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13:43, 28th March 2024 (GMT+0)

Important NPC's.

Posted by DM-HeathFor group 0
DM-Heath
GM, 21 posts
Fri 30 May 2003
at 05:03
  • msg #1

Important NPC's

Here I will be listing important NPC's and updating it regularly:
DM-Heath
GM, 22 posts
Fri 30 May 2003
at 05:05
  • msg #2

Re: Important NPC's

Angerod Ashe

The wizard Angerod Ashe went to the Valley of Mist about eleven years prior to the inception of the Inquest Crusaders.  He researched magic his whole life but was frustrated at its limited effects in real life application.  He thought that the very center of the valley would have the highest concentration of magic in the known world.  So he erected a tower, hoping to be able to bridle the power that has been collected there. The tower was to help him continue his research, especially into his specialty: the art of teleportation.  The Baron funded his research with tax money, and Angerod agreed to share his results in exchange.
Unfortunately, like many geniuses, Ashe is not only volatile, but he is extremely paranoid and neurotic.  He thinks that everyone is out to steal the product of his research.  The Baron sent a troop of soldiers and architects to construct the tower.  Ashe knew that the area would be dangerous, and he protected it both in the design of the tower and in the wards he placed upon it.  However, the soldiers and architects never made it back to Faulbane.  The only one to return was Ashe's apprentice, Palin Matelly.  Only Matelly knew the secrets to the tower, and to bypassing the safety precautions Ashe put in.
Ashe made many magical "modifications" after the architects left.  Thus, no one knows the true internatl structure of the tower.
              Ashe is supposed to check in with the Baron by messenger bird once a month, but he missed two reports in a row.  It may be just because he is, like many of his kind, reclusive and antisocial, but he reported in consistently every month before then for the last ten years.  Therefore, the Baron suspects foul play.  That, or the wizard finished his work and has moved on without giving recompense to the Baron.
              The Inquest Crusaders (Group 1) was assigned to investigate the whereabouts and intentions of Ashe and to report back to the Baron.
              Palin believes that because Ashe performed many dangerous experiments, he is probably just a victim of his own carelessness.  He was never a very tidy wizard.
DM-Heath
GM, 23 posts
Fri 30 May 2003
at 05:06
  • msg #3

Re: Important NPC's

Azhou

See IC2
Azhou was a translator who was kidnapped by the derro and commanded to translate the tablets found in the underground caves beneath Gathbael's cabin.  He was unable to translate for them, and they cut out his eyes and cut off his hands so that he would never be able to translate for anyone else again.  Azhou was saved by the Inquest Crusaders, and Gathbael took him in.


Later, the Crusaders found a magical hand and eye that they gave to Azhou.  When he placed them on his stump and eye socket, respectively, they formed a new hand and eye, for which he was very grateful.
DM-Heath
GM, 24 posts
Fri 30 May 2003
at 05:07
  • msg #4

Clarissa

Clarissa

See BC1

Clarissa is believed by the Black Eucharist to be the "Stars" from their mantra, "From the Stars and the Moon, the Sun."
DM-Heath
GM, 25 posts
Fri 30 May 2003
at 05:08
  • msg #5

Dollaeran

A war broke out about fifty years ago between a powerful knight of King Krussak IV, his powerful wizard, and the Krussak Kingdom. The knight and wizard withdrew their southern land from Krussak and bordered it off with a huge wall. Dollaeran, the knight, has ruled ever since, growing old in age-his evil growing as well. His wizard, Gilvarod, has remained unnaturally young. Some think he is just waiting for Dollaeran to die, and then his evil will show as well.
DM-Heath
GM, 26 posts
Fri 30 May 2003
at 05:10
  • msg #6

Gan

Pronounced like "gone," he is a priest of the Black Eucharist searching the bowels of the Eye of the World with his mutant orcs for the two artifacts contained within.  He had a teleportation staff of 50 feet teleportation (now held by Sir Floradine) and a case of vials filled with strange liquids (held by Kallad).
DM-Heath
GM, 27 posts
Fri 30 May 2003
at 05:11
  • msg #7

Lord Faulbane

See beginning of IC1.  He is the Baron over the northwestern lands of the Krussak Kingdom, although his chancellor Noff conducts most business.
DM-Heath
GM, 28 posts
Fri 30 May 2003
at 05:14
  • msg #8

Garanon

Garanon (aka Kanteel, aka Gillimar) is a human rogue. He has a deep, resonant voice that transfixes all who hear him. He keeps a detailed journal of all that happens around him and he shows remarkable talent at fighting.

