Re: Dragon Cave
It takes little effort and time to release the kobold prisoners into the wilds of Midrath Koar. They bolt immediately, few bothering to even stay together. Those few might survive. The Koar would devour the others before the rapidly approaching night ended.
The cavern retained no danger but the dimness, but Thit moved cautiously nonetheless, wary for the remaining specialists. None surfaced to bother the company's forward progress toward the tunnel. The tunnel itself ran for more than two hundred feet back into the hill and down so that the company found itself assuredly out from beneath the hill, but underground anyway.
At the end of the tunnel, an unshaped scar under the mountain with no signs of artifice or even support, the group encounters a grotto. Fetid water stinking of mold and dead things trickled through the middle somewhere, though it was heard and unseen in the absolute darkness. The tunnel had twisted at the last and ran twenty feet into straight darkness that no phosphorescent plant inhabited.
Thit, going first and able to see anyway (likely magical means), finally reports that no one is there and lights a torch. There is indeed a bolthole at the back of the grotto leading up and out. It is big enough for the largest of the company to travel two abreast. With the night having fallen it is difficult to tell if the bolthole leads straight up into the night-time Koar or twists and turns so as to prevent even daylight from lighting the place. Judging by the smell, it is the later. Most mold abhors sunlight.
The torch also reveals a great dias on the far side of the fetid stream. The dais is surrounded by bone pillars twice the height of any Anthros in the group. There are five surrounding it, arching in like fingers of a giant claw. In the center of the dais, a wooden staff that may once have been beautiful, had been driven into the stone. It wept green-black ichor down its length and into the water. A slight swirling vortex, almost unnoticeable, of pulsing blue and green sat suspended directly above the top of the staff by about an inch without touching. There are five pair of manacles, one at the base of each pillar. They look strong enough to hold any one of you.
There is nothing else of note in the room after the first sweeping look from the entrance. Approaching the dais makes you feel cold, as if you had dipped too long in a lake frozen over the top.
Thit swears loudly in Unbular.
[Private to Kahmaul Quddus: You do not feel the effects of the cold or any other effect, but your detect evil ability is automatically triggered without even an active thought. The evil aura of this place is more powerful than anything you've yet felt.]
[Private to Vertium Thrusius: Even approaching the grotto you felt ill at ease. Inside you feel downright ill. Approaching the dais makes you stagger and want to vomit.]