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, welcome to [GURPS] To Steal a Dragon's Tooth

12:20, 28th April 2024 (GMT+0)

Out of Character Discussion

Posted by StripeFor group 0
Iridia Silvermane
player, 14 posts
Beautiful yet vagrant
Mon 22 Sep 2008
at 12:01
  • msg #36

Re: Out of Character Discussion

In reply to Krusher (msg #35):

Welcome Krusher.
Stripe
GM, 32 posts
Mon 22 Sep 2008
at 19:05
  • msg #37

Re: Out of Character Discussion

I just noticed that I put 300 gold instead of 30 gold for the Dragon's Tooth. You're not each getting $10,000 in a three-way split for it! $1,000 is good enough in addition to anything eles you take. :D

EDIT: And, good post, Frank. That's what I like to see! :)
This message was last edited by the GM at 19:06, Mon 22 Sept 2008.
Gaiven the Dumb
player, 16 posts
Mute that is
Mon 22 Sep 2008
at 20:15
  • msg #38

Re: Out of Character Discussion

And yet you'be seemed to have misinterpreted it.

I believe Frank was going into the sitting room, to scout out what that long piece of fog of war north of the stairs is.
Stripe
GM, 33 posts
Mon 22 Sep 2008
at 20:42
  • msg #39

Re: Out of Character Discussion

Ah. I did. Well, it seems Frank has decided just to roll with it, so that's what we'll do.

EDIT: And I see why. I read the "living room" as the Great Hall, because that's  what it is. The den/hall/living room. I ignored the direction as a mistake on Frank's part. Oops.



What happens next is up to you all.
This message was last edited by the GM at 20:46, Mon 22 Sept 2008.
Stripe
GM, 37 posts
Wed 24 Sep 2008
at 02:08
  • msg #40

Re: Out of Character Discussion

Big G, side note: Frank's candel was already lit, because in a Private Line OOC, he said he lit it with his flint and "Personal Basics" (see mgs #39). I ruled that was fine.

So everyone knows, the candel was meant to be lit with the low-burning embers in the kitchen, remember? ;)
Gaiven the Dumb
player, 21 posts
Mute that is
Wed 24 Sep 2008
at 02:57
  • msg #41

Re: Out of Character Discussion

Well, I know Frank's candle was already lit. Otherwise I wouldn't have lit my candles on it.
Stripe
GM, 51 posts
Fri 26 Sep 2008
at 18:22
  • msg #49

Re: Out of Character Discussion

Gaiven and Frank are together at the foot of the stairs. The way time works out, I'm going to wait for Iridia's reply before you can go up as you were downstairs as she was upstrais doing stuff. Gaiven, what do you want to do with your two sacks? You'll be at -3 to stealth while you have them, and roll for their weight.
Gaiven the Dumb
player, 27 posts
Mute that is
Fri 26 Sep 2008
at 19:08
  • msg #50

Re: Out of Character Discussion

I'll leave them just inside the kitchen, leaning against the wall.
Stripe
GM, 52 posts
Sat 27 Sep 2008
at 00:16
  • msg #51

Re: Out of Character Discussion

Sounds good.

You two are free to proceed upstairs or wherever, as is Iridia. Good post, Iridia!

The stairs end in a doorway that opens directly into a lavish master bedroom. So that you can post without having to wait on me if you go upstairs, I'll give you part of the description I gave Iridia:

This must be the master bedroom, and it's by far the most luxurious room of the house. Embers smolder in a fireplace on one wall. Artwork and statues adorn the room. An enormous canopy bed takes center stage, and a large bulge under the covers heaves in and out in tandem with the loud snoring.

Oh, and if we decide to keep playing for another round of burglary, I'll keep the private lines private, just so you know.
Frank the Fiddler
player, 20 posts
Who ya calling "Sqoily"!
Sat 27 Sep 2008
at 10:45
  • msg #52

Re: Out of Character Discussion

Like we don't know exactly what we are doing to each other, hehehe.
Iridia Silvermane
player, 27 posts
Beautiful yet vagrant
Sun 28 Sep 2008
at 09:26
  • msg #54

Re: Out of Character Discussion

Another round would be great.

