communicating via 'Speak with Animals'.

As if speaking directly to the furras, Adryn issues commands to rally with the nearest group of allies, and charges toward the line of kobolds[e1] guarding Severbough.

09:45, Today: Adryn Longmane rolled 7 using 1d20+6. Grapple check. Brilliant roll, eh?

Towering over the small kobold, Adryn attempts to quickly peer into the pit to locate Severbough. Distracted by his search, Adryn appears to stumble slightly just as he reaches out to grab the elite kobold in an attempt to grapple him.
This message was last edited by the player at 21:41, Wed 15 Dec 2010.
Flynn Darktreader
player, 90 posts
Mon 27 Dec 2010
at 17:15
  • msg #767

Re: Dragon Cave

Flynn moves forward and releases an arrow towards the commander of the Kobolds to the west. He looks to the other archers, "Take out the leaders, the rest might be cowed into submission!"

[Private to GM:
09:15, Today: Flynn Darktreader rolled 8 using 1d8. damage.
09:15, Today: Flynn Darktreader rolled 12 using 1d20+6. attack.
]
Kahmaul Quddus
player, 81 posts
Anthros
Fist of the Righteous
Mon 3 Jan 2011
at 21:15
  • msg #768

Re: Dragon Cave

Kahmaul swings down upon the warrior in front of him. He grunts with effort. He looks forward towards Adryan and cries, "We are coming friend, hold out a bit longer!"

If the kobold is dropped, the warrior will begin to move towards the druid acolyte.
[Private to GM:
13:12, Today: Kahmaul Quddus rolled 9 using 1d8+5. damage.
13:12, Today: Kahmaul Quddus rolled 20 using 1d20+5. attack (hammer).
]
Vertium Thrusius
player, 122 posts
Invar
Wizard
Wed 5 Jan 2011
at 03:13
  • msg #769

Re: Dragon Cave

Vertium agreed with the tactic still wishing one of his companions would accompany him on his plan to take out the leader. " Try taking out the shaman leaderfirst. It is more likely that I can deal with the general."
Genovia Swiftfoot
player, 145 posts
Human
Rogue 3
Wed 5 Jan 2011
at 03:56
  • msg #770

Re: Dragon Cave

"The leader is gone, Vertium.  Concentrate on the mission," Genovia's no-nonsense voice could barely be heard above the echoes of battle.  She launched another arrow at one of the kobold groups as she ran for Adryn and the others.  She loosed more to keep them at bay than anything.  She still managed a glancing blow to one of the warriors (w7 2dmg)
Dathnaea Searii
NPC, 50 posts
Human
Archer
Wed 5 Jan 2011
at 03:58
  • msg #771

Re: Dragon Cave

Keeping an arrow knocked, Dathnaea concentrated on not getting hit by incoming fire.  So far this group of kobolds had not shown any magic capabilities, but she did not doubt they had something.  Her goal for the moment was to stay near Chadaros.
Kiro Latroony
player, 13 posts
Wed 5 Jan 2011
at 04:00
  • msg #772

Re: Dragon Cave

With little hesitation, Kiro pulled around the north side of the mushroom he had reached and followed the others.  A few enhancements came to mind, but he saved them in case.  The new armor had protected him well enough, but he worried about going toe to toe with one of the elites, even if they were only kobolds.  The little reptiles had turned out to be fierce and well trained despite their diminutive stature.  He would have to bring this news back to his people once this rescue was completed.
Chadaros Highclimb
Wed 5 Jan 2011
at 04:01
  • msg #773

Re: Dragon Cave

With a yell of joy and fierce determination, the young acolyte charged over to Adryn and the others.  With no time for hugs of reunion, he faced the kobold line around Severbough's pit, staff at the ready.
Game Master
GM, 337 posts
Storyteller/Arbiter
Reward Distributor
Wed 5 Jan 2011
at 05:12
  • msg #774

Re: Dragon Cave

Like a scythe, the rescuers harvest the kobold lives, leaving little doubt to the outcome of the battle.  The smaller group to the west, slinks around and out of sight.  The northern group does not advance, but continues to set themselves for defense.  By now, all the surviving furras have joined the single group surrounding Adryn and the other freed acolytes.  Together they face off against the main group guarding Severbough's pit.

Aethen is able to finish of one other warrior then has time to trot over and join the rest with the two furras he helped.

Only a few of the kobolds are unaccounted for, two of them the unknowns.  Thit is also missing.

Seeing that they are severely outnumbered and overmatched, the kobolds begin looking at one another for leadership, unsure of what to do without their commanders.
Kahmaul Quddus
player, 83 posts
Anthros
Fist of the Righteous
Wed 5 Jan 2011
at 19:58
  • msg #775

Re: Dragon Cave

Kahmaul moves forward to meet up with the acolyte and his army of Furrahs. He motions for the rest of the group to advance as well. Taking off his helm the Anthros speaks as loud as he can manage in Unblar, "Lay down your weapons and your lives will be spared. There is no need for more blood to be spilled. Your leaders have abandoned you in fear, and left you for dead, but we have no wish to take that precious gift the gods granted you."

He motions towards Aethen and shouts, "Have Thit collect their weapons and show our promise holds true. Then we can free the last of the Acolytes and Severbough."


14:51, Today: Kahmaul Quddus rolled 16 using 1d20+6. Diplomacy.
Adryn Longmane
player, 6 posts
Anthros
Druid
Wed 5 Jan 2011
at 20:39
  • msg #776

Re: Dragon Cave

As Kahmaul steps forward to address the kobold ranks, a wave of relief passes over Adryn as it appears the conflict is coming to an end.

Adryn nods to Kahmaul, takes a few steps back, and readies his actions in case the kobolds decide to fight rather than talk.
Aethen Ironroot
player, 60 posts
Anthros
Tender of the Path
Wed 5 Jan 2011
at 22:58
  • msg #777

Re: Dragon Cave

   Aethen nods to Kahmaul, grateful that the conflict was stopped.  He turns to the left to look for Thit, then the right.  Turning a full circle, Aethen realizes that Thit is nowhere to be found.  Looking to Kahmaul, he shrugs at his friend's absence and moves toward the kobolds with empty hands palms out.

   Realizing his size and the manner in which he had wanted to kill them earlier, Aethen stoops down and speaks softly as he approaches to collect the weapons.  "Peace.  Peace.  Safe."

16:56, Today: Aethen Ironroot rolled 19 using 1d20+6. Diplomacy
Game Master
GM, 338 posts
Storyteller/Arbiter
Reward Distributor
Thu 6 Jan 2011
at 02:46
  • msg #778

Re: Dragon Cave

The kobolds step back, then lower their weapons.  They do not throw them down, but do sheath them.  Slowly, they step away from the pit toward the larger group to the north.

The pit is deeper than the others.  At the bottom is a powerful looking young Anthros.  His fur is matted in places with sweat and blood.  In other places, the fur is missing entirely.  The bruises to his face have swollen so great as to almost be unrecognizable.  Yet in spite of all of this, he sits still, calm, meditating.  His eyes remain closed.

It is not possible to simply walk down into the pit.  It will be necessary to lower some sort of ladder or rope.
Kahmaul Quddus
player, 84 posts
Anthros
Fist of the Righteous
Sat 8 Jan 2011
at 21:47
  • msg #779

Re: Dragon Cave

Kahmaul moves forward to the pit and smiles down upon the Druid. He speaks loud enough for the Anthros to hear, "Addiyr has smiled upon you brother. Your wait is over, and your students freed, would you now come join us in settlement with your captors?"

