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11:44, 26th April 2024 (GMT+0)

OOC Thread.

Posted by ChroniclerFor group 0
Chronicler
GM, 2 posts
...and Don't! Blink!
Mon 25 Aug 2008
at 19:22
  • msg #1

OOC Thread

Welcome to the OOC thread, for all your Out of Character needs.
This message was last edited by the GM at 21:00, Mon 25 Aug 2008.
Chronicler
GM, 7 posts
...and Don't! Blink!
________________
Tue 2 Sep 2008
at 19:16
  • msg #2

Re: OOC Thread

And so we welcome...

Hailing from Philly, Pennsylvania, Eliza Shaw! OK, the *character* hails from Philly, the player I really wouldn't know :)

First character/player to successfully complete the needlessly (well, maybe not so needlessly) laborious application process, Eliza is a young, promising musician, who is going to have a very, very bad day. And that's *before* the whole world goes to hell...

Another character is on its merry way, and as it happens we might just all start the game in Philly!

More about that in a day or two, however, as we have a better idea of how the situation is going to develop.

Alas, it's not all good news: I am disappointed to announce that we lost another potential player somewhere. He's not answering his rMail, which drops the player count down to 2.

Ideally, I'd like at least 4 players before we begin with the main storyline (where the characters save the world! or - more likely - die horribly in the attempt ;P).

Still, the first segment, Business As Usual, which is mostly meant to allow players to gain confidence with the system (and, me to shake off the cobwebs, I'll admit :P), will proceed normally, at a pace everyone feels comfortable with (and also to determiine which pace exactly everyone feels comfortable with).

As a general idea, I'd like 1 to 4 messages per player in a 48-hour arc - i.e., at least one every two days, and one per day would be better; two or more per day is also good, but it would be best to leave some time for the others to reply if they have part in the scene.

One BIG exception: if all players in a scene are online at the same time, please *do* keep posting character-to-character interactions at will.

That will often mean that yours truly won't be present, as I am in GMT+1, but I'd rather have a good IC scene when I wake up (and dealing with any problems that that may create) than seeing a fun moment die just because it was 3AM on my side of the pond when the players were most active.

Finally, the current IC thread is the not-so-deadly part of the game (although, you may find your character quite, quite dead, if you don't pay attention), so feel free to experiment a bit with the system. Also, if you want to post some backstory scenes in the IC thread, now is a good time!

Have a lot of fun :)
This message was last edited by the GM at 19:17, Tue 02 Sept 2008.
Chronicler
GM, 8 posts
...and Don't! Blink!
________________
Wed 3 Sep 2008
at 21:17
  • msg #3

Re: OOC Thread

Update: I added an actual example of IC flash-back, in case you want a template to work on...
Chronicler
GM, 9 posts
...and Don't! Blink!
________________
Sat 6 Sep 2008
at 11:58
  • msg #4

Re: OOC Thread

And we welcome!!!

Hector DeSanto, second character/player to successfully complete the infamous application process.

Hector is the good cop, a big, handsome black guy who smiles at you reassuringly while cataloguing you with his inexplicably blue eyes.

Don't make him angry and you won't have to find out if he's really all that good ;)
This message was last edited by the GM at 11:58, Sat 06 Sept 2008.
Chronicler
GM, 10 posts
...and Don't! Blink!
________________
Sat 6 Sep 2008
at 18:56
  • msg #5

Re: OOC Thread

And we welcome!!!

Geoff Wayne, Hector's partner, and the third player/character to successfully complete the Big Mess!

Geoff is not nearly as much of a movie star as Hector, but he can be quite smooth when he turns his charm on.
Chronicler
GM, 11 posts
...and Don't! Blink!
________________
Sat 6 Sep 2008
at 19:48
  • msg #6

Re: OOC Thread

Timeline update: "chico latino" was released on August 16, 1999. That puts us around late September - Monica had been listening to it before she saw Hector, hence the "bel 'chico latino'" line...

Just for reference, "cioccolatino" (chocolate candy in Italian) and "chico latino" do not sound exactly the same, but close enough to make a pun out of it.
Hector DeSanto
player, 3 posts
Sun 7 Sep 2008
at 02:35
  • msg #7

Re: OOC Thread

Well thanks to your mentioning that song, several times now, I actually tracked it down on YouTube. I'm afraid I'm now going to have to put some kind of vodoun curse on you that'll match the pop horror you have inflicted upon my eyes and ears. PREPARE THYSELF!!!!
This message was last edited by the player at 02:35, Sun 07 Sept 2008.
Chronicler
GM, 12 posts
...and Don't! Blink!
________________
Sun 7 Sep 2008
at 05:51
  • msg #8

Re: OOC Thread

Hey, if Monica a the Spice Girls fan, how is that my fault? :P

A note about tenses: as specified in the introduction, all IC posts are in the past tense. I used to be partial to present myself, but one of the best GM's I played with pointed out to me that, when you go back and re-read it, past tense flows much better.
Hector DeSanto
player, 4 posts
Sun 7 Sep 2008
at 06:14
  • msg #9

Re: OOC Thread

Oh.......you were serious about that. You actually care about what tense we make our posts in. Wow. Well okay, I'll try harder.......I guess....
Chronicler
GM, 13 posts
...and Don't! Blink!
________________
Sun 7 Sep 2008
at 06:36
  • msg #10

Re: OOC Thread

Well, around a table, or in IRC, I don't.

Here, however, a post will remain for months, sometimes years, and you or someone else will go back and (re-)read it long after it's been written: some consistency between the styles of the various authors helps make the overall story flow better.
Chronicler
GM, 14 posts
...and Don't! Blink!
________________
Mon 8 Sep 2008
at 06:49
  • msg #11

Re: OOC Thread

Sorry, folks, I should've mentioned this up front: the rain (by now I assume you've figured out it's bad news) is moving at several hundred miles per hour.

So, our brave cops will be hit by the rain on their way to the shop (being in a car they won't suffer consequences from it), and by the time they get there they will find that the sky is heavily overcast but it's not raining anymore.

They'll also find that the clouds have an odd shade of purple, and of course the stench of cabbage that is by now extending to the whole city.
This message was last edited by the GM at 06:51, Mon 08 Sept 2008.
Hector DeSanto
player, 6 posts
Mon 8 Sep 2008
at 07:57
  • msg #12

Re: OOC Thread

  Hurm, there might be a problem. You see in my first post I suggested Geoff was outside the car when I got the call, and he went with it. If the evil, zombifyin', rain was going on then, as you say, we may have accidentally exposed Geoff to it! Drat.....you may want to let him edit his first post to say he was under an awning or something , or I could edit my post to say we were parked under a bridge, something along those lines. Unless your a big meanie, that is!
Chronicler
GM, 15 posts
...and Don't! Blink!
________________
Mon 8 Sep 2008
at 08:40
  • msg #13

Re: OOC Thread

Survivors don't really have to worry about the rain (Geoff will probably get a "cold" later in the day, as will Jane, but that's about it).

Now, I must say I have kinda messed up the proper timeline of the day, so, to recap:

- It's morning, and Jane is going to work
- Jane gets caught in the Rain and finds shelter in the shop
- While Jane tries to dry up, a GUY arrives
- The GUY has been under the Rain, too, and is sick
- Monica smacks him around
- Monica tries to call the police, but they seem to be busy
- After about ten minutes of wait, Monica calls Eddie, who calls Hector
- The boys in blue receive the call and head for the shop
This message was last edited by the GM at 08:43, Mon 08 Sept 2008.
Chronicler
GM, 16 posts
...and Don't! Blink!
________________
Tue 9 Sep 2008
at 05:59
  • msg #14

Re: OOC Thread

Just to let you know: I'll be in a course for the rest of the week, which means I'll only be able early in the morning (about now) and in the evening...
Hector DeSanto
player, 7 posts
Tue 9 Sep 2008
at 21:32
  • msg #15

Re: OOC Thread

 Guys, I thought we were doing a regular rotation: Hector, GM, Geoff. I had a whole witty banter routine I was going to do with Monica; I only delayed it, by more then 24 hours I might add Geoff, because I didn't think it was fair to post again, in character, without giving Geoff a turn. But now that's all shot to hell, as you've overlapped me by about 8 posts! Do you have any idea how much back-tracking your making me do? So what I've just been standing there, with my thumb up my butt, as Geoff's face gets bitten off?! I would of thought I'd have some kind of reaction to that, apparently not though as you didn't pause for a fucking minute to give me a chance to have some part in your little interplay! Do you even need me here, or should I just go and take my gamein' elsewhere?
Chronicler
GM, 19 posts
...and Don't! Blink!
________________
Wed 10 Sep 2008
at 05:39
  • msg #16

Re: OOC Thread

On one hand, you're right, after message 16 there shouldn't have been anything else.

On the other hand, an advantage of this medium is that these problems can be fixed. Nobody died, for any possible meaning of the word: do please send me the scene as you had envisioned it - Monica has a bit of a crush on Hector, and I would like to have that storyline as well.

On the gripping hand (IC) your participation to the initial part of the fight was indeed limited, but not by your absence as a player: Geoff (as a character) gets to act first in any given round because of Fast Reaction Times, which is why he got to dodge the attack *and* get the guy on the floor before Hector could react.

From a round-by-round perspective, however, round one should not have given Geoff a possibility for an offensive action, which moves his arm lock to round 2 - where I should've stopped the action. I miscalculated, and I apologize.

Finally, I guess 4 posts in 48 hours is too many, so I'm gonna cut it down to 2 per player in a 24 hours period, hopefully that will help.
Hector DeSanto
player, 8 posts
Wed 10 Sep 2008
at 07:45
  • msg #17

Re: OOC Thread

No, there shouldn't of been anything after post 14; that would of been a perfect place for our witty routine. I already wrote to you saying I had such planned, what were you thinking suddenly going into that zombie attack?
God............I'm so mad at you.  Just forgetting me like that.....
Chronicler
GM, 20 posts
...and Don't! Blink!
________________
Wed 10 Sep 2008
at 18:38
  • msg #18

Re: OOC Thread

That I did... I'm really sorry about it, and I'll tell you something else: it's gonna happen again.

Not necessarily to you (although you do seem to have the unfortunate distinction of being in the most unfavorable time zone so far), but I can assure you, right now, that I am, without failure, going to forget something else - and do wrong by someone in the process.

When that happens, other than an apology and an offer to try and make it right, I really don't know what I can offer. If you do know how to make it right, please, by all means, I'm open to any suggestions.

So, if that is absolutely unacceptable to you, then you have every right to look for a GM who does not have the same shortcomings.

It's not your fault, and I won't hold it against you.

I think you have an interesting character, and if I had any doubt that you are a passionate player, I certainly have none now. Passionate players with interesting characters are an asset to any game -- when they are having fun.

Do you think this game can be fun for you, GM quirks and all?
Hector DeSanto
player, 9 posts
Wed 10 Sep 2008
at 19:51
  • msg #19

Re: OOC Thread

Well thanks for apologizing. We are human, and as such make these kinds of mistakes. To be honest I'm not sure why I am taking this so personally, and still so mad. It hints to abandonment issues I didn't even know I had. I'll try to continue, but you should know that if this sort of thing happens again I will most likely just leave. This was your warning, and you only get one warning with me.
Chronicler
GM, 21 posts
...and Don't! Blink!
________________
Wed 10 Sep 2008
at 20:19
  • msg #20

Re: OOC Thread

That is duly noted. Out of fairness to everyone involved, I shall also point out that it is as inevitable as sunshine in the Sahara, but we can burn that bridge when we come to it.

Now, do please send me (or post - don't worry about the timeline, I'll fix it later) your scene with Monica, and your intentions for the first round.

We'll keep most of the scene unchanged, just adapt it to include your work involving Monica.
Hector DeSanto
player, 10 posts
Wed 10 Sep 2008
at 20:40
  • msg #21

Re: OOC Thread

Well that might be a little tricky as, in a fit of anger, I already deleted the 'witty banter' thing I'd been working on. I'll try and see what I can do with this faulty thing I call a memory.
Chronicler
GM, 22 posts
...and Don't! Blink!
________________
Thu 11 Sep 2008
at 22:08
  • msg #22

Re: OOC Thread

I have a number of PM's I have that require me to do something.

I will.

Soon.

Stay tuned.

Thanks.
Chronicler
GM, 23 posts
...and Don't! Blink!
________________
Thu 11 Sep 2008
at 22:20
  • msg #23

Re: OOC Thread

Just not within the next few hours though...
Hector DeSanto
player, 11 posts
Fri 12 Sep 2008
at 07:58
  • msg #24

Re: OOC Thread

A number you say? Intriguing, as I've only sent you one. I smell a collusion of some form....
Chronicler
GM, 24 posts
...and Don't! Blink!
________________
Fri 12 Sep 2008
at 11:33
  • msg #25

Re: OOC Thread

Well, if you smell a collIsion, it's because the LHC is finally fully functional, and the world hasn't been eaten whole by a black hole - quite predictably, I might add.

If you smell something else, however... I'm afraid you are on your own.




And we welcome!

A new player from New Zealand! Ain't the global village lovely?

Nephi Swanson successfully jumped through all the hoops in order to bring us our first Divinely Inspired character!

Glad to have you on board, and please stay tuned: as you may have noticed, I have a bit of a mess to clean up before restarting the IC.




And we welcome... Back! Eliza Shaw, who unfortunately lost a chance to post in the IC before the Guys in Blue arrived due to RL issues. Isn't that a pain, how real life always interferes with the important stuff? :P

Now, folks, may I suggest Eliza and Nephi get in touch and perhaps try to work out something in common? Let's spread the action a little further than Monica's shop: I'm fairly sure we can still link them later - within six degrees of separation, at elast.

Let's find something new and interesting, shall we?

Enjoy!
Nephi Swanson
player, 1 post
LP 34/34 EP 38/38
Spd 12 Essence 35/35
Fri 12 Sep 2008
at 12:05
  • msg #26

Re: OOC Thread

Hi all!  Yes, Nephi Swanson is an Inspired.  He firmly believes that miracles can and do happen, and has witnessed some in his own life.  Um, check out the description, and ask questions if you want to know more.

And, I think I'll rMail Eliza and see what we can work out.
Chronicler
GM, 25 posts
...and Don't! Blink!
________________
Fri 12 Sep 2008
at 12:17
  • msg #27

Re: OOC Thread

Which reminds me... Is everyone comfortable with the use of drawn images as character portraits?

Personally, I tend to mix photos and drawings pretty freely, but I found some people don't like when that happens.
This message was last edited by the GM at 12:17, Fri 12 Sept 2008.
Chronicler
GM, 26 posts
...and Don't! Blink!
________________
Fri 12 Sep 2008
at 12:51
  • msg #28

Re: OOC Thread

OK, I think everything is more or less fine now... Please let me know if I forgot something.
Hector DeSanto
player, 12 posts
Fri 12 Sep 2008
at 19:59
  • msg #29

Re: OOC Thread

In reply to Chronicler (msg #27):

I can't help but feel that anyone that has an issue over "drawn portraits" has far to much time on his/her hands, and has a seriously need to get a life away from the computer.
Chronicler
GM, 27 posts
...and Don't! Blink!
________________
Sat 13 Sep 2008
at 18:01
  • msg #30

Re: OOC Thread

I can see you feel very strongly about that.

Some people are highly visual: to them, putting photos and drawings side by side turns the game into "Who framed Roger Rabbit?"

Anyway, nobody complained, so I believe we are good on that front.
Hector DeSanto
player, 14 posts
Sun 14 Sep 2008
at 20:32
  • msg #31

Re: OOC Thread

I'm curious to see how Geoff's zombie wrastilin' goes. Think I'll wait 'till I see the results of his roll.
Chronicler
GM, 28 posts
...and Don't! Blink!
________________
Sun 14 Sep 2008
at 20:50
  • msg #32

Re: OOC Thread

He will be able to handcuff the zombie, as he did in the... Uhm... First draft of the combat :P
Hector DeSanto
player, 15 posts
Sun 14 Sep 2008
at 20:52
  • msg #33

Re: OOC Thread

Awwwwwwwww, you spoiled it! (j/k)
This message was last edited by the player at 20:53, Sun 14 Sept 2008.
Geoff Wayne
player, 10 posts
Beat Cop
"No, Doughnuts?!"
Sun 14 Sep 2008
at 20:56
  • msg #34

Re: OOC Thread

I popped that one in again.
Hector DeSanto
player, 17 posts
Mon 15 Sep 2008
at 09:32
  • msg #35

Re: OOC Thread

Just so I get it all straight in me defective head meat our first combat session, which the three of us have been working on for the past week, went something like this right?

1. Geoff bends down to check on "unconscious" guy on the floor.
2. Said guy suddenly comes awake and lunges for Geoff's face.
3. Geoff tries to move away in time but fails.
4. Geoff gets a chunk of one of his cheeks bitten off.
5. Jane goes for her guns behind the counter.
6. Geoff manages to wrestle guy to the floor, but he's thrashing about wildly.
7. Hector draws his gun and fires wildly into the floor.
8. Monica screams at Hector and blocks him just as he's readying to fire again.
9. Geoff yells at Hector to "Hold your fire" and with some difficulty manages to turn guy around and handcuff him.
10. With a winning smile Hector manages to placate Monica as he puts his pistol away.
11. Jane emerges with a pistol in each hand, in time to completely miss the entire event.

Total game time: 5-10 seconds.

I miss anything, get anything out of order, or does that about cover it?
This message was last edited by the player at 10:59, Mon 15 Sept 2008.
Chronicler
GM, 29 posts
...and Don't! Blink!
________________
Mon 15 Sep 2008
at 10:09
  • msg #36

Re: OOC Thread

Just two minor points:

1) The guy was already more or less awake and trying to stand

2) Jane could've probably fired from behind the counter, but she lost the round trying to figure out what to do, since the only obvious danger was wearing a uniform :P

The total duration of the thing was two quick combat rounds plus one even quicker  surprise round, which does translate to 5-10 seconds overall.

I think everything else checks out... Did I miss something?
Nephi Swanson
player, 2 posts
LP 34/34 EP 38/38
Spd 12 Essence 35/35
Mon 15 Sep 2008
at 10:14
  • msg #37

Re: OOC Thread

Me and Eliza are still working things out for our IC introduction.  Got an idea or two, not sure how much longer it'll take though.
Hector DeSanto
player, 18 posts
Mon 15 Sep 2008
at 10:28
  • msg #38

Re: OOC Thread

I've been wondering about that, Nephi. Are you two going to have your own story thread, having nothing to do with our diner adventure, that only eventually merges with ours once we all end up fleeing from the city; or are you guys going to be like Monica's first customers of the day walking into this crazy scene, or something else entirely?
Nephi Swanson
player, 3 posts
LP 34/34 EP 38/38
Spd 12 Essence 35/35
Mon 15 Sep 2008
at 10:35
  • msg #39

Re: OOC Thread

My original idea was to happen upon the scene during the course of my morning, though the ZM seems to want a little more to be happening away from Monica's.  Will continue to talk with Eliza and the ZM, and figure it out.
Chronicler
GM, 30 posts
...and Don't! Blink!
________________
Mon 15 Sep 2008
at 10:37
  • msg #40

Re: OOC Thread

What I was hoping to do: same city, different location.

Possibly have Monica's Eddie on that side of the city to link everyone later on.

But if you guys come up with something else, that's fine by me as well.

I could've helped, had you used PM's instead of rMail, but unicuique suum :)
This message was last edited by the GM at 10:38, Mon 15 Sept 2008.
Nephi Swanson
player, 4 posts
LP 34/34 EP 38/38
Spd 12 Essence 35/35
Tue 16 Sep 2008
at 09:51
  • msg #41

Re: OOC Thread

Um, yeah, that's my fault for using rMail.  Like I said, will keep talking and figure it out.
Chronicler
GM, 31 posts
...and Don't! Blink!
________________
Tue 16 Sep 2008
at 19:32
  • msg #42

Re: OOC Thread

And our other boy in blue is back :) Now, things are going to get interesting...
Chronicler
GM, 32 posts
...and Don't! Blink!
________________
Tue 16 Sep 2008
at 19:54
  • msg #43

Re: OOC Thread

2 Success Levels, that's +2 LP after the First Aid attempt, enough to lower the total damage to 6. Today's lesson is: don't get bitten by zombies: it hurts a lot and takes forever to heal.
Geoff Wayne
player, 12 posts
Beat Cop
"No, Doughnuts?!"
Tue 16 Sep 2008
at 20:01
  • msg #44

Re: OOC Thread

Bonus!

The main worry I have about being bitten by a zombie isn't the long healing. It's the shambling and peckishness for brains I'm worried about! Still, poor Geoff doesn't know he's in the middle of a zombie apocalypse, he's worried about STDs and Hepatitis. Somehow, I think these will be the least of his wories...
Hector DeSanto
player, 20 posts
Tue 16 Sep 2008
at 21:01
  • msg #45

Re: OOC Thread

First your standing out in the zombifyin' rain, now you've been bitten! Jeez man, you didn't take that "Doomed" disadvantage, did you?
Chronicler
GM, 33 posts
...and Don't! Blink!
________________
Wed 17 Sep 2008
at 07:23
  • msg #46

Re: OOC Thread

Don't underestimate the evilness of your GM... You never know what's gonna happen to you character next!

Incidentally, Geoff took neither Doomed nor Bad Luck, yet it seems he has them anyway :P




And we say goodbye...

To Eliza Shaw, whose player unfortunately got caught up in, well, life.

Good luck, see you in another life.




That leaves Nephi alone and lost. So, any ideas what we should do with our one and only healer? The guy who could possibly save Geoff from his future of manburger meals?
Hector DeSanto
player, 21 posts
Wed 17 Sep 2008
at 08:33
  • msg #47

Re: OOC Thread

Ah just bring him into our thread. It is still somewhat early in the morning, and he is a practicing Mormon, so perhaps he comes along on his bicycle to do a bit o' proselytizin'! As I have found in my experience with the Church of Latter Day Saints their motto does appear to be, "Nothing will bring people over to Jesus like annoying them while they're getting ready for work!"
Nephi Swanson
player, 5 posts
LP 34/34 EP 38/38
Spd 12 Essence 35/35
Wed 17 Sep 2008
at 10:26
  • msg #48

Re: OOC Thread

Should I post my original intro idea then?  And Nephi's already done his full-time proselyting, now he'll usually only bring up his faith in normal conversation when asked a question, or if it makes sense to the situation.
Chronicler
GM, 34 posts
...and Don't! Blink!
________________
Wed 17 Sep 2008
at 17:18
  • msg #49

Re: OOC Thread

Honestly, I still don't love the idea of putting all our eggs in one basket, but I think that's the most productive solution at the moment.
Chronicler
GM, 35 posts
...and Don't! Blink!
________________
Wed 17 Sep 2008
at 17:26
  • msg #50

Re: OOC Thread

I think right after Jane's stream of profanities is a good time as any to introduce Nephi :P

There is still room for a post from Hector and Geoff, anyway, if one of you guys gets there first: if that's the case, Nephi should probably cough politely to make it known that he was there ;)

Incidentally, does Nephi have a specific title by which he is addressed? That is, does the fact of being an Elder imply a "Rev." or something?
Hector DeSanto
player, 23 posts
Wed 17 Sep 2008
at 20:51
  • msg #51

Re: OOC Thread

Now that I think of it my character's response to Nephi just walking in to our little crime scene, without a good reason, would likely be to tell him the place is closed for now and to come back in a couple hours, and possibly forcing him out if he doesn't get the hint. As such we should probably give him sufficient cause for the barging before hand, if one hasn't already been thought of.
Chronicler
GM, 36 posts
...and Don't! Blink!
________________
Wed 17 Sep 2008
at 20:54
  • msg #52

Re: OOC Thread

Well, Monica hasn't seen him in... Years, I think? She'll want to at least talk to him.

BTW, Hector, the radio is on the fritz. That includes the radio on your car and... Guys, shouldn't you both have walkie-talkies or something?
This message was last edited by the GM at 20:54, Wed 17 Sept 2008.
Hector DeSanto
player, 24 posts
Wed 17 Sep 2008
at 21:09
  • msg #53

Re: OOC Thread

In reply to Chronicler (msg #52):

Yes, yes we should. What you want our personal radios to suddenly make a high-pitched squeal then go dead or something?
Nephi Swanson
player, 6 posts
LP 34/34 EP 38/38
Spd 12 Essence 35/35
Thu 18 Sep 2008
at 10:44
  • msg #54

Re: OOC Thread

No particular title, usually either Nephi or Brother Swanson, as all male members age of 18+ are ordained Elders (assuming they are in good standing with the church).  If he was still on his proselyting mission, then it would be Elder Swanson, and he'd be wearing a suit with a black nametag.

Oh yeah, references to the dark stinking rain will be because of the first post, if it's not supposed to be dark and stinking yet.
This message was last edited by the player at 10:46, Thu 18 Sept 2008.
Chronicler
GM, 37 posts
...and Don't! Blink!
________________
Thu 18 Sep 2008
at 12:12
  • msg #55

Re: OOC Thread

I confirm both the neither-dark-nor-stinking and the "yet" part, so that may need a wee bit of editing.

Hector, only getting statics sounds perfectly good, so that's what you are going to get on your personal radios as well.
Hector DeSanto
player, 26 posts
Thu 18 Sep 2008
at 22:37
  • msg #56

Re: OOC Thread

It may be a little confusing seeing Nephi's speech done in the slightly lighter green then the "Dark Green" I've been doing Hector in. As such you may want to switch to a different color entirely, Nephi.

On a somewhat off topic note: I've been thinking of getting AFMBE's "Worlds of The Dead" for the longest time now, as I just love reading Eden's published scenarios for the game, but I've heard the twenty-two new scenarios contained in said book are a bit of a "hit and miss" situation. As such I was wondering if any of you have perused it and could tell me if it's worth the bucks.
Nephi Swanson
player, 9 posts
LP 34/34 EP 38/38
Spd 12 Essence 35/35
Fri 19 Sep 2008
at 11:27
  • msg #57

Re: OOC Thread

Well, looks like I'm changing to Orange then.

And the only AFMBE book I've seen is the main one, so can't help there.
Chronicler
GM, 38 posts
...and Don't! Blink!
________________
Fri 19 Sep 2008
at 19:47
  • msg #58

Re: OOC Thread

Land lines work... Sort of.You get a dial tone, but when you try to call the police you find that the lines are busy. Now, folks, please roll me a D4. All of you <g>.
This message was last edited by the GM at 19:47, Fri 19 Sept 2008.
Geoff Wayne
player, 17 posts
Beat Cop
"No, Doughnuts?!"
Fri 19 Sep 2008
at 19:57
  • msg #59

Re: OOC Thread

20:56, Today: Geoff Wayne rolled 4 using 1d4 with rolls of 4.

Either very good or very bad...
Chronicler
GM, 39 posts
...and Don't! Blink!
________________
Fri 19 Sep 2008
at 19:59
  • msg #60

Re: OOC Thread

Oh boy...
Hector DeSanto
player, 28 posts
Fri 19 Sep 2008
at 20:23
  • msg #61

Re: OOC Thread

Hurm, your making us roll a non standard die for this game without telling us why. Scary. Well I rolled a 2......
Chronicler
GM, 40 posts
...and Don't! Blink!
________________
Fri 19 Sep 2008
at 20:44
  • msg #62

Re: OOC Thread

My making you what again? :P

Anyhoo, if Nephi posts before I go to bed, you'll find out immediately what these rolls are for ;)
This message was last edited by the GM at 20:45, Fri 19 Sept 2008.
Nephi Swanson
player, 10 posts
LP 34/34 EP 38/38
Spd 12 Essence 35/35
Sat 20 Sep 2008
at 09:55
  • msg #63

Re: OOC Thread

Took a little while to figure out how to not use Unisystem for the dice rolling.

21:54, Today: Nephi Swanson rolled 3 using 1d4.

Hope that's good.
Chronicler
GM, 41 posts
...and Don't! Blink!
________________
Sat 20 Sep 2008
at 10:28
  • msg #64

Re: OOC Thread

Well, I guess a case could be made that, this being a zombie game, having more zombies is good...

But first, Hector won't be able to contact the precinct, and then (as soon as he hangs up) Monica will receive a phone call.
Hector DeSanto
player, 29 posts
Sat 20 Sep 2008
at 16:22
  • msg #65

Re: OOC Thread

Oh I get it now, you were determining how many of yer horde that's waiting outside will be personally attacking each of us, weren't you? So I get 2, Nephi 3, and Geoff 4. Well won't this be fun.....
Chronicler
GM, 42 posts
...and Don't! Blink!
________________
Sat 20 Sep 2008
at 16:56
  • msg #66

Re: OOC Thread

Hmm... I wonder who's knocking :P
Hector DeSanto
player, 31 posts
Sat 20 Sep 2008
at 17:22
  • msg #67

Re: OOC Thread

Double dog dare you to open that door, Geoff. :p
Chronicler
GM, 43 posts
...and Don't! Blink!
________________
Sun 21 Sep 2008
at 11:20
  • msg #68

Re: OOC Thread

Good thing he was busy keeping down the undead perp then... You can react to Monica's actions in as random an order as you deem appropriate.
This message was last edited by the GM at 11:20, Sun 21 Sept 2008.
Chronicler
GM, 44 posts
...and Don't! Blink!
________________
Mon 22 Sep 2008
at 14:05
  • msg #69

Re: OOC Thread

I guess you are wondering: which army exactly were the girls expecting to invade the shop? Feel free to ask ;P
Chronicler
GM, 45 posts
...and Don't! Blink!
________________
Mon 22 Sep 2008
at 19:52
  • msg #70

Re: OOC Thread

Hector... How the heck did your character pass the academy's psych tests? :P
Hector DeSanto
player, 35 posts
Mon 22 Sep 2008
at 19:56
  • msg #71

Re: OOC Thread

Hey I'm just rping that Cruel disadvantage....
Chronicler
GM, 46 posts
...and Don't! Blink!
________________
Mon 22 Sep 2008
at 20:01
  • msg #72

Re: OOC Thread

Maybe you should've taken it at level 3 then :P

I know that it fits perfectly with the profile, but even so I don't know how he can possibly have passed the psych tests...
Chronicler
GM, 47 posts
...and Don't! Blink!
________________
Mon 22 Sep 2008
at 20:02
  • msg #73

Re: OOC Thread

But most importantly, it's a bit contradictory: if you believe he's not a living dead, shooting him in the knee means he'll never be able to walk properly again... Well, no, maybe it's not contradictory... Just crazy :P
This message was last edited by the GM at 20:03, Mon 22 Sept 2008.
Chronicler
GM, 48 posts
...and Don't! Blink!
________________
Mon 22 Sep 2008
at 20:04
  • msg #74

Re: OOC Thread

I almost forgot:

We welcome!

Katrina Lashowe, God's Goth :P

She won't immediately join you guys, as I'm opening a different thread for her.
This message was last edited by the GM at 20:04, Mon 22 Sept 2008.
Katrina Lashowe
player, 3 posts
Mon 22 Sep 2008
at 21:01
  • msg #75

Re: OOC Thread

God's Goth is right.

He has given us the right to worship Him as we choose.

I express it in my own way, and He is my protector.

Oh, and howdy. I'll be like your twisted sister, ya know?
Hector DeSanto
player, 36 posts
Mon 22 Sep 2008
at 21:16
  • msg #76

Re: OOC Thread

I knew the game was missing something vital to the horror genre: the obligatory exploitive shower scene. Now all is right in the world.
Chronicler
GM, 52 posts
...and Don't! Blink!
________________
Mon 22 Sep 2008
at 21:19
  • msg #77

Re: OOC Thread

Well, of course... I didn't think wet-T-shirt Jane was quite enough to satisfy the canon :P
Nephi Swanson
player, 15 posts
LP 34/34 EP 38/38
Spd 12 Essence 35/35
Tue 23 Sep 2008
at 11:08
  • msg #78

Re: OOC Thread

Welcome Katrina!

Oh, would a padded fencing uniform provide any armor at all?  I think it'd help, not much maybe, but it should help.
Chronicler
GM, 54 posts
...and Don't! Blink!
________________
Tue 23 Sep 2008
at 11:48
  • msg #79

Re: OOC Thread

As a padded armor, it grants an AV of D4 - 1 to D4, I guess we can give it a D4 rating.
Chronicler
GM, 56 posts
...and Don't! Blink!
________________
Tue 23 Sep 2008
at 19:04
  • msg #80

Re: OOC Thread

Hector, Geoff, your gear includes your ordinance Beretta 9 mil, a 15-rounds gun, and you carry three clips each.

That leaves Geoff with 45 and Hector with 44 rounds.

You may want to mark (following Nephi's good example), your current LP/EP/ESS/SPD/ammo in your bio. Since the character sheets are not player editable, it may be a bit easier to keep track of everyone's status this way.
Jane Donato
NPC, 12 posts
I'll try everything once.
L40 E35 S14 X32 A13+2x13
Tue 23 Sep 2008
at 19:11
  • msg #81

Re: OOC Thread

Jane will now model for you a compact version of the character status, so that you can still have a line to sum up your character... You can choose: full status, short status, or just bio.
This message was last edited by the player at 19:11, Tue 23 Sept 2008.
Monica D'Angelo
NPC, 14 posts
Im nothing like my father
L35 E26 S10 X15 A15+3x15
Tue 23 Sep 2008
at 19:18
  • msg #82

Re: OOC Thread

Despite my apostrophobia, I had to cut Monica from "I'm nothing like my father!" to Im nothing like my father: 25 characters is 25 characters, there's only so much you can fit in them.

And I think the most attentive among you just had a surprise :P
This message was last edited by the player at 19:19, Tue 23 Sept 2008.
Nephi Swanson
player, 16 posts
LP 34/34 EP 38/38
Spd 12 Essence 35/35
Wed 24 Sep 2008
at 12:10
  • msg #83

Re: OOC Thread

I used the character info idea from the soon-to-be-deleted XCom game, and modified it.

So L=Life, E=Endurance, S=Speed, X=Essence?, and A=Ammo, right?

Oh yeah, where do we do the combat rolls and stuff?
This message was last edited by the player at 12:22, Wed 24 Sept 2008.
Chronicler
GM, 58 posts
...and Don't! Blink!
________________
Wed 24 Sep 2008
at 12:41
  • msg #84

Re: OOC Thread

Not sure what you are asking... If you know what to roll, you can just do it and put the result in a PL.

When I am doing something that you can roll against, I'll ask you (usually giving you a target number to roll against or a required number of SL's to speed things up), otherwise I'll tell you what happens to your scores.

You can also PM me in case of need, or post in the OOC thread if you think the answer is interesting for the others as well.
Chronicler
GM, 59 posts
...and Don't! Blink!
________________
Wed 24 Sep 2008
at 12:47
  • msg #85

Re: OOC Thread

Minor edit to Nephi's post to make things flow a bit more smoothly: I moved his first line into Jane's latest post and added a reply from Monica.

Nephi's car will have the boys in front and Monica in the back.

Incidentally, about the A13+2x13 notation: it means

Ammo: 13 in the current clip, two extra magazines, each full clip carries 13 bullets.

When you come across extra ammo (in boxes) and want to reload your clips, please mention it explicitally so that I can update your character sheets, otherwise your character will be assumed to have forgotten, just as its player :P

Changing a clip is a free action if you drop the old one (which you will have to recover at the end of the fight), but counts as a combat action if you want to pocket the empty magazine.
This message was last edited by the GM at 13:03, Wed 24 Sept 2008.
Chronicler
GM, 62 posts
...and Don't! Blink!
________________
Thu 25 Sep 2008
at 09:27
  • msg #86

Re: OOC Thread

Business As Usual folks, please roll me a Difficult Constitution Test. .44 in an enclosed space? Not good for your hearing.
Hector DeSanto
player, 39 posts
Thu 25 Sep 2008
at 17:23
  • msg #87

Re: OOC Thread

I don't know if she told the rest of you guys, but our GM is going on a little trip. I have no idea what this will mean to the game exactly, but I'm guessing it'll just mean we'll lose these "within a few hours of our own posts" updates we've gotten spoiled on. We may have to wait a whole day to see the advancement of the general plot. How ever will we survive?
Chronicler
GM, 64 posts
...and Don't! Blink!
________________
Fri 26 Sep 2008
at 14:51
  • msg #88

Re: OOC Thread

Yes, I'm back in Italy for the weekend... Actually, until tuesday... This year's road cycling world championship is in my hometown, so I'm taking the chance to see that live from the comfort of my own house - literally :)
Chronicler
GM, 65 posts
...and Don't! Blink!
________________
Fri 26 Sep 2008
at 15:06
  • msg #89

Re: OOC Thread

I'll wait for the Geoff and Nephi's CON rolls until tomorrow...
Chronicler
GM, 66 posts
...and Don't! Blink!
________________
Fri 26 Sep 2008
at 15:17
  • msg #90

Re: OOC Thread

Geoff Wayne
player, 23 posts
L37 E32 S14 X32 A14/3x15
"No, Doughnuts?!"
Fri 26 Sep 2008
at 15:33
  • msg #91

Re: OOC Thread

16:32, Today: Geoff Wayne rolled 7 using the Unisystem system (1d10) with rolls of 7. Con roll.

Here we are.
Hector DeSanto
player, 40 posts
Sat 27 Sep 2008
at 06:25
  • msg #92

Re: OOC Thread

In reply to Chronicler (msg #90):

Huh......why did she give us a link to some crazy French cartoon character?
Nephi Swanson
player, 19 posts
LP 34/34 EP 38/38
Spd 12 Essence 35/35
Sat 27 Sep 2008
at 07:57
  • msg #93

Re: OOC Thread

19:56, Today: Nephi Swanson rolled 4 using the Unisystem system (1d10+3) with rolls of 1, 10. Con roll.

Hmm, that's not good...
Geoff Wayne
player, 25 posts
L37 E32 S14 X32 A14/3x15
"No, Doughnuts?!"
Sat 27 Sep 2008
at 09:10
  • msg #94

Re: OOC Thread

Chronicler's ID name is Asterix.
Chronicler
GM, 67 posts
...and Don't! Blink!
________________
Sat 27 Sep 2008
at 09:53
  • msg #95

Re: OOC Thread

That actually worked out quite nicely... The two cops are the ones who get the least trouble from the gunshot noise, as opposed to the preacher, who isn't quite used to people shooting around him.
Chronicler
GM, 70 posts
...and Don't! Blink!
________________
Sat 27 Sep 2008
at 17:46
  • msg #96

Re: OOC Thread

Per Hector's request I am going to post some more info about the shop.

Please keep in mind that all the numbers below have a 10% tolerance or so (7 yards could actually be 7 meters and vice versa).

Located in a four-storeys building with a 14x10-yards floorplan, the pawn shop occupies the entire ground floor, the ones above being apartments.

The area open to the public is 7 by 6. The backoffice measures 7x4 (part of which is taken by the bathroom); on one side, near the desk, there is a "warehouse" area of 5x10 (see below to find out where the extra 2 yards ended up).

The 10-yard-long wall separating the main sections (i.e., 7x10 office/backoffice and 5x10 warehouse) is load-bearing, and has a single 1-yard opening in its middle. The backdoor is out the "warehouse" area and into the stairwell of the building, where the 2 missing yards can be found, one occupied by the stairs and one by the lift access.

The doors are mostly satin glass: they let the light in but you can't really see through them. The window is decorated with the shop's insignia (painted over a previous, imperfectly removed one) and due to that it's also not really transparent - though you can look through the lower section.
Hector DeSanto
player, 41 posts
Sun 28 Sep 2008
at 03:40
  • msg #97

Re: OOC Thread

Hmmmmmm, is there a fire-escape on either side of the diner's building?
Chronicler
GM, 71 posts
...and Don't! Blink!
________________
Sun 28 Sep 2008
at 07:23
  • msg #98

Re: OOC Thread

The double doors open outwards and the shop is at the ground floor, so that the main entrance is also a safety exit.

There are escape stairs for the upper floors behind the building.

The stairwell has an exit on the front and one on the back of the building.
Chronicler
GM, 72 posts
...and Don't! Blink!
________________
Sun 28 Sep 2008
at 20:54
  • msg #99

Re: OOC Thread

Hector, please re-read message 63... I'm afraid you lost something.
Hector DeSanto
player, 43 posts
Sun 28 Sep 2008
at 20:59
  • msg #100

Re: OOC Thread

Oh.....alright I've edited.
Chronicler
GM, 73 posts
...and Don't! Blink!
________________
Sun 28 Sep 2008
at 21:08
  • msg #101

Re: OOC Thread

A bit too much :P If you wanted the gun, you just had to ask .P
Chronicler
GM, 74 posts
...and Don't! Blink!
________________
Sun 28 Sep 2008
at 21:17
  • msg #102

Re: OOC Thread

Let me know if I have to add the gun to your character sheet or not... In case: the eagle uses 7-round clips, you'll only have the one until you and Monica have a moment to get the clips out of her backpack.

You can use A7+0x7 as ammo indicator (the NxM is useful to know how many rounds the gun can hold at most).
Hector DeSanto
player, 44 posts
Sun 28 Sep 2008
at 21:45
  • msg #103

Re: OOC Thread

LOL....... oh man, I can't believe Geoff just told the zombies to "desist this riotous assembly." Has to be the second funniest thing I've seen rping.
Geoff Wayne
player, 27 posts
L37 E32 S14 X32 A14/3x15
"No, Doughnuts?!"
Sun 28 Sep 2008
at 21:47
  • msg #104

Re: OOC Thread

Well, it might work and now, when we open fire, no one could say I haven't warned them...
Hector DeSanto
player, 45 posts
Sun 28 Sep 2008
at 21:51
  • msg #105

Re: OOC Thread

This might be a good time for a certain someone to use his blessed powers to keep the horde off us as we make our escape.... ()
Chronicler
GM, 76 posts
...and Don't! Blink!
________________
Sun 28 Sep 2008
at 21:53
  • msg #106

Re: OOC Thread

You are talking to the wrong Inspired, I'm afraid :P
Chronicler
GM, 77 posts
...and Don't! Blink!
________________
Sun 28 Sep 2008
at 22:14
  • msg #107

Re: OOC Thread

Incidentally: those in the pawn shop who don't have Nerves of Steel, please roll me a fear test. You get a +1 if you have Fast Reaction Time.
Nephi Swanson
player, 21 posts
LP 34/34 EP 38/38
Spd 12 Essence 35/35
Mon 29 Sep 2008
at 07:11
  • msg #108

Re: OOC Thread

20:10, Today: Nephi Swanson rolled 10 using the Unisystem system (1d10+5) with rolls of 5. Fear test.

Well, that's much better.
Chronicler
GM, 78 posts
...and Don't! Blink!
________________
Mon 29 Sep 2008
at 18:07
  • msg #109

Re: OOC Thread

When facing a fearsome creature or otherwise
experiencing fright first-hand, Mundane
characters must pass a Difficult Willpower Test.
Gifted and Supernatural characters require only
a Simple Willpower Test. If the victim fails her
Fear Test, she succumbs to panic. Most of the
time, the character “freezes up” for at least a
Turn. Alternatively, she may run away.
Chroniclers who want to add more detail can
consult the Fear Table (see p. 124).
Chronicler
GM, 79 posts
...and Don't! Blink!
________________
Mon 29 Sep 2008
at 18:09
  • msg #110

Re: OOC Thread

It was actually 5 points better, since you get to double your Willpower, but I still asked for a roll since you could alays get a double 1...

I don't have my AFMBE book at the moment, and Armageddon isn't very clear on some aspects... Could someone please post the to-hit penalties for each Weak Spot?

Thanks...
This message was last edited by the GM at 18:13, Mon 29 Sept 2008.
Hector DeSanto
player, 46 posts
Tue 30 Sep 2008
at 01:47
  • msg #111

Re: OOC Thread

Well according to my revised afmbe main-book it's:

Head -4 to hit (causes blunt damage to double and slashing/piercing to triple)
Nect/Throat -5 (blunt again doubles but slashing/piercing quadruples!)
Arms/Legs -2
Hand/Wrist/Foot/Ankle -4
And what they refer to as "Vital Points", which appears to be all abdominal organs (heart, lungs, kidneys, etc) as well as the spine, are at -2 and does the same damage as the head
This message was last edited by the player at 05:57, Tue 30 Sept 2008.
Chronicler
GM, 80 posts
...and Don't! Blink!
________________
Tue 30 Sep 2008
at 19:50
  • msg #112

Re: OOC Thread

Sorry it took me so long, but yesterday I was bsy all day, and today I was flying back to Belgium.

OK, first, a little clarity, now that I finally have my books: zombies do not have the same weak spots as humans.

Brain
    to-hit -5
Heart
    to-hit -6
Spine
    to-hit -4 when targeting from the rear
    to-hit -5 when targeting from the front

All Weak Spots have 15 LP.

