Character Creation/Leveling Up.   Posted by DM - Jeff.Group: public
DM - Jeff
 GM, 14 posts
Mon 21 Jul 2008
at 22:16
Character Creation/Leveling Up
Stat Rolls:
4d6 Seven times, drop lowest die, drop lowest roll arrange as you like.  If all your bonus's before racial adjustments are less than +1 you may re-roll the entire set and try again.

XP:
Start with 500 XP, this automatically gets you half way through your first level.  Feel free to add a little adventure into your backstory to reflect this experience.

Gold:
Start with your maximum amount of gold times 1.5.  So if you would normally get 100 gold, you can start with 150.  ( that is a maximum, if for some reason you want to start with less that is your choice)

Regional Equipment:
You can pick one of the items under Regional Equipment in the FRCS (page 30) listed for your characters region.  This does not cost you any gold.

Those that own the FRCS please help out those that don't... I'll help when I can.

General Equipment:
Most of the common equipment from the players handbook, FRCS and magic items from the DMG are available to you (if you can afford them).  Let me know if you have any questions of special requests.

Character Regions:
We will be starting on the edge of the Dalelands heading into Cormyr, so those 2 regions are the most obvious for your characters, but any surrounding region is fine. As long as you can explain how your character got from his/her home region to where they are now. The caravan you are traveling with seems to grow and shrink with every stop, new travelers and merchants join up, while others split off. This means that you can pretty much make your route up ;)

1st level Multi Class Variant:
If you feel it beneficial to your characters background you can use the 1st Level Multi Class variant from the 3rd edition DMG (seems it's been removed from 3.5).  If you are unfamiliar with this, it basically allows you to take 2 classes at level 1.  Each class is considered level 0 and is dumbed down a bit to keep your character level at 1.  When you reach level 2, both classes are advanced to level 1 and you would be the same as any other level 2 character with those two classes.




Leveling Up - NEW!

Hit Points
Use the die roller, re-roll 1's.  It can be secret if you want.

This message was last edited by the GM at 00:40, Tue 04 Aug 2009.

DM - Jeff
 GM, 15 posts
Mon 21 Jul 2008
at 22:55
Character Hooks
As mentioned, your characters will be traveling with a caravan.  They can be part of the caravan in one of two ways;
  • You are hired on as a guard or to perform some other duty (earn 1-4sp/day depending on your abilities/function; cook 1sp, animal tender 15cp, guard 2sp, craftsman 3sp, mounted guard 4sp)
  • You've paid to travel along with the caravan for protection (pay 2sp/day; 3sp if you have a pack animal)

After my initial post for the game you will have your chance to introduce your character.
If you feel your character has been with the caravan long enough to have met some of the PCs or NPCs, tailor your post to reflect your open personality; let us know what you may have said to those you would have considered friends (without taking control of other PCs).
Use this as one of your few chances to introduce other potential NPCs (ones I haven't mentioned); perhaps the head cook you've been working under, or the teamster that keeps running over rocks breaking his wheels which you have to repair, or the poor pilgrim family that you've taken under your arm, or the other guard that keeps giving you the evil eye... whatever will add to your character and anything that gives you a foundation in the caravan, but doesn't overly effect the course of events or characters that I present.
Alternatively, you could have just recently joined the caravan, and barely know anyone.
If you do introduce an NPC, I will most likely take control of them once we are in the swing of things, I'll let you know when I do so.
I may post part of the intro soon so that you can think about how you want to play off the initial characters and situation, but this should give you something to think about for now.
DM - Jeff
 GM, 27 posts
Thu 24 Jul 2008
at 08:40
1st-level multiclass rules from DMG 3e
Your character may start as a 1st-level Multiclass.  You may pick 2 classes at first level, each of those classes are considered apprentice-level, they do not have the full benefits of their 1st level counterparts.  Once the characters level reaches 2, both the classes advance to 1st-level gaining all the benefits denied at apprentice-level.

At 1st Character Level
Apprentice Level characters get all the benefits from both classes combined on the table below, except when noted.

