Well, since we discussed advanced topics, like rewriting the entire skill table, or changing the point-value of Qualities, or whether or not Specializations should be allowed for Skills that are not part of the character's inventory but default to different ones at a penalty, I admit that it did surprise me that Simple Attribute Test would blindside you, but that is why I apologized. And besides, that would probably count as telling me that I don't understand a system I've been using for ten years - like the Resources discussion whereby 50,000 really means 250,000.
No, the relevant bits are:
quote:
Hrmm, I don't recall you guys rolling vs the rain at the end of '08 in your thread where it all goes awry, and ya'll were on a roof or something weren't you?
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You guys rolled for stat upgrades, but did you roll against going insane like the rest?
Hector's gunshot in the middle of the shop was the first sign that all was not well, and Geoff and Jane's scene where they jumped each other (messages 106 to 113) was the result of two (successful, even) Willpower rolls.
There are various rules and conditions on who and why and how rolls, and the scene plays out differently for each character depending on why and how it happens, with the goal of creating an interesting story.
With a 60 to 80% success chance, I was expecting maybe one character to actually go insane. They will probably still snap at each other at some point in the thread, but they are now unlikely to resort to physical violence.
This message was last edited by the GM at 06:05, Sun 08 May 2011.