RolePlay onLine RPoL Logo

, welcome to [GURPS] To Steal a Dragon's Tooth

18:28, 28th April 2024 (GMT+0)

Out of Character Discussion

Posted by StripeFor group 0
Stripe
GM, 1 post
Wed 10 Sep 2008
at 22:44
  • msg #1

Out of Character Discussion

This thread is for out of character discussion.
Gaiven the Dumb
player, 1 post
Mute that is
Tue 16 Sep 2008
at 16:20
  • msg #2

Re: Out of Character Discussion

Don't expect a word out of my character. But having some shared background so you can dump some points in sign language might be useful.
Stripe
GM, 8 posts
Tue 16 Sep 2008
at 16:39
  • msg #3

Re: Out of Character Discussion

I think Gaiven is faking it and got that name due to a lack of smarts. But, that's just one GM's opinion. ;)

I'm planning on three players. Since all of the characters will at least know each other, dropping a point on Gesture (or whatever it's called – no books on me) for free is allowed. We can call it experience rather than a starting skill. So, the other two characters will basically be 101-point characters.

Sound good?

Speaking of experience, this is how I have worked things for the many years that I've GM'ed GURPS. I don't change a thing with how the game suggests dolling out character points (cp). However, I call character points earned during play experience points (xp). 1,000 xp = 1 cp. This way, I can award more points numerically at the end of a session. That's the only difference.

However, I assign what skills xp is placed into. If you pick a door's lock, you might get 500 xp in Lockpicking. However, if you pick a door's lock while the other two players are fending off a minotaur swinging a greatax down the hall, you might get 1,500 xp in Lockpicking.

Cool?

Th only other difference is that I also give out Karma Points (kp). Karma points and character points are exactly the same thing. 1 kp = 1 cp. You can use those however you wish, just like character points. Karma is normally given out at a rate of 0-3 per session. 3 would be out-freaking-standing. 1 is the normal "good job."

Please record xp and kp somehow on your sheets after the first session.
Frank the Fiddler
player, 1 post
Who ya calling "Sqoily"!
Fri 19 Sep 2008
at 08:41
  • msg #8

Re: Out of Character Discussion

Frank the Fiddler, checking in.
Gaiven the Dumb
player, 3 posts
Mute that is
Fri 19 Sep 2008
at 12:13
  • msg #9

Re: Out of Character Discussion

So, since we know each other, let's share some basic information.

Gaiven is dumb, but on the flipside has an amazing hearing. He is of above average intelligence, and exceptional dexterous. However, he has below average strength making him a suboptimal fighter, despite brawling and knife-fighting skills that meets the prerequisites of the Raven's Claw. His primary skills is his ability to keep an ear out for trouble, as well as climbing and jumping skills, allowing him to get where others cannot.
Frank the Fiddler
player, 2 posts
Who ya calling "Sqoily"!
Fri 19 Sep 2008
at 14:26
  • msg #10

Re: Out of Character Discussion

Frank, too, is more a cat-burglar than a muscle-thug. Although he can speak, nothing good comes out. Again, Frank has sub-par strength, but excellent dexterity and good intellect, focusing on avoiding and outmaneuvering enemies. Perception is good but nothing exceptional.
If Pema has this build as well, I think I might switch to a more IQ-based build.
Wanna post sheets?
Stripe
GM, 14 posts
Sat 20 Sep 2008
at 18:25
  • msg #13

Re: Out of Character Discussion

Welcome, Iridia Silvermane. I'm just going to answer you here instead of in PM to save time. Love the character concept and the sheet looks good on first glance. Like you said, you need to do a little work on the format of your sheet, becuase without listing how many points you spent on skils and everything, it's going to be a monster to edit. Also, I need the points to be able to make suggestions.

Here is a monster from one of my other games from 2005:

This isn't the best example of a sheet, but it will do.

Gate Keeper
200-point nephilim warrior

ST 26 [234]  HP 26   [-]
DX 11 [20]   Will 10 [5]
IQ 9  [-20]  Per 10  [5]
HT 11 [10]   FP 10   [-3]

Dmg: 2d+2 thr/5d sw
 Maul: 5d+6 crush
BL: 135
Basic Speed: 5.5
 Dodge: 9 (8)
Basic Move: 2 (1) [-15]
Build: 9'1", ? lbs.
SM: +1
Age: 48
Appearance: Hideous [-16]
Languages: English Spoken (Native)/Written (None) [-3]

Advantages and Perks
Combat Reflexes [15]
High Pain threshold [10]

Disadvantages and Quirks
Bad Temper [-10]
Bloodlust [-10]
Callous [-5]
Duty [-15]
Lame (Crippled Leg) [-10]
Loner [-5]
No Sense of Humor [-10]
Quirk [-1]

Skills               level  Points  Notes   
Axe/Mace             8*     2       Parry 8
Brawling             10*    4       Parry 9
Broadsword           8*     2       Parry 8
Knife                8*     1       Parry 8
Shield               8*     1       Block 8
Two-Handed Axe/Mace  12*    16      Parry 10
* Including -3 for crippled leg

Point Summary                         
Attributes: 251
Advantages and Perks: 25
Disadvantages and Quirks: -103
Skills: 18
Total: 199


Equipment

Weapons     Damage   Reach  Parry  Cost  Weight  ST
Maul        sw+6 cr  1, 2*  0U     $270  40.5    15

Armor                 Price   Weight  DR    Loc.             
Heavy Steel Corselet  $5,175  101.25  DR 7  torso, groin
Heavy Plate Arms      $3,750  45      DR 7  arms
Heavy Plate Legs      $3,600  62.5    DR 7  Legs
Great Helm            $765    22.5    DR 7  skull, face, neck
Heavy Gauntlets       $563    5.5     DR 5  hands
Sollerets             $338    15.75   DR 4  feet

Totals:
Cost         $14,461
Weight       267.5 lbs.
Encumbrance  Light

Iridia Silvermane
player, 1 post
Sat 20 Sep 2008
at 19:44
  • msg #15

Re: Out of Character Discussion

Hello everyone, pleased to be here.

I could not find a GURPS character sheet online in text format. All I found are PDFs, and excell sheets. I even found some programs that can print you out a ready made sheet. But I doubt that is what you want. Anyways I will resubmit the character sheet via PM using the template you just gave me.
Gaiven the Dumb
player, 4 posts
Mute that is
Sat 20 Sep 2008
at 19:49
  • msg #16

Re: Out of Character Discussion

That Gate Keeper guy had some serious issues, I must say.
Stripe
GM, 16 posts
Sat 20 Sep 2008
at 20:25
  • msg #17

Re: Out of Character Discussion

Iridia Silvermane:
Hello everyone, pleased to be here.

I could not find a GURPS character sheet online in text format. All I found are PDFs, and excell sheets. I even found some programs that can print you out a ready made sheet. But I doubt that is what you want. Anyways I will resubmit the character sheet via PM using the template you just gave me.

Just spent the last two hours or so remaking your character in PM, so I hope you see her. XD


The Gatekeeper was a guard that opened the gate to a castle and came out to fight. Player(s) approached and were not supposed to fight him, but rather run around his slow ass and into the castle. The real smart ones would close and lock the gate behind them, trapping the giant outside. The... combat oriented... players would fight and probably die. Oh, and the area around the castle was a no mana zone, so magic wasn't helping.
Stripe
GM, 17 posts
Sat 20 Sep 2008
at 20:48
  • msg #18

Re: Out of Character Discussion

Final OK on Frank. We'll start ASAP. Either before I go to work in 30-45 minutes, or tomorrow morning.
Iridia Silvermane
player, 3 posts
Sat 20 Sep 2008
at 21:21
  • msg #20

Re: Out of Character Discussion

Reupdated the character sheet. I made some adjustments.

I still need to get used to this point system. I apologize for any inconvenience.
Stripe
GM, 19 posts
Sat 20 Sep 2008
at 21:21
  • msg #21

Re: Out of Character Discussion

In reply to Iridia Silvermane (msg #19):

Take a look at what I did. Don't have time to look again at your new sheet; have to get ready for work.


The in-character thread is up! Forgot to mention that the window is cracked open. You guys can talk IC about how you want to enter, but don't do it OOC. Or, whoever reads it first might just decide to do whatever they feel is right. Either way is fine by me.

I'll go ahead and tell whoever opens it to make a stealth roll when doing so. Also, stealth rolls must be made to climb through the window silently. Make both rolls before posting IC about entering.
Gaiven the Dumb
player, 5 posts
Mute that is
Sat 20 Sep 2008
at 22:04
  • msg #23

Re: Out of Character Discussion

Okay, since people only know sign language at the broken level, I'll need your IQ score, so I can roll for your comprehension in the case of stressful situations. In case you want to use sign language in the opposite direction (guards nearby or something) my IQ is 12.
Gaiven the Dumb
player, 6 posts
Mute that is
Sat 20 Sep 2008
at 22:15
  • msg #24

Re: Out of Character Discussion

Ain't raining yet Frank.
Frank the Fiddler
player, 4 posts
Who ya calling "Sqoily"!
Sat 20 Sep 2008
at 22:48
  • msg #25

Re: Out of Character Discussion

It is now (please?). My IQ is 12
This message was last edited by the player at 22:49, Sat 20 Sept 2008.
Iridia Silvermane
player, 5 posts
Sun 21 Sep 2008
at 06:57
  • msg #26

Re: Out of Character Discussion

In reply to Frank the Fiddler (msg #25):

12 here too. Should we be sharing our character sheets?

If we aren't here is a summary of what Iridia is.

Basically, shes an ex-noble who now lives her life alone in the streets. Shes 18, and looks like a younger version of the white assassin from the Forbidden kingdom movie. But in my defense, I made this character concept years ago (2004). Shes 5'4'' and 98 lbs. If you need more info just ask.
Stripe
GM, 21 posts
Sun 21 Sep 2008
at 07:06
  • msg #27

Re: Out of Character Discussion

We can say it started to rain, but now stealing paintings is off your list!

Work was killer tonight. Two fights and one gun-drawn seach of a darened truck stops's lot (gun shots fired) with no backup for at least ten minutes. I'm getting better, but still a lot to learn. Hope I don't get bitched at for anything I did wrong or whatever. My approach was shitty as hell. Could have got my ass snipered. Fucking stupid. I crossed the lot in the wide open. Gah. I hate when I make people cry, even the hardened criminals. Had two tonight. :( Oh, and one runner that got away. Hid in a house, don't know which, wasn't worth knocking on all the doors in that neighborhood!. That fricking sucks. I'll get better.
Iridia Silvermane
player, 7 posts
Sun 21 Sep 2008
at 07:16
  • msg #28

Re: Out of Character Discussion

In reply to Stripe (msg #27):

Nice, you are a cop who is running a thief game. I am begining to like you.

By the way, I really like to get to know the GM and the players I game with. Do you guys mind if we share msn or aim contact info?
Stripe
GM, 23 posts
Sun 21 Sep 2008
at 07:25
  • msg #29

Re: Out of Character Discussion

I dont have any chat programs. Sorry.

I'm a full-time police officer and an avid equestrian. My other hobbies are merican sportscars, full contact mixed martial arts and marksmanship.
Iridia Silvermane
player, 9 posts
Beautiful yet vagrant
Sun 21 Sep 2008
at 07:31
  • msg #30

Re: Out of Character Discussion

Oh okay, its fine then.

The only sport that I play and compares to one of yours is Paint ball. Its what keeps me in a better than average shape. I also like swimming, bimonthly only though.

I like to read, write, play online games occassionally, meet new people, and always try testing new things in life.

I am 19 years old, a junior in college studying Geophysics (Basically we learn how to find oil, gas, and water.).

Other current activities is writing a script for a manga with my artist friend and an original novel.
Gaiven the Dumb
player, 9 posts
Mute that is
Sun 21 Sep 2008
at 09:21
  • msg #31

Re: Out of Character Discussion

The only exercise that I get, is that I've stopped taking the bus, and instead use by bike to get wherever I need, as long as its within an hour's drive.

I play tabletop once a week, RPoL all week, and computer games in between. And in between that, I have all sorts of creative projects, few of which ever gets finished.

I'm 25 years old, and currently work at a temp bureau. In the past, I've studied to become a physics professor and a teacher, but was foiled by the fact that I can't write a decent report to save my life.
Frank the Fiddler
player, 5 posts
Who ya calling "Sqoily"!
Sun 21 Sep 2008
at 10:53
  • msg #32

Re: Out of Character Discussion

I'm 20, 3rd year into chemistry bachelor and have little to no life outside my computer screen.
Iridia Silvermane
player, 13 posts
Beautiful yet vagrant
Sun 21 Sep 2008
at 16:14
  • msg #33

Re: Out of Character Discussion

Gaiven, I am guessing we wrote our latest messages at the same time, so I deleted my last one (which was before yours), and replaced it with a new one.

Edit: The character sheet pmed to you, Strype, has been updated with elements that I must have missed while rewriting the sheet.
This message was last edited by the player at 17:36, Sun 21 Sept 2008.
Stripe
GM, 28 posts
Sun 21 Sep 2008
at 21:20
  • msg #34

Re: Out of Character Discussion

Frank, that last post was pretty bad in content, form and prose all three. Your character doesnt know the statue exists. It's hard to read because the die rolls are mixed in with what little IC content was there.

Somehow divide OOC content such as rolls and questions to the GM from your IC content. IC content should be the focus of every post with the OOC out of the way and as brief as possible. Describe what Frank is doing with IC sentences, not dice rolls.

For instance, Gaiven adds OOC coments and questions in private lines to me so no one has to see the clutter. I draw a line and hide it down at the bottom.

Do whatever you want, just try to clean it up, ok? Thanks. :)
Krusher
player, 1 post
Mon 22 Sep 2008
at 03:37
  • msg #35

Re: Out of Character Discussion

Hey Pema I guess I'm your other player now. What direction were you going to go?
Iridia Silvermane
player, 14 posts
Beautiful yet vagrant
Mon 22 Sep 2008
at 12:01
  • msg #36

Re: Out of Character Discussion

In reply to Krusher (msg #35):

Welcome Krusher.
Stripe
GM, 32 posts
Mon 22 Sep 2008
at 19:05
  • msg #37

Re: Out of Character Discussion

I just noticed that I put 300 gold instead of 30 gold for the Dragon's Tooth. You're not each getting $10,000 in a three-way split for it! $1,000 is good enough in addition to anything eles you take. :D

EDIT: And, good post, Frank. That's what I like to see! :)
This message was last edited by the GM at 19:06, Mon 22 Sept 2008.
Gaiven the Dumb
player, 16 posts
Mute that is
Mon 22 Sep 2008
at 20:15
  • msg #38

Re: Out of Character Discussion

And yet you'be seemed to have misinterpreted it.

I believe Frank was going into the sitting room, to scout out what that long piece of fog of war north of the stairs is.
Stripe
GM, 33 posts
Mon 22 Sep 2008
at 20:42
  • msg #39

Re: Out of Character Discussion

Ah. I did. Well, it seems Frank has decided just to roll with it, so that's what we'll do.

EDIT: And I see why. I read the "living room" as the Great Hall, because that's  what it is. The den/hall/living room. I ignored the direction as a mistake on Frank's part. Oops.



What happens next is up to you all.
This message was last edited by the GM at 20:46, Mon 22 Sept 2008.
Stripe
GM, 37 posts
Wed 24 Sep 2008
at 02:08
  • msg #40

Re: Out of Character Discussion

Big G, side note: Frank's candel was already lit, because in a Private Line OOC, he said he lit it with his flint and "Personal Basics" (see mgs #39). I ruled that was fine.

So everyone knows, the candel was meant to be lit with the low-burning embers in the kitchen, remember? ;)
Gaiven the Dumb
player, 21 posts
Mute that is
Wed 24 Sep 2008
at 02:57
  • msg #41

Re: Out of Character Discussion

Well, I know Frank's candle was already lit. Otherwise I wouldn't have lit my candles on it.
Stripe
GM, 51 posts
Fri 26 Sep 2008
at 18:22
  • msg #49

Re: Out of Character Discussion

Gaiven and Frank are together at the foot of the stairs. The way time works out, I'm going to wait for Iridia's reply before you can go up as you were downstairs as she was upstrais doing stuff. Gaiven, what do you want to do with your two sacks? You'll be at -3 to stealth while you have them, and roll for their weight.
Gaiven the Dumb
player, 27 posts
Mute that is
Fri 26 Sep 2008
at 19:08
  • msg #50

Re: Out of Character Discussion

I'll leave them just inside the kitchen, leaning against the wall.
Stripe
GM, 52 posts
Sat 27 Sep 2008
at 00:16
  • msg #51

Re: Out of Character Discussion

Sounds good.

You two are free to proceed upstairs or wherever, as is Iridia. Good post, Iridia!

The stairs end in a doorway that opens directly into a lavish master bedroom. So that you can post without having to wait on me if you go upstairs, I'll give you part of the description I gave Iridia:

This must be the master bedroom, and it's by far the most luxurious room of the house. Embers smolder in a fireplace on one wall. Artwork and statues adorn the room. An enormous canopy bed takes center stage, and a large bulge under the covers heaves in and out in tandem with the loud snoring.

Oh, and if we decide to keep playing for another round of burglary, I'll keep the private lines private, just so you know.
Frank the Fiddler
player, 20 posts
Who ya calling "Sqoily"!
Sat 27 Sep 2008
at 10:45
  • msg #52

Re: Out of Character Discussion

Like we don't know exactly what we are doing to each other, hehehe.
Iridia Silvermane
player, 27 posts
Beautiful yet vagrant
Sun 28 Sep 2008
at 09:26
  • msg #54

Re: Out of Character Discussion

Another round would be great.

By the way, this first stage is awefully easy, don't you think?
Frank the Fiddler
player, 24 posts
Who ya calling "Sqoily"!
Sun 28 Sep 2008
at 11:20
  • msg #55

Re: Out of Character Discussion

I'm defiantly in for a second round, but
SSSSSSSSSSSSSSHHHHHHHHHHHHHHHHH, DON'T GIVE THE GM IDEA'S!
This message was last edited by the player at 11:21, Sun 28 Sept 2008.
Iridia Silvermane
player, 28 posts
Beautiful yet vagrant
Sun 28 Sep 2008
at 11:27
  • msg #56

Re: Out of Character Discussion

Hehe, come on, its no fun if its all easy. Though I think the GM is saving the toughest for the last. I am particularly wary of this vigilanty guy.
Gaiven the Dumb
player, 32 posts
Mute that is
Sun 28 Sep 2008
at 14:21
  • msg #57

Re: Out of Character Discussion

Don't mind an easy first round.

Wouldn't mind an easy second round either, as long as it's ease that comes from caution. Guards that can be easily avoided because they are noisy, and stuff like that.
Stripe
GM, 57 posts
Sun 28 Sep 2008
at 18:00
  • msg #58

Re: Out of Character Discussion

You don't have the Tooth yet!!! !!! !!! !!! !!!



!!!
Stripe
GM, 58 posts
Sun 28 Sep 2008
at 18:10
  • msg #59

Re: Out of Character Discussion

Oh, now I understand what you're saying, and it reveals a flaw in how I've portrayed things.

No, you don't have to get the tooth. However, socially, the Raven's Claw wants you to get the tooth. Anyone can open a window in the night, slide in and grab stuff, then get back out.

The gargoyle will be very unhappy to turn your loot into gold if he's not getting what he wants. It will be hard on your prices.

It's not a real big deal. You'll still win your membership without it. And, who really cares if your swimming in gold pieces anyway? ;)
Gaiven the Dumb
player, 34 posts
Mute that is
Sun 28 Sep 2008
at 18:13
  • msg #60

Re: Out of Character Discussion

That's actually exactly how I saw things, from the fence angle at least.
Frank the Fiddler
player, 26 posts
Who ya calling "Sqoily"!
Sun 28 Sep 2008
at 18:44
  • msg #61

Re: Out of Character Discussion

Not me, he want's the tooth, we, or better yet I, want everything else.
Gaiven the Dumb
player, 36 posts
Mute that is
Sun 28 Sep 2008
at 18:46
  • msg #62

Re: Out of Character Discussion

Ya, but I'm getting the distinct impression, that our characters have very different personalities.
Stripe
GM, 61 posts
Sun 28 Sep 2008
at 18:58
  • msg #63

Re: Out of Character Discussion

I edited my post to reflect that Frank doesn't want to go downstairs yet.
Stripe
GM, 62 posts
Sun 28 Sep 2008
at 19:05
  • msg #64

Re: Out of Character Discussion

Frank, your character cant see the chain or the box.
Gaiven the Dumb
player, 37 posts
Mute that is
Sun 28 Sep 2008
at 19:38
  • msg #65

Re: Out of Character Discussion

Stripe:
Gaiven follows the chain to a metal loop around the leg of the far post at the head of the bed.


Eh, does this mean that I could get to the post simply by walking around the bed?
Frank the Fiddler
player, 28 posts
Who ya calling "Sqoily"!
Sun 28 Sep 2008
at 20:04
  • msg #66

Re: Out of Character Discussion

And, likewise, I've edited mine to reflect that frank hasn't seen the box yet.
Stripe
GM, 63 posts
Sun 28 Sep 2008
at 21:56
  • msg #67

Re: Out of Character Discussion

In reply to Gaiven the Dumb (msg #65):

Yes. But, so we're clear, the post, which is bigger than a man's calf, is sitting on the floor. The ring is also on the floor. The post goes through the ring. Like, if you put a straw through a bottle's opening. You can't lift the ring cause it will hit the bottom of the bed. You cant lift the bed or saw through the leg or through the ring without waking the man. Not that any of you have saws.

If we're clear on all that, we're good to go. :)
Gaiven the Dumb
player, 38 posts
Mute that is
Sun 28 Sep 2008
at 23:14
  • msg #70

Re: Out of Character Discussion

Stripe:
In reply to Gaiven the Dumb (msg #65):

Yes. But, so we're clear, the post, which is bigger than a man's calf, is sitting on the floor. The ring is also on the floor. The post goes through the ring. Like, if you put a straw through a bottle's opening. You can't lift the ring cause it will hit the bottom of the bed. You cant lift the bed or saw through the leg or through the ring without waking the man. Not that any of you have saws.

If we're clear on all that, we're good to go. :)


That's what I imagined.
Stripe
GM, 68 posts
Mon 29 Sep 2008
at 01:22
  • msg #73

Re: Out of Character Discussion

I'm just going to say this, the dice have been with y'all. More so than in any game I've ever played. I swear, this dice roller is killer against players. But, with you guys, it's never once let you down.
Gaiven the Dumb
player, 43 posts
Mute that is
Mon 29 Sep 2008
at 02:00
  • msg #74

Re: Out of Character Discussion

I've actually done some research into the dice roller, rolling hundreds of virtual dice and adding up the results, and I'm pretty sure that it actually is fair. And when you are playing with the bell curve, there's a lot less chance that the dice roller can throw you a curve ball.

Finally there is the fact that you required us to be at least decently good in almost every skill we might need.
Stripe
GM, 70 posts
Mon 29 Sep 2008
at 03:46
  • msg #75

Re: Out of Character Discussion

So. Think there's a trap on that box? Wishing you took that skill now? Hmmm?

Going to go get a drink down the street, then write my reply. Heh. >:)
Gaiven the Dumb
player, 45 posts
Mute that is
Mon 29 Sep 2008
at 04:34
  • msg #76

Re: Out of Character Discussion

You know.. I hadn't even considered that.

...

Can't decide with myself, if you'd be so evil.
Stripe
GM, 72 posts
Mon 29 Sep 2008
at 04:58
  • msg #77

Re: Out of Character Discussion

Iridia Silvermane:
By the way, this first stage is awefully easy, don't you think?

You were saying? *Evil GM snicker...*
Gaiven the Dumb
player, 46 posts
Mute that is
Mon 29 Sep 2008
at 05:12
  • msg #78

Re: Out of Character Discussion

Oh you would be so evil. Wouldn't you.

At least I'm no on fire

...

Yet.
Iridia Silvermane
player, 33 posts
Beautiful yet vagrant
Mon 29 Sep 2008
at 10:40
  • msg #80

Re: Out of Character Discussion

I feel bad for the merchant :(

I can't hurt a fly in RL.
Gaiven the Dumb
player, 48 posts
Mute that is
Mon 29 Sep 2008
at 16:00
  • msg #81

Re: Out of Character Discussion

quote:
But, the box won't pull out any farther.


Uhm.. actually. It was my impression that the chain to the bed went through the padlock. And the padlock has been removed.

So we should be able to move the box. Or am I mistaken?
Stripe
GM, 75 posts
Mon 29 Sep 2008
at 18:53
  • msg #82

Re: Out of Character Discussion

Shit. My brain was making its last stand there. I was mistaken. But, you're right that if the box has been sitting there on fire, it wouldn't be too smart to touch it. Good rp.
Stripe
GM, 78 posts
Tue 30 Sep 2008
at 00:41
  • msg #83

Re: Out of Character Discussion

OK. Frank and Gaiven got their "one thing" that I'm allowing. Iridia gets hers next.
Iridia Silvermane
player, 35 posts
Beautiful yet vagrant
Tue 30 Sep 2008
at 08:35
  • msg #84

Re: Out of Character Discussion

One thing?
Stripe
GM, 81 posts
Tue 30 Sep 2008
at 19:08
  • msg #86

Re: Out of Character Discussion

Here's the Third Edition rendering of the character written four or five years ago for a very similar scenario.


Bobo
25 point Cook/Bouncer
6' 4", 360 lbs. Age 32. Fat, hairy and covered in moles. Jutting brow and deep-set eyes. Poorly mended broken nose. Shaves his head.

ST 14
DX 10
IQ 9
HT 10

Advantages: Collected (+3 to fright) [5]; Fearlessness +1 [2].
Disadvantages: Fat x2 [-20]; Ugly (-2) [-10]; Gluttony [-5]; Loner [-5].
Quirks: Hairy body; Hates children; Loves beer; Likes red meat; Has a lucky apron.
Skills: Axe/Mace- 12 [8]; Brawling- 12 [4]; Knife- 11 [2]; Cooking- 15 [12].
Maneuvers: Roundhouse Punch (Brawling)- 12 [2].
Equipment: Heavy club (cr. sw +2).
Note: Heavy encumbrance, 180 lbs. of fat.


Once a cook for a back ally hole-in-the-wall bar and grill in the worst part of the city, Bobo learned to fight by bashing in the heads of any patron who got too drunk and rowdy. Every regular to the bar knew that if Bobo had to come out of his kitchen to calm someone down, break up a fight, or throw someone out, there was hell pay for the offenders.

One day a drunken noble wobbled into the bar after hearing a rumor that though the atmosphere there was of the worst kind the food was some of the best to be had anywhere in the city. After partaking in a small feast, the noble demanded to give his compliments to the chef in person. Aghast at first, the noble soon learned that though Bobo was a mean and filthy ogre of a man, he was a fine cook. He hired Bobo away from the bar and made him his live-in chef and personal guard.

A year later Bobo is living a happy life well fed and well paid in one of the nicest neighborhoods in the city. He still remembers his roots, however, and sleeps with a heavy club against his bedpost.
Frank the Fiddler
player, 33 posts
Who ya calling "Sqoily"!
Tue 30 Sep 2008
at 21:24
  • msg #87

Re: Out of Character Discussion

I didn't know what I was getting into, and now that I know, I'm pissed off. I was expecting officer slow the screwball, not Huge the Barbarian! Why didn't I just snatch and run when I had the chance!
Iridia Silvermane
player, 37 posts
Beautiful yet vagrant
Tue 30 Sep 2008
at 21:29
  • msg #88

Re: Out of Character Discussion

Did I mention that Iridia almost never melees? She always snatches and runs. :p
Gaiven the Dumb
player, 51 posts
Mute that is
Wed 1 Oct 2008
at 05:48
  • msg #89

Re: Out of Character Discussion

Ditto. I considered jumping out the window instead, but considering that we aren't playing cinematic, that might have been even more unhealthy than taking an ogre on.
Stripe
GM, 83 posts
Wed 1 Oct 2008
at 06:07
  • msg #90

Re: Out of Character Discussion

Wait. Are you trying to use the box as a flamethrower?! :D
Gaiven the Dumb
player, 52 posts
Mute that is
Wed 1 Oct 2008
at 06:21
  • msg #91

Re: Out of Character Discussion

Yep. I don't really know how long the range is, but even if I can't hit the guy, I'm hoping it'll at least cause him to hesitate.
Stripe
GM, 84 posts
Wed 1 Oct 2008
at 06:29
  • msg #92

Re: Out of Character Discussion

LOL! There's something I never thought of, I'll admit!
Gaiven the Dumb
player, 53 posts
Mute that is
Wed 1 Oct 2008
at 06:50
  • msg #93

Re: Out of Character Discussion

You should talk to my tabletop GM. We are currently playing a fallout pnp campaign with us players being brotherhood soldiers. Our superior has learned to expect the unexpected.

"I know you told us to bring back two new recruits, but I brought back ten. One's a pretty decent mechanic."

"We acquired the car batteries you asked us to acquire. We also captured a wasteland fort with a full armory. Do you think the brotherhood could use a new base?"

"In the course of our duties as officers of the new fort, we spoke with some water merchants. They agreed to supply us with water for free. In exchange were allowed to set up a small base at their HQ.
Oh, and we stumbled across some raiders on the way back. We've got ten new motorcycles to add to our motor pool."
Stripe
GM, 91 posts
Wed 1 Oct 2008
at 09:11
  • msg #94

Re: Out of Character Discussion

Yes, the merchant is talking about 1000's of gp. When he says, "I wouldn't let you breath on the diamond for 5,000 gp," he's saying it's worth a lot more than a half million dollars ($500,000).

But, the fense offered you $3,000 for it. Just in case that wasn't clear.

;)
Frank the Fiddler
player, 35 posts
Who ya calling "Sqoily"!
Wed 1 Oct 2008
at 11:27
  • msg #95

Re: Out of Character Discussion

This sounds like we have ourselves a real Mac Guffin on our hands! I'd love to see where this goes.
Gaiven the Dumb
player, 58 posts
Mute that is
Wed 1 Oct 2008
at 11:45
  • msg #96

Re: Out of Character Discussion

Damn. I really wish I could talk. Would make so many things so much easier :)

Guess that's why the flaw pays so well.
Stripe
GM, 92 posts
Wed 1 Oct 2008
at 17:17
  • msg #97

Re: Out of Character Discussion

Frank, Gaiven let you take the fire poker out of his hand, but I don't think he's going to let you take the Tooth... Unless I'm missing something. The box of jewelry and Gaiven's two sacks of loot are downstairs in the kitchen, right? The box the Tooth is in is like a wedding ring box. The other box with all the jewelry in it would be a -4 to climb rolls with (but again, it's downstairs, IIRC). The side of the wall has no bonus or penalty.

EDIT: I went back and read msg #88. You don't say you took the box with you, or that you set it down before going down stairs either one. But, that's fine. In my imagination you took it with you. If you have it, you can climb down the window at -4 .

EDIT x2:
quote:
When the merchant mentions that the flames are illusory, Gaiven looks down at the box, not quite sure if he believes the man.

It's like a child being told there's no Santa Claus. :C
This message was last edited by the GM at 17:30, Wed 01 Oct 2008.
Frank the Fiddler
player, 37 posts
Who ya calling "Sqoily"!
Wed 1 Oct 2008
at 18:02
  • msg #98

Re: Out of Character Discussion

I thought I had dropped the box before I when down to lock bobo in, but regardless, I'd go down the window, and if all the loot is still in the kitchen, I'd sneak in and grab the box (and if I'm alone, any other loot I could carry) before running away.
Stripe
GM, 94 posts
Wed 1 Oct 2008
at 18:08
  • msg #99

Re: Out of Character Discussion

Like I say, either way is  fine.
Gaiven the Dumb
player, 59 posts
Mute that is
Wed 1 Oct 2008
at 19:16
  • msg #100

Re: Out of Character Discussion

Stripe:
quote:
When the merchant mentions that the flames are illusory, Gaiven looks down at the box, not quite sure if he believes the man.

It's like a child being told there's no Santa Claus. :C


Well, it's mostly the fact that it was hot when he picked it up.
Gaiven the Dumb
player, 62 posts
Mute that is
Wed 1 Oct 2008
at 20:20
  • msg #102

Re: Out of Character Discussion

Ah, I figured I'd seen that somewhere. Just couldn't find it.
Stripe
GM, 99 posts
Wed 1 Oct 2008
at 21:55
  • msg #103

Re: Out of Character Discussion

Ok. The snake illusion was Complex; the fire was Perfect, with double the casting cost to make it feel hot, and the jewels were Illusion Shells around junk. The spells lasted roughly one minute, except for the treasure, which lasted like five or so (I forget, im at work). The illusions were cast via Link triggered by them being opened. Just so you with Magic looking up spells know.

Youll have to find out how much your stuff is really worth when you go to pawn it. You can go to the Raven's Claw whenever you like.
This message was last edited by the GM at 21:56, Wed 01 Oct 2008.
Gaiven the Dumb
player, 63 posts
Mute that is
Wed 1 Oct 2008
at 22:11
  • msg #104

Re: Out of Character Discussion

Aw. Hopes the illusion on the magic box would be permanent. That could have made a pretty mint.
Stripe
GM, 101 posts
Thu 2 Oct 2008
at 00:56
  • msg #105

Re: Out of Character Discussion

EXP time:




You can note it on your character sheet however you wish, but do note it.
Frank the Fiddler
player, 40 posts
Who ya calling "Sqoily"!
Thu 2 Oct 2008
at 11:59
  • msg #107

Re: Out of Character Discussion

Can Gaiven talk to us (in 3rd person) when it's just the 3 of us? All this sign-language is me a head-ache.
Stripe
GM, 103 posts
Thu 2 Oct 2008
at 17:41
  • msg #108

Re: Out of Character Discussion

I think its cool as hell. I laughed when I read his last post.
Gaiven the Dumb
player, 66 posts
Mute that is
Thu 2 Oct 2008
at 18:38
  • msg #109

Re: Out of Character Discussion

If Stripe allows it. Personally I think it removes half the point of mute as a disadvantage, as I'm not only having trouble getting NPCs to obey and fear me, but also problems relating complicated concepts to you guys.

But hey, you could dump some karma points in sign language :)
Stripe
GM, 104 posts
Thu 2 Oct 2008
at 18:47
  • msg #110

Re: Out of Character Discussion

Gaiven said he wants to go to a familiar inn, but not one he frequents. So, I came up with the Quiet Lady inn, which has a painting of a standing woman cradling her own disembodied head on the sign.

It is in the "Lower Ward," the outer 3/4 of the city. The Upper Ward is 1/4 of the city, and is in the center, surrounding a castle. The terms are informal and there are no real borders or boundary lines. Some people say the divider between the wards are such-and-such streets, but it's unofficial.

According to Cost of Living (p. 265, 266), The Quiet Lady is a Status -1 inn, and the cost for one room to stay the night is $48 (4sp, 8cp), breakfast or lunch costs $3 (3cp), and dinner costs $6 (6cp), wine and/or non-alcoholic beverages included. Rum and spirits are $3 a bottle. We'll say the good 'ol medieval fantasy ale is $1 per bottle.

It's a nice place for the Lower Ward, which has mostly Status -2 places. However, they can be dangerous. The Quiet Lady isn't known for any trouble. It has a small tavern downstairs, which includes an area for about four tables and a fireplace. On some nights, there is a singer or minstrel, but not tonight. The rooms are upstairs.

It is a few hours past midnight.

I'll make a post I that regard.


EDIT: And, never mind. Gaiven my or may not want to go to an inn.
This message was last edited by the GM at 18:58, Thu 02 Oct 2008.
Stripe
GM, 107 posts
Fri 3 Oct 2008
at 01:24
  • msg #112

Re: Out of Character Discussion

A fellow Raven's Claw gang member will probably put you with the other three for the next scenario.
Iridia Silvermane
player, 43 posts
Beautiful yet vagrant
Sat 4 Oct 2008
at 18:07
  • msg #115

Re: Out of Character Discussion

Gotta sell the stone first. Right?
Iridia Silvermane
player, 45 posts
Beautiful yet vagrant
Sun 5 Oct 2008
at 07:39
  • msg #117

Re: Out of Character Discussion

The Gargoyle is harder than the actual robbery!

Are real life fences all like that?
Frank the Fiddler
player, 46 posts
Who ya calling "Sqoily"!
Sun 5 Oct 2008
at 13:08
  • msg #118

Re: Out of Character Discussion

How will the Raven's Claw find out we succeeded? If all we have to do is show them the rock, we could still find a better fence for selling it.
Gaiven the Dumb
player, 70 posts
Mute that is
Sun 5 Oct 2008
at 15:20
  • msg #119

Re: Out of Character Discussion

Unless he was speaking the truth, and that no other fence would want to touch it.
Frank the Fiddler
player, 48 posts
Who ya calling "Sqoily"!
Sun 5 Oct 2008
at 15:46
  • msg #120

Re: Out of Character Discussion

If the merchant wasn't lying, we can ransom it back to him for a sweet price. It will be harder, but he said something about it just seeing it was worth more than 500 gold, or $500.000 . That's a lot of money.
Stripe
GM, 119 posts
Sun 5 Oct 2008
at 17:16
  • msg #121

Re: Out of Character Discussion

I thought it was pretty obvious that the gargoyle who runs the Raven's Claw shop has at least some affiliation with the Raven's Claw gang. He claims not to, but...

Have to saddle up and go riding. Can't post IC till I get back.
Frank the Fiddler
player, 49 posts
Who ya calling "Sqoily"!
Sun 5 Oct 2008
at 19:05
  • msg #122

Re: Out of Character Discussion

Well, yes, but I'm confused as to our objective. Do we HAVE to SELLthe rock to THIS guy in order to get our street-cred, or do we just need to show we are capable enough to get it and the more money we make off it the better for al of us?
Stripe
GM, 120 posts
Sun 5 Oct 2008
at 23:22
  • msg #123

Re: Out of Character Discussion

Like I said in the first IC post, the gargoyle is the gang's fence (and that would have to be a important person to a gang of thieves). He's also the guy who gave you your "assignment" in that first post. I clarified in a later OOC post that getting the diamond was a social aspect with the gang. If you failed to get it, I said, you would still get your membership, but there would be a social faux pas.

Think you'll get in if you don't sell it to him?

That's all I'm going to say because your characters dont have any more informaiton. If you dont know, then your character doesnt know.
Gaiven the Dumb
player, 73 posts
Mute that is
Mon 6 Oct 2008
at 02:39
  • msg #127

Re: Out of Character Discussion

I just noticed that ol' blacktooth originally offered 300 gold for it. I'm assuming we'll just quickly retcon that, eh?
Iridia Silvermane
player, 47 posts
Beautiful yet vagrant
Mon 6 Oct 2008
at 13:14
  • msg #133

Re: Out of Character Discussion

I need to work on my haggling skills in real life. The most I could get with any salesman is 10% off. My papa can get 50% off regularly. And a friend of mine once got 80% off at a fashion shop. So I guess my haggling skills translate into poor rp haggling too :p.
Frank the Fiddler
player, 51 posts
Who ya calling "Sqoily"!
Mon 6 Oct 2008
at 17:17
  • msg #134

Re: Out of Character Discussion

Hmmm, 50% off of what is what I'm wondering. Then again, I'm one of them foolish city-folk, who buy all them fancy elictronic things at a far too high fixed prices, or steals them off the internets.
I'd wish I could haggle 10% off on anything at all. Then again, I still live with my parents, so I don't really have any money of my own to spend.
Iridia Silvermane
player, 49 posts
Beautiful yet vagrant
Mon 6 Oct 2008
at 17:53
  • msg #135

Re: Out of Character Discussion

Mostly cloths, sometimes electronics. It depends on where you get them. Its easier to haggle in small shops, especially ones that don't use price tags or a cash register. Haggling in big shops with price tag everything and are super formal is impossible though.
Frank the Fiddler
player, 53 posts
Who ya calling "Sqoily"!
Thu 9 Oct 2008
at 10:04
  • msg #144

Re: Out of Character Discussion

Then the rest off us can go shoppin. I need some new gear!
Speaking of shopping, how will we deal with upkeep costs? I know there's a page about in Characters, but I can find it. Then again you may want to go into it into more detail, eg: where and what do we eat?
This message was last edited by the player at 10:21, Thu 09 Oct 2008.
Gaiven the Dumb
player, 78 posts
Mute that is
Thu 9 Oct 2008
at 13:19
  • msg #145

Re: Out of Character Discussion

Page 265, but still an interesting question.
Stripe
GM, 134 posts
Thu 9 Oct 2008
at 18:17
  • msg #146

Re: Out of Character Discussion

Stripe, msg #110:
According to Cost of Living (p. 265, 266), The Quiet Lady is a Status -1 inn, and the cost for one room to stay the night is $48 (4sp, 8cp), breakfast or lunch costs $3 (3cp), and dinner costs $6 (6cp), wine and/or non-alcoholic beverages included. Rum and spirits are $3 a bottle. We'll say the good 'ol medieval fantasy ale is $1 per bottle.

However, remember that you're not "living away from home." So, Cost of Living would be 3gp/month for Status -2, but only if you guys really want to get into it. I like this sort of thing, but some people don't.

To really understand Cost of Living, you need to read pages 265, 266 in Characters, then read 516 and 517 (and Finding a Job on 518) in Campaigns.

I'll outline it:


Monthly  COL
Status 0  - 6gp ($600)
Status -1 - 3gp ($300)
Status -2 - 1gp ($100)


Make a Job Roll at the end of every month against the job's prerequisite skills. For this game, we can say the generic Job Roll is against IQ. We'll also call this a generic freelance job since you're not clocking in from 9-5.

For this generic freelance job (it's probably something different every day, including theft), if you make your roll exactly, you earn your Cost of Living. Increase or decrease your month's income by 10% times your margin of success or failure respectively. On a critical success, you earn triple your cost of living.

So, if you are Status -1 and have IQ 12 and roll a 10, you would earn 3 gp, 6sp ($360) per month. 3gp ($300) of that would go to your Cost of Living, leaving you with 6sp ($60).

Sound good? That's what we'll do unless you guys say you don't want to mess with that detail. Also, I have a large list of jobs for another game here on RPoL. I can copy and paste if you want to increase the level of detail.

Now that you have a little bit of money, let's say its "the end of the month" and everyone makes Job Rolls. For this first time I'll do it:

Stripe, on behalf of Frank the Fiddler, rolled 13 using 3d6. -3sp
Stripe, on behalf of Gaiven the Dumb, rolled 10 using 3d6. +6sp
Stripe, on behalf of Iridia Silvermane, rolled 10 using 3d6. +1gp, 2sp


Make adjustments to your money now. Remember that I asked (and included it in the RTJ rules) that all players record currency in gp, sp, and cp.

Well, Frank seemingly got screwed, but it looks like he didn't take -5 points for having Status -1. So, Frank, it looks to me like you have 5 more points to spend to bring you up to a 100-point character! Go ahead and record your Status in your Disadvantages (or wherever) and spend those points now so that it's done before our next scenario which is coming right up.
Stripe
GM, 135 posts
Thu 9 Oct 2008
at 18:29
  • msg #147

Re: Out of Character Discussion

OK. Looks like some want to handle the transactions OOC instead of IC in part II.

PM me what you want to buy.

Also -- and this is not a request -- PM me with how much money you have and where/how you got it. In other words, "I started with 9sp from my Job Roll and I found a bag of 10sp in the house. I also got 9gp, 3sp from the sale of the Dragon's Tooth. That gives me 9gp, 22sp." Not hard for you to do individually, but it will save me an hour going through the game figuring out how much all three players have. It's a quick, simple request, so please do this before posting IC or OOC again. If you don't want to buy anything, I still want to know this. Thanks. :)
Stripe
GM, 136 posts
Thu 9 Oct 2008
at 19:04
  • msg #148

Re: Out of Character Discussion

Here are some items for sale in Rimuldar:

Weapon               Price     Weight  Notes           
Large Knife          4sp       1
Cheap Large Knife    2sp, 4cp  1       -1 Acc, +2 break
Small Knife          3sp       0.5
Cheap Small Knife    1sp, 8cp  0.5     -1 Acc, +2 break
Dagger               2sp       0.25

Item                 Price     Weight  Notes           
Backpack, Frame      1gp       10      Holds 100 lbs.
Backpack, Small      6sp       3       Holds 40 lbs.
Pouch, Small         1sp       -       Holds 3 lbs.
Large Canvas
 ("Potato") Sack     1cp       -       Holds 40 lbs.
Lantern, bull's-eye  2sp, 5cp  1       1pt oil/24 hrs.
Lantern              2sp       1       1pt oil/24 hrs.
Lantern Oil          2cp       1       Per pint
Matches              2cp       -       Box of 50



See Melee Weapon Quality on p. 274 for the rules on Cheap weapons.

Yes, matches have been invented, as has the printing press.

Remember, if you want the canvas sack, you'll have to carry it with one hand. Also, I assessed a Stealth penalty to Gaiven when he was carrying his sacks full.

I'll update this list as people request different things.
This message was last edited by the GM at 19:36, Thu 09 Oct 2008.
Stripe
GM, 137 posts
Thu 9 Oct 2008
at 19:29
  • msg #149

Re: Out of Character Discussion

Gaiven, when PMing me how much he had and where/how he got it, brought up that his sacks were worth 20sp total. He get's the lion's share, meaning Frank and Iridia got +6sp from the sale of  the stuff in the bags.
Frank the Fiddler
player, 55 posts
Who ya calling "Sqoily"!
Thu 9 Oct 2008
at 19:59
  • msg #150

Re: Out of Character Discussion

I'd like a Large Knife, A Small Backpack, and Potato Sack.
Can I get fries with that? :-D
Also what is a bull's-eye Lantern?

Does anybody else wanna roleplay some shopping?
Stripe
GM, 138 posts
Thu 9 Oct 2008
at 20:04
  • msg #151

Re: Out of Character Discussion

Well, I thought it was a good idea, because you don't always have to pay for what you want. You are thieves after all. Filch and Holdout are the skills of shoplifting; Sleight-of-Hand and Pickpocket also come in handy during a "shopping" trip to the market. Don't have enough money for that fine Large Knife? Pick a few pockets...

EDIT: A bullseye lantern has only a single shutter, with its other sides being polished inside to reflect the light in a single direction.
This message was last edited by the GM at 20:05, Thu 09 Oct 2008.
Frank the Fiddler
player, 56 posts
Who ya calling "Sqoily"!
Thu 9 Oct 2008
at 20:07
  • msg #152

Re: Out of Character Discussion

I love this game.
Gaiven the Dumb
player, 79 posts
Mute that is
Thu 9 Oct 2008
at 21:04
  • msg #153

Re: Out of Character Discussion

Am I guessing wrong, if I think there are other places to purchase stuff than the market? Normal people have little use for stuff like a bullseye lantern. Mostly thieves and people who might want a strong light at a distance.

I'd prefer to go through the friendly neighborhood "pawnshop".

Edit: Oh, and I won't go to the market with you. Matter of fact, Gaiven is probably trying to avoid being in the same spot as you.
This message was last edited by the player at 21:05, Thu 09 Oct 2008.
Iridia Silvermane
player, 52 posts
Beautiful yet vagrant
Thu 9 Oct 2008
at 21:30
  • msg #154

Re: Out of Character Discussion

Iridia wants to go shopping, badly. How much are (Grammar?) a long fur coat and leather boots worth?
This message was last edited by the player at 21:39, Thu 09 Oct 2008.
Stripe
GM, 139 posts
Fri 10 Oct 2008
at 00:32
  • msg #155

Re: Out of Character Discussion

Iridia! Grrr!

Stripe:
Also -- and this is not a request -- PM me with how much money you have and where/how you got it. In other words, "I started with 9sp from my Job Roll and I found a bag of 10sp in the house. I also got 9gp, 3sp from the sale of the Dragon's Tooth. That gives me 9gp, 22sp." Not hard for you to do individually, but it will save me an hour going through the game figuring out how much all three players have. It's a quick, simple request, so please do this before posting IC or OOC again.

I even made it bold! Gaiven and Frank have both done so (Frank even made this super-elaborate table). Please do so as well.

Gaiven, the lantern can be found at the pawn shop... but not the oil and matches. *evil grin* Sorry, they want to role-play it, so you're outnumbered. :> You don't have to go to the market with them, but you do have to go to a general store. There are three in the Lower Ward.

"The market" is just a commercial street in the city between the Upper and Lower Ward. It is the biggest hot sopts for soldiers. There are bakeries, candle stick makers, coblers, taylors, scribes, meat markets, hawkers, gypsies, etc., etc., etc...

If Frank and Iridia still want to go, they can. However, if this time you just want OOC purchace things instead, that's fine. I'll delete your last posts and we'll get on to Midnight. Let me know.

Also, as a side point, after the next scenario, don't change silver and copper coins into gold coins just because you have more than 10 of them. Having four quarters in your pocket doesn't mean you have a dollar bill. I didn't mention that before. Doubt it will come into play in this game, but anyway.



Whisper. I'll just post a new thread for you since it's taking so long to get you worked in. Might get it up late tonight.
Whisper
player, 6 posts
Fri 10 Oct 2008
at 00:44
  • msg #156

Re: Out of Character Discussion

Stripe:
Whisper. I'll just post a new thread for you since it's taking so long to get you worked in. Might get it up late tonight.


Score for me!!
Iridia Silvermane
player, 54 posts
Beautiful yet vagrant
Fri 10 Oct 2008
at 01:20
  • msg #157

Re: Out of Character Discussion

Sorry, I wanted to do it, but something came up and I kind of forgot. Here I go.
Stripe
GM, 142 posts
Fri 10 Oct 2008
at 06:20
  • msg #158

Re: Out of Character Discussion

Raise your hand if you love Zuul. :D

Writing Frank and Iridia's post now...
Gaiven the Dumb
player, 81 posts
Mute that is
Fri 10 Oct 2008
at 06:24
  • msg #159

Re: Out of Character Discussion

I want to like him. But I can't help holding back, due to the entire tooth situation.
Iridia Silvermane
player, 57 posts
Beautiful yet vagrant
Fri 10 Oct 2008
at 22:13
  • msg #160

Re: Out of Character Discussion

Iridia hates him.

I do too.
Stripe
GM, 144 posts
Fri 10 Oct 2008
at 23:52
  • msg #161

Re: Out of Character Discussion

Iridia, I'm very disappointed and offended that you have not PM'ed me the info after I twice forbade you from posting before doing so. I can not believe that you would disrespect me like that. I've never been so poorly treated by a player before.
Frank the Fiddler
player, 61 posts
Who ya calling "Sqoily"!
Sat 11 Oct 2008
at 00:31
  • msg #162

Re: Out of Character Discussion

I don't like Zuul, but that's mainly because all I know about the guy is that he's greedy. I guess I could grow to like him OOC if he's good at being greedy, but writing him like that will take time and skill.
Gaiven the Dumb
player, 82 posts
Mute that is
Sat 11 Oct 2008
at 00:56
  • msg #163

Re: Out of Character Discussion

My view of him is wavering between magnificent bastard and just plain bastard. The difference is that magnificent bastards are cool :)
Stripe
GM, 145 posts
Sat 11 Oct 2008
at 01:42
  • msg #166

Re: Out of Character Discussion

God, I haven't cried since I was... I can't remember the last time. I'm sitting there talking to a SWAT (that's not the name, but it's the same thing) guy thinking, "Man, don't cry. Don't cry. Don't cry." That was like 10 minutes ago. I came back here to the station to blow off a little. Not sure I'll be posting.

You know, I lost a child in a fire. I was giving compresseions. Died while he was looking at me. That doesn't hurt as bad as having to leave one behind still alive. God, it hurts so bad.

But, I know I'll get over it. It'll be cool.
Whisper
player, 7 posts
Sat 11 Oct 2008
at 01:48
  • msg #167

Re: Out of Character Discussion

HOLY CRAP!!!  Take a day or two or three weeks off!  This game will wait, I'll wait.  I can't imagine ever doing your job for that exact reason.

Just take care of yourself first.
Stripe
GM, 146 posts
Sat 11 Oct 2008
at 02:52
  • msg #168

Re: Out of Character Discussion

I'm back again. I'm cool and everything. Just had to vent. Only thing I knew to do was sit here and type it out. :)

I typed a bunch of stuff just now, but deleted it. Still served its purpose. :)

Whisper, I'll really, really try to have something for you ASAP. Promise.

Don't know what tvtropes is. Have to look it up when I get home. Might give me something to aspire for. :)
Iridia Silvermane
player, 58 posts
Beautiful yet vagrant
Sat 11 Oct 2008
at 11:53
  • msg #170

Re: Out of Character Discussion

I am really sorry to hear what happened with you, Stripe. Things like these happen, its called fate, and I bet you did what you could. Don't let that get to you, come back to the force putting your best into it, you are a hero to the civvies, after all!


And as for the thing you requested. I could swear I sent it to you by PM on thursday. When I investigated the matter, I couldn't find what happened. Maybe its my internet, as it has been screwing up a lot lately. I even updated my sheet with it on the same day and when I checked now, the change isn't there.. Stupid me. I apologize deeply. I'll send it now again.
This message was last edited by the player at 12:09, Sat 11 Oct 2008.
Stripe
GM, 147 posts
Sat 11 Oct 2008
at 22:59
  • msg #172

Re: Out of Character Discussion

Alright, Iridia, you're forgiven. I know that's happened to me before more than once. Sometimes I don't click the second Post Message button. With this new version, I really like how it doesn't let you navigate away after typing part of a post. That's saved me a couple times at least. But, RPoL still eats posts sometimes, I swear. :) I'm just very glad it wasn't intentional. :) You can understand how I'd get a little hot over the matter.


Been a volunteer firefighter for less than two years and a cop for only about four months. It sounds so freaking cliche, but I want to help people so bad. Not in the "come running out of the burning building carying someone" type of way, just in the "He really made my life better in some small way. Straightened things out. He's a guy who I can trust, who cares and wants to fix things, make things right," type of way. Hope I get that accomplished.

What's not cliche is that I want to help the criminals, the poor, the crazy, the young and wild, the drunks and the dopers even more than I want to help the good, law-abiding citizens who seem to be able to fit into society better.
Stripe
GM, 152 posts
Mon 13 Oct 2008
at 17:57
  • msg #178

Re: Out of Character Discussion

In reply to Iridia Silvermane (msg #176):

Nope. You're running the show.


In reply to a inquiry...

Task Difficulty (p. 345):

+10 - Automatic.
+8, +9 - Trivial.
+6, +7 - Very Easy.
+4, +5 - Easy. This is where you start to make rolls. Average, everyday tasks are included here. For example, a Riding roll to ride a saddlebroke, nine-year-old gelding into town. Animal Handling to lead him from the stall, brush him down and get him saddled. Also note that p. 171 assigns a general +4 or more to ordinary people performing mundane tasks.
+2, +3 - Very favorable.
+1 - Favorable.
0 - Average. A Riding roll while chasing game through the woods.
-1 - Unfavorable.
-2, -3 - Very Unfavorable. Riding roll for an all-out gallop, in the night, through a dense forest, chasing a bandit.
-4, -5 - Hard. Riding roll for an all-out gallop, in the night, through a dense forest, firing a bow at a bandit.
-6, -7 - Very Hard.
-8, -9 - Dangerous. The above, during a blizzard.
-10 - Impossible. No realistic chance of success.

Here's the scenario: Filching a knife, from inside a glass case, under a merchant's nose, while he's looking, during broad daylight.
Gaiven the Dumb
player, 85 posts
Mute that is
Mon 13 Oct 2008
at 17:58
  • msg #179

Re: Out of Character Discussion

Somewhere between -3 and -6. Not quite sure where. Depends on the details.
Iridia Silvermane
player, 61 posts
Beautiful yet vagrant
Mon 13 Oct 2008
at 18:07
  • msg #180

Re: Out of Character Discussion

More like a -9! Unless you are david copperfield or whatever that wizard's name is.
Stripe
GM, 153 posts
Mon 13 Oct 2008
at 18:17
  • msg #181

Re: Out of Character Discussion

Oh, just so we're clear, it's not a straight roll. It's a quick contest. Yes, it would be -10 if not a quick contest. Filch "lets you steal objects that are sitting in plain sight without being spotted. Roll against skill to shoplift, snatch documents of a desk, etc. If someone is actively watching the item you wish to snatch, you must win a Quick Contest of Filch vs. his Vision Roll (or Observation skill, p.211) to perform the theft unnoticed."

You get a +3 for Iridia talking to him.

