Re: OOC Thread
Adding each NPC individually is a problem because then we start having loads and loads of characters in the game, which turns into loads of characters in all the menus (private lines/messages, the Cast page, the dice roller boxes, the Character Details box...). It doesn't seem to be worth it, for now, but I will create unique entries for characters who survive at least two sessions.
Renaming NPC to something more sensible is, in fact, quite sensible. I am tempted to call them, collectively, Flight Group Juliet Tango Hotel, but for the moment I shall limit myself to the shorter Flight Group Juliet (not even sure the longer name would be accepted by the game, actually).
The avatar wizardry to get the right image in the right place at the right time is admittedly annoying - you have to keep track of each image and change it before posting, and if I edit your posts for whatever reason I will have to make sure not to mess it up, and you don't get the separate bio lines with each character's quick info (life points, speed, endurance, essence, ammo), so if you want it you also have to edit that each time... For the moment though, I think it's best to keep them, as a single character.
Honestly, I don't think think all three of them will survive the boat trip.
There is an upside to having three NPCs wrapped into a single character: their message counter goes up three times as fast. As NPCs receive XP at the same rate as normal characters, combining the messages of three NPCs into one counter means they get to grow significantly faster than your average NPC.