He looks around and calls out, "Was anyone bright enough to bring rope? Or had we used it all to bind the prisoners before?"
Cannial Severbough
Sat 8 Jan 2011
at 22:00
  • msg #780

Re: Dragon Cave

The druid does not stir.  His breathing remains even and his eyes do not open.  It is too dark to see more than that.
Flynn Darktreader
player, 90 posts
Sun 9 Jan 2011
at 18:15
  • msg #781

Re: Dragon Cave

Flynn shrugs, "I'm going to go check out the passage those bastards took to escape. See if there is any real chance of following up on them. We've gotten what we came for... But I think Veritum was right, we should have pursued them more closely, and perhaps gotten from the leaders what they had been doing here with the druids as captives."

The Invar theif moves towards the ledge that protected the leaders of the Kobolds and searches for signs of tracks. His movement seems methodical, looking carefully at the signs while remaining silent and keeping to the shadows.
This message was last edited by the player at 18:15, Sun 09 Jan 2011.
Kahmaul Quddus
player, 86 posts
Anthros
Fist of the Righteous
Sun 9 Jan 2011
at 18:20
  • msg #782

Re: Dragon Cave

Kahmaul frowns. He doesn't like that Severbough remains in his trance. He points back towards the cave entrance, "Lets collect Grondor and release our prisoners for now. So long as they remain calm we can use the rope we tied them with to retrieve Severbough from the pit as well as decide what to do with the kobolds. I dislike the idea of freeing those who imprison others, but something about this whole operation here seems to reek. Perhaps once we have them all together they might be more forthcoming and willing to cooperate."
Genovia Swiftfoot
player, 146 posts
Human
Rogue 3
Mon 10 Jan 2011
at 02:18
  • msg #783

Re: Dragon Cave

"What about those other two groups of kobolds?  They have yet to stand down," Genovia points out.  To the North and far West of the cavern there are still two groups of five or more each.  They can be seen only dimly in the phosphorescent light of the cavern aided by the campfires that are starting to burn down.
Adryn Longmane
player, 7 posts
Anthros
Druid
Mon 10 Jan 2011
at 03:12
  • msg #784

Re: Dragon Cave

Without any immediate means to reach the bottom of Severboughs pit, Adryn peers down from the edge to assess Cannial's situtation. Drawing upon his brief training, Adryn attempts to identify whether Severbough's trance-like state is the result of him communing with nature, or if something else is effecting him.

[Private to GM: Would this be a knowledge:nature roll, or a druidic lore roll? I'll post the results once I know what skill to use.]

22:17, Today: Adryn Longmane rolled 11 using 1d20+2. Druidic Lore.
This message was last edited by the player at 04:18, Mon 10 Jan 2011.
Aethen Ironroot
player, 61 posts
Anthros
Tender of the Path
Mon 10 Jan 2011
at 03:25
  • msg #785

Re: Dragon Cave

   Aethen sees that everyone is well-tuned to the needs of Severbough and, while his own emotions yell for him to go help, he instead turns his nervous energy to the necessity of treating any injured furras.  He moves to those who have fallen, giving them first attention to see if they can be saved.

21:24, Today: Aethen Ironroot rolled 19 using 1d20+11. Heal.
Adryn Longmane
player, 8 posts
Anthros
Druid
Sat 15 Jan 2011
at 17:04
  • msg #786

Re: Dragon Cave

As the adrenaline from the fight begins to wear off Adryn looks to his rescuers and says, "I can't begin to thank you all enough for your help here. I don't know that we would have made it out alone had it not been for your arrival."

Adryn nods to Aethen, "It is good to see you again, Aethen. We all feared the worst when they had taken you."

Attempting to sum up their current situation, Adryn says, "The way I look at it, we have two options. We can either pursue the kobold leaders to find out what they wanted with us, or leave this place to continue our previous mission. As for me, my mission was to complete my training with Severbough... so whether we stay here or leave, I will be able to advance my training. Kobolds don't usually get this organized on their own, so it might be important for us to get to the bottom of this."
Dathnaea Searii
NPC, 51 posts
Human
Archer
Sun 16 Jan 2011
at 19:35
  • msg #787

Re: Dragon Cave

"They must have had a way to get to him.  Let's look around."  For a few moments, while everyone mills about, Dathnaea searches the lip of the pit.  "Ah, here we go."  She promptly drops a sturdy rope ladder into the pit and makes to climb down.

[Private to Adryn Longmane; Aethen Ironroot; Kahmaul Quddus: Humans likely do not realize that disturbing an Anthros in meditation may have fatal consequences, especially for so frail a race.]
Adryn Longmane
player, 9 posts
Anthros
Druid
Sun 16 Jan 2011
at 20:03
  • msg #788

Re: Dragon Cave

Out of the corner of his eye, Adryn notices Dathnaea descending into Severbough's pit.

"I would keep my distance if I were you. Disturbing an Anthros while in a meditative trance has proven fatal before. Its best to leave him to his business for now.", Adryn warns the others.

Adryn's knowledge of Anthros culture and druidic lifestyle was far greater than his cultural knowledge of anything outside the forest... proven by the sudden realization of yet another cultural faux pas.

"Please forgive me, I haven't introduced myself. I am Adryn Longmane, one of the many pupils under Severbough's training. With all the recent commotion around us, I seem to have forgotten my manners.", Adryn bows deeply to try and hide any embarrassment his face may be showing.
Aethen Ironroot
player, 62 posts
Anthros
Tender of the Path
Mon 17 Jan 2011
at 07:59
  • msg #789

Re: Dragon Cave

   Aethen moves toward Adryn, smiling.  "It is good to see you again, brother."  He says, picking the dialect so that the others are not made uncomfortable.

   "I am relieved to see that you are still alive.  I wasn't sure what to think when I was taken away...."  Aethen stops, the fear of those moments causing him to pause.  He blinks quickly to clear his mind and then allows the smile, that had moments ago vanished, to reappear.

   Still scanning the area to find Thit, Aethen absently asks the group about Grondor.  "Should we retrieve him?  He has been at his task for some time now."  He thinks for a moment.  "Since we seem content to allow the kobolds the opportunity to withdraw, it might be prudent to keep together in case they regain their fervor and attack a lone member of our group."
This message was last edited by the player at 08:02, Mon 17 Jan 2011.
Kahmaul Quddus
player, 88 posts
Anthros
Fist of the Righteous
Tue 18 Jan 2011
at 18:10
  • msg #790

Re: Dragon Cave

Kahmaul nods in agreement, "I Think they are done, though you are right to be cautious, lets get Grondor in here. Perhaps the release of the rest of the prisoners will show our good will. I don't like leaving Severbough here, perhaps I can go get Grondor while you all wait for him to finish his meditation?"
Adryn Longmane
player, 10 posts
Anthros
Druid
Tue 18 Jan 2011
at 18:23
  • msg #791

Re: Dragon Cave

Following Aethen's lead, Adryn decides to switch to a dialect that may be more familiar with his new companions.

"I will stay with Severbough. Take care of what you need to, we will be here waiting."
This message was last edited by the player at 13:52, Wed 19 Jan 2011.
Game Master
GM, 340 posts
Storyteller/Arbiter
Reward Distributor
Wed 19 Jan 2011
at 05:06
  • msg #792

Re: Dragon Cave

The group begins to split.  As the non-Anthros nearly fade in the gloom of the poorly lit cave, Chadaros cries out.  As those nearby turn to look at him, he staggers, clawing at his back.  Blood pours from his mouth.  Then he falls to the ground and lies still.

Behind him, a kobold in shadowy leathers holds a wicked dagger covered in blood.  He grins a wicked grin and takes a step back as if to fade into the darkness once more, but suddenly his eyes go wide.  He freezes and small reptilian arm reaches around from behind him with its own dagger and slits the assassin's throat.  The kobold assassin falls dead next to Chadaros's limp form revealing Thit.