You'll make a Holdout roll if you win the contest, which right now has a small chance of happening.
Gaiven the Dumb
player, 86 posts
Mute that is
Mon 13 Oct 2008
at 18:17
  • msg #182

Re: Out of Character Discussion

I wouldn't say that. Riding through at a gallop, through a forest, in the night is pretty hair raising (or at least so I'd assume). A -4 would lower a average skill of 10 to a 9.3% chance of success. IE nigh impossible for the average person.

As long as you've got any kind of thieving skill, you wouldn't just smash through the glass, while the merchant is looking directly at you, which would be pretty nigh impossible. I'd say the roll is about ensuring that the merchant is distracted. That the lock on the display case is picked stealthily (or some variant of getting inside). That knife is removed stealthily (while still keeping the merchant's attention elsewhere). And then getting away.

Hard, but not nigh impossible for a trained thief/stage magician. My difficulty swing depends on whether the case is actually locked, where the lock would be, if the merchant is doesn't want to take his eyes of Frank, and so on, and so forth. If the merchant is truly paranoid, it might be a -9. But otherwise I'd set the difficulty a bit lower.

Edit: This as a reply to Iridia's post.
This message was last edited by the player at 18:18, Mon 13 Oct 2008.
Stripe
GM, 154 posts
Mon 13 Oct 2008
at 18:41
  • msg #183

Re: Out of Character Discussion

You're very right G. This is the skill of doing what Frank wants to do. However, the fact that he has to open the case is a modifier, like you pointed out. It isn't locked. It just needs lifted.

And, I'm forgetting that I've been a merchant-victim myself.

Alone in hardware store. Only person even in my sight at all is one girl, who I know is a theif. Looking at candy that I know she steals, right under me and in plain view of me at the counter. She steals a pack of Smarties.

She had a nice rack too.
Iridia Silvermane
player, 63 posts
Beautiful yet vagrant
Mon 13 Oct 2008
at 18:50
  • msg #184

Re: Out of Character Discussion

Well isn't a chance to stare at a nice "rack" = a pack of smarties??

Back to the situation at hand. I realized that, so Iridia's plan is to bring out as many knives to the table as possible, hoping that Frank would filch one of them.
Frank the Fiddler
player, 67 posts
Who ya calling "Sqoily"!
Mon 13 Oct 2008
at 19:12
  • msg #185

Re: Out of Character Discussion

Ooooh that's good! I'll try to make a pick, but nicking one from the case seems too risky for a mere matter off greed. I'll try for one of the knives he shows to Iridia. If there are a few knives on the table he'll be less likely to notice that one is missing.
...
But that had better give a really big bonus, because this roll could use it.
Frank the Fiddler rolled 14 using 3d6. Filch: 13.
Gaiven the Dumb
player, 87 posts
Mute that is
Mon 13 Oct 2008
at 19:21
  • msg #186

Re: Out of Character Discussion

This is why I don't go shopping with you people ;p
This message was last edited by the player at 21:12, Mon 13 Oct 2008.
Iridia Silvermane
player, 64 posts
Beautiful yet vagrant
Mon 13 Oct 2008
at 19:57
  • msg #187

Re: Out of Character Discussion

If he gets caught, Iridia doesn't know him.
Frank the Fiddler
player, 68 posts
Who ya calling "Sqoily"!
Tue 14 Oct 2008
at 21:27
  • msg #189

Re: Out of Character Discussion

I wish you bad luck on the merchants observation roll.
Iridia Silvermane
player, 65 posts
Beautiful yet vagrant
Wed 15 Oct 2008
at 05:01
  • msg #192

Re: Out of Character Discussion

So we are skipping the shopping spree? Or did we land in jail?
Frank the Fiddler
player, 69 posts
Who ya calling "Sqoily"!
Wed 15 Oct 2008
at 05:34
  • msg #193

Re: Out of Character Discussion

I was kinda hoping we would get a chance to escape. Our high jumping and acrobatics skills would have made for an impressive chase.
Stripe
GM, 164 posts
Thu 16 Oct 2008
at 00:05
  • msg #194

Re: Out of Character Discussion

Ok. I wanted to let you both stew a bit. :)

Remember, you guys decided to go stealing stuff against my IC warnings and against Gaiven's IC advice, and then failed your roll out in the middle of public! ;)

Yes, you were captured. And, while Frank is right that it might have been a role-playing opportunity, I'm telling you as the GM it would have ended the same no matter what, but it would have taken a lot of real-time to play out (as Gaiven and Whisper wait), and a lot of planning for me as the GM.

Too many soldiers, as I very clearly eluded to with IC posts. Also, the merchant would have been helped by other merchants and maybe people on the street. You can imagine the daring escape however you wish. Bad luck might have been the only thing responsible for your capture.

Now, as Gaiven had to wait and Whisper had to wait, you two are in the "penalty box" for making a mistake. :) Hold tight. You're getting out tomorrow in time for the heist.

One of the in-game penalties is that you've been fined the amount of gold you were carrying. Come up with an amount that you honestly feel is true that you had on your persons and tell me what it is. Frank always had a mind to steal, but Iridia, you were going to purchase at least one expensive item. A "shopping spree" as you called it. You might get hit the hardest. Gaiven told me in PM that he didn't want to carry much more than a few silvers on his person. Neither of you did. If you both tell me you didn't have it all on you, I'll go with it.

Also, you're going to spend tomorrow in the stocks. And, both your characters now have a Reputation Disadvantage as being theives in Rimuldar. I'll give you the point value when I get my books. Forgot to work it out last night.

Next time, you get a dot branded into your forehead! You're lucky the empire did away with the barbaric practice of chopping off the right hand on the first offense. You're also lucky that they didn't link you to the crime last night. That would have got you executed.
Stripe
GM, 167 posts
Thu 16 Oct 2008
at 02:25
  • msg #195

Re: Out of Character Discussion

Since Gaiven doesn't even have the common manners to even speak to the guy, you two can leave now if you wish. ;) If you let me know that's what you want me to do, we can also "fast forward" to dusk (around 6 p.m.), when Frank and Iridia get turned loose.

OK, in the growing list of things that exist in this medieval fantasy western your-a-pee'n world that are not really very historically accurate: clocks and even rarely pocket watches(!), printing press, eye glasses, and matches. Though we do have a printing press, if anyone wants to take -3 for not being literate, it doesn't count against the Disad limit, as per the rules. Let me know if you want to make any changes since I never mentioned that. Right now, everyone can read, I think.
Gaiven the Dumb
player, 92 posts
Mute that is
Thu 16 Oct 2008
at 03:06
  • msg #196

Re: Out of Character Discussion

I had been wondering about the literacy issue.

With this setup, I just need to invent the pencil to be able to start communicating.

If we are finished talking with Zuul and Durgin, I'd like to take a look at the site around the hangman's tree.
Whisper
player, 11 posts
Thu 16 Oct 2008
at 03:16
  • msg #197

Re: Out of Character Discussion

I'm definately literate, all that book-learnin' and all.

I want to look at the hangsman tree area as well.
Stripe
GM, 168 posts
Thu 16 Oct 2008
at 04:39
  • msg #198

Re: Out of Character Discussion

Very well. Off to the hangman's treeeee... *woosh*
Frank the Fiddler
player, 70 posts
Who ya calling "Sqoily"!
Thu 16 Oct 2008
at 09:50
  • msg #202

Re: Out of Character Discussion

With Gaiven around I think literacy would be worth the cost.

That leaves the fine.
Now Frank has Poor, and you mentioned somewhere that effectively makes me homeless, so Frank wouldn't have a place to stash cash. On the other hand, he would perceive the risc of running around with $1200 and either hide it somewhere safe, deposit it in a bank, or at least try a holdout to stop people from findng it. I was planning to buy the knife and a backpack that day (I only chanced my mind when you described the merchant, really!), total of 1g and have some loose change say 2s 5c for a total fine of $125 bucks.
Will that do?

On a side note, Frank has lived in Rimuldar for a few months, but wasn't born there. How does that effect his 'native' status?
This message was last edited by the player at 09:51, Thu 16 Oct 2008.
Stripe
GM, 171 posts
Thu 16 Oct 2008
at 18:18
  • msg #203

Re: Out of Character Discussion

Yes and yes.

But, it doesn't mean I need to change that you knew about the hangman's tree. You could know about it and not be native. I didn't say you weren't, just that Whisper isn't. :)
Stripe
GM, 172 posts
Thu 16 Oct 2008
at 18:29
  • msg #204

Re: Out of Character Discussion

We can mix planning IC and OOC. Let me know if you want some aspect of the terrain described and I haven't done so.

BTW, we'll start the third part when we get to around midnight. Have several hours yet, so if there's anything else you want to do IC, just let me know.

This one is much more open-ended. You know you have an item on a coach, and that getting it without being discovered has been expressly requested. In other words, you could plan to simply stop the coach at arrow point, then rob all the people of everything they have and burglarize the coach, but that would go against Durgin's wishes. So, unless you want to go against his wishes, you'll have to come up with another plan to get the necklace.

How can you possibly steal the necklace without them knowing about it?
Iridia Silvermane
player, 69 posts
Beautiful yet vagrant
Thu 16 Oct 2008
at 19:58
  • msg #205

Re: Out of Character Discussion

Sounds like a job for Iridia.
Frank the Fiddler
player, 73 posts
Who ya calling "Sqoily"!
Thu 16 Oct 2008
at 20:07
  • msg #206

Re: Out of Character Discussion

As long as I'm not informed of the mission IC, I'll do my plotting here.

The way I see it there are 2 obvious ways to get the necklace stealth-ly:
1) Climb the tree, wait for coach, and then jump on as is passes underneath.
2) Convince the driver to stop (for say, an attractive hitchhikester) and then have a second climb on/steal it during the stop.

Other, more elaborate and risky ways:
3) Dig a pothole in the road causing the wagon to break off a wheel or axle, then 'offer' to help carry their baggage to a safe location.
4) Misdirect the carriage off a cliff, then gather the remains.
5) Kill all passengers outright (They technically wouldn't know what hit them).
6) Capture wild animals, and set them upon the horses! We could steal necklace in the confusion.

More ways to come in edits.
This message was last edited by the player at 20:15, Thu 16 Oct 2008.
Stripe
GM, 173 posts
Thu 16 Oct 2008
at 20:30
  • msg #207

Re: Out of Character Discussion

As I said, the claw will oust a murderer. It is greatly opposed to violence, which will attract the empire's attention.
Whisper
player, 13 posts
Thu 16 Oct 2008
at 20:38
  • msg #208

Re: Out of Character Discussion

You keep forgetting, I cast spells.  >:)

I have a few ideas of my own:

a)Illusion in the road would make them stop.
b)Hush spell would allow someone to drop to the top of the coach.
c)Another Illusion within the coach to make them leave the coach.
d)Search coach for necklace.

All this hinges on the necklace not being worn, if it is, then another plan may be in order.
Iridia Silvermane
player, 71 posts
Beautiful yet vagrant
Thu 16 Oct 2008
at 20:48
  • msg #209

Re: Out of Character Discussion

I gave out my suggestions IC. Some of them mirror Frank's. But I just read them, so I didn't copy anything off of him.

Just to reiterate:
a) Sabotage the wagon, offer help, steal necklace in confusion.
b) Put on an act to make the coach stop. The attractive hitchhiker would be Iridia. I think she can pull this solo with a little luck.
c) Play highway man.

Oh and Frank, I am sorry that Iridia is acting like a bitch IC, thats just her character. When someone or something bites her, this is what usually happens. And Frank having no attractive appearance makes it easier to happen. Its nothing personal >.<
Stripe
GM, 174 posts
Thu 16 Oct 2008
at 21:00
  • msg #210

Re: Out of Character Discussion

Now that you guys have got started OOC, I'd like to follow Iridia's lead with almost all further planning in IC. Again, IC planning is greatly preferred. I appreciate it.
Frank the Fiddler
player, 74 posts
Who ya calling "Sqoily"!
Thu 16 Oct 2008
at 22:14
  • msg #211

Re: Out of Character Discussion

Don't worry Iridia, as long as she hold her tongue, Frank will never need to know. But I should point out he has the 'Bad Temper' disadvantage, and with my rolls, you'd have a brawl on your hands.
Iridia Silvermane
player, 72 posts
Beautiful yet vagrant
Thu 16 Oct 2008
at 22:23
  • msg #212

Re: Out of Character Discussion

Well should I know this?
Gaiven the Dumb
player, 94 posts
Mute that is
Thu 16 Oct 2008
at 23:04
  • msg #213

Re: Out of Character Discussion

Whisper:
You keep forgetting, I cast spells.  >:)


Of course, IC none of us knows that you can cast spells, unless I've forgotten something.
Iridia Silvermane
player, 73 posts
Beautiful yet vagrant
Thu 16 Oct 2008
at 23:06
  • msg #214

Re: Out of Character Discussion

I don't think any of us can OOC too!

So is the tree directly on the side of the road? Whats the destance?
Stripe
GM, 175 posts
Thu 16 Oct 2008
at 23:52
  • msg #215

Re: Out of Character Discussion

It's very close to the side of the road. If you want to make some basic assumptions, as long as the are very clear in IC posts and you make sure we're on the same page and our mental pictures are the same, then I'll allow it.
Gaiven the Dumb
player, 96 posts
Mute that is
Thu 16 Oct 2008
at 23:58
  • msg #216

Re: Out of Character Discussion

So it is possible to hide in the tree, and drop down on the coach Robin Hood style?
Stripe
GM, 177 posts
Fri 17 Oct 2008
at 00:02
  • msg #217

Re: Out of Character Discussion

Yes.
Iridia Silvermane
player, 74 posts
Beautiful yet vagrant
Fri 17 Oct 2008
at 00:08
  • msg #218

Re: Out of Character Discussion

Lol a zombie!
Stripe
GM, 178 posts
Fri 17 Oct 2008
at 01:04
  • msg #219

Re: Out of Character Discussion

From the looks of the dice roller, Frank and Gaiven passed, Iridia did not.

FYI:

No one here has ever seen undead. They supposedly exist. Ghosts haunt houses, zombies raise from the grave, etc. As is general knowledge, the empire strictly forbids necromancy or any spell dealing with the spirit (and their definition includes the mind, so Mind Control and Communication/Empathy spells are illegal too), and punishments for offenses in that regard are severe, almost always being a swift execution. So, people know necromancers can raise the dead in the form of a skeleton or zombie by using evil black magic. It's also believed that the dead can rise under certain circumstances, like a sinister moon, their graves being desecrated, unfinished business in life, etc.

Magic is culturally accepted about as well as firearms in the USA. Everyone's fine with police having handguns, but some aren't pleased with beat cops carrying AR-15's around in their patrol car. If some guy with a mullet and a beer gut wearing a heavy metal shirt is waving around a .357 at the gas station, that's not acceptable by anyone's standard. Some fear/mistrust magic more than others; some hate it, some respect it, some think it's great and dream of being able to wield mystical powers.

There's a clear line between divine power and sorcery in the public's eye as well, though sages know the difference is less defined. Going to a monastery to receive healing is one thing. Going to a witch to get a curse placed on someone is another. Benevolent "White" magic and malevolent "Black" magic are socially defined.

Magic is rather uncommon. In Rimuldar, there might be 10 mages or so.
Stripe
GM, 180 posts
Fri 17 Oct 2008
at 01:18
  • msg #221

Re: Out of Character Discussion

Good post, Iridia! :D

Don't worry, in real life, we'd all be terrified, I'm sure. :)
Iridia Silvermane
player, 76 posts
Beautiful yet vagrant
Fri 17 Oct 2008
at 01:18
  • msg #222

Re: Out of Character Discussion

That would be nice. So are races very common in the world? Or are they pushed back by humans?

By the way I adjusted my character description with this part.

----

Note: I recently started reading the Eden manga. And I was very surprised to find a character that looks exactly like how I imagined Iridia to look like. Here are some links, check them out, shes the short girl with white hair and a cape:

http://www.mangavolume.com/ind...den-9&page_nr=21
http://www.mangavolume.com/ind...den-9&page_nr=23
http://www.mangavolume.com/ind...eden-9&page_nr=8
http://www.mangavolume.com/ind...eden-9&page_nr=9

While I am sure there are better pages out there with a full view, so far, the mangaka was not so generous with full front views of sophia, the Iridia look-alike, even though she is one of the main characters.

----

I hope it gives you a better picture of what Iridia looks like because I couldn't really find a sufficient picture in the gallery here.
Stripe
GM, 181 posts
Fri 17 Oct 2008
at 01:52
  • msg #223

Re: Out of Character Discussion

Ha! Bravo, bravo! Good role playing! :D

Everyone gets 1 kp for that!

Iridia, I'm at work and can't open those links... Will do when I get home.
Stripe
GM, 187 posts
Sun 19 Oct 2008
at 04:44
  • msg #234

Re: Out of Character Discussion

Iridia is going home to get changed.

Whisper is going to a shop back in the city.

Gaiven and Frank, where are yoin going and what are you doing there? If you want to just make a simple IC post saying, "Frank goes with Whisper, and gets something to eat along the way," or whatever, that's fine.

We'll probably just handle this OOC, then I'll write what happened and fast forward to midnight.
This message was last edited by the GM at 04:45, Sun 19 Oct 2008.
Iridia Silvermane
player, 87 posts
Beautiful yet vagrant
Sun 19 Oct 2008
at 15:35
  • msg #235

Re: Out of Character Discussion

Gaiven, whats your character going to do in the plan?

And anyone got any tips on what my "stohy" should be like?
Frank the Fiddler
player, 85 posts
Who ya calling "Sqoily"!
Sun 19 Oct 2008
at 20:54
  • msg #236

Re: Out of Character Discussion

Why would a fine young lady be lost it the wilderness between cities...
Robbed by a bandit, who wasn't interested in 'fun'.
Thrown form her wagon by an angry husband...?
Very lost in the woods.
Visiting an innocently convicted lost relative, this is the hangman's tree after all.
Whilst taking a break from riding, her horse ran away.
Gaiven the Dumb
player, 104 posts
Mute that is
Sun 19 Oct 2008
at 21:29
  • msg #237

Re: Out of Character Discussion

Remember that we are on a road, very close to town. And that the coach will arrive around midnight.

Might work though, if she pretends that she had been walking back towards town for a long time, and was only resting by the tree when the coach happened to come by.

With the darkness and all, there also is the chance that she won't be spotted, unless we find a good reason for her to have a lantern or something on her person.


As for Gaiven, he'll be hiding with Whisper, to help in the sacking of the coach, if that becomes necesary.
Frank the Fiddler
player, 86 posts
Who ya calling "Sqoily"!
Sun 19 Oct 2008
at 22:12
  • msg #238

Re: Out of Character Discussion

I just thought of something worrying: what if the diver sees me? He might not spot me up in the tree, but what if he looks behind himself at any point during the trip? Unless his seat is very low there would be no place to hide!
Gaiven the Dumb
player, 105 posts
Mute that is
Sun 19 Oct 2008
at 22:16
  • msg #239

Re: Out of Character Discussion

Well, as I said to Stripe, I never considered it a good plan. I'm a burglar, not a heist-planner.
Whisper
player, 21 posts
Sun 19 Oct 2008
at 23:54
  • msg #240

Re: Out of Character Discussion

There might be a luggage rack on the back of the coach or the coach mayhave luggage upon the top.
Gaiven the Dumb
player, 106 posts
Mute that is
Mon 20 Oct 2008
at 05:22
  • msg #241

Re: Out of Character Discussion

Anyway, if you see anything you don't like, you can always choose not to make the jump.
Stripe
GM, 196 posts
Mon 27 Oct 2008
at 06:17
  • msg #253

Re: Out of Character Discussion

Okay, have we hit a snag? Hope not. If motivation is lacking, we can end the game and call it a success due to the completion of the last scenario. No big deal.

If that's not the case, then go ahead and make a IC post. Iridia, you've posted OOC and checked in a couple times since then, are you waiting on something? Is there something else I need to post?
Iridia Silvermane
player, 91 posts
Beautiful yet vagrant
Mon 27 Oct 2008
at 08:23
  • msg #254

Re: Out of Character Discussion

Oh yes, I'll be right on it.

I actually checked the post a few days ago but I didn't have time to post. I promised myself i'll do it next time but my memory is really weak, as you must have already gathered.
Frank the Fiddler
player, 91 posts
Who ya calling "Sqoily"!
Mon 27 Oct 2008
at 11:46
  • msg #255

Re: Out of Character Discussion

Perhaps you could start a part 3b thread for Gaiven and Whisper and have something happen. I can imagine standing a few miles down the road doing nothing much can get a bit boring.
Gaiven the Dumb
player, 108 posts
Mute that is
Mon 27 Oct 2008
at 15:31
  • msg #258

Re: Out of Character Discussion

More like, don't want couple of city guards happening by, or an old lady that needs distracting, or zombies rising from their graves, or whatever, just so that we aren't bored.

And being mute isn't really that boring. Rather interesting at times. Extremely frustrating at other times. For a guy like me who likes to cook up plans, its worth all the points I got for it.
Iridia Silvermane
player, 94 posts
Beautiful yet vagrant
Thu 30 Oct 2008
at 02:46
  • msg #260

Re: Out of Character Discussion

Should Iridia be riding with the driver or back in the coach's room?
Iridia Silvermane
player, 98 posts
Beautiful yet vagrant
Fri 31 Oct 2008
at 11:44
  • msg #266

Re: Out of Character Discussion

Right, I can do it right here, right now. Iridia can take down and hold the guy by surprize while Frank goes in silently and take the necklace.

What do you guys say? Should I take the risk? There might be someone else in there.
Frank the Fiddler
player, 94 posts
Who ya calling "Sqoily"!
Fri 31 Oct 2008
at 18:54
  • msg #267

Re: Out of Character Discussion

Well then, I'll just have to punch them out cold. With any luck, they'll think it was just a dream.
Iridia Silvermane
player, 100 posts
Beautiful yet vagrant
Fri 31 Oct 2008
at 19:44
  • msg #268

Re: Out of Character Discussion

You know it'd be a good idea if Frank knocked out the driver silently. This way, it'd be hard for him to suspect Iridia.
Frank the Fiddler
player, 96 posts
Who ya calling "Sqoily"!
Sat 1 Nov 2008
at 01:36
  • msg #269

Re: Out of Character Discussion

Wouldn't he become suspicious when he wakes up miles down the road? If things really go sour, you can still distract him and/or knock him out, but it's better to have someone on the coach who can confirm that 'nothing happened'. On top of that, if anybody is awake inside the coach, I'll need the element of surprise to knock him out, rather then waste it on the already fully preoccupied driver.
Iridia Silvermane
player, 101 posts
Beautiful yet vagrant
Sat 1 Nov 2008
at 08:07
  • msg #270

Re: Out of Character Discussion

Good point.

Well, the ball is in your field now.
Stripe
GM, 207 posts
Sun 2 Nov 2008
at 03:37
  • msg #271

Re: Out of Character Discussion

Not sure how I'm going to handle your Pickpocket roll for taking off her necklaces. I'm going to sub your "touch" roll for a Search, since that is the skill of searching through coaches and baggage.

My books are in my personal vehicle, and I think I might get a chance to pull them out here in an hour or so. "Busy" now.

I have my Internet back at home, BTW...
Iridia Silvermane
player, 102 posts
Beautiful yet vagrant
Sun 2 Nov 2008
at 05:57
  • msg #272

Re: Out of Character Discussion

Thats great.

So, hows life treating you lately?
Stripe
GM, 208 posts
Sun 2 Nov 2008
at 06:54
  • msg #273

Re: Out of Character Discussion

Made three arrests since I posted that! XD Not trying to sound like I arrest a lot of people. Haven't made one in like four or five days.

Going home soon. I'm an hour over now, still have to go to the jail and come back, put stuff away, etc... Good night for me.

How about you all?
Iridia Silvermane
player, 103 posts
Beautiful yet vagrant
Sun 2 Nov 2008
at 07:11
  • msg #274

Re: Out of Character Discussion

University has been stressing me out for a few weeks now, and I haven't been able to play any sports (No satisfying video games either) to relieve the stress, so I am getting pretty jumpy lately.

I could definitely use a vacation now. I hope the Christmas vacation will start earlier than expected.
Frank the Fiddler
player, 99 posts
Who ya calling "Sqoily"!
Sun 2 Nov 2008
at 12:58
  • msg #275

Re: Out of Character Discussion

Dito to that. I have a deadline for a big report the day after tomorrow (it's that one that caused me all the missed Tuesdays an Thursdays) and although the worst seems over, I have a nagging feeling that climate-apocalypse will have to take a backseat to deranged perfectionist co-student torture.
Iridia Silvermane
player, 104 posts
Beautiful yet vagrant
Mon 3 Nov 2008
at 05:19
  • msg #276

Re: Out of Character Discussion

Climate apocalypse?

Oh noes, my lifestyles =(
Frank the Fiddler
player, 101 posts
Who ya calling "Sqoily"!
Wed 5 Nov 2008
at 22:37
  • msg #279

Re: Out of Character Discussion

Fohgetaboudit.

Been wanting to say that word with this character for a long time. I've also been wanting to say 'Falcon PUNCH' in my IC post, but at the last minute I opted for a more peaceful solution. I really should put some points into acting, this mucking-it-up business is becoming a bad habit.
This message was last edited by the player at 22:37, Wed 05 Nov 2008.
Stripe
GM, 213 posts
Wed 5 Nov 2008
at 23:21
  • msg #280

Re: Out of Character Discussion

Lol @ your last post.

If you'd have cried, "Falcon PUNCH!" she'd have yelled, "Tiger UPPERCUT!" and knocked you out the roof.
Iridia Silvermane
player, 106 posts
Beautiful yet vagrant
Thu 6 Nov 2008
at 07:34
  • msg #281

Re: Out of Character Discussion

Haha that would have been golden!

Aneeways, welcome back Stripe.

Now what? Iridia can't risk running away now, so Frank, I suggest you run.o
Stripe
GM, 216 posts
Thu 6 Nov 2008
at 20:46
  • msg #282

Re: Out of Character Discussion

Someone asked. Running rules are on page 354. "Sprinting" adds 20% to Move after 1 turn of running at full Move. After every 15 seconds of sprinting, roll against HT or Running skill. On failure, you lose 1 FP.
Iridia Silvermane
player, 108 posts
Beautiful yet vagrant
Fri 7 Nov 2008
at 05:45
  • msg #283

Re: Out of Character Discussion

Hey guys, should I slip away in the dark or stay?
Stripe
GM, 220 posts
Fri 7 Nov 2008
at 22:00
  • msg #284

Re: Out of Character Discussion

I don't think we ever said, but the plan was to meet back at the Raven's Claw at midnight the next night. Let me know when you guys are done here.
Stripe
GM, 224 posts
Sat 8 Nov 2008
at 07:24
  • msg #288

Re: Out of Character Discussion

Shit! I re-read Durgin's last post (msg #60, page 2) and remembered why he didn't set a meeting time. Oh well. Not a big deal at all and it won't affect the game in any way. We'll say you guys made that part of your plan, "If we split up or get seperated, we'll meet back at the Claw at midnight." Or, whatever.

EDIT: But, if you wish to change that time, the claw opens to gang members after dusk. Durgin can be in and out on some days.
This message was last edited by the GM at 07:25, Sat 08 Nov 2008.
Iridia Silvermane
player, 113 posts
Beautiful yet vagrant
Sat 8 Nov 2008
at 08:44
  • msg #289

Re: Out of Character Discussion

In reply to Stripe (msg #287):

Haha! I was hoping he would do that.
Frank the Fiddler
player, 109 posts
Who ya calling "Sqoily"!
Sat 8 Nov 2008
at 15:33
  • msg #290

Re: Out of Character Discussion

Actually I was hoping to do my shopping after our next mission-plan, so we can buy any specialty stuff we need.
Gaiven the Dumb
player, 111 posts
Mute that is
Sat 8 Nov 2008
at 19:24
  • msg #291

Re: Out of Character Discussion

And you are going to buy the stuff this time?
Iridia Silvermane
player, 115 posts
Beautiful yet vagrant
Sat 8 Nov 2008
at 20:09
  • msg #292

Re: Out of Character Discussion

Oh yes! But didn't Stripe say that Frank and Iridia are the usual suspects no in the merchant's district?
Frank the Fiddler
player, 111 posts
Who ya calling "Sqoily"!
Sat 8 Nov 2008
at 21:12
  • msg #293

Re: Out of Character Discussion

But I don't even have a golden lighter!

But seriously, if we're getting a burglary or dungeon-crawler I will need a backpack, a Potato-bag and a sap or a knife respectively. On top of that, we may need miscellaneous gear like rope, chalk, torches, disguises etc. That is why I want to know the mission first, and then go shopping.
Whisper
player, 28 posts
Sat 8 Nov 2008
at 21:14
  • msg #294

Re: Out of Character Discussion

You know, stealing is REAL easy when you're invisible....
Frank the Fiddler
player, 112 posts
Who ya calling "Sqoily"!
Sat 8 Nov 2008
at 21:23
  • msg #295

Re: Out of Character Discussion

That sounds like an offer to get us our equipment. Good luck, Whisper.
Whisper
player, 29 posts
Sat 8 Nov 2008
at 21:28
  • msg #296

Re: Out of Character Discussion

You'll notice I said "you're" not "I'm".   Can't be caught doing anything illegal now.
Gaiven the Dumb
player, 112 posts
Mute that is
Sat 8 Nov 2008
at 21:28
  • msg #297

Re: Out of Character Discussion

Iridia Silvermane:
Oh yes! But didn't Stripe say that Frank and Iridia are the usual suspects no in the merchant's district?


There are shops that aren't located in the merchant's district. My character has used a couple of them.
Stripe
GM, 225 posts
Sat 8 Nov 2008
at 22:06
  • msg #298

Re: Out of Character Discussion

In reply to Iridia Silvermane (msg #292):

Stripe in msg #194 page 8:
Also, you're going to spend tomorrow in the stocks. And, both your characters now have a Reputation Disadvantage as being theives in Rimuldar. I'll give you the point value when I get my books. Forgot to work it out last night.

Stripe
GM, 227 posts
Sat 8 Nov 2008
at 22:35
  • msg #299

Re: Out of Character Discussion

20 min till work, not dressed.

Reputation -2 (Thief, Almost Everyone in Rimuldar, 7 or less) [-2]. This -2 comes off your point total, making you 2 points less. Record it on sheets.

That's a "small class" of people, BTW.
Frank the Fiddler
player, 113 posts
Who ya calling "Sqoily"!
Sun 9 Nov 2008
at 00:43
  • msg #300

Re: Out of Character Discussion

I totally forgot about those pearls. Coming form a guy who once played with the greed disad, I consider this a personnel failure on my part. Just when I thought I was getting any good at this game. <:-)

Stats noted.
So no shopping for us anyway. I don't suppose we could catch up for our lost sleep while we're up there, eeh?
Stripe
GM, 228 posts
Sun 9 Nov 2008
at 01:08
  • msg #301

Re: Out of Character Discussion

What loss of sleep? You're all good-for-nothings. You wake up at noon and go to sleep at 4 a.m.

...Hey! So do I!


BTW, random soldiers in Rimuldar will recognize your reputation on 9 or less.
Frank the Fiddler
player, 115 posts
Who ya calling "Sqoily"!
Mon 10 Nov 2008
at 19:09
  • msg #306

Re: Out of Character Discussion

Oh oh...

Stripe:
Stripe in msg #194 page 8:
Also, you're going to spend tomorrow in the stocks. And, both your characters now have a Reputation Disadvantage as being theives in Rimuldar. I'll give you the point value when I get my books. Forgot to work it out last night.


They won't confiscate the necklace right? Right?
Iridia Silvermane
player, 117 posts
Beautiful yet vagrant
Mon 10 Nov 2008
at 19:10
  • msg #307

Re: Out of Character Discussion

If then, maybe its best if we keep the necklace with Whisper. Although Iridia admires him IC, I don't know about Frank.
Frank the Fiddler
player, 117 posts
Who ya calling "Sqoily"!
Mon 10 Nov 2008
at 19:16
  • msg #308

Re: Out of Character Discussion

Na, he's all talk and no guts. Besides, I never fence Quest Items, unless the GM actually offers an direct IC opportunity. It's to easy to derail a perfectly good plot that way.
This message was last edited by the player at 19:17, Mon 10 Nov 2008.
Iridia Silvermane
player, 118 posts
Beautiful yet vagrant
Mon 10 Nov 2008
at 19:17
  • msg #309

Re: Out of Character Discussion

Frank the Fiddler:
"So no chance of me staying over at your place, right?"

Is that an attempt to get into Iridia's pants?

Frank the Fiddler:
The worlds smallest violin plays a requiem for Frank and all the other homeless in the city.

Homage to /violin emote in world of warcraft?
Frank the Fiddler
player, 118 posts
Who ya calling "Sqoily"!
Mon 10 Nov 2008
at 19:22
  • msg #310

Re: Out of Character Discussion

No and no.
Not because Frank doesn't want to get into Iridia's pants, mind you. But poor disad. automatically gives homeless in this game, so he really has no place to go.
Iridia Silvermane
player, 119 posts
Beautiful yet vagrant
Mon 10 Nov 2008
at 19:26
  • msg #311

Re: Out of Character Discussion

Aww :(
Gaiven the Dumb
player, 114 posts
Mute that is
Mon 10 Nov 2008
at 19:49
  • msg #312

Re: Out of Character Discussion

Hmm? I'm poor, and I'm not homeless. Mind you, I do have water dripping in on rainy days, and its rather cramped, and there isn't a lot of furniture, but at least I ain't homeless.
Frank the Fiddler
player, 120 posts
Who ya calling "Sqoily"!
Mon 10 Nov 2008
at 20:00
  • msg #313

Re: Out of Character Discussion

Sssssh, don't spoil my pitch!

But seriously, I thought it was a rule or something. Stripe? Can we get some clarification?
Stripe
GM, 231 posts
Mon 10 Nov 2008
at 21:13
  • msg #314

Re: Out of Character Discussion

I'm not sure what you want clarification on, or why you asked if the necklace will get confiscated.
Frank the Fiddler
player, 121 posts
Who ya calling "Sqoily"!
Mon 10 Nov 2008
at 21:29
  • msg #315

Re: Out of Character Discussion

I want to know if:
The police will confiscate (stolen) items when we are put in the stands.
What your rules are concerning status and home-ownership.
What Rimuldar's laws are concerning homelessness.
Stripe
GM, 232 posts
Mon 10 Nov 2008
at 22:28
  • msg #316

Re: Out of Character Discussion

Just as they did last time, yes, the soldiers will confiscate everything you have of value if you are caught and captured while doing something illegal. Next time you are caught doing something illegal, just as I said, you will probably face worse punishment than a day in the stocks and a fine. That was the punishment for a first offense of shoplifting. Like I said, punishment for home invasion in the Upper Ward is often death by hanging.

My rules do not differ from those in Cost of Living (p. 265, 266), I don't believe. It lists the home, wardrobe, etc. of the different statuses. Page 266 states that a character starts with a complete wardrobe appropriate to your Status. "What Cost of Living Gets You: A modern Example," on page 266 gives examples of homes.

Rimuldar was taken over by the empire and is under its law. If you are found to be a homeless vagabond/drifter with no purpose other than to panhandle, you will be put to labor. After an extended stay at a work camp around a mine or state farm, you will be released and given a meager sum to start a life. In reality, many die in captivity or have been in for more than a decade. There are also horror stories about people who were not homeless being drug away to the mines. Sometimes, the soldiers go on patrol in the lower ward for the homeless, but normally, a beggar in the Upper Ward will be captured.

Either way, Frank, you're not homeless. :) You might live in a filthy, rat-infested slum, but you have somewhere to lay your head at night. I don't think anyone took Dead Broke.
Stripe
GM, 234 posts
Mon 10 Nov 2008
at 22:57
  • msg #317

Re: Out of Character Discussion

"Elsewhere in Rimuldar" will be a thread I will use from time to time to give you, as players, knowledge that your characters cannot have and thus will not be able to use in game. The thread will be for entertainment only. Do not use the information in there in any way when making considerations. This isn't easy, but it's the nature of role playing. To be a good role player, you must be able to separate your knowledge as a player from the knowledge your character would have.

I think you are all very capable of keeping player-to-character information separate. :)

However, there will be info posted in this thread that your characters could seriously benefit from learning, so I'm placing a great deal of trust in you as players to role play your characters correctly.

RPoL hiccupped after I clicked on post this... Hope everything is alright.

EDIT: Everything looks alright.

And, furthermore, you may not know the time in which the events posting in "Elsewhere in Rimuldar". They may happen years in the future or in the past. Don't ask me for further info regarding posts in that thread.

EDIT x2: That all goes for posts made in threads that are clearly out of continuity, like my last one.
This message was last edited by the GM at 01:34, Tue 11 Nov 2008.
Stripe
GM, 238 posts
Tue 11 Nov 2008
at 06:34
  • msg #318

Re: Out of Character Discussion

Images of the Past (Magic p. 107):

When cast on a mirror or reflective surface, this spell "plays back" whatever images it might have "seen" in the past. The caster specifies the moment from which to start viewing...


Heh, heh... >:)
Iridia Silvermane
player, 121 posts
Beautiful yet vagrant
Tue 11 Nov 2008
at 06:59
  • msg #319

Re: Out of Character Discussion

I think this is the ideal time to say: "Fuck!"
Stripe
GM, 240 posts
Tue 11 Nov 2008
at 07:21
  • msg #320

Re: Out of Character Discussion

I changed my mind and took the post down, then changed it again and put it back up. It has not been changed. I'm really trusting you all not to use that info to your advantage.

And Iridia, by the way, I knew what i was going to use the mirror for all along, so I was laughing SO FUCKING HARD when you did that in front of the mirror. I've been holding that back for SO long! XD It reminded me of criminals who do things in front of hidden video cameras.

If you think that post was scary, you should see the next one. >:)
Iridia Silvermane
player, 123 posts
Beautiful yet vagrant
Tue 11 Nov 2008
at 07:45
  • msg #321

Re: Out of Character Discussion

I think this is the ideal time to say: "Oh shit!"

I seriously would never have known. But I can imagine the situation being comical. How the hell should I have known that the mirror could be used as a hidden camera?

On a side note, in every single incarnation of Iridia in all previous rps she has been in, she died! Mostly murdered/betrayed horribly. If I recall correctly, it went like this:

1st death: Crossbow bolt through the neck. Betrayed by a party member who was licking the boots of an GMNPC who hated Iridia for jokingly flirting with his comrade.

2nd death: Bled to death from a slash wound. Killed by a GMNPC because she was the first to realize the NPC's secret.

3rd death: Total party kill (If thats the term). An evil emperor fired a hail of arrows on the party. No one survived.

Yea thats about it. I wonder what its going to be now. Poor sod never got a chance to make it into happy world.
Stripe
GM, 241 posts
Tue 11 Nov 2008
at 07:54
  • msg #322

Re: Out of Character Discussion

Perhaps now would be a good time to discuss PC death. Some players HATE to have their characters killed. Others don't like it, but accept it as a natural part of role playing. For a few, it enriches their role playing experience.

As a GM, I've been described as "killer" on the public forums. I do kill PC's, even when it means ending the game. Want proof? I run a board that's still open but is currently inactive. I've run several games out of it, but only two went from start to finish. Both are archived and both ended in PC death. The first one ended in Nov., 2005. The other ended in Oct., 2006: link to another game

So, I hope no one gets too disappointed if their character meets an untimely fate. In that event, you may make a new 100/-50 point character if you wish. I don't want anyone to go away unhappy, but I will not compromise the integrity of the game. If I feel your character should die, and the dice agree, then it will happen.
Iridia Silvermane
player, 124 posts
Beautiful yet vagrant
Tue 11 Nov 2008
at 08:47
  • msg #323

Re: Out of Character Discussion

I don't like it much, but I accept it as a part of the RP experience!
Frank the Fiddler
player, 122 posts
Who ya calling "Sqoily"!
Tue 11 Nov 2008
at 12:05
  • msg #324

Re: Out of Character Discussion

Dito, provided we get to make a new character and re-participate in the game.
Gaiven the Dumb
player, 115 posts
Mute that is
Tue 11 Nov 2008
at 14:43
  • msg #325

Re: Out of Character Discussion

Iridia Silvermane:
I think this is the ideal time to say: "Fuck!"


As soon as I reached the part where he wiggled his fingers, I had to utter "Crap!". Though I was fearing some kind of magic that would track us down much more precisely.

As for the death thing, that's okay. For one thing it means that my character's paranoia isn't silly (though maybe excessive every once in a while). For the other thing, it'll be pretty sweet to know that when survives, he could have been dead if not for wit and luck.
Stripe
GM, 242 posts
Tue 11 Nov 2008
at 20:08
  • msg #326

Re: Out of Character Discussion

Gaiven the Dumb:
As soon as I reached the part where he wiggled his fingers, I had to utter "Crap!". Though I was fearing some kind of magic that would track us down much more precisely.

Oh, you mean like "Seeker"...? Yeah. Good thing no one left anything behind...


...Like a knife.

>:)

quote:
As for the death thing, that's okay. For one thing it means that my character's paranoia isn't silly (though maybe excessive every once in a while). For the other thing, it'll be pretty sweet to know that when survives, he could have been dead if not for wit and luck.

Life means so much more when the threat of death is real.
Frank the Fiddler
player, 123 posts
Who ya calling "Sqoily"!
Tue 11 Nov 2008
at 20:16
  • msg #328

Re: Out of Character Discussion

Yeah thanks for the head up on that you are going to kill us.
...
That will be all.
Iridia Silvermane
player, 125 posts
Beautiful yet vagrant
Tue 11 Nov 2008
at 21:00
  • msg #329

Re: Out of Character Discussion

Well, Iridia was going to disappoint Frank by throwing a stored matress at him. But thats about it.
Frank the Fiddler
player, 124 posts
Who ya calling "Sqoily"!
Tue 11 Nov 2008
at 21:36
  • msg #330

Re: Out of Character Discussion

Oh boy! A whole mattress! Just for me! And it only smells a little bit like mold.
Whisper
player, 30 posts
Tue 11 Nov 2008
at 21:51
  • msg #331

Re: Out of Character Discussion

So this looks like this may turn into a solo game for me shortly.  :)
Gaiven the Dumb
player, 116 posts
Mute that is
Tue 11 Nov 2008
at 22:28
  • msg #332

Re: Out of Character Discussion

Well, I'm hoping that I'll survive as well. The only thing they've got (I think) is my face, and the fact that I don't talk much. Combined with the fact that I'm taking the merchant's warning somewhat seriously, I hope to be able to stay underground. They might catch Frank and Iridia, but neither of those two know where I live.
Frank the Fiddler
player, 125 posts
Who ya calling "Sqoily"!
Tue 11 Nov 2008
at 23:11
  • msg #333

Re: Out of Character Discussion

I still have a few Character-points to spend. Any tips?
Gaiven the Dumb
player, 117 posts
Mute that is
Tue 11 Nov 2008
at 23:16
  • msg #334

Re: Out of Character Discussion

Disguise? ;p
Iridia Silvermane
player, 127 posts
Beautiful yet vagrant
Wed 12 Nov 2008
at 11:52
  • msg #340

Re: Out of Character Discussion

By the way Stripe. Does Henna exist in Rimuldar? Or any hair dyes, for that matter. It might be a good way to disguise to misguide the guards.

Henna is an orange hair dye that was used since the times of the roman empire (Their TL level). Its still used now.
Stripe
GM, 247 posts
Wed 12 Nov 2008
at 12:26
  • msg #341

Re: Out of Character Discussion

They exist. Not that Iridia will be disguised when the soldiers arrive, of course.
Frank the Fiddler
player, 127 posts
Who ya calling "Sqoily"!
Wed 12 Nov 2008
at 16:51
  • msg #342

Re: Out of Character Discussion

Since Frank is (about to get) screwed, I want to ask some questions about point-spending: Do you allow the purchase/buyoff of (dis)advantages between parts? For example, if Gaiven has to 5p spare, would you stand for it if he were to 'sell' 1 IQ for 20p and would then buy off mute for 25p? What if he has the full 25p and buys of in one go? Alternatively, if I wanted to join the guards and get 'law-enforcement powers' could Frank get those at all?
Same for skills, can you unlearn skills, and then use the points to learn a new one?
Gaiven the Dumb
player, 118 posts
Mute that is
Wed 12 Nov 2008
at 18:14
  • msg #343

Re: Out of Character Discussion

Depends on the subject I'm pretty certain. I'm thinking of buying of my poor disadvantage, and think I've gotten the okay, as long as I gather the money and points.
Frank the Fiddler
player, 128 posts
Who ya calling "Sqoily"!
Wed 12 Nov 2008
at 18:20
  • msg #344

Re: Out of Character Discussion

I thought you couldn't really buy that off. Since poor only effects starting-$ and nothing else, it would have any point, anyway. If you want to 'live above your status' you can just increase your CoL, to match (donno if that will buy you a decent house though).
Gaiven the Dumb
player, 119 posts
Mute that is
Wed 12 Nov 2008
at 19:42
  • msg #345

Re: Out of Character Discussion

If I just want to improve my standard of living, I just need to use more money. However, if I want to lose the status disadvantage, and want to earn more money each month, I have to buy them off.
Frank the Fiddler
player, 129 posts
Who ya calling "Sqoily"!
Wed 12 Nov 2008
at 19:57
  • msg #346

Re: Out of Character Discussion

Oh, yeah, right.

So what are the odds that Kane has already notified the guards of our other endeavors? Do Iridia and me still stand a chance to live when we're captured, or should we have run when, well, a little bird told us we were screwed?
This message was last edited by the player at 19:59, Wed 12 Nov 2008.
Stripe
GM, 248 posts
Thu 13 Nov 2008
at 00:20
  • msg #347

Re: Out of Character Discussion

Still mulling things over in my mind. I know what my PLANS are...

Just thinking it over.

Frank, some Disads can be "bought off" with points earned in play. You cannot, for any reason, "sell" something you paid points for.

For instance, I lifted weights at the gym last night for almost four hours. Let's say I'm a character and I got points that I put into ST for those four hours. Now I can press 5 more pounds per rep on the bench lets say. I can't say to myself, "You know, I wish I had read a book about criminal law instead of going to the gym." I can't suddenly press 5 pounds less and have a better understanding of law.

Everything must have an in-game reason. There must be something representing reality behind the points. If you wanted to "buy off" Poor, you would have to not be poor anymore. Just having a nice stash of cash isn't going to do it. You become a good career burglar, buy a place in the Upper Ward, start a small business, etc., then you're looking at a reason to "buy off" Poor.

However, as a GM, I would GIVE you those points. Like I say, I am the one who appoints where your points go. Yes, I give you Karma, which you can put wherever you want, but those points must be justified, as per the GURPS rules.

Gaiven could find a mage to cure him of his mute Disad. He would suddenly gain those points. If we go by the strict GURPS rules, all of his Karma (Character Points) earned in play would have to go to paying that Disad off.
Whisper
player, 31 posts
Thu 13 Nov 2008
at 06:06
  • msg #350

Re: Out of Character Discussion

Aw C'mon, let's have them get chased through the back alleys and over rooftops and maybe make an escape or wind up horribly injured...   ;)
Whisper
player, 32 posts
Fri 14 Nov 2008
at 14:58
  • msg #357

Re: Out of Character Discussion

Considering I don't want the necklace getting out of my sight, I'll stay there as well.
Stripe
GM, 254 posts
Fri 14 Nov 2008
at 21:54
  • msg #358

Re: Out of Character Discussion

This is a twist I hadn't considered....


Going to work. I'm sick as a dog... a sick dog.
Stripe
GM, 256 posts
Fri 14 Nov 2008
at 23:57
  • msg #361

Re: Out of Character Discussion

Iridia Silvermane:
The way I imagined it when I wrote is as follows:

A small elongated shed that is about 3 by 6, its built against a bakery or a smithy in the lower ward. The insides are quite humble, and furished with boxes rather than real furniture. In one corner you have a bed roll set up over a row of crates. Beneath the crates is a chest in which Iridia stores her possessions. On the same wall is a make-shift dressing table that has an old mirror, a collection of combs, and a small chair. There are two entrances to the shed, one to the shop, which is usually closed at nighttime, and the other opens to an alleyway.

So, the soldiers will have to go through the shop or through the alley to get inside. Alright.

We'll say it's a bakery, which begins its day before sunrise. That's also the time we cops like to execute search/arrest warrants. I'll say the empire is no different.

One thing funny about real-life cops that this post has just made me notice... We always go in through the front door. I'm not going to bore you with details of my other four home searches (five total), but we always go in through the front. No reason, we just do. Have you ever seen an episode of COPS where we didn't? How about clips on the news? We always go in through the front. I never realized that. XD
This message was last edited by the GM at 00:05, Sat 15 Nov 2008.
Iridia Silvermane
player, 134 posts
Beautiful yet vagrant
Sat 15 Nov 2008
at 17:19
  • msg #367

Re: Out of Character Discussion

A quick note:

Shouldn't the guards ask about Frank rather than Iridia? Since they are following the lead of his knife. Or did they assume that the dagger was Iridia's?
Stripe
GM, 262 posts
Sat 15 Nov 2008
at 17:28
  • msg #368

Re: Out of Character Discussion

quote:
Shouldn't the guards ask about Frank rather than Iridia?

Nope.
Stripe
GM, 263 posts
Sat 15 Nov 2008
at 17:55
  • msg #369

Re: Out of Character Discussion

quote:
She then picked up the necklace and pocketed it.

Only on an IQ roll will Iridia remember this. If you don't make it, she forgets.
Iridia Silvermane
player, 135 posts
Beautiful yet vagrant
Sat 15 Nov 2008
at 18:12
  • msg #370

Re: Out of Character Discussion

Okay. Frank and Whisper should do that too.
Iridia Silvermane
player, 136 posts
Beautiful yet vagrant
Sat 15 Nov 2008
at 18:14
  • msg #371

Re: Out of Character Discussion

Aaaaand I lost the roll.

This will be a good RP!
Iridia Silvermane
player, 137 posts
Beautiful yet vagrant
Sat 15 Nov 2008
at 19:36
  • msg #372

Re: Out of Character Discussion

So like... before I begin this, you guys should know that I am not religious.

The PI stands for Petroleum Institute (its more a university than Institute). Its where I study.

________________________________
From: Hamad Hammadi [mailto:bu_hamad16@yahoo.com]
Sent: Sat 11/15/2008 9:57 PM
To: Taha Ismail; Tahar Nabil Tarfa; Taher Munther Taher Abu Seer; Tahnoon Saeed Ali Saeed Al Shehhi; Taiseer Yaser Taiseer Al Yaarubi; Talal Abdulla Mohsin Salem AL Amrei; Talal Hasan Saeed Hasan Malek Al Hebsi; Talal Khamis Saleh Banhidarah; Talal Saleh Abdulla Ahmed Al Jaberi; Tameem Awadh Ahmed Saeed Al Tameemi; Tamer Mohammad Badr; Tannaf Hamad Tannaf Abdulla Al Kaabi; Tao Zhu; Tarek Omar Al Atrach; Tareq Al Ameri; Tareq Ibrahim AbdulRahim Ismaeil Majed AlHosani; Tareq Saeed Musabeeh Al Mazrooei; Tareq Saleh Husni Dabash; Tariq Abdul Rahim Qazi Zadeh; Tariq Abdulla Mohamed Abdulla Al Shehab Al Junaibi; Tariq Ahmed Fuad Ahmed Mohamed Sayed Ahmed; Tariq Ali Marzooqi Khamis Al Kumzari Al Shehhi; Tariq Ibrahim Abdul Rahim Al Jallad; Tariq Ziyad M. Miqdadi; Tharalekshmy Anjana; Thomas Steuber; Trung Dinh Tran
Subject: Dear Koffar


Dear Kaffers:

It is not important to know who we are but we know you. Over the past semesters in the PI you have managed to anger a considerable about of us conservatives. We urgue you to respect the Islamic culture and community you study and live in. you have offended us by bringing your kaffersʼ religion to the PI and we demand you convert at once. For those of you Muslims that take Islam as a joke, we demand you start following the Qurʼan. We demand you convert at once. We hope to see you in the mosque from now on. If you donʼt comply, we will make your life in the PI a Living hell! The conservatives will beat you up, and PI will be your judgment day

Salam 3laikon

______________________

This was sent to every single person in the PI.

A big troll or something serious? I don't know, but this week should be interesting at college.
Stripe
GM, 265 posts
Sat 15 Nov 2008
at 19:54
  • msg #373

Re: Out of Character Discussion

Troll. Nothing serious.

BTW, i dont want to talk about religion or politics in here.
This message was last edited by the GM at 19:58, Sat 15 Nov 2008.
Frank the Fiddler
player, 134 posts
Who ya calling "Sqoily"!
Sat 15 Nov 2008
at 20:34
  • msg #377

Re: Out of Character Discussion

Can whisper or me still make good on the necklace, or has that ship sailed?
Stripe
GM, 268 posts
Sat 15 Nov 2008
at 22:30
  • msg #378

Re: Out of Character Discussion

Whoever posts first about it can get it. You may not have even followed Iridia. Since your invisible, she wouldn't know.
Iridia Silvermane
player, 140 posts
Beautiful yet vagrant
Sun 16 Nov 2008
at 04:45
  • msg #379

Re: Out of Character Discussion

My bads. I don't know how invisibility works in GURPS and the books arent with me.
Stripe
GM, 270 posts
Sun 16 Nov 2008
at 09:53
  • msg #381

Re: Out of Character Discussion

Frank the Fiddler
player, 135 posts
Who ya calling "Sqoily"!
Sun 16 Nov 2008
at 11:45
  • msg #383

Re: Out of Character Discussion

I figured Whisper would get the necklace, but since he hasn't I'll get it.

Today: Frank the Fiddler rolled 7 using 3d6. Remembering where the necklace is. IQ=12.
Stripe
GM, 271 posts
Sun 16 Nov 2008
at 23:26
  • msg #384

Re: Out of Character Discussion

THINKING...
THINKING...
THINKING...
THINKING...
THINKING...
THINKING...
THINKING...
WISH TO CONTINUE THINKING? Y/N... Y
THINKING...
THINKING...
THINKING...
THINKING...
THINKING...

Stripe
GM, 272 posts
Tue 18 Nov 2008
at 07:55
  • msg #385

Re: Out of Character Discussion

Sorry guys. I was very sick today. I did nothing but sleep and eat and take "night time" medicine. Four days of this, and today was the worst. But, I think I'm better now.

I've had a lot to consider. I think I've reached my conclusion. :(
Frank the Fiddler
player, 137 posts
Who ya calling "Sqoily"!
Tue 18 Nov 2008
at 10:23
  • msg #386

Re: Out of Character Discussion

If I recall the necklace was on the dressing table, in plain sight.
But anyway, did you rule with or without the optional rule.
If so, I need to edit my sheet (again).
Stripe
GM, 274 posts
Tue 18 Nov 2008
at 10:34
  • msg #387

Re: Out of Character Discussion

That's where Iridia thinks it was, but she didn't tell Frank where she put it. That is also not where it was anyway.

What "optional rule?"
Frank the Fiddler
player, 139 posts
Who ya calling "Sqoily"!
Tue 18 Nov 2008
at 11:06
  • msg #388

Re: Out of Character Discussion

Frank:
There is an optional rule on p.347 that allows a failure to be bought into success for 1 kp. If you will allow it I want to use that here, and have Goldilocks here think it was just the wind.

But at this point it seems moot, as I've already been noticed by the inspector.
Frank the Fiddler
player, 140 posts
Who ya calling "Sqoily"!
Tue 18 Nov 2008
at 14:11
  • msg #390

Re: Out of Character Discussion

If I hadn't seen it coming, something along the lines of 'saving roll' and 'level inappropriate encounter' would be appropriate.
Frank won't move before somebody else does btw.
Stripe
GM, 277 posts
Tue 18 Nov 2008
at 14:17
  • msg #391

Re: Out of Character Discussion

You missed your saving roll by 3 and made your recovery roll by 2.
Iridia Silvermane
player, 143 posts
Beautiful yet vagrant
Tue 18 Nov 2008
at 15:11
  • msg #392

Re: Out of Character Discussion

Oh poor Frank =(.
Frank the Fiddler
player, 141 posts
Who ya calling "Sqoily"!
Tue 18 Nov 2008
at 15:45
  • msg #393

Re: Out of Character Discussion

Wait, what? What did he cast paralyze or command human? Can I make another break for it, or what?
Stripe
GM, 280 posts
Tue 18 Nov 2008
at 21:28
  • msg #394

Re: Out of Character Discussion

Your character doesn't know, but he cast Stun. You could try to run again, but you would have to take the Change Position (Stand) manuver on your first turn, then on your second turn, Move. that would be a possible two attacks Frank would take before his first step. One for Kane's Wait manuver, the other for his turn after Frank stands.
Frank the Fiddler
player, 143 posts
Who ya calling "Sqoily"!
Tue 18 Nov 2008
at 22:02
  • msg #395

Re: Out of Character Discussion

So I had little chance to escape. So lets see where this interrogation goes.