Second, Hector will find that the backdoor is locked. That one is *not* a safety exit, so it won't open by just pushing it. The keys are actually on the wall, but he will still lose one Turn (and change) waiting for Monica to open it (he doesn't know where the keys are, and even if he unlocks it himself he'll still need a few seconds to figure out where the keys are, take them and unlock the door).

Then, he will lose another Turn to go through that door, into the entrance hall of the main building, open the actual backdoor (by pushing the right button, this time) and *then*, finally, get to the street and look.

Third, now that I finally have my numbers straight, I'm going to see if Geoff hit or missed...
Chronicler
GM, 82 posts
...and Don't! Blink!
________________
Tue 30 Sep 2008
at 20:15
  • msg #113

Re: OOC Thread

I removed Hector's post due to the above: I'll post what he sees at the end of the next Turn.

Nephi, are you absolutely sure you want to stay in the middle of the action, seeing how you don't have a gun?
Hector DeSanto
player, 48 posts
Wed 1 Oct 2008
at 08:01
  • msg #114

Re: OOC Thread

Silly me, thinking the penalties would be the same for zombies just because they're built exactly like living humans. How ever could I have come with such an idea?
Chronicler
GM, 84 posts
...and Don't! Blink!
________________
Wed 1 Oct 2008
at 08:35
  • msg #115

Re: OOC Thread

I knew they were different, that's why I didn't trust my Armageddon book, which is designed for living humans...

I had, however, forgotten that the penalty for a brainshot is higher than the penalty for a headshot.
Hector DeSanto
player, 49 posts
Wed 1 Oct 2008
at 13:29
  • msg #116

Re: OOC Thread

Uh I was being sarcastic. I think it's ridiculous that shooting a guy down in the spine is only -2, then suddenly leaps to -4 or -5 when he rises again just 20 seconds later. Do zombie spines instantly sink into their bodies and grow armored plates or something? And -6 to the heart?! Are they serious ????
Chronicler
GM, 85 posts
...and Don't! Blink!
________________
Wed 1 Oct 2008
at 13:45
  • msg #117

Re: OOC Thread

I know, but I wasn't, and neither were they...

I can't be sure, of course, but I think the reasoning is as follows:

You can shoot a human being in the face and he will stay down, quite possibly forever. If you miss the brain, the zombie will just rise again: it may be missing a jaw, but it won't really care.

You can shoot a human being in the general heart area and kill him by hydrostatic shock - or sheer blood loss by causing even a very minor damage to a main artery. Miss the heart, and the zombie won't really worry how big a hole you just blew in it.

You can barely nick a man's spine (with a bullet or a heavy, blunt object) and still have the resulting hematoma paralyze him, sometimes for good. However, you have to actually sever the nerves - or shatter the bones, with the same net result - for a spine shot against a zombie to work.

Basically, killing a zombie means either being very precise or dealing a crapload of damage (any attack inflicting 200+ points of base damage will stop a zombie, no matter its Weak Spot).
Chronicler
GM, 87 posts
...and Don't! Blink!
________________
Wed 1 Oct 2008
at 16:35
  • msg #118

Re: OOC Thread

Action sequence for BAU: Jane + Geoff, Zombies, Monica + Hector, Nephi.

I'll post for Jane as soon as I have time, if Geoff doesn't post first.
Chronicler
GM, 88 posts
...and Don't! Blink!
________________
Wed 1 Oct 2008
at 20:41
  • msg #119

Re: OOC Thread

General note: if you roll an unmodified 9+ for a heart/spine shot, please also roll your gun's damage - you miss the heart/spine but you hit the body, which can result in the zombie falling back if you deal enough damage (these first few falls were a generous gift, but don't get used to it :P).
Chronicler
GM, 90 posts
...and Don't! Blink!
________________
Thu 2 Oct 2008
at 13:04
  • msg #120

Re: OOC Thread

Action sequence for BAU: First Come First Serve.

Nephi is in the back looking for a sword, so he can post the progress of his search (a cumulative 4 Success Levels are required to make sense of the mess and find the sabre: it should take up to a couple of Turns).

Jane and Geoff are in the front and trying to keep four zombies at bay. Aiming for a limb is possible, with a penalty of -2: 15+ points of base damage (note that zombies do not suffer the x2 modifier for bullets and slashing weapons) will sever the limb.

Hector and Monica are in the alley. There are no zombies there...
Chronicler
GM, 91 posts
...and Don't! Blink!
________________
Thu 2 Oct 2008
at 14:05
  • msg #121

Re: OOC Thread

Incidentally, after the current zombie attack ends I'll wrap up the first "virtual session", which means I'll start distributing XP.
Chronicler
GM, 92 posts
...and Don't! Blink!
________________
Fri 3 Oct 2008
at 09:16
  • msg #122

Re: OOC Thread

We have a small continuity problem: Nephi saw the car parked in front of the shop, and he parked there as well.

However, Hector is suggesting that, him having "pulled into the parking lot", it should actually be out back.

So, the options I see are:

1: Hector parked in the back lot, Nephi parked on the other side of the shop

2: Nephi and Hector both parked behind the shop

3: Nephi and Hector both parked in the road on the side of the shop

4: Nephi and Hector both parked the street in front of the shop

With P being the Police car and N being Nephi's, and P1 and N1 representing configuration 1, this would work out as follows:

                |      |
 ---------------        --------
          N1

          P4             N4
 ---------------        --------
 QUEEN'S        |P    N|
 GAMBIT'S       |3    3|
 PAWN SHOP      |      |
 ---------------       |
P1 P2 N
2
--------------- | | |

The map is not in scale. N1 can probably double as N4 as well...

We have been working on the assumption that both cars were out front, so I think 4 is the option closest to what we've been assuming so far.
This message was last edited by the GM at 09:17, Fri 03 Oct 2008.
Hector DeSanto
player, 51 posts
Fri 3 Oct 2008
at 20:39
  • msg #123

Re: OOC Thread

Uh.....wow. Didn't expect you to do a whole diorama project. It's no big deal; I originally thought I'd parked in front, so let's just go with that.
Chronicler
GM, 94 posts
...and Don't! Blink!
________________
Sat 4 Oct 2008
at 09:36
  • msg #124

Re: OOC Thread

I rearranged the last few posts just a little bit... Nephi, you got two SL, another two and you'll find:

Civil War Sabre (Replica) D8(4)xSTR

It's just different enough from a rapier to feel slightly awkward (-1 to offensive rolls), but it does beat a pipe, and it certainly beats being unarmed...
Nephi Swanson
player, 26 posts
LP 34/34 EP 38/38
Spd 12 Essence 35/35
Sun 5 Oct 2008
at 09:54
  • msg #125

Re: OOC Thread

I'm thinking N1 and P4 is the closest to what I pictured.  And getting armed with something I can use is a definate plus.
Chronicler
GM, 95 posts
...and Don't! Blink!
________________
Sun 5 Oct 2008
at 13:17
  • msg #126

Re: OOC Thread

BAU folks: the inner door will keep the zombies at bay for two, maybe three Turns. By then, Nephi should have retrieved his brand-new fake-old sabre, and the three characters still left in the shop should be able to reach the building's door and head out.
Chronicler
GM, 98 posts
...and Don't! Blink!
________________
Wed 8 Oct 2008
at 21:20
  • msg #127

Re: OOC Thread

Hopefully I will have an answer for you by tomorrow, this last couple of days was... Interesting.

Meanwhile, Hector's last post brought up an important point: what isn't written on your character sheet doesn't exist.

You should ensure that I correctly wrote down everything you have in your gear, which I probably didn't, and give me an appropriate wake-up call :P

Thank you for your cooperation...
Nephi Swanson
player, 30 posts
LP 34/34 EP 38/38
Spd 12 Essence 35/35
Thu 9 Oct 2008
at 07:42
  • msg #128

Re: OOC Thread

Just a note about Nephi's Touch of Healing - it is related to the LDS practice of 'blessing the sick', so if it's not done right, Nephi won't believe it'll work.  To help with this, could everyone post their character's middle name(s) somewhere, like the character profile?  The person giving the blessing needs to know the recipient's full name.  And I feel that posting the prayer which would be said each time it's done would be a little sacriligous, so won't do that.
Chronicler
GM, 99 posts
...and Don't! Blink!
________________
Thu 9 Oct 2008
at 17:49
  • msg #129

Re: OOC Thread

I have to remark that your knowledge, as a player, of other characters' information doesn't transfer to Nephi, who will certainly not know, for instance, Hector and Geoff's full names, having just been introduced to them.

You would need player knowledge of those details in order to post the actual prayer, but as it seems that is not going to happen, all you actually need is for Nephi to ask, at a suitable time, for the other characters' full names, in the IC thread, and get an answer, regardless of your knowledge as a player of that information.
This message was last edited by the GM at 17:51, Thu 09 Oct 2008.
Chronicler
GM, 100 posts
...and Don't! Blink!
________________
Thu 9 Oct 2008
at 18:00
  • msg #130

Re: OOC Thread

One post for Geoff, who has something to show you, then Nephi, to get the whole group out of the building and closer to Hctor and Monica, then I'll post for the car scene, and then we are back to the normal rotation, with Hector posting first.
Chronicler
GM, 101 posts
...and Don't! Blink!
________________
Thu 9 Oct 2008
at 21:09
  • msg #131

Re: OOC Thread

Little help here... I'm counting for Geoff three shots fired and a magazine change, which would mean an ammo total of 15 + 2x15 + 12. Could somebody please double-check that? I am also having some doubts on the "double tap" part in the first shot, which could mean an extra shot fired.
This message was last edited by the GM at 21:16, Thu 09 Oct 2008.
Geoff Wayne
player, 34 posts
"No, Doughnuts?!"
L36 E32 S14 X32 A15+2x15
Thu 9 Oct 2008
at 21:53
  • msg #132

Re: OOC Thread

Am updating now.

OK: Four rounds fired and one up the spout makes for 10 rounds left in the partial mag and two spare 15 round mags. The mag in the gun is full now.
This message was last edited by the player at 21:56, Thu 09 Oct 2008.
Hector DeSanto
player, 55 posts
Thu 9 Oct 2008
at 21:59
  • msg #133

Re: OOC Thread

I looked back at the old posts, and it appears he "double-tapped" just the once in the beginning. Which would be 4 shots fired, unless I missed something.
Chronicler
GM, 104 posts
...and Don't! Blink!
________________
Fri 10 Oct 2008
at 20:27
  • msg #134

Re: OOC Thread

Thanks - for double checking *and* reminding me of the 16th round: I had forgotten about that (how very Darwin Award-worthy of me :P)...
This message was last edited by the GM at 20:28, Fri 10 Oct 2008.
Hector DeSanto
player, 57 posts
Fri 10 Oct 2008
at 20:46
  • msg #135

Re: OOC Thread

So the first sign of infection is you became extremely randy? Hrm.....that invokes a rather disturbing thought as to why these zombies are attacking us....
Chronicler
GM, 105 posts
...and Don't! Blink!
________________
Fri 10 Oct 2008
at 21:27
  • msg #136

Re: OOC Thread

I love when characters do all the right thing without players realizing it :P

Unfortunately, while I am talking about Hector (and he *probably* doesn't know why :P), I am not talking about the car.
Chronicler
GM, 107 posts
...and Don't! Blink!
________________
Wed 15 Oct 2008
at 12:19
  • msg #137

Re: OOC Thread

Grrr... Obviously, when I said I can't complain about my work load last week, Murphy was listening: now I can.

I'll try to answer ASAP, but it looks like it's going to be an interesting week.
Chronicler
GM, 112 posts
...and Don't! Blink!
________________
Tue 21 Oct 2008
at 12:26
  • msg #138

Re: OOC Thread

From the AFMBE intro pack: "Any of the Cast Members with the Streetwise Skill may try to hot wire a car."
Chronicler
GM, 115 posts
...and Don't! Blink!
________________
Thu 23 Oct 2008
at 07:56
  • msg #139

Re: OOC Thread

Well, finding the keys that way takes a little luck... Which means, either roll me a pure D10 or spend one Good Luck point :)
Geoff Wayne
player, 42 posts
A15+1M2x14 1x10
L35 E32 S14 X32
Thu 23 Oct 2008
at 18:16
  • msg #140

Re: OOC Thread

19:15, Today: Geoff Wayne rolled 7 using the Unisystem system (1d10) with rolls of 7. Lucky me!.

Seven, my lucky number!

Actually that's 42, I'll try to hotwire the car next turn...
Chronicler
GM, 117 posts
...and Don't! Blink!
________________
Fri 24 Oct 2008
at 07:36
  • msg #141

Re: OOC Thread

Lucky you, indeed...
Chronicler
GM, 118 posts
...and Don't! Blink!
________________
Sat 25 Oct 2008
at 17:26
  • msg #142

Re: OOC Thread

So, Geoff is in the van, Hector is carrying the wounded woman (where, again?), and Nephi is going to follow him.
This message was last edited by the GM at 17:27, Sat 25 Oct 2008.
Geoff Wayne
player, 44 posts
A15+1M2x14 1x10
L35 E32 S14 X32
Sat 25 Oct 2008
at 17:46
  • msg #143

Re: OOC Thread

Yup, Geoff will nose the van up to the wreck and then judge if he can push past or if that's too risky, I probably can already guess the answer to that. Many Bugs have a ladder on the back for loading the roof rack, if this one doesn't people will have to get in the van and climg through the sun roof.
Katrina Lashowe
player, 16 posts
LP: 34/34 EP: 35/35
ESS: 42/42 SPD: 12
Sun 26 Oct 2008
at 01:34
  • msg #144

Re: OOC Thread

First roll of the game.

10.

Exploded with a 9.

XD

God shines upon me.
Hector DeSanto
player, 64 posts
Sun 26 Oct 2008
at 06:29
  • msg #145

Re: OOC Thread

In reply to Chronicler (msg #142):

Just taking her back into the parking lot, in the general direction of away from the on-coming van.
Chronicler
GM, 119 posts
...and Don't! Blink!
________________
Sun 26 Oct 2008
at 12:26
  • msg #146

Re: OOC Thread

@Katrina:
That's 14, +8 for WIL doubled... That's 6 SL's, meaning the zombie is bound in place for 30 seconds (6 Turns). The cost is 4 Essence (which you will recover in an hour). I edited your post accordingly.

@Hector:
There isn't exactly a parking lot in the alley: there are parking lines on the side, and there are cars parked in those spaces, but the alley is just large enough for two cars to drive side by side, which results in a parking disposition kinda like this:
                |      |
----------------       |
            *    O     |
--+//+--+^^+--+  C     |
--+--+--+--+--+-       |
                |      |
"Away from the oncoming van" would therefore mean into one of the empty parking spaces.

This doesn't really change the end result, it's just for clarity. Also, the minimap is not in scale, so I drew only 5 parking spaces but there are actually a few more.

Symbols: OC is the overturned car; * is the rough position of the group; // is Geoff (more accurately, the van), ^^ is the closest unused parking space.

There are another couple of empty parking spaces behind the van, plus of course the one that Geoff is freeing as we speak...

@Geoff:
There is really no simple way for you to estimate the risk: once you arrive at the car, you will have to decide if you want to push it forward, which has a chance of crushing the zombies with it but runs the risk of setting the gasoline on fire.
Hector DeSanto
player, 66 posts
Tue 28 Oct 2008
at 18:30
  • msg #147

Re: OOC Thread

So ZM, what's the deal with this other building? I think you mentioned something about it being a warehouse of some kind?
Chronicler
GM, 122 posts
...and Don't! Blink!
________________
Wed 29 Oct 2008
at 12:00
  • msg #148

Re: OOC Thread

I think I didn't... Now I will have to check :P

Tonight I'm leaving for Italy, which means I won't be on very often during the weekend.

I'll try to post some more info before I leave...
Chronicler
GM, 123 posts
...and Don't! Blink!
________________
Wed 29 Oct 2008
at 12:50
  • msg #149

Re: OOC Thread

OK, I don't think I made any references to the shop next to Queen's Gambit, but that doesn't really matter, as the backdoor of the other building is also iron, and you can't see the shop from there.

That building also has fire escape stairs leading up, which means you can go knocking at the apartments' windows... At your own risk, of course.
Hector DeSanto
player, 67 posts
Wed 29 Oct 2008
at 21:16
  • msg #150

Re: OOC Thread

Well if that doesn't leave me with a sense of dread. I don't know guys, sounds like our ZM will have free reign to come up with what ever she wants in these apartments. I already feel bad about making Nephi climb the burninatin' car, I don't want to push him into the middle of a zombie feeding frenzy.....
Nephi Swanson
player, 40 posts
LP 33/34 EP 38/38
Spd 12 Essence 35/35
Thu 30 Oct 2008
at 09:51
  • msg #151

Re: OOC Thread

And he's the group healer too, though those particular powers aren't active yet.  Yeah, zombie feeding frenzy = bad.
Chronicler
GM, 124 posts
...and Don't! Blink!
________________
Sat 1 Nov 2008
at 09:15
  • msg #152

Re: OOC Thread

Just to be clear... Are you proceeding with the plan? And if so, who are you sending?
Chronicler
GM, 125 posts
...and Don't! Blink!
________________
Sun 2 Nov 2008
at 17:31
  • msg #153

Re: OOC Thread

I think it's a good moment to activate Nephi's powers... Nephi, as you look at the woman, your Divine Sight will activate. That will cost you 5 Essence Points, and will last for 10 minutes. While it is active you will be able to perform the Touch of Healing on people you don't know (as part of Divine Sight you will understand their True Name: you won't be able to pronounce it out loud, but if you concentrate on it while you perform the blessing you will have all you need to identify the target).
Nephi Swanson
player, 41 posts
LP 33/34 EP 38/38
Spd 12 Essence 35/35
Mon 3 Nov 2008
at 10:50
  • msg #154

Re: OOC Thread

Sweet.  Better do that then, don't know how long we have before the injured woman dies or turns.
Hector DeSanto
player, 70 posts
Thu 6 Nov 2008
at 08:39
  • msg #155

Re: OOC Thread

Toronto blessings?
Geoff Wayne
player, 51 posts
A15+1M2x14 1x10
L35 E32 S14 X32
Thu 6 Nov 2008
at 17:20
  • msg #156

Re: OOC Thread

Obviously bigger this side of the pond than in the USA.
Chronicler
GM, 129 posts
...and Don't! Blink!
________________
Mon 10 Nov 2008
at 16:58
  • msg #157

Re: OOC Thread

The ladder from the van will work: you can all go up to the roof, back down, and get to the cars.

You'll easily outrun the zombies on the other side of the wreck and get to your cars, after which you can drive away. Feel free to involve NPC's as you post...

Incidentally, Karen is not completely fraking out only because she's still in shock: she will follow you on the roof and down the other side, moving pretty much on autopilot.
Chronicler
GM, 131 posts
...and Don't! Blink!
________________
Wed 19 Nov 2008
at 15:44
  • msg #158

Re: OOC Thread

Happy birthday to... Me :P
Geoff Wayne
player, 58 posts
A15+1M2x14 1x10
L35 E32 S14 X32
Wed 19 Nov 2008
at 20:23
  • msg #159

Re: OOC Thread

Many happy returns of the day...
Hector DeSanto
player, 75 posts
Wed 19 Nov 2008
at 22:06
  • msg #160

Re: OOC Thread

Ah, a Scorpio. Now it all makes sense :p
Nephi Swanson
player, 47 posts
LP 33/34 EP 38/38
Spd 12 Essence 20/35
Thu 20 Nov 2008
at 12:44
  • msg #161

Re: OOC Thread

Sorry about my absence.  Just moved, and lost the Internet a day early.
Chronicler
GM, 132 posts
...and Don't! Blink!
________________
Thu 20 Nov 2008
at 21:13
  • msg #162

Re: OOC Thread

Thanks, and, ah, yes, yes it does, I'm afraid :P
Chronicler
GM, 133 posts
...and Don't! Blink!
________________
Mon 1 Dec 2008
at 08:31
  • msg #163

Re: OOC Thread

The move is finished... And so am I. Yesterday I moved to my new, nicer, bigger, less expensive apartment.

Small flaw: it's a fourth floor. No lift. And I had to bring up 8 suitcases and 3 boxes full of clothes and stuff.

So, yeah, tired. Very.

I'll try to post something as soon as my mind clears up, *but*: Hector, if you want to go down the ladder, you will find that a zombie comes out of an alley about 50 yards away and starts to follow you, almost as soon as your feet touch the ground. He's partially decomposed.

Feel free to fill in the blanks any way you like.
Chronicler
GM, 134 posts
...and Don't! Blink!
________________
Mon 8 Dec 2008
at 10:12
  • msg #164

Re: OOC Thread

Now, that was a week... And a weekend, too. And a monday as well... We had decided to throw a surprise birthday party for a friend: the surprise turned out to be that she's not coming :P

So, one weekend of preparations wasted. That was fun...

The zombie is not in the way, so both Hector and Jane can easily sprint for the cars and reach them well before he is in any position to bother them... But by then the zombie *will* be in the way - of everyone else.
Chronicler
GM, 135 posts
...and Don't! Blink!
________________
Tue 9 Dec 2008
at 17:36
  • msg #165

Re: OOC Thread

Eddie's description has been updated. Just a little info on the man you are abuot to see.

Please note that, as soon as everyone is on the cars and moving, I'll CLOSE the current IC thread, and distribute the XP for the first session.
Chronicler
GM, 136 posts
...and Don't! Blink!
________________
Tue 9 Dec 2008
at 17:55
  • msg #166

Re: OOC Thread

The zombie in the Queen's Gambit's will basically be *behind* you as you come down the stairs. Which means, as you run to the cars, that it will have to try and catch you... Hector will have turned the car on by the time Monica reaches him, and Jane will be moving Nephi's car closer to the stairs.
This message was last edited by the GM at 17:57, Tue 09 Dec 2008.
Chronicler
GM, 138 posts
...and Don't! Blink!
________________
Tue 9 Dec 2008
at 21:27
  • msg #167

Re: OOC Thread

My, I'm posting a lot today :P

Just a request: if you fire a weapon, please remember to remove the shots fired from your ammo profile before you post, so that the final total in the post reflects the updated ammo count at the end of the action.

(Said the guy who invariably needs to edit his shooting posts...)
This message was last edited by the GM at 21:27, Tue 09 Dec 2008.
Chronicler
GM, 139 posts
...and Don't! Blink!
________________
Wed 10 Dec 2008
at 10:16
  • msg #168

Re: OOC Thread

You may have noticed that I'm trying to fast-track the end of our first "session": I dispensed with Monica and Geoff's rolls, I placed Nephi in the perfect position for basically the last scene I need, and everyone is about to reach the cars and skid away.

I want to wrap it up by the end of the week, so that I can get to distributing rewards ;)
Hector DeSanto
player, 83 posts
Thu 11 Dec 2008
at 19:04
  • msg #169

Re: OOC Thread

Geoff vs The Army of Darkness. Round 1.....
Geoff Wayne
player, 68 posts
A10 M2x14 1x10
L35 E32 S14 X32
Thu 11 Dec 2008
at 19:09
  • msg #170

Re: OOC Thread

Geoff runs away screaming....

What do the zombies do???
Hector DeSanto
player, 84 posts
Thu 11 Dec 2008
at 23:45
  • msg #171

Re: OOC Thread

Well I'm pretty sure they're going to pursue your ass, but whether they will "run down" "walk after" "shamble towards" or "crawl slowly toward" said ass is the real question.....
Chronicler
GM, 143 posts
...and Don't! Blink!
________________
Fri 12 Dec 2008
at 09:48
  • msg #172

Re: OOC Thread

Yay! First session over!

Now, what's gonna happen next.

- Ammo. The girls are going to want their magazines at full load for the next round of entertainment.

- Nephi's fencing gear: little protection is better than no protection at all.

- Any off-screen interaction that you think may be necessary: you have about ten to fifteen minutes of off-screen time, so let's make a short list of one or two things your characters would do during this time. Five minutes or so will be spent in a parking lot somewhere redistributing the ammo and such.

- XP and improvements...

Please see the related notice :)
Chronicler
GM, 144 posts
...and Don't! Blink!
________________
Fri 12 Dec 2008
at 20:26
  • msg #173

Re: OOC Thread

Incidentally... Nephi, you have been asked by Hector to try and repeat your miracolous performance (literally) with Geoff, in the hope of getting rid of the zmobie infection.

Wanna do it on screen or off screen?
Chronicler
GM, 146 posts
...and Don't! Blink!
________________
Sun 14 Dec 2008
at 17:10
  • msg #174

Re: OOC Thread

Monica has already given you the address and a quick recap of the situation. You can be assumed to know, IC, the content of the introductive post of the new thread.
Hector DeSanto
player, 85 posts
Sun 14 Dec 2008
at 20:42
  • msg #175

Re: OOC Thread

Didn't expect  you to start this chapter so soon :). Just so I've got the "who's riding with who" thing straight: I'm driving the police cruiser, with Monica riding shotgun and Karen and Nephi in the back, and Jane's driving Nephi's car, with just Geoff in front, right?
Chronicler
GM, 147 posts
...and Don't! Blink!
________________
Sun 14 Dec 2008
at 21:42
  • msg #176

Re: OOC Thread

Well, I think Nephi and Karen will stay i Nephi's car... And either one of them can drive, which would leave both Jane and Geoff free to shoot.

Speaking of you and Geoff, either one of you can use the shotgun, but there is only one in the car... You also have a standard bullet-proof vest, although I'm not sure how useful that will be in protecting your libs and face against zombie bites.

Jane and Monica will take advantage of Nephi's offer, and wear a fencing uniform. You big guys will have to luck out if you want to wear one, though: you are just oversize for Nephi's target of students.

If you roll 7 or better on a D10 Nephi will have a uniform of your size.

Which reminds me: Nephi, please, will you mention those uniforms again IC?
Chronicler
GM, 148 posts
...and Don't! Blink!
________________
Sun 14 Dec 2008
at 21:43
  • msg #177

Re: OOC Thread

BTW, barring extreme circumstances I'll be spending New Year's in Brasil. That means I'll most likely be unavailable for about a couple of weeks (starting around Xmas or so).
Hector DeSanto
player, 86 posts
Mon 15 Dec 2008
at 01:52
  • msg #178

Re: OOC Thread

Chronicler:
Well, I think Nephi and Karen will stay i Nephi's car... And either one of them can drive, which would leave both Jane and Geoff free to shoot.


Well you already posted Monica speaking to Nephi as if he were in the cruiser with us.....so which is it?
Chronicler
GM, 149 posts
...and Don't! Blink!
________________
Mon 15 Dec 2008
at 12:59
  • msg #179

Re: OOC Thread

Ah, that is because we are not IN the vehicles, we are out... See above:

"Five minutes or so will be spent in a parking lot somewhere redistributing the ammo and such."

I probably should've be clearer on that...
Nephi Swanson
player, 56 posts
LP 33/34 EP 38/38
SPD 12 ESS 25/41
Wed 17 Dec 2008
at 12:34
  • msg #180

Re: OOC Thread

Sorry, missed a few days.  Kinda thinking Hector's request would be better done off screen.  And Nephi will be reminding everyone about the fencing uniforms before we go.
Chronicler
GM, 150 posts
...and Don't! Blink!
________________
Wed 17 Dec 2008
at 16:33
  • msg #181

Re: OOC Thread

You may want to write the number of this post somewhere :P



The protection of the armor on your limbs is D4(2), *and* it will protect you for another 4 points from the slashing effect of the bite, meaning that if you get bitten for 5 points and roll a 1 you will lose 4 LP, not 8. If you get bitten for 6 points and roll a 1, however, you will take 4 points of baching damage and 1 point of slashing damage.

This is important because there will be no bleeding if you only take bashing damage.
Chronicler
GM, 151 posts
...and Don't! Blink!
________________
Fri 19 Dec 2008
at 07:46
  • msg #182

Re: OOC Thread

Actually, it's Monica who has the hand cannon...
Geoff Wayne
player, 72 posts
A16 M2x15 1x7
L35 E32 S14 X32
Fri 19 Dec 2008
at 18:39
  • msg #183

Re: OOC Thread

I think Hector picked up a bigger pistol as well, not the Eagle, but bigger than the "pussy Nine mils".
Hector DeSanto
player, 88 posts
Fri 19 Dec 2008
at 20:23
  • msg #184

Re: OOC Thread

 The GM and I had a whole argument over that Desert Eagle, that I'd rather we didn't get back into. Suffice it to say Hector never picked up the big gun, and Mon still has it.
This message was last edited by the player at 20:24, Fri 19 Dec 2008.
Nephi Swanson
player, 60 posts
LP 33/34 EP 38/38
SPD 14 ESS 35/41
Sun 21 Dec 2008
at 10:22
  • msg #185

Re: OOC Thread

Just a little note - might not be available from the 31st Dec to the 4th Jan.  Still not finalised yet, but I'll let you know.
Chronicler
GM, 152 posts
...and Don't! Blink!
________________
Mon 22 Dec 2008
at 21:39
  • msg #186

Re: OOC Thread

Sorry, the trip back to Italy left me way more exhausted than I thought, and I lost two days.

To clear the apparent confusion that's been generated: the house *Eddie is in* is five minutes from the place you stopped. He's not 'here' by any definition of'here'.

Since Monica was the only one to know where the place was and she didn't tell anyone, when she stopped you might have assumed that Eddie was there, and apparently Monica's words didn't quite clear that misunderstanding, but still, there are no zombies in sight, and that should register.
Hector DeSanto
player, 90 posts
Tue 23 Dec 2008
at 07:20
  • msg #187

Re: OOC Thread

Perhaps Monica should explain this to us.....
Chronicler
GM, 153 posts
...and Don't! Blink!
________________
Tue 23 Dec 2008
at 07:42
  • msg #188

Re: OOC Thread

She was supposed to have already done it... But obviously the "scene cut" between the zombies beating on Eddie's window and the tranquility of the parking lot wasn't so clear.

Of course, in hindsight (20/20 of that, I got) I should have probably said "Meanwhile, in a parking lot a few miles away..."
Hector DeSanto
player, 91 posts
Tue 23 Dec 2008
at 19:38
  • msg #189

Re: OOC Thread

 Wait a minute, I think we have a continuity error. You see it was Eddy who radioed Hector and Geoff to "handle another Monica situation". To radio our cruiser wouldn't he have to be in our precincts HQ?  And it was only like 15 minutes after he radioed us when he called the diner to warn us of the zombies. I just don't think he had enough time to make it all the way from downtown Pittsburgh to the suburbs, especially with the army of darkness in the way....
Chronicler
GM, 154 posts
...and Don't! Blink!
________________
Tue 23 Dec 2008
at 23:00
  • msg #190

Re: OOC Thread

Actually, I'd left that deliberately vague: Eddie was called on his cell phone - he wasn't at the precinct at the time.

In fact, he was taking care of an unexpected situation: it was not an assault of the living dead when he left, but became one by the time he got there.

But do please keep your eyes open, some errors will surely pop up...
Chronicler
GM, 155 posts
...and Don't! Blink!
________________
Thu 25 Dec 2008
at 07:47
  • msg #191

Re: OOC Thread

Ho Ho Ho! Merry Christmas everyone!

As you unwrap your presents, you receive:
    3 XP
    2 Skill Points
    5 Drama Points

For those unfamiliar with Unisystem Lite (aka Cinematic Unisystem, the Army of Darkness version of AFMBE) Drama Points are 'chips' to be spent to obtain some nice result.

They do not regenerate, so use them wisely.

Here is a list of what you can accomplish with a Drama Point:

- Heroic Feat: By spending a Drama Point, the character gets a +10 bonus on any die roll. Any one die roll, whatever its purpose. Only one Heroic Feat may be performed in a Turn.

I Think I’m OK: For a mere Drama Point, half the Life Point damage (round down) the character has taken up to that point is healed up. I Think I’m Okay can be used only once per Turn, but it can be used several Turns in a row, each use halving whatever damage remains. If the character had suffered enough damage to be incapacitated or unconscious, however, healing does not necessarily awaken them.

- Plot Twist: Once per game session, each character can spend a Drama Point and get a "break." This is not a Get Out of Jail Free Card. If our heroes stupidly walked straight into a zombie group in plain sight and are surrounded by a horde of hungry undead, a Plot Twist won’t allow them to escape unscathed. It does, however, allow for "I have this item I forgot about", as long as the item is reasonable (as a rule of thumb, a flashlight is reasonable, an AK47 is not).

- Righteous Fury: By spending two Drama Points, the character gets a +5 bonus to all attack actions for the duration of the fight. These benefits are cumulative with Heroic Feats, above. Problem is, an appropriate provocation is necessary to invoke the Righteous Fury rule. A player can’t decide her character is pissed about the existence of zombies, or global warming, or even the mystery meatloaf they served at school that morning. They need to be truly provoked.

I have not updated your character sheets yet, but will do so sometime soon :)
Chronicler
GM, 157 posts
...and Don't! Blink!
________________
Sat 27 Dec 2008
at 12:55
  • msg #192

Re: OOC Thread

Well, I am leaving for Brasil in about an hour...

Actually, I'm leaving for Lisbon, the flight to Rio is tomorrow, but that is immaterial: the point is, I will probably be out of touch for a couple of weeks.

A happy new year to you all.
Geoff Wayne
player, 76 posts
A16 M2x15 1x7
L35 E32 S14 X32
Sat 27 Dec 2008
at 15:45
  • msg #193

Re: OOC Thread

Happy New Year.
Nephi Swanson
player, 64 posts
LP 33/34 EP 38/38
SPD 14 ESS 35/41
Tue 30 Dec 2008
at 18:54
  • msg #194

Re: OOC Thread

Sorry, no time for an IC post, will be away until the 4th.
Chronicler
GM, 158 posts
...and Don't! Blink!
________________
Fri 9 Jan 2009
at 20:37
  • msg #195

Re: OOC Thread

Back from Rio! Where they stole my glasses, so I am now typing in Braille :P

I have been flying for the past two days, so I will be posting IC as soon as my arms get some rest :P

Everyone else had a good 2009 so far? :)
Hector DeSanto
player, 94 posts
Sat 10 Jan 2009
at 04:56
  • msg #196

Re: OOC Thread


Everyone else had a good 2009 so far? :)
</quote>

  Eh, not really. It snowed 14 inches, the likes of which only happens here once every 5 years or so. And this city appears to have a policy, "If it happens only every few years we should allocate no funds to combating it what-so-ever, and completely shut down everything government related." So basically the entire city was "closed due to weather", until very recently. Roads were an unsalted nightmare of solid ice, sidewalks were only occasionally solid beneath your feet as every few yards your foot suddenly sank into a pool of slush, getting a bus was a joke, grocery stores were raided to the last egg, etc, etc, etc. I could just imagine people from Wisconsin, Minnesota, Alaska and so on totally laughing their heads off at us...
Nephi Swanson
player, 66 posts
LP 33/34 EP 38/38
SPD 14 ESS 35/41
Sat 10 Jan 2009
at 09:26
  • msg #197

Re: OOC Thread

Well, my trip away was great - except that some nasty person raided the dormatory where I was staying and stole my PSP.  Major achievement (which should give you an indication of how socially inept I am), I asked two girls to dance with me - the first two I have EVER asked to dance.
Chronicler
GM, 159 posts
...and Don't! Blink!
________________
Sat 10 Jan 2009
at 10:51
  • msg #198

Re: OOC Thread

Today's good news is: my mom found some old sunglasses which had sight lenses, so I can actually see again, though I look like a MIB.

At least, tomorrow, when I leave for Belgium again, I won't need to go through another session of figuring out what the confused mass of colors that is supposed to be the airport monitor is saying about my flight.

And someone stole my teeny tiny usb stick that I had been using as a memory expansion for my lapdog... Yet they left the lapdog itself.

Bizarre.

Well, I just hope I hadn't put any potentially dangerous files in it, this one doesn't have filesystem encryption...

At any rate, the good news for you is: now that I can see what I'm writing, you should get a decent post soon.
Chronicler
GM, 161 posts
...and Don't! Blink!
________________
Thu 15 Jan 2009
at 12:48
  • msg #199

Re: OOC Thread

Everyone, I am going to need a PER + Notice roll. As "reason for the roll" you can put PER + Notice
This message was last edited by the GM at 12:49, Thu 15 Jan 2009.
Hector DeSanto
player, 96 posts
Fri 16 Jan 2009
at 05:31
  • msg #200

Re: OOC Thread

Well I failed
Nephi Swanson
player, 70 posts
LP 33/34 EP 38/38
SPD 14 ESS 35/41
Fri 16 Jan 2009
at 11:05
  • msg #201

Re: OOC Thread

Done, and fairly comfortably so.
Chronicler
GM, 162 posts
...and Don't! Blink!
________________
Mon 19 Jan 2009
at 07:59
  • msg #202

Re: OOC Thread

For reasons unknown, it looks like I always get sick on weekends...

Posting ASAP, please stay tuned.
Chronicler
GM, 164 posts
...and Don't! Blink!
________________
Mon 19 Jan 2009
at 08:22
  • msg #203

Re: OOC Thread

And the post is up... Just out of curiosity, Nephi: is the rapier an antique or a modern replica? And, in the latter case, carbon or stainless steel?
This message was last edited by the GM at 08:29, Mon 19 Jan 2009.
Nephi Swanson
player, 71 posts
LP 33/34 EP 38/38
SPD 14 ESS 35/41
Mon 19 Jan 2009
at 10:42
  • msg #204

Re: OOC Thread

Hmmm.  I was thinking Nephi is descended from a rather long line of fencers, with the family blade being passed down from father to son, or grandfather to grandson if no son proved worthy.  While he hasn't been training as much as he should have been, he's still the most skilled of the family.  As for why he brought it with him today, he just felt it was needed.

Good?
Chronicler
GM, 165 posts
...and Don't! Blink!
________________
Wed 21 Jan 2009
at 20:14
  • msg #205

Re: OOC Thread

Very. BTW, none of the NPC's is going to act before the PC's do something, unless tomorrow goes by with no answers, in which case it will be the zombies who will do something. Do please feel free to take another turn of action before then.
Chronicler
GM, 167 posts
...and Don't! Blink!
________________
Thu 22 Jan 2009
at 13:04
  • msg #206

Re: OOC Thread

OK, I cleaned up a little mess I had made with your character sheets, so now you should see the latest, most updated information.

Please let me know if I missed something else still.

Those of you who have unspent CP's are required to spend them before the end of the session, I'll give you a more precise deadline after you meet Eddie. Incidentally, this will be the last session to pay CP's: starting with the next one, you'll have to raise your skills the hard way.

As a compensation, CP's-for-partial-XP's will become DP's-for-partial-XP's, with the same rules.

The advantages of DP's have been restated in the XP thread, so you can consult them whenever you feel you need a refresher.

And now I have a question: as you have noticed, with the introduction of DP's and the free distribution of CP's, I am giving a slightly more cinematic, "heroic" tone to the game.

How high a level of "action/fantasy movie" feel would you feel comfortable with?

1) All the way to "Big Explosions + Superpowers + Miracles & Magic!"
    PC's and NPC's will eventually have access to a large arsenal, either technological or metaphysical. The final goal is to save the world, possibly defeating a Great Old One in the process.
2) Up to "Minions of the Ancients vs. Chosen of the Lord"
    The metaphysical level will increase somewhat, including some real adversaries (not just mindless zombies) and more metaphysics for both sides. The final goal is to help rebuild society.
3) "Heroes and Miracle Workers" (the current level)
    Same power levels, no Holy Fire or equivalents. All adversaries are zombies, and the only goal is survival.
Chronicler
GM, 169 posts
...and Don't! Blink!
________________
Fri 23 Jan 2009
at 08:54
  • msg #207

Re: OOC Thread

Since I threw them in the mix without giving you an example or anything, I am going to show you how Drama Points are used.

Monica is going to spend a Drama Point on Plot Twist to pull a nice stunt out of her... Bag.

Then Jane is going to use one for Heroic Feat to pull a stunt of her own.

Now, with Heroic Feat you have three options for your roll:

- Roll the die, with Rules of One and Ten.
- Roll the die, no Rules of One and Ten.
- Take 5

The second options gives you a roll total between 11 and 20, whereas the last option gives you a fixed 15 (remember that Heroic Feat gives you a +10 bonus).
Nephi Swanson
player, 74 posts
LP 33/34 EP 38/38
SPD 14 ESS 25/35
Fri 23 Jan 2009
at 12:24
  • msg #208

Re: OOC Thread

Regarding the action movie feeling, I'm happy with whatever.  If the game survives for long enough, I would like to contribute to saving the world and all.  Plus, any game I've been GM for has always involved a fast advancement curve with over-the-top bonuses thrown in.
In the short-term though, the game has covered a period of about what, 30 minutes?  Realistically, we'll probably just be concerned with surviving, rather then figuring out where the zombies come from and stopping them.
Chronicler
GM, 170 posts
...and Don't! Blink!
________________
Mon 26 Jan 2009
at 11:14
  • msg #209

Re: OOC Thread

I think these latest NPC exploits with Drama Points should demonstrate how the game can be shifted to an entirely different power level at any time, and with much ease...

That is why I wanted to know which level you prefer... :)
Geoff Wayne
player, 84 posts
A16 M2x15 1x7
L35 E32 S14 X32
Mon 26 Jan 2009
at 20:29
  • msg #210

Re: OOC Thread

I'd like to see it still on a relatively realistic level, some cinematics are fun though.
Hector DeSanto
player, 100 posts
Tue 27 Jan 2009
at 19:09
  • msg #211

Re: OOC Thread

Well I believe I've made your notice roll, mister insistent :p
Chronicler
GM, 172 posts
...and Don't! Blink!
________________
Wed 28 Jan 2009
at 10:21
  • msg #212

Re: OOC Thread

ROTFLOL... Well, those of you who have passed the roll can use the knowledge starting from the next round, the others will have to wait the following one.

The zombies Weak Spot is the spine.

Targeting it specifically has a -4 penalty from behind and -5 from the front.

A point-blank/short range volley of buckshots to the back does not require to be aimed specifically (in fact, it cannot be aimed precisely, as the pellets spread) and causes half its base damage to the zombies' Weak Spot.

Therefore, any buckshot hit to a zombie's back, at point-blank or short range, that totals 30 or more points of damage, will automatically rid you of the critter.

Just as a reminder, point-blank for shotguns is 10 yards or less, it has a bonus of +2 to the strike Task (buckshots +1, point-blank +1) and a D8x7 damage; short range is 10 to 30 yards and has a +1 bonus to the strike Task and a damage of D8x6.
This message was last edited by the GM at 10:23, Wed 28 Jan 2009.
Nephi Swanson
player, 78 posts
LP 33/34 EP 38/38
SPD 14 ESS 25/35
Wed 28 Jan 2009
at 11:10
  • msg #213

Re: OOC Thread

Kind of figured the Weak Spot would be the spine.  Everywhere else hadn't worked, so it was the only place left to try.

*Edit* if the Per+Notice roll we did last week was for spotting the Weak Spot, then Nephi did pass.  I sent the results to you as a PM.
This message was last edited by the player at 11:19, Wed 28 Jan 2009.
Chronicler
GM, 173 posts
...and Don't! Blink!
________________
Wed 28 Jan 2009
at 11:12
  • msg #214

Re: OOC Thread

Could have been None, too :)
Chronicler
GM, 174 posts
...and Don't! Blink!
________________
Wed 28 Jan 2009
at 12:32
  • msg #215

Re: OOC Thread

Monica is Aiming, which means she will act after the others (Hector and Geoff), this Turn. In return she gets to add her Success Levels in her PER + Handguns to her DEX + Handguns Task to actually shoot...

Please check the last two posts in the IC thread: I had to edit a few things since Nephi's post arrived as I was writing Eddie's one.

Recap: five zombies left, three are attacking Eddie, two are going to stand up at the end of this round.
This message was last edited by the GM at 12:43, Wed 28 Jan 2009.
Chronicler
GM, 175 posts
...and Don't! Blink!
________________
Thu 29 Jan 2009
at 12:55
  • msg #216

Re: OOC Thread

Well... I guess the power of Drama Points hasn't escaped to anybody by now.

A short recap: there are mundane means of killing the zombies, and there are mystical means of killing the zombies. I think that should satisfy everyone.

Since the playing group seems to have become fairly stable, we should decide on a city. I can't find any evidence that that had been settled, so... Time to pick a scenery.

Now, Hector, as the only USian in the group, gets to offer a few city he knows; we add a few of our own and vote on the final one.