He has posed as his brother, Kanteel, a cleric, and as Gillimar, a priest of the Black Eucharist.  He has been affiliated with Kallad Shadowglenn, Shae's father. He was killed trying to prevent Kallad's henchman and the Black Eucharist from attacking the Baron's Crusaders.

Or so everyone thought. He faked his death using a powerful herb and rejoined the group through Kallad in Ashe's Tower.  Then he was apparently killed by Gan in the Eye of the World.  But now he apparently is still alive and walking.

He was wanted for treason by the King's court, but he professes his innocence.

When they were young, Kanteel's and Garanon's father and mother were killed by an orc raiding party that took all they had. They were poor farmers, but the monsters destroyed the livestock and burnt the cabin to the ground. Unfortunately, Kanteel was a child and still in the cabin at the time, hiding under the bed. The cabin burnt to embers around him and severely disfigured his face. Luckily, clerics from the nearby monastery saw the burning cabin and rushed to his rescue. Though it was too late for his parents, the clerics healed him--at least the pain and the wounds. The scars remain, and Kanteel keeps himself constantly cloaked so that his ugliness will not attract attention. The clerics raised him from the time he was young, and he joined their ranks when he was old enough.

Garanon went with Kanteel to the monastery, but he could not submit to joining the order.  His yearning for the outside world grew stronger, and he knew that he should return to pursue a career in the service of the Baron, as the Baron pays for the monastery. Garanon thus easily masked himself as his brother and hid a tattoo on his neck from authorities looking for him. He is wanted for treason under penalty of death. His exact crime is yet unknown.

Garanon retains a deep and unholy feeling of vengeance on orcs. Although he could never explain such a deep passion for revenge to the elders at the monastery, he thinks his duties in the service of the Baron will help him turn his deep resentment and hatred for the orcish tribes into action against their fiendish lot.
DM-Heath
GM, 29 posts
Fri 30 May 2003
at 05:16
  • msg #9

Gathbael

Gathbael appears to be about sixty years old, but this is due to the many potions of longevity he has imbibed.  He is much, much older, perhaps a thousand years old.  Although he claims to be a wizard of only modest power, he is a vast resource for knowledge about magic, history, and ancient artifacts and languages.  He also seems to know just about anyone who is anyone.

Sometime in the past, Gathbael lost his left eye, where he currently wears an eyepatch.  Under the eyepatch, in his empty left socket, he hides the Jewel of Daiya-kin, a relatively worthless jewel which has its value only in its historical importance.  However, it is named in the Xren Codex as one of the twenty-five powerful artifacts.  The Jewel was discovered by him in his underground laboratory--not far from where tablets containing portions of the Xren Codex were found.

He was kidnapped by the derro, who sought the location of the Jewel but never thought to look under the patch, and also to translate the lost tablets of the Xren Codex.  He was rescued by the Crusaders, and in return he promised to enchant them powerful magical items--of course, they would also need to bring him potions of longevity to make up for the aging process the enchanting causes.

He has concerns about revealing too much to the Baron because of the Baron's suspicions regarding magic and prophecies.
DM-Heath
GM, 30 posts
Fri 30 May 2003
at 05:17
  • msg #10

Gilvarod

A war broke out about fifty years ago between a powerful knight of King Krussak IV, his powerful wizard, and the Krussak Kingdom. The knight and wizard withdrew their southern land from Krussak and bordered it off with a huge wall. Dollaeran, the knight, has ruled ever since, growing old in age-his evil growing as well. His wizard, Gilvarod, has remained unnaturally young. Some think he is just waiting for Dollaeran to die, and then his evil will show as well.
DM-Heath
GM, 31 posts
Fri 30 May 2003
at 05:18
  • msg #11

Jark and Sark

Jark and Sark Gurlek are famous gnome twin brothers who came to Gathbael's to translate the tablets found in the cave beneath his house.