PS: 'Block-head' is what popped into my head when I thought of people in the stocks. It seemed like a nice street-slang word for the occasion.
Stripe
GM, 283 posts
Tue 18 Nov 2008
at 23:06
  • msg #396

Re: Out of Character Discussion

I like that! :)


This may or may not be fun for you as a player. We can reduce it to a series of rolls, if you'd like.

If we continue, and I hear no objections, this game will proceed under the Mature flag.
Frank the Fiddler
player, 144 posts
Who ya calling "Sqoily"!
Tue 18 Nov 2008
at 23:20
  • msg #397

Re: Out of Character Discussion

On one hand, using rolls would definably gives Kane the advantage and I'd love a shot at psychological warfare with him. But on the other hand, he's played by a professional cop, any mind-games I know, you would know and then some, and letting you just roll the whole thing keeps the game-speed up.
So let the dice decide this one.
Stripe
GM, 284 posts
Tue 18 Nov 2008
at 23:28
  • msg #398

Re: Out of Character Discussion

Very well. In that case, I'll let you know that the situation was not meant for Frank to survive under any circumstance.

However, had you made your resistance to the Stun, you might have gotten free long enough to lead them to Iridia and Whisper. So, your character's death has saved them from magical capture, at least for now.

With you staying there looking for the necklace and being captured, you saved the other two from sharing Frank's fate.


He was a great character and I enjoyed GMing for him. He will be missed.


If you'd like to create another, by all means I invite you to do so. He can begin play at midnight game-time, if you'd like.
Whisper
player, 36 posts
Tue 18 Nov 2008
at 23:34
  • msg #399

Re: Out of Character Discussion

WOW!  Frank will be missed.
Quite the penalty, ouch.

I'm a little worried what the "Man" may have learned...
Stripe
GM, 285 posts
Wed 19 Nov 2008
at 01:14
  • msg #400

Re: Out of Character Discussion

By the way, Frank has added to his list of crimes against the empire at least one count of "Practicing in the Black Arts." That is, of course, punishable by death (not that home invasion to a house in the Upper Ward wasn't). However, this will mean he is burned at the stake, not beheaded. Before he is burred alive, he will be "cleansed by fire."

Thought you might be interested in learning this, Whisper. Your character no doubt would know the empire's policy on the matter.

I've posted it before, I'm pretty sure, but any magic dealing with the spirit (and thus, the mind) is illegal. Necromancy, Mind Control, and Communication/Empathy colleges are all deemed "black magic" and are all illegal.

* Any magic used for the purpose of evil (e.g. to assist in the commission of a crime or to escape punishment of one) is also considered black magic.

* Magic used to manipulate or even influence indirectly the decisions of another is considered black magic. That means gypsies conducting palm readings or crystal gazing are considered witches eligible to be burred at the stake.

* Mages should be very careful when using magic in their defense as harming another with magic is considered... black magic.
Iridia Silvermane
player, 145 posts
Beautiful yet vagrant
Wed 19 Nov 2008
at 04:02
  • msg #401

Re: Out of Character Discussion

Yes, Frank will be missed. By me as a player, and by Iridia too.

I wonder what our options are now, however. If Iridia knows that Frank died, she could be scared shitless and decides to leave Rimuldar, if that is possible.
Stripe
GM, 286 posts
Wed 19 Nov 2008
at 05:08
  • msg #402

Re: Out of Character Discussion

That is no more or less possible than in the real world. Brecconary is very similar, if a little smaller, than Rimuldar. There are human cities outside the empire as well, though they are far off and the people there might not speak your language.

Iridia and the rest will learn Frank's plight. But, I don't have my books at work, so I can't continue with Frank. That's why I closed the thread for now. I'll reopen it after Frank and I get resolved.
Iridia Silvermane
player, 146 posts
Beautiful yet vagrant
Wed 19 Nov 2008
at 06:33
  • msg #404

Re: Out of Character Discussion

Hey Stripe. Don't you think its about time we met some other Raven Claw members?
Stripe
GM, 288 posts
Wed 19 Nov 2008
at 07:56
  • msg #405

Re: Out of Character Discussion

Feeling alone?

Remember, there's only been one night between now and when you completed your task. And, the coach was a surprise thing, as Durgin eluded.

There is a celebration planned in your honor. They are waiting for "Friday night" to call everyone together, have a little fun with you, then introduce you to the gang. There will be a short ceremony, a big meal, all that.

However, this may put a wet blanket on all the fun. Everyone's probably going to scatter like roaches in the torchlight.

Time will tell.
Frank the Fiddler
player, 145 posts
Who ya calling "Sqoily"!
Wed 19 Nov 2008
at 10:24
  • msg #406

Re: Out of Character Discussion

The only thing I'll miss about Frank is the funny accent and the boatload of cash he had.
Making a new character may take a while. Maybe you could do a part without me, while I sort out who me is.
On a similar note, will the newbie need to go through the initiation as well, or can I make a character who already is a member?
Stripe
GM, 289 posts
Wed 19 Nov 2008
at 12:40
  • msg #407

Re: Out of Character Discussion

Good sport, Frank! Hah. That cash will go toward a good cause, I'm sure.

You may join as a character getting ready for his induction ceremony, just like Iridia and Gaiven are.
Stripe
GM, 291 posts
Wed 19 Nov 2008
at 13:31
  • msg #408

Re: Out of Character Discussion

Iridia, Raven's Claw hideout? You mean the pawn shop? The only other place is the cave in the woods outside of town mentioned in the rules. You've not been inducted yet so you don't know of any other in-town safehouses.
Iridia Silvermane
player, 147 posts
Beautiful yet vagrant
Wed 19 Nov 2008
at 14:04
  • msg #409

Re: Out of Character Discussion

So where can she go now?
Stripe
GM, 292 posts
Wed 19 Nov 2008
at 14:11
  • msg #410

Re: Out of Character Discussion

It's a bad time to be Iridia for sure.

Do you want to go to a friend's? I'm sure Iri knows dozens of people. You can just make someone up. Give me a barebones description in OOC or something.

However, Gaiven said that no one knows where he lives, just FYI.

I'm not sure where Whisper went either. Whisper?
Whisper
player, 37 posts
Wed 19 Nov 2008
at 14:29
  • msg #411

Re: Out of Character Discussion

Hmmm, Whisper would return to his lab and let this blow over a bit.
Iridia Silvermane
player, 148 posts
Beautiful yet vagrant
Wed 19 Nov 2008
at 16:53
  • msg #412

Re: Out of Character Discussion

Indeed she does. I'll think of something in a few hours.
Iridia Silvermane
player, 150 posts
Beautiful yet vagrant
Wed 19 Nov 2008
at 20:54
  • msg #413

Re: Out of Character Discussion

Cops always check friend's ouses. So I did an int roll, and had Iridia decide to go to the Gargoyle's.
Stripe
GM, 295 posts
Wed 19 Nov 2008
at 22:16
  • msg #414

Re: Out of Character Discussion

Great IC post, Iri!!! It was good for 1 kp! :D
Stripe
GM, 299 posts
Thu 20 Nov 2008
at 03:51
  • msg #416

Re: Out of Character Discussion

The hand sign for the Raven's Claw streetgang is an inverted Gangster Deciples hand sign. I couldn't find a good picture without going to sites that I wouldn't want to go to. It would look like this, but upside down:



Even if you do a search and find a good pic, let's not post it here. It's not a big deal at all, but hotlinks can be traced and I don't want this site coming up on any records. I think we can imagine it upside down anyway. :)

The Raven's Claw sign is representative of the three-toed raven on the business' sign. It has nothing to do with real-world signs, of course. All initiates know the sign, as well as other street urchins.
Stripe
GM, 302 posts
Thu 20 Nov 2008
at 06:36
  • msg #417

Re: Out of Character Discussion

I'll let you know this guy isn't some sort of undercover agent or anything.

...Or is he?

No. He's not. Just kidding.


...or am I?



KIDDING! XD
Iridia Silvermane
player, 156 posts
Beautiful yet vagrant
Thu 20 Nov 2008
at 12:44
  • msg #419

Re: Out of Character Discussion

By the way, you may have noticed that Iridia is overracting to the recent events, or being too dramatic.

The thing is, thats the way she is. Iridia overreacts to minor inconveniences, and when she can't do anything about something, she cries. In addition, Iridia gets easily attached to things/people around her, especially nice ones, she also may overreact to the loss. This is due to events in her past.

Besides, its more fun that the insensitive shadowy rogue in the corner, eh?

Anyways, I hope this clarifies things about Iridia a bit.

To be honest, she, in addition to being the first, is the most enjoyable recurring character that I have created and role played.

And just to get this over with: I don't know much about games that use well known systems like DnD or GURPS because I haven't played any (Been RPing using freeform and homebrew systems since I began three years ago). This is my first. And I'll have to say, I am having a blast playing it. Thank you, Stripe, for hosting this game, GMing it, accepting and tolerating me, and for being made of pure police awesomness!
Stripe
GM, 306 posts
Thu 20 Nov 2008
at 18:44
  • msg #420

Re: Out of Character Discussion

:)

Thanks, and I'm glad you're having fun. I am too. But, people tend to give GM's too much credit for both the success and failure of a game, I think. It has to do with the players and how much they get into it, IMO. When you get a group of good players who are interested in the game, it should be a really good one.
Frank the Fiddler
player, 146 posts
Who ya calling "Sqoily"!
Thu 20 Nov 2008
at 20:21
  • msg #421

Re: Out of Character Discussion

Right, my new character is finished. I'll upload the sheet as soon as possible.
Name: Eddy 'labbie'  Smalls
Stripe
GM, 312 posts
Sat 22 Nov 2008
at 07:41
  • msg #430

Re: Out of Character Discussion

Whisper, is your evil lab located in the heart of the nearest active volcano? Muhoowaha!

J/K, but give me a creative description for my next IC post. You know, about all the tubes and beakers and magical tomes and stuff -- if that's what you have. Thanks.


From now on, Frank will be playing Eddie Smalls, a character that has been taunted from childhood by all the cool kids about working with a small lockpick. Actually, he's the first male character not to be butt ugly.
Stripe
GM, 315 posts
Sat 22 Nov 2008
at 13:45
  • msg #438

Re: Out of Character Discussion

By the way, if you add up all our posts, we're almost at 800. I've deleted 80 OOC posts. They had nothing to do with much of anything. I like to keep the OOC to 1:1-1:1.25 or so.
Eddy Smalls
player, 1 post
It's not about the size,
but about how you use it.
Sat 22 Nov 2008
at 14:27
  • msg #439

Re: Out of Character Discussion

#I'm too sexy for my Frank,
too sexy for my Frank,
too sexy for my Frank,
I had to be Frank.#
Iridia Silvermane
player, 164 posts
Beautiful yet vagrant
Sat 22 Nov 2008
at 17:12
  • msg #440

Re: Out of Character Discussion

Wait wait, Frank is eddy and the hunchback is?
Gaiven the Dumb
player, 123 posts
Mute that is
Sat 22 Nov 2008
at 18:32
  • msg #441

Re: Out of Character Discussion

A character from group 2
Eddy Smalls
player, 2 posts
It's not about the size,
but about how you use it.
Sat 22 Nov 2008
at 18:42
  • msg #442

Re: Out of Character Discussion

I think I was the one who made the 666th post, which makes this the second game where I've managed to do that. L0LZorz!!!1!!1one!!exclamation-mark!

BTW who do we get Eddy to meet up with the rest of group 1? Will they meet at the party or some time before?
Vidar Brock
player, 4 posts
The hunchback
Sun 23 Nov 2008
at 05:21
  • msg #443

Re: Out of Character Discussion

Iridia Silvermane:
and the hunchback is?


Well hung? From a rope in the church bell tower that is ;P
Stripe
GM, 316 posts
Mon 24 Nov 2008
at 12:24
  • msg #444

Re: Out of Character Discussion

Whisper. Let us know when you get back, and write me that description so I can move us along. Thanks. :)
Stripe
GM, 317 posts
Wed 26 Nov 2008
at 11:36
  • msg #445

Re: Out of Character Discussion

Whisper, next time you log in, try to at least drop a quick OOC note or PM with the info I need. Just a couple sentences if you're busy/tired.
Eddy Smalls
player, 3 posts
It's not about the size,
but about how you use it.
Wed 26 Nov 2008
at 16:07
  • msg #446

Re: Out of Character Discussion

Bet ya a silver it has something to do with the holiday-season line up on games.
Iridia Silvermane
player, 166 posts
Beautiful yet vagrant
Wed 26 Nov 2008
at 18:33
  • msg #447

Re: Out of Character Discussion

Wrath of the lich king or left for dead.
Eddy Smalls
player, 4 posts
It's not about the size,
but about how you use it.
Wed 26 Nov 2008
at 20:15
  • msg #448

Re: Out of Character Discussion

or fallout 3 or gears of war 2 or Red Alert 3...
Whisper
player, 47 posts
Thu 27 Nov 2008
at 00:20
  • msg #449

Re: Out of Character Discussion

No...

It has alot to do with moving and the failed promise of internet on Monday.  A quick change to a different provider and now I'm here.  Will write up something suitably mysterious and magical.
Stripe
GM, 318 posts
Thu 27 Nov 2008
at 01:47
  • msg #450

Re: Out of Character Discussion

Great. :)
Stripe
GM, 319 posts
Thu 27 Nov 2008
at 05:21
  • msg #451

Re: Out of Character Discussion

Good post! :)
Whisper
player, 49 posts
Thu 27 Nov 2008
at 05:42
  • msg #452

Re: Out of Character Discussion

Yeah, he doesn't have any real alchemy going on ...yet.  But he does have the lab for it!
Stripe
GM, 320 posts
Fri 28 Nov 2008
at 17:19
  • msg #453

Re: Out of Character Discussion

Whisper:
Whisper looked about the room until his eyes fell on an empty beaker.  Retrieving it and filling it with water, he handed it to Iridia.

Iridia, if you drink that, you'll need to roll against magic resistance or be turned into a small dragon.

XD
Gaiven the Dumb
player, 125 posts
Mute that is
Fri 28 Nov 2008
at 17:27
  • msg #454

Re: Out of Character Discussion

How cute! Can I keep her? I always wanted a shoulder dragon.
Stripe
GM, 322 posts
Fri 28 Nov 2008
at 17:32
  • msg #455

Re: Out of Character Discussion

This particular type belches highly acidic, green, poison gas, by the way. Better not feed it anything to upset its stomatch while its riding your shilder. o_O
Stripe
GM, 323 posts
Fri 28 Nov 2008
at 17:33
  • msg #456

Re: Out of Character Discussion

"Shilder?"
Gaiven the Dumb
player, 126 posts
Mute that is
Fri 28 Nov 2008
at 17:36
  • msg #457

Re: Out of Character Discussion

Ya, shilder. It's like a small dog, but reptilian. Why I'd have my shoulder dragon ride a shilder though, I don't know.
Whisper
player, 51 posts
Fri 28 Nov 2008
at 17:40
  • msg #458

Re: Out of Character Discussion

Stripe:
Whisper:
Whisper looked about the room until his eyes fell on an empty beaker.  Retrieving it and filling it with water, he handed it to Iridia.

Iridia, if you drink that, you'll need to roll against magic resistance or be turned into a small dragon.

XD


SHHHHH!  You weren't supposed to say anything!

Don't listen to him, now drink up.  You need to drink all of it for it to work right...
Stripe
GM, 324 posts
Fri 28 Nov 2008
at 17:53
  • msg #459

Re: Out of Character Discussion

Hmmm... Sounds like I was wrong Iridia. Go ahead and drink it. No worries.
Iridia Silvermane
player, 168 posts
Beautiful yet vagrant
Fri 28 Nov 2008
at 19:03
  • msg #460

Re: Out of Character Discussion

Wow, I am totally fooled by your act!
Stripe
GM, 326 posts
Fri 28 Nov 2008
at 21:40
  • msg #461

Re: Out of Character Discussion

Wow. What an asshole for leaving you, Iridia.
Gaiven the Dumb
player, 128 posts
Mute that is
Fri 28 Nov 2008
at 22:06
  • msg #462

Re: Out of Character Discussion

Just improves my chances. Bwahaha!

Ehr.. I mean.. I'll shut up now.
Iridia Silvermane
player, 170 posts
Beautiful yet vagrant
Fri 28 Nov 2008
at 22:17
  • msg #463

Re: Out of Character Discussion

In reply to Stripe (msg #461):

Indeed. If a more composed Iridia was watching the scene as a viewer, she would be appalled by Whisper. Good thing she isn't right now.

Give her a few hours of rest and some food. Then she'd be back into effective mode.

I hope this isn't causing any trouble though.

@ Gaiven

Oh, yes. You got yourself a vulnerable Iridia now.
Stripe
GM, 327 posts
Sat 29 Nov 2008
at 01:13
  • msg #464

Re: Out of Character Discussion

Just did my first sit-down office "interrogation." Ended up with a confession to two class 3 felonies. :) I'm still at work. Said goodby and sat down here. I wrote a whole big thing on it, but deleted it. Better not say too much 'till the courts get done with it.
Eddy Smalls
player, 5 posts
It's not about the size,
but about how you use it.
Sat 29 Nov 2008
at 01:21
  • msg #465

Re: Out of Character Discussion

Good thing for me then not to roleplay Franks interrogation. With you at the wheel, he wouldn't even need to show the rack let alone use it.
Stripe
GM, 328 posts
Sat 29 Nov 2008
at 01:27
  • msg #466

Re: Out of Character Discussion

Yeah. I didn't even have to show them the rack in real life, either. ;)
Eddy Smalls
player, 6 posts
It's not about the size,
but about how you use it.
Sat 29 Nov 2008
at 12:42
  • msg #467

Re: Out of Character Discussion

Did you get to do the 'good cop bad cop' thing?
Stripe
GM, 329 posts
Sat 29 Nov 2008
at 15:30
  • msg #468

Re: Out of Character Discussion

With my dual personalities? I was alone. :)

Vidar, don't wander far. I'm moving to dusk soon, then midnight. Doing a little OOC via PM right now.
Iridia Silvermane
player, 171 posts
Beautiful yet vagrant
Sat 29 Nov 2008
at 16:35
  • msg #469

Re: Out of Character Discussion

By the way, I want to ask about the magical tracking skill. Where can I find it in the rulebook?

Also, should I worry that since the mage-detective is inside Iridia's home. He may use one of her stuff to track her out.
Gaiven the Dumb
player, 129 posts
Mute that is
Sat 29 Nov 2008
at 16:41
  • msg #470

Re: Out of Character Discussion

I guess the answer would depend on how much Iridia really knows about magic.
Iridia Silvermane
player, 172 posts
Beautiful yet vagrant
Sat 29 Nov 2008
at 16:54
  • msg #471

Re: Out of Character Discussion

Next to nothing. Here is where I hoped whisper would come in.

I did give him a few questions about the way they got tracked but he didn't give any satisfactory answer.
Whisper
player, 52 posts
Sat 29 Nov 2008
at 17:43
  • msg #472

Re: Out of Character Discussion

Yeah, we won't be staying long in one place for awhile.  Don't worry, given my looks I don't own many mirrors.  ;)
Stripe
GM, 330 posts
Sun 30 Nov 2008
at 01:19
  • msg #473

Re: Out of Character Discussion

Iridia has no idea at all, but the rules are found in GURPS Magic. Kane used Seeker, then Trace to find Frank. Again, Iridia wouldn't know, but Kane picked up something like a hair brush and will use it to cast the same two spells on Iridia. Generally, the populace believes mage trackers are inescapable. However, I don't know how Iridia or Whisper or Gaiven would have any idea that a mage tracker is after them at this point in time.

If she learns a mage tracker is on her tail, Iridia might believe her best bet would be to get far enough away that it wouldn't be worth following her. For instance, to Brecconary two weeks away (~500 miles), or even out of the Empire of Man. The former would be like someone comitting a crime in Ohio then going to Illinois; the latter would be like someone committing a crime in the USA then going to Mexico. Most big-time outlaws try to flee to the south, to Haukness, then elsewhere. Haukness is a rather lawless town just outside the empire. It suffers from "monster" attacks.
Stripe
GM, 332 posts
Sun 30 Nov 2008
at 01:37
  • msg #474

Re: Out of Character Discussion

I planned on starting Vidar and Eddy with group 1 at midnight with a burglary in Part 4 to follow. However, we're taking some time getting there. I have one player still making a character. If he gets done soon, then we could just have Vidar and Eddy be in group 2 with "Flit," a fairy. That would be two groups of three players...

What say ye?
Whisper
player, 53 posts
Sun 30 Nov 2008
at 01:38
  • msg #475

Re: Out of Character Discussion

Whisper believes that someone "Ratted" out the trio and that's how they knew where she lived and who she was.

Game on, no need to drag more character's to their doom with us!
Whisper
player, 54 posts
Sun 30 Nov 2008
at 01:40
  • msg #476

Re: Out of Character Discussion

Ummm... is Frank dead or not?  One part says he's been slain while the other mentions a later public execution.
Stripe
GM, 333 posts
Sun 30 Nov 2008
at 02:58
  • msg #477

Re: Out of Character Discussion

What part says he's dead? IC, I never said he was dead.
Whisper
player, 55 posts
Sun 30 Nov 2008
at 03:11
  • msg #478

Re: Out of Character Discussion

Nevermind, it was the slaying of the OTHER guy that made the paper as well. thought it was Frank...
Stripe
GM, 334 posts
Sun 30 Nov 2008
at 04:53
  • msg #479

Re: Out of Character Discussion

Ohhh... Heh. Yeah. That was the Reaper thing.
Iridia Silvermane
player, 173 posts
Beautiful yet vagrant
Sun 30 Nov 2008
at 04:56
  • msg #480

Re: Out of Character Discussion

Damn, that seeking/magic tracking thing is kind of overpowered! If you don't know whats coming at you, you can't do anything to protect yourself.

Actually, if it was the detective alone, we could take him on. But its the detective plus half a dozen guards.
Whisper
player, 56 posts
Sun 30 Nov 2008
at 05:02
  • msg #481

Re: Out of Character Discussion

SCRYGUARD.. I as a player know what works, but Whisper, alas, does not.
Stripe
GM, 335 posts
Sun 30 Nov 2008
at 05:39
  • msg #482

Re: Out of Character Discussion

It's not overpowered by any means. But yes, when used in this situation by Kane, it is very helpful to him.

Most players overlook GURPS mages because they are so different than those in D&D. However, in the hands of a skilled player, they are very effective.


Whisper would know of the spell at least. The book flat out says all mages know of every spell in the book.
Stripe
GM, 336 posts
Sun 30 Nov 2008
at 06:15
  • msg #483

Re: Out of Character Discussion

BTW, as I was typing that, I spoke on the phone to my best friend, who is an active Green Beret Special Forces. Don't tell him, but I'm proud of him. He was one of my table-top players back when I used to do that. Told him you guys had just learned what a mage-tracker was. He laughed. I couldn't believe it, but he asked, "Are they in 'Rimeldar' or whatever?"

I said, "Yeah, 'Rimuldar.'"

He said, "Have they met the Reaper yet?"

I laughed and said, "Not yet, but they know he's around."

He told me to tell you all, "good luck." XD You just got told good luck by a Green Beret. XD

We talked briefly about one of his characters got sliced in half... no! We were wrong. I just remembered how it really went. We remembered it wrong. Ok, I'll give you the really short version of it:

Three PC's (out of either four or five) are in a 'dungeon' we'll call it. One is... not doing so well. The other is tied to a chair. This is not the Reaper's dungeon by the way. But the Reaper comes. The Green Beret's character sees him, then hauls the 'hurt' one into another room where the third character is tied to a chair. The GB's character shut and barricaded the door, which is tick, solid oak. (Now that I think of it, all these years and years later, the barricade shold have been on the other side of the door...)

I'm going to reveal that the Reaper was set up to be able to defeat a party of four 200-point PC's who had been in-play for quite some time. Months worth of table-top play. He was a 1,000-point-class NPC, and that's not counting his extreme wealth of magic items. We were also a little loose on the rules. We didn't let them get in the way of a good time by any means.

OK, so, the GB finds a way out if the room, but it's going to take time to get through it. He tells me he want's to slide the tied-up PC against the door to block it further. This might be a hint as to the power of the Reaper. The tied-up player is all like, "Bull crap!"

I tell the GB if he does that he's risking the death of the tied-up PC, which he already knew anyway. He informs me he's not too worried about that. HA!

Long story short, the tied up character does indeed die just as the GB's character escapes. XD

Well, that starts a whole big thing where the other player is always trying to kill the GB's character. But anyways... Good times. Good times... :)
Stripe
GM, 337 posts
Sun 30 Nov 2008
at 08:38
  • msg #484

Re: Out of Character Discussion

Darn. Flit had to bow out. Thankfully, he was honest that he would not be ablee to keep up with the current post rate.

I'll see about another character. Otherwise, Vidar and Eddy will be in group one starting at midnight game time.
Iridia Silvermane
player, 174 posts
Beautiful yet vagrant
Sun 30 Nov 2008
at 08:56
  • msg #485

Re: Out of Character Discussion

Seems like a typical commando best friend!

Can you ask him to join? It would be interesting having a veteran around.

Oh and Whisper, make this Scryguard thing happen! I really would like to increase the survival rate of Iridia this time around (Up from 0%).
Stripe
GM, 338 posts
Sun 30 Nov 2008
at 09:13
  • msg #486

Re: Out of Character Discussion

He doesn't use the Internet. At all. Gasp!

Gaiven. It's clothes. ;)
Iridia Silvermane
player, 175 posts
Beautiful yet vagrant
Sun 30 Nov 2008
at 09:23
  • msg #487

Re: Out of Character Discussion

Oh dear, how can he live?
Gaiven the Dumb
player, 131 posts
Mute that is
Sun 30 Nov 2008
at 09:24
  • msg #488

Re: Out of Character Discussion

I don't have a television. At all.

Which irritates me, since I like news, and I don't have a reliable source of free newspapers.
Iridia Silvermane
player, 176 posts
Beautiful yet vagrant
Sun 30 Nov 2008
at 11:28
  • msg #489

Re: Out of Character Discussion

I stopped using television years ago. Unlike the internet, you can't watch what you want, when you want to.

But no internets!
Iridia Silvermane
player, 177 posts
Beautiful yet vagrant
Sun 30 Nov 2008
at 17:58
  • msg #490

Re: Out of Character Discussion

Just checked seeker. It says one try per week.

Tracker says one try per day.

Will you follow these rules in this game? And does the tracker have a chance at failing?
Stripe
GM, 339 posts
Sun 30 Nov 2008
at 20:07
  • msg #491

Re: Out of Character Discussion

I follow all rules. Kane's skill with both is 15.
Whisper
player, 57 posts
Sun 30 Nov 2008
at 20:18
  • msg #492

Re: Out of Character Discussion

Hmm, I was expecting a bit more out of a mage tracker.  Now I feel a bit better.
Stripe
GM, 340 posts
Mon 1 Dec 2008
at 01:59
  • msg #493

Re: Out of Character Discussion

He's a 200/-100-point character. In addition to spells, he has a great deal of mundane hunting and tracking skills.
Whisper
player, 58 posts
Mon 1 Dec 2008
at 03:04
  • msg #494

Re: Out of Character Discussion

Ok, now I don't feel so good.
Iridia Silvermane
player, 178 posts
Beautiful yet vagrant
Mon 1 Dec 2008
at 08:08
  • msg #495

Re: Out of Character Discussion

Its fun having nemesis-type NPCs!

I've been in some games where the PCs are considerably stronger than any opposition they face, and let me tell you, it isn't satisfactory when you "win".
Stripe
GM, 341 posts
Mon 1 Dec 2008
at 10:31
  • msg #496

Re: Out of Character Discussion

Part III Timeline:

12 midnight - At Hangman's Tree. Rob coach. Run.
1 a.m. - Gaiven back at Rimuldar at Lion's Gate; Iridia, Frank, Whisper sneak into town.
2 a.m. - Irida, Frank and Whisper asleep her home.
3 a.m. - Gaiven back home.
5 a.m. - Soldiers invade (msg #56) Iridia's home and take Frank. Four hours pass (msg #74).
9 a.m. - Iridia meets Whisper at the Claw (msg #76).
10 a.m. - Back at Whisper's (msg #102). Gaiven awakens (msg #105).
10:30 a.m. - Gaiven at Geppetto's (msg #106). Whisper reads news (msg #112).

Eddy Smalls
player, 7 posts
It's not about the size,
but about how you use it.
Mon 1 Dec 2008
at 17:34
  • msg #497

Re: Out of Character Discussion

And Frank will be officially dead by 1.00 p.m. Or would that be the day afterward?
Stripe
GM, 343 posts
Mon 1 Dec 2008
at 19:51
  • msg #498

Re: Out of Character Discussion

A time has not been set.

Do you and Vidar want to start in a mini-burglary? It would be quick, so I can get you in with the other three players. I don't think were going to get any more players, and two is too small for a second group.
Eddy Smalls
player, 8 posts
It's not about the size,
but about how you use it.
Mon 1 Dec 2008
at 20:29
  • msg #499

Re: Out of Character Discussion

Ok, real quick. But I'm not quite certain yet about the spec-ing of the character, so I would a chance to change him once after this part.
Stripe
GM, 344 posts
Mon 1 Dec 2008
at 20:35
  • msg #500

Re: Out of Character Discussion

That's fine. I'll get something up real fast for you and Vidar.
Vidar Brock
player, 5 posts
The hunchback
Mon 1 Dec 2008
at 23:37
  • msg #501

Re: Out of Character Discussion

I'm ready whenever you are.
Eddy Smalls
player, 9 posts
It's not about the size,
but about how you use it.
Tue 2 Dec 2008
at 01:21
  • msg #502

Re: Out of Character Discussion

dito
Stripe
GM, 346 posts
Tue 2 Dec 2008
at 05:26
  • msg #503

Re: Out of Character Discussion

Hey, Iridia, since your current role in the IC thread is lacking... want to play an Adversary character? You would take the role of a temporary female NPC against Eddy and Vidar. If so, let me know and I'll PM you the NPC sheet.
Iridia Silvermane
player, 179 posts
Beautiful yet vagrant
Tue 2 Dec 2008
at 08:40
  • msg #504

Re: Out of Character Discussion

Okay sure, why not?
Stripe
GM, 347 posts
Tue 2 Dec 2008
at 11:09
  • msg #505

Re: Out of Character Discussion

Well, because it's more responsibility for one. For another, it will require some work if the sessions overlap and you're playing both. I don't expect that, though. Pretty simple.

I'll get the details to you tonight (it's 5 a.m., still night) and if you still want to go for it, that's cool.
Stripe
GM, 349 posts
Tue 2 Dec 2008
at 15:45
  • msg #506

Re: Out of Character Discussion

Required reading: Sense Rolls, page 358. Honestly, if you're not up on the first chapter of Campaigns (p. 343-361), give it a real good once over for me. This is really the core of how to play GURPS.

Important: When you enter a room, the GM will make a secret Per roll on your behalf to determine if you immediately notice something worth stealing (p. 358). The GM will roll this for each room you enter and tell you the result.

If you wish to search a room, you must indicate about how long you spend searching the room in minutes. The GM will then make another secret Per roll on your behalf and report the results.

Most rooms take about one minute to search. Small rooms about half that (30 seconds) and large rooms about twice that (two minutes). Densely furnished rooms will take about twice as long and sparsely furnished rooms take about half as long. Quick searches take half as long, but are at -5. If you want to be thorough and take about twice as long in your search, you will get a +1 bonus to your Per roll. You can get a +2 bonus for taking four times as long and a +3 bonus for taking eight times as long.

Remember, you must indicate about how long you spend searching the room in minutes (not, "However long it takes to get a +3").

If you do find something of interest, the GM will make a secret Merchant roll on your behalf and tell you how much you think you can sell it for at a fence. Typically, a stolen item can be fenced for half its resale value.

If you are actively looking for deliberately hidden doors or compartments, a Per-based Architecture roll will be made on your behalf (default Per-5). If you are looking for Traps, a Per-based Traps roll will be made on your behalf (default Per-5). Each will double the time of your search for loot.

All rolls are modified by visibility.
  • Total darkness is -10;
  • Starlight is -7;
  • Candle light or moonlight is -5;
  • Torch or lantern light is -3.




If you wish to read how I came to these rules, read on. The following is not required reading by any means.

Part I was a bit of a learning experience for me, just as all game sessions are. I believe I can now better run a burglary scenario here on RPoL. However, that means changing how I run things just a little bit. I hope to say these changes will make things more fun for everyone; that's why I made them.

It's silly for me to come up with every tiny little nicknack in every room and its worth to a fence. Think of the room in which you sit right now. Is there anything of worth in it to a burglar? OK, there's your computer. That's a lot to carry for one burglar, unless it's a laptop (like mine). I have a gun that's certainly worth $500 if it weren't stolen. I have a TV set and DVD player neither of which a poor beggar would take if you gave it to him. Those are worth next to nothing and are not worth the effort. There's really nothing else in my house other than a few electrical appliances that will be worth much of anything.

My parents' house is really the same way. I'm trying to think of anything that a burglar would get if he broke in at night and went looting. There's tons of stuff, but none of it's really worth anything, again, other than a handful of large electronics.

A lot, but not all, of the things burglars commonly steal in today's society have no close equivalent in a medieval fantasy game.

So, to make my life easier and, I hope, make things more fun, we'll just say that every room has a certain amount of loot in it and all you have to do is:

1. Notice it and/or take the time to find it;
2. Get it.

That means a Perception roll while you are in the room, modified by visibility. Strangely, we have to resort to GURPS Magic (p. 110) to get good examples of vision modifiers for light other than -10 and -3.

* Total darkness is -10;
* Starlight is -7;
* Candle light or moonlight is -5;
* Torch or lantern light is -3.

Now, it should be noted there are a few skills for "finding stuff." Scrounging is one, but it isn't really applicable in burglaries. It's more for locating an ingredient to a spell or a part to make a machine work or something like that. Search is for finding stuff hidden on "people, baggage, and in vehicles." Honestly, I wish it would have included "rooms" in that description, but this skill is almost specifically for Quick Contests against Holdout or Smuggling. Finding secret doors and compartments is an Architecture roll that will most likely be Per-based (meaning Per-5 if you don't have that skill).

So, what skill is there for searching rooms? Well, none, really.

But, that's OK. That just takes us back to Perception rolls, which is fine. Honestly, searching a room is just looking around. Yeah, you can move stuff at the same time, but how well you do that and how well you notice things can really be summed up as Per.

So, how long does it take to search a room? You knew the answer before you asked it: it depends on the room and it depends on how thorough you want to be. But, how are we going to set those modifiers and times? Being a GM does require some arbitrary rulings. Not EVERYTHING is in the GURPS rule books. But, I want to narrow those arbitrary rulings down by as much as absolutely possible.

As for time, let's first look at "Time Spent," page 346. Right off, we'll notice that we don't have a time to base these modifiers. We don't know how long a "standard" Per roll to search a "standard" room should take. But, we'll come back to them.

Next, let's look at some examples. Scrounging takes an hour, but we can't make every room take that long and we can't reduce a whole house to a single one-hour roll. However, that does give us a pretty good guideline. If this weren't a role-playing session, and you were supposed to search a house to find a spell book or whatever, I would reduce it to a single one-hour Scrounging roll.

Using that as a guideline, if a house has six rooms in it, each should take 10 minutes. Of course, that doesn't mean houses with more rooms should each take less time to search. But, a thief knows he only has so much time in a home invasion. If he's willing to spend 10 minutes on each room in six-room house, he's not going to spend 10 minutes each on a 100-room mansion unless he has a moving truck waiting outside and he knows no one is home or coming back.

Interrogation says one roll per question and each takes five minutes. Interrogation is pretty far from what we're looking for, though. Lockpicking says one roll per attempt and each attempt requires one minute. Still, pretty far from what we're doing, but it is a skill that gets used in a burglary game.

For examples, that gives us one roll per hour, one per five minutes and one per one minute. Hmmm...

It's arbitrary, but I think I'm going to go with a one-minute "standard" Per roll to search a "standard" room with "standard" furnishings. A room twice as big or twice as cluttered will take twice as long, etc. For my games, I'll have "small, standard and large" rooms with "sparse, standard, and dense" furnishings.

However, you'll first get a Per roll as a Comprehension roll (p. 358, top left) for a quick glance around the room to see if you notice anything specifically worth stealing. Then, I'll call for the Per roll to search the room, if you so desire. Here is where the Time Spent rules come into play; haste and extra time results in the following modifiers: 30 seconds (-50%), -5; two minutes (x2), +1; four minutes (x4), +2; eight minutes (x8), +3; 15 minutes (x15), +4; 30 minutes (x30), +5.

All that means a large room with dense furnishings would take four minutes for a standard Per roll to search. To get a +1 on that roll would take eight minutes.

I think that sounds about right.

Unfortunately, these rolls must be made by the GM in secret. I say "unfortunately" because that will increase the amount of wasted time in a play-by-post environment. But, it cannot be helped. I will also be making all Merchant rolls to determine your appraisal of the value of items. That way, you won't know with 100 percent certainty if your right or wrong.
Stripe
GM, 350 posts
Tue 2 Dec 2008
at 16:10
  • msg #507

Re: Out of Character Discussion

An example of play:

PC: "I light my lantern and go into the dark room with it raised."

The GM secretly rolls against Per of 12, modified by -3 for lantern light. The GM rolls an 8 and determines the player notices a silver candle holder worth 10 SP.

GM: "You see a big room with a lot of stuff in it. On one table, you see a table with a silver candel holder on it."

PC: "I take it and examine it."

The GM rolls against the PC's Merchant skill of 12 and rolls a 14.

GM: "You determine it is worth 2 SP."

PC: "I put it in my bag and search the room for about 20 minutes, being mindful of secret doors or compartments."

The GM determines the room is large and densely furnished with a hidden bag of silver coins and has one secret compartment with a bag of gold coins in it. The GM determines the room will take about 8 minutes to search for loot and secret doors at the same time, or 16 minutes to search thoroughly for both of those things. The GM rolls against the PC's Per of 12, modified by -3 for torch light and +1 for searching thoroughly: 10. Success on the dot. He also rolls against the player's default Architecture (Per-5) of 7, modified by -3 of torch light: 5. Fail by 1.

GM: "You find a bag of silver coins."
Stripe
GM, 351 posts
Tue 2 Dec 2008
at 16:39
  • msg #508

Re: Out of Character Discussion

Before leaving, I'll let you all know I'm going to doing a bit of random rolling as to the layout and contents of the residences. It should be invisible to the point you wouldn't know I was doing it if I hadn't told you. I'll only use my tables to create a skeleton which I will fully flesh out.

I'll have a number of tables, one for Lower Ward houses and one for Upper Ward houses. You can guess which will have more loot.

The first table will determine how many rooms are in the house and a general description of the house's owners/occupants. It will also give a description based on those two things, such as "stone, brick, tutor," and "menacing, rustic, gothic, cozy," etc.

Then, each room will be rolled on a series of tables, which will determine what loot is in them. An entry might say, "Bag of coins: 1d GP, 2d SP, 3d CP." Etc. Everything from secret doors to room guardians will be included.

Again, this should be invisible. But, it will keep me interested and help me come up with new burglary sessions at the same time. On paper, it might make it sound like it will make TSaDT more video-game like, but I hope you would all know me as a GM better than that by now. I don't think we've been lacking for role-playing opportunities and I don't think the game has been very two dimensional. ;)
Stripe
GM, 353 posts
Tue 2 Dec 2008
at 22:06
  • msg #509

Re: Out of Character Discussion

Psyche! HA! XD


Oh, and had you ran, it would have been your death. No less. Like Frank and Iridia, it would have lead you down a path to certain doom. Horses drive through even the largest people like rag dolls. Trust me. I know.

Good call.


EDIT: And, I only include Iridia because she was on that path, but is no longer. She's still in danger, as is Gaiven, but she managed to escape certain doom when Whisper was introduced.
This message was last edited by the GM at 22:09, Tue 02 Dec 2008.
Iridia Silvermane
player, 180 posts
Beautiful yet vagrant
Tue 2 Dec 2008
at 22:36
  • msg #510

Re: Out of Character Discussion

He certainly did save the day.
Gaiven the Dumb
player, 135 posts
Mute that is
Tue 2 Dec 2008
at 23:13
  • msg #511

Re: Out of Character Discussion

Stripe:
Oh, and had you ran, it would have been your death. No less. Horses drive through even the largest people like rag dolls. Trust me. I know.

Good call.


Well, I did figure that the chances of a random soldier recognizing me as a notorious criminal was less than the chance of getting away from him if I ran. Glad I was right, at least about the first part.
Stripe
GM, 354 posts
Tue 2 Dec 2008
at 23:24
  • msg #512

Re: Out of Character Discussion

^That was the 888th post. :) I think we're going to fly past 1,000 once Part IV and the other burglary starts. I've deleted 80 OOC posts total. Makes it a tad easier to find stuff in here and look a little better too.
Stripe
GM, 355 posts
Tue 2 Dec 2008
at 23:52
  • msg #513

Re: Out of Character Discussion

OK. Y'all might help me on this. Loot in houses can be divided into classifications. So far, I have: Cash, Jewelry, Decorations and Misc. I think had one more in the car, but forgot it. It was similar to decorations.

I need to come up with items for each classification. Cash is simple (e.g., "Bag of coins holding 1d CP"), and jewelry is easy to come up with (e.g., "Diamond necklace worth 1d GP"). If you want to start naming some decorations that a burglar might want to take, by all means, start a list and post it here.

No need to list what they are made of, unless you want to make some suggestions (see below). I'll set that. For instance, a tea set might be made of pewter and be worth 3d SP, or silver and worth 1d GP. A pitcher might be brass or silver. A hooka might be iron, brass, silver or gold. Etc. Also, there might be multiples of some item, like crystal drinking glasses. Only need to list one unless it's important to come as a set, like the tea set.

Some examples:

Misc.
Dinnerware (pewter, silver)
Ceramic plates
Tea set (pewter, silver)
Drink coasters (pewter, silver)
Drinking glass (crystal, silver)
Spectacles (brass, silver, gold)
Pitcher (Pewter, silver, gold)
Hooka (iron, brass, pewter, silver)
Literature (historical, magical)
Spice (cash value only)

Decorations
Statuette (porcelain, crystal, marble)
Tapestry (small, large)
Candle holder (brass, pewter, silver, gold)

Note that there are some things that might be worth something to an art dealer or other specialized dealer, but may not need to be listed.
Gaiven the Dumb
player, 136 posts
Mute that is
Wed 3 Dec 2008
at 00:34
  • msg #514

Re: Out of Character Discussion

Add carved bone, ivory and solid gold and silver to statuette materials.

Expensive cloth (silk, gold thread)
Furs and hides
Expensive clothes (silk, gold thread, incorporating gemstones)
Eyepatch (expensive cloth, mock eye made from gemstones)
Comb (simple, engraved, with inlaid gemstones, bone, iron, silver, gold)
Sword (different qualities, simple or engraved, gemstones in hilt)
Sheath (silver plated, leather with inlaid gemstones)
Ceremonial/decorative dagger (engraved, inlaid with gemstones, steel, silver, electrum)
Armor (type and quality, practical or ceremonial(gemstones, silver, gold, engravings))
Harp (small, large, exotic wood, silver)
High-quality musical instruments
Masterpiece painting (small, large, antique, modern)
Music box (exotic wood, iron, silver, gold, inlaid with gemstones)
Spyglass
Coffee
Expensive wines and liquors
Alchemical reagents (cash value only)
Arcane materials (cash value only)
Cosmetics (cash value only)
Paints and dyes (cash value only)
Perfume (cash value only)
Stripe
GM, 356 posts
Wed 3 Dec 2008
at 02:37
  • msg #515

Re: Out of Character Discussion

Aww yeah. Great frick'n list.
Whisper
player, 60 posts
Wed 3 Dec 2008
at 02:55
  • msg #516

Re: Out of Character Discussion

Let me dig out my AD&D DM's guide, they had a HUGE list of things in it.
Gaiven the Dumb
player, 138 posts
Mute that is
Wed 3 Dec 2008
at 03:24
  • msg #517

Re: Out of Character Discussion

Yah, I stole the above from dnd as well :)

Just remembered that I had a pdf of Gary Gygax World Building Guide lying around. Lots of lists.

Cloth & Clothing Material Types
Calico
Cambric
Chenille
Chiffon
Cloth of gold
Cloth of silver
Cotton
Cotton brocade
Cotton, fine
Cotton, heavy
Corduroy
Damask
Denim
Flannel
Fur
Gabardine
Gingham
Jute
Knitted, cotton or wool
Lace, crocheted
Lace, tatted
Linen
Linen brocade
Organdy
Organza
Poplin
Satin
Satin brocade
Seersucker
Serge
Silk
Silk brocade
Silk, raw
Silk, raw, brocade
Shagreen
Taffeta
Tweed
Twill
Velvet
Velvet brocade
Velveteen
Whipcord
Wool
Wool, angora
Wool, coarse
Wool, fine
Wool, shoddy
Wool, worsted

Fur Type Where Available Rarity* Uses
Bear arctic, subarctic, temperate common cloak, floor, wall, shelter
Beaver temperate, lakes, waterways plentiful cape, jacket
Cheetah subtropic, tropic, savanna rare clothing, floor covering, wall hanging
Chinchilla mountain regions extremely rare cape, jacket, trimming (boots, clothing)
Cougar See Mountain Lion.
Ermine temperate common cape, jacket, trimming (boots, clothing)
Fox temperate common cape, jacket, trimming (boots, clothing)
Jaguar subtropic, tropic rare clothing, floor covering, wall hanging
Lamb temperate, subtropic, tropic plentiful bedding, clothing
Leopard temperate, subtropic, tropic occasional clothing, floor covering, wall hanging
Leopard, snow arctic, subarctic rare clothing, floor covering, wall hanging
Lion subtropic, tropic, savanna occasional clothing, floor covering, wall hanging
Lion, mountain temperate, subtropic, tropic scarce clothing, floor covering, wall hanging
Lynx subarctic, temperate occasional clothing, floor covering, wall hanging
Marmot subarctic, temperate, lakes scarce trimming (cape, clothing, jacket)
Mink temperate, lakes, waterways rare cape, jacket, trimming (boots, clothing)
Ocelot temperate, subtropic, tropic rare clothing, floor covering, wall hanging
Otter temperate, lakes, waterways common bedding, cloaks (boots, clothing)
Puma See Mountain Lion.
Rabbit subarctic, temperate plentiful bedding, cloaks, trim (boots, clothing)
Sable subarctic, temperate extremely rare cape, jacket, trimming (boots, clothing)
Seal, fur subarctic, temperate, oceans, seas occasional cape, jacket, trimming (boots, clothing)
Tiger subarctic, temperate, subtropic occasional clothing, floor covering, wall hanging
Wolf arctic, subarctic, temperate common bedding, cloak, trim (boots, clothing)

Jewelry
Ankle chain
Anklet
Arm band
Armlet
Bangle
Belt
Bracelet
Broach
Buckle
Button
Choker
Collar
Earring(s)
Locket
Medal
Medallion
Navel jewel
Neck chain
Necklace
Pendant
Pin
Ring
Tiara
Toe ring
Torque
Waist chain

Liquor and Liqueurs
Absinthe
Aqua vita
Brandy
Armagnac
Cognac
Calvados (apple brandy)
Cider, hard
Gin
Kirsh wasser
Kumiss
Mescal
Pernod
Pulque
Raki
Rum
Slivovitz
Tequila
Vodka
Whiskey

Wine
Grappa
Port
Red
Rose
Sangria
Sherry
Sparkling
Vermouth
White
Wine, beet
Wine, berry, sweet (various kinds)
Wine, flower, sweet (various kinds)
Wine, fruit, semi-sweet
Wine, fruit, sweet (various kinds)

Metals
Platinum
Gold:
     Types generally used in jewelry:
     Yellow gold (18 carat): 75% gold, 15% silver, 10% copper.  Value c. 77% pure gold.
     Red gold (18 carat): 75% gold, 20% copper, 5% silver. Value c. 76% pure gold.
     White gold (18 carat): 75% gold, 25% silver.  Value c. 78% pure gold.
Electrum
Silver
Nickel
Nickel Silver
Copper
Bronze
Whisper
player, 61 posts
Wed 3 Dec 2008
at 03:32
  • msg #518

Re: Out of Character Discussion

<Puts book away>

Nevermind!  I guess if we want something that's not on that list, then we are WAY too picky!
Stripe
GM, 358 posts
Wed 3 Dec 2008
at 03:43
  • msg #519

Re: Out of Character Discussion

Crikey! XD

If people would leave me alone at work, I could get some work done...
Whisper
player, 62 posts
Wed 3 Dec 2008
at 03:47
  • msg #520

Re: Out of Character Discussion

Hey, go arrest someone already!

Protect and Serve and all that jazz!
Stripe
GM, 359 posts
Wed 3 Dec 2008
at 03:56
  • msg #521

Re: Out of Character Discussion

Been all over town for an out-of-state detective looking for one guy. He's not here, though. Found someone who knew where he was right at that second, though -- in their neighboring town! XD They probably have him in cuffs right now. Real jewel, that guy.


So, I have three types of houses for the Upper Ward: tutor, stone, and brick. Any other?
Eddy Smalls
player, 10 posts
It's not about the size,
but about how you use it.
Wed 3 Dec 2008
at 10:33
  • msg #522

Re: Out of Character Discussion

How about marble-coated?
Stripe
GM, 360 posts
Thu 4 Dec 2008
at 00:22
  • msg #523

Re: Out of Character Discussion

Ha! I'm supposed to be at a dinner. My CHIEF just called and was like, "You too good to be over here? The mayor asked about you." I'm sitting here pecking away at the game...
Gaiven the Dumb
player, 139 posts
Mute that is
Thu 4 Dec 2008
at 04:33
  • msg #524

Re: Out of Character Discussion

Then you know you've got your priorities right.
Stripe
GM, 361 posts
Thu 4 Dec 2008
at 22:32
  • msg #525

Re: Out of Character Discussion

Well, I went after I left that. :)

I got to work today and wondered why there was no reply yet. Well, my post was on the screen unposted. Grrr. I have to pick my character now, and when i clicked on Post it errored. Glad no one saw it, I don't think.
Stripe
GM, 364 posts
Fri 5 Dec 2008
at 01:16
  • msg #526

Re: Out of Character Discussion

Here is my "job" table for home owners in the Upper Ward. I used an Internet resource to aid me. They are somewhat in order from most common to least common, NOT in how lucrative a burglary would be. Nobles are not listed because you would have to plan to raid one of their homes, not go there at random.

If anyone thinks they can come up with a better table, or thinks anything should be added or edited, by all means let me know.

Occupation
Roll 12d
12-18 - Jeweler
19-25 - Tavern/Restaurant
26-31 - Wine-Seller
32-36 - Physitian
37-41 - Spices
42-46 - Brewer
47-50 - Locksmith
51-54 - Architecht
55-57 - Inn
58-60 - Copyist
61-63 - Sculptor/Artist
64-66 - Rugs
67-69 - Fine Clothing (Hats, Purses, Gloves)
70-71 - Apothacary
72    - Literature
Stripe
GM, 365 posts
Fri 5 Dec 2008
at 02:35
  • msg #527

Re: Out of Character Discussion

OK. Normally, I would never do something like this, but I'll let you guys in on what my first roll with my Beta Version 1 table set looks like:

Owner(s): Married Couple.
Occupation: Spices.
Magery: None.
Additional Occupants: One Servant.
Guests: None.
House Description: Stone.
Floors: Three Stories.
Rooms: ?, ?, ?.
Sub Level: ?
Secret Rooms & Compartments: ?

Note I didn't list a few things because I didn't want to sully things. The loot is rolled per room as I have it now. However, that might result in too much or too little. We'll have to see.

Also note that I rolled freaking "Spices" on that huge random list. Gah! Of course, you'll remember that our last burglary was of a spice trader's home. XD I was going to work that in to the plot -- after all, that's one reason I did this, to help me come up with good plot ideas -- but I've decided just to re-roll that.

EDIT: Jeweler!
This message was last edited by the GM at 02:37, Fri 05 Dec 2008.
Gaiven the Dumb
player, 141 posts
Mute that is
Fri 5 Dec 2008
at 12:33
  • msg #528

Re: Out of Character Discussion

Not sure where they would fit in, but a couple of trades I snatched up from another list

Accountant, Banker, Dentist, Merchant(engaging in multiple trades across country borders), Lawyer, Money Changer, Occultist (trading in rare component used in sorcery), Goldsmith/Silversmith (like jeweler, but with main empathize on the metal)

Also, at the chance of being rude, have you considered the fact that results towards the middle of our table are much more likely than those towards the edges, given the bell curve.
Stripe
GM, 366 posts
Fri 5 Dec 2008
at 19:42
  • msg #529

Re: Out of Character Discussion

Great professions! Why didn't Ross include them? ;D

I think I'll call your concept of Merchant, "Fartrader." Dentist is included in Physician, as is herbalist, but I'll note it to the side. Never thought of the other ones!

The professions near the top of the list have more numbers that can be rolled than those down the line. Jeweler has 7 numbers, Physician has 5, Copiest has 3, etc. Considering I've rolled Jeweler and Spices, I think it's a good table layout. Have you a different suggestion? I'm certainly open to any and all.
Gaiven the Dumb
player, 142 posts
Mute that is
Fri 5 Dec 2008
at 21:13
  • msg #530

Re: Out of Character Discussion

I can't really take credit for the profession. I skimmed some more of Gary's World Building guide, and picked whichever seemed high class from his list of commercial buildings.

One thing that I thought myself, but forgot to include is that a building might be just home, shop/home or just shop. Though shop/home is much more likely, I could imagine that some high-class individuals might have a home somewhere nice, and their shop somewhere else.

As for the table, try rolling on it 10 times. I calculated a bit on it (or rather, got a program to do most of the calculation) and approximately one third of the results should be Brewer and one third should be Spices. You were very lucky when you rolled Jeweler, since the probability of that should be below 0.01% (But I'm missing 3% somewhere, so it might have been a bit higher. That same below 0.01% applies to Rug Merchants, Fine Clothing, Apothecary and Literature. Even if you made Brewer 42-44, it would still get 20% of the hits. The bell curve is stronger the more dice you get. GURPS settles for 3d6 :)

If you want predictable number, try using a d100 instead. There are no bell curve on those. Or if you only have d6s, you could try the following (which isn't as hard as it looks once you get the hang of it):

First roll a d6. On 1-3 start with 0, on 4-6 start with 36.
Roll another d6. Multiply the result with 6 and subtract 6. (so 1 = 0, 2 = 6, 3 = 12, 4 = 18, etc) Add this to your first number.
Roll another d6 and add that to get a final number between 1 and 72. Again, no bell curve, making your table WYSIWYG.
Eddy Smalls
player, 11 posts
It's not about the size,
but about how you use it.
Fri 5 Dec 2008
at 23:30
  • msg #531

Re: Out of Character Discussion

Couldn't you just use the RPOL dice roller with either a d100, or or a manual dx with x the number of options. See the roll for an example. Sure all jobs would have more or less the same chance as opposed to real life, but we're there to rob them, not to analyze the national profession distribution.
Stripe
GM, 367 posts
Sat 6 Dec 2008
at 00:28
  • msg #532

Re: Out of Character Discussion

I stick with the six-sided dice because I'm playing GURPS. It really doesn't matter. If I wanted, I could use 1d627 on the dice roller since it's just a random number generator, not real dice.

I'm not sure what you're saying with the chance of jobs. I just roll that to have a reason for the person you're robbing to exist in the game world. It's all window dressing. None of it really matters. You're in, you're out, you sell the loot. :)


Just made the arrest I've been waiting for since I because a cop here in my town. The one everyone talks about, from cops to people on the street. Everyone. When I heard the location, I was like, it's time to fight. No backup. Me against 2-5 people. I litterally checked my Taser as I drove as fast as I could there.

Get the complaint, and everyone there is like, "He's got a friend over there. You ready to fight?" They're like coaching me and stuff. Now, it's funny as Hell. But at that time, my mind is racing with the legal implications of striking or Tasing a suspect, etc. I'm not worried about getting hurt really, because... I just don't worry about that. Most cops don't, I don't think.