Before anyone can step out of their shock to aid Chadaros, Thit kneels down and checks for a pulse.  "Poison.  He is dead," he says in perfect Invari.  "I am sorry that I did not act sooner, but I did not discover this one's whereabouts until it was too late."
Adryn Longmane
player, 11 posts
Anthros
Druid
Wed 19 Jan 2011
at 14:05
  • msg #793

Re: Dragon Cave

Once the initial shock of the assassination wears off, Adryn positions himself between Severbough and the kobold hovering over Chadaros.

Unfamiliar with the language the kobold used, he decides takes a defensive stance.
Kahmaul Quddus
player, 89 posts
Anthros
Fist of the Righteous
Thu 20 Jan 2011
at 17:07
  • msg #794

Re: Dragon Cave

Kahmaul drops down into the pit and inspects Chadaros body. His expression turns from shock to remorse as he learns the kobold speaks the truth. He whispers next to the body, "May Addiyr take you brother, to where the water runs cool and the sun never sets."

He stands stares at Thit, "Your newfound ability to speak more directly will make it much easier for you to answer the questions we might have for this... But first I would like to get Severbough out of this pit and back to the forest he loves and that means leaving this deathtrap of a cave."

He takes his bedroll and begins to wrap the Druids body within, taking great care to handle the body gently despite his own hulking form. He calls up to the others, "Lets get him out of here and get Grondor. We take the prisoners outside and you, Thit, can tell us all about this place and decide who to discuss releasing the prisoners to. If you can do us the favor of telling those who haven't stood down that the lives of their captives rest in their ability to be forthcoming and unresistant. While I don't want to shed any more blood, my rage for this will not be held in check if they test our patience."
Game Master
GM, 341 posts
Storyteller/Arbiter
Reward Distributor
Fri 21 Jan 2011
at 04:07
  • msg #795

Re: Dragon Cave

The body is wrapped swiftly and Severbough retrieved soon enough.  A makeshift stretcher is made for him and two of the acolytes, Vanille and Serocyn, carry him out.  Wounds cover his body and he remains in the druid trance for now.

At last the group has left the kobold area and stands at the entrance to the cave with Grondor and the last remaining prisoners.  Most of them look worn and tired and a bit bored.  Grondor reports no problems.  Introductions are made all around.

The last that must be done is to deal with the kobolds...including Thit.
This message was last edited by the GM at 04:49, Fri 21 Jan 2011.
Kahmaul Quddus
player, 90 posts
Anthros
Fist of the Righteous
Fri 21 Jan 2011
at 14:23
  • msg #796

Re: Dragon Cave

"How did you come to learn Invar, and why would you choose to hide it from us, Thit? What were the druids captured to do? Craft those potions using the mushrooms that grow here? Why did the leaders of this band flee and where were they going? What assurance can we have that once we leave this colony of Kobolds won't strike the innocent again?"
Adryn Longmane
player, 12 posts
Anthros
Druid
Fri 21 Jan 2011
at 14:34
  • msg #797

Re: Dragon Cave

Once the group has settled in a relatively safe place, Adryn attends to Severbough's minor wounds while attempting to observe Kahmauls interrogation.

Being a new addition to the group, he deems it wise to get a feel for the group dynamic.
Aethen Ironroot
player, 63 posts
Anthros
Tender of the Path
Fri 21 Jan 2011
at 15:20
  • msg #798

Re: Dragon Cave

   Aethen was beginning to hate this feeling, that of always being shocked and surprised by every event that had happened up to this point.  Was this how the outside world functioned?  And if so, no wonder his clan had moved into the deep forest.

   Most notable was Chadaros.  His friend.  He had died before his very eyes, so quickly.  And there was the matter of Thit's new powers of speech.  In fact, the kobold's new abilities cast doubt upon everything they had experienced together.  He had no doubt that Thit was not their enemy, however, that did not stop Aethen from realizing that he had been used and tricked.

   He did not have time to grieve, nor could he any longer take comfort in the simple friendship that he had crafted in this dark hole.  The world began to seem very treacherous and vile to Aethen.

   Aethen keeps his silence. The only sign of the thoughts whirling through his head are a tightening of the jaw alongside a chocked blessing over the body of Chadaros, wishing him well in his new journey on the Path.
Thit
Sat 22 Jan 2011
at 00:31
  • msg #799

Re: Dragon Cave

The kobold found a boulder and climbed up to be closer to eye level with all the giants in the room.  He plopped down, looking tired and resigned.  "My name is Vasiir Thitmoor.  I am a special attache to a foreign embassy from across the ocean.  My resemblance to these western kobolds made me the perfect choice for spy among their kind.  I speak seven languages including Invari and the Western kobold dialect without flaw.  I was sent here by my government to infiltrate this movement and find what they intend to do.  It is all tied up in the Message brought by the Evangiel somehow.  No one told me how and they may not know themselves."  As he speaks, Thit catches the eye of each member of the party.

"The Anthros and the Invar both carry deep ties to the land, but the Invar also bear a connection with the arcane.  Anthros druids served the purpose of the kobold leader you encountered here.  His general, Cackdu Mot, gathered the army you defeated and trained most of them.  Others, like the assassin I dispatched too late to save Chadaros, gravitated toward Cackdu and his promise of glory and reward.  It was easy enough to slip in as one of those.  Severbough was taken periodically into that back cavern.  His tie to the life of the world was the strongest of the group, though he is still only a fresh druid just raised from acolyte.  They wanted to begin their tests with him before attempting to capture more powerful subjects."  He pauses, knowing there must be a thousand thousand questions.
Adryn Longmane
player, 13 posts
Anthros
Druid
Sat 22 Jan 2011
at 01:20
  • msg #800

Re: Dragon Cave

It doesnt take long after Thit begins speaking for Adryn to get lost with the unfamiliar language. His eyes start wandering across the room to see who seems to be following the conversation.

After a moment he recalls Aethen speaking in a similar language he leans over to Aethen and whispers, "Are you getting all this?"
This message was last edited by the player at 01:21, Sat 22 Jan 2011.
Thit
Sat 22 Jan 2011
at 20:59
  • msg #801

Re: Dragon Cave

Seeing the confused looks in most of the group, Thit repeats his words in Kradok and Anthros.
Aethen Ironroot
player, 64 posts
Anthros
Tender of the Path
Sun 23 Jan 2011
at 14:51
  • msg #802

Re: Dragon Cave

   Aethen begins to relay what Thit had said to Adryn, but Thit addresses the problem.  He breaks off his translation and waits for the kobold to finish before asking his question.

   Before the words leave his mouth, however, he realizes the answer and holds his tongue.  Why would Thit have had reason to trust people who could so easily sacrifice or dispose of him for their convenience.  Aethen glances at Grondor and Flynn in response to his thoughts.
Vertium Thrusius
player, 124 posts
Invar
Wizard
Sun 23 Jan 2011
at 14:57
  • msg #803

Re: Dragon Cave

Vertium had been silent, his obsession with his new-found book taking over his thoughts once the immediate danger of combat was gone.

Vertium listened to the Kobolt as it started speaking Invar. He made a mental note to keep an eye on the Kobolt. His timing at killing the assassin seemed just a little too convenient...

Since no one seemed about to talk, Vertium took the lead. " Interesting, though that does not explain what the Kobolts were looking for in these caves. Could you enlighten us Mr Thitmoor?"
Thit
Sun 23 Jan 2011
at 15:55
  • msg #804

Re: Dragon Cave

"I don't know.  I was never trusted enough to be allowed past that staging cavern.  If we want to find out, we could follow the tunnel they escaped down.  Whether or not you go, I must.  I have to complete my mission."  He translates his words into the same languages for the benefit of all.
Adryn Longmane
player, 14 posts
Anthros
Druid
Sun 23 Jan 2011
at 16:52
  • msg #805

Re: Dragon Cave

Adryns morale compass tells him he should pursue the kobolds further, however he is internally conflicted with his obligations to his mentor, Severbough. As respectful as possible, Adryn speaks up...

