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Tetragolem.

Posted by Game MasterFor group archive Z
Game Master
GM, 322 posts
Storyteller/Arbiter
Reward Distributor
Wed 22 Sep 2010
at 23:44
  • msg #1

Tetragolem

The size of the interior of the armor is suitable for an adult Kradok.  It is too short for Humans, Anthros, or most Unbular and way too wide for Invar or other slim races.

This is the Tetragolem, a special piece of artifice that legend tells Taphal granted the blueprints for to the first Kradok artificer as a gift.  Whatever the history of the armor, its usefulness as a tool is hard to place a value on.  The armor consists of four modes each with levels that unlock as the artificer gains levels.  Only artificers may use the golem.

You are unsure how to unlock the other modes as of yet, but the HUD of the golem calls this mode Bəhemowth.


        AC   SR  STR   Life                           Max       Golem
                       Support                Weight  Speed     HP     Size
Lvl  1   1    1   18    1 ATM                  100      35      10      M
Lvl  2   2    2   18    2 ATM, Arctic/Desert   120      35      20      M


Armor Class
As the golem grows in power its AC increases as if it were a regular suit of armor.  At level 11 it is the equivalent of plate mail.  This AC is non-magical in nature and works even if prone or flat-footed.

Spell Resistance
Part of the nature of the armor to help the wearer survive is a natural immunity to spells.  A spell reistance equal to the level of the armor protects the wearer from any and all spells, prayers, and infusions regardless of the intent of the spell.

Strength
As the armor grows in power its strength correspondingly increases.  Each increase represents a +1 to the STR Modifier.

Life Support
One of the key aspects of the Bəhemowth mode is its ability to survive in hostile environments.  The Bəhemowth mode is not fully self-contained and the wearer is affected by gasses, liquids, radiation, etc. as normal except as noted below.  The Bəhemowth mode is able to withstand an amount of fluid pressure equal to 1 atmosphere per level.  As each new system is added, the Bəhemowth mode jumps in weight class and lowers the maximum possible speed of the golem.

At Level 2 the Bəhemowth mode allows the wearer to survive normally in the widest normal weather conditions a normal livable planet can offer.  From subfreezing to the hottest desert temperatures, the wearer remains comfortable.

...<RESTRICTED>...

Golem HP
Each mode has a certain number of hitpoints.  If those hitpoints reach zero, the Tetragolem deactivates and ejects the wearer.  Infusions for repairing mechanical damage or appropriate crafting rolls (1hr per level of HP) will restore the Tetragolem.  If HP reaches zero, the Tetragolem must be restored to full HP before it will accept another wearer.

Size
As the Bəhemowth grows more powerful it grows larger beginning at medium size (no larger than a fancy set of full plate armor) it grows to large, huge, gargantuan, and finally colossal size.  The wearer does not grow as well, but rides comfortably inside centered at the chest area.
This message was last edited by the GM at 23:45, Wed 22 Sept 2010.
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