I go over there. He's like, "Who the fuck's there?" when I knock.

I told him, "The Po-po."

He says, "Go the fuck away! Come in."

Ha! Well I did. Don;t know what changed his mind instantly like that, 'cept the Good Lord helping me. Anyway, he stands up with this wild, pissed off look. Then, he sees me walking down the trailer hall. He sits down so fast. XD By the way, I press 260 and weigh 210, so I'm not a giant or anything, but I do look imposing. Or, so I'm told. Often. Was told today twice.

But, I'm not a cop because I'm some kind of tough guy, because I'm not. I can handle myself, sure. But, I'm not like these street fighters that scrap at the drop of a hat and don't have a care in the world.

I'm a cop because I'm crafty. I don't even talk to him when I walk in the room. I see what's on TV. I'm like, "Rick Flare! Hell yeah!"

So, we talk about WWE for a bit. The 80's WWF. Then, dispatch calls and asks if I'm alive or dead. My raido won't get out. So, I tell him, "Hey, we have to go outside."

Well, he starts to get super pisseed, but I just raise my hand and am like, "Man, you just heard me. My raido isn't getting out. They're going to have SWAT over here if I don't hurry up and respon with the raido in my car."

Okay he says. Outside, by my car, after twice assuring him that he's not under arrest, I tell him if he's in my car, he has to be cuffed. Well, he goes for it. I tell him I have to search him too as part of policy. He's cool. Do both, put him in, dust my hands. Go back into the complaintant's house. They're all looking at me like I'm a ghost! HAHAHAHA! "You didn't have to fight?! WTF?! How?!" XD They HAD to have the whole story before they would finish making their complaint.

That's how you do it, boys. Had her wrapped up in like 10 minutes. By the time we get to jail, the dude is thanking me for being so nice. Shook my hand and everything.

Now, I'm back doing the paper work.
Iridia Silvermane
player, 181 posts
Beautiful yet vagrant
Sat 6 Dec 2008
at 00:42
  • msg #533

Re: Out of Character Discussion

If I were you I'd ambush him with the taser. Not every scallywag will be this scared of cops man! You may end up injured or god forbid, dead next time!

But good job anyways.
Stripe
GM, 368 posts
Sat 6 Dec 2008
at 01:05
  • msg #534

Re: Out of Character Discussion

LOL. You're not a cop, that's for sure. XD That was cute, though. "Ambush him with the Taser." That would have been my last day on the force.

Maybe you missed the part where this guy isn't scared of the cops. You know, he's got a sheet a page long filled with resisting and obstructing and assault on peace officers. Litterally, a half dozen times he's been charged with violence during arrest. Like I said, everyone, including me, thought he was going to fight. Oh, and he was, too.

Like I said, I've been waiting for this fight since I became an officer here and everyone in town told me he hated cops and would fight them every time.

By the way, you can't just go around Tasering people. XD I have to follow the law, which means I have to go up and talk to him and get his side of the story before arresting him (in this case). I have to have "Probable Cause." Since we had to go outside and I had to put him in my car, a search and cuffs was reasonable and not illegal (since I found nothing, that's almost a moot point in court). Had he resisted at that time, before being cuffed, I would have dropped the hammer and the ambulance would have taken him away. I would not have been harmed. However, had he resisted in the house, where another suject was, the Taser would have been reasonable. I was advised just the other day by a deputy to watch out that anyone else in that house would attack me with my back turned if I was effecting an arrest.

I did everything as I had to do it, and I did it well. I think it was pretty sly how I handled it. He wasn't hurt, and that was my biggest worry. I might actually get a pat on the back for this. Maybe.
Iridia Silvermane
player, 182 posts
Beautiful yet vagrant
Sat 6 Dec 2008
at 01:52
  • msg #535

Re: Out of Character Discussion

Yea, I know next to nothing about police procedures. This is mainly because I haven't even encountered a cop in my life! My only experience about them comes form TV. I remember cops trying to talk to the criminal or approach him, but the criminal always shoots frist and the cop dies. Its always that cop in the first 15 minutes of action movies.

Also my only exprience with martial arts is street boxing and judo, so I tend to try to get the first strike in fights. If I am expecting trouble, punch first, doubt later. :p

And tyt with the sheet, I am not in any particular hurry.

Currently, I am having enormous fun playing Splattered With Gore, an arena game based on GURPS 4e. And I am also designing a character to play in the upcoming death labyrinth.
Gaiven the Dumb
player, 143 posts
Mute that is
Sat 6 Dec 2008
at 02:32
  • msg #536

Re: Out of Character Discussion

Ah, a fellow SWG participant. You wouldn't happen to be the late Annekette of Calimport?
Stripe
GM, 369 posts
Sat 6 Dec 2008
at 02:36
  • msg #537

Re: Out of Character Discussion

Boxing and Judo are both great for street situations. Jiu Jitsu is just above Judo, in my opinion, and Muay-Thai is maybe a bit above boxing -- depends on how you train. As long as you're training at live speed with moderately heavy to full contact on a regular basis, you're doing good. That Thai Kwon Do Karte hi-ya! crap is worthless. Worse than worthless because you're training yourself to use light/no contact in a confrontation.

If you're a good boxer and a good wrestler, you're probably going to be rough in a street situation.

I'm avid in my MMA (Jiu Jitsu + Muay-Thai) gym. We have nothing but winning MMA fighters. We lost our first match last weekend fight by split decision, which was the main event of a sold-out arena. We were the main event at the last big MMA thing around here too. Drove two hours to go to it.
Stripe
GM, 370 posts
Sat 6 Dec 2008
at 02:40
  • msg #538

Re: Out of Character Discussion

I thought about running something like SWG, but more like a survival labyrinth. But, I don't want to step on that GM's toes. That would be rude.
Whisper
player, 63 posts
Sat 6 Dec 2008
at 06:52
  • msg #539

Re: Out of Character Discussion

Hmmm, seems ya cant throw a few six-sided dice in a GURPS game on RPoL without finding other SWG players.
Iridia Silvermane
player, 183 posts
Beautiful yet vagrant
Sat 6 Dec 2008
at 10:13
  • msg #540

Re: Out of Character Discussion

No Gaiven. I am Itsuki Rin. Who are you guys?

Hmm, I am not a skilled boxer or at judo. I know the basics that allows to me knock down people who are generally untrained (Idiots who raise their fist. NEVER RAISE YOUR FIST NOOBS). Basically either jab hard and fast, or while defending grap the opponents punch with the diagonally adjacent hand then punch with the other (Ex. he punches with his right, you grab his punch with your right, draw him in and either punch his face with the left or knock him down using his force to unbalance him.)

Those skills are are self taught, and are about all I needed to counter people who use thier fists before their tongues (bullies), they generally are wusses so once they get beaten they rarely think about revenge.
This message was last edited by the player at 10:19, Sat 06 Dec 2008.
Gaiven the Dumb
player, 145 posts
Mute that is
Sat 6 Dec 2008
at 14:27
  • msg #541

Re: Out of Character Discussion

I have the dubious honor of being Gragan the Huge.
Iridia Silvermane
player, 184 posts
Beautiful yet vagrant
Sat 6 Dec 2008
at 16:50
  • msg #542

Re: Out of Character Discussion

Okay, so it looks like you and I are being beaten around a bit.

You got any advice for me? I don't know how to get rid of Leofric's grapple.

Come to think of it, I built Itsuki very poorly, I wonder if the GM will allow me to redistribute the points.
Whisper
player, 64 posts
Sat 6 Dec 2008
at 17:32
  • msg #543

Re: Out of Character Discussion

Well, keep trying to break free.  He cant be too much stronger than you, you'll win eventually.  If you have any grappling skills, you could counter grapple him.

BTW I'm THE dwarf.  :)
Gaiven the Dumb
player, 147 posts
Mute that is
Sat 6 Dec 2008
at 18:44
  • msg #544

Re: Out of Character Discussion

Well at least we don't have Albrecht here.

...

Do we?
Iridia Silvermane
player, 185 posts
Beautiful yet vagrant
Sat 6 Dec 2008
at 19:18
  • msg #545

Re: Out of Character Discussion

THE dwarf? as in, Dirnak Blackshield?

My grappling skill is at default. And I bet he is stronger than me. The moment I am out of this grapple he is dead meat. The problem is how do I get out! Thinking of doing a fevrish active defense next turn, if I survive that long.
Whisper
player, 65 posts
Sat 6 Dec 2008
at 19:23
  • msg #546

Re: Out of Character Discussion

Yep, that's me.

As for your grappling problems, he has you with both hands.... You're in trouble.  The bonuses he gets for using both hands is going to let him win, often.

I don't want to tell you what to do, don't want to ruin the spirit of the game, unless you'd like a mentor?
Gaiven the Dumb
player, 148 posts
Mute that is
Sat 6 Dec 2008
at 19:47
  • msg #547

Re: Out of Character Discussion

I don't really have any suggestions. I usually worry about starting grapples, not escaping them.
Whisper
player, 66 posts
Sat 6 Dec 2008
at 20:40
  • msg #548

Re: Out of Character Discussion

You need to take a look at the Martial arts book, would help you alot.  Especially Beats, they are ST-based feints.  BIG help for the uber-muscled grappler.
Iridia Silvermane
player, 186 posts
Beautiful yet vagrant
Sat 6 Dec 2008
at 20:49
  • msg #549

Re: Out of Character Discussion

Aha, okay I'll check it out.

My current mentor is Bao Zong. Friendly gal, very knowledgable in the rules. But when it came to grappling, I don't think she has much experience.
Whisper
player, 67 posts
Sat 6 Dec 2008
at 21:06
  • msg #550

Re: Out of Character Discussion

When my dwarf finally bites it, I have a pure grappler ready to go. Gonna show everyone how to do it!
Stripe
GM, 372 posts
Sun 7 Dec 2008
at 00:37
  • msg #551

Re: Out of Character Discussion

OK. If WORK LEAVES ME ALONE, I'll get some work done around here. Even have my books in the office! Heh, heh.

My day so far in the first 1.5 hours: one property exchange, one order of protection served, one traffic stop. That's plenty! :D
Stripe
GM, 375 posts
Sun 7 Dec 2008
at 02:43
  • msg #552

Re: Out of Character Discussion

Eddy and Vidar, if you have any questions, you can ask them here before posting. You do not have to enter that window. The house faces the street to the west and is surrounded on its other three sides by other residential properties.

BTW: You might as well make a stealth roll any time you do something that could cause noise. Throughout the session, make a skill roll any time you use a skill, such as to force entry, pick a lock, etc.
This message was last edited by the GM at 02:46, Sun 07 Dec 2008.
Iridia Silvermane
player, 187 posts
Beautiful yet vagrant
Sun 7 Dec 2008
at 22:55
  • msg #553

Re: Out of Character Discussion

Oh my, Albercht is dead. Now thats ironic!
Gaiven the Dumb
player, 149 posts
Mute that is
Sun 7 Dec 2008
at 23:31
  • msg #554

Re: Out of Character Discussion

Oh damn. I might have expected a loss, but not that. Damn. That'll take some getting used to.
Iridia Silvermane
player, 188 posts
Beautiful yet vagrant
Mon 8 Dec 2008
at 01:35
  • msg #555

Re: Out of Character Discussion

Okay, I lost. Atleast I hit Leofric and broke his weapon, so I guess it isn't a great defeat. I need some serious advice about grappling. Whisper, got some?

I wonder if the GM would allow me to rebuild my character's skills.

By the way, Stripe, when will I be getting the new character? And will Whisper meet Gaiven at the market?
Whisper
player, 68 posts
Mon 8 Dec 2008
at 02:02
  • msg #556

Re: Out of Character Discussion

If you expect someone is going to grapple you, always use the Retreating option with your active defense.
Gaiven the Dumb
player, 151 posts
Mute that is
Mon 8 Dec 2008
at 02:24
  • msg #557

Re: Out of Character Discussion

Iridia Silvermane:
I wonder if the GM would allow me to rebuild my character's skills.


I doubt it. Letting people rebuild their skills could be quite unbalancing. Of course, you don't have a lot to rebuild, but still I doubt.
Stripe
GM, 377 posts
Wed 10 Dec 2008
at 00:11
  • msg #558

Re: Out of Character Discussion

Group 1 players standby until I give you notice, one by one.
Stripe
GM, 379 posts
Wed 10 Dec 2008
at 03:25
  • msg #559

Re: Out of Character Discussion

Iridia mentioned "death labyrinth." Can one of you guys get a hold of the GM for SWG and ask him if he's planning on starting another arena-type game called Death Labyrinth  -- or some other name with Labyrinth in it? I don't want to step on his or any other GM's toes, but I have been planning to run a GURPS game with labyrinth in the title since Dec. 2, 2006. I have the thread with that date and my plans in it here: link to a message in another game

It's called the Sorcerer's Labyrinth, and is somewhat arena-like in nature. I was going to run it under Medieval, Fantasy and Strategy. I've actually planned on running it for much longer. The 2004 thread in the Game Proposals, Input, and Advice public forum has been deleted, as all old ones are. To say I'm a procrastinator would be an understatement. ;)

The basic premise is an endless labyrinth of stone walls, with sections of hedge maze. Inside are forests and lakes and rivers, and even a castle, city and a few villages. You can only enter the labyrinth through the front doors (otherwise, climbing the curtain wall or teleporting/Gating inside will have you magically trapped in an infinite straight passage extending over the horizon both ways). However, you can leave through the many magical portals, or create your own.

Inside, adventurers quest for gold and glory. The GM rolls random encounters and treasures. The PC's survive to find and collect said treasures and battle more monsters. Repeat.

If he is planning on running "Death Labyrinth" then I'll just put it off for another few years. :)




^If maybe you could just copy and paste the above into a OOC thread or something, I'd appreciate it.
Whisper
player, 69 posts
Wed 10 Dec 2008
at 03:42
  • msg #560

Re: Out of Character Discussion

The Death Labyrinth is actually a part of SWG, not a seperate game.  SWG is on it's fifth incarnation and I don't think there would be any mistake between the two.

EDIT: Hell I remember the Sword and Sorcery thread from years ago!  I think I even tried to join it.
This message was last edited by the player at 03:43, Wed 10 Dec 2008.
Stripe
GM, 380 posts
Wed 10 Dec 2008
at 03:43
  • msg #561

Re: Out of Character Discussion

OK. So, he's not going to start another game with labyrinth in the title. Got it.
Vidar Brock
player, 6 posts
The hunchback
Wed 10 Dec 2008
at 04:49
  • msg #562

Re: Out of Character Discussion

Sorry, somehow I missed the start thread :(
Stripe
GM, 385 posts
Wed 10 Dec 2008
at 05:35
  • msg #563

Re: Out of Character Discussion

Hey, no problem, man. I appreciate your patience with me getting it up. :) There wasn't really anything you could do anyway, other than a fluff post.
Stripe
GM, 387 posts
Wed 10 Dec 2008
at 05:44
  • msg #564

Re: Out of Character Discussion

Darkness is -9 inside the room right now, BTW.
Stripe
GM, 389 posts
Wed 10 Dec 2008
at 19:19
  • msg #565

Re: Out of Character Discussion

You both forgot to bring "matches" and a lantern w/oil or a cnadle? Yeah, Frank, you have Common Sense so I'll allow it, but next time, bring equipment. And, i don't think you can bang flint and steel together in hopes one will light a wick. Not only is that noisy, I honestly don't think it's possible. I could be wrong. Just spend $1.50 more on a book of matches and say you brought those too. (A half copper piece is called a ha'penny. It's worth $0.50. You can cut coppers up into little pie-shaped pieces.)

Frank:
Item                  Weight
Large Knife           1
Leather Jacket        4
Personel Basics       1
Tallow Candle         1

Leather Pants         3
Lockpicks             0
Backpack              3
Total                 13



Vidar:
Equipment:           cost weight
Light Club             5    3    B271
Small Knife           30    0.5  B272
Heavy Cloak           50    5    B287
Rope, 3/8", 10 yards   5    1.5  B288
Cord, 3/16", 10 yards  1    0.5  B288
Pouch, Small          10    0.5  B288
Lockpicks             50    0    B289
crowbar               20    3    B289
Wooden beggars bowl   -     1

Eddy Smalls
player, 15 posts
It's not about the size,
but about how you use it.
Wed 10 Dec 2008
at 19:32
  • msg #566

Re: Out of Character Discussion

How much does a TL3 match-book weigh?

It would seem that we have a nicely complementing set of kit on our team.
Stripe
GM, 390 posts
Wed 10 Dec 2008
at 21:23
  • msg #567

Re: Out of Character Discussion

it's in the book. Dont have mine. Neg., prbly.
Iridia Silvermane
player, 189 posts
Beautiful yet vagrant
Thu 11 Dec 2008
at 17:24
  • msg #568

Re: Out of Character Discussion

Eddy, you used Frank instead of Eddy in one of your posts.

Oh, and Whisper, will it really be a schoolyard pick for the DL?
Eddy Smalls
player, 18 posts
It's not about the size,
but about how you use it.
Thu 11 Dec 2008
at 20:01
  • msg #569

Re: Out of Character Discussion

Really? Where?
Stripe
GM, 396 posts
Thu 11 Dec 2008
at 23:44
  • msg #570

Re: Out of Character Discussion

Vidar, I noticed you spent a healthy chunk on a heavy cloak. That would be for a Status 0 or maybe even 1 cloak. However, a Status -1 cloak would be covered under your Cost of Living. You may have it for "free." Just list it with no cost. :)

I don't have the map at work, unless I can use the .JPG...
Stripe
GM, 398 posts
Fri 12 Dec 2008
at 23:20
  • msg #571

Re: Out of Character Discussion

Okay, I didn't want everyone's eyes shifting back and forth at one another, but it's pretty obvious we're experiencing a delay in the Group 1 game so I'm going to have to reveal that there are ongoing IC issues being resolved that can't be rushed and need to take place. I did want it to seem as though I was just preparing Part IV, but I'm going to come clean that that's not the case because I don't want anyone thinking that I've lost interest in your game.

I hope this delay doesn't cause anyone's interest to wane. If there is anything anyone would like to do to pass time until we start Part IV, IC or OOC, let me know. I know I'm the only one that only plays/GM's solely in this game, but I still want to be accommodating.
Gaiven the Dumb
player, 152 posts
Mute that is
Sat 13 Dec 2008
at 03:17
  • msg #572

Re: Out of Character Discussion

Don't worry. I'm plenty willing just waiting around.
Iridia Silvermane
player, 190 posts
Beautiful yet vagrant
Sat 13 Dec 2008
at 11:27
  • msg #573

Re: Out of Character Discussion

Same here.
Stripe
GM, 403 posts
Tue 16 Dec 2008
at 00:31
  • msg #574

Re: Out of Character Discussion

Sorry. Can't post tonight. Might have noticed I'm not a big Sun/Mon poster...
Stripe
GM, 406 posts
Tue 16 Dec 2008
at 22:44
  • msg #575

Re: Out of Character Discussion

Iridia, your GM lost interest in that game a LONG time ago. That, "Oh, I was waiting on you guys" is total BS. XD
Iridia Silvermane
player, 193 posts
Beautiful yet vagrant
Wed 17 Dec 2008
at 03:59
  • msg #576

Re: Out of Character Discussion

Indeed.
Stripe
GM, 409 posts
Wed 17 Dec 2008
at 15:47
  • msg #577

Re: Out of Character Discussion

Okay. I'm not sure why that last map pic's link is broken, but it shows a door to the south. I made that map at work and no longer have it.
Stripe
GM, 410 posts
Thu 18 Dec 2008
at 00:49
  • msg #578

Re: Out of Character Discussion

Man, it's been a... bla... night. I'm here alone and a crazy subject just pounded on the door and wanted to talk to me about the voices in his head. Well, he thinks they're real, but... He's a bad dude too. Combat vet. Lots of violent crimes. I do everything I can for him, really I do, but he's totally gone. :(

Before that, I arrested a woman on a warrant (meaning, I had no choice). It was her little daughter's birthday. Like, middle school. Her daughter has brain cancer. She just had her head shaved. Everyone was crying. :(


Anyway... I'm slow right now, but I'll get back into it.
Stripe
GM, 411 posts
Thu 18 Dec 2008
at 01:35
  • msg #579

Re: Out of Character Discussion

Just wanted to say you all have been great players. I've really enjoyed playing with you all so far, even "the new guy." :)
Stripe
GM, 414 posts
Thu 18 Dec 2008
at 04:42
  • msg #580

Re: Out of Character Discussion

Whisper: Try this elixer of hair dye. There you go. Oh, wait, hair remover. Oops."


I'm thinking about running a medieval fantasy strategy game with next to no roleplaying. There would be an outdoor hexmap with each hex being 30 miles. There would be plains, forest, swamp, mountain, etc. hexes. Some hexes would have towns. The towns would have a list of things you can buy there. PC's start out with the Poor Disadvantage and have to buy supplies/equipment in the first town. Better equipment would be available in other towns.

PC's kill monsters, take their heads/bodies in to the towns to claim a cash reward. Get more gold to buy better equipment and get supplies to travel to other towns. You can also buy goods at one town and take your chances that they are selling for more in another (buy low, sell high).

The goal is to make money, kill monsters and stair step to a powerful character while having fun.

There would be no role playing, just "moves" and "actions." If you're hunting for monsters, you would declare that and the GM would roll Tracking to determine what ones are found, if any. If you're just trying to get from Point A to Point B, you would have to roll against Stealth, etc. Daily Survival rolls would be made based on what type of hex you are in.

Here's an example of the first town:


Town 1


Weapon Smith                 

Cheap Axe           1SP, 6CP
Cheap Hatchet       1SP, 6CP
Cheap Small Mace    1SP, 4CP
Light Club          5CP
Cheap Large Knife   1SP, 6CP
Large Knife         4SP
Cheap Small Knife   1SP, 2CP
Small Knife         3SP
Cheap Shortsword    1GP, 6SP
Short Staff         2SP
Cheap Spear         1SP, 6CP
Spear               4SP
Javlin              3SP
Cheap Quarterstaff  4CP
Quarterstaff        1SP


Armory                       

Leather Armor       1GP
Leather Armor
 (Arms)             5SP
Studded Leather
 Skirt              6SP
Leather Pants       4SP
Leather Helm        2SP
Pot Helm            1GP
Leather Gloves      3SP
Boots               8SP
Light Shield        2SP, 5CP
Small Shield        4SP
Medium Shield       6SP


Bowyer-Fletcher             

Regular Bow         1GP
Short Bow           5SP
Arrow               2CP
Hip Quiver          1SP, 5CP
Shoulder Quiver     1SP


General Store               

Backpack, Frame     1GP
Backpack, Small     6SP
Blanket             2SP
Candle, Tallow      5CP
Fishhooks and
 Line               5SP
Group Basics        5SP
Lantern             2SP
Matches, 100        3CP
Oil (Per Pint)      2CP
Personal Basics     5CP
Pouch, Small        1SP
Rope, 3/8"
 (Per Yard)         5CP
Sleeping Fur        5SP
Tent, 1-man         5SP
Torch               3CP
Traveler's Rations  2CP
Wineskin            1SP
Bandages, 6         1SP
Whetstone           5CP

This message was last edited by the GM at 06:15, Thu 18 Dec 2008.
Iridia Silvermane
player, 195 posts
Beautiful yet vagrant
Thu 18 Dec 2008
at 09:22
  • msg #581

Re: Out of Character Discussion

But wouldn't that be just a really slowass RPG without the story element? Kinda lame, isn't it?

Oh and Stripe, Iridia needs clothes and a disguise (Hair dye, etc).
Stripe
GM, 415 posts
Thu 18 Dec 2008
at 09:51
  • msg #582

Re: Out of Character Discussion

Yeah. I read that. You not wanting to buy them IC or?
Stripe
GM, 416 posts
Thu 18 Dec 2008
at 09:51
  • msg #583

Re: Out of Character Discussion

Yeah. I read that. You not wanting to buy them IC or?
Iridia Silvermane
player, 196 posts
Beautiful yet vagrant
Thu 18 Dec 2008
at 11:16
  • msg #584

Re: Out of Character Discussion

Well, Iridia doesn't have any money on her right now. So I am counting on Whisper.
Stripe
GM, 417 posts
Thu 18 Dec 2008
at 12:08
  • msg #585

Re: Out of Character Discussion

Perhaps I'm missing something. Is there a reason you told me you needed dye and clothes in the OOC board? Something I need to post?
Iridia Silvermane
player, 197 posts
Beautiful yet vagrant
Thu 18 Dec 2008
at 17:03
  • msg #586

Re: Out of Character Discussion

Well, what do I need to do to get them now?

Also, I think I need to roll for disguise. How does dying Iridia's hair affect the roll?
Stripe
GM, 418 posts
Thu 18 Dec 2008
at 21:03
  • msg #587

Re: Out of Character Discussion

Hair dyes could be found at an apothecary, probably. You would roll disguise when trying to fool someone.

Vidar, as I stated, I let Eddy have a light becuase he paid points for the Common Sense advantage. I guess I can let you have one as your one and olny Munsen. But, you guys have to bring this equipment. No moore poofing it into existance next time. Part of the fun is planning for what you might need and bringing it, or dealing with the situation if you didn't.


I joined a game like four days ago. The only game I'm in other than this one. It sucks. Hate to just say, "Hey, really, this game sucks, so I'm jut going to bow out." But, that's the kind of guy I am so I'll probably do that. Wonder if I should lie and say that "RL" is making me quit...
Vidar Brock
player, 14 posts
The hunchback
Thu 18 Dec 2008
at 21:18
  • msg #588

Re: Out of Character Discussion

Vidar figures that somewhere in the room should be a way to make light as well in a rich house like this, so just give me a search roll to find the lamp if there is one.
Stripe
GM, 419 posts
Thu 18 Dec 2008
at 22:09
  • msg #589

Re: Out of Character Discussion

But, there is no light to find anything with. Then, you would need something to light it with. We'll just say your purchaced a book of matches and a tallow candle like Eddy.
Iridia Silvermane
player, 198 posts
Beautiful yet vagrant
Thu 18 Dec 2008
at 23:08
  • msg #590

Re: Out of Character Discussion

Stripe, we need one more for Death labyrinth, why don't you join? SWG is pretty fun, I think you'd enjoy it, being the munchkin that you are.
Stripe
GM, 420 posts
Thu 18 Dec 2008
at 23:46
  • msg #591

Re: Out of Character Discussion

;)

Really, thanks for the offer, Iridia, but I'm going to have to pass. The GM and I get along much better when I'm the GM and he's the player, we both agree. I'm big on arena games on table top, but not so much PbP anyway. I'm aware of SWG, but have only glanced over it once or twice. I'm sure you're having fun as it's the most popular online GURPS game of all time. He's a great GM who has been blessed with both good luck and wonderful players. Hope you all have 1000's more posts of fun. :)
Gaiven the Dumb
player, 153 posts
Mute that is
Fri 19 Dec 2008
at 10:08
  • msg #592

Re: Out of Character Discussion

Stripe:
I joined a game like four days ago. The only game I'm in other than this one. It sucks. Hate to just say, "Hey, really, this game sucks, so I'm jut going to bow out." But, that's the kind of guy I am so I'll probably do that. Wonder if I should lie and say that "RL" is making me quit...


The best middle ground might be to try to explain exactly why you quit. "The story doesn't engage me.", "I feel there isn't enough player freedom.", whatever it is that makes the game suck.
Eddy Smalls
player, 23 posts
It's not about the size,
but about how you use it.
Fri 19 Dec 2008
at 13:17
  • msg #593

Re: Out of Character Discussion

Or tell them something like: "I do not have the time to do this game justice." It's probably BS, but hey, it beats leaving without saying anything.

Iridia Silvermane:
Stripe, we need one more for Death labyrinth, why don't you join? SWG is pretty fun, I think you'd enjoy it, being the munchkin that you are.

Whats SWG? Could I join if Stripe declines?
Gaiven the Dumb
player, 154 posts
Mute that is
Fri 19 Dec 2008
at 13:30
  • msg #594

Re: Out of Character Discussion

Splattered With Gore. And I'm pretty sure the Goremaster will allow another player in. We might be missing one to get the even number of players necesary for the Death Labyrinth event.

link to another game

Great fun.
Iridia Silvermane
player, 199 posts
Beautiful yet vagrant
Fri 19 Dec 2008
at 14:37
  • msg #595

Re: Out of Character Discussion

Indeed it is.

If you try to join, you'd be partnered up with Dirtsnot, a bugbear. He is a fun guy.
Stripe
GM, 421 posts
Fri 19 Dec 2008
at 14:54
  • msg #596

Re: Out of Character Discussion

Multiple PC's have expressed ideas to relocate from Rimuldar. That begs the question, and will change the flow of the game as for Part IV (which is 100% okay). But, I must ask you all as my players, do you want me to continue to run this as a series of one-shot burglaries, or do you want this to change into a more standard role-playing game? If you initiated a burglary, then by all means. However, I would not build them into the story necessarily.

What say ye?
Iridia Silvermane
player, 200 posts
Beautiful yet vagrant
Fri 19 Dec 2008
at 15:55
  • msg #597

Re: Out of Character Discussion

Well when I joined the game, I kind of thought that we will be doing burglaries and evading authorities/Reaper when not doing them.

Keep in mind, I am trying to role play my character. Iridia, or any thief/outlaw, who values his/her life wouldn't want to stay in a city where they are considered a fugitive and there is a super powered vigilante on the lose. Would you?

I am not expressing my desire to leave the game, but Iridia's desire to be secure. What happens is up to you as GM.

I am looking forward to another burglary for Group 1 though, but I hope it would have more than just a stupid guard or a carriage driver (robbery 2 was so easy).
Gaiven the Dumb
player, 155 posts
Mute that is
Fri 19 Dec 2008
at 16:49
  • msg #598

Re: Out of Character Discussion

Depends on what you mean by a more standard roleplaying game. I kinda like what we've got now. Make an interesting burglary, deal with the consequences if there are any, then a few months pass, and repeat. Though maybe sometimes (like this one, in fact) we think we got away clean, and then a week or month later we get hit by the consequences. I like that. Maybe we get involved in other stuff every once in a while. But as long as we get to do burglaries and we stick with the episodicish style, I'm cool.

As for leaving Rimuldar, I guess it depends on whether the move is temporary or permanent. If it is just a temporary, until the heat dies down, it could simply be handled as downtime.
Stripe
GM, 422 posts
Fri 19 Dec 2008
at 17:24
  • msg #599

Re: Out of Character Discussion

Keep in mind when reading this, that I'm not trying to put anyone down or anything, or say you guys aren't great players. I think I've expressed enough that I enjoy playing with you all and that you are good players. :)

Part III was meant to be hard, and it was. Given the guidelines -- that you were not supposed to be suspected in the robbery -- I never considered that anyone would actually try to take the necklace off the woman's neck. That being said, if Frank had made his roll, I would have let the scenario become a freebie. I do not punish good luck. If you come up with something I don't expect and it works, more power to you. I say, "Good job." :)

Unfortunately, Part III failed, and that directly lead to Frank's death and Iridia being hunted.

Kane didn't know who F&I were until then. The driver and noblewoman reported the burglary, and described the people they saw that night. Whether or not they thought Iridia was in on it is moot.

The robbery gets reported to a supervisor (of course). That supervisor recognizes the similarity between the description of people involved, and the description of suspects in the stocks that day for shoplifting. Thus, he now knows the name of both Frank and Iridia.

Crimes against nobles go to Kane. Kane recognizes the description and gets Frank and Iridia's name.

So, due to Part III's failure, one PC is dead and the other hunted like a dog. I don't think that was "too easy." In fact, I was hoping I wasn't being too hard. :\


Just one solution to the scenario was to follow the coach home, then burglarize it.

Durgin said Whisper -- the only mage in the group -- would know the necklace when he saw it. The reason for that is because it was magical, though Big D didn't know that for sure (you'll find out how that is in a second).

...However, Whisper didn't enter the coach... So, I'm not sure what your plan was for that. I did expect the possibility of Whisper entering the coach, but no one else since Whisper was the only one supposed to be able to ID the mark.

The scenario was meant to possibly go down thus:

1. Scope out coach. Determine stealing necklace without being discovered isn't possible or is too difficult to justify attempting.
2. Follow coach back to Rimuldar.
3. Discover soldiers have set up a checkpoint at the gate. Realize if coach is lost now, it's gone.
4. Pass guards through non-combat rolls such as Iridia's Influence or Whisper's magic (Invisibility).
5. Reach home. Burglarize.
6. Confrontation with driver, who is an old war veteran, swordsman.
7. Escape with necklace.
8. Fence necklace at midnight.

Unfortunately, that's not how it went down. But, I think it's been a fun ride. A PC died, but Eddy's still kicking. ;)

Whatever the case, this game is hard, not easy. Half of you would be dead if it weren't for Whisper's magic. I'm not being a Smart Alec, just make a suggestion that I hope will help: start thinking of this as difficult rather than easy, and things might start turning out better. Here's hoping :)
Stripe
GM, 423 posts
Fri 19 Dec 2008
at 17:33
  • msg #600

Re: Out of Character Discussion

Gaiven the Dumb:
Depends on what you mean by a more standard roleplaying game. I kinda like what we've got now. Make an interesting burglary, deal with the consequences if there are any, then a few months pass, and repeat. Though maybe sometimes (like this one, in fact) we think we got away clean, and then a week or month later we get hit by the consequences. I like that. Maybe we get involved in other stuff every once in a while. But as long as we get to do burglaries and we stick with the episodicish style, I'm cool.

As for leaving Rimuldar, I guess it depends on whether the move is temporary or permanent. If it is just a temporary, until the heat dies down, it could simply be handled as downtime.

Good feedback. Thanks. I hear you.

I don't normally make suggestions as a GM to players because I like for players to learn in-game as their PCs learn.

However, I have subtlety hinted that leaving Rimuldar might be a good idea.

<.<
>.>

If you guys want to stick to the general... how did Gaiven put it... "episodic-ish style," then we could say that you guys do split to Brecconary or wherever and lay low for some time, then come back for a fresh start, almost like a new game.

If you want, we can "fast forward" for a month or more. Let me know.
Gaiven the Dumb
player, 156 posts
Mute that is
Fri 19 Dec 2008
at 17:41
  • msg #601

Re: Out of Character Discussion

Heh. I can say why Gaiven thought we had to get the couch immediately. One little innocent sentence.

"There's a coach going through town tomorrow night.."

I thought that the coach would only be passing Rimuldar through. Thus letting the coach go would mean that we had lost the necklace.


On leaving town, Gaiven might or might not, depending on how the case is presented. Of course, currently he doesn't know there is a specific reason to leave town.
Stripe
GM, 424 posts
Fri 19 Dec 2008
at 17:53
  • msg #602

Re: Out of Character Discussion

I would argue that in a medieval setting a horse-drawn coach would stop for the night at town. They actually were on their last leg, it being midnight. If not stopping at its final destination, my logic dictates it would at least stop at an inn and stable. Failing that, if it didn't stop at the town, it would have to stop sometime as it's not a nuclear-powered train. ;)

Not that Part III wasn't supposed to be cut and dry. Like I say, it was difficult.

If you were planning on robbing the coach, masks and crossbows would have been a better approach, IMO. That actually would have worked, in my plans.

Again, I think you all did a wonderful job in Part I and Part II, then bombed Part III. No biggie. Can't win them all! ;D
Iridia Silvermane
player, 201 posts
Beautiful yet vagrant
Fri 19 Dec 2008
at 18:01
  • msg #603

Re: Out of Character Discussion

Hmm, Iridia is actually contemplating leaving town for a month or two until things calm down, then come back.
Eddy Smalls
player, 24 posts
It's not about the size,
but about how you use it.
Fri 19 Dec 2008
at 18:36
  • msg #604

Re: Out of Character Discussion

I rolled a campaign of the rails! +1 RPGing skill

And I know why we didn't bother with a high-way robbery.
Stripe:
...Now, common highwaymen would simply rob the coach at arrow point. I'm sure the four of you will have more finesse than that."

Stripe:
"We would appreciate the necklace being acquired without the knowledge of its current possessor...

Stripe
GM, 425 posts
Fri 19 Dec 2008
at 18:43
  • msg #605

Re: Out of Character Discussion

You did commit a common robbery. That was my point. If you were going to do that, it would have been better to have done it with masks and crossbows. ;)
Iridia Silvermane
player, 202 posts
Beautiful yet vagrant
Fri 19 Dec 2008
at 19:17
  • msg #606

Re: Out of Character Discussion

No need for all that jazz when you've got Iridia's charms and Frank's...

Frank's...

Damn.
Stripe
GM, 427 posts
Fri 19 Dec 2008
at 19:21
  • msg #607

Re: Out of Character Discussion

Let's go with "Frank's self-confidence."

;) Just razzing ya, Eddy.
Iridia Silvermane
player, 203 posts
Beautiful yet vagrant
Fri 19 Dec 2008
at 19:23
  • msg #608

Re: Out of Character Discussion

Hey, did we get any exp for part 2?

And when will part 3 end?
Stripe
GM, 428 posts
Fri 19 Dec 2008
at 19:33
  • msg #609

Re: Out of Character Discussion

P3 is finished other than what you guys want to do, and yes, I still need to give out exp for P2. P4 will start when you all decide where we want to go with this. Sounds like I'm hearing OOC "leave, fast forward."

Whatever it is, make it happen IC, and I'll fast forward when you're all ready and let me know.

Example:

Iri: "OK. Lets go get some stuff and pack for the road and leave town. Tonight, at the Raven's Claw where we're supposed to go at midnight, let's tell Gaiven we're leaving."
W'per: "OK."
GM: "You get stuff and are ready to leave town. It's midnight and you all are at the RC."
Iri: "Gaiven, lets split."
G-man: "OK. I'm ready now."
GM: "You leave town. Two months pass. You all come back..."
Iridia Silvermane
player, 204 posts
Beautiful yet vagrant
Fri 19 Dec 2008
at 19:50
  • msg #610

Re: Out of Character Discussion

Okay, sounds like a plan.
Gaiven the Dumb
player, 157 posts
Mute that is
Fri 19 Dec 2008
at 19:59
  • msg #611

Re: Out of Character Discussion

Actually.. as long as Gaiven gets the impression that what happened, happened due to the coach job, he'll stay in town. After all, nobody saw him during that job. He might handle the next two months cautiously, but that's it.

If nobody minds, I'd like to play the meeting out.
Gaiven the Dumb
player, 158 posts
Mute that is
Fri 19 Dec 2008
at 19:59
  • msg #612

Re: Out of Character Discussion

If people do mind, we'll just do the shorthand version, with Gaiven staying behind.
Stripe
GM, 429 posts
Fri 19 Dec 2008
at 22:15
  • msg #613

Re: Out of Character Discussion

Sure. We'll play it out.
Stripe
GM, 432 posts
Sat 20 Dec 2008
at 02:02
  • msg #614

Re: Out of Character Discussion

I'm getting interrupted by work. Eddy, hold on before posting. Must post for Vidar.

EDIT: Back. To keep the time continuum, allow Vidar to post first.

Also note that just because some of the map's area is white, that's just because I didn't feel like filling it all in. :) Your candles have a dim, flickering glow. It's -3 to vision in your immediate area, and gets worse farther out, to probably about -5.
This message was last edited by the GM at 05:07, Sat 20 Dec 2008.
Eddy Smalls
player, 26 posts
It's not about the size,
but about how you use it.
Sat 20 Dec 2008
at 13:52
  • msg #615

Re: Out of Character Discussion

Alright, so long as those mirrors don't give the game away like last time.
Stripe
GM, 434 posts
Sun 21 Dec 2008
at 02:02
  • msg #616

Re: Out of Character Discussion

Alright. I'm going to move Group 1 to midnight when I get back from Toys for Tots if no one has anything else to add.
Whisper
player, 83 posts
Sun 21 Dec 2008
at 05:22
  • msg #617

Re: Out of Character Discussion

Feel free.  I've said all I really need to say.


BTW: I felt like there were Soooo many ways we could have done Part 3, that any of them could have gotten the desired result.  As form seeing the necklace, I knew what it meant and had planned on stealing ALL the jewelry then sorting it out.  Perhaps make a few coins extra above and beyond, but alas, it was not meant to be.
Stripe
GM, 435 posts
Sun 21 Dec 2008
at 05:26
  • msg #618

Re: Out of Character Discussion

Just performed my fifth SWAT assist. No idea while doing TfT that a few minutes later I'd be standing over the hood of a squad going over a tactical plan by flashlight; that I'd be third man in, gun drawn seeking two "armed and dangerous" subjects. I still remember what the Lt. said right before moving out: "Guys, stay sharp. You've got a lot to lose."

Guys, I've NEVER, in the eight years I've been on this site, "faded off" from a game. NEVER. I always say something before leaving. If I suddenly don't show up for an extended period, I may be unable to post. No one really knows I post on here...

^While typing the above, I got an emergency call to assist at a rural location, which I drove to at about 100 mph. Deer are a real problem here.

Just saying. I have no one to tell you my status, or that I could be gone for an extended period if I suddenly become unable to post.

Anyways, merry Christmas. :) I'll be able to post as much as ever through the holidays, but I won't post Monday (or probably Sunday), just FYI. I have truck inspections (I'm volunteer fire in the city where I live, too.)
Whisper
player, 84 posts
Sun 21 Dec 2008
at 05:28
  • msg #619

Re: Out of Character Discussion

So what your really saying is: "If I don't post on a somewhat daily rate all of the sudden, send help."  Would this be a close approximation?
Stripe
GM, 437 posts
Sun 21 Dec 2008
at 05:30
  • msg #620

Re: Out of Character Discussion

Or a coroner, yeah.
Whisper
player, 85 posts
Sun 21 Dec 2008
at 05:33
  • msg #621

Re: Out of Character Discussion

Just don't get shot, stabbed, burnt, run over or anything else.

Problem solved.  :)
Stripe
GM, 438 posts
Sun 21 Dec 2008
at 05:36
  • msg #622

Re: Out of Character Discussion

Now why didn't they teach me that in the academy?! ;)
Whisper
player, 86 posts
Sun 21 Dec 2008
at 05:41
  • msg #623

Re: Out of Character Discussion

That should be the course everyone takes.

Firearm, Fire, Knife and Accident Avoidance Training.

Could get yourself FFKAAT certified.  Think you would get a raise with that?
Stripe
GM, 439 posts
Sun 21 Dec 2008
at 05:43
  • msg #624

Re: Out of Character Discussion

Negative, and I'd have to pay to take it! Do you teach a course in advanced FFKAAT?
Whisper
player, 87 posts
Sun 21 Dec 2008
at 05:44
  • msg #625

Re: Out of Character Discussion

Yes, it's also known as:

RUN AWAY!!!
Gaiven the Dumb
player, 159 posts
Mute that is
Sun 21 Dec 2008
at 05:49
  • msg #626

Re: Out of Character Discussion

Though admittedly the RA certificate is more useful if you are working as an archaeologist or knight of the round table.
This message was last edited by the player at 05:51, Sun 21 Dec 2008.
Stripe
GM, 440 posts
Sun 21 Dec 2008
at 05:51
  • msg #627

Re: Out of Character Discussion

Between Iridia's "ambush them with a TASER" and Whisper's "run away" tactics, I'd having nothing to worry about...


'Cept a lawsuit.

Oh, and Gaiven, thank God I haven't encountered any man-eating bunnies...
This message was last edited by the GM at 05:56, Sun 21 Dec 2008.
Whisper
player, 88 posts
Sun 21 Dec 2008
at 05:57
  • msg #628

Re: Out of Character Discussion

Gaiven the Dumb:
Though admittedly the RA certificate is more useful if you are working as an archaeologist or knight of the round table.



So you've heard of Sir Robin, one of our excellent past students.

If you run away THEN Taser, I'd call it self-defense or maybe some sort of justifiable assault.

"Well he did chase me your honor and as an RA trained specialist, self-defense was my only option."

"In the dark, from the bushes, with not one, but TWO tasers?"

"I had to make sure he wouldn't chase me anymore."
Stripe
GM, 441 posts
Sun 21 Dec 2008
at 06:17
  • msg #629

Re: Out of Character Discussion

"...And WHY did you pepper spray him AS he was bing Tasered?"

"According to my FFKAAT training, you can never be too sure."
Gaiven the Dumb
player, 160 posts
Mute that is
Sun 21 Dec 2008
at 08:26
  • msg #630

Re: Out of Character Discussion

Stripe
GM, 442 posts
Sun 21 Dec 2008
at 20:03
  • msg #631

Re: Out of Character Discussion

XD Ha!!!


Whoever's ready to post, go for it.
Stripe
GM, 443 posts
Mon 22 Dec 2008
at 18:13
  • msg #632

Re: Out of Character Discussion

Vidar?
Iridia Silvermane
player, 207 posts
Beautiful yet vagrant
Mon 22 Dec 2008
at 18:35
  • msg #633

Re: Out of Character Discussion

Aww Gaiven, why did you hide yourself?

By the way, the alleyway Iridia is in is right near the entrance.
Eddy Smalls
player, 27 posts
It's not about the size,
but about how you use it.
Mon 22 Dec 2008
at 21:31
  • msg #634

Re: Out of Character Discussion

Does clothing count against your encumbrance when it is worn? I remember something about it in the rules, but I might be mistakenly recalling a different game.
Iridia Silvermane
player, 208 posts
Beautiful yet vagrant
Mon 22 Dec 2008
at 21:41
  • msg #635

Re: Out of Character Discussion

It does.
Gaiven the Dumb
player, 162 posts
Mute that is
Tue 23 Dec 2008
at 03:42
  • msg #636

Re: Out of Character Discussion

In reply to Eddy Smalls (msg #634):

You are probably thinking of dnd. There it doesn't.
Gaiven the Dumb
player, 163 posts
Mute that is
Tue 23 Dec 2008
at 04:16
  • msg #637

Re: Out of Character Discussion

Iridia Silvermane:
Aww Gaiven, why did you hide yourself?

By the way, the alleyway Iridia is in is right near the entrance.


I guess we'll have to let Stripe tell us if I spot you.
Eddy Smalls
player, 29 posts
It's not about the size,
but about how you use it.
Tue 23 Dec 2008
at 22:33
  • msg #638

Re: Out of Character Discussion

Eh, I donno what to now. I thought I just massively tumbled a sneak-roll and Frank just showed up in the middle of the room. :p Who is supposed to roll for sneak, the player or the GM?
Stripe
GM, 446 posts
Tue 23 Dec 2008
at 23:17
  • msg #639

Re: Out of Character Discussion

I'm not sure what you're asking about failing a roll. The only thing that has happened is what has been posted.

I'm making all secret rolls, the ones that you wouldn't know the outcome. Merchant, etc.

Edit: and you said you went intot he door on your right. If you didn't mean to go into the door to the right opn the map, you should have used a "north, south," etc.
This message was last edited by the GM at 23:19, Tue 23 Dec 2008.
Whisper
player, 90 posts
Wed 24 Dec 2008
at 00:13
  • msg #640

Re: Out of Character Discussion

Stripe:
With some effort, Frank manages to stuff the coat in his pack, leaving little room for much else.


I think this may explain things, I beleive you meant Eddy not Frank.  Unless the ghost of Frank is busying himself stealing things.
Stripe
GM, 447 posts
Wed 24 Dec 2008
at 00:30
  • msg #641

Re: Out of Character Discussion

Oh. Woops! :) I thought Eddy said Frank on accident in the above OOC post.
Eddy Smalls
player, 30 posts
It's not about the size,
but about how you use it.
Wed 24 Dec 2008
at 01:16
  • msg #642

Re: Out of Character Discussion

Right, but I rolled a 17 for a sneak roll. I don't know if I should act accordingly. I guess not though.
Stripe
GM, 448 posts
Wed 24 Dec 2008
at 01:57
  • msg #643

Re: Out of Character Discussion

Whichever you feel. It wasn't a required roll.
Stripe
GM, 449 posts
Wed 24 Dec 2008
at 20:45
  • msg #644

Re: Out of Character Discussion

So, what are we doing in P3?

For Christmas, I filled a big box full of popcorn from the parts store. Put a $100 in it. ;)
Gaiven the Dumb
player, 165 posts
Mute that is
Fri 26 Dec 2008
at 16:17
  • msg #645

Re: Out of Character Discussion

Is Whisper still invisible?
Whisper
player, 92 posts
Fri 26 Dec 2008
at 16:59
  • msg #646

Re: Out of Character Discussion

Not invisible, but sitting in a hex of darkness.
Iridia Silvermane
player, 214 posts
Beautiful yet vagrant
Sat 27 Dec 2008
at 20:41
  • msg #647

Re: Out of Character Discussion

I DIED!

DROWNED!

FUCK!
Whisper
player, 93 posts
Sat 27 Dec 2008
at 20:42
  • msg #648

Re: Out of Character Discussion

Hmm, one down I guess.  Sorry to hear.
Iridia Silvermane
player, 215 posts
Beautiful yet vagrant
Sat 27 Dec 2008
at 20:43
  • msg #649

Re: Out of Character Discussion

Damn I didn't even get a chance to do anything with the new and improved itsuki...

BLACKRAZOR even drowned with me!
Whisper
player, 94 posts
Sat 27 Dec 2008
at 20:44
  • msg #650

Re: Out of Character Discussion

Oh damn!  Better off at the bottom of a river I guess.
This message was last edited by the player at 20:44, Sat 27 Dec 2008.
Iridia Silvermane
player, 216 posts
Beautiful yet vagrant
Sat 27 Dec 2008
at 20:46
  • msg #651

Re: Out of Character Discussion

Yea, I guess thats good for all the non-sword users out there.
Stripe
GM, 451 posts
Sat 27 Dec 2008
at 23:54
  • msg #652

Re: Out of Character Discussion

Shit! I didn't notice Vidar's post until just now.
Stripe
GM, 453 posts
Sun 28 Dec 2008
at 00:22
  • msg #653

Re: Out of Character Discussion

The closest thing this fantasy world has to tobacco is called rocco. It's basically the same thing.
Stripe
GM, 455 posts
Sun 28 Dec 2008
at 01:17
  • msg #654

Re: Out of Character Discussion

Eddy Smalls:
Eddy takes the pipe and gestures that Vidar should take the rocco.
"To complete the set.
Then he helps him in his search for the safe.

Eddy, the pipe is not within your your reach. Vidar, who is standing beside it, will have a chance to take it first.
Eddy Smalls
player, 33 posts
It's not about the size,
but about how you use it.
Sun 28 Dec 2008
at 02:04
  • msg #655

Re: Out of Character Discussion

hmmm, then I could take the rocco or he could take both and I'd take something else. The big point is that I help search for the safe.
Stripe
GM, 456 posts
Sun 28 Dec 2008
at 02:54
  • msg #656

Re: Out of Character Discussion

The big point is that you're standing in the doorway, and thus, cannot reach anything in the room. :) It's Vidar's turn.
Stripe
GM, 458 posts
Sun 28 Dec 2008
at 04:19
  • msg #657

Re: Out of Character Discussion

Anyone who wants to help me by playtesting my little dungeon craw strategy game can submit a character via PM following the rules included in that post. If no one wants to do so, that's fine; I can start a new game and seek players. However, there's a good pool of players here, so I figured I try here first.

The only thing is: always post IC to this game first.

Thanks! :)

I drew a simple ASCII maze and populated it with traps, monsters, and treasure. Here will be the first "screen" of the game.



____| |____| |________
____   _____________  |
    | |             | |


Eddy Smalls
player, 34 posts
It's not about the size,
but about how you use it.
Sun 28 Dec 2008
at 14:17
  • msg #658

Re: Out of Character Discussion

I don't get it. How does this dungeon strategy game differ from a standaard dungeon-crawl?
Whisper
player, 97 posts
Sun 28 Dec 2008
at 14:36
  • msg #659

Re: Out of Character Discussion

No roleplaying perhaps?  Just a post actions-type of game.  Move, kill, rob, repeat.
Eddy Smalls
player, 35 posts
It's not about the size,
but about how you use it.
Sun 28 Dec 2008
at 15:29
  • msg #660

Re: Out of Character Discussion

How is that different from normal rpg? :-D
Iridia Silvermane
player, 219 posts
Beautiful yet vagrant
Sun 28 Dec 2008
at 16:49
  • msg #661

Re: Out of Character Discussion

An only dice game would be boring in my opinion. If I wanted that kinda game I'd just go play a video game or something.
Stripe
GM, 459 posts
Sun 28 Dec 2008
at 18:52
  • msg #662

Re: Out of Character Discussion

Eddy makes a good point with his, "How is that different from normal rpg?" I guess I'm so into "role playing" rather than "roll playing" that this level of hack-and-slash qualifies as strategy to me. Maybe I should stop labeling it strategy since there is opportunity for role play. Make no mistake, though; the game's focus is "move, kill, loot, repeat." :)

But, like Eddy said, that is role playing to some people.
Eddy Smalls
player, 36 posts
It's not about the size,
but about how you use it.
Sun 28 Dec 2008
at 22:49
  • msg #663

Re: Out of Character Discussion

And judging from my last few posts, I'm that kind of player, which paints me a rather disturbing self-image.
Stripe
GM, 460 posts
Wed 31 Dec 2008
at 03:42
  • msg #664

Re: Out of Character Discussion

G2 is waiting on me. I have to do something first, which I was going to do tonight, before work made me work all night. It's reports from here on out, unless I have to take more calls.
Iridia Silvermane
player, 221 posts
Beautiful yet vagrant
Sat 3 Jan 2009
at 15:28
  • msg #665

Re: Out of Character Discussion

Sorry for disappearing all of a sudden. My pc literally exploded infront of me. Now I have a new one. Oh and I am no longer a teenager now!

By the way, I have spend the PCless days studying the GURPS rulebooks extensively and I decided to try my hand at GMing.

I am planning to run a game similar to Splattered With Gore, except that it's going to be cinematic, contemporary, and have a anime feel to it. Think of Tekken, King of Fighters, or Street Fighter to help you get an idea of what I have in mind.

So I am looking for a Co-GM! Anyone up for it?
Eddy Smalls
player, 38 posts
It's not about the size,
but about how you use it.
Sat 3 Jan 2009
at 18:54
  • msg #666

Re: Out of Character Discussion

Welcome to your tweens, which will be just as boring and hellish as your teens!
Your game sounds cool, be sure to put a link here when it's ready.
As for co-GM, I can't do it. I have barely got enough time to read the first book, let alone the second one.
Iridia Silvermane
player, 222 posts
Beautiful yet vagrant
Sun 4 Jan 2009
at 00:17
  • msg #667

Re: Out of Character Discussion

Alright, I think my game is ready for the public now.

link to another game
Stripe
GM, 461 posts
Sun 4 Jan 2009
at 01:35
  • msg #668

Re: Out of Character Discussion

Welcome back, 20's newb. I've been one for seven years now.

Not enough time to GM this game, let alone another right now.

What more do we need to do in Part 3? Anything? Let me know OOC what you all want to do together, or, if we have more to say IC, go for it.
Iridia Silvermane
player, 223 posts
Beautiful yet vagrant
Sun 4 Jan 2009
at 01:45
  • msg #669

Re: Out of Character Discussion

Nothing more here.

I am eager to start another arc in the story.

I think I can manage through the start alone. What I really need is to discuss customizing some rules with a rules lawyer, someone who has extensive experience in GURPS 4e.
Gaiven the Dumb
player, 172 posts
Mute that is
Sun 4 Jan 2009
at 12:38
  • msg #670

Re: Out of Character Discussion

Gaiven is going with Iridia. So nothing more in part 3 for me.
Stripe
GM, 462 posts
Mon 5 Jan 2009
at 09:10
  • msg #671

Re: Out of Character Discussion

Very well, having heard no objection, we'll move on to Part IV...

This is important: Everyone in Group 1, before we can move on to Part IV, I need you to really imagine how your character will be in ten years; what they will be doing, what they will look like, what might have happened -- both good and bad -- in the past ten years.

Then, I need you to post it in PM to me as if you were writing a background story (as most of you did when submitting your character).

Did they lose an eye? Did they gain vast wealth and open a tavern? Did they get framed for the murder of a noble? Did they give up the Life and start a bakery? Get married and had children? Become a jailer in Rimuldar? Sit around in the alleys and get drunk all day everyday?

Lay it out for me in PM. I'll probably ask you questions as well. Do a surprisingly good job and I bet you'll get a reward. :)


And, yes, Iridia, I still need to award xp for both P2 and now P3 as well. I'll try to do that tomorrow night.
Iridia Silvermane
player, 224 posts
Beautiful yet vagrant
Mon 5 Jan 2009
at 14:09
  • msg #672

Re: Out of Character Discussion

TEN YEARS?! I thought this will be more like half a year!

