Unity's rules.   Posted by Narrator.Group: 0
Narrator
 player, 8 posts
Wed 5 Nov 2008
at 23:57
Unity's rules
General RP rule:  All PCs are assumed to be obeying the laws of Unity unless they clearly spell out they intend to break a specific law.  After they've done their nefarious deed, they are assumed to revert back to the law-abiding norm.  (Even evil characters know the benefit of appearing good in most cases.)




Principals:
The laws of Kei are focused on preventing the return of the tyranny of the past.  Many avenues for appeal to higher authority exist for citizens who feel they are being oppressed by a lesser one.  Public servants are often chosen by the people and serve a life term or until they step down or are found unfit to fill the role.  Wages for public office are set by the crown and are generally unimpressive when compared to other kingdoms.

The safety and well-being of the community is considered more important than individual freedom.  If a citizen contracts a contagious disease they usually volunteer to quarantine themselves rather than risk infecting his town.  In return the town is expected to provide for his care until he recuperates.

Internal taxes are usually paid in the form of community service.  If a road needs built, workers from the towns it would connect compete to reach the mid-way point first.   The reward is generally nothing more than bragging rights at the completion festival and a commendation / town trophy from the region's lord.

Laws relating to location:

Within Kei's borders:
Everyone is expected to restrain themselves from the more common-law crimes such as murder and theft while within the borders of Kei, regardless of their origin.  Visiting dignitaries are not immune to these laws.  A copy of the entire criminal code is readily available in every established town.

Kei has relatively lenient punishments for crime.  Executions are very rare.  Criminals seeking asylum in Kei from foreign law enforcement are captured, tried, and returned to their pursuers if found guilty.  If the penalty for the broken foreign law in question differs greatly from that of Kei, (for example, the foreign king demands petty thieves be executed) the prisoner will probably be allowed to remain in Kei if they accept Kei's punishment.

Racial laws:
Discrimination by government officials against lawful residents is not permitted for any reason while on official duty.  However, citizens are free to refuse service to anyone for any reason.  (If you're a Drow, don't expect to be able to stay at a hotel in Dwarf-town.)

Religion:
All are permitted to worship any diety so long as they do not break any laws in the process.

Property laws:
Land ownership laws are extremely restrictive.  The majority of Kei's land is directly owned by the crown and managed by government officials.

Law enforcement:
Deputies and their hired help are under strict orders to apprehend criminals without killing them.  They are expected to use the minimum necessary force when enforcing law.  Penalties for excessive force in the restraining of a proven criminal are generally more lenient than those in place for ordinary assault.  However, if the suspect is found not guilty the opposite is true.

Within Unity's Walls:
Citizens and visitors are expected to present proof of identity upon request from anyone.  (This includes if the hotel owner asks for I.D. as a condition for renting you a room.  A favorite prank for kids to play is to request the I.D. of a wealthy/important person while a deputy is watching.  If the rich man fails to present his I.D. the deputy is required to immediately escort him to where he claims to have left it.)  Visitors can use their residency application or their temporary passport as an I.D.

This message was last edited by the player at 02:40, Thu 06 Nov 2008.

Narrator
 player, 9 posts
Thu 6 Nov 2008
at 02:26
Re: Unity's rules
MILITIA

Every citizen of Unity is expected to take part in it's security against all enemies foreign and domestic.  Officially, the bulk of the army of Unity is made up of it's citizens, both men and women.  One of the responsibilities of every citizen strong enough to wield a weapon is to own one and become proficient enough to use it effectively.  Formal weapons training is part of P.E. and usually begins in a child's first year of school, though by then most parents have already trained the child in the safe use of weapons.  To qualify for graduation, young adults must be proficient in at at least on weapon.  In time of war, they are to present their arms to the local sheriff and carry out his orders.

Law enforcement is handled similarly.  Every resident aware of a crime in progress is expected to assist the authorities in capturing the perpetrators or risk being prosecuted as accomplices.  (Usually, shouting "Suspect sighted!" while running for cover is enough to qualify as assisting the authorities.  If you want to anger the local authorities and be thrown in jail, try using the words "diplomatic immunity" as an excuse.)  If a man-hunt is needed, the sheriff may temporarily deputize citizens (usually volunteers) to supplement the standing force.  Those deputized are required to postpone their other obligations until the are relieved of duty.