"I fear that if we leave these kobolds to their own devices, they will merely continue their plans else where. It was fortunate that we were able to interrupt them for now, but next time they might see their plans to fruition. I feel that would be unacceptable.", Adryn looks towards Severbough for signs of approval.
Cannial Severbough
Sun 23 Jan 2011
at 18:59
  • msg #806

Re: Dragon Cave

"Adryn, Aethen, listen to me.  *cough*  These...these kobolds are nothing.  Freed of the terror by the hands of your friends, they *cough* they will scatter and not bother you again.  Leave me here with Tabryn and the others.  You two go with these and...and finish this.  Back in the tunnel there...there...*cough*  *cough* there is evil..."  Too tired and wounded to continue, Cannial collapses back into sleep.  He will heal, but it may take some time.
Flynn Darktreader
player, 91 posts
Mon 24 Jan 2011
at 16:55
  • msg #807

Re: Dragon Cave

Flynn regards the others with a wry smile while Thit spoke his piece. He decides saying that he was suspicious of the kobold earlier would do little in light of this information. He lounges back and speaks, "Heh, I don't think that deceiving friends is the best way to get any kind of help. And now you want us to scurry down this rabbit hole for you now that you've 'come clean'. Is anyone taking this seriously?" The Invar looks around the group slowly to gauge the others reactions.
Kahmaul Quddus
player, 91 posts
Anthros
Fist of the Righteous
Mon 24 Jan 2011
at 17:11
  • msg #808

Re: Dragon Cave

"I remember a younger thief doing much the same to me years ago, and he's stood fast since his first unwise decision." Kahmaul chides the Invar.

"Well... My mission was to find and return you Acolytes and the missing Severbough. It seems that I have failed one of you, and I don't like to fail. I am not against going further but I must keep my mission at the forefront of my priorities..." He looks a bit pained before looking back at the cave. His expression shift as he looks at the remaining acolytes, "Though, if my charges need protection, I will have to ensure their safety..."
Thit
Tue 25 Jan 2011
at 01:50
  • msg #809

Re: Dragon Cave

"While I understand your position, Flynn, I had no choice.  I didn't know who you were and I couldn't reveal myself to the kobolds while it remained a possibility that I might still need my cover should you all have failed."  He too looks back down into the depths of the cave.  "I must complete my mission.  While I would appreciate the help, I also appreciate that you don't trust me...and with good reason.  I also appreciate that you have your own objectives to fulfill.  I will do the best that I can with whatever resources are available."

Thit looks around, translating himself sentence by sentence as he speaks.  "Know this.  If it requires it, I would sacrifice each and every one of you and give my own life to complete the mission.  Our lives are nothing compared to the survival of the kinds.  But I will not take that choice away from you either and coerce you into helping me.  I will wait fifteen minutes, then I will return to the tunnels and find what I may."
Vertium Thrusius
player, 125 posts
Invar
Wizard
Tue 25 Jan 2011
at 06:56
  • msg #810

Re: Dragon Cave

Vertium considered the situation for a moment. Everything had started with the Evangiel. The visions, the book and eventually his departure from his native village. If these events truly were linked to the Evangiel, then there was a chance that he may find some clues that may help him accomplish his next task. On top of that, the Invar's curiosity was piked by the current events.

There was no reason to trust the Kobolt but Vertium was curious and he still had 1 or 2 tricks up his sleeves ready to deal with a possible ambush. " My quest here is finished. The druids are safe. If these events are truly linked to the Evangiels, I believe we may well discover some truths and secrets worthy of our interest. Furthermore, if my instincts are correct investigating this matter may lead us to witnessing history in its making. I have always wondered how different the events recorded in my history books were from the actual events themselves. So, I propose we follow Mr Thitmore in his investigation, if it turns out he lied we can deal with him appropriately."
This message was last edited by the player at 06:58, Tue 25 Jan 2011.
Grondor Swordstorm
NPC, 69 posts
Unbular-Hobgoblin
Fighter
Tue 25 Jan 2011
at 11:59
  • msg #811

Re: Dragon Cave

   "Well, considering that I'm entitled to 1/5th of whats in there, I never had no problem goin' back.  I got some shinies," and Grondor raps on his armor, "but I wouldn'a argue against goin' back fer more!"  He chuckles at his small joke.

   Grondor stops for a moment and then looks to the small kobold.  "Provided that we're told whats what, if we commit that is.  I don't be meanin' to chase down more lizard folk for your aims with no purpose."
Genovia Swiftfoot
player, 147 posts
Human
Rogue 3
Tue 25 Jan 2011
at 16:05
  • msg #812

Re: Dragon Cave


watches the group and listens to the conversations going on.

"I would like to see this through, and there still seems to be some information to be found in here."
Adryn Longmane
player, 15 posts
Anthros
Druid
Tue 25 Jan 2011
at 19:29
  • msg #813

Re: Dragon Cave

"I will help in getting to the bottom of this", Adryn says nodding towards Severbough.
Aethen Ironroot
player, 65 posts
Anthros
Tender of the Path
Tue 25 Jan 2011
at 22:48
  • msg #814

Re: Dragon Cave

   Aethen nods in agreement with his fellow brother.  "I will also return.  T'would be a poor testament to those who have fallen if I did not."
Thit
Wed 26 Jan 2011
at 00:48
  • msg #815

Re: Dragon Cave

"Thank you," he says to the volunteers.  The kobold double agent then turns to Kahmaul and Flynn and waits for their answer.
Kahmaul Quddus
player, 92 posts
Anthros
Fist of the Righteous
Wed 26 Jan 2011
at 16:52
  • msg #816

Re: Dragon Cave

Kahmaul just smiles, "That's all I needed. My mission continues so long as any of you need protection. To the caves we go then."
Flynn Darktreader
player, 92 posts
Wed 26 Jan 2011
at 16:55
  • msg #817

Re: Dragon Cave

Flynn shakes his head. Again Kahmual gets suckered for a heartfelt apology and the whiff of injustice on the horizon and they both rushed off to go risk their lives. He was almost ready to begin arguing but it seemed the group was already set. He doesn't speak out loud for fear of showing his own discomfort but instead waves everyone towards the cave before saying, "Then what are we waiting for?"
Game Master
GM, 342 posts
Storyteller/Arbiter
Reward Distributor
Thu 27 Jan 2011
at 01:19
  • msg #818

Re: Dragon Cave

It takes little effort and time to release the kobold prisoners into the wilds of Midrath Koar.  They bolt immediately, few bothering to even stay together.  Those few might survive.  The Koar would devour the others before the rapidly approaching night ended.

The cavern retained no danger but the dimness, but Thit moved cautiously nonetheless, wary for the remaining specialists.  None surfaced to bother the company's forward progress toward the tunnel.  The tunnel itself ran for more than two hundred feet back into the hill and down so that the company found itself assuredly out from beneath the hill, but underground anyway.

At the end of the tunnel, an unshaped scar under the mountain with no signs of artifice or even support, the group encounters a grotto.  Fetid water stinking of mold and dead things trickled through the middle somewhere, though it was heard and unseen in the absolute darkness.  The tunnel had twisted at the last and ran twenty feet into straight darkness that no phosphorescent plant inhabited.

Thit, going first and able to see anyway (likely magical means), finally reports that no one is there and lights a torch.  There is indeed a bolthole at the back of the grotto leading up and out.  It is big enough for the largest of the company to travel two abreast.  With the night having fallen it is difficult to tell if the bolthole leads straight up into the night-time Koar or twists and turns so as to prevent even daylight from lighting the place.  Judging by the smell, it is the later.  Most mold abhors sunlight.

