OOC Thread.   Posted by Chronicler.Group: 0
John T. Hill
 player, 89 posts
Fri 17 Aug 2012
at 23:36
Re: OOC Thread
Hypotheticals rarely reflect reality, nor is any of this any concern to the campaign or it's bearing.  The scant few superior officers there are to John's rank, are dead'ish for the most part as far as I'm aware.  Then there's the whole international waters thing :P
John T. Hill
 player, 91 posts
Sat 18 Aug 2012
at 00:29
Re: OOC Thread
Well that moved us forward about 5 hours.
Chronicler
 GM, 427 posts
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 ________________
Sat 18 Aug 2012
at 07:39
Re: OOC Thread
So we have a boathouse in the middle of the ocean (apparently) with three guys and two girls on board, and beer is being passed around, starting with the jail bait. And then the engine mysteriously stops working.

Let's move on...

Pam isn't expected at home, really: her father has unreliable schedules so she can sleep at friends' as long as she says where she is, which she did, so she can go back whenever. School isn't an issue, either: she has perfect grades in everything, and she's even good at sports, so she can pretty much do whatever she wants. On occasion, she even skips school for more interesting pursuits, so nobody will panic if she doesn't show up until the following afternoon.

Now, that behavior is probably unwise in most places on planet Earth, but, while I don't have any statistics, I would wager that the crime rate around Fort Monroe is significantly lower than the national average.

I mean, there are plenty of stupid criminals, but choosing to attack people next to a place where they *train the young and able on how to kill bad guys* seems like a quick way to reduce that number...

At any rate I am ruling, in my capacity as a GM, that that is what happened, and all the criminals have been Darwinated before the zombie plague even started. All for Pam's benefit :P





BTW... International waters laws don't work that way.

Here, straight from the Straight Dope.

http://www.straightdope.com/co...the-reach-of-the-law

This message was last edited by the GM at 08:12, Sat 18 Aug 2012.

John T. Hill
 player, 92 posts
Sat 18 Aug 2012
at 15:31
Re: OOC Thread
Fun history read :)
John T. Hill
 player, 93 posts
Sun 19 Aug 2012
at 01:11
Re: OOC Thread
Sorry Pam, I got thrown off, I didn't know we'd suffered the wider system failures yet.  Noticing them was going to come up later into the afternoon upon an attempt to return.  Maybe split your post and save the second half for later?
Chronicler
 GM, 428 posts
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Sun 19 Aug 2012
at 17:18
Re: OOC Thread
I understand the time line is a bit confused, so to clarify:

1) Zombie rain
2) Leaving port, gone fishing,
3) Chat chat chat
4) In the evening the engine breaks.

Radio interference starts in the morning, but it's a general problem, not a specific issue with John's equipment. Some say it's sunspots, others respond they are talking out of their donkeys, nobody knows for sure.

Heh, almost wrote nobody nose there, which is more or less correct - for sure it's nobody's nose - but doesn't make any sense :P
John T. Hill
 player, 94 posts
Sun 19 Aug 2012
at 18:58
Re: OOC Thread
Makes as much sense as talking out of their donkeys..
Chronicler
 GM, 429 posts
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 ________________
Sun 19 Aug 2012
at 20:59
Re: OOC Thread
Well, it was either donkey or a synonym thereof :P
Chronicler
 GM, 430 posts
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Sun 19 Aug 2012
at 22:44
Re: OOC Thread
BTW, the chinook engine didn't really register when I read it... Mostly because I didn't quite remember what a chinook engine really is.

For those who are not versed in physics, a chinook engine is a power plant that can provide heat and electricity for a small village.

I'm not kidding: those things range in power from 1.6MW to over 3MW.

The average European house uses at most 3kW, so even accounting for a 20% efficiency in power conversion (1.6MW/5 = 320kW of electric power) you can hook 100 houses to the weakest chinook engine, and still have power to spare.

So, when I read the specifications, I tried to imagine the effect one of those things would have when mounted on a boat that was designed to handle maybe, and I said *maybe*, one tenth that power.

Let me tell you, it wasn't a pretty picture.

Now, I am willing to consider, for the sake of discussion, that John is (or knows) an engineering genius, who was able to constrain this 2MW aircraft beast so that it behaves exactly, but exactly, like a 200kW marine engine - because if it doesn't, it will probably kill everyone on board.

The question is: why? Why go through all that trouble, when there are so many disadvantages and no benefit to speak of?

The engine is expensive to buy and hard to maintain, its spare parts are difficult to find, its tolerances are so small that adapting something else to work as a spare part is basically impossible, and last but not least, it guzzles so much aircraft fuel that its range would be significantly smaller than that of a plain, boring marine engine, not to mention harder to refuel. And the extra power cannot be used anyway, since it would tear the boat apart!