Also, if any of you have time, check out my game, It'd be nice not to have to wait a couple of weeks collecting players.

I know I am going to make a good job.
This message was last edited by the player at 14:10, Mon 05 Jan 2009.
Whisper
player, 99 posts
Mon 5 Jan 2009
at 17:29
  • msg #673

Re: Out of Character Discussion

I'm done in part 3 as well.  I too am going with the terrible twosome, someone's gotta keep them out of trouble!
Gaiven the Dumb
player, 173 posts
Mute that is
Mon 5 Jan 2009
at 19:26
  • msg #674

Re: Out of Character Discussion

This'll take a bit of thought.
Stripe
GM, 463 posts
Mon 5 Jan 2009
at 21:20
  • msg #675

Re: Out of Character Discussion

Yes, that's fine. It is important.
Iridia Silvermane
player, 225 posts
Beautiful yet vagrant
Mon 5 Jan 2009
at 22:55
  • msg #676

Re: Out of Character Discussion

Stripe, is it really 10 years?
Stripe
GM, 464 posts
Tue 6 Jan 2009
at 01:10
  • msg #677

Re: Out of Character Discussion

Yes. It will really be 10 years.
Iridia Silvermane
player, 226 posts
Beautiful yet vagrant
Tue 6 Jan 2009
at 01:30
  • msg #678

Re: Out of Character Discussion

Then we want CP to reflect 10 years!!!
Stripe
GM, 465 posts
Tue 6 Jan 2009
at 04:18
  • msg #679

Re: Out of Character Discussion

Worry about the story, first.
Stripe
GM, 466 posts
Wed 7 Jan 2009
at 03:22
  • msg #680

Re: Out of Character Discussion

The answer to both PM'd questions is "Yes, go for it."

Hopefully, I'll get some sit-down time to go through things, but I'm busy right now and forgot myu books. :(
Stripe
GM, 467 posts
Thu 8 Jan 2009
at 00:08
  • msg #681

Re: Out of Character Discussion

If your story includes another PC, that PC will have to OK what you wrote about them. In other words, if you say, "I was walking with Whisper down the street and he got shot in the eye with a crossbow and died," Whisper is going to have to OK that his character is now dead. Which, I don't think he will. :)

And, no, no one wrote that. ;)
Whisper
player, 100 posts
Thu 8 Jan 2009
at 00:10
  • msg #682

Re: Out of Character Discussion

Oh. I guess I'll have to write my own death then... :P
Stripe
GM, 468 posts
Thu 8 Jan 2009
at 00:14
  • msg #683

Re: Out of Character Discussion

Guess so. ;)
Stripe
GM, 469 posts
Thu 8 Jan 2009
at 01:45
  • msg #684

Re: Out of Character Discussion

Vidar and Eddy, thanks for being so patient with me! Each take one karma point for checking in and having nothing to read in Group 2 as an apology from me. :)

The hold up is that I have to make a character, and I either get so busy I can't devote that much time, or that I forget my books. BTW, I do very little role playing or online stuff on Sunday and Monday, as I'm sure you guys have found out.

Oh, and Vidar, I'll edit this post with the OOC details on how I give out character points...

Here it is, msg #3!:

Stripe:
Speaking of experience, this is how I have worked things for the many years that I've GM'ed GURPS. I don't change a thing with how the game suggests dolling out character points (cp). However, I call character points earned during play experience points (xp). 1,000 xp = 1 cp. This way, I can award more points numerically at the end of a session. That's the only difference.

However, I assign what skills xp is placed into. If you pick a door's lock, you might get 500 xp in Lockpicking. However, if you pick a door's lock while the other two players are fending off a minotaur swinging a greatax down the hall, you might get 1,500 xp in Lockpicking.

Cool?

Th only other difference is that I also give out Karma Points (kp). Karma points and character points are exactly the same thing. 1 kp = 1 cp. You can use those however you wish, just like character points. Karma is normally given out at a rate of 0-3 per session. 3 would be out-freaking-standing. 1 is the normal "good job."

Please record xp and kp somehow on your sheets.

This message was last edited by the GM at 01:54, Thu 08 Jan 2009.
Stripe
GM, 470 posts
Thu 8 Jan 2009
at 02:58
  • msg #685

Re: Out of Character Discussion

Looks like Gaiven's done with his background story.

EDIT: ...And, Iri and Whisper are coming along nicely.
This message was last edited by the GM at 05:54, Thu 08 Jan 2009.
Eddy Smalls
player, 39 posts
It's not about the size,
but about how you use it.
Thu 8 Jan 2009
at 12:22
  • msg #686

Re: Out of Character Discussion

Don't sweat it, I've been quite busy myself.

Now what to do with that kp...
Stripe
GM, 471 posts
Sun 11 Jan 2009
at 04:07
  • msg #687

Re: Out of Character Discussion

Lord have mercy! I have been swamped at work. Thankfully, everything has turned out well and no one has been hurt (miraculously).

How's everyone coming along? :)
Eddy Smalls
player, 40 posts
It's not about the size,
but about how you use it.
Sun 11 Jan 2009
at 13:20
  • msg #688

Re: Out of Character Discussion

Well, I'm still here, but that may just be because I'm too busy to quit properly. However, things have been slow for group 2, so that's ok.
Whisper
player, 101 posts
Sun 11 Jan 2009
at 15:27
  • msg #689

Re: Out of Character Discussion

I'm still here, still working long days and crashing when I get home. I got the next couple days off, so I'll finish up mine tonight.
Stripe
GM, 472 posts
Wed 14 Jan 2009
at 03:10
  • msg #690

Re: Out of Character Discussion

Wow. Quite a story, Whisper. I mean, wow.


Group 2, I am too busy at work to continue our game. It is with regret that I must admit that I do not have the time nor the motivation to continue. This is the only game I participate in on RPoL. I do not run or play or lurk in any other.

However, if you wish, you may join Group 1 in Part 4, which was where I said you would start in the first place. You can have three more karma (character) points for your trouble. Please let me know either way.


Also, a drunkard fairy wants to join the game, and I think the character will make a great second-story man. Also add a little humor, maby. :)
Eddy Smalls
player, 41 posts
It's not about the size,
but about how you use it.
Wed 14 Jan 2009
at 12:51
  • msg #691

Re: Out of Character Discussion

Ok, points added. I've sort of lost track of the game myself so I'll need a bit of directing to get to the other player in part 4. Should I wait in the Ravens Claw Lodge (or where ever these guys sleep)?
Suzette
player, 1 post
Garcon! `Nother thimble!
Brandy! Wheee-hic-eeeeeee
Wed 14 Jan 2009
at 23:22
  • msg #692

Re: Out of Character Discussion

Who are yah callin' a -hic- fairy, longshanks?  I'm a Pick -hic- shie.

Much better looking.  Nicer wings.  Smarter, even as children.
This message was last edited by the player at 23:40, Wed 14 Jan 2009.
Eddy Smalls
player, 42 posts
It's not about the size,
but about how you use it.
Thu 15 Jan 2009
at 00:00
  • msg #693

Re: Out of Character Discussion

More like a pickled-shy.
Anyway, welcome.
Whisper
player, 102 posts
Thu 15 Jan 2009
at 00:20
  • msg #694

Re: Out of Character Discussion

Pickled pixie?  I hear there great.......



                                  ............Especially on toast!
Suzette
player, 2 posts
Garcon! `Nother thimble!
Brandy! Wheee-hic-eeeeeee
Thu 15 Jan 2009
at 01:27
  • msg #695

Re: Out of Character Discussion

You just try it, fishmonger, and I'll be up your pants with a sewing needle faster than you can say 'eunuch'.  THIS pixie ain't never gonna be in a jar no more.

Thanks for the welcome =)  I won't be playing comedy too broadly, if anyone was worrying about me constantly typing IC in drunk-speech.  She'll be funny and drunk in downtime, and insulting all the time, but on the job, she PROBABLY won't stop to drink too much.

Not that it takes much to pickle a pixie pink.
Iridia Silvermane
player, 227 posts
Beautiful yet vagrant
Thu 15 Jan 2009
at 01:40
  • msg #696

Re: Out of Character Discussion

Hello there.
Stripe
GM, 473 posts
Thu 15 Jan 2009
at 01:59
  • msg #697

Re: Out of Character Discussion

Sorry, Suzy! I miss spoke.

Whisper, notice SOMEONE read my lengthy and detailed Compendium of Sapient Species, which I'll have you know I put a lot of time and effort into. Granted, that effort was made years and years ago, but still.

That sonofabitch Whisper used "orcs" in his damn character story. ORCS. Does the title of this game say "JRR Tolkien's Middle Earth?" Does is say, "GURPS: Dungeons and Dragons?" Does it say "GURPS: World of Warcraft?" NO It FUCKING DOESN'T. So where the hell did he get orcs? Not from my Compendium of Sapient Species! For his next character he'll make a crotchety dwarf with a Scottish accent!


;) Just kidding, Whisper. :)

But, yeah, there is a difference in pixies and fairies. For those who haven't read the CoSS, please do so.

Also, I will also commend Susy for her suggestions to make pixy dust have magical properties. She actually enriched a compendium I made some 6 or 7 years ago. Thanks! :)
Whisper
player, 103 posts
Thu 15 Jan 2009
at 02:37
  • msg #698

Re: Out of Character Discussion

By me beard, I dun tink a can do it!  Now be passins me a drinks, ya flea bitten san of da mudderless dag!  <Sounds more like a pirate dwarf... Hmm, gotta work on that.>

Ok, I get the hint. They LOOKED like orcs, in my book.  So I invented the term then, I get xp everytime someone uses it right?

"My but he does look orcy today."

Got a nice ring to it, BTW that'll be 5 xp please.

EDIT: BTW my editor with his red pen got to my story and made corrections. Enjoy.
This message was last edited by the player at 02:43, Thu 15 Jan 2009.
Stripe
GM, 474 posts
Fri 16 Jan 2009
at 00:27
  • msg #699

Re: Out of Character Discussion

OK. Everyone is done with their sheets. Whisper and I just have to work out a few things and we'll start P4. I'll intro Susy and Eddy to the team in my first post.

ALSO, as Whisper pointed out so rudely, and Iridia mind-sent me forcefully, I still have to give out exp points. I'm frick'n sorry, okay?! GAH!
Whisper
player, 104 posts
Fri 16 Jan 2009
at 00:33
  • msg #700

Re: Out of Character Discussion

My but you are acting quite orcy today...
Or would that be orcishly?

5xp please
Stripe
GM, 475 posts
Fri 16 Jan 2009
at 00:44
  • msg #701

Re: Out of Character Discussion

New rule: everytime someone says Orctm, they get the Cursed Disadvantage for a day of game time. Sound good with everyone? Thought so.
Vidar Brock
player, 18 posts
The hunchback
Fri 16 Jan 2009
at 00:50
  • msg #702

Re: Out of Character Discussion

Orc Orc Orc Orc

I'm dropping this game. Sorry.
Stripe
GM, 476 posts
Fri 16 Jan 2009
at 02:24
  • msg #703

Re: Out of Character Discussion

No problem! Have fun! :)

However, I expect you to inform your next GM that you have four in-game days worth of the Cursed Disadvantage. :)
Stripe
GM, 477 posts
Sat 17 Jan 2009
at 22:36
  • msg #704

Re: Out of Character Discussion

Note to self:

Bring books to work tonight. Check!
Give xp for P2 and P3. Check!
Give Iri's xp. Check!
Finish working with Susy on character. Check!
Finish up with Whisper (ball in his court). Check!

Edit this post to check off each one as finished...
This message was last edited by the GM at 05:48, Mon 26 Jan 2009.
Iridia Silvermane
player, 228 posts
Beautiful yet vagrant
Sat 17 Jan 2009
at 22:47
  • msg #705

Re: Out of Character Discussion

Good luck!
Stripe
GM, 478 posts
Sun 18 Jan 2009
at 01:57
  • msg #706

Re: Out of Character Discussion

Part II Experience time!



Yummy! :)

Like I said, there wasn't going to be a lot of xp from Session II. Most of it was given before Whisper became a player.

Tactics was for planning your attack on the coach.

Again, I give out 1-3 Karma Points, or 0. Getting 0 doesn't mean you did a bad job by any means; just an uneventful session. Getting 1 is my way of saying "good job." Getting another point means you did a few things that I thought was really good role playing -- really using your head and putting yourself in character. Getting a 3 for general Karma would not be easy at all. However, give Karma for particularly great posts, so getting 3 total Karma in a session isn't impossible.

I was very generous with exp last time, and I knew (and said) I was. The book says 1 character point is equal to 200 hours of OOC study. According to how I give out exp, 1000 xp equals 1 cp, as you know. That would mean 1,000xp equals 200 hours of OOC study or practice. That doesn't mean much on paper, but if you studied for 8 hours a day (!), it would take you 25 days to make 1 cp. More like 50 days realistically. 250 xp would be 50 hours, or more than a week of long, hard practice. 125 xp would be 25 hours, or about 3 days worth of hard study and practice.

As I explained before, IC situations determine how much xp is given with each use of the skill. A normal, everyday skill used in an IC situation at no modifier will result in gaining 200xp on average. If it was used in a stressful situation, 400. If it was used in a flight-or-flight situation, 800. If it was used in a life-or-death situation, 1,000. Those are averages and don't account for good role playing.

As a full-time police officer, I know that skills used in stressful and fight-or-flight situations will be better honed on the street than in a classroom or practicing in a gym or simulation. I'm sure you all have similar experiences. There is also much scientific evidence that adrenalin is directly related to memory, so that further supports my xp system, I think.

Part III experience coming up! :)
This message was last edited by the GM at 02:16, Sun 18 Jan 2009.
Stripe
GM, 479 posts
Sun 18 Jan 2009
at 02:14
  • msg #707

Re: Out of Character Discussion

PartIII Experiecne time!



Everyone got 1 kp.
Gaiven the Dumb
player, 174 posts
Mute that is
Sun 18 Jan 2009
at 04:17
  • msg #708

Re: Out of Character Discussion

Hmm.. if you don't have any points in a skill, and have achieved less than 1000xp, does the skill then still count as untrained?
Stripe
GM, 480 posts
Sun 18 Jan 2009
at 04:50
  • msg #709

Re: Out of Character Discussion

Yes. Xp is my invention, not GURPS cannon. Feel free to bump it with Karma.
Stripe
GM, 481 posts
Sun 18 Jan 2009
at 05:29
  • msg #710

Re: Out of Character Discussion

Instead of telling y'all this in PM -- Gav, Whisper and Iri, you have the appropriate starting wealth, plus any cash or possessions you had in P3. The 80% rule applies. So, Gav and Iri, I know you count as "settled." Whisper's still working. His character could go either way.

So, really, it just means you get 20% of your Starting Wealth as cash or to purchase equipment. You can keep what you already had at the end of P3 (which may have been next to nothing).
Stripe
GM, 482 posts
Tue 20 Jan 2009
at 03:41
  • msg #711

Re: Out of Character Discussion

Update: I'm writing the introduction to Part IV now. Whisper and I are still working on his character.
Iridia Silvermane
player, 229 posts
Beautiful yet vagrant
Tue 20 Jan 2009
at 11:12
  • msg #712

Re: Out of Character Discussion

I still need to distribute the new cp.
Stripe
GM, 483 posts
Wed 21 Jan 2009
at 00:06
  • msg #713

Re: Out of Character Discussion

The way I have it now, I'm going to post as I work, because I keep getting interrupted. Please don't post until I stop putting "to be continued" at the end. Thanks.
Stripe
GM, 486 posts
Thu 22 Jan 2009
at 04:25
  • msg #714

Re: Out of Character Discussion

Everyone, please hold up on posting 'till I give you the go-ahead. Thanks. :)
Gaiven the Dumb
player, 175 posts
Mute that is
Thu 22 Jan 2009
at 04:28
  • msg #715

Re: Out of Character Discussion

Have I received the go-ahead?
Stripe
GM, 487 posts
Thu 22 Jan 2009
at 04:32
  • msg #716

Re: Out of Character Discussion

Negative. Sorry.
Stripe
GM, 488 posts
Thu 22 Jan 2009
at 04:58
  • msg #717

Re: Out of Character Discussion

^And now you do, Big G.

In fact, everyone does. :)
Stripe
GM, 489 posts
Thu 22 Jan 2009
at 09:02
  • msg #718

Re: Out of Character Discussion

Gaiven. I know we've restarted, but you're still mute. XD
Stripe
GM, 490 posts
Thu 22 Jan 2009
at 09:17
  • msg #719

Re: Out of Character Discussion

I'll admit there's a small gap between where we are and where we need to be to start the "adventure" part of the scenario. Hope no one minds doing a little of that "role playing" crap for a bit till I get us on track. ;)
Gaiven the Dumb
player, 177 posts
Mute that is
Thu 22 Jan 2009
at 10:13
  • msg #720

Re: Out of Character Discussion

I know I'm mute. That's why I'm sensible enough to have pen and paper at the counter.
Stripe
GM, 491 posts
Thu 22 Jan 2009
at 10:44
  • msg #721

Re: Out of Character Discussion

Oops! Skimmed right over it.
Stripe
GM, 496 posts
Fri 23 Jan 2009
at 07:33
  • msg #722

Re: Out of Character Discussion

Gah. Just got back from a crazy-drunk-violent-lady call. She didn't go quietly. We'll put it that way. XD

Paperwork time! ...Gah...
Stripe
GM, 497 posts
Sat 24 Jan 2009
at 05:59
  • msg #723

Re: Out of Character Discussion

I want to post IC, but I'm having a real rough night and I can't devote the creative energy to make a good one, nor the concentration to figure everything. Also, I have to be up tomorrow for work a few hours after I normally go to bed, so I won't be posting again until Saturday night, my time. Sorry, sorry, sorry.
Stripe
GM, 498 posts
Sun 25 Jan 2009
at 01:38
  • msg #724

Re: Out of Character Discussion

Am sick. Ended my shift after I did some things. At home. Will try to post after some sleep.
Iridia Silvermane
player, 232 posts
Beautiful yet vagrant
Sun 25 Jan 2009
at 01:42
  • msg #725

Re: Out of Character Discussion

I hope you get better soon.
Whisper
player, 109 posts
Sun 25 Jan 2009
at 18:59
  • msg #726

Re: Out of Character Discussion

Yeah, take some green coma meds and take a looooong nap.  I'll still be here, Whisper is starting to be kinda fun to play. As long as Gaiven doesn't kill him first.
Stripe
GM, 499 posts
Mon 26 Jan 2009
at 00:11
  • msg #727

Re: Out of Character Discussion

Wow. Just woke up. Let's see. I slept from like 10 pm to 2 am, then from 9 a.m. until now (6 p.m.). I guess that's only nine hours instead of eigh with a four hour nap. My normal cycle is 4 a.m. to noon, so that cycle will sound way off but it's not really considering I had a four hour nap.

I feel a lot better now. Gunna eat b'fast and take a long shower. I'll post when I get out. Have all night with NOTHING to do! XD
Stripe
GM, 501 posts
Mon 26 Jan 2009
at 06:57
  • msg #728

Re: Out of Character Discussion

Whew! My 500th post took some work! Had to crack the books and refresh my Games (GURPS) M/A skill.

Suzette:
OOC: If he attempts to hit her again, she is going to parry and retreat, not dodge, giving her a parry of 12 (in addition to the -7 to hit for being teensy).  If that occurs, she'll go for an hand-lock.  If not, she'll blow dust in his face.

The -7 for SM only affects ranged attacks. I know it seem like she should be harder to grab/punch, but the rules don't support that. There was a lot of fuss made about that when 4e came out, IIRC. If I don't remember correctly, then I must be wrong, but I looked pretty hard as a refresher to make sure.

I counted your first defense as a parry instead of dodge (since it was me saying what you did), so this round I said you could go for the finger lock. However, he made his parry against it.

I see that you are at +5 for using both hands, and at +4 for having him stay in the finger lock if had missed his parry. That's actually realistic, too, I think. It would be very hard to get you off a finger once you latched on. Just didn't happen this time.


Iridia won her group intimidation (at -1) by 1. Influence skills are where it's at!
Stripe
GM, 502 posts
Mon 26 Jan 2009
at 07:12
  • msg #729

Re: Out of Character Discussion

Gaiven, are you going to make another post? If not, by all means let me know, or make some small post like, "Gaiven goes back to what he was doing."
Stripe
GM, 504 posts
Wed 28 Jan 2009
at 07:34
  • msg #730

Re: Out of Character Discussion

Mmm kay. Lost my last post. Got called out to a bad one with it on the screen. Ends up, all the dogs have to come out to play, so when I get the chance to close it out before someone sees it, I do. I had my books out on the table and everything. I had to hide them real fast. JUST got it done before others started coming in the room. XD
Iridia Silvermane
player, 234 posts
Beautiful yet vagrant
Wed 28 Jan 2009
at 14:03
  • msg #731

Re: Out of Character Discussion

I'm sorry. I can't post right now as I won't have access to my books for a few days.

However, if someone would kindly inform me of what self-control roll I should do next. Iridia has Lecherous too. What should I roll against?
Gaiven the Dumb
player, 181 posts
Mute that is
Wed 28 Jan 2009
at 14:11
  • msg #732

Re: Out of Character Discussion

Self-control rolls are made against target number 12 (unless you've taken an option to make it higher or lower).

Of course, it should be noted that you only need to make a self-control roll if your character wants to resist. Eddy would have resisted because a lewd suggestion might be taken badly. You on the other hand have both the want (in the form of the Lecherous disadvantage) and the invitation. Not much of a reason to resist :)
This message was last edited by the player at 15:01, Wed 28 Jan 2009.
Eddy Smalls
player, 47 posts
It's not about the size,
but about how you use it.
Wed 28 Jan 2009
at 15:09
  • msg #733

Re: Out of Character Discussion

Which raises the question as to how to proceed. Sure a 'fade to black' will do now, but what happens after that? The book seems deliberately vague on the subject of what happens if the pass succeeds, or how long that should take. And what about every time there-after? Do we 'fade' every day one of us fails the check?
Gaiven the Dumb
player, 182 posts
Mute that is
Wed 28 Jan 2009
at 15:17
  • msg #734

Re: Out of Character Discussion

Well, I guess that depends on which kind of lecherous individual you are. Are you a nympho? Do you have a compulsion to "conquer" every woman in town? Or maybe you are just very liberated, and see nothing wrong in enjoying a romp in the hay whenever the opportunity presents itself.

Disadvantages aren't just extra points with a penalty attached. They are also part of your background :)
Eddy Smalls
player, 48 posts
It's not about the size,
but about how you use it.
Wed 28 Jan 2009
at 15:46
  • msg #735

Re: Out of Character Discussion

I never actually figured he'd get that far, but OK.
Eddy is certainly not going to pass on any chances to rump, so as a player I'd say that's about a HT-based roll of time gone every day for as long as the relationship stands. As for the rest of the people in the world, they're a Control-Roll away from a witnessing a massive break-up or they're 2 Control-Rolls away from a threesome (Yes, Eddy Does swing that way... Just thought up a new quirk!).
Iridia Silvermane
player, 236 posts
Beautiful yet vagrant
Wed 28 Jan 2009
at 16:44
  • msg #736

Re: Out of Character Discussion

Eddy Smalls:
Which raises the question as to how to proceed. Sure a 'fade to black' will do now, but what happens after that? The book seems deliberately vague on the subject of what happens if the pass succeeds, or how long that should take. And what about every time there-after? Do we 'fade' every day one of us fails the check?


Hehe, sorry to disappoint, but Iridia wouldn't entertain Eddy too much. Sure, she is lecherous, but that doesn't mean she will go around bedding every attractive man there is.

However, should their relationship develop, it could happen. As of now, Eddy needs loads of man points for Iridia to even consider him as a bedmate :p.

The rules state that you must make a pass, not to hump the character in question. You made a pass, it succeeded, and you now possibly have an "adoring new friend".

Lecherousness as in the book defines to having a desire for romance, not a desire for sex, no?
Eddy Smalls
player, 49 posts
It's not about the size,
but about how you use it.
Wed 28 Jan 2009
at 19:06
  • msg #737

Re: Out of Character Discussion

Touche, but judging from our progress at finding you a house, they could be cooped up together for a while. It will no doubt be an interesting source of roleplay. Speaking of which, I think have to go and design a house.
...
Is Iridia's old apartment still available?
Stripe
GM, 505 posts
Wed 28 Jan 2009
at 23:54
  • msg #738

Re: Out of Character Discussion

Gaiven the Dumb:
Disadvantages aren't just extra points with a penalty attached. They are also part of your background :)

BULLSHIT!!!

J/K.

I agree with Gaiven on everything. Self Control rolls are explained in the front of the Disadvantage section.

Also note that the book explicitly states, and I think I've mentioned this before, that making SC rolls "too often" is bad role playing. So, stop making a SC roll every time you think your character might act on a Disad.

I tell my table-top players that as a guideline, a SC roll should be made only if indulging might bring harm to the character. Getting smacked or kicked in the balls for a Lecher is worth the chance.

Iridia, you may certainly interpret the Disad that way.


I'm going back to work to get my books. They gave me today off after yesterday And no, it's not one of the infamous three days, if you know what I mean. Things stoped short of getting that serious.

EDIT: THEN I left my keys to the office. Wasn't going to knock. "Yhea, I need to get my role-playing books and forgot my keys..."
This message was last edited by the GM at 00:42, Thu 29 Jan 2009.
Iridia Silvermane
player, 237 posts
Beautiful yet vagrant
Thu 29 Jan 2009
at 03:01
  • msg #739

Re: Out of Character Discussion

Hey, mind if I ask how do your colleagues respond to your role playing activities?
Stripe
GM, 506 posts
Thu 29 Jan 2009
at 04:29
  • msg #740

Re: Out of Character Discussion

They don't, as I do not tell them I role play. Or, anyone else for that matter.
Like I said, I hid the books in the back office/equipment room (officially, it's called the Squad Room).


BTW, you three guys have free reign to do as you please right now. Go somewhere. do something. Think of something fun and do it. This is your chance to lead a player driven storyline instead of a ride on the GM's railroad. Make the most of it. Use your imagination. You're not yourselves, you are your characters. What would they do? :)


EDIT: Oh, and i forgot to mention. I have a question in to the GURPS editor.


Also, I'm considering ordering Space, Ultra Tech and Spaceships all three. However, I relly need Martial Arts, Powers, and Thaumomototoolology first... Gah, that's $100s in books. XD

And no, I don't have Fantasy. Like I fully expect Space to be, it is WAY too light on game material. I'll never own it.
This message was last edited by the GM at 04:34, Thu 29 Jan 2009.
Stripe
GM, 507 posts
Fri 30 Jan 2009
at 05:56
  • msg #741

Re: Out of Character Discussion

Been reading Dungeon Fantasy. Like what I see. I like the 250/-50/-5-point aproach, but with lenses. It's like it's its own system, with a monster compendium equipment list and everything.
Whisper
player, 112 posts
Fri 30 Jan 2009
at 06:23
  • msg #742

Re: Out of Character Discussion

I have those as well, good read all of them.  Very much a roleplay-lite version of Gurps.  We find it, we kill it, we take it's stuff and repeat kind of game, but requires skill use to actually get the quest, find the dungeon and sell the ill-gotten booty.
Stripe
GM, 508 posts
Sat 31 Jan 2009
at 06:07
  • msg #743

Re: Out of Character Discussion

FYI: Finding a fence need not be role played, unless you all want to do so. In the description of Streetwise, it says a simple roll will suffice.
Eddy Smalls
player, 53 posts
It's not about the size,
but about how you use it.
Sat 31 Jan 2009
at 12:45
  • msg #744

Re: Out of Character Discussion

But we keep failing our rolls. We could use some roll-boosters.
Stripe
GM, 510 posts
Tue 3 Feb 2009
at 08:46
  • msg #745

Re: Out of Character Discussion

Eddy Smalls:
Eddy found a fence.
 "My associates and I require some help. ... Alright I'll meet you there then. See you around."
 "I found a fence who'll meet us here the night after tomorrow-night, around back."


Eddy Smalls rolled 9 using 3d6. Looking for fence. Streetwise, bl:12.

Above post deleted from the IC thread.

You missed your roll to find a fence/underworld, etc. You rolled a 14. You can't just keep rolling 'till you make one! ;)

You want something like that, you're going to have to role play it. You're at a rowdy bar. Suzette just flittered off. You walk in with Iridia... Take 'er away.


Iridia rolled a 12 against [what should have been] Streetwise, BTW. So, she can find something like that with her next IC post -- Recognize an old Raven's Calw gang member, whatever.
Stripe
GM, 511 posts
Tue 3 Feb 2009
at 23:08
  • msg #746

Re: Out of Character Discussion

Is motivation lacking? No problem if it is -- we're past 1,000 posts and can call it a good game if everyone wants to call it quits. I know I've had a good time anyway. Right now, the game is in you guys' hands and I kind of want to let you roll with it. I'm having fun reading the go-between with Whisper and Gaiven, and ready to introduce a scenario in the bar, but if the motivation isn't there, then we should let it go.

Again, you've all been good players and I'm still having fun. Not pushing for a close, or even a faster rate if this is what everyone wants.

Let me know.
Whisper
player, 116 posts
Wed 4 Feb 2009
at 02:12
  • msg #747

Re: Out of Character Discussion

I'm also having fun watching Gaiven squirm with a wizard in his face everyday.  Just need to do a bit of research about a few things in-game.
Stripe
GM, 512 posts
Wed 4 Feb 2009
at 02:24
  • msg #748

Re: Out of Character Discussion

^Like I said, I have two questions in to the editor on something for you. He got back from a week's trip Feb. 2, so I'm not going to hurry him. Sure he has some cathching up to do.

Until then, I may just use the G3e description of spells, both of which are clear on the matter where the 4e is lacking... Yeah, I'll let you know in-character ASAP.
Gaiven the Dumb
player, 188 posts
Mute that is
Wed 4 Feb 2009
at 16:24
  • msg #749

Re: Out of Character Discussion

I'm also sticking around. Just having some trouble formulating just what Gaiven is feeling lately.
Stripe
GM, 514 posts
Wed 4 Feb 2009
at 20:15
  • msg #750

Re: Out of Character Discussion

Surprise for me!!! Yay!!! Might have my FIRST big court battle today instead of the 11th! They (admittedly) put the wrong date on my summons, which makes it so much more cool, 'cause now it's a fun surprise and not something I'm prepared for! And, I got wto be woke up to be told this by a lieutenant from another department, who had to knock for like 5 minutes 'cause I was out so hardcore! Now, I look like a hung-over drunk idiot! Yay!
Stripe
GM, 515 posts
Wed 4 Feb 2009
at 20:52
  • msg #751

Re: Out of Character Discussion

OK. No court. Thank God. The guy does have a shot at winning. So, I'm nervous about it. But, I might not have to stand trial for serval months, a year, or even longer. You know, long enough to give me time to forget all the details whatever the case...
Stripe
GM, 517 posts
Thu 5 Feb 2009
at 06:43
  • msg #752

Re: Out of Character Discussion

Just had a couple funny back-and-forths over the radio. You probably suspected this, but all radio traffic is to be kept very brief and structured. Some city/county/states are more strict than others, but ours is about average I think.

Well, the former chief of my department (who still lives here) came out of retirement and started working part-time in the next city over. He is a very well respected man and officer in the community and the LE culture.

Well, a couple nights ago he's patrolling in that city, the city where I live. Well, I'm walking through the ice and snow at 1:30 a.m. looking like a total thug in my black sock hat, black leather coat and over-alls. I'm in a shady part of town, cause that's where I live. I see a squad car, and I know it's going to come my way to at least look me over. So, I turn away real fast like I don't want them to see my face. Then, as he's driving towards me, behind me, I stick out my thumb like a hitch hiker, which is illegal, so I'm good for a Terry stop at least, even a complete search.

Well, he goes by looking at me hard, I mean the devil's stare. I'm like, "Whoa! that's [the former chief]!" Well, he kept going anyway. It'd have been a real lucky break if I were a criminal.

He comes on the radio tonight: "[Officer], Do you know anyone who would be squirrelly enough to be hitching at 1:30 a.m. in that neighborhood?"

I bust out laughing. I'm actually on the cell phone with dispatch responding to a domestic battery. I know I'm not going to catch hell because no one's going to talk crap about this officer. Dispatch even say over the phone, "You better answer him!"

I come back, "Negative. Sounds like they need arrested next time. Hitch hiking is a crime in this state."

He responds, "I thought I should get to know you better before I arrested you."

I come back, "I wouldn't have went quietly." XD

He laughs and gives me a 10-4! XD

Wow. And it was such a bad day to start! XD

The other one was great too, though it wasn't cutting up stuff.

Get this: Deputy from another freaking state comes on, report of crack cocaine coming to the other city, the one I live in and work beside. Gives the exact description of a vehicle stolen from my town.

Plates are from a far-off state.

OK. I come on, "County, for your additional '43, be advised that matches the description of a vehicle recently reported 10-92 (stolen) out of [my town]; a 2006 Jeep Commander, silver in color." --It was just a little detail. You know, as you're busting them for rock, check the VIN for me real quick, please & thanks. The woman who owns the Jeep goes to my church, so it stuck out in my mind.

Well, the dispatcher is a new girl. She responds almost like I'm an idiot, "[Officer], that vehicle has different plates."

I gag. I come back, "County, I think it's reasonable to assume whoever 10-92'ed that vehicle changed the plates."

She is obviously seriously embarrassed when che comes back on.

I get an immediate call from a supervisor. I'm thinking as I get ready to pick up the phone, I cannot get chewed for that. There is no way. No freaking way.

The super doesn't even say hello. They're just like, "Can you believe she just said that to you?! It must not be stolen; it's got different plates!!!"

We had a good laugh.

Good day. Kind of day I thank the Good Lord for giving me. :)
Stripe
GM, 518 posts
Thu 5 Feb 2009
at 21:00
  • msg #753

Re: Out of Character Discussion

Uhhh... Can you guys see my GM's screen? It's Group Z, and I thought you have to be a member to see it... Right? XD
Whisper
player, 120 posts
Thu 5 Feb 2009
at 21:07
  • msg #754

Re: Out of Character Discussion

Nope
Stripe
GM, 519 posts
Thu 5 Feb 2009
at 21:09
  • msg #755

Re: Out of Character Discussion

Good.

...Wait. You're not lying to me are you? *Rolls Detect Lies* Mm-kay.
Gaiven the Dumb
player, 191 posts
Mute that is
Thu 5 Feb 2009
at 23:11
  • msg #756

Re: Out of Character Discussion

I can't see the Z group. Nope. Can't see it. Know nothing about what you've got planned. No reason why I'm so desperate to stay out of Rimuldar. None at all.
Stripe
GM, 525 posts
Wed 11 Feb 2009
at 03:11
  • msg #757

Re: Out of Character Discussion

Sorry, guys. It's Tuesday, and as you know, I don't really post on Sunday or Monday. Give me till Thursday and I'll reply to all PM's and threads. :)
Whisper
player, 122 posts
Wed 11 Feb 2009
at 04:40
  • msg #758

Re: Out of Character Discussion

It's ok, I was actually starting to worry this game was dying.  That or you had gotten caught with your books spread out on the table!  ;)
Suzette
player, 9 posts
Garcon! `Nother thimble!
Brandy! Wheee-hic-eeeeeee
Wed 11 Feb 2009
at 05:17
  • msg #759

Re: Out of Character Discussion

I'm sorry I haven't been more active... I've been busy memorizing Henry V, and learning a series of bloody long fight choreography phrases.
Stripe
GM, 526 posts
Wed 11 Feb 2009
at 05:31
  • msg #760

Re: Out of Character Discussion

In reply to Whisper (msg #758):

No, no! Like I say, but it's easy to forget, I rarely ever post on Sunday and Monday. Whatever I'm doing, I try not to be around computers. ;)
Stripe
GM, 527 posts
Thu 12 Feb 2009
at 04:10
  • msg #761

Re: Out of Character Discussion

I think I just killed my squad. Went bajaing through some serious high water on the way to a wreck. Now, it runs like shit, throws a "high temp" light, and sounds like a disel.

Think I'll get in trouble?
Whisper
player, 123 posts
Thu 12 Feb 2009
at 04:44
  • msg #762

Re: Out of Character Discussion

Sounds like some water got where water's not supposed to be....
Stripe
GM, 528 posts
Thu 12 Feb 2009
at 04:49
  • msg #763

Re: Out of Character Discussion

^You didn't comment on if I'll get into trouble or not. XD

J/K, I just got off the phone. They told me shit happens and that if the car is dead it's dead.

I'm sure my city council will appreciate me eagerness to arrive on scene, don't you think? ;)

It's busy, and I'm kinda posting off to the side right now with a LEO site up. No way I can make an IC post if anyone was wondering.
Stripe
GM, 529 posts
Thu 12 Feb 2009
at 23:51
  • msg #764

Re: Out of Character Discussion

Quick update on my life, since I know you're all VERY interested, then I'll catch up on IC posts and PM's. Chief talked to me about the squad. At first, he was all "Why did you even go through that water if the fire department canceled?"

I was like, "Because I'm a cop. You know, that's what we do. We make it." Not smart alecky like that, but you get the gist. Thank God a deputy uad made it out there with me. I went first, then spotted him on the last leg since it was his call in the first place.

He said, "Well, I've got your back on this, but the city council's going to have a fit, probably." He was just playing the devil's advocate.

XD

BTW, that's not at all a slant against the fire department. I'm on the same FD that got called.
Stripe
GM, 533 posts
Fri 13 Feb 2009
at 11:32
  • msg #765

Re: Out of Character Discussion

Iridia Silvermane:
"We..." She pointed at herself and Eddy. "Are not with him."

So, Marius, isn't it good to know your fellow players have your back? You know, "with firends like these..." XD
Marius
player, 2 posts
Drink, Dance
And be Merry
Fri 13 Feb 2009
at 12:00
  • msg #766

Re: Out of Character Discussion

Well, I'd rather have friends like that, than enemies like that largish fella looming over the table. :)
Stripe
GM, 534 posts
Fri 13 Feb 2009
at 12:07
  • msg #767

Re: Out of Character Discussion

Maybe he just wants to talk?
Marius
player, 5 posts
Drink, Dance
And be Merry
Fri 13 Feb 2009
at 16:21
  • msg #768

Re: Out of Character Discussion

Iridia Silvermane:
OOC: What is Marius's appearance level?


Handsome, Charisma 1 and Voice.

There's a reason why he is well liked by men and women alike, and its not (only) his public speaking skill.
Iridia Silvermane
player, 250 posts
Beautiful yet vagrant
Fri 13 Feb 2009
at 21:43
  • msg #769

Re: Out of Character Discussion

Well then, I guess that if he doesn't land himself in anymore trouble around Iridia he could easily get himself an adoring new friend. I am guessing Marius also has Lecherous?
Marius
player, 6 posts
Drink, Dance
And be Merry
Sat 14 Feb 2009
at 10:37
  • msg #770

Re: Out of Character Discussion

He has Lecherous, yes. Though, as for getting into more trouble.. I guess you could ask Joe about his reputation.
Stripe
GM, 537 posts
Sun 15 Feb 2009
at 02:25
  • msg #771

Re: Out of Character Discussion

Just in case I didn't mention it before (I think I did), Marius is Gaiven. I don't want anyone to think Gaiven isn't still around. :)

Gaiven will be retired at a later point as a very well-played character! :)
Stripe
GM, 539 posts
Tue 17 Feb 2009
at 23:28
  • msg #772

Re: Out of Character Discussion

Dropped Suzy a PM. Hasn't checked in for 5 days. Hope she wants to stick around for when we get into the actual scenario or whatever. A three-apple-tall flying character would really be a help.
Stripe
GM, 543 posts
Wed 18 Feb 2009
at 03:28
  • msg #773

Re: Out of Character Discussion

Drawing knives is against the rules in a bar fight, but so is two-on-one. So, it's a wash. But, at this level, it'll be broken up by a club-wielding bartender here in a couple seconds. Just FYI.
Marius
player, 8 posts
Drink, Dance
And be Merry
Wed 18 Feb 2009
at 12:50
  • msg #774

Re: Out of Character Discussion

Where do I find the rules for improvised weapons?
Stripe
GM, 544 posts
Wed 18 Feb 2009
at 21:40
  • msg #775

Re: Out of Character Discussion

Campaigns p. 404, but if you're wanting to hit him with a chair, just roll against Brawling. Use light club damage. I've been hit with a metal chair. One quarter-sized and one dime-sized bruise on back, so I'd say 0-1 dmg.


Improvised Weapons
You sometimes want to hit a foe with something other than a “real”
weapon. If so, the GM should treat the object as the weapon it resembles
most closely: a stick would be a baton, light club, or quarterstaff; a
heavy tool would be equivalent to a mace or a maul; a length of chain
would serve as a clumsy morningstar; and so on.
If an improvised weapon is especially clumsy, add a penalty of -1 to
-3 to hit or parry with it, or increase the minimum ST required. If it is
shorter or lighter than a “real” weapon of the same type (or not very
sharp, for a blade), reduce damage.

Parrying With
Improvised Weapons
You can parry with anything of
suitable size and shape, using the closest
weapon skill. A pole or rifle could
parry like a staff, a bow like a light
club. However, parrying just once with
a bow will ruin it as a bow – although
it may survive for a few seconds longer
as a club! Other fragile objects may be
similarly ruined. Most improvised
weapons count as “cheap” for breakage;
see Parrying Heavy Weapons (box)
for what this implies.
Eddy Smalls
player, 64 posts
It's not about the size,
but about how you use it.
Wed 18 Feb 2009
at 22:22
  • msg #776

Re: Out of Character Discussion

Stripe:
...I've been hit with a metal chair. One quarter-sized and one dime-sized bruise on back, so I'd say 0-1 dmg.

Yes, but what kind of chair? There are big differences in weight between a aluminum-plastic garden chair, a steel luxe recliner and an oaken medieval tavern stool.
You got a point though, the main reason you'd want a tool in a brawl is for the damage-type modifier or range bonus.
This message was last edited by the player at 22:32, Wed 18 Feb 2009.
Stripe
GM, 546 posts
Fri 20 Feb 2009
at 07:36
  • msg #777

Re: Out of Character Discussion

Light club damage fits all of your examples.

Whisper:
OOC: Whisper rolled 18 using 3d6. Glass Wall. Uh-oh
</quote>
You're a lot of effing trouble. This is why wizards don't go around casting spells to do everything from opening doors to wiping their ass.
Iridia Silvermane
player, 258 posts
Beautiful yet vagrant
Fri 20 Feb 2009
at 07:39
  • msg #778

Re: Out of Character Discussion

I would if I can.
Stripe
GM, 548 posts
Fri 20 Feb 2009
at 07:55
  • msg #779

Re: Out of Character Discussion

Not if you have a 1 in 9 chance of your toilet blowing up in your face you wouldn't. Because, that's the chances of a crit failure for skill 15 and lower. I mean, that's almost Russian roulette.
Stripe
GM, 549 posts
Fri 20 Feb 2009
at 07:56
  • msg #780

Re: Out of Character Discussion

We can call this one a Munsen.
Stripe
GM, 551 posts
Fri 20 Feb 2009
at 10:18
  • msg #781

Re: Out of Character Discussion

Holy crap, Whisper!!! I thought your 18 was bad! This is the worst dice rolling I've ever seen, that I can recall, in person or on the Net.

04:05, Today: Stripe, on behalf of Whisper, rolled 13 using 3d6. Fright table.
03:42, Today: Stripe, on behalf of Whisper, rolled 14 using 3d6. Fright.

That 13 means you got a new mental Quirk. When I read that in the book my eyes about bugged out. I didn't even know there was an entry for that. I wrote that you fell unconscious before I rolled because I thought that "faint" and "stunned" were really the only results for 18 and under rolls. If I would have rolled "stunned," I would have said that I only used the word "unconscious" to creatively describe your condition.

I had already made my post, and it's reasonable to infer that any fright check that gives you a damn permanent Quirk is going to at least stun you for a couple seconds. You can roll play it however you'd like -- in other words, you don't have to be stunned or whatever.

Honestly, and I say this in every GURPS game it seems, I think the "3d6" dice roller is somehow meant to roll high due to D&D being by far the most played game on here.

OK, I swear to God, the reason I cleared the dice roller was because I didn't want the result of the critical spell failure to be known (and still don't).
Stripe
GM, 552 posts
Fri 20 Feb 2009
at 10:51
  • msg #782

Re: Out of Character Discussion

Oh, and before I go to bed, you'll note one of multiple reasons for the Fright Check in the first place... I'm getting so sleepy I forgot all but one; there were three. Bah, I can't remember the ones I would say. I remember the big one, but can't say. Suffice it: I have reasons.

Now, nighty night time. Oh, and BTW, I wrote that while eating pizza! Yum!


-_-zZZ
Whisper
player, 129 posts
Sat 21 Feb 2009
at 15:02
  • msg #783

Re: Out of Character Discussion

Nice post Stripe, now I've got even MORE people to worry about!  Hey, if I just opened the door like everyone else, I'd be just like everyone else, not a wizard.  Besides this almost guarantees an adventure now!  Think of all the places we'll see and the people we'll meet when we are running and hiding from the torturers!
Iridia Silvermane
player, 260 posts
Beautiful yet vagrant
Sat 21 Feb 2009
at 15:07
  • msg #784

Re: Out of Character Discussion

Yay!
Stripe
GM, 554 posts
Sat 21 Feb 2009
at 22:01
  • msg #785

Re: Out of Character Discussion

=)

BTW, you had better get some robes or clothes on that metal man in an Imperial town!!!
Whisper
player, 130 posts
Sun 22 Feb 2009
at 02:07
  • msg #786

Re: Out of Character Discussion

Har, Har funny man!  It's a golem built to look like a man in armor!  Now be quiet while my mind slowly dissolves into goo.  :P
Stripe
GM, 555 posts
Sun 22 Feb 2009
at 02:38
  • msg #787

Re: Out of Character Discussion

So, he has a full-faced helmet?

What are you guys going to do now?
Eddy Smalls
player, 69 posts
It's not about the size,
but about how you use it.
Sun 22 Feb 2009
at 12:26
  • msg #788

Re: Out of Character Discussion

How about a nice clay stylized face? Most people are to busy with their own affairs to notice the difference. Maybe some sort of 'somebody-else's-problem spell'?

Get drunk and get laid.
This message was last edited by the player at 12:28, Sun 22 Feb 2009.
Stripe
GM, 560 posts
Fri 27 Feb 2009
at 06:07
  • msg #790

Re: Out of Character Discussion

Eddy and Iri, did you go with him?
Iridia Silvermane
player, 264 posts
Beautiful yet vagrant
Fri 27 Feb 2009
at 08:22
  • msg #791

Re: Out of Character Discussion

Iridia followed.
Eddy Smalls
player, 72 posts
It's not about the size,
but about how you use it.
Fri 27 Feb 2009
at 12:24
  • msg #792

Re: Out of Character Discussion

Eddy followed Iridia, so yes.
Stripe
GM, 562 posts
Fri 27 Feb 2009
at 12:28
  • msg #793

Re: Out of Character Discussion

Ok, I can move your story, or you guys can. Either way. Whenever you want to be back at Thomis', you're there.

EDIT: Just to reitterate: any three of you players can move time forward as far as you wish. In other words, if you want to go there at dawn, any one of you can say it's dawn and we're there, if that's what all three want. :)
This message was last edited by the GM at 04:19, Sat 28 Feb 2009.
Stripe
GM, 565 posts
Sat 28 Feb 2009
at 04:44
  • msg #794

Re: Out of Character Discussion

"'Ol boy" is slang in my area for "what's-his-name." It may not be used elsewhere in the country/world.
Marius
player, 14 posts
Drink, Dance
And be Merry
Sat 28 Feb 2009
at 05:43
  • msg #795

Re: Out of Character Discussion

I guess I should have kept lucky as an advantage. With Marius's set of disadvantages, he is going to need it.
Stripe
GM, 567 posts
Sun 1 Mar 2009
at 06:20
  • msg #796

Re: Out of Character Discussion

:)

He's "Drunk," so he'll be at -2 to DX. That will help. Flying tackle/grapples and pins will be an issue since he's bigger and stronger. You keep out of his reach and I think you might have him. I'm going with ST 12, DX 10 (8 while Drunk), HT 10, Brawling 10 (8 while Drunk). I've been toying with the idea of Berserk, though. That will help in the fact that he'll make AoAs and not get a defense. Of course, that also has some serious consequences as well...

Any OOC bets?


Great game, everyone! :) This has been the busiest week of my carreer so far. I have not slept at all in the last 48 hours, other than an a hour here and an hour there fully dressed in uniform. I've also taken two (easy) state tests during this time for the fire department, as I'm a firefighter as well. One was for driving, but I got a 94% and a 100%, so I'm good to go.

Just made another arrest and it's time for the paperwork. Honestly, I feel just fine, thank the Lord. :)

On a side note, I've been working on a really big G4e solo quest for the last five or six weeks or so and it's in it's middle stages right now. Very close to a play test state. I'll post it up for those interested. My mother, who has no interest in any of this, really liked it so far. So much so that she even asked me if it was done yet. :)
Iridia Silvermane
player, 267 posts
Beautiful yet vagrant
Sun 1 Mar 2009
at 10:18
  • msg #797

Re: Out of Character Discussion

How nice!

By the way, do you have any idea if there are any GURPS books on large-scale army fighting rules? If there isn't, do you think it's possible to make rules for it?
Whisper
player, 137 posts
Sun 1 Mar 2009
at 13:54
  • msg #798

Re: Out of Character Discussion

The Mass Combat rules just came out not too long ago.  It's a pdf book.
Iridia Silvermane
player, 268 posts
Beautiful yet vagrant
Sun 1 Mar 2009
at 15:01
  • msg #799

Re: Out of Character Discussion

Awesome. What's the books name?
Whisper
player, 138 posts
Sun 1 Mar 2009
at 15:24
  • msg #800

Re: Out of Character Discussion

They really went all-out on the name..... GURPS Mass Combat.  By David Pulver I believe.
Iridia Silvermane
player, 269 posts
Beautiful yet vagrant
Sun 1 Mar 2009
at 15:33
  • msg #801

Re: Out of Character Discussion

Sweet.

I'll check it out later. If it is good, I think it maybe worthwhile trying to organize such a game. Even though my last attempt at GMing a gurps game kinda of flopped, my other game here is going pretty strong with 1.3k posts in a little over 2 months.
Stripe
GM, 568 posts
Wed 4 Mar 2009
at 01:33
  • msg #802

Re: Out of Character Discussion

Damnit. Just lost one in a chase. Didn't want to endanger the public. 68 mph in a 30. Makes me feel like crap. But, I've been on the other side twice, so I know it happens. I know how he's feeling right now too: like a million bucks!

Oh well. :)
Marius
player, 17 posts
Drink, Dance
And be Merry
Wed 4 Mar 2009
at 14:15
  • msg #803

Re: Out of Character Discussion

I forgot, until I was reminded in another game, that today is GM's Day. So, of course we have to celebrate our great GM Stripe, who has not only decided not to arrest us for our roleplaying crimes, but plays such an important part, that they wouldn't exist without his aid. And to our luck, Stripe is not only a GM, he is also a good one.

So, lean back Stripe. Take a day off. You deserve it. And in just a few moments, we'll have Iridia into a skimpy outfit and serving drinks for you.
Marius
player, 18 posts
Drink, Dance
And be Merry
Wed 4 Mar 2009
at 14:21
  • msg #804

Re: Out of Character Discussion

Oh, and Eddy. I like your style :)
Stripe
GM, 570 posts
Wed 4 Mar 2009
at 22:54
  • msg #805

Re: Out of Character Discussion

In reply to Marius (msg #803):

Well, I'll be a sonafa troll's uncle. How about that! GM's day! I like that. Thanks for the kind words, Marius*! =D

About Eddy's posts, I was just complementing him in PM about his huge improvement over time and how far he's came as a role player!



*No, you don't get any Karma points.
Stripe
GM, 571 posts
Wed 4 Mar 2009
at 23:52
  • msg #806

Re: Out of Character Discussion

Don't make fun of my map. :) All I have at work is Paint, and its circle feature is practically unusable. It will not go on right. Why they didn't make it like the square feature, I don't know. It's insane!
Marius
player, 19 posts
Drink, Dance
And be Merry
Thu 5 Mar 2009
at 05:50
  • msg #807

Re: Out of Character Discussion

I won't make fun of your map. Making hex maps is hard.

But am I the red guy or the blue guy?
Stripe
GM, 573 posts
Thu 5 Mar 2009
at 06:23
  • msg #808

Re: Out of Character Discussion

Either, but ormally, I use red for the bad guy, and you were using blue for quotes, so that's what I went with.
Stripe
GM, 574 posts
Sat 7 Mar 2009
at 03:47
  • msg #809

Re: Out of Character Discussion

Holy crap! I guess my PM to Marius didn't go through or something...
Marius
player, 21 posts
Drink, Dance
And be Merry
Sat 7 Mar 2009
at 04:33
  • msg #810

Re: Out of Character Discussion

Well.. that's what happens when a character is a daredevil, fearless, on the edge and overconfident. And has a code of honor. Marius has the outmost confidence that he'll be able to dodge at the last moment, if Millar tries something.

...

I told you he needed luck :)
Stripe
GM, 575 posts
Sat 7 Mar 2009
at 07:04
  • msg #811

Re: Out of Character Discussion

Too late for me to do the math. I'm assuming with me answering "yes" to your question you made the roll? Yea or nay; I'll post when I get home.
Iridia Silvermane
player, 272 posts
Beautiful yet vagrant
Sat 7 Mar 2009
at 09:06
  • msg #812

Re: Out of Character Discussion

Marius:
I forgot, until I was reminded in another game, that today is GM's Day. So, of course we have to celebrate our great GM Stripe, who has not only decided not to arrest us for our roleplaying crimes, but plays such an important part, that they wouldn't exist without his aid. And to our luck, Stripe is not only a GM, he is also a good one.

So, lean back Stripe. Take a day off. You deserve it. And in just a few moments, we'll have Iridia into a skimpy outfit and serving drinks for you.


Always imagined her in a bunny girl outfit, ha!

GM-Day? Who invented that?

Anyways, happy GM-Day, I guess.
Marius
player, 22 posts
Drink, Dance
And be Merry
Sat 7 Mar 2009
at 12:51
  • msg #813

Re: Out of Character Discussion

I believe it originated on the EN-world forums.
Stripe
GM, 577 posts
Sun 8 Mar 2009
at 02:28
  • msg #814

Re: Out of Character Discussion

Eddy Smalls:
"Thanks. Here you go Iridia: one frothing beer."
He grimaces when the brute misses his first strike.
"POUND HIS FACE IN!"

Eddy Smalls rolled 9 using 3d6. Selfcontrol Lecherousness CR:15.

Damn it, Eddy, we had a discussion about SC rolls (in regard to Lecherous even!) from OOC posts #731-738.

GM #738:
Also note that the book explicitly states, and I think I've mentioned this before, that making SC rolls "too often" is bad role playing. So, stop making a SC roll every time you think your character might act on a Disad.

I tell my table-top players that as a guideline, a SC roll should be made only if indulging might bring harm to the character. Getting smacked or kicked in the balls for a Lecher is worth the chance.

Again, I've said this before and I'll say it again now: stop making self control rolls. The book plainly states in black and white it is bad role playing. You only allowed to make an SC roll if your character would have some great harm befall them if they give in to their Disadvantage. Even then, it's better role playing not to make the roll and suffer the consequences.
Iridia Silvermane
player, 273 posts
Beautiful yet vagrant
Sun 8 Mar 2009
at 02:47
  • msg #815

Re: Out of Character Discussion

Stripe, the thing is, Eddy is afraid of Iridia!
Stripe
GM, 578 posts
Sun 8 Mar 2009
at 05:05
  • msg #816

Re: Out of Character Discussion

Well, he should be, but he's not aware of your Social Disease [-5] (p. 155). "This is only transmitted by close, unprotected physical contact."
Iridia Silvermane
player, 274 posts
Beautiful yet vagrant
Sun 8 Mar 2009
at 09:34
  • msg #817

Re: Out of Character Discussion

AIDS!
Eddy Smalls
player, 80 posts
It's not about the size,
but about how you use it.
Sun 8 Mar 2009
at 18:22
  • msg #818

Re: Out of Character Discussion

I don't get it. I Rolled to see if I should be so lame as to hit on a waitress WHILE MY DATE IS RIGHT NEXT TO ME, and it's bad RP? I mean, what else is that CR for if not to stop me from going for everything that moves.