The torch also reveals a great dias on the far side of the fetid stream.  The dais is surrounded by bone pillars twice the height of any Anthros in the group.  There are five surrounding it, arching in like fingers of a giant claw.  In the center of the dais, a wooden staff that may once have been beautiful, had been driven into the stone.  It wept green-black ichor down its length and into the water.  A slight swirling vortex, almost unnoticeable, of pulsing blue and green sat suspended directly above the top of the staff by about an inch without touching.  There are five pair of manacles, one at the base of each pillar.  They look strong enough to hold any one of you.

There is nothing else of note in the room after the first sweeping look from the entrance.  Approaching the dais makes you feel cold, as if you had dipped too long in a lake frozen over the top.

Thit swears loudly in Unbular.

[Private to Kahmaul Quddus: You do not feel the effects of the cold or any other effect, but your detect evil ability is automatically triggered without even an active thought.  The evil aura of this place is more powerful than anything you've yet felt.]

[Private to Vertium Thrusius: Even approaching the grotto you felt ill at ease.  Inside you feel downright ill.  Approaching the dais makes you stagger and want to vomit.]
Adryn Longmane
player, 16 posts
Anthros
Druid
Thu 27 Jan 2011
at 04:20
  • msg #819

Re: Dragon Cave

The sudden outburst from Thit quickly catches Adryns attention. From what little time he has spent around Thit, such an unrestrained expression of emotion seemed out of character for him.

"Well, that certainly doesn't need translation", Adryn said, chuckling slightly. "What seems to be the problem, little one?"

The unnerving chill surrounding the dais make him keep his distance for now.
Vertium Thrusius
player, 126 posts
Invar
Wizard
Thu 27 Jan 2011
at 06:13
  • msg #820

Re: Dragon Cave

As they approached the opening, Vertium started walking slower unconsciously moving towards the back of the group. Only his curiosity pulling him forwards towards the opening. He looked at the others to note their reaction but as far as he could tell, they appeared relatively unafected by whatever was waiting for them on the other side.

By the time they entered the opening and started approaching the diais. Vertium started feeling a mix of intense curiosity and horror. He was soon staggering and as he got closer, he feel on his hands and knees barely keeping in his previous meal sweat poring down his forehead.
This message was last edited by the player at 06:16, Thu 27 Jan 2011.
Kahmaul Quddus
player, 93 posts
Anthros
Fist of the Righteous
Thu 27 Jan 2011
at 14:06
  • msg #821

Re: Dragon Cave

Kahmual shakes his head wearily, "There is a heavy presence of evil in this place... Touch nothing until I can identify its source... Though that Dais might just be the culprit."
Game Master
GM, 344 posts
Storyteller/Arbiter
Reward Distributor
Fri 28 Jan 2011
at 00:35
  • msg #822

Re: Dragon Cave

GM: I need spellcasters of any sort to roll any appropriate roll you want to try and determine what is going on.  Spellcraft, Lore, Identify, etc.  Post it here in character or PM me in the OOC thread, whichever you like.
Adryn Longmane
player, 17 posts
Anthros
Druid
Fri 28 Jan 2011
at 01:03
  • msg #823

Re: Dragon Cave

Adryn focuses on his surroundings trying to ascertain what might be going on here...

[Private to GM: 18:59, Today: Secret Roll: Adryn Longmane rolled 8 using 1d20+2. Druidic Lore. ]
Aethen Ironroot
player, 66 posts
Anthros
Tender of the Path
Fri 28 Jan 2011
at 05:27
  • msg #824

Re: Dragon Cave

   Aethen attempts to gather himself in an effort to ascertain what is wrong with this place, but opening himself up to whatever energies are in this place react violently with his biology.  His last meal is now on the floor, leaving him dry heaving.
Grondor Swordstorm
NPC, 70 posts
Unbular-Hobgoblin
Fighter
Fri 28 Jan 2011
at 05:30
  • msg #825

Re: Dragon Cave

   Grondor sniffs, scrunching his nose and then wiping it on his arm.  "Bit o' the ol' garbage heap if ya ask me."  He sniffs and then wistfully says, "Reminds me o' home."

   Grondor does not like the viscous ooze getting on his boots, but is in no other way affected by his surroundings.  He looks at the others in his party who seem to be studying? the room.
Genovia Swiftfoot
player, 148 posts
Human
Rogue 3
Fri 28 Jan 2011
at 13:56
  • msg #826

Re: Dragon Cave

Looks around nervously

"I don't like the feel of this place."

She looks over towards the dias and the manacles

"And I don't want to know what that thing is for"

After saying that she fidgets and begins looking around for anything that might pop out of the water or shadows.
Thit
Mon 31 Jan 2011
at 01:12
  • msg #827

Re: Dragon Cave

"I have all I need here.  There is nothing more to learn.  I am not sure what this is, but my superiors will know.  Once again, I appreciate the help."  Thit has pulled out a scroll and sketched a rough picture of the room along with a few notes.  Finishing that, he rolls it up and tucks it away.  "It might be best if we return the way we came and pick up your friends.  Who know what might be waiting through that exit," he points to the secondary tunnel.



[Private to Adryn Longmane; Aethen Ironroot: "Help...me..." a strange voice calls.]
Adryn Longmane
player, 18 posts
Anthros
Druid
Mon 31 Jan 2011
at 01:39
  • msg #828

Re: Dragon Cave

Given Thit's previous outburst, Adryn is a little surprised at how quickly he dismisses the mysterious presence in this room.
As he begins to ponder what the little kobold is up to, his thoughts stop dead in their tracks and Adryn becomes visibly distracted.

"Wait... did you all hear that?". Adryn pauses as if to discern the location of some faint sound. "Someone is calling out for help!"

[Private to GM: Any sort of skill check I should make to obtain any sort of info here?]

[Private to GM:
22:19, Today: Secret Roll: Adryn Longmane rolled 28 using 1d20+8. Concentration check.
22:19, Today: Secret Roll: Adryn Longmane rolled 30 using 1d20+10. Listen check.
]
This message was last edited by the player at 04:22, Mon 31 Jan 2011.
Vertium Thrusius
player, 127 posts
Invar
Wizard
Mon 31 Jan 2011
at 10:01
  • msg #829

Re: Dragon Cave

Vertium was presented with a moral dilemma. This structure could be the source of immeasurable knowledge. On the other hand its very nature indicated that it was far more likely to destroy far more knowledge than it could give. Making up his mind, the wizard slowly regained his composure.

Sitting down and pressing his hands firmly on the ground Vertium started speaking to the group. "I do not hear any voices. However, I firmly suggest that we destroy that monument, especially the staff contained in its centre. Failing that, we should collapse the cave. I know what it is and it is far too dangerous for us to leave it undisturbed."

The wizard didn't want to say what it was in front of Thit and hopefully the rest of the group would understand the mage's reluctance to sharing this information.
Adryn Longmane
player, 19 posts
Anthros
Druid
Mon 31 Jan 2011
at 13:36
  • msg #830

Re: Dragon Cave

Before Vertium could finish his sentence Adryn blurts out, "NO!!". He begins to slowly walk towards the staff.

"Not the staff!", Adryns says, trying to compose himself. "The voice is coming from the staff... somehow, and its begging for help." He stops and turns to Vertium.

"How... ", As if looking to the wizard for some sort of explanation, "Is is possible for a person to get trapped... like that?"
Aethen Ironroot
player, 67 posts
Anthros
Tender of the Path
Mon 31 Jan 2011
at 14:20
  • msg #831

Re: Dragon Cave

   Relieved that Adryn speaks up about hearing the voice, Aethen mulls over what he heard.

   "Did you hear the language?  It is speaking Anthros."  At once the implications of what this structure might be doing, what might have happened to Severbough had they not intervened, became clear.

