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09:49, 28th March 2024 (GMT+0)

Work in Progress; BEST POWERS.

Posted by CoX AdminFor group 0
CoX Admin
GM, 37 posts
Head of the game
Banhammer
Sun 22 Jul 2012
at 04:45
  • msg #1

Work in Progress; BEST POWERS

Because travel powers are SO AMAZING and anyone can have them, I'm going to just go ahead and say the travel powers rock and compile this list without them. Flying is full of freedom, Recall Friend has become something I pick at level 4 no matter what I'm playing (I frequently team with my bro and/or friends, so Recall Friend is essential in saving time). Super Jump is just plain fun, and Combat Jumping is an almost endurance-free toggle that increases defense, resistance to immobilization, and increases jump height and distance while adding to your control mid-air. Do you want fries with that? Anyways... so travel powers are amazing. Let's move on to the primary and secondary powersets and what is the best in the game!

KEY:
BCD = Primary on Blasters & Corruptors and Secondary on Defenders.
CD = Primary on Controllers and Dominators
DCM = Primary on Defenders and Secondary on Corrupters and Masterminds
SBT = Primary on Scrappers & Brutes and Secondary on Tankers
TBS = Primary on Tankers, Secondary on Brutes and Scrappers

Rain of Arrows (Archery. BCD.)
Hail of Bullets (Dual Pistols. BCD.)
Earthquake (Earth Control. CD)
Volcanic Gasses (Earth Control. CD)
Propel (Gravity Control. CD)
Dominate (Mind Control. CD) - Mass Confusion
Tar Patch (Dark Miasma. DCM.)
Fortitude (Empathy. DCM.)
Personal Force Field (Force Field. DCM.)
Radiation Infection (Radiation Emission. DCM.)
Gale (Storm Summoning. DCM.)
Trip Mine (Traps. DCM.)
Focused Burst (Kinetic Melee. SBT.)
Crane Kick (Martial Arts. SBT.)
Power Sink (Electric Armor. TBS.)
Power Surge (Electric Armor. TBS.)
Unstoppable (Invulnerability. TBS.)
Shield Charge (Shield Defense. TBS.)
Rise to the Challenge (Willpower. TBS.)
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