ClassBase Attack BonusFortRefWillSpecialSpells* 0Spells* 1st
Fighter+0+1+0+0One bonus feat--
Barbarian+0+1+0+0Rage, fast movement--
Paladin+0+1+0+0Detect evil, lay on hands†--
Ranger+0+1+0+0One favored enemy--
Wizard+0+0+0+1-20**
Sorcerer+0+0+0+1-42
Cleric+0+1+0+1Turn undead†21‡
Druid+0+1+0+1-21
Rogue+0+0+1+0---
Bard+0+0+1+0-1-
Monk+0+1+0+1Unarmed combat, Wis bonus to AC--

*Apprentice-level spellcasters know as many spells as their 1st-level counterparts.  They just can't cast as many per day. They do not learn more spells when advancing to level 1.  Bonus spells do apply.
**A specialist gains an additional spell from her specialty school, as normal
This ability is level-based. Treat the apprentice-level as level zero.
The only 1st-level spell an apprentice gets is his domain spell, which he selects each day from one of his two domains.

  • The character gets all weapon and armor skills from both classes.
  • Choose one of the two classes as the primary class.
  • Hit points are standard 1st-level hit points for the primary class.
  • Skill points are standard 1st-level skills of the primary class.
  • Starting gear is that of the primary class.

Achieving 2nd Level
At 1,000 XP, the character becomes 2nd level.  At this time, each class becomes 1st level.  Make the following changes:
  • Add a Hit Die (+Con Mod) for the secondary class.
  • Increase base attack bonus, saving throw bonuses, special abilities, and spell abilities for each class so that they match 1st-level figures in each class.
  • Acquire and spend skill points as if the character were advancing only in the secondary class.

DM - Jeff
 GM, 34 posts
Sat 26 Jul 2008
at 21:17
Character Sheet Template
Here is the character sheet we will be using for this game.

It is a bit of a departure from many sheets out there, mainly I wanted to design one that would be easy for me to look up all the necescary information quickly, especially during combat.  Things that change frequently (Like HP) and things that I would access frequently (AC,SAVES) are toward the top.  I broke from the standard form of SAVEs and put them next to the ability that they pertain to.

Weapons attacks:  If you have a double weapon put it down as separate weapons.

Inventory:  I give an example, I want to know where all your equipment is, indent things with a dash if they are inside the container above it.  Items without a dash are assumed to be either carried, worn, or attached to your body in some way.  I also want to know where your coins are kept, you can use a percentage like the example I show.

Coins:  I don't want to micro manage GP, SP, and CP.  Think of them like Dollars, Dimes and pennies (10GP 20SP 15CP would be 10.35GP).  We can always assume your character has some change available, no need to count every single one.  I made a slight change to the weight calculation for GP to compensate for this.
PP are different, those are a bit more rare (probably the equvilent of carrying around $100 bills today), so we'll mark those down seperate.

Gems:  List those in your inventory, along with their appraised value.

Spells:  I kind of gave up at this point, you spell casters can play with the template as needed, delete anything that doesn't pertain to your character, I may conform things later as needed.