Depending on who proposed the city, I'll be defaulting to them for a number of info (keeping in mind that the game is set almost ten years in the past); if that happens to be a city I proposed, I'll wiki some stuff and invent the rest as usual :P

I think we had said the East Coast would be the general area, so... Please, do offer advice :P
This message was last edited by the GM at 12:55, Thu 29 Jan 2009.
Hector DeSanto
player, 101 posts
Thu 29 Jan 2009
at 21:13
  • msg #217

Re: OOC Thread

  Afraid the only city on the East Coast I've spent time enough in to get the "feel" of the place would be Washington D.C., which is very different from the rest of the country.
 Being a non-state, federal district, the city itself has very little influence in the workings of our federal government, while paradoxically being forced to be the host of said government. On top of that congress likes to use the place to experiment with various social, federal, programs and measuring the success of which before proposing said ideas for the rest of the country. So there are odd times with things like the medi-care actually being socialized, but the roads aren't.
 It's also the blackest city in the union, with a good 70% of the locals being African-American, which would make the rest of you guys the minority not my guy.
  So it's basically the land of ignored, pissed off, black people tired of the government messing with them without actually giving them a say in said government; which just might be a fun place to put a zombie attack in :)
Nephi Swanson
player, 80 posts
LP 33/34 EP 38/38
SPD 14 ESS 25/35
Fri 30 Jan 2009
at 10:39
  • msg #218

Re: OOC Thread

Truthfully, I've never been out of New Zealand, so all I know about America comes from the media.  Anywhere is fine with me.
Chronicler
GM, 176 posts
...and Don't! Blink!
________________
Tue 3 Feb 2009
at 08:16
  • msg #219

Re: OOC Thread

If anyone wants to reply, I will move Eddie's last line to his next post, otherwise I'll post the doctor's answer relatively soon.
Nephi Swanson
player, 84 posts
LP 33/34 EP 38/38
SPD 14 ESS 25/35
Tue 3 Feb 2009
at 08:56
  • msg #220

Re: OOC Thread

Nothing from Nephi.  He's kind of stunned from a woman attaching herself to him.
Hector DeSanto
player, 105 posts
Wed 4 Feb 2009
at 09:22
  • msg #221

Re: OOC Thread

I'm good. Go right ahead with your conversation with yourself :p
Chronicler
GM, 180 posts
...and Don't! Blink!
________________
Fri 6 Feb 2009
at 08:31
  • msg #222

Re: OOC Thread

Here is Hector trying to "smooth talk" the doctor into letting you in - whose player is doing a fine job of roleplaying a Smooth Talking skill of 1 :)
Chronicler
GM, 183 posts
...and Don't! Blink!
________________
Sat 7 Feb 2009
at 07:43
  • msg #223

Re: OOC Thread

And We Welcome! Yes, ladies and gentlemen, I'm sure you didn't expect this, but we do welcome another player who successfully plowed through despite the hardships and managed to complete the application process :)

Miss Elizabeth Pemberton, betty to one and all, will shortly gain a thread of her own.

As usual, before adding this particular egg to the basket I will make sure she gets at least one session of advancement in the new, exciting storyline: A Shape To Die For (obviously centered aroud Betty's fitness club).

Miss Pemberton's personality bonus (Attractiveness and Charisma) are higher even than our beloved Jane's, so prepare to be blown away.

As for Jane, she's not the jealous type. She is, however, bisexual, so... Interesting times, folks, interesting times :P
Geoff Wayne
player, 92 posts
A13 M2x15 1x7
L35 E32 S14 X32
Sat 7 Feb 2009
at 08:57
  • msg #224

Re: OOC Thread

Welcome new player!
Betty Pemberton
player, 2 posts
Sun 8 Feb 2009
at 00:11
  • msg #225

Re: OOC Thread

Oh geez!  What have I gotten myself into! :P  Should be fun guys. :)
Nephi Swanson
player, 86 posts
LP 33/34 EP 38/38
SPD 14 ESS 25/35
Sun 8 Feb 2009
at 09:25
  • msg #226

Re: OOC Thread

New player, Welcome!
This'll be interesting.  Especially as Nephi's rather shy, and will probably find Betty quite intimidating.
Chronicler
GM, 184 posts
...and Don't! Blink!
________________
Sun 8 Feb 2009
at 17:17
  • msg #227

Re: OOC Thread

OK, Willpower Roll time! Same mechanics as a Fear Test...
Chronicler
GM, 185 posts
...and Don't! Blink!
________________
Sun 8 Feb 2009
at 17:18
  • msg #228

Re: OOC Thread

That's for all the players in WOT... Betty doesn't need it - yet :P
Hector DeSanto
player, 107 posts
Sun 8 Feb 2009
at 22:14
  • msg #229

Re: OOC Thread

Chronicler:
That's for all the players in WOT... Betty doesn't need it - yet :P


Do we double our willpower for this?
Chronicler
GM, 186 posts
...and Don't! Blink!
________________
Sun 8 Feb 2009
at 22:29
  • msg #230

Re: OOC Thread

Same mechanics as a Fear Test, so: only Nephi. You do however get the modifiers for FRT and Nerves of Steel.
This message was last edited by the GM at 22:34, Sun 08 Feb 2009.
Nephi Swanson
player, 88 posts
LP 33/34 EP 38/38
SPD 14 ESS 25/35
Mon 9 Feb 2009
at 10:42
  • msg #231

Re: OOC Thread

Comfortable pass.
Hector DeSanto
player, 108 posts
Mon 9 Feb 2009
at 23:42
  • msg #232

Re: OOC Thread

I as well easily made it.
Chronicler
GM, 187 posts
...and Don't! Blink!
________________
Wed 11 Feb 2009
at 13:55
  • msg #233

Re: OOC Thread

That leaves only Geoff, who hasn't been online since Saturday or so...

Anyway, everyone except Eddie gets a Highlander tingle and find that a zombie has appeared in the distance and is slowly, slowly, slowly approaching the house.

Those who don't pass the WIL roll will remain mesmerized for a Turn before being able to act. It is coming from behind you, so going back to the car means you will go toward the zombie. It appears to be the corpse of a woman, though you can only tell from the dress, since it's quite decomposed.

Feel free to post the info above in an IC message: I am going to wait a little longer for Geoff...
Nephi Swanson
player, 89 posts
LP 33/34 EP 38/38
SPD 14 ESS 25/35
Thu 12 Feb 2009
at 10:30
  • msg #234

Re: OOC Thread

Nephi's going to wait for someone else to say something.
Hector DeSanto
player, 109 posts
Fri 13 Feb 2009
at 02:51
  • msg #235

Re: OOC Thread

Does his magical, Geoff summoning, dance.
Geoff Wayne
player, 93 posts
A13 M2x15 1x7
L35 E32 S14 X32
Sat 14 Feb 2009
at 18:16
  • msg #236

Re: OOC Thread

Sorry about that everyone, my computer fried and I've not been able to get back on line until now. I'll catch up ASAP.
Geoff Wayne
player, 94 posts
A13 M2x15 1x7
L35 E32 S14 X32
Sat 14 Feb 2009
at 18:19
  • msg #237

Re: OOC Thread

18:18, Today: Geoff Wayne rolled 9 using the Unisystem system (1d10+7) with rolls of 2. WIL roll.

That's a fail I think Oops, maybe I should have stayed away...
Chronicler
GM, 190 posts
...and Don't! Blink!
________________
Sun 15 Feb 2009
at 21:25
  • msg #238

Re: OOC Thread

Welcome back! for a moment I was worried, I thought the three-player curse had hit again :P

And your luck is not so bad after all: this one was mostly to demonstrate the mechanics of the new zombie "affinity" your characters have... The next one will be much more dangerous ;)
Nephi Swanson
player, 94 posts
LP 33/34 EP 38/38
SPD 14 ESS 25/35
Sat 21 Feb 2009
at 11:04
  • msg #239

Re: OOC Thread

Nephi doesn't have anything to say at the moment.
Just thought I'd mention I bought a rather appropriate game recently - Dead Rising.  Unfortunately, I kinda suck at it *sheepish grin*
Betty Pemberton
player, 10 posts
Mon 23 Feb 2009
at 23:27
  • msg #240

Re: OOC Thread

Oh no!  Zombie attack at the aerobic studio!  At least we have running shoes on! :P
Chronicler
GM, 198 posts
...and Don't! Blink!
________________
Sun 1 Mar 2009
at 17:18
  • msg #241

Re: OOC Thread

Good... Nephi gets to roll a Fear Test at -7 :)
Chronicler
GM, 199 posts
...and Don't! Blink!
________________
Tue 3 Mar 2009
at 09:48
  • msg #242

Re: OOC Thread

And of course whenever I center a scene on a particular character, his player has problems logging in :P

To speed up things, I rolled for Nephi, both the (failed) Fear Test and the result on the Fear Table.

The result is "not that bad", so as soon as he's back he will have some interesting information for you guys.

Meanwhile, overexcited-blondy is available for interaction for the next Turn or three.
This message was last edited by the GM at 10:42, Tue 03 Mar 2009.
Chronicler
GM, 200 posts
...and Don't! Blink!
________________
Tue 3 Mar 2009
at 11:14
  • msg #243

Re: OOC Thread

Incidentally, those succeeding in a PER + Notice Task will notice:

SL  Information
1   Xynthia (excitable little blonde) is fond of her makeup (beaten wife?)
2   Her makeup is heavier on her forehead (maybe not a beaten wife)
3   She is hiding some kind of (birth-?)mark on her forehead
4   Any attempt to make out the mark on her forehead gives you nausea
This message was last edited by the GM at 11:15, Tue 03 Mar 2009.
Nephi Swanson
player, 98 posts
LP 33/34 EP 38/38
SPD 14 ESS 25/35
Tue 3 Mar 2009
at 11:49
  • msg #244

Re: OOC Thread

Oops.  And I was thinking that the Fear Test was some kind of joke about my 'skills' at Dead Rising :P
Chronicler
GM, 201 posts
...and Don't! Blink!
________________
Wed 4 Mar 2009
at 07:48
  • msg #245

Re: OOC Thread

LOL... Like moths to the flame, I tells ya: we might have a new player, stay tuned.

Let's recap a bit:

- Nephi is out of action for two Turns
- The girls will act after Geoff and/or Hector (with Karen running to Nephi's side, no doubt)
- New Turn, actions on a first-come-first-serve basis, Nephi is still mostly out
- New Turn, Nephi is back and hilarity ensues
Betty Pemberton
player, 14 posts
Fri 6 Mar 2009
at 17:58
  • msg #246

Re: OOC Thread

Away for 3 days.  Post when we get back. :)
Nephi Swanson
player, 101 posts
LP 33/34 EP 38/38
SPD 14 ESS 25/35
Sun 15 Mar 2009
at 07:26
  • msg #247

Re: OOC Thread

Come on people, it's still too early for Nephi to recover from his shocks.
Chronicler
GM, 205 posts
...and Don't! Blink!
________________
Mon 16 Mar 2009
at 12:41
  • msg #248

Re: OOC Thread

Little side scene with Geoff over, we can resume our normal schedule.
Chronicler
GM, 206 posts
...and Don't! Blink!
________________
Mon 16 Mar 2009
at 12:47
  • msg #249

Re: OOC Thread

I'll just point out that, since nobody mentioned closing the door, it is still open... There is time for one action from Hector before Geoff is back.
This message was last edited by the GM at 14:32, Mon 16 Mar 2009.
Nephi Swanson
player, 103 posts
LP 33/34 EP 38/38
SPD 14 ESS 25/35
Mon 23 Mar 2009
at 11:02
  • msg #250

Re: OOC Thread

Yay!  Nephi's recovered.  Just a little note, whenever Nephi speaks in italics, he's slipped into French - probably without realising it.
Chronicler
GM, 207 posts
...and Don't! Blink!
________________
Tue 24 Mar 2009
at 14:13
  • msg #251

Re: OOC Thread

Leaving for Italy in a few hours, back in a week. I should have connectivity but you never know...
Nephi Swanson
player, 104 posts
LP 33/34 EP 38/38
SPD 14 ESS 25/35
Wed 25 Mar 2009
at 10:38
  • msg #252

Re: OOC Thread

Will respond to the misunderstandings after Hector posts.
Hector DeSanto
player, 117 posts
Mon 6 Apr 2009
at 00:20
  • msg #253

Re: OOC Thread

Did Betty's hair spontaneously grow longer during her last post? :p
Betty Pemberton
player, 20 posts
Mon 6 Apr 2009
at 02:03
  • msg #254

Re: OOC Thread

I just had it tied back :P
Chronicler
GM, 209 posts
...and Don't! Blink!
________________
Sat 11 Apr 2009
at 17:14
  • msg #255

Re: OOC Thread

"Who ordered this" players, please feel free to move the thing to the dining room. Before lunch proper, Allan will say a short prayer: if your character is in a hurry to start eating he will explicitly stop them and ask for a moment.
Chronicler
GM, 212 posts
...and Don't! Blink!
________________
Thu 30 Apr 2009
at 09:34
  • msg #256

Re: OOC Thread

Well, folks, good news: we have another player, who will be taking control of Allan and Monica. Say hi and be nice ;)
Nephi Swanson
player, 112 posts
LP 33/34 EP 38/38
SPD 14 ESS 25/35
Fri 1 May 2009
at 11:52
  • msg #257

Re: OOC Thread

I'm looking forward to the new person introducing him/herself, and it looks like Betty and Anton will be joining the main group soonish.  Hopefully this will spark off more activity from everyone.
Rev. Edgar Allan Smith
NPC, 7 posts
Fri 1 May 2009
at 13:01
  • msg #258

Re: OOC Thread

Thanks for letting me join your group, it looks like this is going to be fun. I hope to have a bio posted for the good Reverend before too long.
Nephi Swanson
player, 119 posts
LP 33/34 EP 38/38
SPD 14 ESS 25/35
Wed 13 May 2009
at 12:08
  • msg #259

Re: OOC Thread

My Internet was dead yesterday.  Just thought you should know.
Rev. Edgar Allan Smith
NPC, 18 posts
Fri 15 May 2009
at 23:57
  • msg #260

Re: OOC Thread

Karen Baker:
Karen sighed with relief as soon as the door closed. "Are we rally considering going with those two weirdos?"


We're not weird, we're eccentric!  ;-)
Chronicler
GM, 213 posts
...and Don't! Blink!
________________
Tue 19 May 2009
at 19:46
  • msg #261

Re: OOC Thread

A note about the bullets: my suggestion would be not to mix Blessed and normal ones; you can add a B suffix to identify the Blessed load in the profile line.
Jane Donato
NPC, 44 posts
Will try everything once.
L40 E35 S14 X33 A13B+2x13
Tue 19 May 2009
at 19:47
  • msg #262

Re: OOC Thread

Like this...
Chronicler
GM, 214 posts
...and Don't! Blink!
________________
Thu 21 May 2009
at 14:53
  • msg #263

Re: OOC Thread

Folks, if you see me forget something, do please point it out - such as, for instance, if I were to forget to change the access type for some NPC's after I hand them over to a player... Not that that's ever going to happen, of course :P
Rev. Edgar Allan Smith
player, 19 posts
Thu 21 May 2009
at 18:21
  • msg #264

Re: OOC Thread

I honestly hadn't noticed. BTW, I am working on a bio for the good Reverend. Hope to have it finished soon.
Hector DeSanto
player, 123 posts
Fri 29 May 2009
at 06:52
  • msg #265

Re: OOC Thread

Are you guys waiting for me to post in character next?
Nephi Swanson
player, 125 posts
LP 33/34 EP 38/38
SPD 14 ESS 5/35
Fri 29 May 2009
at 11:25
  • msg #266

Re: OOC Thread

Well, Nephi's kind of out of it until he gets a bit more Essence back, so he doesn't have anything to say yet.  When he does, it won't be as well thought out as it should be :D  He'll just be waiting until someone says something that sparks a comment past the mental fog.
Chronicler
GM, 215 posts
...and Don't! Blink!
________________
Fri 29 May 2009
at 23:01
  • msg #267

Re: OOC Thread

Sorry folks, I am leaving for Italy tomorrow morning (i.e., in about 10 hours), and I have been busy for the last few days...

I should be able to restart a more-or-less regular posting rate once I get there.
Chronicler
GM, 216 posts
...and Don't! Blink!
________________
Sun 31 May 2009
at 12:07
  • msg #268

Re: OOC Thread

OK, almost time to integrate Betty's thread with the main one. It was hard but we did it ;)

After that, I will have to move a short thread with Allan (which that we are developing in PM's) to the main storyline; once he and Xynthia are back, I'll close the session and distribute XP.

News on the player front: we are going to have a new player, who's going t take over Karen; there is a possibility I will also hand over Eddie. I'm hoping this will improve speed, having several players in compatible time zones.
Chronicler
GM, 217 posts
...and Don't! Blink!
________________
Sun 31 May 2009
at 17:46
  • msg #269

Re: OOC Thread

OK, this is important I think: everyone who has CP's (not XP) left, you really want to spend them now. Any unspent CP's will be LOST as soon when the thread with Betty is closed and I fold the two characters in the main storyline.
Nephi Swanson
player, 126 posts
LP 33/34 EP 38/38
SPD 14 ESS 5/35
Mon 1 Jun 2009
at 10:46
  • msg #270

Re: OOC Thread

I'm kinda wondering when Nephi's ringing ears will come right.  And, new players!
Karen Baker
player, 17 posts
I was buying GROCERIES!
L39 E32 S14 X33
Fri 5 Jun 2009
at 11:16
  • msg #271

Re: OOC Thread

Well Nephi, I can't be certain when your ears will ever stop ringing, but I'm glad to inform you that one new player has arrived! Hopefully in the next few days I will be able to take over the role as Karen Baker (as soon as GM/ZM? and I finalize my sheet and story) and when that happens, I'll be sticking to you like glue my adorable cavalier in fencing armor.
Monica D'Angelo
player, 54 posts
'm nothing like my father
L39 E29 S10 X16 A15+3x15
Mon 8 Jun 2009
at 13:13
  • msg #272

Re: OOC Thread

Just wanted to say welcome aboard to Karen's new driver! Glad to have you in the group.
Karen Baker
player, 18 posts
I was buying GROCERIES!
L39 E32 S14 X33
Thu 11 Jun 2009
at 00:04
  • msg #273

Re: OOC Thread

Thank ya ^^ I appreciate the warm welcome.
Nephi Swanson
player, 128 posts
LP 33/34 EP 38/38
SPD 14 ESS 5/35
Thu 11 Jun 2009
at 11:14
  • msg #274

Re: OOC Thread

Oh yeah, a little warning in case you haven't figured it out yet Karen, Nephi has no idea how to deal with girls.  Especially girls who seem to be expressing an interest in him.
Karen Baker
player, 20 posts
I was buying GROCERIES!
L39 E32 S14 X33
Thu 11 Jun 2009
at 16:00
  • msg #275

Re: OOC Thread

I've noticed ^^ but worry not, it won't stop Karen from trying.
Hector DeSanto
player, 126 posts
Sat 13 Jun 2009
at 07:14
  • msg #276

Re: OOC Thread

It looks like this exchange between Xynthia, Edgar, and the zombie octopus from hell should be in a separate thread of their own; as it doesn't really involve the rest of us at all and is a little distracting from what us back in the house are doing....
Chronicler
GM, 220 posts
...and Don't! Blink!
________________
Sat 13 Jun 2009
at 19:52
  • msg #277

Re: OOC Thread

Actually, that's supposed to be a cut scene... Tony's account overlaps with  Allan and Xynthia's adventure, so it fits nicely there, timeline-wise.

The two of them will join you shortly, in time to end the thread. And then there'll be XP :)
Betty Pemberton
player, 45 posts
Sat 13 Jun 2009
at 20:25
  • msg #278

Re: OOC Thread

Is there a map or somethign that we have to arrange ourselves by in the living room?

http://www.hawaiiansunrise.com...ities/livingroom.jpg
Karen Baker
player, 24 posts
I was buying GROCERIES!
L39 E32 S14 X33
Sun 14 Jun 2009
at 11:48
  • msg #279

Re: OOC Thread

Is everyone in the living room or... where exactly? Particulary, where's Anton?
Hector DeSanto
player, 128 posts
Fri 19 Jun 2009
at 06:22
  • msg #280

Re: OOC Thread

Oh Hector was standing by the door, shotgun in hand, just in case...
Chronicler
GM, 221 posts
...and Don't! Blink!
________________
Sun 21 Jun 2009
at 12:49
  • msg #281

Re: OOC Thread

I'm not dead, only mostly dead :P

Nah, just kidding, I just had a busy week... Now, here is the floorplan for the living room, and it took a lot longer than I thought it would :P





The list of the people in the living room, with their location:


- Anton  (sitting, south sofa)
- Betty
- Eddie  (standing, NE corner of the room)
- Doc S  (standing, 3 o'clock of the table)
- Geoff
- Hector (SE corner of the room)
- Jane   (sitting, 11 o'clock chair)
- Karen  (sitting, west sofa)
- Monica
- Mrs S  (sitting, south sofa)
- Nephi  (sitting, west sofa)


Am I forgetting anyone?
This message was last edited by the GM at 12:50, Sun 21 June 2009.
Karen Baker
player, 26 posts
I was buying GROCERIES!
L39 E32 S14 X33
Sun 21 Jun 2009
at 15:23
  • msg #282

Re: OOC Thread

Nope, looks good to me.
Hector DeSanto
player, 129 posts
Sun 21 Jun 2009
at 21:30
  • msg #283

Re: OOC Thread

You forgot the cheese. It stands alone.
Nephi Swanson
player, 135 posts
LP 33/34 EP 38/38
SPD 14 ESS 15/35
Mon 22 Jun 2009
at 03:55
  • msg #284

Re: OOC Thread

Looks good to me too.  So, who's opening the door again?
Nephi Swanson
player, 136 posts
LP 33/34 EP 38/38
SPD 14 ESS 15/35
Wed 24 Jun 2009
at 09:57
  • msg #285

Re: OOC Thread

Question - did we actually decide where in America we are?  Because I'm trying to figure out a rough estimate of how many church members would be living in the game's city, and I'd like to know where we are, and how many people were living there before the infection began.
Monica D'Angelo
player, 57 posts
'm nothing like my father
L39 E29 S10 X16 A15+3x15
Wed 24 Jun 2009
at 12:14
  • msg #286

Re: OOC Thread

I'd also like to know what time of day it currently is.

Just to be clear, Monica sat in the chair at the 7 o'clock position.
This message was last edited by the player at 12:18, Wed 24 June 2009.
Chronicler
GM, 222 posts
...and Don't! Blink!
________________
Wed 24 Jun 2009
at 21:40
  • msg #287

Re: OOC Thread

Well, so far we have narrowed it down to the East Coast, and the most likely State is Virginia. If nobody has preferences, I shall pick a city...
Rev. Edgar Allan Smith
player, 31 posts
Thu 25 Jun 2009
at 17:53
  • msg #288

Re: OOC Thread

Chronicler:
If nobody has preferences, I shall pick a city...


Any port in a zombie storm is fine with me.
Chronicler
GM, 223 posts
...and Don't! Blink!
________________
Wed 1 Jul 2009
at 18:57
  • msg #289

Re: OOC Thread

Well, after short pondering and very little time, courtesy of work and my French exams, I picked Petersburg VA as the location of our game.

Population 33k, about 100 miles from either destination being considered, and pretty much fully covered by googlemaps's images. I don't think I can really ask for much more... Although I must have forgotten some critical bit, which will require some retconning, unless there are objections we have a winner.
Nephi Swanson
player, 142 posts
LP 33/34 EP 38/38
SPD 14 ESS 15/35
Thu 2 Jul 2009
at 11:36
  • msg #290

Re: OOC Thread

No real objections from me, though the smaller population means fewer potential stockpiles.  For a rough idea, (saying there's around 3% LDS membership across America) there'd be around 1K LDS on record in the Petersburg District, split into 5 Branches (congregations) of around 200 each.  Actual Sunday attendance would vary from 50-80% of the members on record, and about half of them would have started storing supplies.  Only the most faithful (about 10% of the regulars, if that) would have actually gotten the full year's supply recommended by the church leaders.  So, 50-75 full stockpiles over the whole town, which may or may not be available.
Of course, by the whims of the GM, all that figuring may have been a complete waste of my time :P
Rev. Edgar Allan Smith
player, 35 posts
Thu 2 Jul 2009
at 12:58
  • msg #291

Re: OOC Thread

Petersburg is about 20 minutes from Richmond, which is a much larger city. Perhaps Nephi would know of some LDS members there that might have stockpiles.
Nephi Swanson
player, 143 posts
LP 33/34 EP 38/38
SPD 14 ESS 15/35
Fri 3 Jul 2009
at 10:46
  • msg #292

Re: OOC Thread

Hmmm, probably not.  If he could get into one of the chapels and get access to the records, then he'd know where all the members on record (for the congregations that use that chapel) were the last time the records were updated, but wouldn't have any idea on their faithfulness or chance of stockpiling.  Given that he's only returned from his proselyting mission six months ago, not much chance he'd know any way to get said record access.
Rev. Edgar Allan Smith
player, 37 posts
Fri 3 Jul 2009
at 15:17
  • msg #293

Re: OOC Thread

I guess it's a question of how big of a city do we want to start in. I had been picturing that we were in a larger city, too, which is why Allan thinks it's unsafe to stay here. Is Richmond too large? It's the state capital and has a population around 200,000.
Chronicler
GM, 224 posts
...and Don't! Blink!
________________
Sat 4 Jul 2009
at 08:07
  • msg #294

Re: OOC Thread

So, uhm... 30,000 undead is not enough for you guys?

We can move to Richmond, if you prefer, I have no problem with that - but your troubles will scale up accordingly ;)

Incidentally, Nephi has pretty much recovered from the Blessings: whatever lingering symptoms Hector may notice, they are caused by Karen's presence more than anything else.
Chronicler
GM, 225 posts
...and Don't! Blink!
________________
Sat 4 Jul 2009
at 09:00
  • msg #295

Re: OOC Thread

And BTW, a happy 4th of July to the USians among us :)
Nephi Swanson
player, 146 posts
LP 33/34 EP 38/38
SPD 14 ESS 15/35
Sat 4 Jul 2009
at 11:18
  • msg #296

Re: OOC Thread

No more Essence recovered yet then?  And a note for the newcomers, when Nephi says something in italics, he's speaking French.
Rev. Edgar Allan Smith
player, 39 posts
Sat 4 Jul 2009
at 13:20
  • msg #297

Re: OOC Thread

Chronicler:
So, uhm... 30,000 undead is not enough for you guys?


That's why I asked if Richmond might be too big.  Makes not to self to be careful what you say out loud to the GM  ;-)

Honestly, it's not that big of a deal to me either way. If we're not starting in Richmond, then Allan is going to definitely want to avoid it when we're traveling, because Richmond traffic is painful even without a zombie invasion.
Chronicler
GM, 226 posts
...and Don't! Blink!
________________
Sat 4 Jul 2009
at 13:40
  • msg #298

Re: OOC Thread

Nephi: yes, the discussion has likely lasted long enough for Inspired to add a number of points equal to their Willpower to their current score, do please update your summary accordingly.

BTW, since Essence Recovery is much quicker than LP recovery, I will occasionally need someone to remind me that enough time has passed. For inspired, Essence is recovered per five minutes, for non-Inspired per hour; the amount recovered is equal to the Willpower score in both cases.


Traffic, including pedestrians, is actually the main reason why I am partial to a smaller city at this stage: even with the living dead rising, so far everyone has been moving around pretty freely, which would have been harder in a larger city (the growth of the undead population is proportional to the density of the living one).

A bit of retcon never killed anyone, anyway, so if you prefer to have Richmond as a starting point, it shouldn't be an issue.
Chronicler
GM, 227 posts
...and Don't! Blink!
________________
Wed 8 Jul 2009
at 11:10
  • msg #299

Re: OOC Thread

Ladies and gentlemen! I'm sorry I made you all wait so long, but finally it's time for this "session" to end.

XP will be distributed shortly, and a new thread will be opened. Please feel free to chat in OOC during the wait, which shouldn't, hopefully, take long.
Nephi Swanson
player, 148 posts
LP 33/34 EP 38/38
SPD 14 ESS 20/35
Thu 9 Jul 2009
at 09:48
  • msg #300

Re: OOC Thread

I was quite surprised to find myself the most chatty player this session.  Though I'm rather glad for the XP, I thought one of the other originals would have posted more often.
Monica D'Angelo
player, 62 posts
'm nothing like my father
L39 E29 S10 X16 A15+3x15
Thu 9 Jul 2009
at 12:31
  • msg #301

Re: OOC Thread

Xynthia Smith:
"Wait!" Xynthia's tone was a mix of worry and confusion. "There's something out there..."


What are the odds that it's something fun and friendly, like and ice cream truck? Or a cute, fuzzy dog? Nah, I didn't think so.
Chronicler
GM, 229 posts
...and Don't! Blink!
________________
Thu 9 Jul 2009
at 13:04
  • msg #302

Re: OOC Thread

Posts are counted on the total, including OOC (because yours truly is a lazy man who cannot be bothered to count each post in a session, and uses the global game counter instead).

While I'm on the topic of improvements, please allow me to clarify how CP's can be spent: you can either buy the first level of a new Skill for 1 CP (2 if it's a  Special Skill) or you can raise an existing skill by one, and only one, level - for as many CP's as it takes (assuming you have enough).

There is certainly a chance that you will find that the thing out there is indeed an ice cream truck... Just, not a big chance :P
This message was last edited by the GM at 13:09, Thu 09 July 2009.
Nephi Swanson
player, 149 posts
LP 40/41 EP 44/44
SPD 14 ESS 30/45
Fri 10 Jul 2009
at 13:35
  • msg #303

Re: OOC Thread

Well, Nephi's been buffed up, and will hopefully be able to continue one-shotting zombies.  As long as he doesn't get surrounded by the nasty things :P
Chronicler
GM, 230 posts
...and Don't! Blink!
________________
Fri 10 Jul 2009
at 17:13
  • msg #304

Re: OOC Thread

Karen Baker
player, 35 posts
I was buying GROCERIES!
L39 E32 S14 X33
Fri 10 Jul 2009
at 22:32
  • msg #305

Re: OOC Thread

omg why did you post that? It's hillarious ^^ gave me a few good chuckles lol
Chronicler
GM, 231 posts
...and Don't! Blink!
________________
Sat 11 Jul 2009
at 07:32
  • msg #306

Re: OOC Thread

Through the skilled handiwork of one of your fellow players, behold, a compiled list of new Qualities, Skills, and Miracles from various sourcebooks.

New Drawbacks will be available in case you decide to make a secondary character - or your primary meets an untimely demise.

New Skills can be bought with CP's or XP's. The usual limits on learning new skills apply.

Not all of the new Qualities are available at this time, and some can only be acquired at character creation. If you wish to acquire a certain Quality, let me know.

Similarly, not all new Miracles are available at this time, but eventually they may become necessary to the group's survival.

Players who wish to acquire one of the new Skills with points from Session 2 but have already PM'd me different requests, please let me know: you can still change your mind.



NEW SKILLS
From One of the Living

Agriculture
The basic skills a character needs to grow and harvest crops and raise animals. Required Success Levels may be based on types of crops being grown, poor soil, etc. Note that Veterinary Medicine should be considered separate from this skill.

Camerawork
The Camerawork skill allows a character to use all sorts of film and video cameras, including professional grade TV and movie cameras. The character knows how to move smoothly to avoid the “Shaky-Cam” (or knows how to get this effect but present a viewable image if that’s your thing), and how to position himself to get the best shot. The character can also troubleshoot basic camera problems and operate remote cameras. Smooth photography while moving rapidly or irregularly uses Dexterity and Camerawork, troubleshooting requires Intelligence and Camerawork, and positioning requires Perception and Camerawork. Still photography uses the Fine Art (Photography) skill.

Persuade
While Intimidation uses the threat of violence to motivate someone, and Smooth Talk uses guile and deception to convince others, both skills apply to individuals. Use Persuade to influence groups of people (from one to thousands) using either emotional arguments or cold logic. When trying to persuade the town of survivors to convert the high school gym into a greenhouse when they want an armory, this is the skill to use.

Multiple success or failure levels may influence the degree of apathy or enthusiasm with which your plans are met by the target audience.

Repair (Type)
Eventually items and equipment the Cast Members own will start to break down into disrepair. Found objects that have lain unused for many months or years may need some work to get them running again.

The Repair skill allows a character to make simple repairs to a number of different items—television sets, refrigerators, ripped jeans; it is the skill used by repairmen. Typical subtypes for this skill could include Electronics, Textiles, Carpentry, Masonry, and so on. Electronics skill applies to all kinds of electronics, while Mechanic most often applies to large pieces of heavy machinery. The Repair skill may be appropriate for TV repairmen, the furnace guy, plumbers, and tailors. The player and ZM should discuss the desired effect of the skill before committing skill points to it.

Required Success Levels for this skill are based on how damaged the item is. Fixing a simple tear in a pair of jeans or hotwiring an average car might require only one Success Level. Effecting repairs on a cracked engine block could need multiple Success Levels. This might require the use of special equipment as well.

Scavenging
The ability to find useful materials may become paramount to the survival of your Cast Members after the fall of civilization. The Survival skill most often applies to finding edible nuts and berries or constructing a lean-to, while Scavenging deals with scrounging up D-cell batteries or a ‘67 cabernet. The character with the ability to find things in the most unlikely of places could become important to the group in the long run.

Scavenging skill allows a Cast Member to locate items of a general or specific nature—anyone can find bandages in a hospital or supermarket, but a scavenger could turn them up by looking in car glove boxes. The more specific the item being searched for, the more difficult it is to find. You could use Scavenging to search an abandoned city for "car batteries", but trying to find "car battery for '67 Volkswagen" would be much harder. If the Cast Member must find specific items (a type of food, or a specific mechanical part), the Zombie Master should bump up the required Success Levels. Finding a specific item is a Scavenging and Perception Task, modified by the area being searched. Intelligence and Scavenging could be used to figure out the best places to scavenge for a specific thing, decided upon by the ZM, or to identify objects that could do in a pinch.

Additionally, if the Cast Member has the Survival skill, and is Scavenging in a relevant area, they may add half their Survival skill to their Scavenging skill while in that area.

From The Book of Archetypes

Martial Art (Kendo)
This skill covers the use of the shinai, bokken, and katana. The benefit is the same as the Martial Arts Skill (+1 damage per level), but with kendo weapons. This skill counts as a Special Skill (double cost).

Science (Cryptography)
This is the study of making, breaking, and coding messages.



NEW QUALITIES and DRAWBACKS
From One of the Living

Bag of Tricks: 3-point Physical Quality
This guy always seems to have the right tool for the job. Whenever the Cast members are out in the field or away from their home base, the ZM can assume this character has any simple mechanical device, tool, or necessary item with him. Back at his base of operations, the character may have access to someone who has just about anything the Cast could conceivably need. Zombie Master discretion is called for in the adjudication of this Quality.

Bilingual: 2-point Mental Quality
The Cast Member was raised in a bilingual household, and can choose two native languages at skill level five for each.

Black Thumb: 1-point Physical Drawback
The character and plants are like pickles and whipped cream—they just don’t mix. Anything the Cast Member tries to grow is a disaster, which can be problematic when he needs to keep his last tomato plant alive, or gets assigned to farming detail. When attempting to make any sort of roll for the growing or maintaining of crops or plants, the character does not gain the benefit of any Attribute. He must make the roll just using his skill levels.

Cloistered: 3- or 5-point Mental Quality
The character has lived a sheltered life, concentrating on a few favored subjects to the exclusion of more useful things. Protected from the harsh realities of life, he is the typical absent-minded professor who knows everything there is to know about 12th Century Hispano-Arabic Strophic Poetry, but can’t program a VCR. He can tear a computer down and rebuild it better than before, but can’t carry on a simple conversation. These people are called geeks and nerds, but they’re who everyone runs to when they need a battery made out of coconuts and chewing gum wrappers.

At the time of character creation the player may choose a number of skills equal to either his character’s Intelligence or Perception (whichever is higher). He may lower each of these skills by an amount up to the cost of this Quality. The character may go into negative values this way. Use these new points to purchase levels in any other skills (typically academic or technical skills). Normal skill-purchasing rules apply to these points, as in the All Flesh Must Be Eaten corebook.

Note that these negative levels count as “unskilled” and combine with the normal unskilled attempt penalties (see AFMBE, p. 92).

Green Thumb: 1-point Physical Quality
The Cast Member is exceptionally adept at tending plants and plant life, which is great when all the survivor community has is a packet of seeds. In any instance where the character must make a Task roll to influence the growth or health of plants or crops, the player may roll the Task twice, and choose which result to apply.

Hallucinations: 3-point Mental Quality or Drawback
The Cast Member imagines seeing or hearing things that are not really there. In times of stress, the character has a 2-in-10 chance of experiencing a hallucination. These hallucinations seem real to the character, but he may make a Difficult Willpower Test each Turn to snap back to reality. The Zombie Master should secretly make this roll; it’s quite possible the Cast Member does not even know he’s hallucinating.

This can either be a Drawback or a Quality, depending on the nature of the hallucinations. They are often a symptom of a psychiatric disorder, and usually impair the character. Examples include hearing voices telling the character to do something potentially fatal, or seeing an old school teacher who tormented the character (“See, Timmy? If you’d paid attention in math class, these zombies wouldn’t be after you.”). Detrimental hallucinations are a threepoint Drawback. If the hallucinations represent the character’s subconscious trying to help Cast Member, such as providing advice or leading them to safety, this is a three-point Quality.

Insomnia: 3-point Mental Drawback
For some reason the Cast Member cannot sleep. He either can’t fall asleep right away, he wakes up in the middle of the night, or he wakes up early. Each night (or whenever he tries to sleep), the character has a 2-in-10 chance of suffering one of these effects. He gets used to it, but still loses D6(3) Endurance Points each night it happens. If awakened by Recurring Nightmares, the Cast Member cannot go back to sleep and suffers from both Endurance losses.

Jack of All Trades: 3-point Mental Quality
Characters with this Quality have a little knowledge about almost everything. This could result from being worldly and well traveled, or having spent his life watching reruns of Jeopardy. The Cast Member can perform any Task for which he does not have the actual skill, as if he possessed the skill at rank zero. Unskilled attempt penalties do not affect skills used in this way (though at least one Success Level is needed to succeed). The "Rule of Ten" is inapplicable; the character simply doesn’t know enough about the subject to make brilliant leaps of logic to get those amazing results. However, the “Rule of One” does apply. At such times, the character thinks he knows what he’s talking about, but he got the information completely wrong.

Jury-Rigging: 3-point Mental Quality
Some people go past a junkyard and see memories of another time, or nothing but, well, junk. Others see opportunity. Characters with the Jury-Rigging Quality are the "mechanical optimists" of the world, and are good at cobbling together whatever is needed from objects at hand. When you need a flamethrower, this guy makes one out of two fire extinguishers and the parts from a vacuum. Whenever the Cast Member makes a Task roll while attempting to cannibalize or jury-rig an item, he can roll for the Task twice, and choose which total to accept. Unskilled Task penalties still apply (see AFMBE, p. 92). See Chapter Three: Making it Up As You Go for specifics on jury-rigging and the skills that apply.

Obsessive-Compulsive Disorder: 1- to 4-point Mental Drawback
Characters with this Drawback display some sort of obsessive behavior. This could be anything from constant hand washing, to kleptomania, to the need to arrange all the chopped-up zombie parts into neat rows. At the time of purchase, select the nature of the character’s obsessive-compulsive behavior. The level of the disorder reflects the number of Success Levels the character must achieve on a Difficult Willpower Test to resist the obsession when it comes about.

Physical Disability (One Eye): 2-point Physical Drawback
Unlike the other Physical Disability Drawbacks, which affect the character’s limbs, or Impaired Senses, which affect senses as a whole, a character with this Drawback is missing one eye. This affects depth perception, and results in a –2 penalty to melee combat-related Tasks and skills requiring hand-to-eye coordination (acrobatics, painting, driving, and so on). During ranged combat, the penalty is increased to –3.

Phobia: 1- to 5-point Mental Drawback
This Drawback replaces the Delusion (Phobia) Drawback as an optional system for handling phobias. The Cast Member is mortally terrified of something. The Drawback level purchased represents the difficulty to overcome terror when in sight of the source of the phobia. The higher the points value, the more debilitating the fear. Whenever the character faces the object or situation of his fear, he must make a Fear Test (see AFMBE, p. 96) with a penalty equal to the Drawback value. If the situation is normally frightening, add the value of the Phobia to the regular Fear Test penalty.

Phobias include but are not limited to: animals, blood, confined spaces, crowds, darkness, failure, heights, insects, needles, night, noise, the number 13, open spaces, the opposite sex, planes, love, sharp objects, trees, undead, and water.

Strong Stomach: 2-point Physical Quality
The character has a cast iron stomach and can tolerate spoiled or slightly poisonous food. This can be useful when he scavenges a can of beans slightly past its “use by” date, or eats berries he’s not supposed to. It has no effect on poisons, such as a cobra’s bite or strychnine in the Kool-Aid (which would be Resistance (Poison))—the former because it is injected, the latter because the toxicity is too high. Whenever a character with this Quality eats food that is mildly toxic or slightly “off,” he can make a Simple Constitution Test to resist the effects, instead of the Difficult version other characters would be required to make.

Suicidal Tendencies: 5-point Mental Drawback
The character has mentally crossed a line and can’t hack it any more. He thinks about harming himself frequently. At stressful and difficult times, the Cast Member attempts to injure himself, perhaps fatally. When failing a Fear Test or skill Task, the character makes a Simple Willpower Test with a penalty equal to the amount he failed the previous attempt by. Success means the character does not attempt to hurt or kill himself. Failed “suicide rolls” result in an selfinflicted attack. Since this is something done to themselves, a +10 modifier is applied.

Examples
Slit the wrists: Dexterity + Hand Weapon (Knife) + 10
Gunshot to the head: Dexterity + Handgun + 10 (head shot damage multipliers apply)
Jumping in front of car: Roll damage (see AFMBE, p. 116)
Jumping off building: Roll damage (see AFMBE, p. 108)
Drowning: Dexterity + Swimming + 10
Hanging self: Strength x D6(3) damage plus asphyxiation
Poison self: Damage based on poison (see AFMBE, pp. 106-107)

Threat Detection: 3-point Supernatural or Physical Quality
Sometimes, a person can sense impending danger. Whether it’s some kind of sixth sense, extreme paranoia, or an exceptionally fine sense of self-preservation, it’s harder than heck to sneak up on characters with this Quality.

Whenever a situation arises in which the Cast Member is in imminent danger, the Zombie Master should make a secret Simple Perception Test for the character. If successful, the character thinks, “something doesn’t feel right about this.” Higher Success Levels may give more specific information (“I think something’s behind that dumpster over there . . .”)

Weak Stomach: 2-point Physical Drawback
The character has a delicate digestive system and can’t tolerate jalapeno peppers much less spoiled or mildly toxic food. This can be a problem when all he has to eat is a can of beans slightly past its “use by” date. Whenever a character with this Drawback eats food that might be tainted, or is outside his normal diet (such as eating bugs and leaves), he suffers a –3 penalty on a Difficult Constitution Test. Failure means his stomach rejects the “nourishment,” often violently. As with the Strong Stomach Quality, this
has no effect on poisons.

From The Book of Archetypes

Absent Minded: 1-point Mental Drawback
Some people are a bit forgetful, especially in their old age. They periodically forget everything from appointments to names to daily rituals. At the Zombie Master’s discretion, a character with this Drawback must pass a Simple Intelligence Test to remember the information he needs to complete a skilled Task (“Now do I have to cut the red wire or the blue wire?”). If he fails the Intelligence roll, he fails the skill check, as well. The character can attempt another Intelligence Test every two Turns. If he succeeds, he has recovered the information from the depths of his mind, and is free to try to make an unimpeded skill Task.

Flashbacks: 3-point Mental Drawback
In situations of great stress, or prompted by appropriate stimuli, the character has a 2-in-10 chance of experiencing flashbacks, reliving a past traumatic event in his mind for D10 Turns. While experiencing these flashbacks, the character is generally incapable of action, but may make a Simple Willpower Test each Turn to snap back to reality. Additionally, strong stimuli, such as violent shaking, pain, loud noises, a friend’s yelling, etc. may bring the character out of his flashback, at the Zombie Master’s discretion. Of course, such stimuli may be exactly what caused the flashback in the first place.

Gamer: Variable Physical Quality or Drawback
Characters may only have one of the three aspects of this Quality/Drawback. The Zombie Master may make the character switch to a worse version of the aspect when appropriate (e.g., Godlike Endurance to Razor’s Edge or Razor’s Edge to Burned Out)

Burned Out: This gamer is an old-timer. The caffeine and the lack of sleep have finally caught up to him. Anyone with this level must sleep a full eight hours a day or else have a cumulative penalty of D4(2) to his Endurance Points per successive day without a full night’s sleep. These penalties are negated after eight solid hours of uninterrupted sleep. This is a one point Drawback.