It seems to be a near-perfect example of "awesome but impractical"...
Rev. Edgar Allan Smith
 NPC, 102 posts
 Livin' on a prayer
 L41 S16 E38 X36 A33+2x17
Mon 20 Aug 2012
at 04:32
Re: OOC Thread
They would also be very loud. Helo crews usually wear ear protection and speak to each other over headsets. Starting those engines up at the dock would attract a lot of attention and people at the base are going to want to know where they came from.

Super-powered engines on a boat sound good in theory, but don't work as well in practice. Putting too big of an engine on a boat is just going to make it stern heavy, and your speed is going to be limited by your hull. If you exceed the hull speed too much, you're just going to get sucked under the waves.
Chronicler
 GM, 431 posts
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Mon 20 Aug 2012
at 06:13
Re: OOC Thread
> They would also be very loud.

Scaring away all the fish in a 50-mile radius...

http://tvtropes.org/pmwiki/pmw...wesomeButImpractical

It can probably be done - easiest way by hooking it up to an alternator or a dynamo and using the resulting electricity to power a large electric motor - but again... Why?

This message was last edited by the GM at 06:16, Mon 20 Aug 2012.

John T. Hill
 player, 95 posts
Tue 21 Aug 2012
at 14:48
Re: OOC Thread
There's more than a pluthera of counterarguments and corrections that could be made, but it's really not important or worth the time and consideration to pseudoscience-engineer up a unique equipment point that was meant for nothing but content flare.  Boats of these sort typically use massive engines in the first place, the size of small cars (Not car engines, the size of an actual car).  Basically the premise of the leftover scrap engine being used was based on the idea of how many non-propeller based watercraft operate with jet force.  If we swap engines back to the original that the boat would've had, we're not going to have any narrative technical delays with mobility, because the old engine has zero digital components and barely any electrical.
John T. Hill
 player, 96 posts
Tue 28 Aug 2012
at 05:22
Re: OOC Thread
Sorry guys, my life's pretty much hijacked at the moment, grr >.<
Chronicler
 GM, 432 posts
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Mon 24 Dec 2012
at 23:21
Re: OOC Thread
Merry Xmas everyone! We are still alive, Maya prophecies notwithstanding :)
Nephi Swanson
 player, 295 posts
 LP 48/48 EP 56/56
 SPD 16 ESS 60/60
Sat 29 Dec 2012
at 08:43
Re: OOC Thread
So I see.
Chronicler
 GM, 433 posts
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Thu 16 Jan 2014
at 08:32
Re: OOC Thread
Dare I wish everyone a happy new year? I do. Happy 2014 everyone.
Nephi Swanson
 player, 296 posts
 LP 48/48 EP 56/56
 SPD 16 ESS 60/60
Wed 22 Jan 2014
at 12:27
Re: OOC Thread
Not sure how many others still have the game on their list...  but same back to you.
Chronicler
 GM, 434 posts
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Thu 25 Dec 2014
at 17:30
Re: OOC Thread
One more year has come and gone. Once again, Merry Christmas to those who are still around.

This message was last edited by the GM at 17:30, Thu 25 Dec 2014.

John T. Hill
 player, 97 posts
Fri 26 Dec 2014
at 04:52
Re: OOC Thread
Hope you're all alive and well :)
Chronicler
 GM, 435 posts
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Fri 25 Dec 2015
at 18:41
Re: OOC Thread
2015 is almost over... Can't believe how quickly time goes by. Have a Merry Christmas and a Happy 2016, everyone.
Chronicler
 GM, 436 posts
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Sun 25 Dec 2016
at 09:56
Re: OOC Thread
Another year another message. Merry Xmas everyone.
Chronicler
 GM, 437 posts
 ...and Don't! Blink!
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Mon 25 Dec 2017
at 16:40
Re: OOC Thread
Merry Christmas everyone, and a happy... 2018? Already?
Chronicler
 GM, 438 posts
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Tue 25 Dec 2018
at 12:07
Re: OOC Thread
Merry Christmas, everyone, and a happy 2019.
Chronicler
 GM, 439 posts
 ...and Don't! Blink!
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Wed 25 Dec 2019
at 17:08
Re: OOC Thread
And to those who are still around, have yourselves a Merry Christmas, and a happy 2020.
John T. Hill
 player, 98 posts
Thu 9 Jan 2020
at 05:35
Re: OOC Thread
Ever get so tired of the shortfalls and constraints of attempted RPG video games that you end up thinking about the ancient practice of using our imagination?