I may update this from time to time, it won't always be necessary to change your sheets.  I may be making minor revisions to your personal sheets as we go along.
----------------------------------------------------------------------------
Name:
Race:
Gender:
Class:  xxx(0)/xxx(0)
Diety:
Region:
Alignment:
Age:    Size:      Height:       Weight:
Eyes:       Hair:          Dominant Hand:
XP: 500  Next Level: 1000
----------------------------------------------------------------------------
    Current =  HP + Temp - Damage |  Nonlethal   | Fresh Damage (<1hr old)
HP:   ##    =  ## +   0  -   0    |      0       |       0
----------------------------------------------------------------------------
Condition: Normal
----------------------------------------------------------------------------
    Total = Base + Armor + Shield + Dex + Size + Natural + Defl + Misc
AC:    ## =   10 +   0   +    0   +  #  +   #  +    0    +   0  +
----------------------------------------------------------------------------
      Touch AC: ## |        Base Current |       Total = Dex + Misc
Flat-Footed AC: ## | Speed: ##ft   ##ft  | Init :  ##  =  #  +
----------------------------------------------------------------------------
     Ability  | Temporary  |  SAVES
   Score Mod  | Score Mod  |                   Ability
STR ##    ##  |  --    --  |        Tot = Base + Mod + Magic + Misc
DEX ##    ##  |  --    --  |   Ref:  ## =   #  +  #  +       +
CON ##    ##  |  --    --  |  Fort:  ## =   #  +  #  +       +
INT ##    ##  |  --    --  |
WIS ##    ##  |  --    --  |  Will:  ## =   #  +  #  +       +
CHA ##    ##  |  --    --  |
----------------------------------------------------------------------------
Ability/Save Modifiers:
----------------------------------------------------------------------------
Atk |      Tot = Base + Str + Size + Misc|    Tot = Base + Dex + Size + Misc
1st |Melee: #  =  0   +  #  +  #   +     |Rng: #  =  0   +  #  +  #   +
----------------------------------------------------------------------------
Attack Modifiers:
----------------------------------------------------------------------------
                     Hit
WEAPONS             Bonus   Damage                 Crit      RNG  SIZE  Type
name                  ##   #d#+Str(##)            20/x2      ###   xxx   x
name                  ##   #d#                    20/x2      ###   xxx   x
----------------------------------------------------------------------------
                       AC    Max  Check  Spell
ARMOR*                Bonus  Dex Penalty  Fail Speed  Special
[X] name               ##     ##    ##    ##%   ##ft
----------------------------------------------------------------------------
Weight(###)**  Load           ""    ""          ""    Run |LIFTING      Wgt
----------------------------------------------------------|-----------------
  <= ##        Light          --     0          ##ft  x4  |Overhead  x1   ##
###-###        Medium         +3    -3          ##ft  x4  |Off Floor x2  ###
###-###        Heavy          +1    -6          ##ft  x3  |Push/Drag X5  ###
----------------------------------------------------------------------------
* [X] = armor being used     [ ] = armor not being used
** Enter total weight carried from equipment table below.
----------------------------------------------------------------------------
RACE ABILITIES

----------------------------------------------------------------------------
CLASS ABILITIES

----------------------------------------------------------------------------
FEATS

----------------------------------------------------------------------------
LANGUAGES

----------------------------------------------------------------------------
                 Max Ranks (3 + Level): 4   CC Max Ranks (/2): 2

     SKILLS                Tot  =  Rank  +  Ability  + Syn + Misc
----------------------------------------------------------------------------
  U  Example               +4   =   2    +   Dex +2  +  0  +
X U  Appraise              +0   =   -    +   Int +0  +  0  +
X U  Balance*              +0   =   -    +   Dex +0  +  0  +
X U  Bluff                 +0   =   -    +   Cha +0  +  0  +
X U  Climb*                +0   =   -    +   Str +0  +  0  +
X U  Concentraion          +0   =   -    +   Con +0  +  0  +
  U  Craft                 +0   =   -    +   Int +0  +  0  +
X    Decipher Script       --   =   -    +   Int +0  +  0  +
X U  Diplomacy             +0   =   -    +   Cha +0  +  0  +
X    Disable Device        --   =   -    +   Int +0  +  0  +
X U  Disguise              +0   =   -    +   Cha +0  +  0  +
X U  Escape Artist*        +0   =   -    +   Dex +0  +  0  +
X U  Forgery               +0   =   -    +   Int +0  +  0  +
X U  Gather Information    +0   =   -    +   Cha +0  +  0  +
X    Handle Animal         --   =   -    +   Cha +0  +  0  +
X U  Heal                  +0   =   -    +   Wis +0  +  0  +
X U  Hide*                 +0   =   -    +   Dex +0  +  0  +
X U  Intimidate            +0   =   -    +   Cha +0  +  0  +
X U  Jump*                 +0   =   -    +   Str +0  +  0  +
X    Knowledge(xxxxxx)     --   =   -    +   Int +0  +  0  +
X U  Listen                +0   =   -    +   Wis +0  +  0  +
X U  Move Silently*        +0   =   -    +   Dex +0  +  0  +
X    Open Lock             --   =   -    +   Dex +0  +  0  +
X    Perform (xxxxxx)      --   =   -    +   Cha +0  +  0  +
X    Profession(xxxxxx)    --   =   -    +   Wis +0  +  0  +
X U  Ride                  +0   =   -    +   Dex +0  +  0  +
X U  Search                +0   =   -    +   Int +0  +  0  +
X U  Sense Motive          +0   =   -    +   Wis +0  +  0  +
X    Sleight of Hand*      --   =   -    +   Dex +0  +  0  +
X    Spellcraft            --   =   -    +   Int +0  +  0  +
X U  Spot                  +0   =   -    +   Wis +0  +  0  +
X U  Survival              +0   =   -    +   Wis +0  +  0  +
X U  Swim*                 +0   =   -    +   Str +0  +  0  +
X    Tumble*               --   =   -    +   Dex +0  +  0  +
X    Use Magic Device      --   =   -    +   Cha +0  +  0  +
X U  Use Rope              +0   =   -    +   Dex +0  +  0  +
----------------------------------------------------------------------------
X = Cross Class Skill       U = Use Untrained
*Armor and Shield Check Penalty Applies
----------------------------------------------------------------------------
INVENTORY on person:        Item   Grouped  Dropped
                             Wgt     Wgt      Wgt
Traveler's Outfit             5      ---
Chain Shirt                   ..     25
Longsword                     ..      4