Razor’s Edge: This gamer is beginning to feel the effects of the addiction to his hobby. At this level, the gamer can stay up for extended amounts of time. He will and can crash hard if he pushes himself too much. The Zombie Master keeps track of the hours of sleep the character misses. Each block of three hours missed translates into one hour of sleep needed in order to feel rested. The character does not lose Endurance Points for the hours of sleep missed or for staying up longer than 24 hours unless he pushes himself. When the character finally goes to sleep, he must make a Willpower and Constitution Test with a penalty of -1 per hour missed to see if he can resist the siren song of sleep. If he is successful, he gets up at the original time, with a D6(3) penalty to his Endurance Points. If he fails, he sleeps the full time required unless awakened by an outside force. In addition, if he awakens before he has slept the full amount of time, he receives a -1 to all physical stats for his first waking hour. This is a one-point Quality.

Godlike Endurance: Either a relative newbie to the hobby or someone with an almost supernatural Constitution, this gamer can keep playing for days on end. This character does not lose Endurance Points for not sleeping or for staying up longer than 24 hours. Regular Endurance Point loss and penalties apply after being awake for 48 hours. This is a two-point Quality.

Narcolepsy: 2-point Mental Drawback
This medical condition decreases a person’s ability to resist the Sandman, even at inconvenient times. Every thirty minutes, a character with this Drawback must make a successful Simple Constitution Test (with modifiers as the Zombie Master desires) to stay awake when he is involved in a situation which does not require him to be particularly active or attentive, such as listening to a boring lecture, driving for a long period of time, or guard duty.

Physical Disability (Overweight): 1-point or 2-point Physical Drawback
This Drawback refers to the truly obese, not people with potbellies or who simply need to exercise a little more. As a one-point Drawback, the character weighs 50-pounds over his ideal weight and sees both his Endurance Points and Speed Attributes reduced by 25%. For two points, character weighs 100-pounds or more over his ideal weight and reduces both his Endurance Points and Speed Attributes by 50%.

Quick Learner: 3-point Mental Quality
Some people just have a knack for noticing how to do things. People with this Quality are the kind who beat their friend at poker the first time they play, even though the friend has played poker every Friday night for the last eight years. As a result, when the character starts learning a new regular skill he gains one level or specialty free, up to level five. For levels higher than five or for Special Skills, reduce the cost by one point for the next level.

From The Book of Archetypes 2

Curious: 2-point Mental Drawback
The Cast Member has an insatiable sense of curiosity and is drawn to investigate anything remotely interesting, mysterious, or unusual. The character must succeed at a Willpower Test in order to bypass interesting subjects. The test should be Simple or Difficult according to the Zombie Master’s discretion, depending on how “interesting” the object is. In the dangerous world of All Flesh Must Be Eaten, uncontrolled curiosity can be deadly.

Tireless: Variable Physical Quality
A Tireless character can handle a great deal less sleep than a normal person. The character is naturally resilient against sleep deprivation. Tireless gives the character a +1 per level to his Survival Test against falling unconscious (ONLY in relation to sleep deprivation), and adds 9 points per level to the character’s Endurance Pool.



NEW MIRACLES
From One of the Living

Bountiful Harvest
Oftentimes the blessing of a bountiful harvest can insure the survival of a community more than the woodshed stockpiled with ammunition and flamethrowers. The Inspired calls down blessings from the Deity to ensure an abundant harvest and fatted calves. This usually takes the form of a ritual to bless the crops and livestock, and ensure it receives the protection of the Lord. The Essence spent ensures the seeds sprout, the plants are protected from pests, and the crops ripen to maturity. This is a three-stage
Miracle, spread out over many weeks and months.

First, the Inspired character must bless the crops as they are planted, or the animals as they are born, by spending five Essence Points. Second, as the crops grow and the livestock matures, the character expends 10 Essence to protect them from disease and predators. Finally, before the animal is slaughtered or the crops are dug up, the character performs one final ritual, costing 15 Essence Points. If all the Essence is spent, the community has bountiful results—multiply the yield by two. For every whole multiple of the Essence spent at each stage, increase the multiplier by 0.5. So if 10/20/30 Essence were spent, the multiplier would be 2.5. If 15/30/45, the multiplier is x3, etc.

Find the Path
When all seems lost, characters with this gift may glean direction from their god, the cosmos, or other means. Omens, strange lights, or other symbols help the character find the way to safety or to his goal. This may be used to find direction to a physical location or perhaps to discover the purpose of a character’s lifepath.

To use this ability, the character expends at least 4 Essence Points, though he may add more. The ZM must decide how many points are required by factoring in how distant, difficult, or hidden the goal may be. Gleaning directions to a 7-11 somewhere in the vicinity would be fairly easy. Discovering how to motivate a group of survivors who have given up all hope would be much harder.

Martyr
When all seems lost, when the night is blackest, great men must sometimes sacrifice themselves to bring about another dawn. This Miracle is a last-ditch attempt by an Inspired character to lend aid from beyond the grave.

To activate this Miracle, the Inspired spends all remaining Essence Points but one. The Miracle goes into effect the moment of the character’s death. If the character survives the current situation, the power remains active for a number of hours equal to his Willpower, then dissipates.

If the character dies while the power is active, a total number of companions is affected equal to the Inspired’s Willpower doubled, chosen by the Inspired’s player. These characters get to add a bonus equal to the (now-dead) Inspired’s Willpower to all rolls for a number of Turns equal to the Essence the Inspired spent in activating the ability.

Example: Zombies have surrounded an old farmhouse, imprisoning Meghan (Inspired with Willpower 4 and 20 Essence Points left) and her companions. Three are lost trying to escape and bring help. Meghan realizes the situation is hopeless unless she makes the ultimate sacrifice. She activates Martyr and releases 19 Essence (keeping one only to remain conscious). Meghan walks out among the zombies and is torn apart. Upon her death, eight of her companions gain +4 on all rolls for the next 19 Turns. It’s up to the survivors to see that Meghan’s sacrifice was a meaningful one.

Pride of Lions
With this Miracle, the Inspired draws on the power of his faith to perform fiery oratory and motivate people to greatness. Whether a stirring sermon delivered from the pulpit or a simple declaration firmly put, the Inspired can cheer the disheartened, instill new resolve in the weary, and lead the directionless to great purpose.

The Inspired character spends a minimum of five Essence Points while delivering an inspirational address or sermon to his companions. Those who hear him add the Inspired’s Willpower to every roll they make for a number of Turns equal to the number of additional Essence spent divided by the number of affected companions, and rounded up.

Example: The Preacher has a Willpower 5 and 35 Essence Points. He is leading a group of Survivors through the wilderness and their bus hits a piece of debris and bursts a tire. As they get out to fix it, they are beset by a gang of bloodthirsty zombies. The Preacher invokes Pride of Lions, spends the base five Essence to activate it, and adds another 20 points for duration. The two people acting as protection for the workers get to add +5 (the Preacher’s Willpower) to their attack rolls. The two mechanics add +5 to their rolls to fix the tire. The follower who stayed on the bus to calm the children enjoys a +5 bonus on her Singing Tasks. These bonuses last four Turns (20 Essence divided by five actors).

Sanctuary
With this Miracle, the Inspired creates a sanctuary against the forces of darkness. By displaying a symbol important to his faith and praying to the Divine, the Inspired character imbues an area with the might of the Almighty. Some zombies may be loath to enter an area of sanctuary, while other zombies may learn the hard way in the form of blinding, white flames when they cross the threshold.

To create a zone of Sanctuary, the Inspired spends 20 Essence Points and performs a ritual. This affects an area with a 10-foot radius surrounding the Inspired. For every additional point spent, add a foot to the radius. Once the Miracle has been activated, the center of the circle remains static; it does not move with the Inspired.

For a number of hours equal to the Inspired’s Willpower, undead must make a Difficult Willpower Test or they cannot cross the barrier of holy might. Alternatively, at the Zombie Master’s discretion, crossing into the sanctuary inflicts damage equal to D8(4) times the Willpower of the Inspired; this should not be combined with the barrier effect.

Once a location has been “blessed” it is easier to maintain. During the last hour of the effect, the Inspired character may recharge the Sanctuary by spending two Essence Points per hour by which he wishes to extend the effect. Theoretically, this could go on forever as long as the Inspired is able to recharge his Essence in time to extend the effect.

See Beyond the Veil
Through this Miracle, the Inspired opens himself up to the Universe to detect the precise location of evil. The best way to escape from the undead is of course to know where they are. But since most of them are so quiet, it’s often hard to tell if there’s one behind the door, or if it’s just the cat (again). Inspired with this ability have an uncanny knack for sensing where the dead guys are going to jump out of next.

The Inspired spends as many Essence Points as he wishes. The Essence spent divided by the zombie’s Willpower equals the number of zombies revealed. The range of this ability is equal to the Inspired’s current Essence Pool in yards and it extends through walls, doors, and other barriers.

Walk Through the Valley
Yay, though I walk through the Valley of the Shadow of Death, I shall not fear . . . Often, discretion is the better part of valor, and it is better to try and pass by the undead rather than fight them. If the zombies can’t sense you, they can’t eat you. Through this Miracle, the Inspired calls upon his faith in the Lord to cloak himself or another in a protective aura, rendering them invisible to the senses of the supernatural.

The Miracle costs 10 Essence Points, and renders the target invisible to the undead (though they remain visible to mundane) senses, including sight, sound, and smell. Touch, and of course taste, remain unaffected, so bumping into a zombie is a sure way to get bit. Zombies with preternatural or supernatural perception abilities, like Life Sense or Scent Tracking, get to resist the Inspired’s Simple Willpower Test with a Simple Perception Test. This power lasts a number of Turns equal to the Inspired character’s Willpower x D4(2).

From The Book of Archetypes

Eye of the Storm
This Miracle extends a calming aura around the wielder equal to Willpower x three feet (one meter) in diameter. The effect confers a +2 to all fear-resisting Willpower Tests for anyone within its sphere of influence. In the event of a failed Fear Test, it also confers a -1 bonus on the Fear Table (see AFMBE, p. 96). The Miracle lasts for Willpower x five minutes, unless a separate Fear-inducing incident occurs. Spending an extra five points of Essence adds an additional five minutes to the duration, and +1 to the Fear Test.

From The Book of Archetypes 2

Spiritual Ally
People with this Miracle have a guide that is not of this Earth. This guide may come in the form of a restless spirit, guardian angel, or some other sort of supernatural being. This being is always with the person, and it can converse with the person at anytime, without anyone else hearing them.

The entity depends upon the Cast Member’s Essence to perform actions on this plane of existence. As a result, the character must expend five Essence every time he wants the spirit to manifest on this plane for 5 turns. While here, the spirit can act as a normal person (pick things up, fight, open doors, etc.). However, since they are not normal people they can still do things that spirits can do while not on this plane of existence. No matter what plane of existence the spirits are on, they can pass through surfaces up to 10 feet thick, are always invisible (except to the person they are attached to), never make noise or give off a scent unless they choose to do so. A spirit might be a ferocious supernatural being or some sort of heavenly entity with a keen mind. The spirit’s abilities, background, and disposition are entirely up to the ZM.

The spiritual ally is linked to its Earthly companion, and must have an Earthly vessel. The vessel is always some sort of inanimate object that has some significance to the spirit. For example, if a Cast Member has the ghost of a little girl for a spiritual ally, the vessel could be an old doll, or a piece of jewelry that the child had owned and cared for very much. When the spirit’s vessel is destroyed, the spirit is banished forever. In addition, the person’s link has been severed so violently the person suffers D10 damage and a permanent D4 Essence loss from the severe shock of losing the link.

Sample Spiritual Ally: “Mickey” Forest Spirit; Int 6; Wil 4; Essence 50; No attack; Metaphysics: Divine Sight; Skills: Instruction 2, Myth & Legend (English) 3, Survival (Forest) 4.

“Mickey” is actually a benevolent supernatural being who lived in a small forest in England until the late 1800s. The forest was turned into lumber at that time. Since then it has wandered the countryside helping lost, stranded, or hurt people. When the dead rose, it felt a great attraction to a man living in the United States. After finding the man, it has stuck by his side giving him advice and faith in his battle against the forces of evil.

Spirit Armor
Some people learn to harness spiritual energy into a protective form. Spirit Armor gives the person a natural Armor Value equal to one quarter their total Essence, but still allows the person to supplement this protection with normal armor. Since Spirit Armor is magical in nature, it protects against both mundane and metaphysical damage.

This Miracle costs 5 Essence to activate and 2 Essence per Turn to maintain. The armor begins to afford the Cast Member protection in the same Turn as the initial Essence is expended.

Invisibility
Through meditation, force of will, or some other method, this Miracle allows Inspired to become invisible. While invisible, anyone trying to see the character makes sight-based Perception Tests at -6. While invisible, Inspired characters get a +2 bonus to their melee combat and Dodge Tasks (you cannot hit or defend against what you cannot see).

The Divine Sight Miracle or Infrared Goggles will show invisible Cast Members. The Inspired still make noise, can be touched or smelled as per usual.

This Miracle costs 5 Essence per 5 minutes of invisibility.
Nephi Swanson
player, 150 posts
LP 40/41 EP 44/44
SPD 14 ESS 30/45
Sat 11 Jul 2009
at 11:51
  • msg #307

Re: OOC Thread

Well, I'm interested in Quick Learner and Spirit Armor, but will wait and save for them.  The new skills don't really fit.
Geoff Wayne
player, 126 posts
A13 M2x15 1x7
L35 E32 S14 X32
Sat 11 Jul 2009
at 14:05
  • msg #308

Re: OOC Thread

No, I'm good thanks.
Karen Baker
player, 36 posts
I was buying GROCERIES!
L39 E32 S14 X33
Sat 11 Jul 2009
at 19:56
  • msg #309

Re: OOC Thread

Bilingual fits me well enough but I'll wait for ZM's reply before adding it or not.
Chronicler
GM, 233 posts
...and Don't! Blink!
________________
Sun 12 Jul 2009
at 05:43
  • msg #310

Re: OOC Thread

Yay, 1001 posts :) I like palindromes :P

Of course my own post is 1002, but what can you do...

Anyway, about bilingual: I am normally more generous than the standard books, and allow bilingual characters with 5 in their mother tongue and 4 in their parents' mother tongue at no cost.

This fits reality fairly closely, but it also means that Bilingual, as a Quality, is overpriced for my games (if I give you 4 for free, and you can raise it with 1 Skill point, paying 2 Quality points for that same score is evidently overpriced).

Thats why I'm considering making it Multilingual (2- or 4-point), which raises the second language to 5, and adds one or two additional languages at level 4.

So, with the strongest version of Multilingual a character would get a mother tongue and a second language at 5, and two more languages at 4 -- and a very a colorful background, I'm sure.

I got the idea from this family I know: she's Lithuanian, he's Croatian, they normally speak English at home, and currently live in Italy... I don't know if their son will speak four languages, but the chances seem decent.



Important: if you have unspent CP's, use them now, or they will be lost when the next thread starts.



This message was last edited by the GM at 05:45, Sun 12 July 2009.
Betty Pemberton
player, 48 posts
Sun 12 Jul 2009
at 11:45
  • msg #311

Re: OOC Thread

In reply to Chronicler (msg #310):

A child hearing another language picks it up rather quickly, their brains are 'plastic' that way.  It's best to begin teaching before the age of 6 so accents aren't a problem either.  If a child has 2 languages more seem to be easier to pick up as they begin to comprehend rather quickly that speaking from one language to another isn't a matter of exact translation but rather a conveying of concepts.  But then again, you already knew that? N'est pas? :D
Chronicler
GM, 234 posts
...and Don't! Blink!
________________
Tue 14 Jul 2009
at 07:40
  • msg #312

Re: OOC Thread

Alas, I was monolingual until high school, so now I have to make up for the lost time...

In unrelated news, I'm officially alone in the office, since the last colleague who wasn't on holiday is now with his wife in the maternity ward, and will be on leave for the next month or so.

As a result, my posting schedule could become even more regular than usual...
Hector DeSanto
player, 135 posts
Tue 14 Jul 2009
at 08:25
  • msg #313

Re: OOC Thread

They say the loneliness drove him mad; for they found him a month later, slumped over his desk, obsessively writing jibberish to make believe people in a world of his own imagining....
Nephi Swanson
player, 151 posts
LP 40/41 EP 44/44
SPD 14 ESS 30/45
Tue 14 Jul 2009
at 10:15
  • msg #314

Re: OOC Thread

I'm mono-lingual as well, though I have picked up a few words and phrases (mainly Japanese) by watching anime and reading fanfiction.
Karen Baker
player, 37 posts
I was buying GROCERIES!
L39 E32 S14 X33
Tue 14 Jul 2009
at 13:36
  • msg #315

Re: OOC Thread

English, some german, spanish, and various words and phrases from french, itallian, japanese, chinese. But mostly it's just curse words or insults :p
Nephi Swanson
player, 152 posts
LP 40/41 EP 44/44
SPD 14 ESS 30/45
Wed 15 Jul 2009
at 12:26
  • msg #316

Re: OOC Thread

Karen Baker:
But mostly it's just curse words or insults :p


Isn't that what most people learn other languages for? :P
Karen Baker
player, 38 posts
I was buying GROCERIES!
L39 E32 S14 X33
Wed 15 Jul 2009
at 14:05
  • msg #317

Re: OOC Thread

Yep, it's true most people learn other languages either to be perverted or foul ^^
This message was last edited by the player at 02:25, Tue 21 July 2009.
Nephi Swanson
player, 153 posts
LP 40/41 EP 44/44
SPD 14 ESS 30/45
Fri 17 Jul 2009
at 14:51
  • msg #318

Re: OOC Thread

Karen Baker:
Yep, it's true most people learn other langues either to be perverted or foul ^^


And not get caught at it by their peers, or hopeful partners :P
Betty Pemberton
player, 49 posts
Fri 17 Jul 2009
at 17:36
  • msg #319

Re: OOC Thread

Back in a few days :)
Chronicler
GM, 236 posts
...and Don't! Blink!
________________
Mon 20 Jul 2009
at 20:02
  • msg #320

Re: OOC Thread

For the benefit of our friendly cops, I will point out that an AK-47 *may* be legal under 1999 Virginia laws, although the paperwork, restrictions and cost would discourage most would-be owners...
Karen Baker
player, 41 posts
I was buying GROCERIES!
L39 E32 S14 X33
Tue 21 Jul 2009
at 02:28
  • msg #321

Re: OOC Thread

In most states as long as you have the papers you can buy anything, however, to purchase a semi only variant of the AK, it costs maybe $700-1k, very comparable with most other civie rifles
Chronicler
GM, 237 posts
...and Don't! Blink!
________________
Tue 21 Jul 2009
at 17:14
  • msg #322

Re: OOC Thread

Yeah but a semi-auto AK-47 isn't really an AK-47: an assault rifle without a "rock-n-roll" setting doesn't make much sense to a true gun enthusiast :)

Incidentally, yours truly is royally pissed at finding that his research on silver nitrate was, for some reason, seriously lacking... Specifically, I had somehow missed an LD50 of 50mg/kg, with a solubility in the order of at least 1 kg/l - i.e., a bottle of water can dissolve enough of it to kill a small town or so.

So much for being perfectly safe... Well, at least a concern about contaminating the water reservoir makes more sense than protecting fish :P
This message was last edited by the GM at 17:18, Tue 21 July 2009.
Karen Baker
player, 44 posts
I was buying GROCERIES!
L39 E32 S14 X33
Tue 21 Jul 2009
at 19:44
  • msg #323

Re: OOC Thread

Enthusiasts bah, every time I see one of those yokles go on about how much they love their precious automatics it makes me want to hurl. Half of them barely do well enough at the range to be trusted with a semi, I don't want to know what they'd be like with a full auto. Besides, one shot, one kill, that's how I hunt, that's how I kill. Saves a lot of money too when you're the one paying for the ammo lol
Chronicler
GM, 238 posts
...and Don't! Blink!
________________
Tue 21 Jul 2009
at 20:53
  • msg #324

Re: OOC Thread

Indeed, that can be a concern :) Actually, it has become more and more of a concern in these past few years: like everything else, the price of bullets is also increasing.

I also agree that the only bullet that counts is the one that hits; OTOH, precision is somewhat less of a factor when you can rain bullets on your target - assuming you get at least some of them to hit, that is... If you can't, you have no business around an automatic weapon :P

At any rate, Anton already has the Garand for precision hits: he got interested in the AK for the full-auto option, so that's the one he got :)
This message was last edited by the GM at 20:55, Tue 21 July 2009.
Karen Baker
player, 45 posts
I was buying GROCERIES!
L39 E32 S14 X33
Wed 22 Jul 2009
at 19:17
  • msg #325

Re: OOC Thread

Only full auto option he needs is a well developed trigger finger lol
Rev. Edgar Allan Smith
player, 45 posts
Livin' on a prayer
L41 E38 S16 X20 A33+2x17
Sun 2 Aug 2009
at 20:34
  • msg #326

Re: OOC Thread

I have family unexpectedly visiting for the next couple of weeks. I'll do my best to keep up with the game but, my posting may be a bit sporadic until they leave.
Nephi Swanson
player, 158 posts
LP 40/41 EP 44/44
SPD 14 ESS 30/45
Fri 7 Aug 2009
at 04:01
  • msg #327

Re: OOC Thread

Sorry I haven't been by lately, my Internet died and I just got it back.  Nephi doesn't have anything to add to the conversation at the moment though.
Monica D'Angelo
player, 68 posts
'm nothing like my father
L39 E29 S10 X16 A15+3x15
Mon 10 Aug 2009
at 11:46
  • msg #328

Re: OOC Thread

I'm having some internet issues of my own. It's been crashing at random intervals for the past few days (and has eaten some of my posts in the process). Cable guy has put in a work order for them to dig up and replace the buried cable going to my house, but he's honestly not sure if that will fix the problem. Yesterday my internet was down for hours, came up for a short spurt, and then crashed again. I'll do the best I can, but my activity could be hit and miss until this gets sorted out.
Chronicler
GM, 239 posts
...and Don't! Blink!
________________
Tue 11 Aug 2009
at 22:07
  • msg #329

Re: OOC Thread

And between work and the new intensive French course, my free time has been cut down significantly. Luckily this will only last three weeks, then I should be going back to more normal posting rhythms. I'll be posting as soon as 1) I can find the time and 2) I can put together something sensible.
Chronicler
GM, 240 posts
...and Don't! Blink!
________________
Thu 13 Aug 2009
at 22:01
  • msg #330

Re: OOC Thread

Uhm, to clarify: Jane went (sneaked?) upstairs to tell Monica and Hector about the silver nitrate in the basement. Everybody else is still downstairs (with the doctor).
Karen Baker
player, 51 posts
I was buying GROCERIES!
L39 E32 S14 X33
Thu 13 Aug 2009
at 22:58
  • msg #331

Re: OOC Thread

My bad lol I'll edit my post.
Chronicler
GM, 241 posts
...and Don't! Blink!
________________
Sun 30 Aug 2009
at 06:08
  • msg #332

Re: OOC Thread

Good news everyone: I passed my French exam! I'm now back to Italy for a week of what I hope will be some well-deserved rest. As such, I should be able to return to a normal posting schedule soon.

Meanwhile, as a "yay I passed my exam"/"thank you for your patience" combo gift, everyone will receive 2 Drama Points.
Nephi Swanson
player, 161 posts
LP 40/41 EP 44/44
SPD 14 ESS 30/45
Sun 30 Aug 2009
at 10:19
  • msg #333

Re: OOC Thread

Sweet.  Two more chances to do major butt-kicking.
Chronicler
GM, 243 posts
...and Don't! Blink!
________________
Tue 1 Sep 2009
at 07:31
  • msg #334

Re: OOC Thread

OK; everyone should have received their 2 DPs - which, I will remind you, can be used, among other things, to add a fixed 10 to any roll; also, they can make things appear more or less out of thin air, as long as they aren't exceedingly unlikely, by means of the Plot Twist option.
Chronicler
GM, 244 posts
...and Don't! Blink!
________________
Wed 2 Sep 2009
at 22:03
  • msg #335

Re: OOC Thread

Good news, everyone: Geoff spent a DP for a Plot Twist, and as a result will find in the garage (not the basement) a cold-water cleaner. Mrs. S is going to tell the group about it shortly.

Now, it's electrically powered, which means you may have some problems making it work outside the house, unless you use a generator.

Good news: the family does in fact have a generator, also located in the garage; bad news: it's interconnected to the house's electrical systems, and unentangling it is going to take some time.

A successful Scavenging roll (or another DP) will yield an older, smaller generator (kept as a spare). Smaller means 3 kW, enough to power the cleaner and the heater at the same time.

The weight is your major issue here:

The cleaner weighs 13 pounds;

The heater weight 100 pounds empty, and the 20-something gallons of silver nitrate weight about 500 pounds - but you don't need to take them all;

The large generator is just shy of 200 pounds, but the small one is less than  100.

Of all the above, lifting 600 pounds of full heater may be the biggest problem. Even with only 10 to 15 gallons of silver nitrate solution, it will be around 350 pounds, which is not exactly lightweight...
Geoff Wayne
player, 138 posts
A13 M2x15 1x7
L35 E32 S14 X32
Thu 3 Sep 2009
at 16:48
  • msg #336

Re: OOC Thread

Interesting problems, we could ask the good doctor if he had a wheeled jack, that might be some use.
Chronicler
GM, 245 posts
...and Don't! Blink!
________________
Thu 3 Sep 2009
at 17:56
  • msg #337

Re: OOC Thread

You will realize the problem as soon as 1) you think about it (simple INT test) or 2) you try to move the small barrel.

A little reminder:

- a Difficult (Attribute) Test means you take the Attribute and add a D10
- a Simple (Attribute) Test means you take the Attribute, double it, and add a D10
- an (Attribute) and (Skill) Task means you take the Attribute, add the Skill, and add a D10

In any of the above cases, unless I specify a minimum requirement, a result of 9 or more signifies success.

Whichever way you choose, Tony's answer is that there may be something useful in the garage.

However you figure out that the barrel is going to be too heavy to lift, do please include Tony's answer in your post: that's how the scene will be moved to the garage (feel free to add any general details to its description). It makes more sense than having Mrs. S. tell you.

- Once in the garage, you will find the cleaner, and will be entitled to a further Scavenge check for further useful stuff (the spare generator will come out on the first successful attempt, if anyone else succeeds further items will be recovered).

- The family car is a grey 1976 Mercedes-Benz 280.

- The garage door opens vertically -- think rolling security shutters.

- The Inspired can recover another chunk of Essence (one point per willpower).
This message was last edited by the GM at 18:00, Thu 03 Sept 2009.
Chronicler
GM, 246 posts
...and Don't! Blink!
________________
Wed 9 Sep 2009
at 16:07
  • msg #338

Re: OOC Thread

Just a reminder: those without the Scavenge Skill can still make a Difficult INT Test at -3 (as an Unskilled Attempt), AND they can always spend a DP...
Chronicler
GM, 247 posts
...and Don't! Blink!
________________
Sun 13 Sep 2009
at 17:40
  • msg #339

Re: OOC Thread

If nobody attempts the roll or spends the DP, there will be no smaller generator. Hector is in a particularly advantageous position to try, being in the garage, but everybody can give it a shot.
Karen Baker
player, 65 posts
I was buying GROCERIES!
L39 E32 S14 X33
Sun 13 Sep 2009
at 18:12
  • msg #340

Re: OOC Thread

Can I roll again on the unskilled scav to see if I can't find it?
Chronicler
GM, 248 posts
...and Don't! Blink!
________________
Sun 13 Sep 2009
at 20:18
  • msg #341

Re: OOC Thread

As a second attempt you will suffer a further penalty, but you can try again. Since the roll is open ended, you always have a chance of succeeding.
Karen Baker
player, 66 posts
I was buying GROCERIES!
L39 E32 S14 X33
Sun 13 Sep 2009
at 20:51
  • msg #342

Re: OOC Thread

Ok, does that apply when searching for something new? Since my first search was for the jack and not the gen.
Monica D'Angelo
player, 79 posts
'm nothing like my father
L39 E29 S10 X17 A15+3x15
Mon 14 Sep 2009
at 12:02
  • msg #343

Re: OOC Thread

I rolled a 7 looking for the generator. I don't think that's good enough. I'm willing to spend the DP to find it. I can make a post that has Monica follow the others into the garage.
Chronicler
GM, 249 posts
...and Don't! Blink!
________________
Mon 14 Sep 2009
at 12:25
  • msg #344

Re: OOC Thread

Searches are per-character per-room: if you get more SL's on the first search, you find more useful objects. As such, multiple attempts by the same character in the same room suffer additional penalties (you overlooked something the first time, you are likely to overlook it again).

In this particular case, I am also allowing the use of Drama Points for a Plot Twist to make the smaller generator appear; failing that, if nobody makes the roll a different solution will have to be found - which will probably involve dismantling the larger one.
Karen Baker
player, 67 posts
I was buying GROCERIES!
L39 E32 S14 X33
Mon 14 Sep 2009
at 18:37
  • msg #345

Re: OOC Thread

So how much is the penalty to find the small gen?
Chronicler
GM, 250 posts
...and Don't! Blink!
________________
Tue 15 Sep 2009
at 07:46
  • msg #346

Re: OOC Thread

I'll treat it as a second action, so the total penalty is -5.

So, D10 + INT - 5 >= 9 and you'll find the generator, otherwise Monica will find it with her DP.

That's pretty much all you need to create an AgNO3 cannon, which I'll write down on your sheets as "The AgNO3tic' sPrayer", for I'm a sucker for really really lame puns :P

I'll write the stats on the sheet of the character who wields the cleaning equipment, but it will take three people to move it around AND fire it at the same time: one to move the heater, one to move the generator, and one to hold the pressure cleaner and use it.

That will allow the group to move at half the speed of the Cast Member moving around the heater, which is the heaviest piece of equipment in the set.
This message was last edited by the GM at 08:00, Mon 05 Oct 2009.
Nephi Swanson
player, 163 posts
LP 40/41 EP 44/44
SPD 14 ESS 36/45
Tue 15 Sep 2009
at 08:54
  • msg #347

Re: OOC Thread

Nephi won't be one of those three.  With his blessed rapier, he'll be defending them from other zombies.
Chronicler
GM, 251 posts
...and Don't! Blink!
________________
Tue 15 Sep 2009
at 13:11
  • msg #348

Re: OOC Thread

To help you choosing who does what, I will give you some more info on your new water cannon.

Any Guns skill can be used to handle the pressure cleaner, albeit at a penalty, so the "shooter" should be someone who knows how to use a pistol or a rifle.

The other two should be people who have good Strength and Speed, but who are not too familiar with guns. To carry the generator all you need is STR 2.

The full heater is too heavy to be carried, but once you load it on the jack you can easily take it outside, you will just have to move carefully.
This message was last edited by the GM at 13:14, Tue 15 Sept 2009.
Karen Baker
player, 68 posts
I was buying GROCERIES!
L39 E32 S14 X33
Tue 15 Sep 2009
at 19:12
  • msg #349

Re: OOC Thread

Rolled a 2 (10-5)+4), the dice were not with me today it seems.

Any chance of rigging a pack unit for the gen?

So who's our sprayer? Preferably someone who has a gun skill, but not a gun persay.
This message was last edited by the player at 19:17, Tue 15 Sept 2009.
Chronicler
GM, 252 posts
...and Don't! Blink!
________________
Tue 15 Sep 2009
at 20:31
  • msg #350

Re: OOC Thread

Well, let's start by saying that, even disregarding each and every OSHA regulation since the dawn of time, strapping a 100-pound diesel-powered electric generator to your back looks a lot like playing with fire - possibly literally, if the fuel spills out.

Aside from the risks, the generator is (relatively) big, and designed to be used while lying flat on the ground: you can drag it along and manage to keep it running, but, unless you can find a guy the size of Paul "Big Show" Wight (7' by 490 lbs., with STR and CON at least 5 each), you won't be able to put it on somebody's back and have it working at the same time.

Somebody with good DEX and any levels of a Gun Skill... Any takers?
Chronicler
GM, 253 posts
...and Don't! Blink!
________________
Tue 15 Sep 2009
at 20:55
  • msg #351

Re: OOC Thread

Actually... Since you are paying for it, it's fair to let you choose the generator.

Anything around 3 kW will do, so you can choose the weight and the type of fuel. You might be able to find one that's portable enough to just be put on somebody's back.

Addendum: Everybody please feel free to offer suggestions; the last word on the exact make and model will go to Monica, since she's the one burning a DP for it.
This message was last edited by the GM at 21:22, Tue 15 Sept 2009.
Monica D'Angelo
player, 82 posts
'm nothing like my father
L39 E29 S10 X17 A15+3x15
Thu 17 Sep 2009
at 06:30
  • msg #352

Re: OOC Thread

Sorry guys, meant to post sooner but I'm swamped right now. I don't have time to compare generators, so whatever the rest of you want is fine with me. Monica has average Dex and ok skill with handguns. If nobody else wants to operate the sprayer, she'll do it.
Chronicler
GM, 254 posts
...and Don't! Blink!
________________
Thu 24 Sep 2009
at 18:23
  • msg #353

Re: OOC Thread

OK, I guess I now have to officially recognize the possibility that this bug I've been fighting may be the new and improved swine flu... And that somehow it's chewing my brain, for it's never been that difficult to post a simple continuation.

Sorry folks, I hope I'll be back in the game (no pun intended) once I get rid of this.
Karen Baker
player, 70 posts
I was buying GROCERIES!
L39 E32 S14 X33
Thu 24 Sep 2009
at 19:06
  • msg #354

Re: OOC Thread

Better get yourself checked out or the Swine-burster might get you.
Nephi Swanson
player, 164 posts
LP 40/41 EP 44/44
SPD 14 ESS 36/45
Fri 25 Sep 2009
at 01:38
  • msg #355

Re: OOC Thread

Not to worry.  I'll still be here when you're better.
Monica D'Angelo
player, 84 posts
'm nothing like my father
L39 E29 S10 X17 A15+3x15
Sun 27 Sep 2009
at 16:21
  • msg #356

Re: OOC Thread

Hope you're feeling better, Boss. The flu can be nasty.
Chronicler
GM, 255 posts
...and Don't! Blink!
________________
Sun 27 Sep 2009
at 20:08
  • msg #357

Re: OOC Thread

Thanks. I'm feeling better, even though I still have a cough that will probably stay with me for a little while longer.

Three days of forced rest mean that now I have a few things to catch up with, but all considered I think things went mostly well :)

As an aside, in the next few days (weeks? months?) I will be updating the NPC descriptions to include the characters' usual speech color and their social modifier, in the following way:

Jane Donato
26 years old, social modifier: +4
5'11" by 150 lbs, blond hair, green eyes

The Social Modifier is the basic roll modifier before any specific Skill is taken into account. It's the algebraic sum of the character's Attractiveness, Charisma, Social Status, and any other Quality or Drawback that modifies social interaction rolls.

Since your characters see and interact with each other, they are generally aware of each other's Social Modifier. Characters with a higher Social Modifier are usually considered charismatic and attractive by those with a lower Social Modifier, as each party applies its own modifier in Resisted rolls.

This is meant as a help to you, the players, in determining how your character perceives inputs coming from other characters: hard as I may try, I will never be able to convey the words of a character with a base bonus of +20, and while I have met at least one player who might well be able to, I think most would agree with me that demanding the same from anyone would be unrealistic :)

For that reason, you are invited to publish your own SM, to help the other players.


Just FYI: history-making speeches ("I have a dream"), when translated to Unisystem mechanics, would have a total of 30-35 (9-10 SL). And yes, failed painters delivering whole countries to the Devil with most of the world barely taking notice *would* qualify in the same range.
Karen Baker
player, 72 posts
I was buying GROCERIES!
L39 E32 S14 X33
Sun 27 Sep 2009
at 22:20
  • msg #358

Re: OOC Thread

So... you just added them all together? Or what?
Chronicler
GM, 256 posts
...and Don't! Blink!
________________
Mon 28 Sep 2009
at 13:27
  • msg #359

Re: OOC Thread

Yep, that's all :)

I said "algebraic sum" because, from an arithmetic standpoint, the negative modifiers are subtracted rather than added - whereas algebra considers it a sum, involving positive and negative numbers:

Attractiveness +3 + Charisma -1 + Status -1 = (+3) + (-1) + (-1) = 3 - 2 = 1.

Aren't you glad you asked? :P
Karen Baker
player, 73 posts
I was buying GROCERIES!
L39 E32 S14 X33
Mon 28 Sep 2009
at 18:58
  • msg #360

Re: OOC Thread

Sure... >>

Zombieland, loved it, you should see it lol
This message was last edited by the player at 00:59, Sat 03 Oct 2009.
Chronicler
GM, 257 posts
...and Don't! Blink!
________________
Mon 5 Oct 2009
at 08:04
  • msg #361

Re: OOC Thread

OK, we are almost set: each burst will add one pound to the weight of the thing, so just decide how many bursts you want to haul up and down the stairs.

While you are in the house, you don't need the generator, you can just plug the cleaner in any outlet.

Who was going to do the actual spraying again? I will mark the stats for the thing on their character sheet...
Monica D'Angelo
player, 85 posts
'm nothing like my father
L39 E29 S10 X17 A15+3x15
Tue 6 Oct 2009
at 13:25
  • msg #362

Re: OOC Thread

Which kind of skill would be better with this contraption, handgun or something more like rifle or shotgun?
Chronicler
GM, 258 posts
...and Don't! Blink!
________________
Wed 7 Oct 2009
at 18:16
  • msg #363

Re: OOC Thread

Anything, really: you can use your best one, with identical penalty, since it's more or less equally far from both.
This message was last edited by the GM at 18:17, Wed 07 Oct 2009.
Monica D'Angelo
player, 86 posts
'm nothing like my father
L39 E29 S10 X17 A15+3x15
Wed 7 Oct 2009
at 18:43
  • msg #364

Re: OOC Thread

If no one else wants the job, Monica will do it, unless one of our trio of cops thinks they'd be better at it. I've got a migraine coming on right now, so I'll make a die roll and write up a post in the morning when I can think a little clearer.
Chronicler
GM, 259 posts
...and Don't! Blink!
________________
Sat 10 Oct 2009
at 14:40
  • msg #365

Re: OOC Thread

Sorry about the delay... I borrowed Nephi's post for a small addendum, nothing major but the devil is in the details :P

Adding the squirt gun to Monica's sheet and posting the results of her shot in a moment.
Monica D'Angelo
player, 89 posts
'm nothing like my father
L39 E29 S10 X17 A15+3x15
Tue 13 Oct 2009
at 12:00
  • msg #366

Re: OOC Thread

Can we see the big zombie from the window, the one that followed the preacher and his wife from the parking lot?
Chronicler
GM, 263 posts
...and Don't! Blink!
________________
Mon 19 Oct 2009
at 14:30
  • msg #367

Re: OOC Thread

This is the situation of the NPCs:

Tony is ready with his AK, as is Jane with her .45.

Eddie's shotgun is out of ammo, so he will use the 9mm, which is not very effective not having been Blessed.

They will take the lead if nobody else does: Eddie in point, Jane on the right, Tony on the left.

Xynthia will go last, to ensure that the door is properly closed behind the group.


Please clarify in which order you would like to exit the house, and the first action you intend to take. I'll remind those who failed (or did not attempt) the Fear Test that they lose at least one Turn.

Geoff, Karen and Monica will have to act in unison, since they cannot move separately if they want to keep the squirt cannon working. However, the pipes and wires are long enough that they can stay about three-four feet apart.

There's enough light that you don't suffer any bad lighting penalties, but in about an hour you will. This is the final portion of the current "session": once you make it to the vehicles and drive away, I'll distribute the appropriate rewards.
Monica D'Angelo
player, 91 posts
'm nothing like my father
L39 E29 S10 X17 A15B+3x15
Mon 19 Oct 2009
at 18:06
  • msg #368

Re: OOC Thread

Hector DeSanto:
"Geoff, Monica, and I are going out there to do a little water blasting complimented by a little shotgun action."


May have to rethink that plan. Monica failed her fear test on a rather catastrophic level. She's not going to be much help for a few rounds.
Chronicler
GM, 264 posts
...and Don't! Blink!
________________
Mon 19 Oct 2009
at 20:32
  • msg #369

Re: OOC Thread

I must clarify, however, that while inside Monica will still be able to functiion normally: the full effect will only take place once outside. As I had mentioned previously, you can expect several Fear Tests in a single combat.

Again, as far as you know (IC), Monica is a bit shaken but fine. Characters who have lost at least one Fear Test may roll a Difficult INT Test to remember that sometimes a zombie may cause people to freeze, and realize that it might be an effect, natural or supernatural, of which any viable strategy should cover that.
This message was last edited by the GM at 20:36, Mon 19 Oct 2009.
Monica D'Angelo
player, 92 posts
'm nothing like my father
L39 E29 S10 X17 A15B+3x15
Mon 19 Oct 2009
at 20:53
  • msg #370

Re: OOC Thread


Ah, I didn't realize the fear test was for when we stepped outside.

That still complicates the plan, though. If Monica is paralyzed with fear for three turns as soon as she steps outside, she probably shouldn't be the one spraying the zombies.
Chronicler
GM, 265 posts
...and Don't! Blink!
________________
Mon 19 Oct 2009
at 22:14
  • msg #371

Re: OOC Thread

I'm sure that, as soon as the others realize that Monica's frozen in place, someone will take the cleaner from her - it's not like she will be wiling or able to fight it - and proceed in her stead to douse any zombies that may approach.

Meanwhile, a few appropriately placed Blessed bullets should be able to thin out the ranks of the undead. Then, when Monica unfreezes, she will be able to put her own Blessed load to good use, instead of the silver nitrate. Anybody with a Guns Skill will be able to use the cleaner. It would probably be best if Betty did it, since it's much less dangeroud than a misaimed Garand, but if push comes to shove Eddie will do it.

I must point out that you are outnumbered 5:1, so you should not expect to get out of this combat in one piece under normal circumstances: spending some Drama Points will be quite necessary.

This is effectively the end of a storyline (escaping from the city): in videogame terms, this fight would be the "final boss" for the level.

I will remind you one last time that what happened to Monica could happen to any other character in mid-fight, so your strategy shouldn't rely on any one character.

Finally, I edited your profiles so that those with Blessed ammo have a B next to their current magazine's load. Monica's load is eitehr A15B or A77, depending on whether she uses the handgun or the squirt cannon as her primary weapon.
This message was last edited by the GM at 22:15, Mon 19 Oct 2009.
Chronicler
GM, 266 posts
...and Don't! Blink!
________________
Tue 20 Oct 2009
at 07:55
  • msg #372

Re: OOC Thread

I edited the last two posts. Nephi's to update the profile, Monica's becauseit was a bit early.

Since nobody offered to take point, Eddie will.

If there are no objections the final configuration will be:


      E
    J B T
     M H
    G K N

     A X

The rationale is as follows:

Eddie is the ranking police officer, so he'll take the lead; Jane and Tony have the most powerful weapons - in particular Tony's AK can take out a number of zombies as long as he has his Taint-Blessed bullets  - and will follow. Betty, not exactly armed and dangerous, will take a safe position between them - and next to Tony, whom she knows she can trust.

Monica has the group's secret weapon, and while it's effective against zombies it's not immediately dangerous for humans, so she can take third line and still be able to fire at will, whereas the guys with the big guns cannot afford to get trigger-happy with a friendly in their line of fire. I am presuming Hector will want to be on her side, in case of trouble.

Geoff and Karen cannot stray too far from Monica, lest the sprayer stops working: they will have to follow, forming the fourth line; I expect Nephi will want to stay close to Karen, so he will be there as well, covering her from the other side (Geoff can use his gun if absolutely necessary; however, he cannot fire and push the tank at the same time, so whenever he shoots the group effectively loses a Turn of movement).

Xynthia will leave the house last, to make sure the door can be properly closed behin her: I expect Allan will not want to go to far from her, so they will be the rear guard.

The total speed of a group is that of its slowest member. That would be Geoff, who has to negotiate potentially tracherous terrain while pushing a tank on a contraption that wasn't really designed for that. The group's maximum speed, when unimpeded by zombies and on acceptable terrain, is 7 yards per Turn, a not-too-brisk walk.

That is your "cruising" speed - the first two Turns will be slower: 0 yards, effectively, in the first Turn, regardless of any other penalty, since you are waiting for the others to leave the house (this is where the attack against which you rolled will take place).

If you have to stop for any reason, on the firt Turn you start moving you will only make 3 yards of progress.

You will need to cover 20 yards to enter Nephi's car, and another 30 to get to Allan's RV.