   Aethen was not sure it could hear in return, but it had either been aware of their presence or was continually begging the nether for aid.  He hoped for the former.  "We have heard you.  Tell us how we can help you!"  Aethen sincerely hoped the poor soul could.
This message was last edited by the player at 14:20, Mon 31 Jan 2011.
Genovia Swiftfoot
player, 149 posts
Human
Rogue 3
Mon 31 Jan 2011
at 18:04
  • msg #832

Re: Dragon Cave

Genovia looks at the ones hearing voices as if they were crazy.

"What are you guys talking about?  I havn't heard a thing."
Vertium Thrusius
player, 128 posts
Invar
Wizard
Mon 31 Jan 2011
at 18:22
  • msg #833

Re: Dragon Cave

For a short while he wondered why the druids had been affected while the other party members seemed immune. He then realised that they had remained in the structure longer which may explain their vulnerability.

Vertium shouted out to get everyone's attention. He was clearly panicked as the druids were trying to release the "prisoner", fear clearly written across the wizard's face. "IT'S A TRAP!"

"Stay away from the dais. The being is not trapped in the staff itself; it is a portal to demonic realm! I sense strong evil emanating from the structure. What you are hearing are most likely the murmures of some powerful demon." Vertium paused for a moment and looked at the warriors in the group hoping that they would help detain the affected members of the party. "We can't afford for anyone to get too close to the structure. It's effects will most likely grow with proximity"


OoC: Edited the character's warning. I decided that since Red isn't used for any language, I would use it for the character's shout. [Private to GM: Vertium will take 10 (for a total of 22) on another spellcraft check to determine whether his theory was adequate or whether it was more likely that it was the structure itself that was evil and not the being "contained" within.]
This message was last edited by the player at 18:24, Mon 31 Jan 2011.
Adryn Longmane
player, 20 posts
Anthros
Druid
Mon 31 Jan 2011
at 19:05
  • msg #834

Re: Dragon Cave

Torn between his desire to help a call for need and Vertiums suspicions, Adryn falls to his knees and quietly closes his eyes.

[Private to GM: Attempting to 'commune' with Addir to seek direction, let me know if I need some sort of roll]
Aethen Ironroot
player, 68 posts
Anthros
Tender of the Path
Mon 31 Jan 2011
at 23:19
  • msg #835

Re: Dragon Cave

   Aethen quickly turns to Vertium as he speaks.  Listening, he nods at what the wizard says.  Aethen turns so that his eyes are on the structure, but he begins to back away, crossing paths with the kneeling Adryn.  Placing a hand on the druid's shoulder, he applies gentle pressure to indicate that he wants Adryn to back away as well.

   "Mage, considering what was spoken of by our teacher, is it not beyond the realm of possibility that the druids are being twisted to power this structure?"  Aethen says over his shoulder.  Thinking for a moment, he continued.  "The staff planted there looks like a simple staff that any of our order would carry.  Think of the symbolic nature of it, life being tainted by death."

   Were more time to pass, Aethen would have no reason to doubt the mage's words and condemn this place to a destructive burial.  No response from the illusive voice to either confirm or deny his words would cast even more doubt on his position.  It was just something in the voice....
Dathnaea Searii
NPC, 52 posts
Human
Archer
Tue 1 Feb 2011
at 00:43
  • msg #836

Re: Dragon Cave

"I think we should just go..."

[Private to Adryn Longmane; Aethen Ironroot: "They have destroyed my body.  I am trapped.  Please take me from the dais.  The profane energy will dissipate."  The voice has taken on a distinctly feminine tone upon hearing it further.]

[Private to Adryn Longmane: Augury would be the closest thing to what you are trying to do.  You are not powerful enough and it is a clerical spell.  Druidism, even the religion of Addiyr, is about finding peace and good in nature, and through natural means.  Your focus on beast-form makes divination even less likely.  Sorry :(]

[Private to Kahmaul Quddus: As they speak of the staff, your mind shifts to it and the sense of evil is lessened.  Removed from its environs, the staff may not be tainted at all.]

[Private to Vertium Thrusius: Your hypothesis is feasible, but so is theirs.  It could be a trap but it could also be that the voice belongs to one already trapped.  Severbough did seemed somewhat drained and out of focus mentally.  The only way to know for sure is to combine your abilities.

However, you are getting sicker by the minute.
]
Adryn Longmane
player, 21 posts
Anthros
Druid
Tue 1 Feb 2011
at 01:27
  • msg #837

Re: Dragon Cave

[Private to GM: Yes, I suppose that makes more sense. Given Adryn's infancy to the druid order, it couldnt hurt to try and see what happened.]

Adryn slowly opens his eye and rises to his feet. "I agree with Aethen. It may be likely that this evil presence we are feeling might be the very thing that is trapping this poor soul within the staff. If the dias were truly evil, then wouldn't it stand to reason that it would take truly good magic to keep it at bay? I know you are far more talented in the arcane arts that I am, but I feel that this evil chill in the air is trapping a truly good entity here. There must be some way to free her."
Vertium Thrusius
player, 129 posts
Invar
Wizard
Tue 1 Feb 2011
at 08:36
  • msg #838

Re: Dragon Cave

Vertium's dark blue skin seemed to be loosing its colour. "I have been considering that possibility, there is a way to know... We must combine our powers... examine the nature of this artefact together... "

Vertium looked at the druids and spoke again. "If you agree, we should start now."
Grondor Swordstorm
NPC, 71 posts
Unbular-Hobgoblin
Fighter
Tue 1 Feb 2011
at 14:53
  • msg #839

Re: Dragon Cave

   Grondor sighs loudly and turns to Kahmaul.  "This means that we git to sit here an' protect 'em while they look at tha ground or mumble magic words 'er somthin."  He shakes his head as he moves down the passage, pulling out his sword and leaning against the stone wall.
Adryn Longmane
player, 22 posts
Anthros
Druid
Tue 1 Feb 2011
at 15:20
  • msg #840

Re: Dragon Cave

Adryn nods in agreement to Vertium. "Where shall we begin?"
Genovia Swiftfoot
player, 150 posts
Human
Rogue 3
Tue 1 Feb 2011
at 19:27
  • msg #841

Re: Dragon Cave

Genovia gets antsy and knocks and arrow while moving towards the doorway also.

"I'll just stand back here and help keep watch."
Aethen Ironroot
player, 69 posts
Anthros
Tender of the Path
Wed 2 Feb 2011
at 03:23
  • msg #842

Re: Dragon Cave

   Aethen moves toward the other two, careful to not speak.  He would regret allowing his insides to betray his emotions again.  When asked if he is ready, a quick nod is given.
Dathnaea Searii
NPC, 53 posts
Human
Archer
Wed 2 Feb 2011
at 04:01
  • msg #843

Re: Dragon Cave

Dathnaea readies an arrow just in case.
Kahmaul Quddus
player, 94 posts
Anthros
Fist of the Righteous
Wed 2 Feb 2011
at 05:19
  • msg #844

Re: Dragon Cave

Kahmual's fur shivers, "The staff's aura doesn't immediately seem evil... Though I find myself unnerved that you sense a voice, and more so at the talk of demon portals."

He walks around the dias, studying it further. He waits and speaks, "I will continue to monitor its aura, while you can ascertain if the staff is a part of the evil or merely here by chance... Though I think the others can check for any way we could try and collapse this cave if things turn sour..."
Flynn Darktreader
player, 93 posts
Wed 2 Feb 2011
at 17:43
  • msg #845

Re: Dragon Cave

"So Kahmaul, Adryn, Veritum and Aethen will work in here? I think the rest of us can find better things to do than to screw around with magic. I"ll be with the others outside. Scream if you need us, it will give us enough of a head start to outrace the demon you manage to unleash."
Vertium Thrusius
player, 130 posts
Invar
Wizard
Wed 2 Feb 2011
at 19:07
  • msg #846

Re: Dragon Cave

"As druids, you should have a connection with nature. Try searching for any disturbances and their source. Also attempt to learn more about the trapped being. It is possible that since you can hear it and not me that it is an animal or even a force of nature. However, be careful." The wizard paused to take a breath, the speech had taken a lot out of him, especially with his lapsing concentration. "In the meantime, I will Examine the exact sources from which the magic is originating."