Speaking of bad roleplaying, we're in the perfect place to look for a fence, but we haven't even mentioned that fact.
...
How does one look for a fence in a place like this?

Also I've updated my balance. I need to make some money soon.
Stripe
GM, 579 posts
Mon 9 Mar 2009
at 01:56
  • msg #819

Re: Out of Character Discussion

Yes. What you're not getting is that your character has a major problem with lecherousness. You should be going after everything that moves, even when you shouldn't. That's the point of the Disadvantage.

OK, here's some GM-to-player hints/tips/info like I don't normally ever give. I would wait until I have something to sell, then go looking for a place to sell it. Just going around asking, "Hey, will you buy stolen items?" -- no matter what verbal emphasis you use -- isn't going to be nearly as effective as, "Hey, I'm down on my luck and I need to sell this, my grandma's diamond necklace, though it pains me to do so."

My gold is on Marius, so you shuold run into another $100 soon.
Whisper
player, 140 posts
Mon 9 Mar 2009
at 02:13
  • msg #820

Re: Out of Character Discussion

You don't have to outright hit on the woman, but eye contact followed by a quick kiss in her direction would work.  Provided your date might catch you, that is.

We are thieves, lying to people should be second nature.  Selling nondescript items will be easy if you sell the story first.  Now a diamond necklace might be a harder sell...
Eddy Smalls
player, 82 posts
It's not about the size,
but about how you use it.
Mon 9 Mar 2009
at 16:01
  • msg #821

Re: Out of Character Discussion

Stripe:
Yes. What you're not getting is that your character has a major problem with lecherousness. ... That's the point of the Disadvantage.
Not at CR:15. I rolled because indulgence would have had a negative effect (bad marks from Iridia, iow a player-base reaction penalty), and a chance to avoid that is the whole point of the Control Rate.
It's the whole point of having this as leveled disadvantage. I rolled a 9, my CR is 15, so no need for me to get a negative penalty. I'll go with it for now, because the worst that could happen is a smack from Iridia, but there are scenario's in which making of failing a CR roll could result in a total party wipe. And THAT is why it's a disadvantage.

Stripe:
OK, here's some GM-to-player hints/tips/info like I don't normally ever give. I would wait until I have something to sell, then go looking for a place to sell it. Just going around asking, "Hey, will you buy stolen items?" -- no matter what verbal emphasis you use -- isn't going to be nearly as effective as, "Hey, I'm down on my luck and I need to sell this, my grandma's diamond necklace, though it pains me to do so."

*Eddy facepalms at his own stupidity.* It's so obvious when someone spells it out like that! I need to watch more heist-movies. Oh well. We'll go and nick something after the fight, and then we'll look for a fence.
Iridia Silvermane
player, 276 posts
Beautiful yet vagrant
Mon 9 Mar 2009
at 16:31
  • msg #822

Re: Out of Character Discussion

There you go Eddy. Now you have a reason to roll every time you see any busty wench.
Stripe
GM, 580 posts
Wed 11 Mar 2009
at 02:51
  • msg #823

Re: Out of Character Discussion

Eddy Smalls:
</quote> Not at CR:15. I rolled because indulgence would have had a negative effect (bad marks from Iridia, iow a player-base reaction penalty), and a chance to avoid that is the whole point of the Control Rate.
It's the whole point of having this as leveled disadvantage. I rolled a 9, my CR is 15, so no need for me to get a negative penalty. I'll go with it for now, because the worst that could happen is a smack from Iridia, but there are scenario's in which making of failing a CR roll could result in a total party wipe. And THAT is why it's a disadvantage.

So here is the problem. I can understand how you would feel that way. However, everything you posted above is incorrect.

First of all, the first rule of Disadvantages is: it's not a Disadvantage if it's not a disadvantge. You should never take something just to get points for it. You should always roleplay all Disadvantages to the fullest. So far, I can't think of a single "lecherous" thing you have done off the top of my head. Maybe I'm forgetting something.

Secondly, a SC roll is only to be made in the circumstances before mentioned; and we've talked all about them. Just because you have a higher SC, doesn't mean you roll more often. It just means the rolls are more often successful. That is why it gives you fewer points.

I'll quote all of the rules from p. 120:

SELF-CONTROL
FOR MENTAL
DISADVANTAGES
Many mental disadvantages do not
affect you constantly – you may
attempt to control your urges. An
asterisk (*) appears next to the point
cost of any disadvantage that offers a
chance to resist. For each disadvantage
like this, you must choose a selfcontrol
number: the number you must
roll on 3d to avoid giving in. This modifies
point value as follows:
You resist quite rarely (roll of 6 or
less): 2 x listed cost.
You resist fairly often (roll of 9 or
less): 1.5 x listed cost.
You resist quite often (roll of 12 or
less): listed cost.
You resist almost all the time (roll
of 15 or less): 0.5 x listed cost.
Drop all fractions (e.g., -22.5 points
becomes -22 points).
The “default” self-control number
is 12: you must roll 12 or less on 3d to
avoid giving in to your problem. This
lets you use disadvantage costs as
written. Choose a self-control number
of 15 if you wish to have a tendency
toward a disadvantage instead of a
full-blown case. A self-control number
of 9 will regularly limit your options. A
self-control number of 6 can be crippling
(especially with genuine psychiatric
problems).
Note your self-control number in
parentheses after the name of the disadvantage
on your character sheet.
For instance, if you can resist Berserk
on a roll of 9 or less, write this as
“Berserk (9).”

Self-Control Rolls
In circumstances that are likely to
trigger your problem, you may opt to
roll 3d against your self-control number
to see whether your disadvantage
actually affects you. If you roll less
than or equal to this number, you
resist your disadvantage – this time.
Otherwise, you suffer the listed effects.
This is called a self-control roll.
Like all success rolls, self-control
rolls are subject to modifiers.
Exceptionally mild or severe stimuli
can give bonuses or penalties. Drugs
and afflictions can make you more or
less likely to give in. Other disadvantages
can make you irritable, reducing
your odds of resisting. See the disadvantage
descriptions for details.
Example: Your self-control number
is 15, but you are in a highly stressful
situation that gives -5 to your self-control
roll. You must roll 10 or less to
resist your disadvantage.
You never have to try a self-control
roll – you can always give in willingly,
and it is good roleplaying to do so.
However, there will be times when you
really need to resist your urges, and
that is what the roll is for. Be aware
that if you attempt self-control rolls
too often, the GM may penalize you
for bad roleplaying by awarding you
fewer earned points.
Optionally, the GM may permit you
to use one unspent character point to
“buy” an automatic success on a selfcontrol
roll. Points spent this way are
gone for good, but there will be times
when staying on the straight and narrow
is worth the sacrifice. In this case,
the GM should not penalize you for
bad roleplaying, because you are
penalizing yourself!
Note that high Will helps you make
Fright Checks and resist supernatural
emotion control, but it does not
improve self-control rolls – not even
for disadvantages with effects identical
to these things. Mental disadvantages
represent an aspect of your personality
that you cannot simply will
(or reason) away. This is part of what
makes them disadvantages!
Eddy Smalls
player, 83 posts
It's not about the size,
but about how you use it.
Wed 11 Mar 2009
at 15:17
  • msg #824

Re: Out of Character Discussion

So when DOES one make the roll?
Whisper
player, 141 posts
Wed 11 Mar 2009
at 15:53
  • msg #825

Re: Out of Character Discussion

When one NEEDS to resist it, most of the time you should be acting on the disad.  Case in point, Whisper is VERY greedy, the one reason he became a thief in the first place.  I have yet to actually roll to resist, I just act as the disad is part of him not something he tries to avoid.
Stripe
GM, 581 posts
Wed 11 Mar 2009
at 22:30
  • msg #826

Re: Out of Character Discussion

^Agreed with everything Whisper posted above in this and last post.

Also, it wasn't clear in my post, but the "levels" you mentioned, Eddy, are applicable. I was in a hurry, and still am, so I didn't go into it well enough. You can roleplay a lesser case, or however you want to describe it, with the better CR rating. You'll still roleplay it every time -- in other words, without making CR rolls -- maybe just not as "flaming" as someone with a worse CR. With Lech (6), you might be looking for hookers with every post, with (12), you might be constantly smacking behinds, and with (15) you might be constantly grinning or winking in a pretty woman's way. But, you're always doing it, whatever the case. It's how you interpret your Disadvantage, but you're always acting on it.

Disadvantages represent severe cases. That's why I'm not real hot on people taking Bad Temper. It's hard to always be somehow pissed off at something or someone. I think Suzette did a good job with that, though. Too bad she just faded out.

The one character from cinema I always think of who has Bad Temper is that guy from Knight's Tale. The redhead. He also had Compulsive Gambling IIRC, been a long time since I've seen it. Those were flaws that really came out in his character. They were a big part of his role in that movie.

It seems like all players, even the best, just take BT to justify getting into fights. So, when a drunk at a bar bumps into them, they're pissed! They wanna fight! But, when an ogre in platemail carrying a greataxe bumps into them at the bar, it's OK. Negative. BTW, that would be an acceptable CR roll. However, it would be much better roleplaying to call the armed and armored ogre a troll's uncle.


Sorry about the missing IC posts this week. I'm A.) sick-ish and B.) very busy. Just had court. Won. I'm sitting here with a headache and finding it had to use my imagination.
Stripe
GM, 582 posts
Fri 13 Mar 2009
at 05:32
  • msg #827

Re: Out of Character Discussion

Sorry. I posed in my one other game, and thought I posted here too; I'm sick and imagination isn't coming to me. I'll post IC ASAP. Again, sorry.
Stripe
GM, 584 posts
Sun 15 Mar 2009
at 00:38
  • msg #828

Re: Out of Character Discussion

I swear, everyone in my whole county is sick. You go anywhere and there is at least one person, if not more, sick. I was in the jail. Dispatcher, me, one officer, and one inmate, all sick in one room. Go to the gas station. All three people at the counter (me, patron, worker): sick. It's horrible! I coughed like 20 times writing this. Gah... :(
Whisper
player, 142 posts
Sun 15 Mar 2009
at 01:30
  • msg #829

Re: Out of Character Discussion

Well if you all would quite kissing each other so much, you might start to feel better.  ;)

PS: Get well soon!
This message was last edited by the player at 01:30, Sun 15 Mar 2009.
Stripe
GM, 585 posts
Sun 15 Mar 2009
at 02:01
  • msg #830

Re: Out of Character Discussion

We're very friendly in this county.
Stripe
GM, 586 posts
Tue 17 Mar 2009
at 20:47
  • msg #831

Re: Out of Character Discussion

Back. I'm at work, and not sick anymore. Be posting as normal.
Stripe
GM, 589 posts
Thu 19 Mar 2009
at 02:18
  • msg #832

Re: Out of Character Discussion

Marius, thanks for the combat rules note ("-5 to Knockdown"). Without that, I would have had to open my books, which isn't always easy here in the squad room. I always appreciate when players give as much rules info as possible. *Cough!* Spell descriptions! *Cough!*
Whisper
player, 143 posts
Thu 19 Mar 2009
at 02:41
  • msg #833

Re: Out of Character Discussion

Who?  Me?


*cough* If I can actually get one to work! *cough*
Stripe
GM, 592 posts
Thu 19 Mar 2009
at 04:26
  • msg #834

Re: Out of Character Discussion

To Verdant Archipelago (Suzette's player):

Stripe in rMail:
Dropping out of my game, To Steal a Dragon's Tooth, is one thing, something that I have no problem with. But, not having the common courtesy to give me notice -- let alone reply to my OOC messages or PM asking if you wanted to leave -- is quite another.

Do not apply to any of my games in the future.

Sincerely,

Stripe

Stripe
GM, 593 posts
Thu 19 Mar 2009
at 04:33
  • msg #835

Re: Out of Character Discussion

Anyone want to take on one more player? Not saying I do or don't, just throwing it out there.
Whisper
player, 145 posts
Thu 19 Mar 2009
at 04:48
  • msg #836

Re: Out of Character Discussion

As in you join a game?  Or One of us.. do something...

Not sure... Brain hurts...
Eddy Smalls
player, 85 posts
It's not about the size,
but about how you use it.
Thu 19 Mar 2009
at 06:51
  • msg #837

Re: Out of Character Discussion

If you think we really need more players, sure. Weaving a new character into the plot wouldn't be too problematic.
Stripe
GM, 594 posts
Thu 19 Mar 2009
at 08:18
  • msg #838

Re: Out of Character Discussion

I think Whisper's had too much to drink to night. And, I thought yesterday was St. Patrick's Day. XD


Yeah, that's what I meant, Eddy. Wanted to run it by you guys first. We have a good core group here, but one more wouldn't hurt, I don't think. I don't know. Just throwing it around.
Stripe
GM, 595 posts
Thu 19 Mar 2009
at 09:03
  • msg #839

Re: Out of Character Discussion

Damnit, Marius, what did you name the Cracked Mug's bartender? I can't find it. Markus, was it?
Marius
player, 25 posts
Drink, Dance
And be Merry
Thu 19 Mar 2009
at 13:02
  • msg #840

Re: Out of Character Discussion

Believe so.
Iridia Silvermane
player, 278 posts
Beautiful yet vagrant
Fri 20 Mar 2009
at 17:43
  • msg #841

Re: Out of Character Discussion

I am going to post tonight. I apologize for my lack of posting as of late. I've been pretty mentally busy.
Stripe
GM, 597 posts
Fri 20 Mar 2009
at 21:39
  • msg #842

Re: Out of Character Discussion

That's OK! Thanks for letting us know, and if you miss tonight, that's fine too since you did. We all go through ups and downs posting-rate wise. :)
Stripe
GM, 598 posts
Wed 25 Mar 2009
at 06:05
  • msg #843

Re: Out of Character Discussion

Been a while since I've posted IC. Sorry. I really need to get this game's IC thread updated. It is getting rough, though. There is a lot going on right now in-game. I'm trying to gravitate towards my "Tomb Raider"-style scenario, but getting all the threads in line is taking quite a bit of mental effort.
Whisper
player, 147 posts
Wed 25 Mar 2009
at 06:10
  • msg #844

Re: Out of Character Discussion

Tell me what ever I need to do.  If you want to wait a bit or coninue on I'll be here.
Stripe
GM, 599 posts
Wed 25 Mar 2009
at 08:38
  • msg #845

Re: Out of Character Discussion

You're cool. I'm just going through a bit of a lull right now. Or, I should say, I have been. You know, it happens. No biggie. I'll be right back at it like tomorrow or the next day. We've been playing for a good piece, this little break hasn't been much of a speed bump, I don't think.

Too sleepy to right now, or I would post. Marius' opponent will take a, AoA grapple manuver next round. The crazy guy will throw something at the boy, and the newcomer will tell the pair he's not looking to buy/sell anything, just tag along for the ride.

So, no anticipation. ;)
Stripe
GM, 603 posts
Thu 26 Mar 2009
at 02:42
  • msg #846

Re: Out of Character Discussion

Thanks to a shit poor roll, Gaiven isn't grappled right now. Even though I want Gaiven to win, I'm like, "Damnit! Damn you, RPoL and your damn roller!" XD

At AoA +4, he's got a 12 in brawling (since he's -2 due to being Drunk). This isn't going to last forever...
Marius
player, 27 posts
Drink, Dance
And be Merry
Thu 26 Mar 2009
at 03:12
  • msg #847

Re: Out of Character Discussion

And I'm like, "Come on! Finishing this Marius! You can't keep out of his reach forever."

But Marius wants to be an entertainer.

Not only that, he is staying away from moves that might actually injure the man, because that would put his wife in a bad spot as a solitary provider. Heck, he even stays away from moves that might damage the man's face. Only reason I haven't tried a head butt yet.
Stripe
GM, 604 posts
Thu 26 Mar 2009
at 03:35
  • msg #848

Re: Out of Character Discussion

Damn good role playing Marius. Make your bonus permanet for this whole fight.
Stripe
GM, 605 posts
Thu 26 Mar 2009
at 03:39
  • msg #849

Re: Out of Character Discussion

Ack! But, I just noticed you rolled for dodge. Don't do that. I'll count it -- if for no other reason than I already rolled before I notieced it(!) -- but it leaves me with no reason to attack. Why not just take the Evaluate Manuver since I know you're going to make your defence? Telling me what you want to use will work; I'll roll if needed. :)
Marius
player, 28 posts
Drink, Dance
And be Merry
Thu 26 Mar 2009
at 04:09
  • msg #850

Re: Out of Character Discussion

I have no problem with you making the roll. I'll just give the number and you'll make the roll.

Ehm, and the bonus. Do you mean the Daredevil bonus?
Stripe
GM, 607 posts
Thu 26 Mar 2009
at 04:27
  • msg #851

Re: Out of Character Discussion

Yep.
Stripe
GM, 609 posts
Thu 26 Mar 2009
at 04:46
  • msg #852

Re: Out of Character Discussion

I thought for sure you had him, just as sure as I thought you had the dice roller charmed. But, I'm not sure why you AoA'ed... Just to get him shoved back a hex? With ST 12, getting him shoved back a hex would have taken one high-ass dam roll.
Stripe
GM, 610 posts
Thu 26 Mar 2009
at 04:54
  • msg #853

Re: Out of Character Discussion

link to a message in another game

Maze Master Stripe:
OOC: I'm going to fast-forward time a little bit. I was going to have several choices, obstacles, etc., but let's just skip to the next "encounter."


Thanatos agrees. "We cannot help him now. We should complete our quest in his honor."

Hearing no objection, Pyros and the barbarian lead to the fork. This time, the party heads west into the deep darkness.

Before long, Thanatos signals everyone to stop. He crouches low, looking at a splat on a rock. "This be no bat's dung...

"...Harpies."

Not long afterwards, the caves become a maze of natural and man-made tunnels where Miners once split rock and hauled out the precious ore. It is decided to mark the return route as best as possible and hope no monster disturbs the signs.

Amphetreon's keen senses pick up the faint sounds of wing beats in the darkness behind, as well as falling pebbles. He can see nothing, but makes his comrades aware.

Going back not an option, the party readies for an ambush, an ambush that soon happens.

A scratchy, gravelly shriek pierces the darkness. "Intruders, halt! You have trespassed on the territory of Queen Ogma!" echoes the hag's shrill voice. "We have you outnumbered 10 to one!"

Knowing harpies, that number may very well be no bluff.

One of their number, the winged chrone whose voice issued the warning flies down from the darkness to a nearby rock. Peering down, she scowls and points. "No one may pass without paying the price!"


Abanisti:
"And what is this price?" Abanisti had dealt with their kind before. Not exactly his favorite race of monster. "Speak!" He spat vicisously.


Maze Master Stripe:
The pallid, gaunt hag cackles wickedly. "You men must each lie with one hen in order to further our race..." Her emphasis on "men" must have meant to exclude the centaur. "Or, one of you must stay and dine with us. As our main course."

The gruesome crone licks her thin, rough lips as she smiles wide, exposing what few rotten, black-and-yellow teeth remain in her putrid mouth. It's not certain if her gaze is full of lust or hunger.

Marius
player, 30 posts
Drink, Dance
And be Merry
Thu 26 Mar 2009
at 05:24
  • msg #854

Re: Out of Character Discussion

Well, I tried to kick his behind, because that was what Marius would do *rolls eyes*.

I AoA'd because, A) Marius is On the Edge, and B) I figured I'd need all the "damage" I could get if I were going to move him.
Stripe
GM, 614 posts
Thu 26 Mar 2009
at 21:15
  • msg #855

Re: Out of Character Discussion

For my quick reference, Whisper's location:

Eddy Smalls:
Eddy throws Xavier a look filled with cynicism.
 "This 'Thomas' doesn't happen to live in the Lower Ward in Mary's Bakers street, does he? Cause if he is, 'living' isn't the proper word for his state. 'Wasting away' is what I would pick. The Black Cloaks took everything from him: his money, his property, his house, his family, even his sanity. We've got better things to do than listen to some ranting old crackpot who can barely find the door of his own shack, even when he's inside of it."

Eddy Smalls:
"Well, all right, I'll take you to the place, cause Iridia trusts you. But you're going in there on your own, I don't want no business with a guy who throws knifes at his phantoms."
Eddy leads Xavier (and Iridia) down the main road, crowded with traffic from the gates to the upper wards and back, through a side lane, filled with merchants and shops, past a garbage dump, reeking in the sun, to a dark and cramped street, Mary's Bakers street. All the bakers had long since left, when people started dumping their filth just up-wind.
He points to a door on the side of a shop.
"He lives there, and that's all I can tell you. Good luck in there, you'll need it to dodge the crap he trows at visitors."

Stripe
GM, 616 posts
Fri 27 Mar 2009
at 00:21
  • msg #856

Re: Out of Character Discussion

Marius:

Knee Strike
Average
Defaults: Brawling-1 or Karate-1.
Prerequisite: Brawling or Karate; cannot exceed prerequisite
skill.
This is a snapping blow with the knee. Unlike a kick, it’s
only useful in close combat (reach C). Roll against Knee
Strike to hit. If you’ve grappled your opponent, he defends
at -2; if you grappled from the front, you may attack his
groin at no penalty! On a hit, roll thrust crushing damage,
plus your Brawling or Karate bonus.
Some fighters like to grab an opponent’s head and pull it
down into a Knee Strike. For details, see Grab and Smash!
(p. 118).
Marius
player, 34 posts
Drink, Dance
And be Merry
Fri 27 Mar 2009
at 02:44
  • msg #857

Re: Out of Character Discussion

Cool. I knew it was in the martial arts book, but I didn't remember how effective it would be in this situation. I still take the -4 penalty to attack, I assume. Also, come to think of it, technically he is grappling me, I'm not grappling him.
Stripe
GM, 617 posts
Fri 27 Mar 2009
at 03:25
  • msg #858

Re: Out of Character Discussion

Yeah, but I wonder if that's just not vague wording... 4e is bad about that, especially Magic. 4e is a much better system, but 3e was written a little better. I remembered from 3e days that there was no penalty for a knee to the groin, but I never took the time to look it up in 4e for you until now.

For your PM question, no roll needed as it's just a "special effect," against an NPC even. If it were a non-receptive PC, I'd mandate a roll.

Honestly, I think hit locations, etc., should be a lot easier than GURPS has them. I've been in more than a few fist fights (broken nose, missing front tooth!), and have seen way more than a dozen. People usually always hit. I can't think of very many misses, even though most often people I've fought or seen fight have been drunk as hell. I have a feeling the penalties for game play balance, which I never approve of them doing. Honestly, if you're swinging a sword, it's no harder to hit someone in the neck than the head or body, and hitting the left arm would be more natural than the torso. Swinging to the neck must have been common based on armor of the period. That left shoulder often had a raised lip, indicating right-handers would be swinging there.
Marius
player, 36 posts
Drink, Dance
And be Merry
Fri 27 Mar 2009
at 04:05
  • msg #859

Re: Out of Character Discussion

If hitting a guy in the eye or neck with swords were easy, I'm guessing you'd see an awful lot of those wounds. Not the usual trope, which is that most people dies because they received non-lethal wounds which then got infected.

Though, of course, rules to active defenses that would result in narrow successes merely resulting in the attack being deflected to another body part might reflect that.

But I don't know. I don't have any training in martial arts at all.
Stripe
GM, 619 posts
Sat 28 Mar 2009
at 04:42
  • msg #860

Re: Out of Character Discussion

Marius, we're filing that under "special effect" again, not Move and Attack. If we were actually considering that a M&A, I doubt it would fly; M&A probably wouldn't quite cover 180* worth of hex face changes (let alone if you add a bow in there). But, I'm not going to look it up because it's moot. For the future, remember that facing does matter, and I'm sure you knew that. I can put a dot on the hexes if needed to indicate facing.

So, your punch actually struck. Rolling now, and I hope to hell you knock his ass out.
Marius
player, 38 posts
Drink, Dance
And be Merry
Sat 28 Mar 2009
at 05:04
  • msg #861

Re: Out of Character Discussion

Unless I'm missing something, I still think it missed. There's still the penalty from trying to hit his head.
Stripe
GM, 621 posts
Sat 28 Mar 2009
at 05:18
  • msg #862

Re: Out of Character Discussion

From now on, just roll the dice. Do the math in your post. If I could take that stuff out of the dice roller I would.

Rolled 13 (-5 face, -4 m&a, +1 daredevil) +4 for the M&A being removed is 9 against Brawling 12, right?
Marius
player, 39 posts
Drink, Dance
And be Merry
Sat 28 Mar 2009
at 05:32
  • msg #863

Re: Out of Character Discussion

I made the adjustments on the skill side of the equation. So it was 13 against 4, 13 being the number I rolled on the dice, and 4 being the adjusted skill. So 13 again 8 without the M&A penalty.
Stripe
GM, 622 posts
Sat 28 Mar 2009
at 05:35
  • msg #864

Re: Out of Character Discussion

Ah. I see. Duh!

Too late now, but we won't count the damage, which was 2. His punch was still off regardless of shock. Your turn.
Eddy Smalls
player, 91 posts
It's not about the size,
but about how you use it.
Sat 28 Mar 2009
at 18:35
  • msg #865

Re: Out of Character Discussion

Sorry about posting so irregularly. I'd say it was because I was busy, but the irony is, I wasn't. That is what caused me to lose track of time and therefor posting. <=-)
Marius
player, 42 posts
Drink, Dance
And be Merry
Sat 28 Mar 2009
at 19:21
  • msg #866

Re: Out of Character Discussion

Well, at least its one combat where the 1 second per round seems to fit what is going on outside of battle.
Stripe
GM, 625 posts
Sun 29 Mar 2009
at 05:54
  • msg #867

Re: Out of Character Discussion

In reply to Eddy Smalls (msg #865):

I think I'm with you on that. :D

I have only posted in Marius' thing becuase it's quick and easy. Whisper's thing has given me great pause.

I've been busy. Two fights. Rain. Night. Drungs. Drinking. Women. You know, all the good stuff. Arrested three people yesterday and two today. Could have arrested three again.
Stripe
GM, 626 posts
Wed 1 Apr 2009
at 04:19
  • msg #868

Re: Out of Character Discussion

Guys, been "on call" non stop today (still am). Sorry. Will update ASAP.

EDIT: I am mud stained, blood stained, cut, bruised, beaten, but alive. All that and only 1 hour overtime. Going home and to bed...
This message was last edited by the GM at 06:07, Wed 01 Apr 2009.
Stripe
GM, 630 posts
Sat 4 Apr 2009
at 03:29
  • msg #869

Re: Out of Character Discussion

Sorry about the brevity of my last posts, but I had to get this game updated before getting another call. Been real busy.
Stripe
GM, 632 posts
Sun 12 Apr 2009
at 00:19
  • msg #870

Re: Out of Character Discussion

Guys, I'm actually excited to continue with this game, if for no other reason that a few days ago I found a ton of old GURPS stuff from my eighth grade to freshman year about this campaign world. That's how busy I've been, that I've not been able to scan my drawings and post them, or introduce a one or two reoccurring characters from those days (other than the Reaper). I'm so proud of my lost ability to draw. I had no idea I was that good. It pains and shames me that I've let that talent wither to nothing.

I want to continue badly, but I'm so busy. They all told me there would be an explosion of activity at the start of spring and again at the start of summer. They were right.


I finally got to rescue my damsel in distress Thursday night. She had wrecked her car, shearing off a utility pole. It's hard to describe the scene.

It was pooring down rain and had been. Busy highway. Lotsa traffic. She hydroplanes, crosses the lane, and flys off the roadway, striking the pole trunk first.

The highway is raised. So, all four wheels are off the ground. Her hood is berried in the hillside, trunk destroyed on the pole. Not sure If I've painted a good mental image there.

Under her car is a ditch full of running water. The pole is cut in half. I'm the first one there. Of course, cars don't slow down or anything, even though there's a LINE DOWN on the road (not to mention my emergency lights and car crash).

You know what I'm thinking, "Water + high voltage electricity = death."

Well, someone has to get her out. But, you have to walk through knee-deep water to do so. Ambulance gets there, as does another two deputies. Everyone's saying, "Those aren't power lines, they are TV and phone, though there is a power line running to the house, it's still hanging." But, no ones stepping in the water.

Ha! It's one thing to believe, another to act on those beliefs! XD

Well, she's a hotty, so I go ahead and step in. Been a fat man I'd have waited for the fire department. And I live, thank God. I get her out (her legs were at my shoulder height) and carry her through the water and up the hill to the ambulance to a rousing applause of the two ambulance drivers. :D The female EMT goes, "Can I go sit in the car and have you carry me out like that?" :D

Next, I was soaking wet wrestling a drunk in the rain. An hour over time before two hours of paper work. :)


It took me three hours or more to write this. That's how many times I got interrupted. I can't sit down long enough to get into imagination and make an IC post. By the time I get home, I'm beat up and tired to the point all I do is sleep and work. :(

I don't want you guys to drift off! I want to continue this game though at least this next part (the next burglary). But, I can understand my absence might effect things. Hope it doesn't too bad.
Marius
player, 46 posts
Drink, Dance
And be Merry
Sun 12 Apr 2009
at 00:42
  • msg #871

Re: Out of Character Discussion

You won't have to worry about me. I'm stuck in the armpit of a large angry man, so I'm not going anywhere.

On a more serious note, I'm perfectly willing to wait for long amounts of time for a good GM to post. And you are a good GM. So no need to stress yourself for my sake.
Whisper
player, 151 posts
Sun 12 Apr 2009
at 02:38
  • msg #872

Re: Out of Character Discussion

Wholly Cow!

Just keep telling us stories like that and we'll stick around!

Ditto everything Marius said, besides, I'm really starting to click with Whisper.
Stripe
GM, 633 posts
Sun 12 Apr 2009
at 03:46
  • msg #873

Re: Out of Character Discussion

Thanks a lot, guys. :)
Stripe
GM, 634 posts
Wed 22 Apr 2009
at 01:32
  • msg #874

Re: Out of Character Discussion

Okay. I've let this go on too long. I'm just not getting back into the role-playing mindset. Hate to throw away such a great game without reaching a good finishing point, but unless we agree to an extended furlough, I think I should call it over. I ended my other game some time back.

If you want, I can keep your usernames and rMail or PM you if I start another game. Or, we can just put this one on ice and see if it thaws later.

What say ye?
Marius
player, 47 posts
Drink, Dance
And be Merry
Wed 22 Apr 2009
at 02:06
  • msg #875

Re: Out of Character Discussion

Either sounds good to me.
Whisper
player, 152 posts
Wed 22 Apr 2009
at 02:16
  • msg #876

Re: Out of Character Discussion

Both sound fine with me.
Eddy Smalls
player, 94 posts
It's not about the size,
but about how you use it.
Wed 22 Apr 2009
at 07:10
  • msg #877

Re: Out of Character Discussion

Same here.
Iridia Silvermane
player, 283 posts
Beautiful yet vagrant
Wed 22 Apr 2009
at 08:31
  • msg #878

Re: Out of Character Discussion

Same here.
Stripe
GM, 635 posts
Sat 6 Jun 2009
at 02:27
  • msg #879

Re: Out of Character Discussion

Survival.

I've done nothing related to RPG's since the last post was made here.
Iridia Silvermane
player, 284 posts
Beautiful yet vagrant
Sat 6 Jun 2009
at 07:05
  • msg #880

Re: Out of Character Discussion

Hey GM.
Whisper
player, 153 posts
Tue 9 Jun 2009
at 03:16
  • msg #881

Re: Out of Character Discussion

Stripe:
Survival.

I've done nothing related to RPG's since the last post was made here.


Hmmm, is that good or bad?  I'm still here BTW.  Just keep arresting the bad guys, sooner or later you will get them all.  ;)
Whisper
player, 154 posts
Sun 5 Jul 2009
at 19:43
  • msg #882

Re: Out of Character Discussion

I think I shall initiate a roll-call.

Anybody still here?
Iridia Silvermane
player, 285 posts
Beautiful yet vagrant
Mon 6 Jul 2009
at 09:45
  • msg #883

Re: Out of Character Discussion

I am.
Eddy Smalls
player, 95 posts
It's not about the size,
but about how you use it.
Mon 6 Jul 2009
at 12:29
  • msg #884

Re: Out of Character Discussion

zip
Stripe
GM, 636 posts
Tue 7 Jul 2009
at 10:16
  • msg #885

Re: Out of Character Discussion

I've still done nothing related to role playing since my last post here, except dream that I might have a live session with friends who keep trying to get me to run a game for old-time sake. :)

Hope everyone's having fun. :)
Iridia Silvermane
player, 286 posts
Beautiful yet vagrant
Tue 7 Jul 2009
at 16:25
  • msg #886

Re: Out of Character Discussion

The only game I am enjoying on RPol right now is the new arena game; Arena of Champions. I am Aphasia Rin there. The rest are rather boring.

Man, this game was fun while it lasted.
Whisper
player, 155 posts
Tue 7 Jul 2009
at 16:59
  • msg #887

Re: Out of Character Discussion

I'm playing in two other games and co-running the arena game.  But I'm still missing this one...
Iridia Silvermane
player, 287 posts
Beautiful yet vagrant
Tue 7 Jul 2009
at 18:10
  • msg #888

Re: Out of Character Discussion

(Psst! Give me some tips on how to beat that Sharznak!)
Whisper
player, 156 posts
Tue 7 Jul 2009
at 19:06
  • msg #889

Re: Out of Character Discussion

He is ALL about using a staff.

and from that you should learn what to do.

Had I kept Togashi around, I could have beaten him in a no-weapons fight. BADLY.
Iridia Silvermane
player, 288 posts
Beautiful yet vagrant
Tue 7 Jul 2009
at 21:48
  • msg #890

Re: Out of Character Discussion

I see...

What's the skill level for a maxed out TA weapon SW technique? -7?
Whisper
player, 157 posts
Tue 7 Jul 2009
at 21:56
  • msg #891

Re: Out of Character Discussion

A maxed out TA will only remove half (round up) of the penalty.

Brain -7 max is skill-3
Vitals -3 max is skill -1
arm/leg -2 max is skill -1
armor chinks -10 max is skill -5
etc, etc
Stripe
GM, 637 posts
Fri 28 Aug 2009
at 02:27
  • msg #892

Re: Out of Character Discussion

1500th post!

Nope. Still not doing anything role-playing wise. Looks like we've got a new version of RPoL since I've been on last.
Marius
player, 48 posts
Drink, Dance
And be Merry
Tue 29 Dec 2009
at 02:18
  • msg #893

Re: Out of Character Discussion

And a new year is just around the corner.
Iridia Silvermane
player, 289 posts
Beautiful yet vagrant
Tue 29 Dec 2009
at 03:31
  • msg #894

Re: Out of Character Discussion

Happy new years in advance.
Stripe
GM, 638 posts
Sat 2 Jan 2010
at 04:09
  • msg #895

Re: Out of Character Discussion

Happy new years to you all, too. :)

Working on a GURPS video game right now, with programmers from GameDEV.net and artists from deviantART.
Stripe
GM, 639 posts
Sat 2 Jan 2010
at 04:20
  • msg #896

Re: Out of Character Discussion

Looks like I haven't done any online role playing since April 4, 2009. That's about eight months since we last played this game. It actually seems like a lot longer than that to me.

I've certainly kept busy with personal GURPS projects, though. My solo quest is roughly 40 pages long in plain text, mono type. I had a small army of playtesters, and it's only half finished.

Anyone want to do something else?
Iridia Silvermane
player, 290 posts
Beautiful yet vagrant
Sat 2 Jan 2010
at 10:23
  • msg #897

Re: Out of Character Discussion

I'm okay with anything.
Marius
player, 49 posts
Drink, Dance
And be Merry
Sat 2 Jan 2010
at 17:05
  • msg #898

Re: Out of Character Discussion

I'd prefer to continue dragon's tooth, but if you want something else, I could go with that.
Iridia Silvermane
player, 291 posts
Beautiful yet vagrant
Sat 2 Jan 2010
at 17:23
  • msg #899

Re: Out of Character Discussion

Actually, I wouldn't mind starting something new.
Eddy Smalls
player, 96 posts
It's not about the size,
but about how you use it.
Mon 4 Jan 2010
at 00:42
  • msg #900

Re: Out of Character Discussion

Yeah, I'm game either way, but I think I forgot what our last game was about, so I'm in favor of a new plot.
Stripe
GM, 640 posts
Sun 10 Jan 2010
at 01:26
  • msg #901

Re: Out of Character Discussion

Honestly, I don't have much of a preference. Maybe Iridia and Frank can make new characters and start with Marius. I don't have a story line for Marius, so it would be like a brand new game once the barroom fight is over.

I PM'ed Whisper to see if he was still around.
Whisper
player, 158 posts
Sun 10 Jan 2010
at 05:22
  • msg #902

Re: Out of Character Discussion

I'm still here. I'm good either way really. That makes it pretty much unanimous then. Something new!
Iridia Silvermane
player, 292 posts
Beautiful yet vagrant
Sun 10 Jan 2010
at 11:45
  • msg #903

Re: Out of Character Discussion

Stripe:
Honestly, I don't have much of a preference. Maybe Iridia and Frank can make new characters and start with Marius. I don't have a story line for Marius, so it would be like a brand new game once the barroom fight is over.

I PM'ed Whisper to see if he was still around.


I wouldn't mind creating something new. The theme will still be around stealing stuff, right?
Stripe
GM, 641 posts
Mon 11 Jan 2010
at 00:00
  • msg #904

Re: Out of Character Discussion

LOL. Not many games survive an eight month hiatus, I'll wager.

Okay, let me think about things for a bit. I won't totally kill the story, because this still is To Steal a Dragon's Tooth, and, the Dragon's Tooth is still out there. But, yes, this will remain a game of cut-purse and burglary. :)

Whisper knows a little of its magical properties. Among them is its ability to ensnare anyone who touches it to keep possession of it. Yes, this is strongly reminiscent of the One Ring in LotR but it's also a bit different in the details. Gaiven made his save throw against it, and I carefully read the interaction between Iridia and Zuul in Session I to make sure it was possible that she never touched it, because you normally don't get a save against it.

Primary among its magical attributes is its ability to grant its owner +1 to Magery. That's big, as in world-wide big, because it's the only way to get to Magery 7. There are only a handful of things that will do that in this world when you include both locations and circumstances.

My core character creation rules have not changed other than to allow the purchase of Magery 4-6 for an unusual background cost per level. It's not cost effective to do that, so mainly only NPC warlocks will have Magery 4+.

Anyway, let me think of where I want to go and we'll see where things fall.


Oh... do we want another player? I'm dubious to the proposition and we've tried it before, but we can try again.
Marius
player, 50 posts
Drink, Dance
And be Merry
Mon 11 Jan 2010
at 04:35
  • msg #905

Re: Out of Character Discussion

I don't think more is necessarily better. Three thieves seemed just about right, back on our very first job. More thieves just means a greater chance someone messes up, and more people to share the loot with.
Eddy Smalls
player, 97 posts
It's not about the size,
but about how you use it.
Mon 11 Jan 2010
at 12:33
  • msg #906

Re: Out of Character Discussion

3 player is more than most games start off with anyway.
Whisper
player, 159 posts
Mon 11 Jan 2010
at 15:02
  • msg #907

Re: Out of Character Discussion

3 Players?

Eddy Smalls
Marius
Iridia Silvermane
Whisper

We got four unless someone's not staying.
Stripe
GM, 642 posts
Fri 15 Jan 2010
at 05:25
  • msg #908

Re: Out of Character Discussion

We had three in Part I. You're not quite an OG, Whisper. ;)

The game was supposed to be "burglarize, fence, burglarize, fence, burglarize, fence, etc." It became a bit more than that, but we also never got the feel of it being centered around a street gang. I believe with the aid of Dungeon Fantasy 8, getting back to this game's roots will be easier. The hardest part for me was coming up with loot.

So, Marius, you're keeping your character and we're continuing the fight, and once we get that done, we'll move on to the next session, right? Eddy -- who I still call "Frank" in my mind for some reason -- and Iridia are making new characters, right?

Whisper... What are we doing with you? Want to continue your quest? IIRC, you have a Magery 4 spell that needs the Tooth to empower.

Let me know.

Here's the deal: I like it when players do as I ask because they want to do so, not because I threaten or bribe them. I don't believe I ask much, and what I do ask players should want to do anyway. I mean, we're all here because we enjoy role playing, not because of my good looks.

You'll all recall that I asked everyone to write what happens to their characters over the course of 10 years. Of course, I had a plan for why. I wasn't just asking everyone to do some busy work. ;)

In game terms, one of the things I did with those stories was assign point values. If you really put your heart into it, you got a boatload of points.

You'll also recall that after every session and before the start of the next, I ask that players re-read word for word all of the preceding sessions.

Again, I ask the same thing, and I hope that you'll do this as a favor to me if not for yourselves (because it's a great read with really good role playing). There will be a lot of reading, and I don't expect everyone will do this. But, I'm still asking that it be done.

Please read the following:

Introduction;
Part I: Darkness in Rimuldar;
Part II: At the Raven's Claw;
Part III;
Part IV.

If you get time, I'd like for "Elsewhere in Rimuldar..." to be read as well.

I'll do the same. I'd highly recommend clicking the "show all" near the page numbers to cut down on tedious loading pauses between pages.

Yes, we're starting a new game. No, your characters won't be able to benefit from the knowledge gained by the original characters. No, the preceding sessions will have little if anything to do with those in the future.

So, why do it? Because, I asked. Like I say, I'll be re-reading it all too.

When you're done reading, let me know in here or via PM. I'll then PM you.


Now, this is a different type of request. Because I want to bring back the Raven's Claw, I'd like some help creating personalities. They will all be street urchins, pick-pockets, cut-purses, and burglars. None will be ex-soldiers, mercenaries, highwaymen, or other warrior-types. Age isn't important. They can be 55 or 15. Not looking for full characters, just a few sentences including their name (very important), their attitude, their looks, their background -- maybe some likes and dislikes and their basic attributes. If you want to do so, just PM me with them or post them here. Either way, I'd appreciate it, but it's not a big deal. If interested, though, re-read the character creation thread! I can't stress that enough.
Whisper
player, 160 posts
Sat 16 Jan 2010
at 04:59
  • msg #909

Re: Out of Character Discussion

I was trying to convince a crazy man to help me.
Marius
player, 51 posts
Drink, Dance
And be Merry
Sat 16 Jan 2010
at 08:40
  • msg #910

Re: Out of Character Discussion

I've read the threads. And as Stripe says; a damn good read.
Eddy Smalls
player, 98 posts
Sat 16 Jan 2010
at 13:56
  • msg #911

Re: Out of Character Discussion

I was waiting for Marius to get is face pounded in, but hadn't accomplished much else with Eddy.

I've updated my character sheet for the new game, but I haven't given it a name yet. If you'd like, I could call it Frank Something, take that load of your mind.
Iridia Silvermane
player, 293 posts
Beautiful yet vagrant
Sat 16 Jan 2010
at 14:02
  • msg #912

Re: Out of Character Discussion

I skimmed over the first two chapters. It's kind of a shame that we are going to start over.

I will be creating a new character sheet today or tomorrow.
Marius
player, 52 posts
Drink, Dance
And be Merry
Sat 16 Jan 2010
at 15:39
  • msg #913

Re: Out of Character Discussion

Well, you were the one who wanted to do something new.
Iridia Silvermane
player, 294 posts
Beautiful yet vagrant
Sat 16 Jan 2010
at 15:43
  • msg #914

Re: Out of Character Discussion

Haha, yeah, but I wasn't feeling nostalgic at that time. Also, note that I said that I don't mind a new start, and not that I want one.

At the moment, I am trying to brainstorm a new character.
Stripe
GM, 643 posts
Wed 20 Jan 2010
at 04:15
  • msg #915

Re: Out of Character Discussion

Eddy Smalls:
I've updated my character sheet for the new game, but I haven't given it a name yet. If you'd like, I could call it Frank Something, take that load of your mind.

I'd much rather you have kept your character as he was so I could do as I've done every other time someone changes characters and add him to Group D, an archive of sorts. If you can, put Eddy back the way he was.

Also, I've not given character creation rules or guidelines yet.

When you've read everything, let me know and, like I said, I'll PM you.
Stripe
GM, 644 posts
Wed 20 Jan 2010
at 05:02
  • msg #916

Re: Out of Character Discussion

By the way, I named Part III. :)

I have yet to read Part IV, but am ready to do so.

Just FYI, the other day, it took me a full 45 minutes to read the introduction, character creation thread, parts 1-3, and "Elsewhere." It was well worth it. Great role playing.

Does anyone have any objections to all threads being archived (including private ones)? Archiving means the private lines (which were sometimes voluminous) will be made public. If you want, you can PM me about it. If I hear no objections, I will do so.

We'll probably begin in Part IV where we left off, but with Iridia and Eddy taking new roles.

What say ye, Whisper?
Iridia Silvermane
player, 295 posts
Beautiful yet vagrant
Wed 20 Jan 2010
at 05:25
  • msg #917

Re: Out of Character Discussion

I have no objections to archieving the old threads.

What kind of roles do you have in mind?
Whisper
player, 161 posts
Wed 20 Jan 2010
at 05:34
  • msg #918

Re: Out of Character Discussion

I'm fine with that.   >:]

Read over some of the stuff in there. I may have some questions to answer.
Stripe
GM, 645 posts
Wed 20 Jan 2010
at 05:49
  • msg #919

Re: Out of Character Discussion

Iridia Silvermane:
What kind of roles do you have in mind?

It's my intention to return to the origins of the game and center on a street gang of burglars and cutpurses. All characters will be thieves.

Whisper:
I'm fine with that.   >:]

Heh! You're not the only one with private threads! :D
Iridia Silvermane
player, 296 posts
Beautiful yet vagrant
Wed 20 Jan 2010
at 08:57
  • msg #920

Re: Out of Character Discussion

Stripe:
Just FYI, the other day, it took me a full 45 minutes to read the introduction, character creation thread, parts 1-3, and "Elsewhere." It was well worth it. Great role playing.

but with Iridia and Eddy taking new roles.


I just finished reading everything and I got to say, looking back, we did a pretty good job.

Also, am I the only one who thinks that our old character's roles will involve the Reaper? *wink*
Stripe
GM, 647 posts
Wed 20 Jan 2010
at 11:29
  • msg #921

Re: Out of Character Discussion

Ha! XD Good guess.

He'll make an appearance in my upcoming post, as will another good friend of y'alls'.
Iridia Silvermane
player, 297 posts
Beautiful yet vagrant
Wed 20 Jan 2010
at 15:02
  • msg #922

Re: Out of Character Discussion

So long, Iridia, it's been a wild ride!

Nice quiz, btw. If it wasn't open book we would have done a lot worse XD
Whisper
player, 162 posts
Wed 20 Jan 2010
at 16:36
  • msg #923

Re: Out of Character Discussion

Finished all my assigned reading sir!
Stripe
GM, 648 posts
Wed 20 Jan 2010
at 22:19
  • msg #924

Re: Out of Character Discussion

Iridia Silvermane:
So long, Iridia, it's been a wild ride!

Indeed! :D

We may come back to Iri and Eddy someday. Who knows, maybe after another eight-month hiatus.

quote:
Nice quiz, btw. If it wasn't open book we would have done a lot worse XD

Everyone can consider it a bit of a trivia game. :) You got the one right that I was concerned people would miss since it was misquoted no less than four times.

Here's another piece of trivia that I didn't ask: what did the group forget to do that would have probably made them some money. Hint: they already did the work, they just didn't collect the spoils.



Answer: Return to Zuul's to haggle over the stuff they collected at Julian's house.

As a GM, I forgot about it, and no one reminded me! That box was worth quite a bit, and the other stuff would have sold for some easy money too.

Stripe
GM, 649 posts
Thu 21 Jan 2010
at 00:36
  • msg #925

Re: Out of Character Discussion

Hint on #4: Answer is in both parts 2 and 3. ;)
Stripe
GM, 650 posts
Thu 21 Jan 2010
at 01:19
  • msg #926

Re: Out of Character Discussion

That did it. We got our first 100%. XD
Stripe
GM, 651 posts
Thu 21 Jan 2010
at 01:29
  • msg #927

Re: Out of Character Discussion

I'll probably do another round of deleting OCC messages. Like to get the OOC thread down to around 600-700. I like to keep OOC boards around 1:1 with IC.
Stripe
GM, 652 posts
Thu 21 Jan 2010
at 01:48
  • msg #928

Re: Out of Character Discussion

Everything that's going to be archived has been. Finally, Eddy and Iri, you can know what happened to the necklace! XD

You'll also see Whisper fared no better trying to haggle with Zuul. :D
Marius
player, 53 posts
Drink, Dance
And be Merry
Thu 21 Jan 2010
at 07:19
  • msg #929

Re: Out of Character Discussion

To be honest, I'd be a bit sad to see the OOC messages go. Some were just as interesting as the game.
Iridia Silvermane
player, 298 posts
Beautiful yet vagrant
Thu 21 Jan 2010
at 08:13
  • msg #930

Re: Out of Character Discussion

Stripe:
Everything that's going to be archived has been. Finally, Eddy and Iri, you can know what happened to the necklace! XD

You'll also see Whisper fared no better trying to haggle with Zuul. :D


Whisper you son of a b-!

That was awesome man.
Marius
player, 54 posts
Drink, Dance
And be Merry
Thu 21 Jan 2010
at 12:51
  • msg #931

Re: Out of Character Discussion

Stripe:
Iridia Silvermane:
What kind of roles do you have in mind?

It's my intention to return to the origins of the game and center on a street gang of burglars and cutpurses. All characters will be thieves.

I'm wondering where Marius fits into this. After all, he does have a bad reputation among the thieves of Rimuldar.
Stripe
GM, 653 posts
Fri 22 Jan 2010
at 03:02
  • msg #932

Re: Out of Character Discussion

Marius:
To be honest, I'd be a bit sad to see the OOC messages go. Some were just as interesting as the game.

Oh, no, no, no. Just trimming fat. Nothing funny, interesting, or at all important to the game. You'll notice already there are 74 post gone from the last time I did it. Many of the posts deleted will be mine.

As far as where your character will fit, I started to read your character sheet and background story, but haven't finished yet. I'm sure we'll work something out that you'll enjoy that won't go against your character's concept in any way. But, like I say, I'll check.
Stripe
GM, 654 posts
Fri 22 Jan 2010
at 03:42
  • msg #933

Re: Out of Character Discussion

Iridia Silvermane:
Whisper you son of a b-!

Bwahahahah! XD

Just think, we've sat on that thread for almost a year now. That secret is out!

I went home yesterday to find that my Windows XP needed to be "activated." But, it was already activated. Called my computer guy and he said he'll send me a crack that I'll have to load with a thumbdrive. Sucked that I couldn't finish my post.
Stripe
GM, 655 posts
Mon 25 Jan 2010
at 21:31
  • msg #934

Re: Out of Character Discussion

Guys, I still don't have a computer at home. Amazing that I haven't died yet from lack of Internet.

Eddy hasn't logged on in 9 days, which is very unlike him. IIRC, he had the fastest posting rate of us all.

I'm working on getting IC posts up right now.
Eddy Smalls
player, 99 posts
Tue 26 Jan 2010
at 18:17
  • msg #935

Re: Out of Character Discussion

Sorry about that, I got surprised by an exam (or whatever you call it) and I was and will be studying for it till Friday. After that I have a week of home-study time, aka free time, so I'll take my time then to catch up properly.

I think I've revered most of the changes in Eddy's sheet, btw.
Stripe
GM, 656 posts
Wed 27 Jan 2010
at 02:49
  • msg #936

Re: Out of Character Discussion

No problemo! You haven't missed anything as I haven't had a computer until late last night (early am today). Been without one for some time. So, that's been a setback. My computer-guy friend came by just as I typed that last OOC post. XD We got it fixed.
Stripe
GM, 659 posts
Wed 27 Jan 2010
at 09:28
  • msg #937

Re: Out of Character Discussion

Character creation rules have been sent to Ed and Iri. I'll rename those placeholder characters with real names once provided.

That leaves Whisper and Marius, and we can start where we left off if there are no objections. I think it's my turn in both cases. :)
Stripe
GM, 660 posts
Wed 27 Jan 2010
at 10:08
  • msg #938

Re: Out of Character Discussion

Oh, and you'll notice the reports of Kane's death have been highly exaggerated (see msg #50 and later from Part IV). Or, have they? The happenings posted in Elsewhere in Rimuldar can be present-day, or from five years in the past, or five years in the future.

It was a complicated post, so let me paraphrase it.

Kane is waiting on the Reaper. They're going to talk about the Dragon's Tooth being in Rimuldar. Kane plans to blackmail the Reaper at this time. He knows the Reaper's secret identity, Slayer, and plans to reveal that fact to him.

He sees a black envelope on the ground.

The Reaper appears. Kane addresses him by name (which, again, is supposed to be the Reaper's secret identity, Hans Slayer). Yeah, it's a cheesy name, but I came up with it in the sixth or seventh grade. Can't change it now. :)

Apparently undaunted, Slayer says he wants the Tooth.

Kane then basically casts an insult by bringing up one of Slayer's personal blunders, some event in Garinham.

Kane wagers that if Slayer's going to kill him, he'll do it now. But, he doesn't kill him, so Kane figures that means he's got the one up on 'ol Reaps. It was something of a dangerous test. He showed his hand to the Reaper and the Reaper backed down -- or so he thought.

Then, he notices he is infected with "the plague." In this world, that's basically like tuberculosis. You turn white and pale and have flu-like symptoms. By the time you're coughing blood, you've got three days left to live.

Come to find out, the envelope was put there by Slayer before they even met. That requires some ingenious planing on Slayer's part. It says "three days," meaning Slayer knew he was going to infect Kane with the plague before they even met on the bell tower.

True or not, Kane believes that means Slayer knew his plans to blackmail him. The infection was a way to keep that very thing from happening.

Not that big of a deal; none of the Elsewhere posts are. Just a bit of behind the scenes stuff. :)
Iri
player, 1 post
Wed 27 Jan 2010
at 11:17
  • msg #939

Re: Out of Character Discussion

I somehow doubt it's unsignificant. So far, you've only proven that there is a whole lotta things going on behind the scenes. I'm paying attention to every little detail from now on.

On that note, I really liked the last two IC posts, they are really well written. Looking forward to the game.
Stripe
GM, 662 posts
Wed 27 Jan 2010
at 12:46
  • msg #940

Re: Out of Character Discussion

:) Thanks. I appreciate that. But, the first post in Chapter IV, Part II is just a copy-paste reprint of posts from Whisper and I from Chapter IV.

As for how much is going on behind the scenes, yes, there is a lot. This game coincides with another here on RPoL that hasn't been active since 2007. That game coincided with one from around 2004-2005. That game coincided with all my table-top history all the way back from AD&D 2e days.

Here's a time line (written before our 8-month break):

Year 2071 - Slayer born.
Year 2100 - Game - "To Steal a Dragon's Tooth" Chapters I-III. Slayer Age 29. Rampage in Rimuldar.
Year 2102 - Ordo and Cholo Manshoon born.
Year 2105 - Slayer takes seat as top judge. Slayer age 34.
Year 2110 - Chapter IV, TSaDT. War of Cleansing begins*. Ordo and Cholo at Gaiven's at age 8.
Year 2115 - War ends.
Year 2120 - Travial becomes imperial and re-named Hauksness**. Manshoons are 18 years old.
Year 2144 - Ruins of Angalorn found.
Year 2145 - Game - "Ruins of Angalorn." Brothers Manshoon in Farpoint. Brothers age 43. Slayer age 74. Nareena (PC) age 20.

* See msg #121, Chapter IV, TSaDT, and posts in RoA.
** See my 40+ page solo quest (and upcoming campaign setting) for huge amounts of details.

The coolest thing about the timeline is that Ordo and Cholo Manshoon are book merchants in the 2007 game "Ruins of Angalorn." Little did I know as we played that game in 2007, they were going to be raised by a retired player character -- a book merchant -- in a prequel game started in 2008.
Stripe
GM, 663 posts
Thu 28 Jan 2010
at 01:53
  • msg #941

Re: Out of Character Discussion

Good news for Marius: I have Millar's amount of HP left. Bad news: I don't have anything else. It's in a OOC msg somewhere, and I'd have to find it. However, I'm sure I remember his stats: 12 ST and 10 on everything else. Brawling 12, at -4 for drunkenness. Looked through the dice roller just now and it appears I'm right. He's been making all AoA +4's.

I'll resume that now as Iri and Ed make their new characters. :) Then, I'll make the long-awaited post to Whisper's thread, which is certain to be anti-climactic for an 8-month delay!

When we left Iridia and Eddy, they were thinking about going off with another guy to do some robberies. Maybe some day in the distant future we can come back to them and what they did. But as of now, they've been "written out," just like Gaiven.