Those where the good news :P

Ready for the bad ones?
This message was last edited by the GM at 19:49, Tue 20 Oct 2009.
Nephi Swanson
player, 171 posts
LP 40/41 EP 44/44
SPD 14 ESS 25/45 (BK7)
Wed 21 Oct 2009
at 00:08
  • msg #373

Re: OOC Thread

How long will it take to get in the different vehicles and get going?  And no objections to the order, though fighting off 50 odd zombies for a minimum 5 Turns is going to be problematic.
Chronicler
GM, 267 posts
...and Don't! Blink!
________________
Wed 21 Oct 2009
at 09:51
  • msg #374

Re: OOC Thread

The zombies are all around the house, so you won't have to fight them all right at the beginning: the longer you take to get to the vehicles, however, the more of them will appear.

Entering a vehicle will take a single Turn, except for the RV, which is going to take longer since you'll have to load all the gear.

Once you are in a car, you will be safe for a couple of Turns, more than enough to start the engine and drive away.
Rev. Edgar Allan Smith
player, 47 posts
Livin' on a prayer
L41 E38 S16 X35 A33+2x17
Wed 21 Oct 2009
at 17:45
  • msg #375

Re: OOC Thread

Yes, Allan will want to stay by Xynthia's side.
This message was last edited by the player at 17:56, Wed 21 Oct 2009.
Monica D'Angelo
player, 93 posts
'm nothing like my father
L39 E29 S10 X17 A15B+3x15
Wed 21 Oct 2009
at 17:51
  • msg #376

Re: OOC Thread

I edited Monica's earlier post. I'll save her "breakdown" for when we get outside.
Nephi Swanson
player, 174 posts
LP 40/41 EP 44/44
SPD 14 ESS 25/45 (BK7)
Thu 22 Oct 2009
at 10:33
  • msg #377

Re: OOC Thread

Sorry about the horrible timing, but I'll be away until Tuesday.
Chronicler
GM, 268 posts
...and Don't! Blink!
________________
Thu 22 Oct 2009
at 12:29
  • msg #378

Re: OOC Thread

I was hoping to have the group leaving the house during the weekend, but since Nephi's attention may be required I would like someone to summarize the strategy IC, since I am not exceedingly clear what you intend to do.

That will probably take care of the weekend :P

Then, between Monday and Tuesday, Eddie will open the door, and hilarity will ensue :)
Hector DeSanto
player, 149 posts
L50 E38 S16 X21 A15B+Nx15
Fri 30 Oct 2009
at 06:47
  • msg #379

Re: OOC Thread

So is it just mister burns that's still up for now?
Chronicler
GM, 270 posts
...and Don't! Blink!
________________
Fri 30 Oct 2009
at 08:59
  • msg #380

Re: OOC Thread

You dropped four zombies out of five. The fifth will probably be toast on next Turn, when it reaches Nephi and his Blessed blade.

However, if you are thinking about making a run for it, I will point out that there are many more zombies between you and the cars: in the minimap I am only showing you the immediate threats.

You should assume that there will be at least three zombies per character between you and any given vehicle: that totals over 30 zombies, out of the full complement of 50+.

If you stay your ground and fight, of course, you will eventually have to "lay to rest" all 50+ of them; if you keep moving (keeping in mind that you are losing three Turns because of Monica) you can foresee having to face three to six new zombies every other Turn.

I'll point out that each new wave will require an additional Difficult Willpower Test from all who have received a bonus to their Attributes. If you don't pass it, you lose the Turn. While this is not actually caused by fear, per se, you still get all the bonuses you normally would for Fear Tests; also, FRT guys who fail the Test end up acting last every Turn instead of first, but they don't lose the whole first Turn.

Approaching the zombie leader will instead require an actual Fear Test, with increasing penalties as you get closer. Characters with Nerves of Steel must roll anyway; Nerves of Steel and Fast Reaction Time bonuses apply normally.
This message was last edited by the GM at 09:21, Fri 30 Oct 2009.
Nephi Swanson
player, 177 posts
LP 40/41 EP 44/44
SPD 14 ESS 25/45 (BK7)
Fri 30 Oct 2009
at 13:18
  • msg #381

Re: OOC Thread

So, how long have we got before we need to worry about the leader?  Personally, I'd rather not have to deal with that one.
Rev. Edgar Allan Smith
player, 50 posts
Livin' on a prayer
L41 E38 S16 X35 A33+2x17
Fri 30 Oct 2009
at 14:26
  • msg #382

Re: OOC Thread

I'm not suggesting that we make a run for it right now, but I do think we should keep moving forward. Don't really want to stand our ground here and have to drop most of the horde as well as fight the big guy. I was thinking -- drop the close ones, and then move a few paces forward before the next wave steps up. Drop the second wave, and then move a few paces forward again. Rinse & repeat. We might be moving slow, but it's better than standing still. I think every little bit we can do to close the gap between us and the vehicles would be a good thing.
Hector DeSanto
player, 150 posts
L50 E38 S16 X21 A15B+Nx15
Fri 6 Nov 2009
at 07:43
  • msg #383

Re: OOC Thread

Got 2 different ideas on what to do depending on whether or not Nephi hits his zombies. Think I'll hold my action 'till my boy sees the results.
Karen Baker
player, 86 posts
I was buying GROCERIES!
L39 E32 S14 X33
Fri 6 Nov 2009
at 16:55
  • msg #384

Re: OOC Thread

Well regardless if Nephi hits or not we should move toward the camper.
Nephi Swanson
player, 179 posts
LP 40/41 EP 44/44
SPD 14 ESS 25/45 (BK7)
Fri 6 Nov 2009
at 21:51
  • msg #385

Re: OOC Thread

Yeah, we do need to move.  Though, given that one of the zombies wasn't actually in range to attack, and Nephi's attacking the one in range twice, I'm pretty sure it's dead again.

Oh yeah.  I'll be posting IC about this next turn, but Nephi needs to go home before we leave town.
This message was last edited by the player at 23:50, Fri 06 Nov 2009.
Karen Baker
player, 87 posts
I was buying GROCERIES!
L39 E32 S14 X33
Wed 11 Nov 2009
at 04:17
  • msg #386

Re: OOC Thread

Does that include those with nerves of steel?
Chronicler
GM, 273 posts
...and Don't! Blink!
________________
Wed 11 Nov 2009
at 08:29
  • msg #387

Re: OOC Thread

Yes. They get the nerves of Steel bonus, but still need to roll.
Karen Baker
player, 88 posts
I was buying GROCERIES!
L39 E32 S14 X33
Wed 11 Nov 2009
at 19:29
  • msg #388

Re: OOC Thread

ok
Hector DeSanto
player, 151 posts
L50 E38 S16 X21 A15B+Nx15
Fri 13 Nov 2009
at 09:13
  • msg #389

Re: OOC Thread

I forget, did I get my shotgun rounds blessed or not?
Nephi Swanson
player, 181 posts
LP 40/41 EP 44/44
SPD 14 ESS 25/45 (BK7)
Fri 13 Nov 2009
at 11:35
  • msg #390

Re: OOC Thread

Unless you had Rev. Allen do it, no.  Nephi Blessed a clip each from three of you before lunch (which made him kinda light-headed and giddy), but that's it.
Chronicler
GM, 274 posts
...and Don't! Blink!
________________
Fri 13 Nov 2009
at 11:46
  • msg #391

Re: OOC Thread

However, you do have Blessed bullets in your 9mm.
Chronicler
GM, 275 posts
...and Don't! Blink!
________________
Fri 20 Nov 2009
at 20:59
  • msg #392

Re: OOC Thread

In celebration for my birthday, which was yesterday, your characters will enjoy two extra DP and XP each.

Since you are starting to be in range to take direct action against the zombie leader, I will point out that in order to attempt to attack it your character will have to pass a Fear Test at -5.
Karen Baker
player, 92 posts
I was buying GROCERIES!
L39 E32 S14 X33
Fri 27 Nov 2009
at 01:09
  • msg #393

Re: OOC Thread

Geoff... Karen had the sprayer, she picked it up from Mon when she fell.
Monica D'Angelo
player, 96 posts
'm nothing like my father
L39 E29 S10 X17 A15B+3x15
Mon 30 Nov 2009
at 13:39
  • msg #394

Re: OOC Thread

I think Monica can finally join the action this turn. If you want her to handle the sprayer, she can. Otherwise, I'll just have her shoot some of the regular zombies.
Chronicler
GM, 277 posts
...and Don't! Blink!
________________
Wed 2 Dec 2009
at 15:19
  • msg #395

Re: OOC Thread

Sorry folks, but I seem to be misplacing huge chunks of time lately... I start to do something, then something else interrupts me, and then I have no time to finish.

I think I tried to reply three times now, to various posts. I hope fourth time is the charm...

I confirm that Monica can join the action this Turn, so you guys can shoot whatever you think most appropriate.

The sprayer was given flamethrower range (the closest weapon in the books: it's a high-pressure cleaner, not a Super Soaker...), which means the chances to hit the zombie leader with the sprayer are better than the chances to hit it with a pistol.

OTOH, Blessed bullets with careful aim tend to get rid of zombies on the spot, whereas the sprayer hits for a single D6 per burst, so YMMV.

Monica and Geoff BOTH have Blessed bullets, and so does Hector, you may want to put them to good use: the closer you are the zombie leader, the higher the penalties you receive for your Fear Test.
Nephi Swanson
player, 183 posts
LP 40/41 EP 44/44
SPD 14 ESS 25/45 (BK7)
Thu 3 Dec 2009
at 10:06
  • msg #396

Re: OOC Thread

I would be very greatful if a combination of Blessed bullets and the sprayer got rid of the leader.  While I have no doubts on Nephi's ability to withstand the Fear aura and land a 'fatal' wound, I do have doubts that the others would be able to get out of Nephi's way when the leader is close enough to strike.  Until then however, Nephi will continue happily picking off whatever zombies get within reach of his blade.
Rev. Edgar Allan Smith
player, 53 posts
Livin' on a prayer
L41 E38 S16 X35 A33+2x17
Mon 7 Dec 2009
at 15:44
  • msg #397

Re: OOC Thread

Sorry gang, I was unexpectedly out of town for a bit. I think Allan has blessed bullets too (correct me if I'm wrong) but he's at the back of the pack, and probably won't get a clear shot at the leader. I'll just have him keep picking off the other zombies.
Chronicler
GM, 278 posts
...and Don't! Blink!
________________
Thu 10 Dec 2009
at 22:34
  • msg #398

Re: OOC Thread

Just to give you an idea of my current status, I finished today an email I had started two weeks ago. Still, there seems to be a light at the end of the tunnel, and (unless it turns out to be a train) I should finally be able to take care of my players.

So, to answer a couple of questions...

- I can't find any references to Allan having Blessed bullets; however, since he is able to Bless them himself, using a DP for Plot Twist can take care of that: one of the standard-size magazines will then contain Blessed bullets; the profile will have to be changed from A33+2x17 to A17B+17,33. That is going to help with the horde of zombies that will be released by the death of the zombie leader. Whoops, did I say that out loud? :P

- Also, as near as I can tell the actions for this Turn are:

1) Hector helps Tony up, which means Tony should be able to benefit from his FRT to get an AK burst off at the end.

2) Karen hands the sprayer to Geoff; they both have FRT, so Geoff can shoot at the end of the Turn.

3) Monica and Jane also have FRT, which means their brief conversation leaves them able to act at the end of the Turn as well.

4) At this point, it's time for the zombies to act. Note that, possibly because of the leader's control, or possibly because he LOST that control, they will act unexpectedly quickly and catch most of the group by surprise (they act last in the Turn, and only those who have not attacked this Turn will be able to defend or react).


As a general reminder: if you don't want to rely blindly on your own luck (as opposed to the character's luck), when using a DP or a Good Luck point you can also use the fixed die result for any and all rolls during that same Turn, instead of actually rolling the die.

That means using 5 for a D10, 4 for a D8, 3 for a D6, and 2 for a D4. Obviously, the Task/Test on which you used the DP/Good Luck point will also get the relative bonus of +10/+1.

For instance, with a DP Geoff is guaranteed to land several bursts on the zombie leader: he can "roll" an automatic 21 - that's 6 hits at +3 each, or 6 points of damage per hit = 36 points of chemical burns. Added to the damage caused by Monica, Tony, and Jane, that just might do the trick.

Am I forgetting anyone or anything?
Karen Baker
player, 93 posts
I was buying GROCERIES!
L39 E32 S14 X33
Fri 11 Dec 2009
at 04:42
  • msg #399

Re: OOC Thread

Seems about right.
Nephi Swanson
player, 184 posts
LP 40/41 EP 44/44
SPD 14 ESS 25/45 (BK7)
Fri 11 Dec 2009
at 23:55
  • msg #400

Re: OOC Thread

Well, I don't think any of the current zombies are in Nephi's reach, so he'll take out at least one of them.
Nephi Swanson
player, 186 posts
LP 40/41 EP 44/44
SPD 14 ESS 25/45 (BK7)
Wed 16 Dec 2009
at 14:34
  • msg #401

Re: OOC Thread

In a previous IC post, I mentioned that Nephi needs to go home.  This is because, as a temple worthy member of the Church of Jesus Christ of Latter-Day Saints (nicknamed Mormons), he has made a promise with God to wear certain garments.  If he doesn't have these, he believes he's unworthy of God's protection, and his powers leave.

Other stuff I'd like to pick up from Nephi's place, but not urgent or anything, will be in a private line to the GM.  Oh yeah, and there will NOT be any tea, coffee, tobacco, alcohol, or non-prescribed drugs at Nephi's.  He lives clean.
This message was last edited by the player at 01:42, Fri 18 Dec 2009.
Chronicler
GM, 279 posts
...and Don't! Blink!
________________
Thu 17 Dec 2009
at 14:26
  • msg #402

Re: OOC Thread

A reminder: the game is set in 1999. All references to movies, books, cars, and technological gadgets should keep that into account :)
Chronicler
GM, 280 posts
...and Don't! Blink!
________________
Sun 20 Dec 2009
at 12:52
  • msg #403

Re: OOC Thread

We have a large battle in front of us, with tons and tons of zombies coming in.

Now, we won't play it all blow by blow, 'cause that would take ages, so here's the aftermath: Betty and tony are probably not going to survive (you will lose sight of them among the piling zombies), Eddie is going to be injured and will have to be carried away, and Xynthia will have to be left behind -- which probably means Allan will either be unconscious or will have to forcibly be dragged away.

I'm posting it here as a "preview" because I want to know if anyone has objections.
Hector DeSanto
player, 153 posts
L50 E38 S16 X21 A15B+Nx15
Tue 22 Dec 2009
at 07:54
  • msg #404

Re: OOC Thread

Well my character would have issues with leaving anyone behind.....
Santa Chronicler
Fri 25 Dec 2009
at 09:49
  • msg #405

Re: OOC Thread

Ho Ho Ho! Merry Christmas!

As you unwrap your presents, you receive:
    5 XP
    3 Drama Points
    3 CP

Characters with supernatural powers may use CP as Meta points, and sacrifice DPs for extra Meta points on a 1:1 basis.

Characters without supernatural powers may instead opt to buy a batch of 3 Good Luck points using a CP (only one such batch per character).

I'll remind everyone that DP use must be declared BEFORE the roll, whereas Good Luck can be added afterwards to modify an insufficient result.
Nephi Swanson
player, 187 posts
LP 40/41 EP 44/44
SPD 14 ESS 25/45 (BK7)
Thu 31 Dec 2009
at 10:45
  • msg #406

Re: OOC Thread

As much as Xynthia creeps Nephi out, he'd also have problems leaving people behind.  On the other hand, since Betty's player hasn't posted in months, I can see why she won't survive.  Frankly, unless he gets dogpiled and can't swing his rapier around, I'm not worried about Nephi's survival.  He can happily kill zombies all day, and he has a decent Blessing if the dice turn up bad in a round, but he's most likely going to continue to guard Karen.

As for the CPs, they would convert to Meta points in what ratio?
Chronicler
GM, 282 posts
...and Don't! Blink!
________________
Fri 1 Jan 2010
at 15:15
  • msg #407

Re: OOC Thread

Ladies and gentlemen, hope your 2009 was good, and may your 2010 be great.

A couple of issues have come up, so let's see if I can address them:

- Several Cast Members appear to have a "no man left behind" kind of policy, so an Event of some kind will be needed to ensure that the appropriate characters are, in fact, left behind.

- CPs convert to Meta on a 1:1 basis, as do DPs. In case you are wondering, there is really only one way to get supernatural powers after character creation: failing multiple Fear Tests and acquiring the Doomed Quality (0 points). After that, your character will be in the same situation as Xynthia.

Just for reference: Divine Inspiration makes a character immune to the transformation, so they cannot acquire Doomed.
This message was last edited by the GM at 21:02, Sat 02 Jan 2010.
Nephi Swanson
player, 189 posts
LP 40/41 EP 44/44
SPD 14 ESS 25/45 (BK7)
Sat 2 Jan 2010
at 04:09
  • msg #408

Re: OOC Thread

So, would this mean that to acquire say Strength of Ten, I would need to spend enough CP and DP to equal 10 points?  And how would spending XP as well affect this?
Chronicler
GM, 283 posts
...and Don't! Blink!
________________
Sat 2 Jan 2010
at 20:08
  • msg #409

Re: OOC Thread

CPs use the cost at character creation, so new Miracles cost 5, not 10. For simplicity, CP and XP don't mix.

While I am here, I should address the subject of multiple actions with a DP: the DP applies to the entire category of actions - offensive or defensive.

So, assuming you have DEX 3 and Skill 3, your base bonus with a DP is 16 for the first action (and you can make that an automatic 21). The second action in the same category is at +14 (automatic 19), and so on.

You have one extra action per Turn per 2 DEX, rounded down. The standard would be one extra action per 2 DEX above 4, rounded down, but then normal characters would have no extra actions, making the whole rule a bit pointless for the game...

Note that shooting, while offensive in nature, is actually a category of its own, and automatically foregos (foregoes?) all defensive actions for the Turn.

Finally, the rules for multiple attackers vs single defenders: the larger group gets a bonus equal to the difference in the number of units +1, up to +5.
This message was last edited by the GM at 21:07, Sat 02 Jan 2010.
Nephi Swanson
player, 190 posts
LP 40/41 EP 44/44
SPD 14 ESS 25/45 (BK7)
Sun 3 Jan 2010
at 09:32
  • msg #410

Re: OOC Thread

Private Message to GM.
Rev. Edgar Allan Smith
player, 55 posts
Livin' on a prayer
L41 E38 S16 X35 A33+2x17
Sun 3 Jan 2010
at 18:43
  • msg #411

Re: OOC Thread


Sorry for my lack of posting. The holidays were busier than I expected.

Chronicler:
Betty and tony are probably not going to survive (you will lose sight of them among the piling zombies), Eddie is going to be injured and will have to be carried away, and Xynthia will have to be left behind -- which probably means Allan will either be unconscious or will have to forcibly be dragged away.


As far as I know, Tony's the only doctor type, so that's unfortunate. And yes, Allan will have a real problem with leaving his wife behind. In fact, he's probably going to need to be out of it for a bit while the group makes their way out of town, otherwise they'll have to fight him to keep him from going back for her. That means someone else will have to drive the RV. The keys should be in the ignition.
Nephi Swanson
player, 191 posts
LP 40/41 EP 44/44
SPD 14 ESS 25/45 (BK7)
Mon 4 Jan 2010
at 09:46
  • msg #412

Re: OOC Thread

Not quite right there.  Nephi has semi-decent First Aid skills, and has the Healing Miracle, so while the loss of Tony would be unfortunate, we can still speed up the healing.
Rev. Edgar Allan Smith
player, 57 posts
Livin' on a prayer
L41 E38 S16 X35 A33+2x17
Thu 7 Jan 2010
at 11:26
  • msg #413

Re: OOC Thread

True, I'd actually forgotten that Allan has some first aid skill, too.
Chronicler
GM, 285 posts
...and Don't! Blink!
________________
Mon 18 Jan 2010
at 22:10
  • msg #414

Re: OOC Thread

Ladies and gentlemen,

The good news is that I am still alive.

The bad news is that I am getting my rear end kicked on multiple fronts.

Health: a number of otherwise minor issues are compromising my sleep; that, in turn compromises my ability to function, and is obviously doing wonders for my GMing skills.

Work: there are some fun bits and pieces that are soaking up ridiculous amounts of time and effort for... Basically no good reason. Unfortunately there isn't much I can do about that.

Other: there's a whole other chapter here, but I will spare you the details. Suffice to say, none of it is improving my ability to think, and that tends to show.

Trouble is, I have the general concepts quite clear, but when I try to go into details I just can't seem to concentrate enough to put together a coherent post...

Does anyone know how to fix a broken GM? :P
Karen Baker
player, 97 posts
I was buying GROCERIES!
L39 E32 S14 X33
Tue 19 Jan 2010
at 04:41
  • msg #415

Re: OOC Thread

Duct tape?
Nephi Swanson
player, 193 posts
LP 41/45 EP 44/47
SPD 16 ESS 28/48 (BK4)
Tue 19 Jan 2010
at 12:23
  • msg #416

Re: OOC Thread

Sorry, can't help you there.  But I'll still be waiting when your problems have been solved.
Rev. Edgar Allan Smith
player, 58 posts
Livin' on a prayer
L41 E38 S16 X20 A33+2x17
Tue 19 Jan 2010
at 14:39
  • msg #417

Re: OOC Thread

Sorry to hear that you're going through a rough time right now, boss. Real life smacks all of us around from time to time. If you need to put the game on hold for a bit, that's ok. You gotta take care of yourself first.
Hector DeSanto
player, 155 posts
L50 E38 S16 X21 A15B+Nx15
Sat 23 Jan 2010
at 10:40
  • msg #418

Re: OOC Thread

  Seems to me what you really need is just a nice long vacation, but if that's not viable you could try and read up on post-apocalyptic fiction to help inspire you. There's the classics like I Am Legend, War of the Worlds, and Day of the Triffids which are all centered around a small group of people, very small in the case of Legend, trying to survive in a world that's been overrun by some kind of cannibalistic monsters, and as an added bonus those books have all been made into movies at various times if you can't be bothered with actually reading a book ;), although I only found the movie of Day of The Triffids to be any good. Or if you need something specifically zombily I highly recommend World War Z, written by the same guy that brought us the Zombie Survival Guide, and The Rising by Brian Keene, although Rising's a little over the top gore wise.
Chronicler
GM, 286 posts
...and Don't! Blink!
________________
Sun 4 Apr 2010
at 14:12
  • msg #419

Re: OOC Thread

Happy Easter everyone... For those who are wondering, I still have hopes to resurrect the game within this century, I just don't want to risk picking it up and then leave it again in the space of a few days or weeks.
Nephi Swanson
player, 194 posts
LP 41/45 EP 44/47
SPD 16 ESS 28/48 (BK4)
Mon 5 Apr 2010
at 10:48
  • msg #420

Re: OOC Thread

That's fine.  As you can tell, I'm still patiently waiting.
Chronicler
GM, 287 posts
...and Don't! Blink!
________________
Mon 5 Jul 2010
at 20:47
  • msg #421

Re: OOC Thread

Howdy folks.

Hope my USian players had a great 4th of July.

Me, I have been advised that a good way to get over writer's block is to start writing. Since not-writing hasn't helped much, so far, I thought I'd give it a try.

Can't go any worse, now, can it?

So what I am wondering is: do I still have players? :P
Nephi Swanson
player, 195 posts
LP 41/45 EP 44/47
SPD 16 ESS 28/48 (BK4)
Thu 8 Jul 2010
at 02:02
  • msg #422

Re: OOC Thread

Yep.  At least one anyway.
Chronicler
GM, 288 posts
...and Don't! Blink!
________________
Thu 8 Jul 2010
at 18:25
  • msg #423

Re: OOC Thread

Well, I think I have to name you my most reliable player - I'd say most faithful but I'm trying not to make as many bad jokes as I used to... ;)

The "last login" dates for everybody else, however, are somewhat less encouraging.

Stay tuned for more...
This message was last edited by the GM at 18:26, Thu 08 July 2010.
Geoff Wayne
player, 163 posts
A13 M2x13 1x7
L35 E32 S14 X32
Sat 10 Jul 2010
at 20:47
  • msg #424

Re: OOC Thread

Ready to go if you are.
Chronicler
GM, 289 posts
...and Don't! Blink!
________________
Wed 14 Jul 2010
at 09:29
  • msg #425

Re: OOC Thread

Excellent... Thank you all for the vote of confidence :)

I am giving a final role call to the last two missing players, then we are good to go.

It took me a while, but I finally know how to end this fight; now I just hope this is the last writer's block for this game.
This message was last edited by the GM at 09:30, Wed 14 July 2010.
Karen Baker
player, 98 posts
I was buying GROCERIES!
L39 E32 S14 X33
Wed 14 Jul 2010
at 22:11
  • msg #426

Re: OOC Thread

We are back from the dead and hungery for games! Or at least something to keep us sane... er
Rev. Edgar Allan Smith
player, 59 posts
Livin' on a prayer
L41 E38 S16 X20 A33+2x17
Thu 15 Jul 2010
at 18:18
  • msg #427

Re: OOC Thread


Count me in too.

*shaking off the dust and cobwebs*
Chronicler
GM, 290 posts
...and Don't! Blink!
________________
Fri 16 Jul 2010
at 13:39
  • msg #428

Re: OOC Thread

Welcome back, welcome back. Your characters now have a choice: take advantage of the distraction Xynthia provided and run, or stay with the fallen characters.

And here come the two Events that will force your hand: Xynthia's sacrifice, which you cannot prevent, since she is now gathering a large number of zombies around her and is in the middle of a cloud of poison, and the poison itself, which comes from the fallen zombies.

They both suggest that you run away as fast as possible, since staying will put you in more danger and possibly kill you all. Those who are forced to stay will fall back to the doctor's house, so you are not leaving them to be killed - at least not in the immediate future.
Monica D'Angelo
player, 98 posts
'm nothing like my father
L39 E29 S10 X17 A15B+3x15
Fri 16 Jul 2010
at 14:00
  • msg #429

Re: OOC Thread

Can I get a bit of a summary of the current scene, just to refresh my memory. I'm also not sure if Monica is still catatonic or not.
Chronicler
GM, 291 posts
...and Don't! Blink!
________________
Fri 16 Jul 2010
at 19:53
  • msg #430

Re: OOC Thread

IIRC Monica is still out for a few rounds... I haven't checked the exact numbers, but if Hector's player doesn't come back, Monica will be gently handed back to Jane while Hector helps the others go back to the house, so she will be out for at least that long.

Everyone else is free of the zombies, but Tony has been poisoned.

The poisoned ones cannot run, and will in fact have a hard time walking, so somebody will have to help them back. The duty is going to fall on Hector and Eddie.

I am getting rid of Tony, Betty, Hector, Eddie and Xynthia. All without having to kill them, so you may well have a chance to stage a rescue later on...
This message was last edited by the GM at 20:16, Fri 16 July 2010.
Nephi Swanson
player, 196 posts
LP 41/45 EP 44/47
SPD 16 ESS 28/48 (BK4)
Sun 18 Jul 2010
at 10:09
  • msg #431

Re: OOC Thread

I'd say leaving the others behind would probably be as hard for Nephi as it would be for Allan.  But, what must be, will be.
Chronicler
GM, 293 posts
...and Don't! Blink!
________________
Sun 18 Jul 2010
at 22:14
  • msg #432

Re: OOC Thread

We are closing this thread. Your characters will all reach the vehicles safely, although the fastest zombie will be close on Jane's tail (I'll post one for her later).

Nephi and Karen are in Nephi's car. Jane is going to follow Allan, so Monica will be in the truck. Geoff, has the keys for the police cruiser, so he has a choice.
Chronicler
GM, 294 posts
...and Don't! Blink!
________________
Mon 26 Jul 2010
at 09:33
  • msg #433

Re: OOC Thread

Geoff, I still don't know which car you got into :)
Chronicler
GM, 297 posts
...and Don't! Blink!
________________
Mon 26 Jul 2010
at 10:11
  • msg #434

Re: OOC Thread

XP thread updated with the new rewards; character sheets updates will follow.

Set up a placeholder for the new thread (you can't run and you can't hide), I will write the introductory post soon - I hope :P

I get the feeling I am forgetting something...
Chronicler
GM, 298 posts
...and Don't! Blink!
________________
Sun 1 Aug 2010
at 11:17
  • msg #435

Re: OOC Thread

My current connectivity lifeline is a Nokia N80 with Opera Mini, so I am still behind on the whole "updating the charsheets" business, but I will get there eventually.

On the plus side, the new IC thread now has some actual content. I decided to skip directly to Nephi's apartment, instead of driving you through the empty roads. I figure by now some people should be wondering what he needs to get...

On the IC side, this max be your characters' last chance to use a real shower and a real bathroom for a while...
Chronicler
GM, 299 posts
...and Don't! Blink!
________________
Tue 3 Aug 2010
at 09:45
  • msg #436

Re: OOC Thread

And now I remember what I was forgetting. Starting Saturday, I might go off the radar for a couple of weeks. However, the first part of this thread is mostly character interaction: figuring out what to do (for instance, will you want to spend the night at Nephi's apartment?), what your resources are (weapons and ammo, vehicles, gas, food and water...), the extent of the new threat (poisonous zombies? really?), and everything else your characters may feel like discussing among themselves...

I will try to pop in when I can, but my contribution will most likely be limited to a couple of hints to the appropriate players to fill in the gaps between character knowledge and player knowledge.

If you need to borrow Jane, just make sure you put her back where you found her when you are done with her :P

As a memo, I will remark that, on your way to Nephi's apartment, you found a number of roads blocked by abandoned cars. It would not be unreasonable to expect other roads to be similarly impassable. It is possible to clear such blockades, but it takes time. That would still be a fresh memory in your characters' minds.
Nephi Swanson
player, 200 posts
LP 41/45 EP 44/47
SPD 16 ESS 28/48 (BK4)
Tue 3 Aug 2010
at 13:33
  • msg #437

Re: OOC Thread

Sorry about the no-show this week, we switched to a new ISP recently.  The old ISP was 'nice' enough to cut us off before the new one was set up properly, and the billpayer was away on a trip and unavailable to get things sorted quicker.

Seems to be a little more reliable at the moment...
This message was last edited by the player at 13:37, Tue 03 Aug 2010.
Chronicler
GM, 300 posts
...and Don't! Blink!
________________
Thu 5 Aug 2010
at 09:20
  • msg #438

Re: OOC Thread

Charsheets updated. Characters with Essence loss should have fully recovered by now, so please update your profiles accordingly.
This message was last edited by the GM at 09:22, Thu 05 Aug 2010.
Geoff Wayne
player, 166 posts
A13 M2x13 1x7
L35 E32 S14 X32
Thu 5 Aug 2010
at 19:14
  • msg #439

Re: OOC Thread

Going on holiday tomorrow for 15 days, don't know if I'll have access to the internet. Please NPC me as appropriate.

Mark.
Nephi Swanson
player, 202 posts
LP 41/45 EP 44/47
SPD 16 ESS 28/48 (BK4)
Fri 6 Aug 2010
at 14:05
  • msg #440

Re: OOC Thread

Private to GM...
Chronicler
GM, 301 posts
...and Don't! Blink!
________________
Tue 17 Aug 2010
at 08:12
  • msg #441

Re: OOC Thread

Just popping by for a quick hello, I should be back to full capacity in a week or so.

A couple of quick notes follow for your convenience:

Jane and Monica have been friends with Nephi for several years now; Geoff knows Nephi too, though not as well as Monica or Jane, so basically the only outsiders are Karen and Allan.

Local time is well past midnight. Congratulations on making it to Day 2 of the zombie plague.

Overall, you will spend at least another half hour in Nephi's house, gathering supplies and whatnots.

Nephi should have more supplies than the average person, including canned goods that will last a long while, UHT milk, and other long-duration things.

You can also pop into a supermarket later, when there is some sunlight, and gather more.

For now, you should have enough provisions for a few weeks. The provisions themselves are long-lasting, all of them rated to last at least another year, it's only the amount that is limited since Nephi lived alone and he hadn't stocked the full recommended year's worth of goods, so dividing that among your whole group will cut it the duration to less than a month.

The Unicat can store them all, and a few more, but six people eat a lot of stuff...

On a Simple Intelligence Roll (2 x INT + D10 >= 9), you will remember to carry as much water as possible...

The miracle-workers will remember to Bless the apartment and the vehicles on a successful Difficult Intelligence Roll (INT + D10 >= 9); spending a single point of Good Luck will allow you to automatically pass either Test.

Nephi, feel free to add any common household chemicals to the list of materials you have at home (rubbing alcohol, chlorine-based detergents, etc.).

Hope that covers everything. See you in a week
Rev. Edgar Allan Smith
player, 64 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Tue 17 Aug 2010
at 20:41
  • msg #442

Re: OOC Thread

The unicat should be pretty well stocked with non-perishable items, plus some tools and gear. Allan knew this was coming and prepared for it. In fact, I think he would have a pair of backpacks, one for him and one for Xynthia, that are both packed to be their "go bags". If you need a specific list of items, I can get that to you. I figure Allan's stuff would be a mix of what my family keeps in our camping gear and in our hurricane kit. (Fortunately, I've never experienced anything as bad as Katrina, but we were in a hurricane a few years ago that made it feel like we were living in a third world country for a few weeks).
Monica D'Angelo
player, 102 posts
'm nothing like my father
L39 S10 E29 X17 A15B+3x15
Fri 20 Aug 2010
at 14:34
  • msg #443

Re: OOC Thread

Monica is going to be looking for any and all kinds of batteries as well as tools (scissors, hammer, wrenches, screwdrivers, etc.) In fact a toolbox with standard, basic tools would be great. As for household chemicals - bleach would be first on her list; any kinds of cleansers and disinfectants; WD40; anything that might have alcohol in it; rubber gloves; sponges; trash bags; aluminum foil; glue; and duct tape.

She's hoping Jane is collecting toiletries and first aid stuff including: soaps and shampoos; toothpaste; bandages; antiseptic (like hydrogen peroxide); antibiotic cream or ointment; over-the-counter drugs (aspirin, Pepto-Bismol, cold meds...); sunscreen; bug spray; petroleum jelly; and TP.
Nephi Swanson
player, 208 posts
LP 48/48 EP 47/47
SPD 16 ESS 52/52
Fri 20 Aug 2010
at 15:06
  • msg #444

Re: OOC Thread

Toolbox would be pretty small, and might be missing some of the basics.  Nephi tends to borrow needed tools from family and church members.  He'd have opened bottles of the major cleansers and disinfectants, but he doesn't need to use them all that much, so they'd most likely be old.  Anything with alcohol is fairly doubtful, rubber gloves ditto, and same for the foil.

Toiletries and first aid stuff - the over-the-counter stuff is most likely old, as he doesn't get sick all that often, and tends not to take anything even when he does, ditto sunscreen, no bug spray (lucky person is mostly ignored by bugs), and what's TP stand for?  That's not to say he doesn't have the OTC drugs, as he does have a First Aid kit or two, it's just going to be old stuff.
Rev. Edgar Allan Smith
player, 67 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Fri 20 Aug 2010
at 16:13
  • msg #445

Re: OOC Thread

Nephi Swanson:
"they're packed in a couple of those little 72-hour survival kits"


Allan and Xynthia's "Go bags" would be similar to that. The unicat should also have some basic cooking supplies such as pots and pans, including stuff that can be used over an open flame (Allan was a primitive camper on the Appalachain Trail).
Monica D'Angelo
player, 103 posts
'm nothing like my father
L39 S10 E29 X17 A15B+3x15
Sat 21 Aug 2010
at 12:41
  • msg #446

Re: OOC Thread

Nephi Swanson:
what's TP stand for?


Toilet paper
Hector DeSanto
player, 157 posts
L50 E38 S16 X21 A15B+Nx15
Sun 22 Aug 2010
at 17:28
  • msg #447

Re: OOC Thread

Gee, this is still going, aye? After waiting over two months I figured the GM flaked off just like in all the other RPOl games I tried to join. Kind of gave up on rpol for awhile there. But I put a lot of thought into Hector, and was kind of hoping....... so um, can I rejoin?
Chronicler
GM, 302 posts
...and Don't! Blink!
________________
Tue 24 Aug 2010
at 17:33
  • msg #448

Re: OOC Thread

Well, $Deity bless you, welcome back... Now I get the pleasure to figure out how to get you out of that bus and back in the group.

I'll open a different thread with the second group, back at Doc S.'s house. Stay tuned...
Chronicler
GM, 307 posts
...and Don't! Blink!
________________
Mon 6 Sep 2010
at 13:57
  • msg #449

Re: OOC Thread

It has been brought to my attention that I did not make it clear enough how long it long for the group to reach Nephi's apartment, due to the amount of blocked roads you found.

Basically, you only really realized how late it was when you got there: it's long past midnight - in fact, there's only a couple of hours before dawn.
Rev. Edgar Allan Smith
player, 73 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Mon 6 Sep 2010
at 14:17
  • msg #450

Re: OOC Thread

When did we leave the doctor's house? If it took us all day just to get across town, then I'm not sure we want to be heading toward even more populated areas.

I'm also not sure that wiping out both Nephi and Allan's essence to bless two places to spend the night is the best idea.
Chronicler
GM, 308 posts
...and Don't! Blink!
________________
Mon 6 Sep 2010
at 17:31
  • msg #451

Re: OOC Thread

It was already evening when you left the house. You spent most of the night negotiating the roads to Nephi's house.

Note that the Blessing is pretty much permanent on the Unicat (although it will eventually fade from the apartment if nobody inhabits it for a while).

Also, while the Blessing will indeed wipe Nephi's pool, it should be fully replenished within an hour or so. Allan's pool is smaller and will recover even more quickly...

That said, if you prefer to change plans, now is probably the last possible moment :)
This message was last edited by the GM at 17:32, Mon 06 Sept 2010.
Rev. Edgar Allan Smith
player, 74 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Tue 7 Sep 2010
at 11:44
  • msg #452

Re: OOC Thread

We started this trek so long ago that I think I'm fuzzy on the details. I thought Nehpi's was supposed to be a quick pit stop and suddenly you're encouraging us to take showers and rest for the night - two things Allan isn't going to care about until we're in a safer place. If we needed to rest before hitting the road, then I don't understand why we didn't do that before we left the doctor's fortress. It would've been much safer than Nephi's apartment. I guess I didn't realize we were leaving there at night and wonder why we didn't wait until the next morning.

Also, it's not that I want to majorly change the plan, but if just getting across town was that problematic, and all we had to deal with was abandoned vehicles (because Xynthia had the zombies occupied), then getting to Fort Monroe will be impossible.

By the way, the unicat doesn't really need roads. If the roads are that blocked, it can just drive off the road to get around the obstacles.

http://www.youtube.com/watch?v=YgmF8as2mFY
Chronicler
GM, 309 posts
...and Don't! Blink!
________________
Tue 7 Sep 2010
at 15:05
  • msg #453

Re: OOC Thread

Well, yeah, I guess I didn't make it as clear as I thought. This is the timeline:

- It was afternoon when you got to the house
- Then you had lunch
- Then you had to search for the pieces to build the spray gun
- Then you built the spray gun and fought the zombies

It seems reasonable that by this time the Sun is setting.

Finally,

- You go for a quick trip to Nephi's house
- It turns out to be not so quick, a few hours go by unnoticed
- You reach Nephi's house and discuss your options

EDIT: Revised the following time estimate.

Going by a conservative estimate, it's some time past midnight. A less conservative estimate can go all the way past 3 AM.

Add the time to Bless the apartment and/or the vehicles, and you are more or less back to "a couple of hours before sunrise".

/EDIT

I must point out that, if you go without sleeping for a long time, you will start getting negative modifiers due to fatigue.

As mentioned in the IC thread, sleeping in the unicat is also an option - for those characters who will be in the unicat, and not driving at the time.

The unicat is indeed the perfect vehicle to survive a zombie attack. If you all go in the unicat, however, you will leave behind Nephi's car and Geoff's police cruiser.

Note that I am giving you options, not suggestions: basically, you can rest now in a Blessed apartment, and leave in Blessed vehicles, or leave immediately in normal vehicles.

Also, while it seems unlikely that Nephi and Allan may find enough commonalities to perform a full mass, they might be able to figure out a 5-minute Blessing prayer to combine their Essence into a single Blessing on the unicat...

That does seem to cover every option I can think of. You are most welcome to reject them all and come up with something else, of course :)

I do need an answer to one question, though: is Allan going to get any sleep at all before you leave for Fort Monroe?
This message was last edited by the GM at 15:17, Tue 07 Sept 2010.
Nephi Swanson
player, 215 posts
LP 48/48 EP 47/47
SPD 16 ESS 52/52
Wed 8 Sep 2010
at 13:12
  • msg #454

Re: OOC Thread

I was thinking that it'd be a quick trip to my place, but as soon as I found out it was past midnight when we arrived, I figured that we should get some sleep.  And Blessing the apartment would mean being able to clean up and at least get a nap without needing to worry about setting a watch schedule.
Rev. Edgar Allan Smith
player, 76 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Wed 8 Sep 2010
at 16:22
  • msg #455

Re: OOC Thread

In my mind it would take a compelling reason for us to leave a place that was practically a fortress and go traveling across country at night. I thought we did that because we were afraid that the longer we waited, the more the virus would spread, leading us to encounter even more infected, and making the trip even harder. If we can afford to wait until morning before setting off, then we should've done that at the docs house.

I thought there was a sense of urgency with us leaving when we did. Allan's wife sacrificed herself so we could get away. If we can take the time to shower and rest, then there's no longer a sense of urgency and Xynthia's sacrifice seems pointless. We could all still be at the docs house sleeping and showering, and Xynthia would still be with us.

I really thought some people could rest while other people drove, and then switch after awhile. But I'm not going to be one of those players that gets so hung up on "staying true to my character" that I disrupt things for everyone else. Allan is in survival mode right now. Luxuries like showers, and even sleep, aren't a top priority for him. It won't be easy to talk him out of pushing on, because he wants Xynthia's sacrifice to have meaning. But if that's what the group wants to do, then I'll figure out a way for him to go along with it.

Chronicler:
I do need an answer to one question, though: is Allan going to get any sleep at all before you leave for Fort Monroe?


I assume blessing the unicat will be a bit draining. If the group decides to press on, then Allan would probably let somebody else drive the cat for the first leg while he tried to rest. If the group decides to stop for the night, then again Allan may try to get a couple of hours of rest, but he just lost his wife. I'm not sure how much rest Allan's going to get no matter what.

Nephi Swanson:
And Blessing the apartment would mean being able to clean up and at least get a nap without needing to worry about setting a watch schedule.


If people need to nap, there is plenty of room in the unicat. I still don't see the need for having two separate places to spend the night. The unicat is physically safer, and if the crap hits the fan, we can make a hasty exit.

I'll try not to make Allan too difficult, but as I said, he's in survival mode. He's also grieving. I've been around enough people in mourning to know that you have to frequently remind them to eat, sleep, and even bathe. Even when you do remind them, they often don't eat or sleep much. So despite my IC post, if the group wants to stop for the night, and if Nephi insists on blessing his apartment, I won't have Allan fight you. He'll just need a little persuading.
Chronicler
GM, 310 posts
...and Don't! Blink!
________________
Wed 8 Sep 2010
at 20:44
  • msg #456

Re: OOC Thread

Those are all fair points...

It does make sense not to wait until you are surrounded by zombies again; on the other hand, sleeping on the road is difficult and you won;t get as much rest - especially those who do not go on the unicat.

Jane is OK with either solution, so you won't find much resistance there - she will be on the unicat with Monica and Allan.

Incidentally, the Blessing on the unicat will also Bless everything inside it, from pots and kitchen implements to food and water to sheets and curtains.

As such, in the future, if you take something from the unicat, do please keep that in mind - as there is a good chance I will forget :P
Monica D'Angelo
player, 108 posts
'm nothing like my father
L39 S10 E29 X17 A15B+3x15
Fri 10 Sep 2010
at 01:17
  • msg #457

Re: OOC Thread

Karen Baker:
"Thank you Monica, I'd appreciate that." Karen added as either the others finished their shower or prepared to take one


Was planning on hitting the shower right after we found a change of clothes. Monica won't need more than 5 or 10 minutes. She's not shy, so if anyone wants to join her, feel free.
Karen Baker
player, 108 posts
I was buying GROCERIES!
L39 E32 S14 X33
Fri 10 Sep 2010
at 01:56
  • msg #458

Re: OOC Thread

Well, there's still space restrictions, especially if it's a small bathroom. I suppose we could get all three of the girls in if it was a normal sized bathroom, but given that it's a one room appartment, I doubt that. So I guess it falls to the gms and Nephi to decide if the shower/bath is large enough for three, let alone two women.
Chronicler
GM, 311 posts
...and Don't! Blink!
________________
Fri 10 Sep 2010
at 07:04
  • msg #459

Re: OOC Thread

Well, Karen is not huge by any definition of the word, but Jane is 5'11" and Monica is 5'9", so I don't think the three of them will fit in one shower.