With that, Vertium closed his eyes. When he opened them again, they were shining a dark blue. He was slowly looking around the room taking every detail into account.

[Private to GM: Vertium is using his Invar ability to examine the room using Detect Magic. He is trying to determine where the magic is originating from. If it is from the staff he will try to determine whether the magic is coming from the interior or exterior of the object.
]
Kahmaul Quddus
player, 95 posts
Anthros
Fist of the Righteous
Wed 2 Feb 2011
at 20:09
  • msg #847

Re: Dragon Cave

Kahmual reaches down and undoes his belt, clasped around his waist, and hands it to Adryn and speaks, "While you commune with the being, use this, and you will see the truth in the soul of that which speaks to you. It will help you detect any falsity in the being you sense. When we are past this I will ask that back, for it is not mine to give freely, but I feel your need right now is connected to why it was given to me."
Adryn Longmane
player, 23 posts
Anthros
Druid
Wed 2 Feb 2011
at 23:45
  • msg #848

Re: Dragon Cave

"Thats a very generous offer, Kahmaul, I am honored.", Adryn bows his head graciously as he receives the belt. Adryn begins to clasp the belt around his waist, and to his surprise it magically sizes itself to fit around his waist. After a moment, he looks over to Kahmaul with a slightly puzzled look and says, "How exactly do I make this work? Just... concentrate?"

[Private to Kahmaul Quddus: Im assuming this item doesnt require any special activation, right?]
Aethen Ironroot
player, 70 posts
Anthros
Tender of the Path
Thu 3 Feb 2011
at 02:25
  • msg #849

Re: Dragon Cave

   A brief grin flashes across Aethen's face at Adryn's plight before being replaced with trepidation as he looks to the dais.  Taking a bold step forward, Aethen speaks aloud to the voice.  "What is your name?  What kind of being are you?"
This message was last edited by the GM at 02:49, Thu 03 Feb 2011.
Staff
Thu 3 Feb 2011
at 02:52
  • msg #850

Re: Dragon Cave

Nothing happens.

[Private to Adryn Longmane; Aethen Ironroot:  "My name is Nariya Storm-mount.  I am...I was an Anthros Shaman.  I don't know how long ago for time does not seem to have much meaning for me in here."]

[Private to Adryn Longmane: Nariya is telling the truth.]
Adryn Longmane
player, 24 posts
Anthros
Druid
Thu 3 Feb 2011
at 03:25
  • msg #851

Re: Dragon Cave

Before Adryn could finish wondering whether or not he was using Kahmauls belt correctly, his attention gets pulled directly towards the staff.

Briefly he glances over at Aethen just to confirm that he is hearing the voice as well, and nods to indicate that he believes her. "Nariya, my name is Adryn Longmane." Adryns pauses for a moment before continuing, "What happened to you? How did you come to be trapped inside the staff?"
This message was last edited by the player at 03:27, Thu 03 Feb 2011.
Kahmaul Quddus
player, 96 posts
Anthros
Fist of the Righteous
Thu 3 Feb 2011
at 19:24
  • msg #852

Re: Dragon Cave

Kahmual scratches his chin and speaks softly, "Hmm... I should have thought to ask. I suppose when we get out of this place I'll have to test this all out and know what I work with."
Staff
Fri 4 Feb 2011
at 00:49
  • msg #853

Re: Dragon Cave

No response.

[Private to Adryn Longmane; Aethen Ironroot: "I was traveling through the forests of the southern Anthros jungles.  Addiyr had sent me a vision quest to explore the Evangiel's 'Message'.  At the edge of the jungle, near human lands, I was ambushed.  Whatever hit me was more powerful than I, which is to say very powerful.  When I woke, I was tethered before this dais, my staff anchored at the center.  For what must have been weeks I was brought and tortured by rituals, then I passed out from the pain and woke...in here.  I have been in here for a very long time.  Since almost right after the arrival of the Evangiel I imagine.  Others have joined me for a brief time, but they leave soon after and go, I don't know, into the Void?"]
Adryn Longmane
player, 25 posts
Anthros
Druid
Fri 4 Feb 2011
at 01:59
  • msg #854

Re: Dragon Cave

After what seems like a long pause of silence to the others, Adryn leans over to Aethen and says, "Could you do me a favor, brother? You seem to be well versed in a wider range of languages than I, do you think you could relay what she is saying to the others? As far as I can tell, she seems to be speaking the truth."

"A truly horrible experience to endure, I'm sure. With all that has happened to you, how may we help?", Adryns says, addressing the staff.

[Private to GM: Would a druidic lore roll reveal anything about Nariya?]

[Private to GM: 20:41, Today: Secret Roll: Adryn Longmane rolled 8 using 1d20+2. Druidic lore. ]
This message was last edited by the player at 02:43, Fri 04 Feb 2011.
Kahmaul Quddus
player, 97 posts
Anthros
Fist of the Righteous
Fri 4 Feb 2011
at 17:16
  • msg #855

Re: Dragon Cave

Kahmaul stares at Aethen and nods, "Aye, if you can hear her, I wouldn't mind to know what it is your hearing."
Aethen Ironroot
player, 71 posts
Anthros
Tender of the Path
Sat 5 Feb 2011
at 08:11
  • msg #856

Re: Dragon Cave

   Aethen nods and relays the words spoken by the disembodied druid in Invar and Kraddok.

OOC: Aethen will do this for any future conversations, unless specifically noted otherwise.
Adryn Longmane
player, 26 posts
Anthros
Druid
Sat 5 Feb 2011
at 14:24
  • msg #857

Re: Dragon Cave

OOC: Since the conversation with the staff has all been in private statements to me Aethen and I, I will copy it here for the rest of the group.

----
Response to "What is your name? What kind of being are you?"
"My name is Nariya Storm-mount.  I am...I was an Anthros Shaman.  I don't know how long ago for time does not seem to have much meaning for me in here."

Response to "What happened to you? How did you come to be trapped inside the staff?"
"I was traveling through the forests of the southern Anthros jungles.  Addiyr had sent me a vision quest to explore the Evangiel's 'Message'.  At the edge of the jungle, near human lands, I was ambushed.  Whatever hit me was more powerful than I, which is to say very powerful.  When I woke, I was tethered before this dais, my staff anchored at the center.  For what must have been weeks I was brought and tortured by rituals, then I passed out from the pain and woke...in here.  I have been in here for a very long time.  Since almost right after the arrival of the Evangiel I imagine.  Others have joined me for a brief time, but they leave soon after and go, I don't know, into the Void?"
----


As Aethen translates Nariya's story, memories of childhood old stories of a powerful Anthros shaman who suddenly went missing come flooding back to him. When Aethen finishes speaking, Adryn steps back toward the rest of the group in an attempt to shield his discovery from the voice in the staff.

"Does her story sound familiar to you at all? Where I came from, parents would tell tales of her disappearance to keep their children from wandering about the forest alone... I just thought they were old wives-tales. If this is really her, she's been trapped down here for close to 30 years! It may be prudent to keep that information to ourselves for now. Discovering you've been trapped in a staff for so long may be too traumatic."

