That's the thing about Guns, they can only be so different, and you have to go decades and literally a world apart to find really perplexing differences. The Default applies because of that, just the same as how Guns have categories instead of being trained by a singular model in the first place. If I pick up an M1 Garand and familiarize myself with it, then chances are that I can operate 90%+ of any other similar rifles. Guns really don't get that much different, it's not their design that you train for, there's simply a sequence of actions taken to take a gun from unloaded and safetied to loaded, chambered, unsafetied, aimed, and fired. All guns follow the same sequence, to an extent, and once you know the sequence, you can basically operate any similar weapon.
Those guns that you actually get your hands on and fully familiarize with even the intricacies and train with, those're the ones you can Specialize in, and that advanced experience applies ontop of all general experience. Plus you run into wierd idiosyncrasies when you try and remove a default bonus to a skill just to try and plunk a specialty into it; it's numerically a waste of points at any levels over 2-3.
My rule is though, that only paid levels qualify for your "highest gun level" when determining Defaults; you can't use your specialty level. It wouldn't make sense, and it would be abusive in terms of game mechanics.
quote:
By the book, all Guns specialties default to the highest level -2, but so far I only let characters with an actual level in the Skill buy Specialties for it, and then the Specialty would apply to the base Skill level, not the default one. The rationale is that you can't very well acquire such a deep knowledge of a specific gun if you don't really know anything about that kind of weapon, and are mostly winging from your knowledge of other guns.
As I inclined, if you have a default in a skill
(And it's above the level of 0), then it's assumed by all, including the system, that you "have knowledge of it". For example, spend one day at a gun range and you'll learn about all the guns around you, not just the one you brought, it's part of the culture and the process.
Anyhow, there's my 2 cents, my professional opinion as an amateur marksman & firearms enthusiast. There is the possibility, of course, of opposing views that would come from those with no firearms experience. It's easy to look at a completely foreign skillset and think it's harder than it is. Take Mechanics for example, most people who don't work on their cars find it unapproachable and complicated; meanwhile some of the dumbest people in the world are successful mechanics.
Lemme know if you need any further input/feedback etc etc, I'm gonna go grocery shopping shortly but I'll be back. My night is open to get started here finally :) Thanks for being patient and helping me through my first full AFMBE character's creation, a complicated character none-the-less.