Nephi is welcome to contradict me, though.

I will remind everyone that, generally speaking, if something belongs to your character you are fre to describe it as you prefer, as long as that doesn't clash with your character sheet (i.e., a guy who owns only the sack on his back is not really allowed to include a 500-carat diamond in its contents, but he's definitely free to decide its color, its size, and whether or not it contains a can of SPAM).
Monica D'Angelo
player, 109 posts
'm nothing like my father
L39 S10 E29 X17 A15B+3x15
Fri 10 Sep 2010
at 12:23
  • msg #460

Re: OOC Thread


Monica's tall, but skinny.

Chronicler:
if something belongs to your character you are fre to describe it as you prefer


Speaking of that, maybe Nephi could give us an idea of what kinds of clothing we might be able to scrounge at his place. Monica would probably be looking for some easy fitting, unisex stuff like t-shirts and sweat pants.
Nephi Swanson
player, 217 posts
LP 48/48 EP 47/47
SPD 16 ESS 52/52
Sat 11 Sep 2010
at 11:14
  • msg #461

Re: OOC Thread

Aside from the suit he wears to church, that's pretty much what Nephi wears - track pants or cargos, t-shirts or polo shirts, and some kind of casual jacket when its cold.  He doesn't wear ordinary underwear as part of his religious covenants, but special garments, so has no boxers or briefs at all.

And pretty sure three women wouldn't fit into the shower/bath at once.  With two, they'd have to be a little careful not to get tangled up together and slipping over, and they'd have to move around so both can get wet, but it's doable.  Three would be too much trouble and have much too high a chance of falls and injuries.
Monica D'Angelo
player, 111 posts
'm nothing like my father
L39 S10 E29 X17 A15B+3x15
Sat 11 Sep 2010
at 14:41
  • msg #462

Re: OOC Thread

I figure Monica will be able to find a t-shirt or two that will fit her. Jane's might be a bit tight on her, but should work.

How tall is Nephi? Jane and Monica are both tall. Karen's shorter. If Nephi's tall, then any pants we find will probably be too long for Karen. If he's short, then Monica and Jane won't find any fresh pants to change into. Not a big deal, just wondering. Also looks like Karen is pretty close to Xynthia's size, so the clothing Allan has on the unicat might fit Karen really well.
Chronicler
GM, 312 posts
...and Don't! Blink!
________________
Sat 11 Sep 2010
at 15:05
  • msg #463

Re: OOC Thread

Just giving you a heads-up: I will be taking over Karen for a while while her player is unavailable.
Nephi Swanson
player, 218 posts
LP 48/48 EP 47/47
SPD 16 ESS 52/52
Mon 13 Sep 2010
at 10:55
  • msg #464

Re: OOC Thread

Private answer to GM.
Chronicler
GM, 313 posts
...and Don't! Blink!
________________
Mon 13 Sep 2010
at 12:02
  • msg #465

Re: OOC Thread

So yeah, Nephi's clothes should fit both girls acceptably, although the pants will brobably be a bit short on Jane. Xynthia's clothes will fit Karen pretty well, should Allan offer.
Rev. Edgar Allan Smith
player, 78 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Mon 13 Sep 2010
at 16:17
  • msg #466

Re: OOC Thread

Chronicler:
Xynthia's clothes will fit Karen pretty well, should Allan offer.


He already did:

Allan:
"There is some women's clothing in the unicat. You're welcome to whatever you can use."


I figure they packed a few changes of clothes for each of them, for both warm and cool temperatures. When hiking, it's all about layering your clothes. The clothing would be practical and functional. There should be hiking shoes in Xynthia's size, too, plus jackets for each of them and a pair of rain ponchos.

Do we know what time of year it is, month or season?
Chronicler
GM, 314 posts
...and Don't! Blink!
________________
Mon 13 Sep 2010
at 18:25
  • msg #467

Re: OOC Thread

Memory is such a wonderful thing - or at least so I am told, I seem to have misplaced mine, and I can't seem to remember where. Why of course Allan offered, that is why we got into the whole "what's Karen's size" thing, isn't it? Yep, I sure remembered that... Not.

We had set a date, of sorts, at the beginning of the game (some two years ago): late September 1999. No definite day, I would have loved to say 19/9/1999 (9/19/1999, for USians), except it was a Sunday.

Since no other number in late September has the same appeal, let's say that the end of the world happened on the equinox, the 23rd. That puts the current date at (the very early morning of) September 24th, which is a Friday.

You WILL find some shops and pharmacies during your trip from Nephi's house to the nearest police station, as well as other small shops you can probably acquire goods from.
This message was last edited by the GM at 18:43, Mon 13 Sept 2010.
Nephi Swanson
player, 220 posts
LP 48/48 EP 47/47
SPD 16 ESS 52/52
Tue 14 Sep 2010
at 11:27
  • msg #468

Re: OOC Thread

Since Nephi's left to Bless his car, you should let me know when he'll be back for me to start IC posting again.  I don't anticipate it taking too long, probably finishing around when Monica and Jane finish cleaning up.
Chronicler
GM, 315 posts
...and Don't! Blink!
________________
Tue 14 Sep 2010
at 14:41
  • msg #469

Re: OOC Thread

Overall, it should take no more than ten minutes, so yeah, you should be bak around then.
Chronicler
GM, 317 posts
...and Don't! Blink!
________________
Mon 27 Sep 2010
at 22:02
  • msg #470

Re: OOC Thread

Karen was promoted back to full PC, seeing how her player is back...
Rev. Edgar Allan Smith
player, 79 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Tue 28 Sep 2010
at 14:26
  • msg #471

Re: OOC Thread


Welcome back, Karen!
Karen Baker
player, 111 posts
I was buying GROCERIES!
L39 E32 S14 X33
Tue 28 Sep 2010
at 17:07
  • msg #472

Re: OOC Thread

Thank you all, glad to be back.
Nephi Swanson
player, 222 posts
LP 48/48 EP 47/47
SPD 16 ESS 22/52
Wed 29 Sep 2010
at 03:01
  • msg #473

Re: OOC Thread

So is anyone else going to talk?  I mean, Nephi's taking a nap, Allen is Blessing the Unicat and Karen is in the shower, so they're out of any possible conversations for a while, but what about the others?
Chronicler
GM, 318 posts
...and Don't! Blink!
________________
Wed 29 Sep 2010
at 05:47
  • msg #474

Re: OOC Thread

Well, that leaves Monica, Jane and Geoff. If Geoff and Monica have nothing to say, we can probably speed up the time until somebody does. I don't think Jane has anything useful to contribute at the moment.
Monica D'Angelo
player, 116 posts
'm nothing like my father
L39 S10 E29 X17 A15B+3x15
Wed 29 Sep 2010
at 11:55
  • msg #475

Re: OOC Thread

Monica will happily join in any conversation that the others initiate, but I can't think of anything else that she needs to bring up right now.
Geoff Wayne
player, 171 posts
A16 M2x15 1x2
L35 E32 S14 X32
Wed 29 Sep 2010
at 15:40
  • msg #476

Re: OOC Thread

Move along, please, nothing to say here...
Chronicler
GM, 319 posts
...and Don't! Blink!
________________
Fri 1 Oct 2010
at 13:08
  • msg #477

Re: OOC Thread

I just noticed that, in order to get to Fort Monroe, the group can either go through Fort Lee (google map's default route), see also http://www.lee.army.mil, or go this way instead.

This calls for a vote, I believe...
This message was last edited by the GM at 13:09, Fri 01 Oct 2010.
Rev. Edgar Allan Smith
player, 80 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Sun 3 Oct 2010
at 04:12
  • msg #478

Re: OOC Thread

Option A (Fort Lee): Takes us near Richmond, which is a heavily populated area. Potential for lots of zombies. Once we get past Richmond, this route doesn't go near overly populated areas until you hit Newport News. However, highway 64 between Richmond and Newport News always has traffic. There may be a lot of abandoned cars, and there aren't too many places to get on and off the highway to get supplies or navigate around obstacles.

Option B (back roads): This is the scenic route. We would mostly be driving through farmland. A lot less people, and a lot less traffic. We would pass through small communities where we might be able to get supplies. If a route became impassable, there are a lot of small, secondary roads that we could use to circumnavigate and keep heading toward Fort Monroe. We will have to cross the James River Bridge ( http://en.wikipedia.org/wiki/James_River_Bridge ), which is a 4.5 mile, four lane divided highway lift bridge. If the bridge is blocked (or in the up position) we can go a little further south and catch the Monitor-Merrimac Memorial Bridge-Tunnel ( http://en.wikipedia.org/wiki/M...morial_Bridge-Tunnel ) or the Hampton Roads Bridge-Tunnel ( http://en.wikipedia.org/wiki/H..._Roads_Bridge-Tunnel ).

I vote for option B - take the back-roads and avoid the highway.
Nephi Swanson
player, 223 posts
LP 48/48 EP 47/47
SPD 16 ESS 22/52
Mon 4 Oct 2010
at 07:33
  • msg #479

Re: OOC Thread

Yeah, I'd say Option B as well.  The flexibility would make up for the more circuitous route.
Geoff Wayne
player, 173 posts
A16 M2x15 1x2
L35 E32 S14 X32
Mon 4 Oct 2010
at 16:50
  • msg #480

Re: OOC Thread

B sounds good to me.
Karen Baker
player, 112 posts
I was buying GROCERIES!
L39 E32 S14 X33
Mon 4 Oct 2010
at 16:52
  • msg #481

Re: OOC Thread

B for sure.
Chronicler
GM, 320 posts
...and Don't! Blink!
________________
Sat 6 Nov 2010
at 17:26
  • msg #482

Re: OOC Thread

Good news everyone, my computer is unhappy with the treatment it received and has decided to go on a mild form of strike: any exceedingly stressful activity will cause it to behave erratically.

I foresee a fun period ahead. I will probably buy one for my birthday, in two weeks...
This message was last edited by the GM at 17:30, Sat 06 Nov 2010.
Rev. Edgar Allan Smith
player, 83 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Sat 6 Nov 2010
at 19:39
  • msg #483

Re: OOC Thread

I empathize. Went through that recently with my laptop. Had only owned it for 6 weeks when it decided to go to crazy town. After 4 days of back and forth phone calls with tech support, they finally decided it was beyond resuscitation. They had me send it back for a heart–lung transplant.

Happy upcoming Birthday!
Nephi Swanson
player, 237 posts
LP 48/48 EP 47/47
SPD 16 ESS 52/52
Tue 9 Nov 2010
at 00:23
  • msg #484

Re: OOC Thread

About Karen's last IC post - Mouth drops open in shock.  Not exactly the background I expected for her.
Chronicler
GM, 321 posts
...and Don't! Blink!
________________
Tue 9 Nov 2010
at 16:42
  • msg #485

Re: OOC Thread

Oh, so this jaw I found belongs to you then... Good to know, good to know.

Thanks for the birthday wishes, I'll keep them wrapped until the actual birthday for better luck ;)
Chronicler
GM, 322 posts
...and Don't! Blink!
________________
Fri 19 Nov 2010
at 13:01
  • msg #486

Re: OOC Thread

Happy birthday to... Me! Since I couldn't get a proper birthday party (too much work, plus the preparations for my long weekend in Italy), I prepared for my players a nice, gift-wrapped package containing:

1 Drama Point
2 Skill Points
3 XP

Of course I will only get around to actually DELIVERING the nice package (to your character sheets) sometime this weekend, but still... They are in the mail :P
This message was last edited by the GM at 13:02, Fri 19 Nov 2010.
Nephi Swanson
player, 239 posts
LP 48/48 EP 47/47
SPD 16 ESS 52/52
Fri 19 Nov 2010
at 21:42
  • msg #487

Re: OOC Thread

Woohoo!  Presents!  And Happy Birthday.
Chronicler
GM, 323 posts
...and Don't! Blink!
________________
Thu 25 Nov 2010
at 20:59
  • msg #488

Re: OOC Thread

I SHOULD be done updating your character sheets. Do please check that I didn't accidentally mess them up :P
Chronicler
GM, 324 posts
...and Don't! Blink!
________________
Mon 6 Dec 2010
at 08:17
  • msg #489

Re: OOC Thread

I think we have come to a point where the two threads can merge for a moment: nothing interesting is going to happen in the main thread for a few hours, so I will move you forward in time up to the point where Geoff receives a very garbled call from a familiar voice.

If there are any objections, please let me know.
This message was last edited by the GM at 08:17, Mon 06 Dec 2010.
Karen Baker
player, 135 posts
I was buying GROCERIES!
L39 E32 S14 X33
Mon 6 Dec 2010
at 19:24
  • msg #490

Re: OOC Thread

Nope, no objections.
Rev. Edgar Allan Smith
player, 84 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Tue 14 Dec 2010
at 20:03
  • msg #491

Re: OOC Thread

Just so I'm clear, Karen is with Nephi in his car. Geoff is in the police car, and Monica and Jane are with Allan in the unicat, is that correct? Do we have a marching driving order? Allan would've taken whatever position the others wanted him in.
Nephi Swanson
player, 245 posts
LP 48/48 EP 47/47
SPD 16 ESS 52/52
Wed 15 Dec 2010
at 01:03
  • msg #492

Re: OOC Thread

Sounds about right to me.  My suggested driving order - Geoff, me/Karen, Allan/Monica/Jane.  Any objections/other suggestions?
Karen Baker
player, 136 posts
I was buying GROCERIES!
L39 E32 S14 X33
Wed 15 Dec 2010
at 02:56
  • msg #493

Re: OOC Thread

Works for me
Geoff Wayne
player, 177 posts
A16 M2x15 1x2
L35 E32 S14 X32
Wed 15 Dec 2010
at 16:49
  • msg #494

Re: OOC Thread

Sounds fine.
Karen Baker
player, 137 posts
I was buying GROCERIES!
L39 E32 S14 X33
Fri 17 Dec 2010
at 02:34
  • msg #495

Re: OOC Thread

So would Nephi and Karen be hearing any of this or not?
Nephi Swanson
player, 246 posts
LP 48/48 EP 47/47
SPD 16 ESS 52/52
Fri 17 Dec 2010
at 10:14
  • msg #496

Re: OOC Thread

That would depend on whether or not the radio that Allan gave Nephi can tune into the right frequency.
Chronicler
GM, 328 posts
...and Don't! Blink!
________________
Fri 17 Dec 2010
at 11:36
  • msg #497

Re: OOC Thread

Mmm... Right, I better retcon that.

We have a grand total of two walkie-talkies and one fixed radio on the RV, so it makes the most sense to give one each.
Rev. Edgar Allan Smith
player, 85 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Fri 17 Dec 2010
at 14:22
  • msg #498

Re: OOC Thread

It's a question of what kind of radios you're talking about. I assumed the pair of radios Allan had were two-way radios that he and his wife used when hiking. They don't broadcast on the same frequency as CB's but, they could communicate with other two-way radios that are tuned to the same channel. If you want them to be able to communicate with a CB in the unicat, then they should be handheld CB radios. Those cost a bit more, but also have more range. Or, we could've picked up another pair of two-way radios from one of the stores we hit for supplies.
Chronicler
GM, 329 posts
...and Don't! Blink!
________________
Fri 17 Dec 2010
at 22:41
  • msg #499

Re: OOC Thread

Now that's an interesting point. I had originally thought they would be 27 MHz (CB) walkie-talkies (which, incidentally, seem to come in any range from 28$ to 280$: I would expect them to have had the same price range 10 years ago), since they would be compatible with a mobile station installed on the motorhome.

The biggest advantage of mounting one on the unicat would be the longer range granted by a mounted antenna, which is useful in urban environments where buildings may interfere. A mounted station could theoretically communicate over very long distances. I think Xynthia would have suggested that...
Hector DeSanto
player, 172 posts
L50 E38 S16 X21 A15B+Nx15
Sat 25 Dec 2010
at 04:34
  • msg #500

Re: OOC Thread

   Hey guys, sorry I haven't been around much been dealing with relatives on the holidays and all that. You know how it is. But I'll try to participate more.
Nephi Swanson
player, 247 posts
LP 48/48 EP 47/47
SPD 16 ESS 52/52
Sat 25 Dec 2010
at 10:52
  • msg #501

Re: OOC Thread

Hope everyone had a good Christmas.  I did.  My older brother decided it was time to pass on another anime to me that we had both enjoyed and I'd been wanting to watch again recently, and my girlfriend gave me several DVDs I rather liked.  Really difficult getting away from the family for a little making out though.  Bunch of nosy people, that I don't see much of.
Chronicler
GM, 330 posts
...and Don't! Blink!
________________
Sat 25 Dec 2010
at 12:44
  • msg #502

Re: OOC Thread

Merry $Christmas everyone. As usual, under the tree you find a package from yours truly; this year the $Christmas gift is as follows:

1 Skill Point
2 Drama Points
5 XP

If you want to buy a level in a Special Skill (which would cost 2 CP), you may convert one DP to a CP.
Karen Baker
player, 138 posts
I was buying GROCERIES!
L39 E32 S14 X33
Sun 26 Dec 2010
at 00:41
  • msg #503

Re: OOC Thread

Well definately beats my christmas that's for sure.
Nephi Swanson
player, 248 posts
LP 48/48 EP 47/47
SPD 16 ESS 52/52
Mon 27 Dec 2010
at 11:02
  • msg #504

Re: OOC Thread

Message to GM
Chronicler
GM, 332 posts
...and Don't! Blink!
________________
Fri 31 Dec 2010
at 17:26
  • msg #505

Re: OOC Thread

Some more lemonade coming up for you guys... I won't go into the details of the lemon it came from, enjoy the extra sugar.

Those who have extra CP to spend, please come up with something before the start of the next session, which is going to be relatively soon.

I am going to wrap this session up with the arrival at Fort Monroe, sometime in January, so you have a few weeks to plan.

Happy 2011 everyone!

P.S.: Please check that your character sheets are correctly updated and I didn't miss anything...
This message was last edited by the GM at 17:41, Fri 31 Dec 2010.
Karen Baker
player, 139 posts
I was buying GROCERIES!
L39 E32 S14 X33
Fri 31 Dec 2010
at 21:43
  • msg #506

Re: OOC Thread

Don't have access to my stuff for now, so won't be able to spend any CP.
Chronicler
GM, 334 posts
...and Don't! Blink!
________________
Thu 6 Jan 2011
at 22:06
  • msg #507

Re: OOC Thread

Once again, free lemonade for everyone. To clarify, Geoff heard the "ominous portent" from his police radio as well as the CB handset, everyone else from the CB only.
Chronicler
GM, 337 posts
...and Don't! Blink!
________________
Thu 13 Jan 2011
at 18:44
  • msg #508

Re: OOC Thread

I'll remind everyone that, since you re in different vehicles, you will either need to stop the convoy or to talk through the radio.

Radio communication seems once again to be restricted to a few hundred yards, if that.
Monica D'Angelo
player, 119 posts
'm nothing like my father
L39 S10 E29 X17 A15B+3x15
Tue 18 Jan 2011
at 15:33
  • msg #509

Re: OOC Thread

Sorry for my absence. Holidays were more hectic than expected followed by a nasty bug that got passed around my family. Almost back on our feet now.
Chronicler
GM, 341 posts
...and Don't! Blink!
________________
Wed 2 Feb 2011
at 21:23
  • msg #510

Re: OOC Thread

We split the group, and we unsplit the group. Geoff and the Reverend leave, Hector and Eddie rejoin.

I shall soon(ish) be opening a thread for the next step, but when I do I will close the session and assign XP - I will consider both threads for purposes of computing the total number of posts.

At that point, any unspent CP's will be lost. If you have something you would like to buy, you should really do it now.

Any skills you can think of can be used by your characters, from woodcarving to blacksmithing to afro-cuban dance to stage magic. Don't be shy!
Nephi Swanson
player, 257 posts
LP 48/48 EP 47/47
SPD 16 ESS 52/52
Thu 3 Feb 2011
at 03:41
  • msg #511

Re: OOC Thread

I'd say me and Karen are likely to get the most this time around, with our conversation in the bedroom.
Hector DeSanto
player, 175 posts
L50 E38 S16 X21 A15B+Nx15
Fri 4 Feb 2011
at 05:47
  • msg #512

Re: OOC Thread

So should I just go ahead and start posting in "You Can't Run and You Can't Hide", or do I wait for the others to respond to the car?
Chronicler
GM, 342 posts
...and Don't! Blink!
________________
Sun 6 Feb 2011
at 08:05
  • msg #513

Re: OOC Thread

Yes, Hector, please go ahead and post: once everyone has said their hellos to Hector and Eddie (and vice versa), and I have your choices for the use of the remaining CP's, I am going to distribute the rewards for this session and open two new threads.

When I distribute the new rewards, your remaining unassigned CP's will become unavailable.

Finally, when I open the new threads, be ready to roll a bucket of dice...
This message was last edited by the GM at 08:05, Sun 06 Feb 2011.
Chronicler
GM, 343 posts
...and Don't! Blink!
________________
Fri 11 Feb 2011
at 18:33
  • msg #514

Re: OOC Thread

Hector's post seems like an excellent place to close this thread. Anyone who hasn't told me yet how they would like to spend their CPs should do so ASAP.
Nephi Swanson
player, 259 posts
LP 48/48 EP 47/47
SPD 16 ESS 52/52
Tue 15 Feb 2011
at 08:06
  • msg #515

Re: OOC Thread

I just noticed something weird.  The game I play in where my character is most like me (this one) is also the longest running and has the most posts.  Every other game, where I've tried to play something different, has died, and only one or two made it past 500 posts.
Karen Baker
player, 147 posts
I was buying GROCERIES!
L39 E32 S14 X33
Tue 15 Feb 2011
at 12:05
  • msg #516

Re: OOC Thread

So what you're trying to say is that you're Morman? And that you should be who you are even in game?
Nephi Swanson
player, 260 posts
LP 48/48 EP 47/47
SPD 16 ESS 52/52
Tue 15 Feb 2011
at 13:07
  • msg #517

Re: OOC Thread

Well, yes I am.  As for being who I am even in game, not really.  I just thought it a weird co-incidence that the more I tried playing something different, the shorter the game was :D
Chronicler
GM, 344 posts
...and Don't! Blink!
________________
Tue 15 Feb 2011
at 19:42
  • msg #518

Re: OOC Thread

Well, "write what you know" is a good rule for authors, so it's probably not an entirely bad idea for roleplayers either...

Personally, when I play a character I am not in sync with, my posts become shorter and less enjoyable; that's true even when it's an NPC, so I try to have at least one thing I can connect with. Games with characters I feel a strong connection with tend to last longer than ones where I don't, so I think there's definitely something there...

Speaking of characters, does anyone else have CP's to spend? Please check your character sheets, I am probably going to open the new threads before the end of the week.
Karen Baker
player, 148 posts
I was buying GROCERIES!
L39 E32 S14 X33
Tue 15 Feb 2011
at 23:45
  • msg #519

Re: OOC Thread

I do, but I have no idea what to spend it on.
Chronicler
GM, 345 posts
...and Don't! Blink!
________________
Wed 23 Feb 2011
at 21:05
  • msg #520

Re: OOC Thread

All done! Your CP have been spent, so I am now going to officially close the threads and assign XP, then open the two new IC threads. Stay tuned!
Chronicler
GM, 349 posts
...and Don't! Blink!
________________
Sat 26 Feb 2011
at 21:40
  • msg #521

Re: OOC Thread

To clarify: Geoff and Ed are on The Straight And Narrow Path, everyone else is looking for the wrong zombies.

Also: all character sheets should now be up to date. Please check that I gave you what I was supposed to give you, and that I did the math correctly.
This message was last edited by the GM at 21:50, Sat 26 Feb 2011.
Chronicler
GM, 350 posts
...and Don't! Blink!
________________
Sun 27 Feb 2011
at 20:01
  • msg #522

Re: OOC Thread

Timeout for me, if you please... I was under the impression that Ed was in the car with Geoff?
This message was last edited by the GM at 20:02, Sun 27 Feb 2011.
Geoff Wayne
player, 187 posts
A16 M2x15 1x2
L35 E32 S14 X32
Sun 27 Feb 2011
at 20:07
  • msg #523

Re: OOC Thread

Ah, I got Eds mixed up, I was thinking Eddie, not Edgar.
Chronicler
GM, 351 posts
...and Don't! Blink!
________________
Mon 28 Feb 2011
at 06:48
  • msg #524

Re: OOC Thread

Allan it is then, now I just need to remember that :)
Rev. Edgar Allan Smith
player, 89 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Thu 3 Mar 2011
at 18:42
  • msg #525

Re: OOC Thread

Chronicler:
Allan it is then, now I just need to remember that :)


If it would help to avoid confusion, you could always edit his name in the cast list to drop Edgar. Everyone calls him Allan. Edgar was his dad.
Chronicler
GM, 353 posts
...and Don't! Blink!
________________
Fri 4 Mar 2011
at 13:28
  • msg #526

Re: OOC Thread

Changing an existing character's name messes up the private lines: they are checked against the character's current name. I am not sure what else it breaks, but I suspect there's more.
Rev. Edgar Allan Smith
player, 91 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Wed 9 Mar 2011
at 20:02
  • msg #527

Re: OOC Thread

Yeah, I had forgotten about that. I'd loose access to the old Private Messages, too. But I've had GMs do it in other games One even did it without warning. If I know ahead of time, I can save any notes I need.
Karen Baker
player, 154 posts
I was buying GROCERIES!
L39 E32 S14 X33
Wed 9 Mar 2011
at 21:27
  • msg #528

Re: OOC Thread

You know I never really picked a religion for Karen, but given she's Brazilian, it's not hard to imagine her being a catholic, if only barely.
Chronicler
GM, 355 posts
...and Don't! Blink!
________________
Sun 13 Mar 2011
at 08:22
  • msg #529

Re: OOC Thread

The driving order was Geoff/Nephi/Allan, and then Eddie arrived, which means in order to run the zombie leader over Karen will have to pass by pretty much everyone, and move around the large Unicat.

This should be more or less where vehicles and characters are:

--------------------------------------------------------------



                          UNICAT
                          UNICAT        NEPHI
                       E          J     NEPHI            Z
              EDDIE         MH             N
  L           EDDIE




--------------------------------------------------------------

L is the zombie leader, Z is a generic zombie.

Not quite to scale but it should give you an idea. Am I forgetting anyone? Does this look off to you?
This message was last edited by the GM at 08:24, Sun 13 Mar 2011.
Karen Baker
player, 155 posts
I was buying GROCERIES!
L39 E32 S14 X33
Sun 13 Mar 2011
at 13:46
  • msg #530

Re: OOC Thread

Thanks, that helps, didn't know where exactly the leader was in reference. Either way still blowing the horn in hopes of warning the others.
Chronicler
GM, 357 posts
...and Don't! Blink!
________________
Wed 30 Mar 2011
at 14:37
  • msg #531

Re: OOC Thread

Sorry I have been more or less absent for a while... ATM, we have a zombie leader waiting on Hector's reply and Xynthia waiting on Allan's reply, but I will move the game forward in a day or two if they have nothing to say. Life is particularly hectic at the time, I shall try to be a bit more active in April...
Rev. Edgar Allan Smith
player, 94 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Fri 1 Apr 2011
at 13:19
  • msg #532

Re: OOC Thread

Sorry, forgot you were waiting on a post from me.
Nephi Swanson
player, 266 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Fri 1 Apr 2011
at 19:46
  • msg #533

Re: OOC Thread

08:44, Today: Nephi Swanson rolled 23 using the Unisystem system (1d10+12) with rolls of 10, 6. Simple Fear test.

I don't have anything to say IC, so I'm posting the Fear test here.  Still waiting to react to Karen, or to what I may have noticed from the Notice Test.
Chronicler
GM, 359 posts
...and Don't! Blink!
________________
Sat 2 Apr 2011
at 19:26
  • msg #534

Re: OOC Thread

To clarify: all those in "These aren't the Zombies..." who have *an asterisk in their Attributes* MUST roll a Fear test before they can take any action.
Karen Baker
player, 157 posts
I was buying GROCERIES!
L39 E32 S14 X33
Sat 2 Apr 2011
at 20:16
  • msg #535

Re: OOC Thread

Thank you for the clarification.
Chronicler
GM, 360 posts
...and Don't! Blink!
________________
Sun 3 Apr 2011
at 09:43
  • msg #536

Re: OOC Thread

Sorry, everyone, it was supposed to be "the Blessing of the Father"... I am mixing up my bad guys :(

Fixing that now...
This message was last edited by the GM at 09:44, Sun 03 Apr 2011.
Chronicler
GM, 362 posts
...and Don't! Blink!
________________
Thu 7 Apr 2011
at 23:12
  • msg #537

Re: OOC Thread

Alright everyone... Hector's apparently gone insane.

Monica has Martial Arts training AND Situational Awareness AND Fast Reaction Time, so she gets a PER + Notice roll at +2 to figure out Hector's intentions (9 or better required).

If she passes the Test, she gets to dodge with a Simple Dex Test. If she doesn't pass the Test, she still gets a Dodge but with DEX + Dodge and a -3 penalty.

Hector grabs her with a Simple DEX Test, so it's a Resisted Roll.

On a completely unrelated note... I am considering changing the rules for Drama Points, specifically extending the +10 bonus to all actions taken during the Turn the point is spent (however, the maximum number of non-defensive actions would then be limited to the character's DEX -3, to a minimum of 1). Opinions?

Just so you know: NPCs get Drama Points too...
This message was last edited by the GM at 23:13, Thu 07 Apr 2011.
Hector DeSanto
player, 180 posts
L50 E38 S16 X21 A15B+Nx15
Fri 8 Apr 2011
at 00:40
  • msg #538

Re: OOC Thread

In reply to Chronicler (msg #537):

Whoa whoa whoa, I thought she had slumped over, passed out. Isn't that what you wrote? Me getting her out of harms way makes perfect sense in that context. Is that not what happened?
Nephi Swanson
player, 269 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Fri 8 Apr 2011
at 04:06
  • msg #539

Re: OOC Thread

Nope.  She got hit with a wave of nausea, and her eyes glazed over for a moment, but that's it.  At least as far as we can tell...
Hector DeSanto
player, 181 posts
L50 E38 S16 X21 A15B+Nx15
Fri 8 Apr 2011
at 05:05
  • msg #540

Re: OOC Thread

Ah I see. Can I repost then?
Chronicler
GM, 363 posts
...and Don't! Blink!
________________
Fri 8 Apr 2011
at 10:02
  • msg #541

Re: OOC Thread

Yep, you can edit the post so that it makes sense ;)

I thought your character had actually gone nuts... :P
Hector DeSanto
player, 182 posts
L50 E38 S16 X21 A15B+Nx15
Fri 8 Apr 2011
at 21:26
  • msg #542

Re: OOC Thread

No his silly player just needs to remember to reread previous posts when he hasn't played for awhile, instead of relying on his faulty memory. Well I've changed the post completely now.....
Nephi Swanson
player, 270 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Sun 10 Apr 2011
at 03:27
  • msg #543

Re: OOC Thread

Not totally sure what I want Nephi doing this round.  Ah well, I'll figure something out.  And here's the Feat test roll: Nephi Swanson rolled 16 using the Unisystem system (1d10+10) with rolls of 6. Simple Fear Test.
Chronicler
GM, 365 posts
...and Don't! Blink!
________________
Sun 10 Apr 2011
at 18:04
  • msg #544

Re: OOC Thread

Well, you have initiative because the zombies are slow.

Here is the map, not quite to scale but useful for general reference.

--------------------------------------------------------------



                          UNICAT    Z3
                          UNICAT        NEPHI
                       E          J     NEPHI       Z1
      Z2      EDDIE         MH             N
  L           EDDIE     Z4



--------------------------------------------------------------

Z3 and Z4 are the new zombies, Z2 is the (in)human shield that protected the leader from the first bullet.

Did I forget a zombie somewhere?

ETA: edited the Straight and Narrow Path post... Now it actually makes sense.
This message was last edited by the GM at 18:06, Sun 10 Apr 2011.
Chronicler
GM, 366 posts
...and Don't! Blink!
________________
Tue 12 Apr 2011
at 13:15
  • msg #545

Re: OOC Thread

The Drama Points options (in the XP thread) were expanded to include the following: when performing a Heroic Feat that requires an expenditure from a Secondary Attribute (Life Points, Essence, Endurance, etc.), the action can take as many points as the character needs, ignoring the normal limits and scores. This means, for instance, that an Inspired could successfully wink themselves out of existence by spending so much Essence that their current score goes below -30, and then failing the associated Survival Roll.

If the upcoming combat turns out to be particularly lopsided, I will open further options.
Chronicler
GM, 368 posts
...and Don't! Blink!
________________
Tue 12 Apr 2011
at 20:14
  • msg #546

Re: OOC Thread

Having lost his sword due to the side effects of the zombie leader's infection, Nephi can no longer attack until the end of next Turn.

Monica, Hector, Eddie and Jane can still act this Turn. I will post NPC actions (Eddie, Jane, ZL, Zx) sometime tomorrow, assuming everything goes according to plan.

Meanwhile, half an hour in the future, Xynthia, Geoff and Allan are about to be swarmed by zombies... They have maybe a minute (12 posts total) to come up with a viable action plan.
Rev. Edgar Allan Smith
player, 95 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Sat 16 Apr 2011
at 01:46
  • msg #547

Re: OOC Thread

Chronicler:
Meanwhile, half an hour in the future, Xynthia, Geoff and Allan are about to be swarmed by zombies... They have maybe a minute (12 posts total) to come up with a viable action plan.


I say we nuke them from space, it's the only way to be sure. Sorry for my absence. Real life got complicated and busy for a bit. I'll try to catch up on the threads tonight and make some posts tomorrow.
Monica D'Angelo
player, 126 posts
'm nothing like my father
L39 S10 E29 X17 A15B+3x15
Sat 16 Apr 2011
at 16:23
  • msg #548

Re: OOC Thread

Hector DeSanto:
I thought she had slumped over, passed out. Isn't that what you wrote? Me getting her out of harms way makes perfect sense in that context. Is that not what happened?


She suddenly looked ill and weak. She didn't pass out, but leaned against the unicat for support. Sorry if I wasn't clear. I appreciate Hector trying to rescue her, though  :-)
This message was last edited by the player at 16:26, Sat 16 Apr 2011.
Chronicler
GM, 369 posts
...and Don't! Blink!
________________
Sat 16 Apr 2011
at 16:50
  • msg #549

Re: OOC Thread

Oh, hey, we have players, how cool is that? :)

I second the nuclear option, if you can build a nuke out of sticks and stones...
Nephi Swanson
player, 273 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Sat 23 Apr 2011
at 03:24
  • msg #550

Re: OOC Thread

Going to be away for at least a couple of days.  My brother's dog chewed my internet cable, and I'm only borrowing his long enough to warn everyone.
Chronicler
GM, 371 posts
...and Don't! Blink!
________________
Sat 23 Apr 2011
at 08:09
  • msg #551

Re: OOC Thread

Good news everyone: we may have a new player soon(-ish).

Since we are working on a military type (one guess where you are going to meet him), I was going through the character sheets to check what I had done with the Rank of our cops (it's a Quality that grants a limited amount of benefits compared to, say, Social Status), and I found that only Eddie actually has a Rank.

So the good news for Hector and Geoff is, I am officially house-ruling that Rank Hath Privilege, and specifically that a 0-point Rank (level 2) grants 2 free Specializations... Obviously, job-related.

The Quality cost also determines its value as a Social Modifier, much like Social Status.

I will add that Increasing Rank after character creation does not grant additional Specializations, much like Social Status.

Also, since I am liable to forget: happy Easter everyone.
This message was last edited by the GM at 08:12, Sat 23 Apr 2011.
John T. Hill
player, 1 post
Tue 26 Apr 2011
at 17:22
  • msg #552

Re: OOC Thread

Hey hey hey, I'll be your friendly eyes in the sky on this hellacious trip, so buckle up and strap down and mind the abandon ship lights.  Don't know how much you all want to know about my character but as it stands he's an extremely experienced longtime career soldier who's specialty MOSes (Military Occupational Specialty) have been relating to Army helicopters, namely Chinooks which he currently is the primary pilot of after a career of maintenance and gunning.  Fort Monroe is famed for it's artillery installations and artillery training done there, and the CH47D Chinook just so happens to be the helo of choice for airlifting entire Artillery crews, and their Howitzer, and it's ammo.  So that's what I'm here at this location doing, instructing and flying.  Off the job, I have a houseboat in the marina that I spend my weekends on and sometimes put out to the ocean or bay for some serious fishing.

If anyone has any further questions, hollar at me, I look forward to seeing how the next game or two ingame goes.
Karen Baker
player, 160 posts
I was buying GROCERIES!
L39 E32 S14 X33
Tue 26 Apr 2011
at 18:36
  • msg #553

Re: OOC Thread

Glad to have you with us, game's gotten pretty hectic as of late, another able gun, let alone a pilot is always welcome.
John T. Hill
player, 2 posts
Tue 26 Apr 2011
at 19:42
  • msg #554

Re: OOC Thread

More importantly, I may be able to provide cohesive leadership and planning options so we can bunker up.  It's gonna be a lot of work and it'll have to happen first though, but we're in a region where we've got multiple naval bases and international airports in just a 10 mile area lol.  Our options are quite extensive to say the least.  I'll be blowing several bridges, creating walls with cargo containers, and setting up machinegun emplacements all over the place.  It's unknown how many survivors we'll have to work with in the beginning and how many may come to us afterwards.  Monroe Fort has thousands of people on it most of the time.  I have some ideas for checkpoints that'll safely allow accumulation and clearance of refugees to strengthen our numbers.  The most important aspect will be prioritizing locations on Fort Monroe, it's quite extensive and some of it is expendable.  The marina is quite important, I want to keep it active.  The northwest bridges should probably be blown or heavily barricaded.  The northeastern end is an issue all on it's own; I'll be aiming most of the fort's remaining artillery at that area in addition to trying to make a full blown wall.

Have your zombies been slow shambling types so far, or are there aggressive agile sprinters?

Meanwhile I'm inputting this character into UniForge for the ZM.  Making a few adjustments here and there for simplicity's sake for everyone involved.  Simplifying my Rank for example so you guys don't have to learn the very very specific and typically unknown structure of Warrant Officers and so on.  Given that I'm training soldiers at the Fort, I should have such capacity, which I believe means, ideally, given his age and experience, means Captain.  So I'm chucking another point into Rank.  This also helps us stay slightly clear of being subject to the average soldier's whims.  This still leaves room for a high level Major or Colonel of a major operation coming in and so on.

*Contemplates over his list of things to do* Ahh, skill consolidation I've gotta talk to the ZM about, though, I suppose.... meh.  :P I have redundant Electronics, Mechanics, Engineering skills etc.  Now that I know how to use Specialties I'm gonna make some mods to specialize in helicopters.  He was a Repairman before he was a pilot and in between he was a gunner.
Karen Baker
player, 161 posts
I was buying GROCERIES!
L39 E32 S14 X33
Tue 26 Apr 2011
at 20:05
  • msg #555

Re: OOC Thread

Mostly slow shamblers, but we also have fast sprinters, mutated diggers, and intelligent gun wielding psychic zombies too. They're definitely not your typical zombie either, shooting for the head does nothing, you have to kill the parasite controlling the body, which usually means silver nitrate, blessed bullets, or being dead accurate and knowing where the little devils are.

So you're Mr. Fix-it with a gun flying a helicopter, which has even more guns?
John T. Hill
player, 3 posts
Tue 26 Apr 2011
at 20:20
  • msg #556

Re: OOC Thread

Wtf'ing hell lol :P So we best keep our distance and make our walls high, jeebus.  Sounds like my focus on cleansing with fire is going to be the focus, silver isn't very practical.  Damn supernatural stuff :P Oy'vey.  We might not be 100% on the offensive end against these apparently, so the focus is going to be on defense and survival.  We can still blow the bodies apart with total damage right?  Zombies don't show effect from damage, typically unless hit in their weakspot (Parasite in this case), until they achieve total damage.  I mean, a zombie can't move it's leg without leg muscles right?  Whereas in Dungeons and Dragons you have skeletons somehow mystically compelled/propelled despite no actual physiological means to effect locomotion.

Actually I'm Mr Helicopter, with a helicopter, with massive cargo capacity and range which happens to be able to mount 3-5 machine guns, and I'm lucky enough to be able to service that helicopter with prior experience if my flight engineer dies, and that advanced knowledge defaults to being able to work on most things, and of course I have immediate access to the typical 9mm pistol and M4A1 carbine, though I excel in the Chinook specific machineguns.
Karen Baker
player, 162 posts
I was buying GROCERIES!
L39 E32 S14 X33
Tue 26 Apr 2011
at 20:34
  • msg #557

Re: OOC Thread

If I were you I'd upgrade that to an FN FAL or M1A/M14, or anything 7.62x51 Nato or larger at the very least if you expect to do anything against the latest baddies we've been running across, Big Bad took a shotgun blast through the chest, didn't state if it severed the spine or not but there's a nice sized hole through him now if I remember correctly, and is still coming. Apparently his parasite isn't in the usual location.

As for total damage, perhaps, as long as it kills the parasite, though from the look of Big Bad that's looking less like a possibility at the moment, though he and the other Big Bads could simply be the exception to the rule.
John T. Hill
player, 4 posts
Tue 26 Apr 2011
at 21:04
  • msg #558

Re: OOC Thread

My equipment is based on the reality of the military, not it's function against zombies I don't yet know exist.  And trust me.... no one has anything more effective than my M134 General Electric 7.62mm 6 barrel miniguns ;)

Well if the parasites don't have a body left to control... That's my theory.  Anyhow, as for parasite control, they'd have to have neurological access and would ideally be at the brain stem/upper spine.

Like I said, defense is more important than offense.  Our #1 weapon will be the steel cargo container.  If we have any chance of holding our ground, it's with impenetrable defenses.  If they can swim, we're fucked and will be bugging out on the Chinook and boats.  It's my job to keep you guys alive.  My Rank includes features like Contacts and Resources, but it may not be enough to wage war, so keep that in mind.  Fort Monroe has some great aspects, but if these zombies are of exceptional quality and have unexpected features, we may need to go even further away, an island, etc.
Chronicler
GM, 372 posts
...and Don't! Blink!
________________
Wed 27 Apr 2011
at 19:16
  • msg #559

Re: OOC Thread

Sigh... OK, quick grammar lesson (Gramm'er? I barely know 'er... And why do I have to remind grammar rules to the $Deity$Blessed native speakers? Go figure...): the simple rule is, possessives do not have apostrophes.

It's its. Is it? It is.

I's it? Doesn't sound quite right... Sounds quiet, right? He's his, but she's hers.

If your GM goes insane from reading more of that stuff, you will get plenty more of this. Bottom line: when in doubt, expand. Actually, scratch that: *always* expand. Problem solved, GM's sanity preserved.

Moving back to the game: all equipment on a vehicle that is native to it benefits from a Specialty bonus if you have a Specialty in that vehicle's specific make and model. This applies to weapons systems as well, as long as they are native equipment.

The general rule to disable a zombie through the judicious application of A CRAPLOAD OF BRUTE FORCE is that you have to deal something like 200 points of damage. The resulting bits are usually not big enough to be dangerous.

Of course, if you blow bits and pieces of zombie everywhere, you risk spreading the poison...

As soon as I have a reasonably final charsheet for John I will start a thread to describe the descent into chaos of Fort Monroe, and find out how he survived...

This will be relevant for the Straight and Narrow Path storyline so I will try to juggle the loose ties to avoid excessive retconning...
This message was last edited by the GM at 19:17, Wed 27 Apr 2011.
John T. Hill
player, 5 posts
Wed 27 Apr 2011
at 19:29
  • msg #560

Re: OOC Thread

Are you not familiar with the contraction of "it is" to "it's"?

I'll be trying to finish up the character in that Uniforge thing.  Equipment will be sparse and brief to save time and sanity.
Chronicler
GM, 373 posts
...and Don't! Blink!
________________
Wed 27 Apr 2011
at 20:58
  • msg #561

Re: OOC Thread

Why, of course we are... That's why we wrote: "It's its. Is it? It is." and "Actually, scratch that: *always* expand."

As well, we could have written: "they're there, and there's theirs there, too, there is...", but we thought it was clear enough.

It is an unfortunate fact of biology that humans are designed in a way that makes preventing incorrect feedback from establishing bad behavior (e.g., learning to write a sentence incorrectly after reading the wrong spelling several times) non-trivial.