Adryn steps towards the dias again, awaiting the staff's next response.
Aethen Ironroot
player, 72 posts
Anthros
Tender of the Path
Sat 5 Feb 2011
at 22:06
  • msg #858

Re: Dragon Cave

   Aethen speaks slowly, thinking back on what was said."Adryn, she is aware that she has been here for a long time.  She has seen other souls slip away, yet somehow she is anchored here.  She is also a powerful disciple of Addiyr, so I do not think that her knowing the exact amount of time that she has been imprisoned will do her much harm."

   Having spoken his mind, Aethen seems to grow more comfortable in his skin when he turns to Vertium.  "Have you found anything that might be useful?"
Vertium Thrusius
player, 132 posts
Invar
Wizard
Sun 6 Feb 2011
at 10:24
  • msg #859

Re: Dragon Cave

Vertium blinked a few times, his eyes returning to normal. "Removing the staff should dispel the portal. It may be dangerous for the person removing it... If you want to, I would recommend someone with a strong link to the staff attempt this... Aethen would be best. The staff radiates good magic... The portal is... dangerous... Just be careful."
Adryn Longmane
player, 27 posts
Anthros
Druid
Sun 6 Feb 2011
at 13:40
  • msg #860

Re: Dragon Cave

"Do you think a combined effort between me and Aethen could possibly mitigate the effect of the dispelling?", Adryn replies to Vertium. "If not, then perhaps we should provide him with as many protective spells as we can."
Dathnaea Searii
NPC, 54 posts
Human
Archer
Sun 6 Feb 2011
at 13:44
  • msg #861

Re: Dragon Cave

"Whatever you are going to do, hurry.  This place is giving me the creeps.  A-and half of you don't look so well."
Adryn Longmane
player, 28 posts
Anthros
Druid
Sun 6 Feb 2011
at 14:43
  • msg #862

Re: Dragon Cave

Adryn nods in agreement. "The sooner we break this spell, the better. What do you say Aethen, shall we give it a go?"
Kahmaul Quddus
player, 98 posts
Anthros
Fist of the Righteous
Sun 6 Feb 2011
at 18:03
  • msg #863

Re: Dragon Cave

Kahmaul leans forward and speaks softly a prayer for his two companions before stepping back and letting them work their magic.
[Private to GM: Kahmual will cast bless on both Aethen and Adryn]
Aethen Ironroot
player, 73 posts
Anthros
Tender of the Path
Sun 6 Feb 2011
at 20:52
  • msg #864

Re: Dragon Cave

   Aethen begins to give his assent, then pauses.  "One more thing...." He says as he turns to the staff.

   "Nariya, since our actions may release you from your bonds to this Path, do you have any words that need to be carried to others?"
Vertium Thrusius
player, 133 posts
Invar
Wizard
Mon 7 Feb 2011
at 00:21
  • msg #865

Re: Dragon Cave

Vertium spoke, the concentration required visibly taking a lot out of him. " Could go either way. You may unnecessarily put an extra person at risk or it may dilute the power. Sorry, thinking is hard."
Nariya Storm-mount
Mon 7 Feb 2011
at 00:22
  • msg #866

Re: Dragon Cave

"Heed the Evangiel."  The words are translated and a chill sweeps through the grotto.

Then Aethen and Adryn firmly grasp the staff simultaneously.  There is a surge of energy through them, but Kahmaul's blessing turns aside any ill effects.  It's like uprooting an old-growth tree.  At first the staff does not budge.  The muscles of the two young Anthros bulge and do not faint or falter.  Slowly, ever so slowly the staff begins to move.  The glowing ball of energy above pulses as if angry.  Random bolts of energy strike out around the dais, but cannot touch the two druids.

With a final release that sends both young Anthros stumbling off the dais, the staff comes free.  The ball grows and lightning strikes even more fast and furious around the claws, arcing from tip to tip to floor and everywhere in between.  Then the ball shrinks down to an intense dot of energy before there is a silent WHUMP and everyone is thrown to the ground.  One of the claws of the dais cracks and chips fall to the stone floor.  The color leaves and only an ash grey remains.  It seems as if a strong wind might blow the claws apart.

Aethen is the one who comes up with the staff.

[Private to Aethen Ironroot: "Thank you," says a faint voice as if from very far away.  It sounds tired and yet relieved all at once.]
Adryn Longmane
player, 29 posts
Anthros
Druid
Mon 7 Feb 2011
at 04:11
  • msg #867

Re: Dragon Cave

Shaken, Adryn stands up and pats himself down for a moment checking to make sure everything was in the right place. Once satisfied that nothing was amiss he searches the area for Aethen and the others.

"Aethen? Are you ok, brother?"

"Nariya... ?"
Aethen Ironroot
player, 74 posts
Anthros
Tender of the Path
Mon 7 Feb 2011
at 06:10
  • msg #868

Re: Dragon Cave

   Aethen groans as he gains his feet.  "I am...."  He checks himself and then continues.  "I am fine, brother.  Nariya has gained her release, I believe."

   He turns to Vertium.  "While proper thanks would take far too long, I am in your debt for helping one not of your own."

   To Kahmaul, Aethen bows in the fashion meant to impart debt and humility, as is the custom of Anthros.

   Realizing that he holds the deceased druid's staff, he takes a moment to look at it properly.  "Thank you," he says to himself as he unceremoniously places the long metal rod, that had served in a staffs capacity until now, on the floor.  "We should go now."
Adryn Longmane
player, 30 posts
Anthros
Druid
Mon 7 Feb 2011
at 13:52
  • msg #869

Re: Dragon Cave

Before leaving the room, Adryn unclasps the belt from his waist and returns it to Kahmaul. "Thank you for trusting me with this, it was more than helpful."

He then turns to Vertium, recalling the physical strain he suffered during the dispelling, "How are you feeling, do you need a moment to rest before moving on?", and places a hand on his shoulder.

OOC: Casting cure minor wounds to heal any minor (1 point) damage and fatigue on Vertium.

Dathnaea Searii
NPC, 55 posts
Human
Archer
Tue 8 Feb 2011
at 03:52
  • msg #870

Re: Dragon Cave

Feeling less creeped out now that the light is gone.  Dathnaea lets her natural human curiosity take over.  She approaches the dais to take a look.  The moment her hand reaches out to touch one of the stone claw-like formations, the whole thing crumbles into dust.  The wind in the grotto swiftly stirs it to a blinding maelstrom and pushes it out through the upward tunnel.

"Oops."

Soon the dust is gone and the cave seems natural once more.  Moments pass and the trickle of a river washes itself clean leaving nothing but scoured stone beneath its surface.  The ill effects are completely gone and only the haunting feeling from the memory remains in those who have witnessed this place.

"Um...I think its time we returned to Cannial and the others."
Kahmaul Quddus
player, 99 posts
Anthros
Fist of the Righteous
Tue 8 Feb 2011
at 16:57
  • msg #871

Re: Dragon Cave

Kahmaul nods. Aye... Lets be done with this evil wood and return to the fortress."
Adryn Longmane
player, 31 posts
Anthros
Druid
Tue 8 Feb 2011
at 17:27
  • msg #872

Re: Dragon Cave

"Agreed, I would like to check in on Cannial and let him know what transpired here.", Adryn says nodding to Dathnaea and Kahmaul.
Game Master
GM, 346 posts
Storyteller/Arbiter
Reward Distributor
Tue 8 Feb 2011
at 18:04
  • msg #873

Re: Dragon Cave

The party returns to the main part of the cave to find the other Anthros resting.  The night is spent recovering and preparing for the hard journey through the Koar.

Soon, however, the whole company is out and returned to Bargal Dulg.  There at the non-military boarding house, rooms are found and a hot meal.  The weather outside is not too terribly warm and the sun is shining.  There is even an outdoor sitting area in back where larger groups can share a meal and meet in relative private.

GM:  See XP thread for rewards.  Please post in the Bargal Dulg thread.
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