Log 1.   Posted by DM-Heath.Group: 0
DM-Heath
 GM, 190 posts
 God.
Fri 31 Oct 2008
at 21:44
Log 1
This space reserved.
DM-Heath
 GM, 194 posts
 God.
Tue 4 May 2010
at 17:18
Re: Log 1
The legend of Syrissa will continue at:  link to another game

If you want to play your character who was turned to stone, the character may turn back if you want to resume where you left off.
DM2
 GM, 1 post
Sat 7 Aug 2010
at 00:34
Re: Log 1
game death?
DM-Heath
 GM, 195 posts
 God.
Fri 18 Feb 2011
at 18:42
Re: Log 1
Prepare to back up.
DM-Heath
 GM, 196 posts
 God.
Mon 1 Aug 2011
at 19:25
Re: Log 1
See crusader's lounge threads.
DM-Heath
 GM, 197 posts
 God.
Fri 30 Sep 2011
at 17:59
Re: Log 1
ROD OF SPELLTHROWING:

This is a 3 foot long rod with a scabbard-like loop for holding it on a belt.  A Rod of Spellthrowing is a powerful magical rod.

The rod is used like a conductor's baton.  It is activated by a particular sequence of shakes (which you remember from Darwen using it).  (Activating it takes 1/2 round.)

Once activated, another series of particular waves sets off a spell type.  Inscribed in rows around the rod are the waves to activate each spell, but to prevent accidentally falling into the wrong hands, which spell goes to which series of waves is not usually listed.

Each rod has 10 types of spell it can cast, with a certain number of spells stored for each type.


If hit while performing the maneuvers for a spell, the cleric must make a save versus spells to avoid failing to use the wand correctly (but the spell is not lost).

NOTE:  Because this wand has no verbal component, a cleric who makes a Wisdom check can both use the wand and cast a normal spell in the same round.