It takes a strong negative stimulus to deny the "correction" imposed by each instance of bad spelling, and brain bleach is about as bad for one's mental health as regular bleach is for overall well-being; that is why we are finally slowly going insane from having to scrub the wrong feedback from our brain over and over and over and over and over and over and over and over and over and over and over...

Seriously, imagine someone kicking you in the head every time you read (read, not write) "could of". Wouldn't you get pissed rather quickly at those guys who cannot spell?
John T. Hill
player, 6 posts
Wed 27 Apr 2011
at 22:02
  • msg #562

Re: OOC Thread

Could of would be wrong, what they're actually trying to write is Could've, as in Could Have.  Anyhow, I'm not sure what errors you think you saw and are fretting over, as I can't find any while reading back.  Are you rambling about the possessive form of "it", as in it's?
John T. Hill
player, 7 posts
Thu 28 Apr 2011
at 00:33
  • msg #563

Re: OOC Thread

Can you do me a favor boss?  I would like to see the exact specifics of the Rank Quality put into the character creation area if possible.  I have a quandary regarding the mention of it providing resources.  Did it ultimately just equal a Status mod & Specialty gained per level of it?  Did it officially included a version or alteration to Resources or Contacts?
Chronicler
GM, 374 posts
...and Don't! Blink!
________________
Thu 28 Apr 2011
at 06:09
  • msg #564

Re: OOC Thread

quote:
Could of would be wrong, what they're actually trying to write is Could've, as in Could Have.


Um, yes... That was kinda my point? Why else would I have put it there?

quote:
Are you rambling about the possessive form of "it", as in it's?


And again: "it's" is NOT a possessive.

I find it somewhat disconcerting (and frankly annoying when [1]) that so many people have trouble with that concept: if "Alice's leg" is not "she's leg", and "Bob's arm" is not "he's arm", why would "the car's window" be "it's window"???


This is the Military Rank Quality taken from Armageddon, as it's not in the base book and ATM I can't seem to find it...

Military Rank
Variable Social Quality or Drawback


The character belongs to the armed forces.
High rank has privileges: soldiers or sailors obey
the character’s orders. On the other hand, low-
ranking soldiers are at a disadvantage. They get
ordered around, and disobeying is not a good
option. The value of Military Ranks ranges from
–1 to +9, and costs 1 point per level (positive or
negative). Keep in mind that high Rank also
entails numerous duties that may restrict the
character’s actions even more than very low
Rank. The rank names in the table below are
taken from the U.S. Army system; other services
and other nations have different names for
equivalent ranks.

Military Rank Table
Rank
Level
Description
-1 Private, Seaman
0 Corporal
1 Sergeant
2 Sergeant, First Class
3 Lieutenant
4 Captain
5 Major
6 Lieutenant Colonel
7 Colonel
8 Major General
9 General




[1] See post above about negative feedback. Time to go to work...
This message was last edited by the GM at 06:10, Thu 28 Apr 2011.
John T. Hill
player, 8 posts
Thu 28 Apr 2011
at 07:02
  • msg #565

Re: OOC Thread

Thank you for the Rank update!  That doesn't seem to even touch on the Specialties stuff though, can you add your house rules to it?  Making the character for your campaign afterall. :)

Good to see you're familiar with tables as well.

[1] We use It's as a possessive contraction to refer to obvious nonliving or nongender specific nouns.  I'm not going to say "The chinook helicopter's blah blah" everytime, I'm going to say "It's blah blah blah" because that's how English is natively operated.  That's why the car's window would be it's window, because the car is the only thing with a window in the course of a conversation likely.  Bob and Sally don't have windows, the car does, so you logically don't have to specify the car all the time, you can use "it" because it's an object.  Though car isn't necessarily the best example because it's a one syllable noun and the functional desire to contract it is far less likely than if you were talking about something with a more extensive title, like a CH47D Chinook.  I hope that helps clear up etc etc.
This message was last edited by the player at 07:11, Thu 28 Apr 2011.
Chronicler
GM, 375 posts
...and Don't! Blink!
________________
Thu 28 Apr 2011
at 08:34
  • msg #566

Re: OOC Thread

Oooh, OK, now I see the problem.

"It's" is not a possessive, and whoever taught you that did you a disservice: "it's" is only ever a contraction of "it is" or "it has". Saxon genitive only applies to nouns, not to pronouns. The exception is the impersonal use of "one", such as, e.g., "one's expected to keep one's head", where the former is a contraction of "one is" and the latter is a possessive.

http://englishplus.com/grammar/00000227.htm
http://englishplus.com/grammar/00000134.htm

To use your example: Sally does have windows at home: if I break HER window, the window that I broke was HERS; by the same token, if I break the car's window, I break ITS window. I probably wouldn't say that the window I broke was its, but I believe that's a semantic issue rather than a syntactic one...

On the same line we find more funny words like "whose" (possession), and not "who's" (identity)[1], "theirs" (possession) and not their's (does not exist) et cetera, et cetera, et cetera.

Oh yes, English is a lot of fun. Spent 15 years of my life trying to make sense of it. Should I ever succeed, I'll make sure to let you know :P

Incidentally, French is a lot of fun as well, but for entirely different reasons.

I presume Italian is equally as entertaining, but I would need somebody who hasn't been using it since birth to tell me why :P

[1] "Who's car" means "who is car". And Car (short for Carrie, short for Caroline, short for... something, I'm sure), is an insane 16-year-old with telekinetic powers who is going to kill you dead, and then some.




Updated Quality with house rules:

Military Rank
Variable Social Quality or Drawback


The character belongs to the armed forces.
High rank has privileges: soldiers or sailors obey
the character’s orders. On the other hand, low-
ranking soldiers are at a disadvantage. They get
ordered around, and disobeying is not a good
option. The value of Military Ranks ranges from
–1 to +9, and costs 1 point per level (positive or
negative). Keep in mind that high Rank also
entails numerous duties that may restrict the
character’s actions even more than very low
Rank. The rank names in the table below are
taken from the U.S. Army system; other services
and other nations have different names for
equivalent ranks.

Military Rank Table
Rank
Level
Description
-1 Private, Seaman
0 Corporal
1 Sergeant
2 Sergeant, First Class
3 Lieutenant
4 Captain
5 Major
6 Lieutenant Colonel
7 Colonel
8 Major General
9 General


The following house rules apply to Rank:

- The cost of the Quality applies to the character's social modifier.

- Each level of Rank grants one free military Specialty.

Common specialties include choosing specific make and models for Guns, Driving, and Piloting that will receive the usual +2 bonus.

"Underwater" is an interesting specialty for some special forces, such as Navy Seals: normally you would choose as a Demolitions Specialty, but the bonus carries over to all other underwater activities.
This message was last edited by the GM at 08:47, Thu 28 Apr 2011.
Nephi Swanson
player, 274 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Mon 2 May 2011
at 00:58
  • msg #567

Re: OOC Thread

Internet still down, using the library's connection.  Will get on as much as possible, but don't expect me every day.
Karen Baker
player, 163 posts
I was buying GROCERIES!
L39 E32 S14 X33
Mon 2 May 2011
at 01:42
  • msg #568

Re: OOC Thread

Ok, I'm confused... who is shot now?
John T. Hill
player, 9 posts
Mon 2 May 2011
at 01:52
  • msg #569

Re: OOC Thread

If I'm not mistaken, Hector moved to shield Monica and got shot three times for his efforts.

Meanwhile, I've wrapped up character creation minus inventory (Imagine trying to suit up an on-duty military officer at a US Army base.)
Chronicler
GM, 377 posts
...and Don't! Blink!
________________
Mon 2 May 2011
at 05:38
  • msg #570

Re: OOC Thread

Is it a little clearer now? The holes are on Hector's back as he is now facing Monica rather than the ZL...
John T. Hill
player, 10 posts
Mon 2 May 2011
at 05:53
  • msg #571

Re: OOC Thread

Dramatic ;) :P

Think we can get started tonight ZM?  I just need some good basic details like time, weather, on-duty/off-duty, etc.  If you we start early Friday, I'm probably on-duty working on something.  If it's mid day, probably just getting off so in between duty details, grabbing stuff from the barracks house and preparing for another week on the houseboat.  If it's late evening, I'd probably be on the houseboat already.  That'll give you an idea of where to start me.  If you wanna jump forward in the timeline to make meeting up with the others happen sooner, I could have the CH47D out on a maneuver and be coming back sometime Saturday.

His best friend is a Chief Warrant Officer, the CH47D's chief flight engineer, feel free to take liberties with character creation.
Chronicler
GM, 378 posts
...and Don't! Blink!
________________
Mon 2 May 2011
at 17:38
  • msg #572

Re: OOC Thread

I was hoping to get a little info beforehand from a reliable source before posting your last day at Fort Monroe, but it seems I shall have to proceed without.

Incidentally, I am updating the house rules for Rank to reflect both a note from John and a re-evaluation of the benefits provided by the Quality. Under these rules, Geoff and Hector both have Rank 0 (police), so they should pick two free Specialties.

The edits to the Quality reflect the fact that there's nobody left around to accept the character's orders or order them around.

Military Rank
Variable Social Quality or Drawback


The character belongs to the armed forces.
High rank has privileges: soldiers or sailors obey
the character’s orders. On the other hand, low-
ranking soldiers are at a disadvantage. They get
ordered around, and disobeying is not a good
option. The value of Military Ranks ranges from
–1 to +9, and costs 1 point per level (positive or
negative). Keep in mind that high Rank also
entails numerous duties that may restrict the
character’s actions even more than very low
Rank. The rank names in the table below are
taken from the U.S. Army system; other services
and other nations have different names for
equivalent ranks.

Military Rank Table
Rank
Level
Description
-1 Private, Seaman
0 Corporal
1 Sergeant
2 Sergeant, First Class
3 Lieutenant
4 Captain
5 Major
6 Lieutenant Colonel
7 Colonel
8 Major General
9 General


The following house rules apply to Rank:

- The cost of the Quality applies to the character's social modifier in most situations. Occasionally, when confronted with people who fear or mistrust authority (due to personal belief or contingent circumstances) the full Rank value will be applied as a penalty.

- Each level of Rank grants one free military Specialty, related to the character's specific background.

Choosing a specific make and model for the Guns, Driving, or Piloting skill will grant the usual +2 bonus for all Tasks involving that gun or means of transportation, including those that use different Skills.
This message was last edited by the GM at 17:39, Mon 02 May 2011.
John T. Hill
player, 11 posts
Mon 2 May 2011
at 18:44
  • msg #573

Re: OOC Thread

What changed in this version of Rank from the last one chief?
Chronicler
GM, 379 posts
...and Don't! Blink!
________________
Mon 2 May 2011
at 19:47
  • msg #574

Re: OOC Thread

The social modifier: it occasionally becomes negative, when confronted by people who hate (or are in a situation where it makes sense for them not to trust) the authorities. So, Rank 4 is normally +2, but occasionally it can become -4. I also clarified that the Specialty bonus, once chosen for the main Skill, applies to different Skills as well.
This message was last edited by the GM at 19:48, Mon 02 May 2011.
John T. Hill
player, 12 posts
Mon 2 May 2011
at 19:48
  • msg #575

Re: OOC Thread

Gotcha.  I already had that built into my character a week or two ago :)  Situational modifiers are something I'm keen on.
Chronicler
GM, 380 posts
...and Don't! Blink!
________________
Mon 2 May 2011
at 20:41
  • msg #576

Re: OOC Thread

OK, I am opening a public vote on an issue, since there is the potential to create a new house rule.

By the book, all Guns types default to the highest Guns Skill -2, but so far I have only ever let characters with an actual level in the specific Type buy Specialties that apply to it, and then the Specialty would apply to the base Skill level, not the default one. The rationale is that you can't very well acquire such a deep knowledge of a specific gun if you don't really know anything about that kind of weapon, and are mostly winging it from your knowledge of other guns.

As a result, characters with, for instance, a Rifle skill of 5 and a Handgun Skill of 1, who acquired a specific handgun specialty, would find themselves with a 3 in their specialized gun... And a 3 in all other guns as well.

This is counterbalanced by the fact that XP improvements for low-level Skills are much cheaper: increasing the base Skill to 3 costs 2 + 3 XP, so the Specialty is quickly raised to level 5.

Now the vote I am placing on the floor is: should we keep the current system, or should apply a "one Skill to rule 'em all" approach, whereby the highest Guns Skill is chosen as a basis, and paid in full, and further Guns Skills are bought paying only the difference? In the latter case, Specialties could be bought for any guns, even those who use the default value.

If a majority vote decides in favor of the new house rule, all players will be requested to choose how to redistribute redundant Skill points. This may take a while.

Please cast your vote in a PM or PL.
This message was last edited by the GM at 20:49, Mon 02 May 2011.
John T. Hill
player, 13 posts
Mon 2 May 2011
at 20:57
  • msg #577

Re: OOC Thread

That's the thing about Guns, they can only be so different, and you have to go decades and literally a world apart to find really perplexing differences.  The Default applies because of that, just the same as how Guns have categories instead of being trained by a singular model in the first place.  If I pick up an M1 Garand and familiarize myself with it, then chances are that I can operate 90%+ of any other similar rifles.  Guns really don't get that much different, it's not their design that you train for, there's simply a sequence of actions taken to take a gun from unloaded and safetied to loaded, chambered, unsafetied, aimed, and fired.  All guns follow the same sequence, to an extent, and once you know the sequence, you can basically operate any similar weapon.

Those guns that you actually get your hands on and fully familiarize with even the intricacies and train with, those're the ones you can Specialize in, and that advanced experience applies ontop of all general experience.  Plus you run into wierd idiosyncrasies when you try and remove a default bonus to a skill just to try and plunk a specialty into it; it's numerically a waste of points at any levels over 2-3.

My rule is though, that only paid levels qualify for your "highest gun level" when determining Defaults; you can't use your specialty level.  It wouldn't make sense, and it would be abusive in terms of game mechanics.

quote:
By the book, all Guns specialties default to the highest level -2, but so far I only let characters with an actual level in the Skill buy Specialties for it, and then the Specialty would apply to the base Skill level, not the default one. The rationale is that you can't very well acquire such a deep knowledge of a specific gun if you don't really know anything about that kind of weapon, and are mostly winging from your knowledge of other guns.
As I inclined, if you have a default in a skill (And it's above the level of 0), then it's assumed by all, including the system, that you "have knowledge of it".   For example, spend one day at a gun range and you'll learn about all the guns around you, not just the one you brought, it's part of the culture and the process.

Anyhow, there's my 2 cents, my professional opinion as an amateur marksman & firearms enthusiast.  There is the possibility, of course, of opposing views that would come from those with no firearms experience.  It's easy to look at a completely foreign skillset and think it's harder than it is.  Take Mechanics for example, most people who don't work on their cars find it unapproachable and complicated; meanwhile some of the dumbest people in the world are successful mechanics.

Lemme know if you need any further input/feedback etc etc, I'm gonna go grocery shopping shortly but I'll be back.  My night is open to get started here finally :)  Thanks for being patient and helping me through my first full AFMBE character's creation, a complicated character none-the-less.
John T. Hill
player, 14 posts
Mon 2 May 2011
at 23:04
  • msg #578

Re: OOC Thread

Yay, I has food!  Will I be starting tonight Mr. ZM?  If so, I will continuously check here for updates, etc etc.
Chronicler
GM, 381 posts
...and Don't! Blink!
________________
Tue 3 May 2011
at 06:31
  • msg #579

Re: OOC Thread

Alas, your friendly ZM is in GMT+1, so your night is my sleeping-o'clock.
John T. Hill
player, 15 posts
Tue 3 May 2011
at 07:04
  • msg #580

Re: OOC Thread

Yep, I remembered that earlier :P  It's 3:04 AM right now, what're the times you would typically be posting regularly?
Chronicler
GM, 383 posts
...and Don't! Blink!
________________
Tue 3 May 2011
at 08:02
  • msg #581

Re: OOC Thread

It's now 10:01 for me.

I usually tend to post occasionally from work, if I have a post ready in my head, otherwise from home in the evenings (after 1800) or mornings (before 0900).
John T. Hill
player, 16 posts
Tue 3 May 2011
at 08:39
  • msg #582

Re: OOC Thread

Gotcha, so early in my day is when you're most active.
Chronicler
GM, 384 posts
...and Don't! Blink!
________________
Tue 3 May 2011
at 16:53
  • msg #583

Re: OOC Thread

Added the house-ruled Rank Quality to the introductory thread. I am waiting on anyone in IC to add something within 24 hours, otherwise I will post again.

Apologies to the players on The Straight And Narrow Path, but John's introduction is going to slow it down a little. I need to know exactly how screwed up the fort is going to be when you get there...
This message was last edited by the GM at 17:12, Tue 03 May 2011.
Geoff Wayne
player, 197 posts
A16 M2x15 1x2
L35 E32 S14 X32
Tue 3 May 2011
at 17:19
  • msg #584

Re: OOC Thread

Not a problem, I'll wait, it's not like I burn up the boards with multiple posts anyway...
Geoff Wayne
player, 198 posts
A16 M2x15 1x2
L35 E32 S14 X32
Tue 3 May 2011
at 17:38
  • msg #585

Re: OOC Thread

Nice first post!

I'm particularly looking forward to seeing the Chief's reaction when he brings out the juice to his naked Captain. When did the "Don't ask, don't tell" policy come in to use in the US Army?

Really enjoyed your post and looking forward to interacting with you.
John T. Hill
player, 18 posts
Tue 3 May 2011
at 20:01
  • msg #586

Re: OOC Thread

Ha :P Sweat pants and T shirt right now if there was time and consciousness before passing out for the night, if not, jeans and a t shirt probably.
Geoff Wayne
player, 199 posts
A16 M2x15 1x2
L35 E32 S14 X32
Tue 3 May 2011
at 20:10
  • msg #587

Re: OOC Thread

With urine all over them then? Nice touch.
John T. Hill
player, 19 posts
Tue 3 May 2011
at 20:12
  • msg #588

Re: OOC Thread

Pulling them down and whipping it out is one of the details that's prudently excluded.  There is such a thing as too much detail, and as you can tell, I like detail, so I'd know :P And thanks for the compliment.
Geoff Wayne
player, 200 posts
A16 M2x15 1x2
L35 E32 S14 X32
Tue 3 May 2011
at 20:18
  • msg #589

Re: OOC Thread

Fair enough, since you'd included the fact that you weren't using any hands to urinate I'd assumed that you would have mentioned the act of undressing too, still, you live and learn.
John T. Hill
player, 20 posts
Tue 3 May 2011
at 20:23
  • msg #590

Re: OOC Thread

The no hands component was required to describe the cigarette lighting scene. :)
John T. Hill
player, 21 posts
Tue 3 May 2011
at 23:28
  • msg #591

Re: OOC Thread

I've updated my intro post with some restructuring and some attention to details that've been reexpressed.  Feel free to reread it all if any of you are so inclined.
Geoff Wayne
player, 201 posts
A16 M2x15 1x2
L35 E32 S14 X32
Wed 4 May 2011
at 15:32
  • msg #592

Re: OOC Thread

I like that a lot, it's fun to read now. Good post.
John T. Hill
player, 24 posts
Wed 4 May 2011
at 21:11
  • msg #593

Re: OOC Thread

Must've spent maybe 10 minutes writing that post, and an hour or two finetuning it for organizational purposes of intro'ing background characters that may or may not make it to the party.   I always feel it's poor manners to make characters that're lone entities in the world unless that's their story.  Now I can only hope I made it in time for the ZM to still be awake :P  It's 11PM over there if I'm not mistaken.
Chronicler
GM, 386 posts
...and Don't! Blink!
________________
Thu 5 May 2011
at 12:42
  • msg #594

Re: OOC Thread

11:11, it was... Alas it was also a pretty intense day, and today is shaping up to another, so I can make no promises regarding my availability.

We seem to have a very creative new player, so I am going to add an NPC by the name of... NPC... Who will then be assigned to John.

You will be able to find all his creations in there - or at least the descriptions. On the flip side, he will be expected to handle those characters as needed (using the NPC label as the source of the post) unless the story demands the intervention of your friendly ZM :)

Geoff, however, is the one who wins the distinction of being the first player to take up on my offer and create an entirely new character with the Norm template (those who have no clue what I am talking about may get some use out of re-reading the introductory thread...).

Please welcome, Anupama Sivapathasundaram (Pam for short, 'cause I won't believe you if you tell me that you can get her name right on the first try). Pam will start with NPC billing, as I will occasionally take her over to further my devious plan of world domina... I mean, to further the plot. She might, in the future, be reassigned to full-player status, if the situation warrants it.
Anupama Sivapathasundaram
NPC, 1 post
LP25 EP32 Ess35
Thu 5 May 2011
at 16:28
  • msg #595

Re: OOC Thread

Hi, hopefully the thread should be quite interesting with two such different characters in it!
John T. Hill
player, 25 posts
Thu 5 May 2011
at 19:55
  • msg #596

Re: OOC Thread

I should be able to handle the NPCs for the most part, specifically the ones in the flight crew, their purpose is set and they're mostly for function in the storyline rather than plot.  Grace is an outside plot entity at your disposal that you can further refine with a background of your choosing.  Abe is of course the best friend, and while he is on the flight crew, his skill are redundant to John's because he used to have the same MOS (Military Occupational Specialty).  His purpose is to give you, the ZM, an up close and personal lane to bring plot hooks in and out of.  Would it be too much to add the NPCs individually?  Otherwise I'll have to do some weird avatar linkage in every post whenever they're ready to post so that they're easily recognizable.  Or at the least, we can name the NPC group Flight Crew.  Just tryin' to keep things tidy, and keep that "4th wall" up ;)

I can build up basic character sheets for the NPCs as well so they warrant, further still, their own separation.  I'll build them all on Norms probably if possible just so they don't overshadow any PCs.

Anunpama, alrighty then, what's this new character about?
Chronicler
GM, 387 posts
...and Don't! Blink!
________________
Thu 5 May 2011
at 20:39
  • msg #597

Re: OOC Thread

Adding each NPC individually is a problem because then we start having loads and loads of characters in the game, which turns into loads of characters in all the menus (private lines/messages, the Cast page, the dice roller boxes, the Character Details box...). It doesn't seem to be worth it, for now, but I will create unique entries for characters who survive at least two sessions.

Renaming NPC to something more sensible is, in fact, quite sensible. I am tempted to call them, collectively, Flight Group Juliet Tango Hotel, but for the moment I shall limit myself to the shorter Flight Group Juliet (not even sure the longer name would be accepted by the game, actually).

The avatar wizardry to get the right image in the right place at the right time is admittedly annoying - you have to keep track of each image and change it before posting, and if I edit your posts for whatever reason I will have to make sure not to mess it up, and you don't get the separate bio lines with each character's quick info (life points, speed, endurance, essence, ammo), so if you want it you also have to edit that each time... For the moment though, I think it's best to keep them, as a single character.

Honestly, I don't think think all three of them will survive the boat trip.

There is an upside to having three NPCs wrapped into a single character: their message counter goes up three times as fast. As NPCs receive XP at the same rate as normal characters, combining the messages of three NPCs into one counter means they get to grow significantly faster than your average NPC.
John T. Hill
player, 26 posts
Thu 5 May 2011
at 20:52
  • msg #598

Re: OOC Thread

What's your stance on Abe & Grace, do you want the reins I've given you for their creative control or should I soldier on independently for now?
Chronicler
GM, 388 posts
...and Don't! Blink!
________________
Thu 5 May 2011
at 21:11
  • msg #599

Re: OOC Thread

As long as they are billed as NPCs, I will take control of them as appropriate. If you want them to be secondary characters, then I will make them into full-fledged characters with their own sheets and profiles, but then you will be expected to play them yourself... They would, however, probably get better chances of survival.
John T. Hill
player, 28 posts
Thu 5 May 2011
at 21:25
  • msg #600

Re: OOC Thread

Right, and I wouldn't mind having them be full fledged characters, it's just that I left Abe and Gracie open to your control so you had creative control and influence on important parts of John's life.  Tara & Jake are utilitarian characters that save us narrative labor by doing the tedious things that are sometimes better passed over, shorthanded, etc.  My post consumed about an hour or two of gametime, so if the crew are coming, they'd be arriving now.  Grace obviously has further to drive than the others, but she also has the potential for a more emotional response to the invitation and thus might prioritize it and have set out sooner to reach the boat.  Of course, she also doesn't have to pack as much because she wasn't requested to bring anything (She could though, at your discretion), and she knows John will take care of her.
Chronicler
GM, 389 posts
...and Don't! Blink!
________________
Thu 5 May 2011
at 21:30
  • msg #601

Re: OOC Thread

Abe tried but could not get through to Grace. If John checked to make sure that he wasn't just bull-sheeting him (i.e., throwing sheets of high-quality bull at him), he found that the call does not go through for some reason.

Abe will try every 10 to 15 minutes until the others arrive.
This message was last edited by the GM at 21:31, Thu 05 May 2011.
John T. Hill
player, 29 posts
Thu 5 May 2011
at 21:32
  • msg #602

Re: OOC Thread

If you want to fire off that tidbit in character, John will head to the landline on the docks, which I already had planned but wasn't prudent yet until proven necessary.
Chronicler
GM, 390 posts
...and Don't! Blink!
________________
Thu 5 May 2011
at 21:33
  • msg #603

Re: OOC Thread

Also, two hours of game time bring us at about the right time for the next segment of the apocalypse... All characters who are outside will start notice a faint, but rapidly increasing, smell of boiled cabbage.
John T. Hill
player, 31 posts
Thu 5 May 2011
at 22:15
  • msg #604

Re: OOC Thread

We be'z out to sea, weee!  Well, out into the Chesapeake Bay at least, thus far.  If the waves are rough, they head left into the bay, if the ocean's calm, they head right, past US 13, over the Chesapeake Bay Bridge Tunnel.

If Anupama was in the area and an intro would've been missed that would've had corresponding interactions, an edit can be done as appropriate.
Chronicler
GM, 391 posts
...and Don't! Blink!
________________
Thu 5 May 2011
at 22:45
  • msg #605

Re: OOC Thread

Yes, I was sort of expecting Pam to show up before you left, and then there will be a very short downpour that will leave everyone soaked to the bone. The smell of boiled cabbage will keep increasing, and somehow you will keep noticing it.

Perhaps it would be best to comment out part of the post (make it a private line to GM) to be reused later on.
This message was last edited by the GM at 22:46, Thu 05 May 2011.
John T. Hill
player, 32 posts
Thu 5 May 2011
at 22:58
  • msg #606

Re: OOC Thread

K, well the boat does have canopies or roofs over all the spaces, and as you saw, I put out ponchos, so my people are good to go.  *Takes a glance* Luckily my post structure makes it really easy to give Anupama an entry point.  I'll make an appendage to the last paragraph.
John T. Hill
player, 33 posts
Fri 6 May 2011
at 12:41
  • msg #607

Re: OOC Thread

Check it out, this is my literal actual entirely real view from my boat in this game as it sits in Row F at the Southern Comfort Point Marina.  This view is facing west I believe.

http://maps.google.com/maps?hl...p;photoid=po-7540685
Chronicler
GM, 392 posts
...and Don't! Blink!
________________
Fri 6 May 2011
at 15:45
  • msg #608

Re: OOC Thread

I was working on the NPC post, so I didn't see Pam's post... I'll have to adapt it to include her presence.
Chronicler
GM, 393 posts
...and Don't! Blink!
________________
Fri 6 May 2011
at 16:00
  • msg #609

Re: OOC Thread

To clarify: the sky opens right after Pam's line about it being a lovely morning. Blame either her or Jake for taunting fate :P
Anupama Sivapathasundaram
NPC, 5 posts
LP25 EP32 Ess35
Fri 6 May 2011
at 16:13
  • msg #610

Re: OOC Thread

Roller is stopping me from rolling d6s because the Unisystem doesn't use them.
Chronicler
GM, 394 posts
...and Don't! Blink!
________________
Fri 6 May 2011
at 16:59
  • msg #611

Re: OOC Thread

Manually change the system to (blank), then you can roll whatever you please :)
John T. Hill
player, 36 posts
Sat 7 May 2011
at 09:25
  • msg #612

Re: OOC Thread

We'll find out about your bike if it's clear out there.  What's actually on it?
Anupama Sivapathasundaram
NPC, 7 posts
LP25 EP32 Ess35
Sat 7 May 2011
at 09:41
  • msg #613

Re: OOC Thread

In general it's tricked up with some solar panels on the saddle bags, a hub dynamo, some NiMH batteries and the saddlebags themselves which contain one of the character's major Schticks. Without it, Pam becomes a less effective character, not hugely as she has backups to the saddlebags, but as they are larger she'd have access to bigger stuff through her bag of tricks advantage.
John T. Hill
player, 37 posts
Sat 7 May 2011
at 09:55
  • msg #614

Re: OOC Thread

Ahh, hehehe, well you don't have to worry so much.  You're currently sitting on a boat with two characters who have about a combined 30 point skill spread in electrical and mechanical engineering based skills in addition to a large stash of related gear and tools.  With that access, your advantage will still be functional.  And you may have noticed, Abe is McGuyver :P  Anyhow, if the world's going to hell, fetching the bike isn't going to be a priority, but it'll still be there safe and sound in the grass against the embankment.
Chronicler
GM, 395 posts
...and Don't! Blink!
________________
Sat 7 May 2011
at 17:15
  • msg #615

Re: OOC Thread

No, Abe is Jack O'Neill, so you are out of luck :P

The solar bike is fine, it just needs someone to bring it on board.

As I said, the rain lasted for all of 30 seconds, so as soon as Pam is dry she can be on her merry way.

Well, not really: all characters in CBWCBR should roll a Simple Willpower Test - which means it's time to stat out at least one Attribute for the three NPC.

Those who fail the Simple Willpower Test will attempt to kill, rape, or otherwise use violence against the nearest person.
Anupama Sivapathasundaram
NPC, 9 posts
LP25 EP32 Ess35
Sat 7 May 2011
at 18:22
  • msg #616

Re: OOC Thread

All of which will make Pam effectively useless when it comes to doing anything...

Still, that's part of the challenge of playing a teenager in an adult world so it's all good.

What's the target of a Simple Check?
Chronicler
GM, 396 posts
...and Don't! Blink!
________________
Sat 7 May 2011
at 19:03
  • msg #617

Re: OOC Thread

Pam has, I believe, shoe laces and a piece of gum, so she's like one belt buckle short of building a nuclear reactor or something...

Target for Tests is 9 unless otherwise specified.
Anupama Sivapathasundaram
NPC, 10 posts
LP25 EP32 Ess35
Sat 7 May 2011
at 19:13
  • msg #618

Re: OOC Thread

Great, thanks.
Anupama Sivapathasundaram
NPC, 11 posts
LP25 EP32 Ess35
Sat 7 May 2011
at 19:15
  • msg #619

Re: OOC Thread

20:14, Today: Anupama Sivapathasundaram rolled 12 using the Unisystem system (1d10+3) with rolls of 9. Will Roll.
John T. Hill
player, 38 posts
Sat 7 May 2011
at 19:20
  • msg #620

Re: OOC Thread

DC 9 out of 10 doesn't seem like a simple check?
This message was last edited by the player at 19:26, Sat 07 May 2011.
Anupama Sivapathasundaram
NPC, 12 posts
LP25 EP32 Ess35
Sat 7 May 2011
at 19:29
  • msg #621

Re: OOC Thread

If I'm right, and I'm often not, you add your attribute. Pam has a WP of 3 so she needed to roll 6+ to pass, still tough but not unachievable (as her roll suggests: teh roller hates me and I think I passed).
John T. Hill
player, 39 posts
Sat 7 May 2011
at 19:37
  • msg #622

Re: OOC Thread

The soldiers all have +4's at this point, but even then, no one passed.  A check isn't "simple" if there's a 70%-80% chance of failure for the average person with an attribute of 2.  Simple checks should be DCs of 4-6, as simple implies ease of success.
Geoff Wayne
player, 202 posts
A16 M2x15 1x2
L35 E32 S14 X32
Sat 7 May 2011
at 19:42
  • msg #623

Re: OOC Thread

Plus 4 in all attributes! Impressive, Geoff's been playing for years in the game and is no where near that. I think Simple is a description of how you create the score as in Attribute+Roll rather than Attribute+Skill+Modifiers+Roll.

Most people appear to get turned into raving zombies by this stuff so it's likely that it is hard to pass.
John T. Hill
player, 40 posts
Sat 7 May 2011
at 19:57
  • msg #624

Re: OOC Thread

The soldiers had Willpowers of 3, Tara had 4 ideally to represent the struggles of being a female officer with combat roles.  The rain boosted Willpowers across the board except for Tara, which put em all at 4.  Abe might've had a point lower 'cause of all the stuff he was going through in his family life.  I probably shouldn't be rolling for everyone anyhow, considering there was a lot of activity inside the boat.

Hrmm, I don't recall you guys rolling vs the rain at the end of '08 in your thread where it all goes awry, and ya'll were on a roof or something weren't you?
Geoff Wayne
player, 203 posts
A16 M2x15 1x2
L35 E32 S14 X32
Sat 7 May 2011
at 20:05
  • msg #625

Re: OOC Thread

You're correct we did roll, I'm not sure how but I distinctly remember getting a boost to INT. Form what you said I thought your characters had a minimum of 4 in all attributes, not merely Will, it's entirely reasonable for them to have a 4 in a single Attribute, or even more than one.

As an aside, I've checked the rules and for a Simple Check, the Attribute is doubled so if the character has 4 or more then they have to roll a 1 or more to pass. Doesn't seem so hard now.

Also, the GM might rule that you need to roll on the attribute before the effects of the rain as the rage may take effect before the attribute boost, GM call on that one.
John T. Hill
player, 41 posts
Sat 7 May 2011
at 20:16
  • msg #626

Re: OOC Thread

Ha, no, certainly not 4's across the board on all characters, I only meant across the board in Willpowers.  You guys rolled for stat upgrades, but did you roll against going insane like the rest?  Thank you Geoff, if that's the case, then everyone passed.  Glad I voiced my concern :P

As per the how and when of the rain and what it does, if it's effecting people by bolstering deep rooted tendencies to draw out the worst in people, the Willpower boost is actually quite accurate for my group of dedicated and disciplined soldiers.  The part of the brain that might normally be attacked to send people into overdrive, only stiffened the focus and resolve of this group of mentally honed and tempered individuals.

Alright then, guess we're back to waiting for descriptions of what's going on out there if my group isn't effected.
Geoff Wayne
player, 204 posts
A16 M2x15 1x2
L35 E32 S14 X32
Sat 7 May 2011
at 20:36
  • msg #627

Re: OOC Thread

Yup, we rolled to see if we went mental, a few of us did some strange things.
John T. Hill
player, 42 posts
Sat 7 May 2011
at 20:49
  • msg #628

Re: OOC Thread

Gotcha.  Well it's good you found the doubling of the attribute thing, otherwise Tara would've been tackled back into the cabin, and who knows what would've happened to Pam with Jake & Abe, certainly the end results would barely be covered by an Adult rating, if at all.  Although, I suppose 2 9's would've passed, but I didn't really track well who rolled what, just rolled a bulk to see how fucked we were gonna be.
Chronicler
GM, 397 posts
...and Don't! Blink!
________________
Sun 8 May 2011
at 05:02
  • msg #629

Re: OOC Thread

Sorry, I'll clarify: SIMPLE Tests are so called because you add twice the relevant attribute (average human with value 2 succeeds on a 5 or better, so 60% of the time, and one more point brings you to 80% success chance). Difficult Tests add only the base value.

I guess there is no reason to keep this detail secret: it's not the rain that makes you roll for craziness, it's the smell.

And finally, I shall once again repeat that rules are applied consistently across the board to all players and all characters. I hope this is the last time that particular subject comes up, as being accused of playing favorites tends to grate on my nerves.

OTOH, being told by a first-time player that I don't understand a system I have been using for 10 years is merely amusing, so feel free to keep that up.
This message was last edited by the GM at 05:08, Sun 08 May 2011.
John T. Hill
player, 43 posts
Sun 8 May 2011
at 05:19
  • msg #630

Re: OOC Thread

Man, you sure jump at every chance to take offense don't you?  Even if you have to fabricate the affront :P  I was personally expressing my opinion on the counter-intuitiveness of the term "Simple" at first glance.  As you mentioned, I'm new to Unisystem, and it also wasn't clarified that the attribute was doubled, and you can see is evident, lack of that clarification had both players who were rolling unaware of the doubling.
Chronicler
GM, 398 posts
...and Don't! Blink!
________________
Sun 8 May 2011
at 05:55
  • msg #631

Re: OOC Thread

Well, since we discussed advanced topics, like rewriting the entire skill table, or changing the point-value of Qualities, or whether or not Specializations should be allowed for Skills that are not part of the character's inventory but default to different ones at a penalty, I admit that it did surprise me that Simple Attribute Test would blindside you, but that is why I apologized. And besides, that would probably count as telling me that I don't understand a system I've been using for ten years - like the Resources discussion whereby 50,000 really means 250,000.

No, the relevant bits are:

quote:
Hrmm, I don't recall you guys rolling vs the rain at the end of '08 in your thread where it all goes awry, and ya'll were on a roof or something weren't you?


quote:
You guys rolled for stat upgrades, but did you roll against going insane like the rest?


Hector's gunshot in the middle of the shop was the first sign that all was not well, and Geoff and Jane's scene where they jumped each other (messages 106 to 113) was the result of two (successful, even) Willpower rolls.

There are various rules and conditions on who and why and how rolls, and the scene plays out differently for each character depending on why and how it happens, with the goal of creating an interesting story.

With a 60 to 80% success chance, I was expecting maybe one character to actually go insane. They will probably still snap at each other at some point in the thread, but they are now unlikely to resort to physical violence.
This message was last edited by the GM at 06:05, Sun 08 May 2011.
John T. Hill
player, 44 posts
Sun 8 May 2011
at 06:25
  • msg #632

Re: OOC Thread

Yeah, see, that's why I asked, because the rolls weren't publicized in the thread you had me read, and their responses seemed like normal character interaction, rather than a forced incident.  I was doing my due diligence in making sure everything was still being done the same after two and a half years.  More so, I was just following up on an observation, it wouldn't have mattered too much to me if they hadn't rolled similarly, but one likes to know.
Chronicler
GM, 399 posts
...and Don't! Blink!
________________
Sun 8 May 2011
at 12:24
  • msg #633

Re: OOC Thread

I know I am occasionally not very clear, but this does not normally happen to me.

Rules discussions moved to PL for brevity, and that's hopefully the last discussion on game mechanics.

Shall I now move on to the apparent feeling of "the ZM is trying to screw me over"? I keep getting that vibe...
This message was last edited by the GM at 12:36, Sun 08 May 2011.
John T. Hill
player, 45 posts
Sun 8 May 2011
at 12:56
  • msg #634

Re: OOC Thread

I haven't seen anyone giving off that vibe yet, but I also haven't read every thread fully.  It's a cataclysm setting, bad things are going to happen, and so long as they develop realistically and aren't altered on the fly to be abusively difficult/impossible to overcome, I doubt there'll be much call for paranoia.  I figure I have enough tactics, equipment, transportation, and manpower at my disposal that I should be reliably responsible for being able to maintain some form of survivability.  If I decide to step into the Chamberlain Hotel alone with a pistol, I deserve what I'd likely get coming :P  I think everyone's well aware, and agreed, that one reaps what they sow.
Chronicler
GM, 400 posts
...and Don't! Blink!
________________
Sun 8 May 2011
at 13:34
  • msg #635

Re: OOC Thread

John T. Hill:
I haven't seen anyone giving off that vibe yet.


Because nobody has given it off except you. In the past three years, nobody, and I mean nobody, in this game, has ever debated whether or not the target for their roll was too high, or whether or not the cost for a Quality was fair, or asked if/why their character was being asked to roll a die where nobody else was.

May we please stop having those discussions? I don't think they are conducive to good roleplaying.
This message was last edited by the GM at 13:36, Sun 08 May 2011.
John T. Hill
player, 46 posts
Sun 8 May 2011
at 22:33
  • msg #636

Re: OOC Thread

I debated the term "Simple" for the roll because the methodology for the roll wasn't spelled out like it should've been so it seemed off at first glance, and it certainly was.  You're going to complain about me thinking your Rank quality might be worth more points than it's currently set at?  Seriously?  And yes, I'm going to question things that observances display a gap of some sort in, that's how I stay an educated and involved player.

All this self-victimization, the OOC whining, and the off-focus PMs is what's not conducive to roleplaying.  For every post that could've been an in-game post, I get back 2-5 posts whining about something instead.  I'm not sure what your actual life is like that you think you need to come here and throw your supposed weight around like it's some sort of god-given right to hold us down under your thumb, but you'd best keep in mind that we're all the same type of people, playing the same game, all potentially equally invested and laboring upon this campaign.  Your players are partners, not underlings/commodities/slaves/lesser-people, etc etc.  The game ceases to run without them.
This message was last edited by the player at 23:51, Sun 08 May 2011.
Chronicler
GM, 401 posts
...and Don't! Blink!
________________
Mon 9 May 2011
at 07:02
  • msg #637

Re: OOC Thread

Apparently we may not.
Chronicler
GM, 402 posts
...and Don't! Blink!
________________
Mon 9 May 2011
at 07:11
  • msg #638

Re: OOC Thread

As you may have noticed, Monica has been offline for about two weeks. I have no information as to what happened, but I've known Monica's player as a reliable person for several years now, so I shall have to presume that it is something important.

I really wanted to have a post from Monica before continuing in the main IC thread: she had originally tried to put herself between Hector and the bullet... And then he had gone and switched places with her (gotta love Drama Points). Unfortunately, it seems I will have to take over the character :(

I shall post in the main IC thread within a day or two. Yes, I am still holding on to hope, I am hopelessly hopeful, that's me.
John T. Hill
player, 47 posts
Mon 9 May 2011
at 07:13
  • msg #639

Re: OOC Thread

Well the game is a bit long in the tooth, but it still has steam, and as we've talked about at length, it has great plot potential with the direction it's going.  Fresh blood might be the solution to any stagnation.  I know Geoff is still eager and active, 'having made that new character just to keep going.  I'm here & willing to do my part.  I've enjoyed the gameplay so far, it's pouring out my fingertips quite fluidly right now, so obviously the inspiration within the scenario is at hand and being readily deployed, and based on compliments, apparently at high quality.  So there's something there to definitely continue on for awhile.  I'm just waiting to continue onwards.

*Adds* Have you Rmailed the inactive players?  PMs also put the game back in their list if they've removed it.
This message was last edited by the player at 07:14, Mon 09 May 2011.
John T. Hill
player, 48 posts
Mon 9 May 2011
at 07:17
  • msg #640

Re: OOC Thread

Speaking of which, if any of the players, new or old, want to take over one of the NPCs in John's background cast, by all means, I welcome it!
John T. Hill
player, 49 posts
Thu 12 May 2011
at 06:51
  • msg #641

Re: OOC Thread

I am obviously unaware of some backstory lol!
John T. Hill
player, 50 posts
Fri 13 May 2011
at 10:18
  • msg #642

Re: OOC Thread

Growing antsy, twins are due in 3 days :|
Chronicler
GM, 404 posts
...and Don't! Blink!
________________
Fri 13 May 2011
at 10:31
  • msg #643

Re: OOC Thread

Twins!? Oh man... Congratondolences. Your first?
John T. Hill
player, 51 posts
Fri 13 May 2011
at 10:42
  • msg #644

Re: OOC Thread

Unfortunately.  Boy and girl, fully diametric (Separate/unique).  Must've been 2 eggs floating about.
John T. Hill
player, 52 posts
Fri 13 May 2011
at 10:44
  • msg #645

Re: OOC Thread

Looks like you're up and at it gettin' back into the swing, so I'll stay tuned for what John sees when he's staring out at the docks after that little storm.
Chronicler
GM, 405 posts
...and Don't! Blink!
________________
Fri 13 May 2011
at 11:18
  • msg #646

Re: OOC Thread

Lucky son of a gun! Some people had a set (e.g., triplets) of female twins (or male twins) on their third try for a boy (or girl), you get boy and girl on your first try...

Sure, you won't get any sleep for the next 19 years, but you weren't REALLY planning on sleeping anyway, right?
This message was last edited by the GM at 11:21, Fri 13 May 2011.
John T. Hill
player, 54 posts
Fri 13 May 2011
at 11:24
  • msg #647

Re: OOC Thread

I haven't slept in many days.
John T. Hill
player, 55 posts
Sat 14 May 2011
at 11:41
  • msg #648

Re: OOC Thread

Temporary hiatus begins, twins are coming 2 days early.
Chronicler
GM, 407 posts
...and Don't! Blink!
________________
Sun 15 May 2011
at 19:25
  • msg #649

Re: OOC Thread

John: Best of luck with the twins; we'll keep your seat warm for you.