Belt Pouch                    1
-Chalk                        --
-Potion CLW                   --
-50% of coinage               1.4
-GEM:obsidian(10gp)           --
                             [2.4]    2.4

Backpack                      2
-50% of coinage               1.4
-Healing Kit (10)             1
-Silk Rope 50ft               5
-Tradebars                    3
-Sack                         0.5
--Rations (4)                 4
                            [16.9]   16.9

Total Weight Carried:  48.3     =     48.3 -  000
----------------------------------------------------------------------------
INVENTORY Not on Person:         Wgt

----------------------------------------------------------------------------
WEALTH                                             |  Wgt   |    GP Value
----------------------------------------------------------------------------
Coins:                                             |        |
GP: 127.45                     ( GP * 1.1 ) / 50 = |    2.8 |         127.45
PP:   2                                  PP / 50 = |   ##.# |          20
----------------------------------------------------------------------------
Tradebars:                                         |        |
2- 1lb Silver(5GP) (EXAMPLE)                       |    2.0 |          10
1- 1lb Gold(50GP) (EXAMPLE)                        |    1.0 |          50
----------------------------------------------------------------------------
Total estimated value of Gems from Inventroy       |  ----  |          10
----------------------------------------------------------------------------
Total Wealth:                                      |    5.8 |         217.45
----------------------------------------------------------------------------
SPECIAL ITEM Descriptions

----------------------------------------------------------------------------

WIZARD                    Total        Ability Mod    Misc
SPELL SAVE: Spell Level +       = 10 +              +


CLERIC                    Total        Ability Mod    Misc
SPELL SAVE: Spell Level +       = 10 +              +
----------------------------------------------------------------------------
(Below is an example of spell layout, mix, match and add as required.)

WIZARD SPELLS (LEVEL)

LEVEL     0  1  2  3  4  5  6  7  8  9
Known:    -  -  -  -  -  -  -  -  -  -
Per Day:  0  0  0  0  0  0  0  0  0  0


SPELL BOOK

LEVEL 0 (DC: )


LEVEL 1 (DC: )


LEVEL 2 (DC: )


LEVEL 3 (DC: )


PREPARED WIZARD SPELLS

LEVEL 0 (DC: )


LEVEL 1 (DC: )


LEVEL 2 (DC: )


LEVEL 3 (DC: )


CLERIC SPELLS (LEVEL)

LEVEL     0   1   2   3   4   5   6   7   8   9
Known:    -   -   -   -   -   -   -   -   -   -
Per Day:  0  0+0 0+0 0+0 0+0 0+0 0+0 0+0 0+0 0+0


PREPARED CLERIC SPELLS

LEVEL 0 (DC: )


LEVEL 1 (DC: )


LEVEL 2 (DC: )


LEVEL 3 (DC: )


----------------------------------------------------------------------------
DESCRIPTION



----------------------------------------------------------------------------
PERSONALITY

----------------------------------------------------------------------------
BACKGROUND



----------------------------------------------------------------------------

This message was last edited by the GM at 13:18, Wed 06 Aug 2008.

DM - Jeff
 GM, 450 posts
Tue 4 Aug 2009
at 00:41
Re: Character Sheet Template
I added level up info to the first post in this thread.  I'll add more info as questions arise.