RolePlay onLine RPoL Logo

, welcome to [ZZZ] Personal

00:59, 26th April 2024 (GMT+0)

[Arkham] Player Character Sheets.

Posted by H.P. LovecraftFor group archive 8
H.P. Lovecraft
GM, 46 posts
Sat 24 Oct 2009
at 18:40
  • msg #1

Player Characters

     Sanity: 6/6

    Stamina: 4/4

Possessions:
    - Money: 3
    - Clues: 5 [Private to GM: 2 start, 1 island, 2 cultist encounter]
    - Cross +3 vs undead; +1 horror check
    - Flute of Outer Gods: -3 Sanity, -3 Stamina,
                           & destroys all monsters in your zone.
    - Healing Stone: You may gain 1 Stamina or 1 Sanity. Discard Healing
                     Stone if the Ancient One awakens.

     Skills:

    - Library Use; when you make a lore check add +1 to each
                   die you roll for the purpose of checking for
                   successes (ie: a roll of 3 becomes a 4, etc)

    - Will +1; when sacrificing a clue to add an extra dice to
           to your Will check, add another dice.

Focus equals the # of spaces you can adjust the abilities.

Current Speed: 4
Current Sneak: 1

Current Fight: 3
Current Will: 3

Current Lore: 3
Current Luck: 1





Monster Trophies:

1) Mi-Go
2) Byakhee


This message was last edited by the GM at 01:50, Thu 17 Dec 2009.
Renfield
moderator, 15 posts
Yes Master...
Yes, of course Master...
Sat 24 Oct 2009
at 22:21
  • msg #2

Re: Player Characters

     Sanity: 4/4 (Duke)

    Stamina: 7/7

Possessions:
    - Money: $1
    - Clues: 1 (1 start)
    - Revolver .38 (physical weapon): +3 to combat
    - Blue Pyramind Guardian: During any phase,
      lose 2 stamina and the object to automatically
      succeed a trial (combat, knowlege) to close a portal.
      May not be used against an Ancient One.

     Skills:
    - Ancient Language: After a spell casting roll, exhaust to
                        add 1 success to your result. This does
                        not refresh unless you spend all of your
                        focus to do so.
    - Marksman: during any phase, exhaust to redo a combat roll.



Focus equals the # of spaces you can adjust the abilities.

Current Speed: 3
Current Sneak: 1

Current Fight: 5
Current Will: 3

Current Lore: 2
Current Luck: 2




Ally: Duke: +1 Maximum Sanity; Discard to immediately restore your
      Sanity to its maximum.

Spells:

1) Find Gate: Cast and exhaust to immediately return to Arkham from an
              Other World. Cost 1 Sanity; -1 Casting Modifier



This message was last edited by the GM at 01:35, Fri 18 Dec 2009.
Verrain
moderator, 4 posts
Sun 25 Oct 2009
at 12:12
  • msg #6

Re: Player Characters

     Sanity: 4/5

    Stamina: 5/5

Possessions:
    - Money: $0
    - Clues: 2 [Private to GM: Historic Society; Woods]
    - Cross +3 vs undead; +1 horror check
    - Dragon Eye: can choose to lose 1 sanity to avoid a
                  portal or location card, and pick a new one (1/turn)
    - Call Friend: +0, -1 Sanity: choose investigator that has not
                   moved this turn. Move that investigator to your
                   location. That investogator may not move this turn.
    - Fogs of Relleh: +0, -0 Sanity: Throw 1d6, if X > Monster's
                      conscience, evade is successful. (1/turn)


     Skills:

    - HIDE: When you make any Sneak Check, add +1 to your die roll

Focus equals the # of spaces you can adjust the abilities.

Current Speed: 2
Current Sneak: 2

Current Fight: 3
Current Will: 3

Current Lore: 3
Current Luck: 2



Ally: Zebulon Whateley: +1 will +1 lore: refresh 1 spell once per turn.

This message was last edited by the GM at 00:35, Tue 03 Nov 2009.
Sign In