Please visit the NPC forum description for details of their findings and translations of the Xren Codex.
DM-Heath
GM, 32 posts
Fri 30 May 2003
at 05:20
  • msg #12

Kanteel

When they were young, Kanteel's and Garanon's father and mother were killed by an orc raiding party that took all they had. They were poor farmers, but the monsters destroyed the livestock and burnt the cabin to the ground. Unfortunately, Kanteel was a child and still in the cabin at the time, hiding under the bed. The cabin burnt to embers around him and severely disfigured his face. Luckily, clerics from the nearby monastery saw the burning cabin and rushed to his rescue. Though it was too late for his parents, the clerics healed him--at least the pain and the wounds. The scars remain, and Kanteel keeps himself constantly cloaked so that his ugliness will not attract attention. The clerics raised him from the time he was young, and he joined their ranks when he was old enough, changing his name to the priest-approved name of Kanteel as is the custom and throwing away his previous life and sins.  His original name is unknown.

He is now a priest at the Temple of the Manateel, and he does not understand his brother's resentment or hatred of the orcs, though they destroyed his family.  He has forgiven them, and he protects and defends his brother from the soldiers who search for him, refusing to believe that his brother could be an enemy of the state.
DM-Heath
GM, 33 posts
Fri 30 May 2003
at 05:21
  • msg #13

Mucklaster

Mucklaster is the halfling apprentice to the wizard Gathbael, even though Gathbael says that teaching magic to a halfling is like teaching poetry to an ogre.  Mucklaster is jovial and always light-hearted.  He refers to Gathbael as his "Master."

Unfortunately, he is still learning at magic and his spells have been known to have ... unexpected results, such as the time when his magic missiles turned into flowers spouting from his hand.

Mucklaster is easily noticed by his occasional expletives which are quite original.  "Rubefacient gegenshein!"  "Digastrous pilule!"  "Pruinose jargon!" are a few of his favorites.  Those he considers his enemies he often calls "ankle-wipe wahines," "mazzardly ocelots," "nasturtium trilobytes!" or some other original degradation.

Mucklaster is saving up, and earning enough respect from Gathbael, to buy a spellbook.  Until then, his spells are written on cloth parchment he keeps folded in his pocket.

Although Mucklaster is very likeable--and perhaps a little too friendly at times--Gathbael often speaks down to him, puts him down even when he is present, and treats him like a child.  Still, Mucklaster worships the ground Gathbael walks on.

Mucklaster has a dislike for derro, who once kidnapped Gathbael.  Mucklaster and the Crusaders helped Gathbael escape the derro by drowning the derro in their caves.

Occasionally, Mucklaster will try his hand at a riddle, but they are usually not very witty or are very old riddles.  He usually answers them himself without giving time for anyone to think of the answer, and then laughs at his own self-perceived wit.

Mucklaster uses a magical dagger when he is forced into combat, but he is not the most skillful fighter.
DM-Heath
GM, 34 posts
Fri 30 May 2003
at 05:22
  • msg #14

Noff

Noff Jahad Laharra is the Baron's commissioner.  He commissions the Inquest Crusaders and sends them on their various missions at the behest of the Baron.  Some say he practically runs the barony himself.  Others debate whether he is just an aid to the Baron or whether the Baron is Noff's puppet for some unknown agenda of Noff.
DM-Heath
GM, 35 posts
Fri 30 May 2003
at 05:23
  • msg #15

Pipe smoking wizard

The pipe-smoking wizard is an enigma among those met by the Crusaders.  At times, he shows up to give apparent advice and prophecies of future events.  At other times, he has whisked away companions.  Although he appears to be a wizard of great power, he has never offered his aid in defense of the Crusaders.