You know, it won't hurt for everyone to kind of brain storm with how to meet up and become a team for the beginning of Chapter V. Whisper's kind of doing his own thing, and that's totally cool, but I'd like to run no more than two groups for now, and I'd like to somehow get Whisper back into the group and just run one thread.

I have a number of ideas, of course, but I'm still wide open to y'all's suggestions.

I think (hope) you'll all recall that I've always been pretty open to everyone's suggestions for the most part. For an immediate example, Tomis the fence, whom Whisper is now dealing with, is all a play off of Eddy's creation except the name, which is thanks to Gaiven. :)

I'd like the game from Chapter V onward to center around a street gang committing burglaries and small crimes like muggings and maybe even drug running. Hopefully, the gang will be a remnant from the ashes of the Raven's Claw. Joe's an old member. There is plenty of room to make contacts in the fight club. I know Marius has a bad rep with many members of the underworld, but common enemies sometimes make strange bedfellows.

But, most of all, I want to give you all what you want, and want to have fun getting there. If there's any style of play, anything you desire from this game or out of your characters, by all means, let me know. Any plot devices, etc., that you would find interesting or fun to explore, voice them. :)
Stripe
GM, 666 posts
Sat 30 Jan 2010
at 06:15
  • msg #942

Re: Out of Character Discussion

Going through an unusually busy time at work. Haven't done much Internet surfing at all. Iri and Ed have their sheets ready for me, and Gaiven and I are talking things over in PM. Well, we will be as soon as I get a chance to reply. ;)

It's midnight and I really, really, hope I'm going to get off at 1 a.m. Oh, I hope. Been here since 2 p.m.

EDIT: Annnd, it's 1:30 and I won't be gone for another hour at least. Freaking yay.

EDIT x2: It's a quarter 'till 3 a.m. and still have plenty to do. Gah...
This message was last edited by the GM at 08:44, Sat 30 Jan 2010.
Stripe
GM, 667 posts
Wed 3 Feb 2010
at 03:54
  • msg #943

Re: Out of Character Discussion

Okay, I meant to get on this game this "weekend" (I'm still off every Sunday and Monday), but I started yet another project: a GURPS-based board game.

I commissioned DevinNight to do four game boards for it. Here is some of his work:

http://forum.cartographersguil...-The-Dwarven-Highway
http://forum.cartographersguil...O-dwarven-temple-map
http://forum.cartographersguil...rypt-of-the-Mad-Monk

To be honest, I've been consumed with this project for the last two nights, the whole time feeling like I was letting this game slide a bit. So, my apologies. But, I'm getting ready to PM Marius back and lock over the sheets right now. :)
Stripe
GM, 668 posts
Sun 7 Feb 2010
at 03:22
  • msg #944

Re: Out of Character Discussion

Wow. My GURPS board game has totally consumed my creative energies, not to mention a fair chunk of cash. It's going really well. The artist is great.

But, I've let this slide for almost a week now, so it's time for me to get back into the swing of things. I'll have tomorrow and the next day off, too. :)


Ed and Iri's sheets have been checked and uploaded.

Eddy, a.k.a., Frank, now plays Robert 'Gobb' Grater.

Iridia, a.k.a., Iridia, now plays Vincent.

I'll let them introduce their characters. :)


Marius and I have been talking about the direction of the game and he and I are of the same mind.

And, if I wasn't going to be interrupted in about 30 seconds, I'd tell you all about it...
Stripe
GM, 669 posts
Tue 16 Feb 2010
at 05:08
  • msg #945

Re: Out of Character Discussion

Sorry, guys. Though I didn't do anything at all role-playing wise last week -- had a real, real rough week at work -- I used this "weekend" (Sun., Mon.) to catch up with my artist, Devin Night. My work week was so killer, and I was so angry throughout most of it that my mind couldn't slip into fantasy. I just couldn't. I really, really hate not updating here, but I've got to get to bed. Hope to get something up tomorrow night.
Marius
player, 56 posts
Drink, Dance
And be Merry
Sun 1 Aug 2010
at 00:34
  • msg #946

Re: Out of Character Discussion

So, how is the board game doing?
Stripe
GM, 670 posts
Thu 20 Jan 2011
at 10:41
  • msg #947

Re: Out of Character Discussion

So, anyways. Like an idiot, I forgot I re-started this game.

I lost my job the second week of December, meaning I also lost my apartment of five years. It's still a pretty rough time for me. I was already working full time at 18 when I moved out of my parents house and now I'm without a job. It's horrible.

Just wanted to say sorry for disappearing. Hope everyone is having fun! This was a great game and I often think about it.

Later on!

-Stripe
Stripe
GM, 671 posts
Mon 7 Nov 2011
at 03:04
  • msg #948

Re: Out of Character Discussion

I'm thinking about starting another game here on this To Steal a Dragon's Tooth board, if anyone ever checks in here from time to time.

E-mail me if you're interested: camaro_driver@hotmail.com.

I'm going to work on some stuff and see what I come up with.
Stripe
GM, 672 posts
Fri 4 Jan 2013
at 23:24
  • msg #949

Re: Out of Character Discussion

Is anyone still around? Play on the SJG forums?
Whisper
player, 163 posts
Fri 4 Jan 2013
at 23:50
  • msg #950

Re: Out of Character Discussion

Oddly enough, I just came back to RPOL after a year away just two weeks ago.
Marius
player, 57 posts
Drink, Dance
And be Merry
Sat 5 Jan 2013
at 09:34
  • msg #951

Re: Out of Character Discussion

And I've never left.
Robert 'Gobb' Grater
player, 1 post
Sun 6 Jan 2013
at 01:09
  • msg #952

Re: Out of Character Discussion

Hey, I came back about a month ago too.

What are the SJG forums?
Stripe
GM, 673 posts
Sun 6 Jan 2013
at 01:13
  • msg #953

Re: Out of Character Discussion

Wow. Blast from the past here, guys.

I've not played PbP at all since this game, but I started one on the SJGames forums a couple days ago since I need to get some DF experience.

Dungeon Fantasy -- Gorefest Dungeon

I thought of this game and stopped by. Glad to hear form you guys again!

Frank's player e-mailed me in reply to my last message in a bottle. I'll see if I still have it.

We had some good times here, eh?
Marius
player, 58 posts
Drink, Dance
And be Merry
Tue 8 Jan 2013
at 14:58
  • msg #954

Re: Out of Character Discussion

I kinda hoped your presence meant you wanted to start this game up again. No such luck, eh?
Stripe
GM, 674 posts
Wed 9 Jan 2013
at 02:39
  • msg #955

Re: Out of Character Discussion

Your characters were all very interesting and I think they deserve more than just to be left to fade into nothing.

What say ye, Whisper? Want to start this up again?
Whisper
player, 164 posts
Wed 9 Jan 2013
at 02:47
  • msg #956

Re: Out of Character Discussion

I'm good with that.
Stripe
GM, 675 posts
Wed 9 Jan 2013
at 02:57
  • msg #957

Re: Out of Character Discussion

Are you Skull Krusher on the SJGames Forums, Whisper?

Robert, are you Frank and Eddy's player? Ah, yes. After quite some digging through PM's, I see that you are! Great!

That leaves only Iridia's player... "Silvaraven." For some reason, that player is blacked out. Probably no longer exists, so no way to rMail or PM them... :(

I went ahead a sent an rMail to "the owner of Vincent" in hopes it makes it.

Wow, some of those PM's reference games from 2005 and 2007. Yikes.
Marius
player, 59 posts
Drink, Dance
And be Merry
Wed 9 Jan 2013
at 03:04
  • msg #958

Re: Out of Character Discussion

Time does fly. I joined the game in 2008. And it's been almost three years since the last in-game post.
Stripe
GM, 676 posts
Wed 9 Jan 2013
at 03:15
  • msg #959

Re: Out of Character Discussion

It seems as though Iridia retired as a waitress in PM. She's gone the way of Gaiven, yet without the same guarantee of safety. Heh, heh.

I haven't read how, yet, but apparently you retired Eddy at the same time, Robert. I'll have to look through my PM's.

Gaiven was retired as well, and I recall those circumstances -- off to start a book store, a striking coincidence with one of my games from 2007.

That means Whisper is our only original PC, and he joined the group after the first session, IIRC.

This is all said without reading the voluminous tapestry of threads in this game, something which I'm going to do in due time.
Stripe
GM, 677 posts
Thu 10 Jan 2013
at 02:58
  • msg #960

Re: Out of Character Discussion

I hoped to read through this tonight, but alas, I'm too sleepy.

What is everyone's thoughts on characters? Whisper, at least, I hope you would like to continue where you left off as I think you are are only torchbearer.
Whisper
player, 165 posts
Thu 10 Jan 2013
at 19:47
  • msg #961

Re: Out of Character Discussion

Picking up where we left off would be great. I'll need to do a bit of catching up as well.
Stripe
GM, 678 posts
Thu 10 Jan 2013
at 20:41
  • msg #962

Re: Out of Character Discussion

I just received my third PM and first e-mail in reference to joining TSaDT. The PM's have been very complementary of our game. I agree that the game does have a lot of "heritage."

So far, I've not replied to any.

Though I hate to turn people away, I'm not sure that we should take on any new players, no matter how enthusiastic.

Whisper, are you Skull Krusher on the SJGames Forums?
Whisper
player, 166 posts
Thu 10 Jan 2013
at 21:20
  • msg #963

Re: Out of Character Discussion

Nope. I'm Unwashed Mass over there.
Marius
player, 60 posts
Drink, Dance
And be Merry
Thu 10 Jan 2013
at 22:50
  • msg #964

Re: Out of Character Discussion

Stripe:
I just received my third PM and first e-mail in reference to joining TSaDT. The PM's have been very complementary of our game. I agree that the game does have a lot of "heritage."

So far, I've not replied to any.

Though I hate to turn people away, I'm not sure that we should take on any new players, no matter how enthusiastic.


I'd say it depends entirely on you. I wouldn't want to lose you again to exhaustion.

The way I see it, small is okay. It makes it easier to make a caper where we all participate (as per the private messages we exchanged three years ago :p). But there is a greater chance that we might all be heading in different directions, making things a bit lonely (though you are good company, it is nice to have other players to play up against).

More players will mean that there are less chance of loneliness, as more players mean there is a greater chance of someone heading along the same path as yourself. On the flipside, it also almost certainly means a lot of different parties for you to keep track of, as it will be hard to set up scenarios that incorporate all of us in the same plot-arch.

So up to you. I'd rather have a game with few players, than risk having one without a GM. Especially when you are the GM.
Stripe
GM, 679 posts
Fri 11 Jan 2013
at 00:20
  • msg #965

Re: Out of Character Discussion

Thanks for the complement, Marius! It means a lot to me coming from such a great player as you are.

If you guys only knew what it took to get me away from here. I've been on the front page of every newspaper around for years. The latest of which made the top story on TV, state-wide.

How can one just forget an online game entirely, especially after posting every day for more than a year? IMPOSSIBLE. No one could ever, ever convince me that it was possible to do so. Maybe one could forget to post for a day or two, or procrastinate, or get bogged down and it keep piling up until you don't know where to start and so just quit.

Those things I understand and dealt with during my first years as an online GM, beginning I think in 2001 or 2002, maybe earlier. Hell, I know earlier, because I GM'ed AD&D 2nd Ed. on IRC and in Diablo II's BattleNet. So, that's the mid-to-late 90's right there. However, by the time I started TSaDT, I had all those aspects of running a game in the bag. I knew how to mentally deal with all of them.

Please, believe me -- and someday I'll work up the courage to give you my real name to Google -- my life became suddenly... I don't even know what word could possibly encapsulate what my life became.

Whatever the case, there is little chance that I will suddenly disappear again unless I die, am thrown in prison or am murdered.

Right now, I live on a remote horse ranch working as a hand. I'm not a cowboy; we don't work cattle. ;) We raise race horses. It's a very fulfilling yet low-stress job and I love it. So far, I have plenty of time in the evening to post. Sometimes, I'll get in too late or be too tired, I'm sure, but that happens with every job.

I'm looking forward to another long and interesting role-playing experience with you three. Maybe we'll add another, too.

If so, whoever gets added should count themselves honored and very lucky to play with such a peerless group as you three have proven yourselves to be.

Let's exchange e-mail addresses in PM now so that we can be sure to stay in touch.
Stripe
GM, 680 posts
Sat 19 Jan 2013
at 01:29
  • msg #966

Re: Out of Character Discussion

Fantastic read. Took me a long time because my attention span just wouldn't hold, but I loved every page.

Marius, still seeking an e-mail address.

Well, I'll be happy to get back to some IC posts soon. My <a href="http://forums.sjgames.com/showthread.php?t=102158>DF game</a> is going well, but it's pretty well just hack-an-slash combat. Actual role playing. Haven't done that in a while...

I'm going to consider where to go from here. My GM screen has old notes, but still a lot of holes. Depending on the direction, I'll consider another player or two.
Stripe
GM, 681 posts
Wed 30 Jan 2013
at 22:25
  • msg #967

Re: Out of Character Discussion

With my DF game taking up a lot of time, I've let this slip a bit onto the back burner.

Does anyone here have any interest in Dungeon Fantasy?
Marius
player, 61 posts
Drink, Dance
And be Merry
Wed 30 Jan 2013
at 22:30
  • msg #968

Re: Out of Character Discussion

Depends on what it entails.
Stripe
GM, 682 posts
Thu 31 Jan 2013
at 06:43
  • msg #969

Re: Out of Character Discussion

Well, just a plain-old dungeon crawl, really.

Here is my current work  in progress for the game I'm GM'ing on the SJG forums, The Grave of Garinham: http://img208.imageshack.us/im...5922/gorefestwip.jpg

Here's a work-in-progress color map for a quick, straight-though, high-point DF dungeon, Demon Forge: http://imageshack.us/a/img145/9963/demonforge4.jpg

I'd love to run you guys through my first DF offering, Shadowwyrm, which needs a lot of work to be play worthy. It's a cave with a young shadow dragon at the end.

I'm trying to learn the balance of DF better so that I can put out a new dungeon at the end of every month on my Web site. Every week on the same day, I want to put out some content such as magic items and monsters.

The more experience I have, the better I'll do. Also, I'd like a fair amount of content to run the opening day (Feb 25, hopefully) to go with my Sean Punch/Dr. Kromm interview. A complete Shadowwyrm and Demon Forge would be very nice, but is probably a pipe dream.

Since you guys have been such great role players, I'd try to integrate that as much as possible into anything we did, unlike the dungeon I'm running for SJG right now, which is just pure 100% hack 'n slash.

If you're all not into the idea, then no hard feelings at all. :) Just thought I'd run it by you because I'm in such a "Dungeon Fantasy" mode right now I could probably run three or four of these dungeons.
Marius
player, 62 posts
Drink, Dance
And be Merry
Thu 31 Jan 2013
at 11:21
  • msg #970

Re: Out of Character Discussion

Sounds like it might be fun. As long as it is on rpol. Don't really feel like playing on another forum.
Stripe
GM, 683 posts
Thu 31 Jan 2013
at 13:40
  • msg #971

Re: Out of Character Discussion

Oh, sure. This place is way better than SJG. It has a dice roller, for crying out loud. XD

I just want to use the Basic Set, magic, and DF 1-3 only. DF 8 is okay for equipment.

Whisper? Yes/No?

This isn't to say I don't want to start this game again, because I really do. I just have this Web site opening looming and don't want to shift gears.
Stripe
GM, 684 posts
Fri 8 Feb 2013
at 18:07
  • msg #972

Re: Out of Character Discussion

I've had a couple really nice requests to join recently and one today. I'd like to thank everyone who has expressed interest and let them know that I'm keeping them in mind.

However, my interest is presently in Dungeon Fantasy, and it looks like I'm going to run a DF game here. Unfortunately, all slots have tentatively been filled, most by invitation.

I know it's a major bummer to see a good group of players and a good GM and want to play a good game but all spots are filled. If I were a millionaire without a job, I'd be one role-playing fool. I'd run as many dungeons on here as I could manage. But, for now, one here and one on SJGames.com is a much as I can handle.

To Steal a Dragon's Tooth was an awesome game that I hope we will one day finish. Right now, it just takes too much imagination and deep thought to get going again. All my mind wants to do is hack and slash.


In other news, I commissioned three pieces from a super artist. Wasn't cheap, but the guy is a real pro. Does stuff for all the big companies. going to have him do some monsters for me.
Marius
player, 63 posts
Drink, Dance
And be Merry
Sat 9 Feb 2013
at 01:12
  • msg #973

Re: Out of Character Discussion

Are you saying that you have found other players, instead of us, to play in the Dungeon Fantasy game?
Stripe
GM, 685 posts
Sat 9 Feb 2013
at 01:36
  • msg #974

Re: Out of Character Discussion

No, I'm including you guys! XD

There are two other PbP players, one whom I know from past experience likes to remain anonymous, and another one from SJG who has said he is 90% sure he wants to play, but is scared he'll be unable to devote the time.

I was talking to the seemingly endless line of people who stop by here wanting to play. I can't blame them, and I'm sorry I can't accommodate everyone. I sure would like to be able to do so!
Whisper
player, 167 posts
Sat 9 Feb 2013
at 01:57
  • msg #975

Re: Out of Character Discussion

Are you going to make another game thread or just use this game?
Stripe
GM, 686 posts
Sat 9 Feb 2013
at 02:12
  • msg #976

Re: Out of Character Discussion

I'll go ahead and make another, I guess. The SJG player wants to play a Wizard or a Holy Warrior. I told him I'd give you two guys dibs.

You want to play a Wizard, Whisper? Marius?
Stripe
GM, 687 posts
Wed 23 Apr 2014
at 04:12
  • msg #977

Re: Out of Character Discussion

Well, our other game last year around this time didn't go so well, but I'm getting the urge to play GURPS again. Haven't played anything PbP since then, though I ran a number of fun table-top Dungeon Fantasy sessions at a local gaming store.

The difference between now and last year was that I was only interested in Dungeon Fantasy and tactical combat resolution, nothing else.

This time, I'm really only interested in narrative again, which is what made this game so fantastic in the first place.

What say ye? Anyone up for what could be the longest re-start in the history of RPoL? I know, we've tried it once before, but this time might be different.

I still have all my notes. I still know all the secrets. The twin-headed dragon Thraxus hasn't even been introduced yet. Durgin and Kain and the Reaper, all seeking the Dragon's Tooth. But, why?

Here's a seemingly inconsequential one: Zuul—oh, you'll remember the gargoyle fence from the first three chapters, I'm certain—he isn't a gargoyle and he isn't dead. His brother, the librarian, might know where he is.

Wow. I've been sitting on that for more than five years.
Whisper
player, 168 posts
Wed 23 Apr 2014
at 13:14
  • msg #978

Re: Out of Character Discussion

HOLY THREAD RESURRECTION BATMAN!!
Marius
player, 64 posts
Drink, Dance
And be Merry
Mon 5 May 2014
at 15:38
  • msg #980

Re: Out of Character Discussion

I'm in. I'm so much in.
Stripe
GM, 689 posts
Mon 5 May 2014
at 23:52
  • msg #981

Re: Out of Character Discussion

Great to hear! That's two out of four players.

It's now finals week, meaning last week was when all the long-term projects you procrastinate until the last possible moment were due. So, I've not taken the time to e-mail anyone yet. Remember how last year we all threw our e-mails into the hat so if this very situation were to happen, we'd be able to get in touch? :)

After this week, I'm game for whatever.

It would be awesome to make a PDF or HTML book out of this, but so freaking much work. It's not as simple as copy/paste. Trust me. I've started and stopped twice. It's certainly doable, but it would be a serious project.
Stripe
GM, 690 posts
Fri 9 May 2014
at 04:15
  • msg #982

Re: Out of Character Discussion

Just finished my last three finals today. Should be available for PbP this weekend or start of next. :)
Stripe
GM, 691 posts
Mon 12 May 2014
at 01:49
  • msg #983

Re: Out of Character Discussion

Just sent "Frank" an e-mail. :)


Everyone, please welcome Leon Kallis! Leon first submitted a request to join a year ago, then again recently. Hopefully, such tenacity will breath some fresh air into our game! :)

Leon, say hello and tell us a little bit about your character concepts. :)


How would we all like to re-boot this? New characters?

If so, I'd like to start back at the same time as the original game began. So, this game would run in parallel with the original.

I'd like to run another burglary much like the first chapter.

Perhaps this time around, the player characters could be hardened criminals, long-time members of the Raven's Claw. The original characters were 100/-50/-5, these could be 125/-50/-5 and the info in the character creation thread would still be valid. Remember, "Players are discouraged from creating characters with murderous hearts. The Raven's Claw shuns violence and will oust any murderer."

The PC's could still be young, perhaps in their early-to mid twenties, or even early thirties, but thieves and burglars who have been cutting purse string, picking pockets, filching store goods, running scams and jacking window sills by moonlight for a dozen years or so now.

Players could also conceive their own ideas as to why they are in the service of the Raven's Claw. Perhaps they have been blackmailed. Perhaps they are city guards undercover. Perhaps they hired a few (through Zuul or Durgin) to do a job and want to supervise. Of course, Rimuldar is a very large city and being alone and without gang membership in the slums is dangerous for a young rapscallion street urchin.

Would anyone like me to make Dungeon Fantasy-style templates? Or, would anyone like to use the Dungeon Fantasy 15: Henchman 125-point templates? I really like that book.

What say ye? Yea/nay?
Marius
player, 65 posts
Drink, Dance
And be Merry
Tue 13 May 2014
at 14:25
  • msg #984

Re: Out of Character Discussion

That sounds like good fun.

I might not have a lot of time to make a new character this month, though.
Leon Kallis
player, 1 post
Tue 13 May 2014
at 15:07
  • msg #985

Re: Out of Character Discussion

Hi guys,


I'm really happy to get on board with this. The game looks cool and it's quite nice to have a group of people already fitting together strongly - however disparate their personal goals and ideologies may be.


I personally don't have access to the GURPS book 'Henchmen'. I have a lot of the published books but not all of the DF ones. Also, I often quite like to have some freedom in designing a character to bring in skills/abilities that don't necessarily fit with templates.

I do have a couple of questions, if that's okay, the power level of the game seems to be quite low 100-125pts am I right in thinking that the overall campaign setting/world has a similar power level - that might be slightly atypical of DF settings.

Also, is magic available? The link to the character creation details appears to be a dead-link.


With regards to character, i'm still in the very early stages of development. I'm angling towards something of socialite but with a few added bits here and there. Once I have a clear idea for what I can have then I'll keep you guys updated on the concept as it evolves.


Thanks for the warm welcome btw. :D
Stripe
GM, 692 posts
Tue 13 May 2014
at 17:05
  • msg #986

Re: Out of Character Discussion

Marius:
That sounds like good fun.

I might not have a lot of time to make a new character this month, though.


Shoot. This is a particularly good month for me since I don't have school, work, or anything else going.

Leon Kallis:
I personally don't have access to the GURPS book 'Henchmen'. I have a lot of the published books but not all of the DF ones. Also, I often quite like to have some freedom in designing a character to bring in skills/abilities that don't necessarily fit with templates.


Okay. No templates is fine.

Leon Kallis:
I do have a couple of questions, if that's okay, the power level of the game seems to be quite low 100-125pts am I right in thinking that the overall campaign setting/world has a similar power level - that might be slightly atypical of DF settings.


It's very atypical of DF settings, and we can keep it that way.

Leon Kallis:
Also, is magic available? The link to the character creation details appears to be a dead-link.


It is dead now for some reason. Strange. I tested it. However, it's just the character creation notice. You know, second one down. Under Introduction. "Notice: Character Creation -- Rules and Suggestions (group Z)" That's the one. ;-)

I'm astounded I didn't mention magic in there. I have a "standard" rules spiel I make for every game. Normally, it's a 5-point Unusual Background for each level of Magery past 3 to a maximum of Magery 6 (for a 15-point UB). That, I'm sure, is the restriction placed on Whisper, so we'll have to stick with it if we're not going the DF route. However, I'm no longer of that opinion. I like Magery up to 6 now for no UB.

Also, Empathy, Mind Control and Necromancy are all illegal black magic in this world. You can't own any such enchanted items, scrolls, grimoires, or even possess such knowledge without a written permit from the "mage's guild."

It's a 1-point perk for each of the three schools to start with spells from them.

That's all my old rules in a nutshell. :-)


Whisper, you've been checking in every day but have been quiet so far. What do you think? :-)
Leon Kallis
player, 2 posts
Tue 13 May 2014
at 19:00
  • msg #987

Re: Out of Character Discussion

I don't appear to have access to the character creation thread, or at least I can't see it :D
Stripe
GM, 693 posts
Tue 13 May 2014
at 19:26
  • msg #988

Re: Out of Character Discussion

No kidding? Huh. It was Group Z instead of Public. Should be there now. :-)
Leon Kallis
player, 3 posts
Tue 13 May 2014
at 19:59
  • msg #989

Re: Out of Character Discussion

Thanks for fixing the group. I have a great idea how to really get going with this character. I'm quite tempted to delve a little into magery too... but maybe i'll spread myself too thin with 125 pts :D



Are there werewolves in this world?
Stripe
GM, 694 posts
Tue 13 May 2014
at 20:33
  • msg #990

Re: Out of Character Discussion

I love werewolves. I'm torn between the two types of werewolves: the awesome super power that everyone seems to mysteriously treat as a plague, and a true old-school disadvantage where the afflicted runs around like a monstrous rabid wolf, actively attacking humans (especially loved ones and babies). Of course, I like the very modern wolf-man style of appearance.

Do you want to play a werewolf hunter?
Leon Kallis
player, 4 posts
Tue 13 May 2014
at 20:42
  • msg #991

Re: Out of Character Discussion

My take on werewolves is more akin to the way in which they're handled by White Wolf (world of darkness). With an intermediate 'wolf-man' form (not just human or wolf) and less controlled by lunacy and more to do with stress with control increased due to age/willpower etc.

I really love werewolves too. I'd be more interested in 'playing' a werewolf. If that's not available (and that might well be the case with 125pts). I like it a lot though. (Maybe at least 'in the process of turning').
Stripe
GM, 695 posts
Tue 13 May 2014
at 21:53
  • msg #992

Re: Out of Character Discussion

I guess it depends on what direction you, Marius (who played Gaiven the Dumb in chapters I-III and most of IV) and Whisper want to go. Personally, I'm seeking prose over combat and mechanics. Points aren't that big of a deal on either side of the spectrum for me, but if we go 125/-50/-5, that's pretty far from being able to support what I consider a werewolf.

You know, I think the only combat we had in the first year (Chapters I-III) of this game was . . . I can't remember any combat, actually. In Chapter IV, Marius was in a no-holds barred, bare-knuckle fighting match which we failed to even resolve in our 2010 try for a re-boot. That's the only combat I recall in this whole game.

So, yeah, werewolf. Dunno.
Leon Kallis
player, 5 posts
Tue 13 May 2014
at 22:03
  • msg #993

Re: Out of Character Discussion

Well, it's fine. I wasn't expecting it anyway, just worth asking.

Am I okay to get on with making up a character? you mentioned in the private message that I should wait until more information is posted in the OOC thread - but everything seems at least kind of okay to begin.


Games can be great without combat anyway - good strong roleplay and plot with a hint of politics and driving social aspects of the game really can make a game awesome. Actually I read the first fight thread - it was fun.

While I do love combat in GURPS my favourite type of games are the ones where people can really drive home things like Status, rank and deal with 'in real world things' that can change the world they're in. Unravelling some kind of plot within the guild, for instance, might end up with situations where the players are not sure who to trust or even how the balance of power would tip; meaning that they would have to be very careful how to act.

In some regards I'm a purist roleplayer too, heheh.
Whisper
player, 169 posts
Tue 13 May 2014
at 22:09
  • msg #994

Re: Out of Character Discussion

Well, we generally sucked at combat. I casted spells to help us avoid combat. With so few points, it's best to focus at first and get better at the other stuff later. No point in trying to fight, cast a spell or climb a 60' wall if your skill is a 10 or 11. That's how characters die. ;)
Leon Kallis
player, 6 posts
Tue 13 May 2014
at 22:17
  • msg #995

Re: Out of Character Discussion

There is something to be said for putting a fist into someone's jaw though and knocking them off that 60' wall... :D
hehe
Marius
player, 66 posts
Drink, Dance
And be Merry
Wed 14 May 2014
at 18:52
  • msg #996

Re: Out of Character Discussion

Given a second thought, it should be weird if I couldn't manage to find the time to make a character. It hopefully shouldn't take that long with only 125 points.

Not quite sure what character I want to play though. Playing a mute was good fun, but it seems a bit repetitious to do that again. Hmm.. I need to think a bit to find a hook that combines with my character wanting to stay a thief. Otherwise I'll just start littering ex-thieves all over your world :p
Stripe
GM, 696 posts
Thu 15 May 2014
at 00:08
  • msg #997

Re: Out of Character Discussion

And find time, you did! Goodbye, Marius and welcome, Martin Grey! :)

I guess that settles it. With Gaiven Marius Martin making a new 125/-50/-5 point character, that's what we'll use. I wrote two long messages but never posted them about point total and what direction we wanted to take.

Currently, I'm writing a burglary scenario. It will run around the same time as Chapter I. I'll get it up ASAP, then maybe raise the red star and/or invite a player or two. If anyone plays in any GURPS games and thinks of a player or two who might want to join, by all means, invite them.
Leon Kallis
player, 7 posts
Thu 15 May 2014
at 00:18
  • msg #998

Re: Out of Character Discussion

I might know somebody that would be interested. I'll send him a message and see what he says.

My character is mostly done, with a few bits that need polishing here and there.
Stripe
GM, 699 posts
Thu 15 May 2014
at 03:50
  • msg #999

Re: Out of Character Discussion

Chapter I reminds me of just how much I love burglaries, and by the gods, Chapter II is hilarious. Can't wait to reprise Zuul.

Everyone, as has been the case with each new chapter, we all have some required reading to do:

When I say, "required reading," Leon, let me strongly assure you, it is very much required. You will want to follow that direction. ;)

Okay, it took me just over an hour to read all that, but I'm a really slow reader.


Whisper, you start working on a character yet? No biggie if not. Just wondering. Oh, I see you sent me a PM! :)
Stripe
GM, 700 posts
Thu 15 May 2014
at 04:49
  • msg #1000

Re: Out of Character Discussion

When finished reading—which needs to happen before we begin play—let me know. Don't make me ask. Read, then tell me you read it in private message or here in the OOC thread. Thanks! :)
Stripe
GM, 701 posts
Fri 16 May 2014
at 06:20
  • msg #1001

Re: Out of Character Discussion

About done with additional plot planning and tying up with existing storyline and (very) old GM notes.

Half done writing the first in-character post for Chapter V.

I'm just going to leave this mid-Chapter III post here:

Stripe, Nov. 19, 2008:
Whisper catches another, somewhat familiar face in the background. He's seen the kid before; the cutpurse is about the same age as Whisper and Iridia. He sees the pair, but doesn't come directly over. Instead, he comes around the block and turns down the alley.

Approaching, he flashes a quick and partially concealed Raven's Claw hand sign.

"You two hear the news? 'Dog' got ran through the meat grinder down behind the Quiet Lady. They found Jeremy tied hanging by his legs down a couple blocks. Skinned alive they say. Missing his tongue."

Jeremy was a good-natured boy who probably shouldn't have been running with a tough crowd. "Dog" was the street name for another urchin. He was more of a thug than a cutpurse. The Quiet Lady was a hole in the wall inn in the Lower Ward not far from the Raven's Claw.

Leon Kallis
player, 8 posts
Fri 16 May 2014
at 16:31
  • msg #1002

Re: Out of Character Discussion

Okay,

this isn't my normal type of character, but he's made. I have also read the threads so far - unlucky :D.

I've messaged Stripe my character details and am writing the description/background and such.
Stripe
GM, 702 posts
Fri 16 May 2014
at 20:42
  • msg #1003

Re: Out of Character Discussion

Great job, man, and thanks for letting me know you read the material too. Expect a PM from me after I go over your character while I eat lunch. At cursory glance, he looked 100% all good. :)

However, your sheet reminded me of a little trick to get you guys some more points: "campaign disadvantages."

From Characters, p. 11:

However, if the GM rules that all
PCs
must have certain disadvantages
(e.g., all the PCs are spies, with a Duty
to their agency), these "campaign disadvantages"
should not count against
the disadvantage limit.


Being members of the Raven's Claw—which I require of all PC's—is a Secret (B152) worth -20 points and it doesn't count against the -50 limit. It is illegal to be a member of any street gang deemed a criminal organization under the empire's law (unlike in the USA).

So, there's 20 more points to spend. :) Who ever said I was a sadistic, PC-killing monster of a GM? ;)


As for the Raven's Claw, to distill everything written so far, it's "just" a small, loosely-organized street gang of thieves—that's one of the two big common threads; the members go out and steal things basically every day, committing everything from burglaries to shoplifting to cutting purse strings (no knife-point robberies are sanctioned, however). The other is that members pawn their loot at the Raven's Claw pawn shop.

In the 16 years its been around, the RC has gained perhaps 250 members, many of whom are no longer active. This is not some kind of mysterious underground society of super spies and infamous master cat burglars or something. It's a rowdy bunch of dirt-poor young men, mainly.

However, like young boys who start a club, I'm sure some members romanticize greatly and take membership very seriously. Those same ones highly respect the "OG's" like Martin. Others join on a whim and never give it much thought then probably wander away sooner or later.

The real benefits of being members, of course, is protection in numbers and the ability to fence stolen items to Zuul. Plus, there's the social aspects, too.

Though I thought of it before yet never mentioned it, there should be some sort of oath. Basically, the same as Code of Honor (Pirate), but just for other RC members and not even as strict. You don't automatically get points for that, though. Just taking an oath doesn't give one the Code of Honor GURPS disadvantage. It would probably be quirk-level anyway.

I'll probably get it more nailed down right before or right after we start IC posts. It will be very minor and won't have an affect on any of your characters. "Don't stab RC members in the back; help other RC's when possible," basically.
Leon Kallis
player, 9 posts
Fri 16 May 2014
at 21:36
  • msg #1004

Re: Out of Character Discussion

As 'campaign disadvantages' are a thing... do we get campaign advantages? I guess something like a Patron organisation (RC), or maybe a circle of allies/contacts might be cool?

I guess the advantages might be a little strong for the organisation if it's just a loosely knit bunch of riff-raff.


:D
Leon Kallis
player, 10 posts
Fri 16 May 2014
at 21:37
  • msg #1005

Re: Out of Character Discussion

GM....


I gotta say... you're a little crazy. :D
Stripe
GM, 703 posts
Sat 17 May 2014
at 00:16
  • msg #1006

Re: Out of Character Discussion

"Campaign advantages," I guess, would just be me spending your points for you, much the same as a template, so I don't think you want that. You could, however, certainly buy an ally group of other RC members. Perhaps you're charismatic or just particularly well liked or followed within the gang. However you'd like to justify it.

But, nope; no freebies. Good try, though! ;)
Leon Kallis
player, 11 posts
Sat 17 May 2014
at 20:06
  • msg #1007

Re: Out of Character Discussion

Well, you know, fortune favours the bold - hehe.


Also, I was wondering are you intending to keep a completely open/free level of maturity for the game? Or did you intend at some point to make it either mature or adult?

I only ask because my character might well provoke some mature concepts. Of course, I can gloss over them and keep it all entirely above board if required but i figured it might be worth asking.


:D
Stripe
GM, 704 posts
Sat 17 May 2014
at 22:11
  • msg #1008

Re: Out of Character Discussion

I went ahead and updated the game to include a Mature rating, because I know we're well within that rating if not exceeding it a few times.

As for Adult, let's keep it real, but I don't think graphic descriptions of sexual acts are needed. "Joe walked out from the ally behind the brothel, a big smile on his face, with his 'lady friend' wiping her mouth and pulling up her blouse a few steps behind him." We all know what's going on there. ;)
Leon Kallis
player, 12 posts
Sat 17 May 2014
at 22:25
  • msg #1009

Re: Out of Character Discussion

Well,

I know what you mean but here is the policy information - i'm only being a bit fiddly about this because I don't want anything bad to happen to the game.

quote:
Mature games are games which have (as some minor portion of them) mature themes, strong language, drug use, and/or extensive violence.  Mature games use the Mature Content flag to warn potential readers that some of the game material may be considered offensive.  Despite this flag, Mature Games must remain suitable to all ages.  Adult games are games which have as part of their content graphic sex or graphic and gratuitous violence.  Though their story and plot may be very strong and elaborate, they detail sex and/or gore in a way to which children and teens should not be exposed.  Adult games are restricted in access to subscribers1 who are (1) of the age of majority and (2) have specifically requested access to Adult games.  In no case are Adult materials permitted in any public area of RPoL: GMs of Adult games must take care that only those users who are members of their game can view the Adult materials contained therein.  The difference between a Mature game and an Adult game is the descriptive level and the amount of mature content in the game.  Games which focus exclusively on mature content for their plot or which describe such content in graphic detail are required to display the Adult rating.



I think the example below probably isn't suitable for all ages. Sure, it definitely covers adult themes but the graphic level and detail might tread (even if only a little) into adult rating. I'm not 100% sure to be honest, but that's just my gut feeling.



Also, please remind Leon to never be captured by the town guard....
Stripe
GM, 705 posts
Sat 17 May 2014
at 23:10
  • msg #1010

Re: Out of Character Discussion

I've read the rules and I thank you for your concern for this game (which I'll note has been on this site since 2008 without a mature flag). However, like I said, I did add a mature flag to the game as per your suggestion and that's as far as I would like to go in that regard.

If Frank were here, he would be happy to remind you as often as possible not to get captured by the black cloaks. I just finished reading his interrogation in my GM Screen thread (which no one has seen). Not a fun process. ;)

It should be also noted that the proceeding investigation turned up the "lenient" penalty for Iridia and Frank earlier received for thievery (some rough treatment, a fine, and forty-eight hours in the stocks). Those responsible for that punishment were striped of rank, drummed out of the military, then sentenced to twelve years hard labor on a "Devil's Island"-like penal colony. That's basically a death sentence. Durgin secretly (not even known to the players until this moment) bribed the sergeant five gold ($500) to get them out of a much much harsher punishment, which could have included a branding (though no hand amputations—the empire, strict as it is, outlawed that punishment).

You players may deal with some of the other fall out from that interrogation. Remember, we're going back to Chapter I chronologically.
Leon Kallis
player, 13 posts
Sat 17 May 2014
at 23:50
  • msg #1011

Re: Out of Character Discussion

Ah yes, 2008 :D fair enough. That's all great :D


Poor Frank :D
Stripe
GM, 707 posts
Sun 18 May 2014
at 00:33
  • msg #1012

Re: Out of Character Discussion

Yeah. 2008. ;D

I joined RPoL in 2003, I believe, after leaving PlaybyPost.net. This game follows another that was here on RPoL in 2007 (Ruins of Angalorn). Man, do I so wish I still had all that game saved so bad. I don't even know the player's RPoL name. :( That game followed one from around 2003-2005 and I really, really wish I had all that game saved. So, this is the third in a line of fantastic, deep, rich PbP role playing games all in the same world.

I'm finally finished reading and researching this entire game thoroughly. There are a few little things in the GM screen that bother me, but nothing important. One is strange, though. It's a longer version of the first post of the Elsewhere thread. I don't know why I posted a shorter version. It was written Oct. 29, 2008, well before the Elsewhere post:

Stripe:
Never before had Jeremy's heart raced so fast. A pounding drum in his ears, it practically beat right out of his chest. Heaving, panting, eyes wild with fright, the lone thief dashes through the filthy, moonlit alleyway as fast as his legs can carry him. If only he could cry out, but who would help him? Who could help him?

Jeremy's boots splashed in the shallow pools of muddy water as he sprinted down the narrow passage. Fatigue began to replace adrenaline and the chill night air began to burn like fire in his lungs, but on he ran as fast as he could. He knew the consequence if he could not escape his pursuer; moments ago, he had witnessed his friend be hacked in twain from shoulder to hip with the single stroke of a crescent-shaped sword.

No! It was a sickle! Gods help me it was a sickle! One in each hand!

The young street urchin had heard stories of the demon that stalked the nights of Rimuldar -- the demon people were calling the Reaper. Far worse than the infamous Butcher, the Reaper was some sort of evil, marauding wraith. Even his old grandmamma seemed to get rankled when someone came around talking about him, about the Reaper. She would shoo them off and scold that such tall tales ought  not be spread by gods fearing folk.

All Jeremy wanted to do was make it home. Tears welled in his eyes as his mind raced. He regretted mugging the two women in the alley moments ago. He regretted yelling at his mother and being mean to his brother earlier that day. All he wanted was to live. No more would he hang out with Aaron and Ronnie and Frank and Gaiven and all the other guys at the Ravens Claw. They were bad news. He would do as his mother and grandmamma suggested and go live on uncle Albert's farm. Help with the livestock and the harvest. If only the gods would give him a chance!

Please, please give me one more chance, Jeremy pleaded to the gods in his mind as he ran. I'll never steal anything again! Please! Help me!


It should be noted that the Jeremy is the same one from the mid-Chapter III post I quoted above about ten posts up (msg #1001). So, we know his prayers went unanswered. X|

I don't know why I shortened it so much before posting it to Elsewhere . . .
Stripe
GM, 708 posts
Sun 18 May 2014
at 23:20
  • msg #1013

Re: Out of Character Discussion

Let's get some time estimates.

TL;DR: Today is the 18th. We'll probably start on either the 19th or 21st, or the 26th, 27th or 28th (after the Memorial Day weekend, in other words). On any date, it will be probably be late at night. I will give the go-ahead to post IC. Don't post IC until I give the OK.

No need for condolences, but my father was killed in a car wreck seven weeks ago this coming Wednesday. I will be going to my mother's house tomorrow (Monday) to work on the unfinished bathroom and some additional renovations to my mother's house. I don't think any of that will have an effect on the game because I would like to get all my in-character stuff done tonight. If I don't, I'll try to get it done at mom's house Tuesday night.

However, I'm going on a horse ride and camp out, leaving this coming Thursday, four days from now, and staying until Memorial Day, which is not tomorrow but the Monday after that. So from the 22nd through the 26th, I'll be away from the Internet altogether. I might not get around to anything on the 27th as I expect to be pretty worn out from all that. :)

So, I'm good for the next four days, then out for four or five days after that.

Martin (Gaiven/Marius) is done with his character save for equipment and spending his twenty bonus points. He tells me he might be done tonight.

Leon also has equipment to purchase and some details he said he wanted to flesh out (and I think some bonus points to spend, too, IIRC).

Whisper and I are still in the process of finishing his character and he hasn't told me he was finished with his reading yet.

As a side note, you don't have to have equipment purchased before posting IC, nor do characters have to be hardcore finalized. We can edit them a bit during play, but anything that gets used IC is chiseled in stone.

So, basically, Martin and Leon could start posting IC as of now, if I had it up yet. We'd wait for Whisper anyway; just saying.

I'm still writing the first IC post and answering player generation questions. My post ran so long that it split into an Elsewhere post first. You'll know I'm personally ready to post IC when that gets posted.

However, we'll play it be ear. If we're not ready to go before the 22nd in four days, we'll have to wait until the 26th, 27th or 28th.

Sound good to everyone? How is everyone else's schedule looking?
Martin Grey
player, 1 post
Mon 19 May 2014
at 17:23
  • msg #1014

Re: Out of Character Discussion

Well, don't count on me doing anything tonight. I've just received the happy news that I'll need to document the entire project that I'm working on. Preferably that documentation should be done before tomorrow. And it is not a small project. So I may be working into the night on that, rather than character tweaks.
Stripe
GM, 710 posts
Tue 20 May 2014
at 01:48
  • msg #1017

Re: Out of Character Discussion

Not to speak for their players, but Martin is point man and burglar and Leon is a socialite who's especially liked by the ladies, it seems to me.

Everyone is free to disclose any information they wish about characters to one another.

"Fighting like a beast," though, isn't really what the RC is after considering violence tends to draw attention of the law. However, let me say that as veteran or founding members of the RC, your roles might be a little different than the common thief. If you guys want to play it pretty loose with the character creation rules as for the skills, by all means. Remember, we can switch points around quite a bit after we start so long as it's not a trait that has been used in actual play.

A tough guy or a mage would both complement this three-player party. I hate asking people to play mages, though. That's a concept that only select players favor. Both you and Martin have played them before—Whisper here and Martin's Pello Flarne in the other game. So, if you want to reprise that role, you may, but it's up to you.

It should be noted that almost all my NPC adversaries are built on 50-100 points. For example, Bobo, the ogrish, ST 14 club-wielding guard in the first Chapter, was built on 50/-25/-5. I posted his character sheet here in OOC. Soldiers are built on 100/-50/-5. Since there's always more than one around, they are quite dangerous and should not be engaged directly—just like in real life, no one "beats" the cops. They are massively numerous, well-equipped, have nigh-limitless resources, vast intelligence networks, are organized and disciplined and have the law and society on their side. So, their individual point value is really moot. If you're in a sword fight with one, something has went terribly wrong. ;)

So, at 125-points, don't worry about you role as the stars of this game being overshadowed. In your circles, you are regarded as some of the best around at what you do and what you are.
Whisper
player, 171 posts
Tue 20 May 2014
at 01:54
  • msg #1018

Re: Out of Character Discussion

It helps me define what role I'll play. I had built a competent thief as well, but now will refocus on something more magical. I don't mind playing the wizard at all. There's usually so much more info that wizards get.  ;)
Stripe
GM, 711 posts
Tue 20 May 2014
at 02:54
  • msg #1019

Re: Out of Character Discussion

I love wizards. In my opinion, they are the most "powerful" concept of all. In GURPS, there are crazy-potent spells. People think because they're not dolling out huge pools of dice every turn (for example, with fireballs) that they aren't good in a stand up fight, but that's like comparing a machine gun to a tank, in my opinion. You can't hurt an Abrams with a machine gun, and the Abrams hits much, much harder.

Force Dome? Steelwraith? Death Vision? Stench? Blackout and Darkvision? Panic? Flight? Reverse/Return Missile? Are you kidding me? You're not killing a mage with a sword and probably not with a bow, either.

Trouble is, without some additional GURPS materials, the mage isn't doing missile damage. Sure, he can fire off a single, big nuke, but if it misses, he's out of ammo. Now, with the Martial Arts Prediction Shots (p. 121), which we can use, that isn't necessarily the case. The wizard really becomes deadly with with the Psychic Guidance perk from Dungeon Fantasy 11: Power-Ups, p. 15 and I could have swore it was in Power-Ups 2: Perks as well but I couldn't find it. I know it's in a non-DF book book dang, where at?

EDIT: Psychic Guidance first appeared in GURPS Thaumatology: Magical Styles, p. 29. No wonder I couldn't find it.

EDITx2: That was all kinda off-topic. I'm not saying you are or should make a combat-centric mage. Just kinda chewing the fat there. An info/social/professional/thief mage would be more useful. ;)
This message was last edited by the GM at 03:18, Tue 20 May 2014.
Leon Kallis
player, 14 posts
Tue 20 May 2014
at 08:58
  • msg #1020

Re: Out of Character Discussion

I love wizards too.

I was really really sorely tempted to make a mage (But maybe it's where my character will head), but i've no real idea how to make anything int he way of decent at 125 pts :D

Theonly mages i've really played are 250pt DF style ones
:D
Stripe
GM, 714 posts
Fri 23 May 2014
at 06:01
  • msg #1021

Re: Out of Character Discussion

I doubt I'll be able to post tomorrow—and thus, like I say, the holiday weekend—but Whisper is still working on his character anyway. Whisper, I'd like you to try to get him mostly finished up by Monday so we can play Tuesday.

I use Elsewhere for many things, but also as a creative outlet. What I can do is make a similar thread, but for players. If anyone would like to post stories and such, especially ones that reveal insight about your characters and character backgrounds, stories about who they are and what they do, then feel free to use the Vignettes thread I'm about to create.

No, you don't have to post anything there. I'm not asking anyone to post anything in it. I just know that I enjoy writing little in-character vignettes and am giving you all the opportunity to do the same, to create whole cloth cannon for this game and this game world, but also to let us know who your character is and what his place is in it.

Don't worry about stepping on my toes. Don't worry about overstepping your bounds. The only thing I think I ever nixed is the existence of Tolkein/D&D orcs (See the Compendium of Sapient Species for non-humans) in Whisper's 3,000+ word journal  he wrote detailing the events of six years of his life between Chapter III and Chapter IV. It was fantastic. That's the kind of thing I'm giving everyone the opportunity to create if you so desire.

Furthermore, what you write may give me insight into how you would like me to GM for your character. So, it's something to consider. :)
Stripe
GM, 720 posts
Fri 30 May 2014
at 03:08
  • msg #1025

Re: Out of Character Discussion

Just communicating here. I don't want anyone to think I haven't been spending time on this game—I have and it's been quite a bit as far as these things go.

I'm currently re-working the start. What was going to be Chapter VI has been changed to Chapter V, our current juncture, meaning we're more around the time after Chapter III. I was going to start with a simple burglary, which I'm just cutting because we've been there, done that.

If that disappoints anyone, let me know. Also, if you're all biting at the bit, which is understandable as I am too, then we can still do it. Again, let me know. Communication is good, even if it's a just a few quick words! :)

Here's what I'm doing. I have a relationship web that's so complex that I had to get a pencil and paper to make a chart. If you've been seeing red for TSaDT, it's because I've made about four posts in my GM's Screen. If I could turn that off, I would.

Unbeknownst to anyone but Gaiven/Martin, he stole the Tooth back from Zuul. It wasn't easy, but he got it done. He then got rid of it, and while it remained in Rimuldar for some time, we also know that it makes it to Garinham at a much later future date; that's not important for years of game time.

Durgin owns the Raven's Claw pawn shop. He also owns the previously-established Quiet Lady, that's only been mentioned a few times in OOC and PM to say that it's a brothel/inn/tavern in the Lower Ward not far from the RC, so it's not really a retcon, but I'm going to change the picture on the sign very slightly.

The relationship web is important because Chapter VI is "hard" in a way. Perhaps a better word is "advanced," advanced in a sense that it is a bit player-driven.

It's kinda a mystery and social role-playing exercise, though of course there will be plenty of room for combat and theif-y skills such as pickpocket, lockpicking, shadowing, etc. Chapter V is set in the Quiet Lady (unless you leave for any reason), so there's plenty of chance for fight'n and whore'n both as well. So, there should be something for everyone.

But, it's not real straightforward. So, I'm laying heavy trust in you guys and myself.

I'll just say this, and it's going to sound way more shallow and plain than the big picture, but someone is going to do something bad in the Quiet Lady; Durgin knows it, but he doesn't know who or when. So, you guys are told what little he knows and asked to keep an eye out or to figure it out and keep it from happening. That's one of the two (three depending) main concurrent storylines.

All that said, I'm working on it. Hard. I hope to have my IC post up late tonight and I don't plan on leaving the computer until I do. :)
Stripe
GM, 724 posts
Fri 30 May 2014
at 21:14
  • msg #1028

Re: Out of Character Discussion

Very brief note on burglary scenario—it's more like Chapter III's heist than the home invasion of Chapter I, even though it's residential.

Remember, a big issue in this game has been secrecy. Getting the deed done hasn't been a problem. It's dealing with how you went about getting the job done that has caused issues.

You stole the Tooth and you stole the necklace. The fallout from those jobs led to a slow and painful death for Frank and destroyed Iridia's life. She and Gaiven escaped, but not without the deep, festering scars of a deadly secret. Whisper . . . well, he just kept being Whisper. ;) However, he's in more trouble than he realizes. We'll have to come back to his story some day!

Normally, I don't say stuff like this OOC. I do my talking IC, and I spoke very loudly with Inspector Kane, the imperial mage-tracker.

You can accomplish the mission yet still fail.

Be wary . . .



. . . Inspector Kane is out there, watching.
Stripe
GM, 725 posts
Sat 31 May 2014
at 22:21
  • msg #1029

Re: Out of Character Discussion


***Important: Choose alias names for your characters.***

These names will be "given" to your characters at the start of the adventure. I didn't want to pick something that you wouldn't like; plus I hate making up names.

These should be "real" names—not silly codenames or whatever. They are for something kinda like false passports/identification.

Can't believe I forgot to ask you all to do that until just now. XP
Leon Kallis
player, 16 posts
Sat 31 May 2014
at 23:20
  • msg #1030

Re: Out of Character Discussion

-> Waderan Mottle
Stripe
GM, 727 posts
Sun 1 Jun 2014
at 05:16
  • msg #1031

Re: Out of Character Discussion

Chapter V is up, gentlemen, and so we begin anew after a nearly five-year absence from this yarn we've been weaving.

Again, wait for my leave to post.

However, you can be formulating your reply in the meantime.

Don't take this as an insult to your intelligence, please, but of course, you'll have plenty of questions for Durgin. He's not even revealed the true purpose of what he's facetiously calling a social visit, nor any details of how he expects whatever this mission is to be accomplished.

Again, not to insult your literacy, but to sum up the post, Durgin is saying there is an art auction in a wealthy estate in Rimuldar. While you all might be able to get in and burglarize the place, that must not be what he's after. Apparently, he wants you to infiltrate the event using false identities.

Those false identities, apparently, were gained by slaughtering a party on its way from Temecula to Rimuldar, sent by a wealthy lord in advance of his arrival. Obviously from the last paragraph, they were all killed, but an invitation was found.

Durgin must want you three to use that invitation to gain entry . . . but how and why? Surely, you can't just say, "Here's our invitation! Where's our rooms and wine?" ;)

There's a lot of holes, but the post was long enough! XD

As the GM I'll tell you that he has a copy of the invitation on the last-mentioned table and the seal on the original is unbroken, either fixed via the Repair spell or the letter was read via magic, so don't worry about that part. I'll also tell you Temecula (pronouced "t-meck-ula", the last like "Dracula") is the Reaper's home town. Heh, heh.

I'm withholding the Elsewhere post. It's three times longer than the post I just made and I don't want to drown you all. :)

One more reminder: never, never, never use the information gained in Elsewhere in-character as horribly tempting as it might be to do so. Metagaming is a huge no-no here.

Don't think that I, as the GM, am doing anything to try to get you, as the players, to, like, do something, either. You do what you want. You do what you think your characters should do. If they want to decline even this job, then you should decline. If you hear news there's a princess in a tower and a dragon guarding her, don't think I, as the GM, expect you to "take the hook." That's not how I work.

Last thing, always read the OOC thread first before ever posting! ;)

Okay, from now onward, I'll stop treating you like dullards. Forgive my insecurities. :)
Martin Grey
player, 3 posts
Sun 1 Jun 2014
at 11:39
  • msg #1032

Re: Out of Character Discussion

Given that Martin has a side-venue as a smuggler, he has gone by several aliases: Moris, Charon Baier, Vanali.

He has passed several times through the Griffon's Gate under the alias Hugon Van Vorst, a wealthy wine merchant, though that is usually in the role of a people smuggler, as it is rare to find smugglers goods profitable enough to warrant the purchase of the wines required for that alias.

His favored alias is that of Travos, a petty merchant of farm produce. He is however, reluctant to use that alias for anything risky, as it is well established. The guards of Lion's Gate and Dragon's Gate has waved Travos through multiple times and it would be a waste to tarnish that alias with known criminal activity.
Stripe
GM, 728 posts
Sun 1 Jun 2014
at 14:00
  • msg #1033

Re: Out of Character Discussion

We're not meeting minds here. Maybe it's me, though as it's 8 a.m. now and I went to bed at 2 a.m.

I'm giving you, the player, the ability to set the name on the invitation (so you like it and I don't have to think of something) here in OOC, but your character doesn't even know what's on that piece of paper yet as Durgin hasn't said. The character isn't getting to pick his alias. That wouldn't make any sense.

You're getting ready to assume the role of a dead man who's name is on the invitation.

Feel me? :)
Stripe
GM, 729 posts
Mon 2 Jun 2014
at 05:47
  • msg #1034

Re: Out of Character Discussion


Post to Chaper V when ready.

Thanks for your patients. :)
This message was last edited by the GM at 06:04, Mon 02 June 2014.
Meeshak
player, 1 post
Mon 2 Jun 2014
at 05:47
  • msg #1035

Re: Out of Character Discussion

Alias?