By the way, this first stage is awefully easy, don't you think?
Frank the Fiddler
player, 24 posts
Who ya calling "Sqoily"!
Sun 28 Sep 2008
at 11:20
  • msg #55

Re: Out of Character Discussion

I'm defiantly in for a second round, but
SSSSSSSSSSSSSSHHHHHHHHHHHHHHHHH, DON'T GIVE THE GM IDEA'S!
This message was last edited by the player at 11:21, Sun 28 Sept 2008.
Iridia Silvermane
player, 28 posts
Beautiful yet vagrant
Sun 28 Sep 2008
at 11:27
  • msg #56

Re: Out of Character Discussion

Hehe, come on, its no fun if its all easy. Though I think the GM is saving the toughest for the last. I am particularly wary of this vigilanty guy.
Gaiven the Dumb
player, 32 posts
Mute that is
Sun 28 Sep 2008
at 14:21
  • msg #57

Re: Out of Character Discussion

Don't mind an easy first round.

Wouldn't mind an easy second round either, as long as it's ease that comes from caution. Guards that can be easily avoided because they are noisy, and stuff like that.
Stripe
GM, 57 posts
Sun 28 Sep 2008
at 18:00
  • msg #58

Re: Out of Character Discussion

You don't have the Tooth yet!!! !!! !!! !!! !!!



!!!
Stripe
GM, 58 posts
Sun 28 Sep 2008
at 18:10
  • msg #59

Re: Out of Character Discussion

Oh, now I understand what you're saying, and it reveals a flaw in how I've portrayed things.

No, you don't have to get the tooth. However, socially, the Raven's Claw wants you to get the tooth. Anyone can open a window in the night, slide in and grab stuff, then get back out.

The gargoyle will be very unhappy to turn your loot into gold if he's not getting what he wants. It will be hard on your prices.

It's not a real big deal. You'll still win your membership without it. And, who really cares if your swimming in gold pieces anyway? ;)
Gaiven the Dumb
player, 34 posts
Mute that is
Sun 28 Sep 2008
at 18:13
  • msg #60

Re: Out of Character Discussion

That's actually exactly how I saw things, from the fence angle at least.
Frank the Fiddler
player, 26 posts
Who ya calling "Sqoily"!
Sun 28 Sep 2008
at 18:44
  • msg #61

Re: Out of Character Discussion

Not me, he want's the tooth, we, or better yet I, want everything else.
Gaiven the Dumb
player, 36 posts
Mute that is
Sun 28 Sep 2008
at 18:46
  • msg #62

Re: Out of Character Discussion

Ya, but I'm getting the distinct impression, that our characters have very different personalities.
Stripe
GM, 61 posts
Sun 28 Sep 2008
at 18:58
  • msg #63

Re: Out of Character Discussion

I edited my post to reflect that Frank doesn't want to go downstairs yet.
Stripe
GM, 62 posts
Sun 28 Sep 2008
at 19:05
  • msg #64

Re: Out of Character Discussion

Frank, your character cant see the chain or the box.
Gaiven the Dumb
player, 37 posts
Mute that is
Sun 28 Sep 2008
at 19:38
  • msg #65

Re: Out of Character Discussion

Stripe:
Gaiven follows the chain to a metal loop around the leg of the far post at the head of the bed.


Eh, does this mean that I could get to the post simply by walking around the bed?
Frank the Fiddler
player, 28 posts
Who ya calling "Sqoily"!
Sun 28 Sep 2008
at 20:04
  • msg #66

Re: Out of Character Discussion

And, likewise, I've edited mine to reflect that frank hasn't seen the box yet.
Stripe
GM, 63 posts
Sun 28 Sep 2008
at 21:56
  • msg #67

Re: Out of Character Discussion

In reply to Gaiven the Dumb (msg #65):

Yes. But, so we're clear, the post, which is bigger than a man's calf, is sitting on the floor. The ring is also on the floor. The post goes through the ring. Like, if you put a straw through a bottle's opening. You can't lift the ring cause it will hit the bottom of the bed. You cant lift the bed or saw through the leg or through the ring without waking the man. Not that any of you have saws.

If we're clear on all that, we're good to go. :)
Gaiven the Dumb
player, 38 posts
Mute that is
Sun 28 Sep 2008
at 23:14
  • msg #70

Re: Out of Character Discussion

Stripe:
In reply to Gaiven the Dumb (msg #65):

Yes. But, so we're clear, the post, which is bigger than a man's calf, is sitting on the floor. The ring is also on the floor. The post goes through the ring. Like, if you put a straw through a bottle's opening. You can't lift the ring cause it will hit the bottom of the bed. You cant lift the bed or saw through the leg or through the ring without waking the man. Not that any of you have saws.

If we're clear on all that, we're good to go. :)


That's what I imagined.
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