He smokes a long pipe and often lets smoke rings drift into the night air as he watches them without care.  He has a long white beard and epitomizes the idea of an old wizard, but something in his eyes tells you that he knows more than he lets on.  A hawk is often seen with him, and it obeys his command and comes to him when he whistles for it.  He always carries a long staff to help him walk.  He has been known to mumble to himself.

His advice is often given with a caution not to tell anyone else--not even the Baron--of what he has said.

One night, Gathbael was heard to be arguing with the pipe-smoking wizard.  He stated that the pipe-smoking wizard thought he was telling them too much. The pipe-smoking wizard would have such valuable information as that contained in the Xren Codex controlled and kept secret until the extent of its danger can be determined. Gathbael thinks he has something to hide, although the pipe-smoking wizard was very angry with Gathbael for suggesting so.

Gathbael does not know his identity but thinks he might be one of two powerful wizards who dedicated their life to the study of teleportals.  One of those wizards was Ashe.  The other was known as the Harbinger.

(For more about what he has told the Crusaders, visit the NPC forum of the web site.)
DM-Heath
GM, 36 posts
Fri 30 May 2003
at 05:24
  • msg #16

Polonius Undershek

Occupation:  Polonius is a mercenary and bounty hunter.  For profit and glory he will do almost anything, especially if he feels it will further his reputation.  However, so far he has followed the law in his actions.

Objective:  He desires to make a profit by bringing in lawbreakers, but even more than that, he wants recognition and glory.  He wants to solve problems and be a hero.  He seeks glory and profit.  He also seems to know about the missions and purpose of the Inquest Crusaders.  He has followed them at least once, but his tactics were unwise, and he ended up getting in the way, although he took credit for the successful mission (IC4).

Tastes and Preferences:  He likes to be seen and will spread his name around whenever possible.  He can often be found at the local constabulary looking for some "claim to fame."  He dresses like a proud warrior in shining armor and rides an ostentatious white horse.

Appearance:  He is tall and muscular, with broad shoulders.  However, he is clumsy and has no common sense.  Thus, he will often ruin a situation when he tries to take advantage of it.  This has led to problems for the Crusaders.  He has a good wit and is very easy to get along with.  His hair is brown and long, often unkempt but keeping with a warrior/soldier look.
     He wears chainmail which he shines every night (his most prized possession), and he wears bright colors.  However, his clothing is not gaudy.  His horse is covered with a beautiful quilt with decorative colors and patterns embroidered into it.  The quilt hangs down on either side of the horse, and a shiny leather saddle is set on top of the horse.
     Polonius spends all his money on making himself look like a respectable mercenary worthy of hire.  That is how he got the armor, the quilt, and the saddle.  That is also how he bought the shiny longsword that he wears at his side.  He will often push his shiny red cape back and put a hand on the sword's shiny hilt as he thinks or speaks, and will raise his chin as thouh in deep thought.
DM-Heath
GM, 37 posts
Fri 30 May 2003
at 05:25
  • msg #17

Sarissa

Lady Sarissa is an avid art collector and a well-renowned sculptor.  Anything that goes into her possession is said to be secure.  This is probably why it is reported that she is holding some of the artifacts for the Brotherhood.
DM-Heath
GM, 38 posts
Fri 30 May 2003
at 05:26
  • msg #18

Tarimar

A high priest for the Black Eucharist.  He was on a mission to secure the Symbol of Shi'iki from Kallad in an underground tunnel at Manateel when the Inquest Crusaders stopped him.  Wounded, he was able to retreat.

He was not happy with Kallad for trying to spare Shae's life, and said he would report the actions to the Black Eucharist.  He was killed in his own teleportal when it shut on him in the Tower of Ashe, cutting off an arm and two legs.  The rest of his body was never found.
DM-Heath
GM, 39 posts
Fri 30 May 2003
at 05:29
  • msg #19

Bezbalath

Bezbalath is a much feared member of the Brotherhood.  He has apparently acquired the symbol of life and symbol of death (Shi'iki and Ikishi).  He wears a cloak, but those who have seen a hand from cloak reach out swear it is not human.
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