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15:44, 25th April 2024 (GMT+0)

IC7-26.

Posted by DM-HeathFor group 0
DM-Heath
GM, 16 posts
Wed 28 May 2003
at 03:56
  • msg #1

IC7-26

The party takes the right hallway and follows it forward for awhile until it suddenly narrows into a 4 foot wide corridor.  That corridor continues forward to a door on the far end.


Just before the hall narrows, there is an archway.  In fact, the entire narrow hall is arched.  In Allevian above the door the following words have been carved, apparently as a test to temple priests:  "The faithful must believe in things not seen and disbelieve things seen."

The footprints of the orcs go up to this narrow hall and then disappear before entering it, just as they did before.  You can guess that they used the staff to get past the door at the far end.
Shae Shadowglen
player, 8 posts
Elven Druid
Wed 28 May 2003
at 05:00
  • msg #2

Staff

"Do you still have that staff Sir Knight?" Shae asks turning her attention back to Floradine, "Let us use it to our advantage as well."
DM-Heath
GM, 17 posts
Thu 29 May 2003
at 02:30
  • msg #3

Re: Staff

[Yes, he still has the staff.]
Sir Floradine
player, 7 posts
Human Paladin
Thu 29 May 2003
at 03:02
  • msg #4

Re: Staff

"Good idea, Shae."  Floradine uses the staff to open a portal.
Shae Shadowglen
player, 9 posts
Elven Druid
Thu 29 May 2003
at 04:39
  • msg #5

Re: Staff

"Why thank you Sir Knight." Shae says giving a wink and a smile to Floradine. With the Dragon Maw dagger in hand she quickly moves through the portal, wondering what is on the other side.
DM-Heath
GM, 18 posts
Thu 29 May 2003
at 05:22
  • msg #6

Re: Staff

Unfortunately, Sir Floradine hasn't said "how" he is going to use the staff to open the portal.  No one has seen it used in person, so you may have to experiment and see if you can determine how.
Sir Floradine
player, 8 posts
Human Paladin
Fri 30 May 2003
at 04:38
  • msg #7

Re: Staff

Floradine taps the staff on the floor.  If that doesn't work, he fiddles around with it to get it to do something.
DM-Heath
GM, 20 posts
Fri 30 May 2003
at 05:02
  • msg #8

Re: Staff

When Floradine taps the staff with effort, the liquid inside drains somewhat and a glowing portal opens up in front of you.  Shae runs through, but since she does not have a lantern, she steps out into darkness.  However, behind her come her companions, and you find yourselves in another stone corridor just a few feet beyond the door you assume was at the end of the arched hall.

In front of you, the trail of orc prints picks up again in the dust.  You hear nothing, but further down the corridor, you think you can barely see a set of double doors about sixty feet down.
Shae Shadowglen
player, 10 posts
Elven Druid
Fri 30 May 2003
at 05:17
  • msg #9

Light

Shae quickly retrieves her magically lit coin from her sash and tentatively moves down the corridor, her golden eyes detailing her surrounds as she creeps towards the double doors. Her bicep is taught as she holds the Dragon Maw dagger tightly ready for any sign of attack.
DM-Heath
GM, 40 posts
Fri 30 May 2003
at 08:19
  • msg #10

Double Doors

Shae leads, and the others follow her down the corridor.  At the far end, you approach the double doors.  They are about ten feet high, carved out of stone, and have bas relief carvings of faces, candles, feet and hands.  Two large door handles nearly touch at the center where the two doors meet.

It appears that the orcs came through this door. Their footprints lead through it.

You hear a sound beyond the doors, a slightly grating or rolling sound made by stone, almost like a very loud rolling pin.
This message was last edited by the GM at 08:21, Fri 30 May 2003.
Joseph
player, 5 posts
Fri 30 May 2003
at 20:33
  • msg #11

Re: Double Doors

"That doesn't sound good!" Jospeh comments as they listen tot he sounds from the otherside.  Stepping back away from the door Joseph begins to look for alcoves in the walls that they might be able to slip into should something come rolling out the doorway once they open it.
Shae Shadowglen
player, 11 posts
Elven Druid
Sat 31 May 2003
at 15:09
  • msg #12

Trap

Shae nods in agreement with Joseph. "That definitely sounds bad, but if it is a trap it would have been set off by the orcs that came before us. Perhaps there is a clue as to what is on the other side and how to get past it."

She searches about the door, walls and ceiling for any clues.
This message was last edited by the player at 15:11, Sat 31 May 2003.
DM-Heath
GM, 41 posts
Mon 2 Jun 2003
at 01:37
  • msg #13

Re: Trap

Shae and Joseph begin searching the doors and surrounding area.  All indications are that there is nothing secret about the door, no traps connected to the door, and no side passages or secret doors.

The two stone doors are heavy and will require some manpower to open.  They open outward toward you on hinges built into the stone structure itself.  The doorframe is a solid stone piece surrounding the door and inset into the stone walls of the hallway so tightly that it almost seems to be one piece of stone.

The sounds from within continue.
Sir Floradine
player, 9 posts
Human Paladin
Mon 2 Jun 2003
at 04:05
  • msg #14

Re: Trap

"Stand back," Floradine says.  When all are a little ways back, he pulls open one of the huge stone doors, muscles bulging with the effort.  He immediately gets ready to react to whatever dangers lay beyond.
Shae Shadowglen
player, 12 posts
Elven Druid
Mon 2 Jun 2003
at 08:45
  • msg #15

Re: Trap

Shae moves to help Floradine open the double doors, realising that if something barrels out from behind, there is some safety behind the solid stone doors.
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