Vanderan Shulz.
Martin Grey
player, 4 posts
Mon 2 Jun 2014
at 20:00
  • msg #1036

Re: Out of Character Discussion

Durgin Khatzbaran then :)
Stripe
GM, 730 posts
Mon 2 Jun 2014
at 20:24
  • msg #1037

Re: Out of Character Discussion

Durgin? You really want the same name?
Martin Grey
player, 5 posts
Mon 2 Jun 2014
at 20:38
  • msg #1038

Re: Out of Character Discussion

Oh.. and hadn't even realized that. I just figured it sounded dwarven :p

But sure, why not. He can't be the only Durgin in the world.
Stripe
GM, 731 posts
Mon 2 Jun 2014
at 21:20
  • msg #1039

Re: Out of Character Discussion

Fantastic post, Leon! I liked your "innuendo and subtlety." :D


Martin:
Oh.. and hadn't even realized that. I just figured it sounded dwarven :p

But sure, why not. He can't be the only Durgin in the world.


No, but no need to make the narrative more complicated than it already is with 2/4 characters having the same name if you're not really sold on it. XD

Also, am I missing something about the dwarven remark?

No biggie if you want to stick with it. Just saying.
Stripe
GM, 732 posts
Sat 7 Jun 2014
at 03:40
  • msg #1040

Re: Out of Character Discussion

Posting from phone. Can't post tonight. Know I won't post tomorrow either. Sorry.

Meeshak? You around? Been four days. Just checking.
Meeshak
player, 2 posts
Mon 9 Jun 2014
at 03:07
  • msg #1041

Re: Out of Character Discussion

Sorry, work has decided to try and eat me alive lately. Posting now...
Stripe
GM, 733 posts
Mon 9 Jun 2014
at 03:56
  • msg #1042

Re: Out of Character Discussion

It happens. With the art auction at my mom's house yesterday, I got froze for the last two days as well. Today, I just did nothing I mean nothing. Slept until 10:30 a.m. Got up, ate, lounged around . . . Just couldn't put my mind to anything after so much work. So, yeah, it happens. :)

Don't worry, we'll get into the grove. :)
Stripe
GM, 735 posts
Tue 10 Jun 2014
at 05:39
  • msg #1043

Re: Out of Character Discussion

Again, I must also apologize for the delay. Sorry! XP

If the post was confusing, you've all been given your false identities (with the names you chose earlier). The people that you're replacing look at least somewhat like you with the exception of Meeshak, who will fashion an Illusion Disguise to fit the exact description as it appears on the copy of the invitation (the piece of paper).

You're all to go to Zuul (presumably at the Raven's Claw pawn shop), who will have your clothes, the same clothes the people you're replacing were wearing when they were killed and the invitation was stolen from them. Also, Martin is to give Zuul the invitation and copy of it to Zuul.

We all clear there?

Then, once you're all situated, you'll need to go to Lady Devonshire's house where the art auction will happen, pose as the people you're replacing by using their clothes and invitation, and steal the Tooth.

Obviously (I hope), you can't be there when the auction begins, because Dreadstone will have arrived by then and if he does, the jig is up. Dreadstone will know you're imposters, of course.

Sound simple enough? :)

I know you'll have a lot of questions and planning and things to do before you actually take off for the house, I'm sure. But first, you've been sent to Zuul. After that, you're free to do as you see fit.


Now, I have a question: What is everyone's physical description? I need height, weight, hair, eyes, and complexion, please. Anything else is also good. Some of you have given me some of that, but please give me a finalized version here. Meeshak, that will be for your human disguise.
Leon Kallis
player, 18 posts
Tue 10 Jun 2014
at 06:55
  • msg #1044

Re: Out of Character Discussion

gotta drive a lot today so I probably won't get chance to post until tonight..

I'll do everything needed then
Stripe
GM, 736 posts
Tue 10 Jun 2014
at 07:06
  • msg #1045

Re: Out of Character Discussion

It's 2 a.m., here. What time zone are you in, out of curiosity?
Martin Grey
player, 7 posts
Tue 10 Jun 2014
at 09:12
  • msg #1046

Re: Out of Character Discussion

Martin is 6ft. 2 inches, and 120 pounds. He has brown, shoulder-length hair and eyes that are grey, hinting towards blue in the right lighting. And typical caucasian in complexion.
Stripe
GM, 737 posts
Tue 10 Jun 2014
at 16:33
  • msg #1047

Re: Out of Character Discussion

^You mean, "eye." ;)

Thanks.
Leon Kallis
player, 19 posts
Tue 10 Jun 2014
at 17:20
  • msg #1048

Re: Out of Character Discussion

I'm GMT (UK)


Leon is probably around six feet and weighs in the realm of 170lbs. He often wears bulkier clothes to give his frame a touch of masculinity. In addition, he likes to alternate between shaving his head (to keep away nasties) and letting it grow long; his hair is probably best described as dirty blond, but outside it will bleach to a lighter tone. Eyes are blue.

To add to the 'rugged edge' he likes to keep at least a minimal bit of stubble, but generally not long enough to qualify as a beard.

His complexion is light skinned and lightly tanned.
Stripe
GM, 738 posts
Tue 10 Jun 2014
at 17:42
  • msg #1049

Re: Out of Character Discussion

Great.

GMT? You're five hours ahead of me (CDT). I do most of my in-character posting from 9 p.m. to 1 a.m., meaning 2 a.m. to 6 a.m., your time.

Also, I sometimes hang out as Sharpe on the RPG.net IRC channel: irc.magicstar.net #rpgnet.

Just FYI for everyone.
Stripe
GM, 739 posts
Wed 11 Jun 2014
at 03:18
  • msg #1050

Re: Out of Character Discussion

Before we get any further, a "gallery" is a wide balcony, wide enough that it needs supports, just so we're all clear. Used in my posts here, it's indoors and overlooks the floor below. Here is a picture of how the Quiet Lady bordello and tavern, where you all are currently, is basically laid out:



There's also bar under the gallery and stairs leading to the main floor on both sides.
Martin Grey
player, 10 posts
Wed 11 Jun 2014
at 15:34
  • msg #1051

Re: Out of Character Discussion

Concerning my post, I hinted that thievery might result in losing a hand or getting the rope. Is this actually right? I can't remember if the subject of criminal punishments have come up. Except that Iridia and Frank got off light, when they just ended up in the stocks for their shoplifting.
Leon Kallis
player, 22 posts
Thu 12 Jun 2014
at 17:33
  • msg #1052

Re: Out of Character Discussion

What exactly is the penalty for 'refusing' durgin? Is there a precedent ?
Stripe
GM, 744 posts
Thu 12 Jun 2014
at 18:55
  • msg #1053

Re: Out of Character Discussion

Tomorrow, I'm driving from Illinois to Florida, making stops at friends' houses in a couple states. I will stay for more than a week. I won't forsake the beach to spend much time at the computer. However, my posting rate when not traveling should be normal. I can post when I wake up and before I go to bed, in other words. Friday through Sunday, I may not post, then again those same days the week after next when I return to Illinois.

Martin Grey:
Concerning my post, I hinted that thievery might result in losing a hand or getting the rope. Is this actually right? I can't remember if the subject of criminal punishments have come up. Except that Iridia and Frank got off light, when they just ended up in the stocks for their shoplifting.

It's come up before, but the original time I mentioned it was way, way back in Oct. 2008, according to a quoted post in my GM screen. I noted that the empire did away with the practice of amputating hands. However, when I read your post, I took it as an idiom, because the punishments they use are almost as bad.

You can be hung for violent robberies (highway stick-ups, home invasions, etc.) or stealing a horse or other livestock. Death is almost certain for commoners who commit high crimes against nobility.

The unofficial punishment for thievery is a severe ass-kicking, like broken fingers and missing teeth. Public flagellation is common. Branding a dot on the forehead is common for multiple offenses. Jail is common. The stocks and pillory are common. Public humiliation is common. Pretty standard stuff.

Treason against the empire and black magic, on the other hand, gets all that horrible medieval torture and stuff we've all read about.

The empire brought some order and consistency while doing away with many barbaric and/or superstitious practices. For example, no longer are people bound and thrown in a lake to see if they float guilty or drown innocent. None of that stuff any more now that the empire is around.

There are trials with judges, though commoners don't have the right to a free attorney and may languish in jail and nearly starve to death while awaiting one. There are established, written laws. The standing army also acts as police.

However, often, for poor commoners who have been caught red-handed, the sergeant on duty will simply doll out their punishment, such as throwing them in the stocks, flogging or beating them. That's socially acceptable and actually a legally protected practice (similar to "preponderance of evidence" laws in the US).

For every 100 soldiers there is a centurion. For every so many centurions, there is a prime centurion. A decanus or "sergeant" is often put in command of about 8-12 men, but are otherwise regular soldiers. There are all sorts of ranks other than that, but those are the main ones you'll hear me use.

One of the ways the empire keeps uprisings down and helps thwart internal corruption is by displacing fighting men. When the empire takes a place over, they take all their fighting men, swear them into service, and then spread them out to the distant lands. This also means the police are almost never "good old boys" and that they are more likely to take on nobility and organized crime with less fear of corruption or retribution.

Leon Kallis:
What exactly is the penalty for 'refusing' durgin? Is there a precedent ?

After thinking about it, I'm not going to answer that question other than to say there is no direct precedent here. You'll have to use your imagination about how well you think Durgin will take no for an answer or Talk it out with Zuul.
Stripe
GM, 745 posts
Fri 13 Jun 2014
at 05:19
  • msg #1054

Re: Out of Character Discussion

I've thought a little more about your question in regard to a precedent for refusing  Durgin. First of all, I think you have enough IC and OOC information upon which to draw a correct inference already. However, I cannot deny you request for information your character would have.

There may very well be a precedent that implies Durgin will have you murdered depending on how you look at the big picture. Durgin is indirectly responsible for the murder of dozens, undoubtedly, and numerous scores of beatings, but it's not like you have any real details about any of those—only second and third-hand information.

There is no precedent of him harming your family/Dependents or using them against you. In fact, quite the opposite. He's always been one to take care of his own and do what he can to help with your families, to an extent.

Here's part of a PM I sent to Martin:

Stripe:
Martin would know that Durgin grew up a street urchin in the lower ward, but with blood, sweat and tears, he became a man of means and of some social status. He has risen to an upper-tier of crime in Rimuldar. Like the gang, though, Durgin keeps a very low profile. He launders money through the Raven's Claw pawn shop and several other business he owns including the Quiet Lady brothel.

Perhaps most importantly for your PC, he is a man who can be trusted about as far as one can trust a murderous underworld crime lord. He won't take the fall for anyone—he puts #1 first—but he is a reliable ally who will avenge, aid, and protect his friends. That includes all RC members to some degree.


EDIT: To be clear, though, he's almost unknown to most members of the RC; Zuul does all the interaction with the street urchins. He's very hands-off. Remember, all the RC is at its core is a loosely-affiliated group of thieves who steal stuff and pawn it at the RC. Nothing more. Durgin has no reason to interact with RC members. He just owns the shop, which is a front for criminal activity. Zuul runs it. Durgin almost never steps foot inside.

However, and this is a big one, depending on how you might view Durgin's most recent behavior, specifically in regard to everything that just happened in Chapter V, msg #7, there may possibly have been a new precedent set.

I think that's all I can be required as the GM to tell you, and that's way more OOC talking about things than I normally like to do. The rest, you'll have to find out IC.


All right. I'm driving 1500 miles to Florida. I'll try to post whenever possible over the next few days. You may not notice any interruption, or I may not post until Monday. Dunno.
This message was last edited by the GM at 05:43, Fri 13 June 2014.
Martin Grey
player, 11 posts
Fri 13 Jun 2014
at 12:38
  • msg #1055

Re: Out of Character Discussion

Stripe:
Here's part of a PM I sent to Martin:

Stripe:
Martin would know that Durgin grew up a street urchin in the lower ward, but with blood, sweat and tears, he became a man of means and of some social status. He has risen to an upper-tier of crime in Rimuldar. Like the gang, though, Durgin keeps a very low profile. He launders money through the Raven's Claw pawn shop and several other business he owns including the Quiet Lady brothel.

Perhaps most importantly for your PC, he is a man who can be trusted about as far as one can trust a murderous underworld crime lord. He won't take the fall for anyone—he puts #1 first—but he is a reliable ally who will avenge, aid, and protect his friends. That includes all RC members to some degree.


And I'd completely forgotten about that second paragraph. I guess Martin has got him all wrong. Or if not all wrong, then at least part-way wrong.
Stripe
GM, 746 posts
Sat 14 Jun 2014
at 04:10
  • msg #1056

Re: Out of Character Discussion

How so, Martin?

Are we stuck? You guys not certain how to proceed? Just making sure. When in doubt, talk it out in character. Communication is key. :)


So, we had a blowout on I-75. Got the doughnut on in record time. Shacked up in some hole motel, but it's actually not bad at all. Gotta get a new tire tomorrow.

Normally, I drive all the way, but this time, I've only driven about one-third the distance. It's been great. Yeah, the tire blew, but no biggie.
Leon Kallis
player, 23 posts
Sat 14 Jun 2014
at 10:21
  • msg #1057

Re: Out of Character Discussion

That happened to me earlier this week.

I'd have posted but last night I went out for some pillaging and whoring.

Anyway, i'm terribly hungover tonight and England play Italy today in the World cup, so no promises. (incidentally, greek girls are fun)
Martin Grey
player, 12 posts
Sat 14 Jun 2014
at 23:34
  • msg #1058

Re: Out of Character Discussion

And I've been a bit busy. I'll try to remember to post tomorrow.
Stripe
GM, 747 posts
Sat 14 Jun 2014
at 23:41
  • msg #1059

Re: Out of Character Discussion

No problemo! Thanks for letting me know.
Stripe
GM, 750 posts
Mon 16 Jun 2014
at 01:55
  • msg #1060

Re: Out of Character Discussion

Excellent vignette, Martin. Powerful. Striking. I really enjoyed it.

That's the second post of yours that's ended with a deep, resounding note.

Martin, Chapter V, msg #9:
Another man might have couched the reply in pleasant words. Might have lied about how he appreciated the chance Durgin was giving him, or how nice it was of him to keep an eye on Rose. Martin didn't do banter.


Good job.
Stripe
GM, 752 posts
Tue 17 Jun 2014
at 04:34
  • msg #1061

Re: Out of Character Discussion

Lemme break it down. I don't want us to get stuck.

Everyone knows what the plan is. You use the invitation to gain entry, then steal the Tooth.

That isn't what Zuul's asking.

He's initiating a conversation about the plan's details, details that are vital to the success of this mission.

Some of what you know:
1. You know you're to steal the Dragon's Tooth, a diamond.
2. You know it's at the Viscountess (pronounced "vie-countess") Grey Devonshire's house.
3. You have an invitation to an art/antique/artifact auction there "a week from tonight."

Some of what you don't:
1. You have almost no information about Devonshire or her estate other than its general location ("the Upper Ward"). Are there guards? Imperial soldiers? Who else is attending? How many people are there and who are they? Where is the Tooth inside?
2. You have no information about the people whose identities you're assuming other than their name and general appearance.
3. You have almost no information about Dreadstone.

Knowing nothing of #2 or #3 won't make impersonating Dreadstone's servants easy!

Imagine you are your characters. Put yourself in their place physically. You walk out the door to Zuul's shop. Where do you walk next? To the Upper Ward? No, that's a vast metropolitan area. It's like saying "London's East side." So, you go back in and ask Zuul, "Where's the house?" He tells you the street address, so now you can find it. You walk outside. Wait. He has clothes for you. You walk back in. "You have clothes for me to wear? Oh yeah, I need the invitation too." Zuul gives you Dreadstone's livery and the invitation. You change then walk outside and make it to the house. You knock at the door. Someone answers. What do you say? "Uh, hello. We're, like, Lord Dreadstone's dudes. We have an invitation!" Oh, wait. High society. There's probably a whole proper way to go about introductions and stuff. Oh well, maybe the door man won't notice. "Where are your horses and carriage?" the doorman asks. "We walked all the way from . . ." Where was it Lord Dreadstone was from again? Transylvania, that's it. "We walked. From Transylvania." The door man looks puzzled: "You mean, you walked seven hundred miles from Temecula? Where are your supplies? Where is . . . where are the other three on the invitation?"

You gotta have a plan. To make a plan, you gotta have more information. A lot.

Here's some more questions: what do professional thieves do before committing a residential burglary?

Why don't you just break in and steal the Tooth and be done with it?

There is a metric shitton of information needed and there's a whole lot to be done before making your approach.
Leon Kallis
player, 25 posts
Tue 17 Jun 2014
at 06:37
  • msg #1062

Re: Out of Character Discussion

Actually, this pretty much summises what I'd started writing last night. I had started writing a post and then ended up falling asleep mid-way through.

Obviously they need information and to check out the place and do some 'preparation' :D
Leon Kallis
player, 26 posts
Tue 17 Jun 2014
at 09:41
  • msg #1063

Re: Out of Character Discussion

Also, just to let you guys know. I'll be travelling to Berlin tomorrow morning and staying there for 6 days. Therefore my activity might drop a little. I should have access to the internet/RPOL.
Martin Grey
player, 16 posts
Tue 17 Jun 2014
at 10:02
  • msg #1064

Re: Out of Character Discussion

Stripe:
Why don't you just break in and steal the Tooth and be done with it?


I'd actually thought about that. But reached the conclusion that there gotta be pretty good perimeter security since Durgin is going with this plan.
Stripe
GM, 753 posts
Tue 17 Jun 2014
at 13:41
  • msg #1065

Re: Out of Character Discussion

As I mentioned before and heard no objections, I think another player (or two) would be of use. Lemme know otherwise.
Stripe
GM, 755 posts
Tue 17 Jun 2014
at 16:26
  • msg #1066

Re: Out of Character Discussion

How much work do we need to do on character sheets? Did everyone take the 20 points for the Campaign Disadvantage?

I just noticed some of you don't have Acting as a skill. As it is the GURPS skill of lying and impersonation, I again highly recommend it.

Basic Set, p. 174:
Acting
IQ/Average
Defaults: IQ-5, Performance-2, or
Public Speaking-5.

This is the ability to counterfeit
moods, emotions, and voices, and to lie
convincingly over a period of time. A
successful Acting roll lets you pretend
to feel something that you do not. The
GM may also require an Acting roll
whenever you try to fool someone, play
dead in combat, etc.

Impersonation is a special type of
acting. To impersonate someone, you
must first successfully disguise yourself
(see Disguise, p. 187) – unless your victims
cannot see you!

Note that Acting is not the same
Fast-Talk (the art of the “quick con”) or
Performance (the skill of screen and
stage acting).

Modifiers: +1 for every point of IQ
you have over the person you are trying
to fool (or the smartest one in the
group), or -1 for every point of difference
if your victim is smarter than you;
-3 for Low Empathy (p. 142); -1 to -4
for Shyness (p. 154); -5 for Truthfulness
(p. 159), but only if you are trying to
deceive someone. For impersonation
only: -5 if you are not well acquainted
with your subject; -5 if those you wish
to fool are acquaintances of the subject
(-10 for close acquaintances).


See also the Body Language skill (B181) and Detect Lies (B187).

As players, though none but Meeshak would know this, be again advised that the spells Sense Foes and Sense Emotion are illegal black magic/Necromancy as they deal with what the empire considers the spirit (as do all Communication & Empathy and Mind Control spells). However, the mage's guild does grant wavers on occasion for both these spells, so they aren't completely out of the question. If anyone has them, Kane will. The empire abides and even enforces the mage's guild's regulations, though it is not technically a government agency. It might as well be, but it's not officially.
Stripe
GM, 757 posts
Wed 18 Jun 2014
at 12:50
  • msg #1067

Re: Out of Character Discussion

Like Leon, I'll be gone all day today. Going to a different beach across state to visit more friends.

So far, in the twelve hours since I put up the players wanted post, three people have sent a request to join. I expect three more to do so in the next 24 hours.
Stripe
GM, 758 posts
Fri 20 Jun 2014
at 13:57
  • msg #1068

Re: Out of Character Discussion

The last couple days have been a blast, despite Florida's bipolar weather.

Then, late last night, I dropped my external hard drive, the one with all my files of every sort from 2005 until today. It's now making a noise and won't recognize. I woke up today still terrified. There's nothing I'm going to do about it here at the hotel since my laptop only has a 250 GB solid state drive. No sense in sticking it in the freezer and trying to get stuff off it if this drive won't hold it all. And it won't. Not even close. So, I must live in horrible dread for the rest of my vacation.

I'll be making the 1,200-mile drive back to Illinois tomorrow. Like my trip down here, I probably won't post at all tomorrow. Not that it's a real big deal at this point.

We have six petitioners. I'm sorting them now.
Stripe
GM, 759 posts
Sat 21 Jun 2014
at 14:14
  • msg #1069

Re: Out of Character Discussion

All petitioner questionnaires have been submitted. I'll go through them Sunday night or sometime Monday after returning from my vacation.

I'm leaving in about an hour (at 11 a.m., my time) and will be back in Illinois sometime before dawn, Sunday.
Leon Kallis
player, 28 posts
Sat 21 Jun 2014
at 15:40
  • msg #1070

Re: Out of Character Discussion

im still in germanz until tuesdz too...

my internetis a little sporadic atm

ill post sometime tonight or tomorrow morning, but will be better on tues
ÖD
Stripe
GM, 760 posts
Sun 22 Jun 2014
at 20:31
  • msg #1071

Re: Out of Character Discussion

Thanks for letting us know!

Got back at 5 a.m. today. It doesn't feel like the same day as today, but I guess it is. Went to bed and got up at 11 a.m. I actually didn't go home. I got a call inviting me to stay at a friend's house for a week and go on another trip to a water park. So, I'm in Indiana, but that won't have any effect on my posting. In fact, I'm better able to post here than at home even. Better Internet, and less distractions and interruptions.

Have my HDD in the freezer. It was the first thing I did as soon as I walked through the door. Man, am I praying I can get all my stuff! I'll be devastated if I lose all my creative efforts from my mid-twenties until now.

Anyway, I'm going to check the petitioners now and narrow the six to maybe two or three.
Leon Kallis
player, 29 posts
Sun 22 Jun 2014
at 20:56
  • msg #1072

Re: Out of Character Discussion

Why are you putting it in the freezer? Dropping the laptop will not be saved by putting the hard drive in the freezer. The problem with bad sectors arise due to physical damage to the platters in the hardware.

Freezing is a technique that is used to prolong volatile memorz in RAM and such things.
Stripe
GM, 761 posts
Mon 23 Jun 2014
at 17:14
  • msg #1073

Re: Out of Character Discussion

Well, I'd think bad sectors would be caused by the heads horrifically crashing into the platters, but the distance of the "fall" of the external 2.5" was only about four inches. I'm just blaming it on that. Now, it doesn't recognize and is making a "swish, swish, swish" sound.

I've personally placed unrecognizable and "bad" hard drives and those with the "click of death" in the freezer and they worked long enough to get all the data off after doing so. It's worked maybe a dozen times (I fixed computers of a living in the late 90's, early 2000's). So, the fact that it's considered voodoo by some just doesn't phase me at all.


Didn't make it all the way through the petitioners. Finishing now.
Stripe
GM, 762 posts
Mon 23 Jun 2014
at 18:28
  • msg #1074

Re: Out of Character Discussion

Okay, responses have been sent to all petitioners. I thank each and every one for their time and interest. Great to see such a good pool of GURPS players on this site.

I asked three out of the six to write a Vignette post. I'm going to try really hard to select only one. We've never had more than five players and four has been our sweet spot.
Stripe
GM, 764 posts
Mon 23 Jun 2014
at 22:01
  • msg #1075

Re: Out of Character Discussion

I think I got everything into that last post I wanted.

TL;DR: Dreadstone, as previously established, is an imperial judge. He's known for being an executioner of nobles, which might endear him to the commoners if not for the fact that he sentences them just as harshly. Draven, you'll recall from the 2008 Introduction post, is the emperor's son and ruler of the principality in which Rimuldar sits. He'll be there. That's kinda big. There will be an army of soldiers there.

You have a guest list. There are some names on it you might want to check out.

Some of you, Martin especially, will have (concealable mail) armor. You might let me know about some cool stuff you'd like to have, but note that none of the people you're impersonating are thieves! I doubt I'll fill any requests no matter how appropriate, but it won't hurt to ask. ;) Yummy magic items for everyone!

More talking to come. Zuul will tell you where to go when and how.

Your gear is downstairs in the RC. I would have written more, but I'm compiling just what everyone will get right now. Plus, that was one long post already . . .
Leon Kallis
player, 30 posts
Tue 24 Jun 2014
at 12:14
  • msg #1076

Re: Out of Character Discussion

I'm back from germany now... so i'll write a post today.
Stripe
GM, 765 posts
Wed 25 Jun 2014
at 00:40
  • msg #1077

Re: Out of Character Discussion

Great post, Martin. Loved it. When I saw you had written one, I waited until I had plenty of time to sit down and read it before doing so. :)


I've received two of the three vignettes.

Here's what I propose. This game is as much yours as it is mine. We have all invested a great deal of time into it. How about we all three make a decision who we'd like to have join us? I can forward the three vignettes and we can all have a vote. I'll be the tie-breaker if needed.

Sound good?
Stripe
GM, 766 posts
Wed 25 Jun 2014
at 01:01
  • msg #1078

Re: Out of Character Discussion

Speak of the Devil . . . We just got our third and final vignette a couple minutes ago. :D

PM'ing all to everyone now.
Stripe
GM, 767 posts
Wed 25 Jun 2014
at 03:40
  • msg #1079

Re: Out of Character Discussion

Good news. David Hemenway has accepted my commission request for the three-story plus basement mansion. I didn't want to say anything until he said yes.

I sent him my "blueprints" and he expressed surprise at how large and complicated the mansion is. His words:

David Hemenway:
"Wow, that's some mansion. I love how large and complex it is. Given the details of this place, I know it would take me a fair amount of time per floor and these kinds of projects really do take a lot of work.  I really like the idea of adding secret passages. And the hex thing is no problem. I'm a former GURPS guy myself."


Here was his piece that put me over the edge: http://hero339.deviantart.com/...39%2F746966&qo=3

Players of my Dungeon Fantasy game here will recognize this one (though I edited the colors): http://hero339.deviantart.com/...9%2F746966&qo=44

Let me say, Devonshire's mansion is huge. I'm not talking about the sheer physical, real world space—in that regard, it's a gargantuan monster—I'm talking about the elaborate labyrinthine complexity. Here's a number: eight fireplaces . . . on one floor. I'm not going to bother counting the rooms, especially since some are massive halls and others are closets, but I took a quick count and there are about Thirty bedchambers on the second story.

Thirty. On one floor. That's not to mention all the sitting rooms, dens, studies, offices . . . You get the picture.

Good luck.


EDIT: I just thought of a funny first-word problems meme: "The servants took twenty minutes to bring my food up from the kitchen and now it's cold." Even with all the dumbwaiters, that will be an issue.
This message was last edited by the GM at 03:54, Wed 25 June 2014.
Stripe
GM, 769 posts
Thu 26 Jun 2014
at 03:16
  • msg #1080

Re: Out of Character Discussion

Note to potentials: we are currently fighting tooth and nail over the submissions, thankfully in PM as it is all very uncivil. I had no idea how uncouth these ruffians could be. ;-)

Suffice it to say, we liked all three submissions very much.

When the dust clears and the blood drains from the streets, we'll let you know.
Stripe
GM, 770 posts
Thu 26 Jun 2014
at 07:03
  • msg #1081

Re: Out of Character Discussion

Guess I'm going to a water park tomorrow (Thursday) and will be gone most of the day. Might be too wore out to post at night.
Leon Kallis
player, 31 posts
Fri 27 Jun 2014
at 12:52
  • msg #1082

Re: Out of Character Discussion

Have fun... you and all your friends (except kyle... who none of us like)

Also, I'll wait until you've posted your roll in for the dude, and then go from there.
Stripe
GM, 771 posts
Fri 27 Jun 2014
at 16:31
  • msg #1083

Re: Out of Character Discussion

Congratulations and welcome to To Steal a Dragon's Tooth, Wiley Fletcher!

I hope your character has a long and prosperous life and that you find the game fun, interesting, and challenging.

To the runners up, it was a very difficult decision and I'm glad I had my fellow players to help. We'd love to have you both, but I just don't think I can GM for six players the way I'd like.

However, you might wish to stick around. Maybe something will open. And, if you'd like to be added as a lurker with posting abilities to the OOC thread, let me know.

I'll send a PM shortly to each of you.
Leon Kallis
PC, 32 posts
Fri 27 Jun 2014
at 16:52
  • msg #1084

Re: Out of Character Discussion

Welcome aboard Wiley!

Try not to get killed too early :D
Wiley Fletcher
PC, 1 post
Fri 27 Jun 2014
at 20:26
  • msg #1085

Re: Out of Character Discussion

Thank you, thank you! I am excited to be here.
Martin Grey
PC, 18 posts
Fri 27 Jun 2014
at 21:20
  • msg #1086

Re: Out of Character Discussion

Hey Wiley, I look forward to seeing how your character will mesh. And what troubles he will get into.
Wiley Fletcher
PC, 2 posts
Fri 27 Jun 2014
at 23:04
  • msg #1087

Re: Out of Character Discussion

No troubles (puts all his points into fasttalk and points at Martin) Wasn't me officer, it was him!
Stripe
GM, 772 posts
Sat 28 Jun 2014
at 06:31
  • msg #1088

Re: Out of Character Discussion

Guards: "We know. He has an eye patch, after all. As if we need more evidence."
Meeshak
PC, 7 posts
Vanderan Shulz
Sat 28 Jun 2014
at 23:18
  • msg #1089

Re: Out of Character Discussion

Welcome aboard Wiley! And I'll be the one the never find...
Stripe
GM, 777 posts
Tue 1 Jul 2014
at 00:11
  • msg #1091

Re: Out of Character Discussion

Again, sorry for the long delay! Just been doing a lot of stuff and haven't chiseled out a block of time long enough to get my head into fantasy land where it belongs. ;)

Leon and Meeshak, you both have selections to make. Let me know in or before your next IC post. See msg #23.

As far as equipment, loot and treasure is concerned (and only that), we've basically went full Dungeon Fantasy here.

Dungeon Fantasy 1: Adventurers, p. 30:
Costs assume that enchanted items up to 100 energy points are Quick and Dirty ($1/point), that more powerful artifacts are second-hand Slow and Sure items ($20/point), and that alchemical amulets are rare ($66/day, plus ingredients).


I really like the armor and weapon enhancements as well as DF equipment in general. Dungeon Fantasy 8: Treasure Tables is my favorite DF book, perhaps my favorite Fourth Edition book of all. My all-time favorite book, GURPS Robots, is obsolete, unfortunately.

Where DF conflicts with other source material, we'll probably go with the "other" book, but we'll take it on a case-by-case basis.

One of the differences between DF and my fantasy world is that elves, dwarfs, goblins and trolls are not Tolkien/D&D/Three Hearts and Three Lions/Warhammer—and there are no orcs. First of all, all the sapeint speices are diverse and multicultural, just like humans. There are sinister elves and kind trolls, for example. However, there are stereotypes.

Gourouni are much like the pig-faced orcs of the original Dungeons and Dragons before Warhammer (Games Workshop)/Warcraft influence. Elves are little people, more like those found in Santa's workshop, not beautiful Star Trek Vulcans. Dwarfs aren't subterranean Klingon blacksmiths with a Scottish accent; they're much like those found in the movie, Willow. Gnomes are generally subterranean dwellers and are considered the "first" race before the appearance of otherworldly humans some two thousand years ago. They are the only species more intelligent on average than humans, IIRC. They are a fickle and mysterious folk. Goblins are more Froud than anything, though there was a feudal-Japan-like empire of Warhammer-like green-skin goblins at one time. Whereas humans are the crossbreeding lechers in most fantasy, goblins are in this world, which is why there is no standard appearance. There is next to no Tolkien influence on elves, dwarfs (who are as sylvan as elves), or goblins, so there is no history of bad blood there. See the CoSS for more info.

There are extremely rare Tolkien/D&D dragons, though. Not chromatic or color-coded, but still ancient, winged, reptiles of enormous power. The vast majority are unintelligent "wyverns" or "drakes," but true dragons exist.

Annnyway . . . All that said, we'll still keep the "Dwarven" and "Elven" naming conventions used in DF for equipment. We know what they mean.
Stripe
GM, 780 posts
Tue 1 Jul 2014
at 01:17
  • msg #1092

Re: Out of Character Discussion

(Moved from the IC thread.)

Okay, again, I stopped when the post got long. If you don't want to post right now, that's okay. I'm working with Wiley in regard to his introduction.

After that, you'll be told to buzz off, then go to another place tomorrow. Lastly, you'll be given time do do as you please before you have to go to the mansion. Once at the mansion, the game really begins. Oh, that won't be everything that happens from point A to B, but it's a roadmap.

As for the equipment, the mystery man has a scroll\ of Adjustable Clothing (M58) for Meeshak. Serendipity! ;) Honestly, it would be an easy and profitable scroll enchantment, no doubt, so it's probably one of the more common ones. That is, common as far as magic items go; mages are super rare in this world. Maybe one per 5,000 humans or so have Magery 0 and 1 per 10,000 have Magery 1-3 woith a 60/30/10 split or so.

Zuul misspoke when he said Dreadstone's crest was on a black field—it's actually a midnight/indigo blue so dark that it's almost black. My police uniform was this color and everyone thought it was black.

Standard traveling livery includes a hooded cloak, shirt, pants, leather belt and belt pouch, cloth gloves and leather boots. All clothing is made from fine material (+2 CF) and expensive indigo dye (+8 CF). Leather boots, shoes and gloves are made from fine material, as are leather belts and pouches. See DF 8, p. 17 for stats.

There are two sets that include mail shirts enchanted with Fortify 1 (M66); pot helms enchanted with Fortify 1; fine (+1 damage), balanced (+1 to skill) thrusting broadswords and regular-quality large knives. Included with them are standard livery. However, leather gloves replace cloth ones and surcoats replace shirts.

There are two sets that include a fine, balanced, ornate (+4 CF) light shield covered in felt embroidered with Dreadstone's coat of arms; very fine, balanced thrusting broadswords enchanted with Penetrating Weapon (M63); a large knife; a pot-helm enchanted with Fortify 1; and mail hauberks, arms and legs, all enchanted with Lighten 25% (M67) and Fortify 1. Again, leather gloves replace cloth ones and surcoats replace shirts.

Shirts and surcoats also have extensive embroidery (+8 CF)—the house's white wolf's head on a blood red moon.

Martin, you are saddled with one of the two sets with the mail hauberks. Leon, you can choose which of the three types of sets you want (no armor, light armor, heavy armor). Meeshack, you don't have livery at all and instead have what's listed below.

This in not an exhaustive inventory of everything included and the enchantments noted below are only as complete as your characters know; the list may be far from all inclusive! I'm including certain weapon and armor enchantments as meta-game info for our ease of play. Remember:

Magic, p. 19:
The new owner of a magic item
may not immediately learn its powers.
“Always on” items (see below) or items
with Link spells are the easiest to figure
out. Other items will not work until
they are willed to do so, and the user
must will the correct effect. Thinking
“Do something!” at a magical item will
not activate it.

Martin—Eyepatch enchanted with Infravision (M111) and set with a dedicated powerstone (M70) capable of providing 6 FP and gauntlets enchanted with Fortify 2 and Boost Strength (M37).

Meeshak—Hooded Cloak and robe (DF8, p. 17 for both), both of which are enchanted with Soilproof (M115). The robe is also enchanted with 1,200 FP worth of Amulets (M58); you pick them. Potion Belt (DF 1, p. 25) with Alchemical Antidote, Flight Potion, 2x Great Healing Potions, Invisibility Potion, 3x Paut. There wasn't time to cast analyze magic on the staff, and it might not have mattered anyway since there could be several spells on it.

Leon—Boots of Balance (DF 1, p. 30) that grant Grant Perfect Balance (B74).
Stripe
GM, 792 posts
Thu 24 Jul 2014
at 17:05
  • msg #1102

Re: Out of Character Discussion

As we wait for Leon, I wonder if everyone is clear about the broad and reaching consequences of your words and actions here, not to mention Lisha who's the fulcrum of this treacherous seesaw.

Perhaps someone can compare and contract some different possible outcomes and the consequences of the party's actions at this juncture . . .
Martin Grey
PC, 23 posts
Thu 24 Jul 2014
at 18:05
  • msg #1103

Re: Out of Character Discussion

It is hard to know, without knowing what exactly is going on.

But if we were to kill one or the other, it would probably be bad if it was ever traced back to us. If we kill Blade (assuming we can) Durgin will probably try to track us down. If we kill Murdock (again, assuming we can) then the Empire will probably try to track us down. If we kill both, we'll have both on our ass.

Fighting off Blade (without killing him) or simply getting him to back off, might not earn us the enmity of Durgin, depending on what is actually going on, but will probably earn us the enmity of Blade, who, we must remember, probably won't have any qualms about murdering us once the boss no longer needs us. Fighting off Murdoch might not earn us an imperial bounty, but Murdoch seems like the type who might come around with a bunch of imperial bullyboys for some unofficial "justice". Again, getting both to back off will probably earn us both their enmity.

Speaking of that, if we can't simply get them to back off, we'll have to fight one, the other or both (if we get involved at all). Blade and Murdoch are both trained killers, which we, unless someone has hidden depths, are not. Even if we are in fancy magical gear, there is a good chance of someone dying or getting badly hurt. Martin has what he considers a reason for risking that. I don't know about the rest of you.

Of course, now that we have shown ourselves, we might not even be able to back off without consequences. Of Murdoch wins, there probably is no consequence, but if Blade wins he might feel pissed about us not backing him up.

The best choice might seem to side with Blade and kill Murdoch, knowing that Durgin will do his best to cover up the situation. But that still involves going up against Murdoch. We would probably take him down, but I wouldn't be surprised if he took out one or two of us, pretty permanently.
Meeshak
PC, 10 posts
Vanderan Shulz
Thu 24 Jul 2014
at 18:20
  • msg #1104

Re: Out of Character Discussion

Best option would be to make it look like they killed each other.

Are we currently dressed as our cover identities? If so, this might tip off the wrong people.
This message was last edited by the player at 18:22, Thu 24 July 2014.
Martin Grey
PC, 24 posts
Thu 24 Jul 2014
at 19:35
  • msg #1105

Re: Out of Character Discussion

I wondered about that myself. Figured it wouldn't make much sense to run around in it, until we are actually "in character".
Stripe
GM, 794 posts
Thu 24 Jul 2014
at 19:47
  • msg #1106

Re: Out of Character Discussion

Before I say anything, what I would really like is for this discourse to happen in some form or another in character. Thoughts, whispers on the sidelines, whatever. I know I asked OOC, but I resorted to doing so. That's in no way meant to be a slam at IC posts. Just a side note.

Martin Grey:
It is hard to know, without knowing what exactly is going on.

Right! I am, of course, being intentionally ambiguous and vague about this situation because your characters probably have no more of an idea about what's going on than you all do. However, as a GM who does know all the details of this situation, I must take care that I'm not making any wrong assumptions about what's going through my players' minds.

This situation is bloody important to the game.

By the way, in my GM Screen, I jotted down real quick pretty well everything that is going on right before I made my OOC post, just so you know that I'm not having you write the story here—not that anything would be wrong with that.

Once, I said to all my players during a late-night table-top session, "In this legend that you all are familiar with, I've been calling someone 'The Thorn.' To be honest, I don't have a good reason for that title or name. What do you think?" My girlfriend at the time said, "A thorn is a protector of roses. Perhaps The Thorn is a protector?" So, I went with that. That's the short version.

That's not what I'm doing here. If it were, I would tell you all and I wouldn't be ashamed to do so. ;) I consider this as much your story as mine and don't have any trouble with including you all in the weaving of it.

quote:
But if we were to kill one or the other, it would probably be bad if it was ever traced back to us. If we kill Blade (assuming we can) Durgin will probably try to track us down. If we kill Murdock (again, assuming we can) then the Empire will probably try to track us down. If we kill both, we'll have both on our ass.

Right again, and I assumed that we were all the same page here. You don't kill a cop or a crime lord's henchman without consequences, and those consequences are similar.

quote:
Fighting off Blade (without killing him) or simply getting him to back off, might not earn us the enmity of Durgin, depending on what is actually going on, but will probably earn us the enmity of Blade, who, we must remember, probably won't have any qualms about murdering us once the boss no longer needs us.

He's probably already beyond pissed at Wiley's last post, BTW.

Wiley's character might have got a bit ahead of himself there. Not sure if Murdoch's calling him "boy" had anything to do with it. ;)

quote:
Fighting off Murdoch might not earn us an imperial bounty, but Murdoch seems like the type who might come around with a bunch of imperial bullyboys for some unofficial "justice".

Maybe. Guess part of it depends on why he's here and what he's doing.

quote:
Again, getting both to back off will probably earn us both their enmity.

Again, maybe. That's a hellofa tall order, though.

quote:
Speaking of that, if we can't simply get them to back off, we'll have to fight one, the other or both (if we get involved at all). Blade and Murdoch are both trained killers, which we, unless someone has hidden depths, are not. Even if we are in fancy magical gear, there is a good chance of someone dying or getting badly hurt. Martin has what he considers a reason for risking that. I don't know about the rest of you.

Yes, physical combat with either or both will be highly dangerous. Murdoch is roughly equal to a DF Knight if that tells you anything. So, good luck there. Being GURPS, it's possible that any one of you could take him down solo. It's also possible that he could hack his way through all four of you without taking a scratch. Not real good odds against heavy casualties, but I'd lay wager that you four could at the very least win a Pyrrhic victory. That's just against Murdoch 4-1. Add Blade into the equation and you guys don't have a snowball's chance in Hell in melee . . .

. . . But, Meeshak has magic and that makes calling the outcome of any fight difficult.

However, that's all still not really what I'm after. Of course, we all are aware that (GURPS) combat is dangerous and lethal.

quote:
Of course, now that we have shown ourselves, we might not even be able to back off without consequences.

Of course.

quote:
If Murdoch wins, there probably is no consequence . . .

Oh no?

quote:
but if Blade wins he might feel pissed about us not backing him up.

Wiley has already said he's going to fight Blade if Blade takes Murdoch. The "backing him up" ship probably sailed at that point.

quote:
The best choice might seem to side with Blade and kill Murdoch, knowing that Durgin will do his best to cover up the situation. But that still involves going up against Murdoch. We would probably take him down, but I wouldn't be surprised if he took out one or two of us, pretty permanently.


Again, we can't count Meechack out of this. Blade against Blade, yeah, things don't look real good for a lone warrior. Five on one odds in GURPS is dubious no matter what. When one of those five is a mage, things get real, real harry.

Meeshak:
Best option would be to make it look like they killed each other.

I'm certainly not saying that's wrong, but better do a damn good job of covering that up, magical crime scene forensics being what they are.

quote:
Are we currently dressed as our cover identities? If so, this might tip off the wrong people.

Well, Wiley said he had his stuff in absence of me saying that there's no way in hell Zuul or the wizard would let you guys take it out of the shop for a night on the town. It was in the "vault" for a reason, the same reason Zuul didn't let you all keep the invitation. You lose that stuff or get caught with it—image the problems that will cause with the whole plan, not to mention there's no reason to have it anyway.

So, no, you probably shouldn't have the stuff. You certainly are not dressed in it! However, we don't have to retcon Wiley's statement if we don't want—I decided to let it fly. Up to you guys.

There are issues here that I think might be escaping you guys. You certainly have a grasp on the immediate danger. And, you also know the social (if not lethal) consequences of not backing Blade.

And here is where a sentence was that I cut before posting . . .


It's not what I'm getting at, but one has to wonder where Lisha is on all this, if she even cares. The whole problem could be that both these guys are looking for tail and she's had her fill of the BS and doesn't want to go home with either one of these ugly old dudes, if you consider Stephen Lang and/or Danny Trejo old ugly guys ;).
Wiley Fletcher
PC, 7 posts
Thu 24 Jul 2014
at 21:07
  • msg #1107

Re: Out of Character Discussion

I don't really like discussing a presently ongoing situation in OOC because it can reflect on future actions, but here I go...

The stuff... Wiley has the stuff with him, if he could get it, because he needs time to adapt it to him and him to it. Minor tailoring of the clothes for a perfect fit, and wearing them to get used to them, get used to walking and stowing and retrieving items and appearing natural in them. He considers the others close to hopeless on pulling this off but also would have wanted them to do the same, make sure nothing when they are wearing the clothes and equipment screams "not my stuff" and maybe get a few hours teaching on how to act, how to sit, rise and move with a sword hanging off you without looking clumsy or poking the guy behind you in the ass, how to let him take the lead in a sticky situation while they look noble bored, noble angry, noble hung over, etc... Time is short and there is a lot to do that would be better done where they can move about as if they are in a manor, not sitting in a carriage.

As far as the present stand-off, Wiley is just trying to get the girl free without being killed. He doesn't want Blade using Lisha as a shield either, which is a present danger. Without more information he has to assume this is a simple fight between two horny guys over a bar girl, guys who only know how to be tough guys, who don't know how to stand down.

As far as Blade and Murdoch, Blade might kill Wiley in a fit of anger in the moment, but likely can be placated if he can talk to him after "I was just saying that to try to manipulate him, make him think neither of you could win so he wouldn't have anything to prove", and really, Blade can be eliminated later by stacking the situation against him, even setting him up. He can be replaced by any number of thugs. Murdoch is a tougher nut because if he goes away there are a lot more repercussions and people turning over stones.
Martin Grey
PC, 25 posts
Thu 24 Jul 2014
at 21:11
  • msg #1108

Re: Out of Character Discussion

Stripe:
quote:
but if Blade wins he might feel pissed about us not backing him up.

Wiley has already said he's going to fight Blade if Blade takes Murdoch. The "backing him up" ship probably sailed at that point.


Oh, just because Wiley has spouted some words, doesn't mean that Martin can't beg to differ. I mean, I haven't yet, but right now I'm feeling out the situation.

Stripe:
quote:
Are we currently dressed as our cover identities? If so, this might tip off the wrong people.

Well, Wiley said he had his stuff in absence of me saying that there's no way in hell Zuul or the wizard would let you guys take it out of the shop for a night on the town. It was in the "vault" for a reason, the same reason Zuul didn't let you all keep the invitation. You lose that stuff or get caught with it—image the problems that will cause with the whole plan, not to mention there's no reason to have it anyway.

So, no, you probably shouldn't have the stuff. You certainly are not dressed in it! However, we don't have to retcon Wiley's statement if we don't want—I decided to let it fly. Up to you guys.


I was actually thinking that Zuul would be happy to get it out of the shop, given how nervous he is about the whole deal

In that case it might make sense that we've bundled it up, and are carrying it along in some bags. Though that's assuming we don't need to go back to Zuul's tomorrow anyway. Did we have business at Zuul's again before the job? I can't quite remember.

Stripe:
It's not what I'm getting at, but one has to wonder where Lisha is on all this, if she even cares. The whole problem could be that both these guys are looking for tail and she's had her fill of the BS and doesn't want to go home with either one of these ugly old dudes, if you consider Stephen Lang and/or Danny Trejo old ugly guys ;).


My first impression of the situation (which I was aware was probably wrong) was that Blade was escorting Lisha back home, and Murdoch wanted that piece of tail. That impression has evolved into Murdoch wanting to take the girl for some unknown third party, maybe the empire, maybe someone who isn't the empire.

I hadn't even considered that Lisha might have an angle, besides not wanting to get involved in this fight, and not wanting to go with Murdoch. Martin still doesn't, since he doesn't read the OOC :p
Stripe
GM, 795 posts
Sat 16 Aug 2014
at 20:12
  • msg #1109

Re: Out of Character Discussion

Thanks for the PM, Whisper.

Been meaning to post for more than a week now. Sorry. This Roll20 DF game has taken more of my creative energy than I anticipated. Five brand new to GURPS players.

I think about this game on a daily basis, I just haven't made the time to post. We're gaming on Roll20.net tonight, so I'm in the process of running that right now.

I'll make it a priority to get posts out this coming week.

On the bright side, school starts this coming week. That's great news for play-by-post gaming for me. It puts me at the computer nearly 24/7 and I'll be happy to procrastinate by using my time to update threads here. :)

So, I'm not dead. :)

However, I wonder how things are with Leon?
Leon Kallis
PC, 35 posts
Sat 16 Aug 2014
at 21:57
  • msg #1110

Re: Out of Character Discussion

Leon! Live and kicking!


:D
Stripe
GM, 796 posts
Sun 17 Aug 2014
at 04:30
  • msg #1111

Re: Out of Character Discussion

Great! Well, it's your turn in the IC thread. ;)
Stripe
GM, 797 posts
Fri 11 Sep 2015
at 06:40
  • msg #1112

Re: Out of Character Discussion

Survival.
Martin Grey
PC, 26 posts
Fri 11 Sep 2015
at 07:21
  • msg #1113

Re: Out of Character Discussion

Hullo
Leon Kallis
PC, 36 posts
Fri 11 Sep 2015
at 08:27
  • msg #1114

Re: Out of Character Discussion

Hola :D
Wiley Fletcher
PC, 8 posts
Fri 11 Sep 2015
at 08:39
  • msg #1115

Re: Out of Character Discussion

of the fittest
Leon Kallis
PC, 37 posts
Fri 11 Sep 2015
at 08:43
  • msg #1116

Re: Out of Character Discussion

oh god... this fizzled cuz of me?

ohdamn.

I'll write a post tonight as soon as i get home :D
forgive me all
:'(
Meeshak
PC, 11 posts
Vanderan Shulz
Fri 11 Sep 2015
at 15:09
  • msg #1117

Re: Out of Character Discussion

I see my spell of resurrection worked!
Leon Kallis
PC, 38 posts
Fri 11 Sep 2015
at 16:28
  • msg #1118

Re: Out of Character Discussion

I thought i felt like a new man... :)
Stripe
GM, 798 posts
Mon 21 Sep 2015
at 03:29
  • msg #1119

Re: Out of Character Discussion

Wow. Didn't expet a reply, let alone everyone!

Seriously, please drop by my Roll20.net game and let's talk "in person." You don't have to "make" an account; there's no activation or anything. Just go to Roll20.net, put in a name, e-mail address and a username and you're in. It can all be made up on the spot and fake.

Here's the game link once you're logged in:


You can PM me (Stripe), or post a new thread, or click the big Join Game button to enter Gorefest Dungeon graphical chatroom, where I may be sitting. If not, someone will likely be there. The five payers of that game are very devoted (sound familiar?). Just let me (or them) know who you are, character names from here in To Steal a Dragon's Tooth included.

I don't think I can do play-by-post anymore. After that last stumble, I'm just going to have to believe I'm not cut out for it anymore. Now, I almost prefer microphone headsets with a virtual tabletop to actually sitting around face-to-face even. I flat out love Roll20.net. You don't need to know anything to use it.

This game has almost become legendary in my mind. Just think, we started in 2008 and here it is 2015. I'd like to at least get to talk to you all once in my life! Leon, you're the "new guy," but you're included. :-)

Can't believe how much background story "stuff" is going on here. Just one example, looking through my notes, werewolfdom is/was in Leon's character's future. There's just so much.

Anyway, never say never, but let's get together on Roll20.net sometime. Chat about the past and about the future for about an hour or so. This coming Thursday the 22nd, just about any time, would be good for me; otherwise I'm going home this weekend so I won't be around. Tuesday the 29th or Thursday the 1st would also be good.

It's okay if you don't have a mic; it's a chatroom too.

What say ye?
Leon Kallis
PC, 40 posts
Mon 21 Sep 2015
at 08:04
  • msg #1120

Re: Out of Character Discussion

Awesome.


Really it's great news. I know what you mean about pbp games, it's quite hard to keep them going and the pace kind of changes very abruptly - despite this, however, don't let it get too much for you or dissuade you from message-board games too strongly. They are fun and have their place and as long as you appreciate that hte pace is slow they can still be great fun.

Occasioanlly when i get 'too into' a game, and just want to know what's going to happen, my investment in it makes it unbearably slow.





I signed up to the RPOL game and appreciate the invite.

If we do need to get back to the board and real-time stuff then i should probably warn you all that im a UKer

:)


I have headset/mic etc :D



I was chatting to Chris on rpol, actually, he said this was Dungeon Fantasy. Does this means we have to re-make/upgrade our characters or simply just make new ones?

I've no particular leaning either way. It'd be nice to see what Leon looks like a little further down the line.
This message was last edited by the player at 09:05, Mon 21 Sept 2015.
Stripe
GM, 799 posts
Tue 22 Sep 2015
at 00:01
  • msg #1121

Re: Out of Character Discussion

^All your RPOL references, I take it, are actually Roll20.net references. ;-)


But, no, that's another game and we here in TSaDT do not need to move to real-time. I just would like the opportunity to speak with you all in chat. That's the reason for the link.

You don't have to have a mic, but speakers at least would be nice so that I don't have to type. Again, Roll20.net is both a type chat and a voice chat (and video) system all in one. The invite wasn't for TSaDT the game, just for socializing and talking about the future, if there is one. And, there very well my be. I don't want to sound like I've counted it out entirely.

I see Leon and one more of you guys has made it over there.
Leon Kallis
PC, 41 posts
Tue 22 Sep 2015
at 08:02
  • msg #1122

Re: Out of Character Discussion

Oh i thought it was to join a game..

ah man, build a guy up and dash his hopes on the rocks!
Stripe
GM, 801 posts
Sun 27 Mar 2016
at 22:43
  • msg #1123

Re: Out of Character Discussion

Survival.
Martin Grey
PC, 27 posts
Mon 28 Mar 2016
at 08:47
  • msg #1124

Re: Out of Character Discussion

Yup
Leon Kallis
PC, 42 posts
Mon 28 Mar 2016
at 13:01
  • msg #1125

Re: Out of Character Discussion

Hey folks

:)
Leon Kallis
PC, 43 posts
Mon 28 Mar 2016
at 14:37
  • msg #1126

Re: Out of Character Discussion

Stripe, can i get back to the TS server that I ended up abandoning you guys to (gorefest)? It's password protected these days
Stripe
GM, 802 posts
Tue 29 Mar 2016
at 02:38
  • msg #1127

Re: Out of Character Discussion

Gorefest Dungeon is always accessible from Roll20.net. Just log in to Roll20.net and it should be in the first screen you see. There are so few GURPS games that any search will find it as well. There is no password. As you see, direct linking can be a gripe when it comes to Roll20 or I'd do so.
Leon Kallis
PC, 44 posts
Tue 29 Mar 2016
at 07:25
  • msg #1128

Re: Out of Character Discussion

Ah, Stripe, i meant the teamspeak server actually

but i'll pop along to roll20 and have a look :)
Stripe
GM, 803 posts
Mon 14 Nov 2016
at 21:26
  • msg #1129

Re: Out of Character Discussion

Survival.
Leon Kallis
PC, 45 posts
Tue 15 Nov 2016
at 08:12
  • msg #1130

Re: Out of Character Discussion

STripe mon ami!


We need to get back in touch (I move dand lost details of roll20!!)
Stripe
GM, 804 posts
Mon 21 Nov 2016
at 17:07
  • msg #1131

Re: Out of Character Discussion

Stripe
GM, 805 posts
Fri 26 Jan 2018
at 01:11
  • msg #1132

Re: Out of Character Discussion

Survival
Leon Kallis
PC, 46 posts
Fri 26 Jan 2018
at 09:17
  • msg #1133

Re: Out of Character Discussion

Welcome back :)
Stripe
GM, 806 posts
Mon 18 Jun 2018
at 03:53
  • msg #1134

Re: Out of Character Discussion

Survival.

Also, getting my compendium of sapient species. Considering converting it to Gorefest Dungeon, which has really went wild as of last (fourth) season. We had a fantastic time.

Still remember this game fondly.
Martin Grey
PC, 28 posts
Wed 20 Jun 2018
at 08:44
  • msg #1135

Re: Out of Character Discussion

Yeah, it was great.
Leon Kallis
PC, 47 posts
Wed 20 Jun 2018
at 09:50
  • msg #1136

Re: Out of Character Discussion

Hey!
Nice to hear from you guys again :)
Stripe
GM, 807 posts
Sun 27 Jan 2019
at 04:47
  • msg #1137

Re: Out of Character Discussion

Survival
Leon Kallis
PC, 48 posts
Sun 27 Jan 2019
at 14:27
  • msg #1138

Re: Out of Character Discussion

Hey there stripe!!!

Nice to see you're still alive :)

Not seen you around here or Roll20 for a while. Still having fun?
This message was last edited by the player at 14:28, Sun 27 Jan 2019.
Stripe
GM, 808 posts
Sat 21 Jan 2023
at 17:13
  • msg #1139

Re: Out of Character Discussion

Sign In