Hybrid is tricky for a couple reasons:
1) Some combinations are like gimping yourself.
2) You have to learn/know two jobs at the same time.
For these reasons, I swore to myself I wouldn't play a hybrid of any class I had not played on its own. So if I had played Wizard but hadn't played a Warden, for example, I wouldn't allow myself to play a hybrid Warden/Wizard. That was a personal rule, though. You don't have to follow it. But that said, I have tested several hybrids by now and know some kick-butt combos (Or just plain fun combos that don't offer any special advantage).
My personal opinion is to not play hybrids yet.
But if you have an idea in mind that can ONLY be done with a hybrid, let me know. You'll notice earlier, I listed Eli as being a Controller/Leader (don't bother looking at his sheet, though, I haven't updated it to reflect his newer build as it's still his old Wizard build). Eli is a hybrid Artificer/Wizard. Not because it's an especially kick-butt combo (though it can be), but because it's fun and I just can't live without Eli having cantrips.
Bridget, you can click and look at. She's a hybrid Fighter/Warlord, which makes her a defender/leader. It's one of those I call "pure" hybrids, where it really is like being both at the same time while being right in between. Less HP than a fighter, but more than a warlord. Less marking than a fighter, but for the benefit of having some leadership skill. Less armor than a fighter, but more weapons than a warlord. So on.
I also may be changing Angel's build to be hybrid ranger/rogue because it's the most accurate build I could find (aside from just being an amped up Avenger, but even then this build might surpass it).
For easy reference, here's what Angel's hybrid build would look like...
Angel:
Possible character musing when I actually sat and asked myself how to make the most accurate ranged character. Wasn't going straight Avenger because I wanted to see how high the attack number could get. Anyway... listing what I take at each level and how large the attack is and how large it CAN be from using powers and such:
Level 1:
Human Hybrid Ranger/Rogue. Chose Ranger Reflex.
Stats: Str 08, Con 10, Dex 20, Int 13, Wis 13, Cha 10
Trained Skills: Acro (11), Ath (5), Bluff (6), Ins (7), Int (6), Perc (7), Stealth (11)
At-Will Powers: Preparitory Strike (Rogue), Probing Strike (Rogue), Twin Strike (Ranger)
Encounter Power: Fox's Cunning (Ranger)
Daily Power: Guardian Arrow (Ranger)
Feats: Hybrid Talent (Chose Rogue Weapon Talent: Crossbow Sharpshooter), Weapon Proficiency - Superior Crossbow
Attack: Dex mod (5) + Proficiency (3) + Sharpshooter (1) = 9
Potential Attack: Attack (9) + Combat Advantage (2) + Power Bonus (1) = 12
Level 2:
Utility: Begin the Hunt
Feat: Crossbow Expertise
Attack: See Level 1 (9) + Enhancement (1) + Half level (1) + Feat (1) = 13
Potential Attack: Attack (13) + Combat Advantage (2) + Power Bonus (2) = 17
Level 3:
Encounter Power: Fleeting Spirit Strike
Nothing special here. Just picking the most ideal encounter power, nothing for attack at this level.
Level 4:
Bonus to Stats: +1 Dex, +1 Wis
Feat: Action Surge (+3 attack when you use action point)
Half Level brings up base attack from 13 to 14
Attack: 14
Potential Attack: Attack (14) + C.A. (2) + Power Bonus (2) + Surge (3) = 21
As you can see, by level 4, the attack value is already nuts, needing only a roll of 6 to hit AC 20. And that's if I target AC and with my base attack. I can potentially hit AC 23 with a roll of 2 (since a roll of 1 is auto-miss, I didn't bother mentioning hitting AC 22 with a roll of 1)
But right now it's late, so I'll just leave it at that and continue this madness later. Enjoy the build for what it is. Pure accuracy.
Later possible feat
Feat: Against All Odds (if 3 enemies adjacent to you at start of turn: +1 attack)
What is it you are wanting to do exactly? Because without a goal in mind... I don't recommend hybrid.
This message was last edited by the player at 17:29, Thu 28 July 2011.