Players in TATZYLF (now that's one ugly acronym...), you have one round of free actions, then I'll need Fear Rolls on each round.

And if I am going to need the help of someone who is good with spatial visualization, to take care of a better map... Any volunteers?
This message was last edited by the GM at 19:25, Sun 15 May 2011.
John T. Hill
player, 56 posts
Sun 15 May 2011
at 22:03
  • msg #650

Re: OOC Thread

All is well!  I finally got my laptop here so I'm able to do a more indepth update.

7:54, Annalina Therese, 19.1", 6 pounds 2 ounces.
7:55, Ian Alexander, 20", 6 pounds 4 ounces.

Wide eyed, strong grips, huge yawns, long stretches, WIDE EYES.  My daughter is looking all over the place all the time :)  It's a good thing I have that notoriously famous endurance and don't need sleep for days.. because I haven't.  Today's nutrition has consisted of teryaki beef jerky.  The procession of grandparents is endless today, the mother's family is ludicrously huge.  What a ridiculous Saturday morning; C section was scheduled for Monday, I get a text at 6-7am saturday morning and suddenly I have to pack my life into the one bag I own, shave, shower, and do 85mph for an hour and a half to get to the regional metropolis' to get to the hospital.  *Sighs with exasperation* What else can I say right now?  Ian's back from a feeding in the nursery :)
Nephi Swanson
player, 276 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Tue 17 May 2011
at 10:27
  • msg #651

Re: OOC Thread

Congrats on the babies John.  I'm sure they will bring much joy and frustration to your life.

Kinda wanting an updated map before my next post though.  Seeing what zombies are in range, and the leader's field of fire would help.
John T. Hill
player, 57 posts
Tue 17 May 2011
at 11:08
  • msg #652

Re: OOC Thread

Hey, for the maps, might as well use 3D images from Google maps.
Monica D'Angelo
player, 130 posts
'm nothing like my father
L39 S10 E29 X17 A15B+3x15
Wed 18 May 2011
at 14:17
  • msg #653

Re: OOC Thread

Congrats John! Hope Mom & babies are doing well.
Chronicler
GM, 408 posts
...and Don't! Blink!
________________
Sat 21 May 2011
at 19:18
  • msg #654

Re: OOC Thread

Congratulations, once again, to the happy family. You may have noticed that I was less than completely healthy during this last week... Keeping my fingers crossed on the next one.

Any volunteers for the tactical maps? The google idea may or may not work: the specific location the players are currently at was not originally taken from there, but we might find something adequate; still, the main issue is that the purpose of this map is to provide a tactical view, since there are several zombies coming in and it would be nice to have a better map than the ones I sketch in ASCII...
This message was last edited by the GM at 19:20, Sat 21 May 2011.
John T. Hill
player, 58 posts
Sun 29 May 2011
at 01:21
  • msg #655

Re: OOC Thread

Everyone in hibernation?
Hector DeSanto
player, 185 posts
L50 E38 S16 X21 A15B+Nx15
Sun 29 May 2011
at 21:00
  • msg #656

Re: OOC Thread

They probably all got raptured. Just you and me left against the coming hordes of Satan I suppose....
John T. Hill
player, 59 posts
Sun 29 May 2011
at 22:48
  • msg #657

Re: OOC Thread

*Yanks back the receiver toggle and chambers a round in his random assault rifle* Bring it.
Karen Baker
player, 164 posts
I was buying GROCERIES!
L39 E32 S14 X33
Sun 29 May 2011
at 23:18
  • msg #658

Re: OOC Thread

Hey, nothing wrong with Satanists, all they're out for is themselves, it's the American way.
John T. Hill
player, 60 posts
Mon 30 May 2011
at 01:23
  • msg #659

Re: OOC Thread

I'm not quite sure that's how the agenda goes :P
Hector DeSanto
player, 186 posts
L50 E38 S16 X21 A15B+Nx15
Mon 30 May 2011
at 01:40
  • msg #660

Re: OOC Thread

Oh blast it all, they must of gotten Karen! They're all up inside her like some crazy Evil Dead shit! Get the chainsaw John, I'll hold 'er off! *cocks shotgun*
John T. Hill
player, 61 posts
Mon 30 May 2011
at 05:01
  • msg #661

Re: OOC Thread

For a second I was jealous, then disgusted, but then there was shotgun cocking and all was well :P  Alas, a chainsaw is one of few things John has stocked, though he has a fireman's axe as part of his boat's emergency gear.  Now then, let's be gettin' all up in Karen shall we? :P
Nephi Swanson
player, 277 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Mon 30 May 2011
at 14:18
  • msg #662

Re: OOC Thread

What are you two saying about my (IC) girlfriend?
Hector DeSanto
player, 187 posts
L50 E38 S16 X21 A15B+Nx15
Mon 30 May 2011
at 19:47
  • msg #663

Re: OOC Thread

Well I'm saying that she's full of demons, and needs to be dismembered all Evil Dead style. But SOMEONE forgot his chainsaw, so I guess we'll have to settle for an axe. Shoot, it's going to take like hours to fully dismember someone with just an axe between the two of us, and I bet her parts will come alive and attack us just like Ash's hand did in the second movie......
John T. Hill
player, 62 posts
Mon 30 May 2011
at 23:49
  • msg #664

Re: OOC Thread

Nah, won't take that long, think of the exact example of one of Walking Dead's first episodes where they tear apart the zombie bodies with a fireaxe to coat themselves in nastiness for olfactory camo.
Karen Baker
player, 165 posts
I was buying GROCERIES!
L39 E32 S14 X33
Tue 31 May 2011
at 02:03
  • msg #665

Re: OOC Thread

Excuse me? But are you two thinking this through? I could be one of the last women left on earth, and what do you two want to do with me? Chop me up? I think you're priorities need fixing.
This message was last edited by the player at 02:06, Tue 31 May 2011.
John T. Hill
player, 63 posts
Tue 31 May 2011
at 02:11
  • msg #666

Re: OOC Thread

Until we get an Adult rating, you volunteering yourself for procreation only goes so far as to stay my ax :P  I'm open to negotiations though ^.~
Karen Baker
player, 166 posts
I was buying GROCERIES!
L39 E32 S14 X33
Tue 31 May 2011
at 12:28
  • msg #667

Re: OOC Thread

Nephi! lol
Nephi Swanson
player, 278 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Wed 1 Jun 2011
at 10:26
  • msg #668

Re: OOC Thread

What's so funny?  I've saved your life, we've had some major heart to heart bonding, why wouldn't I claim boyfriend/girlfriend status?  And of course I'd be defending your life and virtue from those two morons.  Besides, even if you did get infected, a quick Healing would fix that no problem.
Karen Baker
player, 167 posts
I was buying GROCERIES!
L39 E32 S14 X33
Wed 1 Jun 2011
at 13:28
  • msg #669

Re: OOC Thread

Nothings funny, I just tend to laugh at awkward situations. And you are right Nephi, if anyone had the right to lay claim to me, it'd be you.
Hector DeSanto
player, 188 posts
L50 E38 S16 X21 A15B+Nx15
Wed 1 Jun 2011
at 19:51
  • msg #670

Re: OOC Thread

I don't think you want a demon possessed girlfriend, Nephi. Imagine you're having a romantic evening at a nice, quiet, restaurant when suddenly her head starts spinning around as she vomits torrents of green shit all over the place. I mean sure the sex would be interesting, but there's more to life man.
Geoff Wayne
player, 205 posts
A16 M2x15 1x2
L35 E32 S14 X32
Wed 1 Jun 2011
at 21:01
  • msg #671

Re: OOC Thread

Sounds like every girlfriend I've ever had...
John T. Hill
player, 64 posts
Wed 1 Jun 2011
at 22:14
  • msg #672

Re: OOC Thread

Dehinged neck, spinning head, demonic possession .. yeah, the sex would be interesting, can has?
Nephi Swanson
player, 279 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Thu 2 Jun 2011
at 10:30
  • msg #673

Re: OOC Thread

Of course there's more to life than sex.  And I'm a good boy who won't have any until the honeymoon night.  Like I said though, a quick Healing would fix any pesky possessions real fast.
John T. Hill
player, 65 posts
Thu 2 Jun 2011
at 13:13
  • msg #674

Re: OOC Thread

Don't be diluted, there's noting "good" about depriving one's self of the primary function and reward of life.  And you certainly don't do anyone any favors, in terms of promoting longevity of a relationship, if you don't assess your physical compatibility with a partner before attempting to dedicate a lifetime, the only one you'll ever get, to someone.
Karen Baker
player, 168 posts
I was buying GROCERIES!
L39 E32 S14 X33
Thu 2 Jun 2011
at 16:18
  • msg #675

Re: OOC Thread

My .02$, in the past ten years the average marriage has become a joke, lasting often less than three years fourty years prior with most marriages at least breaking ten to twenty years. What's difference? Besides our expectations? The open acceptance of pre-marital sex, and more importantly, the acceptance of divorce. Ironically the happiest couples I've ever seen are mormon, a people so uptight they make the pilgrims look like hedonists. I joke, but still, sex is by no means an ensurance to a long relationship.

Acting like an adult and working through your issues together is.
Hector DeSanto
player, 189 posts
L50 E38 S16 X21 A15B+Nx15
Thu 2 Jun 2011
at 17:38
  • msg #676

Re: OOC Thread

Hey now, I don't like where this is heading! You guys have turned our silly skit about hacking possessed people apart into a serious discussion on relationship compatibility, and I won't have it. We need to get back to the goofiness and stop infecting it with serious talk before this somehow transforms into something truly dark and evil...... like a political discussion! *shudders in fear*
John T. Hill
player, 66 posts
Thu 2 Jun 2011
at 23:24
  • msg #677

Re: OOC Thread

So while we're talking about gay marriage.. :P
Nephi Swanson
player, 280 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Fri 3 Jun 2011
at 10:20
  • msg #678

Re: OOC Thread

Please, don't get me started on gay 'marriage'.

As for pre-marital sex, I believe it shows a profound lack of respect for yourself, whoever you're having sex with, and for whoever you do try to dedicate your life to.  Not to mention if everyone only ever had one sexual partner, all these STDs wouldn't be a problem.
Karen Baker
player, 169 posts
I was buying GROCERIES!
L39 E32 S14 X33
Fri 3 Jun 2011
at 23:59
  • msg #679

Re: OOC Thread

I've nothing against it personally, but I know most don't like the term Marriage being combined with the word Gay or Homosexual, even though marriage itself is a joke with no punch line. Unless of course you're a comedian like Ron White.

As for pre-marital sex, since marriage itself is a joke, pre-marital sex is the precursor. Most couples wind up having sex, getting pregant, and either A) forcing the man to pay child support, or B) gettig hitched, namely so the guy doesn't have to pay child support.

A shame we can't go back to the good ol days, back before marriage or religion for that matter. *sigh* But the first thing we did as a species, besides banding together for self defense, was create religion to explain the world around us. Real shame that even after we began understanding science we still kept religion.

As the great Bill Murray said in the documentary Religulous, "For humanity to survive, religion must die."
This message was last edited by the player at 00:01, Sat 04 June 2011.
Hector DeSanto
player, 190 posts
L50 E38 S16 X21 A15B+Nx15
Sat 4 Jun 2011
at 05:29
  • msg #680

Re: OOC Thread

Seems like they don't listen to me at all, John; and they take everything and anything you say, even a one sentence joke, waaaaaaaaaay to seriously.....
John T. Hill
player, 67 posts
Sat 4 Jun 2011
at 05:35
  • msg #681

Re: OOC Thread

Yeeep :P *Hands him the fire axe*
Chronicler
GM, 409 posts
...and Don't! Blink!
________________
Sat 4 Jun 2011
at 20:50
  • msg #682

Re: OOC Thread

Good news everyone. And by good, I mean bad.

I seem to have become essentially unable to write anything. Well, not literally unable to write (of course), but even this post took significantly more time and effort than its contents warrant.

This seems to apply to the entirety of my creative activity: whether it's writer's block, burnout, or something else entirely, I honestly can't say.

It's not that I don't have any ideas, I do, I just seem unable to expand them properly.

It gets worse: I've taken a full week of vacation from everything, be it work or hobby, in the hopes of recharging the batteries. No such luck: I STILL don't seem to have recovered enough brain power to come up with more than one post, and an OOC one at that.

(Speaking of OOC posts, it was actually quite nice to come back and find a whole page of good ones. I wish I could contribute something better.)

I'm sorry folks, I just can't seem to write the way I used to.

I will try to see if I can come up with a solution of sorts. As a matter of fact, I do see some possibilities, so let's not despair just yet.

On a somewhat related note, the main thread is suffering from the lack of a reliable tactical map - one that would show vehicles, players and zombies, with an appropriate scale. The difficulty of clarifying the tactical situation compounds the problem, since it makes it twice as hard to come up with a working post.

Does anyone have any suggestions on how to introduce miniatures into a PBF?
Hector DeSanto
player, 191 posts
L50 E38 S16 X21 A15B+Nx15
Sat 4 Jun 2011
at 21:32
  • msg #683

Re: OOC Thread

   Well if you really want to contribute to our occ madness you could answer a rules question: could Nephi just Heal a possession by demons away? Personally I think he shouldn't, it's to easy an answer and kind of a Deus Ex Machina. You know instead of the characters having to think things through and come up with an answer to their problem, within the logic of the story, something magical happens that instantly solves their problems for them. Ever sense that Greek play lowered the God of the Crane on to the stage and coined the term people have been criticizing it as lazy writing, and in this case it would rob John and I a chance to bond over the tag team axe murder of Karen!
John T. Hill
player, 68 posts
Sat 4 Jun 2011
at 21:54
  • msg #684

Re: OOC Thread

Unless of course Karen wants to repopulate the Earth first, then the axing will have to wait.  Meanwhile, on the subject of the map, use google maps or google earth to find the exact spot you have them at, zoom in, get a good sized picture of the area, then, if you can, orientate the map to an even axis so you can lay a simple grid over it set to scale.  Then, plop the player's character avatars into their squares.  You can highlight the edge of the square that they're facing towards even, for extra info.
Nephi Swanson
player, 281 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Sun 5 Jun 2011
at 10:16
  • msg #685

Re: OOC Thread

Well, I think of Healing like channeling pure positive healing energy into the afflicted person, and demons can't stand positive energy.  Whether or not a Healing exorcism would be successful would depend on how entrenched the demon is and how much Essence (faith) I could bring to bear.  Remember back in the first scene when someone (Geoff I think) got wounded and I Healed both him and his infection?  That probably wouldn't work on the average zombie, since they've been infected too fully.  As close knit as the group is, we should be able to recognise a possession before it becomes too strong.
Karen Baker
player, 170 posts
I was buying GROCERIES!
L39 E32 S14 X33
Sun 5 Jun 2011
at 14:14
  • msg #686

Re: OOC Thread

That or we'll need an old priest and a young one to perform the exorcist.
Chronicler
GM, 410 posts
...and Don't! Blink!
________________
Sun 5 Jun 2011
at 14:27
  • msg #687

Re: OOC Thread

By RAW, exorcising a demon requires its own Miracle. Please forgive the formatting and the missing references, this is an extract from Witchcraft as AFMBE does not normally include demonic possession:

Exorcism
5 Essence per Test

This is the power to banish spirit entities and demons from both places and people. Exorcisms often take a long time, and are risky undertakings. To conduct an Exorcism, the Inspired must stand next to the possessed person, or nearby/inside the place. A series of Simple Willpower Tests follow. The first Test costs five Essence Points and forces the possessing creature to reveal its identity. Some are Fiends (see p. 300), while others are hostile spirits of the dead. Sometimes, they are creatures so strange and alien that they defy explanation. The next several Willpower Tests encompass an effort to push the offending being out of its current dwelling. The Inspired has to accumulate a total of 10 Success Levels to remove the entity. Since one Test is unlikely to accumulate that many successes, the Inspired must keep making them until the necessary number of Success Levels is accumulated. Each Test costs an additional five Essence Points and takes D10(5) minutes of preparation. In the meantime, the possessing spirit is rarely a passive spectator. Most of the time, the Exorcism process protects the Inspired from direct attack; the creature must pass a Difficult Willpower Test (at a -4 penalty) to attack the Inspired once the Exorcism has begun. However, the creature may try to intimidate, cajole, or seduce the character away from her labors. Fiends and ghosts are the best at these tactics. Their abilities allow them to see into the Inspireds mind and soul, and they can bring painful or shameful aspects of the characters personality to light. Insults and threats are often made. The Inspired may need to pass Willpower Tests to see if she can continue the Exorcism without losing her temper or composure. If the Exorcism is successful, the being is removed from the body. If it lingers and the Inspired can see it, she can attack it with other Miracles or drive it away through the use of Prayer and holy symbols (see p. 243). Most of the time, however, the entity flees to the Otherworlds where it was spawned bearing a deadly grudge against the human (and any of those like him) who thwarted it.
Hector DeSanto
player, 192 posts
L50 E38 S16 X21 A15B+Nx15
Sun 5 Jun 2011
at 16:26
  • msg #688

Re: OOC Thread

 Oh goody, sounds like we're back to full body dismemberment then!
John T. Hill
player, 69 posts
Sun 5 Jun 2011
at 19:31
  • msg #689

Re: OOC Thread

KERBLAAAAH! *Tackles Karen*
Nephi Swanson
player, 282 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Mon 6 Jun 2011
at 11:10
  • msg #690

Re: OOC Thread

You two are hopeless.  Attacking and accusing her before making sure there's even an infection or possession to worry about.  Makes me think you're more likely to be infected.  *Draws rapier and starts moving towards John*  Back away from Karen, now.
Karen Baker
player, 171 posts
I was buying GROCERIES!
L39 E32 S14 X33
Mon 6 Jun 2011
at 14:31
  • msg #691

Re: OOC Thread

*knee's John hard in the groin insuring he won't be procreating any time soon*
Nephi Swanson
player, 283 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Fri 10 Jun 2011
at 10:41
  • msg #692

Re: OOC Thread

Just out of curiousity, who's seen X-Men: First Class?  Who thinks Mystique looked more natural and cuter as a kid?  And who else noticed several characters who should have been too young (or not yet born) to be active in the mid 60s?
John T. Hill
player, 70 posts
Fri 10 Jun 2011
at 20:28
  • msg #693

Re: OOC Thread

Don't they have Cyclops in this movie?  Kinda a few decades off on that one..  I dunno, haven't seen it, will be interesting, busy hunting down Bachelor degrees and preparing for a life overseas.
Karen Baker
player, 172 posts
I was buying GROCERIES!
L39 E32 S14 X33
Fri 10 Jun 2011
at 22:26
  • msg #694

Re: OOC Thread

I've seen it, and cyclops doesn't make his appearance yet.
Nephi Swanson
player, 284 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Mon 13 Jun 2011
at 07:00
  • msg #695

Re: OOC Thread

Nah, it's not Cyclops.  Supposed to be his brother, not someone old enough to be his dad.
John T. Hill
player, 72 posts
Mon 13 Jun 2011
at 07:42
  • msg #696

Re: OOC Thread

His brother huh?  As an adult in the 60's... is this even biologically feasible outside of the few freak latelife maternity stories? :P
Nephi Swanson
player, 285 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Mon 13 Jun 2011
at 07:47
  • msg #697

Re: OOC Thread

I did say 'supposed to be his brother'.  Far as I remember, Havoc is supposed to be a couple of years older than Cyclops, hence the reason I asked if anyone else noticed characters who are supposed to be too young for missions in the 60s.
John T. Hill
player, 73 posts
Mon 13 Jun 2011
at 08:36
  • msg #698

Re: OOC Thread

Hrmm, dis be screwy, gonna have to get back to ya once I've seen the movie.
John T. Hill
player, 74 posts
Mon 13 Jun 2011
at 08:37
  • msg #699

Re: OOC Thread

Oh, on the same note, did you notice Ice Man in the previous Xmen movies?  He's supposed to be one of the original Xmen, so his current movie iteration is like 2 decades too young.
John T. Hill
player, 75 posts
Fri 17 Jun 2011
at 21:17
  • msg #700

Re: OOC Thread

*Growls* 'Bitch dropped my laptop yesterday morning, shopping for a new one..
Nephi Swanson
player, 286 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Fri 17 Jun 2011
at 22:11
  • msg #701

Re: OOC Thread

Nah, Iceman isn't that much younger than he's supposed to be.  10 years maybe, but not 20.  If I remember correctly, the originals were Angel, Beast, Cyclops, and Marvel Girl (Jean Grey), and had been gathered quite some time after Professor X got stuck in his wheelchair.
Chronicler
GM, 412 posts
...and Don't! Blink!
________________
Mon 4 Jul 2011
at 14:40
  • msg #702

Re: OOC Thread

Good news, everyone, and by good I mean bad.

I don't know what happened, but it seems I can no longer put together a single post.

It may be some sort of writer's block, probably compounded by the fact that I really wanted to go back to having a good game, and realized that I couldn't.

All I know is that I can't even seem to write an OOC post anymore... True, I got interrupted a lot while writing this one, but even if I hadn't been, I think it would still have taken me an unreasonable amount of time and effort.

Bottom line, yours truly is out of commission.

I hope it is temporary; even so, I am currently unable to move the game forward in any significant manner.

Now, if any of you feels that they can, and want, take over, I would be happy to promote them to GM, and offer as much help as I can in continuing the game.

Barring that, however, I'm afraid the game is going on hiatus.

I'm really sorry about that, but I really don't see an alternatives.
John T. Hill
player, 77 posts
Mon 4 Jul 2011
at 15:42
  • msg #703

Re: OOC Thread

=\ Hrmmm.  What sort of blocks are you running into?  Is it plot development, etc etc?  Perhaps soundboarding it with some brainstorming from the team could help shake loose some direction.
Nephi Swanson
player, 287 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Tue 5 Jul 2011
at 01:40
  • msg #704

Re: OOC Thread

Well, that sucks.  But hey, it happens.  Hope things improve for you, and I'll be patiently waiting for when it does.
Chronicler
GM, 413 posts
...and Don't! Blink!
________________
Fri 18 May 2012
at 16:27
  • msg #705

Re: OOC Thread

Howdy folks... I just realized it's been almost a year since I last came here.

How are you guys?
Karen Baker
player, 173 posts
I was buying GROCERIES!
L39 E32 S14 X33
Fri 18 May 2012
at 17:37
  • msg #706

Re: OOC Thread

Dead most likely, seeing as last we left our heroes they were surrounding by the hungry dead.
Nephi Swanson
player, 288 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Fri 18 May 2012
at 19:35
  • msg #707

Re: OOC Thread

I think I'd actually removed this from my sticky list.  Kinda glad I based Nephi so much on me though, if we're going to get going again.  Means I have less work to do to get back in character.
Chronicler
GM, 414 posts
...and Don't! Blink!
________________
Sun 20 May 2012
at 08:27
  • msg #708

Re: OOC Thread

Well, I need to reread a lot of the material, but I was looking at some online sessions of Pathfinder and I realized two things: 1) how easy things are in Unisystem compared to D20 and 2) that I miss playing.

We could give it another try if we still have players around...
Geoff Wayne
player, 206 posts
A16 M2x15 1x2
L35 E32 S14 X32
Sun 20 May 2012
at 09:39
  • msg #709

Re: OOC Thread

Count me in.
Chronicler
GM, 415 posts
...and Don't! Blink!
________________
Sun 20 May 2012
at 12:03
  • msg #710

Re: OOC Thread

So, re-reading the main thread: the zombies are chanting TPK, there are more baddies on the way, and soon you should face just enough bad guys to actually challenge you (i.e., make you start burning those DP instead of hoarding them).

Good.

Geoff and the good Reverend are marching bravely forward, straight from the frying pan and into the fire.

Also good.

John's timeline is still at the beginning of the story. Not so good, I needed that part of the storyline to be defined by the time Geoff and the Rev arrive at the fort, I guess it will have to be retconned.

Downloaded MapTool, will try to make a tactical map, trying to locate an appropriate stretch of road on G maps.

In the interest of moving the game along, I have decided that we are approximately here:

37.12381, -76.84256

This may or may not square with the established timeline. The good news is that, if it doesn't, and your characters notice, you now have some clue as to another effect of the zombie invasion: time and space become unreliable. It was supposed to happen much further down the timeline (several months of in-game time), but real-life time will have to suffice.

I imported a portion of the image in MapTool, and I am working on making an understandable tactical map. Hopefully. If someone has experience with maptool and wants to help out with tokens and whatnot, please feel free.
This message was last edited by the GM at 13:56, Sun 20 May 2012.
Nephi Swanson
player, 289 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Sun 20 May 2012
at 19:05
  • msg #711

Re: OOC Thread

Frankly I was going to be burning the DP anyway, just to have a decent chance to hit thanks to the Taint.
Karen Baker
player, 174 posts
I was buying GROCERIES!
L39 E32 S14 X33
Sun 20 May 2012
at 21:52
  • msg #712

Re: OOC Thread

To be perfectly honest seeing as I started the game off with an NPC and have since the games death and revival, lost my rule book and no longer have any idea who the character is or how I was playing her, I'm not particularly excited or interested in resuming the game. So if you'd return Karen to her NPC status and remove me from the game, I'd very much appreciate that.
Nephi Swanson
player, 290 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Sun 20 May 2012
at 22:03
  • msg #713

Re: OOC Thread

You mean aside from having feelings for my character due to him saving you?  Oh well.  Although, it should be easy enough to find a PDF online, or use the free Witchcraft PDF (which has the Unisystem rules, just without the zombie apocalypse specific stuff).
Chronicler
GM, 416 posts
...and Don't! Blink!
________________
Sat 26 May 2012
at 06:23
  • msg #714

Re: OOC Thread

OK, so, at this point I think we have two players. I removed Karen from the game, and I am trying to contact Monica... Unfortunately, I think I may have to NPC a number of characters for a while.

Ah well.

Meanwhile, I am slowly trying to put together a tactical map, should be an easy one but I can't seem to (surprise double shifts don't help, but the next week should be quiet).
John T. Hill
player, 78 posts
Fri 13 Jul 2012
at 04:43
  • msg #715

Re: OOC Thread

A year later...  I'm glad to come back and not see this one in the deleted bin.  Whether or not I'm able to return to play, I greatly enjoyed this character concept and the vibe of fluid narration at the onset.  If I were to apply to games that requested RP samples, I would quote posts made here :)  Hope you've all been well.
Nephi Swanson
player, 291 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Fri 13 Jul 2012
at 09:25
  • msg #716

Re: OOC Thread

Yeah, some of my posts have been rather memorable too.
John T. Hill
player, 79 posts
Sat 14 Jul 2012
at 02:56
  • msg #717

Re: OOC Thread

How can one not love Bruce Willis as an Army helicopter pilot instructor who lives on a houseboat? :P
Chronicler
GM, 417 posts
...and Don't! Blink!
________________
Tue 17 Jul 2012
at 20:23
  • msg #718

Re: OOC Thread

Very well then... Let's try this again.

Once more with feeling :P

If I'm not mistaken, I have three players in as many threads.

Most unfortunate.

Any suggestions on how to turn this particular lemon into yet another tasty lemonade?
Chronicler
GM, 418 posts
...and Don't! Blink!
________________
Tue 17 Jul 2012
at 20:23
  • msg #719

Re: OOC Thread

Very well then... Let's try this again.

Once more with feeling :P

If I'm not mistaken, I have three players in as many threads.

Most unfortunate.

Any suggestions on how to turn this particular lemon into yet another tasty lemonade?
John T. Hill
player, 80 posts
Tue 17 Jul 2012
at 20:30
  • msg #720

Re: OOC Thread

Weigh the other hand.  If one thread goes slow or dormant.. no one's left waiting..  There is certainly a benefit to that.
Chronicler
GM, 419 posts
...and Don't! Blink!
________________
Tue 17 Jul 2012
at 20:55
  • msg #721

Re: OOC Thread

True... The unfortunate side effect is that it takes three times as much GMing, which, as you are well aware, is something of a scarce resource.

How shall we fix that particular problem, seeing how consolidation seems difficult, to say the least?
John T. Hill
player, 81 posts
Tue 17 Jul 2012
at 23:58
  • msg #722

Re: OOC Thread

Prioritize plotlines, activities, potential plotlines, etc.  What you want to do the most, is what you have to promote the most, and that entails getting everyone inline one way or another.
Nephi Swanson
player, 292 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Wed 18 Jul 2012
at 05:11
  • msg #723

Re: OOC Thread

No ideas from me, but I'm still here at least.
Chronicler
GM, 420 posts
...and Don't! Blink!
________________
Sun 5 Aug 2012
at 13:16
  • msg #724

Re: OOC Thread

I just read a very helpful message that significantly improved the chances of actually getting the game off the ground again.

In a short while, messages will be posted to the relevant threads summarizing the events that complete the ongoing scenes: those characters who no longer have a player will be removed in an appropriate way, and I shall try to set a common timeline for all players, so as to consolidate all groups.
This message was last edited by the GM at 13:21, Sun 05 Aug 2012.
Rev. Edgar Allan Smith
NPC, 98 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Wed 8 Aug 2012
at 13:01
  • msg #725

Re: OOC Thread


Hey everybody, just wanted to say hi! It's good to see the game moving again.
Geoff Wayne
player, 207 posts
A16 M2x15 1x2
L35 E32 S14 X32
Sun 12 Aug 2012
at 07:56
  • msg #726

Re: OOC Thread

Back from holiday, ready to carry on as Geoff and Pam if you want to.
Chronicler
GM, 422 posts
...and Don't! Blink!
________________
Tue 14 Aug 2012
at 06:22
  • msg #727

Re: OOC Thread

So very good to see you again guys. I really hope this time I'll manage to keep the game flowing at a decent pace.

Now, I figure the guys at the fort have high chances of passing the zombie survival test due to high CON levels and, under normal circumstances, if you pass the first Test, you are immune to further zombification until you die.

So I need something to make their circumstances not-normal..

That's why the fort shall be overrun by a huge swarm of stinging insects with modified venom. No, not zom-bees :P Yellow jackets (vespula squamosa): a full colony of them.

Now, the size of a colony can range from 3,000 to 100,000 individuals depending on latitude.

Just so you know, I'm giving these things plenty of latitude :P

John, how long does it take to unhook the boathouse from water and sewage? Just to know how much advance warning I have to give you if I want you guys to survive...
John T. Hill
player, 82 posts
Tue 14 Aug 2012
at 16:50
  • msg #728

Re: OOC Thread

He was already planning on a fishing trip that day, the boat would be ready to pull out and depart and be fully disembarked into the channel within about 2 minutes.  It doesn't exactly have weak engines...  I had an idea for a bit of a secret given particular skills, capacity, and availability.  I was going to have old chinook jet turbine engines powering the boat :P

Additionally, people John are the surly non-fuck-giving type who'd probably usually get off the boat, go up to the restaurant on the dock's overlook, and use their facilities.
Rev. Edgar Allan Smith
NPC, 99 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Thu 16 Aug 2012
at 17:00
  • msg #729

Re: OOC Thread

Can I get a refresher on the timeline? How much time has passed since the outbreak began? Has John's timeline synced up with ours? I can't recall how long we stayed at the doctor's place.
Chronicler
GM, 424 posts
...and Don't! Blink!
________________
Fri 17 Aug 2012
at 07:31
  • msg #730

Re: OOC Thread

We are currently on day 2, afternoon, for Allan's group, and day 2, morning, for John's group. So, almost there.

On a related note, I need to remove Hector and Eddie from what used to be the main group (the one with the most players): at that point the only PC left in it will be Nephi, and then that group will join the others at the fort. Will do so as soon as the situation with the other two groups is a bit more defined.

Now, it's a little early for time to go out of whack, that effect should start happening around day 4 or 5, but if we really need it it can be made to happen.

As for what is going to happen with the laws of physics...

Well, this isn't a situation where 2+2=5. This is a situation where 2+2=pinecones ice cream with tire sauce - and sediment-shaped sediment on the side.

Where there are people, you will get some semblance of order, with the Divinely Inspired bringing more order than most, having a direct link with Creation.
This message was last edited by the GM at 08:05, Fri 17 Aug 2012.
Nephi Swanson
player, 294 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Fri 17 Aug 2012
at 09:32
  • msg #731

Re: OOC Thread

More people is always good.  I don't play too well on my own, as I need others to support.
John T. Hill
player, 84 posts
Fri 17 Aug 2012
at 13:58
  • msg #732

Re: OOC Thread

Throw the main group off the bridge into the waters, we can pick them up on our way back in :P  Time crunching a fishing trip is kinda child's play unless Pam wants to do some interactions first :)
John T. Hill
player, 86 posts
Fri 17 Aug 2012
at 19:43
  • msg #733

Re: OOC Thread

So how's my simulation of Bruce Willis holding up?
Chronicler
GM, 425 posts
...and Don't! Blink!
________________
Fri 17 Aug 2012
at 20:07
  • msg #734

Re: OOC Thread

Pam is 15.

Just saying... :P
John T. Hill
player, 87 posts
Fri 17 Aug 2012
at 20:15
  • msg #735

Re: OOC Thread

Aware :p  John is slightly less aware, but still knows it's the daughter of a colleague :P
Chronicler
GM, 426 posts
...and Don't! Blink!
________________
Fri 17 Aug 2012
at 20:43
  • msg #736

Re: OOC Thread

Well, in Italy you can legally drink at 16, so giving a beer to a 15-year-old won't net you the death penalty... I was under the impression that the USofA were not as liberal when it comes to drinking age, though. :P
This message was last edited by the GM at 20:45, Fri 17 Aug 2012.
Rev. Edgar Allan Smith
NPC, 100 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Fri 17 Aug 2012
at 20:51
  • msg #737

Re: OOC Thread

Chronicler:
Pam is 15.


I think I missed that, I thought she was an adult.
John T. Hill
player, 88 posts
Fri 17 Aug 2012
at 22:56
  • msg #738

Re: OOC Thread

A single beer, in international waters, under the supervision of FOUR officers, lol, she'll be ok ;)
Rev. Edgar Allan Smith
NPC, 101 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Fri 17 Aug 2012
at 23:31
  • msg #739

Re: OOC Thread

Yeah, but I think her daddy would be pissed. Not to mention that providing alcohol to a minor would likely get those officers in trouble with their superiors. Four soldiers with a lot of beer plus one underage girl is the stuff of career-ending scandals.
John T. Hill
player, 89 posts
Fri 17 Aug 2012
at 23:36
  • msg #740

Re: OOC Thread

Hypotheticals rarely reflect reality, nor is any of this any concern to the campaign or it's bearing.  The scant few superior officers there are to John's rank, are dead'ish for the most part as far as I'm aware.  Then there's the whole international waters thing :P
John T. Hill
player, 91 posts
Sat 18 Aug 2012
at 00:29
  • msg #741

Re: OOC Thread

Well that moved us forward about 5 hours.
Chronicler
GM, 427 posts
...and Don't! Blink!
________________
Sat 18 Aug 2012
at 07:39
  • msg #742

Re: OOC Thread

So we have a boathouse in the middle of the ocean (apparently) with three guys and two girls on board, and beer is being passed around, starting with the jail bait. And then the engine mysteriously stops working.

Let's move on...

Pam isn't expected at home, really: her father has unreliable schedules so she can sleep at friends' as long as she says where she is, which she did, so she can go back whenever. School isn't an issue, either: she has perfect grades in everything, and she's even good at sports, so she can pretty much do whatever she wants. On occasion, she even skips school for more interesting pursuits, so nobody will panic if she doesn't show up until the following afternoon.

Now, that behavior is probably unwise in most places on planet Earth, but, while I don't have any statistics, I would wager that the crime rate around Fort Monroe is significantly lower than the national average.

I mean, there are plenty of stupid criminals, but choosing to attack people next to a place where they *train the young and able on how to kill bad guys* seems like a quick way to reduce that number...

At any rate I am ruling, in my capacity as a GM, that that is what happened, and all the criminals have been Darwinated before the zombie plague even started. All for Pam's benefit :P





BTW... International waters laws don't work that way.

Here, straight from the Straight Dope.

http://www.straightdope.com/co...the-reach-of-the-law
This message was last edited by the GM at 08:12, Sat 18 Aug 2012.
John T. Hill
player, 92 posts
Sat 18 Aug 2012
at 15:31
  • msg #743

Re: OOC Thread

Fun history read :)
John T. Hill
player, 93 posts
Sun 19 Aug 2012
at 01:11
  • msg #744

Re: OOC Thread

Sorry Pam, I got thrown off, I didn't know we'd suffered the wider system failures yet.  Noticing them was going to come up later into the afternoon upon an attempt to return.  Maybe split your post and save the second half for later?
Chronicler
GM, 428 posts
...and Don't! Blink!
________________
Sun 19 Aug 2012
at 17:18
  • msg #745

Re: OOC Thread

I understand the time line is a bit confused, so to clarify:

1) Zombie rain
2) Leaving port, gone fishing,
3) Chat chat chat
4) In the evening the engine breaks.

Radio interference starts in the morning, but it's a general problem, not a specific issue with John's equipment. Some say it's sunspots, others respond they are talking out of their donkeys, nobody knows for sure.

Heh, almost wrote nobody nose there, which is more or less correct - for sure it's nobody's nose - but doesn't make any sense :P
John T. Hill
player, 94 posts
Sun 19 Aug 2012
at 18:58
  • msg #746

Re: OOC Thread

Makes as much sense as talking out of their donkeys..
Chronicler
GM, 429 posts
...and Don't! Blink!
________________
Sun 19 Aug 2012
at 20:59
  • msg #747

Re: OOC Thread

Well, it was either donkey or a synonym thereof :P
Chronicler
GM, 430 posts
...and Don't! Blink!
________________
Sun 19 Aug 2012
at 22:44
  • msg #748

Re: OOC Thread

BTW, the chinook engine didn't really register when I read it... Mostly because I didn't quite remember what a chinook engine really is.

For those who are not versed in physics, a chinook engine is a power plant that can provide heat and electricity for a small village.

I'm not kidding: those things range in power from 1.6MW to over 3MW.

The average European house uses at most 3kW, so even accounting for a 20% efficiency in power conversion (1.6MW/5 = 320kW of electric power) you can hook 100 houses to the weakest chinook engine, and still have power to spare.

So, when I read the specifications, I tried to imagine the effect one of those things would have when mounted on a boat that was designed to handle maybe, and I said *maybe*, one tenth that power.

Let me tell you, it wasn't a pretty picture.

Now, I am willing to consider, for the sake of discussion, that John is (or knows) an engineering genius, who was able to constrain this 2MW aircraft beast so that it behaves exactly, but exactly, like a 200kW marine engine - because if it doesn't, it will probably kill everyone on board.

The question is: why? Why go through all that trouble, when there are so many disadvantages and no benefit to speak of?

The engine is expensive to buy and hard to maintain, its spare parts are difficult to find, its tolerances are so small that adapting something else to work as a spare part is basically impossible, and last but not least, it guzzles so much aircraft fuel that its range would be significantly smaller than that of a plain, boring marine engine, not to mention harder to refuel. And the extra power cannot be used anyway, since it would tear the boat apart!

It seems to be a near-perfect example of "awesome but impractical"...
Rev. Edgar Allan Smith
NPC, 102 posts
Livin' on a prayer
L41 S16 E38 X36 A33+2x17
Mon 20 Aug 2012
at 04:32
  • msg #749

Re: OOC Thread

They would also be very loud. Helo crews usually wear ear protection and speak to each other over headsets. Starting those engines up at the dock would attract a lot of attention and people at the base are going to want to know where they came from.

Super-powered engines on a boat sound good in theory, but don't work as well in practice. Putting too big of an engine on a boat is just going to make it stern heavy, and your speed is going to be limited by your hull. If you exceed the hull speed too much, you're just going to get sucked under the waves.
Chronicler
GM, 431 posts
...and Don't! Blink!
________________
Mon 20 Aug 2012
at 06:13
  • msg #750

Re: OOC Thread

> They would also be very loud.

Scaring away all the fish in a 50-mile radius...

http://tvtropes.org/pmwiki/pmw...wesomeButImpractical

It can probably be done - easiest way by hooking it up to an alternator or a dynamo and using the resulting electricity to power a large electric motor - but again... Why?
This message was last edited by the GM at 06:16, Mon 20 Aug 2012.
John T. Hill
player, 95 posts
Tue 21 Aug 2012
at 14:48
  • msg #751

Re: OOC Thread

There's more than a pluthera of counterarguments and corrections that could be made, but it's really not important or worth the time and consideration to pseudoscience-engineer up a unique equipment point that was meant for nothing but content flare.  Boats of these sort typically use massive engines in the first place, the size of small cars (Not car engines, the size of an actual car).  Basically the premise of the leftover scrap engine being used was based on the idea of how many non-propeller based watercraft operate with jet force.  If we swap engines back to the original that the boat would've had, we're not going to have any narrative technical delays with mobility, because the old engine has zero digital components and barely any electrical.
John T. Hill
player, 96 posts
Tue 28 Aug 2012
at 05:22
  • msg #752

Re: OOC Thread

Sorry guys, my life's pretty much hijacked at the moment, grr >.<
Chronicler
GM, 432 posts
...and Don't! Blink!
________________
Mon 24 Dec 2012
at 23:21
  • msg #753

Re: OOC Thread

Merry Xmas everyone! We are still alive, Maya prophecies notwithstanding :)
Nephi Swanson
player, 295 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Sat 29 Dec 2012
at 08:43
  • msg #754

Re: OOC Thread

So I see.
Chronicler
GM, 433 posts
...and Don't! Blink!
________________
Thu 16 Jan 2014
at 08:32
  • msg #755

Re: OOC Thread

Dare I wish everyone a happy new year? I do. Happy 2014 everyone.
Nephi Swanson
player, 296 posts
LP 48/48 EP 56/56
SPD 16 ESS 60/60
Wed 22 Jan 2014
at 12:27
  • msg #756

Re: OOC Thread

Not sure how many others still have the game on their list...  but same back to you.
Chronicler
GM, 434 posts
...and Don't! Blink!
________________
Thu 25 Dec 2014
at 17:30
  • msg #757

Re: OOC Thread

One more year has come and gone. Once again, Merry Christmas to those who are still around.
This message was last edited by the GM at 17:30, Thu 25 Dec 2014.
John T. Hill
player, 97 posts
Fri 26 Dec 2014
at 04:52
  • msg #758

Re: OOC Thread

Hope you're all alive and well :)
Chronicler
GM, 435 posts
...and Don't! Blink!
________________
Fri 25 Dec 2015
at 18:41
  • msg #759

Re: OOC Thread

2015 is almost over... Can't believe how quickly time goes by. Have a Merry Christmas and a Happy 2016, everyone.
Chronicler
GM, 436 posts
...and Don't! Blink!
________________
Sun 25 Dec 2016
at 09:56
  • msg #760

Re: OOC Thread

Another year another message. Merry Xmas everyone.
Chronicler
GM, 437 posts
...and Don't! Blink!
________________
Mon 25 Dec 2017
at 16:40
  • msg #761

Re: OOC Thread

Merry Christmas everyone, and a happy... 2018? Already?
Chronicler
GM, 438 posts
...and Don't! Blink!
________________
Tue 25 Dec 2018
at 12:07
  • msg #762

Re: OOC Thread

Merry Christmas, everyone, and a happy 2019.
Chronicler
GM, 439 posts
...and Don't! Blink!
________________
Wed 25 Dec 2019
at 17:08
  • msg #763

Re: OOC Thread

And to those who are still around, have yourselves a Merry Christmas, and a happy 2020.
John T. Hill
player, 98 posts
Thu 9 Jan 2020
at 05:35
  • msg #764

Re: OOC Thread

Ever get so tired of the shortfalls and constraints of attempted RPG video games that you end up thinking about the ancient practice of using our imagination?
Chronicler
GM, 440 posts
...and Don't! Blink!
________________
Fri 22 Jan 2021
at 13:11
  • msg #765

Re: OOC Thread

So... 2020 happened. Happy new year, everyone?
Chronicler
GM, 441 posts
...and Don't! Blink!
________________
Sat 15 Jan 2022
at 14:46
  • msg #766

Re: OOC Thread

...yeah. Happy 2022 everyone. Hope you are all well.

If anybody could inform the GM that we are all quite done playing the Pandemic RPG, and would like to move on, that would be swell.
Chronicler
GM, 442 posts
...and Don't! Blink!
________________
Wed 1 Feb 2023
at 08:36
  • msg #767

Re: OOC Thread

2023. I think COVID is largely done with us? Happy new year everyone.
Chronicler
GM, 443 posts
...and Don't! Blink!
________________
Tue 2 Jan 2024
at 11:52
  • msg #768

Re: OOC Thread

Happy new year to those who are left.
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